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3 Commits
Author | SHA1 | Date | |
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7608cb37ab | ||
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d604e98227 | ||
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58907e2c29 |
@@ -13,8 +13,8 @@ namespace ARMeilleure.State
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// _e0 & _e1 could be marked as readonly, however they are not readonly because we modify them through the Unsafe
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// APIs. This also means that one should be careful when changing the layout of this struct.
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private ulong _e0;
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private ulong _e1;
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private readonly ulong _e0;
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private readonly ulong _e1;
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/// <summary>
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/// Gets a new <see cref="V128"/> with all bits set to zero.
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@@ -512,7 +512,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>True if at least one of the handles is dirty</returns>
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private bool CheckDirty()
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{
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return Handles.Any(handle => handle.Dirty);
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return Array.Exists(Handles, handle => handle.Dirty);
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}
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/// <summary>
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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5241;
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private const uint CodeGenVersion = 5311;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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{
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// gl_FrontFacing sometimes has incorrect (flipped) values depending how it is accessed on Intel GPUs.
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// This weird trick makes it behave.
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res = context.ICompareLess(context.INegate(context.IConvertS32ToFP32(res)), Const(0));
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res = context.ICompareLess(context.INegate(context.FP32ConvertToS32(context.ConditionalSelect(res, ConstF(1f), ConstF(0f)))), Const(0));
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}
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}
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@@ -256,7 +256,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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await Task.WhenAll(_shaders.Select(shader => shader.CompileTask));
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if (_shaders.Any(shader => shader.CompileStatus == ProgramLinkStatus.Failure))
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if (Array.Exists(_shaders, shader => shader.CompileStatus == ProgramLinkStatus.Failure))
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{
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LinkStatus = ProgramLinkStatus.Failure;
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@@ -206,7 +206,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
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WakeThreads(_condVarThreads, count, TryAcquireMutex, x => x.CondVarAddress == address);
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if (!_condVarThreads.Any(x => x.CondVarAddress == address))
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if (!_condVarThreads.Exists(x => x.CondVarAddress == address))
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{
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KernelTransfer.KernelToUser(address, 0);
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}
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@@ -6,7 +6,7 @@ namespace Ryujinx.HLE.HOS.Services.Mii.Types
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x10)]
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struct CreateId : IEquatable<CreateId>
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{
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public UInt128 Raw;
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public readonly UInt128 Raw;
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public bool IsNull => Raw == UInt128.Zero;
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public bool IsValid => !IsNull && ((Raw >> 64) & 0xC0) == 0x80;
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@@ -95,7 +95,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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{
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VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
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if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId))
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if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == applicationAreaId))
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{
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_openedApplicationAreaId = applicationAreaId;
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@@ -124,7 +124,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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{
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VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
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if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == applicationAreaId))
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if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == applicationAreaId))
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{
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return false;
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}
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@@ -144,7 +144,7 @@ namespace Ryujinx.HLE.HOS.Services.Nfc.Nfp
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{
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VirtualAmiiboFile virtualAmiiboFile = LoadAmiiboFile(amiiboId);
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if (virtualAmiiboFile.ApplicationAreas.Any(item => item.ApplicationAreaId == _openedApplicationAreaId))
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if (virtualAmiiboFile.ApplicationAreas.Exists(item => item.ApplicationAreaId == _openedApplicationAreaId))
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{
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for (int i = 0; i < virtualAmiiboFile.ApplicationAreas.Count; i++)
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{
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@@ -4,8 +4,8 @@ namespace Ryujinx.Tests.Unicorn
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{
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public struct SimdValue : IEquatable<SimdValue>
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{
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private ulong _e0;
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private ulong _e1;
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private readonly ulong _e0;
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private readonly ulong _e1;
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public SimdValue(ulong e0, ulong e1)
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{
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@@ -5,7 +5,7 @@ namespace Spv.Generator
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{
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internal struct ConstantKey : IEquatable<ConstantKey>
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{
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private Instruction _constant;
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private readonly Instruction _constant;
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public ConstantKey(Instruction constant)
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{
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@@ -5,7 +5,7 @@ namespace Spv.Generator
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{
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internal class DeterministicStringKey : IEquatable<DeterministicStringKey>
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{
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private string _value;
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private readonly string _value;
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public DeterministicStringKey(string value)
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{
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@@ -8,7 +8,7 @@ namespace Spv.Generator
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{
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public OperandType Type => OperandType.String;
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private string _value;
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private readonly string _value;
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public LiteralString(string value)
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{
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@@ -5,7 +5,7 @@ namespace Spv.Generator
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{
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internal struct TypeDeclarationKey : IEquatable<TypeDeclarationKey>
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{
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private Instruction _typeDeclaration;
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private readonly Instruction _typeDeclaration;
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public TypeDeclarationKey(Instruction typeDeclaration)
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{
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