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11 Commits

Author SHA1 Message Date
ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually

The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.

Significantly improves GPU thread performance in Pokemon Scarlet/Violet.

* Address Feedback

Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
2022-11-24 07:50:59 +00:00
f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882)
* GPU: Access non-prefetch command buffers directly

Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked.

Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet.

* Small change while I'm here

* Address feedback
2022-11-24 01:56:55 +00:00
5a39d3c4a1 GPU: Relax locking on Buffer Cache (#3883)
I did this on ncbuffer2 when we were using it for LDN 3, but I noticed that it can apply to the current buffer manager too, and it's an easy performance win.

The only buffer access that can come from another thread is the overlap search for buffers that have been unmapped. Everything else, including modifications, come from the main GPU thread. That means we only need to lock the range list when it's being modified, as that's the only time where we'll cause a race with the unmapped handler.

This has a significant performance improvements in situations where FIFO is high, like the other two PRs. Joined together they give a nice boost (73.6 master -> 79 -> 83 fps in SMO).
2022-11-24 01:41:16 +00:00
cc51a03af9 nuget: bump Avalonia from 0.10.15 to 0.10.18 (#3817)
Bumps [Avalonia](https://github.com/AvaloniaUI/Avalonia) from 0.10.15 to 0.10.18.
- [Release notes](https://github.com/AvaloniaUI/Avalonia/releases)
- [Commits](https://github.com/AvaloniaUI/Avalonia/compare/0.10.15...0.10.18)

---
updated-dependencies:
- dependency-name: Avalonia
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 01:26:53 +00:00
567c64e149 ava: Fix JsonSerializer warnings (#3884)
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
2022-11-23 17:55:26 +00:00
36f00985d3 Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00
748d87adcc Stub IFriendService: 1 (Cancel) (#3841)
* Add friend/Cancel. Closes #3824

* Update according to review comments.

* Add comment base on request

* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23 16:25:49 +01:00
0fd47ff490 remove redundant logs (#3877) 2022-11-23 11:28:46 +01:00
f088c3d344 Do not update shader state for DrawTextures (#3876) 2022-11-21 18:16:00 +01:00
905a191e28 Use upstream unicorn for Ryujinx.Tests.Unicorn (#3771)
* unicorn: Add modified ver of unicorns const gen

* unicorn: Use upstream consts

These consts were generated from the dev branch of unicorn

* unicorn: Split common consts into multiple enums

* unicorn: Remove arch prefix from consts

* unicorn: Add new windows dll

Windows 10 - MSVC x64 shared build

* unicorn: Use absolute path for const generation

* unicorn: Remove fspcr patch

* unicorn: Fix using the wrong file extension

For some reason _NativeLibraryExtension evaluates to ".so" even on Windows.

* unicorn: Add linux shared object again

* unicron: Add DllImportResolver

* unicorn: Try to import unicorn using an absolute path

* unicorn: Add clean target

* unicorn: Replace IsUnicornAvailable() methods

* unicorn: Skip tests instead of silently passing them if unicorn is missing

* unicorn: Write error message to stderr

* unicorn: Make Interface static

* unicron: Include prefixed unicorn libs (libunicorn.so)

Co-authored-by: merry <git@mary.rs>

* unicorn: Add lib prefix to shared object for linux

Co-authored-by: merry <git@mary.rs>
2022-11-20 20:18:21 +01:00
ab0491817e Reword the description of the 6GB expand DRAM hack to be less tantalizing (#3870)
* Reword the hack to something less tantalizing

* Address feedback
2022-11-20 17:15:57 +00:00
54 changed files with 1339 additions and 869 deletions

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (may cause instability)",
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GiB",
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
@ -440,7 +440,7 @@
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"DRamTooltip": "Increases the amount of memory on the emulated system from 4GiB to 6GiB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",

View File

@ -1,5 +1,6 @@
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -93,7 +94,7 @@ namespace Ryujinx.Ava.Common.Locale
return;
}
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{

View File

@ -18,7 +18,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="0.10.15" />
<PackageReference Include="Avalonia" Version="0.10.18" />
<PackageReference Include="Avalonia.Desktop" Version="0.10.15" />
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.15" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.15" />

View File

@ -8,6 +8,7 @@ using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@ -189,7 +190,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
if (await NeedsUpdate(JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
if (await NeedsUpdate(JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
{
amiiboJsonString = await DownloadAmiiboJson();
}
@ -206,7 +207,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
_amiiboList = JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
ParseAmiiboData();

View File

@ -460,8 +460,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
@ -472,8 +470,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))

View File

@ -0,0 +1,14 @@
namespace Ryujinx.Graphics.GAL
{
public struct BufferAssignment
{
public readonly int Binding;
public readonly BufferRange Range;
public BufferAssignment(int binding, BufferRange range)
{
Binding = binding;
Range = range;
}
}
}

View File

@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetUserClipDistance(int index, bool enableClip);

View File

@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return ranges;
}
internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
lock (_bufferMap)
{
for (int i = 0; i < ranges.Length; i++)
{
ref BufferAssignment assignment = ref ranges[i];
BufferRange range = assignment.Range;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
{
result = BufferHandle.Null;
}
assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
}
}
return ranges;
}
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.

View File

@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetStorageBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetStorageBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
public void Set(SpanRef<BufferAssignment> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}

View File

@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetUniformBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetUniformBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
public void Set(SpanRef<BufferAssignment> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}

View File

@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
_renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}
@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
_renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}

View File

@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
public uint EntryCount;
/// <summary>
/// Get the entries for the command buffer from memory.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
/// <returns>The fetched data</returns>
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
{
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
}
/// <summary>
/// Prefetch the command buffer.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
public void Prefetch(MemoryManager memoryManager)
{
Words = GetWords(memoryManager, true).ToArray();
}
/// <summary>
/// Fetch the command buffer.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
public void Fetch(MemoryManager memoryManager, bool flush = true)
/// <returns>The command buffer words</returns>
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
}
return Words ?? GetWords(memoryManager, flush);
}
}
@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
commandBuffer.Fetch(processor.MemoryManager);
commandBuffer.Prefetch(processor.MemoryManager);
}
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
// If we are changing the current channel,
// we need to force all the host state to be updated.
@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
entry.Processor.ForceAllDirty();
}
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
entry.Processor.Process(entry.EntryAddress, words);
}
_interrupt = false;

View File

@ -372,7 +372,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
engine.UpdateState();
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
_channel.TextureManager.UpdateRenderTargets();
int textureId = _state.State.DrawTextureTextureId;
int samplerId = _state.State.DrawTextureSamplerId;

View File

@ -22,6 +22,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
/// <remarks>
/// Only modified from the GPU thread. Must lock for add/remove.
/// Must lock for any access from other threads.
/// </remarks>
private readonly RangeList<Buffer> _buffers;
private Buffer[] _bufferOverlaps;
@ -200,12 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the buffer</param>
private void CreateBufferAligned(ulong address, ulong size)
{
int overlapsCount;
lock (_buffers)
{
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
}
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
if (overlapsCount != 0)
{
@ -410,10 +409,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, size);
}
buffer = _buffers.FindFirstOverlap(address, size);
buffer.SynchronizeMemory(address, size);
@ -424,10 +420,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, 1);
}
buffer = _buffers.FindFirstOverlap(address, 1);
}
return buffer;
@ -442,12 +435,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer;
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, size);
}
Buffer buffer = _buffers.FindFirstOverlap(address, size);
buffer.SynchronizeMemory(address, size);
}

View File

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers;
private readonly List<BufferTextureBinding> _bufferTextures;
private readonly BufferRange[] _ranges;
private readonly BufferAssignment[] _ranges;
/// <summary>
/// Holds shader stage buffer state and binding information.
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures = new List<BufferTextureBinding>();
_ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
}
@ -618,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
{
int rangesFirst = 0;
int rangesCount = 0;
Span<BufferRange> ranges = _ranges;
Span<BufferAssignment> ranges = _ranges;
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
{
@ -640,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
if (rangesCount == 0)
{
rangesFirst = bindingInfo.Binding;
}
else if (bindingInfo.Binding != rangesFirst + rangesCount)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
rangesFirst = bindingInfo.Binding;
rangesCount = 0;
}
ranges[rangesCount++] = range;
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
}
}
if (rangesCount != 0)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
SetHostBuffers(ranges, rangesCount, isStorage);
}
}
@ -671,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
{
int rangesFirst = 0;
int rangesCount = 0;
Span<BufferRange> ranges = _ranges;
Span<BufferAssignment> ranges = _ranges;
for (int index = 0; index < buffers.Count; index++)
{
@ -689,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
if (rangesCount == 0)
{
rangesFirst = bindingInfo.Binding;
}
else if (bindingInfo.Binding != rangesFirst + rangesCount)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
rangesFirst = bindingInfo.Binding;
rangesCount = 0;
}
ranges[rangesCount++] = range;
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
}
if (rangesCount != 0)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
SetHostBuffers(ranges, rangesCount, isStorage);
}
}
@ -718,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="count">Number of bindings</param>
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage)
private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage)
{
if (isStorage)
{
_context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count));
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
}
else
{
_context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count));
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
}
}

View File

@ -1296,9 +1296,9 @@ namespace Ryujinx.Graphics.OpenGL
_stencilFrontMask = stencilTest.FrontMask;
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
SetBuffers(first, buffers, isStorage: true);
SetBuffers(buffers, isStorage: true);
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
@ -1366,9 +1366,9 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
SetBuffers(first, buffers, isStorage: false);
SetBuffers(buffers, isStorage: false);
}
public void SetUserClipDistance(int index, bool enableClip)
@ -1460,21 +1460,22 @@ namespace Ryujinx.Graphics.OpenGL
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
}
private void SetBuffers(int first, ReadOnlySpan<BufferRange> buffers, bool isStorage)
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
{
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
for (int index = 0; index < buffers.Length; index++)
{
BufferRange buffer = buffers[index];
BufferAssignment assignment = buffers[index];
BufferRange buffer = assignment.Range;
if (buffer.Handle == BufferHandle.Null)
{
GL.BindBufferRange(target, first + index, 0, IntPtr.Zero, 0);
GL.BindBufferRange(target, assignment.Binding, 0, IntPtr.Zero, 0);
continue;
}
GL.BindBufferRange(target, first + index, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
GL.BindBufferRange(target, assignment.Binding, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
}
}

View File

@ -163,12 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Image);
}
public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
int index = first + i;
var assignment = buffers[i];
var buffer = assignment.Range;
int index = assignment.Binding;
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
@ -243,12 +244,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Texture);
}
public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
int index = first + i;
var assignment = buffers[i];
var buffer = assignment.Range;
int index = assignment.Binding;
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];

View File

@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
_pipeline.Specialize(conversionType);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
if (src.Info.Target == Target.Texture2DMultisampleArray ||
dst.Info.Target == Target.Texture2DMultisampleArray)
@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
srcIndirectBufferOffset,
indirectDataSize);
_pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndirectData);
@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
convertedCount * outputIndexSize);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);

View File

@ -973,9 +973,9 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange();
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
}
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
@ -1013,9 +1013,9 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers);
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
}
public void SetUserClipDistance(int index, bool enableClip)

View File

@ -172,9 +172,11 @@ namespace Ryujinx.HLE.FileSystem
fsServerClient = horizon.CreatePrivilegedHorizonClient();
var fsServer = new FileSystemServer(fsServerClient);
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer);
RandomDataGenerator randomGenerator = buffer => Random.Shared.NextBytes(buffer);
// Use our own encrypted fs creator that always uses all-zero keys
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer, randomGenerator);
// Use our own encrypted fs creator that doesn't actually do any encryption
fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
GameCard = fsServerObjects.GameCard;
@ -186,7 +188,8 @@ namespace Ryujinx.HLE.FileSystem
{
DeviceOperator = fsServerObjects.DeviceOperator,
ExternalKeySet = KeySet.ExternalKeySet,
FsCreators = fsServerObjects.FsCreators
FsCreators = fsServerObjects.FsCreators,
RandomGenerator = randomGenerator
};
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);

View File

@ -850,7 +850,7 @@ namespace Ryujinx.HLE.HOS
for (int i = 0; i < programCount; i++)
{
mapInfo[i].ProgramId = new ProgramId(applicationId + (uint)i);
mapInfo[i].MainProgramId = new ProgramId(applicationId);
mapInfo[i].MainProgramId = new ApplicationId(applicationId);
mapInfo[i].ProgramIndex = (byte)i;
}

View File

@ -60,8 +60,6 @@ namespace Ryujinx.HLE.HOS
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
FsClient = fsClient;
CleanSdCardDirectory();
}
public void InitializeSystemClients()
@ -78,27 +76,6 @@ namespace Ryujinx.HLE.HOS
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
}
// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
// Catching these errors and recreating the file ended up not working because of the different ways
// applications respond to a file suddenly containing all zeros or having a length of zero.
// Clearing the SD card save directory was determined to be the best option for the moment since
// the saves on the SD card are meant as caches that can be deleted at any time.
private void CleanSdCardDirectory()
{
Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
if (rc.IsFailure()) return;
try
{
RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
}
finally
{
RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
}
}
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataMeta |

View File

@ -43,6 +43,16 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
return ResultCode.Success;
}
[CommandHipc(1)]
// nn::friends::Cancel()
public ResultCode Cancel(ServiceCtx context)
{
// TODO: Original service sets an internal field to 1 here. Determine usage.
Logger.Stub?.PrintStub(LogClass.ServiceFriend);
return ResultCode.Success;
}
[CommandHipc(10100)]
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>

View File

@ -1,6 +1,7 @@
using LibHac;
using LibHac.Common;
using LibHac.Fs;
using GameCardHandle = System.UInt32;
namespace Ryujinx.HLE.HOS.Services.Fs
{
@ -41,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
{
Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle.Value);
context.ResponseData.Write(handle);
return (ResultCode)result.Value;
}

View File

@ -19,6 +19,7 @@ using static Ryujinx.HLE.Utilities.StringUtils;
using IFileSystem = LibHac.FsSrv.Sf.IFileSystem;
using IStorage = LibHac.FsSrv.Sf.IStorage;
using RightsId = LibHac.Fs.RightsId;
using GameCardHandle = System.UInt32;
namespace Ryujinx.HLE.HOS.Services.Fs
{
@ -239,7 +240,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// OpenGameCardStorage(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IStorage>
public ResultCode OpenGameCardStorage(ServiceCtx context)
{
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
GameCardHandle handle = context.RequestData.ReadUInt32();
GameCardPartitionRaw partitionId = (GameCardPartitionRaw)context.RequestData.ReadInt32();
using var storage = new SharedRef<IStorage>();
@ -255,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// OpenGameCardFileSystem(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenGameCardFileSystem(ServiceCtx context)
{
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
GameCardHandle handle = context.RequestData.ReadUInt32();
GameCardPartition partitionId = (GameCardPartition)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
@ -315,6 +316,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithHashSalt(in attribute, in creationInfo, in metaCreateInfo, in hashSalt).Value;
}
[CommandHipc(37)] // 14.0.0+
// CreateSaveDataFileSystemWithCreationInfo2(buffer<nn::fs::SaveDataCreationInfo2, 25> creationInfo) -> ()
public ResultCode CreateSaveDataFileSystemWithCreationInfo2(ServiceCtx context)
{
byte[] creationInfoBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, creationInfoBuffer);
ref readonly SaveDataCreationInfo2 creationInfo = ref SpanHelpers.AsReadOnlyStruct<SaveDataCreationInfo2>(creationInfoBuffer);
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithCreationInfo2(in creationInfo).Value;
}
[CommandHipc(51)]
// OpenSaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
public ResultCode OpenSaveDataFileSystem(ServiceCtx context)

View File

@ -22,7 +22,7 @@
<ItemGroup>
<PackageReference Include="Concentus" Version="1.1.7" />
<PackageReference Include="LibHac" Version="0.16.1" />
<PackageReference Include="LibHac" Version="0.17.0" />
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />

View File

@ -1,135 +0,0 @@
namespace Ryujinx.Tests.Unicorn.Native
{
public enum Arm32Register
{
INVALID = 0,
APSR,
APSR_NZCV,
CPSR,
FPEXC,
FPINST,
FPSCR,
FPSCR_NZCV,
FPSID,
ITSTATE,
LR,
PC,
SP,
SPSR,
D0,
D1,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
D10,
D11,
D12,
D13,
D14,
D15,
D16,
D17,
D18,
D19,
D20,
D21,
D22,
D23,
D24,
D25,
D26,
D27,
D28,
D29,
D30,
D31,
FPINST2,
MVFR0,
MVFR1,
MVFR2,
Q0,
Q1,
Q2,
Q3,
Q4,
Q5,
Q6,
Q7,
Q8,
Q9,
Q10,
Q11,
Q12,
Q13,
Q14,
Q15,
R0,
R1,
R2,
R3,
R4,
R5,
R6,
R7,
R8,
R9,
R10,
R11,
R12,
S0,
S1,
S2,
S3,
S4,
S5,
S6,
S7,
S8,
S9,
S10,
S11,
S12,
S13,
S14,
S15,
S16,
S17,
S18,
S19,
S20,
S21,
S22,
S23,
S24,
S25,
S26,
S27,
S28,
S29,
S30,
S31,
C1_C0_2,
C13_C0_2,
C13_C0_3,
IPSR,
MSP,
PSP,
CONTROL,
ENDING,
// Alias registers.
R13 = SP,
R14 = LR,
R15 = PC,
SB = R9,
SL = R10,
FP = R11,
IP = R12,
}
}

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@ -1,295 +0,0 @@
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native
{
public enum ArmRegister
{
INVALID = 0,
X29,
X30,
NZCV,
SP,
WSP,
WZR,
XZR,
B0,
B1,
B2,
B3,
B4,
B5,
B6,
B7,
B8,
B9,
B10,
B11,
B12,
B13,
B14,
B15,
B16,
B17,
B18,
B19,
B20,
B21,
B22,
B23,
B24,
B25,
B26,
B27,
B28,
B29,
B30,
B31,
D0,
D1,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
D10,
D11,
D12,
D13,
D14,
D15,
D16,
D17,
D18,
D19,
D20,
D21,
D22,
D23,
D24,
D25,
D26,
D27,
D28,
D29,
D30,
D31,
H0,
H1,
H2,
H3,
H4,
H5,
H6,
H7,
H8,
H9,
H10,
H11,
H12,
H13,
H14,
H15,
H16,
H17,
H18,
H19,
H20,
H21,
H22,
H23,
H24,
H25,
H26,
H27,
H28,
H29,
H30,
H31,
Q0,
Q1,
Q2,
Q3,
Q4,
Q5,
Q6,
Q7,
Q8,
Q9,
Q10,
Q11,
Q12,
Q13,
Q14,
Q15,
Q16,
Q17,
Q18,
Q19,
Q20,
Q21,
Q22,
Q23,
Q24,
Q25,
Q26,
Q27,
Q28,
Q29,
Q30,
Q31,
S0,
S1,
S2,
S3,
S4,
S5,
S6,
S7,
S8,
S9,
S10,
S11,
S12,
S13,
S14,
S15,
S16,
S17,
S18,
S19,
S20,
S21,
S22,
S23,
S24,
S25,
S26,
S27,
S28,
S29,
S30,
S31,
W0,
W1,
W2,
W3,
W4,
W5,
W6,
W7,
W8,
W9,
W10,
W11,
W12,
W13,
W14,
W15,
W16,
W17,
W18,
W19,
W20,
W21,
W22,
W23,
W24,
W25,
W26,
W27,
W28,
W29,
W30,
X0,
X1,
X2,
X3,
X4,
X5,
X6,
X7,
X8,
X9,
X10,
X11,
X12,
X13,
X14,
X15,
X16,
X17,
X18,
X19,
X20,
X21,
X22,
X23,
X24,
X25,
X26,
X27,
X28,
V0,
V1,
V2,
V3,
V4,
V5,
V6,
V7,
V8,
V9,
V10,
V11,
V12,
V13,
V14,
V15,
V16,
V17,
V18,
V19,
V20,
V21,
V22,
V23,
V24,
V25,
V26,
V27,
V28,
V29,
V30,
V31,
// > pseudo registers
PC, // program counter register
CPACR_EL1,
ESR,
// > thread registers
TPIDR_EL0,
TPIDRRO_EL0,
TPIDR_EL1,
PSTATE, // PSTATE pseudoregister
// > floating point control and status registers
FPCR,
FPSR,
ENDING, // <-- mark the end of the list of registers
// > alias registers
IP0 = X16,
IP1 = X17,
FP = X29,
LR = X30,
}
}

View File

@ -0,0 +1,20 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Arch
{
ARM = 1,
ARM64 = 2,
MIPS = 3,
X86 = 4,
PPC = 5,
SPARC = 6,
M68K = 7,
RISCV = 8,
S390X = 9,
TRICORE = 10,
MAX = 11,
}
}

View File

@ -0,0 +1,200 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Arm
{
// ARM CPU
CPU_ARM_926 = 0,
CPU_ARM_946 = 1,
CPU_ARM_1026 = 2,
CPU_ARM_1136_R2 = 3,
CPU_ARM_1136 = 4,
CPU_ARM_1176 = 5,
CPU_ARM_11MPCORE = 6,
CPU_ARM_CORTEX_M0 = 7,
CPU_ARM_CORTEX_M3 = 8,
CPU_ARM_CORTEX_M4 = 9,
CPU_ARM_CORTEX_M7 = 10,
CPU_ARM_CORTEX_M33 = 11,
CPU_ARM_CORTEX_R5 = 12,
CPU_ARM_CORTEX_R5F = 13,
CPU_ARM_CORTEX_A7 = 14,
CPU_ARM_CORTEX_A8 = 15,
CPU_ARM_CORTEX_A9 = 16,
CPU_ARM_CORTEX_A15 = 17,
CPU_ARM_TI925T = 18,
CPU_ARM_SA1100 = 19,
CPU_ARM_SA1110 = 20,
CPU_ARM_PXA250 = 21,
CPU_ARM_PXA255 = 22,
CPU_ARM_PXA260 = 23,
CPU_ARM_PXA261 = 24,
CPU_ARM_PXA262 = 25,
CPU_ARM_PXA270 = 26,
CPU_ARM_PXA270A0 = 27,
CPU_ARM_PXA270A1 = 28,
CPU_ARM_PXA270B0 = 29,
CPU_ARM_PXA270B1 = 30,
CPU_ARM_PXA270C0 = 31,
CPU_ARM_PXA270C5 = 32,
CPU_ARM_MAX = 33,
CPU_ARM_ENDING = 34,
// ARM registers
REG_INVALID = 0,
REG_APSR = 1,
REG_APSR_NZCV = 2,
REG_CPSR = 3,
REG_FPEXC = 4,
REG_FPINST = 5,
REG_FPSCR = 6,
REG_FPSCR_NZCV = 7,
REG_FPSID = 8,
REG_ITSTATE = 9,
REG_LR = 10,
REG_PC = 11,
REG_SP = 12,
REG_SPSR = 13,
REG_D0 = 14,
REG_D1 = 15,
REG_D2 = 16,
REG_D3 = 17,
REG_D4 = 18,
REG_D5 = 19,
REG_D6 = 20,
REG_D7 = 21,
REG_D8 = 22,
REG_D9 = 23,
REG_D10 = 24,
REG_D11 = 25,
REG_D12 = 26,
REG_D13 = 27,
REG_D14 = 28,
REG_D15 = 29,
REG_D16 = 30,
REG_D17 = 31,
REG_D18 = 32,
REG_D19 = 33,
REG_D20 = 34,
REG_D21 = 35,
REG_D22 = 36,
REG_D23 = 37,
REG_D24 = 38,
REG_D25 = 39,
REG_D26 = 40,
REG_D27 = 41,
REG_D28 = 42,
REG_D29 = 43,
REG_D30 = 44,
REG_D31 = 45,
REG_FPINST2 = 46,
REG_MVFR0 = 47,
REG_MVFR1 = 48,
REG_MVFR2 = 49,
REG_Q0 = 50,
REG_Q1 = 51,
REG_Q2 = 52,
REG_Q3 = 53,
REG_Q4 = 54,
REG_Q5 = 55,
REG_Q6 = 56,
REG_Q7 = 57,
REG_Q8 = 58,
REG_Q9 = 59,
REG_Q10 = 60,
REG_Q11 = 61,
REG_Q12 = 62,
REG_Q13 = 63,
REG_Q14 = 64,
REG_Q15 = 65,
REG_R0 = 66,
REG_R1 = 67,
REG_R2 = 68,
REG_R3 = 69,
REG_R4 = 70,
REG_R5 = 71,
REG_R6 = 72,
REG_R7 = 73,
REG_R8 = 74,
REG_R9 = 75,
REG_R10 = 76,
REG_R11 = 77,
REG_R12 = 78,
REG_S0 = 79,
REG_S1 = 80,
REG_S2 = 81,
REG_S3 = 82,
REG_S4 = 83,
REG_S5 = 84,
REG_S6 = 85,
REG_S7 = 86,
REG_S8 = 87,
REG_S9 = 88,
REG_S10 = 89,
REG_S11 = 90,
REG_S12 = 91,
REG_S13 = 92,
REG_S14 = 93,
REG_S15 = 94,
REG_S16 = 95,
REG_S17 = 96,
REG_S18 = 97,
REG_S19 = 98,
REG_S20 = 99,
REG_S21 = 100,
REG_S22 = 101,
REG_S23 = 102,
REG_S24 = 103,
REG_S25 = 104,
REG_S26 = 105,
REG_S27 = 106,
REG_S28 = 107,
REG_S29 = 108,
REG_S30 = 109,
REG_S31 = 110,
REG_C1_C0_2 = 111,
REG_C13_C0_2 = 112,
REG_C13_C0_3 = 113,
REG_IPSR = 114,
REG_MSP = 115,
REG_PSP = 116,
REG_CONTROL = 117,
REG_IAPSR = 118,
REG_EAPSR = 119,
REG_XPSR = 120,
REG_EPSR = 121,
REG_IEPSR = 122,
REG_PRIMASK = 123,
REG_BASEPRI = 124,
REG_BASEPRI_MAX = 125,
REG_FAULTMASK = 126,
REG_APSR_NZCVQ = 127,
REG_APSR_G = 128,
REG_APSR_NZCVQG = 129,
REG_IAPSR_NZCVQ = 130,
REG_IAPSR_G = 131,
REG_IAPSR_NZCVQG = 132,
REG_EAPSR_NZCVQ = 133,
REG_EAPSR_G = 134,
REG_EAPSR_NZCVQG = 135,
REG_XPSR_NZCVQ = 136,
REG_XPSR_G = 137,
REG_XPSR_NZCVQG = 138,
REG_CP_REG = 139,
REG_ENDING = 140,
// alias registers
REG_R13 = 12,
REG_R14 = 10,
REG_R15 = 11,
REG_SB = 75,
REG_SL = 76,
REG_FP = 77,
REG_IP = 78,
}
}

View File

@ -0,0 +1,341 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Arm64
{
// ARM64 CPU
CPU_ARM64_A57 = 0,
CPU_ARM64_A53 = 1,
CPU_ARM64_A72 = 2,
CPU_ARM64_MAX = 3,
CPU_ARM64_ENDING = 4,
// ARM64 registers
REG_INVALID = 0,
REG_X29 = 1,
REG_X30 = 2,
REG_NZCV = 3,
REG_SP = 4,
REG_WSP = 5,
REG_WZR = 6,
REG_XZR = 7,
REG_B0 = 8,
REG_B1 = 9,
REG_B2 = 10,
REG_B3 = 11,
REG_B4 = 12,
REG_B5 = 13,
REG_B6 = 14,
REG_B7 = 15,
REG_B8 = 16,
REG_B9 = 17,
REG_B10 = 18,
REG_B11 = 19,
REG_B12 = 20,
REG_B13 = 21,
REG_B14 = 22,
REG_B15 = 23,
REG_B16 = 24,
REG_B17 = 25,
REG_B18 = 26,
REG_B19 = 27,
REG_B20 = 28,
REG_B21 = 29,
REG_B22 = 30,
REG_B23 = 31,
REG_B24 = 32,
REG_B25 = 33,
REG_B26 = 34,
REG_B27 = 35,
REG_B28 = 36,
REG_B29 = 37,
REG_B30 = 38,
REG_B31 = 39,
REG_D0 = 40,
REG_D1 = 41,
REG_D2 = 42,
REG_D3 = 43,
REG_D4 = 44,
REG_D5 = 45,
REG_D6 = 46,
REG_D7 = 47,
REG_D8 = 48,
REG_D9 = 49,
REG_D10 = 50,
REG_D11 = 51,
REG_D12 = 52,
REG_D13 = 53,
REG_D14 = 54,
REG_D15 = 55,
REG_D16 = 56,
REG_D17 = 57,
REG_D18 = 58,
REG_D19 = 59,
REG_D20 = 60,
REG_D21 = 61,
REG_D22 = 62,
REG_D23 = 63,
REG_D24 = 64,
REG_D25 = 65,
REG_D26 = 66,
REG_D27 = 67,
REG_D28 = 68,
REG_D29 = 69,
REG_D30 = 70,
REG_D31 = 71,
REG_H0 = 72,
REG_H1 = 73,
REG_H2 = 74,
REG_H3 = 75,
REG_H4 = 76,
REG_H5 = 77,
REG_H6 = 78,
REG_H7 = 79,
REG_H8 = 80,
REG_H9 = 81,
REG_H10 = 82,
REG_H11 = 83,
REG_H12 = 84,
REG_H13 = 85,
REG_H14 = 86,
REG_H15 = 87,
REG_H16 = 88,
REG_H17 = 89,
REG_H18 = 90,
REG_H19 = 91,
REG_H20 = 92,
REG_H21 = 93,
REG_H22 = 94,
REG_H23 = 95,
REG_H24 = 96,
REG_H25 = 97,
REG_H26 = 98,
REG_H27 = 99,
REG_H28 = 100,
REG_H29 = 101,
REG_H30 = 102,
REG_H31 = 103,
REG_Q0 = 104,
REG_Q1 = 105,
REG_Q2 = 106,
REG_Q3 = 107,
REG_Q4 = 108,
REG_Q5 = 109,
REG_Q6 = 110,
REG_Q7 = 111,
REG_Q8 = 112,
REG_Q9 = 113,
REG_Q10 = 114,
REG_Q11 = 115,
REG_Q12 = 116,
REG_Q13 = 117,
REG_Q14 = 118,
REG_Q15 = 119,
REG_Q16 = 120,
REG_Q17 = 121,
REG_Q18 = 122,
REG_Q19 = 123,
REG_Q20 = 124,
REG_Q21 = 125,
REG_Q22 = 126,
REG_Q23 = 127,
REG_Q24 = 128,
REG_Q25 = 129,
REG_Q26 = 130,
REG_Q27 = 131,
REG_Q28 = 132,
REG_Q29 = 133,
REG_Q30 = 134,
REG_Q31 = 135,
REG_S0 = 136,
REG_S1 = 137,
REG_S2 = 138,
REG_S3 = 139,
REG_S4 = 140,
REG_S5 = 141,
REG_S6 = 142,
REG_S7 = 143,
REG_S8 = 144,
REG_S9 = 145,
REG_S10 = 146,
REG_S11 = 147,
REG_S12 = 148,
REG_S13 = 149,
REG_S14 = 150,
REG_S15 = 151,
REG_S16 = 152,
REG_S17 = 153,
REG_S18 = 154,
REG_S19 = 155,
REG_S20 = 156,
REG_S21 = 157,
REG_S22 = 158,
REG_S23 = 159,
REG_S24 = 160,
REG_S25 = 161,
REG_S26 = 162,
REG_S27 = 163,
REG_S28 = 164,
REG_S29 = 165,
REG_S30 = 166,
REG_S31 = 167,
REG_W0 = 168,
REG_W1 = 169,
REG_W2 = 170,
REG_W3 = 171,
REG_W4 = 172,
REG_W5 = 173,
REG_W6 = 174,
REG_W7 = 175,
REG_W8 = 176,
REG_W9 = 177,
REG_W10 = 178,
REG_W11 = 179,
REG_W12 = 180,
REG_W13 = 181,
REG_W14 = 182,
REG_W15 = 183,
REG_W16 = 184,
REG_W17 = 185,
REG_W18 = 186,
REG_W19 = 187,
REG_W20 = 188,
REG_W21 = 189,
REG_W22 = 190,
REG_W23 = 191,
REG_W24 = 192,
REG_W25 = 193,
REG_W26 = 194,
REG_W27 = 195,
REG_W28 = 196,
REG_W29 = 197,
REG_W30 = 198,
REG_X0 = 199,
REG_X1 = 200,
REG_X2 = 201,
REG_X3 = 202,
REG_X4 = 203,
REG_X5 = 204,
REG_X6 = 205,
REG_X7 = 206,
REG_X8 = 207,
REG_X9 = 208,
REG_X10 = 209,
REG_X11 = 210,
REG_X12 = 211,
REG_X13 = 212,
REG_X14 = 213,
REG_X15 = 214,
REG_X16 = 215,
REG_X17 = 216,
REG_X18 = 217,
REG_X19 = 218,
REG_X20 = 219,
REG_X21 = 220,
REG_X22 = 221,
REG_X23 = 222,
REG_X24 = 223,
REG_X25 = 224,
REG_X26 = 225,
REG_X27 = 226,
REG_X28 = 227,
REG_V0 = 228,
REG_V1 = 229,
REG_V2 = 230,
REG_V3 = 231,
REG_V4 = 232,
REG_V5 = 233,
REG_V6 = 234,
REG_V7 = 235,
REG_V8 = 236,
REG_V9 = 237,
REG_V10 = 238,
REG_V11 = 239,
REG_V12 = 240,
REG_V13 = 241,
REG_V14 = 242,
REG_V15 = 243,
REG_V16 = 244,
REG_V17 = 245,
REG_V18 = 246,
REG_V19 = 247,
REG_V20 = 248,
REG_V21 = 249,
REG_V22 = 250,
REG_V23 = 251,
REG_V24 = 252,
REG_V25 = 253,
REG_V26 = 254,
REG_V27 = 255,
REG_V28 = 256,
REG_V29 = 257,
REG_V30 = 258,
REG_V31 = 259,
// pseudo registers
REG_PC = 260,
REG_CPACR_EL1 = 261,
// thread registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_TPIDR_EL0 = 262,
REG_TPIDRRO_EL0 = 263,
REG_TPIDR_EL1 = 264,
REG_PSTATE = 265,
// exception link registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_ELR_EL0 = 266,
REG_ELR_EL1 = 267,
REG_ELR_EL2 = 268,
REG_ELR_EL3 = 269,
// stack pointers registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_SP_EL0 = 270,
REG_SP_EL1 = 271,
REG_SP_EL2 = 272,
REG_SP_EL3 = 273,
// other CP15 registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_TTBR0_EL1 = 274,
REG_TTBR1_EL1 = 275,
REG_ESR_EL0 = 276,
REG_ESR_EL1 = 277,
REG_ESR_EL2 = 278,
REG_ESR_EL3 = 279,
REG_FAR_EL0 = 280,
REG_FAR_EL1 = 281,
REG_FAR_EL2 = 282,
REG_FAR_EL3 = 283,
REG_PAR_EL1 = 284,
REG_MAIR_EL1 = 285,
REG_VBAR_EL0 = 286,
REG_VBAR_EL1 = 287,
REG_VBAR_EL2 = 288,
REG_VBAR_EL3 = 289,
REG_CP_REG = 290,
// floating point control and status registers
REG_FPCR = 291,
REG_FPSR = 292,
REG_ENDING = 293,
// alias registers
REG_IP0 = 215,
REG_IP1 = 216,
REG_FP = 1,
REG_LR = 2,
// ARM64 instructions
INS_INVALID = 0,
INS_MRS = 1,
INS_MSR = 2,
INS_SYS = 3,
INS_SYSL = 4,
INS_ENDING = 5,
}
}

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@ -0,0 +1,44 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Common
{
API_MAJOR = 2,
API_MINOR = 0,
API_PATCH = 0,
API_EXTRA = 255,
VERSION_MAJOR = 2,
VERSION_MINOR = 0,
VERSION_PATCH = 0,
VERSION_EXTRA = 255,
SECOND_SCALE = 1000000,
MILISECOND_SCALE = 1000,
QUERY_MODE = 1,
QUERY_PAGE_SIZE = 2,
QUERY_ARCH = 3,
QUERY_TIMEOUT = 4,
CTL_IO_NONE = 0,
CTL_IO_WRITE = 1,
CTL_IO_READ = 2,
CTL_IO_READ_WRITE = 3,
CTL_UC_MODE = 0,
CTL_UC_PAGE_SIZE = 1,
CTL_UC_ARCH = 2,
CTL_UC_TIMEOUT = 3,
CTL_UC_USE_EXITS = 4,
CTL_UC_EXITS_CNT = 5,
CTL_UC_EXITS = 6,
CTL_CPU_MODEL = 7,
CTL_TB_REQUEST_CACHE = 8,
CTL_TB_REMOVE_CACHE = 9,
CTL_TB_FLUSH = 10,
}
}

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@ -0,0 +1,31 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Error
{
OK = 0,
NOMEM = 1,
ARCH = 2,
HANDLE = 3,
MODE = 4,
VERSION = 5,
READ_UNMAPPED = 6,
WRITE_UNMAPPED = 7,
FETCH_UNMAPPED = 8,
HOOK = 9,
INSN_INVALID = 10,
MAP = 11,
WRITE_PROT = 12,
READ_PROT = 13,
FETCH_PROT = 14,
ARG = 15,
READ_UNALIGNED = 16,
WRITE_UNALIGNED = 17,
FETCH_UNALIGNED = 18,
HOOK_EXIST = 19,
RESOURCE = 20,
EXCEPTION = 21,
}
}

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@ -0,0 +1,33 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Hook
{
INTR = 1,
INSN = 2,
CODE = 4,
BLOCK = 8,
MEM_READ_UNMAPPED = 16,
MEM_WRITE_UNMAPPED = 32,
MEM_FETCH_UNMAPPED = 64,
MEM_READ_PROT = 128,
MEM_WRITE_PROT = 256,
MEM_FETCH_PROT = 512,
MEM_READ = 1024,
MEM_WRITE = 2048,
MEM_FETCH = 4096,
MEM_READ_AFTER = 8192,
INSN_INVALID = 16384,
EDGE_GENERATED = 32768,
TCG_OPCODE = 65536,
MEM_UNMAPPED = 112,
MEM_PROT = 896,
MEM_READ_INVALID = 144,
MEM_WRITE_INVALID = 288,
MEM_FETCH_INVALID = 576,
MEM_INVALID = 1008,
MEM_VALID = 7168,
}
}

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@ -0,0 +1,19 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Memory
{
READ = 16,
WRITE = 17,
FETCH = 18,
READ_UNMAPPED = 19,
WRITE_UNMAPPED = 20,
FETCH_UNMAPPED = 21,
WRITE_PROT = 22,
READ_PROT = 23,
FETCH_PROT = 24,
READ_AFTER = 25,
}
}

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@ -0,0 +1,35 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Mode
{
LITTLE_ENDIAN = 0,
BIG_ENDIAN = 1073741824,
ARM = 0,
THUMB = 16,
MCLASS = 32,
V8 = 64,
ARMBE8 = 1024,
ARM926 = 128,
ARM946 = 256,
ARM1176 = 512,
MICRO = 16,
MIPS3 = 32,
MIPS32R6 = 64,
MIPS32 = 4,
MIPS64 = 8,
MODE_16 = 2,
MODE_32 = 4,
MODE_64 = 8,
PPC32 = 4,
PPC64 = 8,
QPX = 16,
SPARC32 = 4,
SPARC64 = 8,
V9 = 16,
RISCV32 = 4,
RISCV64 = 8,
}
}

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@ -0,0 +1,14 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Permission
{
NONE = 0,
READ = 1,
WRITE = 2,
EXEC = 4,
ALL = 7,
}
}

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@ -0,0 +1,12 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum TCG
{
OP_SUB = 0,
OP_FLAG_CMP = 1,
OP_FLAG_DIRECT = 2,
}
}

View File

@ -1,13 +1,43 @@
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Ryujinx.Tests.Unicorn.Native
{
public class Interface
public static class Interface
{
public static void Checked(UnicornError error)
public static bool IsUnicornAvailable { get; private set; } = true;
private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (error != UnicornError.UC_ERR_OK)
if (libraryName == "unicorn")
{
string loadPath = $"{Path.GetDirectoryName(assembly.Location)}/";
loadPath += OperatingSystem.IsWindows() ? $"{libraryName}.dll" : $"lib{libraryName}.so";
if (!NativeLibrary.TryLoad(loadPath, out IntPtr libraryPtr))
{
IsUnicornAvailable = false;
Console.Error.WriteLine($"ERROR: Could not find unicorn at: {loadPath}");
}
return libraryPtr;
}
// Otherwise, fallback to default import resolver.
return IntPtr.Zero;
}
static Interface()
{
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), ImportResolver);
}
public static void Checked(Error error)
{
if (error != Error.OK)
{
throw new UnicornException(error);
}
@ -31,39 +61,39 @@ namespace Ryujinx.Tests.Unicorn.Native
public static extern uint uc_version(out uint major, out uint minor);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_open(UnicornArch arch, UnicornMode mode, out IntPtr uc);
public static extern Error uc_open(Arch arch, Mode mode, out IntPtr uc);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_close(IntPtr uc);
public static extern Error uc_close(IntPtr uc);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr uc_strerror(UnicornError err);
public static extern IntPtr uc_strerror(Error err);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_reg_write(IntPtr uc, int regid, byte[] value);
public static extern Error uc_reg_write(IntPtr uc, int regid, byte[] value);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_reg_read(IntPtr uc, int regid, byte[] value);
public static extern Error uc_reg_read(IntPtr uc, int regid, byte[] value);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_write(IntPtr uc, ulong address, byte[] bytes, ulong size);
public static extern Error uc_mem_write(IntPtr uc, ulong address, byte[] bytes, ulong size);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_read(IntPtr uc, ulong address, byte[] bytes, ulong size);
public static extern Error uc_mem_read(IntPtr uc, ulong address, byte[] bytes, ulong size);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_emu_start(IntPtr uc, ulong begin, ulong until, ulong timeout, ulong count);
public static extern Error uc_emu_start(IntPtr uc, ulong begin, ulong until, ulong timeout, ulong count);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_map(IntPtr uc, ulong address, ulong size, uint perms);
public static extern Error uc_mem_map(IntPtr uc, ulong address, ulong size, uint perms);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_unmap(IntPtr uc, ulong address, ulong size);
public static extern Error uc_mem_unmap(IntPtr uc, ulong address, ulong size);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_protect(IntPtr uc, ulong address, ulong size, uint perms);
public static extern Error uc_mem_protect(IntPtr uc, ulong address, ulong size, uint perms);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_regions(IntPtr uc, out IntPtr regions, out uint count);
public static extern Error uc_mem_regions(IntPtr uc, out IntPtr regions, out uint count);
}
}
}

View File

@ -1,14 +0,0 @@
namespace Ryujinx.Tests.Unicorn.Native
{
public enum UnicornArch : uint
{
UC_ARCH_ARM = 1, // ARM architecture (including Thumb, Thumb-2)
UC_ARCH_ARM64, // ARM-64, also called AArch64
UC_ARCH_MIPS, // Mips architecture
UC_ARCH_X86, // X86 architecture (including x86 & x86-64)
UC_ARCH_PPC, // PowerPC architecture (currently unsupported)
UC_ARCH_SPARC, // Sparc architecture
UC_ARCH_M68K, // M68K architecture
UC_ARCH_MAX,
}
}

View File

@ -1,33 +0,0 @@
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native
{
public enum UnicornMode : uint
{
UC_MODE_LITTLE_ENDIAN = 0, // little-endian mode (default mode)
UC_MODE_BIG_ENDIAN = 1 << 30, // big-endian mode
// arm / arm64
UC_MODE_ARM = 0, // ARM mode
UC_MODE_THUMB = 1 << 4, // THUMB mode (including Thumb-2)
UC_MODE_MCLASS = 1 << 5, // ARM's Cortex-M series (currently unsupported)
UC_MODE_V8 = 1 << 6, // ARMv8 A32 encodings for ARM (currently unsupported)
// mips
UC_MODE_MICRO = 1 << 4, // MicroMips mode (currently unsupported)
UC_MODE_MIPS3 = 1 << 5, // Mips III ISA (currently unsupported)
UC_MODE_MIPS32R6 = 1 << 6, // Mips32r6 ISA (currently unsupported)
UC_MODE_MIPS32 = 1 << 2, // Mips32 ISA
UC_MODE_MIPS64 = 1 << 3, // Mips64 ISA
// x86 / x64
UC_MODE_16 = 1 << 1, // 16-bit mode
UC_MODE_32 = 1 << 2, // 32-bit mode
UC_MODE_64 = 1 << 3, // 64-bit mode
// ppc
UC_MODE_PPC32 = 1 << 2, // 32-bit mode (currently unsupported)
UC_MODE_PPC64 = 1 << 3, // 64-bit mode (currently unsupported)
UC_MODE_QPX = 1 << 4, // Quad Processing eXtensions mode (currently unsupported)
// sparc
UC_MODE_SPARC32 = 1 << 2, // 32-bit mode
UC_MODE_SPARC64 = 1 << 3, // 64-bit mode
UC_MODE_V9 = 1 << 4, // SparcV9 mode (currently unsupported)
// m68k
}
}

View File

@ -1,4 +1,5 @@
using Ryujinx.Tests.Unicorn.Native;
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
namespace Ryujinx.Tests.Unicorn
@ -30,32 +31,32 @@ namespace Ryujinx.Tests.Unicorn
public uint LR
{
get => GetRegister(Arm32Register.LR);
set => SetRegister(Arm32Register.LR, value);
get => GetRegister(Arm.REG_LR);
set => SetRegister(Arm.REG_LR, value);
}
public uint SP
{
get => GetRegister(Arm32Register.SP);
set => SetRegister(Arm32Register.SP, value);
get => GetRegister(Arm.REG_SP);
set => SetRegister(Arm.REG_SP, value);
}
public uint PC
{
get => GetRegister(Arm32Register.PC) & 0xfffffffeu;
set => SetRegister(Arm32Register.PC, (value & 0xfffffffeu) | (ThumbFlag ? 1u : 0u));
get => GetRegister(Arm.REG_PC) & 0xfffffffeu;
set => SetRegister(Arm.REG_PC, (value & 0xfffffffeu) | (ThumbFlag ? 1u : 0u));
}
public uint CPSR
{
get => (uint)GetRegister(Arm32Register.CPSR);
set => SetRegister(Arm32Register.CPSR, (uint)value);
get => GetRegister(Arm.REG_CPSR);
set => SetRegister(Arm.REG_CPSR, value);
}
public int Fpscr
{
get => (int)GetRegister(Arm32Register.FPSCR) | ((int)GetRegister(Arm32Register.FPSCR_NZCV));
set => SetRegister(Arm32Register.FPSCR, (uint)value);
get => (int)GetRegister(Arm.REG_FPSCR) | ((int)GetRegister(Arm.REG_FPSCR_NZCV));
set => SetRegister(Arm.REG_FPSCR, (uint)value);
}
public bool QFlag
@ -94,16 +95,16 @@ namespace Ryujinx.Tests.Unicorn
set
{
CPSR = (CPSR & ~0x00000020u) | (value ? 0x00000020u : 0u);
SetRegister(Arm32Register.PC, (GetRegister(Arm32Register.PC) & 0xfffffffeu) | (value ? 1u : 0u));
SetRegister(Arm.REG_PC, (GetRegister(Arm.REG_PC) & 0xfffffffeu) | (value ? 1u : 0u));
}
}
public UnicornAArch32()
{
Interface.Checked(Interface.uc_open(UnicornArch.UC_ARCH_ARM, UnicornMode.UC_MODE_LITTLE_ENDIAN, out uc));
Interface.Checked(Interface.uc_open(Arch.ARM, Mode.LITTLE_ENDIAN, out uc));
SetRegister(Arm32Register.C1_C0_2, GetRegister(Arm32Register.C1_C0_2) | 0xf00000);
SetRegister(Arm32Register.FPEXC, 0x40000000);
SetRegister(Arm.REG_C1_C0_2, GetRegister(Arm.REG_C1_C0_2) | 0xf00000);
SetRegister(Arm.REG_FPEXC, 0x40000000);
}
~UnicornAArch32()
@ -136,44 +137,44 @@ namespace Ryujinx.Tests.Unicorn
RunForCount(1);
}
private static Arm32Register[] XRegisters = new Arm32Register[16]
private static Arm[] XRegisters = new Arm[16]
{
Arm32Register.R0,
Arm32Register.R1,
Arm32Register.R2,
Arm32Register.R3,
Arm32Register.R4,
Arm32Register.R5,
Arm32Register.R6,
Arm32Register.R7,
Arm32Register.R8,
Arm32Register.R9,
Arm32Register.R10,
Arm32Register.R11,
Arm32Register.R12,
Arm32Register.R13,
Arm32Register.R14,
Arm32Register.R15,
Arm.REG_R0,
Arm.REG_R1,
Arm.REG_R2,
Arm.REG_R3,
Arm.REG_R4,
Arm.REG_R5,
Arm.REG_R6,
Arm.REG_R7,
Arm.REG_R8,
Arm.REG_R9,
Arm.REG_R10,
Arm.REG_R11,
Arm.REG_R12,
Arm.REG_R13,
Arm.REG_R14,
Arm.REG_R15,
};
private static Arm32Register[] QRegisters = new Arm32Register[16]
private static Arm[] QRegisters = new Arm[16]
{
Arm32Register.Q0,
Arm32Register.Q1,
Arm32Register.Q2,
Arm32Register.Q3,
Arm32Register.Q4,
Arm32Register.Q5,
Arm32Register.Q6,
Arm32Register.Q7,
Arm32Register.Q8,
Arm32Register.Q9,
Arm32Register.Q10,
Arm32Register.Q11,
Arm32Register.Q12,
Arm32Register.Q13,
Arm32Register.Q14,
Arm32Register.Q15
Arm.REG_Q0,
Arm.REG_Q1,
Arm.REG_Q2,
Arm.REG_Q3,
Arm.REG_Q4,
Arm.REG_Q5,
Arm.REG_Q6,
Arm.REG_Q7,
Arm.REG_Q8,
Arm.REG_Q9,
Arm.REG_Q10,
Arm.REG_Q11,
Arm.REG_Q12,
Arm.REG_Q13,
Arm.REG_Q14,
Arm.REG_Q15
};
public uint GetX(int index)
@ -204,7 +205,7 @@ namespace Ryujinx.Tests.Unicorn
}
// Getting quadword registers from Unicorn A32 seems to be broken, so we combine its 2 doubleword registers instead.
return GetVector((Arm32Register)((int)Arm32Register.D0 + index * 2));
return GetVector((Arm)((int)Arm.REG_D0 + index * 2));
}
public void SetQ(int index, SimdValue value)
@ -214,10 +215,10 @@ namespace Ryujinx.Tests.Unicorn
throw new ArgumentOutOfRangeException(nameof(index));
}
SetVector((Arm32Register)((int)Arm32Register.D0 + index * 2), value);
SetVector((Arm)((int)Arm.REG_D0 + index * 2), value);
}
public uint GetRegister(Arm32Register register)
public uint GetRegister(Arm register)
{
byte[] data = new byte[4];
@ -226,14 +227,14 @@ namespace Ryujinx.Tests.Unicorn
return (uint)BitConverter.ToInt32(data, 0);
}
public void SetRegister(Arm32Register register, uint value)
public void SetRegister(Arm register, uint value)
{
byte[] data = BitConverter.GetBytes(value);
Interface.Checked(Interface.uc_reg_write(uc, (int)register, data));
}
public SimdValue GetVector(Arm32Register register)
public SimdValue GetVector(Arm register)
{
byte[] data = new byte[8];
@ -245,7 +246,7 @@ namespace Ryujinx.Tests.Unicorn
return new SimdValue(lo, hi);
}
private void SetVector(Arm32Register register, SimdValue value)
private void SetVector(Arm register, SimdValue value)
{
byte[] data = BitConverter.GetBytes(value.GetUInt64(0));
Interface.Checked(Interface.uc_reg_write(uc, (int)register, data));
@ -300,13 +301,10 @@ namespace Ryujinx.Tests.Unicorn
try
{
Interface.uc_version(out _, out _);
}
catch (DllNotFoundException) { }
return true;
}
catch (DllNotFoundException)
{
return false;
}
return Interface.IsUnicornAvailable;
}
}
}
}

View File

@ -1,4 +1,5 @@
using Ryujinx.Tests.Unicorn.Native;
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
namespace Ryujinx.Tests.Unicorn
@ -30,38 +31,38 @@ namespace Ryujinx.Tests.Unicorn
public ulong LR
{
get => GetRegister(ArmRegister.LR);
set => SetRegister(ArmRegister.LR, value);
get => GetRegister(Arm64.REG_LR);
set => SetRegister(Arm64.REG_LR, value);
}
public ulong SP
{
get => GetRegister(ArmRegister.SP);
set => SetRegister(ArmRegister.SP, value);
get => GetRegister(Arm64.REG_SP);
set => SetRegister(Arm64.REG_SP, value);
}
public ulong PC
{
get => GetRegister(ArmRegister.PC);
set => SetRegister(ArmRegister.PC, value);
get => GetRegister(Arm64.REG_PC);
set => SetRegister(Arm64.REG_PC, value);
}
public uint Pstate
{
get => (uint)GetRegister(ArmRegister.PSTATE);
set => SetRegister(ArmRegister.PSTATE, (uint)value);
get => (uint)GetRegister(Arm64.REG_PSTATE);
set => SetRegister(Arm64.REG_PSTATE, (uint)value);
}
public int Fpcr
{
get => (int)GetRegister(ArmRegister.FPCR);
set => SetRegister(ArmRegister.FPCR, (uint)value);
get => (int)GetRegister(Arm64.REG_FPCR);
set => SetRegister(Arm64.REG_FPCR, (uint)value);
}
public int Fpsr
{
get => (int)GetRegister(ArmRegister.FPSR);
set => SetRegister(ArmRegister.FPSR, (uint)value);
get => (int)GetRegister(Arm64.REG_FPSR);
set => SetRegister(Arm64.REG_FPSR, (uint)value);
}
public bool OverflowFlag
@ -90,9 +91,9 @@ namespace Ryujinx.Tests.Unicorn
public UnicornAArch64()
{
Interface.Checked(Interface.uc_open(UnicornArch.UC_ARCH_ARM64, UnicornMode.UC_MODE_LITTLE_ENDIAN, out uc));
Interface.Checked(Interface.uc_open(Arch.ARM64, Mode.LITTLE_ENDIAN, out uc));
SetRegister(ArmRegister.CPACR_EL1, 0x00300000);
SetRegister(Arm64.REG_CPACR_EL1, 0x00300000);
}
~UnicornAArch64()
@ -125,75 +126,75 @@ namespace Ryujinx.Tests.Unicorn
RunForCount(1);
}
private static ArmRegister[] XRegisters = new ArmRegister[31]
private static Arm64[] XRegisters = new Arm64[31]
{
ArmRegister.X0,
ArmRegister.X1,
ArmRegister.X2,
ArmRegister.X3,
ArmRegister.X4,
ArmRegister.X5,
ArmRegister.X6,
ArmRegister.X7,
ArmRegister.X8,
ArmRegister.X9,
ArmRegister.X10,
ArmRegister.X11,
ArmRegister.X12,
ArmRegister.X13,
ArmRegister.X14,
ArmRegister.X15,
ArmRegister.X16,
ArmRegister.X17,
ArmRegister.X18,
ArmRegister.X19,
ArmRegister.X20,
ArmRegister.X21,
ArmRegister.X22,
ArmRegister.X23,
ArmRegister.X24,
ArmRegister.X25,
ArmRegister.X26,
ArmRegister.X27,
ArmRegister.X28,
ArmRegister.X29,
ArmRegister.X30,
Arm64.REG_X0,
Arm64.REG_X1,
Arm64.REG_X2,
Arm64.REG_X3,
Arm64.REG_X4,
Arm64.REG_X5,
Arm64.REG_X6,
Arm64.REG_X7,
Arm64.REG_X8,
Arm64.REG_X9,
Arm64.REG_X10,
Arm64.REG_X11,
Arm64.REG_X12,
Arm64.REG_X13,
Arm64.REG_X14,
Arm64.REG_X15,
Arm64.REG_X16,
Arm64.REG_X17,
Arm64.REG_X18,
Arm64.REG_X19,
Arm64.REG_X20,
Arm64.REG_X21,
Arm64.REG_X22,
Arm64.REG_X23,
Arm64.REG_X24,
Arm64.REG_X25,
Arm64.REG_X26,
Arm64.REG_X27,
Arm64.REG_X28,
Arm64.REG_X29,
Arm64.REG_X30,
};
private static ArmRegister[] QRegisters = new ArmRegister[32]
private static Arm64[] QRegisters = new Arm64[32]
{
ArmRegister.Q0,
ArmRegister.Q1,
ArmRegister.Q2,
ArmRegister.Q3,
ArmRegister.Q4,
ArmRegister.Q5,
ArmRegister.Q6,
ArmRegister.Q7,
ArmRegister.Q8,
ArmRegister.Q9,
ArmRegister.Q10,
ArmRegister.Q11,
ArmRegister.Q12,
ArmRegister.Q13,
ArmRegister.Q14,
ArmRegister.Q15,
ArmRegister.Q16,
ArmRegister.Q17,
ArmRegister.Q18,
ArmRegister.Q19,
ArmRegister.Q20,
ArmRegister.Q21,
ArmRegister.Q22,
ArmRegister.Q23,
ArmRegister.Q24,
ArmRegister.Q25,
ArmRegister.Q26,
ArmRegister.Q27,
ArmRegister.Q28,
ArmRegister.Q29,
ArmRegister.Q30,
ArmRegister.Q31,
Arm64.REG_Q0,
Arm64.REG_Q1,
Arm64.REG_Q2,
Arm64.REG_Q3,
Arm64.REG_Q4,
Arm64.REG_Q5,
Arm64.REG_Q6,
Arm64.REG_Q7,
Arm64.REG_Q8,
Arm64.REG_Q9,
Arm64.REG_Q10,
Arm64.REG_Q11,
Arm64.REG_Q12,
Arm64.REG_Q13,
Arm64.REG_Q14,
Arm64.REG_Q15,
Arm64.REG_Q16,
Arm64.REG_Q17,
Arm64.REG_Q18,
Arm64.REG_Q19,
Arm64.REG_Q20,
Arm64.REG_Q21,
Arm64.REG_Q22,
Arm64.REG_Q23,
Arm64.REG_Q24,
Arm64.REG_Q25,
Arm64.REG_Q26,
Arm64.REG_Q27,
Arm64.REG_Q28,
Arm64.REG_Q29,
Arm64.REG_Q30,
Arm64.REG_Q31,
};
public ulong GetX(int index)
@ -236,7 +237,7 @@ namespace Ryujinx.Tests.Unicorn
SetVector(QRegisters[index], value);
}
private ulong GetRegister(ArmRegister register)
private ulong GetRegister(Arm64 register)
{
byte[] data = new byte[8];
@ -245,14 +246,14 @@ namespace Ryujinx.Tests.Unicorn
return (ulong)BitConverter.ToInt64(data, 0);
}
private void SetRegister(ArmRegister register, ulong value)
private void SetRegister(Arm64 register, ulong value)
{
byte[] data = BitConverter.GetBytes(value);
Interface.Checked(Interface.uc_reg_write(uc, (int)register, data));
}
private SimdValue GetVector(ArmRegister register)
private SimdValue GetVector(Arm64 register)
{
byte[] data = new byte[16];
@ -261,7 +262,7 @@ namespace Ryujinx.Tests.Unicorn
return new SimdValue(data);
}
private void SetVector(ArmRegister register, SimdValue value)
private void SetVector(Arm64 register, SimdValue value)
{
byte[] data = value.ToArray();
@ -315,13 +316,10 @@ namespace Ryujinx.Tests.Unicorn
try
{
Interface.uc_version(out _, out _);
}
catch (DllNotFoundException) { }
return true;
}
catch (DllNotFoundException)
{
return false;
}
return Interface.IsUnicornAvailable;
}
}
}

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@ -1,29 +0,0 @@
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn
{
public enum UnicornError
{
UC_ERR_OK = 0, // No error: everything was fine
UC_ERR_NOMEM, // Out-Of-Memory error: uc_open(), uc_emulate()
UC_ERR_ARCH, // Unsupported architecture: uc_open()
UC_ERR_HANDLE, // Invalid handle
UC_ERR_MODE, // Invalid/unsupported mode: uc_open()
UC_ERR_VERSION, // Unsupported version (bindings)
UC_ERR_READ_UNMAPPED, // Quit emulation due to READ on unmapped memory: uc_emu_start()
UC_ERR_WRITE_UNMAPPED, // Quit emulation due to WRITE on unmapped memory: uc_emu_start()
UC_ERR_FETCH_UNMAPPED, // Quit emulation due to FETCH on unmapped memory: uc_emu_start()
UC_ERR_HOOK, // Invalid hook type: uc_hook_add()
UC_ERR_INSN_INVALID, // Quit emulation due to invalid instruction: uc_emu_start()
UC_ERR_MAP, // Invalid memory mapping: uc_mem_map()
UC_ERR_WRITE_PROT, // Quit emulation due to UC_MEM_WRITE_PROT violation: uc_emu_start()
UC_ERR_READ_PROT, // Quit emulation due to UC_MEM_READ_PROT violation: uc_emu_start()
UC_ERR_FETCH_PROT, // Quit emulation due to UC_MEM_FETCH_PROT violation: uc_emu_start()
UC_ERR_ARG, // Invalid argument provided to uc_xxx function (See specific function API)
UC_ERR_READ_UNALIGNED, // Unaligned read
UC_ERR_WRITE_UNALIGNED, // Unaligned write
UC_ERR_FETCH_UNALIGNED, // Unaligned fetch
UC_ERR_HOOK_EXIST, // hook for this event already existed
UC_ERR_RESOURCE, // Insufficient resource: uc_emu_start()
UC_ERR_EXCEPTION // Unhandled CPU exception
}
}

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@ -1,3 +1,4 @@
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
using System.Runtime.InteropServices;
@ -5,9 +6,9 @@ namespace Ryujinx.Tests.Unicorn
{
public class UnicornException : Exception
{
public readonly UnicornError Error;
public readonly Error Error;
internal UnicornException(UnicornError error)
internal UnicornException(Error error)
{
Error = error;
}
@ -20,4 +21,4 @@ namespace Ryujinx.Tests.Unicorn
}
}
}
}
}

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@ -9,14 +9,12 @@ CPU simulator, Armeilleure.
On Windows, Unicorn is shipped as a pre-compiled dynamic library (`.dll`), licenced under the GPLv2.
The source code for `windows/unicorn.dll` is available at: https://github.com/MerryMage/UnicornDotNet/tree/299451c02d9c810d2feca51f5e9cb6d8b2f38960
The source code for `windows/unicorn.dll` is available at: https://github.com/unicorn-engine/unicorn/tree/df3aa0fccbce9e1420e82110cbae5951755a0698
## Linux
On Linux, you will first need to download Unicorn from https://github.com/unicorn-engine/unicorn.
On Windows, Unicorn is shipped as a pre-compiled shared object (`.so`), licenced under the GPLv2.
Then you need to patch it to expose the FSPCR register by applying `linux/unicorn_fspcr.patch`
Then, compile Unicorn from source with its `make.sh` script.
The source code for `linux/unicorn.so` is available at: https://github.com/unicorn-engine/unicorn/tree/df3aa0fccbce9e1420e82110cbae5951755a0698
See https://github.com/Ryujinx/Ryujinx/pull/1433 for details.

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@ -1,24 +0,0 @@
diff --git a/qemu/target-arm/unicorn_arm.c b/qemu/target-arm/unicorn_arm.c
index 5ff9ebb..d4953f4 100644
--- a/qemu/target-arm/unicorn_arm.c
+++ b/qemu/target-arm/unicorn_arm.c
@@ -101,6 +101,9 @@ int arm_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int coun
case UC_ARM_REG_FPEXC:
*(int32_t *)value = ARM_CPU(uc, mycpu)->env.vfp.xregs[ARM_VFP_FPEXC];
break;
+ case UC_ARM_REG_FPSCR:
+ *(int32_t *)value = vfp_get_fpscr(&ARM_CPU(uc, mycpu)->env);
+ break;
case UC_ARM_REG_IPSR:
*(uint32_t *)value = xpsr_read(&ARM_CPU(uc, mycpu)->env) & 0x1ff;
break;
@@ -175,6 +178,9 @@ int arm_reg_write(struct uc_struct *uc, unsigned int *regs, void* const* vals, i
case UC_ARM_REG_FPEXC:
ARM_CPU(uc, mycpu)->env.vfp.xregs[ARM_VFP_FPEXC] = *(int32_t *)value;
break;
+ case UC_ARM_REG_FPSCR:
+ vfp_set_fpscr(&ARM_CPU(uc, mycpu)->env, *(uint32_t *)value);
+ break;
case UC_ARM_REG_IPSR:
xpsr_write(&ARM_CPU(uc, mycpu)->env, *(uint32_t *)value, 0x1ff);
break;

View File

@ -0,0 +1,199 @@
#!/usr/bin/env python3
# Unicorn Engine
# By Dang Hoang Vu, 2013
# Modified for Ryujinx from: https://github.com/unicorn-engine/unicorn/blob/6c1cbef6ac505d355033aef1176b684d02e1eb3a/bindings/const_generator.py
from __future__ import print_function
import sys, re, os
include = [ 'arm.h', 'arm64.h', 'unicorn.h' ]
split_common = [ 'ARCH', 'MODE', 'ERR', 'MEM', 'TCG', 'HOOK', 'PROT' ]
template = {
'dotnet': {
'header': "// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT\n\n// ReSharper disable InconsistentNaming\nnamespace Ryujinx.Tests.Unicorn.Native.Const\n{\n public enum %s\n {\n",
'footer': " }\n}\n",
'line_format': ' %s = %s,\n',
'out_file': os.path.join(os.path.dirname(__file__), 'Native', 'Const', '%s.cs'),
# prefixes for constant filenames of all archs - case sensitive
'arm.h': 'Arm',
'arm64.h': 'Arm64',
'unicorn.h': 'Common',
# prefixes for filenames of split_common values - case sensitive
'ARCH': 'Arch',
'MODE': 'Mode',
'ERR': 'Error',
'MEM': 'Memory',
'TCG': 'TCG',
'HOOK': 'Hook',
'PROT': 'Permission',
'comment_open': ' //',
'comment_close': '',
}
}
# markup for comments to be added to autogen files
MARKUP = '//>'
def gen(unicorn_repo_path):
global include
include_dir = os.path.join(unicorn_repo_path, 'include', 'unicorn')
templ = template["dotnet"]
for target in include:
prefix = templ[target]
outfile = open(templ['out_file'] %(prefix), 'wb') # open as binary prevents windows newlines
outfile.write((templ['header'] % (prefix)).encode("utf-8"))
if target == 'unicorn.h':
prefix = ''
for cat in split_common:
with open(templ['out_file'] %(templ[cat]), 'wb') as file:
file.write((templ['header'] %(templ[cat])).encode("utf-8"))
with open(os.path.join(include_dir, target)) as f:
lines = f.readlines()
previous = {}
count = 0
skip = 0
in_comment = False
for lno, line in enumerate(lines):
if "/*" in line:
in_comment = True
if "*/" in line:
in_comment = False
if in_comment:
continue
if skip > 0:
# Due to clang-format, values may come up in the next line
skip -= 1
continue
line = line.strip()
if line.startswith(MARKUP): # markup for comments
outfile.write(("\n%s%s%s\n" %(templ['comment_open'], \
line.replace(MARKUP, ''), templ['comment_close'])).encode("utf-8"))
continue
if line == '' or line.startswith('//'):
continue
tmp = line.strip().split(',')
if len(tmp) >= 2 and tmp[0] != "#define" and not tmp[0].startswith("UC_"):
continue
for t in tmp:
t = t.strip()
if not t or t.startswith('//'): continue
f = re.split('\s+', t)
# parse #define UC_TARGET (num)
define = False
if f[0] == '#define' and len(f) >= 3:
define = True
f.pop(0)
f.insert(1, '=')
if f[0].startswith("UC_" + prefix.upper()) or f[0].startswith("UC_CPU"):
if len(f) > 1 and f[1] not in ('//', '='):
print("WARNING: Unable to convert %s" % f)
print(" Line =", line)
continue
elif len(f) > 1 and f[1] == '=':
# Like:
# UC_A =
# (1 << 2)
# #define UC_B \
# (UC_A | UC_C)
# Let's search the next line
if len(f) == 2:
if lno == len(lines) - 1:
print("WARNING: Unable to convert %s" % f)
print(" Line =", line)
continue
skip += 1
next_line = lines[lno + 1]
next_line_tmp = next_line.strip().split(",")
rhs = next_line_tmp[0]
elif f[-1] == "\\":
idx = 0
rhs = ""
while True:
idx += 1
if lno + idx == len(lines):
print("WARNING: Unable to convert %s" % f)
print(" Line =", line)
continue
skip += 1
next_line = lines[lno + idx]
next_line_f = re.split('\s+', next_line.strip())
if next_line_f[-1] == "\\":
rhs += "".join(next_line_f[:-1])
else:
rhs += next_line.strip()
break
else:
rhs = ''.join(f[2:])
else:
rhs = str(count)
lhs = f[0].strip()
#print(f'lhs: {lhs} rhs: {rhs} f:{f}')
# evaluate bitshifts in constants e.g. "UC_X86 = 1 << 1"
match = re.match(r'(?P<rhs>\s*\d+\s*<<\s*\d+\s*)', rhs)
if match:
rhs = str(eval(match.group(1)))
else:
# evaluate references to other constants e.g. "UC_ARM_REG_X = UC_ARM_REG_SP"
match = re.match(r'^([^\d]\w+)$', rhs)
if match:
rhs = previous[match.group(1)]
if not rhs.isdigit():
for k, v in previous.items():
rhs = re.sub(r'\b%s\b' % k, v, rhs)
rhs = str(eval(rhs))
lhs_strip = re.sub(r'^UC_', '', lhs)
count = int(rhs) + 1
if target == "unicorn.h":
matched_cat = False
for cat in split_common:
if lhs_strip.startswith(f"{cat}_"):
with open(templ['out_file'] %(templ[cat]), 'ab') as cat_file:
cat_lhs_strip = lhs_strip
if not lhs_strip.lstrip(f"{cat}_").isnumeric():
cat_lhs_strip = lhs_strip.replace(f"{cat}_", "", 1)
cat_file.write(
(templ['line_format'] % (cat_lhs_strip, rhs)).encode("utf-8"))
matched_cat = True
break
if matched_cat:
previous[lhs] = str(rhs)
continue
if (count == 1):
outfile.write(("\n").encode("utf-8"))
if lhs_strip.startswith(f"{prefix.upper()}_") and not lhs_strip.replace(f"{prefix.upper()}_", "", 1).isnumeric():
lhs_strip = lhs_strip.replace(f"{prefix.upper()}_", "", 1)
outfile.write((templ['line_format'] % (lhs_strip, rhs)).encode("utf-8"))
previous[lhs] = str(rhs)
outfile.write((templ['footer']).encode("utf-8"))
outfile.close()
if target == "unicorn.h":
for cat in split_common:
with open(templ['out_file'] %(templ[cat]), 'ab') as cat_file:
cat_file.write(templ['footer'].encode('utf-8'))
if __name__ == "__main__":
if len(sys.argv) < 2:
print("Usage:", sys.argv[0], " <path to unicorn repo>")
sys.exit(1)
unicorn_repo_path = sys.argv[1]
if os.path.isdir(unicorn_repo_path):
print("Generating constants for dotnet")
gen(unicorn_repo_path)
else:
print("Couldn't find unicorn repo at:", unicorn_repo_path)

View File

@ -38,14 +38,11 @@ namespace Ryujinx.Tests.Cpu
private bool _usingMemory;
static CpuTest()
[OneTimeSetUp]
public void OneTimeSetup()
{
_unicornAvailable = UnicornAArch64.IsAvailable();
if (!_unicornAvailable)
{
Console.WriteLine("WARNING: Could not find Unicorn.");
}
Assume.That(_unicornAvailable, "Unicorn is not available");
}
[SetUp]
@ -610,4 +607,4 @@ namespace Ryujinx.Tests.Cpu
return rnd & 0x800FFFFFFFFFFFFFul;
}
}
}
}

View File

@ -33,14 +33,11 @@ namespace Ryujinx.Tests.Cpu
private bool _usingMemory;
static CpuTest32()
[OneTimeSetUp]
public void OneTimeSetup()
{
_unicornAvailable = UnicornAArch32.IsAvailable();
if (!_unicornAvailable)
{
Console.WriteLine("WARNING: Could not find Unicorn.");
}
Assume.That(_unicornAvailable, "Unicorn is not available");
}
[SetUp]

View File

@ -34,7 +34,17 @@
</ItemGroup>
<Target Name="CopyUnicorn" AfterTargets="Build">
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\unicorn.dll" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
<ItemGroup>
<UnicornLib Include="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\*unicorn.*"/>
</ItemGroup>
<Copy SourceFiles="@(UnicornLib)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
</Target>
<Target Name="CleanUnicorn" BeforeTargets="Clean">
<ItemGroup>
<UnicornLib Include="$(OutputPath)/unicorn.*"/>
</ItemGroup>
<Delete Files="@(UnicornLib)" />
</Target>
</Project>

View File

@ -1749,11 +1749,11 @@
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton" id="_expandRamToggle">
<property name="label" translatable="yes">Expand DRAM Size to 6GiB</property>
<property name="label" translatable="yes">Use alternative memory layout (Developers)</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Increases the amount of memory on the emulated system from 4GiB to 6GiB.&#13;This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.&#13;Leave OFF if unsure.</property>
<property name="tooltip-text" translatable="yes">Utilizes an alternative MemoryMode layout to mimic a Switch development model.&#13;This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.&#13;Leave OFF if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>