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5 changed files with 109 additions and 66 deletions

View File

@@ -474,6 +474,13 @@ namespace Ryujinx.Graphics.Gpu.Image
{ {
address = memoryManager.Translate(info.GpuAddress); address = memoryManager.Translate(info.GpuAddress);
// If the start address is unmapped, let's try to find a page of memory that is mapped.
if (address == MemoryManager.PteUnmapped)
{
address = memoryManager.TranslateFirstMapped(info.GpuAddress, (ulong)info.CalculateSizeInfo(layerSize).TotalSize);
}
// If address is still invalid, the texture is fully unmapped, so it has no data, just return null.
if (address == MemoryManager.PteUnmapped) if (address == MemoryManager.PteUnmapped)
{ {
return null; return null;

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@@ -583,6 +583,38 @@ namespace Ryujinx.Graphics.Gpu.Memory
return UnpackPaFromPte(pte) + (va & PageMask); return UnpackPaFromPte(pte) + (va & PageMask);
} }
/// <summary>
/// Translates a GPU virtual address to a CPU virtual address on the first mapped page of memory
/// on the specified region.
/// If no page is mapped on the specified region, <see cref="PteUnmapped"/> is returned.
/// </summary>
/// <param name="va">GPU virtual address to be translated</param>
/// <param name="size">Size of the range to be translated</param>
/// <returns>CPU virtual address, or <see cref="PteUnmapped"/> if unmapped</returns>
public ulong TranslateFirstMapped(ulong va, ulong size)
{
if (!ValidateAddress(va))
{
return PteUnmapped;
}
ulong endVa = va + size;
ulong pte = GetPte(va);
for (; va < endVa && pte == PteUnmapped; va += PageSize - (va & PageMask))
{
pte = GetPte(va);
}
if (pte == PteUnmapped)
{
return PteUnmapped;
}
return UnpackPaFromPte(pte) + (va & PageMask);
}
/// <summary> /// <summary>
/// Gets the kind of a given memory page. /// Gets the kind of a given memory page.
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling. /// This might indicate the type of resource that can be allocated on the page, and also texture tiling.

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@@ -397,6 +397,31 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch) private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
{ {
bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing); bool iaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.IaIndexing);
if (iaIndexing && !perPatch)
{
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
if (context.Config.Stage == ShaderStage.Geometry)
{
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
}
var spvType = context.TypePointer(StorageClass.Input, attrType);
var spvVar = context.Variable(spvType, StorageClass.Input);
if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
context.AddGlobalVariable(spvVar);
context.InputsArray = spvVar;
}
var inputs = perPatch ? info.InputsPerPatch : info.Inputs; var inputs = perPatch ? info.InputsPerPatch : info.Inputs;
foreach (int attr in inputs) foreach (int attr in inputs)
@@ -410,60 +435,56 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (iaIndexing && isUserAttr && !perPatch) if (iaIndexing && isUserAttr && !perPatch)
{ {
if (context.InputsArray == null) continue;
{
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
if (context.Config.Stage == ShaderStage.Geometry)
{
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)context.InputVertices));
}
var spvType = context.TypePointer(StorageClass.Input, attrType);
var spvVar = context.Variable(spvType, StorageClass.Input);
if (context.Config.PassthroughAttributes != 0 && context.Config.GpuAccessor.QueryHostSupportsGeometryShaderPassthrough())
{
context.Decorate(spvVar, Decoration.PassthroughNV);
}
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
context.AddGlobalVariable(spvVar);
context.InputsArray = spvVar;
}
} }
else
PixelImap iq = PixelImap.Unused;
if (context.Config.Stage == ShaderStage.Fragment)
{ {
PixelImap iq = PixelImap.Unused; if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd)
if (context.Config.Stage == ShaderStage.Fragment)
{ {
if (attr >= AttributeConsts.UserAttributeBase && attr < AttributeConsts.UserAttributeEnd) iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType();
{ }
iq = context.Config.ImapTypes[(attr - AttributeConsts.UserAttributeBase) / 16].GetFirstUsedType(); else
} {
else AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
{ AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
AttributeInfo attrInfo = AttributeInfo.From(context.Config, attr, isOutAttr: false);
AggregateType elemType = attrInfo.Type & AggregateType.ElementTypeMask;
if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32)) if (attrInfo.IsBuiltin && (elemType == AggregateType.S32 || elemType == AggregateType.U32))
{ {
iq = PixelImap.Constant; iq = PixelImap.Constant;
}
} }
} }
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
} }
DeclareInputOrOutput(context, attr, perPatch, isOutAttr: false, iq);
} }
} }
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch) private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info, bool perPatch)
{ {
bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing); bool oaIndexing = context.Config.UsedFeatures.HasFlag(FeatureFlags.OaIndexing);
if (oaIndexing && !perPatch)
{
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
if (context.Config.Stage == ShaderStage.TessellationControl)
{
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
}
var spvType = context.TypePointer(StorageClass.Output, attrType);
var spvVar = context.Variable(spvType, StorageClass.Output);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
context.AddGlobalVariable(spvVar);
context.OutputsArray = spvVar;
}
var outputs = perPatch ? info.OutputsPerPatch : info.Outputs; var outputs = perPatch ? info.OutputsPerPatch : info.Outputs;
foreach (int attr in outputs) foreach (int attr in outputs)
@@ -477,29 +498,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (oaIndexing && isUserAttr && !perPatch) if (oaIndexing && isUserAttr && !perPatch)
{ {
if (context.OutputsArray == null) continue;
{
var attrType = context.TypeVector(context.TypeFP32(), (LiteralInteger)4);
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), (LiteralInteger)MaxAttributes));
if (context.Config.Stage == ShaderStage.TessellationControl)
{
attrType = context.TypeArray(attrType, context.Constant(context.TypeU32(), context.Config.ThreadsPerInputPrimitive));
}
var spvType = context.TypePointer(StorageClass.Output, attrType);
var spvVar = context.Variable(spvType, StorageClass.Output);
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)0);
context.AddGlobalVariable(spvVar);
context.OutputsArray = spvVar;
}
}
else
{
DeclareOutputAttribute(context, attr, perPatch);
} }
DeclareOutputAttribute(context, attr, perPatch);
} }
if (context.Config.Stage == ShaderStage.Vertex) if (context.Config.Stage == ShaderStage.Vertex)

View File

@@ -38,7 +38,9 @@ namespace Ryujinx.HLE.HOS.Services.Hid.HidServer
public static bool IsValidNpadIdType(NpadIdType npadIdType) public static bool IsValidNpadIdType(NpadIdType npadIdType)
{ {
return npadIdType <= NpadIdType.Player8 || npadIdType == NpadIdType.Handheld || npadIdType == NpadIdType.Unknown; return (npadIdType >= NpadIdType.Player1 && npadIdType <= NpadIdType.Player8) ||
npadIdType == NpadIdType.Handheld ||
npadIdType == NpadIdType.Unknown;
} }
} }
} }

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@@ -722,7 +722,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
for (int i = 0; i < supportedPlayerIds.Length; ++i) for (int i = 0; i < supportedPlayerIds.Length; ++i)
{ {
if (supportedPlayerIds[i] >= 0) if (HidUtils.IsValidNpadIdType(supportedPlayerIds[i]))
{ {
context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(supportedPlayerIds[i])); context.Device.Hid.Npads.SetSupportedPlayer(HidUtils.GetIndexFromNpadIdType(supportedPlayerIds[i]));
} }
@@ -1101,7 +1101,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey) if (deviceType < NpadStyleIndex.System || deviceType >= NpadStyleIndex.FullKey)
{ {
if (npadIdType >= (NpadIdType.Player8 + 1) && npadIdType != NpadIdType.Handheld && npadIdType != NpadIdType.Unknown) if (!HidUtils.IsValidNpadIdType(npadIdType))
{ {
return ResultCode.InvalidNpadIdType; return ResultCode.InvalidNpadIdType;
} }