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3 Commits

Author SHA1 Message Date
Mary
40e87c634e Fix a crash in Ryujinx.Headless.SDL2 when loading an app (#4687)
Caused by the recent application loader changes.
2023-04-16 16:50:30 +02:00
Mary
79d1c190db chore: Update Silk.NET to 2.17.1 (#4686) 2023-04-16 09:38:07 +00:00
Ac_K
2bc88467eb Update README.md 2023-04-16 09:37:31 +00:00
3 changed files with 6 additions and 6 deletions

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@@ -37,9 +37,9 @@
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.17.1" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.17.1" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.17.1" />
<PackageVersion Include="SixLabors.ImageSharp" Version="1.0.4" />
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />

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@@ -40,7 +40,7 @@
## Compatibility
As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage

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@@ -589,8 +589,6 @@ namespace Ryujinx.Headless.SDL2
_emulationContext = InitializeEmulationContext(window, renderer, options);
SetupProgressHandler();
SystemVersion firmwareVersion = _contentManager.GetCurrentFirmwareVersion();
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
@@ -693,6 +691,8 @@ namespace Ryujinx.Headless.SDL2
return false;
}
SetupProgressHandler();
Translator.IsReadyForTranslation.Reset();
ExecutionEntrypoint();