Compare commits

..

2 Commits

Author SHA1 Message Date
TSRBerry
a3dc295c5f Disable keyboard controller input while swkbd is open (foreground) (#6646)
* Block input updates while swkbd is open in foreground mode

* Flush internal driver state before unblocking input updates

* Rename Flush to Clear and remove unnecessary attribute
2024-05-14 17:14:39 +02:00
gdkchan
2ef4f92b07 Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
10 changed files with 39 additions and 12 deletions

View File

@@ -390,7 +390,7 @@ namespace Ryujinx.Graphics.Gpu.Image
{
_views.Remove(texture);
Group.RemoveView(texture);
Group.RemoveView(_views, texture);
texture._viewStorage = texture;

View File

@@ -88,9 +88,9 @@ namespace Ryujinx.Graphics.Gpu.Image
private MultiRange TextureRange => Storage.Range;
/// <summary>
/// The views list from the storage texture.
/// The views array from the storage texture.
/// </summary>
private List<Texture> _views;
private Texture[] _views;
private TextureGroupHandle[] _handles;
private bool[] _loadNeeded;
@@ -1074,7 +1074,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public void UpdateViews(List<Texture> views, Texture texture)
{
// This is saved to calculate overlapping views for each handle.
_views = views;
_views = views.ToArray();
bool layerViews = _hasLayerViews;
bool mipViews = _hasMipViews;
@@ -1136,9 +1136,13 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <summary>
/// Removes a view from the group, removing it from all overlap lists.
/// </summary>
/// <param name="views">The views list of the storage texture</param>
/// <param name="view">View to remove from the group</param>
public void RemoveView(Texture view)
public void RemoveView(List<Texture> views, Texture view)
{
// This is saved to calculate overlapping views for each handle.
_views = views.ToArray();
int offset = FindOffset(view);
foreach (TextureGroupHandle handle in _handles)
@@ -1605,9 +1609,11 @@ namespace Ryujinx.Graphics.Gpu.Image
Storage.SignalModifiedDirty();
if (_views != null)
Texture[] views = _views;
if (views != null)
{
foreach (Texture texture in _views)
foreach (Texture texture in views)
{
texture.SignalModifiedDirty();
}

View File

@@ -121,7 +121,7 @@ namespace Ryujinx.Graphics.Gpu.Image
public TextureGroupHandle(TextureGroup group,
int offset,
ulong size,
List<Texture> views,
IEnumerable<Texture> views,
int firstLayer,
int firstLevel,
int baseSlice,
@@ -201,8 +201,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// Calculate a list of which views overlap this handle.
/// </summary>
/// <param name="group">The parent texture group, used to find a view's base CPU VA offset</param>
/// <param name="views">The list of views to search for overlaps</param>
public void RecalculateOverlaps(TextureGroup group, List<Texture> views)
/// <param name="views">The views to search for overlaps</param>
public void RecalculateOverlaps(TextureGroup group, IEnumerable<Texture> views)
{
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
lock (Overlaps)

View File

@@ -81,6 +81,11 @@ namespace Ryujinx.Input.GTK3
return _pressedKeys.Contains(nativeKey);
}
public void Clear()
{
_pressedKeys.Clear();
}
public IGamepad GetGamepad(string id)
{
if (!_keyboardIdentifers[0].Equals(id))

View File

@@ -107,6 +107,8 @@ namespace Ryujinx.UI.Applet
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
swkbdDialog.SetInputValidation(args.KeyboardMode);
((MainWindow)_parent).RendererWidget.NpadManager.BlockInputUpdates();
if (swkbdDialog.Run() == (int)ResponseType.Ok)
{
inputText = swkbdDialog.InputEntry.Text;
@@ -128,6 +130,7 @@ namespace Ryujinx.UI.Applet
});
dialogCloseEvent.WaitOne();
((MainWindow)_parent).RendererWidget.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText;

View File

@@ -174,6 +174,11 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
foreach (InputConfig inputConfig in _inputConfig)
{
_controllers[(int)inputConfig.PlayerIndex].GamepadDriver.Clear();
}
_blockInputUpdates = false;
}
}

View File

@@ -33,5 +33,11 @@ namespace Ryujinx.Input
/// <param name="id">The unique id of the gamepad</param>
/// <returns>An instance of <see cref="IGamepad"/> associated to the gamepad id given or null if not found</returns>
IGamepad GetGamepad(string id);
/// <summary>
/// Flush the internal state of the driver.
/// </summary>
/// <remarks>Does nothing by default.</remarks>
void Clear() { }
}
}

View File

@@ -195,7 +195,7 @@ namespace Ryujinx.Ava.Input
public void Clear()
{
_driver?.ResetKeys();
_driver?.Clear();
}
public void Dispose() { }

View File

@@ -94,7 +94,7 @@ namespace Ryujinx.Ava.Input
return _pressedKeys.Contains(nativeKey);
}
public void ResetKeys()
public void Clear()
{
_pressedKeys.Clear();
}

View File

@@ -122,6 +122,7 @@ namespace Ryujinx.Ava.UI.Applet
{
try
{
_parent.ViewModel.AppHost.NpadManager.BlockInputUpdates();
var response = await SwkbdAppletDialog.ShowInputDialog(LocaleManager.Instance[LocaleKeys.SoftwareKeyboard], args);
if (response.Result == UserResult.Ok)
@@ -143,6 +144,7 @@ namespace Ryujinx.Ava.UI.Applet
});
dialogCloseEvent.WaitOne();
_parent.ViewModel.AppHost.NpadManager.UnblockInputUpdates();
userText = error ? null : inputText;