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19
.github/ISSUE_TEMPLATE/missing_shader_instruction.yml
vendored
Normal file
19
.github/ISSUE_TEMPLATE/missing_shader_instruction.yml
vendored
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
name: Missing Shader Instruction
|
||||||
|
description: Shader Instruction is missing in Ryujinx.
|
||||||
|
title: "[GPU]"
|
||||||
|
labels: [gpu, not-implemented]
|
||||||
|
body:
|
||||||
|
- type: textarea
|
||||||
|
id: instruction
|
||||||
|
attributes:
|
||||||
|
label: Shader instruction
|
||||||
|
description: What shader instruction is missing?
|
||||||
|
validations:
|
||||||
|
required: true
|
||||||
|
- type: textarea
|
||||||
|
id: required
|
||||||
|
attributes:
|
||||||
|
label: Required by
|
||||||
|
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
|
||||||
|
validations:
|
||||||
|
required: true
|
94
.github/workflows/build.yml
vendored
94
.github/workflows/build.yml
vendored
@ -18,10 +18,20 @@ on:
|
|||||||
- '*.yml'
|
- '*.yml'
|
||||||
- 'README.md'
|
- 'README.md'
|
||||||
|
|
||||||
|
concurrency:
|
||||||
|
group: pr-checks-${{ github.event.number }}
|
||||||
|
cancel-in-progress: true
|
||||||
|
|
||||||
|
env:
|
||||||
|
POWERSHELL_TELEMETRY_OPTOUT: 1
|
||||||
|
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
||||||
|
RYUJINX_BASE_VERSION: "1.1.0"
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
build:
|
build:
|
||||||
name: ${{ matrix.os }} (${{ matrix.configuration }})
|
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
|
||||||
runs-on: ${{ matrix.os }}
|
runs-on: ${{ matrix.os }}
|
||||||
|
timeout-minutes: 45
|
||||||
strategy:
|
strategy:
|
||||||
matrix:
|
matrix:
|
||||||
os: [ubuntu-latest, macOS-latest, windows-latest]
|
os: [ubuntu-latest, macOS-latest, windows-latest]
|
||||||
@ -33,7 +43,7 @@ jobs:
|
|||||||
RELEASE_ZIP_OS_NAME: linux_x64
|
RELEASE_ZIP_OS_NAME: linux_x64
|
||||||
|
|
||||||
- os: macOS-latest
|
- os: macOS-latest
|
||||||
OS_NAME: MacOS x64
|
OS_NAME: macOS x64
|
||||||
DOTNET_RUNTIME_IDENTIFIER: osx-x64
|
DOTNET_RUNTIME_IDENTIFIER: osx-x64
|
||||||
RELEASE_ZIP_OS_NAME: osx_x64
|
RELEASE_ZIP_OS_NAME: osx_x64
|
||||||
|
|
||||||
@ -43,47 +53,107 @@ jobs:
|
|||||||
RELEASE_ZIP_OS_NAME: win_x64
|
RELEASE_ZIP_OS_NAME: win_x64
|
||||||
|
|
||||||
fail-fast: false
|
fail-fast: false
|
||||||
env:
|
|
||||||
POWERSHELL_TELEMETRY_OPTOUT: 1
|
|
||||||
DOTNET_CLI_TELEMETRY_OPTOUT: 1
|
|
||||||
RYUJINX_BASE_VERSION: "1.1.0"
|
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
- uses: actions/setup-dotnet@v3
|
- uses: actions/setup-dotnet@v3
|
||||||
with:
|
with:
|
||||||
dotnet-version: 7.0.x
|
global-json-file: global.json
|
||||||
|
|
||||||
- name: Get git short hash
|
- name: Get git short hash
|
||||||
id: git_short_hash
|
id: git_short_hash
|
||||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
- name: Build
|
- name: Build
|
||||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||||
|
|
||||||
- name: Test
|
- name: Test
|
||||||
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
||||||
|
|
||||||
- name: Publish Ryujinx
|
- name: Publish Ryujinx
|
||||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||||
|
|
||||||
- name: Publish Ryujinx.Headless.SDL2
|
- name: Publish Ryujinx.Headless.SDL2
|
||||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||||
|
|
||||||
- name: Publish Ryujinx.Ava
|
- name: Publish Ryujinx.Ava
|
||||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
|
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||||
|
|
||||||
|
- name: Set executable bit
|
||||||
|
run: |
|
||||||
|
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
|
||||||
|
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
|
||||||
|
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
|
||||||
|
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
|
||||||
|
|
||||||
- name: Upload Ryujinx artifact
|
- name: Upload Ryujinx artifact
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||||
path: publish
|
path: publish
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||||
|
|
||||||
- name: Upload Ryujinx.Headless.SDL2 artifact
|
- name: Upload Ryujinx.Headless.SDL2 artifact
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||||
path: publish_sdl2_headless
|
path: publish_sdl2_headless
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||||
|
|
||||||
- name: Upload Ryujinx.Ava artifact
|
- name: Upload Ryujinx.Ava artifact
|
||||||
uses: actions/upload-artifact@v3
|
uses: actions/upload-artifact@v3
|
||||||
with:
|
with:
|
||||||
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
|
||||||
path: publish_ava
|
path: publish_ava
|
||||||
|
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
|
||||||
|
|
||||||
|
build_macos:
|
||||||
|
name: macOS Universal (${{ matrix.configuration }})
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: 45
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
configuration: [ Debug, Release ]
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- uses: actions/setup-dotnet@v3
|
||||||
|
with:
|
||||||
|
global-json-file: global.json
|
||||||
|
|
||||||
|
- name: Setup LLVM 14
|
||||||
|
run: |
|
||||||
|
wget https://apt.llvm.org/llvm.sh
|
||||||
|
chmod +x llvm.sh
|
||||||
|
sudo ./llvm.sh 14
|
||||||
|
|
||||||
|
- name: Install rcodesign
|
||||||
|
run: |
|
||||||
|
mkdir -p $HOME/.bin
|
||||||
|
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
|
||||||
|
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
|
||||||
|
rm apple-codesign.tar.gz
|
||||||
|
mv rcodesign $HOME/.bin/
|
||||||
|
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: Get git short hash
|
||||||
|
id: git_short_hash
|
||||||
|
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
- name: Publish macOS
|
||||||
|
run: |
|
||||||
|
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
|
||||||
|
|
||||||
|
- name: Upload Ryujinx.Ava artifact
|
||||||
|
uses: actions/upload-artifact@v3
|
||||||
|
with:
|
||||||
|
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
|
||||||
|
path: "publish_ava/*.tar.gz"
|
||||||
if: github.event_name == 'pull_request'
|
if: github.event_name == 'pull_request'
|
1
.github/workflows/flatpak.yml
vendored
1
.github/workflows/flatpak.yml
vendored
@ -12,6 +12,7 @@ concurrency: flatpak-release
|
|||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
release:
|
release:
|
||||||
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
env:
|
env:
|
||||||
|
3
.github/workflows/nightly_pr_comment.yml
vendored
3
.github/workflows/nightly_pr_comment.yml
vendored
@ -7,6 +7,7 @@ jobs:
|
|||||||
pr_comment:
|
pr_comment:
|
||||||
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
|
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
|
||||||
runs-on: ubuntu-latest
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/github-script@v6
|
- uses: actions/github-script@v6
|
||||||
with:
|
with:
|
||||||
@ -65,4 +66,4 @@ jobs:
|
|||||||
} else {
|
} else {
|
||||||
core.info(`Creating a comment`);
|
core.info(`Creating a comment`);
|
||||||
await github.rest.issues.createComment({repo, owner, issue_number, body});
|
await github.rest.issues.createComment({repo, owner, issue_number, body});
|
||||||
}
|
}
|
163
.github/workflows/release.yml
vendored
163
.github/workflows/release.yml
vendored
@ -22,19 +22,58 @@ env:
|
|||||||
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
|
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
|
||||||
|
|
||||||
jobs:
|
jobs:
|
||||||
|
tag:
|
||||||
|
name: Create tag
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
steps:
|
||||||
|
- name: Get version info
|
||||||
|
id: version_info
|
||||||
|
run: |
|
||||||
|
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||||
|
shell: bash
|
||||||
|
|
||||||
|
- name: Create tag
|
||||||
|
uses: actions/github-script@v6
|
||||||
|
with:
|
||||||
|
script: |
|
||||||
|
github.rest.git.createRef({
|
||||||
|
owner: context.repo.owner,
|
||||||
|
repo: context.repo.repo,
|
||||||
|
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
|
||||||
|
sha: context.sha
|
||||||
|
})
|
||||||
|
|
||||||
release:
|
release:
|
||||||
runs-on: windows-latest
|
name: Release ${{ matrix.OS_NAME }}
|
||||||
|
runs-on: ${{ matrix.os }}
|
||||||
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
|
strategy:
|
||||||
|
matrix:
|
||||||
|
os: [ ubuntu-latest, windows-latest ]
|
||||||
|
include:
|
||||||
|
- os: ubuntu-latest
|
||||||
|
OS_NAME: Linux x64
|
||||||
|
DOTNET_RUNTIME_IDENTIFIER: linux-x64
|
||||||
|
RELEASE_ZIP_OS_NAME: linux_x64
|
||||||
|
|
||||||
|
- os: windows-latest
|
||||||
|
OS_NAME: Windows x64
|
||||||
|
DOTNET_RUNTIME_IDENTIFIER: win10-x64
|
||||||
|
RELEASE_ZIP_OS_NAME: win_x64
|
||||||
steps:
|
steps:
|
||||||
- uses: actions/checkout@v3
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
- uses: actions/setup-dotnet@v3
|
- uses: actions/setup-dotnet@v3
|
||||||
with:
|
with:
|
||||||
global-json-file: global.json
|
global-json-file: global.json
|
||||||
|
|
||||||
- name: Get version info
|
- name: Get version info
|
||||||
id: version_info
|
id: version_info
|
||||||
run: |
|
run: |
|
||||||
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||||
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
- name: Configure for release
|
- name: Configure for release
|
||||||
run: |
|
run: |
|
||||||
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
@ -43,58 +82,48 @@ jobs:
|
|||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
- name: Create output dir
|
- name: Create output dir
|
||||||
run: "mkdir release_output"
|
run: "mkdir release_output"
|
||||||
- name: Publish Windows
|
|
||||||
|
- name: Publish
|
||||||
run: |
|
run: |
|
||||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
||||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
||||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
||||||
|
|
||||||
- name: Packing Windows builds
|
- name: Packing Windows builds
|
||||||
|
if: matrix.os == 'windows-latest'
|
||||||
run: |
|
run: |
|
||||||
pushd publish_windows
|
pushd publish_gtk
|
||||||
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||||
popd
|
popd
|
||||||
|
|
||||||
pushd publish_windows_sdl2_headless
|
pushd publish_sdl2_headless
|
||||||
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||||
popd
|
popd
|
||||||
|
|
||||||
pushd publish_windows_ava
|
pushd publish_ava
|
||||||
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
|
||||||
popd
|
popd
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
- name: Publish Linux
|
|
||||||
run: |
|
|
||||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
|
|
||||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
|
|
||||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
|
|
||||||
|
|
||||||
- name: Packing Linux builds
|
- name: Packing Linux builds
|
||||||
|
if: matrix.os == 'ubuntu-latest'
|
||||||
run: |
|
run: |
|
||||||
pushd publish_linux
|
pushd publish_gtk
|
||||||
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
|
chmod +x publish/Ryujinx.sh publish/Ryujinx
|
||||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx"
|
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
|
|
||||||
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
|
|
||||||
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
|
|
||||||
popd
|
popd
|
||||||
|
|
||||||
pushd publish_linux_sdl2_headless
|
pushd publish_sdl2_headless
|
||||||
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
|
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
|
||||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
|
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
|
|
||||||
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
|
|
||||||
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
|
|
||||||
popd
|
popd
|
||||||
|
|
||||||
pushd publish_linux_ava
|
pushd publish_ava
|
||||||
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
|
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
|
||||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava"
|
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
|
||||||
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
|
|
||||||
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
|
|
||||||
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
|
|
||||||
popd
|
popd
|
||||||
shell: bash
|
shell: bash
|
||||||
|
|
||||||
@ -105,23 +134,73 @@ jobs:
|
|||||||
artifacts: "release_output/*.tar.gz,release_output/*.zip"
|
artifacts: "release_output/*.tar.gz,release_output/*.zip"
|
||||||
tag: ${{ steps.version_info.outputs.build_version }}
|
tag: ${{ steps.version_info.outputs.build_version }}
|
||||||
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
||||||
|
omitBodyDuringUpdate: true
|
||||||
allowUpdates: true
|
allowUpdates: true
|
||||||
removeArtifacts: true
|
|
||||||
replacesArtifacts: true
|
replacesArtifacts: true
|
||||||
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||||
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||||
token: ${{ secrets.RELEASE_TOKEN }}
|
token: ${{ secrets.RELEASE_TOKEN }}
|
||||||
|
|
||||||
- name: Create tag
|
macos_release:
|
||||||
uses: actions/github-script@v5
|
name: Release MacOS universal
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v3
|
||||||
|
|
||||||
|
- uses: actions/setup-dotnet@v3
|
||||||
with:
|
with:
|
||||||
script: |
|
global-json-file: global.json
|
||||||
github.rest.git.createRef({
|
|
||||||
owner: context.repo.owner,
|
- name: Setup LLVM 14
|
||||||
repo: context.repo.repo,
|
run: |
|
||||||
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
|
wget https://apt.llvm.org/llvm.sh
|
||||||
sha: context.sha
|
chmod +x llvm.sh
|
||||||
})
|
sudo ./llvm.sh 14
|
||||||
|
|
||||||
|
- name: Install rcodesign
|
||||||
|
run: |
|
||||||
|
mkdir -p $HOME/.bin
|
||||||
|
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
|
||||||
|
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
|
||||||
|
rm apple-codesign.tar.gz
|
||||||
|
mv rcodesign $HOME/.bin/
|
||||||
|
echo "$HOME/.bin" >> $GITHUB_PATH
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||||
|
|
||||||
|
- name: Get version info
|
||||||
|
id: version_info
|
||||||
|
run: |
|
||||||
|
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
|
||||||
|
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||||
|
|
||||||
|
- name: Configure for release
|
||||||
|
run: |
|
||||||
|
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
|
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
|
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
|
||||||
|
shell: bash
|
||||||
|
|
||||||
|
- name: Publish macOS
|
||||||
|
run: |
|
||||||
|
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
|
||||||
|
|
||||||
|
- name: Pushing new release
|
||||||
|
uses: ncipollo/release-action@v1
|
||||||
|
with:
|
||||||
|
name: ${{ steps.version_info.outputs.build_version }}
|
||||||
|
artifacts: "publish_ava/*.tar.gz"
|
||||||
|
tag: ${{ steps.version_info.outputs.build_version }}
|
||||||
|
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
|
||||||
|
omitBodyDuringUpdate: true
|
||||||
|
allowUpdates: true
|
||||||
|
replacesArtifacts: true
|
||||||
|
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
|
||||||
|
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
|
||||||
|
token: ${{ secrets.RELEASE_TOKEN }}
|
||||||
|
|
||||||
flatpak_release:
|
flatpak_release:
|
||||||
uses: ./.github/workflows/flatpak.yml
|
uses: ./.github/workflows/flatpak.yml
|
||||||
|
@ -3,17 +3,17 @@
|
|||||||
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageVersion Include="Avalonia" Version="0.10.19" />
|
<PackageVersion Include="Avalonia" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
|
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
|
||||||
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
|
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
|
||||||
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
|
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
|
||||||
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
|
||||||
<PackageVersion Include="Concentus" Version="1.1.7" />
|
<PackageVersion Include="Concentus" Version="1.1.7" />
|
||||||
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
|
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
|
||||||
<PackageVersion Include="DynamicData" Version="7.13.5" />
|
<PackageVersion Include="DynamicData" Version="7.14.2" />
|
||||||
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
|
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
|
||||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||||
@ -21,7 +21,7 @@
|
|||||||
<PackageVersion Include="LibHac" Version="0.18.0" />
|
<PackageVersion Include="LibHac" Version="0.18.0" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
|
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
|
||||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
|
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.1" />
|
||||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
|
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
|
||||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||||
@ -44,7 +44,7 @@
|
|||||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||||
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
||||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" />
|
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
|
||||||
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
||||||
<PackageVersion Include="System.Management" Version="7.0.1" />
|
<PackageVersion Include="System.Management" Version="7.0.1" />
|
||||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||||
|
@ -39,7 +39,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
|
||||||
EndProject
|
EndProject
|
||||||
@ -256,4 +256,4 @@ Global
|
|||||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
|
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
|
|||||||
RYUJINX_BIN="Ryujinx.Headless.SDL2"
|
RYUJINX_BIN="Ryujinx.Headless.SDL2"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
|
||||||
|
|
||||||
|
if command -v gamemoderun > /dev/null 2>&1; then
|
||||||
|
COMMAND="$COMMAND gamemoderun"
|
||||||
|
fi
|
||||||
|
|
||||||
|
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
|
@ -2,8 +2,8 @@
|
|||||||
|
|
||||||
set -e
|
set -e
|
||||||
|
|
||||||
if [ "$#" -ne 6 ]; then
|
if [ "$#" -lt 7 ]; then
|
||||||
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID>"
|
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
|
||||||
exit 1
|
exit 1
|
||||||
fi
|
fi
|
||||||
|
|
||||||
@ -17,8 +17,16 @@ OUTPUT_DIRECTORY=$(readlink -f "$3")
|
|||||||
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
|
||||||
VERSION=$5
|
VERSION=$5
|
||||||
SOURCE_REVISION_ID=$6
|
SOURCE_REVISION_ID=$6
|
||||||
|
CONFIGURATION=$7
|
||||||
|
EXTRA_ARGS=$8
|
||||||
|
|
||||||
|
if [ "$VERSION" == "1.1.0" ];
|
||||||
|
then
|
||||||
|
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
|
||||||
|
else
|
||||||
|
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
|
||||||
|
fi
|
||||||
|
|
||||||
RELEASE_TAR_FILE_NAME=Ryujinx-$VERSION-macos_universal.app.tar
|
|
||||||
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
|
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
|
||||||
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
|
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
|
||||||
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
|
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
|
||||||
@ -27,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
|
|||||||
rm -rf "$TEMP_DIRECTORY"
|
rm -rf "$TEMP_DIRECTORY"
|
||||||
mkdir -p "$TEMP_DIRECTORY"
|
mkdir -p "$TEMP_DIRECTORY"
|
||||||
|
|
||||||
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true"
|
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
|
||||||
|
|
||||||
dotnet restore
|
dotnet restore
|
||||||
dotnet build -c Release src/Ryujinx.Ava
|
dotnet build -c $CONFIGURATION src/Ryujinx.Ava
|
||||||
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||||
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||||
|
|
||||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||||
@ -68,7 +76,7 @@ else
|
|||||||
LIPO=lipo
|
LIPO=lipo
|
||||||
fi
|
fi
|
||||||
|
|
||||||
# Make it the executable universal
|
# Make the executable universal
|
||||||
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
|
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
|
||||||
|
|
||||||
# Patch up the Info.plist to have appropriate version
|
# Patch up the Info.plist to have appropriate version
|
||||||
@ -87,10 +95,10 @@ then
|
|||||||
|
|
||||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||||
echo "Usign rcodesign for ad-hoc signing"
|
echo "Using rcodesign for ad-hoc signing"
|
||||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
|
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
|
||||||
else
|
else
|
||||||
echo "Usign codesign for ad-hoc signing"
|
echo "Using codesign for ad-hoc signing"
|
||||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
|
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
|
||||||
fi
|
fi
|
||||||
|
|
@ -27,13 +27,31 @@ error_handler() {
|
|||||||
|
|
||||||
trap 'error_handler ${LINENO}' ERR
|
trap 'error_handler ${LINENO}' ERR
|
||||||
|
|
||||||
# Wait for Ryujinx to exit
|
# Wait for Ryujinx to exit.
|
||||||
# NOTE: in case no fds are open, lsof could be returning with a process still living.
|
# If the main process is still acitve, we wait for 1 second and check it again.
|
||||||
# We wait 1s and assume the process stopped after that
|
# After the fifth time checking, this script exits with status 1.
|
||||||
lsof -p $APP_PID +r 1 &>/dev/null
|
|
||||||
|
attempt=0
|
||||||
|
while true; do
|
||||||
|
if lsof -p $APP_PID +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
|
||||||
|
if [ "$attempt" -eq 4 ]; then
|
||||||
|
exit 1
|
||||||
|
fi
|
||||||
|
sleep 1
|
||||||
|
else
|
||||||
|
break
|
||||||
|
fi
|
||||||
|
(( attempt++ ))
|
||||||
|
done
|
||||||
|
|
||||||
sleep 1
|
sleep 1
|
||||||
|
|
||||||
# Now replace and reopen.
|
# Now replace and reopen.
|
||||||
rm -rf "$INSTALL_DIRECTORY"
|
rm -rf "$INSTALL_DIRECTORY"
|
||||||
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
|
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
|
||||||
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
|
|
||||||
|
if [ "$#" -le 3 ]; then
|
||||||
|
open -a "$INSTALL_DIRECTORY"
|
||||||
|
else
|
||||||
|
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
|
||||||
|
fi
|
||||||
|
@ -6,10 +6,11 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
|
|
||||||
namespace ARMeilleure.Translation.Cache
|
namespace ARMeilleure.Translation.Cache
|
||||||
{
|
{
|
||||||
static class JitCache
|
static partial class JitCache
|
||||||
{
|
{
|
||||||
private const int PageSize = 4 * 1024;
|
private const int PageSize = 4 * 1024;
|
||||||
private const int PageMask = PageSize - 1;
|
private const int PageMask = PageSize - 1;
|
||||||
@ -27,6 +28,10 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
private static readonly object _lock = new object();
|
private static readonly object _lock = new object();
|
||||||
private static bool _initialized;
|
private static bool _initialized;
|
||||||
|
|
||||||
|
[SupportedOSPlatform("windows")]
|
||||||
|
[LibraryImport("kernel32.dll", SetLastError = true)]
|
||||||
|
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
|
||||||
|
|
||||||
public static void Initialize(IJitMemoryAllocator allocator)
|
public static void Initialize(IJitMemoryAllocator allocator)
|
||||||
{
|
{
|
||||||
if (_initialized) return;
|
if (_initialized) return;
|
||||||
@ -36,7 +41,11 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
if (_initialized) return;
|
if (_initialized) return;
|
||||||
|
|
||||||
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
_jitRegion = new ReservedRegion(allocator, CacheSize);
|
||||||
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
|
|
||||||
|
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
|
||||||
|
{
|
||||||
|
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
|
||||||
|
}
|
||||||
|
|
||||||
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
|
||||||
|
|
||||||
@ -77,7 +86,14 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
Marshal.Copy(code, 0, funcPtr, code.Length);
|
Marshal.Copy(code, 0, funcPtr, code.Length);
|
||||||
ReprotectAsExecutable(funcOffset, code.Length);
|
ReprotectAsExecutable(funcOffset, code.Length);
|
||||||
|
|
||||||
_jitCacheInvalidator.Invalidate(funcPtr, (ulong)code.Length);
|
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||||
|
{
|
||||||
|
FlushInstructionCache(Process.GetCurrentProcess().Handle, funcPtr, (UIntPtr)code.Length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Add(funcOffset, code.Length, func.UnwindInfo);
|
Add(funcOffset, code.Length, func.UnwindInfo);
|
||||||
|
@ -47,8 +47,8 @@ namespace ARMeilleure.Translation.Cache
|
|||||||
|
|
||||||
public JitCacheInvalidation(IJitMemoryAllocator allocator)
|
public JitCacheInvalidation(IJitMemoryAllocator allocator)
|
||||||
{
|
{
|
||||||
// On macOS, a different path is used to write to the JIT cache, which does the invalidation.
|
// On macOS and Windows, a different path is used to write to the JIT cache, which does the invalidation.
|
||||||
if (!OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
|
||||||
{
|
{
|
||||||
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
|
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
|
||||||
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;
|
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;
|
||||||
|
@ -1,104 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Reflection.Emit;
|
|
||||||
|
|
||||||
namespace ARMeilleure.Translation
|
|
||||||
{
|
|
||||||
static class DelegateHelper
|
|
||||||
{
|
|
||||||
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
|
|
||||||
|
|
||||||
private static readonly ModuleBuilder _modBuilder;
|
|
||||||
|
|
||||||
private static readonly Dictionary<string, Type> _delegateTypesCache;
|
|
||||||
|
|
||||||
static DelegateHelper()
|
|
||||||
{
|
|
||||||
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
|
|
||||||
|
|
||||||
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
|
|
||||||
|
|
||||||
_delegateTypesCache = new Dictionary<string, Type>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Delegate GetDelegate(MethodInfo info)
|
|
||||||
{
|
|
||||||
ArgumentNullException.ThrowIfNull(info);
|
|
||||||
|
|
||||||
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
|
|
||||||
Type returnType = info.ReturnType;
|
|
||||||
|
|
||||||
Type delegateType = GetDelegateType(parameters, returnType);
|
|
||||||
|
|
||||||
return Delegate.CreateDelegate(delegateType, info);
|
|
||||||
}
|
|
||||||
|
|
||||||
private static Type GetDelegateType(Type[] parameters, Type returnType)
|
|
||||||
{
|
|
||||||
string key = GetFunctionSignatureKey(parameters, returnType);
|
|
||||||
|
|
||||||
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
|
|
||||||
{
|
|
||||||
delegateType = MakeDelegateType(parameters, returnType, key);
|
|
||||||
|
|
||||||
_delegateTypesCache.TryAdd(key, delegateType);
|
|
||||||
}
|
|
||||||
|
|
||||||
return delegateType;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
|
|
||||||
{
|
|
||||||
string sig = GetTypeName(returnType);
|
|
||||||
|
|
||||||
foreach (Type type in parameters)
|
|
||||||
{
|
|
||||||
sig += '_' + GetTypeName(type);
|
|
||||||
}
|
|
||||||
|
|
||||||
return sig;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static string GetTypeName(Type type)
|
|
||||||
{
|
|
||||||
return type.FullName.Replace(".", string.Empty);
|
|
||||||
}
|
|
||||||
|
|
||||||
private const MethodAttributes CtorAttributes =
|
|
||||||
MethodAttributes.RTSpecialName |
|
|
||||||
MethodAttributes.HideBySig |
|
|
||||||
MethodAttributes.Public;
|
|
||||||
|
|
||||||
private const TypeAttributes DelegateTypeAttributes =
|
|
||||||
TypeAttributes.Class |
|
|
||||||
TypeAttributes.Public |
|
|
||||||
TypeAttributes.Sealed |
|
|
||||||
TypeAttributes.AnsiClass |
|
|
||||||
TypeAttributes.AutoClass;
|
|
||||||
|
|
||||||
private const MethodImplAttributes ImplAttributes =
|
|
||||||
MethodImplAttributes.Runtime |
|
|
||||||
MethodImplAttributes.Managed;
|
|
||||||
|
|
||||||
private const MethodAttributes InvokeAttributes =
|
|
||||||
MethodAttributes.Public |
|
|
||||||
MethodAttributes.HideBySig |
|
|
||||||
MethodAttributes.NewSlot |
|
|
||||||
MethodAttributes.Virtual;
|
|
||||||
|
|
||||||
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
|
|
||||||
|
|
||||||
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
|
|
||||||
{
|
|
||||||
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
|
|
||||||
|
|
||||||
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
|
|
||||||
|
|
||||||
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
|
|
||||||
|
|
||||||
return builder.CreateTypeInfo();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,4 +1,5 @@
|
|||||||
using ARMeilleure.Instructions;
|
using ARMeilleure.Instructions;
|
||||||
|
using ARMeilleure.State;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
@ -63,11 +64,9 @@ namespace ARMeilleure.Translation
|
|||||||
return index;
|
return index;
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SetDelegateInfo(MethodInfo info)
|
private static void SetDelegateInfo(Delegate dlg)
|
||||||
{
|
{
|
||||||
string key = GetKey(info);
|
string key = GetKey(dlg.Method);
|
||||||
|
|
||||||
Delegate dlg = DelegateHelper.GetDelegate(info);
|
|
||||||
|
|
||||||
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
|
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
|
||||||
}
|
}
|
||||||
@ -83,179 +82,354 @@ namespace ARMeilleure.Translation
|
|||||||
{
|
{
|
||||||
_delegates = new SortedList<string, DelegateInfo>();
|
_delegates = new SortedList<string, DelegateInfo>();
|
||||||
|
|
||||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) }));
|
SetDelegateInfo(new MathAbs(Math.Abs));
|
||||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) }));
|
SetDelegateInfo(new MathCeiling(Math.Ceiling));
|
||||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) }));
|
SetDelegateInfo(new MathFloor(Math.Floor));
|
||||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) }));
|
SetDelegateInfo(new MathRound(Math.Round));
|
||||||
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) }));
|
SetDelegateInfo(new MathTruncate(Math.Truncate));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) }));
|
SetDelegateInfo(new MathFAbs(MathF.Abs));
|
||||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) }));
|
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
|
||||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) }));
|
SetDelegateInfo(new MathFFloor(MathF.Floor));
|
||||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) }));
|
SetDelegateInfo(new MathFRound(MathF.Round));
|
||||||
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) }));
|
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break)));
|
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization)));
|
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit)));
|
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)));
|
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)));
|
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)));
|
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)));
|
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)));
|
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
|
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
|
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)));
|
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)));
|
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)));
|
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)));
|
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128)));
|
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking)));
|
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall)));
|
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess)));
|
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined)));
|
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)));
|
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)));
|
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)));
|
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)));
|
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
|
||||||
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128)));
|
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns)));
|
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros)));
|
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b)));
|
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb)));
|
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch)));
|
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw)));
|
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx)));
|
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h)));
|
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w)));
|
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x)));
|
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt)));
|
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt)));
|
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate)));
|
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose)));
|
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)));
|
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority)));
|
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity)));
|
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)));
|
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns)));
|
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns)));
|
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128)));
|
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32)));
|
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64)));
|
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)));
|
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64)));
|
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32)));
|
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64)));
|
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32)));
|
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64)));
|
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1)));
|
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2)));
|
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)));
|
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)));
|
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64)));
|
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1)));
|
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2)));
|
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3)));
|
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4)));
|
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1)));
|
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2)));
|
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3)));
|
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4)));
|
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
|
||||||
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64)));
|
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert)));
|
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
|
||||||
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)));
|
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd)));
|
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare)));
|
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ)));
|
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE)));
|
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT)));
|
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE)));
|
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT)));
|
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv)));
|
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax)));
|
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum)));
|
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin)));
|
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum)));
|
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul)));
|
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd)));
|
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub)));
|
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX)));
|
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd)));
|
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub)));
|
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate)));
|
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused)));
|
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX)));
|
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate)));
|
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only.
|
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused)));
|
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt)));
|
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
|
||||||
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub)));
|
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert)));
|
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd)));
|
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare)));
|
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ)));
|
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE)));
|
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT)));
|
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE)));
|
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT)));
|
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv)));
|
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax)));
|
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum)));
|
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin)));
|
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum)));
|
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul)));
|
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd)));
|
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub)));
|
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX)));
|
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd)));
|
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub)));
|
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate)));
|
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused)));
|
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX)));
|
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate)));
|
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only.
|
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused)));
|
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt)));
|
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
|
||||||
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub)));
|
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
|
||||||
|
|
||||||
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)));
|
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private delegate double MathAbs(double value);
|
||||||
|
private delegate double MathCeiling(double a);
|
||||||
|
private delegate double MathFloor(double d);
|
||||||
|
private delegate double MathRound(double value, MidpointRounding mode);
|
||||||
|
private delegate double MathTruncate(double d);
|
||||||
|
|
||||||
|
private delegate float MathFAbs(float x);
|
||||||
|
private delegate float MathFCeiling(float x);
|
||||||
|
private delegate float MathFFloor(float x);
|
||||||
|
private delegate float MathFRound(float x, MidpointRounding mode);
|
||||||
|
private delegate float MathFTruncate(float x);
|
||||||
|
|
||||||
|
private delegate void NativeInterfaceBreak(ulong address, int imm);
|
||||||
|
private delegate bool NativeInterfaceCheckSynchronization();
|
||||||
|
private delegate void NativeInterfaceEnqueueForRejit(ulong address);
|
||||||
|
private delegate ulong NativeInterfaceGetCntfrqEl0();
|
||||||
|
private delegate ulong NativeInterfaceGetCntpctEl0();
|
||||||
|
private delegate ulong NativeInterfaceGetCntvctEl0();
|
||||||
|
private delegate ulong NativeInterfaceGetCtrEl0();
|
||||||
|
private delegate ulong NativeInterfaceGetDczidEl0();
|
||||||
|
private delegate ulong NativeInterfaceGetFunctionAddress(ulong address);
|
||||||
|
private delegate void NativeInterfaceInvalidateCacheLine(ulong address);
|
||||||
|
private delegate byte NativeInterfaceReadByte(ulong address);
|
||||||
|
private delegate ushort NativeInterfaceReadUInt16(ulong address);
|
||||||
|
private delegate uint NativeInterfaceReadUInt32(ulong address);
|
||||||
|
private delegate ulong NativeInterfaceReadUInt64(ulong address);
|
||||||
|
private delegate V128 NativeInterfaceReadVector128(ulong address);
|
||||||
|
private delegate void NativeInterfaceSignalMemoryTracking(ulong address, ulong size, bool write);
|
||||||
|
private delegate void NativeInterfaceSupervisorCall(ulong address, int imm);
|
||||||
|
private delegate void NativeInterfaceThrowInvalidMemoryAccess(ulong address);
|
||||||
|
private delegate void NativeInterfaceUndefined(ulong address, int opCode);
|
||||||
|
private delegate void NativeInterfaceWriteByte(ulong address, byte value);
|
||||||
|
private delegate void NativeInterfaceWriteUInt16(ulong address, ushort value);
|
||||||
|
private delegate void NativeInterfaceWriteUInt32(ulong address, uint value);
|
||||||
|
private delegate void NativeInterfaceWriteUInt64(ulong address, ulong value);
|
||||||
|
private delegate void NativeInterfaceWriteVector128(ulong address, V128 value);
|
||||||
|
|
||||||
|
private delegate ulong SoftFallbackCountLeadingSigns(ulong value, int size);
|
||||||
|
private delegate ulong SoftFallbackCountLeadingZeros(ulong value, int size);
|
||||||
|
private delegate uint SoftFallbackCrc32b(uint crc, byte value);
|
||||||
|
private delegate uint SoftFallbackCrc32cb(uint crc, byte value);
|
||||||
|
private delegate uint SoftFallbackCrc32ch(uint crc, ushort value);
|
||||||
|
private delegate uint SoftFallbackCrc32cw(uint crc, uint value);
|
||||||
|
private delegate uint SoftFallbackCrc32cx(uint crc, ulong value);
|
||||||
|
private delegate uint SoftFallbackCrc32h(uint crc, ushort value);
|
||||||
|
private delegate uint SoftFallbackCrc32w(uint crc, uint value);
|
||||||
|
private delegate uint SoftFallbackCrc32x(uint crc, ulong value);
|
||||||
|
private delegate V128 SoftFallbackDecrypt(V128 value, V128 roundKey);
|
||||||
|
private delegate V128 SoftFallbackEncrypt(V128 value, V128 roundKey);
|
||||||
|
private delegate uint SoftFallbackFixedRotate(uint hash_e);
|
||||||
|
private delegate V128 SoftFallbackHashChoose(V128 hash_abcd, uint hash_e, V128 wk);
|
||||||
|
private delegate V128 SoftFallbackHashLower(V128 hash_abcd, V128 hash_efgh, V128 wk);
|
||||||
|
private delegate V128 SoftFallbackHashMajority(V128 hash_abcd, uint hash_e, V128 wk);
|
||||||
|
private delegate V128 SoftFallbackHashParity(V128 hash_abcd, uint hash_e, V128 wk);
|
||||||
|
private delegate V128 SoftFallbackHashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk);
|
||||||
|
private delegate V128 SoftFallbackInverseMixColumns(V128 value);
|
||||||
|
private delegate V128 SoftFallbackMixColumns(V128 value);
|
||||||
|
private delegate V128 SoftFallbackPolynomialMult64_128(ulong op1, ulong op2);
|
||||||
|
private delegate int SoftFallbackSatF32ToS32(float value);
|
||||||
|
private delegate long SoftFallbackSatF32ToS64(float value);
|
||||||
|
private delegate uint SoftFallbackSatF32ToU32(float value);
|
||||||
|
private delegate ulong SoftFallbackSatF32ToU64(float value);
|
||||||
|
private delegate int SoftFallbackSatF64ToS32(double value);
|
||||||
|
private delegate long SoftFallbackSatF64ToS64(double value);
|
||||||
|
private delegate uint SoftFallbackSatF64ToU32(double value);
|
||||||
|
private delegate ulong SoftFallbackSatF64ToU64(double value);
|
||||||
|
private delegate V128 SoftFallbackSha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11);
|
||||||
|
private delegate V128 SoftFallbackSha1SchedulePart2(V128 tw0_3, V128 w12_15);
|
||||||
|
private delegate V128 SoftFallbackSha256SchedulePart1(V128 w0_3, V128 w4_7);
|
||||||
|
private delegate V128 SoftFallbackSha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15);
|
||||||
|
private delegate long SoftFallbackSignedShrImm64(long value, long roundConst, int shift);
|
||||||
|
private delegate V128 SoftFallbackTbl1(V128 vector, int bytes, V128 tb0);
|
||||||
|
private delegate V128 SoftFallbackTbl2(V128 vector, int bytes, V128 tb0, V128 tb1);
|
||||||
|
private delegate V128 SoftFallbackTbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
|
||||||
|
private delegate V128 SoftFallbackTbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
|
||||||
|
private delegate V128 SoftFallbackTbx1(V128 dest, V128 vector, int bytes, V128 tb0);
|
||||||
|
private delegate V128 SoftFallbackTbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1);
|
||||||
|
private delegate V128 SoftFallbackTbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
|
||||||
|
private delegate V128 SoftFallbackTbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
|
||||||
|
private delegate ulong SoftFallbackUnsignedShrImm64(ulong value, long roundConst, int shift);
|
||||||
|
|
||||||
|
private delegate float SoftFloat16_32FPConvert(ushort valueBits);
|
||||||
|
|
||||||
|
private delegate double SoftFloat16_64FPConvert(ushort valueBits);
|
||||||
|
|
||||||
|
private delegate float SoftFloat32FPAdd(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPAddFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate int SoftFloat32FPCompare(float value1, float value2, bool signalNaNs);
|
||||||
|
private delegate float SoftFloat32FPCompareEQ(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPCompareEQFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPCompareGE(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPCompareGEFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPCompareGT(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPCompareGTFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPCompareLE(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPCompareLEFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPCompareLT(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPCompareLTFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPDiv(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMax(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMaxFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMaxNum(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMaxNumFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMin(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMinFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMinNum(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMinNumFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMul(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMulFpscr(float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMulAdd(float valueA, float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMulSub(float valueA, float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPMulX(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPNegMulAdd(float valueA, float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPNegMulSub(float valueA, float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPRecipEstimate(float value);
|
||||||
|
private delegate float SoftFloat32FPRecipEstimateFpscr(float value, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPRecipStep(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPRecipStepFused(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPRecpX(float value);
|
||||||
|
private delegate float SoftFloat32FPRSqrtEstimate(float value);
|
||||||
|
private delegate float SoftFloat32FPRSqrtEstimateFpscr(float value, bool standardFpscr);
|
||||||
|
private delegate float SoftFloat32FPRSqrtStep(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPRSqrtStepFused(float value1, float value2);
|
||||||
|
private delegate float SoftFloat32FPSqrt(float value);
|
||||||
|
private delegate float SoftFloat32FPSub(float value1, float value2);
|
||||||
|
|
||||||
|
private delegate ushort SoftFloat32_16FPConvert(float value);
|
||||||
|
|
||||||
|
private delegate double SoftFloat64FPAdd(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPAddFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate int SoftFloat64FPCompare(double value1, double value2, bool signalNaNs);
|
||||||
|
private delegate double SoftFloat64FPCompareEQ(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPCompareEQFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPCompareGE(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPCompareGEFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPCompareGT(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPCompareGTFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPCompareLE(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPCompareLEFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPCompareLT(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPCompareLTFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPDiv(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMax(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMaxFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMaxNum(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMaxNumFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMin(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMinFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMinNum(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMinNumFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMul(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMulFpscr(double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMulAdd(double valueA, double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMulSub(double valueA, double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPMulX(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPNegMulAdd(double valueA, double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPNegMulSub(double valueA, double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPRecipEstimate(double value);
|
||||||
|
private delegate double SoftFloat64FPRecipEstimateFpscr(double value, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPRecipStep(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPRecipStepFused(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPRecpX(double value);
|
||||||
|
private delegate double SoftFloat64FPRSqrtEstimate(double value);
|
||||||
|
private delegate double SoftFloat64FPRSqrtEstimateFpscr(double value, bool standardFpscr);
|
||||||
|
private delegate double SoftFloat64FPRSqrtStep(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPRSqrtStepFused(double value1, double value2);
|
||||||
|
private delegate double SoftFloat64FPSqrt(double value);
|
||||||
|
private delegate double SoftFloat64FPSub(double value1, double value2);
|
||||||
|
|
||||||
|
private delegate ushort SoftFloat64_16FPConvert(double value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -54,6 +54,7 @@ namespace ARMeilleure.Translation
|
|||||||
internal TranslatorQueue Queue { get; }
|
internal TranslatorQueue Queue { get; }
|
||||||
internal IMemoryManager Memory { get; }
|
internal IMemoryManager Memory { get; }
|
||||||
|
|
||||||
|
private Thread[] _backgroundTranslationThreads;
|
||||||
private volatile int _threadCount;
|
private volatile int _threadCount;
|
||||||
|
|
||||||
// FIXME: Remove this once the init logic of the emulator will be redone.
|
// FIXME: Remove this once the init logic of the emulator will be redone.
|
||||||
@ -127,18 +128,22 @@ namespace ARMeilleure.Translation
|
|||||||
int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
|
int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
|
||||||
int threadCount = Math.Min(4, unboundedThreadCount);
|
int threadCount = Math.Min(4, unboundedThreadCount);
|
||||||
|
|
||||||
|
Thread[] backgroundTranslationThreads = new Thread[threadCount];
|
||||||
|
|
||||||
for (int i = 0; i < threadCount; i++)
|
for (int i = 0; i < threadCount; i++)
|
||||||
{
|
{
|
||||||
bool last = i != 0 && i == unboundedThreadCount - 1;
|
bool last = i != 0 && i == unboundedThreadCount - 1;
|
||||||
|
|
||||||
Thread backgroundTranslatorThread = new Thread(BackgroundTranslate)
|
backgroundTranslationThreads[i] = new Thread(BackgroundTranslate)
|
||||||
{
|
{
|
||||||
Name = "CPU.BackgroundTranslatorThread." + i,
|
Name = "CPU.BackgroundTranslatorThread." + i,
|
||||||
Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
|
Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
|
||||||
};
|
};
|
||||||
|
|
||||||
backgroundTranslatorThread.Start();
|
backgroundTranslationThreads[i].Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Interlocked.Exchange(ref _backgroundTranslationThreads, backgroundTranslationThreads);
|
||||||
}
|
}
|
||||||
|
|
||||||
Statistics.InitializeTimer();
|
Statistics.InitializeTimer();
|
||||||
@ -162,9 +167,20 @@ namespace ARMeilleure.Translation
|
|||||||
|
|
||||||
if (Interlocked.Decrement(ref _threadCount) == 0)
|
if (Interlocked.Decrement(ref _threadCount) == 0)
|
||||||
{
|
{
|
||||||
|
Queue.Dispose();
|
||||||
|
|
||||||
|
Thread[] backgroundTranslationThreads = Interlocked.Exchange(ref _backgroundTranslationThreads, null);
|
||||||
|
|
||||||
|
if (backgroundTranslationThreads != null)
|
||||||
|
{
|
||||||
|
foreach (Thread thread in backgroundTranslationThreads)
|
||||||
|
{
|
||||||
|
thread.Join();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
ClearJitCache();
|
ClearJitCache();
|
||||||
|
|
||||||
Queue.Dispose();
|
|
||||||
Stubs.Dispose();
|
Stubs.Dispose();
|
||||||
FunctionTable.Dispose();
|
FunctionTable.Dispose();
|
||||||
CountTable.Dispose();
|
CountTable.Dispose();
|
||||||
|
@ -5,6 +5,7 @@ using Ryujinx.Memory;
|
|||||||
using Ryujinx.SDL2.Common;
|
using Ryujinx.SDL2.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||||
@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||||||
private readonly ManualResetEvent _pauseEvent;
|
private readonly ManualResetEvent _pauseEvent;
|
||||||
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
|
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
|
||||||
|
|
||||||
|
private bool _supportSurroundConfiguration;
|
||||||
|
|
||||||
|
// TODO: Add this to SDL2-CS
|
||||||
|
// NOTE: We use a DllImport here because of marshaling issue for spec.
|
||||||
|
[DllImport("SDL2")]
|
||||||
|
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
|
||||||
|
|
||||||
public SDL2HardwareDeviceDriver()
|
public SDL2HardwareDeviceDriver()
|
||||||
{
|
{
|
||||||
_updateRequiredEvent = new ManualResetEvent(false);
|
_updateRequiredEvent = new ManualResetEvent(false);
|
||||||
@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||||||
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
|
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
|
||||||
|
|
||||||
SDL2Driver.Instance.Initialize();
|
SDL2Driver.Instance.Initialize();
|
||||||
|
|
||||||
|
int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
|
||||||
|
|
||||||
|
if (res != 0)
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application,
|
||||||
|
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
|
||||||
|
|
||||||
|
_supportSurroundConfiguration = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_supportSurroundConfiguration = spec.channels >= 6;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static bool IsSupported => IsSupportedInternal();
|
public static bool IsSupported => IsSupportedInternal();
|
||||||
@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
|
|||||||
|
|
||||||
public bool SupportsChannelCount(uint channelCount)
|
public bool SupportsChannelCount(uint channelCount)
|
||||||
{
|
{
|
||||||
|
if (channelCount == 6)
|
||||||
|
{
|
||||||
|
return _supportSurroundConfiguration;
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||||||
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
|
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
|
||||||
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
|
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
|
||||||
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
|
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
|
||||||
private VirtualDevice(string name, uint channelCount, bool isExternalOutput)
|
public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
|
||||||
{
|
{
|
||||||
Name = name;
|
Name = name;
|
||||||
ChannelCount = channelCount;
|
ChannelCount = channelCount;
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Audio.Integration;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace Ryujinx.Audio.Renderer.Device
|
namespace Ryujinx.Audio.Renderer.Device
|
||||||
@ -22,7 +23,23 @@ namespace Ryujinx.Audio.Renderer.Device
|
|||||||
/// The current active <see cref="VirtualDevice"/>.
|
/// The current active <see cref="VirtualDevice"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
// TODO: make this configurable
|
// TODO: make this configurable
|
||||||
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
|
public VirtualDevice ActiveDevice { get; }
|
||||||
|
|
||||||
|
public VirtualDeviceSessionRegistry(IHardwareDeviceDriver driver)
|
||||||
|
{
|
||||||
|
uint channelCount;
|
||||||
|
|
||||||
|
if (driver.GetRealDeviceDriver().SupportsChannelCount(6))
|
||||||
|
{
|
||||||
|
channelCount = 6;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
channelCount = 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
ActiveDevice = new VirtualDevice("AudioTvOutput", channelCount, false);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
|
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.
|
||||||
|
@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
{
|
{
|
||||||
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
|
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
|
||||||
|
|
||||||
// TODO: Before enabling this, we need up-mixing from stereo to 5.1.
|
uint channelCount = GetHardwareChannelCount(deviceDriver);
|
||||||
// uint channelCount = GetHardwareChannelCount(deviceDriver);
|
|
||||||
uint channelCount = 2;
|
|
||||||
|
|
||||||
for (int i = 0; i < OutputDevices.Length; i++)
|
for (int i = 0; i < OutputDevices.Length; i++)
|
||||||
{
|
{
|
||||||
|
@ -49,8 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
|
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
|
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||||
|
@ -67,7 +67,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
const int sampleCount = Constants.TargetSampleCount;
|
const int sampleCount = Constants.TargetSampleCount;
|
||||||
|
|
||||||
short[] outputBuffer = new short[bufferCount * sampleCount];
|
uint inputCount;
|
||||||
|
|
||||||
|
// In case of upmixing to 5.1, we allocate the right amount.
|
||||||
|
if (bufferCount != channelCount && channelCount == 6)
|
||||||
|
{
|
||||||
|
inputCount = (uint)channelCount;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
inputCount = bufferCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
short[] outputBuffer = new short[inputCount * sampleCount];
|
||||||
|
|
||||||
for (int i = 0; i < bufferCount; i++)
|
for (int i = 0; i < bufferCount; i++)
|
||||||
{
|
{
|
||||||
@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
device.AppendBuffer(outputBuffer, InputCount);
|
device.AppendBuffer(outputBuffer, inputCount);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -66,8 +66,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
||||||
{
|
{
|
||||||
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
|
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
|
||||||
int outputIndex = outputEarlyIndicesTable[i];
|
int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
|
||||||
|
|
||||||
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
|
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);
|
||||||
|
|
||||||
|
@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||||||
|
|
||||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||||
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
|
||||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
|
||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
@ -430,9 +430,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
|
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
|
||||||
{
|
{
|
||||||
if (!isSupported && bufferIndices.Length == 6)
|
if (!isSupported && channelCount == 6)
|
||||||
{
|
{
|
||||||
ushort backLeft = bufferIndices[2];
|
ushort backLeft = bufferIndices[2];
|
||||||
ushort backRight = bufferIndices[3];
|
ushort backRight = bufferIndices[3];
|
||||||
@ -447,9 +447,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||||||
}
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
|
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
|
||||||
{
|
{
|
||||||
if (isSupported && bufferIndices.Length == 6)
|
if (isSupported && channelCount == 6)
|
||||||
{
|
{
|
||||||
ushort frontCenter = bufferIndices[2];
|
ushort frontCenter = bufferIndices[2];
|
||||||
ushort lowFrequency = bufferIndices[3];
|
ushort lowFrequency = bufferIndices[3];
|
||||||
|
@ -31,7 +31,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
private AudioRendererRenderingDevice _renderingDevice;
|
private AudioRendererRenderingDevice _renderingDevice;
|
||||||
private AudioRendererExecutionMode _executionMode;
|
private AudioRendererExecutionMode _executionMode;
|
||||||
private IWritableEvent _systemEvent;
|
private IWritableEvent _systemEvent;
|
||||||
private ManualResetEvent _terminationEvent;
|
|
||||||
private MemoryPoolState _dspMemoryPoolState;
|
private MemoryPoolState _dspMemoryPoolState;
|
||||||
private VoiceContext _voiceContext;
|
private VoiceContext _voiceContext;
|
||||||
private MixContext _mixContext;
|
private MixContext _mixContext;
|
||||||
@ -83,7 +82,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
|
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
|
||||||
{
|
{
|
||||||
_manager = manager;
|
_manager = manager;
|
||||||
_terminationEvent = new ManualResetEvent(false);
|
|
||||||
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
|
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
|
||||||
_voiceContext = new VoiceContext();
|
_voiceContext = new VoiceContext();
|
||||||
_mixContext = new MixContext();
|
_mixContext = new MixContext();
|
||||||
@ -387,11 +385,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
_isActive = false;
|
_isActive = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (_executionMode == AudioRendererExecutionMode.Auto)
|
|
||||||
{
|
|
||||||
_terminationEvent.WaitOne();
|
|
||||||
}
|
|
||||||
|
|
||||||
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
|
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -668,8 +661,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
{
|
{
|
||||||
if (_isActive)
|
if (_isActive)
|
||||||
{
|
{
|
||||||
_terminationEvent.Reset();
|
|
||||||
|
|
||||||
if (!_manager.Processor.HasRemainingCommands(_sessionId))
|
if (!_manager.Processor.HasRemainingCommands(_sessionId))
|
||||||
{
|
{
|
||||||
GenerateCommandList(out CommandList commands);
|
GenerateCommandList(out CommandList commands);
|
||||||
@ -686,10 +677,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
_isDspRunningBehind = true;
|
_isDspRunningBehind = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
_terminationEvent.Set();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -857,7 +844,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
|||||||
}
|
}
|
||||||
|
|
||||||
_manager.Unregister(this);
|
_manager.Unregister(this);
|
||||||
_terminationEvent.Dispose();
|
|
||||||
_workBufferMemoryPin.Dispose();
|
_workBufferMemoryPin.Dispose();
|
||||||
|
|
||||||
if (MemoryManager is IRefCounted rc)
|
if (MemoryManager is IRefCounted rc)
|
||||||
|
@ -86,12 +86,14 @@ namespace Ryujinx.Ava
|
|||||||
private KeyboardHotkeyState _prevHotkeyState;
|
private KeyboardHotkeyState _prevHotkeyState;
|
||||||
|
|
||||||
private long _lastCursorMoveTime;
|
private long _lastCursorMoveTime;
|
||||||
private bool _isCursorInRenderer;
|
private bool _isCursorInRenderer = true;
|
||||||
|
|
||||||
private bool _isStopped;
|
private bool _isStopped;
|
||||||
private bool _isActive;
|
private bool _isActive;
|
||||||
private bool _renderingStarted;
|
private bool _renderingStarted;
|
||||||
|
|
||||||
|
private ManualResetEvent _gpuDoneEvent;
|
||||||
|
|
||||||
private IRenderer _renderer;
|
private IRenderer _renderer;
|
||||||
private readonly Thread _renderingThread;
|
private readonly Thread _renderingThread;
|
||||||
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
private readonly CancellationTokenSource _gpuCancellationTokenSource;
|
||||||
@ -160,7 +162,9 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
|
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
|
||||||
|
|
||||||
_topLevel.PointerMoved += TopLevel_PointerMoved;
|
_topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
|
||||||
|
_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
|
||||||
|
_topLevel.PointerLeave += TopLevel_PointerLeave;
|
||||||
|
|
||||||
if (OperatingSystem.IsWindows())
|
if (OperatingSystem.IsWindows())
|
||||||
{
|
{
|
||||||
@ -181,9 +185,10 @@ namespace Ryujinx.Ava
|
|||||||
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
|
||||||
|
|
||||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||||
|
_gpuDoneEvent = new ManualResetEvent(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
|
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
|
||||||
{
|
{
|
||||||
if (sender is MainWindow window)
|
if (sender is MainWindow window)
|
||||||
{
|
{
|
||||||
@ -201,6 +206,12 @@ namespace Ryujinx.Ava
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
|
||||||
|
{
|
||||||
|
_isCursorInRenderer = false;
|
||||||
|
}
|
||||||
|
|
||||||
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
|
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
|
||||||
{
|
{
|
||||||
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||||
@ -262,7 +273,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
string directory = AppDataManager.Mode switch
|
string directory = AppDataManager.Mode switch
|
||||||
{
|
{
|
||||||
AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
|
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
|
||||||
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
|
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -415,10 +426,10 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
_isActive = false;
|
_isActive = false;
|
||||||
|
|
||||||
if (_renderingThread.IsAlive)
|
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
|
||||||
{
|
// We only need to wait for all commands submitted during the main gpu loop to be processed.
|
||||||
_renderingThread.Join();
|
_gpuDoneEvent.WaitOne();
|
||||||
}
|
_gpuDoneEvent.Dispose();
|
||||||
|
|
||||||
DisplaySleep.Restore();
|
DisplaySleep.Restore();
|
||||||
|
|
||||||
@ -446,7 +457,9 @@ namespace Ryujinx.Ava
|
|||||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
|
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
|
||||||
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
|
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
|
||||||
|
|
||||||
_topLevel.PointerMoved -= TopLevel_PointerMoved;
|
_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
|
||||||
|
_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
|
||||||
|
_topLevel.PointerLeave -= TopLevel_PointerLeave;
|
||||||
|
|
||||||
_gpuCancellationTokenSource.Cancel();
|
_gpuCancellationTokenSource.Cancel();
|
||||||
_gpuCancellationTokenSource.Dispose();
|
_gpuCancellationTokenSource.Dispose();
|
||||||
@ -671,7 +684,7 @@ namespace Ryujinx.Ava
|
|||||||
|
|
||||||
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
|
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
|
||||||
{
|
{
|
||||||
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
|
appMetadata.LastPlayed = DateTime.UtcNow;
|
||||||
});
|
});
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
@ -907,6 +920,14 @@ namespace Ryujinx.Ava
|
|||||||
UpdateStatus();
|
UpdateStatus();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Make sure all commands in the run loop are fully executed before leaving the loop.
|
||||||
|
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
|
||||||
|
{
|
||||||
|
threaded.FlushThreadedCommands();
|
||||||
|
}
|
||||||
|
|
||||||
|
_gpuDoneEvent.Set();
|
||||||
});
|
});
|
||||||
|
|
||||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
||||||
|
@ -74,6 +74,13 @@
|
|||||||
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
|
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
|
||||||
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
|
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
|
||||||
"StatusBarSystemVersion": "System Version: {0}",
|
"StatusBarSystemVersion": "System Version: {0}",
|
||||||
|
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
|
||||||
|
"LinuxVmMaxMapCountDialogTextPrimary": "Would you like to increase the value of vm.max_map_count to {0}",
|
||||||
|
"LinuxVmMaxMapCountDialogTextSecondary": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.",
|
||||||
|
"LinuxVmMaxMapCountDialogButtonUntilRestart": "Yes, until the next restart",
|
||||||
|
"LinuxVmMaxMapCountDialogButtonPersistent": "Yes, permanently",
|
||||||
|
"LinuxVmMaxMapCountWarningTextPrimary": "Max amount of memory mappings is lower than recommended.",
|
||||||
|
"LinuxVmMaxMapCountWarningTextSecondary": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.",
|
||||||
"Settings": "Settings",
|
"Settings": "Settings",
|
||||||
"SettingsTabGeneral": "User Interface",
|
"SettingsTabGeneral": "User Interface",
|
||||||
"SettingsTabGeneralGeneral": "General",
|
"SettingsTabGeneralGeneral": "General",
|
||||||
@ -216,26 +223,17 @@
|
|||||||
"ControllerSettingsDPadDown": "Down",
|
"ControllerSettingsDPadDown": "Down",
|
||||||
"ControllerSettingsDPadLeft": "Left",
|
"ControllerSettingsDPadLeft": "Left",
|
||||||
"ControllerSettingsDPadRight": "Right",
|
"ControllerSettingsDPadRight": "Right",
|
||||||
|
"ControllerSettingsStickButton": "Button",
|
||||||
|
"ControllerSettingsStickUp": "Up",
|
||||||
|
"ControllerSettingsStickDown": "Down",
|
||||||
|
"ControllerSettingsStickLeft": "Left",
|
||||||
|
"ControllerSettingsStickRight": "Right",
|
||||||
|
"ControllerSettingsStickStick": "Stick",
|
||||||
|
"ControllerSettingsStickInvertXAxis": "Invert Stick X",
|
||||||
|
"ControllerSettingsStickInvertYAxis": "Invert Stick Y",
|
||||||
|
"ControllerSettingsStickDeadzone": "Deadzone:",
|
||||||
"ControllerSettingsLStick": "Left Stick",
|
"ControllerSettingsLStick": "Left Stick",
|
||||||
"ControllerSettingsLStickButton": "Button",
|
|
||||||
"ControllerSettingsLStickUp": "Up",
|
|
||||||
"ControllerSettingsLStickDown": "Down",
|
|
||||||
"ControllerSettingsLStickLeft": "Left",
|
|
||||||
"ControllerSettingsLStickRight": "Right",
|
|
||||||
"ControllerSettingsLStickStick": "Stick",
|
|
||||||
"ControllerSettingsLStickInvertXAxis": "Invert Stick X",
|
|
||||||
"ControllerSettingsLStickInvertYAxis": "Invert Stick Y",
|
|
||||||
"ControllerSettingsLStickDeadzone": "Deadzone:",
|
|
||||||
"ControllerSettingsRStick": "Right Stick",
|
"ControllerSettingsRStick": "Right Stick",
|
||||||
"ControllerSettingsRStickButton": "Button",
|
|
||||||
"ControllerSettingsRStickUp": "Up",
|
|
||||||
"ControllerSettingsRStickDown": "Down",
|
|
||||||
"ControllerSettingsRStickLeft": "Left",
|
|
||||||
"ControllerSettingsRStickRight": "Right",
|
|
||||||
"ControllerSettingsRStickStick": "Stick",
|
|
||||||
"ControllerSettingsRStickInvertXAxis": "Invert Stick X",
|
|
||||||
"ControllerSettingsRStickInvertYAxis": "Invert Stick Y",
|
|
||||||
"ControllerSettingsRStickDeadzone": "Deadzone:",
|
|
||||||
"ControllerSettingsTriggersLeft": "Triggers Left",
|
"ControllerSettingsTriggersLeft": "Triggers Left",
|
||||||
"ControllerSettingsTriggersRight": "Triggers Right",
|
"ControllerSettingsTriggersRight": "Triggers Right",
|
||||||
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
|
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
|
||||||
@ -291,6 +289,7 @@
|
|||||||
"ControllerSettingsSaveProfileToolTip": "Save Profile",
|
"ControllerSettingsSaveProfileToolTip": "Save Profile",
|
||||||
"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
|
"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
|
||||||
"MenuBarFileToolsHideUi": "Hide UI",
|
"MenuBarFileToolsHideUi": "Hide UI",
|
||||||
|
"GameListContextMenuRunApplication": "Run Application",
|
||||||
"GameListContextMenuToggleFavorite": "Toggle Favorite",
|
"GameListContextMenuToggleFavorite": "Toggle Favorite",
|
||||||
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
|
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
|
||||||
"SettingsTabGeneralTheme": "Theme",
|
"SettingsTabGeneralTheme": "Theme",
|
||||||
@ -545,6 +544,9 @@
|
|||||||
"SwkbdMinCharacters": "Must be at least {0} characters long",
|
"SwkbdMinCharacters": "Must be at least {0} characters long",
|
||||||
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
|
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
|
||||||
"SoftwareKeyboard": "Software Keyboard",
|
"SoftwareKeyboard": "Software Keyboard",
|
||||||
|
"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
|
||||||
|
"SoftwareKeyboardModeAlphabet": "Must be alphabets only",
|
||||||
|
"SoftwareKeyboardModeASCII": "Must be ASCII text only",
|
||||||
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
||||||
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
|
||||||
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
|
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
|
||||||
@ -629,7 +631,7 @@
|
|||||||
"Search": "Search",
|
"Search": "Search",
|
||||||
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
|
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
|
||||||
"Recover": "Recover",
|
"Recover": "Recover",
|
||||||
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
|
"UserProfilesRecoverHeading": "Saves were found for the following accounts",
|
||||||
"UserProfilesRecoverEmptyList": "No profiles to recover",
|
"UserProfilesRecoverEmptyList": "No profiles to recover",
|
||||||
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
|
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
|
||||||
"GraphicsAALabel": "Anti-Aliasing:",
|
"GraphicsAALabel": "Anti-Aliasing:",
|
||||||
@ -641,10 +643,12 @@
|
|||||||
"SmaaMedium": "SMAA Medium",
|
"SmaaMedium": "SMAA Medium",
|
||||||
"SmaaHigh": "SMAA High",
|
"SmaaHigh": "SMAA High",
|
||||||
"SmaaUltra": "SMAA Ultra",
|
"SmaaUltra": "SMAA Ultra",
|
||||||
"UserEditorTitle" : "Edit User",
|
"UserEditorTitle": "Edit User",
|
||||||
"UserEditorTitleCreate" : "Create User",
|
"UserEditorTitleCreate": "Create User",
|
||||||
"SettingsTabNetworkInterface": "Network Interface:",
|
"SettingsTabNetworkInterface": "Network Interface:",
|
||||||
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
||||||
"NetworkInterfaceDefault": "Default",
|
"NetworkInterfaceDefault": "Default",
|
||||||
"PackagingShaders": "Packaging Shaders"
|
"PackagingShaders": "Packaging Shaders",
|
||||||
}
|
"AboutChangelogButton": "View Changelog on GitHub",
|
||||||
|
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser."
|
||||||
|
}
|
@ -527,6 +527,9 @@
|
|||||||
"SwkbdMinCharacters": "至少应为 {0} 个字长",
|
"SwkbdMinCharacters": "至少应为 {0} 个字长",
|
||||||
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
|
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
|
||||||
"SoftwareKeyboard": "软件键盘",
|
"SoftwareKeyboard": "软件键盘",
|
||||||
|
"SoftwareKeyboardModeNumbersOnly": "只接受数字",
|
||||||
|
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
|
||||||
|
"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
|
||||||
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
||||||
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型:{1}\n\n玩家类型:{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
|
||||||
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
|
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",
|
||||||
|
@ -527,6 +527,9 @@
|
|||||||
"SwkbdMinCharacters": "至少應為 {0} 個字長",
|
"SwkbdMinCharacters": "至少應為 {0} 個字長",
|
||||||
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
|
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
|
||||||
"SoftwareKeyboard": "軟體鍵盤",
|
"SoftwareKeyboard": "軟體鍵盤",
|
||||||
|
"SoftwareKeyboardModeNumbersOnly": "只接受數字",
|
||||||
|
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
|
||||||
|
"SoftwareKeyboardModeASCII": "只接受 ASCII 符號",
|
||||||
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
||||||
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型:{1}\n\n玩家:{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
|
||||||
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
|
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",
|
||||||
|
@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
|
|||||||
if (nca.Header.ContentType == NcaContentType.Program)
|
if (nca.Header.ContentType == NcaContentType.Program)
|
||||||
{
|
{
|
||||||
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
|
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
|
||||||
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
|
if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
|
||||||
{
|
{
|
||||||
patchNca = nca;
|
patchNca = nca;
|
||||||
}
|
}
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
using Avalonia;
|
using Avalonia;
|
||||||
using Avalonia.Controls;
|
using Avalonia.Controls;
|
||||||
using Avalonia.Input;
|
using Avalonia.Input;
|
||||||
using FluentAvalonia.Core;
|
|
||||||
using Ryujinx.Input;
|
using Ryujinx.Input;
|
||||||
using System;
|
using System;
|
||||||
using System.Numerics;
|
using System.Numerics;
|
||||||
@ -30,14 +29,14 @@ namespace Ryujinx.Ava.Input
|
|||||||
_window = window;
|
_window = window;
|
||||||
|
|
||||||
_widget.PointerMoved += Parent_PointerMovedEvent;
|
_widget.PointerMoved += Parent_PointerMovedEvent;
|
||||||
_widget.PointerPressed += Parent_PointerPressEvent;
|
_widget.PointerPressed += Parent_PointerPressedEvent;
|
||||||
_widget.PointerReleased += Parent_PointerReleaseEvent;
|
_widget.PointerReleased += Parent_PointerReleasedEvent;
|
||||||
_widget.PointerWheelChanged += Parent_ScrollEvent;
|
_widget.PointerWheelChanged += Parent_PointerWheelChanged;
|
||||||
|
|
||||||
_window.PointerMoved += Parent_PointerMovedEvent;
|
_window.PointerMoved += Parent_PointerMovedEvent;
|
||||||
_window.PointerPressed += Parent_PointerPressEvent;
|
_window.PointerPressed += Parent_PointerPressedEvent;
|
||||||
_window.PointerReleased += Parent_PointerReleaseEvent;
|
_window.PointerReleased += Parent_PointerReleasedEvent;
|
||||||
_window.PointerWheelChanged += Parent_ScrollEvent;
|
_window.PointerWheelChanged += Parent_PointerWheelChanged;
|
||||||
|
|
||||||
PressedButtons = new bool[(int)MouseButton.Count];
|
PressedButtons = new bool[(int)MouseButton.Count];
|
||||||
|
|
||||||
@ -63,26 +62,25 @@ namespace Ryujinx.Ava.Input
|
|||||||
_size = new Size((int)rect.Width, (int)rect.Height);
|
_size = new Size((int)rect.Width, (int)rect.Height);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
|
private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
|
||||||
{
|
{
|
||||||
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
|
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
|
private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
|
||||||
{
|
{
|
||||||
int button = (int)args.InitialPressMouseButton - 1;
|
uint button = (uint)args.InitialPressMouseButton - 1;
|
||||||
|
|
||||||
if (PressedButtons.Count() >= button)
|
if ((uint)PressedButtons.Length > button)
|
||||||
{
|
{
|
||||||
PressedButtons[button] = false;
|
PressedButtons[button] = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
|
||||||
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
|
|
||||||
{
|
{
|
||||||
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
|
uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
|
||||||
|
|
||||||
if (PressedButtons.Count() >= button)
|
if ((uint)PressedButtons.Length > button)
|
||||||
{
|
{
|
||||||
PressedButtons[button] = true;
|
PressedButtons[button] = true;
|
||||||
}
|
}
|
||||||
@ -97,17 +95,17 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public void SetMousePressed(MouseButton button)
|
public void SetMousePressed(MouseButton button)
|
||||||
{
|
{
|
||||||
if (PressedButtons.Count() >= (int)button)
|
if ((uint)PressedButtons.Length > (uint)button)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)button] = true;
|
PressedButtons[(uint)button] = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetMouseReleased(MouseButton button)
|
public void SetMouseReleased(MouseButton button)
|
||||||
{
|
{
|
||||||
if (PressedButtons.Count() >= (int)button)
|
if ((uint)PressedButtons.Length > (uint)button)
|
||||||
{
|
{
|
||||||
PressedButtons[(int)button] = false;
|
PressedButtons[(uint)button] = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -118,9 +116,9 @@ namespace Ryujinx.Ava.Input
|
|||||||
|
|
||||||
public bool IsButtonPressed(MouseButton button)
|
public bool IsButtonPressed(MouseButton button)
|
||||||
{
|
{
|
||||||
if (PressedButtons.Count() >= (int)button)
|
if ((uint)PressedButtons.Length > (uint)button)
|
||||||
{
|
{
|
||||||
return PressedButtons[(int)button];
|
return PressedButtons[(uint)button];
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
@ -146,14 +144,14 @@ namespace Ryujinx.Ava.Input
|
|||||||
_isDisposed = true;
|
_isDisposed = true;
|
||||||
|
|
||||||
_widget.PointerMoved -= Parent_PointerMovedEvent;
|
_widget.PointerMoved -= Parent_PointerMovedEvent;
|
||||||
_widget.PointerPressed -= Parent_PointerPressEvent;
|
_widget.PointerPressed -= Parent_PointerPressedEvent;
|
||||||
_widget.PointerReleased -= Parent_PointerReleaseEvent;
|
_widget.PointerReleased -= Parent_PointerReleasedEvent;
|
||||||
_widget.PointerWheelChanged -= Parent_ScrollEvent;
|
_widget.PointerWheelChanged -= Parent_PointerWheelChanged;
|
||||||
|
|
||||||
_window.PointerMoved -= Parent_PointerMovedEvent;
|
_window.PointerMoved -= Parent_PointerMovedEvent;
|
||||||
_window.PointerPressed -= Parent_PointerPressEvent;
|
_window.PointerPressed -= Parent_PointerPressedEvent;
|
||||||
_window.PointerReleased -= Parent_PointerReleaseEvent;
|
_window.PointerReleased -= Parent_PointerReleasedEvent;
|
||||||
_window.PointerWheelChanged -= Parent_ScrollEvent;
|
_window.PointerWheelChanged -= Parent_PointerWheelChanged;
|
||||||
|
|
||||||
_widget = null;
|
_widget = null;
|
||||||
}
|
}
|
||||||
|
@ -295,14 +295,7 @@ namespace Ryujinx.Modules
|
|||||||
if (shouldRestart)
|
if (shouldRestart)
|
||||||
{
|
{
|
||||||
List<string> arguments = CommandLineState.Arguments.ToList();
|
List<string> arguments = CommandLineState.Arguments.ToList();
|
||||||
string ryuName = Path.GetFileName(Environment.ProcessPath);
|
|
||||||
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
|
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
|
||||||
string executablePath = Path.Combine(executableDirectory, ryuName);
|
|
||||||
|
|
||||||
if (!Path.Exists(executablePath))
|
|
||||||
{
|
|
||||||
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
|
|
||||||
}
|
|
||||||
|
|
||||||
// On macOS we perform the update at relaunch.
|
// On macOS we perform the update at relaunch.
|
||||||
if (OperatingSystem.IsMacOS())
|
if (OperatingSystem.IsMacOS())
|
||||||
@ -310,13 +303,42 @@ namespace Ryujinx.Modules
|
|||||||
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
|
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
|
||||||
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
|
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
|
||||||
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
|
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
|
||||||
string currentPid = Process.GetCurrentProcess().Id.ToString();
|
string currentPid = Environment.ProcessId.ToString();
|
||||||
|
|
||||||
executablePath = "/bin/bash";
|
|
||||||
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
|
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
|
||||||
|
Process.Start("/bin/bash", arguments);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Find the process name.
|
||||||
|
string ryuName = Path.GetFileName(Environment.ProcessPath);
|
||||||
|
|
||||||
|
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
|
||||||
|
if (ryuName.EndsWith(".ryuold"))
|
||||||
|
{
|
||||||
|
ryuName = ryuName[..^7];
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fallback if the executable could not be found.
|
||||||
|
if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
|
||||||
|
{
|
||||||
|
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.Ava.exe" : "Ryujinx.Ava";
|
||||||
|
}
|
||||||
|
|
||||||
|
ProcessStartInfo processStart = new(ryuName)
|
||||||
|
{
|
||||||
|
UseShellExecute = true,
|
||||||
|
WorkingDirectory = executableDirectory
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (string argument in CommandLineState.Arguments)
|
||||||
|
{
|
||||||
|
processStart.ArgumentList.Add(argument);
|
||||||
|
}
|
||||||
|
|
||||||
|
Process.Start(processStart);
|
||||||
}
|
}
|
||||||
|
|
||||||
Process.Start(executablePath, arguments);
|
|
||||||
Environment.Exit(0);
|
Environment.Exit(0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -718,6 +740,18 @@ namespace Ryujinx.Modules
|
|||||||
{
|
{
|
||||||
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
|
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
|
||||||
|
|
||||||
|
// Determine and exclude user files only when the updater is running, not when cleaning old files
|
||||||
|
if (_running)
|
||||||
|
{
|
||||||
|
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
|
||||||
|
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
|
||||||
|
var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
|
||||||
|
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
|
||||||
|
|
||||||
|
// Remove user files from the paths in files.
|
||||||
|
files = files.Except(userFiles);
|
||||||
|
}
|
||||||
|
|
||||||
if (OperatingSystem.IsWindows())
|
if (OperatingSystem.IsWindows())
|
||||||
{
|
{
|
||||||
foreach (string dir in WindowsDependencyDirs)
|
foreach (string dir in WindowsDependencyDirs)
|
||||||
|
@ -18,6 +18,7 @@
|
|||||||
|
|
||||||
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
|
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
|
||||||
<PublishSingleFile>true</PublishSingleFile>
|
<PublishSingleFile>true</PublishSingleFile>
|
||||||
|
<TrimmerSingleWarn>false</TrimmerSingleWarn>
|
||||||
<PublishTrimmed>true</PublishTrimmed>
|
<PublishTrimmed>true</PublishTrimmed>
|
||||||
<TrimMode>partial</TrimMode>
|
<TrimMode>partial</TrimMode>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
@ -147,4 +148,4 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<AdditionalFiles Include="Assets\Locales\en_US.json" />
|
<AdditionalFiles Include="Assets\Locales\en_US.json" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
@ -9,14 +9,17 @@ using Ryujinx.Ava.Common.Locale;
|
|||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.HLE.HOS.Applets;
|
using Ryujinx.HLE.HOS.Applets;
|
||||||
|
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Linq;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Controls
|
namespace Ryujinx.Ava.UI.Controls
|
||||||
{
|
{
|
||||||
internal partial class SwkbdAppletDialog : UserControl
|
internal partial class SwkbdAppletDialog : UserControl
|
||||||
{
|
{
|
||||||
private Predicate<int> _checkLength;
|
private Predicate<int> _checkLength = _ => true;
|
||||||
|
private Predicate<string> _checkInput = _ => true;
|
||||||
private int _inputMax;
|
private int _inputMax;
|
||||||
private int _inputMin;
|
private int _inputMin;
|
||||||
private string _placeholder;
|
private string _placeholder;
|
||||||
@ -35,8 +38,6 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
Input.Watermark = _placeholder;
|
Input.Watermark = _placeholder;
|
||||||
|
|
||||||
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
|
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
|
||||||
|
|
||||||
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public SwkbdAppletDialog()
|
public SwkbdAppletDialog()
|
||||||
@ -67,6 +68,7 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
string input = string.Empty;
|
string input = string.Empty;
|
||||||
|
|
||||||
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
|
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
|
||||||
|
content.SetInputValidation(args.KeyboardMode);
|
||||||
|
|
||||||
content._host = contentDialog;
|
content._host = contentDialog;
|
||||||
contentDialog.Title = title;
|
contentDialog.Title = title;
|
||||||
@ -91,6 +93,12 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
return (result, input);
|
return (result, input);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void ApplyValidationInfo(string text)
|
||||||
|
{
|
||||||
|
Error.IsVisible = !string.IsNullOrEmpty(text);
|
||||||
|
Error.Text = text;
|
||||||
|
}
|
||||||
|
|
||||||
public void SetInputLengthValidation(int min, int max)
|
public void SetInputLengthValidation(int min, int max)
|
||||||
{
|
{
|
||||||
_inputMin = Math.Min(min, max);
|
_inputMin = Math.Min(min, max);
|
||||||
@ -99,6 +107,8 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
Error.IsVisible = false;
|
Error.IsVisible = false;
|
||||||
Error.FontStyle = FontStyle.Italic;
|
Error.FontStyle = FontStyle.Italic;
|
||||||
|
|
||||||
|
string validationInfoText = "";
|
||||||
|
|
||||||
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
|
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
|
||||||
{
|
{
|
||||||
Error.IsVisible = false;
|
Error.IsVisible = false;
|
||||||
@ -107,21 +117,48 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
}
|
}
|
||||||
else if (_inputMin > 0 && _inputMax == int.MaxValue)
|
else if (_inputMin > 0 && _inputMax == int.MaxValue)
|
||||||
{
|
{
|
||||||
Error.IsVisible = true;
|
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
|
||||||
|
|
||||||
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
|
|
||||||
|
|
||||||
_checkLength = length => _inputMin <= length;
|
_checkLength = length => _inputMin <= length;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Error.IsVisible = true;
|
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
|
||||||
|
|
||||||
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
|
|
||||||
|
|
||||||
_checkLength = length => _inputMin <= length && length <= _inputMax;
|
_checkLength = length => _inputMin <= length && length <= _inputMax;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
ApplyValidationInfo(validationInfoText);
|
||||||
|
Message_TextInput(this, new TextInputEventArgs());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetInputValidation(KeyboardMode mode)
|
||||||
|
{
|
||||||
|
string validationInfoText = Error.Text;
|
||||||
|
string localeText;
|
||||||
|
switch (mode)
|
||||||
|
{
|
||||||
|
case KeyboardMode.NumbersOnly:
|
||||||
|
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
|
||||||
|
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||||
|
_checkInput = text => text.All(char.IsDigit);
|
||||||
|
break;
|
||||||
|
case KeyboardMode.Alphabet:
|
||||||
|
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
|
||||||
|
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||||
|
_checkInput = text => text.All(char.IsAsciiLetter);
|
||||||
|
break;
|
||||||
|
case KeyboardMode.ASCII:
|
||||||
|
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
|
||||||
|
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
|
||||||
|
_checkInput = text => text.All(char.IsAscii);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
_checkInput = _ => true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyValidationInfo(validationInfoText);
|
||||||
Message_TextInput(this, new TextInputEventArgs());
|
Message_TextInput(this, new TextInputEventArgs());
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -129,7 +166,7 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
{
|
{
|
||||||
if (_host != null)
|
if (_host != null)
|
||||||
{
|
{
|
||||||
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
|
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -141,7 +178,7 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
|
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,9 @@
|
|||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
|
||||||
|
<MenuItem
|
||||||
|
Click="RunApplication_Click"
|
||||||
|
Header="{locale:Locale GameListContextMenuRunApplication}" />
|
||||||
<MenuItem
|
<MenuItem
|
||||||
Click="ToggleFavorite_Click"
|
Click="ToggleFavorite_Click"
|
||||||
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
||||||
|
@ -323,5 +323,15 @@ namespace Ryujinx.Ava.UI.Controls
|
|||||||
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RunApplication_Click(object sender, RoutedEventArgs args)
|
||||||
|
{
|
||||||
|
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||||
|
|
||||||
|
if (viewModel?.SelectedApplication != null)
|
||||||
|
{
|
||||||
|
viewModel.LoadApplication(viewModel.SelectedApplication.Path);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -32,10 +32,10 @@
|
|||||||
<ListBox.ItemsPanel>
|
<ListBox.ItemsPanel>
|
||||||
<ItemsPanelTemplate>
|
<ItemsPanelTemplate>
|
||||||
<flex:FlexPanel
|
<flex:FlexPanel
|
||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Center"
|
||||||
VerticalAlignment="Stretch"
|
VerticalAlignment="Stretch"
|
||||||
AlignContent="FlexStart"
|
AlignContent="FlexStart"
|
||||||
JustifyContent="Center" />
|
JustifyContent="FlexStart" />
|
||||||
</ItemsPanelTemplate>
|
</ItemsPanelTemplate>
|
||||||
</ListBox.ItemsPanel>
|
</ListBox.ItemsPanel>
|
||||||
<ListBox.Styles>
|
<ListBox.Styles>
|
||||||
|
@ -129,7 +129,7 @@
|
|||||||
TextWrapping="Wrap" />
|
TextWrapping="Wrap" />
|
||||||
<TextBlock
|
<TextBlock
|
||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Stretch"
|
||||||
Text="{Binding LastPlayed}"
|
Text="{Binding LastPlayed, Converter={helpers:NullableDateTimeConverter}}"
|
||||||
TextAlignment="Right"
|
TextAlignment="Right"
|
||||||
TextWrapping="Wrap" />
|
TextWrapping="Wrap" />
|
||||||
<TextBlock
|
<TextBlock
|
||||||
|
@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
if (value is byte[] buffer && targetType == typeof(IImage))
|
if (value is byte[] buffer && targetType == typeof(IImage))
|
||||||
{
|
{
|
||||||
MemoryStream mem = new(buffer);
|
MemoryStream mem = new(buffer);
|
||||||
|
|
||||||
return new Bitmap(mem);
|
return new Bitmap(mem);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,7 +6,6 @@ using Avalonia.Threading;
|
|||||||
using FluentAvalonia.Core;
|
using FluentAvalonia.Core;
|
||||||
using FluentAvalonia.UI.Controls;
|
using FluentAvalonia.UI.Controls;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Ava.UI.Controls;
|
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Common.Logging;
|
using Ryujinx.Common.Logging;
|
||||||
using System;
|
using System;
|
||||||
@ -19,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
{
|
{
|
||||||
private static bool _isChoiceDialogOpen;
|
private static bool _isChoiceDialogOpen;
|
||||||
|
|
||||||
public async static Task<UserResult> ShowContentDialog(
|
private async static Task<UserResult> ShowContentDialog(
|
||||||
string title,
|
string title,
|
||||||
object content,
|
object content,
|
||||||
string primaryButton,
|
string primaryButton,
|
||||||
@ -67,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
private async static Task<UserResult> ShowTextDialog(
|
public async static Task<UserResult> ShowTextDialog(
|
||||||
string title,
|
string title,
|
||||||
string primaryText,
|
string primaryText,
|
||||||
string secondaryText,
|
string secondaryText,
|
||||||
@ -319,7 +318,7 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
|
|
||||||
Window parent = GetMainWindow();
|
Window parent = GetMainWindow();
|
||||||
|
|
||||||
if (parent != null && parent.IsActive && parent is MainWindow window && window.ViewModel.IsGameRunning)
|
if (parent != null && parent.IsActive && (parent as MainWindow).ViewModel.IsGameRunning)
|
||||||
{
|
{
|
||||||
contentDialogOverlayWindow = new()
|
contentDialogOverlayWindow = new()
|
||||||
{
|
{
|
||||||
|
@ -3,21 +3,20 @@ using Avalonia.Controls;
|
|||||||
using Avalonia.Controls.Notifications;
|
using Avalonia.Controls.Notifications;
|
||||||
using Avalonia.Threading;
|
using Avalonia.Threading;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using Ryujinx.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Helpers
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
{
|
{
|
||||||
public static class NotificationHelper
|
public static class NotificationHelper
|
||||||
{
|
{
|
||||||
private const int MaxNotifications = 4;
|
private const int MaxNotifications = 4;
|
||||||
private const int NotificationDelayInMs = 5000;
|
private const int NotificationDelayInMs = 5000;
|
||||||
|
|
||||||
private static WindowNotificationManager _notificationManager;
|
private static WindowNotificationManager _notificationManager;
|
||||||
|
|
||||||
private static readonly ManualResetEvent _templateAppliedEvent = new(false);
|
|
||||||
private static readonly BlockingCollection<Notification> _notifications = new();
|
private static readonly BlockingCollection<Notification> _notifications = new();
|
||||||
|
|
||||||
public static void SetNotificationManager(Window host)
|
public static void SetNotificationManager(Window host)
|
||||||
@ -29,25 +28,31 @@ namespace Ryujinx.Ava.UI.Helpers
|
|||||||
Margin = new Thickness(0, 0, 15, 40)
|
Margin = new Thickness(0, 0, 15, 40)
|
||||||
};
|
};
|
||||||
|
|
||||||
|
var maybeAsyncWorkQueue = new Lazy<AsyncWorkQueue<Notification>>(
|
||||||
|
() => new AsyncWorkQueue<Notification>(notification =>
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(() =>
|
||||||
|
{
|
||||||
|
_notificationManager.Show(notification);
|
||||||
|
});
|
||||||
|
},
|
||||||
|
"UI.NotificationThread",
|
||||||
|
_notifications),
|
||||||
|
LazyThreadSafetyMode.ExecutionAndPublication);
|
||||||
|
|
||||||
_notificationManager.TemplateApplied += (sender, args) =>
|
_notificationManager.TemplateApplied += (sender, args) =>
|
||||||
{
|
{
|
||||||
_templateAppliedEvent.Set();
|
// NOTE: Force creation of the AsyncWorkQueue.
|
||||||
|
_ = maybeAsyncWorkQueue.Value;
|
||||||
};
|
};
|
||||||
|
|
||||||
Task.Run(async () =>
|
host.Closing += (sender, args) =>
|
||||||
{
|
{
|
||||||
_templateAppliedEvent.WaitOne();
|
if (maybeAsyncWorkQueue.IsValueCreated)
|
||||||
|
|
||||||
foreach (var notification in _notifications.GetConsumingEnumerable())
|
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.Post(() =>
|
maybeAsyncWorkQueue.Value.Dispose();
|
||||||
{
|
|
||||||
_notificationManager.Show(notification);
|
|
||||||
});
|
|
||||||
|
|
||||||
await Task.Delay(NotificationDelayInMs / MaxNotifications);
|
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)
|
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)
|
||||||
|
38
src/Ryujinx.Ava/UI/Helpers/NullableDateTimeConverter.cs
Normal file
38
src/Ryujinx.Ava/UI/Helpers/NullableDateTimeConverter.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using Avalonia.Data.Converters;
|
||||||
|
using Avalonia.Markup.Xaml;
|
||||||
|
using Ryujinx.Ava.Common.Locale;
|
||||||
|
using System;
|
||||||
|
using System.Globalization;
|
||||||
|
|
||||||
|
namespace Ryujinx.Ava.UI.Helpers
|
||||||
|
{
|
||||||
|
internal class NullableDateTimeConverter : MarkupExtension, IValueConverter
|
||||||
|
{
|
||||||
|
private static readonly NullableDateTimeConverter _instance = new();
|
||||||
|
|
||||||
|
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
|
{
|
||||||
|
if (value == null)
|
||||||
|
{
|
||||||
|
return LocaleManager.Instance[LocaleKeys.Never];
|
||||||
|
}
|
||||||
|
|
||||||
|
if (value is DateTime dateTime)
|
||||||
|
{
|
||||||
|
return dateTime.ToLocalTime().ToString(culture);
|
||||||
|
}
|
||||||
|
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
|
||||||
|
{
|
||||||
|
throw new NotSupportedException();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override object ProvideValue(IServiceProvider serviceProvider)
|
||||||
|
{
|
||||||
|
return _instance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,4 +1,3 @@
|
|||||||
using Ryujinx.Ava.Common.Locale;
|
|
||||||
using Ryujinx.Ui.App.Common;
|
using Ryujinx.Ui.App.Common;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -14,20 +13,20 @@ namespace Ryujinx.Ava.UI.Models.Generic
|
|||||||
|
|
||||||
public int Compare(ApplicationData x, ApplicationData y)
|
public int Compare(ApplicationData x, ApplicationData y)
|
||||||
{
|
{
|
||||||
string aValue = x.LastPlayed;
|
var aValue = x.LastPlayed;
|
||||||
string bValue = y.LastPlayed;
|
var bValue = y.LastPlayed;
|
||||||
|
|
||||||
if (aValue == LocaleManager.Instance[LocaleKeys.Never])
|
if (!aValue.HasValue)
|
||||||
{
|
{
|
||||||
aValue = DateTime.UnixEpoch.ToString();
|
aValue = DateTime.UnixEpoch;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (bValue == LocaleManager.Instance[LocaleKeys.Never])
|
if (!bValue.HasValue)
|
||||||
{
|
{
|
||||||
bValue = DateTime.UnixEpoch.ToString();
|
bValue = DateTime.UnixEpoch;
|
||||||
}
|
}
|
||||||
|
|
||||||
return (IsAscending ? 1 : -1) * DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
|
return (IsAscending ? 1 : -1) * DateTime.Compare(bValue.Value, aValue.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -370,7 +370,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
if (response.IsSuccessStatusCode)
|
if (response.IsSuccessStatusCode)
|
||||||
{
|
{
|
||||||
return response.Content.Headers.LastModified != oldLastModified;
|
return response.Content.Headers.LastModified != new DateTimeOffset(oldLastModified.Ticks - (oldLastModified.Ticks % TimeSpan.TicksPerSecond), TimeSpan.Zero);
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
|
@ -7,6 +7,7 @@ using Ryujinx.Ava.Common.Locale;
|
|||||||
using Ryujinx.Ava.Input;
|
using Ryujinx.Ava.Input;
|
||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Models;
|
using Ryujinx.Ava.UI.Models;
|
||||||
|
using Ryujinx.Ava.UI.Views.Input;
|
||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
@ -30,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
|
|||||||
|
|
||||||
namespace Ryujinx.Ava.UI.ViewModels
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
{
|
{
|
||||||
public class ControllerSettingsViewModel : BaseModel, IDisposable
|
public class ControllerInputViewModel : BaseModel, IDisposable
|
||||||
{
|
{
|
||||||
private const string Disabled = "disabled";
|
private const string Disabled = "disabled";
|
||||||
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
|
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
|
||||||
@ -231,7 +232,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
public InputConfig Config { get; set; }
|
public InputConfig Config { get; set; }
|
||||||
|
|
||||||
public ControllerSettingsViewModel(UserControl owner) : this()
|
public ControllerInputViewModel(UserControl owner) : this()
|
||||||
{
|
{
|
||||||
_owner = owner;
|
_owner = owner;
|
||||||
|
|
||||||
@ -258,7 +259,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public ControllerSettingsViewModel()
|
public ControllerInputViewModel()
|
||||||
{
|
{
|
||||||
PlayerIndexes = new ObservableCollection<PlayerModel>();
|
PlayerIndexes = new ObservableCollection<PlayerModel>();
|
||||||
Controllers = new ObservableCollection<ControllerModel>();
|
Controllers = new ObservableCollection<ControllerModel>();
|
||||||
@ -328,12 +329,12 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
public async void ShowMotionConfig()
|
public async void ShowMotionConfig()
|
||||||
{
|
{
|
||||||
await MotionSettingsWindow.Show(this);
|
await MotionInputView.Show(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void ShowRumbleConfig()
|
public async void ShowRumbleConfig()
|
||||||
{
|
{
|
||||||
await RumbleSettingsWindow.Show(this);
|
await RumbleInputView.Show(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadInputDriver()
|
private void LoadInputDriver()
|
@ -257,6 +257,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
|
|
||||||
OnPropertyChanged();
|
OnPropertyChanged();
|
||||||
OnPropertyChanged(nameof(EnableNonGameRunningControls));
|
OnPropertyChanged(nameof(EnableNonGameRunningControls));
|
||||||
|
OnPropertyChanged(nameof(IsAppletMenuActive));
|
||||||
OnPropertyChanged(nameof(StatusBarVisible));
|
OnPropertyChanged(nameof(StatusBarVisible));
|
||||||
OnPropertyChanged(nameof(ShowFirmwareStatus));
|
OnPropertyChanged(nameof(ShowFirmwareStatus));
|
||||||
}
|
}
|
||||||
@ -1524,12 +1525,13 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
{
|
{
|
||||||
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
|
||||||
{
|
{
|
||||||
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
|
if (appMetadata.LastPlayed.HasValue)
|
||||||
{
|
{
|
||||||
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
|
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
|
||||||
|
|
||||||
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
appMetadata.LastPlayed = DateTime.UtcNow;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
93
src/Ryujinx.Ava/UI/ViewModels/MotionInputViewModel.cs
Normal file
93
src/Ryujinx.Ava/UI/ViewModels/MotionInputViewModel.cs
Normal file
@ -0,0 +1,93 @@
|
|||||||
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
|
{
|
||||||
|
public class MotionInputViewModel : BaseModel
|
||||||
|
{
|
||||||
|
private int _slot;
|
||||||
|
public int Slot
|
||||||
|
{
|
||||||
|
get => _slot;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_slot = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _altSlot;
|
||||||
|
public int AltSlot
|
||||||
|
{
|
||||||
|
get => _altSlot;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_altSlot = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private string _dsuServerHost;
|
||||||
|
public string DsuServerHost
|
||||||
|
{
|
||||||
|
get => _dsuServerHost;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_dsuServerHost = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _dsuServerPort;
|
||||||
|
public int DsuServerPort
|
||||||
|
{
|
||||||
|
get => _dsuServerPort;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_dsuServerPort = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _mirrorInput;
|
||||||
|
public bool MirrorInput
|
||||||
|
{
|
||||||
|
get => _mirrorInput;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_mirrorInput = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private int _sensitivity;
|
||||||
|
public int Sensitivity
|
||||||
|
{
|
||||||
|
get => _sensitivity;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_sensitivity = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private double _gryoDeadzone;
|
||||||
|
public double GyroDeadzone
|
||||||
|
{
|
||||||
|
get => _gryoDeadzone;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_gryoDeadzone = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private bool _enableCemuHookMotion;
|
||||||
|
public bool EnableCemuHookMotion
|
||||||
|
{
|
||||||
|
get => _enableCemuHookMotion;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_enableCemuHookMotion = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
27
src/Ryujinx.Ava/UI/ViewModels/RumbleInputViewModel.cs
Normal file
27
src/Ryujinx.Ava/UI/ViewModels/RumbleInputViewModel.cs
Normal file
@ -0,0 +1,27 @@
|
|||||||
|
namespace Ryujinx.Ava.UI.ViewModels
|
||||||
|
{
|
||||||
|
public class RumbleInputViewModel : BaseModel
|
||||||
|
{
|
||||||
|
private float _strongRumble;
|
||||||
|
public float StrongRumble
|
||||||
|
{
|
||||||
|
get => _strongRumble;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_strongRumble = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private float _weakRumble;
|
||||||
|
public float WeakRumble
|
||||||
|
{
|
||||||
|
get => _weakRumble;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_weakRumble = value;
|
||||||
|
OnPropertyChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -311,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||||||
{
|
{
|
||||||
_gpuIds = new List<string>();
|
_gpuIds = new List<string>();
|
||||||
List<string> names = new();
|
List<string> names = new();
|
||||||
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
|
var devices = VulkanRenderer.GetPhysicalDevices();
|
||||||
|
|
||||||
if (devices.Length == 0)
|
if (devices.Length == 0)
|
||||||
{
|
{
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -4,7 +4,6 @@ using Avalonia.Input;
|
|||||||
using Avalonia.Interactivity;
|
using Avalonia.Interactivity;
|
||||||
using Avalonia.LogicalTree;
|
using Avalonia.LogicalTree;
|
||||||
using Ryujinx.Ava.Common.Locale;
|
using Ryujinx.Ava.Common.Locale;
|
||||||
using Ryujinx.Ava.UI.Controls;
|
|
||||||
using Ryujinx.Ava.UI.Helpers;
|
using Ryujinx.Ava.UI.Helpers;
|
||||||
using Ryujinx.Ava.UI.Models;
|
using Ryujinx.Ava.UI.Models;
|
||||||
using Ryujinx.Ava.UI.ViewModels;
|
using Ryujinx.Ava.UI.ViewModels;
|
||||||
@ -13,18 +12,18 @@ using Ryujinx.Input;
|
|||||||
using Ryujinx.Input.Assigner;
|
using Ryujinx.Input.Assigner;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
public partial class ControllerSettingsWindow : UserControl
|
public partial class ControllerInputView : UserControl
|
||||||
{
|
{
|
||||||
private bool _dialogOpen;
|
private bool _dialogOpen;
|
||||||
|
|
||||||
private ButtonKeyAssigner _currentAssigner;
|
private ButtonKeyAssigner _currentAssigner;
|
||||||
internal ControllerSettingsViewModel ViewModel { get; set; }
|
internal ControllerInputViewModel ViewModel { get; set; }
|
||||||
|
|
||||||
public ControllerSettingsWindow()
|
public ControllerInputView()
|
||||||
{
|
{
|
||||||
DataContext = ViewModel = new ControllerSettingsViewModel(this);
|
DataContext = ViewModel = new ControllerInputViewModel(this);
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
|
@ -1,12 +1,15 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||||
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
x:Class="Ryujinx.Ava.UI.Windows.MotionSettingsWindow"
|
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
|
||||||
|
x:CompileBindings="True"
|
||||||
|
x:DataType="viewModels:MotionInputViewModel"
|
||||||
Focusable="True">
|
Focusable="True">
|
||||||
<Grid Margin="10">
|
<Grid Margin="10">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
@ -14,7 +17,9 @@
|
|||||||
<RowDefinition />
|
<RowDefinition />
|
||||||
</Grid.RowDefinitions>
|
</Grid.RowDefinitions>
|
||||||
<StackPanel Orientation="Vertical">
|
<StackPanel Orientation="Vertical">
|
||||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
|
<StackPanel
|
||||||
|
Orientation="Horizontal"
|
||||||
|
HorizontalAlignment="Center">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Margin="0"
|
Margin="0"
|
||||||
HorizontalAlignment="Center"
|
HorizontalAlignment="Center"
|
||||||
@ -28,11 +33,14 @@
|
|||||||
Maximum="100"
|
Maximum="100"
|
||||||
Minimum="0"
|
Minimum="0"
|
||||||
Value="{Binding Sensitivity, Mode=TwoWay}" />
|
Value="{Binding Sensitivity, Mode=TwoWay}" />
|
||||||
<TextBlock HorizontalAlignment="Center"
|
<TextBlock
|
||||||
Margin="5, 0"
|
HorizontalAlignment="Center"
|
||||||
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
|
Margin="5, 0"
|
||||||
|
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
|
<StackPanel
|
||||||
|
Orientation="Horizontal"
|
||||||
|
HorizontalAlignment="Center">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
Margin="0"
|
Margin="0"
|
||||||
HorizontalAlignment="Center"
|
HorizontalAlignment="Center"
|
||||||
@ -51,17 +59,25 @@
|
|||||||
Margin="5, 0"
|
Margin="5, 0"
|
||||||
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<Separator Height="1" Margin="0,5" />
|
<Separator
|
||||||
<CheckBox Margin="5" IsChecked="{Binding EnableCemuHookMotion}">
|
Height="1"
|
||||||
<TextBlock Margin="0,3,0,0" VerticalAlignment="Center"
|
Margin="0,5" />
|
||||||
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
|
<CheckBox
|
||||||
|
Margin="5"
|
||||||
|
IsChecked="{Binding EnableCemuHookMotion}">
|
||||||
|
<TextBlock
|
||||||
|
Margin="0,3,0,0"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
|
||||||
</CheckBox>
|
</CheckBox>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<Border Grid.Row="1"
|
<Border
|
||||||
Padding="20,5"
|
Grid.Row="1"
|
||||||
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
Padding="20,5"
|
||||||
BorderThickness="1"
|
BorderBrush="{DynamicResource ThemeControlBorderColor}"
|
||||||
HorizontalAlignment="Stretch">
|
BorderThickness="1"
|
||||||
|
CornerRadius="5"
|
||||||
|
HorizontalAlignment="Stretch">
|
||||||
<Grid VerticalAlignment="Top">
|
<Grid VerticalAlignment="Top">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
||||||
<RowDefinition Height="Auto" />
|
<RowDefinition Height="Auto" />
|
||||||
@ -109,30 +125,42 @@
|
|||||||
<ColumnDefinition />
|
<ColumnDefinition />
|
||||||
<ColumnDefinition />
|
<ColumnDefinition />
|
||||||
</Grid.ColumnDefinitions>
|
</Grid.ColumnDefinitions>
|
||||||
<TextBlock Margin="0,10,0,0" VerticalAlignment="Center"
|
<TextBlock
|
||||||
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
|
Margin="0,10,0,0"
|
||||||
<ui:NumberBox Grid.Row="0" Grid.Column="1"
|
VerticalAlignment="Center"
|
||||||
Name="CemuHookSlotUpDown"
|
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
|
||||||
SmallChange="1"
|
<ui:NumberBox
|
||||||
LargeChange="1"
|
Grid.Row="0"
|
||||||
Maximum="4"
|
Grid.Column="1"
|
||||||
Minimum="0"
|
Name="CemuHookSlotUpDown"
|
||||||
Value="{Binding Slot}" />
|
SmallChange="1"
|
||||||
<TextBlock Margin="0,10,0,0" Grid.Row="1" Grid.Column="0" VerticalAlignment="Center"
|
LargeChange="1"
|
||||||
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
|
Maximum="4"
|
||||||
<ui:NumberBox Grid.Row="1" Grid.Column="1"
|
Minimum="0"
|
||||||
Name="CemuHookRightJoyConSlotUpDown"
|
Value="{Binding Slot}" />
|
||||||
SmallChange="1"
|
<TextBlock
|
||||||
LargeChange="1"
|
Margin="0,10,0,0"
|
||||||
Maximum="4"
|
Grid.Row="1"
|
||||||
Minimum="0"
|
Grid.Column="0"
|
||||||
Value="{Binding AltSlot}" />
|
VerticalAlignment="Center"
|
||||||
|
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
|
||||||
|
<ui:NumberBox
|
||||||
|
Grid.Row="1"
|
||||||
|
Grid.Column="1"
|
||||||
|
Name="CemuHookRightJoyConSlotUpDown"
|
||||||
|
SmallChange="1"
|
||||||
|
LargeChange="1"
|
||||||
|
Maximum="4"
|
||||||
|
Minimum="0"
|
||||||
|
Value="{Binding AltSlot}" />
|
||||||
</Grid>
|
</Grid>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<CheckBox HorizontalAlignment="Center"
|
<CheckBox
|
||||||
IsChecked="{Binding MirrorInput, Mode=TwoWay}">
|
HorizontalAlignment="Center"
|
||||||
<TextBlock HorizontalAlignment="Center"
|
IsChecked="{Binding MirrorInput, Mode=TwoWay}">
|
||||||
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
|
<TextBlock
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
|
||||||
</CheckBox>
|
</CheckBox>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
</Grid>
|
</Grid>
|
@ -6,44 +6,42 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
public partial class MotionSettingsWindow : UserControl
|
public partial class MotionInputView : UserControl
|
||||||
{
|
{
|
||||||
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
|
private MotionInputViewModel _viewModel;
|
||||||
|
|
||||||
public MotionSettingsWindow()
|
public MotionInputView()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
|
public MotionInputView(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
|
|
||||||
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
|
_viewModel = new MotionInputViewModel
|
||||||
{
|
{
|
||||||
Slot = config.Slot,
|
Slot = config.Slot,
|
||||||
AltSlot = config.AltSlot,
|
AltSlot = config.AltSlot,
|
||||||
DsuServerHost = config.DsuServerHost,
|
DsuServerHost = config.DsuServerHost,
|
||||||
DsuServerPort = config.DsuServerPort,
|
DsuServerPort = config.DsuServerPort,
|
||||||
MirrorInput = config.MirrorInput,
|
MirrorInput = config.MirrorInput,
|
||||||
EnableMotion = config.EnableMotion,
|
|
||||||
Sensitivity = config.Sensitivity,
|
Sensitivity = config.Sensitivity,
|
||||||
GyroDeadzone = config.GyroDeadzone,
|
GyroDeadzone = config.GyroDeadzone,
|
||||||
EnableCemuHookMotion = config.EnableCemuHookMotion
|
EnableCemuHookMotion = config.EnableCemuHookMotion
|
||||||
};
|
};
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
DataContext = _viewModel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task Show(ControllerSettingsViewModel viewmodel)
|
public static async Task Show(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
|
MotionInputView content = new(viewModel);
|
||||||
|
|
||||||
ContentDialog contentDialog = new ContentDialog
|
ContentDialog contentDialog = new()
|
||||||
{
|
{
|
||||||
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
|
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
|
||||||
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
||||||
@ -53,16 +51,15 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
};
|
};
|
||||||
contentDialog.PrimaryButtonClick += (sender, args) =>
|
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
config.Slot = content._viewmodel.Slot;
|
config.Slot = content._viewModel.Slot;
|
||||||
config.EnableMotion = content._viewmodel.EnableMotion;
|
config.Sensitivity = content._viewModel.Sensitivity;
|
||||||
config.Sensitivity = content._viewmodel.Sensitivity;
|
config.GyroDeadzone = content._viewModel.GyroDeadzone;
|
||||||
config.GyroDeadzone = content._viewmodel.GyroDeadzone;
|
config.AltSlot = content._viewModel.AltSlot;
|
||||||
config.AltSlot = content._viewmodel.AltSlot;
|
config.DsuServerHost = content._viewModel.DsuServerHost;
|
||||||
config.DsuServerHost = content._viewmodel.DsuServerHost;
|
config.DsuServerPort = content._viewModel.DsuServerPort;
|
||||||
config.DsuServerPort = content._viewmodel.DsuServerPort;
|
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
|
||||||
config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion;
|
config.MirrorInput = content._viewModel.MirrorInput;
|
||||||
config.MirrorInput = content._viewmodel.MirrorInput;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
await contentDialog.ShowAsync();
|
await contentDialog.ShowAsync();
|
@ -1,11 +1,14 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||||
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
x:Class="Ryujinx.Ava.UI.Windows.RumbleSettingsWindow"
|
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
|
||||||
|
x:DataType="viewModels:RumbleInputViewModel"
|
||||||
|
x:CompileBindings="True"
|
||||||
Focusable="True">
|
Focusable="True">
|
||||||
<Grid Margin="10">
|
<Grid Margin="10">
|
||||||
<Grid.RowDefinitions>
|
<Grid.RowDefinitions>
|
@ -6,36 +6,37 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace Ryujinx.Ava.UI.Windows
|
namespace Ryujinx.Ava.UI.Views.Input
|
||||||
{
|
{
|
||||||
public partial class RumbleSettingsWindow : UserControl
|
public partial class RumbleInputView : UserControl
|
||||||
{
|
{
|
||||||
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
|
private RumbleInputViewModel _viewModel;
|
||||||
|
|
||||||
public RumbleSettingsWindow()
|
public RumbleInputView()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
|
public RumbleInputView(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
|
|
||||||
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
|
_viewModel = new RumbleInputViewModel
|
||||||
{
|
{
|
||||||
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
|
StrongRumble = config.StrongRumble,
|
||||||
|
WeakRumble = config.WeakRumble
|
||||||
};
|
};
|
||||||
|
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
DataContext = _viewmodel;
|
|
||||||
|
DataContext = _viewModel;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static async Task Show(ControllerSettingsViewModel viewmodel)
|
public static async Task Show(ControllerInputViewModel viewModel)
|
||||||
{
|
{
|
||||||
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
|
RumbleInputView content = new(viewModel);
|
||||||
|
|
||||||
ContentDialog contentDialog = new ContentDialog
|
ContentDialog contentDialog = new()
|
||||||
{
|
{
|
||||||
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
|
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
|
||||||
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
|
||||||
@ -43,14 +44,14 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
|
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
|
||||||
Content = content,
|
Content = content,
|
||||||
};
|
};
|
||||||
|
|
||||||
contentDialog.PrimaryButtonClick += (sender, args) =>
|
contentDialog.PrimaryButtonClick += (sender, args) =>
|
||||||
{
|
{
|
||||||
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
|
||||||
config.StrongRumble = content._viewmodel.StrongRumble;
|
config.StrongRumble = content._viewModel.StrongRumble;
|
||||||
config.WeakRumble = content._viewmodel.WeakRumble;
|
config.WeakRumble = content._viewModel.WeakRumble;
|
||||||
};
|
};
|
||||||
|
|
||||||
await contentDialog.ShowAsync();
|
await contentDialog.ShowAsync();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,9 +9,7 @@ using Ryujinx.Ava.UI.ViewModels;
|
|||||||
using Ryujinx.Ava.UI.Windows;
|
using Ryujinx.Ava.UI.Windows;
|
||||||
using Ryujinx.Common;
|
using Ryujinx.Common;
|
||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using Ryujinx.HLE.HOS;
|
|
||||||
using Ryujinx.Modules;
|
using Ryujinx.Modules;
|
||||||
using Ryujinx.Ui.App.Common;
|
|
||||||
using Ryujinx.Ui.Common;
|
using Ryujinx.Ui.Common;
|
||||||
using Ryujinx.Ui.Common.Configuration;
|
using Ryujinx.Ui.Common.Configuration;
|
||||||
using Ryujinx.Ui.Common.Helper;
|
using Ryujinx.Ui.Common.Helper;
|
||||||
|
@ -16,6 +16,7 @@
|
|||||||
</Design.DataContext>
|
</Design.DataContext>
|
||||||
<DockPanel
|
<DockPanel
|
||||||
Margin="0,0,0,5"
|
Margin="0,0,0,5"
|
||||||
|
Height="35"
|
||||||
HorizontalAlignment="Stretch">
|
HorizontalAlignment="Stretch">
|
||||||
<Button
|
<Button
|
||||||
Width="40"
|
Width="40"
|
||||||
|
@ -1,11 +1,11 @@
|
|||||||
<UserControl
|
<UserControl
|
||||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
|
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
|
||||||
xmlns="https://github.com/avaloniaui"
|
xmlns="https://github.com/avaloniaui"
|
||||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||||
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
|
xmlns:views="clr-namespace:Ryujinx.Ava.UI.Views.Input"
|
||||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||||
mc:Ignorable="d"
|
mc:Ignorable="d"
|
||||||
x:CompileBindings="True"
|
x:CompileBindings="True"
|
||||||
@ -13,34 +13,56 @@
|
|||||||
<Design.DataContext>
|
<Design.DataContext>
|
||||||
<viewModels:SettingsViewModel />
|
<viewModels:SettingsViewModel />
|
||||||
</Design.DataContext>
|
</Design.DataContext>
|
||||||
<ScrollViewer
|
<ScrollViewer
|
||||||
Name="InputPage"
|
Name="InputPage"
|
||||||
HorizontalAlignment="Stretch"
|
HorizontalAlignment="Stretch"
|
||||||
VerticalAlignment="Stretch"
|
VerticalAlignment="Stretch"
|
||||||
HorizontalScrollBarVisibility="Disabled"
|
HorizontalScrollBarVisibility="Disabled"
|
||||||
VerticalScrollBarVisibility="Auto">
|
VerticalScrollBarVisibility="Auto">
|
||||||
<Border Classes="settings">
|
<Border Classes="settings">
|
||||||
<StackPanel Margin="4" Orientation="Vertical">
|
<Panel
|
||||||
<StackPanel Orientation="Horizontal">
|
Margin="10">
|
||||||
<CheckBox Margin="5,0"
|
<Grid>
|
||||||
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
|
<Grid.RowDefinitions>
|
||||||
IsChecked="{Binding EnableDockedMode}">
|
<RowDefinition Height="Auto"/>
|
||||||
<TextBlock VerticalAlignment="Center"
|
<RowDefinition Height="*" />
|
||||||
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
|
<RowDefinition Height="Auto" />
|
||||||
</CheckBox>
|
</Grid.RowDefinitions>
|
||||||
<CheckBox Margin="5,0"
|
<views:ControllerInputView
|
||||||
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
|
Grid.Row="0"
|
||||||
IsChecked="{Binding EnableKeyboard}">
|
Name="ControllerSettings" />
|
||||||
<TextBlock Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
|
<StackPanel
|
||||||
</CheckBox>
|
Orientation="Vertical"
|
||||||
<CheckBox Margin="5,0"
|
Grid.Row="2">
|
||||||
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
|
<Separator
|
||||||
IsChecked="{Binding EnableMouse}">
|
Margin="0 10"
|
||||||
<TextBlock Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
|
Height="1" />
|
||||||
</CheckBox>
|
<StackPanel
|
||||||
</StackPanel>
|
Orientation="Horizontal"
|
||||||
<window:ControllerSettingsWindow Name="ControllerSettings" Margin="0" MinHeight="600" />
|
Spacing="10">
|
||||||
</StackPanel>
|
<CheckBox
|
||||||
|
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
|
||||||
|
MinWidth="0"
|
||||||
|
IsChecked="{Binding EnableDockedMode}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
|
||||||
|
</CheckBox>
|
||||||
|
<CheckBox
|
||||||
|
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
|
||||||
|
IsChecked="{Binding EnableKeyboard}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
|
||||||
|
</CheckBox>
|
||||||
|
<CheckBox
|
||||||
|
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
|
||||||
|
IsChecked="{Binding EnableMouse}">
|
||||||
|
<TextBlock
|
||||||
|
Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
|
||||||
|
</CheckBox>
|
||||||
|
</StackPanel>
|
||||||
|
</StackPanel>
|
||||||
|
</Grid>
|
||||||
|
</Panel>
|
||||||
</Border>
|
</Border>
|
||||||
</ScrollViewer>
|
</ScrollViewer>
|
||||||
</UserControl>
|
</UserControl>
|
@ -58,11 +58,20 @@
|
|||||||
JustifyContent="SpaceAround"
|
JustifyContent="SpaceAround"
|
||||||
RowSpacing="2">
|
RowSpacing="2">
|
||||||
<TextBlock
|
<TextBlock
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center"
|
||||||
FontSize="28"
|
FontSize="28"
|
||||||
FontWeight="Bold"
|
FontWeight="Bold"
|
||||||
Text="Ryujinx"
|
Text="Ryujinx"
|
||||||
TextAlignment="Left" />
|
TextAlignment="Center"
|
||||||
<TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" />
|
Width="100" />
|
||||||
|
<TextBlock
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
VerticalAlignment="Center"
|
||||||
|
FontSize="11"
|
||||||
|
Text="(REE-YOU-JINX)"
|
||||||
|
TextAlignment="Center"
|
||||||
|
Width="100" />
|
||||||
</flex:FlexPanel>
|
</flex:FlexPanel>
|
||||||
</Grid>
|
</Grid>
|
||||||
<TextBlock
|
<TextBlock
|
||||||
@ -72,6 +81,18 @@
|
|||||||
LineHeight="12"
|
LineHeight="12"
|
||||||
Text="{Binding Version}"
|
Text="{Binding Version}"
|
||||||
TextAlignment="Center" />
|
TextAlignment="Center" />
|
||||||
|
<Button
|
||||||
|
Padding="5"
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Background="Transparent"
|
||||||
|
Click="Button_OnClick"
|
||||||
|
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
|
||||||
|
<TextBlock
|
||||||
|
FontSize="10"
|
||||||
|
Text="{locale:Locale AboutChangelogButton}"
|
||||||
|
TextAlignment="Center"
|
||||||
|
ToolTip.Tip="{locale:Locale AboutChangelogButtonTooltipMessage}" />
|
||||||
|
</Button>
|
||||||
</StackPanel>
|
</StackPanel>
|
||||||
<StackPanel
|
<StackPanel
|
||||||
Grid.Row="2"
|
Grid.Row="2"
|
||||||
|
@ -23,6 +23,7 @@ using Ryujinx.Ui.Common.Helper;
|
|||||||
using System;
|
using System;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
using System.Runtime.Versioning;
|
||||||
using System.Threading.Tasks;
|
using System.Threading.Tasks;
|
||||||
using InputManager = Ryujinx.Input.HLE.InputManager;
|
using InputManager = Ryujinx.Input.HLE.InputManager;
|
||||||
|
|
||||||
@ -258,7 +259,64 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
|
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void CheckLaunchState()
|
[SupportedOSPlatform("linux")]
|
||||||
|
private static async void ShowVmMaxMapCountWarning()
|
||||||
|
{
|
||||||
|
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
|
||||||
|
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
|
||||||
|
|
||||||
|
await ContentDialogHelper.CreateWarningDialog(
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextPrimary],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary]
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
[SupportedOSPlatform("linux")]
|
||||||
|
private static async void ShowVmMaxMapCountDialog()
|
||||||
|
{
|
||||||
|
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
|
||||||
|
LinuxHelper.RecommendedVmMaxMapCount);
|
||||||
|
|
||||||
|
UserResult response = await ContentDialogHelper.ShowTextDialog(
|
||||||
|
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
|
||||||
|
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonPersistent],
|
||||||
|
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||||
|
(int)Symbol.Help
|
||||||
|
);
|
||||||
|
|
||||||
|
int rc;
|
||||||
|
|
||||||
|
switch (response)
|
||||||
|
{
|
||||||
|
case UserResult.Ok:
|
||||||
|
rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
|
||||||
|
if (rc == 0)
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case UserResult.No:
|
||||||
|
rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
|
||||||
|
if (rc == 0)
|
||||||
|
{
|
||||||
|
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CheckLaunchState()
|
||||||
{
|
{
|
||||||
if (ShowKeyErrorOnLoad)
|
if (ShowKeyErrorOnLoad)
|
||||||
{
|
{
|
||||||
@ -268,6 +326,20 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
|
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
|
||||||
|
{
|
||||||
|
Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({LinuxHelper.VmMaxMapCount})");
|
||||||
|
|
||||||
|
if (LinuxHelper.PkExecPath is not null)
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(ShowVmMaxMapCountDialog);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Dispatcher.UIThread.Post(ShowVmMaxMapCountWarning);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (_deferLoad)
|
if (_deferLoad)
|
||||||
{
|
{
|
||||||
_deferLoad = false;
|
_deferLoad = false;
|
||||||
@ -447,14 +519,14 @@ namespace Ryujinx.Ava.UI.Windows
|
|||||||
private void ConfirmExit()
|
private void ConfirmExit()
|
||||||
{
|
{
|
||||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||||
{
|
{
|
||||||
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
|
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
|
||||||
|
|
||||||
if (ViewModel.IsClosing)
|
if (ViewModel.IsClosing)
|
||||||
{
|
{
|
||||||
Close();
|
Close();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public async void LoadApplications()
|
public async void LoadApplications()
|
||||||
|
@ -22,9 +22,11 @@ namespace Ryujinx.Common
|
|||||||
_cts = new CancellationTokenSource();
|
_cts = new CancellationTokenSource();
|
||||||
_queue = collection;
|
_queue = collection;
|
||||||
_workerAction = callback;
|
_workerAction = callback;
|
||||||
_workerThread = new Thread(DoWork) { Name = name };
|
_workerThread = new Thread(DoWork)
|
||||||
|
{
|
||||||
_workerThread.IsBackground = true;
|
Name = name,
|
||||||
|
IsBackground = true
|
||||||
|
};
|
||||||
_workerThread.Start();
|
_workerThread.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Text;
|
using System.Diagnostics;
|
||||||
|
using System.Text;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Formatters
|
||||||
{
|
{
|
||||||
internal class DefaultLogFormatter : ILogFormatter
|
internal class DefaultLogFormatter : ILogFormatter
|
||||||
{
|
{
|
||||||
@ -27,6 +28,14 @@ namespace Ryujinx.Common.Logging
|
|||||||
|
|
||||||
if (args.Data is not null)
|
if (args.Data is not null)
|
||||||
{
|
{
|
||||||
|
if (args.Data is StackTrace trace)
|
||||||
|
{
|
||||||
|
sb.Append('\n');
|
||||||
|
sb.Append(trace);
|
||||||
|
|
||||||
|
return sb.ToString();
|
||||||
|
}
|
||||||
|
|
||||||
sb.Append(' ');
|
sb.Append(' ');
|
||||||
DynamicObjectFormatter.Format(sb, args.Data);
|
DynamicObjectFormatter.Format(sb, args.Data);
|
||||||
}
|
}
|
||||||
@ -39,4 +48,4 @@ namespace Ryujinx.Common.Logging
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -3,9 +3,9 @@ using System;
|
|||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Formatters
|
||||||
{
|
{
|
||||||
internal class DynamicObjectFormatter
|
internal static class DynamicObjectFormatter
|
||||||
{
|
{
|
||||||
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
|
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
|
||||||
|
|
||||||
@ -17,7 +17,7 @@ namespace Ryujinx.Common.Logging
|
|||||||
}
|
}
|
||||||
|
|
||||||
StringBuilder sb = StringBuilderPool.Allocate();
|
StringBuilder sb = StringBuilderPool.Allocate();
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
Format(sb, dynamicObject);
|
Format(sb, dynamicObject);
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Formatters
|
||||||
{
|
{
|
||||||
interface ILogFormatter
|
interface ILogFormatter
|
||||||
{
|
{
|
||||||
string Format(LogEventArgs args);
|
string Format(LogEventArgs args);
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using Ryujinx.Common.Logging.Formatters;
|
||||||
|
using System;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using Ryujinx.Common.Logging.Targets;
|
||||||
using Ryujinx.Common.SystemInterop;
|
using Ryujinx.Common.SystemInterop;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
@ -55,6 +56,16 @@ namespace Ryujinx.Common.Logging
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[StackTraceHidden]
|
||||||
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
|
public void PrintStack(LogClass logClass, string message, [CallerMemberName] string caller = "")
|
||||||
|
{
|
||||||
|
if (m_EnabledClasses[(int)logClass])
|
||||||
|
{
|
||||||
|
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, message), new StackTrace(true)));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
|
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
|
||||||
{
|
{
|
||||||
@ -122,7 +133,7 @@ namespace Ryujinx.Common.Logging
|
|||||||
AsyncLogTargetOverflowAction.Discard));
|
AsyncLogTargetOverflowAction.Discard));
|
||||||
|
|
||||||
Notice = new Log(LogLevel.Notice);
|
Notice = new Log(LogLevel.Notice);
|
||||||
|
|
||||||
// Enable important log levels before configuration is loaded
|
// Enable important log levels before configuration is loaded
|
||||||
Error = new Log(LogLevel.Error);
|
Error = new Log(LogLevel.Error);
|
||||||
Warning = new Log(LogLevel.Warning);
|
Warning = new Log(LogLevel.Warning);
|
||||||
@ -221,4 +232,4 @@ namespace Ryujinx.Common.Logging
|
|||||||
m_EnabledClasses[(int)logClass] = enabled;
|
m_EnabledClasses[(int)logClass] = enabled;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -2,7 +2,7 @@
|
|||||||
using System.Collections.Concurrent;
|
using System.Collections.Concurrent;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public enum AsyncLogTargetOverflowAction
|
public enum AsyncLogTargetOverflowAction
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using Ryujinx.Common.Logging.Formatters;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public class ConsoleLogTarget : ILogTarget
|
public class ConsoleLogTarget : ILogTarget
|
||||||
{
|
{
|
||||||
@ -38,4 +39,4 @@ namespace Ryujinx.Common.Logging
|
|||||||
Console.ResetColor();
|
Console.ResetColor();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,8 +1,9 @@
|
|||||||
using System;
|
using Ryujinx.Common.Logging.Formatters;
|
||||||
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public class FileLogTarget : ILogTarget
|
public class FileLogTarget : ILogTarget
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public interface ILogTarget : IDisposable
|
public interface ILogTarget : IDisposable
|
||||||
{
|
{
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
using Ryujinx.Common.Utilities;
|
using Ryujinx.Common.Utilities;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
|
|
||||||
namespace Ryujinx.Common.Logging
|
namespace Ryujinx.Common.Logging.Targets
|
||||||
{
|
{
|
||||||
public class JsonLogTarget : ILogTarget
|
public class JsonLogTarget : ILogTarget
|
||||||
{
|
{
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#nullable enable
|
#nullable enable
|
||||||
|
using Ryujinx.Common.Logging;
|
||||||
using System;
|
using System;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
using System.Text.Json.Serialization;
|
using System.Text.Json.Serialization;
|
||||||
@ -18,12 +19,14 @@ namespace Ryujinx.Common.Utilities
|
|||||||
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||||
{
|
{
|
||||||
var enumValue = reader.GetString();
|
var enumValue = reader.GetString();
|
||||||
if (string.IsNullOrEmpty(enumValue))
|
|
||||||
|
if (Enum.TryParse(enumValue, out TEnum value))
|
||||||
{
|
{
|
||||||
return default;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
return Enum.Parse<TEnum>(enumValue);
|
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
|
||||||
|
return default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
|
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
|
||||||
@ -31,4 +34,4 @@ namespace Ryujinx.Common.Utilities
|
|||||||
writer.WriteStringValue(value.ToString());
|
writer.WriteStringValue(value.ToString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -34,11 +34,14 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public readonly bool SupportsCubemapView;
|
public readonly bool SupportsCubemapView;
|
||||||
public readonly bool SupportsNonConstantTextureOffset;
|
public readonly bool SupportsNonConstantTextureOffset;
|
||||||
public readonly bool SupportsShaderBallot;
|
public readonly bool SupportsShaderBallot;
|
||||||
|
public readonly bool SupportsShaderBarrierDivergence;
|
||||||
|
public readonly bool SupportsShaderFloat64;
|
||||||
public readonly bool SupportsTextureShadowLod;
|
public readonly bool SupportsTextureShadowLod;
|
||||||
public readonly bool SupportsViewportIndexVertexTessellation;
|
public readonly bool SupportsViewportIndexVertexTessellation;
|
||||||
public readonly bool SupportsViewportMask;
|
public readonly bool SupportsViewportMask;
|
||||||
public readonly bool SupportsViewportSwizzle;
|
public readonly bool SupportsViewportSwizzle;
|
||||||
public readonly bool SupportsIndirectParameters;
|
public readonly bool SupportsIndirectParameters;
|
||||||
|
public readonly bool SupportsDepthClipControl;
|
||||||
|
|
||||||
public readonly uint MaximumUniformBuffersPerStage;
|
public readonly uint MaximumUniformBuffersPerStage;
|
||||||
public readonly uint MaximumStorageBuffersPerStage;
|
public readonly uint MaximumStorageBuffersPerStage;
|
||||||
@ -80,11 +83,14 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
bool supportsCubemapView,
|
bool supportsCubemapView,
|
||||||
bool supportsNonConstantTextureOffset,
|
bool supportsNonConstantTextureOffset,
|
||||||
bool supportsShaderBallot,
|
bool supportsShaderBallot,
|
||||||
|
bool supportsShaderBarrierDivergence,
|
||||||
|
bool supportsShaderFloat64,
|
||||||
bool supportsTextureShadowLod,
|
bool supportsTextureShadowLod,
|
||||||
bool supportsViewportIndexVertexTessellation,
|
bool supportsViewportIndexVertexTessellation,
|
||||||
bool supportsViewportMask,
|
bool supportsViewportMask,
|
||||||
bool supportsViewportSwizzle,
|
bool supportsViewportSwizzle,
|
||||||
bool supportsIndirectParameters,
|
bool supportsIndirectParameters,
|
||||||
|
bool supportsDepthClipControl,
|
||||||
uint maximumUniformBuffersPerStage,
|
uint maximumUniformBuffersPerStage,
|
||||||
uint maximumStorageBuffersPerStage,
|
uint maximumStorageBuffersPerStage,
|
||||||
uint maximumTexturesPerStage,
|
uint maximumTexturesPerStage,
|
||||||
@ -122,11 +128,14 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
SupportsCubemapView = supportsCubemapView;
|
SupportsCubemapView = supportsCubemapView;
|
||||||
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
|
||||||
SupportsShaderBallot = supportsShaderBallot;
|
SupportsShaderBallot = supportsShaderBallot;
|
||||||
|
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
|
||||||
|
SupportsShaderFloat64 = supportsShaderFloat64;
|
||||||
SupportsTextureShadowLod = supportsTextureShadowLod;
|
SupportsTextureShadowLod = supportsTextureShadowLod;
|
||||||
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
|
||||||
SupportsViewportMask = supportsViewportMask;
|
SupportsViewportMask = supportsViewportMask;
|
||||||
SupportsViewportSwizzle = supportsViewportSwizzle;
|
SupportsViewportSwizzle = supportsViewportSwizzle;
|
||||||
SupportsIndirectParameters = supportsIndirectParameters;
|
SupportsIndirectParameters = supportsIndirectParameters;
|
||||||
|
SupportsDepthClipControl = supportsDepthClipControl;
|
||||||
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
|
||||||
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
|
||||||
MaximumTexturesPerStage = maximumTexturesPerStage;
|
MaximumTexturesPerStage = maximumTexturesPerStage;
|
||||||
|
@ -383,6 +383,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
case Format.R10G10B10A2Unorm:
|
case Format.R10G10B10A2Unorm:
|
||||||
case Format.R10G10B10A2Uint:
|
case Format.R10G10B10A2Uint:
|
||||||
case Format.R11G11B10Float:
|
case Format.R11G11B10Float:
|
||||||
|
case Format.B8G8R8A8Unorm:
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using Ryujinx.Common.Configuration;
|
using Ryujinx.Common.Configuration;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Threading;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL
|
namespace Ryujinx.Graphics.GAL
|
||||||
{
|
{
|
||||||
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
|
|
||||||
void ResetCounter(CounterType type);
|
void ResetCounter(CounterType type);
|
||||||
|
|
||||||
void RunLoop(Action gpuLoop)
|
void RunLoop(ThreadStart gpuLoop)
|
||||||
{
|
{
|
||||||
gpuLoop();
|
gpuLoop();
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
private IRenderer _baseRenderer;
|
private IRenderer _baseRenderer;
|
||||||
private Thread _gpuThread;
|
private Thread _gpuThread;
|
||||||
private Thread _backendThread;
|
private Thread _backendThread;
|
||||||
private bool _disposed;
|
|
||||||
private bool _running;
|
private bool _running;
|
||||||
|
|
||||||
private AutoResetEvent _frameComplete = new AutoResetEvent(true);
|
private AutoResetEvent _frameComplete = new AutoResetEvent(true);
|
||||||
@ -98,19 +97,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
_refQueue = new object[MaxRefsPerCommand * QueueCount];
|
_refQueue = new object[MaxRefsPerCommand * QueueCount];
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RunLoop(Action gpuLoop)
|
public void RunLoop(ThreadStart gpuLoop)
|
||||||
{
|
{
|
||||||
_running = true;
|
_running = true;
|
||||||
|
|
||||||
_backendThread = Thread.CurrentThread;
|
_backendThread = Thread.CurrentThread;
|
||||||
|
|
||||||
_gpuThread = new Thread(() => {
|
_gpuThread = new Thread(gpuLoop)
|
||||||
gpuLoop();
|
{
|
||||||
_running = false;
|
Name = "GPU.MainThread"
|
||||||
_galWorkAvailable.Set();
|
};
|
||||||
});
|
|
||||||
|
|
||||||
_gpuThread.Name = "GPU.MainThread";
|
|
||||||
_gpuThread.Start();
|
_gpuThread.Start();
|
||||||
|
|
||||||
RenderLoop();
|
RenderLoop();
|
||||||
@ -120,7 +117,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
{
|
{
|
||||||
// Power through the render queue until the Gpu thread work is done.
|
// Power through the render queue until the Gpu thread work is done.
|
||||||
|
|
||||||
while (_running && !_disposed)
|
while (_running)
|
||||||
{
|
{
|
||||||
_galWorkAvailable.Wait();
|
_galWorkAvailable.Wait();
|
||||||
_galWorkAvailable.Reset();
|
_galWorkAvailable.Reset();
|
||||||
@ -488,12 +485,23 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
|||||||
return _baseRenderer.PrepareHostMapping(address, size);
|
return _baseRenderer.PrepareHostMapping(address, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void FlushThreadedCommands()
|
||||||
|
{
|
||||||
|
SpinWait wait = new();
|
||||||
|
|
||||||
|
while (Volatile.Read(ref _commandCount) > 0)
|
||||||
|
{
|
||||||
|
wait.SpinOnce();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
// Dispose must happen from the render thread, after all commands have completed.
|
// Dispose must happen from the render thread, after all commands have completed.
|
||||||
|
|
||||||
// Stop the GPU thread.
|
// Stop the GPU thread.
|
||||||
_disposed = true;
|
_running = false;
|
||||||
|
_galWorkAvailable.Set();
|
||||||
|
|
||||||
if (_gpuThread != null && _gpuThread.IsAlive)
|
if (_gpuThread != null && _gpuThread.IsAlive)
|
||||||
{
|
{
|
||||||
|
@ -63,6 +63,8 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public bool PrimitiveRestartEnable;
|
public bool PrimitiveRestartEnable;
|
||||||
public uint PatchControlPoints;
|
public uint PatchControlPoints;
|
||||||
|
|
||||||
|
public DepthMode DepthMode;
|
||||||
|
|
||||||
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
|
||||||
{
|
{
|
||||||
VertexAttribCount = vertexAttribs.Length;
|
VertexAttribCount = vertexAttribs.Length;
|
||||||
|
179
src/Ryujinx.Graphics.GAL/ResourceLayout.cs
Normal file
179
src/Ryujinx.Graphics.GAL/ResourceLayout.cs
Normal file
@ -0,0 +1,179 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.GAL
|
||||||
|
{
|
||||||
|
public enum ResourceType : byte
|
||||||
|
{
|
||||||
|
UniformBuffer,
|
||||||
|
StorageBuffer,
|
||||||
|
Texture,
|
||||||
|
Sampler,
|
||||||
|
TextureAndSampler,
|
||||||
|
Image,
|
||||||
|
BufferTexture,
|
||||||
|
BufferImage
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ResourceAccess : byte
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Read = 1,
|
||||||
|
Write = 2,
|
||||||
|
ReadWrite = Read | Write
|
||||||
|
}
|
||||||
|
|
||||||
|
[Flags]
|
||||||
|
public enum ResourceStages : byte
|
||||||
|
{
|
||||||
|
None = 0,
|
||||||
|
Compute = 1 << 0,
|
||||||
|
Vertex = 1 << 1,
|
||||||
|
TessellationControl = 1 << 2,
|
||||||
|
TessellationEvaluation = 1 << 3,
|
||||||
|
Geometry = 1 << 4,
|
||||||
|
Fragment = 1 << 5
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
|
||||||
|
{
|
||||||
|
public int Binding { get; }
|
||||||
|
public int Count { get; }
|
||||||
|
public ResourceType Type { get; }
|
||||||
|
public ResourceStages Stages { get; }
|
||||||
|
|
||||||
|
public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
|
||||||
|
{
|
||||||
|
Binding = binding;
|
||||||
|
Count = count;
|
||||||
|
Type = type;
|
||||||
|
Stages = stages;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
return HashCode.Combine(Binding, Count, Type, Stages);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Equals(object obj)
|
||||||
|
{
|
||||||
|
return obj is ResourceDescriptor other && Equals(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Equals(ResourceDescriptor other)
|
||||||
|
{
|
||||||
|
return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
|
||||||
|
{
|
||||||
|
public int Binding { get; }
|
||||||
|
public ResourceType Type { get; }
|
||||||
|
public ResourceStages Stages { get; }
|
||||||
|
public ResourceAccess Access { get; }
|
||||||
|
|
||||||
|
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
|
||||||
|
{
|
||||||
|
Binding = binding;
|
||||||
|
Type = type;
|
||||||
|
Stages = stages;
|
||||||
|
Access = access;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
return HashCode.Combine(Binding, Type, Stages, Access);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Equals(object obj)
|
||||||
|
{
|
||||||
|
return obj is ResourceUsage other && Equals(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Equals(ResourceUsage other)
|
||||||
|
{
|
||||||
|
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly struct ResourceDescriptorCollection
|
||||||
|
{
|
||||||
|
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
|
||||||
|
|
||||||
|
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
|
||||||
|
{
|
||||||
|
Descriptors = descriptors;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetHashCode()
|
||||||
|
{
|
||||||
|
HashCode hasher = new HashCode();
|
||||||
|
|
||||||
|
if (Descriptors != null)
|
||||||
|
{
|
||||||
|
foreach (var descriptor in Descriptors)
|
||||||
|
{
|
||||||
|
hasher.Add(descriptor);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return hasher.ToHashCode();
|
||||||
|
}
|
||||||
|
|
||||||
|
public override bool Equals(object obj)
|
||||||
|
{
|
||||||
|
return obj is ResourceDescriptorCollection other && Equals(other);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Equals(ResourceDescriptorCollection other)
|
||||||
|
{
|
||||||
|
if ((Descriptors == null) != (other.Descriptors == null))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Descriptors != null)
|
||||||
|
{
|
||||||
|
if (Descriptors.Count != other.Descriptors.Count)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int index = 0; index < Descriptors.Count; index++)
|
||||||
|
{
|
||||||
|
if (!Descriptors[index].Equals(other.Descriptors[index]))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly struct ResourceUsageCollection
|
||||||
|
{
|
||||||
|
public ReadOnlyCollection<ResourceUsage> Usages { get; }
|
||||||
|
|
||||||
|
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
|
||||||
|
{
|
||||||
|
Usages = usages;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public readonly struct ResourceLayout
|
||||||
|
{
|
||||||
|
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
|
||||||
|
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
|
||||||
|
|
||||||
|
public ResourceLayout(
|
||||||
|
ReadOnlyCollection<ResourceDescriptorCollection> sets,
|
||||||
|
ReadOnlyCollection<ResourceUsageCollection> setUsages)
|
||||||
|
{
|
||||||
|
Sets = sets;
|
||||||
|
SetUsages = setUsages;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,24 +0,0 @@
|
|||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.GAL
|
|
||||||
{
|
|
||||||
public readonly struct ShaderBindings
|
|
||||||
{
|
|
||||||
public IReadOnlyCollection<int> UniformBufferBindings { get; }
|
|
||||||
public IReadOnlyCollection<int> StorageBufferBindings { get; }
|
|
||||||
public IReadOnlyCollection<int> TextureBindings { get; }
|
|
||||||
public IReadOnlyCollection<int> ImageBindings { get; }
|
|
||||||
|
|
||||||
public ShaderBindings(
|
|
||||||
IReadOnlyCollection<int> uniformBufferBindings,
|
|
||||||
IReadOnlyCollection<int> storageBufferBindings,
|
|
||||||
IReadOnlyCollection<int> textureBindings,
|
|
||||||
IReadOnlyCollection<int> imageBindings)
|
|
||||||
{
|
|
||||||
UniformBufferBindings = uniformBufferBindings;
|
|
||||||
StorageBufferBindings = storageBufferBindings;
|
|
||||||
TextureBindings = textureBindings;
|
|
||||||
ImageBindings = imageBindings;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
public struct ShaderInfo
|
public struct ShaderInfo
|
||||||
{
|
{
|
||||||
public int FragmentOutputMap { get; }
|
public int FragmentOutputMap { get; }
|
||||||
|
public ResourceLayout ResourceLayout { get; }
|
||||||
public ProgramPipelineState? State { get; }
|
public ProgramPipelineState? State { get; }
|
||||||
public bool FromCache { get; set; }
|
public bool FromCache { get; set; }
|
||||||
|
|
||||||
public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
|
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
|
||||||
{
|
{
|
||||||
FragmentOutputMap = fragmentOutputMap;
|
FragmentOutputMap = fragmentOutputMap;
|
||||||
|
ResourceLayout = resourceLayout;
|
||||||
State = state;
|
State = state;
|
||||||
FromCache = fromCache;
|
FromCache = fromCache;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
|
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
|
||||||
{
|
{
|
||||||
FragmentOutputMap = fragmentOutputMap;
|
FragmentOutputMap = fragmentOutputMap;
|
||||||
|
ResourceLayout = resourceLayout;
|
||||||
State = null;
|
State = null;
|
||||||
FromCache = fromCache;
|
FromCache = fromCache;
|
||||||
}
|
}
|
||||||
|
@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL
|
|||||||
{
|
{
|
||||||
public string Code { get; }
|
public string Code { get; }
|
||||||
public byte[] BinaryCode { get; }
|
public byte[] BinaryCode { get; }
|
||||||
public ShaderBindings Bindings { get; }
|
|
||||||
public ShaderStage Stage { get; }
|
public ShaderStage Stage { get; }
|
||||||
public TargetLanguage Language { get; }
|
public TargetLanguage Language { get; }
|
||||||
|
|
||||||
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
|
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
|
||||||
{
|
{
|
||||||
Code = code;
|
Code = code;
|
||||||
BinaryCode = binaryCode;
|
BinaryCode = binaryCode;
|
||||||
Bindings = bindings;
|
|
||||||
Stage = stage;
|
Stage = stage;
|
||||||
Language = language;
|
Language = language;
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
|
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
|
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -40,22 +40,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public const int TotalTransformFeedbackBuffers = 4;
|
public const int TotalTransformFeedbackBuffers = 4;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Maximum number of textures on a single shader stage.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
|
|
||||||
/// </remarks>
|
|
||||||
public const int TotalTextures = 32;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Maximum number of images on a single shader stage.
|
|
||||||
/// </summary>
|
|
||||||
/// <remarks>
|
|
||||||
/// The maximum number of images is API limited, the hardware supports an unlimited amount.
|
|
||||||
/// </remarks>
|
|
||||||
public const int TotalImages = 8;
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Maximum number of render target color buffers.
|
/// Maximum number of render target color buffers.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -97,8 +81,13 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
public const int GobAlignment = 64;
|
public const int GobAlignment = 64;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Expected byte alignment for storage buffers
|
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const int StorageAlignment = 16;
|
public const int DriverReservedUniformBuffer = 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
|
||||||
|
/// </summary>
|
||||||
|
public const ulong MaxUnknownStorageSize = 0x100000;
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -151,8 +151,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
|
|
||||||
ShaderProgramInfo info = cs.Shaders[0].Info;
|
ShaderProgramInfo info = cs.Shaders[0].Info;
|
||||||
|
|
||||||
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
|
|
||||||
|
|
||||||
for (int index = 0; index < info.SBuffers.Count; index++)
|
for (int index = 0; index < info.SBuffers.Count; index++)
|
||||||
{
|
{
|
||||||
BufferDescriptor sb = info.SBuffers[index];
|
BufferDescriptor sb = info.SBuffers[index];
|
||||||
@ -162,12 +160,32 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
|
|
||||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
uint size;
|
||||||
|
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||||
|
{
|
||||||
|
// Only trust the SbDescriptor size if it comes from slot 0.
|
||||||
|
size = (uint)sbDescriptor.Size;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TODO: Use full mapped size and somehow speed up buffer sync.
|
||||||
|
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
|
if (_channel.BufferManager.HasUnalignedStorageBuffers != computeState.HasUnalignedStorageBuffer)
|
||||||
{
|
{
|
||||||
// Refetch the shader, as assumptions about storage buffer alignment have changed.
|
// Refetch the shader, as assumptions about storage buffer alignment have changed.
|
||||||
|
computeState = new GpuChannelComputeState(
|
||||||
|
qmd.CtaThreadDimension0,
|
||||||
|
qmd.CtaThreadDimension1,
|
||||||
|
qmd.CtaThreadDimension2,
|
||||||
|
localMemorySize,
|
||||||
|
sharedMemorySize,
|
||||||
|
_channel.BufferManager.HasUnalignedStorageBuffers);
|
||||||
|
|
||||||
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
|
||||||
|
|
||||||
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
||||||
@ -175,30 +193,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
|||||||
info = cs.Shaders[0].Info;
|
info = cs.Shaders[0].Info;
|
||||||
}
|
}
|
||||||
|
|
||||||
for (int index = 0; index < info.CBuffers.Count; index++)
|
|
||||||
{
|
|
||||||
BufferDescriptor cb = info.CBuffers[index];
|
|
||||||
|
|
||||||
// NVN uses the "hardware" constant buffer for anything that is less than 8,
|
|
||||||
// and those are already bound above.
|
|
||||||
// Anything greater than or equal to 8 uses the emulated constant buffers.
|
|
||||||
// They are emulated using global memory loads.
|
|
||||||
if (cb.Slot < 8)
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
|
|
||||||
|
|
||||||
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
|
|
||||||
|
|
||||||
cbDescAddress += (ulong)cbDescOffset;
|
|
||||||
|
|
||||||
SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
|
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
|
|
||||||
}
|
|
||||||
|
|
||||||
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
|
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
|
||||||
|
|
||||||
_channel.TextureManager.SetComputeBindings(cs.Bindings);
|
_channel.TextureManager.SetComputeBindings(cs.Bindings);
|
||||||
|
@ -356,7 +356,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
|
|
||||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||||
|
|
||||||
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
|
uint size;
|
||||||
|
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
|
||||||
|
{
|
||||||
|
// Only trust the SbDescriptor size if it comes from slot 0.
|
||||||
|
size = (uint)sbDescriptor.Size;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TODO: Use full mapped size and somehow speed up buffer sync.
|
||||||
|
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -759,7 +771,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void UpdateDepthMode()
|
private void UpdateDepthMode()
|
||||||
{
|
{
|
||||||
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
|
DepthMode mode = GetDepthMode();
|
||||||
|
|
||||||
|
_pipeline.DepthMode = mode;
|
||||||
|
|
||||||
|
_context.Renderer.Pipeline.SetDepthMode(mode);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -98,6 +98,9 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
private Thread _gpuThread;
|
private Thread _gpuThread;
|
||||||
private bool _pendingSync;
|
private bool _pendingSync;
|
||||||
|
|
||||||
|
private long _modifiedSequence;
|
||||||
|
private ulong _firstTimestamp;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates a new instance of the GPU emulation context.
|
/// Creates a new instance of the GPU emulation context.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -121,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
DeferredActions = new Queue<Action>();
|
DeferredActions = new Queue<Action>();
|
||||||
|
|
||||||
PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
|
PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
|
||||||
|
|
||||||
|
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -200,13 +205,23 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
return divided * NsToTicksFractionNumerator + errorBias;
|
return divided * NsToTicksFractionNumerator + errorBias;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Gets a sequence number for resource modification ordering. This increments on each call.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>A sequence number for resource modification ordering</returns>
|
||||||
|
public long GetModifiedSequence()
|
||||||
|
{
|
||||||
|
return _modifiedSequence++;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the value of the GPU timer.
|
/// Gets the value of the GPU timer.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns>The current GPU timestamp</returns>
|
/// <returns>The current GPU timestamp</returns>
|
||||||
public ulong GetTimestamp()
|
public ulong GetTimestamp()
|
||||||
{
|
{
|
||||||
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
|
// Guest timestamp will start at 0, instead of host value.
|
||||||
|
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
|
||||||
|
|
||||||
if (GraphicsConfig.FastGpuTime)
|
if (GraphicsConfig.FastGpuTime)
|
||||||
{
|
{
|
||||||
@ -375,7 +390,6 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
Renderer.Dispose();
|
|
||||||
GPFifo.Dispose();
|
GPFifo.Dispose();
|
||||||
HostInitalized.Dispose();
|
HostInitalized.Dispose();
|
||||||
|
|
||||||
@ -388,6 +402,8 @@ namespace Ryujinx.Graphics.Gpu
|
|||||||
PhysicalMemoryRegistry.Clear();
|
PhysicalMemoryRegistry.Clear();
|
||||||
|
|
||||||
RunDeferredActions();
|
RunDeferredActions();
|
||||||
|
|
||||||
|
Renderer.Dispose();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1170,6 +1170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="caps">Host GPU capabilities</param>
|
/// <param name="caps">Host GPU capabilities</param>
|
||||||
/// <param name="firstLayer">Texture view initial layer on this texture</param>
|
/// <param name="firstLayer">Texture view initial layer on this texture</param>
|
||||||
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
|
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
|
||||||
|
/// <param name="flags">Texture search flags</param>
|
||||||
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
|
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
|
||||||
public TextureViewCompatibility IsViewCompatible(
|
public TextureViewCompatibility IsViewCompatible(
|
||||||
TextureInfo info,
|
TextureInfo info,
|
||||||
@ -1178,11 +1179,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
int layerSize,
|
int layerSize,
|
||||||
Capabilities caps,
|
Capabilities caps,
|
||||||
out int firstLayer,
|
out int firstLayer,
|
||||||
out int firstLevel)
|
out int firstLevel,
|
||||||
|
TextureSearchFlags flags = TextureSearchFlags.None)
|
||||||
{
|
{
|
||||||
TextureViewCompatibility result = TextureViewCompatibility.Full;
|
TextureViewCompatibility result = TextureViewCompatibility.Full;
|
||||||
|
|
||||||
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
|
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps, flags));
|
||||||
if (result != TextureViewCompatibility.Incompatible)
|
if (result != TextureViewCompatibility.Incompatible)
|
||||||
{
|
{
|
||||||
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
|
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));
|
||||||
|
@ -569,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
Texture texture = null;
|
Texture texture = null;
|
||||||
|
|
||||||
TextureMatchQuality bestQuality = TextureMatchQuality.NoMatch;
|
long bestSequence = 0;
|
||||||
|
|
||||||
for (int index = 0; index < sameAddressOverlapsCount; index++)
|
for (int index = 0; index < sameAddressOverlapsCount; index++)
|
||||||
{
|
{
|
||||||
@ -601,17 +601,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
if (matchQuality == TextureMatchQuality.Perfect)
|
if (texture == null || overlap.Group.ModifiedSequence - bestSequence > 0)
|
||||||
{
|
{
|
||||||
texture = overlap;
|
texture = overlap;
|
||||||
break;
|
bestSequence = overlap.Group.ModifiedSequence;
|
||||||
}
|
}
|
||||||
else if (matchQuality > bestQuality)
|
|
||||||
{
|
|
||||||
texture = overlap;
|
|
||||||
bestQuality = matchQuality;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -664,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
int fullyCompatible = 0;
|
int fullyCompatible = 0;
|
||||||
|
|
||||||
// Evaluate compatibility of overlaps, add temporary references
|
// Evaluate compatibility of overlaps, add temporary references
|
||||||
|
int preferredOverlap = -1;
|
||||||
|
|
||||||
for (int index = 0; index < overlapsCount; index++)
|
for (int index = 0; index < overlapsCount; index++)
|
||||||
{
|
{
|
||||||
@ -675,17 +671,26 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
sizeInfo.LayerSize,
|
sizeInfo.LayerSize,
|
||||||
_context.Capabilities,
|
_context.Capabilities,
|
||||||
out int firstLayer,
|
out int firstLayer,
|
||||||
out int firstLevel);
|
out int firstLevel,
|
||||||
|
flags);
|
||||||
|
|
||||||
if (overlapCompatibility == TextureViewCompatibility.Full)
|
if (overlapCompatibility >= TextureViewCompatibility.FormatAlias)
|
||||||
{
|
{
|
||||||
if (overlap.IsView)
|
if (overlap.IsView)
|
||||||
{
|
{
|
||||||
overlapCompatibility = TextureViewCompatibility.CopyOnly;
|
overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
|
||||||
|
TextureViewCompatibility.Incompatible :
|
||||||
|
TextureViewCompatibility.CopyOnly;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
fullyCompatible++;
|
fullyCompatible++;
|
||||||
|
|
||||||
|
if (preferredOverlap == -1 || overlap.Group.ModifiedSequence - bestSequence > 0)
|
||||||
|
{
|
||||||
|
preferredOverlap = index;
|
||||||
|
bestSequence = overlap.Group.ModifiedSequence;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -695,37 +700,50 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
|
|
||||||
// Search through the overlaps to find a compatible view and establish any copy dependencies.
|
// Search through the overlaps to find a compatible view and establish any copy dependencies.
|
||||||
|
|
||||||
for (int index = 0; index < overlapsCount; index++)
|
if (preferredOverlap != -1)
|
||||||
{
|
{
|
||||||
Texture overlap = _textureOverlaps[index];
|
Texture overlap = _textureOverlaps[preferredOverlap];
|
||||||
OverlapInfo oInfo = _overlapInfo[index];
|
OverlapInfo oInfo = _overlapInfo[preferredOverlap];
|
||||||
|
|
||||||
if (oInfo.Compatibility == TextureViewCompatibility.Full)
|
bool aliased = oInfo.Compatibility == TextureViewCompatibility.FormatAlias;
|
||||||
|
|
||||||
|
if (!isSamplerTexture)
|
||||||
{
|
{
|
||||||
if (!isSamplerTexture)
|
// If this is not a sampler texture, the size might be different from the requested size,
|
||||||
{
|
// so we need to make sure the texture information has the correct size for this base texture,
|
||||||
// If this is not a sampler texture, the size might be different from the requested size,
|
// before creating the view.
|
||||||
// so we need to make sure the texture information has the correct size for this base texture,
|
|
||||||
// before creating the view.
|
|
||||||
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel);
|
|
||||||
}
|
|
||||||
|
|
||||||
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
|
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel, aliased);
|
||||||
texture.SynchronizeMemory();
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
else if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
|
else if (aliased)
|
||||||
{
|
{
|
||||||
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
|
// The format must be changed to match the parent.
|
||||||
|
info = info.CreateInfoWithFormat(overlap.Info.FormatInfo);
|
||||||
|
}
|
||||||
|
|
||||||
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
|
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
|
||||||
|
texture.SynchronizeMemory();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
for (int index = 0; index < overlapsCount; index++)
|
||||||
|
{
|
||||||
|
Texture overlap = _textureOverlaps[index];
|
||||||
|
OverlapInfo oInfo = _overlapInfo[index];
|
||||||
|
|
||||||
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
|
if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
|
||||||
texture.InitializeData(false, false);
|
{
|
||||||
|
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
|
||||||
|
|
||||||
overlap.SynchronizeMemory();
|
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
|
||||||
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
|
|
||||||
break;
|
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
|
||||||
|
texture.InitializeData(false, false);
|
||||||
|
|
||||||
|
overlap.SynchronizeMemory();
|
||||||
|
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -740,7 +758,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
Texture overlap = _textureOverlaps[index];
|
Texture overlap = _textureOverlaps[index];
|
||||||
OverlapInfo oInfo = _overlapInfo[index];
|
OverlapInfo oInfo = _overlapInfo[index];
|
||||||
|
|
||||||
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
|
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
|
||||||
{
|
{
|
||||||
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
|
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
|
||||||
{
|
{
|
||||||
|
@ -291,22 +291,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
|
/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
|
||||||
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
|
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
|
||||||
{
|
{
|
||||||
if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
|
return (TextureViewCompatibility)Math.Min((int)first, (int)second);
|
||||||
{
|
|
||||||
return TextureViewCompatibility.Incompatible;
|
|
||||||
}
|
|
||||||
else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
|
|
||||||
{
|
|
||||||
return TextureViewCompatibility.LayoutIncompatible;
|
|
||||||
}
|
|
||||||
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
|
|
||||||
{
|
|
||||||
return TextureViewCompatibility.CopyOnly;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return TextureViewCompatibility.Full;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -556,7 +541,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
depth,
|
depth,
|
||||||
lhs.FormatInfo.BlockHeight,
|
lhs.FormatInfo.BlockHeight,
|
||||||
lhs.GobBlocksInY,
|
lhs.GobBlocksInY,
|
||||||
lhs.GobBlocksInZ);
|
lhs.GobBlocksInZ,
|
||||||
|
level);
|
||||||
|
|
||||||
return gobBlocksInY == rhs.GobBlocksInY &&
|
return gobBlocksInY == rhs.GobBlocksInY &&
|
||||||
gobBlocksInZ == rhs.GobBlocksInZ;
|
gobBlocksInZ == rhs.GobBlocksInZ;
|
||||||
@ -602,7 +588,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
lhsDepth,
|
lhsDepth,
|
||||||
lhs.FormatInfo.BlockHeight,
|
lhs.FormatInfo.BlockHeight,
|
||||||
lhs.GobBlocksInY,
|
lhs.GobBlocksInY,
|
||||||
lhs.GobBlocksInZ);
|
lhs.GobBlocksInZ,
|
||||||
|
lhsLevel);
|
||||||
|
|
||||||
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
|
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
|
||||||
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
|
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
|
||||||
@ -612,7 +599,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
rhsDepth,
|
rhsDepth,
|
||||||
rhs.FormatInfo.BlockHeight,
|
rhs.FormatInfo.BlockHeight,
|
||||||
rhs.GobBlocksInY,
|
rhs.GobBlocksInY,
|
||||||
rhs.GobBlocksInZ);
|
rhs.GobBlocksInZ,
|
||||||
|
rhsLevel);
|
||||||
|
|
||||||
return lhsGobBlocksInY == rhsGobBlocksInY &&
|
return lhsGobBlocksInY == rhsGobBlocksInY &&
|
||||||
lhsGobBlocksInZ == rhsGobBlocksInZ;
|
lhsGobBlocksInZ == rhsGobBlocksInZ;
|
||||||
@ -628,15 +616,21 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="lhs">Texture information of the texture view</param>
|
/// <param name="lhs">Texture information of the texture view</param>
|
||||||
/// <param name="rhs">Texture information of the texture view</param>
|
/// <param name="rhs">Texture information of the texture view</param>
|
||||||
/// <param name="caps">Host GPU capabilities</param>
|
/// <param name="caps">Host GPU capabilities</param>
|
||||||
|
/// <param name="flags">Texture search flags</param>
|
||||||
/// <returns>The view compatibility level of the texture formats</returns>
|
/// <returns>The view compatibility level of the texture formats</returns>
|
||||||
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
|
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
|
||||||
{
|
{
|
||||||
FormatInfo lhsFormat = lhs.FormatInfo;
|
FormatInfo lhsFormat = lhs.FormatInfo;
|
||||||
FormatInfo rhsFormat = rhs.FormatInfo;
|
FormatInfo rhsFormat = rhs.FormatInfo;
|
||||||
|
|
||||||
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
||||||
{
|
{
|
||||||
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
|
||||||
|
{
|
||||||
|
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
|
||||||
|
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
|
||||||
|
_ => TextureViewCompatibility.Incompatible
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
||||||
@ -754,49 +748,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="lhs">Texture information to compare</param>
|
|
||||||
/// <param name="rhs">Texture information to compare with</param>
|
|
||||||
/// <param name="swizzleLhs">Swizzle component for the first texture</param>
|
|
||||||
/// <param name="swizzleRhs">Swizzle component for the second texture</param>
|
|
||||||
/// <param name="component">Component index, starting at 0 for red</param>
|
|
||||||
/// <returns>True if the swizzle components functionally match, false othersize</returns>
|
|
||||||
private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
|
|
||||||
{
|
|
||||||
int lhsComponents = lhs.FormatInfo.Components;
|
|
||||||
int rhsComponents = rhs.FormatInfo.Components;
|
|
||||||
|
|
||||||
if (lhsComponents == 4 && rhsComponents == 4)
|
|
||||||
{
|
|
||||||
return swizzleLhs == swizzleRhs;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Swizzles after the number of components a format defines are "undefined".
|
|
||||||
// We allow these to not be equal under certain circumstances.
|
|
||||||
// This can only happen when there are less than 4 components in a format.
|
|
||||||
// It tends to happen when float depth textures are sampled.
|
|
||||||
|
|
||||||
bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
|
|
||||||
bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
|
|
||||||
|
|
||||||
if (lhsDefined == rhsDefined)
|
|
||||||
{
|
|
||||||
// If both are undefined, return true. Otherwise just check if they're equal.
|
|
||||||
return lhsDefined ? swizzleLhs == swizzleRhs : true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
|
|
||||||
SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
|
|
||||||
|
|
||||||
// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
|
|
||||||
// For example, R___ matches R001, RGBA but not RBGA.
|
|
||||||
return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Checks if the texture shader sampling parameters of two texture informations match.
|
/// Checks if the texture shader sampling parameters of two texture informations match.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -806,10 +757,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
|
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
|
||||||
{
|
{
|
||||||
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
|
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
|
||||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
|
lhs.SwizzleR == rhs.SwizzleR &&
|
||||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
|
lhs.SwizzleG == rhs.SwizzleG &&
|
||||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
|
lhs.SwizzleB == rhs.SwizzleB &&
|
||||||
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
|
lhs.SwizzleA == rhs.SwizzleA;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -68,6 +68,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
|
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Number indicating the order this texture group was modified relative to others.
|
||||||
|
/// </summary>
|
||||||
|
public long ModifiedSequence { get; private set; }
|
||||||
|
|
||||||
private readonly GpuContext _context;
|
private readonly GpuContext _context;
|
||||||
private readonly PhysicalMemory _physicalMemory;
|
private readonly PhysicalMemory _physicalMemory;
|
||||||
|
|
||||||
@ -664,6 +669,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="texture">The texture that has been modified</param>
|
/// <param name="texture">The texture that has been modified</param>
|
||||||
public void SignalModified(Texture texture)
|
public void SignalModified(Texture texture)
|
||||||
{
|
{
|
||||||
|
ModifiedSequence = _context.GetModifiedSequence();
|
||||||
|
|
||||||
ClearIncompatibleOverlaps(texture);
|
ClearIncompatibleOverlaps(texture);
|
||||||
|
|
||||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
|
||||||
@ -684,6 +691,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
/// <param name="bound">True if this texture is being bound, false if unbound</param>
|
||||||
public void SignalModifying(Texture texture, bool bound)
|
public void SignalModifying(Texture texture, bool bound)
|
||||||
{
|
{
|
||||||
|
ModifiedSequence = _context.GetModifiedSequence();
|
||||||
|
|
||||||
ClearIncompatibleOverlaps(texture);
|
ClearIncompatibleOverlaps(texture);
|
||||||
|
|
||||||
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
|
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
|
||||||
|
@ -300,8 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="parent">The parent texture</param>
|
/// <param name="parent">The parent texture</param>
|
||||||
/// <param name="firstLevel">The first level of the texture view</param>
|
/// <param name="firstLevel">The first level of the texture view</param>
|
||||||
|
/// <param name="parentFormat">True if the parent format should be inherited</param>
|
||||||
/// <returns>The adjusted texture information with the new size</returns>
|
/// <returns>The adjusted texture information with the new size</returns>
|
||||||
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel)
|
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel, bool parentFormat)
|
||||||
{
|
{
|
||||||
// When the texture is used as view of another texture, we must
|
// When the texture is used as view of another texture, we must
|
||||||
// ensure that the sizes are valid, otherwise data uploads would fail
|
// ensure that the sizes are valid, otherwise data uploads would fail
|
||||||
@ -370,7 +371,36 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
GobBlocksInZ,
|
GobBlocksInZ,
|
||||||
GobBlocksInTileX,
|
GobBlocksInTileX,
|
||||||
target,
|
target,
|
||||||
FormatInfo,
|
parentFormat ? parent.Info.FormatInfo : FormatInfo,
|
||||||
|
DepthStencilMode,
|
||||||
|
SwizzleR,
|
||||||
|
SwizzleG,
|
||||||
|
SwizzleB,
|
||||||
|
SwizzleA);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates texture information for a given format and this information.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="formatInfo">Format for the new texture info</param>
|
||||||
|
/// <returns>New info with the specified format</returns>
|
||||||
|
public TextureInfo CreateInfoWithFormat(FormatInfo formatInfo)
|
||||||
|
{
|
||||||
|
return new TextureInfo(
|
||||||
|
GpuAddress,
|
||||||
|
Width,
|
||||||
|
Height,
|
||||||
|
DepthOrLayers,
|
||||||
|
Levels,
|
||||||
|
SamplesInX,
|
||||||
|
SamplesInY,
|
||||||
|
Stride,
|
||||||
|
IsLinear,
|
||||||
|
GobBlocksInY,
|
||||||
|
GobBlocksInZ,
|
||||||
|
GobBlocksInTileX,
|
||||||
|
Target,
|
||||||
|
formatInfo,
|
||||||
DepthStencilMode,
|
DepthStencilMode,
|
||||||
SwizzleR,
|
SwizzleR,
|
||||||
SwizzleG,
|
SwizzleG,
|
||||||
|
@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
|||||||
depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
|
depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
|
||||||
}
|
}
|
||||||
|
|
||||||
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ);
|
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ, minLod);
|
||||||
}
|
}
|
||||||
|
|
||||||
levels = (maxLod - minLod) + 1;
|
levels = (maxLod - minLod) + 1;
|
||||||
|
@ -9,6 +9,7 @@
|
|||||||
Incompatible = 0,
|
Incompatible = 0,
|
||||||
LayoutIncompatible,
|
LayoutIncompatible,
|
||||||
CopyOnly,
|
CopyOnly,
|
||||||
|
FormatAlias,
|
||||||
Full
|
Full
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
|
||||||
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
|
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
|
||||||
{
|
{
|
||||||
bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
|
bool unaligned = (gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1)) != 0;
|
||||||
|
|
||||||
if (unaligned || HasUnalignedStorageBuffers)
|
if (unaligned || HasUnalignedStorageBuffers)
|
||||||
{
|
{
|
||||||
|
@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
|||||||
return UnpackPaFromPte(pte) + (va & PageMask);
|
return UnpackPaFromPte(pte) + (va & PageMask);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="va">GPU virtual address to be translated</param>
|
||||||
|
/// <param name="maxSize">Maximum size in bytes to scan</param>
|
||||||
|
/// <returns>Number of bytes, 0 if unmapped</returns>
|
||||||
|
public ulong GetMappedSize(ulong va, ulong maxSize)
|
||||||
|
{
|
||||||
|
if (!ValidateAddress(va))
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
ulong startVa = va;
|
||||||
|
ulong endVa = va + maxSize;
|
||||||
|
|
||||||
|
ulong pte = GetPte(va);
|
||||||
|
|
||||||
|
while (pte != PteUnmapped && va < endVa)
|
||||||
|
{
|
||||||
|
va += PageSize - (va & PageMask);
|
||||||
|
pte = GetPte(va);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Math.Min(maxSize, va - startVa);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Gets the kind of a given memory page.
|
/// Gets the kind of a given memory page.
|
||||||
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
|
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.
|
||||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
private const ushort FileFormatVersionMajor = 1;
|
private const ushort FileFormatVersionMajor = 1;
|
||||||
private const ushort FileFormatVersionMinor = 2;
|
private const ushort FileFormatVersionMinor = 2;
|
||||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||||
private const uint CodeGenVersion = 4821;
|
private const uint CodeGenVersion = 5044;
|
||||||
|
|
||||||
private const string SharedTocFileName = "shared.toc";
|
private const string SharedTocFileName = "shared.toc";
|
||||||
private const string SharedDataFileName = "shared.data";
|
private const string SharedDataFileName = "shared.data";
|
||||||
@ -368,12 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
|
|
||||||
if (hostCode != null)
|
if (hostCode != null)
|
||||||
{
|
{
|
||||||
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
|
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
|
||||||
int fragmentOutputMap = hasFragmentShader ? shaders[5].Info.FragmentOutputMap : -1;
|
|
||||||
|
|
||||||
ShaderInfo shaderInfo = specState.PipelineState.HasValue
|
|
||||||
? new ShaderInfo(fragmentOutputMap, specState.PipelineState.Value, fromCache: true)
|
|
||||||
: new ShaderInfo(fragmentOutputMap, fromCache: true);
|
|
||||||
|
|
||||||
IProgram hostProgram;
|
IProgram hostProgram;
|
||||||
|
|
||||||
@ -385,6 +380,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
|
||||||
|
|
||||||
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
|
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -491,23 +491,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
{
|
{
|
||||||
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
|
||||||
|
|
||||||
int fragmentOutputMap = -1;
|
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
|
||||||
|
|
||||||
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
|
||||||
{
|
{
|
||||||
ShaderProgram shader = compilation.TranslatedStages[index];
|
ShaderProgram shader = compilation.TranslatedStages[index];
|
||||||
shaderSources[index] = CreateShaderSource(shader);
|
shaderSources[index] = CreateShaderSource(shader);
|
||||||
|
shaderInfoBuilder.AddStageInfo(shader.Info);
|
||||||
if (shader.Info.Stage == ShaderStage.Fragment)
|
|
||||||
{
|
|
||||||
fragmentOutputMap = shader.Info.FragmentOutputMap;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
ShaderInfo shaderInfo = compilation.SpecializationState.PipelineState.HasValue
|
ShaderInfo shaderInfo = shaderInfoBuilder.Build(compilation.SpecializationState.PipelineState, fromCache: true);
|
||||||
? new ShaderInfo(fragmentOutputMap, compilation.SpecializationState.PipelineState.Value, fromCache: true)
|
|
||||||
: new ShaderInfo(fragmentOutputMap, fromCache: true);
|
|
||||||
|
|
||||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
|
||||||
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);
|
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);
|
||||||
|
|
||||||
|
@ -42,25 +42,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
|||||||
int binaryCodeLength = reader.ReadInt32();
|
int binaryCodeLength = reader.ReadInt32();
|
||||||
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
|
||||||
|
|
||||||
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
|
output.Add(new ShaderSource(binaryCode, stage, TargetLanguage.Spirv));
|
||||||
}
|
}
|
||||||
|
|
||||||
return output.ToArray();
|
return output.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < stages.Length; i++)
|
|
||||||
{
|
|
||||||
CachedShaderStage currentStage = stages[i];
|
|
||||||
|
|
||||||
if (currentStage?.Info != null && currentStage.Info.Stage == stage)
|
|
||||||
{
|
|
||||||
return ShaderCache.GetBindings(currentStage.Info);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
|
|||||||
using Ryujinx.Graphics.Gpu.Image;
|
using Ryujinx.Graphics.Gpu.Image;
|
||||||
using Ryujinx.Graphics.Shader;
|
using Ryujinx.Graphics.Shader;
|
||||||
using Ryujinx.Graphics.Shader.Translation;
|
using Ryujinx.Graphics.Shader.Translation;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace Ryujinx.Graphics.Gpu.Shader
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
{
|
{
|
||||||
@ -93,16 +94,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}.");
|
Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}.");
|
||||||
}
|
}
|
||||||
|
|
||||||
return GetStageIndex() * (int)maxPerStage + index;
|
return GetStageIndex(_stageIndex) * (int)maxPerStage + index;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int GetStageIndex()
|
public static int GetStageIndex(int stageIndex)
|
||||||
{
|
{
|
||||||
// This is just a simple remapping to ensure that most frequently used shader stages
|
// This is just a simple remapping to ensure that most frequently used shader stages
|
||||||
// have the lowest binding numbers.
|
// have the lowest binding numbers.
|
||||||
// This is useful because if we need to run on a system with a low limit on the bindings,
|
// This is useful because if we need to run on a system with a low limit on the bindings,
|
||||||
// then we can still get most games working as the most common shaders will have low binding numbers.
|
// then we can still get most games working as the most common shaders will have low binding numbers.
|
||||||
return _stageIndex switch
|
return stageIndex switch
|
||||||
{
|
{
|
||||||
4 => 1, // Fragment
|
4 => 1, // Fragment
|
||||||
3 => 2, // Geometry
|
3 => 2, // Geometry
|
||||||
@ -140,6 +141,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
|
||||||
|
|
||||||
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
|
||||||
|
|
||||||
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
|
||||||
@ -148,6 +153,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
|
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
|
||||||
|
|
||||||
|
public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Converts a packed Maxwell texture format to the shader translator texture format.
|
/// Converts a packed Maxwell texture format to the shader translator texture format.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -219,12 +219,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
|
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
|
||||||
|
|
||||||
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
|
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
|
||||||
|
|
||||||
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
|
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
|
||||||
|
|
||||||
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
|
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
|
||||||
|
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
|
||||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(-1));
|
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
|
||||||
|
|
||||||
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
|
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
|
||||||
|
|
||||||
@ -363,6 +362,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
TranslatorContext previousStage = null;
|
TranslatorContext previousStage = null;
|
||||||
|
|
||||||
|
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
|
||||||
|
|
||||||
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
|
||||||
{
|
{
|
||||||
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
|
||||||
@ -398,6 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
if (program != null)
|
if (program != null)
|
||||||
{
|
{
|
||||||
shaderSources.Add(CreateShaderSource(program));
|
shaderSources.Add(CreateShaderSource(program));
|
||||||
|
infoBuilder.AddStageInfo(program.Info);
|
||||||
}
|
}
|
||||||
|
|
||||||
previousStage = currentStage;
|
previousStage = currentStage;
|
||||||
@ -414,8 +416,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
|
|
||||||
ShaderSource[] shaderSourcesArray = shaderSources.ToArray();
|
ShaderSource[] shaderSourcesArray = shaderSources.ToArray();
|
||||||
|
|
||||||
int fragmentOutputMap = shaders[5]?.Info.FragmentOutputMap ?? -1;
|
ShaderInfo info = infoBuilder.Build(pipeline);
|
||||||
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(fragmentOutputMap, pipeline));
|
|
||||||
|
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
|
||||||
|
|
||||||
gpShaders = new CachedShaderProgram(hostProgram, specState, shaders);
|
gpShaders = new CachedShaderProgram(hostProgram, specState, shaders);
|
||||||
|
|
||||||
@ -466,7 +469,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
/// <returns>Shader source</returns>
|
/// <returns>Shader source</returns>
|
||||||
public static ShaderSource CreateShaderSource(ShaderProgram program)
|
public static ShaderSource CreateShaderSource(ShaderProgram program)
|
||||||
{
|
{
|
||||||
return new ShaderSource(program.Code, program.BinaryCode, GetBindings(program.Info), program.Info.Stage, program.Language);
|
return new ShaderSource(program.Code, program.BinaryCode, program.Info.Stage, program.Language);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -591,7 +594,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpan(gpuVa, shader.Code.Length);
|
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpanMapped(gpuVa, shader.Code.Length);
|
||||||
|
|
||||||
return memoryCode.SequenceEqual(shader.Code);
|
return memoryCode.SequenceEqual(shader.Code);
|
||||||
}
|
}
|
||||||
@ -717,25 +720,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
|||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Gets information about the bindings used by a shader program.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="info">Shader program information to get the information from</param>
|
|
||||||
/// <returns>Shader bindings</returns>
|
|
||||||
public static ShaderBindings GetBindings(ShaderProgramInfo info)
|
|
||||||
{
|
|
||||||
var uniformBufferBindings = info.CBuffers.Select(x => x.Binding).ToArray();
|
|
||||||
var storageBufferBindings = info.SBuffers.Select(x => x.Binding).ToArray();
|
|
||||||
var textureBindings = info.Textures.Select(x => x.Binding).ToArray();
|
|
||||||
var imageBindings = info.Images.Select(x => x.Binding).ToArray();
|
|
||||||
|
|
||||||
return new ShaderBindings(
|
|
||||||
uniformBufferBindings,
|
|
||||||
storageBufferBindings,
|
|
||||||
textureBindings,
|
|
||||||
imageBindings);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Creates shader translation options with the requested graphics API and flags.
|
/// Creates shader translation options with the requested graphics API and flags.
|
||||||
/// The shader language is choosen based on the current configuration and graphics API.
|
/// The shader language is choosen based on the current configuration and graphics API.
|
||||||
|
247
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
Normal file
247
src/Ryujinx.Graphics.Gpu/Shader/ShaderInfoBuilder.cs
Normal file
@ -0,0 +1,247 @@
|
|||||||
|
using Ryujinx.Graphics.GAL;
|
||||||
|
using Ryujinx.Graphics.Shader;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace Ryujinx.Graphics.Gpu.Shader
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Shader info structure builder.
|
||||||
|
/// </summary>
|
||||||
|
class ShaderInfoBuilder
|
||||||
|
{
|
||||||
|
private const int TotalSets = 4;
|
||||||
|
|
||||||
|
private const int UniformSetIndex = 0;
|
||||||
|
private const int StorageSetIndex = 1;
|
||||||
|
private const int TextureSetIndex = 2;
|
||||||
|
private const int ImageSetIndex = 3;
|
||||||
|
|
||||||
|
private const ResourceStages SupportBufferStags =
|
||||||
|
ResourceStages.Compute |
|
||||||
|
ResourceStages.Vertex |
|
||||||
|
ResourceStages.Fragment;
|
||||||
|
|
||||||
|
private readonly GpuContext _context;
|
||||||
|
|
||||||
|
private int _fragmentOutputMap;
|
||||||
|
|
||||||
|
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
|
||||||
|
private readonly List<ResourceUsage>[] _resourceUsages;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new shader info builder.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
|
||||||
|
public ShaderInfoBuilder(GpuContext context)
|
||||||
|
{
|
||||||
|
_context = context;
|
||||||
|
|
||||||
|
_fragmentOutputMap = -1;
|
||||||
|
|
||||||
|
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
|
||||||
|
_resourceUsages = new List<ResourceUsage>[TotalSets];
|
||||||
|
|
||||||
|
for (int index = 0; index < TotalSets; index++)
|
||||||
|
{
|
||||||
|
_resourceDescriptors[index] = new();
|
||||||
|
_resourceUsages[index] = new();
|
||||||
|
}
|
||||||
|
|
||||||
|
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds information from a given shader stage.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="info">Shader stage information</param>
|
||||||
|
public void AddStageInfo(ShaderProgramInfo info)
|
||||||
|
{
|
||||||
|
if (info.Stage == ShaderStage.Fragment)
|
||||||
|
{
|
||||||
|
_fragmentOutputMap = info.FragmentOutputMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
int stageIndex = GpuAccessorBase.GetStageIndex(info.Stage switch
|
||||||
|
{
|
||||||
|
ShaderStage.TessellationControl => 1,
|
||||||
|
ShaderStage.TessellationEvaluation => 2,
|
||||||
|
ShaderStage.Geometry => 3,
|
||||||
|
ShaderStage.Fragment => 4,
|
||||||
|
_ => 0
|
||||||
|
});
|
||||||
|
|
||||||
|
ResourceStages stages = info.Stage switch
|
||||||
|
{
|
||||||
|
ShaderStage.Compute => ResourceStages.Compute,
|
||||||
|
ShaderStage.Vertex => ResourceStages.Vertex,
|
||||||
|
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
|
||||||
|
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
|
||||||
|
ShaderStage.Geometry => ResourceStages.Geometry,
|
||||||
|
ShaderStage.Fragment => ResourceStages.Fragment,
|
||||||
|
_ => ResourceStages.None
|
||||||
|
};
|
||||||
|
|
||||||
|
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
|
||||||
|
int storagesPerStage = (int)_context.Capabilities.MaximumStorageBuffersPerStage;
|
||||||
|
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
|
||||||
|
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
|
||||||
|
|
||||||
|
int uniformBinding = 1 + stageIndex * uniformsPerStage;
|
||||||
|
int storageBinding = stageIndex * storagesPerStage;
|
||||||
|
int textureBinding = stageIndex * texturesPerStage * 2;
|
||||||
|
int imageBinding = stageIndex * imagesPerStage * 2;
|
||||||
|
|
||||||
|
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
|
||||||
|
AddDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
|
||||||
|
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
|
||||||
|
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
|
||||||
|
|
||||||
|
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
|
||||||
|
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
|
||||||
|
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
|
||||||
|
AddUsage(info.Images, stages, ImageSetIndex, isImage: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a resource descriptor to the list of descriptors.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="stages">Shader stages where the resource is used</param>
|
||||||
|
/// <param name="type">Type of the resource</param>
|
||||||
|
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||||
|
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||||
|
/// <param name="count">Number of resources bound at the binding location</param>
|
||||||
|
private void AddDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
||||||
|
{
|
||||||
|
for (int index = 0; index < count; index++)
|
||||||
|
{
|
||||||
|
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding + index, 1, type, stages));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds two interleaved groups of resources to the list of descriptors.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="stages">Shader stages where the resource is used</param>
|
||||||
|
/// <param name="type">Type of the first interleaved resource</param>
|
||||||
|
/// <param name="type2">Type of the second interleaved resource</param>
|
||||||
|
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||||
|
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||||
|
/// <param name="count">Number of resources bound at the binding location</param>
|
||||||
|
private void AddDualDescriptor(ResourceStages stages, ResourceType type, ResourceType type2, int setIndex, int binding, int count)
|
||||||
|
{
|
||||||
|
AddDescriptor(stages, type, setIndex, binding, count);
|
||||||
|
AddDescriptor(stages, type2, setIndex, binding + count, count);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds buffer usage information to the list of usages.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="buffers">Buffers to be added</param>
|
||||||
|
/// <param name="stages">Stages where the buffers are used</param>
|
||||||
|
/// <param name="setIndex">Descriptor set index where the buffers will be bound</param>
|
||||||
|
/// <param name="isStorage">True for storage buffers, false for uniform buffers</param>
|
||||||
|
private void AddUsage(IEnumerable<BufferDescriptor> buffers, ResourceStages stages, int setIndex, bool isStorage)
|
||||||
|
{
|
||||||
|
foreach (BufferDescriptor buffer in buffers)
|
||||||
|
{
|
||||||
|
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||||
|
buffer.Binding,
|
||||||
|
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
||||||
|
stages,
|
||||||
|
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds texture usage information to the list of usages.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="textures">Textures to be added</param>
|
||||||
|
/// <param name="stages">Stages where the textures are used</param>
|
||||||
|
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
|
||||||
|
/// <param name="isImage">True for images, false for textures</param>
|
||||||
|
private void AddUsage(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
|
||||||
|
{
|
||||||
|
foreach (TextureDescriptor texture in textures)
|
||||||
|
{
|
||||||
|
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
|
||||||
|
|
||||||
|
ResourceType type = isBuffer
|
||||||
|
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
|
||||||
|
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
|
||||||
|
|
||||||
|
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||||
|
texture.Binding,
|
||||||
|
type,
|
||||||
|
stages,
|
||||||
|
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Creates a new shader information structure from the added information.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="pipeline">Optional pipeline state for background shader compilation</param>
|
||||||
|
/// <param name="fromCache">Indicates if the shader comes from a disk cache</param>
|
||||||
|
/// <returns>Shader information</returns>
|
||||||
|
public ShaderInfo Build(ProgramPipelineState? pipeline, bool fromCache = false)
|
||||||
|
{
|
||||||
|
var descriptors = new ResourceDescriptorCollection[TotalSets];
|
||||||
|
var usages = new ResourceUsageCollection[TotalSets];
|
||||||
|
|
||||||
|
for (int index = 0; index < TotalSets; index++)
|
||||||
|
{
|
||||||
|
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
|
||||||
|
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
|
||||||
|
}
|
||||||
|
|
||||||
|
ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
|
||||||
|
|
||||||
|
if (pipeline.HasValue)
|
||||||
|
{
|
||||||
|
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds shader information for shaders from the disk cache.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context">GPU context that owns the shaders</param>
|
||||||
|
/// <param name="programs">Shaders from the disk cache</param>
|
||||||
|
/// <param name="pipeline">Optional pipeline for background compilation</param>
|
||||||
|
/// <returns>Shader information</returns>
|
||||||
|
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
|
||||||
|
{
|
||||||
|
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||||
|
|
||||||
|
foreach (CachedShaderStage program in programs)
|
||||||
|
{
|
||||||
|
if (program?.Info != null)
|
||||||
|
{
|
||||||
|
builder.AddStageInfo(program.Info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return builder.Build(pipeline, fromCache: true);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Builds shader information for a compute shader.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="context">GPU context that owns the shader</param>
|
||||||
|
/// <param name="info">Compute shader information</param>
|
||||||
|
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
|
||||||
|
/// <returns>Shader information</returns>
|
||||||
|
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
|
||||||
|
{
|
||||||
|
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
|
||||||
|
|
||||||
|
builder.AddStageInfo(info);
|
||||||
|
|
||||||
|
return builder.Build(null, fromCache);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user