Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
ac66643346 | |||
21e88f17f6 | |||
5626f2ca1c | |||
402f05b8ef | |||
fb27042e01 | |||
69a9de33d3 | |||
bba51c2eeb |
@ -25,14 +25,14 @@ error_handler() {
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exit 1
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}
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trap 'error_handler ${LINENO}' ERR
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# Wait for Ryujinx to exit
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# NOTE: in case no fds are open, lsof could be returning with a process still living.
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# We wait 1s and assume the process stopped after that
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lsof -p $APP_PID +r 1 &>/dev/null
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sleep 1
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trap 'error_handler ${LINENO}' ERR
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# Now replace and reopen.
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rm -rf "$INSTALL_DIRECTORY"
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mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
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|
@ -311,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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_gpuIds = new List<string>();
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List<string> names = new();
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var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
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var devices = VulkanRenderer.GetPhysicalDevices();
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if (devices.Length == 0)
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{
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|
179
src/Ryujinx.Graphics.GAL/ResourceLayout.cs
Normal file
179
src/Ryujinx.Graphics.GAL/ResourceLayout.cs
Normal file
@ -0,0 +1,179 @@
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using System;
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using System.Collections.ObjectModel;
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namespace Ryujinx.Graphics.GAL
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{
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public enum ResourceType : byte
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{
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UniformBuffer,
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StorageBuffer,
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Texture,
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Sampler,
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TextureAndSampler,
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Image,
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BufferTexture,
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BufferImage
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}
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public enum ResourceAccess : byte
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{
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None = 0,
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Read = 1,
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Write = 2,
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ReadWrite = Read | Write
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}
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[Flags]
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public enum ResourceStages : byte
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{
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None = 0,
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Compute = 1 << 0,
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Vertex = 1 << 1,
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TessellationControl = 1 << 2,
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TessellationEvaluation = 1 << 3,
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Geometry = 1 << 4,
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Fragment = 1 << 5
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}
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public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
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{
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public int Binding { get; }
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public int Count { get; }
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public ResourceType Type { get; }
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public ResourceStages Stages { get; }
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public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
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{
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Binding = binding;
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Count = count;
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Type = type;
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Stages = stages;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(Binding, Count, Type, Stages);
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}
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public override bool Equals(object obj)
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{
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return obj is ResourceDescriptor other && Equals(other);
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}
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|
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public bool Equals(ResourceDescriptor other)
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{
|
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return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
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}
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}
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|
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public readonly struct ResourceUsage : IEquatable<ResourceUsage>
|
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{
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public int Binding { get; }
|
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public ResourceType Type { get; }
|
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public ResourceStages Stages { get; }
|
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public ResourceAccess Access { get; }
|
||||
|
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public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
|
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{
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Binding = binding;
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Type = type;
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Stages = stages;
|
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Access = access;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
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{
|
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return HashCode.Combine(Binding, Type, Stages, Access);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ResourceUsage other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(ResourceUsage other)
|
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{
|
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return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceDescriptorCollection
|
||||
{
|
||||
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
|
||||
|
||||
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
|
||||
{
|
||||
Descriptors = descriptors;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
HashCode hasher = new HashCode();
|
||||
|
||||
if (Descriptors != null)
|
||||
{
|
||||
foreach (var descriptor in Descriptors)
|
||||
{
|
||||
hasher.Add(descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
return hasher.ToHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ResourceDescriptorCollection other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(ResourceDescriptorCollection other)
|
||||
{
|
||||
if ((Descriptors == null) != (other.Descriptors == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Descriptors != null)
|
||||
{
|
||||
if (Descriptors.Count != other.Descriptors.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < Descriptors.Count; index++)
|
||||
{
|
||||
if (!Descriptors[index].Equals(other.Descriptors[index]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceUsageCollection
|
||||
{
|
||||
public ReadOnlyCollection<ResourceUsage> Usages { get; }
|
||||
|
||||
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
|
||||
{
|
||||
Usages = usages;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceLayout
|
||||
{
|
||||
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
|
||||
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
|
||||
|
||||
public ResourceLayout(
|
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ReadOnlyCollection<ResourceDescriptorCollection> sets,
|
||||
ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||
{
|
||||
Sets = sets;
|
||||
SetUsages = setUsages;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public readonly struct ShaderBindings
|
||||
{
|
||||
public IReadOnlyCollection<int> UniformBufferBindings { get; }
|
||||
public IReadOnlyCollection<int> StorageBufferBindings { get; }
|
||||
public IReadOnlyCollection<int> TextureBindings { get; }
|
||||
public IReadOnlyCollection<int> ImageBindings { get; }
|
||||
|
||||
public ShaderBindings(
|
||||
IReadOnlyCollection<int> uniformBufferBindings,
|
||||
IReadOnlyCollection<int> storageBufferBindings,
|
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IReadOnlyCollection<int> textureBindings,
|
||||
IReadOnlyCollection<int> imageBindings)
|
||||
{
|
||||
UniformBufferBindings = uniformBufferBindings;
|
||||
StorageBufferBindings = storageBufferBindings;
|
||||
TextureBindings = textureBindings;
|
||||
ImageBindings = imageBindings;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL
|
||||
public struct ShaderInfo
|
||||
{
|
||||
public int FragmentOutputMap { get; }
|
||||
public ResourceLayout ResourceLayout { get; }
|
||||
public ProgramPipelineState? State { get; }
|
||||
public bool FromCache { get; set; }
|
||||
|
||||
public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
|
||||
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
|
||||
{
|
||||
FragmentOutputMap = fragmentOutputMap;
|
||||
ResourceLayout = resourceLayout;
|
||||
State = state;
|
||||
FromCache = fromCache;
|
||||
}
|
||||
|
||||
public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
|
||||
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
|
||||
{
|
||||
FragmentOutputMap = fragmentOutputMap;
|
||||
ResourceLayout = resourceLayout;
|
||||
State = null;
|
||||
FromCache = fromCache;
|
||||
}
|
||||
|
@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public string Code { get; }
|
||||
public byte[] BinaryCode { get; }
|
||||
public ShaderBindings Bindings { get; }
|
||||
public ShaderStage Stage { get; }
|
||||
public TargetLanguage Language { get; }
|
||||
|
||||
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
|
||||
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
|
||||
{
|
||||
Code = code;
|
||||
BinaryCode = binaryCode;
|
||||
Bindings = bindings;
|
||||
Stage = stage;
|
||||
Language = language;
|
||||
}
|
||||
|
||||
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
|
||||
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
|
||||
{
|
||||
}
|
||||
|
||||
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
|
||||
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -40,22 +40,6 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
public const int TotalTransformFeedbackBuffers = 4;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of textures on a single shader stage.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
|
||||
/// </remarks>
|
||||
public const int TotalTextures = 32;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of images on a single shader stage.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The maximum number of images is API limited, the hardware supports an unlimited amount.
|
||||
/// </remarks>
|
||||
public const int TotalImages = 8;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of render target color buffers.
|
||||
/// </summary>
|
||||
@ -100,5 +84,15 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Expected byte alignment for storage buffers
|
||||
/// </summary>
|
||||
public const int StorageAlignment = 16;
|
||||
|
||||
/// <summary>
|
||||
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
|
||||
/// </summary>
|
||||
public const int DriverReservedUniformBuffer = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
|
||||
/// </summary>
|
||||
public const ulong MaxUnknownStorageSize = 0x100000;
|
||||
}
|
||||
}
|
@ -162,7 +162,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
||||
uint size;
|
||||
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||
{
|
||||
// Only trust the SbDescriptor size if it comes from slot 0.
|
||||
size = (uint)sbDescriptor.Size;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Use full mapped size and somehow speed up buffer sync.
|
||||
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||
}
|
||||
|
||||
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
|
||||
|
@ -23,8 +23,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
public const int PrimitiveRestartStateIndex = 12;
|
||||
public const int RenderTargetStateIndex = 27;
|
||||
|
||||
private const ulong MaxUnknownStorageSize = 0x100000;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly DeviceStateWithShadow<ThreedClassState> _state;
|
||||
@ -359,7 +357,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
uint size;
|
||||
if (sb.SbCbSlot == 0)
|
||||
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||
{
|
||||
// Only trust the SbDescriptor size if it comes from slot 0.
|
||||
size = (uint)sbDescriptor.Size;
|
||||
@ -367,7 +365,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
else
|
||||
{
|
||||
// TODO: Use full mapped size and somehow speed up buffer sync.
|
||||
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), MaxUnknownStorageSize);
|
||||
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 4578;
|
||||
private const uint CodeGenVersion = 4646;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
@ -368,12 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
|
||||
if (hostCode != null)
|
||||
{
|
||||
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
|
||||
int fragmentOutputMap = hasFragmentShader ? shaders[5].Info.FragmentOutputMap : -1;
|
||||
|
||||
ShaderInfo shaderInfo = specState.PipelineState.HasValue
|
||||
? new ShaderInfo(fragmentOutputMap, specState.PipelineState.Value, fromCache: true)
|
||||
: new ShaderInfo(fragmentOutputMap, fromCache: true);
|
||||
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
|
||||
|
||||
IProgram hostProgram;
|
||||
|
||||
@ -385,6 +380,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
else
|
||||
{
|
||||
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
|
||||
|
||||
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
|
||||
}
|
||||
|
||||
|
@ -491,23 +491,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
{
|
||||
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
||||
|
||||
int fragmentOutputMap = -1;
|
||||
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
|
||||
|
||||
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
||||
{
|
||||
ShaderProgram shader = compilation.TranslatedStages[index];
|
||||
shaderSources[index] = CreateShaderSource(shader);
|
||||
|
||||
if (shader.Info.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
fragmentOutputMap = shader.Info.FragmentOutputMap;
|
||||
}
|
||||
shaderInfoBuilder.AddStageInfo(shader.Info);
|
||||
}
|
||||
|
||||
ShaderInfo shaderInfo = compilation.SpecializationState.PipelineState.HasValue
|
||||
? new ShaderInfo(fragmentOutputMap, compilation.SpecializationState.PipelineState.Value, fromCache: true)
|
||||
: new ShaderInfo(fragmentOutputMap, fromCache: true);
|
||||
|
||||
ShaderInfo shaderInfo = shaderInfoBuilder.Build(compilation.SpecializationState.PipelineState, fromCache: true);
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
||||
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);
|
||||
|
||||
|
@ -42,25 +42,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
int binaryCodeLength = reader.ReadInt32();
|
||||
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
||||
|
||||
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
|
||||
output.Add(new ShaderSource(binaryCode, stage, TargetLanguage.Spirv));
|
||||
}
|
||||
|
||||
return output.ToArray();
|
||||
}
|
||||
|
||||
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
|
||||
{
|
||||
for (int i = 0; i < stages.Length; i++)
|
||||
{
|
||||
CachedShaderStage currentStage = stages[i];
|
||||
|
||||
if (currentStage?.Info != null && currentStage.Info.Stage == stage)
|
||||
{
|
||||
return ShaderCache.GetBindings(currentStage.Info);
|
||||
}
|
||||
}
|
||||
|
||||
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
@ -16,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
private readonly ResourceCounts _resourceCounts;
|
||||
private readonly int _stageIndex;
|
||||
|
||||
private readonly int[] _constantBufferBindings;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU accessor.
|
||||
/// </summary>
|
||||
@ -25,6 +28,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
_context = context;
|
||||
_resourceCounts = resourceCounts;
|
||||
_stageIndex = stageIndex;
|
||||
|
||||
if (context.Capabilities.Api != TargetApi.Vulkan)
|
||||
{
|
||||
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
|
||||
_constantBufferBindings.AsSpan().Fill(-1);
|
||||
}
|
||||
}
|
||||
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
@ -36,7 +45,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
else
|
||||
{
|
||||
return _resourceCounts.UniformBuffersCount++;
|
||||
int binding = _constantBufferBindings[index];
|
||||
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _resourceCounts.UniformBuffersCount++;
|
||||
_constantBufferBindings[index] = binding;
|
||||
}
|
||||
|
||||
return binding;
|
||||
}
|
||||
}
|
||||
|
||||
@ -93,16 +110,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}.");
|
||||
}
|
||||
|
||||
return GetStageIndex() * (int)maxPerStage + index;
|
||||
return GetStageIndex(_stageIndex) * (int)maxPerStage + index;
|
||||
}
|
||||
|
||||
private int GetStageIndex()
|
||||
public static int GetStageIndex(int stageIndex)
|
||||
{
|
||||
// This is just a simple remapping to ensure that most frequently used shader stages
|
||||
// have the lowest binding numbers.
|
||||
// This is useful because if we need to run on a system with a low limit on the bindings,
|
||||
// then we can still get most games working as the most common shaders will have low binding numbers.
|
||||
return _stageIndex switch
|
||||
return stageIndex switch
|
||||
{
|
||||
4 => 1, // Fragment
|
||||
3 => 2, // Geometry
|
||||
|
@ -219,12 +219,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
|
||||
|
||||
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
|
||||
|
||||
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
|
||||
|
||||
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
|
||||
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(-1));
|
||||
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
|
||||
|
||||
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
|
||||
|
||||
@ -363,6 +362,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
TranslatorContext previousStage = null;
|
||||
|
||||
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
|
||||
|
||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||
{
|
||||
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
||||
@ -398,6 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
if (program != null)
|
||||
{
|
||||
shaderSources.Add(CreateShaderSource(program));
|
||||
infoBuilder.AddStageInfo(program.Info);
|
||||
}
|
||||
|
||||
previousStage = currentStage;
|
||||
@ -414,8 +416,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
ShaderSource[] shaderSourcesArray = shaderSources.ToArray();
|
||||
|
||||
int fragmentOutputMap = shaders[5]?.Info.FragmentOutputMap ?? -1;
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(fragmentOutputMap, pipeline));
|
||||
ShaderInfo info = infoBuilder.Build(pipeline);
|
||||
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
|
||||
|
||||
gpShaders = new CachedShaderProgram(hostProgram, specState, shaders);
|
||||
|
||||
@ -466,7 +469,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <returns>Shader source</returns>
|
||||
public static ShaderSource CreateShaderSource(ShaderProgram program)
|
||||
{
|
||||
return new ShaderSource(program.Code, program.BinaryCode, GetBindings(program.Info), program.Info.Stage, program.Language);
|
||||
return new ShaderSource(program.Code, program.BinaryCode, program.Info.Stage, program.Language);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -717,25 +720,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets information about the bindings used by a shader program.
|
||||
/// </summary>
|
||||
/// <param name="info">Shader program information to get the information from</param>
|
||||
/// <returns>Shader bindings</returns>
|
||||
public static ShaderBindings GetBindings(ShaderProgramInfo info)
|
||||
{
|
||||
var uniformBufferBindings = info.CBuffers.Select(x => x.Binding).ToArray();
|
||||
var storageBufferBindings = info.SBuffers.Select(x => x.Binding).ToArray();
|
||||
var textureBindings = info.Textures.Select(x => x.Binding).ToArray();
|
||||
var imageBindings = info.Images.Select(x => x.Binding).ToArray();
|
||||
|
||||
return new ShaderBindings(
|
||||
uniformBufferBindings,
|
||||
storageBufferBindings,
|
||||
textureBindings,
|
||||
imageBindings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates shader translation options with the requested graphics API and flags.
|
||||
/// The shader language is choosen based on the current configuration and graphics API.
|
||||
|
260
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
Normal file
260
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
Normal file
@ -0,0 +1,260 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader info structure builder.
|
||||
/// </summary>
|
||||
class ShaderInfoBuilder
|
||||
{
|
||||
private const int TotalSets = 4;
|
||||
|
||||
private const int UniformSetIndex = 0;
|
||||
private const int StorageSetIndex = 1;
|
||||
private const int TextureSetIndex = 2;
|
||||
private const int ImageSetIndex = 3;
|
||||
|
||||
private const ResourceStages SupportBufferStags =
|
||||
ResourceStages.Compute |
|
||||
ResourceStages.Vertex |
|
||||
ResourceStages.Fragment;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
||||
private int _fragmentOutputMap;
|
||||
|
||||
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
||||
private readonly List<ResourceUsage>[] _resourceUsages;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new shader info builder.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
|
||||
public ShaderInfoBuilder(GpuContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
_fragmentOutputMap = -1;
|
||||
|
||||
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
|
||||
_resourceUsages = new List<ResourceUsage>[TotalSets];
|
||||
|
||||
for (int index = 0; index < TotalSets; index++)
|
||||
{
|
||||
_resourceDescriptors[index] = new();
|
||||
_resourceUsages[index] = new();
|
||||
}
|
||||
|
||||
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds information from a given shader stage.
|
||||
/// </summary>
|
||||
/// <param name="info">Shader stage information</param>
|
||||
public void AddStageInfo(ShaderProgramInfo info)
|
||||
{
|
||||
if (info.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
_fragmentOutputMap = info.FragmentOutputMap;
|
||||
}
|
||||
|
||||
int stageIndex = GpuAccessorBase.GetStageIndex(info.Stage switch
|
||||
{
|
||||
ShaderStage.TessellationControl => 1,
|
||||
ShaderStage.TessellationEvaluation => 2,
|
||||
ShaderStage.Geometry => 3,
|
||||
ShaderStage.Fragment => 4,
|
||||
_ => 0
|
||||
});
|
||||
|
||||
ResourceStages stages = info.Stage switch
|
||||
{
|
||||
ShaderStage.Compute => ResourceStages.Compute,
|
||||
ShaderStage.Vertex => ResourceStages.Vertex,
|
||||
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
|
||||
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
|
||||
ShaderStage.Geometry => ResourceStages.Geometry,
|
||||
ShaderStage.Fragment => ResourceStages.Fragment,
|
||||
_ => ResourceStages.None
|
||||
};
|
||||
|
||||
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
|
||||
int storagesPerStage = (int)_context.Capabilities.MaximumStorageBuffersPerStage;
|
||||
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
|
||||
|
||||
int uniformBinding = 1 + stageIndex * uniformsPerStage;
|
||||
int storageBinding = stageIndex * storagesPerStage;
|
||||
int textureBinding = stageIndex * texturesPerStage * 2;
|
||||
int imageBinding = stageIndex * imagesPerStage * 2;
|
||||
|
||||
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
|
||||
AddArrayDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
|
||||
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
|
||||
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
|
||||
|
||||
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
|
||||
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
|
||||
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
|
||||
AddUsage(info.Images, stages, ImageSetIndex, isImage: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a resource descriptor to the list of descriptors.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the resource</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding + index, 1, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds two interleaved groups of resources to the list of descriptors.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the first interleaved resource</param>
|
||||
/// <param name="type2">Type of the second interleaved resource</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddDualDescriptor(ResourceStages stages, ResourceType type, ResourceType type2, int setIndex, int binding, int count)
|
||||
{
|
||||
AddDescriptor(stages, type, setIndex, binding, count);
|
||||
AddDescriptor(stages, type2, setIndex, binding + count, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds an array resource to the list of descriptors.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the resource</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddArrayDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
||||
{
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, count, type, stages));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds buffer usage information to the list of usages.
|
||||
/// </summary>
|
||||
/// <param name="buffers">Buffers to be added</param>
|
||||
/// <param name="stages">Stages where the buffers are used</param>
|
||||
/// <param name="setIndex">Descriptor set index where the buffers will be bound</param>
|
||||
/// <param name="isStorage">True for storage buffers, false for uniform buffers</param>
|
||||
private void AddUsage(IEnumerable<BufferDescriptor> buffers, ResourceStages stages, int setIndex, bool isStorage)
|
||||
{
|
||||
foreach (BufferDescriptor buffer in buffers)
|
||||
{
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
buffer.Binding,
|
||||
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
||||
stages,
|
||||
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds texture usage information to the list of usages.
|
||||
/// </summary>
|
||||
/// <param name="textures">Textures to be added</param>
|
||||
/// <param name="stages">Stages where the textures are used</param>
|
||||
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
|
||||
/// <param name="isImage">True for images, false for textures</param>
|
||||
private void AddUsage(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
|
||||
{
|
||||
foreach (TextureDescriptor texture in textures)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
texture.Binding,
|
||||
type,
|
||||
stages,
|
||||
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new shader information structure from the added information.
|
||||
/// </summary>
|
||||
/// <param name="pipeline">Optional pipeline state for background shader compilation</param>
|
||||
/// <param name="fromCache">Indicates if the shader comes from a disk cache</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public ShaderInfo Build(ProgramPipelineState? pipeline, bool fromCache = false)
|
||||
{
|
||||
var descriptors = new ResourceDescriptorCollection[TotalSets];
|
||||
var usages = new ResourceUsageCollection[TotalSets];
|
||||
|
||||
for (int index = 0; index < TotalSets; index++)
|
||||
{
|
||||
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
|
||||
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
|
||||
}
|
||||
|
||||
ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
|
||||
|
||||
if (pipeline.HasValue)
|
||||
{
|
||||
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds shader information for shaders from the disk cache.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shaders</param>
|
||||
/// <param name="programs">Shaders from the disk cache</param>
|
||||
/// <param name="pipeline">Optional pipeline for background compilation</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
|
||||
{
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||
|
||||
foreach (CachedShaderStage program in programs)
|
||||
{
|
||||
if (program?.Info != null)
|
||||
{
|
||||
builder.AddStageInfo(program.Info);
|
||||
}
|
||||
}
|
||||
|
||||
return builder.Build(pipeline, fromCache: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds shader information for a compute shader.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shader</param>
|
||||
/// <param name="info">Compute shader information</param>
|
||||
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
|
||||
{
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||
|
||||
builder.AddStageInfo(info);
|
||||
|
||||
return builder.Build(null, fromCache);
|
||||
}
|
||||
}
|
||||
}
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
@ -102,13 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
|
||||
if (cBufferDescriptors.Length != 0)
|
||||
{
|
||||
DeclareUniforms(context, cBufferDescriptors);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||
|
||||
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
|
||||
if (sBufferDescriptors.Length != 0)
|
||||
@ -265,18 +260,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
||||
}
|
||||
|
||||
DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
|
||||
{
|
||||
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
DeclareSupportUniformBlock(context, context.Config.Stage, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
|
||||
@ -389,36 +378,38 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
};
|
||||
}
|
||||
|
||||
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||
{
|
||||
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
foreach (BufferDefinition buffer in buffers)
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix;
|
||||
|
||||
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
|
||||
|
||||
context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
|
||||
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var descriptor in descriptors)
|
||||
string layout = buffer.Layout switch
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
BufferLayout.Std140 => "std140",
|
||||
_ => "std430"
|
||||
};
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
|
||||
context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) uniform _{buffer.Name}");
|
||||
context.EnterScope();
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
|
||||
context.LeaveScope(";");
|
||||
foreach (StructureField field in buffer.Type.Fields)
|
||||
{
|
||||
if (field.Type.HasFlag(AggregateType.Array))
|
||||
{
|
||||
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
|
||||
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
string typeName = GetVarTypeName(context, field.Type);
|
||||
|
||||
context.AppendLine($"{typeName} {field.Name};");
|
||||
}
|
||||
}
|
||||
|
||||
context.LeaveScope($" {buffer.Name};");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
@ -759,39 +750,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
|
||||
{
|
||||
bool needsSupportBlock = stage == ShaderStage.Fragment ||
|
||||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
|
||||
|
||||
if (!needsSupportBlock && scaleElements == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
|
||||
context.EnterScope();
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
case ShaderStage.Vertex:
|
||||
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
|
||||
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
|
||||
context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
|
||||
context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
|
||||
break;
|
||||
}
|
||||
|
||||
context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");
|
||||
|
||||
context.LeaveScope(";");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
@ -15,18 +15,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
public const string DataName = "data";
|
||||
|
||||
public const string SupportBlockName = "support_block";
|
||||
public const string SupportBlockAlphaTestName = "s_alpha_test";
|
||||
public const string SupportBlockIsBgraName = "s_is_bgra";
|
||||
public const string SupportBlockViewportInverse = "s_viewport_inverse";
|
||||
public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
|
||||
public const string SupportBlockRenderScaleName = "s_render_scale";
|
||||
|
||||
public const string BlockSuffix = "block";
|
||||
|
||||
public const string UniformNamePrefix = "c";
|
||||
public const string UniformNameSuffix = "data";
|
||||
|
||||
public const string LocalMemoryName = "local_mem";
|
||||
public const string SharedMemoryName = "shared_mem";
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[samplerIndex];
|
||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
@ -10,7 +10,7 @@
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[samplerIndex];
|
||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
|
@ -1,6 +1,6 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[1 + samplerIndex];
|
||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
@ -17,7 +17,7 @@
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex]);
|
||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
|
@ -1,6 +1,6 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
@ -11,7 +11,7 @@
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
|
@ -167,9 +167,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
case Instruction.Load:
|
||||
return Load(context, operation);
|
||||
|
||||
case Instruction.LoadConstant:
|
||||
return LoadConstant(context, operation);
|
||||
|
||||
case Instruction.LoadLocal:
|
||||
return LoadLocal(context, operation);
|
||||
|
||||
|
@ -83,7 +83,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
Add(Instruction.ImageAtomic, InstType.Special);
|
||||
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
|
||||
Add(Instruction.Load, InstType.Special);
|
||||
Add(Instruction.LoadConstant, InstType.Special);
|
||||
Add(Instruction.LoadLocal, InstType.Special);
|
||||
Add(Instruction.LoadShared, InstType.Special);
|
||||
Add(Instruction.LoadStorage, InstType.Special);
|
||||
|
@ -215,29 +215,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
public static string LoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
|
||||
|
||||
var config = context.Config;
|
||||
bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
|
||||
if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
|
||||
return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
|
||||
}
|
||||
}
|
||||
|
||||
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||
@ -809,9 +786,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
string varName;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
int binding = bindingIndex.Value;
|
||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[binding];
|
||||
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
varName = $"{buffer.Name}.{field.Name}";
|
||||
varType = field.Type;
|
||||
break;
|
||||
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
@ -864,40 +861,39 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
varName = $"gl_out[{expr}].{varName}";
|
||||
}
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
||||
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
||||
IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
|
||||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
||||
@ -46,8 +45,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
||||
IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
||||
|
@ -36,63 +36,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
OperandType.Argument => GetArgumentName(operand.Value),
|
||||
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
|
||||
OperandType.LocalVariable => _locals[operand],
|
||||
OperandType.Undefined => DefaultNames.UndefinedName,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
|
||||
{
|
||||
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
|
||||
{
|
||||
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
|
||||
}
|
||||
|
||||
private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
|
||||
{
|
||||
if (indexElement)
|
||||
{
|
||||
return $"{vectorName}[{indexExpr}]";
|
||||
}
|
||||
|
||||
string result = $"{vectorName}.x";
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
|
||||
}
|
||||
return $"({result})";
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
|
||||
{
|
||||
return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
|
||||
{
|
||||
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
|
||||
{
|
||||
if (cbIndexable)
|
||||
{
|
||||
return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
|
||||
}
|
||||
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
|
||||
}
|
||||
|
||||
private static string GetUbName(ShaderStage stage, string slotExpr)
|
||||
{
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
|
||||
}
|
||||
|
||||
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
|
||||
@ -168,6 +117,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
switch (operation.StorageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
if (!(operation.GetSource(0) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
if (!(operation.GetSource(1) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
return field.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
|
@ -23,9 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public int InputVertices { get; }
|
||||
|
||||
public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Instruction SupportBuffer { get; set; }
|
||||
public Instruction UniformBuffersArray { get; set; }
|
||||
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Instruction StorageBuffersArray { get; set; }
|
||||
public Instruction LocalMemory { get; set; }
|
||||
public Instruction SharedMemory { get; set; }
|
||||
@ -217,7 +215,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
IrOperandType.Argument => GetArgument(type, operand),
|
||||
IrOperandType.Constant => GetConstant(type, operand),
|
||||
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
|
||||
IrOperandType.LocalVariable => GetLocal(type, operand),
|
||||
IrOperandType.Undefined => GetUndefined(type),
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
@ -274,31 +271,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
};
|
||||
}
|
||||
|
||||
public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
|
||||
{
|
||||
var i1 = Constant(TypeS32(), 0);
|
||||
var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
|
||||
var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
|
||||
|
||||
Instruction elemPointer;
|
||||
|
||||
if (UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = UniformBuffersArray;
|
||||
var i0 = Constant(TypeS32(), operand.CbufSlot);
|
||||
|
||||
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = UniformBuffers[operand.CbufSlot];
|
||||
|
||||
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
|
||||
}
|
||||
|
||||
return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
|
||||
}
|
||||
|
||||
public Instruction GetLocalPointer(AstOperand local)
|
||||
{
|
||||
return _locals[local];
|
||||
|
@ -98,8 +98,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
DeclareLocalMemory(context, localMemorySize);
|
||||
}
|
||||
|
||||
DeclareSupportBuffer(context);
|
||||
DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
|
||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
|
||||
DeclareSamplers(context, context.Config.GetTextureDescriptors());
|
||||
DeclareImages(context, context.Config.GetImageDescriptors());
|
||||
@ -127,84 +126,63 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return variable;
|
||||
}
|
||||
|
||||
private static void DeclareSupportBuffer(CodeGenContext context)
|
||||
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||
{
|
||||
if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
|
||||
HashSet<SpvInstruction> decoratedTypes = new HashSet<SpvInstruction>();
|
||||
|
||||
foreach (BufferDefinition buffer in buffers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
|
||||
int alignmentMask = alignment - 1;
|
||||
int offset = 0;
|
||||
|
||||
var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
|
||||
var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
|
||||
var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
|
||||
SpvInstruction[] structFieldTypes = new SpvInstruction[buffer.Type.Fields.Length];
|
||||
int[] structFieldOffsets = new int[buffer.Type.Fields.Length];
|
||||
|
||||
context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
|
||||
context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
|
||||
for (int fieldIndex = 0; fieldIndex < buffer.Type.Fields.Length; fieldIndex++)
|
||||
{
|
||||
StructureField field = buffer.Type.Fields[fieldIndex];
|
||||
int fieldSize = (field.Type.GetSizeInBytes() + alignmentMask) & ~alignmentMask;
|
||||
|
||||
var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
|
||||
structFieldTypes[fieldIndex] = context.GetType(field.Type, field.ArrayLength);
|
||||
structFieldOffsets[fieldIndex] = offset;
|
||||
|
||||
context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
|
||||
context.Decorate(supportBufferStructType, Decoration.Block);
|
||||
if (field.Type.HasFlag(AggregateType.Array))
|
||||
{
|
||||
// We can't decorate the type more than once.
|
||||
if (decoratedTypes.Add(structFieldTypes[fieldIndex]))
|
||||
{
|
||||
context.Decorate(structFieldTypes[fieldIndex], Decoration.ArrayStride, (LiteralInteger)fieldSize);
|
||||
}
|
||||
|
||||
var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
|
||||
var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
|
||||
offset += fieldSize * field.ArrayLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset += fieldSize;
|
||||
}
|
||||
}
|
||||
|
||||
context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
|
||||
var ubStructType = context.TypeStruct(false, structFieldTypes);
|
||||
|
||||
context.AddGlobalVariable(supportBufferVariable);
|
||||
if (decoratedTypes.Add(ubStructType))
|
||||
{
|
||||
context.Decorate(ubStructType, Decoration.Block);
|
||||
|
||||
context.SupportBuffer = supportBufferVariable;
|
||||
}
|
||||
for (int fieldIndex = 0; fieldIndex < structFieldOffsets.Length; fieldIndex++)
|
||||
{
|
||||
context.MemberDecorate(ubStructType, fieldIndex, Decoration.Offset, (LiteralInteger)structFieldOffsets[fieldIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
{
|
||||
if (descriptors.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint ubSize = Constants.ConstantBufferSize / 16;
|
||||
|
||||
var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
|
||||
context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
|
||||
var ubStructType = context.TypeStruct(true, ubArrayType);
|
||||
context.Decorate(ubStructType, Decoration.Block);
|
||||
context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
int count = descriptors.Max(x => x.Slot) + 1;
|
||||
|
||||
var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
|
||||
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
|
||||
context.Name(ubVariable, buffer.Name);
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)buffer.Set);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)buffer.Binding);
|
||||
context.AddGlobalVariable(ubVariable);
|
||||
|
||||
context.UniformBuffersArray = ubVariable;
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
|
||||
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
|
||||
context.AddGlobalVariable(ubVariable);
|
||||
context.UniformBuffers.Add(descriptor.Slot, ubVariable);
|
||||
}
|
||||
context.ConstantBuffers.Add(buffer.Binding, ubVariable);
|
||||
}
|
||||
}
|
||||
|
||||
@ -394,25 +372,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
|
||||
// Those are actually from constant buffer, rather than being actual inputs or outputs,
|
||||
// so we must ignore them here as they are declared as part of the support buffer.
|
||||
// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
|
||||
if (ioVariable == IoVariable.FragmentOutputIsBgra ||
|
||||
ioVariable == IoVariable.SupportBlockRenderScale ||
|
||||
ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
@ -429,6 +393,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Add(Instruction.ImageStore, GenerateImageStore);
|
||||
Add(Instruction.IsNan, GenerateIsNan);
|
||||
Add(Instruction.Load, GenerateLoad);
|
||||
Add(Instruction.LoadConstant, GenerateLoadConstant);
|
||||
Add(Instruction.LoadLocal, GenerateLoadLocal);
|
||||
Add(Instruction.LoadShared, GenerateLoadShared);
|
||||
Add(Instruction.LoadStorage, GenerateLoadStorage);
|
||||
@ -313,10 +312,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
var operand = (AstOperand)operation.GetSource(i + 1);
|
||||
var operand = operation.GetSource(i + 1);
|
||||
|
||||
if (i >= function.InArguments.Length)
|
||||
{
|
||||
args[i] = context.GetLocalPointer(operand);
|
||||
args[i] = context.GetLocalPointer((AstOperand)operand);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -867,68 +867,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = context.Get(AggregateType.S32, operation.GetSource(1));
|
||||
|
||||
var i1 = context.Constant(context.TypeS32(), 0);
|
||||
var i2 = context.ShiftRightArithmetic(context.TypeS32(), src2, context.Constant(context.TypeS32(), 2));
|
||||
var i3 = context.BitwiseAnd(context.TypeS32(), src2, context.Constant(context.TypeS32(), 3));
|
||||
|
||||
SpvInstruction value = null;
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostHasVectorIndexingBug())
|
||||
{
|
||||
// Test for each component individually.
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
var component = context.Constant(context.TypeS32(), i);
|
||||
|
||||
SpvInstruction elemPointer;
|
||||
if (context.UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = context.UniformBuffersArray;
|
||||
var i0 = context.Get(AggregateType.S32, src1);
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = context.UniformBuffers[((AstOperand)src1).Value];
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, component);
|
||||
}
|
||||
|
||||
SpvInstruction newValue = context.Load(context.TypeFP32(), elemPointer);
|
||||
|
||||
value = value != null ? context.Select(context.TypeFP32(), context.IEqual(context.TypeBool(), i3, component), newValue, value) : newValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SpvInstruction elemPointer;
|
||||
|
||||
if (context.UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = context.UniformBuffersArray;
|
||||
var i0 = context.Get(AggregateType.S32, src1);
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, i3);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = context.UniformBuffers[((AstOperand)src1).Value];
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, i3);
|
||||
}
|
||||
|
||||
value = context.Load(context.TypeFP32(), elemPointer);
|
||||
}
|
||||
|
||||
return new OperationResult(AggregateType.FP32, value);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadLocalOrShared(context, operation, StorageClass.Private, context.LocalMemory);
|
||||
@ -1623,7 +1561,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
lodBias = Src(AggregateType.FP32);
|
||||
lodBias = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
// Implicit LOD is only valid on fragment.
|
||||
// Use the LOD bias as explicit LOD if available.
|
||||
|
||||
lod = lodBias ?? context.Constant(context.TypeFP32(), 0f);
|
||||
|
||||
lodBias = null;
|
||||
hasLodBias = false;
|
||||
hasLodLevel = true;
|
||||
}
|
||||
|
||||
SpvInstruction compIdx = null;
|
||||
@ -1978,12 +1928,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
SpvInstruction pointer;
|
||||
StorageClass storageClass;
|
||||
SpvInstruction baseObj;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
if (!(operation.GetSource(srcIndex) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
storageClass = StorageClass.Uniform;
|
||||
varType = field.Type & AggregateType.ElementTypeMask;
|
||||
baseObj = context.ConstantBuffers[bindingIndex.Value];
|
||||
break;
|
||||
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
@ -2026,33 +1996,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
varType = context.Config.GetFragmentOutputColorType(location);
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputIsBgra)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeU32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 1), elemIndex);
|
||||
varType = AggregateType.U32;
|
||||
|
||||
break;
|
||||
}
|
||||
else if (ioVariable == IoVariable.SupportBlockRenderScale)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 4), elemIndex);
|
||||
varType = AggregateType.FP32;
|
||||
|
||||
break;
|
||||
}
|
||||
else if (ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 2), elemIndex);
|
||||
varType = AggregateType.FP32;
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
(_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
@ -2060,55 +2003,57 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
||||
int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
var ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
|
||||
var dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
|
||||
SpvInstruction baseObj = dict[ioDefinition];
|
||||
SpvInstruction e0, e1, e2;
|
||||
|
||||
switch (inputsCount)
|
||||
{
|
||||
case 0:
|
||||
pointer = baseObj;
|
||||
break;
|
||||
case 1:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
|
||||
break;
|
||||
case 2:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
|
||||
break;
|
||||
case 3:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
|
||||
break;
|
||||
default:
|
||||
var indexes = new SpvInstruction[inputsCount];
|
||||
int index = 0;
|
||||
|
||||
for (; index < inputsCount; srcIndex++, index++)
|
||||
{
|
||||
indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
|
||||
}
|
||||
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
|
||||
break;
|
||||
}
|
||||
baseObj = dict[ioDefinition];
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
|
||||
SpvInstruction e0, e1, e2;
|
||||
SpvInstruction pointer;
|
||||
|
||||
switch (inputsCount)
|
||||
{
|
||||
case 0:
|
||||
pointer = baseObj;
|
||||
break;
|
||||
case 1:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
|
||||
break;
|
||||
case 2:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
|
||||
break;
|
||||
case 3:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
|
||||
break;
|
||||
default:
|
||||
var indexes = new SpvInstruction[inputsCount];
|
||||
int index = 0;
|
||||
|
||||
for (; index < inputsCount; srcIndex++, index++)
|
||||
{
|
||||
indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
|
||||
}
|
||||
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
|
||||
break;
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
context.Store(pointer, context.Get(varType, operation.GetSource(srcIndex)));
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
|
||||
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
|
||||
|
||||
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
|
||||
@ -201,7 +201,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
@ -209,7 +209,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
|
||||
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
|
||||
// because the shader code is not expecting scaled values.
|
||||
res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
|
||||
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
@ -80,7 +81,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
Operand addr = context.IAdd(srcA, Const(Imm16ToSInt(op.CbufOffset)));
|
||||
Operand wordOffset = context.ShiftRightU32(addr, Const(2));
|
||||
Operand bitOffset = GetBitOffset(context, addr);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
@ -92,11 +92,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
|
||||
Operand offset = context.IAdd(wordOffset, Const(index));
|
||||
Operand value = context.LoadConstant(slot, offset);
|
||||
Operand value = EmitLoadConstant(context, slot, offset);
|
||||
|
||||
if (isSmallInt)
|
||||
{
|
||||
value = ExtractSmallInt(context, (LsSize)op.LsSize, bitOffset, value);
|
||||
value = ExtractSmallInt(context, (LsSize)op.LsSize, GetBitOffset(context, addr), value);
|
||||
}
|
||||
|
||||
context.Copy(Register(dest), value);
|
||||
@ -154,6 +154,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
EmitStore(context, MemoryRegion.Shared, op.LsSize, GetSrcReg(context, op.SrcA), op.Dest, Imm24ToSInt(op.Imm24));
|
||||
}
|
||||
|
||||
private static Operand EmitLoadConstant(EmitterContext context, Operand slot, Operand offset)
|
||||
{
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(2));
|
||||
Operand elemIndex = context.BitwiseAnd(offset, Const(3));
|
||||
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
int binding = context.Config.ResourceManager.GetConstantBufferBinding(slot.Value);
|
||||
return context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand value = Const(0);
|
||||
|
||||
uint cbUseMask = context.Config.GpuAccessor.QueryConstantBufferUse();
|
||||
|
||||
while (cbUseMask != 0)
|
||||
{
|
||||
int cbIndex = BitOperations.TrailingZeroCount(cbUseMask);
|
||||
int binding = context.Config.ResourceManager.GetConstantBufferBinding(cbIndex);
|
||||
|
||||
Operand isCurrent = context.ICompareEqual(slot, Const(cbIndex));
|
||||
Operand currentValue = context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
|
||||
|
||||
value = context.ConditionalSelect(isCurrent, currentValue, value);
|
||||
|
||||
cbUseMask &= ~(1u << cbIndex);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
private static Operand EmitAtomicOp(
|
||||
EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
|
@ -79,7 +79,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
ImageAtomic,
|
||||
IsNan,
|
||||
Load,
|
||||
LoadConstant,
|
||||
LoadGlobal,
|
||||
LoadLocal,
|
||||
LoadShared,
|
||||
|
@ -15,7 +15,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
FragmentCoord,
|
||||
FragmentOutputColor,
|
||||
FragmentOutputDepth,
|
||||
FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
|
||||
FrontColorDiffuse,
|
||||
FrontColorSpecular,
|
||||
FrontFacing,
|
||||
@ -34,8 +33,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
SubgroupLaneId,
|
||||
SubgroupLeMask,
|
||||
SubgroupLtMask,
|
||||
SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
|
||||
SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
|
||||
TessellationCoord,
|
||||
TessellationLevelInner,
|
||||
TessellationLevelOuter,
|
||||
|
@ -15,9 +15,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
public int CbufSlot { get; }
|
||||
public int CbufOffset { get; }
|
||||
|
||||
private AstOperand()
|
||||
{
|
||||
Defs = new HashSet<IAstNode>();
|
||||
@ -29,16 +26,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
public AstOperand(Operand operand) : this()
|
||||
{
|
||||
Type = operand.Type;
|
||||
|
||||
if (Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
CbufSlot = operand.GetCbufSlot();
|
||||
CbufOffset = operand.GetCbufOffset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Value = operand.Value;
|
||||
}
|
||||
Value = operand.Value;
|
||||
}
|
||||
|
||||
public AstOperand(OperandType type, int value = 0) : this()
|
||||
|
20
src/Ryujinx.Graphics.Shader/StructuredIr/BufferDefinition.cs
Normal file
20
src/Ryujinx.Graphics.Shader/StructuredIr/BufferDefinition.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
readonly struct BufferDefinition
|
||||
{
|
||||
public BufferLayout Layout { get; }
|
||||
public int Set { get; }
|
||||
public int Binding { get; }
|
||||
public string Name { get; }
|
||||
public StructureType Type { get; }
|
||||
|
||||
public BufferDefinition(BufferLayout layout, int set, int binding, string name, StructureType type)
|
||||
{
|
||||
Layout = layout;
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
Name = name;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
}
|
8
src/Ryujinx.Graphics.Shader/StructuredIr/BufferLayout.cs
Normal file
8
src/Ryujinx.Graphics.Shader/StructuredIr/BufferLayout.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
enum BufferLayout
|
||||
{
|
||||
Std140,
|
||||
Std430
|
||||
}
|
||||
}
|
@ -90,7 +90,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
Add(Instruction.ImageAtomic, AggregateType.S32);
|
||||
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
|
||||
Add(Instruction.Load, AggregateType.FP32);
|
||||
Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
|
||||
Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32);
|
||||
|
@ -24,7 +24,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
OperandType.Argument => AggregateType.S32,
|
||||
OperandType.Constant => AggregateType.S32,
|
||||
OperandType.ConstantBuffer => AggregateType.FP32,
|
||||
OperandType.Undefined => AggregateType.S32,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
|
||||
};
|
||||
|
21
src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
Normal file
21
src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class ShaderProperties
|
||||
{
|
||||
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
|
||||
|
||||
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
|
||||
|
||||
public ShaderProperties()
|
||||
{
|
||||
_constantBuffers = new Dictionary<int, BufferDefinition>();
|
||||
}
|
||||
|
||||
public void AddConstantBuffer(int binding, BufferDefinition definition)
|
||||
{
|
||||
_constantBuffers[binding] = definition;
|
||||
}
|
||||
}
|
||||
}
|
28
src/Ryujinx.Graphics.Shader/StructuredIr/StructureType.cs
Normal file
28
src/Ryujinx.Graphics.Shader/StructuredIr/StructureType.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
struct StructureField
|
||||
{
|
||||
public AggregateType Type { get; }
|
||||
public string Name { get; }
|
||||
public int ArrayLength { get; }
|
||||
|
||||
public StructureField(AggregateType type, string name, int arrayLength = 1)
|
||||
{
|
||||
Type = type;
|
||||
Name = name;
|
||||
ArrayLength = arrayLength;
|
||||
}
|
||||
}
|
||||
|
||||
class StructureType
|
||||
{
|
||||
public StructureField[] Fields { get; }
|
||||
|
||||
public StructureType(StructureField[] fields)
|
||||
{
|
||||
Fields = fields;
|
||||
}
|
||||
}
|
||||
}
|
@ -73,27 +73,34 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
Instruction inst = operation.Inst;
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
if ((inst == Instruction.Load || inst == Instruction.Store) && storageKind.IsInputOrOutput())
|
||||
if (inst == Instruction.Load || inst == Instruction.Store)
|
||||
{
|
||||
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool perPatch = storageKind.IsPerPatch();
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
if (storageKind.IsInputOrOutput())
|
||||
{
|
||||
location = operation.GetSource(1).Value;
|
||||
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool perPatch = storageKind.IsPerPatch();
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2).Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
component = operation.GetSource(2).Value;
|
||||
}
|
||||
}
|
||||
location = operation.GetSource(1).Value;
|
||||
|
||||
context.Info.IoDefinitions.Add(new IoDefinition(storageKind, ioVariable, location, component));
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2).Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
{
|
||||
component = operation.GetSource(2).Value;
|
||||
}
|
||||
}
|
||||
|
||||
context.Info.IoDefinitions.Add(new IoDefinition(storageKind, ioVariable, location, component));
|
||||
}
|
||||
else if (storageKind == StorageKind.ConstantBuffer && operation.GetSource(0).Type == OperandType.Constant)
|
||||
{
|
||||
context.Config.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
|
||||
}
|
||||
}
|
||||
|
||||
bool vectorDest = IsVectorDestInst(inst);
|
||||
@ -105,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = context.GetOperand(operation.GetSource(index));
|
||||
sources[index] = context.GetOperandOrCbLoad(operation.GetSource(index));
|
||||
}
|
||||
|
||||
for (int index = 0; index < outDestsCount; index++)
|
||||
|
@ -298,6 +298,33 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
return newTemp;
|
||||
}
|
||||
|
||||
public IAstNode GetOperandOrCbLoad(Operand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int cbufSlot = operand.GetCbufSlot();
|
||||
int cbufOffset = operand.GetCbufOffset();
|
||||
|
||||
int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
|
||||
int vecIndex = cbufOffset >> 2;
|
||||
int elemIndex = cbufOffset & 3;
|
||||
|
||||
Config.ResourceManager.SetUsedConstantBufferBinding(binding);
|
||||
|
||||
IAstNode[] sources = new IAstNode[]
|
||||
{
|
||||
new AstOperand(OperandType.Constant, binding),
|
||||
new AstOperand(OperandType.Constant, 0),
|
||||
new AstOperand(OperandType.Constant, vecIndex),
|
||||
new AstOperand(OperandType.Constant, elemIndex)
|
||||
};
|
||||
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
||||
public AstOperand GetOperand(Operand operand)
|
||||
{
|
||||
if (operand == null)
|
||||
@ -307,11 +334,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
if (operand.Type != OperandType.LocalVariable)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
Config.SetUsedConstantBuffer(operand.GetCbufSlot());
|
||||
}
|
||||
|
||||
return new AstOperand(operand);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
@ -11,8 +13,20 @@ namespace Ryujinx.Graphics.Shader
|
||||
public T W;
|
||||
}
|
||||
|
||||
enum SupportBufferField
|
||||
{
|
||||
// Must match the order of the fields on the struct.
|
||||
FragmentAlphaTest,
|
||||
FragmentIsBgra,
|
||||
ViewportInverse,
|
||||
FragmentRenderScaleCount,
|
||||
RenderScale
|
||||
}
|
||||
|
||||
public struct SupportBuffer
|
||||
{
|
||||
internal const int Binding = 0;
|
||||
|
||||
public static int FieldSize;
|
||||
public static int RequiredSize;
|
||||
|
||||
@ -47,6 +61,18 @@ namespace Ryujinx.Graphics.Shader
|
||||
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||
}
|
||||
|
||||
internal static StructureType GetStructureType()
|
||||
{
|
||||
return new StructureType(new[]
|
||||
{
|
||||
new StructureField(AggregateType.U32, "s_alpha_test"),
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
|
||||
new StructureField(AggregateType.S32, "s_frag_scale_count"),
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
|
||||
});
|
||||
}
|
||||
|
||||
public Vector4<int> FragmentAlphaTest;
|
||||
public Array8<Vector4<int>> FragmentIsBgra;
|
||||
public Vector4<float> ViewportInverse;
|
||||
|
@ -22,4 +22,35 @@
|
||||
|
||||
Array = 1 << 10
|
||||
}
|
||||
|
||||
static class AggregateTypeExtensions
|
||||
{
|
||||
public static int GetSizeInBytes(this AggregateType type)
|
||||
{
|
||||
int elementSize = (type & AggregateType.ElementTypeMask) switch
|
||||
{
|
||||
AggregateType.Bool or
|
||||
AggregateType.FP32 or
|
||||
AggregateType.S32 or
|
||||
AggregateType.U32 => 4,
|
||||
AggregateType.FP64 => 8,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
switch (type & AggregateType.ElementCountMask)
|
||||
{
|
||||
case AggregateType.Vector2:
|
||||
elementSize *= 2;
|
||||
break;
|
||||
case AggregateType.Vector3:
|
||||
elementSize *= 3;
|
||||
break;
|
||||
case AggregateType.Vector4:
|
||||
elementSize *= 4;
|
||||
break;
|
||||
}
|
||||
|
||||
return elementSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -234,8 +234,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
|
||||
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
|
||||
Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0));
|
||||
Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1));
|
||||
Operand xScale = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.ViewportInverse), Const(0));
|
||||
Operand yScale = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.ViewportInverse), Const(1));
|
||||
Operand negativeOne = ConstF(-1.0f);
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
@ -420,7 +420,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||
if (!supportsBgra && (component == 0 || component == 2))
|
||||
{
|
||||
Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex));
|
||||
Operand isBgra = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.FragmentIsBgra), Const(rtIndex));
|
||||
|
||||
Operand lblIsBgra = Label();
|
||||
Operand lblEnd = Label();
|
||||
|
@ -549,11 +549,31 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return context.Add(fpType | Instruction.IsNan, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding));
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0, e1);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand e2)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0, e1, e2);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex = null)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable));
|
||||
? context.Load(storageKind, (int)ioVariable, primVertex)
|
||||
: context.Load(storageKind, (int)ioVariable);
|
||||
}
|
||||
|
||||
public static Operand Load(
|
||||
@ -564,8 +584,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
Operand elemIndex)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, elemIndex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), elemIndex);
|
||||
? context.Load(storageKind, (int)ioVariable, primVertex, elemIndex)
|
||||
: context.Load(storageKind, (int)ioVariable, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand Load(
|
||||
@ -577,22 +597,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
Operand elemIndex)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, arrayIndex, elemIndex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), arrayIndex, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
if (a.Type == OperandType.Constant)
|
||||
{
|
||||
context.Config.SetUsedConstantBuffer(a.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
|
||||
}
|
||||
|
||||
return context.Add(Instruction.LoadConstant, Local(), a, b);
|
||||
? context.Load(storageKind, (int)ioVariable, primVertex, arrayIndex, elemIndex)
|
||||
: context.Load(storageKind, (int)ioVariable, arrayIndex, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
|
||||
|
@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
InstanceId = 1 << 3,
|
||||
DrawParameters = 1 << 4,
|
||||
RtLayer = 1 << 5,
|
||||
CbIndexing = 1 << 6,
|
||||
IaIndexing = 1 << 7,
|
||||
OaIndexing = 1 << 8,
|
||||
FixedFuncAttr = 1 << 9
|
||||
|
@ -32,25 +32,49 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleAsgOp.Inst != Instruction.LoadConstant)
|
||||
if (handleAsgOp.Inst != Instruction.Load ||
|
||||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
|
||||
handleAsgOp.SourcesCount != 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc0 = handleAsgOp.GetSource(0);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
src0CbufSlot != 2)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc1 = handleAsgOp.GetSource(1);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant || ldcSrc0.Value != 2)
|
||||
// We expect field index 0 to be accessed.
|
||||
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(ldcSrc1.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
|
||||
Operand ldcSrc2 = handleAsgOp.GetSource(2);
|
||||
|
||||
// FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
|
||||
// Might be not worth fixing since if that doesn't kick in, the result will be no texture
|
||||
// to access anyway which is also wrong.
|
||||
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
|
||||
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
|
||||
// texture access.
|
||||
if (!(ldcSrc2.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(shrOp.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
|
||||
if (!(shrOp.GetSource(0).AsgOp is Operation shrOp2) || shrOp2.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(shrOp2.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class ConstantFolding
|
||||
{
|
||||
public static void RunPass(Operation operation)
|
||||
public static void RunPass(ShaderConfig config, Operation operation)
|
||||
{
|
||||
if (!AreAllSourcesConstant(operation))
|
||||
{
|
||||
@ -153,8 +153,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
EvaluateFPUnary(operation, (x) => float.IsNaN(x));
|
||||
break;
|
||||
|
||||
case Instruction.LoadConstant:
|
||||
operation.TurnIntoCopy(Cbuf(operation.GetSource(0).Value, operation.GetSource(1).Value));
|
||||
case Instruction.Load:
|
||||
if (operation.StorageKind == StorageKind.ConstantBuffer && operation.SourcesCount == 4)
|
||||
{
|
||||
int binding = operation.GetSource(0).Value;
|
||||
int fieldIndex = operation.GetSource(1).Value;
|
||||
|
||||
if (config.ResourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
|
||||
{
|
||||
int vecIndex = operation.GetSource(2).Value;
|
||||
int elemIndex = operation.GetSource(3).Value;
|
||||
int cbufOffset = vecIndex * 4 + elemIndex;
|
||||
|
||||
operation.TurnIntoCopy(Cbuf(cbufSlot, cbufOffset));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Instruction.Maximum:
|
||||
|
@ -347,21 +347,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
Operand cbufOffset = GetCbufOffset();
|
||||
Operand vecIndex = Local();
|
||||
Operand elemIndex = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ShiftRightU32, 0, vecIndex, cbufOffset, Const(2)));
|
||||
node.List.AddBefore(node, new Operation(Instruction.BitwiseAnd, 0, elemIndex, cbufOffset, Const(3)));
|
||||
|
||||
Operand[] sources = new Operand[4];
|
||||
|
||||
int cbSlot = UbeFirstCbuf + storageIndex;
|
||||
|
||||
sources[0] = Const(cbSlot);
|
||||
sources[1] = GetCbufOffset();
|
||||
sources[0] = Const(config.ResourceManager.GetConstantBufferBinding(cbSlot));
|
||||
sources[1] = Const(0);
|
||||
sources[2] = vecIndex;
|
||||
sources[3] = elemIndex;
|
||||
|
||||
config.SetUsedConstantBuffer(cbSlot);
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);
|
||||
Operation ldcOp = new Operation(Instruction.Load, StorageKind.ConstantBuffer, operation.Dest, sources);
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
RunOptimizationPasses(blocks);
|
||||
RunOptimizationPasses(blocks, config);
|
||||
|
||||
int sbUseMask = 0;
|
||||
int ubeUseMask = 0;
|
||||
@ -31,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
|
||||
|
||||
// Run optimizations one last time to remove any code that is now optimizable after above passes.
|
||||
RunOptimizationPasses(blocks);
|
||||
RunOptimizationPasses(blocks, config);
|
||||
}
|
||||
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks)
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
bool modified;
|
||||
|
||||
@ -73,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
ConstantFolding.RunPass(operation);
|
||||
ConstantFolding.RunPass(config, operation);
|
||||
Simplification.RunPass(operation);
|
||||
|
||||
if (DestIsLocalVar(operation))
|
||||
|
126
src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
Normal file
126
src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class ResourceManager
|
||||
{
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
private readonly ShaderProperties _properties;
|
||||
private readonly string _stagePrefix;
|
||||
|
||||
private readonly int[] _cbSlotToBindingMap;
|
||||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
_properties = properties;
|
||||
_stagePrefix = GetShaderStagePrefix(stage);
|
||||
|
||||
_cbSlotToBindingMap = new int[18];
|
||||
_cbSlotToBindingMap.AsSpan().Fill(-1);
|
||||
|
||||
_usedConstantBufferBindings = new HashSet<int>();
|
||||
|
||||
properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
|
||||
}
|
||||
|
||||
public int GetConstantBufferBinding(int slot)
|
||||
{
|
||||
int binding = _cbSlotToBindingMap[slot];
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
|
||||
_cbSlotToBindingMap[slot] = binding;
|
||||
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
|
||||
AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
|
||||
}
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
public bool TryGetConstantBufferSlot(int binding, out int slot)
|
||||
{
|
||||
for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
|
||||
{
|
||||
if (_cbSlotToBindingMap[slot] == binding)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
slot = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetUsedConstantBufferBinding(int binding)
|
||||
{
|
||||
_usedConstantBufferBindings.Add(binding);
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetConstantBufferDescriptors()
|
||||
{
|
||||
var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
|
||||
|
||||
int descriptorIndex = 0;
|
||||
|
||||
for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
|
||||
{
|
||||
int binding = _cbSlotToBindingMap[slot];
|
||||
|
||||
if (binding >= 0 && _usedConstantBufferBindings.Contains(binding))
|
||||
{
|
||||
descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot);
|
||||
}
|
||||
}
|
||||
|
||||
if (descriptors.Length != descriptorIndex)
|
||||
{
|
||||
Array.Resize(ref descriptors, descriptorIndex);
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
private void AddNewConstantBuffer(int binding, string name)
|
||||
{
|
||||
StructureType type = new StructureType(new[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
|
||||
});
|
||||
|
||||
_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
|
||||
}
|
||||
|
||||
public void InheritFrom(ResourceManager other)
|
||||
{
|
||||
for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
|
||||
{
|
||||
int binding = other._cbSlotToBindingMap[i];
|
||||
|
||||
if (binding >= 0)
|
||||
{
|
||||
_cbSlotToBindingMap[i] = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetShaderStagePrefix(ShaderStage stage)
|
||||
{
|
||||
uint index = (uint)stage;
|
||||
|
||||
if (index >= _stagePrefixes.Length)
|
||||
{
|
||||
return "invalid";
|
||||
}
|
||||
|
||||
return _stagePrefixes[index];
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
@ -16,6 +15,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
bool isVertexShader = config.Stage == ShaderStage.Vertex;
|
||||
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
|
||||
bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
@ -45,6 +45,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
if (hasVectorIndexingBug)
|
||||
{
|
||||
InsertVectorComponentSelect(node, config);
|
||||
}
|
||||
|
||||
LinkedListNode<INode> nextNode = node.Next;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
@ -71,6 +76,84 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
private static void InsertVectorComponentSelect(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
if (operation.Inst != Instruction.Load ||
|
||||
operation.StorageKind != StorageKind.ConstantBuffer ||
|
||||
operation.SourcesCount < 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand bindingIndex = operation.GetSource(0);
|
||||
Operand fieldIndex = operation.GetSource(1);
|
||||
Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
|
||||
|
||||
if (bindingIndex.Type != OperandType.Constant ||
|
||||
fieldIndex.Type != OperandType.Constant ||
|
||||
elemIndex.Type == OperandType.Constant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BufferDefinition buffer = config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
int elemCount = (field.Type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1
|
||||
};
|
||||
|
||||
if (elemCount == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand result = null;
|
||||
|
||||
for (int i = 0; i < elemCount; i++)
|
||||
{
|
||||
Operand value = Local();
|
||||
Operand[] inputs = new Operand[operation.SourcesCount];
|
||||
|
||||
for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
|
||||
{
|
||||
inputs[srcIndex] = operation.GetSource(srcIndex);
|
||||
}
|
||||
|
||||
inputs[inputs.Length - 1] = Const(i);
|
||||
|
||||
Operation loadOp = new Operation(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
|
||||
|
||||
node.List.AddBefore(node, loadOp);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand isCurrentIndex = Local();
|
||||
Operand selection = Local();
|
||||
|
||||
Operation compareOp = new Operation(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
|
||||
Operation selectOp = new Operation(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
|
||||
|
||||
node.List.AddBefore(node, compareOp);
|
||||
node.List.AddBefore(node, selectOp);
|
||||
|
||||
result = selection;
|
||||
}
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(result);
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
@ -90,6 +173,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return local;
|
||||
}
|
||||
|
||||
Operand PrependStorageOperation(Instruction inst, StorageKind storageKind, params Operand[] sources)
|
||||
{
|
||||
Operand local = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(inst, storageKind, local, sources));
|
||||
|
||||
return local;
|
||||
}
|
||||
|
||||
Operand PrependExistingOperation(Operation operation)
|
||||
{
|
||||
Operand local = Local();
|
||||
@ -204,8 +296,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
cbeUseMask &= ~(1 << slot);
|
||||
|
||||
config.SetUsedConstantBuffer(cbSlot);
|
||||
|
||||
Operand previousResult = PrependExistingOperation(storageOp);
|
||||
|
||||
int cbOffset = GetConstantUbeOffset(slot);
|
||||
@ -216,18 +306,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst);
|
||||
|
||||
Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2));
|
||||
Operand vecIndex = PrependOperation(Instruction.ShiftRightU32, cbIndex, Const(2));
|
||||
Operand elemIndex = PrependOperation(Instruction.BitwiseAnd, cbIndex, Const(3));
|
||||
|
||||
Operand[] sourcesCb = new Operand[operation.SourcesCount];
|
||||
Operand[] sourcesCb = new Operand[4];
|
||||
|
||||
sourcesCb[0] = Const(cbSlot);
|
||||
sourcesCb[1] = cbIndex;
|
||||
sourcesCb[0] = Const(config.ResourceManager.GetConstantBufferBinding(cbSlot));
|
||||
sourcesCb[1] = Const(0);
|
||||
sourcesCb[2] = vecIndex;
|
||||
sourcesCb[3] = elemIndex;
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sourcesCb[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb);
|
||||
Operand ldcResult = PrependStorageOperation(Instruction.Load, StorageKind.ConstantBuffer, sourcesCb);
|
||||
|
||||
storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult);
|
||||
}
|
||||
|
@ -39,6 +39,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public TranslationOptions Options { get; }
|
||||
|
||||
public ShaderProperties Properties { get; }
|
||||
|
||||
public ResourceManager ResourceManager { get; }
|
||||
|
||||
public bool TransformFeedbackEnabled { get; }
|
||||
|
||||
private TransformFeedbackOutput[] _transformFeedbackOutputs;
|
||||
@ -109,7 +113,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public int AccessibleStorageBuffersMask { get; private set; }
|
||||
public int AccessibleConstantBuffersMask { get; private set; }
|
||||
|
||||
private int _usedConstantBuffers;
|
||||
private int _usedStorageBuffers;
|
||||
private int _usedStorageBuffersWrite;
|
||||
|
||||
@ -128,20 +131,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
private readonly Dictionary<int, int> _sbSlots;
|
||||
private readonly Dictionary<int, int> _sbSlotsReverse;
|
||||
|
||||
private BufferDescriptor[] _cachedConstantBufferDescriptors;
|
||||
private BufferDescriptor[] _cachedStorageBufferDescriptors;
|
||||
private TextureDescriptor[] _cachedTextureDescriptors;
|
||||
private TextureDescriptor[] _cachedImageDescriptors;
|
||||
|
||||
private int _firstConstantBufferBinding;
|
||||
private int _firstStorageBufferBinding;
|
||||
|
||||
public int FirstConstantBufferBinding => _firstConstantBufferBinding;
|
||||
public int FirstStorageBufferBinding => _firstStorageBufferBinding;
|
||||
|
||||
public ShaderConfig(IGpuAccessor gpuAccessor, TranslationOptions options)
|
||||
public ShaderConfig(ShaderStage stage, IGpuAccessor gpuAccessor, TranslationOptions options)
|
||||
{
|
||||
Stage = ShaderStage.Compute;
|
||||
Stage = stage;
|
||||
GpuAccessor = gpuAccessor;
|
||||
Options = options;
|
||||
|
||||
@ -158,6 +158,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
_sbSlots = new Dictionary<int, int>();
|
||||
_sbSlotsReverse = new Dictionary<int, int>();
|
||||
|
||||
Properties = new ShaderProperties();
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, Properties);
|
||||
}
|
||||
|
||||
public ShaderConfig(
|
||||
@ -165,9 +168,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
OutputTopology outputTopology,
|
||||
int maxOutputVertices,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TranslationOptions options) : this(gpuAccessor, options)
|
||||
TranslationOptions options) : this(stage, gpuAccessor, options)
|
||||
{
|
||||
Stage = stage;
|
||||
ThreadsPerInputPrimitive = 1;
|
||||
OutputTopology = outputTopology;
|
||||
MaxOutputVertices = maxOutputVertices;
|
||||
@ -179,9 +181,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
|
||||
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(header.Stage, gpuAccessor, options)
|
||||
{
|
||||
Stage = header.Stage;
|
||||
GpPassthrough = header.Stage == ShaderStage.Geometry && header.GpPassthrough;
|
||||
ThreadsPerInputPrimitive = header.ThreadsPerInputPrimitive;
|
||||
OutputTopology = header.OutputTopology;
|
||||
@ -428,12 +429,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
public void InheritFrom(ShaderConfig other)
|
||||
{
|
||||
ResourceManager.InheritFrom(other.ResourceManager);
|
||||
|
||||
ClipDistancesWritten |= other.ClipDistancesWritten;
|
||||
UsedFeatures |= other.UsedFeatures;
|
||||
|
||||
UsedInputAttributes |= other.UsedInputAttributes;
|
||||
UsedOutputAttributes |= other.UsedOutputAttributes;
|
||||
_usedConstantBuffers |= other._usedConstantBuffers;
|
||||
_usedStorageBuffers |= other._usedStorageBuffers;
|
||||
_usedStorageBuffersWrite |= other._usedStorageBuffersWrite;
|
||||
|
||||
@ -641,11 +643,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
AccessibleConstantBuffersMask = ubeMask;
|
||||
}
|
||||
|
||||
public void SetUsedConstantBuffer(int slot)
|
||||
{
|
||||
_usedConstantBuffers |= 1 << slot;
|
||||
}
|
||||
|
||||
public void SetUsedStorageBuffer(int slot, bool write)
|
||||
{
|
||||
int mask = 1 << slot;
|
||||
@ -762,27 +759,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return meta;
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetConstantBufferDescriptors()
|
||||
{
|
||||
if (_cachedConstantBufferDescriptors != null)
|
||||
{
|
||||
return _cachedConstantBufferDescriptors;
|
||||
}
|
||||
|
||||
int usedMask = _usedConstantBuffers;
|
||||
|
||||
if (UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
|
||||
}
|
||||
|
||||
return _cachedConstantBufferDescriptors = GetUniformBufferDescriptors(
|
||||
usedMask,
|
||||
UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
|
||||
out _firstConstantBufferBinding,
|
||||
GpuAccessor.QueryBindingConstantBuffer);
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetStorageBufferDescriptors()
|
||||
{
|
||||
if (_cachedStorageBufferDescriptors != null)
|
||||
@ -798,47 +774,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryBindingStorageBuffer);
|
||||
}
|
||||
|
||||
private static BufferDescriptor[] GetUniformBufferDescriptors(int usedMask, bool isArray, out int firstBinding, Func<int, int> getBindingCallback)
|
||||
{
|
||||
firstBinding = 0;
|
||||
int lastSlot = -1;
|
||||
bool hasFirstBinding = false;
|
||||
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
|
||||
|
||||
for (int i = 0; i < descriptors.Length; i++)
|
||||
{
|
||||
int slot = BitOperations.TrailingZeroCount(usedMask);
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
// The next array entries also consumes bindings, even if they are unused.
|
||||
for (int j = lastSlot + 1; j < slot; j++)
|
||||
{
|
||||
int binding = getBindingCallback(j);
|
||||
|
||||
if (!hasFirstBinding)
|
||||
{
|
||||
firstBinding = binding;
|
||||
hasFirstBinding = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastSlot = slot;
|
||||
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
|
||||
|
||||
if (!hasFirstBinding)
|
||||
{
|
||||
firstBinding = descriptors[i].Binding;
|
||||
hasFirstBinding = true;
|
||||
}
|
||||
|
||||
usedMask &= ~(1 << slot);
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
private BufferDescriptor[] GetStorageBufferDescriptors(
|
||||
int usedMask,
|
||||
int writtenMask,
|
||||
@ -1009,7 +944,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||
{
|
||||
return new ShaderProgramInfo(
|
||||
GetConstantBufferDescriptors(),
|
||||
ResourceManager.GetConstantBufferDescriptors(),
|
||||
GetStorageBufferDescriptors(),
|
||||
GetTextureDescriptors(),
|
||||
GetImageDescriptors(),
|
||||
|
@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
if (options.Flags.HasFlag(TranslationFlags.Compute))
|
||||
{
|
||||
config = new ShaderConfig(gpuAccessor, options);
|
||||
config = new ShaderConfig(ShaderStage.Compute, gpuAccessor, options);
|
||||
|
||||
program = Decoder.Decode(config, address);
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -95,16 +96,27 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
|
||||
public BufferHandle CreateWithHandle(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
BufferAllocationType baseType = BufferAllocationType.HostMapped,
|
||||
BufferHandle storageHint = default)
|
||||
{
|
||||
return CreateWithHandle(gd, size, out _, baseType, storageHint);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, out BufferHolder holder, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
|
||||
public BufferHandle CreateWithHandle(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
out BufferHolder holder,
|
||||
BufferAllocationType baseType = BufferAllocationType.HostMapped,
|
||||
BufferHandle storageHint = default)
|
||||
{
|
||||
holder = Create(gd, size, baseType: baseType, storageHint: storageHint);
|
||||
if (holder == null)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Gpu, $"Failed to create buffer with size 0x{size:X} and type \"{baseType}\".");
|
||||
|
||||
return BufferHandle.Null;
|
||||
}
|
||||
|
||||
|
@ -372,8 +372,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private void UpdateAndBind(CommandBufferScoped cbs, int setIndex, PipelineBindPoint pbp)
|
||||
{
|
||||
var program = _program;
|
||||
int stagesCount = program.Bindings[setIndex].Length;
|
||||
if (stagesCount == 0 && setIndex != PipelineBase.UniformSetIndex)
|
||||
var bindingSegments = program.BindingSegments[setIndex];
|
||||
|
||||
if (bindingSegments.Length == 0 && setIndex != PipelineBase.UniformSetIndex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -410,125 +411,113 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
for (int stageIndex = 0; stageIndex < stagesCount; stageIndex++)
|
||||
foreach (ResourceBindingSegment segment in bindingSegments)
|
||||
{
|
||||
var stageBindings = program.Bindings[setIndex][stageIndex];
|
||||
int bindingsCount = stageBindings.Length;
|
||||
int count;
|
||||
int binding = segment.Binding;
|
||||
int count = segment.Count;
|
||||
|
||||
for (int bindingIndex = 0; bindingIndex < bindingsCount; bindingIndex += count)
|
||||
if (setIndex == PipelineBase.UniformSetIndex)
|
||||
{
|
||||
int binding = stageBindings[bindingIndex];
|
||||
count = 1;
|
||||
|
||||
while (bindingIndex + count < bindingsCount && stageBindings[bindingIndex + count] == binding + count)
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
count++;
|
||||
int index = binding + i;
|
||||
|
||||
if (!_uniformSet[index])
|
||||
{
|
||||
UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer);
|
||||
|
||||
_uniformSet[index] = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (setIndex == PipelineBase.UniformSetIndex)
|
||||
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
||||
dsc.UpdateBuffers(0, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
|
||||
}
|
||||
else if (setIndex == PipelineBase.StorageSetIndex)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int index = binding + i;
|
||||
|
||||
if (!_storageSet[index])
|
||||
{
|
||||
UpdateBuffer(cbs, ref _storageBuffers[index], _storageBufferRefs[index], dummyBuffer);
|
||||
|
||||
_storageSet[index] = true;
|
||||
}
|
||||
}
|
||||
|
||||
ReadOnlySpan<DescriptorBufferInfo> storageBuffers = _storageBuffers;
|
||||
if (program.HasMinimalLayout)
|
||||
{
|
||||
dsc.UpdateBuffers(0, binding, storageBuffers.Slice(binding, count), DescriptorType.StorageBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
dsc.UpdateStorageBuffers(0, binding, storageBuffers.Slice(binding, count));
|
||||
}
|
||||
}
|
||||
else if (setIndex == PipelineBase.TextureSetIndex)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
{
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int index = binding + i;
|
||||
ref var texture = ref textures[i];
|
||||
|
||||
if (!_uniformSet[index])
|
||||
texture.ImageView = _textureRefs[binding + i]?.Get(cbs).Value ?? default;
|
||||
texture.Sampler = _samplerRefs[binding + i]?.Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer);
|
||||
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
||||
}
|
||||
|
||||
_uniformSet[index] = true;
|
||||
if (texture.Sampler.Handle == 0)
|
||||
{
|
||||
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
||||
}
|
||||
}
|
||||
|
||||
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
||||
dsc.UpdateBuffers(0, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
|
||||
dsc.UpdateImages(0, binding, textures.Slice(0, count), DescriptorType.CombinedImageSampler);
|
||||
}
|
||||
else if (setIndex == PipelineBase.StorageSetIndex)
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int index = binding + i;
|
||||
|
||||
if (!_storageSet[index])
|
||||
{
|
||||
UpdateBuffer(cbs, ref _storageBuffers[index], _storageBufferRefs[index], dummyBuffer);
|
||||
|
||||
_storageSet[index] = true;
|
||||
}
|
||||
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs) ?? default;
|
||||
}
|
||||
|
||||
ReadOnlySpan<DescriptorBufferInfo> storageBuffers = _storageBuffers;
|
||||
if (program.HasMinimalLayout)
|
||||
{
|
||||
dsc.UpdateBuffers(0, binding, storageBuffers.Slice(binding, count), DescriptorType.StorageBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
dsc.UpdateStorageBuffers(0, binding, storageBuffers.Slice(binding, count));
|
||||
}
|
||||
dsc.UpdateBufferImages(0, binding, bufferTextures.Slice(0, count), DescriptorType.UniformTexelBuffer);
|
||||
}
|
||||
else if (setIndex == PipelineBase.TextureSetIndex)
|
||||
}
|
||||
else if (setIndex == PipelineBase.ImageSetIndex)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
{
|
||||
if (((uint)binding % (Constants.MaxTexturesPerStage * 2)) < Constants.MaxTexturesPerStage || program.HasMinimalLayout)
|
||||
Span<DescriptorImageInfo> images = _images;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Span<DescriptorImageInfo> textures = _textures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
ref var texture = ref textures[i];
|
||||
|
||||
texture.ImageView = _textureRefs[binding + i]?.Get(cbs).Value ?? default;
|
||||
texture.Sampler = _samplerRefs[binding + i]?.Get(cbs).Value ?? default;
|
||||
|
||||
if (texture.ImageView.Handle == 0)
|
||||
{
|
||||
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
|
||||
}
|
||||
|
||||
if (texture.Sampler.Handle == 0)
|
||||
{
|
||||
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
|
||||
}
|
||||
}
|
||||
|
||||
dsc.UpdateImages(0, binding, textures.Slice(0, count), DescriptorType.CombinedImageSampler);
|
||||
images[i].ImageView = _imageRefs[binding + i]?.Get(cbs).Value ?? default;
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferTextures = _bufferTextures;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs) ?? default;
|
||||
}
|
||||
|
||||
dsc.UpdateBufferImages(0, binding, bufferTextures.Slice(0, count), DescriptorType.UniformTexelBuffer);
|
||||
}
|
||||
dsc.UpdateImages(0, binding, images.Slice(0, count), DescriptorType.StorageImage);
|
||||
}
|
||||
else if (setIndex == PipelineBase.ImageSetIndex)
|
||||
else
|
||||
{
|
||||
if (((uint)binding % (Constants.MaxImagesPerStage * 2)) < Constants.MaxImagesPerStage || program.HasMinimalLayout)
|
||||
Span<BufferView> bufferImages = _bufferImages;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
Span<DescriptorImageInfo> images = _images;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
images[i].ImageView = _imageRefs[binding + i]?.Get(cbs).Value ?? default;
|
||||
}
|
||||
|
||||
dsc.UpdateImages(0, binding, images.Slice(0, count), DescriptorType.StorageImage);
|
||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i]) ?? default;
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<BufferView> bufferImages = _bufferImages;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
bufferImages[i] = _bufferImageRefs[binding + i]?.GetBufferView(cbs, _bufferImageFormats[binding + i]) ?? default;
|
||||
}
|
||||
|
||||
dsc.UpdateBufferImages(0, binding, bufferImages.Slice(0, count), DescriptorType.StorageTexelBuffer);
|
||||
}
|
||||
dsc.UpdateBufferImages(0, binding, bufferImages.Slice(0, count), DescriptorType.StorageTexelBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -568,9 +557,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void UpdateAndBindUniformBufferPd(CommandBufferScoped cbs, PipelineBindPoint pbp)
|
||||
{
|
||||
var dummyBuffer = _dummyBuffer?.GetBuffer();
|
||||
int stagesCount = _program.Bindings[PipelineBase.UniformSetIndex].Length;
|
||||
|
||||
if (!_uniformSet[0])
|
||||
{
|
||||
Span<DescriptorBufferInfo> uniformBuffer = stackalloc DescriptorBufferInfo[1];
|
||||
@ -587,41 +573,32 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
UpdateBuffers(cbs, pbp, 0, uniformBuffer, DescriptorType.UniformBuffer);
|
||||
}
|
||||
|
||||
for (int stageIndex = 0; stageIndex < stagesCount; stageIndex++)
|
||||
var bindingSegments = _program.BindingSegments[PipelineBase.UniformSetIndex];
|
||||
var dummyBuffer = _dummyBuffer?.GetBuffer();
|
||||
|
||||
foreach (ResourceBindingSegment segment in bindingSegments)
|
||||
{
|
||||
var stageBindings = _program.Bindings[PipelineBase.UniformSetIndex][stageIndex];
|
||||
int bindingsCount = stageBindings.Length;
|
||||
int count;
|
||||
int binding = segment.Binding;
|
||||
int count = segment.Count;
|
||||
|
||||
for (int bindingIndex = 0; bindingIndex < bindingsCount; bindingIndex += count)
|
||||
bool doUpdate = false;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int binding = stageBindings[bindingIndex];
|
||||
count = 1;
|
||||
int index = binding + i;
|
||||
|
||||
while (bindingIndex + count < bindingsCount && stageBindings[bindingIndex + count] == binding + count)
|
||||
if (!_uniformSet[index])
|
||||
{
|
||||
count++;
|
||||
UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer);
|
||||
_uniformSet[index] = true;
|
||||
doUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
bool doUpdate = false;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
int index = binding + i;
|
||||
|
||||
if (!_uniformSet[index])
|
||||
{
|
||||
UpdateBuffer(cbs, ref _uniformBuffers[index], _uniformBufferRefs[index], dummyBuffer);
|
||||
_uniformSet[index] = true;
|
||||
doUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (doUpdate)
|
||||
{
|
||||
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
||||
UpdateBuffers(cbs, pbp, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
|
||||
}
|
||||
if (doUpdate)
|
||||
{
|
||||
ReadOnlySpan<DescriptorBufferInfo> uniformBuffers = _uniformBuffers;
|
||||
UpdateBuffers(cbs, pbp, binding, uniformBuffers.Slice(binding, count), DescriptorType.UniformBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -54,29 +54,29 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
|
||||
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
|
||||
|
||||
var computeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
var scalingResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
var sharpeningBindings = new ShaderBindings(
|
||||
new[] { 2, 3, 4 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
var sharpeningResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 3)
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 4)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
_sampler = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(scalingShader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
new ShaderSource(scalingShader, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, scalingResourceLayout);
|
||||
|
||||
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(sharpeningShader, sharpeningBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
new ShaderSource(sharpeningShader, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, sharpeningResourceLayout);
|
||||
}
|
||||
|
||||
public void Run(
|
||||
@ -160,10 +160,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
// Sharpening pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_sharpeningProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _intermediaryTexture, _sampler);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float));
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) });
|
||||
_pipeline.SetImage(0, destinationTexture);
|
||||
|
@ -38,18 +38,17 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
|
||||
var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv");
|
||||
|
||||
var computeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
var resourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(shader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
new ShaderSource(shader, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, resourceLayout);
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
|
||||
|
@ -77,23 +77,23 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
|
||||
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
|
||||
|
||||
var edgeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
var edgeResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
var blendBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1, 3, 4 },
|
||||
new[] { 0 });
|
||||
var blendResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 4)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
var neighbourBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1, 3 },
|
||||
new[] { 0 });
|
||||
var neighbourResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
@ -117,18 +117,18 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
|
||||
_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(edgeShader, edgeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
new ShaderSource(edgeShader, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, edgeResourceLayout, new[] { specInfo });
|
||||
|
||||
_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(blendShader, blendBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
new ShaderSource(blendShader, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, blendResourceLayout, new[] { specInfo });
|
||||
|
||||
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(neighbourShader, neighbourBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
new ShaderSource(neighbourShader, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, neighbourResourceLayout, new[] { specInfo });
|
||||
}
|
||||
|
||||
public void DeletePipelines()
|
||||
|
@ -36,6 +36,56 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
};
|
||||
}
|
||||
|
||||
public static ShaderStageFlags Convert(this ResourceStages stages)
|
||||
{
|
||||
ShaderStageFlags stageFlags = stages.HasFlag(ResourceStages.Compute)
|
||||
? ShaderStageFlags.ComputeBit
|
||||
: ShaderStageFlags.None;
|
||||
|
||||
if (stages.HasFlag(ResourceStages.Vertex))
|
||||
{
|
||||
stageFlags |= ShaderStageFlags.VertexBit;
|
||||
}
|
||||
|
||||
if (stages.HasFlag(ResourceStages.TessellationControl))
|
||||
{
|
||||
stageFlags |= ShaderStageFlags.TessellationControlBit;
|
||||
}
|
||||
|
||||
if (stages.HasFlag(ResourceStages.TessellationEvaluation))
|
||||
{
|
||||
stageFlags |= ShaderStageFlags.TessellationEvaluationBit;
|
||||
}
|
||||
|
||||
if (stages.HasFlag(ResourceStages.Geometry))
|
||||
{
|
||||
stageFlags |= ShaderStageFlags.GeometryBit;
|
||||
}
|
||||
|
||||
if (stages.HasFlag(ResourceStages.Fragment))
|
||||
{
|
||||
stageFlags |= ShaderStageFlags.FragmentBit;
|
||||
}
|
||||
|
||||
return stageFlags;
|
||||
}
|
||||
|
||||
public static DescriptorType Convert(this ResourceType type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
ResourceType.UniformBuffer => DescriptorType.UniformBuffer,
|
||||
ResourceType.StorageBuffer => DescriptorType.StorageBuffer,
|
||||
ResourceType.Texture => DescriptorType.SampledImage,
|
||||
ResourceType.Sampler => DescriptorType.Sampler,
|
||||
ResourceType.TextureAndSampler => DescriptorType.CombinedImageSampler,
|
||||
ResourceType.Image => DescriptorType.StorageImage,
|
||||
ResourceType.BufferTexture => DescriptorType.UniformTexelBuffer,
|
||||
ResourceType.BufferImage => DescriptorType.StorageTexelBuffer,
|
||||
_ => throw new ArgumentException($"Invalid resource type \"{type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
public static SamplerAddressMode Convert(this AddressMode mode)
|
||||
{
|
||||
return mode switch
|
||||
@ -48,7 +98,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
AddressMode.ClampToBorder => SamplerAddressMode.ClampToBorder,
|
||||
AddressMode.MirroredRepeat => SamplerAddressMode.MirroredRepeat,
|
||||
AddressMode.ClampToEdge => SamplerAddressMode.ClampToEdge,
|
||||
_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
|
||||
_ => LogInvalidAndReturn(mode, nameof(AddressMode), SamplerAddressMode.ClampToEdge) // TODO: Should be clamp.
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -55,192 +55,168 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_samplerLinear = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
_samplerNearest = gd.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Nearest, MagFilter.Nearest));
|
||||
|
||||
var blitVertexBindings = new ShaderBindings(
|
||||
new[] { 1 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
|
||||
var blitFragmentBindings = new ShaderBindings(
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>(),
|
||||
new[] { 0 },
|
||||
Array.Empty<int>());
|
||||
var blitResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1)
|
||||
.Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
|
||||
|
||||
_programColorBlit = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorBlitFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
_programColorBlitMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorBlitMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
_programColorBlitClearAlpha = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorBlitClearAlphaFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
var colorClearFragmentBindings = new ShaderBindings(
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
var colorClearResourceLayout = new ResourceLayoutBuilder().Add(ResourceStages.Vertex, ResourceType.UniformBuffer, 1).Build();
|
||||
|
||||
_programColorClearF = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorClearFFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorClearFFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorClearResourceLayout);
|
||||
|
||||
_programColorClearSI = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorClearSIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorClearSIFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorClearResourceLayout);
|
||||
|
||||
_programColorClearUI = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorClearUIFragmentShaderSource, colorClearFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorClearVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorClearUIFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorClearResourceLayout);
|
||||
|
||||
var strideChangeBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
var strideChangeResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
||||
|
||||
_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, strideChangeResourceLayout);
|
||||
|
||||
var colorCopyBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 0 },
|
||||
new[] { 0 });
|
||||
var colorCopyResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
|
||||
|
||||
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorCopyShorteningComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorCopyShorteningComputeShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, colorCopyResourceLayout);
|
||||
|
||||
_programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, colorCopyResourceLayout);
|
||||
|
||||
_programColorCopyWidening = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorCopyWideningComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorCopyWideningComputeShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, colorCopyResourceLayout);
|
||||
|
||||
var colorDrawToMsVertexBindings = new ShaderBindings(
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
|
||||
var colorDrawToMsFragmentBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 0 },
|
||||
Array.Empty<int>());
|
||||
var colorDrawToMsResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Fragment, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Fragment, ResourceType.TextureAndSampler, 0).Build();
|
||||
|
||||
_programColorDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorDrawToMsResourceLayout);
|
||||
|
||||
var convertD32S8ToD24S8Bindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
||||
|
||||
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ConvertD32S8ToD24S8ShaderSource, convertD32S8ToD24S8Bindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ConvertD32S8ToD24S8ShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, convertD32S8ToD24S8ResourceLayout);
|
||||
|
||||
var convertIndexBufferBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
|
||||
|
||||
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ConvertIndexBufferShaderSource, convertIndexBufferBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ConvertIndexBufferShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, convertIndexBufferResourceLayout);
|
||||
|
||||
var convertIndirectDataBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2, 3 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
|
||||
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
|
||||
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
|
||||
|
||||
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ConvertIndirectDataShaderSource, convertIndirectDataBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ConvertIndirectDataShaderSource, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
}, convertIndirectDataResourceLayout);
|
||||
|
||||
_programDepthBlit = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthBlitFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
_programDepthBlitMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthBlitMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
_programDepthDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthDrawToMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorDrawToMsResourceLayout);
|
||||
|
||||
_programDepthDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthDrawToNonMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.DepthDrawToNonMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorDrawToMsResourceLayout);
|
||||
|
||||
if (gd.Capabilities.SupportsShaderStencilExport)
|
||||
{
|
||||
_programStencilBlit = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilBlitFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilBlitFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
_programStencilBlitMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, blitVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilBlitMsFragmentShaderSource, blitFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorBlitVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilBlitMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, blitResourceLayout);
|
||||
|
||||
_programStencilDrawToMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilDrawToMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorDrawToMsResourceLayout);
|
||||
|
||||
_programStencilDrawToNonMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, colorDrawToMsVertexBindings, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilDrawToNonMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsVertexShaderSource, ShaderStage.Vertex, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.StencilDrawToNonMsFragmentShaderSource, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
}, colorDrawToMsResourceLayout);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,52 +1,101 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class PipelineLayoutCache
|
||||
{
|
||||
private readonly PipelineLayoutCacheEntry[] _plce;
|
||||
private readonly List<PipelineLayoutCacheEntry> _plceMinimal;
|
||||
private readonly struct PlceKey : IEquatable<PlceKey>
|
||||
{
|
||||
public readonly ReadOnlyCollection<ResourceDescriptorCollection> SetDescriptors;
|
||||
public readonly bool UsePushDescriptors;
|
||||
|
||||
public PlceKey(ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors, bool usePushDescriptors)
|
||||
{
|
||||
SetDescriptors = setDescriptors;
|
||||
UsePushDescriptors = usePushDescriptors;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
HashCode hasher = new HashCode();
|
||||
|
||||
if (SetDescriptors != null)
|
||||
{
|
||||
foreach (var setDescriptor in SetDescriptors)
|
||||
{
|
||||
hasher.Add(setDescriptor);
|
||||
}
|
||||
}
|
||||
|
||||
hasher.Add(UsePushDescriptors);
|
||||
|
||||
return hasher.ToHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is PlceKey other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(PlceKey other)
|
||||
{
|
||||
if ((SetDescriptors == null) != (other.SetDescriptors == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (SetDescriptors != null)
|
||||
{
|
||||
if (SetDescriptors.Count != other.SetDescriptors.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < SetDescriptors.Count; index++)
|
||||
{
|
||||
if (!SetDescriptors[index].Equals(other.SetDescriptors[index]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return UsePushDescriptors == other.UsePushDescriptors;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly ConcurrentDictionary<PlceKey, PipelineLayoutCacheEntry> _plces;
|
||||
|
||||
public PipelineLayoutCache()
|
||||
{
|
||||
_plce = new PipelineLayoutCacheEntry[1 << Constants.MaxShaderStages];
|
||||
_plceMinimal = new List<PipelineLayoutCacheEntry>();
|
||||
_plces = new ConcurrentDictionary<PlceKey, PipelineLayoutCacheEntry>();
|
||||
}
|
||||
|
||||
public PipelineLayoutCacheEntry Create(VulkanRenderer gd, Device device, ShaderSource[] shaders)
|
||||
public PipelineLayoutCacheEntry GetOrCreate(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors)
|
||||
{
|
||||
var plce = new PipelineLayoutCacheEntry(gd, device, shaders);
|
||||
_plceMinimal.Add(plce);
|
||||
return plce;
|
||||
}
|
||||
var key = new PlceKey(setDescriptors, usePushDescriptors);
|
||||
|
||||
public PipelineLayoutCacheEntry GetOrCreate(VulkanRenderer gd, Device device, uint stages, bool usePd)
|
||||
{
|
||||
if (_plce[stages] == null)
|
||||
{
|
||||
_plce[stages] = new PipelineLayoutCacheEntry(gd, device, stages, usePd);
|
||||
}
|
||||
|
||||
return _plce[stages];
|
||||
return _plces.GetOrAdd(key, (newKey) => new PipelineLayoutCacheEntry(gd, device, setDescriptors, usePushDescriptors));
|
||||
}
|
||||
|
||||
protected virtual unsafe void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
for (int i = 0; i < _plce.Length; i++)
|
||||
{
|
||||
_plce[i]?.Dispose();
|
||||
}
|
||||
|
||||
foreach (var plce in _plceMinimal)
|
||||
foreach (var plce in _plces.Values)
|
||||
{
|
||||
plce.Dispose();
|
||||
}
|
||||
|
||||
_plceMinimal.Clear();
|
||||
_plces.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
@ -16,7 +17,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly int[] _dsCacheCursor;
|
||||
private int _dsLastCbIndex;
|
||||
|
||||
private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device)
|
||||
private PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, int setsCount)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
@ -25,27 +26,24 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
for (int i = 0; i < CommandBufferPool.MaxCommandBuffers; i++)
|
||||
{
|
||||
_dsCache[i] = new List<Auto<DescriptorSetCollection>>[PipelineBase.DescriptorSetLayouts];
|
||||
_dsCache[i] = new List<Auto<DescriptorSetCollection>>[setsCount];
|
||||
|
||||
for (int j = 0; j < PipelineBase.DescriptorSetLayouts; j++)
|
||||
for (int j = 0; j < _dsCache[i].Length; j++)
|
||||
{
|
||||
_dsCache[i][j] = new List<Auto<DescriptorSetCollection>>();
|
||||
}
|
||||
}
|
||||
|
||||
_dsCacheCursor = new int[PipelineBase.DescriptorSetLayouts];
|
||||
_dsCacheCursor = new int[setsCount];
|
||||
}
|
||||
|
||||
public PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, uint stages, bool usePd) : this(gd, device)
|
||||
public PipelineLayoutCacheEntry(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
||||
{
|
||||
DescriptorSetLayouts = PipelineLayoutFactory.Create(gd, device, stages, usePd, out var pipelineLayout);
|
||||
PipelineLayout = pipelineLayout;
|
||||
}
|
||||
|
||||
public PipelineLayoutCacheEntry(VulkanRenderer gd, Device device, ShaderSource[] shaders) : this(gd, device)
|
||||
{
|
||||
DescriptorSetLayouts = PipelineLayoutFactory.CreateMinimal(gd, device, shaders, out var pipelineLayout);
|
||||
PipelineLayout = pipelineLayout;
|
||||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewDescriptorSetCollection(
|
||||
@ -58,7 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_dsLastCbIndex = commandBufferIndex;
|
||||
|
||||
for (int i = 0; i < PipelineBase.DescriptorSetLayouts; i++)
|
||||
for (int i = 0; i < _dsCacheCursor.Length; i++)
|
||||
{
|
||||
_dsCacheCursor[i] = 0;
|
||||
}
|
||||
|
@ -1,257 +1,74 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
static class PipelineLayoutFactory
|
||||
{
|
||||
private const ShaderStageFlags SupportBufferStages =
|
||||
ShaderStageFlags.VertexBit |
|
||||
ShaderStageFlags.FragmentBit |
|
||||
ShaderStageFlags.ComputeBit;
|
||||
|
||||
private static ShaderStageFlags ActiveStages(uint stages)
|
||||
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors)
|
||||
{
|
||||
ShaderStageFlags stageFlags = 0;
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||
|
||||
while (stages != 0)
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
for (int setIndex = 0; setIndex < setDescriptors.Count; setIndex++)
|
||||
{
|
||||
int stage = BitOperations.TrailingZeroCount(stages);
|
||||
stages &= ~(1u << stage);
|
||||
ResourceDescriptorCollection rdc = setDescriptors[setIndex];
|
||||
|
||||
stageFlags |= stage switch
|
||||
ResourceStages activeStages = ResourceStages.None;
|
||||
|
||||
if (isMoltenVk)
|
||||
{
|
||||
1 => ShaderStageFlags.FragmentBit,
|
||||
2 => ShaderStageFlags.GeometryBit,
|
||||
3 => ShaderStageFlags.TessellationControlBit,
|
||||
4 => ShaderStageFlags.TessellationEvaluationBit,
|
||||
_ => ShaderStageFlags.VertexBit | ShaderStageFlags.ComputeBit
|
||||
};
|
||||
}
|
||||
|
||||
return stageFlags;
|
||||
}
|
||||
|
||||
public static unsafe DescriptorSetLayout[] Create(VulkanRenderer gd, Device device, uint stages, bool usePd, out PipelineLayout layout)
|
||||
{
|
||||
int stagesCount = BitOperations.PopCount(stages);
|
||||
|
||||
int uCount = Constants.MaxUniformBuffersPerStage * stagesCount + 1;
|
||||
int tCount = Constants.MaxTexturesPerStage * 2 * stagesCount;
|
||||
int iCount = Constants.MaxImagesPerStage * 2 * stagesCount;
|
||||
|
||||
DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount];
|
||||
DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[stagesCount];
|
||||
DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount];
|
||||
DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount];
|
||||
|
||||
uLayoutBindings[0] = new DescriptorSetLayoutBinding
|
||||
{
|
||||
Binding = 0,
|
||||
DescriptorType = DescriptorType.UniformBuffer,
|
||||
DescriptorCount = 1,
|
||||
StageFlags = SupportBufferStages
|
||||
};
|
||||
|
||||
int iter = 0;
|
||||
var activeStages = ActiveStages(stages);
|
||||
|
||||
while (stages != 0)
|
||||
{
|
||||
int stage = BitOperations.TrailingZeroCount(stages);
|
||||
stages &= ~(1u << stage);
|
||||
|
||||
var stageFlags = stage switch
|
||||
{
|
||||
1 => ShaderStageFlags.FragmentBit,
|
||||
2 => ShaderStageFlags.GeometryBit,
|
||||
3 => ShaderStageFlags.TessellationControlBit,
|
||||
4 => ShaderStageFlags.TessellationEvaluationBit,
|
||||
_ => ShaderStageFlags.VertexBit | ShaderStageFlags.ComputeBit
|
||||
};
|
||||
|
||||
void Set(DescriptorSetLayoutBinding* bindings, int maxPerStage, DescriptorType type, int start, int skip)
|
||||
{
|
||||
int totalPerStage = maxPerStage * skip;
|
||||
|
||||
for (int i = 0; i < maxPerStage; i++)
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
{
|
||||
bindings[start + iter * totalPerStage + i] = new DescriptorSetLayoutBinding
|
||||
{
|
||||
Binding = (uint)(start + stage * totalPerStage + i),
|
||||
DescriptorType = type,
|
||||
DescriptorCount = 1,
|
||||
StageFlags = stageFlags
|
||||
};
|
||||
activeStages |= rdc.Descriptors[descIndex].Stages;
|
||||
}
|
||||
}
|
||||
|
||||
void SetStorage(DescriptorSetLayoutBinding* bindings, int maxPerStage, int start = 0)
|
||||
{
|
||||
// There's a bug on MoltenVK where using the same buffer across different stages
|
||||
// causes invalid resource errors, allow the binding on all active stages as workaround.
|
||||
var flags = gd.IsMoltenVk ? activeStages : stageFlags;
|
||||
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
||||
|
||||
bindings[start + iter] = new DescriptorSetLayoutBinding
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
{
|
||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||
|
||||
ResourceStages stages = descriptor.Stages;
|
||||
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||
{
|
||||
Binding = (uint)(start + stage * maxPerStage),
|
||||
DescriptorType = DescriptorType.StorageBuffer,
|
||||
DescriptorCount = (uint)maxPerStage,
|
||||
StageFlags = flags
|
||||
// There's a bug on MoltenVK where using the same buffer across different stages
|
||||
// causes invalid resource errors, allow the binding on all active stages as workaround.
|
||||
stages = activeStages;
|
||||
}
|
||||
|
||||
layoutBindings[descIndex] = new DescriptorSetLayoutBinding()
|
||||
{
|
||||
Binding = (uint)descriptor.Binding,
|
||||
DescriptorType = descriptor.Type.Convert(),
|
||||
DescriptorCount = (uint)descriptor.Count,
|
||||
StageFlags = stages.Convert()
|
||||
};
|
||||
}
|
||||
|
||||
Set(uLayoutBindings, Constants.MaxUniformBuffersPerStage, DescriptorType.UniformBuffer, 1, 1);
|
||||
SetStorage(sLayoutBindings, Constants.MaxStorageBuffersPerStage);
|
||||
Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.CombinedImageSampler, 0, 2);
|
||||
Set(tLayoutBindings, Constants.MaxTexturesPerStage, DescriptorType.UniformTexelBuffer, Constants.MaxTexturesPerStage, 2);
|
||||
Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageImage, 0, 2);
|
||||
Set(iLayoutBindings, Constants.MaxImagesPerStage, DescriptorType.StorageTexelBuffer, Constants.MaxImagesPerStage, 2);
|
||||
|
||||
iter++;
|
||||
}
|
||||
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineBase.DescriptorSetLayouts];
|
||||
|
||||
var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = uLayoutBindings,
|
||||
BindingCount = (uint)uCount,
|
||||
Flags = usePd ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : 0
|
||||
};
|
||||
|
||||
var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = sLayoutBindings,
|
||||
BindingCount = (uint)stagesCount
|
||||
};
|
||||
|
||||
var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = tLayoutBindings,
|
||||
BindingCount = (uint)tCount
|
||||
};
|
||||
|
||||
var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = iLayoutBindings,
|
||||
BindingCount = (uint)iCount
|
||||
};
|
||||
|
||||
gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.UniformSetIndex]).ThrowOnError();
|
||||
gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.StorageSetIndex]).ThrowOnError();
|
||||
gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.TextureSetIndex]).ThrowOnError();
|
||||
gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.ImageSetIndex]).ThrowOnError();
|
||||
|
||||
fixed (DescriptorSetLayout* pLayouts = layouts)
|
||||
{
|
||||
var pipelineLayoutCreateInfo = new PipelineLayoutCreateInfo()
|
||||
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
||||
{
|
||||
SType = StructureType.PipelineLayoutCreateInfo,
|
||||
PSetLayouts = pLayouts,
|
||||
SetLayoutCount = PipelineBase.DescriptorSetLayouts
|
||||
};
|
||||
|
||||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||
}
|
||||
|
||||
return layouts;
|
||||
}
|
||||
|
||||
public static unsafe DescriptorSetLayout[] CreateMinimal(VulkanRenderer gd, Device device, ShaderSource[] shaders, out PipelineLayout layout)
|
||||
{
|
||||
int stagesCount = shaders.Length;
|
||||
|
||||
int uCount = 0;
|
||||
int sCount = 0;
|
||||
int tCount = 0;
|
||||
int iCount = 0;
|
||||
|
||||
foreach (var shader in shaders)
|
||||
{
|
||||
uCount += shader.Bindings.UniformBufferBindings.Count;
|
||||
sCount += shader.Bindings.StorageBufferBindings.Count;
|
||||
tCount += shader.Bindings.TextureBindings.Count;
|
||||
iCount += shader.Bindings.ImageBindings.Count;
|
||||
}
|
||||
|
||||
DescriptorSetLayoutBinding* uLayoutBindings = stackalloc DescriptorSetLayoutBinding[uCount];
|
||||
DescriptorSetLayoutBinding* sLayoutBindings = stackalloc DescriptorSetLayoutBinding[sCount];
|
||||
DescriptorSetLayoutBinding* tLayoutBindings = stackalloc DescriptorSetLayoutBinding[tCount];
|
||||
DescriptorSetLayoutBinding* iLayoutBindings = stackalloc DescriptorSetLayoutBinding[iCount];
|
||||
|
||||
int uIndex = 0;
|
||||
int sIndex = 0;
|
||||
int tIndex = 0;
|
||||
int iIndex = 0;
|
||||
|
||||
foreach (var shader in shaders)
|
||||
{
|
||||
var stageFlags = shader.Stage.Convert();
|
||||
|
||||
void Set(DescriptorSetLayoutBinding* bindings, DescriptorType type, ref int start, IEnumerable<int> bds)
|
||||
{
|
||||
foreach (var b in bds)
|
||||
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
bindings[start++] = new DescriptorSetLayoutBinding
|
||||
{
|
||||
Binding = (uint)b,
|
||||
DescriptorType = type,
|
||||
DescriptorCount = 1,
|
||||
StageFlags = stageFlags
|
||||
};
|
||||
}
|
||||
}
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = pLayoutBindings,
|
||||
BindingCount = (uint)layoutBindings.Length,
|
||||
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None
|
||||
};
|
||||
|
||||
// TODO: Support buffer textures and images here.
|
||||
// This is only used for the helper shaders on the backend, and we don't use buffer textures on them
|
||||
// so far, so it's not really necessary right now.
|
||||
Set(uLayoutBindings, DescriptorType.UniformBuffer, ref uIndex, shader.Bindings.UniformBufferBindings);
|
||||
Set(sLayoutBindings, DescriptorType.StorageBuffer, ref sIndex, shader.Bindings.StorageBufferBindings);
|
||||
Set(tLayoutBindings, DescriptorType.CombinedImageSampler, ref tIndex, shader.Bindings.TextureBindings);
|
||||
Set(iLayoutBindings, DescriptorType.StorageImage, ref iIndex, shader.Bindings.ImageBindings);
|
||||
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
||||
}
|
||||
}
|
||||
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[PipelineBase.DescriptorSetLayouts];
|
||||
|
||||
var uDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = uLayoutBindings,
|
||||
BindingCount = (uint)uCount
|
||||
};
|
||||
|
||||
var sDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = sLayoutBindings,
|
||||
BindingCount = (uint)sCount
|
||||
};
|
||||
|
||||
var tDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = tLayoutBindings,
|
||||
BindingCount = (uint)tCount
|
||||
};
|
||||
|
||||
var iDescriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo()
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = iLayoutBindings,
|
||||
BindingCount = (uint)iCount
|
||||
};
|
||||
|
||||
gd.Api.CreateDescriptorSetLayout(device, uDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.UniformSetIndex]).ThrowOnError();
|
||||
gd.Api.CreateDescriptorSetLayout(device, sDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.StorageSetIndex]).ThrowOnError();
|
||||
gd.Api.CreateDescriptorSetLayout(device, tDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.TextureSetIndex]).ThrowOnError();
|
||||
gd.Api.CreateDescriptorSetLayout(device, iDescriptorSetLayoutCreateInfo, null, out layouts[PipelineBase.ImageSetIndex]).ThrowOnError();
|
||||
PipelineLayout layout;
|
||||
|
||||
fixed (DescriptorSetLayout* pLayouts = layouts)
|
||||
{
|
||||
@ -259,13 +76,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
SType = StructureType.PipelineLayoutCreateInfo,
|
||||
PSetLayouts = pLayouts,
|
||||
SetLayoutCount = PipelineBase.DescriptorSetLayouts
|
||||
SetLayoutCount = (uint)layouts.Length
|
||||
};
|
||||
|
||||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||
}
|
||||
|
||||
return layouts;
|
||||
return (layouts, layout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
22
src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
Normal file
22
src/Ryujinx.Graphics.Vulkan/ResourceBindingSegment.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
readonly struct ResourceBindingSegment
|
||||
{
|
||||
public readonly int Binding;
|
||||
public readonly int Count;
|
||||
public readonly ResourceType Type;
|
||||
public readonly ResourceStages Stages;
|
||||
public readonly ResourceAccess Access;
|
||||
|
||||
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access)
|
||||
{
|
||||
Binding = binding;
|
||||
Count = count;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
Access = access;
|
||||
}
|
||||
}
|
||||
}
|
67
src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs
Normal file
67
src/Ryujinx.Graphics.Vulkan/ResourceLayoutBuilder.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ResourceLayoutBuilder
|
||||
{
|
||||
private const int TotalSets = PipelineBase.DescriptorSetLayouts;
|
||||
|
||||
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
||||
private readonly List<ResourceUsage>[] _resourceUsages;
|
||||
|
||||
public ResourceLayoutBuilder()
|
||||
{
|
||||
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
|
||||
_resourceUsages = new List<ResourceUsage>[TotalSets];
|
||||
|
||||
for (int index = 0; index < TotalSets; index++)
|
||||
{
|
||||
_resourceDescriptors[index] = new();
|
||||
_resourceUsages[index] = new();
|
||||
}
|
||||
}
|
||||
|
||||
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding)
|
||||
{
|
||||
int setIndex = type switch
|
||||
{
|
||||
ResourceType.UniformBuffer => PipelineBase.UniformSetIndex,
|
||||
ResourceType.StorageBuffer => PipelineBase.StorageSetIndex,
|
||||
ResourceType.TextureAndSampler or ResourceType.BufferTexture => PipelineBase.TextureSetIndex,
|
||||
ResourceType.Image or ResourceType.BufferImage => PipelineBase.ImageSetIndex,
|
||||
_ => throw new ArgumentException($"Invalid resource type \"{type}\".")
|
||||
};
|
||||
|
||||
ResourceAccess access = IsReadOnlyType(type) ? ResourceAccess.Read : ResourceAccess.ReadWrite;
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages, access));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyType(ResourceType type)
|
||||
{
|
||||
return type == ResourceType.UniformBuffer ||
|
||||
type == ResourceType.Sampler ||
|
||||
type == ResourceType.TextureAndSampler ||
|
||||
type == ResourceType.BufferTexture;
|
||||
}
|
||||
|
||||
public ResourceLayout Build()
|
||||
{
|
||||
var descriptors = new ResourceDescriptorCollection[TotalSets];
|
||||
var usages = new ResourceUsageCollection[TotalSets];
|
||||
|
||||
for (int index = 0; index < TotalSets; index++)
|
||||
{
|
||||
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
|
||||
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
|
||||
}
|
||||
|
||||
return new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
|
||||
}
|
||||
}
|
||||
}
|
@ -26,8 +26,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public ShaderStageFlags StageFlags => _stage;
|
||||
|
||||
public ShaderBindings Bindings { get; }
|
||||
|
||||
public ProgramLinkStatus CompileStatus { private set; get; }
|
||||
|
||||
public readonly Task CompileTask;
|
||||
@ -36,7 +34,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_api = api;
|
||||
_device = device;
|
||||
Bindings = shaderSource.Bindings;
|
||||
|
||||
CompileStatus = ProgramLinkStatus.Incomplete;
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
@ -23,7 +24,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public uint Stages { get; }
|
||||
|
||||
public int[][][] Bindings { get; }
|
||||
public ResourceBindingSegment[][] BindingSegments { get; }
|
||||
|
||||
public ProgramLinkStatus LinkStatus { get; private set; }
|
||||
|
||||
@ -54,7 +55,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private Task _compileTask;
|
||||
private bool _firstBackgroundUse;
|
||||
|
||||
public ShaderCollection(VulkanRenderer gd, Device device, ShaderSource[] shaders, SpecDescription[] specDescription = null, bool isMinimal = false)
|
||||
public ShaderCollection(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ShaderSource[] shaders,
|
||||
ResourceLayout resourceLayout,
|
||||
SpecDescription[] specDescription = null,
|
||||
bool isMinimal = false)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
@ -99,39 +106,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_shaders = internalShaders;
|
||||
|
||||
bool usePd = !isMinimal && VulkanConfiguration.UsePushDescriptors && _gd.Capabilities.SupportsPushDescriptors;
|
||||
bool usePushDescriptors = !isMinimal && VulkanConfiguration.UsePushDescriptors && _gd.Capabilities.SupportsPushDescriptors;
|
||||
|
||||
_plce = isMinimal
|
||||
? gd.PipelineLayoutCache.Create(gd, device, shaders)
|
||||
: gd.PipelineLayoutCache.GetOrCreate(gd, device, stages, usePd);
|
||||
_plce = gd.PipelineLayoutCache.GetOrCreate(gd, device, resourceLayout.Sets, usePushDescriptors);
|
||||
|
||||
HasMinimalLayout = isMinimal;
|
||||
UsePushDescriptors = usePd;
|
||||
UsePushDescriptors = usePushDescriptors;
|
||||
|
||||
Stages = stages;
|
||||
|
||||
int[][] GrabAll(Func<ShaderBindings, IReadOnlyCollection<int>> selector)
|
||||
{
|
||||
bool hasAny = false;
|
||||
int[][] bindings = new int[internalShaders.Length][];
|
||||
|
||||
for (int i = 0; i < internalShaders.Length; i++)
|
||||
{
|
||||
var collection = selector(internalShaders[i].Bindings);
|
||||
hasAny |= collection.Count != 0;
|
||||
bindings[i] = collection.ToArray();
|
||||
}
|
||||
|
||||
return hasAny ? bindings : Array.Empty<int[]>();
|
||||
}
|
||||
|
||||
Bindings = new[]
|
||||
{
|
||||
GrabAll(x => x.UniformBufferBindings),
|
||||
GrabAll(x => x.StorageBufferBindings),
|
||||
GrabAll(x => x.TextureBindings),
|
||||
GrabAll(x => x.ImageBindings)
|
||||
};
|
||||
BindingSegments = BuildBindingSegments(resourceLayout.SetUsages);
|
||||
|
||||
_compileTask = Task.CompletedTask;
|
||||
_firstBackgroundUse = false;
|
||||
@ -141,8 +125,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ShaderSource[] sources,
|
||||
ResourceLayout resourceLayout,
|
||||
ProgramPipelineState state,
|
||||
bool fromCache) : this(gd, device, sources)
|
||||
bool fromCache) : this(gd, device, sources, resourceLayout)
|
||||
{
|
||||
_state = state;
|
||||
|
||||
@ -150,6 +135,67 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_firstBackgroundUse = !fromCache;
|
||||
}
|
||||
|
||||
private static ResourceBindingSegment[][] BuildBindingSegments(ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||
{
|
||||
ResourceBindingSegment[][] segments = new ResourceBindingSegment[setUsages.Count][];
|
||||
|
||||
for (int setIndex = 0; setIndex < setUsages.Count; setIndex++)
|
||||
{
|
||||
List<ResourceBindingSegment> currentSegments = new List<ResourceBindingSegment>();
|
||||
|
||||
ResourceUsage currentUsage = default;
|
||||
int currentCount = 0;
|
||||
|
||||
for (int index = 0; index < setUsages[setIndex].Usages.Count; index++)
|
||||
{
|
||||
ResourceUsage usage = setUsages[setIndex].Usages[index];
|
||||
|
||||
// If the resource is not accessed, we don't need to update it.
|
||||
if (usage.Access == ResourceAccess.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentUsage.Binding + currentCount != usage.Binding ||
|
||||
currentUsage.Type != usage.Type ||
|
||||
currentUsage.Stages != usage.Stages ||
|
||||
currentUsage.Access != usage.Access)
|
||||
{
|
||||
if (currentCount != 0)
|
||||
{
|
||||
currentSegments.Add(new ResourceBindingSegment(
|
||||
currentUsage.Binding,
|
||||
currentCount,
|
||||
currentUsage.Type,
|
||||
currentUsage.Stages,
|
||||
currentUsage.Access));
|
||||
}
|
||||
|
||||
currentUsage = usage;
|
||||
currentCount = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentCount != 0)
|
||||
{
|
||||
currentSegments.Add(new ResourceBindingSegment(
|
||||
currentUsage.Binding,
|
||||
currentCount,
|
||||
currentUsage.Type,
|
||||
currentUsage.Stages,
|
||||
currentUsage.Access));
|
||||
}
|
||||
|
||||
segments[setIndex] = currentSegments.ToArray();
|
||||
}
|
||||
|
||||
return segments;
|
||||
}
|
||||
|
||||
private async Task BackgroundCompilation()
|
||||
{
|
||||
await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
|
||||
|
@ -10,7 +10,6 @@ using Silk.NET.Vulkan.Extensions.EXT;
|
||||
using Silk.NET.Vulkan.Extensions.KHR;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
@ -398,17 +397,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (info.State.HasValue || isCompute)
|
||||
{
|
||||
return new ShaderCollection(this, _device, sources, info.State ?? default, info.FromCache);
|
||||
return new ShaderCollection(this, _device, sources, info.ResourceLayout, info.State ?? default, info.FromCache);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ShaderCollection(this, _device, sources);
|
||||
return new ShaderCollection(this, _device, sources, info.ResourceLayout);
|
||||
}
|
||||
}
|
||||
|
||||
internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, SpecDescription[] specDescription = null)
|
||||
internal ShaderCollection CreateProgramWithMinimalLayout(ShaderSource[] sources, ResourceLayout resourceLayout, SpecDescription[] specDescription = null)
|
||||
{
|
||||
return new ShaderCollection(this, _device, sources, specDescription: specDescription, isMinimal: true);
|
||||
return new ShaderCollection(this, _device, sources, resourceLayout, specDescription, isMinimal: true);
|
||||
}
|
||||
|
||||
public ISampler CreateSampler(GAL.SamplerCreateInfo info)
|
||||
@ -600,6 +599,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return new HardwareInfo(GpuVendor, GpuRenderer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the available Vulkan devices using the default Vulkan API
|
||||
/// object returned by <see cref="Vk.GetApi()"/>
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static DeviceInfo[] GetPhysicalDevices()
|
||||
{
|
||||
try
|
||||
{
|
||||
return VulkanInitialization.GetSuitablePhysicalDevices(Vk.GetApi());
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Error?.PrintMsg(LogClass.Gpu, $"Error querying Vulkan devices: {ex.Message}");
|
||||
|
||||
return Array.Empty<DeviceInfo>();
|
||||
}
|
||||
}
|
||||
|
||||
public static DeviceInfo[] GetPhysicalDevices(Vk api)
|
||||
{
|
||||
try
|
||||
@ -658,7 +676,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Logger.Notice.Print(LogClass.Gpu, $"{GpuVendor} {GpuRenderer} ({GpuVersion})");
|
||||
}
|
||||
|
||||
public GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
|
||||
internal GAL.PrimitiveTopology TopologyRemap(GAL.PrimitiveTopology topology)
|
||||
{
|
||||
return topology switch
|
||||
{
|
||||
@ -669,7 +687,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
};
|
||||
}
|
||||
|
||||
public bool TopologyUnsupported(GAL.PrimitiveTopology topology)
|
||||
internal bool TopologyUnsupported(GAL.PrimitiveTopology topology)
|
||||
{
|
||||
return topology switch
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.HLE.HOS.Ipc;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
@ -32,13 +33,14 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
0x01007FFF
|
||||
};
|
||||
|
||||
private readonly object _handleLock = new();
|
||||
// The amount of time Dispose() will wait to Join() the thread executing the ServerLoop()
|
||||
private static readonly TimeSpan ThreadJoinTimeout = TimeSpan.FromSeconds(3);
|
||||
|
||||
private readonly KernelContext _context;
|
||||
private KProcess _selfProcess;
|
||||
private KThread _selfThread;
|
||||
|
||||
private readonly List<int> _sessionHandles = new List<int>();
|
||||
private readonly List<int> _portHandles = new List<int>();
|
||||
private readonly ReaderWriterLockSlim _handleLock = new ReaderWriterLockSlim();
|
||||
private readonly Dictionary<int, IpcService> _sessions = new Dictionary<int, IpcService>();
|
||||
private readonly Dictionary<int, Func<IpcService>> _ports = new Dictionary<int, Func<IpcService>>();
|
||||
|
||||
@ -48,6 +50,8 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
private readonly MemoryStream _responseDataStream;
|
||||
private readonly BinaryWriter _responseDataWriter;
|
||||
|
||||
private int _isDisposed = 0;
|
||||
|
||||
public ManualResetEvent InitDone { get; }
|
||||
public string Name { get; }
|
||||
public Func<IpcService> SmObjectFactory { get; }
|
||||
@ -79,11 +83,20 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
private void AddPort(int serverPortHandle, Func<IpcService> objectFactory)
|
||||
{
|
||||
lock (_handleLock)
|
||||
bool lockTaken = false;
|
||||
try
|
||||
{
|
||||
_portHandles.Add(serverPortHandle);
|
||||
lockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
|
||||
|
||||
_ports.Add(serverPortHandle, objectFactory);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (lockTaken)
|
||||
{
|
||||
_handleLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
_ports.Add(serverPortHandle, objectFactory);
|
||||
}
|
||||
|
||||
public void AddSessionObj(KServerSession serverSession, IpcService obj)
|
||||
@ -92,16 +105,62 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
InitDone.WaitOne();
|
||||
|
||||
_selfProcess.HandleTable.GenerateHandle(serverSession, out int serverSessionHandle);
|
||||
|
||||
AddSessionObj(serverSessionHandle, obj);
|
||||
}
|
||||
|
||||
public void AddSessionObj(int serverSessionHandle, IpcService obj)
|
||||
{
|
||||
lock (_handleLock)
|
||||
bool lockTaken = false;
|
||||
try
|
||||
{
|
||||
_sessionHandles.Add(serverSessionHandle);
|
||||
lockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
|
||||
|
||||
_sessions.Add(serverSessionHandle, obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (lockTaken)
|
||||
{
|
||||
_handleLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IpcService GetSessionObj(int serverSessionHandle)
|
||||
{
|
||||
bool lockTaken = false;
|
||||
try
|
||||
{
|
||||
lockTaken = _handleLock.TryEnterReadLock(Timeout.Infinite);
|
||||
|
||||
return _sessions[serverSessionHandle];
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (lockTaken)
|
||||
{
|
||||
_handleLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool RemoveSessionObj(int serverSessionHandle, out IpcService obj)
|
||||
{
|
||||
bool lockTaken = false;
|
||||
try
|
||||
{
|
||||
lockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
|
||||
|
||||
return _sessions.Remove(serverSessionHandle, out obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (lockTaken)
|
||||
{
|
||||
_handleLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
_sessions.Add(serverSessionHandle, obj);
|
||||
}
|
||||
|
||||
private void Main()
|
||||
@ -112,6 +171,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
private void ServerLoop()
|
||||
{
|
||||
_selfProcess = KernelStatic.GetCurrentProcess();
|
||||
_selfThread = KernelStatic.GetCurrentThread();
|
||||
|
||||
if (SmObjectFactory != null)
|
||||
{
|
||||
@ -122,8 +182,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
InitDone.Set();
|
||||
|
||||
KThread thread = KernelStatic.GetCurrentThread();
|
||||
ulong messagePtr = thread.TlsAddress;
|
||||
ulong messagePtr = _selfThread.TlsAddress;
|
||||
_context.Syscall.SetHeapSize(out ulong heapAddr, 0x200000);
|
||||
|
||||
_selfProcess.CpuMemory.Write(messagePtr + 0x0, 0);
|
||||
@ -134,27 +193,39 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
while (true)
|
||||
{
|
||||
int handleCount;
|
||||
int portHandleCount;
|
||||
int handleCount;
|
||||
int[] handles;
|
||||
|
||||
lock (_handleLock)
|
||||
bool handleLockTaken = false;
|
||||
try
|
||||
{
|
||||
portHandleCount = _portHandles.Count;
|
||||
handleCount = portHandleCount + _sessionHandles.Count;
|
||||
handleLockTaken = _handleLock.TryEnterReadLock(Timeout.Infinite);
|
||||
|
||||
portHandleCount = _ports.Count;
|
||||
|
||||
handleCount = portHandleCount + _sessions.Count;
|
||||
|
||||
handles = ArrayPool<int>.Shared.Rent(handleCount);
|
||||
|
||||
_portHandles.CopyTo(handles, 0);
|
||||
_sessionHandles.CopyTo(handles, portHandleCount);
|
||||
_ports.Keys.CopyTo(handles, 0);
|
||||
|
||||
_sessions.Keys.CopyTo(handles, portHandleCount);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (handleLockTaken)
|
||||
{
|
||||
_handleLock.ExitReadLock();
|
||||
}
|
||||
}
|
||||
|
||||
// We still need a timeout here to allow the service to pick up and listen new sessions...
|
||||
var rc = _context.Syscall.ReplyAndReceive(out int signaledIndex, handles.AsSpan(0, handleCount), replyTargetHandle, 1000000L);
|
||||
|
||||
thread.HandlePostSyscall();
|
||||
_selfThread.HandlePostSyscall();
|
||||
|
||||
if (!thread.Context.Running)
|
||||
if (!_selfThread.Context.Running)
|
||||
{
|
||||
break;
|
||||
}
|
||||
@ -178,9 +249,20 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
// We got a new connection, accept the session to allow servicing future requests.
|
||||
if (_context.Syscall.AcceptSession(out int serverSessionHandle, handles[signaledIndex]) == Result.Success)
|
||||
{
|
||||
IpcService obj = _ports[handles[signaledIndex]].Invoke();
|
||||
|
||||
AddSessionObj(serverSessionHandle, obj);
|
||||
bool handleWriteLockTaken = false;
|
||||
try
|
||||
{
|
||||
handleWriteLockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
|
||||
IpcService obj = _ports[handles[signaledIndex]].Invoke();
|
||||
_sessions.Add(serverSessionHandle, obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (handleWriteLockTaken)
|
||||
{
|
||||
_handleLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -197,11 +279,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
private bool Process(int serverSessionHandle, ulong recvListAddr)
|
||||
{
|
||||
KProcess process = KernelStatic.GetCurrentProcess();
|
||||
KThread thread = KernelStatic.GetCurrentThread();
|
||||
ulong messagePtr = thread.TlsAddress;
|
||||
|
||||
IpcMessage request = ReadRequest(process, messagePtr);
|
||||
IpcMessage request = ReadRequest();
|
||||
|
||||
IpcMessage response = new IpcMessage();
|
||||
|
||||
@ -247,15 +325,15 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
ServiceCtx context = new ServiceCtx(
|
||||
_context.Device,
|
||||
process,
|
||||
process.CpuMemory,
|
||||
thread,
|
||||
_selfProcess,
|
||||
_selfProcess.CpuMemory,
|
||||
_selfThread,
|
||||
request,
|
||||
response,
|
||||
_requestDataReader,
|
||||
_responseDataWriter);
|
||||
|
||||
_sessions[serverSessionHandle].CallCmifMethod(context);
|
||||
GetSessionObj(serverSessionHandle).CallCmifMethod(context);
|
||||
|
||||
response.RawData = _responseDataStream.ToArray();
|
||||
}
|
||||
@ -268,7 +346,7 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
switch (cmdId)
|
||||
{
|
||||
case 0:
|
||||
FillHipcResponse(response, 0, _sessions[serverSessionHandle].ConvertToDomain());
|
||||
FillHipcResponse(response, 0, GetSessionObj(serverSessionHandle).ConvertToDomain());
|
||||
break;
|
||||
|
||||
case 3:
|
||||
@ -278,17 +356,31 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
// TODO: Whats the difference between IpcDuplicateSession/Ex?
|
||||
case 2:
|
||||
case 4:
|
||||
int unknown = _requestDataReader.ReadInt32();
|
||||
{
|
||||
_ = _requestDataReader.ReadInt32();
|
||||
|
||||
_context.Syscall.CreateSession(out int dupServerSessionHandle, out int dupClientSessionHandle, false, 0);
|
||||
_context.Syscall.CreateSession(out int dupServerSessionHandle, out int dupClientSessionHandle, false, 0);
|
||||
|
||||
AddSessionObj(dupServerSessionHandle, _sessions[serverSessionHandle]);
|
||||
bool writeLockTaken = false;
|
||||
try
|
||||
{
|
||||
writeLockTaken = _handleLock.TryEnterWriteLock(Timeout.Infinite);
|
||||
_sessions[dupServerSessionHandle] = _sessions[serverSessionHandle];
|
||||
}
|
||||
finally
|
||||
{
|
||||
if (writeLockTaken)
|
||||
{
|
||||
_handleLock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
response.HandleDesc = IpcHandleDesc.MakeMove(dupClientSessionHandle);
|
||||
response.HandleDesc = IpcHandleDesc.MakeMove(dupClientSessionHandle);
|
||||
|
||||
FillHipcResponse(response, 0);
|
||||
FillHipcResponse(response, 0);
|
||||
|
||||
break;
|
||||
break;
|
||||
}
|
||||
|
||||
default: throw new NotImplementedException(cmdId.ToString());
|
||||
}
|
||||
@ -296,13 +388,10 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
else if (request.Type == IpcMessageType.CmifCloseSession || request.Type == IpcMessageType.TipcCloseSession)
|
||||
{
|
||||
_context.Syscall.CloseHandle(serverSessionHandle);
|
||||
lock (_handleLock)
|
||||
if (RemoveSessionObj(serverSessionHandle, out var session))
|
||||
{
|
||||
_sessionHandles.Remove(serverSessionHandle);
|
||||
(session as IDisposable)?.Dispose();
|
||||
}
|
||||
IpcService service = _sessions[serverSessionHandle];
|
||||
(service as IDisposable)?.Dispose();
|
||||
_sessions.Remove(serverSessionHandle);
|
||||
shouldReply = false;
|
||||
}
|
||||
// If the type is past 0xF, we are using TIPC
|
||||
@ -317,20 +406,20 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
ServiceCtx context = new ServiceCtx(
|
||||
_context.Device,
|
||||
process,
|
||||
process.CpuMemory,
|
||||
thread,
|
||||
_selfProcess,
|
||||
_selfProcess.CpuMemory,
|
||||
_selfThread,
|
||||
request,
|
||||
response,
|
||||
_requestDataReader,
|
||||
_responseDataWriter);
|
||||
|
||||
_sessions[serverSessionHandle].CallTipcMethod(context);
|
||||
GetSessionObj(serverSessionHandle).CallTipcMethod(context);
|
||||
|
||||
response.RawData = _responseDataStream.ToArray();
|
||||
|
||||
using var responseStream = response.GetStreamTipc();
|
||||
process.CpuMemory.Write(messagePtr, responseStream.GetReadOnlySequence());
|
||||
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -339,27 +428,24 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
if (!isTipcCommunication)
|
||||
{
|
||||
using var responseStream = response.GetStream((long)messagePtr, recvListAddr | ((ulong)PointerBufferSize << 48));
|
||||
process.CpuMemory.Write(messagePtr, responseStream.GetReadOnlySequence());
|
||||
using var responseStream = response.GetStream((long)_selfThread.TlsAddress, recvListAddr | ((ulong)PointerBufferSize << 48));
|
||||
_selfProcess.CpuMemory.Write(_selfThread.TlsAddress, responseStream.GetReadOnlySequence());
|
||||
}
|
||||
|
||||
return shouldReply;
|
||||
}
|
||||
|
||||
private static IpcMessage ReadRequest(KProcess process, ulong messagePtr)
|
||||
private IpcMessage ReadRequest()
|
||||
{
|
||||
const int messageSize = 0x100;
|
||||
|
||||
byte[] reqData = ArrayPool<byte>.Shared.Rent(messageSize);
|
||||
using IMemoryOwner<byte> reqDataOwner = ByteMemoryPool.Shared.Rent(messageSize);
|
||||
|
||||
Span<byte> reqDataSpan = reqData.AsSpan(0, messageSize);
|
||||
reqDataSpan.Clear();
|
||||
Span<byte> reqDataSpan = reqDataOwner.Memory.Span;
|
||||
|
||||
process.CpuMemory.Read(messagePtr, reqDataSpan);
|
||||
_selfProcess.CpuMemory.Read(_selfThread.TlsAddress, reqDataSpan);
|
||||
|
||||
IpcMessage request = new IpcMessage(reqDataSpan, (long)messagePtr);
|
||||
|
||||
ArrayPool<byte>.Shared.Return(reqData);
|
||||
IpcMessage request = new IpcMessage(reqDataSpan, (long)_selfThread.TlsAddress);
|
||||
|
||||
return request;
|
||||
}
|
||||
@ -392,26 +478,35 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
if (disposing && _selfThread != null)
|
||||
{
|
||||
foreach (IpcService service in _sessions.Values)
|
||||
if (_selfThread.HostThread.ManagedThreadId != Environment.CurrentManagedThreadId && _selfThread.HostThread.Join(ThreadJoinTimeout) == false)
|
||||
{
|
||||
if (service is IDisposable disposableObj)
|
||||
{
|
||||
disposableObj.Dispose();
|
||||
}
|
||||
Logger.Warning?.Print(LogClass.Service, $"The ServerBase thread didn't terminate within {ThreadJoinTimeout:g}, waiting longer.");
|
||||
|
||||
service.DestroyAtExit();
|
||||
_selfThread.HostThread.Join(Timeout.Infinite);
|
||||
}
|
||||
|
||||
_sessions.Clear();
|
||||
if (Interlocked.Exchange(ref _isDisposed, 1) == 0)
|
||||
{
|
||||
foreach (IpcService service in _sessions.Values)
|
||||
{
|
||||
(service as IDisposable)?.Dispose();
|
||||
|
||||
_requestDataReader.Dispose();
|
||||
_requestDataStream.Dispose();
|
||||
_responseDataWriter.Dispose();
|
||||
_responseDataStream.Dispose();
|
||||
service.DestroyAtExit();
|
||||
}
|
||||
|
||||
InitDone.Dispose();
|
||||
_sessions.Clear();
|
||||
_ports.Clear();
|
||||
_handleLock.Dispose();
|
||||
|
||||
_requestDataReader.Dispose();
|
||||
_requestDataStream.Dispose();
|
||||
_responseDataWriter.Dispose();
|
||||
_responseDataStream.Dispose();
|
||||
|
||||
InitDone.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -478,7 +478,7 @@ namespace Ryujinx.Ui.Windows
|
||||
|
||||
if (Enum.Parse<GraphicsBackend>(_graphicsBackend.ActiveId) == GraphicsBackend.Vulkan)
|
||||
{
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
|
||||
var devices = VulkanRenderer.GetPhysicalDevices();
|
||||
string preferredGpuIdFromConfig = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
|
||||
string preferredGpuId = preferredGpuIdFromConfig;
|
||||
bool noGpuId = string.IsNullOrEmpty(preferredGpuIdFromConfig);
|
||||
|
Reference in New Issue
Block a user