Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
6e784e0aca | ||
|
5a0aa074b6 | ||
|
93aa40f1fb | ||
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bedee64af5 | ||
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86931cc3f1 | ||
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2be8b6ea45 | ||
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f95b7c5877 |
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@@ -54,7 +54,11 @@ jobs:
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
|
||||
- name: Test
|
||||
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
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uses: TSRBerry/unstable-commands@v1
|
||||
with:
|
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commands: dotnet test --no-build -c "${{ matrix.configuration }}"
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timeout-minutes: 10
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retry-codes: 139
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||||
|
||||
- name: Publish Ryujinx
|
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run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||
@@ -141,4 +145,4 @@ jobs:
|
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with:
|
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name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
|
||||
path: "publish_ava/*.tar.gz"
|
||||
if: github.event_name == 'pull_request'
|
||||
if: github.event_name == 'pull_request'
|
||||
|
28
.github/workflows/checks.yml
vendored
28
.github/workflows/checks.yml
vendored
@@ -40,23 +40,23 @@ jobs:
|
||||
run: |
|
||||
dotnet format whitespace --verify-no-changes --report ./whitespace-report.json -v d
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||||
|
||||
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
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||||
# so in that case we'll try again (3 tries max).
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||||
- name: Run dotnet format style
|
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run: |
|
||||
dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
|
||||
uses: TSRBerry/unstable-commands@v1
|
||||
with:
|
||||
commands: dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
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||||
timeout-minutes: 5
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retry-codes: 139
|
||||
|
||||
# For some reason this step sometimes fails with exit code 139 (segfault?),
|
||||
# so should that be the case we'll try again (3 tries max).
|
||||
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
|
||||
# so in that case we'll try again (3 tries max).
|
||||
- name: Run dotnet format analyzers
|
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run: |
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attempt=0
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exit_code=139
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until [ $attempt -ge 3 ] || [ $exit_code -ne 139 ]; do
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((attempt+=1))
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exit_code=0
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echo "Attempt: ${attempt}/3"
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dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d || exit_code=$?
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||||
done
|
||||
exit $exit_code
|
||||
uses: TSRBerry/unstable-commands@v1
|
||||
with:
|
||||
commands: dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d
|
||||
timeout-minutes: 5
|
||||
retry-codes: 139
|
||||
|
||||
- name: Upload report
|
||||
if: failure()
|
||||
|
@@ -12,7 +12,7 @@
|
||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
|
||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
|
||||
<PackageVersion Include="DynamicData" Version="7.14.2" />
|
||||
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
|
@@ -330,6 +330,7 @@ namespace ARMeilleure.Decoders
|
||||
SetA64("011111100x110000110010xxxxxxxxxx", InstName.Fmaxnmp_S, InstEmit.Fmaxnmp_S, OpCodeSimd.Create);
|
||||
SetA64("0>1011100<1xxxxx110001xxxxxxxxxx", InstName.Fmaxnmp_V, InstEmit.Fmaxnmp_V, OpCodeSimdReg.Create);
|
||||
SetA64("0110111000110000110010xxxxxxxxxx", InstName.Fmaxnmv_V, InstEmit.Fmaxnmv_V, OpCodeSimd.Create);
|
||||
SetA64("011111100x110000111110xxxxxxxxxx", InstName.Fmaxp_S, InstEmit.Fmaxp_S, OpCodeSimd.Create);
|
||||
SetA64("0>1011100<1xxxxx111101xxxxxxxxxx", InstName.Fmaxp_V, InstEmit.Fmaxp_V, OpCodeSimdReg.Create);
|
||||
SetA64("0110111000110000111110xxxxxxxxxx", InstName.Fmaxv_V, InstEmit.Fmaxv_V, OpCodeSimd.Create);
|
||||
SetA64("000111100x1xxxxx010110xxxxxxxxxx", InstName.Fmin_S, InstEmit.Fmin_S, OpCodeSimdReg.Create);
|
||||
@@ -339,6 +340,7 @@ namespace ARMeilleure.Decoders
|
||||
SetA64("011111101x110000110010xxxxxxxxxx", InstName.Fminnmp_S, InstEmit.Fminnmp_S, OpCodeSimd.Create);
|
||||
SetA64("0>1011101<1xxxxx110001xxxxxxxxxx", InstName.Fminnmp_V, InstEmit.Fminnmp_V, OpCodeSimdReg.Create);
|
||||
SetA64("0110111010110000110010xxxxxxxxxx", InstName.Fminnmv_V, InstEmit.Fminnmv_V, OpCodeSimd.Create);
|
||||
SetA64("011111101x110000111110xxxxxxxxxx", InstName.Fminp_S, InstEmit.Fminp_S, OpCodeSimd.Create);
|
||||
SetA64("0>1011101<1xxxxx111101xxxxxxxxxx", InstName.Fminp_V, InstEmit.Fminp_V, OpCodeSimdReg.Create);
|
||||
SetA64("0110111010110000111110xxxxxxxxxx", InstName.Fminv_V, InstEmit.Fminv_V, OpCodeSimd.Create);
|
||||
SetA64("010111111xxxxxxx0001x0xxxxxxxxxx", InstName.Fmla_Se, InstEmit.Fmla_Se, OpCodeSimdRegElemF.Create);
|
||||
|
@@ -883,6 +883,31 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
}
|
||||
|
||||
public static void Fmaxp_S(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseAdvSimd)
|
||||
{
|
||||
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FmaxpS);
|
||||
}
|
||||
else if (Optimizations.FastFP && Optimizations.UseSse41)
|
||||
{
|
||||
EmitSse2ScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSse41ProcessNaNsOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSse2VectorMaxMinOpF(context, op1, op2, isMax: true);
|
||||
}, scalar: true, op1, op2);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSoftFloatCall(context, nameof(SoftFloat32.FPMax), op1, op2);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void Fmaxp_V(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseAdvSimd)
|
||||
@@ -1081,6 +1106,31 @@ namespace ARMeilleure.Instructions
|
||||
}
|
||||
}
|
||||
|
||||
public static void Fminp_S(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseAdvSimd)
|
||||
{
|
||||
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FminpS);
|
||||
}
|
||||
else if (Optimizations.FastFP && Optimizations.UseSse41)
|
||||
{
|
||||
EmitSse2ScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSse41ProcessNaNsOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSse2VectorMaxMinOpF(context, op1, op2, isMax: false);
|
||||
}, scalar: true, op1, op2);
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitScalarPairwiseOpF(context, (op1, op2) =>
|
||||
{
|
||||
return EmitSoftFloatCall(context, nameof(SoftFloat32.FPMin), op1, op2);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public static void Fminp_V(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseAdvSimd)
|
||||
|
@@ -228,6 +228,7 @@ namespace ARMeilleure.Instructions
|
||||
Fmaxnmp_S,
|
||||
Fmaxnmp_V,
|
||||
Fmaxnmv_V,
|
||||
Fmaxp_S,
|
||||
Fmaxp_V,
|
||||
Fmaxv_V,
|
||||
Fmin_S,
|
||||
@@ -237,6 +238,7 @@ namespace ARMeilleure.Instructions
|
||||
Fminnmp_S,
|
||||
Fminnmp_V,
|
||||
Fminnmv_V,
|
||||
Fminp_S,
|
||||
Fminp_V,
|
||||
Fminv_V,
|
||||
Fmla_Se,
|
||||
|
@@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 5343; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 5502; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
|
@@ -342,5 +342,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
Signal();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the Y negate enabled state.
|
||||
/// </summary>
|
||||
/// <param name="enabled">True if Y negate of the fragment coordinates is enabled</param>
|
||||
public void SetYNegateEnabled(bool enabled)
|
||||
{
|
||||
if (enabled != _graphics.YNegateEnabled)
|
||||
{
|
||||
_graphics.YNegateEnabled = enabled;
|
||||
|
||||
Signal();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -37,6 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
|
||||
private ProgramPipelineState _pipeline;
|
||||
|
||||
private bool _fsReadsFragCoord;
|
||||
private bool _vsUsesDrawParameters;
|
||||
private bool _vtgWritesRtLayer;
|
||||
private byte _vsClipDistancesWritten;
|
||||
@@ -330,7 +331,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
UpdateShaderState();
|
||||
}
|
||||
|
||||
_channel.BufferManager.CommitGraphicsBindings();
|
||||
_channel.BufferManager.CommitGraphicsBindings(_drawState.DrawIndexed);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -692,12 +693,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
var face = _state.State.FaceState;
|
||||
|
||||
bool disableTransform = _state.State.ViewportTransformEnable == 0;
|
||||
bool yNegate = yControl.HasFlag(YControl.NegateY);
|
||||
|
||||
UpdateFrontFace(yControl, face.FrontFace);
|
||||
UpdateDepthMode();
|
||||
|
||||
bool flipY = yControl.HasFlag(YControl.NegateY);
|
||||
|
||||
Span<Viewport> viewports = stackalloc Viewport[Constants.TotalViewports];
|
||||
|
||||
for (int index = 0; index < Constants.TotalViewports; index++)
|
||||
@@ -719,7 +719,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
float scaleX = MathF.Abs(transform.ScaleX);
|
||||
float scaleY = transform.ScaleY;
|
||||
|
||||
if (flipY)
|
||||
if (yNegate)
|
||||
{
|
||||
scaleY = -scaleY;
|
||||
}
|
||||
@@ -771,8 +771,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
_channel.TextureManager.RenderTargetScale,
|
||||
disableTransform);
|
||||
|
||||
// Viewport size is only used on the shader when YNegate is enabled,
|
||||
// and if the fragment shader accesses gl_FragCoord,
|
||||
// so there's no need to update it in other cases.
|
||||
if (yNegate && _fsReadsFragCoord)
|
||||
{
|
||||
UpdateSupportBufferViewportSize();
|
||||
}
|
||||
|
||||
_currentSpecState.SetViewportTransformDisable(disableTransform);
|
||||
_currentSpecState.SetDepthMode(GetDepthMode() == DepthMode.MinusOneToOne);
|
||||
_currentSpecState.SetYNegateEnabled(yNegate);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1415,9 +1424,41 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
_currentProgramInfo[stageIndex] = info;
|
||||
}
|
||||
|
||||
if (gs.Shaders[5]?.Info.UsesFragCoord == true)
|
||||
{
|
||||
// Make sure we update the viewport size on the support buffer if it will be consumed on the new shader.
|
||||
|
||||
if (!_fsReadsFragCoord && _state.State.YControl.HasFlag(YControl.NegateY))
|
||||
{
|
||||
UpdateSupportBufferViewportSize();
|
||||
}
|
||||
|
||||
_fsReadsFragCoord = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_fsReadsFragCoord = false;
|
||||
}
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(gs.HostProgram);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the viewport size on the support buffer for fragment shader access.
|
||||
/// </summary>
|
||||
private void UpdateSupportBufferViewportSize()
|
||||
{
|
||||
ref var transform = ref _state.State.ViewportTransform[0];
|
||||
|
||||
float scaleX = MathF.Abs(transform.ScaleX);
|
||||
float scaleY = transform.ScaleY;
|
||||
|
||||
float width = scaleX * 2;
|
||||
float height = scaleY * 2;
|
||||
|
||||
_context.SupportBufferUpdater.SetViewportSize(width, MathF.Abs(height));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates bindings consumed by the shader on the texture and buffer managers.
|
||||
/// </summary>
|
||||
|
@@ -515,24 +515,32 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Ensures that the graphics engine bindings are visible to the host GPU.
|
||||
/// Note: this actually performs the binding using the host graphics API.
|
||||
/// </summary>
|
||||
public void CommitGraphicsBindings()
|
||||
/// <param name="indexed">True if the index buffer is in use</param>
|
||||
public void CommitGraphicsBindings(bool indexed)
|
||||
{
|
||||
var bufferCache = _channel.MemoryManager.Physical.BufferCache;
|
||||
|
||||
if (_indexBufferDirty || _rebind)
|
||||
if (indexed)
|
||||
{
|
||||
_indexBufferDirty = false;
|
||||
|
||||
if (_indexBuffer.Address != 0)
|
||||
if (_indexBufferDirty || _rebind)
|
||||
{
|
||||
BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
_indexBufferDirty = false;
|
||||
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
|
||||
if (_indexBuffer.Address != 0)
|
||||
{
|
||||
BufferRange buffer = bufferCache.GetBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(buffer, _indexBuffer.Type);
|
||||
}
|
||||
}
|
||||
else if (_indexBuffer.Address != 0)
|
||||
{
|
||||
bufferCache.SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
}
|
||||
}
|
||||
else if (_indexBuffer.Address != 0)
|
||||
else if (_rebind)
|
||||
{
|
||||
bufferCache.SynchronizeBufferRange(_indexBuffer.Address, _indexBuffer.Size);
|
||||
_indexBufferDirty = true;
|
||||
}
|
||||
|
||||
uint vbEnableMask = _vertexBuffersEnableMask;
|
||||
|
@@ -112,6 +112,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
MarkDirty(SupportBuffer.ViewportInverseOffset, SupportBuffer.FieldSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates the viewport size vector.
|
||||
/// </summary>
|
||||
/// <param name="data">Viewport size vector</param>
|
||||
private void UpdateViewportSize(Vector4<float> data)
|
||||
{
|
||||
_data.ViewportSize = data;
|
||||
|
||||
MarkDirty(SupportBuffer.ViewportSizeOffset, SupportBuffer.FieldSize);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the scale of all output render targets (they should all have the same scale).
|
||||
/// </summary>
|
||||
@@ -192,6 +203,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the viewport size, used to invert the fragment coordinates Y value.
|
||||
/// </summary>
|
||||
/// <param name="viewportWidth">Value used as viewport width</param>
|
||||
/// <param name="viewportHeight">Value used as viewport height</param>
|
||||
public void SetViewportSize(float viewportWidth, float viewportHeight)
|
||||
{
|
||||
if (_data.ViewportSize.X != viewportWidth || _data.ViewportSize.Y != viewportHeight)
|
||||
{
|
||||
UpdateViewportSize(new Vector4<float>
|
||||
{
|
||||
X = viewportWidth,
|
||||
Y = viewportHeight,
|
||||
Z = 1,
|
||||
W = 0
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Submits all pending buffer updates to the GPU.
|
||||
/// </summary>
|
||||
|
@@ -247,6 +247,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
return _oldSpecState.GraphicsState.ViewportTransformDisable;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryYNegateEnabled()
|
||||
{
|
||||
return _oldSpecState.GraphicsState.YNegateEnabled;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void RegisterTexture(int handle, int cbufSlot)
|
||||
{
|
||||
|
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5266;
|
||||
private const uint CodeGenVersion = 4675;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
@@ -140,6 +140,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
/// </summary>
|
||||
public ShaderStage Stage;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the fragment shader accesses the fragment coordinate built-in variable.
|
||||
/// </summary>
|
||||
public bool UsesFragCoord;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the shader accesses the Instance ID built-in variable.
|
||||
/// </summary>
|
||||
@@ -781,6 +786,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
ShaderIdentification.None,
|
||||
0,
|
||||
dataInfo.Stage,
|
||||
dataInfo.UsesFragCoord,
|
||||
dataInfo.UsesInstanceId,
|
||||
dataInfo.UsesDrawParameters,
|
||||
dataInfo.UsesRtLayer,
|
||||
@@ -807,6 +813,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
TexturesCount = (ushort)info.Textures.Count,
|
||||
ImagesCount = (ushort)info.Images.Count,
|
||||
Stage = info.Stage,
|
||||
UsesFragCoord = info.UsesFragCoord,
|
||||
UsesInstanceId = info.UsesInstanceId,
|
||||
UsesDrawParameters = info.UsesDrawParameters,
|
||||
UsesRtLayer = info.UsesRtLayer,
|
||||
|
@@ -113,6 +113,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return _state.GraphicsState.AttributeTypes[location];
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryEarlyZForce()
|
||||
{
|
||||
_state.SpecializationState?.RecordEarlyZForce();
|
||||
return _state.GraphicsState.EarlyZForce;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public AttributeType QueryFragmentOutputType(int location)
|
||||
{
|
||||
@@ -275,19 +282,18 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryEarlyZForce()
|
||||
{
|
||||
_state.SpecializationState?.RecordEarlyZForce();
|
||||
return _state.GraphicsState.EarlyZForce;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryViewportTransformDisable()
|
||||
{
|
||||
return _state.GraphicsState.ViewportTransformDisable;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public bool QueryYNegateEnabled()
|
||||
{
|
||||
return _state.GraphicsState.YNegateEnabled;
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public void RegisterTexture(int handle, int cbufSlot)
|
||||
{
|
||||
|
@@ -97,6 +97,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
public bool DualSourceBlendEnable;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether Y negate of the fragment coordinates is enabled.
|
||||
/// </summary>
|
||||
public bool YNegateEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new GPU graphics state.
|
||||
/// </summary>
|
||||
@@ -116,7 +121,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
|
||||
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
|
||||
/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
|
||||
/// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param>
|
||||
/// <param name="dualSourceBlendEnable">Indicates whether dual source blend is enabled</param>
|
||||
/// <param name="yNegateEnabled">Indicates whether Y negate of the fragment coordinates is enabled</param>
|
||||
public GpuChannelGraphicsState(
|
||||
bool earlyZForce,
|
||||
PrimitiveTopology topology,
|
||||
@@ -134,7 +140,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
bool hasConstantBufferDrawParameters,
|
||||
bool hasUnalignedStorageBuffer,
|
||||
ref Array8<AttributeType> fragmentOutputTypes,
|
||||
bool dualSourceBlendEnable)
|
||||
bool dualSourceBlendEnable,
|
||||
bool yNegateEnabled)
|
||||
{
|
||||
EarlyZForce = earlyZForce;
|
||||
Topology = topology;
|
||||
@@ -153,6 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
|
||||
FragmentOutputTypes = fragmentOutputTypes;
|
||||
DualSourceBlendEnable = dualSourceBlendEnable;
|
||||
YNegateEnabled = yNegateEnabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -540,6 +540,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return false;
|
||||
}
|
||||
|
||||
if (graphicsState.YNegateEnabled != GraphicsState.YNegateEnabled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Matches(channel, ref poolState, checkTextures, isCompute: false);
|
||||
}
|
||||
|
||||
|
@@ -188,10 +188,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
context.AppendLine("layout(early_fragment_tests) in;");
|
||||
context.AppendLine();
|
||||
if (context.Config.GpuAccessor.QueryEarlyZForce())
|
||||
{
|
||||
context.AppendLine("layout (early_fragment_tests) in;");
|
||||
context.AppendLine();
|
||||
}
|
||||
|
||||
if (context.Config.Properties.OriginUpperLeft)
|
||||
{
|
||||
context.AppendLine("layout (origin_upper_left) in vec4 gl_FragCoord;");
|
||||
context.AppendLine();
|
||||
}
|
||||
}
|
||||
|
||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
|
||||
|
@@ -251,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
}
|
||||
else if (context.Config.Stage == ShaderStage.Fragment)
|
||||
{
|
||||
context.AddExecutionMode(spvFunc, context.Config.Options.TargetApi == TargetApi.Vulkan
|
||||
context.AddExecutionMode(spvFunc, context.Config.Properties.OriginUpperLeft
|
||||
? ExecutionMode.OriginUpperLeft
|
||||
: ExecutionMode.OriginLowerLeft);
|
||||
|
||||
|
@@ -178,6 +178,15 @@ namespace Ryujinx.Graphics.Shader
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries if host state forces early depth testing.
|
||||
/// </summary>
|
||||
/// <returns>True if early depth testing is forced</returns>
|
||||
bool QueryEarlyZForce()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries whenever the current draw has written the base vertex and base instance into Constant Buffer 0.
|
||||
/// </summary>
|
||||
@@ -534,19 +543,19 @@ namespace Ryujinx.Graphics.Shader
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries if host state forces early depth testing.
|
||||
/// Queries if host state disables the viewport transform.
|
||||
/// </summary>
|
||||
/// <returns>True if early depth testing is forced</returns>
|
||||
bool QueryEarlyZForce()
|
||||
/// <returns>True if the viewport transform is disabled</returns>
|
||||
bool QueryViewportTransformDisable()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries if host state disables the viewport transform.
|
||||
/// Queries Y negate enable state.
|
||||
/// </summary>
|
||||
/// <returns>True if the viewport transform is disabled</returns>
|
||||
bool QueryViewportTransformDisable()
|
||||
/// <returns>True if Y negate of the fragment coordinates is enabled, false otherwise</returns>
|
||||
bool QueryYNegateEnabled()
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
@@ -161,6 +161,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
// FragCoord X/Y must be divided by the render target scale, if resolution scaling is active,
|
||||
// because the shader code is not expecting scaled values.
|
||||
res = context.FPDivide(res, context.Load(StorageKind.ConstantBuffer, SupportBuffer.Binding, Const((int)SupportBufferField.RenderScale), Const(0)));
|
||||
|
||||
if (op.Imm10 == AttributeConsts.PositionY && context.Config.Options.TargetApi != TargetApi.OpenGL)
|
||||
{
|
||||
// If YNegate is enabled, we need to flip the fragment coordinates vertically, unless
|
||||
// the API supports changing the origin (only OpenGL does).
|
||||
if (context.Config.GpuAccessor.QueryYNegateEnabled())
|
||||
{
|
||||
Operand viewportHeight = context.Load(StorageKind.ConstantBuffer, 0, Const((int)SupportBufferField.ViewportSize), Const(1));
|
||||
|
||||
res = context.FPSubtract(viewportHeight, res);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (op.Imm10 == AttributeConsts.FrontFacing && context.Config.GpuAccessor.QueryHostHasFrontFacingBug())
|
||||
{
|
||||
|
@@ -218,7 +218,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
return context.Copy(Register(srcB++, RegisterType.Gpr));
|
||||
}
|
||||
|
||||
Operand d = dest != RegisterConsts.RegisterZeroIndex ? Register(dest, RegisterType.Gpr) : null;
|
||||
Operand d = Register(dest, RegisterType.Gpr);
|
||||
|
||||
List<Operand> sourcesList = new();
|
||||
|
||||
@@ -304,6 +304,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
bool byteAddress,
|
||||
bool isBindless)
|
||||
{
|
||||
if (srcB == RegisterConsts.RegisterZeroIndex)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
context.Config.SetUsedFeature(FeatureFlags.IntegerSampling);
|
||||
|
||||
SamplerType type = ConvertSamplerType(dimensions);
|
||||
|
@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
public ShaderIdentification Identification { get; }
|
||||
public int GpLayerInputAttribute { get; }
|
||||
public ShaderStage Stage { get; }
|
||||
public bool UsesFragCoord { get; }
|
||||
public bool UsesInstanceId { get; }
|
||||
public bool UsesDrawParameters { get; }
|
||||
public bool UsesRtLayer { get; }
|
||||
@@ -27,6 +28,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
ShaderIdentification identification,
|
||||
int gpLayerInputAttribute,
|
||||
ShaderStage stage,
|
||||
bool usesFragCoord,
|
||||
bool usesInstanceId,
|
||||
bool usesDrawParameters,
|
||||
bool usesRtLayer,
|
||||
@@ -41,6 +43,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
Identification = identification;
|
||||
GpLayerInputAttribute = gpLayerInputAttribute;
|
||||
Stage = stage;
|
||||
UsesFragCoord = usesFragCoord;
|
||||
UsesInstanceId = usesInstanceId;
|
||||
UsesDrawParameters = usesDrawParameters;
|
||||
UsesRtLayer = usesRtLayer;
|
||||
|
@@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
public IReadOnlyDictionary<int, MemoryDefinition> LocalMemories => _localMemories;
|
||||
public IReadOnlyDictionary<int, MemoryDefinition> SharedMemories => _sharedMemories;
|
||||
|
||||
public readonly bool OriginUpperLeft;
|
||||
|
||||
public ShaderProperties()
|
||||
{
|
||||
_constantBuffers = new Dictionary<int, BufferDefinition>();
|
||||
@@ -28,6 +30,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
|
||||
_sharedMemories = new Dictionary<int, MemoryDefinition>();
|
||||
}
|
||||
|
||||
public ShaderProperties(bool originUpperLeft) : this()
|
||||
{
|
||||
OriginUpperLeft = originUpperLeft;
|
||||
}
|
||||
|
||||
public void AddOrUpdateConstantBuffer(int binding, BufferDefinition definition)
|
||||
{
|
||||
_constantBuffers[binding] = definition;
|
||||
|
@@ -19,6 +19,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
FragmentAlphaTest,
|
||||
FragmentIsBgra,
|
||||
ViewportInverse,
|
||||
ViewportSize,
|
||||
FragmentRenderScaleCount,
|
||||
RenderScale,
|
||||
}
|
||||
@@ -33,6 +34,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
public static readonly int FragmentAlphaTestOffset;
|
||||
public static readonly int FragmentIsBgraOffset;
|
||||
public static readonly int ViewportInverseOffset;
|
||||
public static readonly int ViewportSizeOffset;
|
||||
public static readonly int FragmentRenderScaleCountOffset;
|
||||
public static readonly int GraphicsRenderScaleOffset;
|
||||
public static readonly int ComputeRenderScaleOffset;
|
||||
@@ -56,6 +58,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
FragmentAlphaTestOffset = OffsetOf(ref instance, ref instance.FragmentAlphaTest);
|
||||
FragmentIsBgraOffset = OffsetOf(ref instance, ref instance.FragmentIsBgra);
|
||||
ViewportInverseOffset = OffsetOf(ref instance, ref instance.ViewportInverse);
|
||||
ViewportSizeOffset = OffsetOf(ref instance, ref instance.ViewportSize);
|
||||
FragmentRenderScaleCountOffset = OffsetOf(ref instance, ref instance.FragmentRenderScaleCount);
|
||||
GraphicsRenderScaleOffset = OffsetOf(ref instance, ref instance.RenderScale);
|
||||
ComputeRenderScaleOffset = GraphicsRenderScaleOffset + FieldSize;
|
||||
@@ -68,6 +71,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
new StructureField(AggregateType.U32, "s_alpha_test"),
|
||||
new StructureField(AggregateType.Array | AggregateType.U32, "s_is_bgra", FragmentIsBgraCount),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_inverse"),
|
||||
new StructureField(AggregateType.Vector4 | AggregateType.FP32, "s_viewport_size"),
|
||||
new StructureField(AggregateType.S32, "s_frag_scale_count"),
|
||||
new StructureField(AggregateType.Array | AggregateType.FP32, "s_render_scale", RenderScaleMaxCount),
|
||||
});
|
||||
@@ -76,6 +80,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
public Vector4<int> FragmentAlphaTest;
|
||||
public Array8<Vector4<int>> FragmentIsBgra;
|
||||
public Vector4<float> ViewportInverse;
|
||||
public Vector4<float> ViewportSize;
|
||||
public Vector4<int> FragmentRenderScaleCount;
|
||||
|
||||
// Render scale max count: 1 + 64 + 8. First scale is fragment output scale, others are textures/image inputs.
|
||||
|
@@ -429,6 +429,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return context.Add(Instruction.FP32 | Instruction.SquareRoot, Local(), a);
|
||||
}
|
||||
|
||||
public static Operand FPSubtract(this EmitterContext context, Operand a, Operand b, Instruction fpType = Instruction.FP32)
|
||||
{
|
||||
return context.Add(fpType | Instruction.Subtract, Local(), a, b);
|
||||
}
|
||||
|
||||
public static Operand FPTruncate(this EmitterContext context, Operand a, Instruction fpType = Instruction.FP32)
|
||||
{
|
||||
return context.Add(fpType | Instruction.Truncate, Local(), a);
|
||||
|
@@ -123,7 +123,20 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
UsedInputAttributesPerPatch = new HashSet<int>();
|
||||
UsedOutputAttributesPerPatch = new HashSet<int>();
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
|
||||
ShaderProperties properties;
|
||||
|
||||
switch (stage)
|
||||
{
|
||||
case ShaderStage.Fragment:
|
||||
bool originUpperLeft = options.TargetApi == TargetApi.Vulkan || gpuAccessor.QueryYNegateEnabled();
|
||||
properties = new ShaderProperties(originUpperLeft);
|
||||
break;
|
||||
default:
|
||||
properties = new ShaderProperties();
|
||||
break;
|
||||
}
|
||||
|
||||
ResourceManager = new ResourceManager(stage, gpuAccessor, properties);
|
||||
|
||||
if (!gpuAccessor.QueryHostSupportsTransformFeedback() && gpuAccessor.QueryTransformFeedbackEnabled())
|
||||
{
|
||||
@@ -135,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
BufferDefinition tfeInfoBuffer = new(BufferLayout.Std430, 1, Constants.TfeInfoBinding, "tfe_info", tfeInfoStruct);
|
||||
|
||||
Properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
|
||||
properties.AddOrUpdateStorageBuffer(Constants.TfeInfoBinding, tfeInfoBuffer);
|
||||
|
||||
StructureType tfeDataStruct = new(new StructureField[]
|
||||
{
|
||||
@@ -146,7 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
int binding = Constants.TfeBufferBaseBinding + i;
|
||||
BufferDefinition tfeDataBuffer = new(BufferLayout.Std430, 1, binding, $"tfe_data{i}", tfeDataStruct);
|
||||
Properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
|
||||
properties.AddOrUpdateStorageBuffer(binding, tfeDataBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -615,6 +628,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
identification,
|
||||
GpLayerInputAttribute,
|
||||
Stage,
|
||||
UsedFeatures.HasFlag(FeatureFlags.FragCoordXY),
|
||||
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||
UsedFeatures.HasFlag(FeatureFlags.RtLayer),
|
||||
|
@@ -42,6 +42,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
"VK_NV_viewport_array2",
|
||||
"VK_EXT_depth_clip_control",
|
||||
"VK_KHR_portability_subset", // As per spec, we should enable this if present.
|
||||
"VK_EXT_4444_formats",
|
||||
};
|
||||
|
||||
private static readonly string[] _requiredExtensions = {
|
||||
|
@@ -764,7 +764,9 @@ namespace Ryujinx.Tests.Cpu
|
||||
{
|
||||
0x7E30D820u, // FADDP S0, V1.2S
|
||||
0x7E30C820u, // FMAXNMP S0, V1.2S
|
||||
0x7E30F820u, // FMAXP S0, V1.2S
|
||||
0x7EB0C820u, // FMINNMP S0, V1.2S
|
||||
0x7EB0F820u, // FMINP S0, V1.2S
|
||||
};
|
||||
}
|
||||
|
||||
@@ -774,7 +776,9 @@ namespace Ryujinx.Tests.Cpu
|
||||
{
|
||||
0x7E70D820u, // FADDP D0, V1.2D
|
||||
0x7E70C820u, // FMAXNMP D0, V1.2D
|
||||
0x7E70F820u, // FMAXP D0, V1.2D
|
||||
0x7EF0C820u, // FMINNMP D0, V1.2D
|
||||
0x7EF0F820u, // FMINP D0, V1.2D
|
||||
};
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user