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82 Commits

Author SHA1 Message Date
bebd8eb822 Vulkan: Cache delegate for EndRenderPass (#6132)
This prevents a small allocation each time this method is called. This is a top 3 SOH allocation during gameplay in most games, and eliminating it is pretty free.
2024-01-16 13:22:20 +01:00
f4b74e9ce1 Fix vertex buffer size when switching between inline and state draw parameters (#6101)
* Fix vertex buffer size when switching between inline and state draw parameters

* Format whitespace
2024-01-14 09:37:19 +01:00
4e19b36ad7 CI: Dependabot Groups (#6110)
* CI: Dependabot Groups

* NUnit

* Limit of 10

* Whoops

* Missing wildcard

* Remove Ryujank group
2024-01-13 15:28:57 +01:00
b16923a902 Revert Apple hypervisor force ordered memory change (#6068) 2024-01-13 11:58:09 +01:00
7e58b21f3d Fix Amiibo regression and some minor code improvements (#6107)
* Remove redundant code and fix small issues

* Log amiibo exceptions

* Add more checks when getting Amiibo data

* Fall back to online data if local file is inaccessible

* Make dotnet format happy
2024-01-13 11:45:38 +01:00
4fbc978e73 Switch to Microsoft.IdentityModel.JsonWebTokens (#6108)
* Switch to `Microsoft.IdentityModel.JsonWebTokens`

* Formatting
2024-01-13 11:39:00 +01:00
1a45dc8df8 Ava UI: RTL Language Support (#5619)
* Add Hebrew locale files to ItemGroups

* Align all windows RTL for testing

This should be controlled with a binding that selects the appropriate layout based on current language

* Update FlowDirection as Locale changes

* Fix Settings NavigationViewItem FlowDirection

* Fix remaining text

* Fix input menu directionality

* Fix RTL not rendering

* Fix rebase errors
2024-01-13 01:42:42 +01:00
f037fcba9a Ava UI: Better Controller Applet (#5756)
* Start work on better Controller Applet

* Don’t require title

* UI improvements

* Border around TBD area

* Formatting

* Better SVGs

* Add missing margin

* Use Locale

* Rename function

* Make buttons ourselves

* Make the buttons do shit

* Formatting

* Adjust SVGs

* Fix Open Settings Window

* Make field readonly

* Final tweaks

* Update src/Ryujinx.Ava/UI/Applet/AvaHostUiHandler.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Ava/UI/Applet/ControllerAppletDialog.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Move icons to Ava project

* Reorder arguments

* Try to focus Settings Window

* Fix icons

Project shenangians

* Add ContentDialogHelper.ShowWindowAsync method

* Fix closed SettingsWindow reference in MainWindow

* Fix SettingsWindow dialog

* Suggestion

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2024-01-13 01:41:57 +01:00
59a0c7cfd8 Fix PPTC version string for firmware titles (#6071) 2024-01-04 00:08:10 +01:00
6f50b9bdb0 Add support for PermissionLocked attribute added on firmware 17.0.0 (#6072)
* Update MemoryState enum and add new flags

* Add support for new PermissionLocked attribute added on firmware 17.0.0

* Format whitespace
2024-01-04 00:05:14 +01:00
f11d663df7 Local Amiibo.json should be used if connection failed (#3681)
* Local Amiibo.json should be used if connection failed

Currently Ryujinx is not loading any Amiibo if connection fails, even if the Amiibo.json exists.
This fix will use the local file and show a Dialog if connection fails.

* using local Amiibo.json & fixed Amiibo.json date comparison

Using local Amiibo.json when connection fails and comparison without milliseconds for LastModified that comes from https://amiibo.ryujinx.org/ and the local one (The JSON file has milliseconds on it, those will cause an error when comparing the date from the header because the header one doesn't has milliseconds on it). Both changes made for Avalonia UI.

* Fixed date comparison

Same date comparison fix, but made for normal UI (Not for AvaloniaUI).
This error can be prevented if the file in https://amiibo.ryujinx.org/ did not have the date with milliseconds.

* Securely trying to get a list of Amiibo (For normal UI)

* Securely trying to get a list of Amiibo (Change for AvaloniaUI)

* Date comparison reverted

* Apply suggestions from code review

* Use fallback amiibo.json if remote file is not valid (Normal UI)

* Use fallback amiibo.json if remote file is not valid (Avalonia UI)

* Code styles corrected.

* Code styles corrected in AmiiboWindowViewModel.

* Readded Ryujinx.Common.Logging using.

* Fixed using order.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-12-28 02:43:17 +01:00
19a949d0bf Ava UI: Fix crash when clicking on a cheat's name (#5860)
* Fix crash

* Remove nullable

* Hide BuildId for child nodes

* Fix warning

* Fix charset
2023-12-25 06:57:14 +01:00
feec5ef7b3 ci: bump actions/upload-artifact from 3 to 4 (#6050)
Bumps [actions/upload-artifact](https://github.com/actions/upload-artifact) from 3 to 4.
- [Release notes](https://github.com/actions/upload-artifact/releases)
- [Commits](https://github.com/actions/upload-artifact/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/upload-artifact
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-25 06:33:10 +01:00
9864675a0b Revert "ci: bump actions/github-script from 6 to 7 (#5966)"
This reverts commit 0531c16326.
2023-12-11 21:51:40 +01:00
06bff0159c Correctly set filetypes in Info.plist (#6023)
Currently the filetype association is not working. 

This should hopefully fix it.
2023-12-11 21:49:07 +01:00
04ed8c1f83 infra: Fix labeler.yml after labeler@v5 update 2023-12-11 21:43:05 +01:00
ad8d5b9b56 Ava UI: Fix temporary volume not being set after unmute (#5833) 2023-12-11 21:26:11 +01:00
1df6c07f78 Implement support for multi-range buffers using Vulkan sparse mappings (#5427)
* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
2023-12-04 20:30:19 +01:00
0531c16326 ci: bump actions/github-script from 6 to 7 (#5966)
Bumps [actions/github-script](https://github.com/actions/github-script) from 6 to 7.
- [Release notes](https://github.com/actions/github-script/releases)
- [Commits](https://github.com/actions/github-script/compare/v6...v7)

---
updated-dependencies:
- dependency-name: actions/github-script
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 20:29:41 +01:00
93a24afaaa ApplicationLibrary: Skip invalid symlinks (#6004) 2023-12-04 19:16:34 +01:00
5ce47bfe8c ci: bump actions/labeler from 4 to 5 (#6007)
Bumps [actions/labeler](https://github.com/actions/labeler) from 4 to 5.
- [Release notes](https://github.com/actions/labeler/releases)
- [Commits](https://github.com/actions/labeler/compare/v4...v5)

---
updated-dependencies:
- dependency-name: actions/labeler
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:52 +01:00
ce0229b719 ci: bump actions/setup-dotnet from 3 to 4 (#6006)
Bumps [actions/setup-dotnet](https://github.com/actions/setup-dotnet) from 3 to 4.
- [Release notes](https://github.com/actions/setup-dotnet/releases)
- [Commits](https://github.com/actions/setup-dotnet/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/setup-dotnet
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-12-04 19:15:30 +01:00
93aeecc4f3 Improve indication of emulation being paused by the User (#5836)
* Improve indication of emulation being paused by the User

* Use localised for Paused

* Backup original title - PR comments fix

* Add common helper method to assemble App title
2023-12-04 17:52:25 +01:00
2989c163a8 editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
1be668e68a HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948)
* feat: add nanosleep for linux and macos

* Add Windows 0.5ms sleep

- Imprecise waits for longer waits with clock alignment
- 1/4 the spin time on vsync timer

* Remove old experiment

* Fix event leak

* Tweaking for MacOS

* Linux tweaks, nanosleep vsync improvement

* Fix overbias

* Cleanup

* Fix realignment

* Add some docs and some cleanup

NanosleepPool needs more, Nanosleep has some benchmark code that needs removed.

* Rename "Microsleep" to "PreciseSleep"

Might have been confused with "microseconds", which no measurement is performed in.

* Remove nanosleep measurement

* Remove unused debug logging

* Nanosleep Pool Documentation

* More cleanup

* Whitespace

* Formatting

* Address Feedback

* Allow SleepUntilTimePoint to take EventWaitHandle

* Remove `_chrono` stopwatch in SurfaceFlinger

* Move spinwaiting logic to PreciseSleepHelper

Technically, these achieve different things, but having them here makes them easier to reuse or tune.
2023-11-30 15:39:42 -03:00
21cd4c0c00 Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle

* Shader cache version bump
2023-11-23 00:51:51 +01:00
70d65d3d8e Enable copy dependency between RGBA8 and RGBA32 formats (#5943)
* Enable copy dependency between RGBA8 and RGBA32 formats

* Take packed flag into account for texture formats

* Account for widths not being a multiple of each other

* Don't try to alias depth textures as color, fix log condition

* PR feedback
2023-11-19 15:27:34 -03:00
0b58f46266 Extend bindless elimination to see through Phis with the same results (#5957)
* Extend bindless elimination to see through Phis with the same results

* Shader cache version bump
2023-11-19 15:10:44 -03:00
aa96dcb1be misc: Default to Vulkan if available or running on macOS (#5913)
* Addition of default backend check. Vulkan is preferred if available or macOS.

* import ordering format fix

* Update src/Ryujinx/Program.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* remove redundant load types

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-18 17:42:45 -03:00
82a638230e Fix JitCache.Unmap called with the same address freeing memory in use (#5937) 2023-11-16 17:52:21 -03:00
d11fe26aa3 Fix macOS Path (#5941) 2023-11-16 16:09:15 -03:00
dcf10561b9 Fix missing texture flush for draw then DMA copy sequence without render target change (#5933)
* Unbind render targets before DMA copy

* Move DirtyAction to TextureGroupHandle

* Fix lost copy dependency bug

* XML doc
2023-11-15 21:36:25 -03:00
cdc8fed64f chore: Update OpenTK to 4.8.1 (#5912)
OpenTK.OpenAL was renamed to OpenTK.Audio.OpenAL.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 19:08:46 +01:00
388446c255 infra: Workaround Microsoft.NET.ILLink.Tasks restore failure on Flathub
This package seems to be required for triming now but isn't restored by default.
This changes the flatpak pusher to publish so we are sure that the package is in the cache.

Signed-off-by: Mary Guillemard <mary@mary.zone>
2023-11-15 18:12:19 +01:00
29e192f241 Migrate to .NET 8 (#5887)
* Change TargetFramework to net8.0

* Disable info messages

* Fix warings

* Disable additional analyzer messages

* Fix typo

* Add whitespace

* Fix ref vs in warnings

* Use explicit [In] on array parameters

* No need to guard Remove with Contains

* Use 'ArgumentOutOfRangeException.ThrowIf...' instead of explicitly throwing a new exception instance

* Bump .NET SDK version

* Enable JsonSerializerIsReflectionEnabledByDefault

* Use 8.0.100 GA release

* Bump System package versions

---------

Co-authored-by: Zoltan Csizmadia <Zoltan.Csizmadia@vericast.com>
2023-11-15 17:41:31 +01:00
5b3662b793 Disable DMA GPU copy for block linear to linear copies (#5927)
* Disable DMA GPU copy for block linear to linear copies

* Simplify check

* PR feedback
2023-11-14 23:24:42 -03:00
1329c47ea4 Work around issue apparently caused by 5909 (#5926) 2023-11-14 22:24:54 -03:00
6bce46621c Change minimum OS to macOS 12 in Info.plist (#5925)
This should prevent the app from opening on macOS 11 and lower, informing the user that their OS is unsupported.
2023-11-14 21:20:33 +01:00
e6e5838916 Do not set modified flag again if texture was not modified (#5909)
* Do not set modified flag again if texture was not modified

* Formatting

* Fix copy dep regression
2023-11-13 18:07:05 -03:00
51065d9129 Revert "Add support for multi game XCIs (#5638)" (#5914)
This reverts commit 5c3cfb84c0.
2023-11-11 23:35:30 -03:00
6228331fd1 infra: switch back to ubuntu 20.04 LTS for macOS release 2023-11-11 22:38:54 +01:00
98e7c33630 infra: Update to LLVM 15 for macOS release 2023-11-11 22:35:58 +01:00
5c3cfb84c0 Add support for multi game XCIs (#5638)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Fix formatting issues

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-11 21:56:57 +01:00
55557525b1 Create Desktop Shortcut fixes (#5852)
* remove duplicate basePath arg, add --fullscreen arg

* Changing FriendlyName to set "Ryujinx" text

* Fix GetArgsString using the base path

* Change desktop path to the Applications folder when creating shortcut on Mac

Co-authored-by: Nicko Anastassiu <134955950+nickoanastassiu@users.noreply.github.com>

* Move Create Shortcut button to top of context menu

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Nicko Anastassiu <134955950+nickoanastassiu@users.noreply.github.com>
2023-11-11 16:08:42 +01:00
7e6342e44d Add accelerator keys for Options and Help (#5884) 2023-11-11 15:57:15 +01:00
jcm
c3555cb5d6 UI: Change default hide cursor mode to OnIdle (#5906)
Co-authored-by: jcm <butt@butts.com>
2023-11-11 15:27:53 +01:00
815819767c Force all exclusive memory accesses to be ordered on AppleHv (#5898)
* Implement reprotect method on virtual memory manager (currently stubbed)

* Force all exclusive memory accesses to be ordered on AppleHv

* Format whitespace

* Fix test build

* Fix comment copy/paste

* Fix wrong bit for isLoad

* Update src/Ryujinx.Cpu/AppleHv/HvMemoryManager.cs

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-11-07 13:24:10 -03:00
623604c391 Overhaul of string formatting/parsing/sorting logic for TimeSpans, DateTimes, and file sizes (#4956)
* Fixed formatting/parsing issues with ApplicationData properties TimePlayed, LastPlayed, and FileSize

Replaced double-based TimePlayed property with TimeSpan?-based one in ApplicationData and ApplicationMetadata
Added a migration for TimePlayed, just like in #4861
Consolidated ApplicationData's FileSize* properties into one FileSize property
Added a formatting/parsing helper class ValueFormatUtils for TimeSpans, DateTimes, and file sizes
Added new value converters for TimeSpans and file sizes for the Avalonia UI
Added TimePlayedSortComparer
Fixed sort order in LastPlayedSortComparer
Fixed sort order for ApplicationData fields TimePlayed, LastPlayed, and FileSize
Fixed crashes caused by SortHelper
Replaced SystemInfo.ToMiBString with ToGiBString backed by ValueFormatUtils
Replaced SaveModel.GetSizeString() with ValueFormatUtils

* Additional ApplicationLibrary changes that got lost in the last commit

* Removed unneeded usings

* Removed converters as they are no longer needed

* Updated comment on FormatDateTime

* Removed base10 parameter from ValueFormatUtils

FormatFileSize now always returns base 2 values with base 10 units
Made ParseFileSize capable of parsing both base 2 and base 10 units

* Removed nullable attribute from TimePlayed property

Centralized TimePlayed update code into ApplicationMetadata

* Changed UpdateTimePlayed() to use TimeSpan logic

* Removed JsonIgnore attributes from ApplicationData

* Implemented requested format changes

* Fixed mistakes in method documentation comments

* Made it so the Last Played value "Never" is localized in the Avalonia UI

* Implemented suggestions

* Remove unused import

* Did a comment refinement pass in ValueFormatUtils.cs

* Reordered ValueFormatUtils methods and sorted them into #regions

* Integrated functionality from #5056

Also removed Logger print from last_played migration code

* Implemented suggestions

* Moved ValueFormatUtils and SystemInfo to namespace Ryujinx.Ui.Common

* common: Respect proper value format convention and use base10 by default

This could be discuss again in another issue/PR, for now revert to the previous behavior.

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary Guillemard <mary@mary.zone>
2023-11-06 22:47:44 +01:00
617c5700ca Better handle instruction aborts when hitting unmapped memory (#5869)
* Adjust ARMeilleure to better handle instruction aborts when hitting unmapped memory

* Update src/ARMeilleure/Decoders/Decoder.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-11-05 12:32:17 +01:00
7b62f7475e Fix AddSessionObj NRE regression (#5875) 2023-11-01 21:47:40 +01:00
841dd56f4c Implement copy dependency for depth and color textures (#4365)
* Implement copy dependency for depth and color textures

* Revert changes added because R32 <-> D32 copies were illegal

* Restore depth alias matches
2023-10-31 19:00:39 -03:00
a16d582a10 [HLE] Remove ServerBase 1ms polling (#5855)
Added a KEvent for each ServerBase which signals whenever a session is added to the _sessions list, which allows it to rerun the ReplyAndReceive with the new session handle.

This greatly reduces the presence of ServerBase on profiles, especially of games that aren't particularly busy. It should also increase responsiveness when adding session objects, as it doesn't take at most 1ms for them to start working.

It also reduces the load on KTimeManager, which could allow it to spin less often. I have noticed that a bunch of games still do 1ms waits (they actually request a bit less than 1ms), so they still end up spinning to the next millisecond. Maybe for waits like this, it could attempt to nudge the timepoints to snap to each other when they're close enough, and also snap to whole millisecond waits when close enough.
2023-10-30 23:26:31 +01:00
9ef0be477b Skip some invalid texture flushes (#5755) 2023-10-30 23:18:28 +01:00
c14ce4d2a5 Add ldn_mitm as a network client for LDN (#5656)
* Add relevant files from private repo

Hopefully I didn't miss anything.

JsonHelper.cs is a debug only change
I only added line 810-812 in IUserLocalCommunicationService.cs
for the new Spacemeowx2Ldn case.

* Add a small README.md

just for fun

* Add note about NetCoreServer update to 5.1.0

* Fix a few issues

Fix usage of wrong broadcast address
Log warning if empty userstring was received
and don't add them to outNetworkInfo

* Add warning about incompatibility with public LDN version

* Add missing changes from old_master

* Adjust ldn_mitm for Ryujinx/Ryujinx#3805

* ldn: Adapt to changes from #4582

* ldn_mitm: First cleanup iteration

* ldn_mitm: Second cleanup iteration

* Credit spacemeowx2 in README.md

* Address first review comments by AcK

Adhere to Ryujinx coding style
Remove leftover log calls
Change category of a few log calls
Remove leftover debug notes

* Replace return type with void for methods always returning true

* Address first review comments by riperiperi

Purely stylistic changes:
- Adhere to naming style for internal fields
- Improve code formatting

* Throw InvalidOperationException when calling wrong ldn proxy methods

* Add missing newlines in LanDiscovery.Scan()

* Fix Linux not receiving broadcast packets

* Remove ILdnUdpSocket

It's very unlikely that we will ever need a udp client.
Thus we should simplify LanDiscovery initialization
and remove the parameter of InitUdp().

* ldn_mitm: Improve formatting

* fixup! Fix Linux not receiving broadcast packets

By opening the udp server on 'LocalBroadcastAddr'
Linux refused to answer packets going to LocalAddr.
So in order to fix this problem, Linux now opens two LdnProxyUdpServers.

* ldn_mitm: Fix assigning incorrect NodeIds

This just made connecting a lot more reliable! Thanks @riperiperi

* Fix node ids when leaving/joining

* Change NodeId behaviour to work like RyuLdn

* Change timing for accept and network info being reported.

* Wait for connection before sending anything.

* Remove ConnectAsync() from ILdnTcpSocket

* Only broadcast scan responses if we're hosting a network.

* Fix some filters, scan network duplication.

* Fix silly mistake

* Don't die on duplicates, just replace.

* Lock around node updates

These can happen from multiple threads.

* ldn_mitm: Fix namespaces for Types

Improve formatting
Add warning if compression failed

* Add quicker scan, forgetting networks that disappear.

* Always force a network sync when updating AdvertiseData

* Fix TCP frame size being too large for compressed frames

* Allow ldn_mitm to pass -1 id for room localcommunicationids.

* ldn_mitm: Match server socket options

* ldn_mitm: Use correct socket options

* ldn_mitm: Remove TCP broadcast socket options

* config: Rename Spacemeowx2Ldn to LdnMitm

* ldn_mitm: Generate random fake SSID

* ldn_mitm: Adjust logging statements/levels

* ldn_mitm: Add missing Stop() call for udp2

* ldn_mitm: Adjust formatting

* ldn_mitm: Add stub comments and adjust existing ones

* ldn: Add LdnConst class & set tx/rx buffer sizes correctly

* Move LdnConst out of UserServiceCreator

Replace a few values with LdnConsts

* ldn: Adjust namespaces and client names

* ldn_mitm: Adjust formatting

* ldn: Rename RyuLdn to LdnRyu

* Replace LanProtocol.Read() refs with scoped refs

* Add MIT license for ldn_mitm

* Clarify that network interface is also used for LDN

Although it's currently only used by ldn_mitm,
it would probably be more confusing to exclude RyuLdn there.

* Fix giving a station node id 0

* Update Nuget packages

* Remove LdnHelper

* Add update functions for EnableInternetAccess setting

* ldn: Log MultiplayerMode and DisableP2P

* ldn: Adjust namespaces

* Apply formatting

* Conform to Ryujinx code style

* Remove ldn_mitm from THIRDPARTY.md

It shouldn't have been there in the first place.

* Improve formatting

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-26 00:32:13 +02:00
jcm
171b46ef49 macOS: Use user-friendly macOS version string (#5838)
* use user-friendly macOS version string rather than kernel version

* add build identifier string

---------

Co-authored-by: jcm <butt@butts.com>
2023-10-25 00:37:13 +02:00
56fe2ff535 Fix loading tickets from a Sha256PartitionFileSystem (#5844) 2023-10-24 13:26:25 -03:00
b1f8f868f6 Fix the AOC manager using incorrect paths (#5840)
* Fix the content manager using incorrect path for some AOC NCAs

* Check Results in a few more places in the content manager
2023-10-23 14:34:31 -03:00
d773d5152e Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
2023-10-22 20:30:46 -03:00
33ba170315 Fix NRE on gather operations with depth compare on macOS (#5832) 2023-10-22 20:31:36 +02:00
638be5f296 Revert "Ava UI: Input Menu Refactor (#4998)"
This reverts commit 49b37550ca.

This currently breaks the GTK GUI.
2023-10-21 15:19:21 +02:00
49b37550ca Ava UI: Input Menu Refactor (#4998)
* So much boilerplate

* Slow and steady

* Restructure + Ack suggestions

* Restructure + Ack suggestions

* Restructure

* Clean

* Propogate those fields i forgot about

* It builds

* Progress

* Almost there

* Fix stupid mistake

* Fix more stupid mistakes

* Actually fix fuck ups

* Start localising

* r/therestofthefuckingowl

* Localise ButtonKeyAssigner

* Are you feeling it now mr krabs

* We’re done at last

* Crimes against code

* Try me in the Hague

* Please be quiet

* Crimes are here to stay

* Dispose stuff

* Cleanup a couple things

* Visual fixes and improvements

One weird bug

* Fix rebase errors

* Fixes

* Ack Suggestions

Remaining ack suggestions

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Formatting and error

More Ava 11-ness

Whoops

* Code style fixes

* Style fixes

* Analyzer fix

* Remove all ReflectionBindings

* Remove ambigious object

* Remove redundant property

* Old man yells at formatter

* r e a d o n l y

* Fix profiles

* Use new Sliders

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-10-21 13:26:51 +02:00
a42f0bbb87 Add "Create Shortcut" To app context menu (#4734)
* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* added back shortcut to new contextmenu file

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* Added MacOS support using .app folder

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Added basic implementation for shortcut creation

Currently bitmaps (.bmp) are used as the source file, colours are good (unlike .ico rn) but are scaled poorly on desktop.

* Icons display properly in shortcut

* code cleanup

* Moved shortcut logic to specific file, added Ava UI for shortcuts

* Added linux .desktop shortcut creation

* fixes to .shortcut data

* code issue fixes

* Replaced COM reference with ComImport for shortcut functionality

* remove specific platform values and regions

* Move ShortcutHelper to Ryujinx.Ui.Common.Helpers

* Adjust styling and structure

* code feedback changes

* adjust tooltip message

* added shortcut-template.desktop file

* set shortcut icon location to .local/share/icons

* Linux code feedback changes

* change InteropServices to new securifybv.ShellLink Package

* added ShellLink to readme, updated shortcut comment

* Code feedback changes

* Added MacOS Support (As per Jose Estrada's PR)

* dotnet format

* Small restructuring

* Embed template files into Ryujinx.Ui.Common

* Disable "CreateShortcut" option for flatpak builds

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Jose Estrada <joseestradacobo@gmail.com>
2023-10-20 20:51:15 +02:00
b4bb22ba06 Avalonia: Make slider scrollable with mouse wheel (#5760)
* Add scrollable custom control based on TickFrequency

* Use custom slider to update value when pointer wheel scrolled

* Remove extra xaml file

* Address formatting issues

* Only scroll one element at a time

* Add OnPointerWheelChanged event to VolumeStatus button

Co-authored-by: Ahmad Tantowi <ahmadtantowi@outlook.com>

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-10-20 16:02:12 +02:00
6fdf774845 Ava UI: Update to 11.0.5 (#5815)
* Bump bump bump

* Missed one
2023-10-20 15:41:50 +02:00
76b53e018a GPU: Add fallback when textureGatherOffsets is not supported (#5792)
* GPU: Add fallback when textureGatherOffsets is not supported.

This PR adds a fallback for GPUs or APIs that don't support an equivalent to the method `textureGatherOffsets`, where each of the 4 gathered texels has an individual offset. This is done by reusing the existing code to handle non-const offsets for texture instructions, though it has also been corrected as there were a few implementation issues.

MoltenVK reports support for this capability, and it didn't error when we initially released the MacOS build, but that has since changed. MVK still reports support, but spirv-cross has been fixed in a way that it _attempts_ to use this capability, but the metal compiler errors since it doesn't exist.

Some other fixes:
- textureGatherOffsets emulation has been changed significantly. It now uses 4 texture sample instructions (not gather), calculates a base texel (i=0 j=0) and adds the offsets onto it before converting into a tex coord. The final result is offset into a texel center, so it shouldn't be subject to interpolation, though this isn't perfect and could have some error with floating point formats with linear sampling. It is subject to texture wrap mode as it should be, which is why texelFetch was not used.
  - Maybe gather should be used here with component `w` (i=0, j=0), though this multiplies number of texels fetched by 4... The way it was doing this before _was_ wrong_, but doing it right would avoid issues with texel center precision.
- textureGatherOffset (singular) now performs textureGather with the offset applied to the coords, rather than the slower fallback where each texel is fetched individually.

* Increment shader cache version, remove unused arg

* Use base texture size for gather coord offset.

Implicit LOD for gather is not supported.

* Use 4 texture gathers for offsets emulation

Avoids issues with interpolation at cost of performance

(not sure how bad this is)

* Address Feedback
2023-10-20 15:05:09 +02:00
28dd7d80af Enable copy between MS and non-MS textures with different height (#5801) 2023-10-18 04:47:22 +00:00
1e06b28b22 Horizon: Migrate usb and psc services (#5800)
* Horizon: Migrate Usb and Psc services

* Fix formatting

* Adresses feedback
2023-10-13 23:13:15 -03:00
e768a54f17 Replace ReaderWriterLock with ReaderWriterLockSlim (#5785)
* Replace ReaderWriterLock with ReaderWriterLockSlim

* Resolve Feedback + Correct typo

* Revert some unncessary logic
2023-10-12 18:11:15 +02:00
4e2bb13080 Fix games freezing after initializing LDN 1021 times (#5787)
* Close handle for stateChangeEvent on Finalize

* Properly dispose NetworkClient before setting it to null
2023-10-09 13:47:47 +00:00
ac4f2c1e70 Avalonia: Show aspect ratio popup options in status bar (#5780)
* Show aspect ratio selection popup in status bar

* Add aspect ratio tooltip

* Fix typo
2023-10-08 11:04:41 +02:00
e40470bbe1 Fix return value of Get function when a result does not yet exist for the address. (#5768) 2023-10-07 17:42:10 +02:00
f460ecc182 GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros

* Remove non-vector equality check

The case where it's not hardware accelerated will do the check integer-wise anyways.

* Whitespace 😔

* Address Feedback
2023-10-06 19:55:07 -03:00
086564c3c8 HLE: Fix Mii crc generation and minor issues (#5766)
* HLE: Fix Mii crc generation

Validating CRCs for data and device involves calculating the crc of all data including the crc being checked, which should then be 0.

The crc should be _generated_ on all data _before_ the crc in the struct. It shouldn't include the crcs themselves.

This fixes all generated miis (eg. default) having invalid crcs. This does not affect mii maker, as that generates its own charinfo.

Does not fix MK8D crash.

* Fix other mii issues

* Fully define all fields for Nickname and Ver3StoreData

Fixes an issue where the nickname for a mii would only have the first character on some method calls.

* Add Array96 type
2023-10-06 19:23:39 -03:00
b6ac45d36d Fix SPIR-V call out arguments regression (#5767)
* Fix SPIR-V call out arguments regression

* Shader cache version bump
2023-10-06 00:18:30 -03:00
7afae8c699 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.6.0 to 4.7.0 (#5608)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.6.0 to 4.7.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-10-05 13:40:03 +02:00
7835968214 Strings should not be concatenated using '+' in a loop (#5664)
* Strings should not be concatenated using '+' in a loop

* fix IDE0090

* undo GenerateLoadOrStore

* prefer string interpolation

* Update src/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs

Co-authored-by: Mary <thog@protonmail.com>

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-10-05 12:41:00 +02:00
0aceb534cb Fix SPIR-V function calls (#5764)
* Fix SPIR-V function calls

* Shader cache version bump
2023-10-04 21:35:26 -03:00
a0af6e4d07 Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V

* Shader cache version bump
2023-10-04 19:46:11 -03:00
jcm
f61b7818c3 Avalonia: Add macOS check for Color Space Passthrough (#5754)
* add macOS check for color passthrough

* use existing IsMacOS property

---------

Co-authored-by: jcm <butt@butts.com>
2023-10-04 19:15:37 +02:00
a2a97e1b11 Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction

* Shader cache version bump
2023-10-03 22:43:11 +00:00
8b2625b0be Decrement nvmap reference count on surface flinger prealloc (#5753) 2023-10-02 22:13:29 +00:00
651e24fed9 Signal friends completion event and stub CheckBlockedUserListAvailability (#5743) 2023-09-29 13:24:44 +02:00
2166 changed files with 10729 additions and 3684 deletions

View File

@ -5,6 +5,9 @@ root = true
#### Core EditorConfig Options ####
# Set default charset
charset = utf-8
# Indentation and spacing
indent_size = 4
indent_style = space
@ -233,6 +236,29 @@ dotnet_naming_style.IPascalCase.required_suffix =
dotnet_naming_style.IPascalCase.word_separator =
dotnet_naming_style.IPascalCase.capitalization = pascal_case
# TODO:
# .NET 8 migration (new warnings are caused by the NET 8 C# compiler and analyzer)
# The following info messages might need to be fixed in the source code instead of hiding the actual message
# Without the following lines, dotnet format would fail
# Disable "Collection initialization can be simplified"
dotnet_diagnostic.IDE0028.severity = none
dotnet_diagnostic.IDE0300.severity = none
dotnet_diagnostic.IDE0301.severity = none
dotnet_diagnostic.IDE0302.severity = none
dotnet_diagnostic.IDE0305.severity = none
# Disable "'new' expression can be simplified"
dotnet_diagnostic.IDE0090.severity = none
# Disable "Use primary constructor"
dotnet_diagnostic.IDE0290.severity = none
# Disable "Member '' does not access instance data and can be marked as static"
dotnet_diagnostic.CA1822.severity = none
# Disable "Change type of field '' from '' to '' for improved performance"
dotnet_diagnostic.CA1859.severity = none
# Disable "Prefer 'static readonly' fields over constant array arguments if the called method is called repeatedly and is not mutating the passed array"
dotnet_diagnostic.CA1861.severity = none
# Disable "Prefer using 'string.Equals(string, StringComparison)' to perform a case-insensitive comparison, but keep in mind that this might cause subtle changes in behavior, so make sure to conduct thorough testing after applying the suggestion, or if culturally sensitive comparison is not required, consider using 'StringComparison.OrdinalIgnoreCase'"
dotnet_diagnostic.CA1862.severity = none
[src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none

View File

@ -13,7 +13,7 @@ updates:
- package-ecosystem: nuget
directory: /
open-pull-requests-limit: 5
open-pull-requests-limit: 10
schedule:
interval: daily
labels:
@ -22,3 +22,19 @@ updates:
- marysaka
commit-message:
prefix: nuget
groups:
Avalonia:
patterns:
- "*Avalonia*"
Silk.NET:
patterns:
- "Silk.NET*"
OpenTK:
patterns:
- "OpenTK*"
SixLabors:
patterns:
- "SixLabors*"
NUnit:
patterns:
- "NUnit*"

42
.github/labeler.yml vendored
View File

@ -1,33 +1,35 @@
audio: 'src/Ryujinx.Audio*/**'
audio:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Audio*/**'
cpu:
- 'src/ARMeilleure/**'
- 'src/Ryujinx.Cpu/**'
- 'src/Ryujinx.Memory/**'
- changed-files:
- any-glob-to-any-file: ['src/ARMeilleure/**', 'src/Ryujinx.Cpu/**', 'src/Ryujinx.Memory/**']
gpu:
- 'src/Ryujinx.Graphics.*/**'
- 'src/Spv.Generator/**'
- 'src/Ryujinx.ShaderTools/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.*/**', 'src/Spv.Generator/**', 'src/Ryujinx.ShaderTools/**']
'graphics-backend:opengl':
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:opengl': 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- 'src/Ryujinx.Graphics.Vulkan/**'
- 'src/Spv.Generator/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.Graphics.Vulkan/**', 'src/Spv.Generator/**']
gui:
- 'src/Ryujinx/**'
- 'src/Ryujinx.Ui.Common/**'
- 'src/Ryujinx.Ui.LocaleGenerator/**'
- 'src/Ryujinx.Ava/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx/**', 'src/Ryujinx.Ui.Common/**', 'src/Ryujinx.Ui.LocaleGenerator/**', 'src/Ryujinx.Ava/**']
horizon:
- 'src/Ryujinx.HLE/**'
- 'src/Ryujinx.Horizon*/**'
- changed-files:
- any-glob-to-any-file: ['src/Ryujinx.HLE/**', 'src/Ryujinx.Horizon/**']
kernel: 'src/Ryujinx.HLE/HOS/Kernel/**'
kernel:
- changed-files:
- any-glob-to-any-file: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- '.github/**'
- 'distribution/**'
- 'Directory.Packages.props'
- changed-files:
- any-glob-to-any-file: ['.github/**', 'distribution/**', 'Directory.Packages.props']

View File

@ -30,14 +30,14 @@ jobs:
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -79,21 +79,21 @@ jobs:
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
@ -110,7 +110,7 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -144,15 +144,15 @@ jobs:
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request'

View File

@ -27,7 +27,7 @@ jobs:
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -63,7 +63,7 @@ jobs:
- name: Upload report
if: failure()
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: dotnet-format
path: ./*-report.json

View File

@ -28,7 +28,7 @@ jobs:
with:
path: Ryujinx
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: Ryujinx/global.json
@ -49,7 +49,9 @@ jobs:
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
# With .NET 8.0.100, Microsoft.NET.ILLink.Tasks isn't restored by default and only seems to appears when publishing.
# So we just publish to grab the dependencies
run: dotnet publish -c Release -r linux-x64 Ryujinx/${{ env.RYUJINX_PROJECT_FILE }} --self-contained
- name: Generate nuget_sources.json
shell: python

View File

@ -32,7 +32,7 @@ jobs:
uses: ./.ryujinx-mako/.github/actions/setup-mako
- name: Update labels based on changes
uses: actions/labeler@v4
uses: actions/labeler@v5
with:
sync-labels: true
dot: true

View File

@ -25,7 +25,7 @@ env:
jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
runs-on: ubuntu-20.04
steps:
- name: Get version info
id: version_info
@ -59,12 +59,12 @@ jobs:
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
DOTNET_RUNTIME_IDENTIFIER: win-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
@ -152,15 +152,15 @@ jobs:
steps:
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
- uses: actions/setup-dotnet@v4
with:
global-json-file: global.json
- name: Setup LLVM 14
- name: Setup LLVM 15
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
sudo ./llvm.sh 15
- name: Install rcodesign
run: |
@ -215,4 +215,4 @@ jobs:
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit
secrets: inherit

View File

@ -3,13 +3,13 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="11.0.4" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.4" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.4" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.4" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.4" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.2" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.2" />
<PackageVersion Include="Avalonia" Version="11.0.5" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.5" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.5" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.5" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.5" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.3" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.3" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
@ -18,23 +18,26 @@
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="LibHac" Version="0.19.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.6.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.7.0" />
<PackageVersion Include="Microsoft.IdentityModel.JsonWebTokens" Version="7.2.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.8.0" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NetCoreServer" Version="7.0.0" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="OpenTK.Core" Version="4.8.1" />
<PackageVersion Include="OpenTK.Graphics" Version="4.8.1" />
<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.1" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.1" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
@ -43,10 +46,9 @@
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.2" />
<PackageVersion Include="System.Drawing.Common" Version="8.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="8.0.0" />
<PackageVersion Include="System.Management" Version="8.0.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
</ItemGroup>
</Project>
</Project>

View File

@ -68,7 +68,7 @@ The latest automatic build for Windows, macOS, and Linux can be found on the [Of
If you wish to build the emulator yourself, follow these steps:
### Step 1
Install the X64 version of [.NET 7.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/7.0).
Install the X64 version of [.NET 8.0 (or higher) SDK](https://dotnet.microsoft.com/download/dotnet/8.0).
### Step 2
Either use `git clone https://github.com/Ryujinx/Ryujinx` on the command line to clone the repository or use Code --> Download zip button to get the files.
@ -141,3 +141,5 @@ See [LICENSE.txt](LICENSE.txt) and [THIRDPARTY.md](distribution/legal/THIRDPARTY
- [LibHac](https://github.com/Thealexbarney/LibHac) is used for our file-system.
- [AmiiboAPI](https://www.amiiboapi.com) is used in our Amiibo emulation.
- [ldn_mitm](https://github.com/spacemeowx2/ldn_mitm) is used for one of our available multiplayer modes.
- [ShellLink](https://github.com/securifybv/ShellLink) is used for Windows shortcut generation.

View File

@ -681,4 +681,33 @@
END OF TERMS AND CONDITIONS
```
</details>
</details>
# ShellLink (MIT)
<details>
<summary>See License</summary>
```
MIT License
Copyright (c) 2017 Yorick Koster, Securify B.V.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
```
</details>

View File

@ -3,8 +3,8 @@ Version=1.0
Name=Ryujinx
Type=Application
Icon=Ryujinx
Exec=env DOTNET_EnableAlternateStackCheck=1 Ryujinx %f
Comment=A Nintendo Switch Emulator
Exec=Ryujinx.sh %f
Comment=Plays Nintendo Switch applications
GenericName=Nintendo Switch Emulator
Terminal=false
Categories=Game;Emulator;

View File

@ -0,0 +1,13 @@
[Desktop Entry]
Version=1.0
Name={0}
Type=Application
Icon={1}
Exec={2} %f
Comment=Nintendo Switch application
GenericName=Nintendo Switch Emulator
Terminal=false
Categories=Game;Emulator;
Keywords=Switch;Nintendo;Emulator;
StartupWMClass=Ryujinx
PrefersNonDefaultGPU=true

View File

@ -10,14 +10,25 @@
<string>Ryujinx</string>
<key>CFBundleIconFile</key>
<string>Ryujinx.icns</string>
<key>CFBundleTypeExtensions</key>
<array>
<string>nca</string>
<string>nro</string>
<string>nso</string>
<string>nsp</string>
<string>xci</string>
</array>
<key>CFBundleDocumentTypes</key>
<array>
<dict>
<key>CFBundleTypeExtensions</key>
<array>
<string>nca</string>
<string>nro</string>
<string>nso</string>
<string>nsp</string>
<string>xci</string>
</array>
<key>CFBundleTypeName</key>
<string>Nintendo Switch File</string>
<key>CFBundleTypeRole</key>
<string>Viewer</string>
<key>LSHandlerRank</key>
<string>Default</string>
</dict>
</array>
<key>CFBundleIdentifier</key>
<string>org.ryujinx.Ryujinx</string>
<key>CFBundleInfoDictionaryVersion</key>
@ -43,7 +54,7 @@
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<string>12.0</string>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
@ -155,4 +166,4 @@
<string>200000</string>
</dict>
</dict>
</plist>
</plist>

View File

@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>{0}</string>
<key>CFBundleGetInfoString</key>
<string>{1}</string>
<key>CFBundleIconFile</key>
<string>{2}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSHighResolutionCapable</key>
<true/>
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>UIPrerenderedIcon</key>
<true/>
<key>LSEnvironment</key>
<dict>
<key>DOTNET_DefaultStackSize</key>
<string>200000</string>
</dict>
</dict>
</plist>

View File

@ -1,6 +1,6 @@
{
"sdk": {
"version": "7.0.200",
"version": "8.0.100",
"rollForward": "latestFeature"
}
}
}

View File

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<TargetFramework>net8.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>

View File

@ -1,4 +1,4 @@
using ARMeilleure.Common;
using ARMeilleure.Common;
using System;
using System.Runtime.CompilerServices;

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.Linking
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.CodeGen.Linking
namespace ARMeilleure.CodeGen.Linking
{
/// <summary>
/// Types of <see cref="Symbol"/>.

View File

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;

View File

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86

View File

@ -1,4 +1,4 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.CodeGen.X86
{

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.CodeGen.X86
{

View File

@ -1,4 +1,4 @@
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Collections.Generic;

View File

@ -1,4 +1,4 @@
using ARMeilleure.Diagnostics;
using ARMeilleure.Diagnostics;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Common
{

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Common
{

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Numerics;

View File

@ -1,4 +1,4 @@
using System;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Common

View File

@ -38,7 +38,9 @@ namespace ARMeilleure.Decoders
{
block = new Block(blkAddress);
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) || opsCount > instructionLimit || !memory.IsMapped(blkAddress))
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) ||
opsCount > instructionLimit ||
(visited.Count > 0 && !memory.IsMapped(blkAddress)))
{
block.Exit = true;
block.EndAddress = blkAddress;

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
enum DecoderMode
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluBf
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluImm : IOpCode32Alu
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluReg : IOpCode32Alu
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluRsImm : IOpCode32Alu
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluRsReg : IOpCode32Alu
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32AluUx : IOpCode32AluReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32Exception
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32HasSetFlags
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32MemEx : IOpCode32Mem
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32MemReg : IOpCode32Mem
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32Simd : IOpCode32, IOpCodeSimd { }
}

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
interface IOpCode32SimdImm : IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluBf : OpCode32, IOpCode32AluBf
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluImm16 : OpCode32Alu, IOpCode32AluImm16
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluMla : OpCode32, IOpCode32AluMla
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluReg : OpCode32Alu, IOpCode32AluReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluRsReg : OpCode32Alu, IOpCode32AluRsReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32AluUmull : OpCode32, IOpCode32AluUmull
{

View File

@ -1,4 +1,4 @@
using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32Exception : OpCode32, IOpCode32Exception
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemLdEx : OpCode32Mem, IOpCode32MemEx
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemReg : OpCode32Mem, IOpCode32MemReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemRsImm : OpCode32Mem, IOpCode32MemRsImm
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32MemStEx : OpCode32Mem, IOpCode32MemEx
{

View File

@ -1,4 +1,4 @@
using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32Simd : OpCode32SimdBase
{

View File

@ -1,4 +1,4 @@
using System;
using System;
namespace ARMeilleure.Decoders
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
/// <summary>
/// A special alias that always runs in 64 bit int, to speed up binary ops a little.

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdCmpZ : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdCvtFFixed : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdCvtFI : OpCode32SimdS
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdDupElem : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdDupGP : OpCode32, IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdExt : OpCode32SimdReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdImm : OpCode32SimdBase, IOpCode32SimdImm
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdImm44 : OpCode32, IOpCode32SimdImm
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdLong : OpCode32SimdBase
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMemImm : OpCode32, IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMemMult : OpCode32
{

View File

@ -1,4 +1,4 @@
using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

View File

@ -1,4 +1,4 @@
using ARMeilleure.State;
using ARMeilleure.State;
namespace ARMeilleure.Decoders
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGp : OpCode32, IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGpDouble : OpCode32, IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdMovGpElem : OpCode32, IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdReg : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegElem : OpCode32SimdReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegElemLong : OpCode32SimdRegElem
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegLong : OpCode32SimdReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegS : OpCode32SimdS
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRegWide : OpCode32SimdReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdRev : OpCode32SimdCmpZ
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdS : OpCode32, IOpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdSel : OpCode32SimdRegS
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdShImm : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdShImmLong : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdShImmNarrow : OpCode32SimdShImm
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdSpecial : OpCode32
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdSqrte : OpCode32Simd
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32SimdTbl : OpCode32SimdReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCode32System : OpCode32
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
public static class OpCodeSimdHelper
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AddSubImm3 : OpCodeT16, IOpCode32AluImm
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AddSubReg : OpCodeT16, IOpCode32AluReg
{

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
namespace ARMeilleure.Decoders
{
class OpCodeT16AluImm8 : OpCodeT16, IOpCode32AluImm
{

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