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3 Commits
Author | SHA1 | Date | |
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1dcd44b94f | ||
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61b1ce252f | ||
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5f38086f94 |
@@ -474,6 +474,13 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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address = memoryManager.Translate(info.GpuAddress);
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// If the start address is unmapped, let's try to find a page of memory that is mapped.
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if (address == MemoryManager.PteUnmapped)
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{
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address = memoryManager.TranslateFirstMapped(info.GpuAddress, (ulong)info.CalculateSizeInfo(layerSize).TotalSize);
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}
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// If address is still invalid, the texture is fully unmapped, so it has no data, just return null.
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if (address == MemoryManager.PteUnmapped)
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{
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return null;
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@@ -583,6 +583,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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/// <summary>
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/// Translates a GPU virtual address to a CPU virtual address on the first mapped page of memory
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/// on the specified region.
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/// If no page is mapped on the specified region, <see cref="PteUnmapped"/> is returned.
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/// </summary>
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/// <param name="va">GPU virtual address to be translated</param>
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/// <param name="size">Size of the range to be translated</param>
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/// <returns>CPU virtual address, or <see cref="PteUnmapped"/> if unmapped</returns>
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public ulong TranslateFirstMapped(ulong va, ulong size)
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{
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if (!ValidateAddress(va))
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{
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return PteUnmapped;
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}
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ulong endVa = va + size;
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ulong pte = GetPte(va);
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for (; va < endVa && pte == PteUnmapped; va += PageSize - (va & PageMask))
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{
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pte = GetPte(va);
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}
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if (pte == PteUnmapped)
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{
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return PteUnmapped;
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}
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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/// <summary>
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/// Gets the kind of a given memory page.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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@@ -397,6 +397,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
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{
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bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
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if (iaIndexing && !perPatch)
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{
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var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
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}
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var spvType = context.TypePointer(StorageClass.Input, attrType);
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var spvVar = context.Variable(spvType, StorageClass.Input);
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if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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}
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
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context.AddGlobalVariable(spvVar);
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context.InputsArray = spvVar;
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}
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var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
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foreach (int attr in inputs)
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@@ -410,60 +435,56 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (iaIndexing && isUserAttr && !perPatch)
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{
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if (context.InputsArray == null)
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{
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var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
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if (context.Config.Stage == ShaderStage.Geometry)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
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}
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var spvType = context.TypePointer(StorageClass.Input, attrType);
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var spvVar = context.Variable(spvType, StorageClass.Input);
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if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
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{
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context.Decorate(spvVar, Decoration.PassthroughNV);
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}
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
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context.AddGlobalVariable(spvVar);
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context.InputsArray = spvVar;
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}
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continue;
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}
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else
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PixelImap iq = PixelImap.Unused;
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if (context.Config.Stage == ShaderStage.Fragment)
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{
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PixelImap iq = PixelImap.Unused;
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if (context.Config.Stage == ShaderStage.Fragment)
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if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
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{
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if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
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{
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iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
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}
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else
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{
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AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
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AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
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}
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else
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{
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AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
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AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
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if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
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{
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iq = PixelImap.Constant;
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}
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if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
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{
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iq = PixelImap.Constant;
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}
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}
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
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}
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DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
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}
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}
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private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
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{
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bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
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if (oaIndexing && !perPatch)
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{
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var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
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if (context.Config.Stage == ShaderStage.TessellationControl)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
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}
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var spvType = context.TypePointer(StorageClass.Output, attrType);
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var spvVar = context.Variable(spvType, StorageClass.Output);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
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context.AddGlobalVariable(spvVar);
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context.OutputsArray = spvVar;
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}
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var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
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foreach (int attr in outputs)
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@@ -477,29 +498,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (oaIndexing && isUserAttr && !perPatch)
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{
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if (context.OutputsArray == null)
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{
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var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
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if (context.Config.Stage == ShaderStage.TessellationControl)
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{
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attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
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}
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var spvType = context.TypePointer(StorageClass.Output, attrType);
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var spvVar = context.Variable(spvType, StorageClass.Output);
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context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
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context.AddGlobalVariable(spvVar);
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context.OutputsArray = spvVar;
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}
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}
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else
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{
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DeclareOutputAttribute(context, attr, perPatch);
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continue;
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}
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DeclareOutputAttribute(context, attr, perPatch);
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}
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if (context.Config.Stage == ShaderStage.Vertex)
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@@ -38,7 +38,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
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public static bool IsValidNpadIdType(NpadIdType npadIdType)
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{
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return npadIdType <= NpadIdType.Player8 || npadIdType == NpadIdType.Handheld || npadIdType == NpadIdType.Unknown;
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return (npadIdType >= NpadIdType.Player1 && npadIdType <= NpadIdType.Player8) ||
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npadIdType == NpadIdType.Handheld ||
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npadIdType == NpadIdType.Unknown;
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}
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}
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}
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@@ -722,7 +722,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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for (int i = 0; i < supportedPlayerIds.Length; ++i)
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{
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if (supportedPlayerIds[i] >= 0)
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if (HidUtils.IsValidNpadIdType(supportedPlayerIds[i]))
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{
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context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(supportedPlayerIds[i]));
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}
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@@ -1101,7 +1101,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey)
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{
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if (npadIdType >= (NpadIdType.Player8 + 1) && npadIdType != NpadIdType.Handheld && npadIdType != NpadIdType.Unknown)
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if (!HidUtils.IsValidNpadIdType(npadIdType))
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{
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return ResultCode.InvalidNpadIdType;
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}
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