Compare commits

...

47 Commits

Author SHA1 Message Date
e94d24f508 Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' (#5231)
* Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' check to avoid double lookup

* fix
2023-06-09 13:05:32 +02:00
2bf4555591 Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes

* Forgot a full stop

* Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-09 12:11:53 +02:00
86de288142 Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
2023-06-09 11:23:44 +02:00
f35aa8e9d6 nuget: bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.6.2 (#5250)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.1 to 17.6.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.1...v17.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 11:02:56 +02:00
0e8e735a6d nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.1 to 6.31.0 (#5265)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.1 to 6.31.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.1...6.31.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 10:40:25 +02:00
0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 2023-06-08 20:23:36 -03:00
2cdcfe46d8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
5813b2e354 Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
af1906ea04 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
68848000f7 Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
d98da47a0f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
306f7e93a0 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
8954ff3af2 Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
d2f3adbf69 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
d511c845b7 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
81c9052847 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
9367e3c35d ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
52cf141874 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
8a352df3c6 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
c545c59851 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
96ea4e8c8e nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
92b0b7d753 Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
232237bf28 Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
c27e453fd3 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
0e037d0213 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
0dca1fbe12 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
35d91a0e58 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
a73a5d7e85 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
832a5e8852 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
96d1f0da2d Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
597388ecda Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
1cf6d7b7bb Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
7bc9d0cdad Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
994f4dc77d chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
c9e297b74c About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
dd514a115c Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
153 changed files with 3210 additions and 2015 deletions

View File

@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@ -18,6 +18,10 @@ on:
- '*.yml'
- 'README.md'
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1

View File

@ -3,17 +3,17 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.19" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
<PackageVersion Include="Avalonia" Version="0.10.21" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.13.8" />
<PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
@ -21,7 +21,7 @@
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.2" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
@ -44,7 +44,7 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.31.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -6,10 +6,11 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace ARMeilleure.Translation.Cache
{
static class JitCache
static partial class JitCache
{
private const int PageSize = 4 * 1024;
private const int PageMask = PageSize - 1;
@ -27,6 +28,10 @@ namespace ARMeilleure.Translation.Cache
private static readonly object _lock = new object();
private static bool _initialized;
[SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)]
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
public static void Initialize(IJitMemoryAllocator allocator)
{
if (_initialized) return;
@ -36,7 +41,11 @@ namespace ARMeilleure.Translation.Cache
if (_initialized) return;
_jitRegion = new ReservedRegion(allocator, CacheSize);
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
{
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
}
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
@ -77,7 +86,14 @@ namespace ARMeilleure.Translation.Cache
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
_jitCacheInvalidator.Invalidate(funcPtr, (ulong)code.Length);
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
FlushInstructionCache(Process.GetCurrentProcess().Handle, funcPtr, (UIntPtr)code.Length);
}
else
{
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
}
}
Add(funcOffset, code.Length, func.UnwindInfo);

View File

@ -47,8 +47,8 @@ namespace ARMeilleure.Translation.Cache
public JitCacheInvalidation(IJitMemoryAllocator allocator)
{
// On macOS, a different path is used to write to the JIT cache, which does the invalidation.
if (!OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
// On macOS and Windows, a different path is used to write to the JIT cache, which does the invalidation.
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Backends.SDL2
}
else
{
_supportSurroundConfiguration = spec.channels == 6;
_supportSurroundConfiguration = spec.channels >= 6;
}
}

View File

@ -92,6 +92,8 @@ namespace Ryujinx.Ava
private bool _isActive;
private bool _renderingStarted;
private ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer;
private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -183,6 +185,7 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
_gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
}
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
@ -423,10 +426,10 @@ namespace Ryujinx.Ava
_isActive = false;
if (_renderingThread.IsAlive)
{
_renderingThread.Join();
}
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
DisplaySleep.Restore();
@ -917,6 +920,14 @@ namespace Ryujinx.Ava
UpdateStatus();
}
}
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
});
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);

View File

@ -74,6 +74,13 @@
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
"StatusBarSystemVersion": "System Version: {0}",
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
"LinuxVmMaxMapCountDialogTextPrimary": "Would you like to increase the value of vm.max_map_count to {0}",
"LinuxVmMaxMapCountDialogTextSecondary": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.",
"LinuxVmMaxMapCountDialogButtonUntilRestart": "Yes, until the next restart",
"LinuxVmMaxMapCountDialogButtonPersistent": "Yes, permanently",
"LinuxVmMaxMapCountWarningTextPrimary": "Max amount of memory mappings is lower than recommended.",
"LinuxVmMaxMapCountWarningTextSecondary": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.",
"Settings": "Settings",
"SettingsTabGeneral": "User Interface",
"SettingsTabGeneralGeneral": "General",
@ -282,6 +289,7 @@
"ControllerSettingsSaveProfileToolTip": "Save Profile",
"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
"MenuBarFileToolsHideUi": "Hide UI",
"GameListContextMenuRunApplication": "Run Application",
"GameListContextMenuToggleFavorite": "Toggle Favorite",
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
"SettingsTabGeneralTheme": "Theme",
@ -536,6 +544,9 @@
"SwkbdMinCharacters": "Must be at least {0} characters long",
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
"SoftwareKeyboard": "Software Keyboard",
"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
"SoftwareKeyboardModeASCII": "Must be ASCII text only",
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
@ -620,7 +631,7 @@
"Search": "Search",
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
"Recover": "Recover",
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
"UserProfilesRecoverHeading": "Saves were found for the following accounts",
"UserProfilesRecoverEmptyList": "No profiles to recover",
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
"GraphicsAALabel": "Anti-Aliasing:",
@ -632,10 +643,12 @@
"SmaaMedium": "SMAA Medium",
"SmaaHigh": "SMAA High",
"SmaaUltra": "SMAA Ultra",
"UserEditorTitle" : "Edit User",
"UserEditorTitleCreate" : "Create User",
"UserEditorTitle": "Edit User",
"UserEditorTitleCreate": "Create User",
"SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN features",
"NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders"
"PackagingShaders": "Packaging Shaders",
"AboutChangelogButton": "View Changelog on GitHub",
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser."
}

View File

@ -527,6 +527,9 @@
"SwkbdMinCharacters": "至少应为 {0} 个字长",
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
"SoftwareKeyboard": "软件键盘",
"SoftwareKeyboardModeNumbersOnly": "只接受数字",
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",

View File

@ -527,6 +527,9 @@
"SwkbdMinCharacters": "至少應為 {0} 個字長",
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
"SoftwareKeyboard": "軟體鍵盤",
"SoftwareKeyboardModeNumbersOnly": "只接受數字",
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
"SoftwareKeyboardModeASCII": "只接受 ASCII 符號",
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",

View File

@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.Core;
using Ryujinx.Input;
using System;
using System.Numerics;
@ -30,14 +29,14 @@ namespace Ryujinx.Ava.Input
_window = window;
_widget.PointerMoved += Parent_PointerMovedEvent;
_widget.PointerPressed += Parent_PointerPressEvent;
_widget.PointerReleased += Parent_PointerReleaseEvent;
_widget.PointerWheelChanged += Parent_ScrollEvent;
_widget.PointerPressed += Parent_PointerPressedEvent;
_widget.PointerReleased += Parent_PointerReleasedEvent;
_widget.PointerWheelChanged += Parent_PointerWheelChanged;
_window.PointerMoved += Parent_PointerMovedEvent;
_window.PointerPressed += Parent_PointerPressEvent;
_window.PointerReleased += Parent_PointerReleaseEvent;
_window.PointerWheelChanged += Parent_ScrollEvent;
_window.PointerPressed += Parent_PointerPressedEvent;
_window.PointerReleased += Parent_PointerReleasedEvent;
_window.PointerWheelChanged += Parent_PointerWheelChanged;
PressedButtons = new bool[(int)MouseButton.Count];
@ -63,29 +62,25 @@ namespace Ryujinx.Ava.Input
_size = new Size((int)rect.Width, (int)rect.Height);
}
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
{
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
}
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
{
if (args.InitialPressMouseButton != Avalonia.Input.MouseButton.None)
{
int button = (int)args.InitialPressMouseButton;
uint button = (uint)args.InitialPressMouseButton - 1;
if (PressedButtons.Count() >= button)
{
PressedButtons[button] = false;
}
if ((uint)PressedButtons.Length > button)
{
PressedButtons[button] = false;
}
}
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
{
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
if (PressedButtons.Count() >= button)
if ((uint)PressedButtons.Length > button)
{
PressedButtons[button] = true;
}
@ -100,17 +95,17 @@ namespace Ryujinx.Ava.Input
public void SetMousePressed(MouseButton button)
{
if (PressedButtons.Count() >= (int)button)
if ((uint)PressedButtons.Length > (uint)button)
{
PressedButtons[(int)button] = true;
PressedButtons[(uint)button] = true;
}
}
public void SetMouseReleased(MouseButton button)
{
if (PressedButtons.Count() >= (int)button)
if ((uint)PressedButtons.Length > (uint)button)
{
PressedButtons[(int)button] = false;
PressedButtons[(uint)button] = false;
}
}
@ -121,9 +116,9 @@ namespace Ryujinx.Ava.Input
public bool IsButtonPressed(MouseButton button)
{
if (PressedButtons.Count() >= (int)button)
if ((uint)PressedButtons.Length > (uint)button)
{
return PressedButtons[(int)button];
return PressedButtons[(uint)button];
}
return false;
@ -149,14 +144,14 @@ namespace Ryujinx.Ava.Input
_isDisposed = true;
_widget.PointerMoved -= Parent_PointerMovedEvent;
_widget.PointerPressed -= Parent_PointerPressEvent;
_widget.PointerReleased -= Parent_PointerReleaseEvent;
_widget.PointerWheelChanged -= Parent_ScrollEvent;
_widget.PointerPressed -= Parent_PointerPressedEvent;
_widget.PointerReleased -= Parent_PointerReleasedEvent;
_widget.PointerWheelChanged -= Parent_PointerWheelChanged;
_window.PointerMoved -= Parent_PointerMovedEvent;
_window.PointerPressed -= Parent_PointerPressEvent;
_window.PointerReleased -= Parent_PointerReleaseEvent;
_window.PointerWheelChanged -= Parent_ScrollEvent;
_window.PointerPressed -= Parent_PointerPressedEvent;
_window.PointerReleased -= Parent_PointerReleasedEvent;
_window.PointerWheelChanged -= Parent_PointerWheelChanged;
_widget = null;
}

View File

@ -740,6 +740,18 @@ namespace Ryujinx.Modules
{
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
// Determine and exclude user files only when the updater is running, not when cleaning old files
if (_running)
{
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
// Remove user files from the paths in files.
files = files.Except(userFiles);
}
if (OperatingSystem.IsWindows())
{
foreach (string dir in WindowsDependencyDirs)

View File

@ -18,6 +18,7 @@
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<TrimmerSingleWarn>false</TrimmerSingleWarn>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
@ -147,4 +148,4 @@
<ItemGroup>
<AdditionalFiles Include="Assets\Locales\en_US.json" />
</ItemGroup>
</Project>
</Project>

View File

@ -9,14 +9,17 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls
{
internal partial class SwkbdAppletDialog : UserControl
{
private Predicate<int> _checkLength;
private Predicate<int> _checkLength = _ => true;
private Predicate<string> _checkInput = _ => true;
private int _inputMax;
private int _inputMin;
private string _placeholder;
@ -35,8 +38,6 @@ namespace Ryujinx.Ava.UI.Controls
Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
}
public SwkbdAppletDialog()
@ -67,6 +68,7 @@ namespace Ryujinx.Ava.UI.Controls
string input = string.Empty;
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
content.SetInputValidation(args.KeyboardMode);
content._host = contentDialog;
contentDialog.Title = title;
@ -91,6 +93,12 @@ namespace Ryujinx.Ava.UI.Controls
return (result, input);
}
private void ApplyValidationInfo(string text)
{
Error.IsVisible = !string.IsNullOrEmpty(text);
Error.Text = text;
}
public void SetInputLengthValidation(int min, int max)
{
_inputMin = Math.Min(min, max);
@ -99,6 +107,8 @@ namespace Ryujinx.Ava.UI.Controls
Error.IsVisible = false;
Error.FontStyle = FontStyle.Italic;
string validationInfoText = "";
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
{
Error.IsVisible = false;
@ -107,21 +117,48 @@ namespace Ryujinx.Ava.UI.Controls
}
else if (_inputMin > 0 && _inputMax == int.MaxValue)
{
Error.IsVisible = true;
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
_checkLength = length => _inputMin <= length;
}
else
{
Error.IsVisible = true;
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
_checkLength = length => _inputMin <= length && length <= _inputMax;
}
ApplyValidationInfo(validationInfoText);
Message_TextInput(this, new TextInputEventArgs());
}
private void SetInputValidation(KeyboardMode mode)
{
string validationInfoText = Error.Text;
string localeText;
switch (mode)
{
case KeyboardMode.NumbersOnly:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsDigit);
break;
case KeyboardMode.Alphabet:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
break;
case KeyboardMode.ASCII:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsAscii);
break;
default:
_checkInput = _ => true;
break;
}
ApplyValidationInfo(validationInfoText);
Message_TextInput(this, new TextInputEventArgs());
}
@ -129,7 +166,7 @@ namespace Ryujinx.Ava.UI.Controls
{
if (_host != null)
{
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
}
}
@ -141,7 +178,7 @@ namespace Ryujinx.Ava.UI.Controls
}
else
{
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
}
}
}

View File

@ -3,6 +3,9 @@
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
<MenuItem
Click="RunApplication_Click"
Header="{locale:Locale GameListContextMenuRunApplication}" />
<MenuItem
Click="ToggleFavorite_Click"
Header="{locale:Locale GameListContextMenuToggleFavorite}"

View File

@ -323,5 +323,15 @@ namespace Ryujinx.Ava.UI.Controls
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public void RunApplication_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
viewModel.LoadApplication(viewModel.SelectedApplication.Path);
}
}
}
}

View File

@ -32,10 +32,10 @@
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
HorizontalAlignment="Center"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
JustifyContent="FlexStart" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>

View File

@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
if (value is byte[] buffer && targetType == typeof(IImage))
{
MemoryStream mem = new(buffer);
return new Bitmap(mem);
}

View File

@ -6,7 +6,6 @@ using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Logging;
using System;
@ -19,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
{
private static bool _isChoiceDialogOpen;
public async static Task<UserResult> ShowContentDialog(
private async static Task<UserResult> ShowContentDialog(
string title,
object content,
string primaryButton,
@ -67,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
return result;
}
private async static Task<UserResult> ShowTextDialog(
public async static Task<UserResult> ShowTextDialog(
string title,
string primaryText,
string secondaryText,
@ -319,7 +318,7 @@ namespace Ryujinx.Ava.UI.Helpers
Window parent = GetMainWindow();
if (parent != null && parent.IsActive && parent is MainWindow window && window.ViewModel.IsGameRunning)
if (parent != null && parent.IsActive && (parent as MainWindow).ViewModel.IsGameRunning)
{
contentDialogOverlayWindow = new()
{

View File

@ -257,6 +257,7 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged();
OnPropertyChanged(nameof(EnableNonGameRunningControls));
OnPropertyChanged(nameof(IsAppletMenuActive));
OnPropertyChanged(nameof(StatusBarVisible));
OnPropertyChanged(nameof(ShowFirmwareStatus));
}
@ -1529,6 +1530,8 @@ namespace Ryujinx.Ava.UI.ViewModels
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
}
appMetadata.LastPlayed = DateTime.UtcNow;
});
}

View File

@ -9,9 +9,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;

View File

@ -16,6 +16,7 @@
</Design.DataContext>
<DockPanel
Margin="0,0,0,5"
Height="35"
HorizontalAlignment="Stretch">
<Button
Width="40"

View File

@ -58,11 +58,20 @@
JustifyContent="SpaceAround"
RowSpacing="2">
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="28"
FontWeight="Bold"
Text="Ryujinx"
TextAlignment="Left" />
<TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" />
TextAlignment="Center"
Width="100" />
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="11"
Text="(REE-YOU-JINX)"
TextAlignment="Center"
Width="100" />
</flex:FlexPanel>
</Grid>
<TextBlock
@ -72,6 +81,18 @@
LineHeight="12"
Text="{Binding Version}"
TextAlignment="Center" />
<Button
Padding="5"
HorizontalAlignment="Center"
Background="Transparent"
Click="Button_OnClick"
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
<TextBlock
FontSize="10"
Text="{locale:Locale AboutChangelogButton}"
TextAlignment="Center"
ToolTip.Tip="{locale:Locale AboutChangelogButtonTooltipMessage}" />
</Button>
</StackPanel>
<StackPanel
Grid.Row="2"

View File

@ -23,6 +23,7 @@ using Ryujinx.Ui.Common.Helper;
using System;
using System.ComponentModel;
using System.IO;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager;
@ -258,7 +259,64 @@ namespace Ryujinx.Ava.UI.Windows
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
}
protected void CheckLaunchState()
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountWarning()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
await ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary]
);
}
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountDialog()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
LinuxHelper.RecommendedVmMaxMapCount);
UserResult response = await ContentDialogHelper.ShowTextDialog(
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonPersistent],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
(int)Symbol.Help
);
int rc;
switch (response)
{
case UserResult.Ok:
rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
}
break;
case UserResult.No:
rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
}
break;
}
}
private void CheckLaunchState()
{
if (ShowKeyErrorOnLoad)
{
@ -268,6 +326,20 @@ namespace Ryujinx.Ava.UI.Windows
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
}
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
{
Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({LinuxHelper.VmMaxMapCount})");
if (LinuxHelper.PkExecPath is not null)
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountDialog);
}
else
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountWarning);
}
}
if (_deferLoad)
{
_deferLoad = false;
@ -447,14 +519,14 @@ namespace Ryujinx.Ava.UI.Windows
private void ConfirmExit()
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
{
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
if (ViewModel.IsClosing)
{
Close();
}
});
if (ViewModel.IsClosing)
{
Close();
}
});
}
public async void LoadApplications()

View File

@ -1,6 +1,7 @@
using System.Text;
using System.Diagnostics;
using System.Text;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Formatters
{
internal class DefaultLogFormatter : ILogFormatter
{
@ -27,6 +28,14 @@ namespace Ryujinx.Common.Logging
if (args.Data is not null)
{
if (args.Data is StackTrace trace)
{
sb.Append('\n');
sb.Append(trace);
return sb.ToString();
}
sb.Append(' ');
DynamicObjectFormatter.Format(sb, args.Data);
}
@ -39,4 +48,4 @@ namespace Ryujinx.Common.Logging
}
}
}
}
}

View File

@ -3,9 +3,9 @@ using System;
using System.Reflection;
using System.Text;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Formatters
{
internal class DynamicObjectFormatter
internal static class DynamicObjectFormatter
{
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
@ -17,7 +17,7 @@ namespace Ryujinx.Common.Logging
}
StringBuilder sb = StringBuilderPool.Allocate();
try
{
Format(sb, dynamicObject);

View File

@ -1,7 +1,7 @@
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Formatters
{
interface ILogFormatter
{
string Format(LogEventArgs args);
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using Ryujinx.Common.Logging.Formatters;
using System;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging

View File

@ -1,3 +1,4 @@
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop;
using System;
using System.Collections.Generic;
@ -55,6 +56,16 @@ namespace Ryujinx.Common.Logging
}
}
[StackTraceHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStack(LogClass logClass, string message, [CallerMemberName] string caller = "")
{
if (m_EnabledClasses[(int)logClass])
{
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, message), new StackTrace(true)));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
{
@ -122,7 +133,7 @@ namespace Ryujinx.Common.Logging
AsyncLogTargetOverflowAction.Discard));
Notice = new Log(LogLevel.Notice);
// Enable important log levels before configuration is loaded
Error = new Log(LogLevel.Error);
Warning = new Log(LogLevel.Warning);
@ -221,4 +232,4 @@ namespace Ryujinx.Common.Logging
m_EnabledClasses[(int)logClass] = enabled;
}
}
}
}

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@ -2,7 +2,7 @@
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public enum AsyncLogTargetOverflowAction
{

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@ -1,6 +1,7 @@
using System;
using Ryujinx.Common.Logging.Formatters;
using System;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public class ConsoleLogTarget : ILogTarget
{
@ -38,4 +39,4 @@ namespace Ryujinx.Common.Logging
Console.ResetColor();
}
}
}
}

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@ -1,8 +1,9 @@
using System;
using Ryujinx.Common.Logging.Formatters;
using System;
using System.IO;
using System.Linq;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public class FileLogTarget : ILogTarget
{

View File

@ -1,6 +1,6 @@
using System;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public interface ILogTarget : IDisposable
{

View File

@ -1,7 +1,7 @@
using Ryujinx.Common.Utilities;
using System.IO;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public class JsonLogTarget : ILogTarget
{

View File

@ -1,4 +1,5 @@
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
@ -18,12 +19,14 @@ namespace Ryujinx.Common.Utilities
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var enumValue = reader.GetString();
if (string.IsNullOrEmpty(enumValue))
if (Enum.TryParse(enumValue, out TEnum value))
{
return default;
return value;
}
return Enum.Parse<TEnum>(enumValue);
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
}
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
@ -31,4 +34,4 @@ namespace Ryujinx.Common.Utilities
writer.WriteStringValue(value.ToString());
}
}
}
}

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@ -34,11 +34,14 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportIndexVertexTessellation;
public readonly bool SupportsViewportMask;
public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage;
@ -80,11 +83,14 @@ namespace Ryujinx.Graphics.GAL
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod,
bool supportsViewportIndexVertexTessellation,
bool supportsViewportMask,
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
bool supportsDepthClipControl,
uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage,
@ -122,11 +128,14 @@ namespace Ryujinx.Graphics.GAL
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
SupportsViewportMask = supportsViewportMask;
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage;

View File

@ -383,6 +383,7 @@ namespace Ryujinx.Graphics.GAL
case Format.R10G10B10A2Unorm:
case Format.R10G10B10A2Uint:
case Format.R11G11B10Float:
case Format.B8G8R8A8Unorm:
return true;
}

View File

@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration;
using System;
using System.Threading;
namespace Ryujinx.Graphics.GAL
{
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.GAL
void ResetCounter(CounterType type);
void RunLoop(Action gpuLoop)
void RunLoop(ThreadStart gpuLoop)
{
gpuLoop();
}

View File

@ -30,7 +30,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private IRenderer _baseRenderer;
private Thread _gpuThread;
private Thread _backendThread;
private bool _disposed;
private bool _running;
private AutoResetEvent _frameComplete = new AutoResetEvent(true);
@ -98,19 +97,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_refQueue = new object[MaxRefsPerCommand * QueueCount];
}
public void RunLoop(Action gpuLoop)
public void RunLoop(ThreadStart gpuLoop)
{
_running = true;
_backendThread = Thread.CurrentThread;
_gpuThread = new Thread(() => {
gpuLoop();
_running = false;
_galWorkAvailable.Set();
});
_gpuThread = new Thread(gpuLoop)
{
Name = "GPU.MainThread"
};
_gpuThread.Name = "GPU.MainThread";
_gpuThread.Start();
RenderLoop();
@ -120,7 +117,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
// Power through the render queue until the Gpu thread work is done.
while (_running && !_disposed)
while (_running)
{
_galWorkAvailable.Wait();
_galWorkAvailable.Reset();
@ -488,12 +485,23 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return _baseRenderer.PrepareHostMapping(address, size);
}
public void FlushThreadedCommands()
{
SpinWait wait = new();
while (Volatile.Read(ref _commandCount) > 0)
{
wait.SpinOnce();
}
}
public void Dispose()
{
// Dispose must happen from the render thread, after all commands have completed.
// Stop the GPU thread.
_disposed = true;
_running = false;
_galWorkAvailable.Set();
if (_gpuThread != null && _gpuThread.IsAlive)
{

View File

@ -63,6 +63,8 @@ namespace Ryujinx.Graphics.GAL
public bool PrimitiveRestartEnable;
public uint PatchControlPoints;
public DepthMode DepthMode;
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
VertexAttribCount = vertexAttribs.Length;

View File

@ -80,11 +80,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public const int GobAlignment = 64;
/// <summary>
/// Expected byte alignment for storage buffers
/// </summary>
public const int StorageAlignment = 16;
/// <summary>
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
/// </summary>

View File

@ -151,8 +151,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ShaderProgramInfo info = cs.Shaders[0].Info;
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
@ -177,9 +175,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
}
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
if (_channel.BufferManager.HasUnalignedStorageBuffers != computeState.HasUnalignedStorageBuffer)
{
// Refetch the shader, as assumptions about storage buffer alignment have changed.
computeState = new GpuChannelComputeState(
qmd.CtaThreadDimension0,
qmd.CtaThreadDimension1,
qmd.CtaThreadDimension2,
localMemorySize,
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
@ -187,30 +193,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
info = cs.Shaders[0].Info;
}
for (int index = 0; index < info.CBuffers.Count; index++)
{
BufferDescriptor cb = info.CBuffers[index];
// NVN uses the "hardware" constant buffer for anything that is less than 8,
// and those are already bound above.
// Anything greater than or equal to 8 uses the emulated constant buffers.
// They are emulated using global memory loads.
if (cb.Slot < 8)
{
continue;
}
ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
cbDescAddress += (ulong)cbDescOffset;
SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
_channel.TextureManager.SetComputeBindings(cs.Bindings);

View File

@ -100,22 +100,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -126,11 +126,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
@ -138,11 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetI2mSpareNoop02;
public uint SetI2mSpareNoop03;
public uint SetValidSpanOverflowAreaA;
public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
public uint SetValidSpanOverflowAreaB;
public uint SetValidSpanOverflowAreaC;
public uint SetCoalesceWaitingPeriodUnit;
@ -185,12 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod06;
public uint SetReservedSwMethod07;
public uint SetCwdControl;
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
public uint InvalidateTextureHeaderCacheNoWfi;
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
public uint SetCwdRefCounter;
public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
public uint SetReservedSwMethod08;
public uint SetReservedSwMethod09;
@ -201,28 +201,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetReservedSwMethod14;
public uint SetReservedSwMethod15;
public uint SetGwcScgType;
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
public uint SetScgControl;
public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
public uint InvalidateConstantBufferCacheA;
public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
public uint InvalidateConstantBufferCacheB;
public uint InvalidateConstantBufferCacheC;
public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
public uint SetComputeClassVersion;
public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
public uint CheckComputeClassVersion;
public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
public uint SetQmdVersion;
public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
public uint SetWfiConfig;
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
public uint CheckQmdVersion;
public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
public uint WaitForIdleScgType;
public uint InvalidateSkedCaches;
@ -231,28 +231,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
public fixed uint Reserved2A0[4];
public uint SetCwdSlotCount;
public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
public uint SendPcasA;
public uint SendPcasB;
public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
public uint SendSignalingPcasB;
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
public fixed uint Reserved2C0[9];
public uint SetShaderLocalMemoryNonThrottledA;
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
public uint SetShaderLocalMemoryNonThrottledB;
public uint SetShaderLocalMemoryNonThrottledC;
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
public uint SetShaderLocalMemoryThrottledA;
public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
public uint SetShaderLocalMemoryThrottledB;
public uint SetShaderLocalMemoryThrottledC;
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
public fixed uint Reserved2FC[5];
public uint SetSpaVersion;
public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
public fixed uint Reserved314[123];
public uint SetFalcon00;
@ -291,14 +291,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetShaderLocalMemoryWindow;
public fixed uint Reserved780[4];
public uint SetShaderLocalMemoryA;
public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
public uint SetShaderLocalMemoryB;
public fixed uint Reserved798[383];
public uint SetShaderCacheControl;
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
public fixed uint ReservedD98[19];
public uint SetSmTimeoutInterval;
public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
public fixed uint ReservedDE8[87];
public uint SetSpareNoop12;
public uint SetSpareNoop13;
@ -324,48 +324,48 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
public fixed uint Reserved1214[29];
public uint InvalidateTextureDataCacheNoWfi;
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved128C[7];
public uint ActivatePerfSettingsForComputeContext;
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
public fixed uint Reserved12AC[33];
public uint InvalidateSamplerCache;
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureHeaderCache;
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
public uint InvalidateTextureDataCache;
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
public fixed uint Reserved133C[58];
public uint InvalidateSamplerCacheNoWfi;
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
public fixed uint Reserved1428[64];
public uint SetShaderExceptions;
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
public fixed uint Reserved152C[9];
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetTexSamplerPoolA;
public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
public uint SetTexSamplerPoolB;
public uint SetTexSamplerPoolC;
public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
public fixed uint Reserved1568[3];
public uint SetTexHeaderPoolA;
public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
public uint SetTexHeaderPoolB;
public uint SetTexHeaderPoolC;
public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
public fixed uint Reserved1580[34];
public uint SetProgramRegionA;
public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
public uint SetProgramRegionB;
public fixed uint Reserved1610[34];
public uint InvalidateShaderCachesNoWfi;
@ -374,7 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
public fixed uint Reserved169C[170];
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public fixed uint Reserved1948[57];
public uint PipeNop;
public uint SetSpare00;
@ -383,11 +383,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public uint SetSpare03;
public fixed uint Reserved1A40[48];
public uint SetReportSemaphoreA;
public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
public uint SetReportSemaphoreB;
public uint SetReportSemaphoreC;
public uint SetReportSemaphoreD;
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
public fixed uint Reserved1B10[702];
public uint SetBindlessTexture;
public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
public uint SetTrapHandler;
public fixed uint Reserved2610[843];
public Array8<uint> SetShaderPerformanceCounterValueUpper;
@ -423,11 +423,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
public uint SetShaderPerformanceCounterTrapControl;
public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
public uint StartShaderPerformanceCounter;
public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
public uint StopShaderPerformanceCounter;
public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
public fixed uint Reserved33E8[6];
public MmeShadowScratch SetMmeShadowScratch;
#pragma warning restore CS0649

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@ -186,22 +186,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint PmTrigger;
public fixed uint Reserved144[63];
public uint SetSemaphoreA;
public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
public int SetSemaphoreAUpper => (int)(SetSemaphoreA & 0xFF);
public uint SetSemaphoreB;
public uint SetSemaphorePayload;
public fixed uint Reserved24C[2];
public uint SetRenderEnableA;
public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public int SetRenderEnableAUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSrcPhysMode;
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)(SetSrcPhysMode & 0x3);
public uint SetDstPhysMode;
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)(SetDstPhysMode & 0x3);
public fixed uint Reserved268[38];
public uint LaunchDma;
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)(LaunchDma & 0x3);
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
@ -218,10 +218,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
public fixed uint Reserved304[63];
public uint OffsetInUpper;
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
public int OffsetInUpperUpper => (int)(OffsetInUpper & 0xFF);
public uint OffsetInLower;
public uint OffsetOutUpper;
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperUpper => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOutLower;
public uint PitchIn;
public uint PitchOut;
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetRemapConstA;
public uint SetRemapConstB;
public uint SetRemapComponents;
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)(SetRemapComponents & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
public uint SetDstBlockSize;
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
@ -248,11 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOrigin;
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
public int SetDstOriginX => (int)(SetDstOrigin & 0xFFFF);
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
public uint Reserved724;
public uint SetSrcBlockSize;
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)(SetSrcBlockSize & 0xF);
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
public uint SetSrcDepth;
public uint SetSrcLayer;
public uint SetSrcOrigin;
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
public int SetSrcOriginX => (int)(SetSrcOrigin & 0xFFFF);
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
public fixed uint Reserved740[629];
public uint PmTriggerEnd;

View File

@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Method;
#pragma warning restore CS0649
public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
public int MethodAddress => (int)((Method >> 0) & 0xFFF);
public int MethodAddress => (int)(Method & 0xFFF);
public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
public int MethodSubchannel => (int)((Method >> 13) & 0x7);
public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);

View File

@ -39,17 +39,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
#pragma warning disable CS0649
public uint Entry0;
#pragma warning restore CS0649
public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
public int Entry0Operand => (int)(Entry0);
#pragma warning disable CS0649
public uint Entry1;
#pragma warning restore CS0649
public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
public int Entry1GetHi => (int)(Entry1 & 0xFF);
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
}
}

View File

@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectNvclass => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectNvclass => (int)(SetObject & 0xFFFF);
public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
public uint Illegal;
public int IllegalHandle => (int)(Illegal);
@ -161,13 +161,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public int NopHandle => (int)(Nop);
public uint Reserved0C;
public uint Semaphorea;
public int SemaphoreaOffsetUpper => (int)((Semaphorea >> 0) & 0xFF);
public int SemaphoreaOffsetUpper => (int)(Semaphorea & 0xFF);
public uint Semaphoreb;
public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
public uint Semaphorec;
public int SemaphorecPayload => (int)(Semaphorec);
public uint Semaphored;
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)((Semaphored >> 0) & 0x1F);
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)(Semaphored & 0x1F);
public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
@ -181,14 +181,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Reserved2C;
public uint MemOpC;
public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)((MemOpC >> 0) & 0x1);
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)(MemOpC & 0x1);
public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
public uint MemOpD;
public int MemOpDOperandHigh => (int)((MemOpD >> 0) & 0xFF);
public int MemOpDOperandHigh => (int)(MemOpD & 0xFF);
public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
public int MemOpDTlbInvalidateAddrHi => (int)((MemOpD >> 0) & 0xFF);
public int MemOpDTlbInvalidateAddrHi => (int)(MemOpD & 0xFF);
public uint Reserved38;
public uint Reserved3C;
public uint Reserved40;
@ -207,15 +207,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
public uint Syncpointa;
public int SyncpointaPayload => (int)(Syncpointa);
public uint Syncpointb;
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)((Syncpointb >> 0) & 0x1);
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)(Syncpointb & 0x1);
public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
public uint Wfi;
public WfiScope WfiScope => (WfiScope)((Wfi >> 0) & 0x1);
public WfiScope WfiScope => (WfiScope)(Wfi & 0x1);
public uint CrcCheck;
public int CrcCheckValue => (int)(CrcCheck);
public uint Yield;
public YieldOp YieldOp => (YieldOp)((Yield >> 0) & 0x3);
public YieldOp YieldOp => (YieldOp)(Yield & 0x3);
// TODO: Eventually move this to per-engine state.
public Array31<uint> Reserved84;
public uint NoOperation;

View File

@ -113,22 +113,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
public uint WaitForIdle;
public fixed uint Reserved114[7];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -139,11 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
@ -151,11 +151,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
public uint LoadInlineData;
public fixed uint Reserved1B8[9];
public uint SetI2mSemaphoreA;
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
public uint SetI2mSemaphoreB;
public uint SetI2mSemaphoreC;
public fixed uint Reserved1E8[2];

View File

@ -771,7 +771,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateDepthMode()
{
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
DepthMode mode = GetDepthMode();
_pipeline.DepthMode = mode;
_context.Renderer.Pipeline.SetDepthMode(mode);
}
/// <summary>

View File

@ -746,12 +746,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
@ -761,13 +761,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public uint PmTriggerWfi;
@ -778,11 +778,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint LineLengthIn;
public uint LineCount;
public uint OffsetOutUpper;
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
public uint OffsetOut;
public uint PitchOut;
public uint SetDstBlockSize;
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
public uint SetDstWidth;
@ -790,11 +790,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
public uint SetDstDepth;
public uint SetDstLayer;
public uint SetDstOriginBytesX;
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
public uint SetDstOriginSamplesY;
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
public uint LaunchDma;
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);

View File

@ -499,12 +499,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
{
#pragma warning disable CS0649
public uint SetObject;
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
public fixed uint Reserved04[63];
public uint NoOperation;
public uint SetNotifyA;
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF);
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
public uint SetNotifyB;
public uint Notify;
public NotifyType NotifyType => (NotifyType)(Notify);
@ -514,13 +514,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint LoadMmeStartAddressRamPointer;
public uint LoadMmeStartAddressRam;
public uint SetMmeShadowRamControl;
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
public fixed uint Reserved128[2];
public uint SetGlobalRenderEnableA;
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
public uint SetGlobalRenderEnableB;
public uint SetGlobalRenderEnableC;
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
public uint SendGoIdle;
public uint PmTrigger;
public fixed uint Reserved144[3];
@ -533,9 +533,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
public fixed uint Reserved1F0[4];
public uint SetDstFormat;
public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF);
public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
public uint SetDstMemoryLayout;
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1);
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
public uint SetDstBlockSize;
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
@ -545,37 +545,37 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetDstWidth;
public uint SetDstHeight;
public uint SetDstOffsetUpper;
public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF);
public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
public uint SetDstOffsetLower;
public uint FlushAndInvalidateRopMiniCache;
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
public uint SetSpareNoop06;
public uint SetSrcFormat;
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF);
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
public uint SetSrcMemoryLayout;
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1);
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
public uint SetSrcBlockSize;
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
public uint SetSrcDepth;
public uint TwodInvalidateTextureDataCache;
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3);
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
public uint SetSrcPitch;
public uint SetSrcWidth;
public uint SetSrcHeight;
public uint SetSrcOffsetUpper;
public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF);
public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
public uint SetSrcOffsetLower;
public uint SetPixelsFromMemorySectorPromotion;
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3);
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
public uint SetSpareNoop12;
public uint SetNumProcessingClusters;
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1);
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
public uint SetRenderEnableA;
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
public uint SetRenderEnableB;
public uint SetRenderEnableC;
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
public uint SetSpareNoop08;
public uint SetSpareNoop01;
public uint SetSpareNoop11;
@ -587,25 +587,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetClipEnable;
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
public uint SetColorKeyFormat;
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7);
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
public uint SetColorKey;
public uint SetColorKeyEnable;
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
public uint SetRop;
public int SetRopV => (int)((SetRop >> 0) & 0xFF);
public int SetRopV => (int)(SetRop & 0xFF);
public uint SetBeta1;
public uint SetBeta4;
public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF);
public int SetBeta4B => (int)(SetBeta4 & 0xFF);
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
public uint SetOperation;
public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7);
public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
public uint SetPatternOffset;
public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F);
public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
public uint SetPatternSelect;
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3);
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
public uint SetDstColorRenderToZetaSurface;
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
public uint SetSpareNoop04;
@ -618,15 +618,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
public uint SetSpareNoop09;
public uint SetRenderEnableOverride;
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
public uint SetPixelsFromMemoryDirection;
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3);
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
public uint SetSpareNoop10;
public uint SetMonochromePatternColorFormat;
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7);
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
public uint SetMonochromePatternFormat;
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1);
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
public uint SetMonochromePatternColor0;
public uint SetMonochromePatternColor1;
public uint SetMonochromePattern0;
@ -662,26 +662,26 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public uint SetRenderSolidPrimColor2;
public uint SetRenderSolidPrimColor3;
public uint SetMmeMemAddressA;
public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF);
public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
public uint SetMmeMemAddressB;
public uint SetMmeDataRamAddress;
public uint MmeDmaRead;
public uint MmeDmaReadFifoed;
public uint MmeDmaWrite;
public uint MmeDmaReduction;
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7);
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
public uint MmeDmaSysmembar;
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
public uint MmeDmaSync;
public uint SetMmeDataFifoConfig;
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7);
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
public fixed uint Reserved578[2];
public uint RenderSolidPrimMode;
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7);
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
public uint SetRenderSolidPrimColorFormat;
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF);
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
public uint SetRenderSolidPrimColor;
public uint SetRenderSolidLineTieBreakBits;
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
@ -690,24 +690,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
public fixed uint Reserved590[20];
public uint RenderSolidPrimPointXY;
public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF);
public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
public fixed uint Reserved5E4[7];
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
public uint SetPixelsFromCpuDataType;
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1);
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
public uint SetPixelsFromCpuColorFormat;
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF);
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
public uint SetPixelsFromCpuIndexFormat;
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3);
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
public uint SetPixelsFromCpuMonoFormat;
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1);
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
public uint SetPixelsFromCpuWrap;
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3);
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
public uint SetPixelsFromCpuColor0;
public uint SetPixelsFromCpuColor1;
public uint SetPixelsFromCpuMonoOpacity;
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1);
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
public fixed uint Reserved820[6];
public uint SetPixelsFromCpuSrcWidth;
public uint SetPixelsFromCpuSrcHeight;
@ -753,13 +753,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
public fixed uint Reserved874[3];
public uint SetPixelsFromMemoryBlockShape;
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7);
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
public uint SetPixelsFromMemoryCorralSize;
public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF);
public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
public uint SetPixelsFromMemorySafeOverlap;
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
public uint SetPixelsFromMemorySampleMode;
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1);
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
public fixed uint Reserved890[8];
public uint SetPixelsFromMemoryDstX0;

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@ -390,7 +390,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public void Dispose()
{
Renderer.Dispose();
GPFifo.Dispose();
HostInitalized.Dispose();
@ -403,6 +402,8 @@ namespace Ryujinx.Graphics.Gpu
PhysicalMemoryRegistry.Clear();
RunDeferredActions();
Renderer.Dispose();
}
}
}

View File

@ -541,7 +541,8 @@ namespace Ryujinx.Graphics.Gpu.Image
depth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
lhs.GobBlocksInZ,
level);
return gobBlocksInY == rhs.GobBlocksInY &&
gobBlocksInZ == rhs.GobBlocksInZ;
@ -587,7 +588,8 @@ namespace Ryujinx.Graphics.Gpu.Image
lhsDepth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
lhs.GobBlocksInZ,
lhsLevel);
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
@ -597,7 +599,8 @@ namespace Ryujinx.Graphics.Gpu.Image
rhsDepth,
rhs.FormatInfo.BlockHeight,
rhs.GobBlocksInY,
rhs.GobBlocksInZ);
rhs.GobBlocksInZ,
rhsLevel);
return lhsGobBlocksInY == rhsGobBlocksInY &&
lhsGobBlocksInZ == rhsGobBlocksInZ;

View File

@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Image
depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
}
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ);
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ, minLod);
}
levels = (maxLod - minLod) + 1;

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@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
{
bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
bool unaligned = (gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1)) != 0;
if (unaligned || HasUnalignedStorageBuffers)
{

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5110;
private const uint CodeGenVersion = 5044;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

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@ -17,8 +17,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly ResourceCounts _resourceCounts;
private readonly int _stageIndex;
private readonly int[] _constantBufferBindings;
/// <summary>
/// Creates a new GPU accessor.
/// </summary>
@ -28,12 +26,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
_context = context;
_resourceCounts = resourceCounts;
_stageIndex = stageIndex;
if (context.Capabilities.Api != TargetApi.Vulkan)
{
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
_constantBufferBindings.AsSpan().Fill(-1);
}
}
public int QueryBindingConstantBuffer(int index)
@ -45,15 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
else
{
int binding = _constantBufferBindings[index];
if (binding < 0)
{
binding = _resourceCounts.UniformBuffersCount++;
_constantBufferBindings[index] = binding;
}
return binding;
return _resourceCounts.UniformBuffersCount++;
}
}
@ -157,6 +141,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
@ -165,6 +153,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
/// <summary>
/// Converts a packed Maxwell texture format to the shader translator texture format.
/// </summary>

View File

@ -92,7 +92,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
int imageBinding = stageIndex * imagesPerStage * 2;
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
AddArrayDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
AddDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
@ -133,19 +133,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
AddDescriptor(stages, type2, setIndex, binding + count, count);
}
/// <summary>
/// Adds an array resource to the list of descriptors.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddArrayDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
{
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, count, type, stages));
}
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>

View File

@ -736,6 +736,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
return MatchesTexture(specializationState, descriptor);
}
/// <summary>
/// Populates pipeline state that doesn't exist in older caches with default values
/// based on specialization state.
/// </summary>
/// <param name="pipelineState">Pipeline state to prepare</param>
private void PreparePipelineState(ref ProgramPipelineState pipelineState)
{
if (!_compute)
{
pipelineState.DepthMode = GraphicsState.DepthMode ? DepthMode.MinusOneToOne : DepthMode.ZeroToOne;
}
}
/// <summary>
/// Reads shader specialization state that has been serialized.
/// </summary>
@ -776,6 +789,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
ProgramPipelineState pipelineState = default;
dataReader.ReadWithMagicAndSize(ref pipelineState, PgpsMagic);
specState.PreparePipelineState(ref pipelineState);
specState.PipelineState = pipelineState;
}

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@ -127,6 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
public Capabilities GetCapabilities()
{
bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
bool intelUnix = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelUnix;
bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
return new Capabilities(
@ -158,11 +159,14 @@ namespace Ryujinx.Graphics.OpenGL
supportsCubemapView: true,
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
supportsShaderFloat64: true,
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
supportsDepthClipControl: true,
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
maximumStorageBuffersPerStage: 16,
maximumTexturesPerStage: 32,

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@ -104,14 +104,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
if (sBufferDescriptors.Length != 0)
{
DeclareStorages(context, sBufferDescriptors);
context.AppendLine();
}
DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
var textureDescriptors = context.Config.GetTextureDescriptors();
if (textureDescriptors.Length != 0)
@ -250,11 +243,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
@ -290,11 +278,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl");
}
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
{
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
@ -356,6 +339,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{
DeclareBuffers(context, buffers, "uniform");
}
private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{
DeclareBuffers(context, buffers, "buffer");
}
private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, string declType)
{
foreach (BufferDefinition buffer in buffers)
{
@ -365,7 +358,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
_ => "std430"
};
context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) uniform _{buffer.Name}");
context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}");
context.EnterScope();
foreach (StructureField field in buffer.Type.Fields)
@ -373,9 +366,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (field.Type.HasFlag(AggregateType.Array))
{
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
if (field.ArrayLength > 0)
{
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
}
else
{
context.AppendLine($"{typeName} {field.Name}[];");
}
}
else
{
@ -390,22 +391,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
{
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;
context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
context.EnterScope();
context.AppendLine("uint " + DefaultNames.DataName + "[];");
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
}
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
int arraySize = 0;
@ -733,7 +718,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
code = code.Replace("\t", CodeGenContext.Tab);
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
{

View File

@ -11,12 +11,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string IAttributePrefix = "in_attr";
public const string OAttributePrefix = "out_attr";
public const string StorageNamePrefix = "s";
public const string DataName = "data";
public const string BlockSuffix = "block";
public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";

View File

@ -28,18 +28,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
for (int i = 1; i < info.Functions.Count; i++)
{
PrintFunction(context, info, info.Functions[i]);
PrintFunction(context, info.Functions[i]);
context.AppendLine();
}
}
PrintFunction(context, info, info.Functions[0], MainFunctionName);
PrintFunction(context, info.Functions[0], MainFunctionName);
return context.GetCode();
}
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
private static void PrintFunction(CodeGenContext context, StructuredFunction function, string funcName = null)
{
context.CurrentFunction = function;
@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
Declarations.DeclareLocals(context, function);
PrintBlock(context, function.MainBlock);
PrintBlock(context, function.MainBlock, funcName == MainFunctionName);
context.LeaveScope();
}
@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
}
private static void PrintBlock(CodeGenContext context, AstBlock block)
private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
{
AstBlockVisitor visitor = new AstBlockVisitor(block);
@ -112,10 +112,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
};
bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
bool mayHaveReturned = false;
foreach (IAstNode node in visitor.Visit())
{
if (node is AstOperation operation)
{
if (!supportsBarrierDivergence)
{
if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
{
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
{
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
continue;
}
}
else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
{
mayHaveReturned = true;
}
}
string expr = InstGen.GetExpression(context, operation);
if (expr != null)

View File

@ -1,21 +0,0 @@
int Helper_AtomicMaxS32(int index, int offset, int value)
{
uint oldValue, newValue;
do
{
oldValue = $STORAGE_MEM$[index].data[offset];
newValue = uint(max(int(oldValue), value));
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
return int(oldValue);
}
int Helper_AtomicMinS32(int index, int offset, int value)
{
uint oldValue, newValue;
do
{
oldValue = $STORAGE_MEM$[index].data[offset];
newValue = uint(min(int(oldValue), value));
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
return int(oldValue);
}

View File

@ -1,23 +0,0 @@
void Helper_StoreStorage16(int index, int offset, uint value)
{
int wordOffset = offset >> 2;
int bitOffset = (offset & 3) * 8;
uint oldValue, newValue;
do
{
oldValue = $STORAGE_MEM$[index].data[wordOffset];
newValue = bitfieldInsert(oldValue, value, bitOffset, 16);
} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
}
void Helper_StoreStorage8(int index, int offset, uint value)
{
int wordOffset = offset >> 2;
int bitOffset = (offset & 3) * 8;
uint oldValue, newValue;
do
{
oldValue = $STORAGE_MEM$[index].data[wordOffset];
newValue = bitfieldInsert(oldValue, value, bitOffset, 8);
} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
}

View File

@ -68,33 +68,45 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string args = string.Empty;
for (int argIndex = 0; argIndex < arity; argIndex++)
if (atomic && operation.StorageKind == StorageKind.StorageBuffer)
{
args = GenerateLoadOrStore(context, operation, isStore: false);
AggregateType dstType = operation.Inst == Instruction.AtomicMaxS32 || operation.Inst == Instruction.AtomicMinS32
? AggregateType.S32
: AggregateType.U32;
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
{
args += ", " + GetSoureExpr(context, operation.GetSource(argIndex), dstType);
}
}
else if (atomic && operation.StorageKind == StorageKind.SharedMemory)
{
args = LoadShared(context, operation);
// For shared memory access, the second argument is unused and should be ignored.
// It is there to make both storage and shared access have the same number of arguments.
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
{
continue;
}
if (argIndex != 0)
for (int argIndex = 2; argIndex < arity; argIndex++)
{
args += ", ";
}
if (argIndex == 0 && atomic)
AggregateType dstType = GetSrcVarType(inst, argIndex);
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
}
}
else
{
for (int argIndex = 0; argIndex < arity; argIndex++)
{
switch (operation.StorageKind)
if (argIndex != 0)
{
case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
args += ", ";
}
}
else
{
AggregateType dstType = GetSrcVarType(inst, argIndex);
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
@ -173,9 +185,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.LoadShared:
return LoadShared(context, operation);
case Instruction.LoadStorage:
return LoadStorage(context, operation);
case Instruction.Lod:
return Lod(context, operation);
@ -203,15 +212,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
case Instruction.StoreShared8:
return StoreShared8(context, operation);
case Instruction.StoreStorage:
return StoreStorage(context, operation);
case Instruction.StoreStorage16:
return StoreStorage16(context, operation);
case Instruction.StoreStorage8:
return StoreStorage8(context, operation);
case Instruction.TextureSample:
return TextureSample(context, operation);

View File

@ -85,7 +85,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.Load, InstType.Special);
Add(Instruction.LoadLocal, InstType.Special);
Add(Instruction.LoadShared, InstType.Special);
Add(Instruction.LoadStorage, InstType.Special);
Add(Instruction.Lod, InstType.Special);
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
@ -123,9 +122,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.StoreShared, InstType.Special);
Add(Instruction.StoreShared16, InstType.Special);
Add(Instruction.StoreShared8, InstType.Special);
Add(Instruction.StoreStorage, InstType.Special);
Add(Instruction.StoreStorage16, InstType.Special);
Add(Instruction.StoreStorage8, InstType.Special);
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
Add(Instruction.TextureSample, InstType.Special);

View File

@ -210,17 +210,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{arrayName}[{offsetExpr}]";
}
public static string LoadStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
}
public static string Lod(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
@ -326,60 +315,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
}
public static string StoreStorage(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{sb} = {src}";
}
public static string StoreStorage16(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
}
public static string StoreStorage8(CodeGenContext context, AstOperation operation)
{
IAstNode src1 = operation.GetSource(0);
IAstNode src2 = operation.GetSource(1);
IAstNode src3 = operation.GetSource(2);
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
}
public static string TextureSample(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
@ -701,25 +636,34 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
}
}
private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
{
StorageKind storageKind = operation.StorageKind;
string varName;
AggregateType varType;
int srcIndex = 0;
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
if (operation.Inst == Instruction.AtomicCompareAndSwap)
{
inputsCount--;
}
switch (storageKind)
{
case StorageKind.ConstantBuffer:
case StorageKind.StorageBuffer:
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
{
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
int binding = bindingIndex.Value;
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[binding];
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
? context.Config.Properties.ConstantBuffers[binding]
: context.Config.Properties.StorageBuffers[binding];
if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
{
@ -825,15 +769,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
return varName;
}
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
{
string sbName = OperandManager.GetShaderStagePrefix(stage);
sbName += "_" + DefaultNames.StorageNamePrefix;
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
}
private static string GetMask(int index)
{
return $".{"rgba".AsSpan(index, 1)}";

View File

@ -118,6 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
switch (operation.StorageKind)
{
case StorageKind.ConstantBuffer:
case StorageKind.StorageBuffer:
if (!(operation.GetSource(0) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
{
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
@ -128,7 +129,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
}
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
: context.Config.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
return field.Type & AggregateType.ElementTypeMask;

View File

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public int InputVertices { get; }
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
public Instruction StorageBuffersArray { get; set; }
public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
public Instruction LocalMemory { get; set; }
public Instruction SharedMemory { get; set; }
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
@ -76,6 +76,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
public SpirvDelegates Delegates { get; }
public bool IsMainFunction { get; private set; }
public bool MayHaveReturned { get; set; }
public CodeGenContext(
StructuredProgramInfo info,
ShaderConfig config,
@ -108,8 +111,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Delegates = new SpirvDelegates(this);
}
public void StartFunction()
public void StartFunction(bool isMainFunction)
{
IsMainFunction = isMainFunction;
MayHaveReturned = false;
_locals.Clear();
_localForArgs.Clear();
_funcArgs.Clear();
@ -308,7 +313,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
if ((type & AggregateType.Array) != 0)
{
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
if (length > 0)
{
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
}
else
{
return TypeRuntimeArray(GetType(type & ~AggregateType.Array));
}
}
else if ((type & AggregateType.ElementCountMask) != 0)
{

View File

@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader.Translation;
using Spv.Generator;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using static Spv.Specification;
@ -99,7 +100,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
DeclareStorageBuffers(context, context.Config.GetStorageBufferDescriptors());
DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
DeclareSamplers(context, context.Config.GetTextureDescriptors());
DeclareImages(context, context.Config.GetImageDescriptors());
DeclareInputsAndOutputs(context, info);
@ -127,6 +128,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{
DeclareBuffers(context, buffers, isBuffer: false);
}
private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
{
DeclareBuffers(context, buffers, isBuffer: true);
}
private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, bool isBuffer)
{
HashSet<SpvInstruction> decoratedTypes = new HashSet<SpvInstruction>();
@ -155,6 +166,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.Decorate(structFieldTypes[fieldIndex], Decoration.ArrayStride, (LiteralInteger)fieldSize);
}
// Zero lengths are assumed to be a "runtime array" (which does not have a explicit length
// specified on the shader, and instead assumes the bound buffer length).
// It is only valid as the last struct element.
Debug.Assert(field.ArrayLength > 0 || fieldIndex == buffer.Type.Fields.Length - 1);
offset += fieldSize * field.ArrayLength;
}
else
@ -163,56 +180,37 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
var ubStructType = context.TypeStruct(false, structFieldTypes);
var structType = context.TypeStruct(false, structFieldTypes);
if (decoratedTypes.Add(ubStructType))
if (decoratedTypes.Add(structType))
{
context.Decorate(ubStructType, Decoration.Block);
context.Decorate(structType, isBuffer ? Decoration.BufferBlock : Decoration.Block);
for (int fieldIndex = 0; fieldIndex < structFieldOffsets.Length; fieldIndex++)
{
context.MemberDecorate(ubStructType, fieldIndex, Decoration.Offset, (LiteralInteger)structFieldOffsets[fieldIndex]);
context.MemberDecorate(structType, fieldIndex, Decoration.Offset, (LiteralInteger)structFieldOffsets[fieldIndex]);
}
}
var ubPointerType = context.TypePointer(StorageClass.Uniform, ubStructType);
var ubVariable = context.Variable(ubPointerType, StorageClass.Uniform);
var pointerType = context.TypePointer(StorageClass.Uniform, structType);
var variable = context.Variable(pointerType, StorageClass.Uniform);
context.Name(ubVariable, buffer.Name);
context.Decorate(ubVariable, Decoration.DescriptorSet, (LiteralInteger)buffer.Set);
context.Decorate(ubVariable, Decoration.Binding, (LiteralInteger)buffer.Binding);
context.AddGlobalVariable(ubVariable);
context.ConstantBuffers.Add(buffer.Binding, ubVariable);
context.Name(variable, buffer.Name);
context.Decorate(variable, Decoration.DescriptorSet, (LiteralInteger)buffer.Set);
context.Decorate(variable, Decoration.Binding, (LiteralInteger)buffer.Binding);
context.AddGlobalVariable(variable);
if (isBuffer)
{
context.StorageBuffers.Add(buffer.Binding, variable);
}
else
{
context.ConstantBuffers.Add(buffer.Binding, variable);
}
}
}
private static void DeclareStorageBuffers(CodeGenContext context, BufferDescriptor[] descriptors)
{
if (descriptors.Length == 0)
{
return;
}
int setIndex = context.Config.Options.TargetApi == TargetApi.Vulkan ? 1 : 0;
int count = descriptors.Max(x => x.Slot) + 1;
var sbArrayType = context.TypeRuntimeArray(context.TypeU32());
context.Decorate(sbArrayType, Decoration.ArrayStride, (LiteralInteger)4);
var sbStructType = context.TypeStruct(true, sbArrayType);
context.Decorate(sbStructType, Decoration.BufferBlock);
context.MemberDecorate(sbStructType, 0, Decoration.Offset, (LiteralInteger)0);
var sbStructArrayType = context.TypeArray(sbStructType, context.Constant(context.TypeU32(), count));
var sbPointerType = context.TypePointer(StorageClass.Uniform, sbStructArrayType);
var sbVariable = context.Variable(sbPointerType, StorageClass.Uniform);
context.Name(sbVariable, $"{GetStagePrefix(context.Config.Stage)}_s");
context.Decorate(sbVariable, Decoration.DescriptorSet, (LiteralInteger)setIndex);
context.Decorate(sbVariable, Decoration.Binding, (LiteralInteger)context.Config.FirstStorageBufferBinding);
context.AddGlobalVariable(sbVariable);
context.StorageBuffersArray = sbVariable;
}
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
{
foreach (var descriptor in descriptors)

View File

@ -99,7 +99,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Add(Instruction.Load, GenerateLoad);
Add(Instruction.LoadLocal, GenerateLoadLocal);
Add(Instruction.LoadShared, GenerateLoadShared);
Add(Instruction.LoadStorage, GenerateLoadStorage);
Add(Instruction.Lod, GenerateLod);
Add(Instruction.LogarithmB2, GenerateLogarithmB2);
Add(Instruction.LogicalAnd, GenerateLogicalAnd);
@ -137,9 +136,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
Add(Instruction.StoreShared, GenerateStoreShared);
Add(Instruction.StoreShared16, GenerateStoreShared16);
Add(Instruction.StoreShared8, GenerateStoreShared8);
Add(Instruction.StoreStorage, GenerateStoreStorage);
Add(Instruction.StoreStorage16, GenerateStoreStorage16);
Add(Instruction.StoreStorage8, GenerateStoreStorage8);
Add(Instruction.Subtract, GenerateSubtract);
Add(Instruction.SwizzleAdd, GenerateSwizzleAdd);
Add(Instruction.TextureSample, GenerateTextureSample);
@ -246,6 +242,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateBarrier(CodeGenContext context, AstOperation operation)
{
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
if (!context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence() &&
(context.CurrentBlock.Type != AstBlockType.Main || context.MayHaveReturned || !context.IsMainFunction))
{
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
return OperationResult.Invalid;
}
context.ControlBarrier(
context.Constant(context.TypeU32(), Scope.Workgroup),
context.Constant(context.TypeU32(), Scope.Workgroup),
@ -889,14 +895,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return new OperationResult(AggregateType.U32, value);
}
private static OperationResult GenerateLoadStorage(CodeGenContext context, AstOperation operation)
{
var elemPointer = GetStorageElemPointer(context, operation);
var value = context.Load(context.TypeU32(), elemPointer);
return new OperationResult(AggregateType.U32, value);
}
private static OperationResult GenerateLod(CodeGenContext context, AstOperation operation)
{
AstTextureOperation texOp = (AstTextureOperation)operation;
@ -1104,6 +1102,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateReturn(CodeGenContext context, AstOperation operation)
{
context.MayHaveReturned = true;
if (operation.SourcesCount != 0)
{
context.ReturnValue(context.Get(context.CurrentFunction.ReturnType, operation.GetSource(0)));
@ -1307,28 +1307,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
return OperationResult.Invalid;
}
private static OperationResult GenerateStoreStorage(CodeGenContext context, AstOperation operation)
{
var elemPointer = GetStorageElemPointer(context, operation);
context.Store(elemPointer, context.Get(AggregateType.U32, operation.GetSource(2)));
return OperationResult.Invalid;
}
private static OperationResult GenerateStoreStorage16(CodeGenContext context, AstOperation operation)
{
GenerateStoreStorageSmallInt(context, operation, 16);
return OperationResult.Invalid;
}
private static OperationResult GenerateStoreStorage8(CodeGenContext context, AstOperation operation)
{
GenerateStoreStorageSmallInt(context, operation, 8);
return OperationResult.Invalid;
}
private static OperationResult GenerateSubtract(CodeGenContext context, AstOperation operation)
{
return GenerateBinary(context, operation, context.Delegates.FSub, context.Delegates.ISub);
@ -1849,13 +1827,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
AstOperation operation,
Func<SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction, SpvInstruction> emitU)
{
var value = context.GetU32(operation.GetSource(2));
var value = context.GetU32(operation.GetSource(operation.SourcesCount - 1));
SpvInstruction elemPointer;
if (operation.StorageKind == StorageKind.StorageBuffer)
{
elemPointer = GetStorageElemPointer(context, operation);
elemPointer = GetStoragePointer(context, operation, out _);
}
else if (operation.StorageKind == StorageKind.SharedMemory)
{
@ -1875,14 +1853,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateAtomicMemoryCas(CodeGenContext context, AstOperation operation)
{
var value0 = context.GetU32(operation.GetSource(2));
var value1 = context.GetU32(operation.GetSource(3));
var value0 = context.GetU32(operation.GetSource(operation.SourcesCount - 2));
var value1 = context.GetU32(operation.GetSource(operation.SourcesCount - 1));
SpvInstruction elemPointer;
if (operation.StorageKind == StorageKind.StorageBuffer)
{
elemPointer = GetStorageElemPointer(context, operation);
elemPointer = GetStoragePointer(context, operation, out _);
}
else if (operation.StorageKind == StorageKind.SharedMemory)
{
@ -1901,17 +1879,33 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
private static OperationResult GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
{
SpvInstruction pointer = GetStoragePointer(context, operation, out AggregateType varType);
if (isStore)
{
context.Store(pointer, context.Get(varType, operation.GetSource(operation.SourcesCount - 1)));
return OperationResult.Invalid;
}
else
{
var result = context.Load(context.GetType(varType), pointer);
return new OperationResult(varType, result);
}
}
private static SpvInstruction GetStoragePointer(CodeGenContext context, AstOperation operation, out AggregateType varType)
{
StorageKind storageKind = operation.StorageKind;
StorageClass storageClass;
SpvInstruction baseObj;
AggregateType varType;
int srcIndex = 0;
switch (storageKind)
{
case StorageKind.ConstantBuffer:
case StorageKind.StorageBuffer:
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
{
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
@ -1922,12 +1916,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
}
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
: context.Config.Properties.StorageBuffers[bindingIndex.Value];
StructureField field = buffer.Type.Fields[fieldIndex.Value];
storageClass = StorageClass.Uniform;
varType = field.Type & AggregateType.ElementTypeMask;
baseObj = context.ConstantBuffers[bindingIndex.Value];
baseObj = storageKind == StorageKind.ConstantBuffer
? context.ConstantBuffers[bindingIndex.Value]
: context.StorageBuffers[bindingIndex.Value];
break;
case StorageKind.Input:
@ -1993,7 +1991,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
}
int inputsCount = (isStore ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
int inputsCount = (isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount) - srcIndex;
if (operation.Inst == Instruction.AtomicCompareAndSwap)
{
inputsCount--;
}
SpvInstruction e0, e1, e2;
SpvInstruction pointer;
@ -2030,16 +2035,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
break;
}
if (isStore)
{
context.Store(pointer, context.Get(varType, operation.GetSource(srcIndex)));
return OperationResult.Invalid;
}
else
{
var result = context.Load(context.GetType(varType), pointer);
return new OperationResult(varType, result);
}
return pointer;
}
private static SpvInstruction GetScalarInput(CodeGenContext context, IoVariable ioVariable)
@ -2068,25 +2064,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
GenerateStoreSmallInt(context, elemPointer, bitOffset, value, bitSize);
}
private static void GenerateStoreStorageSmallInt(CodeGenContext context, AstOperation operation, int bitSize)
{
var i0 = context.Get(AggregateType.S32, operation.GetSource(0));
var offset = context.Get(AggregateType.U32, operation.GetSource(1));
var value = context.Get(AggregateType.U32, operation.GetSource(2));
var wordOffset = context.ShiftRightLogical(context.TypeU32(), offset, context.Constant(context.TypeU32(), 2));
var bitOffset = context.BitwiseAnd(context.TypeU32(), offset, context.Constant(context.TypeU32(), 3));
bitOffset = context.ShiftLeftLogical(context.TypeU32(), bitOffset, context.Constant(context.TypeU32(), 3));
var sbVariable = context.StorageBuffersArray;
var i1 = context.Constant(context.TypeS32(), 0);
var elemPointer = context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeU32()), sbVariable, i0, i1, wordOffset);
GenerateStoreSmallInt(context, elemPointer, bitOffset, value, bitSize);
}
private static void GenerateStoreSmallInt(
CodeGenContext context,
SpvInstruction elemPointer,
@ -2173,16 +2150,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
}
}
private static SpvInstruction GetStorageElemPointer(CodeGenContext context, AstOperation operation)
{
var sbVariable = context.StorageBuffersArray;
var i0 = context.Get(AggregateType.S32, operation.GetSource(0));
var i1 = context.Constant(context.TypeS32(), 0);
var i2 = context.Get(AggregateType.S32, operation.GetSource(1));
return context.AccessChain(context.TypePointer(StorageClass.Uniform, context.TypeU32()), sbVariable, i0, i1, i2);
}
private static OperationResult GenerateUnary(
CodeGenContext context,
AstOperation operation,

View File

@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.CurrentFunction = function;
context.AddFunction(spvFunc);
context.StartFunction();
context.StartFunction(isMainFunction: funcIndex == 0);
Declarations.DeclareParameters(context, function);

View File

@ -10,7 +10,5 @@ namespace Ryujinx.Graphics.Shader
public const int NvnBaseVertexByteOffset = 0x640;
public const int NvnBaseInstanceByteOffset = 0x644;
public const int NvnDrawIndexByteOffset = 0x648;
public const int StorageAlignment = 16;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -79,7 +79,7 @@ namespace Ryujinx.Graphics.Shader
/// <returns>Binding number</returns>
int QueryBindingConstantBuffer(int index)
{
return index;
return index + 1;
}
/// <summary>
@ -331,6 +331,24 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries host GPU shader support for barrier instructions on divergent control flow paths.
/// </summary>
/// <returns>True if the GPU supports barriers on divergent control flow paths, false otherwise</returns>
bool QueryHostSupportsShaderBarrierDivergence()
{
return true;
}
/// <summary>
/// Queries host GPU support for 64-bit floating point (double precision) operations on the shader.
/// </summary>
/// <returns>True if the GPU and driver supports double operations, false otherwise</returns>
bool QueryHostSupportsShaderFloat64()
{
return true;
}
/// <summary>
/// Queries host GPU support for signed normalized buffer texture formats.
/// </summary>
@ -367,6 +385,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries whether the host supports depth clip control.
/// </summary>
/// <returns>True if the GPU and driver supports depth clip control, false otherwise</returns>
bool QueryHostSupportsDepthClipControl()
{
return true;
}
/// <summary>
/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
/// </summary>

View File

@ -164,6 +164,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
if (op.Ccc == Ccc.T)
{
context.PrepareForReturn();
context.Return();
}
else
@ -175,6 +176,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
{
Operand lblSkip = Label();
context.BranchIfFalse(lblSkip, cond);
context.PrepareForReturn();
context.Return();
context.MarkLabel(lblSkip);
}

View File

@ -336,13 +336,12 @@ namespace Ryujinx.Graphics.Shader.Instructions
int offset,
bool extended)
{
bool isSmallInt = size < LsSize.B32;
int count = GetVectorCount(size);
StorageKind storageKind = GetStorageKind(size);
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, new Register(ra, RegisterType.Gpr), extended, offset);
(_, Operand addrHigh) = Get40BitsAddress(context, new Register(ra, RegisterType.Gpr), extended, offset);
Operand bitOffset = GetBitOffset(context, addrLow);
Operand srcA = context.Copy(new Operand(new Register(ra, RegisterType.Gpr)));
for (int index = 0; index < count; index++)
{
@ -353,12 +352,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
break;
}
Operand value = context.LoadGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh);
if (isSmallInt)
{
value = ExtractSmallInt(context, size, bitOffset, value);
}
Operand value = context.Load(storageKind, context.IAdd(srcA, Const(offset + index * 4)), addrHigh);
context.Copy(Register(dest), value);
}
@ -445,10 +439,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
}
int count = GetVectorCount((LsSize)size);
StorageKind storageKind = GetStorageKind((LsSize)size);
(Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, new Register(ra, RegisterType.Gpr), extended, offset);
(_, Operand addrHigh) = Get40BitsAddress(context, new Register(ra, RegisterType.Gpr), extended, offset);
Operand bitOffset = GetBitOffset(context, addrLow);
Operand srcA = context.Copy(new Operand(new Register(ra, RegisterType.Gpr)));
for (int index = 0; index < count; index++)
{
@ -456,23 +451,24 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand value = Register(isRz ? rd : rd + index, RegisterType.Gpr);
Operand addrLowOffset = context.IAdd(addrLow, Const(index * 4));
Operand addrLowOffset = context.IAdd(srcA, Const(offset + index * 4));
if (size == LsSize2.U8 || size == LsSize2.S8)
{
context.StoreGlobal8(addrLowOffset, addrHigh, value);
}
else if (size == LsSize2.U16 || size == LsSize2.S16)
{
context.StoreGlobal16(addrLowOffset, addrHigh, value);
}
else
{
context.StoreGlobal(addrLowOffset, addrHigh, value);
}
context.Store(storageKind, addrLowOffset, addrHigh, value);
}
}
private static StorageKind GetStorageKind(LsSize size)
{
return size switch
{
LsSize.U8 => StorageKind.GlobalMemoryU8,
LsSize.S8 => StorageKind.GlobalMemoryS8,
LsSize.U16 => StorageKind.GlobalMemoryU16,
LsSize.S16 => StorageKind.GlobalMemoryS16,
_ => StorageKind.GlobalMemory
};
}
private static int GetVectorCount(LsSize size)
{
switch (size)

View File

@ -79,10 +79,8 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
ImageAtomic,
IsNan,
Load,
LoadGlobal,
LoadLocal,
LoadShared,
LoadStorage,
Lod,
LogarithmB2,
LogicalAnd,
@ -117,16 +115,10 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
Sine,
SquareRoot,
Store,
StoreGlobal,
StoreGlobal16,
StoreGlobal8,
StoreLocal,
StoreShared,
StoreShared16,
StoreShared8,
StoreStorage,
StoreStorage16,
StoreStorage8,
Subtract,
SwizzleAdd,
TextureSample,

View File

@ -255,5 +255,35 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
_sources = new Operand[] { source };
}
public void TurnDoubleIntoFloat()
{
if ((Inst & ~Instruction.Mask) == Instruction.FP64)
{
Inst = (Inst & Instruction.Mask) | Instruction.FP32;
}
else
{
switch (Inst)
{
case Instruction.ConvertFP32ToFP64:
case Instruction.ConvertFP64ToFP32:
Inst = Instruction.Copy;
break;
case Instruction.ConvertFP64ToS32:
Inst = Instruction.ConvertFP32ToS32;
break;
case Instruction.ConvertFP64ToU32:
Inst = Instruction.ConvertFP32ToU32;
break;
case Instruction.ConvertS32ToFP64:
Inst = Instruction.ConvertS32ToFP32;
break;
case Instruction.ConvertU32ToFP64:
Inst = Instruction.ConvertU32ToFP32;
break;
}
}
}
}
}

View File

@ -11,7 +11,12 @@ namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
StorageBuffer,
LocalMemory,
SharedMemory,
GlobalMemory
GlobalMemory,
// TODO: Remove those and store type as a field on the Operation class itself.
GlobalMemoryS8,
GlobalMemoryS16,
GlobalMemoryU8,
GlobalMemoryU16
}
static class StorageKindExtensions

View File

@ -11,7 +11,6 @@
<ItemGroup>
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Shared.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\AtomicMinMaxS32Storage.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighS32.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\MultiplyHighU32.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
@ -19,7 +18,6 @@
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleXor.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreSharedSmallInt.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\StoreStorageSmallInt.glsl" />
<EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\SwizzleAdd.glsl" />
</ItemGroup>

View File

@ -6,7 +6,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
enum HelperFunctionsMask
{
AtomicMinMaxS32Shared = 1 << 0,
AtomicMinMaxS32Storage = 1 << 1,
MultiplyHighS32 = 1 << 2,
MultiplyHighU32 = 1 << 3,
Shuffle = 1 << 4,
@ -14,7 +13,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
ShuffleUp = 1 << 6,
ShuffleXor = 1 << 7,
StoreSharedSmallInt = 1 << 8,
StoreStorageSmallInt = 1 << 9,
SwizzleAdd = 1 << 10,
FSI = 1 << 11
}

View File

@ -90,10 +90,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ImageAtomic, AggregateType.S32);
Add(Instruction.IsNan, AggregateType.Bool, AggregateType.Scalar);
Add(Instruction.Load, AggregateType.FP32);
Add(Instruction.LoadGlobal, AggregateType.U32, AggregateType.S32, AggregateType.S32);
Add(Instruction.LoadLocal, AggregateType.U32, AggregateType.S32);
Add(Instruction.LoadShared, AggregateType.U32, AggregateType.S32);
Add(Instruction.LoadStorage, AggregateType.U32, AggregateType.S32, AggregateType.S32);
Add(Instruction.Lod, AggregateType.FP32);
Add(Instruction.LogarithmB2, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.LogicalAnd, AggregateType.Bool, AggregateType.Bool, AggregateType.Bool);
@ -123,14 +121,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.Sine, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SquareRoot, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.Store, AggregateType.Void);
Add(Instruction.StoreGlobal, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreLocal, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared16, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreShared8, AggregateType.Void, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreStorage, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreStorage16, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.StoreStorage8, AggregateType.Void, AggregateType.S32, AggregateType.S32, AggregateType.U32);
Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
Add(Instruction.TextureSample, AggregateType.FP32);
@ -166,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
return AggregateType.FP32;
}
else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store)
else if (inst == Instruction.Call || inst == Instruction.Load || inst == Instruction.Store || inst.IsAtomic())
{
return AggregateType.S32;
}

View File

@ -5,17 +5,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
class ShaderProperties
{
private readonly Dictionary<int, BufferDefinition> _constantBuffers;
private readonly Dictionary<int, BufferDefinition> _storageBuffers;
public IReadOnlyDictionary<int, BufferDefinition> ConstantBuffers => _constantBuffers;
public IReadOnlyDictionary<int, BufferDefinition> StorageBuffers => _storageBuffers;
public ShaderProperties()
{
_constantBuffers = new Dictionary<int, BufferDefinition>();
_storageBuffers = new Dictionary<int, BufferDefinition>();
}
public void AddConstantBuffer(int binding, BufferDefinition definition)
{
_constantBuffers[binding] = definition;
}
public void AddStorageBuffer(int binding, BufferDefinition definition)
{
_storageBuffers[binding] = definition;
}
}
}

View File

@ -280,10 +280,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Shared;
}
else if (operation.StorageKind == StorageKind.StorageBuffer)
{
context.Info.HelperFunctionsMask |= HelperFunctionsMask.AtomicMinMaxS32Storage;
}
break;
case Instruction.MultiplyHighS32:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.MultiplyHighS32;
@ -307,10 +303,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
case Instruction.StoreShared8:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreSharedSmallInt;
break;
case Instruction.StoreStorage16:
case Instruction.StoreStorage8:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.StoreStorageSmallInt;
break;
case Instruction.SwizzleAdd:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
break;

View File

@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Shader
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int UnpackTextureId(int packedId)
{
return (packedId >> 0) & 0xfffff;
return packedId & 0xfffff;
}
/// <summary>

View File

@ -246,7 +246,7 @@ namespace Ryujinx.Graphics.Shader.Translation
this.Store(StorageKind.Output, IoVariable.Position, null, Const(1), this.FPFusedMultiplyAdd(y, yScale, negativeOne));
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
{
Operand z = this.Load(StorageKind.Output, IoVariable.Position, null, Const(2));
Operand w = this.Load(StorageKind.Output, IoVariable.Position, null, Const(3));
@ -283,7 +283,7 @@ namespace Ryujinx.Graphics.Shader.Translation
oldYLocal = null;
}
if (Config.Options.TargetApi == TargetApi.Vulkan && Config.GpuAccessor.QueryTransformDepthMinusOneToOne())
if (Config.GpuAccessor.QueryTransformDepthMinusOneToOne() && !Config.GpuAccessor.QueryHostSupportsDepthClipControl())
{
oldZLocal = Local();
this.Copy(oldZLocal, this.Load(StorageKind.Output, IoVariable.Position, null, Const(2)));

View File

@ -57,6 +57,56 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.AtomicXor, storageKind, Local(), a, b, c);
}
public static Operand AtomicAdd(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicAdd, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicAnd(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicAnd, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicCompareAndSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand compare, Operand value)
{
return context.Add(Instruction.AtomicCompareAndSwap, storageKind, Local(), Const(binding), e0, e1, compare, value);
}
public static Operand AtomicMaxS32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicMaxS32, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicMaxU32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicMaxU32, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicMinS32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicMinS32, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicMinU32(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicMinU32, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicOr(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicOr, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicSwap(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicSwap, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand AtomicXor(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.AtomicXor, storageKind, Local(), Const(binding), e0, e1, value);
}
public static Operand Ballot(this EmitterContext context, Operand a)
{
return context.Add(Instruction.Ballot, Local(), a);
@ -554,6 +604,11 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(fpType | Instruction.IsNan, Local(), a);
}
public static Operand Load(this EmitterContext context, StorageKind storageKind, Operand e0, Operand e1)
{
return context.Add(Instruction.Load, storageKind, Local(), e0, e1);
}
public static Operand Load(this EmitterContext context, StorageKind storageKind, int binding)
{
return context.Add(Instruction.Load, storageKind, Local(), Const(binding));
@ -606,11 +661,6 @@ namespace Ryujinx.Graphics.Shader.Translation
: context.Load(storageKind, (int)ioVariable, arrayIndex, elemIndex);
}
public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.LoadGlobal, Local(), a, b);
}
public static Operand LoadLocal(this EmitterContext context, Operand a)
{
return context.Add(Instruction.LoadLocal, Local(), a);
@ -655,7 +705,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public static void Return(this EmitterContext context)
{
context.PrepareForReturn();
context.Add(Instruction.Return);
}
@ -699,6 +748,16 @@ namespace Ryujinx.Graphics.Shader.Translation
return context.Add(Instruction.ShuffleXor, (Local(), Local()), a, b, c);
}
public static Operand Store(this EmitterContext context, StorageKind storageKind, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.Store, storageKind, null, e0, e1, value);
}
public static Operand Store(this EmitterContext context, StorageKind storageKind, int binding, Operand e0, Operand e1, Operand value)
{
return context.Add(Instruction.Store, storageKind, null, Const(binding), e0, e1, value);
}
public static Operand Store(
this EmitterContext context,
StorageKind storageKind,
@ -738,21 +797,6 @@ namespace Ryujinx.Graphics.Shader.Translation
: context.Add(Instruction.Store, storageKind, null, Const((int)ioVariable), arrayIndex, elemIndex, value);
}
public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.StoreGlobal, null, a, b, c);
}
public static Operand StoreGlobal16(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.StoreGlobal16, null, a, b, c);
}
public static Operand StoreGlobal8(this EmitterContext context, Operand a, Operand b, Operand c)
{
return context.Add(Instruction.StoreGlobal8, null, a, b, c);
}
public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
{
return context.Add(Instruction.StoreLocal, null, a, b);

View File

@ -1,54 +0,0 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
namespace Ryujinx.Graphics.Shader.Translation
{
static class GlobalMemory
{
private const int StorageDescsBaseOffset = 0x44; // In words.
public const int StorageDescSize = 4; // In words.
public const int StorageMaxCount = 16;
public const int StorageDescsSize = StorageDescSize * StorageMaxCount;
public const int UbeBaseOffset = 0x98; // In words.
public const int UbeMaxCount = 9;
public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
public const int UbeFirstCbuf = 8;
public const int DriverReservedCb = 0;
public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
{
return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
inst == Instruction.LoadGlobal ||
inst == Instruction.StoreGlobal ||
inst == Instruction.StoreGlobal16 ||
inst == Instruction.StoreGlobal8;
}
public static int GetStorageCbOffset(ShaderStage stage, int slot)
{
return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
}
public static int GetStorageBaseCbOffset(ShaderStage stage)
{
return stage switch
{
ShaderStage.Compute => StorageDescsBaseOffset + 2 * StorageDescsSize,
ShaderStage.Vertex => StorageDescsBaseOffset,
ShaderStage.TessellationControl => StorageDescsBaseOffset + 1 * StorageDescsSize,
ShaderStage.TessellationEvaluation => StorageDescsBaseOffset + 2 * StorageDescsSize,
ShaderStage.Geometry => StorageDescsBaseOffset + 3 * StorageDescsSize,
ShaderStage.Fragment => StorageDescsBaseOffset + 4 * StorageDescsSize,
_ => 0
};
}
public static int GetConstantUbeOffset(int slot)
{
return UbeBaseOffset + slot * StorageDescSize;
}
}
}

View File

@ -19,6 +19,14 @@ namespace Ryujinx.Graphics.Shader.Translation
_stage = stage;
}
public int AddFunction(Function function)
{
int functionId = _functionList.Count;
_functionList.Add(function);
return functionId;
}
public int GetOrCreateFunctionId(HelperFunctionName functionName)
{
if (_functionIds.TryGetValue(functionName, out int functionId))
@ -27,8 +35,7 @@ namespace Ryujinx.Graphics.Shader.Translation
}
Function function = GenerateFunction(functionName);
functionId = _functionList.Count;
_functionList.Add(function);
functionId = AddFunction(function);
_functionIds.Add(functionName, functionId);
return functionId;
@ -38,12 +45,101 @@ namespace Ryujinx.Graphics.Shader.Translation
{
return functionName switch
{
HelperFunctionName.ConvertDoubleToFloat => GenerateConvertDoubleToFloatFunction(),
HelperFunctionName.ConvertFloatToDouble => GenerateConvertFloatToDoubleFunction(),
HelperFunctionName.TexelFetchScale => GenerateTexelFetchScaleFunction(),
HelperFunctionName.TextureSizeUnscale => GenerateTextureSizeUnscaleFunction(),
_ => throw new ArgumentException($"Invalid function name {functionName}")
};
}
private Function GenerateConvertDoubleToFloatFunction()
{
EmitterContext context = new EmitterContext();
Operand valueLow = Argument(0);
Operand valueHigh = Argument(1);
Operand mantissaLow = context.BitwiseAnd(valueLow, Const(((1 << 22) - 1)));
Operand mantissa = context.ShiftRightU32(valueLow, Const(22));
mantissa = context.BitwiseOr(mantissa, context.ShiftLeft(context.BitwiseAnd(valueHigh, Const(0xfffff)), Const(10)));
mantissa = context.BitwiseOr(mantissa, context.ConditionalSelect(mantissaLow, Const(1), Const(0)));
Operand exp = context.BitwiseAnd(context.ShiftRightU32(valueHigh, Const(20)), Const(0x7ff));
Operand sign = context.ShiftRightS32(valueHigh, Const(31));
Operand resultSign = context.ShiftLeft(sign, Const(31));
Operand notZero = context.BitwiseOr(mantissa, exp);
Operand lblNotZero = Label();
context.BranchIfTrue(lblNotZero, notZero);
context.Return(resultSign);
context.MarkLabel(lblNotZero);
Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0x7ff));
mantissa = context.BitwiseOr(mantissa, Const(0x40000000));
exp = context.ISubtract(exp, Const(0x381));
// Note: Overflow cases are not handled here and might produce incorrect results.
Operand roundBits = context.BitwiseAnd(mantissa, Const(0x7f));
Operand roundBitsXor64 = context.BitwiseExclusiveOr(roundBits, Const(0x40));
mantissa = context.ShiftRightU32(context.IAdd(mantissa, Const(0x40)), Const(7));
mantissa = context.BitwiseAnd(mantissa, context.ConditionalSelect(roundBitsXor64, Const(~0), Const(~1)));
exp = context.ConditionalSelect(mantissa, exp, Const(0));
exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0xff));
Operand result = context.IAdd(context.IAdd(mantissa, context.ShiftLeft(exp, Const(23))), resultSign);
context.Return(result);
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertDoubleToFloat", true, 2, 0);
}
private Function GenerateConvertFloatToDoubleFunction()
{
EmitterContext context = new EmitterContext();
Operand value = Argument(0);
Operand mantissa = context.BitwiseAnd(value, Const(0x7fffff));
Operand exp = context.BitwiseAnd(context.ShiftRightU32(value, Const(23)), Const(0xff));
Operand sign = context.ShiftRightS32(value, Const(31));
Operand notNaNOrInf = context.ICompareNotEqual(exp, Const(0xff));
Operand expNotZero = context.ICompareNotEqual(exp, Const(0));
Operand notDenorm = context.BitwiseOr(expNotZero, context.ICompareEqual(mantissa, Const(0)));
exp = context.IAdd(exp, Const(0x380));
Operand shiftDist = context.ISubtract(Const(32), context.FindMSBU32(mantissa));
Operand normExp = context.ISubtract(context.ISubtract(Const(1), shiftDist), Const(1));
Operand normMant = context.ShiftLeft(mantissa, shiftDist);
exp = context.ConditionalSelect(notNaNOrInf, exp, Const(0x7ff));
exp = context.ConditionalSelect(notDenorm, exp, normExp);
mantissa = context.ConditionalSelect(expNotZero, mantissa, normMant);
Operand resultLow = context.ShiftLeft(mantissa, Const(29));
Operand resultHigh = context.ShiftRightU32(mantissa, Const(3));
resultHigh = context.IAdd(resultHigh, context.ShiftLeft(exp, Const(20)));
resultHigh = context.IAdd(resultHigh, context.ShiftLeft(sign, Const(31)));
context.Copy(Argument(1), resultLow);
context.Copy(Argument(2), resultHigh);
context.Return();
return new Function(ControlFlowGraph.Create(context.GetOperations()).Blocks, "ConvertFloatToDouble", false, 1, 2);
}
private Function GenerateTexelFetchScaleFunction()
{
EmitterContext context = new EmitterContext();

View File

@ -1,10 +1,9 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation
{
enum HelperFunctionName
{
ConvertDoubleToFloat,
ConvertFloatToDouble,
TexelFetchScale,
TextureSizeUnscale
}

View File

@ -0,0 +1,70 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class DoubleToFloat
{
public static void RunPass(HelperFunctionManager hfm, BasicBlock block)
{
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is not Operation operation)
{
continue;
}
node = InsertSoftFloat64(hfm, node);
}
}
private static LinkedListNode<INode> InsertSoftFloat64(HelperFunctionManager hfm, LinkedListNode<INode> node)
{
Operation operation = (Operation)node.Value;
if (operation.Inst == Instruction.PackDouble2x32)
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertDoubleToFloat);
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), operation.GetSource(1) };
Operand floatValue = operation.Dest;
operation.Dest = null;
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, floatValue, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
else if (operation.Inst == Instruction.UnpackDouble2x32)
{
int functionId = hfm.GetOrCreateFunctionId(HelperFunctionName.ConvertFloatToDouble);
// TODO: Allow UnpackDouble2x32 to produce two outputs and get rid of "operation.Index".
Operand resultLow = operation.Index == 0 ? operation.Dest : Local();
Operand resultHigh = operation.Index == 1 ? operation.Dest : Local();
operation.Dest = null;
Operand[] callArgs = new Operand[] { Const(functionId), operation.GetSource(0), resultLow, resultHigh };
LinkedListNode<INode> newNode = node.List.AddBefore(node, new Operation(Instruction.Call, 0, (Operand)null, callArgs));
Utils.DeleteNode(node, operation);
return newNode;
}
else
{
operation.TurnDoubleIntoFloat();
return node;
}
}
}
}

View File

@ -7,17 +7,19 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class Optimizer
{
public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
public static void RunPass(HelperFunctionManager hfm, BasicBlock[] blocks, ShaderConfig config)
{
RunOptimizationPasses(blocks, config);
int sbUseMask = 0;
int ubeUseMask = 0;
// TODO: Some of those are not optimizations and shouldn't be here.
GlobalToStorage.RunPass(hfm, blocks, config);
bool hostSupportsShaderFloat64 = config.GpuAccessor.QueryHostSupportsShaderFloat64();
// Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
@ -26,9 +28,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
EliminateMultiplyByFragmentCoordW(blocks[blkIndex]);
}
}
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
// If the host does not support double operations, we need to turn them into float operations.
if (!hostSupportsShaderFloat64)
{
DoubleToFloat.RunPass(hfm, blocks[blkIndex]);
}
}
// Run optimizations one last time to remove any code that is now optimizable after above passes.
RunOptimizationPasses(blocks, config);

View File

@ -13,7 +13,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
switch (operation.Inst)
{
case Instruction.Add:
case Instruction.BitwiseExclusiveOr:
TryEliminateBinaryOpCommutative(operation, 0);
break;
@ -21,6 +20,13 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
TryEliminateBitwiseAnd(operation);
break;
case Instruction.BitwiseExclusiveOr:
if (!TryEliminateXorSwap(operation))
{
TryEliminateBinaryOpCommutative(operation, 0);
}
break;
case Instruction.BitwiseOr:
TryEliminateBitwiseOr(operation);
break;
@ -49,8 +55,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static void TryEliminateBitwiseAnd(Operation operation)
{
// Try to recognize and optimize those 3 patterns (in order):
// x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
// x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
// x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
// x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
@ -68,11 +75,62 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
private static bool TryEliminateXorSwap(Operation xCopyOp)
{
// Try to recognize XOR swap pattern:
// x = x ^ y
// y = x ^ y
// x = x ^ y
// Or, in SSA:
// x2 = x ^ y
// y2 = x2 ^ y
// x3 = x2 ^ y2
// Transform it into something more sane:
// temp = y
// y = x
// x = temp
// Note that because XOR is commutative, there are actually
// multiple possible combinations of this pattern, for
// simplicity this only catches one of them.
Operand x = xCopyOp.GetSource(0);
Operand y = xCopyOp.GetSource(1);
if (x.AsgOp is not Operation tCopyOp || tCopyOp.Inst != Instruction.BitwiseExclusiveOr ||
y.AsgOp is not Operation yCopyOp || yCopyOp.Inst != Instruction.BitwiseExclusiveOr)
{
return false;
}
if (tCopyOp == yCopyOp)
{
return false;
}
if (yCopyOp.GetSource(0) != x ||
yCopyOp.GetSource(1) != tCopyOp.GetSource(1) ||
x.UseOps.Count != 2)
{
return false;
}
x = tCopyOp.GetSource(0);
y = tCopyOp.GetSource(1);
tCopyOp.TurnIntoCopy(y); // Temp = Y
yCopyOp.TurnIntoCopy(x); // Y = X
xCopyOp.TurnIntoCopy(tCopyOp.Dest); // X = Temp
return true;
}
private static void TryEliminateBitwiseOr(Operation operation)
{
// Try to recognize and optimize those 3 patterns (in order):
// x | 0x00000000 == x, 0x00000000 | y == y,
// x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
// x | 0x00000000 == x, 0x00000000 | y == y,
// x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);

View File

@ -1,4 +1,5 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
@ -93,5 +94,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
return source;
}
public static void DeleteNode(LinkedListNode<INode> node, Operation operation)
{
node.List.Remove(node);
for (int srcIndex = 0; srcIndex < operation.SourcesCount; srcIndex++)
{
operation.SetSource(srcIndex, null);
}
operation.Dest = null;
}
}
}

View File

@ -14,9 +14,16 @@ namespace Ryujinx.Graphics.Shader.Translation
private readonly string _stagePrefix;
private readonly int[] _cbSlotToBindingMap;
private readonly int[] _sbSlotToBindingMap;
private uint _sbSlotWritten;
private readonly Dictionary<int, int> _sbSlots;
private readonly Dictionary<int, int> _sbSlotsReverse;
private readonly HashSet<int> _usedConstantBufferBindings;
public ShaderProperties Properties => _properties;
public ResourceManager(ShaderStage stage, IGpuAccessor gpuAccessor, ShaderProperties properties)
{
_gpuAccessor = gpuAccessor;
@ -24,7 +31,12 @@ namespace Ryujinx.Graphics.Shader.Translation
_stagePrefix = GetShaderStagePrefix(stage);
_cbSlotToBindingMap = new int[18];
_sbSlotToBindingMap = new int[16];
_cbSlotToBindingMap.AsSpan().Fill(-1);
_sbSlotToBindingMap.AsSpan().Fill(-1);
_sbSlots = new Dictionary<int, int>();
_sbSlotsReverse = new Dictionary<int, int>();
_usedConstantBufferBindings = new HashSet<int>();
@ -45,6 +57,52 @@ namespace Ryujinx.Graphics.Shader.Translation
return binding;
}
public bool TryGetStorageBufferBinding(int sbCbSlot, int sbCbOffset, bool write, out int binding)
{
if (!TryGetSbSlot((byte)sbCbSlot, (ushort)sbCbOffset, out int slot))
{
binding = 0;
return false;
}
binding = _sbSlotToBindingMap[slot];
if (binding < 0)
{
binding = _gpuAccessor.QueryBindingStorageBuffer(slot);
_sbSlotToBindingMap[slot] = binding;
string slotNumber = slot.ToString(CultureInfo.InvariantCulture);
AddNewStorageBuffer(binding, $"{_stagePrefix}_s{slotNumber}");
}
if (write)
{
_sbSlotWritten |= 1u << slot;
}
return true;
}
private bool TryGetSbSlot(byte sbCbSlot, ushort sbCbOffset, out int slot)
{
int key = PackSbCbInfo(sbCbSlot, sbCbOffset);
if (!_sbSlots.TryGetValue(key, out slot))
{
slot = _sbSlots.Count;
if (slot >= _sbSlotToBindingMap.Length)
{
return false;
}
_sbSlots.Add(key, slot);
_sbSlotsReverse.Add(slot, key);
}
return true;
}
public bool TryGetConstantBufferSlot(int binding, out int slot)
{
for (slot = 0; slot < _cbSlotToBindingMap.Length; slot++)
@ -88,6 +146,34 @@ namespace Ryujinx.Graphics.Shader.Translation
return descriptors;
}
public BufferDescriptor[] GetStorageBufferDescriptors()
{
var descriptors = new BufferDescriptor[_sbSlots.Count];
int descriptorIndex = 0;
foreach ((int key, int slot) in _sbSlots)
{
int binding = _sbSlotToBindingMap[slot];
if (binding >= 0)
{
(int sbCbSlot, int sbCbOffset) = UnpackSbCbInfo(key);
descriptors[descriptorIndex++] = new BufferDescriptor(binding, slot, sbCbSlot, sbCbOffset)
{
Flags = (_sbSlotWritten & (1u << slot)) != 0 ? BufferUsageFlags.Write : BufferUsageFlags.None
};
}
}
if (descriptors.Length != descriptorIndex)
{
Array.Resize(ref descriptors, descriptorIndex);
}
return descriptors;
}
private void AddNewConstantBuffer(int binding, string name)
{
StructureType type = new StructureType(new[]
@ -98,17 +184,14 @@ namespace Ryujinx.Graphics.Shader.Translation
_properties.AddConstantBuffer(binding, new BufferDefinition(BufferLayout.Std140, 0, binding, name, type));
}
public void InheritFrom(ResourceManager other)
private void AddNewStorageBuffer(int binding, string name)
{
for (int i = 0; i < other._cbSlotToBindingMap.Length; i++)
StructureType type = new StructureType(new[]
{
int binding = other._cbSlotToBindingMap[i];
new StructureField(AggregateType.Array | AggregateType.U32, "data", 0)
});
if (binding >= 0)
{
_cbSlotToBindingMap[i] = binding;
}
}
_properties.AddStorageBuffer(binding, new BufferDefinition(BufferLayout.Std430, 1, binding, name, type));
}
public static string GetShaderStagePrefix(ShaderStage stage)
@ -122,5 +205,15 @@ namespace Ryujinx.Graphics.Shader.Translation
return _stagePrefixes[index];
}
private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
{
return sbCbOffset | ((int)sbCbSlot << 16);
}
private static (int, int) UnpackSbCbInfo(int key)
{
return ((byte)(key >> 16), (ushort)key);
}
}
}

View File

@ -2,10 +2,8 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
namespace Ryujinx.Graphics.Shader.Translation
{
@ -23,11 +21,10 @@ namespace Ryujinx.Graphics.Shader.Translation
{
BasicBlock block = blocks[blkIndex];
for (LinkedListNode<INode> node = block.Operations.First; node != null;)
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
if (node.Value is not Operation operation)
{
node = node.Next;
continue;
}
@ -56,8 +53,6 @@ namespace Ryujinx.Graphics.Shader.Translation
InsertVectorComponentSelect(node, config);
}
LinkedListNode<INode> nextNode = node.Next;
if (operation is TextureOperation texOp)
{
node = InsertTexelFetchScale(hfm, node, config);
@ -74,15 +69,7 @@ namespace Ryujinx.Graphics.Shader.Translation
node = InsertSnormNormalization(node, config);
}
}
nextNode = node.Next;
}
else if (UsesGlobalMemory(operation.Inst, operation.StorageKind))
{
nextNode = RewriteGlobalAccess(node, config)?.Next ?? nextNode;
}
node = nextNode;
}
}
}
@ -184,196 +171,6 @@ namespace Ryujinx.Graphics.Shader.Translation
operation.TurnIntoCopy(result);
}
private static LinkedListNode<INode> RewriteGlobalAccess(LinkedListNode<INode> node, ShaderConfig config)
{
Operation operation = (Operation)node.Value;
bool isAtomic = operation.Inst.IsAtomic();
bool isStg16Or8 = operation.Inst == Instruction.StoreGlobal16 || operation.Inst == Instruction.StoreGlobal8;
bool isWrite = isAtomic || operation.Inst == Instruction.StoreGlobal || isStg16Or8;
Operation storageOp = null;
Operand PrependOperation(Instruction inst, params Operand[] sources)
{
Operand local = Local();
node.List.AddBefore(node, new Operation(inst, local, sources));
return local;
}
Operand PrependStorageOperation(Instruction inst, StorageKind storageKind, params Operand[] sources)
{
Operand local = Local();
node.List.AddBefore(node, new Operation(inst, storageKind, local, sources));
return local;
}
Operand PrependExistingOperation(Operation operation)
{
Operand local = Local();
operation.Dest = local;
node.List.AddBefore(node, operation);
return local;
}
Operand addrLow = operation.GetSource(0);
Operand addrHigh = operation.GetSource(1);
Operand sbBaseAddrLow = Const(0);
Operand sbSlot = Const(0);
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
{
baseAddrLow = Cbuf(DriverReservedCb, cbOffset);
Operand baseAddrHigh = Cbuf(DriverReservedCb, cbOffset + 1);
Operand size = Cbuf(DriverReservedCb, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
return PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
}
int sbUseMask = config.AccessibleStorageBuffersMask;
while (sbUseMask != 0)
{
int slot = BitOperations.TrailingZeroCount(sbUseMask);
sbUseMask &= ~(1 << slot);
int cbOffset = GetStorageCbOffset(config.Stage, slot);
slot = config.GetSbSlot(DriverReservedCb, (ushort)cbOffset);
config.SetUsedStorageBuffer(slot, isWrite);
Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
}
if (config.AccessibleStorageBuffersMask != 0)
{
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
Operand[] sources = new Operand[operation.SourcesCount];
sources[0] = sbSlot;
if (isStg16Or8)
{
sources[1] = byteOffset;
}
else
{
sources[1] = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
}
for (int index = 2; index < operation.SourcesCount; index++)
{
sources[index] = operation.GetSource(index);
}
if (isAtomic)
{
storageOp = new Operation(operation.Inst, StorageKind.StorageBuffer, operation.Dest, sources);
}
else if (operation.Inst == Instruction.LoadGlobal)
{
storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
}
else
{
Instruction storeInst = operation.Inst switch
{
Instruction.StoreGlobal16 => Instruction.StoreStorage16,
Instruction.StoreGlobal8 => Instruction.StoreStorage8,
_ => Instruction.StoreStorage
};
storageOp = new Operation(storeInst, null, sources);
}
}
else if (operation.Dest != null)
{
storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
}
if (operation.Inst == Instruction.LoadGlobal)
{
int cbeUseMask = config.AccessibleConstantBuffersMask;
while (cbeUseMask != 0)
{
int slot = BitOperations.TrailingZeroCount(cbeUseMask);
int cbSlot = UbeFirstCbuf + slot;
cbeUseMask &= ~(1 << slot);
Operand previousResult = PrependExistingOperation(storageOp);
int cbOffset = GetConstantUbeOffset(slot);
Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
Operand baseAddrTruncConst = PrependOperation(Instruction.BitwiseAnd, baseAddrLow, alignMask);
Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst);
Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2));
Operand vecIndex = PrependOperation(Instruction.ShiftRightU32, cbIndex, Const(2));
Operand elemIndex = PrependOperation(Instruction.BitwiseAnd, cbIndex, Const(3));
Operand[] sourcesCb = new Operand[4];
sourcesCb[0] = Const(config.ResourceManager.GetConstantBufferBinding(cbSlot));
sourcesCb[1] = Const(0);
sourcesCb[2] = vecIndex;
sourcesCb[3] = elemIndex;
Operand ldcResult = PrependStorageOperation(Instruction.Load, StorageKind.ConstantBuffer, sourcesCb);
storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult);
}
}
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, null);
}
LinkedListNode<INode> oldNode = node;
LinkedList<INode> oldNodeList = oldNode.List;
if (storageOp != null)
{
node = node.List.AddBefore(node, storageOp);
}
else
{
node = null;
}
oldNodeList.Remove(oldNode);
return node;
}
private static LinkedListNode<INode> InsertTexelFetchScale(HelperFunctionManager hfm, LinkedListNode<INode> node, ShaderConfig config)
{
TextureOperation texOp = (TextureOperation)node.Value;

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