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163 Commits

Author SHA1 Message Date
1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove

Removal of unnecessary hashset and dictionary

* Thread safety for GetBufferData in PersistentFlushBuffer

* Fix WaitForFencesImpl thread safety

* Proper methods for risky reference increments

* Wrong type of CB.

* Address feedback
2023-05-08 12:45:12 +02:00
895d9b53bc Vulkan: Batch vertex buffer updates (#4843)
* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
2023-05-08 10:59:26 +02:00
0e06aace45 misc: Avoid copy of ApplicationControlProperty (#4849)
Avoid more giant copy when passing it around.
2023-05-08 01:50:07 +02:00
adf4ebcd60 Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
470a8031a4 time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00
5440d4ad5c misc: Switch ProcessResult to a class (#4846)
This avoid giant copies being performed when being returned or passed.
2023-05-07 20:50:45 +00:00
dde208b480 UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management

* Fix bad merge

* Change integrity check level to error on invalid

* Add support for GDK

* Remove whitespace

* Add BID identifier

* PR Comments fix

* Restore title id in cheats GTK window

* use halign center instead of margin_left

* Merge

* fix after merge

* PR comments fix - design AVA

* PR fix - Move GetApplicationBuildId to ApplicationData class

* PR comment fix - Add empty line before method

* Align with PR #4755

* PR comments fix

* Change BuildId label to support translation

* Comments fix

* Remove unused BuildIdLabel property
2023-05-07 14:36:44 +00:00
4c3d2d5d75 UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
fab11ba3f1 AM: Stub some service calls (#4825)
* AM: Stub some service call

Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more.

* ICommonStateGetter disposable
2023-05-06 03:33:50 +02:00
332891b5ff Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
7df4fcada7 GPU: Remove CPU region handle containers (#4817)
* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
2023-05-05 23:40:46 +02:00
d6698680be UI: Fix sections extraction (#4820)
* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback
2023-05-05 21:24:35 +00:00
e5c9838b0b Correct tooltips for add,remove,removeall buttons (#4819) 2023-05-05 22:38:57 +02:00
f8ec878796 Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
2023-05-05 22:17:36 +02:00
9ff21f9ab6 Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
aa021085cf Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
1f5d881860 GPU: Allow granular buffer updates from the constant buffer updater (#4749)
* GPU: Allow granular buffer updates from the constant buffer updater

Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.

To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.

* Allow clearing the dirty range

* Always use precise

Might want to not do this if distance between the existing range and new one is too high.

* Use old force dirty mechanism when distance between regions is too great

* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix inheritance of _dirtyStart and _dirtyEnd

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-05 13:47:15 +00:00
1f664100bd ModLoader: Fix case sensitivy issues without breaking cheats (#4783)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader

* Don't share instruction list between all cheats

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-05-05 09:39:08 +02:00
1f5e1ffa80 fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
264438ff19 Revert "bcat ipc (#4446)" (#4801)
This reverts commit 4250732353.
2023-05-04 18:16:51 +02:00
3b8ac1641a UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
4250732353 bcat ipc (#4446) 2023-05-04 16:26:10 +02:00
4d1579acbf Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
6279f5e430 Update SettingsWindow.cs (#4785)
fix saving if directory path directly pasted in to the text field instead of using FileChooser.
2023-05-03 16:04:40 +02:00
b7d2bff6aa Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit cc1a933a2f.
2023-05-03 11:20:05 +02:00
7c327fecb3 Vulkan: Record modifications after changing the framebuffer (#4775)
Our Vulkan backend inserts image barriers when a texture is sampled after it is rendered. This is done via a "modification flag" which is set when a render target is unbound (presuming that a texture has finished drawing to it).

Imagine the following scenario:
- Game sets render target to texture A
- Game renders to texture A
- (render pass ends)
- Game binds texture A to a sampler
- Game sets render target to texture B
- Renders to texture B using texture A (barrier required)

Because of the previous behaviour, the check to add a barrier for sampling a texture actually happens before it is registered as modified, meaning no barrier was added at all. This isn't always the case, but it was definitely causing issues in Xenoblade 2.

This doesn't fix any more complicated issues where a texture is repeatedly sampled while it is currently being rendered.

Fixes visual glitches at lower resolutions in Xenoblade 2. May fix other cases.
2023-05-03 10:42:21 +02:00
cc1a933a2f ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader
2023-05-03 02:07:16 +02:00
dd574146fb Add hide-cursor command line argument & always hide cursor option (#4613)
* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
2023-05-02 03:29:47 +02:00
2c94ac455e GPU: Keep rendered textures without any pool references alive (#4662)
* GPU: Keep sampled textures without any pool references alive

Occasionally games are very wasteful and clear/write to a texture without ever sampling it. As rendered textures in NVN games seem to all have overlapping memory ranges, the texture will eventually get overwritten.

Normally, this would trigger a removal from the auto delete cache, but a pool entry would keep the texture alive. However, with these textures that are never used, they will get deleted immediately and recreated on the next frame.

This change makes it so the ShortTextureCache can keep textures that have naver had a pool reference alive for a few frames, so they're not constantly being created and deleted.

This improves performance in Zelda BOTW a little.

* Cleanup
2023-05-01 16:27:51 -03:00
e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00
36f10df775 GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
2023-05-01 15:32:32 -03:00
680e548022 Uneven frame pacing with vsync (#4744)
fixes issue #3906
2023-04-29 21:54:41 +01:00
21c4176157 Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs

* Update ConfigurationFileFormat.cs

* Update MainWindow.cs

* Update ConfigurationFileFormat.cs

* Update ConfigurationState.cs

* Update MainWindow.cs

* Update MainWindow.cs

* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update MainWindow.cs

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Initial properties

* Viewmodel adjustments and additions

* abstract and monitor dimension changes

* Remove position from ViewModel and simplify methods

* Remove unused dep

* Update configuration and fix typo from AA

* review changes

* Review changes

* Screensize checks - Ava

* Review changes 2

* basic review changes

* Standardise GTK/Ava functions

* Actually call function

---------

Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-04-28 22:59:53 +02:00
3b4ff2d6d9 nuget: bump System.IdentityModel.Tokens.Jwt from 6.29.0 to 6.30.0 (#4736)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.29.0 to 6.30.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.29.0...6.30.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-28 11:54:19 +02:00
12504f280c Fix paths and typos for macOS scripts (#4738)
* Fix paths and typos for macOS scripts

* Update outdated comments about rcodesign

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-04-28 08:14:44 +00:00
250fc51374 Adjust github workflows for new src directory 2023-04-27 23:51:14 +02:00
206e0882c2 Adjust Ryujinx.Tests.Memory namespace 2023-04-27 23:51:14 +02:00
609abc8b9b Rename Ryujinx.Memory.Tests to Ryujinx.Tests.Memory 2023-04-27 23:51:14 +02:00
cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00
cd124bda58 Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression

* Shader cache version bump
2023-04-27 11:09:49 -03:00
9f12e50a54 Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
097562bc6c Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock

* Use TerminationRequested in all places where it can be used
2023-04-25 19:33:14 -03:00
db4242c5dc Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
3f98369a17 Set the console title for GTK again (#4706)
Fixes a regression from #3707 where I accidentally removed that line.
2023-04-24 08:15:19 +02:00
c26aeefe03 Fix amiibo timeout issues & log errors/exceptions (#4712) 2023-04-24 02:08:31 +00:00
666e05f5cb Reducing Memory Allocations 202303 (#4624)
* use ArrayPool, avoid 6000-7000 allocs/sec of runtime

* use ArrayPool, avoid ~7k allocs/second during game execution

* use ArrayPool, avoid ~3000 allocs/sec during game execution

* use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution

* avoid over-allocation by setting List<> Capacity when known

* remove LINQ in KTimeManager.UnscheduleFutureInvocation

* KTimeManager - avoid spinning one more time when the time has arrived

* KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield()

* use MemoryPool, reduce ~175k bytes/sec allocation during game execution

* IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array

* Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use.

* add MemoryBuffer type for working with MemoryPool<byte>

* update changes to use MemoryBuffer

* make parameter ReadOnlySpan instead of Span

* whitespace fix

* Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array"

This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d.

* tweak KTimeManager spin behavior

* replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T>

* make ByteMemoryPoolBuffer responsible for renting memory
2023-04-24 02:06:23 +00:00
8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
e27f5522e2 Removed MotionInput Calibration (#4705)
Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
2023-04-22 15:31:28 +02:00
add2a9d151 Avoid LM service crashes by not reading more than the buffer size (#4701) 2023-04-20 17:10:17 +02:00
9e50dd99d7 nuget: bump System.IdentityModel.Tokens.Jwt from 6.28.1 to 6.29.0 (#4694)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.28.1 to 6.29.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.28.1...6.29.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:31:12 +02:00
0dec91bb42 nuget: bump System.Management from 7.0.0 to 7.0.1 (#4695)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.0 to 7.0.1.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.0...v7.0.1)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:30:40 +02:00
d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
eabd0ec93f Revert "chore: Update Silk.NET to 2.17.1 (#4686)" (#4690)
This reverts commit 79d1c190db.
2023-04-16 20:56:27 -03:00
138d5dc64a Vulkan: HashTableSlim lookup optimization (#4688) 2023-04-16 14:57:01 -03:00
3e68a87d63 Change SMAA filter texture clear method (#4685)
* Change SMAA filter texture clear method

* Alpha should be 1

* Delete more unnecessary code
2023-04-16 14:26:22 -03:00
69b6ef7a4a [GUI] Add network interface dropdown (#4597)
* Add network adapter dropdown from LDN build

* Ava: Add NetworkInterfaces to SettingsNetworkTab

* Add headless network interface option

* Add network interface dropdown to Avalonia

* Fix handling network interfaces without a gateway address

* gtk: Actually save selected network interface to config

* Increment config version
2023-04-16 15:25:20 +00:00
40e87c634e Fix a crash in Ryujinx.Headless.SDL2 when loading an app (#4687)
Caused by the recent application loader changes.
2023-04-16 16:50:30 +02:00
79d1c190db chore: Update Silk.NET to 2.17.1 (#4686) 2023-04-16 09:38:07 +00:00
2bc88467eb Update README.md 2023-04-16 09:37:31 +00:00
baf8752e74 Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir

* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
2023-04-16 09:19:33 +00:00
d5e4378aea nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-16 09:02:06 +00:00
6dbcdfea47 Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters

* ava: Minimally improve swkbd dialog

It's currently impossible to get the dialog to redirect focus to the InputBox.

* ava: Fix nca extraction dialog never closing

Also contains some minor cleanup
2023-04-16 07:09:02 +00:00
c5258cf082 Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
2023-04-16 01:03:35 +00:00
5c89e22bb9 Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.

* Moved symlink check logic

* Moved symlink check logic

* Fixed prev commit

---------

Co-authored-by: Daniel Shala <danielshala00@gmail.com>
2023-04-15 16:11:24 +00:00
11ecff2ff0 Rename Hipc to Cmif where appropriate (#3880) 2023-04-14 20:00:34 -03:00
4c3f09644a Move swkbd message null check into constructor (#4671) 2023-04-12 21:18:40 +02:00
e187a8870a HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages

* gui: Fix displaying the wrong title name

* Remove unnecessary bounds check

* Fix a NRE when getting the version string

* Restore empty string logic
2023-04-12 01:09:47 +00:00
a64fee29dc Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.

* Vulkan: add situational "Fast Flush" mode

The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

* Add conversions in milliseconds next to flush timers.
2023-04-11 09:23:41 +02:00
9ef94c8292 ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
915d6d044c OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
2023-04-11 08:32:31 +02:00
a4780ab33b Force activate parent window before dialog is shown (#4663) 2023-04-11 00:04:31 +02:00
a947a45d81 gtk: Fix a NRE when disposing OpenGL (#4648) 2023-04-10 17:00:23 +02:00
9db73f74cf ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.

This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.

The new strategy is to set the Fz flag only in the following circumstances:

- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.

This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.

Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.

This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.

This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?

I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.

* Remove unused method

* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls

...when available.

Similar implementation to A32

* Use FMA for Frecps, Frsqrts

* Don't set DAZ.

* Add round mode to ARM FP mode

* Fix mistakes

* Add test for FP state when calling managed methods

* Add explanatory comment to test.

* Cleanup

* Add A64 FPCR flags

* Vrintx_S A32 fast path on A64 backend

* Address feedback 1, re-enable DAZ

* Fix FMA instructions By Elem

* Address feedback
2023-04-10 12:22:58 +02:00
a1efd87c45 Implement remaining Arm64 HINT instructions as NOP (#4658)
* Implement remaining HINT instructions as NOP

* Split HINT encodings more to account for CSDB
2023-04-09 13:21:16 -03:00
49be977588 Eliminate boxing allocations caused by ISampledData structs (#4556)
* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs.

* Always read SamplingNumber as little-endian

* Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value.

* fix spelling

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState

* extend size of KeyboardModifier

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-04-05 17:42:32 -03:00
c95be55091 vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
63dedbda86 nuget: bump System.IdentityModel.Tokens.Jwt from 6.27.0 to 6.28.1 (#4639)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.27.0 to 6.28.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.27.0...6.28.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-05 07:55:57 +02:00
c532118d94 Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
52d6f2e656 hle: Set ProcessResult name from NACP (#4633)
* Extract titleName from nacp

* Address formatting feedback

* Check if the desired language is actually available
2023-04-05 03:34:21 +02:00
c9bc4eaf58 Fix missing string enum converters for the config (#4634)
* Fix missing string enum converters for the config

* Revert changing KeyboardHotkeys to struct

This needs to be done because
Avalonia's TwoWay Binding breaks otherwise.
2023-04-03 15:37:27 +02:00
3249f8ff41 Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-04-03 10:14:19 +00:00
1b41b285ac nuget: bump DynamicData from 7.12.11 to 7.13.1 (#4490)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.11 to 7.13.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.11...7.13.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-01 08:23:09 +00:00
f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609)
* vulkan: Separate debug utils logic from VulkanInitialization

Also checks for VK_EXT_debug_utils existence instead of force enabling it and allow possible error during messenger init

* Address gdkchan's comment

* Use CreateDebugUtilsMessenger Span variant
2023-04-01 08:05:02 +00:00
210557951b nuget: bump Avalonia dependencies from 0.10.18 to 0.10.19 (#4602)
* infra: Update Avalonia to 0.10.19

* infra: Update XamlNameReferenceGenerator to 1.6.1
2023-04-01 07:27:34 +00:00
4c2d9ff3ff HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00
8198b99935 Fix Linux hang on shutdown (#4617)
* Rework StdErr-to-log redirection to use built-in FileStream, and do reads asynchronously to avoid hanging the process shutdown.

* set _disposable to false ASAP
2023-03-30 22:07:07 +02:00
460f96967d Slight Code Refactoring (#4373)
* Simplify return statements by using ternary expressions

* Remove a redundant type conversion

* Reduce nesting by inverting "if" statements

* Try to improve code readability by using LINQ and inverting "if" statements

* Try to improve code readability by using LINQ, using ternary expressions, and inverting "if" statements

* Add line breaks to long LINQ

* Add line breaks to long LINQ
2023-03-28 14:59:43 +02:00
7ca779a26d audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal.
In case of error, the SDL2 audio backend will behave like the dummy
backend.
2023-03-27 20:56:36 +02:00
b5032b3c91 vulkan: Fix access level of extensions fields and make them readonly (#4608) 2023-03-27 08:40:27 +02:00
f0a3dff136 vulkan: Remove CreateCommandBufferPool from VulkanInitialization (#4606)
It was only called in one place, that can be simplified.
2023-03-27 02:16:31 +00:00
f659dcb9d8 vulkan: fix broken "VK_EXT_subgroup_size_control" support check (#4607)
Not sure since when it was broken...
2023-03-26 19:01:30 +02:00
a34fb0e939 Vulkan: Insert barriers before clears (#4596)
* Vulkan: Insert barriers before clears

Newer NVIDIA GPUs seem to be able to start clearing render targets before the last rasterization task is completed, which can cause it to clear a texture while it is being sampled.

This change adds a barrier from read to write when doing a clear, assuming it has been sampled in the past. It could be possible for this to be needed for sample into draw by some GPU, but it's not right now afaik.

This should fix visual artifacts on newer NVIDIA GPUs and driver combos. Contrary to popular belief, Tetris® Effect: Connected is not affected. Testing welcome, hopefully should fix most cases of this and not cost too much performance.

* Visual Studio Moment

* Address feedback

* Address Feedback 2
2023-03-26 12:51:02 +02:00
21ce8a9b80 chore: Update Ryujinx.SDL2-CS to 2.26.3 (#4479) 2023-03-24 22:42:24 +01:00
9ecbee8032 Batch inline index buffer update (#4587) 2023-03-24 14:19:54 +01:00
80519af67d Update short cache textures if modified (#4586) 2023-03-24 12:54:58 +01:00
26e30faff3 Fix handle leak on IShopServiceAccessServerInterface.CreateServerInterface (#4591) 2023-03-24 11:56:54 +01:00
0992310b76 ARMeilleure: Check for XSAVE cpuid flag for AVX{2,512} (#4584)
Protection for the `xgetbv` instruction for systems that do not support
`xcr0` such as nehalem processors.

The `XSAVE` cpuid indicates support for `XSAVE`, `XRESTOR`, `XSETBV`,
`XGETBV` while `OSXSAVE` indicates if the operating system itself has
`XSAVE` turned on. Both must be checked at the same time.
2023-03-22 14:51:21 -03:00
009c1101d2 CI: add a version tag to correlate release versions with commits (#4572)
* add step to tag commit with release version

* add step to tag commit with release version

* Rename step to “Create Tag”

* Fix name
2023-03-22 13:17:28 +01:00
ba95ee54ab Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)
This reverts commit 4ce4299ca2.
2023-03-21 20:14:46 -03:00
4ce4299ca2 Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21 19:41:19 -03:00
17620d18db ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147)
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection

Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.

* ARMeilleure: Add initial support for EVEX instruction encoding

Does not implement rounding, or exception controls.

* ARMeilleure: Add `X86Vpternlogd`

Accelerates the vector-`Not` instruction.

* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}

* ARMeilleure: Add check for `XCR0` flags

Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.

* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting

* ARMeilleure: Move XCR0 procedure to GetXcr0Eax

* ARMeilleure: Add `XCR0` to `FeatureInfo` structure

* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly

Avoids an additional allocation

* ARMeilleure: Formatting fixes

* ARMeilleure: Fix EVEX encoding src2 register index

> Just like in VEX prefix, vvvv is provided in inverted form.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Vmvn_I`

Passes unit tests, verified instruction utilization

* ARMeilleure: Fix EVEX register operand designations

Operand 2 was being sourced improperly.

EVEX encoded instructions source their operands like so:
Operand 1: ModRM:reg
Operand 2: EVEX.vvvvv
Operand 3: ModRM:r/m
Operand 4: Imm

This fixes the improper register designations when emitting vpternlog.
Now "dest", "src1", "src2" arguments emit in the proper order in EVEX instructions.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Orn_V`

* ARMeilleure: PTC version bump

* ARMeilleure: Update EVEX encoding Debug.Assert to Debug.Fail

* ARMeilleure: Update EVEX encoding comment capitalization
2023-03-20 16:09:24 -03:00
9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
2023-03-19 17:56:48 -03:00
67b4e63cff Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566)
* Delete MinAddress and MaxAddress from MultiRange

* Rename MultiRange.GetSlice to MultiRange.Slice
2023-03-19 17:31:35 +01:00
c05c688ee8 Avoid copying more handles than we have space for (#4564)
* Avoid copying more handles than we have space for

* Use locks instead

* Reduce nesting by combining the lock statements

* Add locks for other uses of _sessionHandles and _portHandles

* Use one object to lock instead of locking twice

* Release the lock as soon as possible
2023-03-19 11:30:04 +01:00
b2623dc27d OpenGL: Fix inverted conditional for counter flush from #4471 (#4560)
Fixes OpenGL.
2023-03-18 20:39:05 -03:00
5131b71437 Reducing memory allocations (#4537)
* add RecyclableMemoryStream dependency and MemoryStreamManager

* organize BinaryReader/BinaryWriter extensions

* add StreamExtensions to reduce need for BinaryWriter

* simple replacments of MemoryStream with RecyclableMemoryStream

* add write ReadOnlySequence<byte> support to IVirtualMemoryManager

* avoid 0-length array creation

* rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible

* reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue

* use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources

* add constants for nanosecond/millisecond conversions

* code formatting

* XML doc adjustments

* fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16

* XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values.

* add copyless path for StreamExtension.Write(ReadOnlySpan<int>)

* add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations

* code style fixes

* remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
2023-03-17 13:14:50 +01:00
7870423671 Update syscall capabilites to include SVCs from FW 15.0.0 (#4530)
* Add CapabilityType enum

* Add SupervisorCallCount

* kernel: Add CapabilityExtensions & Change type of capabilities to uint

* Remove private setter from Mask arrays

* Pass ReadOnlySpan directly & Remove redundant type casts
2023-03-17 12:55:19 +01:00
b72916fbc1 nuget: bump UnicornEngine.Unicorn (#4543)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-f7c841d to 2.0.2-rc1-fb78016.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-17 12:50:52 +01:00
da073fce61 GPU: Fast path for adding one texture view to a group (#4528)
* GPU: Fast path for adding one texture view to a group

Texture group handles must store a list of their overlapping views, so they can be properly notified when a write is detected, and a few other things relating to texture readback. This is generally created when the group is established, with each handle looping over all views to find its overlaps. This whole process was also done when only a single view was added (and no handles were changed), however...

Sonic Frontiers had a huge cubemap array with 7350 faces (175 cubemaps * 6 faces * 7 levels), so iterating over both handles and existing views added up very fast. Since we are only adding a single view, we only need to _add_ that view to the existing overlaps, rather than recalculate them all.

This greatly improves performance during loading screens and a few seconds into gameplay on the "open zone" sections of Sonic Frontiers. May improve loading times or stutters on some other games.

Note that the current texture cache rules will cause these views to fall out of the cache, as there are more than the hard cap, so the cost will be repaid when reloading the open zone.

I also added some code to properly remove overlaps when texture views are removed, since it seems that was missing.

This can be improved further by only iterating handles that overlap the view (filter by range), but so can a few places in TextureGroup, so better to do all at once. The full generation of overlaps could probably be improved in a similar way.

I recommend testing a few games to make sure nothing breaks.

* Address feedback
2023-03-14 17:33:44 -03:00
1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442)
* Update sparsely mapped texture ranges without recreating

Important TODO in TexturePool. Smaller TODO: should I look into making textures with views also do this? It needs to be able to detect if the views can be instantly deleted without issue if they're now remapped.

* Actually do partial updates

* Signal group dirty after mappings changed

* Fix various issues (should work now)

* Further optimisation

Should load a lot less data (16x) when partial updating 3d textures.

* Improve stability

* Allow granular uploads on large textures, improve rules

* Actually avoid updating slices that aren't modified.

* Address some feedback, minor optimisation

* Small tweak

* Refactor DereferenceRequest

More specific initialization methods.

* Improve code for resetting handles

* Explain data loading a bit more

* Add some safety for setting null from different threads.

All texture sets come from the one thread, but null sets can come from multiple. Only decrement ref count if we succeeded the null set first.

* Address feedback 1

* Make a bit safer
2023-03-14 17:08:44 -03:00
eafcc314a9 Ava UI: DownloadableContentManager Refactor (#4300)
* Start refactor

* Move around functions

* It builds

* Menu opens

* Buttons

* Fix overlapping text

* SaveAndClose and Close buttons

* Remove button

* Layout

* It’s a little funky but it works

* Enable all/disable all buttons

* Fix UpdateCount desyncs

* Search bar

* Search by title id

* Fix fuck ups

* Fix selection mode

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix search bar

* Log corrupted DLC json

* Fix LibHac changes

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-03-14 17:04:38 +01:00
6e9bd4de13 GPU: Scale counter results before addition (#4471)
* GPU: Scale counter results before addition

Counter results were being scaled on ReportCounter, which meant that the _total_ value of the counter was being scaled. Not only could this result in very large numbers and weird overflows if the game doesn't clear the counter, but it also caused the result to change drastically.

This PR changes scaling to be done when the value is added to the counter on the backend. This should evaluate the scale at the same time as before, on report counter, but avoiding the issue with scaling the total.

Fixes scaling in Warioware, at least in the demo, where it seems to compare old/new counters and broke down when scaling was enabled.

* Fix issues when result is partially uploaded.

Drivers tend to write the low half first, then the high half. Retry if the high half is FFFFFFFF.
2023-03-12 18:01:15 +01:00
05a41b31bc Misc: Support space in path on macOS distribution (#4462)
* .

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* wildcard(*) needs to be outside of quotes(") for cp to work

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-12 17:21:21 +01:00
eed17f963e Increase access permissions for Ava timezones (#4538) 2023-03-12 17:20:09 +01:00
c09c0c002d [Flatpak] Beautify multiline strings again & Add full git commit hash (#4535)
* Don't destroy multiline strings

* Use full git commit hash
2023-03-12 10:42:33 +01:00
d56d335c0b misc: Some dependencies cleanup (#4507)
* Remove dependencies on libraries provided by .NET standard library

* Use System.IO.Hashing instead of Crc32.NET
2023-03-12 03:24:11 +01:00
23c844b2aa Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
81691b9e37 gha(release): Attempt to fix flathub pusher 2023-03-11 20:11:09 +01:00
2dc422bc14 gha(release): Hopefully fixes it 2023-03-11 19:16:08 +01:00
a80fa5e33f gha(release): Makes environment variables global 2023-03-11 19:09:48 +01:00
954e995321 Attempt to fix syntax error of previous merge 2023-03-11 19:06:42 +01:00
dad9ab6bb6 [Flatpak] Add release github workflow (#4529)
* Add flatpak release workflow

Co-authored-by: Mary <mary@mary.zone>

* infra: Update required SDK version to 7.0.200

---------

Co-authored-by: Mary <mary@mary.zone>
2023-03-11 19:04:13 +01:00
f0562b9c75 CPU: Avoid argument value copies on the JIT (#4484)
* Minor refactoring of the pre-allocator

* Avoid LoadArgument copies

* PPTC version bump
2023-03-08 23:25:35 +01:00
b8556530f2 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.4.0 to 4.5.0 (#4488)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 15:37:08 +01:00
4f3af839be Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
155736c986 nuget: bump UnicornEngine.Unicorn (#4500)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-a913199 to 2.0.2-rc1-f7c841d.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 11:32:30 +00:00
dba908dc78 Add post processing feature to the readme (#4499)
* Add post processing feature to the readme

Adds post processing information to the GPU section in the readme.

* correct "Anti-Aliasing"
2023-03-04 02:15:29 +00:00
ecee34a50c Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
9b5a0c3889 Sockets: Properly convert error codes on MacOS (#4491)
* Sockets: Properly convert error codes on MacOS

The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.

This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.

This change was already in `macos1`.

* Address feedback
2023-02-28 03:41:44 +00:00
80b4972139 Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00
5d85468302 Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
9b1cc2cec6 Logging: Redirect StdErr into logging system (#4427)
* Logging: Redirect StdErr into logging system

* Remove Mono.Unix

* Apply suggestions from code review

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* Address comments

---------

Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Mary <mary@mary.zone>
2023-02-25 15:07:23 +00:00
e691622f0a misc: Add missing DefineConstants definition in Ryujinx.Common
Fix flathub and nixpkgs build hopefully now.
2023-02-25 13:32:20 +01:00
f663a5cd38 macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
f7c2e867f4 chore: Update OpenTK to 4.7.7 (#4478) 2023-02-25 10:55:57 +00:00
cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
58207685c0 Perform bounds checking before list indexer to avoid frequent exceptions (#4438)
* Perform bounds checking before list indexer to avoid frequent ArgumentOutOfRangeExceptions

* do a single compare after casting id and .Count to uint
2023-02-25 10:26:39 +00:00
095ad923ad Account for multisample when calculating render target size hint (#4467) 2023-02-23 10:08:54 +01:00
f07ae7d53f Fix Title Update Manager not selecting right update (#4452) 2023-02-22 17:58:32 -03:00
c308f09722 nuget: bump Microsoft.NET.Test.Sdk from 17.4.1 to 17.5.0 (#4458)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.1 to 17.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.1...v17.5.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-22 16:08:25 +01:00
f1eef29409 nuget: bump UnicornEngine.Unicorn (#4459)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-9c9356d to 2.0.2-rc1-a913199.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-22 13:30:53 +01:00
1f8d66db7c Ava: Fix Updater crashing on Linux (#4457) 2023-02-22 09:13:50 +01:00
c3a5716a95 Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
2023-02-21 19:21:57 -03:00
1f1e2a7f03 misc: changes base application directory behaviour (#4460)
This allows changing base application directory behavior at build time via FORCE_EXTERNAL_BASE_DIR.

This is intended to be used by nixpkgs and flathub builds.

I also added the missing patch for macOS that we have on macos1 to avoid invalidating code signature.
2023-02-21 22:38:34 +01:00
e54f9dc4b4 Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)
* Move Ryujinx folder to Application Support on macOS

* Create a symlink to preserve back compat

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove extra whitespace

* Don’t create a symlink

* Update Ryujinx.Common/Configuration/AppDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert "Don’t create a symlink"

This reverts commit 31752fe8ab.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-02-21 12:14:31 +01:00
edfd4d70c0 Use SIMD acceleration for audio upsampler (#4410)
* Use SIMD acceleration for audio upsampler filter kernel for a moderate speedup

* Address formatting. Implement AVX2 fast path for high quality resampling in ResamplerHelper

* now really, are we really getting the benefit of inlining 50+ line methods?

* adding unit tests for resampler + upsampler. The upsampler ones fail for some reason

* Fixing upsampler test. Apparently this algo only works at specific ratios

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-21 11:44:57 +01:00
fc43aecbbd Memory: Faster Split for NonOverlappingRangeList (#4451)
I noticed that in Xenoblade 2, the game can end up spending a lot of time adding and removing tracking handles. One of the main causes of this is actually splitting existing handles, which does the following:

- Remove existing handle from list
- Update existing handle to end at split address, create new handle starting at split address
- Add updated handle (left) to list
- Add new handle (right) to list

This costs 1 deletion and 2 insertions. When there are more handles, this gets a lot more expensive, as insertions are done by copying all values to the right, and deletions by copying values to the left.

This PR simply allows it to look up the handle being split, and replace its entry with the new end address without insertion or deletion. This makes a split only cost one insertion and a binary search lookup (very cheap). This isn't all of the cost on Xenoblade 2, but it does significantly reduce it.

There might be something else to this - we could find a way to reduce the handle count for the game (merging on deletion? buffer deletion?), we could use a different structure for virtual regions, as the current one is optimal for buffer lookups which nearly always read, memory tracking has more of a balance between read/write. That's for a later date though, this was an easy improvment.
2023-02-21 10:53:38 +01:00
58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449) 2023-02-21 10:40:23 +01:00
7aa430f1a5 Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
2023-02-19 22:37:37 -03:00
6bf460e104 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.1 to 6.27.0 (#4441)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.1 to 6.27.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-18 02:35:02 +01:00
efb135b74c Clear CPU side data on GPU buffer clears (#4125)
* Clear CPU side data on GPU buffer clears

* Implement tracked fill operation that can signal other resource types except buffer

* Fix tests, add missing XML doc

* PR feedback
2023-02-16 18:28:49 -03:00
a707842e14 Validate dimensions before creating texture (#4430) 2023-02-16 11:16:31 -03:00
a5a9b9bc8b GUI: Small Updater refactor & Set correct permissions on Linux when extracting files (#4315)
* ava: Refactor Updater.cs

Fix typos
Remove unused usings
Rename variables to follow naming scheme

* ava: Set file permissions when extracting update files

* gtk: Apply the same refactor to Updater.cs

* updater: Replace assert with if statement

* updater: Remove await usings again
2023-02-15 22:36:35 +00:00
17078ad929 vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment

We were hardcoding alignment to 4, but by specs it can be any values that
is a power of 2.

This also enable VK_KHR_portability_subset if present as per specs
requirements.

* address gdkchan's comment

* Make NeedsVertexBufferAlignment internal
2023-02-15 08:41:48 +00:00
32450d45de vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
2023-02-15 07:50:26 +01:00
ed7a0474c6 Infra: Issues template cleanup (#4421)
* Infra: Issues template cleanup

* applied
2023-02-14 15:58:57 +01:00
fe9c49949a vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level (#4408)
* vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level

This ensure we don't end up trying to initialize with anything currently incompatible.

* Address riperiperi's comment
2023-02-13 22:04:55 +00:00
052b23c83c vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406)
This fix validation error "VUID-vkCmdSetViewport-viewportCount-arraylength".
2023-02-13 20:32:20 +00:00
e4f68592c3 Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
1dcd44b94f Treat NpadIdType < 0 as invalid. Filter invalid SupportedPlayers inside IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-10 12:37:20 -03:00
61b1ce252f Allow partially mapped textures with unmapped start (#4394) 2023-02-10 11:47:59 -03:00
5f38086f94 Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
3530 changed files with 48808 additions and 11456 deletions

View File

@ -63,6 +63,10 @@ dotnet_code_quality_unused_parameters = all:suggestion
#### C# Coding Conventions ####
# Namespace preferences
csharp_style_namespace_declarations = block_scoped:warning
resharper_csharp_namespace_body = block_scoped
# var preferences
csharp_style_var_elsewhere = false:silent
csharp_style_var_for_built_in_types = false:silent

View File

@ -1,26 +1,27 @@
name: Bug Report
description: File a bug report
title: "[Bug] <title>"
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of Issue
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction Steps
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log File
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations:
@ -29,55 +30,44 @@ body:
id: os
attributes:
label: OS
placeholder: "Example: Windows 10"
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version
placeholder: |
- *(e.g. 1.0.470)*
placeholder: "e.g. 1.0.470"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: |
- *(e.g. 1.1.1)*
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: |
- *(e.g. i7-6700)*
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: |
- *(e.g. NVIDIA RTX 2070)*
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: |
- *(e.g. 16GB)*
placeholder: "e.g. 16GB"
validations:
required: false
- type: checkboxes
attributes:
label: Applied Mods?
options:
- label: "Yes"
required: false
- type: textarea
id: mods
attributes:
@ -93,4 +83,4 @@ body:
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false
required: false

View File

@ -1,6 +1,6 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request] <title>"
title: "[Feature Request]"
body:
- type: textarea
id: overview
@ -12,14 +12,14 @@ body:
- type: textarea
id: details
attributes:
label: Smaller Details
label: Smaller details
description: These may include specific methods of implementation etc.
validations:
required: true
- type: textarea
id: request
attributes:
label: Nature of Request
label: Nature of request
validations:
required: true
- type: textarea

View File

@ -1,6 +1,6 @@
name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU] <title>"
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea

View File

@ -5,7 +5,7 @@ body:
- type: textarea
id: instruction
attributes:
label: Service Call
label: Service call
description: What service call is missing?
validations:
required: true

View File

@ -61,13 +61,13 @@ jobs:
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3
@ -86,4 +86,4 @@ jobs:
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request'

171
.github/workflows/flatpak.yml vendored Normal file
View File

@ -0,0 +1,171 @@
name: Flatpak release job
on:
workflow_call:
inputs:
ryujinx_version:
required: true
type: string
concurrency: flatpak-release
jobs:
release:
runs-on: ubuntu-latest
env:
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
GIT_COMMITTER_NAME: "RyujinxBot"
GIT_COMMITTER_EMAIL: "61127645+RyujinxBot@users.noreply.github.com"
RYUJINX_PROJECT_FILE: "src/Ryujinx/Ryujinx.csproj"
NUGET_SOURCES_DESTDIR: "nuget-sources"
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v3
with:
path: Ryujinx
- uses: actions/setup-dotnet@v3
with:
global-json-file: Ryujinx/global.json
- name: Get version info
id: version_info
working-directory: Ryujinx
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}
submodules: recursive
path: flathub
- name: Install dependencies
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
- name: Generate nuget_sources.json
shell: python
run: |
from pathlib import Path
import base64
import binascii
import json
import os
sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata
env:
RYUJINX_GIT_HASH: ${{ steps.version_info.outputs.git_hash }}
shell: python
run: |
import hashlib
import hmac
import json
import os
import yaml
from datetime import datetime
from lxml import etree
# Ensure we don't destroy multiline strings
def str_presenter(dumper, data):
if len(data.splitlines()) > 1:
return dumper.represent_scalar("tag:yaml.org,2002:str", data, style="|")
return dumper.represent_scalar("tag:yaml.org,2002:str", data)
yaml.representer.SafeRepresenter.add_representer(str, str_presenter)
yaml_file = "flathub/org.ryujinx.Ryujinx.yml"
xml_file = "flathub/org.ryujinx.Ryujinx.appdata.xml"
with open(yaml_file, "r") as f:
data = yaml.safe_load(f)
for source in data["modules"][0]["sources"]:
if type(source) is str:
continue
if (
source["type"] == "git"
and source["url"] == "https://github.com/Ryujinx/Ryujinx.git"
):
source["commit"] = os.environ['RYUJINX_GIT_HASH']
is_same_version = data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] == os.environ['RYUJINX_VERSION']
with open(os.environ['GITHUB_OUTPUT'], "a") as gh_out:
if is_same_version:
gh_out.write(f"commit_message=Retry update to {os.environ['RYUJINX_VERSION']}")
else:
gh_out.write(f"commit_message=Update to {os.environ['RYUJINX_VERSION']}")
if not is_same_version:
data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] = os.environ['RYUJINX_VERSION']
with open(yaml_file, "w") as f:
yaml.safe_dump(data, f, sort_keys=False)
parser = etree.XMLParser(remove_blank_text=True)
tree = etree.parse(xml_file, parser)
root = tree.getroot()
releases = root.find("releases")
element = etree.Element("release")
element.set("version", os.environ['RYUJINX_VERSION'])
element.set("date", datetime.now().date().isoformat())
releases.insert(0, element)
# Ensure 4 spaces
etree.indent(root, space=" ")
with open(xml_file, "wb") as f:
f.write(
etree.tostring(
tree,
pretty_print=True,
encoding="UTF-8",
doctype='<?xml version="1.0" encoding="UTF-8"?>',
)
)
- name: Push flatpak update
working-directory: flathub
env:
COMMIT_MESSAGE: ${{ steps.metadata.outputs.commit_message }}
run: |
git config user.name "${{ env.GIT_COMMITTER_NAME }}"
git config user.email "${{ env.GIT_COMMITTER_EMAIL }}"
git add .
git commit -m "$COMMIT_MESSAGE"
git push origin master

View File

@ -13,23 +13,22 @@ on:
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs:
release:
runs-on: windows-latest
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get version info
id: version_info
run: |
@ -38,19 +37,19 @@ jobs:
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish Windows
run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
run: |
pushd publish_windows
@ -68,9 +67,9 @@ jobs:
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Linux builds
run: |
@ -105,10 +104,28 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more informations about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
allowUpdates: true
removeArtifacts: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
- name: Create tag
uses: actions/github-script@v5
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
flatpak_release:
uses: ./.github/workflows/flatpak.yml
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit

View File

@ -1,6 +0,0 @@
namespace ARMeilleure.Decoders;
interface IOpCode32Exception
{
int Id { get; }
}

View File

@ -3,38 +3,38 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.18" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.18" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.18" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.18" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.18" />
<PackageVersion Include="Avalonia" Version="0.10.19" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="Crc32.NET" Version="1.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.12.11" />
<PackageVersion Include="DynamicData" Version="7.13.5" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageVersion Include="LibHac" Version="0.17.0" />
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.5" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.5" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.5" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.5" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.1-build23" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
@ -44,12 +44,10 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.26.1" />
<PackageVersion Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageVersion Include="System.Management" Version="7.0.0" />
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-9c9356d" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.6.1" />
</ItemGroup>
</Project>

View File

@ -40,7 +40,7 @@
## Compatibility
As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage
@ -96,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**

View File

@ -1,177 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.GameGridView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu">
<MenuItem
Command="{Binding ToggleFavorite}"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenUserSaveDirectory}"
IsEnabled="{Binding EnabledUserSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenDeviceSaveDirectory}"
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenBcatSaveDirectory}"
IsEnabled="{Binding EnabledBcatSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenTitleUpdateManager}"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Command="{Binding OpenCheatManager}"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Command="{Binding OpenModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenSdModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Command="{Binding PurgePtcCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Command="{Binding OpenPtcDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenShaderCacheDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Command="{Binding ExtractExeFs}"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Command="{Binding ExtractRomFs}"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Command="{Binding ExtractLogo}"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>
</UserControl.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox
Grid.Row="0"
Padding="8"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ContextFlyout="{StaticResource GameContextMenu}"
DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="4" />
</Style>
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<Panel
Grid.Row="1"
Height="50"
Margin="0 10 0 0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</UserControl>

View File

@ -1,32 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.InputDialog"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="5,10,5,5"
HorizontalAlignment="Stretch"
VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock HorizontalAlignment="Center" Text="{Binding Message}" />
<TextBox
Grid.Row="1"
Width="300"
Margin="10"
HorizontalAlignment="Center"
MaxLength="{Binding MaxLength}"
Text="{Binding Input, Mode=TwoWay}" />
<TextBlock
Grid.Row="2"
Margin="5,5,5,10"
HorizontalAlignment="Center"
Text="{Binding SubMessage}" />
</Grid>
</UserControl>

View File

@ -1,57 +0,0 @@
using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls
{
public partial class InputDialog : UserControl
{
public string Message { get; set; }
public string Input { get; set; }
public string SubMessage { get; set; }
public uint MaxLength { get; }
public InputDialog(string message, string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
Message = message;
Input = input;
SubMessage = subMessage;
MaxLength = maxLength;
DataContext = this;
}
public InputDialog()
{
InitializeComponent();
}
public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, string message,
string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
UserResult result = UserResult.Cancel;
InputDialog content = new InputDialog(message, input, subMessage, maxLength);
ContentDialog contentDialog = new ContentDialog
{
Title = title,
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.InputDialogOk],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance[LocaleKeys.InputDialogCancel],
Content = content,
PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Ok;
input = content.Input;
})
};
await contentDialog.ShowAsync();
return (result, input);
}
}
}

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@ -1,72 +0,0 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.UI.Models
{
public class Amiibo
{
public struct AmiiboJson
{
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
}
public struct AmiiboApi
{
[JsonPropertyName("name")] public string Name { get; set; }
[JsonPropertyName("head")] public string Head { get; set; }
[JsonPropertyName("tail")] public string Tail { get; set; }
[JsonPropertyName("image")] public string Image { get; set; }
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
[JsonPropertyName("character")] public string Character { get; set; }
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
[JsonPropertyName("type")] public string Type { get; set; }
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
public override string ToString()
{
return Name;
}
public string GetId()
{
return Head + Tail;
}
public override bool Equals(object obj)
{
if (obj is AmiiboApi amiibo)
{
return amiibo.Head + amiibo.Tail == Head + Tail;
}
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
public class AmiiboApiGamesSwitch
{
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
[JsonPropertyName("gameName")] public string GameName { get; set; }
}
public class AmiiboApiUsage
{
[JsonPropertyName("Usage")] public string Usage { get; set; }
[JsonPropertyName("write")] public bool Write { get; set; }
}
}
}

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@ -1,250 +0,0 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Threading;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Path = System.IO.Path;
using SpanHelpers = LibHac.Common.SpanHelpers;
namespace Ryujinx.Ava.UI.ViewModels;
public class TitleUpdateViewModel : BaseModel
{
public TitleUpdateMetadata _titleUpdateWindowData;
public readonly string _titleUpdateJsonPath;
private VirtualFileSystem _virtualFileSystem { get; }
private ulong _titleId { get; }
private string _titleName { get; }
private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
private AvaloniaList<object> _views = new();
private object _selectedUpdate;
public AvaloniaList<TitleUpdateModel> TitleUpdates
{
get => _titleUpdates;
set
{
_titleUpdates = value;
OnPropertyChanged();
}
}
public AvaloniaList<object> Views
{
get => _views;
set
{
_views = value;
OnPropertyChanged();
}
}
public object SelectedUpdate
{
get => _selectedUpdate;
set
{
_selectedUpdate = value;
OnPropertyChanged();
}
}
public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
_virtualFileSystem = virtualFileSystem;
_titleId = titleId;
_titleName = titleName;
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
try
{
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_titleUpdateJsonPath);
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {_titleId} at {_titleUpdateJsonPath}");
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
};
Save();
}
LoadUpdates();
}
private void LoadUpdates()
{
foreach (string path in _titleUpdateWindowData.Paths)
{
AddUpdate(path);
}
// NOTE: Save the list again to remove leftovers.
Save();
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
SelectedUpdate = selected;
SortUpdates();
}
public void SortUpdates()
{
var list = TitleUpdates.ToList();
list.Sort((first, second) =>
{
if (string.IsNullOrEmpty(first.Control.DisplayVersionString.ToString()))
{
return -1;
}
else if (string.IsNullOrEmpty(second.Control.DisplayVersionString.ToString()))
{
return 1;
}
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
});
Views.Clear();
Views.Add(new BaseModel());
Views.AddRange(list);
if (SelectedUpdate == null)
{
SelectedUpdate = Views[0];
}
else if (!TitleUpdates.Contains(SelectedUpdate))
{
if (Views.Count > 1)
{
SelectedUpdate = Views[1];
}
else
{
SelectedUpdate = Views[0];
}
}
}
private void AddUpdate(string path)
{
if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
{
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
try
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
if (controlNca != null && patchNca != null)
{
ApplicationControlProperty controlData = new();
using UniqueRef<IFile> nacpFile = new();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
}
else
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]);
});
}
}
catch (Exception ex)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadNcaErrorMessage, ex.Message, path));
});
}
}
}
public void RemoveUpdate(TitleUpdateModel update)
{
TitleUpdates.Remove(update);
SortUpdates();
}
public async void Add()
{
OpenFileDialog dialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.SelectUpdateDialogTitle],
AllowMultiple = true
};
dialog.Filters.Add(new FileDialogFilter
{
Name = "NSP",
Extensions = { "nsp" }
});
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
string[] files = await dialog.ShowAsync(desktop.MainWindow);
if (files != null)
{
foreach (string file in files)
{
AddUpdate(file);
}
}
}
SortUpdates();
}
public void Save()
{
_titleUpdateWindowData.Paths.Clear();
_titleUpdateWindowData.Selected = "";
foreach (TitleUpdateModel update in TitleUpdates)
{
_titleUpdateWindowData.Paths.Add(update.Path);
if (update == SelectedUpdate)
{
_titleUpdateWindowData.Selected = update.Path;
}
}
File.WriteAllBytes(_titleUpdateJsonPath, Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
}
}

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@ -1,172 +0,0 @@
<window:StyleableWindow
x:Class="Ryujinx.Ava.UI.Windows.DownloadableContentManagerWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
Width="800"
Height="500"
MinWidth="800"
MinHeight="500"
MaxWidth="800"
MaxHeight="500"
SizeToContent="Height"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d"
Focusable="True">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
Name="Heading"
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
LineHeight="18"
TextAlignment="Center"
TextWrapping="Wrap" />
<DockPanel
Grid.Row="2"
Margin="0"
HorizontalAlignment="Left">
<Button
Name="EnableAllButton"
MinWidth="90"
Margin="5"
Command="{Binding EnableAll}">
<TextBlock Text="{locale:Locale DlcManagerEnableAllButton}" />
</Button>
<Button
Name="DisableAllButton"
MinWidth="90"
Margin="5"
Command="{Binding DisableAll}">
<TextBlock Text="{locale:Locale DlcManagerDisableAllButton}" />
</Button>
</DockPanel>
<Border
Grid.Row="3"
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<ScrollViewer
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto">
<DataGrid
Name="DlcDataGrid"
MinHeight="200"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
CanUserReorderColumns="False"
CanUserResizeColumns="True"
CanUserSortColumns="True"
HorizontalScrollBarVisibility="Auto"
Items="{Binding _downloadableContents}"
SelectionMode="Extended"
VerticalScrollBarVisibility="Auto">
<DataGrid.Styles>
<Styles>
<Style Selector="DataGridCell:nth-child(3), DataGridCell:nth-child(4)">
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
</Style>
</Styles>
<Styles>
<Style Selector="DataGridCell:nth-child(1)">
<Setter Property="HorizontalAlignment" Value="Right" />
<Setter Property="HorizontalContentAlignment" Value="Right" />
</Style>
</Styles>
</DataGrid.Styles>
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<CheckBox
Width="50"
MinWidth="40"
HorizontalAlignment="Center"
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingEnabledLabel}" />
</DataGridTemplateColumn.Header>
</DataGridTemplateColumn>
<DataGridTextColumn Width="140" Binding="{Binding TitleId}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingTitleIdLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn Width="280" Binding="{Binding FullPath}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingFullPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn Binding="{Binding ContainerPath}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingContainerPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
</DataGrid.Columns>
</DataGrid>
</ScrollViewer>
</Border>
<DockPanel
Grid.Row="4"
Margin="0"
HorizontalAlignment="Stretch">
<DockPanel Margin="0" HorizontalAlignment="Left">
<Button
Name="AddButton"
MinWidth="90"
Margin="5"
Command="{Binding Add}">
<TextBlock Text="{locale:Locale SettingsTabGeneralAdd}" />
</Button>
<Button
Name="RemoveButton"
MinWidth="90"
Margin="5"
Command="{Binding RemoveSelected}">
<TextBlock Text="{locale:Locale SettingsTabGeneralRemove}" />
</Button>
<Button
Name="RemoveAllButton"
MinWidth="90"
Margin="5"
Command="{Binding RemoveAll}">
<TextBlock Text="{locale:Locale DlcManagerRemoveAllButton}" />
</Button>
</DockPanel>
<DockPanel Margin="0" HorizontalAlignment="Right">
<Button
Name="SaveButton"
MinWidth="90"
Margin="5"
Command="{Binding SaveAndClose}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button
Name="CancelButton"
MinWidth="90"
Margin="5"
Command="{Binding Close}">
<TextBlock Text="{locale:Locale InputDialogCancel}" />
</Button>
</DockPanel>
</DockPanel>
</Grid>
</window:StyleableWindow>

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@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public enum BackendThreading
{
Auto,
Off,
On
}
}

View File

@ -1,8 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public enum GraphicsBackend
{
Vulkan,
OpenGl
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public enum MotionInputBackendType : byte
{
Invalid,
GamepadDriver,
CemuHook
}
}

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@ -1,11 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count
}
}

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@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public enum InputBackendType
{
Invalid,
WindowKeyboard,
GamepadSDL2,
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public enum MemoryManagerMode : byte
{
SoftwarePageTable,
HostMapped,
HostMappedUnsafe
}
}

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@ -1,80 +0,0 @@
using System;
using System.Reflection;
using System.Text;
namespace Ryujinx.Common.Logging
{
internal class DefaultLogFormatter : ILogFormatter
{
private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
public string Format(LogEventArgs args)
{
StringBuilder sb = _stringBuilderPool.Allocate();
try
{
sb.Clear();
sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
sb.Append($" |{args.Level.ToString()[0]}| ");
if (args.ThreadName != null)
{
sb.Append(args.ThreadName);
sb.Append(' ');
}
sb.Append(args.Message);
if (args.Data != null)
{
PropertyInfo[] props = args.Data.GetType().GetProperties();
sb.Append(" {");
foreach (var prop in props)
{
sb.Append(prop.Name);
sb.Append(": ");
if (typeof(Array).IsAssignableFrom(prop.PropertyType))
{
Array array = (Array)prop.GetValue(args.Data);
foreach (var item in array)
{
sb.Append(item.ToString());
sb.Append(", ");
}
if (array.Length > 0)
{
sb.Remove(sb.Length - 2, 2);
}
}
else
{
sb.Append(prop.GetValue(args.Data));
}
sb.Append(" ; ");
}
// We remove the final ';' from the string
if (props.Length > 0)
{
sb.Remove(sb.Length - 3, 3);
}
sb.Append('}');
}
return sb.ToString();
}
finally
{
_stringBuilderPool.Release(sb);
}
}
}
}

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@ -1,110 +0,0 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities
{
public class JsonHelper
{
public static JsonNamingPolicy SnakeCase { get; }
private class SnakeCaseNamingPolicy : JsonNamingPolicy
{
public override string ConvertName(string name)
{
if (string.IsNullOrEmpty(name))
{
return name;
}
StringBuilder builder = new StringBuilder();
for (int i = 0; i < name.Length; i++)
{
char c = name[i];
if (char.IsUpper(c))
{
if (i == 0 || char.IsUpper(name[i - 1]))
{
builder.Append(char.ToLowerInvariant(c));
}
else
{
builder.Append("_");
builder.Append(char.ToLowerInvariant(c));
}
}
else
{
builder.Append(c);
}
}
return builder.ToString();
}
}
static JsonHelper()
{
SnakeCase = new SnakeCaseNamingPolicy();
}
public static JsonSerializerOptions GetDefaultSerializerOptions(bool prettyPrint = false)
{
JsonSerializerOptions options = new JsonSerializerOptions
{
DictionaryKeyPolicy = SnakeCase,
PropertyNamingPolicy = SnakeCase,
WriteIndented = prettyPrint,
AllowTrailingCommas = true,
ReadCommentHandling = JsonCommentHandling.Skip
};
options.Converters.Add(new JsonStringEnumConverter());
options.Converters.Add(new JsonInputConfigConverter());
options.Converters.Add(new JsonMotionConfigControllerConverter());
return options;
}
public static T Deserialize<T>(Stream stream)
{
using (BinaryReader reader = new BinaryReader(stream))
{
return JsonSerializer.Deserialize<T>(reader.ReadBytes((int)(stream.Length - stream.Position)), GetDefaultSerializerOptions());
}
}
public static T DeserializeFromFile<T>(string path)
{
return Deserialize<T>(File.ReadAllText(path));
}
public static T Deserialize<T>(string json)
{
return JsonSerializer.Deserialize<T>(json, GetDefaultSerializerOptions());
}
public static void Serialize<TValue>(Stream stream, TValue obj, bool prettyPrint = false)
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.Write(SerializeToUtf8Bytes(obj, prettyPrint));
}
}
public static string Serialize<TValue>(TValue obj, bool prettyPrint = false)
{
return JsonSerializer.Serialize(obj, GetDefaultSerializerOptions(prettyPrint));
}
public static byte[] SerializeToUtf8Bytes<T>(T obj, bool prettyPrint = false)
{
return JsonSerializer.SerializeToUtf8Bytes(obj, GetDefaultSerializerOptions(prettyPrint));
}
}
}

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@ -1,17 +0,0 @@
using System.IO;
namespace Ryujinx.Common.Utilities
{
public static class StreamUtils
{
public static byte[] StreamToBytes(Stream input)
{
using (MemoryStream stream = new MemoryStream())
{
input.CopyTo(stream);
return stream.ToArray();
}
}
}
}

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@ -1,28 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu.Tracking
{
public class CpuMultiRegionHandle : IMultiRegionHandle
{
private readonly MultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuMultiRegionHandle(MultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles();
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void RegisterAction(ulong address, ulong size, RegionSignal action) => _impl.RegisterAction(address, size, action);
public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action) => _impl.RegisterPreciseAction(address, size, action);
public void SignalWrite() => _impl.SignalWrite();
}
}

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@ -1,32 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuRegionHandle : IRegionHandle
{
private readonly RegionHandle _impl;
public bool Dirty => _impl.Dirty;
public bool Unmapped => _impl.Unmapped;
public ulong Address => _impl.Address;
public ulong Size => _impl.Size;
public ulong EndAddress => _impl.EndAddress;
internal CpuRegionHandle(RegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
public void ForceDirty() => _impl.ForceDirty();
public IRegionHandle GetHandle() => _impl;
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
}
}

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@ -1,26 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuSmartMultiRegionHandle : IMultiRegionHandle
{
private readonly SmartMultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuSmartMultiRegionHandle(SmartMultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void SignalWrite() => _impl.SignalWrite();
}
}

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@ -1,23 +0,0 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
unsafe struct PinnedSpan<T> where T : unmanaged
{
private void* _ptr;
private int _size;
public PinnedSpan(ReadOnlySpan<T> span)
{
_ptr = Unsafe.AsPointer(ref MemoryMarshal.GetReference(span));
_size = span.Length;
}
public ReadOnlySpan<T> Get()
{
return new ReadOnlySpan<T>(_ptr, _size * Unsafe.SizeOf<T>());
}
}
}

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@ -1,14 +0,0 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
public class UnmapEventArgs
{
public ulong Address { get; }
public ulong Size { get; }
public UnmapEventArgs(ulong address, ulong size)
{
Address = address;
Size = size;
}
}
}

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@ -1,18 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Graphics" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj" />
</ItemGroup>
</Project>

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@ -1,214 +0,0 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
namespace Ryujinx.Graphics.OpenGL
{
class Window : IWindow, IDisposable
{
private const int TextureCount = 3;
private readonly OpenGLRenderer _renderer;
private bool _initialized;
private int _width;
private int _height;
private int _copyFramebufferHandle;
internal BackgroundContextWorker BackgroundContext { get; private set; }
internal bool ScreenCaptureRequested { get; set; }
public Window(OpenGLRenderer renderer)
{
_renderer = renderer;
}
public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback)
{
GL.Disable(EnableCap.FramebufferSrgb);
(int oldDrawFramebufferHandle, int oldReadFramebufferHandle) = ((Pipeline)_renderer.Pipeline).GetBoundFramebuffers();
CopyTextureToFrameBufferRGB(0, GetCopyFramebufferHandleLazy(), (TextureView)texture, crop, swapBuffersCallback);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, oldReadFramebufferHandle);
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, oldDrawFramebufferHandle);
GL.Enable(EnableCap.FramebufferSrgb);
// Restore unpack alignment to 4, as performance overlays such as RTSS may change this to load their resources.
GL.PixelStore(PixelStoreParameter.UnpackAlignment, 4);
}
public void ChangeVSyncMode(bool vsyncEnabled) { }
public void SetSize(int width, int height)
{
_width = width;
_height = height;
}
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
{
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
GL.FramebufferTexture(
FramebufferTarget.ReadFramebuffer,
FramebufferAttachment.ColorAttachment0,
viewConverted.Handle,
0);
GL.ReadBuffer(ReadBufferMode.ColorAttachment0);
GL.Disable(EnableCap.RasterizerDiscard);
GL.Disable(IndexedEnableCap.ScissorTest, 0);
GL.Clear(ClearBufferMask.ColorBufferBit);
int srcX0, srcX1, srcY0, srcY1;
float scale = view.ScaleFactor;
if (crop.Left == 0 && crop.Right == 0)
{
srcX0 = 0;
srcX1 = (int)(view.Width / scale);
}
else
{
srcX0 = crop.Left;
srcX1 = crop.Right;
}
if (crop.Top == 0 && crop.Bottom == 0)
{
srcY0 = 0;
srcY1 = (int)(view.Height / scale);
}
else
{
srcY0 = crop.Top;
srcY1 = crop.Bottom;
}
if (scale != 1f)
{
srcX0 = (int)(srcX0 * scale);
srcY0 = (int)(srcY0 * scale);
srcX1 = (int)Math.Ceiling(srcX1 * scale);
srcY1 = (int)Math.Ceiling(srcY1 * scale);
}
float ratioX = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _height * crop.AspectRatioX / (_width * crop.AspectRatioY));
float ratioY = crop.IsStretched ? 1.0f : MathF.Min(1.0f, _width * crop.AspectRatioY / (_height * crop.AspectRatioX));
int dstWidth = (int)(_width * ratioX);
int dstHeight = (int)(_height * ratioY);
int dstPaddingX = (_width - dstWidth) / 2;
int dstPaddingY = (_height - dstHeight) / 2;
int dstX0 = crop.FlipX ? _width - dstPaddingX : dstPaddingX;
int dstX1 = crop.FlipX ? dstPaddingX : _width - dstPaddingX;
int dstY0 = crop.FlipY ? dstPaddingY : _height - dstPaddingY;
int dstY1 = crop.FlipY ? _height - dstPaddingY : dstPaddingY;
if (ScreenCaptureRequested)
{
CaptureFrame(srcX0, srcY0, srcX1, srcY1, view.Format.IsBgr(), crop.FlipX, crop.FlipY);
ScreenCaptureRequested = false;
}
GL.BlitFramebuffer(
srcX0,
srcY0,
srcX1,
srcY1,
dstX0,
dstY0,
dstX1,
dstY1,
ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
// Remove Alpha channel
GL.ColorMask(false, false, false, true);
GL.ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
GL.Clear(ClearBufferMask.ColorBufferBit);
for (int i = 0; i < Constants.MaxRenderTargets; i++)
{
((Pipeline)_renderer.Pipeline).RestoreComponentMask(i);
}
// Set clip control, viewport and the framebuffer to the output to placate overlays and OBS capture.
GL.ClipControl(ClipOrigin.LowerLeft, ClipDepthMode.NegativeOneToOne);
GL.Viewport(0, 0, _width, _height);
swapBuffersCallback();
((Pipeline)_renderer.Pipeline).RestoreClipControl();
((Pipeline)_renderer.Pipeline).RestoreScissor0Enable();
((Pipeline)_renderer.Pipeline).RestoreRasterizerDiscard();
((Pipeline)_renderer.Pipeline).RestoreViewport0();
if (viewConverted != view)
{
viewConverted.Dispose();
}
}
private int GetCopyFramebufferHandleLazy()
{
int handle = _copyFramebufferHandle;
if (handle == 0)
{
handle = GL.GenFramebuffer();
_copyFramebufferHandle = handle;
}
return handle;
}
public void InitializeBackgroundContext(IOpenGLContext baseContext)
{
BackgroundContext = new BackgroundContextWorker(baseContext);
_initialized = true;
}
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
{
long size = Math.Abs(4 * width * height);
byte[] bitmap = new byte[size];
GL.ReadPixels(x, y, width, height, isBgra ? PixelFormat.Bgra : PixelFormat.Rgba, PixelType.UnsignedByte, bitmap);
_renderer.OnScreenCaptured(new ScreenCaptureImageInfo(width, height, isBgra, bitmap, flipX, flipY));
}
public void Dispose()
{
if (!_initialized)
{
return;
}
BackgroundContext.Dispose();
if (_copyFramebufferHandle != 0)
{
GL.DeleteFramebuffer(_copyFramebufferHandle);
_copyFramebufferHandle = 0;
}
}
}
}

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@ -1,505 +0,0 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class OperandManager
{
private static readonly string[] StagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
private readonly struct BuiltInAttribute
{
public string Name { get; }
public AggregateType Type { get; }
public BuiltInAttribute(string name, AggregateType type)
{
Name = name;
Type = type;
}
}
private static Dictionary<int, BuiltInAttribute> _builtInAttributes = new Dictionary<int, BuiltInAttribute>()
{
{ AttributeConsts.Layer, new BuiltInAttribute("gl_Layer", AggregateType.S32) },
{ AttributeConsts.PointSize, new BuiltInAttribute("gl_PointSize", AggregateType.FP32) },
{ AttributeConsts.PositionX, new BuiltInAttribute("gl_Position.x", AggregateType.FP32) },
{ AttributeConsts.PositionY, new BuiltInAttribute("gl_Position.y", AggregateType.FP32) },
{ AttributeConsts.PositionZ, new BuiltInAttribute("gl_Position.z", AggregateType.FP32) },
{ AttributeConsts.PositionW, new BuiltInAttribute("gl_Position.w", AggregateType.FP32) },
{ AttributeConsts.ClipDistance0, new BuiltInAttribute("gl_ClipDistance[0]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance1, new BuiltInAttribute("gl_ClipDistance[1]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance2, new BuiltInAttribute("gl_ClipDistance[2]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance3, new BuiltInAttribute("gl_ClipDistance[3]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance4, new BuiltInAttribute("gl_ClipDistance[4]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance5, new BuiltInAttribute("gl_ClipDistance[5]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance6, new BuiltInAttribute("gl_ClipDistance[6]", AggregateType.FP32) },
{ AttributeConsts.ClipDistance7, new BuiltInAttribute("gl_ClipDistance[7]", AggregateType.FP32) },
{ AttributeConsts.PointCoordX, new BuiltInAttribute("gl_PointCoord.x", AggregateType.FP32) },
{ AttributeConsts.PointCoordY, new BuiltInAttribute("gl_PointCoord.y", AggregateType.FP32) },
{ AttributeConsts.TessCoordX, new BuiltInAttribute("gl_TessCoord.x", AggregateType.FP32) },
{ AttributeConsts.TessCoordY, new BuiltInAttribute("gl_TessCoord.y", AggregateType.FP32) },
{ AttributeConsts.InstanceId, new BuiltInAttribute("gl_InstanceID", AggregateType.S32) },
{ AttributeConsts.VertexId, new BuiltInAttribute("gl_VertexID", AggregateType.S32) },
{ AttributeConsts.BaseInstance, new BuiltInAttribute("gl_BaseInstanceARB", AggregateType.S32) },
{ AttributeConsts.BaseVertex, new BuiltInAttribute("gl_BaseVertexARB", AggregateType.S32) },
{ AttributeConsts.InstanceIndex, new BuiltInAttribute("gl_InstanceIndex", AggregateType.S32) },
{ AttributeConsts.VertexIndex, new BuiltInAttribute("gl_VertexIndex", AggregateType.S32) },
{ AttributeConsts.DrawIndex, new BuiltInAttribute("gl_DrawIDARB", AggregateType.S32) },
{ AttributeConsts.FrontFacing, new BuiltInAttribute("gl_FrontFacing", AggregateType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new BuiltInAttribute("gl_FragDepth", AggregateType.FP32) },
{ AttributeConsts.ThreadKill, new BuiltInAttribute("gl_HelperInvocation", AggregateType.Bool) },
{ AttributeConsts.ThreadIdX, new BuiltInAttribute("gl_LocalInvocationID.x", AggregateType.U32) },
{ AttributeConsts.ThreadIdY, new BuiltInAttribute("gl_LocalInvocationID.y", AggregateType.U32) },
{ AttributeConsts.ThreadIdZ, new BuiltInAttribute("gl_LocalInvocationID.z", AggregateType.U32) },
{ AttributeConsts.CtaIdX, new BuiltInAttribute("gl_WorkGroupID.x", AggregateType.U32) },
{ AttributeConsts.CtaIdY, new BuiltInAttribute("gl_WorkGroupID.y", AggregateType.U32) },
{ AttributeConsts.CtaIdZ, new BuiltInAttribute("gl_WorkGroupID.z", AggregateType.U32) },
{ AttributeConsts.LaneId, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.InvocationId, new BuiltInAttribute("gl_InvocationID", AggregateType.S32) },
{ AttributeConsts.PrimitiveId, new BuiltInAttribute("gl_PrimitiveID", AggregateType.S32) },
{ AttributeConsts.PatchVerticesIn, new BuiltInAttribute("gl_PatchVerticesIn", AggregateType.S32) },
{ AttributeConsts.EqMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.GeMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.GtMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.LeMask, new BuiltInAttribute(null, AggregateType.U32) },
{ AttributeConsts.LtMask, new BuiltInAttribute(null, AggregateType.U32) },
// Support uniforms.
{ AttributeConsts.FragmentOutputIsBgraBase + 0, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[0]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 4, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[1]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 8, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[2]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 12, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[3]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 16, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[4]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 20, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[5]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 24, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[6]", AggregateType.Bool) },
{ AttributeConsts.FragmentOutputIsBgraBase + 28, new BuiltInAttribute($"{DefaultNames.SupportBlockIsBgraName}[7]", AggregateType.Bool) },
{ AttributeConsts.SupportBlockViewInverseX, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.x", AggregateType.FP32) },
{ AttributeConsts.SupportBlockViewInverseY, new BuiltInAttribute($"{DefaultNames.SupportBlockViewportInverse}.y", AggregateType.FP32) }
};
private Dictionary<AstOperand, string> _locals;
public OperandManager()
{
_locals = new Dictionary<AstOperand, string>();
}
public string DeclareLocal(AstOperand operand)
{
string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
_locals.Add(operand, name);
return name;
}
public string GetExpression(CodeGenContext context, AstOperand operand)
{
return operand.Type switch
{
OperandType.Argument => GetArgumentName(operand.Value),
OperandType.Attribute => GetAttributeName(context, operand.Value, perPatch: false),
OperandType.AttributePerPatch => GetAttributeName(context, operand.Value, perPatch: true),
OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
OperandType.LocalVariable => _locals[operand],
OperandType.Undefined => DefaultNames.UndefinedName,
_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
};
}
private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
{
return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
}
public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
{
return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
}
private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
{
if (indexElement)
{
return $"{vectorName}[{indexExpr}]";
}
string result = $"{vectorName}.x";
for (int i = 1; i < 4; i++)
{
result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
}
return $"({result})";
}
public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
{
return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
}
public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
{
return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
}
public static string GetOutAttributeName(CodeGenContext context, int value, bool perPatch)
{
return GetAttributeName(context, value, perPatch, isOutAttr: true);
}
public static string GetAttributeName(CodeGenContext context, int value, bool perPatch, bool isOutAttr = false, string indexExpr = "0")
{
ShaderConfig config = context.Config;
if ((value & AttributeConsts.LoadOutputMask) != 0)
{
isOutAttr = true;
}
value &= AttributeConsts.Mask & ~3;
char swzMask = GetSwizzleMask((value >> 2) & 3);
if (perPatch)
{
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
{
value -= AttributeConsts.UserAttributePerPatchBase;
return $"{DefaultNames.PerPatchAttributePrefix}{(value >> 4)}.{swzMask}";
}
else if (value < AttributeConsts.UserAttributePerPatchBase)
{
return value switch
{
AttributeConsts.TessLevelOuter0 => "gl_TessLevelOuter[0]",
AttributeConsts.TessLevelOuter1 => "gl_TessLevelOuter[1]",
AttributeConsts.TessLevelOuter2 => "gl_TessLevelOuter[2]",
AttributeConsts.TessLevelOuter3 => "gl_TessLevelOuter[3]",
AttributeConsts.TessLevelInner0 => "gl_TessLevelInner[0]",
AttributeConsts.TessLevelInner1 => "gl_TessLevelInner[1]",
_ => null
};
}
}
else if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
int attrOffset = value;
value -= AttributeConsts.UserAttributeBase;
string prefix = isOutAttr
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
bool indexable = config.UsedFeatures.HasFlag(isOutAttr ? FeatureFlags.OaIndexing : FeatureFlags.IaIndexing);
if (indexable)
{
string name = prefix;
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name += $"[{indexExpr}]";
}
return name + $"[{(value >> 4)}]." + swzMask;
}
else if (config.TransformFeedbackEnabled &&
((config.LastInVertexPipeline && isOutAttr) ||
(config.Stage == ShaderStage.Fragment && !isOutAttr)))
{
int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
return components > 1 ? name + '.' + swzMask : name;
}
else
{
string name = $"{prefix}{(value >> 4)}";
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))
{
name += isOutAttr ? "[gl_InvocationID]" : $"[{indexExpr}]";
}
return name + '.' + swzMask;
}
}
else
{
if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
{
value -= AttributeConsts.FragmentOutputColorBase;
return $"{DefaultNames.OAttributePrefix}{(value >> 4)}.{swzMask}";
}
else if (_builtInAttributes.TryGetValue(value, out BuiltInAttribute builtInAttr))
{
string subgroupMask = value switch
{
AttributeConsts.EqMask => "Eq",
AttributeConsts.GeMask => "Ge",
AttributeConsts.GtMask => "Gt",
AttributeConsts.LeMask => "Le",
AttributeConsts.LtMask => "Lt",
_ => null
};
if (subgroupMask != null)
{
return config.GpuAccessor.QueryHostSupportsShaderBallot()
? $"unpackUint2x32(gl_SubGroup{subgroupMask}MaskARB).x"
: $"gl_Subgroup{subgroupMask}Mask.x";
}
else if (value == AttributeConsts.LaneId)
{
return config.GpuAccessor.QueryHostSupportsShaderBallot()
? "gl_SubGroupInvocationARB"
: "gl_SubgroupInvocationID";
}
if (config.Stage == ShaderStage.Fragment)
{
// TODO: There must be a better way to handle this...
switch (value)
{
case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
case AttributeConsts.PositionY: return $"(gl_FragCoord.y / {DefaultNames.SupportBlockRenderScaleName}[0])";
case AttributeConsts.PositionZ: return "gl_FragCoord.z";
case AttributeConsts.PositionW: return "gl_FragCoord.w";
case AttributeConsts.FrontFacing:
if (config.GpuAccessor.QueryHostHasFrontFacingBug())
{
// This is required for Intel on Windows, gl_FrontFacing sometimes returns incorrect
// (flipped) values. Doing this seems to fix it.
return "(-floatBitsToInt(float(gl_FrontFacing)) < 0)";
}
break;
}
}
string name = builtInAttr.Name;
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr) && AttributeInfo.IsArrayBuiltIn(value))
{
name = isOutAttr ? $"gl_out[gl_InvocationID].{name}" : $"gl_in[{indexExpr}].{name}";
}
return name;
}
}
// TODO: Warn about unknown built-in attribute.
return isOutAttr ? "// bad_attr0x" + value.ToString("X") : "0.0";
}
public static string GetAttributeName(string attrExpr, ShaderConfig config, bool isOutAttr = false, string indexExpr = "0")
{
string name = isOutAttr
? DefaultNames.OAttributePrefix
: DefaultNames.IAttributePrefix;
if (config.Stage == ShaderStage.Geometry && !isOutAttr)
{
name += $"[{indexExpr}]";
}
return $"{name}[{attrExpr} >> 2][{attrExpr} & 3]";
}
public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
{
if (cbIndexable)
{
return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
}
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
}
private static string GetUbName(ShaderStage stage, string slotExpr)
{
return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
}
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
}
public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
{
string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
if (indexed)
{
suffix += $"a[{indexExpr}]";
}
return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
}
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
}
public static string GetImageName(
ShaderStage stage,
int cbufSlot,
int handle,
TextureFormat format,
bool indexed,
string indexExpr)
{
string suffix = cbufSlot < 0
? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
: $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
if (indexed)
{
suffix += $"a[{indexExpr}]";
}
return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
}
public static string GetShaderStagePrefix(ShaderStage stage)
{
int index = (int)stage;
if ((uint)index >= StagePrefixes.Length)
{
return "invalid";
}
return StagePrefixes[index];
}
private static char GetSwizzleMask(int value)
{
return "xyzw"[value];
}
public static string GetArgumentName(int argIndex)
{
return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
}
public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node, bool isAsgDest = false)
{
if (node is AstOperation operation)
{
if (operation.Inst == Instruction.LoadAttribute)
{
// Load attribute basically just returns the attribute value.
// Some built-in attributes may have different types, so we need
// to return the type based on the attribute that is being read.
if (operation.GetSource(0) is AstOperand operand && operand.Type == OperandType.Constant)
{
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
{
return builtInAttr.Type;
}
}
return OperandInfo.GetVarType(OperandType.Attribute);
}
else if (operation.Inst == Instruction.Call)
{
AstOperand funcId = (AstOperand)operation.GetSource(0);
Debug.Assert(funcId.Type == OperandType.Constant);
return context.GetFunction(funcId.Value).ReturnType;
}
else if (operation.Inst == Instruction.VectorExtract)
{
return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
}
else if (operation is AstTextureOperation texOp)
{
if (texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore ||
texOp.Inst == Instruction.ImageAtomic)
{
return texOp.GetVectorType(texOp.Format.GetComponentType());
}
else if (texOp.Inst == Instruction.TextureSample)
{
return texOp.GetVectorType(GetDestVarType(operation.Inst));
}
}
return GetDestVarType(operation.Inst);
}
else if (node is AstOperand operand)
{
if (operand.Type == OperandType.Argument)
{
int argIndex = operand.Value;
return context.CurrentFunction.GetArgumentType(argIndex);
}
return GetOperandVarType(context, operand, isAsgDest);
}
else
{
throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
}
}
private static AggregateType GetOperandVarType(CodeGenContext context, AstOperand operand, bool isAsgDest = false)
{
if (operand.Type == OperandType.Attribute)
{
if (_builtInAttributes.TryGetValue(operand.Value & ~3, out BuiltInAttribute builtInAttr))
{
return builtInAttr.Type;
}
else if (context.Config.Stage == ShaderStage.Vertex && !isAsgDest &&
operand.Value >= AttributeConsts.UserAttributeBase &&
operand.Value < AttributeConsts.UserAttributeEnd)
{
int location = (operand.Value - AttributeConsts.UserAttributeBase) / 16;
AttributeType type = context.Config.GpuAccessor.QueryAttributeType(location);
return type.ToAggregateType();
}
else if (context.Config.Stage == ShaderStage.Fragment && isAsgDest &&
operand.Value >= AttributeConsts.FragmentOutputColorBase &&
operand.Value < AttributeConsts.FragmentOutputColorEnd)
{
int location = (operand.Value - AttributeConsts.FragmentOutputColorBase) / 16;
AttributeType type = context.Config.GpuAccessor.QueryFragmentOutputType(location);
return type.ToAggregateType();
}
}
return OperandInfo.GetVarType(operand);
}
}
}

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@ -1,23 +0,0 @@
namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
{
enum OperandType
{
Argument,
Attribute,
AttributePerPatch,
Constant,
ConstantBuffer,
Label,
LocalVariable,
Register,
Undefined
}
static class OperandTypeExtensions
{
public static bool IsAttribute(this OperandType type)
{
return type == OperandType.Attribute || type == OperandType.AttributePerPatch;
}
}
}

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@ -1,81 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.StructuredIr
{
readonly struct TransformFeedbackOutput
{
public readonly bool Valid;
public readonly int Buffer;
public readonly int Offset;
public readonly int Stride;
public TransformFeedbackOutput(int buffer, int offset, int stride)
{
Valid = true;
Buffer = buffer;
Offset = offset;
Stride = stride;
}
}
class StructuredProgramInfo
{
public List<StructuredFunction> Functions { get; }
public HashSet<int> Inputs { get; }
public HashSet<int> Outputs { get; }
public HashSet<int> InputsPerPatch { get; }
public HashSet<int> OutputsPerPatch { get; }
public HelperFunctionsMask HelperFunctionsMask { get; set; }
public TransformFeedbackOutput[] TransformFeedbackOutputs { get; }
public StructuredProgramInfo()
{
Functions = new List<StructuredFunction>();
Inputs = new HashSet<int>();
Outputs = new HashSet<int>();
InputsPerPatch = new HashSet<int>();
OutputsPerPatch = new HashSet<int>();
TransformFeedbackOutputs = new TransformFeedbackOutput[0xc0];
}
public TransformFeedbackOutput GetTransformFeedbackOutput(int attr)
{
int index = attr / 4;
return TransformFeedbackOutputs[index];
}
public int GetTransformFeedbackOutputComponents(int attr)
{
int index = attr / 4;
int baseIndex = index & ~3;
int count = 1;
for (; count < 4; count++)
{
ref var prev = ref TransformFeedbackOutputs[baseIndex + count - 1];
ref var curr = ref TransformFeedbackOutputs[baseIndex + count];
int prevOffset = prev.Offset;
int currOffset = curr.Offset;
if (!prev.Valid || !curr.Valid || prevOffset + 4 != currOffset)
{
break;
}
}
if (baseIndex + count <= index)
{
return 1;
}
return count;
}
}
}

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namespace Ryujinx.Graphics.Shader.Translation
{
static class AttributeConsts
{
public const int TessLevelOuter0 = 0x000;
public const int TessLevelOuter1 = 0x004;
public const int TessLevelOuter2 = 0x008;
public const int TessLevelOuter3 = 0x00c;
public const int TessLevelInner0 = 0x010;
public const int TessLevelInner1 = 0x014;
public const int PrimitiveId = 0x060;
public const int Layer = 0x064;
public const int ViewportIndex = 0x068;
public const int PointSize = 0x06c;
public const int PositionX = 0x070;
public const int PositionY = 0x074;
public const int PositionZ = 0x078;
public const int PositionW = 0x07c;
public const int FrontColorDiffuseR = 0x280;
public const int FrontColorDiffuseG = 0x284;
public const int FrontColorDiffuseB = 0x288;
public const int FrontColorDiffuseA = 0x28c;
public const int FrontColorSpecularR = 0x290;
public const int FrontColorSpecularG = 0x294;
public const int FrontColorSpecularB = 0x298;
public const int FrontColorSpecularA = 0x29c;
public const int BackColorDiffuseR = 0x2a0;
public const int BackColorDiffuseG = 0x2a4;
public const int BackColorDiffuseB = 0x2a8;
public const int BackColorDiffuseA = 0x2ac;
public const int BackColorSpecularR = 0x2b0;
public const int BackColorSpecularG = 0x2b4;
public const int BackColorSpecularB = 0x2b8;
public const int BackColorSpecularA = 0x2bc;
public const int ClipDistance0 = 0x2c0;
public const int ClipDistance1 = 0x2c4;
public const int ClipDistance2 = 0x2c8;
public const int ClipDistance3 = 0x2cc;
public const int ClipDistance4 = 0x2d0;
public const int ClipDistance5 = 0x2d4;
public const int ClipDistance6 = 0x2d8;
public const int ClipDistance7 = 0x2dc;
public const int PointCoordX = 0x2e0;
public const int PointCoordY = 0x2e4;
public const int TessCoordX = 0x2f0;
public const int TessCoordY = 0x2f4;
public const int InstanceId = 0x2f8;
public const int VertexId = 0x2fc;
public const int TexCoordCount = 10;
public const int TexCoordBase = 0x300;
public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
public const int FrontFacing = 0x3fc;
public const int UserAttributesCount = 32;
public const int UserAttributeBase = 0x80;
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
public const int UserAttributePerPatchBase = 0x18;
public const int UserAttributePerPatchEnd = 0x200;
public const int LoadOutputMask = 1 << 30;
public const int Mask = 0x3fffffff;
// Note: Those attributes are used internally by the translator
// only, they don't exist on Maxwell.
public const int SpecialMask = 0xf << 24;
public const int FragmentOutputDepth = 0x1000000;
public const int FragmentOutputColorBase = 0x1000010;
public const int FragmentOutputColorEnd = FragmentOutputColorBase + 8 * 16;
public const int FragmentOutputIsBgraBase = 0x1000100;
public const int FragmentOutputIsBgraEnd = FragmentOutputIsBgraBase + 8 * 4;
public const int SupportBlockViewInverseX = 0x1000200;
public const int SupportBlockViewInverseY = 0x1000204;
public const int ThreadIdX = 0x2000000;
public const int ThreadIdY = 0x2000004;
public const int ThreadIdZ = 0x2000008;
public const int CtaIdX = 0x2000010;
public const int CtaIdY = 0x2000014;
public const int CtaIdZ = 0x2000018;
public const int LaneId = 0x2000020;
public const int InvocationId = 0x2000024;
public const int PatchVerticesIn = 0x2000028;
public const int EqMask = 0x2000030;
public const int GeMask = 0x2000034;
public const int GtMask = 0x2000038;
public const int LeMask = 0x200003c;
public const int LtMask = 0x2000040;
public const int ThreadKill = 0x2000044;
public const int BaseInstance = 0x2000050;
public const int BaseVertex = 0x2000054;
public const int InstanceIndex = 0x2000058;
public const int VertexIndex = 0x200005c;
public const int DrawIndex = 0x2000060;
}
}

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using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation
{
readonly struct AttributeInfo
{
private static readonly Dictionary<int, AttributeInfo> _builtInAttributes = new Dictionary<int, AttributeInfo>()
{
{ AttributeConsts.Layer, new AttributeInfo(AttributeConsts.Layer, 0, 1, AggregateType.S32) },
{ AttributeConsts.ViewportIndex, new AttributeInfo(AttributeConsts.ViewportIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.PointSize, new AttributeInfo(AttributeConsts.PointSize, 0, 1, AggregateType.FP32) },
{ AttributeConsts.PositionX, new AttributeInfo(AttributeConsts.PositionX, 0, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PositionY, new AttributeInfo(AttributeConsts.PositionX, 1, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PositionZ, new AttributeInfo(AttributeConsts.PositionX, 2, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PositionW, new AttributeInfo(AttributeConsts.PositionX, 3, 4, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.ClipDistance0, new AttributeInfo(AttributeConsts.ClipDistance0, 0, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance1, new AttributeInfo(AttributeConsts.ClipDistance0, 1, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance2, new AttributeInfo(AttributeConsts.ClipDistance0, 2, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance3, new AttributeInfo(AttributeConsts.ClipDistance0, 3, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance4, new AttributeInfo(AttributeConsts.ClipDistance0, 4, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance5, new AttributeInfo(AttributeConsts.ClipDistance0, 5, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance6, new AttributeInfo(AttributeConsts.ClipDistance0, 6, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.ClipDistance7, new AttributeInfo(AttributeConsts.ClipDistance0, 7, 8, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.PointCoordX, new AttributeInfo(AttributeConsts.PointCoordX, 0, 2, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.PointCoordY, new AttributeInfo(AttributeConsts.PointCoordX, 1, 2, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.TessCoordX, new AttributeInfo(AttributeConsts.TessCoordX, 0, 3, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.TessCoordY, new AttributeInfo(AttributeConsts.TessCoordX, 1, 3, AggregateType.Vector4 | AggregateType.FP32) },
{ AttributeConsts.InstanceId, new AttributeInfo(AttributeConsts.InstanceId, 0, 1, AggregateType.S32) },
{ AttributeConsts.VertexId, new AttributeInfo(AttributeConsts.VertexId, 0, 1, AggregateType.S32) },
{ AttributeConsts.BaseInstance, new AttributeInfo(AttributeConsts.BaseInstance, 0, 1, AggregateType.S32) },
{ AttributeConsts.BaseVertex, new AttributeInfo(AttributeConsts.BaseVertex, 0, 1, AggregateType.S32) },
{ AttributeConsts.InstanceIndex, new AttributeInfo(AttributeConsts.InstanceIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.VertexIndex, new AttributeInfo(AttributeConsts.VertexIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.DrawIndex, new AttributeInfo(AttributeConsts.DrawIndex, 0, 1, AggregateType.S32) },
{ AttributeConsts.FrontFacing, new AttributeInfo(AttributeConsts.FrontFacing, 0, 1, AggregateType.Bool) },
// Special.
{ AttributeConsts.FragmentOutputDepth, new AttributeInfo(AttributeConsts.FragmentOutputDepth, 0, 1, AggregateType.FP32) },
{ AttributeConsts.ThreadKill, new AttributeInfo(AttributeConsts.ThreadKill, 0, 1, AggregateType.Bool) },
{ AttributeConsts.ThreadIdX, new AttributeInfo(AttributeConsts.ThreadIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.ThreadIdY, new AttributeInfo(AttributeConsts.ThreadIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.ThreadIdZ, new AttributeInfo(AttributeConsts.ThreadIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.CtaIdX, new AttributeInfo(AttributeConsts.CtaIdX, 0, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.CtaIdY, new AttributeInfo(AttributeConsts.CtaIdX, 1, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.CtaIdZ, new AttributeInfo(AttributeConsts.CtaIdX, 2, 3, AggregateType.Vector3 | AggregateType.U32) },
{ AttributeConsts.LaneId, new AttributeInfo(AttributeConsts.LaneId, 0, 1, AggregateType.U32) },
{ AttributeConsts.InvocationId, new AttributeInfo(AttributeConsts.InvocationId, 0, 1, AggregateType.S32) },
{ AttributeConsts.PrimitiveId, new AttributeInfo(AttributeConsts.PrimitiveId, 0, 1, AggregateType.S32) },
{ AttributeConsts.PatchVerticesIn, new AttributeInfo(AttributeConsts.PatchVerticesIn, 0, 1, AggregateType.S32) },
{ AttributeConsts.EqMask, new AttributeInfo(AttributeConsts.EqMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.GeMask, new AttributeInfo(AttributeConsts.GeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.GtMask, new AttributeInfo(AttributeConsts.GtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.LeMask, new AttributeInfo(AttributeConsts.LeMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
{ AttributeConsts.LtMask, new AttributeInfo(AttributeConsts.LtMask, 0, 4, AggregateType.Vector4 | AggregateType.U32) },
};
private static readonly Dictionary<int, AttributeInfo> _builtInAttributesPerPatch = new Dictionary<int, AttributeInfo>()
{
{ AttributeConsts.TessLevelOuter0, new AttributeInfo(AttributeConsts.TessLevelOuter0, 0, 4, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.TessLevelOuter1, new AttributeInfo(AttributeConsts.TessLevelOuter0, 1, 4, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.TessLevelOuter2, new AttributeInfo(AttributeConsts.TessLevelOuter0, 2, 4, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.TessLevelOuter3, new AttributeInfo(AttributeConsts.TessLevelOuter0, 3, 4, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.TessLevelInner0, new AttributeInfo(AttributeConsts.TessLevelInner0, 0, 2, AggregateType.Array | AggregateType.FP32) },
{ AttributeConsts.TessLevelInner1, new AttributeInfo(AttributeConsts.TessLevelInner0, 1, 2, AggregateType.Array | AggregateType.FP32) },
};
public int BaseValue { get; }
public int Value { get; }
public int Length { get; }
public AggregateType Type { get; }
public bool IsBuiltin { get; }
public bool IsValid => Type != AggregateType.Invalid;
public AttributeInfo(int baseValue, int index, int length, AggregateType type, bool isBuiltin = true)
{
BaseValue = baseValue;
Value = baseValue + index * 4;
Length = length;
Type = type;
IsBuiltin = isBuiltin;
}
public int GetInnermostIndex()
{
return (Value - BaseValue) / 4;
}
public static bool Validate(ShaderConfig config, int value, bool isOutAttr, bool perPatch)
{
return perPatch ? ValidatePerPatch(config, value, isOutAttr) : Validate(config, value, isOutAttr);
}
public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
{
if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
{
return false;
}
return From(config, value, isOutAttr).IsValid;
}
public static bool ValidatePerPatch(ShaderConfig config, int value, bool isOutAttr)
{
return FromPatch(config, value, isOutAttr).IsValid;
}
public static AttributeInfo From(ShaderConfig config, int value, bool isOutAttr)
{
value &= ~3;
if (value >= AttributeConsts.UserAttributeBase && value < AttributeConsts.UserAttributeEnd)
{
int location = (value - AttributeConsts.UserAttributeBase) / 16;
AggregateType elemType;
if (config.Stage == ShaderStage.Vertex && !isOutAttr)
{
elemType = config.GpuAccessor.QueryAttributeType(location).ToAggregateType();
}
else
{
elemType = AggregateType.FP32;
}
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
}
else if (value >= AttributeConsts.FragmentOutputColorBase && value < AttributeConsts.FragmentOutputColorEnd)
{
int location = (value - AttributeConsts.FragmentOutputColorBase) / 16;
var elemType = config.GpuAccessor.QueryFragmentOutputType(location) switch
{
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => AggregateType.FP32
};
return new AttributeInfo(value & ~0xf, (value >> 2) & 3, 4, AggregateType.Vector4 | elemType, false);
}
else if (value == AttributeConsts.SupportBlockViewInverseX || value == AttributeConsts.SupportBlockViewInverseY)
{
return new AttributeInfo(value, 0, 1, AggregateType.FP32);
}
else if (_builtInAttributes.TryGetValue(value, out AttributeInfo info))
{
return info;
}
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
}
public static AttributeInfo FromPatch(ShaderConfig config, int value, bool isOutAttr)
{
value &= ~3;
if (value >= AttributeConsts.UserAttributePerPatchBase && value < AttributeConsts.UserAttributePerPatchEnd)
{
int offset = (value - AttributeConsts.UserAttributePerPatchBase) & 0xf;
return new AttributeInfo(value - offset, offset >> 2, 4, AggregateType.Vector4 | AggregateType.FP32, false);
}
else if (_builtInAttributesPerPatch.TryGetValue(value, out AttributeInfo info))
{
return info;
}
return new AttributeInfo(value, 0, 0, AggregateType.Invalid);
}
public static bool IsArrayBuiltIn(int attr)
{
if (attr <= AttributeConsts.TessLevelInner1 ||
attr == AttributeConsts.TessCoordX ||
attr == AttributeConsts.TessCoordY)
{
return false;
}
return (attr & AttributeConsts.SpecialMask) == 0;
}
public static bool IsArrayAttributeGlsl(ShaderStage stage, bool isOutAttr)
{
if (isOutAttr)
{
return stage == ShaderStage.TessellationControl;
}
else
{
return stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
}
public static bool IsArrayAttributeSpirv(ShaderStage stage, bool isOutAttr)
{
if (isOutAttr)
{
return false;
}
else
{
return stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
}
}
}

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using LibHac;
using LibHac.Account;
using LibHac.Common;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.Fs.Shim;
using LibHac.FsSystem;
using LibHac.Loader;
using LibHac.Ncm;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.Loaders.Executables;
using Ryujinx.Memory;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using static Ryujinx.HLE.HOS.ModLoader;
using ApplicationId = LibHac.Ncm.ApplicationId;
using Path = System.IO.Path;
namespace Ryujinx.HLE.HOS
{
using JsonHelper = Common.Utilities.JsonHelper;
public class ApplicationLoader
{
// Binaries from exefs are loaded into mem in this order. Do not change.
internal static readonly string[] ExeFsPrefixes =
{
"rtld",
"main",
"subsdk0",
"subsdk1",
"subsdk2",
"subsdk3",
"subsdk4",
"subsdk5",
"subsdk6",
"subsdk7",
"subsdk8",
"subsdk9",
"sdk"
};
private readonly Switch _device;
private string _titleName;
private string _displayVersion;
private BlitStruct<ApplicationControlProperty> _controlData;
public BlitStruct<ApplicationControlProperty> ControlData => _controlData;
public string TitleName => _titleName;
public string DisplayVersion => _displayVersion;
public ulong TitleId { get; private set; }
public bool TitleIs64Bit { get; private set; }
public string TitleIdText => TitleId.ToString("x16");
public IDiskCacheLoadState DiskCacheLoadState { get; private set; }
public ApplicationLoader(Switch device)
{
_device = device;
_controlData = new BlitStruct<ApplicationControlProperty>(1);
}
public void LoadCart(string exeFsDir, string romFsFile = null)
{
LocalFileSystem codeFs = new LocalFileSystem(exeFsDir);
MetaLoader metaData = ReadNpdm(codeFs);
_device.Configuration.VirtualFileSystem.ModLoader.CollectMods(
new[] { TitleId },
_device.Configuration.VirtualFileSystem.ModLoader.GetModsBasePath(),
_device.Configuration.VirtualFileSystem.ModLoader.GetSdModsBasePath());
if (TitleId != 0)
{
EnsureSaveData(new ApplicationId(TitleId));
}
ulong pid = LoadExeFs(codeFs, string.Empty, metaData);
if (romFsFile != null)
{
_device.Configuration.VirtualFileSystem.LoadRomFs(pid, romFsFile);
}
}
public static (Nca main, Nca patch, Nca control) GetGameData(VirtualFileSystem fileSystem, PartitionFileSystem pfs, int programIndex)
{
Nca mainNca = null;
Nca patchNca = null;
Nca controlNca = null;
fileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(fileSystem.KeySet, ncaFile.Release().AsStorage());
int ncaProgramIndex = (int)(nca.Header.TitleId & 0xF);
if (ncaProgramIndex != programIndex)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.Program)
{
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
patchNca = nca;
}
else
{
mainNca = nca;
}
}
else if (nca.Header.ContentType == NcaContentType.Control)
{
controlNca = nca;
}
}
return (mainNca, patchNca, controlNca);
}
public static (Nca patch, Nca control) GetGameUpdateDataFromPartition(VirtualFileSystem fileSystem, PartitionFileSystem pfs, string titleId, int programIndex)
{
Nca patchNca = null;
Nca controlNca = null;
fileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(fileSystem.KeySet, ncaFile.Release().AsStorage());
int ncaProgramIndex = (int)(nca.Header.TitleId & 0xF);
if (ncaProgramIndex != programIndex)
{
continue;
}
if ($"{nca.Header.TitleId.ToString("x16")[..^3]}000" != titleId)
{
break;
}
if (nca.Header.ContentType == NcaContentType.Program)
{
patchNca = nca;
}
else if (nca.Header.ContentType == NcaContentType.Control)
{
controlNca = nca;
}
}
return (patchNca, controlNca);
}
public static (Nca patch, Nca control) GetGameUpdateData(VirtualFileSystem fileSystem, string titleId, int programIndex, out string updatePath)
{
updatePath = null;
if (ulong.TryParse(titleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdBase))
{
// Clear the program index part.
titleIdBase &= 0xFFFFFFFFFFFFFFF0;
// Load update informations if existing.
string titleUpdateMetadataPath = Path.Combine(AppDataManager.GamesDirPath, titleIdBase.ToString("x16"), "updates.json");
if (File.Exists(titleUpdateMetadataPath))
{
updatePath = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(titleUpdateMetadataPath).Selected;
if (File.Exists(updatePath))
{
FileStream file = new FileStream(updatePath, FileMode.Open, FileAccess.Read);
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
return GetGameUpdateDataFromPartition(fileSystem, nsp, titleIdBase.ToString("x16"), programIndex);
}
}
}
return (null, null);
}
public void LoadXci(string xciFile)
{
FileStream file = new FileStream(xciFile, FileMode.Open, FileAccess.Read);
Xci xci = new Xci(_device.Configuration.VirtualFileSystem.KeySet, file.AsStorage());
if (!xci.HasPartition(XciPartitionType.Secure))
{
Logger.Error?.Print(LogClass.Loader, "Unable to load XCI: Could not find XCI secure partition");
return;
}
PartitionFileSystem securePartition = xci.OpenPartition(XciPartitionType.Secure);
Nca mainNca;
Nca patchNca;
Nca controlNca;
try
{
(mainNca, patchNca, controlNca) = GetGameData(_device.Configuration.VirtualFileSystem, securePartition, _device.Configuration.UserChannelPersistence.Index);
RegisterProgramMapInfo(securePartition).ThrowIfFailure();
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Loader, $"Unable to load XCI: {e.Message}");
return;
}
if (mainNca == null)
{
Logger.Error?.Print(LogClass.Loader, "Unable to load XCI: Could not find Main NCA");
return;
}
_device.Configuration.ContentManager.LoadEntries(_device);
_device.Configuration.ContentManager.ClearAocData();
_device.Configuration.ContentManager.AddAocData(securePartition, xciFile, mainNca.Header.TitleId, _device.Configuration.FsIntegrityCheckLevel);
LoadNca(mainNca, patchNca, controlNca);
}
public void LoadNsp(string nspFile)
{
FileStream file = new FileStream(nspFile, FileMode.Open, FileAccess.Read);
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
Nca mainNca;
Nca patchNca;
Nca controlNca;
try
{
(mainNca, patchNca, controlNca) = GetGameData(_device.Configuration.VirtualFileSystem, nsp, _device.Configuration.UserChannelPersistence.Index);
RegisterProgramMapInfo(nsp).ThrowIfFailure();
}
catch (Exception e)
{
Logger.Error?.Print(LogClass.Loader, $"Unable to load NSP: {e.Message}");
return;
}
if (mainNca != null)
{
_device.Configuration.ContentManager.ClearAocData();
_device.Configuration.ContentManager.AddAocData(nsp, nspFile, mainNca.Header.TitleId, _device.Configuration.FsIntegrityCheckLevel);
LoadNca(mainNca, patchNca, controlNca);
return;
}
// This is not a normal NSP, it's actually a ExeFS as a NSP
LoadExeFs(nsp, null, isHomebrew: true);
}
public void LoadNca(string ncaFile)
{
FileStream file = new FileStream(ncaFile, FileMode.Open, FileAccess.Read);
Nca nca = new Nca(_device.Configuration.VirtualFileSystem.KeySet, file.AsStorage(false));
LoadNca(nca, null, null);
}
public void LoadServiceNca(string ncaFile)
{
FileStream file = new FileStream(ncaFile, FileMode.Open, FileAccess.Read);
Nca mainNca = new Nca(_device.Configuration.VirtualFileSystem.KeySet, file.AsStorage(false));
if (mainNca.Header.ContentType != NcaContentType.Program)
{
Logger.Error?.Print(LogClass.Loader, "Selected NCA is not a \"Program\" NCA");
return;
}
IFileSystem codeFs = null;
if (mainNca.CanOpenSection(NcaSectionType.Code))
{
codeFs = mainNca.OpenFileSystem(NcaSectionType.Code, _device.System.FsIntegrityCheckLevel);
}
if (codeFs == null)
{
Logger.Error?.Print(LogClass.Loader, "No ExeFS found in NCA");
return;
}
using var npdmFile = new UniqueRef<IFile>();
Result result = codeFs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
MetaLoader metaData;
npdmFile.Get.GetSize(out long fileSize).ThrowIfFailure();
var npdmBuffer = new byte[fileSize];
npdmFile.Get.Read(out _, 0, npdmBuffer).ThrowIfFailure();
metaData = new MetaLoader();
metaData.Load(npdmBuffer).ThrowIfFailure();
NsoExecutable[] nsos = new NsoExecutable[ExeFsPrefixes.Length];
for (int i = 0; i < nsos.Length; i++)
{
string name = ExeFsPrefixes[i];
if (!codeFs.FileExists($"/{name}"))
{
continue; // File doesn't exist, skip.
}
Logger.Info?.Print(LogClass.Loader, $"Loading {name}...");
using var nsoFile = new UniqueRef<IFile>();
codeFs.OpenFile(ref nsoFile.Ref(), $"/{name}".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nsos[i] = new NsoExecutable(nsoFile.Release().AsStorage(), name);
}
// Collect the nsos, ignoring ones that aren't used.
NsoExecutable[] programs = nsos.Where(x => x != null).ToArray();
string displayVersion = _device.System.ContentManager.GetCurrentFirmwareVersion().VersionString;
bool usePtc = _device.System.EnablePtc;
metaData.GetNpdm(out Npdm npdm).ThrowIfFailure();
ProgramInfo programInfo = new ProgramInfo(in npdm, displayVersion, usePtc, allowCodeMemoryForJit: false);
ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, programInfo, executables: programs);
string titleIdText = npdm.Aci.Value.ProgramId.Value.ToString("x16");
bool titleIs64Bit = (npdm.Meta.Value.Flags & 1) != 0;
string programName = Encoding.ASCII.GetString(npdm.Meta.Value.ProgramName).TrimEnd('\0');
Logger.Info?.Print(LogClass.Loader, $"Service Loaded: {programName} [{titleIdText}] [{(titleIs64Bit ? "64-bit" : "32-bit")}]");
}
private void LoadNca(Nca mainNca, Nca patchNca, Nca controlNca)
{
if (mainNca.Header.ContentType != NcaContentType.Program)
{
Logger.Error?.Print(LogClass.Loader, "Selected NCA is not a \"Program\" NCA");
return;
}
IStorage dataStorage = null;
IFileSystem codeFs = null;
(Nca updatePatchNca, Nca updateControlNca) = GetGameUpdateData(_device.Configuration.VirtualFileSystem, mainNca.Header.TitleId.ToString("x16"), _device.Configuration.UserChannelPersistence.Index, out _);
if (updatePatchNca != null)
{
patchNca = updatePatchNca;
}
if (updateControlNca != null)
{
controlNca = updateControlNca;
}
// Load program 0 control NCA as we are going to need it for display version.
(_, Nca updateProgram0ControlNca) = GetGameUpdateData(_device.Configuration.VirtualFileSystem, mainNca.Header.TitleId.ToString("x16"), 0, out _);
// Load Aoc
string titleAocMetadataPath = Path.Combine(AppDataManager.GamesDirPath, mainNca.Header.TitleId.ToString("x16"), "dlc.json");
if (File.Exists(titleAocMetadataPath))
{
List<DownloadableContentContainer> dlcContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(titleAocMetadataPath);
foreach (DownloadableContentContainer downloadableContentContainer in dlcContainerList)
{
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
if (File.Exists(downloadableContentContainer.ContainerPath) && downloadableContentNca.Enabled)
{
_device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath);
}
else
{
Logger.Warning?.Print(LogClass.Application, $"Cannot find AddOnContent file {downloadableContentContainer.ContainerPath}. It may have been moved or renamed.");
}
}
}
}
if (patchNca == null)
{
if (mainNca.CanOpenSection(NcaSectionType.Data))
{
dataStorage = mainNca.OpenStorage(NcaSectionType.Data, _device.System.FsIntegrityCheckLevel);
}
if (mainNca.CanOpenSection(NcaSectionType.Code))
{
codeFs = mainNca.OpenFileSystem(NcaSectionType.Code, _device.System.FsIntegrityCheckLevel);
}
}
else
{
if (patchNca.CanOpenSection(NcaSectionType.Data))
{
dataStorage = mainNca.OpenStorageWithPatch(patchNca, NcaSectionType.Data, _device.System.FsIntegrityCheckLevel);
}
if (patchNca.CanOpenSection(NcaSectionType.Code))
{
codeFs = mainNca.OpenFileSystemWithPatch(patchNca, NcaSectionType.Code, _device.System.FsIntegrityCheckLevel);
}
}
if (codeFs == null)
{
Logger.Error?.Print(LogClass.Loader, "No ExeFS found in NCA");
return;
}
MetaLoader metaData = ReadNpdm(codeFs);
_device.Configuration.VirtualFileSystem.ModLoader.CollectMods(
_device.Configuration.ContentManager.GetAocTitleIds().Prepend(TitleId),
_device.Configuration.VirtualFileSystem.ModLoader.GetModsBasePath(),
_device.Configuration.VirtualFileSystem.ModLoader.GetSdModsBasePath());
string displayVersion = string.Empty;
if (controlNca != null)
{
ReadControlData(_device, controlNca, ref _controlData, ref _titleName, ref displayVersion);
}
else
{
ControlData.ByteSpan.Clear();
}
// NOTE: Nintendo doesn't guarantee that the display version will be updated on sub programs when updating a multi program application.
// BODY: As such, to avoid PTC cache confusion, we only trust the the program 0 display version when launching a sub program.
if (updateProgram0ControlNca != null && _device.Configuration.UserChannelPersistence.Index != 0)
{
string dummyTitleName = "";
BlitStruct<ApplicationControlProperty> dummyControl = new BlitStruct<ApplicationControlProperty>(1);
ReadControlData(_device, updateProgram0ControlNca, ref dummyControl, ref dummyTitleName, ref displayVersion);
}
_displayVersion = displayVersion;
ulong pid = LoadExeFs(codeFs, displayVersion, metaData);
if (dataStorage == null)
{
Logger.Warning?.Print(LogClass.Loader, "No RomFS found in NCA");
}
else
{
IStorage newStorage = _device.Configuration.VirtualFileSystem.ModLoader.ApplyRomFsMods(TitleId, dataStorage);
_device.Configuration.VirtualFileSystem.SetRomFs(pid, newStorage.AsStream(FileAccess.Read));
}
// Don't create save data for system programs.
if (TitleId != 0 && (TitleId < SystemProgramId.Start.Value || TitleId > SystemAppletId.End.Value))
{
// Multi-program applications can technically use any program ID for the main program, but in practice they always use 0 in the low nibble.
// We'll know if this changes in the future because stuff will get errors when trying to mount the correct save.
EnsureSaveData(new ApplicationId(TitleId & ~0xFul));
}
Logger.Info?.Print(LogClass.Loader, $"Application Loaded: {TitleName} v{DisplayVersion} [{TitleIdText}] [{(TitleIs64Bit ? "64-bit" : "32-bit")}]");
}
// Sets TitleId, so be sure to call before using it
private MetaLoader ReadNpdm(IFileSystem fs)
{
using var npdmFile = new UniqueRef<IFile>();
Result result = fs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
MetaLoader metaData;
if (ResultFs.PathNotFound.Includes(result))
{
Logger.Warning?.Print(LogClass.Loader, "NPDM file not found, using default values!");
metaData = GetDefaultNpdm();
}
else
{
npdmFile.Get.GetSize(out long fileSize).ThrowIfFailure();
var npdmBuffer = new byte[fileSize];
npdmFile.Get.Read(out _, 0, npdmBuffer).ThrowIfFailure();
metaData = new MetaLoader();
metaData.Load(npdmBuffer).ThrowIfFailure();
}
metaData.GetNpdm(out var npdm).ThrowIfFailure();
TitleId = npdm.Aci.Value.ProgramId.Value;
TitleIs64Bit = (npdm.Meta.Value.Flags & 1) != 0;
_device.System.LibHacHorizonManager.ArpIReader.ApplicationId = new LibHac.ApplicationId(TitleId);
return metaData;
}
private static void ReadControlData(Switch device, Nca controlNca, ref BlitStruct<ApplicationControlProperty> controlData, ref string titleName, ref string displayVersion)
{
using var controlFile = new UniqueRef<IFile>();
IFileSystem controlFs = controlNca.OpenFileSystem(NcaSectionType.Data, device.System.FsIntegrityCheckLevel);
Result result = controlFs.OpenFile(ref controlFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read);
if (result.IsSuccess())
{
result = controlFile.Get.Read(out long bytesRead, 0, controlData.ByteSpan, ReadOption.None);
if (result.IsSuccess() && bytesRead == controlData.ByteSpan.Length)
{
titleName = controlData.Value.Title[(int)device.System.State.DesiredTitleLanguage].NameString.ToString();
if (string.IsNullOrWhiteSpace(titleName))
{
titleName = controlData.Value.Title.ItemsRo.ToArray().FirstOrDefault(x => x.Name[0] != 0).NameString.ToString();
}
displayVersion = controlData.Value.DisplayVersionString.ToString();
}
}
else
{
controlData.ByteSpan.Clear();
}
}
private ulong LoadExeFs(IFileSystem codeFs, string displayVersion, MetaLoader metaData = null, bool isHomebrew = false)
{
if (_device.Configuration.VirtualFileSystem.ModLoader.ReplaceExefsPartition(TitleId, ref codeFs))
{
metaData = null; // TODO: Check if we should retain old npdm.
}
metaData ??= ReadNpdm(codeFs);
NsoExecutable[] nsos = new NsoExecutable[ExeFsPrefixes.Length];
for (int i = 0; i < nsos.Length; i++)
{
string name = ExeFsPrefixes[i];
if (!codeFs.FileExists($"/{name}"))
{
continue; // File doesn't exist, skip.
}
Logger.Info?.Print(LogClass.Loader, $"Loading {name}...");
using var nsoFile = new UniqueRef<IFile>();
codeFs.OpenFile(ref nsoFile.Ref(), $"/{name}".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nsos[i] = new NsoExecutable(nsoFile.Release().AsStorage(), name);
}
// ExeFs file replacements.
ModLoadResult modLoadResult = _device.Configuration.VirtualFileSystem.ModLoader.ApplyExefsMods(TitleId, nsos);
// Collect the nsos, ignoring ones that aren't used.
NsoExecutable[] programs = nsos.Where(x => x != null).ToArray();
// Take the npdm from mods if present.
if (modLoadResult.Npdm != null)
{
metaData = modLoadResult.Npdm;
}
_device.Configuration.VirtualFileSystem.ModLoader.ApplyNsoPatches(TitleId, programs);
_device.Configuration.ContentManager.LoadEntries(_device);
bool usePtc = _device.System.EnablePtc;
// Don't use PPTC if ExeFs files have been replaced.
usePtc &= !modLoadResult.Modified;
if (_device.System.EnablePtc && !usePtc)
{
Logger.Warning?.Print(LogClass.Ptc, $"Detected unsupported ExeFs modifications. PPTC disabled.");
}
Graphics.Gpu.GraphicsConfig.TitleId = TitleIdText;
_device.Gpu.HostInitalized.Set();
MemoryManagerMode memoryManagerMode = _device.Configuration.MemoryManagerMode;
if (!MemoryBlock.SupportsFlags(MemoryAllocationFlags.ViewCompatible))
{
memoryManagerMode = MemoryManagerMode.SoftwarePageTable;
}
// We allow it for nx-hbloader because it can be used to launch homebrew.
bool allowCodeMemoryForJit = TitleId == 0x010000000000100DUL || isHomebrew;
metaData.GetNpdm(out Npdm npdm).ThrowIfFailure();
ProgramInfo programInfo = new ProgramInfo(in npdm, displayVersion, usePtc, allowCodeMemoryForJit);
ProgramLoadResult result = ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, programInfo, executables: programs);
DiskCacheLoadState = result.DiskCacheLoadState;
_device.Configuration.VirtualFileSystem.ModLoader.LoadCheats(TitleId, result.TamperInfo, _device.TamperMachine);
return result.ProcessId;
}
public void LoadProgram(string filePath)
{
MetaLoader metaData = GetDefaultNpdm();
metaData.GetNpdm(out Npdm npdm).ThrowIfFailure();
ProgramInfo programInfo = new ProgramInfo(in npdm, string.Empty, diskCacheEnabled: false, allowCodeMemoryForJit: true);
bool isNro = Path.GetExtension(filePath).ToLower() == ".nro";
IExecutable executable;
Stream romfsStream = null;
if (isNro)
{
FileStream input = new FileStream(filePath, FileMode.Open);
NroExecutable obj = new NroExecutable(input.AsStorage());
executable = obj;
// Homebrew NRO can actually have some data after the actual NRO.
if (input.Length > obj.FileSize)
{
input.Position = obj.FileSize;
BinaryReader reader = new BinaryReader(input);
uint asetMagic = reader.ReadUInt32();
if (asetMagic == 0x54455341)
{
uint asetVersion = reader.ReadUInt32();
if (asetVersion == 0)
{
ulong iconOffset = reader.ReadUInt64();
ulong iconSize = reader.ReadUInt64();
ulong nacpOffset = reader.ReadUInt64();
ulong nacpSize = reader.ReadUInt64();
ulong romfsOffset = reader.ReadUInt64();
ulong romfsSize = reader.ReadUInt64();
if (romfsSize != 0)
{
romfsStream = new HomebrewRomFsStream(input, obj.FileSize + (long)romfsOffset);
}
if (nacpSize != 0)
{
input.Seek(obj.FileSize + (long)nacpOffset, SeekOrigin.Begin);
reader.Read(ControlData.ByteSpan);
ref ApplicationControlProperty nacp = ref ControlData.Value;
programInfo.Name = nacp.Title[(int)_device.System.State.DesiredTitleLanguage].NameString.ToString();
if (string.IsNullOrWhiteSpace(programInfo.Name))
{
programInfo.Name = nacp.Title.ItemsRo.ToArray().FirstOrDefault(x => x.Name[0] != 0).NameString.ToString();
}
if (nacp.PresenceGroupId != 0)
{
programInfo.ProgramId = nacp.PresenceGroupId;
}
else if (nacp.SaveDataOwnerId != 0)
{
programInfo.ProgramId = nacp.SaveDataOwnerId;
}
else if (nacp.AddOnContentBaseId != 0)
{
programInfo.ProgramId = nacp.AddOnContentBaseId - 0x1000;
}
else
{
programInfo.ProgramId = 0000000000000000;
}
}
}
else
{
Logger.Warning?.Print(LogClass.Loader, $"Unsupported ASET header version found \"{asetVersion}\"");
}
}
}
}
else
{
executable = new NsoExecutable(new LocalStorage(filePath, FileAccess.Read), Path.GetFileNameWithoutExtension(filePath));
}
_device.Configuration.ContentManager.LoadEntries(_device);
_titleName = programInfo.Name;
TitleId = programInfo.ProgramId;
TitleIs64Bit = (npdm.Meta.Value.Flags & 1) != 0;
_device.System.LibHacHorizonManager.ArpIReader.ApplicationId = new LibHac.ApplicationId(TitleId);
// Explicitly null titleid to disable the shader cache.
Graphics.Gpu.GraphicsConfig.TitleId = null;
_device.Gpu.HostInitalized.Set();
ProgramLoadResult result = ProgramLoader.LoadNsos(_device.System.KernelContext, metaData, programInfo, executables: executable);
if (romfsStream != null)
{
_device.Configuration.VirtualFileSystem.SetRomFs(result.ProcessId, romfsStream);
}
DiskCacheLoadState = result.DiskCacheLoadState;
_device.Configuration.VirtualFileSystem.ModLoader.LoadCheats(TitleId, result.TamperInfo, _device.TamperMachine);
}
private MetaLoader GetDefaultNpdm()
{
Assembly asm = Assembly.GetCallingAssembly();
using (Stream npdmStream = asm.GetManifestResourceStream("Ryujinx.HLE.Homebrew.npdm"))
{
var npdmBuffer = new byte[npdmStream.Length];
npdmStream.Read(npdmBuffer);
var metaLoader = new MetaLoader();
metaLoader.Load(npdmBuffer).ThrowIfFailure();
return metaLoader;
}
}
private static (ulong applicationId, int programCount) GetMultiProgramInfo(VirtualFileSystem fileSystem, PartitionFileSystem pfs)
{
ulong mainProgramId = 0;
Span<bool> hasIndex = stackalloc bool[0x10];
fileSystem.ImportTickets(pfs);
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(fileSystem.KeySet, ncaFile.Release().AsStorage());
if (nca.Header.ContentType != NcaContentType.Program)
{
continue;
}
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
continue;
}
ulong currentProgramId = nca.Header.TitleId;
ulong currentMainProgramId = currentProgramId & ~0xFFFul;
if (mainProgramId == 0 && currentMainProgramId != 0)
{
mainProgramId = currentMainProgramId;
}
if (mainProgramId != currentMainProgramId)
{
// As far as I know there aren't any multi-application game cards containing multi-program applications,
// so because multi-application game cards are the only way we should run into multiple applications
// we'll just return that there's a single program.
return (mainProgramId, 1);
}
hasIndex[(int)(currentProgramId & 0xF)] = true;
}
int programCount = 0;
for (int i = 0; i < hasIndex.Length && hasIndex[i]; i++)
{
programCount++;
}
return (mainProgramId, programCount);
}
private Result RegisterProgramMapInfo(PartitionFileSystem pfs)
{
(ulong applicationId, int programCount) = GetMultiProgramInfo(_device.Configuration.VirtualFileSystem, pfs);
if (programCount <= 0)
return Result.Success;
Span<ProgramIndexMapInfo> mapInfo = stackalloc ProgramIndexMapInfo[0x10];
for (int i = 0; i < programCount; i++)
{
mapInfo[i].ProgramId = new ProgramId(applicationId + (uint)i);
mapInfo[i].MainProgramId = new ApplicationId(applicationId);
mapInfo[i].ProgramIndex = (byte)i;
}
return _device.System.LibHacHorizonManager.NsClient.Fs.RegisterProgramIndexMapInfo(mapInfo.Slice(0, programCount));
}
private Result EnsureSaveData(ApplicationId applicationId)
{
Logger.Info?.Print(LogClass.Application, "Ensuring required savedata exists.");
Uid user = _device.System.AccountManager.LastOpenedUser.UserId.ToLibHacUid();
ref ApplicationControlProperty control = ref ControlData.Value;
if (LibHac.Common.Utilities.IsZeros(ControlData.ByteSpan))
{
// If the current application doesn't have a loaded control property, create a dummy one
// and set the savedata sizes so a user savedata will be created.
control = ref new BlitStruct<ApplicationControlProperty>(1).Value;
// The set sizes don't actually matter as long as they're non-zero because we use directory savedata.
control.UserAccountSaveDataSize = 0x4000;
control.UserAccountSaveDataJournalSize = 0x4000;
control.SaveDataOwnerId = applicationId.Value;
Logger.Warning?.Print(LogClass.Application,
"No control file was found for this game. Using a dummy one instead. This may cause inaccuracies in some games.");
}
HorizonClient hos = _device.System.LibHacHorizonManager.RyujinxClient;
Result resultCode = hos.Fs.EnsureApplicationCacheStorage(out _, out _, applicationId, in control);
if (resultCode.IsFailure())
{
Logger.Error?.Print(LogClass.Application, $"Error calling EnsureApplicationCacheStorage. Result code {resultCode.ToStringWithName()}");
return resultCode;
}
resultCode = hos.Fs.EnsureApplicationSaveData(out _, applicationId, in control, in user);
if (resultCode.IsFailure())
{
Logger.Error?.Print(LogClass.Application, $"Error calling EnsureApplicationSaveData. Result code {resultCode.ToStringWithName()}");
}
return resultCode;
}
}
}

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@ -1,92 +0,0 @@
using System;
using System.IO;
namespace Ryujinx.HLE.HOS.Ipc
{
class IpcHandleDesc
{
public bool HasPId { get; private set; }
public ulong PId { get; private set; }
public int[] ToCopy { get; private set; }
public int[] ToMove { get; private set; }
public IpcHandleDesc(BinaryReader reader)
{
int word = reader.ReadInt32();
HasPId = (word & 1) != 0;
ToCopy = new int[(word >> 1) & 0xf];
ToMove = new int[(word >> 5) & 0xf];
PId = HasPId ? reader.ReadUInt64() : 0;
for (int index = 0; index < ToCopy.Length; index++)
{
ToCopy[index] = reader.ReadInt32();
}
for (int index = 0; index < ToMove.Length; index++)
{
ToMove[index] = reader.ReadInt32();
}
}
public IpcHandleDesc(int[] copy, int[] move)
{
ToCopy = copy ?? throw new ArgumentNullException(nameof(copy));
ToMove = move ?? throw new ArgumentNullException(nameof(move));
}
public IpcHandleDesc(int[] copy, int[] move, ulong pId) : this(copy, move)
{
PId = pId;
HasPId = true;
}
public static IpcHandleDesc MakeCopy(params int[] handles)
{
return new IpcHandleDesc(handles, new int[0]);
}
public static IpcHandleDesc MakeMove(params int[] handles)
{
return new IpcHandleDesc(new int[0], handles);
}
public byte[] GetBytes()
{
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
int word = HasPId ? 1 : 0;
word |= (ToCopy.Length & 0xf) << 1;
word |= (ToMove.Length & 0xf) << 5;
writer.Write(word);
if (HasPId)
{
writer.Write(PId);
}
foreach (int handle in ToCopy)
{
writer.Write(handle);
}
foreach (int handle in ToMove)
{
writer.Write(handle);
}
return ms.ToArray();
}
}
}
}

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@ -1,278 +0,0 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
namespace Ryujinx.HLE.HOS.Ipc
{
class IpcMessage
{
public IpcMessageType Type { get; set; }
public IpcHandleDesc HandleDesc { get; set; }
public List<IpcPtrBuffDesc> PtrBuff { get; private set; }
public List<IpcBuffDesc> SendBuff { get; private set; }
public List<IpcBuffDesc> ReceiveBuff { get; private set; }
public List<IpcBuffDesc> ExchangeBuff { get; private set; }
public List<IpcRecvListBuffDesc> RecvListBuff { get; private set; }
public List<int> ObjectIds { get; private set; }
public byte[] RawData { get; set; }
public IpcMessage()
{
PtrBuff = new List<IpcPtrBuffDesc>();
SendBuff = new List<IpcBuffDesc>();
ReceiveBuff = new List<IpcBuffDesc>();
ExchangeBuff = new List<IpcBuffDesc>();
RecvListBuff = new List<IpcRecvListBuffDesc>();
ObjectIds = new List<int>();
}
public IpcMessage(byte[] data, long cmdPtr) : this()
{
using (MemoryStream ms = new MemoryStream(data))
{
BinaryReader reader = new BinaryReader(ms);
Initialize(reader, cmdPtr);
}
}
private void Initialize(BinaryReader reader, long cmdPtr)
{
int word0 = reader.ReadInt32();
int word1 = reader.ReadInt32();
Type = (IpcMessageType)(word0 & 0xffff);
int ptrBuffCount = (word0 >> 16) & 0xf;
int sendBuffCount = (word0 >> 20) & 0xf;
int recvBuffCount = (word0 >> 24) & 0xf;
int xchgBuffCount = (word0 >> 28) & 0xf;
int rawDataSize = (word1 >> 0) & 0x3ff;
int recvListFlags = (word1 >> 10) & 0xf;
bool hndDescEnable = ((word1 >> 31) & 0x1) != 0;
if (hndDescEnable)
{
HandleDesc = new IpcHandleDesc(reader);
}
for (int index = 0; index < ptrBuffCount; index++)
{
PtrBuff.Add(new IpcPtrBuffDesc(reader));
}
void ReadBuff(List<IpcBuffDesc> buff, int count)
{
for (int index = 0; index < count; index++)
{
buff.Add(new IpcBuffDesc(reader));
}
}
ReadBuff(SendBuff, sendBuffCount);
ReadBuff(ReceiveBuff, recvBuffCount);
ReadBuff(ExchangeBuff, xchgBuffCount);
rawDataSize *= 4;
long recvListPos = reader.BaseStream.Position + rawDataSize;
// only HIPC have the padding requirements.
if (Type < IpcMessageType.TipcCloseSession)
{
long pad0 = GetPadSize16(reader.BaseStream.Position + cmdPtr);
if (rawDataSize != 0)
{
rawDataSize -= (int)pad0;
}
reader.BaseStream.Seek(pad0, SeekOrigin.Current);
}
int recvListCount = recvListFlags - 2;
if (recvListCount == 0)
{
recvListCount = 1;
}
else if (recvListCount < 0)
{
recvListCount = 0;
}
RawData = reader.ReadBytes(rawDataSize);
reader.BaseStream.Seek(recvListPos, SeekOrigin.Begin);
for (int index = 0; index < recvListCount; index++)
{
RecvListBuff.Add(new IpcRecvListBuffDesc(reader));
}
}
public byte[] GetBytes(long cmdPtr, ulong recvListAddr)
{
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
int word0;
int word1;
word0 = (int)Type;
word0 |= (PtrBuff.Count & 0xf) << 16;
word0 |= (SendBuff.Count & 0xf) << 20;
word0 |= (ReceiveBuff.Count & 0xf) << 24;
word0 |= (ExchangeBuff.Count & 0xf) << 28;
byte[] handleData = new byte[0];
if (HandleDesc != null)
{
handleData = HandleDesc.GetBytes();
}
int dataLength = RawData?.Length ?? 0;
dataLength = (dataLength + 3) & ~3;
int rawLength = dataLength;
int pad0 = (int)GetPadSize16(cmdPtr + 8 + handleData.Length + PtrBuff.Count * 8);
// Apparently, padding after Raw Data is 16 bytes, however when there is
// padding before Raw Data too, we need to subtract the size of this padding.
// This is the weirdest padding I've seen so far...
int pad1 = 0x10 - pad0;
dataLength = (dataLength + pad0 + pad1) / 4;
word1 = (dataLength & 0x3ff) | (2 << 10);
if (HandleDesc != null)
{
word1 |= 1 << 31;
}
writer.Write(word0);
writer.Write(word1);
writer.Write(handleData);
for (int index = 0; index < PtrBuff.Count; index++)
{
writer.Write(PtrBuff[index].GetWord0());
writer.Write(PtrBuff[index].GetWord1());
}
ms.Seek(pad0, SeekOrigin.Current);
if (RawData != null)
{
writer.Write(RawData);
ms.Seek(rawLength - RawData.Length, SeekOrigin.Current);
}
writer.Write(new byte[pad1]);
writer.Write(recvListAddr);
return ms.ToArray();
}
}
public byte[] GetBytesTipc()
{
Debug.Assert(PtrBuff.Count == 0);
using (MemoryStream ms = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(ms);
int word0;
int word1;
word0 = (int)Type;
word0 |= (SendBuff.Count & 0xf) << 20;
word0 |= (ReceiveBuff.Count & 0xf) << 24;
word0 |= (ExchangeBuff.Count & 0xf) << 28;
byte[] handleData = new byte[0];
if (HandleDesc != null)
{
handleData = HandleDesc.GetBytes();
}
int dataLength = RawData?.Length ?? 0;
dataLength = ((dataLength + 3) & ~3) / 4;
word1 = (dataLength & 0x3ff);
if (HandleDesc != null)
{
word1 |= 1 << 31;
}
writer.Write(word0);
writer.Write(word1);
writer.Write(handleData);
if (RawData != null)
{
writer.Write(RawData);
}
return ms.ToArray();
}
}
private long GetPadSize16(long position)
{
if ((position & 0xf) != 0)
{
return 0x10 - (position & 0xf);
}
return 0;
}
// ReSharper disable once InconsistentNaming
public (ulong Position, ulong Size) GetBufferType0x21(int index = 0)
{
if (PtrBuff.Count > index && PtrBuff[index].Position != 0)
{
return (PtrBuff[index].Position, PtrBuff[index].Size);
}
if (SendBuff.Count > index)
{
return (SendBuff[index].Position, SendBuff[index].Size);
}
return (0, 0);
}
// ReSharper disable once InconsistentNaming
public (ulong Position, ulong Size) GetBufferType0x22(int index = 0)
{
if (RecvListBuff.Count > index && RecvListBuff[index].Position != 0)
{
return (RecvListBuff[index].Position, RecvListBuff[index].Size);
}
if (ReceiveBuff.Count > index)
{
return (ReceiveBuff[index].Position, ReceiveBuff[index].Size);
}
return (0, 0);
}
}
}

View File

@ -1,13 +0,0 @@
namespace Ryujinx.HLE.HOS.Ipc
{
enum IpcMessageType
{
HipcResponse = 0,
HipcCloseSession = 2,
HipcRequest = 4,
HipcControl = 5,
HipcRequestWithContext = 6,
HipcControlWithContext = 7,
TipcCloseSession = 0xF
}
}

View File

@ -1,8 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
public enum AccountState
{
Closed,
Open
}
}

View File

@ -1,7 +0,0 @@
namespace Ryujinx.HLE.HOS.Services.Hid.Types.SharedMemory.Common
{
interface ISampledData
{
ulong SamplingNumber { get; }
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Headless.SDL2
{
public enum HideCursor
{
Never,
OnIdle,
Always
}
}

View File

@ -1,54 +0,0 @@
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Horizon.Generators.Kernel
{
class SyscallSyntaxReceiver : ISyntaxReceiver
{
public List<MethodDeclarationSyntax> SvcImplementations { get; }
public SyscallSyntaxReceiver()
{
SvcImplementations = new List<MethodDeclarationSyntax>();
}
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
if (syntaxNode is ClassDeclarationSyntax classDeclaration && classDeclaration.AttributeLists.Count != 0)
{
foreach (var attributeList in classDeclaration.AttributeLists)
{
if (attributeList.Attributes.Any(x => x.Name.GetText().ToString() == "SvcImpl"))
{
foreach (var memberDeclaration in classDeclaration.Members)
{
if (memberDeclaration is MethodDeclarationSyntax methodDeclaration)
{
VisitMethod(methodDeclaration);
}
}
break;
}
}
}
}
private void VisitMethod(MethodDeclarationSyntax methodDeclaration)
{
if (methodDeclaration.AttributeLists.Count != 0)
{
foreach (var attributeList in methodDeclaration.AttributeLists)
{
if (attributeList.Attributes.Any(x => x.Name.GetText().ToString() == "Svc"))
{
SvcImplementations.Add(methodDeclaration);
break;
}
}
}
}
}
}

View File

@ -1,23 +0,0 @@
using LibHac.Common;
using LibHac.Ns;
namespace Ryujinx.Ui.App.Common
{
public class ApplicationData
{
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string TitleName { get; set; }
public string TitleId { get; set; }
public string Developer { get; set; }
public string Version { get; set; }
public string TimePlayed { get; set; }
public double TimePlayedNum { get; set; }
public string LastPlayed { get; set; }
public string FileExtension { get; set; }
public string FileSize { get; set; }
public double FileSizeBytes { get; set; }
public string Path { get; set; }
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
}
}

View File

@ -1,10 +0,0 @@
namespace Ryujinx.Ui.Common.Configuration
{
public enum AudioBackend
{
Dummy,
OpenAl,
SoundIo,
SDL2
}
}

View File

@ -1,13 +0,0 @@
namespace Ryujinx.Ui.Common.Configuration.System
{
public enum Region
{
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan
}
}

View File

@ -3,33 +3,33 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.1.32228.430
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx", "src\Ryujinx\Ryujinx.csproj", "{074045D4-3ED2-4711-9169-E385F2BFB5A0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests", "src\Ryujinx.Tests\Ryujinx.Tests.csproj", "{EBB55AEA-C7D7-4DEB-BF96-FA1789E225E9}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Unicorn", "Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj", "{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Unicorn", "src\Ryujinx.Tests.Unicorn\Ryujinx.Tests.Unicorn.csproj", "{D8F72938-78EF-4E8C-BAFE-531C9C3C8F15}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE", "Ryujinx.HLE\Ryujinx.HLE.csproj", "{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.HLE", "src\Ryujinx.HLE\Ryujinx.HLE.csproj", "{CB92CFF9-1D62-4D4F-9E88-8130EF61E351}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.ShaderTools", "Ryujinx.ShaderTools\Ryujinx.ShaderTools.csproj", "{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.ShaderTools", "src\Ryujinx.ShaderTools\Ryujinx.ShaderTools.csproj", "{3AB294D0-2230-468F-9EB3-BDFCAEAE99A5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Common", "Ryujinx.Common\Ryujinx.Common.csproj", "{5FD4E4F6-8928-4B3C-BE07-28A675C17226}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Common", "src\Ryujinx.Common\Ryujinx.Common.csproj", "{5FD4E4F6-8928-4B3C-BE07-28A675C17226}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ARMeilleure", "ARMeilleure\ARMeilleure.csproj", "{ABF09A5E-2D8B-4B6F-A51D-5CE414DDB15A}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ARMeilleure", "src\ARMeilleure\ARMeilleure.csproj", "{ABF09A5E-2D8B-4B6F-A51D-5CE414DDB15A}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Gpu", "Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj", "{ADA7EA87-0D63-4D97-9433-922A2124401F}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Gpu", "src\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj", "{ADA7EA87-0D63-4D97-9433-922A2124401F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj", "{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.GAL", "src\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj", "{A602AE97-91A5-4608-8DF1-EBF4ED7A0B9E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.OpenGL", "src\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj", "{9558FB96-075D-4219-8FFF-401979DC0B69}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Texture", "src\Ryujinx.Graphics.Texture\Ryujinx.Graphics.Texture.csproj", "{E1B1AD28-289D-47B7-A106-326972240207}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Shader", "src\Ryujinx.Graphics.Shader\Ryujinx.Graphics.Shader.csproj", "{03B955CD-AD84-4B93-AAA7-BF17923BBAA5}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec", "Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj", "{85A0FA56-DC01-4A42-8808-70DAC76BD66D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec", "src\Ryujinx.Graphics.Nvdec\Ryujinx.Graphics.Nvdec.csproj", "{85A0FA56-DC01-4A42-8808-70DAC76BD66D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "Ryujinx.Audio\Ryujinx.Audio.csproj", "{806ACF6D-90B0-45D0-A1AC-5F220F3B3985}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio", "src\Ryujinx.Audio\Ryujinx.Audio.csproj", "{806ACF6D-90B0-45D0-A1AC-5F220F3B3985}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution Items", "{36F870C1-3E5F-485F-B426-F0645AF78751}"
ProjectSection(SolutionItems) = preProject
@ -37,55 +37,55 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
Directory.Packages.props = Directory.Packages.props
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "Ryujinx.Memory.Tests\Ryujinx.Memory.Tests.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Device", "Ryujinx.Graphics.Device\Ryujinx.Graphics.Device.csproj", "{C3002C3C-7B09-4FE7-894A-372EDA22FC6E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Device", "src\Ryujinx.Graphics.Device\Ryujinx.Graphics.Device.csproj", "{C3002C3C-7B09-4FE7-894A-372EDA22FC6E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Host1x", "Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj", "{C35F1536-7DE5-4F9D-9604-B5B4E1561947}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Host1x", "src\Ryujinx.Graphics.Host1x\Ryujinx.Graphics.Host1x.csproj", "{C35F1536-7DE5-4F9D-9604-B5B4E1561947}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.Vp9", "Ryujinx.Graphics.Nvdec.Vp9\Ryujinx.Graphics.Nvdec.Vp9.csproj", "{B9AECA11-E248-4886-A10B-81B631CAAF29}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.Vp9", "src\Ryujinx.Graphics.Nvdec.Vp9\Ryujinx.Graphics.Nvdec.Vp9.csproj", "{B9AECA11-E248-4886-A10B-81B631CAAF29}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "Ryujinx.Graphics.Vic\Ryujinx.Graphics.Vic.csproj", "{81BB2C11-9408-4EA3-822E-42987AF54429}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vic", "src\Ryujinx.Graphics.Vic\Ryujinx.Graphics.Vic.csproj", "{81BB2C11-9408-4EA3-822E-42987AF54429}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Video", "src\Ryujinx.Graphics.Video\Ryujinx.Graphics.Video.csproj", "{FD4A2C14-8E3D-4957-ABBE-3C38897B3E2D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.OpenAL", "src\Ryujinx.Audio.Backends.OpenAL\Ryujinx.Audio.Backends.OpenAL.csproj", "{0BE11899-DF2D-4BDE-B9EE-2489E8D35E7D}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SoundIo", "Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj", "{716364DE-B988-41A6-BAB4-327964266ECC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SoundIo", "src\Ryujinx.Audio.Backends.SoundIo\Ryujinx.Audio.Backends.SoundIo.csproj", "{716364DE-B988-41A6-BAB4-327964266ECC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input", "src\Ryujinx.Input\Ryujinx.Input.csproj", "{C16F112F-38C3-40BC-9F5F-4791112063D6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL2", "Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Input.SDL2", "src\Ryujinx.Input.SDL2\Ryujinx.Input.SDL2.csproj", "{DFAB6F2D-B9BF-4AFF-B22B-7684A328EBA3}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.SDL2.Common", "src\Ryujinx.SDL2.Common\Ryujinx.SDL2.Common.csproj", "{2D5D3A1D-5730-4648-B0AB-06C53CB910C0}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Audio.Backends.SDL2", "src\Ryujinx.Audio.Backends.SDL2\Ryujinx.Audio.Backends.SDL2.csproj", "{D99A395A-8569-4DB0-B336-900647890052}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Headless.SDL2", "src\Ryujinx.Headless.SDL2\Ryujinx.Headless.SDL2.csproj", "{390DC343-5CB4-4C79-A5DD-E3ED235E4C49}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Nvdec.FFmpeg", "src\Ryujinx.Graphics.Nvdec.FFmpeg\Ryujinx.Graphics.Nvdec.FFmpeg.csproj", "{BEE1C184-C9A4-410B-8DFC-FB74D5C93AEB}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ava", "src\Ryujinx.Ava\Ryujinx.Ava.csproj", "{7C1B2721-13DA-4B62-B046-C626605ECCE6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.Common", "src\Ryujinx.Ui.Common\Ryujinx.Ui.Common.csproj", "{BA161CA0-CD65-4E6E-B644-51C8D1E542DC}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Generators", "src\Ryujinx.Horizon.Generators\Ryujinx.Horizon.Generators.csproj", "{6AE2A5E8-4C5A-48B9-997B-E1455C0355C6}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj", "{D4D09B08-D580-4D69-B886-C35D2853F6C8}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Graphics.Vulkan", "src\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj", "{D4D09B08-D580-4D69-B886-C35D2853F6C8}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Spv.Generator", "src\Spv.Generator\Spv.Generator.csproj", "{2BCB3D7A-38C0-4FE7-8FDA-374C6AD56D0E}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Ui.LocaleGenerator", "src\Ryujinx.Ui.LocaleGenerator\Ryujinx.Ui.LocaleGenerator.csproj", "{77D01AD9-2C98-478E-AE1D-8F7100738FB4}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Common", "src\Ryujinx.Horizon.Common\Ryujinx.Horizon.Common.csproj", "{77F96ECE-4952-42DB-A528-DED25572A573}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "Ryujinx.Horizon\Ryujinx.Horizon.csproj", "{AF34127A-3A92-43E5-8496-14960A50B1F1}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon", "src\Ryujinx.Horizon\Ryujinx.Horizon.csproj", "{AF34127A-3A92-43E5-8496-14960A50B1F1}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Horizon.Kernel.Generators", "src\Ryujinx.Horizon.Kernel.Generators\Ryujinx.Horizon.Kernel.Generators.csproj", "{7F55A45D-4E1D-4A36-ADD3-87F29A285AA2}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -256,4 +256,4 @@ Global
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
EndGlobalSection
EndGlobal
EndGlobal

View File

@ -1,6 +1,6 @@
#!/bin/sh
SCRIPT_DIR=$(dirname $(realpath $0))
SCRIPT_DIR=$(dirname "$(realpath "$0")")
RYUJINX_BIN="Ryujinx"
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then

View File

@ -6,30 +6,31 @@ PUBLISH_DIRECTORY=$1
OUTPUT_DIRECTORY=$2
ENTITLEMENTS_FILE_PATH=$3
APP_BUNDLE_DIRECTORY=$OUTPUT_DIRECTORY/Ryujinx.app
APP_BUNDLE_DIRECTORY="$OUTPUT_DIRECTORY/Ryujinx.app"
rm -rf $APP_BUNDLE_DIRECTORY
mkdir -p $APP_BUNDLE_DIRECTORY/Contents
mkdir $APP_BUNDLE_DIRECTORY/Contents/Frameworks
mkdir $APP_BUNDLE_DIRECTORY/Contents/MacOS
mkdir $APP_BUNDLE_DIRECTORY/Contents/Resources
rm -rf "$APP_BUNDLE_DIRECTORY"
mkdir -p "$APP_BUNDLE_DIRECTORY/Contents"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/MacOS"
mkdir "$APP_BUNDLE_DIRECTORY/Contents/Resources"
# Copy executables first
cp $PUBLISH_DIRECTORY/Ryujinx.Ava $APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx
chmod u+x $APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx
cp "$PUBLISH_DIRECTORY/Ryujinx.Ava" "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
chmod u+x "$APP_BUNDLE_DIRECTORY/Contents/MacOS/Ryujinx"
# Then all libraries
cp $PUBLISH_DIRECTORY/*.dylib $APP_BUNDLE_DIRECTORY/Contents/Frameworks
cp "$PUBLISH_DIRECTORY"/*.dylib "$APP_BUNDLE_DIRECTORY/Contents/Frameworks"
# Then resources
cp Info.plist $APP_BUNDLE_DIRECTORY/Contents
cp Ryujinx.icns $APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns
cp -r $PUBLISH_DIRECTORY/THIRDPARTY.md $APP_BUNDLE_DIRECTORY/Contents/Resources
cp Info.plist "$APP_BUNDLE_DIRECTORY/Contents"
cp Ryujinx.icns "$APP_BUNDLE_DIRECTORY/Contents/Resources/Ryujinx.icns"
cp updater.sh "$APP_BUNDLE_DIRECTORY/Contents/Resources/updater.sh"
cp -r "$PUBLISH_DIRECTORY/THIRDPARTY.md" "$APP_BUNDLE_DIRECTORY/Contents/Resources"
echo -n "APPL????" > $APP_BUNDLE_DIRECTORY/Contents/PkgInfo
echo -n "APPL????" > "$APP_BUNDLE_DIRECTORY/Contents/PkgInfo"
# Fixup libraries and executable
python3 bundle_fix_up.py $APP_BUNDLE_DIRECTORY MacOS/Ryujinx
python3 bundle_fix_up.py "$APP_BUNDLE_DIRECTORY" MacOS/Ryujinx
# Now sign it
if ! [ -x "$(command -v codesign)" ];
@ -40,12 +41,10 @@ then
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
# cargo install apple-codesign
echo "Usign rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path $ENTITLEMENTS_FILE_PATH $APP_BUNDLE_DIRECTORY
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$APP_BUNDLE_DIRECTORY"
else
echo "Usign codesign for ad-hoc signing"
codesign --entitlements $ENTITLEMENTS_FILE_PATH -f --deep -s - $APP_BUNDLE_DIRECTORY
fi
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$APP_BUNDLE_DIRECTORY"
fi

View File

@ -7,54 +7,54 @@ if [ "$#" -ne 6 ]; then
exit 1
fi
mkdir -p $1
mkdir -p $2
mkdir -p $3
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f $1)
TEMP_DIRECTORY=$(readlink -f $2)
OUTPUT_DIRECTORY=$(readlink -f $3)
ENTITLEMENTS_FILE_PATH=$(readlink -f $4)
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
RELEASE_TAR_FILE_NAME=Ryujinx-$VERSION-macos_universal.app.tar
ARM64_APP_BUNDLE=$TEMP_DIRECTORY/output_arm64/Ryujinx.app
X64_APP_BUNDLE=$TEMP_DIRECTORY/output_x64/Ryujinx.app
UNIVERSAL_APP_BUNDLE=$OUTPUT_DIRECTORY/Ryujinx.app
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf $TEMP_DIRECTORY
mkdir -p $TEMP_DIRECTORY
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID -p:ExtraDefineConstants=DISABLE_UPDATER --self-contained true"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true"
dotnet restore
dotnet build -c Release Ryujinx.Ava
dotnet publish -c Release -r osx-arm64 -o $TEMP_DIRECTORY/publish_arm64 $DOTNET_COMMON_ARGS Ryujinx.Ava
dotnet publish -c Release -r osx-x64 -o $TEMP_DIRECTORY/publish_x64 $DOTNET_COMMON_ARGS Ryujinx.Ava
dotnet build -c Release src/Ryujinx.Ava
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
# Get ride of the support library for ARMeilleur for x64 (that's only for arm64)
rm -rf $TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get ride of libsoundio from arm64 builds as we don't have a arm64 variant
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf $TEMP_DIRECTORY/publish_arm64/libsoundio.dylib
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
pushd $BASE_DIR/distribution/macos
./create_app_bundle.sh $TEMP_DIRECTORY/publish_x64 $TEMP_DIRECTORY/output_x64 $ENTITLEMENTS_FILE_PATH
./create_app_bundle.sh $TEMP_DIRECTORY/publish_arm64 $TEMP_DIRECTORY/output_arm64 $ENTITLEMENTS_FILE_PATH
pushd "$BASE_DIR/distribution/macos"
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_x64" "$TEMP_DIRECTORY/output_x64" "$ENTITLEMENTS_FILE_PATH"
./create_app_bundle.sh "$TEMP_DIRECTORY/publish_arm64" "$TEMP_DIRECTORY/output_arm64" "$ENTITLEMENTS_FILE_PATH"
popd
rm -rf $UNIVERSAL_APP_BUNDLE
mkdir -p $OUTPUT_DIRECTORY
rm -rf "$UNIVERSAL_APP_BUNDLE"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different app bundle and remove the executable
cp -R $ARM64_APP_BUNDLE $UNIVERSAL_APP_BUNDLE
rm $UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH
cp -R "$ARM64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE"
rm "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH"
# Make it libraries universal
python3 $BASE_DIR/distribution/macos/construct_universal_dylib.py $ARM64_APP_BUNDLE $X64_APP_BUNDLE $UNIVERSAL_APP_BUNDLE "**/*.dylib"
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_APP_BUNDLE" "$X64_APP_BUNDLE" "$UNIVERSAL_APP_BUNDLE" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
@ -69,12 +69,12 @@ else
fi
# Make it the executable universal
$LIPO $ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH $X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH -output $UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH -create
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
# Patch up the Info.plist to have appropriate version
sed -r -i.bck "s/\%\%RYUJINX_BUILD_VERSION\%\%/$VERSION/g;" $UNIVERSAL_APP_BUNDLE/Contents/Info.plist
sed -r -i.bck "s/\%\%RYUJINX_BUILD_GIT_HASH\%\%/$SOURCE_REVISION_ID/g;" $UNIVERSAL_APP_BUNDLE/Contents/Info.plist
rm $UNIVERSAL_APP_BUNDLE/Contents/Info.plist.bck
sed -r -i.bck "s/\%\%RYUJINX_BUILD_VERSION\%\%/$VERSION/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
sed -r -i.bck "s/\%\%RYUJINX_BUILD_GIT_HASH\%\%/$SOURCE_REVISION_ID/g;" "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist"
rm "$UNIVERSAL_APP_BUNDLE/Contents/Info.plist.bck"
# Now sign it
if ! [ -x "$(command -v codesign)" ];
@ -88,18 +88,18 @@ then
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Usign rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path $ENTITLEMENTS_FILE_PATH $UNIVERSAL_APP_BUNDLE
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
else
echo "Usign codesign for ad-hoc signing"
codesign --entitlements $ENTITLEMENTS_FILE_PATH -f --deep -s - $UNIVERSAL_APP_BUNDLE
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
fi
echo "Creating archive"
pushd $OUTPUT_DIRECTORY
pushd "$OUTPUT_DIRECTORY"
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf $RELEASE_TAR_FILE_NAME Ryujinx.app 1> /dev/null
python3 $BASE_DIR/distribution/misc/add_tar_exec.py $RELEASE_TAR_FILE_NAME "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" $RELEASE_TAR_FILE_NAME "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < $RELEASE_TAR_FILE_NAME > $RELEASE_TAR_FILE_NAME.gz
rm $RELEASE_TAR_FILE_NAME
popd
echo "Done"
echo "Done"

39
distribution/macos/updater.sh Executable file
View File

@ -0,0 +1,39 @@
#!/bin/bash
set -e
INSTALL_DIRECTORY=$1
NEW_APP_DIRECTORY=$2
APP_PID=$3
APP_ARGUMENTS="${@:4}"
error_handler() {
local lineno="$1"
script="""
set alertTitle to \"Ryujinx - Updater error\"
set alertMessage to \"An error occurred during Ryujinx update (updater.sh:$lineno)\n\nPlease download the update manually from our website if the problem persists.\"
display dialog alertMessage with icon caution with title alertTitle buttons {\"Open Download Page\", \"Exit\"}
set the button_pressed to the button returned of the result
if the button_pressed is \"Open Download Page\" then
open location \"https://ryujinx.org/download\"
end if
"""
osascript -e "$script"
exit 1
}
trap 'error_handler ${LINENO}' ERR
# Wait for Ryujinx to exit
# NOTE: in case no fds are open, lsof could be returning with a process still living.
# We wait 1s and assume the process stopped after that
lsof -p $APP_PID +r 1 &>/dev/null
sleep 1
# Now replace and reopen.
rm -rf "$INSTALL_DIRECTORY"
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"

View File

@ -1,6 +1,6 @@
{
"sdk": {
"version": "7.0.100",
"version": "7.0.200",
"rollForward": "latestFeature"
}
}

View File

@ -7,6 +7,7 @@
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
</ItemGroup>
<ItemGroup>

View File

@ -1,6 +1,7 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using Ryujinx.Common.Memory;
using System;
using System.Collections.Generic;
using System.IO;
@ -59,7 +60,7 @@ namespace ARMeilleure.CodeGen.Arm64
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
{
_stream = new MemoryStream();
_stream = MemoryStreamManager.Shared.GetStream();
AllocResult = allocResult;
@ -265,7 +266,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
relocInfo = new RelocInfo(new RelocEntry[0]);
relocInfo = new RelocInfo(Array.Empty<RelocEntry>());
}
return (code, relocInfo);

View File

@ -226,6 +226,8 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Intrinsic.Arm64MlsVe, new IntrinsicInfo(0x2f004000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64MlsV, new IntrinsicInfo(0x2e209400u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64MoviV, new IntrinsicInfo(0x0f000400u, IntrinsicType.VectorMovi));
Add(Intrinsic.Arm64MrsFpcr, new IntrinsicInfo(0xd53b4400u, IntrinsicType.GetRegister));
Add(Intrinsic.Arm64MsrFpcr, new IntrinsicInfo(0xd51b4400u, IntrinsicType.SetRegister));
Add(Intrinsic.Arm64MrsFpsr, new IntrinsicInfo(0xd53b4420u, IntrinsicType.GetRegister));
Add(Intrinsic.Arm64MsrFpsr, new IntrinsicInfo(0xd51b4420u, IntrinsicType.SetRegister));
Add(Intrinsic.Arm64MulVe, new IntrinsicInfo(0x0f008000u, IntrinsicType.VectorBinaryByElem));

View File

@ -9,7 +9,7 @@ using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.Arm64
{
class PreAllocator
static class PreAllocator
{
private class ConstantDict
{
@ -54,8 +54,8 @@ namespace ARMeilleure.CodeGen.Arm64
continue;
}
HandleConstantRegCopy(constants, block.Operations, node);
HandleDestructiveRegCopy(block.Operations, node);
InsertConstantRegCopies(constants, block.Operations, node);
InsertDestructiveRegCopies(block.Operations, node);
switch (node.Instruction)
{
@ -78,28 +78,28 @@ namespace ARMeilleure.CodeGen.Arm64
// Copy values to registers expected by the function
// being called, as mandated by the ABI.
HandleCall(constants, block.Operations, node);
InsertCallCopies(constants, block.Operations, node);
break;
case Instruction.CompareAndSwap:
case Instruction.CompareAndSwap16:
case Instruction.CompareAndSwap8:
nextNode = HandleCompareAndSwap(block.Operations, node);
nextNode = GenerateCompareAndSwap(block.Operations, node);
break;
case Instruction.LoadArgument:
nextNode = HandleLoadArgument(cctx, ref buffer, block.Operations, preservedArgs, node);
nextNode = InsertLoadArgumentCopy(cctx, ref buffer, block.Operations, preservedArgs, node);
break;
case Instruction.Return:
HandleReturn(block.Operations, node);
InsertReturnCopy(block.Operations, node);
break;
case Instruction.Tailcall:
HandleTailcall(constants, block.Operations, stackAlloc, node, node);
InsertTailcallCopies(constants, block.Operations, stackAlloc, node, node);
break;
}
}
}
}
private static void HandleConstantRegCopy(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
private static void InsertConstantRegCopies(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0 || IsIntrinsicWithConst(node))
{
@ -211,7 +211,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static void HandleDestructiveRegCopy(IntrusiveList<Operation> nodes, Operation node)
private static void InsertDestructiveRegCopies(IntrusiveList<Operation> nodes, Operation node)
{
if (node.Destination == default || node.SourcesCount == 0)
{
@ -259,7 +259,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static void HandleCall(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
private static void InsertCallCopies(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
{
Operation operation = node;
@ -319,7 +319,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, copyOp));
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
@ -329,7 +329,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, spillOp));
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.GetSizeInBytes();
}
@ -364,7 +364,7 @@ namespace ARMeilleure.CodeGen.Arm64
operation.SetSources(sources.ToArray());
}
private static void HandleTailcall(
private static void InsertTailcallCopies(
ConstantDict constants,
IntrusiveList<Operation> nodes,
StackAllocator stackAlloc,
@ -420,7 +420,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, copyOp));
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
@ -444,7 +444,7 @@ namespace ARMeilleure.CodeGen.Arm64
operation.SetSources(sources.ToArray());
}
private static Operation HandleCompareAndSwap(IntrusiveList<Operation> nodes, Operation node)
private static Operation GenerateCompareAndSwap(IntrusiveList<Operation> nodes, Operation node)
{
Operand expected = node.GetSource(1);
@ -508,7 +508,7 @@ namespace ARMeilleure.CodeGen.Arm64
return node.ListNext;
}
private static void HandleReturn(IntrusiveList<Operation> nodes, Operation node)
private static void InsertReturnCopy(IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0)
{
@ -537,7 +537,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static Operation HandleLoadArgument(
private static Operation InsertLoadArgumentCopy(
CompilerContext cctx,
ref Span<Operation> buffer,
IntrusiveList<Operation> nodes,
@ -629,7 +629,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (dest.AssignmentsCount == 1)
{
// Let's propagate the argument if we can to avoid copies.
Propagate(ref buffer, dest, preservedArgs[index]);
PreAllocatorCommon.Propagate(ref buffer, dest, preservedArgs[index]);
nextNode = node.ListNext;
}
else
@ -648,54 +648,6 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static void Propagate(ref Span<Operation> buffer, Operand dest, Operand value)
{
ReadOnlySpan<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
for (int srcIndex = 0; srcIndex < use.SourcesCount; srcIndex++)
{
Operand useSrc = use.GetSource(srcIndex);
if (useSrc == dest)
{
use.SetSource(srcIndex, value);
}
else if (useSrc.Kind == OperandKind.Memory)
{
MemoryOperand memoryOp = useSrc.GetMemory();
Operand baseAddr = memoryOp.BaseAddress;
Operand index = memoryOp.Index;
bool changed = false;
if (baseAddr == dest)
{
baseAddr = value;
changed = true;
}
if (index == dest)
{
index = value;
changed = true;
}
if (changed)
{
use.SetSource(srcIndex, MemoryOp(
useSrc.Type,
baseAddr,
index,
memoryOp.Scale,
memoryOp.Displacement));
}
}
}
}
}
private static Operand AddFloatConstantCopy(
ConstantDict constants,
IntrusiveList<Operation> nodes,

View File

@ -0,0 +1,57 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.CodeGen
{
static class PreAllocatorCommon
{
public static void Propagate(ref Span<Operation> buffer, Operand dest, Operand value)
{
ReadOnlySpan<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
for (int srcIndex = 0; srcIndex < use.SourcesCount; srcIndex++)
{
Operand useSrc = use.GetSource(srcIndex);
if (useSrc == dest)
{
use.SetSource(srcIndex, value);
}
else if (useSrc.Kind == OperandKind.Memory)
{
MemoryOperand memoryOp = useSrc.GetMemory();
Operand baseAddr = memoryOp.BaseAddress;
Operand index = memoryOp.Index;
bool changed = false;
if (baseAddr == dest)
{
baseAddr = value;
changed = true;
}
if (index == dest)
{
index = value;
changed = true;
}
if (changed)
{
use.SetSource(srcIndex, MemoryOp(
useSrc.Type,
baseAddr,
index,
memoryOp.Scale,
memoryOp.Displacement));
}
}
}
}
}
}
}

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@ -433,16 +433,11 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private static int GetHighestValueIndex(Span<int> span)
{
int highest = span[0];
if (highest == int.MaxValue)
{
return 0;
}
int highest = int.MinValue;
int selected = 0;
for (int index = 1; index < span.Length; index++)
for (int index = 0; index < span.Length; index++)
{
int current = span[index];

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@ -1,5 +1,6 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.IntermediateRepresentation;
using Ryujinx.Common.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@ -1033,7 +1034,13 @@ namespace ARMeilleure.CodeGen.X86
Debug.Assert(opCode != BadOp, "Invalid opcode value.");
if ((flags & InstructionFlags.Vex) != 0 && HardwareCapabilities.SupportsVexEncoding)
if ((flags & InstructionFlags.Evex) != 0 && HardwareCapabilities.SupportsEvexEncoding)
{
WriteEvexInst(dest, src1, src2, type, flags, opCode);
opCode &= 0xff;
}
else if ((flags & InstructionFlags.Vex) != 0 && HardwareCapabilities.SupportsVexEncoding)
{
// In a vex encoding, only one prefix can be active at a time. The active prefix is encoded in the second byte using two bits.
@ -1152,6 +1159,103 @@ namespace ARMeilleure.CodeGen.X86
}
}
private void WriteEvexInst(
Operand dest,
Operand src1,
Operand src2,
OperandType type,
InstructionFlags flags,
int opCode,
bool broadcast = false,
int registerWidth = 128,
int maskRegisterIdx = 0,
bool zeroElements = false)
{
int op1Idx = dest.GetRegister().Index;
int op2Idx = src1.GetRegister().Index;
int op3Idx = src2.GetRegister().Index;
WriteByte(0x62);
// P0
// Extend operand 1 register
bool r = (op1Idx & 8) == 0;
// Extend operand 3 register
bool x = (op3Idx & 16) == 0;
// Extend operand 3 register
bool b = (op3Idx & 8) == 0;
// Extend operand 1 register
bool rp = (op1Idx & 16) == 0;
// Escape code index
byte mm = 0b00;
switch ((ushort)(opCode >> 8))
{
case 0xf00: mm = 0b01; break;
case 0xf38: mm = 0b10; break;
case 0xf3a: mm = 0b11; break;
default: Debug.Fail($"Failed to EVEX encode opcode 0x{opCode:X}."); break;
}
WriteByte(
(byte)(
(r ? 0x80 : 0) |
(x ? 0x40 : 0) |
(b ? 0x20 : 0) |
(rp ? 0x10 : 0) |
mm));
// P1
// Specify 64-bit lane mode
bool w = Is64Bits(type);
// Operand 2 register index
byte vvvv = (byte)(~op2Idx & 0b1111);
// Opcode prefix
byte pp = (flags & InstructionFlags.PrefixMask) switch
{
InstructionFlags.Prefix66 => 0b01,
InstructionFlags.PrefixF3 => 0b10,
InstructionFlags.PrefixF2 => 0b11,
_ => 0
};
WriteByte(
(byte)(
(w ? 0x80 : 0) |
(vvvv << 3) |
0b100 |
pp));
// P2
// Mask register determines what elements to zero, rather than what elements to merge
bool z = zeroElements;
// Specifies register-width
byte ll = 0b00;
switch (registerWidth)
{
case 128: ll = 0b00; break;
case 256: ll = 0b01; break;
case 512: ll = 0b10; break;
default: Debug.Fail($"Invalid EVEX vector register width {registerWidth}."); break;
}
// Embedded broadcast in the case of a memory operand
bool bcast = broadcast;
// Extend operand 2 register
bool vp = (op2Idx & 16) == 0;
// Mask register index
Debug.Assert(maskRegisterIdx < 8, $"Invalid mask register index {maskRegisterIdx}.");
byte aaa = (byte)(maskRegisterIdx & 0b111);
WriteByte(
(byte)(
(z ? 0x80 : 0) |
(ll << 5) |
(bcast ? 0x10 : 0) |
(vp ? 8 : 0) |
aaa));
}
private void WriteCompactInst(Operand operand, int opCode)
{
int regIndex = operand.GetRegister().Index;
@ -1285,7 +1389,7 @@ namespace ARMeilleure.CodeGen.X86
// Write the code, ignoring the dummy bytes after jumps, into a new stream.
_stream.Seek(0, SeekOrigin.Begin);
using var codeStream = new MemoryStream();
using var codeStream = MemoryStreamManager.Shared.GetStream();
var assembler = new Assembler(codeStream, HasRelocs);
bool hasRelocs = HasRelocs;

View File

@ -20,6 +20,7 @@ namespace ARMeilleure.CodeGen.X86
Reg8Dest = 1 << 2,
RexW = 1 << 3,
Vex = 1 << 4,
Evex = 1 << 5,
PrefixBit = 16,
PrefixMask = 7 << PrefixBit,
@ -267,17 +268,20 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Vblendvps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a4a, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vcvtph2ps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3813, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vcvtps2ph, new InstructionInfo(0x000f3a1d, BadOp, BadOp, BadOp, BadOp, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vfmadd231pd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38b8, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
Add(X86Instruction.Vfmadd231ps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38b8, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vfmadd231sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38b9, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
Add(X86Instruction.Vfmadd231ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38b9, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vfmsub231sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bb, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
Add(X86Instruction.Vfmsub231ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bb, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vfnmadd231pd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bc, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
Add(X86Instruction.Vfnmadd231ps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bc, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vfnmadd231sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bd, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
Add(X86Instruction.Vfnmadd231ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bd, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vfnmsub231sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bf, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
Add(X86Instruction.Vfnmsub231ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bf, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vpblendvb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a4c, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Vpternlogd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a25, InstructionFlags.Evex | InstructionFlags.Prefix66));
Add(X86Instruction.Xor, new InstructionInfo(0x00000031, 0x06000083, 0x06000081, BadOp, 0x00000033, InstructionFlags.None));
Add(X86Instruction.Xorpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Xorps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex));

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