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3 Commits
dependabot
...
1.1.847
Author | SHA1 | Date | |
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92b0b7d753 | ||
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232237bf28 | ||
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c27e453fd3 |
@@ -32,7 +32,7 @@
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<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
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<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.3" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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@@ -58,11 +58,20 @@
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JustifyContent="SpaceAround"
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RowSpacing="2">
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<TextBlock
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HorizontalAlignment="Center"
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VerticalAlignment="Center"
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FontSize="28"
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FontWeight="Bold"
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Text="Ryujinx"
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TextAlignment="Left" />
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<TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" />
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TextAlignment="Center"
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Width="100" />
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<TextBlock
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HorizontalAlignment="Center"
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VerticalAlignment="Center"
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FontSize="11"
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Text="(REE-YOU-JINX)"
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TextAlignment="Center"
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Width="100" />
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</flex:FlexPanel>
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</Grid>
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<TextBlock
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@@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private readonly ResourceCounts _resourceCounts;
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private readonly int _stageIndex;
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private readonly int[] _constantBufferBindings;
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/// <summary>
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/// Creates a new GPU accessor.
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/// </summary>
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@@ -28,12 +26,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_context = context;
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_resourceCounts = resourceCounts;
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_stageIndex = stageIndex;
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if (context.Capabilities.Api != TargetApi.Vulkan)
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{
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_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
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_constantBufferBindings.AsSpan().Fill(-1);
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}
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}
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public int QueryBindingConstantBuffer(int index)
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@@ -45,15 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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else
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{
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int binding = _constantBufferBindings[index];
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if (binding < 0)
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{
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binding = _resourceCounts.UniformBuffersCount++;
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_constantBufferBindings[index] = binding;
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}
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return binding;
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return _resourceCounts.UniformBuffersCount++;
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}
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}
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@@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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private readonly HashSet<int> _usedConstantBufferBindings;
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public ShaderProperties Properties => _properties;
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
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{
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_gpuAccessor = gpuAccessor;
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@@ -98,19 +100,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
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}
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public void InheritFrom(ResourceManager other)
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{
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for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
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{
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int binding = other._cbSlotToBindingMap[i];
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if (binding >= 0)
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{
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_cbSlotToBindingMap[i] = binding;
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}
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}
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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@@ -39,9 +39,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public TranslationOptions Options { get; }
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public ShaderProperties Properties { get; }
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public ShaderProperties Properties => ResourceManager.Properties;
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public ResourceManager ResourceManager { get; }
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public ResourceManager ResourceManager { get; set; }
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public bool TransformFeedbackEnabled { get; }
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@@ -159,8 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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_sbSlots = new Dictionary<int, int>();
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_sbSlotsReverse = new Dictionary<int, int>();
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Properties = new ShaderProperties();
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ResourceManager = new ResourceManager(stage, gpuAccessor, Properties);
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ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
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}
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public ShaderConfig(
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@@ -429,8 +428,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void InheritFrom(ShaderConfig other)
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{
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ResourceManager.InheritFrom(other.ResourceManager);
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ClipDistancesWritten |= other.ClipDistancesWritten;
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UsedFeatures |= other.UsedFeatures;
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@@ -155,6 +155,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
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// We need to share the resource manager since both shaders accesses the same constant buffers.
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other._config.ResourceManager = _config.ResourceManager;
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FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
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code = Combine(otherCode, code, aStart);
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@@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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if (!_program.IsLinked || vertexCount == 0)
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{
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return;
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}
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@@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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if (!_program.IsLinked || indexCount == 0)
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{
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return;
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}
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