Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
d7c6474729 | |||
1ecc8fbc3b | |||
888402ecaf | |||
971d24aef0 | |||
c41fddd25e | |||
2ebe929fa5 |
@ -20,7 +20,7 @@
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<PackageVersion Include="LibHac" Version="0.19.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.9.2" />
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||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.5.2" />
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||||
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.6.0" />
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<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.9.0" />
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<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="3.0.0" />
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<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
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|
@ -237,7 +237,7 @@ namespace ARMeilleure.CodeGen.Arm64
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long originalPosition = _stream.Position;
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_stream.Seek(0, SeekOrigin.Begin);
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_stream.Read(code, 0, code.Length);
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_stream.ReadExactly(code, 0, code.Length);
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_stream.Seek(originalPosition, SeekOrigin.Begin);
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||||
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RelocInfo relocInfo;
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|
@ -1444,7 +1444,7 @@ namespace ARMeilleure.CodeGen.X86
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Span<byte> buffer = new byte[jump.JumpPosition - _stream.Position];
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_stream.Read(buffer);
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_stream.ReadExactly(buffer);
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_stream.Seek(ReservedBytesForJump, SeekOrigin.Current);
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codeStream.Write(buffer);
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|
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
140
src/Ryujinx.Common/Memory/MemoryOwner.cs
Normal file
@ -0,0 +1,140 @@
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||||
#nullable enable
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||||
using System;
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||||
using System.Buffers;
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||||
using System.Diagnostics.CodeAnalysis;
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using System.Runtime.CompilerServices;
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||||
using System.Runtime.InteropServices;
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using System.Threading;
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||||
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namespace Ryujinx.Common.Memory
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{
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/// <summary>
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/// An <see cref="IMemoryOwner{T}"/> implementation with an embedded length and fast <see cref="Span{T}"/>
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/// accessor, with memory allocated from <seealso cref="ArrayPool{T}.Shared"/>.
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/// </summary>
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/// <typeparam name="T">The type of item to store.</typeparam>
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public sealed class MemoryOwner<T> : IMemoryOwner<T>
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{
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private readonly int _length;
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private T[]? _array;
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/// <summary>
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/// Initializes a new instance of the <see cref="MemoryOwner{T}"/> class with the specified parameters.
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/// </summary>
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/// <param name="length">The length of the new memory buffer to use</param>
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private MemoryOwner(int length)
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{
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_length = length;
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_array = ArrayPool<T>.Shared.Rent(length);
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}
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/// <summary>
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/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length.
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/// </summary>
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/// <param name="length">The length of the new memory buffer to use</param>
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/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length</returns>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static MemoryOwner<T> Rent(int length) => new(length);
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/// <summary>
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/// Creates a new <see cref="MemoryOwner{T}"/> instance with the specified length and the content cleared.
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/// </summary>
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/// <param name="length">The length of the new memory buffer to use</param>
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||||
/// <returns>A <see cref="MemoryOwner{T}"/> instance of the requested length and the content cleared</returns>
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/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static MemoryOwner<T> RentCleared(int length)
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{
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MemoryOwner<T> result = new(length);
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result._array.AsSpan(0, length).Clear();
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||||
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return result;
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}
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/// <summary>
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||||
/// Creates a new <see cref="MemoryOwner{T}"/> instance with the content copied from the specified buffer.
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||||
/// </summary>
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||||
/// <param name="buffer">The buffer to copy</param>
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/// <returns>A <see cref="MemoryOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
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public static MemoryOwner<T> RentCopy(ReadOnlySpan<T> buffer)
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{
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MemoryOwner<T> result = new(buffer.Length);
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||||
buffer.CopyTo(result._array);
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||||
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||||
return result;
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||||
}
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||||
|
||||
/// <summary>
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||||
/// Gets the number of items in the current instance.
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||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get => _length;
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||||
}
|
||||
|
||||
/// <inheritdoc/>
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||||
public Memory<T> Memory
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get
|
||||
{
|
||||
T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
|
||||
ThrowObjectDisposedException();
|
||||
}
|
||||
|
||||
return new(array, 0, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
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/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
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||||
/// </summary>
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||||
/// <remarks>
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||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
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/// </remarks>
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||||
public Span<T> Span
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||||
{
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
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T[]? array = _array;
|
||||
|
||||
if (array is null)
|
||||
{
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||||
ThrowObjectDisposedException();
|
||||
}
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||||
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ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(array);
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return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
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}
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}
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||||
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/// <inheritdoc/>
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public void Dispose()
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{
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T[]? array = Interlocked.Exchange(ref _array, null);
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if (array is not null)
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{
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ArrayPool<T>.Shared.Return(array);
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}
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}
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||||
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/// <summary>
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/// Throws an <see cref="ObjectDisposedException"/> when <see cref="_array"/> is <see langword="null"/>.
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/// </summary>
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[DoesNotReturn]
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private static void ThrowObjectDisposedException()
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{
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throw new ObjectDisposedException(nameof(MemoryOwner<T>), "The buffer has already been disposed.");
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}
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}
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||||
}
|
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
114
src/Ryujinx.Common/Memory/SpanOwner.cs
Normal file
@ -0,0 +1,114 @@
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||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A stack-only type that rents a buffer of a specified length from <seealso cref="ArrayPool{T}.Shared"/>.
|
||||
/// It does not implement <see cref="IDisposable"/> to avoid being boxed, but should still be disposed. This
|
||||
/// is easy since C# 8, which allows use of C# `using` constructs on any type that has a public Dispose() method.
|
||||
/// To keep this type simple, fast, and read-only, it does not check or guard against multiple disposals.
|
||||
/// For all these reasons, all usage should be with a `using` block or statement.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">The type of item to store.</typeparam>
|
||||
public readonly ref struct SpanOwner<T>
|
||||
{
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||||
private readonly int _length;
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||||
private readonly T[] _array;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="SpanOwner{T}"/> struct with the specified parameters.
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||||
/// </summary>
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||||
/// <param name="length">The length of the new memory buffer to use</param>
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||||
private SpanOwner(int length)
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||||
{
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||||
_length = length;
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_array = ArrayPool<T>.Shared.Rent(length);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Gets an empty <see cref="SpanOwner{T}"/> instance.
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||||
/// </summary>
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||||
public static SpanOwner<T> Empty
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||||
{
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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||||
get => new(0);
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||||
}
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||||
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||||
/// <summary>
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||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the specified length.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> Rent(int length) => new(length);
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the length and the content cleared.
|
||||
/// </summary>
|
||||
/// <param name="length">The length of the new memory buffer to use</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance of the requested length and the content cleared</returns>
|
||||
/// <exception cref="ArgumentOutOfRangeException">Thrown when <paramref name="length"/> is not valid</exception>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static SpanOwner<T> RentCleared(int length)
|
||||
{
|
||||
SpanOwner<T> result = new(length);
|
||||
|
||||
result._array.AsSpan(0, length).Clear();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new <see cref="SpanOwner{T}"/> instance with the content copied from the specified buffer.
|
||||
/// </summary>
|
||||
/// <param name="buffer">The buffer to copy</param>
|
||||
/// <returns>A <see cref="SpanOwner{T}"/> instance with the same length and content as <paramref name="buffer"/></returns>
|
||||
public static SpanOwner<T> RentCopy(ReadOnlySpan<T> buffer)
|
||||
{
|
||||
SpanOwner<T> result = new(buffer.Length);
|
||||
|
||||
buffer.CopyTo(result._array);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the number of items in the current instance
|
||||
/// </summary>
|
||||
public int Length
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get => _length;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a <see cref="Span{T}"/> wrapping the memory belonging to the current instance.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Uses a trick made possible by the .NET 6+ runtime array layout.
|
||||
/// </remarks>
|
||||
public Span<T> Span
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
get
|
||||
{
|
||||
ref T firstElementRef = ref MemoryMarshal.GetArrayDataReference(_array);
|
||||
|
||||
return MemoryMarshal.CreateSpan(ref firstElementRef, _length);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Implements the duck-typed <see cref="IDisposable.Dispose"/> method.
|
||||
/// </summary>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void Dispose()
|
||||
{
|
||||
ArrayPool<T>.Shared.Return(_array);
|
||||
}
|
||||
}
|
||||
}
|
@ -125,9 +125,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
CompressionAlgorithm algorithm = CompressionAlgorithm.None;
|
||||
Read(ref algorithm);
|
||||
|
||||
if (algorithm == CompressionAlgorithm.Deflate)
|
||||
switch (algorithm)
|
||||
{
|
||||
_activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true);
|
||||
case CompressionAlgorithm.None:
|
||||
break;
|
||||
case CompressionAlgorithm.Deflate:
|
||||
_activeStream = new DeflateStream(_stream, CompressionMode.Decompress, true);
|
||||
break;
|
||||
case CompressionAlgorithm.Brotli:
|
||||
_activeStream = new BrotliStream(_stream, CompressionMode.Decompress, true);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\"");
|
||||
}
|
||||
}
|
||||
|
||||
@ -139,9 +148,18 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
{
|
||||
Write(ref algorithm);
|
||||
|
||||
if (algorithm == CompressionAlgorithm.Deflate)
|
||||
switch (algorithm)
|
||||
{
|
||||
_activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
|
||||
case CompressionAlgorithm.None:
|
||||
break;
|
||||
case CompressionAlgorithm.Deflate:
|
||||
_activeStream = new DeflateStream(_stream, CompressionLevel.Fastest, true);
|
||||
break;
|
||||
case CompressionAlgorithm.Brotli:
|
||||
_activeStream = new BrotliStream(_stream, CompressionLevel.Fastest, true);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Invalid compression algorithm \"{algorithm}\"");
|
||||
}
|
||||
}
|
||||
|
||||
@ -177,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
switch (algorithm)
|
||||
{
|
||||
case CompressionAlgorithm.None:
|
||||
stream.Read(data);
|
||||
stream.ReadExactly(data);
|
||||
break;
|
||||
case CompressionAlgorithm.Deflate:
|
||||
stream = new DeflateStream(stream, CompressionMode.Decompress, true);
|
||||
@ -187,6 +205,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
stream.Dispose();
|
||||
break;
|
||||
case CompressionAlgorithm.Brotli:
|
||||
stream = new BrotliStream(stream, CompressionMode.Decompress, true);
|
||||
for (int offset = 0; offset < data.Length;)
|
||||
{
|
||||
offset += stream.Read(data[offset..]);
|
||||
}
|
||||
stream.Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -210,6 +236,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
stream.Write(data);
|
||||
stream.Dispose();
|
||||
break;
|
||||
case CompressionAlgorithm.Brotli:
|
||||
stream = new BrotliStream(stream, CompressionLevel.Fastest, true);
|
||||
stream.Write(data);
|
||||
stream.Dispose();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -14,5 +14,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
/// Deflate compression (RFC 1951).
|
||||
/// </summary>
|
||||
Deflate,
|
||||
|
||||
/// <summary>
|
||||
/// Brotli compression (RFC 7932).
|
||||
/// </summary>
|
||||
Brotli,
|
||||
}
|
||||
}
|
||||
|
@ -51,7 +51,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
/// <returns>Compression algorithm</returns>
|
||||
public static CompressionAlgorithm GetCompressionAlgorithm()
|
||||
{
|
||||
return CompressionAlgorithm.Deflate;
|
||||
return CompressionAlgorithm.Brotli;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
|
||||
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
|
||||
dataFileStream.Read(cb1Data);
|
||||
dataFileStream.ReadExactly(cb1Data);
|
||||
BinarySerializer.ReadCompressed(dataFileStream, guestCode);
|
||||
|
||||
_cache[index] = (guestCode, cb1Data);
|
||||
@ -279,7 +279,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
dataFileStream.Seek((long)entry.Offset, SeekOrigin.Begin);
|
||||
byte[] cachedCode = new byte[entry.CodeSize];
|
||||
byte[] cachedCb1Data = new byte[entry.Cb1DataSize];
|
||||
dataFileStream.Read(cachedCb1Data);
|
||||
dataFileStream.ReadExactly(cachedCb1Data);
|
||||
BinarySerializer.ReadCompressed(dataFileStream, cachedCode);
|
||||
|
||||
if (data.SequenceEqual(cachedCode) && cb1Data.SequenceEqual(cachedCb1Data))
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6870;
|
||||
private const uint CodeGenVersion = 6852;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -38,6 +38,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
// If we can't do bindless elimination, remove the texture operation.
|
||||
// Set any destination variables to zero.
|
||||
|
||||
string typeName = texOp.Inst.IsImage()
|
||||
? texOp.Type.ToGlslImageType(texOp.Format.GetComponentType())
|
||||
: texOp.Type.ToGlslTextureType();
|
||||
|
||||
gpuAccessor.Log($"Failed to find handle source for bindless access of type \"{typeName}\".");
|
||||
|
||||
for (int destIndex = 0; destIndex < texOp.DestsCount; destIndex++)
|
||||
{
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.Copy, texOp.GetDest(destIndex), OperandHelper.Const(0)));
|
||||
@ -62,17 +68,22 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand nvHandle = texOp.GetSource(0);
|
||||
Operand bindlessHandle = texOp.GetSource(0);
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||
if (bindlessHandle.AsgOp is PhiNode phi)
|
||||
{
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer.
|
||||
// This is an artificial limitation to prevent it from being used in cases where it
|
||||
// would have a large performance impact of loading all textures in the pool.
|
||||
// It might be removed in the future, if we can mitigate the performance impact.
|
||||
for (int srcIndex = 0; srcIndex < phi.SourcesCount; srcIndex++)
|
||||
{
|
||||
Operand phiSource = phi.GetSource(srcIndex);
|
||||
|
||||
if (phiSource.AsgOp is not PhiNode && !IsBindlessAccessAllowed(phiSource))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!IsBindlessAccessAllowed(bindlessHandle))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -80,8 +91,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
Operand samplerHandle = OperandHelper.Local();
|
||||
Operand textureIndex = OperandHelper.Local();
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, bindlessHandle, OperandHelper.Const(0xfffff)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, bindlessHandle, OperandHelper.Const(20)));
|
||||
|
||||
int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool());
|
||||
|
||||
@ -130,6 +141,30 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsBindlessAccessAllowed(Operand nvHandle)
|
||||
{
|
||||
if (nvHandle.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
// Bindless access with handles from constant buffer is allowed.
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer))
|
||||
{
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer.
|
||||
// This is an artificial limitation to prevent it from being used in cases where it
|
||||
// would have a large performance impact of loading all textures in the pool.
|
||||
// It might be removed in the future, if we can mitigate the performance impact.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
|
||||
@ -165,14 +166,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
|
||||
private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout)
|
||||
{
|
||||
Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
|
||||
using SpanOwner<FenceHolder> fenceHoldersOwner = SpanOwner<FenceHolder>.Rent(CommandBufferPool.MaxCommandBuffers);
|
||||
Span<FenceHolder> fenceHolders = fenceHoldersOwner.Span;
|
||||
|
||||
int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
|
||||
Span<Fence> fences = stackalloc Fence[count];
|
||||
|
||||
int fenceCount = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
for (int i = 0; i < fences.Length; i++)
|
||||
{
|
||||
if (fenceHolders[i].TryGet(out Fence fence))
|
||||
{
|
||||
|
@ -180,9 +180,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
pipeline.LogicOpEnable = state.LogicOpEnable;
|
||||
pipeline.LogicOp = state.LogicOp.Convert();
|
||||
|
||||
pipeline.MinDepthBounds = 0f; // Not implemented.
|
||||
pipeline.MaxDepthBounds = 0f; // Not implemented.
|
||||
|
||||
pipeline.PatchControlPoints = state.PatchControlPoints;
|
||||
pipeline.PolygonMode = PolygonMode.Fill; // Not implemented.
|
||||
pipeline.PrimitiveRestartEnable = state.PrimitiveRestartEnable;
|
||||
@ -208,17 +205,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
pipeline.StencilFrontPassOp = state.StencilTest.FrontDpPass.Convert();
|
||||
pipeline.StencilFrontDepthFailOp = state.StencilTest.FrontDpFail.Convert();
|
||||
pipeline.StencilFrontCompareOp = state.StencilTest.FrontFunc.Convert();
|
||||
pipeline.StencilFrontCompareMask = 0;
|
||||
pipeline.StencilFrontWriteMask = 0;
|
||||
pipeline.StencilFrontReference = 0;
|
||||
|
||||
pipeline.StencilBackFailOp = state.StencilTest.BackSFail.Convert();
|
||||
pipeline.StencilBackPassOp = state.StencilTest.BackDpPass.Convert();
|
||||
pipeline.StencilBackDepthFailOp = state.StencilTest.BackDpFail.Convert();
|
||||
pipeline.StencilBackCompareOp = state.StencilTest.BackFunc.Convert();
|
||||
pipeline.StencilBackCompareMask = 0;
|
||||
pipeline.StencilBackWriteMask = 0;
|
||||
pipeline.StencilBackReference = 0;
|
||||
|
||||
pipeline.StencilTestEnable = state.StencilTest.TestEnable;
|
||||
|
||||
|
@ -71,244 +71,232 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
set => Internal.Id4 = (Internal.Id4 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public float MinDepthBounds
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 0) & 0xFFFFFFFF));
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF00000000) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 0);
|
||||
}
|
||||
|
||||
public float MaxDepthBounds
|
||||
{
|
||||
readonly get => BitConverter.Int32BitsToSingle((int)((Internal.Id5 >> 32) & 0xFFFFFFFF));
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFF) | ((ulong)(uint)BitConverter.SingleToInt32Bits(value) << 32);
|
||||
}
|
||||
|
||||
public PolygonMode PolygonMode
|
||||
{
|
||||
readonly get => (PolygonMode)((Internal.Id6 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
readonly get => (PolygonMode)((Internal.Id5 >> 0) & 0x3FFFFFFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFFFC0000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint StagesCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 30) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
readonly get => (byte)((Internal.Id5 >> 30) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFFFC03FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public uint VertexAttributeDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 38) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
readonly get => (byte)((Internal.Id5 >> 38) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFFFC03FFFFFFFFF) | ((ulong)value << 38);
|
||||
}
|
||||
|
||||
public uint VertexBindingDescriptionsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 46) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
readonly get => (byte)((Internal.Id5 >> 46) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xFFC03FFFFFFFFFFF) | ((ulong)value << 46);
|
||||
}
|
||||
|
||||
public uint ViewportsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id6 >> 54) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
readonly get => (byte)((Internal.Id5 >> 54) & 0xFF);
|
||||
set => Internal.Id5 = (Internal.Id5 & 0xC03FFFFFFFFFFFFF) | ((ulong)value << 54);
|
||||
}
|
||||
|
||||
public uint ScissorsCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id7 >> 0) & 0xFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
readonly get => (byte)((Internal.Id6 >> 0) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFFFF00) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint ColorBlendAttachmentStateCount
|
||||
{
|
||||
readonly get => (byte)((Internal.Id7 >> 8) & 0xFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
readonly get => (byte)((Internal.Id6 >> 8) & 0xFF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFFF00FF) | ((ulong)value << 8);
|
||||
}
|
||||
|
||||
public PrimitiveTopology Topology
|
||||
{
|
||||
readonly get => (PrimitiveTopology)((Internal.Id7 >> 16) & 0xF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
readonly get => (PrimitiveTopology)((Internal.Id6 >> 16) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFFF0FFFF) | ((ulong)value << 16);
|
||||
}
|
||||
|
||||
public LogicOp LogicOp
|
||||
{
|
||||
readonly get => (LogicOp)((Internal.Id7 >> 20) & 0xF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
readonly get => (LogicOp)((Internal.Id6 >> 20) & 0xF);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFFF0FFFFF) | ((ulong)value << 20);
|
||||
}
|
||||
|
||||
public CompareOp DepthCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 24) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 24) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFF8FFFFFF) | ((ulong)value << 24);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 27) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 27) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFFC7FFFFFF) | ((ulong)value << 27);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 30) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 30) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFFE3FFFFFFF) | ((ulong)value << 30);
|
||||
}
|
||||
|
||||
public StencilOp StencilFrontDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 33) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 33) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFFF1FFFFFFFF) | ((ulong)value << 33);
|
||||
}
|
||||
|
||||
public CompareOp StencilFrontCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 36) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 36) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFF8FFFFFFFFF) | ((ulong)value << 36);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 39) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 39) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFFC7FFFFFFFFF) | ((ulong)value << 39);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackPassOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 42) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 42) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFFE3FFFFFFFFFF) | ((ulong)value << 42);
|
||||
}
|
||||
|
||||
public StencilOp StencilBackDepthFailOp
|
||||
{
|
||||
readonly get => (StencilOp)((Internal.Id7 >> 45) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
readonly get => (StencilOp)((Internal.Id6 >> 45) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFFF1FFFFFFFFFFF) | ((ulong)value << 45);
|
||||
}
|
||||
|
||||
public CompareOp StencilBackCompareOp
|
||||
{
|
||||
readonly get => (CompareOp)((Internal.Id7 >> 48) & 0x7);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
readonly get => (CompareOp)((Internal.Id6 >> 48) & 0x7);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFF8FFFFFFFFFFFF) | ((ulong)value << 48);
|
||||
}
|
||||
|
||||
public CullModeFlags CullMode
|
||||
{
|
||||
readonly get => (CullModeFlags)((Internal.Id7 >> 51) & 0x3);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
readonly get => (CullModeFlags)((Internal.Id6 >> 51) & 0x3);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFE7FFFFFFFFFFFF) | ((ulong)value << 51);
|
||||
}
|
||||
|
||||
public bool PrimitiveRestartEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
readonly get => ((Internal.Id6 >> 53) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFDFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 53);
|
||||
}
|
||||
|
||||
public bool DepthClampEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
readonly get => ((Internal.Id6 >> 54) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFFBFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 54);
|
||||
}
|
||||
|
||||
public bool RasterizerDiscardEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
readonly get => ((Internal.Id6 >> 55) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFF7FFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 55);
|
||||
}
|
||||
|
||||
public FrontFace FrontFace
|
||||
{
|
||||
readonly get => (FrontFace)((Internal.Id7 >> 56) & 0x1);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
readonly get => (FrontFace)((Internal.Id6 >> 56) & 0x1);
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFEFFFFFFFFFFFFFF) | ((ulong)value << 56);
|
||||
}
|
||||
|
||||
public bool DepthBiasEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
readonly get => ((Internal.Id6 >> 57) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFDFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 57);
|
||||
}
|
||||
|
||||
public bool DepthTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
readonly get => ((Internal.Id6 >> 58) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xFBFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 58);
|
||||
}
|
||||
|
||||
public bool DepthWriteEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
readonly get => ((Internal.Id6 >> 59) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xF7FFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 59);
|
||||
}
|
||||
|
||||
public bool DepthBoundsTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
readonly get => ((Internal.Id6 >> 60) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xEFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 60);
|
||||
}
|
||||
|
||||
public bool StencilTestEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
readonly get => ((Internal.Id6 >> 61) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xDFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 61);
|
||||
}
|
||||
|
||||
public bool LogicOpEnable
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
readonly get => ((Internal.Id6 >> 62) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0xBFFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 62);
|
||||
}
|
||||
|
||||
public bool HasDepthStencil
|
||||
{
|
||||
readonly get => ((Internal.Id7 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id7 = (Internal.Id7 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
readonly get => ((Internal.Id6 >> 63) & 0x1) != 0UL;
|
||||
set => Internal.Id6 = (Internal.Id6 & 0x7FFFFFFFFFFFFFFF) | ((value ? 1UL : 0UL) << 63);
|
||||
}
|
||||
|
||||
public uint PatchControlPoints
|
||||
{
|
||||
readonly get => (uint)((Internal.Id8 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
readonly get => (uint)((Internal.Id7 >> 0) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF00000000) | ((ulong)value << 0);
|
||||
}
|
||||
|
||||
public uint SamplesCount
|
||||
{
|
||||
readonly get => (uint)((Internal.Id8 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
readonly get => (uint)((Internal.Id7 >> 32) & 0xFFFFFFFF);
|
||||
set => Internal.Id7 = (Internal.Id7 & 0xFFFFFFFF) | ((ulong)value << 32);
|
||||
}
|
||||
|
||||
public bool AlphaToCoverageEnable
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
readonly get => ((Internal.Id8 >> 0) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFE) | ((value ? 1UL : 0UL) << 0);
|
||||
}
|
||||
|
||||
public bool AlphaToOneEnable
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
readonly get => ((Internal.Id8 >> 1) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFD) | ((value ? 1UL : 0UL) << 1);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendSrcPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
readonly get => ((Internal.Id8 >> 2) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFFB) | ((value ? 1UL : 0UL) << 2);
|
||||
}
|
||||
|
||||
public bool AdvancedBlendDstPreMultiplied
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
readonly get => ((Internal.Id8 >> 3) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFF7) | ((value ? 1UL : 0UL) << 3);
|
||||
}
|
||||
|
||||
public BlendOverlapEXT AdvancedBlendOverlap
|
||||
{
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id9 >> 4) & 0x3);
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
readonly get => (BlendOverlapEXT)((Internal.Id8 >> 4) & 0x3);
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFCF) | ((ulong)value << 4);
|
||||
}
|
||||
|
||||
public bool DepthMode
|
||||
{
|
||||
readonly get => ((Internal.Id9 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id9 = (Internal.Id9 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
readonly get => ((Internal.Id8 >> 6) & 0x1) != 0UL;
|
||||
set => Internal.Id8 = (Internal.Id8 & 0xFFFFFFFFFFFFFFBF) | ((value ? 1UL : 0UL) << 6);
|
||||
}
|
||||
|
||||
public bool HasTessellationControlShader;
|
||||
@ -408,8 +396,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions = &Internal.VertexAttributeDescriptions[0])
|
||||
fixed (VertexInputAttributeDescription* pVertexAttributeDescriptions2 = &_vertexAttributeDescriptions2[0])
|
||||
fixed (VertexInputBindingDescription* pVertexBindingDescriptions = &Internal.VertexBindingDescriptions[0])
|
||||
fixed (Viewport* pViewports = &Internal.Viewports[0])
|
||||
fixed (Rect2D* pScissors = &Internal.Scissors[0])
|
||||
fixed (PipelineColorBlendAttachmentState* pColorBlendAttachmentState = &Internal.ColorBlendAttachmentState[0])
|
||||
{
|
||||
var vertexInputState = new PipelineVertexInputStateCreateInfo
|
||||
@ -472,18 +458,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
CullMode = CullMode,
|
||||
FrontFace = FrontFace,
|
||||
DepthBiasEnable = DepthBiasEnable,
|
||||
DepthBiasClamp = DepthBiasClamp,
|
||||
DepthBiasConstantFactor = DepthBiasConstantFactor,
|
||||
DepthBiasSlopeFactor = DepthBiasSlopeFactor,
|
||||
};
|
||||
|
||||
var viewportState = new PipelineViewportStateCreateInfo
|
||||
{
|
||||
SType = StructureType.PipelineViewportStateCreateInfo,
|
||||
ViewportCount = ViewportsCount,
|
||||
PViewports = pViewports,
|
||||
ScissorCount = ScissorsCount,
|
||||
PScissors = pScissors,
|
||||
};
|
||||
|
||||
if (gd.Capabilities.SupportsDepthClipControl)
|
||||
@ -511,19 +492,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
StencilFrontFailOp,
|
||||
StencilFrontPassOp,
|
||||
StencilFrontDepthFailOp,
|
||||
StencilFrontCompareOp,
|
||||
StencilFrontCompareMask,
|
||||
StencilFrontWriteMask,
|
||||
StencilFrontReference);
|
||||
StencilFrontCompareOp);
|
||||
|
||||
var stencilBack = new StencilOpState(
|
||||
StencilBackFailOp,
|
||||
StencilBackPassOp,
|
||||
StencilBackDepthFailOp,
|
||||
StencilBackCompareOp,
|
||||
StencilBackCompareMask,
|
||||
StencilBackWriteMask,
|
||||
StencilBackReference);
|
||||
StencilBackCompareOp);
|
||||
|
||||
var depthStencilState = new PipelineDepthStencilStateCreateInfo
|
||||
{
|
||||
@ -531,12 +506,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
DepthTestEnable = DepthTestEnable,
|
||||
DepthWriteEnable = DepthWriteEnable,
|
||||
DepthCompareOp = DepthCompareOp,
|
||||
DepthBoundsTestEnable = DepthBoundsTestEnable,
|
||||
DepthBoundsTestEnable = false,
|
||||
StencilTestEnable = StencilTestEnable,
|
||||
Front = stencilFront,
|
||||
Back = stencilBack,
|
||||
MinDepthBounds = MinDepthBounds,
|
||||
MaxDepthBounds = MaxDepthBounds,
|
||||
};
|
||||
|
||||
uint blendEnables = 0;
|
||||
@ -591,22 +564,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
|
||||
int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
|
||||
|
||||
DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
|
||||
|
||||
dynamicStates[0] = DynamicState.Viewport;
|
||||
dynamicStates[1] = DynamicState.Scissor;
|
||||
dynamicStates[2] = DynamicState.DepthBias;
|
||||
dynamicStates[3] = DynamicState.DepthBounds;
|
||||
dynamicStates[4] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[5] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[6] = DynamicState.StencilReference;
|
||||
dynamicStates[7] = DynamicState.BlendConstants;
|
||||
dynamicStates[3] = DynamicState.StencilCompareMask;
|
||||
dynamicStates[4] = DynamicState.StencilWriteMask;
|
||||
dynamicStates[5] = DynamicState.StencilReference;
|
||||
dynamicStates[6] = DynamicState.BlendConstants;
|
||||
|
||||
if (supportsExtDynamicState)
|
||||
{
|
||||
dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
|
||||
dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
|
||||
}
|
||||
|
||||
var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo
|
||||
@ -632,7 +604,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
PDynamicState = &pipelineDynamicStateCreateInfo,
|
||||
Layout = PipelineLayout,
|
||||
RenderPass = renderPass,
|
||||
BasePipelineIndex = -1,
|
||||
};
|
||||
|
||||
Result result = gd.Api.CreateGraphicsPipelines(device, cache, 1, &pipelineCreateInfo, null, &pipelineHandle);
|
||||
|
@ -17,20 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public ulong Id4;
|
||||
public ulong Id5;
|
||||
public ulong Id6;
|
||||
|
||||
public ulong Id7;
|
||||
|
||||
public ulong Id8;
|
||||
public ulong Id9;
|
||||
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id6 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id6 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id7 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id7 >> 63) & 0x1) != 0UL;
|
||||
private readonly uint VertexAttributeDescriptionsCount => (byte)((Id5 >> 38) & 0xFF);
|
||||
private readonly uint VertexBindingDescriptionsCount => (byte)((Id5 >> 46) & 0xFF);
|
||||
private readonly uint ColorBlendAttachmentStateCount => (byte)((Id6 >> 8) & 0xFF);
|
||||
private readonly bool HasDepthStencil => ((Id6 >> 63) & 0x1) != 0UL;
|
||||
|
||||
public Array32<VertexInputAttributeDescription> VertexAttributeDescriptions;
|
||||
public Array33<VertexInputBindingDescription> VertexBindingDescriptions;
|
||||
public Array16<Viewport> Viewports;
|
||||
public Array16<Rect2D> Scissors;
|
||||
public Array8<PipelineColorBlendAttachmentState> ColorBlendAttachmentState;
|
||||
public Array9<Format> AttachmentFormats;
|
||||
public uint AttachmentIntegerFormatMask;
|
||||
@ -45,7 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (!Unsafe.As<ulong, Vector256<byte>>(ref Id0).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id0)) ||
|
||||
!Unsafe.As<ulong, Vector256<byte>>(ref Id4).Equals(Unsafe.As<ulong, Vector256<byte>>(ref other.Id4)) ||
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id8).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id8)))
|
||||
!Unsafe.As<ulong, Vector128<byte>>(ref Id7).Equals(Unsafe.As<ulong, Vector128<byte>>(ref other.Id7)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -88,8 +85,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Id5 * 23 ^
|
||||
Id6 * 23 ^
|
||||
Id7 * 23 ^
|
||||
Id8 * 23 ^
|
||||
Id9 * 23;
|
||||
Id8 * 23;
|
||||
|
||||
for (int i = 0; i < (int)VertexAttributeDescriptionsCount; i++)
|
||||
{
|
||||
|
@ -233,7 +233,7 @@ namespace Ryujinx.UI.Windows
|
||||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.Read(input, 0, input.Length);
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
long inputOffset = 0;
|
||||
|
||||
|
@ -65,7 +65,7 @@ namespace Ryujinx.UI.App.Common
|
||||
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
|
||||
byte[] resourceByteArray = new byte[resourceStream.Length];
|
||||
|
||||
resourceStream.Read(resourceByteArray);
|
||||
resourceStream.ReadExactly(resourceByteArray);
|
||||
|
||||
return resourceByteArray;
|
||||
}
|
||||
|
@ -151,7 +151,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
reader.ReadInt64(); // Padding
|
||||
|
||||
byte[] input = new byte[stream.Length - stream.Position];
|
||||
stream.Read(input, 0, input.Length);
|
||||
stream.ReadExactly(input, 0, input.Length);
|
||||
|
||||
uint inputOffset = 0;
|
||||
|
||||
|
Reference in New Issue
Block a user