Compare commits
18 Commits
Author | SHA1 | Date | |
---|---|---|---|
b8556530f2 | |||
4f3af839be | |||
155736c986 | |||
dba908dc78 | |||
ecee34a50c | |||
9b5a0c3889 | |||
80b4972139 | |||
5d85468302 | |||
9b1cc2cec6 | |||
e691622f0a | |||
f663a5cd38 | |||
f7c2e867f4 | |||
cedd200745 | |||
58207685c0 | |||
095ad923ad | |||
f07ae7d53f | |||
c308f09722 | |||
f1eef29409 |
@ -1,9 +1,8 @@
|
||||
using ARMeilleure.Decoders;
|
||||
using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitHashHelper;
|
||||
using static ARMeilleure.Instructions.InstEmitHelper;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
|
@ -4,9 +4,8 @@ using ARMeilleure.IntermediateRepresentation;
|
||||
using ARMeilleure.Translation;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
using static ARMeilleure.Instructions.InstEmitSimdHelper;
|
||||
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.Instructions
|
||||
{
|
||||
|
@ -19,17 +19,17 @@
|
||||
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
|
||||
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
|
||||
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
|
||||
<PackageVersion Include="LibHac" Version="0.17.0" />
|
||||
<PackageVersion Include="LibHac" Version="0.18.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
<PackageVersion Include="OpenTK.Core" Version="4.7.5" />
|
||||
<PackageVersion Include="OpenTK.Graphics" Version="4.7.5" />
|
||||
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.5" />
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.5" />
|
||||
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
|
||||
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
|
||||
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
|
||||
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
|
||||
@ -49,7 +49,7 @@
|
||||
<PackageVersion Include="System.Management" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
|
||||
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-9c9356d" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-f7c841d" />
|
||||
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
@ -96,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
|
||||
|
||||
- **GPU**
|
||||
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
|
||||
- **Input**
|
||||
|
||||
|
@ -5,9 +5,8 @@ using Ryujinx.Memory;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
|
||||
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
|
||||
|
||||
namespace Ryujinx.Audio.Backends.SoundIo
|
||||
{
|
||||
|
@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
@ -171,6 +171,11 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
|
||||
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
|
||||
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
|
||||
ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
|
||||
|
||||
_gpuCancellationTokenSource = new CancellationTokenSource();
|
||||
}
|
||||
@ -193,6 +198,17 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
}
|
||||
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
|
||||
{
|
||||
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
|
||||
}
|
||||
|
||||
private void UpdateScalingFilter(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.ScalingFilter> e)
|
||||
{
|
||||
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
|
||||
}
|
||||
|
||||
private void ShowCursor()
|
||||
{
|
||||
@ -345,6 +361,11 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<Ryujinx.Common.Configuration.AntiAliasing> e)
|
||||
{
|
||||
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
|
||||
}
|
||||
|
||||
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
|
||||
{
|
||||
Device?.System.ChangeDockedModeState(e.NewValue);
|
||||
@ -411,6 +432,9 @@ namespace Ryujinx.Ava
|
||||
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
|
||||
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
|
||||
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
|
||||
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
|
||||
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
|
||||
|
||||
_topLevel.PointerMoved -= TopLevel_PointerMoved;
|
||||
|
||||
@ -788,6 +812,10 @@ namespace Ryujinx.Ava
|
||||
|
||||
Device.Gpu.Renderer.Initialize(_glLogLevel);
|
||||
|
||||
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
|
||||
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
|
||||
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
|
||||
|
||||
Width = (int)_rendererHost.Bounds.Width;
|
||||
Height = (int)_rendererHost.Bounds.Height;
|
||||
|
||||
|
@ -626,6 +626,16 @@
|
||||
"Recover": "Recover",
|
||||
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
|
||||
"UserProfilesRecoverEmptyList": "No profiles to recover",
|
||||
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
|
||||
"GraphicsAALabel": "Anti-Aliasing:",
|
||||
"GraphicsScalingFilterLabel": "Scaling Filter:",
|
||||
"GraphicsScalingFilterTooltip": "Enables Framebuffer Scaling",
|
||||
"GraphicsScalingFilterLevelLabel": "Level",
|
||||
"GraphicsScalingFilterLevelTooltip": "Set Scaling Filter Level",
|
||||
"SmaaLow": "SMAA Low",
|
||||
"SmaaMedium": "SMAA Medium",
|
||||
"SmaaHigh": "SMAA High",
|
||||
"SmaaUltra": "SMAA Ultra",
|
||||
"UserEditorTitle" : "Edit User",
|
||||
"UserEditorTitleCreate" : "Create User"
|
||||
}
|
||||
|
@ -193,7 +193,7 @@ namespace Ryujinx.Ava.Common
|
||||
{
|
||||
using var ncaFile = new UniqueRef<IFile>();
|
||||
|
||||
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
pfs.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
Nca nca = new(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
|
||||
if (nca.Header.ContentType == NcaContentType.Program)
|
||||
@ -249,8 +249,8 @@ namespace Ryujinx.Ava.Common
|
||||
using var uniqueSourceFs = new UniqueRef<IFileSystem>(ncaFileSystem);
|
||||
using var uniqueOutputFs = new UniqueRef<IFileSystem>(new LocalFileSystem(destination));
|
||||
|
||||
fsClient.Register(source.ToU8Span(), ref uniqueSourceFs.Ref());
|
||||
fsClient.Register(output.ToU8Span(), ref uniqueOutputFs.Ref());
|
||||
fsClient.Register(source.ToU8Span(), ref uniqueSourceFs.Ref);
|
||||
fsClient.Register(output.ToU8Span(), ref uniqueOutputFs.Ref);
|
||||
|
||||
(Result? resultCode, bool canceled) = CopyDirectory(fsClient, $"{source}:/", $"{output}:/", cancellationToken.Token);
|
||||
|
||||
|
@ -21,6 +21,7 @@ using System.Net.Http;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
@ -57,7 +58,7 @@ namespace Ryujinx.Modules
|
||||
// Detect current platform
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
_platformExt = "osx_x64.zip";
|
||||
_platformExt = "macos_universal.app.tar.gz";
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
@ -286,22 +287,40 @@ namespace Ryujinx.Modules
|
||||
|
||||
if (_updateSuccessful)
|
||||
{
|
||||
var shouldRestart = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
|
||||
bool shouldRestart = true;
|
||||
|
||||
if (!OperatingSystem.IsMacOS())
|
||||
{
|
||||
shouldRestart = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterCompleteMessage],
|
||||
LocaleManager.Instance[LocaleKeys.DialogUpdaterRestartMessage]);
|
||||
}
|
||||
|
||||
if (shouldRestart)
|
||||
{
|
||||
List<string> arguments = CommandLineState.Arguments.ToList();
|
||||
string ryuName = Path.GetFileName(Environment.ProcessPath);
|
||||
string ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
|
||||
string executableDirectory = AppDomain.CurrentDomain.BaseDirectory;
|
||||
string executablePath = Path.Combine(executableDirectory, ryuName);
|
||||
|
||||
if (!Path.Exists(ryuExe))
|
||||
if (!Path.Exists(executablePath))
|
||||
{
|
||||
ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
|
||||
executablePath = Path.Combine(executableDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
|
||||
}
|
||||
|
||||
Process.Start(ryuExe, CommandLineState.Arguments);
|
||||
// On macOS we perform the update at relaunch.
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
string baseBundlePath = Path.GetFullPath(Path.Combine(executableDirectory, "..", ".."));
|
||||
string newBundlePath = Path.Combine(UpdateDir, "Ryujinx.app");
|
||||
string updaterScriptPath = Path.Combine(newBundlePath, "Contents", "Resources", "updater.sh");
|
||||
string currentPid = Process.GetCurrentProcess().Id.ToString();
|
||||
|
||||
executablePath = "/bin/bash";
|
||||
arguments.InsertRange(0, new List<string> { updaterScriptPath, baseBundlePath, newBundlePath, currentPid });
|
||||
}
|
||||
|
||||
Process.Start(executablePath, arguments);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
}
|
||||
@ -381,6 +400,15 @@ namespace Ryujinx.Modules
|
||||
|
||||
File.WriteAllBytes(updateFile, mergedFileBytes);
|
||||
|
||||
// On macOS, ensure that we remove the quarantine bit to prevent Gatekeeper from blocking execution.
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
using (Process xattrProcess = Process.Start("xattr", new List<string> { "-d", "com.apple.quarantine", updateFile }))
|
||||
{
|
||||
xattrProcess.WaitForExit();
|
||||
}
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
InstallUpdate(taskDialog, updateFile);
|
||||
@ -470,29 +498,24 @@ namespace Ryujinx.Modules
|
||||
worker.Start();
|
||||
}
|
||||
|
||||
private static async void InstallUpdate(TaskDialog taskDialog, string updateFile)
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("macos")]
|
||||
private static void ExtractTarGzipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
|
||||
{
|
||||
// Extract Update
|
||||
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterExtracting];
|
||||
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
|
||||
|
||||
if (OperatingSystem.IsLinux())
|
||||
{
|
||||
using Stream inStream = File.OpenRead(updateFile);
|
||||
using Stream inStream = File.OpenRead(archivePath);
|
||||
using GZipInputStream gzipStream = new(inStream);
|
||||
using TarInputStream tarStream = new(gzipStream, Encoding.ASCII);
|
||||
|
||||
await Task.Run(() =>
|
||||
{
|
||||
TarEntry tarEntry;
|
||||
|
||||
if (!OperatingSystem.IsWindows())
|
||||
{
|
||||
while ((tarEntry = tarStream.GetNextEntry()) is not null)
|
||||
{
|
||||
if (tarEntry.IsDirectory) continue;
|
||||
if (tarEntry.IsDirectory)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string outPath = Path.Combine(UpdateDir, tarEntry.Name);
|
||||
string outPath = Path.Combine(outputDirectoryPath, tarEntry.Name);
|
||||
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
|
||||
|
||||
@ -515,24 +538,19 @@ namespace Ryujinx.Modules
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
taskDialog.SetProgressBarState(100, TaskDialogProgressState.Normal);
|
||||
}
|
||||
else
|
||||
private static void ExtractZipFile(TaskDialog taskDialog, string archivePath, string outputDirectoryPath)
|
||||
{
|
||||
using Stream inStream = File.OpenRead(updateFile);
|
||||
using Stream inStream = File.OpenRead(archivePath);
|
||||
using ZipFile zipFile = new(inStream);
|
||||
|
||||
await Task.Run(() =>
|
||||
{
|
||||
double count = 0;
|
||||
foreach (ZipEntry zipEntry in zipFile)
|
||||
{
|
||||
count++;
|
||||
if (zipEntry.IsDirectory) continue;
|
||||
|
||||
string outPath = Path.Combine(UpdateDir, zipEntry.Name);
|
||||
string outPath = Path.Combine(outputDirectoryPath, zipEntry.Name);
|
||||
|
||||
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
|
||||
|
||||
@ -549,9 +567,30 @@ namespace Ryujinx.Modules
|
||||
taskDialog.SetProgressBarState(GetPercentage(count, zipFile.Count), TaskDialogProgressState.Normal);
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
private static async void InstallUpdate(TaskDialog taskDialog, string updateFile)
|
||||
{
|
||||
// Extract Update
|
||||
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterExtracting];
|
||||
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
|
||||
|
||||
await Task.Run(() =>
|
||||
{
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||||
{
|
||||
ExtractTarGzipFile(taskDialog, updateFile, UpdateDir);
|
||||
}
|
||||
else if (OperatingSystem.IsWindows())
|
||||
{
|
||||
ExtractZipFile(taskDialog, updateFile, UpdateDir);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
});
|
||||
|
||||
// Delete downloaded zip
|
||||
File.Delete(updateFile);
|
||||
|
||||
@ -560,6 +599,9 @@ namespace Ryujinx.Modules
|
||||
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterRenaming];
|
||||
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
|
||||
|
||||
// NOTE: On macOS, replacement is delayed to the restart phase.
|
||||
if (!OperatingSystem.IsMacOS())
|
||||
{
|
||||
// Replace old files
|
||||
await Task.Run(() =>
|
||||
{
|
||||
@ -592,6 +634,7 @@ namespace Ryujinx.Modules
|
||||
});
|
||||
|
||||
Directory.Delete(UpdateDir, true);
|
||||
}
|
||||
|
||||
_updateSuccessful = true;
|
||||
|
||||
@ -601,7 +644,7 @@ namespace Ryujinx.Modules
|
||||
public static bool CanUpdate(bool showWarnings)
|
||||
{
|
||||
#if !DISABLE_UPDATER
|
||||
if (RuntimeInformation.OSArchitecture != Architecture.X64)
|
||||
if (RuntimeInformation.OSArchitecture != Architecture.X64 && !OperatingSystem.IsMacOS())
|
||||
{
|
||||
if (showWarnings)
|
||||
{
|
||||
@ -674,7 +717,7 @@ namespace Ryujinx.Modules
|
||||
#endif
|
||||
}
|
||||
|
||||
// NOTE: This method should always reflect the latest build layout.s
|
||||
// NOTE: This method should always reflect the latest build layout.
|
||||
private static IEnumerable<string> EnumerateFilesToDelete()
|
||||
{
|
||||
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
|
||||
|
@ -16,9 +16,9 @@ using Ryujinx.Ava.UI.Views.User;
|
||||
using Ryujinx.HLE.FileSystem;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using System;
|
||||
using System.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Controls
|
||||
@ -121,7 +121,7 @@ namespace Ryujinx.Ava.UI.Controls
|
||||
|
||||
using var saveDataIterator = new UniqueRef<SaveDataIterator>();
|
||||
|
||||
HorizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref(), SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
|
||||
HorizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref, SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
|
||||
|
||||
Span<SaveDataInfo> saveDataInfo = stackalloc SaveDataInfo[10];
|
||||
|
||||
|
@ -6,8 +6,8 @@ namespace Ryujinx.Ava.UI.Helpers
|
||||
{
|
||||
using AvaLogger = Avalonia.Logging.Logger;
|
||||
using AvaLogLevel = Avalonia.Logging.LogEventLevel;
|
||||
using RyuLogger = Ryujinx.Common.Logging.Logger;
|
||||
using RyuLogClass = Ryujinx.Common.Logging.LogClass;
|
||||
using RyuLogger = Ryujinx.Common.Logging.Logger;
|
||||
|
||||
internal class LoggerAdapter : Avalonia.Logging.ILogSink
|
||||
{
|
||||
|
@ -3,7 +3,6 @@ using Avalonia.Collections;
|
||||
using Avalonia.Media.Imaging;
|
||||
using Avalonia.Threading;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
@ -17,7 +16,6 @@ using System.IO;
|
||||
using System.Linq;
|
||||
using System.Net.Http;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Ava.UI.ViewModels
|
||||
|
@ -246,7 +246,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
using var file = new UniqueRef<IFile>();
|
||||
|
||||
romfs.OpenFile(ref file.Ref(), ("/" + item.FullPath).ToU8Span(), OpenMode.Read)
|
||||
romfs.OpenFile(ref file.Ref, ("/" + item.FullPath).ToU8Span(), OpenMode.Read)
|
||||
.ThrowIfFailure();
|
||||
|
||||
using (MemoryStream stream = new())
|
||||
|
@ -3,11 +3,8 @@ using Avalonia.Controls;
|
||||
using Avalonia.Controls.ApplicationLifetimes;
|
||||
using Avalonia.Svg.Skia;
|
||||
using Avalonia.Threading;
|
||||
using LibHac.Bcat;
|
||||
using LibHac.Tools.Fs;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.Windows;
|
||||
|
@ -7,8 +7,7 @@ using DynamicData;
|
||||
using DynamicData.Binding;
|
||||
using LibHac.Common;
|
||||
using LibHac.Fs;
|
||||
using LibHac.FsSystem;
|
||||
using LibHac.Tools.Fs;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.Common;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Input;
|
||||
|
@ -45,6 +45,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
private KeyboardHotkeys _keyboardHotkeys;
|
||||
private int _graphicsBackendIndex;
|
||||
private string _customThemePath;
|
||||
private int _scalingFilter;
|
||||
private int _scalingFilterLevel;
|
||||
|
||||
public event Action CloseWindow;
|
||||
public event Action SaveSettingsEvent;
|
||||
@ -153,6 +155,8 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public bool IsSDL2Enabled { get; set; }
|
||||
public bool EnableCustomTheme { get; set; }
|
||||
public bool IsCustomResolutionScaleActive => _resolutionScale == 4;
|
||||
public bool IsScalingFilterActive => _scalingFilter == (int)Ryujinx.Common.Configuration.ScalingFilter.Fsr;
|
||||
|
||||
public bool IsVulkanSelected => GraphicsBackendIndex == 0;
|
||||
public bool UseHypervisor { get; set; }
|
||||
|
||||
@ -179,6 +183,18 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
public int AudioBackend { get; set; }
|
||||
public int MaxAnisotropy { get; set; }
|
||||
public int AspectRatio { get; set; }
|
||||
public int AntiAliasingEffect { get; set; }
|
||||
public string ScalingFilterLevelText => ScalingFilterLevel.ToString("0");
|
||||
public int ScalingFilterLevel
|
||||
{
|
||||
get => _scalingFilterLevel;
|
||||
set
|
||||
{
|
||||
_scalingFilterLevel = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(ScalingFilterLevelText));
|
||||
}
|
||||
}
|
||||
public int OpenglDebugLevel { get; set; }
|
||||
public int MemoryMode { get; set; }
|
||||
public int BaseStyleIndex { get; set; }
|
||||
@ -192,6 +208,16 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
OnPropertyChanged(nameof(IsVulkanSelected));
|
||||
}
|
||||
}
|
||||
public int ScalingFilter
|
||||
{
|
||||
get => _scalingFilter;
|
||||
set
|
||||
{
|
||||
_scalingFilter = value;
|
||||
OnPropertyChanged();
|
||||
OnPropertyChanged(nameof(IsScalingFilterActive));
|
||||
}
|
||||
}
|
||||
|
||||
public int PreferredGpuIndex { get; set; }
|
||||
|
||||
@ -365,6 +391,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
AspectRatio = (int)config.Graphics.AspectRatio.Value;
|
||||
GraphicsBackendMultithreadingIndex = (int)config.Graphics.BackendThreading.Value;
|
||||
ShaderDumpPath = config.Graphics.ShadersDumpPath;
|
||||
AntiAliasingEffect = (int)config.Graphics.AntiAliasing.Value;
|
||||
ScalingFilter = (int)config.Graphics.ScalingFilter.Value;
|
||||
ScalingFilterLevel = config.Graphics.ScalingFilterLevel.Value;
|
||||
|
||||
// Audio
|
||||
AudioBackend = (int)config.System.AudioBackend.Value;
|
||||
@ -447,6 +476,9 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
config.Graphics.ResScaleCustom.Value = CustomResolutionScale;
|
||||
config.Graphics.MaxAnisotropy.Value = MaxAnisotropy == 0 ? -1 : MathF.Pow(2, MaxAnisotropy);
|
||||
config.Graphics.AspectRatio.Value = (AspectRatio)AspectRatio;
|
||||
config.Graphics.AntiAliasing.Value = (AntiAliasing)AntiAliasingEffect;
|
||||
config.Graphics.ScalingFilter.Value = (ScalingFilter)ScalingFilter;
|
||||
config.Graphics.ScalingFilterLevel.Value = ScalingFilterLevel;
|
||||
|
||||
if (ConfigurationState.Instance.Graphics.BackendThreading != (BackendThreading)GraphicsBackendMultithreadingIndex)
|
||||
{
|
||||
|
@ -105,13 +105,13 @@ public class TitleUpdateViewModel : BaseModel
|
||||
AddUpdate(path);
|
||||
}
|
||||
|
||||
// NOTE: Save the list again to remove leftovers.
|
||||
Save();
|
||||
|
||||
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
|
||||
|
||||
SelectedUpdate = selected;
|
||||
|
||||
// NOTE: Save the list again to remove leftovers.
|
||||
Save();
|
||||
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
@ -170,7 +170,7 @@ public class TitleUpdateViewModel : BaseModel
|
||||
|
||||
using UniqueRef<IFile> nacpFile = new();
|
||||
|
||||
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref, "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
|
||||
|
||||
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
|
||||
|
@ -126,7 +126,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
||||
{
|
||||
using var file = new UniqueRef<IFile>();
|
||||
|
||||
romfs.OpenFile(ref file.Ref(), ("/" + item.FullPath).ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
romfs.OpenFile(ref file.Ref, ("/" + item.FullPath).ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
using (MemoryStream stream = new())
|
||||
using (MemoryStream streamPng = new())
|
||||
|
@ -1,8 +1,8 @@
|
||||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Interactivity;
|
||||
using LibHac.FsSystem;
|
||||
using LibHac.Ncm;
|
||||
using LibHac.Tools.FsSystem.NcaUtils;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
|
@ -7,6 +7,7 @@
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
|
||||
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
|
||||
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
|
||||
Design.Width="1000"
|
||||
mc:Ignorable="d"
|
||||
x:CompileBindings="True"
|
||||
x:DataType="viewModels:SettingsViewModel">
|
||||
@ -111,6 +112,83 @@
|
||||
Minimum="0.1"
|
||||
Value="{Binding CustomResolutionScale}" />
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical"
|
||||
Spacing="10">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale GraphicsAATooltip}"
|
||||
Text="{locale:Locale GraphicsAALabel}"
|
||||
Width="250" />
|
||||
<ComboBox Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
ToolTip.Tip="{locale:Locale GraphicsAATooltip}"
|
||||
SelectedIndex="{Binding AntiAliasingEffect}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelNone}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="FXAA" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SmaaLow}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SmaaMedium}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SmaaHigh}" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="{locale:Locale SmaaUltra}" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<StackPanel
|
||||
HorizontalAlignment="Stretch"
|
||||
Orientation="Vertical"
|
||||
Spacing="10">
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
|
||||
Text="{locale:Locale GraphicsScalingFilterLabel}"
|
||||
Width="250" />
|
||||
<ComboBox Width="350"
|
||||
HorizontalContentAlignment="Left"
|
||||
ToolTip.Tip="{locale:Locale GraphicsScalingFilterTooltip}"
|
||||
SelectedIndex="{Binding ScalingFilter}">
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="Bilinear" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="Nearest" />
|
||||
</ComboBoxItem>
|
||||
<ComboBoxItem>
|
||||
<TextBlock Text="FSR" />
|
||||
</ComboBoxItem>
|
||||
</ComboBox>
|
||||
<Slider Value="{Binding ScalingFilterLevel}"
|
||||
ToolTip.Tip="{locale:Locale GraphicsScalingFilterLevelTooltip}"
|
||||
MinWidth="150"
|
||||
Margin="10,-3,0,0"
|
||||
Height="32"
|
||||
Padding="0,-5"
|
||||
IsVisible="{Binding IsScalingFilterActive}"
|
||||
TickFrequency="1"
|
||||
IsSnapToTickEnabled="True"
|
||||
LargeChange="10"
|
||||
SmallChange="1"
|
||||
VerticalAlignment="Center"
|
||||
Minimum="0"
|
||||
Maximum="100" />
|
||||
<TextBlock Margin="5,0"
|
||||
Width="40"
|
||||
IsVisible="{Binding IsScalingFilterActive}"
|
||||
Text="{Binding ScalingFilterLevelText}"/>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
<StackPanel Orientation="Horizontal">
|
||||
<TextBlock VerticalAlignment="Center"
|
||||
ToolTip.Tip="{locale:Locale AnisotropyTooltip}"
|
||||
|
@ -5,8 +5,8 @@ using FluentAvalonia.UI.Controls;
|
||||
using FluentAvalonia.UI.Navigation;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.HLE.HOS.Services.Account.Acc;
|
||||
using System;
|
||||
using UserProfile = Ryujinx.Ava.UI.Models.UserProfile;
|
||||
|
@ -76,7 +76,7 @@ namespace Ryujinx.Ava.UI.Views.User
|
||||
|
||||
using var saveDataIterator = new UniqueRef<SaveDataIterator>();
|
||||
|
||||
_horizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref(), SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
|
||||
_horizonClient.Fs.OpenSaveDataIterator(ref saveDataIterator.Ref, SaveDataSpaceId.User, in saveDataFilter).ThrowIfFailure();
|
||||
|
||||
Span<SaveDataInfo> saveDataInfo = stackalloc SaveDataInfo[10];
|
||||
|
||||
|
@ -105,7 +105,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
using UniqueRef<IFile> ncaFile = new();
|
||||
|
||||
partitionFileSystem.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
partitionFileSystem.OpenFile(ref ncaFile.Ref, downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
Nca nca = TryOpenNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
|
||||
if (nca != null)
|
||||
@ -158,7 +158,7 @@ namespace Ryujinx.Ava.UI.Windows
|
||||
{
|
||||
using var ncaFile = new UniqueRef<IFile>();
|
||||
|
||||
partitionFileSystem.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
partitionFileSystem.OpenFile(ref ncaFile.Ref, fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
|
||||
|
||||
Nca nca = TryOpenNca(ncaFile.Get.AsStorage(), path);
|
||||
if (nca == null)
|
||||
|
12
Ryujinx.Common/Configuration/AntiAliasing.cs
Normal file
12
Ryujinx.Common/Configuration/AntiAliasing.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
public enum AntiAliasing
|
||||
{
|
||||
None,
|
||||
Fxaa,
|
||||
SmaaLow,
|
||||
SmaaMedium,
|
||||
SmaaHigh,
|
||||
SmaaUltra
|
||||
}
|
||||
}
|
9
Ryujinx.Common/Configuration/ScalingFilter.cs
Normal file
9
Ryujinx.Common/Configuration/ScalingFilter.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Ryujinx.Common.Configuration
|
||||
{
|
||||
public enum ScalingFilter
|
||||
{
|
||||
Bilinear,
|
||||
Nearest,
|
||||
Fsr
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Common.SystemInterop;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
@ -14,6 +15,8 @@ namespace Ryujinx.Common.Logging
|
||||
|
||||
private static readonly List<ILogTarget> m_LogTargets;
|
||||
|
||||
private static readonly StdErrAdapter _stdErrAdapter;
|
||||
|
||||
public static event EventHandler<LogEventArgs> Updated;
|
||||
|
||||
public readonly struct Log
|
||||
@ -79,6 +82,12 @@ namespace Ryujinx.Common.Logging
|
||||
}
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void PrintRawMsg(string message)
|
||||
{
|
||||
Updated?.Invoke(null, new LogEventArgs(Level, m_Time.Elapsed, Thread.CurrentThread.Name, message));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static string FormatMessage(LogClass Class, string Caller, string Message) => $"{Class} {Caller}: {Message}";
|
||||
}
|
||||
@ -119,6 +128,8 @@ namespace Ryujinx.Common.Logging
|
||||
Warning = new Log(LogLevel.Warning);
|
||||
Info = new Log(LogLevel.Info);
|
||||
Trace = new Log(LogLevel.Trace);
|
||||
|
||||
_stdErrAdapter = new StdErrAdapter();
|
||||
}
|
||||
|
||||
public static void RestartTime()
|
||||
@ -164,6 +175,8 @@ namespace Ryujinx.Common.Logging
|
||||
{
|
||||
Updated = null;
|
||||
|
||||
_stdErrAdapter.Dispose();
|
||||
|
||||
foreach (var target in m_LogTargets)
|
||||
{
|
||||
target.Dispose();
|
||||
|
@ -3,6 +3,7 @@
|
||||
<PropertyGroup>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<DefineConstants Condition=" '$(ExtraDefineConstants)' != '' ">$(DefineConstants);$(ExtraDefineConstants)</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -1,9 +1,9 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using System.Runtime.Versioning;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Common.SystemInfo
|
||||
{
|
||||
|
@ -1,9 +1,9 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Text;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Common.SystemInfo
|
||||
{
|
||||
|
@ -1,8 +1,8 @@
|
||||
using System;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
using System.Text;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Common.SystemInfo
|
||||
{
|
||||
|
@ -1,8 +1,8 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Management;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using Ryujinx.Common.Logging;
|
||||
|
||||
namespace Ryujinx.Common.SystemInfo
|
||||
{
|
||||
|
93
Ryujinx.Common/SystemInterop/StdErrAdapter.cs
Normal file
93
Ryujinx.Common/SystemInterop/StdErrAdapter.cs
Normal file
@ -0,0 +1,93 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Common.SystemInterop
|
||||
{
|
||||
public partial class StdErrAdapter : IDisposable
|
||||
{
|
||||
private bool _disposable = false;
|
||||
private UnixStream _pipeReader;
|
||||
private UnixStream _pipeWriter;
|
||||
private Thread _worker;
|
||||
|
||||
public StdErrAdapter()
|
||||
{
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||||
{
|
||||
RegisterPosix();
|
||||
}
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("macos")]
|
||||
private void RegisterPosix()
|
||||
{
|
||||
const int stdErrFileno = 2;
|
||||
|
||||
(int readFd, int writeFd) = MakePipe();
|
||||
dup2(writeFd, stdErrFileno);
|
||||
|
||||
_pipeReader = new UnixStream(readFd);
|
||||
_pipeWriter = new UnixStream(writeFd);
|
||||
|
||||
_worker = new Thread(EventWorker);
|
||||
_disposable = true;
|
||||
_worker.Start();
|
||||
}
|
||||
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("macos")]
|
||||
private void EventWorker()
|
||||
{
|
||||
TextReader reader = new StreamReader(_pipeReader);
|
||||
string line;
|
||||
while ((line = reader.ReadLine()) != null)
|
||||
{
|
||||
Logger.Error?.PrintRawMsg(line);
|
||||
}
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (_disposable)
|
||||
{
|
||||
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
|
||||
{
|
||||
_pipeReader?.Close();
|
||||
_pipeWriter?.Close();
|
||||
}
|
||||
|
||||
_disposable = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
}
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial int dup2(int fd, int fd2);
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static unsafe partial int pipe(int* pipefd);
|
||||
|
||||
private static unsafe (int, int) MakePipe()
|
||||
{
|
||||
int *pipefd = stackalloc int[2];
|
||||
|
||||
if (pipe(pipefd) == 0)
|
||||
{
|
||||
return (pipefd[0], pipefd[1]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
155
Ryujinx.Common/SystemInterop/UnixStream.cs
Normal file
155
Ryujinx.Common/SystemInterop/UnixStream.cs
Normal file
@ -0,0 +1,155 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.Versioning;
|
||||
|
||||
namespace Ryujinx.Common.SystemInterop
|
||||
{
|
||||
[SupportedOSPlatform("linux")]
|
||||
[SupportedOSPlatform("macos")]
|
||||
public partial class UnixStream : Stream, IDisposable
|
||||
{
|
||||
private const int InvalidFd = -1;
|
||||
|
||||
private int _fd;
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial long read(int fd, IntPtr buf, ulong count);
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial long write(int fd, IntPtr buf, ulong count);
|
||||
|
||||
[LibraryImport("libc", SetLastError = true)]
|
||||
private static partial int close(int fd);
|
||||
|
||||
public UnixStream(int fd)
|
||||
{
|
||||
if (InvalidFd == fd)
|
||||
{
|
||||
throw new ArgumentException("Invalid file descriptor");
|
||||
}
|
||||
|
||||
_fd = fd;
|
||||
|
||||
CanRead = read(fd, IntPtr.Zero, 0) != -1;
|
||||
CanWrite = write(fd, IntPtr.Zero, 0) != -1;
|
||||
}
|
||||
|
||||
~UnixStream()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
public override bool CanRead { get; }
|
||||
public override bool CanWrite { get; }
|
||||
public override bool CanSeek => false;
|
||||
|
||||
public override long Length => throw new NotSupportedException();
|
||||
|
||||
public override long Position
|
||||
{
|
||||
get => throw new NotSupportedException();
|
||||
set => throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Flush()
|
||||
{
|
||||
}
|
||||
|
||||
public override unsafe int Read([In, Out] byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (offset < 0 || offset > (buffer.Length - count) || count < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (buffer.Length == 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
long r = 0;
|
||||
fixed (byte* buf = &buffer[offset])
|
||||
{
|
||||
do
|
||||
{
|
||||
r = read(_fd, (IntPtr)buf, (ulong)count);
|
||||
} while (ShouldRetry(r));
|
||||
}
|
||||
|
||||
return (int)r;
|
||||
}
|
||||
|
||||
public override unsafe void Write(byte[] buffer, int offset, int count)
|
||||
{
|
||||
if (offset < 0 || offset > (buffer.Length - count) || count < 0)
|
||||
{
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (buffer.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
fixed (byte* buf = &buffer[offset])
|
||||
{
|
||||
long r = 0;
|
||||
do {
|
||||
r = write(_fd, (IntPtr)buf, (ulong)count);
|
||||
} while (ShouldRetry(r));
|
||||
}
|
||||
}
|
||||
|
||||
public override long Seek(long offset, SeekOrigin origin)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void SetLength(long value)
|
||||
{
|
||||
throw new NotSupportedException();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
if (_fd == InvalidFd)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Flush();
|
||||
|
||||
int r;
|
||||
do {
|
||||
r = close(_fd);
|
||||
} while (ShouldRetry(r));
|
||||
|
||||
_fd = InvalidFd;
|
||||
}
|
||||
|
||||
void IDisposable.Dispose()
|
||||
{
|
||||
Close();
|
||||
}
|
||||
|
||||
private bool ShouldRetry(long r)
|
||||
{
|
||||
if (r == -1)
|
||||
{
|
||||
const int eintr = 4;
|
||||
|
||||
int errno = Marshal.GetLastPInvokeError();
|
||||
|
||||
if (errno == eintr)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
throw new SystemException($"Operation failed with error 0x{errno:X}");
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
12
Ryujinx.Graphics.GAL/AntiAliasing.cs
Normal file
12
Ryujinx.Graphics.GAL/AntiAliasing.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum AntiAliasing
|
||||
{
|
||||
None,
|
||||
Fxaa,
|
||||
SmaaLow,
|
||||
SmaaMedium,
|
||||
SmaaHigh,
|
||||
SmaaUltra
|
||||
}
|
||||
}
|
@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
public readonly bool SupportsBlendEquationAdvanced;
|
||||
public readonly bool SupportsFragmentShaderInterlock;
|
||||
public readonly bool SupportsFragmentShaderOrderingIntel;
|
||||
public readonly bool SupportsGeometryShader;
|
||||
public readonly bool SupportsGeometryShaderPassthrough;
|
||||
public readonly bool SupportsImageLoadFormatted;
|
||||
public readonly bool SupportsLayerVertexTessellation;
|
||||
@ -68,6 +69,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
bool supportsBlendEquationAdvanced,
|
||||
bool supportsFragmentShaderInterlock,
|
||||
bool supportsFragmentShaderOrderingIntel,
|
||||
bool supportsGeometryShader,
|
||||
bool supportsGeometryShaderPassthrough,
|
||||
bool supportsImageLoadFormatted,
|
||||
bool supportsLayerVertexTessellation,
|
||||
@ -107,6 +109,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
|
||||
SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
|
||||
SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
|
||||
SupportsGeometryShader = supportsGeometryShader;
|
||||
SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
|
||||
SupportsImageLoadFormatted = supportsImageLoadFormatted;
|
||||
SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
|
||||
|
@ -9,5 +9,9 @@ namespace Ryujinx.Graphics.GAL
|
||||
void SetSize(int width, int height);
|
||||
|
||||
void ChangeVSyncMode(bool vsyncEnabled);
|
||||
|
||||
void SetAntiAliasing(AntiAliasing antialiasing);
|
||||
void SetScalingFilter(ScalingFilter type);
|
||||
void SetScalingFilterLevel(float level);
|
||||
}
|
||||
}
|
||||
|
@ -32,5 +32,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
}
|
||||
|
||||
public void ChangeVSyncMode(bool vsyncEnabled) { }
|
||||
|
||||
public void SetAntiAliasing(AntiAliasing effect) { }
|
||||
|
||||
public void SetScalingFilter(ScalingFilter type) { }
|
||||
|
||||
public void SetScalingFilterLevel(float level) { }
|
||||
}
|
||||
}
|
||||
|
9
Ryujinx.Graphics.GAL/UpscaleType.cs
Normal file
9
Ryujinx.Graphics.GAL/UpscaleType.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Ryujinx.Graphics.GAL
|
||||
{
|
||||
public enum ScalingFilter
|
||||
{
|
||||
Bilinear,
|
||||
Nearest,
|
||||
Fsr
|
||||
}
|
||||
}
|
@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
|
||||
int samplesInY = msaaMode.SamplesInY();
|
||||
|
||||
var scissor = _state.State.ScreenScissorState;
|
||||
Size sizeHint = new Size(scissor.X + scissor.Width, scissor.Y + scissor.Height, 1);
|
||||
Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
|
||||
|
||||
int clipRegionWidth = int.MaxValue;
|
||||
int clipRegionHeight = int.MaxValue;
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 4369;
|
||||
private const uint CodeGenVersion = 4368;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
@ -774,6 +774,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
sBuffers,
|
||||
textures,
|
||||
images,
|
||||
ShaderIdentification.None,
|
||||
0,
|
||||
dataInfo.Stage,
|
||||
dataInfo.UsesInstanceId,
|
||||
dataInfo.UsesDrawParameters,
|
||||
|
@ -633,6 +633,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
}
|
||||
}
|
||||
|
||||
if (!_context.Capabilities.SupportsGeometryShader)
|
||||
{
|
||||
ShaderCache.TryRemoveGeometryStage(translatorContexts);
|
||||
}
|
||||
|
||||
CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
|
||||
List<ShaderProgram> translatedStages = new List<ShaderProgram>();
|
||||
|
||||
|
@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
|
||||
public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
|
||||
|
||||
public bool QueryHostSupportsGeometryShader() => _context.Capabilities.SupportsGeometryShader;
|
||||
|
||||
public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
|
||||
|
||||
public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
|
||||
|
@ -353,6 +353,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
}
|
||||
|
||||
if (!_context.Capabilities.SupportsGeometryShader)
|
||||
{
|
||||
TryRemoveGeometryStage(translatorContexts);
|
||||
}
|
||||
|
||||
CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
|
||||
List<ShaderSource> shaderSources = new List<ShaderSource>();
|
||||
|
||||
@ -421,6 +426,39 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
return gpShaders;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tries to eliminate the geometry stage from the array of translator contexts.
|
||||
/// </summary>
|
||||
/// <param name="translatorContexts">Array of translator contexts</param>
|
||||
public static void TryRemoveGeometryStage(TranslatorContext[] translatorContexts)
|
||||
{
|
||||
if (translatorContexts[4] != null)
|
||||
{
|
||||
// We have a geometry shader, but geometry shaders are not supported.
|
||||
// Try to eliminate the geometry shader.
|
||||
|
||||
ShaderProgramInfo info = translatorContexts[4].Translate().Info;
|
||||
|
||||
if (info.Identification == ShaderIdentification.GeometryLayerPassthrough)
|
||||
{
|
||||
// We managed to identify that this geometry shader is only used to set the output Layer value,
|
||||
// we can set the Layer on the previous stage instead (usually the vertex stage) and eliminate it.
|
||||
|
||||
for (int i = 3; i >= 1; i--)
|
||||
{
|
||||
if (translatorContexts[i] != null)
|
||||
{
|
||||
translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
|
||||
translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
translatorContexts[4] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a shader source for use with the backend from a translated shader program.
|
||||
/// </summary>
|
||||
|
@ -1,7 +1,7 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Image;
|
||||
using Ryujinx.Graphics.Gpu.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Gpu.Shader.DiskCache;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using System;
|
||||
|
@ -1,7 +1,7 @@
|
||||
using System;
|
||||
using Ryujinx.Graphics.Nvdec.Vp9.Common;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using Ryujinx.Graphics.Nvdec.Vp9.Common;
|
||||
using static Ryujinx.Graphics.Nvdec.Vp9.Dsp.TxfmCommon;
|
||||
|
||||
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using Ryujinx.Common.Memory;
|
||||
|
||||
namespace Ryujinx.Graphics.Nvdec.Vp9.Dsp
|
||||
{
|
||||
|
177
Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
Normal file
177
Ryujinx.Graphics.OpenGL/Effects/FsrScalingFilter.cs
Normal file
@ -0,0 +1,177 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
using static Ryujinx.Graphics.OpenGL.Effects.ShaderHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal class FsrScalingFilter : IScalingFilter
|
||||
{
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private int _inputUniform;
|
||||
private int _outputUniform;
|
||||
private int _sharpeningUniform;
|
||||
private int _srcX0Uniform;
|
||||
private int _srcX1Uniform;
|
||||
private int _srcY0Uniform;
|
||||
private int _scalingShaderProgram;
|
||||
private int _sharpeningShaderProgram;
|
||||
private float _scale = 1;
|
||||
private int _srcY1Uniform;
|
||||
private int _dstX0Uniform;
|
||||
private int _dstX1Uniform;
|
||||
private int _dstY0Uniform;
|
||||
private int _dstY1Uniform;
|
||||
private int _scaleXUniform;
|
||||
private int _scaleYUniform;
|
||||
private TextureStorage _intermediaryTexture;
|
||||
|
||||
public float Level
|
||||
{
|
||||
get => _scale;
|
||||
set
|
||||
{
|
||||
_scale = MathF.Max(0.01f, value);
|
||||
}
|
||||
}
|
||||
|
||||
public FsrScalingFilter(OpenGLRenderer renderer, IPostProcessingEffect filter)
|
||||
{
|
||||
Initialize();
|
||||
|
||||
_renderer = renderer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_scalingShaderProgram != 0)
|
||||
{
|
||||
GL.DeleteProgram(_scalingShaderProgram);
|
||||
GL.DeleteProgram(_sharpeningShaderProgram);
|
||||
}
|
||||
|
||||
_intermediaryTexture?.Dispose();
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
var scalingShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl");
|
||||
var sharpeningShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl");
|
||||
var fsrA = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h");
|
||||
var fsr1 = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h");
|
||||
|
||||
scalingShader = scalingShader.Replace("#include \"ffx_a.h\"", fsrA);
|
||||
scalingShader = scalingShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
|
||||
sharpeningShader = sharpeningShader.Replace("#include \"ffx_a.h\"", fsrA);
|
||||
sharpeningShader = sharpeningShader.Replace("#include \"ffx_fsr1.h\"", fsr1);
|
||||
|
||||
_scalingShaderProgram = CompileProgram(scalingShader, ShaderType.ComputeShader);
|
||||
_sharpeningShaderProgram = CompileProgram(sharpeningShader, ShaderType.ComputeShader);
|
||||
|
||||
_inputUniform = GL.GetUniformLocation(_scalingShaderProgram, "Source");
|
||||
_outputUniform = GL.GetUniformLocation(_scalingShaderProgram, "imgOutput");
|
||||
_sharpeningUniform = GL.GetUniformLocation(_sharpeningShaderProgram, "sharpening");
|
||||
|
||||
_srcX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX0");
|
||||
_srcX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcX1");
|
||||
_srcY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY0");
|
||||
_srcY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "srcY1");
|
||||
_dstX0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX0");
|
||||
_dstX1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstX1");
|
||||
_dstY0Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY0");
|
||||
_dstY1Uniform = GL.GetUniformLocation(_scalingShaderProgram, "dstY1");
|
||||
_scaleXUniform = GL.GetUniformLocation(_scalingShaderProgram, "scaleX");
|
||||
_scaleYUniform = GL.GetUniformLocation(_scalingShaderProgram, "scaleY");
|
||||
}
|
||||
|
||||
public void Run(
|
||||
TextureView view,
|
||||
TextureView destinationTexture,
|
||||
int width,
|
||||
int height,
|
||||
Extents2D source,
|
||||
Extents2D destination)
|
||||
{
|
||||
if (_intermediaryTexture == null || _intermediaryTexture.Info.Width != width || _intermediaryTexture.Info.Height != height)
|
||||
{
|
||||
_intermediaryTexture?.Dispose();
|
||||
var originalInfo = view.Info;
|
||||
var info = new TextureCreateInfo(width,
|
||||
height,
|
||||
originalInfo.Depth,
|
||||
originalInfo.Levels,
|
||||
originalInfo.Samples,
|
||||
originalInfo.BlockWidth,
|
||||
originalInfo.BlockHeight,
|
||||
originalInfo.BytesPerPixel,
|
||||
originalInfo.Format,
|
||||
originalInfo.DepthStencilMode,
|
||||
originalInfo.Target,
|
||||
originalInfo.SwizzleR,
|
||||
originalInfo.SwizzleG,
|
||||
originalInfo.SwizzleB,
|
||||
originalInfo.SwizzleA);
|
||||
|
||||
_intermediaryTexture = new TextureStorage(_renderer, info, view.ScaleFactor);
|
||||
_intermediaryTexture.CreateDefaultView();
|
||||
}
|
||||
|
||||
var textureView = _intermediaryTexture.CreateView(_intermediaryTexture.Info, 0, 0) as TextureView;
|
||||
|
||||
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
|
||||
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
|
||||
int threadGroupWorkRegionDim = 16;
|
||||
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
// Scaling pass
|
||||
float srcWidth = Math.Abs(source.X2 - source.X1);
|
||||
float srcHeight = Math.Abs(source.Y2 - source.Y1);
|
||||
float scaleX = srcWidth / view.Width;
|
||||
float scaleY = srcHeight / view.Height;
|
||||
GL.UseProgram(_scalingShaderProgram);
|
||||
view.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_srcX0Uniform, (float)source.X1);
|
||||
GL.Uniform1(_srcX1Uniform, (float)source.X2);
|
||||
GL.Uniform1(_srcY0Uniform, (float)source.Y1);
|
||||
GL.Uniform1(_srcY1Uniform, (float)source.Y2);
|
||||
GL.Uniform1(_dstX0Uniform, (float)destination.X1);
|
||||
GL.Uniform1(_dstX1Uniform, (float)destination.X2);
|
||||
GL.Uniform1(_dstY0Uniform, (float)destination.Y1);
|
||||
GL.Uniform1(_dstY1Uniform, (float)destination.Y2);
|
||||
GL.Uniform1(_scaleXUniform, scaleX);
|
||||
GL.Uniform1(_scaleYUniform, scaleY);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
// Sharpening Pass
|
||||
GL.UseProgram(_sharpeningShaderProgram);
|
||||
GL.BindImageTexture(0, destinationTexture.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
textureView.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_sharpeningUniform, 1.5f - (Level * 0.01f * 1.5f));
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
GL.UseProgram(previousProgram);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
|
||||
|
||||
GL.ActiveTexture((TextureUnit)previousUnit);
|
||||
}
|
||||
}
|
||||
}
|
81
Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
Normal file
81
Ryujinx.Graphics.OpenGL/Effects/FxaaPostProcessingEffect.cs
Normal file
@ -0,0 +1,81 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal class FxaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private int _resolutionUniform;
|
||||
private int _inputUniform;
|
||||
private int _outputUniform;
|
||||
private int _shaderProgram;
|
||||
private TextureStorage _textureStorage;
|
||||
|
||||
public FxaaPostProcessingEffect(OpenGLRenderer renderer)
|
||||
{
|
||||
Initialize();
|
||||
|
||||
_renderer = renderer;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_shaderProgram != 0)
|
||||
{
|
||||
GL.DeleteProgram(_shaderProgram);
|
||||
_textureStorage?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
_shaderProgram = ShaderHelper.CompileProgram(EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl"), ShaderType.ComputeShader);
|
||||
|
||||
_resolutionUniform = GL.GetUniformLocation(_shaderProgram, "invResolution");
|
||||
_inputUniform = GL.GetUniformLocation(_shaderProgram, "inputTexture");
|
||||
_outputUniform = GL.GetUniformLocation(_shaderProgram, "imgOutput");
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, int width, int height)
|
||||
{
|
||||
if (_textureStorage == null || _textureStorage.Info.Width != view.Width || _textureStorage.Info.Height != view.Height)
|
||||
{
|
||||
_textureStorage?.Dispose();
|
||||
_textureStorage = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_textureStorage.CreateDefaultView();
|
||||
}
|
||||
|
||||
var textureView = _textureStorage.CreateView(view.Info, 0, 0) as TextureView;
|
||||
|
||||
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
|
||||
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
int previousTextureBinding = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_shaderProgram);
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
view.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.UseProgram(previousProgram);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding);
|
||||
|
||||
GL.ActiveTexture((TextureUnit)previousUnit);
|
||||
|
||||
return textureView;
|
||||
}
|
||||
}
|
||||
}
|
11
Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
Normal file
11
Ryujinx.Graphics.OpenGL/Effects/IPostProcessingEffect.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal interface IPostProcessingEffect : IDisposable
|
||||
{
|
||||
const int LocalGroupSize = 64;
|
||||
TextureView Run(TextureView view, int width, int height);
|
||||
}
|
||||
}
|
18
Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs
Normal file
18
Ryujinx.Graphics.OpenGL/Effects/IScalingFilter.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal interface IScalingFilter : IDisposable
|
||||
{
|
||||
float Level { get; set; }
|
||||
void Run(
|
||||
TextureView view,
|
||||
TextureView destinationTexture,
|
||||
int width,
|
||||
int height,
|
||||
Extents2D source,
|
||||
Extents2D destination);
|
||||
}
|
||||
}
|
40
Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
Normal file
40
Ryujinx.Graphics.OpenGL/Effects/ShaderHelper.cs
Normal file
@ -0,0 +1,40 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects
|
||||
{
|
||||
internal static class ShaderHelper
|
||||
{
|
||||
public static int CompileProgram(string shaderCode, ShaderType shaderType)
|
||||
{
|
||||
var shader = GL.CreateShader(shaderType);
|
||||
GL.ShaderSource(shader, shaderCode);
|
||||
GL.CompileShader(shader);
|
||||
|
||||
var program = GL.CreateProgram();
|
||||
GL.AttachShader(program, shader);
|
||||
GL.LinkProgram(program);
|
||||
|
||||
GL.DetachShader(program, shader);
|
||||
GL.DeleteShader(shader);
|
||||
|
||||
return program;
|
||||
}
|
||||
|
||||
public static int CompileProgram(string[] shaders, ShaderType shaderType)
|
||||
{
|
||||
var shader = GL.CreateShader(shaderType);
|
||||
GL.ShaderSource(shader, shaders.Length, shaders, (int[])null);
|
||||
GL.CompileShader(shader);
|
||||
|
||||
var program = GL.CreateProgram();
|
||||
GL.AttachShader(program, shader);
|
||||
GL.LinkProgram(program);
|
||||
|
||||
GL.DetachShader(program, shader);
|
||||
GL.DeleteShader(shader);
|
||||
|
||||
return program;
|
||||
}
|
||||
}
|
||||
}
|
2656
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h
Normal file
2656
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_a.h
Normal file
File diff suppressed because it is too large
Load Diff
1199
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h
Normal file
1199
Ryujinx.Graphics.OpenGL/Effects/Shaders/ffx_fsr1.h
Normal file
File diff suppressed because it is too large
Load Diff
88
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl
Normal file
88
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_scaling.glsl
Normal file
@ -0,0 +1,88 @@
|
||||
#version 430 core
|
||||
precision mediump float;
|
||||
layout (local_size_x = 64) in;
|
||||
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
|
||||
layout( location=1 ) uniform sampler2D Source;
|
||||
layout( location=2 ) uniform float srcX0;
|
||||
layout( location=3 ) uniform float srcX1;
|
||||
layout( location=4 ) uniform float srcY0;
|
||||
layout( location=5 ) uniform float srcY1;
|
||||
layout( location=6 ) uniform float dstX0;
|
||||
layout( location=7 ) uniform float dstX1;
|
||||
layout( location=8 ) uniform float dstY0;
|
||||
layout( location=9 ) uniform float dstY1;
|
||||
layout( location=10 ) uniform float scaleX;
|
||||
layout( location=11 ) uniform float scaleY;
|
||||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
#include "ffx_a.h"
|
||||
|
||||
#define FSR_EASU_F 1
|
||||
AU4 con0, con1, con2, con3;
|
||||
float srcW, srcH, dstW, dstH;
|
||||
vec2 bLeft, tRight;
|
||||
|
||||
AF2 translate(AF2 pos) {
|
||||
return AF2(pos.x * scaleX, pos.y * scaleY);
|
||||
}
|
||||
|
||||
void setBounds(vec2 bottomLeft, vec2 topRight) {
|
||||
bLeft = bottomLeft;
|
||||
tRight = topRight;
|
||||
}
|
||||
|
||||
AF2 translateDest(AF2 pos) {
|
||||
AF2 translatedPos = AF2(pos.x, pos.y);
|
||||
translatedPos.x = dstX1 < dstX0 ? dstX1 - translatedPos.x : translatedPos.x;
|
||||
translatedPos.y = dstY0 > dstY1 ? dstY0 + dstY1 - translatedPos.y - 1: translatedPos.y;
|
||||
return translatedPos;
|
||||
}
|
||||
|
||||
AF4 FsrEasuRF(AF2 p) { AF4 res = textureGather(Source, translate(p), 0); return res; }
|
||||
AF4 FsrEasuGF(AF2 p) { AF4 res = textureGather(Source, translate(p), 1); return res; }
|
||||
AF4 FsrEasuBF(AF2 p) { AF4 res = textureGather(Source, translate(p), 2); return res; }
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
float insideBox(vec2 v) {
|
||||
vec2 s = step(bLeft, v) - step(tRight, v);
|
||||
return s.x * s.y;
|
||||
}
|
||||
|
||||
void CurrFilter(AU2 pos)
|
||||
{
|
||||
if((insideBox(vec2(pos.x, pos.y))) == 0) {
|
||||
imageStore(imgOutput, ASU2(pos.x, pos.y), AF4(0,0,0,1));
|
||||
return;
|
||||
}
|
||||
AF3 c;
|
||||
FsrEasuF(c, AU2(pos.x - bLeft.x, pos.y - bLeft.y), con0, con1, con2, con3);
|
||||
imageStore(imgOutput, ASU2(translateDest(pos)), AF4(c, 1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
srcW = abs(srcX1 - srcX0);
|
||||
srcH = abs(srcY1 - srcY0);
|
||||
dstW = abs(dstX1 - dstX0);
|
||||
dstH = abs(dstY1 - dstY0);
|
||||
|
||||
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
|
||||
|
||||
setBounds(vec2(dstX0 < dstX1 ? dstX0 : dstX1, dstY0 < dstY1 ? dstY0 : dstY1),
|
||||
vec2(dstX1 > dstX0 ? dstX1 : dstX0, dstY1 > dstY0 ? dstY1 : dstY0));
|
||||
|
||||
// Upscaling
|
||||
FsrEasuCon(con0, con1, con2, con3,
|
||||
srcW, srcH, // Viewport size (top left aligned) in the input image which is to be scaled.
|
||||
srcW, srcH, // The size of the input image.
|
||||
dstW, dstH); // The output resolution.
|
||||
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
}
|
37
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl
Normal file
37
Ryujinx.Graphics.OpenGL/Effects/Shaders/fsr_sharpening.glsl
Normal file
@ -0,0 +1,37 @@
|
||||
#version 430 core
|
||||
precision mediump float;
|
||||
layout (local_size_x = 64) in;
|
||||
layout(rgba8, binding = 0, location=0) uniform image2D imgOutput;
|
||||
layout( location=1 ) uniform sampler2D source;
|
||||
layout( location=2 ) uniform float sharpening;
|
||||
|
||||
#define A_GPU 1
|
||||
#define A_GLSL 1
|
||||
#include "ffx_a.h"
|
||||
|
||||
#define FSR_RCAS_F 1
|
||||
AU4 con0;
|
||||
|
||||
AF4 FsrRcasLoadF(ASU2 p) { return AF4(texelFetch(source, p, 0)); }
|
||||
void FsrRcasInputF(inout AF1 r, inout AF1 g, inout AF1 b) {}
|
||||
|
||||
#include "ffx_fsr1.h"
|
||||
|
||||
void CurrFilter(AU2 pos)
|
||||
{
|
||||
AF3 c;
|
||||
FsrRcasF(c.r, c.g, c.b, pos, con0);
|
||||
imageStore(imgOutput, ASU2(pos), AF4(c, 1));
|
||||
}
|
||||
|
||||
void main() {
|
||||
FsrRcasCon(con0, sharpening);
|
||||
AU2 gxy = ARmp8x8(gl_LocalInvocationID.x) + AU2(gl_WorkGroupID.x << 4u, gl_WorkGroupID.y << 4u);
|
||||
CurrFilter(gxy);
|
||||
gxy.x += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.y += 8u;
|
||||
CurrFilter(gxy);
|
||||
gxy.x -= 8u;
|
||||
CurrFilter(gxy);
|
||||
}
|
1174
Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl
Normal file
1174
Ryujinx.Graphics.OpenGL/Effects/Shaders/fxaa.glsl
Normal file
File diff suppressed because it is too large
Load Diff
1361
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl
Normal file
1361
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl
Normal file
File diff suppressed because it is too large
Load Diff
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
Normal file
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl
Normal file
@ -0,0 +1,26 @@
|
||||
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||||
|
||||
uniform sampler2D inputTexture;
|
||||
layout( location=0 ) uniform vec2 invResolution;
|
||||
uniform sampler2D samplerArea;
|
||||
uniform sampler2D samplerSearch;
|
||||
|
||||
void main() {
|
||||
ivec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = 0; j < 4; j++)
|
||||
{
|
||||
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||||
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||||
vec2 pixCoord;
|
||||
vec4 offset[3];
|
||||
|
||||
SMAABlendingWeightCalculationVS(coord, pixCoord, offset);
|
||||
|
||||
vec4 oColor = SMAABlendingWeightCalculationPS(coord, pixCoord, offset, inputTexture, samplerArea, samplerSearch, ivec4(0));
|
||||
|
||||
imageStore(imgOutput, texelCoord, oColor);
|
||||
}
|
||||
}
|
||||
}
|
24
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl
Normal file
24
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl
Normal file
@ -0,0 +1,24 @@
|
||||
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||||
|
||||
uniform sampler2D inputTexture;
|
||||
layout( location=0 ) uniform vec2 invResolution;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = 0; j < 4; j++)
|
||||
{
|
||||
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||||
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||||
vec4 offset[3];
|
||||
SMAAEdgeDetectionVS(coord, offset);
|
||||
vec2 oColor = SMAAColorEdgeDetectionPS(coord, offset, inputTexture);
|
||||
if (oColor != float2(-2.0, -2.0))
|
||||
{
|
||||
imageStore(imgOutput, texelCoord, vec4(oColor, 0.0, 1.0));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl
Normal file
26
Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl
Normal file
@ -0,0 +1,26 @@
|
||||
layout(rgba8, binding = 0) uniform image2D imgOutput;
|
||||
|
||||
uniform sampler2D inputTexture;
|
||||
layout( location=0 ) uniform vec2 invResolution;
|
||||
uniform sampler2D samplerBlend;
|
||||
|
||||
void main() {
|
||||
vec2 loc = ivec2(gl_GlobalInvocationID.x * 4, gl_GlobalInvocationID.y * 4);
|
||||
for(int i = 0; i < 4; i++)
|
||||
{
|
||||
for(int j = 0; j < 4; j++)
|
||||
{
|
||||
ivec2 texelCoord = ivec2(loc.x + i, loc.y + j);
|
||||
vec2 coord = (texelCoord + vec2(0.5)) / invResolution;
|
||||
vec2 pixCoord;
|
||||
vec4 offset;
|
||||
|
||||
SMAANeighborhoodBlendingVS(coord, offset);
|
||||
|
||||
vec4 oColor = SMAANeighborhoodBlendingPS(coord, offset, inputTexture, samplerBlend);
|
||||
|
||||
imageStore(imgOutput, texelCoord, oColor);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
261
Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
Normal file
261
Ryujinx.Graphics.OpenGL/Effects/SmaaPostProcessingEffect.cs
Normal file
@ -0,0 +1,261 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Effects.Smaa
|
||||
{
|
||||
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
public const int AreaWidth = 160;
|
||||
public const int AreaHeight = 560;
|
||||
public const int SearchWidth = 64;
|
||||
public const int SearchHeight = 16;
|
||||
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private TextureStorage _outputTexture;
|
||||
private TextureStorage _searchTexture;
|
||||
private TextureStorage _areaTexture;
|
||||
private int[] _edgeShaderPrograms;
|
||||
private int[] _blendShaderPrograms;
|
||||
private int[] _neighbourShaderPrograms;
|
||||
private TextureStorage _edgeOutputTexture;
|
||||
private TextureStorage _blendOutputTexture;
|
||||
private string[] _qualities;
|
||||
private int _inputUniform;
|
||||
private int _outputUniform;
|
||||
private int _samplerAreaUniform;
|
||||
private int _samplerSearchUniform;
|
||||
private int _samplerBlendUniform;
|
||||
private int _resolutionUniform;
|
||||
private int _quality = 1;
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality; set
|
||||
{
|
||||
_quality = Math.Clamp(value, 0, _qualities.Length - 1);
|
||||
}
|
||||
}
|
||||
public SmaaPostProcessingEffect(OpenGLRenderer renderer, int quality)
|
||||
{
|
||||
_renderer = renderer;
|
||||
|
||||
_edgeShaderPrograms = Array.Empty<int>();
|
||||
_blendShaderPrograms = Array.Empty<int>();
|
||||
_neighbourShaderPrograms = Array.Empty<int>();
|
||||
|
||||
_qualities = new string[] { "SMAA_PRESET_LOW", "SMAA_PRESET_MEDIUM", "SMAA_PRESET_HIGH", "SMAA_PRESET_ULTRA" };
|
||||
|
||||
Quality = quality;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_searchTexture?.Dispose();
|
||||
_areaTexture?.Dispose();
|
||||
_outputTexture?.Dispose();
|
||||
_edgeOutputTexture?.Dispose();
|
||||
_blendOutputTexture?.Dispose();
|
||||
|
||||
DeleteShaders();
|
||||
}
|
||||
|
||||
private void DeleteShaders()
|
||||
{
|
||||
for (int i = 0; i < _edgeShaderPrograms.Length; i++)
|
||||
{
|
||||
GL.DeleteProgram(_edgeShaderPrograms[i]);
|
||||
GL.DeleteProgram(_blendShaderPrograms[i]);
|
||||
GL.DeleteProgram(_neighbourShaderPrograms[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private unsafe void RecreateShaders(int width, int height)
|
||||
{
|
||||
string baseShader = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa.hlsl");
|
||||
var pixelSizeDefine = $"#define SMAA_RT_METRICS float4(1.0 / {width}.0, 1.0 / {height}.0, {width}, {height}) \n";
|
||||
|
||||
_edgeShaderPrograms = new int[_qualities.Length];
|
||||
_blendShaderPrograms = new int[_qualities.Length];
|
||||
_neighbourShaderPrograms = new int[_qualities.Length];
|
||||
|
||||
for (int i = 0; i < +_edgeShaderPrograms.Length; i++)
|
||||
{
|
||||
var presets = $"#version 430 core \n#define {_qualities[i]} 1 \n{pixelSizeDefine}#define SMAA_GLSL_4 1 \nlayout (local_size_x = 16, local_size_y = 16) in;\n{baseShader}";
|
||||
|
||||
var edgeShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_edge.glsl");
|
||||
var blendShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_blend.glsl");
|
||||
var neighbourShaderData = EmbeddedResources.ReadAllText("Ryujinx.Graphics.OpenGL/Effects/Shaders/smaa_neighbour.glsl");
|
||||
|
||||
var shaders = new string[] { presets, edgeShaderData };
|
||||
var edgeProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
|
||||
|
||||
shaders[1] = blendShaderData;
|
||||
var blendProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
|
||||
|
||||
shaders[1] = neighbourShaderData;
|
||||
var neighbourProgram = ShaderHelper.CompileProgram(shaders, ShaderType.ComputeShader);
|
||||
|
||||
_edgeShaderPrograms[i] = edgeProgram;
|
||||
_blendShaderPrograms[i] = blendProgram;
|
||||
_neighbourShaderPrograms[i] = neighbourProgram;
|
||||
}
|
||||
|
||||
_inputUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "inputTexture");
|
||||
_outputUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "imgOutput");
|
||||
_samplerAreaUniform = GL.GetUniformLocation(_blendShaderPrograms[0], "samplerArea");
|
||||
_samplerSearchUniform = GL.GetUniformLocation(_blendShaderPrograms[0], "samplerSearch");
|
||||
_samplerBlendUniform = GL.GetUniformLocation(_neighbourShaderPrograms[0], "samplerBlend");
|
||||
_resolutionUniform = GL.GetUniformLocation(_edgeShaderPrograms[0], "invResolution");
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
var areaInfo = new TextureCreateInfo(AreaWidth,
|
||||
AreaHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8G8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var searchInfo = new TextureCreateInfo(SearchWidth,
|
||||
SearchHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
_areaTexture = new TextureStorage(_renderer, areaInfo, 1);
|
||||
_searchTexture = new TextureStorage(_renderer, searchInfo, 1);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
var areaView = _areaTexture.CreateDefaultView();
|
||||
var searchView = _searchTexture.CreateDefaultView();
|
||||
|
||||
areaView.SetData(areaTexture);
|
||||
searchView.SetData(searchTexture);
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, int width, int height)
|
||||
{
|
||||
if (_outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
|
||||
{
|
||||
_outputTexture?.Dispose();
|
||||
_outputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_outputTexture.CreateDefaultView();
|
||||
_edgeOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_edgeOutputTexture.CreateDefaultView();
|
||||
_blendOutputTexture = new TextureStorage(_renderer, view.Info, view.ScaleFactor);
|
||||
_blendOutputTexture.CreateDefaultView();
|
||||
|
||||
DeleteShaders();
|
||||
|
||||
RecreateShaders(view.Width, view.Height);
|
||||
}
|
||||
|
||||
var textureView = _outputTexture.CreateView(view.Info, 0, 0) as TextureView;
|
||||
var edgeOutput = _edgeOutputTexture.DefaultView as TextureView;
|
||||
var blendOutput = _blendOutputTexture.DefaultView as TextureView;
|
||||
var areaTexture = _areaTexture.DefaultView as TextureView;
|
||||
var searchTexture = _searchTexture.DefaultView as TextureView;
|
||||
|
||||
var previousFramebuffer = GL.GetInteger(GetPName.FramebufferBinding);
|
||||
int previousUnit = GL.GetInteger(GetPName.ActiveTexture);
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
int previousTextureBinding0 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
GL.ActiveTexture(TextureUnit.Texture1);
|
||||
int previousTextureBinding1 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
GL.ActiveTexture(TextureUnit.Texture2);
|
||||
int previousTextureBinding2 = GL.GetInteger(GetPName.TextureBinding2D);
|
||||
|
||||
var framebuffer = new Framebuffer();
|
||||
framebuffer.Bind();
|
||||
framebuffer.AttachColor(0, edgeOutput);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
GL.ClearColor(0, 0, 0, 0);
|
||||
framebuffer.AttachColor(0, blendOutput);
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
GL.ClearColor(0, 0, 0, 0);
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.Framebuffer, previousFramebuffer);
|
||||
|
||||
framebuffer.Dispose();
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
int previousProgram = GL.GetInteger(GetPName.CurrentProgram);
|
||||
GL.BindImageTexture(0, edgeOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_edgeShaderPrograms[Quality]);
|
||||
view.Bind(0);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
GL.BindImageTexture(0, blendOutput.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_blendShaderPrograms[Quality]);
|
||||
edgeOutput.Bind(0);
|
||||
areaTexture.Bind(1);
|
||||
searchTexture.Bind(2);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_samplerAreaUniform, 1);
|
||||
GL.Uniform1(_samplerSearchUniform, 2);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
GL.BindImageTexture(0, textureView.Handle, 0, false, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
GL.UseProgram(_neighbourShaderPrograms[Quality]);
|
||||
view.Bind(0);
|
||||
blendOutput.Bind(1);
|
||||
GL.Uniform1(_inputUniform, 0);
|
||||
GL.Uniform1(_outputUniform, 0);
|
||||
GL.Uniform1(_samplerBlendUniform, 1);
|
||||
GL.Uniform2(_resolutionUniform, (float)view.Width, (float)view.Height);
|
||||
GL.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.ShaderImageAccessBarrierBit);
|
||||
|
||||
(_renderer.Pipeline as Pipeline).RestoreImages1And2();
|
||||
|
||||
GL.UseProgram(previousProgram);
|
||||
|
||||
GL.ActiveTexture(TextureUnit.Texture0);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding0);
|
||||
GL.ActiveTexture(TextureUnit.Texture1);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding1);
|
||||
GL.ActiveTexture(TextureUnit.Texture2);
|
||||
GL.BindTexture(TextureTarget.Texture2D, previousTextureBinding2);
|
||||
|
||||
GL.ActiveTexture((TextureUnit)previousUnit);
|
||||
|
||||
return textureView;
|
||||
}
|
||||
}
|
||||
}
|
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin
Normal file
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaAreaTexture.bin
Normal file
Binary file not shown.
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin
Normal file
BIN
Ryujinx.Graphics.OpenGL/Effects/Textures/SmaaSearchTexture.bin
Normal file
Binary file not shown.
@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
|
||||
supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
|
||||
supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
|
||||
supportsGeometryShader: true,
|
||||
supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
|
||||
supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
|
||||
supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
|
||||
|
@ -1,10 +1,10 @@
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
|
@ -9,6 +9,20 @@
|
||||
<PackageReference Include="OpenTK.Graphics" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
|
||||
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
|
||||
<EmbeddedResource Include="Effects\Shaders\fsr_sharpening.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\fxaa.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa.hlsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa_blend.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa_edge.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\smaa_neighbour.glsl" />
|
||||
<EmbeddedResource Include="Effects\Shaders\ffx_fsr1.h" />
|
||||
<EmbeddedResource Include="Effects\Shaders\ffx_a.h" />
|
||||
<EmbeddedResource Include="Effects\Shaders\fsr_scaling.glsl" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
|
||||
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
|
||||
|
@ -1,5 +1,7 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.OpenGL.Effects;
|
||||
using Ryujinx.Graphics.OpenGL.Effects.Smaa;
|
||||
using Ryujinx.Graphics.OpenGL.Image;
|
||||
using System;
|
||||
|
||||
@ -7,14 +9,24 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class Window : IWindow, IDisposable
|
||||
{
|
||||
private const int TextureCount = 3;
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
|
||||
private bool _initialized;
|
||||
|
||||
private int _width;
|
||||
private int _height;
|
||||
private bool _updateSize;
|
||||
private int _copyFramebufferHandle;
|
||||
private IPostProcessingEffect _antiAliasing;
|
||||
private IScalingFilter _scalingFilter;
|
||||
private bool _isLinear;
|
||||
private AntiAliasing _currentAntiAliasing;
|
||||
private bool _updateEffect;
|
||||
private ScalingFilter _currentScalingFilter;
|
||||
private float _scalingFilterLevel;
|
||||
private bool _updateScalingFilter;
|
||||
private bool _isBgra;
|
||||
private TextureView _upscaledTexture;
|
||||
|
||||
internal BackgroundContextWorker BackgroundContext { get; private set; }
|
||||
|
||||
@ -48,6 +60,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
_width = width;
|
||||
_height = height;
|
||||
|
||||
_updateSize = true;
|
||||
}
|
||||
|
||||
private void CopyTextureToFrameBufferRGB(int drawFramebuffer, int readFramebuffer, TextureView view, ImageCrop crop, Action swapBuffersCallback)
|
||||
@ -57,6 +71,32 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
TextureView viewConverted = view.Format.IsBgr() ? _renderer.TextureCopy.BgraSwap(view) : view;
|
||||
|
||||
UpdateEffect();
|
||||
|
||||
if (_antiAliasing != null)
|
||||
{
|
||||
var oldView = viewConverted;
|
||||
|
||||
viewConverted = _antiAliasing.Run(viewConverted, _width, _height);
|
||||
|
||||
if (viewConverted.Format.IsBgr())
|
||||
{
|
||||
var swappedView = _renderer.TextureCopy.BgraSwap(viewConverted);
|
||||
|
||||
viewConverted?.Dispose();
|
||||
|
||||
viewConverted = swappedView;
|
||||
}
|
||||
|
||||
if (viewConverted != oldView && oldView != view)
|
||||
{
|
||||
oldView.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
GL.BindFramebuffer(FramebufferTarget.DrawFramebuffer, drawFramebuffer);
|
||||
GL.BindFramebuffer(FramebufferTarget.ReadFramebuffer, readFramebuffer);
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.ReadFramebuffer,
|
||||
FramebufferAttachment.ColorAttachment0,
|
||||
@ -71,12 +111,12 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.Clear(ClearBufferMask.ColorBufferBit);
|
||||
|
||||
int srcX0, srcX1, srcY0, srcY1;
|
||||
float scale = view.ScaleFactor;
|
||||
float scale = viewConverted.ScaleFactor;
|
||||
|
||||
if (crop.Left == 0 && crop.Right == 0)
|
||||
{
|
||||
srcX0 = 0;
|
||||
srcX1 = (int)(view.Width / scale);
|
||||
srcX1 = (int)(viewConverted.Width / scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -87,7 +127,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
if (crop.Top == 0 && crop.Bottom == 0)
|
||||
{
|
||||
srcY0 = 0;
|
||||
srcY1 = (int)(view.Height / scale);
|
||||
srcY1 = (int)(viewConverted.Height / scale);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -125,6 +165,42 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
ScreenCaptureRequested = false;
|
||||
}
|
||||
|
||||
if (_scalingFilter != null)
|
||||
{
|
||||
if (viewConverted.Format.IsBgr() && !_isBgra)
|
||||
{
|
||||
RecreateUpscalingTexture(true);
|
||||
}
|
||||
|
||||
_scalingFilter.Run(
|
||||
viewConverted,
|
||||
_upscaledTexture,
|
||||
_width,
|
||||
_height,
|
||||
new Extents2D(
|
||||
srcX0,
|
||||
srcY0,
|
||||
srcX1,
|
||||
srcY1),
|
||||
new Extents2D(
|
||||
dstX0,
|
||||
dstY0,
|
||||
dstX1,
|
||||
dstY1)
|
||||
);
|
||||
|
||||
srcX0 = dstX0;
|
||||
srcY0 = dstY0;
|
||||
srcX1 = dstX1;
|
||||
srcY1 = dstY1;
|
||||
|
||||
GL.FramebufferTexture(
|
||||
FramebufferTarget.ReadFramebuffer,
|
||||
FramebufferAttachment.ColorAttachment0,
|
||||
_upscaledTexture.Handle,
|
||||
0);
|
||||
}
|
||||
|
||||
GL.BlitFramebuffer(
|
||||
srcX0,
|
||||
srcY0,
|
||||
@ -135,7 +211,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
dstX1,
|
||||
dstY1,
|
||||
ClearBufferMask.ColorBufferBit,
|
||||
BlitFramebufferFilter.Linear);
|
||||
_isLinear ? BlitFramebufferFilter.Linear : BlitFramebufferFilter.Nearest);
|
||||
|
||||
// Remove Alpha channel
|
||||
GL.ColorMask(false, false, false, true);
|
||||
@ -209,6 +285,135 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
_copyFramebufferHandle = 0;
|
||||
}
|
||||
|
||||
_antiAliasing?.Dispose();
|
||||
_scalingFilter?.Dispose();
|
||||
_upscaledTexture?.Dispose();
|
||||
}
|
||||
|
||||
public void SetAntiAliasing(AntiAliasing effect)
|
||||
{
|
||||
if (_currentAntiAliasing == effect && _antiAliasing != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentAntiAliasing = effect;
|
||||
|
||||
_updateEffect = true;
|
||||
}
|
||||
|
||||
public void SetScalingFilter(ScalingFilter type)
|
||||
{
|
||||
if (_currentScalingFilter == type && _antiAliasing != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_currentScalingFilter = type;
|
||||
|
||||
_updateScalingFilter = true;
|
||||
}
|
||||
|
||||
private void UpdateEffect()
|
||||
{
|
||||
if (_updateEffect)
|
||||
{
|
||||
_updateEffect = false;
|
||||
|
||||
switch (_currentAntiAliasing)
|
||||
{
|
||||
case AntiAliasing.Fxaa:
|
||||
_antiAliasing?.Dispose();
|
||||
_antiAliasing = new FxaaPostProcessingEffect(_renderer);
|
||||
break;
|
||||
case AntiAliasing.None:
|
||||
_antiAliasing?.Dispose();
|
||||
_antiAliasing = null;
|
||||
break;
|
||||
case AntiAliasing.SmaaLow:
|
||||
case AntiAliasing.SmaaMedium:
|
||||
case AntiAliasing.SmaaHigh:
|
||||
case AntiAliasing.SmaaUltra:
|
||||
var quality = _currentAntiAliasing - AntiAliasing.SmaaLow;
|
||||
if (_antiAliasing is SmaaPostProcessingEffect smaa)
|
||||
{
|
||||
smaa.Quality = quality;
|
||||
}
|
||||
else
|
||||
{
|
||||
_antiAliasing?.Dispose();
|
||||
_antiAliasing = new SmaaPostProcessingEffect(_renderer, quality);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (_updateSize && !_updateScalingFilter)
|
||||
{
|
||||
RecreateUpscalingTexture();
|
||||
}
|
||||
|
||||
_updateSize = false;
|
||||
|
||||
if (_updateScalingFilter)
|
||||
{
|
||||
_updateScalingFilter = false;
|
||||
|
||||
switch (_currentScalingFilter)
|
||||
{
|
||||
case ScalingFilter.Bilinear:
|
||||
case ScalingFilter.Nearest:
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = null;
|
||||
_isLinear = _currentScalingFilter == ScalingFilter.Bilinear;
|
||||
_upscaledTexture?.Dispose();
|
||||
_upscaledTexture = null;
|
||||
break;
|
||||
case ScalingFilter.Fsr:
|
||||
if (_scalingFilter is not FsrScalingFilter)
|
||||
{
|
||||
_scalingFilter?.Dispose();
|
||||
_scalingFilter = new FsrScalingFilter(_renderer, _antiAliasing);
|
||||
}
|
||||
_isLinear = false;
|
||||
_scalingFilter.Level = _scalingFilterLevel;
|
||||
|
||||
RecreateUpscalingTexture();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void RecreateUpscalingTexture(bool forceBgra = false)
|
||||
{
|
||||
_upscaledTexture?.Dispose();
|
||||
|
||||
var info = new TextureCreateInfo(
|
||||
_width,
|
||||
_height,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8G8B8A8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
forceBgra ? SwizzleComponent.Blue : SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
forceBgra ? SwizzleComponent.Red : SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
_isBgra = forceBgra;
|
||||
_upscaledTexture = _renderer.CreateTexture(info, 1) as TextureView;
|
||||
}
|
||||
|
||||
public void SetScalingFilterLevel(float level)
|
||||
{
|
||||
_scalingFilterLevel = level;
|
||||
_updateScalingFilter = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -1,7 +1,7 @@
|
||||
using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncBinaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncQuaternaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncTernaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
using FuncUnaryInstruction = System.Func<Spv.Generator.Instruction, Spv.Generator.Instruction, Spv.Generator.Instruction>;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
|
@ -9,9 +9,8 @@ using static Spv.Specification;
|
||||
namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
|
||||
{
|
||||
using SpvInstruction = Spv.Generator.Instruction;
|
||||
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
|
||||
|
||||
using SpvInstructionPool = Spv.Generator.GeneratorPool<Spv.Generator.Instruction>;
|
||||
using SpvLiteralInteger = Spv.Generator.LiteralInteger;
|
||||
using SpvLiteralIntegerPool = Spv.Generator.GeneratorPool<Spv.Generator.LiteralInteger>;
|
||||
|
||||
static class SpirvGenerator
|
||||
|
@ -259,6 +259,15 @@ namespace Ryujinx.Graphics.Shader
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU geometry shader support.
|
||||
/// </summary>
|
||||
/// <returns>True if the GPU and driver supports geometry shaders, false otherwise</returns>
|
||||
bool QueryHostSupportsGeometryShader()
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Queries host GPU geometry shader passthrough support.
|
||||
/// </summary>
|
||||
|
8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
Normal file
8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Ryujinx.Graphics.Shader
|
||||
{
|
||||
public enum ShaderIdentification
|
||||
{
|
||||
None,
|
||||
GeometryLayerPassthrough
|
||||
}
|
||||
}
|
@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Shader
|
||||
public ReadOnlyCollection<TextureDescriptor> Textures { get; }
|
||||
public ReadOnlyCollection<TextureDescriptor> Images { get; }
|
||||
|
||||
public ShaderIdentification Identification { get; }
|
||||
public int GpLayerInputAttribute { get; }
|
||||
public ShaderStage Stage { get; }
|
||||
public bool UsesInstanceId { get; }
|
||||
public bool UsesDrawParameters { get; }
|
||||
@ -22,6 +24,8 @@ namespace Ryujinx.Graphics.Shader
|
||||
BufferDescriptor[] sBuffers,
|
||||
TextureDescriptor[] textures,
|
||||
TextureDescriptor[] images,
|
||||
ShaderIdentification identification,
|
||||
int gpLayerInputAttribute,
|
||||
ShaderStage stage,
|
||||
bool usesInstanceId,
|
||||
bool usesDrawParameters,
|
||||
@ -34,6 +38,8 @@ namespace Ryujinx.Graphics.Shader
|
||||
Textures = Array.AsReadOnly(textures);
|
||||
Images = Array.AsReadOnly(images);
|
||||
|
||||
Identification = identification;
|
||||
GpLayerInputAttribute = gpLayerInputAttribute;
|
||||
Stage = stage;
|
||||
UsesInstanceId = usesInstanceId;
|
||||
UsesDrawParameters = usesDrawParameters;
|
||||
|
@ -241,6 +241,13 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
|
||||
}
|
||||
|
||||
if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
|
||||
{
|
||||
Config.SetUsedFeature(FeatureFlags.RtLayer);
|
||||
|
||||
this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
|
||||
}
|
||||
}
|
||||
|
||||
public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
|
||||
|
@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
public bool LastInPipeline { get; private set; }
|
||||
public bool LastInVertexPipeline { get; private set; }
|
||||
|
||||
public bool HasLayerInputAttribute { get; private set; }
|
||||
public int GpLayerInputAttribute { get; private set; }
|
||||
public int ThreadsPerInputPrimitive { get; }
|
||||
|
||||
public OutputTopology OutputTopology { get; }
|
||||
@ -245,6 +247,22 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
LayerOutputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||
{
|
||||
HasLayerInputAttribute = true;
|
||||
GpLayerInputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline(bool hasFragment)
|
||||
{
|
||||
if (!hasFragment)
|
||||
{
|
||||
LastInPipeline = true;
|
||||
}
|
||||
|
||||
LastInVertexPipeline = true;
|
||||
}
|
||||
|
||||
public void SetInputUserAttributeFixedFunc(int index)
|
||||
{
|
||||
UsedInputAttributes |= 1 << index;
|
||||
@ -706,13 +724,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||
}
|
||||
|
||||
public ShaderProgramInfo CreateProgramInfo()
|
||||
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||
{
|
||||
return new ShaderProgramInfo(
|
||||
GetConstantBufferDescriptors(),
|
||||
GetStorageBufferDescriptors(),
|
||||
GetTextureDescriptors(),
|
||||
GetImageDescriptors(),
|
||||
identification,
|
||||
GpLayerInputAttribute,
|
||||
Stage,
|
||||
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||
|
145
Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
Normal file
145
Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
Normal file
@ -0,0 +1,145 @@
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class ShaderIdentifier
|
||||
{
|
||||
public static ShaderIdentification Identify(Function[] functions, ShaderConfig config)
|
||||
{
|
||||
if (config.Stage == ShaderStage.Geometry &&
|
||||
config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
|
||||
!config.GpuAccessor.QueryHostSupportsGeometryShader() &&
|
||||
IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
|
||||
{
|
||||
config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
|
||||
|
||||
return ShaderIdentification.GeometryLayerPassthrough;
|
||||
}
|
||||
|
||||
return ShaderIdentification.None;
|
||||
}
|
||||
|
||||
private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr)
|
||||
{
|
||||
bool writesLayer = false;
|
||||
layerInputAttr = 0;
|
||||
|
||||
if (functions.Length != 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int verticesCount = 0;
|
||||
int totalVerticesCount = 0;
|
||||
|
||||
foreach (BasicBlock block in functions[0].Blocks)
|
||||
{
|
||||
// We are not expecting loops or any complex control flow here, so fail in those cases.
|
||||
if (block.Branch != null && block.Branch.Index <= block.Index)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (INode node in block.Operations)
|
||||
{
|
||||
if (!(node is Operation operation))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (IsResourceWrite(operation.Inst))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.StoreAttribute)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.Copy && operation.Dest.Type == OperandType.Attribute)
|
||||
{
|
||||
Operand src = operation.GetSource(0);
|
||||
|
||||
if (src.Type == OperandType.LocalVariable && src.AsgOp is Operation asgOp && asgOp.Inst == Instruction.LoadAttribute)
|
||||
{
|
||||
src = Attribute(asgOp.GetSource(0).Value);
|
||||
}
|
||||
|
||||
if (src.Type == OperandType.Attribute)
|
||||
{
|
||||
if (operation.Dest.Value == AttributeConsts.Layer)
|
||||
{
|
||||
if ((src.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
writesLayer = true;
|
||||
layerInputAttr = src.Value;
|
||||
}
|
||||
else if (src.Value != operation.Dest.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (src.Type == OperandType.Constant)
|
||||
{
|
||||
int dstComponent = (operation.Dest.Value >> 2) & 3;
|
||||
float expectedValue = dstComponent == 3 ? 1f : 0f;
|
||||
|
||||
if (src.AsFloat() != expectedValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (operation.Inst == Instruction.EmitVertex)
|
||||
{
|
||||
verticesCount++;
|
||||
}
|
||||
else if (operation.Inst == Instruction.EndPrimitive)
|
||||
{
|
||||
totalVerticesCount += verticesCount;
|
||||
verticesCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return totalVerticesCount + verticesCount == 3 && writesLayer;
|
||||
}
|
||||
|
||||
private static bool IsResourceWrite(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.AtomicAdd:
|
||||
case Instruction.AtomicAnd:
|
||||
case Instruction.AtomicCompareAndSwap:
|
||||
case Instruction.AtomicMaxS32:
|
||||
case Instruction.AtomicMaxU32:
|
||||
case Instruction.AtomicMinS32:
|
||||
case Instruction.AtomicMinU32:
|
||||
case Instruction.AtomicOr:
|
||||
case Instruction.AtomicSwap:
|
||||
case Instruction.AtomicXor:
|
||||
case Instruction.ImageAtomic:
|
||||
case Instruction.ImageStore:
|
||||
case Instruction.StoreGlobal:
|
||||
case Instruction.StoreGlobal16:
|
||||
case Instruction.StoreGlobal8:
|
||||
case Instruction.StoreStorage:
|
||||
case Instruction.StoreStorage16:
|
||||
case Instruction.StoreStorage8:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@ -77,9 +77,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||
}
|
||||
|
||||
var identification = ShaderIdentifier.Identify(funcs, config);
|
||||
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||
|
||||
var info = config.CreateProgramInfo();
|
||||
var info = config.CreateProgramInfo(identification);
|
||||
|
||||
return config.Options.TargetLanguage switch
|
||||
{
|
||||
|
@ -138,6 +138,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_config.MergeFromtNextStage(nextStage._config);
|
||||
}
|
||||
|
||||
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||
{
|
||||
_config.SetGeometryShaderLayerInputAttribute(attr);
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline(bool hasFragment)
|
||||
{
|
||||
_config.SetLastInVertexPipeline(hasFragment);
|
||||
}
|
||||
|
||||
public ShaderProgram Translate(TranslatorContext other = null)
|
||||
{
|
||||
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
|
||||
|
@ -1,6 +1,6 @@
|
||||
using Ryujinx.Graphics.Texture.Utils;
|
||||
using System.Diagnostics;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Silk.NET.Vulkan;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
|
@ -163,6 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
public void SetImage(int binding, Auto<DisposableImageView> image)
|
||||
{
|
||||
_imageRefs[binding] = image;
|
||||
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
|
208
Ryujinx.Graphics.Vulkan/Effects/FsrScalingFilter.cs
Normal file
208
Ryujinx.Graphics.Vulkan/Effects/FsrScalingFilter.cs
Normal file
@ -0,0 +1,208 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal partial class FsrScalingFilter : IScalingFilter
|
||||
{
|
||||
private readonly VulkanRenderer _renderer;
|
||||
private PipelineHelperShader _pipeline;
|
||||
private ISampler _sampler;
|
||||
private ShaderCollection _scalingProgram;
|
||||
private ShaderCollection _sharpeningProgram;
|
||||
private float _sharpeningLevel = 1;
|
||||
private Device _device;
|
||||
private TextureView _intermediaryTexture;
|
||||
|
||||
public float Level
|
||||
{
|
||||
get => _sharpeningLevel;
|
||||
set
|
||||
{
|
||||
_sharpeningLevel = MathF.Max(0.01f, value);
|
||||
}
|
||||
}
|
||||
|
||||
public FsrScalingFilter(VulkanRenderer renderer, Device device)
|
||||
{
|
||||
_device = device;
|
||||
_renderer = renderer;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_pipeline.Dispose();
|
||||
_scalingProgram.Dispose();
|
||||
_sharpeningProgram.Dispose();
|
||||
_sampler.Dispose();
|
||||
_intermediaryTexture?.Dispose();
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_pipeline = new PipelineHelperShader(_renderer, _device);
|
||||
|
||||
_pipeline.Initialize();
|
||||
|
||||
var scalingShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv");
|
||||
var sharpeningShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv");
|
||||
|
||||
var computeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
var sharpeningBindings = new ShaderBindings(
|
||||
new[] { 2, 3, 4 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
_sampler = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_scalingProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(scalingShader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
|
||||
_sharpeningProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(sharpeningShader, sharpeningBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
}
|
||||
|
||||
public void Run(
|
||||
TextureView view,
|
||||
CommandBufferScoped cbs,
|
||||
Auto<DisposableImageView> destinationTexture,
|
||||
Silk.NET.Vulkan.Format format,
|
||||
int width,
|
||||
int height,
|
||||
Extent2D source,
|
||||
Extent2D destination)
|
||||
{
|
||||
if (_intermediaryTexture == null
|
||||
|| _intermediaryTexture.Info.Width != width
|
||||
|| _intermediaryTexture.Info.Height != height
|
||||
|| !_intermediaryTexture.Info.Equals(view.Info))
|
||||
{
|
||||
var originalInfo = view.Info;
|
||||
|
||||
var swapRB = originalInfo.Format.IsBgr() && originalInfo.SwizzleR == SwizzleComponent.Red;
|
||||
|
||||
var info = new TextureCreateInfo(
|
||||
width,
|
||||
height,
|
||||
originalInfo.Depth,
|
||||
originalInfo.Levels,
|
||||
originalInfo.Samples,
|
||||
originalInfo.BlockWidth,
|
||||
originalInfo.BlockHeight,
|
||||
originalInfo.BytesPerPixel,
|
||||
originalInfo.Format,
|
||||
originalInfo.DepthStencilMode,
|
||||
originalInfo.Target,
|
||||
swapRB ? originalInfo.SwizzleB : originalInfo.SwizzleR,
|
||||
originalInfo.SwizzleG,
|
||||
swapRB ? originalInfo.SwizzleR : originalInfo.SwizzleB,
|
||||
originalInfo.SwizzleA);
|
||||
_intermediaryTexture?.Dispose();
|
||||
_intermediaryTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
}
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, view.Width, view.Height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_scalingProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _sampler);
|
||||
|
||||
float srcWidth = Math.Abs(source.X2 - source.X1);
|
||||
float srcHeight = Math.Abs(source.Y2 - source.Y1);
|
||||
float scaleX = srcWidth / view.Width;
|
||||
float scaleY = srcHeight / view.Height;
|
||||
|
||||
ReadOnlySpan<float> dimensionsBuffer = stackalloc float[]
|
||||
{
|
||||
source.X1,
|
||||
source.X2,
|
||||
source.Y1,
|
||||
source.Y2,
|
||||
destination.X1,
|
||||
destination.X2,
|
||||
destination.Y1,
|
||||
destination.Y2,
|
||||
scaleX,
|
||||
scaleY
|
||||
};
|
||||
|
||||
int rangeSize = dimensionsBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, dimensionsBuffer);
|
||||
|
||||
ReadOnlySpan<float> sharpeningBuffer = stackalloc float[] { 1.5f - (Level * 0.01f * 1.5f)};
|
||||
var sharpeningBufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, sizeof(float), false);
|
||||
_renderer.BufferManager.SetData(sharpeningBufferHandle, 0, sharpeningBuffer);
|
||||
|
||||
int threadGroupWorkRegionDim = 16;
|
||||
int dispatchX = (width + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
int dispatchY = (height + (threadGroupWorkRegionDim - 1)) / threadGroupWorkRegionDim;
|
||||
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _intermediaryTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, width, height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, width, height);
|
||||
|
||||
// Sharpening pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_sharpeningProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _intermediaryTexture, _sampler);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
var sharpeningRange = new BufferRange(sharpeningBufferHandle, 0, sizeof(float));
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(4, sharpeningRange) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, destinationTexture);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
_pipeline.Finish();
|
||||
|
||||
_renderer.BufferManager.Delete(bufferHandle);
|
||||
_renderer.BufferManager.Delete(sharpeningBufferHandle);
|
||||
}
|
||||
}
|
||||
}
|
127
Ryujinx.Graphics.Vulkan/Effects/FxaaPostProcessingEffect.cs
Normal file
127
Ryujinx.Graphics.Vulkan/Effects/FxaaPostProcessingEffect.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal partial class FxaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
private readonly VulkanRenderer _renderer;
|
||||
private ISampler _samplerLinear;
|
||||
private ShaderCollection _shaderProgram;
|
||||
|
||||
private PipelineHelperShader _pipeline;
|
||||
private TextureView _texture;
|
||||
|
||||
public FxaaPostProcessingEffect(VulkanRenderer renderer, Device device)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_pipeline = new PipelineHelperShader(renderer, device);
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_shaderProgram.Dispose();
|
||||
_pipeline.Dispose();
|
||||
_samplerLinear.Dispose();
|
||||
_texture?.Dispose();
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
_pipeline.Initialize();
|
||||
|
||||
var shader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv");
|
||||
|
||||
var computeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_shaderProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(shader, computeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
});
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
|
||||
{
|
||||
if (_texture == null || _texture.Width != view.Width || _texture.Height != view.Height)
|
||||
{
|
||||
_texture?.Dispose();
|
||||
|
||||
var info = view.Info;
|
||||
|
||||
if (view.Info.Format.IsBgr())
|
||||
{
|
||||
info = new TextureCreateInfo(info.Width,
|
||||
info.Height,
|
||||
info.Depth,
|
||||
info.Levels,
|
||||
info.Samples,
|
||||
info.BlockWidth,
|
||||
info.BlockHeight,
|
||||
info.BytesPerPixel,
|
||||
info.Format,
|
||||
info.DepthStencilMode,
|
||||
info.Target,
|
||||
info.SwizzleB,
|
||||
info.SwizzleG,
|
||||
info.SwizzleR,
|
||||
info.SwizzleA);
|
||||
}
|
||||
_texture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
}
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_shaderProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
|
||||
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
||||
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
||||
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, view.Width, view.Height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
_pipeline.SetScissors(stackalloc[] { new Rectangle<int>(0, 0, view.Width, view.Height) });
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
|
||||
_pipeline.SetImage(0, _texture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
_renderer.BufferManager.Delete(bufferHandle);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
_pipeline.Finish();
|
||||
|
||||
return _texture;
|
||||
}
|
||||
}
|
||||
}
|
10
Ryujinx.Graphics.Vulkan/Effects/IPostProcessingEffect.cs
Normal file
10
Ryujinx.Graphics.Vulkan/Effects/IPostProcessingEffect.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal interface IPostProcessingEffect : IDisposable
|
||||
{
|
||||
const int LocalGroupSize = 64;
|
||||
TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height);
|
||||
}
|
||||
}
|
20
Ryujinx.Graphics.Vulkan/Effects/IScalingFilter.cs
Normal file
20
Ryujinx.Graphics.Vulkan/Effects/IScalingFilter.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Extent2D = Ryujinx.Graphics.GAL.Extents2D;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal interface IScalingFilter : IDisposable
|
||||
{
|
||||
float Level { get; set; }
|
||||
void Run(
|
||||
TextureView view,
|
||||
CommandBufferScoped cbs,
|
||||
Auto<DisposableImageView> destinationTexture,
|
||||
Format format,
|
||||
int width,
|
||||
int height,
|
||||
Extent2D source,
|
||||
Extent2D destination);
|
||||
}
|
||||
}
|
3945
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.glsl
Normal file
3945
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.glsl
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrScaling.spv
Normal file
Binary file not shown.
3904
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.glsl
Normal file
3904
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.glsl
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/FsrSharpening.spv
Normal file
Binary file not shown.
1177
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.glsl
Normal file
1177
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.glsl
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/Fxaa.spv
Normal file
Binary file not shown.
1404
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.glsl
Normal file
1404
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.glsl
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv
Normal file
Binary file not shown.
1402
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.glsl
Normal file
1402
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.glsl
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv
Normal file
Binary file not shown.
1403
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.glsl
Normal file
1403
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.glsl
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv
Normal file
BIN
Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv
Normal file
Binary file not shown.
15
Ryujinx.Graphics.Vulkan/Effects/SmaaConstants.cs
Normal file
15
Ryujinx.Graphics.Vulkan/Effects/SmaaConstants.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 4)]
|
||||
internal struct SmaaConstants
|
||||
{
|
||||
public int QualityLow;
|
||||
public int QualityMedium;
|
||||
public int QualityHigh;
|
||||
public int QualityUltra;
|
||||
public float Width;
|
||||
public float Height;
|
||||
}
|
||||
}
|
314
Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
Normal file
314
Ryujinx.Graphics.Vulkan/Effects/SmaaPostProcessingEffect.cs
Normal file
@ -0,0 +1,314 @@
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Ryujinx.Graphics.Shader;
|
||||
using Ryujinx.Graphics.Shader.Translation;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using Format = Ryujinx.Graphics.GAL.Format;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan.Effects
|
||||
{
|
||||
internal partial class SmaaPostProcessingEffect : IPostProcessingEffect
|
||||
{
|
||||
public const int AreaWidth = 160;
|
||||
public const int AreaHeight = 560;
|
||||
public const int SearchWidth = 64;
|
||||
public const int SearchHeight = 16;
|
||||
|
||||
private readonly VulkanRenderer _renderer;
|
||||
private ISampler _samplerLinear;
|
||||
private SmaaConstants _specConstants;
|
||||
private ShaderCollection _edgeProgram;
|
||||
private ShaderCollection _blendProgram;
|
||||
private ShaderCollection _neighbourProgram;
|
||||
|
||||
private PipelineHelperShader _pipeline;
|
||||
|
||||
private TextureView _outputTexture;
|
||||
private TextureView _edgeOutputTexture;
|
||||
private TextureView _blendOutputTexture;
|
||||
private TextureView _areaTexture;
|
||||
private TextureView _searchTexture;
|
||||
private Device _device;
|
||||
private bool _recreatePipelines;
|
||||
private int _quality;
|
||||
|
||||
public SmaaPostProcessingEffect(VulkanRenderer renderer, Device device, int quality)
|
||||
{
|
||||
_device = device;
|
||||
_renderer = renderer;
|
||||
_quality = quality;
|
||||
|
||||
Initialize();
|
||||
}
|
||||
|
||||
public int Quality
|
||||
{
|
||||
get => _quality;
|
||||
set
|
||||
{
|
||||
_quality = value;
|
||||
|
||||
_recreatePipelines = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
DeletePipelines();
|
||||
_samplerLinear?.Dispose();
|
||||
_outputTexture?.Dispose();
|
||||
_edgeOutputTexture?.Dispose();
|
||||
_blendOutputTexture?.Dispose();
|
||||
_areaTexture?.Dispose();
|
||||
_searchTexture?.Dispose();
|
||||
}
|
||||
|
||||
private unsafe void RecreateShaders(int width, int height)
|
||||
{
|
||||
_recreatePipelines = false;
|
||||
|
||||
DeletePipelines();
|
||||
_pipeline = new PipelineHelperShader(_renderer, _device);
|
||||
|
||||
_pipeline.Initialize();
|
||||
|
||||
var edgeShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaEdge.spv");
|
||||
var blendShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaBlend.spv");
|
||||
var neighbourShader = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Shaders/SmaaNeighbour.spv");
|
||||
|
||||
var edgeBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1 },
|
||||
new[] { 0 });
|
||||
|
||||
var blendBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1, 3, 4 },
|
||||
new[] { 0 });
|
||||
|
||||
var neighbourBindings = new ShaderBindings(
|
||||
new[] { 2 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 1, 3 },
|
||||
new[] { 0 });
|
||||
|
||||
_samplerLinear = _renderer.CreateSampler(GAL.SamplerCreateInfo.Create(MinFilter.Linear, MagFilter.Linear));
|
||||
|
||||
_specConstants = new SmaaConstants()
|
||||
{
|
||||
Width = width,
|
||||
Height = height,
|
||||
QualityLow = Quality == 0 ? 1 : 0,
|
||||
QualityMedium = Quality == 1 ? 1 : 0,
|
||||
QualityHigh = Quality == 2 ? 1 : 0,
|
||||
QualityUltra = Quality == 3 ? 1 : 0,
|
||||
};
|
||||
|
||||
var specInfo = new SpecDescription(
|
||||
(0, SpecConstType.Int32),
|
||||
(1, SpecConstType.Int32),
|
||||
(2, SpecConstType.Int32),
|
||||
(3, SpecConstType.Int32),
|
||||
(4, SpecConstType.Float32),
|
||||
(5, SpecConstType.Float32));
|
||||
|
||||
_edgeProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(edgeShader, edgeBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
|
||||
_blendProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(blendShader, blendBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
|
||||
_neighbourProgram = _renderer.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(neighbourShader, neighbourBindings, ShaderStage.Compute, TargetLanguage.Spirv)
|
||||
}, new[] { specInfo });
|
||||
}
|
||||
|
||||
public void DeletePipelines()
|
||||
{
|
||||
_pipeline?.Dispose();
|
||||
_edgeProgram?.Dispose();
|
||||
_blendProgram?.Dispose();
|
||||
_neighbourProgram?.Dispose();
|
||||
}
|
||||
|
||||
private void Initialize()
|
||||
{
|
||||
var areaInfo = new TextureCreateInfo(AreaWidth,
|
||||
AreaHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8G8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var searchInfo = new TextureCreateInfo(SearchWidth,
|
||||
SearchHeight,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
1,
|
||||
Format.R8Unorm,
|
||||
DepthStencilMode.Depth,
|
||||
Target.Texture2D,
|
||||
SwizzleComponent.Red,
|
||||
SwizzleComponent.Green,
|
||||
SwizzleComponent.Blue,
|
||||
SwizzleComponent.Alpha);
|
||||
|
||||
var areaTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaAreaTexture.bin");
|
||||
var searchTexture = EmbeddedResources.Read("Ryujinx.Graphics.Vulkan/Effects/Textures/SmaaSearchTexture.bin");
|
||||
|
||||
_areaTexture = _renderer.CreateTexture(areaInfo, 1) as TextureView;
|
||||
_searchTexture = _renderer.CreateTexture(searchInfo, 1) as TextureView;
|
||||
|
||||
_areaTexture.SetData(areaTexture);
|
||||
_searchTexture.SetData(searchTexture);
|
||||
}
|
||||
|
||||
public TextureView Run(TextureView view, CommandBufferScoped cbs, int width, int height)
|
||||
{
|
||||
if (_recreatePipelines || _outputTexture == null || _outputTexture.Info.Width != view.Width || _outputTexture.Info.Height != view.Height)
|
||||
{
|
||||
RecreateShaders(view.Width, view.Height);
|
||||
_outputTexture?.Dispose();
|
||||
_edgeOutputTexture?.Dispose();
|
||||
_blendOutputTexture?.Dispose();
|
||||
|
||||
var info = view.Info;
|
||||
|
||||
if (view.Info.Format.IsBgr())
|
||||
{
|
||||
info = new TextureCreateInfo(info.Width,
|
||||
info.Height,
|
||||
info.Depth,
|
||||
info.Levels,
|
||||
info.Samples,
|
||||
info.BlockWidth,
|
||||
info.BlockHeight,
|
||||
info.BytesPerPixel,
|
||||
info.Format,
|
||||
info.DepthStencilMode,
|
||||
info.Target,
|
||||
info.SwizzleB,
|
||||
info.SwizzleG,
|
||||
info.SwizzleR,
|
||||
info.SwizzleA);
|
||||
}
|
||||
|
||||
_outputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
_edgeOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
_blendOutputTexture = _renderer.CreateTexture(info, view.ScaleFactor) as TextureView;
|
||||
}
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
viewports[0] = new GAL.Viewport(
|
||||
new Rectangle<float>(0, 0, view.Width, view.Height),
|
||||
ViewportSwizzle.PositiveX,
|
||||
ViewportSwizzle.PositiveY,
|
||||
ViewportSwizzle.PositiveZ,
|
||||
ViewportSwizzle.PositiveW,
|
||||
0f,
|
||||
1f);
|
||||
|
||||
Span<Rectangle<int>> scissors = stackalloc Rectangle<int>[1];
|
||||
|
||||
scissors[0] = new Rectangle<int>(0, 0, view.Width, view.Height);
|
||||
|
||||
_renderer.HelperShader.Clear(_renderer,
|
||||
_edgeOutputTexture.GetImageView(),
|
||||
new float[] { 0, 0, 0, 1 },
|
||||
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
|
||||
view.Width,
|
||||
view.Height,
|
||||
_edgeOutputTexture.VkFormat,
|
||||
ComponentType.UnsignedInteger,
|
||||
scissors[0]);
|
||||
|
||||
_renderer.HelperShader.Clear(_renderer,
|
||||
_blendOutputTexture.GetImageView(),
|
||||
new float[] { 0, 0, 0, 1 },
|
||||
(uint)(ColorComponentFlags.RBit | ColorComponentFlags.GBit | ColorComponentFlags.BBit | ColorComponentFlags.ABit),
|
||||
view.Width,
|
||||
view.Height,
|
||||
_blendOutputTexture.VkFormat,
|
||||
ComponentType.UnsignedInteger,
|
||||
scissors[0]);
|
||||
|
||||
_renderer.Pipeline.TextureBarrier();
|
||||
|
||||
var dispatchX = BitUtils.DivRoundUp(view.Width, IPostProcessingEffect.LocalGroupSize);
|
||||
var dispatchY = BitUtils.DivRoundUp(view.Height, IPostProcessingEffect.LocalGroupSize);
|
||||
|
||||
// Edge pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_edgeProgram);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
_pipeline.Specialize(_specConstants);
|
||||
|
||||
ReadOnlySpan<float> resolutionBuffer = stackalloc float[] { view.Width, view.Height };
|
||||
int rangeSize = resolutionBuffer.Length * sizeof(float);
|
||||
var bufferHandle = _renderer.BufferManager.CreateWithHandle(_renderer, rangeSize, false);
|
||||
|
||||
_renderer.BufferManager.SetData(bufferHandle, 0, resolutionBuffer);
|
||||
var bufferRanges = new BufferRange(bufferHandle, 0, rangeSize);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _edgeOutputTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
// Blend pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_blendProgram);
|
||||
_pipeline.Specialize(_specConstants);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, _edgeOutputTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _areaTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 4, _searchTexture, _samplerLinear);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _blendOutputTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
// Neighbour pass
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
_pipeline.SetProgram(_neighbourProgram);
|
||||
_pipeline.Specialize(_specConstants);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 3, _blendOutputTexture, _samplerLinear);
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 1, view, _samplerLinear);
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(2, bufferRanges) });
|
||||
_pipeline.SetScissors(scissors);
|
||||
_pipeline.SetViewports(viewports, false);
|
||||
_pipeline.SetImage(0, _outputTexture, GAL.Format.R8G8B8A8Unorm);
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
_pipeline.ComputeBarrier();
|
||||
|
||||
_pipeline.Finish();
|
||||
|
||||
_renderer.BufferManager.Delete(bufferHandle);
|
||||
|
||||
return _outputTexture;
|
||||
}
|
||||
}
|
||||
}
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user