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90
.github/workflows/build.yml
vendored
90
.github/workflows/build.yml
vendored
@ -18,10 +18,16 @@ on:
|
||||
- '*.yml'
|
||||
- 'README.md'
|
||||
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.1.0"
|
||||
|
||||
jobs:
|
||||
build:
|
||||
name: ${{ matrix.os }} (${{ matrix.configuration }})
|
||||
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
|
||||
runs-on: ${{ matrix.os }}
|
||||
timeout-minutes: 35
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ubuntu-latest, macOS-latest, windows-latest]
|
||||
@ -33,7 +39,7 @@ jobs:
|
||||
RELEASE_ZIP_OS_NAME: linux_x64
|
||||
|
||||
- os: macOS-latest
|
||||
OS_NAME: MacOS x64
|
||||
OS_NAME: macOS x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: osx-x64
|
||||
RELEASE_ZIP_OS_NAME: osx_x64
|
||||
|
||||
@ -43,47 +49,107 @@ jobs:
|
||||
RELEASE_ZIP_OS_NAME: win_x64
|
||||
|
||||
fail-fast: false
|
||||
env:
|
||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||
RYUJINX_BASE_VERSION: "1.1.0"
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Get git short hash
|
||||
id: git_short_hash
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
|
||||
- name: Test
|
||||
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
||||
|
||||
- name: Publish Ryujinx
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||
if: github.event_name == 'pull_request'
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
- name: Publish Ryujinx.Headless.SDL2
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
if: github.event_name == 'pull_request'
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
- name: Publish Ryujinx.Ava
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
|
||||
if: github.event_name == 'pull_request'
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
- name: Set executable bit
|
||||
run: |
|
||||
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
|
||||
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
|
||||
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
|
||||
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
|
||||
|
||||
- name: Upload Ryujinx artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||
path: publish
|
||||
if: github.event_name == 'pull_request'
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
- name: Upload Ryujinx.Headless.SDL2 artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||
path: publish_sdl2_headless
|
||||
if: github.event_name == 'pull_request'
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
- name: Upload Ryujinx.Ava artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||
path: publish_ava
|
||||
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||
|
||||
build_macos:
|
||||
name: macOS Universal (${{ matrix.configuration }})
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 35
|
||||
strategy:
|
||||
matrix:
|
||||
configuration: [ Debug, Release ]
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Setup LLVM 14
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 14
|
||||
|
||||
- name: Install rcodesign
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
|
||||
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
|
||||
rm apple-codesign.tar.gz
|
||||
mv rcodesign $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get git short hash
|
||||
id: git_short_hash
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Publish macOS
|
||||
run: |
|
||||
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
|
||||
|
||||
- name: Upload Ryujinx.Ava artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
with:
|
||||
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
|
||||
path: "publish_ava/*.tar.gz"
|
||||
if: github.event_name == 'pull_request'
|
1
.github/workflows/flatpak.yml
vendored
1
.github/workflows/flatpak.yml
vendored
@ -12,6 +12,7 @@ concurrency: flatpak-release
|
||||
|
||||
jobs:
|
||||
release:
|
||||
timeout-minutes: 35
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
env:
|
||||
|
3
.github/workflows/nightly_pr_comment.yml
vendored
3
.github/workflows/nightly_pr_comment.yml
vendored
@ -7,6 +7,7 @@ jobs:
|
||||
pr_comment:
|
||||
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 35
|
||||
steps:
|
||||
- uses: actions/github-script@v6
|
||||
with:
|
||||
@ -65,4 +66,4 @@ jobs:
|
||||
} else {
|
||||
core.info(`Creating a comment`);
|
||||
await github.rest.issues.createComment({repo, owner, issue_number, body});
|
||||
}
|
||||
}
|
245
.github/workflows/release.yml
vendored
245
.github/workflows/release.yml
vendored
@ -22,95 +22,15 @@ env:
|
||||
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
|
||||
|
||||
jobs:
|
||||
release:
|
||||
runs-on: windows-latest
|
||||
tag:
|
||||
name: Create tag
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
global-json-file: global.json
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
- name: Create output dir
|
||||
run: "mkdir release_output"
|
||||
- name: Publish Windows
|
||||
run: |
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
||||
- name: Packing Windows builds
|
||||
run: |
|
||||
pushd publish_windows
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
|
||||
pushd publish_windows_sdl2_headless
|
||||
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
|
||||
pushd publish_windows_ava
|
||||
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
shell: bash
|
||||
|
||||
- name: Publish Linux
|
||||
run: |
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
||||
|
||||
- name: Packing Linux builds
|
||||
run: |
|
||||
pushd publish_linux
|
||||
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
|
||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx"
|
||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
|
||||
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
|
||||
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
|
||||
popd
|
||||
|
||||
pushd publish_linux_sdl2_headless
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
|
||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
|
||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
|
||||
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
|
||||
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
|
||||
popd
|
||||
|
||||
pushd publish_linux_ava
|
||||
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
|
||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava"
|
||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
|
||||
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
|
||||
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
|
||||
popd
|
||||
shell: bash
|
||||
|
||||
- name: Pushing new release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
artifacts: "release_output/*.tar.gz,release_output/*.zip"
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
||||
allowUpdates: true
|
||||
removeArtifacts: true
|
||||
replacesArtifacts: true
|
||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||
token: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
- name: Create tag
|
||||
uses: actions/github-script@v5
|
||||
@ -123,6 +43,165 @@ jobs:
|
||||
sha: context.sha
|
||||
})
|
||||
|
||||
release:
|
||||
name: Release ${{ matrix.OS_NAME }}
|
||||
runs-on: ${{ matrix.os }}
|
||||
timeout-minutes: 35
|
||||
strategy:
|
||||
matrix:
|
||||
os: [ ubuntu-latest, windows-latest ]
|
||||
include:
|
||||
- os: ubuntu-latest
|
||||
OS_NAME: Linux x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: linux-x64
|
||||
RELEASE_ZIP_OS_NAME: linux_x64
|
||||
|
||||
- os: windows-latest
|
||||
OS_NAME: Windows x64
|
||||
DOTNET_RUNTIME_IDENTIFIER: win10-x64
|
||||
RELEASE_ZIP_OS_NAME: win_x64
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Create output dir
|
||||
run: "mkdir release_output"
|
||||
|
||||
- name: Publish
|
||||
run: |
|
||||
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
||||
|
||||
- name: Packing Windows builds
|
||||
if: matrix.os == 'windows-latest'
|
||||
run: |
|
||||
pushd publish_gtk
|
||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
|
||||
pushd publish_sdl2_headless
|
||||
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
|
||||
pushd publish_ava
|
||||
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||
popd
|
||||
shell: bash
|
||||
|
||||
- name: Packing Linux builds
|
||||
if: matrix.os == 'ubuntu-latest'
|
||||
run: |
|
||||
pushd publish_gtk
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx
|
||||
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||
popd
|
||||
|
||||
pushd publish_sdl2_headless
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
|
||||
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||
popd
|
||||
|
||||
pushd publish_ava
|
||||
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
|
||||
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||
popd
|
||||
shell: bash
|
||||
|
||||
- name: Pushing new release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
artifacts: "release_output/*.tar.gz,release_output/*.zip"
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
||||
omitBodyDuringUpdate: true
|
||||
allowUpdates: true
|
||||
replacesArtifacts: true
|
||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||
token: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
macos_release:
|
||||
name: Release MacOS universal
|
||||
runs-on: ubuntu-latest
|
||||
timeout-minutes: 35
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
global-json-file: global.json
|
||||
|
||||
- name: Setup LLVM 14
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x llvm.sh
|
||||
sudo ./llvm.sh 14
|
||||
|
||||
- name: Install rcodesign
|
||||
run: |
|
||||
mkdir -p $HOME/.bin
|
||||
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
|
||||
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
|
||||
rm apple-codesign.tar.gz
|
||||
mv rcodesign $HOME/.bin/
|
||||
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||
env:
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
|
||||
- name: Configure for release
|
||||
run: |
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
|
||||
- name: Publish macOS
|
||||
run: |
|
||||
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
|
||||
|
||||
- name: Pushing new release
|
||||
uses: ncipollo/release-action@v1
|
||||
with:
|
||||
name: ${{ steps.version_info.outputs.build_version }}
|
||||
artifacts: "publish_ava/*.tar.gz"
|
||||
tag: ${{ steps.version_info.outputs.build_version }}
|
||||
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
||||
omitBodyDuringUpdate: true
|
||||
allowUpdates: true
|
||||
replacesArtifacts: true
|
||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||
token: ${{ secrets.RELEASE_TOKEN }}
|
||||
|
||||
flatpak_release:
|
||||
uses: ./.github/workflows/flatpak.yml
|
||||
needs: release
|
||||
|
@ -13,7 +13,7 @@
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||
<PackageVersion Include="DynamicData" Version="7.13.5" />
|
||||
<PackageVersion Include="DynamicData" Version="7.13.8" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||
@ -44,7 +44,7 @@
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" />
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="7.0.1" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
|
@ -39,7 +39,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
|
||||
EndProject
|
||||
@ -256,4 +256,4 @@ Global
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
EndGlobal
|
||||
|
@ -2,8 +2,8 @@
|
||||
|
||||
set -e
|
||||
|
||||
if [ "$#" -ne 6 ]; then
|
||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID>"
|
||||
if [ "$#" -lt 7 ]; then
|
||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@ -17,8 +17,16 @@ OUTPUT_DIRECTORY=$(readlink -f "$3")
|
||||
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
||||
VERSION=$5
|
||||
SOURCE_REVISION_ID=$6
|
||||
CONFIGURATION=$7
|
||||
EXTRA_ARGS=$8
|
||||
|
||||
if [ "$VERSION" == "1.1.0" ];
|
||||
then
|
||||
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
|
||||
else
|
||||
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
|
||||
fi
|
||||
|
||||
RELEASE_TAR_FILE_NAME=Ryujinx-$VERSION-macos_universal.app.tar
|
||||
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
|
||||
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
|
||||
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
|
||||
@ -27,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
|
||||
rm -rf "$TEMP_DIRECTORY"
|
||||
mkdir -p "$TEMP_DIRECTORY"
|
||||
|
||||
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true"
|
||||
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c Release src/Ryujinx.Ava
|
||||
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||
dotnet build -c $CONFIGURATION src/Ryujinx.Ava
|
||||
dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||
dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
@ -68,7 +76,7 @@ else
|
||||
LIPO=lipo
|
||||
fi
|
||||
|
||||
# Make it the executable universal
|
||||
# Make the executable universal
|
||||
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
|
||||
|
||||
# Patch up the Info.plist to have appropriate version
|
||||
@ -87,10 +95,10 @@ then
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
echo "Usign rcodesign for ad-hoc signing"
|
||||
echo "Using rcodesign for ad-hoc signing"
|
||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
|
||||
else
|
||||
echo "Usign codesign for ad-hoc signing"
|
||||
echo "Using codesign for ad-hoc signing"
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
|
||||
fi
|
||||
|
@ -25,15 +25,20 @@ error_handler() {
|
||||
exit 1
|
||||
}
|
||||
|
||||
trap 'error_handler ${LINENO}' ERR
|
||||
|
||||
# Wait for Ryujinx to exit
|
||||
# NOTE: in case no fds are open, lsof could be returning with a process still living.
|
||||
# We wait 1s and assume the process stopped after that
|
||||
lsof -p $APP_PID +r 1 &>/dev/null
|
||||
sleep 1
|
||||
|
||||
trap 'error_handler ${LINENO}' ERR
|
||||
|
||||
# Now replace and reopen.
|
||||
rm -rf "$INSTALL_DIRECTORY"
|
||||
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
|
||||
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
|
||||
|
||||
if [ "$#" -le 3 ]; then
|
||||
open -a "$INSTALL_DIRECTORY"
|
||||
else
|
||||
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
|
||||
fi
|
||||
|
@ -1,104 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Reflection.Emit;
|
||||
|
||||
namespace ARMeilleure.Translation
|
||||
{
|
||||
static class DelegateHelper
|
||||
{
|
||||
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
|
||||
|
||||
private static readonly ModuleBuilder _modBuilder;
|
||||
|
||||
private static readonly Dictionary<string, Type> _delegateTypesCache;
|
||||
|
||||
static DelegateHelper()
|
||||
{
|
||||
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
|
||||
|
||||
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
|
||||
|
||||
_delegateTypesCache = new Dictionary<string, Type>();
|
||||
}
|
||||
|
||||
public static Delegate GetDelegate(MethodInfo info)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(info);
|
||||
|
||||
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
|
||||
Type returnType = info.ReturnType;
|
||||
|
||||
Type delegateType = GetDelegateType(parameters, returnType);
|
||||
|
||||
return Delegate.CreateDelegate(delegateType, info);
|
||||
}
|
||||
|
||||
private static Type GetDelegateType(Type[] parameters, Type returnType)
|
||||
{
|
||||
string key = GetFunctionSignatureKey(parameters, returnType);
|
||||
|
||||
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
|
||||
{
|
||||
delegateType = MakeDelegateType(parameters, returnType, key);
|
||||
|
||||
_delegateTypesCache.TryAdd(key, delegateType);
|
||||
}
|
||||
|
||||
return delegateType;
|
||||
}
|
||||
|
||||
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
|
||||
{
|
||||
string sig = GetTypeName(returnType);
|
||||
|
||||
foreach (Type type in parameters)
|
||||
{
|
||||
sig += '_' + GetTypeName(type);
|
||||
}
|
||||
|
||||
return sig;
|
||||
}
|
||||
|
||||
private static string GetTypeName(Type type)
|
||||
{
|
||||
return type.FullName.Replace(".", string.Empty);
|
||||
}
|
||||
|
||||
private const MethodAttributes CtorAttributes =
|
||||
MethodAttributes.RTSpecialName |
|
||||
MethodAttributes.HideBySig |
|
||||
MethodAttributes.Public;
|
||||
|
||||
private const TypeAttributes DelegateTypeAttributes =
|
||||
TypeAttributes.Class |
|
||||
TypeAttributes.Public |
|
||||
TypeAttributes.Sealed |
|
||||
TypeAttributes.AnsiClass |
|
||||
TypeAttributes.AutoClass;
|
||||
|
||||
private const MethodImplAttributes ImplAttributes =
|
||||
MethodImplAttributes.Runtime |
|
||||
MethodImplAttributes.Managed;
|
||||
|
||||
private const MethodAttributes InvokeAttributes =
|
||||
MethodAttributes.Public |
|
||||
MethodAttributes.HideBySig |
|
||||
MethodAttributes.NewSlot |
|
||||
MethodAttributes.Virtual;
|
||||
|
||||
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
|
||||
|
||||
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
|
||||
{
|
||||
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
|
||||
|
||||
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
|
||||
|
||||
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
|
||||
|
||||
return builder.CreateTypeInfo();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using ARMeilleure.Instructions;
|
||||
using ARMeilleure.State;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
@ -63,11 +64,9 @@ namespace ARMeilleure.Translation
|
||||
return index;
|
||||
}
|
||||
|
||||
private static void SetDelegateInfo(MethodInfo info)
|
||||
private static void SetDelegateInfo(Delegate dlg)
|
||||
{
|
||||
string key = GetKey(info);
|
||||
|
||||
Delegate dlg = DelegateHelper.GetDelegate(info);
|
||||
string key = GetKey(dlg.Method);
|
||||
|
||||
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
|
||||
}
|
||||
@ -83,179 +82,354 @@ namespace ARMeilleure.Translation
|
||||
{
|
||||
_delegates = new SortedList<string, DelegateInfo>();
|
||||
|
||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) }));
|
||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) }));
|
||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) }));
|
||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) }));
|
||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) }));
|
||||
SetDelegateInfo(new MathAbs(Math.Abs));
|
||||
SetDelegateInfo(new MathCeiling(Math.Ceiling));
|
||||
SetDelegateInfo(new MathFloor(Math.Floor));
|
||||
SetDelegateInfo(new MathRound(Math.Round));
|
||||
SetDelegateInfo(new MathTruncate(Math.Truncate));
|
||||
|
||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) }));
|
||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) }));
|
||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) }));
|
||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) }));
|
||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) }));
|
||||
SetDelegateInfo(new MathFAbs(MathF.Abs));
|
||||
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
|
||||
SetDelegateInfo(new MathFFloor(MathF.Floor));
|
||||
SetDelegateInfo(new MathFRound(MathF.Round));
|
||||
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
|
||||
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)));
|
||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128)));
|
||||
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
|
||||
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
|
||||
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
|
||||
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
|
||||
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
|
||||
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
|
||||
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
|
||||
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
|
||||
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
|
||||
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
|
||||
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
|
||||
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
|
||||
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
|
||||
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
|
||||
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
|
||||
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4)));
|
||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64)));
|
||||
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
|
||||
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
|
||||
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
|
||||
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
|
||||
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
|
||||
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
|
||||
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
|
||||
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
|
||||
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
|
||||
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
|
||||
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
|
||||
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
|
||||
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
|
||||
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
|
||||
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
|
||||
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
|
||||
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
|
||||
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
|
||||
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
|
||||
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
|
||||
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
|
||||
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
|
||||
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
|
||||
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
|
||||
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
|
||||
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
|
||||
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
|
||||
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
|
||||
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
|
||||
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
|
||||
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
|
||||
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
|
||||
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
|
||||
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
|
||||
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
|
||||
|
||||
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert)));
|
||||
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)));
|
||||
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
|
||||
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
|
||||
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt)));
|
||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub)));
|
||||
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
|
||||
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
|
||||
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
|
||||
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
|
||||
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
|
||||
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
|
||||
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
|
||||
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
|
||||
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
|
||||
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
|
||||
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
|
||||
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
|
||||
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
|
||||
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
|
||||
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
|
||||
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
|
||||
|
||||
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert)));
|
||||
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
|
||||
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only.
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt)));
|
||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub)));
|
||||
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
|
||||
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
|
||||
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
|
||||
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
|
||||
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
|
||||
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
|
||||
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
|
||||
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
|
||||
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
|
||||
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
|
||||
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
|
||||
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
|
||||
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
|
||||
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
|
||||
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
|
||||
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
|
||||
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
|
||||
|
||||
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)));
|
||||
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
|
||||
}
|
||||
|
||||
private delegate double MathAbs(double value);
|
||||
private delegate double MathCeiling(double a);
|
||||
private delegate double MathFloor(double d);
|
||||
private delegate double MathRound(double value, MidpointRounding mode);
|
||||
private delegate double MathTruncate(double d);
|
||||
|
||||
private delegate float MathFAbs(float x);
|
||||
private delegate float MathFCeiling(float x);
|
||||
private delegate float MathFFloor(float x);
|
||||
private delegate float MathFRound(float x, MidpointRounding mode);
|
||||
private delegate float MathFTruncate(float x);
|
||||
|
||||
private delegate void NativeInterfaceBreak(ulong address, int imm);
|
||||
private delegate bool NativeInterfaceCheckSynchronization();
|
||||
private delegate void NativeInterfaceEnqueueForRejit(ulong address);
|
||||
private delegate ulong NativeInterfaceGetCntfrqEl0();
|
||||
private delegate ulong NativeInterfaceGetCntpctEl0();
|
||||
private delegate ulong NativeInterfaceGetCntvctEl0();
|
||||
private delegate ulong NativeInterfaceGetCtrEl0();
|
||||
private delegate ulong NativeInterfaceGetDczidEl0();
|
||||
private delegate ulong NativeInterfaceGetFunctionAddress(ulong address);
|
||||
private delegate void NativeInterfaceInvalidateCacheLine(ulong address);
|
||||
private delegate byte NativeInterfaceReadByte(ulong address);
|
||||
private delegate ushort NativeInterfaceReadUInt16(ulong address);
|
||||
private delegate uint NativeInterfaceReadUInt32(ulong address);
|
||||
private delegate ulong NativeInterfaceReadUInt64(ulong address);
|
||||
private delegate V128 NativeInterfaceReadVector128(ulong address);
|
||||
private delegate void NativeInterfaceSignalMemoryTracking(ulong address, ulong size, bool write);
|
||||
private delegate void NativeInterfaceSupervisorCall(ulong address, int imm);
|
||||
private delegate void NativeInterfaceThrowInvalidMemoryAccess(ulong address);
|
||||
private delegate void NativeInterfaceUndefined(ulong address, int opCode);
|
||||
private delegate void NativeInterfaceWriteByte(ulong address, byte value);
|
||||
private delegate void NativeInterfaceWriteUInt16(ulong address, ushort value);
|
||||
private delegate void NativeInterfaceWriteUInt32(ulong address, uint value);
|
||||
private delegate void NativeInterfaceWriteUInt64(ulong address, ulong value);
|
||||
private delegate void NativeInterfaceWriteVector128(ulong address, V128 value);
|
||||
|
||||
private delegate ulong SoftFallbackCountLeadingSigns(ulong value, int size);
|
||||
private delegate ulong SoftFallbackCountLeadingZeros(ulong value, int size);
|
||||
private delegate uint SoftFallbackCrc32b(uint crc, byte value);
|
||||
private delegate uint SoftFallbackCrc32cb(uint crc, byte value);
|
||||
private delegate uint SoftFallbackCrc32ch(uint crc, ushort value);
|
||||
private delegate uint SoftFallbackCrc32cw(uint crc, uint value);
|
||||
private delegate uint SoftFallbackCrc32cx(uint crc, ulong value);
|
||||
private delegate uint SoftFallbackCrc32h(uint crc, ushort value);
|
||||
private delegate uint SoftFallbackCrc32w(uint crc, uint value);
|
||||
private delegate uint SoftFallbackCrc32x(uint crc, ulong value);
|
||||
private delegate V128 SoftFallbackDecrypt(V128 value, V128 roundKey);
|
||||
private delegate V128 SoftFallbackEncrypt(V128 value, V128 roundKey);
|
||||
private delegate uint SoftFallbackFixedRotate(uint hash_e);
|
||||
private delegate V128 SoftFallbackHashChoose(V128 hash_abcd, uint hash_e, V128 wk);
|
||||
private delegate V128 SoftFallbackHashLower(V128 hash_abcd, V128 hash_efgh, V128 wk);
|
||||
private delegate V128 SoftFallbackHashMajority(V128 hash_abcd, uint hash_e, V128 wk);
|
||||
private delegate V128 SoftFallbackHashParity(V128 hash_abcd, uint hash_e, V128 wk);
|
||||
private delegate V128 SoftFallbackHashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk);
|
||||
private delegate V128 SoftFallbackInverseMixColumns(V128 value);
|
||||
private delegate V128 SoftFallbackMixColumns(V128 value);
|
||||
private delegate V128 SoftFallbackPolynomialMult64_128(ulong op1, ulong op2);
|
||||
private delegate int SoftFallbackSatF32ToS32(float value);
|
||||
private delegate long SoftFallbackSatF32ToS64(float value);
|
||||
private delegate uint SoftFallbackSatF32ToU32(float value);
|
||||
private delegate ulong SoftFallbackSatF32ToU64(float value);
|
||||
private delegate int SoftFallbackSatF64ToS32(double value);
|
||||
private delegate long SoftFallbackSatF64ToS64(double value);
|
||||
private delegate uint SoftFallbackSatF64ToU32(double value);
|
||||
private delegate ulong SoftFallbackSatF64ToU64(double value);
|
||||
private delegate V128 SoftFallbackSha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11);
|
||||
private delegate V128 SoftFallbackSha1SchedulePart2(V128 tw0_3, V128 w12_15);
|
||||
private delegate V128 SoftFallbackSha256SchedulePart1(V128 w0_3, V128 w4_7);
|
||||
private delegate V128 SoftFallbackSha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15);
|
||||
private delegate long SoftFallbackSignedShrImm64(long value, long roundConst, int shift);
|
||||
private delegate V128 SoftFallbackTbl1(V128 vector, int bytes, V128 tb0);
|
||||
private delegate V128 SoftFallbackTbl2(V128 vector, int bytes, V128 tb0, V128 tb1);
|
||||
private delegate V128 SoftFallbackTbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
|
||||
private delegate V128 SoftFallbackTbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
|
||||
private delegate V128 SoftFallbackTbx1(V128 dest, V128 vector, int bytes, V128 tb0);
|
||||
private delegate V128 SoftFallbackTbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1);
|
||||
private delegate V128 SoftFallbackTbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
|
||||
private delegate V128 SoftFallbackTbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
|
||||
private delegate ulong SoftFallbackUnsignedShrImm64(ulong value, long roundConst, int shift);
|
||||
|
||||
private delegate float SoftFloat16_32FPConvert(ushort valueBits);
|
||||
|
||||
private delegate double SoftFloat16_64FPConvert(ushort valueBits);
|
||||
|
||||
private delegate float SoftFloat32FPAdd(float value1, float value2);
|
||||
private delegate float SoftFloat32FPAddFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate int SoftFloat32FPCompare(float value1, float value2, bool signalNaNs);
|
||||
private delegate float SoftFloat32FPCompareEQ(float value1, float value2);
|
||||
private delegate float SoftFloat32FPCompareEQFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPCompareGE(float value1, float value2);
|
||||
private delegate float SoftFloat32FPCompareGEFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPCompareGT(float value1, float value2);
|
||||
private delegate float SoftFloat32FPCompareGTFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPCompareLE(float value1, float value2);
|
||||
private delegate float SoftFloat32FPCompareLEFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPCompareLT(float value1, float value2);
|
||||
private delegate float SoftFloat32FPCompareLTFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPDiv(float value1, float value2);
|
||||
private delegate float SoftFloat32FPMax(float value1, float value2);
|
||||
private delegate float SoftFloat32FPMaxFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMaxNum(float value1, float value2);
|
||||
private delegate float SoftFloat32FPMaxNumFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMin(float value1, float value2);
|
||||
private delegate float SoftFloat32FPMinFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMinNum(float value1, float value2);
|
||||
private delegate float SoftFloat32FPMinNumFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMul(float value1, float value2);
|
||||
private delegate float SoftFloat32FPMulFpscr(float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMulAdd(float valueA, float value1, float value2);
|
||||
private delegate float SoftFloat32FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMulSub(float valueA, float value1, float value2);
|
||||
private delegate float SoftFloat32FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPMulX(float value1, float value2);
|
||||
private delegate float SoftFloat32FPNegMulAdd(float valueA, float value1, float value2);
|
||||
private delegate float SoftFloat32FPNegMulSub(float valueA, float value1, float value2);
|
||||
private delegate float SoftFloat32FPRecipEstimate(float value);
|
||||
private delegate float SoftFloat32FPRecipEstimateFpscr(float value, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPRecipStep(float value1, float value2);
|
||||
private delegate float SoftFloat32FPRecipStepFused(float value1, float value2);
|
||||
private delegate float SoftFloat32FPRecpX(float value);
|
||||
private delegate float SoftFloat32FPRSqrtEstimate(float value);
|
||||
private delegate float SoftFloat32FPRSqrtEstimateFpscr(float value, bool standardFpscr);
|
||||
private delegate float SoftFloat32FPRSqrtStep(float value1, float value2);
|
||||
private delegate float SoftFloat32FPRSqrtStepFused(float value1, float value2);
|
||||
private delegate float SoftFloat32FPSqrt(float value);
|
||||
private delegate float SoftFloat32FPSub(float value1, float value2);
|
||||
|
||||
private delegate ushort SoftFloat32_16FPConvert(float value);
|
||||
|
||||
private delegate double SoftFloat64FPAdd(double value1, double value2);
|
||||
private delegate double SoftFloat64FPAddFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate int SoftFloat64FPCompare(double value1, double value2, bool signalNaNs);
|
||||
private delegate double SoftFloat64FPCompareEQ(double value1, double value2);
|
||||
private delegate double SoftFloat64FPCompareEQFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPCompareGE(double value1, double value2);
|
||||
private delegate double SoftFloat64FPCompareGEFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPCompareGT(double value1, double value2);
|
||||
private delegate double SoftFloat64FPCompareGTFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPCompareLE(double value1, double value2);
|
||||
private delegate double SoftFloat64FPCompareLEFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPCompareLT(double value1, double value2);
|
||||
private delegate double SoftFloat64FPCompareLTFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPDiv(double value1, double value2);
|
||||
private delegate double SoftFloat64FPMax(double value1, double value2);
|
||||
private delegate double SoftFloat64FPMaxFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMaxNum(double value1, double value2);
|
||||
private delegate double SoftFloat64FPMaxNumFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMin(double value1, double value2);
|
||||
private delegate double SoftFloat64FPMinFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMinNum(double value1, double value2);
|
||||
private delegate double SoftFloat64FPMinNumFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMul(double value1, double value2);
|
||||
private delegate double SoftFloat64FPMulFpscr(double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMulAdd(double valueA, double value1, double value2);
|
||||
private delegate double SoftFloat64FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMulSub(double valueA, double value1, double value2);
|
||||
private delegate double SoftFloat64FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPMulX(double value1, double value2);
|
||||
private delegate double SoftFloat64FPNegMulAdd(double valueA, double value1, double value2);
|
||||
private delegate double SoftFloat64FPNegMulSub(double valueA, double value1, double value2);
|
||||
private delegate double SoftFloat64FPRecipEstimate(double value);
|
||||
private delegate double SoftFloat64FPRecipEstimateFpscr(double value, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPRecipStep(double value1, double value2);
|
||||
private delegate double SoftFloat64FPRecipStepFused(double value1, double value2);
|
||||
private delegate double SoftFloat64FPRecpX(double value);
|
||||
private delegate double SoftFloat64FPRSqrtEstimate(double value);
|
||||
private delegate double SoftFloat64FPRSqrtEstimateFpscr(double value, bool standardFpscr);
|
||||
private delegate double SoftFloat64FPRSqrtStep(double value1, double value2);
|
||||
private delegate double SoftFloat64FPRSqrtStepFused(double value1, double value2);
|
||||
private delegate double SoftFloat64FPSqrt(double value);
|
||||
private delegate double SoftFloat64FPSub(double value1, double value2);
|
||||
|
||||
private delegate ushort SoftFloat64_16FPConvert(double value);
|
||||
}
|
||||
}
|
||||
|
@ -54,6 +54,7 @@ namespace ARMeilleure.Translation
|
||||
internal TranslatorQueue Queue { get; }
|
||||
internal IMemoryManager Memory { get; }
|
||||
|
||||
private Thread[] _backgroundTranslationThreads;
|
||||
private volatile int _threadCount;
|
||||
|
||||
// FIXME: Remove this once the init logic of the emulator will be redone.
|
||||
@ -127,18 +128,22 @@ namespace ARMeilleure.Translation
|
||||
int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
|
||||
int threadCount = Math.Min(4, unboundedThreadCount);
|
||||
|
||||
Thread[] backgroundTranslationThreads = new Thread[threadCount];
|
||||
|
||||
for (int i = 0; i < threadCount; i++)
|
||||
{
|
||||
bool last = i != 0 && i == unboundedThreadCount - 1;
|
||||
|
||||
Thread backgroundTranslatorThread = new Thread(BackgroundTranslate)
|
||||
backgroundTranslationThreads[i] = new Thread(BackgroundTranslate)
|
||||
{
|
||||
Name = "CPU.BackgroundTranslatorThread." + i,
|
||||
Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
|
||||
};
|
||||
|
||||
backgroundTranslatorThread.Start();
|
||||
backgroundTranslationThreads[i].Start();
|
||||
}
|
||||
|
||||
Interlocked.Exchange(ref _backgroundTranslationThreads, backgroundTranslationThreads);
|
||||
}
|
||||
|
||||
Statistics.InitializeTimer();
|
||||
@ -162,9 +167,20 @@ namespace ARMeilleure.Translation
|
||||
|
||||
if (Interlocked.Decrement(ref _threadCount) == 0)
|
||||
{
|
||||
Queue.Dispose();
|
||||
|
||||
Thread[] backgroundTranslationThreads = Interlocked.Exchange(ref _backgroundTranslationThreads, null);
|
||||
|
||||
if (backgroundTranslationThreads != null)
|
||||
{
|
||||
foreach (Thread thread in backgroundTranslationThreads)
|
||||
{
|
||||
thread.Join();
|
||||
}
|
||||
}
|
||||
|
||||
ClearJitCache();
|
||||
|
||||
Queue.Dispose();
|
||||
Stubs.Dispose();
|
||||
FunctionTable.Dispose();
|
||||
CountTable.Dispose();
|
||||
|
@ -5,6 +5,7 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
private readonly ManualResetEvent _pauseEvent;
|
||||
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
|
||||
|
||||
private bool _supportSurroundConfiguration;
|
||||
|
||||
// TODO: Add this to SDL2-CS
|
||||
// NOTE: We use a DllImport here because of marshaling issue for spec.
|
||||
[DllImport("SDL2")]
|
||||
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
|
||||
|
||||
public SDL2HardwareDeviceDriver()
|
||||
{
|
||||
_updateRequiredEvent = new ManualResetEvent(false);
|
||||
@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
|
||||
|
||||
SDL2Driver.Instance.Initialize();
|
||||
|
||||
int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
|
||||
|
||||
if (res != 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application,
|
||||
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
|
||||
|
||||
_supportSurroundConfiguration = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_supportSurroundConfiguration = spec.channels == 6;
|
||||
}
|
||||
}
|
||||
|
||||
public static bool IsSupported => IsSupportedInternal();
|
||||
@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
public bool SupportsChannelCount(uint channelCount)
|
||||
{
|
||||
if (channelCount == 6)
|
||||
{
|
||||
return _supportSurroundConfiguration;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Device
|
||||
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
|
||||
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
|
||||
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
|
||||
private VirtualDevice(string name, uint channelCount, bool isExternalOutput)
|
||||
public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
|
||||
{
|
||||
Name = name;
|
||||
ChannelCount = channelCount;
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Audio.Integration;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Device
|
||||
@ -22,7 +23,23 @@ namespace Ryujinx.Audio.Renderer.Device
|
||||
/// The current active <see cref="VirtualDevice"/>.
|
||||
/// </summary>
|
||||
// TODO: make this configurable
|
||||
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
|
||||
public VirtualDevice ActiveDevice { get; }
|
||||
|
||||
public VirtualDeviceSessionRegistry(IHardwareDeviceDriver driver)
|
||||
{
|
||||
uint channelCount;
|
||||
|
||||
if (driver.GetRealDeviceDriver().SupportsChannelCount(6))
|
||||
{
|
||||
channelCount = 6;
|
||||
}
|
||||
else
|
||||
{
|
||||
channelCount = 2;
|
||||
}
|
||||
|
||||
ActiveDevice = new VirtualDevice("AudioTvOutput", channelCount, false);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
|
||||
|
@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
{
|
||||
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
|
||||
|
||||
// TODO: Before enabling this, we need up-mixing from stereo to 5.1.
|
||||
// uint channelCount = GetHardwareChannelCount(deviceDriver);
|
||||
uint channelCount = 2;
|
||||
uint channelCount = GetHardwareChannelCount(deviceDriver);
|
||||
|
||||
for (int i = 0; i < OutputDevices.Length; i++)
|
||||
{
|
||||
|
@ -49,8 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
}
|
||||
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||
|
@ -67,7 +67,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
const int sampleCount = Constants.TargetSampleCount;
|
||||
|
||||
short[] outputBuffer = new short[bufferCount * sampleCount];
|
||||
uint inputCount;
|
||||
|
||||
// In case of upmixing to 5.1, we allocate the right amount.
|
||||
if (bufferCount != channelCount && channelCount == 6)
|
||||
{
|
||||
inputCount = (uint)channelCount;
|
||||
}
|
||||
else
|
||||
{
|
||||
inputCount = bufferCount;
|
||||
}
|
||||
|
||||
short[] outputBuffer = new short[inputCount * sampleCount];
|
||||
|
||||
for (int i = 0; i < bufferCount; i++)
|
||||
{
|
||||
@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
|
||||
device.AppendBuffer(outputBuffer, InputCount);
|
||||
device.AppendBuffer(outputBuffer, inputCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -66,8 +66,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
||||
{
|
||||
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
|
||||
int outputIndex = outputEarlyIndicesTable[i];
|
||||
int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
|
||||
|
||||
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
|
||||
|
||||
|
@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -430,9 +430,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
|
||||
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
|
||||
{
|
||||
if (!isSupported && bufferIndices.Length == 6)
|
||||
if (!isSupported && channelCount == 6)
|
||||
{
|
||||
ushort backLeft = bufferIndices[2];
|
||||
ushort backRight = bufferIndices[3];
|
||||
@ -447,9 +447,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
|
||||
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
|
||||
{
|
||||
if (isSupported && bufferIndices.Length == 6)
|
||||
if (isSupported && channelCount == 6)
|
||||
{
|
||||
ushort frontCenter = bufferIndices[2];
|
||||
ushort lowFrequency = bufferIndices[3];
|
||||
|
@ -35,6 +35,7 @@ using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Silk.NET.Vulkan;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Png;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
@ -85,7 +86,7 @@ namespace Ryujinx.Ava
|
||||
private KeyboardHotkeyState _prevHotkeyState;
|
||||
|
||||
private long _lastCursorMoveTime;
|
||||
private bool _isCursorInRenderer;
|
||||
private bool _isCursorInRenderer = true;
|
||||
|
||||
private bool _isStopped;
|
||||
private bool _isActive;
|
||||
@ -159,7 +160,9 @@ namespace Ryujinx.Ava
|
||||
|
||||
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
|
||||
|
||||
_topLevel.PointerMoved += TopLevel_PointerMoved;
|
||||
_topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
|
||||
_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
|
||||
_topLevel.PointerLeave += TopLevel_PointerLeave;
|
||||
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
@ -182,7 +185,7 @@ namespace Ryujinx.Ava
|
||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||
}
|
||||
|
||||
private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
|
||||
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
|
||||
{
|
||||
if (sender is MainWindow window)
|
||||
{
|
||||
@ -200,6 +203,12 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
|
||||
{
|
||||
_isCursorInRenderer = false;
|
||||
}
|
||||
|
||||
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
|
||||
{
|
||||
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
@ -445,7 +454,9 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
|
||||
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
|
||||
|
||||
_topLevel.PointerMoved -= TopLevel_PointerMoved;
|
||||
_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
|
||||
_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
|
||||
_topLevel.PointerLeave -= TopLevel_PointerLeave;
|
||||
|
||||
_gpuCancellationTokenSource.Cancel();
|
||||
_gpuCancellationTokenSource.Dispose();
|
||||
@ -670,7 +681,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
|
||||
{
|
||||
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
|
||||
appMetadata.LastPlayed = DateTime.UtcNow;
|
||||
});
|
||||
|
||||
return true;
|
||||
@ -701,6 +712,7 @@ namespace Ryujinx.Ava
|
||||
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
|
||||
{
|
||||
renderer = new VulkanRenderer(
|
||||
Vk.GetApi(),
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
|
||||
VulkanHelper.GetRequiredInstanceExtensions,
|
||||
ConfigurationState.Instance.Graphics.PreferredGpu.Value);
|
||||
|
@ -590,6 +590,7 @@
|
||||
"DlcWindowTitle": "Manage Downloadable Content for {0} ({1})",
|
||||
"UpdateWindowTitle": "Title Update Manager",
|
||||
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
|
||||
"BuildId": "BuildId:",
|
||||
"DlcWindowHeading": "{0} Downloadable Content(s)",
|
||||
"UserProfilesEditProfile": "Edit Selected",
|
||||
"Cancel": "Cancel",
|
||||
@ -644,5 +645,6 @@
|
||||
"UserEditorTitleCreate" : "Create User",
|
||||
"SettingsTabNetworkInterface": "Network Interface:",
|
||||
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
||||
"NetworkInterfaceDefault": "Default"
|
||||
"NetworkInterfaceDefault": "Default",
|
||||
"PackagingShaders": "Packaging Shaders"
|
||||
}
|
||||
|
@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
|
||||
if (nca.Header.ContentType == NcaContentType.Program)
|
||||
{
|
||||
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
|
||||
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
|
||||
if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
|
||||
{
|
||||
patchNca = nca;
|
||||
}
|
||||
|
@ -70,11 +70,14 @@ namespace Ryujinx.Ava.Input
|
||||
|
||||
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
||||
{
|
||||
int button = (int)args.InitialPressMouseButton - 1;
|
||||
|
||||
if (PressedButtons.Count() >= button)
|
||||
if (args.InitialPressMouseButton != Avalonia.Input.MouseButton.None)
|
||||
{
|
||||
PressedButtons[button] = false;
|
||||
int button = (int)args.InitialPressMouseButton;
|
||||
|
||||
if (PressedButtons.Count() >= button)
|
||||
{
|
||||
PressedButtons[button] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -295,14 +295,7 @@ namespace Ryujinx.Modules
|
||||
if (shouldRestart)
|
||||
{
|
||||
List<string> arguments = CommandLineState.Arguments.ToList();
|
||||
string ryuName = Path.GetFileName(Environment.ProcessPath);
|
||||
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
|
||||
string executablePath = Path.Combine(executableDirectory, ryuName);
|
||||
|
||||
if (!Path.Exists(executablePath))
|
||||
{
|
||||
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
|
||||
}
|
||||
|
||||
// On macOS we perform the update at relaunch.
|
||||
if (OperatingSystem.IsMacOS())
|
||||
@ -310,13 +303,42 @@ namespace Ryujinx.Modules
|
||||
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
|
||||
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
|
||||
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
|
||||
string currentPid = Process.GetCurrentProcess().Id.ToString();
|
||||
string currentPid = Environment.ProcessId.ToString();
|
||||
|
||||
executablePath = "/bin/bash";
|
||||
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
|
||||
Process.Start("/bin/bash", arguments);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Find the process name.
|
||||
string ryuName = Path.GetFileName(Environment.ProcessPath);
|
||||
|
||||
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
|
||||
if (ryuName.EndsWith(".ryuold"))
|
||||
{
|
||||
ryuName = ryuName[..^7];
|
||||
}
|
||||
|
||||
// Fallback if the executable could not be found.
|
||||
if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
|
||||
{
|
||||
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.Ava.exe" : "Ryujinx.Ava";
|
||||
}
|
||||
|
||||
ProcessStartInfo processStart = new(ryuName)
|
||||
{
|
||||
UseShellExecute = true,
|
||||
WorkingDirectory = executableDirectory
|
||||
};
|
||||
|
||||
foreach (string argument in CommandLineState.Arguments)
|
||||
{
|
||||
processStart.ArgumentList.Add(argument);
|
||||
}
|
||||
|
||||
Process.Start(processStart);
|
||||
}
|
||||
|
||||
Process.Start(executablePath, arguments);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System;
|
||||
@ -118,7 +119,11 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await new CheatWindow(viewModel.VirtualFileSystem, viewModel.SelectedApplication.TitleId, viewModel.SelectedApplication.TitleName).ShowDialog(viewModel.TopLevel as Window);
|
||||
await new CheatWindow(
|
||||
viewModel.VirtualFileSystem,
|
||||
viewModel.SelectedApplication.TitleId,
|
||||
viewModel.SelectedApplication.TitleName,
|
||||
viewModel.SelectedApplication.Path).ShowDialog(viewModel.TopLevel as Window);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -129,7 +129,7 @@
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
Text="{Binding LastPlayed}"
|
||||
Text="{Binding LastPlayed, Converter={helpers:NullableDateTimeConverter}}"
|
||||
TextAlignment="Right"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBlock
|
||||
|
38
src/Ryujinx.Ava/UI/Helpers/NullableDateTimeConverter.cs
Normal file
38
src/Ryujinx.Ava/UI/Helpers/NullableDateTimeConverter.cs
Normal file
@ -0,0 +1,38 @@
|
||||
using Avalonia.Data.Converters;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using System;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
internal class NullableDateTimeConverter : MarkupExtension, IValueConverter
|
||||
{
|
||||
private static readonly NullableDateTimeConverter _instance = new();
|
||||
|
||||
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
if (value == null)
|
||||
{
|
||||
return LocaleManager.Instance[LocaleKeys.Never];
|
||||
}
|
||||
|
||||
if (value is DateTime dateTime)
|
||||
{
|
||||
return dateTime.ToLocalTime().ToString(culture);
|
||||
}
|
||||
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override object ProvideValue(IServiceProvider serviceProvider)
|
||||
{
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,4 +1,3 @@
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -14,20 +13,20 @@ namespace Ryujinx.Ava.UI.Models.Generic
|
||||
|
||||
public int Compare(ApplicationData x, ApplicationData y)
|
||||
{
|
||||
string aValue = x.LastPlayed;
|
||||
string bValue = y.LastPlayed;
|
||||
var aValue = x.LastPlayed;
|
||||
var bValue = y.LastPlayed;
|
||||
|
||||
if (aValue == LocaleManager.Instance[LocaleKeys.Never])
|
||||
if (!aValue.HasValue)
|
||||
{
|
||||
aValue = DateTime.UnixEpoch.ToString();
|
||||
aValue = DateTime.UnixEpoch;
|
||||
}
|
||||
|
||||
if (bValue == LocaleManager.Instance[LocaleKeys.Never])
|
||||
if (!bValue.HasValue)
|
||||
{
|
||||
bValue = DateTime.UnixEpoch.ToString();
|
||||
bValue = DateTime.UnixEpoch;
|
||||
}
|
||||
|
||||
return (IsAscending ? 1 : -1) * DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
|
||||
return (IsAscending ? 1 : -1) * DateTime.Compare(bValue.Value, aValue.Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -370,7 +370,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
if (response.IsSuccessStatusCode)
|
||||
{
|
||||
return response.Content.Headers.LastModified != oldLastModified;
|
||||
return response.Content.Headers.LastModified != new DateTimeOffset(oldLastModified.Ticks - (oldLastModified.Ticks % TimeSpan.TicksPerSecond), TimeSpan.Zero);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -1099,6 +1099,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders];
|
||||
IsLoadingIndeterminate = false;
|
||||
break;
|
||||
case ShaderCacheLoadingState.Packaging:
|
||||
LoadHeading = LocaleManager.Instance[LocaleKeys.PackagingShaders];
|
||||
IsLoadingIndeterminate = false;
|
||||
break;
|
||||
case ShaderCacheLoadingState.Loaded:
|
||||
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
|
||||
IsLoadingIndeterminate = true;
|
||||
@ -1520,10 +1524,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
||||
{
|
||||
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
|
||||
if (appMetadata.LastPlayed.HasValue)
|
||||
{
|
||||
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
|
||||
|
||||
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
|
||||
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
||||
}
|
||||
});
|
||||
|
@ -25,6 +25,7 @@ using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Net.NetworkInformation;
|
||||
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
||||
using Silk.NET.Vulkan;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
@ -238,8 +239,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public DateTimeOffset DateOffset { get; set; }
|
||||
public TimeSpan TimeOffset { get; set; }
|
||||
public DateTimeOffset CurrentDate { get; set; }
|
||||
public TimeSpan CurrentTime { get; set; }
|
||||
|
||||
internal AvaloniaList<TimeZone> TimeZones { get; set; }
|
||||
public AvaloniaList<string> GameDirectories { get; set; }
|
||||
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
|
||||
@ -397,10 +399,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
Language = (int)config.System.Language.Value;
|
||||
TimeZone = config.System.TimeZone;
|
||||
|
||||
DateTime dateTimeOffset = DateTime.Now.AddSeconds(config.System.SystemTimeOffset);
|
||||
DateTime currentDateTime = DateTime.Now;
|
||||
|
||||
CurrentDate = currentDateTime.Date;
|
||||
CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
|
||||
|
||||
DateOffset = dateTimeOffset.Date;
|
||||
TimeOffset = dateTimeOffset.TimeOfDay;
|
||||
EnableVsync = config.Graphics.EnableVsync;
|
||||
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
|
||||
ExpandDramSize = config.System.ExpandRam;
|
||||
@ -487,9 +490,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.TimeZone.Value = TimeZone;
|
||||
}
|
||||
|
||||
TimeSpan systemTimeOffset = DateOffset - DateTime.Now;
|
||||
|
||||
config.System.SystemTimeOffset.Value = systemTimeOffset.Seconds;
|
||||
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
|
||||
config.Graphics.EnableVsync.Value = EnableVsync;
|
||||
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
|
||||
config.System.ExpandRam.Value = ExpandDramSize;
|
||||
|
@ -11,6 +11,7 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
@ -176,7 +177,11 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
|
||||
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
|
||||
|
||||
await new CheatWindow(Window.VirtualFileSystem, ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText, name).ShowDialog(Window);
|
||||
await new CheatWindow(
|
||||
Window.VirtualFileSystem,
|
||||
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
|
||||
name,
|
||||
Window.ViewModel.SelectedApplication.Path).ShowDialog(Window);
|
||||
|
||||
ViewModel.AppHost.Device.EnableCheats();
|
||||
}
|
||||
|
@ -3,12 +3,12 @@
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
mc:Ignorable="d"
|
||||
x:CompileBindings="True"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
x:DataType="viewModels:SettingsViewModel"
|
||||
mc:Ignorable="d">
|
||||
<Design.DataContext>
|
||||
<viewModels:SettingsViewModel />
|
||||
</Design.DataContext>
|
||||
@ -27,13 +27,15 @@
|
||||
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabSystemCore}" />
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Vertical">
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemRegion}"
|
||||
Width="250" />
|
||||
<ComboBox SelectedIndex="{Binding Region}"
|
||||
ToolTip.Tip="{locale:Locale RegionTooltip}"
|
||||
HorizontalContentAlignment="Left"
|
||||
Width="350">
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemRegion}" />
|
||||
<ComboBox
|
||||
Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
SelectedIndex="{Binding Region}"
|
||||
ToolTip.Tip="{locale:Locale RegionTooltip}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemRegionJapan}" />
|
||||
</ComboBoxItem>
|
||||
@ -58,20 +60,21 @@
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguage}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}"
|
||||
Width="250" />
|
||||
<ComboBox SelectedIndex="{Binding Language}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}"
|
||||
HorizontalContentAlignment="Left"
|
||||
Width="350">
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguage}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}" />
|
||||
<ComboBox
|
||||
Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
SelectedIndex="{Binding Language}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageJapanese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageFrench}" />
|
||||
@ -104,71 +107,67 @@
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTaiwanese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTimeZone}"
|
||||
ToolTip.Tip="{locale:Locale TimezoneTooltip}"
|
||||
Width="250" />
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTimeZone}"
|
||||
ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
|
||||
<AutoCompleteBox
|
||||
Name="TimeZoneBox"
|
||||
Width="350"
|
||||
MaxDropDownHeight="500"
|
||||
FilterMode="Contains"
|
||||
Items="{Binding TimeZones}"
|
||||
MaxDropDownHeight="500"
|
||||
SelectionChanged="TimeZoneBox_OnSelectionChanged"
|
||||
Text="{Binding Path=TimeZone, Mode=OneWay}"
|
||||
TextChanged="TimeZoneBox_OnTextChanged"
|
||||
ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTime}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}"
|
||||
Width="250"/>
|
||||
<DatePicker VerticalAlignment="Center" SelectedDate="{Binding DateOffset}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}"
|
||||
Width="350" />
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTime}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}" />
|
||||
<DatePicker
|
||||
Width="350"
|
||||
VerticalAlignment="Center"
|
||||
SelectedDate="{Binding CurrentDate}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="250,0,0,10" Orientation="Horizontal">
|
||||
<TimePicker
|
||||
Width="350"
|
||||
VerticalAlignment="Center"
|
||||
ClockIdentifier="24HourClock"
|
||||
SelectedTime="{Binding TimeOffset}"
|
||||
Width="350"
|
||||
SelectedTime="{Binding CurrentTime}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}" />
|
||||
</StackPanel>
|
||||
<CheckBox IsChecked="{Binding EnableVsync}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}"
|
||||
ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}" ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding EnableFsIntegrityChecks}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}"
|
||||
ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}" ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
@ -180,12 +179,10 @@
|
||||
Margin="10,0,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<CheckBox IsChecked="{Binding ExpandDramSize}"
|
||||
ToolTip.Tip="{locale:Locale DRamTooltip}">
|
||||
<CheckBox IsChecked="{Binding ExpandDramSize}" ToolTip.Tip="{locale:Locale DRamTooltip}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemExpandDramSize}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding IgnoreMissingServices}"
|
||||
ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
|
||||
<CheckBox IsChecked="{Binding IgnoreMissingServices}" ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemIgnoreMissingServices}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
|
@ -21,23 +21,52 @@
|
||||
</Window.Styles>
|
||||
<Grid Name="CheatGrid" Margin="15">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Grid.Row="1"
|
||||
Grid.Column="0"
|
||||
Grid.ColumnSpan="2"
|
||||
MaxWidth="500"
|
||||
Margin="20,15,20,20"
|
||||
Margin="20,15,20,5"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
LineHeight="18"
|
||||
Text="{Binding Heading}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap" />
|
||||
<Border
|
||||
<TextBlock
|
||||
Grid.Row="2"
|
||||
Grid.Column="0"
|
||||
MaxWidth="500"
|
||||
Margin="140,15,20,5"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
LineHeight="30"
|
||||
Text="{locale:Locale BuildId}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBox
|
||||
Grid.Row="2"
|
||||
Grid.Column="1"
|
||||
Margin="0,5,110,5"
|
||||
MinWidth="160"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{Binding BuildId}"
|
||||
IsReadOnly="True" />
|
||||
<Border
|
||||
Grid.Row="3"
|
||||
Grid.Column="0"
|
||||
Grid.ColumnSpan="2"
|
||||
Margin="5"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
@ -81,7 +110,9 @@
|
||||
</TreeView>
|
||||
</Border>
|
||||
<DockPanel
|
||||
Grid.Row="3"
|
||||
Grid.Row="4"
|
||||
Grid.Column="0"
|
||||
Grid.ColumnSpan="2"
|
||||
Margin="0"
|
||||
HorizontalAlignment="Stretch">
|
||||
<DockPanel Margin="0" HorizontalAlignment="Right">
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Avalonia.Collections;
|
||||
using Avalonia;
|
||||
using Avalonia.Collections;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@ -17,6 +19,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
private AvaloniaList<CheatsList> LoadedCheats { get; }
|
||||
|
||||
public string Heading { get; }
|
||||
public string BuildId { get; }
|
||||
|
||||
public CheatWindow()
|
||||
{
|
||||
@ -27,12 +30,13 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
|
||||
}
|
||||
|
||||
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
|
||||
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
|
||||
{
|
||||
LoadedCheats = new AvaloniaList<CheatsList>();
|
||||
|
||||
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
|
||||
|
||||
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
string modsBasePath = ModLoader.GetModsBasePath();
|
||||
|
File diff suppressed because it is too large
Load Diff
179
src/Ryujinx.Graphics.GAL/ResourceLayout.cs
Normal file
179
src/Ryujinx.Graphics.GAL/ResourceLayout.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum ResourceType : byte
|
||||
{
|
||||
UniformBuffer,
|
||||
StorageBuffer,
|
||||
Texture,
|
||||
Sampler,
|
||||
TextureAndSampler,
|
||||
Image,
|
||||
BufferTexture,
|
||||
BufferImage
|
||||
}
|
||||
|
||||
public enum ResourceAccess : byte
|
||||
{
|
||||
None = 0,
|
||||
Read = 1,
|
||||
Write = 2,
|
||||
ReadWrite = Read | Write
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ResourceStages : byte
|
||||
{
|
||||
None = 0,
|
||||
Compute = 1 << 0,
|
||||
Vertex = 1 << 1,
|
||||
TessellationControl = 1 << 2,
|
||||
TessellationEvaluation = 1 << 3,
|
||||
Geometry = 1 << 4,
|
||||
Fragment = 1 << 5
|
||||
}
|
||||
|
||||
public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
|
||||
{
|
||||
public int Binding { get; }
|
||||
public int Count { get; }
|
||||
public ResourceType Type { get; }
|
||||
public ResourceStages Stages { get; }
|
||||
|
||||
public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
|
||||
{
|
||||
Binding = binding;
|
||||
Count = count;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Binding, Count, Type, Stages);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ResourceDescriptor other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(ResourceDescriptor other)
|
||||
{
|
||||
return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
|
||||
{
|
||||
public int Binding { get; }
|
||||
public ResourceType Type { get; }
|
||||
public ResourceStages Stages { get; }
|
||||
public ResourceAccess Access { get; }
|
||||
|
||||
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
|
||||
{
|
||||
Binding = binding;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
Access = access;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Binding, Type, Stages, Access);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ResourceUsage other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(ResourceUsage other)
|
||||
{
|
||||
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceDescriptorCollection
|
||||
{
|
||||
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
|
||||
|
||||
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
|
||||
{
|
||||
Descriptors = descriptors;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
HashCode hasher = new HashCode();
|
||||
|
||||
if (Descriptors != null)
|
||||
{
|
||||
foreach (var descriptor in Descriptors)
|
||||
{
|
||||
hasher.Add(descriptor);
|
||||
}
|
||||
}
|
||||
|
||||
return hasher.ToHashCode();
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is ResourceDescriptorCollection other && Equals(other);
|
||||
}
|
||||
|
||||
public bool Equals(ResourceDescriptorCollection other)
|
||||
{
|
||||
if ((Descriptors == null) != (other.Descriptors == null))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Descriptors != null)
|
||||
{
|
||||
if (Descriptors.Count != other.Descriptors.Count)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int index = 0; index < Descriptors.Count; index++)
|
||||
{
|
||||
if (!Descriptors[index].Equals(other.Descriptors[index]))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceUsageCollection
|
||||
{
|
||||
public ReadOnlyCollection<ResourceUsage> Usages { get; }
|
||||
|
||||
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
|
||||
{
|
||||
Usages = usages;
|
||||
}
|
||||
}
|
||||
|
||||
public readonly struct ResourceLayout
|
||||
{
|
||||
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
|
||||
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
|
||||
|
||||
public ResourceLayout(
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> sets,
|
||||
ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||
{
|
||||
Sets = sets;
|
||||
SetUsages = setUsages;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,24 +0,0 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public readonly struct ShaderBindings
|
||||
{
|
||||
public IReadOnlyCollection<int> UniformBufferBindings { get; }
|
||||
public IReadOnlyCollection<int> StorageBufferBindings { get; }
|
||||
public IReadOnlyCollection<int> TextureBindings { get; }
|
||||
public IReadOnlyCollection<int> ImageBindings { get; }
|
||||
|
||||
public ShaderBindings(
|
||||
IReadOnlyCollection<int> uniformBufferBindings,
|
||||
IReadOnlyCollection<int> storageBufferBindings,
|
||||
IReadOnlyCollection<int> textureBindings,
|
||||
IReadOnlyCollection<int> imageBindings)
|
||||
{
|
||||
UniformBufferBindings = uniformBufferBindings;
|
||||
StorageBufferBindings = storageBufferBindings;
|
||||
TextureBindings = textureBindings;
|
||||
ImageBindings = imageBindings;
|
||||
}
|
||||
}
|
||||
}
|
@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL
|
||||
public struct ShaderInfo
|
||||
{
|
||||
public int FragmentOutputMap { get; }
|
||||
public ResourceLayout ResourceLayout { get; }
|
||||
public ProgramPipelineState? State { get; }
|
||||
public bool FromCache { get; set; }
|
||||
|
||||
public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
|
||||
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
|
||||
{
|
||||
FragmentOutputMap = fragmentOutputMap;
|
||||
ResourceLayout = resourceLayout;
|
||||
State = state;
|
||||
FromCache = fromCache;
|
||||
}
|
||||
|
||||
public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
|
||||
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
|
||||
{
|
||||
FragmentOutputMap = fragmentOutputMap;
|
||||
ResourceLayout = resourceLayout;
|
||||
State = null;
|
||||
FromCache = fromCache;
|
||||
}
|
||||
|
@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public string Code { get; }
|
||||
public byte[] BinaryCode { get; }
|
||||
public ShaderBindings Bindings { get; }
|
||||
public ShaderStage Stage { get; }
|
||||
public TargetLanguage Language { get; }
|
||||
|
||||
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
|
||||
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
|
||||
{
|
||||
Code = code;
|
||||
BinaryCode = binaryCode;
|
||||
Bindings = bindings;
|
||||
Stage = stage;
|
||||
Language = language;
|
||||
}
|
||||
|
||||
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
|
||||
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
|
||||
{
|
||||
}
|
||||
|
||||
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
|
||||
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
@ -40,22 +40,6 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// </summary>
|
||||
public const int TotalTransformFeedbackBuffers = 4;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of textures on a single shader stage.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
|
||||
/// </remarks>
|
||||
public const int TotalTextures = 32;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of images on a single shader stage.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// The maximum number of images is API limited, the hardware supports an unlimited amount.
|
||||
/// </remarks>
|
||||
public const int TotalImages = 8;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum number of render target color buffers.
|
||||
/// </summary>
|
||||
@ -100,5 +84,15 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Expected byte alignment for storage buffers
|
||||
/// </summary>
|
||||
public const int StorageAlignment = 16;
|
||||
|
||||
/// <summary>
|
||||
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
|
||||
/// </summary>
|
||||
public const int DriverReservedUniformBuffer = 0;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
|
||||
/// </summary>
|
||||
public const ulong MaxUnknownStorageSize = 0x100000;
|
||||
}
|
||||
}
|
@ -162,7 +162,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
||||
uint size;
|
||||
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||
{
|
||||
// Only trust the SbDescriptor size if it comes from slot 0.
|
||||
size = (uint)sbDescriptor.Size;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Use full mapped size and somehow speed up buffer sync.
|
||||
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||
}
|
||||
|
||||
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
|
||||
|
@ -356,7 +356,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
||||
uint size;
|
||||
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||
{
|
||||
// Only trust the SbDescriptor size if it comes from slot 0.
|
||||
size = (uint)sbDescriptor.Size;
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO: Use full mapped size and somehow speed up buffer sync.
|
||||
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -98,6 +98,9 @@ namespace Ryujinx.Graphics.Gpu
|
||||
private Thread _gpuThread;
|
||||
private bool _pendingSync;
|
||||
|
||||
private long _modifiedSequence;
|
||||
private ulong _firstTimestamp;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the GPU emulation context.
|
||||
/// </summary>
|
||||
@ -121,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu
|
||||
DeferredActions = new Queue<Action>();
|
||||
|
||||
PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
|
||||
|
||||
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -200,13 +205,23 @@ namespace Ryujinx.Graphics.Gpu
|
||||
return divided * NsToTicksFractionNumerator + errorBias;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a sequence number for resource modification ordering. This increments on each call.
|
||||
/// </summary>
|
||||
/// <returns>A sequence number for resource modification ordering</returns>
|
||||
public long GetModifiedSequence()
|
||||
{
|
||||
return _modifiedSequence++;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the value of the GPU timer.
|
||||
/// </summary>
|
||||
/// <returns>The current GPU timestamp</returns>
|
||||
public ulong GetTimestamp()
|
||||
{
|
||||
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
||||
// Guest timestamp will start at 0, instead of host value.
|
||||
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
|
||||
|
||||
if (GraphicsConfig.FastGpuTime)
|
||||
{
|
||||
|
@ -1170,6 +1170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="caps">Host GPU capabilities</param>
|
||||
/// <param name="firstLayer">Texture view initial layer on this texture</param>
|
||||
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
|
||||
/// <param name="flags">Texture search flags</param>
|
||||
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
|
||||
public TextureViewCompatibility IsViewCompatible(
|
||||
TextureInfo info,
|
||||
@ -1178,11 +1179,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int layerSize,
|
||||
Capabilities caps,
|
||||
out int firstLayer,
|
||||
out int firstLevel)
|
||||
out int firstLevel,
|
||||
TextureSearchFlags flags = TextureSearchFlags.None)
|
||||
{
|
||||
TextureViewCompatibility result = TextureViewCompatibility.Full;
|
||||
|
||||
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
|
||||
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps, flags));
|
||||
if (result != TextureViewCompatibility.Incompatible)
|
||||
{
|
||||
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
|
||||
|
@ -569,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
Texture texture = null;
|
||||
|
||||
TextureMatchQuality bestQuality = TextureMatchQuality.NoMatch;
|
||||
long bestSequence = 0;
|
||||
|
||||
for (int index = 0; index < sameAddressOverlapsCount; index++)
|
||||
{
|
||||
@ -601,17 +601,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (matchQuality == TextureMatchQuality.Perfect)
|
||||
{
|
||||
texture = overlap;
|
||||
break;
|
||||
}
|
||||
else if (matchQuality > bestQuality)
|
||||
{
|
||||
texture = overlap;
|
||||
bestQuality = matchQuality;
|
||||
if (texture == null || overlap.Group.ModifiedSequence - bestSequence > 0)
|
||||
{
|
||||
texture = overlap;
|
||||
bestSequence = overlap.Group.ModifiedSequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -664,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int fullyCompatible = 0;
|
||||
|
||||
// Evaluate compatibility of overlaps, add temporary references
|
||||
int preferredOverlap = -1;
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
@ -675,17 +671,26 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
sizeInfo.LayerSize,
|
||||
_context.Capabilities,
|
||||
out int firstLayer,
|
||||
out int firstLevel);
|
||||
out int firstLevel,
|
||||
flags);
|
||||
|
||||
if (overlapCompatibility == TextureViewCompatibility.Full)
|
||||
if (overlapCompatibility >= TextureViewCompatibility.FormatAlias)
|
||||
{
|
||||
if (overlap.IsView)
|
||||
{
|
||||
overlapCompatibility = TextureViewCompatibility.CopyOnly;
|
||||
overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
|
||||
TextureViewCompatibility.Incompatible :
|
||||
TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
else
|
||||
{
|
||||
fullyCompatible++;
|
||||
|
||||
if (preferredOverlap == -1 || overlap.Group.ModifiedSequence - bestSequence > 0)
|
||||
{
|
||||
preferredOverlap = index;
|
||||
bestSequence = overlap.Group.ModifiedSequence;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -695,37 +700,50 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
// Search through the overlaps to find a compatible view and establish any copy dependencies.
|
||||
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
if (preferredOverlap != -1)
|
||||
{
|
||||
Texture overlap = _textureOverlaps[index];
|
||||
OverlapInfo oInfo = _overlapInfo[index];
|
||||
Texture overlap = _textureOverlaps[preferredOverlap];
|
||||
OverlapInfo oInfo = _overlapInfo[preferredOverlap];
|
||||
|
||||
if (oInfo.Compatibility == TextureViewCompatibility.Full)
|
||||
bool aliased = oInfo.Compatibility == TextureViewCompatibility.FormatAlias;
|
||||
|
||||
if (!isSamplerTexture)
|
||||
{
|
||||
if (!isSamplerTexture)
|
||||
{
|
||||
// If this is not a sampler texture, the size might be different from the requested size,
|
||||
// so we need to make sure the texture information has the correct size for this base texture,
|
||||
// before creating the view.
|
||||
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel);
|
||||
}
|
||||
// If this is not a sampler texture, the size might be different from the requested size,
|
||||
// so we need to make sure the texture information has the correct size for this base texture,
|
||||
// before creating the view.
|
||||
|
||||
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
|
||||
texture.SynchronizeMemory();
|
||||
break;
|
||||
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel, aliased);
|
||||
}
|
||||
else if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
|
||||
else if (aliased)
|
||||
{
|
||||
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
|
||||
// The format must be changed to match the parent.
|
||||
info = info.CreateInfoWithFormat(overlap.Info.FormatInfo);
|
||||
}
|
||||
|
||||
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
|
||||
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
|
||||
texture.SynchronizeMemory();
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int index = 0; index < overlapsCount; index++)
|
||||
{
|
||||
Texture overlap = _textureOverlaps[index];
|
||||
OverlapInfo oInfo = _overlapInfo[index];
|
||||
|
||||
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
|
||||
texture.InitializeData(false, false);
|
||||
if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
|
||||
{
|
||||
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
|
||||
|
||||
overlap.SynchronizeMemory();
|
||||
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
|
||||
break;
|
||||
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
|
||||
|
||||
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
|
||||
texture.InitializeData(false, false);
|
||||
|
||||
overlap.SynchronizeMemory();
|
||||
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -740,7 +758,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
Texture overlap = _textureOverlaps[index];
|
||||
OverlapInfo oInfo = _overlapInfo[index];
|
||||
|
||||
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
||||
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
|
||||
{
|
||||
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
|
||||
{
|
||||
|
@ -291,22 +291,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
|
||||
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
|
||||
{
|
||||
if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
|
||||
{
|
||||
return TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
|
||||
{
|
||||
return TextureViewCompatibility.LayoutIncompatible;
|
||||
}
|
||||
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
|
||||
{
|
||||
return TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextureViewCompatibility.Full;
|
||||
}
|
||||
return (TextureViewCompatibility)Math.Min((int)first, (int)second);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -628,15 +613,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="lhs">Texture information of the texture view</param>
|
||||
/// <param name="rhs">Texture information of the texture view</param>
|
||||
/// <param name="caps">Host GPU capabilities</param>
|
||||
/// <param name="flags">Texture search flags</param>
|
||||
/// <returns>The view compatibility level of the texture formats</returns>
|
||||
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
|
||||
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
|
||||
{
|
||||
FormatInfo lhsFormat = lhs.FormatInfo;
|
||||
FormatInfo rhsFormat = rhs.FormatInfo;
|
||||
|
||||
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
||||
{
|
||||
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
||||
return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
|
||||
{
|
||||
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
|
||||
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
|
||||
_ => TextureViewCompatibility.Incompatible
|
||||
};
|
||||
}
|
||||
|
||||
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
||||
@ -754,49 +745,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
|
||||
/// </summary>
|
||||
/// <param name="lhs">Texture information to compare</param>
|
||||
/// <param name="rhs">Texture information to compare with</param>
|
||||
/// <param name="swizzleLhs">Swizzle component for the first texture</param>
|
||||
/// <param name="swizzleRhs">Swizzle component for the second texture</param>
|
||||
/// <param name="component">Component index, starting at 0 for red</param>
|
||||
/// <returns>True if the swizzle components functionally match, false othersize</returns>
|
||||
private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
|
||||
{
|
||||
int lhsComponents = lhs.FormatInfo.Components;
|
||||
int rhsComponents = rhs.FormatInfo.Components;
|
||||
|
||||
if (lhsComponents == 4 && rhsComponents == 4)
|
||||
{
|
||||
return swizzleLhs == swizzleRhs;
|
||||
}
|
||||
|
||||
// Swizzles after the number of components a format defines are "undefined".
|
||||
// We allow these to not be equal under certain circumstances.
|
||||
// This can only happen when there are less than 4 components in a format.
|
||||
// It tends to happen when float depth textures are sampled.
|
||||
|
||||
bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
|
||||
bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
|
||||
|
||||
if (lhsDefined == rhsDefined)
|
||||
{
|
||||
// If both are undefined, return true. Otherwise just check if they're equal.
|
||||
return lhsDefined ? swizzleLhs == swizzleRhs : true;
|
||||
}
|
||||
else
|
||||
{
|
||||
SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
|
||||
SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
|
||||
|
||||
// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
|
||||
// For example, R___ matches R001, RGBA but not RBGA.
|
||||
return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture shader sampling parameters of two texture informations match.
|
||||
/// </summary>
|
||||
@ -806,10 +754,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
|
||||
{
|
||||
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
|
||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
|
||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
|
||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
|
||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
|
||||
lhs.SwizzleR == rhs.SwizzleR &&
|
||||
lhs.SwizzleG == rhs.SwizzleG &&
|
||||
lhs.SwizzleB == rhs.SwizzleB &&
|
||||
lhs.SwizzleA == rhs.SwizzleA;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -68,6 +68,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
|
||||
|
||||
/// <summary>
|
||||
/// Number indicating the order this texture group was modified relative to others.
|
||||
/// </summary>
|
||||
public long ModifiedSequence { get; private set; }
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly PhysicalMemory _physicalMemory;
|
||||
|
||||
@ -664,6 +669,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="texture">The texture that has been modified</param>
|
||||
public void SignalModified(Texture texture)
|
||||
{
|
||||
ModifiedSequence = _context.GetModifiedSequence();
|
||||
|
||||
ClearIncompatibleOverlaps(texture);
|
||||
|
||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
|
||||
@ -684,6 +691,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
||||
public void SignalModifying(Texture texture, bool bound)
|
||||
{
|
||||
ModifiedSequence = _context.GetModifiedSequence();
|
||||
|
||||
ClearIncompatibleOverlaps(texture);
|
||||
|
||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
|
||||
|
@ -300,8 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="parent">The parent texture</param>
|
||||
/// <param name="firstLevel">The first level of the texture view</param>
|
||||
/// <param name="parentFormat">True if the parent format should be inherited</param>
|
||||
/// <returns>The adjusted texture information with the new size</returns>
|
||||
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel)
|
||||
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel, bool parentFormat)
|
||||
{
|
||||
// When the texture is used as view of another texture, we must
|
||||
// ensure that the sizes are valid, otherwise data uploads would fail
|
||||
@ -370,7 +371,36 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
GobBlocksInZ,
|
||||
GobBlocksInTileX,
|
||||
target,
|
||||
FormatInfo,
|
||||
parentFormat ? parent.Info.FormatInfo : FormatInfo,
|
||||
DepthStencilMode,
|
||||
SwizzleR,
|
||||
SwizzleG,
|
||||
SwizzleB,
|
||||
SwizzleA);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates texture information for a given format and this information.
|
||||
/// </summary>
|
||||
/// <param name="formatInfo">Format for the new texture info</param>
|
||||
/// <returns>New info with the specified format</returns>
|
||||
public TextureInfo CreateInfoWithFormat(FormatInfo formatInfo)
|
||||
{
|
||||
return new TextureInfo(
|
||||
GpuAddress,
|
||||
Width,
|
||||
Height,
|
||||
DepthOrLayers,
|
||||
Levels,
|
||||
SamplesInX,
|
||||
SamplesInY,
|
||||
Stride,
|
||||
IsLinear,
|
||||
GobBlocksInY,
|
||||
GobBlocksInZ,
|
||||
GobBlocksInTileX,
|
||||
Target,
|
||||
formatInfo,
|
||||
DepthStencilMode,
|
||||
SwizzleR,
|
||||
SwizzleG,
|
||||
|
@ -9,6 +9,7 @@
|
||||
Incompatible = 0,
|
||||
LayoutIncompatible,
|
||||
CopyOnly,
|
||||
FormatAlias,
|
||||
Full
|
||||
}
|
||||
}
|
||||
|
@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return UnpackPaFromPte(pte) + (va & PageMask);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
|
||||
/// </summary>
|
||||
/// <param name="va">GPU virtual address to be translated</param>
|
||||
/// <param name="maxSize">Maximum size in bytes to scan</param>
|
||||
/// <returns>Number of bytes, 0 if unmapped</returns>
|
||||
public ulong GetMappedSize(ulong va, ulong maxSize)
|
||||
{
|
||||
if (!ValidateAddress(va))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
ulong startVa = va;
|
||||
ulong endVa = va + maxSize;
|
||||
|
||||
ulong pte = GetPte(va);
|
||||
|
||||
while (pte != PteUnmapped && va < endVa)
|
||||
{
|
||||
va += PageSize - (va & PageMask);
|
||||
pte = GetPte(va);
|
||||
}
|
||||
|
||||
return Math.Min(maxSize, va - startVa);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the kind of a given memory page.
|
||||
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 4821;
|
||||
private const uint CodeGenVersion = 4646;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
@ -368,12 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
|
||||
if (hostCode != null)
|
||||
{
|
||||
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
|
||||
int fragmentOutputMap = hasFragmentShader ? shaders[5].Info.FragmentOutputMap : -1;
|
||||
|
||||
ShaderInfo shaderInfo = specState.PipelineState.HasValue
|
||||
? new ShaderInfo(fragmentOutputMap, specState.PipelineState.Value, fromCache: true)
|
||||
: new ShaderInfo(fragmentOutputMap, fromCache: true);
|
||||
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
|
||||
|
||||
IProgram hostProgram;
|
||||
|
||||
@ -385,6 +380,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
else
|
||||
{
|
||||
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
|
||||
|
||||
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
|
||||
}
|
||||
|
||||
|
@ -299,10 +299,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
|
||||
if (_programList.Count != 0)
|
||||
{
|
||||
_stateChangeCallback(ShaderCacheState.Packaging, 0, _programList.Count);
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders...");
|
||||
|
||||
using var streams = _hostStorage.GetOutputStreams(_context);
|
||||
|
||||
int packagedShaders = 0;
|
||||
foreach (var kv in _programList)
|
||||
{
|
||||
if (!Active)
|
||||
@ -311,7 +314,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
|
||||
(CachedShaderProgram program, byte[] binaryCode) = kv.Value;
|
||||
|
||||
_hostStorage.AddShader(_context, program, binaryCode, streams);
|
||||
|
||||
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
|
||||
@ -485,23 +491,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
{
|
||||
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
||||
|
||||
int fragmentOutputMap = -1;
|
||||
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
|
||||
|
||||
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
||||
{
|
||||
ShaderProgram shader = compilation.TranslatedStages[index];
|
||||
shaderSources[index] = CreateShaderSource(shader);
|
||||
|
||||
if (shader.Info.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
fragmentOutputMap = shader.Info.FragmentOutputMap;
|
||||
}
|
||||
shaderInfoBuilder.AddStageInfo(shader.Info);
|
||||
}
|
||||
|
||||
ShaderInfo shaderInfo = compilation.SpecializationState.PipelineState.HasValue
|
||||
? new ShaderInfo(fragmentOutputMap, compilation.SpecializationState.PipelineState.Value, fromCache: true)
|
||||
: new ShaderInfo(fragmentOutputMap, fromCache: true);
|
||||
|
||||
ShaderInfo shaderInfo = shaderInfoBuilder.Build(compilation.SpecializationState.PipelineState, fromCache: true);
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
||||
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);
|
||||
|
||||
|
@ -42,25 +42,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
int binaryCodeLength = reader.ReadInt32();
|
||||
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
||||
|
||||
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
|
||||
output.Add(new ShaderSource(binaryCode, stage, TargetLanguage.Spirv));
|
||||
}
|
||||
|
||||
return output.ToArray();
|
||||
}
|
||||
|
||||
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
|
||||
{
|
||||
for (int i = 0; i < stages.Length; i++)
|
||||
{
|
||||
CachedShaderStage currentStage = stages[i];
|
||||
|
||||
if (currentStage?.Info != null && currentStage.Info.Stage == stage)
|
||||
{
|
||||
return ShaderCache.GetBindings(currentStage.Info);
|
||||
}
|
||||
}
|
||||
|
||||
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
@ -16,6 +17,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
private readonly ResourceCounts _resourceCounts;
|
||||
private readonly int _stageIndex;
|
||||
|
||||
private readonly int[] _constantBufferBindings;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU accessor.
|
||||
/// </summary>
|
||||
@ -25,6 +28,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
_context = context;
|
||||
_resourceCounts = resourceCounts;
|
||||
_stageIndex = stageIndex;
|
||||
|
||||
if (context.Capabilities.Api != TargetApi.Vulkan)
|
||||
{
|
||||
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
|
||||
_constantBufferBindings.AsSpan().Fill(-1);
|
||||
}
|
||||
}
|
||||
|
||||
public int QueryBindingConstantBuffer(int index)
|
||||
@ -36,7 +45,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
else
|
||||
{
|
||||
return _resourceCounts.UniformBuffersCount++;
|
||||
int binding = _constantBufferBindings[index];
|
||||
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _resourceCounts.UniformBuffersCount++;
|
||||
_constantBufferBindings[index] = binding;
|
||||
}
|
||||
|
||||
return binding;
|
||||
}
|
||||
}
|
||||
|
||||
@ -93,16 +110,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}.");
|
||||
}
|
||||
|
||||
return GetStageIndex() * (int)maxPerStage + index;
|
||||
return GetStageIndex(_stageIndex) * (int)maxPerStage + index;
|
||||
}
|
||||
|
||||
private int GetStageIndex()
|
||||
public static int GetStageIndex(int stageIndex)
|
||||
{
|
||||
// This is just a simple remapping to ensure that most frequently used shader stages
|
||||
// have the lowest binding numbers.
|
||||
// This is useful because if we need to run on a system with a low limit on the bindings,
|
||||
// then we can still get most games working as the most common shaders will have low binding numbers.
|
||||
return _stageIndex switch
|
||||
return stageIndex switch
|
||||
{
|
||||
4 => 1, // Fragment
|
||||
3 => 2, // Geometry
|
||||
|
@ -219,12 +219,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
|
||||
|
||||
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
|
||||
|
||||
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
|
||||
|
||||
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
|
||||
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(-1));
|
||||
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
|
||||
|
||||
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
|
||||
|
||||
@ -363,6 +362,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
TranslatorContext previousStage = null;
|
||||
|
||||
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
|
||||
|
||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||
{
|
||||
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
||||
@ -398,6 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
if (program != null)
|
||||
{
|
||||
shaderSources.Add(CreateShaderSource(program));
|
||||
infoBuilder.AddStageInfo(program.Info);
|
||||
}
|
||||
|
||||
previousStage = currentStage;
|
||||
@ -414,8 +416,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
ShaderSource[] shaderSourcesArray = shaderSources.ToArray();
|
||||
|
||||
int fragmentOutputMap = shaders[5]?.Info.FragmentOutputMap ?? -1;
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(fragmentOutputMap, pipeline));
|
||||
ShaderInfo info = infoBuilder.Build(pipeline);
|
||||
|
||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
|
||||
|
||||
gpShaders = new CachedShaderProgram(hostProgram, specState, shaders);
|
||||
|
||||
@ -466,7 +469,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <returns>Shader source</returns>
|
||||
public static ShaderSource CreateShaderSource(ShaderProgram program)
|
||||
{
|
||||
return new ShaderSource(program.Code, program.BinaryCode, GetBindings(program.Info), program.Info.Stage, program.Language);
|
||||
return new ShaderSource(program.Code, program.BinaryCode, program.Info.Stage, program.Language);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -591,7 +594,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return true;
|
||||
}
|
||||
|
||||
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpan(gpuVa, shader.Code.Length);
|
||||
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpanMapped(gpuVa, shader.Code.Length);
|
||||
|
||||
return memoryCode.SequenceEqual(shader.Code);
|
||||
}
|
||||
@ -717,25 +720,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
};
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets information about the bindings used by a shader program.
|
||||
/// </summary>
|
||||
/// <param name="info">Shader program information to get the information from</param>
|
||||
/// <returns>Shader bindings</returns>
|
||||
public static ShaderBindings GetBindings(ShaderProgramInfo info)
|
||||
{
|
||||
var uniformBufferBindings = info.CBuffers.Select(x => x.Binding).ToArray();
|
||||
var storageBufferBindings = info.SBuffers.Select(x => x.Binding).ToArray();
|
||||
var textureBindings = info.Textures.Select(x => x.Binding).ToArray();
|
||||
var imageBindings = info.Images.Select(x => x.Binding).ToArray();
|
||||
|
||||
return new ShaderBindings(
|
||||
uniformBufferBindings,
|
||||
storageBufferBindings,
|
||||
textureBindings,
|
||||
imageBindings);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates shader translation options with the requested graphics API and flags.
|
||||
/// The shader language is choosen based on the current configuration and graphics API.
|
||||
|
@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
Start,
|
||||
/// <summary>Shader cache is loading</summary>
|
||||
Loading,
|
||||
/// <summary>Shader cache is written to disk</summary>
|
||||
Packaging,
|
||||
/// <summary>Shader cache finished loading</summary>
|
||||
Loaded
|
||||
}
|
||||
|
260
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
Normal file
260
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
Normal file
@ -0,0 +1,260 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
/// <summary>
|
||||
/// Shader info structure builder.
|
||||
/// </summary>
|
||||
class ShaderInfoBuilder
|
||||
{
|
||||
private const int TotalSets = 4;
|
||||
|
||||
private const int UniformSetIndex = 0;
|
||||
private const int StorageSetIndex = 1;
|
||||
private const int TextureSetIndex = 2;
|
||||
private const int ImageSetIndex = 3;
|
||||
|
||||
private const ResourceStages SupportBufferStags =
|
||||
ResourceStages.Compute |
|
||||
ResourceStages.Vertex |
|
||||
ResourceStages.Fragment;
|
||||
|
||||
private readonly GpuContext _context;
|
||||
|
||||
private int _fragmentOutputMap;
|
||||
|
||||
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
||||
private readonly List<ResourceUsage>[] _resourceUsages;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new shader info builder.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
|
||||
public ShaderInfoBuilder(GpuContext context)
|
||||
{
|
||||
_context = context;
|
||||
|
||||
_fragmentOutputMap = -1;
|
||||
|
||||
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
|
||||
_resourceUsages = new List<ResourceUsage>[TotalSets];
|
||||
|
||||
for (int index = 0; index < TotalSets; index++)
|
||||
{
|
||||
_resourceDescriptors[index] = new();
|
||||
_resourceUsages[index] = new();
|
||||
}
|
||||
|
||||
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds information from a given shader stage.
|
||||
/// </summary>
|
||||
/// <param name="info">Shader stage information</param>
|
||||
public void AddStageInfo(ShaderProgramInfo info)
|
||||
{
|
||||
if (info.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
_fragmentOutputMap = info.FragmentOutputMap;
|
||||
}
|
||||
|
||||
int stageIndex = GpuAccessorBase.GetStageIndex(info.Stage switch
|
||||
{
|
||||
ShaderStage.TessellationControl => 1,
|
||||
ShaderStage.TessellationEvaluation => 2,
|
||||
ShaderStage.Geometry => 3,
|
||||
ShaderStage.Fragment => 4,
|
||||
_ => 0
|
||||
});
|
||||
|
||||
ResourceStages stages = info.Stage switch
|
||||
{
|
||||
ShaderStage.Compute => ResourceStages.Compute,
|
||||
ShaderStage.Vertex => ResourceStages.Vertex,
|
||||
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
|
||||
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
|
||||
ShaderStage.Geometry => ResourceStages.Geometry,
|
||||
ShaderStage.Fragment => ResourceStages.Fragment,
|
||||
_ => ResourceStages.None
|
||||
};
|
||||
|
||||
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
|
||||
int storagesPerStage = (int)_context.Capabilities.MaximumStorageBuffersPerStage;
|
||||
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
|
||||
|
||||
int uniformBinding = 1 + stageIndex * uniformsPerStage;
|
||||
int storageBinding = stageIndex * storagesPerStage;
|
||||
int textureBinding = stageIndex * texturesPerStage * 2;
|
||||
int imageBinding = stageIndex * imagesPerStage * 2;
|
||||
|
||||
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
|
||||
AddArrayDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
|
||||
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
|
||||
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
|
||||
|
||||
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
|
||||
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
|
||||
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
|
||||
AddUsage(info.Images, stages, ImageSetIndex, isImage: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a resource descriptor to the list of descriptors.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the resource</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding + index, 1, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds two interleaved groups of resources to the list of descriptors.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the first interleaved resource</param>
|
||||
/// <param name="type2">Type of the second interleaved resource</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddDualDescriptor(ResourceStages stages, ResourceType type, ResourceType type2, int setIndex, int binding, int count)
|
||||
{
|
||||
AddDescriptor(stages, type, setIndex, binding, count);
|
||||
AddDescriptor(stages, type2, setIndex, binding + count, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds an array resource to the list of descriptors.
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the resource</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddArrayDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
||||
{
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, count, type, stages));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds buffer usage information to the list of usages.
|
||||
/// </summary>
|
||||
/// <param name="buffers">Buffers to be added</param>
|
||||
/// <param name="stages">Stages where the buffers are used</param>
|
||||
/// <param name="setIndex">Descriptor set index where the buffers will be bound</param>
|
||||
/// <param name="isStorage">True for storage buffers, false for uniform buffers</param>
|
||||
private void AddUsage(IEnumerable<BufferDescriptor> buffers, ResourceStages stages, int setIndex, bool isStorage)
|
||||
{
|
||||
foreach (BufferDescriptor buffer in buffers)
|
||||
{
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
buffer.Binding,
|
||||
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
||||
stages,
|
||||
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds texture usage information to the list of usages.
|
||||
/// </summary>
|
||||
/// <param name="textures">Textures to be added</param>
|
||||
/// <param name="stages">Stages where the textures are used</param>
|
||||
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
|
||||
/// <param name="isImage">True for images, false for textures</param>
|
||||
private void AddUsage(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
|
||||
{
|
||||
foreach (TextureDescriptor texture in textures)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
texture.Binding,
|
||||
type,
|
||||
stages,
|
||||
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new shader information structure from the added information.
|
||||
/// </summary>
|
||||
/// <param name="pipeline">Optional pipeline state for background shader compilation</param>
|
||||
/// <param name="fromCache">Indicates if the shader comes from a disk cache</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public ShaderInfo Build(ProgramPipelineState? pipeline, bool fromCache = false)
|
||||
{
|
||||
var descriptors = new ResourceDescriptorCollection[TotalSets];
|
||||
var usages = new ResourceUsageCollection[TotalSets];
|
||||
|
||||
for (int index = 0; index < TotalSets; index++)
|
||||
{
|
||||
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
|
||||
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
|
||||
}
|
||||
|
||||
ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
|
||||
|
||||
if (pipeline.HasValue)
|
||||
{
|
||||
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds shader information for shaders from the disk cache.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shaders</param>
|
||||
/// <param name="programs">Shaders from the disk cache</param>
|
||||
/// <param name="pipeline">Optional pipeline for background compilation</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
|
||||
{
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||
|
||||
foreach (CachedShaderStage program in programs)
|
||||
{
|
||||
if (program?.Info != null)
|
||||
{
|
||||
builder.AddStageInfo(program.Info);
|
||||
}
|
||||
}
|
||||
|
||||
return builder.Build(pipeline, fromCache: true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Builds shader information for a compute shader.
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context that owns the shader</param>
|
||||
/// <param name="info">Compute shader information</param>
|
||||
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
|
||||
/// <returns>Shader information</returns>
|
||||
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
|
||||
{
|
||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||
|
||||
builder.AddStageInfo(info);
|
||||
|
||||
return builder.Build(null, fromCache);
|
||||
}
|
||||
}
|
||||
}
|
@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
int offset = WriteToPbo2D(range.Offset, layer, level);
|
||||
|
||||
Debug.Assert(offset == 0);
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
|
||||
}
|
||||
|
||||
public void WriteToPbo(int offset, bool forceBgra)
|
||||
|
@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
oldView.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
@ -102,13 +103,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
var cBufferDescriptors = context.Config.GetConstantBufferDescriptors();
|
||||
if (cBufferDescriptors.Length != 0)
|
||||
{
|
||||
DeclareUniforms(context, cBufferDescriptors);
|
||||
|
||||
context.AppendLine();
|
||||
}
|
||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||
|
||||
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
|
||||
if (sBufferDescriptors.Length != 0)
|
||||
@ -265,18 +260,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
||||
}
|
||||
|
||||
DeclareSupportUniformBlock(context, context.Config.Stage, scaleElements);
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
|
||||
{
|
||||
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
else if (isFragment || context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
DeclareSupportUniformBlock(context, context.Config.Stage, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
|
||||
@ -389,36 +378,38 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
};
|
||||
}
|
||||
|
||||
private static void DeclareUniforms(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||
{
|
||||
string ubSize = "[" + NumberFormatter.FormatInt(Constants.ConstantBufferSize / 16) + "]";
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
foreach (BufferDefinition buffer in buffers)
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix;
|
||||
|
||||
string blockName = $"{ubName}_{DefaultNames.BlockSuffix}";
|
||||
|
||||
context.AppendLine($"layout (binding = {context.Config.FirstConstantBufferBinding}, std140) uniform {blockName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + DefaultNames.DataName + ubSize + ";");
|
||||
context.LeaveScope($" {ubName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var descriptor in descriptors)
|
||||
string layout = buffer.Layout switch
|
||||
{
|
||||
string ubName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
||||
BufferLayout.Std140 => "std140",
|
||||
_ => "std430"
|
||||
};
|
||||
|
||||
ubName += "_" + DefaultNames.UniformNamePrefix + descriptor.Slot;
|
||||
context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) uniform _{buffer.Name}");
|
||||
context.EnterScope();
|
||||
|
||||
context.AppendLine($"layout (binding = {descriptor.Binding}, std140) uniform {ubName}");
|
||||
context.EnterScope();
|
||||
context.AppendLine("vec4 " + OperandManager.GetUbName(context.Config.Stage, descriptor.Slot, false) + ubSize + ";");
|
||||
context.LeaveScope(";");
|
||||
foreach (StructureField field in buffer.Type.Fields)
|
||||
{
|
||||
if (field.Type.HasFlag(AggregateType.Array))
|
||||
{
|
||||
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
|
||||
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
|
||||
|
||||
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
|
||||
}
|
||||
else
|
||||
{
|
||||
string typeName = GetVarTypeName(context, field.Type);
|
||||
|
||||
context.AppendLine($"{typeName} {field.Name};");
|
||||
}
|
||||
}
|
||||
|
||||
context.LeaveScope($" {buffer.Name};");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
@ -759,39 +750,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
context.AppendLine($"layout (location = {location}) patch out vec4 {name};");
|
||||
}
|
||||
|
||||
private static void DeclareSupportUniformBlock(CodeGenContext context, ShaderStage stage, int scaleElements)
|
||||
{
|
||||
bool needsSupportBlock = stage == ShaderStage.Fragment ||
|
||||
(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable());
|
||||
|
||||
if (!needsSupportBlock && scaleElements == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
context.AppendLine($"layout (binding = 0, std140) uniform {DefaultNames.SupportBlockName}");
|
||||
context.EnterScope();
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
case ShaderStage.Vertex:
|
||||
context.AppendLine($"uint {DefaultNames.SupportBlockAlphaTestName};");
|
||||
context.AppendLine($"bool {DefaultNames.SupportBlockIsBgraName}[{SupportBuffer.FragmentIsBgraCount}];");
|
||||
context.AppendLine($"vec4 {DefaultNames.SupportBlockViewportInverse};");
|
||||
context.AppendLine($"int {DefaultNames.SupportBlockFragmentScaleCount};");
|
||||
break;
|
||||
case ShaderStage.Compute:
|
||||
context.AppendLine($"uint s_reserved[{SupportBuffer.ComputeRenderScaleOffset / SupportBuffer.FieldSize}];");
|
||||
break;
|
||||
}
|
||||
|
||||
context.AppendLine($"float {DefaultNames.SupportBlockRenderScaleName}[{SupportBuffer.RenderScaleMaxCount}];");
|
||||
|
||||
context.LeaveScope(";");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
private static void AppendHelperFunction(CodeGenContext context, string filename)
|
||||
{
|
||||
string code = EmbeddedResources.ReadAllText(filename);
|
||||
|
@ -15,18 +15,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
|
||||
public const string DataName = "data";
|
||||
|
||||
public const string SupportBlockName = "support_block";
|
||||
public const string SupportBlockAlphaTestName = "s_alpha_test";
|
||||
public const string SupportBlockIsBgraName = "s_is_bgra";
|
||||
public const string SupportBlockViewportInverse = "s_viewport_inverse";
|
||||
public const string SupportBlockFragmentScaleCount = "s_frag_scale_count";
|
||||
public const string SupportBlockRenderScaleName = "s_render_scale";
|
||||
|
||||
public const string BlockSuffix = "block";
|
||||
|
||||
public const string UniformNamePrefix = "c";
|
||||
public const string UniformNameSuffix = "data";
|
||||
|
||||
public const string LocalMemoryName = "local_mem";
|
||||
public const string SharedMemoryName = "shared_mem";
|
||||
|
||||
|
@ -1,6 +1,6 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[samplerIndex];
|
||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
@ -10,7 +10,7 @@
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[samplerIndex];
|
||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
|
@ -1,6 +1,6 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = s_render_scale[1 + samplerIndex];
|
||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
@ -17,7 +17,7 @@
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex]);
|
||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
|
@ -1,6 +1,6 @@
|
||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return inputVec;
|
||||
@ -11,7 +11,7 @@
|
||||
|
||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
||||
{
|
||||
float scale = abs(s_render_scale[1 + samplerIndex + s_frag_scale_count]);
|
||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
|
||||
if (scale == 1.0)
|
||||
{
|
||||
return size;
|
||||
|
@ -167,9 +167,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
case Instruction.Load:
|
||||
return Load(context, operation);
|
||||
|
||||
case Instruction.LoadConstant:
|
||||
return LoadConstant(context, operation);
|
||||
|
||||
case Instruction.LoadLocal:
|
||||
return LoadLocal(context, operation);
|
||||
|
||||
|
@ -83,7 +83,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
Add(Instruction.ImageAtomic, InstType.Special);
|
||||
Add(Instruction.IsNan, InstType.CallUnary, "isnan");
|
||||
Add(Instruction.Load, InstType.Special);
|
||||
Add(Instruction.LoadConstant, InstType.Special);
|
||||
Add(Instruction.LoadLocal, InstType.Special);
|
||||
Add(Instruction.LoadShared, InstType.Special);
|
||||
Add(Instruction.LoadStorage, InstType.Special);
|
||||
|
@ -215,29 +215,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
public static string LoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
IAstNode src1 = operation.GetSource(0);
|
||||
IAstNode src2 = operation.GetSource(1);
|
||||
|
||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
||||
offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
|
||||
|
||||
var config = context.Config;
|
||||
bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
|
||||
if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
|
||||
{
|
||||
bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
|
||||
return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
|
||||
}
|
||||
else
|
||||
{
|
||||
string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
||||
return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
|
||||
}
|
||||
}
|
||||
|
||||
public static string LoadLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
|
||||
@ -809,9 +786,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
string varName;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
int binding = bindingIndex.Value;
|
||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[binding];
|
||||
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
varName = $"{buffer.Name}.{field.Name}";
|
||||
varType = field.Type;
|
||||
break;
|
||||
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
@ -864,40 +861,39 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
varName = $"gl_out[{expr}].{varName}";
|
||||
}
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
int firstSrcIndex = srcIndex;
|
||||
|
||||
for (; srcIndex < inputsCount; srcIndex++)
|
||||
{
|
||||
IAstNode src = operation.GetSource(srcIndex);
|
||||
|
||||
if ((varType & AggregateType.ElementCountMask) != 0 &&
|
||||
srcIndex == inputsCount - 1 &&
|
||||
src is AstOperand elementIndex &&
|
||||
elementIndex.Type == OperandType.Constant)
|
||||
{
|
||||
varName += "." + "xyzw"[elementIndex.Value & 3];
|
||||
}
|
||||
else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
|
||||
{
|
||||
// GLSL requires that for tessellation control shader outputs,
|
||||
// that the index expression must be *exactly* "gl_InvocationID",
|
||||
// otherwise the compilation fails.
|
||||
// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
|
||||
varName += "[gl_InvocationID]";
|
||||
}
|
||||
else
|
||||
{
|
||||
varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
|
||||
}
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
|
||||
IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
|
||||
IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
|
||||
IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
|
||||
IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
|
||||
@ -46,8 +45,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
|
||||
IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
|
||||
IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
|
||||
IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
|
||||
IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
|
||||
|
@ -36,63 +36,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
OperandType.Argument => GetArgumentName(operand.Value),
|
||||
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
|
||||
OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
|
||||
OperandType.LocalVariable => _locals[operand],
|
||||
OperandType.Undefined => DefaultNames.UndefinedName,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
};
|
||||
}
|
||||
|
||||
private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
|
||||
{
|
||||
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
|
||||
{
|
||||
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
|
||||
}
|
||||
|
||||
private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
|
||||
{
|
||||
if (indexElement)
|
||||
{
|
||||
return $"{vectorName}[{indexExpr}]";
|
||||
}
|
||||
|
||||
string result = $"{vectorName}.x";
|
||||
for (int i = 1; i < 4; i++)
|
||||
{
|
||||
result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
|
||||
}
|
||||
return $"({result})";
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
|
||||
{
|
||||
return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
|
||||
{
|
||||
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
|
||||
}
|
||||
|
||||
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
|
||||
{
|
||||
if (cbIndexable)
|
||||
{
|
||||
return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
|
||||
}
|
||||
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
|
||||
}
|
||||
|
||||
private static string GetUbName(ShaderStage stage, string slotExpr)
|
||||
{
|
||||
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
|
||||
}
|
||||
|
||||
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
|
||||
{
|
||||
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
|
||||
@ -168,6 +117,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
switch (operation.StorageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
if (!(operation.GetSource(0) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
if (!(operation.GetSource(1) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
return field.Type & AggregateType.ElementTypeMask;
|
||||
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
|
@ -23,9 +23,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
public int InputVertices { get; }
|
||||
|
||||
public Dictionary<int, Instruction> UniformBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Instruction SupportBuffer { get; set; }
|
||||
public Instruction UniformBuffersArray { get; set; }
|
||||
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
|
||||
public Instruction StorageBuffersArray { get; set; }
|
||||
public Instruction LocalMemory { get; set; }
|
||||
public Instruction SharedMemory { get; set; }
|
||||
@ -217,7 +215,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
IrOperandType.Argument => GetArgument(type, operand),
|
||||
IrOperandType.Constant => GetConstant(type, operand),
|
||||
IrOperandType.ConstantBuffer => GetConstantBuffer(type, operand),
|
||||
IrOperandType.LocalVariable => GetLocal(type, operand),
|
||||
IrOperandType.Undefined => GetUndefined(type),
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
|
||||
@ -274,31 +271,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
};
|
||||
}
|
||||
|
||||
public Instruction GetConstantBuffer(AggregateType type, AstOperand operand)
|
||||
{
|
||||
var i1 = Constant(TypeS32(), 0);
|
||||
var i2 = Constant(TypeS32(), operand.CbufOffset >> 2);
|
||||
var i3 = Constant(TypeU32(), operand.CbufOffset & 3);
|
||||
|
||||
Instruction elemPointer;
|
||||
|
||||
if (UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = UniformBuffersArray;
|
||||
var i0 = Constant(TypeS32(), operand.CbufSlot);
|
||||
|
||||
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i0, i1, i2, i3);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = UniformBuffers[operand.CbufSlot];
|
||||
|
||||
elemPointer = AccessChain(TypePointer(StorageClass.Uniform, TypeFP32()), ubVariable, i1, i2, i3);
|
||||
}
|
||||
|
||||
return BitcastIfNeeded(type, AggregateType.FP32, Load(TypeFP32(), elemPointer));
|
||||
}
|
||||
|
||||
public Instruction GetLocalPointer(AstOperand local)
|
||||
{
|
||||
return _locals[local];
|
||||
|
@ -98,8 +98,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
DeclareLocalMemory(context, localMemorySize);
|
||||
}
|
||||
|
||||
DeclareSupportBuffer(context);
|
||||
DeclareUniformBuffers(context, context.Config.GetConstantBufferDescriptors());
|
||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
|
||||
DeclareSamplers(context, context.Config.GetTextureDescriptors());
|
||||
DeclareImages(context, context.Config.GetImageDescriptors());
|
||||
@ -127,84 +126,63 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return variable;
|
||||
}
|
||||
|
||||
private static void DeclareSupportBuffer(CodeGenContext context)
|
||||
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||
{
|
||||
if (!context.Config.Stage.SupportsRenderScale() && !(context.Config.LastInVertexPipeline && context.Config.GpuAccessor.QueryViewportTransformDisable()))
|
||||
HashSet<SpvInstruction> decoratedTypes = new HashSet<SpvInstruction>();
|
||||
|
||||
foreach (BufferDefinition buffer in buffers)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int alignment = buffer.Layout == BufferLayout.Std140 ? 16 : 4;
|
||||
int alignmentMask = alignment - 1;
|
||||
int offset = 0;
|
||||
|
||||
var isBgraArrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), SupportBuffer.FragmentIsBgraCount));
|
||||
var viewportInverseVectorType = context.TypeVector(context.TypeFP32(), 4);
|
||||
var renderScaleArrayType = context.TypeArray(context.TypeFP32(), context.Constant(context.TypeU32(), SupportBuffer.RenderScaleMaxCount));
|
||||
SpvInstruction[] structFieldTypes = new SpvInstruction[buffer.Type.Fields.Length];
|
||||
int[] structFieldOffsets = new int[buffer.Type.Fields.Length];
|
||||
|
||||
context.Decorate(isBgraArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
|
||||
context.Decorate(renderScaleArrayType, Decoration.ArrayStride, (LiteralInteger)SupportBuffer.FieldSize);
|
||||
for (int fieldIndex = 0; fieldIndex < buffer.Type.Fields.Length; fieldIndex++)
|
||||
{
|
||||
StructureField field = buffer.Type.Fields[fieldIndex];
|
||||
int fieldSize = (field.Type.GetSizeInBytes() + alignmentMask) & ~alignmentMask;
|
||||
|
||||
var supportBufferStructType = context.TypeStruct(false, context.TypeU32(), isBgraArrayType, viewportInverseVectorType, context.TypeS32(), renderScaleArrayType);
|
||||
structFieldTypes[fieldIndex] = context.GetType(field.Type, field.ArrayLength);
|
||||
structFieldOffsets[fieldIndex] = offset;
|
||||
|
||||
context.MemberDecorate(supportBufferStructType, 0, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentAlphaTestOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 1, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentIsBgraOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 2, Decoration.Offset, (LiteralInteger)SupportBuffer.ViewportInverseOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 3, Decoration.Offset, (LiteralInteger)SupportBuffer.FragmentRenderScaleCountOffset);
|
||||
context.MemberDecorate(supportBufferStructType, 4, Decoration.Offset, (LiteralInteger)SupportBuffer.GraphicsRenderScaleOffset);
|
||||
context.Decorate(supportBufferStructType, Decoration.Block);
|
||||
if (field.Type.HasFlag(AggregateType.Array))
|
||||
{
|
||||
// We can't decorate the type more than once.
|
||||
if (decoratedTypes.Add(structFieldTypes[fieldIndex]))
|
||||
{
|
||||
context.Decorate(structFieldTypes[fieldIndex], Decoration.ArrayStride, (LiteralInteger)fieldSize);
|
||||
}
|
||||
|
||||
var supportBufferPointerType = context.TypePointer(StorageClass.Uniform, supportBufferStructType);
|
||||
var supportBufferVariable = context.Variable(supportBufferPointerType, StorageClass.Uniform);
|
||||
offset += fieldSize * field.ArrayLength;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset += fieldSize;
|
||||
}
|
||||
}
|
||||
|
||||
context.Decorate(supportBufferVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(supportBufferVariable, Decoration.Binding, (LiteralInteger)0);
|
||||
var ubStructType = context.TypeStruct(false, structFieldTypes);
|
||||
|
||||
context.AddGlobalVariable(supportBufferVariable);
|
||||
if (decoratedTypes.Add(ubStructType))
|
||||
{
|
||||
context.Decorate(ubStructType, Decoration.Block);
|
||||
|
||||
context.SupportBuffer = supportBufferVariable;
|
||||
}
|
||||
for (int fieldIndex = 0; fieldIndex < structFieldOffsets.Length; fieldIndex++)
|
||||
{
|
||||
context.MemberDecorate(ubStructType, fieldIndex, Decoration.Offset, (LiteralInteger)structFieldOffsets[fieldIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
private static void DeclareUniformBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
|
||||
{
|
||||
if (descriptors.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint ubSize = Constants.ConstantBufferSize / 16;
|
||||
|
||||
var ubArrayType = context.TypeArray(context.TypeVector(context.TypeFP32(), 4), context.Constant(context.TypeU32(), ubSize), true);
|
||||
context.Decorate(ubArrayType, Decoration.ArrayStride, (LiteralInteger)16);
|
||||
var ubStructType = context.TypeStruct(true, ubArrayType);
|
||||
context.Decorate(ubStructType, Decoration.Block);
|
||||
context.MemberDecorate(ubStructType, 0, Decoration.Offset, (LiteralInteger)0);
|
||||
|
||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing))
|
||||
{
|
||||
int count = descriptors.Max(x => x.Slot) + 1;
|
||||
|
||||
var ubStructArrayType = context.TypeArray(ubStructType, context.Constant(context.TypeU32(), count));
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructArrayType);
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
|
||||
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_u");
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstConstantBufferBinding);
|
||||
context.Name(ubVariable, buffer.Name);
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)buffer.Set);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)buffer.Binding);
|
||||
context.AddGlobalVariable(ubVariable);
|
||||
|
||||
context.UniformBuffersArray = ubVariable;
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
|
||||
|
||||
foreach (var descriptor in descriptors)
|
||||
{
|
||||
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
|
||||
|
||||
context.Name(ubVariable, $"{GetStagePrefix(context.Config.Stage)}_c{descriptor.Slot}");
|
||||
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)0);
|
||||
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)descriptor.Binding);
|
||||
context.AddGlobalVariable(ubVariable);
|
||||
context.UniformBuffers.Add(descriptor.Slot, ubVariable);
|
||||
}
|
||||
context.ConstantBuffers.Add(buffer.Binding, ubVariable);
|
||||
}
|
||||
}
|
||||
|
||||
@ -394,25 +372,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
foreach (var ioDefinition in info.IoDefinitions)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
|
||||
// Those are actually from constant buffer, rather than being actual inputs or outputs,
|
||||
// so we must ignore them here as they are declared as part of the support buffer.
|
||||
// TODO: Delete this after we represent this properly on the IR (as a constant buffer rather than "input").
|
||||
if (ioVariable == IoVariable.FragmentOutputIsBgra ||
|
||||
ioVariable == IoVariable.SupportBlockRenderScale ||
|
||||
ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
PixelImap iq = PixelImap.Unused;
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
var ioVariable = ioDefinition.IoVariable;
|
||||
if (ioVariable == IoVariable.UserDefined)
|
||||
{
|
||||
iq = context.Config.ImapTypes[ioDefinition.Location].GetFirstUsedType();
|
||||
@ -429,6 +393,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
bool isOutput = ioDefinition.StorageKind.IsOutput();
|
||||
bool isPerPatch = ioDefinition.StorageKind.IsPerPatch();
|
||||
|
||||
DeclareInputOrOutput(context, ioDefinition, isOutput, isPerPatch, iq);
|
||||
}
|
||||
}
|
||||
|
@ -98,7 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
Add(Instruction.ImageStore, GenerateImageStore);
|
||||
Add(Instruction.IsNan, GenerateIsNan);
|
||||
Add(Instruction.Load, GenerateLoad);
|
||||
Add(Instruction.LoadConstant, GenerateLoadConstant);
|
||||
Add(Instruction.LoadLocal, GenerateLoadLocal);
|
||||
Add(Instruction.LoadShared, GenerateLoadShared);
|
||||
Add(Instruction.LoadStorage, GenerateLoadStorage);
|
||||
@ -313,10 +312,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
var operand = (AstOperand)operation.GetSource(i + 1);
|
||||
var operand = operation.GetSource(i + 1);
|
||||
|
||||
if (i >= function.InArguments.Length)
|
||||
{
|
||||
args[i] = context.GetLocalPointer(operand);
|
||||
args[i] = context.GetLocalPointer((AstOperand)operand);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -867,68 +867,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return GenerateLoadOrStore(context, operation, isStore: false);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadConstant(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
var src1 = operation.GetSource(0);
|
||||
var src2 = context.Get(AggregateType.S32, operation.GetSource(1));
|
||||
|
||||
var i1 = context.Constant(context.TypeS32(), 0);
|
||||
var i2 = context.ShiftRightArithmetic(context.TypeS32(), src2, context.Constant(context.TypeS32(), 2));
|
||||
var i3 = context.BitwiseAnd(context.TypeS32(), src2, context.Constant(context.TypeS32(), 3));
|
||||
|
||||
SpvInstruction value = null;
|
||||
|
||||
if (context.Config.GpuAccessor.QueryHostHasVectorIndexingBug())
|
||||
{
|
||||
// Test for each component individually.
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
var component = context.Constant(context.TypeS32(), i);
|
||||
|
||||
SpvInstruction elemPointer;
|
||||
if (context.UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = context.UniformBuffersArray;
|
||||
var i0 = context.Get(AggregateType.S32, src1);
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, component);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = context.UniformBuffers[((AstOperand)src1).Value];
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, component);
|
||||
}
|
||||
|
||||
SpvInstruction newValue = context.Load(context.TypeFP32(), elemPointer);
|
||||
|
||||
value = value != null ? context.Select(context.TypeFP32(), context.IEqual(context.TypeBool(), i3, component), newValue, value) : newValue;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
SpvInstruction elemPointer;
|
||||
|
||||
if (context.UniformBuffersArray != null)
|
||||
{
|
||||
var ubVariable = context.UniformBuffersArray;
|
||||
var i0 = context.Get(AggregateType.S32, src1);
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i0, i1, i2, i3);
|
||||
}
|
||||
else
|
||||
{
|
||||
var ubVariable = context.UniformBuffers[((AstOperand)src1).Value];
|
||||
|
||||
elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeFP32()), ubVariable, i1, i2, i3);
|
||||
}
|
||||
|
||||
value = context.Load(context.TypeFP32(), elemPointer);
|
||||
}
|
||||
|
||||
return new OperationResult(AggregateType.FP32, value);
|
||||
}
|
||||
|
||||
private static OperationResult GenerateLoadLocal(CodeGenContext context, AstOperation operation)
|
||||
{
|
||||
return GenerateLoadLocalOrShared(context, operation, StorageClass.Private, context.LocalMemory);
|
||||
@ -1442,14 +1380,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
return GetZeroOperationResult(context, texOp, AggregateType.FP32, colorIsVector);
|
||||
}
|
||||
|
||||
// This combination is valid, but not available on GLSL.
|
||||
// For now, ignore the LOD level and do a normal sample.
|
||||
// TODO: How to implement it properly?
|
||||
if (hasLodLevel && isArray && isShadow)
|
||||
{
|
||||
hasLodLevel = false;
|
||||
}
|
||||
|
||||
int srcIndex = isBindless ? 1 : 0;
|
||||
|
||||
SpvInstruction Src(AggregateType type)
|
||||
@ -1631,7 +1561,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (hasLodBias)
|
||||
{
|
||||
lodBias = Src(AggregateType.FP32);
|
||||
lodBias = Src(AggregateType.FP32);
|
||||
}
|
||||
|
||||
if (!isGather && !intCoords && !isMultisample && !hasLodLevel && !hasDerivatives && context.Config.Stage != ShaderStage.Fragment)
|
||||
{
|
||||
// Implicit LOD is only valid on fragment.
|
||||
// Use the LOD bias as explicit LOD if available.
|
||||
|
||||
lod = lodBias ?? context.Constant(context.TypeFP32(), 0f);
|
||||
|
||||
lodBias = null;
|
||||
hasLodBias = false;
|
||||
hasLodLevel = true;
|
||||
}
|
||||
|
||||
SpvInstruction compIdx = null;
|
||||
@ -1986,12 +1928,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
SpvInstruction pointer;
|
||||
StorageClass storageClass;
|
||||
SpvInstruction baseObj;
|
||||
AggregateType varType;
|
||||
int srcIndex = 0;
|
||||
|
||||
switch (storageKind)
|
||||
{
|
||||
case StorageKind.ConstantBuffer:
|
||||
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
if (!(operation.GetSource(srcIndex) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||
{
|
||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||
}
|
||||
|
||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
storageClass = StorageClass.Uniform;
|
||||
varType = field.Type & AggregateType.ElementTypeMask;
|
||||
baseObj = context.ConstantBuffers[bindingIndex.Value];
|
||||
break;
|
||||
|
||||
case StorageKind.Input:
|
||||
case StorageKind.InputPerPatch:
|
||||
case StorageKind.Output:
|
||||
@ -2034,33 +1996,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
varType = context.Config.GetFragmentOutputColorType(location);
|
||||
}
|
||||
else if (ioVariable == IoVariable.FragmentOutputIsBgra)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeU32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 1), elemIndex);
|
||||
varType = AggregateType.U32;
|
||||
|
||||
break;
|
||||
}
|
||||
else if (ioVariable == IoVariable.SupportBlockRenderScale)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 4), elemIndex);
|
||||
varType = AggregateType.FP32;
|
||||
|
||||
break;
|
||||
}
|
||||
else if (ioVariable == IoVariable.SupportBlockViewInverse)
|
||||
{
|
||||
var pointerType = context.TypePointer(StorageClass.Uniform, context.TypeFP32());
|
||||
var elemIndex = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(pointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 2), elemIndex);
|
||||
varType = AggregateType.FP32;
|
||||
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
(_, varType) = IoMap.GetSpirvBuiltIn(ioVariable);
|
||||
@ -2068,55 +2003,57 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
varType &= AggregateType.ElementTypeMask;
|
||||
|
||||
int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
|
||||
var storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
storageClass = isOutput ? StorageClass.Output : StorageClass.Input;
|
||||
|
||||
var ioDefinition = new IoDefinition(storageKind, ioVariable, location, component);
|
||||
var dict = isPerPatch
|
||||
? (isOutput ? context.OutputsPerPatch : context.InputsPerPatch)
|
||||
: (isOutput ? context.Outputs : context.Inputs);
|
||||
|
||||
SpvInstruction baseObj = dict[ioDefinition];
|
||||
SpvInstruction e0, e1, e2;
|
||||
|
||||
switch (inputsCount)
|
||||
{
|
||||
case 0:
|
||||
pointer = baseObj;
|
||||
break;
|
||||
case 1:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
|
||||
break;
|
||||
case 2:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
|
||||
break;
|
||||
case 3:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
|
||||
break;
|
||||
default:
|
||||
var indexes = new SpvInstruction[inputsCount];
|
||||
int index = 0;
|
||||
|
||||
for (; index < inputsCount; srcIndex++, index++)
|
||||
{
|
||||
indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
|
||||
}
|
||||
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
|
||||
break;
|
||||
}
|
||||
baseObj = dict[ioDefinition];
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
|
||||
}
|
||||
|
||||
int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
|
||||
SpvInstruction e0, e1, e2;
|
||||
SpvInstruction pointer;
|
||||
|
||||
switch (inputsCount)
|
||||
{
|
||||
case 0:
|
||||
pointer = baseObj;
|
||||
break;
|
||||
case 1:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0);
|
||||
break;
|
||||
case 2:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1);
|
||||
break;
|
||||
case 3:
|
||||
e0 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e1 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
e2 = context.Get(AggregateType.S32, operation.GetSource(srcIndex++));
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, e0, e1, e2);
|
||||
break;
|
||||
default:
|
||||
var indexes = new SpvInstruction[inputsCount];
|
||||
int index = 0;
|
||||
|
||||
for (; index < inputsCount; srcIndex++, index++)
|
||||
{
|
||||
indexes[index] = context.Get(AggregateType.S32, operation.GetSource(srcIndex));
|
||||
}
|
||||
|
||||
pointer = context.AccessChain(context.TypePointer(storageClass, context.GetType(varType)), baseObj, indexes);
|
||||
break;
|
||||
}
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
context.Store(pointer, context.Get(varType, operation.GetSource(srcIndex)));
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
|
||||
var scale = context.Load(context.TypeFP32(), scaleElemPointer);
|
||||
|
||||
var ivector2Type = context.TypeVector(context.TypeS32(), 2);
|
||||
@ -201,7 +201,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
if (context.Config.Stage == ShaderStage.Vertex)
|
||||
{
|
||||
var scaleCountPointerType = context.TypePointer(StorageClass.Uniform, context.TypeS32());
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.SupportBuffer, context.Constant(context.TypeU32(), 3));
|
||||
var scaleCountElemPointer = context.AccessChain(scaleCountPointerType, context.ConstantBuffers[0], context.Constant(context.TypeU32(), 3));
|
||||
var scaleCount = context.Load(context.TypeS32(), scaleCountElemPointer);
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, scaleCount);
|
||||
@ -209,7 +209,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
scaleIndex = context.IAdd(context.TypeU32(), scaleIndex, context.Constant(context.TypeU32(), 1));
|
||||
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.SupportBuffer, fieldIndex, scaleIndex);
|
||||
var scaleElemPointer = context.AccessChain(pointerType, context.ConstantBuffers[0], fieldIndex, scaleIndex);
|
||||
var scale = context.GlslFAbs(context.TypeFP32(), context.Load(context.TypeFP32(), scaleElemPointer));
|
||||
|
||||
var passthrough = context.FOrdEqual(context.TypeBool(), scale, context.Constant(context.TypeFP32(), 1f));
|
||||
|
@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
|
||||
// because the shader code is not expecting scaled values.
|
||||
res = context.FPDivide(res, context.Load(StorageKind.Input, IoVariable.SupportBlockRenderScale, null, Const(0)));
|
||||
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Numerics;
|
||||
|
||||
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
@ -80,7 +81,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
|
||||
Operand addr = context.IAdd(srcA, Const(Imm16ToSInt(op.CbufOffset)));
|
||||
Operand wordOffset = context.ShiftRightU32(addr, Const(2));
|
||||
Operand bitOffset = GetBitOffset(context, addr);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
@ -92,11 +92,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
}
|
||||
|
||||
Operand offset = context.IAdd(wordOffset, Const(index));
|
||||
Operand value = context.LoadConstant(slot, offset);
|
||||
Operand value = EmitLoadConstant(context, slot, offset);
|
||||
|
||||
if (isSmallInt)
|
||||
{
|
||||
value = ExtractSmallInt(context, (LsSize)op.LsSize, bitOffset, value);
|
||||
value = ExtractSmallInt(context, (LsSize)op.LsSize, GetBitOffset(context, addr), value);
|
||||
}
|
||||
|
||||
context.Copy(Register(dest), value);
|
||||
@ -154,6 +154,39 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
EmitStore(context, MemoryRegion.Shared, op.LsSize, GetSrcReg(context, op.SrcA), op.Dest, Imm24ToSInt(op.Imm24));
|
||||
}
|
||||
|
||||
private static Operand EmitLoadConstant(EmitterContext context, Operand slot, Operand offset)
|
||||
{
|
||||
Operand vecIndex = context.ShiftRightU32(offset, Const(2));
|
||||
Operand elemIndex = context.BitwiseAnd(offset, Const(3));
|
||||
|
||||
if (slot.Type == OperandType.Constant)
|
||||
{
|
||||
int binding = context.Config.ResourceManager.GetConstantBufferBinding(slot.Value);
|
||||
return context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand value = Const(0);
|
||||
|
||||
uint cbUseMask = context.Config.GpuAccessor.QueryConstantBufferUse();
|
||||
|
||||
while (cbUseMask != 0)
|
||||
{
|
||||
int cbIndex = BitOperations.TrailingZeroCount(cbUseMask);
|
||||
int binding = context.Config.ResourceManager.GetConstantBufferBinding(cbIndex);
|
||||
|
||||
Operand isCurrent = context.ICompareEqual(slot, Const(cbIndex));
|
||||
Operand currentValue = context.Load(StorageKind.ConstantBuffer, binding, Const(0), vecIndex, elemIndex);
|
||||
|
||||
value = context.ConditionalSelect(isCurrent, currentValue, value);
|
||||
|
||||
cbUseMask &= ~(1u << cbIndex);
|
||||
}
|
||||
|
||||
return value;
|
||||
}
|
||||
}
|
||||
|
||||
private static Operand EmitAtomicOp(
|
||||
EmitterContext context,
|
||||
StorageKind storageKind,
|
||||
|
@ -79,7 +79,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
ImageAtomic,
|
||||
IsNan,
|
||||
Load,
|
||||
LoadConstant,
|
||||
LoadGlobal,
|
||||
LoadLocal,
|
||||
LoadShared,
|
||||
|
@ -15,7 +15,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
FragmentCoord,
|
||||
FragmentOutputColor,
|
||||
FragmentOutputDepth,
|
||||
FragmentOutputIsBgra, // TODO: Remove and use constant buffer access.
|
||||
FrontColorDiffuse,
|
||||
FrontColorSpecular,
|
||||
FrontFacing,
|
||||
@ -34,8 +33,6 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
SubgroupLaneId,
|
||||
SubgroupLeMask,
|
||||
SubgroupLtMask,
|
||||
SupportBlockViewInverse, // TODO: Remove and use constant buffer access.
|
||||
SupportBlockRenderScale, // TODO: Remove and use constant buffer access.
|
||||
TessellationCoord,
|
||||
TessellationLevelInner,
|
||||
TessellationLevelOuter,
|
||||
|
@ -15,9 +15,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
public int CbufSlot { get; }
|
||||
public int CbufOffset { get; }
|
||||
|
||||
private AstOperand()
|
||||
{
|
||||
Defs = new HashSet<IAstNode>();
|
||||
@ -29,16 +26,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
public AstOperand(Operand operand) : this()
|
||||
{
|
||||
Type = operand.Type;
|
||||
|
||||
if (Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
CbufSlot = operand.GetCbufSlot();
|
||||
CbufOffset = operand.GetCbufOffset();
|
||||
}
|
||||
else
|
||||
{
|
||||
Value = operand.Value;
|
||||
}
|
||||
Value = operand.Value;
|
||||
}
|
||||
|
||||
public AstOperand(OperandType type, int value = 0) : this()
|
||||
|
20
src/Ryujinx.Graphics.Shader/StructuredIr/BufferDefinition.cs
Normal file
20
src/Ryujinx.Graphics.Shader/StructuredIr/BufferDefinition.cs
Normal file
@ -0,0 +1,20 @@
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
readonly struct BufferDefinition
|
||||
{
|
||||
public BufferLayout Layout { get; }
|
||||
public int Set { get; }
|
||||
public int Binding { get; }
|
||||
public string Name { get; }
|
||||
public StructureType Type { get; }
|
||||
|
||||
public BufferDefinition(BufferLayout layout, int set, int binding, string name, StructureType type)
|
||||
{
|
||||
Layout = layout;
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
Name = name;
|
||||
Type = type;
|
||||
}
|
||||
}
|
||||
}
|
8
src/Ryujinx.Graphics.Shader/StructuredIr/BufferLayout.cs
Normal file
8
src/Ryujinx.Graphics.Shader/StructuredIr/BufferLayout.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
enum BufferLayout
|
||||
{
|
||||
Std140,
|
||||
Std430
|
||||
}
|
||||
}
|
@ -90,7 +90,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
Add(Instruction.ImageAtomic, AggregateType.S32);
|
||||
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
|
||||
Add(Instruction.Load, AggregateType.FP32);
|
||||
Add(Instruction.LoadConstant, AggregateType.FP32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
|
||||
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
|
||||
Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32);
|
||||
|
@ -24,7 +24,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
OperandType.Argument => AggregateType.S32,
|
||||
OperandType.Constant => AggregateType.S32,
|
||||
OperandType.ConstantBuffer => AggregateType.FP32,
|
||||
OperandType.Undefined => AggregateType.S32,
|
||||
_ => throw new ArgumentException($"Invalid operand type \"{type}\".")
|
||||
};
|
||||
|
21
src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
Normal file
21
src/Ryujinx.Graphics.Shader/StructuredIr/ShaderProperties.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
class ShaderProperties
|
||||
{
|
||||
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
|
||||
|
||||
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
|
||||
|
||||
public ShaderProperties()
|
||||
{
|
||||
_constantBuffers = new Dictionary<int, BufferDefinition>();
|
||||
}
|
||||
|
||||
public void AddConstantBuffer(int binding, BufferDefinition definition)
|
||||
{
|
||||
_constantBuffers[binding] = definition;
|
||||
}
|
||||
}
|
||||
}
|
28
src/Ryujinx.Graphics.Shader/StructuredIr/StructureType.cs
Normal file
28
src/Ryujinx.Graphics.Shader/StructuredIr/StructureType.cs
Normal file
@ -0,0 +1,28 @@
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
{
|
||||
struct StructureField
|
||||
{
|
||||
public AggregateType Type { get; }
|
||||
public string Name { get; }
|
||||
public int ArrayLength { get; }
|
||||
|
||||
public StructureField(AggregateType type, string name, int arrayLength = 1)
|
||||
{
|
||||
Type = type;
|
||||
Name = name;
|
||||
ArrayLength = arrayLength;
|
||||
}
|
||||
}
|
||||
|
||||
class StructureType
|
||||
{
|
||||
public StructureField[] Fields { get; }
|
||||
|
||||
public StructureType(StructureField[] fields)
|
||||
{
|
||||
Fields = fields;
|
||||
}
|
||||
}
|
||||
}
|
@ -73,27 +73,34 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
Instruction inst = operation.Inst;
|
||||
StorageKind storageKind = operation.StorageKind;
|
||||
|
||||
if ((inst == Instruction.Load || inst == Instruction.Store) && storageKind.IsInputOrOutput())
|
||||
if (inst == Instruction.Load || inst == Instruction.Store)
|
||||
{
|
||||
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool perPatch = storageKind.IsPerPatch();
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
if (storageKind.IsInputOrOutput())
|
||||
{
|
||||
location = operation.GetSource(1).Value;
|
||||
IoVariable ioVariable = (IoVariable)operation.GetSource(0).Value;
|
||||
bool isOutput = storageKind.IsOutput();
|
||||
bool perPatch = storageKind.IsPerPatch();
|
||||
int location = 0;
|
||||
int component = 0;
|
||||
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2).Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
|
||||
{
|
||||
component = operation.GetSource(2).Value;
|
||||
}
|
||||
}
|
||||
location = operation.GetSource(1).Value;
|
||||
|
||||
context.Info.IoDefinitions.Add(new IoDefinition(storageKind, ioVariable, location, component));
|
||||
if (operation.SourcesCount > 2 &&
|
||||
operation.GetSource(2).Type == OperandType.Constant &&
|
||||
context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, operation.GetSource(2).Value, isOutput))
|
||||
{
|
||||
component = operation.GetSource(2).Value;
|
||||
}
|
||||
}
|
||||
|
||||
context.Info.IoDefinitions.Add(new IoDefinition(storageKind, ioVariable, location, component));
|
||||
}
|
||||
else if (storageKind == StorageKind.ConstantBuffer && operation.GetSource(0).Type == OperandType.Constant)
|
||||
{
|
||||
context.Config.ResourceManager.SetUsedConstantBufferBinding(operation.GetSource(0).Value);
|
||||
}
|
||||
}
|
||||
|
||||
bool vectorDest = IsVectorDestInst(inst);
|
||||
@ -105,7 +112,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = context.GetOperand(operation.GetSource(index));
|
||||
sources[index] = context.GetOperandOrCbLoad(operation.GetSource(index));
|
||||
}
|
||||
|
||||
for (int index = 0; index < outDestsCount; index++)
|
||||
|
@ -298,6 +298,33 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
return newTemp;
|
||||
}
|
||||
|
||||
public IAstNode GetOperandOrCbLoad(Operand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int cbufSlot = operand.GetCbufSlot();
|
||||
int cbufOffset = operand.GetCbufOffset();
|
||||
|
||||
int binding = Config.ResourceManager.GetConstantBufferBinding(cbufSlot);
|
||||
int vecIndex = cbufOffset >> 2;
|
||||
int elemIndex = cbufOffset & 3;
|
||||
|
||||
Config.ResourceManager.SetUsedConstantBufferBinding(binding);
|
||||
|
||||
IAstNode[] sources = new IAstNode[]
|
||||
{
|
||||
new AstOperand(OperandType.Constant, binding),
|
||||
new AstOperand(OperandType.Constant, 0),
|
||||
new AstOperand(OperandType.Constant, vecIndex),
|
||||
new AstOperand(OperandType.Constant, elemIndex)
|
||||
};
|
||||
|
||||
return new AstOperation(Instruction.Load, StorageKind.ConstantBuffer, sources, sources.Length);
|
||||
}
|
||||
|
||||
return GetOperand(operand);
|
||||
}
|
||||
|
||||
public AstOperand GetOperand(Operand operand)
|
||||
{
|
||||
if (operand == null)
|
||||
@ -307,11 +334,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
if (operand.Type != OperandType.LocalVariable)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
Config.SetUsedConstantBuffer(operand.GetCbufSlot());
|
||||
}
|
||||
|
||||
return new AstOperand(operand);
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
@ -11,8 +13,20 @@ namespace Ryujinx.Graphics.Shader
|
||||
public T W;
|
||||
}
|
||||
|
||||
enum SupportBufferField
|
||||
{
|
||||
// Must match the order of the fields on the struct.
|
||||
FragmentAlphaTest,
|
||||
FragmentIsBgra,
|
||||
ViewportInverse,
|
||||
FragmentRenderScaleCount,
|
||||
RenderScale
|
||||
}
|
||||
|
||||
public struct SupportBuffer
|
||||
{
|
||||
internal const int Binding = 0;
|
||||
|
||||
public static int FieldSize;
|
||||
public static int RequiredSize;
|
||||
|
||||
@ -47,6 +61,18 @@ namespace Ryujinx.Graphics.Shader
|
||||
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||
}
|
||||
|
||||
internal static StructureType GetStructureType()
|
||||
{
|
||||
return new StructureType(new[]
|
||||
{
|
||||
new StructureField(AggregateType.U32, "s_alpha_test"),
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
|
||||
new StructureField(AggregateType.S32, "s_frag_scale_count"),
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount)
|
||||
});
|
||||
}
|
||||
|
||||
public Vector4<int> FragmentAlphaTest;
|
||||
public Array8<Vector4<int>> FragmentIsBgra;
|
||||
public Vector4<float> ViewportInverse;
|
||||
|
@ -22,4 +22,35 @@
|
||||
|
||||
Array = 1 << 10
|
||||
}
|
||||
|
||||
static class AggregateTypeExtensions
|
||||
{
|
||||
public static int GetSizeInBytes(this AggregateType type)
|
||||
{
|
||||
int elementSize = (type & AggregateType.ElementTypeMask) switch
|
||||
{
|
||||
AggregateType.Bool or
|
||||
AggregateType.FP32 or
|
||||
AggregateType.S32 or
|
||||
AggregateType.U32 => 4,
|
||||
AggregateType.FP64 => 8,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
switch (type & AggregateType.ElementCountMask)
|
||||
{
|
||||
case AggregateType.Vector2:
|
||||
elementSize *= 2;
|
||||
break;
|
||||
case AggregateType.Vector3:
|
||||
elementSize *= 3;
|
||||
break;
|
||||
case AggregateType.Vector4:
|
||||
elementSize *= 4;
|
||||
break;
|
||||
}
|
||||
|
||||
return elementSize;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -234,8 +234,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
Operand x = this.Load(StorageKind.Output, IoVariable.Position, null, Const(0));
|
||||
Operand y = this.Load(StorageKind.Output, IoVariable.Position, null, Const(1));
|
||||
Operand xScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(0));
|
||||
Operand yScale = this.Load(StorageKind.Input, IoVariable.SupportBlockViewInverse, null, Const(1));
|
||||
Operand xScale = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.ViewportInverse), Const(0));
|
||||
Operand yScale = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.ViewportInverse), Const(1));
|
||||
Operand negativeOne = ConstF(-1.0f);
|
||||
|
||||
this.Store(StorageKind.Output, IoVariable.Position, null, Const(0), this.FPFusedMultiplyAdd(x, xScale, negativeOne));
|
||||
@ -420,7 +420,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
// Perform B <-> R swap if needed, for BGRA formats (not supported on OpenGL).
|
||||
if (!supportsBgra && (component == 0 || component == 2))
|
||||
{
|
||||
Operand isBgra = this.Load(StorageKind.Input, IoVariable.FragmentOutputIsBgra, null, Const(rtIndex));
|
||||
Operand isBgra = this.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.FragmentIsBgra), Const(rtIndex));
|
||||
|
||||
Operand lblIsBgra = Label();
|
||||
Operand lblEnd = Label();
|
||||
|
@ -549,11 +549,31 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return context.Add(fpType | Instruction.IsNan, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding));
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0, e1);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand e2)
|
||||
{
|
||||
return context.Add(Instruction.Load, storageKind, Local(), Const(binding), e0, e1, e2);
|
||||
}
|
||||
|
||||
public static Operand Load(this EmitterContext context, StorageKind storageKind, IoVariable ioVariable, Operand primVertex = null)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable));
|
||||
? context.Load(storageKind, (int)ioVariable, primVertex)
|
||||
: context.Load(storageKind, (int)ioVariable);
|
||||
}
|
||||
|
||||
public static Operand Load(
|
||||
@ -564,8 +584,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
Operand elemIndex)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, elemIndex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), elemIndex);
|
||||
? context.Load(storageKind, (int)ioVariable, primVertex, elemIndex)
|
||||
: context.Load(storageKind, (int)ioVariable, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand Load(
|
||||
@ -577,22 +597,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
Operand elemIndex)
|
||||
{
|
||||
return primVertex != null
|
||||
? context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), primVertex, arrayIndex, elemIndex)
|
||||
: context.Add(Instruction.Load, storageKind, Local(), Const((int)ioVariable), arrayIndex, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand LoadConstant(this EmitterContext context, Operand a, Operand b)
|
||||
{
|
||||
if (a.Type == OperandType.Constant)
|
||||
{
|
||||
context.Config.SetUsedConstantBuffer(a.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
context.Config.SetUsedFeature(FeatureFlags.CbIndexing);
|
||||
}
|
||||
|
||||
return context.Add(Instruction.LoadConstant, Local(), a, b);
|
||||
? context.Load(storageKind, (int)ioVariable, primVertex, arrayIndex, elemIndex)
|
||||
: context.Load(storageKind, (int)ioVariable, arrayIndex, elemIndex);
|
||||
}
|
||||
|
||||
public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
|
||||
|
@ -19,7 +19,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
InstanceId = 1 << 3,
|
||||
DrawParameters = 1 << 4,
|
||||
RtLayer = 1 << 5,
|
||||
CbIndexing = 1 << 6,
|
||||
IaIndexing = 1 << 7,
|
||||
OaIndexing = 1 << 8,
|
||||
FixedFuncAttr = 1 << 9
|
||||
|
@ -32,25 +32,49 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
if (handleAsgOp.Inst != Instruction.LoadConstant)
|
||||
if (handleAsgOp.Inst != Instruction.Load ||
|
||||
handleAsgOp.StorageKind != StorageKind.ConstantBuffer ||
|
||||
handleAsgOp.SourcesCount != 4)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc0 = handleAsgOp.GetSource(0);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
src0CbufSlot != 2)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Operand ldcSrc1 = handleAsgOp.GetSource(1);
|
||||
|
||||
if (ldcSrc0.Type != OperandType.Constant || ldcSrc0.Value != 2)
|
||||
// We expect field index 0 to be accessed.
|
||||
if (ldcSrc1.Type != OperandType.Constant || ldcSrc1.Value != 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(ldcSrc1.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
|
||||
Operand ldcSrc2 = handleAsgOp.GetSource(2);
|
||||
|
||||
// FIXME: This is missing some checks, for example, a check to ensure that the shift value is 2.
|
||||
// Might be not worth fixing since if that doesn't kick in, the result will be no texture
|
||||
// to access anyway which is also wrong.
|
||||
// Plus this whole transform is fundamentally flawed as-is since we have no way to know the array size.
|
||||
// Eventually, this should be entirely removed in favor of a implementation that supports true bindless
|
||||
// texture access.
|
||||
if (!(ldcSrc2.AsgOp is Operation shrOp) || shrOp.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(shrOp.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
|
||||
if (!(shrOp.GetSource(0).AsgOp is Operation shrOp2) || shrOp2.Inst != Instruction.ShiftRightU32)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(shrOp2.GetSource(0).AsgOp is Operation addOp) || addOp.Inst != Instruction.Add)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class ConstantFolding
|
||||
{
|
||||
public static void RunPass(Operation operation)
|
||||
public static void RunPass(ShaderConfig config, Operation operation)
|
||||
{
|
||||
if (!AreAllSourcesConstant(operation))
|
||||
{
|
||||
@ -153,8 +153,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
EvaluateFPUnary(operation, (x) => float.IsNaN(x));
|
||||
break;
|
||||
|
||||
case Instruction.LoadConstant:
|
||||
operation.TurnIntoCopy(Cbuf(operation.GetSource(0).Value, operation.GetSource(1).Value));
|
||||
case Instruction.Load:
|
||||
if (operation.StorageKind == StorageKind.ConstantBuffer && operation.SourcesCount == 4)
|
||||
{
|
||||
int binding = operation.GetSource(0).Value;
|
||||
int fieldIndex = operation.GetSource(1).Value;
|
||||
|
||||
if (config.ResourceManager.TryGetConstantBufferSlot(binding, out int cbufSlot) && fieldIndex == 0)
|
||||
{
|
||||
int vecIndex = operation.GetSource(2).Value;
|
||||
int elemIndex = operation.GetSource(3).Value;
|
||||
int cbufOffset = vecIndex * 4 + elemIndex;
|
||||
|
||||
operation.TurnIntoCopy(Cbuf(cbufSlot, cbufOffset));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case Instruction.Maximum:
|
||||
|
@ -347,21 +347,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
Operand[] sources = new Operand[operation.SourcesCount];
|
||||
Operand cbufOffset = GetCbufOffset();
|
||||
Operand vecIndex = Local();
|
||||
Operand elemIndex = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(Instruction.ShiftRightU32, 0, vecIndex, cbufOffset, Const(2)));
|
||||
node.List.AddBefore(node, new Operation(Instruction.BitwiseAnd, 0, elemIndex, cbufOffset, Const(3)));
|
||||
|
||||
Operand[] sources = new Operand[4];
|
||||
|
||||
int cbSlot = UbeFirstCbuf + storageIndex;
|
||||
|
||||
sources[0] = Const(cbSlot);
|
||||
sources[1] = GetCbufOffset();
|
||||
sources[0] = Const(config.ResourceManager.GetConstantBufferBinding(cbSlot));
|
||||
sources[1] = Const(0);
|
||||
sources[2] = vecIndex;
|
||||
sources[3] = elemIndex;
|
||||
|
||||
config.SetUsedConstantBuffer(cbSlot);
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sources[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
Operation ldcOp = new Operation(Instruction.LoadConstant, operation.Dest, sources);
|
||||
Operation ldcOp = new Operation(Instruction.Load, StorageKind.ConstantBuffer, operation.Dest, sources);
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
|
@ -9,7 +9,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
RunOptimizationPasses(blocks);
|
||||
RunOptimizationPasses(blocks, config);
|
||||
|
||||
int sbUseMask = 0;
|
||||
int ubeUseMask = 0;
|
||||
@ -20,15 +20,21 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
|
||||
BindlessToIndexed.RunPass(blocks[blkIndex], config);
|
||||
BindlessElimination.RunPass(blocks[blkIndex], config);
|
||||
|
||||
// FragmentCoord only exists on fragment shaders, so we don't need to check other stages.
|
||||
if (config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
|
||||
}
|
||||
}
|
||||
|
||||
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
|
||||
|
||||
// Run optimizations one last time to remove any code that is now optimizable after above passes.
|
||||
RunOptimizationPasses(blocks);
|
||||
RunOptimizationPasses(blocks, config);
|
||||
}
|
||||
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks)
|
||||
private static void RunOptimizationPasses(BasicBlock[] blocks, ShaderConfig config)
|
||||
{
|
||||
bool modified;
|
||||
|
||||
@ -67,7 +73,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
ConstantFolding.RunPass(operation);
|
||||
ConstantFolding.RunPass(config, operation);
|
||||
Simplification.RunPass(operation);
|
||||
|
||||
if (DestIsLocalVar(operation))
|
||||
@ -281,6 +287,75 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return modified;
|
||||
}
|
||||
|
||||
private static void EliminateMultiplyByFragmentCoordW(BasicBlock block)
|
||||
{
|
||||
foreach (INode node in block.Operations)
|
||||
{
|
||||
if (node is Operation operation)
|
||||
{
|
||||
EliminateMultiplyByFragmentCoordW(operation);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static void EliminateMultiplyByFragmentCoordW(Operation operation)
|
||||
{
|
||||
// We're looking for the pattern:
|
||||
// y = x * gl_FragCoord.w
|
||||
// v = y * (1.0 / gl_FragCoord.w)
|
||||
// Then we transform it into:
|
||||
// v = x
|
||||
// This pattern is common on fragment shaders due to the way how perspective correction is done.
|
||||
|
||||
// We are expecting a multiplication by the reciprocal of gl_FragCoord.w.
|
||||
if (operation.Inst != (Instruction.FP32 | Instruction.Multiply))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand lhs = operation.GetSource(0);
|
||||
Operand rhs = operation.GetSource(1);
|
||||
|
||||
// Check LHS of the the main multiplication operation. We expect an input being multiplied by gl_FragCoord.w.
|
||||
if (!(lhs.AsgOp is Operation attrMulOp) || attrMulOp.Inst != (Instruction.FP32 | Instruction.Multiply))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand attrMulLhs = attrMulOp.GetSource(0);
|
||||
Operand attrMulRhs = attrMulOp.GetSource(1);
|
||||
|
||||
// LHS should be any input, RHS should be exactly gl_FragCoord.w.
|
||||
if (!Utils.IsInputLoad(attrMulLhs.AsgOp) || !Utils.IsInputLoad(attrMulRhs.AsgOp, IoVariable.FragmentCoord, 3))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// RHS of the main multiplication should be a reciprocal operation (1.0 / x).
|
||||
if (!(rhs.AsgOp is Operation reciprocalOp) || reciprocalOp.Inst != (Instruction.FP32 | Instruction.Divide))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand reciprocalLhs = reciprocalOp.GetSource(0);
|
||||
Operand reciprocalRhs = reciprocalOp.GetSource(1);
|
||||
|
||||
// Check if the divisor is a constant equal to 1.0.
|
||||
if (reciprocalLhs.Type != OperandType.Constant || reciprocalLhs.AsFloat() != 1.0f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Check if the dividend is gl_FragCoord.w.
|
||||
if (!Utils.IsInputLoad(reciprocalRhs.AsgOp, IoVariable.FragmentCoord, 3))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// If everything matches, we can replace the operation with the input load result.
|
||||
operation.TurnIntoCopy(attrMulLhs);
|
||||
}
|
||||
|
||||
private static void RemoveNode(BasicBlock block, LinkedListNode<INode> llNode)
|
||||
{
|
||||
// Remove a node from the nodes list, and also remove itself
|
||||
|
@ -4,6 +4,35 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class Utils
|
||||
{
|
||||
public static bool IsInputLoad(INode node)
|
||||
{
|
||||
return (node is Operation operation) &&
|
||||
operation.Inst == Instruction.Load &&
|
||||
operation.StorageKind == StorageKind.Input;
|
||||
}
|
||||
|
||||
public static bool IsInputLoad(INode node, IoVariable ioVariable, int elemIndex)
|
||||
{
|
||||
if (!(node is Operation operation) ||
|
||||
operation.Inst != Instruction.Load ||
|
||||
operation.StorageKind != StorageKind.Input ||
|
||||
operation.SourcesCount != 2)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand ioVariableSrc = operation.GetSource(0);
|
||||
|
||||
if (ioVariableSrc.Type != OperandType.Constant || (IoVariable)ioVariableSrc.Value != ioVariable)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand elemIndexSrc = operation.GetSource(1);
|
||||
|
||||
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
|
||||
}
|
||||
|
||||
private static Operation FindBranchSource(BasicBlock block)
|
||||
{
|
||||
foreach (BasicBlock sourceBlock in block.Predecessors)
|
||||
|
126
src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
Normal file
126
src/Ryujinx.Graphics.Shader/Translation/ResourceManager.cs
Normal file
@ -0,0 +1,126 @@
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
class ResourceManager
|
||||
{
|
||||
private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
|
||||
|
||||
private readonly IGpuAccessor _gpuAccessor;
|
||||
private readonly ShaderProperties _properties;
|
||||
private readonly string _stagePrefix;
|
||||
|
||||
private readonly int[] _cbSlotToBindingMap;
|
||||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
|
||||
{
|
||||
_gpuAccessor = gpuAccessor;
|
||||
_properties = properties;
|
||||
_stagePrefix = GetShaderStagePrefix(stage);
|
||||
|
||||
_cbSlotToBindingMap = new int[18];
|
||||
_cbSlotToBindingMap.AsSpan().Fill(-1);
|
||||
|
||||
_usedConstantBufferBindings = new HashSet<int>();
|
||||
|
||||
properties.AddConstantBuffer(0, new BufferDefinition(BufferLayout.Std140, 0, 0, "support_buffer", SupportBuffer.GetStructureType()));
|
||||
}
|
||||
|
||||
public int GetConstantBufferBinding(int slot)
|
||||
{
|
||||
int binding = _cbSlotToBindingMap[slot];
|
||||
if (binding < 0)
|
||||
{
|
||||
binding = _gpuAccessor.QueryBindingConstantBuffer(slot);
|
||||
_cbSlotToBindingMap[slot] = binding;
|
||||
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
|
||||
AddNewConstantBuffer(binding, $"{_stagePrefix}_c{slotNumber}");
|
||||
}
|
||||
|
||||
return binding;
|
||||
}
|
||||
|
||||
public bool TryGetConstantBufferSlot(int binding, out int slot)
|
||||
{
|
||||
for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
|
||||
{
|
||||
if (_cbSlotToBindingMap[slot] == binding)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
slot = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void SetUsedConstantBufferBinding(int binding)
|
||||
{
|
||||
_usedConstantBufferBindings.Add(binding);
|
||||
}
|
||||
|
||||
public BufferDescriptor[] GetConstantBufferDescriptors()
|
||||
{
|
||||
var descriptors = new BufferDescriptor[_usedConstantBufferBindings.Count];
|
||||
|
||||
int descriptorIndex = 0;
|
||||
|
||||
for (int slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
|
||||
{
|
||||
int binding = _cbSlotToBindingMap[slot];
|
||||
|
||||
if (binding >= 0 && _usedConstantBufferBindings.Contains(binding))
|
||||
{
|
||||
descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot);
|
||||
}
|
||||
}
|
||||
|
||||
if (descriptors.Length != descriptorIndex)
|
||||
{
|
||||
Array.Resize(ref descriptors, descriptorIndex);
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
private void AddNewConstantBuffer(int binding, string name)
|
||||
{
|
||||
StructureType type = new StructureType(new[]
|
||||
{
|
||||
new StructureField(AggregateType.Array | AggregateType.Vector4 | AggregateType.FP32, "data", Constants.ConstantBufferSize / 16)
|
||||
});
|
||||
|
||||
_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
|
||||
}
|
||||
|
||||
public void InheritFrom(ResourceManager other)
|
||||
{
|
||||
for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
|
||||
{
|
||||
int binding = other._cbSlotToBindingMap[i];
|
||||
|
||||
if (binding >= 0)
|
||||
{
|
||||
_cbSlotToBindingMap[i] = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetShaderStagePrefix(ShaderStage stage)
|
||||
{
|
||||
uint index = (uint)stage;
|
||||
|
||||
if (index >= _stagePrefixes.Length)
|
||||
{
|
||||
return "invalid";
|
||||
}
|
||||
|
||||
return _stagePrefixes[index];
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,6 @@
|
||||
using Ryujinx.Graphics.Shader.Decoders;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
@ -16,6 +15,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
bool isVertexShader = config.Stage == ShaderStage.Vertex;
|
||||
bool hasConstantBufferDrawParameters = config.GpuAccessor.QueryHasConstantBufferDrawParameters();
|
||||
bool hasVectorIndexingBug = config.GpuAccessor.QueryHostHasVectorIndexingBug();
|
||||
bool supportsSnormBufferTextureFormat = config.GpuAccessor.QueryHostSupportsSnormBufferTextureFormat();
|
||||
|
||||
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
|
||||
@ -45,6 +45,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
if (hasVectorIndexingBug)
|
||||
{
|
||||
InsertVectorComponentSelect(node, config);
|
||||
}
|
||||
|
||||
LinkedListNode<INode> nextNode = node.Next;
|
||||
|
||||
if (operation is TextureOperation texOp)
|
||||
@ -71,6 +76,84 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
}
|
||||
}
|
||||
|
||||
private static void InsertVectorComponentSelect(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
|
||||
if (operation.Inst != Instruction.Load ||
|
||||
operation.StorageKind != StorageKind.ConstantBuffer ||
|
||||
operation.SourcesCount < 3)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand bindingIndex = operation.GetSource(0);
|
||||
Operand fieldIndex = operation.GetSource(1);
|
||||
Operand elemIndex = operation.GetSource(operation.SourcesCount - 1);
|
||||
|
||||
if (bindingIndex.Type != OperandType.Constant ||
|
||||
fieldIndex.Type != OperandType.Constant ||
|
||||
elemIndex.Type == OperandType.Constant)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BufferDefinition buffer = config.Properties.ConstantBuffers[bindingIndex.Value];
|
||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||
|
||||
int elemCount = (field.Type & AggregateType.ElementCountMask) switch
|
||||
{
|
||||
AggregateType.Vector2 => 2,
|
||||
AggregateType.Vector3 => 3,
|
||||
AggregateType.Vector4 => 4,
|
||||
_ => 1
|
||||
};
|
||||
|
||||
if (elemCount == 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Operand result = null;
|
||||
|
||||
for (int i = 0; i < elemCount; i++)
|
||||
{
|
||||
Operand value = Local();
|
||||
Operand[] inputs = new Operand[operation.SourcesCount];
|
||||
|
||||
for (int srcIndex = 0; srcIndex < inputs.Length - 1; srcIndex++)
|
||||
{
|
||||
inputs[srcIndex] = operation.GetSource(srcIndex);
|
||||
}
|
||||
|
||||
inputs[inputs.Length - 1] = Const(i);
|
||||
|
||||
Operation loadOp = new Operation(Instruction.Load, StorageKind.ConstantBuffer, value, inputs);
|
||||
|
||||
node.List.AddBefore(node, loadOp);
|
||||
|
||||
if (i == 0)
|
||||
{
|
||||
result = value;
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand isCurrentIndex = Local();
|
||||
Operand selection = Local();
|
||||
|
||||
Operation compareOp = new Operation(Instruction.CompareEqual, isCurrentIndex, new Operand[] { elemIndex, Const(i) });
|
||||
Operation selectOp = new Operation(Instruction.ConditionalSelect, selection, new Operand[] { isCurrentIndex, value, result });
|
||||
|
||||
node.List.AddBefore(node, compareOp);
|
||||
node.List.AddBefore(node, selectOp);
|
||||
|
||||
result = selection;
|
||||
}
|
||||
}
|
||||
|
||||
operation.TurnIntoCopy(result);
|
||||
}
|
||||
|
||||
private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
|
||||
{
|
||||
Operation operation = (Operation)node.Value;
|
||||
@ -90,6 +173,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return local;
|
||||
}
|
||||
|
||||
Operand PrependStorageOperation(Instruction inst, StorageKind storageKind, params Operand[] sources)
|
||||
{
|
||||
Operand local = Local();
|
||||
|
||||
node.List.AddBefore(node, new Operation(inst, storageKind, local, sources));
|
||||
|
||||
return local;
|
||||
}
|
||||
|
||||
Operand PrependExistingOperation(Operation operation)
|
||||
{
|
||||
Operand local = Local();
|
||||
@ -204,8 +296,6 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
cbeUseMask &= ~(1 << slot);
|
||||
|
||||
config.SetUsedConstantBuffer(cbSlot);
|
||||
|
||||
Operand previousResult = PrependExistingOperation(storageOp);
|
||||
|
||||
int cbOffset = GetConstantUbeOffset(slot);
|
||||
@ -216,18 +306,17 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst);
|
||||
|
||||
Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2));
|
||||
Operand vecIndex = PrependOperation(Instruction.ShiftRightU32, cbIndex, Const(2));
|
||||
Operand elemIndex = PrependOperation(Instruction.BitwiseAnd, cbIndex, Const(3));
|
||||
|
||||
Operand[] sourcesCb = new Operand[operation.SourcesCount];
|
||||
Operand[] sourcesCb = new Operand[4];
|
||||
|
||||
sourcesCb[0] = Const(cbSlot);
|
||||
sourcesCb[1] = cbIndex;
|
||||
sourcesCb[0] = Const(config.ResourceManager.GetConstantBufferBinding(cbSlot));
|
||||
sourcesCb[1] = Const(0);
|
||||
sourcesCb[2] = vecIndex;
|
||||
sourcesCb[3] = elemIndex;
|
||||
|
||||
for (int index = 2; index < operation.SourcesCount; index++)
|
||||
{
|
||||
sourcesCb[index] = operation.GetSource(index);
|
||||
}
|
||||
|
||||
Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb);
|
||||
Operand ldcResult = PrependStorageOperation(Instruction.Load, StorageKind.ConstantBuffer, sourcesCb);
|
||||
|
||||
storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult);
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user