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19
.github/ISSUE_TEMPLATE/missing_shader_instruction.yml
vendored
Normal file
19
.github/ISSUE_TEMPLATE/missing_shader_instruction.yml
vendored
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
name: Missing Shader Instruction
|
||||||
|
description: Shader Instruction is missing in Ryujinx.
|
||||||
|
title: "[GPU]"
|
||||||
|
labels: [gpu, not-implemented]
|
||||||
|
body:
|
||||||
|
- type: textarea
|
||||||
|
id: instruction
|
||||||
|
attributes:
|
||||||
|
label: Shader instruction
|
||||||
|
description: What shader instruction is missing?
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: required
|
||||||
|
attributes:
|
||||||
|
label: Required by
|
||||||
|
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
|
||||||
|
validations:
|
||||||
|
required: true
|
8
.github/workflows/build.yml
vendored
8
.github/workflows/build.yml
vendored
@ -18,6 +18,10 @@ on:
|
|||||||
- '*.yml'
|
- '*.yml'
|
||||||
- 'README.md'
|
- 'README.md'
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: pr-checks-${{ github.event.number }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
env:
|
env:
|
||||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||||
@ -27,7 +31,7 @@ jobs:
|
|||||||
build:
|
build:
|
||||||
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
|
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
|
||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
timeout-minutes: 35
|
timeout-minutes: 45
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
os: [ubuntu-latest, macOS-latest, windows-latest]
|
os: [ubuntu-latest, macOS-latest, windows-latest]
|
||||||
@ -110,7 +114,7 @@ jobs:
|
|||||||
build_macos:
|
build_macos:
|
||||||
name: macOS Universal (${{ matrix.configuration }})
|
name: macOS Universal (${{ matrix.configuration }})
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
timeout-minutes: 35
|
timeout-minutes: 45
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
configuration: [ Debug, Release ]
|
configuration: [ Debug, Release ]
|
||||||
|
2
.github/workflows/flatpak.yml
vendored
2
.github/workflows/flatpak.yml
vendored
@ -12,7 +12,7 @@ concurrency: flatpak-release
|
|||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
release:
|
release:
|
||||||
timeout-minutes: 35
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
env:
|
env:
|
||||||
|
2
.github/workflows/nightly_pr_comment.yml
vendored
2
.github/workflows/nightly_pr_comment.yml
vendored
@ -7,7 +7,7 @@ jobs:
|
|||||||
pr_comment:
|
pr_comment:
|
||||||
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
|
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
timeout-minutes: 35
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/github-script@v6
|
- uses: actions/github-script@v6
|
||||||
with:
|
with:
|
||||||
|
6
.github/workflows/release.yml
vendored
6
.github/workflows/release.yml
vendored
@ -33,7 +33,7 @@ jobs:
|
|||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
- name: Create tag
|
- name: Create tag
|
||||||
uses: actions/github-script@v5
|
uses: actions/github-script@v6
|
||||||
with:
|
with:
|
||||||
script: |
|
script: |
|
||||||
github.rest.git.createRef({
|
github.rest.git.createRef({
|
||||||
@ -46,7 +46,7 @@ jobs:
|
|||||||
release:
|
release:
|
||||||
name: Release ${{ matrix.OS_NAME }}
|
name: Release ${{ matrix.OS_NAME }}
|
||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
timeout-minutes: 35
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
os: [ ubuntu-latest, windows-latest ]
|
os: [ ubuntu-latest, windows-latest ]
|
||||||
@ -144,7 +144,7 @@ jobs:
|
|||||||
macos_release:
|
macos_release:
|
||||||
name: Release MacOS universal
|
name: Release MacOS universal
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
timeout-minutes: 35
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
|
@ -3,17 +3,17 @@
|
|||||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageVersion Include="Avalonia" Version="0.10.19" />
|
<PackageVersion Include="Avalonia" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
|
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
|
||||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
|
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
|
||||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||||
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
|
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||||
<PackageVersion Include="DynamicData" Version="7.13.8" />
|
<PackageVersion Include="DynamicData" Version="7.14.2" />
|
||||||
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
|
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
|
||||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||||
@ -21,7 +21,7 @@
|
|||||||
<PackageVersion Include="LibHac" Version="0.18.0" />
|
<PackageVersion Include="LibHac" Version="0.18.0" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
|
||||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
|
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.2" />
|
||||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
|
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
|
||||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||||
@ -44,7 +44,7 @@
|
|||||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||||
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
||||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
|
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.31.0" />
|
||||||
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
||||||
<PackageVersion Include="System.Management" Version="7.0.1" />
|
<PackageVersion Include="System.Management" Version="7.0.1" />
|
||||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||||
|
@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
|
|||||||
RYUJINX_BIN="Ryujinx.Headless.SDL2"
|
RYUJINX_BIN="Ryujinx.Headless.SDL2"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
|
||||||
|
|
||||||
|
if command -v gamemoderun > /dev/null 2>&1; then
|
||||||
|
COMMAND="$COMMAND gamemoderun"
|
||||||
|
fi
|
||||||
|
|
||||||
|
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
@ -25,14 +25,27 @@ error_handler() {
|
|||||||
exit 1
|
exit 1
|
||||||
}
|
}
|
||||||
|
|
||||||
# Wait for Ryujinx to exit
|
|
||||||
# NOTE: in case no fds are open, lsof could be returning with a process still living.
|
|
||||||
# We wait 1s and assume the process stopped after that
|
|
||||||
lsof -p $APP_PID +r 1 &>/dev/null
|
|
||||||
sleep 1
|
|
||||||
|
|
||||||
trap 'error_handler ${LINENO}' ERR
|
trap 'error_handler ${LINENO}' ERR
|
||||||
|
|
||||||
|
# Wait for Ryujinx to exit.
|
||||||
|
# If the main process is still acitve, we wait for 1 second and check it again.
|
||||||
|
# After the fifth time checking, this script exits with status 1.
|
||||||
|
|
||||||
|
attempt=0
|
||||||
|
while true; do
|
||||||
|
if lsof -p $APP_PID +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
|
||||||
|
if [ "$attempt" -eq 4 ]; then
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
sleep 1
|
||||||
|
else
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
(( attempt++ ))
|
||||||
|
done
|
||||||
|
|
||||||
|
sleep 1
|
||||||
|
|
||||||
# Now replace and reopen.
|
# Now replace and reopen.
|
||||||
rm -rf "$INSTALL_DIRECTORY"
|
rm -rf "$INSTALL_DIRECTORY"
|
||||||
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
|
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
namespace ARMeilleure.IntermediateRepresentation
|
namespace ARMeilleure.IntermediateRepresentation
|
||||||
{
|
{
|
||||||
|
[Flags]
|
||||||
enum Intrinsic : ushort
|
enum Intrinsic : ushort
|
||||||
{
|
{
|
||||||
// X86 (SSE and AVX)
|
// X86 (SSE and AVX)
|
||||||
|
@ -6,10 +6,11 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
namespace ARMeilleure.Translation.Cache
|
namespace ARMeilleure.Translation.Cache
|
||||||
{
|
{
|
||||||
static class JitCache
|
static partial class JitCache
|
||||||
{
|
{
|
||||||
private const int PageSize = 4 * 1024;
|
private const int PageSize = 4 * 1024;
|
||||||
private const int PageMask = PageSize - 1;
|
private const int PageMask = PageSize - 1;
|
||||||
@ -27,6 +28,10 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
private static readonly object _lock = new object();
|
private static readonly object _lock = new object();
|
||||||
private static bool _initialized;
|
private static bool _initialized;
|
||||||
|
|
||||||
|
[SupportedOSPlatform("windows")]
|
||||||
|
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||||
|
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
|
||||||
|
|
||||||
public static void Initialize(IJitMemoryAllocator allocator)
|
public static void Initialize(IJitMemoryAllocator allocator)
|
||||||
{
|
{
|
||||||
if (_initialized) return;
|
if (_initialized) return;
|
||||||
@ -36,7 +41,11 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
if (_initialized) return;
|
if (_initialized) return;
|
||||||
|
|
||||||
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
||||||
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
|
|
||||||
|
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
|
||||||
|
{
|
||||||
|
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
||||||
|
|
||||||
@ -77,7 +86,14 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
Marshal.Copy(code, 0, funcPtr, code.Length);
|
Marshal.Copy(code, 0, funcPtr, code.Length);
|
||||||
ReprotectAsExecutable(funcOffset, code.Length);
|
ReprotectAsExecutable(funcOffset, code.Length);
|
||||||
|
|
||||||
_jitCacheInvalidator.Invalidate(funcPtr, (ulong)code.Length);
|
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||||
|
{
|
||||||
|
FlushInstructionCache(Process.GetCurrentProcess().Handle, funcPtr, (UIntPtr)code.Length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Add(funcOffset, code.Length, func.UnwindInfo);
|
Add(funcOffset, code.Length, func.UnwindInfo);
|
||||||
|
@ -47,8 +47,8 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
|
|
||||||
public JitCacheInvalidation(IJitMemoryAllocator allocator)
|
public JitCacheInvalidation(IJitMemoryAllocator allocator)
|
||||||
{
|
{
|
||||||
// On macOS, a different path is used to write to the JIT cache, which does the invalidation.
|
// On macOS and Windows, a different path is used to write to the JIT cache, which does the invalidation.
|
||||||
if (!OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||||
{
|
{
|
||||||
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
|
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
|
||||||
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;
|
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;
|
||||||
|
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_supportSurroundConfiguration = spec.channels == 6;
|
_supportSurroundConfiguration = spec.channels >= 6;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -31,7 +31,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
private AudioRendererRenderingDevice _renderingDevice;
|
private AudioRendererRenderingDevice _renderingDevice;
|
||||||
private AudioRendererExecutionMode _executionMode;
|
private AudioRendererExecutionMode _executionMode;
|
||||||
private IWritableEvent _systemEvent;
|
private IWritableEvent _systemEvent;
|
||||||
private ManualResetEvent _terminationEvent;
|
|
||||||
private MemoryPoolState _dspMemoryPoolState;
|
private MemoryPoolState _dspMemoryPoolState;
|
||||||
private VoiceContext _voiceContext;
|
private VoiceContext _voiceContext;
|
||||||
private MixContext _mixContext;
|
private MixContext _mixContext;
|
||||||
@ -83,7 +82,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
|
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
|
||||||
{
|
{
|
||||||
_manager = manager;
|
_manager = manager;
|
||||||
_terminationEvent = new ManualResetEvent(false);
|
|
||||||
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
|
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
|
||||||
_voiceContext = new VoiceContext();
|
_voiceContext = new VoiceContext();
|
||||||
_mixContext = new MixContext();
|
_mixContext = new MixContext();
|
||||||
@ -387,11 +385,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
_isActive = false;
|
_isActive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_executionMode == AudioRendererExecutionMode.Auto)
|
|
||||||
{
|
|
||||||
_terminationEvent.WaitOne();
|
|
||||||
}
|
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
|
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -668,8 +661,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
{
|
{
|
||||||
if (_isActive)
|
if (_isActive)
|
||||||
{
|
{
|
||||||
_terminationEvent.Reset();
|
|
||||||
|
|
||||||
if (!_manager.Processor.HasRemainingCommands(_sessionId))
|
if (!_manager.Processor.HasRemainingCommands(_sessionId))
|
||||||
{
|
{
|
||||||
GenerateCommandList(out CommandList commands);
|
GenerateCommandList(out CommandList commands);
|
||||||
@ -686,10 +677,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
_isDspRunningBehind = true;
|
_isDspRunningBehind = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
_terminationEvent.Set();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -857,7 +844,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
}
|
}
|
||||||
|
|
||||||
_manager.Unregister(this);
|
_manager.Unregister(this);
|
||||||
_terminationEvent.Dispose();
|
|
||||||
_workBufferMemoryPin.Dispose();
|
_workBufferMemoryPin.Dispose();
|
||||||
|
|
||||||
if (MemoryManager is IRefCounted rc)
|
if (MemoryManager is IRefCounted rc)
|
||||||
|
@ -92,6 +92,8 @@ namespace Ryujinx.Ava
|
|||||||
private bool _isActive;
|
private bool _isActive;
|
||||||
private bool _renderingStarted;
|
private bool _renderingStarted;
|
||||||
|
|
||||||
|
private ManualResetEvent _gpuDoneEvent;
|
||||||
|
|
||||||
private IRenderer _renderer;
|
private IRenderer _renderer;
|
||||||
private readonly Thread _renderingThread;
|
private readonly Thread _renderingThread;
|
||||||
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
||||||
@ -183,6 +185,7 @@ namespace Ryujinx.Ava
|
|||||||
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
||||||
|
|
||||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||||
|
_gpuDoneEvent = new ManualResetEvent(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
|
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
|
||||||
@ -270,7 +273,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
string directory = AppDataManager.Mode switch
|
string directory = AppDataManager.Mode switch
|
||||||
{
|
{
|
||||||
AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
|
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
|
||||||
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
|
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -423,10 +426,10 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
_isActive = false;
|
_isActive = false;
|
||||||
|
|
||||||
if (_renderingThread.IsAlive)
|
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
|
||||||
{
|
// We only need to wait for all commands submitted during the main gpu loop to be processed.
|
||||||
_renderingThread.Join();
|
_gpuDoneEvent.WaitOne();
|
||||||
}
|
_gpuDoneEvent.Dispose();
|
||||||
|
|
||||||
DisplaySleep.Restore();
|
DisplaySleep.Restore();
|
||||||
|
|
||||||
@ -917,6 +920,14 @@ namespace Ryujinx.Ava
|
|||||||
UpdateStatus();
|
UpdateStatus();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Make sure all commands in the run loop are fully executed before leaving the loop.
|
||||||
|
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
|
||||||
|
{
|
||||||
|
threaded.FlushThreadedCommands();
|
||||||
|
}
|
||||||
|
|
||||||
|
_gpuDoneEvent.Set();
|
||||||
});
|
});
|
||||||
|
|
||||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
||||||
|
@ -74,6 +74,13 @@
|
|||||||
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
|
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
|
||||||
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
|
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
|
||||||
"StatusBarSystemVersion": "System Version: {0}",
|
"StatusBarSystemVersion": "System Version: {0}",
|
||||||
|
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
|
||||||
|
"LinuxVmMaxMapCountDialogTextPrimary": "Would you like to increase the value of vm.max_map_count to {0}",
|
||||||
|
"LinuxVmMaxMapCountDialogTextSecondary": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.",
|
||||||
|
"LinuxVmMaxMapCountDialogButtonUntilRestart": "Yes, until the next restart",
|
||||||
|
"LinuxVmMaxMapCountDialogButtonPersistent": "Yes, permanently",
|
||||||
|
"LinuxVmMaxMapCountWarningTextPrimary": "Max amount of memory mappings is lower than recommended.",
|
||||||
|
"LinuxVmMaxMapCountWarningTextSecondary": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.",
|
||||||
"Settings": "Settings",
|
"Settings": "Settings",
|
||||||
"SettingsTabGeneral": "User Interface",
|
"SettingsTabGeneral": "User Interface",
|
||||||
"SettingsTabGeneralGeneral": "General",
|
"SettingsTabGeneralGeneral": "General",
|
||||||
@ -216,26 +223,17 @@
|
|||||||
"ControllerSettingsDPadDown": "Down",
|
"ControllerSettingsDPadDown": "Down",
|
||||||
"ControllerSettingsDPadLeft": "Left",
|
"ControllerSettingsDPadLeft": "Left",
|
||||||
"ControllerSettingsDPadRight": "Right",
|
"ControllerSettingsDPadRight": "Right",
|
||||||
|
"ControllerSettingsStickButton": "Button",
|
||||||
|
"ControllerSettingsStickUp": "Up",
|
||||||
|
"ControllerSettingsStickDown": "Down",
|
||||||
|
"ControllerSettingsStickLeft": "Left",
|
||||||
|
"ControllerSettingsStickRight": "Right",
|
||||||
|
"ControllerSettingsStickStick": "Stick",
|
||||||
|
"ControllerSettingsStickInvertXAxis": "Invert Stick X",
|
||||||
|
"ControllerSettingsStickInvertYAxis": "Invert Stick Y",
|
||||||
|
"ControllerSettingsStickDeadzone": "Deadzone:",
|
||||||
"ControllerSettingsLStick": "Left Stick",
|
"ControllerSettingsLStick": "Left Stick",
|
||||||
"ControllerSettingsLStickButton": "Button",
|
|
||||||
"ControllerSettingsLStickUp": "Up",
|
|
||||||
"ControllerSettingsLStickDown": "Down",
|
|
||||||
"ControllerSettingsLStickLeft": "Left",
|
|
||||||
"ControllerSettingsLStickRight": "Right",
|
|
||||||
"ControllerSettingsLStickStick": "Stick",
|
|
||||||
"ControllerSettingsLStickInvertXAxis": "Invert Stick X",
|
|
||||||
"ControllerSettingsLStickInvertYAxis": "Invert Stick Y",
|
|
||||||
"ControllerSettingsLStickDeadzone": "Deadzone:",
|
|
||||||
"ControllerSettingsRStick": "Right Stick",
|
"ControllerSettingsRStick": "Right Stick",
|
||||||
"ControllerSettingsRStickButton": "Button",
|
|
||||||
"ControllerSettingsRStickUp": "Up",
|
|
||||||
"ControllerSettingsRStickDown": "Down",
|
|
||||||
"ControllerSettingsRStickLeft": "Left",
|
|
||||||
"ControllerSettingsRStickRight": "Right",
|
|
||||||
"ControllerSettingsRStickStick": "Stick",
|
|
||||||
"ControllerSettingsRStickInvertXAxis": "Invert Stick X",
|
|
||||||
"ControllerSettingsRStickInvertYAxis": "Invert Stick Y",
|
|
||||||
"ControllerSettingsRStickDeadzone": "Deadzone:",
|
|
||||||
"ControllerSettingsTriggersLeft": "Triggers Left",
|
"ControllerSettingsTriggersLeft": "Triggers Left",
|
||||||
"ControllerSettingsTriggersRight": "Triggers Right",
|
"ControllerSettingsTriggersRight": "Triggers Right",
|
||||||
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
|
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
|
||||||
@ -291,6 +289,7 @@
|
|||||||
"ControllerSettingsSaveProfileToolTip": "Save Profile",
|
"ControllerSettingsSaveProfileToolTip": "Save Profile",
|
||||||
"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
|
"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
|
||||||
"MenuBarFileToolsHideUi": "Hide UI",
|
"MenuBarFileToolsHideUi": "Hide UI",
|
||||||
|
"GameListContextMenuRunApplication": "Run Application",
|
||||||
"GameListContextMenuToggleFavorite": "Toggle Favorite",
|
"GameListContextMenuToggleFavorite": "Toggle Favorite",
|
||||||
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
|
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
|
||||||
"SettingsTabGeneralTheme": "Theme",
|
"SettingsTabGeneralTheme": "Theme",
|
||||||
@ -545,6 +544,9 @@
|
|||||||
"SwkbdMinCharacters": "Must be at least {0} characters long",
|
"SwkbdMinCharacters": "Must be at least {0} characters long",
|
||||||
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
|
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
|
||||||
"SoftwareKeyboard": "Software Keyboard",
|
"SoftwareKeyboard": "Software Keyboard",
|
||||||
|
"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
|
||||||
|
"SoftwareKeyboardModeAlphabet": "Must be non CJK-characters only",
|
||||||
|
"SoftwareKeyboardModeASCII": "Must be ASCII text only",
|
||||||
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
||||||
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
||||||
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
|
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
|
||||||
@ -629,7 +631,7 @@
|
|||||||
"Search": "Search",
|
"Search": "Search",
|
||||||
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
|
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
|
||||||
"Recover": "Recover",
|
"Recover": "Recover",
|
||||||
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
|
"UserProfilesRecoverHeading": "Saves were found for the following accounts",
|
||||||
"UserProfilesRecoverEmptyList": "No profiles to recover",
|
"UserProfilesRecoverEmptyList": "No profiles to recover",
|
||||||
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
|
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
|
||||||
"GraphicsAALabel": "Anti-Aliasing:",
|
"GraphicsAALabel": "Anti-Aliasing:",
|
||||||
@ -641,10 +643,12 @@
|
|||||||
"SmaaMedium": "SMAA Medium",
|
"SmaaMedium": "SMAA Medium",
|
||||||
"SmaaHigh": "SMAA High",
|
"SmaaHigh": "SMAA High",
|
||||||
"SmaaUltra": "SMAA Ultra",
|
"SmaaUltra": "SMAA Ultra",
|
||||||
"UserEditorTitle" : "Edit User",
|
"UserEditorTitle": "Edit User",
|
||||||
"UserEditorTitleCreate" : "Create User",
|
"UserEditorTitleCreate": "Create User",
|
||||||
"SettingsTabNetworkInterface": "Network Interface:",
|
"SettingsTabNetworkInterface": "Network Interface:",
|
||||||
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
||||||
"NetworkInterfaceDefault": "Default",
|
"NetworkInterfaceDefault": "Default",
|
||||||
"PackagingShaders": "Packaging Shaders"
|
"PackagingShaders": "Packaging Shaders",
|
||||||
}
|
"AboutChangelogButton": "View Changelog on GitHub",
|
||||||
|
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser."
|
||||||
|
}
|
@ -527,6 +527,9 @@
|
|||||||
"SwkbdMinCharacters": "至少应为 {0} 个字长",
|
"SwkbdMinCharacters": "至少应为 {0} 个字长",
|
||||||
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
|
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
|
||||||
"SoftwareKeyboard": "软件键盘",
|
"SoftwareKeyboard": "软件键盘",
|
||||||
|
"SoftwareKeyboardModeNumbersOnly": "只接受数字",
|
||||||
|
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
|
||||||
|
"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
|
||||||
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
||||||
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
||||||
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
|
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
|
||||||
|
@ -527,6 +527,9 @@
|
|||||||
"SwkbdMinCharacters": "至少應為 {0} 個字長",
|
"SwkbdMinCharacters": "至少應為 {0} 個字長",
|
||||||
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
|
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
|
||||||
"SoftwareKeyboard": "軟體鍵盤",
|
"SoftwareKeyboard": "軟體鍵盤",
|
||||||
|
"SoftwareKeyboardModeNumbersOnly": "只接受數字",
|
||||||
|
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
|
||||||
|
"SoftwareKeyboardModeASCII": "只接受 ASCII 符號",
|
||||||
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
||||||
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
||||||
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
|
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Avalonia;
|
using Avalonia;
|
||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
using Avalonia.Input;
|
using Avalonia.Input;
|
||||||
using FluentAvalonia.Core;
|
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
@ -30,14 +29,14 @@ namespace Ryujinx.Ava.Input
|
|||||||
_window = window;
|
_window = window;
|
||||||
|
|
||||||
_widget.PointerMoved += Parent_PointerMovedEvent;
|
_widget.PointerMoved += Parent_PointerMovedEvent;
|
||||||
_widget.PointerPressed += Parent_PointerPressEvent;
|
_widget.PointerPressed += Parent_PointerPressedEvent;
|
||||||
_widget.PointerReleased += Parent_PointerReleaseEvent;
|
_widget.PointerReleased += Parent_PointerReleasedEvent;
|
||||||
_widget.PointerWheelChanged += Parent_ScrollEvent;
|
_widget.PointerWheelChanged += Parent_PointerWheelChanged;
|
||||||
|
|
||||||
_window.PointerMoved += Parent_PointerMovedEvent;
|
_window.PointerMoved += Parent_PointerMovedEvent;
|
||||||
_window.PointerPressed += Parent_PointerPressEvent;
|
_window.PointerPressed += Parent_PointerPressedEvent;
|
||||||
_window.PointerReleased += Parent_PointerReleaseEvent;
|
_window.PointerReleased += Parent_PointerReleasedEvent;
|
||||||
_window.PointerWheelChanged += Parent_ScrollEvent;
|
_window.PointerWheelChanged += Parent_PointerWheelChanged;
|
||||||
|
|
||||||
PressedButtons = new bool[(int)MouseButton.Count];
|
PressedButtons = new bool[(int)MouseButton.Count];
|
||||||
|
|
||||||
@ -63,29 +62,25 @@ namespace Ryujinx.Ava.Input
|
|||||||
_size = new Size((int)rect.Width, (int)rect.Height);
|
_size = new Size((int)rect.Width, (int)rect.Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
|
private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
|
||||||
{
|
{
|
||||||
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
|
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
|
||||||
{
|
{
|
||||||
if (args.InitialPressMouseButton != Avalonia.Input.MouseButton.None)
|
uint button = (uint)args.InitialPressMouseButton - 1;
|
||||||
{
|
|
||||||
int button = (int)args.InitialPressMouseButton;
|
|
||||||
|
|
||||||
if (PressedButtons.Count() >= button)
|
if ((uint)PressedButtons.Length > button)
|
||||||
{
|
{
|
||||||
PressedButtons[button] = false;
|
PressedButtons[button] = false;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
|
||||||
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
|
||||||
{
|
{
|
||||||
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
|
uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
|
||||||
|
|
||||||
if (PressedButtons.Count() >= button)
|
if ((uint)PressedButtons.Length > button)
|
||||||
{
|
{
|
||||||
PressedButtons[button] = true;
|
PressedButtons[button] = true;
|
||||||
}
|
}
|
||||||
@ -100,17 +95,17 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public void SetMousePressed(MouseButton button)
|
public void SetMousePressed(MouseButton button)
|
||||||
{
|
{
|
||||||
if (PressedButtons.Count() >= (int)button)
|
if ((uint)PressedButtons.Length > (uint)button)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)button] = true;
|
PressedButtons[(uint)button] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetMouseReleased(MouseButton button)
|
public void SetMouseReleased(MouseButton button)
|
||||||
{
|
{
|
||||||
if (PressedButtons.Count() >= (int)button)
|
if ((uint)PressedButtons.Length > (uint)button)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)button] = false;
|
PressedButtons[(uint)button] = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -121,9 +116,9 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public bool IsButtonPressed(MouseButton button)
|
public bool IsButtonPressed(MouseButton button)
|
||||||
{
|
{
|
||||||
if (PressedButtons.Count() >= (int)button)
|
if ((uint)PressedButtons.Length > (uint)button)
|
||||||
{
|
{
|
||||||
return PressedButtons[(int)button];
|
return PressedButtons[(uint)button];
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -149,14 +144,14 @@ namespace Ryujinx.Ava.Input
|
|||||||
_isDisposed = true;
|
_isDisposed = true;
|
||||||
|
|
||||||
_widget.PointerMoved -= Parent_PointerMovedEvent;
|
_widget.PointerMoved -= Parent_PointerMovedEvent;
|
||||||
_widget.PointerPressed -= Parent_PointerPressEvent;
|
_widget.PointerPressed -= Parent_PointerPressedEvent;
|
||||||
_widget.PointerReleased -= Parent_PointerReleaseEvent;
|
_widget.PointerReleased -= Parent_PointerReleasedEvent;
|
||||||
_widget.PointerWheelChanged -= Parent_ScrollEvent;
|
_widget.PointerWheelChanged -= Parent_PointerWheelChanged;
|
||||||
|
|
||||||
_window.PointerMoved -= Parent_PointerMovedEvent;
|
_window.PointerMoved -= Parent_PointerMovedEvent;
|
||||||
_window.PointerPressed -= Parent_PointerPressEvent;
|
_window.PointerPressed -= Parent_PointerPressedEvent;
|
||||||
_window.PointerReleased -= Parent_PointerReleaseEvent;
|
_window.PointerReleased -= Parent_PointerReleasedEvent;
|
||||||
_window.PointerWheelChanged -= Parent_ScrollEvent;
|
_window.PointerWheelChanged -= Parent_PointerWheelChanged;
|
||||||
|
|
||||||
_widget = null;
|
_widget = null;
|
||||||
}
|
}
|
||||||
|
@ -740,6 +740,18 @@ namespace Ryujinx.Modules
|
|||||||
{
|
{
|
||||||
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
|
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
|
||||||
|
|
||||||
|
// Determine and exclude user files only when the updater is running, not when cleaning old files
|
||||||
|
if (_running && !OperatingSystem.IsMacOS())
|
||||||
|
{
|
||||||
|
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
|
||||||
|
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
|
||||||
|
var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
|
||||||
|
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
|
||||||
|
|
||||||
|
// Remove user files from the paths in files.
|
||||||
|
files = files.Except(userFiles);
|
||||||
|
}
|
||||||
|
|
||||||
if (OperatingSystem.IsWindows())
|
if (OperatingSystem.IsWindows())
|
||||||
{
|
{
|
||||||
foreach (string dir in WindowsDependencyDirs)
|
foreach (string dir in WindowsDependencyDirs)
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
|
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
|
||||||
<PublishSingleFile>true</PublishSingleFile>
|
<PublishSingleFile>true</PublishSingleFile>
|
||||||
|
<TrimmerSingleWarn>false</TrimmerSingleWarn>
|
||||||
<PublishTrimmed>true</PublishTrimmed>
|
<PublishTrimmed>true</PublishTrimmed>
|
||||||
<TrimMode>partial</TrimMode>
|
<TrimMode>partial</TrimMode>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@ -147,4 +148,4 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<AdditionalFiles Include="Assets\Locales\en_US.json" />
|
<AdditionalFiles Include="Assets\Locales\en_US.json" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -9,14 +9,17 @@ using Ryujinx.Ava.Common.Locale;
|
|||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.HLE.HOS.Applets;
|
using Ryujinx.HLE.HOS.Applets;
|
||||||
|
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Controls
|
namespace Ryujinx.Ava.UI.Controls
|
||||||
{
|
{
|
||||||
internal partial class SwkbdAppletDialog : UserControl
|
internal partial class SwkbdAppletDialog : UserControl
|
||||||
{
|
{
|
||||||
private Predicate<int> _checkLength;
|
private Predicate<int> _checkLength = _ => true;
|
||||||
|
private Predicate<string> _checkInput = _ => true;
|
||||||
private int _inputMax;
|
private int _inputMax;
|
||||||
private int _inputMin;
|
private int _inputMin;
|
||||||
private string _placeholder;
|
private string _placeholder;
|
||||||
@ -35,8 +38,6 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
Input.Watermark = _placeholder;
|
Input.Watermark = _placeholder;
|
||||||
|
|
||||||
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
|
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
|
||||||
|
|
||||||
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public SwkbdAppletDialog()
|
public SwkbdAppletDialog()
|
||||||
@ -67,6 +68,7 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
string input = string.Empty;
|
string input = string.Empty;
|
||||||
|
|
||||||
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
|
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
|
||||||
|
content.SetInputValidation(args.KeyboardMode);
|
||||||
|
|
||||||
content._host = contentDialog;
|
content._host = contentDialog;
|
||||||
contentDialog.Title = title;
|
contentDialog.Title = title;
|
||||||
@ -91,6 +93,12 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
return (result, input);
|
return (result, input);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ApplyValidationInfo(string text)
|
||||||
|
{
|
||||||
|
Error.IsVisible = !string.IsNullOrEmpty(text);
|
||||||
|
Error.Text = text;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetInputLengthValidation(int min, int max)
|
public void SetInputLengthValidation(int min, int max)
|
||||||
{
|
{
|
||||||
_inputMin = Math.Min(min, max);
|
_inputMin = Math.Min(min, max);
|
||||||
@ -99,6 +107,8 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
Error.IsVisible = false;
|
Error.IsVisible = false;
|
||||||
Error.FontStyle = FontStyle.Italic;
|
Error.FontStyle = FontStyle.Italic;
|
||||||
|
|
||||||
|
string validationInfoText = "";
|
||||||
|
|
||||||
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
|
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
|
||||||
{
|
{
|
||||||
Error.IsVisible = false;
|
Error.IsVisible = false;
|
||||||
@ -107,21 +117,48 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
}
|
}
|
||||||
else if (_inputMin > 0 && _inputMax == int.MaxValue)
|
else if (_inputMin > 0 && _inputMax == int.MaxValue)
|
||||||
{
|
{
|
||||||
Error.IsVisible = true;
|
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
|
||||||
|
|
||||||
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
|
|
||||||
|
|
||||||
_checkLength = length => _inputMin <= length;
|
_checkLength = length => _inputMin <= length;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Error.IsVisible = true;
|
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
|
||||||
|
|
||||||
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
|
|
||||||
|
|
||||||
_checkLength = length => _inputMin <= length && length <= _inputMax;
|
_checkLength = length => _inputMin <= length && length <= _inputMax;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ApplyValidationInfo(validationInfoText);
|
||||||
|
Message_TextInput(this, new TextInputEventArgs());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetInputValidation(KeyboardMode mode)
|
||||||
|
{
|
||||||
|
string validationInfoText = Error.Text;
|
||||||
|
string localeText;
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case KeyboardMode.NumbersOnly:
|
||||||
|
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
|
||||||
|
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||||
|
_checkInput = text => text.All(char.IsDigit);
|
||||||
|
break;
|
||||||
|
case KeyboardMode.Alphabet:
|
||||||
|
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
|
||||||
|
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||||
|
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
|
||||||
|
break;
|
||||||
|
case KeyboardMode.ASCII:
|
||||||
|
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
|
||||||
|
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||||
|
_checkInput = text => text.All(char.IsAscii);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
_checkInput = _ => true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyValidationInfo(validationInfoText);
|
||||||
Message_TextInput(this, new TextInputEventArgs());
|
Message_TextInput(this, new TextInputEventArgs());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -129,7 +166,7 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
{
|
{
|
||||||
if (_host != null)
|
if (_host != null)
|
||||||
{
|
{
|
||||||
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
|
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,7 +178,7 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
|
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,9 @@
|
|||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
|
||||||
|
<MenuItem
|
||||||
|
Click="RunApplication_Click"
|
||||||
|
Header="{locale:Locale GameListContextMenuRunApplication}" />
|
||||||
<MenuItem
|
<MenuItem
|
||||||
Click="ToggleFavorite_Click"
|
Click="ToggleFavorite_Click"
|
||||||
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
||||||
|
@ -323,5 +323,15 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RunApplication_Click(object sender, RoutedEventArgs args)
|
||||||
|
{
|
||||||
|
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||||
|
|
||||||
|
if (viewModel?.SelectedApplication != null)
|
||||||
|
{
|
||||||
|
viewModel.LoadApplication(viewModel.SelectedApplication.Path);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -32,10 +32,10 @@
|
|||||||
<ListBox.ItemsPanel>
|
<ListBox.ItemsPanel>
|
||||||
<ItemsPanelTemplate>
|
<ItemsPanelTemplate>
|
||||||
<flex:FlexPanel
|
<flex:FlexPanel
|
||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Center"
|
||||||
VerticalAlignment="Stretch"
|
VerticalAlignment="Stretch"
|
||||||
AlignContent="FlexStart"
|
AlignContent="FlexStart"
|
||||||
JustifyContent="Center" />
|
JustifyContent="FlexStart" />
|
||||||
</ItemsPanelTemplate>
|
</ItemsPanelTemplate>
|
||||||
</ListBox.ItemsPanel>
|
</ListBox.ItemsPanel>
|
||||||
<ListBox.Styles>
|
<ListBox.Styles>
|
||||||
|
@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
if (value is byte[] buffer && targetType == typeof(IImage))
|
if (value is byte[] buffer && targetType == typeof(IImage))
|
||||||
{
|
{
|
||||||
MemoryStream mem = new(buffer);
|
MemoryStream mem = new(buffer);
|
||||||
|
|
||||||
return new Bitmap(mem);
|
return new Bitmap(mem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,6 @@ using Avalonia.Threading;
|
|||||||
using FluentAvalonia.Core;
|
using FluentAvalonia.Core;
|
||||||
using FluentAvalonia.UI.Controls;
|
using FluentAvalonia.UI.Controls;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Ava.UI.Controls;
|
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using System;
|
using System;
|
||||||
@ -19,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
{
|
{
|
||||||
private static bool _isChoiceDialogOpen;
|
private static bool _isChoiceDialogOpen;
|
||||||
|
|
||||||
public async static Task<UserResult> ShowContentDialog(
|
private async static Task<UserResult> ShowContentDialog(
|
||||||
string title,
|
string title,
|
||||||
object content,
|
object content,
|
||||||
string primaryButton,
|
string primaryButton,
|
||||||
@ -67,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async static Task<UserResult> ShowTextDialog(
|
public async static Task<UserResult> ShowTextDialog(
|
||||||
string title,
|
string title,
|
||||||
string primaryText,
|
string primaryText,
|
||||||
string secondaryText,
|
string secondaryText,
|
||||||
@ -319,7 +318,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
|
|
||||||
Window parent = GetMainWindow();
|
Window parent = GetMainWindow();
|
||||||
|
|
||||||
if (parent != null && parent.IsActive && parent is MainWindow window && window.ViewModel.IsGameRunning)
|
if (parent != null && parent.IsActive && (parent as MainWindow).ViewModel.IsGameRunning)
|
||||||
{
|
{
|
||||||
contentDialogOverlayWindow = new()
|
contentDialogOverlayWindow = new()
|
||||||
{
|
{
|
||||||
|
@ -3,21 +3,20 @@ using Avalonia.Controls;
|
|||||||
using Avalonia.Controls.Notifications;
|
using Avalonia.Controls.Notifications;
|
||||||
using Avalonia.Threading;
|
using Avalonia.Threading;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using Ryujinx.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Helpers
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
{
|
{
|
||||||
public static class NotificationHelper
|
public static class NotificationHelper
|
||||||
{
|
{
|
||||||
private const int MaxNotifications = 4;
|
private const int MaxNotifications = 4;
|
||||||
private const int NotificationDelayInMs = 5000;
|
private const int NotificationDelayInMs = 5000;
|
||||||
|
|
||||||
private static WindowNotificationManager _notificationManager;
|
private static WindowNotificationManager _notificationManager;
|
||||||
|
|
||||||
private static readonly ManualResetEvent _templateAppliedEvent = new(false);
|
|
||||||
private static readonly BlockingCollection<Notification> _notifications = new();
|
private static readonly BlockingCollection<Notification> _notifications = new();
|
||||||
|
|
||||||
public static void SetNotificationManager(Window host)
|
public static void SetNotificationManager(Window host)
|
||||||
@ -29,25 +28,31 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
Margin = new Thickness(0, 0, 15, 40)
|
Margin = new Thickness(0, 0, 15, 40)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
var maybeAsyncWorkQueue = new Lazy<AsyncWorkQueue<Notification>>(
|
||||||
|
() => new AsyncWorkQueue<Notification>(notification =>
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(() =>
|
||||||
|
{
|
||||||
|
_notificationManager.Show(notification);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
"UI.NotificationThread",
|
||||||
|
_notifications),
|
||||||
|
LazyThreadSafetyMode.ExecutionAndPublication);
|
||||||
|
|
||||||
_notificationManager.TemplateApplied += (sender, args) =>
|
_notificationManager.TemplateApplied += (sender, args) =>
|
||||||
{
|
{
|
||||||
_templateAppliedEvent.Set();
|
// NOTE: Force creation of the AsyncWorkQueue.
|
||||||
|
_ = maybeAsyncWorkQueue.Value;
|
||||||
};
|
};
|
||||||
|
|
||||||
Task.Run(async () =>
|
host.Closing += (sender, args) =>
|
||||||
{
|
{
|
||||||
_templateAppliedEvent.WaitOne();
|
if (maybeAsyncWorkQueue.IsValueCreated)
|
||||||
|
|
||||||
foreach (var notification in _notifications.GetConsumingEnumerable())
|
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(() =>
|
maybeAsyncWorkQueue.Value.Dispose();
|
||||||
{
|
|
||||||
_notificationManager.Show(notification);
|
|
||||||
});
|
|
||||||
|
|
||||||
await Task.Delay(NotificationDelayInMs / MaxNotifications);
|
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)
|
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)
|
||||||
|
@ -7,6 +7,7 @@ using Ryujinx.Ava.Common.Locale;
|
|||||||
using Ryujinx.Ava.Input;
|
using Ryujinx.Ava.Input;
|
||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Models;
|
using Ryujinx.Ava.UI.Models;
|
||||||
|
using Ryujinx.Ava.UI.Views.Input;
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
@ -30,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
|
|||||||
|
|
||||||
namespace Ryujinx.Ava.UI.ViewModels
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
{
|
{
|
||||||
public class ControllerSettingsViewModel : BaseModel, IDisposable
|
public class ControllerInputViewModel : BaseModel, IDisposable
|
||||||
{
|
{
|
||||||
private const string Disabled = "disabled";
|
private const string Disabled = "disabled";
|
||||||
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
|
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
|
||||||
@ -231,7 +232,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
public InputConfig Config { get; set; }
|
public InputConfig Config { get; set; }
|
||||||
|
|
||||||
public ControllerSettingsViewModel(UserControl owner) : this()
|
public ControllerInputViewModel(UserControl owner) : this()
|
||||||
{
|
{
|
||||||
_owner = owner;
|
_owner = owner;
|
||||||
|
|
||||||
@ -258,7 +259,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ControllerSettingsViewModel()
|
public ControllerInputViewModel()
|
||||||
{
|
{
|
||||||
PlayerIndexes = new ObservableCollection<PlayerModel>();
|
PlayerIndexes = new ObservableCollection<PlayerModel>();
|
||||||
Controllers = new ObservableCollection<ControllerModel>();
|
Controllers = new ObservableCollection<ControllerModel>();
|
||||||
@ -328,12 +329,12 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
public async void ShowMotionConfig()
|
public async void ShowMotionConfig()
|
||||||
{
|
{
|
||||||
await MotionSettingsWindow.Show(this);
|
await MotionInputView.Show(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void ShowRumbleConfig()
|
public async void ShowRumbleConfig()
|
||||||
{
|
{
|
||||||
await RumbleSettingsWindow.Show(this);
|
await RumbleInputView.Show(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadInputDriver()
|
private void LoadInputDriver()
|
@ -257,6 +257,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
OnPropertyChanged();
|
OnPropertyChanged();
|
||||||
OnPropertyChanged(nameof(EnableNonGameRunningControls));
|
OnPropertyChanged(nameof(EnableNonGameRunningControls));
|
||||||
|
OnPropertyChanged(nameof(IsAppletMenuActive));
|
||||||
OnPropertyChanged(nameof(StatusBarVisible));
|
OnPropertyChanged(nameof(StatusBarVisible));
|
||||||
OnPropertyChanged(nameof(ShowFirmwareStatus));
|
OnPropertyChanged(nameof(ShowFirmwareStatus));
|
||||||
}
|
}
|
||||||
@ -1529,6 +1530,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
|
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
|
||||||
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
appMetadata.LastPlayed = DateTime.UtcNow;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
93
src/Ryujinx.Ava/UI/ViewModels/MotionInputViewModel.cs
Normal file
93
src/Ryujinx.Ava/UI/ViewModels/MotionInputViewModel.cs
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
|
{
|
||||||
|
public class MotionInputViewModel : BaseModel
|
||||||
|
{
|
||||||
|
private int _slot;
|
||||||
|
public int Slot
|
||||||
|
{
|
||||||
|
get => _slot;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_slot = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _altSlot;
|
||||||
|
public int AltSlot
|
||||||
|
{
|
||||||
|
get => _altSlot;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_altSlot = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string _dsuServerHost;
|
||||||
|
public string DsuServerHost
|
||||||
|
{
|
||||||
|
get => _dsuServerHost;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_dsuServerHost = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _dsuServerPort;
|
||||||
|
public int DsuServerPort
|
||||||
|
{
|
||||||
|
get => _dsuServerPort;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_dsuServerPort = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _mirrorInput;
|
||||||
|
public bool MirrorInput
|
||||||
|
{
|
||||||
|
get => _mirrorInput;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_mirrorInput = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _sensitivity;
|
||||||
|
public int Sensitivity
|
||||||
|
{
|
||||||
|
get => _sensitivity;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_sensitivity = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private double _gryoDeadzone;
|
||||||
|
public double GyroDeadzone
|
||||||
|
{
|
||||||
|
get => _gryoDeadzone;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_gryoDeadzone = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _enableCemuHookMotion;
|
||||||
|
public bool EnableCemuHookMotion
|
||||||
|
{
|
||||||
|
get => _enableCemuHookMotion;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_enableCemuHookMotion = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
27
src/Ryujinx.Ava/UI/ViewModels/RumbleInputViewModel.cs
Normal file
27
src/Ryujinx.Ava/UI/ViewModels/RumbleInputViewModel.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
|
{
|
||||||
|
public class RumbleInputViewModel : BaseModel
|
||||||
|
{
|
||||||
|
private float _strongRumble;
|
||||||
|
public float StrongRumble
|
||||||
|
{
|
||||||
|
get => _strongRumble;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_strongRumble = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float _weakRumble;
|
||||||
|
public float WeakRumble
|
||||||
|
{
|
||||||
|
get => _weakRumble;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_weakRumble = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -311,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
{
|
{
|
||||||
_gpuIds = new List<string>();
|
_gpuIds = new List<string>();
|
||||||
List<string> names = new();
|
List<string> names = new();
|
||||||
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
|
var devices = VulkanRenderer.GetPhysicalDevices();
|
||||||
|
|
||||||
if (devices.Length == 0)
|
if (devices.Length == 0)
|
||||||
{
|
{
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -4,7 +4,6 @@ using Avalonia.Input;
|
|||||||
using Avalonia.Interactivity;
|
using Avalonia.Interactivity;
|
||||||
using Avalonia.LogicalTree;
|
using Avalonia.LogicalTree;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Ava.UI.Controls;
|
|
||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Models;
|
using Ryujinx.Ava.UI.Models;
|
||||||
using Ryujinx.Ava.UI.ViewModels;
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
@ -13,18 +12,18 @@ using Ryujinx.Input;
|
|||||||
using Ryujinx.Input.Assigner;
|
using Ryujinx.Input.Assigner;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
public partial class ControllerSettingsWindow : UserControl
|
public partial class ControllerInputView : UserControl
|
||||||
{
|
{
|
||||||
private bool _dialogOpen;
|
private bool _dialogOpen;
|
||||||
|
|
||||||
private ButtonKeyAssigner _currentAssigner;
|
private ButtonKeyAssigner _currentAssigner;
|
||||||
internal ControllerSettingsViewModel ViewModel { get; set; }
|
internal ControllerInputViewModel ViewModel { get; set; }
|
||||||
|
|
||||||
public ControllerSettingsWindow()
|
public ControllerInputView()
|
||||||
{
|
{
|
||||||
DataContext = ViewModel = new ControllerSettingsViewModel(this);
|
DataContext = ViewModel = new ControllerInputViewModel(this);
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
|
@ -1,12 +1,15 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||||
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
x:Class="Ryujinx.Ava.UI.Windows.MotionSettingsWindow"
|
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
|
||||||
|
x:CompileBindings="True"
|
||||||
|
x:DataType="viewModels:MotionInputViewModel"
|
||||||
Focusable="True">
|
Focusable="True">
|
||||||
<Grid Margin="10">
|
<Grid Margin="10">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
@ -14,7 +17,9 @@
|
|||||||
<RowDefinition />
|
<RowDefinition />
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
<StackPanel Orientation="Vertical">
|
<StackPanel Orientation="Vertical">
|
||||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
|
<StackPanel
|
||||||
|
Orientation="Horizontal"
|
||||||
|
HorizontalAlignment="Center">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Margin="0"
|
Margin="0"
|
||||||
HorizontalAlignment="Center"
|
HorizontalAlignment="Center"
|
||||||
@ -28,11 +33,14 @@
|
|||||||
Maximum="100"
|
Maximum="100"
|
||||||
Minimum="0"
|
Minimum="0"
|
||||||
Value="{Binding Sensitivity, Mode=TwoWay}" />
|
Value="{Binding Sensitivity, Mode=TwoWay}" />
|
||||||
<TextBlock HorizontalAlignment="Center"
|
<TextBlock
|
||||||
Margin="5, 0"
|
HorizontalAlignment="Center"
|
||||||
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
|
Margin="5, 0"
|
||||||
|
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
|
<StackPanel
|
||||||
|
Orientation="Horizontal"
|
||||||
|
HorizontalAlignment="Center">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Margin="0"
|
Margin="0"
|
||||||
HorizontalAlignment="Center"
|
HorizontalAlignment="Center"
|
||||||
@ -51,17 +59,25 @@
|
|||||||
Margin="5, 0"
|
Margin="5, 0"
|
||||||
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<Separator Height="1" Margin="0,5" />
|
<Separator
|
||||||
<CheckBox Margin="5" IsChecked="{Binding EnableCemuHookMotion}">
|
Height="1"
|
||||||
<TextBlock Margin="0,3,0,0" VerticalAlignment="Center"
|
Margin="0,5" />
|
||||||
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
|
<CheckBox
|
||||||
|
Margin="5"
|
||||||
|
IsChecked="{Binding EnableCemuHookMotion}">
|
||||||
|
<TextBlock
|
||||||
|
Margin="0,3,0,0"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
|
||||||
</CheckBox>
|
</CheckBox>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<Border Grid.Row="1"
|
<Border
|
||||||
Padding="20,5"
|
Grid.Row="1"
|
||||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
Padding="20,5"
|
||||||
BorderThickness="1"
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
HorizontalAlignment="Stretch">
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
|
HorizontalAlignment="Stretch">
|
||||||
<Grid VerticalAlignment="Top">
|
<Grid VerticalAlignment="Top">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
<RowDefinition Height="Auto" />
|
<RowDefinition Height="Auto" />
|
||||||
@ -109,30 +125,42 @@
|
|||||||
<ColumnDefinition />
|
<ColumnDefinition />
|
||||||
<ColumnDefinition />
|
<ColumnDefinition />
|
||||||
</Grid.ColumnDefinitions>
|
</Grid.ColumnDefinitions>
|
||||||
<TextBlock Margin="0,10,0,0" VerticalAlignment="Center"
|
<TextBlock
|
||||||
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
|
Margin="0,10,0,0"
|
||||||
<ui:NumberBox Grid.Row="0" Grid.Column="1"
|
VerticalAlignment="Center"
|
||||||
Name="CemuHookSlotUpDown"
|
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
|
||||||
SmallChange="1"
|
<ui:NumberBox
|
||||||
LargeChange="1"
|
Grid.Row="0"
|
||||||
Maximum="4"
|
Grid.Column="1"
|
||||||
Minimum="0"
|
Name="CemuHookSlotUpDown"
|
||||||
Value="{Binding Slot}" />
|
SmallChange="1"
|
||||||
<TextBlock Margin="0,10,0,0" Grid.Row="1" Grid.Column="0" VerticalAlignment="Center"
|
LargeChange="1"
|
||||||
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
|
Maximum="4"
|
||||||
<ui:NumberBox Grid.Row="1" Grid.Column="1"
|
Minimum="0"
|
||||||
Name="CemuHookRightJoyConSlotUpDown"
|
Value="{Binding Slot}" />
|
||||||
SmallChange="1"
|
<TextBlock
|
||||||
LargeChange="1"
|
Margin="0,10,0,0"
|
||||||
Maximum="4"
|
Grid.Row="1"
|
||||||
Minimum="0"
|
Grid.Column="0"
|
||||||
Value="{Binding AltSlot}" />
|
VerticalAlignment="Center"
|
||||||
|
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
|
||||||
|
<ui:NumberBox
|
||||||
|
Grid.Row="1"
|
||||||
|
Grid.Column="1"
|
||||||
|
Name="CemuHookRightJoyConSlotUpDown"
|
||||||
|
SmallChange="1"
|
||||||
|
LargeChange="1"
|
||||||
|
Maximum="4"
|
||||||
|
Minimum="0"
|
||||||
|
Value="{Binding AltSlot}" />
|
||||||
</Grid>
|
</Grid>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<CheckBox HorizontalAlignment="Center"
|
<CheckBox
|
||||||
IsChecked="{Binding MirrorInput, Mode=TwoWay}">
|
HorizontalAlignment="Center"
|
||||||
<TextBlock HorizontalAlignment="Center"
|
IsChecked="{Binding MirrorInput, Mode=TwoWay}">
|
||||||
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
|
<TextBlock
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
|
||||||
</CheckBox>
|
</CheckBox>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
</Grid>
|
</Grid>
|
@ -6,44 +6,42 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
public partial class MotionSettingsWindow : UserControl
|
public partial class MotionInputView : UserControl
|
||||||
{
|
{
|
||||||
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
|
private MotionInputViewModel _viewModel;
|
||||||
|
|
||||||
public MotionSettingsWindow()
|
public MotionInputView()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
|
public MotionInputView(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
|
|
||||||
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
|
_viewModel = new MotionInputViewModel
|
||||||
{
|
{
|
||||||
Slot = config.Slot,
|
Slot = config.Slot,
|
||||||
AltSlot = config.AltSlot,
|
AltSlot = config.AltSlot,
|
||||||
DsuServerHost = config.DsuServerHost,
|
DsuServerHost = config.DsuServerHost,
|
||||||
DsuServerPort = config.DsuServerPort,
|
DsuServerPort = config.DsuServerPort,
|
||||||
MirrorInput = config.MirrorInput,
|
MirrorInput = config.MirrorInput,
|
||||||
EnableMotion = config.EnableMotion,
|
|
||||||
Sensitivity = config.Sensitivity,
|
Sensitivity = config.Sensitivity,
|
||||||
GyroDeadzone = config.GyroDeadzone,
|
GyroDeadzone = config.GyroDeadzone,
|
||||||
EnableCemuHookMotion = config.EnableCemuHookMotion
|
EnableCemuHookMotion = config.EnableCemuHookMotion
|
||||||
};
|
};
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
DataContext = _viewModel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task Show(ControllerSettingsViewModel viewmodel)
|
public static async Task Show(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
|
MotionInputView content = new(viewModel);
|
||||||
|
|
||||||
ContentDialog contentDialog = new ContentDialog
|
ContentDialog contentDialog = new()
|
||||||
{
|
{
|
||||||
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
|
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
|
||||||
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
||||||
@ -53,16 +51,15 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
};
|
};
|
||||||
contentDialog.PrimaryButtonClick += (sender, args) =>
|
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
config.Slot = content._viewmodel.Slot;
|
config.Slot = content._viewModel.Slot;
|
||||||
config.EnableMotion = content._viewmodel.EnableMotion;
|
config.Sensitivity = content._viewModel.Sensitivity;
|
||||||
config.Sensitivity = content._viewmodel.Sensitivity;
|
config.GyroDeadzone = content._viewModel.GyroDeadzone;
|
||||||
config.GyroDeadzone = content._viewmodel.GyroDeadzone;
|
config.AltSlot = content._viewModel.AltSlot;
|
||||||
config.AltSlot = content._viewmodel.AltSlot;
|
config.DsuServerHost = content._viewModel.DsuServerHost;
|
||||||
config.DsuServerHost = content._viewmodel.DsuServerHost;
|
config.DsuServerPort = content._viewModel.DsuServerPort;
|
||||||
config.DsuServerPort = content._viewmodel.DsuServerPort;
|
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
|
||||||
config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion;
|
config.MirrorInput = content._viewModel.MirrorInput;
|
||||||
config.MirrorInput = content._viewmodel.MirrorInput;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
await contentDialog.ShowAsync();
|
await contentDialog.ShowAsync();
|
@ -1,11 +1,14 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||||
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
x:Class="Ryujinx.Ava.UI.Windows.RumbleSettingsWindow"
|
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
|
||||||
|
x:DataType="viewModels:RumbleInputViewModel"
|
||||||
|
x:CompileBindings="True"
|
||||||
Focusable="True">
|
Focusable="True">
|
||||||
<Grid Margin="10">
|
<Grid Margin="10">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
@ -6,36 +6,37 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
public partial class RumbleSettingsWindow : UserControl
|
public partial class RumbleInputView : UserControl
|
||||||
{
|
{
|
||||||
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
|
private RumbleInputViewModel _viewModel;
|
||||||
|
|
||||||
public RumbleSettingsWindow()
|
public RumbleInputView()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
|
public RumbleInputView(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
|
|
||||||
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
|
_viewModel = new RumbleInputViewModel
|
||||||
{
|
{
|
||||||
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
|
StrongRumble = config.StrongRumble,
|
||||||
|
WeakRumble = config.WeakRumble
|
||||||
};
|
};
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
|
||||||
|
DataContext = _viewModel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task Show(ControllerSettingsViewModel viewmodel)
|
public static async Task Show(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
|
RumbleInputView content = new(viewModel);
|
||||||
|
|
||||||
ContentDialog contentDialog = new ContentDialog
|
ContentDialog contentDialog = new()
|
||||||
{
|
{
|
||||||
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
|
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
|
||||||
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
||||||
@ -43,14 +44,14 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
|
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
|
||||||
Content = content,
|
Content = content,
|
||||||
};
|
};
|
||||||
|
|
||||||
contentDialog.PrimaryButtonClick += (sender, args) =>
|
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
config.StrongRumble = content._viewmodel.StrongRumble;
|
config.StrongRumble = content._viewModel.StrongRumble;
|
||||||
config.WeakRumble = content._viewmodel.WeakRumble;
|
config.WeakRumble = content._viewModel.WeakRumble;
|
||||||
};
|
};
|
||||||
|
|
||||||
await contentDialog.ShowAsync();
|
await contentDialog.ShowAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,9 +9,7 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.HLE.HOS;
|
|
||||||
using Ryujinx.Modules;
|
using Ryujinx.Modules;
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using Ryujinx.Ui.Common;
|
using Ryujinx.Ui.Common;
|
||||||
using Ryujinx.Ui.Common.Configuration;
|
using Ryujinx.Ui.Common.Configuration;
|
||||||
using Ryujinx.Ui.Common.Helper;
|
using Ryujinx.Ui.Common.Helper;
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
</Design.DataContext>
|
</Design.DataContext>
|
||||||
<DockPanel
|
<DockPanel
|
||||||
Margin="0,0,0,5"
|
Margin="0,0,0,5"
|
||||||
|
Height="35"
|
||||||
HorizontalAlignment="Stretch">
|
HorizontalAlignment="Stretch">
|
||||||
<Button
|
<Button
|
||||||
Width="40"
|
Width="40"
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
|
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||||
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
|
xmlns:views="clr-namespace:Ryujinx.Ava.UI.Views.Input"
|
||||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
x:CompileBindings="True"
|
x:CompileBindings="True"
|
||||||
@ -13,34 +13,56 @@
|
|||||||
<Design.DataContext>
|
<Design.DataContext>
|
||||||
<viewModels:SettingsViewModel />
|
<viewModels:SettingsViewModel />
|
||||||
</Design.DataContext>
|
</Design.DataContext>
|
||||||
<ScrollViewer
|
<ScrollViewer
|
||||||
Name="InputPage"
|
Name="InputPage"
|
||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Stretch"
|
||||||
VerticalAlignment="Stretch"
|
VerticalAlignment="Stretch"
|
||||||
HorizontalScrollBarVisibility="Disabled"
|
HorizontalScrollBarVisibility="Disabled"
|
||||||
VerticalScrollBarVisibility="Auto">
|
VerticalScrollBarVisibility="Auto">
|
||||||
<Border Classes="settings">
|
<Border Classes="settings">
|
||||||
<StackPanel Margin="4" Orientation="Vertical">
|
<Panel
|
||||||
<StackPanel Orientation="Horizontal">
|
Margin="10">
|
||||||
<CheckBox Margin="5,0"
|
<Grid>
|
||||||
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
|
<Grid.RowDefinitions>
|
||||||
IsChecked="{Binding EnableDockedMode}">
|
<RowDefinition Height="Auto"/>
|
||||||
<TextBlock VerticalAlignment="Center"
|
<RowDefinition Height="*" />
|
||||||
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
|
<RowDefinition Height="Auto" />
|
||||||
</CheckBox>
|
</Grid.RowDefinitions>
|
||||||
<CheckBox Margin="5,0"
|
<views:ControllerInputView
|
||||||
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
|
Grid.Row="0"
|
||||||
IsChecked="{Binding EnableKeyboard}">
|
Name="ControllerSettings" />
|
||||||
<TextBlock Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
|
<StackPanel
|
||||||
</CheckBox>
|
Orientation="Vertical"
|
||||||
<CheckBox Margin="5,0"
|
Grid.Row="2">
|
||||||
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
|
<Separator
|
||||||
IsChecked="{Binding EnableMouse}">
|
Margin="0 10"
|
||||||
<TextBlock Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
|
Height="1" />
|
||||||
</CheckBox>
|
<StackPanel
|
||||||
</StackPanel>
|
Orientation="Horizontal"
|
||||||
<window:ControllerSettingsWindow Name="ControllerSettings" Margin="0" MinHeight="600" />
|
Spacing="10">
|
||||||
</StackPanel>
|
<CheckBox
|
||||||
|
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
|
||||||
|
MinWidth="0"
|
||||||
|
IsChecked="{Binding EnableDockedMode}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
|
||||||
|
</CheckBox>
|
||||||
|
<CheckBox
|
||||||
|
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
|
||||||
|
IsChecked="{Binding EnableKeyboard}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
|
||||||
|
</CheckBox>
|
||||||
|
<CheckBox
|
||||||
|
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
|
||||||
|
IsChecked="{Binding EnableMouse}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
|
||||||
|
</CheckBox>
|
||||||
|
</StackPanel>
|
||||||
|
</StackPanel>
|
||||||
|
</Grid>
|
||||||
|
</Panel>
|
||||||
</Border>
|
</Border>
|
||||||
</ScrollViewer>
|
</ScrollViewer>
|
||||||
</UserControl>
|
</UserControl>
|
@ -58,11 +58,20 @@
|
|||||||
JustifyContent="SpaceAround"
|
JustifyContent="SpaceAround"
|
||||||
RowSpacing="2">
|
RowSpacing="2">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center"
|
||||||
FontSize="28"
|
FontSize="28"
|
||||||
FontWeight="Bold"
|
FontWeight="Bold"
|
||||||
Text="Ryujinx"
|
Text="Ryujinx"
|
||||||
TextAlignment="Left" />
|
TextAlignment="Center"
|
||||||
<TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" />
|
Width="100" />
|
||||||
|
<TextBlock
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
FontSize="11"
|
||||||
|
Text="(REE-YOU-JINX)"
|
||||||
|
TextAlignment="Center"
|
||||||
|
Width="100" />
|
||||||
</flex:FlexPanel>
|
</flex:FlexPanel>
|
||||||
</Grid>
|
</Grid>
|
||||||
<TextBlock
|
<TextBlock
|
||||||
@ -72,6 +81,18 @@
|
|||||||
LineHeight="12"
|
LineHeight="12"
|
||||||
Text="{Binding Version}"
|
Text="{Binding Version}"
|
||||||
TextAlignment="Center" />
|
TextAlignment="Center" />
|
||||||
|
<Button
|
||||||
|
Padding="5"
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Background="Transparent"
|
||||||
|
Click="Button_OnClick"
|
||||||
|
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
|
||||||
|
<TextBlock
|
||||||
|
FontSize="10"
|
||||||
|
Text="{locale:Locale AboutChangelogButton}"
|
||||||
|
TextAlignment="Center"
|
||||||
|
ToolTip.Tip="{locale:Locale AboutChangelogButtonTooltipMessage}" />
|
||||||
|
</Button>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel
|
<StackPanel
|
||||||
Grid.Row="2"
|
Grid.Row="2"
|
||||||
|
@ -23,6 +23,7 @@ using Ryujinx.Ui.Common.Helper;
|
|||||||
using System;
|
using System;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using InputManager = Ryujinx.Input.HLE.InputManager;
|
using InputManager = Ryujinx.Input.HLE.InputManager;
|
||||||
|
|
||||||
@ -258,7 +259,64 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
|
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void CheckLaunchState()
|
[SupportedOSPlatform("linux")]
|
||||||
|
private static async void ShowVmMaxMapCountWarning()
|
||||||
|
{
|
||||||
|
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
|
||||||
|
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
|
||||||
|
|
||||||
|
await ContentDialogHelper.CreateWarningDialog(
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextPrimary],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SupportedOSPlatform("linux")]
|
||||||
|
private static async void ShowVmMaxMapCountDialog()
|
||||||
|
{
|
||||||
|
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
|
||||||
|
LinuxHelper.RecommendedVmMaxMapCount);
|
||||||
|
|
||||||
|
UserResult response = await ContentDialogHelper.ShowTextDialog(
|
||||||
|
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonPersistent],
|
||||||
|
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||||
|
(int)Symbol.Help
|
||||||
|
);
|
||||||
|
|
||||||
|
int rc;
|
||||||
|
|
||||||
|
switch (response)
|
||||||
|
{
|
||||||
|
case UserResult.Ok:
|
||||||
|
rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
|
||||||
|
if (rc == 0)
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case UserResult.No:
|
||||||
|
rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
|
||||||
|
if (rc == 0)
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckLaunchState()
|
||||||
{
|
{
|
||||||
if (ShowKeyErrorOnLoad)
|
if (ShowKeyErrorOnLoad)
|
||||||
{
|
{
|
||||||
@ -268,6 +326,20 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
|
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({LinuxHelper.VmMaxMapCount})");
|
||||||
|
|
||||||
|
if (LinuxHelper.PkExecPath is not null)
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(ShowVmMaxMapCountDialog);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(ShowVmMaxMapCountWarning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (_deferLoad)
|
if (_deferLoad)
|
||||||
{
|
{
|
||||||
_deferLoad = false;
|
_deferLoad = false;
|
||||||
@ -447,14 +519,14 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
private void ConfirmExit()
|
private void ConfirmExit()
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||||
{
|
{
|
||||||
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
|
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
|
||||||
|
|
||||||
if (ViewModel.IsClosing)
|
if (ViewModel.IsClosing)
|
||||||
{
|
{
|
||||||
Close();
|
Close();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void LoadApplications()
|
public async void LoadApplications()
|
||||||
|
@ -22,9 +22,11 @@ namespace Ryujinx.Common
|
|||||||
_cts = new CancellationTokenSource();
|
_cts = new CancellationTokenSource();
|
||||||
_queue = collection;
|
_queue = collection;
|
||||||
_workerAction = callback;
|
_workerAction = callback;
|
||||||
_workerThread = new Thread(DoWork) { Name = name };
|
_workerThread = new Thread(DoWork)
|
||||||
|
{
|
||||||
_workerThread.IsBackground = true;
|
Name = name,
|
||||||
|
IsBackground = true
|
||||||
|
};
|
||||||
_workerThread.Start();
|
_workerThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -96,7 +96,7 @@ namespace Ryujinx.Common.Configuration
|
|||||||
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
|
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
|
||||||
{
|
{
|
||||||
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
||||||
if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
|
if (Path.Exists(oldConfigPath) && !IsPathSymlink(oldConfigPath) && !Path.Exists(BaseDirPath))
|
||||||
{
|
{
|
||||||
CopyDirectory(oldConfigPath, BaseDirPath);
|
CopyDirectory(oldConfigPath, BaseDirPath);
|
||||||
Directory.Delete(oldConfigPath, true);
|
Directory.Delete(oldConfigPath, true);
|
||||||
@ -115,6 +115,14 @@ namespace Ryujinx.Common.Configuration
|
|||||||
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Check if existing old baseDirPath is a symlink, to prevent possible errors.
|
||||||
|
// Should be removed, when the existance of the old directory isn't checked anymore.
|
||||||
|
private static bool IsPathSymlink(string path)
|
||||||
|
{
|
||||||
|
FileAttributes attributes = File.GetAttributes(path);
|
||||||
|
return (attributes & FileAttributes.ReparsePoint) == FileAttributes.ReparsePoint;
|
||||||
|
}
|
||||||
|
|
||||||
private static void CopyDirectory(string sourceDir, string destinationDir)
|
private static void CopyDirectory(string sourceDir, string destinationDir)
|
||||||
{
|
{
|
||||||
var dir = new DirectoryInfo(sourceDir);
|
var dir = new DirectoryInfo(sourceDir);
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Text;
|
using System.Diagnostics;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Formatters
|
||||||
{
|
{
|
||||||
internal class DefaultLogFormatter : ILogFormatter
|
internal class DefaultLogFormatter : ILogFormatter
|
||||||
{
|
{
|
||||||
@ -27,6 +28,14 @@ namespace Ryujinx.Common.Logging
|
|||||||
|
|
||||||
if (args.Data is not null)
|
if (args.Data is not null)
|
||||||
{
|
{
|
||||||
|
if (args.Data is StackTrace trace)
|
||||||
|
{
|
||||||
|
sb.Append('\n');
|
||||||
|
sb.Append(trace);
|
||||||
|
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
sb.Append(' ');
|
sb.Append(' ');
|
||||||
DynamicObjectFormatter.Format(sb, args.Data);
|
DynamicObjectFormatter.Format(sb, args.Data);
|
||||||
}
|
}
|
||||||
@ -39,4 +48,4 @@ namespace Ryujinx.Common.Logging
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,9 +3,9 @@ using System;
|
|||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Formatters
|
||||||
{
|
{
|
||||||
internal class DynamicObjectFormatter
|
internal static class DynamicObjectFormatter
|
||||||
{
|
{
|
||||||
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
|
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
|
||||||
|
|
||||||
@ -17,7 +17,7 @@ namespace Ryujinx.Common.Logging
|
|||||||
}
|
}
|
||||||
|
|
||||||
StringBuilder sb = StringBuilderPool.Allocate();
|
StringBuilder sb = StringBuilderPool.Allocate();
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Format(sb, dynamicObject);
|
Format(sb, dynamicObject);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Formatters
|
||||||
{
|
{
|
||||||
interface ILogFormatter
|
interface ILogFormatter
|
||||||
{
|
{
|
||||||
string Format(LogEventArgs args);
|
string Format(LogEventArgs args);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using Ryujinx.Common.Logging.Formatters;
|
||||||
|
using System;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Logging.Targets;
|
||||||
using Ryujinx.Common.SystemInterop;
|
using Ryujinx.Common.SystemInterop;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -55,6 +56,16 @@ namespace Ryujinx.Common.Logging
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[StackTraceHidden]
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public void PrintStack(LogClass logClass, string message, [CallerMemberName] string caller = "")
|
||||||
|
{
|
||||||
|
if (m_EnabledClasses[(int)logClass])
|
||||||
|
{
|
||||||
|
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, message), new StackTrace(true)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
|
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
|
||||||
{
|
{
|
||||||
@ -122,7 +133,7 @@ namespace Ryujinx.Common.Logging
|
|||||||
AsyncLogTargetOverflowAction.Discard));
|
AsyncLogTargetOverflowAction.Discard));
|
||||||
|
|
||||||
Notice = new Log(LogLevel.Notice);
|
Notice = new Log(LogLevel.Notice);
|
||||||
|
|
||||||
// Enable important log levels before configuration is loaded
|
// Enable important log levels before configuration is loaded
|
||||||
Error = new Log(LogLevel.Error);
|
Error = new Log(LogLevel.Error);
|
||||||
Warning = new Log(LogLevel.Warning);
|
Warning = new Log(LogLevel.Warning);
|
||||||
@ -221,4 +232,4 @@ namespace Ryujinx.Common.Logging
|
|||||||
m_EnabledClasses[(int)logClass] = enabled;
|
m_EnabledClasses[(int)logClass] = enabled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,7 +2,7 @@
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public enum AsyncLogTargetOverflowAction
|
public enum AsyncLogTargetOverflowAction
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using Ryujinx.Common.Logging.Formatters;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public class ConsoleLogTarget : ILogTarget
|
public class ConsoleLogTarget : ILogTarget
|
||||||
{
|
{
|
||||||
@ -38,4 +39,4 @@ namespace Ryujinx.Common.Logging
|
|||||||
Console.ResetColor();
|
Console.ResetColor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,8 +1,9 @@
|
|||||||
using System;
|
using Ryujinx.Common.Logging.Formatters;
|
||||||
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public class FileLogTarget : ILogTarget
|
public class FileLogTarget : ILogTarget
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public interface ILogTarget : IDisposable
|
public interface ILogTarget : IDisposable
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public class JsonLogTarget : ILogTarget
|
public class JsonLogTarget : ILogTarget
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
using System;
|
using System;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@ -18,12 +19,14 @@ namespace Ryujinx.Common.Utilities
|
|||||||
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||||
{
|
{
|
||||||
var enumValue = reader.GetString();
|
var enumValue = reader.GetString();
|
||||||
if (string.IsNullOrEmpty(enumValue))
|
|
||||||
|
if (Enum.TryParse(enumValue, out TEnum value))
|
||||||
{
|
{
|
||||||
return default;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
return Enum.Parse<TEnum>(enumValue);
|
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
|
||||||
|
return default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
|
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
|
||||||
@ -31,4 +34,4 @@ namespace Ryujinx.Common.Utilities
|
|||||||
writer.WriteStringValue(value.ToString());
|
writer.WriteStringValue(value.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -28,17 +28,21 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public readonly bool SupportsFragmentShaderOrderingIntel;
|
public readonly bool SupportsFragmentShaderOrderingIntel;
|
||||||
public readonly bool SupportsGeometryShader;
|
public readonly bool SupportsGeometryShader;
|
||||||
public readonly bool SupportsGeometryShaderPassthrough;
|
public readonly bool SupportsGeometryShaderPassthrough;
|
||||||
|
public readonly bool SupportsTransformFeedback;
|
||||||
public readonly bool SupportsImageLoadFormatted;
|
public readonly bool SupportsImageLoadFormatted;
|
||||||
public readonly bool SupportsLayerVertexTessellation;
|
public readonly bool SupportsLayerVertexTessellation;
|
||||||
public readonly bool SupportsMismatchingViewFormat;
|
public readonly bool SupportsMismatchingViewFormat;
|
||||||
public readonly bool SupportsCubemapView;
|
public readonly bool SupportsCubemapView;
|
||||||
public readonly bool SupportsNonConstantTextureOffset;
|
public readonly bool SupportsNonConstantTextureOffset;
|
||||||
public readonly bool SupportsShaderBallot;
|
public readonly bool SupportsShaderBallot;
|
||||||
|
public readonly bool SupportsShaderBarrierDivergence;
|
||||||
|
public readonly bool SupportsShaderFloat64;
|
||||||
public readonly bool SupportsTextureShadowLod;
|
public readonly bool SupportsTextureShadowLod;
|
||||||
public readonly bool SupportsViewportIndexVertexTessellation;
|
public readonly bool SupportsViewportIndexVertexTessellation;
|
||||||
public readonly bool SupportsViewportMask;
|
public readonly bool SupportsViewportMask;
|
||||||
public readonly bool SupportsViewportSwizzle;
|
public readonly bool SupportsViewportSwizzle;
|
||||||
public readonly bool SupportsIndirectParameters;
|
public readonly bool SupportsIndirectParameters;
|
||||||
|
public readonly bool SupportsDepthClipControl;
|
||||||
|
|
||||||
public readonly uint MaximumUniformBuffersPerStage;
|
public readonly uint MaximumUniformBuffersPerStage;
|
||||||
public readonly uint MaximumStorageBuffersPerStage;
|
public readonly uint MaximumStorageBuffersPerStage;
|
||||||
@ -74,17 +78,21 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
bool supportsFragmentShaderOrderingIntel,
|
bool supportsFragmentShaderOrderingIntel,
|
||||||
bool supportsGeometryShader,
|
bool supportsGeometryShader,
|
||||||
bool supportsGeometryShaderPassthrough,
|
bool supportsGeometryShaderPassthrough,
|
||||||
|
bool supportsTransformFeedback,
|
||||||
bool supportsImageLoadFormatted,
|
bool supportsImageLoadFormatted,
|
||||||
bool supportsLayerVertexTessellation,
|
bool supportsLayerVertexTessellation,
|
||||||
bool supportsMismatchingViewFormat,
|
bool supportsMismatchingViewFormat,
|
||||||
bool supportsCubemapView,
|
bool supportsCubemapView,
|
||||||
bool supportsNonConstantTextureOffset,
|
bool supportsNonConstantTextureOffset,
|
||||||
bool supportsShaderBallot,
|
bool supportsShaderBallot,
|
||||||
|
bool supportsShaderBarrierDivergence,
|
||||||
|
bool supportsShaderFloat64,
|
||||||
bool supportsTextureShadowLod,
|
bool supportsTextureShadowLod,
|
||||||
bool supportsViewportIndexVertexTessellation,
|
bool supportsViewportIndexVertexTessellation,
|
||||||
bool supportsViewportMask,
|
bool supportsViewportMask,
|
||||||
bool supportsViewportSwizzle,
|
bool supportsViewportSwizzle,
|
||||||
bool supportsIndirectParameters,
|
bool supportsIndirectParameters,
|
||||||
|
bool supportsDepthClipControl,
|
||||||
uint maximumUniformBuffersPerStage,
|
uint maximumUniformBuffersPerStage,
|
||||||
uint maximumStorageBuffersPerStage,
|
uint maximumStorageBuffersPerStage,
|
||||||
uint maximumTexturesPerStage,
|
uint maximumTexturesPerStage,
|
||||||
@ -116,17 +124,21 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||||
SupportsGeometryShader = supportsGeometryShader;
|
SupportsGeometryShader = supportsGeometryShader;
|
||||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||||
|
SupportsTransformFeedback = supportsTransformFeedback;
|
||||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||||
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
||||||
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
SupportsMismatchingViewFormat = supportsMismatchingViewFormat;
|
||||||
SupportsCubemapView = supportsCubemapView;
|
SupportsCubemapView = supportsCubemapView;
|
||||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||||
SupportsShaderBallot = supportsShaderBallot;
|
SupportsShaderBallot = supportsShaderBallot;
|
||||||
|
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||||
|
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||||
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
||||||
SupportsViewportMask = supportsViewportMask;
|
SupportsViewportMask = supportsViewportMask;
|
||||||
SupportsViewportSwizzle = supportsViewportSwizzle;
|
SupportsViewportSwizzle = supportsViewportSwizzle;
|
||||||
SupportsIndirectParameters = supportsIndirectParameters;
|
SupportsIndirectParameters = supportsIndirectParameters;
|
||||||
|
SupportsDepthClipControl = supportsDepthClipControl;
|
||||||
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
||||||
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
||||||
MaximumTexturesPerStage = maximumTexturesPerStage;
|
MaximumTexturesPerStage = maximumTexturesPerStage;
|
||||||
|
@ -383,6 +383,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
case Format.R10G10B10A2Unorm:
|
case Format.R10G10B10A2Unorm:
|
||||||
case Format.R10G10B10A2Uint:
|
case Format.R10G10B10A2Uint:
|
||||||
case Format.R11G11B10Float:
|
case Format.R11G11B10Float:
|
||||||
|
case Format.B8G8R8A8Unorm:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL
|
namespace Ryujinx.Graphics.GAL
|
||||||
{
|
{
|
||||||
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
|
|
||||||
void ResetCounter(CounterType type);
|
void ResetCounter(CounterType type);
|
||||||
|
|
||||||
void RunLoop(Action gpuLoop)
|
void RunLoop(ThreadStart gpuLoop)
|
||||||
{
|
{
|
||||||
gpuLoop();
|
gpuLoop();
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
private IRenderer _baseRenderer;
|
private IRenderer _baseRenderer;
|
||||||
private Thread _gpuThread;
|
private Thread _gpuThread;
|
||||||
private Thread _backendThread;
|
private Thread _backendThread;
|
||||||
private bool _disposed;
|
|
||||||
private bool _running;
|
private bool _running;
|
||||||
|
|
||||||
private AutoResetEvent _frameComplete = new AutoResetEvent(true);
|
private AutoResetEvent _frameComplete = new AutoResetEvent(true);
|
||||||
@ -98,19 +97,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
_refQueue = new object[MaxRefsPerCommand * QueueCount];
|
_refQueue = new object[MaxRefsPerCommand * QueueCount];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RunLoop(Action gpuLoop)
|
public void RunLoop(ThreadStart gpuLoop)
|
||||||
{
|
{
|
||||||
_running = true;
|
_running = true;
|
||||||
|
|
||||||
_backendThread = Thread.CurrentThread;
|
_backendThread = Thread.CurrentThread;
|
||||||
|
|
||||||
_gpuThread = new Thread(() => {
|
_gpuThread = new Thread(gpuLoop)
|
||||||
gpuLoop();
|
{
|
||||||
_running = false;
|
Name = "GPU.MainThread"
|
||||||
_galWorkAvailable.Set();
|
};
|
||||||
});
|
|
||||||
|
|
||||||
_gpuThread.Name = "GPU.MainThread";
|
|
||||||
_gpuThread.Start();
|
_gpuThread.Start();
|
||||||
|
|
||||||
RenderLoop();
|
RenderLoop();
|
||||||
@ -120,7 +117,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
{
|
{
|
||||||
// Power through the render queue until the Gpu thread work is done.
|
// Power through the render queue until the Gpu thread work is done.
|
||||||
|
|
||||||
while (_running && !_disposed)
|
while (_running)
|
||||||
{
|
{
|
||||||
_galWorkAvailable.Wait();
|
_galWorkAvailable.Wait();
|
||||||
_galWorkAvailable.Reset();
|
_galWorkAvailable.Reset();
|
||||||
@ -488,12 +485,23 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
return _baseRenderer.PrepareHostMapping(address, size);
|
return _baseRenderer.PrepareHostMapping(address, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FlushThreadedCommands()
|
||||||
|
{
|
||||||
|
SpinWait wait = new();
|
||||||
|
|
||||||
|
while (Volatile.Read(ref _commandCount) > 0)
|
||||||
|
{
|
||||||
|
wait.SpinOnce();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
// Dispose must happen from the render thread, after all commands have completed.
|
// Dispose must happen from the render thread, after all commands have completed.
|
||||||
|
|
||||||
// Stop the GPU thread.
|
// Stop the GPU thread.
|
||||||
_disposed = true;
|
_running = false;
|
||||||
|
_galWorkAvailable.Set();
|
||||||
|
|
||||||
if (_gpuThread != null && _gpuThread.IsAlive)
|
if (_gpuThread != null && _gpuThread.IsAlive)
|
||||||
{
|
{
|
||||||
|
@ -63,6 +63,8 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public bool PrimitiveRestartEnable;
|
public bool PrimitiveRestartEnable;
|
||||||
public uint PatchControlPoints;
|
public uint PatchControlPoints;
|
||||||
|
|
||||||
|
public DepthMode DepthMode;
|
||||||
|
|
||||||
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||||
{
|
{
|
||||||
VertexAttribCount = vertexAttribs.Length;
|
VertexAttribCount = vertexAttribs.Length;
|
||||||
|
@ -80,11 +80,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public const int GobAlignment = 64;
|
public const int GobAlignment = 64;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Expected byte alignment for storage buffers
|
|
||||||
/// </summary>
|
|
||||||
public const int StorageAlignment = 16;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
|
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -151,8 +151,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
|
|
||||||
ShaderProgramInfo info = cs.Shaders[0].Info;
|
ShaderProgramInfo info = cs.Shaders[0].Info;
|
||||||
|
|
||||||
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
|
|
||||||
|
|
||||||
for (int index = 0; index < info.SBuffers.Count; index++)
|
for (int index = 0; index < info.SBuffers.Count; index++)
|
||||||
{
|
{
|
||||||
BufferDescriptor sb = info.SBuffers[index];
|
BufferDescriptor sb = info.SBuffers[index];
|
||||||
@ -177,9 +175,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
|
if (_channel.BufferManager.HasUnalignedStorageBuffers != computeState.HasUnalignedStorageBuffer)
|
||||||
{
|
{
|
||||||
// Refetch the shader, as assumptions about storage buffer alignment have changed.
|
// Refetch the shader, as assumptions about storage buffer alignment have changed.
|
||||||
|
computeState = new GpuChannelComputeState(
|
||||||
|
qmd.CtaThreadDimension0,
|
||||||
|
qmd.CtaThreadDimension1,
|
||||||
|
qmd.CtaThreadDimension2,
|
||||||
|
localMemorySize,
|
||||||
|
sharedMemorySize,
|
||||||
|
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||||
|
|
||||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||||
@ -187,30 +193,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
info = cs.Shaders[0].Info;
|
info = cs.Shaders[0].Info;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < info.CBuffers.Count; index++)
|
|
||||||
{
|
|
||||||
BufferDescriptor cb = info.CBuffers[index];
|
|
||||||
|
|
||||||
// NVN uses the "hardware" constant buffer for anything that is less than 8,
|
|
||||||
// and those are already bound above.
|
|
||||||
// Anything greater than or equal to 8 uses the emulated constant buffers.
|
|
||||||
// They are emulated using global memory loads.
|
|
||||||
if (cb.Slot < 8)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
|
|
||||||
|
|
||||||
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
|
|
||||||
|
|
||||||
cbDescAddress += (ulong)cbDescOffset;
|
|
||||||
|
|
||||||
SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
|
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
|
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
|
||||||
|
|
||||||
_channel.TextureManager.SetComputeBindings(cs.Bindings);
|
_channel.TextureManager.SetComputeBindings(cs.Bindings);
|
||||||
|
@ -100,22 +100,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
{
|
{
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint SetObject;
|
public uint SetObject;
|
||||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
|
||||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||||
public fixed uint Reserved04[63];
|
public fixed uint Reserved04[63];
|
||||||
public uint NoOperation;
|
public uint NoOperation;
|
||||||
public uint SetNotifyA;
|
public uint SetNotifyA;
|
||||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
|
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
|
||||||
public uint SetNotifyB;
|
public uint SetNotifyB;
|
||||||
public uint Notify;
|
public uint Notify;
|
||||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||||
public uint WaitForIdle;
|
public uint WaitForIdle;
|
||||||
public fixed uint Reserved114[7];
|
public fixed uint Reserved114[7];
|
||||||
public uint SetGlobalRenderEnableA;
|
public uint SetGlobalRenderEnableA;
|
||||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
|
||||||
public uint SetGlobalRenderEnableB;
|
public uint SetGlobalRenderEnableB;
|
||||||
public uint SetGlobalRenderEnableC;
|
public uint SetGlobalRenderEnableC;
|
||||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
|
||||||
public uint SendGoIdle;
|
public uint SendGoIdle;
|
||||||
public uint PmTrigger;
|
public uint PmTrigger;
|
||||||
public uint PmTriggerWfi;
|
public uint PmTriggerWfi;
|
||||||
@ -126,11 +126,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint LineLengthIn;
|
public uint LineLengthIn;
|
||||||
public uint LineCount;
|
public uint LineCount;
|
||||||
public uint OffsetOutUpper;
|
public uint OffsetOutUpper;
|
||||||
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
|
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
|
||||||
public uint OffsetOut;
|
public uint OffsetOut;
|
||||||
public uint PitchOut;
|
public uint PitchOut;
|
||||||
public uint SetDstBlockSize;
|
public uint SetDstBlockSize;
|
||||||
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
|
||||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||||
public uint SetDstWidth;
|
public uint SetDstWidth;
|
||||||
@ -138,11 +138,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint SetDstDepth;
|
public uint SetDstDepth;
|
||||||
public uint SetDstLayer;
|
public uint SetDstLayer;
|
||||||
public uint SetDstOriginBytesX;
|
public uint SetDstOriginBytesX;
|
||||||
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
|
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
|
||||||
public uint SetDstOriginSamplesY;
|
public uint SetDstOriginSamplesY;
|
||||||
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
|
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
|
||||||
public uint LaunchDma;
|
public uint LaunchDma;
|
||||||
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
|
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
|
||||||
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
||||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
||||||
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
||||||
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint LoadInlineData;
|
public uint LoadInlineData;
|
||||||
public fixed uint Reserved1B8[9];
|
public fixed uint Reserved1B8[9];
|
||||||
public uint SetI2mSemaphoreA;
|
public uint SetI2mSemaphoreA;
|
||||||
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
|
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
|
||||||
public uint SetI2mSemaphoreB;
|
public uint SetI2mSemaphoreB;
|
||||||
public uint SetI2mSemaphoreC;
|
public uint SetI2mSemaphoreC;
|
||||||
public fixed uint Reserved1E8[2];
|
public fixed uint Reserved1E8[2];
|
||||||
@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint SetI2mSpareNoop02;
|
public uint SetI2mSpareNoop02;
|
||||||
public uint SetI2mSpareNoop03;
|
public uint SetI2mSpareNoop03;
|
||||||
public uint SetValidSpanOverflowAreaA;
|
public uint SetValidSpanOverflowAreaA;
|
||||||
public int SetValidSpanOverflowAreaAAddressUpper => (int)((SetValidSpanOverflowAreaA >> 0) & 0xFF);
|
public int SetValidSpanOverflowAreaAAddressUpper => (int)(SetValidSpanOverflowAreaA & 0xFF);
|
||||||
public uint SetValidSpanOverflowAreaB;
|
public uint SetValidSpanOverflowAreaB;
|
||||||
public uint SetValidSpanOverflowAreaC;
|
public uint SetValidSpanOverflowAreaC;
|
||||||
public uint SetCoalesceWaitingPeriodUnit;
|
public uint SetCoalesceWaitingPeriodUnit;
|
||||||
@ -185,12 +185,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint SetReservedSwMethod06;
|
public uint SetReservedSwMethod06;
|
||||||
public uint SetReservedSwMethod07;
|
public uint SetReservedSwMethod07;
|
||||||
public uint SetCwdControl;
|
public uint SetCwdControl;
|
||||||
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)((SetCwdControl >> 0) & 0x1);
|
public SetCwdControlSmSelection SetCwdControlSmSelection => (SetCwdControlSmSelection)(SetCwdControl & 0x1);
|
||||||
public uint InvalidateTextureHeaderCacheNoWfi;
|
public uint InvalidateTextureHeaderCacheNoWfi;
|
||||||
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureHeaderCacheNoWfi >> 0) & 0x1);
|
public InvalidateCacheLines InvalidateTextureHeaderCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureHeaderCacheNoWfi & 0x1);
|
||||||
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
|
public int InvalidateTextureHeaderCacheNoWfiTag => (int)((InvalidateTextureHeaderCacheNoWfi >> 4) & 0x3FFFFF);
|
||||||
public uint SetCwdRefCounter;
|
public uint SetCwdRefCounter;
|
||||||
public int SetCwdRefCounterSelect => (int)((SetCwdRefCounter >> 0) & 0x3F);
|
public int SetCwdRefCounterSelect => (int)(SetCwdRefCounter & 0x3F);
|
||||||
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
|
public int SetCwdRefCounterValue => (int)((SetCwdRefCounter >> 8) & 0xFFFF);
|
||||||
public uint SetReservedSwMethod08;
|
public uint SetReservedSwMethod08;
|
||||||
public uint SetReservedSwMethod09;
|
public uint SetReservedSwMethod09;
|
||||||
@ -201,28 +201,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint SetReservedSwMethod14;
|
public uint SetReservedSwMethod14;
|
||||||
public uint SetReservedSwMethod15;
|
public uint SetReservedSwMethod15;
|
||||||
public uint SetGwcScgType;
|
public uint SetGwcScgType;
|
||||||
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)((SetGwcScgType >> 0) & 0x1);
|
public SetGwcScgTypeScgType SetGwcScgTypeScgType => (SetGwcScgTypeScgType)(SetGwcScgType & 0x1);
|
||||||
public uint SetScgControl;
|
public uint SetScgControl;
|
||||||
public int SetScgControlCompute1MaxSmCount => (int)((SetScgControl >> 0) & 0x1FF);
|
public int SetScgControlCompute1MaxSmCount => (int)(SetScgControl & 0x1FF);
|
||||||
public uint InvalidateConstantBufferCacheA;
|
public uint InvalidateConstantBufferCacheA;
|
||||||
public int InvalidateConstantBufferCacheAAddressUpper => (int)((InvalidateConstantBufferCacheA >> 0) & 0xFF);
|
public int InvalidateConstantBufferCacheAAddressUpper => (int)(InvalidateConstantBufferCacheA & 0xFF);
|
||||||
public uint InvalidateConstantBufferCacheB;
|
public uint InvalidateConstantBufferCacheB;
|
||||||
public uint InvalidateConstantBufferCacheC;
|
public uint InvalidateConstantBufferCacheC;
|
||||||
public int InvalidateConstantBufferCacheCByteCount => (int)((InvalidateConstantBufferCacheC >> 0) & 0x1FFFF);
|
public int InvalidateConstantBufferCacheCByteCount => (int)(InvalidateConstantBufferCacheC & 0x1FFFF);
|
||||||
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
|
public bool InvalidateConstantBufferCacheCThruL2 => (InvalidateConstantBufferCacheC & 0x80000000) != 0;
|
||||||
public uint SetComputeClassVersion;
|
public uint SetComputeClassVersion;
|
||||||
public int SetComputeClassVersionCurrent => (int)((SetComputeClassVersion >> 0) & 0xFFFF);
|
public int SetComputeClassVersionCurrent => (int)(SetComputeClassVersion & 0xFFFF);
|
||||||
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
|
public int SetComputeClassVersionOldestSupported => (int)((SetComputeClassVersion >> 16) & 0xFFFF);
|
||||||
public uint CheckComputeClassVersion;
|
public uint CheckComputeClassVersion;
|
||||||
public int CheckComputeClassVersionCurrent => (int)((CheckComputeClassVersion >> 0) & 0xFFFF);
|
public int CheckComputeClassVersionCurrent => (int)(CheckComputeClassVersion & 0xFFFF);
|
||||||
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
|
public int CheckComputeClassVersionOldestSupported => (int)((CheckComputeClassVersion >> 16) & 0xFFFF);
|
||||||
public uint SetQmdVersion;
|
public uint SetQmdVersion;
|
||||||
public int SetQmdVersionCurrent => (int)((SetQmdVersion >> 0) & 0xFFFF);
|
public int SetQmdVersionCurrent => (int)(SetQmdVersion & 0xFFFF);
|
||||||
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
|
public int SetQmdVersionOldestSupported => (int)((SetQmdVersion >> 16) & 0xFFFF);
|
||||||
public uint SetWfiConfig;
|
public uint SetWfiConfig;
|
||||||
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
|
public bool SetWfiConfigEnableScgTypeWfi => (SetWfiConfig & 0x1) != 0;
|
||||||
public uint CheckQmdVersion;
|
public uint CheckQmdVersion;
|
||||||
public int CheckQmdVersionCurrent => (int)((CheckQmdVersion >> 0) & 0xFFFF);
|
public int CheckQmdVersionCurrent => (int)(CheckQmdVersion & 0xFFFF);
|
||||||
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
|
public int CheckQmdVersionOldestSupported => (int)((CheckQmdVersion >> 16) & 0xFFFF);
|
||||||
public uint WaitForIdleScgType;
|
public uint WaitForIdleScgType;
|
||||||
public uint InvalidateSkedCaches;
|
public uint InvalidateSkedCaches;
|
||||||
@ -231,28 +231,28 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
|
public bool SetScgRenderEnableControlCompute1UsesRenderEnable => (SetScgRenderEnableControl & 0x1) != 0;
|
||||||
public fixed uint Reserved2A0[4];
|
public fixed uint Reserved2A0[4];
|
||||||
public uint SetCwdSlotCount;
|
public uint SetCwdSlotCount;
|
||||||
public int SetCwdSlotCountV => (int)((SetCwdSlotCount >> 0) & 0xFF);
|
public int SetCwdSlotCountV => (int)(SetCwdSlotCount & 0xFF);
|
||||||
public uint SendPcasA;
|
public uint SendPcasA;
|
||||||
public uint SendPcasB;
|
public uint SendPcasB;
|
||||||
public int SendPcasBFrom => (int)((SendPcasB >> 0) & 0xFFFFFF);
|
public int SendPcasBFrom => (int)(SendPcasB & 0xFFFFFF);
|
||||||
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
|
public int SendPcasBDelta => (int)((SendPcasB >> 24) & 0xFF);
|
||||||
public uint SendSignalingPcasB;
|
public uint SendSignalingPcasB;
|
||||||
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
|
public bool SendSignalingPcasBInvalidate => (SendSignalingPcasB & 0x1) != 0;
|
||||||
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
|
public bool SendSignalingPcasBSchedule => (SendSignalingPcasB & 0x2) != 0;
|
||||||
public fixed uint Reserved2C0[9];
|
public fixed uint Reserved2C0[9];
|
||||||
public uint SetShaderLocalMemoryNonThrottledA;
|
public uint SetShaderLocalMemoryNonThrottledA;
|
||||||
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)((SetShaderLocalMemoryNonThrottledA >> 0) & 0xFF);
|
public int SetShaderLocalMemoryNonThrottledASizeUpper => (int)(SetShaderLocalMemoryNonThrottledA & 0xFF);
|
||||||
public uint SetShaderLocalMemoryNonThrottledB;
|
public uint SetShaderLocalMemoryNonThrottledB;
|
||||||
public uint SetShaderLocalMemoryNonThrottledC;
|
public uint SetShaderLocalMemoryNonThrottledC;
|
||||||
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)((SetShaderLocalMemoryNonThrottledC >> 0) & 0x1FF);
|
public int SetShaderLocalMemoryNonThrottledCMaxSmCount => (int)(SetShaderLocalMemoryNonThrottledC & 0x1FF);
|
||||||
public uint SetShaderLocalMemoryThrottledA;
|
public uint SetShaderLocalMemoryThrottledA;
|
||||||
public int SetShaderLocalMemoryThrottledASizeUpper => (int)((SetShaderLocalMemoryThrottledA >> 0) & 0xFF);
|
public int SetShaderLocalMemoryThrottledASizeUpper => (int)(SetShaderLocalMemoryThrottledA & 0xFF);
|
||||||
public uint SetShaderLocalMemoryThrottledB;
|
public uint SetShaderLocalMemoryThrottledB;
|
||||||
public uint SetShaderLocalMemoryThrottledC;
|
public uint SetShaderLocalMemoryThrottledC;
|
||||||
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)((SetShaderLocalMemoryThrottledC >> 0) & 0x1FF);
|
public int SetShaderLocalMemoryThrottledCMaxSmCount => (int)(SetShaderLocalMemoryThrottledC & 0x1FF);
|
||||||
public fixed uint Reserved2FC[5];
|
public fixed uint Reserved2FC[5];
|
||||||
public uint SetSpaVersion;
|
public uint SetSpaVersion;
|
||||||
public int SetSpaVersionMinor => (int)((SetSpaVersion >> 0) & 0xFF);
|
public int SetSpaVersionMinor => (int)(SetSpaVersion & 0xFF);
|
||||||
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
|
public int SetSpaVersionMajor => (int)((SetSpaVersion >> 8) & 0xFF);
|
||||||
public fixed uint Reserved314[123];
|
public fixed uint Reserved314[123];
|
||||||
public uint SetFalcon00;
|
public uint SetFalcon00;
|
||||||
@ -291,14 +291,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint SetShaderLocalMemoryWindow;
|
public uint SetShaderLocalMemoryWindow;
|
||||||
public fixed uint Reserved780[4];
|
public fixed uint Reserved780[4];
|
||||||
public uint SetShaderLocalMemoryA;
|
public uint SetShaderLocalMemoryA;
|
||||||
public int SetShaderLocalMemoryAAddressUpper => (int)((SetShaderLocalMemoryA >> 0) & 0xFF);
|
public int SetShaderLocalMemoryAAddressUpper => (int)(SetShaderLocalMemoryA & 0xFF);
|
||||||
public uint SetShaderLocalMemoryB;
|
public uint SetShaderLocalMemoryB;
|
||||||
public fixed uint Reserved798[383];
|
public fixed uint Reserved798[383];
|
||||||
public uint SetShaderCacheControl;
|
public uint SetShaderCacheControl;
|
||||||
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
|
public bool SetShaderCacheControlIcachePrefetchEnable => (SetShaderCacheControl & 0x1) != 0;
|
||||||
public fixed uint ReservedD98[19];
|
public fixed uint ReservedD98[19];
|
||||||
public uint SetSmTimeoutInterval;
|
public uint SetSmTimeoutInterval;
|
||||||
public int SetSmTimeoutIntervalCounterBit => (int)((SetSmTimeoutInterval >> 0) & 0x3F);
|
public int SetSmTimeoutIntervalCounterBit => (int)(SetSmTimeoutInterval & 0x3F);
|
||||||
public fixed uint ReservedDE8[87];
|
public fixed uint ReservedDE8[87];
|
||||||
public uint SetSpareNoop12;
|
public uint SetSpareNoop12;
|
||||||
public uint SetSpareNoop13;
|
public uint SetSpareNoop13;
|
||||||
@ -324,48 +324,48 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
|
public bool InvalidateTextureHeaderCacheAllV => (InvalidateTextureHeaderCacheAll & 0x1) != 0;
|
||||||
public fixed uint Reserved1214[29];
|
public fixed uint Reserved1214[29];
|
||||||
public uint InvalidateTextureDataCacheNoWfi;
|
public uint InvalidateTextureDataCacheNoWfi;
|
||||||
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)((InvalidateTextureDataCacheNoWfi >> 0) & 0x1);
|
public InvalidateCacheLines InvalidateTextureDataCacheNoWfiLines => (InvalidateCacheLines)(InvalidateTextureDataCacheNoWfi & 0x1);
|
||||||
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
|
public int InvalidateTextureDataCacheNoWfiTag => (int)((InvalidateTextureDataCacheNoWfi >> 4) & 0x3FFFFF);
|
||||||
public fixed uint Reserved128C[7];
|
public fixed uint Reserved128C[7];
|
||||||
public uint ActivatePerfSettingsForComputeContext;
|
public uint ActivatePerfSettingsForComputeContext;
|
||||||
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
|
public bool ActivatePerfSettingsForComputeContextAll => (ActivatePerfSettingsForComputeContext & 0x1) != 0;
|
||||||
public fixed uint Reserved12AC[33];
|
public fixed uint Reserved12AC[33];
|
||||||
public uint InvalidateSamplerCache;
|
public uint InvalidateSamplerCache;
|
||||||
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)((InvalidateSamplerCache >> 0) & 0x1);
|
public InvalidateCacheLines InvalidateSamplerCacheLines => (InvalidateCacheLines)(InvalidateSamplerCache & 0x1);
|
||||||
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
|
public int InvalidateSamplerCacheTag => (int)((InvalidateSamplerCache >> 4) & 0x3FFFFF);
|
||||||
public uint InvalidateTextureHeaderCache;
|
public uint InvalidateTextureHeaderCache;
|
||||||
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)((InvalidateTextureHeaderCache >> 0) & 0x1);
|
public InvalidateCacheLines InvalidateTextureHeaderCacheLines => (InvalidateCacheLines)(InvalidateTextureHeaderCache & 0x1);
|
||||||
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
|
public int InvalidateTextureHeaderCacheTag => (int)((InvalidateTextureHeaderCache >> 4) & 0x3FFFFF);
|
||||||
public uint InvalidateTextureDataCache;
|
public uint InvalidateTextureDataCache;
|
||||||
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)((InvalidateTextureDataCache >> 0) & 0x1);
|
public InvalidateCacheLines InvalidateTextureDataCacheLines => (InvalidateCacheLines)(InvalidateTextureDataCache & 0x1);
|
||||||
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
|
public int InvalidateTextureDataCacheTag => (int)((InvalidateTextureDataCache >> 4) & 0x3FFFFF);
|
||||||
public fixed uint Reserved133C[58];
|
public fixed uint Reserved133C[58];
|
||||||
public uint InvalidateSamplerCacheNoWfi;
|
public uint InvalidateSamplerCacheNoWfi;
|
||||||
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)((InvalidateSamplerCacheNoWfi >> 0) & 0x1);
|
public InvalidateCacheLines InvalidateSamplerCacheNoWfiLines => (InvalidateCacheLines)(InvalidateSamplerCacheNoWfi & 0x1);
|
||||||
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
|
public int InvalidateSamplerCacheNoWfiTag => (int)((InvalidateSamplerCacheNoWfi >> 4) & 0x3FFFFF);
|
||||||
public fixed uint Reserved1428[64];
|
public fixed uint Reserved1428[64];
|
||||||
public uint SetShaderExceptions;
|
public uint SetShaderExceptions;
|
||||||
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
|
public bool SetShaderExceptionsEnable => (SetShaderExceptions & 0x1) != 0;
|
||||||
public fixed uint Reserved152C[9];
|
public fixed uint Reserved152C[9];
|
||||||
public uint SetRenderEnableA;
|
public uint SetRenderEnableA;
|
||||||
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
|
||||||
public uint SetRenderEnableB;
|
public uint SetRenderEnableB;
|
||||||
public uint SetRenderEnableC;
|
public uint SetRenderEnableC;
|
||||||
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
|
||||||
public uint SetTexSamplerPoolA;
|
public uint SetTexSamplerPoolA;
|
||||||
public int SetTexSamplerPoolAOffsetUpper => (int)((SetTexSamplerPoolA >> 0) & 0xFF);
|
public int SetTexSamplerPoolAOffsetUpper => (int)(SetTexSamplerPoolA & 0xFF);
|
||||||
public uint SetTexSamplerPoolB;
|
public uint SetTexSamplerPoolB;
|
||||||
public uint SetTexSamplerPoolC;
|
public uint SetTexSamplerPoolC;
|
||||||
public int SetTexSamplerPoolCMaximumIndex => (int)((SetTexSamplerPoolC >> 0) & 0xFFFFF);
|
public int SetTexSamplerPoolCMaximumIndex => (int)(SetTexSamplerPoolC & 0xFFFFF);
|
||||||
public fixed uint Reserved1568[3];
|
public fixed uint Reserved1568[3];
|
||||||
public uint SetTexHeaderPoolA;
|
public uint SetTexHeaderPoolA;
|
||||||
public int SetTexHeaderPoolAOffsetUpper => (int)((SetTexHeaderPoolA >> 0) & 0xFF);
|
public int SetTexHeaderPoolAOffsetUpper => (int)(SetTexHeaderPoolA & 0xFF);
|
||||||
public uint SetTexHeaderPoolB;
|
public uint SetTexHeaderPoolB;
|
||||||
public uint SetTexHeaderPoolC;
|
public uint SetTexHeaderPoolC;
|
||||||
public int SetTexHeaderPoolCMaximumIndex => (int)((SetTexHeaderPoolC >> 0) & 0x3FFFFF);
|
public int SetTexHeaderPoolCMaximumIndex => (int)(SetTexHeaderPoolC & 0x3FFFFF);
|
||||||
public fixed uint Reserved1580[34];
|
public fixed uint Reserved1580[34];
|
||||||
public uint SetProgramRegionA;
|
public uint SetProgramRegionA;
|
||||||
public int SetProgramRegionAAddressUpper => (int)((SetProgramRegionA >> 0) & 0xFF);
|
public int SetProgramRegionAAddressUpper => (int)(SetProgramRegionA & 0xFF);
|
||||||
public uint SetProgramRegionB;
|
public uint SetProgramRegionB;
|
||||||
public fixed uint Reserved1610[34];
|
public fixed uint Reserved1610[34];
|
||||||
public uint InvalidateShaderCachesNoWfi;
|
public uint InvalidateShaderCachesNoWfi;
|
||||||
@ -374,7 +374,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
|
public bool InvalidateShaderCachesNoWfiConstant => (InvalidateShaderCachesNoWfi & 0x1000) != 0;
|
||||||
public fixed uint Reserved169C[170];
|
public fixed uint Reserved169C[170];
|
||||||
public uint SetRenderEnableOverride;
|
public uint SetRenderEnableOverride;
|
||||||
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
|
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
|
||||||
public fixed uint Reserved1948[57];
|
public fixed uint Reserved1948[57];
|
||||||
public uint PipeNop;
|
public uint PipeNop;
|
||||||
public uint SetSpare00;
|
public uint SetSpare00;
|
||||||
@ -383,11 +383,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public uint SetSpare03;
|
public uint SetSpare03;
|
||||||
public fixed uint Reserved1A40[48];
|
public fixed uint Reserved1A40[48];
|
||||||
public uint SetReportSemaphoreA;
|
public uint SetReportSemaphoreA;
|
||||||
public int SetReportSemaphoreAOffsetUpper => (int)((SetReportSemaphoreA >> 0) & 0xFF);
|
public int SetReportSemaphoreAOffsetUpper => (int)(SetReportSemaphoreA & 0xFF);
|
||||||
public uint SetReportSemaphoreB;
|
public uint SetReportSemaphoreB;
|
||||||
public uint SetReportSemaphoreC;
|
public uint SetReportSemaphoreC;
|
||||||
public uint SetReportSemaphoreD;
|
public uint SetReportSemaphoreD;
|
||||||
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)((SetReportSemaphoreD >> 0) & 0x3);
|
public SetReportSemaphoreDOperation SetReportSemaphoreDOperation => (SetReportSemaphoreDOperation)(SetReportSemaphoreD & 0x3);
|
||||||
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
|
public bool SetReportSemaphoreDAwakenEnable => (SetReportSemaphoreD & 0x100000) != 0;
|
||||||
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
|
public SetReportSemaphoreDStructureSize SetReportSemaphoreDStructureSize => (SetReportSemaphoreDStructureSize)((SetReportSemaphoreD >> 28) & 0x1);
|
||||||
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
|
public bool SetReportSemaphoreDFlushDisable => (SetReportSemaphoreD & 0x4) != 0;
|
||||||
@ -396,7 +396,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
|
public SetReportSemaphoreDReductionFormat SetReportSemaphoreDReductionFormat => (SetReportSemaphoreDReductionFormat)((SetReportSemaphoreD >> 17) & 0x3);
|
||||||
public fixed uint Reserved1B10[702];
|
public fixed uint Reserved1B10[702];
|
||||||
public uint SetBindlessTexture;
|
public uint SetBindlessTexture;
|
||||||
public int SetBindlessTextureConstantBufferSlotSelect => (int)((SetBindlessTexture >> 0) & 0x7);
|
public int SetBindlessTextureConstantBufferSlotSelect => (int)(SetBindlessTexture & 0x7);
|
||||||
public uint SetTrapHandler;
|
public uint SetTrapHandler;
|
||||||
public fixed uint Reserved2610[843];
|
public fixed uint Reserved2610[843];
|
||||||
public Array8<uint> SetShaderPerformanceCounterValueUpper;
|
public Array8<uint> SetShaderPerformanceCounterValueUpper;
|
||||||
@ -423,11 +423,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
|
public bool SetShaderPerformanceCounterControlBWindowed(int i) => (SetShaderPerformanceCounterControlB[i] & 0x8) != 0;
|
||||||
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
|
public int SetShaderPerformanceCounterControlBFunc(int i) => (int)((SetShaderPerformanceCounterControlB[i] >> 4) & 0xFFFF);
|
||||||
public uint SetShaderPerformanceCounterTrapControl;
|
public uint SetShaderPerformanceCounterTrapControl;
|
||||||
public int SetShaderPerformanceCounterTrapControlMask => (int)((SetShaderPerformanceCounterTrapControl >> 0) & 0xFF);
|
public int SetShaderPerformanceCounterTrapControlMask => (int)(SetShaderPerformanceCounterTrapControl & 0xFF);
|
||||||
public uint StartShaderPerformanceCounter;
|
public uint StartShaderPerformanceCounter;
|
||||||
public int StartShaderPerformanceCounterCounterMask => (int)((StartShaderPerformanceCounter >> 0) & 0xFF);
|
public int StartShaderPerformanceCounterCounterMask => (int)(StartShaderPerformanceCounter & 0xFF);
|
||||||
public uint StopShaderPerformanceCounter;
|
public uint StopShaderPerformanceCounter;
|
||||||
public int StopShaderPerformanceCounterCounterMask => (int)((StopShaderPerformanceCounter >> 0) & 0xFF);
|
public int StopShaderPerformanceCounterCounterMask => (int)(StopShaderPerformanceCounter & 0xFF);
|
||||||
public fixed uint Reserved33E8[6];
|
public fixed uint Reserved33E8[6];
|
||||||
public MmeShadowScratch SetMmeShadowScratch;
|
public MmeShadowScratch SetMmeShadowScratch;
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
|
@ -186,22 +186,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
public uint PmTrigger;
|
public uint PmTrigger;
|
||||||
public fixed uint Reserved144[63];
|
public fixed uint Reserved144[63];
|
||||||
public uint SetSemaphoreA;
|
public uint SetSemaphoreA;
|
||||||
public int SetSemaphoreAUpper => (int)((SetSemaphoreA >> 0) & 0xFF);
|
public int SetSemaphoreAUpper => (int)(SetSemaphoreA & 0xFF);
|
||||||
public uint SetSemaphoreB;
|
public uint SetSemaphoreB;
|
||||||
public uint SetSemaphorePayload;
|
public uint SetSemaphorePayload;
|
||||||
public fixed uint Reserved24C[2];
|
public fixed uint Reserved24C[2];
|
||||||
public uint SetRenderEnableA;
|
public uint SetRenderEnableA;
|
||||||
public int SetRenderEnableAUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
public int SetRenderEnableAUpper => (int)(SetRenderEnableA & 0xFF);
|
||||||
public uint SetRenderEnableB;
|
public uint SetRenderEnableB;
|
||||||
public uint SetRenderEnableC;
|
public uint SetRenderEnableC;
|
||||||
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
|
||||||
public uint SetSrcPhysMode;
|
public uint SetSrcPhysMode;
|
||||||
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)((SetSrcPhysMode >> 0) & 0x3);
|
public SetPhysModeTarget SetSrcPhysModeTarget => (SetPhysModeTarget)(SetSrcPhysMode & 0x3);
|
||||||
public uint SetDstPhysMode;
|
public uint SetDstPhysMode;
|
||||||
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)((SetDstPhysMode >> 0) & 0x3);
|
public SetPhysModeTarget SetDstPhysModeTarget => (SetPhysModeTarget)(SetDstPhysMode & 0x3);
|
||||||
public fixed uint Reserved268[38];
|
public fixed uint Reserved268[38];
|
||||||
public uint LaunchDma;
|
public uint LaunchDma;
|
||||||
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)((LaunchDma >> 0) & 0x3);
|
public LaunchDmaDataTransferType LaunchDmaDataTransferType => (LaunchDmaDataTransferType)(LaunchDma & 0x3);
|
||||||
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
|
public bool LaunchDmaFlushEnable => (LaunchDma & 0x4) != 0;
|
||||||
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
|
public LaunchDmaSemaphoreType LaunchDmaSemaphoreType => (LaunchDmaSemaphoreType)((LaunchDma >> 3) & 0x3);
|
||||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
|
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 5) & 0x3);
|
||||||
@ -218,10 +218,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
|
public LaunchDmaBypassL2 LaunchDmaBypassL2 => (LaunchDmaBypassL2)((LaunchDma >> 20) & 0x1);
|
||||||
public fixed uint Reserved304[63];
|
public fixed uint Reserved304[63];
|
||||||
public uint OffsetInUpper;
|
public uint OffsetInUpper;
|
||||||
public int OffsetInUpperUpper => (int)((OffsetInUpper >> 0) & 0xFF);
|
public int OffsetInUpperUpper => (int)(OffsetInUpper & 0xFF);
|
||||||
public uint OffsetInLower;
|
public uint OffsetInLower;
|
||||||
public uint OffsetOutUpper;
|
public uint OffsetOutUpper;
|
||||||
public int OffsetOutUpperUpper => (int)((OffsetOutUpper >> 0) & 0xFF);
|
public int OffsetOutUpperUpper => (int)(OffsetOutUpper & 0xFF);
|
||||||
public uint OffsetOutLower;
|
public uint OffsetOutLower;
|
||||||
public uint PitchIn;
|
public uint PitchIn;
|
||||||
public uint PitchOut;
|
public uint PitchOut;
|
||||||
@ -231,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
public uint SetRemapConstA;
|
public uint SetRemapConstA;
|
||||||
public uint SetRemapConstB;
|
public uint SetRemapConstB;
|
||||||
public uint SetRemapComponents;
|
public uint SetRemapComponents;
|
||||||
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)((SetRemapComponents >> 0) & 0x7);
|
public SetRemapComponentsDst SetRemapComponentsDstX => (SetRemapComponentsDst)(SetRemapComponents & 0x7);
|
||||||
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
|
public SetRemapComponentsDst SetRemapComponentsDstY => (SetRemapComponentsDst)((SetRemapComponents >> 4) & 0x7);
|
||||||
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
|
public SetRemapComponentsDst SetRemapComponentsDstZ => (SetRemapComponentsDst)((SetRemapComponents >> 8) & 0x7);
|
||||||
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
|
public SetRemapComponentsDst SetRemapComponentsDstW => (SetRemapComponentsDst)((SetRemapComponents >> 12) & 0x7);
|
||||||
@ -239,7 +239,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
|
public SetRemapComponentsNumComponents SetRemapComponentsNumSrcComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 20) & 0x3);
|
||||||
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
|
public SetRemapComponentsNumComponents SetRemapComponentsNumDstComponents => (SetRemapComponentsNumComponents)((SetRemapComponents >> 24) & 0x3);
|
||||||
public uint SetDstBlockSize;
|
public uint SetDstBlockSize;
|
||||||
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
public SetBlockSizeWidth SetDstBlockSizeWidth => (SetBlockSizeWidth)(SetDstBlockSize & 0xF);
|
||||||
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
public SetBlockSizeHeight SetDstBlockSizeHeight => (SetBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||||
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
public SetBlockSizeDepth SetDstBlockSizeDepth => (SetBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||||
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
|
public SetBlockSizeGobHeight SetDstBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetDstBlockSize >> 12) & 0xF);
|
||||||
@ -248,11 +248,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
public uint SetDstDepth;
|
public uint SetDstDepth;
|
||||||
public uint SetDstLayer;
|
public uint SetDstLayer;
|
||||||
public uint SetDstOrigin;
|
public uint SetDstOrigin;
|
||||||
public int SetDstOriginX => (int)((SetDstOrigin >> 0) & 0xFFFF);
|
public int SetDstOriginX => (int)(SetDstOrigin & 0xFFFF);
|
||||||
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
|
public int SetDstOriginY => (int)((SetDstOrigin >> 16) & 0xFFFF);
|
||||||
public uint Reserved724;
|
public uint Reserved724;
|
||||||
public uint SetSrcBlockSize;
|
public uint SetSrcBlockSize;
|
||||||
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)((SetSrcBlockSize >> 0) & 0xF);
|
public SetBlockSizeWidth SetSrcBlockSizeWidth => (SetBlockSizeWidth)(SetSrcBlockSize & 0xF);
|
||||||
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
|
public SetBlockSizeHeight SetSrcBlockSizeHeight => (SetBlockSizeHeight)((SetSrcBlockSize >> 4) & 0xF);
|
||||||
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
|
public SetBlockSizeDepth SetSrcBlockSizeDepth => (SetBlockSizeDepth)((SetSrcBlockSize >> 8) & 0xF);
|
||||||
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
|
public SetBlockSizeGobHeight SetSrcBlockSizeGobHeight => (SetBlockSizeGobHeight)((SetSrcBlockSize >> 12) & 0xF);
|
||||||
@ -261,7 +261,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
|
|||||||
public uint SetSrcDepth;
|
public uint SetSrcDepth;
|
||||||
public uint SetSrcLayer;
|
public uint SetSrcLayer;
|
||||||
public uint SetSrcOrigin;
|
public uint SetSrcOrigin;
|
||||||
public int SetSrcOriginX => (int)((SetSrcOrigin >> 0) & 0xFFFF);
|
public int SetSrcOriginX => (int)(SetSrcOrigin & 0xFFFF);
|
||||||
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
|
public int SetSrcOriginY => (int)((SetSrcOrigin >> 16) & 0xFFFF);
|
||||||
public fixed uint Reserved740[629];
|
public fixed uint Reserved740[629];
|
||||||
public uint PmTriggerEnd;
|
public uint PmTriggerEnd;
|
||||||
|
@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
public uint Method;
|
public uint Method;
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
|
public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
|
||||||
public int MethodAddress => (int)((Method >> 0) & 0xFFF);
|
public int MethodAddress => (int)(Method & 0xFFF);
|
||||||
public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
|
public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
|
||||||
public int MethodSubchannel => (int)((Method >> 13) & 0x7);
|
public int MethodSubchannel => (int)((Method >> 13) & 0x7);
|
||||||
public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
|
public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
|
||||||
|
@ -39,17 +39,17 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint Entry0;
|
public uint Entry0;
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
public Entry0Fetch Entry0Fetch => (Entry0Fetch)((Entry0 >> 0) & 0x1);
|
public Entry0Fetch Entry0Fetch => (Entry0Fetch)(Entry0 & 0x1);
|
||||||
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
|
public int Entry0Get => (int)((Entry0 >> 2) & 0x3FFFFFFF);
|
||||||
public int Entry0Operand => (int)(Entry0);
|
public int Entry0Operand => (int)(Entry0);
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint Entry1;
|
public uint Entry1;
|
||||||
#pragma warning restore CS0649
|
#pragma warning restore CS0649
|
||||||
public int Entry1GetHi => (int)((Entry1 >> 0) & 0xFF);
|
public int Entry1GetHi => (int)(Entry1 & 0xFF);
|
||||||
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
|
public Entry1Priv Entry1Priv => (Entry1Priv)((Entry1 >> 8) & 0x1);
|
||||||
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
|
public Entry1Level Entry1Level => (Entry1Level)((Entry1 >> 9) & 0x1);
|
||||||
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
|
public int Entry1Length => (int)((Entry1 >> 10) & 0x1FFFFF);
|
||||||
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
|
public Entry1Sync Entry1Sync => (Entry1Sync)((Entry1 >> 31) & 0x1);
|
||||||
public Entry1Opcode Entry1Opcode => (Entry1Opcode)((Entry1 >> 0) & 0xFF);
|
public Entry1Opcode Entry1Opcode => (Entry1Opcode)(Entry1 & 0xFF);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -153,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
{
|
{
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint SetObject;
|
public uint SetObject;
|
||||||
public int SetObjectNvclass => (int)((SetObject >> 0) & 0xFFFF);
|
public int SetObjectNvclass => (int)(SetObject & 0xFFFF);
|
||||||
public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
|
public int SetObjectEngine => (int)((SetObject >> 16) & 0x1F);
|
||||||
public uint Illegal;
|
public uint Illegal;
|
||||||
public int IllegalHandle => (int)(Illegal);
|
public int IllegalHandle => (int)(Illegal);
|
||||||
@ -161,13 +161,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
public int NopHandle => (int)(Nop);
|
public int NopHandle => (int)(Nop);
|
||||||
public uint Reserved0C;
|
public uint Reserved0C;
|
||||||
public uint Semaphorea;
|
public uint Semaphorea;
|
||||||
public int SemaphoreaOffsetUpper => (int)((Semaphorea >> 0) & 0xFF);
|
public int SemaphoreaOffsetUpper => (int)(Semaphorea & 0xFF);
|
||||||
public uint Semaphoreb;
|
public uint Semaphoreb;
|
||||||
public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
|
public int SemaphorebOffsetLower => (int)((Semaphoreb >> 2) & 0x3FFFFFFF);
|
||||||
public uint Semaphorec;
|
public uint Semaphorec;
|
||||||
public int SemaphorecPayload => (int)(Semaphorec);
|
public int SemaphorecPayload => (int)(Semaphorec);
|
||||||
public uint Semaphored;
|
public uint Semaphored;
|
||||||
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)((Semaphored >> 0) & 0x1F);
|
public SemaphoredOperation SemaphoredOperation => (SemaphoredOperation)(Semaphored & 0x1F);
|
||||||
public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
|
public SemaphoredAcquireSwitch SemaphoredAcquireSwitch => (SemaphoredAcquireSwitch)((Semaphored >> 12) & 0x1);
|
||||||
public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
|
public SemaphoredReleaseWfi SemaphoredReleaseWfi => (SemaphoredReleaseWfi)((Semaphored >> 20) & 0x1);
|
||||||
public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
|
public SemaphoredReleaseSize SemaphoredReleaseSize => (SemaphoredReleaseSize)((Semaphored >> 24) & 0x1);
|
||||||
@ -181,14 +181,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
public uint Reserved2C;
|
public uint Reserved2C;
|
||||||
public uint MemOpC;
|
public uint MemOpC;
|
||||||
public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
|
public int MemOpCOperandLow => (int)((MemOpC >> 2) & 0x3FFFFFFF);
|
||||||
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)((MemOpC >> 0) & 0x1);
|
public MemOpCTlbInvalidatePdb MemOpCTlbInvalidatePdb => (MemOpCTlbInvalidatePdb)(MemOpC & 0x1);
|
||||||
public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
|
public MemOpCTlbInvalidateGpc MemOpCTlbInvalidateGpc => (MemOpCTlbInvalidateGpc)((MemOpC >> 1) & 0x1);
|
||||||
public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
|
public MemOpCTlbInvalidateTarget MemOpCTlbInvalidateTarget => (MemOpCTlbInvalidateTarget)((MemOpC >> 10) & 0x3);
|
||||||
public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
|
public int MemOpCTlbInvalidateAddrLo => (int)((MemOpC >> 12) & 0xFFFFF);
|
||||||
public uint MemOpD;
|
public uint MemOpD;
|
||||||
public int MemOpDOperandHigh => (int)((MemOpD >> 0) & 0xFF);
|
public int MemOpDOperandHigh => (int)(MemOpD & 0xFF);
|
||||||
public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
|
public MemOpDOperation MemOpDOperation => (MemOpDOperation)((MemOpD >> 27) & 0x1F);
|
||||||
public int MemOpDTlbInvalidateAddrHi => (int)((MemOpD >> 0) & 0xFF);
|
public int MemOpDTlbInvalidateAddrHi => (int)(MemOpD & 0xFF);
|
||||||
public uint Reserved38;
|
public uint Reserved38;
|
||||||
public uint Reserved3C;
|
public uint Reserved3C;
|
||||||
public uint Reserved40;
|
public uint Reserved40;
|
||||||
@ -207,15 +207,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
|||||||
public uint Syncpointa;
|
public uint Syncpointa;
|
||||||
public int SyncpointaPayload => (int)(Syncpointa);
|
public int SyncpointaPayload => (int)(Syncpointa);
|
||||||
public uint Syncpointb;
|
public uint Syncpointb;
|
||||||
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)((Syncpointb >> 0) & 0x1);
|
public SyncpointbOperation SyncpointbOperation => (SyncpointbOperation)(Syncpointb & 0x1);
|
||||||
public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
|
public SyncpointbWaitSwitch SyncpointbWaitSwitch => (SyncpointbWaitSwitch)((Syncpointb >> 4) & 0x1);
|
||||||
public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
|
public int SyncpointbSyncptIndex => (int)((Syncpointb >> 8) & 0xFFF);
|
||||||
public uint Wfi;
|
public uint Wfi;
|
||||||
public WfiScope WfiScope => (WfiScope)((Wfi >> 0) & 0x1);
|
public WfiScope WfiScope => (WfiScope)(Wfi & 0x1);
|
||||||
public uint CrcCheck;
|
public uint CrcCheck;
|
||||||
public int CrcCheckValue => (int)(CrcCheck);
|
public int CrcCheckValue => (int)(CrcCheck);
|
||||||
public uint Yield;
|
public uint Yield;
|
||||||
public YieldOp YieldOp => (YieldOp)((Yield >> 0) & 0x3);
|
public YieldOp YieldOp => (YieldOp)(Yield & 0x3);
|
||||||
// TODO: Eventually move this to per-engine state.
|
// TODO: Eventually move this to per-engine state.
|
||||||
public Array31<uint> Reserved84;
|
public Array31<uint> Reserved84;
|
||||||
public uint NoOperation;
|
public uint NoOperation;
|
||||||
|
@ -113,22 +113,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
|||||||
{
|
{
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint SetObject;
|
public uint SetObject;
|
||||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
|
||||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||||
public fixed uint Reserved04[63];
|
public fixed uint Reserved04[63];
|
||||||
public uint NoOperation;
|
public uint NoOperation;
|
||||||
public uint SetNotifyA;
|
public uint SetNotifyA;
|
||||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
|
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
|
||||||
public uint SetNotifyB;
|
public uint SetNotifyB;
|
||||||
public uint Notify;
|
public uint Notify;
|
||||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||||
public uint WaitForIdle;
|
public uint WaitForIdle;
|
||||||
public fixed uint Reserved114[7];
|
public fixed uint Reserved114[7];
|
||||||
public uint SetGlobalRenderEnableA;
|
public uint SetGlobalRenderEnableA;
|
||||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
|
||||||
public uint SetGlobalRenderEnableB;
|
public uint SetGlobalRenderEnableB;
|
||||||
public uint SetGlobalRenderEnableC;
|
public uint SetGlobalRenderEnableC;
|
||||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
|
||||||
public uint SendGoIdle;
|
public uint SendGoIdle;
|
||||||
public uint PmTrigger;
|
public uint PmTrigger;
|
||||||
public uint PmTriggerWfi;
|
public uint PmTriggerWfi;
|
||||||
@ -139,11 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
|||||||
public uint LineLengthIn;
|
public uint LineLengthIn;
|
||||||
public uint LineCount;
|
public uint LineCount;
|
||||||
public uint OffsetOutUpper;
|
public uint OffsetOutUpper;
|
||||||
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
|
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
|
||||||
public uint OffsetOut;
|
public uint OffsetOut;
|
||||||
public uint PitchOut;
|
public uint PitchOut;
|
||||||
public uint SetDstBlockSize;
|
public uint SetDstBlockSize;
|
||||||
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
|
||||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||||
public uint SetDstWidth;
|
public uint SetDstWidth;
|
||||||
@ -151,11 +151,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
|||||||
public uint SetDstDepth;
|
public uint SetDstDepth;
|
||||||
public uint SetDstLayer;
|
public uint SetDstLayer;
|
||||||
public uint SetDstOriginBytesX;
|
public uint SetDstOriginBytesX;
|
||||||
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
|
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
|
||||||
public uint SetDstOriginSamplesY;
|
public uint SetDstOriginSamplesY;
|
||||||
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
|
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
|
||||||
public uint LaunchDma;
|
public uint LaunchDma;
|
||||||
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
|
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
|
||||||
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
||||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
||||||
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
||||||
@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
|||||||
public uint LoadInlineData;
|
public uint LoadInlineData;
|
||||||
public fixed uint Reserved1B8[9];
|
public fixed uint Reserved1B8[9];
|
||||||
public uint SetI2mSemaphoreA;
|
public uint SetI2mSemaphoreA;
|
||||||
public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
|
public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
|
||||||
public uint SetI2mSemaphoreB;
|
public uint SetI2mSemaphoreB;
|
||||||
public uint SetI2mSemaphoreC;
|
public uint SetI2mSemaphoreC;
|
||||||
public fixed uint Reserved1E8[2];
|
public fixed uint Reserved1E8[2];
|
||||||
|
@ -539,6 +539,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
engine.UpdateState();
|
engine.UpdateState();
|
||||||
|
|
||||||
|
if (instanceCount > 1)
|
||||||
|
{
|
||||||
|
// Must be called after UpdateState as it assumes the shader state
|
||||||
|
// has already been set, and that bindings have been updated already.
|
||||||
|
|
||||||
|
_channel.BufferManager.SetInstancedDrawVertexCount(count);
|
||||||
|
}
|
||||||
|
|
||||||
if (indexed)
|
if (indexed)
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
|
_context.Renderer.Pipeline.DrawIndexed(count, instanceCount, firstIndex, firstVertex, firstInstance);
|
||||||
@ -676,6 +684,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedIndexCount);
|
||||||
|
|
||||||
_context.Renderer.Pipeline.DrawIndexed(
|
_context.Renderer.Pipeline.DrawIndexed(
|
||||||
_instancedIndexCount,
|
_instancedIndexCount,
|
||||||
_instanceIndex + 1,
|
_instanceIndex + 1,
|
||||||
@ -685,6 +695,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
_channel.BufferManager.SetInstancedDrawVertexCount(_instancedDrawStateCount);
|
||||||
|
|
||||||
_context.Renderer.Pipeline.Draw(
|
_context.Renderer.Pipeline.Draw(
|
||||||
_instancedDrawStateCount,
|
_instancedDrawStateCount,
|
||||||
_instanceIndex + 1,
|
_instanceIndex + 1,
|
||||||
|
@ -269,7 +269,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_prevFirstVertex = _state.State.FirstVertex;
|
_prevFirstVertex = _state.State.FirstVertex;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool tfEnable = _state.State.TfEnable;
|
bool tfEnable = _state.State.TfEnable && _context.Capabilities.SupportsTransformFeedback;
|
||||||
|
|
||||||
if (!tfEnable && _prevTfEnable)
|
if (!tfEnable && _prevTfEnable)
|
||||||
{
|
{
|
||||||
@ -771,7 +771,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateDepthMode()
|
private void UpdateDepthMode()
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
|
DepthMode mode = GetDepthMode();
|
||||||
|
|
||||||
|
_pipeline.DepthMode = mode;
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.SetDepthMode(mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -1363,6 +1367,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
_vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
|
_vsUsesDrawParameters = gs.Shaders[1]?.Info.UsesDrawParameters ?? false;
|
||||||
_vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
|
_vsClipDistancesWritten = gs.Shaders[1]?.Info.ClipDistancesWritten ?? 0;
|
||||||
|
|
||||||
|
bool hasTransformFeedback = gs.SpecializationState.TransformFeedbackDescriptors != null;
|
||||||
|
if (hasTransformFeedback != _channel.BufferManager.HasTransformFeedbackOutputs)
|
||||||
|
{
|
||||||
|
if (!_context.Capabilities.SupportsTransformFeedback)
|
||||||
|
{
|
||||||
|
// If host does not support transform feedback, and the shader changed,
|
||||||
|
// we might need to update bindings as transform feedback emulation
|
||||||
|
// uses storage buffer bindings that might have been used for something
|
||||||
|
// else in a previous draw.
|
||||||
|
|
||||||
|
_channel.BufferManager.ForceTransformFeedbackAndStorageBuffersDirty();
|
||||||
|
}
|
||||||
|
|
||||||
|
_channel.BufferManager.HasTransformFeedbackOutputs = hasTransformFeedback;
|
||||||
|
}
|
||||||
|
|
||||||
if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
|
if (oldVsClipDistancesWritten != _vsClipDistancesWritten)
|
||||||
{
|
{
|
||||||
UpdateUserClipState();
|
UpdateUserClipState();
|
||||||
|
@ -746,12 +746,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
{
|
{
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint SetObject;
|
public uint SetObject;
|
||||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
|
||||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||||
public fixed uint Reserved04[63];
|
public fixed uint Reserved04[63];
|
||||||
public uint NoOperation;
|
public uint NoOperation;
|
||||||
public uint SetNotifyA;
|
public uint SetNotifyA;
|
||||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
|
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
|
||||||
public uint SetNotifyB;
|
public uint SetNotifyB;
|
||||||
public uint Notify;
|
public uint Notify;
|
||||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||||
@ -761,13 +761,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public uint LoadMmeStartAddressRamPointer;
|
public uint LoadMmeStartAddressRamPointer;
|
||||||
public uint LoadMmeStartAddressRam;
|
public uint LoadMmeStartAddressRam;
|
||||||
public uint SetMmeShadowRamControl;
|
public uint SetMmeShadowRamControl;
|
||||||
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
|
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
|
||||||
public fixed uint Reserved128[2];
|
public fixed uint Reserved128[2];
|
||||||
public uint SetGlobalRenderEnableA;
|
public uint SetGlobalRenderEnableA;
|
||||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
|
||||||
public uint SetGlobalRenderEnableB;
|
public uint SetGlobalRenderEnableB;
|
||||||
public uint SetGlobalRenderEnableC;
|
public uint SetGlobalRenderEnableC;
|
||||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
|
||||||
public uint SendGoIdle;
|
public uint SendGoIdle;
|
||||||
public uint PmTrigger;
|
public uint PmTrigger;
|
||||||
public uint PmTriggerWfi;
|
public uint PmTriggerWfi;
|
||||||
@ -778,11 +778,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public uint LineLengthIn;
|
public uint LineLengthIn;
|
||||||
public uint LineCount;
|
public uint LineCount;
|
||||||
public uint OffsetOutUpper;
|
public uint OffsetOutUpper;
|
||||||
public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
|
public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
|
||||||
public uint OffsetOut;
|
public uint OffsetOut;
|
||||||
public uint PitchOut;
|
public uint PitchOut;
|
||||||
public uint SetDstBlockSize;
|
public uint SetDstBlockSize;
|
||||||
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
|
public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
|
||||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
|
||||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
|
||||||
public uint SetDstWidth;
|
public uint SetDstWidth;
|
||||||
@ -790,11 +790,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
public uint SetDstDepth;
|
public uint SetDstDepth;
|
||||||
public uint SetDstLayer;
|
public uint SetDstLayer;
|
||||||
public uint SetDstOriginBytesX;
|
public uint SetDstOriginBytesX;
|
||||||
public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
|
public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
|
||||||
public uint SetDstOriginSamplesY;
|
public uint SetDstOriginSamplesY;
|
||||||
public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
|
public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
|
||||||
public uint LaunchDma;
|
public uint LaunchDma;
|
||||||
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
|
public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
|
||||||
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
|
||||||
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
|
||||||
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
|
||||||
|
@ -499,12 +499,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
{
|
{
|
||||||
#pragma warning disable CS0649
|
#pragma warning disable CS0649
|
||||||
public uint SetObject;
|
public uint SetObject;
|
||||||
public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
|
public int SetObjectClassId => (int)(SetObject & 0xFFFF);
|
||||||
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
|
||||||
public fixed uint Reserved04[63];
|
public fixed uint Reserved04[63];
|
||||||
public uint NoOperation;
|
public uint NoOperation;
|
||||||
public uint SetNotifyA;
|
public uint SetNotifyA;
|
||||||
public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0x1FFFFFF);
|
public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0x1FFFFFF);
|
||||||
public uint SetNotifyB;
|
public uint SetNotifyB;
|
||||||
public uint Notify;
|
public uint Notify;
|
||||||
public NotifyType NotifyType => (NotifyType)(Notify);
|
public NotifyType NotifyType => (NotifyType)(Notify);
|
||||||
@ -514,13 +514,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public uint LoadMmeStartAddressRamPointer;
|
public uint LoadMmeStartAddressRamPointer;
|
||||||
public uint LoadMmeStartAddressRam;
|
public uint LoadMmeStartAddressRam;
|
||||||
public uint SetMmeShadowRamControl;
|
public uint SetMmeShadowRamControl;
|
||||||
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)((SetMmeShadowRamControl >> 0) & 0x3);
|
public SetMmeShadowRamControlMode SetMmeShadowRamControlMode => (SetMmeShadowRamControlMode)(SetMmeShadowRamControl & 0x3);
|
||||||
public fixed uint Reserved128[2];
|
public fixed uint Reserved128[2];
|
||||||
public uint SetGlobalRenderEnableA;
|
public uint SetGlobalRenderEnableA;
|
||||||
public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
|
public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
|
||||||
public uint SetGlobalRenderEnableB;
|
public uint SetGlobalRenderEnableB;
|
||||||
public uint SetGlobalRenderEnableC;
|
public uint SetGlobalRenderEnableC;
|
||||||
public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
|
public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
|
||||||
public uint SendGoIdle;
|
public uint SendGoIdle;
|
||||||
public uint PmTrigger;
|
public uint PmTrigger;
|
||||||
public fixed uint Reserved144[3];
|
public fixed uint Reserved144[3];
|
||||||
@ -533,9 +533,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
|
public int SetMmeSwitchStateRestoreMacro => (int)((SetMmeSwitchState >> 12) & 0xFF);
|
||||||
public fixed uint Reserved1F0[4];
|
public fixed uint Reserved1F0[4];
|
||||||
public uint SetDstFormat;
|
public uint SetDstFormat;
|
||||||
public SetDstFormatV SetDstFormatV => (SetDstFormatV)((SetDstFormat >> 0) & 0xFF);
|
public SetDstFormatV SetDstFormatV => (SetDstFormatV)(SetDstFormat & 0xFF);
|
||||||
public uint SetDstMemoryLayout;
|
public uint SetDstMemoryLayout;
|
||||||
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)((SetDstMemoryLayout >> 0) & 0x1);
|
public SetDstMemoryLayoutV SetDstMemoryLayoutV => (SetDstMemoryLayoutV)(SetDstMemoryLayout & 0x1);
|
||||||
public uint SetDstBlockSize;
|
public uint SetDstBlockSize;
|
||||||
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
|
public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0x7);
|
||||||
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
|
public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0x7);
|
||||||
@ -545,37 +545,37 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public uint SetDstWidth;
|
public uint SetDstWidth;
|
||||||
public uint SetDstHeight;
|
public uint SetDstHeight;
|
||||||
public uint SetDstOffsetUpper;
|
public uint SetDstOffsetUpper;
|
||||||
public int SetDstOffsetUpperV => (int)((SetDstOffsetUpper >> 0) & 0xFF);
|
public int SetDstOffsetUpperV => (int)(SetDstOffsetUpper & 0xFF);
|
||||||
public uint SetDstOffsetLower;
|
public uint SetDstOffsetLower;
|
||||||
public uint FlushAndInvalidateRopMiniCache;
|
public uint FlushAndInvalidateRopMiniCache;
|
||||||
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
|
public bool FlushAndInvalidateRopMiniCacheV => (FlushAndInvalidateRopMiniCache & 0x1) != 0;
|
||||||
public uint SetSpareNoop06;
|
public uint SetSpareNoop06;
|
||||||
public uint SetSrcFormat;
|
public uint SetSrcFormat;
|
||||||
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)((SetSrcFormat >> 0) & 0xFF);
|
public SetSrcFormatV SetSrcFormatV => (SetSrcFormatV)(SetSrcFormat & 0xFF);
|
||||||
public uint SetSrcMemoryLayout;
|
public uint SetSrcMemoryLayout;
|
||||||
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)((SetSrcMemoryLayout >> 0) & 0x1);
|
public SetSrcMemoryLayoutV SetSrcMemoryLayoutV => (SetSrcMemoryLayoutV)(SetSrcMemoryLayout & 0x1);
|
||||||
public uint SetSrcBlockSize;
|
public uint SetSrcBlockSize;
|
||||||
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
|
public SetSrcBlockSizeHeight SetSrcBlockSizeHeight => (SetSrcBlockSizeHeight)((SetSrcBlockSize >> 4) & 0x7);
|
||||||
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
|
public SetSrcBlockSizeDepth SetSrcBlockSizeDepth => (SetSrcBlockSizeDepth)((SetSrcBlockSize >> 8) & 0x7);
|
||||||
public uint SetSrcDepth;
|
public uint SetSrcDepth;
|
||||||
public uint TwodInvalidateTextureDataCache;
|
public uint TwodInvalidateTextureDataCache;
|
||||||
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)((TwodInvalidateTextureDataCache >> 0) & 0x3);
|
public TwodInvalidateTextureDataCacheV TwodInvalidateTextureDataCacheV => (TwodInvalidateTextureDataCacheV)(TwodInvalidateTextureDataCache & 0x3);
|
||||||
public uint SetSrcPitch;
|
public uint SetSrcPitch;
|
||||||
public uint SetSrcWidth;
|
public uint SetSrcWidth;
|
||||||
public uint SetSrcHeight;
|
public uint SetSrcHeight;
|
||||||
public uint SetSrcOffsetUpper;
|
public uint SetSrcOffsetUpper;
|
||||||
public int SetSrcOffsetUpperV => (int)((SetSrcOffsetUpper >> 0) & 0xFF);
|
public int SetSrcOffsetUpperV => (int)(SetSrcOffsetUpper & 0xFF);
|
||||||
public uint SetSrcOffsetLower;
|
public uint SetSrcOffsetLower;
|
||||||
public uint SetPixelsFromMemorySectorPromotion;
|
public uint SetPixelsFromMemorySectorPromotion;
|
||||||
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)((SetPixelsFromMemorySectorPromotion >> 0) & 0x3);
|
public SetPixelsFromMemorySectorPromotionV SetPixelsFromMemorySectorPromotionV => (SetPixelsFromMemorySectorPromotionV)(SetPixelsFromMemorySectorPromotion & 0x3);
|
||||||
public uint SetSpareNoop12;
|
public uint SetSpareNoop12;
|
||||||
public uint SetNumProcessingClusters;
|
public uint SetNumProcessingClusters;
|
||||||
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)((SetNumProcessingClusters >> 0) & 0x1);
|
public SetNumProcessingClustersV SetNumProcessingClustersV => (SetNumProcessingClustersV)(SetNumProcessingClusters & 0x1);
|
||||||
public uint SetRenderEnableA;
|
public uint SetRenderEnableA;
|
||||||
public int SetRenderEnableAOffsetUpper => (int)((SetRenderEnableA >> 0) & 0xFF);
|
public int SetRenderEnableAOffsetUpper => (int)(SetRenderEnableA & 0xFF);
|
||||||
public uint SetRenderEnableB;
|
public uint SetRenderEnableB;
|
||||||
public uint SetRenderEnableC;
|
public uint SetRenderEnableC;
|
||||||
public int SetRenderEnableCMode => (int)((SetRenderEnableC >> 0) & 0x7);
|
public int SetRenderEnableCMode => (int)(SetRenderEnableC & 0x7);
|
||||||
public uint SetSpareNoop08;
|
public uint SetSpareNoop08;
|
||||||
public uint SetSpareNoop01;
|
public uint SetSpareNoop01;
|
||||||
public uint SetSpareNoop11;
|
public uint SetSpareNoop11;
|
||||||
@ -587,25 +587,25 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public uint SetClipEnable;
|
public uint SetClipEnable;
|
||||||
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
|
public bool SetClipEnableV => (SetClipEnable & 0x1) != 0;
|
||||||
public uint SetColorKeyFormat;
|
public uint SetColorKeyFormat;
|
||||||
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)((SetColorKeyFormat >> 0) & 0x7);
|
public SetColorKeyFormatV SetColorKeyFormatV => (SetColorKeyFormatV)(SetColorKeyFormat & 0x7);
|
||||||
public uint SetColorKey;
|
public uint SetColorKey;
|
||||||
public uint SetColorKeyEnable;
|
public uint SetColorKeyEnable;
|
||||||
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
|
public bool SetColorKeyEnableV => (SetColorKeyEnable & 0x1) != 0;
|
||||||
public uint SetRop;
|
public uint SetRop;
|
||||||
public int SetRopV => (int)((SetRop >> 0) & 0xFF);
|
public int SetRopV => (int)(SetRop & 0xFF);
|
||||||
public uint SetBeta1;
|
public uint SetBeta1;
|
||||||
public uint SetBeta4;
|
public uint SetBeta4;
|
||||||
public int SetBeta4B => (int)((SetBeta4 >> 0) & 0xFF);
|
public int SetBeta4B => (int)(SetBeta4 & 0xFF);
|
||||||
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
|
public int SetBeta4G => (int)((SetBeta4 >> 8) & 0xFF);
|
||||||
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
|
public int SetBeta4R => (int)((SetBeta4 >> 16) & 0xFF);
|
||||||
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
|
public int SetBeta4A => (int)((SetBeta4 >> 24) & 0xFF);
|
||||||
public uint SetOperation;
|
public uint SetOperation;
|
||||||
public SetOperationV SetOperationV => (SetOperationV)((SetOperation >> 0) & 0x7);
|
public SetOperationV SetOperationV => (SetOperationV)(SetOperation & 0x7);
|
||||||
public uint SetPatternOffset;
|
public uint SetPatternOffset;
|
||||||
public int SetPatternOffsetX => (int)((SetPatternOffset >> 0) & 0x3F);
|
public int SetPatternOffsetX => (int)(SetPatternOffset & 0x3F);
|
||||||
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
|
public int SetPatternOffsetY => (int)((SetPatternOffset >> 8) & 0x3F);
|
||||||
public uint SetPatternSelect;
|
public uint SetPatternSelect;
|
||||||
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)((SetPatternSelect >> 0) & 0x3);
|
public SetPatternSelectV SetPatternSelectV => (SetPatternSelectV)(SetPatternSelect & 0x3);
|
||||||
public uint SetDstColorRenderToZetaSurface;
|
public uint SetDstColorRenderToZetaSurface;
|
||||||
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
|
public bool SetDstColorRenderToZetaSurfaceV => (SetDstColorRenderToZetaSurface & 0x1) != 0;
|
||||||
public uint SetSpareNoop04;
|
public uint SetSpareNoop04;
|
||||||
@ -618,15 +618,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
|
public bool SetCompressionEnable => (SetCompression & 0x1) != 0;
|
||||||
public uint SetSpareNoop09;
|
public uint SetSpareNoop09;
|
||||||
public uint SetRenderEnableOverride;
|
public uint SetRenderEnableOverride;
|
||||||
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)((SetRenderEnableOverride >> 0) & 0x3);
|
public SetRenderEnableOverrideMode SetRenderEnableOverrideMode => (SetRenderEnableOverrideMode)(SetRenderEnableOverride & 0x3);
|
||||||
public uint SetPixelsFromMemoryDirection;
|
public uint SetPixelsFromMemoryDirection;
|
||||||
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)((SetPixelsFromMemoryDirection >> 0) & 0x3);
|
public SetPixelsFromMemoryDirectionHorizontal SetPixelsFromMemoryDirectionHorizontal => (SetPixelsFromMemoryDirectionHorizontal)(SetPixelsFromMemoryDirection & 0x3);
|
||||||
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
|
public SetPixelsFromMemoryDirectionVertical SetPixelsFromMemoryDirectionVertical => (SetPixelsFromMemoryDirectionVertical)((SetPixelsFromMemoryDirection >> 4) & 0x3);
|
||||||
public uint SetSpareNoop10;
|
public uint SetSpareNoop10;
|
||||||
public uint SetMonochromePatternColorFormat;
|
public uint SetMonochromePatternColorFormat;
|
||||||
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)((SetMonochromePatternColorFormat >> 0) & 0x7);
|
public SetMonochromePatternColorFormatV SetMonochromePatternColorFormatV => (SetMonochromePatternColorFormatV)(SetMonochromePatternColorFormat & 0x7);
|
||||||
public uint SetMonochromePatternFormat;
|
public uint SetMonochromePatternFormat;
|
||||||
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)((SetMonochromePatternFormat >> 0) & 0x1);
|
public SetMonochromePatternFormatV SetMonochromePatternFormatV => (SetMonochromePatternFormatV)(SetMonochromePatternFormat & 0x1);
|
||||||
public uint SetMonochromePatternColor0;
|
public uint SetMonochromePatternColor0;
|
||||||
public uint SetMonochromePatternColor1;
|
public uint SetMonochromePatternColor1;
|
||||||
public uint SetMonochromePattern0;
|
public uint SetMonochromePattern0;
|
||||||
@ -662,26 +662,26 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public uint SetRenderSolidPrimColor2;
|
public uint SetRenderSolidPrimColor2;
|
||||||
public uint SetRenderSolidPrimColor3;
|
public uint SetRenderSolidPrimColor3;
|
||||||
public uint SetMmeMemAddressA;
|
public uint SetMmeMemAddressA;
|
||||||
public int SetMmeMemAddressAUpper => (int)((SetMmeMemAddressA >> 0) & 0x1FFFFFF);
|
public int SetMmeMemAddressAUpper => (int)(SetMmeMemAddressA & 0x1FFFFFF);
|
||||||
public uint SetMmeMemAddressB;
|
public uint SetMmeMemAddressB;
|
||||||
public uint SetMmeDataRamAddress;
|
public uint SetMmeDataRamAddress;
|
||||||
public uint MmeDmaRead;
|
public uint MmeDmaRead;
|
||||||
public uint MmeDmaReadFifoed;
|
public uint MmeDmaReadFifoed;
|
||||||
public uint MmeDmaWrite;
|
public uint MmeDmaWrite;
|
||||||
public uint MmeDmaReduction;
|
public uint MmeDmaReduction;
|
||||||
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)((MmeDmaReduction >> 0) & 0x7);
|
public MmeDmaReductionReductionOp MmeDmaReductionReductionOp => (MmeDmaReductionReductionOp)(MmeDmaReduction & 0x7);
|
||||||
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
|
public MmeDmaReductionReductionFormat MmeDmaReductionReductionFormat => (MmeDmaReductionReductionFormat)((MmeDmaReduction >> 4) & 0x3);
|
||||||
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
|
public MmeDmaReductionReductionSize MmeDmaReductionReductionSize => (MmeDmaReductionReductionSize)((MmeDmaReduction >> 8) & 0x1);
|
||||||
public uint MmeDmaSysmembar;
|
public uint MmeDmaSysmembar;
|
||||||
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
|
public bool MmeDmaSysmembarV => (MmeDmaSysmembar & 0x1) != 0;
|
||||||
public uint MmeDmaSync;
|
public uint MmeDmaSync;
|
||||||
public uint SetMmeDataFifoConfig;
|
public uint SetMmeDataFifoConfig;
|
||||||
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)((SetMmeDataFifoConfig >> 0) & 0x7);
|
public SetMmeDataFifoConfigFifoSize SetMmeDataFifoConfigFifoSize => (SetMmeDataFifoConfigFifoSize)(SetMmeDataFifoConfig & 0x7);
|
||||||
public fixed uint Reserved578[2];
|
public fixed uint Reserved578[2];
|
||||||
public uint RenderSolidPrimMode;
|
public uint RenderSolidPrimMode;
|
||||||
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)((RenderSolidPrimMode >> 0) & 0x7);
|
public RenderSolidPrimModeV RenderSolidPrimModeV => (RenderSolidPrimModeV)(RenderSolidPrimMode & 0x7);
|
||||||
public uint SetRenderSolidPrimColorFormat;
|
public uint SetRenderSolidPrimColorFormat;
|
||||||
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)((SetRenderSolidPrimColorFormat >> 0) & 0xFF);
|
public SetRenderSolidPrimColorFormatV SetRenderSolidPrimColorFormatV => (SetRenderSolidPrimColorFormatV)(SetRenderSolidPrimColorFormat & 0xFF);
|
||||||
public uint SetRenderSolidPrimColor;
|
public uint SetRenderSolidPrimColor;
|
||||||
public uint SetRenderSolidLineTieBreakBits;
|
public uint SetRenderSolidLineTieBreakBits;
|
||||||
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
|
public bool SetRenderSolidLineTieBreakBitsXmajXincYinc => (SetRenderSolidLineTieBreakBits & 0x1) != 0;
|
||||||
@ -690,24 +690,24 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
|
public bool SetRenderSolidLineTieBreakBitsYmajXdecYinc => (SetRenderSolidLineTieBreakBits & 0x1000) != 0;
|
||||||
public fixed uint Reserved590[20];
|
public fixed uint Reserved590[20];
|
||||||
public uint RenderSolidPrimPointXY;
|
public uint RenderSolidPrimPointXY;
|
||||||
public int RenderSolidPrimPointXYX => (int)((RenderSolidPrimPointXY >> 0) & 0xFFFF);
|
public int RenderSolidPrimPointXYX => (int)(RenderSolidPrimPointXY & 0xFFFF);
|
||||||
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
|
public int RenderSolidPrimPointXYY => (int)((RenderSolidPrimPointXY >> 16) & 0xFFFF);
|
||||||
public fixed uint Reserved5E4[7];
|
public fixed uint Reserved5E4[7];
|
||||||
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
|
public Array64<RenderSolidPrimPoint> RenderSolidPrimPoint;
|
||||||
public uint SetPixelsFromCpuDataType;
|
public uint SetPixelsFromCpuDataType;
|
||||||
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)((SetPixelsFromCpuDataType >> 0) & 0x1);
|
public SetPixelsFromCpuDataTypeV SetPixelsFromCpuDataTypeV => (SetPixelsFromCpuDataTypeV)(SetPixelsFromCpuDataType & 0x1);
|
||||||
public uint SetPixelsFromCpuColorFormat;
|
public uint SetPixelsFromCpuColorFormat;
|
||||||
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)((SetPixelsFromCpuColorFormat >> 0) & 0xFF);
|
public SetPixelsFromCpuColorFormatV SetPixelsFromCpuColorFormatV => (SetPixelsFromCpuColorFormatV)(SetPixelsFromCpuColorFormat & 0xFF);
|
||||||
public uint SetPixelsFromCpuIndexFormat;
|
public uint SetPixelsFromCpuIndexFormat;
|
||||||
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)((SetPixelsFromCpuIndexFormat >> 0) & 0x3);
|
public SetPixelsFromCpuIndexFormatV SetPixelsFromCpuIndexFormatV => (SetPixelsFromCpuIndexFormatV)(SetPixelsFromCpuIndexFormat & 0x3);
|
||||||
public uint SetPixelsFromCpuMonoFormat;
|
public uint SetPixelsFromCpuMonoFormat;
|
||||||
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)((SetPixelsFromCpuMonoFormat >> 0) & 0x1);
|
public SetPixelsFromCpuMonoFormatV SetPixelsFromCpuMonoFormatV => (SetPixelsFromCpuMonoFormatV)(SetPixelsFromCpuMonoFormat & 0x1);
|
||||||
public uint SetPixelsFromCpuWrap;
|
public uint SetPixelsFromCpuWrap;
|
||||||
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)((SetPixelsFromCpuWrap >> 0) & 0x3);
|
public SetPixelsFromCpuWrapV SetPixelsFromCpuWrapV => (SetPixelsFromCpuWrapV)(SetPixelsFromCpuWrap & 0x3);
|
||||||
public uint SetPixelsFromCpuColor0;
|
public uint SetPixelsFromCpuColor0;
|
||||||
public uint SetPixelsFromCpuColor1;
|
public uint SetPixelsFromCpuColor1;
|
||||||
public uint SetPixelsFromCpuMonoOpacity;
|
public uint SetPixelsFromCpuMonoOpacity;
|
||||||
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)((SetPixelsFromCpuMonoOpacity >> 0) & 0x1);
|
public SetPixelsFromCpuMonoOpacityV SetPixelsFromCpuMonoOpacityV => (SetPixelsFromCpuMonoOpacityV)(SetPixelsFromCpuMonoOpacity & 0x1);
|
||||||
public fixed uint Reserved820[6];
|
public fixed uint Reserved820[6];
|
||||||
public uint SetPixelsFromCpuSrcWidth;
|
public uint SetPixelsFromCpuSrcWidth;
|
||||||
public uint SetPixelsFromCpuSrcHeight;
|
public uint SetPixelsFromCpuSrcHeight;
|
||||||
@ -753,13 +753,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
|||||||
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
|
public bool SetBigEndianControlOverride => (SetBigEndianControl & 0x10000000) != 0;
|
||||||
public fixed uint Reserved874[3];
|
public fixed uint Reserved874[3];
|
||||||
public uint SetPixelsFromMemoryBlockShape;
|
public uint SetPixelsFromMemoryBlockShape;
|
||||||
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)((SetPixelsFromMemoryBlockShape >> 0) & 0x7);
|
public SetPixelsFromMemoryBlockShapeV SetPixelsFromMemoryBlockShapeV => (SetPixelsFromMemoryBlockShapeV)(SetPixelsFromMemoryBlockShape & 0x7);
|
||||||
public uint SetPixelsFromMemoryCorralSize;
|
public uint SetPixelsFromMemoryCorralSize;
|
||||||
public int SetPixelsFromMemoryCorralSizeV => (int)((SetPixelsFromMemoryCorralSize >> 0) & 0x3FF);
|
public int SetPixelsFromMemoryCorralSizeV => (int)(SetPixelsFromMemoryCorralSize & 0x3FF);
|
||||||
public uint SetPixelsFromMemorySafeOverlap;
|
public uint SetPixelsFromMemorySafeOverlap;
|
||||||
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
|
public bool SetPixelsFromMemorySafeOverlapV => (SetPixelsFromMemorySafeOverlap & 0x1) != 0;
|
||||||
public uint SetPixelsFromMemorySampleMode;
|
public uint SetPixelsFromMemorySampleMode;
|
||||||
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)((SetPixelsFromMemorySampleMode >> 0) & 0x1);
|
public SetPixelsFromMemorySampleModeOrigin SetPixelsFromMemorySampleModeOrigin => (SetPixelsFromMemorySampleModeOrigin)(SetPixelsFromMemorySampleMode & 0x1);
|
||||||
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
|
public SetPixelsFromMemorySampleModeFilter SetPixelsFromMemorySampleModeFilter => (SetPixelsFromMemorySampleModeFilter)((SetPixelsFromMemorySampleMode >> 4) & 0x1);
|
||||||
public fixed uint Reserved890[8];
|
public fixed uint Reserved890[8];
|
||||||
public uint SetPixelsFromMemoryDstX0;
|
public uint SetPixelsFromMemoryDstX0;
|
||||||
|
@ -390,7 +390,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
Renderer.Dispose();
|
|
||||||
GPFifo.Dispose();
|
GPFifo.Dispose();
|
||||||
HostInitalized.Dispose();
|
HostInitalized.Dispose();
|
||||||
|
|
||||||
@ -403,6 +402,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
PhysicalMemoryRegistry.Clear();
|
PhysicalMemoryRegistry.Clear();
|
||||||
|
|
||||||
RunDeferredActions();
|
RunDeferredActions();
|
||||||
|
|
||||||
|
Renderer.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -541,7 +541,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
depth,
|
depth,
|
||||||
lhs.FormatInfo.BlockHeight,
|
lhs.FormatInfo.BlockHeight,
|
||||||
lhs.GobBlocksInY,
|
lhs.GobBlocksInY,
|
||||||
lhs.GobBlocksInZ);
|
lhs.GobBlocksInZ,
|
||||||
|
level);
|
||||||
|
|
||||||
return gobBlocksInY == rhs.GobBlocksInY &&
|
return gobBlocksInY == rhs.GobBlocksInY &&
|
||||||
gobBlocksInZ == rhs.GobBlocksInZ;
|
gobBlocksInZ == rhs.GobBlocksInZ;
|
||||||
@ -587,7 +588,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
lhsDepth,
|
lhsDepth,
|
||||||
lhs.FormatInfo.BlockHeight,
|
lhs.FormatInfo.BlockHeight,
|
||||||
lhs.GobBlocksInY,
|
lhs.GobBlocksInY,
|
||||||
lhs.GobBlocksInZ);
|
lhs.GobBlocksInZ,
|
||||||
|
lhsLevel);
|
||||||
|
|
||||||
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
|
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
|
||||||
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
|
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
|
||||||
@ -597,7 +599,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
rhsDepth,
|
rhsDepth,
|
||||||
rhs.FormatInfo.BlockHeight,
|
rhs.FormatInfo.BlockHeight,
|
||||||
rhs.GobBlocksInY,
|
rhs.GobBlocksInY,
|
||||||
rhs.GobBlocksInZ);
|
rhs.GobBlocksInZ,
|
||||||
|
rhsLevel);
|
||||||
|
|
||||||
return lhsGobBlocksInY == rhsGobBlocksInY &&
|
return lhsGobBlocksInY == rhsGobBlocksInY &&
|
||||||
lhsGobBlocksInZ == rhsGobBlocksInZ;
|
lhsGobBlocksInZ == rhsGobBlocksInZ;
|
||||||
|
@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
|
depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
|
||||||
}
|
}
|
||||||
|
|
||||||
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ);
|
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ, minLod);
|
||||||
}
|
}
|
||||||
|
|
||||||
levels = (maxLod - minLod) + 1;
|
levels = (maxLod - minLod) + 1;
|
||||||
|
@ -6,6 +6,7 @@ using Ryujinx.Graphics.Shader;
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Runtime.CompilerServices;
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Memory
|
namespace Ryujinx.Graphics.Gpu.Memory
|
||||||
{
|
{
|
||||||
@ -14,12 +15,17 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
class BufferManager
|
class BufferManager
|
||||||
{
|
{
|
||||||
|
private const int TfInfoVertexCountOffset = Constants.TotalTransformFeedbackBuffers * sizeof(int);
|
||||||
|
private const int TfInfoBufferSize = TfInfoVertexCountOffset + sizeof(int);
|
||||||
|
|
||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private readonly GpuChannel _channel;
|
private readonly GpuChannel _channel;
|
||||||
|
|
||||||
private int _unalignedStorageBuffers;
|
private int _unalignedStorageBuffers;
|
||||||
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
|
public bool HasUnalignedStorageBuffers => _unalignedStorageBuffers > 0;
|
||||||
|
|
||||||
|
public bool HasTransformFeedbackOutputs { get; set; }
|
||||||
|
|
||||||
private IndexBuffer _indexBuffer;
|
private IndexBuffer _indexBuffer;
|
||||||
private readonly VertexBuffer[] _vertexBuffers;
|
private readonly VertexBuffer[] _vertexBuffers;
|
||||||
private readonly BufferBounds[] _transformFeedbackBuffers;
|
private readonly BufferBounds[] _transformFeedbackBuffers;
|
||||||
@ -98,6 +104,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
private readonly BuffersPerStage[] _gpStorageBuffers;
|
private readonly BuffersPerStage[] _gpStorageBuffers;
|
||||||
private readonly BuffersPerStage[] _gpUniformBuffers;
|
private readonly BuffersPerStage[] _gpUniformBuffers;
|
||||||
|
|
||||||
|
private BufferHandle _tfInfoBuffer;
|
||||||
|
private int[] _tfInfoData;
|
||||||
|
|
||||||
private bool _gpStorageBuffersDirty;
|
private bool _gpStorageBuffersDirty;
|
||||||
private bool _gpUniformBuffersDirty;
|
private bool _gpUniformBuffersDirty;
|
||||||
|
|
||||||
@ -137,6 +146,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
_bufferTextures = new List<BufferTextureBinding>();
|
_bufferTextures = new List<BufferTextureBinding>();
|
||||||
|
|
||||||
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||||
|
|
||||||
|
if (!context.Capabilities.SupportsTransformFeedback)
|
||||||
|
{
|
||||||
|
_tfInfoData = new int[Constants.TotalTransformFeedbackBuffers];
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -222,7 +236,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||||
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
|
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
|
||||||
{
|
{
|
||||||
bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
|
bool unaligned = (gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1)) != 0;
|
||||||
|
|
||||||
if (unaligned || HasUnalignedStorageBuffers)
|
if (unaligned || HasUnalignedStorageBuffers)
|
||||||
{
|
{
|
||||||
@ -319,6 +333,31 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
_gpUniformBuffersDirty = true;
|
_gpUniformBuffersDirty = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Sets the number of vertices per instance on a instanced draw. Used for transform feedback emulation.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="vertexCount">Vertex count per instance</param>
|
||||||
|
public void SetInstancedDrawVertexCount(int vertexCount)
|
||||||
|
{
|
||||||
|
if (!_context.Capabilities.SupportsTransformFeedback &&
|
||||||
|
HasTransformFeedbackOutputs &&
|
||||||
|
_tfInfoBuffer != BufferHandle.Null)
|
||||||
|
{
|
||||||
|
Span<byte> data = stackalloc byte[sizeof(int)];
|
||||||
|
MemoryMarshal.Cast<byte, int>(data)[0] = vertexCount;
|
||||||
|
_context.Renderer.SetBufferData(_tfInfoBuffer, TfInfoVertexCountOffset, data);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Forces transform feedback and storage buffers to be updated on the next draw.
|
||||||
|
/// </summary>
|
||||||
|
public void ForceTransformFeedbackAndStorageBuffersDirty()
|
||||||
|
{
|
||||||
|
_transformFeedbackBuffersDirty = true;
|
||||||
|
_gpStorageBuffersDirty = true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Sets the binding points for the storage buffers bound on the compute pipeline.
|
/// Sets the binding points for the storage buffers bound on the compute pipeline.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -537,22 +576,75 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
{
|
{
|
||||||
_transformFeedbackBuffersDirty = false;
|
_transformFeedbackBuffersDirty = false;
|
||||||
|
|
||||||
Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers];
|
if (_context.Capabilities.SupportsTransformFeedback)
|
||||||
|
|
||||||
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
|
|
||||||
{
|
{
|
||||||
BufferBounds tfb = _transformFeedbackBuffers[index];
|
Span<BufferRange> tfbs = stackalloc BufferRange[Constants.TotalTransformFeedbackBuffers];
|
||||||
|
|
||||||
if (tfb.Address == 0)
|
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
|
||||||
{
|
{
|
||||||
tfbs[index] = BufferRange.Empty;
|
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||||
continue;
|
|
||||||
|
if (tfb.Address == 0)
|
||||||
|
{
|
||||||
|
tfbs[index] = BufferRange.Empty;
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true);
|
||||||
}
|
}
|
||||||
|
|
||||||
tfbs[index] = bufferCache.GetBufferRange(tfb.Address, tfb.Size, write: true);
|
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
|
||||||
}
|
}
|
||||||
|
else if (HasTransformFeedbackOutputs)
|
||||||
|
{
|
||||||
|
Span<int> info = _tfInfoData.AsSpan();
|
||||||
|
Span<BufferAssignment> buffers = stackalloc BufferAssignment[Constants.TotalTransformFeedbackBuffers + 1];
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetTransformFeedbackBuffers(tfbs);
|
bool needsDataUpdate = false;
|
||||||
|
|
||||||
|
if (_tfInfoBuffer == BufferHandle.Null)
|
||||||
|
{
|
||||||
|
_tfInfoBuffer = _context.Renderer.CreateBuffer(TfInfoBufferSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
buffers[0] = new BufferAssignment(0, new BufferRange(_tfInfoBuffer, 0, TfInfoBufferSize));
|
||||||
|
|
||||||
|
int alignment = _context.Capabilities.StorageBufferOffsetAlignment;
|
||||||
|
|
||||||
|
for (int index = 0; index < Constants.TotalTransformFeedbackBuffers; index++)
|
||||||
|
{
|
||||||
|
BufferBounds tfb = _transformFeedbackBuffers[index];
|
||||||
|
|
||||||
|
if (tfb.Address == 0)
|
||||||
|
{
|
||||||
|
buffers[1 + index] = new BufferAssignment(1 + index, BufferRange.Empty);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ulong endAddress = tfb.Address + tfb.Size;
|
||||||
|
ulong address = BitUtils.AlignDown(tfb.Address, (ulong)alignment);
|
||||||
|
ulong size = endAddress - address;
|
||||||
|
|
||||||
|
int tfeOffset = ((int)tfb.Address & (alignment - 1)) / 4;
|
||||||
|
|
||||||
|
if (info[index] != tfeOffset)
|
||||||
|
{
|
||||||
|
info[index] = tfeOffset;
|
||||||
|
needsDataUpdate = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
buffers[1 + index] = new BufferAssignment(1 + index, bufferCache.GetBufferRange(address, size, write: true));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (needsDataUpdate)
|
||||||
|
{
|
||||||
|
Span<byte> infoData = MemoryMarshal.Cast<int, byte>(info);
|
||||||
|
_context.Renderer.SetBufferData(_tfInfoBuffer, 0, infoData);
|
||||||
|
}
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.SetStorageBuffers(buffers);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -37,7 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
ShaderSpecializationState oldSpecState,
|
ShaderSpecializationState oldSpecState,
|
||||||
ShaderSpecializationState newSpecState,
|
ShaderSpecializationState newSpecState,
|
||||||
ResourceCounts counts,
|
ResourceCounts counts,
|
||||||
int stageIndex) : base(context, counts, stageIndex)
|
int stageIndex) : base(context, counts, stageIndex, oldSpecState.TransformFeedbackDescriptors != null)
|
||||||
{
|
{
|
||||||
_data = data;
|
_data = data;
|
||||||
_cb1Data = cb1Data;
|
_cb1Data = cb1Data;
|
||||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 4646;
|
private const uint CodeGenVersion = 5080;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
@ -368,7 +368,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
|
|
||||||
if (hostCode != null)
|
if (hostCode != null)
|
||||||
{
|
{
|
||||||
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
|
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(
|
||||||
|
context,
|
||||||
|
shaders,
|
||||||
|
specState.PipelineState,
|
||||||
|
specState.TransformFeedbackDescriptors != null);
|
||||||
|
|
||||||
IProgram hostProgram;
|
IProgram hostProgram;
|
||||||
|
|
||||||
|
@ -491,7 +491,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
{
|
{
|
||||||
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
||||||
|
|
||||||
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
|
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context, compilation.SpecializationState.TransformFeedbackDescriptors != null);
|
||||||
|
|
||||||
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
||||||
{
|
{
|
||||||
|
@ -30,7 +30,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
GpuContext context,
|
GpuContext context,
|
||||||
GpuChannel channel,
|
GpuChannel channel,
|
||||||
GpuAccessorState state,
|
GpuAccessorState state,
|
||||||
int stageIndex) : base(context, state.ResourceCounts, stageIndex)
|
int stageIndex) : base(context, state.ResourceCounts, stageIndex, state.TransformFeedbackDescriptors != null)
|
||||||
{
|
{
|
||||||
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
|
_isVulkan = context.Capabilities.Api == TargetApi.Vulkan;
|
||||||
_channel = channel;
|
_channel = channel;
|
||||||
@ -44,7 +44,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="context">GPU context</param>
|
/// <param name="context">GPU context</param>
|
||||||
/// <param name="channel">GPU channel</param>
|
/// <param name="channel">GPU channel</param>
|
||||||
/// <param name="state">Current GPU state</param>
|
/// <param name="state">Current GPU state</param>
|
||||||
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0)
|
public GpuAccessor(GpuContext context, GpuChannel channel, GpuAccessorState state) : base(context, state.ResourceCounts, 0, false)
|
||||||
{
|
{
|
||||||
_channel = channel;
|
_channel = channel;
|
||||||
_state = state;
|
_state = state;
|
||||||
|
@ -17,56 +17,56 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
private readonly ResourceCounts _resourceCounts;
|
private readonly ResourceCounts _resourceCounts;
|
||||||
private readonly int _stageIndex;
|
private readonly int _stageIndex;
|
||||||
|
|
||||||
private readonly int[] _constantBufferBindings;
|
private readonly int _reservedConstantBuffers;
|
||||||
|
private readonly int _reservedStorageBuffers;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new GPU accessor.
|
/// Creates a new GPU accessor.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="context">GPU context</param>
|
/// <param name="context">GPU context</param>
|
||||||
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex)
|
/// <param name="resourceCounts">Counter of GPU resources used by the shader</param>
|
||||||
|
/// <param name="stageIndex">Index of the shader stage, 0 for compute</param>
|
||||||
|
/// <param name="tfEnabled">Indicates if the current graphics shader is used with transform feedback enabled</param>
|
||||||
|
public GpuAccessorBase(GpuContext context, ResourceCounts resourceCounts, int stageIndex, bool tfEnabled)
|
||||||
{
|
{
|
||||||
_context = context;
|
_context = context;
|
||||||
_resourceCounts = resourceCounts;
|
_resourceCounts = resourceCounts;
|
||||||
_stageIndex = stageIndex;
|
_stageIndex = stageIndex;
|
||||||
|
|
||||||
if (context.Capabilities.Api != TargetApi.Vulkan)
|
_reservedConstantBuffers = 1; // For the support buffer.
|
||||||
{
|
_reservedStorageBuffers = !context.Capabilities.SupportsTransformFeedback && tfEnabled ? 5 : 0;
|
||||||
_constantBufferBindings = new int[Constants.TotalGpUniformBuffers];
|
|
||||||
_constantBufferBindings.AsSpan().Fill(-1);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public int QueryBindingConstantBuffer(int index)
|
public int QueryBindingConstantBuffer(int index)
|
||||||
{
|
{
|
||||||
|
int binding;
|
||||||
|
|
||||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||||
{
|
{
|
||||||
// We need to start counting from 1 since binding 0 is reserved for the support uniform buffer.
|
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer");
|
||||||
return GetBindingFromIndex(index, _context.Capabilities.MaximumUniformBuffersPerStage, "Uniform buffer") + 1;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
int binding = _constantBufferBindings[index];
|
binding = _resourceCounts.UniformBuffersCount++;
|
||||||
|
|
||||||
if (binding < 0)
|
|
||||||
{
|
|
||||||
binding = _resourceCounts.UniformBuffersCount++;
|
|
||||||
_constantBufferBindings[index] = binding;
|
|
||||||
}
|
|
||||||
|
|
||||||
return binding;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return binding + _reservedConstantBuffers;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int QueryBindingStorageBuffer(int index)
|
public int QueryBindingStorageBuffer(int index)
|
||||||
{
|
{
|
||||||
|
int binding;
|
||||||
|
|
||||||
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
if (_context.Capabilities.Api == TargetApi.Vulkan)
|
||||||
{
|
{
|
||||||
return GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
|
binding = GetBindingFromIndex(index, _context.Capabilities.MaximumStorageBuffersPerStage, "Storage buffer");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
return _resourceCounts.StorageBuffersCount++;
|
binding = _resourceCounts.StorageBuffersCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return binding + _reservedStorageBuffers;
|
||||||
}
|
}
|
||||||
|
|
||||||
public int QueryBindingTexture(int index, bool isBuffer)
|
public int QueryBindingTexture(int index, bool isBuffer)
|
||||||
@ -157,14 +157,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
|
||||||
|
|
||||||
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
||||||
|
|
||||||
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsTransformFeedback() => _context.Capabilities.SupportsTransformFeedback;
|
||||||
|
|
||||||
public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
|
public bool QueryHostSupportsViewportIndexVertexTessellation() => _context.Capabilities.SupportsViewportIndexVertexTessellation;
|
||||||
|
|
||||||
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
|
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Converts a packed Maxwell texture format to the shader translator texture format.
|
/// Converts a packed Maxwell texture format to the shader translator texture format.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -24,13 +24,5 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// Total of images used by the shaders.
|
/// Total of images used by the shaders.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public int ImagesCount;
|
public int ImagesCount;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Creates a new instance of the shader resource counts class.
|
|
||||||
/// </summary>
|
|
||||||
public ResourceCounts()
|
|
||||||
{
|
|
||||||
UniformBuffersCount = 1; // The first binding is reserved for the support buffer.
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -362,7 +362,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
TranslatorContext previousStage = null;
|
TranslatorContext previousStage = null;
|
||||||
|
|
||||||
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
|
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context, transformFeedbackDescriptors != null);
|
||||||
|
|
||||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||||
{
|
{
|
||||||
|
@ -16,15 +16,24 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
private const int TextureSetIndex = 2;
|
private const int TextureSetIndex = 2;
|
||||||
private const int ImageSetIndex = 3;
|
private const int ImageSetIndex = 3;
|
||||||
|
|
||||||
private const ResourceStages SupportBufferStags =
|
private const ResourceStages SupportBufferStages =
|
||||||
ResourceStages.Compute |
|
ResourceStages.Compute |
|
||||||
ResourceStages.Vertex |
|
ResourceStages.Vertex |
|
||||||
ResourceStages.Fragment;
|
ResourceStages.Fragment;
|
||||||
|
|
||||||
|
private const ResourceStages VtgStages =
|
||||||
|
ResourceStages.Vertex |
|
||||||
|
ResourceStages.TessellationControl |
|
||||||
|
ResourceStages.TessellationEvaluation |
|
||||||
|
ResourceStages.Geometry;
|
||||||
|
|
||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
|
|
||||||
private int _fragmentOutputMap;
|
private int _fragmentOutputMap;
|
||||||
|
|
||||||
|
private readonly int _reservedConstantBuffers;
|
||||||
|
private readonly int _reservedStorageBuffers;
|
||||||
|
|
||||||
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
||||||
private readonly List<ResourceUsage>[] _resourceUsages;
|
private readonly List<ResourceUsage>[] _resourceUsages;
|
||||||
|
|
||||||
@ -32,7 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// Creates a new shader info builder.
|
/// Creates a new shader info builder.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
|
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
|
||||||
public ShaderInfoBuilder(GpuContext context)
|
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
|
||||||
|
public ShaderInfoBuilder(GpuContext context, bool tfEnabled)
|
||||||
{
|
{
|
||||||
_context = context;
|
_context = context;
|
||||||
|
|
||||||
@ -47,7 +57,22 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
_resourceUsages[index] = new();
|
_resourceUsages[index] = new();
|
||||||
}
|
}
|
||||||
|
|
||||||
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||||
|
|
||||||
|
_reservedConstantBuffers = 1; // For the support buffer.
|
||||||
|
|
||||||
|
if (!context.Capabilities.SupportsTransformFeedback && tfEnabled)
|
||||||
|
{
|
||||||
|
_reservedStorageBuffers = 5;
|
||||||
|
|
||||||
|
AddDescriptor(VtgStages, ResourceType.StorageBuffer, StorageSetIndex, 0, 5);
|
||||||
|
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Read, StorageSetIndex, 0, 1);
|
||||||
|
AddUsage(VtgStages, ResourceType.StorageBuffer, ResourceAccess.Write, StorageSetIndex, 1, 4);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_reservedStorageBuffers = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -86,13 +111,13 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
|
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||||
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
|
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
|
||||||
|
|
||||||
int uniformBinding = 1 + stageIndex * uniformsPerStage;
|
int uniformBinding = _reservedConstantBuffers + stageIndex * uniformsPerStage;
|
||||||
int storageBinding = stageIndex * storagesPerStage;
|
int storageBinding = _reservedStorageBuffers + stageIndex * storagesPerStage;
|
||||||
int textureBinding = stageIndex * texturesPerStage * 2;
|
int textureBinding = stageIndex * texturesPerStage * 2;
|
||||||
int imageBinding = stageIndex * imagesPerStage * 2;
|
int imageBinding = stageIndex * imagesPerStage * 2;
|
||||||
|
|
||||||
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
|
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
|
||||||
AddArrayDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
|
AddDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
|
||||||
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
|
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
|
||||||
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
|
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
|
||||||
|
|
||||||
@ -134,16 +159,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds an array resource to the list of descriptors.
|
/// Adds buffer usage information to the list of usages.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="stages">Shader stages where the resource is used</param>
|
/// <param name="stages">Shader stages where the resource is used</param>
|
||||||
/// <param name="type">Type of the resource</param>
|
/// <param name="type">Type of the resource</param>
|
||||||
|
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
|
||||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||||
/// <param name="count">Number of resources bound at the binding location</param>
|
/// <param name="count">Number of resources bound at the binding location</param>
|
||||||
private void AddArrayDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
|
||||||
{
|
{
|
||||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, count, type, stages));
|
for (int index = 0; index < count; index++)
|
||||||
|
{
|
||||||
|
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -225,10 +254,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <param name="context">GPU context that owns the shaders</param>
|
/// <param name="context">GPU context that owns the shaders</param>
|
||||||
/// <param name="programs">Shaders from the disk cache</param>
|
/// <param name="programs">Shaders from the disk cache</param>
|
||||||
/// <param name="pipeline">Optional pipeline for background compilation</param>
|
/// <param name="pipeline">Optional pipeline for background compilation</param>
|
||||||
|
/// <param name="tfEnabled">Indicates if the graphics shader is used with transform feedback enabled</param>
|
||||||
/// <returns>Shader information</returns>
|
/// <returns>Shader information</returns>
|
||||||
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
|
public static ShaderInfo BuildForCache(
|
||||||
|
GpuContext context,
|
||||||
|
IEnumerable<CachedShaderStage> programs,
|
||||||
|
ProgramPipelineState? pipeline,
|
||||||
|
bool tfEnabled)
|
||||||
{
|
{
|
||||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled);
|
||||||
|
|
||||||
foreach (CachedShaderStage program in programs)
|
foreach (CachedShaderStage program in programs)
|
||||||
{
|
{
|
||||||
@ -250,7 +284,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <returns>Shader information</returns>
|
/// <returns>Shader information</returns>
|
||||||
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
|
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
|
||||||
{
|
{
|
||||||
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
ShaderInfoBuilder builder = new ShaderInfoBuilder(context, tfEnabled: false);
|
||||||
|
|
||||||
builder.AddStageInfo(info);
|
builder.AddStageInfo(info);
|
||||||
|
|
||||||
|
@ -736,6 +736,19 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
return MatchesTexture(specializationState, descriptor);
|
return MatchesTexture(specializationState, descriptor);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Populates pipeline state that doesn't exist in older caches with default values
|
||||||
|
/// based on specialization state.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pipelineState">Pipeline state to prepare</param>
|
||||||
|
private void PreparePipelineState(ref ProgramPipelineState pipelineState)
|
||||||
|
{
|
||||||
|
if (!_compute)
|
||||||
|
{
|
||||||
|
pipelineState.DepthMode = GraphicsState.DepthMode ? DepthMode.MinusOneToOne : DepthMode.ZeroToOne;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Reads shader specialization state that has been serialized.
|
/// Reads shader specialization state that has been serialized.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -776,6 +789,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
{
|
{
|
||||||
ProgramPipelineState pipelineState = default;
|
ProgramPipelineState pipelineState = default;
|
||||||
dataReader.ReadWithMagicAndSize(ref pipelineState, PgpsMagic);
|
dataReader.ReadWithMagicAndSize(ref pipelineState, PgpsMagic);
|
||||||
|
|
||||||
|
specState.PreparePipelineState(ref pipelineState);
|
||||||
specState.PipelineState = pipelineState;
|
specState.PipelineState = pipelineState;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -127,6 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
public Capabilities GetCapabilities()
|
public Capabilities GetCapabilities()
|
||||||
{
|
{
|
||||||
bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
|
bool intelWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows;
|
||||||
|
bool intelUnix = HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelUnix;
|
||||||
bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
|
bool amdWindows = HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows;
|
||||||
|
|
||||||
return new Capabilities(
|
return new Capabilities(
|
||||||
@ -152,17 +153,21 @@ namespace Ryujinx.Graphics.OpenGL
|
|||||||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||||
supportsGeometryShader: true,
|
supportsGeometryShader: true,
|
||||||
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
||||||
|
supportsTransformFeedback: true,
|
||||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||||
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
supportsMismatchingViewFormat: HwCapabilities.SupportsMismatchingViewFormat,
|
||||||
supportsCubemapView: true,
|
supportsCubemapView: true,
|
||||||
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
|
||||||
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
|
||||||
|
supportsShaderBarrierDivergence: !(intelWindows || intelUnix),
|
||||||
|
supportsShaderFloat64: true,
|
||||||
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
|
||||||
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
supportsViewportIndexVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||||
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
|
supportsViewportMask: HwCapabilities.SupportsViewportArray2,
|
||||||
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
|
supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
|
||||||
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
|
supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
|
||||||
|
supportsDepthClipControl: true,
|
||||||
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
|
maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
|
||||||
maximumStorageBuffersPerStage: 16,
|
maximumStorageBuffersPerStage: 16,
|
||||||
maximumTexturesPerStage: 32,
|
maximumTexturesPerStage: 32,
|
||||||
|
@ -104,14 +104,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
}
|
}
|
||||||
|
|
||||||
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
DeclareConstantBuffers(context, context.Config.Properties.ConstantBuffers.Values);
|
||||||
|
DeclareStorageBuffers(context, context.Config.Properties.StorageBuffers.Values);
|
||||||
var sBufferDescriptors = context.Config.GetStorageBufferDescriptors();
|
|
||||||
if (sBufferDescriptors.Length != 0)
|
|
||||||
{
|
|
||||||
DeclareStorages(context, sBufferDescriptors);
|
|
||||||
|
|
||||||
context.AppendLine();
|
|
||||||
}
|
|
||||||
|
|
||||||
var textureDescriptors = context.Config.GetTextureDescriptors();
|
var textureDescriptors = context.Config.GetTextureDescriptors();
|
||||||
if (textureDescriptors.Length != 0)
|
if (textureDescriptors.Length != 0)
|
||||||
@ -239,33 +232,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
context.AppendLine();
|
context.AppendLine();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool isFragment = context.Config.Stage == ShaderStage.Fragment;
|
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryEarlyZForce())
|
||||||
|
|
||||||
if (isFragment || context.Config.Stage == ShaderStage.Compute || context.Config.Stage == ShaderStage.Vertex)
|
|
||||||
{
|
{
|
||||||
if (isFragment && context.Config.GpuAccessor.QueryEarlyZForce())
|
context.AppendLine("layout(early_fragment_tests) in;");
|
||||||
{
|
context.AppendLine();
|
||||||
context.AppendLine("layout(early_fragment_tests) in;");
|
|
||||||
context.AppendLine();
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((context.Config.UsedFeatures & (FeatureFlags.FragCoordXY | FeatureFlags.IntegerSampling)) != 0)
|
|
||||||
{
|
|
||||||
string stage = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
|
||||||
|
|
||||||
int scaleElements = context.Config.GetTextureDescriptors().Length + context.Config.GetImageDescriptors().Length;
|
|
||||||
|
|
||||||
if (isFragment)
|
|
||||||
{
|
|
||||||
scaleElements++; // Also includes render target scale, for gl_FragCoord.
|
|
||||||
}
|
|
||||||
|
|
||||||
if (context.Config.UsedFeatures.HasFlag(FeatureFlags.IntegerSampling) && scaleElements != 0)
|
|
||||||
{
|
|
||||||
AppendHelperFunction(context, $"Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/TexelFetchScale_{stage}.glsl");
|
|
||||||
context.AppendLine();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
|
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Shared) != 0)
|
||||||
@ -273,11 +243,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
|
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Shared.glsl");
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.AtomicMinMaxS32Storage) != 0)
|
|
||||||
{
|
|
||||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/AtomicMinMaxS32Storage.glsl");
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
|
if ((info.HelperFunctionsMask & HelperFunctionsMask.MultiplyHighS32) != 0)
|
||||||
{
|
{
|
||||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
|
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/MultiplyHighS32.glsl");
|
||||||
@ -313,11 +278,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
|
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreSharedSmallInt.glsl");
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.StoreStorageSmallInt) != 0)
|
|
||||||
{
|
|
||||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/StoreStorageSmallInt.glsl");
|
|
||||||
}
|
|
||||||
|
|
||||||
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
|
if ((info.HelperFunctionsMask & HelperFunctionsMask.SwizzleAdd) != 0)
|
||||||
{
|
{
|
||||||
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
|
AppendHelperFunction(context, "Ryujinx.Graphics.Shader/CodeGen/Glsl/HelperFunctions/SwizzleAdd.glsl");
|
||||||
@ -379,6 +339,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
private static void DeclareConstantBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||||
|
{
|
||||||
|
DeclareBuffers(context, buffers, "uniform");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DeclareStorageBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers)
|
||||||
|
{
|
||||||
|
DeclareBuffers(context, buffers, "buffer");
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DeclareBuffers(CodeGenContext context, IEnumerable<BufferDefinition> buffers, string declType)
|
||||||
{
|
{
|
||||||
foreach (BufferDefinition buffer in buffers)
|
foreach (BufferDefinition buffer in buffers)
|
||||||
{
|
{
|
||||||
@ -388,7 +358,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
_ => "std430"
|
_ => "std430"
|
||||||
};
|
};
|
||||||
|
|
||||||
context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) uniform _{buffer.Name}");
|
context.AppendLine($"layout (binding = {buffer.Binding}, {layout}) {declType} _{buffer.Name}");
|
||||||
context.EnterScope();
|
context.EnterScope();
|
||||||
|
|
||||||
foreach (StructureField field in buffer.Type.Fields)
|
foreach (StructureField field in buffer.Type.Fields)
|
||||||
@ -396,9 +366,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
if (field.Type.HasFlag(AggregateType.Array))
|
if (field.Type.HasFlag(AggregateType.Array))
|
||||||
{
|
{
|
||||||
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
|
string typeName = GetVarTypeName(context, field.Type & ~AggregateType.Array);
|
||||||
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
|
|
||||||
|
|
||||||
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
|
if (field.ArrayLength > 0)
|
||||||
|
{
|
||||||
|
string arraySize = field.ArrayLength.ToString(CultureInfo.InvariantCulture);
|
||||||
|
|
||||||
|
context.AppendLine($"{typeName} {field.Name}[{arraySize}];");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
context.AppendLine($"{typeName} {field.Name}[];");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -413,22 +391,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DeclareStorages(CodeGenContext context, BufferDescriptor[] descriptors)
|
|
||||||
{
|
|
||||||
string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
|
|
||||||
|
|
||||||
sbName += "_" + DefaultNames.StorageNamePrefix;
|
|
||||||
|
|
||||||
string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
|
|
||||||
|
|
||||||
string layout = context.Config.Options.TargetApi == TargetApi.Vulkan ? ", set = 1" : string.Empty;
|
|
||||||
|
|
||||||
context.AppendLine($"layout (binding = {context.Config.FirstStorageBufferBinding}{layout}, std430) buffer {blockName}");
|
|
||||||
context.EnterScope();
|
|
||||||
context.AppendLine("uint " + DefaultNames.DataName + "[];");
|
|
||||||
context.LeaveScope($" {sbName}[{NumberFormatter.FormatInt(descriptors.Max(x => x.Slot) + 1)}];");
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
|
private static void DeclareSamplers(CodeGenContext context, TextureDescriptor[] descriptors)
|
||||||
{
|
{
|
||||||
int arraySize = 0;
|
int arraySize = 0;
|
||||||
@ -756,7 +718,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
|
|
||||||
code = code.Replace("\t", CodeGenContext.Tab);
|
code = code.Replace("\t", CodeGenContext.Tab);
|
||||||
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
|
code = code.Replace("$SHARED_MEM$", DefaultNames.SharedMemoryName);
|
||||||
code = code.Replace("$STORAGE_MEM$", OperandManager.GetShaderStagePrefix(context.Config.Stage) + "_" + DefaultNames.StorageNamePrefix);
|
|
||||||
|
|
||||||
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
if (context.Config.GpuAccessor.QueryHostSupportsShaderBallot())
|
||||||
{
|
{
|
||||||
|
@ -11,12 +11,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
public const string IAttributePrefix = "in_attr";
|
public const string IAttributePrefix = "in_attr";
|
||||||
public const string OAttributePrefix = "out_attr";
|
public const string OAttributePrefix = "out_attr";
|
||||||
|
|
||||||
public const string StorageNamePrefix = "s";
|
|
||||||
|
|
||||||
public const string DataName = "data";
|
|
||||||
|
|
||||||
public const string BlockSuffix = "block";
|
|
||||||
|
|
||||||
public const string LocalMemoryName = "local_mem";
|
public const string LocalMemoryName = "local_mem";
|
||||||
public const string SharedMemoryName = "shared_mem";
|
public const string SharedMemoryName = "shared_mem";
|
||||||
|
|
||||||
|
@ -28,18 +28,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
|
|
||||||
for (int i = 1; i < info.Functions.Count; i++)
|
for (int i = 1; i < info.Functions.Count; i++)
|
||||||
{
|
{
|
||||||
PrintFunction(context, info, info.Functions[i]);
|
PrintFunction(context, info.Functions[i]);
|
||||||
|
|
||||||
context.AppendLine();
|
context.AppendLine();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
PrintFunction(context, info, info.Functions[0], MainFunctionName);
|
PrintFunction(context, info.Functions[0], MainFunctionName);
|
||||||
|
|
||||||
return context.GetCode();
|
return context.GetCode();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
|
private static void PrintFunction(CodeGenContext context, StructuredFunction function, string funcName = null)
|
||||||
{
|
{
|
||||||
context.CurrentFunction = function;
|
context.CurrentFunction = function;
|
||||||
|
|
||||||
@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
|
|
||||||
Declarations.DeclareLocals(context, function);
|
Declarations.DeclareLocals(context, function);
|
||||||
|
|
||||||
PrintBlock(context, function.MainBlock);
|
PrintBlock(context, function.MainBlock, funcName == MainFunctionName);
|
||||||
|
|
||||||
context.LeaveScope();
|
context.LeaveScope();
|
||||||
}
|
}
|
||||||
@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
|
return $"{Declarations.GetVarTypeName(context, function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void PrintBlock(CodeGenContext context, AstBlock block)
|
private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
|
||||||
{
|
{
|
||||||
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
AstBlockVisitor visitor = new AstBlockVisitor(block);
|
||||||
|
|
||||||
@ -112,10 +112,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
bool supportsBarrierDivergence = context.Config.GpuAccessor.QueryHostSupportsShaderBarrierDivergence();
|
||||||
|
bool mayHaveReturned = false;
|
||||||
|
|
||||||
foreach (IAstNode node in visitor.Visit())
|
foreach (IAstNode node in visitor.Visit())
|
||||||
{
|
{
|
||||||
if (node is AstOperation operation)
|
if (node is AstOperation operation)
|
||||||
{
|
{
|
||||||
|
if (!supportsBarrierDivergence)
|
||||||
|
{
|
||||||
|
if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
|
||||||
|
{
|
||||||
|
// Barrier on divergent control flow paths may cause the GPU to hang,
|
||||||
|
// so skip emitting the barrier for those cases.
|
||||||
|
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
|
||||||
|
{
|
||||||
|
context.Config.GpuAccessor.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
|
||||||
|
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
|
||||||
|
{
|
||||||
|
mayHaveReturned = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
string expr = InstGen.GetExpression(context, operation);
|
string expr = InstGen.GetExpression(context, operation);
|
||||||
|
|
||||||
if (expr != null)
|
if (expr != null)
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
int Helper_AtomicMaxS32(int index, int offset, int value)
|
|
||||||
{
|
|
||||||
uint oldValue, newValue;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
oldValue = $STORAGE_MEM$[index].data[offset];
|
|
||||||
newValue = uint(max(int(oldValue), value));
|
|
||||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
|
|
||||||
return int(oldValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Helper_AtomicMinS32(int index, int offset, int value)
|
|
||||||
{
|
|
||||||
uint oldValue, newValue;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
oldValue = $STORAGE_MEM$[index].data[offset];
|
|
||||||
newValue = uint(min(int(oldValue), value));
|
|
||||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[offset], oldValue, newValue) != oldValue);
|
|
||||||
return int(oldValue);
|
|
||||||
}
|
|
@ -1,23 +0,0 @@
|
|||||||
void Helper_StoreStorage16(int index, int offset, uint value)
|
|
||||||
{
|
|
||||||
int wordOffset = offset >> 2;
|
|
||||||
int bitOffset = (offset & 3) * 8;
|
|
||||||
uint oldValue, newValue;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
oldValue = $STORAGE_MEM$[index].data[wordOffset];
|
|
||||||
newValue = bitfieldInsert(oldValue, value, bitOffset, 16);
|
|
||||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Helper_StoreStorage8(int index, int offset, uint value)
|
|
||||||
{
|
|
||||||
int wordOffset = offset >> 2;
|
|
||||||
int bitOffset = (offset & 3) * 8;
|
|
||||||
uint oldValue, newValue;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
oldValue = $STORAGE_MEM$[index].data[wordOffset];
|
|
||||||
newValue = bitfieldInsert(oldValue, value, bitOffset, 8);
|
|
||||||
} while (atomicCompSwap($STORAGE_MEM$[index].data[wordOffset], oldValue, newValue) != oldValue);
|
|
||||||
}
|
|
@ -1,19 +0,0 @@
|
|||||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
|
||||||
{
|
|
||||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
|
||||||
if (scale == 1.0)
|
|
||||||
{
|
|
||||||
return inputVec;
|
|
||||||
}
|
|
||||||
return ivec2(vec2(inputVec) * scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
|
||||||
{
|
|
||||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
|
||||||
if (scale == 1.0)
|
|
||||||
{
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
return int(float(size) / scale);
|
|
||||||
}
|
|
@ -1,26 +0,0 @@
|
|||||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
|
||||||
{
|
|
||||||
float scale = support_buffer.s_render_scale[1 + samplerIndex];
|
|
||||||
if (scale == 1.0)
|
|
||||||
{
|
|
||||||
return inputVec;
|
|
||||||
}
|
|
||||||
if (scale < 0.0) // If less than 0, try interpolate between texels by using the screen position.
|
|
||||||
{
|
|
||||||
return ivec2(vec2(inputVec) * (-scale) + mod(gl_FragCoord.xy, 0.0 - scale));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return ivec2(vec2(inputVec) * scale);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
|
||||||
{
|
|
||||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex]);
|
|
||||||
if (scale == 1.0)
|
|
||||||
{
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
return int(float(size) / scale);
|
|
||||||
}
|
|
@ -1,20 +0,0 @@
|
|||||||
ivec2 Helper_TexelFetchScale(ivec2 inputVec, int samplerIndex)
|
|
||||||
{
|
|
||||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
|
|
||||||
if (scale == 1.0)
|
|
||||||
{
|
|
||||||
return inputVec;
|
|
||||||
}
|
|
||||||
|
|
||||||
return ivec2(vec2(inputVec) * scale);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Helper_TextureSizeUnscale(int size, int samplerIndex)
|
|
||||||
{
|
|
||||||
float scale = abs(support_buffer.s_render_scale[1 + samplerIndex + support_buffer.s_frag_scale_count]);
|
|
||||||
if (scale == 1.0)
|
|
||||||
{
|
|
||||||
return size;
|
|
||||||
}
|
|
||||||
return int(float(size) / scale);
|
|
||||||
}
|
|
@ -68,33 +68,45 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
|
|
||||||
string args = string.Empty;
|
string args = string.Empty;
|
||||||
|
|
||||||
for (int argIndex = 0; argIndex < arity; argIndex++)
|
if (atomic && operation.StorageKind == StorageKind.StorageBuffer)
|
||||||
{
|
{
|
||||||
|
args = GenerateLoadOrStore(context, operation, isStore: false);
|
||||||
|
|
||||||
|
AggregateType dstType = operation.Inst == Instruction.AtomicMaxS32 || operation.Inst == Instruction.AtomicMinS32
|
||||||
|
? AggregateType.S32
|
||||||
|
: AggregateType.U32;
|
||||||
|
|
||||||
|
for (int argIndex = operation.SourcesCount - arity + 2; argIndex < operation.SourcesCount; argIndex++)
|
||||||
|
{
|
||||||
|
args += ", " + GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (atomic && operation.StorageKind == StorageKind.SharedMemory)
|
||||||
|
{
|
||||||
|
args = LoadShared(context, operation);
|
||||||
|
|
||||||
// For shared memory access, the second argument is unused and should be ignored.
|
// For shared memory access, the second argument is unused and should be ignored.
|
||||||
// It is there to make both storage and shared access have the same number of arguments.
|
// It is there to make both storage and shared access have the same number of arguments.
|
||||||
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
|
// For storage, both inputs are consumed when the argument index is 0, so we should skip it here.
|
||||||
if (argIndex == 1 && (atomic || operation.StorageKind == StorageKind.SharedMemory))
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (argIndex != 0)
|
for (int argIndex = 2; argIndex < arity; argIndex++)
|
||||||
{
|
{
|
||||||
args += ", ";
|
args += ", ";
|
||||||
}
|
|
||||||
|
|
||||||
if (argIndex == 0 && atomic)
|
AggregateType dstType = GetSrcVarType(inst, argIndex);
|
||||||
|
|
||||||
|
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int argIndex = 0; argIndex < arity; argIndex++)
|
||||||
{
|
{
|
||||||
switch (operation.StorageKind)
|
if (argIndex != 0)
|
||||||
{
|
{
|
||||||
case StorageKind.SharedMemory: args += LoadShared(context, operation); break;
|
args += ", ";
|
||||||
case StorageKind.StorageBuffer: args += LoadStorage(context, operation); break;
|
|
||||||
|
|
||||||
default: throw new InvalidOperationException($"Invalid storage kind \"{operation.StorageKind}\".");
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
AggregateType dstType = GetSrcVarType(inst, argIndex);
|
AggregateType dstType = GetSrcVarType(inst, argIndex);
|
||||||
|
|
||||||
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
args += GetSoureExpr(context, operation.GetSource(argIndex), dstType);
|
||||||
@ -173,9 +185,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
case Instruction.LoadShared:
|
case Instruction.LoadShared:
|
||||||
return LoadShared(context, operation);
|
return LoadShared(context, operation);
|
||||||
|
|
||||||
case Instruction.LoadStorage:
|
|
||||||
return LoadStorage(context, operation);
|
|
||||||
|
|
||||||
case Instruction.Lod:
|
case Instruction.Lod:
|
||||||
return Lod(context, operation);
|
return Lod(context, operation);
|
||||||
|
|
||||||
@ -203,15 +212,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
case Instruction.StoreShared8:
|
case Instruction.StoreShared8:
|
||||||
return StoreShared8(context, operation);
|
return StoreShared8(context, operation);
|
||||||
|
|
||||||
case Instruction.StoreStorage:
|
|
||||||
return StoreStorage(context, operation);
|
|
||||||
|
|
||||||
case Instruction.StoreStorage16:
|
|
||||||
return StoreStorage16(context, operation);
|
|
||||||
|
|
||||||
case Instruction.StoreStorage8:
|
|
||||||
return StoreStorage8(context, operation);
|
|
||||||
|
|
||||||
case Instruction.TextureSample:
|
case Instruction.TextureSample:
|
||||||
return TextureSample(context, operation);
|
return TextureSample(context, operation);
|
||||||
|
|
||||||
|
@ -85,7 +85,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
Add(Instruction.Load, InstType.Special);
|
Add(Instruction.Load, InstType.Special);
|
||||||
Add(Instruction.LoadLocal, InstType.Special);
|
Add(Instruction.LoadLocal, InstType.Special);
|
||||||
Add(Instruction.LoadShared, InstType.Special);
|
Add(Instruction.LoadShared, InstType.Special);
|
||||||
Add(Instruction.LoadStorage, InstType.Special);
|
|
||||||
Add(Instruction.Lod, InstType.Special);
|
Add(Instruction.Lod, InstType.Special);
|
||||||
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
Add(Instruction.LogarithmB2, InstType.CallUnary, "log2");
|
||||||
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
Add(Instruction.LogicalAnd, InstType.OpBinaryCom, "&&", 9);
|
||||||
@ -101,6 +100,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
|
Add(Instruction.MemoryBarrier, InstType.CallNullary, "memoryBarrier");
|
||||||
Add(Instruction.Minimum, InstType.CallBinary, "min");
|
Add(Instruction.Minimum, InstType.CallBinary, "min");
|
||||||
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
|
Add(Instruction.MinimumU32, InstType.CallBinary, "min");
|
||||||
|
Add(Instruction.Modulo, InstType.CallBinary, "mod");
|
||||||
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
|
Add(Instruction.Multiply, InstType.OpBinaryCom, "*", 1);
|
||||||
Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
|
Add(Instruction.MultiplyHighS32, InstType.CallBinary, HelperFunctionNames.MultiplyHighS32);
|
||||||
Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
|
Add(Instruction.MultiplyHighU32, InstType.CallBinary, HelperFunctionNames.MultiplyHighU32);
|
||||||
@ -122,9 +122,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
Add(Instruction.StoreShared, InstType.Special);
|
Add(Instruction.StoreShared, InstType.Special);
|
||||||
Add(Instruction.StoreShared16, InstType.Special);
|
Add(Instruction.StoreShared16, InstType.Special);
|
||||||
Add(Instruction.StoreShared8, InstType.Special);
|
Add(Instruction.StoreShared8, InstType.Special);
|
||||||
Add(Instruction.StoreStorage, InstType.Special);
|
|
||||||
Add(Instruction.StoreStorage16, InstType.Special);
|
|
||||||
Add(Instruction.StoreStorage8, InstType.Special);
|
|
||||||
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
Add(Instruction.Subtract, InstType.OpBinary, "-", 2);
|
||||||
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
Add(Instruction.SwizzleAdd, InstType.CallTernary, HelperFunctionNames.SwizzleAdd);
|
||||||
Add(Instruction.TextureSample, InstType.Special);
|
Add(Instruction.TextureSample, InstType.Special);
|
||||||
|
@ -97,30 +97,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
texCallBuilder.Append(str);
|
texCallBuilder.Append(str);
|
||||||
}
|
}
|
||||||
|
|
||||||
string ApplyScaling(string vector)
|
|
||||||
{
|
|
||||||
if (context.Config.Stage.SupportsRenderScale() &&
|
|
||||||
texOp.Inst == Instruction.ImageLoad &&
|
|
||||||
!isBindless &&
|
|
||||||
!isIndexed)
|
|
||||||
{
|
|
||||||
// Image scales start after texture ones.
|
|
||||||
int scaleIndex = context.Config.GetTextureDescriptors().Length + context.Config.FindImageDescriptorIndex(texOp);
|
|
||||||
|
|
||||||
if (pCount == 3 && isArray)
|
|
||||||
{
|
|
||||||
// The array index is not scaled, just x and y.
|
|
||||||
vector = $"ivec3(Helper_TexelFetchScale(({vector}).xy, {scaleIndex}), ({vector}).z)";
|
|
||||||
}
|
|
||||||
else if (pCount == 2 && !isArray)
|
|
||||||
{
|
|
||||||
vector = $"Helper_TexelFetchScale({vector}, {scaleIndex})";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return vector;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (pCount > 1)
|
if (pCount > 1)
|
||||||
{
|
{
|
||||||
string[] elems = new string[pCount];
|
string[] elems = new string[pCount];
|
||||||
@ -130,7 +106,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
elems[index] = Src(AggregateType.S32);
|
elems[index] = Src(AggregateType.S32);
|
||||||
}
|
}
|
||||||
|
|
||||||
Append(ApplyScaling($"ivec{pCount}({string.Join(", ", elems)})"));
|
Append($"ivec{pCount}({string.Join(", ", elems)})");
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -234,17 +210,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
return $"{arrayName}[{offsetExpr}]";
|
return $"{arrayName}[{offsetExpr}]";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string LoadStorage(CodeGenContext context, AstOperation operation)
|
|
||||||
{
|
|
||||||
IAstNode src1 = operation.GetSource(0);
|
|
||||||
IAstNode src2 = operation.GetSource(1);
|
|
||||||
|
|
||||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
|
||||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
|
||||||
|
|
||||||
return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string Lod(CodeGenContext context, AstOperation operation)
|
public static string Lod(CodeGenContext context, AstOperation operation)
|
||||||
{
|
{
|
||||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||||
@ -350,60 +315,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
|
return $"{HelperFunctionNames.StoreShared8}({offsetExpr}, {src})";
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string StoreStorage(CodeGenContext context, AstOperation operation)
|
|
||||||
{
|
|
||||||
IAstNode src1 = operation.GetSource(0);
|
|
||||||
IAstNode src2 = operation.GetSource(1);
|
|
||||||
IAstNode src3 = operation.GetSource(2);
|
|
||||||
|
|
||||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
|
||||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
|
||||||
|
|
||||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
|
||||||
|
|
||||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
|
||||||
|
|
||||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
|
||||||
|
|
||||||
return $"{sb} = {src}";
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string StoreStorage16(CodeGenContext context, AstOperation operation)
|
|
||||||
{
|
|
||||||
IAstNode src1 = operation.GetSource(0);
|
|
||||||
IAstNode src2 = operation.GetSource(1);
|
|
||||||
IAstNode src3 = operation.GetSource(2);
|
|
||||||
|
|
||||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
|
||||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
|
||||||
|
|
||||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
|
||||||
|
|
||||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
|
||||||
|
|
||||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
|
||||||
|
|
||||||
return $"{HelperFunctionNames.StoreStorage16}({indexExpr}, {offsetExpr}, {src})";
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string StoreStorage8(CodeGenContext context, AstOperation operation)
|
|
||||||
{
|
|
||||||
IAstNode src1 = operation.GetSource(0);
|
|
||||||
IAstNode src2 = operation.GetSource(1);
|
|
||||||
IAstNode src3 = operation.GetSource(2);
|
|
||||||
|
|
||||||
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
|
|
||||||
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
|
|
||||||
|
|
||||||
AggregateType srcType = OperandManager.GetNodeDestType(context, src3);
|
|
||||||
|
|
||||||
string src = TypeConversion.ReinterpretCast(context, src3, srcType, AggregateType.U32);
|
|
||||||
|
|
||||||
string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
|
|
||||||
|
|
||||||
return $"{HelperFunctionNames.StoreStorage8}({indexExpr}, {offsetExpr}, {src})";
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
public static string TextureSample(CodeGenContext context, AstOperation operation)
|
||||||
{
|
{
|
||||||
AstTextureOperation texOp = (AstTextureOperation)operation;
|
AstTextureOperation texOp = (AstTextureOperation)operation;
|
||||||
@ -584,53 +495,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
string ApplyScaling(string vector)
|
Append(AssemblePVector(pCount));
|
||||||
{
|
|
||||||
if (intCoords)
|
|
||||||
{
|
|
||||||
if (context.Config.Stage.SupportsRenderScale() &&
|
|
||||||
!isBindless &&
|
|
||||||
!isIndexed)
|
|
||||||
{
|
|
||||||
int index = context.Config.FindTextureDescriptorIndex(texOp);
|
|
||||||
|
|
||||||
if (pCount == 3 && isArray)
|
|
||||||
{
|
|
||||||
// The array index is not scaled, just x and y.
|
|
||||||
vector = "ivec3(Helper_TexelFetchScale((" + vector + ").xy, " + index + "), (" + vector + ").z)";
|
|
||||||
}
|
|
||||||
else if (pCount == 2 && !isArray)
|
|
||||||
{
|
|
||||||
vector = "Helper_TexelFetchScale(" + vector + ", " + index + ")";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return vector;
|
|
||||||
}
|
|
||||||
|
|
||||||
string ApplyBias(string vector)
|
|
||||||
{
|
|
||||||
int gatherBiasPrecision = context.Config.GpuAccessor.QueryHostGatherBiasPrecision();
|
|
||||||
if (isGather && gatherBiasPrecision != 0)
|
|
||||||
{
|
|
||||||
// GPU requires texture gather to be slightly offset to match NVIDIA behaviour when point is exactly between two texels.
|
|
||||||
// Offset by the gather precision divided by 2 to correct for rounding.
|
|
||||||
|
|
||||||
if (pCount == 1)
|
|
||||||
{
|
|
||||||
vector = $"{vector} + (1.0 / (float(textureSize({samplerName}, 0)) * float({1 << (gatherBiasPrecision + 1)})))";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
vector = $"{vector} + (1.0 / (vec{pCount}(textureSize({samplerName}, 0).{"xyz".Substring(0, pCount)}) * float({1 << (gatherBiasPrecision + 1)})))";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return vector;
|
|
||||||
}
|
|
||||||
|
|
||||||
Append(ApplyBias(ApplyScaling(AssemblePVector(pCount))));
|
|
||||||
|
|
||||||
string AssembleDerivativesVector(int count)
|
string AssembleDerivativesVector(int count)
|
||||||
{
|
{
|
||||||
@ -750,7 +615,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
(TextureDescriptor descriptor, int descriptorIndex) = context.Config.FindTextureDescriptor(texOp);
|
TextureDescriptor descriptor = context.Config.FindTextureDescriptor(texOp);
|
||||||
bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
|
bool hasLod = !descriptor.Type.HasFlag(SamplerType.Multisample) && descriptor.Type != SamplerType.TextureBuffer;
|
||||||
string texCall;
|
string texCall;
|
||||||
|
|
||||||
@ -767,37 +632,38 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
|
texCall = $"textureSize({samplerName}){GetMask(texOp.Index)}";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (context.Config.Stage.SupportsRenderScale() &&
|
|
||||||
(texOp.Index < 2 || (texOp.Type & SamplerType.Mask) == SamplerType.Texture3D) &&
|
|
||||||
!isBindless &&
|
|
||||||
!isIndexed)
|
|
||||||
{
|
|
||||||
texCall = $"Helper_TextureSizeUnscale({texCall}, {descriptorIndex})";
|
|
||||||
}
|
|
||||||
|
|
||||||
return texCall;
|
return texCall;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
|
public static string GenerateLoadOrStore(CodeGenContext context, AstOperation operation, bool isStore)
|
||||||
{
|
{
|
||||||
StorageKind storageKind = operation.StorageKind;
|
StorageKind storageKind = operation.StorageKind;
|
||||||
|
|
||||||
string varName;
|
string varName;
|
||||||
AggregateType varType;
|
AggregateType varType;
|
||||||
int srcIndex = 0;
|
int srcIndex = 0;
|
||||||
int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
|
bool isStoreOrAtomic = operation.Inst == Instruction.Store || operation.Inst.IsAtomic();
|
||||||
|
int inputsCount = isStoreOrAtomic ? operation.SourcesCount - 1 : operation.SourcesCount;
|
||||||
|
|
||||||
|
if (operation.Inst == Instruction.AtomicCompareAndSwap)
|
||||||
|
{
|
||||||
|
inputsCount--;
|
||||||
|
}
|
||||||
|
|
||||||
switch (storageKind)
|
switch (storageKind)
|
||||||
{
|
{
|
||||||
case StorageKind.ConstantBuffer:
|
case StorageKind.ConstantBuffer:
|
||||||
|
case StorageKind.StorageBuffer:
|
||||||
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||||
{
|
{
|
||||||
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
|
||||||
}
|
}
|
||||||
|
|
||||||
int binding = bindingIndex.Value;
|
int binding = bindingIndex.Value;
|
||||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[binding];
|
BufferDefinition buffer = storageKind == StorageKind.ConstantBuffer
|
||||||
|
? context.Config.Properties.ConstantBuffers[binding]
|
||||||
|
: context.Config.Properties.StorageBuffers[binding];
|
||||||
|
|
||||||
if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
|
||||||
{
|
{
|
||||||
@ -903,15 +769,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
|
|||||||
return varName;
|
return varName;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static string GetStorageBufferAccessor(string slotExpr, string offsetExpr, ShaderStage stage)
|
|
||||||
{
|
|
||||||
string sbName = OperandManager.GetShaderStagePrefix(stage);
|
|
||||||
|
|
||||||
sbName += "_" + DefaultNames.StorageNamePrefix;
|
|
||||||
|
|
||||||
return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string GetMask(int index)
|
private static string GetMask(int index)
|
||||||
{
|
{
|
||||||
return $".{"rgba".AsSpan(index, 1)}";
|
return $".{"rgba".AsSpan(index, 1)}";
|
||||||
|
@ -118,6 +118,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
switch (operation.StorageKind)
|
switch (operation.StorageKind)
|
||||||
{
|
{
|
||||||
case StorageKind.ConstantBuffer:
|
case StorageKind.ConstantBuffer:
|
||||||
|
case StorageKind.StorageBuffer:
|
||||||
if (!(operation.GetSource(0) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
if (!(operation.GetSource(0) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
|
||||||
{
|
{
|
||||||
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||||
@ -128,7 +129,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
|
|||||||
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
|
||||||
}
|
}
|
||||||
|
|
||||||
BufferDefinition buffer = context.Config.Properties.ConstantBuffers[bindingIndex.Value];
|
BufferDefinition buffer = operation.StorageKind == StorageKind.ConstantBuffer
|
||||||
|
? context.Config.Properties.ConstantBuffers[bindingIndex.Value]
|
||||||
|
: context.Config.Properties.StorageBuffers[bindingIndex.Value];
|
||||||
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
StructureField field = buffer.Type.Fields[fieldIndex.Value];
|
||||||
|
|
||||||
return field.Type & AggregateType.ElementTypeMask;
|
return field.Type & AggregateType.ElementTypeMask;
|
||||||
|
@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
public int InputVertices { get; }
|
public int InputVertices { get; }
|
||||||
|
|
||||||
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
|
public Dictionary<int, Instruction> ConstantBuffers { get; } = new Dictionary<int, Instruction>();
|
||||||
public Instruction StorageBuffersArray { get; set; }
|
public Dictionary<int, Instruction> StorageBuffers { get; } = new Dictionary<int, Instruction>();
|
||||||
public Instruction LocalMemory { get; set; }
|
public Instruction LocalMemory { get; set; }
|
||||||
public Instruction SharedMemory { get; set; }
|
public Instruction SharedMemory { get; set; }
|
||||||
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
|
public Dictionary<TextureMeta, SamplerType> SamplersTypes { get; } = new Dictionary<TextureMeta, SamplerType>();
|
||||||
@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
public Dictionary<IoDefinition, Instruction> OutputsPerPatch { get; } = new Dictionary<IoDefinition, Instruction>();
|
||||||
|
|
||||||
public Instruction CoordTemp { get; set; }
|
public Instruction CoordTemp { get; set; }
|
||||||
|
public StructuredFunction CurrentFunction { get; set; }
|
||||||
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
|
private readonly Dictionary<AstOperand, Instruction> _locals = new Dictionary<AstOperand, Instruction>();
|
||||||
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
|
private readonly Dictionary<int, Instruction[]> _localForArgs = new Dictionary<int, Instruction[]>();
|
||||||
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
|
private readonly Dictionary<int, Instruction> _funcArgs = new Dictionary<int, Instruction>();
|
||||||
@ -75,6 +76,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
|
|
||||||
public SpirvDelegates Delegates { get; }
|
public SpirvDelegates Delegates { get; }
|
||||||
|
|
||||||
|
public bool IsMainFunction { get; private set; }
|
||||||
|
public bool MayHaveReturned { get; set; }
|
||||||
|
|
||||||
public CodeGenContext(
|
public CodeGenContext(
|
||||||
StructuredProgramInfo info,
|
StructuredProgramInfo info,
|
||||||
ShaderConfig config,
|
ShaderConfig config,
|
||||||
@ -107,8 +111,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
Delegates = new SpirvDelegates(this);
|
Delegates = new SpirvDelegates(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartFunction()
|
public void StartFunction(bool isMainFunction)
|
||||||
{
|
{
|
||||||
|
IsMainFunction = isMainFunction;
|
||||||
|
MayHaveReturned = false;
|
||||||
_locals.Clear();
|
_locals.Clear();
|
||||||
_localForArgs.Clear();
|
_localForArgs.Clear();
|
||||||
_funcArgs.Clear();
|
_funcArgs.Clear();
|
||||||
@ -307,7 +313,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
|||||||
{
|
{
|
||||||
if ((type & AggregateType.Array) != 0)
|
if ((type & AggregateType.Array) != 0)
|
||||||
{
|
{
|
||||||
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
|
if (length > 0)
|
||||||
|
{
|
||||||
|
return TypeArray(GetType(type & ~AggregateType.Array), Constant(TypeU32(), length));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return TypeRuntimeArray(GetType(type & ~AggregateType.Array));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else if ((type & AggregateType.ElementCountMask) != 0)
|
else if ((type & AggregateType.ElementCountMask) != 0)
|
||||||
{
|
{
|
||||||
|
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Reference in New Issue
Block a user