Compare commits
6 Commits
Author | SHA1 | Date | |
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f864a49014 | ||
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ecbf303266 | ||
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b3bf05356b | ||
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cb4b58052f | ||
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f8cdd5f484 | ||
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22202be394 |
@@ -36,4 +36,9 @@ sleep 1
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# Now replace and reopen.
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rm -rf "$INSTALL_DIRECTORY"
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mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
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open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
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if [ "$#" -le 3 ]; then
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open -a "$INSTALL_DIRECTORY"
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else
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open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
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fi
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@@ -86,7 +86,7 @@ namespace Ryujinx.Ava
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private KeyboardHotkeyState _prevHotkeyState;
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private long _lastCursorMoveTime;
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private bool _isCursorInRenderer;
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private bool _isCursorInRenderer = true;
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private bool _isStopped;
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private bool _isActive;
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@@ -160,7 +160,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
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_topLevel.PointerMoved += TopLevel_PointerMoved;
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_topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
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_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
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_topLevel.PointerLeave += TopLevel_PointerLeave;
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if (OperatingSystem.IsWindows())
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{
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@@ -183,7 +185,7 @@ namespace Ryujinx.Ava
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_gpuCancellationTokenSource = new CancellationTokenSource();
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}
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private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
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private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
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{
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if (sender is MainWindow window)
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{
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@@ -201,6 +203,12 @@ namespace Ryujinx.Ava
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}
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}
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}
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private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
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{
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_isCursorInRenderer = false;
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}
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private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
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{
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_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
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@@ -446,7 +454,9 @@ namespace Ryujinx.Ava
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ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
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ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
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_topLevel.PointerMoved -= TopLevel_PointerMoved;
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_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
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_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
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_topLevel.PointerLeave -= TopLevel_PointerLeave;
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_gpuCancellationTokenSource.Cancel();
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_gpuCancellationTokenSource.Dispose();
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@@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
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if (nca.Header.ContentType == NcaContentType.Program)
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{
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int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
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if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
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{
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patchNca = nca;
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}
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@@ -23,6 +23,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public const int PrimitiveRestartStateIndex = 12;
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public const int RenderTargetStateIndex = 27;
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private const ulong MaxUnknownStorageSize = 0x100000;
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private readonly GpuContext _context;
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private readonly GpuChannel _channel;
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private readonly DeviceStateWithShadow<ThreedClassState> _state;
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@@ -356,7 +358,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
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uint size;
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if (sb.SbCbSlot == 0)
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{
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// Only trust the SbDescriptor size if it comes from slot 0.
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size = (uint)sbDescriptor.Size;
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}
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else
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{
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// TODO: Use full mapped size and somehow speed up buffer sync.
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size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), MaxUnknownStorageSize);
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}
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_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
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}
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}
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}
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@@ -99,6 +99,7 @@ namespace Ryujinx.Graphics.Gpu
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private bool _pendingSync;
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private long _modifiedSequence;
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private ulong _firstTimestamp;
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/// <summary>
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/// Creates a new instance of the GPU emulation context.
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@@ -123,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu
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DeferredActions = new Queue<Action>();
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PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
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_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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}
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/// <summary>
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@@ -217,7 +220,8 @@ namespace Ryujinx.Graphics.Gpu
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/// <returns>The current GPU timestamp</returns>
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public ulong GetTimestamp()
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{
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ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
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// Guest timestamp will start at 0, instead of host value.
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ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
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if (GraphicsConfig.FastGpuTime)
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{
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@@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return UnpackPaFromPte(pte) + (va & PageMask);
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}
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/// <summary>
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/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
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/// </summary>
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/// <param name="va">GPU virtual address to be translated</param>
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/// <param name="maxSize">Maximum size in bytes to scan</param>
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/// <returns>Number of bytes, 0 if unmapped</returns>
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public ulong GetMappedSize(ulong va, ulong maxSize)
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{
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if (!ValidateAddress(va))
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{
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return 0;
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}
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ulong startVa = va;
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ulong endVa = va + maxSize;
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ulong pte = GetPte(va);
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while (pte != PteUnmapped && va < endVa)
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{
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va += PageSize - (va & PageMask);
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pte = GetPte(va);
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}
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return Math.Min(maxSize, va - startVa);
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}
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/// <summary>
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/// Gets the kind of a given memory page.
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/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
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@@ -228,7 +228,12 @@ namespace Ryujinx.Graphics.Vulkan
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SignalDirty(DirtyFlags.Storage);
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}
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public void SetTextureAndSampler(CommandBufferScoped cbs, ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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public void SetTextureAndSampler(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureBuffer textureBuffer)
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{
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@@ -251,6 +256,28 @@ namespace Ryujinx.Graphics.Vulkan
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SignalDirty(DirtyFlags.Texture);
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}
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public void SetTextureAndSamplerIdentitySwizzle(
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CommandBufferScoped cbs,
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ShaderStage stage,
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int binding,
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ITexture texture,
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ISampler sampler)
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{
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if (texture is TextureView view)
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{
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view.Storage.InsertWriteToReadBarrier(cbs, AccessFlags.ShaderReadBit, stage.ConvertToPipelineStageFlags());
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_textureRefs[binding] = view.GetIdentityImageView();
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_samplerRefs[binding] = ((SamplerHolder)sampler)?.GetSampler();
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SignalDirty(DirtyFlags.Texture);
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}
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else
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{
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SetTextureAndSampler(cbs, stage, binding, texture, sampler);
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}
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}
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public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
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{
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for (int i = 0; i < buffers.Length; i++)
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@@ -415,7 +415,7 @@ namespace Ryujinx.Graphics.Vulkan
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var sampler = linearFilter ? _samplerLinear : _samplerNearest;
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, sampler);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, sampler);
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Span<float> region = stackalloc float[RegionBufferSize / sizeof(float)];
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@@ -625,7 +625,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void BlitDepthStencilDraw(TextureView src, bool isDepth)
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{
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
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if (isDepth)
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{
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@@ -1037,7 +1037,7 @@ namespace Ryujinx.Graphics.Vulkan
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var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
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var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetImage(0, dstView, dstFormat);
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int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
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@@ -1177,7 +1177,7 @@ namespace Ryujinx.Graphics.Vulkan
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var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Compute, 0, srcView, null);
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_pipeline.SetImage(0, dstView, format);
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_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
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@@ -1313,7 +1313,7 @@ namespace Ryujinx.Graphics.Vulkan
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var srcView = Create2DLayerView(src, srcLayer + z, 0, format);
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var dstView = Create2DLayerView(dst, dstLayer + z, 0);
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, srcView, null);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, srcView, null);
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_pipeline.SetRenderTarget(
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((TextureView)dstView).GetView(format).GetImageViewForAttachment(),
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(uint)dst.Width,
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@@ -1384,7 +1384,7 @@ namespace Ryujinx.Graphics.Vulkan
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private void CopyMSAspectDraw(TextureView src, bool fromMS, bool isDepth)
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{
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_pipeline.SetTextureAndSampler(ShaderStage.Fragment, 0, src, _samplerNearest);
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_pipeline.SetTextureAndSamplerIdentitySwizzle(ShaderStage.Fragment, 0, src, _samplerNearest);
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if (isDepth)
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{
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@@ -1098,6 +1098,11 @@ namespace Ryujinx.Graphics.Vulkan
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_descriptorSetUpdater.SetTextureAndSampler(Cbs, stage, binding, texture, sampler);
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}
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public void SetTextureAndSamplerIdentitySwizzle(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
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{
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_descriptorSetUpdater.SetTextureAndSamplerIdentitySwizzle(Cbs, stage, binding, texture, sampler);
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}
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public void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers)
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{
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PauseTransformFeedbackInternal();
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@@ -321,27 +321,27 @@ namespace Ryujinx.Ui
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_toggleDockedMode = toggleDockedMode;
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if (ConfigurationState.Instance.Hid.EnableMouse.Value)
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if (_isMouseInClient)
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{
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if (_isMouseInClient)
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if (ConfigurationState.Instance.Hid.EnableMouse.Value)
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{
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Window.Cursor = _invisibleCursor;
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}
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}
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else
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{
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switch (_hideCursorMode)
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else
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{
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case HideCursorMode.OnIdle:
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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break;
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case HideCursorMode.Always:
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Window.Cursor = _invisibleCursor;
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break;
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case HideCursorMode.Never:
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Window.Cursor = null;
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break;
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switch (_hideCursorMode)
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{
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case HideCursorMode.OnIdle:
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long cursorMoveDelta = Stopwatch.GetTimestamp() - _lastCursorMoveTime;
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Window.Cursor = (cursorMoveDelta >= CursorHideIdleTime * Stopwatch.Frequency) ? _invisibleCursor : null;
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break;
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case HideCursorMode.Always:
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Window.Cursor = _invisibleCursor;
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break;
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case HideCursorMode.Never:
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Window.Cursor = null;
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break;
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}
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}
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}
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}
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Reference in New Issue
Block a user