Compare commits
10 Commits
Author | SHA1 | Date | |
---|---|---|---|
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4ce4299ca2 | ||
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17620d18db | ||
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9f1cf6458c | ||
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67b4e63cff | ||
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c05c688ee8 | ||
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b2623dc27d | ||
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5131b71437 | ||
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7870423671 | ||
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b72916fbc1 | ||
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da073fce61 |
@@ -63,6 +63,10 @@ dotnet_code_quality_unused_parameters = all:suggestion
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#### C# Coding Conventions ####
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# Namespace preferences
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csharp_style_namespace_declarations = block_scoped:warning
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resharper_csharp_namespace_body = block_scoped
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# var preferences
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csharp_style_var_elsewhere = false:silent
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csharp_style_var_for_built_in_types = false:silent
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|
@@ -7,6 +7,7 @@
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Memory\Ryujinx.Memory.csproj" />
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</ItemGroup>
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<ItemGroup>
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|
@@ -1,6 +1,7 @@
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using ARMeilleure.CodeGen.Linking;
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using ARMeilleure.CodeGen.RegisterAllocators;
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using ARMeilleure.IntermediateRepresentation;
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using Ryujinx.Common.Memory;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -59,7 +60,7 @@ namespace ARMeilleure.CodeGen.Arm64
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public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
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{
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_stream = new MemoryStream();
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_stream = MemoryStreamManager.Shared.GetStream();
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AllocResult = allocResult;
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|
@@ -1,5 +1,6 @@
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using ARMeilleure.CodeGen.Linking;
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using ARMeilleure.IntermediateRepresentation;
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using Ryujinx.Common.Memory;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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@@ -1033,7 +1034,13 @@ namespace ARMeilleure.CodeGen.X86
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Debug.Assert(opCode != BadOp, "Invalid opcode value.");
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if ((flags & InstructionFlags.Vex) != 0 && HardwareCapabilities.SupportsVexEncoding)
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if ((flags & InstructionFlags.Evex) != 0 && HardwareCapabilities.SupportsEvexEncoding)
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{
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WriteEvexInst(dest, src1, src2, type, flags, opCode);
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opCode &= 0xff;
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}
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else if ((flags & InstructionFlags.Vex) != 0 && HardwareCapabilities.SupportsVexEncoding)
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{
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// In a vex encoding, only one prefix can be active at a time. The active prefix is encoded in the second byte using two bits.
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@@ -1152,6 +1159,103 @@ namespace ARMeilleure.CodeGen.X86
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}
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}
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private void WriteEvexInst(
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Operand dest,
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Operand src1,
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Operand src2,
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OperandType type,
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InstructionFlags flags,
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int opCode,
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bool broadcast = false,
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int registerWidth = 128,
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int maskRegisterIdx = 0,
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bool zeroElements = false)
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{
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int op1Idx = dest.GetRegister().Index;
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int op2Idx = src1.GetRegister().Index;
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int op3Idx = src2.GetRegister().Index;
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WriteByte(0x62);
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// P0
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// Extend operand 1 register
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bool r = (op1Idx & 8) == 0;
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// Extend operand 3 register
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bool x = (op3Idx & 16) == 0;
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// Extend operand 3 register
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bool b = (op3Idx & 8) == 0;
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// Extend operand 1 register
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bool rp = (op1Idx & 16) == 0;
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// Escape code index
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byte mm = 0b00;
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switch ((ushort)(opCode >> 8))
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{
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case 0xf00: mm = 0b01; break;
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case 0xf38: mm = 0b10; break;
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case 0xf3a: mm = 0b11; break;
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default: Debug.Fail($"Failed to EVEX encode opcode 0x{opCode:X}."); break;
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}
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WriteByte(
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(byte)(
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(r ? 0x80 : 0) |
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(x ? 0x40 : 0) |
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(b ? 0x20 : 0) |
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(rp ? 0x10 : 0) |
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mm));
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// P1
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// Specify 64-bit lane mode
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bool w = Is64Bits(type);
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// Operand 2 register index
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byte vvvv = (byte)(~op2Idx & 0b1111);
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// Opcode prefix
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byte pp = (flags & InstructionFlags.PrefixMask) switch
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{
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InstructionFlags.Prefix66 => 0b01,
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InstructionFlags.PrefixF3 => 0b10,
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InstructionFlags.PrefixF2 => 0b11,
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_ => 0
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};
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WriteByte(
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(byte)(
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(w ? 0x80 : 0) |
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(vvvv << 3) |
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0b100 |
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pp));
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// P2
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// Mask register determines what elements to zero, rather than what elements to merge
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bool z = zeroElements;
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// Specifies register-width
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byte ll = 0b00;
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switch (registerWidth)
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{
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case 128: ll = 0b00; break;
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case 256: ll = 0b01; break;
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case 512: ll = 0b10; break;
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default: Debug.Fail($"Invalid EVEX vector register width {registerWidth}."); break;
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}
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// Embedded broadcast in the case of a memory operand
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bool bcast = broadcast;
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// Extend operand 2 register
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bool vp = (op2Idx & 16) == 0;
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// Mask register index
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Debug.Assert(maskRegisterIdx < 8, $"Invalid mask register index {maskRegisterIdx}.");
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byte aaa = (byte)(maskRegisterIdx & 0b111);
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WriteByte(
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(byte)(
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(z ? 0x80 : 0) |
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(ll << 5) |
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(bcast ? 0x10 : 0) |
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(vp ? 8 : 0) |
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aaa));
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}
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private void WriteCompactInst(Operand operand, int opCode)
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{
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int regIndex = operand.GetRegister().Index;
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@@ -1285,7 +1389,7 @@ namespace ARMeilleure.CodeGen.X86
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// Write the code, ignoring the dummy bytes after jumps, into a new stream.
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_stream.Seek(0, SeekOrigin.Begin);
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using var codeStream = new MemoryStream();
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using var codeStream = MemoryStreamManager.Shared.GetStream();
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var assembler = new Assembler(codeStream, HasRelocs);
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bool hasRelocs = HasRelocs;
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@@ -20,6 +20,7 @@ namespace ARMeilleure.CodeGen.X86
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Reg8Dest = 1 << 2,
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RexW = 1 << 3,
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Vex = 1 << 4,
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Evex = 1 << 5,
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PrefixBit = 16,
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PrefixMask = 7 << PrefixBit,
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@@ -278,6 +279,7 @@ namespace ARMeilleure.CodeGen.X86
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Add(X86Instruction.Vfnmsub231sd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bf, InstructionFlags.Vex | InstructionFlags.Prefix66 | InstructionFlags.RexW));
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Add(X86Instruction.Vfnmsub231ss, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f38bf, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Vpblendvb, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a4c, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Vpternlogd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x000f3a25, InstructionFlags.Evex | InstructionFlags.Prefix66));
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Add(X86Instruction.Xor, new InstructionInfo(0x00000031, 0x06000083, 0x06000081, BadOp, 0x00000033, InstructionFlags.None));
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Add(X86Instruction.Xorpd, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex | InstructionFlags.Prefix66));
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Add(X86Instruction.Xorps, new InstructionInfo(BadOp, BadOp, BadOp, BadOp, 0x00000f57, InstructionFlags.Vex));
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|
@@ -1,5 +1,6 @@
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using ARMeilleure.CodeGen.RegisterAllocators;
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using ARMeilleure.IntermediateRepresentation;
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using Ryujinx.Common.Memory;
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using System.IO;
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using System.Numerics;
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@@ -22,7 +23,7 @@ namespace ARMeilleure.CodeGen.X86
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public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
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{
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_stream = new MemoryStream();
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_stream = MemoryStreamManager.Shared.GetStream();
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_blockLabels = new Operand[blocksCount];
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AllocResult = allocResult;
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|
@@ -1,10 +1,14 @@
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using Ryujinx.Memory;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.Intrinsics.X86;
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namespace ARMeilleure.CodeGen.X86
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{
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static class HardwareCapabilities
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{
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private delegate uint GetXcr0();
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static HardwareCapabilities()
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{
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if (!X86Base.IsSupported)
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@@ -24,6 +28,28 @@ namespace ARMeilleure.CodeGen.X86
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FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
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FeatureInfo7Ecx = (FeatureFlags7Ecx)ecx7;
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}
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Xcr0InfoEax = (Xcr0FlagsEax)GetXcr0Eax();
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}
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private static uint GetXcr0Eax()
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{
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ReadOnlySpan<byte> asmGetXcr0 = new byte[]
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{
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0x31, 0xc9, // xor ecx, ecx
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0xf, 0x01, 0xd0, // xgetbv
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0xc3, // ret
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};
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using MemoryBlock memGetXcr0 = new MemoryBlock((ulong)asmGetXcr0.Length);
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memGetXcr0.Write(0, asmGetXcr0);
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memGetXcr0.Reprotect(0, (ulong)asmGetXcr0.Length, MemoryPermission.ReadAndExecute);
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var fGetXcr0 = Marshal.GetDelegateForFunctionPointer<GetXcr0>(memGetXcr0.Pointer);
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return fGetXcr0();
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}
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[Flags]
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@@ -44,6 +70,7 @@ namespace ARMeilleure.CodeGen.X86
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Sse42 = 1 << 20,
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Popcnt = 1 << 23,
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Aes = 1 << 25,
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Osxsave = 1 << 27,
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Avx = 1 << 28,
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F16c = 1 << 29
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}
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@@ -52,7 +79,11 @@ namespace ARMeilleure.CodeGen.X86
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public enum FeatureFlags7Ebx
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{
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Avx2 = 1 << 5,
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Sha = 1 << 29
|
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Avx512f = 1 << 16,
|
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Avx512dq = 1 << 17,
|
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Sha = 1 << 29,
|
||||
Avx512bw = 1 << 30,
|
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Avx512vl = 1 << 31
|
||||
}
|
||||
|
||||
[Flags]
|
||||
@@ -61,10 +92,21 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Gfni = 1 << 8,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum Xcr0FlagsEax
|
||||
{
|
||||
Sse = 1 << 1,
|
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YmmHi128 = 1 << 2,
|
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Opmask = 1 << 5,
|
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ZmmHi256 = 1 << 6,
|
||||
Hi16Zmm = 1 << 7
|
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}
|
||||
|
||||
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
|
||||
public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
|
||||
public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
|
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public static FeatureFlags7Ecx FeatureInfo7Ecx { get; } = 0;
|
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public static Xcr0FlagsEax Xcr0InfoEax { get; } = 0;
|
||||
|
||||
public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
|
||||
public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
|
||||
@@ -76,8 +118,13 @@ namespace ARMeilleure.CodeGen.X86
|
||||
public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
|
||||
public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
|
||||
public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
|
||||
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
|
||||
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx | FeatureFlags1Ecx.Osxsave) && Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128);
|
||||
public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
|
||||
public static bool SupportsAvx512F => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512f) && FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Osxsave)
|
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&& Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128 | Xcr0FlagsEax.Opmask | Xcr0FlagsEax.ZmmHi256 | Xcr0FlagsEax.Hi16Zmm);
|
||||
public static bool SupportsAvx512Vl => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512vl) && SupportsAvx512F;
|
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public static bool SupportsAvx512Bw => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512bw) && SupportsAvx512F;
|
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public static bool SupportsAvx512Dq => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512dq) && SupportsAvx512F;
|
||||
public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
|
||||
public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
|
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public static bool SupportsGfni => FeatureInfo7Ecx.HasFlag(FeatureFlags7Ecx.Gfni);
|
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@@ -85,5 +132,6 @@ namespace ARMeilleure.CodeGen.X86
|
||||
public static bool ForceLegacySse { get; set; }
|
||||
|
||||
public static bool SupportsVexEncoding => SupportsAvx && !ForceLegacySse;
|
||||
public static bool SupportsEvexEncoding => SupportsAvx512F && !ForceLegacySse;
|
||||
}
|
||||
}
|
@@ -180,6 +180,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Add(Intrinsic.X86Vfnmadd231ss, new IntrinsicInfo(X86Instruction.Vfnmadd231ss, IntrinsicType.Fma));
|
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Add(Intrinsic.X86Vfnmsub231sd, new IntrinsicInfo(X86Instruction.Vfnmsub231sd, IntrinsicType.Fma));
|
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Add(Intrinsic.X86Vfnmsub231ss, new IntrinsicInfo(X86Instruction.Vfnmsub231ss, IntrinsicType.Fma));
|
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Add(Intrinsic.X86Vpternlogd, new IntrinsicInfo(X86Instruction.Vpternlogd, IntrinsicType.TernaryImm));
|
||||
Add(Intrinsic.X86Xorpd, new IntrinsicInfo(X86Instruction.Xorpd, IntrinsicType.Binary));
|
||||
Add(Intrinsic.X86Xorps, new IntrinsicInfo(X86Instruction.Xorps, IntrinsicType.Binary));
|
||||
}
|
||||
|
@@ -219,6 +219,7 @@ namespace ARMeilleure.CodeGen.X86
|
||||
Vfnmsub231sd,
|
||||
Vfnmsub231ss,
|
||||
Vpblendvb,
|
||||
Vpternlogd,
|
||||
Xor,
|
||||
Xorpd,
|
||||
Xorps,
|
||||
|
@@ -1,6 +1,7 @@
|
||||
namespace ARMeilleure.Decoders;
|
||||
|
||||
interface IOpCode32Exception
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
int Id { get; }
|
||||
interface IOpCode32Exception
|
||||
{
|
||||
int Id { get; }
|
||||
}
|
||||
}
|
@@ -254,7 +254,22 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
public static void Not_V(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseSse2)
|
||||
if (Optimizations.UseAvx512Ortho)
|
||||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
Operand n = GetVec(op.Rn);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Vpternlogd, n, n, Const(~0b10101010));
|
||||
|
||||
if (op.RegisterSize == RegisterSize.Simd64)
|
||||
{
|
||||
res = context.VectorZeroUpper64(res);
|
||||
}
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
else if (Optimizations.UseSse2)
|
||||
{
|
||||
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
|
||||
|
||||
@@ -283,6 +298,22 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64OrnV);
|
||||
}
|
||||
else if (Optimizations.UseAvx512Ortho)
|
||||
{
|
||||
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
||||
|
||||
Operand n = GetVec(op.Rn);
|
||||
Operand m = GetVec(op.Rm);
|
||||
|
||||
Operand res = context.AddIntrinsic(Intrinsic.X86Vpternlogd, n, m, Const(0b11001100 | ~0b10101010));
|
||||
|
||||
if (op.RegisterSize == RegisterSize.Simd64)
|
||||
{
|
||||
res = context.VectorZeroUpper64(res);
|
||||
}
|
||||
|
||||
context.Copy(GetVec(op.Rd), res);
|
||||
}
|
||||
else if (Optimizations.UseSse2)
|
||||
{
|
||||
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
|
||||
|
@@ -151,6 +151,13 @@ namespace ARMeilleure.Instructions
|
||||
{
|
||||
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.Arm64OrnV | Intrinsic.Arm64V128, n, m));
|
||||
}
|
||||
else if (Optimizations.UseAvx512Ortho)
|
||||
{
|
||||
EmitVectorBinaryOpSimd32(context, (n, m) =>
|
||||
{
|
||||
return context.AddIntrinsic(Intrinsic.X86Vpternlogd, n, m, Const(0b11001100 | ~0b10101010));
|
||||
});
|
||||
}
|
||||
else if (Optimizations.UseSse2)
|
||||
{
|
||||
Operand mask = context.VectorOne();
|
||||
|
@@ -34,7 +34,14 @@ namespace ARMeilleure.Instructions
|
||||
|
||||
public static void Vmvn_I(ArmEmitterContext context)
|
||||
{
|
||||
if (Optimizations.UseSse2)
|
||||
if (Optimizations.UseAvx512Ortho)
|
||||
{
|
||||
EmitVectorUnaryOpSimd32(context, (op1) =>
|
||||
{
|
||||
return context.AddIntrinsic(Intrinsic.X86Vpternlogd, op1, op1, Const(0b01010101));
|
||||
});
|
||||
}
|
||||
else if (Optimizations.UseSse2)
|
||||
{
|
||||
EmitVectorUnaryOpSimd32(context, (op1) =>
|
||||
{
|
||||
|
@@ -173,6 +173,7 @@ namespace ARMeilleure.IntermediateRepresentation
|
||||
X86Vfnmadd231ss,
|
||||
X86Vfnmsub231sd,
|
||||
X86Vfnmsub231ss,
|
||||
X86Vpternlogd,
|
||||
X86Xorpd,
|
||||
X86Xorps,
|
||||
|
||||
|
@@ -23,6 +23,10 @@ namespace ARMeilleure
|
||||
public static bool UseSse42IfAvailable { get; set; } = true;
|
||||
public static bool UsePopCntIfAvailable { get; set; } = true;
|
||||
public static bool UseAvxIfAvailable { get; set; } = true;
|
||||
public static bool UseAvx512FIfAvailable { get; set; } = true;
|
||||
public static bool UseAvx512VlIfAvailable { get; set; } = true;
|
||||
public static bool UseAvx512BwIfAvailable { get; set; } = true;
|
||||
public static bool UseAvx512DqIfAvailable { get; set; } = true;
|
||||
public static bool UseF16cIfAvailable { get; set; } = true;
|
||||
public static bool UseFmaIfAvailable { get; set; } = true;
|
||||
public static bool UseAesniIfAvailable { get; set; } = true;
|
||||
@@ -47,11 +51,18 @@ namespace ARMeilleure
|
||||
internal static bool UseSse42 => UseSse42IfAvailable && X86HardwareCapabilities.SupportsSse42;
|
||||
internal static bool UsePopCnt => UsePopCntIfAvailable && X86HardwareCapabilities.SupportsPopcnt;
|
||||
internal static bool UseAvx => UseAvxIfAvailable && X86HardwareCapabilities.SupportsAvx && !ForceLegacySse;
|
||||
internal static bool UseAvx512F => UseAvx512FIfAvailable && X86HardwareCapabilities.SupportsAvx512F && !ForceLegacySse;
|
||||
internal static bool UseAvx512Vl => UseAvx512VlIfAvailable && X86HardwareCapabilities.SupportsAvx512Vl && !ForceLegacySse;
|
||||
internal static bool UseAvx512Bw => UseAvx512BwIfAvailable && X86HardwareCapabilities.SupportsAvx512Bw && !ForceLegacySse;
|
||||
internal static bool UseAvx512Dq => UseAvx512DqIfAvailable && X86HardwareCapabilities.SupportsAvx512Dq && !ForceLegacySse;
|
||||
internal static bool UseF16c => UseF16cIfAvailable && X86HardwareCapabilities.SupportsF16c;
|
||||
internal static bool UseFma => UseFmaIfAvailable && X86HardwareCapabilities.SupportsFma;
|
||||
internal static bool UseAesni => UseAesniIfAvailable && X86HardwareCapabilities.SupportsAesni;
|
||||
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && X86HardwareCapabilities.SupportsPclmulqdq;
|
||||
internal static bool UseSha => UseShaIfAvailable && X86HardwareCapabilities.SupportsSha;
|
||||
internal static bool UseGfni => UseGfniIfAvailable && X86HardwareCapabilities.SupportsGfni;
|
||||
|
||||
internal static bool UseAvx512Ortho => UseAvx512F && UseAvx512Vl;
|
||||
internal static bool UseAvx512OrthoFloat => UseAvx512Ortho && UseAvx512Dq;
|
||||
}
|
||||
}
|
||||
|
@@ -6,6 +6,7 @@ using ARMeilleure.Memory;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
@@ -29,7 +30,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
private const string OuterHeaderMagicString = "PTCohd\0\0";
|
||||
private const string InnerHeaderMagicString = "PTCihd\0\0";
|
||||
|
||||
private const uint InternalVersion = 4484; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
private const uint InternalVersion = 4485; //! To be incremented manually for each change to the ARMeilleure project.
|
||||
|
||||
private const string ActualDir = "0";
|
||||
private const string BackupDir = "1";
|
||||
@@ -150,10 +151,10 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
private void InitializeCarriers()
|
||||
{
|
||||
_infosStream = new MemoryStream();
|
||||
_infosStream = MemoryStreamManager.Shared.GetStream();
|
||||
_codesList = new List<byte[]>();
|
||||
_relocsStream = new MemoryStream();
|
||||
_unwindInfosStream = new MemoryStream();
|
||||
_relocsStream = MemoryStreamManager.Shared.GetStream();
|
||||
_unwindInfosStream = MemoryStreamManager.Shared.GetStream();
|
||||
}
|
||||
|
||||
private void DisposeCarriers()
|
||||
@@ -968,6 +969,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
(ulong)Arm64HardwareCapabilities.LinuxFeatureInfoHwCap,
|
||||
(ulong)Arm64HardwareCapabilities.LinuxFeatureInfoHwCap2,
|
||||
(ulong)Arm64HardwareCapabilities.MacOsFeatureInfo,
|
||||
0,
|
||||
0);
|
||||
}
|
||||
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
|
||||
@@ -976,11 +978,12 @@ namespace ARMeilleure.Translation.PTC
|
||||
(ulong)X86HardwareCapabilities.FeatureInfo1Ecx,
|
||||
(ulong)X86HardwareCapabilities.FeatureInfo1Edx,
|
||||
(ulong)X86HardwareCapabilities.FeatureInfo7Ebx,
|
||||
(ulong)X86HardwareCapabilities.FeatureInfo7Ecx);
|
||||
(ulong)X86HardwareCapabilities.FeatureInfo7Ecx,
|
||||
(ulong)X86HardwareCapabilities.Xcr0InfoEax);
|
||||
}
|
||||
else
|
||||
{
|
||||
return new FeatureInfo(0, 0, 0, 0);
|
||||
return new FeatureInfo(0, 0, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1001,7 +1004,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
return osPlatform;
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 78*/)]
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 86*/)]
|
||||
private struct OuterHeader
|
||||
{
|
||||
public ulong Magic;
|
||||
@@ -1033,8 +1036,8 @@ namespace ARMeilleure.Translation.PTC
|
||||
}
|
||||
}
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 32*/)]
|
||||
private record struct FeatureInfo(ulong FeatureInfo0, ulong FeatureInfo1, ulong FeatureInfo2, ulong FeatureInfo3);
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 40*/)]
|
||||
private record struct FeatureInfo(ulong FeatureInfo0, ulong FeatureInfo1, ulong FeatureInfo2, ulong FeatureInfo3, ulong FeatureInfo4);
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
|
||||
private struct InnerHeader
|
||||
|
@@ -1,6 +1,7 @@
|
||||
using ARMeilleure.State;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Concurrent;
|
||||
@@ -182,7 +183,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
return false;
|
||||
}
|
||||
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
|
||||
{
|
||||
Debug.Assert(stream.Seek(0L, SeekOrigin.Begin) == 0L && stream.Length == 0L);
|
||||
|
||||
@@ -274,7 +275,7 @@ namespace ARMeilleure.Translation.PTC
|
||||
|
||||
outerHeader.SetHeaderHash();
|
||||
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
|
||||
{
|
||||
Debug.Assert(stream.Seek(0L, SeekOrigin.Begin) == 0L && stream.Length == 0L);
|
||||
|
||||
|
@@ -22,6 +22,7 @@
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
|
||||
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
@@ -46,7 +47,7 @@
|
||||
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.27.0" />
|
||||
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Management" Version="7.0.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-f7c841d" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
|
||||
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@@ -130,7 +130,7 @@ namespace Ryujinx.Ava.Common.Locale
|
||||
{
|
||||
var localeStrings = new Dictionary<LocaleKeys, string>();
|
||||
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
|
||||
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
|
||||
var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
|
||||
|
||||
foreach (var item in strings)
|
||||
{
|
||||
|
@@ -4,13 +4,14 @@ using FluentAvalonia.UI.Controls;
|
||||
using ICSharpCode.SharpZipLib.GZip;
|
||||
using ICSharpCode.SharpZipLib.Tar;
|
||||
using ICSharpCode.SharpZipLib.Zip;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Ryujinx.Ava;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using Ryujinx.Ui.Common.Models.Github;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
@@ -31,6 +32,7 @@ namespace Ryujinx.Modules
|
||||
internal static class Updater
|
||||
{
|
||||
private const string GitHubApiURL = "https://api.github.com";
|
||||
private static readonly GithubReleasesJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
private static readonly string HomeDir = AppDomain.CurrentDomain.BaseDirectory;
|
||||
private static readonly string UpdateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
|
||||
@@ -99,22 +101,16 @@ namespace Ryujinx.Modules
|
||||
|
||||
string buildInfoURL = $"{GitHubApiURL}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
|
||||
string fetchedJson = await jsonClient.GetStringAsync(buildInfoURL);
|
||||
JObject jsonRoot = JObject.Parse(fetchedJson);
|
||||
JToken assets = jsonRoot["assets"];
|
||||
var fetched = JsonHelper.Deserialize(fetchedJson, SerializerContext.GithubReleasesJsonResponse);
|
||||
_buildVer = fetched.Name;
|
||||
|
||||
_buildVer = (string)jsonRoot["name"];
|
||||
|
||||
foreach (JToken asset in assets)
|
||||
foreach (var asset in fetched.Assets)
|
||||
{
|
||||
string assetName = (string)asset["name"];
|
||||
string assetState = (string)asset["state"];
|
||||
string downloadURL = (string)asset["browser_download_url"];
|
||||
|
||||
if (assetName.StartsWith("test-ava-ryujinx") && assetName.EndsWith(_platformExt))
|
||||
if (asset.Name.StartsWith("test-ava-ryujinx") && asset.Name.EndsWith(_platformExt))
|
||||
{
|
||||
_buildUrl = downloadURL;
|
||||
_buildUrl = asset.BrowserDownloadUrl;
|
||||
|
||||
if (assetState != "uploaded")
|
||||
if (asset.State != "uploaded")
|
||||
{
|
||||
if (showVersionUpToDate)
|
||||
{
|
||||
|
@@ -1,72 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Models
|
||||
{
|
||||
public class Amiibo
|
||||
{
|
||||
public struct AmiiboJson
|
||||
{
|
||||
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
|
||||
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
|
||||
}
|
||||
|
||||
public struct AmiiboApi
|
||||
{
|
||||
[JsonPropertyName("name")] public string Name { get; set; }
|
||||
[JsonPropertyName("head")] public string Head { get; set; }
|
||||
[JsonPropertyName("tail")] public string Tail { get; set; }
|
||||
[JsonPropertyName("image")] public string Image { get; set; }
|
||||
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
|
||||
[JsonPropertyName("character")] public string Character { get; set; }
|
||||
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
|
||||
[JsonPropertyName("type")] public string Type { get; set; }
|
||||
|
||||
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
|
||||
|
||||
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
}
|
||||
|
||||
public string GetId()
|
||||
{
|
||||
return Head + Tail;
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj is AmiiboApi amiibo)
|
||||
{
|
||||
return amiibo.Head + amiibo.Tail == Head + Tail;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return base.GetHashCode();
|
||||
}
|
||||
}
|
||||
|
||||
public class AmiiboApiGamesSwitch
|
||||
{
|
||||
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
|
||||
|
||||
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
|
||||
|
||||
[JsonPropertyName("gameName")] public string GameName { get; set; }
|
||||
}
|
||||
|
||||
public class AmiiboApiUsage
|
||||
{
|
||||
[JsonPropertyName("Usage")] public string Usage { get; set; }
|
||||
|
||||
[JsonPropertyName("write")] public bool Write { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
@@ -122,7 +122,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
string patreonJsonString = await httpClient.GetStringAsync("https://patreon.ryujinx.org/");
|
||||
|
||||
Supporters = string.Join(", ", JsonHelper.Deserialize<string[]>(patreonJsonString)) + "\n\n";
|
||||
Supporters = string.Join(", ", JsonHelper.Deserialize(patreonJsonString, CommonJsonContext.Default.StringArray) + "\n\n");
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
@@ -4,11 +4,11 @@ using Avalonia.Media.Imaging;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Configuration;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.Ui.Common.Models.Amiibo;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.ObjectModel;
|
||||
@@ -17,6 +17,7 @@ using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using AmiiboJsonSerializerContext = Ryujinx.Ui.Common.Models.Amiibo.AmiiboJsonSerializerContext;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
@@ -31,8 +32,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private readonly StyleableWindow _owner;
|
||||
|
||||
private Bitmap _amiiboImage;
|
||||
private List<Amiibo.AmiiboApi> _amiiboList;
|
||||
private AvaloniaList<Amiibo.AmiiboApi> _amiibos;
|
||||
private List<AmiiboApi> _amiiboList;
|
||||
private AvaloniaList<AmiiboApi> _amiibos;
|
||||
private ObservableCollection<string> _amiiboSeries;
|
||||
|
||||
private int _amiiboSelectedIndex;
|
||||
@@ -41,6 +42,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private bool _showAllAmiibo;
|
||||
private bool _useRandomUuid;
|
||||
private string _usage;
|
||||
|
||||
private static readonly AmiiboJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
public AmiiboWindowViewModel(StyleableWindow owner, string lastScannedAmiiboId, string titleId)
|
||||
{
|
||||
@@ -52,9 +55,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
Directory.CreateDirectory(Path.Join(AppDataManager.BaseDirPath, "system", "amiibo"));
|
||||
|
||||
_amiiboJsonPath = Path.Join(AppDataManager.BaseDirPath, "system", "amiibo", "Amiibo.json");
|
||||
_amiiboList = new List<Amiibo.AmiiboApi>();
|
||||
_amiiboList = new List<AmiiboApi>();
|
||||
_amiiboSeries = new ObservableCollection<string>();
|
||||
_amiibos = new AvaloniaList<Amiibo.AmiiboApi>();
|
||||
_amiibos = new AvaloniaList<AmiiboApi>();
|
||||
|
||||
_amiiboLogoBytes = EmbeddedResources.Read("Ryujinx.Ui.Common/Resources/Logo_Amiibo.png");
|
||||
|
||||
@@ -94,7 +97,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
public AvaloniaList<Amiibo.AmiiboApi> AmiiboList
|
||||
public AvaloniaList<AmiiboApi> AmiiboList
|
||||
{
|
||||
get => _amiibos;
|
||||
set
|
||||
@@ -187,9 +190,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
if (File.Exists(_amiiboJsonPath))
|
||||
{
|
||||
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
|
||||
amiiboJsonString = await File.ReadAllTextAsync(_amiiboJsonPath);
|
||||
|
||||
if (await NeedsUpdate(JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
|
||||
if (await NeedsUpdate(JsonHelper.Deserialize(amiiboJsonString, SerializerContext.AmiiboJson).LastUpdated))
|
||||
{
|
||||
amiiboJsonString = await DownloadAmiiboJson();
|
||||
}
|
||||
@@ -206,7 +209,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
}
|
||||
}
|
||||
|
||||
_amiiboList = JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
|
||||
_amiiboList = JsonHelper.Deserialize(amiiboJsonString, SerializerContext.AmiiboJson).Amiibo;
|
||||
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
|
||||
|
||||
ParseAmiiboData();
|
||||
@@ -223,7 +226,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
if (!ShowAllAmiibo)
|
||||
{
|
||||
foreach (Amiibo.AmiiboApiGamesSwitch game in _amiiboList[i].GamesSwitch)
|
||||
foreach (AmiiboApiGamesSwitch game in _amiiboList[i].GamesSwitch)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
@@ -255,7 +258,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
private void SelectLastScannedAmiibo()
|
||||
{
|
||||
Amiibo.AmiiboApi scanned = _amiiboList.FirstOrDefault(amiibo => amiibo.GetId() == LastScannedAmiiboId);
|
||||
AmiiboApi scanned = _amiiboList.FirstOrDefault(amiibo => amiibo.GetId() == LastScannedAmiiboId);
|
||||
|
||||
SeriesSelectedIndex = AmiiboSeries.IndexOf(scanned.AmiiboSeries);
|
||||
AmiiboSelectedIndex = AmiiboList.IndexOf(scanned);
|
||||
@@ -270,7 +273,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
return;
|
||||
}
|
||||
|
||||
List<Amiibo.AmiiboApi> amiiboSortedList = _amiiboList
|
||||
List<AmiiboApi> amiiboSortedList = _amiiboList
|
||||
.Where(amiibo => amiibo.AmiiboSeries == _amiiboSeries[SeriesSelectedIndex])
|
||||
.OrderBy(amiibo => amiibo.Name).ToList();
|
||||
|
||||
@@ -280,7 +283,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
if (!_showAllAmiibo)
|
||||
{
|
||||
foreach (Amiibo.AmiiboApiGamesSwitch game in amiiboSortedList[i].GamesSwitch)
|
||||
foreach (AmiiboApiGamesSwitch game in amiiboSortedList[i].GamesSwitch)
|
||||
{
|
||||
if (game != null)
|
||||
{
|
||||
@@ -314,7 +317,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
return;
|
||||
}
|
||||
|
||||
Amiibo.AmiiboApi selected = _amiibos[_amiiboSelectedIndex];
|
||||
AmiiboApi selected = _amiibos[_amiiboSelectedIndex];
|
||||
|
||||
string imageUrl = _amiiboList.FirstOrDefault(amiibo => amiibo.Equals(selected)).Image;
|
||||
|
||||
@@ -326,11 +329,11 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
bool writable = false;
|
||||
|
||||
foreach (Amiibo.AmiiboApiGamesSwitch item in _amiiboList[i].GamesSwitch)
|
||||
foreach (AmiiboApiGamesSwitch item in _amiiboList[i].GamesSwitch)
|
||||
{
|
||||
if (item.GameId.Contains(TitleId))
|
||||
{
|
||||
foreach (Amiibo.AmiiboApiUsage usageItem in item.AmiiboUsage)
|
||||
foreach (AmiiboApiUsage usageItem in item.AmiiboUsage)
|
||||
{
|
||||
usageString += Environment.NewLine +
|
||||
$"- {usageItem.Usage.Replace("/", Environment.NewLine + "-")}";
|
||||
|
@@ -51,6 +51,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private bool _isLoaded;
|
||||
private readonly UserControl _owner;
|
||||
|
||||
private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
public IGamepadDriver AvaloniaKeyboardDriver { get; }
|
||||
public IGamepad SelectedGamepad { get; private set; }
|
||||
|
||||
@@ -706,10 +708,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
try
|
||||
{
|
||||
using (Stream stream = File.OpenRead(path))
|
||||
{
|
||||
config = JsonHelper.Deserialize<InputConfig>(stream);
|
||||
}
|
||||
config = JsonHelper.DeserializeFromFile(path, SerializerContext.InputConfig);
|
||||
}
|
||||
catch (JsonException) { }
|
||||
catch (InvalidOperationException)
|
||||
@@ -775,7 +774,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
config.ControllerType = Controllers[_controller].Type;
|
||||
|
||||
string jsonString = JsonHelper.Serialize(config, true);
|
||||
string jsonString = JsonHelper.Serialize(config, SerializerContext.InputConfig);
|
||||
|
||||
await File.WriteAllTextAsync(path, jsonString);
|
||||
|
||||
|
@@ -21,7 +21,6 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Path = System.IO.Path;
|
||||
|
||||
@@ -41,6 +40,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private ulong _titleId;
|
||||
private string _titleName;
|
||||
|
||||
private static readonly DownloadableContentJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
public AvaloniaList<DownloadableContentModel> DownloadableContents
|
||||
{
|
||||
get => _downloadableContents;
|
||||
@@ -100,7 +101,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
||||
try
|
||||
{
|
||||
_downloadableContentContainerList = JsonHelper.DeserializeFromFile<List<DownloadableContentContainer>>(_downloadableContentJsonPath);
|
||||
_downloadableContentContainerList = JsonHelper.DeserializeFromFile(_downloadableContentJsonPath, SerializerContext.ListDownloadableContentContainer);
|
||||
}
|
||||
catch
|
||||
{
|
||||
@@ -330,10 +331,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
_downloadableContentContainerList.Add(container);
|
||||
}
|
||||
|
||||
using (FileStream downloadableContentJsonStream = File.Create(_downloadableContentJsonPath, 4096, FileOptions.WriteThrough))
|
||||
{
|
||||
downloadableContentJsonStream.Write(Encoding.UTF8.GetBytes(JsonHelper.Serialize(_downloadableContentContainerList, true)));
|
||||
}
|
||||
JsonHelper.SerializeToFile(_downloadableContentJsonPath, _downloadableContentContainerList, SerializerContext.ListDownloadableContentContainer);
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -25,226 +25,228 @@ using System.Text;
|
||||
using Path = System.IO.Path;
|
||||
using SpanHelpers = LibHac.Common.SpanHelpers;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels;
|
||||
|
||||
public class TitleUpdateViewModel : BaseModel
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
public TitleUpdateMetadata _titleUpdateWindowData;
|
||||
public readonly string _titleUpdateJsonPath;
|
||||
private VirtualFileSystem _virtualFileSystem { get; }
|
||||
private ulong _titleId { get; }
|
||||
private string _titleName { get; }
|
||||
|
||||
private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
|
||||
private AvaloniaList<object> _views = new();
|
||||
private object _selectedUpdate;
|
||||
|
||||
public AvaloniaList<TitleUpdateModel> TitleUpdates
|
||||
public class TitleUpdateViewModel : BaseModel
|
||||
{
|
||||
get => _titleUpdates;
|
||||
set
|
||||
public TitleUpdateMetadata _titleUpdateWindowData;
|
||||
public readonly string _titleUpdateJsonPath;
|
||||
private VirtualFileSystem _virtualFileSystem { get; }
|
||||
private ulong _titleId { get; }
|
||||
private string _titleName { get; }
|
||||
|
||||
private AvaloniaList<TitleUpdateModel> _titleUpdates = new();
|
||||
private AvaloniaList<object> _views = new();
|
||||
private object _selectedUpdate;
|
||||
|
||||
private static readonly TitleUpdateMetadataJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
public AvaloniaList<TitleUpdateModel> TitleUpdates
|
||||
{
|
||||
_titleUpdates = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public AvaloniaList<object> Views
|
||||
{
|
||||
get => _views;
|
||||
set
|
||||
{
|
||||
_views = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public object SelectedUpdate
|
||||
{
|
||||
get => _selectedUpdate;
|
||||
set
|
||||
{
|
||||
_selectedUpdate = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
|
||||
{
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
|
||||
_titleId = titleId;
|
||||
_titleName = titleName;
|
||||
|
||||
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
|
||||
|
||||
try
|
||||
{
|
||||
_titleUpdateWindowData = JsonHelper.DeserializeFromFile<TitleUpdateMetadata>(_titleUpdateJsonPath);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {_titleId} at {_titleUpdateJsonPath}");
|
||||
|
||||
_titleUpdateWindowData = new TitleUpdateMetadata
|
||||
get => _titleUpdates;
|
||||
set
|
||||
{
|
||||
Selected = "",
|
||||
Paths = new List<string>()
|
||||
};
|
||||
|
||||
Save();
|
||||
}
|
||||
|
||||
LoadUpdates();
|
||||
}
|
||||
|
||||
private void LoadUpdates()
|
||||
{
|
||||
foreach (string path in _titleUpdateWindowData.Paths)
|
||||
{
|
||||
AddUpdate(path);
|
||||
}
|
||||
|
||||
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
|
||||
|
||||
SelectedUpdate = selected;
|
||||
|
||||
// NOTE: Save the list again to remove leftovers.
|
||||
Save();
|
||||
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
public void SortUpdates()
|
||||
{
|
||||
var list = TitleUpdates.ToList();
|
||||
|
||||
list.Sort((first, second) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(first.Control.DisplayVersionString.ToString()))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (string.IsNullOrEmpty(second.Control.DisplayVersionString.ToString()))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
|
||||
});
|
||||
|
||||
Views.Clear();
|
||||
Views.Add(new BaseModel());
|
||||
Views.AddRange(list);
|
||||
|
||||
if (SelectedUpdate == null)
|
||||
{
|
||||
SelectedUpdate = Views[0];
|
||||
}
|
||||
else if (!TitleUpdates.Contains(SelectedUpdate))
|
||||
{
|
||||
if (Views.Count > 1)
|
||||
{
|
||||
SelectedUpdate = Views[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedUpdate = Views[0];
|
||||
_titleUpdates = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddUpdate(string path)
|
||||
{
|
||||
if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
|
||||
public AvaloniaList<object> Views
|
||||
{
|
||||
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
|
||||
get => _views;
|
||||
set
|
||||
{
|
||||
_views = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public object SelectedUpdate
|
||||
{
|
||||
get => _selectedUpdate;
|
||||
set
|
||||
{
|
||||
_selectedUpdate = value;
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
public TitleUpdateViewModel(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
|
||||
{
|
||||
_virtualFileSystem = virtualFileSystem;
|
||||
|
||||
_titleId = titleId;
|
||||
_titleName = titleName;
|
||||
|
||||
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
|
||||
|
||||
try
|
||||
{
|
||||
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
|
||||
_titleUpdateWindowData = JsonHelper.DeserializeFromFile(_titleUpdateJsonPath, SerializerContext.TitleUpdateMetadata);
|
||||
}
|
||||
catch
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.Application, $"Failed to deserialize title update data for {_titleId} at {_titleUpdateJsonPath}");
|
||||
|
||||
if (controlNca != null && patchNca != null)
|
||||
_titleUpdateWindowData = new TitleUpdateMetadata
|
||||
{
|
||||
ApplicationControlProperty controlData = new();
|
||||
Selected = "",
|
||||
Paths = new List<string>()
|
||||
};
|
||||
|
||||
using UniqueRef<IFile> nacpFile = new();
|
||||
Save();
|
||||
}
|
||||
|
||||
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
|
||||
LoadUpdates();
|
||||
}
|
||||
|
||||
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
|
||||
private void LoadUpdates()
|
||||
{
|
||||
foreach (string path in _titleUpdateWindowData.Paths)
|
||||
{
|
||||
AddUpdate(path);
|
||||
}
|
||||
|
||||
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
|
||||
|
||||
SelectedUpdate = selected;
|
||||
|
||||
// NOTE: Save the list again to remove leftovers.
|
||||
Save();
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
public void SortUpdates()
|
||||
{
|
||||
var list = TitleUpdates.ToList();
|
||||
|
||||
list.Sort((first, second) =>
|
||||
{
|
||||
if (string.IsNullOrEmpty(first.Control.DisplayVersionString.ToString()))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else if (string.IsNullOrEmpty(second.Control.DisplayVersionString.ToString()))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
|
||||
});
|
||||
|
||||
Views.Clear();
|
||||
Views.Add(new BaseModel());
|
||||
Views.AddRange(list);
|
||||
|
||||
if (SelectedUpdate == null)
|
||||
{
|
||||
SelectedUpdate = Views[0];
|
||||
}
|
||||
else if (!TitleUpdates.Contains(SelectedUpdate))
|
||||
{
|
||||
if (Views.Count > 1)
|
||||
{
|
||||
SelectedUpdate = Views[1];
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedUpdate = Views[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void AddUpdate(string path)
|
||||
{
|
||||
if (File.Exists(path) && TitleUpdates.All(x => x.Path != path))
|
||||
{
|
||||
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
|
||||
|
||||
try
|
||||
{
|
||||
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
|
||||
|
||||
if (controlNca != null && patchNca != null)
|
||||
{
|
||||
ApplicationControlProperty controlData = new();
|
||||
|
||||
using UniqueRef<IFile> nacpFile = new();
|
||||
|
||||
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
|
||||
|
||||
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
|
||||
}
|
||||
else
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]);
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdateAddUpdateErrorMessage]);
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadNcaErrorMessage, ex.Message, path));
|
||||
});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () =>
|
||||
{
|
||||
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogLoadNcaErrorMessage, ex.Message, path));
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveUpdate(TitleUpdateModel update)
|
||||
{
|
||||
TitleUpdates.Remove(update);
|
||||
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
public async void Add()
|
||||
{
|
||||
OpenFileDialog dialog = new()
|
||||
public void RemoveUpdate(TitleUpdateModel update)
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.SelectUpdateDialogTitle],
|
||||
AllowMultiple = true
|
||||
};
|
||||
TitleUpdates.Remove(update);
|
||||
|
||||
dialog.Filters.Add(new FileDialogFilter
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
public async void Add()
|
||||
{
|
||||
Name = "NSP",
|
||||
Extensions = { "nsp" }
|
||||
});
|
||||
|
||||
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
|
||||
{
|
||||
string[] files = await dialog.ShowAsync(desktop.MainWindow);
|
||||
|
||||
if (files != null)
|
||||
OpenFileDialog dialog = new()
|
||||
{
|
||||
foreach (string file in files)
|
||||
Title = LocaleManager.Instance[LocaleKeys.SelectUpdateDialogTitle],
|
||||
AllowMultiple = true
|
||||
};
|
||||
|
||||
dialog.Filters.Add(new FileDialogFilter
|
||||
{
|
||||
Name = "NSP",
|
||||
Extensions = { "nsp" }
|
||||
});
|
||||
|
||||
if (Avalonia.Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
|
||||
{
|
||||
string[] files = await dialog.ShowAsync(desktop.MainWindow);
|
||||
|
||||
if (files != null)
|
||||
{
|
||||
AddUpdate(file);
|
||||
foreach (string file in files)
|
||||
{
|
||||
AddUpdate(file);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
public void Save()
|
||||
{
|
||||
_titleUpdateWindowData.Paths.Clear();
|
||||
_titleUpdateWindowData.Selected = "";
|
||||
|
||||
foreach (TitleUpdateModel update in TitleUpdates)
|
||||
public void Save()
|
||||
{
|
||||
_titleUpdateWindowData.Paths.Add(update.Path);
|
||||
_titleUpdateWindowData.Paths.Clear();
|
||||
_titleUpdateWindowData.Selected = "";
|
||||
|
||||
if (update == SelectedUpdate)
|
||||
foreach (TitleUpdateModel update in TitleUpdates)
|
||||
{
|
||||
_titleUpdateWindowData.Selected = update.Path;
|
||||
}
|
||||
}
|
||||
_titleUpdateWindowData.Paths.Add(update.Path);
|
||||
|
||||
File.WriteAllBytes(_titleUpdateJsonPath, Encoding.UTF8.GetBytes(JsonHelper.Serialize(_titleUpdateWindowData, true)));
|
||||
if (update == SelectedUpdate)
|
||||
{
|
||||
_titleUpdateWindowData.Selected = update.Path;
|
||||
}
|
||||
}
|
||||
|
||||
JsonHelper.SerializeToFile(_titleUpdateJsonPath, _titleUpdateWindowData, SerializerContext.TitleUpdateMetadata);
|
||||
}
|
||||
}
|
||||
}
|
@@ -42,7 +42,7 @@ namespace Ryujinx.Ava.UI.Views.Main
|
||||
{
|
||||
string languageCode = Path.GetFileNameWithoutExtension(locale).Split('.').Last();
|
||||
string languageJson = EmbeddedResources.ReadAllText($"{localePath}/{languageCode}{localeExt}");
|
||||
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
|
||||
var strings = JsonHelper.Deserialize(languageJson, CommonJsonContext.Default.StringDictionary);
|
||||
|
||||
if (!strings.TryGetValue("Language", out string languageName))
|
||||
{
|
||||
|
@@ -1,7 +1,7 @@
|
||||
using Avalonia.Interactivity;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ui.Common.Models.Amiibo;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
@@ -35,14 +35,14 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
}
|
||||
|
||||
public bool IsScanned { get; set; }
|
||||
public Amiibo.AmiiboApi ScannedAmiibo { get; set; }
|
||||
public AmiiboApi ScannedAmiibo { get; set; }
|
||||
public AmiiboWindowViewModel ViewModel { get; set; }
|
||||
|
||||
private void ScanButton_Click(object sender, RoutedEventArgs e)
|
||||
{
|
||||
if (ViewModel.AmiiboSelectedIndex > -1)
|
||||
{
|
||||
Amiibo.AmiiboApi amiibo = ViewModel.AmiiboList[ViewModel.AmiiboSelectedIndex];
|
||||
AmiiboApi amiibo = ViewModel.AmiiboList[ViewModel.AmiiboSelectedIndex];
|
||||
ScannedAmiibo = amiibo;
|
||||
IsScanned = true;
|
||||
Close();
|
||||
|
@@ -6,11 +6,8 @@ using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Button = Avalonia.Controls.Button;
|
||||
|
||||
|
@@ -1,5 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<AspectRatio>))]
|
||||
public enum AspectRatio
|
||||
{
|
||||
Fixed4x3,
|
||||
|
@@ -1,5 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<BackendThreading>))]
|
||||
public enum BackendThreading
|
||||
{
|
||||
Auto,
|
||||
|
@@ -0,0 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonSourceGenerationOptions(WriteIndented = true)]
|
||||
[JsonSerializable(typeof(List<DownloadableContentContainer>))]
|
||||
public partial class DownloadableContentJsonSerializerContext : JsonSerializerContext
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,5 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsBackend>))]
|
||||
public enum GraphicsBackend
|
||||
{
|
||||
Vulkan,
|
||||
|
@@ -1,5 +1,9 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<GraphicsDebugLevel>))]
|
||||
public enum GraphicsDebugLevel
|
||||
{
|
||||
None,
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
@@ -6,6 +7,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
{
|
||||
class JsonMotionConfigControllerConverter : JsonConverter<MotionConfigController>
|
||||
{
|
||||
private static readonly MotionConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
private static MotionInputBackendType GetMotionInputBackendType(ref Utf8JsonReader reader)
|
||||
{
|
||||
// Temporary reader to get the backend type
|
||||
@@ -52,8 +55,8 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
|
||||
return motionBackendType switch
|
||||
{
|
||||
MotionInputBackendType.GamepadDriver => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(StandardMotionConfigController), options),
|
||||
MotionInputBackendType.CemuHook => (MotionConfigController)JsonSerializer.Deserialize(ref reader, typeof(CemuHookMotionConfigController), options),
|
||||
MotionInputBackendType.GamepadDriver => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardMotionConfigController),
|
||||
MotionInputBackendType.CemuHook => JsonSerializer.Deserialize(ref reader, SerializerContext.CemuHookMotionConfigController),
|
||||
_ => throw new InvalidOperationException($"Unknown backend type {motionBackendType}"),
|
||||
};
|
||||
}
|
||||
@@ -63,10 +66,10 @@ namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
switch (value.MotionBackend)
|
||||
{
|
||||
case MotionInputBackendType.GamepadDriver:
|
||||
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, options);
|
||||
JsonSerializer.Serialize(writer, value as StandardMotionConfigController, SerializerContext.StandardMotionConfigController);
|
||||
break;
|
||||
case MotionInputBackendType.CemuHook:
|
||||
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, options);
|
||||
JsonSerializer.Serialize(writer, value as CemuHookMotionConfigController, SerializerContext.CemuHookMotionConfigController);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown motion backend type {value.MotionBackend}");
|
||||
|
@@ -1,5 +1,8 @@
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
{
|
||||
[JsonConverter(typeof(JsonMotionConfigControllerConverter))]
|
||||
public class MotionConfigController
|
||||
{
|
||||
public MotionInputBackendType MotionBackend { get; set; }
|
||||
|
@@ -0,0 +1,12 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
{
|
||||
[JsonSourceGenerationOptions(WriteIndented = true)]
|
||||
[JsonSerializable(typeof(MotionConfigController))]
|
||||
[JsonSerializable(typeof(CemuHookMotionConfigController))]
|
||||
[JsonSerializable(typeof(StandardMotionConfigController))]
|
||||
public partial class MotionConfigJsonSerializerContext : JsonSerializerContext
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,5 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<MotionInputBackendType>))]
|
||||
public enum MotionInputBackendType : byte
|
||||
{
|
||||
Invalid,
|
||||
|
@@ -1,9 +1,12 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
[Flags]
|
||||
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
|
||||
[Flags]
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<ControllerType>))]
|
||||
public enum ControllerType : int
|
||||
{
|
||||
None,
|
||||
|
@@ -1,5 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<InputBackendType>))]
|
||||
public enum InputBackendType
|
||||
{
|
||||
Invalid,
|
||||
|
@@ -1,8 +1,10 @@
|
||||
using System.ComponentModel;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
[JsonConverter(typeof(JsonInputConfigConverter))]
|
||||
public class InputConfig : INotifyPropertyChanged
|
||||
{
|
||||
/// <summary>
|
||||
|
@@ -0,0 +1,14 @@
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
[JsonSourceGenerationOptions(WriteIndented = true)]
|
||||
[JsonSerializable(typeof(InputConfig))]
|
||||
[JsonSerializable(typeof(StandardKeyboardInputConfig))]
|
||||
[JsonSerializable(typeof(StandardControllerInputConfig))]
|
||||
public partial class InputConfigJsonSerializerContext : JsonSerializerContext
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,13 +1,16 @@
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Common.Configuration.Hid.Keyboard;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
class JsonInputConfigConverter : JsonConverter<InputConfig>
|
||||
public class JsonInputConfigConverter : JsonConverter<InputConfig>
|
||||
{
|
||||
private static readonly InputConfigJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
|
||||
|
||||
private static InputBackendType GetInputBackendType(ref Utf8JsonReader reader)
|
||||
{
|
||||
// Temporary reader to get the backend type
|
||||
@@ -54,8 +57,8 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
|
||||
return backendType switch
|
||||
{
|
||||
InputBackendType.WindowKeyboard => (InputConfig)JsonSerializer.Deserialize(ref reader, typeof(StandardKeyboardInputConfig), options),
|
||||
InputBackendType.GamepadSDL2 => (InputConfig)JsonSerializer.Deserialize(ref reader, typeof(StandardControllerInputConfig), options),
|
||||
InputBackendType.WindowKeyboard => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardKeyboardInputConfig),
|
||||
InputBackendType.GamepadSDL2 => JsonSerializer.Deserialize(ref reader, SerializerContext.StandardControllerInputConfig),
|
||||
_ => throw new InvalidOperationException($"Unknown backend type {backendType}"),
|
||||
};
|
||||
}
|
||||
@@ -65,10 +68,10 @@ namespace Ryujinx.Common.Configuration.Hid
|
||||
switch (value.Backend)
|
||||
{
|
||||
case InputBackendType.WindowKeyboard:
|
||||
JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, options);
|
||||
JsonSerializer.Serialize(writer, value as StandardKeyboardInputConfig, SerializerContext.StandardKeyboardInputConfig);
|
||||
break;
|
||||
case InputBackendType.GamepadSDL2:
|
||||
JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, options);
|
||||
JsonSerializer.Serialize(writer, value as StandardControllerInputConfig, SerializerContext.StandardControllerInputConfig);
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentException($"Unknown backend type {value.Backend}");
|
||||
|
@@ -1,6 +1,10 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration.Hid
|
||||
{
|
||||
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<PlayerIndex>))]
|
||||
public enum PlayerIndex : int
|
||||
{
|
||||
Player1 = 0,
|
||||
|
@@ -1,5 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<MemoryManagerMode>))]
|
||||
public enum MemoryManagerMode : byte
|
||||
{
|
||||
SoftwarePageTable,
|
||||
|
@@ -0,0 +1,10 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
[JsonSourceGenerationOptions(WriteIndented = true)]
|
||||
[JsonSerializable(typeof(TitleUpdateMetadata))]
|
||||
public partial class TitleUpdateMetadataJsonSerializerContext : JsonSerializerContext
|
||||
{
|
||||
}
|
||||
}
|
@@ -12,19 +12,5 @@ namespace Ryujinx.Common
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, T>(reader.ReadBytes(Unsafe.SizeOf<T>()))[0];
|
||||
}
|
||||
|
||||
public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
|
||||
where T : unmanaged
|
||||
{
|
||||
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
|
||||
|
||||
writer.Write(data);
|
||||
}
|
||||
|
||||
public static void Write(this BinaryWriter writer, UInt128 value)
|
||||
{
|
||||
writer.Write((ulong)value);
|
||||
writer.Write((ulong)(value >> 64));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
28
Ryujinx.Common/Extensions/BinaryWriterExtensions.cs
Normal file
28
Ryujinx.Common/Extensions/BinaryWriterExtensions.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
{
|
||||
public static class BinaryWriterExtensions
|
||||
{
|
||||
public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
|
||||
where T : unmanaged
|
||||
{
|
||||
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
|
||||
|
||||
writer.Write(data);
|
||||
}
|
||||
|
||||
public static void Write(this BinaryWriter writer, UInt128 value)
|
||||
{
|
||||
writer.Write((ulong)value);
|
||||
writer.Write((ulong)(value >> 64));
|
||||
}
|
||||
|
||||
public static void Write(this BinaryWriter writer, MemoryStream stream)
|
||||
{
|
||||
stream.CopyTo(writer.BaseStream);
|
||||
}
|
||||
}
|
||||
}
|
138
Ryujinx.Common/Extensions/StreamExtensions.cs
Normal file
138
Ryujinx.Common/Extensions/StreamExtensions.cs
Normal file
@@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Common
|
||||
{
|
||||
public static class StreamExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Writes a <cref="ReadOnlySpan<int>" /> to this stream.
|
||||
///
|
||||
/// This default implementation converts each buffer value to a stack-allocated
|
||||
/// byte array, then writes it to the Stream using <cref="System.Stream.Write(byte[])" />.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to</param>
|
||||
/// <param name="buffer">The buffer of values to be written</param>
|
||||
public static void Write(this Stream stream, ReadOnlySpan<int> buffer)
|
||||
{
|
||||
if (buffer.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (BitConverter.IsLittleEndian)
|
||||
{
|
||||
ReadOnlySpan<byte> byteBuffer = MemoryMarshal.Cast<int, byte>(buffer);
|
||||
stream.Write(byteBuffer);
|
||||
}
|
||||
else
|
||||
{
|
||||
Span<byte> byteBuffer = stackalloc byte[sizeof(int)];
|
||||
|
||||
foreach (int value in buffer)
|
||||
{
|
||||
BinaryPrimitives.WriteInt32LittleEndian(byteBuffer, value);
|
||||
stream.Write(byteBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a four-byte signed integer to this stream. The current position
|
||||
/// of the stream is advanced by four.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to</param>
|
||||
/// <param name="value">The value to be written</param>
|
||||
public static void Write(this Stream stream, int value)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[sizeof(int)];
|
||||
BinaryPrimitives.WriteInt32LittleEndian(buffer, value);
|
||||
stream.Write(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes an eight-byte signed integer to this stream. The current position
|
||||
/// of the stream is advanced by eight.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to</param>
|
||||
/// <param name="value">The value to be written</param>
|
||||
public static void Write(this Stream stream, long value)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[sizeof(long)];
|
||||
BinaryPrimitives.WriteInt64LittleEndian(buffer, value);
|
||||
stream.Write(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
// Writes a four-byte unsigned integer to this stream. The current position
|
||||
// of the stream is advanced by four.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to</param>
|
||||
/// <param name="value">The value to be written</param>
|
||||
public static void Write(this Stream stream, uint value)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[sizeof(uint)];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
|
||||
stream.Write(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes an eight-byte unsigned integer to this stream. The current
|
||||
/// position of the stream is advanced by eight.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to</param>
|
||||
/// <param name="value">The value to be written</param>
|
||||
public static void Write(this Stream stream, ulong value)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[sizeof(ulong)];
|
||||
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
|
||||
stream.Write(buffer);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes the contents of source to stream by calling source.CopyTo(stream).
|
||||
/// Provides consistency with other Stream.Write methods.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to</param>
|
||||
/// <param name="source">The stream to be read from</param>
|
||||
public static void Write(this Stream stream, Stream source)
|
||||
{
|
||||
source.CopyTo(stream);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Writes a sequence of bytes to the Stream.
|
||||
/// </summary>
|
||||
/// <param name="stream">The stream to be written to.</param>
|
||||
/// <param name="value">The byte to be written</param>
|
||||
/// <param name="count">The number of times the value should be written</param>
|
||||
public static void WriteByte(this Stream stream, byte value, int count)
|
||||
{
|
||||
if (count <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const int BlockSize = 16;
|
||||
|
||||
int blockCount = count / BlockSize;
|
||||
if (blockCount > 0)
|
||||
{
|
||||
Span<byte> span = stackalloc byte[BlockSize];
|
||||
span.Fill(value);
|
||||
for (int x = 0; x < blockCount; x++)
|
||||
{
|
||||
stream.Write(span);
|
||||
}
|
||||
}
|
||||
|
||||
int nonBlockBytes = count % BlockSize;
|
||||
for (int x = 0; x < nonBlockBytes; x++)
|
||||
{
|
||||
stream.WriteByte(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,22 +1,20 @@
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
internal class DefaultLogFormatter : ILogFormatter
|
||||
{
|
||||
private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
|
||||
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
|
||||
|
||||
public string Format(LogEventArgs args)
|
||||
{
|
||||
StringBuilder sb = _stringBuilderPool.Allocate();
|
||||
StringBuilder sb = StringBuilderPool.Allocate();
|
||||
|
||||
try
|
||||
{
|
||||
sb.Clear();
|
||||
|
||||
sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
|
||||
sb.Append($@"{args.Time:hh\:mm\:ss\.fff}");
|
||||
sb.Append($" |{args.Level.ToString()[0]}| ");
|
||||
|
||||
if (args.ThreadName != null)
|
||||
@@ -27,53 +25,17 @@ namespace Ryujinx.Common.Logging
|
||||
|
||||
sb.Append(args.Message);
|
||||
|
||||
if (args.Data != null)
|
||||
if (args.Data is not null)
|
||||
{
|
||||
PropertyInfo[] props = args.Data.GetType().GetProperties();
|
||||
|
||||
sb.Append(" {");
|
||||
|
||||
foreach (var prop in props)
|
||||
{
|
||||
sb.Append(prop.Name);
|
||||
sb.Append(": ");
|
||||
|
||||
if (typeof(Array).IsAssignableFrom(prop.PropertyType))
|
||||
{
|
||||
Array array = (Array)prop.GetValue(args.Data);
|
||||
foreach (var item in array)
|
||||
{
|
||||
sb.Append(item.ToString());
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
if (array.Length > 0)
|
||||
{
|
||||
sb.Remove(sb.Length - 2, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(prop.GetValue(args.Data));
|
||||
}
|
||||
|
||||
sb.Append(" ; ");
|
||||
}
|
||||
|
||||
// We remove the final ';' from the string
|
||||
if (props.Length > 0)
|
||||
{
|
||||
sb.Remove(sb.Length - 3, 3);
|
||||
}
|
||||
|
||||
sb.Append('}');
|
||||
sb.Append(' ');
|
||||
DynamicObjectFormatter.Format(sb, args.Data);
|
||||
}
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
finally
|
||||
{
|
||||
_stringBuilderPool.Release(sb);
|
||||
StringBuilderPool.Release(sb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
84
Ryujinx.Common/Logging/Formatters/DynamicObjectFormatter.cs
Normal file
84
Ryujinx.Common/Logging/Formatters/DynamicObjectFormatter.cs
Normal file
@@ -0,0 +1,84 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
internal class DynamicObjectFormatter
|
||||
{
|
||||
private static readonly ObjectPool<StringBuilder> StringBuilderPool = SharedPools.Default<StringBuilder>();
|
||||
|
||||
public static string? Format(object? dynamicObject)
|
||||
{
|
||||
if (dynamicObject is null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
StringBuilder sb = StringBuilderPool.Allocate();
|
||||
|
||||
try
|
||||
{
|
||||
Format(sb, dynamicObject);
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
finally
|
||||
{
|
||||
StringBuilderPool.Release(sb);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Format(StringBuilder sb, object? dynamicObject)
|
||||
{
|
||||
if (dynamicObject is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PropertyInfo[] props = dynamicObject.GetType().GetProperties();
|
||||
|
||||
sb.Append('{');
|
||||
|
||||
foreach (var prop in props)
|
||||
{
|
||||
sb.Append(prop.Name);
|
||||
sb.Append(": ");
|
||||
|
||||
if (typeof(Array).IsAssignableFrom(prop.PropertyType))
|
||||
{
|
||||
Array? array = (Array?) prop.GetValue(dynamicObject);
|
||||
|
||||
if (array is not null)
|
||||
{
|
||||
foreach (var item in array)
|
||||
{
|
||||
sb.Append(item);
|
||||
sb.Append(", ");
|
||||
}
|
||||
|
||||
if (array.Length > 0)
|
||||
{
|
||||
sb.Remove(sb.Length - 2, 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
sb.Append(prop.GetValue(dynamicObject));
|
||||
}
|
||||
|
||||
sb.Append(" ; ");
|
||||
}
|
||||
|
||||
// We remove the final ';' from the string
|
||||
if (props.Length > 0)
|
||||
{
|
||||
sb.Remove(sb.Length - 3, 3);
|
||||
}
|
||||
|
||||
sb.Append('}');
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,5 +1,9 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<LogClass>))]
|
||||
public enum LogClass
|
||||
{
|
||||
Application,
|
||||
|
@@ -11,15 +11,7 @@ namespace Ryujinx.Common.Logging
|
||||
public readonly string Message;
|
||||
public readonly object Data;
|
||||
|
||||
public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message)
|
||||
{
|
||||
Level = level;
|
||||
Time = time;
|
||||
ThreadName = threadName;
|
||||
Message = message;
|
||||
}
|
||||
|
||||
public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message, object data)
|
||||
public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message, object data = null)
|
||||
{
|
||||
Level = level;
|
||||
Time = time;
|
||||
|
30
Ryujinx.Common/Logging/LogEventArgsJson.cs
Normal file
30
Ryujinx.Common/Logging/LogEventArgsJson.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
internal class LogEventArgsJson
|
||||
{
|
||||
public LogLevel Level { get; }
|
||||
public TimeSpan Time { get; }
|
||||
public string ThreadName { get; }
|
||||
|
||||
public string Message { get; }
|
||||
public string Data { get; }
|
||||
|
||||
[JsonConstructor]
|
||||
public LogEventArgsJson(LogLevel level, TimeSpan time, string threadName, string message, string data = null)
|
||||
{
|
||||
Level = level;
|
||||
Time = time;
|
||||
ThreadName = threadName;
|
||||
Message = message;
|
||||
Data = data;
|
||||
}
|
||||
|
||||
public static LogEventArgsJson FromLogEventArgs(LogEventArgs args)
|
||||
{
|
||||
return new LogEventArgsJson(args.Level, args.Time, args.ThreadName, args.Message, DynamicObjectFormatter.Format(args.Data));
|
||||
}
|
||||
}
|
||||
}
|
9
Ryujinx.Common/Logging/LogEventJsonSerializerContext.cs
Normal file
9
Ryujinx.Common/Logging/LogEventJsonSerializerContext.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
[JsonSerializable(typeof(LogEventArgsJson))]
|
||||
internal partial class LogEventJsonSerializerContext : JsonSerializerContext
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,5 +1,9 @@
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
[JsonConverter(typeof(TypedStringEnumConverter<LogLevel>))]
|
||||
public enum LogLevel
|
||||
{
|
||||
Debug,
|
||||
|
@@ -1,5 +1,5 @@
|
||||
using System.IO;
|
||||
using System.Text.Json;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System.IO;
|
||||
|
||||
namespace Ryujinx.Common.Logging
|
||||
{
|
||||
@@ -25,12 +25,8 @@ namespace Ryujinx.Common.Logging
|
||||
|
||||
public void Log(object sender, LogEventArgs e)
|
||||
{
|
||||
string text = JsonSerializer.Serialize(e);
|
||||
|
||||
using (BinaryWriter writer = new BinaryWriter(_stream))
|
||||
{
|
||||
writer.Write(text);
|
||||
}
|
||||
var logEventArgsJson = LogEventArgsJson.FromLogEventArgs(e);
|
||||
JsonHelper.SerializeToStream(_stream, logEventArgsJson, LogEventJsonSerializerContext.Default.LogEventArgsJson);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
99
Ryujinx.Common/Memory/MemoryStreamManager.cs
Normal file
99
Ryujinx.Common/Memory/MemoryStreamManager.cs
Normal file
@@ -0,0 +1,99 @@
|
||||
using Microsoft.IO;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Common.Memory
|
||||
{
|
||||
public static class MemoryStreamManager
|
||||
{
|
||||
private static readonly RecyclableMemoryStreamManager _shared = new RecyclableMemoryStreamManager();
|
||||
|
||||
/// <summary>
|
||||
/// We don't expose the <c>RecyclableMemoryStreamManager</c> directly because version 2.x
|
||||
/// returns them as <c>MemoryStream</c>. This Shared class is here to a) offer only the GetStream() versions we use
|
||||
/// and b) return them as <c>RecyclableMemoryStream</c> so we don't have to cast.
|
||||
/// </summary>
|
||||
public static class Shared
|
||||
{
|
||||
/// <summary>
|
||||
/// Retrieve a new <c>MemoryStream</c> object with no tag and a default initial capacity.
|
||||
/// </summary>
|
||||
/// <returns>A <c>RecyclableMemoryStream</c></returns>
|
||||
public static RecyclableMemoryStream GetStream()
|
||||
=> new RecyclableMemoryStream(_shared);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a new <c>MemoryStream</c> object with the contents copied from the provided
|
||||
/// buffer. The provided buffer is not wrapped or used after construction.
|
||||
/// </summary>
|
||||
/// <remarks>The new stream's position is set to the beginning of the stream when returned.</remarks>
|
||||
/// <param name="buffer">The byte buffer to copy data from</param>
|
||||
/// <returns>A <c>RecyclableMemoryStream</c></returns>
|
||||
public static RecyclableMemoryStream GetStream(byte[] buffer)
|
||||
=> GetStream(Guid.NewGuid(), null, buffer, 0, buffer.Length);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a new <c>MemoryStream</c> object with the given tag and with contents copied from the provided
|
||||
/// buffer. The provided buffer is not wrapped or used after construction.
|
||||
/// </summary>
|
||||
/// <remarks>The new stream's position is set to the beginning of the stream when returned.</remarks>
|
||||
/// <param name="buffer">The byte buffer to copy data from</param>
|
||||
/// <returns>A <c>RecyclableMemoryStream</c></returns>
|
||||
public static RecyclableMemoryStream GetStream(ReadOnlySpan<byte> buffer)
|
||||
=> GetStream(Guid.NewGuid(), null, buffer);
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a new <c>RecyclableMemoryStream</c> object with the given tag and with contents copied from the provided
|
||||
/// buffer. The provided buffer is not wrapped or used after construction.
|
||||
/// </summary>
|
||||
/// <remarks>The new stream's position is set to the beginning of the stream when returned.</remarks>
|
||||
/// <param name="id">A unique identifier which can be used to trace usages of the stream</param>
|
||||
/// <param name="tag">A tag which can be used to track the source of the stream</param>
|
||||
/// <param name="buffer">The byte buffer to copy data from</param>
|
||||
/// <returns>A <c>RecyclableMemoryStream</c></returns>
|
||||
public static RecyclableMemoryStream GetStream(Guid id, string tag, ReadOnlySpan<byte> buffer)
|
||||
{
|
||||
RecyclableMemoryStream stream = null;
|
||||
try
|
||||
{
|
||||
stream = new RecyclableMemoryStream(_shared, id, tag, buffer.Length);
|
||||
stream.Write(buffer);
|
||||
stream.Position = 0;
|
||||
return stream;
|
||||
}
|
||||
catch
|
||||
{
|
||||
stream?.Dispose();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve a new <c>RecyclableMemoryStream</c> object with the given tag and with contents copied from the provided
|
||||
/// buffer. The provided buffer is not wrapped or used after construction.
|
||||
/// </summary>
|
||||
/// <remarks>The new stream's position is set to the beginning of the stream when returned</remarks>
|
||||
/// <param name="id">A unique identifier which can be used to trace usages of the stream</param>
|
||||
/// <param name="tag">A tag which can be used to track the source of the stream</param>
|
||||
/// <param name="buffer">The byte buffer to copy data from</param>
|
||||
/// <param name="offset">The offset from the start of the buffer to copy from</param>
|
||||
/// <param name="count">The number of bytes to copy from the buffer</param>
|
||||
/// <returns>A <c>RecyclableMemoryStream</c></returns>
|
||||
public static RecyclableMemoryStream GetStream(Guid id, string tag, byte[] buffer, int offset, int count)
|
||||
{
|
||||
RecyclableMemoryStream stream = null;
|
||||
try
|
||||
{
|
||||
stream = new RecyclableMemoryStream(_shared, id, tag, count);
|
||||
stream.Write(buffer, offset, count);
|
||||
stream.Position = 0;
|
||||
return stream;
|
||||
}
|
||||
catch
|
||||
{
|
||||
stream?.Dispose();
|
||||
throw;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -7,6 +7,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.IO.RecyclableMemoryStream" />
|
||||
<PackageReference Include="MsgPack.Cli" />
|
||||
<PackageReference Include="System.Management" />
|
||||
</ItemGroup>
|
||||
|
11
Ryujinx.Common/Utilities/CommonJsonContext.cs
Normal file
11
Ryujinx.Common/Utilities/CommonJsonContext.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
[JsonSerializable(typeof(string[]), TypeInfoPropertyName = "StringArray")]
|
||||
[JsonSerializable(typeof(Dictionary<string, string>), TypeInfoPropertyName = "StringDictionary")]
|
||||
public partial class CommonJsonContext : JsonSerializerContext
|
||||
{
|
||||
}
|
||||
}
|
@@ -1,3 +1,5 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Common.Utilities;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
@@ -38,12 +40,7 @@ namespace Ryujinx.Common
|
||||
return null;
|
||||
}
|
||||
|
||||
using (var mem = new MemoryStream())
|
||||
{
|
||||
stream.CopyTo(mem);
|
||||
|
||||
return mem.ToArray();
|
||||
}
|
||||
return StreamUtils.StreamToBytes(stream);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -56,12 +53,7 @@ namespace Ryujinx.Common
|
||||
return null;
|
||||
}
|
||||
|
||||
using (var mem = new MemoryStream())
|
||||
{
|
||||
await stream.CopyToAsync(mem);
|
||||
|
||||
return mem.ToArray();
|
||||
}
|
||||
return await StreamUtils.StreamToBytesAsync(stream);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,15 +1,62 @@
|
||||
using Ryujinx.Common.Configuration.Hid;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
|
||||
using System.IO;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Text.Json.Serialization.Metadata;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public class JsonHelper
|
||||
{
|
||||
public static JsonNamingPolicy SnakeCase { get; }
|
||||
private static readonly JsonNamingPolicy SnakeCasePolicy = new SnakeCaseNamingPolicy();
|
||||
private const int DefaultFileWriteBufferSize = 4096;
|
||||
|
||||
/// <summary>
|
||||
/// Creates new serializer options with default settings.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// It is REQUIRED for you to save returned options statically or as a part of static serializer context
|
||||
/// in order to avoid performance issues. You can safely modify returned options for your case before storing.
|
||||
/// </remarks>
|
||||
public static JsonSerializerOptions GetDefaultSerializerOptions(bool indented = true)
|
||||
{
|
||||
JsonSerializerOptions options = new()
|
||||
{
|
||||
DictionaryKeyPolicy = SnakeCasePolicy,
|
||||
PropertyNamingPolicy = SnakeCasePolicy,
|
||||
WriteIndented = indented,
|
||||
AllowTrailingCommas = true,
|
||||
ReadCommentHandling = JsonCommentHandling.Skip
|
||||
};
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
public static string Serialize<T>(T value, JsonTypeInfo<T> typeInfo)
|
||||
{
|
||||
return JsonSerializer.Serialize(value, typeInfo);
|
||||
}
|
||||
|
||||
public static T Deserialize<T>(string value, JsonTypeInfo<T> typeInfo)
|
||||
{
|
||||
return JsonSerializer.Deserialize(value, typeInfo);
|
||||
}
|
||||
|
||||
public static void SerializeToFile<T>(string filePath, T value, JsonTypeInfo<T> typeInfo)
|
||||
{
|
||||
using FileStream file = File.Create(filePath, DefaultFileWriteBufferSize, FileOptions.WriteThrough);
|
||||
JsonSerializer.Serialize(file, value, typeInfo);
|
||||
}
|
||||
|
||||
public static T DeserializeFromFile<T>(string filePath, JsonTypeInfo<T> typeInfo)
|
||||
{
|
||||
using FileStream file = File.OpenRead(filePath);
|
||||
return JsonSerializer.Deserialize(file, typeInfo);
|
||||
}
|
||||
|
||||
public static void SerializeToStream<T>(Stream stream, T value, JsonTypeInfo<T> typeInfo)
|
||||
{
|
||||
JsonSerializer.Serialize(stream, value, typeInfo);
|
||||
}
|
||||
|
||||
private class SnakeCaseNamingPolicy : JsonNamingPolicy
|
||||
{
|
||||
@@ -20,7 +67,7 @@ namespace Ryujinx.Common.Utilities
|
||||
return name;
|
||||
}
|
||||
|
||||
StringBuilder builder = new StringBuilder();
|
||||
StringBuilder builder = new();
|
||||
|
||||
for (int i = 0; i < name.Length; i++)
|
||||
{
|
||||
@@ -34,7 +81,7 @@ namespace Ryujinx.Common.Utilities
|
||||
}
|
||||
else
|
||||
{
|
||||
builder.Append("_");
|
||||
builder.Append('_');
|
||||
builder.Append(char.ToLowerInvariant(c));
|
||||
}
|
||||
}
|
||||
@@ -47,64 +94,5 @@ namespace Ryujinx.Common.Utilities
|
||||
return builder.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
static JsonHelper()
|
||||
{
|
||||
SnakeCase = new SnakeCaseNamingPolicy();
|
||||
}
|
||||
|
||||
public static JsonSerializerOptions GetDefaultSerializerOptions(bool prettyPrint = false)
|
||||
{
|
||||
JsonSerializerOptions options = new JsonSerializerOptions
|
||||
{
|
||||
DictionaryKeyPolicy = SnakeCase,
|
||||
PropertyNamingPolicy = SnakeCase,
|
||||
WriteIndented = prettyPrint,
|
||||
AllowTrailingCommas = true,
|
||||
ReadCommentHandling = JsonCommentHandling.Skip
|
||||
};
|
||||
|
||||
options.Converters.Add(new JsonStringEnumConverter());
|
||||
options.Converters.Add(new JsonInputConfigConverter());
|
||||
options.Converters.Add(new JsonMotionConfigControllerConverter());
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
public static T Deserialize<T>(Stream stream)
|
||||
{
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
return JsonSerializer.Deserialize<T>(reader.ReadBytes((int)(stream.Length - stream.Position)), GetDefaultSerializerOptions());
|
||||
}
|
||||
}
|
||||
|
||||
public static T DeserializeFromFile<T>(string path)
|
||||
{
|
||||
return Deserialize<T>(File.ReadAllText(path));
|
||||
}
|
||||
|
||||
public static T Deserialize<T>(string json)
|
||||
{
|
||||
return JsonSerializer.Deserialize<T>(json, GetDefaultSerializerOptions());
|
||||
}
|
||||
|
||||
public static void Serialize<TValue>(Stream stream, TValue obj, bool prettyPrint = false)
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||
{
|
||||
writer.Write(SerializeToUtf8Bytes(obj, prettyPrint));
|
||||
}
|
||||
}
|
||||
|
||||
public static string Serialize<TValue>(TValue obj, bool prettyPrint = false)
|
||||
{
|
||||
return JsonSerializer.Serialize(obj, GetDefaultSerializerOptions(prettyPrint));
|
||||
}
|
||||
|
||||
public static byte[] SerializeToUtf8Bytes<T>(T obj, bool prettyPrint = false)
|
||||
{
|
||||
return JsonSerializer.SerializeToUtf8Bytes(obj, GetDefaultSerializerOptions(prettyPrint));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,8 @@
|
||||
using System.IO;
|
||||
using Microsoft.IO;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
@@ -6,12 +10,22 @@ namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
public static byte[] StreamToBytes(Stream input)
|
||||
{
|
||||
using (MemoryStream stream = new MemoryStream())
|
||||
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
|
||||
{
|
||||
input.CopyTo(stream);
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
public static async Task<byte[]> StreamToBytesAsync(Stream input, CancellationToken cancellationToken = default)
|
||||
{
|
||||
using (MemoryStream stream = MemoryStreamManager.Shared.GetStream())
|
||||
{
|
||||
await input.CopyToAsync(stream, cancellationToken);
|
||||
|
||||
return stream.ToArray();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
34
Ryujinx.Common/Utilities/TypedStringEnumConverter.cs
Normal file
34
Ryujinx.Common/Utilities/TypedStringEnumConverter.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Ryujinx.Common.Utilities
|
||||
{
|
||||
/// <summary>
|
||||
/// Specifies that value of <see cref="TEnum"/> will be serialized as string in JSONs
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// Trimming friendly alternative to <see cref="JsonStringEnumConverter"/>.
|
||||
/// Get rid of this converter if dotnet supports similar functionality out of the box.
|
||||
/// </remarks>
|
||||
/// <typeparam name="TEnum">Type of enum to serialize</typeparam>
|
||||
public sealed class TypedStringEnumConverter<TEnum> : JsonConverter<TEnum> where TEnum : struct, Enum
|
||||
{
|
||||
public override TEnum Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
var enumValue = reader.GetString();
|
||||
if (string.IsNullOrEmpty(enumValue))
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
return Enum.Parse<TEnum>(enumValue);
|
||||
}
|
||||
|
||||
public override void Write(Utf8JsonWriter writer, TEnum value, JsonSerializerOptions options)
|
||||
{
|
||||
writer.WriteStringValue(value.ToString());
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,6 @@
|
||||
using Ryujinx.Memory;
|
||||
using Microsoft.IO;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -40,7 +42,7 @@ namespace Ryujinx.Cpu
|
||||
|
||||
public static string ReadAsciiString(IVirtualMemoryManager memory, ulong position, long maxSize = -1)
|
||||
{
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
using (RecyclableMemoryStream ms = MemoryStreamManager.Shared.GetStream())
|
||||
{
|
||||
for (long offs = 0; offs < maxSize || maxSize == -1; offs++)
|
||||
{
|
||||
@@ -54,7 +56,7 @@ namespace Ryujinx.Cpu
|
||||
ms.WriteByte(value);
|
||||
}
|
||||
|
||||
return Encoding.ASCII.GetString(ms.ToArray());
|
||||
return Encoding.ASCII.GetString(ms.GetReadOnlySequence());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -15,7 +15,12 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void BackgroundContextAction(Action action, bool alwaysBackground = false);
|
||||
|
||||
BufferHandle CreateBuffer(int size);
|
||||
BufferHandle CreateBuffer(int size, BufferHandle storageHint);
|
||||
|
||||
BufferHandle CreateBuffer(int size)
|
||||
{
|
||||
return CreateBuffer(size, BufferHandle.Null);
|
||||
}
|
||||
|
||||
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
|
||||
|
||||
@@ -26,7 +31,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void DeleteBuffer(BufferHandle buffer);
|
||||
|
||||
ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
|
||||
PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
|
||||
|
||||
Capabilities GetCapabilities();
|
||||
ulong GetCurrentSync();
|
||||
|
@@ -15,8 +15,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel);
|
||||
|
||||
ReadOnlySpan<byte> GetData();
|
||||
ReadOnlySpan<byte> GetData(int layer, int level);
|
||||
PinnedSpan<byte> GetData();
|
||||
PinnedSpan<byte> GetData(int layer, int level);
|
||||
|
||||
void SetData(SpanOrArray<byte> data);
|
||||
void SetData(SpanOrArray<byte> data, int layer, int level);
|
||||
|
@@ -21,9 +21,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
|
||||
|
||||
public static void Run(ref BufferGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ReadOnlySpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
|
||||
PinnedSpan<byte> result = renderer.GetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, command._size);
|
||||
|
||||
command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -5,16 +5,25 @@
|
||||
public CommandType CommandType => CommandType.CreateBuffer;
|
||||
private BufferHandle _threadedHandle;
|
||||
private int _size;
|
||||
private BufferHandle _storageHint;
|
||||
|
||||
public void Set(BufferHandle threadedHandle, int size)
|
||||
public void Set(BufferHandle threadedHandle, int size, BufferHandle storageHint)
|
||||
{
|
||||
_threadedHandle = threadedHandle;
|
||||
_size = size;
|
||||
_storageHint = storageHint;
|
||||
}
|
||||
|
||||
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));
|
||||
BufferHandle hint = BufferHandle.Null;
|
||||
|
||||
if (command._storageHint != BufferHandle.Null)
|
||||
{
|
||||
hint = threaded.Buffers.MapBuffer(command._storageHint);
|
||||
}
|
||||
|
||||
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, hint));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -18,9 +18,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
||||
public static void Run(ref TextureGetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData();
|
||||
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData();
|
||||
|
||||
command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -22,9 +22,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture
|
||||
|
||||
public static void Run(ref TextureGetDataSliceCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
ReadOnlySpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
|
||||
PinnedSpan<byte> result = command._texture.Get(threaded).Base.GetData(command._layer, command._level);
|
||||
|
||||
command._result.Get(threaded).Result = new PinnedSpan<byte>(result);
|
||||
command._result.Get(threaded).Result = result;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -1,23 +0,0 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL.Multithreading.Model
|
||||
{
|
||||
unsafe struct PinnedSpan<T> where T : unmanaged
|
||||
{
|
||||
private void* _ptr;
|
||||
private int _size;
|
||||
|
||||
public PinnedSpan(ReadOnlySpan<T> span)
|
||||
{
|
||||
_ptr = Unsafe.AsPointer(ref MemoryMarshal.GetReference(span));
|
||||
_size = span.Length;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<T> Get()
|
||||
{
|
||||
return new ReadOnlySpan<T>(_ptr, _size * Unsafe.SizeOf<T>());
|
||||
}
|
||||
}
|
||||
}
|
@@ -72,7 +72,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
return newTex;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetData()
|
||||
public PinnedSpan<byte> GetData()
|
||||
{
|
||||
if (_renderer.IsGpuThread())
|
||||
{
|
||||
@@ -80,7 +80,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.New<TextureGetDataCommand>().Set(Ref(this), Ref(box));
|
||||
_renderer.InvokeCommand();
|
||||
|
||||
return box.Result.Get();
|
||||
return box.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -90,7 +90,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
}
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetData(int layer, int level)
|
||||
public PinnedSpan<byte> GetData(int layer, int level)
|
||||
{
|
||||
if (_renderer.IsGpuThread())
|
||||
{
|
||||
@@ -98,7 +98,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
|
||||
_renderer.New<TextureGetDataSliceCommand>().Set(Ref(this), Ref(box), layer, level);
|
||||
_renderer.InvokeCommand();
|
||||
|
||||
return box.Result.Get();
|
||||
return box.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@@ -265,10 +265,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
}
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size)
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
{
|
||||
BufferHandle handle = Buffers.CreateBufferHandle();
|
||||
New<CreateBufferCommand>().Set(handle, size);
|
||||
New<CreateBufferCommand>().Set(handle, size, storageHint);
|
||||
QueueCommand();
|
||||
|
||||
return handle;
|
||||
@@ -329,7 +329,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
QueueCommand();
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
{
|
||||
if (IsGpuThread())
|
||||
{
|
||||
@@ -337,7 +337,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
New<BufferGetDataCommand>().Set(buffer, offset, size, Ref(box));
|
||||
InvokeCommand();
|
||||
|
||||
return box.Result.Get();
|
||||
return box.Result;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
53
Ryujinx.Graphics.GAL/PinnedSpan.cs
Normal file
53
Ryujinx.Graphics.GAL/PinnedSpan.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public unsafe struct PinnedSpan<T> : IDisposable where T : unmanaged
|
||||
{
|
||||
private void* _ptr;
|
||||
private int _size;
|
||||
private Action _disposeAction;
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PinnedSpan from an existing ReadOnlySpan. The span *must* be pinned in memory.
|
||||
/// The data must be guaranteed to live until disposeAction is called.
|
||||
/// </summary>
|
||||
/// <param name="span">Existing span</param>
|
||||
/// <param name="disposeAction">Action to call on dispose</param>
|
||||
/// <remarks>
|
||||
/// If a dispose action is not provided, it is safe to assume the resource will be available until the next call.
|
||||
/// </remarks>
|
||||
public static PinnedSpan<T> UnsafeFromSpan(ReadOnlySpan<T> span, Action disposeAction = null)
|
||||
{
|
||||
return new PinnedSpan<T>(Unsafe.AsPointer(ref MemoryMarshal.GetReference(span)), span.Length, disposeAction);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new PinnedSpan from an existing unsafe region. The data must be guaranteed to live until disposeAction is called.
|
||||
/// </summary>
|
||||
/// <param name="ptr">Pointer to the region</param>
|
||||
/// <param name="size">The total items of T the region contains</param>
|
||||
/// <param name="disposeAction">Action to call on dispose</param>
|
||||
/// <remarks>
|
||||
/// If a dispose action is not provided, it is safe to assume the resource will be available until the next call.
|
||||
/// </remarks>
|
||||
public PinnedSpan(void* ptr, int size, Action disposeAction = null)
|
||||
{
|
||||
_ptr = ptr;
|
||||
_size = size;
|
||||
_disposeAction = disposeAction;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<T> Get()
|
||||
{
|
||||
return new ReadOnlySpan<T>(_ptr, _size * Unsafe.SizeOf<T>());
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_disposeAction?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
@@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
texture._viewStorage = this;
|
||||
|
||||
Group.UpdateViews(_views);
|
||||
Group.UpdateViews(_views, texture);
|
||||
|
||||
if (texture.Group != null && texture.Group != Group)
|
||||
{
|
||||
@@ -384,6 +384,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{
|
||||
_views.Remove(texture);
|
||||
|
||||
Group.RemoveView(texture);
|
||||
|
||||
texture._viewStorage = texture;
|
||||
|
||||
DecrementReferenceCount();
|
||||
@@ -1020,13 +1022,12 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// This method should be used to retrieve data that was modified by the host GPU.
|
||||
/// This is not cheap, avoid doing that unless strictly needed.
|
||||
/// </remarks>
|
||||
/// <param name="output">An output span to place the texture data into. If empty, one is generated</param>
|
||||
/// <param name="output">An output span to place the texture data into</param>
|
||||
/// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
|
||||
/// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
|
||||
/// <returns>The span containing the texture data</returns>
|
||||
private ReadOnlySpan<byte> GetTextureDataFromGpu(Span<byte> output, bool blacklist, ITexture texture = null)
|
||||
private void GetTextureDataFromGpu(Span<byte> output, bool blacklist, ITexture texture = null)
|
||||
{
|
||||
ReadOnlySpan<byte> data;
|
||||
PinnedSpan<byte> data;
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
@@ -1052,9 +1053,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
data = ConvertFromHostCompatibleFormat(output, data);
|
||||
ConvertFromHostCompatibleFormat(output, data.Get());
|
||||
|
||||
return data;
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1069,10 +1070,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <param name="level">The level of the texture to flush</param>
|
||||
/// <param name="blacklist">True if the texture should be blacklisted, false otherwise</param>
|
||||
/// <param name="texture">The specific host texture to flush. Defaults to this texture</param>
|
||||
/// <returns>The span containing the texture data</returns>
|
||||
public ReadOnlySpan<byte> GetTextureDataSliceFromGpu(Span<byte> output, int layer, int level, bool blacklist, ITexture texture = null)
|
||||
public void GetTextureDataSliceFromGpu(Span<byte> output, int layer, int level, bool blacklist, ITexture texture = null)
|
||||
{
|
||||
ReadOnlySpan<byte> data;
|
||||
PinnedSpan<byte> data;
|
||||
|
||||
if (texture != null)
|
||||
{
|
||||
@@ -1098,9 +1098,9 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
data = ConvertFromHostCompatibleFormat(output, data, level, true);
|
||||
ConvertFromHostCompatibleFormat(output, data.Get(), level, true);
|
||||
|
||||
return data;
|
||||
data.Dispose();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -1473,8 +1473,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
MultiRange otherRange = texture.Range;
|
||||
|
||||
IEnumerable<MultiRange> regions = _sizeInfo.AllRegions().Select((region) => Range.GetSlice((ulong)region.Offset, (ulong)region.Size));
|
||||
IEnumerable<MultiRange> otherRegions = texture._sizeInfo.AllRegions().Select((region) => otherRange.GetSlice((ulong)region.Offset, (ulong)region.Size));
|
||||
IEnumerable<MultiRange> regions = _sizeInfo.AllRegions().Select((region) => Range.Slice((ulong)region.Offset, (ulong)region.Size));
|
||||
IEnumerable<MultiRange> otherRegions = texture._sizeInfo.AllRegions().Select((region) => otherRange.Slice((ulong)region.Offset, (ulong)region.Size));
|
||||
|
||||
foreach (MultiRange region in regions)
|
||||
{
|
||||
|
@@ -397,7 +397,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int endOffset = Math.Min(spanLast + _sliceSizes[endInfo.BaseLevel + endInfo.Levels - 1], (int)Storage.Size);
|
||||
int size = endOffset - spanBase;
|
||||
|
||||
dataSpan = _physicalMemory.GetSpan(Storage.Range.GetSlice((ulong)spanBase, (ulong)size));
|
||||
dataSpan = _physicalMemory.GetSpan(Storage.Range.Slice((ulong)spanBase, (ulong)size));
|
||||
}
|
||||
|
||||
// Only one of these will be greater than 1, as partial sync is only called when there are sub-image views.
|
||||
@@ -473,7 +473,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
int endOffset = Math.Min(offset + _sliceSizes[level], (int)Storage.Size);
|
||||
int size = endOffset - offset;
|
||||
|
||||
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.GetSlice((ulong)offset, (ulong)size), tracked);
|
||||
using WritableRegion region = _physicalMemory.GetWritableRegion(Storage.Range.Slice((ulong)offset, (ulong)size), tracked);
|
||||
|
||||
Storage.GetTextureDataSliceFromGpu(region.Memory.Span, layer, level, tracked, texture);
|
||||
}
|
||||
@@ -989,7 +989,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// Update the views in this texture group, rebuilding the memory tracking if required.
|
||||
/// </summary>
|
||||
/// <param name="views">The views list of the storage texture</param>
|
||||
public void UpdateViews(List<Texture> views)
|
||||
/// <param name="texture">The texture that has been added, if that is the only change, otherwise null</param>
|
||||
public void UpdateViews(List<Texture> views, Texture texture)
|
||||
{
|
||||
// This is saved to calculate overlapping views for each handle.
|
||||
_views = views;
|
||||
@@ -1027,17 +1028,44 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
|
||||
if (!regionsRebuilt)
|
||||
{
|
||||
// Must update the overlapping views on all handles, but only if they were not just recreated.
|
||||
|
||||
foreach (TextureGroupHandle handle in _handles)
|
||||
if (texture != null)
|
||||
{
|
||||
handle.RecalculateOverlaps(this, views);
|
||||
int offset = FindOffset(texture);
|
||||
|
||||
foreach (TextureGroupHandle handle in _handles)
|
||||
{
|
||||
handle.AddOverlap(offset, texture);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Must update the overlapping views on all handles, but only if they were not just recreated.
|
||||
|
||||
foreach (TextureGroupHandle handle in _handles)
|
||||
{
|
||||
handle.RecalculateOverlaps(this, views);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SignalAllDirty();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Removes a view from the group, removing it from all overlap lists.
|
||||
/// </summary>
|
||||
/// <param name="view">View to remove from the group</param>
|
||||
public void RemoveView(Texture view)
|
||||
{
|
||||
int offset = FindOffset(view);
|
||||
|
||||
foreach (TextureGroupHandle handle in _handles)
|
||||
{
|
||||
handle.RemoveOverlap(offset, view);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Inherit handle state from an old set of handles, such as modified and dirty flags.
|
||||
/// </summary>
|
||||
@@ -1391,13 +1419,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
for (int i = 0; i < _allOffsets.Length; i++)
|
||||
{
|
||||
(int layer, int level) = GetLayerLevelForView(i);
|
||||
MultiRange handleRange = Storage.Range.GetSlice((ulong)_allOffsets[i], 1);
|
||||
MultiRange handleRange = Storage.Range.Slice((ulong)_allOffsets[i], 1);
|
||||
ulong handleBase = handleRange.GetSubRange(0).Address;
|
||||
|
||||
for (int j = 0; j < other._handles.Length; j++)
|
||||
{
|
||||
(int otherLayer, int otherLevel) = other.GetLayerLevelForView(j);
|
||||
MultiRange otherHandleRange = other.Storage.Range.GetSlice((ulong)other._allOffsets[j], 1);
|
||||
MultiRange otherHandleRange = other.Storage.Range.Slice((ulong)other._allOffsets[j], 1);
|
||||
ulong otherHandleBase = otherHandleRange.GetSubRange(0).Address;
|
||||
|
||||
if (handleBase == otherHandleBase)
|
||||
@@ -1474,7 +1502,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// Handles list is not modified by another thread, only replaced, so this is thread safe.
|
||||
// Remove modified flags from all overlapping handles, so that the textures don't flush to unmapped/remapped GPU memory.
|
||||
|
||||
MultiRange subRange = Storage.Range.GetSlice((ulong)handle.Offset, (ulong)handle.Size);
|
||||
MultiRange subRange = Storage.Range.Slice((ulong)handle.Offset, (ulong)handle.Size);
|
||||
|
||||
if (range.OverlapsWith(subRange))
|
||||
{
|
||||
|
@@ -159,6 +159,42 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a single texture view as an overlap if its range overlaps.
|
||||
/// </summary>
|
||||
/// <param name="offset">The offset of the view in the group</param>
|
||||
/// <param name="view">The texture to add as an overlap</param>
|
||||
public void AddOverlap(int offset, Texture view)
|
||||
{
|
||||
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
|
||||
|
||||
if (OverlapsWith(offset, (int)view.Size))
|
||||
{
|
||||
lock (Overlaps)
|
||||
{
|
||||
Overlaps.Add(view);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Removes a single texture view as an overlap if its range overlaps.
|
||||
/// </summary>
|
||||
/// <param name="offset">The offset of the view in the group</param>
|
||||
/// <param name="view">The texture to add as an overlap</param>
|
||||
public void RemoveOverlap(int offset, Texture view)
|
||||
{
|
||||
// Overlaps can be accessed from the memory tracking signal handler, so access must be atomic.
|
||||
|
||||
if (OverlapsWith(offset, (int)view.Size))
|
||||
{
|
||||
lock (Overlaps)
|
||||
{
|
||||
Overlaps.Remove(view);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers a sync action to happen for this handle, and an interim flush action on the tracking handle.
|
||||
/// </summary>
|
||||
|
@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
Address = address;
|
||||
Size = size;
|
||||
|
||||
Handle = context.Renderer.CreateBuffer((int)size);
|
||||
Handle = context.Renderer.CreateBuffer((int)size, baseBuffers?.MaxBy(x => x.Size).Handle ?? BufferHandle.Null);
|
||||
|
||||
_useGranular = size > GranularBufferThreshold;
|
||||
|
||||
@@ -415,10 +415,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
{
|
||||
int offset = (int)(address - Address);
|
||||
|
||||
ReadOnlySpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
|
||||
using PinnedSpan<byte> data = _context.Renderer.GetBufferData(Handle, offset, (int)size);
|
||||
|
||||
// TODO: When write tracking shaders, they will need to be aware of changes in overlapping buffers.
|
||||
_physicalMemory.WriteUntracked(address, data);
|
||||
_physicalMemory.WriteUntracked(address, data.Get());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@@ -1,3 +1,5 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
@@ -11,16 +13,15 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
{
|
||||
public static byte[] Pack(ShaderSource[] sources)
|
||||
{
|
||||
using MemoryStream output = new MemoryStream();
|
||||
using BinaryWriter writer = new BinaryWriter(output);
|
||||
using MemoryStream output = MemoryStreamManager.Shared.GetStream();
|
||||
|
||||
writer.Write(sources.Length);
|
||||
output.Write(sources.Length);
|
||||
|
||||
for (int i = 0; i < sources.Length; i++)
|
||||
foreach (ShaderSource source in sources)
|
||||
{
|
||||
writer.Write((int)sources[i].Stage);
|
||||
writer.Write(sources[i].BinaryCode.Length);
|
||||
writer.Write(sources[i].BinaryCode);
|
||||
output.Write((int)source.Stage);
|
||||
output.Write(source.BinaryCode.Length);
|
||||
output.Write(source.BinaryCode);
|
||||
}
|
||||
|
||||
return output.ToArray();
|
||||
|
@@ -55,11 +55,14 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
(IntPtr)size);
|
||||
}
|
||||
|
||||
public static unsafe ReadOnlySpan<byte> GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size)
|
||||
public static unsafe PinnedSpan<byte> GetData(OpenGLRenderer renderer, BufferHandle buffer, int offset, int size)
|
||||
{
|
||||
// Data in the persistent buffer and host array is guaranteed to be available
|
||||
// until the next time the host thread requests data.
|
||||
|
||||
if (HwCapabilities.UsePersistentBufferForFlush)
|
||||
{
|
||||
return renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size);
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(renderer.PersistentBuffers.Default.GetBufferData(buffer, offset, size));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -69,7 +72,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
GL.GetBufferSubData(BufferTarget.CopyReadBuffer, (IntPtr)offset, size, target);
|
||||
|
||||
return new ReadOnlySpan<byte>(target.ToPointer(), size);
|
||||
return new PinnedSpan<byte>(target.ToPointer(), size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -39,12 +39,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetData()
|
||||
public PinnedSpan<byte> GetData()
|
||||
{
|
||||
return Buffer.GetData(_renderer, _buffer, _bufferOffset, _bufferSize);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetData(int layer, int level)
|
||||
public PinnedSpan<byte> GetData(int layer, int level)
|
||||
{
|
||||
return GetData();
|
||||
}
|
||||
|
@@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
|
||||
}
|
||||
|
||||
public unsafe ReadOnlySpan<byte> GetData()
|
||||
public unsafe PinnedSpan<byte> GetData()
|
||||
{
|
||||
int size = 0;
|
||||
int levels = Info.GetLevelsClamped();
|
||||
@@ -196,16 +196,16 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
data = FormatConverter.ConvertD24S8ToS8D24(data);
|
||||
}
|
||||
|
||||
return data;
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(data);
|
||||
}
|
||||
|
||||
public unsafe ReadOnlySpan<byte> GetData(int layer, int level)
|
||||
public unsafe PinnedSpan<byte> GetData(int layer, int level)
|
||||
{
|
||||
int size = Info.GetMipSize(level);
|
||||
|
||||
if (HwCapabilities.UsePersistentBufferForFlush)
|
||||
{
|
||||
return _renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level);
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(_renderer.PersistentBuffers.Default.GetTextureData(this, size, layer, level));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -213,7 +213,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
||||
int offset = WriteTo2D(target, layer, level);
|
||||
|
||||
return new ReadOnlySpan<byte>(target.ToPointer(), size).Slice(offset);
|
||||
return new PinnedSpan<byte>((byte*)target.ToPointer() + offset, size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
ResourcePool = new ResourcePool();
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size)
|
||||
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
|
||||
{
|
||||
BufferCount++;
|
||||
|
||||
@@ -96,7 +96,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
return new HardwareInfo(GpuVendor, GpuRenderer);
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
public PinnedSpan<byte> GetBufferData(BufferHandle buffer, int offset, int size)
|
||||
{
|
||||
return Buffer.GetData(this, buffer, offset, size);
|
||||
}
|
||||
|
@@ -74,7 +74,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
||||
{
|
||||
result = Marshal.ReadInt64(_bufferMap);
|
||||
|
||||
return WaitingForValue(result);
|
||||
return !WaitingForValue(result);
|
||||
}
|
||||
|
||||
public long AwaitResult(AutoResetEvent wakeSignal = null)
|
||||
|
12
Ryujinx.Graphics.Vulkan/BufferAllocationType.cs
Normal file
12
Ryujinx.Graphics.Vulkan/BufferAllocationType.cs
Normal file
@@ -0,0 +1,12 @@
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
internal enum BufferAllocationType
|
||||
{
|
||||
Auto = 0,
|
||||
|
||||
HostMappedNoCache,
|
||||
HostMapped,
|
||||
DeviceLocal,
|
||||
DeviceLocalMapped
|
||||
}
|
||||
}
|
@@ -1,7 +1,10 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Threading;
|
||||
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
|
||||
@@ -11,6 +14,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
private const int MaxUpdateBufferSize = 0x10000;
|
||||
|
||||
private const int SetCountThreshold = 100;
|
||||
private const int WriteCountThreshold = 50;
|
||||
private const int FlushCountThreshold = 5;
|
||||
|
||||
public const int DeviceLocalSizeThreshold = 256 * 1024; // 256kb
|
||||
|
||||
public const AccessFlags DefaultAccessFlags =
|
||||
AccessFlags.IndirectCommandReadBit |
|
||||
AccessFlags.ShaderReadBit |
|
||||
@@ -21,10 +30,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private readonly VulkanRenderer _gd;
|
||||
private readonly Device _device;
|
||||
private readonly MemoryAllocation _allocation;
|
||||
private readonly Auto<DisposableBuffer> _buffer;
|
||||
private readonly Auto<MemoryAllocation> _allocationAuto;
|
||||
private readonly ulong _bufferHandle;
|
||||
private MemoryAllocation _allocation;
|
||||
private Auto<DisposableBuffer> _buffer;
|
||||
private Auto<MemoryAllocation> _allocationAuto;
|
||||
private ulong _bufferHandle;
|
||||
|
||||
private CacheByRange<BufferHolder> _cachedConvertedBuffers;
|
||||
|
||||
@@ -32,11 +41,28 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private IntPtr _map;
|
||||
|
||||
private readonly MultiFenceHolder _waitable;
|
||||
private MultiFenceHolder _waitable;
|
||||
|
||||
private bool _lastAccessIsWrite;
|
||||
|
||||
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size)
|
||||
private BufferAllocationType _baseType;
|
||||
private BufferAllocationType _currentType;
|
||||
private bool _swapQueued;
|
||||
|
||||
public BufferAllocationType DesiredType { get; private set; }
|
||||
|
||||
private int _setCount;
|
||||
private int _writeCount;
|
||||
private int _flushCount;
|
||||
private int _flushTemp;
|
||||
|
||||
private ReaderWriterLock _flushLock;
|
||||
private FenceHolder _flushFence;
|
||||
private int _flushWaiting;
|
||||
|
||||
private List<Action> _swapActions;
|
||||
|
||||
public BufferHolder(VulkanRenderer gd, Device device, VkBuffer buffer, MemoryAllocation allocation, int size, BufferAllocationType type, BufferAllocationType currentType)
|
||||
{
|
||||
_gd = gd;
|
||||
_device = device;
|
||||
@@ -47,9 +73,153 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_bufferHandle = buffer.Handle;
|
||||
Size = size;
|
||||
_map = allocation.HostPointer;
|
||||
|
||||
_baseType = type;
|
||||
_currentType = currentType;
|
||||
DesiredType = currentType;
|
||||
|
||||
_flushLock = new ReaderWriterLock();
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size)
|
||||
public bool TryBackingSwap(ref CommandBufferScoped? cbs)
|
||||
{
|
||||
if (_swapQueued && DesiredType != _currentType)
|
||||
{
|
||||
// Only swap if the buffer is not used in any queued command buffer.
|
||||
bool isRented = _buffer.HasRentedCommandBufferDependency(_gd.CommandBufferPool);
|
||||
|
||||
if (!isRented && _gd.CommandBufferPool.OwnedByCurrentThread && !_flushLock.IsReaderLockHeld)
|
||||
{
|
||||
var currentAllocation = _allocationAuto;
|
||||
var currentBuffer = _buffer;
|
||||
IntPtr currentMap = _map;
|
||||
|
||||
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) = _gd.BufferManager.CreateBacking(_gd, Size, DesiredType, false, _currentType);
|
||||
|
||||
if (buffer.Handle != 0)
|
||||
{
|
||||
_flushLock.AcquireWriterLock(Timeout.Infinite);
|
||||
|
||||
ClearFlushFence();
|
||||
|
||||
_waitable = new MultiFenceHolder(Size);
|
||||
|
||||
_allocation = allocation;
|
||||
_allocationAuto = new Auto<MemoryAllocation>(allocation);
|
||||
_buffer = new Auto<DisposableBuffer>(new DisposableBuffer(_gd.Api, _device, buffer), _waitable, _allocationAuto);
|
||||
_bufferHandle = buffer.Handle;
|
||||
_map = allocation.HostPointer;
|
||||
|
||||
if (_map != IntPtr.Zero && currentMap != IntPtr.Zero)
|
||||
{
|
||||
// Copy data directly. Readbacks don't have to wait if this is done.
|
||||
|
||||
unsafe
|
||||
{
|
||||
new Span<byte>((void*)currentMap, Size).CopyTo(new Span<byte>((void*)_map, Size));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cbs == null)
|
||||
{
|
||||
cbs = _gd.CommandBufferPool.Rent();
|
||||
}
|
||||
|
||||
CommandBufferScoped cbsV = cbs.Value;
|
||||
|
||||
Copy(_gd, cbsV, currentBuffer, _buffer, 0, 0, Size);
|
||||
|
||||
// Need to wait for the data to reach the new buffer before data can be flushed.
|
||||
|
||||
_flushFence = _gd.CommandBufferPool.GetFence(cbsV.CommandBufferIndex);
|
||||
_flushFence.Get();
|
||||
}
|
||||
|
||||
Logger.Debug?.PrintMsg(LogClass.Gpu, $"Converted {Size} buffer {_currentType} to {resultType}");
|
||||
|
||||
_currentType = resultType;
|
||||
|
||||
if (_swapActions != null)
|
||||
{
|
||||
foreach (var action in _swapActions)
|
||||
{
|
||||
action();
|
||||
}
|
||||
|
||||
_swapActions.Clear();
|
||||
}
|
||||
|
||||
currentBuffer.Dispose();
|
||||
currentAllocation.Dispose();
|
||||
|
||||
_gd.PipelineInternal.SwapBuffer(currentBuffer, _buffer);
|
||||
|
||||
_flushLock.ReleaseWriterLock();
|
||||
}
|
||||
|
||||
_swapQueued = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_swapQueued = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ConsiderBackingSwap()
|
||||
{
|
||||
if (_baseType == BufferAllocationType.Auto)
|
||||
{
|
||||
if (_writeCount >= WriteCountThreshold || _setCount >= SetCountThreshold || _flushCount >= FlushCountThreshold)
|
||||
{
|
||||
if (_flushCount > 0 || _flushTemp-- > 0)
|
||||
{
|
||||
// Buffers that flush should ideally be mapped in host address space for easy copies.
|
||||
// If the buffer is large it will do better on GPU memory, as there will be more writes than data flushes (typically individual pages).
|
||||
// If it is small, then it's likely most of the buffer will be flushed so we want it on host memory, as access is cached.
|
||||
DesiredType = Size > DeviceLocalSizeThreshold ? BufferAllocationType.DeviceLocalMapped : BufferAllocationType.HostMapped;
|
||||
|
||||
// It's harder for a buffer that is flushed to revert to another type of mapping.
|
||||
if (_flushCount > 0)
|
||||
{
|
||||
_flushTemp = 1000;
|
||||
}
|
||||
}
|
||||
else if (_writeCount >= WriteCountThreshold)
|
||||
{
|
||||
// Buffers that are written often should ideally be in the device local heap. (Storage buffers)
|
||||
DesiredType = BufferAllocationType.DeviceLocal;
|
||||
}
|
||||
else if (_setCount > SetCountThreshold)
|
||||
{
|
||||
// Buffers that have their data set often should ideally be host mapped. (Constant buffers)
|
||||
DesiredType = BufferAllocationType.HostMapped;
|
||||
}
|
||||
|
||||
_flushCount = 0;
|
||||
_writeCount = 0;
|
||||
_setCount = 0;
|
||||
}
|
||||
|
||||
if (!_swapQueued && DesiredType != _currentType)
|
||||
{
|
||||
_swapQueued = true;
|
||||
|
||||
_gd.PipelineInternal.AddBackingSwap(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe Auto<DisposableBufferView> CreateView(VkFormat format, int offset, int size, Action invalidateView)
|
||||
{
|
||||
var bufferViewCreateInfo = new BufferViewCreateInfo()
|
||||
{
|
||||
@@ -62,9 +232,19 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_gd.Api.CreateBufferView(_device, bufferViewCreateInfo, null, out var bufferView).ThrowOnError();
|
||||
|
||||
(_swapActions ??= new List<Action>()).Add(invalidateView);
|
||||
|
||||
return new Auto<DisposableBufferView>(new DisposableBufferView(_gd.Api, _device, bufferView), _waitable, _buffer);
|
||||
}
|
||||
|
||||
public void InheritMetrics(BufferHolder other)
|
||||
{
|
||||
_setCount = other._setCount;
|
||||
_writeCount = other._writeCount;
|
||||
_flushCount = other._flushCount;
|
||||
_flushTemp = other._flushTemp;
|
||||
}
|
||||
|
||||
public unsafe void InsertBarrier(CommandBuffer commandBuffer, bool isWrite)
|
||||
{
|
||||
// If the last access is write, we always need a barrier to be sure we will read or modify
|
||||
@@ -104,12 +284,22 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _buffer;
|
||||
}
|
||||
|
||||
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false)
|
||||
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, bool isWrite = false, bool isSSBO = false)
|
||||
{
|
||||
if (isWrite)
|
||||
{
|
||||
_writeCount++;
|
||||
|
||||
SignalWrite(0, Size);
|
||||
}
|
||||
else if (isSSBO)
|
||||
{
|
||||
// Always consider SSBO access for swapping to device local memory.
|
||||
|
||||
_writeCount++;
|
||||
|
||||
ConsiderBackingSwap();
|
||||
}
|
||||
|
||||
return _buffer;
|
||||
}
|
||||
@@ -118,6 +308,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
if (isWrite)
|
||||
{
|
||||
_writeCount++;
|
||||
|
||||
SignalWrite(offset, size);
|
||||
}
|
||||
|
||||
@@ -126,6 +318,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void SignalWrite(int offset, int size)
|
||||
{
|
||||
ConsiderBackingSwap();
|
||||
|
||||
if (offset == 0 && size == Size)
|
||||
{
|
||||
_cachedConvertedBuffers.Clear();
|
||||
@@ -147,11 +341,76 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _map;
|
||||
}
|
||||
|
||||
public unsafe ReadOnlySpan<byte> GetData(int offset, int size)
|
||||
private void ClearFlushFence()
|
||||
{
|
||||
// Asusmes _flushLock is held as writer.
|
||||
|
||||
if (_flushFence != null)
|
||||
{
|
||||
if (_flushWaiting == 0)
|
||||
{
|
||||
_flushFence.Put();
|
||||
}
|
||||
|
||||
_flushFence = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void WaitForFlushFence()
|
||||
{
|
||||
// Assumes the _flushLock is held as reader, returns in same state.
|
||||
|
||||
if (_flushFence != null)
|
||||
{
|
||||
// If storage has changed, make sure the fence has been reached so that the data is in place.
|
||||
|
||||
var cookie = _flushLock.UpgradeToWriterLock(Timeout.Infinite);
|
||||
|
||||
if (_flushFence != null)
|
||||
{
|
||||
var fence = _flushFence;
|
||||
Interlocked.Increment(ref _flushWaiting);
|
||||
|
||||
// Don't wait in the lock.
|
||||
|
||||
var restoreCookie = _flushLock.ReleaseLock();
|
||||
|
||||
fence.Wait();
|
||||
|
||||
_flushLock.RestoreLock(ref restoreCookie);
|
||||
|
||||
if (Interlocked.Decrement(ref _flushWaiting) == 0)
|
||||
{
|
||||
fence.Put();
|
||||
}
|
||||
|
||||
_flushFence = null;
|
||||
}
|
||||
|
||||
_flushLock.DowngradeFromWriterLock(ref cookie);
|
||||
}
|
||||
}
|
||||
|
||||
public unsafe PinnedSpan<byte> GetData(int offset, int size)
|
||||
{
|
||||
_flushLock.AcquireReaderLock(Timeout.Infinite);
|
||||
|
||||
WaitForFlushFence();
|
||||
|
||||
_flushCount++;
|
||||
|
||||
Span<byte> result;
|
||||
|
||||
if (_map != IntPtr.Zero)
|
||||
{
|
||||
return GetDataStorage(offset, size);
|
||||
result = GetDataStorage(offset, size);
|
||||
|
||||
// Need to be careful here, the buffer can't be unmapped while the data is being used.
|
||||
_buffer.IncrementReferenceCount();
|
||||
|
||||
_flushLock.ReleaseReaderLock();
|
||||
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(result, _buffer.DecrementReferenceCount);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -161,12 +420,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_gd.FlushAllCommands();
|
||||
|
||||
return resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
|
||||
result = resource.GetFlushBuffer().GetBufferData(_gd.CommandBufferPool, this, offset, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
return resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
|
||||
result = resource.GetFlushBuffer().GetBufferData(resource.GetPool(), this, offset, size);
|
||||
}
|
||||
|
||||
_flushLock.ReleaseReaderLock();
|
||||
|
||||
// Flush buffer is pinned until the next GetBufferData on the thread, which is fine for current uses.
|
||||
return PinnedSpan<byte>.UnsafeFromSpan(result);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -190,6 +454,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return;
|
||||
}
|
||||
|
||||
_setCount++;
|
||||
|
||||
if (_map != IntPtr.Zero)
|
||||
{
|
||||
// If persistently mapped, set the data directly if the buffer is not currently in use.
|
||||
@@ -268,6 +534,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
var dstBuffer = GetBuffer(cbs.CommandBuffer, dstOffset, data.Length, true).Get(cbs, dstOffset, data.Length).Value;
|
||||
|
||||
_writeCount--;
|
||||
|
||||
InsertBufferBarrier(
|
||||
_gd,
|
||||
cbs.CommandBuffer,
|
||||
@@ -502,11 +770,19 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_swapQueued = false;
|
||||
|
||||
_gd.PipelineInternal?.FlushCommandsIfWeightExceeding(_buffer, (ulong)Size);
|
||||
|
||||
_buffer.Dispose();
|
||||
_allocationAuto.Dispose();
|
||||
_cachedConvertedBuffers.Dispose();
|
||||
|
||||
_flushLock.AcquireWriterLock(Timeout.Infinite);
|
||||
|
||||
ClearFlushFence();
|
||||
|
||||
_flushLock.ReleaseWriterLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -4,6 +4,7 @@ using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
using VkBuffer = Silk.NET.Vulkan.Buffer;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
@@ -16,17 +17,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
// Some drivers don't expose a "HostCached" memory type,
|
||||
// so we need those alternative flags for the allocation to succeed there.
|
||||
private const MemoryPropertyFlags DefaultBufferMemoryAltFlags =
|
||||
private const MemoryPropertyFlags DefaultBufferMemoryNoCacheFlags =
|
||||
MemoryPropertyFlags.HostVisibleBit |
|
||||
MemoryPropertyFlags.HostCoherentBit;
|
||||
|
||||
private const MemoryPropertyFlags DeviceLocalBufferMemoryFlags =
|
||||
MemoryPropertyFlags.DeviceLocalBit;
|
||||
|
||||
private const MemoryPropertyFlags FlushableDeviceLocalBufferMemoryFlags =
|
||||
private const MemoryPropertyFlags DeviceLocalMappedBufferMemoryFlags =
|
||||
MemoryPropertyFlags.DeviceLocalBit |
|
||||
MemoryPropertyFlags.HostVisibleBit |
|
||||
MemoryPropertyFlags.HostCoherentBit |
|
||||
MemoryPropertyFlags.DeviceLocalBit;
|
||||
MemoryPropertyFlags.HostCoherentBit;
|
||||
|
||||
private const BufferUsageFlags DefaultBufferUsageFlags =
|
||||
BufferUsageFlags.TransferSrcBit |
|
||||
@@ -54,14 +55,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
StagingBuffer = new StagingBuffer(gd, this);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal)
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
|
||||
{
|
||||
return CreateWithHandle(gd, size, deviceLocal, out _);
|
||||
return CreateWithHandle(gd, size, out _, baseType, storageHint);
|
||||
}
|
||||
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, bool deviceLocal, out BufferHolder holder)
|
||||
public BufferHandle CreateWithHandle(VulkanRenderer gd, int size, out BufferHolder holder, BufferAllocationType baseType = BufferAllocationType.HostMapped, BufferHandle storageHint = default)
|
||||
{
|
||||
holder = Create(gd, size, deviceLocal: deviceLocal);
|
||||
holder = Create(gd, size, baseType: baseType, storageHint: storageHint);
|
||||
if (holder == null)
|
||||
{
|
||||
return BufferHandle.Null;
|
||||
@@ -74,7 +75,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return Unsafe.As<ulong, BufferHandle>(ref handle64);
|
||||
}
|
||||
|
||||
public unsafe BufferHolder Create(VulkanRenderer gd, int size, bool forConditionalRendering = false, bool deviceLocal = false)
|
||||
public unsafe (VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) CreateBacking(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
BufferAllocationType type,
|
||||
bool forConditionalRendering = false,
|
||||
BufferAllocationType fallbackType = BufferAllocationType.Auto)
|
||||
{
|
||||
var usage = DefaultBufferUsageFlags;
|
||||
|
||||
@@ -98,48 +104,106 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
gd.Api.CreateBuffer(_device, in bufferCreateInfo, null, out var buffer).ThrowOnError();
|
||||
gd.Api.GetBufferMemoryRequirements(_device, buffer, out var requirements);
|
||||
|
||||
MemoryPropertyFlags allocateFlags;
|
||||
MemoryPropertyFlags allocateFlagsAlt;
|
||||
MemoryAllocation allocation;
|
||||
|
||||
if (deviceLocal)
|
||||
do
|
||||
{
|
||||
allocateFlags = DeviceLocalBufferMemoryFlags;
|
||||
allocateFlagsAlt = DeviceLocalBufferMemoryFlags;
|
||||
}
|
||||
else
|
||||
{
|
||||
allocateFlags = DefaultBufferMemoryFlags;
|
||||
allocateFlagsAlt = DefaultBufferMemoryAltFlags;
|
||||
}
|
||||
var allocateFlags = type switch
|
||||
{
|
||||
BufferAllocationType.HostMappedNoCache => DefaultBufferMemoryNoCacheFlags,
|
||||
BufferAllocationType.HostMapped => DefaultBufferMemoryFlags,
|
||||
BufferAllocationType.DeviceLocal => DeviceLocalBufferMemoryFlags,
|
||||
BufferAllocationType.DeviceLocalMapped => DeviceLocalMappedBufferMemoryFlags,
|
||||
_ => DefaultBufferMemoryFlags
|
||||
};
|
||||
|
||||
var allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, allocateFlags, allocateFlagsAlt);
|
||||
// If an allocation with this memory type fails, fall back to the previous one.
|
||||
try
|
||||
{
|
||||
allocation = gd.MemoryAllocator.AllocateDeviceMemory(requirements, allocateFlags, true);
|
||||
}
|
||||
catch (VulkanException)
|
||||
{
|
||||
allocation = default;
|
||||
}
|
||||
}
|
||||
while (allocation.Memory.Handle == 0 && (--type != fallbackType));
|
||||
|
||||
if (allocation.Memory.Handle == 0UL)
|
||||
{
|
||||
gd.Api.DestroyBuffer(_device, buffer, null);
|
||||
return null;
|
||||
return default;
|
||||
}
|
||||
|
||||
gd.Api.BindBufferMemory(_device, buffer, allocation.Memory, allocation.Offset);
|
||||
|
||||
return new BufferHolder(gd, _device, buffer, allocation, size);
|
||||
return (buffer, allocation, type);
|
||||
}
|
||||
|
||||
public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size)
|
||||
public unsafe BufferHolder Create(
|
||||
VulkanRenderer gd,
|
||||
int size,
|
||||
bool forConditionalRendering = false,
|
||||
BufferAllocationType baseType = BufferAllocationType.HostMapped,
|
||||
BufferHandle storageHint = default)
|
||||
{
|
||||
if (TryGetBuffer(handle, out var holder))
|
||||
BufferAllocationType type = baseType;
|
||||
BufferHolder storageHintHolder = null;
|
||||
|
||||
if (baseType == BufferAllocationType.Auto)
|
||||
{
|
||||
return holder.CreateView(format, offset, size);
|
||||
if (gd.IsSharedMemory)
|
||||
{
|
||||
baseType = BufferAllocationType.HostMapped;
|
||||
type = baseType;
|
||||
}
|
||||
else
|
||||
{
|
||||
type = size >= BufferHolder.DeviceLocalSizeThreshold ? BufferAllocationType.DeviceLocal : BufferAllocationType.HostMapped;
|
||||
}
|
||||
|
||||
if (storageHint != BufferHandle.Null)
|
||||
{
|
||||
if (TryGetBuffer(storageHint, out storageHintHolder))
|
||||
{
|
||||
type = storageHintHolder.DesiredType;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
(VkBuffer buffer, MemoryAllocation allocation, BufferAllocationType resultType) =
|
||||
CreateBacking(gd, size, type, forConditionalRendering);
|
||||
|
||||
if (buffer.Handle != 0)
|
||||
{
|
||||
var holder = new BufferHolder(gd, _device, buffer, allocation, size, baseType, resultType);
|
||||
|
||||
if (storageHintHolder != null)
|
||||
{
|
||||
holder.InheritMetrics(storageHintHolder);
|
||||
}
|
||||
|
||||
return holder;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite)
|
||||
public Auto<DisposableBufferView> CreateView(BufferHandle handle, VkFormat format, int offset, int size, Action invalidateView)
|
||||
{
|
||||
if (TryGetBuffer(handle, out var holder))
|
||||
{
|
||||
return holder.GetBuffer(commandBuffer, isWrite);
|
||||
return holder.CreateView(format, offset, size, invalidateView);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Auto<DisposableBuffer> GetBuffer(CommandBuffer commandBuffer, BufferHandle handle, bool isWrite, bool isSSBO = false)
|
||||
{
|
||||
if (TryGetBuffer(handle, out var holder))
|
||||
{
|
||||
return holder.GetBuffer(commandBuffer, isWrite, isSSBO);
|
||||
}
|
||||
|
||||
return null;
|
||||
@@ -332,14 +396,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return null;
|
||||
}
|
||||
|
||||
public ReadOnlySpan<byte> GetData(BufferHandle handle, int offset, int size)
|
||||
public PinnedSpan<byte> GetData(BufferHandle handle, int offset, int size)
|
||||
{
|
||||
if (TryGetBuffer(handle, out var holder))
|
||||
{
|
||||
return holder.GetData(offset, size);
|
||||
}
|
||||
|
||||
return ReadOnlySpan<byte>.Empty;
|
||||
return new PinnedSpan<byte>();
|
||||
}
|
||||
|
||||
public void SetData<T>(BufferHandle handle, int offset, ReadOnlySpan<T> data) where T : unmanaged
|
||||
|
@@ -2,14 +2,14 @@
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
readonly struct BufferState : IDisposable
|
||||
struct BufferState : IDisposable
|
||||
{
|
||||
public static BufferState Null => new BufferState(null, 0, 0);
|
||||
|
||||
private readonly int _offset;
|
||||
private readonly int _size;
|
||||
|
||||
private readonly Auto<DisposableBuffer> _buffer;
|
||||
private Auto<DisposableBuffer> _buffer;
|
||||
|
||||
public BufferState(Auto<DisposableBuffer> buffer, int offset, int size)
|
||||
{
|
||||
@@ -29,6 +29,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
{
|
||||
if (_buffer == from)
|
||||
{
|
||||
_buffer.DecrementReferenceCount();
|
||||
to.IncrementReferenceCount();
|
||||
|
||||
_buffer = to;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_buffer?.DecrementReferenceCount();
|
||||
|
@@ -94,7 +94,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
else
|
||||
{
|
||||
// If null descriptors are not supported, we need to pass the handle of a dummy buffer on unused bindings.
|
||||
_dummyBuffer = gd.BufferManager.Create(gd, 0x10000, forConditionalRendering: false, deviceLocal: true);
|
||||
_dummyBuffer = gd.BufferManager.Create(gd, 0x10000, forConditionalRendering: false, baseType: BufferAllocationType.DeviceLocal);
|
||||
}
|
||||
|
||||
_dummyTexture = gd.CreateTextureView(new TextureCreateInfo(
|
||||
@@ -178,7 +178,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
var buffer = assignment.Range;
|
||||
int index = assignment.Binding;
|
||||
|
||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false, isSSBO: true);
|
||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
||||
|
||||
DescriptorBufferInfo info = new DescriptorBufferInfo()
|
||||
@@ -640,6 +640,23 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Array.Clear(_storageSet);
|
||||
}
|
||||
|
||||
private void SwapBuffer(Auto<DisposableBuffer>[] list, Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
{
|
||||
for (int i = 0; i < list.Length; i++)
|
||||
{
|
||||
if (list[i] == from)
|
||||
{
|
||||
list[i] = to;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
{
|
||||
SwapBuffer(_uniformBufferRefs, from, to);
|
||||
SwapBuffer(_storageBufferRefs, from, to);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing)
|
||||
|
@@ -156,11 +156,11 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
};
|
||||
|
||||
int rangeSize = dimensionsBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize);
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, dimensionsBuffer);
|
||||
|
||||
ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f)};
|
||||
var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float), false);
|
||||
var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float));
|
||||
_renderer.BufferManager.SetData(sharpeningBufferHandle, 0, sharpeningBuffer);
|
||||
|
||||
int threadGroupWorkRegionDim = 16;
|
||||
|
@@ -87,7 +87,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
|
||||
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
||||
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize);
|
||||
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
||||
|
||||
|
@@ -266,7 +266,7 @@ namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
|
||||
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
||||
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize);
|
||||
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
|
@@ -394,7 +394,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
(region[2], region[3]) = (region[3], region[2]);
|
||||
}
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
@@ -495,7 +495,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
(region[2], region[3]) = (region[3], region[2]);
|
||||
}
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
@@ -649,7 +649,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ClearColorBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
|
||||
|
||||
@@ -726,7 +726,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
(region[2], region[3]) = (region[3], region[2]);
|
||||
}
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, RegionBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
@@ -802,7 +802,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
shaderParams[2] = size;
|
||||
shaderParams[3] = srcOffset;
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
@@ -958,7 +958,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
shaderParams[0] = BitOperations.Log2((uint)ratio);
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
@@ -1050,7 +1050,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
|
||||
(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
@@ -1133,7 +1133,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
(shaderParams[0], shaderParams[1]) = GetSampleCountXYLog2(samples);
|
||||
(shaderParams[2], shaderParams[3]) = GetSampleCountXYLog2((int)TextureStorage.ConvertToSampleCountFlags(gd.Capabilities.SupportedSampleCounts, (uint)samples));
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
@@ -1407,7 +1407,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
pattern.OffsetIndex.CopyTo(shaderParams.Slice(0, pattern.OffsetIndex.Length));
|
||||
|
||||
var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false, out var patternBuffer);
|
||||
var patternBufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, out var patternBuffer);
|
||||
var patternBufferAuto = patternBuffer.GetBuffer();
|
||||
|
||||
gd.BufferManager.SetData<int>(patternBufferHandle, 0, shaderParams);
|
||||
|
@@ -82,7 +82,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
|
||||
// Expand the repeating pattern to the number of requested primitives.
|
||||
BufferHandle newBuffer = _gd.CreateBuffer(expectedSize * sizeof(int));
|
||||
BufferHandle newBuffer = _gd.BufferManager.CreateWithHandle(_gd, expectedSize * sizeof(int));
|
||||
|
||||
// Copy the old data to the new one.
|
||||
if (_repeatingBuffer != BufferHandle.Null)
|
||||
|
@@ -146,5 +146,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
return _buffer == buffer;
|
||||
}
|
||||
|
||||
public void Swap(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
{
|
||||
if (_buffer == from)
|
||||
{
|
||||
_buffer.DecrementReferenceCount();
|
||||
to.IncrementReferenceCount();
|
||||
|
||||
_buffer = to;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -28,32 +28,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public MemoryAllocation AllocateDeviceMemory(
|
||||
MemoryRequirements requirements,
|
||||
MemoryPropertyFlags flags = 0)
|
||||
MemoryPropertyFlags flags = 0,
|
||||
bool isBuffer = false)
|
||||
{
|
||||
return AllocateDeviceMemory(requirements, flags, flags);
|
||||
}
|
||||
|
||||
public MemoryAllocation AllocateDeviceMemory(
|
||||
MemoryRequirements requirements,
|
||||
MemoryPropertyFlags flags,
|
||||
MemoryPropertyFlags alternativeFlags)
|
||||
{
|
||||
int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags, alternativeFlags);
|
||||
int memoryTypeIndex = FindSuitableMemoryTypeIndex(requirements.MemoryTypeBits, flags);
|
||||
if (memoryTypeIndex < 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
bool map = flags.HasFlag(MemoryPropertyFlags.HostVisibleBit);
|
||||
return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map);
|
||||
return Allocate(memoryTypeIndex, requirements.Size, requirements.Alignment, map, isBuffer);
|
||||
}
|
||||
|
||||
private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map)
|
||||
private MemoryAllocation Allocate(int memoryTypeIndex, ulong size, ulong alignment, bool map, bool isBuffer)
|
||||
{
|
||||
for (int i = 0; i < _blockLists.Count; i++)
|
||||
{
|
||||
var bl = _blockLists[i];
|
||||
if (bl.MemoryTypeIndex == memoryTypeIndex)
|
||||
if (bl.MemoryTypeIndex == memoryTypeIndex && bl.ForBuffer == isBuffer)
|
||||
{
|
||||
lock (bl)
|
||||
{
|
||||
@@ -62,18 +55,15 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment);
|
||||
var newBl = new MemoryAllocatorBlockList(_api, _device, memoryTypeIndex, _blockAlignment, isBuffer);
|
||||
_blockLists.Add(newBl);
|
||||
return newBl.Allocate(size, alignment, map);
|
||||
}
|
||||
|
||||
private int FindSuitableMemoryTypeIndex(
|
||||
uint memoryTypeBits,
|
||||
MemoryPropertyFlags flags,
|
||||
MemoryPropertyFlags alternativeFlags)
|
||||
MemoryPropertyFlags flags)
|
||||
{
|
||||
int bestCandidateIndex = -1;
|
||||
|
||||
for (int i = 0; i < _physicalDeviceMemoryProperties.MemoryTypeCount; i++)
|
||||
{
|
||||
var type = _physicalDeviceMemoryProperties.MemoryTypes[i];
|
||||
@@ -84,14 +74,27 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
return i;
|
||||
}
|
||||
else if (type.PropertyFlags.HasFlag(alternativeFlags))
|
||||
{
|
||||
bestCandidateIndex = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bestCandidateIndex;
|
||||
return -1;
|
||||
}
|
||||
|
||||
public static bool IsDeviceMemoryShared(Vk api, PhysicalDevice physicalDevice)
|
||||
{
|
||||
// The device is regarded as having shared memory if all heaps have the device local bit.
|
||||
|
||||
api.GetPhysicalDeviceMemoryProperties(physicalDevice, out var properties);
|
||||
|
||||
for (int i = 0; i < properties.MemoryHeapCount; i++)
|
||||
{
|
||||
if (!properties.MemoryHeaps[i].Flags.HasFlag(MemoryHeapFlags.DeviceLocalBit))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
|
@@ -162,15 +162,17 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly Device _device;
|
||||
|
||||
public int MemoryTypeIndex { get; }
|
||||
public bool ForBuffer { get; }
|
||||
|
||||
private readonly int _blockAlignment;
|
||||
|
||||
public MemoryAllocatorBlockList(Vk api, Device device, int memoryTypeIndex, int blockAlignment)
|
||||
public MemoryAllocatorBlockList(Vk api, Device device, int memoryTypeIndex, int blockAlignment, bool forBuffer)
|
||||
{
|
||||
_blocks = new List<Block>();
|
||||
_api = api;
|
||||
_device = device;
|
||||
MemoryTypeIndex = memoryTypeIndex;
|
||||
ForBuffer = forBuffer;
|
||||
_blockAlignment = blockAlignment;
|
||||
}
|
||||
|
||||
|
@@ -1297,6 +1297,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SwapBuffer(Auto<DisposableBuffer> from, Auto<DisposableBuffer> to)
|
||||
{
|
||||
_indexBuffer.Swap(from, to);
|
||||
|
||||
for (int i = 0; i < _vertexBuffers.Length; i++)
|
||||
{
|
||||
_vertexBuffers[i].Swap(from, to);
|
||||
}
|
||||
|
||||
for (int i = 0; i < _transformFeedbackBuffers.Length; i++)
|
||||
{
|
||||
_transformFeedbackBuffers[i].Swap(from, to);
|
||||
}
|
||||
|
||||
_descriptorSetUpdater.SwapBuffer(from, to);
|
||||
|
||||
SignalCommandBufferChange();
|
||||
}
|
||||
|
||||
public unsafe void TextureBarrier()
|
||||
{
|
||||
MemoryBarrier memoryBarrier = new MemoryBarrier()
|
||||
|
@@ -17,10 +17,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private ulong _byteWeight;
|
||||
|
||||
private List<BufferHolder> _backingSwaps;
|
||||
|
||||
public PipelineFull(VulkanRenderer gd, Device device) : base(gd, device)
|
||||
{
|
||||
_activeQueries = new List<(QueryPool, bool)>();
|
||||
_pendingQueryCopies = new();
|
||||
_backingSwaps = new();
|
||||
|
||||
CommandBuffer = (Cbs = gd.CommandBufferPool.Rent()).CommandBuffer;
|
||||
}
|
||||
@@ -185,6 +188,20 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
private void TryBackingSwaps()
|
||||
{
|
||||
CommandBufferScoped? cbs = null;
|
||||
|
||||
_backingSwaps.RemoveAll((holder) => holder.TryBackingSwap(ref cbs));
|
||||
|
||||
cbs?.Dispose();
|
||||
}
|
||||
|
||||
public void AddBackingSwap(BufferHolder holder)
|
||||
{
|
||||
_backingSwaps.Add(holder);
|
||||
}
|
||||
|
||||
public void Restore()
|
||||
{
|
||||
if (Pipeline != null)
|
||||
@@ -230,6 +247,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
Gd.ResetCounterPool();
|
||||
|
||||
TryBackingSwaps();
|
||||
|
||||
Restore();
|
||||
}
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user