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100 Commits

Author SHA1 Message Date
2cdcfe46d8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
5813b2e354 Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
af1906ea04 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
68848000f7 Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
d98da47a0f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
306f7e93a0 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
8954ff3af2 Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
d2f3adbf69 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
d511c845b7 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
81c9052847 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
9367e3c35d ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
52cf141874 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
8a352df3c6 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
c545c59851 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
96ea4e8c8e nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
92b0b7d753 Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
232237bf28 Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
c27e453fd3 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
0e037d0213 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
0dca1fbe12 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
35d91a0e58 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
a73a5d7e85 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
832a5e8852 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
96d1f0da2d Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
597388ecda Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
1cf6d7b7bb Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
7bc9d0cdad Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
994f4dc77d chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
c9e297b74c About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
dd514a115c Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
7e0b4bd538 Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
378080eb87 Added Custom Path case when saving screenshots (#5086) 2023-05-28 22:44:46 +02:00
e8f5e97fa4 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
f3873620a3 actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
986ac9ff83 Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
42b9c1e8fe Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
3b375525fb Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
e6658c133c Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates

* Shader cache version bump
2023-05-25 23:42:49 -03:00
5b42a4d2c4 Fix mod names (#5088) 2023-05-25 23:41:03 +02:00
8f0c89ffd6 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
2c9715acf6 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
274af65f69 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
6cb6b15612 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
2725e40838 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit c2e4c8f98e.
2023-05-22 17:12:11 -03:00
c2e4c8f98e Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
b53e7ffd46 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
ac66643346 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
21e88f17f6 ServerBase thread safety (#4577)
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running.

* remove unused usings

* rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe.

* fix Logger call

* use GetSessionObj(int) instead of using _sessions directly

* move _threadStopped check inside "dispose once" test

* - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead.

- Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes.

- Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding.

* code style suggestions per AcK77

* add infinite wait for thread termination
2023-05-21 21:28:51 +02:00
5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
402f05b8ef Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
fb27042e01 Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
69a9de33d3 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
bba51c2eeb Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
fc26189fe1 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
a40c90e7dd nuget: bump DynamicData from 7.13.5 to 7.13.8 (#5001)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.5 to 7.13.8.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.5...7.13.8)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-19 06:52:44 +02:00
f864a49014 Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
ecbf303266 GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
* GPU: Avoid using garbage size for non-cb0 storage buffers

In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame.

This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory.

* Limit max size

* Add TODO

* Feedback
2023-05-18 08:56:34 +02:00
b3bf05356b ava: Fix crash when extracting sections from NCA with no data section (#5002)
Tested against Omega Strickers.
2023-05-17 19:27:49 +00:00
cb4b58052f Start GPU performance counter at 0 instead of host GPU value (#4992)
* Start performance counter at 0 instead of host perf counter value

* whitespace

* init _firstTimestamp in constructer per feedback

* change comment

* punctuation

* address feedback

* revise comment
2023-05-17 15:38:59 -03:00
f8cdd5f484 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
22202be394 [GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor

* ava: Add missing events and default isCursorInRenderer to true

This is necessary because we don't receive a initial PointerEnter event for some reason.
2023-05-14 16:34:31 +02:00
17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
aae4595bdb Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
880fd3cfcb audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
f679f25e08 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
c2709b3bdd macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
2b6e81deea Ava: Fix wrong MouseButton (#4900) 2023-05-12 21:39:42 +02:00
7271f1b18e Bump shader cache codegen version
That was missing from #4892
2023-05-12 18:53:14 +02:00
5fda543f84 Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
* Add MVK stage flags workaround

* Actually do the workaround

* Remove GS on VS stuff

* Address feedback
2023-05-11 22:06:15 -03:00
95c06de4c1 GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
* GPU: Remove swizzle undefined matching and rework depth aliasing

@gdkchan pointed out that UI textures in TOTK seemed to be setting their texture swizzle incorrectly (texture was RGB but was sampling A, swizzle for A was wrong), so I determined that SwizzleComponentMatches was the problem and set on eliminating it. This PR combines existing work to select the most recently modified texture (now used when selecting which aliased texture to use) with some additional changes to remove the swizzle check and support aliased view creation.

The original observation (#1538) was that we wanted to match depth textures for the purposes of aliasing with color textures, but they often had different swizzle from what was sampled (as it's generally the identity swizzle once rendered). At the time, I decided to allow swizzles to match if only the defined components matched, which fixed the issue in all known cases but could easily be broken by a game _expecting_ a given swizzle, such as a 1/0 value on a component.

This error case could also occur in textures that don't even depth alias, such as R11G11B10, as the rule was created to generally apply to all cases.

The solution is now to fail this exact match test, and allow the search for an R32 texture to create a swizzled view of a D32 texture (and other such cases). This allows the creation of a view that mismatches the requested format, which wasn't present before and was the reason for the swizzle matching approach.

The exact match and view creation rules now follow the same rules over what textures to select when there are multiple options (such as a "perfect" match and an "aliased" match at the same time). It now selects the most recently modified texture, which is done with a new sequence number in the GpuContext (because we don't have enough of these).

Reportedly fixes UI having weird coloured backgrounds in TOTK. This also fixes an issue in MK8D where returning from a race resulted in the character selection cubemaps being broken. May work around issues introduced by the "short texture cache" PR due to modification ordering, though they won't be truly fixed.

Should allow (#4365) to avoid copies in more cases. Need to test that.

I tested a bunch of games #1538 originally affected and they seem to be fine. This change affects all games so it would be good to get some wide testing on it.

* Address feedback 1, fix an issue

* Workaround: Do not allow copies for format alias.

These should be removed when D32<->R32 copy dependencies become legal
2023-05-11 21:30:47 -03:00
49c63ea077 Fix the restart after an update. (#4869)
* Fix the restart after an update.

* Fix the updater for the Ava UI too.

* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.

* Fix restarting on Linux Avalonia.

* Fix issues with escaped arguments.
2023-05-12 02:14:29 +02:00
531da8a1c0 Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
5cbdfbc7a4 amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
e0544dd9c7 UI: Adjust input mapping view (#4866)
* refactor: clean up controller settings ui

- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines

* fix: merge issues

* fix: prevent sliders from jumping by giving text block fixed width

* refactor: add more separators and increase margin

* refactor: center deadzone and range descriptions

* refactor: move rumble border top margin to -1 and prevent double border

* refactor: remove margins & double borders + switch profile & input selection

* style: apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-11 21:10:57 +00:00
aa784c3e5e nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1 (#4886)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.0 to 6.30.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.0...6.30.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-11 21:42:46 +02:00
9205077590 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
0ed40c7175 Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890) 2023-05-11 20:47:55 +02:00
40d47b7aa2 amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
ec0bb74968 Stop SDL from inhibiting sleep. (#4842) 2023-05-11 20:13:01 +02:00
42f7f98666 Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
95bad6995c GPU: Fix shader cache assuming past shader data was mapped (#4885)
This fixes a potential issue where a shader lookup could match the address of a previous _different_ shader, but that shader is now partially unmapped. This would just crash with an invalid region exception.

To compare a shader in the address cache with one in memory, we get the memory at the location with the previous shader's size. However, it's possible it has been unmapped and then remapped with a smaller size. In this case, we should just get back the mapped portion of the shader, which will then fail the comparison immediately and get to compile/lookup for the new one.

This might fix a random crash in TOTK that was reported by Piplup. I don't know if it does, because I don't have the game yet.
2023-05-11 18:41:34 +02:00
3d42995822 Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
9095941fd1 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
ba71141bdc Ensure background translation threads exited before disposing JIT (#4874) 2023-05-10 21:46:38 -03:00
0a0675a7f6 Fix missing domain service object dispose (#4879) 2023-05-11 00:29:17 +00:00
a7c6e6a8cf fix(mvk): resumeLostDevice (#4800)
Command buffer errors currently trigger an exception "DeviceLost" crashing the process.

Looking at [MKV's code](53a4eb26f2/MoltenVK/MoltenVK/GPUObjects/MVKQueue.mm (L392-L408)) we observe that:
- It hard fails if error is:
  ```
   MTLCommandBufferErrorBlacklisted || MTLCommandBufferErrorNotPermitted || MTLCommandBufferErrorDeviceRemoved
   ```
- Otherwise fails conditionally if `config.resumeLostDevice == false` (current default)

For Ryujinx's use-case it's more graceful to resume on those errors rather than crashing the app, the error isn't totally silenced since `mvk` still logs it

Fixes #4704, #4575
2023-05-10 03:31:52 +02:00
0bc8151c7e IPC - Refactor Bcat service to use new ipc - Revisit (#4803)
* bcat ipc

* fix hipc buffer flags

* add buffer fixed size flag on generator
2023-05-09 21:46:23 +00:00
40c17673f5 Replace DelegateHelper with pre-generated delegates (#4867) 2023-05-09 09:02:39 +00:00
269 changed files with 8434 additions and 5170 deletions

View File

@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@ -18,10 +18,20 @@ on:
- '*.yml'
- 'README.md'
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
jobs:
build:
name: ${{ matrix.os }} (${{ matrix.configuration }})
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
@ -33,7 +43,7 @@ jobs:
RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: MacOS x64
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
@ -43,47 +53,107 @@ jobs:
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'

View File

@ -12,6 +12,7 @@ concurrency: flatpak-release
jobs:
release:
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest
env:

View File

@ -7,6 +7,7 @@ jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:
@ -65,4 +66,4 @@ jobs:
} else {
core.info(`Creating a comment`);
await github.rest.issues.createComment({repo, owner, issue_number, body});
}
}

View File

@ -22,19 +22,58 @@ env:
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
release:
runs-on: windows-latest
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
@ -43,58 +82,48 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish Windows
- name: Publish
run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
if: matrix.os == 'windows-latest'
run: |
pushd publish_windows
pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_windows_sdl2_headless
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_windows_ava
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
shell: bash
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Linux builds
if: matrix.os == 'ubuntu-latest'
run: |
pushd publish_linux
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx"
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_linux_sdl2_headless
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_linux_ava
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava"
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
shell: bash
@ -105,23 +134,73 @@ jobs:
artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
removeArtifacts: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
- name: Create tag
uses: actions/github-script@v5
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release:
uses: ./.github/workflows/flatpak.yml

View File

@ -3,17 +3,17 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.19" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.19" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.19" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.19" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.19" />
<PackageVersion Include="Avalonia" Version="0.10.21" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.13.5" />
<PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
@ -21,7 +21,7 @@
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.1" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
@ -44,7 +44,7 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.1" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.1" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />

View File

@ -39,7 +39,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory", "src\Ryujinx.Memory\Ryujinx.Memory.csproj", "{A5E6C691-9E22-4263-8F40-42F002CE66BE}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Memory.Tests", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Tests.Memory", "src\Ryujinx.Tests.Memory\Ryujinx.Tests.Memory.csproj", "{D1CC5322-7325-4F6B-9625-194B30BE1296}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Ryujinx.Cpu", "src\Ryujinx.Cpu\Ryujinx.Cpu.csproj", "{3DF35E3D-D844-4399-A9A1-A9E923264C17}"
EndProject
@ -256,4 +256,4 @@ Global
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {110169B3-3328-4730-8AB0-BA05BEF75C1A}
EndGlobalSection
EndGlobal
EndGlobal

View File

@ -11,4 +11,10 @@ if [ -f "$SCRIPT_DIR/Ryujinx.Headless.SDL2" ]; then
RYUJINX_BIN="Ryujinx.Headless.SDL2"
fi
env DOTNET_EnableAlternateStackCheck=1 "$SCRIPT_DIR/$RYUJINX_BIN" "$@"
COMMAND="env DOTNET_EnableAlternateStackCheck=1"
if command -v gamemoderun > /dev/null 2>&1; then
COMMAND="$COMMAND gamemoderun"
fi
$COMMAND "$SCRIPT_DIR/$RYUJINX_BIN" "$@"

View File

@ -2,8 +2,8 @@
set -e
if [ "$#" -ne 6 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID>"
if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1
fi
@ -17,8 +17,16 @@ OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.app.tar
else
RELEASE_TAR_FILE_NAME=test-ava-ryujinx-$VERSION-macos_universal.app.tar
fi
RELEASE_TAR_FILE_NAME=Ryujinx-$VERSION-macos_universal.app.tar
ARM64_APP_BUNDLE="$TEMP_DIRECTORY/output_arm64/Ryujinx.app"
X64_APP_BUNDLE="$TEMP_DIRECTORY/output_x64/Ryujinx.app"
UNIVERSAL_APP_BUNDLE="$OUTPUT_DIRECTORY/Ryujinx.app"
@ -27,12 +35,12 @@ EXECUTABLE_SUB_PATH=Contents/MacOS/Ryujinx
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true"
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true $EXTRA_ARGS"
dotnet restore
dotnet build -c Release src/Ryujinx.Ava
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet build -c $CONFIGURATION src/Ryujinx.Ava
dotnet publish -c $CONFIGURATION -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
dotnet publish -c $CONFIGURATION -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
@ -68,7 +76,7 @@ else
LIPO=lipo
fi
# Make it the executable universal
# Make the executable universal
$LIPO "$ARM64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" "$X64_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_APP_BUNDLE/$EXECUTABLE_SUB_PATH" -create
# Patch up the Info.plist to have appropriate version
@ -87,10 +95,10 @@ then
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Usign rcodesign for ad-hoc signing"
echo "Using rcodesign for ad-hoc signing"
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$UNIVERSAL_APP_BUNDLE"
else
echo "Usign codesign for ad-hoc signing"
echo "Using codesign for ad-hoc signing"
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$UNIVERSAL_APP_BUNDLE"
fi

View File

@ -27,13 +27,31 @@ error_handler() {
trap 'error_handler ${LINENO}' ERR
# Wait for Ryujinx to exit
# NOTE: in case no fds are open, lsof could be returning with a process still living.
# We wait 1s and assume the process stopped after that
lsof -p $APP_PID +r 1 &>/dev/null
# Wait for Ryujinx to exit.
# If the main process is still acitve, we wait for 1 second and check it again.
# After the fifth time checking, this script exits with status 1.
attempt=0
while true; do
if lsof -p $APP_PID +r 1 &>/dev/null || ps -p "$APP_PID" &>/dev/null; then
if [ "$attempt" -eq 4 ]; then
exit 1
fi
sleep 1
else
break
fi
(( attempt++ ))
done
sleep 1
# Now replace and reopen.
rm -rf "$INSTALL_DIRECTORY"
mv "$NEW_APP_DIRECTORY" "$INSTALL_DIRECTORY"
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
if [ "$#" -le 3 ]; then
open -a "$INSTALL_DIRECTORY"
else
open -a "$INSTALL_DIRECTORY" --args "$APP_ARGUMENTS"
fi

View File

@ -6,10 +6,11 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace ARMeilleure.Translation.Cache
{
static class JitCache
static partial class JitCache
{
private const int PageSize = 4 * 1024;
private const int PageMask = PageSize - 1;
@ -27,6 +28,10 @@ namespace ARMeilleure.Translation.Cache
private static readonly object _lock = new object();
private static bool _initialized;
[SupportedOSPlatform("windows")]
[LibraryImport("kernel32.dll", SetLastError = true)]
public static partial IntPtr FlushInstructionCache(IntPtr hProcess, IntPtr lpAddress, UIntPtr dwSize);
public static void Initialize(IJitMemoryAllocator allocator)
{
if (_initialized) return;
@ -36,7 +41,11 @@ namespace ARMeilleure.Translation.Cache
if (_initialized) return;
_jitRegion = new ReservedRegion(allocator, CacheSize);
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
if (!OperatingSystem.IsWindows() && !OperatingSystem.IsMacOS())
{
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
}
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
@ -77,7 +86,14 @@ namespace ARMeilleure.Translation.Cache
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
_jitCacheInvalidator.Invalidate(funcPtr, (ulong)code.Length);
if (OperatingSystem.IsWindows() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
FlushInstructionCache(Process.GetCurrentProcess().Handle, funcPtr, (UIntPtr)code.Length);
}
else
{
_jitCacheInvalidator?.Invalidate(funcPtr, (ulong)code.Length);
}
}
Add(funcOffset, code.Length, func.UnwindInfo);

View File

@ -47,8 +47,8 @@ namespace ARMeilleure.Translation.Cache
public JitCacheInvalidation(IJitMemoryAllocator allocator)
{
// On macOS, a different path is used to write to the JIT cache, which does the invalidation.
if (!OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
// On macOS and Windows, a different path is used to write to the JIT cache, which does the invalidation.
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;

View File

@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace ARMeilleure.Translation
{
static class DelegateHelper
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static readonly ModuleBuilder _modBuilder;
private static readonly Dictionary<string, Type> _delegateTypesCache;
static DelegateHelper()
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegateTypesCache = new Dictionary<string, Type>();
}
public static Delegate GetDelegate(MethodInfo info)
{
ArgumentNullException.ThrowIfNull(info);
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
Type returnType = info.ReturnType;
Type delegateType = GetDelegateType(parameters, returnType);
return Delegate.CreateDelegate(delegateType, info);
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
{
delegateType = MakeDelegateType(parameters, returnType, key);
_delegateTypesCache.TryAdd(key, delegateType);
}
return delegateType;
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
}
}

View File

@ -1,4 +1,5 @@
using ARMeilleure.Instructions;
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Reflection;
@ -63,11 +64,9 @@ namespace ARMeilleure.Translation
return index;
}
private static void SetDelegateInfo(MethodInfo info)
private static void SetDelegateInfo(Delegate dlg)
{
string key = GetKey(info);
Delegate dlg = DelegateHelper.GetDelegate(info);
string key = GetKey(dlg.Method);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
}
@ -83,179 +82,354 @@ namespace ARMeilleure.Translation
{
_delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) }));
SetDelegateInfo(new MathAbs(Math.Abs));
SetDelegateInfo(new MathCeiling(Math.Ceiling));
SetDelegateInfo(new MathFloor(Math.Floor));
SetDelegateInfo(new MathRound(Math.Round));
SetDelegateInfo(new MathTruncate(Math.Truncate));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) }));
SetDelegateInfo(new MathFAbs(MathF.Abs));
SetDelegateInfo(new MathFCeiling(MathF.Ceiling));
SetDelegateInfo(new MathFFloor(MathF.Floor));
SetDelegateInfo(new MathFRound(MathF.Round));
SetDelegateInfo(new MathFTruncate(MathF.Truncate));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128)));
SetDelegateInfo(new NativeInterfaceBreak(NativeInterface.Break));
SetDelegateInfo(new NativeInterfaceCheckSynchronization(NativeInterface.CheckSynchronization));
SetDelegateInfo(new NativeInterfaceEnqueueForRejit(NativeInterface.EnqueueForRejit));
SetDelegateInfo(new NativeInterfaceGetCntfrqEl0(NativeInterface.GetCntfrqEl0));
SetDelegateInfo(new NativeInterfaceGetCntpctEl0(NativeInterface.GetCntpctEl0));
SetDelegateInfo(new NativeInterfaceGetCntvctEl0(NativeInterface.GetCntvctEl0));
SetDelegateInfo(new NativeInterfaceGetCtrEl0(NativeInterface.GetCtrEl0));
SetDelegateInfo(new NativeInterfaceGetDczidEl0(NativeInterface.GetDczidEl0));
SetDelegateInfo(new NativeInterfaceGetFunctionAddress(NativeInterface.GetFunctionAddress));
SetDelegateInfo(new NativeInterfaceInvalidateCacheLine(NativeInterface.InvalidateCacheLine));
SetDelegateInfo(new NativeInterfaceReadByte(NativeInterface.ReadByte));
SetDelegateInfo(new NativeInterfaceReadUInt16(NativeInterface.ReadUInt16));
SetDelegateInfo(new NativeInterfaceReadUInt32(NativeInterface.ReadUInt32));
SetDelegateInfo(new NativeInterfaceReadUInt64(NativeInterface.ReadUInt64));
SetDelegateInfo(new NativeInterfaceReadVector128(NativeInterface.ReadVector128));
SetDelegateInfo(new NativeInterfaceSignalMemoryTracking(NativeInterface.SignalMemoryTracking));
SetDelegateInfo(new NativeInterfaceSupervisorCall(NativeInterface.SupervisorCall));
SetDelegateInfo(new NativeInterfaceThrowInvalidMemoryAccess(NativeInterface.ThrowInvalidMemoryAccess));
SetDelegateInfo(new NativeInterfaceUndefined(NativeInterface.Undefined));
SetDelegateInfo(new NativeInterfaceWriteByte(NativeInterface.WriteByte));
SetDelegateInfo(new NativeInterfaceWriteUInt16(NativeInterface.WriteUInt16));
SetDelegateInfo(new NativeInterfaceWriteUInt32(NativeInterface.WriteUInt32));
SetDelegateInfo(new NativeInterfaceWriteUInt64(NativeInterface.WriteUInt64));
SetDelegateInfo(new NativeInterfaceWriteVector128(NativeInterface.WriteVector128));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64)));
SetDelegateInfo(new SoftFallbackCountLeadingSigns(SoftFallback.CountLeadingSigns));
SetDelegateInfo(new SoftFallbackCountLeadingZeros(SoftFallback.CountLeadingZeros));
SetDelegateInfo(new SoftFallbackCrc32b(SoftFallback.Crc32b));
SetDelegateInfo(new SoftFallbackCrc32cb(SoftFallback.Crc32cb));
SetDelegateInfo(new SoftFallbackCrc32ch(SoftFallback.Crc32ch));
SetDelegateInfo(new SoftFallbackCrc32cw(SoftFallback.Crc32cw));
SetDelegateInfo(new SoftFallbackCrc32cx(SoftFallback.Crc32cx));
SetDelegateInfo(new SoftFallbackCrc32h(SoftFallback.Crc32h));
SetDelegateInfo(new SoftFallbackCrc32w(SoftFallback.Crc32w));
SetDelegateInfo(new SoftFallbackCrc32x(SoftFallback.Crc32x));
SetDelegateInfo(new SoftFallbackDecrypt(SoftFallback.Decrypt));
SetDelegateInfo(new SoftFallbackEncrypt(SoftFallback.Encrypt));
SetDelegateInfo(new SoftFallbackFixedRotate(SoftFallback.FixedRotate));
SetDelegateInfo(new SoftFallbackHashChoose(SoftFallback.HashChoose));
SetDelegateInfo(new SoftFallbackHashLower(SoftFallback.HashLower));
SetDelegateInfo(new SoftFallbackHashMajority(SoftFallback.HashMajority));
SetDelegateInfo(new SoftFallbackHashParity(SoftFallback.HashParity));
SetDelegateInfo(new SoftFallbackHashUpper(SoftFallback.HashUpper));
SetDelegateInfo(new SoftFallbackInverseMixColumns(SoftFallback.InverseMixColumns));
SetDelegateInfo(new SoftFallbackMixColumns(SoftFallback.MixColumns));
SetDelegateInfo(new SoftFallbackPolynomialMult64_128(SoftFallback.PolynomialMult64_128));
SetDelegateInfo(new SoftFallbackSatF32ToS32(SoftFallback.SatF32ToS32));
SetDelegateInfo(new SoftFallbackSatF32ToS64(SoftFallback.SatF32ToS64));
SetDelegateInfo(new SoftFallbackSatF32ToU32(SoftFallback.SatF32ToU32));
SetDelegateInfo(new SoftFallbackSatF32ToU64(SoftFallback.SatF32ToU64));
SetDelegateInfo(new SoftFallbackSatF64ToS32(SoftFallback.SatF64ToS32));
SetDelegateInfo(new SoftFallbackSatF64ToS64(SoftFallback.SatF64ToS64));
SetDelegateInfo(new SoftFallbackSatF64ToU32(SoftFallback.SatF64ToU32));
SetDelegateInfo(new SoftFallbackSatF64ToU64(SoftFallback.SatF64ToU64));
SetDelegateInfo(new SoftFallbackSha1SchedulePart1(SoftFallback.Sha1SchedulePart1));
SetDelegateInfo(new SoftFallbackSha1SchedulePart2(SoftFallback.Sha1SchedulePart2));
SetDelegateInfo(new SoftFallbackSha256SchedulePart1(SoftFallback.Sha256SchedulePart1));
SetDelegateInfo(new SoftFallbackSha256SchedulePart2(SoftFallback.Sha256SchedulePart2));
SetDelegateInfo(new SoftFallbackSignedShrImm64(SoftFallback.SignedShrImm64));
SetDelegateInfo(new SoftFallbackTbl1(SoftFallback.Tbl1));
SetDelegateInfo(new SoftFallbackTbl2(SoftFallback.Tbl2));
SetDelegateInfo(new SoftFallbackTbl3(SoftFallback.Tbl3));
SetDelegateInfo(new SoftFallbackTbl4(SoftFallback.Tbl4));
SetDelegateInfo(new SoftFallbackTbx1(SoftFallback.Tbx1));
SetDelegateInfo(new SoftFallbackTbx2(SoftFallback.Tbx2));
SetDelegateInfo(new SoftFallbackTbx3(SoftFallback.Tbx3));
SetDelegateInfo(new SoftFallbackTbx4(SoftFallback.Tbx4));
SetDelegateInfo(new SoftFallbackUnsignedShrImm64(SoftFallback.UnsignedShrImm64));
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert)));
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)));
SetDelegateInfo(new SoftFloat16_32FPConvert(SoftFloat16_32.FPConvert));
SetDelegateInfo(new SoftFloat16_64FPConvert(SoftFloat16_64.FPConvert));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub)));
SetDelegateInfo(new SoftFloat32FPAdd(SoftFloat32.FPAdd));
SetDelegateInfo(new SoftFloat32FPAddFpscr(SoftFloat32.FPAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompare(SoftFloat32.FPCompare));
SetDelegateInfo(new SoftFloat32FPCompareEQ(SoftFloat32.FPCompareEQ));
SetDelegateInfo(new SoftFloat32FPCompareEQFpscr(SoftFloat32.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareGE(SoftFloat32.FPCompareGE));
SetDelegateInfo(new SoftFloat32FPCompareGEFpscr(SoftFloat32.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareGT(SoftFloat32.FPCompareGT));
SetDelegateInfo(new SoftFloat32FPCompareGTFpscr(SoftFloat32.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareLE(SoftFloat32.FPCompareLE));
SetDelegateInfo(new SoftFloat32FPCompareLEFpscr(SoftFloat32.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPCompareLT(SoftFloat32.FPCompareLT));
SetDelegateInfo(new SoftFloat32FPCompareLTFpscr(SoftFloat32.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPDiv(SoftFloat32.FPDiv));
SetDelegateInfo(new SoftFloat32FPMax(SoftFloat32.FPMax));
SetDelegateInfo(new SoftFloat32FPMaxFpscr(SoftFloat32.FPMaxFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMaxNum(SoftFloat32.FPMaxNum));
SetDelegateInfo(new SoftFloat32FPMaxNumFpscr(SoftFloat32.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMin(SoftFloat32.FPMin));
SetDelegateInfo(new SoftFloat32FPMinFpscr(SoftFloat32.FPMinFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMinNum(SoftFloat32.FPMinNum));
SetDelegateInfo(new SoftFloat32FPMinNumFpscr(SoftFloat32.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMul(SoftFloat32.FPMul));
SetDelegateInfo(new SoftFloat32FPMulFpscr(SoftFloat32.FPMulFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulAdd(SoftFloat32.FPMulAdd));
SetDelegateInfo(new SoftFloat32FPMulAddFpscr(SoftFloat32.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulSub(SoftFloat32.FPMulSub));
SetDelegateInfo(new SoftFloat32FPMulSubFpscr(SoftFloat32.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPMulX(SoftFloat32.FPMulX));
SetDelegateInfo(new SoftFloat32FPNegMulAdd(SoftFloat32.FPNegMulAdd));
SetDelegateInfo(new SoftFloat32FPNegMulSub(SoftFloat32.FPNegMulSub));
SetDelegateInfo(new SoftFloat32FPRecipEstimate(SoftFloat32.FPRecipEstimate));
SetDelegateInfo(new SoftFloat32FPRecipEstimateFpscr(SoftFloat32.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRecipStep(SoftFloat32.FPRecipStep)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRecipStepFused(SoftFloat32.FPRecipStepFused));
SetDelegateInfo(new SoftFloat32FPRecpX(SoftFloat32.FPRecpX));
SetDelegateInfo(new SoftFloat32FPRSqrtEstimate(SoftFloat32.FPRSqrtEstimate));
SetDelegateInfo(new SoftFloat32FPRSqrtEstimateFpscr(SoftFloat32.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRSqrtStep(SoftFloat32.FPRSqrtStep)); // A32 only.
SetDelegateInfo(new SoftFloat32FPRSqrtStepFused(SoftFloat32.FPRSqrtStepFused));
SetDelegateInfo(new SoftFloat32FPSqrt(SoftFloat32.FPSqrt));
SetDelegateInfo(new SoftFloat32FPSub(SoftFloat32.FPSub));
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert)));
SetDelegateInfo(new SoftFloat32_16FPConvert(SoftFloat32_16.FPConvert));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub)));
SetDelegateInfo(new SoftFloat64FPAdd(SoftFloat64.FPAdd));
SetDelegateInfo(new SoftFloat64FPAddFpscr(SoftFloat64.FPAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompare(SoftFloat64.FPCompare));
SetDelegateInfo(new SoftFloat64FPCompareEQ(SoftFloat64.FPCompareEQ));
SetDelegateInfo(new SoftFloat64FPCompareEQFpscr(SoftFloat64.FPCompareEQFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareGE(SoftFloat64.FPCompareGE));
SetDelegateInfo(new SoftFloat64FPCompareGEFpscr(SoftFloat64.FPCompareGEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareGT(SoftFloat64.FPCompareGT));
SetDelegateInfo(new SoftFloat64FPCompareGTFpscr(SoftFloat64.FPCompareGTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareLE(SoftFloat64.FPCompareLE));
SetDelegateInfo(new SoftFloat64FPCompareLEFpscr(SoftFloat64.FPCompareLEFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPCompareLT(SoftFloat64.FPCompareLT));
SetDelegateInfo(new SoftFloat64FPCompareLTFpscr(SoftFloat64.FPCompareLTFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPDiv(SoftFloat64.FPDiv));
SetDelegateInfo(new SoftFloat64FPMax(SoftFloat64.FPMax));
SetDelegateInfo(new SoftFloat64FPMaxFpscr(SoftFloat64.FPMaxFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMaxNum(SoftFloat64.FPMaxNum));
SetDelegateInfo(new SoftFloat64FPMaxNumFpscr(SoftFloat64.FPMaxNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMin(SoftFloat64.FPMin));
SetDelegateInfo(new SoftFloat64FPMinFpscr(SoftFloat64.FPMinFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMinNum(SoftFloat64.FPMinNum));
SetDelegateInfo(new SoftFloat64FPMinNumFpscr(SoftFloat64.FPMinNumFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMul(SoftFloat64.FPMul));
SetDelegateInfo(new SoftFloat64FPMulFpscr(SoftFloat64.FPMulFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulAdd(SoftFloat64.FPMulAdd));
SetDelegateInfo(new SoftFloat64FPMulAddFpscr(SoftFloat64.FPMulAddFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulSub(SoftFloat64.FPMulSub));
SetDelegateInfo(new SoftFloat64FPMulSubFpscr(SoftFloat64.FPMulSubFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPMulX(SoftFloat64.FPMulX));
SetDelegateInfo(new SoftFloat64FPNegMulAdd(SoftFloat64.FPNegMulAdd));
SetDelegateInfo(new SoftFloat64FPNegMulSub(SoftFloat64.FPNegMulSub));
SetDelegateInfo(new SoftFloat64FPRecipEstimate(SoftFloat64.FPRecipEstimate));
SetDelegateInfo(new SoftFloat64FPRecipEstimateFpscr(SoftFloat64.FPRecipEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRecipStep(SoftFloat64.FPRecipStep)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRecipStepFused(SoftFloat64.FPRecipStepFused));
SetDelegateInfo(new SoftFloat64FPRecpX(SoftFloat64.FPRecpX));
SetDelegateInfo(new SoftFloat64FPRSqrtEstimate(SoftFloat64.FPRSqrtEstimate));
SetDelegateInfo(new SoftFloat64FPRSqrtEstimateFpscr(SoftFloat64.FPRSqrtEstimateFpscr)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRSqrtStep(SoftFloat64.FPRSqrtStep)); // A32 only.
SetDelegateInfo(new SoftFloat64FPRSqrtStepFused(SoftFloat64.FPRSqrtStepFused));
SetDelegateInfo(new SoftFloat64FPSqrt(SoftFloat64.FPSqrt));
SetDelegateInfo(new SoftFloat64FPSub(SoftFloat64.FPSub));
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)));
SetDelegateInfo(new SoftFloat64_16FPConvert(SoftFloat64_16.FPConvert));
}
private delegate double MathAbs(double value);
private delegate double MathCeiling(double a);
private delegate double MathFloor(double d);
private delegate double MathRound(double value, MidpointRounding mode);
private delegate double MathTruncate(double d);
private delegate float MathFAbs(float x);
private delegate float MathFCeiling(float x);
private delegate float MathFFloor(float x);
private delegate float MathFRound(float x, MidpointRounding mode);
private delegate float MathFTruncate(float x);
private delegate void NativeInterfaceBreak(ulong address, int imm);
private delegate bool NativeInterfaceCheckSynchronization();
private delegate void NativeInterfaceEnqueueForRejit(ulong address);
private delegate ulong NativeInterfaceGetCntfrqEl0();
private delegate ulong NativeInterfaceGetCntpctEl0();
private delegate ulong NativeInterfaceGetCntvctEl0();
private delegate ulong NativeInterfaceGetCtrEl0();
private delegate ulong NativeInterfaceGetDczidEl0();
private delegate ulong NativeInterfaceGetFunctionAddress(ulong address);
private delegate void NativeInterfaceInvalidateCacheLine(ulong address);
private delegate byte NativeInterfaceReadByte(ulong address);
private delegate ushort NativeInterfaceReadUInt16(ulong address);
private delegate uint NativeInterfaceReadUInt32(ulong address);
private delegate ulong NativeInterfaceReadUInt64(ulong address);
private delegate V128 NativeInterfaceReadVector128(ulong address);
private delegate void NativeInterfaceSignalMemoryTracking(ulong address, ulong size, bool write);
private delegate void NativeInterfaceSupervisorCall(ulong address, int imm);
private delegate void NativeInterfaceThrowInvalidMemoryAccess(ulong address);
private delegate void NativeInterfaceUndefined(ulong address, int opCode);
private delegate void NativeInterfaceWriteByte(ulong address, byte value);
private delegate void NativeInterfaceWriteUInt16(ulong address, ushort value);
private delegate void NativeInterfaceWriteUInt32(ulong address, uint value);
private delegate void NativeInterfaceWriteUInt64(ulong address, ulong value);
private delegate void NativeInterfaceWriteVector128(ulong address, V128 value);
private delegate ulong SoftFallbackCountLeadingSigns(ulong value, int size);
private delegate ulong SoftFallbackCountLeadingZeros(ulong value, int size);
private delegate uint SoftFallbackCrc32b(uint crc, byte value);
private delegate uint SoftFallbackCrc32cb(uint crc, byte value);
private delegate uint SoftFallbackCrc32ch(uint crc, ushort value);
private delegate uint SoftFallbackCrc32cw(uint crc, uint value);
private delegate uint SoftFallbackCrc32cx(uint crc, ulong value);
private delegate uint SoftFallbackCrc32h(uint crc, ushort value);
private delegate uint SoftFallbackCrc32w(uint crc, uint value);
private delegate uint SoftFallbackCrc32x(uint crc, ulong value);
private delegate V128 SoftFallbackDecrypt(V128 value, V128 roundKey);
private delegate V128 SoftFallbackEncrypt(V128 value, V128 roundKey);
private delegate uint SoftFallbackFixedRotate(uint hash_e);
private delegate V128 SoftFallbackHashChoose(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashLower(V128 hash_abcd, V128 hash_efgh, V128 wk);
private delegate V128 SoftFallbackHashMajority(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashParity(V128 hash_abcd, uint hash_e, V128 wk);
private delegate V128 SoftFallbackHashUpper(V128 hash_abcd, V128 hash_efgh, V128 wk);
private delegate V128 SoftFallbackInverseMixColumns(V128 value);
private delegate V128 SoftFallbackMixColumns(V128 value);
private delegate V128 SoftFallbackPolynomialMult64_128(ulong op1, ulong op2);
private delegate int SoftFallbackSatF32ToS32(float value);
private delegate long SoftFallbackSatF32ToS64(float value);
private delegate uint SoftFallbackSatF32ToU32(float value);
private delegate ulong SoftFallbackSatF32ToU64(float value);
private delegate int SoftFallbackSatF64ToS32(double value);
private delegate long SoftFallbackSatF64ToS64(double value);
private delegate uint SoftFallbackSatF64ToU32(double value);
private delegate ulong SoftFallbackSatF64ToU64(double value);
private delegate V128 SoftFallbackSha1SchedulePart1(V128 w0_3, V128 w4_7, V128 w8_11);
private delegate V128 SoftFallbackSha1SchedulePart2(V128 tw0_3, V128 w12_15);
private delegate V128 SoftFallbackSha256SchedulePart1(V128 w0_3, V128 w4_7);
private delegate V128 SoftFallbackSha256SchedulePart2(V128 w0_3, V128 w8_11, V128 w12_15);
private delegate long SoftFallbackSignedShrImm64(long value, long roundConst, int shift);
private delegate V128 SoftFallbackTbl1(V128 vector, int bytes, V128 tb0);
private delegate V128 SoftFallbackTbl2(V128 vector, int bytes, V128 tb0, V128 tb1);
private delegate V128 SoftFallbackTbl3(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
private delegate V128 SoftFallbackTbl4(V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
private delegate V128 SoftFallbackTbx1(V128 dest, V128 vector, int bytes, V128 tb0);
private delegate V128 SoftFallbackTbx2(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1);
private delegate V128 SoftFallbackTbx3(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2);
private delegate V128 SoftFallbackTbx4(V128 dest, V128 vector, int bytes, V128 tb0, V128 tb1, V128 tb2, V128 tb3);
private delegate ulong SoftFallbackUnsignedShrImm64(ulong value, long roundConst, int shift);
private delegate float SoftFloat16_32FPConvert(ushort valueBits);
private delegate double SoftFloat16_64FPConvert(ushort valueBits);
private delegate float SoftFloat32FPAdd(float value1, float value2);
private delegate float SoftFloat32FPAddFpscr(float value1, float value2, bool standardFpscr);
private delegate int SoftFloat32FPCompare(float value1, float value2, bool signalNaNs);
private delegate float SoftFloat32FPCompareEQ(float value1, float value2);
private delegate float SoftFloat32FPCompareEQFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareGE(float value1, float value2);
private delegate float SoftFloat32FPCompareGEFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareGT(float value1, float value2);
private delegate float SoftFloat32FPCompareGTFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareLE(float value1, float value2);
private delegate float SoftFloat32FPCompareLEFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPCompareLT(float value1, float value2);
private delegate float SoftFloat32FPCompareLTFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPDiv(float value1, float value2);
private delegate float SoftFloat32FPMax(float value1, float value2);
private delegate float SoftFloat32FPMaxFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMaxNum(float value1, float value2);
private delegate float SoftFloat32FPMaxNumFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMin(float value1, float value2);
private delegate float SoftFloat32FPMinFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMinNum(float value1, float value2);
private delegate float SoftFloat32FPMinNumFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMul(float value1, float value2);
private delegate float SoftFloat32FPMulFpscr(float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulAdd(float valueA, float value1, float value2);
private delegate float SoftFloat32FPMulAddFpscr(float valueA, float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulSub(float valueA, float value1, float value2);
private delegate float SoftFloat32FPMulSubFpscr(float valueA, float value1, float value2, bool standardFpscr);
private delegate float SoftFloat32FPMulX(float value1, float value2);
private delegate float SoftFloat32FPNegMulAdd(float valueA, float value1, float value2);
private delegate float SoftFloat32FPNegMulSub(float valueA, float value1, float value2);
private delegate float SoftFloat32FPRecipEstimate(float value);
private delegate float SoftFloat32FPRecipEstimateFpscr(float value, bool standardFpscr);
private delegate float SoftFloat32FPRecipStep(float value1, float value2);
private delegate float SoftFloat32FPRecipStepFused(float value1, float value2);
private delegate float SoftFloat32FPRecpX(float value);
private delegate float SoftFloat32FPRSqrtEstimate(float value);
private delegate float SoftFloat32FPRSqrtEstimateFpscr(float value, bool standardFpscr);
private delegate float SoftFloat32FPRSqrtStep(float value1, float value2);
private delegate float SoftFloat32FPRSqrtStepFused(float value1, float value2);
private delegate float SoftFloat32FPSqrt(float value);
private delegate float SoftFloat32FPSub(float value1, float value2);
private delegate ushort SoftFloat32_16FPConvert(float value);
private delegate double SoftFloat64FPAdd(double value1, double value2);
private delegate double SoftFloat64FPAddFpscr(double value1, double value2, bool standardFpscr);
private delegate int SoftFloat64FPCompare(double value1, double value2, bool signalNaNs);
private delegate double SoftFloat64FPCompareEQ(double value1, double value2);
private delegate double SoftFloat64FPCompareEQFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareGE(double value1, double value2);
private delegate double SoftFloat64FPCompareGEFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareGT(double value1, double value2);
private delegate double SoftFloat64FPCompareGTFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareLE(double value1, double value2);
private delegate double SoftFloat64FPCompareLEFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPCompareLT(double value1, double value2);
private delegate double SoftFloat64FPCompareLTFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPDiv(double value1, double value2);
private delegate double SoftFloat64FPMax(double value1, double value2);
private delegate double SoftFloat64FPMaxFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMaxNum(double value1, double value2);
private delegate double SoftFloat64FPMaxNumFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMin(double value1, double value2);
private delegate double SoftFloat64FPMinFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMinNum(double value1, double value2);
private delegate double SoftFloat64FPMinNumFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMul(double value1, double value2);
private delegate double SoftFloat64FPMulFpscr(double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulAdd(double valueA, double value1, double value2);
private delegate double SoftFloat64FPMulAddFpscr(double valueA, double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulSub(double valueA, double value1, double value2);
private delegate double SoftFloat64FPMulSubFpscr(double valueA, double value1, double value2, bool standardFpscr);
private delegate double SoftFloat64FPMulX(double value1, double value2);
private delegate double SoftFloat64FPNegMulAdd(double valueA, double value1, double value2);
private delegate double SoftFloat64FPNegMulSub(double valueA, double value1, double value2);
private delegate double SoftFloat64FPRecipEstimate(double value);
private delegate double SoftFloat64FPRecipEstimateFpscr(double value, bool standardFpscr);
private delegate double SoftFloat64FPRecipStep(double value1, double value2);
private delegate double SoftFloat64FPRecipStepFused(double value1, double value2);
private delegate double SoftFloat64FPRecpX(double value);
private delegate double SoftFloat64FPRSqrtEstimate(double value);
private delegate double SoftFloat64FPRSqrtEstimateFpscr(double value, bool standardFpscr);
private delegate double SoftFloat64FPRSqrtStep(double value1, double value2);
private delegate double SoftFloat64FPRSqrtStepFused(double value1, double value2);
private delegate double SoftFloat64FPSqrt(double value);
private delegate double SoftFloat64FPSub(double value1, double value2);
private delegate ushort SoftFloat64_16FPConvert(double value);
}
}

View File

@ -54,6 +54,7 @@ namespace ARMeilleure.Translation
internal TranslatorQueue Queue { get; }
internal IMemoryManager Memory { get; }
private Thread[] _backgroundTranslationThreads;
private volatile int _threadCount;
// FIXME: Remove this once the init logic of the emulator will be redone.
@ -127,18 +128,22 @@ namespace ARMeilleure.Translation
int unboundedThreadCount = Math.Max(1, (Environment.ProcessorCount - 6) / 3);
int threadCount = Math.Min(4, unboundedThreadCount);
Thread[] backgroundTranslationThreads = new Thread[threadCount];
for (int i = 0; i < threadCount; i++)
{
bool last = i != 0 && i == unboundedThreadCount - 1;
Thread backgroundTranslatorThread = new Thread(BackgroundTranslate)
backgroundTranslationThreads[i] = new Thread(BackgroundTranslate)
{
Name = "CPU.BackgroundTranslatorThread." + i,
Priority = last ? ThreadPriority.Lowest : ThreadPriority.Normal
};
backgroundTranslatorThread.Start();
backgroundTranslationThreads[i].Start();
}
Interlocked.Exchange(ref _backgroundTranslationThreads, backgroundTranslationThreads);
}
Statistics.InitializeTimer();
@ -162,9 +167,20 @@ namespace ARMeilleure.Translation
if (Interlocked.Decrement(ref _threadCount) == 0)
{
Queue.Dispose();
Thread[] backgroundTranslationThreads = Interlocked.Exchange(ref _backgroundTranslationThreads, null);
if (backgroundTranslationThreads != null)
{
foreach (Thread thread in backgroundTranslationThreads)
{
thread.Join();
}
}
ClearJitCache();
Queue.Dispose();
Stubs.Dispose();
FunctionTable.Dispose();
CountTable.Dispose();

View File

@ -5,6 +5,7 @@ using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
private readonly ManualResetEvent _pauseEvent;
private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
private bool _supportSurroundConfiguration;
// TODO: Add this to SDL2-CS
// NOTE: We use a DllImport here because of marshaling issue for spec.
[DllImport("SDL2")]
private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
public SDL2HardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
SDL2Driver.Instance.Initialize();
int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
if (res != 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
_supportSurroundConfiguration = true;
}
else
{
_supportSurroundConfiguration = spec.channels >= 6;
}
}
public static bool IsSupported => IsSupportedInternal();
@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
public bool SupportsChannelCount(uint channelCount)
{
if (channelCount == 6)
{
return _supportSurroundConfiguration;
}
return true;
}

View File

@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Device
/// <param name="name">The name of the <see cref="VirtualDevice"/>.</param>
/// <param name="channelCount">The count of channels supported by the <see cref="VirtualDevice"/>.</param>
/// <param name="isExternalOutput">Indicate if the <see cref="VirtualDevice"/> is provided by an external interface.</param>
private VirtualDevice(string name, uint channelCount, bool isExternalOutput)
public VirtualDevice(string name, uint channelCount, bool isExternalOutput)
{
Name = name;
ChannelCount = channelCount;

View File

@ -1,3 +1,4 @@
using Ryujinx.Audio.Integration;
using System.Collections.Generic;
namespace Ryujinx.Audio.Renderer.Device
@ -22,7 +23,23 @@ namespace Ryujinx.Audio.Renderer.Device
/// The current active <see cref="VirtualDevice"/>.
/// </summary>
// TODO: make this configurable
public VirtualDevice ActiveDevice = VirtualDevice.Devices[2];
public VirtualDevice ActiveDevice { get; }
public VirtualDeviceSessionRegistry(IHardwareDeviceDriver driver)
{
uint channelCount;
if (driver.GetRealDeviceDriver().SupportsChannelCount(6))
{
channelCount = 6;
}
else
{
channelCount = 2;
}
ActiveDevice = new VirtualDevice("AudioTvOutput", channelCount, false);
}
/// <summary>
/// Get the associated <see cref="T:VirtualDeviceSession[]"/> from an AppletResourceId.

View File

@ -65,9 +65,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
{
OutputDevices = new IHardwareDevice[Constants.AudioRendererSessionCountMax];
// TODO: Before enabling this, we need up-mixing from stereo to 5.1.
// uint channelCount = GetHardwareChannelCount(deviceDriver);
uint channelCount = 2;
uint channelCount = GetHardwareChannelCount(deviceDriver);
for (int i = 0; i < OutputDevices.Length; i++)
{

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@ -49,8 +49,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
}
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]

View File

@ -67,7 +67,19 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
const int sampleCount = Constants.TargetSampleCount;
short[] outputBuffer = new short[bufferCount * sampleCount];
uint inputCount;
// In case of upmixing to 5.1, we allocate the right amount.
if (bufferCount != channelCount && channelCount == 6)
{
inputCount = (uint)channelCount;
}
else
{
inputCount = bufferCount;
}
short[] outputBuffer = new short[inputCount * sampleCount];
for (int i = 0; i < bufferCount; i++)
{
@ -79,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
device.AppendBuffer(outputBuffer, InputCount);
device.AppendBuffer(outputBuffer, inputCount);
}
else
{

View File

@ -66,8 +66,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb 3d processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -116,7 +116,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
{
int earlyDelayIndex = targetEarlyDelayLineIndicesTable[i];
int outputIndex = outputEarlyIndicesTable[i];
int outputIndex = outputEarlyIndicesTable[earlyDelayIndex];
float tempTapOut = state.PreDelayLine.TapUnsafe(state.EarlyDelayTime[earlyDelayIndex], delayLineSampleIndexOffset);

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@ -71,8 +71,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update reverb processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices, Parameter.ChannelCount);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices, Parameter.ChannelCount);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]

View File

@ -430,9 +430,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices)
public static void RemapLegacyChannelEffectMappingToChannelResourceMapping(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
{
if (!isSupported && bufferIndices.Length == 6)
if (!isSupported && channelCount == 6)
{
ushort backLeft = bufferIndices[2];
ushort backRight = bufferIndices[3];
@ -447,9 +447,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices)
public static void RemapChannelResourceMappingToLegacy(bool isSupported, Span<ushort> bufferIndices, uint channelCount)
{
if (isSupported && bufferIndices.Length == 6)
if (isSupported && channelCount == 6)
{
ushort frontCenter = bufferIndices[2];
ushort lowFrequency = bufferIndices[3];

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@ -31,7 +31,6 @@ namespace Ryujinx.Audio.Renderer.Server
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
private MemoryPoolState _dspMemoryPoolState;
private VoiceContext _voiceContext;
private MixContext _mixContext;
@ -83,7 +82,6 @@ namespace Ryujinx.Audio.Renderer.Server
public AudioRenderSystem(AudioRendererManager manager, IWritableEvent systemEvent)
{
_manager = manager;
_terminationEvent = new ManualResetEvent(false);
_dspMemoryPoolState = MemoryPoolState.Create(MemoryPoolState.LocationType.Dsp);
_voiceContext = new VoiceContext();
_mixContext = new MixContext();
@ -387,11 +385,6 @@ namespace Ryujinx.Audio.Renderer.Server
_isActive = false;
}
if (_executionMode == AudioRendererExecutionMode.Auto)
{
_terminationEvent.WaitOne();
}
Logger.Info?.Print(LogClass.AudioRenderer, $"Stopped renderer id {_sessionId}");
}
@ -668,8 +661,6 @@ namespace Ryujinx.Audio.Renderer.Server
{
if (_isActive)
{
_terminationEvent.Reset();
if (!_manager.Processor.HasRemainingCommands(_sessionId))
{
GenerateCommandList(out CommandList commands);
@ -686,10 +677,6 @@ namespace Ryujinx.Audio.Renderer.Server
_isDspRunningBehind = true;
}
}
else
{
_terminationEvent.Set();
}
}
}
@ -857,7 +844,6 @@ namespace Ryujinx.Audio.Renderer.Server
}
_manager.Unregister(this);
_terminationEvent.Dispose();
_workBufferMemoryPin.Dispose();
if (MemoryManager is IRefCounted rc)

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@ -86,12 +86,14 @@ namespace Ryujinx.Ava
private KeyboardHotkeyState _prevHotkeyState;
private long _lastCursorMoveTime;
private bool _isCursorInRenderer;
private bool _isCursorInRenderer = true;
private bool _isStopped;
private bool _isActive;
private bool _renderingStarted;
private ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer;
private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
@ -160,7 +162,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
_topLevel.PointerMoved += TopLevel_PointerMoved;
_topLevel.PointerMoved += TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter += TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave += TopLevel_PointerLeave;
if (OperatingSystem.IsWindows())
{
@ -181,9 +185,10 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
_gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
}
private void TopLevel_PointerMoved(object sender, PointerEventArgs e)
private void TopLevel_PointerEnterOrMoved(object sender, PointerEventArgs e)
{
if (sender is MainWindow window)
{
@ -201,6 +206,12 @@ namespace Ryujinx.Ava
}
}
}
private void TopLevel_PointerLeave(object sender, PointerEventArgs e)
{
_isCursorInRenderer = false;
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
@ -262,7 +273,7 @@ namespace Ryujinx.Ava
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx")
};
@ -415,10 +426,10 @@ namespace Ryujinx.Ava
_isActive = false;
if (_renderingThread.IsAlive)
{
_renderingThread.Join();
}
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
DisplaySleep.Restore();
@ -446,7 +457,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
_topLevel.PointerMoved -= TopLevel_PointerMoved;
_topLevel.PointerMoved -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerEnter -= TopLevel_PointerEnterOrMoved;
_topLevel.PointerLeave -= TopLevel_PointerLeave;
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
@ -671,7 +684,7 @@ namespace Ryujinx.Ava
_viewModel.ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
{
appMetadata.LastPlayed = DateTime.UtcNow.ToString();
appMetadata.LastPlayed = DateTime.UtcNow;
});
return true;
@ -907,6 +920,14 @@ namespace Ryujinx.Ava
UpdateStatus();
}
}
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
});
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);

View File

@ -74,6 +74,13 @@
"GameListContextMenuExtractDataLogoToolTip": "Extract the Logo section from Application's current config (including updates)",
"StatusBarGamesLoaded": "{0}/{1} Games Loaded",
"StatusBarSystemVersion": "System Version: {0}",
"LinuxVmMaxMapCountDialogTitle": "Low limit for memory mappings detected",
"LinuxVmMaxMapCountDialogTextPrimary": "Would you like to increase the value of vm.max_map_count to {0}",
"LinuxVmMaxMapCountDialogTextSecondary": "Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.",
"LinuxVmMaxMapCountDialogButtonUntilRestart": "Yes, until the next restart",
"LinuxVmMaxMapCountDialogButtonPersistent": "Yes, permanently",
"LinuxVmMaxMapCountWarningTextPrimary": "Max amount of memory mappings is lower than recommended.",
"LinuxVmMaxMapCountWarningTextSecondary": "The current value of vm.max_map_count ({0}) is lower than {1}. Some games might try to create more memory mappings than currently allowed. Ryujinx will crash as soon as this limit gets exceeded.\n\nYou might want to either manually increase the limit or install pkexec, which allows Ryujinx to assist with that.",
"Settings": "Settings",
"SettingsTabGeneral": "User Interface",
"SettingsTabGeneralGeneral": "General",
@ -216,26 +223,17 @@
"ControllerSettingsDPadDown": "Down",
"ControllerSettingsDPadLeft": "Left",
"ControllerSettingsDPadRight": "Right",
"ControllerSettingsStickButton": "Button",
"ControllerSettingsStickUp": "Up",
"ControllerSettingsStickDown": "Down",
"ControllerSettingsStickLeft": "Left",
"ControllerSettingsStickRight": "Right",
"ControllerSettingsStickStick": "Stick",
"ControllerSettingsStickInvertXAxis": "Invert Stick X",
"ControllerSettingsStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsStickDeadzone": "Deadzone:",
"ControllerSettingsLStick": "Left Stick",
"ControllerSettingsLStickButton": "Button",
"ControllerSettingsLStickUp": "Up",
"ControllerSettingsLStickDown": "Down",
"ControllerSettingsLStickLeft": "Left",
"ControllerSettingsLStickRight": "Right",
"ControllerSettingsLStickStick": "Stick",
"ControllerSettingsLStickInvertXAxis": "Invert Stick X",
"ControllerSettingsLStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsLStickDeadzone": "Deadzone:",
"ControllerSettingsRStick": "Right Stick",
"ControllerSettingsRStickButton": "Button",
"ControllerSettingsRStickUp": "Up",
"ControllerSettingsRStickDown": "Down",
"ControllerSettingsRStickLeft": "Left",
"ControllerSettingsRStickRight": "Right",
"ControllerSettingsRStickStick": "Stick",
"ControllerSettingsRStickInvertXAxis": "Invert Stick X",
"ControllerSettingsRStickInvertYAxis": "Invert Stick Y",
"ControllerSettingsRStickDeadzone": "Deadzone:",
"ControllerSettingsTriggersLeft": "Triggers Left",
"ControllerSettingsTriggersRight": "Triggers Right",
"ControllerSettingsTriggersButtonsLeft": "Trigger Buttons Left",
@ -291,6 +289,7 @@
"ControllerSettingsSaveProfileToolTip": "Save Profile",
"MenuBarFileToolsTakeScreenshot": "Take Screenshot",
"MenuBarFileToolsHideUi": "Hide UI",
"GameListContextMenuRunApplication": "Run Application",
"GameListContextMenuToggleFavorite": "Toggle Favorite",
"GameListContextMenuToggleFavoriteToolTip": "Toggle Favorite status of Game",
"SettingsTabGeneralTheme": "Theme",
@ -545,6 +544,9 @@
"SwkbdMinCharacters": "Must be at least {0} characters long",
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
"SoftwareKeyboard": "Software Keyboard",
"SoftwareKeyboardModeNumbersOnly": "Must be numbers only",
"SoftwareKeyboardModeAlphabet": "Must be alphabets only",
"SoftwareKeyboardModeASCII": "Must be ASCII text only",
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
@ -629,7 +631,7 @@
"Search": "Search",
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
"Recover": "Recover",
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
"UserProfilesRecoverHeading": "Saves were found for the following accounts",
"UserProfilesRecoverEmptyList": "No profiles to recover",
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
"GraphicsAALabel": "Anti-Aliasing:",
@ -641,10 +643,12 @@
"SmaaMedium": "SMAA Medium",
"SmaaHigh": "SMAA High",
"SmaaUltra": "SMAA Ultra",
"UserEditorTitle" : "Edit User",
"UserEditorTitleCreate" : "Create User",
"UserEditorTitle": "Edit User",
"UserEditorTitleCreate": "Create User",
"SettingsTabNetworkInterface": "Network Interface:",
"NetworkInterfaceTooltip": "The network interface used for LAN features",
"NetworkInterfaceDefault": "Default",
"PackagingShaders": "Packaging Shaders"
}
"PackagingShaders": "Packaging Shaders",
"AboutChangelogButton": "View Changelog on GitHub",
"AboutChangelogButtonTooltipMessage": "Click to open the changelog for this version in your default browser."
}

View File

@ -527,6 +527,9 @@
"SwkbdMinCharacters": "至少应为 {0} 个字长",
"SwkbdMinRangeCharacters": "必须为 {0}-{1} 个字长",
"SoftwareKeyboard": "软件键盘",
"SoftwareKeyboardModeNumbersOnly": "只接受数字",
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
"SoftwareKeyboardModeASCII": "只接受 ASCII 符号",
"DialogControllerAppletMessagePlayerRange": "游戏需要 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
"DialogControllerAppletMessage": "游戏需要刚好 {0} 个玩家并满足以下要求:\n\n手柄类型{1}\n\n玩家类型{2}\n\n{3}请打开设置窗口,重新配置手柄输入;或者关闭返回。",
"DialogControllerAppletDockModeSet": "目前处于主机模式,无法使用掌机操作方式",

View File

@ -527,6 +527,9 @@
"SwkbdMinCharacters": "至少應為 {0} 個字長",
"SwkbdMinRangeCharacters": "必須為 {0}-{1} 個字長",
"SoftwareKeyboard": "軟體鍵盤",
"SoftwareKeyboardModeNumbersOnly": "只接受數字",
"SoftwareKeyboardModeAlphabet": "只接受英文字母",
"SoftwareKeyboardModeASCII": "只接受 ASCII 符號",
"DialogControllerAppletMessagePlayerRange": "本遊戲需要 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
"DialogControllerAppletMessage": "本遊戲需要剛好 {0} 個玩家持有:\n\n類型{1}\n\n玩家{2}\n\n{3}請打開設定畫面,配置手把,或者關閉本視窗。",
"DialogControllerAppletDockModeSet": "現在處於主機模式,無法使用掌機操作方式\n\n",

View File

@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
if (nca.Header.ContentType == NcaContentType.Program)
{
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.GetFsHeader(dataIndex).IsPatchSection())
if (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection())
{
patchNca = nca;
}

View File

@ -1,7 +1,6 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using FluentAvalonia.Core;
using Ryujinx.Input;
using System;
using System.Numerics;
@ -30,14 +29,14 @@ namespace Ryujinx.Ava.Input
_window = window;
_widget.PointerMoved += Parent_PointerMovedEvent;
_widget.PointerPressed += Parent_PointerPressEvent;
_widget.PointerReleased += Parent_PointerReleaseEvent;
_widget.PointerWheelChanged += Parent_ScrollEvent;
_widget.PointerPressed += Parent_PointerPressedEvent;
_widget.PointerReleased += Parent_PointerReleasedEvent;
_widget.PointerWheelChanged += Parent_PointerWheelChanged;
_window.PointerMoved += Parent_PointerMovedEvent;
_window.PointerPressed += Parent_PointerPressEvent;
_window.PointerReleased += Parent_PointerReleaseEvent;
_window.PointerWheelChanged += Parent_ScrollEvent;
_window.PointerPressed += Parent_PointerPressedEvent;
_window.PointerReleased += Parent_PointerReleasedEvent;
_window.PointerWheelChanged += Parent_PointerWheelChanged;
PressedButtons = new bool[(int)MouseButton.Count];
@ -63,26 +62,25 @@ namespace Ryujinx.Ava.Input
_size = new Size((int)rect.Width, (int)rect.Height);
}
private void Parent_ScrollEvent(object o, PointerWheelEventArgs args)
private void Parent_PointerWheelChanged(object o, PointerWheelEventArgs args)
{
Scroll = new Vector2((float)args.Delta.X, (float)args.Delta.Y);
}
private void Parent_PointerReleaseEvent(object o, PointerReleasedEventArgs args)
private void Parent_PointerReleasedEvent(object o, PointerReleasedEventArgs args)
{
int button = (int)args.InitialPressMouseButton - 1;
uint button = (uint)args.InitialPressMouseButton - 1;
if (PressedButtons.Count() >= button)
if ((uint)PressedButtons.Length > button)
{
PressedButtons[button] = false;
}
}
private void Parent_PointerPressEvent(object o, PointerPressedEventArgs args)
private void Parent_PointerPressedEvent(object o, PointerPressedEventArgs args)
{
int button = (int)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
uint button = (uint)args.GetCurrentPoint(_widget).Properties.PointerUpdateKind;
if (PressedButtons.Count() >= button)
if ((uint)PressedButtons.Length > button)
{
PressedButtons[button] = true;
}
@ -97,17 +95,17 @@ namespace Ryujinx.Ava.Input
public void SetMousePressed(MouseButton button)
{
if (PressedButtons.Count() >= (int)button)
if ((uint)PressedButtons.Length > (uint)button)
{
PressedButtons[(int)button] = true;
PressedButtons[(uint)button] = true;
}
}
public void SetMouseReleased(MouseButton button)
{
if (PressedButtons.Count() >= (int)button)
if ((uint)PressedButtons.Length > (uint)button)
{
PressedButtons[(int)button] = false;
PressedButtons[(uint)button] = false;
}
}
@ -118,9 +116,9 @@ namespace Ryujinx.Ava.Input
public bool IsButtonPressed(MouseButton button)
{
if (PressedButtons.Count() >= (int)button)
if ((uint)PressedButtons.Length > (uint)button)
{
return PressedButtons[(int)button];
return PressedButtons[(uint)button];
}
return false;
@ -146,14 +144,14 @@ namespace Ryujinx.Ava.Input
_isDisposed = true;
_widget.PointerMoved -= Parent_PointerMovedEvent;
_widget.PointerPressed -= Parent_PointerPressEvent;
_widget.PointerReleased -= Parent_PointerReleaseEvent;
_widget.PointerWheelChanged -= Parent_ScrollEvent;
_widget.PointerPressed -= Parent_PointerPressedEvent;
_widget.PointerReleased -= Parent_PointerReleasedEvent;
_widget.PointerWheelChanged -= Parent_PointerWheelChanged;
_window.PointerMoved -= Parent_PointerMovedEvent;
_window.PointerPressed -= Parent_PointerPressEvent;
_window.PointerReleased -= Parent_PointerReleaseEvent;
_window.PointerWheelChanged -= Parent_ScrollEvent;
_window.PointerPressed -= Parent_PointerPressedEvent;
_window.PointerReleased -= Parent_PointerReleasedEvent;
_window.PointerWheelChanged -= Parent_PointerWheelChanged;
_widget = null;
}

View File

@ -295,14 +295,7 @@ namespace Ryujinx.Modules
if (shouldRestart)
{
List<string> arguments = CommandLineState.Arguments.ToList();
string ryuName = Path.GetFileName(Environment.ProcessPath);
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
string executablePath = Path.Combine(executableDirectory, ryuName);
if (!Path.Exists(executablePath))
{
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
}
// On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS())
@ -310,13 +303,42 @@ namespace Ryujinx.Modules
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Process.GetCurrentProcess().Id.ToString();
string currentPid = Environment.ProcessId.ToString();
executablePath = "/bin/bash";
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
Process.Start("/bin/bash", arguments);
}
else
{
// Find the process name.
string ryuName = Path.GetFileName(Environment.ProcessPath);
// Some operating systems can see the renamed executable, so strip off the .ryuold if found.
if (ryuName.EndsWith(".ryuold"))
{
ryuName = ryuName[..^7];
}
// Fallback if the executable could not be found.
if (!Path.Exists(Path.Combine(executableDirectory, ryuName)))
{
ryuName = OperatingSystem.IsWindows() ? "Ryujinx.Ava.exe" : "Ryujinx.Ava";
}
ProcessStartInfo processStart = new(ryuName)
{
UseShellExecute = true,
WorkingDirectory = executableDirectory
};
foreach (string argument in CommandLineState.Arguments)
{
processStart.ArgumentList.Add(argument);
}
Process.Start(processStart);
}
Process.Start(executablePath, arguments);
Environment.Exit(0);
}
}
@ -718,6 +740,18 @@ namespace Ryujinx.Modules
{
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
// Determine and exclude user files only when the updater is running, not when cleaning old files
if (_running)
{
// Compare the loose files in base directory against the loose files from the incoming update, and store foreign ones in a user list.
var oldFiles = Directory.EnumerateFiles(HomeDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var newFiles = Directory.EnumerateFiles(UpdatePublishDir, "*", SearchOption.TopDirectoryOnly).Select(Path.GetFileName);
var userFiles = oldFiles.Except(newFiles).Select(filename => Path.Combine(HomeDir, filename));
// Remove user files from the paths in files.
files = files.Except(userFiles);
}
if (OperatingSystem.IsWindows())
{
foreach (string dir in WindowsDependencyDirs)

View File

@ -18,6 +18,7 @@
<PropertyGroup Condition="'$(RuntimeIdentifier)' != ''">
<PublishSingleFile>true</PublishSingleFile>
<TrimmerSingleWarn>false</TrimmerSingleWarn>
<PublishTrimmed>true</PublishTrimmed>
<TrimMode>partial</TrimMode>
</PropertyGroup>
@ -147,4 +148,4 @@
<ItemGroup>
<AdditionalFiles Include="Assets\Locales\en_US.json" />
</ItemGroup>
</Project>
</Project>

View File

@ -9,14 +9,17 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using System;
using System.Linq;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls
{
internal partial class SwkbdAppletDialog : UserControl
{
private Predicate<int> _checkLength;
private Predicate<int> _checkLength = _ => true;
private Predicate<string> _checkInput = _ => true;
private int _inputMax;
private int _inputMin;
private string _placeholder;
@ -35,8 +38,6 @@ namespace Ryujinx.Ava.UI.Controls
Input.Watermark = _placeholder;
Input.AddHandler(TextInputEvent, Message_TextInput, RoutingStrategies.Tunnel, true);
SetInputLengthValidation(0, int.MaxValue); // Disable by default.
}
public SwkbdAppletDialog()
@ -67,6 +68,7 @@ namespace Ryujinx.Ava.UI.Controls
string input = string.Empty;
content.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
content.SetInputValidation(args.KeyboardMode);
content._host = contentDialog;
contentDialog.Title = title;
@ -91,6 +93,12 @@ namespace Ryujinx.Ava.UI.Controls
return (result, input);
}
private void ApplyValidationInfo(string text)
{
Error.IsVisible = !string.IsNullOrEmpty(text);
Error.Text = text;
}
public void SetInputLengthValidation(int min, int max)
{
_inputMin = Math.Min(min, max);
@ -99,6 +107,8 @@ namespace Ryujinx.Ava.UI.Controls
Error.IsVisible = false;
Error.FontStyle = FontStyle.Italic;
string validationInfoText = "";
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
{
Error.IsVisible = false;
@ -107,21 +117,48 @@ namespace Ryujinx.Ava.UI.Controls
}
else if (_inputMin > 0 && _inputMax == int.MaxValue)
{
Error.IsVisible = true;
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinCharacters, _inputMin);
_checkLength = length => _inputMin <= length;
}
else
{
Error.IsVisible = true;
Error.Text = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
validationInfoText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SwkbdMinRangeCharacters, _inputMin, _inputMax);
_checkLength = length => _inputMin <= length && length <= _inputMax;
}
ApplyValidationInfo(validationInfoText);
Message_TextInput(this, new TextInputEventArgs());
}
private void SetInputValidation(KeyboardMode mode)
{
string validationInfoText = Error.Text;
string localeText;
switch (mode)
{
case KeyboardMode.NumbersOnly:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeNumbersOnly);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsDigit);
break;
case KeyboardMode.Alphabet:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeAlphabet);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsAsciiLetter);
break;
case KeyboardMode.ASCII:
localeText = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.SoftwareKeyboardModeASCII);
validationInfoText = string.IsNullOrEmpty(validationInfoText) ? localeText : string.Join("\n", validationInfoText, localeText);
_checkInput = text => text.All(char.IsAscii);
break;
default:
_checkInput = _ => true;
break;
}
ApplyValidationInfo(validationInfoText);
Message_TextInput(this, new TextInputEventArgs());
}
@ -129,7 +166,7 @@ namespace Ryujinx.Ava.UI.Controls
{
if (_host != null)
{
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
}
}
@ -141,7 +178,7 @@ namespace Ryujinx.Ava.UI.Controls
}
else
{
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length);
_host.IsPrimaryButtonEnabled = _checkLength(Message.Length) && _checkInput(Message);
}
}
}

View File

@ -3,6 +3,9 @@
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
<MenuItem
Click="RunApplication_Click"
Header="{locale:Locale GameListContextMenuRunApplication}" />
<MenuItem
Click="ToggleFavorite_Click"
Header="{locale:Locale GameListContextMenuToggleFavorite}"

View File

@ -323,5 +323,15 @@ namespace Ryujinx.Ava.UI.Controls
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
}
}
public void RunApplication_Click(object sender, RoutedEventArgs args)
{
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
if (viewModel?.SelectedApplication != null)
{
viewModel.LoadApplication(viewModel.SelectedApplication.Path);
}
}
}
}

View File

@ -32,10 +32,10 @@
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
HorizontalAlignment="Center"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
JustifyContent="FlexStart" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>

View File

@ -129,7 +129,7 @@
TextWrapping="Wrap" />
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding LastPlayed}"
Text="{Binding LastPlayed, Converter={helpers:NullableDateTimeConverter}}"
TextAlignment="Right"
TextWrapping="Wrap" />
<TextBlock

View File

@ -21,6 +21,7 @@ namespace Ryujinx.Ava.UI.Helpers
if (value is byte[] buffer && targetType == typeof(IImage))
{
MemoryStream mem = new(buffer);
return new Bitmap(mem);
}

View File

@ -6,7 +6,6 @@ using Avalonia.Threading;
using FluentAvalonia.Core;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common.Logging;
using System;
@ -19,7 +18,7 @@ namespace Ryujinx.Ava.UI.Helpers
{
private static bool _isChoiceDialogOpen;
public async static Task<UserResult> ShowContentDialog(
private async static Task<UserResult> ShowContentDialog(
string title,
object content,
string primaryButton,
@ -67,7 +66,7 @@ namespace Ryujinx.Ava.UI.Helpers
return result;
}
private async static Task<UserResult> ShowTextDialog(
public async static Task<UserResult> ShowTextDialog(
string title,
string primaryText,
string secondaryText,
@ -319,7 +318,7 @@ namespace Ryujinx.Ava.UI.Helpers
Window parent = GetMainWindow();
if (parent != null && parent.IsActive && parent is MainWindow window && window.ViewModel.IsGameRunning)
if (parent != null && parent.IsActive && (parent as MainWindow).ViewModel.IsGameRunning)
{
contentDialogOverlayWindow = new()
{

View File

@ -3,21 +3,20 @@ using Avalonia.Controls;
using Avalonia.Controls.Notifications;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common;
using System;
using System.Collections.Concurrent;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Helpers
{
public static class NotificationHelper
{
private const int MaxNotifications = 4;
private const int MaxNotifications = 4;
private const int NotificationDelayInMs = 5000;
private static WindowNotificationManager _notificationManager;
private static readonly ManualResetEvent _templateAppliedEvent = new(false);
private static readonly BlockingCollection<Notification> _notifications = new();
public static void SetNotificationManager(Window host)
@ -29,25 +28,31 @@ namespace Ryujinx.Ava.UI.Helpers
Margin = new Thickness(0, 0, 15, 40)
};
var maybeAsyncWorkQueue = new Lazy<AsyncWorkQueue<Notification>>(
() => new AsyncWorkQueue<Notification>(notification =>
{
Dispatcher.UIThread.Post(() =>
{
_notificationManager.Show(notification);
});
},
"UI.NotificationThread",
_notifications),
LazyThreadSafetyMode.ExecutionAndPublication);
_notificationManager.TemplateApplied += (sender, args) =>
{
_templateAppliedEvent.Set();
// NOTE: Force creation of the AsyncWorkQueue.
_ = maybeAsyncWorkQueue.Value;
};
Task.Run(async () =>
host.Closing += (sender, args) =>
{
_templateAppliedEvent.WaitOne();
foreach (var notification in _notifications.GetConsumingEnumerable())
if (maybeAsyncWorkQueue.IsValueCreated)
{
Dispatcher.UIThread.Post(() =>
{
_notificationManager.Show(notification);
});
await Task.Delay(NotificationDelayInMs / MaxNotifications);
maybeAsyncWorkQueue.Value.Dispose();
}
});
};
}
public static void Show(string title, string text, NotificationType type, bool waitingExit = false, Action onClick = null, Action onClose = null)

View File

@ -0,0 +1,38 @@
using Avalonia.Data.Converters;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.Common.Locale;
using System;
using System.Globalization;
namespace Ryujinx.Ava.UI.Helpers
{
internal class NullableDateTimeConverter : MarkupExtension, IValueConverter
{
private static readonly NullableDateTimeConverter _instance = new();
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
if (value == null)
{
return LocaleManager.Instance[LocaleKeys.Never];
}
if (value is DateTime dateTime)
{
return dateTime.ToLocalTime().ToString(culture);
}
throw new NotSupportedException();
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException();
}
public override object ProvideValue(IServiceProvider serviceProvider)
{
return _instance;
}
}
}

View File

@ -1,4 +1,3 @@
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ui.App.Common;
using System;
using System.Collections.Generic;
@ -14,20 +13,20 @@ namespace Ryujinx.Ava.UI.Models.Generic
public int Compare(ApplicationData x, ApplicationData y)
{
string aValue = x.LastPlayed;
string bValue = y.LastPlayed;
var aValue = x.LastPlayed;
var bValue = y.LastPlayed;
if (aValue == LocaleManager.Instance[LocaleKeys.Never])
if (!aValue.HasValue)
{
aValue = DateTime.UnixEpoch.ToString();
aValue = DateTime.UnixEpoch;
}
if (bValue == LocaleManager.Instance[LocaleKeys.Never])
if (!bValue.HasValue)
{
bValue = DateTime.UnixEpoch.ToString();
bValue = DateTime.UnixEpoch;
}
return (IsAscending ? 1 : -1) * DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
return (IsAscending ? 1 : -1) * DateTime.Compare(bValue.Value, aValue.Value);
}
}
}

View File

@ -370,7 +370,7 @@ namespace Ryujinx.Ava.UI.ViewModels
if (response.IsSuccessStatusCode)
{
return response.Content.Headers.LastModified != oldLastModified;
return response.Content.Headers.LastModified != new DateTimeOffset(oldLastModified.Ticks - (oldLastModified.Ticks % TimeSpan.TicksPerSecond), TimeSpan.Zero);
}
return false;

View File

@ -7,6 +7,7 @@ using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Views.Input;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@ -30,7 +31,7 @@ using Key = Ryujinx.Common.Configuration.Hid.Key;
namespace Ryujinx.Ava.UI.ViewModels
{
public class ControllerSettingsViewModel : BaseModel, IDisposable
public class ControllerInputViewModel : BaseModel, IDisposable
{
private const string Disabled = "disabled";
private const string ProControllerResource = "Ryujinx.Ui.Common/Resources/Controller_ProCon.svg";
@ -231,7 +232,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public InputConfig Config { get; set; }
public ControllerSettingsViewModel(UserControl owner) : this()
public ControllerInputViewModel(UserControl owner) : this()
{
_owner = owner;
@ -258,7 +259,7 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public ControllerSettingsViewModel()
public ControllerInputViewModel()
{
PlayerIndexes = new ObservableCollection<PlayerModel>();
Controllers = new ObservableCollection<ControllerModel>();
@ -328,12 +329,12 @@ namespace Ryujinx.Ava.UI.ViewModels
public async void ShowMotionConfig()
{
await MotionSettingsWindow.Show(this);
await MotionInputView.Show(this);
}
public async void ShowRumbleConfig()
{
await RumbleSettingsWindow.Show(this);
await RumbleInputView.Show(this);
}
private void LoadInputDriver()

View File

@ -257,6 +257,7 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged();
OnPropertyChanged(nameof(EnableNonGameRunningControls));
OnPropertyChanged(nameof(IsAppletMenuActive));
OnPropertyChanged(nameof(StatusBarVisible));
OnPropertyChanged(nameof(ShowFirmwareStatus));
}
@ -1524,12 +1525,13 @@ namespace Ryujinx.Ava.UI.ViewModels
{
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
if (appMetadata.LastPlayed.HasValue)
{
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
double sessionTimePlayed = DateTime.UtcNow.Subtract(appMetadata.LastPlayed.Value).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
}
appMetadata.LastPlayed = DateTime.UtcNow;
});
}

View File

@ -0,0 +1,93 @@
namespace Ryujinx.Ava.UI.ViewModels
{
public class MotionInputViewModel : BaseModel
{
private int _slot;
public int Slot
{
get => _slot;
set
{
_slot = value;
OnPropertyChanged();
}
}
private int _altSlot;
public int AltSlot
{
get => _altSlot;
set
{
_altSlot = value;
OnPropertyChanged();
}
}
private string _dsuServerHost;
public string DsuServerHost
{
get => _dsuServerHost;
set
{
_dsuServerHost = value;
OnPropertyChanged();
}
}
private int _dsuServerPort;
public int DsuServerPort
{
get => _dsuServerPort;
set
{
_dsuServerPort = value;
OnPropertyChanged();
}
}
private bool _mirrorInput;
public bool MirrorInput
{
get => _mirrorInput;
set
{
_mirrorInput = value;
OnPropertyChanged();
}
}
private int _sensitivity;
public int Sensitivity
{
get => _sensitivity;
set
{
_sensitivity = value;
OnPropertyChanged();
}
}
private double _gryoDeadzone;
public double GyroDeadzone
{
get => _gryoDeadzone;
set
{
_gryoDeadzone = value;
OnPropertyChanged();
}
}
private bool _enableCemuHookMotion;
public bool EnableCemuHookMotion
{
get => _enableCemuHookMotion;
set
{
_enableCemuHookMotion = value;
OnPropertyChanged();
}
}
}
}

View File

@ -0,0 +1,27 @@
namespace Ryujinx.Ava.UI.ViewModels
{
public class RumbleInputViewModel : BaseModel
{
private float _strongRumble;
public float StrongRumble
{
get => _strongRumble;
set
{
_strongRumble = value;
OnPropertyChanged();
}
}
private float _weakRumble;
public float WeakRumble
{
get => _weakRumble;
set
{
_weakRumble = value;
OnPropertyChanged();
}
}
}
}

View File

@ -311,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
_gpuIds = new List<string>();
List<string> names = new();
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
var devices = VulkanRenderer.GetPhysicalDevices();
if (devices.Length == 0)
{

View File

@ -4,7 +4,6 @@ using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels;
@ -13,18 +12,18 @@ using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System;
namespace Ryujinx.Ava.UI.Windows
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class ControllerSettingsWindow : UserControl
public partial class ControllerInputView : UserControl
{
private bool _dialogOpen;
private ButtonKeyAssigner _currentAssigner;
internal ControllerSettingsViewModel ViewModel { get; set; }
internal ControllerInputViewModel ViewModel { get; set; }
public ControllerSettingsWindow()
public ControllerInputView()
{
DataContext = ViewModel = new ControllerSettingsViewModel(this);
DataContext = ViewModel = new ControllerInputViewModel(this);
InitializeComponent();

View File

@ -1,12 +1,15 @@
<UserControl
<UserControl
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:Class="Ryujinx.Ava.UI.Windows.MotionSettingsWindow"
x:Class="Ryujinx.Ava.UI.Views.Input.MotionInputView"
x:CompileBindings="True"
x:DataType="viewModels:MotionInputViewModel"
Focusable="True">
<Grid Margin="10">
<Grid.RowDefinitions>
@ -14,7 +17,9 @@
<RowDefinition />
</Grid.RowDefinitions>
<StackPanel Orientation="Vertical">
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<StackPanel
Orientation="Horizontal"
HorizontalAlignment="Center">
<TextBlock
Margin="0"
HorizontalAlignment="Center"
@ -28,11 +33,14 @@
Maximum="100"
Minimum="0"
Value="{Binding Sensitivity, Mode=TwoWay}" />
<TextBlock HorizontalAlignment="Center"
Margin="5, 0"
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
<TextBlock
HorizontalAlignment="Center"
Margin="5, 0"
Text="{Binding Sensitivity, StringFormat=\{0:0\}%}" />
</StackPanel>
<StackPanel Orientation="Horizontal" HorizontalAlignment="Center">
<StackPanel
Orientation="Horizontal"
HorizontalAlignment="Center">
<TextBlock
Margin="0"
HorizontalAlignment="Center"
@ -51,17 +59,25 @@
Margin="5, 0"
Text="{Binding GyroDeadzone, StringFormat=\{0:0.00\}}" />
</StackPanel>
<Separator Height="1" Margin="0,5" />
<CheckBox Margin="5" IsChecked="{Binding EnableCemuHookMotion}">
<TextBlock Margin="0,3,0,0" VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
<Separator
Height="1"
Margin="0,5" />
<CheckBox
Margin="5"
IsChecked="{Binding EnableCemuHookMotion}">
<TextBlock
Margin="0,3,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionUseCemuhookCompatibleMotion}" />
</CheckBox>
</StackPanel>
<Border Grid.Row="1"
Padding="20,5"
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
HorizontalAlignment="Stretch">
<Border
Grid.Row="1"
Padding="20,5"
BorderBrush="{DynamicResource ThemeControlBorderColor}"
BorderThickness="1"
CornerRadius="5"
HorizontalAlignment="Stretch">
<Grid VerticalAlignment="Top">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
@ -109,30 +125,42 @@
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<TextBlock Margin="0,10,0,0" VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
<ui:NumberBox Grid.Row="0" Grid.Column="1"
Name="CemuHookSlotUpDown"
SmallChange="1"
LargeChange="1"
Maximum="4"
Minimum="0"
Value="{Binding Slot}" />
<TextBlock Margin="0,10,0,0" Grid.Row="1" Grid.Column="0" VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
<ui:NumberBox Grid.Row="1" Grid.Column="1"
Name="CemuHookRightJoyConSlotUpDown"
SmallChange="1"
LargeChange="1"
Maximum="4"
Minimum="0"
Value="{Binding AltSlot}" />
<TextBlock
Margin="0,10,0,0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionControllerSlot}" />
<ui:NumberBox
Grid.Row="0"
Grid.Column="1"
Name="CemuHookSlotUpDown"
SmallChange="1"
LargeChange="1"
Maximum="4"
Minimum="0"
Value="{Binding Slot}" />
<TextBlock
Margin="0,10,0,0"
Grid.Row="1"
Grid.Column="0"
VerticalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionRightJoyConSlot}" />
<ui:NumberBox
Grid.Row="1"
Grid.Column="1"
Name="CemuHookRightJoyConSlotUpDown"
SmallChange="1"
LargeChange="1"
Maximum="4"
Minimum="0"
Value="{Binding AltSlot}" />
</Grid>
</StackPanel>
<CheckBox HorizontalAlignment="Center"
IsChecked="{Binding MirrorInput, Mode=TwoWay}">
<TextBlock HorizontalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
<CheckBox
HorizontalAlignment="Center"
IsChecked="{Binding MirrorInput, Mode=TwoWay}">
<TextBlock
HorizontalAlignment="Center"
Text="{locale:Locale ControllerSettingsMotionMirrorInput}" />
</CheckBox>
</StackPanel>
</Grid>

View File

@ -6,44 +6,42 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class MotionSettingsWindow : UserControl
public partial class MotionInputView : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
private MotionInputViewModel _viewModel;
public MotionSettingsWindow()
public MotionInputView()
{
InitializeComponent();
DataContext = _viewmodel;
}
public MotionSettingsWindow(ControllerSettingsViewModel viewmodel)
public MotionInputView(ControllerInputViewModel viewModel)
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
_viewModel = new MotionInputViewModel
{
Slot = config.Slot,
AltSlot = config.AltSlot,
DsuServerHost = config.DsuServerHost,
DsuServerPort = config.DsuServerPort,
MirrorInput = config.MirrorInput,
EnableMotion = config.EnableMotion,
Sensitivity = config.Sensitivity,
GyroDeadzone = config.GyroDeadzone,
EnableCemuHookMotion = config.EnableCemuHookMotion
};
InitializeComponent();
DataContext = _viewmodel;
DataContext = _viewModel;
}
public static async Task Show(ControllerSettingsViewModel viewmodel)
public static async Task Show(ControllerInputViewModel viewModel)
{
MotionSettingsWindow content = new MotionSettingsWindow(viewmodel);
MotionInputView content = new(viewModel);
ContentDialog contentDialog = new ContentDialog
ContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.ControllerMotionTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
@ -53,16 +51,15 @@ namespace Ryujinx.Ava.UI.Windows
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.Slot = content._viewmodel.Slot;
config.EnableMotion = content._viewmodel.EnableMotion;
config.Sensitivity = content._viewmodel.Sensitivity;
config.GyroDeadzone = content._viewmodel.GyroDeadzone;
config.AltSlot = content._viewmodel.AltSlot;
config.DsuServerHost = content._viewmodel.DsuServerHost;
config.DsuServerPort = content._viewmodel.DsuServerPort;
config.EnableCemuHookMotion = content._viewmodel.EnableCemuHookMotion;
config.MirrorInput = content._viewmodel.MirrorInput;
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.Slot = content._viewModel.Slot;
config.Sensitivity = content._viewModel.Sensitivity;
config.GyroDeadzone = content._viewModel.GyroDeadzone;
config.AltSlot = content._viewModel.AltSlot;
config.DsuServerHost = content._viewModel.DsuServerHost;
config.DsuServerPort = content._viewModel.DsuServerPort;
config.EnableCemuHookMotion = content._viewModel.EnableCemuHookMotion;
config.MirrorInput = content._viewModel.MirrorInput;
};
await contentDialog.ShowAsync();

View File

@ -1,11 +1,14 @@
<UserControl
<UserControl
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:Class="Ryujinx.Ava.UI.Windows.RumbleSettingsWindow"
x:Class="Ryujinx.Ava.UI.Views.Input.RumbleInputView"
x:DataType="viewModels:RumbleInputViewModel"
x:CompileBindings="True"
Focusable="True">
<Grid Margin="10">
<Grid.RowDefinitions>

View File

@ -6,36 +6,37 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid.Controller;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class RumbleSettingsWindow : UserControl
public partial class RumbleInputView : UserControl
{
private readonly InputConfiguration<GamepadInputId, StickInputId> _viewmodel;
private RumbleInputViewModel _viewModel;
public RumbleSettingsWindow()
public RumbleInputView()
{
InitializeComponent();
DataContext = _viewmodel;
}
public RumbleSettingsWindow(ControllerSettingsViewModel viewmodel)
public RumbleInputView(ControllerInputViewModel viewModel)
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
_viewmodel = new InputConfiguration<GamepadInputId, StickInputId>()
_viewModel = new RumbleInputViewModel
{
StrongRumble = config.StrongRumble, WeakRumble = config.WeakRumble
StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble
};
InitializeComponent();
DataContext = _viewmodel;
DataContext = _viewModel;
}
public static async Task Show(ControllerSettingsViewModel viewmodel)
public static async Task Show(ControllerInputViewModel viewModel)
{
RumbleSettingsWindow content = new RumbleSettingsWindow(viewmodel);
RumbleInputView content = new(viewModel);
ContentDialog contentDialog = new ContentDialog
ContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
@ -43,14 +44,14 @@ namespace Ryujinx.Ava.UI.Windows
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
Content = content,
};
contentDialog.PrimaryButtonClick += (sender, args) =>
{
var config = viewmodel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewmodel.StrongRumble;
config.WeakRumble = content._viewmodel.WeakRumble;
var config = viewModel.Configuration as InputConfiguration<GamepadInputId, StickInputId>;
config.StrongRumble = content._viewModel.StrongRumble;
config.WeakRumble = content._viewModel.WeakRumble;
};
await contentDialog.ShowAsync();
}
}

View File

@ -9,9 +9,7 @@ using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;

View File

@ -16,6 +16,7 @@
</Design.DataContext>
<DockPanel
Margin="0,0,0,5"
Height="35"
HorizontalAlignment="Stretch">
<Button
Width="40"

View File

@ -1,11 +1,11 @@
<UserControl
<UserControl
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
xmlns:views="clr-namespace:Ryujinx.Ava.UI.Views.Input"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:CompileBindings="True"
@ -13,34 +13,56 @@
<Design.DataContext>
<viewModels:SettingsViewModel />
</Design.DataContext>
<ScrollViewer
<ScrollViewer
Name="InputPage"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Disabled"
VerticalScrollBarVisibility="Auto">
<Border Classes="settings">
<StackPanel Margin="4" Orientation="Vertical">
<StackPanel Orientation="Horizontal">
<CheckBox Margin="5,0"
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
IsChecked="{Binding EnableDockedMode}">
<TextBlock VerticalAlignment="Center"
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
</CheckBox>
<CheckBox Margin="5,0"
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
IsChecked="{Binding EnableKeyboard}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
</CheckBox>
<CheckBox Margin="5,0"
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
IsChecked="{Binding EnableMouse}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
</StackPanel>
<window:ControllerSettingsWindow Name="ControllerSettings" Margin="0" MinHeight="600" />
</StackPanel>
<Panel
Margin="10">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<views:ControllerInputView
Grid.Row="0"
Name="ControllerSettings" />
<StackPanel
Orientation="Vertical"
Grid.Row="2">
<Separator
Margin="0 10"
Height="1" />
<StackPanel
Orientation="Horizontal"
Spacing="10">
<CheckBox
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
MinWidth="0"
IsChecked="{Binding EnableDockedMode}">
<TextBlock
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
</CheckBox>
<CheckBox
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
IsChecked="{Binding EnableKeyboard}">
<TextBlock
Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
</CheckBox>
<CheckBox
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
IsChecked="{Binding EnableMouse}">
<TextBlock
Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
</StackPanel>
</StackPanel>
</Grid>
</Panel>
</Border>
</ScrollViewer>
</UserControl>

View File

@ -58,11 +58,20 @@
JustifyContent="SpaceAround"
RowSpacing="2">
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="28"
FontWeight="Bold"
Text="Ryujinx"
TextAlignment="Left" />
<TextBlock Text="(REE-YOU-JINX)" TextAlignment="Left" />
TextAlignment="Center"
Width="100" />
<TextBlock
HorizontalAlignment="Center"
VerticalAlignment="Center"
FontSize="11"
Text="(REE-YOU-JINX)"
TextAlignment="Center"
Width="100" />
</flex:FlexPanel>
</Grid>
<TextBlock
@ -72,6 +81,18 @@
LineHeight="12"
Text="{Binding Version}"
TextAlignment="Center" />
<Button
Padding="5"
HorizontalAlignment="Center"
Background="Transparent"
Click="Button_OnClick"
Tag="https://github.com/Ryujinx/Ryujinx/wiki/Changelog#ryujinx-changelog">
<TextBlock
FontSize="10"
Text="{locale:Locale AboutChangelogButton}"
TextAlignment="Center"
ToolTip.Tip="{locale:Locale AboutChangelogButtonTooltipMessage}" />
</Button>
</StackPanel>
<StackPanel
Grid.Row="2"

View File

@ -23,6 +23,7 @@ using Ryujinx.Ui.Common.Helper;
using System;
using System.ComponentModel;
using System.IO;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using InputManager = Ryujinx.Input.HLE.InputManager;
@ -258,7 +259,64 @@ namespace Ryujinx.Ava.UI.Windows
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient, this);
}
protected void CheckLaunchState()
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountWarning()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
await ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary]
);
}
[SupportedOSPlatform("linux")]
private static async void ShowVmMaxMapCountDialog()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
LinuxHelper.RecommendedVmMaxMapCount);
UserResult response = await ContentDialogHelper.ShowTextDialog(
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonPersistent],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
(int)Symbol.Help
);
int rc;
switch (response)
{
case UserResult.Ok:
rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
}
break;
case UserResult.No:
rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
}
break;
}
}
private void CheckLaunchState()
{
if (ShowKeyErrorOnLoad)
{
@ -268,6 +326,20 @@ namespace Ryujinx.Ava.UI.Windows
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, this));
}
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
{
Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({LinuxHelper.VmMaxMapCount})");
if (LinuxHelper.PkExecPath is not null)
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountDialog);
}
else
{
Dispatcher.UIThread.Post(ShowVmMaxMapCountWarning);
}
}
if (_deferLoad)
{
_deferLoad = false;
@ -447,14 +519,14 @@ namespace Ryujinx.Ava.UI.Windows
private void ConfirmExit()
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
{
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
if (ViewModel.IsClosing)
{
Close();
}
});
if (ViewModel.IsClosing)
{
Close();
}
});
}
public async void LoadApplications()

View File

@ -22,9 +22,11 @@ namespace Ryujinx.Common
_cts = new CancellationTokenSource();
_queue = collection;
_workerAction = callback;
_workerThread = new Thread(DoWork) { Name = name };
_workerThread.IsBackground = true;
_workerThread = new Thread(DoWork)
{
Name = name,
IsBackground = true
};
_workerThread.Start();
}

View File

@ -1,6 +1,7 @@
using System.Text;
using System.Diagnostics;
using System.Text;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Formatters
{
internal class DefaultLogFormatter : ILogFormatter
{
@ -27,6 +28,14 @@ namespace Ryujinx.Common.Logging
if (args.Data is not null)
{
if (args.Data is StackTrace trace)
{
sb.Append('\n');
sb.Append(trace);
return sb.ToString();
}
sb.Append(' ');
DynamicObjectFormatter.Format(sb, args.Data);
}
@ -39,4 +48,4 @@ namespace Ryujinx.Common.Logging
}
}
}
}
}

View File

@ -3,9 +3,9 @@ using System;
using System.Reflection;
using System.Text;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Formatters
{
internal class DynamicObjectFormatter
internal static class DynamicObjectFormatter
{
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
@ -17,7 +17,7 @@ namespace Ryujinx.Common.Logging
}
StringBuilder sb = StringBuilderPool.Allocate();
try
{
Format(sb, dynamicObject);

View File

@ -1,7 +1,7 @@
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Formatters
{
interface ILogFormatter
{
string Format(LogEventArgs args);
}
}
}

View File

@ -1,4 +1,5 @@
using System;
using Ryujinx.Common.Logging.Formatters;
using System;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Logging

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@ -1,3 +1,4 @@
using Ryujinx.Common.Logging.Targets;
using Ryujinx.Common.SystemInterop;
using System;
using System.Collections.Generic;
@ -55,6 +56,16 @@ namespace Ryujinx.Common.Logging
}
}
[StackTraceHidden]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStack(LogClass logClass, string message, [CallerMemberName] string caller = "")
{
if (m_EnabledClasses[(int)logClass])
{
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, message), new StackTrace(true)));
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintStub(LogClass logClass, string message = "", [CallerMemberName] string caller = "")
{
@ -122,7 +133,7 @@ namespace Ryujinx.Common.Logging
AsyncLogTargetOverflowAction.Discard));
Notice = new Log(LogLevel.Notice);
// Enable important log levels before configuration is loaded
Error = new Log(LogLevel.Error);
Warning = new Log(LogLevel.Warning);
@ -221,4 +232,4 @@ namespace Ryujinx.Common.Logging
m_EnabledClasses[(int)logClass] = enabled;
}
}
}
}

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@ -2,7 +2,7 @@
using System.Collections.Concurrent;
using System.Threading;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public enum AsyncLogTargetOverflowAction
{

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@ -1,6 +1,7 @@
using System;
using Ryujinx.Common.Logging.Formatters;
using System;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public class ConsoleLogTarget : ILogTarget
{
@ -38,4 +39,4 @@ namespace Ryujinx.Common.Logging
Console.ResetColor();
}
}
}
}

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@ -1,8 +1,9 @@
using System;
using Ryujinx.Common.Logging.Formatters;
using System;
using System.IO;
using System.Linq;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public class FileLogTarget : ILogTarget
{

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@ -1,6 +1,6 @@
using System;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public interface ILogTarget : IDisposable
{

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@ -1,7 +1,7 @@
using Ryujinx.Common.Utilities;
using System.IO;
namespace Ryujinx.Common.Logging
namespace Ryujinx.Common.Logging.Targets
{
public class JsonLogTarget : ILogTarget
{

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@ -1,4 +1,5 @@
#nullable enable
using Ryujinx.Common.Logging;
using System;
using System.Text.Json;
using System.Text.Json.Serialization;
@ -18,12 +19,14 @@ namespace Ryujinx.Common.Utilities
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
{
var enumValue = reader.GetString();
if (string.IsNullOrEmpty(enumValue))
if (Enum.TryParse(enumValue, out TEnum value))
{
return default;
return value;
}
return Enum.Parse<TEnum>(enumValue);
Logger.Warning?.Print(LogClass.Configuration, $"Failed to parse enum value \"{enumValue}\" for {typeof(TEnum)}, using default \"{default(TEnum)}\"");
return default;
}
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
@ -31,4 +34,4 @@ namespace Ryujinx.Common.Utilities
writer.WriteStringValue(value.ToString());
}
}
}
}

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@ -34,11 +34,14 @@ namespace Ryujinx.Graphics.GAL
public readonly bool SupportsCubemapView;
public readonly bool SupportsNonConstantTextureOffset;
public readonly bool SupportsShaderBallot;
public readonly bool SupportsShaderBarrierDivergence;
public readonly bool SupportsShaderFloat64;
public readonly bool SupportsTextureShadowLod;
public readonly bool SupportsViewportIndexVertexTessellation;
public readonly bool SupportsViewportMask;
public readonly bool SupportsViewportSwizzle;
public readonly bool SupportsIndirectParameters;
public readonly bool SupportsDepthClipControl;
public readonly uint MaximumUniformBuffersPerStage;
public readonly uint MaximumStorageBuffersPerStage;
@ -80,11 +83,14 @@ namespace Ryujinx.Graphics.GAL
bool supportsCubemapView,
bool supportsNonConstantTextureOffset,
bool supportsShaderBallot,
bool supportsShaderBarrierDivergence,
bool supportsShaderFloat64,
bool supportsTextureShadowLod,
bool supportsViewportIndexVertexTessellation,
bool supportsViewportMask,
bool supportsViewportSwizzle,
bool supportsIndirectParameters,
bool supportsDepthClipControl,
uint maximumUniformBuffersPerStage,
uint maximumStorageBuffersPerStage,
uint maximumTexturesPerStage,
@ -122,11 +128,14 @@ namespace Ryujinx.Graphics.GAL
SupportsCubemapView = supportsCubemapView;
SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
SupportsShaderBallot = supportsShaderBallot;
SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
SupportsShaderFloat64 = supportsShaderFloat64;
SupportsTextureShadowLod = supportsTextureShadowLod;
SupportsViewportIndexVertexTessellation = supportsViewportIndexVertexTessellation;
SupportsViewportMask = supportsViewportMask;
SupportsViewportSwizzle = supportsViewportSwizzle;
SupportsIndirectParameters = supportsIndirectParameters;
SupportsDepthClipControl = supportsDepthClipControl;
MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
MaximumStorageBuffersPerStage = maximumStorageBuffersPerStage;
MaximumTexturesPerStage = maximumTexturesPerStage;

View File

@ -383,6 +383,7 @@ namespace Ryujinx.Graphics.GAL
case Format.R10G10B10A2Unorm:
case Format.R10G10B10A2Uint:
case Format.R11G11B10Float:
case Format.B8G8R8A8Unorm:
return true;
}

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@ -1,5 +1,6 @@
using Ryujinx.Common.Configuration;
using System;
using System.Threading;
namespace Ryujinx.Graphics.GAL
{
@ -52,7 +53,7 @@ namespace Ryujinx.Graphics.GAL
void ResetCounter(CounterType type);
void RunLoop(Action gpuLoop)
void RunLoop(ThreadStart gpuLoop)
{
gpuLoop();
}

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@ -30,7 +30,6 @@ namespace Ryujinx.Graphics.GAL.Multithreading
private IRenderer _baseRenderer;
private Thread _gpuThread;
private Thread _backendThread;
private bool _disposed;
private bool _running;
private AutoResetEvent _frameComplete = new AutoResetEvent(true);
@ -98,19 +97,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_refQueue = new object[MaxRefsPerCommand * QueueCount];
}
public void RunLoop(Action gpuLoop)
public void RunLoop(ThreadStart gpuLoop)
{
_running = true;
_backendThread = Thread.CurrentThread;
_gpuThread = new Thread(() => {
gpuLoop();
_running = false;
_galWorkAvailable.Set();
});
_gpuThread = new Thread(gpuLoop)
{
Name = "GPU.MainThread"
};
_gpuThread.Name = "GPU.MainThread";
_gpuThread.Start();
RenderLoop();
@ -120,7 +117,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
{
// Power through the render queue until the Gpu thread work is done.
while (_running && !_disposed)
while (_running)
{
_galWorkAvailable.Wait();
_galWorkAvailable.Reset();
@ -488,12 +485,23 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return _baseRenderer.PrepareHostMapping(address, size);
}
public void FlushThreadedCommands()
{
SpinWait wait = new();
while (Volatile.Read(ref _commandCount) > 0)
{
wait.SpinOnce();
}
}
public void Dispose()
{
// Dispose must happen from the render thread, after all commands have completed.
// Stop the GPU thread.
_disposed = true;
_running = false;
_galWorkAvailable.Set();
if (_gpuThread != null && _gpuThread.IsAlive)
{

View File

@ -63,6 +63,8 @@ namespace Ryujinx.Graphics.GAL
public bool PrimitiveRestartEnable;
public uint PatchControlPoints;
public DepthMode DepthMode;
public void SetVertexAttribs(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
{
VertexAttribCount = vertexAttribs.Length;

View File

@ -0,0 +1,179 @@
using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.GAL
{
public enum ResourceType : byte
{
UniformBuffer,
StorageBuffer,
Texture,
Sampler,
TextureAndSampler,
Image,
BufferTexture,
BufferImage
}
public enum ResourceAccess : byte
{
None = 0,
Read = 1,
Write = 2,
ReadWrite = Read | Write
}
[Flags]
public enum ResourceStages : byte
{
None = 0,
Compute = 1 << 0,
Vertex = 1 << 1,
TessellationControl = 1 << 2,
TessellationEvaluation = 1 << 3,
Geometry = 1 << 4,
Fragment = 1 << 5
}
public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
{
public int Binding { get; }
public int Count { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Count, Type, Stages);
}
public override bool Equals(object obj)
{
return obj is ResourceDescriptor other && Equals(other);
}
public bool Equals(ResourceDescriptor other)
{
return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
}
}
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
{
public int Binding { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceAccess Access { get; }
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
{
Binding = binding;
Type = type;
Stages = stages;
Access = access;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Type, Stages, Access);
}
public override bool Equals(object obj)
{
return obj is ResourceUsage other && Equals(other);
}
public bool Equals(ResourceUsage other)
{
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
}
}
public readonly struct ResourceDescriptorCollection
{
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
{
Descriptors = descriptors;
}
public override int GetHashCode()
{
HashCode hasher = new HashCode();
if (Descriptors != null)
{
foreach (var descriptor in Descriptors)
{
hasher.Add(descriptor);
}
}
return hasher.ToHashCode();
}
public override bool Equals(object obj)
{
return obj is ResourceDescriptorCollection other && Equals(other);
}
public bool Equals(ResourceDescriptorCollection other)
{
if ((Descriptors == null) != (other.Descriptors == null))
{
return false;
}
if (Descriptors != null)
{
if (Descriptors.Count != other.Descriptors.Count)
{
return false;
}
for (int index = 0; index < Descriptors.Count; index++)
{
if (!Descriptors[index].Equals(other.Descriptors[index]))
{
return false;
}
}
}
return true;
}
}
public readonly struct ResourceUsageCollection
{
public ReadOnlyCollection<ResourceUsage> Usages { get; }
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
{
Usages = usages;
}
}
public readonly struct ResourceLayout
{
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
public ResourceLayout(
ReadOnlyCollection<ResourceDescriptorCollection> sets,
ReadOnlyCollection<ResourceUsageCollection> setUsages)
{
Sets = sets;
SetUsages = setUsages;
}
}
}

View File

@ -1,24 +0,0 @@
using System.Collections.Generic;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderBindings
{
public IReadOnlyCollection<int> UniformBufferBindings { get; }
public IReadOnlyCollection<int> StorageBufferBindings { get; }
public IReadOnlyCollection<int> TextureBindings { get; }
public IReadOnlyCollection<int> ImageBindings { get; }
public ShaderBindings(
IReadOnlyCollection<int> uniformBufferBindings,
IReadOnlyCollection<int> storageBufferBindings,
IReadOnlyCollection<int> textureBindings,
IReadOnlyCollection<int> imageBindings)
{
UniformBufferBindings = uniformBufferBindings;
StorageBufferBindings = storageBufferBindings;
TextureBindings = textureBindings;
ImageBindings = imageBindings;
}
}
}

View File

@ -3,19 +3,22 @@ namespace Ryujinx.Graphics.GAL
public struct ShaderInfo
{
public int FragmentOutputMap { get; }
public ResourceLayout ResourceLayout { get; }
public ProgramPipelineState? State { get; }
public bool FromCache { get; set; }
public ShaderInfo(int fragmentOutputMap, ProgramPipelineState state, bool fromCache = false)
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, ProgramPipelineState state, bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = state;
FromCache = fromCache;
}
public ShaderInfo(int fragmentOutputMap, bool fromCache = false)
public ShaderInfo(int fragmentOutputMap, ResourceLayout resourceLayout, bool fromCache = false)
{
FragmentOutputMap = fragmentOutputMap;
ResourceLayout = resourceLayout;
State = null;
FromCache = fromCache;
}

View File

@ -7,24 +7,22 @@ namespace Ryujinx.Graphics.GAL
{
public string Code { get; }
public byte[] BinaryCode { get; }
public ShaderBindings Bindings { get; }
public ShaderStage Stage { get; }
public TargetLanguage Language { get; }
public ShaderSource(string code, byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language)
public ShaderSource(string code, byte[] binaryCode, ShaderStage stage, TargetLanguage language)
{
Code = code;
BinaryCode = binaryCode;
Bindings = bindings;
Stage = stage;
Language = language;
}
public ShaderSource(string code, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(code, null, bindings, stage, language)
public ShaderSource(string code, ShaderStage stage, TargetLanguage language) : this(code, null, stage, language)
{
}
public ShaderSource(byte[] binaryCode, ShaderBindings bindings, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, bindings, stage, language)
public ShaderSource(byte[] binaryCode, ShaderStage stage, TargetLanguage language) : this(null, binaryCode, stage, language)
{
}
}

View File

@ -40,22 +40,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public const int TotalTransformFeedbackBuffers = 4;
/// <summary>
/// Maximum number of textures on a single shader stage.
/// </summary>
/// <remarks>
/// The maximum number of textures is API limited, the hardware supports an unlimited amount.
/// </remarks>
public const int TotalTextures = 32;
/// <summary>
/// Maximum number of images on a single shader stage.
/// </summary>
/// <remarks>
/// The maximum number of images is API limited, the hardware supports an unlimited amount.
/// </remarks>
public const int TotalImages = 8;
/// <summary>
/// Maximum number of render target color buffers.
/// </summary>
@ -97,8 +81,13 @@ namespace Ryujinx.Graphics.Gpu
public const int GobAlignment = 64;
/// <summary>
/// Expected byte alignment for storage buffers
/// Number of the uniform buffer reserved by the driver to store the storage buffer base addresses.
/// </summary>
public const int StorageAlignment = 16;
public const int DriverReservedUniformBuffer = 0;
/// <summary>
/// Maximum size that an storage buffer is assumed to have when the correct size is unknown.
/// </summary>
public const ulong MaxUnknownStorageSize = 0x100000;
}
}

View File

@ -151,8 +151,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
ShaderProgramInfo info = cs.Shaders[0].Info;
bool hasUnaligned = _channel.BufferManager.HasUnalignedStorageBuffers;
for (int index = 0; index < info.SBuffers.Count; index++)
{
BufferDescriptor sb = info.SBuffers[index];
@ -162,12 +160,32 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
uint size;
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
{
// Only trust the SbDescriptor size if it comes from slot 0.
size = (uint)sbDescriptor.Size;
}
else
{
// TODO: Use full mapped size and somehow speed up buffer sync.
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
}
_channel.BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
}
if ((_channel.BufferManager.HasUnalignedStorageBuffers) != hasUnaligned)
if (_channel.BufferManager.HasUnalignedStorageBuffers != computeState.HasUnalignedStorageBuffer)
{
// Refetch the shader, as assumptions about storage buffer alignment have changed.
computeState = new GpuChannelComputeState(
qmd.CtaThreadDimension0,
qmd.CtaThreadDimension1,
qmd.CtaThreadDimension2,
localMemorySize,
sharedMemorySize,
_channel.BufferManager.HasUnalignedStorageBuffers);
cs = memoryManager.Physical.ShaderCache.GetComputeShader(_channel, poolState, computeState, shaderGpuVa);
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
@ -175,30 +193,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
info = cs.Shaders[0].Info;
}
for (int index = 0; index < info.CBuffers.Count; index++)
{
BufferDescriptor cb = info.CBuffers[index];
// NVN uses the "hardware" constant buffer for anything that is less than 8,
// and those are already bound above.
// Anything greater than or equal to 8 uses the emulated constant buffers.
// They are emulated using global memory loads.
if (cb.Slot < 8)
{
continue;
}
ulong cbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
int cbDescOffset = 0x260 + (cb.Slot - 8) * 0x10;
cbDescAddress += (ulong)cbDescOffset;
SbDescriptor cbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(cbDescAddress);
_channel.BufferManager.SetComputeUniformBuffer(cb.Slot, cbDescriptor.PackAddress(), (uint)cbDescriptor.Size);
}
_channel.BufferManager.SetComputeBufferBindings(cs.Bindings);
_channel.TextureManager.SetComputeBindings(cs.Bindings);

View File

@ -356,7 +356,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size, sb.Flags);
uint size;
if (sb.SbCbSlot == Constants.DriverReservedUniformBuffer)
{
// Only trust the SbDescriptor size if it comes from slot 0.
size = (uint)sbDescriptor.Size;
}
else
{
// TODO: Use full mapped size and somehow speed up buffer sync.
size = (uint)_channel.MemoryManager.GetMappedSize(sbDescriptor.PackAddress(), Constants.MaxUnknownStorageSize);
}
_channel.BufferManager.SetGraphicsStorageBuffer(stage, sb.Slot, sbDescriptor.PackAddress(), size, sb.Flags);
}
}
}
@ -759,7 +771,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateDepthMode()
{
_context.Renderer.Pipeline.SetDepthMode(GetDepthMode());
DepthMode mode = GetDepthMode();
_pipeline.DepthMode = mode;
_context.Renderer.Pipeline.SetDepthMode(mode);
}
/// <summary>

View File

@ -98,6 +98,9 @@ namespace Ryujinx.Graphics.Gpu
private Thread _gpuThread;
private bool _pendingSync;
private long _modifiedSequence;
private ulong _firstTimestamp;
/// <summary>
/// Creates a new instance of the GPU emulation context.
/// </summary>
@ -121,6 +124,8 @@ namespace Ryujinx.Graphics.Gpu
DeferredActions = new Queue<Action>();
PhysicalMemoryRegistry = new ConcurrentDictionary<ulong, PhysicalMemory>();
_firstTimestamp = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
}
/// <summary>
@ -200,13 +205,23 @@ namespace Ryujinx.Graphics.Gpu
return divided * NsToTicksFractionNumerator + errorBias;
}
/// <summary>
/// Gets a sequence number for resource modification ordering. This increments on each call.
/// </summary>
/// <returns>A sequence number for resource modification ordering</returns>
public long GetModifiedSequence()
{
return _modifiedSequence++;
}
/// <summary>
/// Gets the value of the GPU timer.
/// </summary>
/// <returns>The current GPU timestamp</returns>
public ulong GetTimestamp()
{
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds);
// Guest timestamp will start at 0, instead of host value.
ulong ticks = ConvertNanosecondsToTicks((ulong)PerformanceCounter.ElapsedNanoseconds) - _firstTimestamp;
if (GraphicsConfig.FastGpuTime)
{
@ -375,7 +390,6 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
public void Dispose()
{
Renderer.Dispose();
GPFifo.Dispose();
HostInitalized.Dispose();
@ -388,6 +402,8 @@ namespace Ryujinx.Graphics.Gpu
PhysicalMemoryRegistry.Clear();
RunDeferredActions();
Renderer.Dispose();
}
}
}

View File

@ -1170,6 +1170,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="caps">Host GPU capabilities</param>
/// <param name="firstLayer">Texture view initial layer on this texture</param>
/// <param name="firstLevel">Texture view first mipmap level on this texture</param>
/// <param name="flags">Texture search flags</param>
/// <returns>The level of compatiblilty a view with the given parameters created from this texture has</returns>
public TextureViewCompatibility IsViewCompatible(
TextureInfo info,
@ -1178,11 +1179,12 @@ namespace Ryujinx.Graphics.Gpu.Image
int layerSize,
Capabilities caps,
out int firstLayer,
out int firstLevel)
out int firstLevel,
TextureSearchFlags flags = TextureSearchFlags.None)
{
TextureViewCompatibility result = TextureViewCompatibility.Full;
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps));
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewFormatCompatible(Info, info, caps, flags));
if (result != TextureViewCompatibility.Incompatible)
{
result = TextureCompatibility.PropagateViewCompatibility(result, TextureCompatibility.ViewTargetCompatible(Info, info, ref caps));

View File

@ -569,7 +569,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture texture = null;
TextureMatchQuality bestQuality = TextureMatchQuality.NoMatch;
long bestSequence = 0;
for (int index = 0; index < sameAddressOverlapsCount; index++)
{
@ -601,17 +601,12 @@ namespace Ryujinx.Graphics.Gpu.Image
continue;
}
}
}
if (matchQuality == TextureMatchQuality.Perfect)
{
texture = overlap;
break;
}
else if (matchQuality > bestQuality)
{
texture = overlap;
bestQuality = matchQuality;
if (texture == null || overlap.Group.ModifiedSequence - bestSequence > 0)
{
texture = overlap;
bestSequence = overlap.Group.ModifiedSequence;
}
}
}
@ -664,6 +659,7 @@ namespace Ryujinx.Graphics.Gpu.Image
int fullyCompatible = 0;
// Evaluate compatibility of overlaps, add temporary references
int preferredOverlap = -1;
for (int index = 0; index < overlapsCount; index++)
{
@ -675,17 +671,26 @@ namespace Ryujinx.Graphics.Gpu.Image
sizeInfo.LayerSize,
_context.Capabilities,
out int firstLayer,
out int firstLevel);
out int firstLevel,
flags);
if (overlapCompatibility == TextureViewCompatibility.Full)
if (overlapCompatibility >= TextureViewCompatibility.FormatAlias)
{
if (overlap.IsView)
{
overlapCompatibility = TextureViewCompatibility.CopyOnly;
overlapCompatibility = overlapCompatibility == TextureViewCompatibility.FormatAlias ?
TextureViewCompatibility.Incompatible :
TextureViewCompatibility.CopyOnly;
}
else
{
fullyCompatible++;
if (preferredOverlap == -1 || overlap.Group.ModifiedSequence - bestSequence > 0)
{
preferredOverlap = index;
bestSequence = overlap.Group.ModifiedSequence;
}
}
}
@ -695,37 +700,50 @@ namespace Ryujinx.Graphics.Gpu.Image
// Search through the overlaps to find a compatible view and establish any copy dependencies.
for (int index = 0; index < overlapsCount; index++)
if (preferredOverlap != -1)
{
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
Texture overlap = _textureOverlaps[preferredOverlap];
OverlapInfo oInfo = _overlapInfo[preferredOverlap];
if (oInfo.Compatibility == TextureViewCompatibility.Full)
bool aliased = oInfo.Compatibility == TextureViewCompatibility.FormatAlias;
if (!isSamplerTexture)
{
if (!isSamplerTexture)
{
// If this is not a sampler texture, the size might be different from the requested size,
// so we need to make sure the texture information has the correct size for this base texture,
// before creating the view.
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel);
}
// If this is not a sampler texture, the size might be different from the requested size,
// so we need to make sure the texture information has the correct size for this base texture,
// before creating the view.
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
texture.SynchronizeMemory();
break;
info = info.CreateInfoForLevelView(overlap, oInfo.FirstLevel, aliased);
}
else if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
else if (aliased)
{
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
// The format must be changed to match the parent.
info = info.CreateInfoWithFormat(overlap.Info.FormatInfo);
}
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
texture = overlap.CreateView(info, sizeInfo, range.Value, oInfo.FirstLayer, oInfo.FirstLevel);
texture.SynchronizeMemory();
}
else
{
for (int index = 0; index < overlapsCount; index++)
{
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
texture.InitializeData(false, false);
if (oInfo.Compatibility == TextureViewCompatibility.CopyOnly && fullyCompatible == 0)
{
// Only copy compatible. If there's another choice for a FULLY compatible texture, choose that instead.
overlap.SynchronizeMemory();
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
break;
texture = new Texture(_context, _physicalMemory, info, sizeInfo, range.Value, scaleMode);
texture.InitializeGroup(true, true, new List<TextureIncompatibleOverlap>());
texture.InitializeData(false, false);
overlap.SynchronizeMemory();
overlap.CreateCopyDependency(texture, oInfo.FirstLayer, oInfo.FirstLevel, true);
break;
}
}
}
@ -740,7 +758,7 @@ namespace Ryujinx.Graphics.Gpu.Image
Texture overlap = _textureOverlaps[index];
OverlapInfo oInfo = _overlapInfo[index];
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible)
if (oInfo.Compatibility <= TextureViewCompatibility.LayoutIncompatible || oInfo.Compatibility == TextureViewCompatibility.FormatAlias)
{
if (!overlap.IsView && texture.DataOverlaps(overlap, oInfo.Compatibility))
{

View File

@ -291,22 +291,7 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <returns>The minimum compatibility level of two provided view compatibility results</returns>
public static TextureViewCompatibility PropagateViewCompatibility(TextureViewCompatibility first, TextureViewCompatibility second)
{
if (first == TextureViewCompatibility.Incompatible || second == TextureViewCompatibility.Incompatible)
{
return TextureViewCompatibility.Incompatible;
}
else if (first == TextureViewCompatibility.LayoutIncompatible || second == TextureViewCompatibility.LayoutIncompatible)
{
return TextureViewCompatibility.LayoutIncompatible;
}
else if (first == TextureViewCompatibility.CopyOnly || second == TextureViewCompatibility.CopyOnly)
{
return TextureViewCompatibility.CopyOnly;
}
else
{
return TextureViewCompatibility.Full;
}
return (TextureViewCompatibility)Math.Min((int)first, (int)second);
}
/// <summary>
@ -556,7 +541,8 @@ namespace Ryujinx.Graphics.Gpu.Image
depth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
lhs.GobBlocksInZ,
level);
return gobBlocksInY == rhs.GobBlocksInY &&
gobBlocksInZ == rhs.GobBlocksInZ;
@ -602,7 +588,8 @@ namespace Ryujinx.Graphics.Gpu.Image
lhsDepth,
lhs.FormatInfo.BlockHeight,
lhs.GobBlocksInY,
lhs.GobBlocksInZ);
lhs.GobBlocksInZ,
lhsLevel);
int rhsHeight = Math.Max(1, rhs.Height >> rhsLevel);
int rhsDepth = Math.Max(1, rhs.GetDepth() >> rhsLevel);
@ -612,7 +599,8 @@ namespace Ryujinx.Graphics.Gpu.Image
rhsDepth,
rhs.FormatInfo.BlockHeight,
rhs.GobBlocksInY,
rhs.GobBlocksInZ);
rhs.GobBlocksInZ,
rhsLevel);
return lhsGobBlocksInY == rhsGobBlocksInY &&
lhsGobBlocksInZ == rhsGobBlocksInZ;
@ -628,15 +616,21 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="lhs">Texture information of the texture view</param>
/// <param name="rhs">Texture information of the texture view</param>
/// <param name="caps">Host GPU capabilities</param>
/// <param name="flags">Texture search flags</param>
/// <returns>The view compatibility level of the texture formats</returns>
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps, TextureSearchFlags flags)
{
FormatInfo lhsFormat = lhs.FormatInfo;
FormatInfo rhsFormat = rhs.FormatInfo;
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
{
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
return FormatMatches(lhs, rhs, flags.HasFlag(TextureSearchFlags.ForSampler), flags.HasFlag(TextureSearchFlags.DepthAlias)) switch
{
TextureMatchQuality.Perfect => TextureViewCompatibility.Full,
TextureMatchQuality.FormatAlias => TextureViewCompatibility.FormatAlias,
_ => TextureViewCompatibility.Incompatible
};
}
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
@ -754,49 +748,6 @@ namespace Ryujinx.Graphics.Gpu.Image
return result ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
}
/// <summary>
/// Checks if a swizzle component in two textures functionally match, taking into account if the components are defined.
/// </summary>
/// <param name="lhs">Texture information to compare</param>
/// <param name="rhs">Texture information to compare with</param>
/// <param name="swizzleLhs">Swizzle component for the first texture</param>
/// <param name="swizzleRhs">Swizzle component for the second texture</param>
/// <param name="component">Component index, starting at 0 for red</param>
/// <returns>True if the swizzle components functionally match, false othersize</returns>
private static bool SwizzleComponentMatches(TextureInfo lhs, TextureInfo rhs, SwizzleComponent swizzleLhs, SwizzleComponent swizzleRhs, int component)
{
int lhsComponents = lhs.FormatInfo.Components;
int rhsComponents = rhs.FormatInfo.Components;
if (lhsComponents == 4 && rhsComponents == 4)
{
return swizzleLhs == swizzleRhs;
}
// Swizzles after the number of components a format defines are "undefined".
// We allow these to not be equal under certain circumstances.
// This can only happen when there are less than 4 components in a format.
// It tends to happen when float depth textures are sampled.
bool lhsDefined = (swizzleLhs - SwizzleComponent.Red) < lhsComponents;
bool rhsDefined = (swizzleRhs - SwizzleComponent.Red) < rhsComponents;
if (lhsDefined == rhsDefined)
{
// If both are undefined, return true. Otherwise just check if they're equal.
return lhsDefined ? swizzleLhs == swizzleRhs : true;
}
else
{
SwizzleComponent defined = lhsDefined ? swizzleLhs : swizzleRhs;
SwizzleComponent undefined = lhsDefined ? swizzleRhs : swizzleLhs;
// Undefined swizzle can be matched by a forced value (0, 1), exact equality, or expected value.
// For example, R___ matches R001, RGBA but not RBGA.
return defined == undefined || defined < SwizzleComponent.Red || defined == SwizzleComponent.Red + component;
}
}
/// <summary>
/// Checks if the texture shader sampling parameters of two texture informations match.
/// </summary>
@ -806,10 +757,10 @@ namespace Ryujinx.Graphics.Gpu.Image
public static bool SamplerParamsMatches(TextureInfo lhs, TextureInfo rhs)
{
return lhs.DepthStencilMode == rhs.DepthStencilMode &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleR, rhs.SwizzleR, 0) &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleG, rhs.SwizzleG, 1) &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleB, rhs.SwizzleB, 2) &&
SwizzleComponentMatches(lhs, rhs, lhs.SwizzleA, rhs.SwizzleA, 3);
lhs.SwizzleR == rhs.SwizzleR &&
lhs.SwizzleG == rhs.SwizzleG &&
lhs.SwizzleB == rhs.SwizzleB &&
lhs.SwizzleA == rhs.SwizzleA;
}
/// <summary>

View File

@ -68,6 +68,11 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
public bool HasIncompatibleOverlaps => _incompatibleOverlaps.Count > 0;
/// <summary>
/// Number indicating the order this texture group was modified relative to others.
/// </summary>
public long ModifiedSequence { get; private set; }
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
@ -664,6 +669,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="texture">The texture that has been modified</param>
public void SignalModified(Texture texture)
{
ModifiedSequence = _context.GetModifiedSequence();
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>
@ -684,6 +691,8 @@ namespace Ryujinx.Graphics.Gpu.Image
/// <param name="bound">True if this texture is being bound, false if unbound</param>
public void SignalModifying(Texture texture, bool bound)
{
ModifiedSequence = _context.GetModifiedSequence();
ClearIncompatibleOverlaps(texture);
EvaluateRelevantHandles(texture, (baseHandle, regionCount, split) =>

View File

@ -300,8 +300,9 @@ namespace Ryujinx.Graphics.Gpu.Image
/// </summary>
/// <param name="parent">The parent texture</param>
/// <param name="firstLevel">The first level of the texture view</param>
/// <param name="parentFormat">True if the parent format should be inherited</param>
/// <returns>The adjusted texture information with the new size</returns>
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel)
public TextureInfo CreateInfoForLevelView(Texture parent, int firstLevel, bool parentFormat)
{
// When the texture is used as view of another texture, we must
// ensure that the sizes are valid, otherwise data uploads would fail
@ -370,7 +371,36 @@ namespace Ryujinx.Graphics.Gpu.Image
GobBlocksInZ,
GobBlocksInTileX,
target,
FormatInfo,
parentFormat ? parent.Info.FormatInfo : FormatInfo,
DepthStencilMode,
SwizzleR,
SwizzleG,
SwizzleB,
SwizzleA);
}
/// <summary>
/// Creates texture information for a given format and this information.
/// </summary>
/// <param name="formatInfo">Format for the new texture info</param>
/// <returns>New info with the specified format</returns>
public TextureInfo CreateInfoWithFormat(FormatInfo formatInfo)
{
return new TextureInfo(
GpuAddress,
Width,
Height,
DepthOrLayers,
Levels,
SamplesInX,
SamplesInY,
Stride,
IsLinear,
GobBlocksInY,
GobBlocksInZ,
GobBlocksInTileX,
Target,
formatInfo,
DepthStencilMode,
SwizzleR,
SwizzleG,

View File

@ -484,7 +484,7 @@ namespace Ryujinx.Graphics.Gpu.Image
depthOrLayers = Math.Max(1, depthOrLayers >> minLod);
}
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ);
(gobBlocksInY, gobBlocksInZ) = SizeCalculator.GetMipGobBlockSizes(height, depth, formatInfo.BlockHeight, gobBlocksInY, gobBlocksInZ, minLod);
}
levels = (maxLod - minLod) + 1;

View File

@ -9,6 +9,7 @@
Incompatible = 0,
LayoutIncompatible,
CopyOnly,
FormatAlias,
Full
}
}

View File

@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="gpuVa">Start GPU virtual address of the buffer</param>
private void RecordStorageAlignment(BuffersPerStage buffers, int index, ulong gpuVa)
{
bool unaligned = (gpuVa & (Constants.StorageAlignment - 1)) != 0;
bool unaligned = (gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1)) != 0;
if (unaligned || HasUnalignedStorageBuffers)
{

View File

@ -637,6 +637,33 @@ namespace Ryujinx.Graphics.Gpu.Memory
return UnpackPaFromPte(pte) + (va & PageMask);
}
/// <summary>
/// Translates a GPU virtual address and returns the number of bytes that are mapped after it.
/// </summary>
/// <param name="va">GPU virtual address to be translated</param>
/// <param name="maxSize">Maximum size in bytes to scan</param>
/// <returns>Number of bytes, 0 if unmapped</returns>
public ulong GetMappedSize(ulong va, ulong maxSize)
{
if (!ValidateAddress(va))
{
return 0;
}
ulong startVa = va;
ulong endVa = va + maxSize;
ulong pte = GetPte(va);
while (pte != PteUnmapped && va < endVa)
{
va += PageSize - (va & PageMask);
pte = GetPte(va);
}
return Math.Min(maxSize, va - startVa);
}
/// <summary>
/// Gets the kind of a given memory page.
/// This might indicate the type of resource that can be allocated on the page, and also texture tiling.

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4821;
private const uint CodeGenVersion = 5044;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
@ -368,12 +368,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
if (hostCode != null)
{
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
int fragmentOutputMap = hasFragmentShader ? shaders[5].Info.FragmentOutputMap : -1;
ShaderInfo shaderInfo = specState.PipelineState.HasValue
? new ShaderInfo(fragmentOutputMap, specState.PipelineState.Value, fromCache: true)
: new ShaderInfo(fragmentOutputMap, fromCache: true);
ShaderInfo shaderInfo = ShaderInfoBuilder.BuildForCache(context, shaders, specState.PipelineState);
IProgram hostProgram;
@ -385,6 +380,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
else
{
bool hasFragmentShader = shaders.Length > 5 && shaders[5] != null;
hostProgram = context.Renderer.LoadProgramBinary(hostCode, hasFragmentShader, shaderInfo);
}

View File

@ -491,23 +491,16 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
{
ShaderSource[] shaderSources = new ShaderSource[compilation.TranslatedStages.Length];
int fragmentOutputMap = -1;
ShaderInfoBuilder shaderInfoBuilder = new ShaderInfoBuilder(_context);
for (int index = 0; index < compilation.TranslatedStages.Length; index++)
{
ShaderProgram shader = compilation.TranslatedStages[index];
shaderSources[index] = CreateShaderSource(shader);
if (shader.Info.Stage == ShaderStage.Fragment)
{
fragmentOutputMap = shader.Info.FragmentOutputMap;
}
shaderInfoBuilder.AddStageInfo(shader.Info);
}
ShaderInfo shaderInfo = compilation.SpecializationState.PipelineState.HasValue
? new ShaderInfo(fragmentOutputMap, compilation.SpecializationState.PipelineState.Value, fromCache: true)
: new ShaderInfo(fragmentOutputMap, fromCache: true);
ShaderInfo shaderInfo = shaderInfoBuilder.Build(compilation.SpecializationState.PipelineState, fromCache: true);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSources, shaderInfo);
CachedShaderProgram program = new CachedShaderProgram(hostProgram, compilation.SpecializationState, compilation.Shaders);

View File

@ -42,25 +42,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
int binaryCodeLength = reader.ReadInt32();
byte[] binaryCode = reader.ReadBytes(binaryCodeLength);
output.Add(new ShaderSource(binaryCode, GetBindings(stages, stage), stage, TargetLanguage.Spirv));
output.Add(new ShaderSource(binaryCode, stage, TargetLanguage.Spirv));
}
return output.ToArray();
}
private static ShaderBindings GetBindings(CachedShaderStage[] stages, ShaderStage stage)
{
for (int i = 0; i < stages.Length; i++)
{
CachedShaderStage currentStage = stages[i];
if (currentStage?.Info != null && currentStage.Info.Stage == stage)
{
return ShaderCache.GetBindings(currentStage.Info);
}
}
return new ShaderBindings(Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>(), Array.Empty<int>());
}
}
}

View File

@ -4,6 +4,7 @@ using Ryujinx.Graphics.Gpu.Engine.Threed;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Gpu.Shader
{
@ -93,16 +94,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
Logger.Error?.Print(LogClass.Gpu, $"{resourceName} index {index} exceeds per stage limit of {maxPerStage}.");
}
return GetStageIndex() * (int)maxPerStage + index;
return GetStageIndex(_stageIndex) * (int)maxPerStage + index;
}
private int GetStageIndex()
public static int GetStageIndex(int stageIndex)
{
// This is just a simple remapping to ensure that most frequently used shader stages
// have the lowest binding numbers.
// This is useful because if we need to run on a system with a low limit on the bindings,
// then we can still get most games working as the most common shaders will have low binding numbers.
return _stageIndex switch
return stageIndex switch
{
4 => 1, // Fragment
3 => 2, // Geometry
@ -140,6 +141,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsShaderBallot() => _context.Capabilities.SupportsShaderBallot;
public bool QueryHostSupportsShaderBarrierDivergence() => _context.Capabilities.SupportsShaderBarrierDivergence;
public bool QueryHostSupportsShaderFloat64() => _context.Capabilities.SupportsShaderFloat64;
public bool QueryHostSupportsSnormBufferTextureFormat() => _context.Capabilities.SupportsSnormBufferTextureFormat;
public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
@ -148,6 +153,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
public bool QueryHostSupportsViewportMask() => _context.Capabilities.SupportsViewportMask;
public bool QueryHostSupportsDepthClipControl() => _context.Capabilities.SupportsDepthClipControl;
/// <summary>
/// Converts a packed Maxwell texture format to the shader translator texture format.
/// </summary>

View File

@ -219,12 +219,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
GpuAccessor gpuAccessor = new GpuAccessor(_context, channel, gpuAccessorState);
TranslatorContext translatorContext = DecodeComputeShader(gpuAccessor, _context.Capabilities.Api, gpuVa);
TranslatedShader translatedShader = TranslateShader(_dumper, channel, translatorContext, cachedGuestCode);
ShaderSource[] shaderSourcesArray = new ShaderSource[] { CreateShaderSource(translatedShader.Program) };
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(-1));
ShaderInfo info = ShaderInfoBuilder.BuildForCompute(_context, translatedShader.Program.Info);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
cpShader = new CachedShaderProgram(hostProgram, specState, translatedShader.Shader);
@ -363,6 +362,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
TranslatorContext previousStage = null;
ShaderInfoBuilder infoBuilder = new ShaderInfoBuilder(_context);
for (int stageIndex = 0; stageIndex < Constants.ShaderStages; stageIndex++)
{
TranslatorContext currentStage = translatorContexts[stageIndex + 1];
@ -398,6 +399,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (program != null)
{
shaderSources.Add(CreateShaderSource(program));
infoBuilder.AddStageInfo(program.Info);
}
previousStage = currentStage;
@ -414,8 +416,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
ShaderSource[] shaderSourcesArray = shaderSources.ToArray();
int fragmentOutputMap = shaders[5]?.Info.FragmentOutputMap ?? -1;
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, new ShaderInfo(fragmentOutputMap, pipeline));
ShaderInfo info = infoBuilder.Build(pipeline);
IProgram hostProgram = _context.Renderer.CreateProgram(shaderSourcesArray, info);
gpShaders = new CachedShaderProgram(hostProgram, specState, shaders);
@ -466,7 +469,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <returns>Shader source</returns>
public static ShaderSource CreateShaderSource(ShaderProgram program)
{
return new ShaderSource(program.Code, program.BinaryCode, GetBindings(program.Info), program.Info.Stage, program.Language);
return new ShaderSource(program.Code, program.BinaryCode, program.Info.Stage, program.Language);
}
/// <summary>
@ -591,7 +594,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpan(gpuVa, shader.Code.Length);
ReadOnlySpan<byte> memoryCode = memoryManager.GetSpanMapped(gpuVa, shader.Code.Length);
return memoryCode.SequenceEqual(shader.Code);
}
@ -717,25 +720,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
};
}
/// <summary>
/// Gets information about the bindings used by a shader program.
/// </summary>
/// <param name="info">Shader program information to get the information from</param>
/// <returns>Shader bindings</returns>
public static ShaderBindings GetBindings(ShaderProgramInfo info)
{
var uniformBufferBindings = info.CBuffers.Select(x => x.Binding).ToArray();
var storageBufferBindings = info.SBuffers.Select(x => x.Binding).ToArray();
var textureBindings = info.Textures.Select(x => x.Binding).ToArray();
var imageBindings = info.Images.Select(x => x.Binding).ToArray();
return new ShaderBindings(
uniformBufferBindings,
storageBufferBindings,
textureBindings,
imageBindings);
}
/// <summary>
/// Creates shader translation options with the requested graphics API and flags.
/// The shader language is choosen based on the current configuration and graphics API.

View File

@ -0,0 +1,247 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Shader
{
/// <summary>
/// Shader info structure builder.
/// </summary>
class ShaderInfoBuilder
{
private const int TotalSets = 4;
private const int UniformSetIndex = 0;
private const int StorageSetIndex = 1;
private const int TextureSetIndex = 2;
private const int ImageSetIndex = 3;
private const ResourceStages SupportBufferStags =
ResourceStages.Compute |
ResourceStages.Vertex |
ResourceStages.Fragment;
private readonly GpuContext _context;
private int _fragmentOutputMap;
private readonly List<ResourceDescriptor>[] _resourceDescriptors;
private readonly List<ResourceUsage>[] _resourceUsages;
/// <summary>
/// Creates a new shader info builder.
/// </summary>
/// <param name="context">GPU context that owns the shaders that will be added to the builder</param>
public ShaderInfoBuilder(GpuContext context)
{
_context = context;
_fragmentOutputMap = -1;
_resourceDescriptors = new List<ResourceDescriptor>[TotalSets];
_resourceUsages = new List<ResourceUsage>[TotalSets];
for (int index = 0; index < TotalSets; index++)
{
_resourceDescriptors[index] = new();
_resourceUsages[index] = new();
}
AddDescriptor(SupportBufferStags, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
}
/// <summary>
/// Adds information from a given shader stage.
/// </summary>
/// <param name="info">Shader stage information</param>
public void AddStageInfo(ShaderProgramInfo info)
{
if (info.Stage == ShaderStage.Fragment)
{
_fragmentOutputMap = info.FragmentOutputMap;
}
int stageIndex = GpuAccessorBase.GetStageIndex(info.Stage switch
{
ShaderStage.TessellationControl => 1,
ShaderStage.TessellationEvaluation => 2,
ShaderStage.Geometry => 3,
ShaderStage.Fragment => 4,
_ => 0
});
ResourceStages stages = info.Stage switch
{
ShaderStage.Compute => ResourceStages.Compute,
ShaderStage.Vertex => ResourceStages.Vertex,
ShaderStage.TessellationControl => ResourceStages.TessellationControl,
ShaderStage.TessellationEvaluation => ResourceStages.TessellationEvaluation,
ShaderStage.Geometry => ResourceStages.Geometry,
ShaderStage.Fragment => ResourceStages.Fragment,
_ => ResourceStages.None
};
int uniformsPerStage = (int)_context.Capabilities.MaximumUniformBuffersPerStage;
int storagesPerStage = (int)_context.Capabilities.MaximumStorageBuffersPerStage;
int texturesPerStage = (int)_context.Capabilities.MaximumTexturesPerStage;
int imagesPerStage = (int)_context.Capabilities.MaximumImagesPerStage;
int uniformBinding = 1 + stageIndex * uniformsPerStage;
int storageBinding = stageIndex * storagesPerStage;
int textureBinding = stageIndex * texturesPerStage * 2;
int imageBinding = stageIndex * imagesPerStage * 2;
AddDescriptor(stages, ResourceType.UniformBuffer, UniformSetIndex, uniformBinding, uniformsPerStage);
AddDescriptor(stages, ResourceType.StorageBuffer, StorageSetIndex, storageBinding, storagesPerStage);
AddDualDescriptor(stages, ResourceType.TextureAndSampler, ResourceType.BufferTexture, TextureSetIndex, textureBinding, texturesPerStage);
AddDualDescriptor(stages, ResourceType.Image, ResourceType.BufferImage, ImageSetIndex, imageBinding, imagesPerStage);
AddUsage(info.CBuffers, stages, UniformSetIndex, isStorage: false);
AddUsage(info.SBuffers, stages, StorageSetIndex, isStorage: true);
AddUsage(info.Textures, stages, TextureSetIndex, isImage: false);
AddUsage(info.Images, stages, ImageSetIndex, isImage: true);
}
/// <summary>
/// Adds a resource descriptor to the list of descriptors.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddDescriptor(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
{
for (int index = 0; index < count; index++)
{
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding + index, 1, type, stages));
}
}
/// <summary>
/// Adds two interleaved groups of resources to the list of descriptors.
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the first interleaved resource</param>
/// <param name="type2">Type of the second interleaved resource</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddDualDescriptor(ResourceStages stages, ResourceType type, ResourceType type2, int setIndex, int binding, int count)
{
AddDescriptor(stages, type, setIndex, binding, count);
AddDescriptor(stages, type2, setIndex, binding + count, count);
}
/// <summary>
/// Adds buffer usage information to the list of usages.
/// </summary>
/// <param name="buffers">Buffers to be added</param>
/// <param name="stages">Stages where the buffers are used</param>
/// <param name="setIndex">Descriptor set index where the buffers will be bound</param>
/// <param name="isStorage">True for storage buffers, false for uniform buffers</param>
private void AddUsage(IEnumerable<BufferDescriptor> buffers, ResourceStages stages, int setIndex, bool isStorage)
{
foreach (BufferDescriptor buffer in buffers)
{
_resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages,
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
}
}
/// <summary>
/// Adds texture usage information to the list of usages.
/// </summary>
/// <param name="textures">Textures to be added</param>
/// <param name="stages">Stages where the textures are used</param>
/// <param name="setIndex">Descriptor set index where the textures will be bound</param>
/// <param name="isImage">True for images, false for textures</param>
private void AddUsage(IEnumerable<TextureDescriptor> textures, ResourceStages stages, int setIndex, bool isImage)
{
foreach (TextureDescriptor texture in textures)
{
bool isBuffer = (texture.Type & SamplerType.Mask) == SamplerType.TextureBuffer;
ResourceType type = isBuffer
? (isImage ? ResourceType.BufferImage : ResourceType.BufferTexture)
: (isImage ? ResourceType.Image : ResourceType.TextureAndSampler);
_resourceUsages[setIndex].Add(new ResourceUsage(
texture.Binding,
type,
stages,
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
}
}
/// <summary>
/// Creates a new shader information structure from the added information.
/// </summary>
/// <param name="pipeline">Optional pipeline state for background shader compilation</param>
/// <param name="fromCache">Indicates if the shader comes from a disk cache</param>
/// <returns>Shader information</returns>
public ShaderInfo Build(ProgramPipelineState? pipeline, bool fromCache = false)
{
var descriptors = new ResourceDescriptorCollection[TotalSets];
var usages = new ResourceUsageCollection[TotalSets];
for (int index = 0; index < TotalSets; index++)
{
descriptors[index] = new ResourceDescriptorCollection(_resourceDescriptors[index].ToArray().AsReadOnly());
usages[index] = new ResourceUsageCollection(_resourceUsages[index].ToArray().AsReadOnly());
}
ResourceLayout resourceLayout = new ResourceLayout(descriptors.AsReadOnly(), usages.AsReadOnly());
if (pipeline.HasValue)
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, pipeline.Value, fromCache);
}
else
{
return new ShaderInfo(_fragmentOutputMap, resourceLayout, fromCache);
}
}
/// <summary>
/// Builds shader information for shaders from the disk cache.
/// </summary>
/// <param name="context">GPU context that owns the shaders</param>
/// <param name="programs">Shaders from the disk cache</param>
/// <param name="pipeline">Optional pipeline for background compilation</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCache(GpuContext context, IEnumerable<CachedShaderStage> programs, ProgramPipelineState? pipeline)
{
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
foreach (CachedShaderStage program in programs)
{
if (program?.Info != null)
{
builder.AddStageInfo(program.Info);
}
}
return builder.Build(pipeline, fromCache: true);
}
/// <summary>
/// Builds shader information for a compute shader.
/// </summary>
/// <param name="context">GPU context that owns the shader</param>
/// <param name="info">Compute shader information</param>
/// <param name="fromCache">True if the compute shader comes from a disk cache, false otherwise</param>
/// <returns>Shader information</returns>
public static ShaderInfo BuildForCompute(GpuContext context, ShaderProgramInfo info, bool fromCache = false)
{
ShaderInfoBuilder builder = new ShaderInfoBuilder(context);
builder.AddStageInfo(info);
return builder.Build(null, fromCache);
}
}
}

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