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240 Commits

Author SHA1 Message Date
41b104d0fb Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function

* Fix CopyBuffer and ClearBuffer

* Change effect states from class to struct + formatting

* Formatting

* Make UpdateLowPassFilter readonly

* More compressor fixes
2023-09-29 10:48:49 +00:00
bc44b85b0b nuget: bump FluentAvaloniaUI from 2.0.1 to 2.0.4 (#5729)
* nuget: bump FluentAvaloniaUI from 2.0.1 to 2.0.4

Bumps [FluentAvaloniaUI](https://github.com/amwx/FluentAvalonia) from 2.0.1 to 2.0.4.
- [Commits](https://github.com/amwx/FluentAvalonia/commits)

---
updated-dependencies:
- dependency-name: FluentAvaloniaUI
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update Directory.Packages.props

---------

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-28 00:15:45 +02:00
01c2b8097c Implement NGC service (#5681)
* Implement NGC service

* Use raw byte arrays instead of string for _wordSeparators

* Silence IDE0230 for _wordSeparators

* Try to silence warning about _rangeValuesCount not being read on SparseSet

* Make AcType enum private

* Add abstract methods and one TODO that I forgot

* PR feedback

* More PR feedback

* More PR feedback
2023-09-27 19:21:26 +02:00
4bd2ca3f0d nuget: bump System.IdentityModel.Tokens.Jwt from 6.31.0 to 7.0.0 (#5730)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.31.0 to 7.0.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.31.0...7.0.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-27 19:03:41 +02:00
e63157cc33 GPU: Don't create tracking handles for buffer textures (#5727)
* GPU: Don't create tracking handles for buffer textures

Buffer texture memory is handled by the buffer cache - the texture shouldn't create any tracking handles as they aren't used. This change simply makes them create and iterate 0 tracking handles, while keeping the rest of the texture group around.

This prevents a possible issue where many buffer textures are created as views of overlapping buffer ranges, and virtual regions have many dependant textures that don't actually contribute anything to handle state.

Should improve performance in Mortal Kombat 1, possibly certain UE4 games when FIFO raises to 100%.

* Fix interval tree bug

* Don't check view compatibility for buffer textures
2023-09-26 12:37:10 -03:00
7f2fb049f5 Ava: Fix regressions by rewriting CheckLaunchState (#5728) 2023-09-26 07:17:55 +02:00
4744bde0e5 Reduce the amount of descriptor pool allocations on Vulkan (#5673)
* Reduce the amount of descriptor pool allocations on Vulkan

* Formatting

* Slice can be simplified

* Make GetDescriptorPoolSizes static

* Adjust CanFit calculation so that TryAllocateDescriptorSets never fails

* Remove unused field
2023-09-26 02:00:02 +02:00
4a835bb2b9 Make Vulkan memory allocator actually thread safe (#5575)
* Make Vulkan memory allocator actually thread safe

* Make free thread safe too

* PR feedback
2023-09-26 01:50:06 +02:00
ddc9ae2a83 Add VTimer as alternative interrupt method on Apple Hypervisor (#5663)
* Add VTimer as alternative interrupt method on Apple Hypervisor

* Fix naming violations on TimeApi

* Fix timer interval (was 16us rather than 16ms)

* Fix delta ticks calculation

* Missing ThrowOnError call

* Add SupportedOSPlatform attribute on AppleHv classes
2023-09-26 01:18:32 +02:00
d6d3cdd573 Ava UI: Refactor async usage (#5516)
* Remove `async void`

* Async LoadApplications

* Formatting and such

* Remove async from InstallUpdate

* Update src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Cleanup LoadApplications()

* Cleanup

* Formatting

* Revert some stuff

* Cleanup

* Update src/Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Ack suggestions

* Whitespace

* Fix Peri suggestion

* Add missing trailing commas

* Remove redundant method override

* Remove Dispatcher.UIThread.InvokeAsync/Post where possible

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-09-26 00:04:58 +02:00
53bd4c9f60 Add ldn:u implementation, INetworkClient interface and DisabledLdnClient (#5652)
* Impl first attempt to LDN

* Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Mac addresses are now randomly assigned on the server. (fixes joining lobbies)
- Fixed the "connected" handler for stations to actually find a
- Added info retrieval when connected to a station.
- Users that disconnect are now removed from rooms they were in. (still need to broadcast tho)
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

* We may just be "initialized". Ignore this for now.

* Lots of WIP

* Add Disconnect packet

* Improve signalling of internal events.

* Fix scan.

* Fix some more stupid things.

* Enable NoDelay on all sockets.

* Add station accept policy, disconnect function.

* Limit max number of games.

* Split out networking stuff from HLE, so it can be swapped.

* Update logging calls.

* Missed a spot.

* Call SignalDisconnect instead of SetState

* Add comment to GetNetworkInfo

* Update configuration + UI

Now has its own tab, more options.

* Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

* some cleanup

* More fix

* Correctly handle errors when connecting.

* Disable *Private call and clean symbols

* Structs cleanup

* Big cleanup

* Fix InvalidHandle (in MK8D and other games)

* Add Reject and Private Network support (v1)

RyuLdn Version bumped to 1.

* Add Initialize Packet

Allows users to keep Mac Addresses assigned by the server.

* Add SetWirelessControllerRestriction and some cleanup

* LDN-2 Initial Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

* Misc Changes

* Fix GetNetworkInfo

* Fix some small issues

* Implement GetNetworkInfoLatestUpdate

* Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

* Fix ARMS Scan (and other games using wrong LocalCommunicationId

* Fix latest update when host leaves

* Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

* Fix the localCommunicationId = -1

* Don't set Connect flag for nodes already in the room before joining.

* Make IUserLocalCommunicationService disposable

* Don't dispose if there's no client.

* LDN-2-2 Rebase

Make this work.

- Endianness swap on all IPs.
- Use local network IP for connections, rather than 127.0.0.1. This is to be changed when tunnelling or whatever.
- Fixed the "connected" handler for stations to actually find a
- The communication service does a bit better with being closed now.
- Some locking around the game instance dictionary.

We may just be "initialized". Ignore this for now.

Put sockets behind an interface, so that they can be swapped for something proxyable

Lots of WIP

Implement scan filter.

Improve signalling of internal events.

Fix scan.

Fix 0 width data, scan reply end delay removed.

Fix some more stupid things.

Enable NoDelay on all sockets.

Add station accept policy, disconnect function.

Limit max number of games.

Split out networking stuff from HLE, so it can be swapped.

Update logging calls.

Missed a spot.

SetAdvertiseData when open, don't return games that have accept policy 1

Update configuration + UI

Now has its own tab, more options.

Don't Keepalive, it causes problems.

Refactoring IUserLocalCommunicationService

( Expected new issues :'( )

some cleanup

More fix

Correctly handle errors when connecting.

Disable *Private call and clean symbols

Structs cleanup

Big cleanup

Fix InvalidHandle (in MK8D and other games)

Add Reject and Private Network support (v1)

Disable TcpNoDelay option on linux.

Add SetWirelessControllerRestriction and some cleanup

Misc cleanup, implement broadcast flag.

Misc Changes

Fix GetNetworkInfo

Fix some small issues

Disable LAN by default til the config is added.

Fix Splatoon 2

- Stub nfp IUser::StartDetection / IUser::StopDetection.
- Stub ntc IEnsureNetworkClockAvailabilityService and needed calls.

Cleanup previous fixes

Stub IAudioInManager/IAudioIn for Splatoon 2 LAN

Add LAN settings to multiplayer tab

LAN Play > LAN Mode

Implement GetNetworkInfoLatestUpdate

Hotfix when LocalCommunicationId = 0xFFFFFFFFFFFFFFFF

Fix ARMS Scan (and other games using wrong LocalCommunicationId

Fix latest update when host leaves

Revert "Fix ARMS Scan (and other games using wrong LocalCommunicationId"

This reverts commit 519c283d3993e2fdfafb8ac6b4e0a98231f6fb75.

Fix the localCommunicationId = -1

Don't set Connect flag for nodes already in the room before joining.

Make IUserLocalCommunicationService disposable

Fix crash when using LAN mode on linux.

Actually use that call

Don't dispose if there's no client.

Fix the settings window crash

Fix configurationFileUpdated

* Make LDN compatible with Ryujinx/Ryujinx#3805

* Ava: Add Ldn options to SettingsNetworkTab

* Ava: Add update events for multiplayer options

* Apply formatting

* Remove LdnHelper

* ldn: Fix hardcoded /24 subnet mask

* Fix naming rule violations

* Add missing summary doc tag

* Remove NetCoreServer dependency

* Address code style issues and typos

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Call CloseStation/CloseAccessPoint to reduce code duplication

* Fix typo

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix missing trailing commas

* Extract AddressList from AddressEntry

* Use AcceptPolicy as a type for LdnNetworkInfo.StationAcceptPolicy

* Add Flags attribute to ScanFilterFlag

* Rename struct members for LdnNetworkInfo

* Remove extra line

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Extract NetworkErrorMessage from NetworkError

* Fix missing trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-25 23:50:43 +02:00
eca8808649 Headless: Add support for Scaling Filters, Anti-aliasing and Exclusive Fullscreen (#5412)
* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: wip

* Headless: exclusive fullscreen support: add. windows scale interop

* Headless: exclusive fullscreen support: cleanup

* Headless: exclusive fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. Vulkan fix

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: exclusive fullscreen support: add. display selection logic

* Headless: exclusive fullscreen support: add. anti-aliasing + scaling-filter logic

* Headless: exclusive fullscreen support: upd. options to be case-insensitive

* Headless: exclusive fullscreen support: force default values for scaling + anti-aliasing options

* Headless: upd. OpenGL --fullscreen window size logic

* Headless: upd. fullscreen logic

* Headless: cleanup

* Headless: refac. DisplayId option naming

* Headless: refac. scaling + anti-aliasing option handling

* Headless: refac. namespace handling

* Headless: upd. imports ordering

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-09-25 23:40:16 +02:00
f6c3f1cdfd GPU: Discard data when getting texture before full clear (#5719)
* GPU: Discard data when getting texture before full clear

* Fix rules and order of clear checks

* Fix formatting
2023-09-25 23:07:03 +02:00
8026e1c804 nuget: bump Microsoft.NET.Test.Sdk from 17.6.3 to 17.7.2 (#5622)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.3 to 17.7.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.3...v17.7.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-25 21:29:09 +02:00
d9f9bbfaa6 Vulkan: Fix barriers on macOS (#5700)
* Use old method on macOS

* gdk suggestions

* Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update src/Ryujinx.Graphics.Vulkan/TextureStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-09-23 19:32:36 -03:00
fe9e19d8cc [INFRA] Addition of basic contributor guides and docs framework. (#5581)
* Addition of basic contributor docs.

- Main contributor guide landing page.
- C# codestyle doc.
- Pull request guide doc.

All files and structure heavily inspired by the dotnet/runtime docs: https://github.com/dotnet/runtime/tree/main/docs

* fix typos and review changes

* Update XML doc requirement & conversation review.
2023-09-22 16:21:11 +02:00
fb55f57da7 Horizon: Migrate wlan and stubs latest services (#5708)
* Horizon: Migrate wlan and stubs latest services

This PR migrate empty wlan services, values are found by RE.
Latest firmwares added some other services which are now stubbed and up-to-date.

* Fix imports ordering
2023-09-20 22:55:27 +02:00
44862dce3e Stub unsupported BSD socket options (#5670)
* Stub unsupported BSD socket options

* Span.Clear
2023-09-19 19:35:56 +02:00
e601419bd4 make cheat list binding public (#5697) 2023-09-19 16:51:56 +00:00
d6bc0de785 use compiled bidning for localizations (#5684) 2023-09-18 22:20:59 +02:00
9f26fd3600 remove some usages of reflection binding (#5686) 2023-09-18 22:09:22 +02:00
88df636c87 Replace ShaderOutputLayer with equivalent ShaderViewportIndexLayerEXT capability (#5683) 2023-09-16 18:49:13 +02:00
7ccff037e8 Fix some Vulkan validation errors (mostly related to barriers) (#5603)
* Replace image barriers inside render pass with more generic memory barrier

* Remove forceStorage since it was creating images with storage bit for formats that are not StorageImage compatible

* Add missing flags on subpass dependency

* Don't call vkCmdSetScissor with a scissor count of 0

* One semaphore per swapchain image

* Remove compute stage from read to write barriers

* Try to improve Pipeline.Barrier nonsense

* Set PipelineStateFlags based on supported stages
2023-09-14 19:58:11 +02:00
a745913329 Fix gl_Layer to geometry shader change not writing gl_Layer (#5682)
* Fix gl_Layer to geometry shader change not writing gl_Layer

* Shader cache version bump
2023-09-14 14:53:53 -03:00
e6700b314f lbl: Migrate service to Horizon (#5628)
* lbl: Migrate service to Horizon

* Fix formatting

* Addresses gdkchan's feedback

* Fix comments
2023-09-14 09:50:19 +02:00
e2cfe6fe44 Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
* Fix shader GlobalToStorage pass when base address comes from local or shared memory

* Shader cache version bump
2023-09-11 01:22:18 +00:00
210f475484 Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545) 2023-09-07 14:10:58 +02:00
ddb6493896 Delete ResourceAccess (#5626)
* Delete ResourceAccess

* Set write flag for vertex/geometry as compute output buffers
2023-09-05 22:59:21 +02:00
f631933e60 Add macOS Headless release workflow (#5272)
* Add macOS Headless release workflow

* Add MACH-O check before applying signature

* Rename script for consistency

* Remove redundant compiler flag

* Fix release.yml arguments + names

* Update headless.sh to include changes of pr #5398
2023-09-05 01:28:44 +02:00
5ff6ea6d82 Fix ShaderTools GpuAcessor default values (#5646) 2023-09-05 01:16:09 +02:00
c2d9c6955d Fix layer size for 3D textures with NPOT depth (#5640) 2023-09-04 20:14:08 -03:00
fbe0c211c1 Use poetry run instead of spawning a shell (#5653) 2023-09-05 00:55:04 +02:00
db0f3c0b74 ci: bump actions/checkout from 3 to 4 (#5650)
Bumps [actions/checkout](https://github.com/actions/checkout) from 3 to 4.
- [Release notes](https://github.com/actions/checkout/releases)
- [Changelog](https://github.com/actions/checkout/blob/main/CHANGELOG.md)
- [Commits](https://github.com/actions/checkout/compare/v3...v4)

---
updated-dependencies:
- dependency-name: actions/checkout
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-09-04 22:16:17 +02:00
34447d7359 Fix overwriting .ryujinx-mako directory (#5651) 2023-09-04 19:14:20 +02:00
5f771f5661 Update reviewers using Ryujinx-Mako command (#5635)
* Update reviewers using Ryujinx-Mako command

* Fix worklflow step 'uses' path
2023-09-04 11:39:25 +00:00
93cd327873 Vulkan: Device Local and higher invocation count for buffer conversions (#5623)
Just some simple changes to the buffer conversion shaders. (stride conversion, D32S8 to D24S8)

The first change is using a device local buffer for converted vertex buffers, since they're only read/written on the GPU. These paths don't trigger on NVIDIA, but if you force them to use it demonstrates the full extent writing to host owned memory from compute absolutely destroys them. AMD GPUs are less heavily affected by this issue, but since the game in question was writing 230MB from compute, I imagine it should have some effect.

The second change is allowing the buffer conversion shaders to scale their work group count. While dividing the work between 32 invocations works OK for M1 macs, it's not so great for anything with more cores like AMD GPUs, which should be able to do a lot more parallel copies. Now, it scales by roughly 100 elements per invocation.

Some stride change cases could be improved further by either limiting vertex buffer size somehow (reading the index buffer could help, but is always risky) or only updating regions that changed, rather than invalidating the whole thing.
2023-09-02 17:58:15 -03:00
12cbacffca Fix numeric SWKB validation (#5627)
* Fix numeric swkbd validation

* GTK
2023-09-01 20:08:42 +02:00
437c78e198 opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx (#5624)
* opus: Implement GetWorkBufferSizeExEx and GetWorkBufferSizeForMultiStreamExEx

* Fix comments
2023-08-30 22:04:25 +02:00
f09bba82b9 Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute

* Call InitializeReservedCounts for compute too

* PR feedback

* Set clip distance mask for geometry and tessellation shaders too

* Transform feedback emulation only for vertex
2023-08-29 21:10:34 -03:00
93d78f9ac4 Add SmallChange properties to the rest of the sliders (fixes keyboard input). (#5621) 2023-08-29 10:56:43 +02:00
cd7b52f995 Vulkan: Fix MoltenVK flickering (#5612)
#5576 changed where the position was declared, but forgot to add the Invariant declaration to position when the ReducedPrecision flag was enabled. This was causing weird graphical bugs in a bunch of games, mostly to do with mismatching depth between multiple draws of the same geometry.

Maybe the attempt to add it to Position in DeclareInputOrOutput can be removed now, assuming that path is never used.
2023-08-23 16:40:25 -03:00
7f96dbc024 Fix invalid audio renderer buffer size when end offset < start offset (#5588)
* Fix invalid audio renderer buffer size when end offset < start offset

* Fix possible overflow on IsSampleOffsetInRangeForPcm
2023-08-20 08:56:30 +02:00
3e5c211394 Fix debug assert on services without pointer buffer (#5599) 2023-08-19 18:16:59 +00:00
153b8bfc7c Implement support for masked stencil clears on Vulkan (#5589)
* Implement support for masked stencil clears on Vulkan

* PR feedback
2023-08-18 05:25:54 +00:00
c6a699414a infra: add missing quotes around @ developers in reviewers.yml 2023-08-17 19:34:48 +02:00
2563f88de0 Convert app and installation ids to int (#5587) 2023-08-17 19:26:21 +02:00
b0b7843d5c mm: Migrate service in Horizon project (#5580)
* mm: Migrate service in Horizon project

This PR migrate the `mm:u` service to the Horizon project, things were checked by some RE aswell, that's why some vars are renamed, the logic should be the same as before.

Tests are welcome.

* Lock _sessionList instead

* Fix comment

* Fix Session fields order
2023-08-17 09:59:05 -03:00
6ed613a6e6 Fix vote and shuffle shader instructions on AMD GPUs (#5540)
* Move shuffle handling out of the backend to a transform pass

* Handle subgroup sizes higher than 32

* Stop using the subgroup size control extension

* Make GenerateShuffleFunction static

* Shader cache version bump
2023-08-16 21:31:07 -03:00
64079c034c Prefer jagged arrays over multidimensional (#5562)
* fix CA1814

* Update .editorconfig

removing .editorconfig rule
2023-08-16 23:24:44 +02:00
17354d59d1 Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576)
* Declare and use gl_PerVertex block for VTG per-vertex built-ins

* Shader cache version bump
2023-08-16 23:16:25 +02:00
0c445184c1 Vulkan: Periodically free regions of the staging buffer (#5572)
* Vulkan: Periodically free regions of the staging buffer

There was an edge case where a game could submit tens of thousands of small copies over the course of over half a minute to unique fences. This could result in a large stutter when the staging buffer became full and it tried to check and free thousands of completed fences.

This became visible with some games and mirrors on Windows, as they don't submit any buffer data via the staging buffer, but may submit copies of the support buffer.

This change makes the Vulkan backend check for staging buffer completion on each command buffer submit, so it can't get backed up with 1000s of copies to check.

* Add comment
2023-08-16 23:06:46 +02:00
511b558ddc GPU: Add Z16RUnormGUintBUintAUint Format (#5578)
This format seems to be an alias for Z16Unorm used by OpenGL games.
2023-08-16 23:02:53 +02:00
9b8625d999 Introduce Mako to fix pr_triage workflow (#5574)
* pr_triage: Fix invalid workflow

* Don't assign reviewers to draft PRs

* Add team review request for developers team

* Introduce Mako to make team reviewers work
2023-08-16 23:01:34 +02:00
b12ea343d0 Add improved csc problem matcher (#5530) 2023-08-16 22:58:34 +02:00
abaa35ad3a UI: New Crowdin updates (#4758)
* New translations en_US.json (French) 100%
* New translations en_US.json (Spanish) 100%
* New translations en_US.json (German) 100%
* New translations en_US.json (Greek) 94%
* New translations en_US.json (Hebrew) 98%
* New translations en_US.json (Italian) 100%
* New translations en_US.json (Japanese) 100%
* New translations en_US.json (Korean) 100%
* New translations en_US.json (Polish) 98%
* New translations en_US.json (Russian) 100%
* New translations en_US.json (Turkish) 100%
* New translations en_US.json (Ukrainian) 88%
* New translations en_US.json (Chinese Simplified) 100%
* New translations en_US.json (Chinese Traditional) 100%
* New translations en_US.json (Portuguese, Brazilian) 94%
2023-08-16 22:37:24 +02:00
effd546331 Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation

* Auto-format (whitespace)

* Delete ToVec4Type
2023-08-16 08:30:33 -03:00
492a046335 Vulkan: Buffer Mirrors for MacOS performance (#4899)
* Initial implementation of buffer mirrors

Generally slower right now, goal is to reduce render passes in games that do inline updates

Fix support buffer mirrors

Reintroduce vertex buffer mirror

Add storage buffer support

Optimisation part 1

More optimisation

Avoid useless data copies.

Remove unused cbIndex stuff

Properly set write flag for storage buffers.

Fix minor issues

Not sure why this was here.

Fix BufferRangeList

Fix some big issues

Align storage buffers rather than getting full buffer as a range

Improves mirrorability of read-only storage buffers

Increase staging buffer size, as it now contains mirrors

Fix some issues with buffers not updating

Fix buffer SetDataUnchecked offset for one of the paths when using mirrors

Fix buffer mirrors interaction with buffer textures

Fix mirror rebinding

Move GetBuffer calls on indirect draws before BeginRenderPass to avoid draws without render pass

Fix mirrors rebase

Fix rebase 2023

* Fix crash when using stale vertex buffer

Similar to `Get` with a size that's too large, just treat it as a clamp.

* Explicitly set support buffer as mirrorable

* Address feedback

* Remove unused fragment of MVK workaround

* Replace logging for staging buffer OOM

* Address format issues

* Address more format issues

* Mini cleanup

* Address more things

* Rename BufferRangeList

* Support bounding range for ClearMirrors and UploadPendingData

* Add maximum size for vertex buffer mirrors

* Enable index buffer mirrors

Enabled on all platforms for the IbStreamer.

* Feedback

* Remove mystery BufferCache change

Probably macos related?

* Fix mirrors not creating when staging buffer is empty.

* Change log level to debug
2023-08-14 14:18:47 -03:00
550fd4a733 Simplify resolution scale updates (#5541) 2023-08-14 13:57:39 -03:00
33f544fd92 GPU: Track basic buffer copies that modify texture memory (#5554)
This branch changes the buffer copy fast path to notify memory tracking for all resources that aren't buffers. This fixes cases where games would copy buffer data directly into texture memory, which before would only work if the texture did not already exist. I imagine this happens when the guest driver is moving data between allocations or uploading it.

Since this only affects the fast path, cases where the source data has been modified from GPU (fast path copy destination doesn't count) will still fail to notify the texture, though I don't imagine games will do this. This should be resolved in future.

This should fix some texture issues with guest OpenGL games on switch, such as Dragon Quest Builders.

This may also be useful in future for games that move shader data around memory, if we end up using memory tracking for those.
2023-08-14 08:41:11 +02:00
b423197619 Delete ShaderConfig and organize shader resources/definitions better (#5509)
* Move some properties out of ShaderConfig

* Stop using ShaderConfig on backends

* Replace ShaderConfig usages on Translator and passes

* Move remaining properties out of ShaderConfig and delete ShaderConfig

* Remove ResourceManager property from TranslatorContext

* Move Rewriter passes to separate transform pass files

* Fix TransformPasses.RunPass on cases where a node is removed

* Move remaining ClipDistancePrimitivesWritten and UsedFeatures updates to decode stage

* Reduce excessive parameter passing a bit by using structs more

* Remove binding parameter from ShaderProperties methods since it is redundant

* Replace decoder instruction checks with switch statement

* Put GLSL on the same plan as SPIR-V for input/output declaration

* Stop mutating TranslatorContext state when Translate is called

* Pass most of the graphics state using a struct instead of individual query methods

* Auto-format

* Auto-format

* Add backend logging interface

* Auto-format

* Remove unnecessary use of interpolated strings

* Remove more modifications of AttributeUsage after decode

* PR feedback

* gl_Layer is not supported on compute
2023-08-13 22:26:42 -03:00
8edfb2bc7b "static readonly" constants should be "const" instead (#5560)
* "static readonly" constants should be "const" instead

* change fields to PascalCase
2023-08-13 19:07:57 -03:00
ddefb4fff4 Remove animations on listbox items (#5563) 2023-08-13 22:40:40 +02:00
2efd74b9cb Ava UI: Make some settings methods async (#5332)
* Ava: Asynchronously load Vulkan device settings items.

* Sound checks, timezones and network interface async

* Refresh UI items once awaited tasks complete

* Remove unused dep

* Timezone UI update

* Use UIThread dispatcher for thread-unsafe collections + simplify GPU collection.

* Remove empty lines

* Remove unused string

* Dispatch property changes

* format changes

* format 2

* Use Tasks instead of async void

* Make NetworkInterfaceIndex access thread safe.
2023-08-12 22:43:03 +02:00
8c61ddd49d Ava UI: Allow DPI switching (#5558)
ForceDpiAware.Windows has a side effect of forcing the application DPI to be the same as the primary monitor. This isn't good if you have multiple monitors with different DPI.

On Avalonia, I don't think there are any downsides to disabling this. When it's disabled, `ForceDpiAware.GetWindowScaleFactor` always returns 1.
2023-08-12 13:02:22 -03:00
7b2225c6b0 Ava UI: Avalonia 11 & FluentAvalonia 2 Support (#4362)
* It builds

(Doesn’t run waiting on FluentAvalonia Preview 5 Release)

* Enable CompiledBindings by default

* Ignore `PointerPressedEventArgs` Init warning

* Define MIME and UTI Types

* Update `UserProfileImageSelectorView` to StorageProvider API

* PFS0 Magic

* Update `MainWindowViewModel` to StorageProvider API

* Update `SettingsUIView` to StorageProvider API

* Update `ApplicationHelper` to StorageProvider API

* Use `IsCheckChanged`

* Rename events

* Update Fluent Avalonia to Preivew 5

* More package updates

* Fix long selection bar

* return glyph value directly, instead of using a binding

* fix menu item checkboxes

* Fix build

* Update to Preview 6

Unicorn conflict

Fix remaining package oopsie

* Fix issues from merge

* Fix some warnings

* Warnings

* Squashed commit of the following:

commit 79d1c190db
Author: Mary <mary@mary.zone>
Date:   Sun Apr 16 11:38:07 2023 +0200

    chore: Update Silk.NET to 2.17.1 (#4686)

commit 2bc88467eb
Author: Ac_K <Acoustik666@gmail.com>
Date:   Sun Apr 16 09:37:31 2023 +0000

    Update README.md

commit baf8752e74
Author: Vincenzo Nizza <vincenzonizzaufficio@gmail.com>
Date:   Sun Apr 16 11:19:33 2023 +0200

    Ensure the updater doesn't delete hidden or system files (#4626)

    * Copy desktop.ini to update directory if it exists in HomeDir

    * EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes

commit d5e4378aea
Author: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Date:   Sun Apr 16 09:02:06 2023 +0000

    nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)

    Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
    - [Release notes](https://github.com/reactiveui/DynamicData/releases)
    - [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
    - [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

    ---
    updated-dependencies:
    - dependency-name: DynamicData
      dependency-type: direct:production
      update-type: version-update:semver-patch
    ...

    Signed-off-by: dependabot[bot] <support@github.com>
    Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>

commit 6dbcdfea47
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Sun Apr 16 09:09:02 2023 +0200

    Ava: Fix nca extraction window never closing & minor cleanup (#4569)

    * ava: Remove unused doWhileDeferred parameters

    * ava: Minimally improve swkbd dialog

    It's currently impossible to get the dialog to redirect focus to the InputBox.

    * ava: Fix nca extraction dialog never closing

    Also contains some minor cleanup

commit c5258cf082
Author: NitroTears <73270647+NitroTears@users.noreply.github.com>
Date:   Sun Apr 16 11:03:35 2023 +1000

    Ability to hide file types in Game List (#4555)

    * Added HiddenFileTypes to config state, and check to file enumeration

    * Added hiddenfiletypes checkboxes to the UI

    * Added Ava version of HiddenFileTypes

    * Inverted Hide to Show with file types, minor formatting

    * all variables with a reference to 'hidden' is now 'shown'

    * one more variable name changed

    * review feedback

    * added FileTypes extension methof to get the correlating config value

    * moved extension method to new folder and file in Ryujinx.Ui.Common

    * added default case for ToggleFileType

    * changed exception type to OutOfRangeException

commit 5c89e22bb9
Author: Daniel Shala <daniel.shala08@gmail.com>
Date:   Sat Apr 15 18:11:24 2023 +0200

    Added check for eventual symlink when displaying game files. (#4526)

    * Added check for eventual symlink when displaying game files.

    * Moved symlink check logic

    * Moved symlink check logic

    * Fixed prev commit

    ---------

    Co-authored-by: Daniel Shala <danielshala00@gmail.com>

commit 11ecff2ff0
Author: Alex Barney <thealexbarney@gmail.com>
Date:   Fri Apr 14 16:00:34 2023 -0700

    Rename Hipc to Cmif where appropriate (#3880)

commit 4c3f09644a
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Wed Apr 12 20:18:40 2023 +0100

    Move swkbd message null check into constructor (#4671)

commit e187a8870a
Author: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Date:   Wed Apr 12 03:09:47 2023 +0200

    HLE: Deal with empty title names properly (#4643)

    * hle: Deal with empty titleNames in some languages

    * gui: Fix displaying the wrong title name

    * Remove unnecessary bounds check

    * Fix a NRE when getting the version string

    * Restore empty string logic

commit a64fee29dc
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 08:23:41 2023 +0100

    Vulkan: add situational "Fast Flush" mode (#4667)

    * Flush in the middle of long command buffers.

    * Vulkan: add situational "Fast Flush" mode

    The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

    However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

    The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

    The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

    This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

    Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

    * Add conversions in milliseconds next to flush timers.

commit 9ef94c8292
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:55:04 2023 +0100

    ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)

    * ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

    Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

    Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

    * Remove unreachable code.

    * Add ulong conversion for offsets

    * Nit

commit 915d6d044c
Author: riperiperi <rhy3756547@hotmail.com>
Date:   Tue Apr 11 07:32:31 2023 +0100

    OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)

    This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

    I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.

commit a4780ab33b
Author: MutantAura <44103205+MutantAura@users.noreply.github.com>
Date:   Mon Apr 10 23:04:31 2023 +0100

    Force activate parent window before dialog is shown (#4663)

* Fix build

Extraction dialogue not working

* Avalonia Preview 7

Needs Fluent Avalonia update still…

* Fix Render Scaling

* Update Fluent Avalonia

* Remove `pfs0` as runnable file type

* Restore Info.plist formatting

* Plist Format

* Update Avalonia.Svg.Skia

* Update theme code (TODO)

* swtich to using theme variants  for light dark

* Fix crashes

* Text centering issues

* Update `TitleUpdateViewModel` to StorageProvider API

* Fixed for new PR

(Will crash on launch)

* Fixes…

* UI: Fix sections extraction (#4820)

* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback

* Fix issues…

* Preview 8

* Fix fuck ups

* Fixes

* More cleanup

* Ava 11 RC

Maybe there is a god

* Update FluentAvalonia

* update svg

* Second RC (kill me)

* It builds

* Ava 11

* Remove unnecessary usings

* Fix build

* Formatting

* GAS GAS GAS!!!!

* Fix DLC Window Crash

* Linux runner try not to crash challenge (impossible)

* Add app.manifest

* Fix accidental Silk.NET.Vulkan bump

* Try fix truncation

* Linux fix popup Windows

* Fix cutoff text on windows

* Status bar styling fixes

* Volume Toggle Split Button Fixes

* Fix load bar color

* Fix shortcuts

* Best we're gonna get

* Fix spacing

Co-authored-by: Exhigh <exhigh01@gmail.com>

* Formatting

* Fix Profile Dropdown

* Fix Window Startup Position

* Format Fixes

* Fix stupid mistake

* Fix accidental change

* Scaling Handler (peri pls make sure is working)

* Remove Locale Reflection Binding Use + Unsued Usings

* Fix formatting

Code styling

Ughhhh

Fix interface

Make TimeZoneConverter internal

* Remove bell workaround (no longer needed)

* Disable accent menu

* Update to Ava 11.0.2

* Peri suggestions

* Formatting

* Cleanup a bunch of jank

* Dependency update

* Berry fixes and suggestions

* Final suggestions

* Rename assemblyIdentity to Ryujinx.Emulator.Avalonia

---------

Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Exhigh <exhigh01@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-08-12 02:47:22 +02:00
fe15c77d30 [Hotfix] hid: Prevent out of bounds array access (#5547)
* hid: Prevent out of bounds array access

* Cast player to uint

* Replace lambda function with local function
2023-08-10 00:29:15 -03:00
5e9678c8fa Allow access to code memory for exefs mods (#5518)
* Allow access to code memory for exefs mods

* Add ASLR workaround for Skyline

* Hardcode allowCodeMemoryForJit to true
2023-08-09 18:27:45 -03:00
jcm
773e239db7 Implement color space passthrough option (#5531)
Co-authored-by: jcm <butt@butts.com>
2023-08-07 18:54:05 +01:00
42750a74f8 Do not add more code after alpha test discard on fragment shader (#5529)
* Do not add more code after alpha test discard on fragment shader

* Shader cache version bump
2023-08-07 12:20:37 -03:00
3ab0a71c7b Fix PR build concurrency and stop auto assigning reviewers for draft PRs (#5519)
* build: Remove concurrency

It's called by checks anyway.

* Only assign reviewers for PRs that are ready for reviews
2023-08-06 23:25:02 +02:00
6e784e0aca GPU: Don't sync/bind index buffer when it's not in use (#5526)
* GPU: Don't sync/bind index buffer when it's not in use

Sometimes draws don't use an index buffer. It's not necessary to check or upload data for the current index buffer binding as it won't be used.

This fixes Pokemon: Legends Arceus updating a stale index buffer for every draw during its TFB pass, which was all non-indexed draws.

This probably didn't cost much on normal PCs, but it had a large impact on MacOS, which the macos1 release build avoided by mirroring index buffers (the PR currently does not). Needs buffer mirrors still for the rest of the performance.

There are additional cases where index buffers are bound or checked with non-indexed draws on the backend, but this one was straightforward to fix and has the largest impact. Testing is welcome to ensure nothing weird broke.

* Fix case with _rebind
2023-08-06 16:29:20 -03:00
5a0aa074b6 Enable VK_EXT_4444_formats (#5525) 2023-08-03 17:46:23 -03:00
93aa40f1fb nuget: bump DiscordRichPresence from 1.1.3.18 to 1.2.1.24 (#5515)
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.1.3.18 to 1.2.1.24.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

---
updated-dependencies:
- dependency-name: DiscordRichPresence
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-08-02 17:19:38 +02:00
bedee64af5 Add slightly better workaround for current workflow issues (#5507)
* checks: Add retry logic to dotnet format style step as well

I can't imagine dotnet format whitespace ever segfaulting,
so hopefully it won't be needed there.

* checks: Replace bash scripts with unstable-commands action

* build: Add unstable-commands action for test step
2023-08-01 00:15:37 +02:00
86931cc3f1 (Graphics.Shader): Handle EmitSuatom constant dests and EmitSuld zero dest reg. (#5504)
* (Graphics.Shader): Handle EmitSuatom constant dests.

* Proper fix for EmitSuatom; fix EmitSuld.
2023-07-30 22:31:57 -03:00
2be8b6ea45 CPU (A64): Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests. (#5502)
* Add Fmaxp & Fminp Scalar Inst.s, Fast & Slow Paths; with Tests.

* Ptc.InternalVersion = 5502
2023-07-30 20:57:37 -03:00
f95b7c5877 Fix incorrect fragment origin when YNegate is enabled (#4673)
* Fix incorrect fragment origin when YNegate is enabled

* Shader cache version bump

* Do not update support buffer if shader does not read gl_FragCoord

* Pass unscaled viewport size to the support buffer
2023-07-29 18:47:03 -03:00
eb528ae0f0 Add workflow to automatically check code style issues for PRs (#4670)
* Add workflow to perform automated checks for PRs

* Downgrade Microsoft.CodeAnalysis to 4.4.0

This is a workaround to fix issues with dotnet-format.
See:
- https://github.com/dotnet/format/issues/1805
- https://github.com/dotnet/format/issues/1800

* Adjust editorconfig to be more compatible with Ryujinx code-style

* Adjust .editorconfig line endings to match .gitattributes

* Disable 'prefer switch expression' rule

* Remove naming styles

These are the default rules, so we don't need to override them.

* Silence IDE0060 in .editorconfig

* Slightly adjust .editorconfig

* Add lost workflow changes

* Move .editorconfig comment to the top

* .editorconfig: private static readonly fields should be _lowerCamelCase

* .editorconfig: Remove alignment for declarations as well

* editorconfig: Add rule for local constants

* Disable CA1822 for HLE services

* Disable CA1822 for ViewModels

Bindings won't work with static members, but this issue is silently ignored.

* Run dotnet format for the whole solution

* Check result code of SDL_GetDisplayBounds

* Fix dotnet format style issues

* Add missing trailing commas

* Update Microsoft.CodeAnalysis.CSharp to 4.6.0

Skipping 4.5.0 since it breaks dotnet format

* Restore old default naming rules for dotnet format

* Add naming rule exception for CPU tests

* checks: Include all files before excluding paths

* Fix dotnet format issues

* Check dotnet format version

* checks: Run dotnet format with severity info again

* checks: Disable naming style rules until they won't crash the process anymore

* Remove unread private member

* checks: Attempt to run analyzers 3 times before giving up

* checks: Enable naming style rules again with the new retry logic
2023-07-24 18:35:04 +02:00
487261592e ava: Fix regression on title updater and dlc manager window caused by precious commit 2023-07-21 22:50:10 +02:00
9e04e6cba1 Ava UI: Remove IsActive checks from dialog methods (#5456)
* Remove `IsActive` checks from dialog methods

* Remove old windows bandaid

* Remove null dialog code path entirely and return nothing.
2023-07-21 12:24:13 +01:00
4cf2419e6c HLE: Fix corrupted Mii structs (#5468)
* StructArrayHelpers: Add PureAttribute to all AsSpan() methods

* Fix broken Mii structs
2023-07-19 22:02:31 -03:00
440abac9f8 chore: Update Ryujinx.SDL2-CS to 2.28.1 (#5453) 2023-07-18 16:08:48 +02:00
732714349e [Hotfix] sockets: Resolve empty port requests to 0 again (#5459) 2023-07-17 20:47:47 +02:00
016262514d cpu: Hotfix missing ToNearest rounding mode cases 2023-07-16 20:39:08 +01:00
326749498b [Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00
fec8291c17 infra: do not assign developers team for now
Hopefully fix PR triage for real...
2023-07-14 11:32:14 +02:00
c5d9e67cb2 Fix some Vulkan validation errors (#5452)
* Fix some validation errors and silence the annoying pipeline barrier error

* Remove bogus decref/incref on index buffer state

* Make unsafe blit opt-in rather than opt-out

* Remove Vulkan debugger messages blacklist

* Adjust GetImageUsage to not set the storage bit for multisample textures if not supported
2023-07-14 09:08:52 +02:00
e5261228d7 infra: Fix team name in reviewer.yml 2023-07-12 19:22:09 +02:00
e61c09bc85 infra: Fix PR triage once and for all (#5442)
Switch to a custom made python script that query GitHub API to grab latest state of the PR after label assign.
2023-07-12 18:31:08 +02:00
ac2444f908 Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Update .csproj file

* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Split shader binaries into folders, use string.Join to create filepath

* Move files back to general binaries folder

* Remove ShaderSource suffix from file names

---------

Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-07-11 14:41:18 -03:00
9c6071a645 Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
2023-07-11 14:07:41 -03:00
fa32ef9275 MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat as TBDR (#5440)
* MoltenVK: Allow barriers inside a render pass on non-Apple GPUs

* Don't treat all non-Apple GPUs using MoltenVK as TBDR
2023-07-11 03:10:23 +02:00
7805d27e67 MacOS: Fix rendering on AMD GPUs (#5446)
* MacOS: Fix rendering on AMD GPUs

* Only disable MultiViewPort on MoltenVK for AMD GPUs
2023-07-11 03:00:19 +02:00
6c515e1822 [Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA1401 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0260 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* dotnet format pass with new editorconfig

* Fix naming style issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert one suggestion

* Second dotnet format pass and fix build issues

* Final pass of dotnet format

* Add trailing commas

* Fix formatting issues

* Keep unnecessary assignment in IconColorPicker.cs

* Use using declarations and extend resource lifetimes

* Fix rebase issues

* Adjust comment spacing

* Fix typo

* Fix naming issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert unintentional change

* Remove unused file

* Remove static keyword from ViewModels

Binding of static members doesn't work and is silently ignored.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-07 23:03:27 +02:00
8a363b5df2 Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439)
This reverts commit 2b5abac809.
2023-07-06 18:08:14 +02:00
2b5abac809 sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)
Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly

Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
2023-07-06 17:11:26 +02:00
c19c8bbade Headless: Add support for fullscreen option (#5339)
* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup
2023-07-06 12:10:15 +02:00
1c7a90ef35 Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
2023-07-03 14:29:27 -03:00
3b46bb73f7 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00
2457cfc911 Fix naming issue in ControllerWindow (#5424) 2023-07-02 02:26:32 +02:00
515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00
0684b00b3c [Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 00:25:07 +02:00
02b5c7ea89 [Ryujinx.Horizon] Address dotnet-format issues (#5381)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas and fix formatting issues

* Convert if-else chain to switch block

* Address review feedback
2023-07-01 12:42:10 +02:00
801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
2023-07-01 12:31:42 +02:00
12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2023-07-01 06:29:37 +00:00
79a1314ee4 [Ryujinx.Cpu] Address dotnet-format issues (#5365)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Remove redundant unsafe modifiers

* Fix build issues

* Add GC.SuppressFinalize() call

* Add trailing commas and fix naming rule violations

* Remove unused members and assignments
2023-07-01 02:18:52 +00:00
e9848339dd [Ryujinx.Tests] Address dotnet-format issues (#5389)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Fix new dotnet-format issues after rebase

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* First dotnet format pass

* Fix naming rule violations

* Remove naming rule violation exceptions

* Fix comment style

* Use targeted new

* Remove redundant code

* Remove comment alignment

* Remove naming rule exceptions

* Add trailing commas

* Use nameof expression

* Reformat to add remaining trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-01 02:14:34 +00:00
6e28a4dd13 [Ryujinx.Ui.Common] Address dotnet-format issues (#5392)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1401 warnings

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Small optimizations

* Remove alignment

* Apply formatting

* Fix build issues

* Final pass for dotnet format

* Add trailing commas

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-29 02:39:22 +02:00
7c989f88bd [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00
16fa983704 macOS: Fix warning in some shell scripts (#5398)
* macOS: Fix warning in some shell scripts

In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.

* Try to fix CI

* Fix APP_ARGUMENTS

* Addresses feedback
2023-06-28 19:09:48 +02:00
40daca5684 [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas

* Fix naming and formatting issues
2023-06-28 19:03:27 +02:00
981e0c082d [Spv.Generator] Address dotnet-format issues (#5394)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA1069 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Rename Operand.cs to IOperand.cs

* Update src/Spv.Generator/Module.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove NotNullWhen attribute and use conditional access to avoid NRE

* Fix duplicated enum values

* Remove unread member

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:54:20 +02:00
cebfa54467 [Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:46:18 +02:00
fc20d9b925 [Ryujinx.Common] Address dotnet-format issues (#5358)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2211 warnings

* Silence CA1806 and CA1834 issues

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Second dotnet format pass

* Fix build issues

* Fix StructArrayHelpers.cs

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix return statements

* Fix naming rule violations

* Update src/Ryujinx.Common/Utilities/StreamUtils.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Address review feedback

* Address review feedback

* Rename remaining type parameters to TKey and TValue

* Fix manual formatting for logging levels

* Fix spacing before comments

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:41:38 +02:00
0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Assign Decommit to ReplacePlaceholder

* Run final dotnet format pass

* Organize imports again

* Add trailing commas

* Add missing newline
2023-06-28 18:34:00 +02:00
46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
2023-06-28 18:23:00 +02:00
40f2bd37e3 [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
2023-06-28 18:10:55 +02:00
9288ffd26d Cpu: Implement VCVT (between floating-point and fixed-point) instruction (#5343)
* cpu: Implement VCVT (between floating-point and fixed-point) instruction

Rebase, fix and superseed of https://github.com/Ryujinx/Ryujinx/pull/2915

(Since I only have little CPU knowledge, I hope I have done everything good)

* Update Ptc.cs

* Fix wrong cast

* Rename tests

* Addresses feedback

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove extra empty line

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-06-28 17:36:30 +02:00
2cdc82cb91 nuget: bump Microsoft.NET.Test.Sdk from 17.6.2 to 17.6.3 (#5406)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.2 to 17.6.3.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.2...v17.6.3)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-28 09:36:22 +02:00
6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix empty lines before return

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas, remove redundant code and remove static modifier from Surface.HighBd

* Fix naming rule violations

* Fix naming rule violations

* Fix empty line before return

* Fix comment style

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove comment alignment

* Address review feedback

* Separate comments by 2 spaces and fix other formatting issues

* Make HighBd an auto-property

* Replace if-chain with if-else-chain

* Fix new naming rule violations

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 09:26:39 +02:00
9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00
e055217292 [Ryujinx.Horizon.Kernel.Generators] Address dotnet-format issues (#5376)
* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Run dotnet format pass

* Remove left-over files and adjust namespaces

* Fix alignment
2023-06-27 23:27:48 +00:00
fbaf62c230 Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
b186ec9fc5 [Ryujinx.Graphics.Video] Address dotnet-format issues (#5377)
* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-27 16:45:33 +02:00
0191e2396a [Ryujinx.Graphics.Host1x] Address dotnet-format issues (#5368)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* dotnet format whitespace after rebase
2023-06-27 16:35:48 +02:00
e96299eef5 [Ryujinx.Horizon.Generators] Address dotnet-format issues (#5383)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* dotnet format whitespace after rebase
2023-06-26 07:35:19 +02:00
ff53dcf560 [ARMeilleure] Address dotnet-format issues (#5357)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA2208 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Silence CA1806 and CA1834 issues

* Address dotnet format CA1401 warnings

* Fix new dotnet-format issues after rebase

* Address review comments

* Address dotnet format CA2208 warnings properly

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for OpCodeTable.cs

* Enable formatting for a few cases again

* Format if-blocks correctly

* Enable formatting for a few more cases again

* Fix inline comment alignment

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Remove unnecessary formatting exclusion

* Add unsafe dotnet format changes

* Change visibility of JitSupportDarwin to internal
2023-06-26 07:25:06 +02:00
2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
2023-06-26 01:55:25 +00:00
b29ded1d60 [Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-26 01:51:16 +00:00
9860bfb2cd misc: memory: Migrate from OutOfMemoryException to SystemException entirely (#5399)
Fix a regression with address space allocation while providing more
information about the context of the exception.
2023-06-26 01:37:12 +00:00
f6ada8d169 [Ryujinx.Graphics.Device] Address dotnet-format issues (#5363)
* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-25 23:58:44 +02:00
42d31f646d [Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 22:50:59 +02:00
07fc3ded68 [Ryujinx.Graphics.Nvdec] Address dotnet-format issues (#5369)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 21:44:42 +02:00
fd01259d2b [Ryujinx.ShaderTools] Address dotnet-format issues (#5388)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format whitespace after rebase
2023-06-25 21:37:33 +02:00
7ffe7f8442 [Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)
* dotnet format style --severity info

Some changes were manually reverted.

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 19:03:48 +02:00
2b2ce68f07 [Ryujinx.Tests.Memory] Address dotnet-format issues (#5390)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove unused constant

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 18:37:53 +02:00
bc53d00463 [Ryujinx.Graphics.Vic] Address dotnet-format issues (#5374)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address review comments

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase

* Remove SuppressMessage attribute for removed rule
2023-06-25 18:37:09 +02:00
bddb2a1483 [Ryujinx.Tests.Unicorn] Address dotnet-format issues (#5391)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations
2023-06-25 18:03:08 +02:00
e3bacfa774 Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS

* Remove the custom thread stack size on Ryujinx.Ava
2023-06-25 14:49:53 +02:00
7c2f07d124 [Ryujinx.Horizon.Common] Address dotnet-format issues (#5382)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase
2023-06-25 13:40:37 +02:00
ede5b3c324 [Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address dotnet format CA1401 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback
2023-06-25 02:15:56 +02:00
df5be5812f [Ryujinx.Audio.Backends.OpenAL] Address dotnet-format issues (#5359)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase
2023-06-25 01:29:40 +02:00
bc392e55df Empty "case" clauses that fall through to the "default" should be omitted (#5353)
* Empty "case" clauses that fall through to the "default" should be omitted

* default throw exception

* format
2023-06-24 12:06:58 +00:00
fffc3ed193 Mutable fields should not be "public static" (#5352) 2023-06-24 12:01:59 +00:00
7d160e98fd MemoryManagement: Change return types for Commit/Decommit to void (#5325)
* Replace return type with void for Commit/Decommit

* Small cleanup
2023-06-24 02:46:04 +02:00
bf96bc84a8 "Where" should be used before "OrderBy" (#5346) 2023-06-23 00:51:44 +00:00
91e4caaa69 "StartsWith" and "EndsWith" overloads that take a "char" should be used instead of the ones that take a "string" (#5347) 2023-06-23 02:15:14 +02:00
efbd29463d "Find" method should be used instead of the "FirstOrDefault" extension (#5344) 2023-06-23 01:42:23 +02:00
7608cb37ab "Exists" method should be used instead of the "Any" extension (#5345) 2023-06-23 01:37:25 +02:00
d604e98227 Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
* Fix regression introduced by 1.1733 on Intel iGPUs

* Should have actually figured the variable, oops.

* maybe something goes wrong here? honestly lost

* Shader cache bump
2023-06-22 21:35:06 +02:00
58907e2c29 GetHashCode should not reference mutable fields (#5331) 2023-06-22 18:36:07 +02:00
649d372f7d misc: Implement address space size workarounds (#5191)
* misc: Implement address space size workarounds

This adds code to support userland with less than 39 bits of address
space available by testing reserving multiple sizes and reducing
guess address space when needed.

This is required for ARM64 support when the kernel is
configured to use 63..39 bits for kernel space.(meaning only 38 bits is available to userland)

* Address comments

* Fix 32 bits address space support and address more comments
2023-06-20 17:33:54 +02:00
f9a538bb0f Ensure shader local and shared memory sizes are not zero (#5321) 2023-06-17 16:28:27 -03:00
f92921a6d1 Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
2023-06-15 17:31:53 -03:00
32d21ddf17 Inheritance list should not be redundant (#5230) 2023-06-15 03:54:27 +00:00
82f90704a0 Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
f978d3726a nuget: bump System.Management from 7.0.1 to 7.0.2 (#5302)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.1 to 7.0.2.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.1...v7.0.2)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-14 18:21:17 +02:00
6f28c4abad test: Make tests runnable on system without 4KiB page size (#5184)
* ARMeilleure: Do not hardcode 4KiB page size in JitCache

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Memory.Tests

Fix running tests on Asahi Linux with 16KiB pages.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix running tests on Asahi Linux.

Test runner still crash when trying to run all test suite.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix somecrashes on Asahi Linux.

* test: Ignore Vshl test on ARM64 due to unicorn crashes

* test: Workaround hardcoded size on some tests

Change mapping of code and data in case of non 4KiB configuration.

* test: Make CpuTestT32Flow depends on code address

Fix failure with different page size.

* test: Disable CpuTestThumb.TestRandomTestCases when page size isn't 4KiB

The test data needs to be reevaluated to take different page size into account.

* Address gdkchan's comments
2023-06-14 18:02:41 +02:00
105c9712c1 Fix Arm32 double to int/uint conversion on Arm64 (#5292)
* Fix Arm32 double to int/uint conversion on Arm64

* PPTC version bump
2023-06-14 00:57:02 -03:00
4d804ed45e Mod Loader: Stop loading mods from folders that don't exactly match titleId (#5298)
* Stop loading mods from folders that don't exactly match titleId

* What the worst that can happen?
2023-06-13 20:47:33 +02:00
4a27d29412 infra: Sync paths-ignore with release job and attempt to fix review assign 2023-06-13 11:51:22 +02:00
5bd2c58ad6 UI: Correctly set 'shell/open/command; registry key for file associations (#5244)
* Correctly set 'shell/open/command; registry key for file associations

* File association fixes
* 'using' statements instead of blocks
* Idempotent unregistration
* Single "hey shell, we changed file associations" notification at the
  end instead of 1 for every operation, speeds things up greatly.

* Adapt and fix Linux specific function as well

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-13 00:36:40 +00:00
cf4c78b9c8 Make LM skip instead of crashing for invalid messages (#5290) 2023-06-13 00:12:06 +00:00
52aa4b6c22 Fix action version (#5299) 2023-06-12 21:57:07 +02:00
5a02433080 infra: Fix PR triage workflow glob patterns (#5297)
* Use glob patterns to match file paths

* Update ignored paths for releases

* Adjust build.yml as well

* Add names to auto-assign steps

* Fix developer team name

* Allow build workflows to run if workflows changed
2023-06-12 18:42:27 +00:00
915a0f7173 hle: Stub IHidbusServer.GetBusHandle (#5284) 2023-06-12 17:33:13 +02:00
0cc266ff19 infra: Add PR triage action (#5293)
This is a bare minimal triage action that handle big categories.

In the future we could also label all services correctly but
I didn't felt this was required for a first iteration.
2023-06-12 12:29:41 +02:00
9a1b74799d Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again

This shouldn't be working like that, but for some reason it does.

* Apply the correct fix

* gtk: Add warning messages for caught exceptions

* ava: Handle disposing the same way as GTK does

* Address review feedback
2023-06-11 18:31:22 +02:00
638f3761f3 Show/Hide UI Hotkey fix on Avalonia (#5133)
* fix show/hide ui for ava

* revert style

* unbound by default

* revert
2023-06-11 15:34:56 +02:00
193ca3c9a2 Implement fast path for AES crypto instructions on Arm64 (#5281)
* Implement fast path for AES crypto instructions on Arm64

* PPTC version bump

* Use AES HW feature check
2023-06-11 00:51:35 +00:00
eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
0e95a8271a Non-flags enums should not be used in bitwise operations (#5214) 2023-06-09 19:44:22 +02:00
76b474e97b Update ShaderConfig.cs (#5226) 2023-06-09 14:53:20 +00:00
27ee86f33b Exclude macOS from checking for changed files (#5270) 2023-06-09 15:35:24 +02:00
f7ec310231 Check if existing oldConfigPath is a Symlink (#5271) 2023-06-09 15:31:19 +02:00
e94d24f508 Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' (#5231)
* Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' check to avoid double lookup

* fix
2023-06-09 13:05:32 +02:00
2bf4555591 Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes

* Forgot a full stop

* Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-09 12:11:53 +02:00
86de288142 Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
2023-06-09 11:23:44 +02:00
f35aa8e9d6 nuget: bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.6.2 (#5250)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.1 to 17.6.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.1...v17.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 11:02:56 +02:00
0e8e735a6d nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.1 to 6.31.0 (#5265)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.1 to 6.31.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.1...6.31.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 10:40:25 +02:00
0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 2023-06-08 20:23:36 -03:00
2cdcfe46d8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
5813b2e354 Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
af1906ea04 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
68848000f7 Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
d98da47a0f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
306f7e93a0 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
8954ff3af2 Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
d2f3adbf69 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
d511c845b7 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
81c9052847 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
9367e3c35d ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
52cf141874 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
8a352df3c6 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
c545c59851 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
96ea4e8c8e nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
92b0b7d753 Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
232237bf28 Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
c27e453fd3 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
0e037d0213 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
0dca1fbe12 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
35d91a0e58 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
a73a5d7e85 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
832a5e8852 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
96d1f0da2d Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
597388ecda Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
1cf6d7b7bb Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
7bc9d0cdad Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
994f4dc77d chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
c9e297b74c About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
dd514a115c Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
7e0b4bd538 Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
378080eb87 Added Custom Path case when saving screenshots (#5086) 2023-05-28 22:44:46 +02:00
e8f5e97fa4 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
f3873620a3 actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
986ac9ff83 Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
42b9c1e8fe Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
3b375525fb Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
e6658c133c Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates

* Shader cache version bump
2023-05-25 23:42:49 -03:00
5b42a4d2c4 Fix mod names (#5088) 2023-05-25 23:41:03 +02:00
8f0c89ffd6 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
2c9715acf6 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
274af65f69 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
6cb6b15612 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
2725e40838 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit c2e4c8f98e.
2023-05-22 17:12:11 -03:00
c2e4c8f98e Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
b53e7ffd46 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
ac66643346 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
3108 changed files with 59850 additions and 43196 deletions

View File

@ -1,8 +1,7 @@
# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
[*]
#### Core EditorConfig Options ####
@ -12,8 +11,18 @@ indent_style = space
tab_width = 4
# New line preferences
end_of_line = crlf
insert_final_newline = false
end_of_line = lf
insert_final_newline = true
# JSON files
[*.json]
# Indentation and spacing
indent_size = 2
tab_width = 2
# C# files
[*.cs]
#### .NET Coding Conventions ####
@ -59,7 +68,7 @@ dotnet_style_prefer_simplified_interpolation = true:suggestion
dotnet_style_readonly_field = true:suggestion
# Parameter preferences
dotnet_code_quality_unused_parameters = all:suggestion
dotnet_code_quality_unused_parameters = all:silent
#### C# Coding Conventions ####
@ -85,7 +94,7 @@ csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_switch_expression = true:suggestion
csharp_style_prefer_switch_expression = false:silent
# Null-checking preferences
csharp_style_conditional_delegate_call = true:suggestion
@ -94,6 +103,7 @@ csharp_style_conditional_delegate_call = true:suggestion
csharp_prefer_static_local_function = true:suggestion
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
csharp_style_prefer_readonly_struct = true
csharp_style_prefer_method_group_conversion = true
# Code-block preferences
csharp_prefer_braces = true:silent
@ -109,6 +119,7 @@ csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
csharp_style_implicit_object_creation_when_type_is_apparent = true
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
@ -140,7 +151,6 @@ csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
csharp_space_before_colon_in_inheritance_clause = true
csharp_space_before_comma = false
csharp_space_before_dot = false
@ -158,23 +168,31 @@ csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true
csharp_preserve_single_line_statements = false
#### Naming styles ####
# Naming rules
dotnet_naming_rule.interface_should_be_begins_with_i.severity = suggestion
dotnet_naming_rule.interface_should_be_begins_with_i.symbols = interface
dotnet_naming_rule.interface_should_be_begins_with_i.style = begins_with_i
dotnet_naming_rule.interfaces_should_be_prefixed_with_I.severity = suggestion
dotnet_naming_rule.interfaces_should_be_prefixed_with_I.symbols = interface
dotnet_naming_rule.interfaces_should_be_prefixed_with_I.style = IPascalCase
dotnet_naming_rule.types_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.types_should_be_pascal_case.symbols = types
dotnet_naming_rule.types_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.types_should_be_pascal_case.style = PascalCase
dotnet_naming_rule.non_field_members_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.non_field_members_should_be_pascal_case.symbols = non_field_members
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = pascal_case
dotnet_naming_rule.non_field_members_should_be_pascal_case.style = PascalCase
dotnet_naming_rule.private_static_readonly_fields_should_be_camel_case_and_prefixed_with__.symbols = private_static_readonly_fields
dotnet_naming_rule.private_static_readonly_fields_should_be_camel_case_and_prefixed_with__.severity = suggestion
dotnet_naming_rule.private_static_readonly_fields_should_be_camel_case_and_prefixed_with__.style = _camelCase
dotnet_naming_rule.local_constants_should_be_pascal_case.symbols = local_constants
dotnet_naming_rule.local_constants_should_be_pascal_case.severity = suggestion
dotnet_naming_rule.local_constants_should_be_pascal_case.style = PascalCase
# Symbol specifications
@ -190,14 +208,39 @@ dotnet_naming_symbols.non_field_members.applicable_kinds = property, event, meth
dotnet_naming_symbols.non_field_members.applicable_accessibilities = public, internal, private, protected, protected_internal, private_protected
dotnet_naming_symbols.non_field_members.required_modifiers =
dotnet_naming_symbols.private_static_readonly_fields.applicable_kinds = field
dotnet_naming_symbols.private_static_readonly_fields.applicable_accessibilities = private
dotnet_naming_symbols.private_static_readonly_fields.required_modifiers = static, readonly
dotnet_naming_symbols.local_constants.applicable_kinds = local
dotnet_naming_symbols.local_constants.applicable_accessibilities = local
dotnet_naming_symbols.local_constants.required_modifiers = const
# Naming styles
dotnet_naming_style.pascal_case.required_prefix =
dotnet_naming_style.pascal_case.required_suffix =
dotnet_naming_style.pascal_case.word_separator =
dotnet_naming_style.pascal_case.capitalization = pascal_case
dotnet_naming_style._camelCase.required_prefix = _
dotnet_naming_style._camelCase.required_suffix =
dotnet_naming_style._camelCase.word_separator =
dotnet_naming_style._camelCase.capitalization = camel_case
dotnet_naming_style.begins_with_i.required_prefix = I
dotnet_naming_style.begins_with_i.required_suffix =
dotnet_naming_style.begins_with_i.word_separator =
dotnet_naming_style.begins_with_i.capitalization = pascal_case
dotnet_naming_style.PascalCase.required_prefix =
dotnet_naming_style.PascalCase.required_suffix =
dotnet_naming_style.PascalCase.word_separator =
dotnet_naming_style.PascalCase.capitalization = pascal_case
dotnet_naming_style.IPascalCase.required_prefix = I
dotnet_naming_style.IPascalCase.required_suffix =
dotnet_naming_style.IPascalCase.word_separator =
dotnet_naming_style.IPascalCase.capitalization = pascal_case
[src/Ryujinx.HLE/HOS/Services/**.cs]
# Disable "mark members as static" rule for services
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Ava/UI/ViewModels/**.cs]
# Disable "mark members as static" rule for ViewModels
dotnet_diagnostic.CA1822.severity = none
[src/Ryujinx.Tests/Cpu/*.cs]
# Disable naming rules for CPU tests
dotnet_diagnostic.IDE1006.severity = none

View File

@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

18
.github/csc.json vendored Normal file
View File

@ -0,0 +1,18 @@
{
"problemMatcher": [
{
"owner": "csc",
"pattern": [
{
"regexp": "^((?:\\\\|/)(?:[^\\\\/:]+(?:\\\\|/))+[^\\\\/]+)\\((\\d+),(\\d+)\\):\\s+([a-zA-Z]+)\\s+([^:]+):\\s+([^[]+)\\s+\\[",
"file": 1,
"line": 2,
"column": 3,
"severity": 4,
"code": 5,
"message": 6
}
]
}
]
}

33
.github/labeler.yml vendored Normal file
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@ -0,0 +1,33 @@
audio: 'src/Ryujinx.Audio*/**'
cpu:
- 'src/ARMeilleure/**'
- 'src/Ryujinx.Cpu/**'
- 'src/Ryujinx.Memory/**'
gpu:
- 'src/Ryujinx.Graphics.*/**'
- 'src/Spv.Generator/**'
- 'src/Ryujinx.ShaderTools/**'
'graphics-backend:opengl': 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- 'src/Ryujinx.Graphics.Vulkan/**'
- 'src/Spv.Generator/**'
gui:
- 'src/Ryujinx/**'
- 'src/Ryujinx.Ui.Common/**'
- 'src/Ryujinx.Ui.LocaleGenerator/**'
- 'src/Ryujinx.Ava/**'
horizon:
- 'src/Ryujinx.HLE/**'
- 'src/Ryujinx.Horizon*/**'
kernel: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- '.github/**'
- 'distribution/**'
- 'Directory.Packages.props'

32
.github/reviewers.yml vendored Normal file
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@ -0,0 +1,32 @@
audio:
- marysaka
cpu:
- gdkchan
- riperiperi
- marysaka
- LDj3SNuD
gpu:
- gdkchan
- riperiperi
- marysaka
gui:
- Ack77
- emmauss
- TSRBerry
- marysaka
horizon:
- gdkchan
- Ack77
- marysaka
- TSRBerry
infra:
- marysaka
- TSRBerry
default:
- '@developers'

View File

@ -1,22 +1,7 @@
name: Build job
on:
workflow_dispatch:
inputs: {}
#push:
# branches: [ master ]
# paths-ignore:
# - '.github/*'
# - '.github/ISSUE_TEMPLATE/**'
# - '*.yml'
# - 'README.md'
pull_request:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '*.yml'
- 'README.md'
workflow_call:
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
@ -27,7 +12,7 @@ jobs:
build:
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 35
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
@ -50,11 +35,14 @@ jobs:
fail-fast: false
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get git short hash
id: git_short_hash
@ -65,7 +53,11 @@ jobs:
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet test --no-build -c "${{ matrix.configuration }}"
timeout-minutes: 10
retry-codes: 139
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
@ -110,13 +102,13 @@ jobs:
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 35
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
with:
@ -143,13 +135,24 @@ jobs:
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

74
.github/workflows/checks.yml vendored Normal file
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@ -0,0 +1,74 @@
name: Perform checks
on:
pull_request:
branches: [ master ]
paths:
- '**'
- '!.github/**'
- '!*.yml'
- '!*.config'
- '!README.md'
- '.github/workflows/*.yml'
permissions:
pull-requests: write
checks: write
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
jobs:
format:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- run: dotnet restore
- name: Print dotnet format version
run: dotnet format --version
- name: Run dotnet format whitespace
run: |
dotnet format whitespace --verify-no-changes --report ./whitespace-report.json -v d
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format style
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format style --severity info --verify-no-changes --report ./style-report.json -v d
timeout-minutes: 5
retry-codes: 139
# For some unknown reason this step sometimes fails with exit code 139 (segfault?),
# so in that case we'll try again (3 tries max).
- name: Run dotnet format analyzers
uses: TSRBerry/unstable-commands@v1
with:
commands: dotnet format analyzers --severity info --verify-no-changes --report ./analyzers-report.json -v d
timeout-minutes: 5
retry-codes: 139
- name: Upload report
if: failure()
uses: actions/upload-artifact@v3
with:
name: dotnet-format
path: ./*-report.json
pr_build:
uses: ./.github/workflows/build.yml
needs: format
secrets: inherit

View File

@ -12,7 +12,7 @@ concurrency: flatpak-release
jobs:
release:
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest
env:
@ -24,7 +24,7 @@ jobs:
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
path: Ryujinx
@ -38,7 +38,7 @@ jobs:
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3
- uses: actions/checkout@v4
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}

View File

@ -1,13 +1,15 @@
name: Comment PR artifacts links
on:
workflow_run:
workflows: ['Build job']
workflows: ['Perform checks']
types: [completed]
jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:

47
.github/workflows/pr_triage.yml vendored Normal file
View File

@ -0,0 +1,47 @@
name: "Pull Request Triage"
on:
pull_request_target:
types: [opened, ready_for_review]
jobs:
triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
# Grab sources to get latest labeler.yml
- name: Fetch sources
uses: actions/checkout@v4
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Checkout Ryujinx-Mako
uses: actions/checkout@v4
with:
repository: Ryujinx/Ryujinx-Mako
ref: master
path: '.ryujinx-mako'
- name: Setup Ryujinx-Mako
uses: ./.ryujinx-mako/.github/actions/setup-mako
- name: Update labels based on changes
uses: actions/labeler@v4
with:
sync-labels: true
dot: true
- name: Assign reviewers
run: |
poetry -n -C .ryujinx-mako run ryujinx-mako update-reviewers ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
shell: bash
env:
MAKO_APP_ID: ${{ secrets.MAKO_APP_ID }}
MAKO_PRIVATE_KEY: ${{ secrets.MAKO_PRIVATE_KEY }}
MAKO_INSTALLATION_ID: ${{ secrets.MAKO_INSTALLATION_ID }}

View File

@ -6,9 +6,10 @@ on:
push:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '.github/**'
- '*.yml'
- '*.json'
- '*.config'
- 'README.md'
concurrency: release
@ -33,7 +34,7 @@ jobs:
shell: bash
- name: Create tag
uses: actions/github-script@v5
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
@ -46,7 +47,7 @@ jobs:
release:
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
@ -61,11 +62,14 @@ jobs:
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Overwrite csc problem matcher
run: echo "::add-matcher::.github/csc.json"
- name: Get version info
id: version_info
@ -144,9 +148,9 @@ jobs:
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: 35
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- uses: actions/setup-dotnet@v3
with:
@ -184,15 +188,19 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true

147
CONTRIBUTING.md Normal file
View File

@ -0,0 +1,147 @@
# Contribution to Ryujinx
You can contribute to Ryujinx with PRs, testing of PRs and issues. Contributing code and other implementations is greatly appreciated alongside simply filing issues for problems you encounter.
Please read the entire document before continuing as it can potentially save everyone involved a significant amount of time.
# Quick Links
* [Code Style Documentation](docs/coding-guidelines/coding-style.md)
* [Pull Request Guidelines](docs/workflow/pr-guide.md)
## Reporting Issues
We always welcome bug reports, feature proposals and overall feedback. Here are a few tips on how you can make reporting your issue as effective as possible.
### Identify Where to Report
The Ryujinx codebase is distributed across multiple repositories in the [Ryujinx organization](https://github.com/Ryujinx). Depending on the feedback you might want to file the issue on a different repo. Here are a few common repos:
* [Ryujinx/Ryujinx](https://github.com/Ryujinx/Ryujinx) Ryujinx core project files.
* [Ryujinx/Ryujinx-Games-List](https://github.com/Ryujinx/Ryujinx-Games-List) Ryujinx game compatibility list.
* [Ryujinx/Ryujinx-Website](https://github.com/Ryujinx/Ryujinx-Website) Ryujinx website source code.
* [Ryujinx/Ryujinx-Ldn-Website](https://github.com/Ryujinx/Ryujinx-Ldn-Website) Ryujinx LDN website source code.
### Finding Existing Issues
Before filing a new issue, please search our [open issues](https://github.com/Ryujinx/Ryujinx/issues) to check if it already exists.
If you do find an existing issue, please include your own feedback in the discussion. Do consider upvoting (👍 reaction) the original post, as this helps us prioritize popular issues in our backlog.
### Writing a Good Feature Request
Please review any feature requests already opened to both check it has not already been suggested, and to familiarize yourself with the format. When ready to submit a proposal, please use the [Feature Request issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=&projects=&template=feature_request.yml&title=%5BFeature+Request%5D).
### Writing a Good Bug Report
Good bug reports make it easier for maintainers to verify and root cause the underlying problem. The better a bug report, the faster the problem will be resolved.
Ideally, a bug report should contain the following information:
* A high-level description of the problem.
* A _minimal reproduction_, i.e. the smallest time commitment/configuration required to reproduce the wrong behavior. This can be in the form of a small homebrew application, or by providing a save file and reproduction steps for a specific game.
* A description of the _expected behavior_, contrasted with the _actual behavior_ observed.
* Information on the environment: OS/distro, CPU, GPU (including driver), RAM etc.
* A Ryujinx log file of the run instance where the issue occurred. Log files can be found in `[Executable Folder]/Logs` and are named chronologically.
* Additional information, e.g. is it a regression from previous versions? Are there any known workarounds?
When ready to submit a bug report, please use the [Bug Report issue template](https://github.com/Ryujinx/Ryujinx/issues/new?assignees=&labels=bug&projects=&template=bug_report.yml&title=%5BBug%5D).
## Contributing Changes
Project maintainers will merge changes that both improve the project and meet our standards for code quality.
The [Pull Request Guide](docs/workflow/pr-guide.md) and [License](https://github.com/Ryujinx/Ryujinx/blob/master/LICENSE.txt) docs define additional guidance.
### DOs and DON'Ts
Please do:
* **DO** follow our [coding style](docs/coding-guidelines/coding-style.md) (C# code-specific).
* **DO** give priority to the current style of the project or file you're changing even if it diverges from the general guidelines.
* **DO** keep the discussions focused. When a new or related topic comes up
it's often better to create new issue than to side track the discussion.
* **DO** clearly state on an issue that you are going to take on implementing it.
* **DO** blog and tweet (or whatever) about your contributions, frequently!
Please do not:
* **DON'T** make PRs for style changes.
* **DON'T** surprise us with big pull requests. Instead, file an issue and talk with us on Discord to start
a discussion so we can agree on a direction before you invest a large amount
of time.
* **DON'T** commit code that you didn't write. If you find code that you think is a good fit to add to Ryujinx, file an issue or talk to us on Discord to start a discussion before proceeding.
* **DON'T** submit PRs that alter licensing related files or headers. If you believe there's a problem with them, file an issue and we'll be happy to discuss it.
### Suggested Workflow
We use and recommend the following workflow:
1. Create or find an issue for your work.
- You can skip this step for trivial changes.
- Get agreement from the team and the community that your proposed change is a good one if it is of significant size or changes core functionality.
- Clearly state that you are going to take on implementing it, if that's the case. You can request that the issue be assigned to you. Note: The issue filer and the implementer don't have to be the same person.
2. Create a personal fork of the repository on GitHub (if you don't already have one).
3. In your fork, create a branch off of main (`git checkout -b mybranch`).
- Branches are useful since they isolate your changes from incoming changes from upstream. They also enable you to create multiple PRs from the same fork.
4. Make and commit your changes to your branch.
- [Build Instructions](https://github.com/Ryujinx/Ryujinx#building) explains how to build and test.
- Commit messages should be clear statements of action and intent.
6. Build the repository with your changes.
- Make sure that the builds are clean.
- Make sure that `dotnet format` has been run and any corrections tested and committed.
7. Create a pull request (PR) against the Ryujinx/Ryujinx repository's **main** branch.
- State in the description what issue or improvement your change is addressing.
- Check if all the Continuous Integration checks are passing. Refer to [Actions](https://github.com/Ryujinx/Ryujinx/actions) to check for outstanding errors.
8. Wait for feedback or approval of your changes from the [core development team](https://github.com/orgs/Ryujinx/teams/developers)
- Details about the pull request [review procedure](docs/workflow/ci/pr-guide.md).
9. When the team members have signed off, and all checks are green, your PR will be merged.
- The next official build will automatically include your change.
- You can delete the branch you used for making the change.
### Good First Issues
The team marks the most straightforward issues as [good first issues](https://github.com/Ryujinx/Ryujinx/issues?q=is%3Aopen+is%3Aissue+label%3A%22good+first+issue%22). This set of issues is the place to start if you are interested in contributing but new to the codebase.
### Commit Messages
Please format commit messages as follows (based on [A Note About Git Commit Messages](http://tbaggery.com/2008/04/19/a-note-about-git-commit-messages.html)):
```
Summarize change in 50 characters or less
Provide more detail after the first line. Leave one blank line below the
summary and wrap all lines at 72 characters or less.
If the change fixes an issue, leave another blank line after the final
paragraph and indicate which issue is fixed in the specific format
below.
Fix #42
```
Also do your best to factor commits appropriately, not too large with unrelated things in the same commit, and not too small with the same small change applied N times in N different commits.
### PR - CI Process
The [Ryujinx continuous integration](https://github.com/Ryujinx/Ryujinx/actions) (CI) system will automatically perform the required builds and run tests (including the ones you are expected to run) for PRs. Builds and test runs must be clean or have bugs properly filed against flaky/unexpected failures that are unrelated to your change.
If the CI build fails for any reason, the PR actions tab should be consulted for further information on the failure. There are a few usual suspects for such a failure:
* `dotnet format` has not been run on the PR and has outstanding stylistic issues.
* There is an error within the PR that fails a test or errors the compiler.
* Random failure of the workflow can occasionally result in a CI failure. In this scenario a maintainer will manually restart the job.
### PR Feedback
Ryujinx team and community members will provide feedback on your change. Community feedback is highly valued. You may see the absence of team feedback if the community has already provided good review feedback.
Two Ryujinx team members must review and approve every PR prior to merge. They will often reply with "LGTM, see nit". That means that the PR will be merged once the feedback is resolved. "LGTM" == "looks good to me".
There are lots of thoughts and [approaches](https://github.com/antlr/antlr4-cpp/blob/master/CONTRIBUTING.md#emoji) for how to efficiently discuss changes. It is best to be clear and explicit with your feedback. Please be patient with people who might not understand the finer details about your approach to feedback.
#### Copying Changes from Other Projects
Ryujinx uses some implementations and frameworks from other projects. The following rules must be followed for PRs that include changes from another project:
- The license of the file is [permissive](https://en.wikipedia.org/wiki/Permissive_free_software_licence).
- The license of the file is left in-tact.
- The contribution is correctly attributed in the [3rd party notices](https://github.com/Ryujinx/Ryujinx/blob/master/distribution/legal/THIRDPARTY.md) file in the repository, as needed.

View File

@ -3,25 +3,25 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.19" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="Avalonia" Version="11.0.4" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.4" />
<PackageVersion Include="Avalonia.Desktop" Version="11.0.4" />
<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.4" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.4" />
<PackageVersion Include="Avalonia.Svg" Version="11.0.0.2" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.2" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.13.8" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="DiscordRichPresence" Version="1.2.1.24" />
<PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="2.0.4" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.3.0-beta.4" />
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.6.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.7.2" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
@ -34,7 +34,7 @@
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.28.1-build28" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
@ -44,10 +44,9 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="7.0.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" />
<PackageVersion Include="System.Management" Version="7.0.2" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.6.1" />
</ItemGroup>
</Project>
</Project>

View File

@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -39,10 +39,120 @@
<key>CSResourcesFileMapped</key>
<true/>
<key>NSHumanReadableCopyright</key>
<string>Copyright © 2018 - 2022 Ryujinx Team and Contributors.</string>
<string>Copyright © 2018 - 2023 Ryujinx Team and Contributors.</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.games</string>
<key>LSMinimumSystemVersion</key>
<string>11.0</string>
<key>UTExportedTypeDeclarations</key>
<array>
<dict>
<key>UTTypeDescription</key>
<string>Extensible Application Markup Language</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.xml</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.xaml</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>xaml</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Submission Package</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nsp</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nsp</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Switch Cartridge</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.xci</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>xci</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Content Archive</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nca</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nca</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Relocatable Object</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nro</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nro</string>
</array>
</dict>
</dict>
<dict>
<key>UTTypeDescription</key>
<string>Nintendo Shared Object</string>
<key>UTTypeConformsTo</key>
<array>
<string>public.data</string>
</array>
<key>UTTypeIdentifier</key>
<string>com.ryujinx.nso</string>
<key>UTTypeTagSpecification</key>
<dict>
<key>public.filename-extension</key>
<array>
<string>nso</string>
</array>
</dict>
</dict>
</array>
<key>LSEnvironment</key>
<dict>
<key>DOTNET_DefaultStackSize</key>
<string>200000</string>
</dict>
</dict>
</plist>
</plist>

View File

@ -35,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c $CONFIGURATION src/Ryujinx.Ava
dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet build -c "$CONFIGURATION" src/Ryujinx.Ava
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -104,10 +104,10 @@ fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf $RELEASE_TAR_FILE_NAME Ryujinx.app 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" $RELEASE_TAR_FILE_NAME "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < $RELEASE_TAR_FILE_NAME > $RELEASE_TAR_FILE_NAME.gz
rm $RELEASE_TAR_FILE_NAME
tar --exclude "Ryujinx.app/Contents/MacOS/Ryujinx" -cvf "$RELEASE_TAR_FILE_NAME" Ryujinx.app 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "Ryujinx.app/Contents/MacOS/Ryujinx" "Ryujinx.app/Contents/MacOS/Ryujinx"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

View File

@ -0,0 +1,111 @@
#!/bin/bash
set -e
if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$VERSION-macos_universal.tar
fi
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make it libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-14)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-14
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

View File

@ -5,7 +5,7 @@ set -e
INSTALL_DIRECTORY=$1
NEW_APP_DIRECTORY=$2
APP_PID=$3
APP_ARGUMENTS="${@:4}"
APP_ARGUMENTS=("${@:4}")
error_handler() {
local lineno="$1"
@ -25,14 +25,27 @@ error_handler() {
exit 1
}
# Wait for Ryujinx to exit
# NOTE: in case no fds are open, lsof could be returning with a process still living.
# We wait 1s and assume the process stopped after that
lsof -p $APP_PID +r 1 &>/dev/null
sleep 1
trap 'error_handler ${LINENO}' ERR
# Wait for Ryujinx to exit.
# If the main process is still acitve, we wait for 1 second and check it again.
# After the fifth time checking, this script exits with status 1.
attempt=0
while true; do
if lsof -p "$APP_PID" +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
if [ "$attempt" -eq 4 ]; then
exit 1
fi
sleep 1
else
break
fi
(( attempt++ ))
done
sleep 1
# Now replace and reopen.
rm -rf "$INSTALL_DIRECTORY"
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
@ -40,5 +53,5 @@ mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
if [ "$#" -le 3 ]; then
open -a "$INSTALL_DIRECTORY"
else
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
fi
open -a "$INSTALL_DIRECTORY" --args "${APP_ARGUMENTS[@]}"
fi

40
docs/README.md Normal file
View File

@ -0,0 +1,40 @@
# Documents Index
This repo includes several documents that explain both high-level and low-level concepts about Ryujinx and its functions. These are very useful for contributors, to get context that can be very difficult to acquire from just reading code.
Intro to Ryujinx
==================
Ryujinx is an open-source Nintendo Switch emulator, created by gdkchan, written in C#.
* The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions.
* The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively.
* Audio output is entirely supported via C# wrappers for SDL2, with OpenAL & libsoundio as fallbacks.
Getting Started
===============
- [Installing the .NET SDK](https://dotnet.microsoft.com/download)
- [Official .NET Docs](https://docs.microsoft.com/dotnet/core/)
Contributing (Building, testing, benchmarking, profiling, etc.)
===============
If you want to contribute a code change to this repo, start here.
- [Contributor Guide](../CONTRIBUTING.md)
Coding Guidelines
=================
- [C# coding style](coding-guidelines/coding-style.md)
- [Service Implementation Guidelines - WIP](https://gist.github.com/gdkchan/84ba88cd50efbe58d1babfaa7cd7c455)
Project Docs
=================
To be added. Many project files will contain basic XML docs for key functions and classes in the meantime.
Other Information
=================
- N/A

View File

@ -0,0 +1,116 @@
# C# Coding Style
The general rule we follow is "use Visual Studio defaults".
Using an IDE that supports the `.editorconfig` standard will make this much simpler.
1. We use [Allman style](http://en.wikipedia.org/wiki/Indent_style#Allman_style) braces, where each brace begins on a new line. A single line statement block can go without braces but the block must be properly indented on its own line and must not be nested in other statement blocks that use braces (See rule 18 for more details). One exception is that a `using` statement is permitted to be nested within another `using` statement by starting on the following line at the same indentation level, even if the nested `using` contains a controlled block.
2. We use four spaces of indentation (no tabs).
3. We use `_camelCase` for internal and private fields and use `readonly` where possible. Prefix internal and private instance fields with `_`, static fields with `s_` and thread static fields with `t_`. When used on static fields, `readonly` should come after `static` (e.g. `static readonly` not `readonly static`). Public fields should be used sparingly and should use PascalCasing with no prefix when used.
4. We avoid `this.` unless absolutely necessary.
5. We always specify the visibility, even if it's the default (e.g.
`private string _foo` not `string _foo`). Visibility should be the first modifier (e.g.
`public abstract` not `abstract public`).
6. Namespace imports should be specified at the top of the file, *outside* of `namespace` declarations.
7. Avoid more than one empty line at any time. For example, do not have two
blank lines between members of a type.
8. Avoid spurious free spaces.
For example avoid `if (someVar == 0)...`, where the dots mark the spurious free spaces.
Consider enabling "View White Space (Ctrl+R, Ctrl+W)" or "Edit -> Advanced -> View White Space" if using Visual Studio to aid detection.
9. If a file happens to differ in style from these guidelines (e.g. private members are named `m_member`
rather than `_member`), the existing style in that file takes precedence.
10. We only use `var` when the type is explicitly named on the right-hand side, typically due to either `new` or an explicit cast, e.g. `var stream = new FileStream(...)` not `var stream = OpenStandardInput()`.
- Similarly, target-typed `new()` can only be used when the type is explicitly named on the left-hand side, in a variable definition statement or a field definition statement. e.g. `FileStream stream = new(...);`, but not `stream = new(...);` (where the type was specified on a previous line).
11. We use language keywords instead of BCL types (e.g. `int, string, float` instead of `Int32, String, Single`, etc) for both type references as well as method calls (e.g. `int.Parse` instead of `Int32.Parse`). See issue [#13976](https://github.com/dotnet/runtime/issues/13976) for examples.
12. We use PascalCasing to name all our constant local variables and fields. The only exception is for interop code where the constant value should exactly match the name and value of the code you are calling via interop.
13. We use PascalCasing for all method names, including local functions.
14. We use ```nameof(...)``` instead of ```"..."``` whenever possible and relevant.
15. Fields should be specified at the top within type declarations.
16. When including non-ASCII characters in the source code use Unicode escape sequences (\uXXXX) instead of literal characters. Literal non-ASCII characters occasionally get garbled by a tool or editor.
17. When using labels (for goto), indent the label one less than the current indentation.
18. When using a single-statement if, we follow these conventions:
- Never use single-line form (for example: `if (source == null) throw new ArgumentNullException("source");`)
- Using braces is always accepted, and required if any block of an `if`/`else if`/.../`else` compound statement uses braces or if a single statement body spans multiple lines.
- Braces may be omitted only if the body of *every* block associated with an `if`/`else if`/.../`else` compound statement is placed on a single line.
19. Make all internal and private types static or sealed unless derivation from them is required. As with any implementation detail, they can be changed if/when derivation is required in the future.
20. XML docs should be used when writing interfaces or when a class/method is deemed sufficient in scope or complexity.
21. So-called [Magic Numbers](https://en.wikipedia.org/wiki/Magic_number_(programming)) should be defined as named constants before use (for example `for (int i = 56; i < 68; i++)` could read `for (int i = _currentAge; i < _retireAge; i++)`).
This may be ignored for trivial or syntactically common statements.
An [EditorConfig](https://editorconfig.org "EditorConfig homepage") file (`.editorconfig`) has been provided at the root of the runtime repository, enabling C# auto-formatting conforming to the above guidelines.
### Example File:
``ShaderCache.cs:``
```C#
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Engine.Types;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.Gpu.Shader.DiskCache;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Memory cache of shader code.
/// </summary>
class ShaderCache : IDisposable
{
/// <summary>
/// Default flags used on the shader translation process.
/// </summary>
public const TranslationFlags DefaultFlags = TranslationFlags.DebugMode;
private readonly struct TranslatedShader
{
public readonly CachedShaderStage Shader;
public readonly ShaderProgram Program;
public TranslatedShader(CachedShaderStage shader, ShaderProgram program)
{
Shader = shader;
Program = program;
}
}
...
/// <summary>
/// Processes the queue of shaders that must save their binaries to the disk cache.
/// </summary>
public void ProcessShaderCacheQueue()
{
// Check to see if the binaries for previously compiled shaders are ready, and save them out.
while (_programsToSaveQueue.TryPeek(out ProgramToSave programToSave))
{
ProgramLinkStatus result = programToSave.HostProgram.CheckProgramLink(false);
if (result != ProgramLinkStatus.Incomplete)
{
if (result == ProgramLinkStatus.Success)
{
_cacheWriter.AddShader(programToSave.CachedProgram, programToSave.BinaryCode ?? programToSave.HostProgram.GetBinary());
}
_programsToSaveQueue.Dequeue();
}
else
{
break;
}
}
}
}
}
```
For other languages, our current best guidance is consistency. When editing files, keep new code and changes consistent with the style in the files. For new files, it should conform to the style for that component. If there is a completely new component, anything that is reasonably broadly accepted is fine.

56
docs/workflow/pr-guide.md Normal file
View File

@ -0,0 +1,56 @@
# Pull Request Guide
## Contributing Rules
All contributions to Ryujinx/Ryujinx repository are made via pull requests (PRs) rather than through direct commits. The pull requests are reviewed and merged by the maintainers after a review and at least two approvals from the core development team.
To merge pull requests, you must have write permissions in the repository.
## Quick Code Review Rules
* Do not mix unrelated changes in one pull request. For example, a code style change should never be mixed with a bug fix.
* All changes should follow the existing code style. You can read more about our code style at [docs/coding-guidelines](../coding-guidelines/coding-style.md).
* Adding external dependencies is to be avoided unless not doing so would introduce _significant_ complexity. Any dependency addition should be justified and discussed before merge.
* Use Draft pull requests for changes you are still working on but want early CI loop feedback. When you think your changes are ready for review, [change the status](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/changing-the-stage-of-a-pull-request) of your pull request.
* Rebase your changes when required or directly requested. Changes should always be commited on top of the upstream branch, not the other way around.
* If you are asked to make changes during the review process do them as a new commit.
* Only resolve GitHub conversations with reviewers once they have been addressed with a commit, or via a mutual agreement.
## Pull Request Ownership
Every pull request will have automatically have labels and reviewers assigned. The label not only indicates the code segment which the change touches but also the area reviewers to be assigned.
If during the code review process a merge conflict occurs, the PR author is responsible for its resolution. Help will be provided if necessary although GitHub makes this easier by allowing simple conflict resolution using the [conflict-editor](https://help.github.com/en/github/collaborating-with-issues-and-pull-requests/resolving-a-merge-conflict-on-github).
## Pull Request Builds
When submitting a PR to the `Ryujinx/Ryujinx` repository, various builds will run validating many areas to ensure we keep developer productivity and product quality high. These various workflows can be tracked in the [Actions](https://github.com/Ryujinx/Ryujinx/actions) tab of the repository. If the job continues to completion, the build artifacts will be uploaded and posted as a comment in the PR discussion.
## Review Turnaround Times
Ryujinx is a project that is maintained by volunteers on a completely free-time basis. As such we cannot guarantee any particular timeframe for pull request review and approval. Weeks to months are common for larger (>500 line) PRs but there are some additional best practises to avoid review purgatory.
* Make the reviewers life easier wherever possible. Make use of descriptive commit names, code comments and XML docs where applicable.
* If there is disagreement on feedback then always lean on the side of the development team and community over any personal opinion.
* We're human. We miss things. We forget things. If there has been radio silence on your changes for a substantial period of time then do not hesitate to reach out directly either with something simple like "bump" on GitHub or a directly on Discord.
To re-iterate, make the review as easy for us as possible, respond promptly and be comfortable to interact directly with us for anything else.
## Merging Pull Requests
Anyone with write access can merge a pull request manually when the following conditions have been met:
* The PR has been approved by two reviewers and any other objections are addressed.
* You can request follow up reviews from the original reviewers if they requested changes.
* The PR successfully builds and passes all tests in the Continuous Integration (CI) system. In case of failures, refer to the [Actions](https://github.com/Ryujinx/Ryujinx/actions) tab of your PR.
Typically, PRs are merged as one commit (squash merges). It creates a simpler history than a Merge Commit. "Special circumstances" are rare, and typically mean that there are a series of cleanly separated changes that will be too hard to understand if squashed together, or for some reason we want to preserve the ability to dissect them.
## Blocking Pull Request Merging
If for whatever reason you would like to move your pull request back to an in-progress status to avoid merging it in the current form, you can turn the PR into a draft PR by selecting the option under the reviewers section. Alternatively, you can do that by adding [WIP] prefix to the pull request title.
## Old Pull Request Policy
From time to time we will review older PRs and check them for relevance. If we find the PR is inactive or no longer applies, we will close it. As the PR owner, you can simply reopen it if you feel your closed PR needs our attention.

View File

@ -23,10 +23,7 @@ namespace ARMeilleure
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ArenaAllocator GetAllocator(ref ArenaAllocator alloc, uint pageSize, uint pageCount)
{
if (alloc == null)
{
alloc = new ArenaAllocator(pageSize, pageCount);
}
alloc ??= new ArenaAllocator(pageSize, pageCount);
return alloc;
}

View File

@ -221,7 +221,7 @@ namespace ARMeilleure.CodeGen.Arm64
2 => Multiplier.x4,
3 => Multiplier.x8,
4 => Multiplier.x16,
_ => Multiplier.x1
_ => Multiplier.x1,
};
baseOp = indexOnSrc2 ? src1 : src2;

View File

@ -5,22 +5,22 @@ namespace ARMeilleure.CodeGen.Arm64
{
enum ArmCondition
{
Eq = 0,
Ne = 1,
Eq = 0,
Ne = 1,
GeUn = 2,
LtUn = 3,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
GtUn = 8,
LeUn = 9,
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15,
}
static class ComparisonArm64Extensions
@ -29,6 +29,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
return comp switch
{
#pragma warning disable IDE0055 // Disable formatting
Comparison.Equal => ArmCondition.Eq,
Comparison.NotEqual => ArmCondition.Ne,
Comparison.Greater => ArmCondition.Gt,
@ -39,8 +40,9 @@ namespace ARMeilleure.CodeGen.Arm64
Comparison.Less => ArmCondition.Lt,
Comparison.GreaterOrEqualUI => ArmCondition.GeUn,
Comparison.LessUI => ArmCondition.LtUn,
#pragma warning restore IDE0055
_ => throw new ArgumentException(null, nameof(comp))
_ => throw new ArgumentException(null, nameof(comp)),
};
}
}

View File

@ -9,6 +9,6 @@ namespace ARMeilleure.CodeGen.Arm64
Sxtb = 4,
Sxth = 5,
Sxtw = 6,
Sxtx = 7
Sxtx = 7,
}
}

View File

@ -6,6 +6,6 @@ namespace ARMeilleure.CodeGen.Arm64
Lsl = 0,
Lsr = 1,
Asr = 2,
Ror = 3
Ror = 3,
}
}
}

View File

@ -188,7 +188,7 @@ namespace ARMeilleure.CodeGen.Arm64
uint rmode = topHalf ? 1u << 19 : 0u;
uint ftype = rd.Type == OperandType.FP64 || rn.Type == OperandType.FP64 ? 1u << 22 : 0u;
uint sf = rd.Type == OperandType.I64 || rn.Type == OperandType.I64 ? SfFlag : 0u;
uint sf = rd.Type == OperandType.I64 || rn.Type == OperandType.I64 ? SfFlag : 0u;
WriteUInt32(0x1e260000u | (opcode << 16) | rmode | ftype | sf | EncodeReg(rd) | (EncodeReg(rn) << 5));
}
@ -992,7 +992,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
OperandType.FP32 => 0,
OperandType.FP64 => 1,
_ => 2
_ => 2,
};
instruction = vecInst | ((uint)opc << 30);
@ -1124,10 +1124,11 @@ namespace ARMeilleure.CodeGen.Arm64
OperandType.FP32 => 2,
OperandType.FP64 => 3,
OperandType.V128 => 4,
_ => throw new ArgumentException($"Invalid type {type}.")
_ => throw new ArgumentException($"Invalid type {type}."),
};
}
#pragma warning disable IDE0051 // Remove unused private member
private void WriteInt16(short value)
{
WriteUInt16((ushort)value);
@ -1142,6 +1143,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
_stream.WriteByte(value);
}
#pragma warning restore IDE0051
private void WriteUInt16(ushort value)
{

View File

@ -93,4 +93,4 @@ namespace ARMeilleure.CodeGen.Arm64
return 0;
}
}
}
}

View File

@ -88,4 +88,4 @@ namespace ARMeilleure.CodeGen.Arm64
return true;
}
}
}
}

View File

@ -14,7 +14,7 @@ namespace ARMeilleure.CodeGen.Arm64
private const int CbnzInstLength = 4;
private const int LdrLitInstLength = 4;
private Stream _stream;
private readonly Stream _stream;
public int StreamOffset => (int)_stream.Length;
@ -32,7 +32,7 @@ namespace ARMeilleure.CodeGen.Arm64
private readonly Dictionary<BasicBlock, long> _visitedBlocks;
private readonly Dictionary<BasicBlock, List<(ArmCondition Condition, long BranchPos)>> _pendingBranches;
private struct ConstantPoolEntry
private readonly struct ConstantPoolEntry
{
public readonly int Offset;
public readonly Symbol Symbol;
@ -58,7 +58,7 @@ namespace ARMeilleure.CodeGen.Arm64
private readonly bool _relocatable;
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, bool relocatable)
{
_stream = MemoryStreamManager.Shared.GetStream();
@ -93,10 +93,10 @@ namespace ARMeilleure.CodeGen.Arm64
if (_pendingBranches.TryGetValue(block, out var list))
{
foreach (var tuple in list)
foreach ((ArmCondition condition, long branchPos) in list)
{
_stream.Seek(tuple.BranchPos, SeekOrigin.Begin);
WriteBranch(tuple.Condition, target);
_stream.Seek(branchPos, SeekOrigin.Begin);
WriteBranch(condition, target);
}
_stream.Seek(target, SeekOrigin.Begin);
@ -284,4 +284,4 @@ namespace ARMeilleure.CodeGen.Arm64
_stream.WriteByte((byte)(value >> 56));
}
}
}
}

View File

@ -10,7 +10,6 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Numerics;
using static ARMeilleure.IntermediateRepresentation.Operand;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -31,15 +30,16 @@ namespace ARMeilleure.CodeGen.Arm64
{
Byte,
Hword,
Auto
Auto,
}
private static Action<CodeGenContext, Operation>[] _instTable;
private static readonly Action<CodeGenContext, Operation>[] _instTable;
static CodeGenerator()
{
_instTable = new Action<CodeGenContext, Operation>[EnumUtils.GetCount(typeof(Instruction))];
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.Add, GenerateAdd);
Add(Instruction.BitwiseAnd, GenerateBitwiseAnd);
Add(Instruction.BitwiseExclusiveOr, GenerateBitwiseExclusiveOr);
@ -48,7 +48,7 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Instruction.BranchIf, GenerateBranchIf);
Add(Instruction.ByteSwap, GenerateByteSwap);
Add(Instruction.Call, GenerateCall);
//Add(Instruction.Clobber, GenerateClobber);
// Add(Instruction.Clobber, GenerateClobber);
Add(Instruction.Compare, GenerateCompare);
Add(Instruction.CompareAndSwap, GenerateCompareAndSwap);
Add(Instruction.CompareAndSwap16, GenerateCompareAndSwap16);
@ -100,6 +100,7 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Instruction.ZeroExtend16, GenerateZeroExtend16);
Add(Instruction.ZeroExtend32, GenerateZeroExtend32);
Add(Instruction.ZeroExtend8, GenerateZeroExtend8);
#pragma warning restore IDE0055
static void Add(Instruction inst, Action<CodeGenContext, Operation> func)
{
@ -131,7 +132,7 @@ namespace ARMeilleure.CodeGen.Arm64
StackAllocator stackAlloc = new();
PreAllocator.RunPass(cctx, stackAlloc, out int maxCallArgs);
PreAllocator.RunPass(cctx, out int maxCallArgs);
Logger.EndPass(PassName.PreAllocation, cfg);
@ -168,11 +169,9 @@ namespace ARMeilleure.CodeGen.Arm64
Logger.StartPass(PassName.CodeGeneration);
//Console.Error.WriteLine(IRDumper.GetDump(cfg));
bool relocatable = (cctx.Options & CompilerOptions.Relocatable) != 0;
CodeGenContext context = new(allocResult, maxCallArgs, cfg.Blocks.Count, relocatable);
CodeGenContext context = new(allocResult, maxCallArgs, relocatable);
UnwindInfo unwindInfo = WritePrologue(context);
@ -294,7 +293,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateBitwiseNot(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
ValidateUnOp(dest, source);
@ -332,7 +331,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateByteSwap(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
ValidateUnOp(dest, source);
@ -366,15 +365,15 @@ namespace ARMeilleure.CodeGen.Arm64
{
if (operation.SourcesCount == 5) // CompareAndSwap128 has 5 sources, compared to CompareAndSwap64/32's 3.
{
Operand actualLow = operation.GetDestination(0);
Operand actualHigh = operation.GetDestination(1);
Operand temp0 = operation.GetDestination(2);
Operand temp1 = operation.GetDestination(3);
Operand address = operation.GetSource(0);
Operand expectedLow = operation.GetSource(1);
Operand actualLow = operation.GetDestination(0);
Operand actualHigh = operation.GetDestination(1);
Operand temp0 = operation.GetDestination(2);
Operand temp1 = operation.GetDestination(3);
Operand address = operation.GetSource(0);
Operand expectedLow = operation.GetSource(1);
Operand expectedHigh = operation.GetSource(2);
Operand desiredLow = operation.GetSource(3);
Operand desiredHigh = operation.GetSource(4);
Operand desiredLow = operation.GetSource(3);
Operand desiredHigh = operation.GetSource(4);
GenerateAtomicDcas(
context,
@ -390,11 +389,11 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
Operand actual = operation.GetDestination(0);
Operand result = operation.GetDestination(1);
Operand address = operation.GetSource(0);
Operand actual = operation.GetDestination(0);
Operand result = operation.GetDestination(1);
Operand address = operation.GetSource(0);
Operand expected = operation.GetSource(1);
Operand desired = operation.GetSource(2);
Operand desired = operation.GetSource(2);
GenerateAtomicCas(context, address, expected, desired, actual, result, AccessSize.Auto);
}
@ -402,22 +401,22 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateCompareAndSwap16(CodeGenContext context, Operation operation)
{
Operand actual = operation.GetDestination(0);
Operand result = operation.GetDestination(1);
Operand address = operation.GetSource(0);
Operand actual = operation.GetDestination(0);
Operand result = operation.GetDestination(1);
Operand address = operation.GetSource(0);
Operand expected = operation.GetSource(1);
Operand desired = operation.GetSource(2);
Operand desired = operation.GetSource(2);
GenerateAtomicCas(context, address, expected, desired, actual, result, AccessSize.Hword);
}
private static void GenerateCompareAndSwap8(CodeGenContext context, Operation operation)
{
Operand actual = operation.GetDestination(0);
Operand result = operation.GetDestination(1);
Operand address = operation.GetSource(0);
Operand actual = operation.GetDestination(0);
Operand result = operation.GetDestination(1);
Operand address = operation.GetSource(0);
Operand expected = operation.GetSource(1);
Operand desired = operation.GetSource(2);
Operand desired = operation.GetSource(2);
GenerateAtomicCas(context, address, expected, desired, actual, result, AccessSize.Byte);
}
@ -446,13 +445,13 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(dest.Type.IsInteger());
Debug.Assert(src1.Type == OperandType.I32);
context.Assembler.Cmp (src1, Const(src1.Type, 0));
context.Assembler.Cmp(src1, Const(src1.Type, 0));
context.Assembler.Csel(dest, src2, src3, ArmCondition.Ne);
}
private static void GenerateConvertI64ToI32(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.I32 && source.Type == OperandType.I64);
@ -462,7 +461,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateConvertToFP(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 || dest.Type == OperandType.FP64);
@ -481,7 +480,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateConvertToFPUI(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 || dest.Type == OperandType.FP64);
@ -493,7 +492,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateCopy(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
EnsureSameType(dest, source);
@ -525,7 +524,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateCountLeadingZeros(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
EnsureSameType(dest, source);
@ -537,9 +536,9 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateDivide(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand dividend = operation.GetSource(0);
Operand divisor = operation.GetSource(1);
Operand divisor = operation.GetSource(1);
ValidateBinOp(dest, dividend, divisor);
@ -555,9 +554,9 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateDivideUI(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand dividend = operation.GetSource(0);
Operand divisor = operation.GetSource(1);
Operand divisor = operation.GetSource(1);
ValidateBinOp(dest, dividend, divisor);
@ -566,7 +565,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateLoad(CodeGenContext context, Operation operation)
{
Operand value = operation.Destination;
Operand value = operation.Destination;
Operand address = operation.GetSource(0);
context.Assembler.Ldr(value, address);
@ -574,7 +573,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateLoad16(CodeGenContext context, Operation operation)
{
Operand value = operation.Destination;
Operand value = operation.Destination;
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger());
@ -584,7 +583,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateLoad8(CodeGenContext context, Operation operation)
{
Operand value = operation.Destination;
Operand value = operation.Destination;
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger());
@ -643,7 +642,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateNegate(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
ValidateUnOp(dest, source);
@ -730,7 +729,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateSignExtend16(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -740,7 +739,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateSignExtend32(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -750,7 +749,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateSignExtend8(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -760,7 +759,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateFill(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand offset = operation.GetSource(0);
Debug.Assert(offset.Kind == OperandKind.Constant);
@ -801,7 +800,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateStackAlloc(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand offset = operation.GetSource(0);
Debug.Assert(offset.Kind == OperandKind.Constant);
@ -813,7 +812,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateStore(CodeGenContext context, Operation operation)
{
Operand value = operation.GetSource(1);
Operand value = operation.GetSource(1);
Operand address = operation.GetSource(0);
context.Assembler.Str(value, address);
@ -821,7 +820,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateStore16(CodeGenContext context, Operation operation)
{
Operand value = operation.GetSource(1);
Operand value = operation.GetSource(1);
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger());
@ -831,7 +830,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateStore8(CodeGenContext context, Operation operation)
{
Operand value = operation.GetSource(1);
Operand value = operation.GetSource(1);
Operand address = operation.GetSource(0);
Debug.Assert(value.Type.IsInteger());
@ -878,7 +877,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateVectorCreateScalar(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
if (dest != default)
@ -1024,7 +1023,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateVectorZeroUpper64(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.V128 && source.Type == OperandType.V128);
@ -1034,7 +1033,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateVectorZeroUpper96(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.V128 && source.Type == OperandType.V128);
@ -1044,7 +1043,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateZeroExtend16(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1054,7 +1053,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateZeroExtend32(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1070,7 +1069,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static void GenerateZeroExtend8(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1080,7 +1079,7 @@ namespace ARMeilleure.CodeGen.Arm64
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new List<UnwindPushEntry>();
List<UnwindPushEntry> pushEntries = new();
Operand rsp = Register(SpRegister);
@ -1570,11 +1569,13 @@ namespace ARMeilleure.CodeGen.Arm64
Debug.Assert(op1.Type == op3.Type);
}
#pragma warning disable IDE0051 // Remove unused private member
private static void EnsureSameType(Operand op1, Operand op2, Operand op3, Operand op4)
{
Debug.Assert(op1.Type == op2.Type);
Debug.Assert(op1.Type == op3.Type);
Debug.Assert(op1.Type == op4.Type);
}
#pragma warning restore IDE0051
}
}
}

View File

@ -179,6 +179,35 @@ namespace ARMeilleure.CodeGen.Arm64
(uint)operation.GetSource(2).AsInt32());
break;
case IntrinsicType.Vector128Unary:
GenerateVectorUnary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.Vector128Binary:
GenerateVectorBinary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.Vector128BinaryRd:
GenerateVectorUnary(
context,
1,
0,
info.Inst,
operation.Destination,
operation.GetSource(1));
break;
case IntrinsicType.VectorUnary:
GenerateVectorUnary(
context,
@ -659,4 +688,4 @@ namespace ARMeilleure.CodeGen.Arm64
context.Assembler.WriteInstruction(instruction, rd, rn);
}
}
}
}

View File

@ -1,7 +1,4 @@
using System;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Versioning;
@ -35,7 +32,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
#region Linux
#region Linux
private const ulong AT_HWCAP = 16;
private const ulong AT_HWCAP2 = 26;
@ -46,88 +43,88 @@ namespace ARMeilleure.CodeGen.Arm64
[Flags]
public enum LinuxFeatureFlagsHwCap : ulong
{
Fp = 1 << 0,
Asimd = 1 << 1,
Evtstrm = 1 << 2,
Aes = 1 << 3,
Pmull = 1 << 4,
Sha1 = 1 << 5,
Sha2 = 1 << 6,
Crc32 = 1 << 7,
Atomics = 1 << 8,
FpHp = 1 << 9,
AsimdHp = 1 << 10,
CpuId = 1 << 11,
AsimdRdm = 1 << 12,
Jscvt = 1 << 13,
Fcma = 1 << 14,
Lrcpc = 1 << 15,
DcpOp = 1 << 16,
Sha3 = 1 << 17,
Sm3 = 1 << 18,
Sm4 = 1 << 19,
AsimdDp = 1 << 20,
Sha512 = 1 << 21,
Sve = 1 << 22,
AsimdFhm = 1 << 23,
Dit = 1 << 24,
Uscat = 1 << 25,
Ilrcpc = 1 << 26,
FlagM = 1 << 27,
Ssbs = 1 << 28,
Sb = 1 << 29,
Paca = 1 << 30,
Pacg = 1UL << 31
Fp = 1 << 0,
Asimd = 1 << 1,
Evtstrm = 1 << 2,
Aes = 1 << 3,
Pmull = 1 << 4,
Sha1 = 1 << 5,
Sha2 = 1 << 6,
Crc32 = 1 << 7,
Atomics = 1 << 8,
FpHp = 1 << 9,
AsimdHp = 1 << 10,
CpuId = 1 << 11,
AsimdRdm = 1 << 12,
Jscvt = 1 << 13,
Fcma = 1 << 14,
Lrcpc = 1 << 15,
DcpOp = 1 << 16,
Sha3 = 1 << 17,
Sm3 = 1 << 18,
Sm4 = 1 << 19,
AsimdDp = 1 << 20,
Sha512 = 1 << 21,
Sve = 1 << 22,
AsimdFhm = 1 << 23,
Dit = 1 << 24,
Uscat = 1 << 25,
Ilrcpc = 1 << 26,
FlagM = 1 << 27,
Ssbs = 1 << 28,
Sb = 1 << 29,
Paca = 1 << 30,
Pacg = 1UL << 31,
}
[Flags]
public enum LinuxFeatureFlagsHwCap2 : ulong
{
Dcpodp = 1 << 0,
Sve2 = 1 << 1,
SveAes = 1 << 2,
SvePmull = 1 << 3,
SveBitperm = 1 << 4,
SveSha3 = 1 << 5,
SveSm4 = 1 << 6,
FlagM2 = 1 << 7,
Frint = 1 << 8,
SveI8mm = 1 << 9,
SveF32mm = 1 << 10,
SveF64mm = 1 << 11,
SveBf16 = 1 << 12,
I8mm = 1 << 13,
Bf16 = 1 << 14,
Dgh = 1 << 15,
Rng = 1 << 16,
Bti = 1 << 17,
Mte = 1 << 18,
Ecv = 1 << 19,
Afp = 1 << 20,
Rpres = 1 << 21,
Mte3 = 1 << 22,
Sme = 1 << 23,
Sme_i16i64 = 1 << 24,
Sme_f64f64 = 1 << 25,
Sme_i8i32 = 1 << 26,
Sme_f16f32 = 1 << 27,
Sme_b16f32 = 1 << 28,
Sme_f32f32 = 1 << 29,
Sme_fa64 = 1 << 30,
Wfxt = 1UL << 31,
Ebf16 = 1UL << 32,
Sve_Ebf16 = 1UL << 33,
Cssc = 1UL << 34,
Rprfm = 1UL << 35,
Sve2p1 = 1UL << 36
Dcpodp = 1 << 0,
Sve2 = 1 << 1,
SveAes = 1 << 2,
SvePmull = 1 << 3,
SveBitperm = 1 << 4,
SveSha3 = 1 << 5,
SveSm4 = 1 << 6,
FlagM2 = 1 << 7,
Frint = 1 << 8,
SveI8mm = 1 << 9,
SveF32mm = 1 << 10,
SveF64mm = 1 << 11,
SveBf16 = 1 << 12,
I8mm = 1 << 13,
Bf16 = 1 << 14,
Dgh = 1 << 15,
Rng = 1 << 16,
Bti = 1 << 17,
Mte = 1 << 18,
Ecv = 1 << 19,
Afp = 1 << 20,
Rpres = 1 << 21,
Mte3 = 1 << 22,
Sme = 1 << 23,
Sme_i16i64 = 1 << 24,
Sme_f64f64 = 1 << 25,
Sme_i8i32 = 1 << 26,
Sme_f16f32 = 1 << 27,
Sme_b16f32 = 1 << 28,
Sme_f32f32 = 1 << 29,
Sme_fa64 = 1 << 30,
Wfxt = 1UL << 31,
Ebf16 = 1UL << 32,
Sve_Ebf16 = 1UL << 33,
Cssc = 1UL << 34,
Rprfm = 1UL << 35,
Sve2p1 = 1UL << 36,
}
public static LinuxFeatureFlagsHwCap LinuxFeatureInfoHwCap { get; } = 0;
public static LinuxFeatureFlagsHwCap2 LinuxFeatureInfoHwCap2 { get; } = 0;
#endregion
#endregion
#region macOS
#region macOS
[LibraryImport("libSystem.dylib", SetLastError = true)]
private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize);
@ -143,7 +140,7 @@ namespace ARMeilleure.CodeGen.Arm64
return false;
}
private static string[] _sysctlNames = new string[]
private static readonly string[] _sysctlNames = new string[]
{
"hw.optional.floatingpoint",
"hw.optional.AdvSIMD",
@ -153,26 +150,26 @@ namespace ARMeilleure.CodeGen.Arm64
"hw.optional.arm.FEAT_LSE",
"hw.optional.armv8_crc32",
"hw.optional.arm.FEAT_SHA1",
"hw.optional.arm.FEAT_SHA256"
"hw.optional.arm.FEAT_SHA256",
};
[Flags]
public enum MacOsFeatureFlags
{
Fp = 1 << 0,
Fp = 1 << 0,
AdvSimd = 1 << 1,
Fp16 = 1 << 2,
Aes = 1 << 3,
Pmull = 1 << 4,
Lse = 1 << 5,
Crc32 = 1 << 6,
Sha1 = 1 << 7,
Sha256 = 1 << 8
Fp16 = 1 << 2,
Aes = 1 << 3,
Pmull = 1 << 4,
Lse = 1 << 5,
Crc32 = 1 << 6,
Sha1 = 1 << 7,
Sha256 = 1 << 8,
}
public static MacOsFeatureFlags MacOsFeatureInfo { get; } = 0;
#endregion
#endregion
public static bool SupportsAdvSimd => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Asimd) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.AdvSimd);
public static bool SupportsAes => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Aes) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Aes);

View File

@ -1,8 +1,8 @@
namespace ARMeilleure.CodeGen.Arm64
{
struct IntrinsicInfo
readonly struct IntrinsicInfo
{
public uint Inst { get; }
public uint Inst { get; }
public IntrinsicType Type { get; }
public IntrinsicInfo(uint inst, IntrinsicType type)
@ -11,4 +11,4 @@ namespace ARMeilleure.CodeGen.Arm64
Type = type;
}
}
}
}

View File

@ -5,12 +5,13 @@ namespace ARMeilleure.CodeGen.Arm64
{
static class IntrinsicTable
{
private static IntrinsicInfo[] _intrinTable;
private static readonly IntrinsicInfo[] _intrinTable;
static IntrinsicTable()
{
_intrinTable = new IntrinsicInfo[EnumUtils.GetCount(typeof(Intrinsic))];
#pragma warning disable IDE0055 // Disable formatting
Add(Intrinsic.Arm64AbsS, new IntrinsicInfo(0x5e20b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64AbsV, new IntrinsicInfo(0x0e20b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddhnV, new IntrinsicInfo(0x0e204000u, IntrinsicType.VectorTernaryRd));
@ -19,8 +20,8 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Intrinsic.Arm64AddvV, new IntrinsicInfo(0x0e31b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddS, new IntrinsicInfo(0x5e208400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64AddV, new IntrinsicInfo(0x0e208400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128BinaryRd));
Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128BinaryRd));
Add(Intrinsic.Arm64AesimcV, new IntrinsicInfo(0x4e287800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesmcV, new IntrinsicInfo(0x4e286800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AndV, new IntrinsicInfo(0x0e201c00u, IntrinsicType.VectorBinaryBitwise));
@ -448,6 +449,7 @@ namespace ARMeilleure.CodeGen.Arm64
Add(Intrinsic.Arm64XtnV, new IntrinsicInfo(0x0e212800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64Zip1V, new IntrinsicInfo(0x0e003800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64Zip2V, new IntrinsicInfo(0x0e007800u, IntrinsicType.VectorBinary));
#pragma warning restore IDE0055
}
private static void Add(Intrinsic intrin, IntrinsicInfo info)
@ -460,4 +462,4 @@ namespace ARMeilleure.CodeGen.Arm64
return _intrinTable[(int)intrin];
}
}
}
}

View File

@ -23,6 +23,10 @@ namespace ARMeilleure.CodeGen.Arm64
ScalarTernaryShlRd,
ScalarTernaryShrRd,
Vector128Unary,
Vector128Binary,
Vector128BinaryRd,
VectorUnary,
VectorUnaryBitwise,
VectorUnaryByElem,
@ -50,10 +54,7 @@ namespace ARMeilleure.CodeGen.Arm64
VectorTernaryShlRd,
VectorTernaryShrRd,
Vector128Unary,
Vector128Binary,
GetRegister,
SetRegister
SetRegister,
}
}
}

View File

@ -1,4 +1,3 @@
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
@ -31,7 +30,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
public static void RunPass(CompilerContext cctx, StackAllocator stackAlloc, out int maxCallArgs)
public static void RunPass(CompilerContext cctx, out int maxCallArgs)
{
maxCallArgs = -1;
@ -41,7 +40,7 @@ namespace ARMeilleure.CodeGen.Arm64
for (BasicBlock block = cctx.Cfg.Blocks.First; block != null; block = block.ListNext)
{
ConstantDict constants = new ConstantDict();
ConstantDict constants = new();
Operation nextNode;
@ -92,7 +91,7 @@ namespace ARMeilleure.CodeGen.Arm64
InsertReturnCopy(block.Operations, node);
break;
case Instruction.Tailcall:
InsertTailcallCopies(constants, block.Operations, stackAlloc, node, node);
InsertTailcallCopies(constants, block.Operations, node, node);
break;
}
}
@ -138,10 +137,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
src2 = node.GetSource(1);
Operand temp = src1;
src1 = src2;
src2 = temp;
(src2, src1) = (src1, src2);
node.SetSource(0, src1);
node.SetSource(1, src2);
@ -265,9 +261,9 @@ namespace ARMeilleure.CodeGen.Arm64
Operand dest = operation.Destination;
List<Operand> sources = new List<Operand>
List<Operand> sources = new()
{
operation.GetSource(0)
operation.GetSource(0),
};
int argsCount = operation.SourcesCount - 1;
@ -302,10 +298,10 @@ namespace ARMeilleure.CodeGen.Arm64
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
@ -339,7 +335,7 @@ namespace ARMeilleure.CodeGen.Arm64
{
if (dest.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, retLReg));
@ -364,16 +360,14 @@ namespace ARMeilleure.CodeGen.Arm64
operation.SetSources(sources.ToArray());
}
private static void InsertTailcallCopies(
ConstantDict constants,
private static void InsertTailcallCopies(ConstantDict constants,
IntrusiveList<Operation> nodes,
StackAllocator stackAlloc,
Operation node,
Operation operation)
{
List<Operand> sources = new List<Operand>
List<Operand> sources = new()
{
operation.GetSource(0)
operation.GetSource(0),
};
int argsCount = operation.SourcesCount - 1;
@ -403,7 +397,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
@ -519,7 +513,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (source.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retLReg, source, Const(0)));
@ -746,6 +740,7 @@ namespace ARMeilleure.CodeGen.Arm64
info.Type == IntrinsicType.ScalarTernaryFPRdByElem ||
info.Type == IntrinsicType.ScalarTernaryShlRd ||
info.Type == IntrinsicType.ScalarTernaryShrRd ||
info.Type == IntrinsicType.Vector128BinaryRd ||
info.Type == IntrinsicType.VectorBinaryRd ||
info.Type == IntrinsicType.VectorInsertByElem ||
info.Type == IntrinsicType.VectorTernaryRd ||

View File

@ -35,9 +35,9 @@ namespace ARMeilleure.CodeGen
/// <param name="relocInfo">Relocation info</param>
internal CompiledFunction(byte[] code, UnwindInfo unwindInfo, RelocInfo relocInfo)
{
Code = code;
Code = code;
UnwindInfo = unwindInfo;
RelocInfo = relocInfo;
RelocInfo = relocInfo;
}
/// <summary>
@ -65,4 +65,4 @@ namespace ARMeilleure.CodeGen
return Marshal.GetDelegateForFunctionPointer<T>(codePointer);
}
}
}
}

View File

@ -35,4 +35,4 @@ namespace ARMeilleure.CodeGen.Linking
return $"({nameof(Position)} = {Position}, {nameof(Symbol)} = {Symbol})";
}
}
}
}

View File

@ -29,4 +29,4 @@ namespace ARMeilleure.CodeGen.Linking
_entries = entries;
}
}
}
}

View File

@ -23,6 +23,6 @@
/// <summary>
/// Refers to a special symbol which is handled by <see cref="Translation.PTC.Ptc.PatchCode"/>.
/// </summary>
Special
Special,
}
}

View File

@ -164,7 +164,7 @@ namespace ARMeilleure.CodeGen.Optimizations
}
break;
case Instruction.Multiply:
case Instruction.Multiply:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x * y);
@ -343,4 +343,4 @@ namespace ARMeilleure.CodeGen.Optimizations
operation.TurnIntoCopy(Const(op(x, y)));
}
}
}
}

View File

@ -182,7 +182,7 @@ namespace ARMeilleure.CodeGen.Optimizations
private static void PropagateCopy(ref Span<Operation> buffer, Operation copyOp)
{
// Propagate copy source operand to all uses of the destination operand.
Operand dest = copyOp.Destination;
Operand dest = copyOp.Destination;
Operand source = copyOp.GetSource(0);
Span<Operation> uses = dest.GetUses(ref buffer);
@ -249,4 +249,4 @@ namespace ARMeilleure.CodeGen.Optimizations
return operation.Destination.Type == operation.GetSource(0).Type;
}
}
}
}

View File

@ -171,13 +171,12 @@ namespace ARMeilleure.CodeGen.Optimizations
private static ulong AllOnes(OperandType type)
{
switch (type)
return type switch
{
case OperandType.I32: return ~0U;
case OperandType.I64: return ~0UL;
}
throw new ArgumentException("Invalid operand type \"" + type + "\".");
OperandType.I32 => ~0U,
OperandType.I64 => ~0UL,
_ => throw new ArgumentException("Invalid operand type \"" + type + "\"."),
};
}
}
}
}

View File

@ -4,7 +4,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
public int IntUsedRegisters { get; }
public int VecUsedRegisters { get; }
public int SpillRegionSize { get; }
public int SpillRegionSize { get; }
public AllocationResult(
int intUsedRegisters,
@ -13,7 +13,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
IntUsedRegisters = intUsedRegisters;
VecUsedRegisters = vecUsedRegisters;
SpillRegionSize = spillRegionSize;
SpillRegionSize = spillRegionSize;
}
}
}
}

View File

@ -1,7 +1,6 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
@ -13,16 +12,16 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
private readonly struct Copy
{
public Register Dest { get; }
public Register Dest { get; }
public Register Source { get; }
public OperandType Type { get; }
public Copy(Register dest, Register source, OperandType type)
{
Dest = dest;
Dest = dest;
Source = source;
Type = type;
Type = type;
}
}
@ -42,19 +41,19 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public void Sequence(List<Operation> sequence)
{
Dictionary<Register, Register> locations = new Dictionary<Register, Register>();
Dictionary<Register, Register> sources = new Dictionary<Register, Register>();
Dictionary<Register, Register> locations = new();
Dictionary<Register, Register> sources = new();
Dictionary<Register, OperandType> types = new Dictionary<Register, OperandType>();
Dictionary<Register, OperandType> types = new();
Queue<Register> pendingQueue = new Queue<Register>();
Queue<Register> readyQueue = new Queue<Register>();
Queue<Register> pendingQueue = new();
Queue<Register> readyQueue = new();
foreach (Copy copy in _copies)
{
locations[copy.Source] = copy.Source;
sources[copy.Dest] = copy.Source;
types[copy.Dest] = copy.Type;
sources[copy.Dest] = copy.Source;
types[copy.Dest] = copy.Type;
pendingQueue.Enqueue(copy.Dest);
}
@ -91,7 +90,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
copyDest = current;
copyDest = current;
origSource = sources[copyDest];
copySource = locations[origSource];
@ -186,10 +185,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AddSplitFill(LiveInterval left, LiveInterval right, OperandType type)
{
if (_fillQueue == null)
{
_fillQueue = new Queue<Operation>();
}
_fillQueue ??= new Queue<Operation>();
Operand register = GetRegister(right.Register, type);
Operand offset = Const(left.SpillOffset);
@ -201,10 +197,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AddSplitSpill(LiveInterval left, LiveInterval right, OperandType type)
{
if (_spillQueue == null)
{
_spillQueue = new Queue<Operation>();
}
_spillQueue ??= new Queue<Operation>();
Operand offset = Const(right.SpillOffset);
Operand register = GetRegister(left.Register, type);
@ -216,10 +209,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void AddSplitCopy(LiveInterval left, LiveInterval right, OperandType type)
{
if (_parallelCopy == null)
{
_parallelCopy = new ParallelCopy();
}
_parallelCopy ??= new ParallelCopy();
_parallelCopy.AddCopy(right.Register, left.Register, type);
@ -228,7 +218,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public Operation[] Sequence()
{
List<Operation> sequence = new List<Operation>();
List<Operation> sequence = new();
if (_spillQueue != null)
{
@ -256,4 +246,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return Register(reg.Index, reg.Type, type);
}
}
}
}

View File

@ -20,7 +20,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public BlockInfo(bool hasCall, int intFixedRegisters, int vecFixedRegisters)
{
HasCall = hasCall;
HasCall = hasCall;
IntFixedRegisters = intFixedRegisters;
VecFixedRegisters = vecFixedRegisters;
}
@ -39,7 +39,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private int _first;
private int _last;
public bool IsBlockLocal => _first == _last;
public readonly bool IsBlockLocal => _first == _last;
public LocalInfo(OperandType type, int uses, int blkIndex)
{
@ -53,7 +53,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
SpillOffset = default;
_first = -1;
_last = -1;
_last = -1;
SetBlockIndex(blkIndex);
}
@ -348,17 +348,17 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (dest.Type.IsInteger())
{
intLocalFreeRegisters &= ~(1 << selectedReg);
intUsedRegisters |= 1 << selectedReg;
intUsedRegisters |= 1 << selectedReg;
}
else
{
vecLocalFreeRegisters &= ~(1 << selectedReg);
vecUsedRegisters |= 1 << selectedReg;
vecUsedRegisters |= 1 << selectedReg;
}
}
else
{
info.Register = default;
info.Register = default;
info.SpillOffset = Const(stackAlloc.Allocate(dest.Type.GetSizeInBytes()));
}
}
@ -382,7 +382,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
: GetSpillTemp(dest, vecSpillTempRegisters, ref vecLocalAsg);
info.Sequence = sequence;
info.Temp = temp;
info.Temp = temp;
}
dest = temp;
@ -408,7 +408,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private static int SelectSpillTemps(int mask0, int mask1)
{
int selection = 0;
int count = 0;
int count = 0;
while (count < MaxIROperands && mask0 != 0)
{
@ -451,4 +451,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return local.AssignmentsCount + local.UsesCount;
}
}
}
}

View File

@ -9,4 +9,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
StackAllocator stackAlloc,
RegisterMasks regMasks);
}
}
}

View File

@ -14,7 +14,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// http://www.christianwimmer.at/Publications/Wimmer04a/Wimmer04a.pdf
class LinearScanAllocator : IRegisterAllocator
{
private const int InstructionGap = 2;
private const int InstructionGap = 2;
private const int InstructionGapMask = InstructionGap - 1;
private HashSet<int> _blockEdges;
@ -33,7 +33,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public StackAllocator StackAlloc { get; }
public BitMap Active { get; }
public BitMap Active { get; }
public BitMap Inactive { get; }
public int IntUsedRegisters { get; set; }
@ -47,9 +47,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public AllocationContext(StackAllocator stackAlloc, RegisterMasks masks, int intervalsCount)
{
StackAlloc = stackAlloc;
Masks = masks;
Masks = masks;
Active = new BitMap(Allocators.Default, intervalsCount);
Active = new BitMap(Allocators.Default, intervalsCount);
Inactive = new BitMap(Allocators.Default, intervalsCount);
PopulateFreePositions(RegisterType.Integer, out _intFreePositions, out _intFreePositionsCount);
@ -443,7 +443,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (highest < current)
{
highest = current;
highest = current;
selected = index;
if (current == int.MaxValue)
@ -485,9 +485,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void SplitAndSpillOverlappingInterval(
AllocationContext context,
LiveInterval current,
LiveInterval interval,
int registersCount)
LiveInterval current,
LiveInterval interval,
int registersCount)
{
// If there's a next use after the start of the current interval,
// we need to split the spilled interval twice, and re-insert it
@ -530,8 +530,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void InsertInterval(LiveInterval interval, int registersCount)
{
Debug.Assert(interval.UsesCount != 0, "Trying to insert a interval without uses.");
Debug.Assert(!interval.IsEmpty, "Trying to insert a empty interval.");
Debug.Assert(!interval.IsSpilled, "Trying to insert a spilled interval.");
Debug.Assert(!interval.IsEmpty, "Trying to insert a empty interval.");
Debug.Assert(!interval.IsSpilled, "Trying to insert a spilled interval.");
int startIndex = registersCount * 2;
@ -545,9 +545,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
_intervals.Insert(insertIndex, interval);
}
private void Spill(AllocationContext context, LiveInterval interval)
private static void Spill(AllocationContext context, LiveInterval interval)
{
Debug.Assert(!interval.IsFixed, "Trying to spill a fixed interval.");
Debug.Assert(!interval.IsFixed, "Trying to spill a fixed interval.");
Debug.Assert(interval.UsesCount == 0, "Trying to spill a interval with uses.");
// We first check if any of the siblings were spilled, if so we can reuse
@ -561,7 +561,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void InsertSplitCopies()
{
Dictionary<int, CopyResolver> copyResolvers = new Dictionary<int, CopyResolver>();
Dictionary<int, CopyResolver> copyResolvers = new();
CopyResolver GetCopyResolver(int position)
{
@ -668,18 +668,15 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
continue;
}
int lEnd = _blockRanges[block.Index].End - 1;
int lEnd = _blockRanges[block.Index].End - 1;
int rStart = _blockRanges[succIndex].Start;
LiveInterval left = interval.GetSplitChild(lEnd);
LiveInterval left = interval.GetSplitChild(lEnd);
LiveInterval right = interval.GetSplitChild(rStart);
if (left != default && right != default && left != right)
{
if (copyResolver == null)
{
copyResolver = new CopyResolver();
}
copyResolver ??= new CopyResolver();
copyResolver.AddSplit(left, right);
}
@ -856,14 +853,14 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
int mapSize = _intervals.Count;
BitMap[] blkLiveGen = new BitMap[cfg.Blocks.Count];
BitMap[] blkLiveGen = new BitMap[cfg.Blocks.Count];
BitMap[] blkLiveKill = new BitMap[cfg.Blocks.Count];
// Compute local live sets.
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{
BitMap liveGen = new BitMap(Allocators.Default, mapSize);
BitMap liveKill = new BitMap(Allocators.Default, mapSize);
BitMap liveGen = new(Allocators.Default, mapSize);
BitMap liveKill = new(Allocators.Default, mapSize);
for (Operation node = block.Operations.First; node != default; node = node.ListNext)
{
@ -910,17 +907,17 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
blkLiveGen [block.Index] = liveGen;
blkLiveGen[block.Index] = liveGen;
blkLiveKill[block.Index] = liveKill;
}
// Compute global live sets.
BitMap[] blkLiveIn = new BitMap[cfg.Blocks.Count];
BitMap[] blkLiveIn = new BitMap[cfg.Blocks.Count];
BitMap[] blkLiveOut = new BitMap[cfg.Blocks.Count];
for (int index = 0; index < cfg.Blocks.Count; index++)
{
blkLiveIn [index] = new BitMap(Allocators.Default, mapSize);
blkLiveIn[index] = new BitMap(Allocators.Default, mapSize);
blkLiveOut[index] = new BitMap(Allocators.Default, mapSize);
}
@ -945,9 +942,9 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
BitMap liveIn = blkLiveIn[block.Index];
liveIn.Set (liveOut);
liveIn.Set(liveOut);
liveIn.Clear(blkLiveKill[block.Index]);
liveIn.Set (blkLiveGen [block.Index]);
liveIn.Set(blkLiveGen[block.Index]);
}
}
while (modified);
@ -969,7 +966,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
int instCount = Math.Max(block.Operations.Count, 1);
int blockStart = operationPos - instCount * InstructionGap;
int blockEnd = operationPos;
int blockEnd = operationPos;
_blockRanges[block.Index] = new LiveRange(blockStart, blockEnd);
@ -1061,7 +1058,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
int regIndex = BitOperations.TrailingZeroCount(mask);
Register callerSavedReg = new Register(regIndex, regType);
Register callerSavedReg = new(regIndex, regType);
LiveInterval interval = _intervals[GetRegisterId(callerSavedReg)];
@ -1098,4 +1095,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
kind == OperandKind.Register;
}
}
}
}

View File

@ -240,8 +240,10 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public LiveInterval Split(int position)
{
LiveInterval result = new(Local, Parent);
result.End = End;
LiveInterval result = new(Local, Parent)
{
End = End,
};
LiveRange prev = PrevRange;
LiveRange curr = CurrRange;
@ -393,4 +395,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return string.Join(", ", GetRanges());
}
}
}
}

View File

@ -8,8 +8,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private int _count;
private int _capacity;
public int Count => _count;
public Span<LiveInterval> Span => new(_items, _count);
public readonly int Count => _count;
public readonly Span<LiveInterval> Span => new(_items, _count);
public void Add(LiveInterval interval)
{
@ -37,4 +37,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
_count++;
}
}
}
}

View File

@ -71,4 +71,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return $"[{Start}, {End})";
}
}
}
}

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@ -5,8 +5,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
readonly struct RegisterMasks
{
public int IntAvailableRegisters { get; }
public int VecAvailableRegisters { get; }
public int IntAvailableRegisters { get; }
public int VecAvailableRegisters { get; }
public int IntCallerSavedRegisters { get; }
public int VecCallerSavedRegisters { get; }
public int IntCalleeSavedRegisters { get; }
@ -22,13 +22,13 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
int vecCalleeSavedRegisters,
int registersCount)
{
IntAvailableRegisters = intAvailableRegisters;
VecAvailableRegisters = vecAvailableRegisters;
IntAvailableRegisters = intAvailableRegisters;
VecAvailableRegisters = vecAvailableRegisters;
IntCallerSavedRegisters = intCallerSavedRegisters;
VecCallerSavedRegisters = vecCallerSavedRegisters;
IntCalleeSavedRegisters = intCalleeSavedRegisters;
VecCalleeSavedRegisters = vecCalleeSavedRegisters;
RegistersCount = registersCount;
RegistersCount = registersCount;
}
public int GetAvailableRegisters(RegisterType type)
@ -47,4 +47,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
}
}
}

View File

@ -22,4 +22,4 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return offset;
}
}
}
}

View File

@ -6,15 +6,15 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
private int* _items;
private int _capacity;
private int _count;
public int Count => _count;
public int FirstUse => _count > 0 ? _items[_count - 1] : LiveInterval.NotFound;
public Span<int> Span => new(_items, _count);
public int Count { get; private set; }
public readonly int FirstUse => Count > 0 ? _items[Count - 1] : LiveInterval.NotFound;
public readonly Span<int> Span => new(_items, Count);
public void Add(int position)
{
if (_count + 1 > _capacity)
if (Count + 1 > _capacity)
{
var oldSpan = Span;
@ -28,7 +28,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// Use positions are usually inserted in descending order, so inserting in descending order is faster,
// since the number of half exchanges is reduced.
int i = _count - 1;
int i = Count - 1;
while (i >= 0 && _items[i] < position)
{
@ -36,19 +36,19 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
_items[i + 1] = position;
_count++;
Count++;
}
public int NextUse(int position)
public readonly int NextUse(int position)
{
int index = NextUseIndex(position);
return index != LiveInterval.NotFound ? _items[index] : LiveInterval.NotFound;
}
public int NextUseIndex(int position)
public readonly int NextUseIndex(int position)
{
int i = _count - 1;
int i = Count - 1;
if (i == -1 || position > _items[0])
{
@ -69,16 +69,18 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// Since the list is in descending order, the new split list takes the front of the list and the current
// list takes the back of the list.
UseList result = new();
result._count = index + 1;
result._capacity = result._count;
UseList result = new()
{
Count = index + 1,
};
result._capacity = result.Count;
result._items = _items;
_count = _count - result._count;
_capacity = _count;
_items = _items + result._count;
Count -= result.Count;
_capacity = Count;
_items += result.Count;
return result;
}
}
}
}

View File

@ -13,4 +13,4 @@ namespace ARMeilleure.CodeGen.Unwinding
PrologSize = prologSize;
}
}
}
}

View File

@ -2,10 +2,10 @@ namespace ARMeilleure.CodeGen.Unwinding
{
enum UnwindPseudoOp
{
PushReg = 0,
SetFrame = 1,
PushReg = 0,
SetFrame = 1,
AllocStack = 2,
SaveReg = 3,
SaveXmm128 = 4
SaveReg = 3,
SaveXmm128 = 4,
}
}
}

View File

@ -17,4 +17,4 @@ namespace ARMeilleure.CodeGen.Unwinding
StackOffsetOrAllocSize = stackOffsetOrAllocSize;
}
}
}
}

View File

@ -15,7 +15,7 @@ namespace ARMeilleure.CodeGen.X86
private const int OpModRMBits = 24;
private const byte RexPrefix = 0x40;
private const byte RexPrefix = 0x40;
private const byte RexWPrefix = 0x48;
private const byte LockPrefix = 0xf0;
@ -799,7 +799,7 @@ namespace ARMeilleure.CodeGen.X86
{
JumpIndex = _jumps.Count - 1,
Position = (int)_stream.Position,
Symbol = source.Symbol
Symbol = source.Symbol,
});
}
@ -959,7 +959,7 @@ namespace ARMeilleure.CodeGen.X86
}
}
bool needsSibByte = false;
bool needsSibByte = false;
bool needsDisplacement = false;
int sib = 0;
@ -971,7 +971,7 @@ namespace ARMeilleure.CodeGen.X86
X86Register baseRegLow = (X86Register)(baseReg.Index & 0b111);
needsSibByte = memOp.Index != default || baseRegLow == X86Register.Rsp;
needsSibByte = memOp.Index != default || baseRegLow == X86Register.Rsp;
needsDisplacement = memOp.Displacement != 0 || baseRegLow == X86Register.Rbp;
if (needsDisplacement)
@ -1049,7 +1049,7 @@ namespace ARMeilleure.CodeGen.X86
InstructionFlags.Prefix66 => 1,
InstructionFlags.PrefixF3 => 2,
InstructionFlags.PrefixF2 => 3,
_ => 0
_ => 0,
};
if (src1 != default)
@ -1081,11 +1081,19 @@ namespace ARMeilleure.CodeGen.X86
switch (opCodeHigh)
{
case 0xf: vexByte1 |= 1; break;
case 0xf38: vexByte1 |= 2; break;
case 0xf3a: vexByte1 |= 3; break;
case 0xf:
vexByte1 |= 1;
break;
case 0xf38:
vexByte1 |= 2;
break;
case 0xf3a:
vexByte1 |= 3;
break;
default: Debug.Assert(false, $"Failed to VEX encode opcode 0x{opCode:X}."); break;
default:
Debug.Assert(false, $"Failed to VEX encode opcode 0x{opCode:X}.");
break;
}
vexByte2 |= (rexPrefix & 8) << 4;
@ -1191,11 +1199,19 @@ namespace ARMeilleure.CodeGen.X86
switch ((ushort)(opCode >> 8))
{
case 0xf00: mm = 0b01; break;
case 0xf38: mm = 0b10; break;
case 0xf3a: mm = 0b11; break;
case 0xf00:
mm = 0b01;
break;
case 0xf38:
mm = 0b10;
break;
case 0xf3a:
mm = 0b11;
break;
default: Debug.Fail($"Failed to EVEX encode opcode 0x{opCode:X}."); break;
default:
Debug.Fail($"Failed to EVEX encode opcode 0x{opCode:X}.");
break;
}
WriteByte(
@ -1217,7 +1233,7 @@ namespace ARMeilleure.CodeGen.X86
InstructionFlags.Prefix66 => 0b01,
InstructionFlags.PrefixF3 => 0b10,
InstructionFlags.PrefixF2 => 0b11,
_ => 0
_ => 0,
};
WriteByte(
(byte)(
@ -1233,11 +1249,19 @@ namespace ARMeilleure.CodeGen.X86
byte ll = 0b00;
switch (registerWidth)
{
case 128: ll = 0b00; break;
case 256: ll = 0b01; break;
case 512: ll = 0b10; break;
case 128:
ll = 0b00;
break;
case 256:
ll = 0b01;
break;
case 512:
ll = 0b10;
break;
default: Debug.Fail($"Invalid EVEX vector register width {registerWidth}."); break;
default:
Debug.Fail($"Invalid EVEX vector register width {registerWidth}.");
break;
}
// Embedded broadcast in the case of a memory operand
bool bcast = broadcast;
@ -1315,10 +1339,7 @@ namespace ARMeilleure.CodeGen.X86
ref Jump jump = ref jumps[i];
// If jump target not resolved yet, resolve it.
if (jump.JumpTarget == null)
{
jump.JumpTarget = _labels[jump.JumpLabel];
}
jump.JumpTarget ??= _labels[jump.JumpLabel];
long jumpTarget = jump.JumpTarget.Value;
long offset = jumpTarget - jump.JumpPosition;
@ -1556,4 +1577,4 @@ namespace ARMeilleure.CodeGen.X86
_stream.WriteByte((byte)(value >> 56));
}
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86
{
@ -12,47 +13,48 @@ namespace ARMeilleure.CodeGen.X86
private const int BadOp = 0;
[Flags]
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
private enum InstructionFlags
{
None = 0,
RegOnly = 1 << 0,
Reg8Src = 1 << 1,
None = 0,
RegOnly = 1 << 0,
Reg8Src = 1 << 1,
Reg8Dest = 1 << 2,
RexW = 1 << 3,
Vex = 1 << 4,
Evex = 1 << 5,
RexW = 1 << 3,
Vex = 1 << 4,
Evex = 1 << 5,
PrefixBit = 16,
PrefixBit = 16,
PrefixMask = 7 << PrefixBit,
Prefix66 = 1 << PrefixBit,
PrefixF3 = 2 << PrefixBit,
PrefixF2 = 4 << PrefixBit
Prefix66 = 1 << PrefixBit,
PrefixF3 = 2 << PrefixBit,
PrefixF2 = 4 << PrefixBit,
}
private readonly struct InstructionInfo
{
public int OpRMR { get; }
public int OpRMImm8 { get; }
public int OpRMR { get; }
public int OpRMImm8 { get; }
public int OpRMImm32 { get; }
public int OpRImm64 { get; }
public int OpRRM { get; }
public int OpRImm64 { get; }
public int OpRRM { get; }
public InstructionFlags Flags { get; }
public InstructionInfo(
int opRMR,
int opRMImm8,
int opRMImm32,
int opRImm64,
int opRRM,
int opRMR,
int opRMImm8,
int opRMImm32,
int opRImm64,
int opRRM,
InstructionFlags flags)
{
OpRMR = opRMR;
OpRMImm8 = opRMImm8;
OpRMR = opRMR;
OpRMImm8 = opRMImm8;
OpRMImm32 = opRMImm32;
OpRImm64 = opRImm64;
OpRRM = opRRM;
Flags = flags;
OpRImm64 = opRImm64;
OpRRM = opRRM;
Flags = flags;
}
}
@ -62,6 +64,7 @@ namespace ARMeilleure.CodeGen.X86
{
_instTable = new InstructionInfo[(int)X86Instruction.Count];
#pragma warning disable IDE0055 // Disable formatting
// Name RM/R RM/I8 RM/I32 R/I64 R/RM Flags
Add(X86Instruction.Add, new InstructionInfo(0x00000001, 0x00000083, 0x00000081, BadOp, 0x00000003, InstructionFlags.None));
Add(X86Instruction.Addpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f58, InstructionFlags.Vex | InstructionFlags.Prefix66));
@ -285,6 +288,7 @@ namespace ARMeilleure.CodeGen.X86
Add(X86Instruction.Xor, new InstructionInfo(0x00000031, 0x06000083, 0x06000081, BadOp, 0x00000033, InstructionFlags.None));
Add(X86Instruction.Xorpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex | InstructionFlags.Prefix66));
Add(X86Instruction.Xorps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex));
#pragma warning restore IDE0055
static void Add(X86Instruction inst, in InstructionInfo info)
{

View File

@ -3,6 +3,6 @@ namespace ARMeilleure.CodeGen.X86
enum CallConvName
{
SystemV,
Windows
Windows,
}
}
}

View File

@ -20,6 +20,7 @@ namespace ARMeilleure.CodeGen.X86
{
if (GetCurrentCallConv() == CallConvName.Windows)
{
#pragma warning disable IDE0055 // Disable formatting
return (1 << (int)X86Register.Rax) |
(1 << (int)X86Register.Rcx) |
(1 << (int)X86Register.Rdx) |
@ -39,6 +40,7 @@ namespace ARMeilleure.CodeGen.X86
(1 << (int)X86Register.R9) |
(1 << (int)X86Register.R10) |
(1 << (int)X86Register.R11);
#pragma warning restore IDE0055
}
}
@ -90,22 +92,32 @@ namespace ARMeilleure.CodeGen.X86
{
switch (index)
{
case 0: return X86Register.Rcx;
case 1: return X86Register.Rdx;
case 2: return X86Register.R8;
case 3: return X86Register.R9;
case 0:
return X86Register.Rcx;
case 1:
return X86Register.Rdx;
case 2:
return X86Register.R8;
case 3:
return X86Register.R9;
}
}
else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
{
switch (index)
{
case 0: return X86Register.Rdi;
case 1: return X86Register.Rsi;
case 2: return X86Register.Rdx;
case 3: return X86Register.Rcx;
case 4: return X86Register.R8;
case 5: return X86Register.R9;
case 0:
return X86Register.Rdi;
case 1:
return X86Register.Rsi;
case 2:
return X86Register.Rdx;
case 3:
return X86Register.Rcx;
case 4:
return X86Register.R8;
case 5:
return X86Register.R9;
}
}
@ -155,4 +167,4 @@ namespace ARMeilleure.CodeGen.X86
: CallConvName.SystemV;
}
}
}
}

View File

@ -30,7 +30,7 @@ namespace ARMeilleure.CodeGen.X86
Assembler = new Assembler(_stream, relocatable);
CallArgsRegionSize = GetCallArgsRegionSize(allocResult, maxCallArgs, out int xmmSaveRegionSize);
XmmSaveRegionSize = xmmSaveRegionSize;
XmmSaveRegionSize = xmmSaveRegionSize;
}
private static int GetCallArgsRegionSize(AllocationResult allocResult, int maxCallArgs, out int xmmSaveRegionSize)
@ -102,4 +102,4 @@ namespace ARMeilleure.CodeGen.X86
return label;
}
}
}
}

View File

@ -17,7 +17,7 @@ namespace ARMeilleure.CodeGen.X86
static class CodeGenerator
{
private const int RegistersCount = 16;
private const int PageSize = 0x1000;
private const int PageSize = 0x1000;
private const int StackGuardSize = 0x2000;
private static readonly Action<CodeGenContext, Operation>[] _instTable;
@ -26,6 +26,7 @@ namespace ARMeilleure.CodeGen.X86
{
_instTable = new Action<CodeGenContext, Operation>[EnumUtils.GetCount(typeof(Instruction))];
#pragma warning disable IDE0055 // Disable formatting
Add(Instruction.Add, GenerateAdd);
Add(Instruction.BitwiseAnd, GenerateBitwiseAnd);
Add(Instruction.BitwiseExclusiveOr, GenerateBitwiseExclusiveOr);
@ -85,6 +86,7 @@ namespace ARMeilleure.CodeGen.X86
Add(Instruction.ZeroExtend16, GenerateZeroExtend16);
Add(Instruction.ZeroExtend32, GenerateZeroExtend32);
Add(Instruction.ZeroExtend8, GenerateZeroExtend8);
#pragma warning restore IDE0055
static void Add(Instruction inst, Action<CodeGenContext, Operation> func)
{
@ -203,290 +205,290 @@ namespace ARMeilleure.CodeGen.X86
switch (info.Type)
{
case IntrinsicType.Comis_:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
switch (operation.Intrinsic)
{
case Intrinsic.X86Comisdeq:
context.Assembler.Comisd(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Equal);
break;
case Intrinsic.X86Comisdge:
context.Assembler.Comisd(src1, src2);
context.Assembler.Setcc(dest, X86Condition.AboveOrEqual);
break;
case Intrinsic.X86Comisdlt:
context.Assembler.Comisd(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Below);
break;
case Intrinsic.X86Comisseq:
context.Assembler.Comiss(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Equal);
break;
case Intrinsic.X86Comissge:
context.Assembler.Comiss(src1, src2);
context.Assembler.Setcc(dest, X86Condition.AboveOrEqual);
break;
case Intrinsic.X86Comisslt:
context.Assembler.Comiss(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Below);
break;
}
context.Assembler.Movzx8(dest, dest, OperandType.I32);
break;
}
case IntrinsicType.Mxcsr:
{
Operand offset = operation.GetSource(0);
Debug.Assert(offset.Kind == OperandKind.Constant);
Debug.Assert(offset.Type == OperandType.I32);
int offs = offset.AsInt32() + context.CallArgsRegionSize;
Operand rsp = Register(X86Register.Rsp);
Operand memOp = MemoryOp(OperandType.I32, rsp, default, Multiplier.x1, offs);
Debug.Assert(HardwareCapabilities.SupportsSse || HardwareCapabilities.SupportsVexEncoding);
if (operation.Intrinsic == Intrinsic.X86Ldmxcsr)
{
Operand bits = operation.GetSource(1);
Debug.Assert(bits.Type == OperandType.I32);
context.Assembler.Mov(memOp, bits, OperandType.I32);
context.Assembler.Ldmxcsr(memOp);
}
else if (operation.Intrinsic == Intrinsic.X86Stmxcsr)
{
Operand dest = operation.Destination;
Debug.Assert(dest.Type == OperandType.I32);
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
context.Assembler.Stmxcsr(memOp);
context.Assembler.Mov(dest, memOp, OperandType.I32);
switch (operation.Intrinsic)
{
case Intrinsic.X86Comisdeq:
context.Assembler.Comisd(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Equal);
break;
case Intrinsic.X86Comisdge:
context.Assembler.Comisd(src1, src2);
context.Assembler.Setcc(dest, X86Condition.AboveOrEqual);
break;
case Intrinsic.X86Comisdlt:
context.Assembler.Comisd(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Below);
break;
case Intrinsic.X86Comisseq:
context.Assembler.Comiss(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Equal);
break;
case Intrinsic.X86Comissge:
context.Assembler.Comiss(src1, src2);
context.Assembler.Setcc(dest, X86Condition.AboveOrEqual);
break;
case Intrinsic.X86Comisslt:
context.Assembler.Comiss(src1, src2);
context.Assembler.Setcc(dest, X86Condition.Below);
break;
}
context.Assembler.Movzx8(dest, dest, OperandType.I32);
break;
}
break;
}
case IntrinsicType.Mxcsr:
{
Operand offset = operation.GetSource(0);
Debug.Assert(offset.Kind == OperandKind.Constant);
Debug.Assert(offset.Type == OperandType.I32);
int offs = offset.AsInt32() + context.CallArgsRegionSize;
Operand rsp = Register(X86Register.Rsp);
Operand memOp = MemoryOp(OperandType.I32, rsp, default, Multiplier.x1, offs);
Debug.Assert(HardwareCapabilities.SupportsSse || HardwareCapabilities.SupportsVexEncoding);
if (operation.Intrinsic == Intrinsic.X86Ldmxcsr)
{
Operand bits = operation.GetSource(1);
Debug.Assert(bits.Type == OperandType.I32);
context.Assembler.Mov(memOp, bits, OperandType.I32);
context.Assembler.Ldmxcsr(memOp);
}
else if (operation.Intrinsic == Intrinsic.X86Stmxcsr)
{
Operand dest = operation.Destination;
Debug.Assert(dest.Type == OperandType.I32);
context.Assembler.Stmxcsr(memOp);
context.Assembler.Mov(dest, memOp, OperandType.I32);
}
break;
}
case IntrinsicType.PopCount:
{
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
{
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
EnsureSameType(dest, source);
EnsureSameType(dest, source);
Debug.Assert(dest.Type.IsInteger());
Debug.Assert(dest.Type.IsInteger());
context.Assembler.Popcnt(dest, source, dest.Type);
context.Assembler.Popcnt(dest, source, dest.Type);
break;
}
break;
}
case IntrinsicType.Unary:
{
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
{
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
EnsureSameType(dest, source);
EnsureSameType(dest, source);
Debug.Assert(!dest.Type.IsInteger());
Debug.Assert(!dest.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, source);
context.Assembler.WriteInstruction(info.Inst, dest, source);
break;
}
break;
}
case IntrinsicType.UnaryToGpr:
{
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && !source.Type.IsInteger());
if (operation.Intrinsic == Intrinsic.X86Cvtsi2si)
{
if (dest.Type == OperandType.I32)
{
context.Assembler.Movd(dest, source); // int _mm_cvtsi128_si32(__m128i a)
}
else /* if (dest.Type == OperandType.I64) */
{
context.Assembler.Movq(dest, source); // __int64 _mm_cvtsi128_si64(__m128i a)
}
}
else
{
context.Assembler.WriteInstruction(info.Inst, dest, source, dest.Type);
}
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
break;
}
Debug.Assert(dest.Type.IsInteger() && !source.Type.IsInteger());
if (operation.Intrinsic == Intrinsic.X86Cvtsi2si)
{
if (dest.Type == OperandType.I32)
{
context.Assembler.Movd(dest, source); // int _mm_cvtsi128_si32(__m128i a)
}
else /* if (dest.Type == OperandType.I64) */
{
context.Assembler.Movq(dest, source); // __int64 _mm_cvtsi128_si64(__m128i a)
}
}
else
{
context.Assembler.WriteInstruction(info.Inst, dest, source, dest.Type);
}
break;
}
case IntrinsicType.Binary:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameType(dest, src1);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Debug.Assert(!dest.Type.IsInteger());
Debug.Assert(!src2.Type.IsInteger() || src2.Kind == OperandKind.Constant);
EnsureSameType(dest, src1);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
break;
}
case IntrinsicType.BinaryGpr:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameType(dest, src1);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger() && src2.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src2.Type);
break;
}
case IntrinsicType.Crc32:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameReg(dest, src1);
Debug.Assert(dest.Type.IsInteger() && src1.Type.IsInteger() && src2.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, src2, dest.Type);
break;
}
case IntrinsicType.BinaryImm:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameType(dest, src1);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger() && src2.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2.AsByte());
break;
}
case IntrinsicType.Ternary:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
EnsureSameType(dest, src1, src2, src3);
Debug.Assert(!dest.Type.IsInteger());
if (info.Inst == X86Instruction.Blendvpd && HardwareCapabilities.SupportsVexEncoding)
{
context.Assembler.WriteInstruction(X86Instruction.Vblendvpd, dest, src1, src2, src3);
}
else if (info.Inst == X86Instruction.Blendvps && HardwareCapabilities.SupportsVexEncoding)
{
context.Assembler.WriteInstruction(X86Instruction.Vblendvps, dest, src1, src2, src3);
}
else if (info.Inst == X86Instruction.Pblendvb && HardwareCapabilities.SupportsVexEncoding)
{
context.Assembler.WriteInstruction(X86Instruction.Vpblendvb, dest, src1, src2, src3);
}
else
{
EnsureSameReg(dest, src1);
Debug.Assert(src3.GetRegister().Index == 0);
Debug.Assert(!dest.Type.IsInteger());
Debug.Assert(!src2.Type.IsInteger() || src2.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2);
break;
}
break;
}
case IntrinsicType.BinaryGpr:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameType(dest, src1);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger() && src2.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src2.Type);
break;
}
case IntrinsicType.Crc32:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameReg(dest, src1);
Debug.Assert(dest.Type.IsInteger() && src1.Type.IsInteger() && src2.Type.IsInteger());
context.Assembler.WriteInstruction(info.Inst, dest, src2, dest.Type);
break;
}
case IntrinsicType.BinaryImm:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
EnsureSameType(dest, src1);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger() && src2.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2.AsByte());
break;
}
case IntrinsicType.Ternary:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
EnsureSameType(dest, src1, src2, src3);
Debug.Assert(!dest.Type.IsInteger());
if (info.Inst == X86Instruction.Blendvpd && HardwareCapabilities.SupportsVexEncoding)
{
context.Assembler.WriteInstruction(X86Instruction.Vblendvpd, dest, src1, src2, src3);
}
else if (info.Inst == X86Instruction.Blendvps && HardwareCapabilities.SupportsVexEncoding)
{
context.Assembler.WriteInstruction(X86Instruction.Vblendvps, dest, src1, src2, src3);
}
else if (info.Inst == X86Instruction.Pblendvb && HardwareCapabilities.SupportsVexEncoding)
{
context.Assembler.WriteInstruction(X86Instruction.Vpblendvb, dest, src1, src2, src3);
}
else
{
EnsureSameReg(dest, src1);
Debug.Assert(src3.GetRegister().Index == 0);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2);
}
break;
}
case IntrinsicType.TernaryImm:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
EnsureSameType(dest, src1, src2);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
EnsureSameType(dest, src1, src2);
if (!HardwareCapabilities.SupportsVexEncoding)
{
EnsureSameReg(dest, src1);
}
Debug.Assert(!dest.Type.IsInteger() && src3.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src3.AsByte());
break;
}
Debug.Assert(!dest.Type.IsInteger() && src3.Kind == OperandKind.Constant);
context.Assembler.WriteInstruction(info.Inst, dest, src1, src2, src3.AsByte());
break;
}
case IntrinsicType.Fma:
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
{
Operand dest = operation.Destination;
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
Debug.Assert(HardwareCapabilities.SupportsVexEncoding);
Debug.Assert(HardwareCapabilities.SupportsVexEncoding);
Debug.Assert(dest.Kind == OperandKind.Register && src1.Kind == OperandKind.Register && src2.Kind == OperandKind.Register);
Debug.Assert(src3.Kind == OperandKind.Register || src3.Kind == OperandKind.Memory);
Debug.Assert(dest.Kind == OperandKind.Register && src1.Kind == OperandKind.Register && src2.Kind == OperandKind.Register);
Debug.Assert(src3.Kind == OperandKind.Register || src3.Kind == OperandKind.Memory);
EnsureSameType(dest, src1, src2, src3);
Debug.Assert(dest.Type == OperandType.V128);
EnsureSameType(dest, src1, src2, src3);
Debug.Assert(dest.Type == OperandType.V128);
Debug.Assert(dest.Value == src1.Value);
Debug.Assert(dest.Value == src1.Value);
context.Assembler.WriteInstruction(info.Inst, dest, src2, src3);
context.Assembler.WriteInstruction(info.Inst, dest, src2, src3);
break;
}
break;
}
}
}
else
@ -592,7 +594,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateBitwiseNot(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
ValidateUnOp(dest, source);
@ -630,7 +632,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateByteSwap(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
ValidateUnOp(dest, source);
@ -761,19 +763,19 @@ namespace ARMeilleure.CodeGen.X86
Operand src2 = operation.GetSource(1);
Operand src3 = operation.GetSource(2);
EnsureSameReg (dest, src3);
EnsureSameReg(dest, src3);
EnsureSameType(dest, src2, src3);
Debug.Assert(dest.Type.IsInteger());
Debug.Assert(src1.Type == OperandType.I32);
context.Assembler.Test (src1, src1, src1.Type);
context.Assembler.Test(src1, src1, src1.Type);
context.Assembler.Cmovcc(dest, src2, dest.Type, X86Condition.NotEqual);
}
private static void GenerateConvertI64ToI32(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.I32 && source.Type == OperandType.I64);
@ -783,7 +785,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateConvertToFP(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 || dest.Type == OperandType.FP64);
@ -794,7 +796,7 @@ namespace ARMeilleure.CodeGen.X86
if (source.Type.IsInteger())
{
context.Assembler.Xorps (dest, dest, dest);
context.Assembler.Xorps(dest, dest, dest);
context.Assembler.Cvtsi2ss(dest, dest, source, source.Type);
}
else /* if (source.Type == OperandType.FP64) */
@ -810,7 +812,7 @@ namespace ARMeilleure.CodeGen.X86
if (source.Type.IsInteger())
{
context.Assembler.Xorps (dest, dest, dest);
context.Assembler.Xorps(dest, dest, dest);
context.Assembler.Cvtsi2sd(dest, dest, source, source.Type);
}
else /* if (source.Type == OperandType.FP32) */
@ -824,7 +826,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateCopy(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
EnsureSameType(dest, source);
@ -837,7 +839,7 @@ namespace ARMeilleure.CodeGen.X86
return;
}
if (dest.Kind == OperandKind.Register &&
if (dest.Kind == OperandKind.Register &&
source.Kind == OperandKind.Constant && source.Value == 0)
{
// Assemble "mov reg, 0" as "xor reg, reg" as the later is more efficient.
@ -855,7 +857,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateCountLeadingZeros(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
EnsureSameType(dest, source);
@ -888,9 +890,9 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateDivide(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand dividend = operation.GetSource(0);
Operand divisor = operation.GetSource(1);
Operand divisor = operation.GetSource(1);
if (!dest.Type.IsInteger())
{
@ -938,7 +940,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateFill(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand offset = operation.GetSource(0);
Debug.Assert(offset.Kind == OperandKind.Constant);
@ -954,7 +956,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateLoad(CodeGenContext context, Operation operation)
{
Operand value = operation.Destination;
Operand value = operation.Destination;
Operand address = Memory(operation.GetSource(0), value.Type);
GenerateLoad(context, address, value);
@ -962,7 +964,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateLoad16(CodeGenContext context, Operation operation)
{
Operand value = operation.Destination;
Operand value = operation.Destination;
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger());
@ -972,7 +974,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateLoad8(CodeGenContext context, Operation operation)
{
Operand value = operation.Destination;
Operand value = operation.Destination;
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger());
@ -1039,7 +1041,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateNegate(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
ValidateUnOp(dest, source);
@ -1102,7 +1104,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateSignExtend16(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1112,7 +1114,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateSignExtend32(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1122,7 +1124,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateSignExtend8(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1158,7 +1160,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateStackAlloc(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand offset = operation.GetSource(0);
Debug.Assert(offset.Kind == OperandKind.Constant);
@ -1174,7 +1176,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateStore(CodeGenContext context, Operation operation)
{
Operand value = operation.GetSource(1);
Operand value = operation.GetSource(1);
Operand address = Memory(operation.GetSource(0), value.Type);
GenerateStore(context, address, value);
@ -1182,7 +1184,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateStore16(CodeGenContext context, Operation operation)
{
Operand value = operation.GetSource(1);
Operand value = operation.GetSource(1);
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger());
@ -1192,7 +1194,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateStore8(CodeGenContext context, Operation operation)
{
Operand value = operation.GetSource(1);
Operand value = operation.GetSource(1);
Operand address = Memory(operation.GetSource(0), value.Type);
Debug.Assert(value.Type.IsInteger());
@ -1231,7 +1233,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateVectorCreateScalar(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(!dest.Type.IsInteger() && source.Type.IsInteger());
@ -1278,7 +1280,7 @@ namespace ARMeilleure.CodeGen.X86
mask1 = BitUtils.RotateRight(mask1, 8 - index * 2, 8);
context.Assembler.Pshufd(src1, src1, (byte)mask0);
context.Assembler.Movd (dest, src1);
context.Assembler.Movd(dest, src1);
context.Assembler.Pshufd(src1, src1, (byte)mask1);
}
}
@ -1294,11 +1296,11 @@ namespace ARMeilleure.CodeGen.X86
}
else
{
const byte mask = 0b01_00_11_10;
const byte Mask = 0b01_00_11_10;
context.Assembler.Pshufd(src1, src1, mask);
context.Assembler.Movq (dest, src1);
context.Assembler.Pshufd(src1, src1, mask);
context.Assembler.Pshufd(src1, src1, Mask);
context.Assembler.Movq(dest, src1);
context.Assembler.Pshufd(src1, src1, Mask);
}
}
else
@ -1308,7 +1310,7 @@ namespace ARMeilleure.CodeGen.X86
(index == 1 && dest.Type == OperandType.FP64))
{
context.Assembler.Movhlps(dest, dest, src1);
context.Assembler.Movq (dest, dest);
context.Assembler.Movq(dest, dest);
}
else
{
@ -1455,11 +1457,11 @@ namespace ARMeilleure.CodeGen.X86
int mask0 = 0b11_10_01_00;
int mask1 = 0b11_10_01_00;
mask0 = BitUtils.RotateRight(mask0, index * 2, 8);
mask0 = BitUtils.RotateRight(mask0, index * 2, 8);
mask1 = BitUtils.RotateRight(mask1, 8 - index * 2, 8);
context.Assembler.Pshufd(src1, src1, (byte)mask0); // Lane to be inserted in position 0.
context.Assembler.Movss (dest, src1, src2); // dest[127:0] = src1[127:32] | src2[31:0]
context.Assembler.Movss(dest, src1, src2); // dest[127:0] = src1[127:32] | src2[31:0]
context.Assembler.Pshufd(dest, dest, (byte)mask1); // Inserted lane in original position.
if (dest.GetRegister() != src1.GetRegister())
@ -1555,7 +1557,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateVectorZeroUpper64(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.V128 && source.Type == OperandType.V128);
@ -1565,7 +1567,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateVectorZeroUpper96(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type == OperandType.V128 && source.Type == OperandType.V128);
@ -1575,7 +1577,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateZeroExtend16(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1585,7 +1587,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateZeroExtend32(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1601,7 +1603,7 @@ namespace ARMeilleure.CodeGen.X86
private static void GenerateZeroExtend8(CodeGenContext context, Operation operation)
{
Operand dest = operation.Destination;
Operand dest = operation.Destination;
Operand source = operation.GetSource(0);
Debug.Assert(dest.Type.IsInteger() && source.Type.IsInteger());
@ -1613,13 +1615,25 @@ namespace ARMeilleure.CodeGen.X86
{
switch (value.Type)
{
case OperandType.I32: context.Assembler.Mov (value, address, OperandType.I32); break;
case OperandType.I64: context.Assembler.Mov (value, address, OperandType.I64); break;
case OperandType.FP32: context.Assembler.Movd (value, address); break;
case OperandType.FP64: context.Assembler.Movq (value, address); break;
case OperandType.V128: context.Assembler.Movdqu(value, address); break;
case OperandType.I32:
context.Assembler.Mov(value, address, OperandType.I32);
break;
case OperandType.I64:
context.Assembler.Mov(value, address, OperandType.I64);
break;
case OperandType.FP32:
context.Assembler.Movd(value, address);
break;
case OperandType.FP64:
context.Assembler.Movq(value, address);
break;
case OperandType.V128:
context.Assembler.Movdqu(value, address);
break;
default: Debug.Assert(false); break;
default:
Debug.Assert(false);
break;
}
}
@ -1627,13 +1641,25 @@ namespace ARMeilleure.CodeGen.X86
{
switch (value.Type)
{
case OperandType.I32: context.Assembler.Mov (address, value, OperandType.I32); break;
case OperandType.I64: context.Assembler.Mov (address, value, OperandType.I64); break;
case OperandType.FP32: context.Assembler.Movd (address, value); break;
case OperandType.FP64: context.Assembler.Movq (address, value); break;
case OperandType.V128: context.Assembler.Movdqu(address, value); break;
case OperandType.I32:
context.Assembler.Mov(address, value, OperandType.I32);
break;
case OperandType.I64:
context.Assembler.Mov(address, value, OperandType.I64);
break;
case OperandType.FP32:
context.Assembler.Movd(address, value);
break;
case OperandType.FP64:
context.Assembler.Movq(address, value);
break;
case OperandType.V128:
context.Assembler.Movdqu(address, value);
break;
default: Debug.Assert(false); break;
default:
Debug.Assert(false);
break;
}
}
@ -1670,21 +1696,21 @@ namespace ARMeilleure.CodeGen.X86
[Conditional("DEBUG")]
private static void ValidateUnOp(Operand dest, Operand source)
{
EnsureSameReg (dest, source);
EnsureSameReg(dest, source);
EnsureSameType(dest, source);
}
[Conditional("DEBUG")]
private static void ValidateBinOp(Operand dest, Operand src1, Operand src2)
{
EnsureSameReg (dest, src1);
EnsureSameReg(dest, src1);
EnsureSameType(dest, src1, src2);
}
[Conditional("DEBUG")]
private static void ValidateShift(Operand dest, Operand src1, Operand src2)
{
EnsureSameReg (dest, src1);
EnsureSameReg(dest, src1);
EnsureSameType(dest, src1);
Debug.Assert(dest.Type.IsInteger() && src2.Type == OperandType.I32);
@ -1722,7 +1748,7 @@ namespace ARMeilleure.CodeGen.X86
private static UnwindInfo WritePrologue(CodeGenContext context)
{
List<UnwindPushEntry> pushEntries = new List<UnwindPushEntry>();
List<UnwindPushEntry> pushEntries = new();
Operand rsp = Register(X86Register.Rsp);
@ -1827,11 +1853,11 @@ namespace ARMeilleure.CodeGen.X86
// that the OS will map all pages that we'll use. We do that by
// doing a dummy read on those pages, forcing a page fault and
// the OS to map them. If they are already mapped, nothing happens.
const int pageMask = PageSize - 1;
const int PageMask = PageSize - 1;
size = (size + pageMask) & ~pageMask;
size = (size + PageMask) & ~PageMask;
Operand rsp = Register(X86Register.Rsp);
Operand rsp = Register(X86Register.Rsp);
Operand temp = Register(CallingConvention.GetIntReturnRegister());
for (int offset = PageSize; offset < size; offset += PageSize)
@ -1862,4 +1888,4 @@ namespace ARMeilleure.CodeGen.X86
return Operand.Factory.Register((int)register, RegisterType.Vector, OperandType.V128);
}
}
}
}

View File

@ -47,7 +47,7 @@ namespace ARMeilleure.CodeGen.X86
0xc3, // ret
};
using MemoryBlock memGetXcr0 = new MemoryBlock((ulong)asmGetXcr0.Length);
using MemoryBlock memGetXcr0 = new((ulong)asmGetXcr0.Length);
memGetXcr0.Write(0, asmGetXcr0);
@ -62,7 +62,7 @@ namespace ARMeilleure.CodeGen.X86
public enum FeatureFlags1Edx
{
Sse = 1 << 25,
Sse2 = 1 << 26
Sse2 = 1 << 26,
}
[Flags]
@ -79,7 +79,7 @@ namespace ARMeilleure.CodeGen.X86
Xsave = 1 << 26,
Osxsave = 1 << 27,
Avx = 1 << 28,
F16c = 1 << 29
F16c = 1 << 29,
}
[Flags]
@ -90,7 +90,7 @@ namespace ARMeilleure.CodeGen.X86
Avx512dq = 1 << 17,
Sha = 1 << 29,
Avx512bw = 1 << 30,
Avx512vl = 1 << 31
Avx512vl = 1 << 31,
}
[Flags]
@ -106,7 +106,7 @@ namespace ARMeilleure.CodeGen.X86
YmmHi128 = 1 << 2,
Opmask = 1 << 5,
ZmmHi256 = 1 << 6,
Hi16Zmm = 1 << 7
Hi16Zmm = 1 << 7,
}
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
@ -141,4 +141,4 @@ namespace ARMeilleure.CodeGen.X86
public static bool SupportsVexEncoding => SupportsAvx && !ForceLegacySse;
public static bool SupportsEvexEncoding => SupportsAvx512F && !ForceLegacySse;
}
}
}

View File

@ -3,7 +3,7 @@ namespace ARMeilleure.CodeGen.X86
readonly struct IntrinsicInfo
{
public X86Instruction Inst { get; }
public IntrinsicType Type { get; }
public IntrinsicType Type { get; }
public IntrinsicInfo(X86Instruction inst, IntrinsicType type)
{
@ -11,4 +11,4 @@ namespace ARMeilleure.CodeGen.X86
Type = type;
}
}
}
}

View File

@ -5,12 +5,13 @@ namespace ARMeilleure.CodeGen.X86
{
static class IntrinsicTable
{
private static IntrinsicInfo[] _intrinTable;
private static readonly IntrinsicInfo[] _intrinTable;
static IntrinsicTable()
{
_intrinTable = new IntrinsicInfo[EnumUtils.GetCount(typeof(Intrinsic))];
#pragma warning disable IDE0055 // Disable formatting
Add(Intrinsic.X86Addpd, new IntrinsicInfo(X86Instruction.Addpd, IntrinsicType.Binary));
Add(Intrinsic.X86Addps, new IntrinsicInfo(X86Instruction.Addps, IntrinsicType.Binary));
Add(Intrinsic.X86Addsd, new IntrinsicInfo(X86Instruction.Addsd, IntrinsicType.Binary));
@ -185,6 +186,7 @@ namespace ARMeilleure.CodeGen.X86
Add(Intrinsic.X86Vpternlogd, new IntrinsicInfo(X86Instruction.Vpternlogd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Xorpd, new IntrinsicInfo(X86Instruction.Xorpd, IntrinsicType.Binary));
Add(Intrinsic.X86Xorps, new IntrinsicInfo(X86Instruction.Xorps, IntrinsicType.Binary));
#pragma warning restore IDE0055
}
private static void Add(Intrinsic intrin, IntrinsicInfo info)
@ -197,4 +199,4 @@ namespace ARMeilleure.CodeGen.X86
return _intrinTable[(int)intrin];
}
}
}
}

View File

@ -13,6 +13,6 @@ namespace ARMeilleure.CodeGen.X86
Crc32,
Ternary,
TernaryImm,
Fma
Fma,
}
}
}

View File

@ -10,6 +10,6 @@ namespace ARMeilleure.CodeGen.X86
Rlo = 1 << 13, // Round Mode low bit.
Um = 1 << 11, // Underflow Mask.
Dm = 1 << 8, // Denormal Mask.
Daz = 1 << 6 // Denormals Are Zero.
Daz = 1 << 6, // Denormals Are Zero.
}
}

View File

@ -104,11 +104,11 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.Tailcall:
if (callConv == CallConvName.Windows)
{
PreAllocatorWindows.InsertTailcallCopies(block.Operations, stackAlloc, node);
PreAllocatorWindows.InsertTailcallCopies(block.Operations, node);
}
else
{
PreAllocatorSystemV.InsertTailcallCopies(block.Operations, stackAlloc, node);
PreAllocatorSystemV.InsertTailcallCopies(block.Operations, node);
}
break;
@ -177,10 +177,7 @@ namespace ARMeilleure.CodeGen.X86
{
src2 = node.GetSource(1);
Operand temp = src1;
src1 = src2;
src2 = temp;
(src2, src1) = (src1, src2);
node.SetSource(0, src1);
node.SetSource(1, src2);
@ -228,151 +225,151 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.CompareAndSwap:
case Instruction.CompareAndSwap16:
case Instruction.CompareAndSwap8:
{
OperandType type = node.GetSource(1).Type;
if (type == OperandType.V128)
{
// Handle the many restrictions of the compare and exchange (16 bytes) instruction:
// - The expected value should be in RDX:RAX.
// - The new value to be written should be in RCX:RBX.
// - The value at the memory location is loaded to RDX:RAX.
void SplitOperand(Operand source, Operand lr, Operand hr)
OperandType type = node.GetSource(1).Type;
if (type == OperandType.V128)
{
nodes.AddBefore(node, Operation(Instruction.VectorExtract, lr, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, hr, source, Const(1)));
// Handle the many restrictions of the compare and exchange (16 bytes) instruction:
// - The expected value should be in RDX:RAX.
// - The new value to be written should be in RCX:RBX.
// - The value at the memory location is loaded to RDX:RAX.
void SplitOperand(Operand source, Operand lr, Operand hr)
{
nodes.AddBefore(node, Operation(Instruction.VectorExtract, lr, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, hr, source, Const(1)));
}
Operand rax = Gpr(X86Register.Rax, OperandType.I64);
Operand rbx = Gpr(X86Register.Rbx, OperandType.I64);
Operand rcx = Gpr(X86Register.Rcx, OperandType.I64);
Operand rdx = Gpr(X86Register.Rdx, OperandType.I64);
SplitOperand(node.GetSource(1), rax, rdx);
SplitOperand(node.GetSource(2), rbx, rcx);
Operation operation = node;
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, rax));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, rdx, Const(1)));
operation.SetDestinations(new Operand[] { rdx, rax });
operation.SetSources(new Operand[] { operation.GetSource(0), rdx, rax, rcx, rbx });
}
else
{
// Handle the many restrictions of the compare and exchange (32/64) instruction:
// - The expected value should be in (E/R)AX.
// - The value at the memory location is loaded to (E/R)AX.
Operand expected = node.GetSource(1);
Operand newValue = node.GetSource(2);
Operand rax = Gpr(X86Register.Rax, expected.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, rax, expected));
// We need to store the new value into a temp, since it may
// be a constant, and this instruction does not support immediate operands.
Operand temp = Local(newValue.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, temp, newValue));
node.SetSources(new Operand[] { node.GetSource(0), rax, temp });
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.Destination = rax;
}
Operand rax = Gpr(X86Register.Rax, OperandType.I64);
Operand rbx = Gpr(X86Register.Rbx, OperandType.I64);
Operand rcx = Gpr(X86Register.Rcx, OperandType.I64);
Operand rdx = Gpr(X86Register.Rdx, OperandType.I64);
SplitOperand(node.GetSource(1), rax, rdx);
SplitOperand(node.GetSource(2), rbx, rcx);
Operation operation = node;
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, rax));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, rdx, Const(1)));
operation.SetDestinations(new Operand[] { rdx, rax });
operation.SetSources(new Operand[] { operation.GetSource(0), rdx, rax, rcx, rbx });
break;
}
else
{
// Handle the many restrictions of the compare and exchange (32/64) instruction:
// - The expected value should be in (E/R)AX.
// - The value at the memory location is loaded to (E/R)AX.
Operand expected = node.GetSource(1);
Operand newValue = node.GetSource(2);
Operand rax = Gpr(X86Register.Rax, expected.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, rax, expected));
// We need to store the new value into a temp, since it may
// be a constant, and this instruction does not support immediate operands.
Operand temp = Local(newValue.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, temp, newValue));
node.SetSources(new Operand[] { node.GetSource(0), rax, temp });
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.Destination = rax;
}
break;
}
case Instruction.Divide:
case Instruction.DivideUI:
{
// Handle the many restrictions of the division instructions:
// - The dividend is always in RDX:RAX.
// - The result is always in RAX.
// - Additionally it also writes the remainder in RDX.
if (dest.Type.IsInteger())
{
// Handle the many restrictions of the division instructions:
// - The dividend is always in RDX:RAX.
// - The result is always in RAX.
// - Additionally it also writes the remainder in RDX.
if (dest.Type.IsInteger())
{
Operand src1 = node.GetSource(0);
Operand rax = Gpr(X86Register.Rax, src1.Type);
Operand rdx = Gpr(X86Register.Rdx, src1.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, rax, src1));
nodes.AddBefore(node, Operation(Instruction.Clobber, rdx));
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.SetSources(new Operand[] { rdx, rax, node.GetSource(1) });
node.Destination = rax;
}
break;
}
case Instruction.Extended:
{
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
node.Intrinsic == Intrinsic.X86Blendvps ||
node.Intrinsic == Intrinsic.X86Pblendvb;
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
// SHA256RNDS2 always has an implied XMM0 as a last operand.
if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
{
Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
nodes.AddBefore(node, Operation(Instruction.Copy, xmm0, node.GetSource(2)));
node.SetSource(2, xmm0);
}
break;
}
case Instruction.Multiply64HighSI:
case Instruction.Multiply64HighUI:
{
// Handle the many restrictions of the i64 * i64 = i128 multiply instructions:
// - The multiplicand is always in RAX.
// - The lower 64-bits of the result is always in RAX.
// - The higher 64-bits of the result is always in RDX.
Operand src1 = node.GetSource(0);
Operand rax = Gpr(X86Register.Rax, src1.Type);
Operand rdx = Gpr(X86Register.Rdx, src1.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, rax, src1));
nodes.AddBefore(node, Operation(Instruction.Clobber, rdx));
nodes.AddBefore(node, Operation(Instruction.Copy, rax, src1));
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rax));
node.SetSource(0, rax);
node.SetSources(new Operand[] { rdx, rax, node.GetSource(1) });
node.Destination = rax;
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rdx));
node.SetDestinations(new Operand[] { rdx, rax });
break;
}
break;
}
case Instruction.Extended:
{
bool isBlend = node.Intrinsic == Intrinsic.X86Blendvpd ||
node.Intrinsic == Intrinsic.X86Blendvps ||
node.Intrinsic == Intrinsic.X86Pblendvb;
// BLENDVPD, BLENDVPS, PBLENDVB last operand is always implied to be XMM0 when VEX is not supported.
// SHA256RNDS2 always has an implied XMM0 as a last operand.
if ((isBlend && !HardwareCapabilities.SupportsVexEncoding) || node.Intrinsic == Intrinsic.X86Sha256Rnds2)
{
Operand xmm0 = Xmm(X86Register.Xmm0, OperandType.V128);
nodes.AddBefore(node, Operation(Instruction.Copy, xmm0, node.GetSource(2)));
node.SetSource(2, xmm0);
}
break;
}
case Instruction.Multiply64HighSI:
case Instruction.Multiply64HighUI:
{
// Handle the many restrictions of the i64 * i64 = i128 multiply instructions:
// - The multiplicand is always in RAX.
// - The lower 64-bits of the result is always in RAX.
// - The higher 64-bits of the result is always in RDX.
Operand src1 = node.GetSource(0);
Operand rax = Gpr(X86Register.Rax, src1.Type);
Operand rdx = Gpr(X86Register.Rdx, src1.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, rax, src1));
node.SetSource(0, rax);
nodes.AddAfter(node, Operation(Instruction.Copy, dest, rdx));
node.SetDestinations(new Operand[] { rdx, rax });
break;
}
case Instruction.RotateRight:
case Instruction.ShiftLeft:
case Instruction.ShiftRightSI:
case Instruction.ShiftRightUI:
{
// The shift register is always implied to be CL (low 8-bits of RCX or ECX).
if (node.GetSource(1).Kind == OperandKind.LocalVariable)
{
Operand rcx = Gpr(X86Register.Rcx, OperandType.I32);
// The shift register is always implied to be CL (low 8-bits of RCX or ECX).
if (node.GetSource(1).Kind == OperandKind.LocalVariable)
{
Operand rcx = Gpr(X86Register.Rcx, OperandType.I32);
nodes.AddBefore(node, Operation(Instruction.Copy, rcx, node.GetSource(1)));
nodes.AddBefore(node, Operation(Instruction.Copy, rcx, node.GetSource(1)));
node.SetSource(1, rcx);
node.SetSource(1, rcx);
}
break;
}
break;
}
}
}
@ -459,7 +456,7 @@ namespace ARMeilleure.CodeGen.X86
// Unsigned integer to FP conversions are not supported on X86.
// We need to turn them into signed integer to FP conversions, and
// adjust the final result.
Operand dest = node.Destination;
Operand dest = node.Destination;
Operand source = node.GetSource(0);
Debug.Assert(source.Type.IsInteger(), $"Invalid source type \"{source.Type}\".");
@ -472,8 +469,8 @@ namespace ARMeilleure.CodeGen.X86
// and then use the 64-bits signed conversion instructions.
Operand zex = Local(OperandType.I64);
node = nodes.AddAfter(node, Operation(Instruction.ZeroExtend32, zex, source));
node = nodes.AddAfter(node, Operation(Instruction.ConvertToFP, dest, zex));
node = nodes.AddAfter(node, Operation(Instruction.ZeroExtend32, zex, source));
nodes.AddAfter(node, Operation(Instruction.ConvertToFP, dest, zex));
}
else /* if (source.Type == OperandType.I64) */
{
@ -487,15 +484,15 @@ namespace ARMeilleure.CodeGen.X86
// --- This can be done efficiently by adding the result to itself.
// -- Then, we need to add the least significant bit that was shifted out.
// --- We can convert the least significant bit to float, and add it to the result.
Operand lsb = Local(OperandType.I64);
Operand lsb = Local(OperandType.I64);
Operand half = Local(OperandType.I64);
Operand lsbF = Local(dest.Type);
node = nodes.AddAfter(node, Operation(Instruction.Copy, lsb, source));
node = nodes.AddAfter(node, Operation(Instruction.Copy, lsb, source));
node = nodes.AddAfter(node, Operation(Instruction.Copy, half, source));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseAnd, lsb, lsb, Const(1L)));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseAnd, lsb, lsb, Const(1L)));
node = nodes.AddAfter(node, Operation(Instruction.ShiftRightUI, half, half, Const(1)));
node = nodes.AddAfter(node, Operation(Instruction.ConvertToFP, lsbF, lsb));
@ -513,7 +510,7 @@ namespace ARMeilleure.CodeGen.X86
// There's no SSE FP negate instruction, so we need to transform that into
// a XOR of the value to be negated with a mask with the highest bit set.
// This also produces -0 for a negation of the value 0.
Operand dest = node.Destination;
Operand dest = node.Destination;
Operand source = node.GetSource(0);
Debug.Assert(dest.Type == OperandType.FP32 ||
@ -569,14 +566,14 @@ namespace ARMeilleure.CodeGen.X86
if ((index & 1) != 0)
{
node = nodes.AddAfter(node, Operation(Instruction.ZeroExtend8, temp1, temp1));
node = nodes.AddAfter(node, Operation(Instruction.ShiftLeft, temp2, temp2, Const(8)));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseOr, temp1, temp1, temp2));
node = nodes.AddAfter(node, Operation(Instruction.ShiftLeft, temp2, temp2, Const(8)));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseOr, temp1, temp1, temp2));
}
else
{
node = nodes.AddAfter(node, Operation(Instruction.ZeroExtend8, temp2, temp2));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseAnd, temp1, temp1, Const(0xff00)));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseOr, temp1, temp1, temp2));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseAnd, temp1, temp1, Const(0xff00)));
node = nodes.AddAfter(node, Operation(Instruction.BitwiseOr, temp1, temp1, temp2));
}
Operation vinsOp = Operation(Instruction.VectorInsert16, dest, src1, temp1, Const(index >> 1));
@ -709,16 +706,11 @@ namespace ARMeilleure.CodeGen.X86
private static bool HasConstSrc1(Instruction inst)
{
switch (inst)
return inst switch
{
case Instruction.Copy:
case Instruction.LoadArgument:
case Instruction.Spill:
case Instruction.SpillArg:
return true;
}
return false;
Instruction.Copy or Instruction.LoadArgument or Instruction.Spill or Instruction.SpillArg => true,
_ => false,
};
}
private static bool HasConstSrc2(Instruction inst)
@ -762,15 +754,15 @@ namespace ARMeilleure.CodeGen.X86
case Instruction.BranchIf:
case Instruction.Compare:
{
Operand comp = operation.GetSource(2);
{
Operand comp = operation.GetSource(2);
Debug.Assert(comp.Kind == OperandKind.Constant);
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
var compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}
}
return false;
@ -793,4 +785,4 @@ namespace ARMeilleure.CodeGen.X86
return info.Type != IntrinsicType.Crc32;
}
}
}
}

View File

@ -1,4 +1,3 @@
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
@ -15,9 +14,9 @@ namespace ARMeilleure.CodeGen.X86
{
Operand dest = node.Destination;
List<Operand> sources = new List<Operand>
List<Operand> sources = new()
{
node.GetSource(0)
node.GetSource(0),
};
int argsCount = node.SourcesCount - 1;
@ -52,10 +51,10 @@ namespace ARMeilleure.CodeGen.X86
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
@ -91,7 +90,7 @@ namespace ARMeilleure.CodeGen.X86
{
if (dest.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
Operation operation = node;
@ -116,11 +115,11 @@ namespace ARMeilleure.CodeGen.X86
}
}
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
{
List<Operand> sources = new List<Operand>
List<Operand> sources = new()
{
node.GetSource(0)
node.GetSource(0),
};
int argsCount = node.SourcesCount - 1;
@ -251,11 +250,11 @@ namespace ARMeilleure.CodeGen.X86
// V128 is a struct, we pass each half on a GPR if possible.
Operand pArg = Local(OperandType.V128);
Operand argLReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount), OperandType.I64);
Operand argLReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount), OperandType.I64);
Operand argHReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount + 1), OperandType.I64);
Operation copyL = Operation(Instruction.VectorCreateScalar, pArg, argLReg);
Operation copyH = Operation(Instruction.VectorInsert, pArg, pArg, argHReg, Const(1));
Operation copyH = Operation(Instruction.VectorInsert, pArg, pArg, argHReg, Const(1));
cctx.Cfg.Entry.Operations.AddFirst(copyH);
cctx.Cfg.Entry.Operations.AddFirst(copyL);
@ -313,7 +312,7 @@ namespace ARMeilleure.CodeGen.X86
if (source.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retLReg, source, Const(0)));
@ -331,4 +330,4 @@ namespace ARMeilleure.CodeGen.X86
}
}
}
}
}

View File

@ -155,7 +155,7 @@ namespace ARMeilleure.CodeGen.X86
node.SetSources(sources);
}
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, Operation node)
{
int argsCount = node.SourcesCount - 1;
int maxArgs = CallingConvention.GetArgumentsOnRegsCount();
@ -324,4 +324,4 @@ namespace ARMeilleure.CodeGen.X86
node.SetSources(Array.Empty<Operand>());
}
}
}
}

View File

@ -5,22 +5,22 @@ namespace ARMeilleure.CodeGen.X86
{
enum X86Condition
{
Overflow = 0x0,
NotOverflow = 0x1,
Below = 0x2,
AboveOrEqual = 0x3,
Equal = 0x4,
NotEqual = 0x5,
BelowOrEqual = 0x6,
Above = 0x7,
Sign = 0x8,
NotSign = 0x9,
ParityEven = 0xa,
ParityOdd = 0xb,
Less = 0xc,
Overflow = 0x0,
NotOverflow = 0x1,
Below = 0x2,
AboveOrEqual = 0x3,
Equal = 0x4,
NotEqual = 0x5,
BelowOrEqual = 0x6,
Above = 0x7,
Sign = 0x8,
NotSign = 0x9,
ParityEven = 0xa,
ParityOdd = 0xb,
Less = 0xc,
GreaterOrEqual = 0xd,
LessOrEqual = 0xe,
Greater = 0xf
LessOrEqual = 0xe,
Greater = 0xf,
}
static class ComparisonX86Extensions
@ -29,6 +29,7 @@ namespace ARMeilleure.CodeGen.X86
{
return comp switch
{
#pragma warning disable IDE0055 // Disable formatting
Comparison.Equal => X86Condition.Equal,
Comparison.NotEqual => X86Condition.NotEqual,
Comparison.Greater => X86Condition.Greater,
@ -39,9 +40,10 @@ namespace ARMeilleure.CodeGen.X86
Comparison.Less => X86Condition.Less,
Comparison.GreaterOrEqualUI => X86Condition.AboveOrEqual,
Comparison.LessUI => X86Condition.Below,
#pragma warning restore IDE0055
_ => throw new ArgumentException(null, nameof(comp))
_ => throw new ArgumentException(null, nameof(comp)),
};
}
}
}
}

View File

@ -226,6 +226,6 @@ namespace ARMeilleure.CodeGen.X86
Xorpd,
Xorps,
Count
Count,
}
}
}

View File

@ -215,7 +215,7 @@ namespace ARMeilleure.CodeGen.X86
1 => Multiplier.x2,
2 => Multiplier.x4,
3 => Multiplier.x8,
_ => Multiplier.x1
_ => Multiplier.x1,
};
baseOp = indexOnSrc2 ? src1 : src2;

View File

@ -1,5 +1,8 @@
using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.CodeGen.X86
{
[SuppressMessage("Design", "CA1069: Enums values should not be duplicated")]
enum X86Register
{
Invalid = -1,
@ -12,8 +15,8 @@ namespace ARMeilleure.CodeGen.X86
Rbp = 5,
Rsi = 6,
Rdi = 7,
R8 = 8,
R9 = 9,
R8 = 8,
R9 = 9,
R10 = 10,
R11 = 11,
R12 = 12,
@ -21,21 +24,21 @@ namespace ARMeilleure.CodeGen.X86
R14 = 14,
R15 = 15,
Xmm0 = 0,
Xmm1 = 1,
Xmm2 = 2,
Xmm3 = 3,
Xmm4 = 4,
Xmm5 = 5,
Xmm6 = 6,
Xmm7 = 7,
Xmm8 = 8,
Xmm9 = 9,
Xmm0 = 0,
Xmm1 = 1,
Xmm2 = 2,
Xmm3 = 3,
Xmm4 = 4,
Xmm5 = 5,
Xmm6 = 6,
Xmm7 = 7,
Xmm8 = 8,
Xmm9 = 9,
Xmm10 = 10,
Xmm11 = 11,
Xmm12 = 12,
Xmm13 = 13,
Xmm14 = 14,
Xmm15 = 15
Xmm15 = 15,
}
}
}

View File

@ -82,8 +82,10 @@ namespace ARMeilleure.Common
}
else
{
_page = new PageInfo();
_page.Pointer = (byte*)NativeAllocator.Instance.Allocate(_pageSize);
_page = new PageInfo
{
Pointer = (byte*)NativeAllocator.Instance.Allocate(_pageSize),
};
_pages.Add(_page);
}
@ -106,7 +108,7 @@ namespace ARMeilleure.Common
// Free excess pages that was allocated.
while (_pages.Count > _pageCount)
{
NativeAllocator.Instance.Free(_pages[_pages.Count - 1].Pointer);
NativeAllocator.Instance.Free(_pages[^1].Pointer);
_pages.RemoveAt(_pages.Count - 1);
}
@ -125,12 +127,13 @@ namespace ARMeilleure.Common
// If arena is used frequently, keep pages for longer. Otherwise keep pages for a shorter amount of time.
int now = Environment.TickCount;
int count = (now - _lastReset) switch {
int count = (now - _lastReset) switch
{
>= 5000 => 0,
>= 2500 => 50,
>= 1000 => 100,
>= 10 => 1500,
_ => 5000
>= 10 => 1500,
_ => 5000,
};
for (int i = _pages.Count - 1; i >= 0; i--)

View File

@ -138,7 +138,7 @@ namespace ARMeilleure.Common
var newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan.Slice(oldSpan.Length).Clear();
newSpan[oldSpan.Length..].Clear();
_allocator.Free(oldMask);
}
@ -176,8 +176,8 @@ namespace ARMeilleure.Common
private int _bit;
private readonly BitMap _map;
public int Current => (int)_index * IntSize + _bit;
object IEnumerator.Current => Current;
public readonly int Current => (int)_index * IntSize + _bit;
readonly object IEnumerator.Current => Current;
public Enumerator(BitMap map)
{
@ -214,9 +214,9 @@ namespace ARMeilleure.Common
return true;
}
public void Reset() { }
public readonly void Reset() { }
public void Dispose() { }
public readonly void Dispose() { }
}
}
}
}

View File

@ -5,10 +5,10 @@ namespace ARMeilleure.Decoders
{
class Block
{
public ulong Address { get; set; }
public ulong Address { get; set; }
public ulong EndAddress { get; set; }
public Block Next { get; set; }
public Block Next { get; set; }
public Block Branch { get; set; }
public bool Exit { get; set; }
@ -43,14 +43,14 @@ namespace ARMeilleure.Decoders
rightBlock.EndAddress = EndAddress;
rightBlock.Next = Next;
rightBlock.Next = Next;
rightBlock.Branch = Branch;
rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
EndAddress = rightBlock.Address;
Next = rightBlock;
Next = rightBlock;
Branch = null;
OpCodes.RemoveRange(splitIndex, splitCount);
@ -58,9 +58,9 @@ namespace ARMeilleure.Decoders
private static int BinarySearch(List<OpCode> opCodes, ulong address)
{
int left = 0;
int left = 0;
int middle = 0;
int right = opCodes.Count - 1;
int right = opCodes.Count - 1;
while (left <= right)
{
@ -92,10 +92,10 @@ namespace ARMeilleure.Decoders
{
if (OpCodes.Count > 0)
{
return OpCodes[OpCodes.Count - 1];
return OpCodes[^1];
}
return null;
}
}
}
}

View File

@ -2,22 +2,22 @@ namespace ARMeilleure.Decoders
{
enum Condition
{
Eq = 0,
Ne = 1,
Eq = 0,
Ne = 1,
GeUn = 2,
LtUn = 3,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
GtUn = 8,
LeUn = 9,
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15,
}
static class ConditionExtensions
@ -29,4 +29,4 @@ namespace ARMeilleure.Decoders
return (Condition)((int)cond ^ 1);
}
}
}
}

View File

@ -2,9 +2,9 @@ namespace ARMeilleure.Decoders
{
enum DataOp
{
Adr = 0,
Adr = 0,
Arithmetic = 1,
Logical = 2,
BitField = 3
Logical = 2,
BitField = 3,
}
}
}

View File

@ -20,11 +20,11 @@ namespace ARMeilleure.Decoders
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
{
List<Block> blocks = new List<Block>();
List<Block> blocks = new();
Queue<Block> workQueue = new Queue<Block>();
Queue<Block> workQueue = new();
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
Dictionary<ulong, Block> visited = new();
Debug.Assert(MaxInstsPerFunctionLowCq <= MaxInstsPerFunction);
@ -163,7 +163,7 @@ namespace ARMeilleure.Decoders
{
index = 0;
int left = 0;
int left = 0;
int right = blocks.Count - 1;
while (left <= right)
@ -196,9 +196,9 @@ namespace ARMeilleure.Decoders
private static void FillBlock(
IMemoryManager memory,
ExecutionMode mode,
Block block,
ulong limitAddress)
ExecutionMode mode,
Block block,
ulong limitAddress)
{
ulong address = block.Address;
int itBlockSize = 0;
@ -241,12 +241,12 @@ namespace ARMeilleure.Decoders
private static bool IsUnconditionalBranch(OpCode opCode)
{
return opCode is OpCodeBImmAl ||
opCode is OpCodeBReg || IsAarch32UnconditionalBranch(opCode);
opCode is OpCodeBReg || IsAarch32UnconditionalBranch(opCode);
}
private static bool IsAarch32UnconditionalBranch(OpCode opCode)
{
if (!(opCode is OpCode32 op))
if (opCode is not OpCode32 op)
{
return false;
}
@ -290,9 +290,9 @@ namespace ARMeilleure.Decoders
if (opCode is IOpCode32Mem opMem)
{
rt = opMem.Rt;
rn = opMem.Rn;
wBack = opMem.WBack;
rt = opMem.Rt;
rn = opMem.Rn;
wBack = opMem.WBack;
isLoad = opMem.IsLoad;
// For the dual load, we also need to take into account the
@ -304,12 +304,12 @@ namespace ARMeilleure.Decoders
}
else if (opCode is IOpCode32MemMult opMemMult)
{
const int pcMask = 1 << RegisterAlias.Aarch32Pc;
const int PCMask = 1 << RegisterAlias.Aarch32Pc;
rt = (opMemMult.RegisterMask & pcMask) != 0 ? RegisterAlias.Aarch32Pc : 0;
rn = opMemMult.Rn;
wBack = opMemMult.PostOffset != 0;
isLoad = opMemMult.IsLoad;
rt = (opMemMult.RegisterMask & PCMask) != 0 ? RegisterAlias.Aarch32Pc : 0;
rn = opMemMult.Rn;
wBack = opMemMult.PostOffset != 0;
isLoad = opMemMult.IsLoad;
}
else
{
@ -388,4 +388,4 @@ namespace ARMeilleure.Decoders
}
}
}
}
}

View File

@ -10,7 +10,7 @@ namespace ARMeilleure.Decoders
Imm8ToFP64Table = BuildImm8ToFP64Table();
}
public static readonly uint[] Imm8ToFP32Table;
public static readonly uint[] Imm8ToFP32Table;
public static readonly ulong[] Imm8ToFP64Table;
private static uint[] BuildImm8ToFP32Table()
@ -40,47 +40,47 @@ namespace ARMeilleure.Decoders
// abcdefgh -> aBbbbbbc defgh000 00000000 00000000 (B = ~b)
private static uint ExpandImm8ToFP32(uint imm)
{
uint MoveBit(uint bits, int from, int to)
static uint MoveBit(uint bits, int from, int to)
{
return ((bits >> from) & 1U) << to;
}
return MoveBit(imm, 7, 31) | MoveBit(~imm, 6, 30) |
MoveBit(imm, 6, 29) | MoveBit( imm, 6, 28) |
MoveBit(imm, 6, 27) | MoveBit( imm, 6, 26) |
MoveBit(imm, 6, 25) | MoveBit( imm, 5, 24) |
MoveBit(imm, 4, 23) | MoveBit( imm, 3, 22) |
MoveBit(imm, 2, 21) | MoveBit( imm, 1, 20) |
MoveBit(imm, 6, 29) | MoveBit(imm, 6, 28) |
MoveBit(imm, 6, 27) | MoveBit(imm, 6, 26) |
MoveBit(imm, 6, 25) | MoveBit(imm, 5, 24) |
MoveBit(imm, 4, 23) | MoveBit(imm, 3, 22) |
MoveBit(imm, 2, 21) | MoveBit(imm, 1, 20) |
MoveBit(imm, 0, 19);
}
// abcdefgh -> aBbbbbbb bbcdefgh 00000000 00000000 00000000 00000000 00000000 00000000 (B = ~b)
private static ulong ExpandImm8ToFP64(ulong imm)
{
ulong MoveBit(ulong bits, int from, int to)
static ulong MoveBit(ulong bits, int from, int to)
{
return ((bits >> from) & 1UL) << to;
}
return MoveBit(imm, 7, 63) | MoveBit(~imm, 6, 62) |
MoveBit(imm, 6, 61) | MoveBit( imm, 6, 60) |
MoveBit(imm, 6, 59) | MoveBit( imm, 6, 58) |
MoveBit(imm, 6, 57) | MoveBit( imm, 6, 56) |
MoveBit(imm, 6, 55) | MoveBit( imm, 6, 54) |
MoveBit(imm, 5, 53) | MoveBit( imm, 4, 52) |
MoveBit(imm, 3, 51) | MoveBit( imm, 2, 50) |
MoveBit(imm, 1, 49) | MoveBit( imm, 0, 48);
MoveBit(imm, 6, 61) | MoveBit(imm, 6, 60) |
MoveBit(imm, 6, 59) | MoveBit(imm, 6, 58) |
MoveBit(imm, 6, 57) | MoveBit(imm, 6, 56) |
MoveBit(imm, 6, 55) | MoveBit(imm, 6, 54) |
MoveBit(imm, 5, 53) | MoveBit(imm, 4, 52) |
MoveBit(imm, 3, 51) | MoveBit(imm, 2, 50) |
MoveBit(imm, 1, 49) | MoveBit(imm, 0, 48);
}
public struct BitMask
{
public long WMask;
public long TMask;
public int Pos;
public int Shift;
public int Pos;
public int Shift;
public bool IsUndefined;
public static BitMask Invalid => new BitMask { IsUndefined = true };
public static BitMask Invalid => new() { IsUndefined = true };
}
public static BitMask DecodeBitMask(int opCode, bool immediate)
@ -88,7 +88,7 @@ namespace ARMeilleure.Decoders
int immS = (opCode >> 10) & 0x3f;
int immR = (opCode >> 16) & 0x3f;
int n = (opCode >> 22) & 1;
int n = (opCode >> 22) & 1;
int sf = (opCode >> 31) & 1;
int length = BitUtils.HighestBitSet((~immS & 0x3f) | (n << 6));
@ -115,7 +115,7 @@ namespace ARMeilleure.Decoders
if (r > 0)
{
wMask = BitUtils.RotateRight(wMask, r, size);
wMask = BitUtils.RotateRight(wMask, r, size);
wMask &= BitUtils.FillWithOnes(size);
}
@ -124,8 +124,8 @@ namespace ARMeilleure.Decoders
WMask = BitUtils.Replicate(wMask, size),
TMask = BitUtils.Replicate(tMask, size),
Pos = immS,
Shift = immR
Pos = immS,
Shift = immR,
};
}
@ -164,4 +164,4 @@ namespace ARMeilleure.Decoders
return false;
}
}
}
}

View File

@ -6,4 +6,4 @@
SingleBlock,
SingleInstruction,
}
}
}

View File

@ -14,4 +14,4 @@ namespace ARMeilleure.Decoders
OperandType GetOperandType();
}
}
}

View File

@ -6,4 +6,4 @@ namespace ARMeilleure.Decoders
uint GetPc();
}
}
}

View File

@ -5,4 +5,4 @@ namespace ARMeilleure.Decoders
int Rd { get; }
int Rn { get; }
}
}
}

View File

@ -6,4 +6,4 @@
bool IsRotated { get; }
}
}
}

View File

@ -4,4 +4,4 @@ namespace ARMeilleure.Decoders
{
int Immediate { get; }
}
}
}

View File

@ -7,4 +7,4 @@
ShiftType ShiftType { get; }
}
}
}

View File

@ -7,4 +7,4 @@
ShiftType ShiftType { get; }
}
}
}

View File

@ -1,4 +1,4 @@
namespace ARMeilleure.Decoders
{
interface IOpCode32BImm : IOpCode32, IOpCodeBImm { }
}
}

View File

@ -4,4 +4,4 @@ namespace ARMeilleure.Decoders
{
int Rm { get; }
}
}
}

View File

@ -4,4 +4,4 @@
{
int Id { get; }
}
}
}

View File

@ -4,4 +4,4 @@
{
bool? SetFlags { get; }
}
}
}

View File

@ -13,4 +13,4 @@ namespace ARMeilleure.Decoders
int Immediate { get; }
}
}
}

View File

@ -12,4 +12,4 @@ namespace ARMeilleure.Decoders
int Offset { get; }
}
}
}

View File

@ -4,4 +4,4 @@
{
int Rm { get; }
}
}
}

View File

@ -5,4 +5,4 @@ namespace ARMeilleure.Decoders
int Rm { get; }
ShiftType ShiftType { get; }
}
}
}

View File

@ -7,4 +7,4 @@ namespace ARMeilleure.Decoders
DataOp DataOp { get; }
}
}
}

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