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1 Commits

Author SHA1 Message Date
gdkchan
f679f25e08 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
2 changed files with 3 additions and 1 deletions

View File

@@ -306,6 +306,8 @@ namespace Ryujinx.Graphics.OpenGL.Image
int offset = WriteToPbo2D(range.Offset, layer, level);
Debug.Assert(offset == 0);
GL.BindBuffer(BufferTarget.PixelPackBuffer, 0);
}
public void WriteToPbo(int offset, bool forceBgra)

View File

@@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.OpenGL
oldView.Dispose();
}
}
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);