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a64fee29dc |
@@ -1,4 +1,5 @@
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using System;
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using Ryujinx.Common.Logging;
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using System;
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using System.Diagnostics;
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using System.Linq;
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@@ -7,12 +8,26 @@ namespace Ryujinx.Graphics.Vulkan
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internal class AutoFlushCounter
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{
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// How often to flush on framebuffer change.
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private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000;
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private readonly static long FramebufferFlushTimer = Stopwatch.Frequency / 1000; // (1ms)
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// How often to flush on draw when fast flush mode is enabled.
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private readonly static long DrawFlushTimer = Stopwatch.Frequency / 666; // (1.5ms)
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// Average wait time that triggers fast flush mode to be entered.
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private readonly static long FastFlushEnterThreshold = Stopwatch.Frequency / 666; // (1.5ms)
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// Average wait time that triggers fast flush mode to be exited.
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private readonly static long FastFlushExitThreshold = Stopwatch.Frequency / 10000; // (0.1ms)
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// Number of frames to average waiting times over.
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private const int SyncWaitAverageCount = 20;
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private const int MinDrawCountForFlush = 10;
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private const int MinConsecutiveQueryForFlush = 10;
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private const int InitialQueryCountForFlush = 32;
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private readonly VulkanRenderer _gd;
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private long _lastFlush;
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private ulong _lastDrawCount;
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private bool _hasPendingQuery;
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@@ -23,6 +38,16 @@ namespace Ryujinx.Graphics.Vulkan
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private int _queryCountHistoryIndex;
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private int _remainingQueries;
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private long[] _syncWaitHistory = new long[SyncWaitAverageCount];
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private int _syncWaitHistoryIndex;
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private bool _fastFlushMode;
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public AutoFlushCounter(VulkanRenderer gd)
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{
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_gd = gd;
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}
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public void RegisterFlush(ulong drawCount)
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{
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_lastFlush = Stopwatch.GetTimestamp();
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@@ -69,6 +94,32 @@ namespace Ryujinx.Graphics.Vulkan
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return _hasPendingQuery;
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}
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public bool ShouldFlushDraw(ulong drawCount)
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{
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if (_fastFlushMode)
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{
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long draws = (long)(drawCount - _lastDrawCount);
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if (draws < MinDrawCountForFlush)
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{
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if (draws == 0)
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{
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_lastFlush = Stopwatch.GetTimestamp();
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}
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return false;
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}
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long flushTimeout = DrawFlushTimer;
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long now = Stopwatch.GetTimestamp();
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return now > _lastFlush + flushTimeout;
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}
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return false;
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}
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public bool ShouldFlushAttachmentChange(ulong drawCount)
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{
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_queryCount = 0;
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@@ -102,11 +153,27 @@ namespace Ryujinx.Graphics.Vulkan
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public void Present()
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{
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// Query flush prediction.
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_queryCountHistoryIndex = (_queryCountHistoryIndex + 1) % 3;
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_remainingQueries = _queryCountHistory.Max() + 10;
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_queryCountHistory[_queryCountHistoryIndex] = 0;
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// Fast flush mode toggle.
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_syncWaitHistory[_syncWaitHistoryIndex] = _gd.SyncManager.GetAndResetWaitTicks();
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_syncWaitHistoryIndex = (_syncWaitHistoryIndex + 1) % SyncWaitAverageCount;
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long averageWait = (long)_syncWaitHistory.Average();
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if (_fastFlushMode ? averageWait < FastFlushExitThreshold : averageWait > FastFlushEnterThreshold)
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{
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_fastFlushMode = !_fastFlushMode;
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Logger.Debug?.PrintMsg(LogClass.Gpu, $"Switched fast flush mode: ({_fastFlushMode})");
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}
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}
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}
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}
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@@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Vulkan
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Gd = gd;
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Device = device;
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AutoFlush = new AutoFlushCounter();
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AutoFlush = new AutoFlushCounter(gd);
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var pipelineCacheCreateInfo = new PipelineCacheCreateInfo()
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{
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@@ -1562,6 +1562,11 @@ namespace Ryujinx.Graphics.Vulkan
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private void RecreatePipelineIfNeeded(PipelineBindPoint pbp)
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{
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if (AutoFlush.ShouldFlushDraw(DrawCount))
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{
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Gd.FlushAllCommands();
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}
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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// Commit changes to the support buffer before drawing.
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@@ -1,6 +1,7 @@
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using Ryujinx.Common.Logging;
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using Silk.NET.Vulkan;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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namespace Ryujinx.Graphics.Vulkan
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@@ -26,6 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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private List<SyncHandle> _handles;
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private ulong FlushId;
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private long WaitTicks;
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public SyncManager(VulkanRenderer gd, Device device)
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{
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@@ -130,6 +132,8 @@ namespace Ryujinx.Graphics.Vulkan
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return;
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}
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long beforeTicks = Stopwatch.GetTimestamp();
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if (result.NeedsFlush(FlushId))
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{
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_gd.InterruptAction(() =>
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@@ -142,12 +146,14 @@ namespace Ryujinx.Graphics.Vulkan
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}
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bool signaled = result.Signalled || result.Waitable.WaitForFences(_gd.Api, _device, 1000000000);
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if (!signaled)
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{
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Logger.Error?.PrintMsg(LogClass.Gpu, $"VK Sync Object {result.ID} failed to signal within 1000ms. Continuing...");
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}
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else
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{
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WaitTicks += Stopwatch.GetTimestamp() - beforeTicks;
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result.Signalled = true;
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}
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}
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@@ -188,5 +194,13 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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}
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public long GetAndResetWaitTicks()
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{
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long result = WaitTicks;
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WaitTicks = 0;
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return result;
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}
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}
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}
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@@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal PipelineLayoutCache PipelineLayoutCache { get; private set; }
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internal BackgroundResources BackgroundResources { get; private set; }
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internal Action<Action> InterruptAction { get; private set; }
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internal SyncManager SyncManager { get; private set; }
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internal BufferManager BufferManager { get; private set; }
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@@ -58,7 +59,6 @@ namespace Ryujinx.Graphics.Vulkan
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private VulkanDebugMessenger _debugMessenger;
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private Counters _counters;
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private SyncManager _syncManager;
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private PipelineFull _pipeline;
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@@ -327,7 +327,7 @@ namespace Ryujinx.Graphics.Vulkan
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BufferManager = new BufferManager(this, _device);
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_syncManager = new SyncManager(this, _device);
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SyncManager = new SyncManager(this, _device);
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_pipeline = new PipelineFull(this, _device);
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_pipeline.Initialize();
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@@ -436,7 +436,7 @@ namespace Ryujinx.Graphics.Vulkan
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internal void RegisterFlush()
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{
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_syncManager.RegisterFlush();
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SyncManager.RegisterFlush();
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}
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public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
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@@ -696,7 +696,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void PreFrame()
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{
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_syncManager.Cleanup();
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SyncManager.Cleanup();
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}
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public ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved)
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@@ -736,7 +736,7 @@ namespace Ryujinx.Graphics.Vulkan
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public void CreateSync(ulong id, bool strict)
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{
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_syncManager.Create(id, strict);
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SyncManager.Create(id, strict);
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}
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public IProgram LoadProgramBinary(byte[] programBinary, bool isFragment, ShaderInfo info)
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@@ -746,12 +746,12 @@ namespace Ryujinx.Graphics.Vulkan
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public void WaitSync(ulong id)
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{
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_syncManager.Wait(id);
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SyncManager.Wait(id);
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}
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public ulong GetCurrentSync()
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{
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return _syncManager.GetCurrent();
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return SyncManager.GetCurrent();
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}
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public void SetInterruptAction(Action<Action> interruptAction)
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