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3 Commits

Author SHA1 Message Date
gdkchan
c532118d94 Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
TSRBerry
52d6f2e656 hle: Set ProcessResult name from NACP (#4633)
* Extract titleName from nacp

* Address formatting feedback

* Check if the desired language is actually available
2023-04-05 03:34:21 +02:00
TSRBerry
c9bc4eaf58 Fix missing string enum converters for the config (#4634)
* Fix missing string enum converters for the config

* Revert changing KeyboardHotkeys to struct

This needs to be done because
Avalonia's TwoWay Binding breaks otherwise.
2023-04-03 15:37:27 +02:00
17 changed files with 181 additions and 34 deletions

View File

@@ -1,5 +1,9 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(TypedStringEnumConverter<GamepadInputId>))]
public enum GamepadInputId : byte
{
Unbound,
@@ -51,4 +55,4 @@
Count
}
}
}

View File

@@ -1,5 +1,9 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
using Ryujinx.Common.Utilities;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Configuration.Hid.Controller
{
[JsonConverter(typeof(TypedStringEnumConverter<StickInputId>))]
public enum StickInputId : byte
{
Unbound,
@@ -8,4 +12,4 @@
Count
}
}
}

View File

@@ -1,6 +1,8 @@
namespace Ryujinx.Common.Configuration.Hid
{
public struct KeyboardHotkeys
// NOTE: Please don't change this to struct.
// This breaks Avalonia's TwoWay binding, which makes us unable to save new KeyboardHotkeys.
public class KeyboardHotkeys
{
public Key ToggleVsync { get; set; }
public Key Screenshot { get; set; }

View File

@@ -38,4 +38,25 @@ namespace Ryujinx.Graphics.GAL
Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903
}
public static class BlendFactorExtensions
{
public static bool IsDualSource(this BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return true;
}
return false;
}
}
}

View File

@@ -328,5 +328,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
Signal();
}
}
/// <summary>
/// Sets the dual-source blend enabled state.
/// </summary>
/// <param name="enabled">True if blending is enabled and using dual-source blend</param>
public void SetDualSourceBlendEnabled(bool enabled)
{
if (enabled != _graphics.DualSourceBlendEnable)
{
_graphics.DualSourceBlendEnable = enabled;
Signal();
}
}
}
}

View File

@@ -1183,6 +1183,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool blendIndependent = _state.State.BlendIndependent;
ColorF blendConstant = _state.State.BlendConstant;
bool dualSourceBlendEnabled = false;
if (blendIndependent)
{
for (int index = 0; index < Constants.TotalRenderTargets; index++)
@@ -1200,6 +1202,15 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
FilterBlendFactor(blend.AlphaSrcFactor, index),
FilterBlendFactor(blend.AlphaDstFactor, index));
if (enable &&
(blend.ColorSrcFactor.IsDualSource() ||
blend.ColorDstFactor.IsDualSource() ||
blend.AlphaSrcFactor.IsDualSource() ||
blend.AlphaDstFactor.IsDualSource()))
{
dualSourceBlendEnabled = true;
}
_pipeline.BlendDescriptors[index] = descriptor;
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
@@ -1219,12 +1230,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
FilterBlendFactor(blend.AlphaSrcFactor, 0),
FilterBlendFactor(blend.AlphaDstFactor, 0));
if (enable &&
(blend.ColorSrcFactor.IsDualSource() ||
blend.ColorDstFactor.IsDualSource() ||
blend.AlphaSrcFactor.IsDualSource() ||
blend.AlphaDstFactor.IsDualSource()))
{
dualSourceBlendEnabled = true;
}
for (int index = 0; index < Constants.TotalRenderTargets; index++)
{
_pipeline.BlendDescriptors[index] = descriptor;
_context.Renderer.Pipeline.SetBlendState(index, descriptor);
}
}
_currentSpecState.SetDualSourceBlendEnabled(dualSourceBlendEnabled);
}
/// <summary>

View File

@@ -141,6 +141,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
}
/// <inheritdoc/>
public bool QueryDualSourceBlendEnable()
{
return _oldSpecState.GraphicsState.DualSourceBlendEnable;
}
/// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4368;
private const uint CodeGenVersion = 4404;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -157,6 +157,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
return _state.GraphicsState.HasUnalignedStorageBuffer || _state.ComputeState.HasUnalignedStorageBuffer;
}
/// <inheritdoc/>
public bool QueryDualSourceBlendEnable()
{
return _state.GraphicsState.DualSourceBlendEnable;
}
/// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{

View File

@@ -92,6 +92,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
public Array8<AttributeType> FragmentOutputTypes;
/// <summary>
/// Indicates whether dual source blend is enabled.
/// </summary>
public bool DualSourceBlendEnable;
/// <summary>
/// Creates a new GPU graphics state.
/// </summary>
@@ -111,6 +116,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
/// <param name="hasUnalignedStorageBuffer">Indicates that any storage buffer use is unaligned</param>
/// <param name="fragmentOutputTypes">Type of the fragment shader outputs</param>
/// <param name="dualSourceBlendEnable">Type of the vertex attributes consumed by the shader</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
@@ -127,7 +133,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
ref Array32<AttributeType> attributeTypes,
bool hasConstantBufferDrawParameters,
bool hasUnalignedStorageBuffer,
ref Array8<AttributeType> fragmentOutputTypes)
ref Array8<AttributeType> fragmentOutputTypes,
bool dualSourceBlendEnable)
{
EarlyZForce = earlyZForce;
Topology = topology;
@@ -145,6 +152,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
HasUnalignedStorageBuffer = hasUnalignedStorageBuffer;
FragmentOutputTypes = fragmentOutputTypes;
DualSourceBlendEnable = dualSourceBlendEnable;
}
}
}

View File

@@ -535,6 +535,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
if (graphicsState.DualSourceBlendEnable != GraphicsState.DualSourceBlendEnable)
{
return false;
}
return Matches(channel, ref poolState, checkTextures, isCompute: false);
}

View File

@@ -833,31 +833,13 @@ namespace Ryujinx.Graphics.OpenGL
(BlendingFactorSrc)blend.AlphaSrcFactor.Convert(),
(BlendingFactorDest)blend.AlphaDstFactor.Convert());
static bool IsDualSource(BlendFactor factor)
{
switch (factor)
{
case BlendFactor.Src1Color:
case BlendFactor.Src1ColorGl:
case BlendFactor.Src1Alpha:
case BlendFactor.Src1AlphaGl:
case BlendFactor.OneMinusSrc1Color:
case BlendFactor.OneMinusSrc1ColorGl:
case BlendFactor.OneMinusSrc1Alpha:
case BlendFactor.OneMinusSrc1AlphaGl:
return true;
}
return false;
}
EnsureFramebuffer();
_framebuffer.SetDualSourceBlend(
IsDualSource(blend.ColorSrcFactor) ||
IsDualSource(blend.ColorDstFactor) ||
IsDualSource(blend.AlphaSrcFactor) ||
IsDualSource(blend.AlphaDstFactor));
blend.ColorSrcFactor.IsDualSource() ||
blend.ColorDstFactor.IsDualSource() ||
blend.AlphaSrcFactor.IsDualSource() ||
blend.AlphaDstFactor.IsDualSource());
if (_blendConstant != blend.BlendConstant)
{

View File

@@ -612,6 +612,19 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
else
{
int usedAttributes = context.Config.UsedOutputAttributes;
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
{
int firstOutput = BitOperations.TrailingZeroCount(usedAttributes);
int mask = 3 << firstOutput;
if ((usedAttributes & mask) == mask)
{
usedAttributes &= ~mask;
DeclareOutputDualSourceBlendAttribute(context, firstOutput);
}
}
while (usedAttributes != 0)
{
int index = BitOperations.TrailingZeroCount(usedAttributes);
@@ -690,6 +703,15 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
private static void DeclareOutputDualSourceBlendAttribute(CodeGenContext context, int attr)
{
string name = $"{DefaultNames.OAttributePrefix}{attr}";
string name2 = $"{DefaultNames.OAttributePrefix}{(attr + 1)}";
context.AppendLine($"layout (location = {attr}, index = 0) out vec4 {name};");
context.AppendLine($"layout (location = {attr}, index = 1) out vec4 {name2};");
}
private static void DeclareUsedOutputAttributesPerPatch(CodeGenContext context, HashSet<int> attrs)
{
foreach (int attr in attrs.Order())

View File

@@ -6,6 +6,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
@@ -622,7 +623,27 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
else if (attr >= AttributeConsts.FragmentOutputColorBase && attr < AttributeConsts.FragmentOutputColorEnd)
{
int location = (attr - AttributeConsts.FragmentOutputColorBase) / 16;
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
if (context.Config.Stage == ShaderStage.Fragment && context.Config.GpuAccessor.QueryDualSourceBlendEnable())
{
int firstLocation = BitOperations.TrailingZeroCount(context.Config.UsedOutputAttributes);
int index = location - firstLocation;
int mask = 3 << firstLocation;
if ((uint)index < 2 && (context.Config.UsedOutputAttributes & mask) == mask)
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)firstLocation);
context.Decorate(spvVar, Decoration.Index, (LiteralInteger)index);
}
else
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
else
{
context.Decorate(spvVar, Decoration.Location, (LiteralInteger)location);
}
}
if (!isOutAttr)

View File

@@ -205,6 +205,15 @@ namespace Ryujinx.Graphics.Shader
return false;
}
/// <summary>
/// Queries dual source blend state.
/// </summary>
/// <returns>True if blending is enabled with a dual source blend equation, false otherwise</returns>
bool QueryDualSourceBlendEnable()
{
return false;
}
/// <summary>
/// Queries host about the presence of the FrontFacing built-in variable bug.
/// </summary>

View File

@@ -405,7 +405,16 @@ namespace Ryujinx.HLE.Loaders.Processes
// Once everything is loaded, we can load cheats.
device.Configuration.VirtualFileSystem.ModLoader.LoadCheats(programId, tamperInfo, device.TamperMachine);
return new ProcessResult(metaLoader, applicationControlProperties, diskCacheEnabled, allowCodeMemoryForJit, processContextFactory.DiskCacheLoadState, process.Pid, meta.MainThreadPriority, meta.MainThreadStackSize);
return new ProcessResult(
metaLoader,
applicationControlProperties,
diskCacheEnabled,
allowCodeMemoryForJit,
processContextFactory.DiskCacheLoadState,
process.Pid,
meta.MainThreadPriority,
meta.MainThreadStackSize,
device.System.State.DesiredTitleLanguage);
}
public static Result LoadIntoMemory(KProcess process, IExecutable image, ulong baseAddress)

View File

@@ -2,6 +2,7 @@
using LibHac.Ns;
using Ryujinx.Common.Logging;
using Ryujinx.Cpu;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Processes.Extensions;
using Ryujinx.Horizon.Common;
@@ -9,7 +10,7 @@ namespace Ryujinx.HLE.Loaders.Processes
{
public struct ProcessResult
{
public static ProcessResult Failed => new(null, new ApplicationControlProperty(), false, false, null, 0, 0, 0);
public static ProcessResult Failed => new(null, new ApplicationControlProperty(), false, false, null, 0, 0, 0, TitleLanguage.AmericanEnglish);
private readonly byte _mainThreadPriority;
private readonly uint _mainThreadStackSize;
@@ -35,7 +36,8 @@ namespace Ryujinx.HLE.Loaders.Processes
IDiskCacheLoadState diskCacheLoadState,
ulong pid,
byte mainThreadPriority,
uint mainThreadStackSize)
uint mainThreadStackSize,
TitleLanguage titleLanguage)
{
_mainThreadPriority = mainThreadPriority;
_mainThreadStackSize = mainThreadStackSize;
@@ -50,7 +52,17 @@ namespace Ryujinx.HLE.Loaders.Processes
{
ulong programId = metaLoader.GetProgramId();
Name = metaLoader.GetProgramName();
if (ApplicationControlProperties.Title.ItemsRo.Length > 0)
{
var langIndex = ApplicationControlProperties.Title.ItemsRo.Length > (int)titleLanguage ? (int)titleLanguage : 0;
Name = ApplicationControlProperties.Title[langIndex].NameString.ToString();
}
else
{
Name = metaLoader.GetProgramName();
}
ProgramId = programId;
ProgramIdText = $"{programId:x16}";
Is64Bit = metaLoader.IsProgram64Bit();