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Author SHA1 Message Date
TSR Berry
b51d57b642 Fix fetch failure when iterating over PRs 2024-05-01 18:13:09 +02:00
dependabot[bot]
54c16f4052 ci: bump actions/github-script from 6 to 7
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
2024-05-01 18:11:17 +02:00
38 changed files with 70 additions and 385 deletions

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@@ -11,7 +11,7 @@ jobs:
runs-on: ubuntu-latest runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }} timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps: steps:
- uses: actions/github-script@v6 - uses: actions/github-script@v7
with: with:
script: | script: |
const {owner, repo} = context.repo; const {owner, repo} = context.repo;
@@ -19,7 +19,7 @@ jobs:
const pull_head_sha = '${{github.event.workflow_run.head_sha}}'; const pull_head_sha = '${{github.event.workflow_run.head_sha}}';
const issue_number = await (async () => { const issue_number = await (async () => {
const pulls = await github.rest.pulls.list({owner, repo}); const pulls = await github.rest.pulls.list.endpoint.merge({owner, repo});
for await (const {data} of github.paginate.iterator(pulls)) { for await (const {data} of github.paginate.iterator(pulls)) {
for (const pull of data) { for (const pull of data) {
if (pull.head.sha === pull_head_sha) { if (pull.head.sha === pull_head_sha) {
@@ -68,4 +68,4 @@ jobs:
} else { } else {
core.info(`Creating a comment`); core.info(`Creating a comment`);
await github.rest.issues.createComment({repo, owner, issue_number, body}); await github.rest.issues.createComment({repo, owner, issue_number, body});
} }

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@@ -34,7 +34,7 @@ jobs:
shell: bash shell: bash
- name: Create tag - name: Create tag
uses: actions/github-script@v6 uses: actions/github-script@v7
with: with:
script: | script: |
github.rest.git.createRef({ github.rest.git.createRef({

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@@ -36,8 +36,8 @@
## Compatibility ## Compatibility
As of May 2024, Ryujinx has been tested on approximately 4,300 titles; As of October 2023, Ryujinx has been tested on approximately 4,200 titles;
over 4,100 boot past menus and into gameplay, with roughly 3,550 of those being considered playable. over 4,150 boot past menus and into gameplay, with roughly 3,500 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).

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@@ -4,8 +4,6 @@
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String> <s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String> <s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String> <s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue">&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;</s:String>
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue">&lt;Policy&gt;&lt;Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"&gt;&lt;ElementKinds&gt;&lt;Kind Name="NAMESPACE" /&gt;&lt;Kind Name="CLASS" /&gt;&lt;Kind Name="STRUCT" /&gt;&lt;Kind Name="ENUM" /&gt;&lt;Kind Name="DELEGATE" /&gt;&lt;/ElementKinds&gt;&lt;/Descriptor&gt;&lt;Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"&gt;&lt;ExtraRule Prefix="I" Suffix="" Style="AaBb" /&gt;&lt;/Policy&gt;&lt;/Policy&gt;</s:String>
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean> <s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>

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@@ -857,14 +857,8 @@ namespace ARMeilleure.Translation.PTC
Stopwatch sw = Stopwatch.StartNew(); Stopwatch sw = Stopwatch.StartNew();
foreach (var thread in threads) threads.ForEach((thread) => thread.Start());
{ threads.ForEach((thread) => thread.Join());
thread.Start();
}
foreach (var thread in threads)
{
thread.Join();
}
threads.Clear(); threads.Clear();

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@@ -36,7 +36,6 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsMismatchingViewFormat; public readonly bool SupportsMismatchingViewFormat;
public readonly bool SupportsCubemapView; public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset; public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsQuads;
public readonly bool SupportsSeparateSampler; public readonly bool SupportsSeparateSampler;
public readonly bool SupportsShaderBallot; public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence; public readonly bool SupportsShaderBarrierDivergence;
@@ -94,7 +93,6 @@ namespace Ryujinx.Graphics.GAL
bool supportsMismatchingViewFormat, bool supportsMismatchingViewFormat,
bool supportsCubemapView, bool supportsCubemapView,
bool supportsNonConstantTextureOffset, bool supportsNonConstantTextureOffset,
bool supportsQuads,
bool supportsSeparateSampler, bool supportsSeparateSampler,
bool supportsShaderBallot, bool supportsShaderBallot,
bool supportsShaderBarrierDivergence, bool supportsShaderBarrierDivergence,
@@ -148,7 +146,6 @@ namespace Ryujinx.Graphics.GAL
SupportsMismatchingViewFormat = supportsMismatchingViewFormat; SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
SupportsCubemapView = supportsCubemapView; SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset; SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsQuads = supportsQuads;
SupportsSeparateSampler = supportsSeparateSampler; SupportsSeparateSampler = supportsSeparateSampler;
SupportsShaderBallot = supportsShaderBallot; SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence; SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;

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@@ -395,14 +395,8 @@ namespace Ryujinx.Graphics.Gpu
{ {
Renderer.CreateSync(SyncNumber, strict); Renderer.CreateSync(SyncNumber, strict);
foreach (var action in SyncActions) SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
{ SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
action.SyncPreAction(syncpoint);
}
foreach (var action in SyncpointActions)
{
action.SyncPreAction(syncpoint);
}
SyncNumber++; SyncNumber++;

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@@ -18,8 +18,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private readonly ShaderSpecializationState _newSpecState; private readonly ShaderSpecializationState _newSpecState;
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly bool _isVulkan; private readonly bool _isVulkan;
private readonly bool _hasGeometryShader;
private readonly bool _supportsQuads;
/// <summary> /// <summary>
/// Creates a new instance of the cached GPU state accessor for shader translation. /// Creates a new instance of the cached GPU state accessor for shader translation.
@@ -31,7 +29,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <param name="newSpecState">Shader specialization state of the recompiled shader</param> /// <param name="newSpecState">Shader specialization state of the recompiled shader</param>
/// <param name="counts">Resource counts shared across all shader stages</param> /// <param name="counts">Resource counts shared across all shader stages</param>
/// <param name="stageIndex">Shader stage index</param> /// <param name="stageIndex">Shader stage index</param>
/// <param name="hasGeometryShader">Indicates if a geometry shader is present</param>
public DiskCacheGpuAccessor( public DiskCacheGpuAccessor(
GpuContext context, GpuContext context,
ReadOnlyMemory<byte> data, ReadOnlyMemory<byte> data,
@@ -39,8 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
ShaderSpecializationState oldSpecState, ShaderSpecializationState oldSpecState,
ShaderSpecializationState newSpecState, ShaderSpecializationState newSpecState,
ResourceCounts counts, ResourceCounts counts,
int stageIndex, int stageIndex) : base(context, counts, stageIndex)
bool hasGeometryShader) : base(context, counts, stageIndex)
{ {
_data = data; _data = data;
_cb1Data = cb1Data; _cb1Data = cb1Data;
@@ -48,8 +44,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
_newSpecState = newSpecState; _newSpecState = newSpecState;
_stageIndex = stageIndex; _stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan; _isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_hasGeometryShader = hasGeometryShader;
_supportsQuads = context.Capabilities.SupportsQuads;
if (stageIndex == (int)ShaderStage.Geometry - 1) if (stageIndex == (int)ShaderStage.Geometry - 1)
{ {
@@ -106,11 +100,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// <inheritdoc/> /// <inheritdoc/>
public GpuGraphicsState QueryGraphicsState() public GpuGraphicsState QueryGraphicsState()
{ {
return _oldSpecState.GraphicsState.CreateShaderGraphicsState( return _oldSpecState.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
!_isVulkan,
_supportsQuads,
_hasGeometryShader,
_isVulkan || _oldSpecState.GraphicsState.YNegateEnabled);
} }
/// <inheritdoc/> /// <inheritdoc/>

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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2; private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5936; private const uint CodeGenVersion = 6577;
private const string SharedTocFileName = "shared.toc"; private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data"; private const string SharedDataFileName = "shared.data";

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@@ -601,8 +601,6 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
TargetApi api = _context.Capabilities.Api; TargetApi api = _context.Capabilities.Api;
bool hasCachedGs = guestShaders[4].HasValue;
for (int stageIndex = Constants.ShaderStages - 1; stageIndex >= 0; stageIndex--) for (int stageIndex = Constants.ShaderStages - 1; stageIndex >= 0; stageIndex--)
{ {
if (guestShaders[stageIndex + 1].HasValue) if (guestShaders[stageIndex + 1].HasValue)
@@ -612,7 +610,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
byte[] guestCode = shader.Code; byte[] guestCode = shader.Code;
byte[] cb1Data = shader.Cb1Data; byte[] cb1Data = shader.Cb1Data;
DiskCacheGpuAccessor gpuAccessor = new(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex, hasCachedGs); DiskCacheGpuAccessor gpuAccessor = new(_context, guestCode, cb1Data, specState, newSpecState, counts, stageIndex);
TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, 0); TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, 0);
if (nextStage != null) if (nextStage != null)
@@ -625,7 +623,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
byte[] guestCodeA = guestShaders[0].Value.Code; byte[] guestCodeA = guestShaders[0].Value.Code;
byte[] cb1DataA = guestShaders[0].Value.Cb1Data; byte[] cb1DataA = guestShaders[0].Value.Cb1Data;
DiskCacheGpuAccessor gpuAccessorA = new(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0, hasCachedGs); DiskCacheGpuAccessor gpuAccessorA = new(_context, guestCodeA, cb1DataA, specState, newSpecState, counts, 0);
translatorContexts[0] = DecodeGraphicsShader(gpuAccessorA, api, DefaultFlags | TranslationFlags.VertexA, 0); translatorContexts[0] = DecodeGraphicsShader(gpuAccessorA, api, DefaultFlags | TranslationFlags.VertexA, 0);
} }
@@ -713,7 +711,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
GuestCodeAndCbData shader = guestShaders[0].Value; GuestCodeAndCbData shader = guestShaders[0].Value;
ResourceCounts counts = new(); ResourceCounts counts = new();
ShaderSpecializationState newSpecState = new(ref specState.ComputeState); ShaderSpecializationState newSpecState = new(ref specState.ComputeState);
DiskCacheGpuAccessor gpuAccessor = new(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0, false); DiskCacheGpuAccessor gpuAccessor = new(_context, shader.Code, shader.Cb1Data, specState, newSpecState, counts, 0);
gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false); gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false);
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, 0); TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, 0);

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@@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly int _stageIndex; private readonly int _stageIndex;
private readonly bool _compute; private readonly bool _compute;
private readonly bool _isVulkan; private readonly bool _isVulkan;
private readonly bool _hasGeometryShader;
private readonly bool _supportsQuads;
/// <summary> /// <summary>
/// Creates a new instance of the GPU state accessor for graphics shader translation. /// Creates a new instance of the GPU state accessor for graphics shader translation.
@@ -27,20 +25,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="channel">GPU channel</param> /// <param name="channel">GPU channel</param>
/// <param name="state">Current GPU state</param> /// <param name="state">Current GPU state</param>
/// <param name="stageIndex">Graphics shader stage index (0 = Vertex, 4 = Fragment)</param> /// <param name="stageIndex">Graphics shader stage index (0 = Vertex, 4 = Fragment)</param>
/// <param name="hasGeometryShader">Indicates if a geometry shader is present</param> public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state, int stageIndex) : base(context, state.ResourceCounts, stageIndex)
public GpuAccessor(
GpuContext context,
GpuChannel channel,
GpuAccessorState state,
int stageIndex,
bool hasGeometryShader) : base(context, state.ResourceCounts, stageIndex)
{ {
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_channel = channel; _channel = channel;
_state = state; _state = state;
_stageIndex = stageIndex; _stageIndex = stageIndex;
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
_hasGeometryShader = hasGeometryShader;
_supportsQuads = context.Capabilities.SupportsQuads;
if (stageIndex == (int)ShaderStage.Geometry - 1) if (stageIndex == (int)ShaderStage.Geometry - 1)
{ {
@@ -115,11 +105,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <inheritdoc/> /// <inheritdoc/>
public GpuGraphicsState QueryGraphicsState() public GpuGraphicsState QueryGraphicsState()
{ {
return _state.GraphicsState.CreateShaderGraphicsState( return _state.GraphicsState.CreateShaderGraphicsState(!_isVulkan, _isVulkan || _state.GraphicsState.YNegateEnabled);
!_isVulkan,
_supportsQuads,
_hasGeometryShader,
_isVulkan || _state.GraphicsState.YNegateEnabled);
} }
/// <inheritdoc/> /// <inheritdoc/>

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@@ -106,11 +106,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// Creates a new graphics state from this state that can be used for shader generation. /// Creates a new graphics state from this state that can be used for shader generation.
/// </summary> /// </summary>
/// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param> /// <param name="hostSupportsAlphaTest">Indicates if the host API supports alpha test operations</param>
/// <param name="hostSupportsQuads">Indicates if the host API supports quad primitives</param>
/// <param name="hasGeometryShader">Indicates if a geometry shader is used</param>
/// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
/// <returns>GPU graphics state that can be used for shader translation</returns> /// <returns>GPU graphics state that can be used for shader translation</returns>
public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool hostSupportsQuads, bool hasGeometryShader, bool originUpperLeft) public readonly GpuGraphicsState CreateShaderGraphicsState(bool hostSupportsAlphaTest, bool originUpperLeft)
{ {
AlphaTestOp alphaTestOp; AlphaTestOp alphaTestOp;
@@ -133,9 +130,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
}; };
} }
bool isQuad = Topology == PrimitiveTopology.Quads || Topology == PrimitiveTopology.QuadStrip;
bool halvePrimitiveId = !hostSupportsQuads && !hasGeometryShader && isQuad;
return new GpuGraphicsState( return new GpuGraphicsState(
EarlyZForce, EarlyZForce,
ConvertToInputTopology(Topology, TessellationMode), ConvertToInputTopology(Topology, TessellationMode),
@@ -155,8 +149,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
in FragmentOutputTypes, in FragmentOutputTypes,
DualSourceBlendEnable, DualSourceBlendEnable,
YNegateEnabled, YNegateEnabled,
originUpperLeft, originUpperLeft);
halvePrimitiveId);
} }
/// <summary> /// <summary>

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@@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (gpuVa != 0) if (gpuVa != 0)
{ {
GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex, addresses.Geometry != 0); GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState, stageIndex);
TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa); TranslatorContext currentStage = DecodeGraphicsShader(gpuAccessor, api, DefaultFlags, gpuVa);
if (nextStage != null) if (nextStage != null)

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@@ -161,7 +161,6 @@ namespace Ryujinx.Graphics.OpenGL
supportsBgraFormat: false, supportsBgraFormat: false,
supportsR4G4Format: false, supportsR4G4Format: false,
supportsR4G4B4A4Format: true, supportsR4G4B4A4Format: true,
supportsScaledVertexFormats: true,
supportsSnormBufferTextureFormat: false, supportsSnormBufferTextureFormat: false,
supports5BitComponentFormat: true, supports5BitComponentFormat: true,
supportsSparseBuffer: false, supportsSparseBuffer: false,
@@ -176,7 +175,7 @@ namespace Ryujinx.Graphics.OpenGL
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat, supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
supportsCubemapView: true, supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset, supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsQuads: HwCapabilities.SupportsQuads, supportsScaledVertexFormats: true,
supportsSeparateSampler: false, supportsSeparateSampler: false,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot, supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderBarrierDivergence: !(intelWindows || intelUnix), supportsShaderBarrierDivergence: !(intelWindows || intelUnix),

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@@ -102,11 +102,6 @@ namespace Ryujinx.Graphics.Shader
/// </summary> /// </summary>
public readonly bool OriginUpperLeft; public readonly bool OriginUpperLeft;
/// <summary>
/// Indicates that the primitive ID values on the shader should be halved due to quad to triangles conversion.
/// </summary>
public readonly bool HalvePrimitiveId;
/// <summary> /// <summary>
/// Creates a new GPU graphics state. /// Creates a new GPU graphics state.
/// </summary> /// </summary>
@@ -129,7 +124,6 @@ namespace Ryujinx.Graphics.Shader
/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param> /// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
/// <param name="yNegateEnabled">Indicates if negation of the viewport Y axis is enabled</param> /// <param name="yNegateEnabled">Indicates if negation of the viewport Y axis is enabled</param>
/// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param> /// <param name="originUpperLeft">If true, indicates that the fragment origin is the upper left corner of the viewport, otherwise it is the lower left corner</param>
/// <param name="halvePrimitiveId">Indicates that the primitive ID values on the shader should be halved due to quad to triangles conversion</param>
public GpuGraphicsState( public GpuGraphicsState(
bool earlyZForce, bool earlyZForce,
InputTopology topology, InputTopology topology,
@@ -149,8 +143,7 @@ namespace Ryujinx.Graphics.Shader
in Array8<AttributeType> fragmentOutputTypes, in Array8<AttributeType> fragmentOutputTypes,
bool dualSourceBlendEnable, bool dualSourceBlendEnable,
bool yNegateEnabled, bool yNegateEnabled,
bool originUpperLeft, bool originUpperLeft)
bool halvePrimitiveId)
{ {
EarlyZForce = earlyZForce; EarlyZForce = earlyZForce;
Topology = topology; Topology = topology;
@@ -171,7 +164,6 @@ namespace Ryujinx.Graphics.Shader
DualSourceBlendEnable = dualSourceBlendEnable; DualSourceBlendEnable = dualSourceBlendEnable;
YNegateEnabled = yNegateEnabled; YNegateEnabled = yNegateEnabled;
OriginUpperLeft = originUpperLeft; OriginUpperLeft = originUpperLeft;
HalvePrimitiveId = halvePrimitiveId;
} }
} }
} }

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@@ -135,7 +135,6 @@ namespace Ryujinx.Graphics.Shader
default, default,
false, false,
false, false,
false,
false); false);
} }

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@@ -84,10 +84,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
value = context.IConvertU32ToFP32(value); value = context.IConvertU32ToFP32(value);
} }
} }
else if (offset == AttributeConsts.PrimitiveId && context.TranslatorContext.Definitions.HalvePrimitiveId)
{
value = context.ShiftRightS32(value, Const(1));
}
context.Copy(Register(rd), value); context.Copy(Register(rd), value);
} }
@@ -191,12 +187,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
} }
} }
} }
else if (op.Imm10 == AttributeConsts.PrimitiveId && context.TranslatorContext.Definitions.HalvePrimitiveId)
{
// If quads are used, but the host does not support them, they need to be converted to triangles.
// Since each quad becomes 2 triangles, we need to compensate here and divide primitive ID by 2.
res = context.ShiftRightS32(res, Const(1));
}
else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug()) else if (op.Imm10 == AttributeConsts.FrontFacing && context.TranslatorContext.GpuAccessor.QueryHostHasFrontFacingBug())
{ {
// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs. // gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.

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@@ -66,9 +66,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
if (nvHandle.AsgOp is not Operation handleOp || if (nvHandle.AsgOp is not Operation handleOp ||
handleOp.Inst != Instruction.Load || handleOp.Inst != Instruction.Load ||
(handleOp.StorageKind != StorageKind.Input && handleOp.StorageKind != StorageKind.StorageBuffer)) handleOp.StorageKind != StorageKind.Input)
{ {
// Right now, we only allow bindless access when the handle comes from a shader input or storage buffer. // Right now, we only allow bindless access when the handle comes from a shader input.
// This is an artificial limitation to prevent it from being used in cases where it // This is an artificial limitation to prevent it from being used in cases where it
// would have a large performance impact of loading all textures in the pool. // would have a large performance impact of loading all textures in the pool.
// It might be removed in the future, if we can mitigate the performance impact. // It might be removed in the future, if we can mitigate the performance impact.

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@@ -45,8 +45,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public bool YNegateEnabled => _graphicsState.YNegateEnabled; public bool YNegateEnabled => _graphicsState.YNegateEnabled;
public bool OriginUpperLeft => _graphicsState.OriginUpperLeft; public bool OriginUpperLeft => _graphicsState.OriginUpperLeft;
public bool HalvePrimitiveId => _graphicsState.HalvePrimitiveId;
public ImapPixelType[] ImapTypes { get; } public ImapPixelType[] ImapTypes { get; }
public bool IaIndexing { get; private set; } public bool IaIndexing { get; private set; }
public bool OaIndexing { get; private set; } public bool OaIndexing { get; private set; }

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@@ -691,7 +691,6 @@ namespace Ryujinx.Graphics.Vulkan
supportsBgraFormat: true, supportsBgraFormat: true,
supportsR4G4Format: false, supportsR4G4Format: false,
supportsR4G4B4A4Format: supportsR4G4B4A4Format, supportsR4G4B4A4Format: supportsR4G4B4A4Format,
supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
supportsSnormBufferTextureFormat: true, supportsSnormBufferTextureFormat: true,
supports5BitComponentFormat: supports5BitComponentFormat, supports5BitComponentFormat: supports5BitComponentFormat,
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit), supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
@@ -706,7 +705,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsMismatchingViewFormat: true, supportsMismatchingViewFormat: true,
supportsCubemapView: !IsAmdGcn, supportsCubemapView: !IsAmdGcn,
supportsNonConstantTextureOffset: false, supportsNonConstantTextureOffset: false,
supportsQuads: false, supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
supportsSeparateSampler: true, supportsSeparateSampler: true,
supportsShaderBallot: false, supportsShaderBallot: false,
supportsShaderBarrierDivergence: Vendor != Vendor.Intel, supportsShaderBarrierDivergence: Vendor != Vendor.Intel,

View File

@@ -75,7 +75,7 @@ namespace Ryujinx
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134)) if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
{ {
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 1803 and newer.\n", $"Ryujinx {Version}", MbIconWarning); MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MbIconWarning);
} }
// Parse arguments // Parse arguments

View File

@@ -63,7 +63,7 @@
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))"> <ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
<Content Include="..\..\distribution\linux\Ryujinx.sh"> <Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content> </Content>

View File

@@ -22,7 +22,6 @@ namespace Ryujinx.HLE.HOS.Services.Hid
private bool _sixAxisSensorFusionEnabled; private bool _sixAxisSensorFusionEnabled;
private bool _unintendedHomeButtonInputProtectionEnabled; private bool _unintendedHomeButtonInputProtectionEnabled;
private bool _npadAnalogStickCenterClampEnabled;
private bool _vibrationPermitted; private bool _vibrationPermitted;
private bool _usbFullKeyControllerEnabled; private bool _usbFullKeyControllerEnabled;
private readonly bool _isFirmwareUpdateAvailableForSixAxisSensor; private readonly bool _isFirmwareUpdateAvailableForSixAxisSensor;
@@ -1108,19 +1107,6 @@ namespace Ryujinx.HLE.HOS.Services.Hid
// If not, it returns nothing. // If not, it returns nothing.
} }
[CommandCmif(134)] // 6.1.0+
// SetNpadUseAnalogStickUseCenterClamp(bool Enable, nn::applet::AppletResourceUserId)
public ResultCode SetNpadUseAnalogStickUseCenterClamp(ServiceCtx context)
{
ulong pid = context.RequestData.ReadUInt64();
_npadAnalogStickCenterClampEnabled = context.RequestData.ReadUInt32() != 0;
long appletResourceUserId = context.RequestData.ReadInt64();
Logger.Stub?.PrintStub(LogClass.ServiceHid, new { pid, appletResourceUserId, _npadAnalogStickCenterClampEnabled });
return ResultCode.Success;
}
[CommandCmif(200)] [CommandCmif(200)]
// GetVibrationDeviceInfo(nn::hid::VibrationDeviceHandle) -> nn::hid::VibrationDeviceInfo // GetVibrationDeviceInfo(nn::hid::VibrationDeviceHandle) -> nn::hid::VibrationDeviceInfo
public ResultCode GetVibrationDeviceInfo(ServiceCtx context) public ResultCode GetVibrationDeviceInfo(ServiceCtx context)

View File

@@ -48,7 +48,7 @@
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))"> <ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
<Content Include="..\..\distribution\linux\Ryujinx.sh"> <Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content> </Content>

View File

@@ -15,7 +15,7 @@ namespace Ryujinx.UI.Common.Configuration
/// <summary> /// <summary>
/// The current version of the file format /// The current version of the file format
/// </summary> /// </summary>
public const int CurrentVersion = 51; public const int CurrentVersion = 50;
/// <summary> /// <summary>
/// Version of the configuration file format /// Version of the configuration file format
@@ -162,11 +162,6 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary> /// </summary>
public bool ShowConfirmExit { get; set; } public bool ShowConfirmExit { get; set; }
/// <summary>
/// Enables or disables save window size, position and state on close.
/// </summary>
public bool RememberWindowState { get; set; }
/// <summary> /// <summary>
/// Enables hardware-accelerated rendering for Avalonia /// Enables hardware-accelerated rendering for Avalonia
/// </summary> /// </summary>

View File

@@ -626,11 +626,6 @@ namespace Ryujinx.UI.Common.Configuration
/// </summary> /// </summary>
public ReactiveObject<bool> ShowConfirmExit { get; private set; } public ReactiveObject<bool> ShowConfirmExit { get; private set; }
/// <summary>
/// Enables or disables save window size, position and state on close.
/// </summary>
public ReactiveObject<bool> RememberWindowState { get; private set; }
/// <summary> /// <summary>
/// Enables hardware-accelerated rendering for Avalonia /// Enables hardware-accelerated rendering for Avalonia
/// </summary> /// </summary>
@@ -652,7 +647,6 @@ namespace Ryujinx.UI.Common.Configuration
EnableDiscordIntegration = new ReactiveObject<bool>(); EnableDiscordIntegration = new ReactiveObject<bool>();
CheckUpdatesOnStart = new ReactiveObject<bool>(); CheckUpdatesOnStart = new ReactiveObject<bool>();
ShowConfirmExit = new ReactiveObject<bool>(); ShowConfirmExit = new ReactiveObject<bool>();
RememberWindowState = new ReactiveObject<bool>();
EnableHardwareAcceleration = new ReactiveObject<bool>(); EnableHardwareAcceleration = new ReactiveObject<bool>();
HideCursor = new ReactiveObject<HideCursorMode>(); HideCursor = new ReactiveObject<HideCursorMode>();
} }
@@ -690,7 +684,6 @@ namespace Ryujinx.UI.Common.Configuration
EnableDiscordIntegration = EnableDiscordIntegration, EnableDiscordIntegration = EnableDiscordIntegration,
CheckUpdatesOnStart = CheckUpdatesOnStart, CheckUpdatesOnStart = CheckUpdatesOnStart,
ShowConfirmExit = ShowConfirmExit, ShowConfirmExit = ShowConfirmExit,
RememberWindowState = RememberWindowState,
EnableHardwareAcceleration = EnableHardwareAcceleration, EnableHardwareAcceleration = EnableHardwareAcceleration,
HideCursor = HideCursor, HideCursor = HideCursor,
EnableVsync = Graphics.EnableVsync, EnableVsync = Graphics.EnableVsync,
@@ -799,7 +792,6 @@ namespace Ryujinx.UI.Common.Configuration
EnableDiscordIntegration.Value = true; EnableDiscordIntegration.Value = true;
CheckUpdatesOnStart.Value = true; CheckUpdatesOnStart.Value = true;
ShowConfirmExit.Value = true; ShowConfirmExit.Value = true;
RememberWindowState.Value = true;
EnableHardwareAcceleration.Value = true; EnableHardwareAcceleration.Value = true;
HideCursor.Value = HideCursorMode.OnIdle; HideCursor.Value = HideCursorMode.OnIdle;
Graphics.EnableVsync.Value = true; Graphics.EnableVsync.Value = true;
@@ -1467,15 +1459,6 @@ namespace Ryujinx.UI.Common.Configuration
configurationFileUpdated = true; configurationFileUpdated = true;
} }
if (configurationFileFormat.Version < 51)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 51.");
configurationFileFormat.RememberWindowState = true;
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog; Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale; Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom; Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
@@ -1506,7 +1489,6 @@ namespace Ryujinx.UI.Common.Configuration
EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration; EnableDiscordIntegration.Value = configurationFileFormat.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart; CheckUpdatesOnStart.Value = configurationFileFormat.CheckUpdatesOnStart;
ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit; ShowConfirmExit.Value = configurationFileFormat.ShowConfirmExit;
RememberWindowState.Value = configurationFileFormat.RememberWindowState;
EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration; EnableHardwareAcceleration.Value = configurationFileFormat.EnableHardwareAcceleration;
HideCursor.Value = configurationFileFormat.HideCursor; HideCursor.Value = configurationFileFormat.HideCursor;
Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync; Graphics.EnableVsync.Value = configurationFileFormat.EnableVsync;

View File

@@ -1,7 +1,6 @@
using DiscordRPC; using DiscordRPC;
using Ryujinx.Common; using Ryujinx.Common;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
using System.Text;
namespace Ryujinx.UI.Common namespace Ryujinx.UI.Common
{ {
@@ -10,9 +9,6 @@ namespace Ryujinx.UI.Common
private const string Description = "A simple, experimental Nintendo Switch emulator."; private const string Description = "A simple, experimental Nintendo Switch emulator.";
private const string ApplicationId = "1216775165866807456"; private const string ApplicationId = "1216775165866807456";
private const int ApplicationByteLimit = 128;
private const string Ellipsis = "…";
private static DiscordRpcClient _discordClient; private static DiscordRpcClient _discordClient;
private static RichPresence _discordPresenceMain; private static RichPresence _discordPresenceMain;
@@ -64,18 +60,18 @@ namespace Ryujinx.UI.Common
} }
} }
public static void SwitchToPlayingState(string titleId, string applicationName) public static void SwitchToPlayingState(string titleId, string titleName)
{ {
_discordClient?.SetPresence(new RichPresence _discordClient?.SetPresence(new RichPresence
{ {
Assets = new Assets Assets = new Assets
{ {
LargeImageKey = "game", LargeImageKey = "game",
LargeImageText = TruncateToByteLength(applicationName, ApplicationByteLimit), LargeImageText = titleName,
SmallImageKey = "ryujinx", SmallImageKey = "ryujinx",
SmallImageText = Description, SmallImageText = Description,
}, },
Details = TruncateToByteLength($"Playing {applicationName}", ApplicationByteLimit), Details = $"Playing {titleName}",
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(), State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
Timestamps = Timestamps.Now, Timestamps = Timestamps.Now,
Buttons = Buttons =
@@ -94,28 +90,6 @@ namespace Ryujinx.UI.Common
_discordClient?.SetPresence(_discordPresenceMain); _discordClient?.SetPresence(_discordPresenceMain);
} }
private static string TruncateToByteLength(string input, int byteLimit)
{
if (Encoding.UTF8.GetByteCount(input) <= byteLimit)
{
return input;
}
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
int trimLimit = byteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
// Basic trim to best case scenario of 1 byte characters.
input = input[..trimLimit];
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
{
// Remove one character from the end of the string at a time.
input = input[..^1];
}
return input.TrimEnd() + Ellipsis;
}
public static void Exit() public static void Exit()
{ {
_discordClient?.Dispose(); _discordClient?.Dispose();

View File

@@ -1,10 +1,8 @@
using Avalonia; using Avalonia;
using Avalonia.Controls.ApplicationLifetimes; using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Markup.Xaml; using Avalonia.Markup.Xaml;
using Avalonia.Platform;
using Avalonia.Styling; using Avalonia.Styling;
using Avalonia.Threading; using Avalonia.Threading;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers; using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows; using Ryujinx.Ava.UI.Windows;
@@ -86,7 +84,7 @@ namespace Ryujinx.Ava
ApplyConfiguredTheme(); ApplyConfiguredTheme();
} }
public void ApplyConfiguredTheme() private void ApplyConfiguredTheme()
{ {
try try
{ {
@@ -94,18 +92,13 @@ namespace Ryujinx.Ava
if (string.IsNullOrWhiteSpace(baseStyle)) if (string.IsNullOrWhiteSpace(baseStyle))
{ {
ConfigurationState.Instance.UI.BaseStyle.Value = "Auto"; ConfigurationState.Instance.UI.BaseStyle.Value = "Dark";
baseStyle = ConfigurationState.Instance.UI.BaseStyle; baseStyle = ConfigurationState.Instance.UI.BaseStyle;
} }
ThemeVariant systemTheme = DetectSystemTheme();
ThemeManager.OnThemeChanged();
RequestedThemeVariant = baseStyle switch RequestedThemeVariant = baseStyle switch
{ {
"Auto" => systemTheme,
"Light" => ThemeVariant.Light, "Light" => ThemeVariant.Light,
"Dark" => ThemeVariant.Dark, "Dark" => ThemeVariant.Dark,
_ => ThemeVariant.Default, _ => ThemeVariant.Default,
@@ -118,28 +111,5 @@ namespace Ryujinx.Ava
ShowRestartDialog(); ShowRestartDialog();
} }
} }
/// <summary>
/// Converts a PlatformThemeVariant value to the corresponding ThemeVariant value.
/// </summary>
public static ThemeVariant ConvertThemeVariant(PlatformThemeVariant platformThemeVariant) =>
platformThemeVariant switch
{
PlatformThemeVariant.Dark => ThemeVariant.Dark,
PlatformThemeVariant.Light => ThemeVariant.Light,
_ => ThemeVariant.Default,
};
public static ThemeVariant DetectSystemTheme()
{
if (Application.Current is App app)
{
var colorValues = app.PlatformSettings.GetColorValues();
return ConvertThemeVariant(colorValues.ThemeVariant);
}
return ThemeVariant.Default;
}
} }
} }

View File

@@ -30,10 +30,6 @@
"MenuBarToolsManageFileTypes": "Manage file types", "MenuBarToolsManageFileTypes": "Manage file types",
"MenuBarToolsInstallFileTypes": "Install file types", "MenuBarToolsInstallFileTypes": "Install file types",
"MenuBarToolsUninstallFileTypes": "Uninstall file types", "MenuBarToolsUninstallFileTypes": "Uninstall file types",
"MenuBarView": "_View",
"MenuBarViewWindow": "Window Size",
"MenuBarViewWindow720": "720p",
"MenuBarViewWindow1080": "1080p",
"MenuBarHelp": "_Help", "MenuBarHelp": "_Help",
"MenuBarHelpCheckForUpdates": "Check for Updates", "MenuBarHelpCheckForUpdates": "Check for Updates",
"MenuBarHelpAbout": "About", "MenuBarHelpAbout": "About",
@@ -96,7 +92,6 @@
"SettingsTabGeneralEnableDiscordRichPresence": "Enable Discord Rich Presence", "SettingsTabGeneralEnableDiscordRichPresence": "Enable Discord Rich Presence",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch", "SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch",
"SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog", "SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog",
"SettingsTabGeneralRememberWindowState": "Remember Window Size/Position",
"SettingsTabGeneralHideCursor": "Hide Cursor:", "SettingsTabGeneralHideCursor": "Hide Cursor:",
"SettingsTabGeneralHideCursorNever": "Never", "SettingsTabGeneralHideCursorNever": "Never",
"SettingsTabGeneralHideCursorOnIdle": "On Idle", "SettingsTabGeneralHideCursorOnIdle": "On Idle",
@@ -404,7 +399,6 @@
"GameListContextMenuToggleFavorite": "Toggle Favorite", "GameListContextMenuToggleFavorite": "Toggle Favorite",
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game", "GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
"SettingsTabGeneralTheme": "Theme:", "SettingsTabGeneralTheme": "Theme:",
"SettingsTabGeneralThemeAuto": "Auto",
"SettingsTabGeneralThemeDark": "Dark", "SettingsTabGeneralThemeDark": "Dark",
"SettingsTabGeneralThemeLight": "Light", "SettingsTabGeneralThemeLight": "Light",
"ControllerSettingsConfigureGeneral": "Configure", "ControllerSettingsConfigureGeneral": "Configure",

View File

@@ -1,14 +0,0 @@
using System;
namespace Ryujinx.Ava.Common
{
public static class ThemeManager
{
public static event EventHandler ThemeChanged;
public static void OnThemeChanged()
{
ThemeChanged?.Invoke(null, EventArgs.Empty);
}
}
}

View File

@@ -40,7 +40,7 @@ namespace Ryujinx.Ava
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134)) if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
{ {
_ = MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 1803 and newer.\n", $"Ryujinx {Version}", MbIconwarning); _ = MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MbIconwarning);
} }
PreviewerDetached = true; PreviewerDetached = true;

View File

@@ -70,8 +70,7 @@
<ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.OpenGL\Ryujinx.Graphics.OpenGL.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" /> <ProjectReference Include="..\Ryujinx.Graphics.Gpu\Ryujinx.Graphics.Gpu.csproj" />
<ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" /> <ProjectReference Include="..\Ryujinx.UI.Common\Ryujinx.UI.Common.csproj" />
<ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" <ProjectReference Include="..\Ryujinx.UI.LocaleGenerator\Ryujinx.UI.LocaleGenerator.csproj" OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
OutputItemType="Analyzer" ReferenceOutputAssembly="false" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
@@ -89,7 +88,7 @@
</Content> </Content>
</ItemGroup> </ItemGroup>
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))"> <ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
<Content Include="..\..\distribution\linux\Ryujinx.sh"> <Content Include="..\..\distribution\linux\Ryujinx.sh">
<CopyToOutputDirectory>Always</CopyToOutputDirectory> <CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content> </Content>

View File

@@ -1,8 +1,6 @@
using Avalonia.Media.Imaging; using Avalonia.Media.Imaging;
using Avalonia.Platform; using Avalonia.Platform;
using Avalonia.Styling;
using Avalonia.Threading; using Avalonia.Threading;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Utilities; using Ryujinx.Common.Utilities;
using Ryujinx.UI.Common.Configuration; using Ryujinx.UI.Common.Configuration;
@@ -13,7 +11,7 @@ using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.ViewModels namespace Ryujinx.Ava.UI.ViewModels
{ {
public class AboutWindowViewModel : BaseModel, IDisposable public class AboutWindowViewModel : BaseModel
{ {
private Bitmap _githubLogo; private Bitmap _githubLogo;
private Bitmap _discordLogo; private Bitmap _discordLogo;
@@ -88,39 +86,23 @@ namespace Ryujinx.Ava.UI.ViewModels
public AboutWindowViewModel() public AboutWindowViewModel()
{ {
Version = Program.Version; Version = Program.Version;
UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value);
if (ConfigurationState.Instance.UI.BaseStyle.Value == "Light")
{
GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Light.png?assembly=Ryujinx.UI.Common")));
DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Light.png?assembly=Ryujinx.UI.Common")));
PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Light.png?assembly=Ryujinx.UI.Common")));
TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Light.png?assembly=Ryujinx.UI.Common")));
}
else
{
GithubLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_GitHub_Dark.png?assembly=Ryujinx.UI.Common")));
DiscordLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Discord_Dark.png?assembly=Ryujinx.UI.Common")));
PatreonLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Patreon_Dark.png?assembly=Ryujinx.UI.Common")));
TwitterLogo = new Bitmap(AssetLoader.Open(new Uri("resm:Ryujinx.UI.Common.Resources.Logo_Twitter_Dark.png?assembly=Ryujinx.UI.Common")));
}
Dispatcher.UIThread.InvokeAsync(DownloadPatronsJson); Dispatcher.UIThread.InvokeAsync(DownloadPatronsJson);
ThemeManager.ThemeChanged += ThemeManager_ThemeChanged;
}
private void ThemeManager_ThemeChanged(object sender, EventArgs e)
{
Dispatcher.UIThread.Post(() => UpdateLogoTheme(ConfigurationState.Instance.UI.BaseStyle.Value));
}
private void UpdateLogoTheme(string theme)
{
bool isDarkTheme = theme == "Dark" || (theme == "Auto" && App.DetectSystemTheme() == ThemeVariant.Dark);
string basePath = "resm:Ryujinx.UI.Common.Resources.";
string themeSuffix = isDarkTheme ? "Dark.png" : "Light.png";
GithubLogo = LoadBitmap($"{basePath}Logo_GitHub_{themeSuffix}?assembly=Ryujinx.UI.Common");
DiscordLogo = LoadBitmap($"{basePath}Logo_Discord_{themeSuffix}?assembly=Ryujinx.UI.Common");
PatreonLogo = LoadBitmap($"{basePath}Logo_Patreon_{themeSuffix}?assembly=Ryujinx.UI.Common");
TwitterLogo = LoadBitmap($"{basePath}Logo_Twitter_{themeSuffix}?assembly=Ryujinx.UI.Common");
}
private Bitmap LoadBitmap(string uri)
{
return new Bitmap(Avalonia.Platform.AssetLoader.Open(new Uri(uri)));
}
public void Dispose()
{
ThemeManager.ThemeChanged -= ThemeManager_ThemeChanged;
GC.SuppressFinalize(this);
} }
private async Task DownloadPatronsJson() private async Task DownloadPatronsJson()

View File

@@ -131,7 +131,6 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool EnableDiscordIntegration { get; set; } public bool EnableDiscordIntegration { get; set; }
public bool CheckUpdatesOnStart { get; set; } public bool CheckUpdatesOnStart { get; set; }
public bool ShowConfirmExit { get; set; } public bool ShowConfirmExit { get; set; }
public bool RememberWindowState { get; set; }
public int HideCursor { get; set; } public int HideCursor { get; set; }
public bool EnableDockedMode { get; set; } public bool EnableDockedMode { get; set; }
public bool EnableKeyboard { get; set; } public bool EnableKeyboard { get; set; }
@@ -391,19 +390,12 @@ namespace Ryujinx.Ava.UI.ViewModels
EnableDiscordIntegration = config.EnableDiscordIntegration; EnableDiscordIntegration = config.EnableDiscordIntegration;
CheckUpdatesOnStart = config.CheckUpdatesOnStart; CheckUpdatesOnStart = config.CheckUpdatesOnStart;
ShowConfirmExit = config.ShowConfirmExit; ShowConfirmExit = config.ShowConfirmExit;
RememberWindowState = config.RememberWindowState;
HideCursor = (int)config.HideCursor.Value; HideCursor = (int)config.HideCursor.Value;
GameDirectories.Clear(); GameDirectories.Clear();
GameDirectories.AddRange(config.UI.GameDirs.Value); GameDirectories.AddRange(config.UI.GameDirs.Value);
BaseStyleIndex = config.UI.BaseStyle.Value switch BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1;
{
"Auto" => 0,
"Light" => 1,
"Dark" => 2,
_ => 0
};
// Input // Input
EnableDockedMode = config.System.EnableDockedMode; EnableDockedMode = config.System.EnableDockedMode;
@@ -418,11 +410,10 @@ namespace Ryujinx.Ava.UI.ViewModels
Language = (int)config.System.Language.Value; Language = (int)config.System.Language.Value;
TimeZone = config.System.TimeZone; TimeZone = config.System.TimeZone;
DateTime currentHostDateTime = DateTime.Now; DateTime currentDateTime = DateTime.Now;
TimeSpan systemDateTimeOffset = TimeSpan.FromSeconds(config.System.SystemTimeOffset);
DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
CurrentDate = currentDateTime.Date; CurrentDate = currentDateTime.Date;
CurrentTime = currentDateTime.TimeOfDay; CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
EnableVsync = config.Graphics.EnableVsync; EnableVsync = config.Graphics.EnableVsync;
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks; EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
@@ -483,7 +474,6 @@ namespace Ryujinx.Ava.UI.ViewModels
config.EnableDiscordIntegration.Value = EnableDiscordIntegration; config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart; config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
config.ShowConfirmExit.Value = ShowConfirmExit; config.ShowConfirmExit.Value = ShowConfirmExit;
config.RememberWindowState.Value = RememberWindowState;
config.HideCursor.Value = (HideCursorMode)HideCursor; config.HideCursor.Value = (HideCursorMode)HideCursor;
if (_directoryChanged) if (_directoryChanged)
@@ -492,13 +482,7 @@ namespace Ryujinx.Ava.UI.ViewModels
config.UI.GameDirs.Value = gameDirs; config.UI.GameDirs.Value = gameDirs;
} }
config.UI.BaseStyle.Value = BaseStyleIndex switch config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
{
0 => "Auto",
1 => "Light",
2 => "Dark",
_ => "Auto"
};
// Input // Input
config.System.EnableDockedMode.Value = EnableDockedMode; config.System.EnableDockedMode.Value = EnableDockedMode;

View File

@@ -186,12 +186,6 @@
<MenuItem Header="{locale:Locale MenuBarToolsUninstallFileTypes}" Click="UninstallFileTypes_Click"/> <MenuItem Header="{locale:Locale MenuBarToolsUninstallFileTypes}" Click="UninstallFileTypes_Click"/>
</MenuItem> </MenuItem>
</MenuItem> </MenuItem>
<MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarView}">
<MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarViewWindow}">
<MenuItem Header="{locale:Locale MenuBarViewWindow720}" Tag="720" Click="ChangeWindowSize_Click" />
<MenuItem Header="{locale:Locale MenuBarViewWindow1080}" Tag="1080" Click="ChangeWindowSize_Click" />
</MenuItem>
</MenuItem>
<MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarHelp}"> <MenuItem VerticalAlignment="Center" Header="{locale:Locale MenuBarHelp}">
<MenuItem <MenuItem
Name="UpdateMenuItem" Name="UpdateMenuItem"

View File

@@ -1,7 +1,6 @@
using Avalonia; using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Interactivity; using Avalonia.Interactivity;
using Avalonia.Threading;
using LibHac.Ncm; using LibHac.Ncm;
using LibHac.Tools.FsSystem.NcaUtils; using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale; using Ryujinx.Ava.Common.Locale;
@@ -212,40 +211,6 @@ namespace Ryujinx.Ava.UI.Views.Main
} }
} }
private async void ChangeWindowSize_Click(object sender, RoutedEventArgs e)
{
if (sender is MenuItem item)
{
int height;
int width;
switch (item.Tag)
{
case "720":
height = 720;
width = 1280;
break;
case "1080":
height = 1080;
width = 1920;
break;
default:
throw new ArgumentNullException($"Invalid Tag for {item}");
}
await Dispatcher.UIThread.InvokeAsync(() =>
{
ViewModel.WindowState = WindowState.Normal;
height += (int)Window.StatusBarHeight + (int)Window.MenuBarHeight;
Window.Arrange(new Rect(Window.Position.X, Window.Position.Y, width, height));
});
}
}
public async void CheckForUpdates(object sender, RoutedEventArgs e) public async void CheckForUpdates(object sender, RoutedEventArgs e)
{ {
if (Updater.CanUpdate(true)) if (Updater.CanUpdate(true))

View File

@@ -36,9 +36,6 @@
<CheckBox IsChecked="{Binding ShowConfirmExit}"> <CheckBox IsChecked="{Binding ShowConfirmExit}">
<TextBlock Text="{locale:Locale SettingsTabGeneralShowConfirmExitDialog}" /> <TextBlock Text="{locale:Locale SettingsTabGeneralShowConfirmExitDialog}" />
</CheckBox> </CheckBox>
<CheckBox IsChecked="{Binding RememberWindowState}">
<TextBlock Text="{locale:Locale SettingsTabGeneralRememberWindowState}" />
</CheckBox>
<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal"> <StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center" <TextBlock VerticalAlignment="Center"
Text="{locale:Locale SettingsTabGeneralHideCursor}" Text="{locale:Locale SettingsTabGeneralHideCursor}"
@@ -65,9 +62,6 @@
<ComboBox SelectedIndex="{Binding BaseStyleIndex}" <ComboBox SelectedIndex="{Binding BaseStyleIndex}"
HorizontalContentAlignment="Left" HorizontalContentAlignment="Left"
MinWidth="100"> MinWidth="100">
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeAuto}" />
</ComboBoxItem>
<ComboBoxItem> <ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeLight}" /> <TextBlock Text="{locale:Locale SettingsTabGeneralThemeLight}" />
</ComboBoxItem> </ComboBoxItem>

View File

@@ -2,7 +2,6 @@ using Avalonia;
using Avalonia.Controls; using Avalonia.Controls;
using Avalonia.Controls.Primitives; using Avalonia.Controls.Primitives;
using Avalonia.Interactivity; using Avalonia.Interactivity;
using Avalonia.Platform;
using Avalonia.Threading; using Avalonia.Threading;
using FluentAvalonia.UI.Controls; using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common; using Ryujinx.Ava.Common;
@@ -68,6 +67,8 @@ namespace Ryujinx.Ava.UI.Windows
DataContext = ViewModel; DataContext = ViewModel;
SetWindowSizePosition();
InitializeComponent(); InitializeComponent();
Load(); Load();
@@ -82,8 +83,6 @@ namespace Ryujinx.Ava.UI.Windows
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight; Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor; Width /= Program.WindowScaleFactor;
SetWindowSizePosition();
if (Program.PreviewerDetached) if (Program.PreviewerDetached)
{ {
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver()); InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
@@ -93,29 +92,6 @@ namespace Ryujinx.Ava.UI.Windows
} }
} }
/// <summary>
/// Event handler for detecting OS theme change when using "Follow OS theme" option
/// </summary>
private void OnPlatformColorValuesChanged(object sender, PlatformColorValues e)
{
if (Application.Current is App app)
{
app.ApplyConfiguredTheme();
}
}
protected override void OnClosed(EventArgs e)
{
base.OnClosed(e);
if (PlatformSettings != null)
{
/// <summary>
/// Unsubscribe to the ColorValuesChanged event
/// </summary>
PlatformSettings.ColorValuesChanged -= OnPlatformColorValuesChanged;
}
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e) protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{ {
base.OnApplyTemplate(e); base.OnApplyTemplate(e);
@@ -348,17 +324,6 @@ namespace Ryujinx.Ava.UI.Windows
private void SetWindowSizePosition() private void SetWindowSizePosition()
{ {
if (!ConfigurationState.Instance.RememberWindowState)
{
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
WindowState = WindowState.Normal;
WindowStartupLocation = WindowStartupLocation.CenterScreen;
return;
}
PixelPoint savedPoint = new(ConfigurationState.Instance.UI.WindowStartup.WindowPositionX, PixelPoint savedPoint = new(ConfigurationState.Instance.UI.WindowStartup.WindowPositionX,
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY); ConfigurationState.Instance.UI.WindowStartup.WindowPositionY);
@@ -393,18 +358,14 @@ namespace Ryujinx.Ava.UI.Windows
private void SaveWindowSizePosition() private void SaveWindowSizePosition()
{ {
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized; ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
// Only save rectangle properties if the window is not in a maximized state.
if (WindowState != WindowState.Maximized)
{
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
}
MainWindowViewModel.SaveConfig(); MainWindowViewModel.SaveConfig();
} }
@@ -414,11 +375,6 @@ namespace Ryujinx.Ava.UI.Windows
Initialize(); Initialize();
/// <summary>
/// Subscribe to the ColorValuesChanged event
/// </summary>
PlatformSettings.ColorValuesChanged += OnPlatformColorValuesChanged;
ViewModel.Initialize( ViewModel.Initialize(
ContentManager, ContentManager,
StorageProvider, StorageProvider,
@@ -521,10 +477,7 @@ namespace Ryujinx.Ava.UI.Windows
return; return;
} }
if (ConfigurationState.Instance.RememberWindowState) SaveWindowSizePosition();
{
SaveWindowSizePosition();
}
ApplicationLibrary.CancelLoading(); ApplicationLibrary.CancelLoading();
InputManager.Dispose(); InputManager.Dispose();