Compare commits
37 Commits
Author | SHA1 | Date | |
---|---|---|---|
a8950d6ac4 | |||
162798b026 | |||
1b28ecd63e | |||
895d9b53bc | |||
0e06aace45 | |||
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470a8031a4 | |||
5440d4ad5c | |||
dde208b480 | |||
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fab11ba3f1 | |||
332891b5ff | |||
7df4fcada7 | |||
d6698680be | |||
e5c9838b0b | |||
f8ec878796 | |||
9ff21f9ab6 | |||
aa021085cf | |||
1f5d881860 | |||
1f664100bd | |||
1f5e1ffa80 | |||
264438ff19 | |||
3b8ac1641a | |||
4250732353 | |||
4d1579acbf | |||
6279f5e430 | |||
b7d2bff6aa | |||
7c327fecb3 | |||
cc1a933a2f | |||
dd574146fb | |||
2c94ac455e | |||
e18d258fa0 | |||
36f10df775 | |||
680e548022 | |||
21c4176157 | |||
3b4ff2d6d9 | |||
12504f280c |
@ -44,7 +44,7 @@
|
||||
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
|
||||
<PackageVersion Include="SPB" Version="0.0.4-build28" />
|
||||
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.29.0" />
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.30.0" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="7.0.1" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
|
@ -1,6 +1,6 @@
|
||||
#!/bin/sh
|
||||
|
||||
SCRIPT_DIR=$(dirname $(realpath $0))
|
||||
SCRIPT_DIR=$(dirname "$(realpath "$0")")
|
||||
RYUJINX_BIN="Ryujinx"
|
||||
|
||||
if [ -f "$SCRIPT_DIR/Ryujinx.Ava" ]; then
|
||||
|
@ -41,12 +41,10 @@ then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
# cargo install apple-codesign
|
||||
echo "Usign rcodesign for ad-hoc signing"
|
||||
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$APP_BUNDLE_DIRECTORY"
|
||||
else
|
||||
echo "Usign codesign for ad-hoc signing"
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$APP_BUNDLE_DIRECTORY"
|
||||
fi
|
||||
|
||||
fi
|
@ -30,14 +30,14 @@ mkdir -p "$TEMP_DIRECTORY"
|
||||
DOTNET_COMMON_ARGS="-p:DebugType=embedded -p:Version=$VERSION -p:SourceRevisionId=$SOURCE_REVISION_ID --self-contained true"
|
||||
|
||||
dotnet restore
|
||||
dotnet build -c Release Ryujinx.Ava
|
||||
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS Ryujinx.Ava
|
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dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS Ryujinx.Ava
|
||||
dotnet build -c Release src/Ryujinx.Ava
|
||||
dotnet publish -c Release -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||
dotnet publish -c Release -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" $DOTNET_COMMON_ARGS src/Ryujinx.Ava
|
||||
|
||||
# Get ride of the support library for ARMeilleur for x64 (that's only for arm64)
|
||||
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
||||
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
|
||||
|
||||
# Get ride of libsoundio from arm64 builds as we don't have a arm64 variant
|
||||
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
|
||||
# TODO: remove this once done
|
||||
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
|
||||
|
||||
@ -102,4 +102,4 @@ gzip -9 < $RELEASE_TAR_FILE_NAME > $RELEASE_TAR_FILE_NAME.gz
|
||||
rm $RELEASE_TAR_FILE_NAME
|
||||
popd
|
||||
|
||||
echo "Done"
|
||||
echo "Done"
|
@ -35,6 +35,7 @@ using Ryujinx.Input.HLE;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Silk.NET.Vulkan;
|
||||
using SixLabors.ImageSharp;
|
||||
using SixLabors.ImageSharp.Formats.Png;
|
||||
using SixLabors.ImageSharp.PixelFormats;
|
||||
@ -157,7 +158,7 @@ namespace Ryujinx.Ava
|
||||
_isFirmwareTitle = true;
|
||||
}
|
||||
|
||||
ConfigurationState.Instance.HideCursorOnIdle.Event += HideCursorState_Changed;
|
||||
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
|
||||
|
||||
_topLevel.PointerMoved += TopLevel_PointerMoved;
|
||||
|
||||
@ -468,9 +469,9 @@ namespace Ryujinx.Ava
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(null);
|
||||
}
|
||||
|
||||
private void HideCursorState_Changed(object sender, ReactiveEventArgs<bool> state)
|
||||
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
|
||||
{
|
||||
if (state.NewValue)
|
||||
if (state.NewValue == HideCursorMode.OnIdle)
|
||||
{
|
||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
}
|
||||
@ -701,6 +702,7 @@ namespace Ryujinx.Ava
|
||||
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
|
||||
{
|
||||
renderer = new VulkanRenderer(
|
||||
Vk.GetApi(),
|
||||
(_rendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
|
||||
VulkanHelper.GetRequiredInstanceExtensions,
|
||||
ConfigurationState.Instance.Graphics.PreferredGpu.Value);
|
||||
@ -965,30 +967,38 @@ namespace Ryujinx.Ava
|
||||
|
||||
if (_viewModel.IsActive)
|
||||
{
|
||||
if (ConfigurationState.Instance.Hid.EnableMouse)
|
||||
if (_isCursorInRenderer)
|
||||
{
|
||||
if (_isCursorInRenderer)
|
||||
if (ConfigurationState.Instance.Hid.EnableMouse)
|
||||
{
|
||||
HideCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor();
|
||||
switch (ConfigurationState.Instance.HideCursor.Value)
|
||||
{
|
||||
case HideCursorMode.Never:
|
||||
ShowCursor();
|
||||
break;
|
||||
case HideCursorMode.OnIdle:
|
||||
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
|
||||
{
|
||||
HideCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor();
|
||||
}
|
||||
break;
|
||||
case HideCursorMode.Always:
|
||||
HideCursor();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ConfigurationState.Instance.HideCursorOnIdle)
|
||||
{
|
||||
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
|
||||
{
|
||||
HideCursor();
|
||||
}
|
||||
else
|
||||
{
|
||||
ShowCursor();
|
||||
}
|
||||
}
|
||||
ShowCursor();
|
||||
}
|
||||
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
@ -1133,4 +1143,4 @@ namespace Ryujinx.Ava
|
||||
return state;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -80,7 +80,10 @@
|
||||
"SettingsTabGeneralEnableDiscordRichPresence": "Enable Discord Rich Presence",
|
||||
"SettingsTabGeneralCheckUpdatesOnLaunch": "Check for Updates on Launch",
|
||||
"SettingsTabGeneralShowConfirmExitDialog": "Show \"Confirm Exit\" Dialog",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "Hide Cursor on Idle",
|
||||
"SettingsTabGeneralHideCursor": "Hide Cursor:",
|
||||
"SettingsTabGeneralHideCursorNever": "Never",
|
||||
"SettingsTabGeneralHideCursorOnIdle": "On Idle",
|
||||
"SettingsTabGeneralHideCursorAlways": "Always",
|
||||
"SettingsTabGeneralGameDirectories": "Game Directories",
|
||||
"SettingsTabGeneralAdd": "Add",
|
||||
"SettingsTabGeneralRemove": "Remove",
|
||||
@ -587,6 +590,7 @@
|
||||
"DlcWindowTitle": "Manage Downloadable Content for {0} ({1})",
|
||||
"UpdateWindowTitle": "Title Update Manager",
|
||||
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
|
||||
"BuildId": "BuildId:",
|
||||
"DlcWindowHeading": "{0} Downloadable Content(s)",
|
||||
"UserProfilesEditProfile": "Edit Selected",
|
||||
"Cancel": "Cancel",
|
||||
@ -641,5 +645,6 @@
|
||||
"UserEditorTitleCreate" : "Create User",
|
||||
"SettingsTabNetworkInterface": "Network Interface:",
|
||||
"NetworkInterfaceTooltip": "The network interface used for LAN features",
|
||||
"NetworkInterfaceDefault": "Default"
|
||||
"NetworkInterfaceDefault": "Default",
|
||||
"PackagingShaders": "Packaging Shaders"
|
||||
}
|
||||
|
@ -233,9 +233,14 @@ namespace Ryujinx.Ava.Common
|
||||
|
||||
try
|
||||
{
|
||||
IFileSystem ncaFileSystem = patchNca != null
|
||||
? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
|
||||
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
|
||||
bool sectionExistsInPatch = false;
|
||||
if (patchNca != null)
|
||||
{
|
||||
sectionExistsInPatch = patchNca.CanOpenSection(index);
|
||||
}
|
||||
|
||||
IFileSystem ncaFileSystem = sectionExistsInPatch ? mainNca.OpenFileSystemWithPatch(patchNca, index, IntegrityCheckLevel.ErrorOnInvalid)
|
||||
: mainNca.OpenFileSystem(index, IntegrityCheckLevel.ErrorOnInvalid);
|
||||
|
||||
FileSystemClient fsClient = _horizonClient.Fs;
|
||||
|
||||
|
@ -183,6 +183,18 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Value = CommandLineState.OverrideDockedMode.Value;
|
||||
}
|
||||
|
||||
// Check if HideCursor was overridden.
|
||||
if (CommandLineState.OverrideHideCursor is not null)
|
||||
{
|
||||
ConfigurationState.Instance.HideCursor.Value = CommandLineState.OverrideHideCursor!.ToLower() switch
|
||||
{
|
||||
"never" => HideCursorMode.Never,
|
||||
"onidle" => HideCursorMode.OnIdle,
|
||||
"always" => HideCursorMode.Always,
|
||||
_ => ConfigurationState.Instance.HideCursor.Value
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
private static void PrintSystemInfo()
|
||||
@ -226,4 +238,4 @@ namespace Ryujinx.Ava
|
||||
Logger.Shutdown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -103,50 +103,6 @@
|
||||
<Generator>MSBuild:Compile</Generator>
|
||||
</AvaloniaResource>
|
||||
<AvaloniaResource Include="Assets\Styles\Styles.xaml" />
|
||||
|
||||
<Compile Update="App.axaml.cs">
|
||||
<DependentUpon>App.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Windows\MainWindow.axaml.cs">
|
||||
<DependentUpon>MainWindow.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Windows\AboutWindow.axaml.cs">
|
||||
<DependentUpon>AboutWindow.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Applet\ErrorAppletWindow.axaml.cs">
|
||||
<DependentUpon>ProfileWindow.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Applet\SwkbdAppletWindow.axaml.cs">
|
||||
<DependentUpon>ProfileWindow.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Controls\InputDialog.axaml.cs">
|
||||
<DependentUpon>InputDialog.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Windows\ContentDialogOverlay.xaml.cs">
|
||||
<DependentUpon>ContentDialogOverlay.xaml</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Update="Ui\Controls\GameListView.axaml.cs">
|
||||
<DependentUpon>GameListView.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="UI\Views\User\UserEditorView.axaml.cs">
|
||||
<DependentUpon>UserEditor.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="UI\Views\User\UserRecovererView.axaml.cs">
|
||||
<DependentUpon>UserRecoverer.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Update="UI\Views\User\UserSelectorView.axaml.cs">
|
||||
<DependentUpon>UserSelector.axaml</DependentUpon>
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
80
src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml
Normal file
80
src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml
Normal file
@ -0,0 +1,80 @@
|
||||
<MenuFlyout
|
||||
x:Class="Ryujinx.Ava.UI.Controls.ApplicationContextMenu"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale">
|
||||
<MenuItem
|
||||
Click="ToggleFavorite_Click"
|
||||
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Click="OpenUserSaveDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
|
||||
IsEnabled="{Binding OpenUserSaveDirectoryEnabled}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenDeviceSaveDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
|
||||
IsEnabled="{Binding OpenDeviceSaveDirectoryEnabled}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenBcatSaveDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
|
||||
IsEnabled="{Binding OpenBcatSaveDirectoryEnabled}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Click="OpenTitleUpdateManager_Click"
|
||||
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenDownloadableContentManager_Click"
|
||||
Header="{locale:Locale GameListContextMenuManageDlc}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenCheatManager_Click"
|
||||
Header="{locale:Locale GameListContextMenuManageCheat}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenModsDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenSdModsDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
|
||||
<MenuItem
|
||||
Click="PurgePtcCache_Click"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
|
||||
<MenuItem
|
||||
Click="PurgeShaderCache_Click"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenPtcDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Click="OpenShaderCacheDirectory_Click"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
|
||||
</MenuItem>
|
||||
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
|
||||
<MenuItem
|
||||
Click="ExtractApplicationExeFs_Click"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
|
||||
<MenuItem
|
||||
Click="ExtractApplicationRomFs_Click"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
|
||||
<MenuItem
|
||||
Click="ExtractApplicationLogo_Click"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
|
||||
</MenuItem>
|
||||
</MenuFlyout>
|
327
src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs
Normal file
327
src/Ryujinx.Ava/UI/Controls/ApplicationContextMenu.axaml.cs
Normal file
@ -0,0 +1,327 @@
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.Markup.Xaml;
|
||||
using Avalonia.Threading;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using Path = System.IO.Path;
|
||||
using UserId = LibHac.Fs.UserId;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
{
|
||||
public class ApplicationContextMenu : MenuFlyout
|
||||
{
|
||||
public ApplicationContextMenu()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void InitializeComponent()
|
||||
{
|
||||
AvaloniaXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
public void ToggleFavorite_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
viewModel.SelectedApplication.Favorite = !viewModel.SelectedApplication.Favorite;
|
||||
|
||||
viewModel.ApplicationLibrary.LoadAndSaveMetaData(viewModel.SelectedApplication.TitleId, appMetadata =>
|
||||
{
|
||||
appMetadata.Favorite = viewModel.SelectedApplication.Favorite;
|
||||
});
|
||||
|
||||
viewModel.RefreshView();
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenUserSaveDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
if ((sender as MenuItem)?.DataContext is MainWindowViewModel viewModel)
|
||||
{
|
||||
OpenSaveDirectory(viewModel, SaveDataType.Account, userId: new UserId((ulong)viewModel.AccountManager.LastOpenedUser.UserId.High, (ulong)viewModel.AccountManager.LastOpenedUser.UserId.Low));
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenDeviceSaveDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
OpenSaveDirectory(viewModel, SaveDataType.Device, userId: default);
|
||||
}
|
||||
|
||||
public void OpenBcatSaveDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
OpenSaveDirectory(viewModel, SaveDataType.Bcat, userId: default);
|
||||
}
|
||||
|
||||
private static void OpenSaveDirectory(MainWindowViewModel viewModel, SaveDataType saveDataType, UserId userId)
|
||||
{
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
if (!ulong.TryParse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
|
||||
|
||||
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, viewModel.SelectedApplication.ControlHolder, viewModel.SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OpenTitleUpdateManager_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await TitleUpdateWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OpenDownloadableContentManager_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await DownloadableContentManagerWindow.Show(viewModel.VirtualFileSystem, ulong.Parse(viewModel.SelectedApplication.TitleId, NumberStyles.HexNumber), viewModel.SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OpenCheatManager_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await new CheatWindow(
|
||||
viewModel.VirtualFileSystem,
|
||||
viewModel.SelectedApplication.TitleId,
|
||||
viewModel.SelectedApplication.TitleName,
|
||||
viewModel.SelectedApplication.Path).ShowDialog(viewModel.TopLevel as Window);
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenModsDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
string modsBasePath = ModLoader.GetModsBasePath();
|
||||
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, viewModel.SelectedApplication.TitleId);
|
||||
|
||||
OpenHelper.OpenFolder(titleModsPath);
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenSdModsDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
string sdModsBasePath = ModLoader.GetSdModsBasePath();
|
||||
string titleModsPath = ModLoader.GetTitleDir(sdModsBasePath, viewModel.SelectedApplication.TitleId);
|
||||
|
||||
OpenHelper.OpenFolder(titleModsPath);
|
||||
}
|
||||
}
|
||||
|
||||
public async void PurgePtcCache_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, viewModel.SelectedApplication.TitleName),
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "0"));
|
||||
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu", "1"));
|
||||
|
||||
List<FileInfo> cacheFiles = new();
|
||||
|
||||
if (mainDir.Exists)
|
||||
{
|
||||
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
|
||||
}
|
||||
|
||||
if (backupDir.Exists)
|
||||
{
|
||||
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
|
||||
}
|
||||
|
||||
if (cacheFiles.Count > 0)
|
||||
{
|
||||
foreach (FileInfo file in cacheFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
file.Delete();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, ex));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public async void PurgeShaderCache_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, viewModel.SelectedApplication.TitleName),
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader"));
|
||||
|
||||
List<DirectoryInfo> oldCacheDirectories = new();
|
||||
List<FileInfo> newCacheFiles = new();
|
||||
|
||||
if (shaderCacheDir.Exists)
|
||||
{
|
||||
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
|
||||
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
|
||||
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
|
||||
}
|
||||
|
||||
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0))
|
||||
{
|
||||
foreach (DirectoryInfo directory in oldCacheDirectories)
|
||||
{
|
||||
try
|
||||
{
|
||||
directory.Delete(true);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, directory.Name, ex));
|
||||
}
|
||||
}
|
||||
|
||||
foreach (FileInfo file in newCacheFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
file.Delete();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.ShaderCachePurgeError, file.Name, ex));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenPtcDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "cpu");
|
||||
string mainDir = Path.Combine(ptcDir, "0");
|
||||
string backupDir = Path.Combine(ptcDir, "1");
|
||||
|
||||
if (!Directory.Exists(ptcDir))
|
||||
{
|
||||
Directory.CreateDirectory(ptcDir);
|
||||
Directory.CreateDirectory(mainDir);
|
||||
Directory.CreateDirectory(backupDir);
|
||||
}
|
||||
|
||||
OpenHelper.OpenFolder(ptcDir);
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenShaderCacheDirectory_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, viewModel.SelectedApplication.TitleId, "cache", "shader");
|
||||
|
||||
if (!Directory.Exists(shaderCacheDir))
|
||||
{
|
||||
Directory.CreateDirectory(shaderCacheDir);
|
||||
}
|
||||
|
||||
OpenHelper.OpenFolder(shaderCacheDir);
|
||||
}
|
||||
}
|
||||
|
||||
public async void ExtractApplicationExeFs_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await ApplicationHelper.ExtractSection(NcaSectionType.Code, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void ExtractApplicationRomFs_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await ApplicationHelper.ExtractSection(NcaSectionType.Data, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void ExtractApplicationLogo_Click(object sender, RoutedEventArgs args)
|
||||
{
|
||||
var viewModel = (sender as MenuItem)?.DataContext as MainWindowViewModel;
|
||||
|
||||
if (viewModel?.SelectedApplication != null)
|
||||
{
|
||||
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, viewModel.SelectedApplication.Path, viewModel.SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
102
src/Ryujinx.Ava/UI/Controls/ApplicationGridView.axaml
Normal file
102
src/Ryujinx.Ava/UI/Controls/ApplicationGridView.axaml
Normal file
@ -0,0 +1,102 @@
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Controls.ApplicationGridView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
d:DesignHeight="450"
|
||||
d:DesignWidth="800"
|
||||
Focusable="True"
|
||||
mc:Ignorable="d">
|
||||
<UserControl.Resources>
|
||||
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
|
||||
<controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
|
||||
</UserControl.Resources>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<ListBox
|
||||
Grid.Row="0"
|
||||
Padding="8"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
ContextFlyout="{StaticResource ApplicationContextMenu}"
|
||||
DoubleTapped="GameList_DoubleTapped"
|
||||
Items="{Binding AppsObservableList}"
|
||||
SelectionChanged="GameList_SelectionChanged">
|
||||
<ListBox.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<flex:FlexPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
AlignContent="FlexStart"
|
||||
JustifyContent="Center" />
|
||||
</ItemsPanelTemplate>
|
||||
</ListBox.ItemsPanel>
|
||||
<ListBox.Styles>
|
||||
<Style Selector="ListBoxItem">
|
||||
<Setter Property="Margin" Value="5" />
|
||||
<Setter Property="CornerRadius" Value="4" />
|
||||
</Style>
|
||||
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
|
||||
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Grid>
|
||||
<Border
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
|
||||
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
|
||||
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
|
||||
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
|
||||
ClipToBounds="True"
|
||||
CornerRadius="4">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Image
|
||||
Grid.Row="0"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Top"
|
||||
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
|
||||
<Panel
|
||||
Grid.Row="1"
|
||||
Height="50"
|
||||
Margin="0,10,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
Text="{Binding TitleName}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap" />
|
||||
</Panel>
|
||||
</Grid>
|
||||
</Border>
|
||||
<ui:SymbolIcon
|
||||
Margin="5,5,0,0"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Top"
|
||||
FontSize="16"
|
||||
Foreground="{DynamicResource SystemAccentColor}"
|
||||
IsVisible="{Binding Favorite}"
|
||||
Symbol="StarFilled" />
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
</Grid>
|
||||
</UserControl>
|
@ -9,10 +9,10 @@ using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
{
|
||||
public partial class GameGridView : UserControl
|
||||
public partial class ApplicationGridView : UserControl
|
||||
{
|
||||
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
|
||||
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
|
||||
RoutedEvent.Register<ApplicationGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
|
||||
|
||||
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
|
||||
{
|
||||
@ -20,7 +20,7 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
remove { RemoveHandler(ApplicationOpenedEvent, value); }
|
||||
}
|
||||
|
||||
public GameGridView()
|
||||
public ApplicationGridView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
|
||||
private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
|
||||
{
|
||||
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Controls.GameListView"
|
||||
x:Class="Ryujinx.Ava.UI.Controls.ApplicationListView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:controls="clr-namespace:Ryujinx.Ava.UI.Controls"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
d:DesignHeight="450"
|
||||
@ -13,82 +13,7 @@
|
||||
mc:Ignorable="d">
|
||||
<UserControl.Resources>
|
||||
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
|
||||
<MenuFlyout x:Key="GameContextMenu">
|
||||
<MenuItem
|
||||
Command="{Binding ToggleFavorite}"
|
||||
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Command="{Binding OpenUserSaveDirectory}"
|
||||
IsEnabled="{Binding EnabledUserSaveDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenDeviceSaveDirectory}"
|
||||
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenBcatSaveDirectory}"
|
||||
IsEnabled="{Binding EnabledBcatSaveDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Command="{Binding OpenTitleUpdateManager}"
|
||||
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenDownloadableContentManager}"
|
||||
Header="{locale:Locale GameListContextMenuManageDlc}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenCheatManager}"
|
||||
Header="{locale:Locale GameListContextMenuManageCheat}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenModsDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenSdModsDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
|
||||
<MenuItem
|
||||
Command="{Binding PurgePtcCache}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding PurgeShaderCache}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenPtcDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenShaderCacheDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
|
||||
</MenuItem>
|
||||
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
|
||||
<MenuItem
|
||||
Command="{Binding ExtractExeFs}"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding ExtractRomFs}"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding ExtractLogo}"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
|
||||
</MenuItem>
|
||||
</MenuFlyout>
|
||||
<controls:ApplicationContextMenu x:Key="ApplicationContextMenu" />
|
||||
</UserControl.Resources>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
@ -100,7 +25,7 @@
|
||||
Padding="8"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
ContextFlyout="{StaticResource GameContextMenu}"
|
||||
ContextFlyout="{StaticResource ApplicationContextMenu}"
|
||||
DoubleTapped="GameList_DoubleTapped"
|
||||
Items="{Binding AppsObservableList}"
|
||||
SelectionChanged="GameList_SelectionChanged">
|
@ -9,10 +9,10 @@ using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
{
|
||||
public partial class GameListView : UserControl
|
||||
public partial class ApplicationListView : UserControl
|
||||
{
|
||||
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
|
||||
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
|
||||
RoutedEvent.Register<ApplicationListView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
|
||||
|
||||
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
|
||||
{
|
||||
@ -20,7 +20,7 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
remove { RemoveHandler(ApplicationOpenedEvent, value); }
|
||||
}
|
||||
|
||||
public GameListView()
|
||||
public ApplicationListView()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
@ -49,7 +49,7 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
}
|
||||
}
|
||||
|
||||
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
|
||||
private void SearchBox_OnKeyUp(object sender, KeyEventArgs args)
|
||||
{
|
||||
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
|
||||
}
|
@ -1,177 +0,0 @@
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Controls.GameGridView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
|
||||
d:DesignHeight="450"
|
||||
d:DesignWidth="800"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True">
|
||||
<UserControl.Resources>
|
||||
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
|
||||
<MenuFlyout x:Key="GameContextMenu">
|
||||
<MenuItem
|
||||
Command="{Binding ToggleFavorite}"
|
||||
Header="{locale:Locale GameListContextMenuToggleFavorite}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Command="{Binding OpenUserSaveDirectory}"
|
||||
IsEnabled="{Binding EnabledUserSaveDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenDeviceSaveDirectory}"
|
||||
IsEnabled="{Binding EnabledDeviceSaveDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenBcatSaveDirectory}"
|
||||
IsEnabled="{Binding EnabledBcatSaveDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem
|
||||
Command="{Binding OpenTitleUpdateManager}"
|
||||
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenDownloadableContentManager}"
|
||||
Header="{locale:Locale GameListContextMenuManageDlc}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenCheatManager}"
|
||||
Header="{locale:Locale GameListContextMenuManageCheat}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenModsDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenSdModsDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
|
||||
<Separator />
|
||||
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
|
||||
<MenuItem
|
||||
Command="{Binding PurgePtcCache}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding PurgeShaderCache}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenPtcDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding OpenShaderCacheDirectory}"
|
||||
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
|
||||
</MenuItem>
|
||||
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
|
||||
<MenuItem
|
||||
Command="{Binding ExtractExeFs}"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding ExtractRomFs}"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
|
||||
<MenuItem
|
||||
Command="{Binding ExtractLogo}"
|
||||
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
|
||||
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
|
||||
</MenuItem>
|
||||
</MenuFlyout>
|
||||
</UserControl.Resources>
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="*" />
|
||||
</Grid.RowDefinitions>
|
||||
<ListBox
|
||||
Grid.Row="0"
|
||||
Padding="8"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
ContextFlyout="{StaticResource GameContextMenu}"
|
||||
DoubleTapped="GameList_DoubleTapped"
|
||||
Items="{Binding AppsObservableList}"
|
||||
SelectionChanged="GameList_SelectionChanged">
|
||||
<ListBox.ItemsPanel>
|
||||
<ItemsPanelTemplate>
|
||||
<flex:FlexPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
AlignContent="FlexStart"
|
||||
JustifyContent="Center" />
|
||||
</ItemsPanelTemplate>
|
||||
</ListBox.ItemsPanel>
|
||||
<ListBox.Styles>
|
||||
<Style Selector="ListBoxItem">
|
||||
<Setter Property="Margin" Value="5" />
|
||||
<Setter Property="CornerRadius" Value="4" />
|
||||
</Style>
|
||||
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
|
||||
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
|
||||
</Style>
|
||||
</ListBox.Styles>
|
||||
<ListBox.ItemTemplate>
|
||||
<DataTemplate>
|
||||
<Grid>
|
||||
<Border
|
||||
Margin="10"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
|
||||
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
|
||||
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
|
||||
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
|
||||
ClipToBounds="True"
|
||||
CornerRadius="4">
|
||||
<Grid>
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Image
|
||||
Grid.Row="0"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Top"
|
||||
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
|
||||
<Panel
|
||||
Grid.Row="1"
|
||||
Height="50"
|
||||
Margin="0 10 0 0"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
|
||||
<TextBlock
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Center"
|
||||
Text="{Binding TitleName}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap" />
|
||||
</Panel>
|
||||
</Grid>
|
||||
</Border>
|
||||
<ui:SymbolIcon
|
||||
Margin="5,5,0,0"
|
||||
HorizontalAlignment="Left"
|
||||
VerticalAlignment="Top"
|
||||
FontSize="16"
|
||||
Foreground="{DynamicResource SystemAccentColor}"
|
||||
IsVisible="{Binding Favorite}"
|
||||
Symbol="StarFilled" />
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
</ListBox>
|
||||
</Grid>
|
||||
</UserControl>
|
@ -6,8 +6,6 @@ using Avalonia.Threading;
|
||||
using DynamicData;
|
||||
using DynamicData.Binding;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
@ -33,13 +31,11 @@ using SixLabors.ImageSharp.PixelFormats;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using Path = System.IO.Path;
|
||||
using ShaderCacheLoadingState = Ryujinx.Graphics.Gpu.Shader.ShaderCacheState;
|
||||
using UserId = LibHac.Fs.UserId;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
@ -95,6 +91,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private string _currentEmulatedGamePath;
|
||||
private AutoResetEvent _rendererWaitEvent;
|
||||
private WindowState _windowState;
|
||||
private double _windowWidth;
|
||||
private double _windowHeight;
|
||||
|
||||
private bool _isActive;
|
||||
|
||||
public ApplicationData ListSelectedApplication;
|
||||
@ -343,11 +342,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public bool EnabledUserSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
|
||||
public bool OpenUserSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.UserAccountSaveDataSize > 0;
|
||||
|
||||
public bool EnabledDeviceSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
|
||||
public bool OpenDeviceSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.DeviceSaveDataSize > 0;
|
||||
|
||||
public bool EnabledBcatSaveDirectory => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
|
||||
public bool OpenBcatSaveDirectoryEnabled => !Utilities.IsZeros(SelectedApplication.ControlHolder.ByteSpan) && SelectedApplication.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
|
||||
|
||||
public string LoadHeading
|
||||
{
|
||||
@ -622,6 +621,28 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public double WindowWidth
|
||||
{
|
||||
get => _windowWidth;
|
||||
set
|
||||
{
|
||||
_windowWidth = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public double WindowHeight
|
||||
{
|
||||
get => _windowHeight;
|
||||
set
|
||||
{
|
||||
_windowHeight = value;
|
||||
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsGrid => Glyph == Glyph.Grid;
|
||||
public bool IsList => Glyph == Glyph.List;
|
||||
@ -916,7 +937,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
};
|
||||
}
|
||||
|
||||
private void RefreshView()
|
||||
public void RefreshView()
|
||||
{
|
||||
RefreshGrid();
|
||||
}
|
||||
@ -1078,6 +1099,10 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders];
|
||||
IsLoadingIndeterminate = false;
|
||||
break;
|
||||
case ShaderCacheLoadingState.Packaging:
|
||||
LoadHeading = LocaleManager.Instance[LocaleKeys.PackagingShaders];
|
||||
IsLoadingIndeterminate = false;
|
||||
break;
|
||||
case ShaderCacheLoadingState.Loaded:
|
||||
LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
|
||||
IsLoadingIndeterminate = true;
|
||||
@ -1091,30 +1116,6 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}));
|
||||
}
|
||||
|
||||
private async void ExtractLogo()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
await ApplicationHelper.ExtractSection(NcaSectionType.Logo, SelectedApplication.Path, SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
private async void ExtractRomFs()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
await ApplicationHelper.ExtractSection(NcaSectionType.Data, SelectedApplication.Path, SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
private async void ExtractExeFs()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
await ApplicationHelper.ExtractSection(NcaSectionType.Code, SelectedApplication.Path, SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
private void PrepareLoadScreen()
|
||||
{
|
||||
using MemoryStream stream = new(SelectedIcon);
|
||||
@ -1358,241 +1359,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient);
|
||||
}
|
||||
|
||||
public void OpenPtcDirectory()
|
||||
{
|
||||
ApplicationData selection = SelectedApplication;
|
||||
if (selection != null)
|
||||
{
|
||||
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu");
|
||||
string mainPath = Path.Combine(ptcDir, "0");
|
||||
string backupPath = Path.Combine(ptcDir, "1");
|
||||
|
||||
if (!Directory.Exists(ptcDir))
|
||||
{
|
||||
Directory.CreateDirectory(ptcDir);
|
||||
Directory.CreateDirectory(mainPath);
|
||||
Directory.CreateDirectory(backupPath);
|
||||
}
|
||||
|
||||
OpenHelper.OpenFolder(ptcDir);
|
||||
}
|
||||
}
|
||||
|
||||
public async void PurgePtcCache()
|
||||
{
|
||||
ApplicationData selection = SelectedApplication;
|
||||
if (selection != null)
|
||||
{
|
||||
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "0"));
|
||||
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "1"));
|
||||
|
||||
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionMessage, selection.TitleName),
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
List<FileInfo> cacheFiles = new();
|
||||
|
||||
if (mainDir.Exists)
|
||||
{
|
||||
cacheFiles.AddRange(mainDir.EnumerateFiles("*.cache"));
|
||||
}
|
||||
|
||||
if (backupDir.Exists)
|
||||
{
|
||||
cacheFiles.AddRange(backupDir.EnumerateFiles("*.cache"));
|
||||
}
|
||||
|
||||
if (cacheFiles.Count > 0 && result == UserResult.Yes)
|
||||
{
|
||||
foreach (FileInfo file in cacheFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
file.Delete();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, file.Name, e));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenShaderCacheDirectory()
|
||||
{
|
||||
ApplicationData selection = SelectedApplication;
|
||||
if (selection != null)
|
||||
{
|
||||
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader");
|
||||
|
||||
if (!Directory.Exists(shaderCacheDir))
|
||||
{
|
||||
Directory.CreateDirectory(shaderCacheDir);
|
||||
}
|
||||
|
||||
OpenHelper.OpenFolder(shaderCacheDir);
|
||||
}
|
||||
}
|
||||
|
||||
public void SimulateWakeUpMessage()
|
||||
{
|
||||
AppHost.Device.System.SimulateWakeUpMessage();
|
||||
}
|
||||
|
||||
public async void PurgeShaderCache()
|
||||
{
|
||||
ApplicationData selection = SelectedApplication;
|
||||
if (selection != null)
|
||||
{
|
||||
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader"));
|
||||
|
||||
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance[LocaleKeys.DialogWarning],
|
||||
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogShaderDeletionMessage, selection.TitleName),
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
|
||||
List<DirectoryInfo> oldCacheDirectories = new();
|
||||
List<FileInfo> newCacheFiles = new();
|
||||
|
||||
if (shaderCacheDir.Exists)
|
||||
{
|
||||
oldCacheDirectories.AddRange(shaderCacheDir.EnumerateDirectories("*"));
|
||||
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.toc"));
|
||||
newCacheFiles.AddRange(shaderCacheDir.GetFiles("*.data"));
|
||||
}
|
||||
|
||||
if ((oldCacheDirectories.Count > 0 || newCacheFiles.Count > 0) && result == UserResult.Yes)
|
||||
{
|
||||
foreach (DirectoryInfo directory in oldCacheDirectories)
|
||||
{
|
||||
try
|
||||
{
|
||||
directory.Delete(true);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogPPTCDeletionErrorMessage, directory.Name, e));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (FileInfo file in newCacheFiles)
|
||||
{
|
||||
try
|
||||
{
|
||||
file.Delete();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.ShaderCachePurgeError, file.Name, e));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleFavorite()
|
||||
{
|
||||
ApplicationData selection = SelectedApplication;
|
||||
if (selection != null)
|
||||
{
|
||||
selection.Favorite = !selection.Favorite;
|
||||
|
||||
ApplicationLibrary.LoadAndSaveMetaData(selection.TitleId, appMetadata =>
|
||||
{
|
||||
appMetadata.Favorite = selection.Favorite;
|
||||
});
|
||||
|
||||
RefreshView();
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenUserSaveDirectory()
|
||||
{
|
||||
OpenSaveDirectory(SaveDataType.Account, userId: new UserId((ulong)AccountManager.LastOpenedUser.UserId.High, (ulong)AccountManager.LastOpenedUser.UserId.Low));
|
||||
}
|
||||
|
||||
public void OpenDeviceSaveDirectory()
|
||||
{
|
||||
OpenSaveDirectory(SaveDataType.Device, userId: default);
|
||||
}
|
||||
|
||||
public void OpenBcatSaveDirectory()
|
||||
{
|
||||
OpenSaveDirectory(SaveDataType.Bcat, userId: default);
|
||||
}
|
||||
|
||||
private void OpenSaveDirectory(SaveDataType saveDataType, UserId userId)
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
if (!ulong.TryParse(SelectedApplication.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
|
||||
{
|
||||
Dispatcher.UIThread.InvokeAsync(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogRyujinxErrorMessage], LocaleManager.Instance[LocaleKeys.DialogInvalidTitleIdErrorMessage]);
|
||||
});
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveDataType, userId, saveDataId: default, index: default);
|
||||
|
||||
ApplicationHelper.OpenSaveDir(in saveDataFilter, titleIdNumber, SelectedApplication.ControlHolder, SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenModsDirectory()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
string modsBasePath = VirtualFileSystem.ModLoader.GetModsBasePath();
|
||||
string titleModsPath = VirtualFileSystem.ModLoader.GetTitleDir(modsBasePath, SelectedApplication.TitleId);
|
||||
|
||||
OpenHelper.OpenFolder(titleModsPath);
|
||||
}
|
||||
}
|
||||
|
||||
public void OpenSdModsDirectory()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
string sdModsBasePath = VirtualFileSystem.ModLoader.GetSdModsBasePath();
|
||||
string titleModsPath = VirtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, SelectedApplication.TitleId);
|
||||
|
||||
OpenHelper.OpenFolder(titleModsPath);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OpenTitleUpdateManager()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
await TitleUpdateWindow.Show(VirtualFileSystem, ulong.Parse(SelectedApplication.TitleId, NumberStyles.HexNumber), SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OpenDownloadableContentManager()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
await DownloadableContentManagerWindow.Show(VirtualFileSystem, ulong.Parse(SelectedApplication.TitleId, NumberStyles.HexNumber), SelectedApplication.TitleName);
|
||||
}
|
||||
}
|
||||
|
||||
public async void OpenCheatManager()
|
||||
{
|
||||
if (SelectedApplication != null)
|
||||
{
|
||||
await new CheatWindow(VirtualFileSystem, SelectedApplication.TitleId, SelectedApplication.TitleName).ShowDialog(TopLevel as Window);
|
||||
}
|
||||
}
|
||||
|
||||
public async void LoadApplications()
|
||||
{
|
||||
await Dispatcher.UIThread.InvokeAsync(() =>
|
||||
|
@ -25,6 +25,7 @@ using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Net.NetworkInformation;
|
||||
using TimeZone = Ryujinx.Ava.UI.Models.TimeZone;
|
||||
using Silk.NET.Vulkan;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
@ -132,7 +133,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool EnableDiscordIntegration { get; set; }
|
||||
public bool CheckUpdatesOnStart { get; set; }
|
||||
public bool ShowConfirmExit { get; set; }
|
||||
public bool HideCursorOnIdle { get; set; }
|
||||
public int HideCursor { get; set; }
|
||||
public bool EnableDockedMode { get; set; }
|
||||
public bool EnableKeyboard { get; set; }
|
||||
public bool EnableMouse { get; set; }
|
||||
@ -238,8 +239,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public DateTimeOffset DateOffset { get; set; }
|
||||
public TimeSpan TimeOffset { get; set; }
|
||||
public DateTimeOffset CurrentDate { get; set; }
|
||||
public TimeSpan CurrentTime { get; set; }
|
||||
|
||||
internal AvaloniaList<TimeZone> TimeZones { get; set; }
|
||||
public AvaloniaList<string> GameDirectories { get; set; }
|
||||
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
|
||||
@ -309,7 +311,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
_gpuIds = new List<string>();
|
||||
List<string> names = new();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices();
|
||||
var devices = VulkanRenderer.GetPhysicalDevices(Vk.GetApi());
|
||||
|
||||
if (devices.Length == 0)
|
||||
{
|
||||
@ -375,7 +377,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
EnableDiscordIntegration = config.EnableDiscordIntegration;
|
||||
CheckUpdatesOnStart = config.CheckUpdatesOnStart;
|
||||
ShowConfirmExit = config.ShowConfirmExit;
|
||||
HideCursorOnIdle = config.HideCursorOnIdle;
|
||||
HideCursor = (int)config.HideCursor.Value;
|
||||
|
||||
GameDirectories.Clear();
|
||||
GameDirectories.AddRange(config.Ui.GameDirs.Value);
|
||||
@ -397,10 +399,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
Language = (int)config.System.Language.Value;
|
||||
TimeZone = config.System.TimeZone;
|
||||
|
||||
DateTime dateTimeOffset = DateTime.Now.AddSeconds(config.System.SystemTimeOffset);
|
||||
DateTime currentDateTime = DateTime.Now;
|
||||
|
||||
CurrentDate = currentDateTime.Date;
|
||||
CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
|
||||
|
||||
DateOffset = dateTimeOffset.Date;
|
||||
TimeOffset = dateTimeOffset.TimeOfDay;
|
||||
EnableVsync = config.Graphics.EnableVsync;
|
||||
EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
|
||||
ExpandDramSize = config.System.ExpandRam;
|
||||
@ -458,7 +461,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
|
||||
config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
|
||||
config.ShowConfirmExit.Value = ShowConfirmExit;
|
||||
config.HideCursorOnIdle.Value = HideCursorOnIdle;
|
||||
config.HideCursor.Value = (HideCursorMode)HideCursor;
|
||||
|
||||
if (_directoryChanged)
|
||||
{
|
||||
@ -487,9 +490,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.System.TimeZone.Value = TimeZone;
|
||||
}
|
||||
|
||||
TimeSpan systemTimeOffset = DateOffset - DateTime.Now;
|
||||
|
||||
config.System.SystemTimeOffset.Value = systemTimeOffset.Seconds;
|
||||
config.System.SystemTimeOffset.Value = Convert.ToInt64((CurrentDate.ToUnixTimeSeconds() + CurrentTime.TotalSeconds) - DateTimeOffset.Now.ToUnixTimeSeconds());
|
||||
config.Graphics.EnableVsync.Value = EnableVsync;
|
||||
config.System.EnableFsIntegrityChecks.Value = EnableFsIntegrityChecks;
|
||||
config.System.ExpandRam.Value = ExpandDramSize;
|
||||
|
@ -11,6 +11,7 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Modules;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using Ryujinx.Ui.Common;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
@ -176,7 +177,11 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
|
||||
string name = ViewModel.AppHost.Device.Processes.ActiveApplication.ApplicationControlProperties.Title[(int)ViewModel.AppHost.Device.System.State.DesiredTitleLanguage].NameString.ToString();
|
||||
|
||||
await new CheatWindow(Window.VirtualFileSystem, ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText, name).ShowDialog(Window);
|
||||
await new CheatWindow(
|
||||
Window.VirtualFileSystem,
|
||||
ViewModel.AppHost.Device.Processes.ActiveApplication.ProgramIdText,
|
||||
name,
|
||||
Window.ViewModel.SelectedApplication.Path).ShowDialog(Window);
|
||||
|
||||
ViewModel.AppHost.Device.EnableCheats();
|
||||
}
|
||||
|
@ -3,12 +3,12 @@
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
mc:Ignorable="d"
|
||||
x:CompileBindings="True"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
x:DataType="viewModels:SettingsViewModel"
|
||||
mc:Ignorable="d">
|
||||
<Design.DataContext>
|
||||
<viewModels:SettingsViewModel />
|
||||
</Design.DataContext>
|
||||
@ -27,13 +27,15 @@
|
||||
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabSystemCore}" />
|
||||
<StackPanel Margin="10,0,0,0" Orientation="Vertical">
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemRegion}"
|
||||
Width="250" />
|
||||
<ComboBox SelectedIndex="{Binding Region}"
|
||||
ToolTip.Tip="{locale:Locale RegionTooltip}"
|
||||
HorizontalContentAlignment="Left"
|
||||
Width="350">
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemRegion}" />
|
||||
<ComboBox
|
||||
Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
SelectedIndex="{Binding Region}"
|
||||
ToolTip.Tip="{locale:Locale RegionTooltip}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemRegionJapan}" />
|
||||
</ComboBoxItem>
|
||||
@ -58,20 +60,21 @@
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguage}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}"
|
||||
Width="250" />
|
||||
<ComboBox SelectedIndex="{Binding Language}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}"
|
||||
HorizontalContentAlignment="Left"
|
||||
Width="350">
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguage}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}" />
|
||||
<ComboBox
|
||||
Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
SelectedIndex="{Binding Language}"
|
||||
ToolTip.Tip="{locale:Locale LanguageTooltip}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageJapanese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageAmericanEnglish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageFrench}" />
|
||||
@ -104,71 +107,67 @@
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTaiwanese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBritishEnglish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageCanadianFrench}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageLatinAmericanSpanish}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageSimplifiedChinese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageTraditionalChinese}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock
|
||||
Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemSystemLanguageBrazilianPortuguese}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTimeZone}"
|
||||
ToolTip.Tip="{locale:Locale TimezoneTooltip}"
|
||||
Width="250" />
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTimeZone}"
|
||||
ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
|
||||
<AutoCompleteBox
|
||||
Name="TimeZoneBox"
|
||||
Width="350"
|
||||
MaxDropDownHeight="500"
|
||||
FilterMode="Contains"
|
||||
Items="{Binding TimeZones}"
|
||||
MaxDropDownHeight="500"
|
||||
SelectionChanged="TimeZoneBox_OnSelectionChanged"
|
||||
Text="{Binding Path=TimeZone, Mode=OneWay}"
|
||||
TextChanged="TimeZoneBox_OnTextChanged"
|
||||
ToolTip.Tip="{locale:Locale TimezoneTooltip}" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="0,0,0,10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTime}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}"
|
||||
Width="250"/>
|
||||
<DatePicker VerticalAlignment="Center" SelectedDate="{Binding DateOffset}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}"
|
||||
Width="350" />
|
||||
<TextBlock
|
||||
Width="250"
|
||||
VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabSystemSystemTime}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}" />
|
||||
<DatePicker
|
||||
Width="350"
|
||||
VerticalAlignment="Center"
|
||||
SelectedDate="{Binding CurrentDate}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}" />
|
||||
</StackPanel>
|
||||
<StackPanel Margin="250,0,0,10" Orientation="Horizontal">
|
||||
<TimePicker
|
||||
Width="350"
|
||||
VerticalAlignment="Center"
|
||||
ClockIdentifier="24HourClock"
|
||||
SelectedTime="{Binding TimeOffset}"
|
||||
Width="350"
|
||||
SelectedTime="{Binding CurrentTime}"
|
||||
ToolTip.Tip="{locale:Locale TimeTooltip}" />
|
||||
</StackPanel>
|
||||
<CheckBox IsChecked="{Binding EnableVsync}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}"
|
||||
ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableVsync}" ToolTip.Tip="{locale:Locale VSyncToggleTooltip}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding EnableFsIntegrityChecks}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}"
|
||||
ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemEnableFsIntegrityChecks}" ToolTip.Tip="{locale:Locale FsIntegrityToggleTooltip}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
@ -180,12 +179,10 @@
|
||||
Margin="10,0,0,0"
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical">
|
||||
<CheckBox IsChecked="{Binding ExpandDramSize}"
|
||||
ToolTip.Tip="{locale:Locale DRamTooltip}">
|
||||
<CheckBox IsChecked="{Binding ExpandDramSize}" ToolTip.Tip="{locale:Locale DRamTooltip}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemExpandDramSize}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding IgnoreMissingServices}"
|
||||
ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
|
||||
<CheckBox IsChecked="{Binding IgnoreMissingServices}" ToolTip.Tip="{locale:Locale IgnoreMissingServicesTooltip}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabSystemIgnoreMissingServices}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
|
@ -1,4 +1,4 @@
|
||||
<UserControl
|
||||
<UserControl
|
||||
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsUIView"
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
@ -12,7 +12,7 @@
|
||||
<Design.DataContext>
|
||||
<viewModels:SettingsViewModel />
|
||||
</Design.DataContext>
|
||||
<ScrollViewer
|
||||
<ScrollViewer
|
||||
Name="UiPage"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
@ -37,9 +37,24 @@
|
||||
<CheckBox IsChecked="{Binding ShowConfirmExit}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralShowConfirmExitDialog}" />
|
||||
</CheckBox>
|
||||
<CheckBox IsChecked="{Binding HideCursorOnIdle}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorOnIdle}" />
|
||||
</CheckBox>
|
||||
<StackPanel Margin="0, 15, 0, 10" Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
Text="{locale:Locale SettingsTabGeneralHideCursor}"
|
||||
Width="150" />
|
||||
<ComboBox SelectedIndex="{Binding HideCursor}"
|
||||
HorizontalContentAlignment="Left"
|
||||
MinWidth="100">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorNever}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorOnIdle}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralHideCursorAlways}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<Separator Height="1" />
|
||||
<TextBlock Classes="h1" Text="{locale:Locale SettingsTabGeneralGameDirectories}" />
|
||||
@ -105,7 +120,7 @@
|
||||
<RowDefinition />
|
||||
<RowDefinition />
|
||||
</Grid.RowDefinitions>
|
||||
<CheckBox
|
||||
<CheckBox
|
||||
IsChecked="{Binding EnableCustomTheme}"
|
||||
ToolTip.Tip="{locale:Locale CustomThemeCheckTooltip}">
|
||||
<TextBlock Text="{locale:Locale SettingsTabGeneralThemeEnableCustomTheme}" />
|
||||
@ -122,7 +137,7 @@
|
||||
Grid.Column="1"
|
||||
Margin="0,10,0,0"
|
||||
Text="{Binding CustomThemePath}" />
|
||||
<Button
|
||||
<Button
|
||||
Grid.Row="1"
|
||||
Grid.Column="2"
|
||||
Margin="10,10,0,0"
|
||||
@ -153,4 +168,4 @@
|
||||
</StackPanel>
|
||||
</Border>
|
||||
</ScrollViewer>
|
||||
</UserControl>
|
||||
</UserControl>
|
||||
|
@ -21,23 +21,52 @@
|
||||
</Window.Styles>
|
||||
<Grid Name="CheatGrid" Margin="15">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="Auto" />
|
||||
<RowDefinition Height="*" />
|
||||
<RowDefinition Height="Auto" />
|
||||
</Grid.RowDefinitions>
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="*" />
|
||||
<ColumnDefinition Width="*" />
|
||||
</Grid.ColumnDefinitions>
|
||||
<TextBlock
|
||||
Grid.Row="1"
|
||||
Grid.Column="0"
|
||||
Grid.ColumnSpan="2"
|
||||
MaxWidth="500"
|
||||
Margin="20,15,20,20"
|
||||
Margin="20,15,20,5"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
LineHeight="18"
|
||||
Text="{Binding Heading}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap" />
|
||||
<Border
|
||||
<TextBlock
|
||||
Grid.Row="2"
|
||||
Grid.Column="0"
|
||||
MaxWidth="500"
|
||||
Margin="140,15,20,5"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
LineHeight="30"
|
||||
Text="{locale:Locale BuildId}"
|
||||
TextAlignment="Center"
|
||||
TextWrapping="Wrap" />
|
||||
<TextBox
|
||||
Grid.Row="2"
|
||||
Grid.Column="1"
|
||||
Margin="0,5,110,5"
|
||||
MinWidth="160"
|
||||
HorizontalAlignment="Center"
|
||||
VerticalAlignment="Center"
|
||||
Text="{Binding BuildId}"
|
||||
IsReadOnly="True" />
|
||||
<Border
|
||||
Grid.Row="3"
|
||||
Grid.Column="0"
|
||||
Grid.ColumnSpan="2"
|
||||
Margin="5"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
@ -81,7 +110,9 @@
|
||||
</TreeView>
|
||||
</Border>
|
||||
<DockPanel
|
||||
Grid.Row="3"
|
||||
Grid.Row="4"
|
||||
Grid.Column="0"
|
||||
Grid.ColumnSpan="2"
|
||||
Margin="0"
|
||||
HorizontalAlignment="Stretch">
|
||||
<DockPanel Margin="0" HorizontalAlignment="Right">
|
||||
|
@ -1,8 +1,10 @@
|
||||
using Avalonia.Collections;
|
||||
using Avalonia;
|
||||
using Avalonia.Collections;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS;
|
||||
using Ryujinx.Ui.App.Common;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@ -17,6 +19,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
private AvaloniaList<CheatsList> LoadedCheats { get; }
|
||||
|
||||
public string Heading { get; }
|
||||
public string BuildId { get; }
|
||||
|
||||
public CheatWindow()
|
||||
{
|
||||
@ -27,16 +30,17 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance[LocaleKeys.CheatWindowTitle];
|
||||
}
|
||||
|
||||
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
|
||||
public CheatWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName, string titlePath)
|
||||
{
|
||||
LoadedCheats = new AvaloniaList<CheatsList>();
|
||||
|
||||
Heading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.CheatWindowHeading, titleName, titleId.ToUpper());
|
||||
|
||||
BuildId = ApplicationData.GetApplicationBuildId(virtualFileSystem, titlePath);
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
string modsBasePath = virtualFileSystem.ModLoader.GetModsBasePath();
|
||||
string titleModsPath = virtualFileSystem.ModLoader.GetTitleDir(modsBasePath, titleId);
|
||||
string modsBasePath = ModLoader.GetModsBasePath();
|
||||
string titleModsPath = ModLoader.GetTitleDir(modsBasePath, titleId);
|
||||
ulong titleIdValue = ulong.Parse(titleId, System.Globalization.NumberStyles.HexNumber);
|
||||
|
||||
_enabledCheatsPath = Path.Combine(titleModsPath, "cheats", "enabled.txt");
|
||||
|
@ -12,15 +12,14 @@
|
||||
Cursor="{Binding Cursor}"
|
||||
Title="{Binding Title}"
|
||||
WindowState="{Binding WindowState}"
|
||||
Width="1280"
|
||||
Height="777"
|
||||
Width="{Binding WindowWidth}"
|
||||
Height="{Binding WindowHeight}"
|
||||
MinWidth="1092"
|
||||
MinHeight="672"
|
||||
d:DesignHeight="720"
|
||||
d:DesignWidth="1280"
|
||||
x:CompileBindings="True"
|
||||
x:DataType="viewModels:MainWindowViewModel"
|
||||
WindowStartupLocation="CenterScreen"
|
||||
mc:Ignorable="d"
|
||||
Focusable="True">
|
||||
<Window.Styles>
|
||||
@ -89,16 +88,16 @@
|
||||
<main:MainViewControls
|
||||
Name="ViewControls"
|
||||
Grid.Row="0"/>
|
||||
<controls:GameListView
|
||||
x:Name="GameList"
|
||||
<controls:ApplicationListView
|
||||
x:Name="ApplicationList"
|
||||
Grid.Row="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
HorizontalContentAlignment="Stretch"
|
||||
VerticalContentAlignment="Stretch"
|
||||
IsVisible="{Binding IsList}" />
|
||||
<controls:GameGridView
|
||||
x:Name="GameGrid"
|
||||
<controls:ApplicationGridView
|
||||
x:Name="ApplicationGrid"
|
||||
Grid.Row="1"
|
||||
HorizontalAlignment="Stretch"
|
||||
VerticalAlignment="Stretch"
|
||||
|
@ -62,6 +62,8 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
|
||||
DataContext = ViewModel;
|
||||
|
||||
SetWindowSizePosition();
|
||||
|
||||
InitializeComponent();
|
||||
Load();
|
||||
|
||||
@ -286,17 +288,62 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
|
||||
|
||||
GameGrid.ApplicationOpened += Application_Opened;
|
||||
ApplicationGrid.ApplicationOpened += Application_Opened;
|
||||
|
||||
GameGrid.DataContext = ViewModel;
|
||||
ApplicationGrid.DataContext = ViewModel;
|
||||
|
||||
GameList.ApplicationOpened += Application_Opened;
|
||||
ApplicationList.ApplicationOpened += Application_Opened;
|
||||
|
||||
GameList.DataContext = ViewModel;
|
||||
ApplicationList.DataContext = ViewModel;
|
||||
|
||||
LoadHotKeys();
|
||||
}
|
||||
|
||||
private void SetWindowSizePosition()
|
||||
{
|
||||
PixelPoint SavedPoint = new PixelPoint(ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX,
|
||||
ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY);
|
||||
|
||||
ViewModel.WindowHeight = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight * Program.WindowScaleFactor;
|
||||
ViewModel.WindowWidth = ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth * Program.WindowScaleFactor;
|
||||
|
||||
ViewModel.WindowState = ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value is true ? WindowState.Maximized : WindowState.Normal;
|
||||
|
||||
if (CheckScreenBounds(SavedPoint))
|
||||
{
|
||||
Position = SavedPoint;
|
||||
}
|
||||
|
||||
else WindowStartupLocation = WindowStartupLocation.CenterScreen;
|
||||
}
|
||||
|
||||
private bool CheckScreenBounds(PixelPoint configPoint)
|
||||
{
|
||||
for (int i = 0; i < Screens.ScreenCount; i++)
|
||||
{
|
||||
if (Screens.All[i].Bounds.Contains(configPoint))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to find valid start-up coordinates. Defaulting to primary monitor center.");
|
||||
return false;
|
||||
}
|
||||
|
||||
private void SaveWindowSizePosition()
|
||||
{
|
||||
ConfigurationState.Instance.Ui.WindowStartup.WindowSizeHeight.Value = (int)Height;
|
||||
ConfigurationState.Instance.Ui.WindowStartup.WindowSizeWidth.Value = (int)Width;
|
||||
|
||||
ConfigurationState.Instance.Ui.WindowStartup.WindowPositionX.Value = Position.X;
|
||||
ConfigurationState.Instance.Ui.WindowStartup.WindowPositionY.Value = Position.Y;
|
||||
|
||||
ConfigurationState.Instance.Ui.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
|
||||
|
||||
MainWindowViewModel.SaveConfig();
|
||||
}
|
||||
|
||||
protected override void OnOpened(EventArgs e)
|
||||
{
|
||||
base.OnOpened(e);
|
||||
@ -388,6 +435,8 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
return;
|
||||
}
|
||||
|
||||
SaveWindowSizePosition();
|
||||
|
||||
ApplicationLibrary.CancelLoading();
|
||||
InputManager.Dispose();
|
||||
Program.Exit();
|
||||
|
9
src/Ryujinx.Common/Configuration/HideCursorMode.cs
Normal file
9
src/Ryujinx.Common/Configuration/HideCursorMode.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
public enum HideCursorMode
|
||||
{
|
||||
Never,
|
||||
OnIdle,
|
||||
Always
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
using ARMeilleure.Memory;
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
@ -822,21 +821,21 @@ namespace Ryujinx.Cpu.AppleHv
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id)
|
||||
public RegionHandle BeginTracking(ulong address, ulong size, int id)
|
||||
{
|
||||
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id));
|
||||
return Tracking.BeginTracking(address, size, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
|
||||
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
|
||||
{
|
||||
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id));
|
||||
return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
{
|
||||
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id));
|
||||
return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -30,7 +29,7 @@ namespace Ryujinx.Cpu
|
||||
/// <param name="size">Size of the region</param>
|
||||
/// <param name="id">Handle ID</param>
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
CpuRegionHandle BeginTracking(ulong address, ulong size, int id);
|
||||
RegionHandle BeginTracking(ulong address, ulong size, int id);
|
||||
|
||||
/// <summary>
|
||||
/// Obtains a memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
|
||||
@ -41,7 +40,7 @@ namespace Ryujinx.Cpu
|
||||
/// <param name="granularity">Desired granularity of write tracking</param>
|
||||
/// <param name="id">Handle ID</param>
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id);
|
||||
MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id);
|
||||
|
||||
/// <summary>
|
||||
/// Obtains a smart memory tracking handle for the given virtual region, with a specified granularity. This should be disposed when finished with.
|
||||
@ -51,6 +50,6 @@ namespace Ryujinx.Cpu
|
||||
/// <param name="granularity">Desired granularity of write tracking</param>
|
||||
/// <param name="id">Handle ID</param>
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id);
|
||||
SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id);
|
||||
}
|
||||
}
|
||||
|
@ -1,5 +1,4 @@
|
||||
using ARMeilleure.Memory;
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
@ -629,21 +628,21 @@ namespace Ryujinx.Cpu.Jit
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id)
|
||||
public RegionHandle BeginTracking(ulong address, ulong size, int id)
|
||||
{
|
||||
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id));
|
||||
return Tracking.BeginTracking(address, size, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
|
||||
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
|
||||
{
|
||||
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id));
|
||||
return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
{
|
||||
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id));
|
||||
return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
|
@ -1,5 +1,4 @@
|
||||
using ARMeilleure.Memory;
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
@ -706,21 +705,21 @@ namespace Ryujinx.Cpu.Jit
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuRegionHandle BeginTracking(ulong address, ulong size, int id)
|
||||
public RegionHandle BeginTracking(ulong address, ulong size, int id)
|
||||
{
|
||||
return new CpuRegionHandle(Tracking.BeginTracking(address, size, id));
|
||||
return Tracking.BeginTracking(address, size, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
|
||||
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, IEnumerable<IRegionHandle> handles, ulong granularity, int id)
|
||||
{
|
||||
return new CpuMultiRegionHandle(Tracking.BeginGranularTracking(address, size, handles, granularity, id));
|
||||
return Tracking.BeginGranularTracking(address, size, handles, granularity, id);
|
||||
}
|
||||
|
||||
/// <inheritdoc/>
|
||||
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ulong granularity, int id)
|
||||
{
|
||||
return new CpuSmartMultiRegionHandle(Tracking.BeginSmartGranularTracking(address, size, granularity, id));
|
||||
return Tracking.BeginSmartGranularTracking(address, size, granularity, id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,28 +0,0 @@
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Cpu.Tracking
|
||||
{
|
||||
public class CpuMultiRegionHandle : IMultiRegionHandle
|
||||
{
|
||||
private readonly MultiRegionHandle _impl;
|
||||
|
||||
public bool Dirty => _impl.Dirty;
|
||||
|
||||
internal CpuMultiRegionHandle(MultiRegionHandle impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
|
||||
public void Dispose() => _impl.Dispose();
|
||||
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
|
||||
public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles();
|
||||
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
|
||||
public void RegisterAction(ulong address, ulong size, RegionSignal action) => _impl.RegisterAction(address, size, action);
|
||||
public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action) => _impl.RegisterPreciseAction(address, size, action);
|
||||
public void SignalWrite() => _impl.SignalWrite();
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Cpu.Tracking
|
||||
{
|
||||
public class CpuRegionHandle : IRegionHandle
|
||||
{
|
||||
private readonly RegionHandle _impl;
|
||||
|
||||
public bool Dirty => _impl.Dirty;
|
||||
public bool Unmapped => _impl.Unmapped;
|
||||
public ulong Address => _impl.Address;
|
||||
public ulong Size => _impl.Size;
|
||||
public ulong EndAddress => _impl.EndAddress;
|
||||
|
||||
internal CpuRegionHandle(RegionHandle impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
|
||||
public void Dispose() => _impl.Dispose();
|
||||
public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
|
||||
public void ForceDirty() => _impl.ForceDirty();
|
||||
public IRegionHandle GetHandle() => _impl;
|
||||
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
|
||||
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
|
||||
public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
|
||||
public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
|
||||
|
||||
public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
|
||||
|
||||
public bool RangeEquals(CpuRegionHandle other)
|
||||
{
|
||||
return _impl.RealAddress == other._impl.RealAddress && _impl.RealSize == other._impl.RealSize;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Cpu.Tracking
|
||||
{
|
||||
public class CpuSmartMultiRegionHandle : IMultiRegionHandle
|
||||
{
|
||||
private readonly SmartMultiRegionHandle _impl;
|
||||
|
||||
public bool Dirty => _impl.Dirty;
|
||||
|
||||
internal CpuSmartMultiRegionHandle(SmartMultiRegionHandle impl)
|
||||
{
|
||||
_impl = impl;
|
||||
}
|
||||
|
||||
public void Dispose() => _impl.Dispose();
|
||||
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
|
||||
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
|
||||
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
|
||||
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
|
||||
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
|
||||
public void SignalWrite() => _impl.SignalWrite();
|
||||
}
|
||||
}
|
8
src/Ryujinx.Graphics.GAL/BufferAccess.cs
Normal file
8
src/Ryujinx.Graphics.GAL/BufferAccess.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum BufferAccess
|
||||
{
|
||||
Default,
|
||||
FlushPersistent
|
||||
}
|
||||
}
|
@ -21,11 +21,14 @@ namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
return CreateBuffer(size, BufferHandle.Null);
|
||||
}
|
||||
BufferHandle CreateBuffer(nint pointer, int size);
|
||||
BufferHandle CreateBuffer(int size, BufferAccess access);
|
||||
|
||||
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
|
||||
|
||||
ISampler CreateSampler(SamplerCreateInfo info);
|
||||
ITexture CreateTexture(TextureCreateInfo info, float scale);
|
||||
bool PrepareHostMapping(nint address, ulong size);
|
||||
|
||||
void CreateSync(ulong id, bool strict);
|
||||
|
||||
|
@ -12,6 +12,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
void CopyTo(ITexture destination, int firstLayer, int firstLevel);
|
||||
void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel);
|
||||
void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter);
|
||||
void CopyTo(BufferRange range, int layer, int level, int stride);
|
||||
|
||||
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
|
||||
|
||||
|
@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
|
||||
Register<ActionCommand>(CommandType.Action);
|
||||
Register<CreateBufferCommand>(CommandType.CreateBuffer);
|
||||
Register<CreateBufferAccessCommand>(CommandType.CreateBufferAccess);
|
||||
Register<CreateHostBufferCommand>(CommandType.CreateHostBuffer);
|
||||
Register<CreateProgramCommand>(CommandType.CreateProgram);
|
||||
Register<CreateSamplerCommand>(CommandType.CreateSampler);
|
||||
Register<CreateSyncCommand>(CommandType.CreateSync);
|
||||
@ -69,6 +71,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Register<TextureCopyToCommand>(CommandType.TextureCopyTo);
|
||||
Register<TextureCopyToScaledCommand>(CommandType.TextureCopyToScaled);
|
||||
Register<TextureCopyToSliceCommand>(CommandType.TextureCopyToSlice);
|
||||
Register<TextureCopyToBufferCommand>(CommandType.TextureCopyToBuffer);
|
||||
Register<TextureCreateViewCommand>(CommandType.TextureCreateView);
|
||||
Register<TextureGetDataCommand>(CommandType.TextureGetData);
|
||||
Register<TextureGetDataSliceCommand>(CommandType.TextureGetDataSlice);
|
||||
|
@ -4,6 +4,8 @@
|
||||
{
|
||||
Action,
|
||||
CreateBuffer,
|
||||
CreateBufferAccess,
|
||||
CreateHostBuffer,
|
||||
CreateProgram,
|
||||
CreateSampler,
|
||||
CreateSync,
|
||||
@ -29,6 +31,7 @@
|
||||
SamplerDispose,
|
||||
|
||||
TextureCopyTo,
|
||||
TextureCopyToBuffer,
|
||||
TextureCopyToScaled,
|
||||
TextureCopyToSlice,
|
||||
TextureCreateView,
|
||||
|
@ -0,0 +1,22 @@
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateBufferAccessCommand : IGALCommand, IGALCommand<CreateBufferAccessCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateBufferAccess;
|
||||
private BufferHandle _threadedHandle;
|
||||
private int _size;
|
||||
private BufferAccess _access;
|
||||
|
||||
public void Set(BufferHandle threadedHandle, int size, BufferAccess access)
|
||||
{
|
||||
_threadedHandle = threadedHandle;
|
||||
_size = size;
|
||||
_access = access;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
|
||||
{
|
||||
struct CreateHostBufferCommand : IGALCommand, IGALCommand<CreateHostBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.CreateHostBuffer;
|
||||
private BufferHandle _threadedHandle;
|
||||
private nint _pointer;
|
||||
private int _size;
|
||||
|
||||
public void Set(BufferHandle threadedHandle, nint pointer, int size)
|
||||
{
|
||||
_threadedHandle = threadedHandle;
|
||||
_pointer = pointer;
|
||||
_size = size;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateHostBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._pointer, command._size));
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,29 @@
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
||||
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
{
|
||||
struct TextureCopyToBufferCommand : IGALCommand, IGALCommand<TextureCopyToBufferCommand>
|
||||
{
|
||||
public CommandType CommandType => CommandType.TextureCopyToBuffer;
|
||||
private TableRef<ThreadedTexture> _texture;
|
||||
private BufferRange _range;
|
||||
private int _layer;
|
||||
private int _level;
|
||||
private int _stride;
|
||||
|
||||
public void Set(TableRef<ThreadedTexture> texture, BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
_texture = texture;
|
||||
_range = range;
|
||||
_layer = layer;
|
||||
_level = level;
|
||||
_stride = stride;
|
||||
}
|
||||
|
||||
public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride);
|
||||
}
|
||||
}
|
||||
}
|
@ -108,6 +108,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
_renderer.New<TextureCopyToBufferCommand>().Set(Ref(this), range, layer, level, stride);
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
{
|
||||
_renderer.New<TextureSetDataCommand>().Set(Ref(this), Ref(data.ToArray()));
|
||||
|
@ -57,6 +57,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
private int _refConsumerPtr;
|
||||
|
||||
private Action _interruptAction;
|
||||
private object _interruptLock = new();
|
||||
|
||||
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
|
||||
|
||||
@ -274,6 +275,24 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
return handle;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
{
|
||||
BufferHandle handle = Buffers.CreateBufferHandle();
|
||||
New<CreateHostBufferCommand>().Set(handle, pointer, size);
|
||||
QueueCommand();
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferAccess access)
|
||||
{
|
||||
BufferHandle handle = Buffers.CreateBufferHandle();
|
||||
New<CreateBufferAccessCommand>().Set(handle, size, access);
|
||||
QueueCommand();
|
||||
|
||||
return handle;
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
var program = new ThreadedProgram(this);
|
||||
@ -448,11 +467,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
}
|
||||
else
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
|
||||
lock (_interruptLock)
|
||||
{
|
||||
while (Interlocked.CompareExchange(ref _interruptAction, action, null) != null) { }
|
||||
|
||||
_galWorkAvailable.Set();
|
||||
_galWorkAvailable.Set();
|
||||
|
||||
_interruptRun.WaitOne();
|
||||
_interruptRun.WaitOne();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -461,6 +483,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
// Threaded renderer ignores given interrupt action, as it provides its own to the child renderer.
|
||||
}
|
||||
|
||||
public bool PrepareHostMapping(nint address, ulong size)
|
||||
{
|
||||
return _baseRenderer.PrepareHostMapping(address, size);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
// Dispose must happen from the render thread, after all commands have completed.
|
||||
|
@ -157,11 +157,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Compute
|
||||
{
|
||||
BufferDescriptor sb = info.SBuffers[index];
|
||||
|
||||
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(0);
|
||||
|
||||
int sbDescOffset = 0x310 + sb.Slot * 0x10;
|
||||
|
||||
sbDescAddress += (ulong)sbDescOffset;
|
||||
ulong sbDescAddress = _channel.BufferManager.GetComputeUniformBufferAddress(sb.SbCbSlot);
|
||||
sbDescAddress += (ulong)sb.SbCbOffset * 4;
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Graphics.Device;
|
||||
using Ryujinx.Graphics.Gpu.Engine.MME;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
@ -59,7 +60,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
if (_createSyncPending)
|
||||
{
|
||||
_createSyncPending = false;
|
||||
_context.CreateHostSyncIfNeeded(false, false);
|
||||
_context.CreateHostSyncIfNeeded(HostSyncFlags.None);
|
||||
}
|
||||
}
|
||||
|
||||
@ -157,7 +158,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
}
|
||||
else if (operation == SyncpointbOperation.Incr)
|
||||
{
|
||||
_context.CreateHostSyncIfNeeded(true, true);
|
||||
_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
|
||||
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
||||
}
|
||||
|
||||
@ -184,7 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
{
|
||||
_context.Renderer.Pipeline.CommandBufferBarrier();
|
||||
|
||||
_context.CreateHostSyncIfNeeded(false, true);
|
||||
_context.CreateHostSyncIfNeeded(HostSyncFlags.Strict);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -252,6 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
public void Interrupt()
|
||||
{
|
||||
_interrupt = true;
|
||||
_event.Set();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -351,11 +351,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
{
|
||||
BufferDescriptor sb = info.SBuffers[index];
|
||||
|
||||
ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, 0);
|
||||
|
||||
int sbDescOffset = 0x110 + stage * 0x100 + sb.Slot * 0x10;
|
||||
|
||||
sbDescAddress += (ulong)sbDescOffset;
|
||||
ulong sbDescAddress = _channel.BufferManager.GetGraphicsUniformBufferAddress(stage, sb.SbCbSlot);
|
||||
sbDescAddress += (ulong)sb.SbCbOffset * 4;
|
||||
|
||||
SbDescriptor sbDescriptor = _channel.MemoryManager.Physical.Read<SbDescriptor>(sbDescAddress);
|
||||
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Engine.GPFifo;
|
||||
using Ryujinx.Graphics.Gpu.Engine.InlineToMemory;
|
||||
using Ryujinx.Graphics.Gpu.Engine.Threed.Blender;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -254,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
uint syncpointId = (uint)argument & 0xFFFF;
|
||||
|
||||
_context.AdvanceSequence();
|
||||
_context.CreateHostSyncIfNeeded(true, true);
|
||||
_context.CreateHostSyncIfNeeded(HostSyncFlags.StrictSyncpoint);
|
||||
_context.Renderer.UpdateCounters(); // Poll the query counters, the game may want an updated result.
|
||||
_context.Synchronization.IncrementSyncpoint(syncpointId);
|
||||
}
|
||||
|
@ -300,11 +300,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
IsCopyRegionComplete(srcCopyTexture, srcCopyTextureFormat, srcX1, srcY1, srcX2, srcY2) &&
|
||||
IsCopyRegionComplete(dstCopyTexture, dstCopyTextureFormat, dstX1, dstY1, dstX2, dstY2);
|
||||
|
||||
// We can only allow aliasing of color formats as depth if the source and destination textures
|
||||
// are the same, as we can't blit between different depth formats.
|
||||
bool srcDepthAlias = srcCopyTexture.Format == dstCopyTexture.Format;
|
||||
|
||||
var srcTexture = memoryManager.Physical.TextureCache.FindOrCreateTexture(
|
||||
memoryManager,
|
||||
srcCopyTexture,
|
||||
offset,
|
||||
srcCopyTextureFormat,
|
||||
srcDepthAlias,
|
||||
!canDirectCopy,
|
||||
false,
|
||||
srcHint);
|
||||
@ -325,6 +330,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
// When the source texture that was found has a depth format,
|
||||
// we must enforce the target texture also has a depth format,
|
||||
// as copies between depth and color formats are not allowed.
|
||||
// For depth blit, the destination texture format should always match exactly.
|
||||
|
||||
if (srcTexture.Format.IsDepthOrStencil())
|
||||
{
|
||||
@ -340,7 +346,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Twod
|
||||
dstCopyTexture,
|
||||
0,
|
||||
dstCopyTextureFormat,
|
||||
true,
|
||||
depthAlias: false,
|
||||
shouldCreate: true,
|
||||
srcTexture.ScaleMode == TextureScaleMode.Scaled,
|
||||
dstHint);
|
||||
|
||||
|
@ -60,14 +60,14 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
|
||||
/// and the SyncNumber will be incremented.
|
||||
/// </summary>
|
||||
internal List<Action> SyncActions { get; }
|
||||
internal List<ISyncActionHandler> SyncActions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Actions to be performed when a CPU waiting syncpoint is triggered.
|
||||
/// If there are more than 0 items when this happens, a host sync object will be generated for the given <see cref="SyncNumber"/>,
|
||||
/// and the SyncNumber will be incremented.
|
||||
/// </summary>
|
||||
internal List<Action> SyncpointActions { get; }
|
||||
internal List<ISyncActionHandler> SyncpointActions { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
|
||||
@ -114,8 +114,8 @@ namespace Ryujinx.Graphics.Gpu
|
||||
|
||||
HostInitalized = new ManualResetEvent(false);
|
||||
|
||||
SyncActions = new List<Action>();
|
||||
SyncpointActions = new List<Action>();
|
||||
SyncActions = new List<ISyncActionHandler>();
|
||||
SyncpointActions = new List<ISyncActionHandler>();
|
||||
BufferMigrations = new List<BufferMigration>();
|
||||
|
||||
DeferredActions = new Queue<Action>();
|
||||
@ -296,9 +296,9 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Registers an action to be performed the next time a syncpoint is incremented.
|
||||
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
|
||||
/// </summary>
|
||||
/// <param name="action">The action to be performed on sync object creation</param>
|
||||
/// <param name="action">The resource with action to be performed on sync object creation</param>
|
||||
/// <param name="syncpointOnly">True if the sync action should only run when syncpoints are incremented</param>
|
||||
public void RegisterSyncAction(Action action, bool syncpointOnly = false)
|
||||
internal void RegisterSyncAction(ISyncActionHandler action, bool syncpointOnly = false)
|
||||
{
|
||||
if (syncpointOnly)
|
||||
{
|
||||
@ -315,10 +315,13 @@ namespace Ryujinx.Graphics.Gpu
|
||||
/// Creates a host sync object if there are any pending sync actions. The actions will then be called.
|
||||
/// If no actions are present, a host sync object is not created.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
|
||||
/// <param name="strict">True if the sync should signal as soon as possible</param>
|
||||
public void CreateHostSyncIfNeeded(bool syncpoint, bool strict)
|
||||
/// <param name="flags">Modifiers for how host sync should be created</param>
|
||||
internal void CreateHostSyncIfNeeded(HostSyncFlags flags)
|
||||
{
|
||||
bool syncpoint = flags.HasFlag(HostSyncFlags.Syncpoint);
|
||||
bool strict = flags.HasFlag(HostSyncFlags.Strict);
|
||||
bool force = flags.HasFlag(HostSyncFlags.Force);
|
||||
|
||||
if (BufferMigrations.Count > 0)
|
||||
{
|
||||
ulong currentSyncNumber = Renderer.GetCurrentSync();
|
||||
@ -336,24 +339,17 @@ namespace Ryujinx.Graphics.Gpu
|
||||
}
|
||||
}
|
||||
|
||||
if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
|
||||
if (force || _pendingSync || (syncpoint && SyncpointActions.Count > 0))
|
||||
{
|
||||
Renderer.CreateSync(SyncNumber, strict);
|
||||
|
||||
SyncActions.ForEach(action => action.SyncPreAction(syncpoint));
|
||||
SyncpointActions.ForEach(action => action.SyncPreAction(syncpoint));
|
||||
|
||||
SyncNumber++;
|
||||
|
||||
foreach (Action action in SyncActions)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
foreach (Action action in SyncpointActions)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
SyncActions.Clear();
|
||||
SyncpointActions.Clear();
|
||||
SyncActions.RemoveAll(action => action.SyncAction(syncpoint));
|
||||
SyncpointActions.RemoveAll(action => action.SyncAction(syncpoint));
|
||||
}
|
||||
|
||||
_pendingSync = false;
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Image
|
||||
@ -9,6 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
class ShortTextureCacheEntry
|
||||
{
|
||||
public bool IsAutoDelete;
|
||||
public readonly TextureDescriptor Descriptor;
|
||||
public readonly int InvalidatedSequence;
|
||||
public readonly Texture Texture;
|
||||
@ -24,6 +24,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
InvalidatedSequence = texture.InvalidatedSequence;
|
||||
Texture = texture;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a new entry on the short duration texture cache from the auto delete cache.
|
||||
/// </summary>
|
||||
/// <param name="texture">The texture</param>
|
||||
public ShortTextureCacheEntry(Texture texture)
|
||||
{
|
||||
IsAutoDelete = true;
|
||||
InvalidatedSequence = texture.InvalidatedSequence;
|
||||
Texture = texture;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -199,7 +210,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
texture.DecrementReferenceCount();
|
||||
|
||||
_shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
|
||||
if (!texture.ShortCacheEntry.IsAutoDelete)
|
||||
{
|
||||
_shortCacheLookup.Remove(texture.ShortCacheEntry.Descriptor);
|
||||
}
|
||||
|
||||
texture.ShortCacheEntry = null;
|
||||
}
|
||||
}
|
||||
@ -222,6 +237,25 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
texture.IncrementReferenceCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a texture to the short duration cache without a descriptor. This typically keeps it alive for two ticks.
|
||||
/// On expiry, it will be removed from the AutoDeleteCache.
|
||||
/// </summary>
|
||||
/// <param name="texture">Texture to add to the short cache</param>
|
||||
public void AddShortCache(Texture texture)
|
||||
{
|
||||
if (texture.ShortCacheEntry != null)
|
||||
{
|
||||
var entry = new ShortTextureCacheEntry(texture);
|
||||
|
||||
_shortCacheBuilder.Add(entry);
|
||||
|
||||
texture.ShortCacheEntry = entry;
|
||||
|
||||
texture.IncrementReferenceCount();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete textures from the short duration cache.
|
||||
/// Moves the builder set to be deleted on next process.
|
||||
@ -234,7 +268,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
entry.Texture.DecrementReferenceCount();
|
||||
|
||||
_shortCacheLookup.Remove(entry.Descriptor);
|
||||
if (entry.IsAutoDelete)
|
||||
{
|
||||
Remove(entry.Texture, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_shortCacheLookup.Remove(entry.Descriptor);
|
||||
}
|
||||
|
||||
entry.Texture.ShortCacheEntry = null;
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public ulong Size { get; }
|
||||
|
||||
private readonly CpuMultiRegionHandle _memoryTracking;
|
||||
private readonly MultiRegionHandle _memoryTracking;
|
||||
private readonly Action<ulong, ulong> _modifiedDelegate;
|
||||
|
||||
private int _modifiedSequenceOffset;
|
||||
|
@ -144,6 +144,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public ShortTextureCacheEntry ShortCacheEntry { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether this texture has ever been referenced by a pool.
|
||||
/// </summary>
|
||||
public bool HadPoolOwner { get; private set; }
|
||||
|
||||
/// Physical memory ranges where the texture data is located.
|
||||
/// </summary>
|
||||
public MultiRange Range { get; private set; }
|
||||
@ -1113,7 +1118,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
bool forSampler = (flags & TextureSearchFlags.ForSampler) != 0;
|
||||
|
||||
TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.ForCopy) != 0);
|
||||
TextureMatchQuality matchQuality = TextureCompatibility.FormatMatches(Info, info, forSampler, (flags & TextureSearchFlags.DepthAlias) != 0);
|
||||
|
||||
if (matchQuality == TextureMatchQuality.NoMatch)
|
||||
{
|
||||
@ -1423,7 +1428,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_scaledSetScore = Math.Max(0, _scaledSetScore - 1);
|
||||
}
|
||||
|
||||
if (_modifiedStale || Group.HasCopyDependencies)
|
||||
if (_modifiedStale || Group.HasCopyDependencies || Group.HasFlushBuffer)
|
||||
{
|
||||
_modifiedStale = false;
|
||||
Group.SignalModifying(this, bound);
|
||||
@ -1506,10 +1511,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="gpuVa">GPU VA of the pool reference</param>
|
||||
public void IncrementReferenceCount(TexturePool pool, int id, ulong gpuVa)
|
||||
{
|
||||
HadPoolOwner = true;
|
||||
|
||||
lock (_poolOwners)
|
||||
{
|
||||
_poolOwners.Add(new TexturePoolOwner { Pool = pool, ID = id, GpuAddress = gpuVa });
|
||||
}
|
||||
|
||||
_referenceCount++;
|
||||
|
||||
if (ShortCacheEntry != null)
|
||||
@ -1594,7 +1602,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_poolOwners.Clear();
|
||||
}
|
||||
|
||||
if (ShortCacheEntry != null && _context.IsGpuThread())
|
||||
if (ShortCacheEntry != null && !ShortCacheEntry.IsAutoDelete && _context.IsGpuThread())
|
||||
{
|
||||
// If this is called from another thread (unmapped), the short cache will
|
||||
// have to remove this texture on a future tick.
|
||||
@ -1610,6 +1618,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public void UpdatePoolMappings()
|
||||
{
|
||||
ChangedMapping = true;
|
||||
|
||||
lock (_poolOwners)
|
||||
{
|
||||
ulong address = 0;
|
||||
@ -1683,10 +1693,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (Group.Storage == this)
|
||||
{
|
||||
Group.Unmapped();
|
||||
|
||||
Group.ClearModified(unmapRange);
|
||||
}
|
||||
|
||||
UpdatePoolMappings();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -537,7 +537,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
_channel.BufferManager.SetBufferTextureStorage(stage, hostTexture, texture.Range.GetSubRange(0).Address, texture.Size, bindingInfo, bindingInfo.Format, false);
|
||||
|
||||
@ -666,7 +666,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (hostTexture != null && texture.Target == Target.TextureBuffer)
|
||||
{
|
||||
// Ensure that the buffer texture is using the correct buffer as storage.
|
||||
// Buffers are frequently re-created to accomodate larger data, so we need to re-bind
|
||||
// Buffers are frequently re-created to accommodate larger data, so we need to re-bind
|
||||
// to ensure we're not using a old buffer that was already deleted.
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
@ -879,4 +879,4 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
Array.Clear(_imageState);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles removal of textures written to a memory region being unmapped.
|
||||
/// Handles marking of textures written to a memory region being (partially) remapped.
|
||||
/// </summary>
|
||||
/// <param name="sender">Sender object</param>
|
||||
/// <param name="e">Event arguments</param>
|
||||
@ -80,26 +80,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
overlapCount = _textures.FindOverlaps(unmapped, ref overlaps);
|
||||
}
|
||||
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
if (overlapCount > 0)
|
||||
{
|
||||
overlaps[i].Unmapped(unmapped);
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
overlaps[i].Unmapped(unmapped);
|
||||
}
|
||||
}
|
||||
|
||||
// If any range was previously unmapped, we also need to purge
|
||||
// all partially mapped texture, as they might be fully mapped now.
|
||||
for (int i = 0; i < unmapped.Count; i++)
|
||||
lock (_partiallyMappedTextures)
|
||||
{
|
||||
if (unmapped.GetSubRange(i).Address == MemoryManager.PteUnmapped)
|
||||
if (overlapCount > 0 || _partiallyMappedTextures.Count > 0)
|
||||
{
|
||||
lock (_partiallyMappedTextures)
|
||||
e.AddRemapAction(() =>
|
||||
{
|
||||
foreach (var texture in _partiallyMappedTextures)
|
||||
lock (_partiallyMappedTextures)
|
||||
{
|
||||
texture.Unmapped(unmapped);
|
||||
}
|
||||
}
|
||||
if (overlapCount > 0)
|
||||
{
|
||||
for (int i = 0; i < overlapCount; i++)
|
||||
{
|
||||
_partiallyMappedTextures.Add(overlaps[i]);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
// Any texture that has been unmapped at any point or is partially unmapped
|
||||
// should update their pool references after the remap completes.
|
||||
|
||||
MultiRange unmapped = ((MemoryManager)sender).GetPhysicalRegions(e.Address, e.Size);
|
||||
|
||||
foreach (var texture in _partiallyMappedTextures)
|
||||
{
|
||||
texture.UpdatePoolMappings();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -234,6 +249,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="copyTexture">Copy texture to find or create</param>
|
||||
/// <param name="offset">Offset to be added to the physical texture address</param>
|
||||
/// <param name="formatInfo">Format information of the copy texture</param>
|
||||
/// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
|
||||
/// <param name="shouldCreate">Indicates if a new texture should be created if none is found on the cache</param>
|
||||
/// <param name="preferScaling">Indicates if the texture should be scaled from the start</param>
|
||||
/// <param name="sizeHint">A hint indicating the minimum used size for the texture</param>
|
||||
/// <returns>The texture</returns>
|
||||
@ -242,6 +259,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
TwodTexture copyTexture,
|
||||
ulong offset,
|
||||
FormatInfo formatInfo,
|
||||
bool depthAlias,
|
||||
bool shouldCreate,
|
||||
bool preferScaling,
|
||||
Size sizeHint)
|
||||
@ -278,6 +296,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
TextureSearchFlags flags = TextureSearchFlags.ForCopy;
|
||||
|
||||
if (depthAlias)
|
||||
{
|
||||
flags |= TextureSearchFlags.DepthAlias;
|
||||
}
|
||||
|
||||
if (preferScaling)
|
||||
{
|
||||
flags |= TextureSearchFlags.WithUpscale;
|
||||
@ -833,7 +856,17 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (overlapInCache)
|
||||
{
|
||||
_cache.Remove(overlap, flush);
|
||||
if (flush || overlap.HadPoolOwner || overlap.IsView)
|
||||
{
|
||||
_cache.Remove(overlap, flush);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This texture has only ever been referenced in the AutoDeleteCache.
|
||||
// Keep this texture alive with the short duration cache, as it may be used often but not sampled.
|
||||
|
||||
_cache.AddShortCache(overlap);
|
||||
}
|
||||
}
|
||||
|
||||
removeOverlap = modified;
|
||||
@ -1135,6 +1168,44 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries a texture's memory range and marks it as partially mapped or not.
|
||||
/// Partially mapped textures re-evaluate their memory range after each time GPU memory is mapped.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">GPU memory manager where the texture is mapped</param>
|
||||
/// <param name="address">The virtual address of the texture</param>
|
||||
/// <param name="texture">The texture to be marked</param>
|
||||
/// <returns>The physical regions for the texture, found when evaluating whether the texture was partially mapped</returns>
|
||||
public MultiRange UpdatePartiallyMapped(MemoryManager memoryManager, ulong address, Texture texture)
|
||||
{
|
||||
MultiRange range;
|
||||
lock (_partiallyMappedTextures)
|
||||
{
|
||||
range = memoryManager.GetPhysicalRegions(address, texture.Size);
|
||||
bool partiallyMapped = false;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
{
|
||||
if (range.GetSubRange(i).Address == MemoryManager.PteUnmapped)
|
||||
{
|
||||
partiallyMapped = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (partiallyMapped)
|
||||
{
|
||||
_partiallyMappedTextures.Add(texture);
|
||||
}
|
||||
else
|
||||
{
|
||||
_partiallyMappedTextures.Remove(texture);
|
||||
}
|
||||
}
|
||||
|
||||
return range;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a texture to the short duration cache. This typically keeps it alive for two ticks.
|
||||
/// </summary>
|
||||
@ -1145,6 +1216,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
_cache.AddShortCache(texture, ref descriptor);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a texture to the short duration cache without a descriptor. This typically keeps it alive for two ticks.
|
||||
/// On expiry, it will be removed from the AutoDeleteCache.
|
||||
/// </summary>
|
||||
/// <param name="texture">Texture to add to the short cache</param>
|
||||
public void AddShortCache(Texture texture)
|
||||
{
|
||||
_cache.AddShortCache(texture);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a texture from the short duration cache.
|
||||
/// </summary>
|
||||
|
@ -220,18 +220,18 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="lhs">Texture information to compare</param>
|
||||
/// <param name="rhs">Texture information to compare with</param>
|
||||
/// <param name="forSampler">Indicates that the texture will be used for shader sampling</param>
|
||||
/// <param name="forCopy">Indicates that the texture will be used as copy source or target</param>
|
||||
/// <param name="depthAlias">Indicates if aliasing between color and depth format should be allowed</param>
|
||||
/// <returns>A value indicating how well the formats match</returns>
|
||||
public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool forCopy)
|
||||
public static TextureMatchQuality FormatMatches(TextureInfo lhs, TextureInfo rhs, bool forSampler, bool depthAlias)
|
||||
{
|
||||
// D32F and R32F texture have the same representation internally,
|
||||
// however the R32F format is used to sample from depth textures.
|
||||
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || forCopy))
|
||||
if (lhs.FormatInfo.Format == Format.D32Float && rhs.FormatInfo.Format == Format.R32Float && (forSampler || depthAlias))
|
||||
{
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
|
||||
if (forCopy)
|
||||
if (depthAlias)
|
||||
{
|
||||
// The 2D engine does not support depth-stencil formats, so it will instead
|
||||
// use equivalent color formats. We must also consider them as compatible.
|
||||
|
@ -1,10 +1,10 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.Texture;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -57,6 +57,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public bool HasCopyDependencies { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if the texture group has a pre-emptive flush buffer.
|
||||
/// When one is present, the group must always be notified on unbind.
|
||||
/// </summary>
|
||||
public bool HasFlushBuffer => _flushBuffer != BufferHandle.Null;
|
||||
|
||||
/// <summary>
|
||||
/// Indicates if this texture has any incompatible overlaps alive.
|
||||
/// </summary>
|
||||
@ -89,6 +95,10 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
private bool _incompatibleOverlapsDirty = true;
|
||||
private bool _flushIncompatibleOverlaps;
|
||||
|
||||
private BufferHandle _flushBuffer;
|
||||
private bool _flushBufferImported;
|
||||
private bool _flushBufferInvalid;
|
||||
|
||||
/// <summary>
|
||||
/// Create a new texture group.
|
||||
/// </summary>
|
||||
@ -245,7 +255,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
TextureGroupHandle group = _handles[baseHandle + i];
|
||||
|
||||
foreach (CpuRegionHandle handle in group.Handles)
|
||||
foreach (RegionHandle handle in group.Handles)
|
||||
{
|
||||
if (handle.Dirty)
|
||||
{
|
||||
@ -286,7 +296,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
bool handleDirty = false;
|
||||
bool handleUnmapped = false;
|
||||
|
||||
foreach (CpuRegionHandle handle in group.Handles)
|
||||
foreach (RegionHandle handle in group.Handles)
|
||||
{
|
||||
if (handle.Dirty)
|
||||
{
|
||||
@ -464,8 +474,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </remarks>
|
||||
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
|
||||
/// <param name="sliceIndex">The index of the slice to flush</param>
|
||||
/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
|
||||
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
|
||||
private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, ITexture texture = null)
|
||||
private void FlushTextureDataSliceToGuest(bool tracked, int sliceIndex, bool inBuffer, ITexture texture = null)
|
||||
{
|
||||
(int layer, int level) = GetLayerLevelForView(sliceIndex);
|
||||
|
||||
@ -475,7 +486,16 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
|
||||
|
||||
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
|
||||
if (inBuffer)
|
||||
{
|
||||
using PinnedSpan<byte> data = _context.Renderer.GetBufferData(_flushBuffer, offset, size);
|
||||
|
||||
Storage.ConvertFromHostCompatibleFormat(region.Memory.Span, data.Get(), level, true);
|
||||
}
|
||||
else
|
||||
{
|
||||
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -484,12 +504,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="tracked">True if writing the texture data is tracked, false otherwise</param>
|
||||
/// <param name="sliceStart">The first slice to flush</param>
|
||||
/// <param name="sliceEnd">The slice to finish flushing on (exclusive)</param>
|
||||
/// <param name="inBuffer">Whether the flushed texture data is up to date in the flush buffer</param>
|
||||
/// <param name="texture">The specific host texture to flush. Defaults to the storage texture</param>
|
||||
private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, ITexture texture = null)
|
||||
private void FlushSliceRange(bool tracked, int sliceStart, int sliceEnd, bool inBuffer, ITexture texture = null)
|
||||
{
|
||||
for (int i = sliceStart; i < sliceEnd; i++)
|
||||
{
|
||||
FlushTextureDataSliceToGuest(tracked, i, texture);
|
||||
FlushTextureDataSliceToGuest(tracked, i, inBuffer, texture);
|
||||
}
|
||||
}
|
||||
|
||||
@ -520,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
if (endSlice > startSlice)
|
||||
{
|
||||
FlushSliceRange(tracked, startSlice, endSlice);
|
||||
FlushSliceRange(tracked, startSlice, endSlice, false);
|
||||
flushed = true;
|
||||
}
|
||||
|
||||
@ -553,7 +574,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
FlushSliceRange(tracked, startSlice, endSlice);
|
||||
FlushSliceRange(tracked, startSlice, endSlice, false);
|
||||
}
|
||||
|
||||
flushed = true;
|
||||
@ -565,6 +586,58 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return flushed;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Flush the texture data into a persistently mapped buffer.
|
||||
/// If the buffer does not exist, this method will create it.
|
||||
/// </summary>
|
||||
/// <param name="handle">Handle of the texture group to flush slices of</param>
|
||||
public void FlushIntoBuffer(TextureGroupHandle handle)
|
||||
{
|
||||
// Ensure that the buffer exists.
|
||||
|
||||
if (_flushBufferInvalid && _flushBuffer != BufferHandle.Null)
|
||||
{
|
||||
_flushBufferInvalid = false;
|
||||
_context.Renderer.DeleteBuffer(_flushBuffer);
|
||||
_flushBuffer = BufferHandle.Null;
|
||||
}
|
||||
|
||||
if (_flushBuffer == BufferHandle.Null)
|
||||
{
|
||||
if (!TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
bool canImport = Storage.Info.IsLinear && Storage.Info.Stride >= Storage.Info.Width * Storage.Info.FormatInfo.BytesPerPixel;
|
||||
|
||||
var hostPointer = canImport ? _physicalMemory.GetHostPointer(Storage.Range) : 0;
|
||||
|
||||
if (hostPointer != 0 && _context.Renderer.PrepareHostMapping(hostPointer, Storage.Size))
|
||||
{
|
||||
_flushBuffer = _context.Renderer.CreateBuffer(hostPointer, (int)Storage.Size);
|
||||
_flushBufferImported = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
_flushBuffer = _context.Renderer.CreateBuffer((int)Storage.Size, BufferAccess.FlushPersistent);
|
||||
_flushBufferImported = false;
|
||||
}
|
||||
|
||||
Storage.BlacklistScale();
|
||||
}
|
||||
|
||||
int sliceStart = handle.BaseSlice;
|
||||
int sliceEnd = sliceStart + handle.SliceCount;
|
||||
|
||||
for (int i = sliceStart; i < sliceEnd; i++)
|
||||
{
|
||||
(int layer, int level) = GetLayerLevelForView(i);
|
||||
|
||||
Storage.GetFlushTexture().CopyTo(new BufferRange(_flushBuffer, _allOffsets[i], _sliceSizes[level]), layer, level, _flushBufferImported ? Storage.Info.Stride : 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears competing modified flags for all incompatible ranges, if they have possibly been modified.
|
||||
/// </summary>
|
||||
@ -630,7 +703,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="group">The group to register an action for</param>
|
||||
public void RegisterAction(TextureGroupHandle group)
|
||||
{
|
||||
foreach (CpuRegionHandle handle in group.Handles)
|
||||
foreach (RegionHandle handle in group.Handles)
|
||||
{
|
||||
handle.RegisterAction((address, size) => FlushAction(group, address, size));
|
||||
}
|
||||
@ -912,7 +985,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="address">The start address of the tracked region</param>
|
||||
/// <param name="size">The size of the tracked region</param>
|
||||
/// <returns>A CpuRegionHandle covering the given range</returns>
|
||||
private CpuRegionHandle GenerateHandle(ulong address, ulong size)
|
||||
private RegionHandle GenerateHandle(ulong address, ulong size)
|
||||
{
|
||||
return _physicalMemory.BeginTracking(address, size, ResourceKind.Texture);
|
||||
}
|
||||
@ -932,7 +1005,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int endOffset = _allOffsets[viewEnd] + _sliceSizes[lastLevel];
|
||||
int size = endOffset - offset;
|
||||
|
||||
var result = new List<CpuRegionHandle>();
|
||||
var result = new List<RegionHandle>();
|
||||
|
||||
for (int i = 0; i < TextureRange.Count; i++)
|
||||
{
|
||||
@ -977,7 +1050,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
views,
|
||||
result.ToArray());
|
||||
|
||||
foreach (CpuRegionHandle handle in result)
|
||||
foreach (RegionHandle handle in result)
|
||||
{
|
||||
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
|
||||
}
|
||||
@ -1175,7 +1248,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (CpuRegionHandle handle in groupHandle.Handles)
|
||||
foreach (RegionHandle handle in groupHandle.Handles)
|
||||
{
|
||||
bool hasMatch = false;
|
||||
|
||||
@ -1197,7 +1270,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (CpuRegionHandle handle in groupHandle.Handles)
|
||||
foreach (RegionHandle handle in groupHandle.Handles)
|
||||
{
|
||||
handle.Reprotect();
|
||||
}
|
||||
@ -1230,7 +1303,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (!(_hasMipViews || _hasLayerViews))
|
||||
{
|
||||
// Single dirty region.
|
||||
var cpuRegionHandles = new CpuRegionHandle[TextureRange.Count];
|
||||
var cpuRegionHandles = new RegionHandle[TextureRange.Count];
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < TextureRange.Count; i++)
|
||||
@ -1249,7 +1322,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
var groupHandle = new TextureGroupHandle(this, 0, Storage.Size, _views, 0, 0, 0, _allOffsets.Length, cpuRegionHandles);
|
||||
|
||||
foreach (CpuRegionHandle handle in cpuRegionHandles)
|
||||
foreach (RegionHandle handle in cpuRegionHandles)
|
||||
{
|
||||
handle.RegisterDirtyEvent(() => DirtyAction(groupHandle));
|
||||
}
|
||||
@ -1570,10 +1643,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
_context.Renderer.BackgroundContextAction(() =>
|
||||
{
|
||||
if (!isGpuThread)
|
||||
{
|
||||
handle.Sync(_context);
|
||||
}
|
||||
bool inBuffer = !isGpuThread && handle.Sync(_context);
|
||||
|
||||
Storage.SignalModifiedDirty();
|
||||
|
||||
@ -1585,13 +1655,24 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities))
|
||||
if (TextureCompatibility.CanTextureFlush(Storage.Info, _context.Capabilities) && !(inBuffer && _flushBufferImported))
|
||||
{
|
||||
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, Storage.GetFlushTexture());
|
||||
FlushSliceRange(false, handle.BaseSlice, handle.BaseSlice + handle.SliceCount, inBuffer, Storage.GetFlushTexture());
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called if any part of the storage texture is unmapped.
|
||||
/// </summary>
|
||||
public void Unmapped()
|
||||
{
|
||||
if (_flushBufferImported)
|
||||
{
|
||||
_flushBufferInvalid = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Dispose this texture group, disposing all related memory tracking handles.
|
||||
/// </summary>
|
||||
@ -1606,6 +1687,11 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
incompatible.Group._incompatibleOverlaps.RemoveAll(overlap => overlap.Group == this);
|
||||
}
|
||||
|
||||
if (_flushBuffer != BufferHandle.Null)
|
||||
{
|
||||
_context.Renderer.DeleteBuffer(_flushBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -13,8 +14,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Also tracks copy dependencies for the handle - references to other handles that must be kept
|
||||
/// in sync with this one before use.
|
||||
/// </summary>
|
||||
class TextureGroupHandle : IDisposable
|
||||
class TextureGroupHandle : ISyncActionHandler, IDisposable
|
||||
{
|
||||
private const int FlushBalanceIncrement = 6;
|
||||
private const int FlushBalanceWriteCost = 1;
|
||||
private const int FlushBalanceThreshold = 7;
|
||||
private const int FlushBalanceMax = 60;
|
||||
private const int FlushBalanceMin = -10;
|
||||
|
||||
private TextureGroup _group;
|
||||
private int _bindCount;
|
||||
private int _firstLevel;
|
||||
@ -26,6 +33,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// The sync number last registered.
|
||||
/// </summary>
|
||||
private ulong _registeredSync;
|
||||
private ulong _registeredBufferSync = ulong.MaxValue;
|
||||
private ulong _registeredBufferGuestSync = ulong.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// The sync number when the texture was last modified by GPU.
|
||||
@ -42,6 +51,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
private bool _syncActionRegistered;
|
||||
|
||||
/// <summary>
|
||||
/// Determines the balance of synced writes to flushes.
|
||||
/// Used to determine if the texture should always write data to a persistent buffer for flush.
|
||||
/// </summary>
|
||||
private int _flushBalance;
|
||||
|
||||
/// <summary>
|
||||
/// The byte offset from the start of the storage of this handle.
|
||||
/// </summary>
|
||||
@ -70,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <summary>
|
||||
/// The CPU memory tracking handles that cover this handle.
|
||||
/// </summary>
|
||||
public CpuRegionHandle[] Handles { get; }
|
||||
public RegionHandle[] Handles { get; }
|
||||
|
||||
/// <summary>
|
||||
/// True if a texture overlapping this handle has been modified. Is set false when the flush action is called.
|
||||
@ -112,7 +127,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int firstLevel,
|
||||
int baseSlice,
|
||||
int sliceCount,
|
||||
CpuRegionHandle[] handles)
|
||||
RegionHandle[] handles)
|
||||
{
|
||||
_group = group;
|
||||
_firstLayer = firstLayer;
|
||||
@ -132,6 +147,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
Handles = handles;
|
||||
|
||||
if (group.Storage.Info.IsLinear)
|
||||
{
|
||||
// Linear textures are presumed to be used for readback initially.
|
||||
_flushBalance = FlushBalanceThreshold + FlushBalanceIncrement;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -159,6 +180,35 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if the next sync will copy into the flush buffer.
|
||||
/// </summary>
|
||||
/// <returns>True if it will copy, false otherwise</returns>
|
||||
private bool NextSyncCopies()
|
||||
{
|
||||
return _flushBalance - FlushBalanceWriteCost > FlushBalanceThreshold;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Alters the flush balance by the given value. Should increase significantly with each sync, decrease with each write.
|
||||
/// A flush balance higher than the threshold will cause a texture to repeatedly copy to a flush buffer on each use.
|
||||
/// </summary>
|
||||
/// <param name="modifier">Value to add to the existing flush balance</param>
|
||||
/// <returns>True if the new balance is over the threshold, false otherwise</returns>
|
||||
private bool ModifyFlushBalance(int modifier)
|
||||
{
|
||||
int result;
|
||||
int existingBalance;
|
||||
do
|
||||
{
|
||||
existingBalance = _flushBalance;
|
||||
result = Math.Max(FlushBalanceMin, Math.Min(FlushBalanceMax, existingBalance + modifier));
|
||||
}
|
||||
while (Interlocked.CompareExchange(ref _flushBalance, result, existingBalance) != existingBalance);
|
||||
|
||||
return result > FlushBalanceThreshold;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a single texture view as an overlap if its range overlaps.
|
||||
/// </summary>
|
||||
@ -204,7 +254,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
if (!_syncActionRegistered)
|
||||
{
|
||||
_modifiedSync = context.SyncNumber;
|
||||
context.RegisterSyncAction(SyncAction, true);
|
||||
context.RegisterSyncAction(this, true);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
|
||||
@ -241,6 +291,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
SignalModified(context);
|
||||
|
||||
if (!bound && _syncActionRegistered && NextSyncCopies())
|
||||
{
|
||||
// On unbind, textures that flush often should immediately create sync so their result can be obtained as soon as possible.
|
||||
|
||||
context.CreateHostSyncIfNeeded(HostSyncFlags.Force);
|
||||
}
|
||||
|
||||
// Note: Bind count currently resets to 0 on inherit for safety, as the handle <-> view relationship can change.
|
||||
_bindCount = Math.Max(0, _bindCount + (bound ? 1 : -1));
|
||||
}
|
||||
@ -266,25 +323,35 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// removing the modified flag if it was reached, or leaving it set if it has not yet been created.
|
||||
/// </summary>
|
||||
/// <param name="context">The GPU context used to wait for sync</param>
|
||||
public void Sync(GpuContext context)
|
||||
/// <returns>True if the texture data can be read from the flush buffer</returns>
|
||||
public bool Sync(GpuContext context)
|
||||
{
|
||||
ulong registeredSync = _registeredSync;
|
||||
long diff = (long)(context.SyncNumber - registeredSync);
|
||||
// Currently assumes the calling thread is a guest thread.
|
||||
|
||||
bool inBuffer = _registeredBufferGuestSync != ulong.MaxValue;
|
||||
ulong sync = inBuffer ? _registeredBufferGuestSync : _registeredSync;
|
||||
|
||||
long diff = (long)(context.SyncNumber - sync);
|
||||
|
||||
ModifyFlushBalance(FlushBalanceIncrement);
|
||||
|
||||
if (diff > 0)
|
||||
{
|
||||
context.Renderer.WaitSync(registeredSync);
|
||||
context.Renderer.WaitSync(sync);
|
||||
|
||||
if ((long)(_modifiedSync - registeredSync) > 0)
|
||||
if ((long)(_modifiedSync - sync) > 0)
|
||||
{
|
||||
// Flush the data in a previous state. Do not remove the modified flag - it will be removed to ignore following writes.
|
||||
return;
|
||||
return inBuffer;
|
||||
}
|
||||
|
||||
Modified = false;
|
||||
|
||||
return inBuffer;
|
||||
}
|
||||
|
||||
// If the difference is <= 0, no data is not ready yet. Flush any data we can without waiting or removing modified flag.
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -296,15 +363,41 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
Interlocked.Exchange(ref _actionRegistered, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Action to perform before a sync number is registered after modification.
|
||||
/// This action will copy the texture data to the flush buffer if this texture
|
||||
/// flushes often enough, which is determined by the flush balance.
|
||||
/// </summary>
|
||||
/// <inheritdoc/>
|
||||
public void SyncPreAction(bool syncpoint)
|
||||
{
|
||||
if (syncpoint || NextSyncCopies())
|
||||
{
|
||||
if (ModifyFlushBalance(0) && _registeredBufferSync != _modifiedSync)
|
||||
{
|
||||
_group.FlushIntoBuffer(this);
|
||||
_registeredBufferSync = _modifiedSync;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Action to perform when a sync number is registered after modification.
|
||||
/// This action will register a read tracking action on the memory tracking handle so that a flush from CPU can happen.
|
||||
/// </summary>
|
||||
private void SyncAction()
|
||||
/// <inheritdoc/>
|
||||
public bool SyncAction(bool syncpoint)
|
||||
{
|
||||
// The storage will need to signal modified again to update the sync number in future.
|
||||
_group.Storage.SignalModifiedDirty();
|
||||
|
||||
bool lastInBuffer = _registeredBufferSync == _modifiedSync;
|
||||
|
||||
if (!lastInBuffer)
|
||||
{
|
||||
_registeredBufferSync = ulong.MaxValue;
|
||||
}
|
||||
|
||||
lock (Overlaps)
|
||||
{
|
||||
foreach (Texture texture in Overlaps)
|
||||
@ -314,6 +407,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
// Register region tracking for CPU? (again)
|
||||
|
||||
_registeredSync = _modifiedSync;
|
||||
_syncActionRegistered = false;
|
||||
|
||||
@ -321,6 +415,14 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
_group.RegisterAction(this);
|
||||
}
|
||||
|
||||
if (syncpoint)
|
||||
{
|
||||
_registeredBufferGuestSync = _registeredBufferSync;
|
||||
}
|
||||
|
||||
// If the last modification is in the buffer, keep this sync action alive until it sees a syncpoint.
|
||||
return syncpoint || !lastInBuffer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -540,7 +642,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// </summary>
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (CpuRegionHandle handle in Handles)
|
||||
foreach (RegionHandle handle in Handles)
|
||||
{
|
||||
handle.Dispose();
|
||||
}
|
||||
|
@ -272,7 +272,15 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
ulong address = descriptor.UnpackAddress();
|
||||
|
||||
MultiRange range = _channel.MemoryManager.GetPhysicalRegions(address, texture.Size);
|
||||
if (!descriptor.Equals(ref DescriptorCache[request.ID]))
|
||||
{
|
||||
// If the pool entry has already been replaced, just remove the texture.
|
||||
|
||||
texture.DecrementReferenceCount();
|
||||
continue;
|
||||
}
|
||||
|
||||
MultiRange range = _channel.MemoryManager.Physical.TextureCache.UpdatePartiallyMapped(_channel.MemoryManager, address, texture);
|
||||
|
||||
// If the texture is not mapped at all, delete its reference.
|
||||
|
||||
|
@ -11,7 +11,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
None = 0,
|
||||
ForSampler = 1 << 1,
|
||||
ForCopy = 1 << 2,
|
||||
WithUpscale = 1 << 3,
|
||||
NoCreate = 1 << 4
|
||||
DepthAlias = 1 << 3,
|
||||
WithUpscale = 1 << 4,
|
||||
NoCreate = 1 << 5
|
||||
}
|
||||
}
|
@ -1,5 +1,5 @@
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Synchronization;
|
||||
using Ryujinx.Memory.Range;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <summary>
|
||||
/// Buffer, used to store vertex and index data, uniform and storage buffers, and others.
|
||||
/// </summary>
|
||||
class Buffer : IRange, IDisposable
|
||||
class Buffer : IRange, ISyncActionHandler, IDisposable
|
||||
{
|
||||
private const ulong GranularBufferThreshold = 4096;
|
||||
|
||||
@ -53,8 +53,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </remarks>
|
||||
private BufferModifiedRangeList _modifiedRanges = null;
|
||||
|
||||
private readonly CpuMultiRegionHandle _memoryTrackingGranular;
|
||||
private readonly CpuRegionHandle _memoryTracking;
|
||||
private readonly MultiRegionHandle _memoryTrackingGranular;
|
||||
private readonly RegionHandle _memoryTracking;
|
||||
|
||||
private readonly RegionSignal _externalFlushDelegate;
|
||||
private readonly Action<ulong, ulong> _loadDelegate;
|
||||
@ -67,6 +67,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
private int _referenceCount = 1;
|
||||
|
||||
private ulong _dirtyStart = ulong.MaxValue;
|
||||
private ulong _dirtyEnd = ulong.MaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new instance of the buffer.
|
||||
/// </summary>
|
||||
@ -98,7 +101,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
else
|
||||
{
|
||||
return Enumerable.Repeat(buffer._memoryTracking.GetHandle(), 1);
|
||||
return Enumerable.Repeat(buffer._memoryTracking, 1);
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -220,6 +223,26 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
|
||||
_sequenceNumber = _context.SequenceNumber;
|
||||
_dirtyStart = ulong.MaxValue;
|
||||
}
|
||||
}
|
||||
|
||||
if (_dirtyStart != ulong.MaxValue)
|
||||
{
|
||||
ulong end = address + size;
|
||||
|
||||
if (end > _dirtyStart && address < _dirtyEnd)
|
||||
{
|
||||
if (_modifiedRanges != null)
|
||||
{
|
||||
_modifiedRanges.ExcludeModifiedRegions(_dirtyStart, _dirtyEnd - _dirtyStart, _loadDelegate);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadRegion(_dirtyStart, _dirtyEnd - _dirtyStart);
|
||||
}
|
||||
|
||||
_dirtyStart = ulong.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -248,7 +271,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
if (!_syncActionRegistered)
|
||||
{
|
||||
_context.RegisterSyncAction(SyncAction);
|
||||
_context.RegisterSyncAction(this);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
}
|
||||
@ -267,7 +290,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Action to be performed when a syncpoint is reached after modification.
|
||||
/// This will register read/write tracking to flush the buffer from GPU when its memory is used.
|
||||
/// </summary>
|
||||
private void SyncAction()
|
||||
/// <inheritdoc/>
|
||||
public bool SyncAction(bool syncpoint)
|
||||
{
|
||||
_syncActionRegistered = false;
|
||||
|
||||
@ -284,10 +308,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
_memoryTracking.RegisterAction(_externalFlushDelegate);
|
||||
SynchronizeMemory(Address, Size);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inherit modified ranges from another buffer.
|
||||
/// Inherit modified and dirty ranges from another buffer.
|
||||
/// </summary>
|
||||
/// <param name="from">The buffer to inherit from</param>
|
||||
public void InheritModifiedRanges(Buffer from)
|
||||
@ -296,7 +322,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
if (from._syncActionRegistered && !_syncActionRegistered)
|
||||
{
|
||||
_context.RegisterSyncAction(SyncAction);
|
||||
_context.RegisterSyncAction(this);
|
||||
_syncActionRegistered = true;
|
||||
}
|
||||
|
||||
@ -316,6 +342,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
|
||||
}
|
||||
|
||||
if (from._dirtyStart != ulong.MaxValue)
|
||||
{
|
||||
ForceDirty(from._dirtyStart, from._dirtyEnd - from._dirtyStart);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -334,6 +365,44 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clear the dirty range that overlaps with the given region.
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the modified region</param>
|
||||
/// <param name="size">Size of the modified region</param>
|
||||
private void ClearDirty(ulong address, ulong size)
|
||||
{
|
||||
if (_dirtyStart != ulong.MaxValue)
|
||||
{
|
||||
ulong end = address + size;
|
||||
|
||||
if (end > _dirtyStart && address < _dirtyEnd)
|
||||
{
|
||||
if (address <= _dirtyStart)
|
||||
{
|
||||
// Cut off the start.
|
||||
|
||||
if (end < _dirtyEnd)
|
||||
{
|
||||
_dirtyStart = end;
|
||||
}
|
||||
else
|
||||
{
|
||||
_dirtyStart = ulong.MaxValue;
|
||||
}
|
||||
}
|
||||
else if (end >= _dirtyEnd)
|
||||
{
|
||||
// Cut off the end.
|
||||
|
||||
_dirtyEnd = address;
|
||||
}
|
||||
|
||||
// If fully contained, do nothing.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Indicate that a region of the buffer was modified, and must be loaded from memory.
|
||||
/// </summary>
|
||||
@ -353,6 +422,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
mSize = maxSize;
|
||||
}
|
||||
|
||||
ClearDirty(mAddress, mSize);
|
||||
|
||||
if (_modifiedRanges != null)
|
||||
{
|
||||
_modifiedRanges.ExcludeModifiedRegions(mAddress, mSize, _loadDelegate);
|
||||
@ -376,14 +447,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force a region of the buffer to be dirty. Avoids reprotection and nullifies sequence number check.
|
||||
/// Force a region of the buffer to be dirty within the memory tracking. Avoids reprotection and nullifies sequence number check.
|
||||
/// </summary>
|
||||
/// <param name="mAddress">Start address of the modified region</param>
|
||||
/// <param name="mSize">Size of the region to force dirty</param>
|
||||
public void ForceDirty(ulong mAddress, ulong mSize)
|
||||
private void ForceTrackingDirty(ulong mAddress, ulong mSize)
|
||||
{
|
||||
_modifiedRanges?.Clear(mAddress, mSize);
|
||||
|
||||
if (_useGranular)
|
||||
{
|
||||
_memoryTrackingGranular.ForceDirty(mAddress, mSize);
|
||||
@ -395,6 +464,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force a region of the buffer to be dirty. Avoids reprotection and nullifies sequence number check.
|
||||
/// </summary>
|
||||
/// <param name="mAddress">Start address of the modified region</param>
|
||||
/// <param name="mSize">Size of the region to force dirty</param>
|
||||
public void ForceDirty(ulong mAddress, ulong mSize)
|
||||
{
|
||||
_modifiedRanges?.Clear(mAddress, mSize);
|
||||
|
||||
ulong end = mAddress + mSize;
|
||||
|
||||
if (_dirtyStart == ulong.MaxValue)
|
||||
{
|
||||
_dirtyStart = mAddress;
|
||||
_dirtyEnd = end;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Is the new range more than a page away from the existing one?
|
||||
|
||||
if ((long)(mAddress - _dirtyEnd) >= (long)MemoryManager.PageSize ||
|
||||
(long)(_dirtyStart - end) >= (long)MemoryManager.PageSize)
|
||||
{
|
||||
ForceTrackingDirty(mAddress, mSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
_dirtyStart = Math.Min(_dirtyStart, mAddress);
|
||||
_dirtyEnd = Math.Max(_dirtyEnd, end);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs copy of all the buffer data from one buffer to another.
|
||||
/// </summary>
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
@ -9,7 +8,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// </summary>
|
||||
class GpuRegionHandle : IRegionHandle
|
||||
{
|
||||
private readonly CpuRegionHandle[] _cpuRegionHandles;
|
||||
private readonly RegionHandle[] _cpuRegionHandles;
|
||||
|
||||
public bool Dirty
|
||||
{
|
||||
@ -35,7 +34,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// Create a new GpuRegionHandle, made up of mulitple CpuRegionHandles.
|
||||
/// </summary>
|
||||
/// <param name="cpuRegionHandles">The CpuRegionHandles that make up this handle</param>
|
||||
public GpuRegionHandle(CpuRegionHandle[] cpuRegionHandles)
|
||||
public GpuRegionHandle(RegionHandle[] cpuRegionHandles)
|
||||
{
|
||||
_cpuRegionHandles = cpuRegionHandles;
|
||||
}
|
||||
|
@ -365,6 +365,22 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Runs remap actions that are added to an unmap event.
|
||||
/// These must run after the mapping completes.
|
||||
/// </summary>
|
||||
/// <param name="e">Event with remap actions</param>
|
||||
private void RunRemapActions(UnmapEventArgs e)
|
||||
{
|
||||
if (e.RemapActions != null)
|
||||
{
|
||||
foreach (Action action in e.RemapActions)
|
||||
{
|
||||
action();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a given range of pages to the specified CPU virtual address.
|
||||
/// </summary>
|
||||
@ -379,12 +395,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
lock (_pageTable)
|
||||
{
|
||||
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
|
||||
UnmapEventArgs e = new(va, size);
|
||||
MemoryUnmapped?.Invoke(this, e);
|
||||
|
||||
for (ulong offset = 0; offset < size; offset += PageSize)
|
||||
{
|
||||
SetPte(va + offset, PackPte(pa + offset, kind));
|
||||
}
|
||||
|
||||
RunRemapActions(e);
|
||||
}
|
||||
}
|
||||
|
||||
@ -398,12 +417,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
lock (_pageTable)
|
||||
{
|
||||
// Event handlers are not expected to be thread safe.
|
||||
MemoryUnmapped?.Invoke(this, new UnmapEventArgs(va, size));
|
||||
UnmapEventArgs e = new(va, size);
|
||||
MemoryUnmapped?.Invoke(this, e);
|
||||
|
||||
for (ulong offset = 0; offset < size; offset += PageSize)
|
||||
{
|
||||
SetPte(va + offset, PteUnmapped);
|
||||
}
|
||||
|
||||
RunRemapActions(e);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
using Ryujinx.Cpu;
|
||||
using Ryujinx.Cpu.Tracking;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Shader;
|
||||
using Ryujinx.Memory;
|
||||
@ -8,6 +7,7 @@ using Ryujinx.Memory.Tracking;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
@ -82,6 +82,34 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a host pointer for a given range of application memory.
|
||||
/// If the memory region is not a single contiguous block, this method returns 0.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Getting a host pointer is unsafe. It should be considered invalid immediately if the GPU memory is unmapped.
|
||||
/// </remarks>
|
||||
/// <param name="range">Ranges of physical memory where the target data is located</param>
|
||||
/// <returns>Pointer to the range of memory</returns>
|
||||
public nint GetHostPointer(MultiRange range)
|
||||
{
|
||||
if (range.Count == 1)
|
||||
{
|
||||
var singleRange = range.GetSubRange(0);
|
||||
if (singleRange.Address != MemoryManager.PteUnmapped)
|
||||
{
|
||||
var regions = _cpuMemory.GetHostRegions(singleRange.Address, singleRange.Size);
|
||||
|
||||
if (regions != null && regions.Count() == 1)
|
||||
{
|
||||
return (nint)regions.First().Address;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a span of data from the application process.
|
||||
/// </summary>
|
||||
@ -319,7 +347,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="size">Size of the region</param>
|
||||
/// <param name="kind">Kind of the resource being tracked</param>
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
public CpuRegionHandle BeginTracking(ulong address, ulong size, ResourceKind kind)
|
||||
public RegionHandle BeginTracking(ulong address, ulong size, ResourceKind kind)
|
||||
{
|
||||
return _cpuMemory.BeginTracking(address, size, (int)kind);
|
||||
}
|
||||
@ -332,7 +360,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
public GpuRegionHandle BeginTracking(MultiRange range, ResourceKind kind)
|
||||
{
|
||||
var cpuRegionHandles = new CpuRegionHandle[range.Count];
|
||||
var cpuRegionHandles = new RegionHandle[range.Count];
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < range.Count; i++)
|
||||
@ -361,7 +389,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="handles">Handles to inherit state from or reuse</param>
|
||||
/// <param name="granularity">Desired granularity of write tracking</param>
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
public CpuMultiRegionHandle BeginGranularTracking(ulong address, ulong size, ResourceKind kind, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
|
||||
public MultiRegionHandle BeginGranularTracking(ulong address, ulong size, ResourceKind kind, IEnumerable<IRegionHandle> handles = null, ulong granularity = 4096)
|
||||
{
|
||||
return _cpuMemory.BeginGranularTracking(address, size, handles, granularity, (int)kind);
|
||||
}
|
||||
@ -374,7 +402,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="kind">Kind of the resource being tracked</param>
|
||||
/// <param name="granularity">Desired granularity of write tracking</param>
|
||||
/// <returns>The memory tracking handle</returns>
|
||||
public CpuSmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ResourceKind kind, ulong granularity = 4096)
|
||||
public SmartMultiRegionHandle BeginSmartGranularTracking(ulong address, ulong size, ResourceKind kind, ulong granularity = 4096)
|
||||
{
|
||||
return _cpuMemory.BeginSmartGranularTracking(address, size, granularity, (int)kind);
|
||||
}
|
||||
|
@ -1,14 +1,24 @@
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
public class UnmapEventArgs
|
||||
{
|
||||
public ulong Address { get; }
|
||||
public ulong Size { get; }
|
||||
public List<Action> RemapActions { get; private set; }
|
||||
|
||||
public UnmapEventArgs(ulong address, ulong size)
|
||||
{
|
||||
Address = address;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public void AddRemapAction(Action action)
|
||||
{
|
||||
RemapActions ??= new List<Action>();
|
||||
RemapActions.Add(action);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 4735;
|
||||
private const uint CodeGenVersion = 4821;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -299,10 +299,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
|
||||
if (_programList.Count != 0)
|
||||
{
|
||||
_stateChangeCallback(ShaderCacheState.Packaging, 0, _programList.Count);
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Rebuilding {_programList.Count} shaders...");
|
||||
|
||||
using var streams = _hostStorage.GetOutputStreams(_context);
|
||||
|
||||
int packagedShaders = 0;
|
||||
foreach (var kv in _programList)
|
||||
{
|
||||
if (!Active)
|
||||
@ -311,7 +314,10 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
|
||||
(CachedShaderProgram program, byte[] binaryCode) = kv.Value;
|
||||
|
||||
_hostStorage.AddShader(_context, program, binaryCode, streams);
|
||||
|
||||
_stateChangeCallback(ShaderCacheState.Packaging, ++packagedShaders, _programList.Count);
|
||||
}
|
||||
|
||||
Logger.Info?.Print(LogClass.Gpu, $"Rebuilt {_programList.Count} shaders successfully.");
|
||||
|
@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
Start,
|
||||
/// <summary>Shader cache is loading</summary>
|
||||
Loading,
|
||||
/// <summary>Shader cache is written to disk</summary>
|
||||
Packaging,
|
||||
/// <summary>Shader cache finished loading</summary>
|
||||
Loaded
|
||||
}
|
||||
|
30
src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs
Normal file
30
src/Ryujinx.Graphics.Gpu/Synchronization/HostSyncFlags.cs
Normal file
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// Modifier flags for creating host sync.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
internal enum HostSyncFlags
|
||||
{
|
||||
None = 0,
|
||||
|
||||
/// <summary>
|
||||
/// Present if host sync is being created by a syncpoint.
|
||||
/// </summary>
|
||||
Syncpoint = 1 << 0,
|
||||
|
||||
/// <summary>
|
||||
/// Present if the sync should signal as soon as possible.
|
||||
/// </summary>
|
||||
Strict = 1 << 1,
|
||||
|
||||
/// <summary>
|
||||
/// Present will force the sync to be created, even if no actions are eligible.
|
||||
/// </summary>
|
||||
Force = 1 << 2,
|
||||
|
||||
StrictSyncpoint = Strict | Syncpoint
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace Ryujinx.Graphics.Gpu.Synchronization
|
||||
{
|
||||
/// <summary>
|
||||
/// This interface indicates that a class can be registered for a sync action.
|
||||
/// </summary>
|
||||
interface ISyncActionHandler
|
||||
{
|
||||
/// <summary>
|
||||
/// Action to be performed when some synchronizing action is reached after modification.
|
||||
/// Generally used to register read/write tracking to flush resources from GPU when their memory is used.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
|
||||
/// <returns>True if the action is to be removed, false otherwise</returns>
|
||||
bool SyncAction(bool syncpoint);
|
||||
|
||||
/// <summary>
|
||||
/// Action to be performed immediately before sync is created.
|
||||
/// </summary>
|
||||
/// <param name="syncpoint">True if the action is a guest syncpoint</param>
|
||||
void SyncPreAction(bool syncpoint) { }
|
||||
}
|
||||
}
|
@ -42,6 +42,20 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
return Handle.FromInt32<BufferHandle>(handle);
|
||||
}
|
||||
|
||||
public static BufferHandle CreatePersistent(int size)
|
||||
{
|
||||
int handle = GL.GenBuffer();
|
||||
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle);
|
||||
GL.BufferStorage(BufferTarget.CopyWriteBuffer, size, IntPtr.Zero,
|
||||
BufferStorageFlags.MapPersistentBit |
|
||||
BufferStorageFlags.MapCoherentBit |
|
||||
BufferStorageFlags.ClientStorageBit |
|
||||
BufferStorageFlags.MapReadBit);
|
||||
|
||||
return Handle.FromInt32<BufferHandle>(handle);
|
||||
}
|
||||
|
||||
public static void Copy(BufferHandle source, BufferHandle destination, int srcOffset, int dstOffset, int size)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyReadBuffer, source.ToInt32());
|
||||
@ -60,7 +74,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
// Data in the persistent buffer and host array is guaranteed to be available
|
||||
// until the next time the host thread requests data.
|
||||
|
||||
if (HwCapabilities.UsePersistentBufferForFlush)
|
||||
if (renderer.PersistentBuffers.TryGet(buffer, out IntPtr ptr))
|
||||
{
|
||||
return new PinnedSpan<byte>(IntPtr.Add(ptr, offset).ToPointer(), size);
|
||||
}
|
||||
else if (HwCapabilities.UsePersistentBufferForFlush)
|
||||
{
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
|
||||
}
|
||||
|
@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
private static GpuVendor GetGpuVendor()
|
||||
{
|
||||
string vendor = GL.GetString(StringName.Vendor).ToLower();
|
||||
string vendor = GL.GetString(StringName.Vendor).ToLowerInvariant();
|
||||
|
||||
if (vendor == "nvidia corporation")
|
||||
{
|
||||
@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
else if (vendor == "intel")
|
||||
{
|
||||
string renderer = GL.GetString(StringName.Renderer).ToLower();
|
||||
string renderer = GL.GetString(StringName.Renderer).ToLowerInvariant();
|
||||
|
||||
return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
|
||||
}
|
||||
|
@ -49,6 +49,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
return GetData();
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
public void SetData(SpanOrArray<byte> data)
|
||||
{
|
||||
var dataSpan = data.AsSpan();
|
||||
|
@ -3,6 +3,7 @@ using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
@ -287,6 +288,26 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
public void CopyTo(BufferRange range, int layer, int level, int stride)
|
||||
{
|
||||
if (stride != 0 && stride != BitUtils.AlignUp(Info.Width * Info.BytesPerPixel, 4))
|
||||
{
|
||||
throw new NotSupportedException("Stride conversion for texture copy to buffer not supported.");
|
||||
}
|
||||
|
||||
GL.BindBuffer(BufferTarget.PixelPackBuffer, range.Handle.ToInt32());
|
||||
|
||||
FormatInfo format = FormatTable.GetFormatInfo(Info.Format);
|
||||
if (format.PixelFormat == PixelFormat.DepthStencil)
|
||||
{
|
||||
throw new InvalidOperationException("DepthStencil copy to buffer is not supported for layer/level > 0.");
|
||||
}
|
||||
|
||||
int offset = WriteToPbo2D(range.Offset, layer, level);
|
||||
|
||||
Debug.Assert(offset == 0);
|
||||
}
|
||||
|
||||
public void WriteToPbo(int offset, bool forceBgra)
|
||||
{
|
||||
WriteTo(IntPtr.Zero + offset, forceBgra);
|
||||
|
@ -58,10 +58,31 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
{
|
||||
return CreateBuffer(size, GAL.BufferAccess.Default);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size, GAL.BufferAccess access)
|
||||
{
|
||||
BufferCount++;
|
||||
|
||||
return Buffer.Create(size);
|
||||
if (access == GAL.BufferAccess.FlushPersistent)
|
||||
{
|
||||
BufferHandle handle = Buffer.CreatePersistent(size);
|
||||
|
||||
PersistentBuffers.Map(handle, size);
|
||||
|
||||
return handle;
|
||||
}
|
||||
else
|
||||
{
|
||||
return Buffer.Create(size);
|
||||
}
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(nint pointer, int size)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
@ -88,6 +109,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public void DeleteBuffer(BufferHandle buffer)
|
||||
{
|
||||
PersistentBuffers.Unmap(buffer);
|
||||
|
||||
Buffer.Delete(buffer);
|
||||
}
|
||||
|
||||
@ -272,5 +295,10 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
ScreenCaptured?.Invoke(this, bitmap);
|
||||
}
|
||||
|
||||
public bool PrepareHostMapping(nint address, ulong size)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,9 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
@ -13,6 +14,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
private PersistentBuffer _main = new PersistentBuffer();
|
||||
private PersistentBuffer _background = new PersistentBuffer();
|
||||
|
||||
private Dictionary<BufferHandle, IntPtr> _maps = new Dictionary<BufferHandle, IntPtr>();
|
||||
|
||||
public PersistentBuffer Default => BackgroundContextWorker.InBackground ? _background : _main;
|
||||
|
||||
public void Dispose()
|
||||
@ -20,6 +23,30 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_main?.Dispose();
|
||||
_background?.Dispose();
|
||||
}
|
||||
|
||||
public void Map(BufferHandle handle, int size)
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
||||
IntPtr ptr = GL.MapBufferRange(BufferTarget.CopyWriteBuffer, IntPtr.Zero, size, BufferAccessMask.MapReadBit | BufferAccessMask.MapPersistentBit);
|
||||
|
||||
_maps[handle] = ptr;
|
||||
}
|
||||
|
||||
public void Unmap(BufferHandle handle)
|
||||
{
|
||||
if (_maps.ContainsKey(handle))
|
||||
{
|
||||
GL.BindBuffer(BufferTarget.CopyWriteBuffer, handle.ToInt32());
|
||||
GL.UnmapBuffer(BufferTarget.CopyWriteBuffer);
|
||||
|
||||
_maps.Remove(handle);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGet(BufferHandle handle, out IntPtr ptr)
|
||||
{
|
||||
return _maps.TryGetValue(handle, out ptr);
|
||||
}
|
||||
}
|
||||
|
||||
class PersistentBuffer : IDisposable
|
||||
|
@ -5,13 +5,27 @@ namespace Ryujinx.Graphics.Shader
|
||||
// New fields should be added to the end of the struct to keep disk shader cache compatibility.
|
||||
|
||||
public readonly int Binding;
|
||||
public readonly int Slot;
|
||||
public readonly byte Slot;
|
||||
public readonly byte SbCbSlot;
|
||||
public readonly ushort SbCbOffset;
|
||||
public BufferUsageFlags Flags;
|
||||
|
||||
public BufferDescriptor(int binding, int slot)
|
||||
{
|
||||
Binding = binding;
|
||||
Slot = slot;
|
||||
Slot = (byte)slot;
|
||||
SbCbSlot = 0;
|
||||
SbCbOffset = 0;
|
||||
|
||||
Flags = BufferUsageFlags.None;
|
||||
}
|
||||
|
||||
public BufferDescriptor(int binding, int slot, int sbCbSlot, int sbCbOffset)
|
||||
{
|
||||
Binding = binding;
|
||||
Slot = (byte)slot;
|
||||
SbCbSlot = (byte)sbCbSlot;
|
||||
SbCbOffset = (ushort)sbCbOffset;
|
||||
|
||||
Flags = BufferUsageFlags.None;
|
||||
}
|
||||
|
@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader
|
||||
/// Flags that indicate how a buffer will be used in a shader.
|
||||
/// </summary>
|
||||
[Flags]
|
||||
public enum BufferUsageFlags
|
||||
public enum BufferUsageFlags : byte
|
||||
{
|
||||
None = 0,
|
||||
|
||||
|
@ -16,6 +16,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public const int UbeDescsSize = StorageDescSize * UbeMaxCount;
|
||||
public const int UbeFirstCbuf = 8;
|
||||
|
||||
public const int DriverReservedCb = 0;
|
||||
|
||||
public static bool UsesGlobalMemory(Instruction inst, StorageKind storageKind)
|
||||
{
|
||||
return (inst.IsAtomic() && storageKind == StorageKind.GlobalMemory) ||
|
||||
|
@ -8,6 +8,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
static class GlobalToStorage
|
||||
{
|
||||
private struct SearchResult
|
||||
{
|
||||
public static SearchResult NotFound => new SearchResult(-1, 0);
|
||||
public bool Found => SbCbSlot != -1;
|
||||
public int SbCbSlot { get; }
|
||||
public int SbCbOffset { get; }
|
||||
|
||||
public SearchResult(int sbCbSlot, int sbCbOffset)
|
||||
{
|
||||
SbCbSlot = sbCbSlot;
|
||||
SbCbOffset = sbCbOffset;
|
||||
}
|
||||
}
|
||||
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
|
||||
{
|
||||
int sbStart = GetStorageBaseCbOffset(config.Stage);
|
||||
@ -49,30 +63,33 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
{
|
||||
Operand source = operation.GetSource(0);
|
||||
|
||||
int storageIndex = SearchForStorageBase(block, source, sbStart, sbEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
var result = SearchForStorageBase(config, block, source);
|
||||
if (!result.Found)
|
||||
{
|
||||
// Storage buffers are implemented using global memory access.
|
||||
// If we know from where the base address of the access is loaded,
|
||||
// we can guess which storage buffer it is accessing.
|
||||
// We can then replace the global memory access with a storage
|
||||
// buffer access.
|
||||
node = ReplaceGlobalWithStorage(block, node, config, storageIndex);
|
||||
continue;
|
||||
}
|
||||
else if (config.Stage == ShaderStage.Compute && operation.Inst == Instruction.LoadGlobal)
|
||||
|
||||
if (config.Stage == ShaderStage.Compute &&
|
||||
operation.Inst == Instruction.LoadGlobal &&
|
||||
result.SbCbSlot == DriverReservedCb &&
|
||||
result.SbCbOffset >= UbeBaseOffset &&
|
||||
result.SbCbOffset < UbeBaseOffset + UbeDescsSize)
|
||||
{
|
||||
// Here we effectively try to replace a LDG instruction with LDC.
|
||||
// The hardware only supports a limited amount of constant buffers
|
||||
// so NVN "emulates" more constant buffers using global memory access.
|
||||
// Here we try to replace the global access back to a constant buffer
|
||||
// load.
|
||||
storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
|
||||
|
||||
if (storageIndex >= 0)
|
||||
{
|
||||
node = ReplaceLdgWithLdc(node, config, storageIndex);
|
||||
}
|
||||
node = ReplaceLdgWithLdc(node, config, (result.SbCbOffset - UbeBaseOffset) / StorageDescSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Storage buffers are implemented using global memory access.
|
||||
// If we know from where the base address of the access is loaded,
|
||||
// we can guess which storage buffer it is accessing.
|
||||
// We can then replace the global memory access with a storage
|
||||
// buffer access.
|
||||
node = ReplaceGlobalWithStorage(block, node, config, config.GetSbSlot((byte)result.SbCbSlot, (ushort)result.SbCbOffset));
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -144,12 +161,12 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
Operand addrLow,
|
||||
bool isStg16Or8)
|
||||
{
|
||||
int baseAddressCbOffset = GetStorageCbOffset(config.Stage, storageIndex);
|
||||
(int sbCbSlot, int sbCbOffset) = config.GetSbCbInfo(storageIndex);
|
||||
|
||||
bool storageAligned = !(config.GpuAccessor.QueryHasUnalignedStorageBuffer() || config.GpuAccessor.QueryHostStorageBufferOffsetAlignment() > Constants.StorageAlignment);
|
||||
|
||||
(Operand byteOffset, int constantOffset) = storageAligned ?
|
||||
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
|
||||
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), sbCbSlot, sbCbOffset) :
|
||||
(null, 0);
|
||||
|
||||
if (byteOffset != null)
|
||||
@ -159,7 +176,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
if (byteOffset == null)
|
||||
{
|
||||
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
|
||||
Operand baseAddrLow = Cbuf(sbCbSlot, sbCbOffset);
|
||||
Operand baseAddrTrunc = Local();
|
||||
|
||||
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
|
||||
@ -198,9 +215,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return wordOffset;
|
||||
}
|
||||
|
||||
private static bool IsCb0Offset(Operand operand, int offset)
|
||||
private static bool IsCbOffset(Operand operand, int slot, int offset)
|
||||
{
|
||||
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == 0 && operand.GetCbufOffset() == offset;
|
||||
return operand.Type == OperandType.ConstantBuffer && operand.GetCbufSlot() == slot && operand.GetCbufOffset() == offset;
|
||||
}
|
||||
|
||||
private static void ReplaceAddressAlignment(LinkedList<INode> list, Operand address, Operand byteOffset, int constantOffset)
|
||||
@ -244,9 +261,9 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
}
|
||||
}
|
||||
|
||||
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int baseAddressCbOffset)
|
||||
private static (Operand, int) GetStorageOffset(BasicBlock block, Operand address, int cbSlot, int baseAddressCbOffset)
|
||||
{
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
if (IsCbOffset(address, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
// Direct offset: zero.
|
||||
return (Const(0), 0);
|
||||
@ -256,7 +273,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
address = Utils.FindLastOperation(address, block);
|
||||
|
||||
if (IsCb0Offset(address, baseAddressCbOffset))
|
||||
if (IsCbOffset(address, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
// Only constant offset
|
||||
return (Const(0), constantOffset);
|
||||
@ -270,11 +287,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
Operand src1 = offsetAdd.GetSource(0);
|
||||
Operand src2 = Utils.FindLastOperation(offsetAdd.GetSource(1), block);
|
||||
|
||||
if (IsCb0Offset(src2, baseAddressCbOffset))
|
||||
if (IsCbOffset(src2, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
return (src1, constantOffset);
|
||||
}
|
||||
else if (IsCb0Offset(src1, baseAddressCbOffset))
|
||||
else if (IsCbOffset(src1, cbSlot, baseAddressCbOffset))
|
||||
{
|
||||
return (src2, constantOffset);
|
||||
}
|
||||
@ -360,20 +377,20 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
return node;
|
||||
}
|
||||
|
||||
private static int SearchForStorageBase(BasicBlock block, Operand globalAddress, int sbStart, int sbEnd)
|
||||
private static SearchResult SearchForStorageBase(ShaderConfig config, BasicBlock block, Operand globalAddress)
|
||||
{
|
||||
globalAddress = Utils.FindLastOperation(globalAddress, block);
|
||||
|
||||
if (globalAddress.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
return GetStorageIndex(globalAddress, sbStart, sbEnd);
|
||||
return GetStorageIndex(config, globalAddress);
|
||||
}
|
||||
|
||||
Operation operation = globalAddress.AsgOp as Operation;
|
||||
|
||||
if (operation == null || operation.Inst != Instruction.Add)
|
||||
{
|
||||
return -1;
|
||||
return SearchResult.NotFound;
|
||||
}
|
||||
|
||||
Operand src1 = operation.GetSource(0);
|
||||
@ -382,34 +399,65 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
if ((src1.Type == OperandType.LocalVariable && src2.Type == OperandType.Constant) ||
|
||||
(src2.Type == OperandType.LocalVariable && src1.Type == OperandType.Constant))
|
||||
{
|
||||
Operand baseAddr;
|
||||
|
||||
if (src1.Type == OperandType.LocalVariable)
|
||||
{
|
||||
operation = Utils.FindLastOperation(src1, block).AsgOp as Operation;
|
||||
baseAddr = Utils.FindLastOperation(src1, block);
|
||||
}
|
||||
else
|
||||
{
|
||||
operation = Utils.FindLastOperation(src2, block).AsgOp as Operation;
|
||||
baseAddr = Utils.FindLastOperation(src2, block);
|
||||
}
|
||||
|
||||
var result = GetStorageIndex(config, baseAddr);
|
||||
if (result.Found)
|
||||
{
|
||||
return result;
|
||||
}
|
||||
|
||||
operation = baseAddr.AsgOp as Operation;
|
||||
|
||||
if (operation == null || operation.Inst != Instruction.Add)
|
||||
{
|
||||
return -1;
|
||||
return SearchResult.NotFound;
|
||||
}
|
||||
}
|
||||
|
||||
var selectedResult = SearchResult.NotFound;
|
||||
|
||||
for (int index = 0; index < operation.SourcesCount; index++)
|
||||
{
|
||||
Operand source = operation.GetSource(index);
|
||||
|
||||
int storageIndex = GetStorageIndex(source, sbStart, sbEnd);
|
||||
var result = GetStorageIndex(config, source);
|
||||
|
||||
if (storageIndex != -1)
|
||||
// If we already have a result, we give preference to the ones from
|
||||
// the driver reserved constant buffer, as those are the ones that
|
||||
// contains the base address.
|
||||
if (result.Found && (!selectedResult.Found || result.SbCbSlot == GlobalMemory.DriverReservedCb))
|
||||
{
|
||||
return storageIndex;
|
||||
selectedResult = result;
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
return selectedResult;
|
||||
}
|
||||
|
||||
private static SearchResult GetStorageIndex(ShaderConfig config, Operand operand)
|
||||
{
|
||||
if (operand.Type == OperandType.ConstantBuffer)
|
||||
{
|
||||
int slot = operand.GetCbufSlot();
|
||||
int offset = operand.GetCbufOffset();
|
||||
|
||||
if ((offset & 3) == 0)
|
||||
{
|
||||
return new SearchResult(slot, offset);
|
||||
}
|
||||
}
|
||||
|
||||
return SearchResult.NotFound;
|
||||
}
|
||||
|
||||
private static int GetStorageIndex(Operand operand, int sbStart, int sbEnd)
|
||||
|
@ -68,7 +68,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
}
|
||||
|
||||
ConstantFolding.RunPass(operation);
|
||||
|
||||
Simplification.RunPass(operation);
|
||||
|
||||
if (DestIsLocalVar(operation))
|
||||
|
@ -110,9 +110,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
|
||||
{
|
||||
baseAddrLow = Cbuf(0, cbOffset);
|
||||
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
|
||||
Operand size = Cbuf(0, cbOffset + 2);
|
||||
baseAddrLow = Cbuf(DriverReservedCb, cbOffset);
|
||||
Operand baseAddrHigh = Cbuf(DriverReservedCb, cbOffset + 1);
|
||||
Operand size = Cbuf(DriverReservedCb, cbOffset + 2);
|
||||
|
||||
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
|
||||
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
|
||||
@ -134,9 +134,10 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
sbUseMask &= ~(1 << slot);
|
||||
|
||||
config.SetUsedStorageBuffer(slot, isWrite);
|
||||
|
||||
int cbOffset = GetStorageCbOffset(config.Stage, slot);
|
||||
slot = config.GetSbSlot(DriverReservedCb, (ushort)cbOffset);
|
||||
|
||||
config.SetUsedStorageBuffer(slot, isWrite);
|
||||
|
||||
Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
|
||||
|
||||
|
@ -125,6 +125,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
private readonly Dictionary<TextureInfo, TextureMeta> _usedTextures;
|
||||
private readonly Dictionary<TextureInfo, TextureMeta> _usedImages;
|
||||
|
||||
private readonly Dictionary<int, int> _sbSlots;
|
||||
private readonly Dictionary<int, int> _sbSlotsReverse;
|
||||
|
||||
private BufferDescriptor[] _cachedConstantBufferDescriptors;
|
||||
private BufferDescriptor[] _cachedStorageBufferDescriptors;
|
||||
private TextureDescriptor[] _cachedTextureDescriptors;
|
||||
@ -152,6 +155,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
_usedTextures = new Dictionary<TextureInfo, TextureMeta>();
|
||||
_usedImages = new Dictionary<TextureInfo, TextureMeta>();
|
||||
|
||||
_sbSlots = new Dictionary<int, int>();
|
||||
_sbSlotsReverse = new Dictionary<int, int>();
|
||||
}
|
||||
|
||||
public ShaderConfig(
|
||||
@ -770,9 +776,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
usedMask |= (int)GpuAccessor.QueryConstantBufferUse();
|
||||
}
|
||||
|
||||
return _cachedConstantBufferDescriptors = GetBufferDescriptors(
|
||||
return _cachedConstantBufferDescriptors = GetUniformBufferDescriptors(
|
||||
usedMask,
|
||||
0,
|
||||
UsedFeatures.HasFlag(FeatureFlags.CbIndexing),
|
||||
out _firstConstantBufferBinding,
|
||||
GpuAccessor.QueryBindingConstantBuffer);
|
||||
@ -785,7 +790,7 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return _cachedStorageBufferDescriptors;
|
||||
}
|
||||
|
||||
return _cachedStorageBufferDescriptors = GetBufferDescriptors(
|
||||
return _cachedStorageBufferDescriptors = GetStorageBufferDescriptors(
|
||||
_usedStorageBuffers,
|
||||
_usedStorageBuffersWrite,
|
||||
true,
|
||||
@ -793,7 +798,48 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
GpuAccessor.QueryBindingStorageBuffer);
|
||||
}
|
||||
|
||||
private static BufferDescriptor[] GetBufferDescriptors(
|
||||
private static BufferDescriptor[] GetUniformBufferDescriptors(int usedMask, bool isArray, out int firstBinding, Func<int, int> getBindingCallback)
|
||||
{
|
||||
firstBinding = 0;
|
||||
int lastSlot = -1;
|
||||
bool hasFirstBinding = false;
|
||||
var descriptors = new BufferDescriptor[BitOperations.PopCount((uint)usedMask)];
|
||||
|
||||
for (int i = 0; i < descriptors.Length; i++)
|
||||
{
|
||||
int slot = BitOperations.TrailingZeroCount(usedMask);
|
||||
|
||||
if (isArray)
|
||||
{
|
||||
// The next array entries also consumes bindings, even if they are unused.
|
||||
for (int j = lastSlot + 1; j < slot; j++)
|
||||
{
|
||||
int binding = getBindingCallback(j);
|
||||
|
||||
if (!hasFirstBinding)
|
||||
{
|
||||
firstBinding = binding;
|
||||
hasFirstBinding = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lastSlot = slot;
|
||||
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
|
||||
|
||||
if (!hasFirstBinding)
|
||||
{
|
||||
firstBinding = descriptors[i].Binding;
|
||||
hasFirstBinding = true;
|
||||
}
|
||||
|
||||
usedMask &= ~(1 << slot);
|
||||
}
|
||||
|
||||
return descriptors;
|
||||
}
|
||||
|
||||
private BufferDescriptor[] GetStorageBufferDescriptors(
|
||||
int usedMask,
|
||||
int writtenMask,
|
||||
bool isArray,
|
||||
@ -827,7 +873,9 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
lastSlot = slot;
|
||||
|
||||
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot);
|
||||
(int sbCbSlot, int sbCbOffset) = GetSbCbInfo(slot);
|
||||
|
||||
descriptors[i] = new BufferDescriptor(getBindingCallback(slot), slot, sbCbSlot, sbCbOffset);
|
||||
|
||||
if (!hasFirstBinding)
|
||||
{
|
||||
@ -924,6 +972,40 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||
}
|
||||
|
||||
public int GetSbSlot(byte sbCbSlot, ushort sbCbOffset)
|
||||
{
|
||||
int key = PackSbCbInfo(sbCbSlot, sbCbOffset);
|
||||
|
||||
if (!_sbSlots.TryGetValue(key, out int slot))
|
||||
{
|
||||
slot = _sbSlots.Count;
|
||||
_sbSlots.Add(key, slot);
|
||||
_sbSlotsReverse.Add(slot, key);
|
||||
}
|
||||
|
||||
return slot;
|
||||
}
|
||||
|
||||
public (int, int) GetSbCbInfo(int slot)
|
||||
{
|
||||
if (_sbSlotsReverse.TryGetValue(slot, out int key))
|
||||
{
|
||||
return UnpackSbCbInfo(key);
|
||||
}
|
||||
|
||||
throw new ArgumentException($"Invalid slot {slot}.", nameof(slot));
|
||||
}
|
||||
|
||||
private static int PackSbCbInfo(int sbCbSlot, int sbCbOffset)
|
||||
{
|
||||
return sbCbOffset | ((int)sbCbSlot << 16);
|
||||
}
|
||||
|
||||
private static (int, int) UnpackSbCbInfo(int key)
|
||||
{
|
||||
return ((byte)(key >> 16), (ushort)key);
|
||||
}
|
||||
|
||||
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||
{
|
||||
return new ShaderProgramInfo(
|
||||
|
@ -105,6 +105,23 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryIncrementReferenceCount()
|
||||
{
|
||||
int lastValue;
|
||||
do
|
||||
{
|
||||
lastValue = _referenceCount;
|
||||
|
||||
if (lastValue == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void IncrementReferenceCount()
|
||||
{
|
||||
if (Interlocked.Increment(ref _referenceCount) == 1)
|
||||
|
@ -33,6 +33,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private MemoryAllocation _allocation;
|
||||
private Auto<DisposableBuffer> _buffer;
|
||||
private Auto<MemoryAllocation> _allocationAuto;
|
||||
private bool _allocationImported;
|
||||
private ulong _bufferHandle;
|
||||
|
||||
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
|
||||
@ -81,6 +82,26 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_flushLock = new ReaderWriterLock();
|
||||
}
|
||||
|
||||
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, Auto<MemoryAllocation> allocation, int size, BufferAllocationType type, BufferAllocationType currentType, int offset)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
_allocation = allocation.GetUnsafe();
|
||||
_allocationAuto = allocation;
|
||||
_allocationImported = true;
|
||||
_waitable = new MultiFenceHolder(size);
|
||||
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(gd.Api, device, buffer), _waitable, _allocationAuto);
|
||||
_bufferHandle = buffer.Handle;
|
||||
Size = size;
|
||||
_map = _allocation.HostPointer + offset;
|
||||
|
||||
_baseType = type;
|
||||
_currentType = currentType;
|
||||
DesiredType = currentType;
|
||||
|
||||
_flushLock = new ReaderWriterLock();
|
||||
}
|
||||
|
||||
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
|
||||
{
|
||||
if (_swapQueued && DesiredType != _currentType)
|
||||
@ -578,9 +599,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Auto<DisposableBuffer> dst,
|
||||
int srcOffset,
|
||||
int dstOffset,
|
||||
int size)
|
||||
int size,
|
||||
bool registerSrcUsage = true)
|
||||
{
|
||||
var srcBuffer = src.Get(cbs, srcOffset, size).Value;
|
||||
var srcBuffer = registerSrcUsage ? src.Get(cbs, srcOffset, size).Value : src.GetUnsafe().Value;
|
||||
var dstBuffer = dst.Get(cbs, dstOffset, size).Value;
|
||||
|
||||
InsertBufferBarrier(
|
||||
@ -775,8 +797,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
|
||||
|
||||
_buffer.Dispose();
|
||||
_allocationAuto.Dispose();
|
||||
_cachedConvertedBuffers.Dispose();
|
||||
if (_allocationImported)
|
||||
{
|
||||
_allocationAuto.DecrementReferenceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
_allocationAuto.Dispose();
|
||||
}
|
||||
|
||||
_flushLock.AcquireWriterLock(Timeout.Infinite);
|
||||
|
||||
|
@ -10,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class BufferManager : IDisposable
|
||||
{
|
||||
private const MemoryPropertyFlags DefaultBufferMemoryFlags =
|
||||
public const MemoryPropertyFlags DefaultBufferMemoryFlags =
|
||||
MemoryPropertyFlags.HostVisibleBit |
|
||||
MemoryPropertyFlags.HostCoherentBit |
|
||||
MemoryPropertyFlags.HostCachedBit;
|
||||
@ -40,6 +40,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
BufferUsageFlags.VertexBufferBit |
|
||||
BufferUsageFlags.TransformFeedbackBufferBitExt;
|
||||
|
||||
private const BufferUsageFlags HostImportedBufferUsageFlags =
|
||||
BufferUsageFlags.TransferSrcBit |
|
||||
BufferUsageFlags.TransferDstBit;
|
||||
|
||||
private readonly Device _device;
|
||||
|
||||
private readonly IdList<BufferHolder> _buffers;
|
||||
@ -48,11 +52,47 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public StagingBuffer StagingBuffer { get; }
|
||||
|
||||
public MemoryRequirements HostImportedBufferMemoryRequirements { get; }
|
||||
|
||||
public BufferManager(VulkanRenderer gd, Device device)
|
||||
{
|
||||
_device = device;
|
||||
_buffers = new IdList<BufferHolder>();
|
||||
StagingBuffer = new StagingBuffer(gd, this);
|
||||
|
||||
HostImportedBufferMemoryRequirements = GetHostImportedUsageRequirements(gd);
|
||||
}
|
||||
|
||||
public unsafe BufferHandle CreateHostImported(VulkanRenderer gd, nint pointer, int size)
|
||||
{
|
||||
var usage = HostImportedBufferUsageFlags;
|
||||
|
||||
if (gd.Capabilities.SupportsIndirectParameters)
|
||||
{
|
||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo()
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = (ulong)size,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
||||
(Auto<MemoryAllocation> allocation, ulong offset) = gd.HostMemoryAllocator.GetExistingAllocation(pointer, (ulong)size);
|
||||
|
||||
gd.Api.BindBufferMemory(_device, buffer, allocation.GetUnsafe().Memory, allocation.GetUnsafe().Offset + offset);
|
||||
|
||||
var holder = new BufferHolder(gd, _device, buffer, allocation, size, BufferAllocationType.HostMapped, BufferAllocationType.HostMapped, (int)offset);
|
||||
|
||||
BufferCount++;
|
||||
|
||||
ulong handle64 = (uint)_buffers.Add(holder);
|
||||
|
||||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
|
||||
@ -75,6 +115,32 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public unsafe MemoryRequirements GetHostImportedUsageRequirements(VulkanRenderer gd)
|
||||
{
|
||||
var usage = HostImportedBufferUsageFlags;
|
||||
|
||||
if (gd.Capabilities.SupportsIndirectParameters)
|
||||
{
|
||||
usage |= BufferUsageFlags.IndirectBufferBit;
|
||||
}
|
||||
|
||||
var bufferCreateInfo = new BufferCreateInfo()
|
||||
{
|
||||
SType = StructureType.BufferCreateInfo,
|
||||
Size = (ulong)Environment.SystemPageSize,
|
||||
Usage = usage,
|
||||
SharingMode = SharingMode.Exclusive
|
||||
};
|
||||
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
|
||||
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
|
||||
|
||||
gd.Api.DestroyBuffer(_device, buffer, null);
|
||||
|
||||
return requirements;
|
||||
}
|
||||
|
||||
public unsafe (VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) CreateBacking(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
|
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public SemaphoreHolder Semaphore;
|
||||
|
||||
public List<IAuto> Dependants;
|
||||
public HashSet<MultiFenceHolder> Waitables;
|
||||
public List<MultiFenceHolder> Waitables;
|
||||
public HashSet<SemaphoreHolder> Dependencies;
|
||||
|
||||
public void Initialize(Vk api, Device device, CommandPool pool)
|
||||
@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
api.AllocateCommandBuffers(device, allocateInfo, out CommandBuffer);
|
||||
|
||||
Dependants = new List<IAuto>();
|
||||
Waitables = new HashSet<MultiFenceHolder>();
|
||||
Waitables = new List<MultiFenceHolder>();
|
||||
Dependencies = new HashSet<SemaphoreHolder>();
|
||||
}
|
||||
}
|
||||
@ -143,8 +143,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public void AddWaitable(int cbIndex, MultiFenceHolder waitable)
|
||||
{
|
||||
ref var entry = ref _commandBuffers[cbIndex];
|
||||
waitable.AddFence(cbIndex, entry.Fence);
|
||||
entry.Waitables.Add(waitable);
|
||||
if (waitable.AddFence(cbIndex, entry.Fence))
|
||||
{
|
||||
entry.Waitables.Add(waitable);
|
||||
}
|
||||
}
|
||||
|
||||
public bool HasWaitableOnRentedCommandBuffer(MultiFenceHolder waitable, int offset, int size)
|
||||
@ -156,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ref var entry = ref _commandBuffers[i];
|
||||
|
||||
if (entry.InUse &&
|
||||
entry.Waitables.Contains(waitable) &&
|
||||
waitable.HasFence(i) &&
|
||||
waitable.IsBufferRangeInUse(i, offset, size))
|
||||
{
|
||||
return true;
|
||||
@ -331,7 +333,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
foreach (var waitable in entry.Waitables)
|
||||
{
|
||||
waitable.RemoveFence(cbIndex, entry.Fence);
|
||||
waitable.RemoveFence(cbIndex);
|
||||
waitable.RemoveBufferUses(cbIndex);
|
||||
}
|
||||
|
||||
|
@ -364,6 +364,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
};
|
||||
}
|
||||
|
||||
public static BufferAllocationType Convert(this BufferAccess access)
|
||||
{
|
||||
return access switch
|
||||
{
|
||||
BufferAccess.FlushPersistent => BufferAllocationType.HostMapped,
|
||||
_ => BufferAllocationType.Auto
|
||||
};
|
||||
}
|
||||
|
||||
private static T2 LogInvalidAndReturn<T1, T2>(T1 value, string name, T2 defaultValue = default)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.Gpu, $"Invalid {name} enum value: {value}.");
|
||||
|
@ -32,6 +32,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _fence;
|
||||
}
|
||||
|
||||
public bool TryGet(out Fence fence)
|
||||
{
|
||||
int lastValue;
|
||||
do
|
||||
{
|
||||
lastValue = _referenceCount;
|
||||
|
||||
if (lastValue == 0)
|
||||
{
|
||||
fence = default;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
while (Interlocked.CompareExchange(ref _referenceCount, lastValue + 1, lastValue) != lastValue);
|
||||
|
||||
fence = _fence;
|
||||
return true;
|
||||
}
|
||||
|
||||
public Fence Get()
|
||||
{
|
||||
Interlocked.Increment(ref _referenceCount);
|
||||
|
@ -41,6 +41,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public readonly bool SupportsPipelineStatisticsQuery;
|
||||
public readonly bool SupportsGeometryShader;
|
||||
public readonly bool SupportsViewportArray2;
|
||||
public readonly bool SupportsHostImportedMemory;
|
||||
public readonly uint MinSubgroupSize;
|
||||
public readonly uint MaxSubgroupSize;
|
||||
public readonly ShaderStageFlags RequiredSubgroupSizeStages;
|
||||
@ -75,6 +76,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
bool supportsPipelineStatisticsQuery,
|
||||
bool supportsGeometryShader,
|
||||
bool supportsViewportArray2,
|
||||
bool supportsHostImportedMemory,
|
||||
uint minSubgroupSize,
|
||||
uint maxSubgroupSize,
|
||||
ShaderStageFlags requiredSubgroupSizeStages,
|
||||
@ -108,6 +110,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SupportsPipelineStatisticsQuery = supportsPipelineStatisticsQuery;
|
||||
SupportsGeometryShader = supportsGeometryShader;
|
||||
SupportsViewportArray2 = supportsViewportArray2;
|
||||
SupportsHostImportedMemory = supportsHostImportedMemory;
|
||||
MinSubgroupSize = minSubgroupSize;
|
||||
MaxSubgroupSize = maxSubgroupSize;
|
||||
RequiredSubgroupSizeStages = requiredSubgroupSizeStages;
|
||||
|
@ -31,6 +31,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly IProgram _programColorClearSI;
|
||||
private readonly IProgram _programColorClearUI;
|
||||
private readonly IProgram _programStrideChange;
|
||||
private readonly IProgram _programConvertD32S8ToD24S8;
|
||||
private readonly IProgram _programConvertIndexBuffer;
|
||||
private readonly IProgram _programConvertIndirectData;
|
||||
private readonly IProgram _programColorCopyShortening;
|
||||
@ -158,6 +159,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
new ShaderSource(ShaderBinaries.ColorDrawToMsFragmentShaderSource, colorDrawToMsFragmentBindings, ShaderStage.Fragment, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
var convertD32S8ToD24S8Bindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
Array.Empty<int>(),
|
||||
Array.Empty<int>());
|
||||
|
||||
_programConvertD32S8ToD24S8 = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ConvertD32S8ToD24S8ShaderSource, convertD32S8ToD24S8Bindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
var convertIndexBufferBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
new[] { 1, 2 },
|
||||
@ -1644,6 +1656,82 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_pipeline.Finish(gd, cbs);
|
||||
}
|
||||
|
||||
public unsafe void ConvertD32S8ToD24S8(VulkanRenderer gd, CommandBufferScoped cbs, BufferHolder src, Auto<DisposableBuffer> dstBufferAuto, int pixelCount, int dstOffset)
|
||||
{
|
||||
int inSize = pixelCount * 2 * sizeof(int);
|
||||
int outSize = pixelCount * sizeof(int);
|
||||
|
||||
var srcBufferAuto = src.GetBuffer();
|
||||
|
||||
var srcBuffer = srcBufferAuto.Get(cbs, 0, inSize).Value;
|
||||
var dstBuffer = dstBufferAuto.Get(cbs, dstOffset, outSize).Value;
|
||||
|
||||
var access = AccessFlags.ShaderWriteBit;
|
||||
var stage = PipelineStageFlags.ComputeShaderBit;
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
srcBuffer,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
AccessFlags.ShaderReadBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
stage,
|
||||
0,
|
||||
outSize);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
dstBuffer,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
access,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
stage,
|
||||
0,
|
||||
outSize);
|
||||
|
||||
const int ParamsBufferSize = sizeof(int) * 2;
|
||||
|
||||
Span<int> shaderParams = stackalloc int[2];
|
||||
|
||||
shaderParams[0] = pixelCount;
|
||||
shaderParams[1] = dstOffset;
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
||||
|
||||
sbRanges[0] = srcBufferAuto;
|
||||
sbRanges[1] = dstBufferAuto;
|
||||
|
||||
_pipeline.SetStorageBuffers(1, sbRanges);
|
||||
|
||||
_pipeline.SetProgram(_programConvertD32S8ToD24S8);
|
||||
_pipeline.DispatchCompute(1, 1, 1);
|
||||
|
||||
gd.BufferManager.Delete(bufferHandle);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
|
||||
BufferHolder.InsertBufferBarrier(
|
||||
gd,
|
||||
cbs.CommandBuffer,
|
||||
dstBuffer,
|
||||
access,
|
||||
BufferHolder.DefaultAccessFlags,
|
||||
stage,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
0,
|
||||
outSize);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
188
src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs
Normal file
188
src/Ryujinx.Graphics.Vulkan/HostMemoryAllocator.cs
Normal file
@ -0,0 +1,188 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Collections;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Silk.NET.Vulkan;
|
||||
using Silk.NET.Vulkan.Extensions.EXT;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
internal class HostMemoryAllocator
|
||||
{
|
||||
private struct HostMemoryAllocation
|
||||
{
|
||||
public readonly Auto<MemoryAllocation> Allocation;
|
||||
public readonly IntPtr Pointer;
|
||||
public readonly ulong Size;
|
||||
|
||||
public ulong Start => (ulong)Pointer;
|
||||
public ulong End => (ulong)Pointer + Size;
|
||||
|
||||
public HostMemoryAllocation(Auto<MemoryAllocation> allocation, IntPtr pointer, ulong size)
|
||||
{
|
||||
Allocation = allocation;
|
||||
Pointer = pointer;
|
||||
Size = size;
|
||||
}
|
||||
}
|
||||
|
||||
private readonly MemoryAllocator _allocator;
|
||||
private readonly Vk _api;
|
||||
private readonly ExtExternalMemoryHost _hostMemoryApi;
|
||||
private readonly Device _device;
|
||||
private readonly object _lock = new();
|
||||
|
||||
private List<HostMemoryAllocation> _allocations;
|
||||
private IntervalTree<ulong, HostMemoryAllocation> _allocationTree;
|
||||
|
||||
public HostMemoryAllocator(MemoryAllocator allocator, Vk api, ExtExternalMemoryHost hostMemoryApi, Device device)
|
||||
{
|
||||
_allocator = allocator;
|
||||
_api = api;
|
||||
_hostMemoryApi = hostMemoryApi;
|
||||
_device = device;
|
||||
|
||||
_allocations = new List<HostMemoryAllocation>();
|
||||
_allocationTree = new IntervalTree<ulong, HostMemoryAllocation>();
|
||||
}
|
||||
|
||||
public unsafe bool TryImport(
|
||||
MemoryRequirements requirements,
|
||||
MemoryPropertyFlags flags,
|
||||
IntPtr pointer,
|
||||
ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Does a compatible allocation exist in the tree?
|
||||
var allocations = new HostMemoryAllocation[10];
|
||||
|
||||
ulong start = (ulong)pointer;
|
||||
ulong end = start + size;
|
||||
|
||||
int count = _allocationTree.Get(start, end, ref allocations);
|
||||
|
||||
// A compatible range is one that where the start and end completely cover the requested range.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
HostMemoryAllocation existing = allocations[i];
|
||||
|
||||
if (start >= existing.Start && end <= existing.End)
|
||||
{
|
||||
try
|
||||
{
|
||||
existing.Allocation.IncrementReferenceCount();
|
||||
|
||||
return true;
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
{
|
||||
// Can throw if the allocation has been disposed.
|
||||
// Just continue the search if this happens.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
nint pageAlignedPointer = BitUtils.AlignDown(pointer, Environment.SystemPageSize);
|
||||
nint pageAlignedEnd = BitUtils.AlignUp((nint)((ulong)pointer + size), Environment.SystemPageSize);
|
||||
ulong pageAlignedSize = (ulong)(pageAlignedEnd - pageAlignedPointer);
|
||||
|
||||
Result getResult = _hostMemoryApi.GetMemoryHostPointerProperties(_device, ExternalMemoryHandleTypeFlags.HostAllocationBitExt, (void*)pageAlignedPointer, out MemoryHostPointerPropertiesEXT properties);
|
||||
if (getResult < Result.Success)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int memoryTypeIndex = _allocator.FindSuitableMemoryTypeIndex(properties.MemoryTypeBits & requirements.MemoryTypeBits, flags);
|
||||
if (memoryTypeIndex < 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
ImportMemoryHostPointerInfoEXT importInfo = new ImportMemoryHostPointerInfoEXT()
|
||||
{
|
||||
SType = StructureType.ImportMemoryHostPointerInfoExt,
|
||||
HandleType = ExternalMemoryHandleTypeFlags.HostAllocationBitExt,
|
||||
PHostPointer = (void*)pageAlignedPointer
|
||||
};
|
||||
|
||||
var memoryAllocateInfo = new MemoryAllocateInfo()
|
||||
{
|
||||
SType = StructureType.MemoryAllocateInfo,
|
||||
AllocationSize = pageAlignedSize,
|
||||
MemoryTypeIndex = (uint)memoryTypeIndex,
|
||||
PNext = &importInfo
|
||||
};
|
||||
|
||||
Result result = _api.AllocateMemory(_device, memoryAllocateInfo, null, out var deviceMemory);
|
||||
|
||||
if (result < Result.Success)
|
||||
{
|
||||
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Host mapping import 0x{pageAlignedPointer:x16} 0x{pageAlignedSize:x8} failed.");
|
||||
return false;
|
||||
}
|
||||
|
||||
var allocation = new MemoryAllocation(this, deviceMemory, pageAlignedPointer, 0, pageAlignedSize);
|
||||
var allocAuto = new Auto<MemoryAllocation>(allocation);
|
||||
var hostAlloc = new HostMemoryAllocation(allocAuto, pageAlignedPointer, pageAlignedSize);
|
||||
|
||||
allocAuto.IncrementReferenceCount();
|
||||
allocAuto.Dispose(); // Kept alive by ref count only.
|
||||
|
||||
// Register this mapping for future use.
|
||||
|
||||
_allocationTree.Add(hostAlloc.Start, hostAlloc.End, hostAlloc);
|
||||
_allocations.Add(hostAlloc);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public (Auto<MemoryAllocation>, ulong) GetExistingAllocation(IntPtr pointer, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
// Does a compatible allocation exist in the tree?
|
||||
var allocations = new HostMemoryAllocation[10];
|
||||
|
||||
ulong start = (ulong)pointer;
|
||||
ulong end = start + size;
|
||||
|
||||
int count = _allocationTree.Get(start, end, ref allocations);
|
||||
|
||||
// A compatible range is one that where the start and end completely cover the requested range.
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
HostMemoryAllocation existing = allocations[i];
|
||||
|
||||
if (start >= existing.Start && end <= existing.End)
|
||||
{
|
||||
return (existing.Allocation, start - existing.Start);
|
||||
}
|
||||
}
|
||||
|
||||
throw new InvalidOperationException($"No host allocation was prepared for requested range 0x{pointer:x16}:0x{size:x16}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void Free(DeviceMemory memory, ulong offset, ulong size)
|
||||
{
|
||||
lock (_lock)
|
||||
{
|
||||
_allocations.RemoveAll(allocation =>
|
||||
{
|
||||
if (allocation.Allocation.GetUnsafe().Memory.Handle == memory.Handle)
|
||||
{
|
||||
_allocationTree.Remove(allocation.Start, allocation);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
_api.FreeMemory(_device, memory, ReadOnlySpan<AllocationCallbacks>.Empty);
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
private readonly MemoryAllocatorBlockList _owner;
|
||||
private readonly MemoryAllocatorBlockList.Block _block;
|
||||
private readonly HostMemoryAllocator _hostMemory;
|
||||
|
||||
public DeviceMemory Memory { get; }
|
||||
public IntPtr HostPointer { get;}
|
||||
@ -29,9 +30,30 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public MemoryAllocation(
|
||||
HostMemoryAllocator hostMemory,
|
||||
DeviceMemory memory,
|
||||
IntPtr hostPointer,
|
||||
ulong offset,
|
||||
ulong size)
|
||||
{
|
||||
_hostMemory = hostMemory;
|
||||
Memory = memory;
|
||||
HostPointer = hostPointer;
|
||||
Offset = offset;
|
||||
Size = size;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_owner.Free(_block, Offset, Size);
|
||||
if (_hostMemory != null)
|
||||
{
|
||||
_hostMemory.Free(Memory, Offset, Size);
|
||||
}
|
||||
else
|
||||
{
|
||||
_owner.Free(_block, Offset, Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return newBl.Allocate(size, alignment, map);
|
||||
}
|
||||
|
||||
private int FindSuitableMemoryTypeIndex(
|
||||
internal int FindSuitableMemoryTypeIndex(
|
||||
uint memoryTypeBits,
|
||||
MemoryPropertyFlags flags)
|
||||
{
|
||||
|
@ -1,6 +1,5 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
private static int BufferUsageTrackingGranularity = 4096;
|
||||
|
||||
private readonly Dictionary<FenceHolder, int> _fences;
|
||||
private readonly FenceHolder[] _fences;
|
||||
private BufferUsageBitmap _bufferUsageBitmap;
|
||||
|
||||
/// <summary>
|
||||
@ -19,7 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// </summary>
|
||||
public MultiFenceHolder()
|
||||
{
|
||||
_fences = new Dictionary<FenceHolder, int>();
|
||||
_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -28,7 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// <param name="size">Size of the buffer</param>
|
||||
public MultiFenceHolder(int size)
|
||||
{
|
||||
_fences = new Dictionary<FenceHolder, int>();
|
||||
_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
|
||||
_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
|
||||
}
|
||||
|
||||
@ -80,25 +79,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// </summary>
|
||||
/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
|
||||
/// <param name="fence">Fence to be added</param>
|
||||
public void AddFence(int cbIndex, FenceHolder fence)
|
||||
/// <returns>True if the command buffer's previous fence value was null</returns>
|
||||
public bool AddFence(int cbIndex, FenceHolder fence)
|
||||
{
|
||||
lock (_fences)
|
||||
ref FenceHolder fenceRef = ref _fences[cbIndex];
|
||||
|
||||
if (fenceRef == null)
|
||||
{
|
||||
_fences.TryAdd(fence, cbIndex);
|
||||
fenceRef = fence;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a fence from the holder.
|
||||
/// </summary>
|
||||
/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
|
||||
/// <param name="fence">Fence to be removed</param>
|
||||
public void RemoveFence(int cbIndex, FenceHolder fence)
|
||||
public void RemoveFence(int cbIndex)
|
||||
{
|
||||
lock (_fences)
|
||||
{
|
||||
_fences.Remove(fence);
|
||||
}
|
||||
_fences[cbIndex] = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if a fence referenced on the given command buffer.
|
||||
/// </summary>
|
||||
/// <param name="cbIndex">Index of the command buffer to check if it's used</param>
|
||||
/// <returns>True if referenced, false otherwise</returns>
|
||||
public bool HasFence(int cbIndex)
|
||||
{
|
||||
return _fences[cbIndex] != null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -147,21 +158,29 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
|
||||
private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout)
|
||||
{
|
||||
FenceHolder[] fenceHolders;
|
||||
Fence[] fences;
|
||||
Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
|
||||
|
||||
lock (_fences)
|
||||
int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
|
||||
Span<Fence> fences = stackalloc Fence[count];
|
||||
|
||||
int fenceCount = 0;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
fenceHolders = size != 0 ? GetOverlappingFences(offset, size) : _fences.Keys.ToArray();
|
||||
fences = new Fence[fenceHolders.Length];
|
||||
|
||||
for (int i = 0; i < fenceHolders.Length; i++)
|
||||
if (fenceHolders[i].TryGet(out Fence fence))
|
||||
{
|
||||
fences[i] = fenceHolders[i].Get();
|
||||
fences[fenceCount] = fence;
|
||||
|
||||
if (fenceCount < i)
|
||||
{
|
||||
fenceHolders[fenceCount] = fenceHolders[i];
|
||||
}
|
||||
|
||||
fenceCount++;
|
||||
}
|
||||
}
|
||||
|
||||
if (fences.Length == 0)
|
||||
if (fenceCount == 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -170,14 +189,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (hasTimeout)
|
||||
{
|
||||
signaled = FenceHelper.AllSignaled(api, device, fences, timeout);
|
||||
signaled = FenceHelper.AllSignaled(api, device, fences.Slice(0, fenceCount), timeout);
|
||||
}
|
||||
else
|
||||
{
|
||||
FenceHelper.WaitAllIndefinitely(api, device, fences);
|
||||
FenceHelper.WaitAllIndefinitely(api, device, fences.Slice(0, fenceCount));
|
||||
}
|
||||
|
||||
for (int i = 0; i < fenceHolders.Length; i++)
|
||||
for (int i = 0; i < fenceCount; i++)
|
||||
{
|
||||
fenceHolders[i].Put();
|
||||
}
|
||||
@ -186,27 +205,49 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets fences to wait for use of a given buffer region.
|
||||
/// Gets fences to wait for.
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <returns>Fences for the specified region</returns>
|
||||
private FenceHolder[] GetOverlappingFences(int offset, int size)
|
||||
/// <param name="storage">Span to store fences in</param>
|
||||
/// <returns>Number of fences placed in storage</returns>
|
||||
private int GetFences(Span<FenceHolder> storage)
|
||||
{
|
||||
List<FenceHolder> overlapping = new List<FenceHolder>();
|
||||
int count = 0;
|
||||
|
||||
foreach (var kv in _fences)
|
||||
for (int i = 0; i < _fences.Length; i++)
|
||||
{
|
||||
var fence = kv.Key;
|
||||
var ownerCbIndex = kv.Value;
|
||||
var fence = _fences[i];
|
||||
|
||||
if (_bufferUsageBitmap.OverlapsWith(ownerCbIndex, offset, size))
|
||||
if (fence != null)
|
||||
{
|
||||
overlapping.Add(fence);
|
||||
storage[count++] = fence;
|
||||
}
|
||||
}
|
||||
|
||||
return overlapping.ToArray();
|
||||
return count;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets fences to wait for use of a given buffer region.
|
||||
/// </summary>
|
||||
/// <param name="storage">Span to store overlapping fences in</param>
|
||||
/// <param name="offset">Offset of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <returns>Number of fences for the specified region placed in storage</returns>
|
||||
private int GetOverlappingFences(Span<FenceHolder> storage, int offset, int size)
|
||||
{
|
||||
int count = 0;
|
||||
|
||||
for (int i = 0; i < _fences.Length; i++)
|
||||
{
|
||||
var fence = _fences[i];
|
||||
|
||||
if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size))
|
||||
{
|
||||
storage[count++] = fence;
|
||||
}
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,16 +34,26 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public Span<byte> GetBufferData(CommandBufferPool cbp, BufferHolder buffer, int offset, int size)
|
||||
{
|
||||
var flushStorage = ResizeIfNeeded(size);
|
||||
Auto<DisposableBuffer> srcBuffer;
|
||||
|
||||
using (var cbs = cbp.Rent())
|
||||
{
|
||||
var srcBuffer = buffer.GetBuffer(cbs.CommandBuffer);
|
||||
srcBuffer = buffer.GetBuffer(cbs.CommandBuffer);
|
||||
var dstBuffer = flushStorage.GetBuffer(cbs.CommandBuffer);
|
||||
|
||||
BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, 0, size);
|
||||
if (srcBuffer.TryIncrementReferenceCount())
|
||||
{
|
||||
BufferHolder.Copy(_gd, cbs, srcBuffer, dstBuffer, offset, 0, size, registerSrcUsage: false);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Source buffer is no longer alive, don't copy anything to flush storage.
|
||||
srcBuffer = null;
|
||||
}
|
||||
}
|
||||
|
||||
flushStorage.WaitForFences();
|
||||
srcBuffer?.DecrementReferenceCount();
|
||||
return flushStorage.GetDataStorage(0, size);
|
||||
}
|
||||
|
||||
|
@ -66,6 +66,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private ulong _vertexBuffersDirty;
|
||||
protected Rectangle<int> ClearScissor;
|
||||
|
||||
private readonly VertexBufferUpdater _vertexBufferUpdater;
|
||||
|
||||
public SupportBufferUpdater SupportBufferUpdater;
|
||||
public IndexBufferPattern QuadsToTrisPattern;
|
||||
public IndexBufferPattern TriFanToTrisPattern;
|
||||
@ -96,6 +98,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
gd.Api.CreatePipelineCache(device, pipelineCacheCreateInfo, null, out PipelineCache).ThrowOnError();
|
||||
|
||||
_descriptorSetUpdater = new DescriptorSetUpdater(gd, this);
|
||||
_vertexBufferUpdater = new VertexBufferUpdater(gd);
|
||||
|
||||
_transformFeedbackBuffers = new BufferState[Constants.MaxTransformFeedbackBuffers];
|
||||
_vertexBuffers = new VertexBufferState[Constants.MaxVertexBuffers + 1];
|
||||
@ -1015,8 +1018,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private void SetRenderTargetsInternal(ITexture[] colors, ITexture depthStencil, bool filterWriteMasked)
|
||||
{
|
||||
FramebufferParams?.UpdateModifications();
|
||||
CreateFramebuffer(colors, depthStencil, filterWriteMasked);
|
||||
FramebufferParams?.UpdateModifications();
|
||||
CreateRenderPass();
|
||||
SignalStateChange();
|
||||
SignalAttachmentChange();
|
||||
@ -1185,6 +1188,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
int validCount = 1;
|
||||
|
||||
BufferHandle lastHandle = default;
|
||||
Auto<DisposableBuffer> lastBuffer = default;
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var vertexBuffer = vertexBuffers[i];
|
||||
@ -1194,7 +1200,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (vertexBuffer.Buffer.Handle != BufferHandle.Null)
|
||||
{
|
||||
var vb = Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false);
|
||||
Auto<DisposableBuffer> vb = (vertexBuffer.Buffer.Handle == lastHandle) ? lastBuffer :
|
||||
Gd.BufferManager.GetBuffer(CommandBuffer, vertexBuffer.Buffer.Handle, false);
|
||||
|
||||
lastHandle = vertexBuffer.Buffer.Handle;
|
||||
lastBuffer = vb;
|
||||
|
||||
if (vb != null)
|
||||
{
|
||||
int binding = i + 1;
|
||||
@ -1222,24 +1233,29 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ref var buffer = ref _vertexBuffers[binding];
|
||||
int oldScalarAlign = buffer.AttributeScalarAlignment;
|
||||
|
||||
buffer.Dispose();
|
||||
|
||||
if (Gd.Capabilities.VertexBufferAlignment < 2 &&
|
||||
(vertexBuffer.Stride % FormatExtensions.MaxBufferFormatScalarSize) == 0)
|
||||
{
|
||||
buffer = new VertexBufferState(
|
||||
vb,
|
||||
descriptorIndex,
|
||||
vertexBuffer.Buffer.Offset,
|
||||
vbSize,
|
||||
vertexBuffer.Stride);
|
||||
if (!buffer.Matches(vb, descriptorIndex, vertexBuffer.Buffer.Offset, vbSize, vertexBuffer.Stride))
|
||||
{
|
||||
buffer.Dispose();
|
||||
|
||||
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState);
|
||||
buffer = new VertexBufferState(
|
||||
vb,
|
||||
descriptorIndex,
|
||||
vertexBuffer.Buffer.Offset,
|
||||
vbSize,
|
||||
vertexBuffer.Stride);
|
||||
|
||||
buffer.BindVertexBuffer(Gd, Cbs, (uint)binding, ref _newState, _vertexBufferUpdater);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// May need to be rewritten. Bind this buffer before draw.
|
||||
|
||||
buffer.Dispose();
|
||||
|
||||
buffer = new VertexBufferState(
|
||||
vertexBuffer.Buffer.Handle,
|
||||
descriptorIndex,
|
||||
@ -1255,6 +1271,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
|
||||
_newState.VertexBindingDescriptionsCount = (uint)validCount;
|
||||
SignalStateChange();
|
||||
}
|
||||
@ -1596,10 +1614,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
int i = BitOperations.TrailingZeroCount(_vertexBuffersDirty);
|
||||
|
||||
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
|
||||
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState, _vertexBufferUpdater);
|
||||
|
||||
_vertexBuffersDirty &= ~(1UL << i);
|
||||
}
|
||||
|
||||
_vertexBufferUpdater.Commit(Cbs);
|
||||
}
|
||||
|
||||
if (_stateDirty || Pbp != pbp)
|
||||
@ -1712,6 +1732,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_framebuffer?.Dispose();
|
||||
_newState.Dispose();
|
||||
_descriptorSetUpdater.Dispose();
|
||||
_vertexBufferUpdater.Dispose();
|
||||
|
||||
for (int i = 0; i < _vertexBuffers.Length; i++)
|
||||
{
|
||||
|
@ -0,0 +1,58 @@
|
||||
#version 450 core
|
||||
|
||||
#extension GL_EXT_scalar_block_layout : require
|
||||
|
||||
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
|
||||
|
||||
layout (std430, set = 0, binding = 0) uniform stride_arguments
|
||||
{
|
||||
int pixelCount;
|
||||
int dstStartOffset;
|
||||
};
|
||||
|
||||
layout (std430, set = 1, binding = 1) buffer in_s
|
||||
{
|
||||
uint[] in_data;
|
||||
};
|
||||
|
||||
layout (std430, set = 1, binding = 2) buffer out_s
|
||||
{
|
||||
uint[] out_data;
|
||||
};
|
||||
|
||||
void main()
|
||||
{
|
||||
// Determine what slice of the stride copies this invocation will perform.
|
||||
int invocations = int(gl_WorkGroupSize.x);
|
||||
|
||||
int copiesRequired = pixelCount;
|
||||
|
||||
// Find the copies that this invocation should perform.
|
||||
|
||||
// - Copies that all invocations perform.
|
||||
int allInvocationCopies = copiesRequired / invocations;
|
||||
|
||||
// - Extra remainder copy that this invocation performs.
|
||||
int index = int(gl_LocalInvocationID.x);
|
||||
int extra = (index < (copiesRequired % invocations)) ? 1 : 0;
|
||||
|
||||
int copyCount = allInvocationCopies + extra;
|
||||
|
||||
// Finally, get the starting offset. Make sure to count extra copies.
|
||||
|
||||
int startCopy = allInvocationCopies * index + min(copiesRequired % invocations, index);
|
||||
|
||||
int srcOffset = startCopy * 2;
|
||||
int dstOffset = dstStartOffset + startCopy;
|
||||
|
||||
// Perform the conversion for this region.
|
||||
for (int i = 0; i < copyCount; i++)
|
||||
{
|
||||
float depth = uintBitsToFloat(in_data[srcOffset++]);
|
||||
uint stencil = in_data[srcOffset++];
|
||||
|
||||
uint rescaledDepth = uint(clamp(depth, 0.0, 1.0) * 16777215.0);
|
||||
|
||||
out_data[dstOffset++] = (rescaledDepth << 8) | (stencil & 0xff);
|
||||
}
|
||||
}
|
@ -1236,6 +1236,213 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
||||
0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] ConvertD32S8ToD24S8ShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0A, 0x00, 0x0D, 0x00, 0x77, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x09, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00,
|
||||
0x67, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x04, 0x00, 0x08, 0x00, 0x47, 0x4C, 0x5F, 0x45,
|
||||
0x58, 0x54, 0x5F, 0x73, 0x63, 0x61, 0x6C, 0x61, 0x72, 0x5F, 0x62, 0x6C, 0x6F, 0x63, 0x6B, 0x5F,
|
||||
0x6C, 0x61, 0x79, 0x6F, 0x75, 0x74, 0x00, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x47, 0x4C, 0x5F, 0x47,
|
||||
0x4F, 0x4F, 0x47, 0x4C, 0x45, 0x5F, 0x63, 0x70, 0x70, 0x5F, 0x73, 0x74, 0x79, 0x6C, 0x65, 0x5F,
|
||||
0x6C, 0x69, 0x6E, 0x65, 0x5F, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00, 0x00,
|
||||
0x04, 0x00, 0x08, 0x00, 0x47, 0x4C, 0x5F, 0x47, 0x4F, 0x4F, 0x47, 0x4C, 0x45, 0x5F, 0x69, 0x6E,
|
||||
0x63, 0x6C, 0x75, 0x64, 0x65, 0x5F, 0x64, 0x69, 0x72, 0x65, 0x63, 0x74, 0x69, 0x76, 0x65, 0x00,
|
||||
0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00,
|
||||
0x05, 0x00, 0x05, 0x00, 0x08, 0x00, 0x00, 0x00, 0x69, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74, 0x69,
|
||||
0x6F, 0x6E, 0x73, 0x00, 0x05, 0x00, 0x06, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x63, 0x6F, 0x70, 0x69,
|
||||
0x65, 0x73, 0x52, 0x65, 0x71, 0x75, 0x69, 0x72, 0x65, 0x64, 0x00, 0x00, 0x05, 0x00, 0x07, 0x00,
|
||||
0x0B, 0x00, 0x00, 0x00, 0x73, 0x74, 0x72, 0x69, 0x64, 0x65, 0x5F, 0x61, 0x72, 0x67, 0x75, 0x6D,
|
||||
0x65, 0x6E, 0x74, 0x73, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x06, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x70, 0x69, 0x78, 0x65, 0x6C, 0x43, 0x6F, 0x75, 0x6E, 0x74, 0x00, 0x00,
|
||||
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0x25, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00,
|
||||
0xA9, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00,
|
||||
0x27, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x28, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x00, 0x00,
|
||||
0x2A, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x29, 0x00, 0x00, 0x00,
|
||||
0x2C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
|
||||
0x12, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00,
|
||||
0x16, 0x00, 0x00, 0x00, 0x84, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x2E, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x31, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x32, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x8B, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x33, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x07, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0x33, 0x00, 0x00, 0x00, 0x34, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x2D, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x38, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x84, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x3A, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x3C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x41, 0x00, 0x00, 0x00, 0xF6, 0x00, 0x04, 0x00, 0x43, 0x00, 0x00, 0x00,
|
||||
0x44, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x45, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x46, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x00, 0xB1, 0x00, 0x05, 0x00, 0x25, 0x00, 0x00, 0x00,
|
||||
0x48, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00,
|
||||
0x48, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00,
|
||||
0x42, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
|
||||
0x50, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00,
|
||||
0x4F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x4B, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x58, 0x00, 0x00, 0x00, 0x37, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x59, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00,
|
||||
0x5A, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x57, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x08, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x5D, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x00, 0x00, 0x85, 0x00, 0x05, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00,
|
||||
0x6D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x62, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x69, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x6C, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00, 0x57, 0x00, 0x00, 0x00,
|
||||
0xC7, 0x00, 0x05, 0x00, 0x17, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00,
|
||||
0x6E, 0x00, 0x00, 0x00, 0xC5, 0x00, 0x05, 0x00, 0x17, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0x6C, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x41, 0x00, 0x06, 0x00, 0x52, 0x00, 0x00, 0x00,
|
||||
0x71, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x71, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
||||
0x44, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x44, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0x3E, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x73, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
||||
0x41, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x43, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00,
|
||||
0x38, 0x00, 0x01, 0x00
|
||||
};
|
||||
|
||||
public static readonly byte[] ConvertIndexBufferShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x91, 0x00, 0x00, 0x00,
|
||||
|
@ -125,6 +125,24 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
if (result != null)
|
||||
{
|
||||
if (result.Waitable == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
long beforeTicks = Stopwatch.GetTimestamp();
|
||||
|
||||
if (result.NeedsFlush(FlushId))
|
||||
{
|
||||
_gd.InterruptAction(() =>
|
||||
{
|
||||
if (result.NeedsFlush(FlushId))
|
||||
{
|
||||
_gd.FlushAllCommands();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
lock (result)
|
||||
{
|
||||
if (result.Waitable == null)
|
||||
@ -132,19 +150,6 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return;
|
||||
}
|
||||
|
||||
long beforeTicks = Stopwatch.GetTimestamp();
|
||||
|
||||
if (result.NeedsFlush(FlushId))
|
||||
{
|
||||
_gd.InterruptAction(() =>
|
||||
{
|
||||
if (result.NeedsFlush(FlushId))
|
||||
{
|
||||
_gd.FlushAllCommands();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
|
||||
|
||||
if (!signaled)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user