Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
e44a43c7e1 | |||
3139a85a2b | |||
a4e8bea866 | |||
6a9e9b5360 | |||
952f6f8a65 |
@ -35,6 +35,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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private byte _vsClipDistancesWritten;
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private bool _prevDrawIndexed;
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private IndexType _prevIndexType;
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private uint _prevFirstVertex;
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private bool _prevTfEnable;
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/// <summary>
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@ -214,6 +216,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_prevDrawIndexed = _drawState.DrawIndexed;
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}
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// In some cases, the index type is also used to guess the
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// vertex buffer size, so we must update it if the type changed too.
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if (_drawState.DrawIndexed &&
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(_prevIndexType != _state.State.IndexBufferState.Type ||
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_prevFirstVertex != _state.State.FirstVertex))
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{
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_updateTracker.ForceDirty(VertexBufferStateIndex);
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_prevIndexType = _state.State.IndexBufferState.Type;
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_prevFirstVertex = _state.State.FirstVertex;
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}
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bool tfEnable = _state.State.TfEnable;
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if (!tfEnable && _prevTfEnable)
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@ -867,6 +880,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void UpdateVertexBufferState()
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{
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IndexType indexType = _state.State.IndexBufferState.Type;
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bool indexTypeSmall = indexType == IndexType.UByte || indexType == IndexType.UShort;
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_drawState.IsAnyVbInstanced = false;
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for (int index = 0; index < Constants.TotalVertexBuffers; index++)
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@ -898,12 +914,27 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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// This size may be (much) larger than the real vertex buffer size.
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// Avoid calculating it this way, unless we don't have any other option.
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size = endAddress.Pack() - address + 1;
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if (stride > 0 && indexTypeSmall)
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{
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// If the index type is a small integer type, then we might be still able
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// to reduce the vertex buffer size based on the maximum possible index value.
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ulong maxVertexBufferSize = indexType == IndexType.UByte ? 0x100UL : 0x10000UL;
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maxVertexBufferSize += _state.State.FirstVertex;
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maxVertexBufferSize *= (uint)stride;
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size = Math.Min(size, maxVertexBufferSize);
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}
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}
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else
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{
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// For non-indexed draws, we can guess the size from the vertex count
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// and stride.
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int firstInstance = (int)_state.State.FirstInstance;
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var drawState = _state.State.VertexBufferDrawState;
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@ -1136,17 +1136,33 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="range">Texture view physical memory ranges</param>
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/// <param name="layerSize">Layer size on the given texture</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="allowMs">Indicates that multisample textures are allowed to match non-multisample requested textures</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, out int firstLayer, out int firstLevel)
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public TextureViewCompatibility IsViewCompatible(TextureInfo info, MultiRange range, int layerSize, Capabilities caps, bool allowMs, out int firstLayer, out int firstLevel)
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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if (result != TextureViewCompatibility.Incompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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bool msTargetCompatible = false;
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if (allowMs)
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{
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msTargetCompatible = Info.Target == Target.Texture2DMultisample && info.Target == Target.Texture2D;
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}
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if (!msTargetCompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info));
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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if (result == TextureViewCompatibility.Full && Info.FormatInfo.Format != info.FormatInfo.Format && !_context.Capabilities.SupportsMismatchingViewFormat)
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{
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@ -1156,11 +1172,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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result = TextureViewCompatibility.CopyOnly;
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}
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if (Info.SamplesInX != info.SamplesInX || Info.SamplesInY != info.SamplesInY)
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{
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result = TextureViewCompatibility.Incompatible;
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}
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}
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firstLayer = 0;
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@ -542,7 +542,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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for (int index = 0; index < overlapsCount; index++)
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{
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Texture overlap = _textureOverlaps[index];
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(info, range.Value, sizeInfo.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility overlapCompatibility = overlap.IsViewCompatible(
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info,
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range.Value,
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sizeInfo.LayerSize,
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_context.Capabilities,
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flags.HasFlag(TextureSearchFlags.ForCopy),
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out int firstLayer,
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out int firstLevel);
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if (overlapCompatibility == TextureViewCompatibility.Full)
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{
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@ -650,7 +657,14 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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bool overlapInCache = overlap.CacheNode != null;
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TextureViewCompatibility compatibility = texture.IsViewCompatible(overlap.Info, overlap.Range, overlap.LayerSize, _context.Capabilities, out int firstLayer, out int firstLevel);
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TextureViewCompatibility compatibility = texture.IsViewCompatible(
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overlap.Info,
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overlap.Range,
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overlap.LayerSize,
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_context.Capabilities,
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false,
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out int firstLayer,
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out int firstLevel);
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if (overlap.IsView && compatibility == TextureViewCompatibility.Full)
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{
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@ -1000,20 +1014,34 @@ namespace Ryujinx.Graphics.Gpu.Image
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depthOrLayers = info.DepthOrLayers;
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}
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// 2D and 2D multisample textures are not considered compatible.
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// This specific case is required for copies, where the source texture might be multisample.
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// In this case, we inherit the parent texture multisample state.
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Target target = info.Target;
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int samplesInX = info.SamplesInX;
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int samplesInY = info.SamplesInY;
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if (target == Target.Texture2D && parent.Target == Target.Texture2DMultisample)
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{
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target = Target.Texture2DMultisample;
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samplesInX = parent.Info.SamplesInX;
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samplesInY = parent.Info.SamplesInY;
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}
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return new TextureInfo(
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info.GpuAddress,
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width,
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height,
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depthOrLayers,
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info.Levels,
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info.SamplesInX,
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info.SamplesInY,
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samplesInX,
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samplesInY,
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info.Stride,
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info.IsLinear,
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info.GobBlocksInY,
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info.GobBlocksInZ,
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info.GobBlocksInTileX,
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info.Target,
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target,
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info.FormatInfo,
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info.DepthStencilMode,
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info.SwizzleR,
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@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <summary>
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/// Version of the codegen (to be changed when codegen or guest format change).
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/// </summary>
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private const ulong ShaderCodeGenVersion = 3054;
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private const ulong ShaderCodeGenVersion = 3251;
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// Progress reporting helpers
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private volatile int _shaderCount;
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@ -250,9 +250,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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: "gl_SubgroupInvocationID";
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}
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// TODO: There must be a better way to handle this...
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if (config.Stage == ShaderStage.Fragment)
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{
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// TODO: There must be a better way to handle this...
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switch (value)
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{
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case AttributeConsts.PositionX: return $"(gl_FragCoord.x / {DefaultNames.SupportBlockRenderScaleName}[0])";
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@ -5144,6 +5144,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public AvgMode AvgMode => (AvgMode)((_opcode >> 56) & 0x3);
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public bool DFormat => (_opcode & 0x40000000000000) != 0;
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@ -5164,6 +5165,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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public int SrcC => (int)((_opcode >> 39) & 0xFF);
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public int Pred => (int)((_opcode >> 16) & 0x7);
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public bool PredInv => (_opcode & 0x80000) != 0;
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public int Imm16 => (int)((_opcode >> 20) & 0xFFFF);
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public bool WriteCC => (_opcode & 0x800000000000) != 0;
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public VectorSelect ASelect => (VectorSelect)((int)((_opcode >> 45) & 0x8) | (int)((_opcode >> 36) & 0x7));
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public VectorSelect BSelect => (VectorSelect)((int)((_opcode >> 46) & 0x8) | (int)((_opcode >> 28) & 0x7));
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@ -13,16 +13,28 @@ namespace Ryujinx.Graphics.Shader
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{
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public static string ToGlslString(this InputTopology topology)
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{
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switch (topology)
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return topology switch
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{
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case InputTopology.Points: return "points";
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case InputTopology.Lines: return "lines";
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case InputTopology.LinesAdjacency: return "lines_adjacency";
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case InputTopology.Triangles: return "triangles";
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case InputTopology.TrianglesAdjacency: return "triangles_adjacency";
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}
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InputTopology.Points => "points",
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InputTopology.Lines => "lines",
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InputTopology.LinesAdjacency => "lines_adjacency",
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InputTopology.Triangles => "triangles",
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InputTopology.TrianglesAdjacency => "triangles_adjacency",
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_ => "points"
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};
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}
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return "points";
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public static int ToInputVertices(this InputTopology topology)
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{
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return topology switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines or
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InputTopology.LinesAdjacency => 2,
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InputTopology.Triangles or
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InputTopology.TrianglesAdjacency => 3,
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_ => 1
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};
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}
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}
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}
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@ -73,6 +73,26 @@ namespace Ryujinx.Graphics.Shader.Instructions
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};
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}
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public static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
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{
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return type switch
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{
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VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
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VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
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VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
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VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
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VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
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VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
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_ => src
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};
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}
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public static void SetZnFlags(EmitterContext context, Operand dest, bool setCC, bool extended = false)
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{
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if (!setCC)
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@ -118,6 +138,15 @@ namespace Ryujinx.Graphics.Shader.Instructions
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}
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}
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public static (Operand, Operand) NegateLong(EmitterContext context, Operand low, Operand high)
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{
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low = context.BitwiseNot(low);
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high = context.BitwiseNot(high);
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low = AddWithCarry(context, low, Const(1), out Operand carryOut);
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high = context.IAdd(high, carryOut);
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return (low, high);
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}
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public static Operand AddWithCarry(EmitterContext context, Operand lhs, Operand rhs, out Operand carryOut)
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{
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Operand result = context.IAdd(lhs, rhs);
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|
@ -168,10 +168,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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InstIsberd op = context.GetOp<InstIsberd>();
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// This instruction performs a load from ISBE memory,
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// however it seems to be only used to get some vertex
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// input data, so we instead propagate the offset so that
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// it can be used on the attribute load.
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// This instruction performs a load from ISBE (Internal Stage Buffer Entry) memory.
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// Here, we just propagate the offset, as the result from this instruction is usually
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// used with ALD to perform vertex load on geometry or tessellation shaders.
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// The offset is calculated as (PrimitiveIndex * VerticesPerPrimitive) + VertexIndex.
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// Since we hardcode PrimitiveIndex to zero, then the offset will be just VertexIndex.
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context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcA));
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}
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|
@ -94,31 +94,19 @@ namespace Ryujinx.Graphics.Shader.Instructions
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case SReg.InvocationInfo:
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if (context.Config.Stage != ShaderStage.Compute && context.Config.Stage != ShaderStage.Fragment)
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{
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Operand primitiveId = Attribute(AttributeConsts.PrimitiveId);
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Operand patchVerticesIn;
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// Note: Lowest 8-bits seems to contain some primitive index,
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// but it seems to be NVIDIA implementation specific as it's only used
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// to calculate ISBE offsets, so we can just keep it as zero.
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if (context.Config.Stage == ShaderStage.TessellationEvaluation)
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if (context.Config.Stage == ShaderStage.TessellationControl ||
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context.Config.Stage == ShaderStage.TessellationEvaluation)
|
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{
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patchVerticesIn = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
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src = context.ShiftLeft(Attribute(AttributeConsts.PatchVerticesIn), Const(16));
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}
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else
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{
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InputTopology inputTopology = context.Config.GpuAccessor.QueryPrimitiveTopology();
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int inputVertices = inputTopology switch
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{
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InputTopology.Points => 1,
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InputTopology.Lines or
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InputTopology.LinesAdjacency => 2,
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InputTopology.Triangles or
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InputTopology.TrianglesAdjacency => 3,
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_ => 1
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};
|
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patchVerticesIn = Const(inputVertices << 16);
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src = Const(context.Config.GpuAccessor.QueryPrimitiveTopology().ToInputVertices() << 16);
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}
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src = context.BitwiseOr(primitiveId, patchVerticesIn);
|
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}
|
||||
else
|
||||
{
|
||||
|
@ -1,7 +1,9 @@
|
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using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
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using Ryujinx.Graphics.Shader.Translation;
|
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|
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
|
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
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namespace Ryujinx.Graphics.Shader.Instructions
|
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{
|
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@ -11,8 +13,106 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
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{
|
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InstVmad op = context.GetOp<InstVmad>();
|
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|
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// TODO: Implement properly.
|
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context.Copy(GetDest(op.Dest), GetSrcReg(context, op.SrcC));
|
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bool aSigned = (op.ASelect & VectorSelect.S8B0) != 0;
|
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bool bSigned = (op.BSelect & VectorSelect.S8B0) != 0;
|
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|
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Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
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Operand srcC = context.INegate(GetSrcReg(context, op.SrcC), op.AvgMode == AvgMode.NegB);
|
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Operand srcB;
|
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|
||||
if (op.BVideo)
|
||||
{
|
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srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
}
|
||||
else
|
||||
{
|
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int imm = op.Imm16;
|
||||
|
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if (bSigned)
|
||||
{
|
||||
imm = (imm << 16) >> 16;
|
||||
}
|
||||
|
||||
srcB = Const(imm);
|
||||
}
|
||||
|
||||
Operand productLow = context.IMultiply(srcA, srcB);
|
||||
Operand productHigh;
|
||||
|
||||
if (aSigned == bSigned)
|
||||
{
|
||||
productHigh = aSigned
|
||||
? context.MultiplyHighS32(srcA, srcB)
|
||||
: context.MultiplyHighU32(srcA, srcB);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand temp = aSigned
|
||||
? context.IMultiply(srcB, context.ShiftRightS32(srcA, Const(31)))
|
||||
: context.IMultiply(srcA, context.ShiftRightS32(srcB, Const(31)));
|
||||
|
||||
productHigh = context.IAdd(temp, context.MultiplyHighU32(srcA, srcB));
|
||||
}
|
||||
|
||||
if (op.AvgMode == AvgMode.NegA)
|
||||
{
|
||||
(productLow, productHigh) = InstEmitAluHelper.NegateLong(context, productLow, productHigh);
|
||||
}
|
||||
|
||||
Operand resLow = InstEmitAluHelper.AddWithCarry(context, productLow, srcC, out Operand sumCarry);
|
||||
Operand resHigh = context.IAdd(productHigh, sumCarry);
|
||||
|
||||
if (op.AvgMode == AvgMode.PlusOne)
|
||||
{
|
||||
resLow = InstEmitAluHelper.AddWithCarry(context, resLow, Const(1), out Operand poCarry);
|
||||
resHigh = context.IAdd(resHigh, poCarry);
|
||||
}
|
||||
|
||||
bool resSigned = op.ASelect == VectorSelect.S32 ||
|
||||
op.BSelect == VectorSelect.S32 ||
|
||||
op.AvgMode == AvgMode.NegB ||
|
||||
op.AvgMode == AvgMode.NegA;
|
||||
|
||||
int shift = op.VideoScale switch
|
||||
{
|
||||
VideoScale.Shr7 => 7,
|
||||
VideoScale.Shr15 => 15,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
if (shift != 0)
|
||||
{
|
||||
// Low = (Low >> Shift) | (High << (32 - Shift))
|
||||
// High >>= Shift
|
||||
resLow = context.ShiftRightU32(resLow, Const(shift));
|
||||
resLow = context.BitwiseOr(resLow, context.ShiftLeft(resHigh, Const(32 - shift)));
|
||||
resHigh = resSigned
|
||||
? context.ShiftRightS32(resHigh, Const(shift))
|
||||
: context.ShiftRightU32(resHigh, Const(shift));
|
||||
}
|
||||
|
||||
Operand res = resLow;
|
||||
|
||||
if (op.Sat)
|
||||
{
|
||||
Operand sign = context.ShiftRightS32(resHigh, Const(31));
|
||||
|
||||
if (resSigned)
|
||||
{
|
||||
Operand overflow = context.ICompareNotEqual(resHigh, context.ShiftRightS32(resLow, Const(31)));
|
||||
Operand clampValue = context.ConditionalSelect(sign, Const(int.MinValue), Const(int.MaxValue));
|
||||
res = context.ConditionalSelect(overflow, clampValue, resLow);
|
||||
}
|
||||
else
|
||||
{
|
||||
Operand overflow = context.ICompareNotEqual(resHigh, Const(0));
|
||||
res = context.ConditionalSelect(overflow, context.BitwiseNot(sign), resLow);
|
||||
}
|
||||
}
|
||||
|
||||
context.Copy(GetDest(op.Dest), res);
|
||||
|
||||
// TODO: CC.
|
||||
}
|
||||
}
|
||||
}
|
@ -13,14 +13,13 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstVmnmx op = context.GetOp<InstVmnmx>();
|
||||
|
||||
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
Operand srcC = GetSrcReg(context, op.SrcC);
|
||||
|
||||
Operand srcB;
|
||||
|
||||
if (op.BVideo)
|
||||
{
|
||||
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -124,13 +123,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
InstVsetp op = context.GetOp<InstVsetp>();
|
||||
|
||||
Operand srcA = Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
|
||||
Operand srcA = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcA), op.ASelect);
|
||||
Operand srcB;
|
||||
|
||||
if (op.BVideo)
|
||||
{
|
||||
srcB = Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
srcB = InstEmitAluHelper.Extend(context, GetSrcReg(context, op.SrcB), op.BSelect);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -181,25 +179,5 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
context.Copy(Register(op.DestPred, RegisterType.Predicate), p0Res);
|
||||
context.Copy(Register(op.DestPredInv, RegisterType.Predicate), p1Res);
|
||||
}
|
||||
|
||||
private static Operand Extend(EmitterContext context, Operand src, VectorSelect type)
|
||||
{
|
||||
return type switch
|
||||
{
|
||||
VectorSelect.U8B0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
|
||||
VectorSelect.U8B1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
|
||||
VectorSelect.U8B2 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
|
||||
VectorSelect.U8B3 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
|
||||
VectorSelect.U16H0 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
|
||||
VectorSelect.U16H1 => ZeroExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
||||
VectorSelect.S8B0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 8),
|
||||
VectorSelect.S8B1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(8)), 8),
|
||||
VectorSelect.S8B2 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 8),
|
||||
VectorSelect.S8B3 => SignExtendTo32(context, context.ShiftRightU32(src, Const(24)), 8),
|
||||
VectorSelect.S16H0 => SignExtendTo32(context, context.ShiftRightU32(src, Const(0)), 16),
|
||||
VectorSelect.S16H1 => SignExtendTo32(context, context.ShiftRightU32(src, Const(16)), 16),
|
||||
_ => src
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
@ -7,138 +7,135 @@ namespace Ryujinx.Graphics.Shader.Instructions
|
||||
{
|
||||
static class Lop3Expression
|
||||
{
|
||||
public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
|
||||
private enum TruthTable : byte
|
||||
{
|
||||
Operand expr = null;
|
||||
|
||||
// Handle some simple cases, or cases where
|
||||
// the KMap would yield poor results (like XORs).
|
||||
if (imm == 0x96 || imm == 0x69)
|
||||
{
|
||||
// XOR (0x96) and XNOR (0x69).
|
||||
if (imm == 0x69)
|
||||
{
|
||||
srcA = context.BitwiseNot(srcA);
|
||||
}
|
||||
|
||||
expr = context.BitwiseExclusiveOr(srcA, srcB);
|
||||
expr = context.BitwiseExclusiveOr(expr, srcC);
|
||||
|
||||
return expr;
|
||||
}
|
||||
else if (imm == 0)
|
||||
{
|
||||
// Always false.
|
||||
return Const(IrConsts.False);
|
||||
}
|
||||
else if (imm == 0xff)
|
||||
{
|
||||
// Always true.
|
||||
return Const(IrConsts.True);
|
||||
}
|
||||
|
||||
int map;
|
||||
|
||||
// Encode into gray code.
|
||||
map = ((imm >> 0) & 1) << 0;
|
||||
map |= ((imm >> 1) & 1) << 4;
|
||||
map |= ((imm >> 2) & 1) << 1;
|
||||
map |= ((imm >> 3) & 1) << 5;
|
||||
map |= ((imm >> 4) & 1) << 3;
|
||||
map |= ((imm >> 5) & 1) << 7;
|
||||
map |= ((imm >> 6) & 1) << 2;
|
||||
map |= ((imm >> 7) & 1) << 6;
|
||||
|
||||
// Solve KMap, get sum of products.
|
||||
int visited = 0;
|
||||
|
||||
for (int index = 0; index < 8 && visited != 0xff; index++)
|
||||
{
|
||||
if ((map & (1 << index)) == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int mask = 0;
|
||||
|
||||
for (int mSize = 4; mSize != 0; mSize >>= 1)
|
||||
{
|
||||
mask = RotateLeft4((1 << mSize) - 1, index & 3) << (index & 4);
|
||||
|
||||
if ((map & mask) == mask)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// The mask should wrap, if we are on the high row, shift to low etc.
|
||||
int mask2 = (index & 4) != 0 ? mask >> 4 : mask << 4;
|
||||
|
||||
if ((map & mask2) == mask2)
|
||||
{
|
||||
mask |= mask2;
|
||||
}
|
||||
|
||||
if ((mask & visited) == mask)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
bool notA = (mask & 0x33) != 0;
|
||||
bool notB = (mask & 0x99) != 0;
|
||||
bool notC = (mask & 0x0f) != 0;
|
||||
|
||||
bool aChanges = (mask & 0xcc) != 0 && notA;
|
||||
bool bChanges = (mask & 0x66) != 0 && notB;
|
||||
bool cChanges = (mask & 0xf0) != 0 && notC;
|
||||
|
||||
Operand localExpr = null;
|
||||
|
||||
void And(Operand source)
|
||||
{
|
||||
if (localExpr != null)
|
||||
{
|
||||
localExpr = context.BitwiseAnd(localExpr, source);
|
||||
}
|
||||
else
|
||||
{
|
||||
localExpr = source;
|
||||
}
|
||||
}
|
||||
|
||||
if (!aChanges)
|
||||
{
|
||||
And(context.BitwiseNot(srcA, notA));
|
||||
}
|
||||
|
||||
if (!bChanges)
|
||||
{
|
||||
And(context.BitwiseNot(srcB, notB));
|
||||
}
|
||||
|
||||
if (!cChanges)
|
||||
{
|
||||
And(context.BitwiseNot(srcC, notC));
|
||||
}
|
||||
|
||||
if (expr != null)
|
||||
{
|
||||
expr = context.BitwiseOr(expr, localExpr);
|
||||
}
|
||||
else
|
||||
{
|
||||
expr = localExpr;
|
||||
}
|
||||
|
||||
visited |= mask;
|
||||
}
|
||||
|
||||
return expr;
|
||||
False = 0x00, // false
|
||||
True = 0xff, // true
|
||||
In = 0xf0, // a
|
||||
And2 = 0xc0, // a & b
|
||||
Or2 = 0xfc, // a | b
|
||||
Xor2 = 0x3c, // a ^ b
|
||||
And3 = 0x80, // a & b & c
|
||||
Or3 = 0xfe, // a | b | c
|
||||
XorAnd = 0x60, // a & (b ^ c)
|
||||
XorOr = 0xf6, // a | (b ^ c)
|
||||
OrAnd = 0xe0, // a & (b | c)
|
||||
AndOr = 0xf8, // a | (b & c)
|
||||
Onehot = 0x16, // (a & !b & !c) | (!a & b & !c) | (!a & !b & c) - Only one value is true.
|
||||
Majority = 0xe8, // Popcount(a, b, c) >= 2
|
||||
Gamble = 0x81, // (a & b & c) | (!a & !b & !c) - All on or all off
|
||||
InverseGamble = 0x7e, // Inverse of Gamble
|
||||
Dot = 0x1a, // a ^ (c | (a & b))
|
||||
Mux = 0xca, // a ? b : c
|
||||
AndXor = 0x78, // a ^ (b & c)
|
||||
OrXor = 0x1e, // a ^ (b | c)
|
||||
Xor3 = 0x96, // a ^ b ^ c
|
||||
}
|
||||
|
||||
private static int RotateLeft4(int value, int shift)
|
||||
public static Operand GetFromTruthTable(EmitterContext context, Operand srcA, Operand srcB, Operand srcC, int imm)
|
||||
{
|
||||
return ((value << shift) | (value >> (4 - shift))) & 0xf;
|
||||
for (int i = 0; i < 0x40; i++)
|
||||
{
|
||||
TruthTable currImm = (TruthTable)imm;
|
||||
|
||||
Operand x = srcA;
|
||||
Operand y = srcB;
|
||||
Operand z = srcC;
|
||||
|
||||
if ((i & 0x01) != 0)
|
||||
{
|
||||
(x, y) = (y, x);
|
||||
currImm = PermuteTable(currImm, 7, 6, 3, 2, 5, 4, 1, 0);
|
||||
}
|
||||
|
||||
if ((i & 0x02) != 0)
|
||||
{
|
||||
(x, z) = (z, x);
|
||||
currImm = PermuteTable(currImm, 7, 3, 5, 1, 6, 2, 4, 0);
|
||||
}
|
||||
|
||||
if ((i & 0x04) != 0)
|
||||
{
|
||||
(y, z) = (z, y);
|
||||
currImm = PermuteTable(currImm, 7, 5, 6, 4, 3, 1, 2, 0);
|
||||
}
|
||||
|
||||
if ((i & 0x08) != 0)
|
||||
{
|
||||
x = context.BitwiseNot(x);
|
||||
currImm = PermuteTable(currImm, 3, 2, 1, 0, 7, 6, 5, 4);
|
||||
}
|
||||
|
||||
if ((i & 0x10) != 0)
|
||||
{
|
||||
y = context.BitwiseNot(y);
|
||||
currImm = PermuteTable(currImm, 5, 4, 7, 6, 1, 0, 3, 2);
|
||||
}
|
||||
|
||||
if ((i & 0x20) != 0)
|
||||
{
|
||||
z = context.BitwiseNot(z);
|
||||
currImm = PermuteTable(currImm, 6, 7, 4, 5, 2, 3, 0, 1);
|
||||
}
|
||||
|
||||
Operand result = GetExpr(currImm, context, x, y, z);
|
||||
if (result != null)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
Operand notResult = GetExpr((TruthTable)((~(int)currImm) & 0xff), context, x, y, z);
|
||||
if (notResult != null)
|
||||
{
|
||||
return context.BitwiseNot(notResult);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private static Operand GetExpr(TruthTable imm, EmitterContext context, Operand x, Operand y, Operand z)
|
||||
{
|
||||
return imm switch
|
||||
{
|
||||
TruthTable.False => Const(0),
|
||||
TruthTable.True => Const(-1),
|
||||
TruthTable.In => x,
|
||||
TruthTable.And2 => context.BitwiseAnd(x, y),
|
||||
TruthTable.Or2 => context.BitwiseOr(x, y),
|
||||
TruthTable.Xor2 => context.BitwiseExclusiveOr(x, y),
|
||||
TruthTable.And3 => context.BitwiseAnd(x, context.BitwiseAnd(y, z)),
|
||||
TruthTable.Or3 => context.BitwiseOr(x, context.BitwiseOr(y, z)),
|
||||
TruthTable.XorAnd => context.BitwiseAnd(x, context.BitwiseExclusiveOr(y, z)),
|
||||
TruthTable.XorOr => context.BitwiseOr(x, context.BitwiseExclusiveOr(y, z)),
|
||||
TruthTable.OrAnd => context.BitwiseAnd(x, context.BitwiseOr(y, z)),
|
||||
TruthTable.AndOr => context.BitwiseOr(x, context.BitwiseAnd(y, z)),
|
||||
TruthTable.Onehot => context.BitwiseExclusiveOr(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))),
|
||||
TruthTable.Majority => context.BitwiseAnd(context.BitwiseOr(x, y), context.BitwiseOr(z, context.BitwiseAnd(x, y))),
|
||||
TruthTable.InverseGamble => context.BitwiseOr(context.BitwiseExclusiveOr(x, y), context.BitwiseExclusiveOr(x, z)),
|
||||
TruthTable.Dot => context.BitwiseAnd(context.BitwiseExclusiveOr(x, z), context.BitwiseOr(context.BitwiseNot(y), z)),
|
||||
TruthTable.Mux => context.BitwiseOr(context.BitwiseAnd(x, y), context.BitwiseAnd(context.BitwiseNot(x), z)),
|
||||
TruthTable.AndXor => context.BitwiseExclusiveOr(x, context.BitwiseAnd(y, z)),
|
||||
TruthTable.OrXor => context.BitwiseExclusiveOr(x, context.BitwiseOr(y, z)),
|
||||
TruthTable.Xor3 => context.BitwiseExclusiveOr(x, context.BitwiseExclusiveOr(y, z)),
|
||||
_ => null
|
||||
};
|
||||
}
|
||||
|
||||
private static TruthTable PermuteTable(TruthTable imm, int bit7, int bit6, int bit5, int bit4, int bit3, int bit2, int bit1, int bit0)
|
||||
{
|
||||
int result = 0;
|
||||
|
||||
result |= (((int)imm >> 0) & 1) << bit0;
|
||||
result |= (((int)imm >> 1) & 1) << bit1;
|
||||
result |= (((int)imm >> 2) & 1) << bit2;
|
||||
result |= (((int)imm >> 3) & 1) << bit3;
|
||||
result |= (((int)imm >> 4) & 1) << bit4;
|
||||
result |= (((int)imm >> 5) & 1) << bit5;
|
||||
result |= (((int)imm >> 6) & 1) << bit6;
|
||||
result |= (((int)imm >> 7) & 1) << bit7;
|
||||
|
||||
return (TruthTable)result;
|
||||
}
|
||||
}
|
||||
}
|
@ -161,7 +161,7 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
if (titleModsPath == null)
|
||||
{
|
||||
Logger.Info?.Print(LogClass.ModLoader, $"Creating mods dir for Title {titleId.ToUpper()}");
|
||||
Logger.Info?.Print(LogClass.ModLoader, $"Creating mods directory for Title {titleId.ToUpper()}");
|
||||
titleModsPath = contentsDir.CreateSubdirectory(titleId);
|
||||
}
|
||||
|
||||
|
@ -86,23 +86,10 @@ namespace Ryujinx.Ui.Widgets
|
||||
|
||||
if (ResultFs.TargetNotFound.Includes(result))
|
||||
{
|
||||
// Savedata was not found. Ask the user if they want to create it
|
||||
using MessageDialog messageDialog = new MessageDialog(null, DialogFlags.Modal, MessageType.Question, ButtonsType.YesNo, null)
|
||||
{
|
||||
Title = "Ryujinx",
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetExecutingAssembly(), "Ryujinx.Ui.Resources.Logo_Ryujinx.png"),
|
||||
Text = $"There is no savedata for {titleName} [{titleId:x16}]",
|
||||
SecondaryText = "Would you like to create savedata for this game?",
|
||||
WindowPosition = WindowPosition.Center
|
||||
};
|
||||
|
||||
if (messageDialog.Run() != (int)ResponseType.Yes)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ref ApplicationControlProperty control = ref controlHolder.Value;
|
||||
|
||||
Logger.Info?.Print(LogClass.Application, $"Creating save directory for Title: {titleName} [{titleId:x16}]");
|
||||
|
||||
if (Utilities.IsZeros(controlHolder.ByteSpan))
|
||||
{
|
||||
// If the current application doesn't have a loaded control property, create a dummy one
|
||||
|
Reference in New Issue
Block a user