Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
232237bf28 | |||
c27e453fd3 | |||
0e037d0213 | |||
0dca1fbe12 |
@ -289,6 +289,7 @@
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"ControllerSettingsSaveProfileToolTip": "Save Profile",
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"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
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"MenuBarFileToolsHideUi": "Hide UI",
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"GameListContextMenuRunApplication": "Run Application",
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"GameListContextMenuToggleFavorite": "Toggle Favorite",
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"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
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"SettingsTabGeneralTheme": "Theme",
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@ -627,7 +628,7 @@
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"Search": "Search",
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"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
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"Recover": "Recover",
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"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
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"UserProfilesRecoverHeading": "Saves were found for the following accounts",
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"UserProfilesRecoverEmptyList": "No profiles to recover",
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"GraphicsAATooltip": "Applies anti-aliasing to the game render",
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"GraphicsAALabel": "Anti-Aliasing:",
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@ -639,8 +640,8 @@
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"SmaaMedium": "SMAA Medium",
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"SmaaHigh": "SMAA High",
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"SmaaUltra": "SMAA Ultra",
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"UserEditorTitle" : "Edit User",
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"UserEditorTitleCreate" : "Create User",
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"UserEditorTitle": "Edit User",
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"UserEditorTitleCreate": "Create User",
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"SettingsTabNetworkInterface": "Network Interface:",
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"NetworkInterfaceTooltip": "The network interface used for LAN features",
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"NetworkInterfaceDefault": "Default",
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@ -3,6 +3,9 @@
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xmlns="https://github.com/avaloniaui"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
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<MenuItem
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Click="RunApplication_Click"
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Header="{locale:Locale GameListContextMenuRunApplication}" />
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<MenuItem
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Click="ToggleFavorite_Click"
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Header="{locale:Locale GameListContextMenuToggleFavorite}"
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@ -323,5 +323,15 @@ namespace Ryujinx.Ava.UI.Controls
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await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
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}
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}
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public void RunApplication_Click(object sender, RoutedEventArgs args)
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{
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var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
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if (viewModel?.SelectedApplication != null)
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{
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viewModel.LoadApplication(viewModel.SelectedApplication.Path);
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}
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}
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}
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}
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@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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private readonly ResourceCounts _resourceCounts;
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private readonly int _stageIndex;
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private readonly int[] _constantBufferBindings;
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/// <summary>
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/// Creates a new GPU accessor.
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/// </summary>
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@ -28,12 +26,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
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_context = context;
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_resourceCounts = resourceCounts;
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_stageIndex = stageIndex;
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if (context.Capabilities.Api != TargetApi.Vulkan)
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{
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_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
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_constantBufferBindings.AsSpan().Fill(-1);
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}
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}
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public int QueryBindingConstantBuffer(int index)
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@ -45,15 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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else
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{
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int binding = _constantBufferBindings[index];
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if (binding < 0)
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{
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binding = _resourceCounts.UniformBuffersCount++;
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_constantBufferBindings[index] = binding;
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}
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return binding;
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return _resourceCounts.UniformBuffersCount++;
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}
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}
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@ -17,6 +17,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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private readonly HashSet<int> _usedConstantBufferBindings;
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public ShaderProperties Properties => _properties;
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public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
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{
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_gpuAccessor = gpuAccessor;
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@ -98,19 +100,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
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}
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public void InheritFrom(ResourceManager other)
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{
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for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
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{
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int binding = other._cbSlotToBindingMap[i];
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if (binding >= 0)
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{
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_cbSlotToBindingMap[i] = binding;
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}
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}
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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uint index = (uint)stage;
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@ -39,9 +39,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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public TranslationOptions Options { get; }
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public ShaderProperties Properties { get; }
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public ShaderProperties Properties => ResourceManager.Properties;
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public ResourceManager ResourceManager { get; }
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public ResourceManager ResourceManager { get; set; }
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public bool TransformFeedbackEnabled { get; }
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@ -159,8 +159,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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_sbSlots = new Dictionary<int, int>();
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_sbSlotsReverse = new Dictionary<int, int>();
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Properties = new ShaderProperties();
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ResourceManager = new ResourceManager(stage, gpuAccessor, Properties);
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ResourceManager = new ResourceManager(stage, gpuAccessor, new ShaderProperties());
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}
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public ShaderConfig(
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@ -429,8 +428,6 @@ namespace Ryujinx.Graphics.Shader.Translation
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public void InheritFrom(ShaderConfig other)
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{
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ResourceManager.InheritFrom(other.ResourceManager);
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ClipDistancesWritten |= other.ClipDistancesWritten;
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UsedFeatures |= other.UsedFeatures;
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@ -155,6 +155,9 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes, Enumerable.Empty<int>());
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// We need to share the resource manager since both shaders accesses the same constant buffers.
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other._config.ResourceManager = _config.ResourceManager;
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FunctionCode[] otherCode = EmitShader(other._program, other._config, initializeOutputs: true, out int aStart);
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code = Combine(otherCode, code, aStart);
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@ -358,7 +358,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void Draw(int vertexCount, int instanceCount, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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if (!_program.IsLinked || vertexCount == 0)
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{
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return;
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}
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@ -422,7 +422,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void DrawIndexed(int indexCount, int instanceCount, int firstIndex, int firstVertex, int firstInstance)
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{
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if (!_program.IsLinked)
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if (!_program.IsLinked || indexCount == 0)
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{
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return;
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}
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@ -130,7 +130,7 @@ namespace Ryujinx.Headless.SDL2
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public float AudioVolume { get; set; }
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[Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")]
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public bool UseHypervisor { get; set; }
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public bool? UseHypervisor { get; set; }
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[Option("lan-interface-id", Required = false, Default = "0", HelpText = "GUID for the network interface used by LAN.")]
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public string MultiplayerLanInterfaceId { get; set; }
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@ -339,6 +339,15 @@ namespace Ryujinx.Headless.SDL2
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GraphicsConfig.EnableShaderCache = true;
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if (OperatingSystem.IsMacOS())
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{
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if (option.GraphicsBackend == GraphicsBackend.OpenGl)
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{
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option.GraphicsBackend = GraphicsBackend.Vulkan;
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Logger.Warning?.Print(LogClass.Application, "OpenGL is not supported on macOS, switching to Vulkan!");
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}
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}
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IGamepad gamepad;
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if (option.ListInputIds)
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@ -550,7 +559,7 @@ namespace Ryujinx.Headless.SDL2
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options.IgnoreMissingServices,
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options.AspectRatio,
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options.AudioVolume,
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options.UseHypervisor,
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options.UseHypervisor ?? true,
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options.MultiplayerLanInterfaceId);
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return new Switch(configuration);
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@ -703,4 +712,4 @@ namespace Ryujinx.Headless.SDL2
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return true;
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}
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}
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}
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}
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@ -7,6 +7,7 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
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<SigningCertificate Condition=" '$(SigningCertificate)' == '' ">-</SigningCertificate>
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<TieredPGO>true</TieredPGO>
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</PropertyGroup>
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@ -15,6 +16,10 @@
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<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" />
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</ItemGroup>
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<Target Name="PostBuild" AfterTargets="PostBuildEvent" Condition="$([MSBuild]::IsOSPlatform('OSX'))">
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<Exec Command="codesign --entitlements '$(ProjectDir)..\..\distribution\macos\entitlements.xml' -f --deep -s $(SigningCertificate) '$(TargetDir)$(TargetName)'" />
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</Target>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Graphics.Vulkan\Ryujinx.Graphics.Vulkan.csproj" />
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<ProjectReference Include="..\Ryujinx.Input\Ryujinx.Input.csproj" />
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@ -29,6 +34,7 @@
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<ItemGroup>
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<PackageReference Include="CommandLineParser" />
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<PackageReference Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'" />
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</ItemGroup>
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<ItemGroup>
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@ -63,4 +69,4 @@
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<PublishTrimmed>true</PublishTrimmed>
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<TrimMode>partial</TrimMode>
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</PropertyGroup>
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</Project>
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</Project>
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Reference in New Issue
Block a user