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54 Commits

Author SHA1 Message Date
552c15739c nuget: bump ImageSharp from 2.1.8 to 2.1.9 (#7160)
While building I got some warnings, so I updated the dependency.

`warning NU1903: Package 'SixLabors.ImageSharp' 2.1.8 has a known high severity vulnerability, https://github.com/advisories/GHSA-63p8-c4ww-9cg7`
2024-08-20 22:26:32 +01:00
0137c9e635 nim:eca : Stub CreateServerInterface2 (#7128)
* Add files via upload

* Add files via upload

* Update src/Ryujinx.HLE/HOS/Services/Nim/IShopServiceAccessServerInterface.cs

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-08-17 09:57:22 +01:00
23fa5f4c9c Fix arbitrary game ordering when sorting by Favorites (#7170)
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.

* Use a more engineered solution rather than string hacks.

* Address code style warnings. Add null checking. Make title name comparison case insensitive.

* one more style fix

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2024-08-13 15:23:11 +02:00
4f75e26ec7 Clamp amount of mipmap levels to max allowed for all backends (#7197)
* Clamp amount of mipmap levels to max allowed for all backends

* XML docs

* Remove using
2024-08-12 17:45:25 -03:00
8d8983049e Implement UQADD16, UQADD8, UQSUB16, UQSUB8, VQRDMULH, VSLI and VSWP Arm32 instructions (#7174) 2024-08-08 17:07:24 -03:00
7969fb6bba Replace and remove obsolete ByteMemoryPool type (#7155)
* refactor: replace usage of ByteMemoryPool with MemoryOwner<byte>

* refactor: delete unused ByteMemoryPool and ByteMemoryPool.ByteMemoryPoolBuffer types

* refactor: change IMemoryOwner<byte> return types to MemoryOwner<byte>

* fix(perf): get span via `MemoryOwner<T>.Span` directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`

* fix(perf): get span via MemoryOwner<T>.Span directly instead of `MemoryOwner<T>.Memory.Span`
2024-08-05 21:09:08 -03:00
4a4b11871e Fix same textures with unmapped start being considered different (#7141)
* Fix same textures with unmapped start being considered different

* Consolidate IsInvalid check

* InvalidAddress const

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-08-05 11:00:41 -03:00
e85ee673b1 Fix LocaleExtension SetRawSource usages + language perf improvement (#7121)
* Avoid Avalonia CompiledBindingPathBuilder.SetRawSource

* Improve UI language change performance
2024-08-04 19:04:12 +01:00
42f22fe5d7 Infra: Update Microsoft.IdentityModel.JsonWebTokens (#7070)
* Update Microsoft.IdentityModel.JsonWebTokens

* Update
2024-08-04 18:56:27 +01:00
263eb97f79 Avoid race conditions while launching games directly from the command line (#7116)
* optimization: Load application metadata only for applications with IDs

* Load applications when necessary

This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.

* Show the title in the configured language when launching an application

* Rename DesiredTitleLanguage to DesiredLanguage
2024-08-03 22:31:34 +01:00
3004902257 nuget: bump DynamicData from 8.4.1 to 9.0.1 (#7040)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 8.4.1 to 9.0.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/8.4.1...9.0.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-08-03 22:34:41 +02:00
59ddb26628 replace ByteMemoryPool usage in Ryujinx.Graphics (#7129)
* chore: replace `ByteMemoryPool` usage with `MemoryOwner<byte>`

* refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span<byte>` as newly-freed name `outputSpan`

* eliminate temporary buffer allocations

* chore, perf: use MemoryOwner<byte> instead of IMemoryOwner<byte>
2024-08-03 19:50:53 +01:00
83fda10f6e Fix FileNotFoundException in TryGetApplicationsFromFile() and improve loading applications (#7145)
* Don't load files from hidden subdirectories

* Catch FileNotFoundException in TryGetApplicationsFromFile()

* Skip non-existent files and bad symlinks when loading applications
2024-08-03 19:46:59 +02:00
d97e995e59 Fix off-by-one on audio renderer PerformanceManager.GetNextEntry (#7139) 2024-07-31 22:22:11 -03:00
56b2f84702 Fix shader RegisterUsage pass only taking first operation dest into account (#7131)
* Fix shader RegisterUsage pass only taking first operation dest into account

* Shader cache version bump
2024-07-30 21:57:55 -03:00
698e36bbd2 Vulkan: Force topology to PatchList for Tessellation (#7102)
Vulkan spec states that input topology should always be PatchList when a tessellation pipeline is present. The AMD GPU on windows crashes so hard it BSODs the machine if this isn't the case, so it's forced here just in case.

I'm not sure what providing a different topology here would even do, as you'd think it would always be a patch list input.
2024-07-30 21:48:30 -03:00
6ce49a2dc7 Ava UI: Handle updates containing non numeric characters (#7043)
* Handle updates containing non numeric characters

Smh

Dont be stupid

* Use Berry’s method

* Thanks gdk

* Remove using
2024-07-25 16:44:33 -03:00
ccd330ba0f Vulkan: Add missing barriers for texture to buffer copy (#7092)
This barrier has always been missing, but it only became apparent when #7012 merged.

I also added some barriers in case the target buffer used here is used by other commands, though right now it isn't.

Fixes a regression where water would turn white on AMD GPUs with the proprietary driver. May fix other issues on this driver.
2024-07-25 16:34:30 -03:00
95d252b7b8 Update kernel GetInfo SVC for firmware 18.0.0 (#7075)
* Implement kernel GetInfo AliasRegionExtraSize

* Implement IsSvcPermitted

* Remove warning supressions that are no longer needed

* Remove useless cast
2024-07-22 12:46:04 -03:00
add681144b Fix checking for the wrong metadata files for applications launched with a different program index (#7055)
* Fix checking for the wrong update metadata file

* Apply the same fix for dlc.json

* Use the base application ids for updates and DLCs in the GUI too

This shouldn't actually change anything, since the program index part of the application id
should always be 0 for all applications currently seen by the GUI.

This was just done for completeness.
2024-07-21 14:42:23 -03:00
c6dc00815a Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore (#7046)
* Add docstrings for exceptions to methods near TryGetApplicationsFromFile()

* Make sure TryGetApplicationsFromFile() doesn't throw exceptions anymore

* Add missing filePath to ApplicationData when loading applications from ExeFS

* Fix typo

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2024-07-20 16:35:43 -03:00
99f04ac1a6 Fix Skia saving screenshot with transparent background and incorrect origin (#7073)
* Fix Skia saving screenshot with transparent background and incorrect origin

* Remove code that is no longer necessary
2024-07-20 16:27:40 -03:00
ce09450743 Unlink server sessions from multi-wait when service stops processing requests (#7072) 2024-07-20 16:17:40 -03:00
2cb80f37d4 Ava UI: Auto select newly added updates & DLC (#7026)
* Fix DLC not being selected

* FIx conflicts

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-07-19 19:00:15 +02:00
827069e784 Add missing Buffer attribute on NGC Check method (#7051) 2024-07-18 15:11:00 -03:00
1a919e99b2 Vulkan: Defer guest barriers, and improve image barrier timings (#7012)
* More guarantees for buffer correct placement, defer guest requested buffers

* Split RP on indirect barrier rn

* Better handling for feedback loops.

* Qualcomm barriers suck too

* Fix condition

* Remove unused field

* Allow render pass barriers on turnip for now
2024-07-17 20:21:32 -03:00
f77bebac80 Include content data foreach-loop in try-catch (#7036) 2024-07-17 19:02:20 -03:00
6fbf279fac Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

* Don't add duplicates to update/dlc windows

* Avoid double lookup

* Preserve DLC enabled state for bundled DLCs

* Fix DLCWindow not opening using GTK

* Fix missing information when loading applications from file

* Address review feedback

Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath

* Fix re-adding bundled DLCs every time

* Fix bundled DLCs disappearing

* Abstract common code to open application pfs

* Remove unused imports

* Fix file exists check when loading DLCs

* Load bundled DLCs only using dlc.json

* Load AoC items correctly

* Add all DLCs from a PFS

* Add argument to launch a specific application id

* Use application-id argument for shortcuts if necessary

* Return the application id from the control NCA if possible

* GetApplicationInformation: Don't overwrite application ids

Move SaveDataOwnerId check to the top, since it seems to be more reliable.

* Get application ids from CNMT again

This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.

* Revert erroneous axaml change from adca8900

* Rename title to application

* Wrap nsp/pfs0 case with curly braces

* Check if _applicationData.ControlHolder.ByteSpan is zeros only once

* Catch exceptions while loading applications from nsps

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-07-16 18:17:32 -03:00
344f4f52c1 Remove CommandBufferScoped Dependencies (#6958) 2024-07-16 17:01:06 -03:00
eb212aa91b misc: Re-order and manually update DriverID to name. (#7027)
* Re-order and update DriverID -> Name.

* Fix whitespace
2024-07-15 19:27:59 -03:00
a6dbb2ad2b replace ByteMemoryPool usage in Ryujinx.HLE (#6953) 2024-07-15 19:21:53 -03:00
595e514f18 Use SkiaSharp for Avalonia in place of ImageSharp (#6269)
* Rebased

Transformation all at once

Use SkiaSharp instead of ImageSharp

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Change back unintentionally changed comment

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
2024-07-14 08:16:14 +00:00
07435ad844 Use draw clear on Adreno, instead of vkCmdClearAttachments (#7013)
* Use draw clear on Adreno, instead of vkCmdClearAttachments

* Fix GTX TITAN detection
2024-07-10 17:52:45 -03:00
1668ba913f Force dynamic state update after rasterizer discard disable (#7007) 2024-07-09 23:31:01 -03:00
a830eb666b Disallow concurrent fence waits on Adreno (#7001)
* Disallow concurrent fence waits on Adreno

* Ensure locks are released if exceptions are thrown
2024-07-07 19:33:28 -03:00
cfc75d7e78 Disable descriptor set template updates for buffer textures on Adreno (#7002)
* Do not use template updates for buffer textures and buffer images

* No need to do it for images

* Simply buffer texture existence check

* Pipeline is now unused on DescriptorSetUpdater
2024-07-07 19:19:55 -03:00
c525d7d9a9 Force Vulkan swapchain re-creation when window size changes (#7003) 2024-07-07 19:02:11 -03:00
1a0a351a15 Resolve some Vulkan validation errors (#6915)
* Fix some validation errors

* Whitespace correction

* Resolve some runtime validation errors.

* Whitespace

* Properly fix usage realted validation error by setting Extended Usage image creation flag.

* Only if supported

* Remove checking extension for features that are core functionality of Vulkan 1.2
2024-06-26 09:21:44 -03:00
bd3335c143 Make sure the string is long enough before performing basic trim (#6982) 2024-06-26 11:27:23 +02:00
a94445b23e nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.6.0 to 7.6.2 (#6965)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.6.0 to 7.6.2.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/7.6.2/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.6.0...7.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2024-06-26 10:45:51 +02:00
0c3421973c SetProcessMemoryPermission address and size are always 64-bit (#6977) 2024-06-25 09:40:53 +02:00
0afa8f2c14 JIT: Coalesce copies on LSRA with simple register preferencing (#6950)
* JIT: Coalesce copies on LSRA with simple register preferencing

* PPTC version bump
2024-06-19 09:39:29 -03:00
d25a084858 JIT: Ensure entry block has no predecessors on RegisterUsage pass (#6951) 2024-06-19 09:25:47 -03:00
311ca3c3f1 fix: for pooled memory used for reference types, clear it on return to the pool so that it doesn't prevent GC of the instances it contained (#6937) 2024-06-16 17:47:47 -03:00
3193ef1083 Extend bindless elimination to catch a few more specific cases (#6921)
* Catch more cases on bindless elimination

* Match blocks with the same comparison condition

* Shader cache version bump
2024-06-16 14:46:27 -03:00
5a878ae9af replace ByteMemoryPool use with MemoryOwner<byte> and SpanOwner<byte> (#6911) 2024-06-15 23:00:13 +02:00
1828bc949e nuget: bump Microsoft.IO.RecyclableMemoryStream from 3.0.0 to 3.0.1 (#6936)
Bumps [Microsoft.IO.RecyclableMemoryStream](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream) from 3.0.0 to 3.0.1.
- [Release notes](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/releases)
- [Changelog](https://github.com/microsoft/Microsoft.IO.RecyclableMemoryStream/blob/master/CHANGES.md)
- [Commits](https://github.com/Microsoft/Microsoft.IO.RecyclableMemoryStream/compare/3.0.0...v3.0.1)

---
updated-dependencies:
- dependency-name: Microsoft.IO.RecyclableMemoryStream
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-15 22:51:50 +02:00
c0f2491eae Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00
d7c6474729 GPU: Remove unused dynamic state and pipeline settings (#6796)
* Dynamic state for Depth Bounds should not be passed to PipelineDynamicStateCreateInfo as the command to set them is never called.

Do not pass pointer to viewport and scissor as those dynamic states should be supported on all devices.

Same as above for DepthBias values.

* Code Review Suggestion

* Pipeline derivation is not implemented and is not suggested.

* Depth Bounds are not used.
2024-06-02 22:32:10 -03:00
1ecc8fbc3b New pooled memory types (#6821)
* feat: add new types MemoryOwner and SpanOwner

* use SpanOwner instead of new array allocation

* change for loop condition to `fences.Length` instead of `count` to elide Span boundary checks on `fences`
2024-06-02 22:24:14 -03:00
888402ecaf Avoid inexact read with 'Stream.Read' (#6847) 2024-06-02 22:16:48 +02:00
971d24aef0 nuget: bump Microsoft.IdentityModel.JsonWebTokens from 7.5.2 to 7.6.0 (#6893)
Bumps [Microsoft.IdentityModel.JsonWebTokens](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 7.5.2 to 7.6.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/7.5.2...7.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.IdentityModel.JsonWebTokens
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2024-06-02 22:10:47 +02:00
c41fddd25e Vulkan: Extend full bindless to cover cases with phi nodes (#6853)
* Key textures using set and binding (rather than just binding)

* Extend full bindless to cover cases with phi nodes

* Log error on bindless access failure

* Shader cache version bump

* Remove constant buffer match to reduce the chances of full bindless triggering

* Re-enable it for constant buffers, paper mario does actually need it

* Format whitespace
2024-05-26 15:20:10 -03:00
2ebe929fa5 misc: Change disk shader cache compression algorithm to Brotli (RFC 7932) (#6841)
* Prefer `Brotli` compression for disk shader cache.

* Final default case for decompression switch.

* Prefer fastest compression.
2024-05-26 20:06:41 +02:00
191 changed files with 4143 additions and 2224 deletions

View File

@ -13,16 +13,16 @@
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="2.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="8.4.1" />
<PackageVersion Include="DynamicData" Version="9.0.1" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.2" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="8.0.1" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.1" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="8.0.7" />
<PackageVersion Include="NUnit" Version="3.13.3" />
@ -42,7 +42,7 @@
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.9" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
<PackageVersion Include="SPB" Version="0.0.4-build32" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />

View File

@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin);
_stream.Read(code, 0, code.Length);
_stream.ReadExactly(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo;

View File

@ -251,7 +251,20 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
int selectedReg = GetHighestValueIndex(freePositions);
// If this is a copy destination variable, we prefer the register used for the copy source.
// If the register is available, then the copy can be eliminated later as both source
// and destination will use the same register.
int selectedReg;
if (current.TryGetCopySourceRegister(out int preferredReg) && freePositions[preferredReg] >= current.GetEnd())
{
selectedReg = preferredReg;
}
else
{
selectedReg = GetHighestValueIndex(freePositions);
}
int selectedNextUse = freePositions[selectedReg];
// Intervals starts and ends at odd positions, unless they span an entire
@ -431,7 +444,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
private static int GetHighestValueIndex(Span<int> span)
private static int GetHighestValueIndex(ReadOnlySpan<int> span)
{
int highest = int.MinValue;
@ -798,12 +811,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// The "visited" state is stored in the MSB of the local's value.
const ulong VisitedMask = 1ul << 63;
bool IsVisited(Operand local)
static bool IsVisited(Operand local)
{
return (local.GetValueUnsafe() & VisitedMask) != 0;
}
void SetVisited(Operand local)
static void SetVisited(Operand local)
{
local.GetValueUnsafe() |= VisitedMask;
}
@ -826,9 +839,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
dest.NumberLocal(_intervals.Count);
_intervals.Add(new LiveInterval(dest));
LiveInterval interval = new LiveInterval(dest);
_intervals.Add(interval);
SetVisited(dest);
// If this is a copy (or copy-like operation), set the copy source interval as well.
// This is used for register preferencing later on, which allows the copy to be eliminated
// in some cases.
if (node.Instruction == Instruction.Copy || node.Instruction == Instruction.ZeroExtend32)
{
Operand source = node.GetSource(0);
if (source.Kind == OperandKind.LocalVariable &&
source.GetLocalNumber() > 0 &&
(node.Instruction == Instruction.Copy || source.Type == OperandType.I32))
{
interval.SetCopySource(_intervals[source.GetLocalNumber()]);
}
}
}
}
}

View File

@ -19,6 +19,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveRange CurrRange;
public LiveInterval Parent;
public LiveInterval CopySource;
public UseList Uses;
public LiveIntervalList Children;
@ -37,6 +38,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private ref LiveRange CurrRange => ref _data->CurrRange;
private ref LiveRange PrevRange => ref _data->PrevRange;
private ref LiveInterval Parent => ref _data->Parent;
private ref LiveInterval CopySource => ref _data->CopySource;
private ref UseList Uses => ref _data->Uses;
private ref LiveIntervalList Children => ref _data->Children;
@ -78,6 +80,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Register = register;
}
public void SetCopySource(LiveInterval copySource)
{
CopySource = copySource;
}
public bool TryGetCopySourceRegister(out int copySourceRegIndex)
{
if (CopySource._data != null)
{
copySourceRegIndex = CopySource.Register.Index;
return true;
}
copySourceRegIndex = 0;
return false;
}
public void Reset()
{
PrevRange = default;

View File

@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
_stream.Read(buffer);
_stream.ReadExactly(buffer);
_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
codeStream.Write(buffer);

View File

@ -822,6 +822,10 @@ namespace ARMeilleure.Decoders
SetA32("<<<<00000100xxxxxxxxxxxx1001xxxx", InstName.Umaal, InstEmit32.Umaal, OpCode32AluUmull.Create);
SetA32("<<<<0000101xxxxxxxxxxxxx1001xxxx", InstName.Umlal, InstEmit32.Umlal, OpCode32AluUmull.Create);
SetA32("<<<<0000100xxxxxxxxxxxxx1001xxxx", InstName.Umull, InstEmit32.Umull, OpCode32AluUmull.Create);
SetA32("<<<<01100110xxxxxxxx11110001xxxx", InstName.Uqadd16, InstEmit32.Uqadd16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111001xxxx", InstName.Uqadd8, InstEmit32.Uqadd8, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11110111xxxx", InstName.Uqsub16, InstEmit32.Uqsub16, OpCode32AluReg.Create);
SetA32("<<<<01100110xxxxxxxx11111111xxxx", InstName.Uqsub8, InstEmit32.Uqsub8, OpCode32AluReg.Create);
SetA32("<<<<0110111xxxxxxxxxxxxxxx01xxxx", InstName.Usat, InstEmit32.Usat, OpCode32Sat.Create);
SetA32("<<<<01101110xxxxxxxx11110011xxxx", InstName.Usat16, InstEmit32.Usat16, OpCode32Sat16.Create);
SetA32("<<<<01100101xxxxxxxx11111111xxxx", InstName.Usub8, InstEmit32.Usub8, OpCode32AluReg.Create);
@ -1007,6 +1011,8 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1011xxx0xxxx", InstName.Vqdmulh, InstEmit32.Vqdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100111x11<<10xxxx00101xx0xxx0", InstName.Vqmovn, InstEmit32.Vqmovn, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100111x11<<10xxxx001001x0xxx0", InstName.Vqmovun, InstEmit32.Vqmovun, OpCode32SimdMovn.Create, OpCode32SimdMovn.CreateT32);
SetAsimd("111100110x01xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("111100110x10xxxxxxxx1011xxx0xxxx", InstName.Vqrdmulh, InstEmit32.Vqrdmulh, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100101x1xxx0", InstName.Vqrshrn, InstEmit32.Vqrshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx100001x1xxx0", InstName.Vqrshrun, InstEmit32.Vqrshrun, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx100100x1xxx0", InstName.Vqshrn, InstEmit32.Vqshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
@ -1030,6 +1036,7 @@ namespace ARMeilleure.Decoders
SetAsimd("1111001x1x>>>xxxxxxx101000x1xxxx", InstName.Vshll, InstEmit32.Vshll, OpCode32SimdShImmLong.Create, OpCode32SimdShImmLong.CreateT32); // A1 encoding.
SetAsimd("1111001x1x>>>xxxxxxx0000>xx1xxxx", InstName.Vshr, InstEmit32.Vshr, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111100101x>>>xxxxxxx100000x1xxx0", InstName.Vshrn, InstEmit32.Vshrn, OpCode32SimdShImmNarrow.Create, OpCode32SimdShImmNarrow.CreateT32);
SetAsimd("111100111x>>>xxxxxxx0101>xx1xxxx", InstName.Vsli, InstEmit32.Vsli_I, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("1111001x1x>>>xxxxxxx0001>xx1xxxx", InstName.Vsra, InstEmit32.Vsra, OpCode32SimdShImm.Create, OpCode32SimdShImm.CreateT32);
SetAsimd("111101001x00xxxxxxxx0000xxx0xxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
SetAsimd("111101001x00xxxxxxxx0100xx0xxxxx", InstName.Vst1, InstEmit32.Vst1, OpCode32SimdMemSingle.Create, OpCode32SimdMemSingle.CreateT32);
@ -1054,6 +1061,7 @@ namespace ARMeilleure.Decoders
SetAsimd("111100100x10xxxxxxxx1101xxx0xxxx", InstName.Vsub, InstEmit32.Vsub_V, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00010x0x0xxxx", InstName.Vsubl, InstEmit32.Vsubl_I, OpCode32SimdRegLong.Create, OpCode32SimdRegLong.CreateT32);
SetAsimd("1111001x1x<<xxxxxxx00011x0x0xxxx", InstName.Vsubw, InstEmit32.Vsubw_I, OpCode32SimdRegWide.Create, OpCode32SimdRegWide.CreateT32);
SetAsimd("111100111x110010xxxx00000xx0xxxx", InstName.Vswp, InstEmit32.Vswp, OpCode32Simd.Create, OpCode32Simd.CreateT32);
SetAsimd("111100111x11xxxxxxxx10xxxxx0xxxx", InstName.Vtbl, InstEmit32.Vtbl, OpCode32SimdTbl.Create, OpCode32SimdTbl.CreateT32);
SetAsimd("111100111x11<<10xxxx00001xx0xxxx", InstName.Vtrn, InstEmit32.Vtrn, OpCode32SimdCmpZ.Create, OpCode32SimdCmpZ.CreateT32);
SetAsimd("111100100x<<xxxxxxxx1000xxx1xxxx", InstName.Vtst, InstEmit32.Vtst, OpCode32SimdReg.Create, OpCode32SimdReg.CreateT32);

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@ -2,6 +2,8 @@ using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using static ARMeilleure.Instructions.InstEmitAluHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
@ -558,6 +560,46 @@ namespace ARMeilleure.Instructions
EmitHsub8(context, unsigned: true);
}
public static void Uqadd16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 16);
}));
}
public static void Uqadd8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqadd(context, d, context.Add(n, m), 8);
}));
}
public static void Uqsub16(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned16BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 16);
}));
}
public static void Uqsub8(ArmEmitterContext context)
{
OpCode32AluReg op = (OpCode32AluReg)context.CurrOp;
SetIntA32(context, op.Rd, EmitUnsigned8BitPair(context, GetIntA32(context, op.Rn), GetIntA32(context, op.Rm), (d, n, m) =>
{
EmitSaturateUqsub(context, d, context.Subtract(n, m), 8);
}));
}
public static void Usat(ArmEmitterContext context)
{
OpCode32Sat op = (OpCode32Sat)context.CurrOp;
@ -934,6 +976,148 @@ namespace ARMeilleure.Instructions
}
}
private static void EmitSaturateUqadd(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIfFalse(lblNoSat, context.ShiftRightUI(value, Const((int)saturateTo)));
// Saturate.
context.Copy(result, Const(uint.MaxValue >> (32 - (int)saturateTo)));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static void EmitSaturateUqsub(ArmEmitterContext context, Operand result, Operand value, uint saturateTo)
{
Debug.Assert(saturateTo <= 32);
if (saturateTo == 32)
{
// No saturation possible for this case.
context.Copy(result, value);
return;
}
else if (saturateTo == 0)
{
// Result is always zero if we saturate 0 bits.
context.Copy(result, Const(0));
return;
}
// If the result is 0, the values are equal and we don't need saturation.
Operand lblNoSat = Label();
context.BranchIf(lblNoSat, value, Const(0), Comparison.GreaterOrEqual);
// Saturate.
// Assumes that the value can only underflow, since this is only used for unsigned subtraction.
context.Copy(result, Const(0));
Operand lblExit = Label();
context.Branch(lblExit);
context.MarkLabel(lblNoSat);
context.Copy(result, value);
context.MarkLabel(lblExit);
}
private static Operand EmitUnsigned16BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand tempN = context.ZeroExtend16(OperandType.I32, rn);
Operand tempM = context.ZeroExtend16(OperandType.I32, rm);
elementAction(tempD, tempN, tempM);
Operand tempD2 = context.ZeroExtend16(OperandType.I32, tempD);
tempN = context.ShiftRightUI(rn, Const(16));
tempM = context.ShiftRightUI(rm, Const(16));
elementAction(tempD, tempN, tempM);
return context.BitwiseOr(tempD2, context.ShiftLeft(tempD, Const(16)));
}
private static Operand EmitSigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: false);
}
private static Operand EmitUnsigned8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction)
{
return Emit8BitPair(context, rn, rm, elementAction, unsigned: true);
}
private static Operand Emit8BitPair(ArmEmitterContext context, Operand rn, Operand rm, Action<Operand, Operand, Operand> elementAction, bool unsigned)
{
Operand tempD = context.AllocateLocal(OperandType.I32);
Operand result = default;
for (int b = 0; b < 4; b++)
{
Operand nByte = b != 0 ? context.ShiftRightUI(rn, Const(b * 8)) : rn;
Operand mByte = b != 0 ? context.ShiftRightUI(rm, Const(b * 8)) : rm;
if (unsigned)
{
nByte = context.ZeroExtend8(OperandType.I32, nByte);
mByte = context.ZeroExtend8(OperandType.I32, mByte);
}
else
{
nByte = context.SignExtend8(OperandType.I32, nByte);
mByte = context.SignExtend8(OperandType.I32, mByte);
}
elementAction(tempD, nByte, mByte);
if (b == 0)
{
result = context.ZeroExtend8(OperandType.I32, tempD);
}
else if (b < 3)
{
result = context.BitwiseOr(result, context.ShiftLeft(context.ZeroExtend8(OperandType.I32, tempD), Const(b * 8)));
}
else
{
result = context.BitwiseOr(result, context.ShiftLeft(tempD, Const(24)));
}
}
return result;
}
private static void EmitAluStore(ArmEmitterContext context, Operand value)
{
IOpCode32Alu op = (IOpCode32Alu)context.CurrOp;

View File

@ -1246,6 +1246,33 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => EmitSatQ(context, op1, 8 << op.Size, signedSrc: true, signedDst: false), signed: true);
}
public static void Vqrdmulh(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
int eSize = 8 << op.Size;
EmitVectorBinaryOpI32(context, (op1, op2) =>
{
if (op.Size == 2)
{
op1 = context.SignExtend32(OperandType.I64, op1);
op2 = context.SignExtend32(OperandType.I64, op2);
}
Operand res = context.Multiply(op1, op2);
res = context.Add(res, Const(res.Type, 1L << (eSize - 2)));
res = context.ShiftRightSI(res, Const(eSize - 1));
res = EmitSatQ(context, res, eSize, signedSrc: true, signedDst: true);
if (op.Size == 2)
{
res = context.ConvertI64ToI32(res);
}
return res;
}, signed: true);
}
public static void Vqsub(ArmEmitterContext context)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;

View File

@ -191,6 +191,26 @@ namespace ARMeilleure.Instructions
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vswp(ArmEmitterContext context)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
if (op.Q)
{
Operand temp = context.Copy(GetVecA32(op.Qd));
context.Copy(GetVecA32(op.Qd), GetVecA32(op.Qm));
context.Copy(GetVecA32(op.Qm), temp);
}
else
{
Operand temp = ExtractScalar(context, OperandType.I64, op.Vd);
InsertScalar(context, op.Vd, ExtractScalar(context, OperandType.I64, op.Vm));
InsertScalar(context, op.Vm, temp);
}
}
public static void Vtbl(ArmEmitterContext context)
{
OpCode32SimdTbl op = (OpCode32SimdTbl)context.CurrOp;

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@ -130,6 +130,36 @@ namespace ARMeilleure.Instructions
EmitVectorUnaryNarrowOp32(context, (op1) => context.ShiftRightUI(op1, Const(shift)));
}
public static void Vsli_I(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;
int shift = op.Shift;
int eSize = 8 << op.Size;
ulong mask = shift != 0 ? ulong.MaxValue >> (64 - shift) : 0UL;
Operand res = GetVec(op.Qd);
int elems = op.GetBytesCount() >> op.Size;
for (int index = 0; index < elems; index++)
{
Operand me = EmitVectorExtractZx(context, op.Qm, op.Im + index, op.Size);
Operand neShifted = context.ShiftLeft(me, Const(shift));
Operand de = EmitVectorExtractZx(context, op.Qd, op.Id + index, op.Size);
Operand deMasked = context.BitwiseAnd(de, Const(mask));
Operand e = context.BitwiseOr(neShifted, deMasked);
res = EmitVectorInsert(context, res, e, op.Id + index, op.Size);
}
context.Copy(GetVec(op.Qd), res);
}
public static void Vsra(ArmEmitterContext context)
{
OpCode32SimdShImm op = (OpCode32SimdShImm)context.CurrOp;

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@ -571,6 +571,10 @@ namespace ARMeilleure.Instructions
Umaal,
Umlal,
Umull,
Uqadd16,
Uqadd8,
Uqsub16,
Uqsub8,
Usat,
Usat16,
Usub8,
@ -645,6 +649,7 @@ namespace ARMeilleure.Instructions
Vqdmulh,
Vqmovn,
Vqmovun,
Vqrdmulh,
Vqrshrn,
Vqrshrun,
Vqshrn,
@ -666,6 +671,7 @@ namespace ARMeilleure.Instructions
Vshll,
Vshr,
Vshrn,
Vsli,
Vst1,
Vst2,
Vst3,
@ -682,6 +688,7 @@ namespace ARMeilleure.Instructions
Vsub,
Vsubl,
Vsubw,
Vswp,
Vtbl,
Vtrn,
Vtst,

View File

@ -11,7 +11,7 @@ namespace ARMeilleure.Translation
private int[] _postOrderMap;
public int LocalsCount { get; private set; }
public BasicBlock Entry { get; }
public BasicBlock Entry { get; private set; }
public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap;
@ -34,6 +34,15 @@ namespace ARMeilleure.Translation
return result;
}
public void UpdateEntry(BasicBlock newEntry)
{
newEntry.AddSuccessor(Entry);
Entry = newEntry;
Blocks.AddFirst(newEntry);
Update();
}
public void Update()
{
RemoveUnreachableBlocks(Blocks);

View File

@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 6634; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 6950; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";

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@ -89,6 +89,17 @@ namespace ARMeilleure.Translation
public static void RunPass(ControlFlowGraph cfg, ExecutionMode mode)
{
if (cfg.Entry.Predecessors.Count != 0)
{
// We expect the entry block to have no predecessors.
// This is required because we have a implicit context load at the start of the function,
// but if there is a jump to the start of the function, the context load would trash the modified values.
// Here we insert a new entry block that will jump to the existing entry block.
BasicBlock newEntry = new BasicBlock(cfg.Blocks.Count);
cfg.UpdateEntry(newEntry);
}
// Compute local register inputs and outputs used inside blocks.
RegisterMask[] localInputs = new RegisterMask[cfg.Blocks.Count];
RegisterMask[] localOutputs = new RegisterMask[cfg.Blocks.Count];
@ -201,7 +212,7 @@ namespace ARMeilleure.Translation
// The only block without any predecessor should be the entry block.
// It always needs a context load as it is the first block to run.
if (block.Predecessors.Count == 0 || hasContextLoad)
if (block == cfg.Entry || hasContextLoad)
{
long vecMask = globalInputs[block.Index].VecMask;
long intMask = globalInputs[block.Index].IntMask;

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@ -89,9 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
return;
}
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * _bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span;
Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length);

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@ -122,9 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
int channelCount = areas.Length;
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
using SpanOwner<byte> samplesOwner = SpanOwner<byte>.Rent(frameCount * bytesPerFrame);
Span<byte> samples = samplesOwner.Memory.Span;
Span<byte> samples = samplesOwner.Span;
_ringBuffer.Read(samples, 0, samples.Length);

View File

@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Backends.Common
private readonly object _lock = new();
private IMemoryOwner<byte> _bufferOwner;
private MemoryOwner<byte> _bufferOwner;
private Memory<byte> _buffer;
private int _size;
private int _headOffset;
@ -24,7 +24,7 @@ namespace Ryujinx.Audio.Backends.Common
public DynamicRingBuffer(int initialCapacity = RingBufferAlignment)
{
_bufferOwner = ByteMemoryPool.RentCleared(initialCapacity);
_bufferOwner = MemoryOwner<byte>.RentCleared(initialCapacity);
_buffer = _bufferOwner.Memory;
}
@ -62,7 +62,7 @@ namespace Ryujinx.Audio.Backends.Common
private void SetCapacityLocked(int capacity)
{
IMemoryOwner<byte> newBufferOwner = ByteMemoryPool.RentCleared(capacity);
MemoryOwner<byte> newBufferOwner = MemoryOwner<byte>.RentCleared(capacity);
Memory<byte> newBuffer = newBufferOwner.Memory;
if (_size > 0)

View File

@ -18,16 +18,12 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
if (version == 2)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2,
PerformanceEntryVersion2,
PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion2, PerformanceEntryVersion2, PerformanceDetailVersion2>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
if (version == 1)
{
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1,
PerformanceEntryVersion1,
PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
return (ulong)PerformanceManagerGeneric<PerformanceFrameHeaderVersion1, PerformanceEntryVersion1, PerformanceDetailVersion1>.GetRequiredBufferSizeForPerformanceMetricsPerFrame(ref parameter);
}
throw new NotImplementedException($"Unknown Performance metrics data format version {version}");

View File

@ -234,7 +234,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
{
performanceEntry = null;
if (_entryDetailIndex > MaxFrameDetailCount)
if (_entryDetailIndex >= MaxFrameDetailCount)
{
return false;
}
@ -245,7 +245,7 @@ namespace Ryujinx.Audio.Renderer.Server.Performance
EntryCountOffset = (uint)CurrentHeader.GetEntryCountOffset(),
};
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<IPerformanceDetailEntry>() * _entryDetailIndex);
uint baseEntryOffset = (uint)(Unsafe.SizeOf<THeader>() + GetEntriesSize() + Unsafe.SizeOf<TEntryDetail>() * _entryDetailIndex);
ref TEntryDetail entryDetail = ref EntriesDetail[_entryDetailIndex];

View File

@ -1,51 +0,0 @@
using System;
using System.Buffers;
using System.Threading;
namespace Ryujinx.Common.Memory
{
public partial class ByteMemoryPool
{
/// <summary>
/// Represents a <see cref="IMemoryOwner{Byte}"/> that wraps an array rented from
/// <see cref="ArrayPool{Byte}.Shared"/> and exposes it as <see cref="Memory{Byte}"/>
/// with a length of the requested size.
/// </summary>
private sealed class ByteMemoryPoolBuffer : IMemoryOwner<byte>
{
private byte[] _array;
private readonly int _length;
public ByteMemoryPoolBuffer(int length)
{
_array = ArrayPool<byte>.Shared.Rent(length);
_length = length;
}
/// <summary>
/// Returns a <see cref="Memory{Byte}"/> belonging to this owner.
/// </summary>
public Memory<byte> Memory
{
get
{
byte[] array = _array;
ObjectDisposedException.ThrowIf(array is null, this);
return new Memory<byte>(array, 0, _length);
}
}
public void Dispose()
{
var array = Interlocked.Exchange(ref _array, null);
if (array != null)
{
ArrayPool<byte>.Shared.Return(array);
}
}
}
}
}

View File

@ -1,106 +0,0 @@
using System;
using System.Buffers;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// Provides a pool of re-usable byte array instances.
/// </summary>
public static partial class ByteMemoryPool
{
/// <summary>
/// Returns the maximum buffer size supported by this pool.
/// </summary>
public static int MaxBufferSize => Array.MaxLength;
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(long length)
=> RentImpl(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(ulong length)
=> RentImpl(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer may contain data from a prior use.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> Rent(int length)
=> RentImpl(length);
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(long length)
=> RentCleared(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(ulong length)
=> RentCleared(checked((int)length));
/// <summary>
/// Rents a byte memory buffer from <see cref="ArrayPool{Byte}.Shared"/>.
/// The buffer's contents are cleared (set to all 0s) before returning.
/// </summary>
/// <param name="length">The buffer's required length in bytes</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory</returns>
/// <exception cref="ArgumentOutOfRangeException"></exception>
public static IMemoryOwner<byte> RentCleared(int length)
{
var buffer = RentImpl(length);
buffer.Memory.Span.Clear();
return buffer;
}
/// <summary>
/// Copies <paramref name="buffer"/> into a newly rented byte memory buffer.
/// </summary>
/// <param name="buffer">The byte buffer to copy</param>
/// <returns>A <see cref="IMemoryOwner{Byte}"/> wrapping the rented memory with <paramref name="buffer"/> copied to it</returns>
public static IMemoryOwner<byte> RentCopy(ReadOnlySpan<byte> buffer)
{
var copy = RentImpl(buffer.Length);
buffer.CopyTo(copy.Memory.Span);
return copy;
}
private static ByteMemoryPoolBuffer RentImpl(int length)
{
if ((uint)length > Array.MaxLength)
{
throw new ArgumentOutOfRangeException(nameof(length), length, null);
}
return new ByteMemoryPoolBuffer(length);
}
}
}

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@ -0,0 +1,140 @@
#nullable enable
using System;
using System.Buffers;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
/// </summary>
/// <typeparam name="T">The type of item to store.</typeparam>
public sealed class MemoryOwner<T> : IMemoryOwner<T>
{
private readonly int _length;
private T[]? _array;
/// <summary>
/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
private MemoryOwner(int length)
{
_length = length;
_array = ArrayPool<T>.Shared.Rent(length);
}
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MemoryOwner<T> Rent(int length) => new(length);
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static MemoryOwner<T> RentCleared(int length)
{
MemoryOwner<T> result = new(length);
result._array.AsSpan(0, length).Clear();
return result;
}
/// <summary>
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
/// </summary>
/// <param name="buffer">The buffer to copy</param>
/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
{
MemoryOwner<T> result = new(buffer.Length);
buffer.CopyTo(result._array);
return result;
}
/// <summary>
/// Gets the number of items in the current instance.
/// </summary>
public int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _length;
}
/// <inheritdoc/>
public Memory<T> Memory
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
T[]? array = _array;
if (array is null)
{
ThrowObjectDisposedException();
}
return new(array, 0, _length);
}
}
/// <summary>
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
/// </summary>
/// <remarks>
/// Uses a trick made possible by the .NET 6+ runtime array layout.
/// </remarks>
public Span<T> Span
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
T[]? array = _array;
if (array is null)
{
ThrowObjectDisposedException();
}
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
}
}
/// <inheritdoc/>
public void Dispose()
{
T[]? array = Interlocked.Exchange(ref _array, null);
if (array is not null)
{
ArrayPool<T>.Shared.Return(array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
/// <summary>
/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
/// </summary>
[DoesNotReturn]
private static void ThrowObjectDisposedException()
{
throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
}
}
}

View File

@ -0,0 +1,114 @@
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
/// <summary>
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
/// For all these reasons, all usage should be with a `using` block or statement.
/// </summary>
/// <typeparam name="T">The type of item to store.</typeparam>
public readonly ref struct SpanOwner<T>
{
private readonly int _length;
private readonly T[] _array;
/// <summary>
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
private SpanOwner(int length)
{
_length = length;
_array = ArrayPool<T>.Shared.Rent(length);
}
/// <summary>
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
/// </summary>
public static SpanOwner<T> Empty
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => new(0);
}
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SpanOwner<T> Rent(int length) => new(length);
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
/// </summary>
/// <param name="length">The length of the new memory buffer to use</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static SpanOwner<T> RentCleared(int length)
{
SpanOwner<T> result = new(length);
result._array.AsSpan(0, length).Clear();
return result;
}
/// <summary>
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
/// </summary>
/// <param name="buffer">The buffer to copy</param>
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
{
SpanOwner<T> result = new(buffer.Length);
buffer.CopyTo(result._array);
return result;
}
/// <summary>
/// Gets the number of items in the current instance
/// </summary>
public int Length
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get => _length;
}
/// <summary>
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
/// </summary>
/// <remarks>
/// Uses a trick made possible by the .NET 6+ runtime array layout.
/// </remarks>
public Span<T> Span
{
[MethodImpl(MethodImplOptions.AggressiveInlining)]
get
{
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
}
}
/// <summary>
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
/// </summary>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void Dispose()
{
ArrayPool<T>.Shared.Return(_array, RuntimeHelpers.IsReferenceOrContainsReferences<T>());
}
}
}

View File

@ -1,6 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Buffers;
using System.IO;
using System.Linq;
using System.Reflection;
@ -42,14 +42,14 @@ namespace Ryujinx.Common
return StreamUtils.StreamToBytes(stream);
}
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
public static MemoryOwner<byte> ReadFileToRentedMemory(string filename)
{
var (assembly, path) = ResolveManifestPath(filename);
return ReadFileToRentedMemory(assembly, path);
}
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
public static MemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
{
using var stream = GetStream(assembly, filename);

View File

@ -1,6 +1,5 @@
using Microsoft.IO;
using Ryujinx.Common.Memory;
using System.Buffers;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
@ -16,7 +15,7 @@ namespace Ryujinx.Common.Utilities
return output.ToArray();
}
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
public static MemoryOwner<byte> StreamToRentedMemory(Stream input)
{
if (input is MemoryStream inputMemoryStream)
{
@ -26,9 +25,9 @@ namespace Ryujinx.Common.Utilities
{
long bytesExpected = input.Length;
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)bytesExpected));
var destSpan = ownedMemory.Memory.Span;
var destSpan = ownedMemory.Span;
int totalBytesRead = 0;
@ -66,14 +65,14 @@ namespace Ryujinx.Common.Utilities
return stream.ToArray();
}
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
private static MemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
{
input.Position = 0;
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
MemoryOwner<byte> ownedMemory = MemoryOwner<byte>.Rent(checked((int)input.Length));
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
_ = input.Read(ownedMemory.Memory.Span);
_ = input.Read(ownedMemory.Span);
return ownedMemory;
}

View File

@ -303,9 +303,9 @@ namespace Ryujinx.Cpu.Jit
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
Read(va, memoryOwner.Memory.Span);
Read(va, memoryOwner.Span);
return new WritableRegion(this, va, memoryOwner);
}

View File

@ -1,6 +1,5 @@
using Ryujinx.Cpu.LightningJit.CodeGen;
using Ryujinx.Cpu.LightningJit.CodeGen.Arm64;
using System.Diagnostics;
namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
{

View File

@ -114,7 +114,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Add(d, n, m);
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUqadd(context, d, 16);
});
}
@ -123,7 +123,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Add(d, n, m);
EmitSaturateUnsignedRange(context, d, 8);
EmitSaturateUqadd(context, d, 8);
});
}
@ -140,7 +140,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Add(d, n, m);
}
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUq(context, d, 16, e == 0);
});
}
@ -157,25 +157,25 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Sub(d, n, m);
}
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUq(context, d, 16, e != 0);
});
}
public static void Uqsub16(CodeGenContext context, uint rd, uint rn, uint rm)
{
InstEmitCommon.EmitSigned16BitPair(context, rd, rn, rm, (d, n, m) =>
InstEmitCommon.EmitUnsigned16BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Sub(d, n, m);
EmitSaturateUnsignedRange(context, d, 16);
EmitSaturateUqsub(context, d, 16);
});
}
public static void Uqsub8(CodeGenContext context, uint rd, uint rn, uint rm)
{
InstEmitCommon.EmitSigned8BitPair(context, rd, rn, rm, (d, n, m) =>
InstEmitCommon.EmitUnsigned8BitPair(context, rd, rn, rm, (d, n, m) =>
{
context.Arm64Assembler.Sub(d, n, m);
EmitSaturateUnsignedRange(context, d, 8);
EmitSaturateUqsub(context, d, 8);
});
}
@ -358,7 +358,17 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
}
}
private static void EmitSaturateUnsignedRange(CodeGenContext context, Operand value, uint saturateTo)
private static void EmitSaturateUqadd(CodeGenContext context, Operand value, uint saturateTo)
{
EmitSaturateUq(context, value, saturateTo, isSub: false);
}
private static void EmitSaturateUqsub(CodeGenContext context, Operand value, uint saturateTo)
{
EmitSaturateUq(context, value, saturateTo, isSub: true);
}
private static void EmitSaturateUq(CodeGenContext context, Operand value, uint saturateTo, bool isSub)
{
Debug.Assert(saturateTo <= 32);
@ -379,7 +389,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
return;
}
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const(32 - (int)saturateTo));
context.Arm64Assembler.Lsr(tempRegister.Operand, value, InstEmitCommon.Const((int)saturateTo));
int branchIndex = context.CodeWriter.InstructionPointer;
@ -387,7 +397,7 @@ namespace Ryujinx.Cpu.LightningJit.Arm32.Target.Arm64
context.Arm64Assembler.Cbz(tempRegister.Operand, 0);
// Saturate.
context.Arm64Assembler.Mov(value, uint.MaxValue >> (32 - (int)saturateTo));
context.Arm64Assembler.Mov(value, isSub ? 0u : uint.MaxValue >> (32 - (int)saturateTo));
int delta = context.CodeWriter.InstructionPointer - branchIndex;
context.CodeWriter.WriteInstructionAt(branchIndex, context.CodeWriter.ReadInstructionAt(branchIndex) | (uint)((delta & 0x7ffff) << 5));

View File

@ -1,7 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using System;
using System.Buffers;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -145,9 +144,9 @@ namespace Ryujinx.Graphics.Device
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
ReadImpl(va, memoryOwner.Span);
return new WritableRegion(this, va, memoryOwner, tracked: true);
}

View File

@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL
{
public interface IImageArray
public interface IImageArray : IDisposable
{
void SetFormats(int index, Format[] imageFormats);
void SetImages(int index, ITexture[] images);

View File

@ -1,6 +1,8 @@
using System;
namespace Ryujinx.Graphics.GAL
{
public interface ITextureArray
public interface ITextureArray : IDisposable
{
void SetSamplers(int index, ISampler[] samplers);
void SetTextures(int index, ITexture[] textures);

View File

@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);

View File

@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
CounterEventDispose,
CounterEventFlush,
ImageArrayDispose,
ImageArraySetFormats,
ImageArraySetImages,
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
TextureSetDataSliceRegion,
TextureSetStorage,
TextureArrayDispose,
TextureArraySetSamplers,
TextureArraySetTextures,

View File

@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
{
struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.ImageArrayDispose;
private TableRef<ThreadedImageArray> _imageArray;
public void Set(TableRef<ThreadedImageArray> imageArray)
{
_imageArray = imageArray;
}
public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._imageArray.Get(threaded).Base.Dispose();
}
}
}

View File

@ -0,0 +1,21 @@
using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
{
struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
{
public readonly CommandType CommandType => CommandType.TextureArrayDispose;
private TableRef<ThreadedTextureArray> _textureArray;
public void Set(TableRef<ThreadedTextureArray> textureArray)
{
_textureArray = textureArray;
}
public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
command._textureArray.Get(threaded).Base.Dispose();
}
}
}

View File

@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference);
}
public void Dispose()
{
_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}
public void SetFormats(int index, Format[] imageFormats)
{
_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));

View File

@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
return new TableRef<T>(_renderer, reference);
}
public void Dispose()
{
_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
_renderer.QueueCommand();
}
public void SetSamplers(int index, ISampler[] samplers)
{
_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));

View File

@ -74,13 +74,15 @@ namespace Ryujinx.Graphics.GAL
public int ArrayLength { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public bool Write { get; }
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages, bool write)
{
Binding = binding;
ArrayLength = arrayLength;
Type = type;
Stages = stages;
Write = write;
}
public override int GetHashCode()

View File

@ -1,6 +1,5 @@
using Ryujinx.Common;
using System;
using System.Numerics;
namespace Ryujinx.Graphics.GAL
{
@ -113,25 +112,6 @@ namespace Ryujinx.Graphics.GAL
return 1;
}
public int GetLevelsClamped()
{
int maxSize = Width;
if (Target != Target.Texture1D &&
Target != Target.Texture1DArray)
{
maxSize = Math.Max(maxSize, Height);
}
if (Target == Target.Texture3D)
{
maxSize = Math.Max(maxSize, Depth);
}
int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
return Math.Min(Levels, maxLevels);
}
private static int GetLevelSize(int size, int level)
{
return Math.Max(1, size >> level);

View File

@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
if (target != null)
{
target.SynchronizeMemory();
var dataCopy = ByteMemoryPool.RentCopy(data);
var dataCopy = MemoryOwner<byte>.RentCopy(data);
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
target.SignalModified();

View File

@ -1,4 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Texture;
@ -805,7 +806,7 @@ namespace Ryujinx.Graphics.Gpu.Image
sliceDepth,
levels,
layers,
out IMemoryOwner<byte> decoded))
out MemoryOwner<byte> decoded))
{
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";

View File

@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
nextNode = nextNode.Next;
_cacheFromBuffer.Remove(toRemove.Value.Key);
_lruCache.Remove(toRemove);
if (toRemove.Value.Key.IsImage)
{
toRemove.Value.ImageArray.Dispose();
}
else
{
toRemove.Value.TextureArray.Dispose();
}
}
}
@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
{
List<CacheEntryFromPoolKey> keysToRemove = null;
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
{
if (key.MatchesPool(pool))
{
(keysToRemove ??= new()).Add(key);
if (key.IsImage)
{
entry.ImageArray.Dispose();
}
else
{
entry.TextureArray.Dispose();
}
}
}

View File

@ -6,6 +6,7 @@ using Ryujinx.Memory.Range;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Numerics;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Image
@ -490,6 +491,8 @@ namespace Ryujinx.Graphics.Gpu.Image
levels = (maxLod - minLod) + 1;
}
levels = ClampLevels(target, width, height, depthOrLayers, levels);
SwizzleComponent swizzleR = descriptor.UnpackSwizzleR().Convert();
SwizzleComponent swizzleG = descriptor.UnpackSwizzleG().Convert();
SwizzleComponent swizzleB = descriptor.UnpackSwizzleB().Convert();
@ -540,6 +543,34 @@ namespace Ryujinx.Graphics.Gpu.Image
swizzleA);
}
/// <summary>
/// Clamps the amount of mipmap levels to the maximum allowed for the given texture dimensions.
/// </summary>
/// <param name="target">Number of texture dimensions (1D, 2D, 3D, Cube, etc)</param>
/// <param name="width">Width of the texture</param>
/// <param name="height">Height of the texture, ignored for 1D textures</param>
/// <param name="depthOrLayers">Depth of the texture for 3D textures, otherwise ignored</param>
/// <param name="levels">Original amount of mipmap levels</param>
/// <returns>Clamped mipmap levels</returns>
private static int ClampLevels(Target target, int width, int height, int depthOrLayers, int levels)
{
int maxSize = width;
if (target != Target.Texture1D &&
target != Target.Texture1DArray)
{
maxSize = Math.Max(maxSize, height);
}
if (target == Target.Texture3D)
{
maxSize = Math.Max(maxSize, depthOrLayers);
}
int maxLevels = BitOperations.Log2((uint)maxSize) + 1;
return Math.Min(levels, maxLevels);
}
/// <summary>
/// Gets the texture depth-stencil mode, based on the swizzle components of each color channel.
/// The depth-stencil mode is determined based on how the driver sets those parameters.

View File

@ -2,7 +2,6 @@ using Ryujinx.Common.Memory;
using Ryujinx.Memory;
using Ryujinx.Memory.Range;
using System;
using System.Buffers;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -242,9 +241,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(size);
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
ReadImpl(va, memoryOwner.Span, tracked);
return new WritableRegion(this, va, memoryOwner, tracked);
}

View File

@ -192,9 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
MemoryOwner<byte> memoryOwner = MemoryOwner<byte>.Rent(checked((int)range.GetSize()));
Memory<byte> memory = memoryOwner.Memory;
Span<byte> memorySpan = memoryOwner.Span;
int offset = 0;
for (int i = 0; i < range.Count; i++)
@ -203,7 +203,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
int size = (int)currentRange.Size;
if (currentRange.Address != MemoryManager.PteUnmapped)
{
GetSpan(currentRange.Address, size).CopyTo(memory.Span.Slice(offset, size));
GetSpan(currentRange.Address, size).CopyTo(memorySpan.Slice(offset, size));
}
offset += size;
}

View File

@ -125,9 +125,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
CompressionAlgorithm algorithm = CompressionAlgorithm.None;
Read(ref algorithm);
if (algorithm == CompressionAlgorithm.Deflate)
switch (algorithm)
{
_activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true);
case CompressionAlgorithm.None:
break;
case CompressionAlgorithm.Deflate:
_activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true);
break;
case CompressionAlgorithm.Brotli:
_activeStream = new BrotliStream(_stream, CompressionMode.Decompress, true);
break;
default:
throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\"");
}
}
@ -139,9 +148,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
Write(ref algorithm);
if (algorithm == CompressionAlgorithm.Deflate)
switch (algorithm)
{
_activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
case CompressionAlgorithm.None:
break;
case CompressionAlgorithm.Deflate:
_activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
break;
case CompressionAlgorithm.Brotli:
_activeStream = new BrotliStream(_stream, CompressionLevel.Fastest, true);
break;
default:
throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\"");
}
}
@ -177,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
switch (algorithm)
{
case CompressionAlgorithm.None:
stream.Read(data);
stream.ReadExactly(data);
break;
case CompressionAlgorithm.Deflate:
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
@ -187,6 +205,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
stream.Dispose();
break;
case CompressionAlgorithm.Brotli:
stream = new BrotliStream(stream, CompressionMode.Decompress, true);
for (int offset = 0; offset < data.Length;)
{
offset += stream.Read(data[offset..]);
}
stream.Dispose();
break;
}
}
@ -210,6 +236,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
stream.Write(data);
stream.Dispose();
break;
case CompressionAlgorithm.Brotli:
stream = new BrotliStream(stream, CompressionLevel.Fastest, true);
stream.Write(data);
stream.Dispose();
break;
}
}
}

View File

@ -14,5 +14,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// Deflate compression (RFC 1951).
/// </summary>
Deflate,
/// <summary>
/// Brotli compression (RFC 7932).
/// </summary>
Brotli,
}
}

View File

@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <returns>Compression algorithm</returns>
public static CompressionAlgorithm GetCompressionAlgorithm()
{
return CompressionAlgorithm.Deflate;
return CompressionAlgorithm.Brotli;
}
}
}

View File

@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
dataFileStream.Read(cb1Data);
dataFileStream.ReadExactly(cb1Data);
BinarySerializer.ReadCompressed(dataFileStream, guestCode);
_cache[index] = (guestCode, cb1Data);
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
byte[] cachedCode = new byte[entry.CodeSize];
byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
dataFileStream.Read(cachedCb1Data);
dataFileStream.ReadExactly(cachedCb1Data);
BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 6870;
private const uint CodeGenVersion = 7131;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@ -78,9 +78,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, uniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers);
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, storageSetIndex, 0, rrc.ReservedStorageBuffers, true);
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, textureSetIndex, 0, rrc.ReservedTextures);
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages);
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, imageSetIndex, 0, rrc.ReservedImages, true);
}
/// <summary>
@ -91,10 +91,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="setIndex">Resource set index where the resources are used</param>
/// <param name="start">First binding number</param>
/// <param name="count">Amount of bindings</param>
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count)
/// <param name="write">True if the binding is written from the shader, false otherwise</param>
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count, bool write = false)
{
AddDescriptor(stages, type, setIndex, start, count);
AddUsage(stages, type, setIndex, start, count);
AddUsage(stages, type, setIndex, start, count, write);
}
/// <summary>
@ -216,11 +217,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
/// <param name="write">True if the binding is written from the shader, false otherwise</param>
private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count, bool write = false)
{
for (int index = 0; index < count; index++)
{
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, 1, type, stages, write));
}
}
@ -238,7 +240,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
buffer.Binding,
1,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages));
stages,
buffer.Flags.HasFlag(BufferUsageFlags.Write)));
}
}
@ -254,7 +257,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ResourceType type = GetTextureResourceType(texture, isImage);
GetUsages(texture.Set).Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
GetUsages(texture.Set).Add(new ResourceUsage(
texture.Binding,
texture.ArrayLength,
type,
stages,
texture.Flags.HasFlag(TextureUsageFlags.ImageStore)));
}
}

View File

@ -1,6 +1,5 @@
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
@ -10,11 +9,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
{
static class FormatConverter
{
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
public unsafe static MemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
{
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
MemoryOwner<byte> outputMemory = MemoryOwner<byte>.Rent(data.Length);
Span<byte> output = outputMemory.Memory.Span;
Span<byte> output = outputMemory.Span;
int start = 0;

View File

@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
}
public void Dispose()
{
}
}
}

View File

@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
}
}
}
public void Dispose()
{
}
}
}

View File

@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
internalFormat = (SizedInternalFormat)format.PixelInternalFormat;
}
int levels = Info.GetLevelsClamped();
int levels = Info.Levels;
switch (Info.Target)
{

View File

@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
pixelInternalFormat = format.PixelInternalFormat;
}
int levels = Info.GetLevelsClamped();
int levels = Info.Levels;
GL.TextureView(
Handle,
@ -267,7 +267,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
public unsafe PinnedSpan<byte> GetData()
{
int size = 0;
int levels = Info.GetLevelsClamped();
int levels = Info.Levels;
for (int level = 0; level < levels; level++)
{
@ -426,7 +426,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
faces = 6;
}
int levels = Info.GetLevelsClamped();
int levels = Info.Levels;
for (int level = 0; level < levels; level++)
{
@ -716,7 +716,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
int width = Info.Width;
int height = Info.Height;
int depth = Info.Depth;
int levels = Info.GetLevelsClamped();
int levels = Info.Levels;
int offset = 0;

View File

@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Logger = parameters.Logger;
TargetApi = parameters.TargetApi;
AddCapability(Capability.Shader);
AddCapability(Capability.Float64);
SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
Delegates = new SpirvDelegates(this);
}

View File

@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
CodeGenContext context = new(info, parameters, instPool, integerPool);
context.AddCapability(Capability.Shader);
context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle);
context.AddCapability(Capability.GroupNonUniformVote);
@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer);
if (parameters.HostCapabilities.SupportsShaderFloat64)
{
context.AddCapability(Capability.Float64);
}
if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
{
context.AddCapability(Capability.TransformFeedback);
@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
if (parameters.Definitions.Stage == ShaderStage.Fragment)
{
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
{
context.AddCapability(Capability.Geometry);
}

View File

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.BVal)
{
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), Const(0)));
context.Copy(dest, context.ConditionalSelect(res, ConstF(1), ConstF(0)));
}
else
{

View File

@ -156,6 +156,26 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
return false;
}
public static bool IsComparison(this Instruction inst)
{
switch (inst & Instruction.Mask)
{
case Instruction.CompareEqual:
case Instruction.CompareGreater:
case Instruction.CompareGreaterOrEqual:
case Instruction.CompareGreaterOrEqualU32:
case Instruction.CompareGreaterU32:
case Instruction.CompareLess:
case Instruction.CompareLessOrEqual:
case Instruction.CompareLessOrEqualU32:
case Instruction.CompareLessU32:
case Instruction.CompareNotEqual:
return true;
}
return false;
}
public static bool IsTextureQuery(this Instruction inst)
{
inst &= Instruction.Mask;

View File

@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public readonly bool SupportsGeometryShaderPassthrough;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportMask;
@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool supportsGeometryShaderPassthrough,
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod,
bool supportsViewportMask)
{
@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportMask = supportsViewportMask;
}

View File

@ -38,6 +38,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// If we can't do bindless elimination, remove the texture operation.
// Set any destination variables to zero.
string typeName = texOp.Inst.IsImage()
? texOp.Type.ToGlslImageType(texOp.Format.GetComponentType())
: texOp.Type.ToGlslTextureType();
gpuAccessor.Log($"Failed to find handle source for bindless access of type \"{typeName}\".");
for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
{
block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
@ -62,17 +68,22 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return false;
}
Operand nvHandle = texOp.GetSource(0);
Operand bindlessHandle = texOp.GetSource(0);
if (nvHandle.AsgOp is not Operation handleOp ||
handleOp.Inst != Instruction.Load ||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
if (bindlessHandle.AsgOp is PhiNode phi)
{
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer.
// This is an artificial limitation to prevent it from being used in cases where it
// would have a large performance impact of loading all textures in the pool.
// It might be removed in the future, if we can mitigate the performance impact.
for (int srcIndex = 0; srcIndex < phi.SourcesCount; srcIndex++)
{
Operand phiSource = phi.GetSource(srcIndex);
if (phiSource.AsgOp is not PhiNode && !IsBindlessAccessAllowed(phiSource))
{
return false;
}
}
}
else if (!IsBindlessAccessAllowed(bindlessHandle))
{
return false;
}
@ -80,8 +91,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
Operand samplerHandle = OperandHelper.Local();
Operand textureIndex = OperandHelper.Local();
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff)));
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20)));
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, bindlessHandle, OperandHelper.Const(0xfffff)));
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, bindlessHandle, OperandHelper.Const(20)));
int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool());
@ -130,6 +141,30 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true;
}
private static bool IsBindlessAccessAllowed(Operand bindlessHandle)
{
if (bindlessHandle.Type == OperandType.ConstantBuffer)
{
// Bindless access with handles from constant buffer is allowed.
return true;
}
if (bindlessHandle.AsgOp is not Operation handleOp ||
handleOp.Inst != Instruction.Load ||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
{
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer.
// This is an artificial limitation to prevent it from being used in cases where it
// would have a large performance impact of loading all textures in the pool.
// It might be removed in the future, if we can mitigate the performance impact.
return false;
}
return true;
}
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
{
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
@ -265,7 +300,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
resourceManager,
gpuAccessor,
texOp,
TextureHandle.PackOffsets(src0.GetCbufOffset(), ((src1.Value >> 20) & 0xfff), handleType),
TextureHandle.PackOffsets(src0.GetCbufOffset(), (src1.Value >> 20) & 0xfff, handleType),
TextureHandle.PackSlots(src0.GetCbufSlot(), 0),
rewriteSamplerType,
isImage: false);

View File

@ -126,7 +126,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
continue;
}
if (texOp.GetSource(0).AsgOp is not Operation handleAsgOp)
Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block);
if (bindlessHandle.AsgOp is not Operation handleAsgOp)
{
continue;
}
@ -137,8 +139,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (handleAsgOp.Inst == Instruction.BitwiseOr)
{
Operand src0 = handleAsgOp.GetSource(0);
Operand src1 = handleAsgOp.GetSource(1);
Operand src0 = Utils.FindLastOperation(handleAsgOp.GetSource(0), block);
Operand src1 = Utils.FindLastOperation(handleAsgOp.GetSource(1), block);
if (src0.Type == OperandType.ConstantBuffer && src1.AsgOp is Operation)
{

View File

@ -152,18 +152,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
// If all phi sources are the same, we can propagate it and remove the phi.
Operand firstSrc = phi.GetSource(0);
for (int index = 1; index < phi.SourcesCount; index++)
if (!Utils.AreAllSourcesTheSameOperand(phi))
{
if (!IsSameOperand(firstSrc, phi.GetSource(index)))
{
return false;
}
return false;
}
// All sources are equal, we can propagate the value.
Operand firstSrc = phi.GetSource(0);
Operand dest = phi.Dest;
INode[] uses = dest.UseOps.ToArray();
@ -182,17 +178,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return true;
}
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type != y.Type || x.Value != y.Value)
{
return false;
}
// TODO: Handle Load operations with the same storage and the same constant parameters.
return x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool PropagatePack(Operation packOp)
{
// Propagate pack source operands to uses by unpack

View File

@ -31,6 +31,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
TryEliminateBitwiseOr(operation);
break;
case Instruction.CompareNotEqual:
TryEliminateCompareNotEqual(operation);
break;
case Instruction.ConditionalSelect:
TryEliminateConditionalSelect(operation);
break;
@ -174,6 +178,32 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
private static void TryEliminateCompareNotEqual(Operation operation)
{
// Comparison instruction returns 0 if the result is false, and -1 if true.
// Doing a not equal zero comparison on the result is redundant, so we can just copy the first result in this case.
Operand lhs = operation.GetSource(0);
Operand rhs = operation.GetSource(1);
if (lhs.Type == OperandType.Constant)
{
(lhs, rhs) = (rhs, lhs);
}
if (rhs.Type != OperandType.Constant || rhs.Value != 0)
{
return;
}
if (lhs.AsgOp is not Operation compareOp || !compareOp.Inst.IsComparison())
{
return;
}
operation.TurnIntoCopy(lhs);
}
private static void TryEliminateConditionalSelect(Operation operation)
{
Operand cond = operation.GetSource(0);

View File

@ -34,6 +34,50 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return elemIndexSrc.Type == OperandType.Constant && elemIndexSrc.Value == elemIndex;
}
private static bool IsSameOperand(Operand x, Operand y)
{
if (x.Type != y.Type || x.Value != y.Value)
{
return false;
}
// TODO: Handle Load operations with the same storage and the same constant parameters.
return x == y || x.Type == OperandType.Constant || x.Type == OperandType.ConstantBuffer;
}
private static bool AreAllSourcesEqual(INode node, INode otherNode)
{
if (node.SourcesCount != otherNode.SourcesCount)
{
return false;
}
for (int index = 0; index < node.SourcesCount; index++)
{
if (!IsSameOperand(node.GetSource(index), otherNode.GetSource(index)))
{
return false;
}
}
return true;
}
public static bool AreAllSourcesTheSameOperand(INode node)
{
Operand firstSrc = node.GetSource(0);
for (int index = 1; index < node.SourcesCount; index++)
{
if (!IsSameOperand(firstSrc, node.GetSource(index)))
{
return false;
}
}
return true;
}
private static Operation FindBranchSource(BasicBlock block)
{
foreach (BasicBlock sourceBlock in block.Predecessors)
@ -55,6 +99,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return inst == Instruction.BranchIfFalse || inst == Instruction.BranchIfTrue;
}
private static bool IsSameCondition(Operand currentCondition, Operand queryCondition)
{
if (currentCondition == queryCondition)
{
return true;
}
return currentCondition.AsgOp is Operation currentOperation &&
queryCondition.AsgOp is Operation queryOperation &&
currentOperation.Inst == queryOperation.Inst &&
AreAllSourcesEqual(currentOperation, queryOperation);
}
private static bool BlockConditionsMatch(BasicBlock currentBlock, BasicBlock queryBlock)
{
// Check if all the conditions for the query block are satisfied by the current block.
@ -70,10 +127,10 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return currentBranch != null && queryBranch != null &&
currentBranch.Inst == queryBranch.Inst &&
currentCondition == queryCondition;
IsSameCondition(currentCondition, queryCondition);
}
public static Operand FindLastOperation(Operand source, BasicBlock block)
public static Operand FindLastOperation(Operand source, BasicBlock block, bool recurse = true)
{
if (source.AsgOp is PhiNode phiNode)
{
@ -84,10 +141,23 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
for (int i = phiNode.SourcesCount - 1; i >= 0; i--)
{
BasicBlock phiBlock = phiNode.GetBlock(i);
Operand phiSource = phiNode.GetSource(i);
if (BlockConditionsMatch(block, phiBlock))
{
return phiNode.GetSource(i);
return phiSource;
}
else if (recurse && phiSource.AsgOp is PhiNode)
{
// Phi source is another phi.
// Let's check if that phi has a block that matches our condition.
Operand match = FindLastOperation(phiSource, block, false);
if (match != phiSource)
{
return match;
}
}
}
}

View File

@ -155,9 +155,14 @@ namespace Ryujinx.Graphics.Shader.Translation
localInputs[block.Index] |= GetMask(register) & ~localOutputs[block.Index];
}
if (operation.Dest != null && operation.Dest.Type == OperandType.Register)
for (int dstIndex = 0; dstIndex < operation.DestsCount; dstIndex++)
{
localOutputs[block.Index] |= GetMask(operation.Dest.GetRegister());
Operand dest = operation.GetDest(dstIndex);
if (dest != null && dest.Type == OperandType.Register)
{
localOutputs[block.Index] |= GetMask(dest.GetRegister());
}
}
}
}

View File

@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
GpuAccessor.QueryHostSupportsShaderBallot(),
GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
GpuAccessor.QueryHostSupportsShaderFloat64(),
GpuAccessor.QueryHostSupportsTextureShadowLod(),
GpuAccessor.QueryHostSupportsViewportMask());

View File

@ -1,7 +1,6 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Buffers;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
@ -293,9 +292,9 @@ namespace Ryujinx.Graphics.Texture.Astc
int depth,
int levels,
int layers,
out IMemoryOwner<byte> decoded)
out MemoryOwner<byte> decoded)
{
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
@ -14,7 +13,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4;
private const int BlockHeight = 4;
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@ -23,12 +22,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -102,7 +101,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@ -111,12 +110,12 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -197,7 +196,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@ -206,13 +205,13 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
Span<byte> rPal = stackalloc byte[8];
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
@ -294,7 +293,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@ -306,8 +305,8 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 4);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> outputSpan = output.Memory.Span;
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> outputSpan = output.Span;
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@ -402,7 +401,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@ -414,7 +413,7 @@ namespace Ryujinx.Graphics.Texture
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
int alignedWidth = BitUtils.AlignUp(width, 2);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
@ -423,7 +422,7 @@ namespace Ryujinx.Graphics.Texture
Span<byte> rPal = stackalloc byte[8];
Span<byte> gPal = stackalloc byte[8];
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
@ -527,7 +526,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
{
int size = 0;
@ -536,8 +535,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
}
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> outputSpan = output.Memory.Span;
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> outputSpan = output.Span;
int inputOffset = 0;
int outputOffset = 0;
@ -566,7 +565,7 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@ -575,8 +574,8 @@ namespace Ryujinx.Graphics.Texture
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
}
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
Span<byte> outputSpan = output.Memory.Span;
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Span<byte> outputSpan = output.Span;
int inputOffset = 0;
int outputOffset = 0;

View File

@ -2,7 +2,6 @@ using Ryujinx.Common;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Texture.Encoders;
using System;
using System.Buffers;
namespace Ryujinx.Graphics.Texture
{
@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Texture
private const int BlockWidth = 4;
private const int BlockHeight = 4;
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
{
int size = 0;
@ -23,7 +22,7 @@ namespace Ryujinx.Graphics.Texture
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
}
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
Memory<byte> outputMemory = output.Memory;
int imageBaseIOffs = 0;

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Buffers.Binary;
using System.Runtime.InteropServices;
@ -51,15 +50,15 @@ namespace Ryujinx.Graphics.Texture
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
};
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0;
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0;
@ -113,15 +112,15 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0;
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0;
@ -170,15 +169,15 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
{
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
int inputOffset = 0;
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
int imageBaseOOffs = 0;

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Runtime.Intrinsics;
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
@ -95,7 +94,7 @@ namespace Ryujinx.Graphics.Texture
};
}
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
public static MemoryOwner<byte> ConvertBlockLinearToLinear(
int width,
int height,
int depth,
@ -121,8 +120,8 @@ namespace Ryujinx.Graphics.Texture
blockHeight,
bytesPerPixel);
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
Span<byte> output = outputOwner.Memory.Span;
MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
Span<byte> output = outputOwner.Span;
int outOffs = 0;
@ -249,7 +248,7 @@ namespace Ryujinx.Graphics.Texture
return outputOwner;
}
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
public static MemoryOwner<byte> ConvertLinearStridedToLinear(
int width,
int height,
int blockWidth,
@ -265,8 +264,8 @@ namespace Ryujinx.Graphics.Texture
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
lineSize = Math.Min(lineSize, outStride);
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
Span<byte> outSpan = output.Memory.Span;
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
Span<byte> outSpan = output.Span;
int outOffs = 0;
int inOffs = 0;

View File

@ -1,7 +1,6 @@
using Ryujinx.Common;
using Ryujinx.Common.Memory;
using System;
using System.Buffers;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
@ -21,13 +20,14 @@ namespace Ryujinx.Graphics.Texture
return (remainder, outRemainder, length / stride);
}
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
{
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
Span<byte> outputSpan = output.Span;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
Span<ushort> outputSpanUInt16 = MemoryMarshal.Cast<byte, ushort>(outputSpan);
if (remainder == 0)
{
@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
int sizeTrunc = data.Length & ~7;
start = sizeTrunc;
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
fixed (byte* inputPtr = data, outputPtr = outputSpan)
{
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
{
@ -49,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
for (int i = start; i < data.Length; i++)
{
outputSpan[i] = data[i];
outputSpanUInt16[i] = data[i];
}
}
else
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Texture
{
for (int x = 0; x < width; x++)
{
outputSpan[outOffset++] = data[offset++];
outputSpanUInt16[outOffset++] = data[offset++];
}
offset += remainder;
@ -72,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0;
int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++)
{
@ -109,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
{
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0;
int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++)
{
@ -146,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0;
int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++)
{
@ -183,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
return output;
}
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
{
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
int offset = 0;
int outOffset = 0;
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
for (int y = 0; y < height; y++)
{

View File

@ -29,7 +29,14 @@ namespace Ryujinx.Graphics.Vulkan
lock (queueLock)
{
_pool = new CommandBufferPool(_gd.Api, _device, queue, queueLock, _gd.QueueFamilyIndex, isLight: true);
_pool = new CommandBufferPool(
_gd.Api,
_device,
queue,
queueLock,
_gd.QueueFamilyIndex,
_gd.IsQualcommProprietary,
isLight: true);
}
}

View File

@ -1,6 +1,7 @@
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace Ryujinx.Graphics.Vulkan
{
@ -8,22 +9,64 @@ namespace Ryujinx.Graphics.Vulkan
{
private const int MaxBarriersPerCall = 16;
private const AccessFlags BaseAccess = AccessFlags.ShaderReadBit | AccessFlags.ShaderWriteBit;
private const AccessFlags BufferAccess = AccessFlags.IndexReadBit | AccessFlags.VertexAttributeReadBit | AccessFlags.UniformReadBit;
private const AccessFlags CommandBufferAccess = AccessFlags.IndirectCommandReadBit;
private readonly VulkanRenderer _gd;
private readonly NativeArray<MemoryBarrier> _memoryBarrierBatch = new(MaxBarriersPerCall);
private readonly NativeArray<BufferMemoryBarrier> _bufferBarrierBatch = new(MaxBarriersPerCall);
private readonly NativeArray<ImageMemoryBarrier> _imageBarrierBatch = new(MaxBarriersPerCall);
private readonly List<BarrierWithStageFlags<MemoryBarrier>> _memoryBarriers = new();
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier>> _bufferBarriers = new();
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier>> _imageBarriers = new();
private readonly List<BarrierWithStageFlags<MemoryBarrier, int>> _memoryBarriers = new();
private readonly List<BarrierWithStageFlags<BufferMemoryBarrier, int>> _bufferBarriers = new();
private readonly List<BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage>> _imageBarriers = new();
private int _queuedBarrierCount;
private enum IncoherentBarrierType
{
None,
Texture,
All,
CommandBuffer
}
private PipelineStageFlags _incoherentBufferWriteStages;
private PipelineStageFlags _incoherentTextureWriteStages;
private PipelineStageFlags _extraStages;
private IncoherentBarrierType _queuedIncoherentBarrier;
public BarrierBatch(VulkanRenderer gd)
{
_gd = gd;
}
public static (AccessFlags Access, PipelineStageFlags Stages) GetSubpassAccessSuperset(VulkanRenderer gd)
{
AccessFlags access = BufferAccess;
PipelineStageFlags stages = PipelineStageFlags.AllGraphicsBit;
if (gd.TransformFeedbackApi != null)
{
access |= AccessFlags.TransformFeedbackWriteBitExt;
stages |= PipelineStageFlags.TransformFeedbackBitExt;
}
if (!gd.IsTBDR)
{
// Desktop GPUs can transform image barriers into memory barriers.
access |= AccessFlags.DepthStencilAttachmentWriteBit | AccessFlags.ColorAttachmentWriteBit;
access |= AccessFlags.DepthStencilAttachmentReadBit | AccessFlags.ColorAttachmentReadBit;
stages |= PipelineStageFlags.EarlyFragmentTestsBit | PipelineStageFlags.LateFragmentTestsBit;
stages |= PipelineStageFlags.ColorAttachmentOutputBit;
}
return (access, stages);
}
private readonly record struct StageFlags : IEquatable<StageFlags>
{
public readonly PipelineStageFlags Source;
@ -36,47 +79,130 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private readonly struct BarrierWithStageFlags<T> where T : unmanaged
private readonly struct BarrierWithStageFlags<T, T2> where T : unmanaged
{
public readonly StageFlags Flags;
public readonly T Barrier;
public readonly T2 Resource;
public BarrierWithStageFlags(StageFlags flags, T barrier)
{
Flags = flags;
Barrier = barrier;
Resource = default;
}
public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier)
public BarrierWithStageFlags(PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags, T barrier, T2 resource)
{
Flags = new StageFlags(srcStageFlags, dstStageFlags);
Barrier = barrier;
Resource = resource;
}
}
private void QueueBarrier<T>(List<BarrierWithStageFlags<T>> list, T barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
private void QueueBarrier<T, T2>(List<BarrierWithStageFlags<T, T2>> list, T barrier, T2 resource, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags) where T : unmanaged
{
list.Add(new BarrierWithStageFlags<T>(srcStageFlags, dstStageFlags, barrier));
list.Add(new BarrierWithStageFlags<T, T2>(srcStageFlags, dstStageFlags, barrier, resource));
_queuedBarrierCount++;
}
public void QueueBarrier(MemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
{
QueueBarrier(_memoryBarriers, barrier, srcStageFlags, dstStageFlags);
QueueBarrier(_memoryBarriers, barrier, default, srcStageFlags, dstStageFlags);
}
public void QueueBarrier(BufferMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
{
QueueBarrier(_bufferBarriers, barrier, srcStageFlags, dstStageFlags);
QueueBarrier(_bufferBarriers, barrier, default, srcStageFlags, dstStageFlags);
}
public void QueueBarrier(ImageMemoryBarrier barrier, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
public void QueueBarrier(ImageMemoryBarrier barrier, TextureStorage resource, PipelineStageFlags srcStageFlags, PipelineStageFlags dstStageFlags)
{
QueueBarrier(_imageBarriers, barrier, srcStageFlags, dstStageFlags);
QueueBarrier(_imageBarriers, barrier, resource, srcStageFlags, dstStageFlags);
}
public unsafe void Flush(CommandBuffer cb, bool insideRenderPass, Action endRenderPass)
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public unsafe void FlushMemoryBarrier(ShaderCollection program, bool inRenderPass)
{
if (_queuedIncoherentBarrier > IncoherentBarrierType.None)
{
// We should emit a memory barrier if there's a write access in the program (current program, or program since last barrier)
bool hasTextureWrite = _incoherentTextureWriteStages != PipelineStageFlags.None;
bool hasBufferWrite = _incoherentBufferWriteStages != PipelineStageFlags.None;
bool hasBufferBarrier = _queuedIncoherentBarrier > IncoherentBarrierType.Texture;
if (hasTextureWrite || (hasBufferBarrier && hasBufferWrite))
{
AccessFlags access = BaseAccess;
PipelineStageFlags stages = inRenderPass ? PipelineStageFlags.AllGraphicsBit : PipelineStageFlags.AllCommandsBit;
if (hasBufferBarrier && hasBufferWrite)
{
access |= BufferAccess;
if (_gd.TransformFeedbackApi != null)
{
access |= AccessFlags.TransformFeedbackWriteBitExt;
stages |= PipelineStageFlags.TransformFeedbackBitExt;
}
}
if (_queuedIncoherentBarrier == IncoherentBarrierType.CommandBuffer)
{
access |= CommandBufferAccess;
stages |= PipelineStageFlags.DrawIndirectBit;
}
MemoryBarrier barrier = new MemoryBarrier()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = access,
DstAccessMask = access
};
QueueBarrier(barrier, stages, stages);
_incoherentTextureWriteStages = program?.IncoherentTextureWriteStages ?? PipelineStageFlags.None;
if (_queuedIncoherentBarrier > IncoherentBarrierType.Texture)
{
if (program != null)
{
_incoherentBufferWriteStages = program.IncoherentBufferWriteStages | _extraStages;
}
else
{
_incoherentBufferWriteStages = PipelineStageFlags.None;
}
}
_queuedIncoherentBarrier = IncoherentBarrierType.None;
}
}
}
public unsafe void Flush(CommandBufferScoped cbs, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
{
Flush(cbs, null, inRenderPass, rpHolder, endRenderPass);
}
public unsafe void Flush(CommandBufferScoped cbs, ShaderCollection program, bool inRenderPass, RenderPassHolder rpHolder, Action endRenderPass)
{
if (program != null)
{
_incoherentBufferWriteStages |= program.IncoherentBufferWriteStages | _extraStages;
_incoherentTextureWriteStages |= program.IncoherentTextureWriteStages;
}
FlushMemoryBarrier(program, inRenderPass);
if (!inRenderPass && rpHolder != null)
{
// Render pass is about to begin. Queue any fences that normally interrupt the pass.
rpHolder.InsertForcedFences(cbs);
}
while (_queuedBarrierCount > 0)
{
int memoryCount = 0;
@ -86,20 +212,20 @@ namespace Ryujinx.Graphics.Vulkan
bool hasBarrier = false;
StageFlags flags = default;
static void AddBarriers<T>(
static void AddBarriers<T, T2>(
Span<T> target,
ref int queuedBarrierCount,
ref bool hasBarrier,
ref StageFlags flags,
ref int count,
List<BarrierWithStageFlags<T>> list) where T : unmanaged
List<BarrierWithStageFlags<T, T2>> list) where T : unmanaged
{
int firstMatch = -1;
int end = list.Count;
for (int i = 0; i < list.Count; i++)
{
BarrierWithStageFlags<T> barrier = list[i];
BarrierWithStageFlags<T, T2> barrier = list[i];
if (!hasBarrier)
{
@ -162,21 +288,60 @@ namespace Ryujinx.Graphics.Vulkan
}
}
if (insideRenderPass)
if (inRenderPass && _imageBarriers.Count > 0)
{
// Image barriers queued in the batch are meant to be globally scoped,
// but inside a render pass they're scoped to just the range of the render pass.
// On MoltenVK, we just break the rules and always use image barrier.
// On desktop GPUs, all barriers are globally scoped, so we just replace it with a generic memory barrier.
// TODO: On certain GPUs, we need to split render pass so the barrier scope is global. When this is done,
// notify the resource that it should add a barrier as soon as a render pass ends to avoid this in future.
// Generally, we want to avoid this from happening in the future, so flag the texture to immediately
// emit a barrier whenever the current render pass is bound again.
if (!_gd.IsMoltenVk)
bool anyIsNonAttachment = false;
foreach (BarrierWithStageFlags<ImageMemoryBarrier, TextureStorage> barrier in _imageBarriers)
{
// If the binding is an attachment, don't add it as a forced fence.
bool isAttachment = rpHolder.ContainsAttachment(barrier.Resource);
if (!isAttachment)
{
rpHolder.AddForcedFence(barrier.Resource, barrier.Flags.Dest);
anyIsNonAttachment = true;
}
}
if (_gd.IsTBDR)
{
if (!_gd.IsMoltenVk)
{
if (!anyIsNonAttachment)
{
// This case is a feedback loop. To prevent this from causing an absolute performance disaster,
// remove the barriers entirely.
// If this is not here, there will be a lot of single draw render passes.
// TODO: explicit handling for feedback loops, likely outside this class.
_queuedBarrierCount -= _imageBarriers.Count;
_imageBarriers.Clear();
}
else
{
// TBDR GPUs are sensitive to barriers, so we need to end the pass to ensure the data is available.
// Metal already has hazard tracking so MVK doesn't need this.
endRenderPass();
inRenderPass = false;
}
}
}
else
{
// Generic pipeline memory barriers will work for desktop GPUs.
// They do require a few more access flags on the subpass dependency, though.
foreach (var barrier in _imageBarriers)
{
_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier>(
_memoryBarriers.Add(new BarrierWithStageFlags<MemoryBarrier, int>(
barrier.Flags,
new MemoryBarrier()
{
@ -190,6 +355,22 @@ namespace Ryujinx.Graphics.Vulkan
}
}
if (inRenderPass && _memoryBarriers.Count > 0)
{
PipelineStageFlags allFlags = PipelineStageFlags.None;
foreach (var barrier in _memoryBarriers)
{
allFlags |= barrier.Flags.Dest;
}
if (allFlags.HasFlag(PipelineStageFlags.DrawIndirectBit) || !_gd.SupportsRenderPassBarrier(allFlags))
{
endRenderPass();
inRenderPass = false;
}
}
AddBarriers(_memoryBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref memoryCount, _memoryBarriers);
AddBarriers(_bufferBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref bufferCount, _bufferBarriers);
AddBarriers(_imageBarrierBatch.AsSpan(), ref _queuedBarrierCount, ref hasBarrier, ref flags, ref imageCount, _imageBarriers);
@ -198,14 +379,14 @@ namespace Ryujinx.Graphics.Vulkan
{
PipelineStageFlags srcStageFlags = flags.Source;
if (insideRenderPass)
if (inRenderPass)
{
// Inside a render pass, barrier stages can only be from rasterization.
srcStageFlags &= ~PipelineStageFlags.ComputeShaderBit;
}
_gd.Api.CmdPipelineBarrier(
cb,
cbs.CommandBuffer,
srcStageFlags,
flags.Dest,
0,
@ -219,6 +400,41 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private void QueueIncoherentBarrier(IncoherentBarrierType type)
{
if (type > _queuedIncoherentBarrier)
{
_queuedIncoherentBarrier = type;
}
}
public void QueueTextureBarrier()
{
QueueIncoherentBarrier(IncoherentBarrierType.Texture);
}
public void QueueMemoryBarrier()
{
QueueIncoherentBarrier(IncoherentBarrierType.All);
}
public void QueueCommandBufferBarrier()
{
QueueIncoherentBarrier(IncoherentBarrierType.CommandBuffer);
}
public void EnableTfbBarriers(bool enable)
{
if (enable)
{
_extraStages |= PipelineStageFlags.TransformFeedbackBitExt;
}
else
{
_extraStages &= ~PipelineStageFlags.TransformFeedbackBitExt;
}
}
public void Dispose()
{
_memoryBarrierBatch.Dispose();

View File

@ -103,12 +103,19 @@ namespace Ryujinx.Graphics.Vulkan
usage |= BufferUsageFlags.IndirectBufferBit;
}
var externalMemoryBuffer = new ExternalMemoryBufferCreateInfo
{
SType = StructureType.ExternalMemoryBufferCreateInfo,
HandleTypes = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
};
var bufferCreateInfo = new BufferCreateInfo
{
SType = StructureType.BufferCreateInfo,
Size = (ulong)size,
Usage = usage,
SharingMode = SharingMode.Exclusive,
PNext = &externalMemoryBuffer,
};
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();

View File

@ -18,6 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device;
private readonly Queue _queue;
private readonly object _queueLock;
private readonly bool _concurrentFenceWaitUnsupported;
private readonly CommandPool _pool;
private readonly Thread _owner;
@ -30,11 +31,9 @@ namespace Ryujinx.Graphics.Vulkan
public int SubmissionCount;
public CommandBuffer CommandBuffer;
public FenceHolder Fence;
public SemaphoreHolder Semaphore;
public List<IAuto> Dependants;
public List<MultiFenceHolder> Waitables;
public HashSet<SemaphoreHolder> Dependencies;
public void Initialize(Vk api, Device device, CommandPool pool)
{
@ -50,7 +49,6 @@ namespace Ryujinx.Graphics.Vulkan
Dependants = new List<IAuto>();
Waitables = new List<MultiFenceHolder>();
Dependencies = new HashSet<SemaphoreHolder>();
}
}
@ -61,12 +59,20 @@ namespace Ryujinx.Graphics.Vulkan
private int _queuedCount;
private int _inUseCount;
public unsafe CommandBufferPool(Vk api, Device device, Queue queue, object queueLock, uint queueFamilyIndex, bool isLight = false)
public unsafe CommandBufferPool(
Vk api,
Device device,
Queue queue,
object queueLock,
uint queueFamilyIndex,
bool concurrentFenceWaitUnsupported,
bool isLight = false)
{
_api = api;
_device = device;
_queue = queue;
_queueLock = queueLock;
_concurrentFenceWaitUnsupported = concurrentFenceWaitUnsupported;
_owner = Thread.CurrentThread;
var commandPoolCreateInfo = new CommandPoolCreateInfo
@ -134,14 +140,6 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public void AddDependency(int cbIndex, CommandBufferScoped dependencyCbs)
{
Debug.Assert(_commandBuffers[cbIndex].InUse);
var semaphoreHolder = _commandBuffers[dependencyCbs.CommandBufferIndex].Semaphore;
semaphoreHolder.Get();
_commandBuffers[cbIndex].Dependencies.Add(semaphoreHolder);
}
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
{
ref var entry = ref _commandBuffers[cbIndex];
@ -345,19 +343,13 @@ namespace Ryujinx.Graphics.Vulkan
waitable.RemoveBufferUses(cbIndex);
}
foreach (var dependency in entry.Dependencies)
{
dependency.Put();
}
entry.Dependants.Clear();
entry.Waitables.Clear();
entry.Dependencies.Clear();
entry.Fence?.Dispose();
if (refreshFence)
{
entry.Fence = new FenceHolder(_api, _device);
entry.Fence = new FenceHolder(_api, _device, _concurrentFenceWaitUnsupported);
}
else
{

View File

@ -26,11 +26,6 @@ namespace Ryujinx.Graphics.Vulkan
_pool.AddWaitable(CommandBufferIndex, waitable);
}
public void AddDependency(CommandBufferScoped dependencyCbs)
{
_pool.AddDependency(CommandBufferIndex, dependencyCbs);
}
public FenceHolder GetFence()
{
return _pool.GetFence(CommandBufferIndex);

View File

@ -73,7 +73,6 @@ namespace Ryujinx.Graphics.Vulkan
private readonly VulkanRenderer _gd;
private readonly Device _device;
private readonly PipelineBase _pipeline;
private ShaderCollection _program;
private readonly BufferRef[] _uniformBufferRefs;
@ -125,11 +124,10 @@ namespace Ryujinx.Graphics.Vulkan
private readonly TextureView _dummyTexture;
private readonly SamplerHolder _dummySampler;
public DescriptorSetUpdater(VulkanRenderer gd, Device device, PipelineBase pipeline)
public DescriptorSetUpdater(VulkanRenderer gd, Device device)
{
_gd = gd;
_device = device;
_pipeline = pipeline;
// Some of the bindings counts needs to be multiplied by 2 because we have buffer and
// regular textures/images interleaved on the same descriptor set.
@ -213,7 +211,7 @@ namespace Ryujinx.Graphics.Vulkan
public void Initialize()
{
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
MemoryOwner<byte> dummyTextureData = MemoryOwner<byte>.RentCleared(4);
_dummyTexture.SetData(dummyTextureData);
}
@ -291,8 +289,9 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
ref var arrayRef = ref _textureArrayRefs[segment.Binding];
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@ -311,8 +310,40 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
ref var arrayRef = ref _imageArrayRefs[segment.Binding];
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
{
var bindingSegments = _program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
continue;
}
ResourceBindingSegment segment = bindingSegments[0];
if (segment.IsArray)
{
if (segment.Type == ResourceType.Texture ||
segment.Type == ResourceType.Sampler ||
segment.Type == ResourceType.TextureAndSampler ||
segment.Type == ResourceType.BufferTexture)
{
ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
{
ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
}
}
}
@ -651,7 +682,14 @@ namespace Ryujinx.Graphics.Vulkan
if (_dirty.HasFlag(DirtyFlags.Texture))
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
if (program.UpdateTexturesWithoutTemplate)
{
UpdateAndBindTexturesWithoutTemplate(cbs, program, pbp);
}
else
{
UpdateAndBind(cbs, program, PipelineBase.TextureSetIndex, pbp);
}
}
if (_dirty.HasFlag(DirtyFlags.Image))
@ -885,31 +923,84 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
private unsafe void UpdateBuffers(
CommandBufferScoped cbs,
PipelineBindPoint pbp,
int baseBinding,
ReadOnlySpan<DescriptorBufferInfo> bufferInfo,
DescriptorType type)
private void UpdateAndBindTexturesWithoutTemplate(CommandBufferScoped cbs, ShaderCollection program, PipelineBindPoint pbp)
{
if (bufferInfo.Length == 0)
int setIndex = PipelineBase.TextureSetIndex;
var bindingSegments = program.BindingSegments[setIndex];
if (bindingSegments.Length == 0)
{
return;
}
fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
if (_updateDescriptorCacheCbIndex)
{
var writeDescriptorSet = new WriteDescriptorSet
{
SType = StructureType.WriteDescriptorSet,
DstBinding = (uint)baseBinding,
DescriptorType = type,
DescriptorCount = (uint)bufferInfo.Length,
PBufferInfo = pBufferInfo,
};
_gd.PushDescriptorApi.CmdPushDescriptorSet(cbs.CommandBuffer, pbp, _program.PipelineLayout, 0, 1, &writeDescriptorSet);
_updateDescriptorCacheCbIndex = false;
program.UpdateDescriptorCacheCommandBufferIndex(cbs.CommandBufferIndex);
}
var dsc = program.GetNewDescriptorSetCollection(setIndex, out _).Get(cbs);
foreach (ResourceBindingSegment segment in bindingSegments)
{
int binding = segment.Binding;
int count = segment.Count;
if (!segment.IsArray)
{
if (segment.Type != ResourceType.BufferTexture)
{
Span<DescriptorImageInfo> textures = _textures;
for (int i = 0; i < count; i++)
{
ref var texture = ref textures[i];
ref var refs = ref _textureRefs[binding + i];
texture.ImageView = refs.View?.Get(cbs).Value ?? default;
texture.Sampler = refs.Sampler?.Get(cbs).Value ?? default;
if (texture.ImageView.Handle == 0)
{
texture.ImageView = _dummyTexture.GetImageView().Get(cbs).Value;
}
if (texture.Sampler.Handle == 0)
{
texture.Sampler = _dummySampler.GetSampler().Get(cbs).Value;
}
}
dsc.UpdateImages(0, binding, textures[..count], DescriptorType.CombinedImageSampler);
}
else
{
Span<BufferView> bufferTextures = _bufferTextures;
for (int i = 0; i < count; i++)
{
bufferTextures[i] = _bufferTextureRefs[binding + i]?.GetBufferView(cbs, false) ?? default;
}
dsc.UpdateBufferImages(0, binding, bufferTextures[..count], DescriptorType.UniformTexelBuffer);
}
}
else
{
if (segment.Type != ResourceType.BufferTexture)
{
dsc.UpdateImages(0, binding, _textureArrayRefs[binding].Array.GetImageInfos(_gd, cbs, _dummyTexture, _dummySampler), DescriptorType.CombinedImageSampler);
}
else
{
dsc.UpdateBufferImages(0, binding, _textureArrayRefs[binding].Array.GetBufferViews(cbs), DescriptorType.UniformTexelBuffer);
}
}
}
var sets = dsc.GetSets();
_gd.Api.CmdBindDescriptorSets(cbs.CommandBuffer, pbp, _program.PipelineLayout, (uint)setIndex, 1, sets, 0, ReadOnlySpan<uint>.Empty);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@ -59,14 +59,14 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var scalingResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
var sharpeningResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 3)
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 4)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_sampler = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));

View File

@ -42,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var resourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));

View File

@ -81,20 +81,20 @@ namespace Ryujinx.Graphics.Vulkan.Effects
var edgeResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
var blendResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 4)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
var neighbourResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 1)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 3)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_samplerLinear = _renderer.CreateSampler(SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));

View File

@ -10,12 +10,15 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device;
private Fence _fence;
private int _referenceCount;
private int _lock;
private readonly bool _concurrentWaitUnsupported;
private bool _disposed;
public unsafe FenceHolder(Vk api, Device device)
public unsafe FenceHolder(Vk api, Device device, bool concurrentWaitUnsupported)
{
_api = api;
_device = device;
_concurrentWaitUnsupported = concurrentWaitUnsupported;
var fenceCreateInfo = new FenceCreateInfo
{
@ -47,6 +50,11 @@ namespace Ryujinx.Graphics.Vulkan
}
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
if (_concurrentWaitUnsupported)
{
AcquireLock();
}
fence = _fence;
return true;
}
@ -57,6 +65,16 @@ namespace Ryujinx.Graphics.Vulkan
return _fence;
}
public void PutLock()
{
Put();
if (_concurrentWaitUnsupported)
{
ReleaseLock();
}
}
public void Put()
{
if (Interlocked.Decrement(ref _referenceCount) == 0)
@ -66,24 +84,67 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private void AcquireLock()
{
while (!TryAcquireLock())
{
Thread.SpinWait(32);
}
}
private bool TryAcquireLock()
{
return Interlocked.Exchange(ref _lock, 1) == 0;
}
private void ReleaseLock()
{
Interlocked.Exchange(ref _lock, 0);
}
public void Wait()
{
Span<Fence> fences = stackalloc Fence[]
if (_concurrentWaitUnsupported)
{
_fence,
};
AcquireLock();
FenceHelper.WaitAllIndefinitely(_api, _device, fences);
try
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
}
finally
{
ReleaseLock();
}
}
else
{
FenceHelper.WaitAllIndefinitely(_api, _device, stackalloc Fence[] { _fence });
}
}
public bool IsSignaled()
{
Span<Fence> fences = stackalloc Fence[]
if (_concurrentWaitUnsupported)
{
_fence,
};
if (!TryAcquireLock())
{
return false;
}
return FenceHelper.AllSignaled(_api, _device, fences);
try
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
}
finally
{
ReleaseLock();
}
}
else
{
return FenceHelper.AllSignaled(_api, _device, stackalloc Fence[] { _fence });
}
}
public void Dispose()

View File

@ -286,10 +286,23 @@ namespace Ryujinx.Graphics.Vulkan
_depthStencil?.Storage?.QueueLoadOpBarrier(cbs, true);
gd.Barriers.Flush(cbs.CommandBuffer, false, null);
gd.Barriers.Flush(cbs, false, null, null);
}
public (Auto<DisposableRenderPass> renderPass, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
public void AddStoreOpUsage()
{
if (_colors != null)
{
foreach (var color in _colors)
{
color.Storage?.AddStoreOpUsage(false);
}
}
_depthStencil?.Storage?.AddStoreOpUsage(true);
}
public (RenderPassHolder rpHolder, Auto<DisposableFramebuffer> framebuffer) GetPassAndFramebuffer(
VulkanRenderer gd,
Device device,
CommandBufferScoped cbs)

View File

@ -115,7 +115,7 @@ namespace Ryujinx.Graphics.Vulkan
var strideChangeResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
_programStrideChange = gd.CreateProgramWithMinimalLayout(new[]
{
@ -125,7 +125,7 @@ namespace Ryujinx.Graphics.Vulkan
var colorCopyResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.TextureAndSampler, 0)
.Add(ResourceStages.Compute, ResourceType.Image, 0).Build();
.Add(ResourceStages.Compute, ResourceType.Image, 0, true).Build();
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
{
@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Vulkan
var convertD32S8ToD24S8ResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
{
@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan
var convertIndexBufferResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2).Build();
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true).Build();
_programConvertIndexBuffer = gd.CreateProgramWithMinimalLayout(new[]
{
@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Vulkan
var convertIndirectDataResourceLayout = new ResourceLayoutBuilder()
.Add(ResourceStages.Compute, ResourceType.UniformBuffer, 0)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 1)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 2, true)
.Add(ResourceStages.Compute, ResourceType.StorageBuffer, 3).Build();
_programConvertIndirectData = gd.CreateProgramWithMinimalLayout(new[]

View File

@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace Ryujinx.Graphics.Vulkan
{
class ImageArray : IImageArray
class ImageArray : ResourceArray, IImageArray
{
private readonly VulkanRenderer _gd;
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
private HashSet<TextureStorage> _storages;
private DescriptorSet[] _cachedDescriptorSets;
private int _cachedCommandBufferIndex;
private int _cachedSubmissionCount;
private ShaderCollection _cachedDscProgram;
private int _cachedDscSetIndex;
private int _cachedDscIndex;
private readonly bool _isBuffer;
private int _bindCount;
public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
{
_gd = gd;
@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
{
_cachedCommandBufferIndex = -1;
_storages = null;
_cachedDescriptorSets = null;
if (_bindCount != 0)
{
_gd.PipelineInternal.ForceImageDirty();
}
SetDirty(_gd);
}
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
int setIndex,
TextureView dummyTexture)
{
if (_cachedDescriptorSets != null)
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
{
// We still need to ensure the current command buffer holds a reference to all used textures.
@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
GetBufferViews(cbs);
}
return _cachedDescriptorSets;
return sets;
}
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
DescriptorSetTemplate template = program.Templates[setIndex];
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
tu.Push(GetBufferViews(cbs));
}
var sets = dsc.GetSets();
templateUpdater.Commit(_gd, device, sets[0]);
_cachedDescriptorSets = sets;
_cachedDscProgram = program;
_cachedDscSetIndex = setIndex;
return sets;
}
public void IncrementBindCount()
{
_bindCount++;
}
public void DecrementBindCount()
{
int newBindCount = --_bindCount;
Debug.Assert(newBindCount >= 0);
}
}
}

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Memory;
using Silk.NET.Vulkan;
using System;
@ -165,14 +166,15 @@ namespace Ryujinx.Graphics.Vulkan
/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout)
{
Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
using SpanOwner<FenceHolder> fenceHoldersOwner = SpanOwner<FenceHolder>.Rent(CommandBufferPool.MaxCommandBuffers);
Span<FenceHolder> fenceHolders = fenceHoldersOwner.Span;
int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
Span<Fence> fences = stackalloc Fence[count];
int fenceCount = 0;
for (int i = 0; i < count; i++)
for (int i = 0; i < fences.Length; i++)
{
if (fenceHolders[i].TryGet(out Fence fence))
{
@ -194,18 +196,23 @@ namespace Ryujinx.Graphics.Vulkan
bool signaled = true;
if (hasTimeout)
try
{
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
if (hasTimeout)
{
signaled = FenceHelper.AllSignaled(api, device, fences[..fenceCount], timeout);
}
else
{
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
}
}
else
finally
{
FenceHelper.WaitAllIndefinitely(api, device, fences[..fenceCount]);
}
for (int i = 0; i < fenceCount; i++)
{
fenceHolders[i].Put();
for (int i = 0; i < fenceCount; i++)
{
fenceHolders[i].PutLock();
}
}
return signaled;

View File

@ -55,6 +55,7 @@ namespace Ryujinx.Graphics.Vulkan
protected FramebufferParams FramebufferParams;
private Auto<DisposableFramebuffer> _framebuffer;
private RenderPassHolder _rpHolder;
private Auto<DisposableRenderPass> _renderPass;
private RenderPassHolder _nullRenderPass;
private int _writtenAttachmentCount;
@ -85,8 +86,6 @@ namespace Ryujinx.Graphics.Vulkan
private bool _tfActive;
private readonly PipelineColorBlendAttachmentState[] _storedBlend;
private ulong _drawCountSinceBarrier;
public ulong DrawCount { get; private set; }
public bool RenderPassActive { get; private set; }
@ -105,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device, this);
_descriptorSetUpdater = new DescriptorSetUpdater(gd, device);
_vertexBufferUpdater = new VertexBufferUpdater(gd);
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
@ -135,48 +134,7 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void Barrier()
{
if (_drawCountSinceBarrier != DrawCount)
{
_drawCountSinceBarrier = DrawCount;
// Barriers are not supported inside a render pass on Apple GPUs.
// As a workaround, end the render pass.
if (Gd.Vendor == Vendor.Apple)
{
EndRenderPass();
}
}
MemoryBarrier memoryBarrier = new()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
};
PipelineStageFlags pipelineStageFlags = PipelineStageFlags.VertexShaderBit | PipelineStageFlags.FragmentShaderBit;
if (Gd.Capabilities.SupportsGeometryShader)
{
pipelineStageFlags |= PipelineStageFlags.GeometryShaderBit;
}
if (Gd.Capabilities.SupportsTessellationShader)
{
pipelineStageFlags |= PipelineStageFlags.TessellationControlShaderBit | PipelineStageFlags.TessellationEvaluationShaderBit;
}
Gd.Api.CmdPipelineBarrier(
CommandBuffer,
pipelineStageFlags,
pipelineStageFlags,
0,
1,
memoryBarrier,
0,
null,
0,
null);
Gd.Barriers.QueueMemoryBarrier();
}
public void ComputeBarrier()
@ -203,6 +161,7 @@ namespace Ryujinx.Graphics.Vulkan
public void BeginTransformFeedback(PrimitiveTopology topology)
{
Gd.Barriers.EnableTfbBarriers(true);
_tfEnabled = true;
}
@ -249,7 +208,7 @@ namespace Ryujinx.Graphics.Vulkan
CreateRenderPass();
}
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
Gd.Barriers.Flush(Cbs, RenderPassActive, _rpHolder, EndRenderPassDelegate);
BeginRenderPass();
@ -287,7 +246,7 @@ namespace Ryujinx.Graphics.Vulkan
CreateRenderPass();
}
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
Gd.Barriers.Flush(Cbs, RenderPassActive, _rpHolder, EndRenderPassDelegate);
BeginRenderPass();
@ -299,24 +258,7 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void CommandBufferBarrier()
{
MemoryBarrier memoryBarrier = new()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = BufferHolder.DefaultAccessFlags,
DstAccessMask = AccessFlags.IndirectCommandReadBit,
};
Gd.Api.CmdPipelineBarrier(
CommandBuffer,
PipelineStageFlags.AllCommandsBit,
PipelineStageFlags.DrawIndirectBit,
0,
1,
memoryBarrier,
0,
null,
0,
null);
Gd.Barriers.QueueCommandBufferBarrier();
}
public void CopyBuffer(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
@ -722,6 +664,7 @@ namespace Ryujinx.Graphics.Vulkan
public void EndTransformFeedback()
{
Gd.Barriers.EnableTfbBarriers(false);
PauseTransformFeedbackInternal();
_tfEnabled = false;
}
@ -1020,6 +963,13 @@ namespace Ryujinx.Graphics.Vulkan
{
_newState.RasterizerDiscardEnable = discard;
SignalStateChange();
if (!discard && Gd.IsQualcommProprietary)
{
// On Adreno, enabling rasterizer discard somehow corrupts the viewport state.
// Force it to be updated on next use to work around this bug.
DynamicState.ForceAllDirty();
}
}
public void SetRenderTargetColorMasks(ReadOnlySpan<uint> componentMask)
@ -1401,24 +1351,7 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void TextureBarrier()
{
MemoryBarrier memoryBarrier = new()
{
SType = StructureType.MemoryBarrier,
SrcAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
DstAccessMask = AccessFlags.MemoryReadBit | AccessFlags.MemoryWriteBit,
};
Gd.Api.CmdPipelineBarrier(
CommandBuffer,
PipelineStageFlags.FragmentShaderBit,
PipelineStageFlags.FragmentShaderBit,
0,
1,
memoryBarrier,
0,
null,
0,
null);
Gd.Barriers.QueueTextureBarrier();
}
public void TextureBarrierTiled()
@ -1525,12 +1458,15 @@ namespace Ryujinx.Graphics.Vulkan
// Use the null framebuffer.
_nullRenderPass ??= new RenderPassHolder(Gd, Device, new RenderPassCacheKey(), FramebufferParams);
_rpHolder = _nullRenderPass;
_renderPass = _nullRenderPass.GetRenderPass();
_framebuffer = _nullRenderPass.GetFramebuffer(Gd, Cbs, FramebufferParams);
}
else
{
(_renderPass, _framebuffer) = FramebufferParams.GetPassAndFramebuffer(Gd, Device, Cbs);
(_rpHolder, _framebuffer) = FramebufferParams.GetPassAndFramebuffer(Gd, Device, Cbs);
_renderPass = _rpHolder.GetRenderPass();
}
}
@ -1557,7 +1493,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Compute);
}
@ -1622,7 +1558,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
Gd.Barriers.Flush(Cbs.CommandBuffer, RenderPassActive, EndRenderPassDelegate);
Gd.Barriers.Flush(Cbs, _program, RenderPassActive, _rpHolder, EndRenderPassDelegate);
_descriptorSetUpdater.UpdateAndBindDescriptorSets(Cbs, PipelineBindPoint.Graphics);
@ -1701,6 +1637,8 @@ namespace Ryujinx.Graphics.Vulkan
{
if (RenderPassActive)
{
FramebufferParams.AddStoreOpUsage();
PauseTransformFeedbackInternal();
Gd.Api.CmdEndRenderPass(CommandBuffer);
SignalRenderPassEnd();

View File

@ -9,13 +9,6 @@ namespace Ryujinx.Graphics.Vulkan
{
static class PipelineConverter
{
private const AccessFlags SubpassAccessMask =
AccessFlags.MemoryReadBit |
AccessFlags.MemoryWriteBit |
AccessFlags.ShaderReadBit |
AccessFlags.ColorAttachmentWriteBit |
AccessFlags.DepthStencilAttachmentWriteBit;
public static unsafe DisposableRenderPass ToRenderPass(this ProgramPipelineState state, VulkanRenderer gd, Device device)
{
const int MaxAttachments = Constants.MaxRenderTargets + 1;
@ -108,7 +101,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
var subpassDependency = CreateSubpassDependency();
var subpassDependency = CreateSubpassDependency(gd);
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
{
@ -129,29 +122,33 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public static SubpassDependency CreateSubpassDependency()
public static SubpassDependency CreateSubpassDependency(VulkanRenderer gd)
{
var (access, stages) = BarrierBatch.GetSubpassAccessSuperset(gd);
return new SubpassDependency(
0,
0,
PipelineStageFlags.AllGraphicsBit,
PipelineStageFlags.AllGraphicsBit,
SubpassAccessMask,
SubpassAccessMask,
stages,
stages,
access,
access,
0);
}
public unsafe static SubpassDependency2 CreateSubpassDependency2()
public unsafe static SubpassDependency2 CreateSubpassDependency2(VulkanRenderer gd)
{
var (access, stages) = BarrierBatch.GetSubpassAccessSuperset(gd);
return new SubpassDependency2(
StructureType.SubpassDependency2,
null,
0,
0,
PipelineStageFlags.AllGraphicsBit,
PipelineStageFlags.AllGraphicsBit,
SubpassAccessMask,
SubpassAccessMask,
stages,
stages,
access,
access,
0);
}
@ -180,9 +177,6 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.LogicOpEnable = state.LogicOpEnable;
pipeline.LogicOp = state.LogicOp.Convert();
pipeline.MinDepthBounds = 0f; // Not implemented.
pipeline.MaxDepthBounds = 0f; // Not implemented.
pipeline.PatchControlPoints = state.PatchControlPoints;
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
@ -208,17 +202,11 @@ namespace Ryujinx.Graphics.Vulkan
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
pipeline.StencilFrontCompareMask = 0;
pipeline.StencilFrontWriteMask = 0;
pipeline.StencilFrontReference = 0;
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
pipeline.StencilBackCompareMask = 0;
pipeline.StencilBackWriteMask = 0;
pipeline.StencilBackReference = 0;
pipeline.StencilTestEnable = state.StencilTest.TestEnable;

View File

@ -47,10 +47,11 @@ namespace Ryujinx.Graphics.Vulkan
return;
}
if (componentMask != 0xf)
if (componentMask != 0xf || Gd.IsQualcommProprietary)
{
// We can't use CmdClearAttachments if not writing all components,
// because on Vulkan, the pipeline state does not affect clears.
// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
var dstTexture = FramebufferParams.GetColorView(index);
if (dstTexture == null)
{
@ -87,10 +88,11 @@ namespace Ryujinx.Graphics.Vulkan
return;
}
if (stencilMask != 0 && stencilMask != 0xff)
if ((stencilMask != 0 && stencilMask != 0xff) || Gd.IsQualcommProprietary)
{
// We can't use CmdClearAttachments if not clearing all (mask is all ones, 0xFF) or none (mask is 0) of the stencil bits,
// because on Vulkan, the pipeline state does not affect clears.
// On proprietary Adreno drivers, CmdClearAttachments appears to execute out of order, so it's better to not use it at all.
var dstTexture = FramebufferParams.GetDepthStencilView();
if (dstTexture == null)
{
@ -255,7 +257,7 @@ namespace Ryujinx.Graphics.Vulkan
PreloadCbs = null;
}
Gd.Barriers.Flush(Cbs.CommandBuffer, false, null);
Gd.Barriers.Flush(Cbs, false, null, null);
CommandBuffer = (Cbs = Gd.CommandBufferPool.ReturnAndRent(Cbs)).CommandBuffer;
Gd.RegisterFlush();

View File

@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan
@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
private readonly Device _device;
public DescriptorSetLayout[] DescriptorSetLayouts { get; }
public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
public PipelineLayout PipelineLayout { get; }
private readonly int[] _consumedDescriptorsPerSet;
@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
private struct ManualDescriptorSetEntry
{
public Auto<DescriptorSetCollection> DescriptorSet;
public int CbIndex;
public int CbSubmissionCount;
public uint CbRefMask;
public bool InUse;
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
{
DescriptorSet = descriptorSet;
CbIndex = cbIndex;
CbSubmissionCount = cbSubmissionCount;
InUse = inUse;
CbRefMask = 1u << cbIndex;
InUse = true;
}
}
private readonly struct PendingManualDsConsumption
{
public FenceHolder Fence { get; }
public int CommandBufferIndex { get; }
public int SetIndex { get; }
public int CacheIndex { get; }
public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
{
Fence = fence;
CommandBufferIndex = commandBufferIndex;
SetIndex = setIndex;
CacheIndex = cacheIndex;
fence.Get();
}
}
private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
private readonly Queue<int>[] _freeManualDsCacheEntries;
private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
private readonly ResourceDescriptorCollection _pdDescriptors;
@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
_dsCacheCursor = new int[setsCount];
_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
_freeManualDsCacheEntries = new Queue<int>[setsCount];
}
public PipelineLayoutCacheEntry(
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
{
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
PipelineLayout = layouts.PipelineLayout;
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
_poolSizes[setIndex],
setIndex,
_consumedDescriptorsPerSet[setIndex],
false);
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
list.Add(dsc);
isNew = true;
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
return list[index];
}
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
{
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
FreeCompletedManualDescriptorSets();
var list = _manualDsCache[setIndex] ??= new();
var span = CollectionsMarshal.AsSpan(list);
for (int index = 0; index < span.Length; index++)
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
// Do we have at least one freed descriptor set? If so, just use that.
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
{
ref ManualDescriptorSetEntry entry = ref span[index];
ref ManualDescriptorSetEntry entry = ref span[freeIndex];
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
{
entry.InUse = true;
entry.CbIndex = commandBufferIndex;
entry.CbSubmissionCount = submissionCount;
Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
cacheIndex = index;
entry.InUse = true;
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
cacheIndex = freeIndex;
return entry.DescriptorSet;
}
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
return entry.DescriptorSet;
}
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
var dsc = _descriptorSetManager.AllocateDescriptorSet(
_gd.Api,
DescriptorSetLayouts[setIndex],
_poolSizes[setIndex],
setIndex,
_consumedDescriptorsPerSet[setIndex],
false);
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
cacheIndex = list.Count;
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
return dsc;
}
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
{
FreeCompletedManualDescriptorSets();
var list = _manualDsCache[setIndex];
var span = CollectionsMarshal.AsSpan(list);
ref var entry = ref span[cacheIndex];
uint cbMask = 1u << cbs.CommandBufferIndex;
if ((entry.CbRefMask & cbMask) == 0)
{
entry.CbRefMask |= cbMask;
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
}
}
private void FreeCompletedManualDescriptorSets()
{
FenceHolder signalledFence = null;
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
{
signalledFence = pds.Fence; // Already checked - don't need to do it again.
var dequeued = _pendingManualDsConsumptions.Dequeue();
Debug.Assert(dequeued.Fence == pds.Fence);
pds.Fence.Put();
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
ref var entry = ref span[dequeued.CacheIndex];
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
if (!entry.InUse && entry.CbRefMask == 0)
{
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
}
}
}
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
{
var list = _manualDsCache[setIndex];
var span = CollectionsMarshal.AsSpan(list);
span[cacheIndex].InUse = false;
if (span[cacheIndex].CbRefMask == 0)
{
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
}
}
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
}
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
{
pds.Fence.Put();
}
_descriptorSetManager.Dispose();
}
}

View File

@ -1,18 +1,23 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Silk.NET.Vulkan;
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.Vulkan
{
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
static class PipelineLayoutFactory
{
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
public static unsafe ResourceLayouts Create(
VulkanRenderer gd,
Device device,
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
bool usePushDescriptors)
{
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
bool isMoltenVk = gd.IsMoltenVk;
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
bool hasArray = false;
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
{
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
ResourceStages stages = descriptor.Stages;
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
DescriptorCount = (uint)descriptor.Count,
StageFlags = stages.Convert(),
};
if (descriptor.Count > 1)
{
hasArray = true;
}
}
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
{
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
if (usePushDescriptors && setIndex == 0)
{
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
}
if (gd.Vendor == Vendor.Intel && hasArray)
{
// Some vendors (like Intel) have low per-stage limits.
// We must set the flag if we exceed those limits.
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
updateAfterBindFlags[setIndex] = true;
}
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
{
SType = StructureType.DescriptorSetLayoutCreateInfo,
PBindings = pLayoutBindings,
BindingCount = (uint)layoutBindings.Length,
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
Flags = flags,
};
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
}
return (layouts, layout);
return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
}
}
}

View File

@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public float MinDepthBounds
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
}
public float MaxDepthBounds
{
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
}
public PolygonMode PolygonMode
{
readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
}
public uint StagesCount
{
readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
}
public uint VertexAttributeDescriptionsCount
{
readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
}
public uint VertexBindingDescriptionsCount
{
readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
}
public uint ViewportsCount
{
readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
}
public uint ScissorsCount
{
readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
}
public uint ColorBlendAttachmentStateCount
{
readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
}
public PrimitiveTopology Topology
{
readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
}
public LogicOp LogicOp
{
readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
}
public CompareOp DepthCompareOp
{
readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
}
public StencilOp StencilFrontFailOp
{
readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
}
public StencilOp StencilFrontPassOp
{
readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
}
public StencilOp StencilFrontDepthFailOp
{
readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
}
public CompareOp StencilFrontCompareOp
{
readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
}
public StencilOp StencilBackFailOp
{
readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
}
public StencilOp StencilBackPassOp
{
readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
}
public StencilOp StencilBackDepthFailOp
{
readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
}
public CompareOp StencilBackCompareOp
{
readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
}
public CullModeFlags CullMode
{
readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
}
public bool PrimitiveRestartEnable
{
readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
}
public bool DepthClampEnable
{
readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
}
public bool RasterizerDiscardEnable
{
readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
}
public FrontFace FrontFace
{
readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
}
public bool DepthBiasEnable
{
readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
}
public bool DepthTestEnable
{
readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
}
public bool DepthWriteEnable
{
readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
}
public bool DepthBoundsTestEnable
{
readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
}
public bool StencilTestEnable
{
readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
}
public bool LogicOpEnable
{
readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
}
public bool HasDepthStencil
{
readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
}
public uint PatchControlPoints
{
readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
}
public uint SamplesCount
{
readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
}
public bool AlphaToCoverageEnable
{
readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
}
public bool AlphaToOneEnable
{
readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
}
public bool AdvancedBlendSrcPreMultiplied
{
readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
}
public bool AdvancedBlendDstPreMultiplied
{
readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
}
public BlendOverlapEXT AdvancedBlendOverlap
{
readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
}
public bool DepthMode
{
readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
}
public bool HasTessellationControlShader;
@ -408,8 +396,6 @@ namespace Ryujinx.Graphics.Vulkan
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
fixed (Viewport* pViewports = &Internal.Viewports[0])
fixed (Rect2D* pScissors = &Internal.Scissors[0])
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
{
var vertexInputState = new PipelineVertexInputStateCreateInfo
@ -453,7 +439,7 @@ namespace Ryujinx.Graphics.Vulkan
{
SType = StructureType.PipelineInputAssemblyStateCreateInfo,
PrimitiveRestartEnable = primitiveRestartEnable,
Topology = Topology,
Topology = HasTessellationControlShader ? PrimitiveTopology.PatchList : Topology,
};
var tessellationState = new PipelineTessellationStateCreateInfo
@ -472,18 +458,13 @@ namespace Ryujinx.Graphics.Vulkan
CullMode = CullMode,
FrontFace = FrontFace,
DepthBiasEnable = DepthBiasEnable,
DepthBiasClamp = DepthBiasClamp,
DepthBiasConstantFactor = DepthBiasConstantFactor,
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
};
var viewportState = new PipelineViewportStateCreateInfo
{
SType = StructureType.PipelineViewportStateCreateInfo,
ViewportCount = ViewportsCount,
PViewports = pViewports,
ScissorCount = ScissorsCount,
PScissors = pScissors,
};
if (gd.Capabilities.SupportsDepthClipControl)
@ -511,19 +492,13 @@ namespace Ryujinx.Graphics.Vulkan
StencilFrontFailOp,
StencilFrontPassOp,
StencilFrontDepthFailOp,
StencilFrontCompareOp,
StencilFrontCompareMask,
StencilFrontWriteMask,
StencilFrontReference);
StencilFrontCompareOp);
var stencilBack = new StencilOpState(
StencilBackFailOp,
StencilBackPassOp,
StencilBackDepthFailOp,
StencilBackCompareOp,
StencilBackCompareMask,
StencilBackWriteMask,
StencilBackReference);
StencilBackCompareOp);
var depthStencilState = new PipelineDepthStencilStateCreateInfo
{
@ -531,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
DepthTestEnable = DepthTestEnable,
DepthWriteEnable = DepthWriteEnable,
DepthCompareOp = DepthCompareOp,
DepthBoundsTestEnable = DepthBoundsTestEnable,
DepthBoundsTestEnable = false,
StencilTestEnable = StencilTestEnable,
Front = stencilFront,
Back = stencilBack,
MinDepthBounds = MinDepthBounds,
MaxDepthBounds = MaxDepthBounds,
};
uint blendEnables = 0;
@ -591,22 +564,21 @@ namespace Ryujinx.Graphics.Vulkan
}
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
dynamicStates[0] = DynamicState.Viewport;
dynamicStates[1] = DynamicState.Scissor;
dynamicStates[2] = DynamicState.DepthBias;
dynamicStates[3] = DynamicState.DepthBounds;
dynamicStates[4] = DynamicState.StencilCompareMask;
dynamicStates[5] = DynamicState.StencilWriteMask;
dynamicStates[6] = DynamicState.StencilReference;
dynamicStates[7] = DynamicState.BlendConstants;
dynamicStates[3] = DynamicState.StencilCompareMask;
dynamicStates[4] = DynamicState.StencilWriteMask;
dynamicStates[5] = DynamicState.StencilReference;
dynamicStates[6] = DynamicState.BlendConstants;
if (supportsExtDynamicState)
{
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
}
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
@ -632,7 +604,6 @@ namespace Ryujinx.Graphics.Vulkan
PDynamicState = &pipelineDynamicStateCreateInfo,
Layout = PipelineLayout,
RenderPass = renderPass,
BasePipelineIndex = -1,
};
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);

View File

@ -17,20 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
public ulong Id4;
public ulong Id5;
public ulong Id6;
public ulong Id7;
public ulong Id8;
public ulong Id9;
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
public Array16<Viewport> Viewports;
public Array16<Rect2D> Scissors;
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
public Array9<Format> AttachmentFormats;
public uint AttachmentIntegerFormatMask;
@ -45,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
{
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
{
return false;
}
@ -88,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
Id5 * 23 ^
Id6 * 23 ^
Id7 * 23 ^
Id8 * 23 ^
Id9 * 23;
Id8 * 23;
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
{

View File

@ -1,5 +1,7 @@
using Silk.NET.Vulkan;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Vulkan
{
@ -29,10 +31,13 @@ namespace Ryujinx.Graphics.Vulkan
}
}
private readonly record struct ForcedFence(TextureStorage Texture, PipelineStageFlags StageFlags);
private readonly TextureView[] _textures;
private readonly Auto<DisposableRenderPass> _renderPass;
private readonly HashTableSlim<FramebufferCacheKey, Auto<DisposableFramebuffer>> _framebuffers;
private readonly RenderPassCacheKey _key;
private readonly List<ForcedFence> _forcedFences;
public unsafe RenderPassHolder(VulkanRenderer gd, Device device, RenderPassCacheKey key, FramebufferParams fb)
{
@ -105,7 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
var subpassDependency = PipelineConverter.CreateSubpassDependency();
var subpassDependency = PipelineConverter.CreateSubpassDependency(gd);
fixed (AttachmentDescription* pAttachmentDescs = attachmentDescs)
{
@ -138,6 +143,8 @@ namespace Ryujinx.Graphics.Vulkan
_textures = textures;
_key = key;
_forcedFences = new List<ForcedFence>();
}
public Auto<DisposableFramebuffer> GetFramebuffer(VulkanRenderer gd, CommandBufferScoped cbs, FramebufferParams fb)
@ -159,6 +166,37 @@ namespace Ryujinx.Graphics.Vulkan
return _renderPass;
}
public void AddForcedFence(TextureStorage storage, PipelineStageFlags stageFlags)
{
if (!_forcedFences.Any(fence => fence.Texture == storage))
{
_forcedFences.Add(new ForcedFence(storage, stageFlags));
}
}
public void InsertForcedFences(CommandBufferScoped cbs)
{
if (_forcedFences.Count > 0)
{
_forcedFences.RemoveAll((entry) =>
{
if (entry.Texture.Disposed)
{
return true;
}
entry.Texture.QueueWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, entry.StageFlags);
return false;
});
}
}
public bool ContainsAttachment(TextureStorage storage)
{
return _textures.Any(view => view.Storage == storage);
}
public void Dispose()
{
// Dispose all framebuffers.

View File

@ -0,0 +1,74 @@
using Silk.NET.Vulkan;
using System;
using System.Diagnostics;
namespace Ryujinx.Graphics.Vulkan
{
class ResourceArray : IDisposable
{
private DescriptorSet[] _cachedDescriptorSets;
private ShaderCollection _cachedDscProgram;
private int _cachedDscSetIndex;
private int _cachedDscIndex;
private int _bindCount;
protected void SetDirty(VulkanRenderer gd)
{
ReleaseDescriptorSet();
if (_bindCount != 0)
{
gd.PipelineInternal.ForceTextureDirty();
}
}
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
{
if (_cachedDescriptorSets != null)
{
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
sets = _cachedDescriptorSets;
return true;
}
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
sets = dsc.GetSets();
_cachedDescriptorSets = sets;
_cachedDscProgram = program;
_cachedDscSetIndex = setIndex;
return false;
}
public void IncrementBindCount()
{
_bindCount++;
}
public void DecrementBindCount()
{
int newBindCount = --_bindCount;
Debug.Assert(newBindCount >= 0);
}
private void ReleaseDescriptorSet()
{
if (_cachedDescriptorSets != null)
{
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
_cachedDescriptorSets = null;
}
}
public void Dispose()
{
ReleaseDescriptorSet();
}
}
}

View File

@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Vulkan
}
}
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding)
public ResourceLayoutBuilder Add(ResourceStages stages, ResourceType type, int binding, bool write = false)
{
int setIndex = type switch
{
@ -35,7 +35,7 @@ namespace Ryujinx.Graphics.Vulkan
};
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, 1, type, stages, write));
return this;
}

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