Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
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7271f1b18e | ||
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5fda543f84 | ||
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95c06de4c1 |
@@ -98,6 +98,8 @@ namespace Ryujinx.Graphics.Gpu
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private Thread _gpuThread;
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private bool _pendingSync;
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private long _modifiedSequence;
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/// <summary>
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/// Creates a new instance of the GPU emulation context.
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/// </summary>
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@@ -200,6 +202,15 @@ namespace Ryujinx.Graphics.Gpu
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return divided * NsToTicksFractionNumerator + errorBias;
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}
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/// <summary>
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/// Gets a sequence number for resource modification ordering. This increments on each call.
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/// </summary>
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/// <returns>A sequence number for resource modification ordering</returns>
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public long GetModifiedSequence()
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{
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return _modifiedSequence++;
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}
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/// <summary>
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/// Gets the value of the GPU timer.
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/// </summary>
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@@ -1170,6 +1170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="firstLayer">Texture view initial layer on this texture</param>
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/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
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/// <param name="flags">Texture search flags</param>
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/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
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public TextureViewCompatibility IsViewCompatible(
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TextureInfo info,
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@@ -1178,11 +1179,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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int layerSize,
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Capabilities caps,
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out int firstLayer,
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out int firstLevel)
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out int firstLevel,
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TextureSearchFlags flags = TextureSearchFlags.None)
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{
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TextureViewCompatibility result = TextureViewCompatibility.Full;
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps, flags));
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if (result != TextureViewCompatibility.Incompatible)
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{
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result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
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@@ -569,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture texture = null;
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TextureMatchQuality bestQuality = TextureMatchQuality.NoMatch;
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long bestSequence = 0;
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for (int index = 0; index < sameAddressOverlapsCount; index++)
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{
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@@ -601,17 +601,12 @@ namespace Ryujinx.Graphics.Gpu.Image
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continue;
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}
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}
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}
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if (matchQuality == TextureMatchQuality.Perfect)
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{
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texture = overlap;
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break;
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}
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else if (matchQuality > bestQuality)
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{
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texture = overlap;
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bestQuality = matchQuality;
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if (texture == null || overlap.Group.ModifiedSequence - bestSequence > 0)
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{
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texture = overlap;
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bestSequence = overlap.Group.ModifiedSequence;
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}
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}
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}
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@@ -664,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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int fullyCompatible = 0;
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// Evaluate compatibility of overlaps, add temporary references
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int preferredOverlap = -1;
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for (int index = 0; index < overlapsCount; index++)
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{
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@@ -675,17 +671,26 @@ namespace Ryujinx.Graphics.Gpu.Image
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sizeInfo.LayerSize,
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_context.Capabilities,
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out int firstLayer,
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out int firstLevel);
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out int firstLevel,
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flags);
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if (overlapCompatibility == TextureViewCompatibility.Full)
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if (overlapCompatibility >= TextureViewCompatibility.FormatAlias)
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{
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if (overlap.IsView)
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{
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overlapCompatibility = TextureViewCompatibility.CopyOnly;
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overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
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TextureViewCompatibility.Incompatible :
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TextureViewCompatibility.CopyOnly;
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}
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else
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{
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fullyCompatible++;
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if (preferredOverlap == -1 || overlap.Group.ModifiedSequence - bestSequence > 0)
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{
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preferredOverlap = index;
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bestSequence = overlap.Group.ModifiedSequence;
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}
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}
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}
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@@ -695,37 +700,50 @@ namespace Ryujinx.Graphics.Gpu.Image
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// Search through the overlaps to find a compatible view and establish any copy dependencies.
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for (int index = 0; index < overlapsCount; index++)
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if (preferredOverlap != -1)
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{
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Texture overlap = _textureOverlaps[index];
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OverlapInfo oInfo = _overlapInfo[index];
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Texture overlap = _textureOverlaps[preferredOverlap];
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OverlapInfo oInfo = _overlapInfo[preferredOverlap];
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if (oInfo.Compatibility == TextureViewCompatibility.Full)
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bool aliased = oInfo.Compatibility == TextureViewCompatibility.FormatAlias;
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if (!isSamplerTexture)
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{
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if (!isSamplerTexture)
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{
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// If this is not a sampler texture, the size might be different from the requested size,
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// so we need to make sure the texture information has the correct size for this base texture,
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// before creating the view.
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info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel);
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}
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// If this is not a sampler texture, the size might be different from the requested size,
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// so we need to make sure the texture information has the correct size for this base texture,
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// before creating the view.
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texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
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texture.SynchronizeMemory();
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break;
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info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel, aliased);
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}
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else if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
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else if (aliased)
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{
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// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
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// The format must be changed to match the parent.
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info = info.CreateInfoWithFormat(overlap.Info.FormatInfo);
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}
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texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
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texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
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texture.SynchronizeMemory();
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}
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else
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{
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for (int index = 0; index < overlapsCount; index++)
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{
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Texture overlap = _textureOverlaps[index];
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OverlapInfo oInfo = _overlapInfo[index];
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texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
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texture.InitializeData(false, false);
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if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
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{
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// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
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overlap.SynchronizeMemory();
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overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
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break;
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texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
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texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
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texture.InitializeData(false, false);
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overlap.SynchronizeMemory();
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overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
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break;
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}
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}
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}
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@@ -740,7 +758,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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Texture overlap = _textureOverlaps[index];
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OverlapInfo oInfo = _overlapInfo[index];
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if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
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if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
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{
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if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
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{
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@@ -291,22 +291,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
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public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
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{
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if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
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{
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return TextureViewCompatibility.Incompatible;
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}
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else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
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{
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return TextureViewCompatibility.LayoutIncompatible;
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}
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else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
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{
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return TextureViewCompatibility.CopyOnly;
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}
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else
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{
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return TextureViewCompatibility.Full;
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}
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return (TextureViewCompatibility)Math.Min((int)first, (int)second);
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}
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/// <summary>
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@@ -628,15 +613,21 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="lhs">Texture information of the texture view</param>
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/// <param name="rhs">Texture information of the texture view</param>
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/// <param name="caps">Host GPU capabilities</param>
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/// <param name="flags">Texture search flags</param>
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/// <returns>The view compatibility level of the texture formats</returns>
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public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
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public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
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{
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FormatInfo lhsFormat = lhs.FormatInfo;
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FormatInfo rhsFormat = rhs.FormatInfo;
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if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
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{
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return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
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return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
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{
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TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
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TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
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_ => TextureViewCompatibility.Incompatible
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};
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}
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if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
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@@ -754,49 +745,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
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}
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/// <summary>
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/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
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/// </summary>
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/// <param name="lhs">Texture information to compare</param>
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/// <param name="rhs">Texture information to compare with</param>
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/// <param name="swizzleLhs">Swizzle component for the first texture</param>
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/// <param name="swizzleRhs">Swizzle component for the second texture</param>
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/// <param name="component">Component index, starting at 0 for red</param>
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/// <returns>True if the swizzle components functionally match, false othersize</returns>
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private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
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{
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int lhsComponents = lhs.FormatInfo.Components;
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int rhsComponents = rhs.FormatInfo.Components;
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if (lhsComponents == 4 && rhsComponents == 4)
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{
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return swizzleLhs == swizzleRhs;
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}
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// Swizzles after the number of components a format defines are "undefined".
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// We allow these to not be equal under certain circumstances.
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// This can only happen when there are less than 4 components in a format.
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// It tends to happen when float depth textures are sampled.
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bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
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bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
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if (lhsDefined == rhsDefined)
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{
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// If both are undefined, return true. Otherwise just check if they're equal.
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return lhsDefined ? swizzleLhs == swizzleRhs : true;
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}
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else
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{
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SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
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SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
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// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
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// For example, R___ matches R001, RGBA but not RBGA.
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return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
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}
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}
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/// <summary>
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/// Checks if the texture shader sampling parameters of two texture informations match.
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/// </summary>
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@@ -806,10 +754,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
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{
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return lhs.DepthStencilMode == rhs.DepthStencilMode &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
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SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
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lhs.SwizzleR == rhs.SwizzleR &&
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lhs.SwizzleG == rhs.SwizzleG &&
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lhs.SwizzleB == rhs.SwizzleB &&
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lhs.SwizzleA == rhs.SwizzleA;
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}
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/// <summary>
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|
@@ -68,6 +68,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
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/// <summary>
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/// Number indicating the order this texture group was modified relative to others.
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/// </summary>
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public long ModifiedSequence { get; private set; }
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private readonly GpuContext _context;
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private readonly PhysicalMemory _physicalMemory;
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@@ -664,6 +669,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="texture">The texture that has been modified</param>
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public void SignalModified(Texture texture)
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{
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ModifiedSequence = _context.GetModifiedSequence();
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ClearIncompatibleOverlaps(texture);
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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@@ -684,6 +691,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <param name="bound">True if this texture is being bound, false if unbound</param>
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public void SignalModifying(Texture texture, bool bound)
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{
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ModifiedSequence = _context.GetModifiedSequence();
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ClearIncompatibleOverlaps(texture);
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EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
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|
@@ -300,8 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="parent">The parent texture</param>
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/// <param name="firstLevel">The first level of the texture view</param>
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/// <param name="parentFormat">True if the parent format should be inherited</param>
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/// <returns>The adjusted texture information with the new size</returns>
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public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel)
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public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel, bool parentFormat)
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{
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// When the texture is used as view of another texture, we must
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// ensure that the sizes are valid, otherwise data uploads would fail
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@@ -370,7 +371,36 @@ namespace Ryujinx.Graphics.Gpu.Image
|
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GobBlocksInZ,
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GobBlocksInTileX,
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target,
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FormatInfo,
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parentFormat ? parent.Info.FormatInfo : FormatInfo,
|
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DepthStencilMode,
|
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SwizzleR,
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SwizzleG,
|
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SwizzleB,
|
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SwizzleA);
|
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}
|
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|
||||
/// <summary>
|
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/// Creates texture information for a given format and this information.
|
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/// </summary>
|
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/// <param name="formatInfo">Format for the new texture info</param>
|
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/// <returns>New info with the specified format</returns>
|
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public TextureInfo CreateInfoWithFormat(FormatInfo formatInfo)
|
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{
|
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return new TextureInfo(
|
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GpuAddress,
|
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Width,
|
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Height,
|
||||
DepthOrLayers,
|
||||
Levels,
|
||||
SamplesInX,
|
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SamplesInY,
|
||||
Stride,
|
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IsLinear,
|
||||
GobBlocksInY,
|
||||
GobBlocksInZ,
|
||||
GobBlocksInTileX,
|
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Target,
|
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formatInfo,
|
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DepthStencilMode,
|
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SwizzleR,
|
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SwizzleG,
|
||||
|
@@ -9,6 +9,7 @@
|
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Incompatible = 0,
|
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LayoutIncompatible,
|
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CopyOnly,
|
||||
FormatAlias,
|
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Full
|
||||
}
|
||||
}
|
||||
|
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
|
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
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private const uint CodeGenVersion = 4821;
|
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private const uint CodeGenVersion = 4892;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@@ -12,6 +12,28 @@ namespace Ryujinx.Graphics.Vulkan
|
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ShaderStageFlags.FragmentBit |
|
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ShaderStageFlags.ComputeBit;
|
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|
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private static ShaderStageFlags ActiveStages(uint stages)
|
||||
{
|
||||
ShaderStageFlags stageFlags = 0;
|
||||
|
||||
while (stages != 0)
|
||||
{
|
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int stage = BitOperations.TrailingZeroCount(stages);
|
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stages &= ~(1u << stage);
|
||||
|
||||
stageFlags |= stage switch
|
||||
{
|
||||
1 => ShaderStageFlags.FragmentBit,
|
||||
2 => ShaderStageFlags.GeometryBit,
|
||||
3 => ShaderStageFlags.TessellationControlBit,
|
||||
4 => ShaderStageFlags.TessellationEvaluationBit,
|
||||
_ => ShaderStageFlags.VertexBit | ShaderStageFlags.ComputeBit
|
||||
};
|
||||
}
|
||||
|
||||
return stageFlags;
|
||||
}
|
||||
|
||||
public static unsafe DescriptorSetLayout[] Create(VulkanRenderer gd, Device device, uint stages, bool usePd, out PipelineLayout layout)
|
||||
{
|
||||
int stagesCount = BitOperations.PopCount(stages);
|
||||
@@ -34,6 +56,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
};
|
||||
|
||||
int iter = 0;
|
||||
var activeStages = ActiveStages(stages);
|
||||
|
||||
while (stages != 0)
|
||||
{
|
||||
@@ -67,12 +90,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
void SetStorage(DescriptorSetLayoutBinding* bindings, int maxPerStage, int start = 0)
|
||||
{
|
||||
// There's a bug on MoltenVK where using the same buffer across different stages
|
||||
// causes invalid resource errors, allow the binding on all active stages as workaround.
|
||||
var flags = gd.IsMoltenVk ? activeStages : stageFlags;
|
||||
|
||||
bindings[start + iter] = new DescriptorSetLayoutBinding
|
||||
{
|
||||
Binding = (uint)(start + stage * maxPerStage),
|
||||
DescriptorType = DescriptorType.StorageBuffer,
|
||||
DescriptorCount = (uint)maxPerStage,
|
||||
StageFlags = stageFlags
|
||||
StageFlags = flags
|
||||
};
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user