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26 Commits
Author | SHA1 | Date | |
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e9edf0ab7f | |||
6e40b64554 | |||
1a676ee913 | |||
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ab12fbe963 | |||
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5976a5161b | |||
3d4dea624d | |||
89a274c6a6 | |||
c6f8bfed90 | |||
9b94662b4b | |||
216026c096 | |||
7070cf6ae5 | |||
9839cd56fb | |||
99f46e22e2 | |||
22fb8c9d4f | |||
2f93ae9a19 | |||
3224ddeeb4 | |||
446f2854a5 | |||
8884d1fd73 | |||
268c9aecf8 | |||
e916662b0f | |||
2ddd3dd4a7 | |||
a8f7ababb5 |
18
.github/workflows/build.yml
vendored
18
.github/workflows/build.yml
vendored
@ -20,7 +20,7 @@ jobs:
|
||||
- { name: win-x64, os: windows-latest, zip_os_name: win_x64 }
|
||||
- { name: linux-x64, os: ubuntu-latest, zip_os_name: linux_x64 }
|
||||
- { name: linux-arm64, os: ubuntu-latest, zip_os_name: linux_arm64 }
|
||||
- { name: osx-x64, os: macOS-latest, zip_os_name: osx_x64 }
|
||||
- { name: osx-x64, os: macos-13, zip_os_name: osx_x64 }
|
||||
|
||||
fail-fast: false
|
||||
steps:
|
||||
@ -41,12 +41,12 @@ jobs:
|
||||
- name: Change config filename
|
||||
run: sed -r --in-place 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Change config filename for macOS
|
||||
run: sed -r -i '' 's/\%\%RYUJINX_CONFIG_FILE_NAME\%\%/PRConfig\.json/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||
shell: bash
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os == 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os == 'macos-13'
|
||||
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
@ -61,15 +61,15 @@ jobs:
|
||||
|
||||
- name: Publish Ryujinx
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Publish Ryujinx.Headless.SDL2
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Publish Ryujinx.Gtk3
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.platform.name }}" -o ./publish_gtk -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Gtk3 --self-contained true
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Set executable bit
|
||||
run: |
|
||||
@ -83,21 +83,21 @@ jobs:
|
||||
with:
|
||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Upload Ryujinx.Headless.SDL2 artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish_sdl2_headless
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
- name: Upload Ryujinx.Gtk3 artifact
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: gtk-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.platform.zip_os_name }}
|
||||
path: publish_gtk
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macOS-latest'
|
||||
if: github.event_name == 'pull_request' && matrix.platform.os != 'macos-13'
|
||||
|
||||
build_macos:
|
||||
name: macOS Universal (${{ matrix.configuration }})
|
||||
|
@ -42,7 +42,7 @@
|
||||
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
|
||||
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.7" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp" Version="2.1.8" />
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build32" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
|
||||
|
@ -4,6 +4,8 @@
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForOtherTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/CSharpVarKeywordUsage/ForSimpleTypes/@EntryValue">UseExplicitType</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/PredefinedNamingRules/=TypesAndNamespaces/@EntryIndexedValue"><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/UserRules/=a0b4bc4d_002Dd13b_002D4a37_002Db37e_002Dc9c6864e4302/@EntryIndexedValue"><Policy><Descriptor Staticness="Any" AccessRightKinds="Any" Description="Types and namespaces"><ElementKinds><Kind Name="NAMESPACE" /><Kind Name="CLASS" /><Kind Name="STRUCT" /><Kind Name="ENUM" /><Kind Name="DELEGATE" /></ElementKinds></Descriptor><Policy Inspect="True" Prefix="" Suffix="" Style="AaBb"><ExtraRule Prefix="I" Suffix="" Style="AaBb" /></Policy></Policy></s:String>
|
||||
<s:Boolean x:Key="/Default/Environment/SettingsMigration/IsMigratorApplied/=JetBrains_002EReSharper_002EPsi_002ECSharp_002ECodeStyle_002ESettingsUpgrade_002EPredefinedNamingRulesToUserRulesUpgrade/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=ASET/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Astc/@EntryIndexedValue">True</s:Boolean>
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Luma/@EntryIndexedValue">True</s:Boolean>
|
||||
|
@ -857,8 +857,14 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
Stopwatch sw = Stopwatch.StartNew();
|
||||
|
||||
threads.ForEach((thread) => thread.Start());
|
||||
threads.ForEach((thread) => thread.Join());
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Start();
|
||||
}
|
||||
foreach (var thread in threads)
|
||||
{
|
||||
thread.Join();
|
||||
}
|
||||
|
||||
threads.Clear();
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
@ -87,7 +89,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
return;
|
||||
}
|
||||
|
||||
byte[] samples = new byte[frameCount * _bytesPerFrame];
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * _bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Ryujinx.Audio.Backends.Common;
|
||||
using Ryujinx.Audio.Backends.SoundIo.Native;
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
@ -37,7 +39,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
_outputStream = _driver.OpenStream(RequestedSampleFormat, RequestedSampleRate, RequestedChannelCount);
|
||||
_outputStream.WriteCallback += Update;
|
||||
_outputStream.Volume = requestedVolume;
|
||||
// TODO: Setup other callbacks (errors, ect).
|
||||
// TODO: Setup other callbacks (errors, etc.)
|
||||
|
||||
_outputStream.Open();
|
||||
}
|
||||
@ -120,7 +122,9 @@ namespace Ryujinx.Audio.Backends.SoundIo
|
||||
|
||||
int channelCount = areas.Length;
|
||||
|
||||
byte[] samples = new byte[frameCount * bytesPerFrame];
|
||||
using IMemoryOwner<byte> samplesOwner = ByteMemoryPool.Rent(frameCount * bytesPerFrame);
|
||||
|
||||
Span<byte> samples = samplesOwner.Memory.Span;
|
||||
|
||||
_ringBuffer.Read(samples, 0, samples.Length);
|
||||
|
||||
|
@ -212,7 +212,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
|
||||
/// </summary>
|
||||
/// <returns>True if if the audio renderer should fix it.</returns>
|
||||
/// <returns>True if the audio renderer should fix it.</returns>
|
||||
public bool IsAdpcmLoopContextBugFixed()
|
||||
{
|
||||
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
|
||||
|
@ -1,7 +1,5 @@
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
// NOTE: Please don't change this to struct.
|
||||
// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.
|
||||
public class KeyboardHotkeys
|
||||
{
|
||||
public Key ToggleVsync { get; set; }
|
||||
|
@ -44,7 +44,7 @@ namespace Ryujinx.Common.Extensions
|
||||
/// <remarks>
|
||||
/// DO NOT use <paramref name="copyDestinationIfRequiredDoNotUse"/> after calling this method, as it will only
|
||||
/// contain a value if the value couldn't be referenced directly because it spans multiple <see cref="ReadOnlyMemory{Byte}"/> segments.
|
||||
/// To discourage use, it is recommended to to call this method like the following:
|
||||
/// To discourage use, it is recommended to call this method like the following:
|
||||
/// <c>
|
||||
/// ref readonly MyStruct value = ref sequenceReader.GetRefOrRefToCopy{MyStruct}(out _);
|
||||
/// </c>
|
||||
|
@ -1,89 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
/// <summary>
|
||||
/// A struct that can represent both a Span and Array.
|
||||
/// This is useful to keep the Array representation when possible to avoid copies.
|
||||
/// </summary>
|
||||
/// <typeparam name="T">Element Type</typeparam>
|
||||
public readonly ref struct SpanOrArray<T> where T : unmanaged
|
||||
{
|
||||
public readonly T[] Array;
|
||||
public readonly ReadOnlySpan<T> Span;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new SpanOrArray from an array.
|
||||
/// </summary>
|
||||
/// <param name="array">Array to store</param>
|
||||
public SpanOrArray(T[] array)
|
||||
{
|
||||
Array = array;
|
||||
Span = ReadOnlySpan<T>.Empty;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new SpanOrArray from a readonly span.
|
||||
/// </summary>
|
||||
/// <param name="array">Span to store</param>
|
||||
public SpanOrArray(ReadOnlySpan<T> span)
|
||||
{
|
||||
Array = null;
|
||||
Span = span;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return the contained array, or convert the span if necessary.
|
||||
/// </summary>
|
||||
/// <returns>An array containing the data</returns>
|
||||
public T[] ToArray()
|
||||
{
|
||||
return Array ?? Span.ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return a ReadOnlySpan from either the array or ReadOnlySpan.
|
||||
/// </summary>
|
||||
/// <returns>A ReadOnlySpan containing the data</returns>
|
||||
public ReadOnlySpan<T> AsSpan()
|
||||
{
|
||||
return Array ?? Span;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast an array to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="array">Source array</param>
|
||||
public static implicit operator SpanOrArray<T>(T[] array)
|
||||
{
|
||||
return new SpanOrArray<T>(array);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a ReadOnlySpan to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="span">Source ReadOnlySpan</param>
|
||||
public static implicit operator SpanOrArray<T>(ReadOnlySpan<T> span)
|
||||
{
|
||||
return new SpanOrArray<T>(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a Span to a SpanOrArray.
|
||||
/// </summary>
|
||||
/// <param name="span">Source Span</param>
|
||||
public static implicit operator SpanOrArray<T>(Span<T> span)
|
||||
{
|
||||
return new SpanOrArray<T>(span);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Cast a SpanOrArray to a ReadOnlySpan
|
||||
/// </summary>
|
||||
/// <param name="spanOrArray">Source SpanOrArray</param>
|
||||
public static implicit operator ReadOnlySpan<T>(SpanOrArray<T> spanOrArray)
|
||||
{
|
||||
return spanOrArray.AsSpan();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
@ -41,6 +42,22 @@ namespace Ryujinx.Common
|
||||
return StreamUtils.StreamToBytes(stream);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(string filename)
|
||||
{
|
||||
var (assembly, path) = ResolveManifestPath(filename);
|
||||
|
||||
return ReadFileToRentedMemory(assembly, path);
|
||||
}
|
||||
|
||||
public static IMemoryOwner<byte> ReadFileToRentedMemory(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
||||
return stream is null
|
||||
? null
|
||||
: StreamUtils.StreamToRentedMemory(stream);
|
||||
}
|
||||
|
||||
public async static Task<byte[]> ReadAsync(Assembly assembly, string filename)
|
||||
{
|
||||
using var stream = GetStream(assembly, filename);
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Microsoft.IO;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -9,12 +11,50 @@ namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public static byte[] StreamToBytes(Stream input)
|
||||
{
|
||||
using MemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
|
||||
|
||||
return output.ToArray();
|
||||
}
|
||||
|
||||
input.CopyTo(stream);
|
||||
public static IMemoryOwner<byte> StreamToRentedMemory(Stream input)
|
||||
{
|
||||
if (input is MemoryStream inputMemoryStream)
|
||||
{
|
||||
return MemoryStreamToRentedMemory(inputMemoryStream);
|
||||
}
|
||||
else if (input.CanSeek)
|
||||
{
|
||||
long bytesExpected = input.Length;
|
||||
|
||||
return stream.ToArray();
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(bytesExpected);
|
||||
|
||||
var destSpan = ownedMemory.Memory.Span;
|
||||
|
||||
int totalBytesRead = 0;
|
||||
|
||||
while (totalBytesRead < bytesExpected)
|
||||
{
|
||||
int bytesRead = input.Read(destSpan[totalBytesRead..]);
|
||||
|
||||
if (bytesRead == 0)
|
||||
{
|
||||
ownedMemory.Dispose();
|
||||
|
||||
throw new IOException($"Tried reading {bytesExpected} but the stream closed after reading {totalBytesRead}.");
|
||||
}
|
||||
|
||||
totalBytesRead += bytesRead;
|
||||
}
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If input is (non-seekable) then copy twice: first into a RecyclableMemoryStream, then to a rented IMemoryOwner<byte>.
|
||||
using RecyclableMemoryStream output = StreamToRecyclableMemoryStream(input);
|
||||
|
||||
return MemoryStreamToRentedMemory(output);
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
|
||||
@ -25,5 +65,26 @@ namespace Ryujinx.Common.Utilities
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
|
||||
private static IMemoryOwner<byte> MemoryStreamToRentedMemory(MemoryStream input)
|
||||
{
|
||||
input.Position = 0;
|
||||
|
||||
IMemoryOwner<byte> ownedMemory = ByteMemoryPool.Rent(input.Length);
|
||||
|
||||
// Discard the return value because we assume reading a MemoryStream always succeeds completely.
|
||||
_ = input.Read(ownedMemory.Memory.Span);
|
||||
|
||||
return ownedMemory;
|
||||
}
|
||||
|
||||
private static RecyclableMemoryStream StreamToRecyclableMemoryStream(Stream input)
|
||||
{
|
||||
RecyclableMemoryStream stream = MemoryStreamManager.Shared.GetStream();
|
||||
|
||||
input.CopyTo(stream);
|
||||
|
||||
return stream;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -85,6 +85,70 @@ namespace Ryujinx.Cpu.Jit
|
||||
_addressSpace = new(Tracking, backingMemory, _nativePageTable, useProtectionMirrors);
|
||||
}
|
||||
|
||||
public override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size, bool tracked = false)
|
||||
{
|
||||
if (size == 0)
|
||||
{
|
||||
return ReadOnlySequence<byte>.Empty;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (tracked)
|
||||
{
|
||||
SignalMemoryTracking(va, (ulong)size, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
AssertValidAddressAndSize(va, (ulong)size);
|
||||
}
|
||||
|
||||
ulong endVa = va + (ulong)size;
|
||||
int offset = 0;
|
||||
|
||||
BytesReadOnlySequenceSegment first = null, last = null;
|
||||
|
||||
while (va < endVa)
|
||||
{
|
||||
(MemoryBlock memory, ulong rangeOffset, ulong copySize) = GetMemoryOffsetAndSize(va, (ulong)(size - offset));
|
||||
|
||||
Memory<byte> physicalMemory = memory.GetMemory(rangeOffset, (int)copySize);
|
||||
|
||||
if (first is null)
|
||||
{
|
||||
first = last = new BytesReadOnlySequenceSegment(physicalMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (last.IsContiguousWith(physicalMemory, out nuint contiguousStart, out int contiguousSize))
|
||||
{
|
||||
Memory<byte> contiguousPhysicalMemory = new NativeMemoryManager<byte>(contiguousStart, contiguousSize).Memory;
|
||||
|
||||
last.Replace(contiguousPhysicalMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
last = last.Append(physicalMemory);
|
||||
}
|
||||
}
|
||||
|
||||
va += copySize;
|
||||
offset += (int)copySize;
|
||||
}
|
||||
|
||||
return new ReadOnlySequence<byte>(first, 0, last, (int)(size - last.RunningIndex));
|
||||
}
|
||||
catch (InvalidMemoryRegionException)
|
||||
{
|
||||
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
|
||||
{
|
||||
throw;
|
||||
}
|
||||
|
||||
return ReadOnlySequence<byte>.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void Map(ulong va, ulong pa, ulong size, MemoryMapFlags flags)
|
||||
{
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -143,11 +145,11 @@ namespace Ryujinx.Graphics.Device
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[size];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memory, tracked: true);
|
||||
return new WritableRegion(this, va, memoryOwner, tracked: true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
public readonly bool SupportsMismatchingViewFormat;
|
||||
public readonly bool SupportsCubemapView;
|
||||
public readonly bool SupportsNonConstantTextureOffset;
|
||||
public readonly bool SupportsSeparateSampler;
|
||||
public readonly bool SupportsShaderBallot;
|
||||
public readonly bool SupportsShaderBarrierDivergence;
|
||||
public readonly bool SupportsShaderFloat64;
|
||||
@ -92,6 +93,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
bool supportsMismatchingViewFormat,
|
||||
bool supportsCubemapView,
|
||||
bool supportsNonConstantTextureOffset,
|
||||
bool supportsSeparateSampler,
|
||||
bool supportsShaderBallot,
|
||||
bool supportsShaderBarrierDivergence,
|
||||
bool supportsShaderFloat64,
|
||||
@ -144,6 +146,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||
SupportsCubemapView = supportsCubemapView;
|
||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||
SupportsSeparateSampler = supportsSeparateSampler;
|
||||
SupportsShaderBallot = supportsShaderBallot;
|
||||
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||
|
@ -1,4 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
@ -17,10 +17,34 @@ namespace Ryujinx.Graphics.GAL
|
||||
PinnedSpan<byte> GetData();
|
||||
PinnedSpan<byte> GetData(int layer, int level);
|
||||
|
||||
void SetData(SpanOrArray<byte> data);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region);
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
void SetData(IMemoryOwner<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level);
|
||||
|
||||
/// <summary>
|
||||
/// Sets the texture data. The data passed as a <see cref="IMemoryOwner{Byte}" /> will be disposed when
|
||||
/// the operation completes.
|
||||
/// </summary>
|
||||
/// <param name="data">Texture data bytes</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region);
|
||||
|
||||
void SetStorage(BufferRange buffer);
|
||||
|
||||
void Release();
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,9 +8,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetData;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)));
|
||||
texture.Base.SetData(command._data.Get(threaded));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,11 +8,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSlice;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level);
|
||||
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private TableRef<byte[]> _data;
|
||||
private TableRef<IMemoryOwner<byte>> _data;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private Rectangle<int> _region;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<byte[]> data, int layer, int level, Rectangle<int> region)
|
||||
public void Set(TableRef<ThreadedTexture> texture, TableRef<IMemoryOwner<byte>> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_texture = texture;
|
||||
_data = data;
|
||||
@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ThreadedTexture texture = command._texture.Get(threaded);
|
||||
texture.Base.SetData(new ReadOnlySpan<byte>(command._data.Get(threaded)), command._layer, command._level, command._region);
|
||||
texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
{
|
||||
@ -110,21 +110,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level);
|
||||
_renderer.New<TextureSetDataSliceCommand>().Set(Ref(this), Ref(data), layer, level);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
|
||||
_renderer.New<TextureSetDataSliceRegionCommand>().Set(Ref(this), Ref(data), layer, level, region);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
ulong samplerPoolGpuVa = ((ulong)_state.State.SetTexSamplerPoolAOffsetUpper << 32) | _state.State.SetTexSamplerPoolB;
|
||||
ulong texturePoolGpuVa = ((ulong)_state.State.SetTexHeaderPoolAOffsetUpper << 32) | _state.State.SetTexHeaderPoolB;
|
||||
|
||||
int samplerPoolMaximumId = _state.State.SetTexSamplerPoolCMaximumIndex;
|
||||
|
||||
GpuChannelPoolState poolState = new(
|
||||
texturePoolGpuVa,
|
||||
_state.State.SetTexHeaderPoolCMaximumIndex,
|
||||
@ -139,7 +141,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||
CachedShaderProgram cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
|
||||
@ -184,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
sharedMemorySize,
|
||||
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||
|
||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, samplerPoolMaximumId, poolState, computeState, shaderGpuVa);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -308,7 +309,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
byte[] data;
|
||||
IMemoryOwner<byte> data;
|
||||
if (srcLinear)
|
||||
{
|
||||
data = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
|
@ -157,6 +157,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
}
|
||||
else if (operation == SyncpointbOperation.Incr)
|
||||
{
|
||||
// "Unbind" render targets since a syncpoint increment might indicate future CPU access for the textures.
|
||||
_parent.TextureManager.RefreshModifiedTextures();
|
||||
|
||||
_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
|
||||
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Dma;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Twod;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -28,6 +29,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
/// </summary>
|
||||
public MemoryManager MemoryManager => _channel.MemoryManager;
|
||||
|
||||
/// <summary>
|
||||
/// Channel texture manager.
|
||||
/// </summary>
|
||||
public TextureManager TextureManager => _channel.TextureManager;
|
||||
|
||||
/// <summary>
|
||||
/// 3D Engine.
|
||||
/// </summary>
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using System;
|
||||
@ -198,7 +199,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
if (target != null)
|
||||
{
|
||||
target.SynchronizeMemory();
|
||||
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
var dataCopy = ByteMemoryPool.RentCopy(data);
|
||||
target.SetData(dataCopy, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
target.SignalModified();
|
||||
|
||||
return;
|
||||
|
@ -1429,7 +1429,18 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
addressesSpan[index] = baseAddress + shader.Offset;
|
||||
}
|
||||
|
||||
CachedShaderProgram gs = shaderCache.GetGraphicsShader(ref _state.State, ref _pipeline, _channel, ref _currentSpecState.GetPoolState(), ref _currentSpecState.GetGraphicsState(), addresses);
|
||||
int samplerPoolMaximumId = _state.State.SamplerIndex == SamplerIndex.ViaHeaderIndex
|
||||
? _state.State.TexturePoolState.MaximumId
|
||||
: _state.State.SamplerPoolState.MaximumId;
|
||||
|
||||
CachedShaderProgram gs = shaderCache.GetGraphicsShader(
|
||||
ref _state.State,
|
||||
ref _pipeline,
|
||||
_channel,
|
||||
samplerPoolMaximumId,
|
||||
ref _currentSpecState.GetPoolState(),
|
||||
ref _currentSpecState.GetGraphicsState(),
|
||||
addresses);
|
||||
|
||||
// Consume the modified flag for spec state so that it isn't checked again.
|
||||
_currentSpecState.SetShader(gs);
|
||||
|
@ -395,8 +395,14 @@ namespace Ryujinx.Graphics.Gpu
|
||||
{
|
||||
Renderer.CreateSync(SyncNumber, strict);
|
||||
|
||||
SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
|
||||
SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
|
||||
foreach (var action in SyncActions)
|
||||
{
|
||||
action.SyncPreAction(syncpoint);
|
||||
}
|
||||
foreach (var action in SyncpointActions)
|
||||
{
|
||||
action.SyncPreAction(syncpoint);
|
||||
}
|
||||
|
||||
SyncNumber++;
|
||||
|
||||
|
@ -62,8 +62,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="channel">GPU channel that the texture pool cache belongs to</param>
|
||||
/// <param name="address">Start address of the texture pool</param>
|
||||
/// <param name="maximumId">Maximum ID of the texture pool</param>
|
||||
/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
|
||||
/// <returns>The found or newly created texture pool</returns>
|
||||
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId)
|
||||
public T FindOrCreate(GpuChannel channel, ulong address, int maximumId, TextureBindingsArrayCache bindingsArrayCache)
|
||||
{
|
||||
// Remove old entries from the cache, if possible.
|
||||
while (_pools.Count > MaxCapacity && (_currentTimestamp - _pools.First.Value.CacheTimestamp) >= MinDeltaForRemoval)
|
||||
@ -73,6 +74,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_pools.RemoveFirst();
|
||||
oldestPool.Dispose();
|
||||
oldestPool.CacheNode = null;
|
||||
bindingsArrayCache.RemoveAllWithPool(oldestPool);
|
||||
}
|
||||
|
||||
T pool;
|
||||
@ -87,8 +89,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (pool.CacheNode != _pools.Last)
|
||||
{
|
||||
_pools.Remove(pool.CacheNode);
|
||||
|
||||
pool.CacheNode = _pools.AddLast(pool);
|
||||
_pools.AddLast(pool.CacheNode);
|
||||
}
|
||||
|
||||
pool.CacheTimestamp = _currentTimestamp;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
@ -7,6 +6,7 @@ using Ryujinx.Graphics.Texture.Astc;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
@ -661,7 +661,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
SpanOrArray<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
IMemoryOwner<byte> result = ConvertToHostCompatibleFormat(data);
|
||||
|
||||
if (ScaleFactor != 1f && AllowScaledSetData())
|
||||
{
|
||||
@ -684,7 +684,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Uploads new texture data to the host GPU.
|
||||
/// </summary>
|
||||
/// <param name="data">New data</param>
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -703,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="data">New data</param>
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -721,7 +721,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="layer">Target layer</param>
|
||||
/// <param name="level">Target level</param>
|
||||
/// <param name="region">Target sub-region of the texture to update</param>
|
||||
public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
BlacklistScale();
|
||||
|
||||
@ -739,7 +739,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="level">Mip level to convert</param>
|
||||
/// <param name="single">True to convert a single slice</param>
|
||||
/// <returns>Converted data</returns>
|
||||
public SpanOrArray<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
public IMemoryOwner<byte> ConvertToHostCompatibleFormat(ReadOnlySpan<byte> data, int level = 0, bool single = false)
|
||||
{
|
||||
int width = Info.Width;
|
||||
int height = Info.Height;
|
||||
@ -754,11 +754,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
int sliceDepth = single ? 1 : depth;
|
||||
|
||||
SpanOrArray<byte> result;
|
||||
IMemoryOwner<byte> linear;
|
||||
|
||||
if (Info.IsLinear)
|
||||
{
|
||||
result = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
linear = LayoutConverter.ConvertLinearStridedToLinear(
|
||||
width,
|
||||
height,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
@ -770,7 +770,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
result = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
linear = LayoutConverter.ConvertBlockLinearToLinear(
|
||||
width,
|
||||
height,
|
||||
depth,
|
||||
@ -787,33 +787,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
data);
|
||||
}
|
||||
|
||||
IMemoryOwner<byte> result = linear;
|
||||
|
||||
// Handle compressed cases not supported by the host:
|
||||
// - ASTC is usually not supported on desktop cards.
|
||||
// - BC4/BC5 is not supported on 3D textures.
|
||||
if (!_context.Capabilities.SupportsAstcCompression && Format.IsAstc())
|
||||
{
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.ToArray(),
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out byte[] decoded))
|
||||
using (result)
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
if (!AstcDecoder.TryDecodeToRgba8P(
|
||||
result.Memory,
|
||||
Info.FormatInfo.BlockWidth,
|
||||
Info.FormatInfo.BlockHeight,
|
||||
width,
|
||||
height,
|
||||
sliceDepth,
|
||||
levels,
|
||||
layers,
|
||||
out IMemoryOwner<byte> decoded))
|
||||
{
|
||||
string texInfo = $"{Info.Target} {Info.FormatInfo.Format} {Info.Width}x{Info.Height}x{Info.DepthOrLayers} levels {Info.Levels}";
|
||||
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid ASTC texture at 0x{Info.GpuAddress:X} ({texInfo}).");
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
using (decoded)
|
||||
{
|
||||
return BCnEncoder.EncodeBC7(decoded.Memory, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
if (GraphicsConfig.EnableTextureRecompression)
|
||||
{
|
||||
decoded = BCnEncoder.EncodeBC7(decoded, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
|
||||
result = decoded;
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsEtc2Compression && Format.IsEtc2())
|
||||
{
|
||||
@ -821,16 +829,22 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.Etc2RgbaSrgb:
|
||||
case Format.Etc2RgbaUnorm:
|
||||
result = ETC2Decoder.DecodeRgba(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgba(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbPtaSrgb:
|
||||
case Format.Etc2RgbPtaUnorm:
|
||||
result = ETC2Decoder.DecodePta(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodePta(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Etc2RgbSrgb:
|
||||
case Format.Etc2RgbUnorm:
|
||||
result = ETC2Decoder.DecodeRgb(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return ETC2Decoder.DecodeRgb(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!TextureCompatibility.HostSupportsBcFormat(Format, Target, _context.Capabilities))
|
||||
@ -839,48 +853,75 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.Bc1RgbaSrgb:
|
||||
case Format.Bc1RgbaUnorm:
|
||||
result = BCnDecoder.DecodeBC1(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC1(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc2Srgb:
|
||||
case Format.Bc2Unorm:
|
||||
result = BCnDecoder.DecodeBC2(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC2(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc3Srgb:
|
||||
case Format.Bc3Unorm:
|
||||
result = BCnDecoder.DecodeBC3(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC3(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
case Format.Bc4Snorm:
|
||||
case Format.Bc4Unorm:
|
||||
result = BCnDecoder.DecodeBC4(result, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC4(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc4Snorm);
|
||||
}
|
||||
case Format.Bc5Snorm:
|
||||
case Format.Bc5Unorm:
|
||||
result = BCnDecoder.DecodeBC5(result, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC5(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc5Snorm);
|
||||
}
|
||||
case Format.Bc6HSfloat:
|
||||
case Format.Bc6HUfloat:
|
||||
result = BCnDecoder.DecodeBC6(result, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC6(result.Memory.Span, width, height, sliceDepth, levels, layers, Format == Format.Bc6HSfloat);
|
||||
}
|
||||
case Format.Bc7Srgb:
|
||||
case Format.Bc7Unorm:
|
||||
result = BCnDecoder.DecodeBC7(result, width, height, sliceDepth, levels, layers);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return BCnDecoder.DecodeBC7(result.Memory.Span, width, height, sliceDepth, levels, layers);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.SupportsR4G4Format && Format == Format.R4G4Unorm)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4ToR4G4B4A4(result, width);
|
||||
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
using (result)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
var converted = PixelConverter.ConvertR4G4ToR4G4B4A4(result.Memory.Span, width);
|
||||
|
||||
if (_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
return converted;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (converted)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(converted.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Format == Format.R4G4B4A4Unorm)
|
||||
{
|
||||
if (!_context.Capabilities.SupportsR4G4B4A4Format)
|
||||
{
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (!_context.Capabilities.Supports5BitComponentFormat && Format.Is16BitPacked())
|
||||
@ -889,19 +930,27 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
case Format.B5G6R5Unorm:
|
||||
case Format.R5G6B5Unorm:
|
||||
result = PixelConverter.ConvertR5G6B5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G6B5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.B5G5R5A1Unorm:
|
||||
case Format.R5G5B5X1Unorm:
|
||||
case Format.R5G5B5A1Unorm:
|
||||
result = PixelConverter.ConvertR5G5B5ToR8G8B8A8(result, width, Format == Format.R5G5B5X1Unorm);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR5G5B5ToR8G8B8A8(result.Memory.Span, width, Format == Format.R5G5B5X1Unorm);
|
||||
}
|
||||
case Format.A1B5G5R5Unorm:
|
||||
result = PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertA1B5G5R5ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
case Format.R4G4B4A4Unorm:
|
||||
result = PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result, width);
|
||||
break;
|
||||
using (result)
|
||||
{
|
||||
return PixelConverter.ConvertR4G4B4A4ToR8G8B8A8(result.Memory.Span, width);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -44,6 +44,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public TextureUsageFlags Flags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the binding is for a sampler.
|
||||
/// </summary>
|
||||
public bool IsSamplerOnly { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Constructs the texture binding information structure.
|
||||
/// </summary>
|
||||
@ -74,8 +79,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="cbufSlot">Constant buffer slot where the texture handle is located</param>
|
||||
/// <param name="handle">The shader texture handle (read index into the texture constant buffer)</param>
|
||||
/// <param name="flags">The texture's usage flags, indicating how it is used in the shader</param>
|
||||
public TextureBindingInfo(Target target, int binding, int arrayLength, int cbufSlot, int handle, TextureUsageFlags flags) : this(target, (Format)0, binding, arrayLength, cbufSlot, handle, flags)
|
||||
/// <param name="isSamplerOnly">Indicates that the binding is for a sampler</param>
|
||||
public TextureBindingInfo(
|
||||
Target target,
|
||||
int binding,
|
||||
int arrayLength,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
TextureUsageFlags flags,
|
||||
bool isSamplerOnly) : this(target, 0, binding, arrayLength, cbufSlot, handle, flags)
|
||||
{
|
||||
IsSamplerOnly = isSamplerOnly;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,12 +21,98 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
private readonly GpuContext _context;
|
||||
private readonly GpuChannel _channel;
|
||||
private readonly bool _isCompute;
|
||||
|
||||
/// <summary>
|
||||
/// Array cache entry key.
|
||||
/// </summary>
|
||||
private readonly struct CacheEntryKey : IEquatable<CacheEntryKey>
|
||||
private readonly struct CacheEntryFromPoolKey : IEquatable<CacheEntryFromPoolKey>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the entry is for an image.
|
||||
/// </summary>
|
||||
public readonly bool IsImage;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the entry is for a sampler.
|
||||
/// </summary>
|
||||
public readonly bool IsSampler;
|
||||
|
||||
/// <summary>
|
||||
/// Texture or image target type.
|
||||
/// </summary>
|
||||
public readonly Target Target;
|
||||
|
||||
/// <summary>
|
||||
/// Number of entries of the array.
|
||||
/// </summary>
|
||||
public readonly int ArrayLength;
|
||||
|
||||
private readonly TexturePool _texturePool;
|
||||
private readonly SamplerPool _samplerPool;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="isImage">Whether the entry is for an image</param>
|
||||
/// <param name="bindingInfo">Binding information for the array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntryFromPoolKey(bool isImage, TextureBindingInfo bindingInfo, TexturePool texturePool, SamplerPool samplerPool)
|
||||
{
|
||||
IsImage = isImage;
|
||||
IsSampler = bindingInfo.IsSamplerOnly;
|
||||
Target = bindingInfo.Target;
|
||||
ArrayLength = bindingInfo.ArrayLength;
|
||||
|
||||
_texturePool = texturePool;
|
||||
_samplerPool = samplerPool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the pool matches the cached pool.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture or sampler pool instance</param>
|
||||
/// <returns>True if the pool matches, false otherwise</returns>
|
||||
public bool MatchesPool<T>(IPool<T> pool)
|
||||
{
|
||||
return _texturePool == pool || _samplerPool == pool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture and sampler pools matches the cached pools.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool instance</param>
|
||||
/// <param name="samplerPool">Sampler pool instance</param>
|
||||
/// <returns>True if the pools match, false otherwise</returns>
|
||||
private bool MatchesPools(TexturePool texturePool, SamplerPool samplerPool)
|
||||
{
|
||||
return _texturePool == texturePool && _samplerPool == samplerPool;
|
||||
}
|
||||
|
||||
public bool Equals(CacheEntryFromPoolKey other)
|
||||
{
|
||||
return IsImage == other.IsImage &&
|
||||
IsSampler == other.IsSampler &&
|
||||
Target == other.Target &&
|
||||
ArrayLength == other.ArrayLength &&
|
||||
MatchesPools(other._texturePool, other._samplerPool);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is CacheEntryFromBufferKey other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(_texturePool, _samplerPool, IsSampler);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Array cache entry key.
|
||||
/// </summary>
|
||||
private readonly struct CacheEntryFromBufferKey : IEquatable<CacheEntryFromBufferKey>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the entry is for an image.
|
||||
@ -61,7 +147,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
public CacheEntryKey(
|
||||
public CacheEntryFromBufferKey(
|
||||
bool isImage,
|
||||
TextureBindingInfo bindingInfo,
|
||||
TexturePool texturePool,
|
||||
@ -100,7 +186,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return _textureBufferBounds.Equals(textureBufferBounds);
|
||||
}
|
||||
|
||||
public bool Equals(CacheEntryKey other)
|
||||
public bool Equals(CacheEntryFromBufferKey other)
|
||||
{
|
||||
return IsImage == other.IsImage &&
|
||||
Target == other.Target &&
|
||||
@ -112,7 +198,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
return obj is CacheEntryKey other && Equals(other);
|
||||
return obj is CacheEntryFromBufferKey other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
@ -122,40 +208,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Array cache entry.
|
||||
/// Array cache entry from pool.
|
||||
/// </summary>
|
||||
private class CacheEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Key for this entry on the cache.
|
||||
/// </summary>
|
||||
public readonly CacheEntryKey Key;
|
||||
|
||||
/// <summary>
|
||||
/// Linked list node used on the texture bindings array cache.
|
||||
/// </summary>
|
||||
public LinkedListNode<CacheEntry> CacheNode;
|
||||
|
||||
/// <summary>
|
||||
/// Timestamp set on the last use of the array by the cache.
|
||||
/// </summary>
|
||||
public int CacheTimestamp;
|
||||
|
||||
/// <summary>
|
||||
/// All cached textures, along with their invalidated sequence number as value.
|
||||
/// </summary>
|
||||
public readonly Dictionary<Texture, int> Textures;
|
||||
|
||||
/// <summary>
|
||||
/// All pool texture IDs along with their textures.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, Texture> TextureIds;
|
||||
|
||||
/// <summary>
|
||||
/// All pool sampler IDs along with their samplers.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, Sampler> SamplerIds;
|
||||
|
||||
/// <summary>
|
||||
/// Backend texture array if the entry is for a texture, otherwise null.
|
||||
/// </summary>
|
||||
@ -166,44 +227,39 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public readonly IImageArray ImageArray;
|
||||
|
||||
private readonly TexturePool _texturePool;
|
||||
private readonly SamplerPool _samplerPool;
|
||||
/// <summary>
|
||||
/// Texture pool where the array textures are located.
|
||||
/// </summary>
|
||||
protected readonly TexturePool TexturePool;
|
||||
|
||||
/// <summary>
|
||||
/// Sampler pool where the array samplers are located.
|
||||
/// </summary>
|
||||
protected readonly SamplerPool SamplerPool;
|
||||
|
||||
private int _texturePoolSequence;
|
||||
private int _samplerPoolSequence;
|
||||
|
||||
private int[] _cachedTextureBuffer;
|
||||
private int[] _cachedSamplerBuffer;
|
||||
|
||||
private int _lastSequenceNumber;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
private CacheEntry(ref CacheEntryKey key, TexturePool texturePool, SamplerPool samplerPool)
|
||||
private CacheEntry(TexturePool texturePool, SamplerPool samplerPool)
|
||||
{
|
||||
Key = key;
|
||||
Textures = new Dictionary<Texture, int>();
|
||||
TextureIds = new Dictionary<int, Texture>();
|
||||
SamplerIds = new Dictionary<int, Sampler>();
|
||||
|
||||
_texturePool = texturePool;
|
||||
_samplerPool = samplerPool;
|
||||
|
||||
_lastSequenceNumber = -1;
|
||||
TexturePool = texturePool;
|
||||
SamplerPool = samplerPool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend texture array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntry(ref CacheEntryKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
|
||||
public CacheEntry(ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
|
||||
{
|
||||
TextureArray = array;
|
||||
}
|
||||
@ -211,11 +267,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend image array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntry(ref CacheEntryKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(ref key, texturePool, samplerPool)
|
||||
public CacheEntry(IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : this(texturePool, samplerPool)
|
||||
{
|
||||
ImageArray = array;
|
||||
}
|
||||
@ -248,23 +303,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Clears all cached texture instances.
|
||||
/// </summary>
|
||||
public void Reset()
|
||||
public virtual void Reset()
|
||||
{
|
||||
Textures.Clear();
|
||||
TextureIds.Clear();
|
||||
SamplerIds.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the cached constant buffer data.
|
||||
/// </summary>
|
||||
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
|
||||
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
|
||||
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
||||
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
|
||||
{
|
||||
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
|
||||
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -287,39 +328,105 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
||||
/// </summary>
|
||||
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
|
||||
public bool PoolsModified()
|
||||
/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
|
||||
public bool TexturePoolModified()
|
||||
{
|
||||
bool texturePoolModified = _texturePool.WasModified(ref _texturePoolSequence);
|
||||
bool samplerPoolModified = _samplerPool.WasModified(ref _samplerPoolSequence);
|
||||
return TexturePool.WasModified(ref _texturePoolSequence);
|
||||
}
|
||||
|
||||
// If both pools were not modified since the last check, we have nothing else to check.
|
||||
if (!texturePoolModified && !samplerPoolModified)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
||||
/// </summary>
|
||||
/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
|
||||
public bool SamplerPoolModified()
|
||||
{
|
||||
return SamplerPool.WasModified(ref _samplerPoolSequence);
|
||||
}
|
||||
}
|
||||
|
||||
// If the pools were modified, let's check if any of the entries we care about changed.
|
||||
/// <summary>
|
||||
/// Array cache entry from constant buffer.
|
||||
/// </summary>
|
||||
private class CacheEntryFromBuffer : CacheEntry
|
||||
{
|
||||
/// <summary>
|
||||
/// Key for this entry on the cache.
|
||||
/// </summary>
|
||||
public readonly CacheEntryFromBufferKey Key;
|
||||
|
||||
// Check if any of our cached textures changed on the pool.
|
||||
foreach ((int textureId, Texture texture) in TextureIds)
|
||||
{
|
||||
if (_texturePool.GetCachedItem(textureId) != texture)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Linked list node used on the texture bindings array cache.
|
||||
/// </summary>
|
||||
public LinkedListNode<CacheEntryFromBuffer> CacheNode;
|
||||
|
||||
// Check if any of our cached samplers changed on the pool.
|
||||
foreach ((int samplerId, Sampler sampler) in SamplerIds)
|
||||
{
|
||||
if (_samplerPool.GetCachedItem(samplerId) != sampler)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Timestamp set on the last use of the array by the cache.
|
||||
/// </summary>
|
||||
public int CacheTimestamp;
|
||||
|
||||
return false;
|
||||
/// <summary>
|
||||
/// All pool texture IDs along with their textures.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, (Texture, TextureDescriptor)> TextureIds;
|
||||
|
||||
/// <summary>
|
||||
/// All pool sampler IDs along with their samplers.
|
||||
/// </summary>
|
||||
public readonly Dictionary<int, (Sampler, SamplerDescriptor)> SamplerIds;
|
||||
|
||||
private int[] _cachedTextureBuffer;
|
||||
private int[] _cachedSamplerBuffer;
|
||||
|
||||
private int _lastSequenceNumber;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend texture array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, ITextureArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
|
||||
{
|
||||
Key = key;
|
||||
_lastSequenceNumber = -1;
|
||||
TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
|
||||
SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new array cache entry.
|
||||
/// </summary>
|
||||
/// <param name="key">Key for this entry on the cache</param>
|
||||
/// <param name="array">Backend image array</param>
|
||||
/// <param name="texturePool">Texture pool where the array textures are located</param>
|
||||
/// <param name="samplerPool">Sampler pool where the array samplers are located</param>
|
||||
public CacheEntryFromBuffer(ref CacheEntryFromBufferKey key, IImageArray array, TexturePool texturePool, SamplerPool samplerPool) : base(array, texturePool, samplerPool)
|
||||
{
|
||||
Key = key;
|
||||
_lastSequenceNumber = -1;
|
||||
TextureIds = new Dictionary<int, (Texture, TextureDescriptor)>();
|
||||
SamplerIds = new Dictionary<int, (Sampler, SamplerDescriptor)>();
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public override void Reset()
|
||||
{
|
||||
base.Reset();
|
||||
TextureIds.Clear();
|
||||
SamplerIds.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the cached constant buffer data.
|
||||
/// </summary>
|
||||
/// <param name="cachedTextureBuffer">Constant buffer data with the texture handles (and sampler handles, if they are combined)</param>
|
||||
/// <param name="cachedSamplerBuffer">Constant buffer data with the sampler handles</param>
|
||||
/// <param name="separateSamplerBuffer">Whether <paramref name="cachedTextureBuffer"/> and <paramref name="cachedSamplerBuffer"/> comes from different buffers</param>
|
||||
public void UpdateData(ReadOnlySpan<int> cachedTextureBuffer, ReadOnlySpan<int> cachedSamplerBuffer, bool separateSamplerBuffer)
|
||||
{
|
||||
_cachedTextureBuffer = cachedTextureBuffer.ToArray();
|
||||
_cachedSamplerBuffer = separateSamplerBuffer ? cachedSamplerBuffer.ToArray() : _cachedTextureBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -380,10 +487,51 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the cached texture or sampler pool has been modified since the last call to this method.
|
||||
/// </summary>
|
||||
/// <returns>True if any used entries of the pools might have been modified, false otherwise</returns>
|
||||
public bool PoolsModified()
|
||||
{
|
||||
bool texturePoolModified = TexturePoolModified();
|
||||
bool samplerPoolModified = SamplerPoolModified();
|
||||
|
||||
// If both pools were not modified since the last check, we have nothing else to check.
|
||||
if (!texturePoolModified && !samplerPoolModified)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// If the pools were modified, let's check if any of the entries we care about changed.
|
||||
|
||||
// Check if any of our cached textures changed on the pool.
|
||||
foreach ((int textureId, (Texture texture, TextureDescriptor descriptor)) in TextureIds)
|
||||
{
|
||||
if (TexturePool.GetCachedItem(textureId) != texture ||
|
||||
(texture == null && TexturePool.IsValidId(textureId) && !TexturePool.GetDescriptorRef(textureId).Equals(descriptor)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Check if any of our cached samplers changed on the pool.
|
||||
foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
|
||||
{
|
||||
if (SamplerPool.GetCachedItem(samplerId) != sampler ||
|
||||
(sampler == null && SamplerPool.IsValidId(samplerId) && !SamplerPool.GetDescriptorRef(samplerId).Equals(descriptor)))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Dictionary<CacheEntryKey, CacheEntry> _cache;
|
||||
private readonly LinkedList<CacheEntry> _lruCache;
|
||||
private readonly Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer> _cacheFromBuffer;
|
||||
private readonly Dictionary<CacheEntryFromPoolKey, CacheEntry> _cacheFromPool;
|
||||
private readonly LinkedList<CacheEntryFromBuffer> _lruCache;
|
||||
|
||||
private int _currentTimestamp;
|
||||
|
||||
@ -392,14 +540,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="context">GPU context</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="isCompute">Whether the bindings will be used for compute or graphics pipelines</param>
|
||||
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel, bool isCompute)
|
||||
public TextureBindingsArrayCache(GpuContext context, GpuChannel channel)
|
||||
{
|
||||
_context = context;
|
||||
_channel = channel;
|
||||
_isCompute = isCompute;
|
||||
_cache = new Dictionary<CacheEntryKey, CacheEntry>();
|
||||
_lruCache = new LinkedList<CacheEntry>();
|
||||
_cacheFromBuffer = new Dictionary<CacheEntryFromBufferKey, CacheEntryFromBuffer>();
|
||||
_cacheFromPool = new Dictionary<CacheEntryFromPoolKey, CacheEntry>();
|
||||
_lruCache = new LinkedList<CacheEntryFromBuffer>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -457,15 +604,180 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
bool isImage,
|
||||
SamplerIndex samplerIndex,
|
||||
TextureBindingInfo bindingInfo)
|
||||
{
|
||||
if (IsDirectHandleType(bindingInfo.Handle))
|
||||
{
|
||||
UpdateFromPool(texturePool, samplerPool, stage, isImage, bindingInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateFromBuffer(texturePool, samplerPool, stage, stageIndex, textureBufferIndex, isImage, samplerIndex, bindingInfo);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a texture or image array bindings and textures from a texture or sampler pool.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
private void UpdateFromPool(TexturePool texturePool, SamplerPool samplerPool, ShaderStage stage, bool isImage, TextureBindingInfo bindingInfo)
|
||||
{
|
||||
CacheEntry entry = GetOrAddEntry(texturePool, samplerPool, bindingInfo, isImage, out bool isNewEntry);
|
||||
|
||||
bool isSampler = bindingInfo.IsSamplerOnly;
|
||||
bool poolModified = isSampler ? entry.SamplerPoolModified() : entry.TexturePoolModified();
|
||||
bool isStore = bindingInfo.Flags.HasFlag(TextureUsageFlags.ImageStore);
|
||||
bool resScaleUnsupported = bindingInfo.Flags.HasFlag(TextureUsageFlags.ResScaleUnsupported);
|
||||
|
||||
if (!poolModified && !isNewEntry && entry.ValidateTextures())
|
||||
{
|
||||
entry.SynchronizeMemory(isStore, resScaleUnsupported);
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isNewEntry)
|
||||
{
|
||||
entry.Reset();
|
||||
}
|
||||
|
||||
int length = (isSampler ? samplerPool.MaximumId : texturePool.MaximumId) + 1;
|
||||
length = Math.Min(length, bindingInfo.ArrayLength);
|
||||
|
||||
Format[] formats = isImage ? new Format[bindingInfo.ArrayLength] : null;
|
||||
ISampler[] samplers = isImage ? null : new ISampler[bindingInfo.ArrayLength];
|
||||
ITexture[] textures = new ITexture[bindingInfo.ArrayLength];
|
||||
|
||||
for (int index = 0; index < length; index++)
|
||||
{
|
||||
Texture texture = null;
|
||||
Sampler sampler = null;
|
||||
|
||||
if (isSampler)
|
||||
{
|
||||
sampler = samplerPool?.Get(index);
|
||||
}
|
||||
else
|
||||
{
|
||||
ref readonly TextureDescriptor descriptor = ref texturePool.GetForBinding(index, out texture);
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
entry.Textures[texture] = texture.InvalidatedSequence;
|
||||
|
||||
if (isStore)
|
||||
{
|
||||
texture.SignalModified();
|
||||
}
|
||||
|
||||
if (resScaleUnsupported && texture.ScaleMode != TextureScaleMode.Blacklisted)
|
||||
{
|
||||
// Scaling textures used on arrays is currently not supported.
|
||||
|
||||
texture.BlacklistScale();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
_channel.BufferManager.SetBufferTextureStorage(entry.ImageArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
else
|
||||
{
|
||||
_channel.BufferManager.SetBufferTextureStorage(entry.TextureArray, hostTexture, texture.Range, bindingInfo, index, format);
|
||||
}
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
if (format == 0 && texture != null)
|
||||
{
|
||||
format = texture.Format;
|
||||
}
|
||||
|
||||
formats[index] = format;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
else
|
||||
{
|
||||
samplers[index] = hostSampler;
|
||||
textures[index] = hostTexture;
|
||||
}
|
||||
}
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
entry.ImageArray.SetFormats(0, formats);
|
||||
entry.ImageArray.SetImages(0, textures);
|
||||
|
||||
_context.Renderer.Pipeline.SetImageArray(stage, bindingInfo.Binding, entry.ImageArray);
|
||||
}
|
||||
else
|
||||
{
|
||||
entry.TextureArray.SetSamplers(0, samplers);
|
||||
entry.TextureArray.SetTextures(0, textures);
|
||||
|
||||
_context.Renderer.Pipeline.SetTextureArray(stage, bindingInfo.Binding, entry.TextureArray);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates a texture or image array bindings and textures from constant buffer handles.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="stage">Shader stage where the array is used</param>
|
||||
/// <param name="stageIndex">Shader stage index where the array is used</param>
|
||||
/// <param name="textureBufferIndex">Texture constant buffer index</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="samplerIndex">Sampler handles source</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
private void UpdateFromBuffer(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
ShaderStage stage,
|
||||
int stageIndex,
|
||||
int textureBufferIndex,
|
||||
bool isImage,
|
||||
SamplerIndex samplerIndex,
|
||||
TextureBindingInfo bindingInfo)
|
||||
{
|
||||
(textureBufferIndex, int samplerBufferIndex) = TextureHandle.UnpackSlots(bindingInfo.CbufSlot, textureBufferIndex);
|
||||
|
||||
bool separateSamplerBuffer = textureBufferIndex != samplerBufferIndex;
|
||||
bool isCompute = stage == ShaderStage.Compute;
|
||||
|
||||
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, textureBufferIndex);
|
||||
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(_isCompute, stageIndex, samplerBufferIndex);
|
||||
ref BufferBounds textureBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, textureBufferIndex);
|
||||
ref BufferBounds samplerBufferBounds = ref _channel.BufferManager.GetUniformBufferBounds(isCompute, stageIndex, samplerBufferIndex);
|
||||
|
||||
CacheEntry entry = GetOrAddEntry(
|
||||
CacheEntryFromBuffer entry = GetOrAddEntry(
|
||||
texturePool,
|
||||
samplerPool,
|
||||
bindingInfo,
|
||||
@ -589,8 +901,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
entry.TextureIds[textureId] = texture;
|
||||
entry.SamplerIds[samplerId] = sampler;
|
||||
entry.TextureIds[textureId] = (texture, descriptor);
|
||||
entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
@ -650,13 +962,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a cached texture entry, or creates a new one if not found.
|
||||
/// Gets a cached texture entry from pool, or creates a new one if not found.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
||||
/// <returns>Cache entry</returns>
|
||||
private CacheEntry GetOrAddEntry(
|
||||
@ -664,17 +975,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
SamplerPool samplerPool,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage,
|
||||
ref BufferBounds textureBufferBounds,
|
||||
out bool isNew)
|
||||
{
|
||||
CacheEntryKey key = new CacheEntryKey(
|
||||
isImage,
|
||||
bindingInfo,
|
||||
texturePool,
|
||||
samplerPool,
|
||||
ref textureBufferBounds);
|
||||
CacheEntryFromPoolKey key = new CacheEntryFromPoolKey(isImage, bindingInfo, texturePool, samplerPool);
|
||||
|
||||
isNew = !_cache.TryGetValue(key, out CacheEntry entry);
|
||||
isNew = !_cacheFromPool.TryGetValue(key, out CacheEntry entry);
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
@ -684,13 +989,61 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
|
||||
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
|
||||
}
|
||||
else
|
||||
{
|
||||
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cache.Add(key, entry = new CacheEntry(ref key, array, texturePool, samplerPool));
|
||||
_cacheFromPool.Add(key, entry = new CacheEntry(array, texturePool, samplerPool));
|
||||
}
|
||||
}
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a cached texture entry from constant buffer, or creates a new one if not found.
|
||||
/// </summary>
|
||||
/// <param name="texturePool">Texture pool</param>
|
||||
/// <param name="samplerPool">Sampler pool</param>
|
||||
/// <param name="bindingInfo">Array binding information</param>
|
||||
/// <param name="isImage">Whether the array is a image or texture array</param>
|
||||
/// <param name="textureBufferBounds">Constant buffer bounds with the texture handles</param>
|
||||
/// <param name="isNew">Whether a new entry was created, or an existing one was returned</param>
|
||||
/// <returns>Cache entry</returns>
|
||||
private CacheEntryFromBuffer GetOrAddEntry(
|
||||
TexturePool texturePool,
|
||||
SamplerPool samplerPool,
|
||||
TextureBindingInfo bindingInfo,
|
||||
bool isImage,
|
||||
ref BufferBounds textureBufferBounds,
|
||||
out bool isNew)
|
||||
{
|
||||
CacheEntryFromBufferKey key = new CacheEntryFromBufferKey(
|
||||
isImage,
|
||||
bindingInfo,
|
||||
texturePool,
|
||||
samplerPool,
|
||||
ref textureBufferBounds);
|
||||
|
||||
isNew = !_cacheFromBuffer.TryGetValue(key, out CacheEntryFromBuffer entry);
|
||||
|
||||
if (isNew)
|
||||
{
|
||||
int arrayLength = bindingInfo.ArrayLength;
|
||||
|
||||
if (isImage)
|
||||
{
|
||||
IImageArray array = _context.Renderer.CreateImageArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
|
||||
}
|
||||
else
|
||||
{
|
||||
ITextureArray array = _context.Renderer.CreateTextureArray(arrayLength, bindingInfo.Target == Target.TextureBuffer);
|
||||
|
||||
_cacheFromBuffer.Add(key, entry = new CacheEntryFromBuffer(ref key, array, texturePool, samplerPool));
|
||||
}
|
||||
}
|
||||
|
||||
@ -716,15 +1069,52 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
private void RemoveLeastUsedEntries()
|
||||
{
|
||||
LinkedListNode<CacheEntry> nextNode = _lruCache.First;
|
||||
LinkedListNode<CacheEntryFromBuffer> nextNode = _lruCache.First;
|
||||
|
||||
while (nextNode != null && _currentTimestamp - nextNode.Value.CacheTimestamp >= MinDeltaForRemoval)
|
||||
{
|
||||
LinkedListNode<CacheEntry> toRemove = nextNode;
|
||||
LinkedListNode<CacheEntryFromBuffer> toRemove = nextNode;
|
||||
nextNode = nextNode.Next;
|
||||
_cache.Remove(toRemove.Value.Key);
|
||||
_cacheFromBuffer.Remove(toRemove.Value.Key);
|
||||
_lruCache.Remove(toRemove);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes all cached texture arrays matching the specified texture pool.
|
||||
/// </summary>
|
||||
/// <param name="pool">Texture pool</param>
|
||||
public void RemoveAllWithPool<T>(IPool<T> pool)
|
||||
{
|
||||
List<CacheEntryFromPoolKey> keysToRemove = null;
|
||||
|
||||
foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
|
||||
{
|
||||
if (key.MatchesPool(pool))
|
||||
{
|
||||
(keysToRemove ??= new()).Add(key);
|
||||
}
|
||||
}
|
||||
|
||||
if (keysToRemove != null)
|
||||
{
|
||||
foreach (CacheEntryFromPoolKey key in keysToRemove)
|
||||
{
|
||||
_cacheFromPool.Remove(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a handle indicates the binding should have all its textures sourced directly from a pool.
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle to check</param>
|
||||
/// <returns>True if the handle represents direct pool access, false otherwise</returns>
|
||||
private static bool IsDirectHandleType(int handle)
|
||||
{
|
||||
(_, _, TextureHandleType type) = TextureHandle.UnpackOffsets(handle);
|
||||
|
||||
return type == TextureHandleType.Direct;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private readonly TexturePoolCache _texturePoolCache;
|
||||
private readonly SamplerPoolCache _samplerPoolCache;
|
||||
|
||||
private readonly TextureBindingsArrayCache _arrayBindingsCache;
|
||||
private readonly TextureBindingsArrayCache _bindingsArrayCache;
|
||||
|
||||
private TexturePool _cachedTexturePool;
|
||||
private SamplerPool _cachedSamplerPool;
|
||||
@ -72,12 +72,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
/// <param name="context">The GPU context that the texture bindings manager belongs to</param>
|
||||
/// <param name="channel">The GPU channel that the texture bindings manager belongs to</param>
|
||||
/// <param name="bindingsArrayCache">Cache of texture array bindings</param>
|
||||
/// <param name="texturePoolCache">Texture pools cache used to get texture pools from</param>
|
||||
/// <param name="samplerPoolCache">Sampler pools cache used to get sampler pools from</param>
|
||||
/// <param name="isCompute">True if the bindings manager is used for the compute engine</param>
|
||||
public TextureBindingsManager(
|
||||
GpuContext context,
|
||||
GpuChannel channel,
|
||||
TextureBindingsArrayCache bindingsArrayCache,
|
||||
TexturePoolCache texturePoolCache,
|
||||
SamplerPoolCache samplerPoolCache,
|
||||
bool isCompute)
|
||||
@ -89,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
_isCompute = isCompute;
|
||||
|
||||
_arrayBindingsCache = new TextureBindingsArrayCache(context, channel, isCompute);
|
||||
_bindingsArrayCache = bindingsArrayCache;
|
||||
|
||||
int stages = isCompute ? 1 : Constants.ShaderStages;
|
||||
|
||||
@ -456,7 +458,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (bindingInfo.ArrayLength > 1)
|
||||
{
|
||||
_arrayBindingsCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
|
||||
_bindingsArrayCache.UpdateTextureArray(texturePool, samplerPool, stage, stageIndex, _textureBufferIndex, _samplerIndex, bindingInfo);
|
||||
|
||||
continue;
|
||||
}
|
||||
@ -594,7 +596,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (bindingInfo.ArrayLength > 1)
|
||||
{
|
||||
_arrayBindingsCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
|
||||
_bindingsArrayCache.UpdateImageArray(pool, stage, stageIndex, _textureBufferIndex, bindingInfo);
|
||||
|
||||
continue;
|
||||
}
|
||||
@ -732,7 +734,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
|
||||
|
||||
TextureDescriptor descriptor;
|
||||
|
||||
@ -770,7 +772,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(textureBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, textureBufferIndex);
|
||||
|
||||
int handle = textureBufferAddress != 0
|
||||
int handle = textureBufferAddress != MemoryManager.PteUnmapped
|
||||
? _channel.MemoryManager.Physical.Read<int>(textureBufferAddress + (uint)textureWordOffset * 4)
|
||||
: 0;
|
||||
|
||||
@ -790,7 +792,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
? _channel.BufferManager.GetComputeUniformBufferAddress(samplerBufferIndex)
|
||||
: _channel.BufferManager.GetGraphicsUniformBufferAddress(stageIndex, samplerBufferIndex);
|
||||
|
||||
samplerHandle = samplerBufferAddress != 0
|
||||
samplerHandle = samplerBufferAddress != MemoryManager.PteUnmapped
|
||||
? _channel.MemoryManager.Physical.Read<int>(samplerBufferAddress + (uint)samplerWordOffset * 4)
|
||||
: 0;
|
||||
}
|
||||
@ -828,7 +830,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (poolAddress != MemoryManager.PteUnmapped)
|
||||
{
|
||||
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId);
|
||||
texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, _texturePoolMaximumId, _bindingsArrayCache);
|
||||
_texturePool = texturePool;
|
||||
}
|
||||
}
|
||||
@ -839,7 +841,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (poolAddress != MemoryManager.PteUnmapped)
|
||||
{
|
||||
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId);
|
||||
samplerPool = _samplerPoolCache.FindOrCreate(_channel, poolAddress, _samplerPoolMaximumId, _bindingsArrayCache);
|
||||
_samplerPool = samplerPool;
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
@ -6,6 +5,7 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
@ -445,7 +445,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ReadOnlySpan<byte> data = dataSpan[(offset - spanBase)..];
|
||||
|
||||
SpanOrArray<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
IMemoryOwner<byte> result = Storage.ConvertToHostCompatibleFormat(data, info.BaseLevel + level, true);
|
||||
|
||||
Storage.SetData(result, info.BaseLayer + layer, info.BaseLevel + level);
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
private readonly TextureBindingsManager _cpBindingsManager;
|
||||
private readonly TextureBindingsManager _gpBindingsManager;
|
||||
private readonly TextureBindingsArrayCache _bindingsArrayCache;
|
||||
private readonly TexturePoolCache _texturePoolCache;
|
||||
private readonly SamplerPoolCache _samplerPoolCache;
|
||||
|
||||
@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
TexturePoolCache texturePoolCache = new(context);
|
||||
SamplerPoolCache samplerPoolCache = new(context);
|
||||
|
||||
_cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false);
|
||||
_bindingsArrayCache = new TextureBindingsArrayCache(context, channel);
|
||||
_cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true);
|
||||
_gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false);
|
||||
_texturePoolCache = texturePoolCache;
|
||||
_samplerPoolCache = samplerPoolCache;
|
||||
|
||||
@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa);
|
||||
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId);
|
||||
TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache);
|
||||
|
||||
return texturePool;
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -240,11 +242,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[size];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(size);
|
||||
|
||||
GetSpan(va, size).CopyTo(memory.Span);
|
||||
GetSpan(va, size).CopyTo(memoryOwner.Memory.Span);
|
||||
|
||||
return new WritableRegion(this, va, memory, tracked);
|
||||
return new WritableRegion(this, va, memoryOwner, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
@ -6,6 +7,7 @@ using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -190,7 +192,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
Memory<byte> memory = new byte[range.GetSize()];
|
||||
IMemoryOwner<byte> memoryOwner = ByteMemoryPool.Rent(range.GetSize());
|
||||
|
||||
Memory<byte> memory = memoryOwner.Memory;
|
||||
|
||||
int offset = 0;
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
@ -204,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
offset += size;
|
||||
}
|
||||
|
||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memory, tracked);
|
||||
return new WritableRegion(new MultiRangeWritableBlock(range, this), 0, memoryOwner, tracked);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -58,7 +58,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
TextureBindings[i] = stage.Info.Textures.Select(descriptor =>
|
||||
{
|
||||
Target target = ShaderTexture.GetTarget(descriptor.Type);
|
||||
Target target = descriptor.Type != SamplerType.None ? ShaderTexture.GetTarget(descriptor.Type) : default;
|
||||
|
||||
var result = new TextureBindingInfo(
|
||||
target,
|
||||
@ -66,7 +66,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
descriptor.ArrayLength,
|
||||
descriptor.CbufSlot,
|
||||
descriptor.HandleIndex,
|
||||
descriptor.Flags);
|
||||
descriptor.Flags,
|
||||
descriptor.Type == SamplerType.None);
|
||||
|
||||
if (descriptor.ArrayLength <= 1)
|
||||
{
|
||||
|
@ -109,6 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
|
||||
public int QuerySamplerArrayLengthFromPool()
|
||||
{
|
||||
return QueryArrayLengthFromPool(isSampler: true);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
@ -117,6 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Constant buffer derived length is not available on the cache</exception>
|
||||
public int QueryTextureArrayLengthFromBuffer(int slot)
|
||||
{
|
||||
if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
|
||||
@ -130,6 +138,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
return arrayLength;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
|
||||
public int QueryTextureArrayLengthFromPool()
|
||||
{
|
||||
return QueryArrayLengthFromPool(isSampler: false);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
||||
{
|
||||
@ -170,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
/// <exception cref="DiskCacheLoadException">Texture information is not available on the cache</exception>
|
||||
public void RegisterTexture(int handle, int cbufSlot)
|
||||
{
|
||||
if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
|
||||
@ -182,5 +198,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
|
||||
_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the cached texture or sampler pool capacity.
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True to get sampler pool length, false for texture pool length</param>
|
||||
/// <returns>Pool length</returns>
|
||||
/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
|
||||
private int QueryArrayLengthFromPool(bool isSampler)
|
||||
{
|
||||
if (!_oldSpecState.TextureArrayFromPoolRegistered(isSampler))
|
||||
{
|
||||
throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
|
||||
}
|
||||
|
||||
int arrayLength = _oldSpecState.GetTextureArrayFromPoolLength(isSampler);
|
||||
_newSpecState.RegisterTextureArrayLengthFromPool(isSampler, arrayLength);
|
||||
|
||||
return arrayLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 6489;
|
||||
private const uint CodeGenVersion = 6577;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -120,6 +120,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QuerySamplerArrayLengthFromPool()
|
||||
{
|
||||
int length = _state.SamplerPoolMaximumId + 1;
|
||||
_state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: true, length);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public SamplerType QuerySamplerType(int handle, int cbufSlot)
|
||||
{
|
||||
@ -141,6 +150,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return arrayLength;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public int QueryTextureArrayLengthFromPool()
|
||||
{
|
||||
int length = _state.PoolState.TexturePoolMaximumId + 1;
|
||||
_state.SpecializationState?.RegisterTextureArrayLengthFromPool(isSampler: false, length);
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
//// <inheritdoc/>
|
||||
public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
|
||||
{
|
||||
|
@ -213,6 +213,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
public bool QueryHostSupportsScaledVertexFormats() => _context.Capabilities.SupportsScaledVertexFormats;
|
||||
|
||||
public bool QueryHostSupportsSeparateSampler() => _context.Capabilities.SupportsSeparateSampler;
|
||||
|
||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||
|
||||
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
|
||||
|
@ -5,6 +5,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
class GpuAccessorState
|
||||
{
|
||||
/// <summary>
|
||||
/// Maximum ID that a sampler pool entry may have.
|
||||
/// </summary>
|
||||
public readonly int SamplerPoolMaximumId;
|
||||
|
||||
/// <summary>
|
||||
/// GPU texture pool state.
|
||||
/// </summary>
|
||||
@ -38,18 +43,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <summary>
|
||||
/// Creates a new GPU accessor state.
|
||||
/// </summary>
|
||||
/// <param name="samplerPoolMaximumId">Maximum ID that a sampler pool entry may have</param>
|
||||
/// <param name="poolState">GPU texture pool state</param>
|
||||
/// <param name="computeState">GPU compute state, for compute shaders</param>
|
||||
/// <param name="graphicsState">GPU graphics state, for vertex, tessellation, geometry and fragment shaders</param>
|
||||
/// <param name="specializationState">Shader specialization state (shared by all stages)</param>
|
||||
/// <param name="transformFeedbackDescriptors">Transform feedback information, if the shader uses transform feedback. Otherwise, should be null</param>
|
||||
public GpuAccessorState(
|
||||
int samplerPoolMaximumId,
|
||||
GpuChannelPoolState poolState,
|
||||
GpuChannelComputeState computeState,
|
||||
GpuChannelGraphicsState graphicsState,
|
||||
ShaderSpecializationState specializationState,
|
||||
TransformFeedbackDescriptor[] transformFeedbackDescriptors = null)
|
||||
{
|
||||
SamplerPoolMaximumId = samplerPoolMaximumId;
|
||||
PoolState = poolState;
|
||||
GraphicsState = graphicsState;
|
||||
ComputeState = computeState;
|
||||
|
@ -2,7 +2,6 @@ using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
#pragma warning disable CS0659 // Class overrides Object.Equals(object o) but does not override Object.GetHashCode()
|
||||
/// <summary>
|
||||
/// State used by the <see cref="GpuAccessor"/>.
|
||||
/// </summary>
|
||||
@ -52,6 +51,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
return obj is GpuChannelPoolState state && Equals(state);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(TexturePoolGpuVa, TexturePoolMaximumId, TextureBufferIndex);
|
||||
}
|
||||
}
|
||||
#pragma warning restore CS0659
|
||||
}
|
||||
|
@ -192,12 +192,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// This automatically translates, compiles and adds the code to the cache if not present.
|
||||
/// </remarks>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="computeState">Compute engine state</param>
|
||||
/// <param name="gpuVa">GPU virtual address of the binary shader code</param>
|
||||
/// <returns>Compiled compute shader code</returns>
|
||||
public CachedShaderProgram GetComputeShader(
|
||||
GpuChannel channel,
|
||||
int samplerPoolMaximumId,
|
||||
GpuChannelPoolState poolState,
|
||||
GpuChannelComputeState computeState,
|
||||
ulong gpuVa)
|
||||
@ -214,7 +216,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
ShaderSpecializationState specState = new(ref computeState);
|
||||
GpuAccessorState gpuAccessorState = new(poolState, computeState, default, specState);
|
||||
GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, computeState, default, specState);
|
||||
GpuAccessor gpuAccessor = new(_context, channel, gpuAccessorState);
|
||||
gpuAccessor.InitializeReservedCounts(tfEnabled: false, vertexAsCompute: false);
|
||||
|
||||
@ -291,6 +293,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="state">GPU state</param>
|
||||
/// <param name="pipeline">Pipeline state</param>
|
||||
/// <param name="channel">GPU channel</param>
|
||||
/// <param name="samplerPoolMaximumId">Maximum ID that an entry in the sampler pool may have</param>
|
||||
/// <param name="poolState">Texture pool state</param>
|
||||
/// <param name="graphicsState">3D engine state</param>
|
||||
/// <param name="addresses">Addresses of the shaders for each stage</param>
|
||||
@ -299,6 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
ref ThreedClassState state,
|
||||
ref ProgramPipelineState pipeline,
|
||||
GpuChannel channel,
|
||||
int samplerPoolMaximumId,
|
||||
ref GpuChannelPoolState poolState,
|
||||
ref GpuChannelGraphicsState graphicsState,
|
||||
ShaderAddresses addresses)
|
||||
@ -319,7 +323,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
UpdatePipelineInfo(ref state, ref pipeline, graphicsState, channel);
|
||||
|
||||
ShaderSpecializationState specState = new(ref graphicsState, ref pipeline, transformFeedbackDescriptors);
|
||||
GpuAccessorState gpuAccessorState = new(poolState, default, graphicsState, specState, transformFeedbackDescriptors);
|
||||
GpuAccessorState gpuAccessorState = new(samplerPoolMaximumId, poolState, default, graphicsState, specState, transformFeedbackDescriptors);
|
||||
|
||||
ReadOnlySpan<ulong> addressesSpan = addresses.AsSpan();
|
||||
|
||||
|
@ -185,11 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
if (texture.ArrayLength > 1)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
ResourceType type = GetTextureResourceType(texture, isImage);
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(texture.Binding, texture.ArrayLength, type, stages));
|
||||
}
|
||||
@ -242,16 +238,38 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
{
|
||||
foreach (TextureDescriptor texture in textures)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
ResourceType type = isBuffer
|
||||
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||
ResourceType type = GetTextureResourceType(texture, isImage);
|
||||
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(texture.Binding, texture.ArrayLength, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
private static ResourceType GetTextureResourceType(TextureDescriptor texture, bool isImage)
|
||||
{
|
||||
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||
|
||||
if (isBuffer)
|
||||
{
|
||||
return isImage ? ResourceType.BufferImage : ResourceType.BufferTexture;
|
||||
}
|
||||
else if (isImage)
|
||||
{
|
||||
return ResourceType.Image;
|
||||
}
|
||||
else if (texture.Type == SamplerType.None)
|
||||
{
|
||||
return ResourceType.Sampler;
|
||||
}
|
||||
else if (texture.Separate)
|
||||
{
|
||||
return ResourceType.Texture;
|
||||
}
|
||||
else
|
||||
{
|
||||
return ResourceType.TextureAndSampler;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new shader information structure from the added information.
|
||||
/// </summary>
|
||||
|
@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
PrimitiveTopology = 1 << 1,
|
||||
TransformFeedback = 1 << 3,
|
||||
TextureArrayFromBuffer = 1 << 4,
|
||||
TextureArrayFromPool = 1 << 5,
|
||||
}
|
||||
|
||||
private QueriedStateFlags _queriedState;
|
||||
@ -154,7 +155,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
private readonly Dictionary<TextureKey, Box<TextureSpecializationState>> _textureSpecialization;
|
||||
private readonly Dictionary<TextureKey, int> _textureArraySpecialization;
|
||||
private readonly Dictionary<TextureKey, int> _textureArrayFromBufferSpecialization;
|
||||
private readonly Dictionary<bool, int> _textureArrayFromPoolSpecialization;
|
||||
private KeyValuePair<TextureKey, Box<TextureSpecializationState>>[] _allTextures;
|
||||
private Box<TextureSpecializationState>[][] _textureByBinding;
|
||||
private Box<TextureSpecializationState>[][] _imageByBinding;
|
||||
@ -165,7 +167,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
private ShaderSpecializationState()
|
||||
{
|
||||
_textureSpecialization = new Dictionary<TextureKey, Box<TextureSpecializationState>>();
|
||||
_textureArraySpecialization = new Dictionary<TextureKey, int>();
|
||||
_textureArrayFromBufferSpecialization = new Dictionary<TextureKey, int>();
|
||||
_textureArrayFromPoolSpecialization = new Dictionary<bool, int>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -327,7 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the coordinate normalization state of a given texture was used during the shader translation process.
|
||||
/// Registers the length of a texture array calculated from a constant buffer size.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
@ -335,10 +338,21 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="length">Number of elements in the texture array</param>
|
||||
public void RegisterTextureArrayLengthFromBuffer(int stageIndex, int handle, int cbufSlot, int length)
|
||||
{
|
||||
_textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
|
||||
_textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)] = length;
|
||||
_queriedState |= QueriedStateFlags.TextureArrayFromBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers the length of a texture array calculated from a texture or sampler pool capacity.
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True for sampler pool, false for texture pool</param>
|
||||
/// <param name="length">Number of elements in the texture array</param>
|
||||
public void RegisterTextureArrayLengthFromPool(bool isSampler, int length)
|
||||
{
|
||||
_textureArrayFromPoolSpecialization[isSampler] = length;
|
||||
_queriedState |= QueriedStateFlags.TextureArrayFromPool;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicates that the format of a given texture was used during the shader translation process.
|
||||
/// </summary>
|
||||
@ -385,7 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture was registerd on this specialization state.
|
||||
/// Checks if a given texture was registered on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
@ -396,14 +410,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture array (from constant buffer) was registerd on this specialization state.
|
||||
/// Checks if a given texture array (from constant buffer) was registered on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>True if the length for the given buffer and stage exists, false otherwise</returns>
|
||||
public bool TextureArrayFromBufferRegistered(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return _textureArraySpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
|
||||
return _textureArrayFromBufferSpecialization.ContainsKey(new TextureKey(stageIndex, handle, cbufSlot));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a given texture array (from a sampler pool or texture pool) was registered on this specialization state.
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True for sampler pool, false for texture pool</param>
|
||||
/// <returns>True if the length for the given pool, false otherwise</returns>
|
||||
public bool TextureArrayFromPoolRegistered(bool isSampler)
|
||||
{
|
||||
return _textureArrayFromPoolSpecialization.ContainsKey(isSampler);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -412,6 +437,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>Format and sRGB tuple</returns>
|
||||
public (uint, bool) GetFormat(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
TextureSpecializationState state = GetTextureSpecState(stageIndex, handle, cbufSlot).Value;
|
||||
@ -424,6 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>Texture target</returns>
|
||||
public TextureTarget GetTextureTarget(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.TextureTarget;
|
||||
@ -435,6 +462,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>True if coordinates are normalized, false otherwise</returns>
|
||||
public bool GetCoordNormalized(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return GetTextureSpecState(stageIndex, handle, cbufSlot).Value.CoordNormalized;
|
||||
@ -446,9 +474,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="stageIndex">Shader stage where the texture is used</param>
|
||||
/// <param name="handle">Offset in words of the texture handle on the texture buffer</param>
|
||||
/// <param name="cbufSlot">Slot of the texture buffer constant buffer</param>
|
||||
/// <returns>Texture array length</returns>
|
||||
public int GetTextureArrayFromBufferLength(int stageIndex, int handle, int cbufSlot)
|
||||
{
|
||||
return _textureArraySpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
|
||||
return _textureArrayFromBufferSpecialization[new TextureKey(stageIndex, handle, cbufSlot)];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the recorded length of a given texture array (from a sampler or texture pool).
|
||||
/// </summary>
|
||||
/// <param name="isSampler">True to get the sampler pool length, false to get the texture pool length</param>
|
||||
/// <returns>Texture array length</returns>
|
||||
public int GetTextureArrayFromPoolLength(bool isSampler)
|
||||
{
|
||||
return _textureArrayFromPoolSpecialization[isSampler];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -894,7 +933,23 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataReader.Read(ref length);
|
||||
|
||||
specState._textureArraySpecialization[textureKey] = length;
|
||||
specState._textureArrayFromBufferSpecialization[textureKey] = length;
|
||||
}
|
||||
}
|
||||
|
||||
if (specState._queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
|
||||
{
|
||||
dataReader.Read(ref count);
|
||||
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
bool textureKey = default;
|
||||
int length = 0;
|
||||
|
||||
dataReader.ReadWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataReader.Read(ref length);
|
||||
|
||||
specState._textureArrayFromPoolSpecialization[textureKey] = length;
|
||||
}
|
||||
}
|
||||
|
||||
@ -965,10 +1020,25 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromBuffer))
|
||||
{
|
||||
count = (ushort)_textureArraySpecialization.Count;
|
||||
count = (ushort)_textureArrayFromBufferSpecialization.Count;
|
||||
dataWriter.Write(ref count);
|
||||
|
||||
foreach (var kv in _textureArraySpecialization)
|
||||
foreach (var kv in _textureArrayFromBufferSpecialization)
|
||||
{
|
||||
var textureKey = kv.Key;
|
||||
var length = kv.Value;
|
||||
|
||||
dataWriter.WriteWithMagicAndSize(ref textureKey, TexkMagic);
|
||||
dataWriter.Write(ref length);
|
||||
}
|
||||
}
|
||||
|
||||
if (_queriedState.HasFlag(QueriedStateFlags.TextureArrayFromPool))
|
||||
{
|
||||
count = (ushort)_textureArrayFromPoolSpecialization.Count;
|
||||
dataWriter.Write(ref count);
|
||||
|
||||
foreach (var kv in _textureArrayFromPoolSpecialization)
|
||||
{
|
||||
var textureKey = kv.Key;
|
||||
var length = kv.Value;
|
||||
|
@ -33,7 +33,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality; set
|
||||
get => _quality;
|
||||
set
|
||||
{
|
||||
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
|
||||
}
|
||||
@ -150,8 +151,8 @@ namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
_areaTexture = new TextureStorage(_renderer, areaInfo);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
var areaView = _areaTexture.CreateDefaultView();
|
||||
var searchView = _searchTexture.CreateDefaultView();
|
||||
|
@ -1,4 +1,6 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
@ -8,9 +10,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
static class FormatConverter
|
||||
{
|
||||
public unsafe static byte[] ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
public unsafe static IMemoryOwner<byte> ConvertS8D24ToD24S8(ReadOnlySpan<byte> data)
|
||||
{
|
||||
byte[] output = new byte[data.Length];
|
||||
IMemoryOwner<byte> outputMemory = ByteMemoryPool.Rent(data.Length);
|
||||
|
||||
Span<byte> output = outputMemory.Memory.Span;
|
||||
|
||||
int start = 0;
|
||||
|
||||
@ -74,7 +78,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
outSpan[i] = BitOperations.RotateLeft(dataSpan[i], 8);
|
||||
}
|
||||
|
||||
return output;
|
||||
return outputMemory;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertD24S8ToS8D24(ReadOnlySpan<byte> data)
|
||||
|
@ -1,7 +1,7 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
@ -54,19 +54,24 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
var dataSpan = data.Memory.Span;
|
||||
|
||||
Buffer.SetData(_buffer, _bufferOffset, dataSpan[..Math.Min(dataSpan.Length, _bufferSize)]);
|
||||
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
@ -448,70 +448,59 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
var dataSpan = data.Memory.Span;
|
||||
fixed (byte* ptr = dataSpan)
|
||||
{
|
||||
ReadFrom((IntPtr)ptr, dataSpan.Length);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
int width = Math.Max(Info.Width >> level, 1);
|
||||
int height = Math.Max(Info.Height >> level, 1);
|
||||
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
ReadFrom2D((IntPtr)ptr, layer, level, 0, 0, width, height);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
using (data = EnsureDataFormat(data))
|
||||
{
|
||||
dataSpan = FormatConverter.ConvertS8D24ToD24S8(dataSpan);
|
||||
}
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
int wInBlocks = BitUtils.DivRoundUp(region.Width, Info.BlockWidth);
|
||||
int hInBlocks = BitUtils.DivRoundUp(region.Height, Info.BlockHeight);
|
||||
|
||||
unsafe
|
||||
{
|
||||
fixed (byte* ptr = dataSpan)
|
||||
unsafe
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
fixed (byte* ptr = data.Memory.Span)
|
||||
{
|
||||
ReadFrom2D(
|
||||
(IntPtr)ptr,
|
||||
layer,
|
||||
level,
|
||||
region.X,
|
||||
region.Y,
|
||||
region.Width,
|
||||
region.Height,
|
||||
BitUtils.AlignUp(wInBlocks * Info.BytesPerPixel, 4) * hInBlocks);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -533,6 +522,19 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
ReadFrom2D(data, layer, level, x, y, width, height, mipSize);
|
||||
}
|
||||
|
||||
private IMemoryOwner<byte> EnsureDataFormat(IMemoryOwner<byte> data)
|
||||
{
|
||||
if (Format == Format.S8UintD24Unorm)
|
||||
{
|
||||
using (data)
|
||||
{
|
||||
return FormatConverter.ConvertS8D24ToD24S8(data.Memory.Span);
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
private void ReadFrom2D(IntPtr data, int layer, int level, int x, int y, int width, int height, int mipSize)
|
||||
{
|
||||
TextureTarget target = Target.Convert();
|
||||
|
@ -176,6 +176,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
supportsCubemapView: true,
|
||||
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
||||
supportsScaledVertexFormats: true,
|
||||
supportsSeparateSampler: false,
|
||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
||||
supportsShaderFloat64: true,
|
||||
|
@ -6,7 +6,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
{
|
||||
@ -352,7 +351,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
arrayDecl = "[]";
|
||||
}
|
||||
|
||||
string samplerTypeName = definition.Type.ToGlslSamplerType();
|
||||
string samplerTypeName = definition.Separate ? definition.Type.ToGlslTextureType() : definition.Type.ToGlslSamplerType();
|
||||
|
||||
string layout = string.Empty;
|
||||
|
||||
|
@ -639,14 +639,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
||||
|
||||
private static string GetSamplerName(CodeGenContext context, AstTextureOperation texOp, ref int srcIndex)
|
||||
{
|
||||
TextureDefinition definition = context.Properties.Textures[texOp.Binding];
|
||||
string name = definition.Name;
|
||||
TextureDefinition textureDefinition = context.Properties.Textures[texOp.Binding];
|
||||
string name = textureDefinition.Name;
|
||||
|
||||
if (definition.ArrayLength != 1)
|
||||
if (textureDefinition.ArrayLength != 1)
|
||||
{
|
||||
name = $"{name}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
|
||||
}
|
||||
|
||||
if (texOp.IsSeparate)
|
||||
{
|
||||
TextureDefinition samplerDefinition = context.Properties.Textures[texOp.SamplerBinding];
|
||||
string samplerName = samplerDefinition.Name;
|
||||
|
||||
if (samplerDefinition.ArrayLength != 1)
|
||||
{
|
||||
samplerName = $"{samplerName}[{GetSourceExpr(context, texOp.GetSource(srcIndex++), AggregateType.S32)}]";
|
||||
}
|
||||
|
||||
name = $"{texOp.Type.ToGlslSamplerType()}({name}, {samplerName})";
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
|
@ -160,37 +160,49 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
int setIndex = context.TargetApi == TargetApi.Vulkan ? sampler.Set : 0;
|
||||
|
||||
var dim = (sampler.Type & SamplerType.Mask) switch
|
||||
SpvInstruction imageType;
|
||||
SpvInstruction sampledImageType;
|
||||
|
||||
if (sampler.Type != SamplerType.None)
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
SamplerType.Texture3D => Dim.Dim3D,
|
||||
SamplerType.TextureCube => Dim.Cube,
|
||||
SamplerType.TextureBuffer => Dim.Buffer,
|
||||
_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
|
||||
};
|
||||
var dim = (sampler.Type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => Dim.Dim1D,
|
||||
SamplerType.Texture2D => Dim.Dim2D,
|
||||
SamplerType.Texture3D => Dim.Dim3D,
|
||||
SamplerType.TextureCube => Dim.Cube,
|
||||
SamplerType.TextureBuffer => Dim.Buffer,
|
||||
_ => throw new InvalidOperationException($"Invalid sampler type \"{sampler.Type & SamplerType.Mask}\"."),
|
||||
};
|
||||
|
||||
var imageType = context.TypeImage(
|
||||
context.TypeFP32(),
|
||||
dim,
|
||||
sampler.Type.HasFlag(SamplerType.Shadow),
|
||||
sampler.Type.HasFlag(SamplerType.Array),
|
||||
sampler.Type.HasFlag(SamplerType.Multisample),
|
||||
1,
|
||||
ImageFormat.Unknown);
|
||||
imageType = context.TypeImage(
|
||||
context.TypeFP32(),
|
||||
dim,
|
||||
sampler.Type.HasFlag(SamplerType.Shadow),
|
||||
sampler.Type.HasFlag(SamplerType.Array),
|
||||
sampler.Type.HasFlag(SamplerType.Multisample),
|
||||
1,
|
||||
ImageFormat.Unknown);
|
||||
|
||||
var sampledImageType = context.TypeSampledImage(imageType);
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageType);
|
||||
sampledImageType = context.TypeSampledImage(imageType);
|
||||
}
|
||||
else
|
||||
{
|
||||
imageType = sampledImageType = context.TypeSampler();
|
||||
}
|
||||
|
||||
var sampledOrSeparateImageType = sampler.Separate ? imageType : sampledImageType;
|
||||
var sampledImagePointerType = context.TypePointer(StorageClass.UniformConstant, sampledOrSeparateImageType);
|
||||
var sampledImageArrayPointerType = sampledImagePointerType;
|
||||
|
||||
if (sampler.ArrayLength == 0)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeRuntimeArray(sampledImageType);
|
||||
var sampledImageArrayType = context.TypeRuntimeArray(sampledOrSeparateImageType);
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
else if (sampler.ArrayLength != 1)
|
||||
{
|
||||
var sampledImageArrayType = context.TypeArray(sampledImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
var sampledImageArrayType = context.TypeArray(sampledOrSeparateImageType, context.Constant(context.TypeU32(), sampler.ArrayLength));
|
||||
sampledImageArrayPointerType = context.TypePointer(StorageClass.UniformConstant, sampledImageArrayType);
|
||||
}
|
||||
|
||||
|
@ -838,16 +838,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
int pCount = texOp.Type.GetDimensions();
|
||||
|
||||
@ -1171,16 +1162,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = Src(AggregateType.S32);
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
int coordsCount = texOp.Type.GetDimensions();
|
||||
|
||||
@ -1449,17 +1431,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int srcIndex = 0;
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
|
||||
SpvInstruction result = context.ImageQuerySamples(context.TypeS32(), image);
|
||||
@ -1471,17 +1447,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||
|
||||
int srcIndex = 0;
|
||||
|
||||
SamplerDeclaration declaration = context.Samplers[texOp.Binding];
|
||||
SpvInstruction image = declaration.Image;
|
||||
SpvInstruction image = GenerateSampledImageLoad(context, texOp, declaration, ref srcIndex);
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.GetS32(texOp.GetSource(0));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
image = context.Image(declaration.ImageType, image);
|
||||
|
||||
if (texOp.Index == 3)
|
||||
@ -1506,8 +1476,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
|
||||
if (hasLod)
|
||||
{
|
||||
int lodSrcIndex = declaration.IsIndexed ? 1 : 0;
|
||||
var lod = context.GetS32(operation.GetSource(lodSrcIndex));
|
||||
var lod = context.GetS32(operation.GetSource(srcIndex));
|
||||
result = context.ImageQuerySizeLod(resultType, image, lod);
|
||||
}
|
||||
else
|
||||
@ -1905,6 +1874,43 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
}
|
||||
|
||||
private static SpvInstruction GenerateSampledImageLoad(CodeGenContext context, AstTextureOperation texOp, SamplerDeclaration declaration, ref int srcIndex)
|
||||
{
|
||||
SpvInstruction image = declaration.Image;
|
||||
|
||||
if (declaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction textureIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
|
||||
|
||||
image = context.AccessChain(declaration.SampledImagePointerType, image, textureIndex);
|
||||
}
|
||||
|
||||
if (texOp.IsSeparate)
|
||||
{
|
||||
image = context.Load(declaration.ImageType, image);
|
||||
|
||||
SamplerDeclaration samplerDeclaration = context.Samplers[texOp.SamplerBinding];
|
||||
|
||||
SpvInstruction sampler = samplerDeclaration.Image;
|
||||
|
||||
if (samplerDeclaration.IsIndexed)
|
||||
{
|
||||
SpvInstruction samplerIndex = context.Get(AggregateType.S32, texOp.GetSource(srcIndex++));
|
||||
|
||||
sampler = context.AccessChain(samplerDeclaration.SampledImagePointerType, sampler, samplerIndex);
|
||||
}
|
||||
|
||||
sampler = context.Load(samplerDeclaration.ImageType, sampler);
|
||||
image = context.SampledImage(declaration.SampledImageType, image, sampler);
|
||||
}
|
||||
else
|
||||
{
|
||||
image = context.Load(declaration.SampledImageType, image);
|
||||
}
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
private static OperationResult GenerateUnary(
|
||||
CodeGenContext context,
|
||||
AstOperation operation,
|
||||
|
@ -26,13 +26,6 @@ namespace Ryujinx.Graphics.Shader
|
||||
/// <returns>Span of the memory location</returns>
|
||||
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
|
||||
/// </summary>
|
||||
/// <param name="slot">The number of the constant buffer to get the size from</param>
|
||||
/// <returns>Size in bytes</returns>
|
||||
int QueryTextureArrayLengthFromBuffer(int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Queries the binding number of a constant buffer.
|
||||
/// </summary>
|
||||
@ -298,6 +291,15 @@ namespace Ryujinx.Graphics.Shader
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host API support for separate textures and samplers.
|
||||
/// </summary>
|
||||
/// <returns>True if the API supports samplers and textures to be combined on the shader, false otherwise</returns>
|
||||
bool QueryHostSupportsSeparateSampler()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU shader ballot support.
|
||||
/// </summary>
|
||||
@ -388,6 +390,12 @@ namespace Ryujinx.Graphics.Shader
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum number of samplers that the bound texture pool may have.
|
||||
/// </summary>
|
||||
/// <returns>Maximum amount of samplers that the pool may have</returns>
|
||||
int QuerySamplerArrayLengthFromPool();
|
||||
|
||||
/// <summary>
|
||||
/// Queries sampler type information.
|
||||
/// </summary>
|
||||
@ -399,6 +407,19 @@ namespace Ryujinx.Graphics.Shader
|
||||
return SamplerType.Texture2D;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
|
||||
/// </summary>
|
||||
/// <param name="slot">The number of the constant buffer to get the size from</param>
|
||||
/// <returns>Size in bytes</returns>
|
||||
int QueryTextureArrayLengthFromBuffer(int slot);
|
||||
|
||||
/// <summary>
|
||||
/// Gets the maximum number of textures that the bound texture pool may have.
|
||||
/// </summary>
|
||||
/// <returns>Maximum amount of textures that the pool may have</returns>
|
||||
int QueryTextureArrayLengthFromPool();
|
||||
|
||||
/// <summary>
|
||||
/// Queries texture coordinate normalization information.
|
||||
/// </summary>
|
||||
|
@ -216,6 +216,11 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
|
||||
newSources[index] = source;
|
||||
|
||||
if (source != null && source.Type == OperandType.LocalVariable)
|
||||
{
|
||||
source.UseOps.Add(this);
|
||||
}
|
||||
|
||||
_sources = newSources;
|
||||
}
|
||||
|
||||
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
public TextureFlags Flags { get; private set; }
|
||||
|
||||
public int Binding { get; private set; }
|
||||
public int SamplerBinding { get; private set; }
|
||||
|
||||
public TextureOperation(
|
||||
Instruction inst,
|
||||
@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
Binding = binding;
|
||||
SamplerBinding = -1;
|
||||
}
|
||||
|
||||
public void TurnIntoArray(int binding)
|
||||
@ -32,6 +34,13 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
|
||||
Binding = binding;
|
||||
}
|
||||
|
||||
public void TurnIntoArray(int textureBinding, int samplerBinding)
|
||||
{
|
||||
TurnIntoArray(textureBinding);
|
||||
|
||||
SamplerBinding = samplerBinding;
|
||||
}
|
||||
|
||||
public void SetBinding(int binding)
|
||||
{
|
||||
if ((Flags & TextureFlags.Bindless) != 0)
|
||||
|
@ -69,6 +69,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.None => "sampler",
|
||||
SamplerType.Texture1D => "sampler1D",
|
||||
SamplerType.TextureBuffer => "samplerBuffer",
|
||||
SamplerType.Texture2D => "sampler2D",
|
||||
@ -95,6 +96,31 @@ namespace Ryujinx.Graphics.Shader
|
||||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslTextureType(this SamplerType type)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
{
|
||||
SamplerType.Texture1D => "texture1D",
|
||||
SamplerType.TextureBuffer => "textureBuffer",
|
||||
SamplerType.Texture2D => "texture2D",
|
||||
SamplerType.Texture3D => "texture3D",
|
||||
SamplerType.TextureCube => "textureCube",
|
||||
_ => throw new ArgumentException($"Invalid texture type \"{type}\"."),
|
||||
};
|
||||
|
||||
if ((type & SamplerType.Multisample) != 0)
|
||||
{
|
||||
typeName += "MS";
|
||||
}
|
||||
|
||||
if ((type & SamplerType.Array) != 0)
|
||||
{
|
||||
typeName += "Array";
|
||||
}
|
||||
|
||||
return typeName;
|
||||
}
|
||||
|
||||
public static string ToGlslImageType(this SamplerType type, AggregateType componentType)
|
||||
{
|
||||
string typeName = (type & SamplerType.Mask) switch
|
||||
|
@ -9,6 +9,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
public TextureFlags Flags { get; }
|
||||
|
||||
public int Binding { get; }
|
||||
public int SamplerBinding { get; }
|
||||
|
||||
public bool IsSeparate => SamplerBinding >= 0;
|
||||
|
||||
public AstTextureOperation(
|
||||
Instruction inst,
|
||||
@ -16,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
TextureFormat format,
|
||||
TextureFlags flags,
|
||||
int binding,
|
||||
int samplerBinding,
|
||||
int index,
|
||||
params IAstNode[] sources) : base(inst, StorageKind.None, false, index, sources, sources.Length)
|
||||
{
|
||||
@ -23,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
Binding = binding;
|
||||
SamplerBinding = samplerBinding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -169,7 +169,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
|
||||
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
|
||||
{
|
||||
return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.Index, sources);
|
||||
return new AstTextureOperation(inst, texOp.Type, texOp.Format, texOp.Flags, texOp.Binding, texOp.SamplerBinding, texOp.Index, sources);
|
||||
}
|
||||
|
||||
int componentsCount = BitOperations.PopCount((uint)operation.Index);
|
||||
|
@ -5,25 +5,39 @@ namespace Ryujinx.Graphics.Shader
|
||||
public int Set { get; }
|
||||
public int Binding { get; }
|
||||
public int ArrayLength { get; }
|
||||
public bool Separate { get; }
|
||||
public string Name { get; }
|
||||
public SamplerType Type { get; }
|
||||
public TextureFormat Format { get; }
|
||||
public TextureUsageFlags Flags { get; }
|
||||
|
||||
public TextureDefinition(int set, int binding, int arrayLength, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
|
||||
public TextureDefinition(
|
||||
int set,
|
||||
int binding,
|
||||
int arrayLength,
|
||||
bool separate,
|
||||
string name,
|
||||
SamplerType type,
|
||||
TextureFormat format,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Set = set;
|
||||
Binding = binding;
|
||||
ArrayLength = arrayLength;
|
||||
Separate = separate;
|
||||
Name = name;
|
||||
Type = type;
|
||||
Format = format;
|
||||
Flags = flags;
|
||||
}
|
||||
|
||||
public TextureDefinition(int set, int binding, string name, SamplerType type) : this(set, binding, 1, false, name, type, TextureFormat.Unknown, TextureUsageFlags.None)
|
||||
{
|
||||
}
|
||||
|
||||
public TextureDefinition SetFlag(TextureUsageFlags flag)
|
||||
{
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Name, Type, Format, Flags | flag);
|
||||
return new TextureDefinition(Set, Binding, ArrayLength, Separate, Name, Type, Format, Flags | flag);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ namespace Ryujinx.Graphics.Shader
|
||||
public readonly int HandleIndex;
|
||||
public readonly int ArrayLength;
|
||||
|
||||
public readonly bool Separate;
|
||||
|
||||
public readonly TextureUsageFlags Flags;
|
||||
|
||||
public TextureDescriptor(
|
||||
@ -22,6 +24,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
int cbufSlot,
|
||||
int handleIndex,
|
||||
int arrayLength,
|
||||
bool separate,
|
||||
TextureUsageFlags flags)
|
||||
{
|
||||
Binding = binding;
|
||||
@ -30,6 +33,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
CbufSlot = cbufSlot;
|
||||
HandleIndex = handleIndex;
|
||||
ArrayLength = arrayLength;
|
||||
Separate = separate;
|
||||
Flags = flags;
|
||||
}
|
||||
}
|
||||
|
@ -9,6 +9,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
SeparateSamplerHandle = 1,
|
||||
SeparateSamplerId = 2,
|
||||
SeparateConstantSamplerHandle = 3,
|
||||
Direct = 4,
|
||||
}
|
||||
|
||||
public static class TextureHandle
|
||||
|
@ -1,6 +1,7 @@
|
||||
using Ryujinx.Graphics.Shader.Instructions;
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using Ryujinx.Graphics.Shader.StructuredIr;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
@ -31,7 +32,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp))
|
||||
if (!TryConvertBindless(block, resourceManager, gpuAccessor, texOp) &&
|
||||
!GenerateBindlessAccess(block, resourceManager, gpuAccessor, texOp, node))
|
||||
{
|
||||
// If we can't do bindless elimination, remove the texture operation.
|
||||
// Set any destination variables to zero.
|
||||
@ -46,6 +48,88 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
}
|
||||
}
|
||||
|
||||
private static bool GenerateBindlessAccess(
|
||||
BasicBlock block,
|
||||
ResourceManager resourceManager,
|
||||
IGpuAccessor gpuAccessor,
|
||||
TextureOperation texOp,
|
||||
LinkedListNode<INode> node)
|
||||
{
|
||||
if (!gpuAccessor.QueryHostSupportsSeparateSampler())
|
||||
{
|
||||
// We depend on combining samplers and textures in the shader being supported for this.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand nvHandle = texOp.GetSource(0);
|
||||
|
||||
if (nvHandle.AsgOp is not Operation handleOp ||
|
||||
handleOp.Inst != Instruction.Load ||
|
||||
handleOp.StorageKind != StorageKind.Input)
|
||||
{
|
||||
// Right now, we only allow bindless access when the handle comes from a shader input.
|
||||
// This is an artificial limitation to prevent it from being used in cases where it
|
||||
// would have a large performance impact of loading all textures in the pool.
|
||||
// It might be removed in the future, if we can mitigate the performance impact.
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
Operand textureHandle = OperandHelper.Local();
|
||||
Operand samplerHandle = OperandHelper.Local();
|
||||
Operand textureIndex = OperandHelper.Local();
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.BitwiseAnd, textureHandle, nvHandle, OperandHelper.Const(0xfffff)));
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.ShiftRightU32, samplerHandle, nvHandle, OperandHelper.Const(20)));
|
||||
|
||||
int texturePoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QueryTextureArrayLengthFromPool());
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, textureIndex, textureHandle, OperandHelper.Const(texturePoolLength - 1)));
|
||||
|
||||
texOp.SetSource(0, textureIndex);
|
||||
|
||||
bool hasSampler = !texOp.Inst.IsImage();
|
||||
|
||||
int textureBinding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
0,
|
||||
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
|
||||
texturePoolLength,
|
||||
hasSampler);
|
||||
|
||||
if (hasSampler)
|
||||
{
|
||||
Operand samplerIndex = OperandHelper.Local();
|
||||
|
||||
int samplerPoolLength = Math.Max(BindlessToArray.MinimumArrayLength, gpuAccessor.QuerySamplerArrayLengthFromPool());
|
||||
|
||||
block.Operations.AddBefore(node, new Operation(Instruction.MinimumU32, samplerIndex, samplerHandle, OperandHelper.Const(samplerPoolLength - 1)));
|
||||
|
||||
texOp.InsertSource(1, samplerIndex);
|
||||
|
||||
int samplerBinding = resourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
SamplerType.None,
|
||||
texOp.Format,
|
||||
TextureFlags.None,
|
||||
0,
|
||||
TextureHandle.PackOffsets(0, 0, TextureHandleType.Direct),
|
||||
samplerPoolLength);
|
||||
|
||||
texOp.TurnIntoArray(textureBinding, samplerBinding);
|
||||
}
|
||||
else
|
||||
{
|
||||
texOp.TurnIntoArray(textureBinding);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryConvertBindless(BasicBlock block, ResourceManager resourceManager, IGpuAccessor gpuAccessor, TextureOperation texOp)
|
||||
{
|
||||
if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery())
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
private const int HardcodedArrayLengthOgl = 4;
|
||||
|
||||
// 1 and 0 elements are not considered arrays anymore.
|
||||
private const int MinimumArrayLength = 2;
|
||||
public const int MinimumArrayLength = 2;
|
||||
|
||||
public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
|
||||
{
|
||||
|
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
private readonly HashSet<int> _usedConstantBufferBindings;
|
||||
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, SamplerType Type, TextureFormat Format);
|
||||
private readonly record struct TextureInfo(int CbufSlot, int Handle, int ArrayLength, bool Separate, SamplerType Type, TextureFormat Format);
|
||||
|
||||
private struct TextureMeta
|
||||
{
|
||||
@ -225,7 +225,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
TextureFlags flags,
|
||||
int cbufSlot,
|
||||
int handle,
|
||||
int arrayLength = 1)
|
||||
int arrayLength = 1,
|
||||
bool separate = false)
|
||||
{
|
||||
inst &= Instruction.Mask;
|
||||
bool isImage = inst.IsImage();
|
||||
@ -239,7 +240,18 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
format = TextureFormat.Unknown;
|
||||
}
|
||||
|
||||
int binding = GetTextureOrImageBinding(cbufSlot, handle, arrayLength, type, format, isImage, intCoords, isWrite, accurateType, coherent);
|
||||
int binding = GetTextureOrImageBinding(
|
||||
cbufSlot,
|
||||
handle,
|
||||
arrayLength,
|
||||
type,
|
||||
format,
|
||||
isImage,
|
||||
intCoords,
|
||||
isWrite,
|
||||
accurateType,
|
||||
coherent,
|
||||
separate);
|
||||
|
||||
_gpuAccessor.RegisterTexture(handle, cbufSlot);
|
||||
|
||||
@ -256,9 +268,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
bool intCoords,
|
||||
bool write,
|
||||
bool accurateType,
|
||||
bool coherent)
|
||||
bool coherent,
|
||||
bool separate)
|
||||
{
|
||||
var dimensions = type.GetDimensions();
|
||||
var dimensions = type == SamplerType.None ? 0 : type.GetDimensions();
|
||||
var dict = isImage ? _usedImages : _usedTextures;
|
||||
|
||||
var usageFlags = TextureUsageFlags.None;
|
||||
@ -290,7 +303,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
// For array textures, we also want to use type as key,
|
||||
// since we may have texture handles stores in the same buffer, but for textures with different types.
|
||||
var keyType = arrayLength > 1 ? type : SamplerType.None;
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, keyType, format);
|
||||
var info = new TextureInfo(cbufSlot, handle, arrayLength, separate, keyType, format);
|
||||
var meta = new TextureMeta()
|
||||
{
|
||||
AccurateType = accurateType,
|
||||
@ -332,6 +345,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
? $"{prefix}_tcb_{handle:X}_{format.ToGlslFormat()}"
|
||||
: $"{prefix}_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
|
||||
}
|
||||
else if (type == SamplerType.None)
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"s_tcb_{handle:X}" : $"s_cb{cbufSlot}_{handle:X}";
|
||||
}
|
||||
else
|
||||
{
|
||||
nameSuffix = cbufSlot < 0 ? $"{prefix}_tcb_{handle:X}" : $"{prefix}_cb{cbufSlot}_{handle:X}";
|
||||
@ -341,6 +358,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
isImage ? 3 : 2,
|
||||
binding,
|
||||
arrayLength,
|
||||
separate,
|
||||
$"{_stagePrefix}_{nameSuffix}",
|
||||
meta.Type,
|
||||
info.Format,
|
||||
@ -495,6 +513,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
info.Separate,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
|
||||
@ -514,6 +533,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
info.CbufSlot,
|
||||
info.Handle,
|
||||
info.ArrayLength,
|
||||
info.Separate,
|
||||
meta.UsageFlags));
|
||||
}
|
||||
}
|
||||
|
@ -413,7 +413,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
if (Stage == ShaderStage.Vertex)
|
||||
{
|
||||
int ibBinding = resourceManager.Reservations.IndexBufferTextureBinding;
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, 1, "ib_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition indexBuffer = new(2, ibBinding, "ib_data", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(indexBuffer);
|
||||
|
||||
int inputMap = _program.AttributeUsage.UsedInputAttributes;
|
||||
@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
int location = BitOperations.TrailingZeroCount(inputMap);
|
||||
int binding = resourceManager.Reservations.GetVertexBufferTextureBinding(location);
|
||||
TextureDefinition vaBuffer = new(2, binding, 1, $"vb_data{location}", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition vaBuffer = new(2, binding, $"vb_data{location}", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(vaBuffer);
|
||||
|
||||
inputMap &= ~(1 << location);
|
||||
@ -431,7 +431,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
else if (Stage == ShaderStage.Geometry)
|
||||
{
|
||||
int trbBinding = resourceManager.Reservations.TopologyRemapBufferTextureBinding;
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, 1, "trb_data", SamplerType.TextureBuffer, TextureFormat.Unknown, TextureUsageFlags.None);
|
||||
TextureDefinition remapBuffer = new(2, trbBinding, "trb_data", SamplerType.TextureBuffer);
|
||||
resourceManager.Properties.AddOrUpdateTexture(remapBuffer);
|
||||
|
||||
int geometryVbOutputSbBinding = resourceManager.Reservations.GeometryVertexOutputStorageBufferBinding;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
|
||||
int depth,
|
||||
int levels,
|
||||
int layers,
|
||||
out byte[] decoded)
|
||||
out IMemoryOwner<byte> decoded)
|
||||
{
|
||||
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
|
||||
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
|
||||
|
||||
AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
|
||||
|
||||
Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
|
||||
|
||||
decoded = output;
|
||||
|
||||
return decoder.Success;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
@ -12,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -21,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -100,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -109,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -195,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -204,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
|
||||
Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
|
||||
|
||||
@ -292,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -304,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 4);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
Span<byte> outputSpan = new(output);
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
@ -400,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -412,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
|
||||
int alignedWidth = BitUtils.AlignUp(width, 2);
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
|
||||
ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
@ -421,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
Span<byte> rPal = stackalloc byte[8];
|
||||
Span<byte> gPal = stackalloc byte[8];
|
||||
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
|
||||
Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
|
||||
@ -525,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -534,7 +536,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
@ -548,7 +551,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC6Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
BC6Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height, signed);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 8;
|
||||
@ -563,7 +566,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -572,7 +575,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Span<byte> outputSpan = output.Memory.Span;
|
||||
|
||||
int inputOffset = 0;
|
||||
int outputOffset = 0;
|
||||
@ -586,7 +590,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Decoder.Decode(output.AsSpan()[outputOffset..], data[inputOffset..], width, height);
|
||||
BC7Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height);
|
||||
|
||||
inputOffset += w * h * 16;
|
||||
outputOffset += width * height * 4;
|
||||
|
@ -1,6 +1,8 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.Texture.Encoders;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
||||
namespace Ryujinx.Graphics.Texture
|
||||
{
|
||||
@ -9,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
private const int BlockWidth = 4;
|
||||
private const int BlockHeight = 4;
|
||||
|
||||
public static byte[] EncodeBC7(byte[] data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
int size = 0;
|
||||
|
||||
@ -21,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
size += w * h * 16 * Math.Max(1, depth >> l) * layers;
|
||||
}
|
||||
|
||||
byte[] output = new byte[size];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
|
||||
Memory<byte> outputMemory = output.Memory;
|
||||
|
||||
int imageBaseIOffs = 0;
|
||||
int imageBaseOOffs = 0;
|
||||
@ -36,8 +39,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
BC7Encoder.Encode(
|
||||
output.AsMemory()[imageBaseOOffs..],
|
||||
data.AsMemory()[imageBaseIOffs..],
|
||||
outputMemory[imageBaseOOffs..],
|
||||
data[imageBaseIOffs..],
|
||||
width,
|
||||
height,
|
||||
EncodeMode.Fast | EncodeMode.Multithreaded);
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Buffers.Binary;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -49,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
|
||||
};
|
||||
|
||||
public static byte[] DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
@ -111,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
@ -168,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public static byte[] DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
|
||||
{
|
||||
ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
|
||||
|
||||
int inputOffset = 0;
|
||||
|
||||
byte[] output = new byte[CalculateOutputSize(width, height, depth, levels, layers)];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
|
||||
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
|
||||
|
||||
int imageBaseOOffs = 0;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.Intrinsics;
|
||||
using static Ryujinx.Graphics.Texture.BlockLinearConstants;
|
||||
|
||||
@ -93,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
};
|
||||
}
|
||||
|
||||
public static byte[] ConvertBlockLinearToLinear(
|
||||
public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int depth,
|
||||
@ -119,7 +121,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
blockHeight,
|
||||
bytesPerPixel);
|
||||
|
||||
byte[] output = new byte[outSize];
|
||||
IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
|
||||
Span<byte> output = outputOwner.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
|
||||
@ -243,10 +246,10 @@ namespace Ryujinx.Graphics.Texture
|
||||
_ => throw new NotSupportedException($"Unable to convert ${bytesPerPixel} bpp pixel format."),
|
||||
};
|
||||
}
|
||||
return output;
|
||||
return outputOwner;
|
||||
}
|
||||
|
||||
public static byte[] ConvertLinearStridedToLinear(
|
||||
public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
|
||||
int width,
|
||||
int height,
|
||||
int blockWidth,
|
||||
@ -262,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
|
||||
int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
|
||||
lineSize = Math.Min(lineSize, outStride);
|
||||
|
||||
byte[] output = new byte[h * outStride];
|
||||
Span<byte> outSpan = output;
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
|
||||
Span<byte> outSpan = output.Memory.Span;
|
||||
|
||||
int outOffs = 0;
|
||||
int inOffs = 0;
|
||||
|
@ -1,5 +1,7 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
@ -19,13 +21,13 @@ namespace Ryujinx.Graphics.Texture
|
||||
return (remainder, outRemainder, length / stride);
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
|
||||
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output);
|
||||
Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
|
||||
|
||||
if (remainder == 0)
|
||||
{
|
||||
@ -36,7 +38,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
int sizeTrunc = data.Length & ~7;
|
||||
start = sizeTrunc;
|
||||
|
||||
fixed (byte* inputPtr = data, outputPtr = output)
|
||||
fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
|
||||
{
|
||||
for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
|
||||
{
|
||||
@ -47,7 +49,7 @@ namespace Ryujinx.Graphics.Texture
|
||||
|
||||
for (int i = start; i < data.Length; i++)
|
||||
{
|
||||
outputSpan[i] = (ushort)data[i];
|
||||
outputSpan[i] = data[i];
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -70,16 +72,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -107,16 +109,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
public static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -144,16 +146,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
@ -181,16 +183,16 @@ namespace Ryujinx.Graphics.Texture
|
||||
return output;
|
||||
}
|
||||
|
||||
public unsafe static byte[] ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
byte[] output = new byte[data.Length * 2];
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -302,12 +302,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SubmitInfo sInfo = new()
|
||||
{
|
||||
SType = StructureType.SubmitInfo,
|
||||
WaitSemaphoreCount = waitSemaphores != null ? (uint)waitSemaphores.Length : 0,
|
||||
WaitSemaphoreCount = !waitSemaphores.IsEmpty ? (uint)waitSemaphores.Length : 0,
|
||||
PWaitSemaphores = pWaitSemaphores,
|
||||
PWaitDstStageMask = pWaitDstStageMask,
|
||||
CommandBufferCount = 1,
|
||||
PCommandBuffers = &commandBuffer,
|
||||
SignalSemaphoreCount = signalSemaphores != null ? (uint)signalSemaphores.Length : 0,
|
||||
SignalSemaphoreCount = !signalSemaphores.IsEmpty ? (uint)signalSemaphores.Length : 0,
|
||||
PSignalSemaphores = pSignalSemaphores,
|
||||
};
|
||||
|
||||
|
@ -43,11 +43,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int binding = segment.Binding;
|
||||
int count = segment.Count;
|
||||
|
||||
if (setIndex == PipelineBase.UniformSetIndex)
|
||||
if (IsBufferType(segment.Type))
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.UniformBuffer,
|
||||
DescriptorType = segment.Type.Convert(),
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
@ -56,76 +56,31 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
|
||||
}
|
||||
else if (setIndex == PipelineBase.StorageSetIndex)
|
||||
else if (IsBufferTextureType(segment.Type))
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.StorageBuffer,
|
||||
DescriptorType = segment.Type.Convert(),
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorBufferInfo>()
|
||||
Stride = (nuint)Unsafe.SizeOf<BufferView>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorBufferInfo>() * count);
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
|
||||
}
|
||||
else if (setIndex == PipelineBase.TextureSetIndex)
|
||||
else
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferTexture)
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.CombinedImageSampler,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
|
||||
};
|
||||
DescriptorType = segment.Type.Convert(),
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.UniformTexelBuffer,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<BufferView>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
|
||||
}
|
||||
}
|
||||
else if (setIndex == PipelineBase.ImageSetIndex)
|
||||
{
|
||||
if (segment.Type != ResourceType.BufferImage)
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.StorageImage,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<DescriptorImageInfo>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
|
||||
}
|
||||
else
|
||||
{
|
||||
entries[seg] = new DescriptorUpdateTemplateEntry()
|
||||
{
|
||||
DescriptorType = DescriptorType.StorageTexelBuffer,
|
||||
DstBinding = (uint)binding,
|
||||
DescriptorCount = (uint)count,
|
||||
Offset = structureOffset,
|
||||
Stride = (nuint)Unsafe.SizeOf<BufferView>()
|
||||
};
|
||||
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<BufferView>() * count);
|
||||
}
|
||||
structureOffset += (nuint)(Unsafe.SizeOf<DescriptorImageInfo>() * count);
|
||||
}
|
||||
}
|
||||
|
||||
@ -237,6 +192,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Template = result;
|
||||
}
|
||||
|
||||
private static bool IsBufferType(ResourceType type)
|
||||
{
|
||||
return type == ResourceType.UniformBuffer || type == ResourceType.StorageBuffer;
|
||||
}
|
||||
|
||||
private static bool IsBufferTextureType(ResourceType type)
|
||||
{
|
||||
return type == ResourceType.BufferTexture || type == ResourceType.BufferImage;
|
||||
}
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
_gd.Api.DestroyDescriptorUpdateTemplate(_device, Template, null);
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using CompareOp = Ryujinx.Graphics.GAL.CompareOp;
|
||||
@ -216,7 +217,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Span<byte> dummyTextureData = stackalloc byte[4];
|
||||
IMemoryOwner<byte> dummyTextureData = ByteMemoryPool.RentCleared(4);
|
||||
_dummyTexture.SetData(dummyTextureData);
|
||||
}
|
||||
|
||||
|
@ -174,8 +174,8 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
var areaTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.ReadFileToRentedMemory("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
_areaTexture = _renderer.CreateTexture(areaInfo) as TextureView;
|
||||
_searchTexture = _renderer.CreateTexture(searchInfo) as TextureView;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
@ -94,17 +94,21 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_bufferView = null;
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data);
|
||||
_gd.SetBufferData(_bufferHandle, _offset, data.Memory.Span);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
@ -702,19 +702,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return GetDataFromBuffer(result, size, result);
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data)
|
||||
{
|
||||
SetData(data, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
SetData(data.Memory.Span, 0, 0, Info.GetLayers(), Info.Levels, singleSlice: false);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data, int layer, int level, Rectangle<int> region)
|
||||
/// <inheritdoc/>
|
||||
public void SetData(IMemoryOwner<byte> data, int layer, int level, Rectangle<int> region)
|
||||
{
|
||||
SetData(data, layer, level, 1, 1, singleSlice: true, region);
|
||||
SetData(data.Memory.Span, layer, level, 1, 1, singleSlice: true, region);
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
private void SetData(ReadOnlySpan<byte> data, int layer, int level, int layers, int levels, bool singleSlice, Rectangle<int>? region = null)
|
||||
|
@ -706,6 +706,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
supportsCubemapView: !IsAmdGcn,
|
||||
supportsNonConstantTextureOffset: false,
|
||||
supportsScaledVertexFormats: FormatCapabilities.SupportsScaledVertexFormats(),
|
||||
supportsSeparateSampler: true,
|
||||
supportsShaderBallot: false,
|
||||
supportsShaderBarrierDivergence: Vendor != Vendor.Intel,
|
||||
supportsShaderFloat64: Capabilities.SupportsShaderFloat64,
|
||||
|
@ -330,6 +330,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_swapchainIsDirty)
|
||||
{
|
||||
RecreateSwapchain();
|
||||
semaphoreIndex = (_frameIndex - 1) % _imageAvailableSemaphores.Length;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -75,7 +75,7 @@ namespace Ryujinx
|
||||
|
||||
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
|
||||
{
|
||||
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MbIconWarning);
|
||||
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nRyujinx supports Windows 10 version 1803 and newer.\n", $"Ryujinx {Version}", MbIconWarning);
|
||||
}
|
||||
|
||||
// Parse arguments
|
||||
|
@ -63,7 +63,7 @@
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
|
||||
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
|
||||
<Content Include="..\..\distribution\linux\Ryujinx.sh">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
158
src/Ryujinx.Gtk3/UI/Helper/ButtonHelper.cs
Normal file
158
src/Ryujinx.Gtk3/UI/Helper/ButtonHelper.cs
Normal file
@ -0,0 +1,158 @@
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Key = Ryujinx.Common.Configuration.Hid.Key;
|
||||
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
|
||||
namespace Ryujinx.UI.Helper
|
||||
{
|
||||
public static class ButtonHelper
|
||||
{
|
||||
private static readonly Dictionary<Key, string> _keysMap = new()
|
||||
{
|
||||
{ Key.Unknown, "Unknown" },
|
||||
{ Key.ShiftLeft, "ShiftLeft" },
|
||||
{ Key.ShiftRight, "ShiftRight" },
|
||||
{ Key.ControlLeft, "CtrlLeft" },
|
||||
{ Key.ControlRight, "CtrlRight" },
|
||||
{ Key.AltLeft, OperatingSystem.IsMacOS() ? "OptLeft" : "AltLeft" },
|
||||
{ Key.AltRight, OperatingSystem.IsMacOS() ? "OptRight" : "AltRight" },
|
||||
{ Key.WinLeft, OperatingSystem.IsMacOS() ? "CmdLeft" : "WinLeft" },
|
||||
{ Key.WinRight, OperatingSystem.IsMacOS() ? "CmdRight" : "WinRight" },
|
||||
{ Key.Up, "Up" },
|
||||
{ Key.Down, "Down" },
|
||||
{ Key.Left, "Left" },
|
||||
{ Key.Right, "Right" },
|
||||
{ Key.Enter, "Enter" },
|
||||
{ Key.Escape, "Escape" },
|
||||
{ Key.Space, "Space" },
|
||||
{ Key.Tab, "Tab" },
|
||||
{ Key.BackSpace, "Backspace" },
|
||||
{ Key.Insert, "Insert" },
|
||||
{ Key.Delete, "Delete" },
|
||||
{ Key.PageUp, "PageUp" },
|
||||
{ Key.PageDown, "PageDown" },
|
||||
{ Key.Home, "Home" },
|
||||
{ Key.End, "End" },
|
||||
{ Key.CapsLock, "CapsLock" },
|
||||
{ Key.ScrollLock, "ScrollLock" },
|
||||
{ Key.PrintScreen, "PrintScreen" },
|
||||
{ Key.Pause, "Pause" },
|
||||
{ Key.NumLock, "NumLock" },
|
||||
{ Key.Clear, "Clear" },
|
||||
{ Key.Keypad0, "Keypad0" },
|
||||
{ Key.Keypad1, "Keypad1" },
|
||||
{ Key.Keypad2, "Keypad2" },
|
||||
{ Key.Keypad3, "Keypad3" },
|
||||
{ Key.Keypad4, "Keypad4" },
|
||||
{ Key.Keypad5, "Keypad5" },
|
||||
{ Key.Keypad6, "Keypad6" },
|
||||
{ Key.Keypad7, "Keypad7" },
|
||||
{ Key.Keypad8, "Keypad8" },
|
||||
{ Key.Keypad9, "Keypad9" },
|
||||
{ Key.KeypadDivide, "KeypadDivide" },
|
||||
{ Key.KeypadMultiply, "KeypadMultiply" },
|
||||
{ Key.KeypadSubtract, "KeypadSubtract" },
|
||||
{ Key.KeypadAdd, "KeypadAdd" },
|
||||
{ Key.KeypadDecimal, "KeypadDecimal" },
|
||||
{ Key.KeypadEnter, "KeypadEnter" },
|
||||
{ Key.Number0, "0" },
|
||||
{ Key.Number1, "1" },
|
||||
{ Key.Number2, "2" },
|
||||
{ Key.Number3, "3" },
|
||||
{ Key.Number4, "4" },
|
||||
{ Key.Number5, "5" },
|
||||
{ Key.Number6, "6" },
|
||||
{ Key.Number7, "7" },
|
||||
{ Key.Number8, "8" },
|
||||
{ Key.Number9, "9" },
|
||||
{ Key.Tilde, "~" },
|
||||
{ Key.Grave, "`" },
|
||||
{ Key.Minus, "-" },
|
||||
{ Key.Plus, "+" },
|
||||
{ Key.BracketLeft, "[" },
|
||||
{ Key.BracketRight, "]" },
|
||||
{ Key.Semicolon, ";" },
|
||||
{ Key.Quote, "'" },
|
||||
{ Key.Comma, "," },
|
||||
{ Key.Period, "." },
|
||||
{ Key.Slash, "/" },
|
||||
{ Key.BackSlash, "\\" },
|
||||
{ Key.Unbound, "Unbound" },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<GamepadInputId, string> _gamepadInputIdMap = new()
|
||||
{
|
||||
{ GamepadInputId.LeftStick, "LeftStick" },
|
||||
{ GamepadInputId.RightStick, "RightStick" },
|
||||
{ GamepadInputId.LeftShoulder, "LeftShoulder" },
|
||||
{ GamepadInputId.RightShoulder, "RightShoulder" },
|
||||
{ GamepadInputId.LeftTrigger, "LeftTrigger" },
|
||||
{ GamepadInputId.RightTrigger, "RightTrigger" },
|
||||
{ GamepadInputId.DpadUp, "DpadUp" },
|
||||
{ GamepadInputId.DpadDown, "DpadDown" },
|
||||
{ GamepadInputId.DpadLeft, "DpadLeft" },
|
||||
{ GamepadInputId.DpadRight, "DpadRight" },
|
||||
{ GamepadInputId.Minus, "Minus" },
|
||||
{ GamepadInputId.Plus, "Plus" },
|
||||
{ GamepadInputId.Guide, "Guide" },
|
||||
{ GamepadInputId.Misc1, "Misc1" },
|
||||
{ GamepadInputId.Paddle1, "Paddle1" },
|
||||
{ GamepadInputId.Paddle2, "Paddle2" },
|
||||
{ GamepadInputId.Paddle3, "Paddle3" },
|
||||
{ GamepadInputId.Paddle4, "Paddle4" },
|
||||
{ GamepadInputId.Touchpad, "Touchpad" },
|
||||
{ GamepadInputId.SingleLeftTrigger0, "SingleLeftTrigger0" },
|
||||
{ GamepadInputId.SingleRightTrigger0, "SingleRightTrigger0" },
|
||||
{ GamepadInputId.SingleLeftTrigger1, "SingleLeftTrigger1" },
|
||||
{ GamepadInputId.SingleRightTrigger1, "SingleRightTrigger1" },
|
||||
{ GamepadInputId.Unbound, "Unbound" },
|
||||
};
|
||||
|
||||
private static readonly Dictionary<StickInputId, string> _stickInputIdMap = new()
|
||||
{
|
||||
{ StickInputId.Left, "StickLeft" },
|
||||
{ StickInputId.Right, "StickRight" },
|
||||
{ StickInputId.Unbound, "Unbound" },
|
||||
};
|
||||
|
||||
public static string ToString(Button button)
|
||||
{
|
||||
string keyString = "";
|
||||
|
||||
switch (button.Type)
|
||||
{
|
||||
case ButtonType.Key:
|
||||
var key = button.AsHidType<Key>();
|
||||
|
||||
if (!_keysMap.TryGetValue(button.AsHidType<Key>(), out keyString))
|
||||
{
|
||||
keyString = key.ToString();
|
||||
}
|
||||
|
||||
break;
|
||||
case ButtonType.GamepadButtonInputId:
|
||||
var gamepadButton = button.AsHidType<GamepadInputId>();
|
||||
|
||||
if (!_gamepadInputIdMap.TryGetValue(button.AsHidType<GamepadInputId>(), out keyString))
|
||||
{
|
||||
keyString = gamepadButton.ToString();
|
||||
}
|
||||
|
||||
break;
|
||||
case ButtonType.StickId:
|
||||
var stickInput = button.AsHidType<StickInputId>();
|
||||
|
||||
if (!_stickInputIdMap.TryGetValue(button.AsHidType<StickInputId>(), out keyString))
|
||||
{
|
||||
keyString = stickInput.ToString();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
return keyString;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using Ryujinx.Input.GTK3;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using Ryujinx.UI.Helper;
|
||||
using Ryujinx.UI.Widgets;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -17,6 +18,7 @@ using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Threading;
|
||||
using Button = Ryujinx.Input.Button;
|
||||
using ConfigGamepadInputId = Ryujinx.Common.Configuration.Hid.Controller.GamepadInputId;
|
||||
using ConfigStickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
|
||||
using GUI = Gtk.Builder.ObjectAttribute;
|
||||
@ -887,13 +889,13 @@ namespace Ryujinx.UI.Windows
|
||||
Thread.Sleep(10);
|
||||
assigner.ReadInput();
|
||||
|
||||
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.HasAnyButtonPressed() || assigner.ShouldCancel())
|
||||
if (_mousePressed || keyboard.IsPressed(Ryujinx.Input.Key.Escape) || assigner.IsAnyButtonPressed() || assigner.ShouldCancel())
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
string pressedButton = assigner.GetPressedButton();
|
||||
string pressedButton = ButtonHelper.ToString(assigner.GetPressedButton() ?? new Button(Input.Key.Unknown));
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
|
@ -570,7 +570,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
}
|
||||
else
|
||||
{
|
||||
serverProcess.CpuMemory.Write(copyDst, clientProcess.CpuMemory.GetSpan(copySrc, (int)copySize));
|
||||
serverProcess.CpuMemory.Write(copyDst, clientProcess.CpuMemory.GetReadOnlySequence(copySrc, (int)copySize));
|
||||
}
|
||||
|
||||
if (clientResult != Result.Success)
|
||||
@ -858,7 +858,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
|
||||
}
|
||||
else
|
||||
{
|
||||
clientProcess.CpuMemory.Write(copyDst, serverProcess.CpuMemory.GetSpan(copySrc, (int)copySize));
|
||||
clientProcess.CpuMemory.Write(copyDst, serverProcess.CpuMemory.GetReadOnlySequence(copySrc, (int)copySize));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,6 +2,7 @@ using Ryujinx.Horizon.Common;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
@ -34,6 +35,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size)
|
||||
{
|
||||
return _cpuMemory.GetReadOnlySequence(va, size);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override ReadOnlySpan<byte> GetSpan(ulong va, int size)
|
||||
{
|
||||
@ -247,6 +254,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
_cpuMemory.SignalMemoryTracking(va, size, write);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override void Write(ulong va, ReadOnlySequence<byte> data)
|
||||
{
|
||||
_cpuMemory.Write(va, data);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
protected override void Write(ulong va, ReadOnlySpan<byte> data)
|
||||
{
|
||||
|
@ -5,6 +5,7 @@ using Ryujinx.Horizon.Common;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
@ -1568,7 +1569,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
|
||||
while (size > 0)
|
||||
{
|
||||
ulong copySize = 0x100000; // Copy chunck size. Any value will do, moderate sizes are recommended.
|
||||
ulong copySize = int.MaxValue;
|
||||
|
||||
if (copySize > size)
|
||||
{
|
||||
@ -1577,11 +1578,11 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
|
||||
if (toServer)
|
||||
{
|
||||
currentProcess.CpuMemory.Write(serverAddress, GetSpan(clientAddress, (int)copySize));
|
||||
currentProcess.CpuMemory.Write(serverAddress, GetReadOnlySequence(clientAddress, (int)copySize));
|
||||
}
|
||||
else
|
||||
{
|
||||
Write(clientAddress, currentProcess.CpuMemory.GetSpan(serverAddress, (int)copySize));
|
||||
Write(clientAddress, currentProcess.CpuMemory.GetReadOnlySequence(serverAddress, (int)copySize));
|
||||
}
|
||||
|
||||
serverAddress += copySize;
|
||||
@ -1911,9 +1912,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
Context.Memory.Fill(GetDramAddressFromPa(dstFirstPagePa), unusedSizeBefore, (byte)_ipcFillValue);
|
||||
|
||||
ulong copySize = addressRounded <= endAddr ? addressRounded - address : size;
|
||||
var data = srcPageTable.GetSpan(addressTruncated + unusedSizeBefore, (int)copySize);
|
||||
var data = srcPageTable.GetReadOnlySequence(addressTruncated + unusedSizeBefore, (int)copySize);
|
||||
|
||||
Context.Memory.Write(GetDramAddressFromPa(dstFirstPagePa + unusedSizeBefore), data);
|
||||
((IWritableBlock)Context.Memory).Write(GetDramAddressFromPa(dstFirstPagePa + unusedSizeBefore), data);
|
||||
|
||||
firstPageFillAddress += unusedSizeBefore + copySize;
|
||||
|
||||
@ -1977,9 +1978,9 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
if (send)
|
||||
{
|
||||
ulong copySize = endAddr - endAddrTruncated;
|
||||
var data = srcPageTable.GetSpan(endAddrTruncated, (int)copySize);
|
||||
var data = srcPageTable.GetReadOnlySequence(endAddrTruncated, (int)copySize);
|
||||
|
||||
Context.Memory.Write(GetDramAddressFromPa(dstLastPagePa), data);
|
||||
((IWritableBlock)Context.Memory).Write(GetDramAddressFromPa(dstLastPagePa), data);
|
||||
|
||||
lastPageFillAddr += copySize;
|
||||
|
||||
@ -2943,6 +2944,18 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
/// <param name="pageList">Page list where the ranges will be added</param>
|
||||
protected abstract void GetPhysicalRegions(ulong va, ulong size, KPageList pageList);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a read-only sequence of data from CPU mapped memory.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Allows reading non-contiguous memory without first copying it to a newly allocated single contiguous block.
|
||||
/// </remarks>
|
||||
/// <param name="va">Virtual address of the data</param>
|
||||
/// <param name="size">Size of the data</param>
|
||||
/// <returns>A read-only sequence of the data</returns>
|
||||
/// <exception cref="Ryujinx.Memory.InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
||||
protected abstract ReadOnlySequence<byte> GetReadOnlySequence(ulong va, int size);
|
||||
|
||||
/// <summary>
|
||||
/// Gets a read-only span of data from CPU mapped memory.
|
||||
/// </summary>
|
||||
@ -2952,7 +2965,6 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
/// </remarks>
|
||||
/// <param name="va">Virtual address of the data</param>
|
||||
/// <param name="size">Size of the data</param>
|
||||
/// <param name="tracked">True if read tracking is triggered on the span</param>
|
||||
/// <returns>A read-only span of the data</returns>
|
||||
/// <exception cref="Ryujinx.Memory.InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
||||
protected abstract ReadOnlySpan<byte> GetSpan(ulong va, int size);
|
||||
@ -3060,6 +3072,14 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
|
||||
/// <param name="size">Size of the region</param>
|
||||
protected abstract void SignalMemoryTracking(ulong va, ulong size, bool write);
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to CPU mapped memory, with write tracking.
|
||||
/// </summary>
|
||||
/// <param name="va">Virtual address to write the data into</param>
|
||||
/// <param name="data">Data to be written</param>
|
||||
/// <exception cref="Ryujinx.Memory.InvalidMemoryRegionException">Throw for unhandled invalid or unmapped memory accesses</exception>
|
||||
protected abstract void Write(ulong va, ReadOnlySequence<byte> data);
|
||||
|
||||
/// <summary>
|
||||
/// Writes data to CPU mapped memory, with write tracking.
|
||||
/// </summary>
|
||||
|
@ -60,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Services.Fatal
|
||||
errorReport.AppendLine($"\tResultCode: {((int)resultCode & 0x1FF) + 2000}-{((int)resultCode >> 9) & 0x3FFF:d4}");
|
||||
errorReport.AppendLine($"\tFatalPolicy: {fatalPolicy}");
|
||||
|
||||
if (cpuContext != null)
|
||||
if (!cpuContext.IsEmpty)
|
||||
{
|
||||
errorReport.AppendLine("CPU Context:");
|
||||
|
||||
|
@ -23,8 +23,8 @@ namespace Ryujinx.HLE.HOS.Services.Hid
|
||||
newState.Buttons = (MouseButton)buttons;
|
||||
newState.X = mouseX;
|
||||
newState.Y = mouseY;
|
||||
newState.DeltaX = mouseX - previousEntry.DeltaX;
|
||||
newState.DeltaY = mouseY - previousEntry.DeltaY;
|
||||
newState.DeltaX = mouseX - previousEntry.X;
|
||||
newState.DeltaY = mouseY - previousEntry.Y;
|
||||
newState.WheelDeltaX = scrollX;
|
||||
newState.WheelDeltaY = scrollY;
|
||||
newState.Attributes = connected ? MouseAttribute.IsConnected : MouseAttribute.None;
|
||||
|
@ -440,8 +440,9 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd
|
||||
|
||||
// If we are here, that mean nothing was available, sleep for 50ms
|
||||
context.Device.System.KernelContext.Syscall.SleepThread(50 * 1000000);
|
||||
context.Thread.HandlePostSyscall();
|
||||
}
|
||||
while (PerformanceCounter.ElapsedMilliseconds < budgetLeftMilliseconds);
|
||||
while (context.Thread.Context.Running && PerformanceCounter.ElapsedMilliseconds < budgetLeftMilliseconds);
|
||||
}
|
||||
else if (timeout == -1)
|
||||
{
|
||||
|
@ -13,10 +13,10 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
|
||||
ResultCode OnTransact(uint code, uint flags, ReadOnlySpan<byte> inputParcel, Span<byte> outputParcel)
|
||||
{
|
||||
Parcel inputParcelReader = new(inputParcel.ToArray());
|
||||
using Parcel inputParcelReader = new(inputParcel);
|
||||
|
||||
// TODO: support objects?
|
||||
Parcel outputParcelWriter = new((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
|
||||
using Parcel outputParcelWriter = new((uint)(outputParcel.Length - Unsafe.SizeOf<ParcelHeader>()), 0);
|
||||
|
||||
string inputInterfaceToken = inputParcelReader.ReadInterfaceToken();
|
||||
|
||||
|
@ -1,7 +1,9 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS.Services.SurfaceFlinger.Types;
|
||||
using System;
|
||||
using System.Buffers;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
@ -9,13 +11,13 @@ using System.Text;
|
||||
|
||||
namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
class Parcel
|
||||
sealed class Parcel : IDisposable
|
||||
{
|
||||
private readonly byte[] _rawData;
|
||||
private readonly IMemoryOwner<byte> _rawDataOwner;
|
||||
|
||||
private Span<byte> Raw => new(_rawData);
|
||||
private Span<byte> Raw => _rawDataOwner.Memory.Span;
|
||||
|
||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(_rawData)[0];
|
||||
private ref ParcelHeader Header => ref MemoryMarshal.Cast<byte, ParcelHeader>(Raw)[0];
|
||||
|
||||
private Span<byte> Payload => Raw.Slice((int)Header.PayloadOffset, (int)Header.PayloadSize);
|
||||
|
||||
@ -24,9 +26,11 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
private int _payloadPosition;
|
||||
private int _objectPosition;
|
||||
|
||||
public Parcel(byte[] rawData)
|
||||
private bool _isDisposed;
|
||||
|
||||
public Parcel(ReadOnlySpan<byte> data)
|
||||
{
|
||||
_rawData = rawData;
|
||||
_rawDataOwner = ByteMemoryPool.RentCopy(data);
|
||||
|
||||
_payloadPosition = 0;
|
||||
_objectPosition = 0;
|
||||
@ -36,7 +40,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
{
|
||||
uint headerSize = (uint)Unsafe.SizeOf<ParcelHeader>();
|
||||
|
||||
_rawData = new byte[BitUtils.AlignUp<uint>(headerSize + payloadSize + objectsSize, 4)];
|
||||
_rawDataOwner = ByteMemoryPool.RentCleared(BitUtils.AlignUp<uint>(headerSize + payloadSize + objectsSize, 4));
|
||||
|
||||
Header.PayloadSize = payloadSize;
|
||||
Header.ObjectsSize = objectsSize;
|
||||
@ -132,7 +136,9 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
|
||||
// TODO: figure out what this value is
|
||||
|
||||
WriteInplaceObject(new byte[4] { 0, 0, 0, 0 });
|
||||
Span<byte> fourBytes = stackalloc byte[4];
|
||||
|
||||
WriteInplaceObject(fourBytes);
|
||||
}
|
||||
|
||||
public AndroidStrongPointer<T> ReadStrongPointer<T>() where T : unmanaged, IFlattenable
|
||||
@ -219,5 +225,15 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
||||
|
||||
return Raw[..(int)(Header.PayloadSize + Header.ObjectsSize + Unsafe.SizeOf<ParcelHeader>())];
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_isDisposed)
|
||||
{
|
||||
_isDisposed = true;
|
||||
|
||||
_rawDataOwner.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -250,7 +250,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
Parcel parcel = new(0x28, 0x4);
|
||||
using Parcel parcel = new(0x28, 0x4);
|
||||
|
||||
parcel.WriteObject(producer, "dispdrv\0");
|
||||
|
||||
@ -288,7 +288,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi.RootService
|
||||
|
||||
context.Device.System.SurfaceFlinger.SetRenderLayer(layerId);
|
||||
|
||||
Parcel parcel = new(0x28, 0x4);
|
||||
using Parcel parcel = new(0x28, 0x4);
|
||||
|
||||
parcel.WriteObject(producer, "dispdrv\0");
|
||||
|
||||
|
@ -15,8 +15,7 @@ namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters
|
||||
private const int OffsetRegisterIndex = 6;
|
||||
private const int ValueImmediateIndex = 8;
|
||||
|
||||
private const int ValueImmediateSize8 = 8;
|
||||
private const int ValueImmediateSize16 = 16;
|
||||
private const int ValueImmediateSize = 16;
|
||||
|
||||
public static void Emit(byte[] instruction, CompilationContext context)
|
||||
{
|
||||
@ -32,8 +31,7 @@ namespace Ryujinx.HLE.HOS.Tamper.CodeEmitters
|
||||
Register sourceRegister = context.GetRegister(instruction[AddressRegisterIndex]);
|
||||
byte incrementAddressRegister = instruction[IncrementAddressRegisterIndex];
|
||||
byte useOffsetRegister = instruction[UseOffsetRegisterIndex];
|
||||
int valueImmediateSize = operationWidth <= 4 ? ValueImmediateSize8 : ValueImmediateSize16;
|
||||
ulong immediate = InstructionHelper.GetImmediate(instruction, ValueImmediateIndex, valueImmediateSize);
|
||||
ulong immediate = InstructionHelper.GetImmediate(instruction, ValueImmediateIndex, ValueImmediateSize);
|
||||
Value<ulong> storeValue = new(immediate);
|
||||
|
||||
Pointer destinationMemory;
|
||||
|
@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
try
|
||||
{
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Volatile.Read(ref _pressedKeys);
|
||||
program.Process.TamperedCodeMemory = false;
|
||||
program.Execute(pressedKeys);
|
||||
|
||||
@ -175,14 +175,14 @@ namespace Ryujinx.HLE.HOS
|
||||
{
|
||||
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
|
||||
{
|
||||
Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
|
||||
Volatile.Write(ref _pressedKeys, (long)input.Buttons);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the input because player one is not conected.
|
||||
Thread.VolatileWrite(ref _pressedKeys, 0);
|
||||
Volatile.Write(ref _pressedKeys, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -48,7 +48,7 @@
|
||||
</Content>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64'">
|
||||
<ItemGroup Condition="'$(RuntimeIdentifier)' == 'linux-x64' OR '$(RuntimeIdentifier)' == 'linux-arm64' OR ('$(RuntimeIdentifier)' == '' AND $([MSBuild]::IsOSPlatform('Linux')))">
|
||||
<Content Include="..\..\distribution\linux\Ryujinx.sh">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
@ -49,9 +49,9 @@ namespace Ryujinx.Input.Assigner
|
||||
CollectButtonStats();
|
||||
}
|
||||
|
||||
public bool HasAnyButtonPressed()
|
||||
public bool IsAnyButtonPressed()
|
||||
{
|
||||
return _detector.HasAnyButtonPressed();
|
||||
return _detector.IsAnyButtonPressed();
|
||||
}
|
||||
|
||||
public bool ShouldCancel()
|
||||
@ -59,16 +59,11 @@ namespace Ryujinx.Input.Assigner
|
||||
return _gamepad == null || !_gamepad.IsConnected;
|
||||
}
|
||||
|
||||
public string GetPressedButton()
|
||||
public Button? GetPressedButton()
|
||||
{
|
||||
IEnumerable<GamepadButtonInputId> pressedButtons = _detector.GetPressedButtons();
|
||||
|
||||
if (pressedButtons.Any())
|
||||
{
|
||||
return !_forStick ? pressedButtons.First().ToString() : ((StickInputId)pressedButtons.First()).ToString();
|
||||
}
|
||||
|
||||
return "";
|
||||
return !_forStick ? new(pressedButtons.FirstOrDefault()) : new((StickInputId)pressedButtons.FirstOrDefault());
|
||||
}
|
||||
|
||||
private void CollectButtonStats()
|
||||
@ -123,7 +118,7 @@ namespace Ryujinx.Input.Assigner
|
||||
_stats = new Dictionary<GamepadButtonInputId, InputSummary>();
|
||||
}
|
||||
|
||||
public bool HasAnyButtonPressed()
|
||||
public bool IsAnyButtonPressed()
|
||||
{
|
||||
return _stats.Values.Any(CheckButtonPressed);
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ namespace Ryujinx.Input.Assigner
|
||||
/// Check if a button was pressed.
|
||||
/// </summary>
|
||||
/// <returns>True if a button was pressed</returns>
|
||||
bool HasAnyButtonPressed();
|
||||
bool IsAnyButtonPressed();
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
|
||||
@ -31,6 +31,6 @@ namespace Ryujinx.Input.Assigner
|
||||
/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
|
||||
/// </summary>
|
||||
/// <returns>The pressed button that was read</returns>
|
||||
string GetPressedButton();
|
||||
Button? GetPressedButton();
|
||||
}
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user