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3 Commits

Author SHA1 Message Date
e87e8b012c Fix texture bindings using wrong sampler pool in some cases (#3583) 2022-08-14 14:00:30 -03:00
e8f1ca8427 OpenGL: Limit vertex buffer range for non-indexed draws (#3542)
* Limit vertex buffer range for non-indexed draws

* Fix typo
2022-08-11 20:21:56 -03:00
ad47bd2d4e Fix blend with RGBX color formats (#3553) 2022-08-11 18:23:25 -03:00
9 changed files with 243 additions and 110 deletions

View File

@ -56,7 +56,6 @@ namespace Ryujinx.Graphics.GAL
D32Float,
D24UnormS8Uint,
D32FloatS8Uint,
R8G8B8X8Srgb,
R8G8B8A8Srgb,
R4G4Unorm,
R4G4B4A4Unorm,
@ -113,18 +112,6 @@ namespace Ryujinx.Graphics.GAL
R10G10B10A2Sint,
R10G10B10A2Uscaled,
R10G10B10A2Sscaled,
R8G8B8X8Unorm,
R8G8B8X8Snorm,
R8G8B8X8Uint,
R8G8B8X8Sint,
R16G16B16X16Float,
R16G16B16X16Unorm,
R16G16B16X16Snorm,
R16G16B16X16Uint,
R16G16B16X16Sint,
R32G32B32X32Float,
R32G32B32X32Uint,
R32G32B32X32Sint,
Astc4x4Unorm,
Astc5x4Unorm,
Astc5x5Unorm,
@ -154,12 +141,9 @@ namespace Ryujinx.Graphics.GAL
Astc12x10Srgb,
Astc12x12Srgb,
B5G6R5Unorm,
B5G5R5X1Unorm,
B5G5R5A1Unorm,
A1B5G5R5Unorm,
B8G8R8X8Unorm,
B8G8R8A8Unorm,
B8G8R8X8Srgb,
B8G8R8A8Srgb
}
@ -272,7 +256,6 @@ namespace Ryujinx.Graphics.GAL
case Format.R8Snorm:
case Format.R8Sint:
case Format.R8Uint:
case Format.B5G5R5X1Unorm:
return true;
}
@ -357,11 +340,8 @@ namespace Ryujinx.Graphics.GAL
switch (format)
{
case Format.B5G6R5Unorm:
case Format.B5G5R5X1Unorm:
case Format.B5G5R5A1Unorm:
case Format.B8G8R8X8Unorm:
case Format.B8G8R8A8Unorm:
case Format.B8G8R8X8Srgb:
case Format.B8G8R8A8Srgb:
return true;
}
@ -412,9 +392,6 @@ namespace Ryujinx.Graphics.GAL
case Format.R16G16B16A16Uint:
case Format.R32G32B32A32Uint:
case Format.R10G10B10A2Uint:
case Format.R8G8B8X8Uint:
case Format.R16G16B16X16Uint:
case Format.R32G32B32X32Uint:
return true;
}
@ -443,9 +420,6 @@ namespace Ryujinx.Graphics.GAL
case Format.R16G16B16A16Sint:
case Format.R32G32B32A32Sint:
case Format.R10G10B10A2Sint:
case Format.R8G8B8X8Sint:
case Format.R16G16B16X16Sint:
case Format.R32G32B32X32Sint:
return true;
}

View File

@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private uint _prevFirstVertex;
private bool _prevTfEnable;
private uint _prevRtNoAlphaMask;
/// <summary>
/// Creates a new instance of the state updater.
/// </summary>
@ -398,6 +400,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
int clipRegionHeight = int.MaxValue;
bool changedScale = false;
uint rtNoAlphaMask = 0;
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
@ -412,6 +415,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
continue;
}
if (colorState.Format.NoAlpha())
{
rtNoAlphaMask |= 1u << index;
}
Image.Texture color = memoryManager.Physical.TextureCache.FindOrCreateTexture(
memoryManager,
colorState,
@ -485,6 +493,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
_channel.TextureManager.SetClipRegion(clipRegionWidth, clipRegionHeight);
if (useControl && _prevRtNoAlphaMask != rtNoAlphaMask)
{
_prevRtNoAlphaMask = rtNoAlphaMask;
UpdateBlendState();
}
}
/// <summary>
@ -1056,44 +1071,80 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool blendIndependent = _state.State.BlendIndependent;
ColorF blendConstant = _state.State.BlendConstant;
for (int index = 0; index < Constants.TotalRenderTargets; index++)
if (blendIndependent)
{
BlendDescriptor descriptor;
if (blendIndependent)
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
bool enable = _state.State.BlendEnable[index];
var blend = _state.State.BlendState[index];
descriptor = new BlendDescriptor(
var descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,
FilterBlendFactor(blend.ColorSrcFactor, index),
FilterBlendFactor(blend.ColorDstFactor, index),
blend.AlphaOp,
blend.AlphaSrcFactor,
blend.AlphaDstFactor);
}
else
{
bool enable = _state.State.BlendEnable[0];
var blend = _state.State.BlendStateCommon;
FilterBlendFactor(blend.AlphaSrcFactor, index),
FilterBlendFactor(blend.AlphaDstFactor, index));
descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
blend.ColorSrcFactor,
blend.ColorDstFactor,
blend.AlphaOp,
blend.AlphaSrcFactor,
blend.AlphaDstFactor);
_pipeline.BlendDescriptors[index] = descriptor;
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
_pipeline.BlendDescriptors[index] = descriptor;
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
else
{
bool enable = _state.State.BlendEnable[0];
var blend = _state.State.BlendStateCommon;
var descriptor = new BlendDescriptor(
enable,
blendConstant,
blend.ColorOp,
FilterBlendFactor(blend.ColorSrcFactor, 0),
FilterBlendFactor(blend.ColorDstFactor, 0),
blend.AlphaOp,
FilterBlendFactor(blend.AlphaSrcFactor, 0),
FilterBlendFactor(blend.AlphaDstFactor, 0));
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
_pipeline.BlendDescriptors[index] = descriptor;
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
}
}
/// <summary>
/// Gets a blend factor for the color target currently.
/// This will return <paramref name="factor"/> unless the target format has no alpha component,
/// in which case it will replace destination alpha factor with a constant factor of one or zero.
/// </summary>
/// <param name="factor">Input factor</param>
/// <param name="index">Color target index</param>
/// <returns>New blend factor</returns>
private BlendFactor FilterBlendFactor(BlendFactor factor, int index)
{
// If any color target format without alpha is being used, we need to make sure that
// if blend is active, it will not use destination alpha as a factor.
// That is required because RGBX formats are emulated using host RGBA formats.
if (_state.State.RtColorState[index].Format.NoAlpha())
{
switch (factor)
{
case BlendFactor.DstAlpha:
case BlendFactor.DstAlphaGl:
factor = BlendFactor.One;
break;
case BlendFactor.OneMinusDstAlpha:
case BlendFactor.OneMinusDstAlphaGl:
factor = BlendFactor.Zero;
break;
}
}
return factor;
}
/// <summary>
@ -1242,6 +1293,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_channel.BufferManager.SetGraphicsUniformBufferBindings(stage, info.CBuffers);
}
/// <summary>
/// Gets the current texture pool state.
/// </summary>
/// <returns>Texture pool state</returns>
private GpuChannelPoolState GetPoolState()
{
return new GpuChannelPoolState(
@ -1286,6 +1341,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ref attributeTypes);
}
/// <summary>
/// Gets the depth mode that is currently being used (zero to one or minus one to one).
/// </summary>
/// <returns>Current depth mode</returns>
private DepthMode GetDepthMode()
{
ref var transform = ref _state.State.ViewportTransform[0];

View File

@ -124,11 +124,42 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
ColorFormat.R8Snorm => new FormatInfo(Format.R8Snorm, 1, 1, 1, 1),
ColorFormat.R8Sint => new FormatInfo(Format.R8Sint, 1, 1, 1, 1),
ColorFormat.R8Uint => new FormatInfo(Format.R8Uint, 1, 1, 1, 1),
ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5X1Unorm, 1, 1, 2, 4),
ColorFormat.B5G5R5X1Unorm => new FormatInfo(Format.B5G5R5A1Unorm, 1, 1, 2, 4),
ColorFormat.R8G8B8X8Unorm => new FormatInfo(Format.R8G8B8A8Unorm, 1, 1, 4, 4),
ColorFormat.R8G8B8X8Srgb => new FormatInfo(Format.R8G8B8A8Srgb, 1, 1, 4, 4),
_ => FormatInfo.Default
};
}
/// <summary>
/// Checks if a format has an alpha component.
/// </summary>
/// <param name="format">Format to be checked</param>
/// <returns>True if the format has no alpha component (RGBX), false if it does (RGBA)</returns>
public static bool NoAlpha(this ColorFormat format)
{
switch (format)
{
case ColorFormat.R32G32B32X32Float:
case ColorFormat.R32G32B32X32Sint:
case ColorFormat.R32G32B32X32Uint:
case ColorFormat.R16G16B16X16Unorm:
case ColorFormat.R16G16B16X16Snorm:
case ColorFormat.R16G16B16X16Sint:
case ColorFormat.R16G16B16X16Uint:
case ColorFormat.R16G16B16X16Float:
case ColorFormat.R8G8B8X8Snorm:
case ColorFormat.R8G8B8X8Sint:
case ColorFormat.R8G8B8X8Uint:
case ColorFormat.B8G8R8X8Unorm:
case ColorFormat.B8G8R8X8Srgb:
case ColorFormat.B5G5R5X1Unorm:
case ColorFormat.R8G8B8X8Unorm:
case ColorFormat.R8G8B8X8Srgb:
return true;
}
return false;
}
}
}

View File

@ -553,7 +553,7 @@ namespace Ryujinx.Graphics.Gpu.Image
specStateMatches &= specState.MatchesTexture(stage, index, descriptor);
Sampler sampler = _samplerPool?.Get(samplerId);
Sampler sampler = samplerPool?.Get(samplerId);
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
ISampler hostSampler = sampler?.GetHostSampler(texture);

View File

@ -70,7 +70,6 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
Add(Format.R8G8B8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.R8G8B8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.R4G4B4A4Unorm, new FormatInfo(4, true, false, All.Rgba4, PixelFormat.Rgba, PixelType.UnsignedShort4444Reversed));
Add(Format.R5G5B5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Rgb, PixelType.UnsignedShort1555Reversed));
@ -124,18 +123,6 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.R10G10B10A2Sint, new FormatInfo(4, false, false, All.Rgb10A2, PixelFormat.RgbaInteger, (PixelType)All.Int2101010Rev));
Add(Format.R10G10B10A2Uscaled, new FormatInfo(4, false, true, All.Rgb10A2ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed));
Add(Format.R10G10B10A2Sscaled, new FormatInfo(4, false, true, All.Rgb10A2, PixelFormat.RgbaInteger, PixelType.UnsignedInt2101010Reversed));
Add(Format.R8G8B8X8Unorm, new FormatInfo(4, true, false, All.Rgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.R8G8B8X8Snorm, new FormatInfo(4, true, false, All.Rgb8Snorm, PixelFormat.Rgba, PixelType.Byte));
Add(Format.R8G8B8X8Uint, new FormatInfo(4, false, false, All.Rgb8ui, PixelFormat.RgbaInteger, PixelType.UnsignedByte));
Add(Format.R8G8B8X8Sint, new FormatInfo(4, false, false, All.Rgb8i, PixelFormat.RgbaInteger, PixelType.Byte));
Add(Format.R16G16B16X16Float, new FormatInfo(4, false, false, All.Rgb16f, PixelFormat.Rgba, PixelType.HalfFloat));
Add(Format.R16G16B16X16Unorm, new FormatInfo(4, true, false, All.Rgb16, PixelFormat.Rgba, PixelType.UnsignedShort));
Add(Format.R16G16B16X16Snorm, new FormatInfo(4, true, false, All.Rgb16Snorm, PixelFormat.Rgba, PixelType.Short));
Add(Format.R16G16B16X16Uint, new FormatInfo(4, false, false, All.Rgb16ui, PixelFormat.RgbaInteger, PixelType.UnsignedShort));
Add(Format.R16G16B16X16Sint, new FormatInfo(4, false, false, All.Rgb16i, PixelFormat.RgbaInteger, PixelType.Short));
Add(Format.R32G32B32X32Float, new FormatInfo(4, false, false, All.Rgb32f, PixelFormat.Rgba, PixelType.Float));
Add(Format.R32G32B32X32Uint, new FormatInfo(4, false, false, All.Rgb32ui, PixelFormat.RgbaInteger, PixelType.UnsignedInt));
Add(Format.R32G32B32X32Sint, new FormatInfo(4, false, false, All.Rgb32i, PixelFormat.RgbaInteger, PixelType.Int));
Add(Format.Astc4x4Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc4X4Khr));
Add(Format.Astc5x4Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc5X4Khr));
Add(Format.Astc5x5Unorm, new FormatInfo(4, true, false, All.CompressedRgbaAstc5X5Khr));
@ -165,12 +152,9 @@ namespace Ryujinx.Graphics.OpenGL
Add(Format.Astc12x10Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X10Khr));
Add(Format.Astc12x12Srgb, new FormatInfo(4, false, false, All.CompressedSrgb8Alpha8Astc12X12Khr));
Add(Format.B5G6R5Unorm, new FormatInfo(3, true, false, All.Rgb565, PixelFormat.Rgb, PixelType.UnsignedShort565Reversed));
Add(Format.B5G5R5X1Unorm, new FormatInfo(4, true, false, All.Rgb5, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed));
Add(Format.B5G5R5A1Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort1555Reversed));
Add(Format.A1B5G5R5Unorm, new FormatInfo(4, true, false, All.Rgb5A1, PixelFormat.Rgba, PixelType.UnsignedShort5551));
Add(Format.B8G8R8X8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8A8Unorm, new FormatInfo(4, true, false, All.Rgba8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8X8Srgb, new FormatInfo(4, false, false, All.Srgb8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.B8G8R8A8Srgb, new FormatInfo(4, false, false, All.Srgb8Alpha8, PixelFormat.Rgba, PixelType.UnsignedByte));
Add(Format.R8Unorm, SizedInternalFormat.R8);

View File

@ -236,7 +236,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
PreDraw();
PreDraw(vertexCount);
if (_primitiveType == PrimitiveType.Quads && !HwCapabilities.SupportsQuads)
{
@ -354,7 +354,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
PreDraw();
PreDrawVbUnbounded();
int indexElemSize = 1;
@ -686,7 +686,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
PreDraw();
PreDrawVbUnbounded();
GL.BindBuffer((BufferTarget)All.DrawIndirectBuffer, indirectBuffer.Handle.ToInt32());
GL.BindBuffer((BufferTarget)All.ParameterBuffer, parameterBuffer.Handle.ToInt32());
@ -709,7 +709,7 @@ namespace Ryujinx.Graphics.OpenGL
return;
}
PreDraw();
PreDrawVbUnbounded();
_vertexArray.SetRangeOfIndexBuffer();
@ -1515,11 +1515,22 @@ namespace Ryujinx.Graphics.OpenGL
_supportBuffer.Commit();
}
private void PreDraw(int vertexCount)
{
_vertexArray.PreDraw(vertexCount);
PreDraw();
}
private void PreDrawVbUnbounded()
{
_vertexArray.PreDrawVbUnbounded();
PreDraw();
}
private void PreDraw()
{
DrawCount++;
_vertexArray.Validate();
_unit0Texture?.Bind(0);
_supportBuffer.Commit();
}

View File

@ -1,6 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using System;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.OpenGL
@ -16,12 +17,16 @@ namespace Ryujinx.Graphics.OpenGL
private int _vertexAttribsCount;
private int _vertexBuffersCount;
private int _minVertexCount;
private uint _vertexAttribsInUse;
private uint _vertexBuffersInUse;
private uint _vertexBuffersLimited;
private BufferRange _indexBuffer;
private BufferHandle _tempIndexBuffer;
private BufferHandle _tempVertexBuffer;
private int _tempVertexBufferSize;
public VertexArray()
{
@ -40,6 +45,8 @@ namespace Ryujinx.Graphics.OpenGL
public void SetVertexBuffers(ReadOnlySpan<VertexBufferDescriptor> vertexBuffers)
{
int minVertexCount = int.MaxValue;
int bindingIndex;
for (bindingIndex = 0; bindingIndex < vertexBuffers.Length; bindingIndex++)
{
@ -47,6 +54,12 @@ namespace Ryujinx.Graphics.OpenGL
if (vb.Buffer.Handle != BufferHandle.Null)
{
int vertexCount = vb.Stride <= 0 ? 0 : vb.Buffer.Size / vb.Stride;
if (minVertexCount > vertexCount)
{
minVertexCount = vertexCount;
}
GL.BindVertexBuffer(bindingIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
GL.VertexBindingDivisor(bindingIndex, vb.Divisor);
_vertexBuffersInUse |= 1u << bindingIndex;
@ -64,6 +77,7 @@ namespace Ryujinx.Graphics.OpenGL
}
_vertexBuffersCount = bindingIndex;
_minVertexCount = minVertexCount;
_needsAttribsUpdate = true;
}
@ -143,6 +157,101 @@ namespace Ryujinx.Graphics.OpenGL
GL.BindBuffer(BufferTarget.ElementArrayBuffer, _indexBuffer.Handle.ToInt32());
}
public void PreDraw(int vertexCount)
{
LimitVertexBuffers(vertexCount);
Validate();
}
public void PreDrawVbUnbounded()
{
UnlimitVertexBuffers();
Validate();
}
public void LimitVertexBuffers(int vertexCount)
{
// Is it possible for the draw to fetch outside the bounds of any vertex buffer currently bound?
if (vertexCount <= _minVertexCount)
{
return;
}
// If the draw can fetch out of bounds, let's ensure that it will only fetch zeros rather than memory garbage.
int currentTempVbOffset = 0;
uint buffersInUse = _vertexBuffersInUse;
while (buffersInUse != 0)
{
int vbIndex = BitOperations.TrailingZeroCount(buffersInUse);
ref var vb = ref _vertexBuffers[vbIndex];
int requiredSize = vertexCount * vb.Stride;
if (vb.Buffer.Size < requiredSize)
{
BufferHandle tempVertexBuffer = EnsureTempVertexBufferSize(currentTempVbOffset + requiredSize);
Buffer.Copy(vb.Buffer.Handle, tempVertexBuffer, vb.Buffer.Offset, currentTempVbOffset, vb.Buffer.Size);
Buffer.Clear(tempVertexBuffer, currentTempVbOffset + vb.Buffer.Size, requiredSize - vb.Buffer.Size, 0);
GL.BindVertexBuffer(vbIndex, tempVertexBuffer.ToInt32(), (IntPtr)currentTempVbOffset, vb.Stride);
currentTempVbOffset += requiredSize;
_vertexBuffersLimited |= 1u << vbIndex;
}
buffersInUse &= ~(1u << vbIndex);
}
}
private BufferHandle EnsureTempVertexBufferSize(int size)
{
BufferHandle tempVertexBuffer = _tempVertexBuffer;
if (_tempVertexBufferSize < size)
{
_tempVertexBufferSize = size;
if (tempVertexBuffer == BufferHandle.Null)
{
tempVertexBuffer = Buffer.Create(size);
_tempVertexBuffer = tempVertexBuffer;
return tempVertexBuffer;
}
Buffer.Resize(_tempVertexBuffer, size);
}
return tempVertexBuffer;
}
public void UnlimitVertexBuffers()
{
uint buffersLimited = _vertexBuffersLimited;
if (buffersLimited == 0)
{
return;
}
while (buffersLimited != 0)
{
int vbIndex = BitOperations.TrailingZeroCount(buffersLimited);
ref var vb = ref _vertexBuffers[vbIndex];
GL.BindVertexBuffer(vbIndex, vb.Buffer.Handle.ToInt32(), (IntPtr)vb.Buffer.Offset, vb.Stride);
buffersLimited &= ~(1u << vbIndex);
}
_vertexBuffersLimited = 0;
}
public void Validate()
{
for (int attribIndex = 0; attribIndex < _vertexAttribsCount; attribIndex++)

View File

@ -1,19 +0,0 @@
using Ryujinx.Graphics.GAL;
namespace Ryujinx.Graphics.OpenGL
{
struct VertexBuffer
{
public BufferRange Range { get; }
public int Divisor { get; }
public int Stride { get; }
public VertexBuffer(BufferRange range, int divisor, int stride)
{
Range = range;
Divisor = divisor;
Stride = stride;
}
}
}

View File

@ -66,7 +66,6 @@ namespace Ryujinx.Graphics.Vulkan
Add(Format.D32Float, VkFormat.D32Sfloat);
Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint);
Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);
Add(Format.R8G8B8X8Srgb, VkFormat.R8G8B8Srgb);
Add(Format.R8G8B8A8Srgb, VkFormat.R8G8B8A8Srgb);
Add(Format.R4G4Unorm, VkFormat.R4G4UnormPack8);
Add(Format.R4G4B4A4Unorm, VkFormat.R4G4B4A4UnormPack16);
@ -119,18 +118,6 @@ namespace Ryujinx.Graphics.Vulkan
Add(Format.R10G10B10A2Sint, VkFormat.A2B10G10R10SintPack32);
Add(Format.R10G10B10A2Uscaled, VkFormat.A2B10G10R10UscaledPack32);
Add(Format.R10G10B10A2Sscaled, VkFormat.A2B10G10R10SscaledPack32);
Add(Format.R8G8B8X8Unorm, VkFormat.R8G8B8Unorm);
Add(Format.R8G8B8X8Snorm, VkFormat.R8G8B8SNorm);
Add(Format.R8G8B8X8Uint, VkFormat.R8G8B8Uint);
Add(Format.R8G8B8X8Sint, VkFormat.R8G8B8Sint);
Add(Format.R16G16B16X16Float, VkFormat.R16G16B16Sfloat);
Add(Format.R16G16B16X16Unorm, VkFormat.R16G16B16Unorm);
Add(Format.R16G16B16X16Snorm, VkFormat.R16G16B16SNorm);
Add(Format.R16G16B16X16Uint, VkFormat.R16G16B16Uint);
Add(Format.R16G16B16X16Sint, VkFormat.R16G16B16Sint);
Add(Format.R32G32B32X32Float, VkFormat.R32G32B32Sfloat);
Add(Format.R32G32B32X32Uint, VkFormat.R32G32B32Uint);
Add(Format.R32G32B32X32Sint, VkFormat.R32G32B32Sint);
Add(Format.Astc4x4Unorm, VkFormat.Astc4x4UnormBlock);
Add(Format.Astc5x4Unorm, VkFormat.Astc5x4UnormBlock);
Add(Format.Astc5x5Unorm, VkFormat.Astc5x5UnormBlock);
@ -160,12 +147,9 @@ namespace Ryujinx.Graphics.Vulkan
Add(Format.Astc12x10Srgb, VkFormat.Astc12x10SrgbBlock);
Add(Format.Astc12x12Srgb, VkFormat.Astc12x12SrgbBlock);
Add(Format.B5G6R5Unorm, VkFormat.R5G6B5UnormPack16);
Add(Format.B5G5R5X1Unorm, VkFormat.A1R5G5B5UnormPack16);
Add(Format.B5G5R5A1Unorm, VkFormat.A1R5G5B5UnormPack16);
Add(Format.A1B5G5R5Unorm, VkFormat.R5G5B5A1UnormPack16);
Add(Format.B8G8R8X8Unorm, VkFormat.B8G8R8Unorm);
Add(Format.B8G8R8A8Unorm, VkFormat.B8G8R8A8Unorm);
Add(Format.B8G8R8X8Srgb, VkFormat.B8G8R8Srgb);
Add(Format.B8G8R8A8Srgb, VkFormat.B8G8R8A8Srgb);
}