Compare commits

...

21 Commits

Author SHA1 Message Date
MutantAura
eed17f963e Increase access permissions for Ava timezones (#4538) 2023-03-12 17:20:09 +01:00
TSRBerry
c09c0c002d [Flatpak] Beautify multiline strings again & Add full git commit hash (#4535)
* Don't destroy multiline strings

* Use full git commit hash
2023-03-12 10:42:33 +01:00
Mary
d56d335c0b misc: Some dependencies cleanup (#4507)
* Remove dependencies on libraries provided by .NET standard library

* Use System.IO.Hashing instead of Crc32.NET
2023-03-12 03:24:11 +01:00
jhorv
23c844b2aa Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
Mary
81691b9e37 gha(release): Attempt to fix flathub pusher 2023-03-11 20:11:09 +01:00
Mary
2dc422bc14 gha(release): Hopefully fixes it 2023-03-11 19:16:08 +01:00
Mary
a80fa5e33f gha(release): Makes environment variables global 2023-03-11 19:09:48 +01:00
Mary
954e995321 Attempt to fix syntax error of previous merge 2023-03-11 19:06:42 +01:00
TSRBerry
dad9ab6bb6 [Flatpak] Add release github workflow (#4529)
* Add flatpak release workflow

Co-authored-by: Mary <mary@mary.zone>

* infra: Update required SDK version to 7.0.200

---------

Co-authored-by: Mary <mary@mary.zone>
2023-03-11 19:04:13 +01:00
gdkchan
f0562b9c75 CPU: Avoid argument value copies on the JIT (#4484)
* Minor refactoring of the pre-allocator

* Avoid LoadArgument copies

* PPTC version bump
2023-03-08 23:25:35 +01:00
dependabot[bot]
b8556530f2 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.4.0 to 4.5.0 (#4488)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 15:37:08 +01:00
gdkchan
4f3af839be Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
dependabot[bot]
155736c986 nuget: bump UnicornEngine.Unicorn (#4500)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-a913199 to 2.0.2-rc1-f7c841d.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 11:32:30 +00:00
MetrosexualGarbodor
dba908dc78 Add post processing feature to the readme (#4499)
* Add post processing feature to the readme

Adds post processing information to the GPU section in the readme.

* correct "Anti-Aliasing"
2023-03-04 02:15:29 +00:00
Steveice10
ecee34a50c Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
riperiperi
9b5a0c3889 Sockets: Properly convert error codes on MacOS (#4491)
* Sockets: Properly convert error codes on MacOS

The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.

This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.

This change was already in `macos1`.

* Address feedback
2023-02-28 03:41:44 +00:00
Emmanuel Hansen
80b4972139 Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00
gdkchan
5d85468302 Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
merry
9b1cc2cec6 Logging: Redirect StdErr into logging system (#4427)
* Logging: Redirect StdErr into logging system

* Remove Mono.Unix

* Apply suggestions from code review

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* Address comments

---------

Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Mary <mary@mary.zone>
2023-02-25 15:07:23 +00:00
Mary
e691622f0a misc: Add missing DefineConstants definition in Ryujinx.Common
Fix flathub and nixpkgs build hopefully now.
2023-02-25 13:32:20 +01:00
Mary
f663a5cd38 macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
184 changed files with 23848 additions and 1226 deletions

171
.github/workflows/flatpak.yml vendored Normal file
View File

@@ -0,0 +1,171 @@
name: Flatpak release job
on:
workflow_call:
inputs:
ryujinx_version:
required: true
type: string
concurrency: flatpak-release
jobs:
release:
runs-on: ubuntu-latest
env:
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
GIT_COMMITTER_NAME: "RyujinxBot"
GIT_COMMITTER_EMAIL: "61127645+RyujinxBot@users.noreply.github.com"
RYUJINX_PROJECT_FILE: "Ryujinx/Ryujinx.csproj"
NUGET_SOURCES_DESTDIR: "nuget-sources"
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v3
with:
path: Ryujinx
- uses: actions/setup-dotnet@v3
with:
global-json-file: Ryujinx/global.json
- name: Get version info
id: version_info
working-directory: Ryujinx
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}
submodules: recursive
path: flathub
- name: Install dependencies
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
- name: Generate nuget_sources.json
shell: python
run: |
from pathlib import Path
import base64
import binascii
import json
import os
sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata
env:
RYUJINX_GIT_HASH: ${{ steps.version_info.outputs.git_hash }}
shell: python
run: |
import hashlib
import hmac
import json
import os
import yaml
from datetime import datetime
from lxml import etree
# Ensure we don't destroy multiline strings
def str_presenter(dumper, data):
if len(data.splitlines()) > 1:
return dumper.represent_scalar("tag:yaml.org,2002:str", data, style="|")
return dumper.represent_scalar("tag:yaml.org,2002:str", data)
yaml.representer.SafeRepresenter.add_representer(str, str_presenter)
yaml_file = "flathub/org.ryujinx.Ryujinx.yml"
xml_file = "flathub/org.ryujinx.Ryujinx.appdata.xml"
with open(yaml_file, "r") as f:
data = yaml.safe_load(f)
for source in data["modules"][0]["sources"]:
if type(source) is str:
continue
if (
source["type"] == "git"
and source["url"] == "https://github.com/Ryujinx/Ryujinx.git"
):
source["commit"] = os.environ['RYUJINX_GIT_HASH']
is_same_version = data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] == os.environ['RYUJINX_VERSION']
with open(os.environ['GITHUB_OUTPUT'], "a") as gh_out:
if is_same_version:
gh_out.write(f"commit_message=Retry update to {os.environ['RYUJINX_VERSION']}")
else:
gh_out.write(f"commit_message=Update to {os.environ['RYUJINX_VERSION']}")
if not is_same_version:
data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] = os.environ['RYUJINX_VERSION']
with open(yaml_file, "w") as f:
yaml.safe_dump(data, f, sort_keys=False)
parser = etree.XMLParser(remove_blank_text=True)
tree = etree.parse(xml_file, parser)
root = tree.getroot()
releases = root.find("releases")
element = etree.Element("release")
element.set("version", os.environ['RYUJINX_VERSION'])
element.set("date", datetime.now().date().isoformat())
releases.insert(0, element)
# Ensure 4 spaces
etree.indent(root, space=" ")
with open(xml_file, "wb") as f:
f.write(
etree.tostring(
tree,
pretty_print=True,
encoding="UTF-8",
doctype='<?xml version="1.0" encoding="UTF-8"?>',
)
)
- name: Push flatpak update
working-directory: flathub
env:
COMMIT_MESSAGE: ${{ steps.metadata.outputs.commit_message }}
run: |
git config user.name "${{ env.GIT_COMMITTER_NAME }}"
git config user.email "${{ env.GIT_COMMITTER_EMAIL }}"
git add .
git commit -m "$COMMIT_MESSAGE"
git push origin master

View File

@@ -13,23 +13,22 @@ on:
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs:
release:
runs-on: windows-latest
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get version info
id: version_info
run: |
@@ -112,3 +111,10 @@ jobs:
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release:
uses: ./.github/workflows/flatpak.yml
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit

View File

@@ -265,7 +265,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
else
{
relocInfo = new RelocInfo(new RelocEntry[0]);
relocInfo = new RelocInfo(Array.Empty<RelocEntry>());
}
return (code, relocInfo);

View File

@@ -9,7 +9,7 @@ using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.Arm64
{
class PreAllocator
static class PreAllocator
{
private class ConstantDict
{
@@ -54,8 +54,8 @@ namespace ARMeilleure.CodeGen.Arm64
continue;
}
HandleConstantRegCopy(constants, block.Operations, node);
HandleDestructiveRegCopy(block.Operations, node);
InsertConstantRegCopies(constants, block.Operations, node);
InsertDestructiveRegCopies(block.Operations, node);
switch (node.Instruction)
{
@@ -78,28 +78,28 @@ namespace ARMeilleure.CodeGen.Arm64
// Copy values to registers expected by the function
// being called, as mandated by the ABI.
HandleCall(constants, block.Operations, node);
InsertCallCopies(constants, block.Operations, node);
break;
case Instruction.CompareAndSwap:
case Instruction.CompareAndSwap16:
case Instruction.CompareAndSwap8:
nextNode = HandleCompareAndSwap(block.Operations, node);
nextNode = GenerateCompareAndSwap(block.Operations, node);
break;
case Instruction.LoadArgument:
nextNode = HandleLoadArgument(cctx, ref buffer, block.Operations, preservedArgs, node);
nextNode = InsertLoadArgumentCopy(cctx, ref buffer, block.Operations, preservedArgs, node);
break;
case Instruction.Return:
HandleReturn(block.Operations, node);
InsertReturnCopy(block.Operations, node);
break;
case Instruction.Tailcall:
HandleTailcall(constants, block.Operations, stackAlloc, node, node);
InsertTailcallCopies(constants, block.Operations, stackAlloc, node, node);
break;
}
}
}
}
private static void HandleConstantRegCopy(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
private static void InsertConstantRegCopies(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0 || IsIntrinsicWithConst(node))
{
@@ -211,7 +211,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static void HandleDestructiveRegCopy(IntrusiveList<Operation> nodes, Operation node)
private static void InsertDestructiveRegCopies(IntrusiveList<Operation> nodes, Operation node)
{
if (node.Destination == default || node.SourcesCount == 0)
{
@@ -259,7 +259,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static void HandleCall(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
private static void InsertCallCopies(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
{
Operation operation = node;
@@ -319,7 +319,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, copyOp));
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
@@ -329,7 +329,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, spillOp));
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.GetSizeInBytes();
}
@@ -364,7 +364,7 @@ namespace ARMeilleure.CodeGen.Arm64
operation.SetSources(sources.ToArray());
}
private static void HandleTailcall(
private static void InsertTailcallCopies(
ConstantDict constants,
IntrusiveList<Operation> nodes,
StackAllocator stackAlloc,
@@ -420,7 +420,7 @@ namespace ARMeilleure.CodeGen.Arm64
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, copyOp));
InsertConstantRegCopies(constants, nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
@@ -444,7 +444,7 @@ namespace ARMeilleure.CodeGen.Arm64
operation.SetSources(sources.ToArray());
}
private static Operation HandleCompareAndSwap(IntrusiveList<Operation> nodes, Operation node)
private static Operation GenerateCompareAndSwap(IntrusiveList<Operation> nodes, Operation node)
{
Operand expected = node.GetSource(1);
@@ -508,7 +508,7 @@ namespace ARMeilleure.CodeGen.Arm64
return node.ListNext;
}
private static void HandleReturn(IntrusiveList<Operation> nodes, Operation node)
private static void InsertReturnCopy(IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0)
{
@@ -537,7 +537,7 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static Operation HandleLoadArgument(
private static Operation InsertLoadArgumentCopy(
CompilerContext cctx,
ref Span<Operation> buffer,
IntrusiveList<Operation> nodes,
@@ -629,7 +629,7 @@ namespace ARMeilleure.CodeGen.Arm64
if (dest.AssignmentsCount == 1)
{
// Let's propagate the argument if we can to avoid copies.
Propagate(ref buffer, dest, preservedArgs[index]);
PreAllocatorCommon.Propagate(ref buffer, dest, preservedArgs[index]);
nextNode = node.ListNext;
}
else
@@ -648,54 +648,6 @@ namespace ARMeilleure.CodeGen.Arm64
}
}
private static void Propagate(ref Span<Operation> buffer, Operand dest, Operand value)
{
ReadOnlySpan<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
for (int srcIndex = 0; srcIndex < use.SourcesCount; srcIndex++)
{
Operand useSrc = use.GetSource(srcIndex);
if (useSrc == dest)
{
use.SetSource(srcIndex, value);
}
else if (useSrc.Kind == OperandKind.Memory)
{
MemoryOperand memoryOp = useSrc.GetMemory();
Operand baseAddr = memoryOp.BaseAddress;
Operand index = memoryOp.Index;
bool changed = false;
if (baseAddr == dest)
{
baseAddr = value;
changed = true;
}
if (index == dest)
{
index = value;
changed = true;
}
if (changed)
{
use.SetSource(srcIndex, MemoryOp(
useSrc.Type,
baseAddr,
index,
memoryOp.Scale,
memoryOp.Displacement));
}
}
}
}
}
private static Operand AddFloatConstantCopy(
ConstantDict constants,
IntrusiveList<Operation> nodes,

View File

@@ -0,0 +1,57 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.CodeGen
{
static class PreAllocatorCommon
{
public static void Propagate(ref Span<Operation> buffer, Operand dest, Operand value)
{
ReadOnlySpan<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
for (int srcIndex = 0; srcIndex < use.SourcesCount; srcIndex++)
{
Operand useSrc = use.GetSource(srcIndex);
if (useSrc == dest)
{
use.SetSource(srcIndex, value);
}
else if (useSrc.Kind == OperandKind.Memory)
{
MemoryOperand memoryOp = useSrc.GetMemory();
Operand baseAddr = memoryOp.BaseAddress;
Operand index = memoryOp.Index;
bool changed = false;
if (baseAddr == dest)
{
baseAddr = value;
changed = true;
}
if (index == dest)
{
index = value;
changed = true;
}
if (changed)
{
use.SetSource(srcIndex, MemoryOp(
useSrc.Type,
baseAddr,
index,
memoryOp.Scale,
memoryOp.Displacement));
}
}
}
}
}
}
}

View File

@@ -433,16 +433,11 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private static int GetHighestValueIndex(Span<int> span)
{
int highest = span[0];
if (highest == int.MaxValue)
{
return 0;
}
int highest = int.MinValue;
int selected = 0;
for (int index = 1; index < span.Length; index++)
for (int index = 0; index < span.Length; index++)
{
int current = span[index];

View File

@@ -2,19 +2,20 @@ using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.X86
{
static class PreAllocator
class PreAllocator
{
public static void RunPass(CompilerContext cctx, StackAllocator stackAlloc, out int maxCallArgs)
{
maxCallArgs = -1;
Span<Operation> buffer = default;
CallConvName callConv = CallingConvention.GetCurrentCallConv();
Operand[] preservedArgs = new Operand[CallingConvention.GetArgumentsOnRegsCount()];
@@ -32,9 +33,9 @@ namespace ARMeilleure.CodeGen.X86
continue;
}
HandleConstantRegCopy(block.Operations, node);
HandleDestructiveRegCopy(block.Operations, node);
HandleConstrainedRegCopy(block.Operations, node);
InsertConstantRegCopies(block.Operations, node);
InsertDestructiveRegCopies(block.Operations, node);
InsertConstrainedRegCopies(block.Operations, node);
switch (node.Instruction)
{
@@ -59,62 +60,62 @@ namespace ARMeilleure.CodeGen.X86
// being called, as mandated by the ABI.
if (callConv == CallConvName.Windows)
{
HandleCallWindowsAbi(block.Operations, stackAlloc, node);
PreAllocatorWindows.InsertCallCopies(block.Operations, stackAlloc, node);
}
else /* if (callConv == CallConvName.SystemV) */
{
HandleCallSystemVAbi(block.Operations, node);
PreAllocatorSystemV.InsertCallCopies(block.Operations, node);
}
break;
case Instruction.ConvertToFPUI:
HandleConvertToFPUI(block.Operations, node);
GenerateConvertToFPUI(block.Operations, node);
break;
case Instruction.LoadArgument:
if (callConv == CallConvName.Windows)
{
nextNode = HandleLoadArgumentWindowsAbi(cctx, block.Operations, preservedArgs, node);
nextNode = PreAllocatorWindows.InsertLoadArgumentCopy(cctx, ref buffer, block.Operations, preservedArgs, node);
}
else /* if (callConv == CallConvName.SystemV) */
{
nextNode = HandleLoadArgumentSystemVAbi(cctx, block.Operations, preservedArgs, node);
nextNode = PreAllocatorSystemV.InsertLoadArgumentCopy(cctx, ref buffer, block.Operations, preservedArgs, node);
}
break;
case Instruction.Negate:
if (!node.GetSource(0).Type.IsInteger())
{
HandleNegate(block.Operations, node);
GenerateNegate(block.Operations, node);
}
break;
case Instruction.Return:
if (callConv == CallConvName.Windows)
{
HandleReturnWindowsAbi(cctx, block.Operations, preservedArgs, node);
PreAllocatorWindows.InsertReturnCopy(cctx, block.Operations, preservedArgs, node);
}
else /* if (callConv == CallConvName.SystemV) */
{
HandleReturnSystemVAbi(block.Operations, node);
PreAllocatorSystemV.InsertReturnCopy(block.Operations, node);
}
break;
case Instruction.Tailcall:
if (callConv == CallConvName.Windows)
{
HandleTailcallWindowsAbi(block.Operations, stackAlloc, node);
PreAllocatorWindows.InsertTailcallCopies(block.Operations, stackAlloc, node);
}
else
{
HandleTailcallSystemVAbi(block.Operations, stackAlloc, node);
PreAllocatorSystemV.InsertTailcallCopies(block.Operations, stackAlloc, node);
}
break;
case Instruction.VectorInsert8:
if (!HardwareCapabilities.SupportsSse41)
{
HandleVectorInsert8(block.Operations, node);
GenerateVectorInsert8(block.Operations, node);
}
break;
@@ -131,7 +132,7 @@ namespace ARMeilleure.CodeGen.X86
}
}
private static void HandleConstantRegCopy(IntrusiveList<Operation> nodes, Operation node)
protected static void InsertConstantRegCopies(IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0 || IsXmmIntrinsic(node))
{
@@ -212,7 +213,7 @@ namespace ARMeilleure.CodeGen.X86
}
}
private static void HandleConstrainedRegCopy(IntrusiveList<Operation> nodes, Operation node)
protected static void InsertConstrainedRegCopies(IntrusiveList<Operation> nodes, Operation node)
{
Operand dest = node.Destination;
@@ -369,7 +370,7 @@ namespace ARMeilleure.CodeGen.X86
}
}
private static void HandleDestructiveRegCopy(IntrusiveList<Operation> nodes, Operation node)
protected static void InsertDestructiveRegCopies(IntrusiveList<Operation> nodes, Operation node)
{
if (node.Destination == default || node.SourcesCount == 0)
{
@@ -447,7 +448,7 @@ namespace ARMeilleure.CodeGen.X86
}
}
private static void HandleConvertToFPUI(IntrusiveList<Operation> nodes, Operation node)
private static void GenerateConvertToFPUI(IntrusiveList<Operation> nodes, Operation node)
{
// Unsigned integer to FP conversions are not supported on X86.
// We need to turn them into signed integer to FP conversions, and
@@ -501,7 +502,7 @@ namespace ARMeilleure.CodeGen.X86
Delete(nodes, currentNode);
}
private static void HandleNegate(IntrusiveList<Operation> nodes, Operation node)
private static void GenerateNegate(IntrusiveList<Operation> nodes, Operation node)
{
// There's no SSE FP negate instruction, so we need to transform that into
// a XOR of the value to be negated with a mask with the highest bit set.
@@ -534,7 +535,7 @@ namespace ARMeilleure.CodeGen.X86
Delete(nodes, currentNode);
}
private static void HandleVectorInsert8(IntrusiveList<Operation> nodes, Operation node)
private static void GenerateVectorInsert8(IntrusiveList<Operation> nodes, Operation node)
{
// Handle vector insertion, when SSE 4.1 is not supported.
Operand dest = node.Destination;
@@ -579,620 +580,7 @@ namespace ARMeilleure.CodeGen.X86
Delete(nodes, currentNode);
}
private static void HandleCallWindowsAbi(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
Operand dest = node.Destination;
// Handle struct arguments.
int retArgs = 0;
int stackAllocOffset = 0;
int AllocateOnStack(int size)
{
// We assume that the stack allocator is initially empty (TotalSize = 0).
// Taking that into account, we can reuse the space allocated for other
// calls by keeping track of our own allocated size (stackAllocOffset).
// If the space allocated is not big enough, then we just expand it.
int offset = stackAllocOffset;
if (stackAllocOffset + size > stackAlloc.TotalSize)
{
stackAlloc.Allocate((stackAllocOffset + size) - stackAlloc.TotalSize);
}
stackAllocOffset += size;
return offset;
}
Operand arg0Reg = default;
if (dest != default && dest.Type == OperandType.V128)
{
int stackOffset = AllocateOnStack(dest.Type.GetSizeInBytes());
arg0Reg = Gpr(CallingConvention.GetIntArgumentRegister(0), OperandType.I64);
Operation allocOp = Operation(Instruction.StackAlloc, arg0Reg, Const(stackOffset));
nodes.AddBefore(node, allocOp);
retArgs = 1;
}
int argsCount = node.SourcesCount - 1;
int maxArgs = CallingConvention.GetArgumentsOnRegsCount() - retArgs;
if (argsCount > maxArgs)
{
argsCount = maxArgs;
}
Operand[] sources = new Operand[1 + retArgs + argsCount];
sources[0] = node.GetSource(0);
if (arg0Reg != default)
{
sources[1] = arg0Reg;
}
for (int index = 1; index < node.SourcesCount; index++)
{
Operand source = node.GetSource(index);
if (source.Type == OperandType.V128)
{
Operand stackAddr = Local(OperandType.I64);
int stackOffset = AllocateOnStack(source.Type.GetSizeInBytes());
nodes.AddBefore(node, Operation(Instruction.StackAlloc, stackAddr, Const(stackOffset)));
Operation storeOp = Operation(Instruction.Store, default, stackAddr, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, storeOp));
node.SetSource(index, stackAddr);
}
}
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(index + 1);
Operand argReg;
int argIndex = index + retArgs;
if (source.Type.IsInteger())
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(argIndex), source.Type);
}
else
{
argReg = Xmm(CallingConvention.GetVecArgumentRegister(argIndex), source.Type);
}
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, copyOp));
sources[1 + retArgs + index] = argReg;
}
// The remaining arguments (those that are not passed on registers)
// should be passed on the stack, we write them to the stack with "SpillArg".
for (int index = argsCount; index < node.SourcesCount - 1; index++)
{
Operand source = node.GetSource(index + 1);
Operand offset = Const((index + retArgs) * 8);
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, spillOp));
}
if (dest != default)
{
if (dest.Type == OperandType.V128)
{
Operand retValueAddr = Local(OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.Copy, retValueAddr, arg0Reg));
Operation loadOp = Operation(Instruction.Load, dest, retValueAddr);
nodes.AddAfter(node, loadOp);
node.Destination = default;
}
else
{
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
Operation copyOp = Operation(Instruction.Copy, dest, retReg);
nodes.AddAfter(node, copyOp);
node.Destination = retReg;
}
}
node.SetSources(sources);
}
private static void HandleCallSystemVAbi(IntrusiveList<Operation> nodes, Operation node)
{
Operand dest = node.Destination;
List<Operand> sources = new List<Operand>
{
node.GetSource(0)
};
int argsCount = node.SourcesCount - 1;
int intMax = CallingConvention.GetIntArgumentsOnRegsCount();
int vecMax = CallingConvention.GetVecArgumentsOnRegsCount();
int intCount = 0;
int vecCount = 0;
int stackOffset = 0;
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(index + 1);
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount < intMax;
}
else if (source.Type == OperandType.V128)
{
passOnReg = intCount + 1 < intMax;
}
else
{
passOnReg = vecCount < vecMax;
}
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
}
if (passOnReg)
{
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
else
{
Operand offset = Const(stackOffset);
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.GetSizeInBytes();
}
}
node.SetSources(sources.ToArray());
if (dest != default)
{
if (dest.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
Operation operation = node;
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, retLReg));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, retHReg, Const(1)));
operation.Destination = default;
}
else
{
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
Operation copyOp = Operation(Instruction.Copy, dest, retReg);
nodes.AddAfter(node, copyOp);
node.Destination = retReg;
}
}
}
private static void HandleTailcallSystemVAbi(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
List<Operand> sources = new List<Operand>
{
node.GetSource(0)
};
int argsCount = node.SourcesCount - 1;
int intMax = CallingConvention.GetIntArgumentsOnRegsCount();
int vecMax = CallingConvention.GetVecArgumentsOnRegsCount();
int intCount = 0;
int vecCount = 0;
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(1 + index);
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount + 1 < intMax;
}
else
{
passOnReg = vecCount < vecMax;
}
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
}
if (passOnReg)
{
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
else
{
throw new NotImplementedException("Spilling is not currently supported for tail calls. (too many arguments)");
}
}
// The target address must be on the return registers, since we
// don't return anything and it is guaranteed to not be a
// callee saved register (which would be trashed on the epilogue).
Operand retReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operation addrCopyOp = Operation(Instruction.Copy, retReg, node.GetSource(0));
nodes.AddBefore(node, addrCopyOp);
sources[0] = retReg;
node.SetSources(sources.ToArray());
}
private static void HandleTailcallWindowsAbi(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
int argsCount = node.SourcesCount - 1;
int maxArgs = CallingConvention.GetArgumentsOnRegsCount();
if (argsCount > maxArgs)
{
throw new NotImplementedException("Spilling is not currently supported for tail calls. (too many arguments)");
}
Operand[] sources = new Operand[1 + argsCount];
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(1 + index);
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(index), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(index), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(nodes, nodes.AddBefore(node, copyOp));
sources[1 + index] = argReg;
}
// The target address must be on the return registers, since we
// don't return anything and it is guaranteed to not be a
// callee saved register (which would be trashed on the epilogue).
Operand retReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operation addrCopyOp = Operation(Instruction.Copy, retReg, node.GetSource(0));
nodes.AddBefore(node, addrCopyOp);
sources[0] = retReg;
node.SetSources(sources);
}
private static Operation HandleLoadArgumentWindowsAbi(
CompilerContext cctx,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
Operand source = node.GetSource(0);
Debug.Assert(source.Kind == OperandKind.Constant, "Non-constant LoadArgument source kind.");
int retArgs = cctx.FuncReturnType == OperandType.V128 ? 1 : 0;
int index = source.AsInt32() + retArgs;
if (index < CallingConvention.GetArgumentsOnRegsCount())
{
Operand dest = node.Destination;
if (preservedArgs[index] == default)
{
Operand argReg, pArg;
if (dest.Type.IsInteger())
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(index), dest.Type);
pArg = Local(dest.Type);
}
else if (dest.Type == OperandType.V128)
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(index), OperandType.I64);
pArg = Local(OperandType.I64);
}
else
{
argReg = Xmm(CallingConvention.GetVecArgumentRegister(index), dest.Type);
pArg = Local(dest.Type);
}
Operation copyOp = Operation(Instruction.Copy, pArg, argReg);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[index] = pArg;
}
Operation argCopyOp = Operation(dest.Type == OperandType.V128
? Instruction.Load
: Instruction.Copy, dest, preservedArgs[index]);
Operation newNode = nodes.AddBefore(node, argCopyOp);
Delete(nodes, node);
return newNode;
}
else
{
// TODO: Pass on stack.
return node;
}
}
private static Operation HandleLoadArgumentSystemVAbi(
CompilerContext cctx,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
Operand source = node.GetSource(0);
Debug.Assert(source.Kind == OperandKind.Constant, "Non-constant LoadArgument source kind.");
int index = source.AsInt32();
int intCount = 0;
int vecCount = 0;
for (int cIndex = 0; cIndex < index; cIndex++)
{
OperandType argType = cctx.FuncArgTypes[cIndex];
if (argType.IsInteger())
{
intCount++;
}
else if (argType == OperandType.V128)
{
intCount += 2;
}
else
{
vecCount++;
}
}
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount < CallingConvention.GetIntArgumentsOnRegsCount();
}
else if (source.Type == OperandType.V128)
{
passOnReg = intCount + 1 < CallingConvention.GetIntArgumentsOnRegsCount();
}
else
{
passOnReg = vecCount < CallingConvention.GetVecArgumentsOnRegsCount();
}
if (passOnReg)
{
Operand dest = node.Destination;
if (preservedArgs[index] == default)
{
if (dest.Type == OperandType.V128)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand pArg = Local(OperandType.V128);
Operand argLReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount), OperandType.I64);
Operand argHReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount + 1), OperandType.I64);
Operation copyL = Operation(Instruction.VectorCreateScalar, pArg, argLReg);
Operation copyH = Operation(Instruction.VectorInsert, pArg, pArg, argHReg, Const(1));
cctx.Cfg.Entry.Operations.AddFirst(copyH);
cctx.Cfg.Entry.Operations.AddFirst(copyL);
preservedArgs[index] = pArg;
}
else
{
Operand pArg = Local(dest.Type);
Operand argReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
Operation copyOp = Operation(Instruction.Copy, pArg, argReg);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[index] = pArg;
}
}
Operation argCopyOp = Operation(Instruction.Copy, dest, preservedArgs[index]);
Operation newNode = nodes.AddBefore(node, argCopyOp);
Delete(nodes, node);
return newNode;
}
else
{
// TODO: Pass on stack.
return node;
}
}
private static void HandleReturnWindowsAbi(
CompilerContext cctx,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
if (node.SourcesCount == 0)
{
return;
}
Operand source = node.GetSource(0);
Operand retReg;
if (source.Type.IsInteger())
{
retReg = Gpr(CallingConvention.GetIntReturnRegister(), source.Type);
}
else if (source.Type == OperandType.V128)
{
if (preservedArgs[0] == default)
{
Operand preservedArg = Local(OperandType.I64);
Operand arg0 = Gpr(CallingConvention.GetIntArgumentRegister(0), OperandType.I64);
Operation copyOp = Operation(Instruction.Copy, preservedArg, arg0);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[0] = preservedArg;
}
retReg = preservedArgs[0];
}
else
{
retReg = Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
}
if (source.Type == OperandType.V128)
{
Operation retStoreOp = Operation(Instruction.Store, default, retReg, source);
nodes.AddBefore(node, retStoreOp);
}
else
{
Operation retCopyOp = Operation(Instruction.Copy, retReg, source);
nodes.AddBefore(node, retCopyOp);
}
node.SetSources(Array.Empty<Operand>());
}
private static void HandleReturnSystemVAbi(IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0)
{
return;
}
Operand source = node.GetSource(0);
if (source.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retLReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retHReg, source, Const(1)));
}
else
{
Operand retReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
Operation retCopyOp = Operation(Instruction.Copy, retReg, source);
nodes.AddBefore(node, retCopyOp);
}
}
private static Operand AddXmmCopy(IntrusiveList<Operation> nodes, Operation node, Operand source)
protected static Operand AddXmmCopy(IntrusiveList<Operation> nodes, Operation node, Operand source)
{
Operand temp = Local(source.Type);
Operand intConst = AddCopy(nodes, node, GetIntConst(source));
@@ -1204,7 +592,7 @@ namespace ARMeilleure.CodeGen.X86
return temp;
}
private static Operand AddCopy(IntrusiveList<Operation> nodes, Operation node, Operand source)
protected static Operand AddCopy(IntrusiveList<Operation> nodes, Operation node, Operand source)
{
Operand temp = Local(source.Type);
@@ -1229,7 +617,7 @@ namespace ARMeilleure.CodeGen.X86
return value;
}
private static void Delete(IntrusiveList<Operation> nodes, Operation node)
protected static void Delete(IntrusiveList<Operation> nodes, Operation node)
{
node.Destination = default;
@@ -1241,12 +629,12 @@ namespace ARMeilleure.CodeGen.X86
nodes.Remove(node);
}
private static Operand Gpr(X86Register register, OperandType type)
protected static Operand Gpr(X86Register register, OperandType type)
{
return Register((int)register, RegisterType.Integer, type);
}
private static Operand Xmm(X86Register register, OperandType type)
protected static Operand Xmm(X86Register register, OperandType type)
{
return Register((int)register, RegisterType.Vector, type);
}

View File

@@ -0,0 +1,334 @@
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.X86
{
class PreAllocatorSystemV : PreAllocator
{
public static void InsertCallCopies(IntrusiveList<Operation> nodes, Operation node)
{
Operand dest = node.Destination;
List<Operand> sources = new List<Operand>
{
node.GetSource(0)
};
int argsCount = node.SourcesCount - 1;
int intMax = CallingConvention.GetIntArgumentsOnRegsCount();
int vecMax = CallingConvention.GetVecArgumentsOnRegsCount();
int intCount = 0;
int vecCount = 0;
int stackOffset = 0;
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(index + 1);
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount < intMax;
}
else if (source.Type == OperandType.V128)
{
passOnReg = intCount + 1 < intMax;
}
else
{
passOnReg = vecCount < vecMax;
}
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
}
if (passOnReg)
{
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
else
{
Operand offset = Const(stackOffset);
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.GetSizeInBytes();
}
}
node.SetSources(sources.ToArray());
if (dest != default)
{
if (dest.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
Operation operation = node;
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, retLReg));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, retHReg, Const(1)));
operation.Destination = default;
}
else
{
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
Operation copyOp = Operation(Instruction.Copy, dest, retReg);
nodes.AddAfter(node, copyOp);
node.Destination = retReg;
}
}
}
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
List<Operand> sources = new List<Operand>
{
node.GetSource(0)
};
int argsCount = node.SourcesCount - 1;
int intMax = CallingConvention.GetIntArgumentsOnRegsCount();
int vecMax = CallingConvention.GetVecArgumentsOnRegsCount();
int intCount = 0;
int vecCount = 0;
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(1 + index);
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount + 1 < intMax;
}
else
{
passOnReg = vecCount < vecMax;
}
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
}
if (passOnReg)
{
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
else
{
throw new NotImplementedException("Spilling is not currently supported for tail calls. (too many arguments)");
}
}
// The target address must be on the return registers, since we
// don't return anything and it is guaranteed to not be a
// callee saved register (which would be trashed on the epilogue).
Operand retReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operation addrCopyOp = Operation(Instruction.Copy, retReg, node.GetSource(0));
nodes.AddBefore(node, addrCopyOp);
sources[0] = retReg;
node.SetSources(sources.ToArray());
}
public static Operation InsertLoadArgumentCopy(
CompilerContext cctx,
ref Span<Operation> buffer,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
Operand source = node.GetSource(0);
Debug.Assert(source.Kind == OperandKind.Constant, "Non-constant LoadArgument source kind.");
int index = source.AsInt32();
int intCount = 0;
int vecCount = 0;
for (int cIndex = 0; cIndex < index; cIndex++)
{
OperandType argType = cctx.FuncArgTypes[cIndex];
if (argType.IsInteger())
{
intCount++;
}
else if (argType == OperandType.V128)
{
intCount += 2;
}
else
{
vecCount++;
}
}
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount < CallingConvention.GetIntArgumentsOnRegsCount();
}
else if (source.Type == OperandType.V128)
{
passOnReg = intCount + 1 < CallingConvention.GetIntArgumentsOnRegsCount();
}
else
{
passOnReg = vecCount < CallingConvention.GetVecArgumentsOnRegsCount();
}
if (passOnReg)
{
Operand dest = node.Destination;
if (preservedArgs[index] == default)
{
if (dest.Type == OperandType.V128)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand pArg = Local(OperandType.V128);
Operand argLReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount), OperandType.I64);
Operand argHReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount + 1), OperandType.I64);
Operation copyL = Operation(Instruction.VectorCreateScalar, pArg, argLReg);
Operation copyH = Operation(Instruction.VectorInsert, pArg, pArg, argHReg, Const(1));
cctx.Cfg.Entry.Operations.AddFirst(copyH);
cctx.Cfg.Entry.Operations.AddFirst(copyL);
preservedArgs[index] = pArg;
}
else
{
Operand pArg = Local(dest.Type);
Operand argReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
Operation copyOp = Operation(Instruction.Copy, pArg, argReg);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[index] = pArg;
}
}
Operation nextNode;
if (dest.AssignmentsCount == 1)
{
// Let's propagate the argument if we can to avoid copies.
PreAllocatorCommon.Propagate(ref buffer, dest, preservedArgs[index]);
nextNode = node.ListNext;
}
else
{
Operation argCopyOp = Operation(Instruction.Copy, dest, preservedArgs[index]);
nextNode = nodes.AddBefore(node, argCopyOp);
}
Delete(nodes, node);
return nextNode;
}
else
{
// TODO: Pass on stack.
return node;
}
}
public static void InsertReturnCopy(IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0)
{
return;
}
Operand source = node.GetSource(0);
if (source.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retLReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retHReg, source, Const(1)));
}
else
{
Operand retReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
Operation retCopyOp = Operation(Instruction.Copy, retReg, source);
nodes.AddBefore(node, retCopyOp);
}
}
}
}

View File

@@ -0,0 +1,327 @@
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.X86
{
class PreAllocatorWindows : PreAllocator
{
public static void InsertCallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
Operand dest = node.Destination;
// Handle struct arguments.
int retArgs = 0;
int stackAllocOffset = 0;
int AllocateOnStack(int size)
{
// We assume that the stack allocator is initially empty (TotalSize = 0).
// Taking that into account, we can reuse the space allocated for other
// calls by keeping track of our own allocated size (stackAllocOffset).
// If the space allocated is not big enough, then we just expand it.
int offset = stackAllocOffset;
if (stackAllocOffset + size > stackAlloc.TotalSize)
{
stackAlloc.Allocate((stackAllocOffset + size) - stackAlloc.TotalSize);
}
stackAllocOffset += size;
return offset;
}
Operand arg0Reg = default;
if (dest != default && dest.Type == OperandType.V128)
{
int stackOffset = AllocateOnStack(dest.Type.GetSizeInBytes());
arg0Reg = Gpr(CallingConvention.GetIntArgumentRegister(0), OperandType.I64);
Operation allocOp = Operation(Instruction.StackAlloc, arg0Reg, Const(stackOffset));
nodes.AddBefore(node, allocOp);
retArgs = 1;
}
int argsCount = node.SourcesCount - 1;
int maxArgs = CallingConvention.GetArgumentsOnRegsCount() - retArgs;
if (argsCount > maxArgs)
{
argsCount = maxArgs;
}
Operand[] sources = new Operand[1 + retArgs + argsCount];
sources[0] = node.GetSource(0);
if (arg0Reg != default)
{
sources[1] = arg0Reg;
}
for (int index = 1; index < node.SourcesCount; index++)
{
Operand source = node.GetSource(index);
if (source.Type == OperandType.V128)
{
Operand stackAddr = Local(OperandType.I64);
int stackOffset = AllocateOnStack(source.Type.GetSizeInBytes());
nodes.AddBefore(node, Operation(Instruction.StackAlloc, stackAddr, Const(stackOffset)));
Operation storeOp = Operation(Instruction.Store, default, stackAddr, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, storeOp));
node.SetSource(index, stackAddr);
}
}
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(index + 1);
Operand argReg;
int argIndex = index + retArgs;
if (source.Type.IsInteger())
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(argIndex), source.Type);
}
else
{
argReg = Xmm(CallingConvention.GetVecArgumentRegister(argIndex), source.Type);
}
Operation copyOp = Operation(Instruction.Copy, argReg, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, copyOp));
sources[1 + retArgs + index] = argReg;
}
// The remaining arguments (those that are not passed on registers)
// should be passed on the stack, we write them to the stack with "SpillArg".
for (int index = argsCount; index < node.SourcesCount - 1; index++)
{
Operand source = node.GetSource(index + 1);
Operand offset = Const((index + retArgs) * 8);
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, spillOp));
}
if (dest != default)
{
if (dest.Type == OperandType.V128)
{
Operand retValueAddr = Local(OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.Copy, retValueAddr, arg0Reg));
Operation loadOp = Operation(Instruction.Load, dest, retValueAddr);
nodes.AddAfter(node, loadOp);
node.Destination = default;
}
else
{
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
Operation copyOp = Operation(Instruction.Copy, dest, retReg);
nodes.AddAfter(node, copyOp);
node.Destination = retReg;
}
}
node.SetSources(sources);
}
public static void InsertTailcallCopies(IntrusiveList<Operation> nodes, StackAllocator stackAlloc, Operation node)
{
int argsCount = node.SourcesCount - 1;
int maxArgs = CallingConvention.GetArgumentsOnRegsCount();
if (argsCount > maxArgs)
{
throw new NotImplementedException("Spilling is not currently supported for tail calls. (too many arguments)");
}
Operand[] sources = new Operand[1 + argsCount];
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = node.GetSource(1 + index);
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(index), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(index), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
InsertConstantRegCopies(nodes, nodes.AddBefore(node, copyOp));
sources[1 + index] = argReg;
}
// The target address must be on the return registers, since we
// don't return anything and it is guaranteed to not be a
// callee saved register (which would be trashed on the epilogue).
Operand retReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operation addrCopyOp = Operation(Instruction.Copy, retReg, node.GetSource(0));
nodes.AddBefore(node, addrCopyOp);
sources[0] = retReg;
node.SetSources(sources);
}
public static Operation InsertLoadArgumentCopy(
CompilerContext cctx,
ref Span<Operation> buffer,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
Operand source = node.GetSource(0);
Debug.Assert(source.Kind == OperandKind.Constant, "Non-constant LoadArgument source kind.");
int retArgs = cctx.FuncReturnType == OperandType.V128 ? 1 : 0;
int index = source.AsInt32() + retArgs;
if (index < CallingConvention.GetArgumentsOnRegsCount())
{
Operand dest = node.Destination;
if (preservedArgs[index] == default)
{
Operand argReg, pArg;
if (dest.Type.IsInteger())
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(index), dest.Type);
pArg = Local(dest.Type);
}
else if (dest.Type == OperandType.V128)
{
argReg = Gpr(CallingConvention.GetIntArgumentRegister(index), OperandType.I64);
pArg = Local(OperandType.I64);
}
else
{
argReg = Xmm(CallingConvention.GetVecArgumentRegister(index), dest.Type);
pArg = Local(dest.Type);
}
Operation copyOp = Operation(Instruction.Copy, pArg, argReg);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[index] = pArg;
}
Operation nextNode;
if (dest.Type != OperandType.V128 && dest.AssignmentsCount == 1)
{
// Let's propagate the argument if we can to avoid copies.
PreAllocatorCommon.Propagate(ref buffer, dest, preservedArgs[index]);
nextNode = node.ListNext;
}
else
{
Operation argCopyOp = Operation(dest.Type == OperandType.V128
? Instruction.Load
: Instruction.Copy, dest, preservedArgs[index]);
nextNode = nodes.AddBefore(node, argCopyOp);
}
Delete(nodes, node);
return nextNode;
}
else
{
// TODO: Pass on stack.
return node;
}
}
public static void InsertReturnCopy(
CompilerContext cctx,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
if (node.SourcesCount == 0)
{
return;
}
Operand source = node.GetSource(0);
Operand retReg;
if (source.Type.IsInteger())
{
retReg = Gpr(CallingConvention.GetIntReturnRegister(), source.Type);
}
else if (source.Type == OperandType.V128)
{
if (preservedArgs[0] == default)
{
Operand preservedArg = Local(OperandType.I64);
Operand arg0 = Gpr(CallingConvention.GetIntArgumentRegister(0), OperandType.I64);
Operation copyOp = Operation(Instruction.Copy, preservedArg, arg0);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[0] = preservedArg;
}
retReg = preservedArgs[0];
}
else
{
retReg = Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
}
if (source.Type == OperandType.V128)
{
Operation retStoreOp = Operation(Instruction.Store, default, retReg, source);
nodes.AddBefore(node, retStoreOp);
}
else
{
Operation retCopyOp = Operation(Instruction.Copy, retReg, source);
nodes.AddBefore(node, retCopyOp);
}
node.SetSources(Array.Empty<Operand>());
}
}
}

View File

@@ -17,7 +17,7 @@ namespace ARMeilleure.Decoders
{
uint[] tbl = new uint[256];
for (int idx = 0; idx < 256; idx++)
for (int idx = 0; idx < tbl.Length; idx++)
{
tbl[idx] = ExpandImm8ToFP32((uint)idx);
}
@@ -29,7 +29,7 @@ namespace ARMeilleure.Decoders
{
ulong[] tbl = new ulong[256];
for (int idx = 0; idx < 256; idx++)
for (int idx = 0; idx < tbl.Length; idx++)
{
tbl[idx] = ExpandImm8ToFP64((ulong)idx);
}

View File

@@ -1301,7 +1301,7 @@ namespace ARMeilleure.Decoders
{
List<InstInfo>[] temp = new List<InstInfo>[FastLookupSize];
for (int index = 0; index < FastLookupSize; index++)
for (int index = 0; index < temp.Length; index++)
{
temp[index] = new List<InstInfo>();
}
@@ -1311,7 +1311,7 @@ namespace ARMeilleure.Decoders
int mask = ToFastLookupIndex(inst.Mask);
int value = ToFastLookupIndex(inst.Value);
for (int index = 0; index < FastLookupSize; index++)
for (int index = 0; index < temp.Length; index++)
{
if ((index & mask) == value)
{
@@ -1320,7 +1320,7 @@ namespace ARMeilleure.Decoders
}
}
for (int index = 0; index < FastLookupSize; index++)
for (int index = 0; index < temp.Length; index++)
{
table[index] = temp[index].ToArray();
}

View File

@@ -1,9 +1,8 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitHashHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
namespace ARMeilleure.Instructions
{

View File

@@ -4,9 +4,8 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{

View File

@@ -29,7 +29,7 @@ namespace ARMeilleure.Translation.PTC
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 4328; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 4484; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";

View File

@@ -12,16 +12,15 @@
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="Crc32.NET" Version="1.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.12.11" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageVersion Include="LibHac" Version="0.17.0" />
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
@@ -45,11 +44,9 @@
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.27.0" />
<PackageVersion Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.0" />
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-a913199" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-f7c841d" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
</ItemGroup>
</Project>
</Project>

View File

@@ -96,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**

View File

@@ -5,9 +5,8 @@ using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.SoundIo
{

View File

@@ -400,7 +400,9 @@ namespace Ryujinx.Audio.Common
{
uint bufferIndex = (_releasedBufferIndex - _bufferReleasedCount) % Constants.AudioDeviceBufferCountMax;
for (int i = 0; i < GetTotalBufferCount(); i++)
uint totalBufferCount = GetTotalBufferCount();
for (int i = 0; i < totalBufferCount; i++)
{
if (_buffers[bufferIndex].BufferTag == bufferTag)
{

View File

@@ -1,8 +1,8 @@
using System;
using System.Diagnostics;
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

View File

@@ -1,7 +1,7 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;

View File

@@ -171,6 +171,11 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
_gpuCancellationTokenSource = new CancellationTokenSource();
}
@@ -193,6 +198,17 @@ namespace Ryujinx.Ava
}
}
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
}
private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
}
private void ShowCursor()
{
@@ -345,6 +361,11 @@ namespace Ryujinx.Ava
}
}
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
{
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
{
Device?.System.ChangeDockedModeState(e.NewValue);
@@ -411,6 +432,9 @@ namespace Ryujinx.Ava
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
_topLevel.PointerMoved -= TopLevel_PointerMoved;
@@ -788,6 +812,10 @@ namespace Ryujinx.Ava
Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
Width = (int)_rendererHost.Bounds.Width;
Height = (int)_rendererHost.Bounds.Height;

View File

@@ -626,6 +626,16 @@
"Recover": "Recover",
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
"UserProfilesRecoverEmptyList": "No profiles to recover",
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
"GraphicsAALabel": "Anti-Aliasing:",
"GraphicsScalingFilterLabel": "Scaling Filter:",
"GraphicsScalingFilterTooltip": "Enables Framebuffer Scaling",
"GraphicsScalingFilterLevelLabel": "Level",
"GraphicsScalingFilterLevelTooltip": "Set Scaling Filter Level",
"SmaaLow": "SMAA Low",
"SmaaMedium": "SMAA Medium",
"SmaaHigh": "SMAA High",
"SmaaUltra": "SMAA Ultra",
"UserEditorTitle" : "Edit User",
"UserEditorTitleCreate" : "Create User"
}

View File

@@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
pfs.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
if (nca.Header.ContentType == NcaContentType.Program)
@@ -249,8 +249,8 @@ namespace Ryujinx.Ava.Common
using var uniqueSourceFs = new UniqueRef<IFileSystem>(ncaFileSystem);
using var uniqueOutputFs = new UniqueRef<IFileSystem>(new LocalFileSystem(destination));
fsClient.Register(source.ToU8Span(), ref uniqueSourceFs.Ref());
fsClient.Register(output.ToU8Span(), ref uniqueOutputFs.Ref());
fsClient.Register(source.ToU8Span(), ref uniqueSourceFs.Ref);
fsClient.Register(output.ToU8Span(), ref uniqueOutputFs.Ref);
(Result? resultCode, bool canceled) = CopyDirectory(fsClient, $"{source}:/", $"{output}:/", cancellationToken.Token);

View File

@@ -21,6 +21,7 @@ using System.Net.Http;
using System.Net.NetworkInformation;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
@@ -57,7 +58,7 @@ namespace Ryujinx.Modules
// Detect current platform
if (OperatingSystem.IsMacOS())
{
_platformExt = "osx_x64.zip";
_platformExt = "macos_universal.app.tar.gz";
}
else if (OperatingSystem.IsWindows())
{
@@ -286,22 +287,40 @@ namespace Ryujinx.Modules
if (_updateSuccessful)
{
var shouldRestart = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
LocaleManager.Instance[LocaleKeys.DialogUpdaterCompleteMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterRestartMessage]);
bool shouldRestart = true;
if (!OperatingSystem.IsMacOS())
{
shouldRestart = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
LocaleManager.Instance[LocaleKeys.DialogUpdaterCompleteMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterRestartMessage]);
}
if (shouldRestart)
{
List<string> arguments = CommandLineState.Arguments.ToList();
string ryuName = Path.GetFileName(Environment.ProcessPath);
string ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
string executablePath = Path.Combine(executableDirectory, ryuName);
if (!Path.Exists(ryuExe))
if (!Path.Exists(executablePath))
{
ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
}
Process.Start(ryuExe, CommandLineState.Arguments);
// On macOS we perform the update at relaunch.
if (OperatingSystem.IsMacOS())
{
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
string currentPid = Process.GetCurrentProcess().Id.ToString();
executablePath = "/bin/bash";
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
}
Process.Start(executablePath, arguments);
Environment.Exit(0);
}
}
@@ -381,6 +400,15 @@ namespace Ryujinx.Modules
File.WriteAllBytes(updateFile, mergedFileBytes);
// On macOS, ensure that we remove the quarantine bit to prevent Gatekeeper from blocking execution.
if (OperatingSystem.IsMacOS())
{
using (Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile }))
{
xattrProcess.WaitForExit();
}
}
try
{
InstallUpdate(taskDialog, updateFile);
@@ -470,87 +498,98 @@ namespace Ryujinx.Modules
worker.Start();
}
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("macos")]
private static void ExtractTarGzipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
{
using Stream inStream = File.OpenRead(archivePath);
using GZipInputStream gzipStream = new(inStream);
using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
TarEntry tarEntry;
while ((tarEntry = tarStream.GetNextEntry()) is not null)
{
if (tarEntry.IsDirectory)
{
continue;
}
string outPath = Path.Combine(outputDirectoryPath, tarEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (FileStream outStream = File.OpenWrite(outPath))
{
tarStream.CopyEntryContents(outStream);
}
File.SetUnixFileMode(outPath, (UnixFileMode)tarEntry.TarHeader.Mode);
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(tarEntry.ModTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
if (tarEntry is null)
{
return;
}
taskDialog.SetProgressBarState(GetPercentage(tarEntry.Size, inStream.Length), TaskDialogProgressState.Normal);
});
}
}
private static void ExtractZipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
{
using Stream inStream = File.OpenRead(archivePath);
using ZipFile zipFile = new(inStream);
double count = 0;
foreach (ZipEntry zipEntry in zipFile)
{
count++;
if (zipEntry.IsDirectory) continue;
string outPath = Path.Combine(outputDirectoryPath, zipEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (Stream zipStream = zipFile.GetInputStream(zipEntry))
using (FileStream outStream = File.OpenWrite(outPath))
{
zipStream.CopyTo(outStream);
}
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(zipEntry.DateTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, zipFile.Count), TaskDialogProgressState.Normal);
});
}
}
private static async void InstallUpdate(TaskDialog taskDialog, string updateFile)
{
// Extract Update
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterExtracting];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
if (OperatingSystem.IsLinux())
await Task.Run(() =>
{
using Stream inStream = File.OpenRead(updateFile);
using GZipInputStream gzipStream = new(inStream);
using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
await Task.Run(() =>
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
TarEntry tarEntry;
if (!OperatingSystem.IsWindows())
{
while ((tarEntry = tarStream.GetNextEntry()) is not null)
{
if (tarEntry.IsDirectory) continue;
string outPath = Path.Combine(UpdateDir, tarEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (FileStream outStream = File.OpenWrite(outPath))
{
tarStream.CopyEntryContents(outStream);
}
File.SetUnixFileMode(outPath, (UnixFileMode)tarEntry.TarHeader.Mode);
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(tarEntry.ModTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
if (tarEntry is null)
{
return;
}
taskDialog.SetProgressBarState(GetPercentage(tarEntry.Size, inStream.Length), TaskDialogProgressState.Normal);
});
}
}
});
taskDialog.SetProgressBarState(100, TaskDialogProgressState.Normal);
}
else
{
using Stream inStream = File.OpenRead(updateFile);
using ZipFile zipFile = new(inStream);
await Task.Run(() =>
ExtractTarGzipFile(taskDialog, updateFile, UpdateDir);
}
else if (OperatingSystem.IsWindows())
{
double count = 0;
foreach (ZipEntry zipEntry in zipFile)
{
count++;
if (zipEntry.IsDirectory) continue;
string outPath = Path.Combine(UpdateDir, zipEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (Stream zipStream = zipFile.GetInputStream(zipEntry))
using (FileStream outStream = File.OpenWrite(outPath))
{
zipStream.CopyTo(outStream);
}
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(zipEntry.DateTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, zipFile.Count), TaskDialogProgressState.Normal);
});
}
});
}
ExtractZipFile(taskDialog, updateFile, UpdateDir);
}
else
{
throw new NotSupportedException();
}
});
// Delete downloaded zip
File.Delete(updateFile);
@@ -560,38 +599,42 @@ namespace Ryujinx.Modules
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterRenaming];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
// Replace old files
await Task.Run(() =>
// NOTE: On macOS, replacement is delayed to the restart phase.
if (!OperatingSystem.IsMacOS())
{
double count = 0;
foreach (string file in allFiles)
// Replace old files
await Task.Run(() =>
{
count++;
try
double count = 0;
foreach (string file in allFiles)
{
File.Move(file, file + ".ryuold");
Dispatcher.UIThread.Post(() =>
count++;
try
{
taskDialog.SetProgressBarState(GetPercentage(count, allFiles.Count), TaskDialogProgressState.Normal);
});
}
catch
{
Logger.Warning?.Print(LogClass.Application, LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.UpdaterRenameFailed, file));
}
}
File.Move(file, file + ".ryuold");
Dispatcher.UIThread.Post(() =>
{
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterAddingFiles];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, allFiles.Count), TaskDialogProgressState.Normal);
});
}
catch
{
Logger.Warning?.Print(LogClass.Application, LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.UpdaterRenameFailed, file));
}
}
Dispatcher.UIThread.Post(() =>
{
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterAddingFiles];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
});
MoveAllFilesOver(UpdatePublishDir, HomeDir, taskDialog);
});
MoveAllFilesOver(UpdatePublishDir, HomeDir, taskDialog);
});
Directory.Delete(UpdateDir, true);
Directory.Delete(UpdateDir, true);
}
_updateSuccessful = true;
@@ -601,7 +644,7 @@ namespace Ryujinx.Modules
public static bool CanUpdate(bool showWarnings)
{
#if !DISABLE_UPDATER
if (RuntimeInformation.OSArchitecture != Architecture.X64)
if (RuntimeInformation.OSArchitecture != Architecture.X64 && !OperatingSystem.IsMacOS())
{
if (showWarnings)
{
@@ -674,7 +717,7 @@ namespace Ryujinx.Modules
#endif
}
// NOTE: This method should always reflect the latest build layout.s
// NOTE: This method should always reflect the latest build layout.
private static IEnumerable<string> EnumerateFilesToDelete()
{
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.

View File

@@ -16,9 +16,9 @@ using Ryujinx.Ava.UI.Views.User;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;
namespace Ryujinx.Ava.UI.Controls
@@ -121,7 +121,7 @@ namespace Ryujinx.Ava.UI.Controls
using var saveDataIterator = new UniqueRef<SaveDataIterator>();
HorizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref(), SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
HorizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref, SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
Span<SaveDataInfo> saveDataInfo = stackalloc SaveDataInfo[10];

View File

@@ -6,8 +6,8 @@ namespace Ryujinx.Ava.UI.Helpers
{
using AvaLogger = Avalonia.Logging.Logger;
using AvaLogLevel = Avalonia.Logging.LogEventLevel;
using RyuLogger = Ryujinx.Common.Logging.Logger;
using RyuLogClass = Ryujinx.Common.Logging.LogClass;
using RyuLogger = Ryujinx.Common.Logging.Logger;
internal class LoggerAdapter : Avalonia.Logging.ILogSink
{

View File

@@ -3,7 +3,6 @@ using Avalonia.Collections;
using Avalonia.Media.Imaging;
using Avalonia.Threading;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Windows;
@@ -17,7 +16,6 @@ using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.ViewModels
@@ -31,7 +29,7 @@ namespace Ryujinx.Ava.UI.ViewModels
private readonly byte[] _amiiboLogoBytes;
private readonly HttpClient _httpClient;
private readonly StyleableWindow _owner;
private Bitmap _amiiboImage;
private List<Amiibo.AmiiboApi> _amiiboList;
private AvaloniaList<Amiibo.AmiiboApi> _amiibos;

View File

@@ -246,7 +246,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
using var file = new UniqueRef<IFile>();
romfs.OpenFile(ref file.Ref(), ("/" + item.FullPath).ToU8Span(), OpenMode.Read)
romfs.OpenFile(ref file.Ref, ("/" + item.FullPath).ToU8Span(), OpenMode.Read)
.ThrowIfFailure();
using (MemoryStream stream = new())

View File

@@ -3,11 +3,8 @@ using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Svg.Skia;
using Avalonia.Threading;
using LibHac.Bcat;
using LibHac.Tools.Fs;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Windows;

View File

@@ -7,8 +7,7 @@ using DynamicData;
using DynamicData.Binding;
using LibHac.Common;
using LibHac.Fs;
using LibHac.FsSystem;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;

View File

@@ -45,6 +45,8 @@ namespace Ryujinx.Ava.UI.ViewModels
private KeyboardHotkeys _keyboardHotkeys;
private int _graphicsBackendIndex;
private string _customThemePath;
private int _scalingFilter;
private int _scalingFilterLevel;
public event Action CloseWindow;
public event Action SaveSettingsEvent;
@@ -153,6 +155,8 @@ namespace Ryujinx.Ava.UI.ViewModels
public bool IsSDL2Enabled { get; set; }
public bool EnableCustomTheme { get; set; }
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
public bool IsVulkanSelected => GraphicsBackendIndex == 0;
public bool UseHypervisor { get; set; }
@@ -179,6 +183,18 @@ namespace Ryujinx.Ava.UI.ViewModels
public int AudioBackend { get; set; }
public int MaxAnisotropy { get; set; }
public int AspectRatio { get; set; }
public int AntiAliasingEffect { get; set; }
public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
public int ScalingFilterLevel
{
get => _scalingFilterLevel;
set
{
_scalingFilterLevel = value;
OnPropertyChanged();
OnPropertyChanged(nameof(ScalingFilterLevelText));
}
}
public int OpenglDebugLevel { get; set; }
public int MemoryMode { get; set; }
public int BaseStyleIndex { get; set; }
@@ -192,6 +208,16 @@ namespace Ryujinx.Ava.UI.ViewModels
OnPropertyChanged(nameof(IsVulkanSelected));
}
}
public int ScalingFilter
{
get => _scalingFilter;
set
{
_scalingFilter = value;
OnPropertyChanged();
OnPropertyChanged(nameof(IsScalingFilterActive));
}
}
public int PreferredGpuIndex { get; set; }
@@ -210,7 +236,7 @@ namespace Ryujinx.Ava.UI.ViewModels
public DateTimeOffset DateOffset { get; set; }
public TimeSpan TimeOffset { get; set; }
private AvaloniaList<TimeZone> TimeZones { get; set; }
internal AvaloniaList<TimeZone> TimeZones { get; set; }
public AvaloniaList<string> GameDirectories { get; set; }
public ObservableCollection<ComboBoxItem> AvailableGpus { get; set; }
@@ -365,6 +391,9 @@ namespace Ryujinx.Ava.UI.ViewModels
AspectRatio = (int)config.Graphics.AspectRatio.Value;
GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
ShaderDumpPath = config.Graphics.ShadersDumpPath;
AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
// Audio
AudioBackend = (int)config.System.AudioBackend.Value;
@@ -447,6 +476,9 @@ namespace Ryujinx.Ava.UI.ViewModels
config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
{

View File

@@ -170,7 +170,7 @@ public class TitleUpdateViewModel : BaseModel
using UniqueRef<IFile> nacpFile = new();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));

View File

@@ -126,7 +126,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
using var file = new UniqueRef<IFile>();
romfs.OpenFile(ref file.Ref(), ("/" + item.FullPath).ToU8Span(), OpenMode.Read).ThrowIfFailure();
romfs.OpenFile(ref file.Ref, ("/" + item.FullPath).ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new())
using (MemoryStream streamPng = new())

View File

@@ -1,8 +1,8 @@
using Avalonia;
using Avalonia.Controls;
using Avalonia.Interactivity;
using LibHac.FsSystem;
using LibHac.Ncm;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;

View File

@@ -7,6 +7,7 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
Design.Width="1000"
mc:Ignorable="d"
x:CompileBindings="True"
x:DataType="viewModels:SettingsViewModel">
@@ -111,6 +112,83 @@
Minimum="0.1"
Value="{Binding CustomResolutionScale}" />
</StackPanel>
<StackPanel
HorizontalAlignment="Stretch"
Orientation="Vertical"
Spacing="10">
<StackPanel Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
ToolTip.Tip="{locale:Locale GraphicsAATooltip}"
Text="{locale:Locale GraphicsAALabel}"
Width="250" />
<ComboBox Width="350"
HorizontalContentAlignment="Left"
ToolTip.Tip="{locale:Locale GraphicsAATooltip}"
SelectedIndex="{Binding AntiAliasingEffect}">
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelNone}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="FXAA" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SmaaLow}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SmaaMedium}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SmaaHigh}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SmaaUltra}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>
</StackPanel>
<StackPanel
HorizontalAlignment="Stretch"
Orientation="Vertical"
Spacing="10">
<StackPanel Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
Text="{locale:Locale GraphicsScalingFilterLabel}"
Width="250" />
<ComboBox Width="350"
HorizontalContentAlignment="Left"
ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
SelectedIndex="{Binding ScalingFilter}">
<ComboBoxItem>
<TextBlock Text="Bilinear" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="Nearest" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="FSR" />
</ComboBoxItem>
</ComboBox>
<Slider Value="{Binding ScalingFilterLevel}"
ToolTip.Tip="{locale:Locale GraphicsScalingFilterLevelTooltip}"
MinWidth="150"
Margin="10,-3,0,0"
Height="32"
Padding="0,-5"
IsVisible="{Binding IsScalingFilterActive}"
TickFrequency="1"
IsSnapToTickEnabled="True"
LargeChange="10"
SmallChange="1"
VerticalAlignment="Center"
Minimum="0"
Maximum="100" />
<TextBlock Margin="5,0"
Width="40"
IsVisible="{Binding IsScalingFilterActive}"
Text="{Binding ScalingFilterLevelText}"/>
</StackPanel>
</StackPanel>
<StackPanel Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
ToolTip.Tip="{locale:Locale AnisotropyTooltip}"

View File

@@ -5,8 +5,8 @@ using FluentAvalonia.UI.Controls;
using FluentAvalonia.UI.Navigation;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using System;
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;

View File

@@ -76,7 +76,7 @@ namespace Ryujinx.Ava.UI.Views.User
using var saveDataIterator = new UniqueRef<SaveDataIterator>();
_horizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref(), SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
_horizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref, SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
Span<SaveDataInfo> saveDataInfo = stackalloc SaveDataInfo[10];

View File

@@ -105,7 +105,7 @@ namespace Ryujinx.Ava.UI.Windows
{
using UniqueRef<IFile> ncaFile = new();
partitionFileSystem.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
partitionFileSystem.OpenFile(ref ncaFile.Ref, downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryOpenNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
if (nca != null)
@@ -158,7 +158,7 @@ namespace Ryujinx.Ava.UI.Windows
{
using var ncaFile = new UniqueRef<IFile>();
partitionFileSystem.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
partitionFileSystem.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryOpenNca(ncaFile.Get.AsStorage(), path);
if (nca == null)

View File

@@ -125,7 +125,7 @@ namespace Ryujinx.Ava.UI.Windows
public static Bgra32[] GetBuffer(Image<Bgra32> image)
{
return image.TryGetSinglePixelSpan(out var data) ? data.ToArray() : new Bgra32[0];
return image.TryGetSinglePixelSpan(out var data) ? data.ToArray() : Array.Empty<Bgra32>();
}
private static int GetColorScore(Dictionary<int, int> dominantColorBin, int maxHitCount, PaletteColor color)

View File

@@ -0,0 +1,12 @@
namespace Ryujinx.Common.Configuration
{
public enum AntiAliasing
{
None,
Fxaa,
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra
}
}

View File

@@ -0,0 +1,9 @@
namespace Ryujinx.Common.Configuration
{
public enum ScalingFilter
{
Bilinear,
Nearest,
Fsr
}
}

View File

@@ -1,3 +1,4 @@
using Ryujinx.Common.SystemInterop;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@@ -14,6 +15,8 @@ namespace Ryujinx.Common.Logging
private static readonly List<ILogTarget> m_LogTargets;
private static readonly StdErrAdapter _stdErrAdapter;
public static event EventHandler<LogEventArgs> Updated;
public readonly struct Log
@@ -77,7 +80,13 @@ namespace Ryujinx.Common.Logging
{
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, FormatMessage(logClass, caller, "Stubbed. " + message), data));
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public void PrintRawMsg(string message)
{
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, message));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static string FormatMessage(LogClass Class, string Caller, string Message) => $"{Class} {Caller}: {Message}";
@@ -119,6 +128,8 @@ namespace Ryujinx.Common.Logging
Warning = new Log(LogLevel.Warning);
Info = new Log(LogLevel.Info);
Trace = new Log(LogLevel.Trace);
_stdErrAdapter = new StdErrAdapter();
}
public static void RestartTime()
@@ -164,6 +175,8 @@ namespace Ryujinx.Common.Logging
{
Updated = null;
_stdErrAdapter.Dispose();
foreach (var target in m_LogTargets)
{
target.Dispose();

View File

@@ -3,6 +3,7 @@
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
</PropertyGroup>
<ItemGroup>

View File

@@ -1,9 +1,9 @@
using Ryujinx.Common.Logging;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Runtime.Versioning;
using Ryujinx.Common.Logging;
namespace Ryujinx.Common.SystemInfo
{

View File

@@ -1,9 +1,9 @@
using Ryujinx.Common.Logging;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Text;
using Ryujinx.Common.Logging;
namespace Ryujinx.Common.SystemInfo
{

View File

@@ -1,8 +1,8 @@
using System;
using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.X86;
using System.Text;
using Ryujinx.Common.Logging;
namespace Ryujinx.Common.SystemInfo
{

View File

@@ -1,8 +1,8 @@
using Ryujinx.Common.Logging;
using System;
using System.Management;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Ryujinx.Common.Logging;
namespace Ryujinx.Common.SystemInfo
{

View File

@@ -0,0 +1,93 @@
using Ryujinx.Common.Logging;
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading;
namespace Ryujinx.Common.SystemInterop
{
public partial class StdErrAdapter : IDisposable
{
private bool _disposable = false;
private UnixStream _pipeReader;
private UnixStream _pipeWriter;
private Thread _worker;
public StdErrAdapter()
{
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
RegisterPosix();
}
}
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("macos")]
private void RegisterPosix()
{
const int stdErrFileno = 2;
(int readFd, int writeFd) = MakePipe();
dup2(writeFd, stdErrFileno);
_pipeReader = new UnixStream(readFd);
_pipeWriter = new UnixStream(writeFd);
_worker = new Thread(EventWorker);
_disposable = true;
_worker.Start();
}
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("macos")]
private void EventWorker()
{
TextReader reader = new StreamReader(_pipeReader);
string line;
while ((line = reader.ReadLine()) != null)
{
Logger.Error?.PrintRawMsg(line);
}
}
private void Dispose(bool disposing)
{
if (_disposable)
{
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
_pipeReader?.Close();
_pipeWriter?.Close();
}
_disposable = false;
}
}
public void Dispose()
{
Dispose(true);
}
[LibraryImport("libc", SetLastError = true)]
private static partial int dup2(int fd, int fd2);
[LibraryImport("libc", SetLastError = true)]
private static unsafe partial int pipe(int* pipefd);
private static unsafe (int, int) MakePipe()
{
int *pipefd = stackalloc int[2];
if (pipe(pipefd) == 0)
{
return (pipefd[0], pipefd[1]);
}
else
{
throw new();
}
}
}
}

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@@ -0,0 +1,155 @@
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Common.SystemInterop
{
[SupportedOSPlatform("linux")]
[SupportedOSPlatform("macos")]
public partial class UnixStream : Stream, IDisposable
{
private const int InvalidFd = -1;
private int _fd;
[LibraryImport("libc", SetLastError = true)]
private static partial long read(int fd, IntPtr buf, ulong count);
[LibraryImport("libc", SetLastError = true)]
private static partial long write(int fd, IntPtr buf, ulong count);
[LibraryImport("libc", SetLastError = true)]
private static partial int close(int fd);
public UnixStream(int fd)
{
if (InvalidFd == fd)
{
throw new ArgumentException("Invalid file descriptor");
}
_fd = fd;
CanRead = read(fd, IntPtr.Zero, 0) != -1;
CanWrite = write(fd, IntPtr.Zero, 0) != -1;
}
~UnixStream()
{
Close();
}
public override bool CanRead { get; }
public override bool CanWrite { get; }
public override bool CanSeek => false;
public override long Length => throw new NotSupportedException();
public override long Position
{
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public override void Flush()
{
}
public override unsafe int Read([In, Out] byte[] buffer, int offset, int count)
{
if (offset < 0 || offset > (buffer.Length - count) || count < 0)
{
throw new ArgumentOutOfRangeException();
}
if (buffer.Length == 0)
{
return 0;
}
long r = 0;
fixed (byte* buf = &buffer[offset])
{
do
{
r = read(_fd, (IntPtr)buf, (ulong)count);
} while (ShouldRetry(r));
}
return (int)r;
}
public override unsafe void Write(byte[] buffer, int offset, int count)
{
if (offset < 0 || offset > (buffer.Length - count) || count < 0)
{
throw new ArgumentOutOfRangeException();
}
if (buffer.Length == 0)
{
return;
}
fixed (byte* buf = &buffer[offset])
{
long r = 0;
do {
r = write(_fd, (IntPtr)buf, (ulong)count);
} while (ShouldRetry(r));
}
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException();
}
public override void SetLength(long value)
{
throw new NotSupportedException();
}
public override void Close()
{
if (_fd == InvalidFd)
{
return;
}
Flush();
int r;
do {
r = close(_fd);
} while (ShouldRetry(r));
_fd = InvalidFd;
}
void IDisposable.Dispose()
{
Close();
}
private bool ShouldRetry(long r)
{
if (r == -1)
{
const int eintr = 4;
int errno = Marshal.GetLastPInvokeError();
if (errno == eintr)
{
return true;
}
throw new SystemException($"Operation failed with error 0x{errno:X}");
}
return false;
}
}
}

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@@ -0,0 +1,12 @@
namespace Ryujinx.Graphics.GAL
{
public enum AntiAliasing
{
None,
Fxaa,
SmaaLow,
SmaaMedium,
SmaaHigh,
SmaaUltra
}
}

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@@ -9,5 +9,9 @@ namespace Ryujinx.Graphics.GAL
void SetSize(int width, int height);
void ChangeVSyncMode(bool vsyncEnabled);
void SetAntiAliasing(AntiAliasing antialiasing);
void SetScalingFilter(ScalingFilter type);
void SetScalingFilterLevel(float level);
}
}

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@@ -32,5 +32,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
}
public void ChangeVSyncMode(bool vsyncEnabled) { }
public void SetAntiAliasing(AntiAliasing effect) { }
public void SetScalingFilter(ScalingFilter type) { }
public void SetScalingFilterLevel(float level) { }
}
}

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@@ -0,0 +1,9 @@
namespace Ryujinx.Graphics.GAL
{
public enum ScalingFilter
{
Bilinear,
Nearest,
Fsr
}
}

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@@ -1,7 +1,7 @@
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Image;
using Ryujinx.Graphics.Gpu.Memory;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Gpu.Shader.DiskCache;
using Ryujinx.Graphics.Shader;
using System;

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@@ -1,7 +1,7 @@
using System;
using Ryujinx.Graphics.Nvdec.Vp9.Common;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Ryujinx.Graphics.Nvdec.Vp9.Common;
using static Ryujinx.Graphics.Nvdec.Vp9.Dsp.TxfmCommon;
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp

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@@ -1,6 +1,6 @@
using System;
using Ryujinx.Common.Memory;
using System;
using System.Buffers.Binary;
using Ryujinx.Common.Memory;
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
{

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@@ -0,0 +1,177 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal class FsrScalingFilter : IScalingFilter
{
private readonly OpenGLRenderer _renderer;
private int _inputUniform;
private int _outputUniform;
private int _sharpeningUniform;
private int _srcX0Uniform;
private int _srcX1Uniform;
private int _srcY0Uniform;
private int _scalingShaderProgram;
private int _sharpeningShaderProgram;
private float _scale = 1;
private int _srcY1Uniform;
private int _dstX0Uniform;
private int _dstX1Uniform;
private int _dstY0Uniform;
private int _dstY1Uniform;
private int _scaleXUniform;
private int _scaleYUniform;
private TextureStorage _intermediaryTexture;
public float Level
{
get => _scale;
set
{
_scale = MathF.Max(0.01f, value);
}
}
public FsrScalingFilter(OpenGLRenderer renderer, IPostProcessingEffect filter)
{
Initialize();
_renderer = renderer;
}
public void Dispose()
{
if (_scalingShaderProgram != 0)
{
GL.DeleteProgram(_scalingShaderProgram);
GL.DeleteProgram(_sharpeningShaderProgram);
}
_intermediaryTexture?.Dispose();
}
private void Initialize()
{
var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl");
var sharpeningShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl");
var fsrA = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h");
var fsr1 = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h");
scalingShader = scalingShader.Replace("#include \"ffx_a.h\"", fsrA);
scalingShader = scalingShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
sharpeningShader = sharpeningShader.Replace("#include \"ffx_a.h\"", fsrA);
sharpeningShader = sharpeningShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
_scalingShaderProgram = CompileProgram(scalingShader, ShaderType.ComputeShader);
_sharpeningShaderProgram = CompileProgram(sharpeningShader, ShaderType.ComputeShader);
_inputUniform = GL.GetUniformLocation(_scalingShaderProgram, "Source");
_outputUniform = GL.GetUniformLocation(_scalingShaderProgram, "imgOutput");
_sharpeningUniform = GL.GetUniformLocation(_sharpeningShaderProgram, "sharpening");
_srcX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX0");
_srcX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX1");
_srcY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY0");
_srcY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY1");
_dstX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX0");
_dstX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX1");
_dstY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY0");
_dstY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY1");
_scaleXUniform = GL.GetUniformLocation(_scalingShaderProgram, "scaleX");
_scaleYUniform = GL.GetUniformLocation(_scalingShaderProgram, "scaleY");
}
public void Run(
TextureView view,
TextureView destinationTexture,
int width,
int height,
Extents2D source,
Extents2D destination)
{
if (_intermediaryTexture == null || _intermediaryTexture.Info.Width != width || _intermediaryTexture.Info.Height != height)
{
_intermediaryTexture?.Dispose();
var originalInfo = view.Info;
var info = new TextureCreateInfo(width,
height,
originalInfo.Depth,
originalInfo.Levels,
originalInfo.Samples,
originalInfo.BlockWidth,
originalInfo.BlockHeight,
originalInfo.BytesPerPixel,
originalInfo.Format,
originalInfo.DepthStencilMode,
originalInfo.Target,
originalInfo.SwizzleR,
originalInfo.SwizzleG,
originalInfo.SwizzleB,
originalInfo.SwizzleA);
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor);
_intermediaryTexture.CreateDefaultView();
}
var textureView = _intermediaryTexture.CreateView(_intermediaryTexture.Info, 0, 0) as TextureView;
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
// Scaling pass
float srcWidth = Math.Abs(source.X2 - source.X1);
float srcHeight = Math.Abs(source.Y2 - source.Y1);
float scaleX = srcWidth / view.Width;
float scaleY = srcHeight / view.Height;
GL.UseProgram(_scalingShaderProgram);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform1(_srcX0Uniform, (float)source.X1);
GL.Uniform1(_srcX1Uniform, (float)source.X2);
GL.Uniform1(_srcY0Uniform, (float)source.Y1);
GL.Uniform1(_srcY1Uniform, (float)source.Y2);
GL.Uniform1(_dstX0Uniform, (float)destination.X1);
GL.Uniform1(_dstX1Uniform, (float)destination.X2);
GL.Uniform1(_dstY0Uniform, (float)destination.Y1);
GL.Uniform1(_dstY1Uniform, (float)destination.Y2);
GL.Uniform1(_scaleXUniform, scaleX);
GL.Uniform1(_scaleYUniform, scaleY);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
// Sharpening Pass
GL.UseProgram(_sharpeningShaderProgram);
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
textureView.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform1(_sharpeningUniform, 1.5f - (Level * 0.01f * 1.5f));
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.UseProgram(previousProgram);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
GL.ActiveTexture((TextureUnit)previousUnit);
}
}
}

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@@ -0,0 +1,81 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.OpenGL.Image;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal class FxaaPostProcessingEffect : IPostProcessingEffect
{
private readonly OpenGLRenderer _renderer;
private int _resolutionUniform;
private int _inputUniform;
private int _outputUniform;
private int _shaderProgram;
private TextureStorage _textureStorage;
public FxaaPostProcessingEffect(OpenGLRenderer renderer)
{
Initialize();
_renderer = renderer;
}
public void Dispose()
{
if (_shaderProgram != 0)
{
GL.DeleteProgram(_shaderProgram);
_textureStorage?.Dispose();
}
}
private void Initialize()
{
_shaderProgram = ShaderHelper.CompileProgram(EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl"), ShaderType.ComputeShader);
_resolutionUniform = GL.GetUniformLocation(_shaderProgram, "invResolution");
_inputUniform = GL.GetUniformLocation(_shaderProgram, "inputTexture");
_outputUniform = GL.GetUniformLocation(_shaderProgram, "imgOutput");
}
public TextureView Run(TextureView view, int width, int height)
{
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
{
_textureStorage?.Dispose();
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_textureStorage.CreateDefaultView();
}
var textureView = _textureStorage.CreateView(view.Info, 0, 0) as TextureView;
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_shaderProgram);
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.UseProgram(previousProgram);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
GL.ActiveTexture((TextureUnit)previousUnit);
return textureView;
}
}
}

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@@ -0,0 +1,11 @@
using Ryujinx.Graphics.OpenGL.Image;
using System;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal interface IPostProcessingEffect : IDisposable
{
const int LocalGroupSize = 64;
TextureView Run(TextureView view, int width, int height);
}
}

View File

@@ -0,0 +1,18 @@
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal interface IScalingFilter : IDisposable
{
float Level { get; set; }
void Run(
TextureView view,
TextureView destinationTexture,
int width,
int height,
Extents2D source,
Extents2D destination);
}
}

View File

@@ -0,0 +1,40 @@
using OpenTK.Graphics.OpenGL;
using System;
namespace Ryujinx.Graphics.OpenGL.Effects
{
internal static class ShaderHelper
{
public static int CompileProgram(string shaderCode, ShaderType shaderType)
{
var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaderCode);
GL.CompileShader(shader);
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
}
public static int CompileProgram(string[] shaders, ShaderType shaderType)
{
var shader = GL.CreateShader(shaderType);
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
GL.CompileShader(shader);
var program = GL.CreateProgram();
GL.AttachShader(program, shader);
GL.LinkProgram(program);
GL.DetachShader(program, shader);
GL.DeleteShader(shader);
return program;
}
}
}

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@@ -0,0 +1,88 @@
#version 430 core
precision mediump float;
layout (local_size_x = 64) in;
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
layout( location=1 ) uniform sampler2D Source;
layout( location=2 ) uniform float srcX0;
layout( location=3 ) uniform float srcX1;
layout( location=4 ) uniform float srcY0;
layout( location=5 ) uniform float srcY1;
layout( location=6 ) uniform float dstX0;
layout( location=7 ) uniform float dstX1;
layout( location=8 ) uniform float dstY0;
layout( location=9 ) uniform float dstY1;
layout( location=10 ) uniform float scaleX;
layout( location=11 ) uniform float scaleY;
#define A_GPU 1
#define A_GLSL 1
#include "ffx_a.h"
#define FSR_EASU_F 1
AU4 con0, con1, con2, con3;
float srcW, srcH, dstW, dstH;
vec2 bLeft, tRight;
AF2 translate(AF2 pos) {
return AF2(pos.x * scaleX, pos.y * scaleY);
}
void setBounds(vec2 bottomLeft, vec2 topRight) {
bLeft = bottomLeft;
tRight = topRight;
}
AF2 translateDest(AF2 pos) {
AF2 translatedPos = AF2(pos.x, pos.y);
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
translatedPos.y = dstY0 > dstY1 ? dstY0 + dstY1 - translatedPos.y - 1: translatedPos.y;
return translatedPos;
}
AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(Source, translate(p), 0); return res; }
AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(Source, translate(p), 1); return res; }
AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(Source, translate(p), 2); return res; }
#include "ffx_fsr1.h"
float insideBox(vec2 v) {
vec2 s = step(bLeft, v) - step(tRight, v);
return s.x * s.y;
}
void CurrFilter(AU2 pos)
{
if((insideBox(vec2(pos.x, pos.y))) == 0) {
imageStore(imgOutput, ASU2(pos.x, pos.y), AF4(0,0,0,1));
return;
}
AF3 c;
FsrEasuF(c, AU2(pos.x - bLeft.x, pos.y - bLeft.y), con0, con1, con2, con3);
imageStore(imgOutput, ASU2(translateDest(pos)), AF4(c, 1));
}
void main() {
srcW = abs(srcX1 - srcX0);
srcH = abs(srcY1 - srcY0);
dstW = abs(dstX1 - dstX0);
dstH = abs(dstY1 - dstY0);
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
setBounds(vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1),
vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0));
// Upscaling
FsrEasuCon(con0, con1, con2, con3,
srcW, srcH, // Viewport size (top left aligned) in the input image which is to be scaled.
srcW, srcH, // The size of the input image.
dstW, dstH); // The output resolution.
CurrFilter(gxy);
gxy.x += 8u;
CurrFilter(gxy);
gxy.y += 8u;
CurrFilter(gxy);
gxy.x -= 8u;
CurrFilter(gxy);
}

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@@ -0,0 +1,37 @@
#version 430 core
precision mediump float;
layout (local_size_x = 64) in;
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
layout( location=1 ) uniform sampler2D source;
layout( location=2 ) uniform float sharpening;
#define A_GPU 1
#define A_GLSL 1
#include "ffx_a.h"
#define FSR_RCAS_F 1
AU4 con0;
AF4 FsrRcasLoadF(ASU2 p) { return AF4(texelFetch(source, p, 0)); }
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
#include "ffx_fsr1.h"
void CurrFilter(AU2 pos)
{
AF3 c;
FsrRcasF(c.r, c.g, c.b, pos, con0);
imageStore(imgOutput, ASU2(pos), AF4(c, 1));
}
void main() {
FsrRcasCon(con0, sharpening);
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
CurrFilter(gxy);
gxy.x += 8u;
CurrFilter(gxy);
gxy.y += 8u;
CurrFilter(gxy);
gxy.x -= 8u;
CurrFilter(gxy);
}

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@@ -0,0 +1,26 @@
layout(rgba8, binding = 0) uniform image2D imgOutput;
uniform sampler2D inputTexture;
layout( location=0 ) uniform vec2 invResolution;
uniform sampler2D samplerArea;
uniform sampler2D samplerSearch;
void main() {
ivec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
for(int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
vec2 pixCoord;
vec4 offset[3];
SMAABlendingWeightCalculationVS(coord, pixCoord, offset);
vec4 oColor = SMAABlendingWeightCalculationPS(coord, pixCoord, offset, inputTexture, samplerArea, samplerSearch, ivec4(0));
imageStore(imgOutput, texelCoord, oColor);
}
}
}

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@@ -0,0 +1,24 @@
layout(rgba8, binding = 0) uniform image2D imgOutput;
uniform sampler2D inputTexture;
layout( location=0 ) uniform vec2 invResolution;
void main()
{
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
for(int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
vec4 offset[3];
SMAAEdgeDetectionVS(coord, offset);
vec2 oColor = SMAAColorEdgeDetectionPS(coord, offset, inputTexture);
if (oColor != float2(-2.0, -2.0))
{
imageStore(imgOutput, texelCoord, vec4(oColor, 0.0, 1.0));
}
}
}
}

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@@ -0,0 +1,26 @@
layout(rgba8, binding = 0) uniform image2D imgOutput;
uniform sampler2D inputTexture;
layout( location=0 ) uniform vec2 invResolution;
uniform sampler2D samplerBlend;
void main() {
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
for(int i = 0; i < 4; i++)
{
for(int j = 0; j < 4; j++)
{
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
vec2 pixCoord;
vec4 offset;
SMAANeighborhoodBlendingVS(coord, offset);
vec4 oColor = SMAANeighborhoodBlendingPS(coord, offset, inputTexture, samplerBlend);
imageStore(imgOutput, texelCoord, oColor);
}
}
}

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@@ -0,0 +1,261 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
{
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
{
public const int AreaWidth = 160;
public const int AreaHeight = 560;
public const int SearchWidth = 64;
public const int SearchHeight = 16;
private readonly OpenGLRenderer _renderer;
private TextureStorage _outputTexture;
private TextureStorage _searchTexture;
private TextureStorage _areaTexture;
private int[] _edgeShaderPrograms;
private int[] _blendShaderPrograms;
private int[] _neighbourShaderPrograms;
private TextureStorage _edgeOutputTexture;
private TextureStorage _blendOutputTexture;
private string[] _qualities;
private int _inputUniform;
private int _outputUniform;
private int _samplerAreaUniform;
private int _samplerSearchUniform;
private int _samplerBlendUniform;
private int _resolutionUniform;
private int _quality = 1;
public int Quality
{
get => _quality; set
{
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
}
}
public SmaaPostProcessingEffect(OpenGLRenderer renderer, int quality)
{
_renderer = renderer;
_edgeShaderPrograms = Array.Empty<int>();
_blendShaderPrograms = Array.Empty<int>();
_neighbourShaderPrograms = Array.Empty<int>();
_qualities = new string[] { "SMAA_PRESET_LOW", "SMAA_PRESET_MEDIUM", "SMAA_PRESET_HIGH", "SMAA_PRESET_ULTRA" };
Quality = quality;
Initialize();
}
public void Dispose()
{
_searchTexture?.Dispose();
_areaTexture?.Dispose();
_outputTexture?.Dispose();
_edgeOutputTexture?.Dispose();
_blendOutputTexture?.Dispose();
DeleteShaders();
}
private void DeleteShaders()
{
for (int i = 0; i < _edgeShaderPrograms.Length; i++)
{
GL.DeleteProgram(_edgeShaderPrograms[i]);
GL.DeleteProgram(_blendShaderPrograms[i]);
GL.DeleteProgram(_neighbourShaderPrograms[i]);
}
}
private unsafe void RecreateShaders(int width, int height)
{
string baseShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl");
var pixelSizeDefine = $"#define SMAA_RT_METRICS float4(1.0 / {width}.0, 1.0 / {height}.0, {width}, {height}) \n";
_edgeShaderPrograms = new int[_qualities.Length];
_blendShaderPrograms = new int[_qualities.Length];
_neighbourShaderPrograms = new int[_qualities.Length];
for (int i = 0; i < +_edgeShaderPrograms.Length; i++)
{
var presets = $"#version 430 core \n#define {_qualities[i]} 1 \n{pixelSizeDefine}#define SMAA_GLSL_4 1 \nlayout (local_size_x = 16, local_size_y = 16) in;\n{baseShader}";
var edgeShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl");
var blendShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl");
var neighbourShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl");
var shaders = new string[] { presets, edgeShaderData };
var edgeProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
shaders[1] = blendShaderData;
var blendProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
shaders[1] = neighbourShaderData;
var neighbourProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
_edgeShaderPrograms[i] = edgeProgram;
_blendShaderPrograms[i] = blendProgram;
_neighbourShaderPrograms[i] = neighbourProgram;
}
_inputUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "inputTexture");
_outputUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "imgOutput");
_samplerAreaUniform = GL.GetUniformLocation(_blendShaderPrograms[0], "samplerArea");
_samplerSearchUniform = GL.GetUniformLocation(_blendShaderPrograms[0], "samplerSearch");
_samplerBlendUniform = GL.GetUniformLocation(_neighbourShaderPrograms[0], "samplerBlend");
_resolutionUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "invResolution");
}
private void Initialize()
{
var areaInfo = new TextureCreateInfo(AreaWidth,
AreaHeight,
1,
1,
1,
1,
1,
1,
Format.R8G8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
var searchInfo = new TextureCreateInfo(SearchWidth,
SearchHeight,
1,
1,
1,
1,
1,
1,
Format.R8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
_areaTexture = new TextureStorage(_renderer, areaInfo, 1);
_searchTexture = new TextureStorage(_renderer, searchInfo, 1);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
var areaView = _areaTexture.CreateDefaultView();
var searchView = _searchTexture.CreateDefaultView();
areaView.SetData(areaTexture);
searchView.SetData(searchTexture);
}
public TextureView Run(TextureView view, int width, int height)
{
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
{
_outputTexture?.Dispose();
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_outputTexture.CreateDefaultView();
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_edgeOutputTexture.CreateDefaultView();
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
_blendOutputTexture.CreateDefaultView();
DeleteShaders();
RecreateShaders(view.Width, view.Height);
}
var textureView = _outputTexture.CreateView(view.Info, 0, 0) as TextureView;
var edgeOutput = _edgeOutputTexture.DefaultView as TextureView;
var blendOutput = _blendOutputTexture.DefaultView as TextureView;
var areaTexture = _areaTexture.DefaultView as TextureView;
var searchTexture = _searchTexture.DefaultView as TextureView;
var previousFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
GL.ActiveTexture(TextureUnit.Texture0);
int previousTextureBinding0 = GL.GetInteger(GetPName.TextureBinding2D);
GL.ActiveTexture(TextureUnit.Texture1);
int previousTextureBinding1 = GL.GetInteger(GetPName.TextureBinding2D);
GL.ActiveTexture(TextureUnit.Texture2);
int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
var framebuffer = new Framebuffer();
framebuffer.Bind();
framebuffer.AttachColor(0, edgeOutput);
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.ClearColor(0, 0, 0, 0);
framebuffer.AttachColor(0, blendOutput);
GL.Clear(ClearBufferMask.ColorBufferBit);
GL.ClearColor(0, 0, 0, 0);
GL.BindFramebuffer(FramebufferTarget.Framebuffer, previousFramebuffer);
framebuffer.Dispose();
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_edgeShaderPrograms[Quality]);
view.Bind(0);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_blendShaderPrograms[Quality]);
edgeOutput.Bind(0);
areaTexture.Bind(1);
searchTexture.Bind(2);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform1(_samplerAreaUniform, 1);
GL.Uniform1(_samplerSearchUniform, 2);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
GL.UseProgram(_neighbourShaderPrograms[Quality]);
view.Bind(0);
blendOutput.Bind(1);
GL.Uniform1(_inputUniform, 0);
GL.Uniform1(_outputUniform, 0);
GL.Uniform1(_samplerBlendUniform, 1);
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
GL.DispatchCompute(dispatchX, dispatchY, 1);
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
GL.UseProgram(previousProgram);
GL.ActiveTexture(TextureUnit.Texture0);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding0);
GL.ActiveTexture(TextureUnit.Texture1);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding1);
GL.ActiveTexture(TextureUnit.Texture2);
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding2);
GL.ActiveTexture((TextureUnit)previousUnit);
return textureView;
}
}
}

View File

@@ -1,10 +1,10 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using OpenTK.Graphics.OpenGL;
using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Image;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.OpenGL
{

View File

@@ -9,6 +9,20 @@
<PackageReference Include="OpenTK.Graphics" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" />
<EmbeddedResource Include="Effects\Shaders\fxaa.glsl" />
<EmbeddedResource Include="Effects\Shaders\smaa.hlsl" />
<EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" />
<EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" />
<EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" />
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />

View File

@@ -1,5 +1,7 @@
using OpenTK.Graphics.OpenGL;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.OpenGL.Effects;
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
using Ryujinx.Graphics.OpenGL.Image;
using System;
@@ -7,14 +9,24 @@ namespace Ryujinx.Graphics.OpenGL
{
class Window : IWindow, IDisposable
{
private const int TextureCount = 3;
private readonly OpenGLRenderer _renderer;
private bool _initialized;
private int _width;
private int _height;
private bool _updateSize;
private int _copyFramebufferHandle;
private IPostProcessingEffect _antiAliasing;
private IScalingFilter _scalingFilter;
private bool _isLinear;
private AntiAliasing _currentAntiAliasing;
private bool _updateEffect;
private ScalingFilter _currentScalingFilter;
private float _scalingFilterLevel;
private bool _updateScalingFilter;
private bool _isBgra;
private TextureView _upscaledTexture;
internal BackgroundContextWorker BackgroundContext { get; private set; }
@@ -48,6 +60,8 @@ namespace Ryujinx.Graphics.OpenGL
{
_width = width;
_height = height;
_updateSize = true;
}
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
@@ -57,6 +71,32 @@ namespace Ryujinx.Graphics.OpenGL
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
UpdateEffect();
if (_antiAliasing != null)
{
var oldView = viewConverted;
viewConverted = _antiAliasing.Run(viewConverted, _width, _height);
if (viewConverted.Format.IsBgr())
{
var swappedView = _renderer.TextureCopy.BgraSwap(viewConverted);
viewConverted?.Dispose();
viewConverted = swappedView;
}
if (viewConverted != oldView && oldView != view)
{
oldView.Dispose();
}
}
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
GL.FramebufferTexture(
FramebufferTarget.ReadFramebuffer,
FramebufferAttachment.ColorAttachment0,
@@ -71,12 +111,12 @@ namespace Ryujinx.Graphics.OpenGL
GL.Clear(ClearBufferMask.ColorBufferBit);
int srcX0, srcX1, srcY0, srcY1;
float scale = view.ScaleFactor;
float scale = viewConverted.ScaleFactor;
if (crop.Left == 0 && crop.Right == 0)
{
srcX0 = 0;
srcX1 = (int)(view.Width / scale);
srcX1 = (int)(viewConverted.Width / scale);
}
else
{
@@ -87,7 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
if (crop.Top == 0 && crop.Bottom == 0)
{
srcY0 = 0;
srcY1 = (int)(view.Height / scale);
srcY1 = (int)(viewConverted.Height / scale);
}
else
{
@@ -125,6 +165,42 @@ namespace Ryujinx.Graphics.OpenGL
ScreenCaptureRequested = false;
}
if (_scalingFilter != null)
{
if (viewConverted.Format.IsBgr() && !_isBgra)
{
RecreateUpscalingTexture(true);
}
_scalingFilter.Run(
viewConverted,
_upscaledTexture,
_width,
_height,
new Extents2D(
srcX0,
srcY0,
srcX1,
srcY1),
new Extents2D(
dstX0,
dstY0,
dstX1,
dstY1)
);
srcX0 = dstX0;
srcY0 = dstY0;
srcX1 = dstX1;
srcY1 = dstY1;
GL.FramebufferTexture(
FramebufferTarget.ReadFramebuffer,
FramebufferAttachment.ColorAttachment0,
_upscaledTexture.Handle,
0);
}
GL.BlitFramebuffer(
srcX0,
srcY0,
@@ -135,7 +211,7 @@ namespace Ryujinx.Graphics.OpenGL
dstX1,
dstY1,
ClearBufferMask.ColorBufferBit,
BlitFramebufferFilter.Linear);
_isLinear ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
// Remove Alpha channel
GL.ColorMask(false, false, false, true);
@@ -209,6 +285,135 @@ namespace Ryujinx.Graphics.OpenGL
_copyFramebufferHandle = 0;
}
_antiAliasing?.Dispose();
_scalingFilter?.Dispose();
_upscaledTexture?.Dispose();
}
public void SetAntiAliasing(AntiAliasing effect)
{
if (_currentAntiAliasing == effect && _antiAliasing != null)
{
return;
}
_currentAntiAliasing = effect;
_updateEffect = true;
}
public void SetScalingFilter(ScalingFilter type)
{
if (_currentScalingFilter == type && _antiAliasing != null)
{
return;
}
_currentScalingFilter = type;
_updateScalingFilter = true;
}
private void UpdateEffect()
{
if (_updateEffect)
{
_updateEffect = false;
switch (_currentAntiAliasing)
{
case AntiAliasing.Fxaa:
_antiAliasing?.Dispose();
_antiAliasing = new FxaaPostProcessingEffect(_renderer);
break;
case AntiAliasing.None:
_antiAliasing?.Dispose();
_antiAliasing = null;
break;
case AntiAliasing.SmaaLow:
case AntiAliasing.SmaaMedium:
case AntiAliasing.SmaaHigh:
case AntiAliasing.SmaaUltra:
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
if (_antiAliasing is SmaaPostProcessingEffect smaa)
{
smaa.Quality = quality;
}
else
{
_antiAliasing?.Dispose();
_antiAliasing = new SmaaPostProcessingEffect(_renderer, quality);
}
break;
}
}
if (_updateSize && !_updateScalingFilter)
{
RecreateUpscalingTexture();
}
_updateSize = false;
if (_updateScalingFilter)
{
_updateScalingFilter = false;
switch (_currentScalingFilter)
{
case ScalingFilter.Bilinear:
case ScalingFilter.Nearest:
_scalingFilter?.Dispose();
_scalingFilter = null;
_isLinear = _currentScalingFilter == ScalingFilter.Bilinear;
_upscaledTexture?.Dispose();
_upscaledTexture = null;
break;
case ScalingFilter.Fsr:
if (_scalingFilter is not FsrScalingFilter)
{
_scalingFilter?.Dispose();
_scalingFilter = new FsrScalingFilter(_renderer, _antiAliasing);
}
_isLinear = false;
_scalingFilter.Level = _scalingFilterLevel;
RecreateUpscalingTexture();
break;
}
}
}
private void RecreateUpscalingTexture(bool forceBgra = false)
{
_upscaledTexture?.Dispose();
var info = new TextureCreateInfo(
_width,
_height,
1,
1,
1,
1,
1,
1,
Format.R8G8B8A8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
forceBgra ? SwizzleComponent.Blue : SwizzleComponent.Red,
SwizzleComponent.Green,
forceBgra ? SwizzleComponent.Red : SwizzleComponent.Blue,
SwizzleComponent.Alpha);
_isBgra = forceBgra;
_upscaledTexture = _renderer.CreateTexture(info, 1) as TextureView;
}
public void SetScalingFilterLevel(float level)
{
_scalingFilterLevel = level;
_updateScalingFilter = true;
}
}
}

View File

@@ -1,7 +1,7 @@
using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{

View File

@@ -9,9 +9,8 @@ using static Spv.Specification;
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
{
using SpvInstruction = Spv.Generator.Instruction;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
static class SpirvGenerator

View File

@@ -1,6 +1,6 @@
using Ryujinx.Graphics.Texture.Utils;
using System.Diagnostics;
using System;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.InteropServices;

View File

@@ -1,7 +1,7 @@
using System.Threading;
using System.Collections.Generic;
using Silk.NET.Vulkan;
using System;
using Silk.NET.Vulkan;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Graphics.Vulkan
{

View File

@@ -163,6 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
SignalDirty(DirtyFlags.Image);
}
public void SetImage(int binding, Auto<DisposableImageView> image)
{
_imageRefs[binding] = image;
SignalDirty(DirtyFlags.Image);
}
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
{
for (int i = 0; i < buffers.Length; i++)

View File

@@ -0,0 +1,208 @@
using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using Silk.NET.Vulkan;
using System;
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal partial class FsrScalingFilter : IScalingFilter
{
private readonly VulkanRenderer _renderer;
private PipelineHelperShader _pipeline;
private ISampler _sampler;
private ShaderCollection _scalingProgram;
private ShaderCollection _sharpeningProgram;
private float _sharpeningLevel = 1;
private Device _device;
private TextureView _intermediaryTexture;
public float Level
{
get => _sharpeningLevel;
set
{
_sharpeningLevel = MathF.Max(0.01f, value);
}
}
public FsrScalingFilter(VulkanRenderer renderer, Device device)
{
_device = device;
_renderer = renderer;
Initialize();
}
public void Dispose()
{
_pipeline.Dispose();
_scalingProgram.Dispose();
_sharpeningProgram.Dispose();
_sampler.Dispose();
_intermediaryTexture?.Dispose();
}
public void Initialize()
{
_pipeline = new PipelineHelperShader(_renderer, _device);
_pipeline.Initialize();
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
var computeBindings = new ShaderBindings(
new[] { 2 },
Array.Empty<int>(),
new[] { 1 },
new[] { 0 });
var sharpeningBindings = new ShaderBindings(
new[] { 2, 3, 4 },
Array.Empty<int>(),
new[] { 1 },
new[] { 0 });
_sampler = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(scalingShader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
});
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(sharpeningShader, sharpeningBindings, ShaderStage.Compute, TargetLanguage.Spirv)
});
}
public void Run(
TextureView view,
CommandBufferScoped cbs,
Auto<DisposableImageView> destinationTexture,
Silk.NET.Vulkan.Format format,
int width,
int height,
Extent2D source,
Extent2D destination)
{
if (_intermediaryTexture == null
|| _intermediaryTexture.Info.Width != width
|| _intermediaryTexture.Info.Height != height
|| !_intermediaryTexture.Info.Equals(view.Info))
{
var originalInfo = view.Info;
var swapRB = originalInfo.Format.IsBgr() && originalInfo.SwizzleR == SwizzleComponent.Red;
var info = new TextureCreateInfo(
width,
height,
originalInfo.Depth,
originalInfo.Levels,
originalInfo.Samples,
originalInfo.BlockWidth,
originalInfo.BlockHeight,
originalInfo.BytesPerPixel,
originalInfo.Format,
originalInfo.DepthStencilMode,
originalInfo.Target,
swapRB ? originalInfo.SwizzleB : originalInfo.SwizzleR,
originalInfo.SwizzleG,
swapRB ? originalInfo.SwizzleR : originalInfo.SwizzleB,
originalInfo.SwizzleA);
_intermediaryTexture?.Dispose();
_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
}
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, view.Width, view.Height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_scalingProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
float srcWidth = Math.Abs(source.X2 - source.X1);
float srcHeight = Math.Abs(source.Y2 - source.Y1);
float scaleX = srcWidth / view.Width;
float scaleY = srcHeight / view.Height;
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
{
source.X1,
source.X2,
source.Y1,
source.Y2,
destination.X1,
destination.X2,
destination.Y1,
destination.Y2,
scaleX,
scaleY
};
int rangeSize = dimensionsBuffer.Length * sizeof(float);
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
_renderer.BufferManager.SetData(bufferHandle, 0, dimensionsBuffer);
ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f)};
var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float), false);
_renderer.BufferManager.SetData(sharpeningBufferHandle, 0, sharpeningBuffer);
int threadGroupWorkRegionDim = 16;
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, width, height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
scissors[0] = new Rectangle<int>(0, 0, width, height);
// Sharpening pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_sharpeningProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _intermediaryTexture, _sampler);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float));
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, destinationTexture);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
_pipeline.Finish();
_renderer.BufferManager.Delete(bufferHandle);
_renderer.BufferManager.Delete(sharpeningBufferHandle);
}
}
}

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using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using Silk.NET.Vulkan;
using System;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal partial class FxaaPostProcessingEffect : IPostProcessingEffect
{
private readonly VulkanRenderer _renderer;
private ISampler _samplerLinear;
private ShaderCollection _shaderProgram;
private PipelineHelperShader _pipeline;
private TextureView _texture;
public FxaaPostProcessingEffect(VulkanRenderer renderer, Device device)
{
_renderer = renderer;
_pipeline = new PipelineHelperShader(renderer, device);
Initialize();
}
public void Dispose()
{
_shaderProgram.Dispose();
_pipeline.Dispose();
_samplerLinear.Dispose();
_texture?.Dispose();
}
private void Initialize()
{
_pipeline.Initialize();
var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv");
var computeBindings = new ShaderBindings(
new[] { 2 },
Array.Empty<int>(),
new[] { 1 },
new[] { 0 });
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(shader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
});
}
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
{
if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
{
_texture?.Dispose();
var info = view.Info;
if (view.Info.Format.IsBgr())
{
info = new TextureCreateInfo(info.Width,
info.Height,
info.Depth,
info.Levels,
info.Samples,
info.BlockWidth,
info.BlockHeight,
info.BytesPerPixel,
info.Format,
info.DepthStencilMode,
info.Target,
info.SwizzleB,
info.SwizzleG,
info.SwizzleR,
info.SwizzleA);
}
_texture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
}
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_shaderProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
int rangeSize = resolutionBuffer.Length * sizeof(float);
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, view.Width, view.Height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
_pipeline.SetScissors(stackalloc[] { new Rectangle<int>(0, 0, view.Width, view.Height) });
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _texture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_renderer.BufferManager.Delete(bufferHandle);
_pipeline.ComputeBarrier();
_pipeline.Finish();
return _texture;
}
}
}

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using System;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal interface IPostProcessingEffect : IDisposable
{
const int LocalGroupSize = 64;
TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height);
}
}

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using Silk.NET.Vulkan;
using System;
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal interface IScalingFilter : IDisposable
{
float Level { get; set; }
void Run(
TextureView view,
CommandBufferScoped cbs,
Auto<DisposableImageView> destinationTexture,
Format format,
int width,
int height,
Extent2D source,
Extent2D destination);
}
}

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using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Vulkan.Effects
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
internal struct SmaaConstants
{
public int QualityLow;
public int QualityMedium;
public int QualityHigh;
public int QualityUltra;
public float Width;
public float Height;
}
}

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using Ryujinx.Common;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.Shader;
using Ryujinx.Graphics.Shader.Translation;
using Silk.NET.Vulkan;
using System;
using Format = Ryujinx.Graphics.GAL.Format;
namespace Ryujinx.Graphics.Vulkan.Effects
{
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
{
public const int AreaWidth = 160;
public const int AreaHeight = 560;
public const int SearchWidth = 64;
public const int SearchHeight = 16;
private readonly VulkanRenderer _renderer;
private ISampler _samplerLinear;
private SmaaConstants _specConstants;
private ShaderCollection _edgeProgram;
private ShaderCollection _blendProgram;
private ShaderCollection _neighbourProgram;
private PipelineHelperShader _pipeline;
private TextureView _outputTexture;
private TextureView _edgeOutputTexture;
private TextureView _blendOutputTexture;
private TextureView _areaTexture;
private TextureView _searchTexture;
private Device _device;
private bool _recreatePipelines;
private int _quality;
public SmaaPostProcessingEffect(VulkanRenderer renderer, Device device, int quality)
{
_device = device;
_renderer = renderer;
_quality = quality;
Initialize();
}
public int Quality
{
get => _quality;
set
{
_quality = value;
_recreatePipelines = true;
}
}
public void Dispose()
{
DeletePipelines();
_samplerLinear?.Dispose();
_outputTexture?.Dispose();
_edgeOutputTexture?.Dispose();
_blendOutputTexture?.Dispose();
_areaTexture?.Dispose();
_searchTexture?.Dispose();
}
private unsafe void RecreateShaders(int width, int height)
{
_recreatePipelines = false;
DeletePipelines();
_pipeline = new PipelineHelperShader(_renderer, _device);
_pipeline.Initialize();
var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv");
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
var edgeBindings = new ShaderBindings(
new[] { 2 },
Array.Empty<int>(),
new[] { 1 },
new[] { 0 });
var blendBindings = new ShaderBindings(
new[] { 2 },
Array.Empty<int>(),
new[] { 1, 3, 4 },
new[] { 0 });
var neighbourBindings = new ShaderBindings(
new[] { 2 },
Array.Empty<int>(),
new[] { 1, 3 },
new[] { 0 });
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
_specConstants = new SmaaConstants()
{
Width = width,
Height = height,
QualityLow = Quality == 0 ? 1 : 0,
QualityMedium = Quality == 1 ? 1 : 0,
QualityHigh = Quality == 2 ? 1 : 0,
QualityUltra = Quality == 3 ? 1 : 0,
};
var specInfo = new SpecDescription(
(0, SpecConstType.Int32),
(1, SpecConstType.Int32),
(2, SpecConstType.Int32),
(3, SpecConstType.Int32),
(4, SpecConstType.Float32),
(5, SpecConstType.Float32));
_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(edgeShader, edgeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
}, new[] { specInfo });
_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(blendShader, blendBindings, ShaderStage.Compute, TargetLanguage.Spirv)
}, new[] { specInfo });
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
{
new ShaderSource(neighbourShader, neighbourBindings, ShaderStage.Compute, TargetLanguage.Spirv)
}, new[] { specInfo });
}
public void DeletePipelines()
{
_pipeline?.Dispose();
_edgeProgram?.Dispose();
_blendProgram?.Dispose();
_neighbourProgram?.Dispose();
}
private void Initialize()
{
var areaInfo = new TextureCreateInfo(AreaWidth,
AreaHeight,
1,
1,
1,
1,
1,
1,
Format.R8G8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
var searchInfo = new TextureCreateInfo(SearchWidth,
SearchHeight,
1,
1,
1,
1,
1,
1,
Format.R8Unorm,
DepthStencilMode.Depth,
Target.Texture2D,
SwizzleComponent.Red,
SwizzleComponent.Green,
SwizzleComponent.Blue,
SwizzleComponent.Alpha);
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
_areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView;
_searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView;
_areaTexture.SetData(areaTexture);
_searchTexture.SetData(searchTexture);
}
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
{
if (_recreatePipelines || _outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
{
RecreateShaders(view.Width, view.Height);
_outputTexture?.Dispose();
_edgeOutputTexture?.Dispose();
_blendOutputTexture?.Dispose();
var info = view.Info;
if (view.Info.Format.IsBgr())
{
info = new TextureCreateInfo(info.Width,
info.Height,
info.Depth,
info.Levels,
info.Samples,
info.BlockWidth,
info.BlockHeight,
info.BytesPerPixel,
info.Format,
info.DepthStencilMode,
info.Target,
info.SwizzleB,
info.SwizzleG,
info.SwizzleR,
info.SwizzleA);
}
_outputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
_edgeOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
_blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
}
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
viewports[0] = new GAL.Viewport(
new Rectangle<float>(0, 0, view.Width, view.Height),
ViewportSwizzle.PositiveX,
ViewportSwizzle.PositiveY,
ViewportSwizzle.PositiveZ,
ViewportSwizzle.PositiveW,
0f,
1f);
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
_renderer.HelperShader.Clear(_renderer,
_edgeOutputTexture.GetImageView(),
new float[] { 0, 0, 0, 1 },
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
view.Width,
view.Height,
_edgeOutputTexture.VkFormat,
ComponentType.UnsignedInteger,
scissors[0]);
_renderer.HelperShader.Clear(_renderer,
_blendOutputTexture.GetImageView(),
new float[] { 0, 0, 0, 1 },
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
view.Width,
view.Height,
_blendOutputTexture.VkFormat,
ComponentType.UnsignedInteger,
scissors[0]);
_renderer.Pipeline.TextureBarrier();
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
// Edge pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_edgeProgram);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.Specialize(_specConstants);
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
int rangeSize = resolutionBuffer.Length * sizeof(float);
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
// Blend pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_blendProgram);
_pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
// Neighbour pass
_pipeline.SetCommandBuffer(cbs);
_pipeline.SetProgram(_neighbourProgram);
_pipeline.Specialize(_specConstants);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
_pipeline.SetScissors(scissors);
_pipeline.SetViewports(viewports, false);
_pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm);
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
_pipeline.ComputeBarrier();
_pipeline.Finish();
_renderer.BufferManager.Delete(bufferHandle);
return _outputTexture;
}
}
}

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