Compare commits

...

26 Commits

Author SHA1 Message Date
ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually

The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.

Significantly improves GPU thread performance in Pokemon Scarlet/Violet.

* Address Feedback

Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
2022-11-24 07:50:59 +00:00
f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882)
* GPU: Access non-prefetch command buffers directly

Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked.

Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet.

* Small change while I'm here

* Address feedback
2022-11-24 01:56:55 +00:00
5a39d3c4a1 GPU: Relax locking on Buffer Cache (#3883)
I did this on ncbuffer2 when we were using it for LDN 3, but I noticed that it can apply to the current buffer manager too, and it's an easy performance win.

The only buffer access that can come from another thread is the overlap search for buffers that have been unmapped. Everything else, including modifications, come from the main GPU thread. That means we only need to lock the range list when it's being modified, as that's the only time where we'll cause a race with the unmapped handler.

This has a significant performance improvements in situations where FIFO is high, like the other two PRs. Joined together they give a nice boost (73.6 master -> 79 -> 83 fps in SMO).
2022-11-24 01:41:16 +00:00
cc51a03af9 nuget: bump Avalonia from 0.10.15 to 0.10.18 (#3817)
Bumps [Avalonia](https://github.com/AvaloniaUI/Avalonia) from 0.10.15 to 0.10.18.
- [Release notes](https://github.com/AvaloniaUI/Avalonia/releases)
- [Commits](https://github.com/AvaloniaUI/Avalonia/compare/0.10.15...0.10.18)

---
updated-dependencies:
- dependency-name: Avalonia
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 01:26:53 +00:00
567c64e149 ava: Fix JsonSerializer warnings (#3884)
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
2022-11-23 17:55:26 +00:00
36f00985d3 Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00
748d87adcc Stub IFriendService: 1 (Cancel) (#3841)
* Add friend/Cancel. Closes #3824

* Update according to review comments.

* Add comment base on request

* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23 16:25:49 +01:00
0fd47ff490 remove redundant logs (#3877) 2022-11-23 11:28:46 +01:00
f088c3d344 Do not update shader state for DrawTextures (#3876) 2022-11-21 18:16:00 +01:00
905a191e28 Use upstream unicorn for Ryujinx.Tests.Unicorn (#3771)
* unicorn: Add modified ver of unicorns const gen

* unicorn: Use upstream consts

These consts were generated from the dev branch of unicorn

* unicorn: Split common consts into multiple enums

* unicorn: Remove arch prefix from consts

* unicorn: Add new windows dll

Windows 10 - MSVC x64 shared build

* unicorn: Use absolute path for const generation

* unicorn: Remove fspcr patch

* unicorn: Fix using the wrong file extension

For some reason _NativeLibraryExtension evaluates to ".so" even on Windows.

* unicorn: Add linux shared object again

* unicron: Add DllImportResolver

* unicorn: Try to import unicorn using an absolute path

* unicorn: Add clean target

* unicorn: Replace IsUnicornAvailable() methods

* unicorn: Skip tests instead of silently passing them if unicorn is missing

* unicorn: Write error message to stderr

* unicorn: Make Interface static

* unicron: Include prefixed unicorn libs (libunicorn.so)

Co-authored-by: merry <git@mary.rs>

* unicorn: Add lib prefix to shared object for linux

Co-authored-by: merry <git@mary.rs>
2022-11-20 20:18:21 +01:00
ab0491817e Reword the description of the 6GB expand DRAM hack to be less tantalizing (#3870)
* Reword the hack to something less tantalizing

* Address feedback
2022-11-20 17:15:57 +00:00
5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) 2022-11-19 23:54:33 -03:00
69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) 2022-11-19 10:24:23 +01:00
2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
7373ec5792 Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
2022-11-18 23:11:34 -03:00
de162a648b Gpu: Fix thread safety of ReregisterRanges (#3865)
A quick fix to prevent reading the wrong value of Count when reregistering ranges for a new target buffer. Buffer flushes from another thread can modify the range list when the lock isn't active, which can change the count.

This prevents some crashes in Pokemon Scarlet/Violet. It's probably likely that buffer migration during flush is causing some other issues in this game, but this at least prevents the crashing.
2022-11-18 21:47:29 +01:00
131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864)
* Vulkan: Don't create preload buffer outside a render pass

The preload command buffer is used to avoid render pass splits and barriers when updating buffer data. However, when a render pass is not active (for example, at the start of a pass, or during compute invocations) buffer uploads can be performed at any time, so the optimization isn't as useful.

This PR makes it so that the preload command buffer is only used for buffer updates outside of a render pass. It's still used for textures as I don't want to shake things up right now regarding how the preload buffer is obtained before some other changes, and texture updates are a lot rarer anyways.

Improves performance slightly in Pokemon Scarlet/Violet (43 -> 48), as it was switching to compute, writing a bunch of buffers inline, then dispatching, then flushing commands... It uses 1 command buffer instead of 2 every time it does this now. Maybe it would be nice to find a faster way to sync without creating so many command buffers in a short period of time.

* Address feedback
2022-11-18 14:58:56 +00:00
187372cbde Prune ForceDirty and CheckModified caches on unmap (#3862)
* Prune ForceDirty and CheckModified caches on unmap

Since we're now using this for modified checks on the HLE indirect draw method, I'm worried that leaving these to forever gather cache entries isn't the best idea for performance in the long term, and it could keep old buffer objects alive for longer than they should be.

This PR adds the ability to prune invalid entries before checking these caches, and queues it whenever gpu memory is unmapped. It also aligns modified checks to the page size, as I figured it would be possible for a huge number of overlapping over a game's runtime.

This prevents Super Mario Odyssey from having 10s of thousands of entries in the modified cache in Metro Kingdom, and them duplicating when entering and leaving a building (should be cleared, as they were unmapped).

* Address Feedback
2022-11-18 14:58:24 +00:00
022d495335 am: Stub GetSaveDataSizeMax (#3857)
* am: Stub GetSaveDataSizeMax()

* am: Remove todo comment for GetSaveDataSizeMax()

* am: saveDataSize & journalDataSize should be of type long

* am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-18 03:29:01 +00:00
c1372ed775 Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
a16682cfd3 Allow _volatile to be set from MultiRegionHandle checks again (#3830)
* Allow _volatile to be set from MultiRegionHandle checks again

Tracking handles have a `_volatile` flag which indicates that the resource being tracked is modified every time it is used under a new sequence number. This is used to reduce the time spent reprotecting memory for tracking writes to commonly modified buffers, like constant buffers.

This optimisation works by detecting if a buffer is modified every time a check happens. If a buffer is checked but it is not dirty, then that data is likely not modified every sequence number, and should use memory protection for write tracking. If the opposite is the case all the time, it is faster to just assume it's dirty as we'd just be wasting time protecting the memory.

The new MultiRegionBitmap could not notify handles that they had been checked as part of the fast bitmap lookup, so bindings larger than 4096 bytes wouldn't trigger it at all. This meant that they would be subject to a ton of reprotection if they were modified often.

This does mean there are two separate sources for a _volatile set: VolatileOrDirty + _checkCount, and the bitmap check. These shouldn't interfere with each other, though.

This fixes performance regressions from #3775 in Pokemon Sword, and hopefully Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale. May affect other games.

* Fix stupid mistake
2022-11-18 02:54:20 +00:00
7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
The type in the `texOp` in the textureSize instruction doesn't have the exact type on SPIR-V (for example, it is missing the Array flag). This PR gives it the proper type before giving it to the unscaling helper.

This fixes the ground textures being broken on Pokemon Scarlet/Violet when scaling. It wasn't finding the texture, so the descriptor index it provided was -1...
2022-11-18 02:37:37 +00:00
33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
391e08dd27 ci: Clean up Actions leftovers (#3859)
As title say.

Fix Avalonia build versions for PRs.

Also ensure that the --self-contained doesn't warn at build.
2022-11-17 18:30:54 +01:00
b5cf8b8af9 Capitalization to be consistent (#3860)
Thread ID Register, Floating-point Control Register, and Floating-point Status Register all had Register capitalized, so the Register in Processor State register should be capitalized.
2022-11-17 18:13:37 +01:00
55043c8afc Allow to start Ryujinx in wayland environment (#3516)
PrimaryMonitor is only available on X11

At some point it will be deprecated, this change support wayland
2022-11-17 13:02:43 +01:00
96 changed files with 2066 additions and 1046 deletions

View File

@ -52,26 +52,22 @@ jobs:
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Ensure NuGet Source
uses: fabriciomurta/ensure-nuget-source@v1
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Clear
run: dotnet clean && dotnet nuget locals all --clear
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3

View File

@ -29,10 +29,6 @@ jobs:
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Ensure NuGet Source
uses: fabriciomurta/ensure-nuget-source@v1
- name: Clear
run: dotnet clean && dotnet nuget locals all --clear
- name: Get version info
id: version_info
run: |
@ -51,9 +47,9 @@ jobs:
run: "mkdir release_output"
- name: Publish Windows
run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
- name: Packing Windows builds
run: |
pushd publish_windows
@ -71,9 +67,9 @@ jobs:
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
- name: Packing Linux builds
run: |

View File

@ -1,15 +1,11 @@
using System;
using System.Numerics;
namespace ARMeilleure.Common
{
static class BitUtils
{
private static readonly sbyte[] HbsNibbleLut;
static BitUtils()
{
HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
}
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
public static long FillWithOnes(int bits)
{

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (may cause instability)",
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GiB",
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
@ -440,7 +440,7 @@
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"DRamTooltip": "Increases the amount of memory on the emulated system from 4GiB to 6GiB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",

View File

@ -1,5 +1,6 @@
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -93,7 +94,7 @@ namespace Ryujinx.Ava.Common.Locale
return;
}
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{

View File

@ -18,7 +18,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="0.10.15" />
<PackageReference Include="Avalonia" Version="0.10.18" />
<PackageReference Include="Avalonia.Desktop" Version="0.10.15" />
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.15" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.15" />

View File

@ -8,6 +8,7 @@ using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@ -189,7 +190,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
if (await NeedsUpdate(JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
if (await NeedsUpdate(JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
{
amiiboJsonString = await DownloadAmiiboJson();
}
@ -206,7 +207,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
_amiiboList = JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
ParseAmiiboData();

View File

@ -460,8 +460,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
@ -472,8 +470,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))

View File

@ -27,7 +27,7 @@ namespace Ryujinx.Cpu
long TpidrroEl0 { get; set; }
/// <summary>
/// Processor State register.
/// Processor State Register.
/// </summary>
uint Pstate { get; set; }
@ -109,4 +109,4 @@ namespace Ryujinx.Cpu
/// </remarks>
void StopRunning();
}
}
}

View File

@ -0,0 +1,14 @@
namespace Ryujinx.Graphics.GAL
{
public struct BufferAssignment
{
public readonly int Binding;
public readonly BufferRange Range;
public BufferAssignment(int binding, BufferRange range)
{
Binding = binding;
Range = range;
}
}
}

View File

@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsFragmentShaderOrderingIntel;
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsImageLoadFormatted;
public readonly bool SupportsLayerVertexTessellation;
public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
@ -55,6 +56,7 @@ namespace Ryujinx.Graphics.GAL
bool supportsFragmentShaderOrderingIntel,
bool supportsGeometryShaderPassthrough,
bool supportsImageLoadFormatted,
bool supportsLayerVertexTessellation,
bool supportsMismatchingViewFormat,
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
@ -86,6 +88,7 @@ namespace Ryujinx.Graphics.GAL
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsImageLoadFormatted = supportsImageLoadFormatted;
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;

View File

@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetUserClipDistance(int index, bool enableClip);

View File

@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return ranges;
}
internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
lock (_bufferMap)
{
for (int i = 0; i < ranges.Length; i++)
{
ref BufferAssignment assignment = ref ranges[i];
BufferRange range = assignment.Range;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
{
result = BufferHandle.Null;
}
assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
}
}
return ranges;
}
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.

View File

@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetStorageBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetStorageBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
public void Set(SpanRef<BufferAssignment> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}

View File

@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetUniformBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetUniformBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
public void Set(SpanRef<BufferAssignment> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}

View File

@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
_renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}
@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
_renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}

View File

@ -95,5 +95,10 @@ namespace Ryujinx.Graphics.Gpu
/// Byte alignment for block linear textures
/// </summary>
public const int GobAlignment = 64;
/// <summary>
/// Expected byte alignment for storage buffers
/// </summary>
public const int StorageAlignment = 16;
}
}

View File

@ -138,7 +138,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
qmd.CtaThreadDimension1,
qmd.CtaThreadDimension2,
localMemorySize,
sharedMemorySize);
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
@ -150,6 +151,33 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ShaderProgramInfo info = cs.Shaders[0].Info;
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
int sbDescOffset = 0x310 + sb.Slot * 0x10;
sbDescAddress += (ulong)sbDescOffset;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
{
// Refetch the shader, as assumptions about storage buffer alignment have changed.
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
info = cs.Shaders[0].Info;
}
for (int index = 0; index < info.CBuffers.Count; index++)
{
BufferDescriptor cb = info.CBuffers[index];
@ -174,21 +202,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
int sbDescOffset = 0x310 + sb.Slot * 0x10;
sbDescAddress += (ulong)sbDescOffset;
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
}
_channel.BufferManager.SetComputeStorageBufferBindings(info.SBuffers);
_channel.BufferManager.SetComputeUniformBufferBindings(info.CBuffers);

View File

@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
public uint EntryCount;
/// <summary>
/// Get the entries for the command buffer from memory.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
/// <returns>The fetched data</returns>
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
{
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
}
/// <summary>
/// Prefetch the command buffer.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
public void Prefetch(MemoryManager memoryManager)
{
Words = GetWords(memoryManager, true).ToArray();
}
/// <summary>
/// Fetch the command buffer.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
public void Fetch(MemoryManager memoryManager, bool flush = true)
/// <returns>The command buffer words</returns>
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
}
return Words ?? GetWords(memoryManager, flush);
}
}
@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
commandBuffer.Fetch(processor.MemoryManager);
commandBuffer.Prefetch(processor.MemoryManager);
}
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
// If we are changing the current channel,
// we need to force all the host state to be updated.
@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
entry.Processor.ForceAllDirty();
}
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
entry.Processor.Process(entry.EntryAddress, words);
}
_interrupt = false;

View File

@ -372,7 +372,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
engine.UpdateState();
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
_channel.TextureManager.UpdateRenderTargets();
int textureId = _state.State.DrawTextureTextureId;
int samplerId = _state.State.DrawTextureSamplerId;

View File

@ -293,9 +293,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void CommitBindings()
{
var buffers = _channel.BufferManager;
var hasUnaligned = buffers.HasUnalignedStorageBuffers;
UpdateStorageBuffers();
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState))
if (!_channel.TextureManager.CommitGraphicsBindings(_shaderSpecState) || (buffers.HasUnalignedStorageBuffers != hasUnaligned))
{
// Shader must be reloaded.
UpdateShaderState();
@ -1361,7 +1364,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_state.State.AlphaTestFunc,
_state.State.AlphaTestRef,
ref attributeTypes,
_drawState.HasConstantBufferDrawParameters);
_drawState.HasConstantBufferDrawParameters,
_channel.BufferManager.HasUnalignedStorageBuffers);
}
/// <summary>

View File

@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Gpu
// Since the memory manager changed, make sure we will get pools from addresses of the new memory manager.
TextureManager.ReloadPools();
MemoryManager.Physical.BufferCache.QueuePrune();
}
/// <summary>
@ -77,6 +78,7 @@ namespace Ryujinx.Graphics.Gpu
private void MemoryUnmappedHandler(object sender, UnmapEventArgs e)
{
TextureManager.ReloadPools();
MemoryManager.Physical.BufferCache.QueuePrune();
}
/// <summary>
@ -131,6 +133,7 @@ namespace Ryujinx.Graphics.Gpu
{
oldMemoryManager.Physical.BufferCache.NotifyBuffersModified -= BufferManager.Rebind;
oldMemoryManager.Physical.DecrementReferenceCount();
oldMemoryManager.MemoryUnmapped -= MemoryUnmappedHandler;
}
}
}

View File

@ -22,12 +22,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
/// <remarks>
/// Only modified from the GPU thread. Must lock for add/remove.
/// Must lock for any access from other threads.
/// </remarks>
private readonly RangeList<Buffer> _buffers;
private Buffer[] _bufferOverlaps;
private readonly Dictionary<ulong, BufferCacheEntry> _dirtyCache;
private readonly Dictionary<ulong, BufferCacheEntry> _modifiedCache;
private bool _pruneCaches;
public event Action NotifyBuffersModified;
@ -136,6 +141,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the buffer</param>
public void ForceDirty(MemoryManager memoryManager, ulong gpuVa, ulong size)
{
if (_pruneCaches)
{
Prune();
}
if (!_dirtyCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
result.EndGpuAddress < gpuVa + size ||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
@ -158,17 +168,29 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <returns>True if modified, false otherwise</returns>
public bool CheckModified(MemoryManager memoryManager, ulong gpuVa, ulong size, out ulong outAddr)
{
if (!_modifiedCache.TryGetValue(gpuVa, out BufferCacheEntry result) ||
result.EndGpuAddress < gpuVa + size ||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
if (_pruneCaches)
{
ulong address = TranslateAndCreateBuffer(memoryManager, gpuVa, size);
result = new BufferCacheEntry(address, gpuVa, GetBuffer(address, size));
_modifiedCache[gpuVa] = result;
Prune();
}
outAddr = result.Address;
// Align the address to avoid creating too many entries on the quick lookup dictionary.
ulong mask = BufferAlignmentMask;
ulong alignedGpuVa = gpuVa & (~mask);
ulong alignedEndGpuVa = (gpuVa + size + mask) & (~mask);
size = alignedEndGpuVa - alignedGpuVa;
if (!_modifiedCache.TryGetValue(alignedGpuVa, out BufferCacheEntry result) ||
result.EndGpuAddress < alignedEndGpuVa ||
result.UnmappedSequence != result.Buffer.UnmappedSequence)
{
ulong address = TranslateAndCreateBuffer(memoryManager, alignedGpuVa, size);
result = new BufferCacheEntry(address, alignedGpuVa, GetBuffer(address, size));
_modifiedCache[alignedGpuVa] = result;
}
outAddr = result.Address | (gpuVa & mask);
return result.Buffer.IsModified(result.Address, size);
}
@ -182,12 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the buffer</param>
private void CreateBufferAligned(ulong address, ulong size)
{
int overlapsCount;
lock (_buffers)
{
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
}
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
if (overlapsCount != 0)
{
@ -392,10 +409,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, size);
}
buffer = _buffers.FindFirstOverlap(address, size);
buffer.SynchronizeMemory(address, size);
@ -406,10 +420,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, 1);
}
buffer = _buffers.FindFirstOverlap(address, 1);
}
return buffer;
@ -424,17 +435,60 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer;
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, size);
}
Buffer buffer = _buffers.FindFirstOverlap(address, size);
buffer.SynchronizeMemory(address, size);
}
}
/// <summary>
/// Prune any invalid entries from a quick access dictionary.
/// </summary>
/// <param name="dictionary">Dictionary to prune</param>
/// <param name="toDelete">List used to track entries to delete</param>
private void Prune(Dictionary<ulong, BufferCacheEntry> dictionary, ref List<ulong> toDelete)
{
foreach (var entry in dictionary)
{
if (entry.Value.UnmappedSequence != entry.Value.Buffer.UnmappedSequence)
{
(toDelete ??= new()).Add(entry.Key);
}
}
if (toDelete != null)
{
foreach (ulong entry in toDelete)
{
dictionary.Remove(entry);
}
}
}
/// <summary>
/// Prune any invalid entries from the quick access dictionaries.
/// </summary>
private void Prune()
{
List<ulong> toDelete = null;
Prune(_dirtyCache, ref toDelete);
toDelete?.Clear();
Prune(_modifiedCache, ref toDelete);
_pruneCaches = false;
}
/// <summary>
/// Queues a prune of invalid entries the next time a dictionary cache is accessed.
/// </summary>
public void QueuePrune()
{
_pruneCaches = true;
}
/// <summary>
/// Disposes all buffers in the cache.
/// It's an error to use the buffer manager after disposal.

View File

@ -17,11 +17,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly GpuContext _context;
private readonly GpuChannel _channel;
private int _unalignedStorageBuffers;
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
private IndexBuffer _indexBuffer;
private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers;
private readonly List<BufferTextureBinding> _bufferTextures;
private readonly BufferRange[] _ranges;
private readonly BufferAssignment[] _ranges;
/// <summary>
/// Holds shader stage buffer state and binding information.
@ -38,6 +41,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public BufferBounds[] Buffers { get; }
/// <summary>
/// Flag indicating if this binding is unaligned.
/// </summary>
public bool[] Unaligned { get; }
/// <summary>
/// Total amount of buffers used on the shader.
/// </summary>
@ -51,6 +59,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
Bindings = new BufferDescriptor[count];
Buffers = new BufferBounds[count];
Unaligned = new bool[count];
}
/// <summary>
@ -125,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures = new List<BufferTextureBinding>();
_ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
}
@ -202,6 +211,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
_transformFeedbackBuffersDirty = true;
}
/// <summary>
/// Records the alignment of a storage buffer.
/// Unaligned storage buffers disable some optimizations on the shader.
/// </summary>
/// <param name="buffers">The binding list to modify</param>
/// <param name="index">Index of the storage buffer</param>
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
{
bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
if (unaligned || HasUnalignedStorageBuffers)
{
// Check if the alignment changed for this binding.
ref bool currentUnaligned = ref buffers.Unaligned[index];
if (currentUnaligned != unaligned)
{
currentUnaligned = unaligned;
_unalignedStorageBuffers += unaligned ? 1 : -1;
}
}
}
/// <summary>
/// Sets a storage buffer on the compute pipeline.
/// Storage buffers can be read and written to on shaders.
@ -214,6 +248,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
RecordStorageAlignment(_cpStorageBuffers, index, gpuVa);
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
@ -234,17 +270,21 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
BuffersPerStage buffers = _gpStorageBuffers[stage];
RecordStorageAlignment(buffers, index, gpuVa);
gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
ulong address = _channel.MemoryManager.Physical.BufferCache.TranslateAndCreateBuffer(_channel.MemoryManager, gpuVa, size);
if (_gpStorageBuffers[stage].Buffers[index].Address != address ||
_gpStorageBuffers[stage].Buffers[index].Size != size)
if (buffers.Buffers[index].Address != address ||
buffers.Buffers[index].Size != size)
{
_gpStorageBuffersDirty = true;
}
_gpStorageBuffers[stage].SetBounds(index, address, size, flags);
buffers.SetBounds(index, address, size, flags);
}
/// <summary>
@ -578,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
{
int rangesFirst = 0;
int rangesCount = 0;
Span<BufferRange> ranges = _ranges;
Span<BufferAssignment> ranges = _ranges;
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
{
@ -600,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
if (rangesCount == 0)
{
rangesFirst = bindingInfo.Binding;
}
else if (bindingInfo.Binding != rangesFirst + rangesCount)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
rangesFirst = bindingInfo.Binding;
rangesCount = 0;
}
ranges[rangesCount++] = range;
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
}
}
if (rangesCount != 0)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
SetHostBuffers(ranges, rangesCount, isStorage);
}
}
@ -631,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
{
int rangesFirst = 0;
int rangesCount = 0;
Span<BufferRange> ranges = _ranges;
Span<BufferAssignment> ranges = _ranges;
for (int index = 0; index < buffers.Count; index++)
{
@ -649,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
if (rangesCount == 0)
{
rangesFirst = bindingInfo.Binding;
}
else if (bindingInfo.Binding != rangesFirst + rangesCount)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
rangesFirst = bindingInfo.Binding;
rangesCount = 0;
}
ranges[rangesCount++] = range;
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
}
if (rangesCount != 0)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
SetHostBuffers(ranges, rangesCount, isStorage);
}
}
@ -678,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="count">Number of bindings</param>
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage)
private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage)
{
if (isStorage)
{
_context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count));
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
}
else
{
_context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count));
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
}
}

View File

@ -325,13 +325,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
{
ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
int count;
// Range list must be consistent for this operation.
lock (_lock)
{
if (ranges.Length < Count)
count = Count;
if (ranges.Length < count)
{
Array.Resize(ref ranges, Count);
Array.Resize(ref ranges, count);
}
int i = 0;
@ -342,7 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
ulong currentSync = _context.SyncNumber;
for (int i = 0; i < Count; i++)
for (int i = 0; i < count; i++)
{
BufferModifiedRange range = ranges[i];
if (range.SyncNumber != currentSync)

View File

@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="computeState">Compute state</param>
/// <param name="gpuVa">GPU virtual address of the compute shader</param>
/// <param name="program">Cached host program for the given state, if found</param>
/// <param name="cachedGuestCode">Cached guest code, if any found</param>
@ -43,6 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool TryFind(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelComputeState computeState,
ulong gpuVa,
out CachedShaderProgram program,
out byte[] cachedGuestCode)
@ -50,7 +52,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
program = null;
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(channel.MemoryManager, gpuVa);
bool hasSpecList = _cache.TryFindItem(codeAccessor, out var specList, out cachedGuestCode);
return hasSpecList && specList.TryFindForCompute(channel, poolState, out program);
return hasSpecList && specList.TryFindForCompute(channel, poolState, computeState, out program);
}
/// <summary>

View File

@ -225,6 +225,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.GraphicsState.EarlyZForce;
}
/// <inheritdoc/>
public bool QueryHasUnalignedStorageBuffer()
{
return _oldSpecState.GraphicsState.HasUnalignedStorageBuffer || _oldSpecState.ComputeState.HasUnalignedStorageBuffer;
}
/// <inheritdoc/>
public bool QueryViewportTransformDisable()
{

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3747;
private const uint CodeGenVersion = 3868;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
@ -379,7 +379,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (context.Capabilities.Api == TargetApi.Vulkan)
{
ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode, isCompute);
ShaderSource[] shaderSources = ShaderBinarySerializer.Unpack(shaders, hostCode);
hostProgram = context.Renderer.CreateProgram(shaderSources, shaderInfo);
}

View File

@ -636,6 +636,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
TranslatorContext previousStage = null;
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
@ -668,6 +670,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
translatedStages.Add(program);
}
previousStage = currentStage;
}
else if (
previousStage != null &&
previousStage.LayerOutputWritten &&
stageIndex == 3 &&
!_context.Capabilities.SupportsLayerVertexTessellation)
{
translatedStages.Add(previousStage.GenerateGeometryPassthrough());
}
}

View File

@ -1,5 +1,7 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
@ -12,8 +14,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
using MemoryStream output = new MemoryStream();
using BinaryWriter writer = new BinaryWriter(output);
writer.Write(sources.Length);
for (int i = 0; i < sources.Length; i++)
{
writer.Write((int)sources[i].Stage);
writer.Write(sources[i].BinaryCode.Length);
writer.Write(sources[i].BinaryCode);
}
@ -21,29 +26,40 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return output.ToArray();
}
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code, bool compute)
public static ShaderSource[] Unpack(CachedShaderStage[] stages, byte[] code)
{
using MemoryStream input = new MemoryStream(code);
using BinaryReader reader = new BinaryReader(input);
List<ShaderSource> output = new List<ShaderSource>();
for (int i = compute ? 0 : 1; i < stages.Length; i++)
int count = reader.ReadInt32();
for (int i = 0; i < count; i++)
{
CachedShaderStage stage = stages[i];
if (stage == null)
{
continue;
}
ShaderStage stage = (ShaderStage)reader.ReadInt32();
int binaryCodeLength = reader.ReadInt32();
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
output.Add(new ShaderSource(binaryCode, ShaderCache.GetBindings(stage.Info), stage.Info.Stage, TargetLanguage.Spirv));
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
}
return output.ToArray();
}
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
{
for (int i = 0; i < stages.Length; i++)
{
CachedShaderStage currentStage = stages[i];
if (currentStage != null && currentStage.Info.Stage == stage && currentStage.Info != null)
{
return ShaderCache.GetBindings(currentStage.Info);
}
}
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
}
}
}

View File

@ -145,6 +145,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public bool QueryHasUnalignedStorageBuffer()
{
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
/// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{

View File

@ -128,6 +128,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
public bool QueryHostSupportsLayerVertexTessellation() => _context.Capabilities.SupportsLayerVertexTessellation;
public bool QueryHostSupportsNonConstantTextureOffset() => _context.Capabilities.SupportsNonConstantTextureOffset;
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;

View File

@ -32,6 +32,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public readonly int SharedMemorySize;
/// <summary>
/// Indicates that any storage buffer use is unaligned.
/// </summary>
public readonly bool HasUnalignedStorageBuffer;
/// <summary>
/// Creates a new GPU compute state.
/// </summary>
@ -40,18 +45,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="localSizeZ">Local group size Z of the compute shader</param>
/// <param name="localMemorySize">Local memory size of the compute shader</param>
/// <param name="sharedMemorySize">Shared memory size of the compute shader</param>
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
public GpuChannelComputeState(
int localSizeX,
int localSizeY,
int localSizeZ,
int localMemorySize,
int sharedMemorySize)
int sharedMemorySize,
bool hasUnalignedStorageBuffer)
{
LocalSizeX = localSizeX;
LocalSizeY = localSizeY;
LocalSizeZ = localSizeZ;
LocalMemorySize = localMemorySize;
SharedMemorySize = sharedMemorySize;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
}
}

View File

@ -82,6 +82,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public readonly bool HasConstantBufferDrawParameters;
/// <summary>
/// Indicates that any storage buffer use is unaligned.
/// </summary>
public readonly bool HasUnalignedStorageBuffer;
/// <summary>
/// Creates a new GPU graphics state.
/// </summary>
@ -99,6 +104,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
@ -113,7 +119,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
CompareOp alphaTestCompare,
float alphaTestReference,
ref Array32<AttributeType> attributeTypes,
bool hasConstantBufferDrawParameters)
bool hasConstantBufferDrawParameters,
bool hasUnalignedStorageBuffer)
{
EarlyZForce = earlyZForce;
Topology = topology;
@ -129,6 +136,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
AlphaTestReference = alphaTestReference;
AttributeTypes = attributeTypes;
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
}
}
}

View File

@ -203,12 +203,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuChannelComputeState computeState,
ulong gpuVa)
{
if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, cpShader, gpuVa))
if (_cpPrograms.TryGetValue(gpuVa, out var cpShader) && IsShaderEqual(channel, poolState, computeState, cpShader, gpuVa))
{
return cpShader;
}
if (_computeShaderCache.TryFind(channel, poolState, gpuVa, out cpShader, out byte[] cachedGuestCode))
if (_computeShaderCache.TryFind(channel, poolState, computeState, gpuVa, out cpShader, out byte[] cachedGuestCode))
{
_cpPrograms[gpuVa] = cpShader;
return cpShader;
@ -356,6 +356,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
List<ShaderSource> shaderSources = new List<ShaderSource>();
TranslatorContext previousStage = null;
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
@ -392,6 +394,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
shaderSources.Add(CreateShaderSource(program));
}
previousStage = currentStage;
}
else if (
previousStage != null &&
previousStage.LayerOutputWritten &&
stageIndex == 3 &&
!_context.Capabilities.SupportsLayerVertexTessellation)
{
shaderSources.Add(CreateShaderSource(previousStage.GenerateGeometryPassthrough()));
}
}
@ -473,18 +485,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel using the shader</param>
/// <param name="poolState">GPU channel state to verify shader compatibility</param>
/// <param name="computeState">GPU channel compute state to verify shader compatibility</param>
/// <param name="cpShader">Cached compute shader</param>
/// <param name="gpuVa">GPU virtual address of the shader code in memory</param>
/// <returns>True if the code is different, false otherwise</returns>
private static bool IsShaderEqual(
GpuChannel channel,
GpuChannelPoolState poolState,
GpuChannelComputeState computeState,
CachedShaderProgram cpShader,
ulong gpuVa)
{
if (IsShaderEqual(channel.MemoryManager, cpShader.Shaders[0], gpuVa))
{
return cpShader.SpecializationState.MatchesCompute(channel, poolState, true);
return cpShader.SpecializationState.MatchesCompute(channel, poolState, computeState, true);
}
return false;

View File

@ -53,13 +53,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="computeState">Compute state</param>
/// <param name="program">Cached program, if found</param>
/// <returns>True if a compatible program is found, false otherwise</returns>
public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, out CachedShaderProgram program)
public bool TryFindForCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, out CachedShaderProgram program)
{
foreach (var entry in _entries)
{
if (entry.SpecializationState.MatchesCompute(channel, poolState, true))
if (entry.SpecializationState.MatchesCompute(channel, poolState, computeState, true))
{
program = entry;
return true;

View File

@ -531,6 +531,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
if (graphicsState.HasUnalignedStorageBuffer != GraphicsState.HasUnalignedStorageBuffer)
{
return false;
}
return Matches(channel, poolState, checkTextures, isCompute: false);
}
@ -539,10 +544,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="computeState">Compute state</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <returns>True if the state matches, false otherwise</returns>
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, bool checkTextures)
public bool MatchesCompute(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelComputeState computeState, bool checkTextures)
{
if (computeState.HasUnalignedStorageBuffer != ComputeState.HasUnalignedStorageBuffer)
{
return false;
}
return Matches(channel, poolState, checkTextures, isCompute: true);
}

View File

@ -63,7 +63,7 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
short dqv = dq[0];
ReadOnlySpan<byte> cat6Prob = (xd.Bd == 12)
? Luts.Vp9Cat6ProbHigh12
: (xd.Bd == 10) ? new ReadOnlySpan<byte>(Luts.Vp9Cat6ProbHigh12).Slice(2) : Luts.Vp9Cat6Prob;
: (xd.Bd == 10) ? Luts.Vp9Cat6ProbHigh12.Slice(2) : Luts.Vp9Cat6Prob;
int cat6Bits = (xd.Bd == 12) ? 18 : (xd.Bd == 10) ? 16 : 14;
// Keep value, range, and count as locals. The compiler produces better
// results with the locals than using r directly.

View File

@ -1,14 +1,12 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Nvdec.Vp9.Types;
using System;
namespace Ryujinx.Graphics.Nvdec.Vp9
{
internal static class Luts
{
public static readonly byte[] SizeGroupLookup = new byte[]
{
0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3
};
public static ReadOnlySpan<byte> SizeGroupLookup => new byte[] { 0, 0, 0, 1, 1, 1, 2, 2, 2, 3, 3, 3, 3 };
public static readonly BlockSize[][] SubsizeLookup = new BlockSize[][]
{
@ -1070,18 +1068,18 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
-(sbyte)MvClassType.MvClass10,
};
public static readonly sbyte[] Vp9MvFPTree = new sbyte[] { -0, 2, -1, 4, -2, -3 };
public static ReadOnlySpan<sbyte> Vp9MvFPTree => new sbyte[] { -0, 2, -1, 4, -2, -3 };
// Entropy
public static readonly byte[] Vp9Cat1Prob = new byte[] { 159 };
public static readonly byte[] Vp9Cat2Prob = new byte[] { 165, 145 };
public static readonly byte[] Vp9Cat3Prob = new byte[] { 173, 148, 140 };
public static readonly byte[] Vp9Cat4Prob = new byte[] { 176, 155, 140, 135 };
public static readonly byte[] Vp9Cat5Prob = new byte[] { 180, 157, 141, 134, 130 };
public static readonly byte[] Vp9Cat6Prob = new byte[] { 254, 254, 254, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129 };
public static ReadOnlySpan<byte> Vp9Cat1Prob => new byte[] { 159 };
public static ReadOnlySpan<byte> Vp9Cat2Prob => new byte[] { 165, 145 };
public static ReadOnlySpan<byte> Vp9Cat3Prob => new byte[] { 173, 148, 140 };
public static ReadOnlySpan<byte> Vp9Cat4Prob => new byte[] { 176, 155, 140, 135 };
public static ReadOnlySpan<byte> Vp9Cat5Prob => new byte[] { 180, 157, 141, 134, 130 };
public static ReadOnlySpan<byte> Vp9Cat6Prob => new byte[] { 254, 254, 254, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129 };
public static readonly byte[] Vp9Cat6ProbHigh12 = new byte[]
public static ReadOnlySpan<byte> Vp9Cat6ProbHigh12 => new byte[]
{
255, 255, 255, 255, 254, 254, 54, 252, 249, 243, 230, 196, 177, 153, 140, 133, 130, 129
};
@ -1131,12 +1129,12 @@ namespace Ryujinx.Graphics.Nvdec.Vp9
5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
};
private static readonly byte[] Vp9CoefbandTrans4X4 = new byte[]
private static ReadOnlySpan<byte> Vp9CoefbandTrans4X4 => new byte[]
{
0, 1, 1, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 5, 5, 5,
};
public static byte[] get_band_translate(TxSize txSize)
public static ReadOnlySpan<byte> get_band_translate(TxSize txSize)
{
return txSize == TxSize.Tx4x4 ? Vp9CoefbandTrans4X4 : Vp9CoefbandTrans8X8Plus;
}

View File

@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.OpenGL
private static readonly Lazy<bool> _supportsQuads = new Lazy<bool>(SupportsQuadsCheck);
private static readonly Lazy<bool> _supportsSeamlessCubemapPerTexture = new Lazy<bool>(() => HasExtension("GL_ARB_seamless_cubemap_per_texture"));
private static readonly Lazy<bool> _supportsShaderBallot = new Lazy<bool>(() => HasExtension("GL_ARB_shader_ballot"));
private static readonly Lazy<bool> _supportsShaderViewportLayerArray = new Lazy<bool>(() => HasExtension("GL_ARB_shader_viewport_layer_array"));
private static readonly Lazy<bool> _supportsTextureCompressionBptc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_bptc"));
private static readonly Lazy<bool> _supportsTextureCompressionRgtc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_rgtc"));
private static readonly Lazy<bool> _supportsTextureCompressionS3tc = new Lazy<bool>(() => HasExtension("GL_EXT_texture_compression_s3tc"));
@ -61,6 +62,7 @@ namespace Ryujinx.Graphics.OpenGL
public static bool SupportsQuads => _supportsQuads.Value;
public static bool SupportsSeamlessCubemapPerTexture => _supportsSeamlessCubemapPerTexture.Value;
public static bool SupportsShaderBallot => _supportsShaderBallot.Value;
public static bool SupportsShaderViewportLayerArray => _supportsShaderViewportLayerArray.Value;
public static bool SupportsTextureCompressionBptc => _supportsTextureCompressionBptc.Value;
public static bool SupportsTextureCompressionRgtc => _supportsTextureCompressionRgtc.Value;
public static bool SupportsTextureCompressionS3tc => _supportsTextureCompressionS3tc.Value;

View File

@ -117,12 +117,13 @@ namespace Ryujinx.Graphics.OpenGL
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsViewportIndex: true,
supportsViewportIndex: HwCapabilities.SupportsShaderViewportLayerArray,
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?

View File

@ -1296,9 +1296,9 @@ namespace Ryujinx.Graphics.OpenGL
_stencilFrontMask = stencilTest.FrontMask;
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
SetBuffers(first, buffers, isStorage: true);
SetBuffers(buffers, isStorage: true);
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
@ -1366,9 +1366,9 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
SetBuffers(first, buffers, isStorage: false);
SetBuffers(buffers, isStorage: false);
}
public void SetUserClipDistance(int index, bool enableClip)
@ -1460,21 +1460,22 @@ namespace Ryujinx.Graphics.OpenGL
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
}
private void SetBuffers(int first, ReadOnlySpan<BufferRange> buffers, bool isStorage)
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
{
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
for (int index = 0; index < buffers.Length; index++)
{
BufferRange buffer = buffers[index];
BufferAssignment assignment = buffers[index];
BufferRange buffer = assignment.Range;
if (buffer.Handle == BufferHandle.Null)
{
GL.BindBufferRange(target, first + index, 0, IntPtr.Zero, 0);
GL.BindBufferRange(target, assignment.Binding, 0, IntPtr.Zero, 0);
continue;
}
GL.BindBufferRange(target, first + index, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
GL.BindBufferRange(target, assignment.Binding, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
}
}

View File

@ -1829,7 +1829,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (texOp.Index < 2 || (type & SamplerType.Mask) == SamplerType.Texture3D)
{
result = ScalingHelpers.ApplyUnscaling(context, texOp, result, isBindless, isIndexed);
result = ScalingHelpers.ApplyUnscaling(context, texOp.WithType(type), result, isBindless, isIndexed);
}
return new OperationResult(AggregateType.S32, result);

View File

@ -10,5 +10,7 @@ namespace Ryujinx.Graphics.Shader
public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648;
public const int StorageAlignment = 16;
}
}

View File

@ -177,6 +177,15 @@ namespace Ryujinx.Graphics.Shader
return false;
}
/// <summary>
/// Queries whenever the current draw uses unaligned storage buffer addresses.
/// </summary>
/// <returns>True if any storage buffer address is not aligned to 16 bytes, false otherwise</returns>
bool QueryHasUnalignedStorageBuffer()
{
return false;
}
/// <summary>
/// Queries host about the presence of the FrontFacing built-in variable bug.
/// </summary>
@ -249,6 +258,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries host support for writes to Layer from vertex or tessellation shader stages.
/// </summary>
/// <returns>True if writes to layer from vertex or tessellation are supported, false otherwise</returns>
bool QueryHostSupportsLayerVertexTessellation()
{
return true;
}
/// <summary>
/// Queries host GPU non-constant texture offset support.
/// </summary>

View File

@ -278,13 +278,21 @@ namespace Ryujinx.Graphics.Shader.Instructions
private static int FixedFuncToUserAttribute(ShaderConfig config, int attr, bool isOutput)
{
if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
bool supportsLayerFromVertexOrTess = config.GpuAccessor.QueryHostSupportsLayerVertexTessellation();
int fixedStartAttr = supportsLayerFromVertexOrTess ? 0 : 1;
if (attr == AttributeConsts.Layer && config.Stage != ShaderStage.Geometry && !supportsLayerFromVertexOrTess)
{
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, 0, isOutput);
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.Layer, 0, isOutput);
config.SetLayerOutputAttribute(attr);
}
else if (attr >= AttributeConsts.FrontColorDiffuseR && attr < AttributeConsts.ClipDistance0)
{
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.FrontColorDiffuseR, fixedStartAttr, isOutput);
}
else if (attr >= AttributeConsts.TexCoordBase && attr < AttributeConsts.TexCoordEnd)
{
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, 4, isOutput);
attr = FixedFuncToUserAttribute(config, attr, AttributeConsts.TexCoordBase, fixedStartAttr + 4, isOutput);
}
return attr;

View File

@ -27,5 +27,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
CbufSlot = cbufSlot;
Handle = handle;
}
public AstTextureOperation WithType(SamplerType type)
{
return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
}
}
}

View File

@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// we can guess which storage buffer it is accessing.
// We can then replace the global memory access with a storage
// buffer access.
node = ReplaceGlobalWithStorage(node, config, storageIndex);
node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
}
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
{
@ -54,7 +54,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
{
Operation operation = (Operation)node.Value;
@ -64,42 +64,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
config.SetUsedStorageBuffer(storageIndex, isWrite);
Operand GetStorageOffset()
{
Operand addrLow = operation.GetSource(0);
Operand baseAddrLow = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
Operand baseAddrTrunc = Local();
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
node.List.AddBefore(node, andOp);
Operand byteOffset = Local();
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
node.List.AddBefore(node, subOp);
if (isStg16Or8)
{
return byteOffset;
}
Operand wordOffset = Local();
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
node.List.AddBefore(node, shrOp);
return wordOffset;
}
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = Const(storageIndex);
sources[1] = GetStorageOffset();
sources[1] = GetStorageOffset(block, node, config, storageIndex, operation.GetSource(0), isStg16Or8);
for (int index = 2; index < operation.SourcesCount; index++)
{
@ -144,6 +112,170 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return node;
}
private static Operand GetStorageOffset(
BasicBlock block,
LinkedListNode<INode> node,
ShaderConfig config,
int storageIndex,
Operand addrLow,
bool isStg16Or8)
{
int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
(Operand byteOffset, int constantOffset) = storageAligned ?
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
(null, 0);
if (byteOffset == null)
{
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
Operand baseAddrTrunc = Local();
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
node.List.AddBefore(node, andOp);
Operand offset = Local();
Operation subOp = new Operation(Instruction.Subtract, offset, addrLow, baseAddrTrunc);
node.List.AddBefore(node, subOp);
byteOffset = offset;
}
else if (constantOffset != 0)
{
Operand offset = Local();
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
node.List.AddBefore(node, addOp);
byteOffset = offset;
}
if (byteOffset != null)
{
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
}
if (isStg16Or8)
{
return byteOffset;
}
Operand wordOffset = Local();
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
node.List.AddBefore(node, shrOp);
return wordOffset;
}
private static bool IsCb0Offset(Operand operand, int offset)
{
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
}
private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
{
// When we emit 16/8-bit LDG, we add extra code to determine the address alignment.
// Eliminate the storage buffer base address from this too, leaving only the byte offset.
foreach (INode useNode in address.UseOps)
{
if (useNode is Operation op && op.Inst == Instruction.BitwiseAnd)
{
Operand src1 = op.GetSource(0);
Operand src2 = op.GetSource(1);
int addressIndex = -1;
if (src1 == address && src2.Type == OperandType.Constant && src2.Value == 3)
{
addressIndex = 0;
}
else if (src2 == address && src1.Type == OperandType.Constant && src1.Value == 3)
{
addressIndex = 1;
}
if (addressIndex != -1)
{
LinkedListNode<INode> node = list.Find(op);
// Add offset calculation before the use. Needs to be on the same block.
if (node != null)
{
Operand offset = Local();
Operation addOp = new Operation(Instruction.Add, offset, byteOffset, Const(constantOffset));
list.AddBefore(node, addOp);
op.SetSource(addressIndex, offset);
}
}
}
}
}
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
{
if (IsCb0Offset(address, baseAddressCbOffset))
{
// Direct offset: zero.
return (Const(0), 0);
}
(address, int constantOffset) = GetStorageConstantOffset(block, address);
address = Utils.FindLastOperation(address, block);
if (IsCb0Offset(address, baseAddressCbOffset))
{
// Only constant offset
return (Const(0), constantOffset);
}
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
{
return (null, 0);
}
Operand src1 = offsetAdd.GetSource(0);
Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
if (IsCb0Offset(src2, baseAddressCbOffset))
{
return (src1, constantOffset);
}
else if (IsCb0Offset(src1, baseAddressCbOffset))
{
return (src2, constantOffset);
}
return (null, 0);
}
private static (Operand, int) GetStorageConstantOffset(BasicBlock block, Operand address)
{
if (!(address.AsgOp is Operation offsetAdd) || offsetAdd.Inst != Instruction.Add)
{
return (address, 0);
}
Operand src1 = offsetAdd.GetSource(0);
Operand src2 = offsetAdd.GetSource(1);
if (src2.Type != OperandType.Constant)
{
return (address, 0);
}
return (src1, src2.Value);
}
private static LinkedListNode<INode> ReplaceLdgWithLdc(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
{
Operation operation = (Operation)node.Value;
@ -165,7 +297,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand byteOffset = Local();
Operand wordOffset = Local();
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
Operation subOp = new Operation(Instruction.Subtract, byteOffset, addrLow, baseAddrTrunc);
Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
node.List.AddBefore(node, subOp);
@ -260,7 +392,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
if (operand.Type == OperandType.ConstantBuffer)
{
int slot = operand.GetCbufSlot();
int slot = operand.GetCbufSlot();
int offset = operand.GetCbufOffset();
if (slot == 0 && offset >= sbStart && offset < sbEnd)

View File

@ -48,6 +48,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public int Cb1DataSize { get; private set; }
public bool LayerOutputWritten { get; private set; }
public int LayerOutputAttribute { get; private set; }
public bool NextUsesFixedFuncAttributes { get; private set; }
public int UsedInputAttributes { get; private set; }
public int UsedOutputAttributes { get; private set; }
@ -131,6 +134,20 @@ namespace Ryujinx.Graphics.Shader.Translation
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
}
public ShaderConfig(
ShaderStage stage,
OutputTopology outputTopology,
int maxOutputVertices,
IGpuAccessor gpuAccessor,
TranslationOptions options) : this(gpuAccessor, options)
{
Stage = stage;
ThreadsPerInputPrimitive = 1;
OutputTopology = outputTopology;
MaxOutputVertices = maxOutputVertices;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
}
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
{
Stage = header.Stage;
@ -240,6 +257,12 @@ namespace Ryujinx.Graphics.Shader.Translation
}
}
public void SetLayerOutputAttribute(int attr)
{
LayerOutputWritten = true;
LayerOutputAttribute = attr;
}
public void SetInputUserAttributeFixedFunc(int index)
{
UsedInputAttributes |= 1 << index;
@ -694,5 +717,20 @@ namespace Ryujinx.Graphics.Shader.Translation
{
return FindDescriptorIndex(GetImageDescriptors(), texOp);
}
public ShaderProgramInfo CreateProgramInfo()
{
return new ShaderProgramInfo(
GetConstantBufferDescriptors(),
GetStorageBufferDescriptors(),
GetTextureDescriptors(),
GetImageDescriptors(),
Stage,
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
UsedFeatures.HasFlag(FeatureFlags.RtLayer),
ClipDistancesWritten,
OmapTargets);
}
}
}

View File

@ -79,17 +79,7 @@ namespace Ryujinx.Graphics.Shader.Translation
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
var info = new ShaderProgramInfo(
config.GetConstantBufferDescriptors(),
config.GetStorageBufferDescriptors(),
config.GetTextureDescriptors(),
config.GetImageDescriptors(),
config.Stage,
config.UsedFeatures.HasFlag(FeatureFlags.InstanceId),
config.UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
config.UsedFeatures.HasFlag(FeatureFlags.RtLayer),
config.ClipDistancesWritten,
config.OmapTargets);
var info = config.CreateProgramInfo();
return config.Options.TargetLanguage switch
{

View File

@ -1,7 +1,12 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.CodeGen.Glsl;
using Ryujinx.Graphics.Shader.CodeGen.Spirv;
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.Translator;
@ -18,6 +23,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderStage Stage => _config.Stage;
public int Size => _config.Size;
public int Cb1DataSize => _config.Cb1DataSize;
public bool LayerOutputWritten => _config.LayerOutputWritten;
public IGpuAccessor GpuAccessor => _config.GpuAccessor;
@ -149,5 +155,94 @@ namespace Ryujinx.Graphics.Shader.Translation
return Translator.Translate(code, _config);
}
public ShaderProgram GenerateGeometryPassthrough()
{
int outputAttributesMask = _config.UsedOutputAttributes;
int layerOutputAttr = _config.LayerOutputAttribute;
OutputTopology outputTopology;
int maxOutputVertices;
switch (GpuAccessor.QueryPrimitiveTopology())
{
case InputTopology.Points:
outputTopology = OutputTopology.PointList;
maxOutputVertices = 1;
break;
case InputTopology.Lines:
case InputTopology.LinesAdjacency:
outputTopology = OutputTopology.LineStrip;
maxOutputVertices = 2;
break;
default:
outputTopology = OutputTopology.TriangleStrip;
maxOutputVertices = 3;
break;
}
ShaderConfig config = new ShaderConfig(ShaderStage.Geometry, outputTopology, maxOutputVertices, GpuAccessor, _config.Options);
EmitterContext context = new EmitterContext(default, config, false);
for (int v = 0; v < maxOutputVertices; v++)
{
int outAttrsMask = outputAttributesMask;
while (outAttrsMask != 0)
{
int attrIndex = BitOperations.TrailingZeroCount(outAttrsMask);
outAttrsMask &= ~(1 << attrIndex);
for (int c = 0; c < 4; c++)
{
int attr = AttributeConsts.UserAttributeBase + attrIndex * 16 + c * 4;
Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
if (attr == layerOutputAttr)
{
context.Copy(Attribute(AttributeConsts.Layer), value);
}
else
{
context.Copy(Attribute(attr), value);
config.SetOutputUserAttribute(attrIndex);
}
config.SetInputUserAttribute(attrIndex, c);
}
}
for (int c = 0; c < 4; c++)
{
int attr = AttributeConsts.PositionX + c * 4;
Operand value = context.LoadAttribute(Const(attr), Const(0), Const(v));
context.Copy(Attribute(attr), value);
}
context.EmitVertex();
}
context.EndPrimitive();
var operations = context.GetOperations();
var cfg = ControlFlowGraph.Create(operations);
var function = new Function(cfg.Blocks, "main", false, 0, 0);
var sInfo = StructuredProgram.MakeStructuredProgram(new[] { function }, config);
var info = config.CreateProgramInfo();
return config.Options.TargetLanguage switch
{
TargetLanguage.Glsl => new ShaderProgram(info, TargetLanguage.Glsl, GlslGenerator.Generate(sInfo, config)),
TargetLanguage.Spirv => new ShaderProgram(info, TargetLanguage.Spirv, SpirvGenerator.Generate(sInfo, config)),
_ => throw new NotImplementedException(config.Options.TargetLanguage.ToString())
};
}
}
}

View File

@ -210,7 +210,10 @@ namespace Ryujinx.Graphics.Vulkan
}
}
if (cbs != null && !(_buffer.HasCommandBufferDependency(cbs.Value) && _waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
if (cbs != null &&
_gd.PipelineInternal.RenderPassActive &&
!(_buffer.HasCommandBufferDependency(cbs.Value) &&
_waitable.IsBufferRangeInUse(cbs.Value.CommandBufferIndex, offset, dataSize)))
{
// If the buffer hasn't been used on the command buffer yet, try to preload the data.
// This avoids ending and beginning render passes on each buffer data upload.

View File

@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Vulkan
1f));
}
public void Initialize()
{
Span<byte> dummyTextureData = stackalloc byte[4];
_dummyTexture.SetData(dummyTextureData);
}
public void SetProgram(ShaderCollection program)
{
_program = program;
@ -157,12 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Image);
}
public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
int index = first + i;
var assignment = buffers[i];
var buffer = assignment.Range;
int index = assignment.Binding;
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
@ -237,12 +244,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Texture);
}
public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)
{
var buffer = buffers[i];
int index = first + i;
var assignment = buffers[i];
var buffer = assignment.Range;
int index = assignment.Binding;
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];

View File

@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
_pipeline.Specialize(conversionType);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
if (src.Info.Target == Target.Texture2DMultisampleArray ||
dst.Info.Target == Target.Texture2DMultisampleArray)
@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
srcIndirectBufferOffset,
indirectDataSize);
_pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndirectData);
@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
0,
convertedCount * outputIndexSize);
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);

View File

@ -49,7 +49,6 @@ namespace Ryujinx.Graphics.Vulkan
private Auto<DisposableFramebuffer> _framebuffer;
private Auto<DisposableRenderPass> _renderPass;
private int _writtenAttachmentCount;
private bool _renderPassActive;
private readonly DescriptorSetUpdater _descriptorSetUpdater;
@ -73,6 +72,7 @@ namespace Ryujinx.Graphics.Vulkan
private PipelineColorBlendAttachmentState[] _storedBlend;
public ulong DrawCount { get; private set; }
public bool RenderPassActive { get; private set; }
public unsafe PipelineBase(VulkanRenderer gd, Device device)
{
@ -114,6 +114,8 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize()
{
_descriptorSetUpdater.Initialize();
SupportBufferUpdater = new SupportBufferUpdater(Gd);
SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
@ -838,6 +840,11 @@ namespace Ryujinx.Graphics.Vulkan
stages.CopyTo(_newState.Stages.AsSpan().Slice(0, stages.Length));
SignalStateChange();
if (_program.IsCompute)
{
EndRenderPass();
}
}
public void Specialize<T>(in T data) where T : unmanaged
@ -966,9 +973,9 @@ namespace Ryujinx.Graphics.Vulkan
SignalStateChange();
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
}
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
@ -1006,9 +1013,9 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers);
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
}
public void SetUserClipDistance(int index, bool enableClip)
@ -1451,7 +1458,7 @@ namespace Ryujinx.Graphics.Vulkan
private unsafe void BeginRenderPass()
{
if (!_renderPassActive)
if (!RenderPassActive)
{
var renderArea = new Rect2D(null, new Extent2D(FramebufferParams.Width, FramebufferParams.Height));
var clearValue = new ClearValue();
@ -1467,18 +1474,18 @@ namespace Ryujinx.Graphics.Vulkan
};
Gd.Api.CmdBeginRenderPass(CommandBuffer, renderPassBeginInfo, SubpassContents.Inline);
_renderPassActive = true;
RenderPassActive = true;
}
}
public void EndRenderPass()
{
if (_renderPassActive)
if (RenderPassActive)
{
PauseTransformFeedbackInternal();
Gd.Api.CmdEndRenderPass(CommandBuffer);
SignalRenderPassEnd();
_renderPassActive = false;
RenderPassActive = false;
}
}

View File

@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Vulkan
public bool HasMinimalLayout { get; }
public bool UsePushDescriptors { get; }
public bool IsCompute { get; }
public uint Stages { get; }
@ -47,7 +48,6 @@ namespace Ryujinx.Graphics.Vulkan
private VulkanRenderer _gd;
private Device _device;
private bool _initialized;
private bool _isCompute;
private ProgramPipelineState _state;
private DisposableRenderPass _dummyRenderPass;
@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Vulkan
if (shader.StageFlags == ShaderStageFlags.ShaderStageComputeBit)
{
_isCompute = true;
IsCompute = true;
}
internalShaders[i] = shader;
@ -163,7 +163,7 @@ namespace Ryujinx.Graphics.Vulkan
try
{
if (_isCompute)
if (IsCompute)
{
CreateBackgroundComputePipeline();
}

View File

@ -396,6 +396,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsFragmentShaderOrderingIntel: false,
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
supportsMismatchingViewFormat: true,
supportsCubemapView: !IsAmdGcn,
supportsNonConstantTextureOffset: false,

View File

@ -172,9 +172,11 @@ namespace Ryujinx.HLE.FileSystem
fsServerClient = horizon.CreatePrivilegedHorizonClient();
var fsServer = new FileSystemServer(fsServerClient);
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer);
RandomDataGenerator randomGenerator = buffer => Random.Shared.NextBytes(buffer);
// Use our own encrypted fs creator that always uses all-zero keys
DefaultFsServerObjects fsServerObjects = DefaultFsServerObjects.GetDefaultEmulatedCreators(serverBaseFs, KeySet, fsServer, randomGenerator);
// Use our own encrypted fs creator that doesn't actually do any encryption
fsServerObjects.FsCreators.EncryptedFileSystemCreator = new EncryptedFileSystemCreator();
GameCard = fsServerObjects.GameCard;
@ -186,7 +188,8 @@ namespace Ryujinx.HLE.FileSystem
{
DeviceOperator = fsServerObjects.DeviceOperator,
ExternalKeySet = KeySet.ExternalKeySet,
FsCreators = fsServerObjects.FsCreators
FsCreators = fsServerObjects.FsCreators,
RandomGenerator = randomGenerator
};
FileSystemServerInitializer.InitializeWithConfig(fsServerClient, fsServer, fsServerConfig);

View File

@ -850,7 +850,7 @@ namespace Ryujinx.HLE.HOS
for (int i = 0; i < programCount; i++)
{
mapInfo[i].ProgramId = new ProgramId(applicationId + (uint)i);
mapInfo[i].MainProgramId = new ProgramId(applicationId);
mapInfo[i].MainProgramId = new ApplicationId(applicationId);
mapInfo[i].ProgramIndex = (byte)i;
}

View File

@ -60,8 +60,6 @@ namespace Ryujinx.HLE.HOS
virtualFileSystem.InitializeFsServer(Server, out var fsClient);
FsClient = fsClient;
CleanSdCardDirectory();
}
public void InitializeSystemClients()
@ -78,27 +76,6 @@ namespace Ryujinx.HLE.HOS
ApplicationClient = Server.CreateHorizonClient(new ProgramLocation(programId, StorageId.BuiltInUser), npdm.FsAccessControlData, npdm.FsAccessControlDescriptor);
}
// This function was added to avoid errors that come from a user's keys or SD encryption seed changing.
// Catching these errors and recreating the file ended up not working because of the different ways
// applications respond to a file suddenly containing all zeros or having a length of zero.
// Clearing the SD card save directory was determined to be the best option for the moment since
// the saves on the SD card are meant as caches that can be deleted at any time.
private void CleanSdCardDirectory()
{
Result rc = RyujinxClient.Fs.MountSdCard("sdcard".ToU8Span());
if (rc.IsFailure()) return;
try
{
RyujinxClient.Fs.CleanDirectoryRecursively("sdcard:/Nintendo/save".ToU8Span()).IgnoreResult();
RyujinxClient.Fs.DeleteDirectoryRecursively("sdcard:/save".ToU8Span()).IgnoreResult();
}
finally
{
RyujinxClient.Fs.Unmount("sdcard".ToU8Span());
}
}
private static AccessControlBits.Bits AccountFsPermissions => AccessControlBits.Bits.SystemSaveData |
AccessControlBits.Bits.GameCard |
AccessControlBits.Bits.SaveDataMeta |

View File

@ -26,8 +26,8 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
{
class IApplicationFunctions : IpcService
{
private ulong _defaultSaveDataSize = 200000000;
private ulong _defaultJournalSaveDataSize = 200000000;
private long _defaultSaveDataSize = 200000000;
private long _defaultJournalSaveDataSize = 200000000;
private KEvent _gpuErrorDetectedSystemEvent;
private KEvent _friendInvitationStorageChannelEvent;
@ -203,13 +203,13 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
}
[CommandHipc(25)] // 3.0.0+
// ExtendSaveData(u8 save_data_type, nn::account::Uid, u64 save_size, u64 journal_size) -> u64 result_code
// ExtendSaveData(u8 save_data_type, nn::account::Uid, s64 save_size, s64 journal_size) -> u64 result_code
public ResultCode ExtendSaveData(ServiceCtx context)
{
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
Uid userId = context.RequestData.ReadStruct<Uid>();
ulong saveDataSize = context.RequestData.ReadUInt64();
ulong journalSize = context.RequestData.ReadUInt64();
long saveDataSize = context.RequestData.ReadInt64();
long journalSize = context.RequestData.ReadInt64();
// NOTE: Service calls nn::fs::ExtendApplicationSaveData.
// Since LibHac currently doesn't support this method, we can stub it for now.
@ -225,7 +225,7 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
}
[CommandHipc(26)] // 3.0.0+
// GetSaveDataSize(u8 save_data_type, nn::account::Uid) -> (u64 save_size, u64 journal_size)
// GetSaveDataSize(u8 save_data_type, nn::account::Uid) -> (s64 save_size, s64 journal_size)
public ResultCode GetSaveDataSize(ServiceCtx context)
{
SaveDataType saveDataType = (SaveDataType)context.RequestData.ReadUInt64();
@ -268,6 +268,23 @@ namespace Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.Applicati
return ResultCode.Success;
}
[CommandHipc(28)] // 11.0.0+
// GetSaveDataSizeMax() -> (s64 save_size_max, s64 journal_size_max)
public ResultCode GetSaveDataSizeMax(ServiceCtx context)
{
// NOTE: We are currently using a stub for GetSaveDataSize() which returns the default values.
// For this method we shouldn't return anything lower than that, but since we aren't interacting
// with fs to get the actual sizes, we return the default values here as well.
// This also helps in case ExtendSaveData() has been executed and the default values were modified.
context.ResponseData.Write(_defaultSaveDataSize);
context.ResponseData.Write(_defaultJournalSaveDataSize);
Logger.Stub?.PrintStub(LogClass.ServiceAm);
return ResultCode.Success;
}
[CommandHipc(30)]
// BeginBlockingHomeButtonShortAndLongPressed()
public ResultCode BeginBlockingHomeButtonShortAndLongPressed(ServiceCtx context)

View File

@ -43,6 +43,16 @@ namespace Ryujinx.HLE.HOS.Services.Friend.ServiceCreator
return ResultCode.Success;
}
[CommandHipc(1)]
// nn::friends::Cancel()
public ResultCode Cancel(ServiceCtx context)
{
// TODO: Original service sets an internal field to 1 here. Determine usage.
Logger.Stub?.PrintStub(LogClass.ServiceFriend);
return ResultCode.Success;
}
[CommandHipc(10100)]
// nn::friends::GetFriendListIds(int offset, nn::account::Uid userId, nn::friends::detail::ipc::SizedFriendFilter friendFilter, ulong pidPlaceHolder, pid)
// -> int outCount, array<nn::account::NetworkServiceAccountId, 0xa>

View File

@ -1,6 +1,7 @@
using LibHac;
using LibHac.Common;
using LibHac.Fs;
using GameCardHandle = System.UInt32;
namespace Ryujinx.HLE.HOS.Services.Fs
{
@ -41,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
{
Result result = _baseOperator.Get.GetGameCardHandle(out GameCardHandle handle);
context.ResponseData.Write(handle.Value);
context.ResponseData.Write(handle);
return (ResultCode)result.Value;
}

View File

@ -19,6 +19,7 @@ using static Ryujinx.HLE.Utilities.StringUtils;
using IFileSystem = LibHac.FsSrv.Sf.IFileSystem;
using IStorage = LibHac.FsSrv.Sf.IStorage;
using RightsId = LibHac.Fs.RightsId;
using GameCardHandle = System.UInt32;
namespace Ryujinx.HLE.HOS.Services.Fs
{
@ -239,7 +240,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// OpenGameCardStorage(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IStorage>
public ResultCode OpenGameCardStorage(ServiceCtx context)
{
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
GameCardHandle handle = context.RequestData.ReadUInt32();
GameCardPartitionRaw partitionId = (GameCardPartitionRaw)context.RequestData.ReadInt32();
using var storage = new SharedRef<IStorage>();
@ -255,7 +256,7 @@ namespace Ryujinx.HLE.HOS.Services.Fs
// OpenGameCardFileSystem(u32 handle, u32 partitionId) -> object<nn::fssrv::sf::IFileSystem>
public ResultCode OpenGameCardFileSystem(ServiceCtx context)
{
GameCardHandle handle = new GameCardHandle(context.RequestData.ReadInt32());
GameCardHandle handle = context.RequestData.ReadUInt32();
GameCardPartition partitionId = (GameCardPartition)context.RequestData.ReadInt32();
using var fileSystem = new SharedRef<IFileSystem>();
@ -315,6 +316,17 @@ namespace Ryujinx.HLE.HOS.Services.Fs
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithHashSalt(in attribute, in creationInfo, in metaCreateInfo, in hashSalt).Value;
}
[CommandHipc(37)] // 14.0.0+
// CreateSaveDataFileSystemWithCreationInfo2(buffer<nn::fs::SaveDataCreationInfo2, 25> creationInfo) -> ()
public ResultCode CreateSaveDataFileSystemWithCreationInfo2(ServiceCtx context)
{
byte[] creationInfoBuffer = new byte[context.Request.SendBuff[0].Size];
context.Memory.Read(context.Request.SendBuff[0].Position, creationInfoBuffer);
ref readonly SaveDataCreationInfo2 creationInfo = ref SpanHelpers.AsReadOnlyStruct<SaveDataCreationInfo2>(creationInfoBuffer);
return (ResultCode)_baseFileSystemProxy.Get.CreateSaveDataFileSystemWithCreationInfo2(in creationInfo).Value;
}
[CommandHipc(51)]
// OpenSaveDataFileSystem(u8 spaceId, nn::fs::SaveDataAttribute attribute) -> object<nn::fssrv::sf::IFileSystem> saveDataFs
public ResultCode OpenSaveDataFileSystem(ServiceCtx context)

View File

@ -22,7 +22,7 @@
<ItemGroup>
<PackageReference Include="Concentus" Version="1.1.7" />
<PackageReference Include="LibHac" Version="0.16.1" />
<PackageReference Include="LibHac" Version="0.17.0" />
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageReference Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />

View File

@ -25,6 +25,7 @@ namespace Ryujinx.Memory.Tracking
private int _sequenceNumber;
private BitMap _sequenceNumberBitmap;
private BitMap _dirtyCheckedBitmap;
private int _uncheckedHandles;
public bool Dirty { get; private set; } = true;
@ -36,6 +37,7 @@ namespace Ryujinx.Memory.Tracking
_dirtyBitmap = new ConcurrentBitmap(_handles.Length, true);
_sequenceNumberBitmap = new BitMap(_handles.Length);
_dirtyCheckedBitmap = new BitMap(_handles.Length);
int i = 0;
@ -246,16 +248,18 @@ namespace Ryujinx.Memory.Tracking
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ParseDirtyBits(long dirtyBits, long mask, int index, long[] seqMasks, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
private void ParseDirtyBits(long dirtyBits, long mask, int index, long[] seqMasks, long[] checkMasks, ref int baseBit, ref int prevHandle, ref ulong rgStart, ref ulong rgSize, Action<ulong, ulong> modifiedAction)
{
long seqMask = mask & ~seqMasks[index];
long checkMask = (~dirtyBits) & seqMask;
dirtyBits &= seqMask;
while (dirtyBits != 0)
{
int bit = BitOperations.TrailingZeroCount(dirtyBits);
long bitValue = 1L << bit;
dirtyBits &= ~(1L << bit);
dirtyBits &= ~bitValue;
int handleIndex = baseBit + bit;
@ -273,11 +277,14 @@ namespace Ryujinx.Memory.Tracking
}
rgSize += handle.Size;
handle.Reprotect();
handle.Reprotect(false, (checkMasks[index] & bitValue) == 0);
checkMasks[index] &= ~bitValue;
prevHandle = handleIndex;
}
checkMasks[index] |= checkMask;
seqMasks[index] |= mask;
_uncheckedHandles -= BitOperations.PopCount((ulong)seqMask);
@ -328,6 +335,7 @@ namespace Ryujinx.Memory.Tracking
ulong rgSize = 0;
long[] seqMasks = _sequenceNumberBitmap.Masks;
long[] checkedMasks = _dirtyCheckedBitmap.Masks;
long[] masks = _dirtyBitmap.Masks;
int startIndex = startHandle >> ConcurrentBitmap.IntShift;
@ -345,20 +353,20 @@ namespace Ryujinx.Memory.Tracking
if (startIndex == endIndex)
{
ParseDirtyBits(startValue, startMask & endMask, startIndex, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
ParseDirtyBits(startValue, startMask & endMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
else
{
ParseDirtyBits(startValue, startMask, startIndex, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
ParseDirtyBits(startValue, startMask, startIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
for (int i = startIndex + 1; i < endIndex; i++)
{
ParseDirtyBits(Volatile.Read(ref masks[i]), -1L, i, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
ParseDirtyBits(Volatile.Read(ref masks[i]), -1L, i, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
long endValue = Volatile.Read(ref masks[endIndex]);
ParseDirtyBits(endValue, endMask, endIndex, seqMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
ParseDirtyBits(endValue, endMask, endIndex, seqMasks, checkedMasks, ref baseBit, ref prevHandle, ref rgStart, ref rgSize, modifiedAction);
}
if (rgSize != 0)

View File

@ -263,15 +263,15 @@ namespace Ryujinx.Memory.Tracking
/// </summary>
public void ForceDirty()
{
_checkCount++;
Dirty = true;
}
/// <summary>
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
/// </summary>
public void Reprotect(bool asDirty = false)
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
/// <param name="consecutiveCheck">True if this reprotect is the result of consecutive dirty checks</param>
public void Reprotect(bool asDirty, bool consecutiveCheck = false)
{
if (_volatile) return;
@ -296,7 +296,7 @@ namespace Ryujinx.Memory.Tracking
}
else if (!asDirty)
{
if (_checkCount > 0 && _checkCount < CheckCountForInfrequent)
if (consecutiveCheck || (_checkCount > 0 && _checkCount < CheckCountForInfrequent))
{
if (++_volatileCount >= VolatileThreshold && _preAction == null)
{
@ -313,6 +313,15 @@ namespace Ryujinx.Memory.Tracking
}
}
/// <summary>
/// Consume the dirty flag for this handle, and reprotect so it can be set on the next write.
/// </summary>
/// <param name="asDirty">True if the handle should be reprotected as dirty, rather than have it cleared</param>
public void Reprotect(bool asDirty = false)
{
Reprotect(asDirty, false);
}
/// <summary>
/// Register an action to perform when the tracked region is read or written.
/// The action is automatically removed after it runs.

View File

@ -1,135 +0,0 @@
namespace Ryujinx.Tests.Unicorn.Native
{
public enum Arm32Register
{
INVALID = 0,
APSR,
APSR_NZCV,
CPSR,
FPEXC,
FPINST,
FPSCR,
FPSCR_NZCV,
FPSID,
ITSTATE,
LR,
PC,
SP,
SPSR,
D0,
D1,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
D10,
D11,
D12,
D13,
D14,
D15,
D16,
D17,
D18,
D19,
D20,
D21,
D22,
D23,
D24,
D25,
D26,
D27,
D28,
D29,
D30,
D31,
FPINST2,
MVFR0,
MVFR1,
MVFR2,
Q0,
Q1,
Q2,
Q3,
Q4,
Q5,
Q6,
Q7,
Q8,
Q9,
Q10,
Q11,
Q12,
Q13,
Q14,
Q15,
R0,
R1,
R2,
R3,
R4,
R5,
R6,
R7,
R8,
R9,
R10,
R11,
R12,
S0,
S1,
S2,
S3,
S4,
S5,
S6,
S7,
S8,
S9,
S10,
S11,
S12,
S13,
S14,
S15,
S16,
S17,
S18,
S19,
S20,
S21,
S22,
S23,
S24,
S25,
S26,
S27,
S28,
S29,
S30,
S31,
C1_C0_2,
C13_C0_2,
C13_C0_3,
IPSR,
MSP,
PSP,
CONTROL,
ENDING,
// Alias registers.
R13 = SP,
R14 = LR,
R15 = PC,
SB = R9,
SL = R10,
FP = R11,
IP = R12,
}
}

View File

@ -1,295 +0,0 @@
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native
{
public enum ArmRegister
{
INVALID = 0,
X29,
X30,
NZCV,
SP,
WSP,
WZR,
XZR,
B0,
B1,
B2,
B3,
B4,
B5,
B6,
B7,
B8,
B9,
B10,
B11,
B12,
B13,
B14,
B15,
B16,
B17,
B18,
B19,
B20,
B21,
B22,
B23,
B24,
B25,
B26,
B27,
B28,
B29,
B30,
B31,
D0,
D1,
D2,
D3,
D4,
D5,
D6,
D7,
D8,
D9,
D10,
D11,
D12,
D13,
D14,
D15,
D16,
D17,
D18,
D19,
D20,
D21,
D22,
D23,
D24,
D25,
D26,
D27,
D28,
D29,
D30,
D31,
H0,
H1,
H2,
H3,
H4,
H5,
H6,
H7,
H8,
H9,
H10,
H11,
H12,
H13,
H14,
H15,
H16,
H17,
H18,
H19,
H20,
H21,
H22,
H23,
H24,
H25,
H26,
H27,
H28,
H29,
H30,
H31,
Q0,
Q1,
Q2,
Q3,
Q4,
Q5,
Q6,
Q7,
Q8,
Q9,
Q10,
Q11,
Q12,
Q13,
Q14,
Q15,
Q16,
Q17,
Q18,
Q19,
Q20,
Q21,
Q22,
Q23,
Q24,
Q25,
Q26,
Q27,
Q28,
Q29,
Q30,
Q31,
S0,
S1,
S2,
S3,
S4,
S5,
S6,
S7,
S8,
S9,
S10,
S11,
S12,
S13,
S14,
S15,
S16,
S17,
S18,
S19,
S20,
S21,
S22,
S23,
S24,
S25,
S26,
S27,
S28,
S29,
S30,
S31,
W0,
W1,
W2,
W3,
W4,
W5,
W6,
W7,
W8,
W9,
W10,
W11,
W12,
W13,
W14,
W15,
W16,
W17,
W18,
W19,
W20,
W21,
W22,
W23,
W24,
W25,
W26,
W27,
W28,
W29,
W30,
X0,
X1,
X2,
X3,
X4,
X5,
X6,
X7,
X8,
X9,
X10,
X11,
X12,
X13,
X14,
X15,
X16,
X17,
X18,
X19,
X20,
X21,
X22,
X23,
X24,
X25,
X26,
X27,
X28,
V0,
V1,
V2,
V3,
V4,
V5,
V6,
V7,
V8,
V9,
V10,
V11,
V12,
V13,
V14,
V15,
V16,
V17,
V18,
V19,
V20,
V21,
V22,
V23,
V24,
V25,
V26,
V27,
V28,
V29,
V30,
V31,
// > pseudo registers
PC, // program counter register
CPACR_EL1,
ESR,
// > thread registers
TPIDR_EL0,
TPIDRRO_EL0,
TPIDR_EL1,
PSTATE, // PSTATE pseudoregister
// > floating point control and status registers
FPCR,
FPSR,
ENDING, // <-- mark the end of the list of registers
// > alias registers
IP0 = X16,
IP1 = X17,
FP = X29,
LR = X30,
}
}

View File

@ -0,0 +1,20 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Arch
{
ARM = 1,
ARM64 = 2,
MIPS = 3,
X86 = 4,
PPC = 5,
SPARC = 6,
M68K = 7,
RISCV = 8,
S390X = 9,
TRICORE = 10,
MAX = 11,
}
}

View File

@ -0,0 +1,200 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Arm
{
// ARM CPU
CPU_ARM_926 = 0,
CPU_ARM_946 = 1,
CPU_ARM_1026 = 2,
CPU_ARM_1136_R2 = 3,
CPU_ARM_1136 = 4,
CPU_ARM_1176 = 5,
CPU_ARM_11MPCORE = 6,
CPU_ARM_CORTEX_M0 = 7,
CPU_ARM_CORTEX_M3 = 8,
CPU_ARM_CORTEX_M4 = 9,
CPU_ARM_CORTEX_M7 = 10,
CPU_ARM_CORTEX_M33 = 11,
CPU_ARM_CORTEX_R5 = 12,
CPU_ARM_CORTEX_R5F = 13,
CPU_ARM_CORTEX_A7 = 14,
CPU_ARM_CORTEX_A8 = 15,
CPU_ARM_CORTEX_A9 = 16,
CPU_ARM_CORTEX_A15 = 17,
CPU_ARM_TI925T = 18,
CPU_ARM_SA1100 = 19,
CPU_ARM_SA1110 = 20,
CPU_ARM_PXA250 = 21,
CPU_ARM_PXA255 = 22,
CPU_ARM_PXA260 = 23,
CPU_ARM_PXA261 = 24,
CPU_ARM_PXA262 = 25,
CPU_ARM_PXA270 = 26,
CPU_ARM_PXA270A0 = 27,
CPU_ARM_PXA270A1 = 28,
CPU_ARM_PXA270B0 = 29,
CPU_ARM_PXA270B1 = 30,
CPU_ARM_PXA270C0 = 31,
CPU_ARM_PXA270C5 = 32,
CPU_ARM_MAX = 33,
CPU_ARM_ENDING = 34,
// ARM registers
REG_INVALID = 0,
REG_APSR = 1,
REG_APSR_NZCV = 2,
REG_CPSR = 3,
REG_FPEXC = 4,
REG_FPINST = 5,
REG_FPSCR = 6,
REG_FPSCR_NZCV = 7,
REG_FPSID = 8,
REG_ITSTATE = 9,
REG_LR = 10,
REG_PC = 11,
REG_SP = 12,
REG_SPSR = 13,
REG_D0 = 14,
REG_D1 = 15,
REG_D2 = 16,
REG_D3 = 17,
REG_D4 = 18,
REG_D5 = 19,
REG_D6 = 20,
REG_D7 = 21,
REG_D8 = 22,
REG_D9 = 23,
REG_D10 = 24,
REG_D11 = 25,
REG_D12 = 26,
REG_D13 = 27,
REG_D14 = 28,
REG_D15 = 29,
REG_D16 = 30,
REG_D17 = 31,
REG_D18 = 32,
REG_D19 = 33,
REG_D20 = 34,
REG_D21 = 35,
REG_D22 = 36,
REG_D23 = 37,
REG_D24 = 38,
REG_D25 = 39,
REG_D26 = 40,
REG_D27 = 41,
REG_D28 = 42,
REG_D29 = 43,
REG_D30 = 44,
REG_D31 = 45,
REG_FPINST2 = 46,
REG_MVFR0 = 47,
REG_MVFR1 = 48,
REG_MVFR2 = 49,
REG_Q0 = 50,
REG_Q1 = 51,
REG_Q2 = 52,
REG_Q3 = 53,
REG_Q4 = 54,
REG_Q5 = 55,
REG_Q6 = 56,
REG_Q7 = 57,
REG_Q8 = 58,
REG_Q9 = 59,
REG_Q10 = 60,
REG_Q11 = 61,
REG_Q12 = 62,
REG_Q13 = 63,
REG_Q14 = 64,
REG_Q15 = 65,
REG_R0 = 66,
REG_R1 = 67,
REG_R2 = 68,
REG_R3 = 69,
REG_R4 = 70,
REG_R5 = 71,
REG_R6 = 72,
REG_R7 = 73,
REG_R8 = 74,
REG_R9 = 75,
REG_R10 = 76,
REG_R11 = 77,
REG_R12 = 78,
REG_S0 = 79,
REG_S1 = 80,
REG_S2 = 81,
REG_S3 = 82,
REG_S4 = 83,
REG_S5 = 84,
REG_S6 = 85,
REG_S7 = 86,
REG_S8 = 87,
REG_S9 = 88,
REG_S10 = 89,
REG_S11 = 90,
REG_S12 = 91,
REG_S13 = 92,
REG_S14 = 93,
REG_S15 = 94,
REG_S16 = 95,
REG_S17 = 96,
REG_S18 = 97,
REG_S19 = 98,
REG_S20 = 99,
REG_S21 = 100,
REG_S22 = 101,
REG_S23 = 102,
REG_S24 = 103,
REG_S25 = 104,
REG_S26 = 105,
REG_S27 = 106,
REG_S28 = 107,
REG_S29 = 108,
REG_S30 = 109,
REG_S31 = 110,
REG_C1_C0_2 = 111,
REG_C13_C0_2 = 112,
REG_C13_C0_3 = 113,
REG_IPSR = 114,
REG_MSP = 115,
REG_PSP = 116,
REG_CONTROL = 117,
REG_IAPSR = 118,
REG_EAPSR = 119,
REG_XPSR = 120,
REG_EPSR = 121,
REG_IEPSR = 122,
REG_PRIMASK = 123,
REG_BASEPRI = 124,
REG_BASEPRI_MAX = 125,
REG_FAULTMASK = 126,
REG_APSR_NZCVQ = 127,
REG_APSR_G = 128,
REG_APSR_NZCVQG = 129,
REG_IAPSR_NZCVQ = 130,
REG_IAPSR_G = 131,
REG_IAPSR_NZCVQG = 132,
REG_EAPSR_NZCVQ = 133,
REG_EAPSR_G = 134,
REG_EAPSR_NZCVQG = 135,
REG_XPSR_NZCVQ = 136,
REG_XPSR_G = 137,
REG_XPSR_NZCVQG = 138,
REG_CP_REG = 139,
REG_ENDING = 140,
// alias registers
REG_R13 = 12,
REG_R14 = 10,
REG_R15 = 11,
REG_SB = 75,
REG_SL = 76,
REG_FP = 77,
REG_IP = 78,
}
}

View File

@ -0,0 +1,341 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Arm64
{
// ARM64 CPU
CPU_ARM64_A57 = 0,
CPU_ARM64_A53 = 1,
CPU_ARM64_A72 = 2,
CPU_ARM64_MAX = 3,
CPU_ARM64_ENDING = 4,
// ARM64 registers
REG_INVALID = 0,
REG_X29 = 1,
REG_X30 = 2,
REG_NZCV = 3,
REG_SP = 4,
REG_WSP = 5,
REG_WZR = 6,
REG_XZR = 7,
REG_B0 = 8,
REG_B1 = 9,
REG_B2 = 10,
REG_B3 = 11,
REG_B4 = 12,
REG_B5 = 13,
REG_B6 = 14,
REG_B7 = 15,
REG_B8 = 16,
REG_B9 = 17,
REG_B10 = 18,
REG_B11 = 19,
REG_B12 = 20,
REG_B13 = 21,
REG_B14 = 22,
REG_B15 = 23,
REG_B16 = 24,
REG_B17 = 25,
REG_B18 = 26,
REG_B19 = 27,
REG_B20 = 28,
REG_B21 = 29,
REG_B22 = 30,
REG_B23 = 31,
REG_B24 = 32,
REG_B25 = 33,
REG_B26 = 34,
REG_B27 = 35,
REG_B28 = 36,
REG_B29 = 37,
REG_B30 = 38,
REG_B31 = 39,
REG_D0 = 40,
REG_D1 = 41,
REG_D2 = 42,
REG_D3 = 43,
REG_D4 = 44,
REG_D5 = 45,
REG_D6 = 46,
REG_D7 = 47,
REG_D8 = 48,
REG_D9 = 49,
REG_D10 = 50,
REG_D11 = 51,
REG_D12 = 52,
REG_D13 = 53,
REG_D14 = 54,
REG_D15 = 55,
REG_D16 = 56,
REG_D17 = 57,
REG_D18 = 58,
REG_D19 = 59,
REG_D20 = 60,
REG_D21 = 61,
REG_D22 = 62,
REG_D23 = 63,
REG_D24 = 64,
REG_D25 = 65,
REG_D26 = 66,
REG_D27 = 67,
REG_D28 = 68,
REG_D29 = 69,
REG_D30 = 70,
REG_D31 = 71,
REG_H0 = 72,
REG_H1 = 73,
REG_H2 = 74,
REG_H3 = 75,
REG_H4 = 76,
REG_H5 = 77,
REG_H6 = 78,
REG_H7 = 79,
REG_H8 = 80,
REG_H9 = 81,
REG_H10 = 82,
REG_H11 = 83,
REG_H12 = 84,
REG_H13 = 85,
REG_H14 = 86,
REG_H15 = 87,
REG_H16 = 88,
REG_H17 = 89,
REG_H18 = 90,
REG_H19 = 91,
REG_H20 = 92,
REG_H21 = 93,
REG_H22 = 94,
REG_H23 = 95,
REG_H24 = 96,
REG_H25 = 97,
REG_H26 = 98,
REG_H27 = 99,
REG_H28 = 100,
REG_H29 = 101,
REG_H30 = 102,
REG_H31 = 103,
REG_Q0 = 104,
REG_Q1 = 105,
REG_Q2 = 106,
REG_Q3 = 107,
REG_Q4 = 108,
REG_Q5 = 109,
REG_Q6 = 110,
REG_Q7 = 111,
REG_Q8 = 112,
REG_Q9 = 113,
REG_Q10 = 114,
REG_Q11 = 115,
REG_Q12 = 116,
REG_Q13 = 117,
REG_Q14 = 118,
REG_Q15 = 119,
REG_Q16 = 120,
REG_Q17 = 121,
REG_Q18 = 122,
REG_Q19 = 123,
REG_Q20 = 124,
REG_Q21 = 125,
REG_Q22 = 126,
REG_Q23 = 127,
REG_Q24 = 128,
REG_Q25 = 129,
REG_Q26 = 130,
REG_Q27 = 131,
REG_Q28 = 132,
REG_Q29 = 133,
REG_Q30 = 134,
REG_Q31 = 135,
REG_S0 = 136,
REG_S1 = 137,
REG_S2 = 138,
REG_S3 = 139,
REG_S4 = 140,
REG_S5 = 141,
REG_S6 = 142,
REG_S7 = 143,
REG_S8 = 144,
REG_S9 = 145,
REG_S10 = 146,
REG_S11 = 147,
REG_S12 = 148,
REG_S13 = 149,
REG_S14 = 150,
REG_S15 = 151,
REG_S16 = 152,
REG_S17 = 153,
REG_S18 = 154,
REG_S19 = 155,
REG_S20 = 156,
REG_S21 = 157,
REG_S22 = 158,
REG_S23 = 159,
REG_S24 = 160,
REG_S25 = 161,
REG_S26 = 162,
REG_S27 = 163,
REG_S28 = 164,
REG_S29 = 165,
REG_S30 = 166,
REG_S31 = 167,
REG_W0 = 168,
REG_W1 = 169,
REG_W2 = 170,
REG_W3 = 171,
REG_W4 = 172,
REG_W5 = 173,
REG_W6 = 174,
REG_W7 = 175,
REG_W8 = 176,
REG_W9 = 177,
REG_W10 = 178,
REG_W11 = 179,
REG_W12 = 180,
REG_W13 = 181,
REG_W14 = 182,
REG_W15 = 183,
REG_W16 = 184,
REG_W17 = 185,
REG_W18 = 186,
REG_W19 = 187,
REG_W20 = 188,
REG_W21 = 189,
REG_W22 = 190,
REG_W23 = 191,
REG_W24 = 192,
REG_W25 = 193,
REG_W26 = 194,
REG_W27 = 195,
REG_W28 = 196,
REG_W29 = 197,
REG_W30 = 198,
REG_X0 = 199,
REG_X1 = 200,
REG_X2 = 201,
REG_X3 = 202,
REG_X4 = 203,
REG_X5 = 204,
REG_X6 = 205,
REG_X7 = 206,
REG_X8 = 207,
REG_X9 = 208,
REG_X10 = 209,
REG_X11 = 210,
REG_X12 = 211,
REG_X13 = 212,
REG_X14 = 213,
REG_X15 = 214,
REG_X16 = 215,
REG_X17 = 216,
REG_X18 = 217,
REG_X19 = 218,
REG_X20 = 219,
REG_X21 = 220,
REG_X22 = 221,
REG_X23 = 222,
REG_X24 = 223,
REG_X25 = 224,
REG_X26 = 225,
REG_X27 = 226,
REG_X28 = 227,
REG_V0 = 228,
REG_V1 = 229,
REG_V2 = 230,
REG_V3 = 231,
REG_V4 = 232,
REG_V5 = 233,
REG_V6 = 234,
REG_V7 = 235,
REG_V8 = 236,
REG_V9 = 237,
REG_V10 = 238,
REG_V11 = 239,
REG_V12 = 240,
REG_V13 = 241,
REG_V14 = 242,
REG_V15 = 243,
REG_V16 = 244,
REG_V17 = 245,
REG_V18 = 246,
REG_V19 = 247,
REG_V20 = 248,
REG_V21 = 249,
REG_V22 = 250,
REG_V23 = 251,
REG_V24 = 252,
REG_V25 = 253,
REG_V26 = 254,
REG_V27 = 255,
REG_V28 = 256,
REG_V29 = 257,
REG_V30 = 258,
REG_V31 = 259,
// pseudo registers
REG_PC = 260,
REG_CPACR_EL1 = 261,
// thread registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_TPIDR_EL0 = 262,
REG_TPIDRRO_EL0 = 263,
REG_TPIDR_EL1 = 264,
REG_PSTATE = 265,
// exception link registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_ELR_EL0 = 266,
REG_ELR_EL1 = 267,
REG_ELR_EL2 = 268,
REG_ELR_EL3 = 269,
// stack pointers registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_SP_EL0 = 270,
REG_SP_EL1 = 271,
REG_SP_EL2 = 272,
REG_SP_EL3 = 273,
// other CP15 registers, depreciated, use UC_ARM64_REG_CP_REG instead
REG_TTBR0_EL1 = 274,
REG_TTBR1_EL1 = 275,
REG_ESR_EL0 = 276,
REG_ESR_EL1 = 277,
REG_ESR_EL2 = 278,
REG_ESR_EL3 = 279,
REG_FAR_EL0 = 280,
REG_FAR_EL1 = 281,
REG_FAR_EL2 = 282,
REG_FAR_EL3 = 283,
REG_PAR_EL1 = 284,
REG_MAIR_EL1 = 285,
REG_VBAR_EL0 = 286,
REG_VBAR_EL1 = 287,
REG_VBAR_EL2 = 288,
REG_VBAR_EL3 = 289,
REG_CP_REG = 290,
// floating point control and status registers
REG_FPCR = 291,
REG_FPSR = 292,
REG_ENDING = 293,
// alias registers
REG_IP0 = 215,
REG_IP1 = 216,
REG_FP = 1,
REG_LR = 2,
// ARM64 instructions
INS_INVALID = 0,
INS_MRS = 1,
INS_MSR = 2,
INS_SYS = 3,
INS_SYSL = 4,
INS_ENDING = 5,
}
}

View File

@ -0,0 +1,44 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Common
{
API_MAJOR = 2,
API_MINOR = 0,
API_PATCH = 0,
API_EXTRA = 255,
VERSION_MAJOR = 2,
VERSION_MINOR = 0,
VERSION_PATCH = 0,
VERSION_EXTRA = 255,
SECOND_SCALE = 1000000,
MILISECOND_SCALE = 1000,
QUERY_MODE = 1,
QUERY_PAGE_SIZE = 2,
QUERY_ARCH = 3,
QUERY_TIMEOUT = 4,
CTL_IO_NONE = 0,
CTL_IO_WRITE = 1,
CTL_IO_READ = 2,
CTL_IO_READ_WRITE = 3,
CTL_UC_MODE = 0,
CTL_UC_PAGE_SIZE = 1,
CTL_UC_ARCH = 2,
CTL_UC_TIMEOUT = 3,
CTL_UC_USE_EXITS = 4,
CTL_UC_EXITS_CNT = 5,
CTL_UC_EXITS = 6,
CTL_CPU_MODEL = 7,
CTL_TB_REQUEST_CACHE = 8,
CTL_TB_REMOVE_CACHE = 9,
CTL_TB_FLUSH = 10,
}
}

View File

@ -0,0 +1,31 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Error
{
OK = 0,
NOMEM = 1,
ARCH = 2,
HANDLE = 3,
MODE = 4,
VERSION = 5,
READ_UNMAPPED = 6,
WRITE_UNMAPPED = 7,
FETCH_UNMAPPED = 8,
HOOK = 9,
INSN_INVALID = 10,
MAP = 11,
WRITE_PROT = 12,
READ_PROT = 13,
FETCH_PROT = 14,
ARG = 15,
READ_UNALIGNED = 16,
WRITE_UNALIGNED = 17,
FETCH_UNALIGNED = 18,
HOOK_EXIST = 19,
RESOURCE = 20,
EXCEPTION = 21,
}
}

View File

@ -0,0 +1,33 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Hook
{
INTR = 1,
INSN = 2,
CODE = 4,
BLOCK = 8,
MEM_READ_UNMAPPED = 16,
MEM_WRITE_UNMAPPED = 32,
MEM_FETCH_UNMAPPED = 64,
MEM_READ_PROT = 128,
MEM_WRITE_PROT = 256,
MEM_FETCH_PROT = 512,
MEM_READ = 1024,
MEM_WRITE = 2048,
MEM_FETCH = 4096,
MEM_READ_AFTER = 8192,
INSN_INVALID = 16384,
EDGE_GENERATED = 32768,
TCG_OPCODE = 65536,
MEM_UNMAPPED = 112,
MEM_PROT = 896,
MEM_READ_INVALID = 144,
MEM_WRITE_INVALID = 288,
MEM_FETCH_INVALID = 576,
MEM_INVALID = 1008,
MEM_VALID = 7168,
}
}

View File

@ -0,0 +1,19 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Memory
{
READ = 16,
WRITE = 17,
FETCH = 18,
READ_UNMAPPED = 19,
WRITE_UNMAPPED = 20,
FETCH_UNMAPPED = 21,
WRITE_PROT = 22,
READ_PROT = 23,
FETCH_PROT = 24,
READ_AFTER = 25,
}
}

View File

@ -0,0 +1,35 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Mode
{
LITTLE_ENDIAN = 0,
BIG_ENDIAN = 1073741824,
ARM = 0,
THUMB = 16,
MCLASS = 32,
V8 = 64,
ARMBE8 = 1024,
ARM926 = 128,
ARM946 = 256,
ARM1176 = 512,
MICRO = 16,
MIPS3 = 32,
MIPS32R6 = 64,
MIPS32 = 4,
MIPS64 = 8,
MODE_16 = 2,
MODE_32 = 4,
MODE_64 = 8,
PPC32 = 4,
PPC64 = 8,
QPX = 16,
SPARC32 = 4,
SPARC64 = 8,
V9 = 16,
RISCV32 = 4,
RISCV64 = 8,
}
}

View File

@ -0,0 +1,14 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum Permission
{
NONE = 0,
READ = 1,
WRITE = 2,
EXEC = 4,
ALL = 7,
}
}

View File

@ -0,0 +1,12 @@
// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native.Const
{
public enum TCG
{
OP_SUB = 0,
OP_FLAG_CMP = 1,
OP_FLAG_DIRECT = 2,
}
}

View File

@ -1,13 +1,43 @@
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Ryujinx.Tests.Unicorn.Native
{
public class Interface
public static class Interface
{
public static void Checked(UnicornError error)
public static bool IsUnicornAvailable { get; private set; } = true;
private static IntPtr ImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (error != UnicornError.UC_ERR_OK)
if (libraryName == "unicorn")
{
string loadPath = $"{Path.GetDirectoryName(assembly.Location)}/";
loadPath += OperatingSystem.IsWindows() ? $"{libraryName}.dll" : $"lib{libraryName}.so";
if (!NativeLibrary.TryLoad(loadPath, out IntPtr libraryPtr))
{
IsUnicornAvailable = false;
Console.Error.WriteLine($"ERROR: Could not find unicorn at: {loadPath}");
}
return libraryPtr;
}
// Otherwise, fallback to default import resolver.
return IntPtr.Zero;
}
static Interface()
{
NativeLibrary.SetDllImportResolver(Assembly.GetExecutingAssembly(), ImportResolver);
}
public static void Checked(Error error)
{
if (error != Error.OK)
{
throw new UnicornException(error);
}
@ -31,39 +61,39 @@ namespace Ryujinx.Tests.Unicorn.Native
public static extern uint uc_version(out uint major, out uint minor);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_open(UnicornArch arch, UnicornMode mode, out IntPtr uc);
public static extern Error uc_open(Arch arch, Mode mode, out IntPtr uc);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_close(IntPtr uc);
public static extern Error uc_close(IntPtr uc);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern IntPtr uc_strerror(UnicornError err);
public static extern IntPtr uc_strerror(Error err);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_reg_write(IntPtr uc, int regid, byte[] value);
public static extern Error uc_reg_write(IntPtr uc, int regid, byte[] value);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_reg_read(IntPtr uc, int regid, byte[] value);
public static extern Error uc_reg_read(IntPtr uc, int regid, byte[] value);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_write(IntPtr uc, ulong address, byte[] bytes, ulong size);
public static extern Error uc_mem_write(IntPtr uc, ulong address, byte[] bytes, ulong size);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_read(IntPtr uc, ulong address, byte[] bytes, ulong size);
public static extern Error uc_mem_read(IntPtr uc, ulong address, byte[] bytes, ulong size);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_emu_start(IntPtr uc, ulong begin, ulong until, ulong timeout, ulong count);
public static extern Error uc_emu_start(IntPtr uc, ulong begin, ulong until, ulong timeout, ulong count);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_map(IntPtr uc, ulong address, ulong size, uint perms);
public static extern Error uc_mem_map(IntPtr uc, ulong address, ulong size, uint perms);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_unmap(IntPtr uc, ulong address, ulong size);
public static extern Error uc_mem_unmap(IntPtr uc, ulong address, ulong size);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_protect(IntPtr uc, ulong address, ulong size, uint perms);
public static extern Error uc_mem_protect(IntPtr uc, ulong address, ulong size, uint perms);
[DllImport("unicorn", CallingConvention = CallingConvention.Cdecl)]
public static extern UnicornError uc_mem_regions(IntPtr uc, out IntPtr regions, out uint count);
public static extern Error uc_mem_regions(IntPtr uc, out IntPtr regions, out uint count);
}
}
}

View File

@ -1,14 +0,0 @@
namespace Ryujinx.Tests.Unicorn.Native
{
public enum UnicornArch : uint
{
UC_ARCH_ARM = 1, // ARM architecture (including Thumb, Thumb-2)
UC_ARCH_ARM64, // ARM-64, also called AArch64
UC_ARCH_MIPS, // Mips architecture
UC_ARCH_X86, // X86 architecture (including x86 & x86-64)
UC_ARCH_PPC, // PowerPC architecture (currently unsupported)
UC_ARCH_SPARC, // Sparc architecture
UC_ARCH_M68K, // M68K architecture
UC_ARCH_MAX,
}
}

View File

@ -1,33 +0,0 @@
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn.Native
{
public enum UnicornMode : uint
{
UC_MODE_LITTLE_ENDIAN = 0, // little-endian mode (default mode)
UC_MODE_BIG_ENDIAN = 1 << 30, // big-endian mode
// arm / arm64
UC_MODE_ARM = 0, // ARM mode
UC_MODE_THUMB = 1 << 4, // THUMB mode (including Thumb-2)
UC_MODE_MCLASS = 1 << 5, // ARM's Cortex-M series (currently unsupported)
UC_MODE_V8 = 1 << 6, // ARMv8 A32 encodings for ARM (currently unsupported)
// mips
UC_MODE_MICRO = 1 << 4, // MicroMips mode (currently unsupported)
UC_MODE_MIPS3 = 1 << 5, // Mips III ISA (currently unsupported)
UC_MODE_MIPS32R6 = 1 << 6, // Mips32r6 ISA (currently unsupported)
UC_MODE_MIPS32 = 1 << 2, // Mips32 ISA
UC_MODE_MIPS64 = 1 << 3, // Mips64 ISA
// x86 / x64
UC_MODE_16 = 1 << 1, // 16-bit mode
UC_MODE_32 = 1 << 2, // 32-bit mode
UC_MODE_64 = 1 << 3, // 64-bit mode
// ppc
UC_MODE_PPC32 = 1 << 2, // 32-bit mode (currently unsupported)
UC_MODE_PPC64 = 1 << 3, // 64-bit mode (currently unsupported)
UC_MODE_QPX = 1 << 4, // Quad Processing eXtensions mode (currently unsupported)
// sparc
UC_MODE_SPARC32 = 1 << 2, // 32-bit mode
UC_MODE_SPARC64 = 1 << 3, // 64-bit mode
UC_MODE_V9 = 1 << 4, // SparcV9 mode (currently unsupported)
// m68k
}
}

View File

@ -1,4 +1,5 @@
using Ryujinx.Tests.Unicorn.Native;
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
namespace Ryujinx.Tests.Unicorn
@ -30,32 +31,32 @@ namespace Ryujinx.Tests.Unicorn
public uint LR
{
get => GetRegister(Arm32Register.LR);
set => SetRegister(Arm32Register.LR, value);
get => GetRegister(Arm.REG_LR);
set => SetRegister(Arm.REG_LR, value);
}
public uint SP
{
get => GetRegister(Arm32Register.SP);
set => SetRegister(Arm32Register.SP, value);
get => GetRegister(Arm.REG_SP);
set => SetRegister(Arm.REG_SP, value);
}
public uint PC
{
get => GetRegister(Arm32Register.PC) & 0xfffffffeu;
set => SetRegister(Arm32Register.PC, (value & 0xfffffffeu) | (ThumbFlag ? 1u : 0u));
get => GetRegister(Arm.REG_PC) & 0xfffffffeu;
set => SetRegister(Arm.REG_PC, (value & 0xfffffffeu) | (ThumbFlag ? 1u : 0u));
}
public uint CPSR
{
get => (uint)GetRegister(Arm32Register.CPSR);
set => SetRegister(Arm32Register.CPSR, (uint)value);
get => GetRegister(Arm.REG_CPSR);
set => SetRegister(Arm.REG_CPSR, value);
}
public int Fpscr
{
get => (int)GetRegister(Arm32Register.FPSCR) | ((int)GetRegister(Arm32Register.FPSCR_NZCV));
set => SetRegister(Arm32Register.FPSCR, (uint)value);
get => (int)GetRegister(Arm.REG_FPSCR) | ((int)GetRegister(Arm.REG_FPSCR_NZCV));
set => SetRegister(Arm.REG_FPSCR, (uint)value);
}
public bool QFlag
@ -94,16 +95,16 @@ namespace Ryujinx.Tests.Unicorn
set
{
CPSR = (CPSR & ~0x00000020u) | (value ? 0x00000020u : 0u);
SetRegister(Arm32Register.PC, (GetRegister(Arm32Register.PC) & 0xfffffffeu) | (value ? 1u : 0u));
SetRegister(Arm.REG_PC, (GetRegister(Arm.REG_PC) & 0xfffffffeu) | (value ? 1u : 0u));
}
}
public UnicornAArch32()
{
Interface.Checked(Interface.uc_open(UnicornArch.UC_ARCH_ARM, UnicornMode.UC_MODE_LITTLE_ENDIAN, out uc));
Interface.Checked(Interface.uc_open(Arch.ARM, Mode.LITTLE_ENDIAN, out uc));
SetRegister(Arm32Register.C1_C0_2, GetRegister(Arm32Register.C1_C0_2) | 0xf00000);
SetRegister(Arm32Register.FPEXC, 0x40000000);
SetRegister(Arm.REG_C1_C0_2, GetRegister(Arm.REG_C1_C0_2) | 0xf00000);
SetRegister(Arm.REG_FPEXC, 0x40000000);
}
~UnicornAArch32()
@ -136,44 +137,44 @@ namespace Ryujinx.Tests.Unicorn
RunForCount(1);
}
private static Arm32Register[] XRegisters = new Arm32Register[16]
private static Arm[] XRegisters = new Arm[16]
{
Arm32Register.R0,
Arm32Register.R1,
Arm32Register.R2,
Arm32Register.R3,
Arm32Register.R4,
Arm32Register.R5,
Arm32Register.R6,
Arm32Register.R7,
Arm32Register.R8,
Arm32Register.R9,
Arm32Register.R10,
Arm32Register.R11,
Arm32Register.R12,
Arm32Register.R13,
Arm32Register.R14,
Arm32Register.R15,
Arm.REG_R0,
Arm.REG_R1,
Arm.REG_R2,
Arm.REG_R3,
Arm.REG_R4,
Arm.REG_R5,
Arm.REG_R6,
Arm.REG_R7,
Arm.REG_R8,
Arm.REG_R9,
Arm.REG_R10,
Arm.REG_R11,
Arm.REG_R12,
Arm.REG_R13,
Arm.REG_R14,
Arm.REG_R15,
};
private static Arm32Register[] QRegisters = new Arm32Register[16]
private static Arm[] QRegisters = new Arm[16]
{
Arm32Register.Q0,
Arm32Register.Q1,
Arm32Register.Q2,
Arm32Register.Q3,
Arm32Register.Q4,
Arm32Register.Q5,
Arm32Register.Q6,
Arm32Register.Q7,
Arm32Register.Q8,
Arm32Register.Q9,
Arm32Register.Q10,
Arm32Register.Q11,
Arm32Register.Q12,
Arm32Register.Q13,
Arm32Register.Q14,
Arm32Register.Q15
Arm.REG_Q0,
Arm.REG_Q1,
Arm.REG_Q2,
Arm.REG_Q3,
Arm.REG_Q4,
Arm.REG_Q5,
Arm.REG_Q6,
Arm.REG_Q7,
Arm.REG_Q8,
Arm.REG_Q9,
Arm.REG_Q10,
Arm.REG_Q11,
Arm.REG_Q12,
Arm.REG_Q13,
Arm.REG_Q14,
Arm.REG_Q15
};
public uint GetX(int index)
@ -204,7 +205,7 @@ namespace Ryujinx.Tests.Unicorn
}
// Getting quadword registers from Unicorn A32 seems to be broken, so we combine its 2 doubleword registers instead.
return GetVector((Arm32Register)((int)Arm32Register.D0 + index * 2));
return GetVector((Arm)((int)Arm.REG_D0 + index * 2));
}
public void SetQ(int index, SimdValue value)
@ -214,10 +215,10 @@ namespace Ryujinx.Tests.Unicorn
throw new ArgumentOutOfRangeException(nameof(index));
}
SetVector((Arm32Register)((int)Arm32Register.D0 + index * 2), value);
SetVector((Arm)((int)Arm.REG_D0 + index * 2), value);
}
public uint GetRegister(Arm32Register register)
public uint GetRegister(Arm register)
{
byte[] data = new byte[4];
@ -226,14 +227,14 @@ namespace Ryujinx.Tests.Unicorn
return (uint)BitConverter.ToInt32(data, 0);
}
public void SetRegister(Arm32Register register, uint value)
public void SetRegister(Arm register, uint value)
{
byte[] data = BitConverter.GetBytes(value);
Interface.Checked(Interface.uc_reg_write(uc, (int)register, data));
}
public SimdValue GetVector(Arm32Register register)
public SimdValue GetVector(Arm register)
{
byte[] data = new byte[8];
@ -245,7 +246,7 @@ namespace Ryujinx.Tests.Unicorn
return new SimdValue(lo, hi);
}
private void SetVector(Arm32Register register, SimdValue value)
private void SetVector(Arm register, SimdValue value)
{
byte[] data = BitConverter.GetBytes(value.GetUInt64(0));
Interface.Checked(Interface.uc_reg_write(uc, (int)register, data));
@ -300,13 +301,10 @@ namespace Ryujinx.Tests.Unicorn
try
{
Interface.uc_version(out _, out _);
}
catch (DllNotFoundException) { }
return true;
}
catch (DllNotFoundException)
{
return false;
}
return Interface.IsUnicornAvailable;
}
}
}
}

View File

@ -1,4 +1,5 @@
using Ryujinx.Tests.Unicorn.Native;
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
namespace Ryujinx.Tests.Unicorn
@ -30,38 +31,38 @@ namespace Ryujinx.Tests.Unicorn
public ulong LR
{
get => GetRegister(ArmRegister.LR);
set => SetRegister(ArmRegister.LR, value);
get => GetRegister(Arm64.REG_LR);
set => SetRegister(Arm64.REG_LR, value);
}
public ulong SP
{
get => GetRegister(ArmRegister.SP);
set => SetRegister(ArmRegister.SP, value);
get => GetRegister(Arm64.REG_SP);
set => SetRegister(Arm64.REG_SP, value);
}
public ulong PC
{
get => GetRegister(ArmRegister.PC);
set => SetRegister(ArmRegister.PC, value);
get => GetRegister(Arm64.REG_PC);
set => SetRegister(Arm64.REG_PC, value);
}
public uint Pstate
{
get => (uint)GetRegister(ArmRegister.PSTATE);
set => SetRegister(ArmRegister.PSTATE, (uint)value);
get => (uint)GetRegister(Arm64.REG_PSTATE);
set => SetRegister(Arm64.REG_PSTATE, (uint)value);
}
public int Fpcr
{
get => (int)GetRegister(ArmRegister.FPCR);
set => SetRegister(ArmRegister.FPCR, (uint)value);
get => (int)GetRegister(Arm64.REG_FPCR);
set => SetRegister(Arm64.REG_FPCR, (uint)value);
}
public int Fpsr
{
get => (int)GetRegister(ArmRegister.FPSR);
set => SetRegister(ArmRegister.FPSR, (uint)value);
get => (int)GetRegister(Arm64.REG_FPSR);
set => SetRegister(Arm64.REG_FPSR, (uint)value);
}
public bool OverflowFlag
@ -90,9 +91,9 @@ namespace Ryujinx.Tests.Unicorn
public UnicornAArch64()
{
Interface.Checked(Interface.uc_open(UnicornArch.UC_ARCH_ARM64, UnicornMode.UC_MODE_LITTLE_ENDIAN, out uc));
Interface.Checked(Interface.uc_open(Arch.ARM64, Mode.LITTLE_ENDIAN, out uc));
SetRegister(ArmRegister.CPACR_EL1, 0x00300000);
SetRegister(Arm64.REG_CPACR_EL1, 0x00300000);
}
~UnicornAArch64()
@ -125,75 +126,75 @@ namespace Ryujinx.Tests.Unicorn
RunForCount(1);
}
private static ArmRegister[] XRegisters = new ArmRegister[31]
private static Arm64[] XRegisters = new Arm64[31]
{
ArmRegister.X0,
ArmRegister.X1,
ArmRegister.X2,
ArmRegister.X3,
ArmRegister.X4,
ArmRegister.X5,
ArmRegister.X6,
ArmRegister.X7,
ArmRegister.X8,
ArmRegister.X9,
ArmRegister.X10,
ArmRegister.X11,
ArmRegister.X12,
ArmRegister.X13,
ArmRegister.X14,
ArmRegister.X15,
ArmRegister.X16,
ArmRegister.X17,
ArmRegister.X18,
ArmRegister.X19,
ArmRegister.X20,
ArmRegister.X21,
ArmRegister.X22,
ArmRegister.X23,
ArmRegister.X24,
ArmRegister.X25,
ArmRegister.X26,
ArmRegister.X27,
ArmRegister.X28,
ArmRegister.X29,
ArmRegister.X30,
Arm64.REG_X0,
Arm64.REG_X1,
Arm64.REG_X2,
Arm64.REG_X3,
Arm64.REG_X4,
Arm64.REG_X5,
Arm64.REG_X6,
Arm64.REG_X7,
Arm64.REG_X8,
Arm64.REG_X9,
Arm64.REG_X10,
Arm64.REG_X11,
Arm64.REG_X12,
Arm64.REG_X13,
Arm64.REG_X14,
Arm64.REG_X15,
Arm64.REG_X16,
Arm64.REG_X17,
Arm64.REG_X18,
Arm64.REG_X19,
Arm64.REG_X20,
Arm64.REG_X21,
Arm64.REG_X22,
Arm64.REG_X23,
Arm64.REG_X24,
Arm64.REG_X25,
Arm64.REG_X26,
Arm64.REG_X27,
Arm64.REG_X28,
Arm64.REG_X29,
Arm64.REG_X30,
};
private static ArmRegister[] QRegisters = new ArmRegister[32]
private static Arm64[] QRegisters = new Arm64[32]
{
ArmRegister.Q0,
ArmRegister.Q1,
ArmRegister.Q2,
ArmRegister.Q3,
ArmRegister.Q4,
ArmRegister.Q5,
ArmRegister.Q6,
ArmRegister.Q7,
ArmRegister.Q8,
ArmRegister.Q9,
ArmRegister.Q10,
ArmRegister.Q11,
ArmRegister.Q12,
ArmRegister.Q13,
ArmRegister.Q14,
ArmRegister.Q15,
ArmRegister.Q16,
ArmRegister.Q17,
ArmRegister.Q18,
ArmRegister.Q19,
ArmRegister.Q20,
ArmRegister.Q21,
ArmRegister.Q22,
ArmRegister.Q23,
ArmRegister.Q24,
ArmRegister.Q25,
ArmRegister.Q26,
ArmRegister.Q27,
ArmRegister.Q28,
ArmRegister.Q29,
ArmRegister.Q30,
ArmRegister.Q31,
Arm64.REG_Q0,
Arm64.REG_Q1,
Arm64.REG_Q2,
Arm64.REG_Q3,
Arm64.REG_Q4,
Arm64.REG_Q5,
Arm64.REG_Q6,
Arm64.REG_Q7,
Arm64.REG_Q8,
Arm64.REG_Q9,
Arm64.REG_Q10,
Arm64.REG_Q11,
Arm64.REG_Q12,
Arm64.REG_Q13,
Arm64.REG_Q14,
Arm64.REG_Q15,
Arm64.REG_Q16,
Arm64.REG_Q17,
Arm64.REG_Q18,
Arm64.REG_Q19,
Arm64.REG_Q20,
Arm64.REG_Q21,
Arm64.REG_Q22,
Arm64.REG_Q23,
Arm64.REG_Q24,
Arm64.REG_Q25,
Arm64.REG_Q26,
Arm64.REG_Q27,
Arm64.REG_Q28,
Arm64.REG_Q29,
Arm64.REG_Q30,
Arm64.REG_Q31,
};
public ulong GetX(int index)
@ -236,7 +237,7 @@ namespace Ryujinx.Tests.Unicorn
SetVector(QRegisters[index], value);
}
private ulong GetRegister(ArmRegister register)
private ulong GetRegister(Arm64 register)
{
byte[] data = new byte[8];
@ -245,14 +246,14 @@ namespace Ryujinx.Tests.Unicorn
return (ulong)BitConverter.ToInt64(data, 0);
}
private void SetRegister(ArmRegister register, ulong value)
private void SetRegister(Arm64 register, ulong value)
{
byte[] data = BitConverter.GetBytes(value);
Interface.Checked(Interface.uc_reg_write(uc, (int)register, data));
}
private SimdValue GetVector(ArmRegister register)
private SimdValue GetVector(Arm64 register)
{
byte[] data = new byte[16];
@ -261,7 +262,7 @@ namespace Ryujinx.Tests.Unicorn
return new SimdValue(data);
}
private void SetVector(ArmRegister register, SimdValue value)
private void SetVector(Arm64 register, SimdValue value)
{
byte[] data = value.ToArray();
@ -315,13 +316,10 @@ namespace Ryujinx.Tests.Unicorn
try
{
Interface.uc_version(out _, out _);
}
catch (DllNotFoundException) { }
return true;
}
catch (DllNotFoundException)
{
return false;
}
return Interface.IsUnicornAvailable;
}
}
}

View File

@ -1,29 +0,0 @@
// ReSharper disable InconsistentNaming
namespace Ryujinx.Tests.Unicorn
{
public enum UnicornError
{
UC_ERR_OK = 0, // No error: everything was fine
UC_ERR_NOMEM, // Out-Of-Memory error: uc_open(), uc_emulate()
UC_ERR_ARCH, // Unsupported architecture: uc_open()
UC_ERR_HANDLE, // Invalid handle
UC_ERR_MODE, // Invalid/unsupported mode: uc_open()
UC_ERR_VERSION, // Unsupported version (bindings)
UC_ERR_READ_UNMAPPED, // Quit emulation due to READ on unmapped memory: uc_emu_start()
UC_ERR_WRITE_UNMAPPED, // Quit emulation due to WRITE on unmapped memory: uc_emu_start()
UC_ERR_FETCH_UNMAPPED, // Quit emulation due to FETCH on unmapped memory: uc_emu_start()
UC_ERR_HOOK, // Invalid hook type: uc_hook_add()
UC_ERR_INSN_INVALID, // Quit emulation due to invalid instruction: uc_emu_start()
UC_ERR_MAP, // Invalid memory mapping: uc_mem_map()
UC_ERR_WRITE_PROT, // Quit emulation due to UC_MEM_WRITE_PROT violation: uc_emu_start()
UC_ERR_READ_PROT, // Quit emulation due to UC_MEM_READ_PROT violation: uc_emu_start()
UC_ERR_FETCH_PROT, // Quit emulation due to UC_MEM_FETCH_PROT violation: uc_emu_start()
UC_ERR_ARG, // Invalid argument provided to uc_xxx function (See specific function API)
UC_ERR_READ_UNALIGNED, // Unaligned read
UC_ERR_WRITE_UNALIGNED, // Unaligned write
UC_ERR_FETCH_UNALIGNED, // Unaligned fetch
UC_ERR_HOOK_EXIST, // hook for this event already existed
UC_ERR_RESOURCE, // Insufficient resource: uc_emu_start()
UC_ERR_EXCEPTION // Unhandled CPU exception
}
}

View File

@ -1,3 +1,4 @@
using Ryujinx.Tests.Unicorn.Native.Const;
using System;
using System.Runtime.InteropServices;
@ -5,9 +6,9 @@ namespace Ryujinx.Tests.Unicorn
{
public class UnicornException : Exception
{
public readonly UnicornError Error;
public readonly Error Error;
internal UnicornException(UnicornError error)
internal UnicornException(Error error)
{
Error = error;
}
@ -20,4 +21,4 @@ namespace Ryujinx.Tests.Unicorn
}
}
}
}
}

View File

@ -9,14 +9,12 @@ CPU simulator, Armeilleure.
On Windows, Unicorn is shipped as a pre-compiled dynamic library (`.dll`), licenced under the GPLv2.
The source code for `windows/unicorn.dll` is available at: https://github.com/MerryMage/UnicornDotNet/tree/299451c02d9c810d2feca51f5e9cb6d8b2f38960
The source code for `windows/unicorn.dll` is available at: https://github.com/unicorn-engine/unicorn/tree/df3aa0fccbce9e1420e82110cbae5951755a0698
## Linux
On Linux, you will first need to download Unicorn from https://github.com/unicorn-engine/unicorn.
On Windows, Unicorn is shipped as a pre-compiled shared object (`.so`), licenced under the GPLv2.
Then you need to patch it to expose the FSPCR register by applying `linux/unicorn_fspcr.patch`
Then, compile Unicorn from source with its `make.sh` script.
The source code for `linux/unicorn.so` is available at: https://github.com/unicorn-engine/unicorn/tree/df3aa0fccbce9e1420e82110cbae5951755a0698
See https://github.com/Ryujinx/Ryujinx/pull/1433 for details.

Binary file not shown.

View File

@ -1,24 +0,0 @@
diff --git a/qemu/target-arm/unicorn_arm.c b/qemu/target-arm/unicorn_arm.c
index 5ff9ebb..d4953f4 100644
--- a/qemu/target-arm/unicorn_arm.c
+++ b/qemu/target-arm/unicorn_arm.c
@@ -101,6 +101,9 @@ int arm_reg_read(struct uc_struct *uc, unsigned int *regs, void **vals, int coun
case UC_ARM_REG_FPEXC:
*(int32_t *)value = ARM_CPU(uc, mycpu)->env.vfp.xregs[ARM_VFP_FPEXC];
break;
+ case UC_ARM_REG_FPSCR:
+ *(int32_t *)value = vfp_get_fpscr(&ARM_CPU(uc, mycpu)->env);
+ break;
case UC_ARM_REG_IPSR:
*(uint32_t *)value = xpsr_read(&ARM_CPU(uc, mycpu)->env) & 0x1ff;
break;
@@ -175,6 +178,9 @@ int arm_reg_write(struct uc_struct *uc, unsigned int *regs, void* const* vals, i
case UC_ARM_REG_FPEXC:
ARM_CPU(uc, mycpu)->env.vfp.xregs[ARM_VFP_FPEXC] = *(int32_t *)value;
break;
+ case UC_ARM_REG_FPSCR:
+ vfp_set_fpscr(&ARM_CPU(uc, mycpu)->env, *(uint32_t *)value);
+ break;
case UC_ARM_REG_IPSR:
xpsr_write(&ARM_CPU(uc, mycpu)->env, *(uint32_t *)value, 0x1ff);
break;

View File

@ -0,0 +1,199 @@
#!/usr/bin/env python3
# Unicorn Engine
# By Dang Hoang Vu, 2013
# Modified for Ryujinx from: https://github.com/unicorn-engine/unicorn/blob/6c1cbef6ac505d355033aef1176b684d02e1eb3a/bindings/const_generator.py
from __future__ import print_function
import sys, re, os
include = [ 'arm.h', 'arm64.h', 'unicorn.h' ]
split_common = [ 'ARCH', 'MODE', 'ERR', 'MEM', 'TCG', 'HOOK', 'PROT' ]
template = {
'dotnet': {
'header': "// Constants for Unicorn Engine. AUTO-GENERATED FILE, DO NOT EDIT\n\n// ReSharper disable InconsistentNaming\nnamespace Ryujinx.Tests.Unicorn.Native.Const\n{\n public enum %s\n {\n",
'footer': " }\n}\n",
'line_format': ' %s = %s,\n',
'out_file': os.path.join(os.path.dirname(__file__), 'Native', 'Const', '%s.cs'),
# prefixes for constant filenames of all archs - case sensitive
'arm.h': 'Arm',
'arm64.h': 'Arm64',
'unicorn.h': 'Common',
# prefixes for filenames of split_common values - case sensitive
'ARCH': 'Arch',
'MODE': 'Mode',
'ERR': 'Error',
'MEM': 'Memory',
'TCG': 'TCG',
'HOOK': 'Hook',
'PROT': 'Permission',
'comment_open': ' //',
'comment_close': '',
}
}
# markup for comments to be added to autogen files
MARKUP = '//>'
def gen(unicorn_repo_path):
global include
include_dir = os.path.join(unicorn_repo_path, 'include', 'unicorn')
templ = template["dotnet"]
for target in include:
prefix = templ[target]
outfile = open(templ['out_file'] %(prefix), 'wb') # open as binary prevents windows newlines
outfile.write((templ['header'] % (prefix)).encode("utf-8"))
if target == 'unicorn.h':
prefix = ''
for cat in split_common:
with open(templ['out_file'] %(templ[cat]), 'wb') as file:
file.write((templ['header'] %(templ[cat])).encode("utf-8"))
with open(os.path.join(include_dir, target)) as f:
lines = f.readlines()
previous = {}
count = 0
skip = 0
in_comment = False
for lno, line in enumerate(lines):
if "/*" in line:
in_comment = True
if "*/" in line:
in_comment = False
if in_comment:
continue
if skip > 0:
# Due to clang-format, values may come up in the next line
skip -= 1
continue
line = line.strip()
if line.startswith(MARKUP): # markup for comments
outfile.write(("\n%s%s%s\n" %(templ['comment_open'], \
line.replace(MARKUP, ''), templ['comment_close'])).encode("utf-8"))
continue
if line == '' or line.startswith('//'):
continue
tmp = line.strip().split(',')
if len(tmp) >= 2 and tmp[0] != "#define" and not tmp[0].startswith("UC_"):
continue
for t in tmp:
t = t.strip()
if not t or t.startswith('//'): continue
f = re.split('\s+', t)
# parse #define UC_TARGET (num)
define = False
if f[0] == '#define' and len(f) >= 3:
define = True
f.pop(0)
f.insert(1, '=')
if f[0].startswith("UC_" + prefix.upper()) or f[0].startswith("UC_CPU"):
if len(f) > 1 and f[1] not in ('//', '='):
print("WARNING: Unable to convert %s" % f)
print(" Line =", line)
continue
elif len(f) > 1 and f[1] == '=':
# Like:
# UC_A =
# (1 << 2)
# #define UC_B \
# (UC_A | UC_C)
# Let's search the next line
if len(f) == 2:
if lno == len(lines) - 1:
print("WARNING: Unable to convert %s" % f)
print(" Line =", line)
continue
skip += 1
next_line = lines[lno + 1]
next_line_tmp = next_line.strip().split(",")
rhs = next_line_tmp[0]
elif f[-1] == "\\":
idx = 0
rhs = ""
while True:
idx += 1
if lno + idx == len(lines):
print("WARNING: Unable to convert %s" % f)
print(" Line =", line)
continue
skip += 1
next_line = lines[lno + idx]
next_line_f = re.split('\s+', next_line.strip())
if next_line_f[-1] == "\\":
rhs += "".join(next_line_f[:-1])
else:
rhs += next_line.strip()
break
else:
rhs = ''.join(f[2:])
else:
rhs = str(count)
lhs = f[0].strip()
#print(f'lhs: {lhs} rhs: {rhs} f:{f}')
# evaluate bitshifts in constants e.g. "UC_X86 = 1 << 1"
match = re.match(r'(?P<rhs>\s*\d+\s*<<\s*\d+\s*)', rhs)
if match:
rhs = str(eval(match.group(1)))
else:
# evaluate references to other constants e.g. "UC_ARM_REG_X = UC_ARM_REG_SP"
match = re.match(r'^([^\d]\w+)$', rhs)
if match:
rhs = previous[match.group(1)]
if not rhs.isdigit():
for k, v in previous.items():
rhs = re.sub(r'\b%s\b' % k, v, rhs)
rhs = str(eval(rhs))
lhs_strip = re.sub(r'^UC_', '', lhs)
count = int(rhs) + 1
if target == "unicorn.h":
matched_cat = False
for cat in split_common:
if lhs_strip.startswith(f"{cat}_"):
with open(templ['out_file'] %(templ[cat]), 'ab') as cat_file:
cat_lhs_strip = lhs_strip
if not lhs_strip.lstrip(f"{cat}_").isnumeric():
cat_lhs_strip = lhs_strip.replace(f"{cat}_", "", 1)
cat_file.write(
(templ['line_format'] % (cat_lhs_strip, rhs)).encode("utf-8"))
matched_cat = True
break
if matched_cat:
previous[lhs] = str(rhs)
continue
if (count == 1):
outfile.write(("\n").encode("utf-8"))
if lhs_strip.startswith(f"{prefix.upper()}_") and not lhs_strip.replace(f"{prefix.upper()}_", "", 1).isnumeric():
lhs_strip = lhs_strip.replace(f"{prefix.upper()}_", "", 1)
outfile.write((templ['line_format'] % (lhs_strip, rhs)).encode("utf-8"))
previous[lhs] = str(rhs)
outfile.write((templ['footer']).encode("utf-8"))
outfile.close()
if target == "unicorn.h":
for cat in split_common:
with open(templ['out_file'] %(templ[cat]), 'ab') as cat_file:
cat_file.write(templ['footer'].encode('utf-8'))
if __name__ == "__main__":
if len(sys.argv) < 2:
print("Usage:", sys.argv[0], " <path to unicorn repo>")
sys.exit(1)
unicorn_repo_path = sys.argv[1]
if os.path.isdir(unicorn_repo_path):
print("Generating constants for dotnet")
gen(unicorn_repo_path)
else:
print("Couldn't find unicorn repo at:", unicorn_repo_path)

View File

@ -38,14 +38,11 @@ namespace Ryujinx.Tests.Cpu
private bool _usingMemory;
static CpuTest()
[OneTimeSetUp]
public void OneTimeSetup()
{
_unicornAvailable = UnicornAArch64.IsAvailable();
if (!_unicornAvailable)
{
Console.WriteLine("WARNING: Could not find Unicorn.");
}
Assume.That(_unicornAvailable, "Unicorn is not available");
}
[SetUp]
@ -610,4 +607,4 @@ namespace Ryujinx.Tests.Cpu
return rnd & 0x800FFFFFFFFFFFFFul;
}
}
}
}

View File

@ -33,14 +33,11 @@ namespace Ryujinx.Tests.Cpu
private bool _usingMemory;
static CpuTest32()
[OneTimeSetUp]
public void OneTimeSetup()
{
_unicornAvailable = UnicornAArch32.IsAvailable();
if (!_unicornAvailable)
{
Console.WriteLine("WARNING: Could not find Unicorn.");
}
Assume.That(_unicornAvailable, "Unicorn is not available");
}
[SetUp]

View File

@ -34,7 +34,17 @@
</ItemGroup>
<Target Name="CopyUnicorn" AfterTargets="Build">
<Copy SourceFiles="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\unicorn.dll" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
<ItemGroup>
<UnicornLib Include="..\Ryujinx.Tests.Unicorn\libs\$(TargetOS)\*unicorn.*"/>
</ItemGroup>
<Copy SourceFiles="@(UnicornLib)" DestinationFolder="$(OutputPath)" ContinueOnError="true" />
</Target>
<Target Name="CleanUnicorn" BeforeTargets="Clean">
<ItemGroup>
<UnicornLib Include="$(OutputPath)/unicorn.*"/>
</ItemGroup>
<Delete Files="@(UnicornLib)" />
</Target>
</Project>

View File

@ -148,10 +148,10 @@ namespace Ryujinx.Ui
// Apply custom theme if needed.
ThemeHelper.ApplyTheme();
Gdk.Monitor monitor = Display.GetMonitor(0);
// Sets overridden fields.
int monitorWidth = Display.PrimaryMonitor.Geometry.Width * Display.PrimaryMonitor.ScaleFactor;
int monitorHeight = Display.PrimaryMonitor.Geometry.Height * Display.PrimaryMonitor.ScaleFactor;
int monitorWidth = monitor.Geometry.Width * monitor.ScaleFactor;
int monitorHeight = monitor.Geometry.Height * monitor.ScaleFactor;
DefaultWidth = monitorWidth < 1280 ? monitorWidth : 1280;
DefaultHeight = monitorHeight < 760 ? monitorHeight : 760;

View File

@ -1749,11 +1749,11 @@
<property name="orientation">vertical</property>
<child>
<object class="GtkCheckButton" id="_expandRamToggle">
<property name="label" translatable="yes">Expand DRAM Size to 6GiB</property>
<property name="label" translatable="yes">Use alternative memory layout (Developers)</property>
<property name="visible">True</property>
<property name="can-focus">True</property>
<property name="receives-default">False</property>
<property name="tooltip-text" translatable="yes">Increases the amount of memory on the emulated system from 4GiB to 6GiB.&#13;This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.&#13;Leave OFF if unsure.</property>
<property name="tooltip-text" translatable="yes">Utilizes an alternative MemoryMode layout to mimic a Switch development model.&#13;This is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.&#13;Leave OFF if unsure.</property>
<property name="halign">start</property>
<property name="margin-top">5</property>
<property name="margin-bottom">5</property>