Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
ece36b274d | ||
|
f3cc2e5703 | ||
|
5a39d3c4a1 | ||
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cc51a03af9 | ||
|
567c64e149 |
@@ -1,5 +1,6 @@
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using Ryujinx.Ava.Ui.ViewModels;
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using Ryujinx.Common;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Ui.Common.Configuration;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@@ -93,7 +94,7 @@ namespace Ryujinx.Ava.Common.Locale
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return;
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}
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var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
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var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
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foreach (var item in strings)
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{
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|
@@ -18,7 +18,7 @@
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Avalonia" Version="0.10.15" />
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<PackageReference Include="Avalonia" Version="0.10.18" />
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<PackageReference Include="Avalonia.Desktop" Version="0.10.15" />
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<PackageReference Include="Avalonia.Diagnostics" Version="0.10.15" />
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<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.15" />
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@@ -8,6 +8,7 @@ using Ryujinx.Ava.Ui.Models;
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using Ryujinx.Ava.Ui.Windows;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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@@ -189,7 +190,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
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{
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amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
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if (await NeedsUpdate(JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
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if (await NeedsUpdate(JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
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{
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amiiboJsonString = await DownloadAmiiboJson();
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}
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@@ -206,7 +207,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
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}
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}
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_amiiboList = JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
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_amiiboList = JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
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_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
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ParseAmiiboData();
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|
14
Ryujinx.Graphics.GAL/BufferAssignment.cs
Normal file
14
Ryujinx.Graphics.GAL/BufferAssignment.cs
Normal file
@@ -0,0 +1,14 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct BufferAssignment
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{
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public readonly int Binding;
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public readonly BufferRange Range;
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public BufferAssignment(int binding, BufferRange range)
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{
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Binding = binding;
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Range = range;
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}
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}
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}
|
@@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL
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void SetStencilTest(StencilTestDescriptor stencilTest);
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void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
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void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
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void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
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void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
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void SetUserClipDistance(int index, bool enableClip);
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@@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return ranges;
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}
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internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
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{
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// Rewrite the buffer ranges to point to the mapped handles.
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lock (_bufferMap)
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{
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for (int i = 0; i < ranges.Length; i++)
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{
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ref BufferAssignment assignment = ref ranges[i];
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BufferRange range = assignment.Range;
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BufferHandle result;
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if (!_bufferMap.TryGetValue(range.Handle, out result))
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{
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result = BufferHandle.Null;
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}
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assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
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}
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}
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return ranges;
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}
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internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
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{
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// Rewrite the buffer ranges to point to the mapped handles.
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@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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struct SetStorageBuffersCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetStorageBuffers;
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private int _first;
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private SpanRef<BufferRange> _buffers;
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private SpanRef<BufferAssignment> _buffers;
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public void Set(int first, SpanRef<BufferRange> buffers)
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public void Set(SpanRef<BufferAssignment> buffers)
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{
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_first = first;
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_buffers = buffers;
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}
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public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<BufferRange> buffers = command._buffers.Get(threaded);
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renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
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Span<BufferAssignment> buffers = command._buffers.Get(threaded);
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renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
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command._buffers.Dispose(threaded);
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}
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}
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@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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struct SetUniformBuffersCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetUniformBuffers;
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private int _first;
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private SpanRef<BufferRange> _buffers;
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private SpanRef<BufferAssignment> _buffers;
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public void Set(int first, SpanRef<BufferRange> buffers)
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public void Set(SpanRef<BufferAssignment> buffers)
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{
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_first = first;
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_buffers = buffers;
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}
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public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<BufferRange> buffers = command._buffers.Get(threaded);
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renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
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Span<BufferAssignment> buffers = command._buffers.Get(threaded);
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renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
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command._buffers.Dispose(threaded);
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}
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}
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@@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
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public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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_renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
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_renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
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_renderer.QueueCommand();
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}
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@@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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_renderer.QueueCommand();
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}
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public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
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public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
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{
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_renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
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_renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
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_renderer.QueueCommand();
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}
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|
@@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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/// </summary>
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public uint EntryCount;
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/// <summary>
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/// Get the entries for the command buffer from memory.
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/// </summary>
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/// <param name="memoryManager">The memory manager used to fetch the data</param>
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/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
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/// <returns>The fetched data</returns>
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private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
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{
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return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
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}
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/// <summary>
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/// Prefetch the command buffer.
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/// </summary>
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/// <param name="memoryManager">The memory manager used to fetch the data</param>
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public void Prefetch(MemoryManager memoryManager)
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{
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Words = GetWords(memoryManager, true).ToArray();
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}
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/// <summary>
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/// Fetch the command buffer.
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/// </summary>
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/// <param name="memoryManager">The memory manager used to fetch the data</param>
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/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
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public void Fetch(MemoryManager memoryManager, bool flush = true)
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/// <returns>The command buffer words</returns>
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public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
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{
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if (Words == null)
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{
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Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
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}
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return Words ?? GetWords(memoryManager, flush);
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}
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}
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@@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
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{
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commandBuffer.Fetch(processor.MemoryManager);
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commandBuffer.Prefetch(processor.MemoryManager);
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}
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if (commandBuffer.Type == CommandBufferType.NoPrefetch)
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@@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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}
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_currentCommandBuffer = entry;
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_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
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ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
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// If we are changing the current channel,
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// we need to force all the host state to be updated.
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@@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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entry.Processor.ForceAllDirty();
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}
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entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
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entry.Processor.Process(entry.EntryAddress, words);
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}
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_interrupt = false;
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|
@@ -22,6 +22,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
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private readonly GpuContext _context;
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private readonly PhysicalMemory _physicalMemory;
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|
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/// <remarks>
|
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/// Only modified from the GPU thread. Must lock for add/remove.
|
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/// Must lock for any access from other threads.
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/// </remarks>
|
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private readonly RangeList<Buffer> _buffers;
|
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private Buffer[] _bufferOverlaps;
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@@ -200,12 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size in bytes of the buffer</param>
|
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private void CreateBufferAligned(ulong address, ulong size)
|
||||
{
|
||||
int overlapsCount;
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||
}
|
||||
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
|
||||
|
||||
if (overlapsCount != 0)
|
||||
{
|
||||
@@ -410,10 +409,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (size != 0)
|
||||
{
|
||||
lock (_buffers)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
}
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
|
||||
@@ -424,10 +420,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
lock (_buffers)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, 1);
|
||||
}
|
||||
buffer = _buffers.FindFirstOverlap(address, 1);
|
||||
}
|
||||
|
||||
return buffer;
|
||||
@@ -442,12 +435,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (size != 0)
|
||||
{
|
||||
Buffer buffer;
|
||||
|
||||
lock (_buffers)
|
||||
{
|
||||
buffer = _buffers.FindFirstOverlap(address, size);
|
||||
}
|
||||
Buffer buffer = _buffers.FindFirstOverlap(address, size);
|
||||
|
||||
buffer.SynchronizeMemory(address, size);
|
||||
}
|
||||
|
@@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
private readonly VertexBuffer[] _vertexBuffers;
|
||||
private readonly BufferBounds[] _transformFeedbackBuffers;
|
||||
private readonly List<BufferTextureBinding> _bufferTextures;
|
||||
private readonly BufferRange[] _ranges;
|
||||
private readonly BufferAssignment[] _ranges;
|
||||
|
||||
/// <summary>
|
||||
/// Holds shader stage buffer state and binding information.
|
||||
@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
_bufferTextures = new List<BufferTextureBinding>();
|
||||
|
||||
_ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
}
|
||||
|
||||
|
||||
@@ -618,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
|
||||
{
|
||||
int rangesFirst = 0;
|
||||
int rangesCount = 0;
|
||||
|
||||
Span<BufferRange> ranges = _ranges;
|
||||
Span<BufferAssignment> ranges = _ranges;
|
||||
|
||||
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
||||
{
|
||||
@@ -640,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
if (rangesCount == 0)
|
||||
{
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
}
|
||||
else if (bindingInfo.Binding != rangesFirst + rangesCount)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
rangesCount = 0;
|
||||
}
|
||||
|
||||
ranges[rangesCount++] = range;
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rangesCount != 0)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
SetHostBuffers(ranges, rangesCount, isStorage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -671,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
|
||||
{
|
||||
int rangesFirst = 0;
|
||||
int rangesCount = 0;
|
||||
|
||||
Span<BufferRange> ranges = _ranges;
|
||||
Span<BufferAssignment> ranges = _ranges;
|
||||
|
||||
for (int index = 0; index < buffers.Count; index++)
|
||||
{
|
||||
@@ -689,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
if (rangesCount == 0)
|
||||
{
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
}
|
||||
else if (bindingInfo.Binding != rangesFirst + rangesCount)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
rangesCount = 0;
|
||||
}
|
||||
|
||||
ranges[rangesCount++] = range;
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
}
|
||||
|
||||
if (rangesCount != 0)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
SetHostBuffers(ranges, rangesCount, isStorage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -718,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="count">Number of bindings</param>
|
||||
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage)
|
||||
private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage)
|
||||
{
|
||||
if (isStorage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count));
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count));
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1296,9 +1296,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_stencilFrontMask = stencilTest.FrontMask;
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
SetBuffers(first, buffers, isStorage: true);
|
||||
SetBuffers(buffers, isStorage: true);
|
||||
}
|
||||
|
||||
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
||||
@@ -1366,9 +1366,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
SetBuffers(first, buffers, isStorage: false);
|
||||
SetBuffers(buffers, isStorage: false);
|
||||
}
|
||||
|
||||
public void SetUserClipDistance(int index, bool enableClip)
|
||||
@@ -1460,21 +1460,22 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
|
||||
}
|
||||
|
||||
private void SetBuffers(int first, ReadOnlySpan<BufferRange> buffers, bool isStorage)
|
||||
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
|
||||
{
|
||||
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
|
||||
|
||||
for (int index = 0; index < buffers.Length; index++)
|
||||
{
|
||||
BufferRange buffer = buffers[index];
|
||||
BufferAssignment assignment = buffers[index];
|
||||
BufferRange buffer = assignment.Range;
|
||||
|
||||
if (buffer.Handle == BufferHandle.Null)
|
||||
{
|
||||
GL.BindBufferRange(target, first + index, 0, IntPtr.Zero, 0);
|
||||
GL.BindBufferRange(target, assignment.Binding, 0, IntPtr.Zero, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
GL.BindBufferRange(target, first + index, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
||||
GL.BindBufferRange(target, assignment.Binding, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -163,12 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
{
|
||||
var buffer = buffers[i];
|
||||
int index = first + i;
|
||||
var assignment = buffers[i];
|
||||
var buffer = assignment.Range;
|
||||
int index = assignment.Binding;
|
||||
|
||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
||||
@@ -243,12 +244,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalDirty(DirtyFlags.Texture);
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
{
|
||||
var buffer = buffers[i];
|
||||
int index = first + i;
|
||||
var assignment = buffers[i];
|
||||
var buffer = assignment.Range;
|
||||
int index = assignment.Binding;
|
||||
|
||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];
|
||||
|
@@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
|
||||
|
||||
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
|
||||
pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
@@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
||||
|
||||
@@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
|
||||
_pipeline.Specialize(conversionType);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
if (src.Info.Target == Target.Texture2DMultisampleArray ||
|
||||
dst.Info.Target == Target.Texture2DMultisampleArray)
|
||||
@@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
srcIndirectBufferOffset,
|
||||
indirectDataSize);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
|
||||
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
|
||||
|
||||
_pipeline.SetProgram(_programConvertIndirectData);
|
||||
@@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
0,
|
||||
convertedCount * outputIndexSize);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
|
||||
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
|
||||
|
||||
_pipeline.SetProgram(_programConvertIndexBuffer);
|
||||
|
@@ -973,9 +973,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
|
||||
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
||||
@@ -1013,9 +1013,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers);
|
||||
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
|
||||
}
|
||||
|
||||
public void SetUserClipDistance(int index, bool enableClip)
|
||||
|
Reference in New Issue
Block a user