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157 Commits

Author SHA1 Message Date
b8556530f2 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.4.0 to 4.5.0 (#4488)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 15:37:08 +01:00
4f3af839be Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
155736c986 nuget: bump UnicornEngine.Unicorn (#4500)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-a913199 to 2.0.2-rc1-f7c841d.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

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2023-03-04 11:32:30 +00:00
dba908dc78 Add post processing feature to the readme (#4499)
* Add post processing feature to the readme

Adds post processing information to the GPU section in the readme.

* correct "Anti-Aliasing"
2023-03-04 02:15:29 +00:00
ecee34a50c Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
9b5a0c3889 Sockets: Properly convert error codes on MacOS (#4491)
* Sockets: Properly convert error codes on MacOS

The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.

This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.

This change was already in `macos1`.

* Address feedback
2023-02-28 03:41:44 +00:00
80b4972139 Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00
5d85468302 Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
9b1cc2cec6 Logging: Redirect StdErr into logging system (#4427)
* Logging: Redirect StdErr into logging system

* Remove Mono.Unix

* Apply suggestions from code review

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* Address comments

---------

Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Mary <mary@mary.zone>
2023-02-25 15:07:23 +00:00
e691622f0a misc: Add missing DefineConstants definition in Ryujinx.Common
Fix flathub and nixpkgs build hopefully now.
2023-02-25 13:32:20 +01:00
f663a5cd38 macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
f7c2e867f4 chore: Update OpenTK to 4.7.7 (#4478) 2023-02-25 10:55:57 +00:00
cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
58207685c0 Perform bounds checking before list indexer to avoid frequent exceptions (#4438)
* Perform bounds checking before list indexer to avoid frequent ArgumentOutOfRangeExceptions

* do a single compare after casting id and .Count to uint
2023-02-25 10:26:39 +00:00
095ad923ad Account for multisample when calculating render target size hint (#4467) 2023-02-23 10:08:54 +01:00
f07ae7d53f Fix Title Update Manager not selecting right update (#4452) 2023-02-22 17:58:32 -03:00
c308f09722 nuget: bump Microsoft.NET.Test.Sdk from 17.4.1 to 17.5.0 (#4458)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.1 to 17.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.1...v17.5.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
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2023-02-22 16:08:25 +01:00
f1eef29409 nuget: bump UnicornEngine.Unicorn (#4459)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-9c9356d to 2.0.2-rc1-a913199.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
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2023-02-22 13:30:53 +01:00
1f8d66db7c Ava: Fix Updater crashing on Linux (#4457) 2023-02-22 09:13:50 +01:00
c3a5716a95 Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
2023-02-21 19:21:57 -03:00
1f1e2a7f03 misc: changes base application directory behaviour (#4460)
This allows changing base application directory behavior at build time via FORCE_EXTERNAL_BASE_DIR.

This is intended to be used by nixpkgs and flathub builds.

I also added the missing patch for macOS that we have on macos1 to avoid invalidating code signature.
2023-02-21 22:38:34 +01:00
e54f9dc4b4 Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)
* Move Ryujinx folder to Application Support on macOS

* Create a symlink to preserve back compat

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove extra whitespace

* Don’t create a symlink

* Update Ryujinx.Common/Configuration/AppDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert "Don’t create a symlink"

This reverts commit 31752fe8ab.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-02-21 12:14:31 +01:00
edfd4d70c0 Use SIMD acceleration for audio upsampler (#4410)
* Use SIMD acceleration for audio upsampler filter kernel for a moderate speedup

* Address formatting. Implement AVX2 fast path for high quality resampling in ResamplerHelper

* now really, are we really getting the benefit of inlining 50+ line methods?

* adding unit tests for resampler + upsampler. The upsampler ones fail for some reason

* Fixing upsampler test. Apparently this algo only works at specific ratios

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-21 11:44:57 +01:00
fc43aecbbd Memory: Faster Split for NonOverlappingRangeList (#4451)
I noticed that in Xenoblade 2, the game can end up spending a lot of time adding and removing tracking handles. One of the main causes of this is actually splitting existing handles, which does the following:

- Remove existing handle from list
- Update existing handle to end at split address, create new handle starting at split address
- Add updated handle (left) to list
- Add new handle (right) to list

This costs 1 deletion and 2 insertions. When there are more handles, this gets a lot more expensive, as insertions are done by copying all values to the right, and deletions by copying values to the left.

This PR simply allows it to look up the handle being split, and replace its entry with the new end address without insertion or deletion. This makes a split only cost one insertion and a binary search lookup (very cheap). This isn't all of the cost on Xenoblade 2, but it does significantly reduce it.

There might be something else to this - we could find a way to reduce the handle count for the game (merging on deletion? buffer deletion?), we could use a different structure for virtual regions, as the current one is optimal for buffer lookups which nearly always read, memory tracking has more of a balance between read/write. That's for a later date though, this was an easy improvment.
2023-02-21 10:53:38 +01:00
58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449) 2023-02-21 10:40:23 +01:00
7aa430f1a5 Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
2023-02-19 22:37:37 -03:00
6bf460e104 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.1 to 6.27.0 (#4441)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.1 to 6.27.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-18 02:35:02 +01:00
efb135b74c Clear CPU side data on GPU buffer clears (#4125)
* Clear CPU side data on GPU buffer clears

* Implement tracked fill operation that can signal other resource types except buffer

* Fix tests, add missing XML doc

* PR feedback
2023-02-16 18:28:49 -03:00
a707842e14 Validate dimensions before creating texture (#4430) 2023-02-16 11:16:31 -03:00
a5a9b9bc8b GUI: Small Updater refactor & Set correct permissions on Linux when extracting files (#4315)
* ava: Refactor Updater.cs

Fix typos
Remove unused usings
Rename variables to follow naming scheme

* ava: Set file permissions when extracting update files

* gtk: Apply the same refactor to Updater.cs

* updater: Replace assert with if statement

* updater: Remove await usings again
2023-02-15 22:36:35 +00:00
17078ad929 vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment

We were hardcoding alignment to 4, but by specs it can be any values that
is a power of 2.

This also enable VK_KHR_portability_subset if present as per specs
requirements.

* address gdkchan's comment

* Make NeedsVertexBufferAlignment internal
2023-02-15 08:41:48 +00:00
32450d45de vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
2023-02-15 07:50:26 +01:00
ed7a0474c6 Infra: Issues template cleanup (#4421)
* Infra: Issues template cleanup

* applied
2023-02-14 15:58:57 +01:00
fe9c49949a vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level (#4408)
* vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level

This ensure we don't end up trying to initialize with anything currently incompatible.

* Address riperiperi's comment
2023-02-13 22:04:55 +00:00
052b23c83c vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406)
This fix validation error "VUID-vkCmdSetViewport-viewportCount-arraylength".
2023-02-13 20:32:20 +00:00
e4f68592c3 Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
1dcd44b94f Treat NpadIdType < 0 as invalid. Filter invalid SupportedPlayers inside IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-10 12:37:20 -03:00
61b1ce252f Allow partially mapped textures with unmapped start (#4394) 2023-02-10 11:47:59 -03:00
5f38086f94 Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
7bae440d3a ObjectiveC Helper Class (#4286)
* `NativeMacOS` Helper Class

* Corrections

* Make CFString IDisposable

* Fix `openURL:`

* `dealloc` metal layer

* Remove releases

* Use NSString

* Update Ryujinx.Ui.Common/Helper/NativeMacOS.cs

Co-authored-by: merry <git@mary.rs>

* Programatically select updates in Finder

* Address feedback

* Feedback

* Ptr

* Fix whoopsie

* Ack suggestions

* Update Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* GDK Suggestions

---------

Co-authored-by: merry <git@mary.rs>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-02-09 04:08:15 +01:00
f1943fd0b6 Log shader compile errors with Warning level (#2617)
* Log shader compile errors with Warning level

These are infrequent enough that I think it's worth dumping any errors into the log. They also keep causing graphical glitches, and the only indication that anything went wrong is a debug log that is never enabled.

* Add maximum length for shader log
2023-02-09 03:50:18 +01:00
ec8d4f3af5 Replace unicorn bindings with Nuget package (#4378)
* Replace unicorn bindings with Nuget package

* Use nameof for ValueSource args

* Remove redundant code from test projects

* Fix wrong values for EmuStart()

Add notes to address this later again

* Improve formatting

* Fix formatting/alignment issues
2023-02-09 02:24:32 +01:00
b3f0978869 Vulkan: Flush command buffers for queries less aggressively (#4387)
The AutoFlushCounter would flush command buffers on any attachment change (write mask or bindings change) if there was a pending query. This is to get query results as soon as possible for draw skips, but it's assuming that a full occlusion query _pass_ happened, that we want to flush it's data before getting onto draws, rather than the queries being randomly interspersed throughout a pass that also draws.

Xenoblade 2 repeatedly switches between performing a samples passed query and outputting to a render target on each draw, and flips the write mask to do so. Flushing the command buffer every 2 draws isn't ideal, so it's best that we only do this if the pattern matches the large block style of occlusion query.

This change makes this flush only happen after a few consecutive query reports. "Consecutive" is interrupted by attachment changes or command buffer flush.

This doesn't really solve the issue where it resets more queries than it uses, it just stops the game doing it as often. I'm not sure of the best way to do that. The cost of resetting could probably be reduced by using query pools with more than one element and resetting in bulk.
2023-02-09 02:03:41 +01:00
f614d2c435 bug_report.yml hotfix 2023-02-09 02:02:00 +01:00
40c9416097 Misc: Update issues form (#4383) 2023-02-09 00:52:43 +00:00
618c8edc79 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.0 to 6.26.1 (#4384)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.0 to 6.26.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.26.0...v6.26.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-08 22:51:07 +01:00
99fc4fa61b Replace BitConverter.ToString(bytes).Replace("-", "") with Convert.ToHexString(bytes) (#4382) 2023-02-08 14:54:58 +01:00
f6d5499a16 Fix some Vulkan validation errors (#4357) 2023-02-08 14:34:22 +01:00
26bf13a65d Limit texture cache based on total texture size (#4350)
* Limit texture cache based on total texture size

* Formatting
2023-02-08 14:19:43 +01:00
96cf242bcf Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies

* Create copy and render textures with the minimum possible size

* Only align width for comparisons, assume that height is always exact

* Fix IsExactMatch size check

* Allow sampler and copy textures to match textures with larger width

* Delete texture ChangeSize related code

* Move AdjustSize to TextureInfo and give it a better name, adjust usages

* Fix GetMinimumWidthInGob when minimumWidth > width

* Only update render targets that are actually cleared for clear

Avoids creating textures with incorrect sizes

* Delete UpdateRenderTargetState method that is not needed anymore

Clears now only ever sets the render targets that will be cleared rather than all of them
2023-02-08 08:48:09 +01:00
59755818ef Add ChangeVSyncMode() call to Avalonia render loop (#4379) 2023-02-08 01:28:53 +01:00
f8beeeb7d3 Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00
cb250162cb Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351)
* Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics

* Improve ReadNv12 x86 SSE path
2023-02-07 02:38:54 +00:00
7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension

* Delete depth-stencil blit with buffer path
2023-02-06 00:19:31 -03:00
43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
780627e7b0 Implement Account LoadOpenContext (#4359)
* Implement Account LoadOpenContext

* Formatting
2023-02-01 12:52:36 -03:00
9044cb38d1 nuget: bump SharpZipLib from 1.4.1 to 1.4.2 (#4353)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.4.1 to 1.4.2.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.4.1...v1.4.2)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-31 01:58:25 +01:00
a53cfdab78 Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00
c7f9962dde converts the templates into forms (#4068)
* Create bug_report.yml

* Update bug_report.yml

* Update bug_report.yml

* Create feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* a

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* b

* addressed some of the feedback

* forget the label

* added missing text inputs

* formatting changes

* dropdown menu

added dropdown menu for os, idk if we will keep this

* addressed feedback

addressed the long overdue feedback, sorry about that

* added markdowns

everything should be addressed now i hope

* game version optional

made game version optional after further feedback

* feature request checkbox
2023-01-27 18:23:55 +00:00
296c4a3d01 Relax Vulkan requirements (#4282)
* Relax Vulkan requirements

* Fix MaxColorAttachmentIndex

* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines

* Change query capability check to check for pipeline statistics query rather than geometry shader support
2023-01-26 18:34:35 -03:00
e7cf4e6eaf Vulkan: Reset queries on same command buffer (#4329)
* Reset queries on same command buffer

Vulkan seems to complain when the queries are reset on another command buffer. No idea why, the spec really could be written better in this regard. This fixes complaints, and hopefully any implementations that care extensively about them.

This change _guesses_ how many queries need to be reset and resets as many as possible at the same time to avoid splitting render passes. If it resets too many queries, we didn't waste too much time - if it runs out of resets it will batch reset 10 more.

The number of queries reset is the maximum number of queries in the last 3 frames. This has been worked into the AutoFlushCounter so that it only resets up to 32 if it is yet to force a command buffer submission in this attachment.

This is only done for samples passed queries right now, as they have by far the most resets.

* Address Feedback
2023-01-24 13:32:56 -03:00
a1a4771ac1 Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer (#4337)
* Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer

* Rename FuncPtr to FuncPointer
2023-01-23 22:37:53 +00:00
2fd819613f SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy

* Shader cache version bump
2023-01-23 19:20:40 -03:00
ad6ff6ce99 GUI: Add option to register file types (#4250)
* Add FileAssociationHelper.cs

* Add register file types option to gtk

* Add register file types option to avalonia

* Add Windows support to FileAssociationHelper.cs

* linux: Add uninstall support for file types

* Ignore .glade~ backup files

* Rename Register/Unregister methods

* gtk: Add manage file types submenu

* ava: Add manage file types submenu

* windows: Add uninstall support for file types

* Don't invert uninstall condition (formatting change)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Add IsTypesRegisteredWindows & Fix Windows install function

* Add AreMimeTypesRegisteredLinux()

* Fix wrong indention

Co-authored-by: AcK77 <acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-22 17:39:00 +00:00
dc30d94852 Handle parsing of corrupt Config.json and prevent crash on launch (#4309)
* Handle parsing of corrupt Config.json and prevent crash on launch

* Implement a cleaner solution to handle empty json object
2023-01-22 17:04:33 +01:00
4f293f8cbe Arm64: Simplify TryEncodeBitMask and use for constants (#4328)
* Arm64: Simplify TryEncodeBitMask

* CodeGenerator: Use TryEncodeBitMask in GenerateConstantCopy

* Ptc: Bump version
2023-01-22 14:15:49 +00:00
32a1cd83fd AvaloniaKeyboardDriver: Swallow TextInput events to avoid bell (#4320) 2023-01-22 11:21:52 +01:00
e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly

Expected targets:

- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk

* Allow scaling of MSAA textures, propagate scale on copy.

* Fix Rebase

Oops

* Automatic disable

* A bit more aggressive

* Without the debug log

* Actually decrement the score when writing.
2023-01-22 02:03:30 +00:00
c14844d12c Ava UI: Various Fixes (#4326)
* Ava UI: Various Fixes

* use WriteAllBytes
2023-01-22 01:42:55 +01:00
7fea26e97e Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00
7b7f62c776 nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310)
* nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4

Bumps [Microsoft.CodeAnalysis.Analyzers](https://github.com/dotnet/roslyn-analyzers) from 3.3.3 to 3.3.4.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases)
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/main/PostReleaseActivities.md)
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.3...v3.3.4)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.Analyzers
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Fixes warning

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 20:04:39 +00:00
423dbc8888 Use volatile read/writes for GAL threading (#4327) 2023-01-21 19:49:55 +00:00
6adf15e479 Implement CSET and CSETP shader instructions (#4318)
* Implement CSET and CSETP shader instructions

* Shader cache version bump

* Fix CC.HI
2023-01-21 12:18:05 -03:00
2747f12591 nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.1 to 6.26.0 (#4322)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.1 to 6.26.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-21 05:24:57 +01:00
a47824f961 Ava UI: Add Notifications and Cleanup (#4275)
* Ava UI: Add Notifications and Cleanup

* Revert notifications on ErrorDialog

* remove unused code from game list views

* Fix cast
2023-01-21 02:57:37 +01:00
8474d52778 Ava UI: Fix string.Format issues in Locale (#4305)
* Ava UI: Fix `string.Format` issues in Locale

* LoacLanguage everytime now

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* fix UpdateAndGetDynamicValue

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-21 02:06:19 +01:00
Phi
dd7a924596 Catch Profile.json parse to prevent crash on launch (#3393)
* Catch Profile.json parse to prevent crash on launch

* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 01:36:57 +01:00
a76eaf9a9a Ava UI: Add Control+Cmd+F HotKey for Mac OS (#4317)
* Ava UI: Add Control+Cmd+F HotKey for Mac OS

* fix aligned

* Remove comment from code
2023-01-20 22:18:01 +01:00
009e6bcd1b Audio: Implement PCM24 output (#4321) 2023-01-20 21:46:13 +01:00
eb2cc159fa Ava UI: Fixes and cleanup Updater (#4269)
* ava: Fixes and cleanup Updater

* _updateSuccessful
2023-01-20 21:30:21 +01:00
bb89e36fd8 Vulkan: Destroy old swapchain on swapchain recreation (#3889)
* Destroy old swapchain on swapchain recreation

* vkDeviceWaitIdle before DestroySwapchain

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Avoid unsafe code on RecreateSwapchain()

* Destroying old Swapchain on a queue.

* Cleanup and fix on destroying old Swapchain.

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Window.cs

Done.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-19 21:31:25 -03:00
de3134adbe Vulkan: Explicitly enable precise occlusion queries (#4292)
The only guarantee of the occlusion query type in Vulkan is that it will be zero when no samples pass, and non-zero when any samples pass. Of course, most GPUs implement this by just placing the # of samples in the result and calling it a day. However, this lax restriction means that GPUs could just report a boolean (1/0) or report a value after one is recorded, but before all samples have been counted.

MoltenVK falls in the first category - by default it only reports 1/0 for occlusion queries. Thankfully, there is a feature and flag that you can use to force compatible drivers to provide a "precise" query result, that being the real # of samples passed.

Should fix ink collision in Splatoon 2/3 on MoltenVK.
2023-01-19 00:30:42 +00:00
36d53819a4 NativeSignalHandler: Fix write flag (#4306)
* NativeSignalHandler: Fix write flag

* address comments
2023-01-19 00:13:17 +00:00
ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
f449895e6d HOS: Load RomFs by pid (#4301)
We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
2023-01-18 13:50:42 +00:00
410be95ab6 Fix NRE when disposing AddressSpace with 4KB pages support (#4307) 2023-01-17 14:50:39 +00:00
cff9046fc7 ConfigurationState: Default to Vulkan on macOS (#4299) 2023-01-17 05:32:08 +01:00
86fd0643c2 Implement support for page sizes > 4KB (#4252)
* Implement support for page sizes > 4KB

* Check and work around more alignment issues

* Was not meant to change this

* Use MemoryBlock.GetPageSize() value for signal handler code

* Do not take the path for private allocations if host supports 4KB pages

* Add Flags attribute on MemoryMapFlags

* Fix dirty region size with 16kb pages

Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-17 05:13:24 +01:00
43a83a401e Ava UI: Readd some infos to the GameList (#4302) 2023-01-17 04:57:21 +01:00
f0e27a23a5 Add short duration texture cache (#3754)
* Add short duration texture cache

This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible overlap removes it. This is done since under certain circumstances, a texture's reference can be wiped from a pool despite it still being in use - though typically the reference will return when rendering the next frame.

While this may slightly increase texture memory usage when quickly going through a bunch of temporary textures, it's still bounded due to the overlap removal rule.

This greatly increases performance in Hyrule Warriors: Age of Calamity. It may positively affect some UE4 games which dip framerate severely under certain circumstances.

* Small optimization

* Don't forget this.

* Add short cache dictionary

* Address feedback

* Address some feedback
2023-01-17 04:39:46 +01:00
e68650237d Ava: Fix Linux Vulkan renderer regression (#4303)
* ava: Fix Linux Vulkan renderer staying transparent

* ava: Minor Renderer cleanup

* Don't supress potential NRE warning

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-16 03:59:41 +01:00
1faff14e73 UI: Fixes GTK sorting regression of #4294 2023-01-16 03:09:52 +01:00
784cf9d594 Ava UI: Renderer refactoring (#4297)
* Ava UI: `Renderer` refactoring

* Fix Vulkan CreateSurface
2023-01-16 01:14:01 +01:00
64263c5218 UI: Fix applications times (#4294)
* Fix applications times

* Add spaces

* Fix TimeString formatting
2023-01-16 00:11:16 +01:00
065c4e520d Specify image view usage flags on Vulkan (#4283)
* Specify image view usage flags on Vulkan

* PR feedback
2023-01-15 23:12:52 +01:00
139a930407 Implement missing service calls in pm (#4210)
* Implement `GetTitleId`

Fixes #2516

* Null check + Proper result code

* Better comment

* Implement `GetApplicationProcessId`

* Add TODOs

* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove new function from KernelStatic

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 22:16:24 +01:00
719dc97bbd Ava UI: TitleUpdateWindow Refactor (#4276)
* Start Refactor

* Dialogue opens

* Changes

* Switch to ListBox

* Fix bugs and stuff

* Fix spacing

* Implement OpenLocation

* Change icon

* Color

* Color

* Remove background

* Make no update the same height

* Fix height and smooth scroll

* Height

* Fix update selection

* Make window smaller

* Add back remove all button

* Make selection more obvious

* Hide selection bar on SaveManager

* Fix autoscroll

* Fix no update not staying selected

* Better file opener

* Fix

* Revert that

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log warning

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 11:11:52 +00:00
41bba5310a Audren: Implement polyphase upsampler (#4256)
* Audren: Implement polyphase upsampler

* prefer shifting to modulo

* prefer MathF

* fix nits

* rm ResampleForUpsampler

* oop

* Array20

* nits
2023-01-15 05:20:49 +01:00
8071c8c8c0 Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)
* Ava: Fixes "Hide Cursor on Idle" for Windows

* Add check in MouseDriver and reduce the time of idling

* Fix linux error

* Change idle time everywhere for consistencies
2023-01-15 01:05:44 +01:00
b402b4e7f6 Change GetPageSize to use Environment.SystemPageSize (#4291)
* Change GetPageSize to use Environment.SystemPageSize

* Fix PR comment
2023-01-14 15:37:04 -03:00
93df366b2c Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
cd3a15aea5 Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) 2023-01-14 00:16:06 -03:00
070136b3f7 Fix texture modified on CPU from GPU thread after being modified on GPU not being updated (#4284) 2023-01-13 23:46:45 -03:00
08ab47c6c0 Update Program.cs 2023-01-13 07:56:41 +01:00
85faa9d8fa Revert "Relax Vulkan requirements (#4228)" (#4279)
This reverts commit dca5b14493.
2023-01-13 06:04:59 +00:00
dca5b14493 Relax Vulkan requirements (#4228) 2023-01-13 06:09:48 +01:00
4d2c8e2a44 Prepo: Fix SaveSystemReport* IPC definitions (#4278)
* Prepo: Fix SaveSystemReport IPC definitions

* Follow original code

* Fix args index in HipcGenerator

* Addresses feedback

* oops
2023-01-13 01:50:14 +01:00
8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
2023-01-13 01:31:21 +01:00
30862b5ffd ava: Reorder settings of Resolution Scaler (#4270) 2023-01-13 00:07:53 +01:00
9f57747c57 Ava UI: Various Fixes (#4268)
* Fix saves disappearing

* Better size formatter

* Move TextBox alignment fix to Styles

* Fix bug

* Left align

* Add border

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Whitespace

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-12 12:23:24 +00:00
fe29a2ff6e Ava UI: Settings Adjustments (#4273)
* Visual adjustments

* Match border to rest of app

* Fix overlapping controls

* Fix

* Fix
2023-01-12 12:09:32 +00:00
e9a173e00c Ptc: Check process architecture (#4272) 2023-01-12 07:50:45 +00:00
a11784fcbf Arm64: Cpu feature detection (#4264)
* Arm64: Cpu feature detection

* Ptc: Add Arm64 feature info

* nits

* simplify CheckSysctlName

* restore some macos flags

* feedback
2023-01-12 08:05:18 +01:00
fd36c8deca lm: Handle Tail flag in LogPacket (#4274)
* lm: Handle TailFlag in LogPacket

* Addresses feedback
2023-01-12 07:42:05 +01:00
70638340b3 Ava UI: Move Ava logging to Logger.Debug (#4255)
* Ava: Move Ava logging to Logger.Debug

Since #4231 we currently redirect Avalonia logs to our Logger, which is pretty nice. But since it uses our Logging level too, it now leads to a massive flood in our Log files.
To avoid that, I've included all `AvaLogLevel` to the log message, and make all Ava Logs using `Logger.Debug`.

* Logs errors to Error and other to Debug

* missing level

* keep var
2023-01-11 23:27:26 +01:00
4b495f3333 Ava UI: Fixes PerformanceCheck condition (#4271) 2023-01-11 20:47:15 +00:00
934b5a64e5 Ava GUI: User Profile Manager + Other Fixes (#4166)
* Fix redundancies

* Add back elses

* Loading Screen fixes

* Redesign User Profile Manager

- Backported long selection bar in Grid/List view not working
- Backported UserSelector is jank

* Fix SelectionIndicator

* Fix DataType

* Fix SaveManager bug

* Remove debug log

* Load saves on UIThread

* Reduce UI thread blocking

* Fix locale keys

* Use block namespaces

* Fix close button width

* Make UserProfile ordering consistent

* Alphabetical order

* Adjust layout, remove green circle for blue selector

* Fix some inconsistencies

* Fix no inital selected profile

* Adjust appearance of edit button

* Adjust SaveManager

* Remove redundant warning dialog

* Make firmware avatar selector clearer

* View redesign again :hero_depressed:

* Consistency adjustments

* Adjust margins

* Make `UserProfileImageSelector` consistent

* Make `UserFirmwareAvatarSelector` consistent

* Fix long grid view selector

* Switch case

* Remove long selection bar

Handled in #4178

* Consistency

* Started dialog titles

* Fixes

* Remaining titles

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Fix build

* Hide UserRecoverer if no LostProfiles are found

* UserEditor Avatar Placeholder

* Watermark + locale adjustment

* Border radius

* Remove unnecessary styles

* Fix firmware avatar image order

* Cleanup `ColorPickerButton`

* Make `UserId` copy/paste able

* Make `FirmwareAvatarSelector` 6 images wide

* Make selection bar better

* Unsaved changes dialogue

* Fix indentation

* Remove extra check

* Address suggestions

* Reorganise

- Remove unused views
- Rename views to match convention
- Fix weird namespacing

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* UserRecovererView empty placeholder

* Update Ryujinx.Ava/UI/Views/User/UserSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserRecovererView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/UserProfile.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove AddModel

* Update Ryujinx.Ava/Assets/Locales/en_US.json

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix bug

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-11 06:20:19 +01:00
cee667b491 Ava: Fixes Update count in heading (#4265) 2023-01-11 05:39:25 +01:00
94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) 2023-01-11 01:53:56 +00:00
2355c2af62 ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
2023-01-11 01:29:22 +01:00
5e0f8e8738 Implement JIT Arm64 backend (#4114)
* Implement JIT Arm64 backend

* PPTC version bump

* Address some feedback from Arm64 JIT PR

* Address even more PR feedback

* Remove unused IsPageAligned function

* Sync Qc flag before calls

* Fix comment and remove unused enum

* Address riperiperi PR feedback

* Delete Breakpoint IR instruction that was only implemented for Arm64
2023-01-10 19:16:59 -03:00
d16288a2a8 Set LSApplicationCategoryType to games (#4257)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
2023-01-10 21:49:46 +00:00
600f86dc7b Fix context menu locales (#4242) 2023-01-10 19:15:15 +01:00
7210c17c5e misc: Enforce LF (#4253)
Because we are building everything on Windows for release at the moment,
git default line ending to CRLF causing issues when packing the
Ryujinx.sh script.

This addresses this by enforcing all files to use LF via .gitattributes.
2023-01-10 19:00:14 +01:00
a16854e55a ava: Cleanup AppHost (#4240)
* ava: Cleanup AppHost

This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove 'renderer"

* Revert currentTime

* revert if condition

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-10 18:45:55 +01:00
3e455a90a1 Ava: Add missing null check to ContentDialogHelper.ShowAsync() (#4248)
* ava: Add missing null check to ContentDialogHelper.ShowAsync()

* Replace "is not" with != operator

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-10 09:22:25 +01:00
e4413542b2 Add command line arguments to override docked mode (#4239)
* Add command line args for docked mode

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-10 00:59:23 +01:00
8c720783f5 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 2023-01-09 23:45:46 +00:00
8734ea9dd4 Linux: Add Avalonia detection to Ryujinx.sh (#4224)
* Revert "ava: Fix regression caused by #4013 (#4222)"

This reverts commit b9f2a96595.

* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-09 22:58:51 +01:00
c586e6d2b7 Replace tabs with spaces across the project (#4244)
* Replace tabs with spaces across the project

* Include AXAML files too
2023-01-09 22:58:29 +01:00
3a4eeb77fe headless: Change window icon size to 48x48 (#4247) 2023-01-09 18:02:41 +00:00
51b3953cfc [Headless] Add missing arguments & Fix typos (#4193)
* headless: Fix typos in command line options

* Remove nullable from command line options

Add EnableMacroHLE option
Add HideCursorOnIdle option

* headless: Adjust enable-ptc help text

* headless: Use switch statement instead of if-else chain

* headless: Improve formatting for long constructors

* headless: Remove discards from SDL_ShowCursor()

* headless: Add window icon

* Fix hiding cursor on idle

At least on Wayland, SDL2 doesn't produce any mouse motion events.

* Add new command line args: BaseDataDir and UserProfile

* headless: Read icon from embedded resource

* headless: Skip SetWindowIcon() on Windows if dll isn't present

* headless: Fix division by zero

* headless: Fix command line options not working correctly

* headless: Fix crash when viewing command line options

* headless: Load window icon bmp from memory

* Add comment to the workaround for SDL_LoadBMP_RW

* headless: Enable logging to file by default

* headless: Add 3 options for --hide-cursor

Replaces --disable-hide-cursor-on-idle
2023-01-09 04:55:37 +01:00
610eecc1c1 ava: Fixes regressions from refactoring (#4237)
* ava: Fix regressions from #4178

* Remove duplicated code

* real fix for right click menu

Co-Authored-By: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Remove ContentDialogOverlay

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2023-01-09 03:37:20 +00:00
492056abf6 Ava: Make Avalonia use our logging system (#4231)
* Ava: Make Avalonia use our logging system

* LoggerAdapter: Address review comments

* Update Ryujinx.Common/Logging/LogClass.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-09 04:32:20 +01:00
ee6e682ab4 Fix selection bar (#4236) 2023-01-09 03:36:11 +01:00
6f60e102a2 HIPC: Fix reply possibly also receiving one request (#4232) 2023-01-08 15:34:49 -03:00
eeb2af9953 Ava GUI: MainWindow Refactor (#4178)
* Fix redundancies

* Add back elses

* `MainWindow` Refactor

* Switch commands to `ReflectionBinding`

Not required in Ava 11

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Resolve issues

* Remove Ava 11 Fix

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix whitespace + other suggestions

* Move Vsync colours to `Styles.xaml`

* Remove catch all

* Use `switch` instead of `if`

* Update locale keys

* Use block-scoped namespaces

* Fix improper Ava api usage then

* Static PTC

* Fix `GridItemSelectorSize` with `ShowNames`

* Update for new About Window

* Add back search fix

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-08 18:46:25 +01:00
550747eac6 Horizon: Impl Prepo, Fixes bugs, Clean things (#4220)
* Horizon: Impl Prepo, Fixes bugs, Clean things

* remove ToArray()

* resultCode > status

* Remove old services

* Addresses gdkchan's comments and more cleanup

* Addresses Gdkchan's feedback 2

* Reorganize services, make sure service are loaded before guest

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Create interfaces for lm and sm

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-08 12:13:39 +00:00
3ffceab1fb MainWindow: Vertically center SearchBox TextPresenter (#4223) 2023-01-07 16:01:53 +00:00
b9f2a96595 ava: Fix regression caused by #4013 (#4222)
Avalonia seems to not like when the artifact doesns't match the root namespace...

Address that by moving the binary to "Ryujinx" like we do on macOS build.
2023-01-07 12:24:21 +01:00
cbaa845f5d Include a start.sh file with correct launch options (#4013)
* Include reference to start.sh to be bundled

* Add start.sh

* Fix silly mistake I made on windows-x64

* ... I cannot read properly

* Make same changes for avalonia csproj

* Remove notice from start.sh

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Rename start.sh to Ryujinx.sh

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Add `GDK_BACKEND` variable

* Update Ryujinx.Ava.csproj

* Update Program.cs

* Update Program.cs

* Update Ryujinx.sh

* Update Program.cs

* linux: Register mime types on launch

* Add DOTNET_EnableAlternateStackCheck=1 to desktop file

* linux: Add exclusion for RegisterMimeTypes for flathub builds

* Update logo path

* Cleanup Ryujinx.sh

* Fix typo in ReleaseInformation

* gha: Fix permissions for linux release binaries

* ava: Rename output assembly to Ryujinx

* Update mime database after installing new types

Wait until logging is available before registering mime types

* Copy mime types to output directory

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 09:06:13 +01:00
9e2681f2d7 Ava GUI: AboutWindow Refactor (#4196)
* Start `AboutWindow` refactor

* Redesign

* Update logos + ViewModel

* Fix GTK

* Cleanup usings

* Fix mismatched font size

* Update LocaleKeys

* Block scoped namespace

* Fix appearence on German

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Move version number up

* Move see all contributors button left

* Add a couple `\n`

* Tooltips

* Layout fix

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-07 01:29:18 +01:00
81fae0d1a6 [hipc] Fix 'Unexpected result code Success returned' in Reply() (#4215)
* horizon: Add AbortOnFailureUnless()

* hipc: Replace AbortUnless() with AbortOnFailureUnless() in Reply()
2023-01-07 00:57:21 +01:00
38519f3b9a Ava GUI: SettingsWindow Refactor (#4177)
* Fix redundancies

* Add back elses

* Settings Refactor

* Fix Disposal functions

* Use `ReflectionBinding` instead of redundant funcs

* Ac_K suggestions

* Update Ryujinx.Ava/UI/ViewModels/SettingsViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update locale keys

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use block-scoped namespaces

* Fix typo

* Make `TimeZone` internal again

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 00:35:21 +01:00
7f27aabbd0 chore: Update Ryujinx.SDL2-CS to 2.26.1 (#4199) 2023-01-06 17:52:25 +01:00
e876c43ce9 Misc; Remove duplicated entries and clean locale csproj (#4209) 2023-01-05 04:30:55 +01:00
8639245533 hle: Add safety measure around overflow in ScheduleFutureInvocation
Fix crash on Linux since 08831eecf7.
2023-01-05 01:55:27 +01:00
d6b86a6629 Readd Ryujinx.Ui.LocaleGenerator removed in #4188 (again) 2023-01-05 00:23:17 +01:00
8f2b7b5b8e Readd Ryujinx.Ui.LocaleGenerator removed in #4188 2023-01-05 00:20:47 +01:00
fc4b7cba2c Make PPTC state non-static (#4157)
* Make PPTC state non-static

* DiskCacheLoadState can be null
2023-01-05 00:01:44 +01:00
08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00
c6a139a6e7 New Crowdin updates (#3985)
* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* Delete fr_FR.json

* Delete pt_BR.json

* New translations en_US.json (French)

* New translations en_US.json (Spanish)

* New translations en_US.json (German)

* New translations en_US.json (Greek)

* New translations en_US.json (Italian)

* New translations en_US.json (Japanese)

* New translations en_US.json (Korean)

* New translations en_US.json (Polish)

* New translations en_US.json (Russian)

* New translations en_US.json (Turkish)

* New translations en_US.json (Ukrainian)

* New translations en_US.json (Chinese Simplified)

* New translations en_US.json (Chinese Traditional)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (German)
2023-01-04 22:44:51 +01:00
02714a1291 Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00
09c9686498 misc: Use official names for NVDEC registers (#4192)
* misc: Uses official names for NVDEC registers

* Address gdkchan's comment

* Address comments
2023-01-02 14:48:46 +00:00
b6614c6ad5 chore: Update tests dependencies (#3978)
* chore: Update tests dependencies

* Apply TSR Berry suggestion to add a GC.SuppressFinalize in MemoryBlock.cs

* Ensure we wait for the test thread to be dead on PartialUnmap

* Use platform attribute for os specific tests

* Make P/Invoke methods private

* Downgrade NUnit3TestAdapter to 4.1.0

* test: Disable warning about platform compat for ThreadLocalMap()

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-01-01 17:35:29 +01:00
b1d4b174a6 fix typo in left joycon sl binding (#4195) 2023-01-01 15:46:02 +01:00
2b23463daa Filter hidden game files from the Game List (#4051)
* Filter “._” files from the game list

* Filter all hidden files from the game list

* Fix style

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* merge OR expression into a pattern

* migrate from GetFiles/Directories to Enumerate

* Remove GetFilesInDirectory()

* Update Ryujinx.Ui.Common/App/ApplicationLibrary.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* add error handeling

* code cleanup

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:52:30 +01:00
982 changed files with 77194 additions and 19742 deletions

61
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# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
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#*.wwaproj merge=binary
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# behavior for image files
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#*.jpg binary
#*.png binary
#*.gif binary
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# diff behavior for common document formats
#
# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
#*.dot diff=astextplain
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* text=auto eol=lf

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@ -1,43 +0,0 @@
---
name: Bug Report
about: Something doesn't work correctly in Ryujinx. Game-specific issues should be posted at https://github.com/Ryujinx/Ryujinx-Games-List instead, unless it is a provable regression.
#assignees:
---
## Bug Report
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ Lines between [ ] (square brackets) should be removed before posting. ]
### What's the issue you encountered?
[ Describe the issue in detail and what you were doing beforehand. ]</br>
[ Did you make any changes related to Ryujinx itself? ]</br>
[ If so, make sure to include details relating to what exactly you changed. ]
### How can the issue be reproduced?
[ Include a detailed step by step process for recreating your issue. ]
### Log file
[ Logs files can be found under ``Logs`` folder in Ryujinx program folder. ]</br>
[ If you don't include a crash report in instances of crash related issues, we will ask you one to provide one. ]
### Environment?
- Ryujinx version: 1.0.X</br>
[ Replace X's with the Ryujinx version at time of crash. ]
- Game version: X.X.X</br>
[ Replace X's with the game version at time of crash. ]
- System Specs:
- OS: *(e.g. Windows 10)*
- CPU: *(e.g. i7-6700)*
- GPU: *(e.g. NVIDIA RTX 2070)*
- RAM: *(e.g. 16GiB)*
- Applied Mods : [ Yes (Which ones) / No ]
### Additional context?
Additional info about your environment:</br>
[ Any other information relevant to your issue. ]

86
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
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name: Bug Report
description: File a bug report
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations:
required: true
- type: input
id: os
attributes:
label: OS
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version
placeholder: "e.g. 1.0.470"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: "e.g. 16GB"
validations:
required: false
- type: textarea
id: mods
attributes:
label: List of applied mods
placeholder: You can list applied mods here.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context?
description: |
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false

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@ -1,34 +0,0 @@
---
name: Feature Request
about: Suggest a new feature for Ryujinx.
#assignees:
---
## Feature Request
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]</br>
[ Please search for existing [feature requests](https://github.com/Ryujinx/Ryujinx/issues) before you make your own request. ]</br>
[ Duplicate requests will be marked as such and you will be referred to the original request. ]
### What feature are you suggesting?
#### Overview:
- [ Include the basic, high-level concepts for this feature here. ]
#### Smaller Details:
- [ These may include specific methods of implementation etc. ]
#### Nature of Request:
[ Remove all that do not apply to your request. ]
- Addition
- [ Ex: Addition of certain original features or features from other community projects. ]
- [ If you are suggesting porting features or including features from other projects, include what license they are distributed under and what, if any libraries those project use. ]
- Change
- Removal
- [Ex: Removal of certain features or implementation due to a specific issue/bug or because of low quality code, etc.]
### Why would this feature be useful?
[ If this is a feature for an end-user, how does it benefit the end-user? ]</br>
[ If this feature is for developers, what does it add to Ryujinx that did not already exist? ]

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@ -0,0 +1,30 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
body:
- type: textarea
id: overview
attributes:
label: Overview
description: Include the basic, high-level concepts for this feature here.
validations:
required: true
- type: textarea
id: details
attributes:
label: Smaller details
description: These may include specific methods of implementation etc.
validations:
required: true
- type: textarea
id: request
attributes:
label: Nature of request
validations:
required: true
- type: textarea
id: feature
attributes:
label: Why would this feature be useful?
validations:
required: true

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@ -1,34 +0,0 @@
---
name: Missing CPU Instruction
about: CPU Instruction is missing in Ryujinx.
#assignees:
---
## Missing CPU Instruction
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]
[ Please search for existing [missing CPU instruction](https://github.com/Ryujinx/Ryujinx/issues) before you make your own issue. ]</br>
[ See the following [issue](https://github.com/Ryujinx/Ryujinx/issues/1405) as an example ]</br>
[ Duplicate issue will be marked as such and you will be referred to the original request. ]
### What CPU instruction is missing?
Requires the *INSTRUCTION* instruction.</br>
[ Replace *INSTRUCTION* by the instruction name, e.g. VADDL.U16 ]
```
*
```
[ Add the undefined instruction error message in the above code block ]
### Instruction name
```
*
```
[ Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block ]
### Required by:
[ Add our (games list database)[https://github.com/Ryujinx/Ryujinx-Games-List/issues] links of games who require this instruction ]

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name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: CPU instruction
description: What CPU instruction is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Instruction name
description: Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@ -1,35 +0,0 @@
---
name: Missing Service Call
about: Service call is missing in Ryujinx.
#assignees:
---
## Missing Service Call
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]
[ Please search for existing [missing service call](https://github.com/Ryujinx/Ryujinx/issues) before you make your own issue. ]</br>
[ See the following [issue](https://github.com/Ryujinx/Ryujinx/issues/1431) as an example ]</br>
[ Duplicate issue will be marked as such and you will be referred to the original request. ]
### What service call is missing?
*SERVICE* *INTERFACE*: *NUMBER* (*NAME*) is not implemented.</br>
[ Replace *SERVICE* by the service name, e.g. appletAE ]</br>
[ Replace *INTERFACE* by the interface name, e.g. IAllSystemAppletProxiesService ]</br>
[ Replace *NUMBER* by the call number, e.g. 100 ]</br>
[ Replace *NAME* by the call name, e.g. OpenSystemAppletProxy ]</br>
[ e.g. appletAE IAllSystemAppletProxiesService: 100 (OpenSystemAppletProxy) ]
[ Add related links to the specific call from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) ]
### Service description
```
*
```
[ Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block ]
### Required by:
[ Add our (games list database)[https://github.com/Ryujinx/Ryujinx-Games-List/issues] links of games who require this call ]

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@ -0,0 +1,25 @@
name: Missing Service Call
description: Service call is missing in Ryujinx.
labels: not-implemented
body:
- type: textarea
id: instruction
attributes:
label: Service call
description: What service call is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Service description
description: Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this service.
validations:
required: true

View File

@ -38,11 +38,11 @@ jobs:
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
@ -75,15 +75,27 @@ jobs:
- name: Packing Linux builds
run: |
pushd publish_linux
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx"
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd
pushd publish_linux_sdl2_headless
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd
pushd publish_linux_ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava"
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
popd
shell: bash

3
.gitignore vendored
View File

@ -170,3 +170,6 @@ launchSettings.json
# NetCore Publishing Profiles
PublishProfiles/
# Glade backup files
*.glade~

View File

@ -9,4 +9,17 @@
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="Native\libs\libarmeilleure-jitsupport.dylib" Condition="'$(RuntimeIdentifier)' == '' OR '$(RuntimeIdentifier)' == 'osx-arm64'">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<TargetPath>libarmeilleure-jitsupport.dylib</TargetPath>
</ContentWithTargetPath>
</ItemGroup>
<ItemGroup>
<AssemblyAttribute Include="System.Runtime.CompilerServices.InternalsVisibleTo">
<_Parameter1>Ryujinx.Tests</_Parameter1>
</AssemblyAttribute>
</ItemGroup>
</Project>

View File

@ -0,0 +1,270 @@
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System.Collections.Generic;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.Arm64
{
static class Arm64Optimizer
{
private const int MaxConstantUses = 10000;
public static void RunPass(ControlFlowGraph cfg)
{
var constants = new Dictionary<ulong, Operand>();
Operand GetConstantCopy(BasicBlock block, Operation operation, Operand source)
{
// If the constant has many uses, we also force a new constant mov to be added, in order
// to avoid overflow of the counts field (that is limited to 16 bits).
if (!constants.TryGetValue(source.Value, out var constant) || constant.UsesCount > MaxConstantUses)
{
constant = Local(source.Type);
Operation copyOp = Operation(Instruction.Copy, constant, source);
block.Operations.AddBefore(operation, copyOp);
constants[source.Value] = constant;
}
return constant;
}
for (BasicBlock block = cfg.Blocks.First; block != null; block = block.ListNext)
{
constants.Clear();
Operation nextNode;
for (Operation node = block.Operations.First; node != default; node = nextNode)
{
nextNode = node.ListNext;
// Insert copies for constants that can't fit on a 32-bit immediate.
// Doing this early unblocks a few optimizations.
if (node.Instruction == Instruction.Add)
{
Operand src1 = node.GetSource(0);
Operand src2 = node.GetSource(1);
if (src1.Kind == OperandKind.Constant && (src1.Relocatable || ConstTooLong(src1, OperandType.I32)))
{
node.SetSource(0, GetConstantCopy(block, node, src1));
}
if (src2.Kind == OperandKind.Constant && (src2.Relocatable || ConstTooLong(src2, OperandType.I32)))
{
node.SetSource(1, GetConstantCopy(block, node, src2));
}
}
// Try to fold something like:
// lsl x1, x1, #2
// add x0, x0, x1
// ldr x0, [x0]
// add x2, x2, #16
// ldr x2, [x2]
// Into:
// ldr x0, [x0, x1, lsl #2]
// ldr x2, [x2, #16]
if (IsMemoryLoadOrStore(node.Instruction))
{
OperandType type;
if (node.Destination != default)
{
type = node.Destination.Type;
}
else
{
type = node.GetSource(1).Type;
}
Operand memOp = GetMemoryOperandOrNull(node.GetSource(0), type);
if (memOp != default)
{
node.SetSource(0, memOp);
}
}
}
}
Optimizer.RemoveUnusedNodes(cfg);
}
private static Operand GetMemoryOperandOrNull(Operand addr, OperandType type)
{
Operand baseOp = addr;
// First we check if the address is the result of a local X with immediate
// addition. If that is the case, then the baseOp is X, and the memory operand immediate
// becomes the addition immediate. Otherwise baseOp keeps being the address.
int imm = GetConstOp(ref baseOp, type);
if (imm != 0)
{
return MemoryOp(type, baseOp, default, Multiplier.x1, imm);
}
// Now we check if the baseOp is the result of a local Y with a local Z addition.
// If that is the case, we now set baseOp to Y and indexOp to Z. We further check
// if Z is the result of a left shift of local W by a value == 0 or == Log2(AccessSize),
// if that is the case, we set indexOp to W and adjust the scale value of the memory operand
// to match that of the left shift.
// There is one missed case, which is the address being a shift result, but this is
// probably not worth optimizing as it should never happen.
(Operand indexOp, Multiplier scale) = GetIndexOp(ref baseOp, type);
// If baseOp is still equal to address, then there's nothing that can be optimized.
if (baseOp == addr)
{
return default;
}
return MemoryOp(type, baseOp, indexOp, scale, 0);
}
private static int GetConstOp(ref Operand baseOp, OperandType accessType)
{
Operation operation = GetAsgOpWithInst(baseOp, Instruction.Add);
if (operation == default)
{
return 0;
}
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand constOp;
Operand otherOp;
if (src1.Kind == OperandKind.Constant && src2.Kind == OperandKind.LocalVariable)
{
constOp = src1;
otherOp = src2;
}
else if (src1.Kind == OperandKind.LocalVariable && src2.Kind == OperandKind.Constant)
{
constOp = src2;
otherOp = src1;
}
else
{
return 0;
}
// If we have addition by a constant that we can't encode on the instruction,
// then we can't optimize it further.
if (ConstTooLong(constOp, accessType))
{
return 0;
}
baseOp = otherOp;
return constOp.AsInt32();
}
private static (Operand, Multiplier) GetIndexOp(ref Operand baseOp, OperandType accessType)
{
Operand indexOp = default;
Multiplier scale = Multiplier.x1;
Operation addOp = GetAsgOpWithInst(baseOp, Instruction.Add);
if (addOp == default)
{
return (indexOp, scale);
}
Operand src1 = addOp.GetSource(0);
Operand src2 = addOp.GetSource(1);
if (src1.Kind != OperandKind.LocalVariable || src2.Kind != OperandKind.LocalVariable)
{
return (indexOp, scale);
}
baseOp = src1;
indexOp = src2;
Operation shlOp = GetAsgOpWithInst(src1, Instruction.ShiftLeft);
bool indexOnSrc2 = false;
if (shlOp == default)
{
shlOp = GetAsgOpWithInst(src2, Instruction.ShiftLeft);
indexOnSrc2 = true;
}
if (shlOp != default)
{
Operand shSrc = shlOp.GetSource(0);
Operand shift = shlOp.GetSource(1);
int maxShift = Assembler.GetScaleForType(accessType);
if (shSrc.Kind == OperandKind.LocalVariable &&
shift.Kind == OperandKind.Constant &&
(shift.Value == 0 || shift.Value == (ulong)maxShift))
{
scale = shift.Value switch
{
1 => Multiplier.x2,
2 => Multiplier.x4,
3 => Multiplier.x8,
4 => Multiplier.x16,
_ => Multiplier.x1
};
baseOp = indexOnSrc2 ? src1 : src2;
indexOp = shSrc;
}
}
return (indexOp, scale);
}
private static Operation GetAsgOpWithInst(Operand op, Instruction inst)
{
// If we have multiple assignments, folding is not safe
// as the value may be different depending on the
// control flow path.
if (op.AssignmentsCount != 1)
{
return default;
}
Operation asgOp = op.Assignments[0];
if (asgOp.Instruction != inst)
{
return default;
}
return asgOp;
}
private static bool IsMemoryLoadOrStore(Instruction inst)
{
return inst == Instruction.Load || inst == Instruction.Store;
}
private static bool ConstTooLong(Operand constOp, OperandType accessType)
{
if ((uint)constOp.Value != constOp.Value)
{
return true;
}
return !CodeGenCommon.ConstFitsOnUImm12(constOp.AsInt32(), accessType);
}
}
}

View File

@ -0,0 +1,47 @@
using ARMeilleure.IntermediateRepresentation;
using System;
namespace ARMeilleure.CodeGen.Arm64
{
enum ArmCondition
{
Eq = 0,
Ne = 1,
GeUn = 2,
LtUn = 3,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
GtUn = 8,
LeUn = 9,
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15
}
static class ComparisonArm64Extensions
{
public static ArmCondition ToArmCondition(this Comparison comp)
{
return comp switch
{
Comparison.Equal => ArmCondition.Eq,
Comparison.NotEqual => ArmCondition.Ne,
Comparison.Greater => ArmCondition.Gt,
Comparison.LessOrEqual => ArmCondition.Le,
Comparison.GreaterUI => ArmCondition.GtUn,
Comparison.LessOrEqualUI => ArmCondition.LeUn,
Comparison.GreaterOrEqual => ArmCondition.Ge,
Comparison.Less => ArmCondition.Lt,
Comparison.GreaterOrEqualUI => ArmCondition.GeUn,
Comparison.LessUI => ArmCondition.LtUn,
_ => throw new ArgumentException(null, nameof(comp))
};
}
}
}

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@ -0,0 +1,14 @@
namespace ARMeilleure.CodeGen.Arm64
{
enum ArmExtensionType
{
Uxtb = 0,
Uxth = 1,
Uxtw = 2,
Uxtx = 3,
Sxtb = 4,
Sxth = 5,
Sxtw = 6,
Sxtx = 7
}
}

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@ -0,0 +1,11 @@
namespace ARMeilleure.CodeGen.Arm64
{
enum ArmShiftType
{
Lsl = 0,
Lsr = 1,
Asr = 2,
Ror = 3
}
}

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,96 @@
using System;
namespace ARMeilleure.CodeGen.Arm64
{
static class CallingConvention
{
private const int RegistersMask = unchecked((int)0xffffffff);
// Some of those register have specific roles and can't be used as general purpose registers.
// X18 - Reserved for platform specific usage.
// X29 - Frame pointer.
// X30 - Return address.
// X31 - Not an actual register, in some cases maps to SP, and in others to ZR.
private const int ReservedRegsMask = (1 << CodeGenCommon.ReservedRegister) | (1 << 18) | (1 << 29) | (1 << 30) | (1 << 31);
public static int GetIntAvailableRegisters()
{
return RegistersMask & ~ReservedRegsMask;
}
public static int GetVecAvailableRegisters()
{
return RegistersMask;
}
public static int GetIntCallerSavedRegisters()
{
return (GetIntCalleeSavedRegisters() ^ RegistersMask) & ~ReservedRegsMask;
}
public static int GetFpCallerSavedRegisters()
{
return GetFpCalleeSavedRegisters() ^ RegistersMask;
}
public static int GetVecCallerSavedRegisters()
{
return GetVecCalleeSavedRegisters() ^ RegistersMask;
}
public static int GetIntCalleeSavedRegisters()
{
return 0x1ff80000; // X19 to X28
}
public static int GetFpCalleeSavedRegisters()
{
return 0xff00; // D8 to D15
}
public static int GetVecCalleeSavedRegisters()
{
return 0;
}
public static int GetArgumentsOnRegsCount()
{
return 8;
}
public static int GetIntArgumentRegister(int index)
{
if ((uint)index < (uint)GetArgumentsOnRegsCount())
{
return index;
}
throw new ArgumentOutOfRangeException(nameof(index));
}
public static int GetVecArgumentRegister(int index)
{
if ((uint)index < (uint)GetArgumentsOnRegsCount())
{
return index;
}
throw new ArgumentOutOfRangeException(nameof(index));
}
public static int GetIntReturnRegister()
{
return 0;
}
public static int GetIntReturnRegisterHigh()
{
return 1;
}
public static int GetVecReturnRegister()
{
return 0;
}
}
}

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@ -0,0 +1,91 @@
using ARMeilleure.IntermediateRepresentation;
using System.Numerics;
namespace ARMeilleure.CodeGen.Arm64
{
static class CodeGenCommon
{
public const int TcAddressRegister = 8;
public const int ReservedRegister = 17;
public static bool ConstFitsOnSImm7(int value, int scale)
{
return (((value >> scale) << 25) >> (25 - scale)) == value;
}
public static bool ConstFitsOnSImm9(int value)
{
return ((value << 23) >> 23) == value;
}
public static bool ConstFitsOnUImm12(int value)
{
return (value & 0xfff) == value;
}
public static bool ConstFitsOnUImm12(int value, OperandType type)
{
int scale = Assembler.GetScaleForType(type);
return (((value >> scale) & 0xfff) << scale) == value;
}
public static bool TryEncodeBitMask(Operand operand, out int immN, out int immS, out int immR)
{
return TryEncodeBitMask(operand.Type, operand.Value, out immN, out immS, out immR);
}
public static bool TryEncodeBitMask(OperandType type, ulong value, out int immN, out int immS, out int immR)
{
if (type == OperandType.I32)
{
value |= value << 32;
}
return TryEncodeBitMask(value, out immN, out immS, out immR);
}
public static bool TryEncodeBitMask(ulong value, out int immN, out int immS, out int immR)
{
// Some special values also can't be encoded:
// 0 can't be encoded because we need to subtract 1 from onesCount (which would became negative if 0).
// A value with all bits set can't be encoded because it is reserved according to the spec, because:
// Any value AND all ones will be equal itself, so it's effectively a no-op.
// Any value OR all ones will be equal all ones, so one can just use MOV.
// Any value XOR all ones will be equal its inverse, so one can just use MVN.
if (value == 0 || value == ulong.MaxValue)
{
immN = 0;
immS = 0;
immR = 0;
return false;
}
// Normalize value, rotating it such that the LSB is 1: Ensures we get a complete element that has not
// been cut-in-half across the word boundary.
int rotation = BitOperations.TrailingZeroCount(value & (value + 1));
ulong rotatedValue = ulong.RotateRight(value, rotation);
// Now that we have a complete element in the LSB with the LSB = 1, determine size and number of ones
// in element.
int elementSize = BitOperations.TrailingZeroCount(rotatedValue & (rotatedValue + 1));
int onesInElement = BitOperations.TrailingZeroCount(~rotatedValue);
// Check the value is repeating; also ensures element size is a power of two.
if (ulong.RotateRight(value, elementSize) != value)
{
immN = 0;
immS = 0;
immR = 0;
return false;
}
immN = (elementSize >> 6) & 1;
immS = (((~elementSize + 1) << 1) | (onesInElement - 1)) & 0x3f;
immR = (elementSize - rotation) & (elementSize - 1);
return true;
}
}
}

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@ -0,0 +1,286 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using System.IO;
namespace ARMeilleure.CodeGen.Arm64
{
class CodeGenContext
{
private const int BccInstLength = 4;
private const int CbnzInstLength = 4;
private const int LdrLitInstLength = 4;
private Stream _stream;
public int StreamOffset => (int)_stream.Length;
public AllocationResult AllocResult { get; }
public Assembler Assembler { get; }
public BasicBlock CurrBlock { get; private set; }
public bool HasCall { get; }
public int CallArgsRegionSize { get; }
public int FpLrSaveRegionSize { get; }
private readonly Dictionary<BasicBlock, long> _visitedBlocks;
private readonly Dictionary<BasicBlock, List<(ArmCondition Condition, long BranchPos)>> _pendingBranches;
private struct ConstantPoolEntry
{
public readonly int Offset;
public readonly Symbol Symbol;
public readonly List<(Operand, int)> LdrOffsets;
public ConstantPoolEntry(int offset, Symbol symbol)
{
Offset = offset;
Symbol = symbol;
LdrOffsets = new List<(Operand, int)>();
}
}
private readonly Dictionary<ulong, ConstantPoolEntry> _constantPool;
private bool _constantPoolWritten;
private long _constantPoolOffset;
private ArmCondition _jNearCondition;
private Operand _jNearValue;
private long _jNearPosition;
private readonly bool _relocatable;
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
{
_stream = new MemoryStream();
AllocResult = allocResult;
Assembler = new Assembler(_stream);
bool hasCall = maxCallArgs >= 0;
HasCall = hasCall;
if (maxCallArgs < 0)
{
maxCallArgs = 0;
}
CallArgsRegionSize = maxCallArgs * 16;
FpLrSaveRegionSize = hasCall ? 16 : 0;
_visitedBlocks = new Dictionary<BasicBlock, long>();
_pendingBranches = new Dictionary<BasicBlock, List<(ArmCondition, long)>>();
_constantPool = new Dictionary<ulong, ConstantPoolEntry>();
_relocatable = relocatable;
}
public void EnterBlock(BasicBlock block)
{
CurrBlock = block;
long target = _stream.Position;
if (_pendingBranches.TryGetValue(block, out var list))
{
foreach (var tuple in list)
{
_stream.Seek(tuple.BranchPos, SeekOrigin.Begin);
WriteBranch(tuple.Condition, target);
}
_stream.Seek(target, SeekOrigin.Begin);
_pendingBranches.Remove(block);
}
_visitedBlocks.Add(block, target);
}
public void JumpTo(BasicBlock target)
{
JumpTo(ArmCondition.Al, target);
}
public void JumpTo(ArmCondition condition, BasicBlock target)
{
if (_visitedBlocks.TryGetValue(target, out long offset))
{
WriteBranch(condition, offset);
}
else
{
if (!_pendingBranches.TryGetValue(target, out var list))
{
list = new List<(ArmCondition, long)>();
_pendingBranches.Add(target, list);
}
list.Add((condition, _stream.Position));
_stream.Seek(BccInstLength, SeekOrigin.Current);
}
}
private void WriteBranch(ArmCondition condition, long to)
{
int imm = checked((int)(to - _stream.Position));
if (condition != ArmCondition.Al)
{
Assembler.B(condition, imm);
}
else
{
Assembler.B(imm);
}
}
public void JumpToNear(ArmCondition condition)
{
_jNearCondition = condition;
_jNearPosition = _stream.Position;
_stream.Seek(BccInstLength, SeekOrigin.Current);
}
public void JumpToNearIfNotZero(Operand value)
{
_jNearValue = value;
_jNearPosition = _stream.Position;
_stream.Seek(CbnzInstLength, SeekOrigin.Current);
}
public void JumpHere()
{
long currentPosition = _stream.Position;
long offset = currentPosition - _jNearPosition;
_stream.Seek(_jNearPosition, SeekOrigin.Begin);
if (_jNearValue != default)
{
Assembler.Cbnz(_jNearValue, checked((int)offset));
_jNearValue = default;
}
else
{
Assembler.B(_jNearCondition, checked((int)offset));
}
_stream.Seek(currentPosition, SeekOrigin.Begin);
}
public void ReserveRelocatableConstant(Operand rt, Symbol symbol, ulong value)
{
if (!_constantPool.TryGetValue(value, out ConstantPoolEntry cpe))
{
cpe = new ConstantPoolEntry(_constantPool.Count * sizeof(ulong), symbol);
_constantPool.Add(value, cpe);
}
cpe.LdrOffsets.Add((rt, (int)_stream.Position));
_stream.Seek(LdrLitInstLength, SeekOrigin.Current);
}
private long WriteConstantPool()
{
if (_constantPoolWritten)
{
return _constantPoolOffset;
}
long constantPoolBaseOffset = _stream.Position;
foreach (ulong value in _constantPool.Keys)
{
WriteUInt64(value);
}
foreach (ConstantPoolEntry cpe in _constantPool.Values)
{
foreach ((Operand rt, int ldrOffset) in cpe.LdrOffsets)
{
_stream.Seek(ldrOffset, SeekOrigin.Begin);
int absoluteOffset = checked((int)(constantPoolBaseOffset + cpe.Offset));
int pcRelativeOffset = absoluteOffset - ldrOffset;
Assembler.LdrLit(rt, pcRelativeOffset);
}
}
_stream.Seek(constantPoolBaseOffset + _constantPool.Count * sizeof(ulong), SeekOrigin.Begin);
_constantPoolOffset = constantPoolBaseOffset;
_constantPoolWritten = true;
return constantPoolBaseOffset;
}
public (byte[], RelocInfo) GetCode()
{
long constantPoolBaseOffset = WriteConstantPool();
byte[] code = new byte[_stream.Length];
long originalPosition = _stream.Position;
_stream.Seek(0, SeekOrigin.Begin);
_stream.Read(code, 0, code.Length);
_stream.Seek(originalPosition, SeekOrigin.Begin);
RelocInfo relocInfo;
if (_relocatable)
{
RelocEntry[] relocs = new RelocEntry[_constantPool.Count];
int index = 0;
foreach (ConstantPoolEntry cpe in _constantPool.Values)
{
if (cpe.Symbol.Type != SymbolType.None)
{
int absoluteOffset = checked((int)(constantPoolBaseOffset + cpe.Offset));
relocs[index++] = new RelocEntry(absoluteOffset, cpe.Symbol);
}
}
if (index != relocs.Length)
{
Array.Resize(ref relocs, index);
}
relocInfo = new RelocInfo(relocs);
}
else
{
relocInfo = new RelocInfo(new RelocEntry[0]);
}
return (code, relocInfo);
}
private void WriteUInt64(ulong value)
{
_stream.WriteByte((byte)(value >> 0));
_stream.WriteByte((byte)(value >> 8));
_stream.WriteByte((byte)(value >> 16));
_stream.WriteByte((byte)(value >> 24));
_stream.WriteByte((byte)(value >> 32));
_stream.WriteByte((byte)(value >> 40));
_stream.WriteByte((byte)(value >> 48));
_stream.WriteByte((byte)(value >> 56));
}
}
}

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using ARMeilleure.IntermediateRepresentation;
using System;
using System.Diagnostics;
namespace ARMeilleure.CodeGen.Arm64
{
static class CodeGeneratorIntrinsic
{
public static void GenerateOperation(CodeGenContext context, Operation operation)
{
Intrinsic intrin = operation.Intrinsic;
IntrinsicInfo info = IntrinsicTable.GetInfo(intrin & ~(Intrinsic.Arm64VTypeMask | Intrinsic.Arm64VSizeMask));
switch (info.Type)
{
case IntrinsicType.ScalarUnary:
GenerateVectorUnary(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.ScalarUnaryByElem:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorUnaryByElem(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(1).AsInt32(),
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.ScalarBinary:
GenerateVectorBinary(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.ScalarBinaryFPByElem:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryFPByElem(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(2).AsInt32(),
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.ScalarBinaryRd:
GenerateVectorUnary(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1));
break;
case IntrinsicType.ScalarBinaryShl:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorBinaryShlImm(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.ScalarBinaryShr:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorBinaryShrImm(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.ScalarFPCompare:
GenerateScalarFPCompare(
context,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.ScalarFPConvFixed:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorBinaryShrImm(
context,
0,
((uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift) + 2u,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.ScalarFPConvFixedGpr:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateScalarFPConvGpr(
context,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.ScalarFPConvGpr:
GenerateScalarFPConvGpr(
context,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.ScalarTernary:
GenerateScalarTernary(
context,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
operation.GetSource(2),
operation.GetSource(0));
break;
case IntrinsicType.ScalarTernaryFPRdByElem:
Debug.Assert(operation.GetSource(3).Kind == OperandKind.Constant);
GenerateVectorBinaryFPByElem(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(3).AsInt32(),
operation.Destination,
operation.GetSource(1),
operation.GetSource(2));
break;
case IntrinsicType.ScalarTernaryShlRd:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryShlImm(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
(uint)operation.GetSource(2).AsInt32());
break;
case IntrinsicType.ScalarTernaryShrRd:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryShrImm(
context,
0,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
(uint)operation.GetSource(2).AsInt32());
break;
case IntrinsicType.VectorUnary:
GenerateVectorUnary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.VectorUnaryByElem:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorUnaryByElem(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(1).AsInt32(),
operation.Destination,
operation.GetSource(0));
break;
case IntrinsicType.VectorBinary:
GenerateVectorBinary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.VectorBinaryBitwise:
GenerateVectorBinary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.VectorBinaryByElem:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryByElem(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(2).AsInt32(),
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.VectorBinaryFPByElem:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryFPByElem(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(2).AsInt32(),
operation.Destination,
operation.GetSource(0),
operation.GetSource(1));
break;
case IntrinsicType.VectorBinaryRd:
GenerateVectorUnary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1));
break;
case IntrinsicType.VectorBinaryShl:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorBinaryShlImm(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.VectorBinaryShr:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorBinaryShrImm(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.VectorFPConvFixed:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
GenerateVectorBinaryShrImm(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
((uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift) + 2u,
info.Inst,
operation.Destination,
operation.GetSource(0),
(uint)operation.GetSource(1).AsInt32());
break;
case IntrinsicType.VectorInsertByElem:
Debug.Assert(operation.GetSource(1).Kind == OperandKind.Constant);
Debug.Assert(operation.GetSource(3).Kind == OperandKind.Constant);
GenerateVectorInsertByElem(
context,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(3).AsInt32(),
(uint)operation.GetSource(1).AsInt32(),
operation.Destination,
operation.GetSource(2));
break;
case IntrinsicType.VectorLookupTable:
Debug.Assert((uint)(operation.SourcesCount - 2) <= 3);
for (int i = 1; i < operation.SourcesCount - 1; i++)
{
Register currReg = operation.GetSource(i).GetRegister();
Register prevReg = operation.GetSource(i - 1).GetRegister();
Debug.Assert(prevReg.Index + 1 == currReg.Index && currReg.Type == RegisterType.Vector);
}
GenerateVectorBinary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
info.Inst | ((uint)(operation.SourcesCount - 2) << 13),
operation.Destination,
operation.GetSource(0),
operation.GetSource(operation.SourcesCount - 1));
break;
case IntrinsicType.VectorTernaryFPRdByElem:
Debug.Assert(operation.GetSource(3).Kind == OperandKind.Constant);
GenerateVectorBinaryFPByElem(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(3).AsInt32(),
operation.Destination,
operation.GetSource(1),
operation.GetSource(2));
break;
case IntrinsicType.VectorTernaryRd:
GenerateVectorBinary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
operation.GetSource(2));
break;
case IntrinsicType.VectorTernaryRdBitwise:
GenerateVectorBinary(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
operation.GetSource(2));
break;
case IntrinsicType.VectorTernaryRdByElem:
Debug.Assert(operation.GetSource(3).Kind == OperandKind.Constant);
GenerateVectorBinaryByElem(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
(uint)operation.GetSource(3).AsInt32(),
operation.Destination,
operation.GetSource(1),
operation.GetSource(2));
break;
case IntrinsicType.VectorTernaryShlRd:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryShlImm(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
(uint)operation.GetSource(2).AsInt32());
break;
case IntrinsicType.VectorTernaryShrRd:
Debug.Assert(operation.GetSource(2).Kind == OperandKind.Constant);
GenerateVectorBinaryShrImm(
context,
(uint)(intrin & Intrinsic.Arm64VTypeMask) >> (int)Intrinsic.Arm64VTypeShift,
(uint)(intrin & Intrinsic.Arm64VSizeMask) >> (int)Intrinsic.Arm64VSizeShift,
info.Inst,
operation.Destination,
operation.GetSource(1),
(uint)operation.GetSource(2).AsInt32());
break;
case IntrinsicType.GetRegister:
context.Assembler.WriteInstruction(info.Inst, operation.Destination);
break;
case IntrinsicType.SetRegister:
context.Assembler.WriteInstruction(info.Inst, operation.GetSource(0));
break;
default:
throw new NotImplementedException(info.Type.ToString());
}
}
private static void GenerateScalarFPCompare(
CodeGenContext context,
uint sz,
uint instruction,
Operand dest,
Operand rn,
Operand rm)
{
instruction |= (sz << 22);
if (rm.Kind == OperandKind.Constant && rm.Value == 0)
{
instruction |= 0b1000;
rm = rn;
}
context.Assembler.WriteInstructionRm16NoRet(instruction, rn, rm);
context.Assembler.Mrs(dest, 1, 3, 4, 2, 0);
}
private static void GenerateScalarFPConvGpr(
CodeGenContext context,
uint sz,
uint instruction,
Operand rd,
Operand rn)
{
instruction |= (sz << 22);
if (rd.Type.IsInteger())
{
context.Assembler.WriteInstructionAuto(instruction, rd, rn);
}
else
{
if (rn.Type == OperandType.I64)
{
instruction |= Assembler.SfFlag;
}
context.Assembler.WriteInstruction(instruction, rd, rn);
}
}
private static void GenerateScalarFPConvGpr(
CodeGenContext context,
uint sz,
uint instruction,
Operand rd,
Operand rn,
uint fBits)
{
Debug.Assert(fBits <= 64);
instruction |= (sz << 22);
instruction |= (64 - fBits) << 10;
if (rd.Type.IsInteger())
{
Debug.Assert(rd.Type != OperandType.I32 || fBits <= 32);
context.Assembler.WriteInstructionAuto(instruction, rd, rn);
}
else
{
if (rn.Type == OperandType.I64)
{
instruction |= Assembler.SfFlag;
}
else
{
Debug.Assert(fBits <= 32);
}
context.Assembler.WriteInstruction(instruction, rd, rn);
}
}
private static void GenerateScalarTernary(
CodeGenContext context,
uint sz,
uint instruction,
Operand rd,
Operand rn,
Operand rm,
Operand ra)
{
instruction |= (sz << 22);
context.Assembler.WriteInstruction(instruction, rd, rn, rm, ra);
}
private static void GenerateVectorUnary(
CodeGenContext context,
uint q,
uint sz,
uint instruction,
Operand rd,
Operand rn)
{
instruction |= (q << 30) | (sz << 22);
context.Assembler.WriteInstruction(instruction, rd, rn);
}
private static void GenerateVectorUnaryByElem(
CodeGenContext context,
uint q,
uint sz,
uint instruction,
uint srcIndex,
Operand rd,
Operand rn)
{
uint imm5 = (srcIndex << ((int)sz + 1)) | (1u << (int)sz);
instruction |= (q << 30) | (imm5 << 16);
context.Assembler.WriteInstruction(instruction, rd, rn);
}
private static void GenerateVectorBinary(
CodeGenContext context,
uint q,
uint instruction,
Operand rd,
Operand rn,
Operand rm)
{
instruction |= (q << 30);
context.Assembler.WriteInstructionRm16(instruction, rd, rn, rm);
}
private static void GenerateVectorBinary(
CodeGenContext context,
uint q,
uint sz,
uint instruction,
Operand rd,
Operand rn,
Operand rm)
{
instruction |= (q << 30) | (sz << 22);
context.Assembler.WriteInstructionRm16(instruction, rd, rn, rm);
}
private static void GenerateVectorBinaryByElem(
CodeGenContext context,
uint q,
uint size,
uint instruction,
uint srcIndex,
Operand rd,
Operand rn,
Operand rm)
{
instruction |= (q << 30) | (size << 22);
if (size == 2)
{
instruction |= ((srcIndex & 1) << 21) | ((srcIndex & 2) << 10);
}
else
{
instruction |= ((srcIndex & 3) << 20) | ((srcIndex & 4) << 9);
}
context.Assembler.WriteInstructionRm16(instruction, rd, rn, rm);
}
private static void GenerateVectorBinaryFPByElem(
CodeGenContext context,
uint q,
uint sz,
uint instruction,
uint srcIndex,
Operand rd,
Operand rn,
Operand rm)
{
instruction |= (q << 30) | (sz << 22);
if (sz != 0)
{
instruction |= (srcIndex & 1) << 11;
}
else
{
instruction |= ((srcIndex & 1) << 21) | ((srcIndex & 2) << 10);
}
context.Assembler.WriteInstructionRm16(instruction, rd, rn, rm);
}
private static void GenerateVectorBinaryShlImm(
CodeGenContext context,
uint q,
uint sz,
uint instruction,
Operand rd,
Operand rn,
uint shift)
{
instruction |= (q << 30);
Debug.Assert(shift >= 0 && shift < (8u << (int)sz));
uint imm = (8u << (int)sz) | (shift & (0x3fu >> (int)(3 - sz)));
instruction |= (imm << 16);
context.Assembler.WriteInstruction(instruction, rd, rn);
}
private static void GenerateVectorBinaryShrImm(
CodeGenContext context,
uint q,
uint sz,
uint instruction,
Operand rd,
Operand rn,
uint shift)
{
instruction |= (q << 30);
Debug.Assert(shift > 0 && shift <= (8u << (int)sz));
uint imm = (8u << (int)sz) | ((8u << (int)sz) - shift);
instruction |= (imm << 16);
context.Assembler.WriteInstruction(instruction, rd, rn);
}
private static void GenerateVectorInsertByElem(
CodeGenContext context,
uint sz,
uint instruction,
uint srcIndex,
uint dstIndex,
Operand rd,
Operand rn)
{
uint imm4 = srcIndex << (int)sz;
uint imm5 = (dstIndex << ((int)sz + 1)) | (1u << (int)sz);
instruction |= imm4 << 11;
instruction |= imm5 << 16;
context.Assembler.WriteInstruction(instruction, rd, rn);
}
}
}

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@ -0,0 +1,185 @@
using System;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Versioning;
namespace ARMeilleure.CodeGen.Arm64
{
static partial class HardwareCapabilities
{
static HardwareCapabilities()
{
if (!ArmBase.Arm64.IsSupported)
{
return;
}
if (OperatingSystem.IsLinux())
{
LinuxFeatureInfoHwCap = (LinuxFeatureFlagsHwCap)getauxval(AT_HWCAP);
LinuxFeatureInfoHwCap2 = (LinuxFeatureFlagsHwCap2)getauxval(AT_HWCAP2);
}
if (OperatingSystem.IsMacOS())
{
for (int i = 0; i < _sysctlNames.Length; i++)
{
if (CheckSysctlName(_sysctlNames[i]))
{
MacOsFeatureInfo |= (MacOsFeatureFlags)(1 << i);
}
}
}
}
#region Linux
private const ulong AT_HWCAP = 16;
private const ulong AT_HWCAP2 = 26;
[LibraryImport("libc", SetLastError = true)]
private static partial ulong getauxval(ulong type);
[Flags]
public enum LinuxFeatureFlagsHwCap : ulong
{
Fp = 1 << 0,
Asimd = 1 << 1,
Evtstrm = 1 << 2,
Aes = 1 << 3,
Pmull = 1 << 4,
Sha1 = 1 << 5,
Sha2 = 1 << 6,
Crc32 = 1 << 7,
Atomics = 1 << 8,
FpHp = 1 << 9,
AsimdHp = 1 << 10,
CpuId = 1 << 11,
AsimdRdm = 1 << 12,
Jscvt = 1 << 13,
Fcma = 1 << 14,
Lrcpc = 1 << 15,
DcpOp = 1 << 16,
Sha3 = 1 << 17,
Sm3 = 1 << 18,
Sm4 = 1 << 19,
AsimdDp = 1 << 20,
Sha512 = 1 << 21,
Sve = 1 << 22,
AsimdFhm = 1 << 23,
Dit = 1 << 24,
Uscat = 1 << 25,
Ilrcpc = 1 << 26,
FlagM = 1 << 27,
Ssbs = 1 << 28,
Sb = 1 << 29,
Paca = 1 << 30,
Pacg = 1UL << 31
}
[Flags]
public enum LinuxFeatureFlagsHwCap2 : ulong
{
Dcpodp = 1 << 0,
Sve2 = 1 << 1,
SveAes = 1 << 2,
SvePmull = 1 << 3,
SveBitperm = 1 << 4,
SveSha3 = 1 << 5,
SveSm4 = 1 << 6,
FlagM2 = 1 << 7,
Frint = 1 << 8,
SveI8mm = 1 << 9,
SveF32mm = 1 << 10,
SveF64mm = 1 << 11,
SveBf16 = 1 << 12,
I8mm = 1 << 13,
Bf16 = 1 << 14,
Dgh = 1 << 15,
Rng = 1 << 16,
Bti = 1 << 17,
Mte = 1 << 18,
Ecv = 1 << 19,
Afp = 1 << 20,
Rpres = 1 << 21,
Mte3 = 1 << 22,
Sme = 1 << 23,
Sme_i16i64 = 1 << 24,
Sme_f64f64 = 1 << 25,
Sme_i8i32 = 1 << 26,
Sme_f16f32 = 1 << 27,
Sme_b16f32 = 1 << 28,
Sme_f32f32 = 1 << 29,
Sme_fa64 = 1 << 30,
Wfxt = 1UL << 31,
Ebf16 = 1UL << 32,
Sve_Ebf16 = 1UL << 33,
Cssc = 1UL << 34,
Rprfm = 1UL << 35,
Sve2p1 = 1UL << 36
}
public static LinuxFeatureFlagsHwCap LinuxFeatureInfoHwCap { get; } = 0;
public static LinuxFeatureFlagsHwCap2 LinuxFeatureInfoHwCap2 { get; } = 0;
#endregion
#region macOS
[LibraryImport("libSystem.dylib", SetLastError = true)]
private static unsafe partial int sysctlbyname([MarshalAs(UnmanagedType.LPStr)] string name, out int oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize);
[SupportedOSPlatform("macos")]
private static bool CheckSysctlName(string name)
{
ulong size = sizeof(int);
if (sysctlbyname(name, out int val, ref size, IntPtr.Zero, 0) == 0 && size == sizeof(int))
{
return val != 0;
}
return false;
}
private static string[] _sysctlNames = new string[]
{
"hw.optional.floatingpoint",
"hw.optional.AdvSIMD",
"hw.optional.arm.FEAT_FP16",
"hw.optional.arm.FEAT_AES",
"hw.optional.arm.FEAT_PMULL",
"hw.optional.arm.FEAT_LSE",
"hw.optional.armv8_crc32",
"hw.optional.arm.FEAT_SHA1",
"hw.optional.arm.FEAT_SHA256"
};
[Flags]
public enum MacOsFeatureFlags
{
Fp = 1 << 0,
AdvSimd = 1 << 1,
Fp16 = 1 << 2,
Aes = 1 << 3,
Pmull = 1 << 4,
Lse = 1 << 5,
Crc32 = 1 << 6,
Sha1 = 1 << 7,
Sha256 = 1 << 8
}
public static MacOsFeatureFlags MacOsFeatureInfo { get; } = 0;
#endregion
public static bool SupportsAdvSimd => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Asimd) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.AdvSimd);
public static bool SupportsAes => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Aes) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Aes);
public static bool SupportsPmull => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Pmull) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Pmull);
public static bool SupportsLse => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Atomics) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Lse);
public static bool SupportsCrc32 => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Crc32) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Crc32);
public static bool SupportsSha1 => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Sha1) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Sha1);
public static bool SupportsSha256 => LinuxFeatureInfoHwCap.HasFlag(LinuxFeatureFlagsHwCap.Sha2) || MacOsFeatureInfo.HasFlag(MacOsFeatureFlags.Sha256);
}
}

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@ -0,0 +1,14 @@
namespace ARMeilleure.CodeGen.Arm64
{
struct IntrinsicInfo
{
public uint Inst { get; }
public IntrinsicType Type { get; }
public IntrinsicInfo(uint inst, IntrinsicType type)
{
Inst = inst;
Type = type;
}
}
}

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@ -0,0 +1,461 @@
using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.CodeGen.Arm64
{
static class IntrinsicTable
{
private static IntrinsicInfo[] _intrinTable;
static IntrinsicTable()
{
_intrinTable = new IntrinsicInfo[EnumUtils.GetCount(typeof(Intrinsic))];
Add(Intrinsic.Arm64AbsS, new IntrinsicInfo(0x5e20b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64AbsV, new IntrinsicInfo(0x0e20b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddhnV, new IntrinsicInfo(0x0e204000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64AddpS, new IntrinsicInfo(0x5e31b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64AddpV, new IntrinsicInfo(0x0e20bc00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64AddvV, new IntrinsicInfo(0x0e31b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64AddS, new IntrinsicInfo(0x5e208400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64AddV, new IntrinsicInfo(0x0e208400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64AesdV, new IntrinsicInfo(0x4e285800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AeseV, new IntrinsicInfo(0x4e284800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesimcV, new IntrinsicInfo(0x4e287800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AesmcV, new IntrinsicInfo(0x4e286800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64AndV, new IntrinsicInfo(0x0e201c00u, IntrinsicType.VectorBinaryBitwise));
Add(Intrinsic.Arm64BicVi, new IntrinsicInfo(0x2f001400u, IntrinsicType.VectorBinaryBitwiseImm));
Add(Intrinsic.Arm64BicV, new IntrinsicInfo(0x0e601c00u, IntrinsicType.VectorBinaryBitwise));
Add(Intrinsic.Arm64BifV, new IntrinsicInfo(0x2ee01c00u, IntrinsicType.VectorTernaryRdBitwise));
Add(Intrinsic.Arm64BitV, new IntrinsicInfo(0x2ea01c00u, IntrinsicType.VectorTernaryRdBitwise));
Add(Intrinsic.Arm64BslV, new IntrinsicInfo(0x2e601c00u, IntrinsicType.VectorTernaryRdBitwise));
Add(Intrinsic.Arm64ClsV, new IntrinsicInfo(0x0e204800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64ClzV, new IntrinsicInfo(0x2e204800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64CmeqS, new IntrinsicInfo(0x7e208c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64CmeqV, new IntrinsicInfo(0x2e208c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64CmeqSz, new IntrinsicInfo(0x5e209800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64CmeqVz, new IntrinsicInfo(0x0e209800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64CmgeS, new IntrinsicInfo(0x5e203c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64CmgeV, new IntrinsicInfo(0x0e203c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64CmgeSz, new IntrinsicInfo(0x7e208800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64CmgeVz, new IntrinsicInfo(0x2e208800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64CmgtS, new IntrinsicInfo(0x5e203400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64CmgtV, new IntrinsicInfo(0x0e203400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64CmgtSz, new IntrinsicInfo(0x5e208800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64CmgtVz, new IntrinsicInfo(0x0e208800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64CmhiS, new IntrinsicInfo(0x7e203400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64CmhiV, new IntrinsicInfo(0x2e203400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64CmhsS, new IntrinsicInfo(0x7e203c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64CmhsV, new IntrinsicInfo(0x2e203c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64CmleSz, new IntrinsicInfo(0x7e209800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64CmleVz, new IntrinsicInfo(0x2e209800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64CmltSz, new IntrinsicInfo(0x5e20a800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64CmltVz, new IntrinsicInfo(0x0e20a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64CmtstS, new IntrinsicInfo(0x5e208c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64CmtstV, new IntrinsicInfo(0x0e208c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64CntV, new IntrinsicInfo(0x0e205800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64DupSe, new IntrinsicInfo(0x5e000400u, IntrinsicType.ScalarUnaryByElem));
Add(Intrinsic.Arm64DupVe, new IntrinsicInfo(0x0e000400u, IntrinsicType.VectorUnaryByElem));
Add(Intrinsic.Arm64DupGp, new IntrinsicInfo(0x0e000c00u, IntrinsicType.VectorUnaryByElem));
Add(Intrinsic.Arm64EorV, new IntrinsicInfo(0x2e201c00u, IntrinsicType.VectorBinaryBitwise));
Add(Intrinsic.Arm64ExtV, new IntrinsicInfo(0x2e000000u, IntrinsicType.VectorExt));
Add(Intrinsic.Arm64FabdS, new IntrinsicInfo(0x7ea0d400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FabdV, new IntrinsicInfo(0x2ea0d400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FabsV, new IntrinsicInfo(0x0ea0f800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FabsS, new IntrinsicInfo(0x1e20c000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FacgeS, new IntrinsicInfo(0x7e20ec00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FacgeV, new IntrinsicInfo(0x2e20ec00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FacgtS, new IntrinsicInfo(0x7ea0ec00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FacgtV, new IntrinsicInfo(0x2ea0ec00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FaddpS, new IntrinsicInfo(0x7e30d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FaddpV, new IntrinsicInfo(0x2e20d400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FaddV, new IntrinsicInfo(0x0e20d400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FaddS, new IntrinsicInfo(0x1e202800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FccmpeS, new IntrinsicInfo(0x1e200410u, IntrinsicType.ScalarFPCompareCond));
Add(Intrinsic.Arm64FccmpS, new IntrinsicInfo(0x1e200400u, IntrinsicType.ScalarFPCompareCond));
Add(Intrinsic.Arm64FcmeqS, new IntrinsicInfo(0x5e20e400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FcmeqV, new IntrinsicInfo(0x0e20e400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FcmeqSz, new IntrinsicInfo(0x5ea0d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcmeqVz, new IntrinsicInfo(0x0ea0d800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcmgeS, new IntrinsicInfo(0x7e20e400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FcmgeV, new IntrinsicInfo(0x2e20e400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FcmgeSz, new IntrinsicInfo(0x7ea0c800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcmgeVz, new IntrinsicInfo(0x2ea0c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcmgtS, new IntrinsicInfo(0x7ea0e400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FcmgtV, new IntrinsicInfo(0x2ea0e400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FcmgtSz, new IntrinsicInfo(0x5ea0c800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcmgtVz, new IntrinsicInfo(0x0ea0c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcmleSz, new IntrinsicInfo(0x7ea0d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcmleVz, new IntrinsicInfo(0x2ea0d800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcmltSz, new IntrinsicInfo(0x5ea0e800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcmltVz, new IntrinsicInfo(0x0ea0e800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcmpeS, new IntrinsicInfo(0x1e202010u, IntrinsicType.ScalarFPCompare));
Add(Intrinsic.Arm64FcmpS, new IntrinsicInfo(0x1e202000u, IntrinsicType.ScalarFPCompare));
Add(Intrinsic.Arm64FcselS, new IntrinsicInfo(0x1e200c00u, IntrinsicType.ScalarFcsel));
Add(Intrinsic.Arm64FcvtasS, new IntrinsicInfo(0x5e21c800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtasV, new IntrinsicInfo(0x0e21c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtasGp, new IntrinsicInfo(0x1e240000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtauS, new IntrinsicInfo(0x7e21c800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtauV, new IntrinsicInfo(0x2e21c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtauGp, new IntrinsicInfo(0x1e250000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtlV, new IntrinsicInfo(0x0e217800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtmsS, new IntrinsicInfo(0x5e21b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtmsV, new IntrinsicInfo(0x0e21b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtmsGp, new IntrinsicInfo(0x1e300000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtmuS, new IntrinsicInfo(0x7e21b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtmuV, new IntrinsicInfo(0x2e21b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtmuGp, new IntrinsicInfo(0x1e310000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtnsS, new IntrinsicInfo(0x5e21a800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtnsV, new IntrinsicInfo(0x0e21a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtnsGp, new IntrinsicInfo(0x1e200000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtnuS, new IntrinsicInfo(0x7e21a800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtnuV, new IntrinsicInfo(0x2e21a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtnuGp, new IntrinsicInfo(0x1e210000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtnV, new IntrinsicInfo(0x0e216800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64FcvtpsS, new IntrinsicInfo(0x5ea1a800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtpsV, new IntrinsicInfo(0x0ea1a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtpsGp, new IntrinsicInfo(0x1e280000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtpuS, new IntrinsicInfo(0x7ea1a800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtpuV, new IntrinsicInfo(0x2ea1a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtpuGp, new IntrinsicInfo(0x1e290000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtxnS, new IntrinsicInfo(0x7e216800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtxnV, new IntrinsicInfo(0x2e216800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtzsSFixed, new IntrinsicInfo(0x5f00fc00u, IntrinsicType.ScalarFPConvFixed));
Add(Intrinsic.Arm64FcvtzsVFixed, new IntrinsicInfo(0x0f00fc00u, IntrinsicType.VectorFPConvFixed));
Add(Intrinsic.Arm64FcvtzsS, new IntrinsicInfo(0x5ea1b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtzsV, new IntrinsicInfo(0x0ea1b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtzsGpFixed, new IntrinsicInfo(0x1e180000u, IntrinsicType.ScalarFPConvFixedGpr));
Add(Intrinsic.Arm64FcvtzsGp, new IntrinsicInfo(0x1e380000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtzuSFixed, new IntrinsicInfo(0x7f00fc00u, IntrinsicType.ScalarFPConvFixed));
Add(Intrinsic.Arm64FcvtzuVFixed, new IntrinsicInfo(0x2f00fc00u, IntrinsicType.VectorFPConvFixed));
Add(Intrinsic.Arm64FcvtzuS, new IntrinsicInfo(0x7ea1b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FcvtzuV, new IntrinsicInfo(0x2ea1b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FcvtzuGpFixed, new IntrinsicInfo(0x1e190000u, IntrinsicType.ScalarFPConvFixedGpr));
Add(Intrinsic.Arm64FcvtzuGp, new IntrinsicInfo(0x1e390000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FcvtS, new IntrinsicInfo(0x1e224000u, IntrinsicType.ScalarFPConv));
Add(Intrinsic.Arm64FdivV, new IntrinsicInfo(0x2e20fc00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FdivS, new IntrinsicInfo(0x1e201800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FmaddS, new IntrinsicInfo(0x1f000000u, IntrinsicType.ScalarTernary));
Add(Intrinsic.Arm64FmaxnmpS, new IntrinsicInfo(0x7e30c800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FmaxnmpV, new IntrinsicInfo(0x2e20c400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FmaxnmvV, new IntrinsicInfo(0x2e30c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FmaxnmV, new IntrinsicInfo(0x0e20c400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FmaxnmS, new IntrinsicInfo(0x1e206800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FmaxpS, new IntrinsicInfo(0x7e30f800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FmaxpV, new IntrinsicInfo(0x2e20f400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FmaxvV, new IntrinsicInfo(0x2e30f800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FmaxV, new IntrinsicInfo(0x0e20f400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FmaxS, new IntrinsicInfo(0x1e204800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FminnmpS, new IntrinsicInfo(0x7eb0c800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FminnmpV, new IntrinsicInfo(0x2ea0c400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FminnmvV, new IntrinsicInfo(0x2eb0c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FminnmV, new IntrinsicInfo(0x0ea0c400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FminnmS, new IntrinsicInfo(0x1e207800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FminpS, new IntrinsicInfo(0x7eb0f800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FminpV, new IntrinsicInfo(0x2ea0f400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FminvV, new IntrinsicInfo(0x2eb0f800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FminV, new IntrinsicInfo(0x0ea0f400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FminS, new IntrinsicInfo(0x1e205800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FmlaSe, new IntrinsicInfo(0x5f801000u, IntrinsicType.ScalarTernaryFPRdByElem));
Add(Intrinsic.Arm64FmlaVe, new IntrinsicInfo(0x0f801000u, IntrinsicType.VectorTernaryFPRdByElem));
Add(Intrinsic.Arm64FmlaV, new IntrinsicInfo(0x0e20cc00u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64FmlsSe, new IntrinsicInfo(0x5f805000u, IntrinsicType.ScalarTernaryFPRdByElem));
Add(Intrinsic.Arm64FmlsVe, new IntrinsicInfo(0x0f805000u, IntrinsicType.VectorTernaryFPRdByElem));
Add(Intrinsic.Arm64FmlsV, new IntrinsicInfo(0x0ea0cc00u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64FmovVi, new IntrinsicInfo(0x0f00f400u, IntrinsicType.VectorFmovi));
Add(Intrinsic.Arm64FmovS, new IntrinsicInfo(0x1e204000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FmovGp, new IntrinsicInfo(0x1e260000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64FmovSi, new IntrinsicInfo(0x1e201000u, IntrinsicType.ScalarFmovi));
Add(Intrinsic.Arm64FmsubS, new IntrinsicInfo(0x1f008000u, IntrinsicType.ScalarTernary));
Add(Intrinsic.Arm64FmulxSe, new IntrinsicInfo(0x7f809000u, IntrinsicType.ScalarBinaryFPByElem));
Add(Intrinsic.Arm64FmulxVe, new IntrinsicInfo(0x2f809000u, IntrinsicType.VectorBinaryFPByElem));
Add(Intrinsic.Arm64FmulxS, new IntrinsicInfo(0x5e20dc00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FmulxV, new IntrinsicInfo(0x0e20dc00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FmulSe, new IntrinsicInfo(0x5f809000u, IntrinsicType.ScalarBinaryFPByElem));
Add(Intrinsic.Arm64FmulVe, new IntrinsicInfo(0x0f809000u, IntrinsicType.VectorBinaryFPByElem));
Add(Intrinsic.Arm64FmulV, new IntrinsicInfo(0x2e20dc00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FmulS, new IntrinsicInfo(0x1e200800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FnegV, new IntrinsicInfo(0x2ea0f800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FnegS, new IntrinsicInfo(0x1e214000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FnmaddS, new IntrinsicInfo(0x1f200000u, IntrinsicType.ScalarTernary));
Add(Intrinsic.Arm64FnmsubS, new IntrinsicInfo(0x1f208000u, IntrinsicType.ScalarTernary));
Add(Intrinsic.Arm64FnmulS, new IntrinsicInfo(0x1e208800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FrecpeS, new IntrinsicInfo(0x5ea1d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrecpeV, new IntrinsicInfo(0x0ea1d800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrecpsS, new IntrinsicInfo(0x5e20fc00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FrecpsV, new IntrinsicInfo(0x0e20fc00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FrecpxS, new IntrinsicInfo(0x5ea1f800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintaV, new IntrinsicInfo(0x2e218800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintaS, new IntrinsicInfo(0x1e264000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintiV, new IntrinsicInfo(0x2ea19800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintiS, new IntrinsicInfo(0x1e27c000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintmV, new IntrinsicInfo(0x0e219800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintmS, new IntrinsicInfo(0x1e254000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintnV, new IntrinsicInfo(0x0e218800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintnS, new IntrinsicInfo(0x1e244000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintpV, new IntrinsicInfo(0x0ea18800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintpS, new IntrinsicInfo(0x1e24c000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintxV, new IntrinsicInfo(0x2e219800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintxS, new IntrinsicInfo(0x1e274000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrintzV, new IntrinsicInfo(0x0ea19800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrintzS, new IntrinsicInfo(0x1e25c000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrsqrteS, new IntrinsicInfo(0x7ea1d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FrsqrteV, new IntrinsicInfo(0x2ea1d800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FrsqrtsS, new IntrinsicInfo(0x5ea0fc00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64FrsqrtsV, new IntrinsicInfo(0x0ea0fc00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FsqrtV, new IntrinsicInfo(0x2ea1f800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64FsqrtS, new IntrinsicInfo(0x1e21c000u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64FsubV, new IntrinsicInfo(0x0ea0d400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64FsubS, new IntrinsicInfo(0x1e203800u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64InsVe, new IntrinsicInfo(0x6e000400u, IntrinsicType.VectorInsertByElem));
Add(Intrinsic.Arm64InsGp, new IntrinsicInfo(0x4e001c00u, IntrinsicType.ScalarUnaryByElem));
Add(Intrinsic.Arm64Ld1rV, new IntrinsicInfo(0x0d40c000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld1Vms, new IntrinsicInfo(0x0c402000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld1Vss, new IntrinsicInfo(0x0d400000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64Ld2rV, new IntrinsicInfo(0x0d60c000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld2Vms, new IntrinsicInfo(0x0c408000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld2Vss, new IntrinsicInfo(0x0d600000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64Ld3rV, new IntrinsicInfo(0x0d40e000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld3Vms, new IntrinsicInfo(0x0c404000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld3Vss, new IntrinsicInfo(0x0d402000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64Ld4rV, new IntrinsicInfo(0x0d60e000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld4Vms, new IntrinsicInfo(0x0c400000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64Ld4Vss, new IntrinsicInfo(0x0d602000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64MlaVe, new IntrinsicInfo(0x2f000000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64MlaV, new IntrinsicInfo(0x0e209400u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64MlsVe, new IntrinsicInfo(0x2f004000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64MlsV, new IntrinsicInfo(0x2e209400u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64MoviV, new IntrinsicInfo(0x0f000400u, IntrinsicType.VectorMovi));
Add(Intrinsic.Arm64MrsFpsr, new IntrinsicInfo(0xd53b4420u, IntrinsicType.GetRegister));
Add(Intrinsic.Arm64MsrFpsr, new IntrinsicInfo(0xd51b4420u, IntrinsicType.SetRegister));
Add(Intrinsic.Arm64MulVe, new IntrinsicInfo(0x0f008000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64MulV, new IntrinsicInfo(0x0e209c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64MvniV, new IntrinsicInfo(0x2f000400u, IntrinsicType.VectorMvni));
Add(Intrinsic.Arm64NegS, new IntrinsicInfo(0x7e20b800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64NegV, new IntrinsicInfo(0x2e20b800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64NotV, new IntrinsicInfo(0x2e205800u, IntrinsicType.VectorUnaryBitwise));
Add(Intrinsic.Arm64OrnV, new IntrinsicInfo(0x0ee01c00u, IntrinsicType.VectorBinaryBitwise));
Add(Intrinsic.Arm64OrrVi, new IntrinsicInfo(0x0f001400u, IntrinsicType.VectorBinaryBitwiseImm));
Add(Intrinsic.Arm64OrrV, new IntrinsicInfo(0x0ea01c00u, IntrinsicType.VectorBinaryBitwise));
Add(Intrinsic.Arm64PmullV, new IntrinsicInfo(0x0e20e000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64PmulV, new IntrinsicInfo(0x2e209c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64RaddhnV, new IntrinsicInfo(0x2e204000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64RbitV, new IntrinsicInfo(0x2e605800u, IntrinsicType.VectorUnaryBitwise));
Add(Intrinsic.Arm64Rev16V, new IntrinsicInfo(0x0e201800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64Rev32V, new IntrinsicInfo(0x2e200800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64Rev64V, new IntrinsicInfo(0x0e200800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64RshrnV, new IntrinsicInfo(0x0f008c00u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64RsubhnV, new IntrinsicInfo(0x2e206000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64SabalV, new IntrinsicInfo(0x0e205000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64SabaV, new IntrinsicInfo(0x0e207c00u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64SabdlV, new IntrinsicInfo(0x0e207000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SabdV, new IntrinsicInfo(0x0e207400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SadalpV, new IntrinsicInfo(0x0e206800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64SaddlpV, new IntrinsicInfo(0x0e202800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64SaddlvV, new IntrinsicInfo(0x0e303800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64SaddlV, new IntrinsicInfo(0x0e200000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SaddwV, new IntrinsicInfo(0x0e201000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64ScvtfSFixed, new IntrinsicInfo(0x5f00e400u, IntrinsicType.ScalarFPConvFixed));
Add(Intrinsic.Arm64ScvtfVFixed, new IntrinsicInfo(0x0f00e400u, IntrinsicType.VectorFPConvFixed));
Add(Intrinsic.Arm64ScvtfS, new IntrinsicInfo(0x5e21d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64ScvtfV, new IntrinsicInfo(0x0e21d800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64ScvtfGpFixed, new IntrinsicInfo(0x1e020000u, IntrinsicType.ScalarFPConvFixedGpr));
Add(Intrinsic.Arm64ScvtfGp, new IntrinsicInfo(0x1e220000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64Sha1cV, new IntrinsicInfo(0x5e000000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64Sha1hV, new IntrinsicInfo(0x5e280800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64Sha1mV, new IntrinsicInfo(0x5e002000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64Sha1pV, new IntrinsicInfo(0x5e001000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64Sha1su0V, new IntrinsicInfo(0x5e003000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64Sha1su1V, new IntrinsicInfo(0x5e281800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64Sha256h2V, new IntrinsicInfo(0x5e005000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64Sha256hV, new IntrinsicInfo(0x5e004000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64Sha256su0V, new IntrinsicInfo(0x5e282800u, IntrinsicType.Vector128Unary));
Add(Intrinsic.Arm64Sha256su1V, new IntrinsicInfo(0x5e006000u, IntrinsicType.Vector128Binary));
Add(Intrinsic.Arm64ShaddV, new IntrinsicInfo(0x0e200400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64ShllV, new IntrinsicInfo(0x2e213800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64ShlS, new IntrinsicInfo(0x5f005400u, IntrinsicType.ScalarBinaryShl));
Add(Intrinsic.Arm64ShlV, new IntrinsicInfo(0x0f005400u, IntrinsicType.VectorBinaryShl));
Add(Intrinsic.Arm64ShrnV, new IntrinsicInfo(0x0f008400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64ShsubV, new IntrinsicInfo(0x0e202400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SliS, new IntrinsicInfo(0x7f005400u, IntrinsicType.ScalarTernaryShlRd));
Add(Intrinsic.Arm64SliV, new IntrinsicInfo(0x2f005400u, IntrinsicType.VectorTernaryShlRd));
Add(Intrinsic.Arm64SmaxpV, new IntrinsicInfo(0x0e20a400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SmaxvV, new IntrinsicInfo(0x0e30a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64SmaxV, new IntrinsicInfo(0x0e206400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SminpV, new IntrinsicInfo(0x0e20ac00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SminvV, new IntrinsicInfo(0x0e31a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64SminV, new IntrinsicInfo(0x0e206c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SmlalVe, new IntrinsicInfo(0x0f002000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64SmlalV, new IntrinsicInfo(0x0e208000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64SmlslVe, new IntrinsicInfo(0x0f006000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64SmlslV, new IntrinsicInfo(0x0e20a000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64SmovV, new IntrinsicInfo(0x0e002c00u, IntrinsicType.VectorUnaryByElem));
Add(Intrinsic.Arm64SmullVe, new IntrinsicInfo(0x0f00a000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64SmullV, new IntrinsicInfo(0x0e20c000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqabsS, new IntrinsicInfo(0x5e207800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64SqabsV, new IntrinsicInfo(0x0e207800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64SqaddS, new IntrinsicInfo(0x5e200c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqaddV, new IntrinsicInfo(0x0e200c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqdmlalSe, new IntrinsicInfo(0x5f003000u, IntrinsicType.ScalarBinaryByElem));
Add(Intrinsic.Arm64SqdmlalVe, new IntrinsicInfo(0x0f003000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64SqdmlalS, new IntrinsicInfo(0x5e209000u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqdmlalV, new IntrinsicInfo(0x0e209000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqdmlslSe, new IntrinsicInfo(0x5f007000u, IntrinsicType.ScalarBinaryByElem));
Add(Intrinsic.Arm64SqdmlslVe, new IntrinsicInfo(0x0f007000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64SqdmlslS, new IntrinsicInfo(0x5e20b000u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqdmlslV, new IntrinsicInfo(0x0e20b000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqdmulhSe, new IntrinsicInfo(0x5f00c000u, IntrinsicType.ScalarBinaryByElem));
Add(Intrinsic.Arm64SqdmulhVe, new IntrinsicInfo(0x0f00c000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64SqdmulhS, new IntrinsicInfo(0x5e20b400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqdmulhV, new IntrinsicInfo(0x0e20b400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqdmullSe, new IntrinsicInfo(0x5f00b000u, IntrinsicType.ScalarBinaryByElem));
Add(Intrinsic.Arm64SqdmullVe, new IntrinsicInfo(0x0f00b000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64SqdmullS, new IntrinsicInfo(0x5e20d000u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqdmullV, new IntrinsicInfo(0x0e20d000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqnegS, new IntrinsicInfo(0x7e207800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64SqnegV, new IntrinsicInfo(0x2e207800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64SqrdmulhSe, new IntrinsicInfo(0x5f00d000u, IntrinsicType.ScalarBinaryByElem));
Add(Intrinsic.Arm64SqrdmulhVe, new IntrinsicInfo(0x0f00d000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64SqrdmulhS, new IntrinsicInfo(0x7e20b400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqrdmulhV, new IntrinsicInfo(0x2e20b400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqrshlS, new IntrinsicInfo(0x5e205c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqrshlV, new IntrinsicInfo(0x0e205c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqrshrnS, new IntrinsicInfo(0x5f009c00u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SqrshrnV, new IntrinsicInfo(0x0f009c00u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SqrshrunS, new IntrinsicInfo(0x7f008c00u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SqrshrunV, new IntrinsicInfo(0x2f008c00u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SqshluS, new IntrinsicInfo(0x7f006400u, IntrinsicType.ScalarBinaryShl));
Add(Intrinsic.Arm64SqshluV, new IntrinsicInfo(0x2f006400u, IntrinsicType.VectorBinaryShl));
Add(Intrinsic.Arm64SqshlSi, new IntrinsicInfo(0x5f007400u, IntrinsicType.ScalarBinaryShl));
Add(Intrinsic.Arm64SqshlVi, new IntrinsicInfo(0x0f007400u, IntrinsicType.VectorBinaryShl));
Add(Intrinsic.Arm64SqshlS, new IntrinsicInfo(0x5e204c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqshlV, new IntrinsicInfo(0x0e204c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqshrnS, new IntrinsicInfo(0x5f009400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SqshrnV, new IntrinsicInfo(0x0f009400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SqshrunS, new IntrinsicInfo(0x7f008400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SqshrunV, new IntrinsicInfo(0x2f008400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SqsubS, new IntrinsicInfo(0x5e202c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SqsubV, new IntrinsicInfo(0x0e202c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SqxtnS, new IntrinsicInfo(0x5e214800u, IntrinsicType.ScalarBinaryRd));
Add(Intrinsic.Arm64SqxtnV, new IntrinsicInfo(0x0e214800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64SqxtunS, new IntrinsicInfo(0x7e212800u, IntrinsicType.ScalarBinaryRd));
Add(Intrinsic.Arm64SqxtunV, new IntrinsicInfo(0x2e212800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64SrhaddV, new IntrinsicInfo(0x0e201400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SriS, new IntrinsicInfo(0x7f004400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SriV, new IntrinsicInfo(0x2f004400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SrshlS, new IntrinsicInfo(0x5e205400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SrshlV, new IntrinsicInfo(0x0e205400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SrshrS, new IntrinsicInfo(0x5f002400u, IntrinsicType.ScalarBinaryShr));
Add(Intrinsic.Arm64SrshrV, new IntrinsicInfo(0x0f002400u, IntrinsicType.VectorBinaryShr));
Add(Intrinsic.Arm64SrsraS, new IntrinsicInfo(0x5f003400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SrsraV, new IntrinsicInfo(0x0f003400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SshllV, new IntrinsicInfo(0x0f00a400u, IntrinsicType.VectorBinaryShl));
Add(Intrinsic.Arm64SshlS, new IntrinsicInfo(0x5e204400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SshlV, new IntrinsicInfo(0x0e204400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SshrS, new IntrinsicInfo(0x5f000400u, IntrinsicType.ScalarBinaryShr));
Add(Intrinsic.Arm64SshrV, new IntrinsicInfo(0x0f000400u, IntrinsicType.VectorBinaryShr));
Add(Intrinsic.Arm64SsraS, new IntrinsicInfo(0x5f001400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64SsraV, new IntrinsicInfo(0x0f001400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64SsublV, new IntrinsicInfo(0x0e202000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SsubwV, new IntrinsicInfo(0x0e203000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64St1Vms, new IntrinsicInfo(0x0c002000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64St1Vss, new IntrinsicInfo(0x0d000000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64St2Vms, new IntrinsicInfo(0x0c008000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64St2Vss, new IntrinsicInfo(0x0d200000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64St3Vms, new IntrinsicInfo(0x0c004000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64St3Vss, new IntrinsicInfo(0x0d002000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64St4Vms, new IntrinsicInfo(0x0c000000u, IntrinsicType.VectorLdSt));
Add(Intrinsic.Arm64St4Vss, new IntrinsicInfo(0x0d202000u, IntrinsicType.VectorLdStSs));
Add(Intrinsic.Arm64SubhnV, new IntrinsicInfo(0x0e206000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64SubS, new IntrinsicInfo(0x7e208400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64SubV, new IntrinsicInfo(0x2e208400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64SuqaddS, new IntrinsicInfo(0x5e203800u, IntrinsicType.ScalarBinaryRd));
Add(Intrinsic.Arm64SuqaddV, new IntrinsicInfo(0x0e203800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64TblV, new IntrinsicInfo(0x0e000000u, IntrinsicType.VectorLookupTable));
Add(Intrinsic.Arm64TbxV, new IntrinsicInfo(0x0e001000u, IntrinsicType.VectorLookupTable));
Add(Intrinsic.Arm64Trn1V, new IntrinsicInfo(0x0e002800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64Trn2V, new IntrinsicInfo(0x0e006800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UabalV, new IntrinsicInfo(0x2e205000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64UabaV, new IntrinsicInfo(0x2e207c00u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64UabdlV, new IntrinsicInfo(0x2e207000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UabdV, new IntrinsicInfo(0x2e207400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UadalpV, new IntrinsicInfo(0x2e206800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64UaddlpV, new IntrinsicInfo(0x2e202800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UaddlvV, new IntrinsicInfo(0x2e303800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UaddlV, new IntrinsicInfo(0x2e200000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UaddwV, new IntrinsicInfo(0x2e201000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UcvtfSFixed, new IntrinsicInfo(0x7f00e400u, IntrinsicType.ScalarFPConvFixed));
Add(Intrinsic.Arm64UcvtfVFixed, new IntrinsicInfo(0x2f00e400u, IntrinsicType.VectorFPConvFixed));
Add(Intrinsic.Arm64UcvtfS, new IntrinsicInfo(0x7e21d800u, IntrinsicType.ScalarUnary));
Add(Intrinsic.Arm64UcvtfV, new IntrinsicInfo(0x2e21d800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UcvtfGpFixed, new IntrinsicInfo(0x1e030000u, IntrinsicType.ScalarFPConvFixedGpr));
Add(Intrinsic.Arm64UcvtfGp, new IntrinsicInfo(0x1e230000u, IntrinsicType.ScalarFPConvGpr));
Add(Intrinsic.Arm64UhaddV, new IntrinsicInfo(0x2e200400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UhsubV, new IntrinsicInfo(0x2e202400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UmaxpV, new IntrinsicInfo(0x2e20a400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UmaxvV, new IntrinsicInfo(0x2e30a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UmaxV, new IntrinsicInfo(0x2e206400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UminpV, new IntrinsicInfo(0x2e20ac00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UminvV, new IntrinsicInfo(0x2e31a800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UminV, new IntrinsicInfo(0x2e206c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UmlalVe, new IntrinsicInfo(0x2f002000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64UmlalV, new IntrinsicInfo(0x2e208000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64UmlslVe, new IntrinsicInfo(0x2f006000u, IntrinsicType.VectorTernaryRdByElem));
Add(Intrinsic.Arm64UmlslV, new IntrinsicInfo(0x2e20a000u, IntrinsicType.VectorTernaryRd));
Add(Intrinsic.Arm64UmovV, new IntrinsicInfo(0x0e003c00u, IntrinsicType.VectorUnaryByElem));
Add(Intrinsic.Arm64UmullVe, new IntrinsicInfo(0x2f00a000u, IntrinsicType.VectorBinaryByElem));
Add(Intrinsic.Arm64UmullV, new IntrinsicInfo(0x2e20c000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UqaddS, new IntrinsicInfo(0x7e200c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64UqaddV, new IntrinsicInfo(0x2e200c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UqrshlS, new IntrinsicInfo(0x7e205c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64UqrshlV, new IntrinsicInfo(0x2e205c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UqrshrnS, new IntrinsicInfo(0x7f009c00u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64UqrshrnV, new IntrinsicInfo(0x2f009c00u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64UqshlSi, new IntrinsicInfo(0x7f007400u, IntrinsicType.ScalarBinaryShl));
Add(Intrinsic.Arm64UqshlVi, new IntrinsicInfo(0x2f007400u, IntrinsicType.VectorBinaryShl));
Add(Intrinsic.Arm64UqshlS, new IntrinsicInfo(0x7e204c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64UqshlV, new IntrinsicInfo(0x2e204c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UqshrnS, new IntrinsicInfo(0x7f009400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64UqshrnV, new IntrinsicInfo(0x2f009400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64UqsubS, new IntrinsicInfo(0x7e202c00u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64UqsubV, new IntrinsicInfo(0x2e202c00u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UqxtnS, new IntrinsicInfo(0x7e214800u, IntrinsicType.ScalarBinaryRd));
Add(Intrinsic.Arm64UqxtnV, new IntrinsicInfo(0x2e214800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64UrecpeV, new IntrinsicInfo(0x0ea1c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UrhaddV, new IntrinsicInfo(0x2e201400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UrshlS, new IntrinsicInfo(0x7e205400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64UrshlV, new IntrinsicInfo(0x2e205400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UrshrS, new IntrinsicInfo(0x7f002400u, IntrinsicType.ScalarBinaryShr));
Add(Intrinsic.Arm64UrshrV, new IntrinsicInfo(0x2f002400u, IntrinsicType.VectorBinaryShr));
Add(Intrinsic.Arm64UrsqrteV, new IntrinsicInfo(0x2ea1c800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64UrsraS, new IntrinsicInfo(0x7f003400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64UrsraV, new IntrinsicInfo(0x2f003400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64UshllV, new IntrinsicInfo(0x2f00a400u, IntrinsicType.VectorBinaryShl));
Add(Intrinsic.Arm64UshlS, new IntrinsicInfo(0x7e204400u, IntrinsicType.ScalarBinary));
Add(Intrinsic.Arm64UshlV, new IntrinsicInfo(0x2e204400u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UshrS, new IntrinsicInfo(0x7f000400u, IntrinsicType.ScalarBinaryShr));
Add(Intrinsic.Arm64UshrV, new IntrinsicInfo(0x2f000400u, IntrinsicType.VectorBinaryShr));
Add(Intrinsic.Arm64UsqaddS, new IntrinsicInfo(0x7e203800u, IntrinsicType.ScalarBinaryRd));
Add(Intrinsic.Arm64UsqaddV, new IntrinsicInfo(0x2e203800u, IntrinsicType.VectorBinaryRd));
Add(Intrinsic.Arm64UsraS, new IntrinsicInfo(0x7f001400u, IntrinsicType.ScalarTernaryShrRd));
Add(Intrinsic.Arm64UsraV, new IntrinsicInfo(0x2f001400u, IntrinsicType.VectorTernaryShrRd));
Add(Intrinsic.Arm64UsublV, new IntrinsicInfo(0x2e202000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64UsubwV, new IntrinsicInfo(0x2e203000u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64Uzp1V, new IntrinsicInfo(0x0e001800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64Uzp2V, new IntrinsicInfo(0x0e005800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64XtnV, new IntrinsicInfo(0x0e212800u, IntrinsicType.VectorUnary));
Add(Intrinsic.Arm64Zip1V, new IntrinsicInfo(0x0e003800u, IntrinsicType.VectorBinary));
Add(Intrinsic.Arm64Zip2V, new IntrinsicInfo(0x0e007800u, IntrinsicType.VectorBinary));
}
private static void Add(Intrinsic intrin, IntrinsicInfo info)
{
_intrinTable[(int)intrin] = info;
}
public static IntrinsicInfo GetInfo(Intrinsic intrin)
{
return _intrinTable[(int)intrin];
}
}
}

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namespace ARMeilleure.CodeGen.Arm64
{
enum IntrinsicType
{
ScalarUnary,
ScalarUnaryByElem,
ScalarBinary,
ScalarBinaryByElem,
ScalarBinaryFPByElem,
ScalarBinaryRd,
ScalarBinaryShl,
ScalarBinaryShr,
ScalarFcsel,
ScalarFmovi,
ScalarFPCompare,
ScalarFPCompareCond,
ScalarFPConv,
ScalarFPConvFixed,
ScalarFPConvFixedGpr,
ScalarFPConvGpr,
ScalarTernary,
ScalarTernaryFPRdByElem,
ScalarTernaryShlRd,
ScalarTernaryShrRd,
VectorUnary,
VectorUnaryBitwise,
VectorUnaryByElem,
VectorBinary,
VectorBinaryBitwise,
VectorBinaryBitwiseImm,
VectorBinaryByElem,
VectorBinaryFPByElem,
VectorBinaryRd,
VectorBinaryShl,
VectorBinaryShr,
VectorExt,
VectorFmovi,
VectorFPConvFixed,
VectorInsertByElem,
VectorLdSt,
VectorLdStSs,
VectorLookupTable,
VectorMovi,
VectorMvni,
VectorTernaryFPRdByElem,
VectorTernaryRd,
VectorTernaryRdBitwise,
VectorTernaryRdByElem,
VectorTernaryShlRd,
VectorTernaryShrRd,
Vector128Unary,
Vector128Binary,
GetRegister,
SetRegister
}
}

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using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.IntermediateRepresentation.Operation.Factory;
namespace ARMeilleure.CodeGen.Arm64
{
class PreAllocator
{
private class ConstantDict
{
private readonly Dictionary<(ulong, OperandType), Operand> _constants;
public ConstantDict()
{
_constants = new Dictionary<(ulong, OperandType), Operand>();
}
public void Add(ulong value, OperandType type, Operand local)
{
_constants.Add((value, type), local);
}
public bool TryGetValue(ulong value, OperandType type, out Operand local)
{
return _constants.TryGetValue((value, type), out local);
}
}
public static void RunPass(CompilerContext cctx, StackAllocator stackAlloc, out int maxCallArgs)
{
maxCallArgs = -1;
Span<Operation> buffer = default;
Operand[] preservedArgs = new Operand[CallingConvention.GetArgumentsOnRegsCount()];
for (BasicBlock block = cctx.Cfg.Blocks.First; block != null; block = block.ListNext)
{
ConstantDict constants = new ConstantDict();
Operation nextNode;
for (Operation node = block.Operations.First; node != default; node = nextNode)
{
nextNode = node.ListNext;
if (node.Instruction == Instruction.Phi)
{
continue;
}
HandleConstantRegCopy(constants, block.Operations, node);
HandleDestructiveRegCopy(block.Operations, node);
switch (node.Instruction)
{
case Instruction.Call:
// Get the maximum number of arguments used on a call.
// On windows, when a struct is returned from the call,
// we also need to pass the pointer where the struct
// should be written on the first argument.
int argsCount = node.SourcesCount - 1;
if (node.Destination != default && node.Destination.Type == OperandType.V128)
{
argsCount++;
}
if (maxCallArgs < argsCount)
{
maxCallArgs = argsCount;
}
// Copy values to registers expected by the function
// being called, as mandated by the ABI.
HandleCall(constants, block.Operations, node);
break;
case Instruction.CompareAndSwap:
case Instruction.CompareAndSwap16:
case Instruction.CompareAndSwap8:
nextNode = HandleCompareAndSwap(block.Operations, node);
break;
case Instruction.LoadArgument:
nextNode = HandleLoadArgument(cctx, ref buffer, block.Operations, preservedArgs, node);
break;
case Instruction.Return:
HandleReturn(block.Operations, node);
break;
case Instruction.Tailcall:
HandleTailcall(constants, block.Operations, stackAlloc, node, node);
break;
}
}
}
}
private static void HandleConstantRegCopy(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0 || IsIntrinsicWithConst(node))
{
return;
}
Instruction inst = node.Instruction;
Operand src1 = node.GetSource(0);
Operand src2;
if (src1.Kind == OperandKind.Constant)
{
if (!src1.Type.IsInteger())
{
// Handle non-integer types (FP32, FP64 and V128).
// For instructions without an immediate operand, we do the following:
// - Insert a copy with the constant value (as integer) to a GPR.
// - Insert a copy from the GPR to a XMM register.
// - Replace the constant use with the XMM register.
src1 = AddFloatConstantCopy(constants, nodes, node, src1);
node.SetSource(0, src1);
}
else if (!HasConstSrc1(node, src1.Value))
{
// Handle integer types.
// Most ALU instructions accepts a 32-bits immediate on the second operand.
// We need to ensure the following:
// - If the constant is on operand 1, we need to move it.
// -- But first, we try to swap operand 1 and 2 if the instruction is commutative.
// -- Doing so may allow us to encode the constant as operand 2 and avoid a copy.
// - If the constant is on operand 2, we check if the instruction supports it,
// if not, we also add a copy. 64-bits constants are usually not supported.
if (IsCommutative(node))
{
src2 = node.GetSource(1);
Operand temp = src1;
src1 = src2;
src2 = temp;
node.SetSource(0, src1);
node.SetSource(1, src2);
}
if (src1.Kind == OperandKind.Constant)
{
src1 = AddIntConstantCopy(constants, nodes, node, src1);
node.SetSource(0, src1);
}
}
}
if (node.SourcesCount < 2)
{
return;
}
src2 = node.GetSource(1);
if (src2.Kind == OperandKind.Constant)
{
if (!src2.Type.IsInteger())
{
src2 = AddFloatConstantCopy(constants, nodes, node, src2);
node.SetSource(1, src2);
}
else if (!HasConstSrc2(inst, src2))
{
src2 = AddIntConstantCopy(constants, nodes, node, src2);
node.SetSource(1, src2);
}
}
if (node.SourcesCount < 3 ||
node.Instruction == Instruction.BranchIf ||
node.Instruction == Instruction.Compare ||
node.Instruction == Instruction.VectorInsert ||
node.Instruction == Instruction.VectorInsert16 ||
node.Instruction == Instruction.VectorInsert8)
{
return;
}
for (int srcIndex = 2; srcIndex < node.SourcesCount; srcIndex++)
{
Operand src = node.GetSource(srcIndex);
if (src.Kind == OperandKind.Constant)
{
if (!src.Type.IsInteger())
{
src = AddFloatConstantCopy(constants, nodes, node, src);
node.SetSource(srcIndex, src);
}
else
{
src = AddIntConstantCopy(constants, nodes, node, src);
node.SetSource(srcIndex, src);
}
}
}
}
private static void HandleDestructiveRegCopy(IntrusiveList<Operation> nodes, Operation node)
{
if (node.Destination == default || node.SourcesCount == 0)
{
return;
}
Operand dest = node.Destination;
Operand src1 = node.GetSource(0);
if (IsSameOperandDestSrc1(node) && src1.Kind == OperandKind.LocalVariable)
{
bool useNewLocal = false;
for (int srcIndex = 1; srcIndex < node.SourcesCount; srcIndex++)
{
if (node.GetSource(srcIndex) == dest)
{
useNewLocal = true;
break;
}
}
if (useNewLocal)
{
// Dest is being used as some source already, we need to use a new
// local to store the temporary value, otherwise the value on dest
// local would be overwritten.
Operand temp = Local(dest.Type);
nodes.AddBefore(node, Operation(Instruction.Copy, temp, src1));
node.SetSource(0, temp);
nodes.AddAfter(node, Operation(Instruction.Copy, dest, temp));
node.Destination = temp;
}
else
{
nodes.AddBefore(node, Operation(Instruction.Copy, dest, src1));
node.SetSource(0, dest);
}
}
}
private static void HandleCall(ConstantDict constants, IntrusiveList<Operation> nodes, Operation node)
{
Operation operation = node;
Operand dest = operation.Destination;
List<Operand> sources = new List<Operand>
{
operation.GetSource(0)
};
int argsCount = operation.SourcesCount - 1;
int intMax = CallingConvention.GetArgumentsOnRegsCount();
int vecMax = CallingConvention.GetArgumentsOnRegsCount();
int intCount = 0;
int vecCount = 0;
int stackOffset = 0;
for (int index = 0; index < argsCount; index++)
{
Operand source = operation.GetSource(index + 1);
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount < intMax;
}
else if (source.Type == OperandType.V128)
{
passOnReg = intCount + 1 < intMax;
}
else
{
passOnReg = vecCount < vecMax;
}
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
}
if (passOnReg)
{
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
else
{
Operand offset = Const(stackOffset);
Operation spillOp = Operation(Instruction.SpillArg, default, offset, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, spillOp));
stackOffset += source.Type.GetSizeInBytes();
}
}
if (dest != default)
{
if (dest.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, retLReg));
nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, retHReg, Const(1)));
operation.Destination = default;
}
else
{
Operand retReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), dest.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), dest.Type);
Operation copyOp = Operation(Instruction.Copy, dest, retReg);
nodes.AddAfter(node, copyOp);
operation.Destination = retReg;
}
}
operation.SetSources(sources.ToArray());
}
private static void HandleTailcall(
ConstantDict constants,
IntrusiveList<Operation> nodes,
StackAllocator stackAlloc,
Operation node,
Operation operation)
{
List<Operand> sources = new List<Operand>
{
operation.GetSource(0)
};
int argsCount = operation.SourcesCount - 1;
int intMax = CallingConvention.GetArgumentsOnRegsCount();
int vecMax = CallingConvention.GetArgumentsOnRegsCount();
int intCount = 0;
int vecCount = 0;
// Handle arguments passed on registers.
for (int index = 0; index < argsCount; index++)
{
Operand source = operation.GetSource(1 + index);
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount + 1 < intMax;
}
else
{
passOnReg = vecCount < vecMax;
}
if (source.Type == OperandType.V128 && passOnReg)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand argReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
Operand argReg2 = Gpr(CallingConvention.GetIntArgumentRegister(intCount++), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, argReg2, source, Const(1)));
continue;
}
if (passOnReg)
{
Operand argReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount++), source.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount++), source.Type);
Operation copyOp = Operation(Instruction.Copy, argReg, source);
HandleConstantRegCopy(constants, nodes, nodes.AddBefore(node, copyOp));
sources.Add(argReg);
}
else
{
throw new NotImplementedException("Spilling is not currently supported for tail calls. (too many arguments)");
}
}
// The target address must be on the return registers, since we
// don't return anything and it is guaranteed to not be a
// callee saved register (which would be trashed on the epilogue).
Operand tcAddress = Gpr(CodeGenCommon.TcAddressRegister, OperandType.I64);
Operation addrCopyOp = Operation(Instruction.Copy, tcAddress, operation.GetSource(0));
nodes.AddBefore(node, addrCopyOp);
sources[0] = tcAddress;
operation.SetSources(sources.ToArray());
}
private static Operation HandleCompareAndSwap(IntrusiveList<Operation> nodes, Operation node)
{
Operand expected = node.GetSource(1);
if (expected.Type == OperandType.V128)
{
Operand dest = node.Destination;
Operand expectedLow = Local(OperandType.I64);
Operand expectedHigh = Local(OperandType.I64);
Operand desiredLow = Local(OperandType.I64);
Operand desiredHigh = Local(OperandType.I64);
Operand actualLow = Local(OperandType.I64);
Operand actualHigh = Local(OperandType.I64);
Operand address = node.GetSource(0);
Operand desired = node.GetSource(2);
void SplitOperand(Operand source, Operand low, Operand high)
{
nodes.AddBefore(node, Operation(Instruction.VectorExtract, low, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, high, source, Const(1)));
}
SplitOperand(expected, expectedLow, expectedHigh);
SplitOperand(desired, desiredLow, desiredHigh);
Operation operation = node;
// Update the sources and destinations with split 64-bit halfs of the whole 128-bit values.
// We also need a additional registers that will be used to store temporary information.
operation.SetDestinations(new[] { actualLow, actualHigh, Local(OperandType.I64), Local(OperandType.I64) });
operation.SetSources(new[] { address, expectedLow, expectedHigh, desiredLow, desiredHigh });
// Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand.
for (int i = 0; i < operation.SourcesCount; i++)
{
Operand src = operation.GetSource(i);
node = nodes.AddAfter(node, Operation(Instruction.Copy, src, src));
}
// Assemble the vector with the 64-bit values at the given memory location.
node = nodes.AddAfter(node, Operation(Instruction.VectorCreateScalar, dest, actualLow));
node = nodes.AddAfter(node, Operation(Instruction.VectorInsert, dest, dest, actualHigh, Const(1)));
}
else
{
// We need a additional register where the store result will be written to.
node.SetDestinations(new[] { node.Destination, Local(OperandType.I32) });
// Add some dummy uses of the input operands, as the CAS operation will be a loop,
// so they can't be used as destination operand.
Operation operation = node;
for (int i = 0; i < operation.SourcesCount; i++)
{
Operand src = operation.GetSource(i);
node = nodes.AddAfter(node, Operation(Instruction.Copy, src, src));
}
}
return node.ListNext;
}
private static void HandleReturn(IntrusiveList<Operation> nodes, Operation node)
{
if (node.SourcesCount == 0)
{
return;
}
Operand source = node.GetSource(0);
if (source.Type == OperandType.V128)
{
Operand retLReg = Gpr(CallingConvention.GetIntReturnRegister(), OperandType.I64);
Operand retHReg = Gpr(CallingConvention.GetIntReturnRegisterHigh(), OperandType.I64);
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retLReg, source, Const(0)));
nodes.AddBefore(node, Operation(Instruction.VectorExtract, retHReg, source, Const(1)));
}
else
{
Operand retReg = source.Type.IsInteger()
? Gpr(CallingConvention.GetIntReturnRegister(), source.Type)
: Xmm(CallingConvention.GetVecReturnRegister(), source.Type);
Operation retCopyOp = Operation(Instruction.Copy, retReg, source);
nodes.AddBefore(node, retCopyOp);
}
}
private static Operation HandleLoadArgument(
CompilerContext cctx,
ref Span<Operation> buffer,
IntrusiveList<Operation> nodes,
Operand[] preservedArgs,
Operation node)
{
Operand source = node.GetSource(0);
Debug.Assert(source.Kind == OperandKind.Constant, "Non-constant LoadArgument source kind.");
int index = source.AsInt32();
int intCount = 0;
int vecCount = 0;
for (int cIndex = 0; cIndex < index; cIndex++)
{
OperandType argType = cctx.FuncArgTypes[cIndex];
if (argType.IsInteger())
{
intCount++;
}
else if (argType == OperandType.V128)
{
intCount += 2;
}
else
{
vecCount++;
}
}
bool passOnReg;
if (source.Type.IsInteger())
{
passOnReg = intCount < CallingConvention.GetArgumentsOnRegsCount();
}
else if (source.Type == OperandType.V128)
{
passOnReg = intCount + 1 < CallingConvention.GetArgumentsOnRegsCount();
}
else
{
passOnReg = vecCount < CallingConvention.GetArgumentsOnRegsCount();
}
if (passOnReg)
{
Operand dest = node.Destination;
if (preservedArgs[index] == default)
{
if (dest.Type == OperandType.V128)
{
// V128 is a struct, we pass each half on a GPR if possible.
Operand pArg = Local(OperandType.V128);
Operand argLReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount), OperandType.I64);
Operand argHReg = Gpr(CallingConvention.GetIntArgumentRegister(intCount + 1), OperandType.I64);
Operation copyL = Operation(Instruction.VectorCreateScalar, pArg, argLReg);
Operation copyH = Operation(Instruction.VectorInsert, pArg, pArg, argHReg, Const(1));
cctx.Cfg.Entry.Operations.AddFirst(copyH);
cctx.Cfg.Entry.Operations.AddFirst(copyL);
preservedArgs[index] = pArg;
}
else
{
Operand pArg = Local(dest.Type);
Operand argReg = dest.Type.IsInteger()
? Gpr(CallingConvention.GetIntArgumentRegister(intCount), dest.Type)
: Xmm(CallingConvention.GetVecArgumentRegister(vecCount), dest.Type);
Operation copyOp = Operation(Instruction.Copy, pArg, argReg);
cctx.Cfg.Entry.Operations.AddFirst(copyOp);
preservedArgs[index] = pArg;
}
}
Operation nextNode;
if (dest.AssignmentsCount == 1)
{
// Let's propagate the argument if we can to avoid copies.
Propagate(ref buffer, dest, preservedArgs[index]);
nextNode = node.ListNext;
}
else
{
Operation argCopyOp = Operation(Instruction.Copy, dest, preservedArgs[index]);
nextNode = nodes.AddBefore(node, argCopyOp);
}
Delete(nodes, node);
return nextNode;
}
else
{
// TODO: Pass on stack.
return node;
}
}
private static void Propagate(ref Span<Operation> buffer, Operand dest, Operand value)
{
ReadOnlySpan<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
for (int srcIndex = 0; srcIndex < use.SourcesCount; srcIndex++)
{
Operand useSrc = use.GetSource(srcIndex);
if (useSrc == dest)
{
use.SetSource(srcIndex, value);
}
else if (useSrc.Kind == OperandKind.Memory)
{
MemoryOperand memoryOp = useSrc.GetMemory();
Operand baseAddr = memoryOp.BaseAddress;
Operand index = memoryOp.Index;
bool changed = false;
if (baseAddr == dest)
{
baseAddr = value;
changed = true;
}
if (index == dest)
{
index = value;
changed = true;
}
if (changed)
{
use.SetSource(srcIndex, MemoryOp(
useSrc.Type,
baseAddr,
index,
memoryOp.Scale,
memoryOp.Displacement));
}
}
}
}
}
private static Operand AddFloatConstantCopy(
ConstantDict constants,
IntrusiveList<Operation> nodes,
Operation node,
Operand source)
{
Operand temp = Local(source.Type);
Operand intConst = AddIntConstantCopy(constants, nodes, node, GetIntConst(source));
Operation copyOp = Operation(Instruction.VectorCreateScalar, temp, intConst);
nodes.AddBefore(node, copyOp);
return temp;
}
private static Operand AddIntConstantCopy(
ConstantDict constants,
IntrusiveList<Operation> nodes,
Operation node,
Operand source)
{
if (constants.TryGetValue(source.Value, source.Type, out Operand temp))
{
return temp;
}
temp = Local(source.Type);
Operation copyOp = Operation(Instruction.Copy, temp, source);
nodes.AddBefore(node, copyOp);
constants.Add(source.Value, source.Type, temp);
return temp;
}
private static Operand GetIntConst(Operand value)
{
if (value.Type == OperandType.FP32)
{
return Const(value.AsInt32());
}
else if (value.Type == OperandType.FP64)
{
return Const(value.AsInt64());
}
return value;
}
private static void Delete(IntrusiveList<Operation> nodes, Operation node)
{
node.Destination = default;
for (int index = 0; index < node.SourcesCount; index++)
{
node.SetSource(index, default);
}
nodes.Remove(node);
}
private static Operand Gpr(int register, OperandType type)
{
return Register(register, RegisterType.Integer, type);
}
private static Operand Xmm(int register, OperandType type)
{
return Register(register, RegisterType.Vector, type);
}
private static bool IsSameOperandDestSrc1(Operation operation)
{
switch (operation.Instruction)
{
case Instruction.Extended:
return IsSameOperandDestSrc1(operation.Intrinsic);
case Instruction.VectorInsert:
case Instruction.VectorInsert16:
case Instruction.VectorInsert8:
return true;
}
return false;
}
private static bool IsSameOperandDestSrc1(Intrinsic intrinsic)
{
IntrinsicInfo info = IntrinsicTable.GetInfo(intrinsic & ~(Intrinsic.Arm64VTypeMask | Intrinsic.Arm64VSizeMask));
return info.Type == IntrinsicType.ScalarBinaryRd ||
info.Type == IntrinsicType.ScalarTernaryFPRdByElem ||
info.Type == IntrinsicType.ScalarTernaryShlRd ||
info.Type == IntrinsicType.ScalarTernaryShrRd ||
info.Type == IntrinsicType.VectorBinaryRd ||
info.Type == IntrinsicType.VectorInsertByElem ||
info.Type == IntrinsicType.VectorTernaryRd ||
info.Type == IntrinsicType.VectorTernaryRdBitwise ||
info.Type == IntrinsicType.VectorTernaryFPRdByElem ||
info.Type == IntrinsicType.VectorTernaryRdByElem ||
info.Type == IntrinsicType.VectorTernaryShlRd ||
info.Type == IntrinsicType.VectorTernaryShrRd;
}
private static bool HasConstSrc1(Operation node, ulong value)
{
switch (node.Instruction)
{
case Instruction.Add:
case Instruction.BranchIf:
case Instruction.Compare:
case Instruction.Subtract:
// The immediate encoding of those instructions does not allow Rn to be
// XZR (it will be SP instead), so we can't allow a Rn constant in this case.
return value == 0 && NotConstOrConst0(node.GetSource(1));
case Instruction.BitwiseAnd:
case Instruction.BitwiseExclusiveOr:
case Instruction.BitwiseNot:
case Instruction.BitwiseOr:
case Instruction.ByteSwap:
case Instruction.CountLeadingZeros:
case Instruction.Multiply:
case Instruction.Negate:
case Instruction.RotateRight:
case Instruction.ShiftLeft:
case Instruction.ShiftRightSI:
case Instruction.ShiftRightUI:
return value == 0;
case Instruction.Copy:
case Instruction.LoadArgument:
case Instruction.Spill:
case Instruction.SpillArg:
return true;
case Instruction.Extended:
return value == 0;
}
return false;
}
private static bool NotConstOrConst0(Operand operand)
{
return operand.Kind != OperandKind.Constant || operand.Value == 0;
}
private static bool HasConstSrc2(Instruction inst, Operand operand)
{
ulong value = operand.Value;
switch (inst)
{
case Instruction.Add:
case Instruction.BranchIf:
case Instruction.Compare:
case Instruction.Subtract:
return ConstFitsOnUImm12Sh(value);
case Instruction.BitwiseAnd:
case Instruction.BitwiseExclusiveOr:
case Instruction.BitwiseOr:
return value == 0 || CodeGenCommon.TryEncodeBitMask(operand, out _, out _, out _);
case Instruction.Multiply:
case Instruction.Store:
case Instruction.Store16:
case Instruction.Store8:
return value == 0;
case Instruction.RotateRight:
case Instruction.ShiftLeft:
case Instruction.ShiftRightSI:
case Instruction.ShiftRightUI:
case Instruction.VectorExtract:
case Instruction.VectorExtract16:
case Instruction.VectorExtract8:
return true;
case Instruction.Extended:
// TODO: Check if actual intrinsic is supposed to have consts here?
// Right now we only hit this case for fixed-point int <-> FP conversion instructions.
return true;
}
return false;
}
private static bool IsCommutative(Operation operation)
{
switch (operation.Instruction)
{
case Instruction.Add:
case Instruction.BitwiseAnd:
case Instruction.BitwiseExclusiveOr:
case Instruction.BitwiseOr:
case Instruction.Multiply:
return true;
case Instruction.BranchIf:
case Instruction.Compare:
{
Operand comp = operation.GetSource(2);
Debug.Assert(comp.Kind == OperandKind.Constant);
var compType = (Comparison)comp.AsInt32();
return compType == Comparison.Equal || compType == Comparison.NotEqual;
}
}
return false;
}
private static bool ConstFitsOnUImm12Sh(ulong value)
{
return (value & ~0xfffUL) == 0 || (value & ~0xfff000UL) == 0;
}
private static bool IsIntrinsicWithConst(Operation operation)
{
bool isIntrinsic = IsIntrinsic(operation.Instruction);
if (isIntrinsic)
{
Intrinsic intrinsic = operation.Intrinsic;
IntrinsicInfo info = IntrinsicTable.GetInfo(intrinsic & ~(Intrinsic.Arm64VTypeMask | Intrinsic.Arm64VSizeMask));
// Those have integer inputs that don't support consts.
return info.Type != IntrinsicType.ScalarFPConvGpr &&
info.Type != IntrinsicType.ScalarFPConvFixedGpr &&
info.Type != IntrinsicType.SetRegister;
}
return false;
}
private static bool IsIntrinsic(Instruction inst)
{
return inst == Instruction.Extended;
}
}
}

View File

@ -48,9 +48,21 @@ namespace ARMeilleure.CodeGen
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T Map<T>()
{
IntPtr codePtr = JitCache.Map(this);
return MapWithPointer<T>(out _);
}
return Marshal.GetDelegateForFunctionPointer<T>(codePtr);
/// <summary>
/// Maps the <see cref="CompiledFunction"/> onto the <see cref="JitCache"/> and returns a delegate of type
/// <typeparamref name="T"/> pointing to the mapped function.
/// </summary>
/// <typeparam name="T">Type of delegate</typeparam>
/// <param name="codePointer">Pointer to the function code in memory</param>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T MapWithPointer<T>(out IntPtr codePointer)
{
codePointer = JitCache.Map(this);
return Marshal.GetDelegateForFunctionPointer<T>(codePointer);
}
}
}

View File

@ -90,6 +90,47 @@ namespace ARMeilleure.CodeGen.Optimizations
}
break;
case Instruction.Compare:
if (type == OperandType.I32 &&
operation.GetSource(0).Type == type &&
operation.GetSource(1).Type == type)
{
switch ((Comparison)operation.GetSource(2).Value)
{
case Comparison.Equal:
EvaluateBinaryI32(operation, (x, y) => x == y ? 1 : 0);
break;
case Comparison.NotEqual:
EvaluateBinaryI32(operation, (x, y) => x != y ? 1 : 0);
break;
case Comparison.Greater:
EvaluateBinaryI32(operation, (x, y) => x > y ? 1 : 0);
break;
case Comparison.LessOrEqual:
EvaluateBinaryI32(operation, (x, y) => x <= y ? 1 : 0);
break;
case Comparison.GreaterUI:
EvaluateBinaryI32(operation, (x, y) => (uint)x > (uint)y ? 1 : 0);
break;
case Comparison.LessOrEqualUI:
EvaluateBinaryI32(operation, (x, y) => (uint)x <= (uint)y ? 1 : 0);
break;
case Comparison.GreaterOrEqual:
EvaluateBinaryI32(operation, (x, y) => x >= y ? 1 : 0);
break;
case Comparison.Less:
EvaluateBinaryI32(operation, (x, y) => x < y ? 1 : 0);
break;
case Comparison.GreaterOrEqualUI:
EvaluateBinaryI32(operation, (x, y) => (uint)x >= (uint)y ? 1 : 0);
break;
case Comparison.LessUI:
EvaluateBinaryI32(operation, (x, y) => (uint)x < (uint)y ? 1 : 0);
break;
}
}
break;
case Instruction.Copy:
if (type == OperandType.I32)
{

View File

@ -44,8 +44,8 @@ namespace ARMeilleure.CodeGen.Optimizations
ConstantFolding.RunPass(node);
Simplification.RunPass(node);
if (DestIsLocalVar(node))
{
if (DestIsSingleLocalVar(node))
{
if (IsPropagableCompare(node))
{
modified |= PropagateCompare(ref buffer, node);
@ -99,20 +99,6 @@ namespace ARMeilleure.CodeGen.Optimizations
while (modified);
}
private static Span<Operation> GetUses(ref Span<Operation> buffer, Operand operand)
{
ReadOnlySpan<Operation> uses = operand.Uses;
if (buffer.Length < uses.Length)
{
buffer = Allocators.Default.AllocateSpan<Operation>((uint)uses.Length);
}
uses.CopyTo(buffer);
return buffer.Slice(0, uses.Length);
}
private static bool PropagateCompare(ref Span<Operation> buffer, Operation compOp)
{
// Try to propagate Compare operations into their BranchIf uses, when these BranchIf uses are in the form
@ -160,7 +146,7 @@ namespace ARMeilleure.CodeGen.Optimizations
Comparison compType = (Comparison)comp.AsInt32();
Span<Operation> uses = GetUses(ref buffer, dest);
Span<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
@ -199,7 +185,7 @@ namespace ARMeilleure.CodeGen.Optimizations
Operand dest = copyOp.Destination;
Operand source = copyOp.GetSource(0);
Span<Operation> uses = GetUses(ref buffer, dest);
Span<Operation> uses = dest.GetUses(ref buffer);
foreach (Operation use in uses)
{
@ -231,12 +217,12 @@ namespace ARMeilleure.CodeGen.Optimizations
private static bool IsUnused(Operation node)
{
return DestIsLocalVar(node) && node.Destination.UsesCount == 0 && !HasSideEffects(node);
return DestIsSingleLocalVar(node) && node.Destination.UsesCount == 0 && !HasSideEffects(node);
}
private static bool DestIsLocalVar(Operation node)
private static bool DestIsSingleLocalVar(Operation node)
{
return node.Destination != default && node.Destination.Kind == OperandKind.LocalVariable;
return node.DestinationsCount == 1 && node.Destination.Kind == OperandKind.LocalVariable;
}
private static bool HasSideEffects(Operation node)

View File

@ -17,8 +17,6 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private const int InstructionGap = 2;
private const int InstructionGapMask = InstructionGap - 1;
private const int RegistersCount = 16;
private HashSet<int> _blockEdges;
private LiveRange[] _blockRanges;
private BitMap[] _blockLiveIn;
@ -59,7 +57,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
void PopulateFreePositions(RegisterType type, out int[] positions, out int count)
{
positions = new int[RegistersCount];
positions = new int[masks.RegistersCount];
count = BitOperations.PopCount((uint)masks.GetAvailableRegisters(type));
int mask = masks.GetAvailableRegisters(type);
@ -115,7 +113,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
StackAllocator stackAlloc,
RegisterMasks regMasks)
{
NumberLocals(cfg);
NumberLocals(cfg, regMasks.RegistersCount);
var context = new AllocationContext(stackAlloc, regMasks, _intervals.Count);
@ -134,22 +132,25 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
context.Active.Set(index);
if (current.Register.Type == RegisterType.Integer)
if (current.IsFixedAndUsed)
{
context.IntUsedRegisters |= 1 << current.Register.Index;
}
else /* if (interval.Register.Type == RegisterType.Vector) */
{
context.VecUsedRegisters |= 1 << current.Register.Index;
if (current.Register.Type == RegisterType.Integer)
{
context.IntUsedRegisters |= 1 << current.Register.Index;
}
else /* if (interval.Register.Type == RegisterType.Vector) */
{
context.VecUsedRegisters |= 1 << current.Register.Index;
}
}
continue;
}
AllocateInterval(context, current, index);
AllocateInterval(context, current, index, regMasks.RegistersCount);
}
for (int index = RegistersCount * 2; index < _intervals.Count; index++)
for (int index = regMasks.RegistersCount * 2; index < _intervals.Count; index++)
{
if (!_intervals[index].IsSpilled)
{
@ -163,7 +164,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return new AllocationResult(context.IntUsedRegisters, context.VecUsedRegisters, context.StackAlloc.TotalSize);
}
private void AllocateInterval(AllocationContext context, LiveInterval current, int cIndex)
private void AllocateInterval(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
{
// Check active intervals that already ended.
foreach (int iIndex in context.Active)
@ -199,17 +200,17 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
if (!TryAllocateRegWithoutSpill(context, current, cIndex))
if (!TryAllocateRegWithoutSpill(context, current, cIndex, registersCount))
{
AllocateRegWithSpill(context, current, cIndex);
AllocateRegWithSpill(context, current, cIndex, registersCount);
}
}
private bool TryAllocateRegWithoutSpill(AllocationContext context, LiveInterval current, int cIndex)
private bool TryAllocateRegWithoutSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
{
RegisterType regType = current.Local.Type.ToRegisterType();
Span<int> freePositions = stackalloc int[RegistersCount];
Span<int> freePositions = stackalloc int[registersCount];
context.GetFreePositions(regType, freePositions, out int freePositionsCount);
@ -278,7 +279,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");
InsertInterval(splitChild);
InsertInterval(splitChild, registersCount);
}
else
{
@ -302,12 +303,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return true;
}
private void AllocateRegWithSpill(AllocationContext context, LiveInterval current, int cIndex)
private void AllocateRegWithSpill(AllocationContext context, LiveInterval current, int cIndex, int registersCount)
{
RegisterType regType = current.Local.Type.ToRegisterType();
Span<int> usePositions = stackalloc int[RegistersCount];
Span<int> blockedPositions = stackalloc int[RegistersCount];
Span<int> usePositions = stackalloc int[registersCount];
Span<int> blockedPositions = stackalloc int[registersCount];
context.GetFreePositions(regType, usePositions, out _);
context.GetFreePositions(regType, blockedPositions, out _);
@ -386,7 +387,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");
InsertInterval(splitChild);
InsertInterval(splitChild, registersCount);
Spill(context, current);
}
@ -396,7 +397,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
// so we only need to split the intervals using the selected register.
current.Register = new Register(selectedReg, regType);
SplitAndSpillOverlappingIntervals(context, current);
SplitAndSpillOverlappingIntervals(context, current, registersCount);
context.Active.Set(cIndex);
}
@ -417,14 +418,14 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
Debug.Assert(splitChild.GetStart() > current.GetStart(), "Split interval has an invalid start position.");
InsertInterval(splitChild);
InsertInterval(splitChild, registersCount);
}
else
{
Spill(context, splitChild);
}
SplitAndSpillOverlappingIntervals(context, current);
SplitAndSpillOverlappingIntervals(context, current, registersCount);
context.Active.Set(cIndex);
}
@ -460,7 +461,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return selected;
}
private void SplitAndSpillOverlappingIntervals(AllocationContext context, LiveInterval current)
private void SplitAndSpillOverlappingIntervals(AllocationContext context, LiveInterval current, int registersCount)
{
foreach (int iIndex in context.Active)
{
@ -468,7 +469,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (!interval.IsFixed && interval.Register == current.Register)
{
SplitAndSpillOverlappingInterval(context, current, interval);
SplitAndSpillOverlappingInterval(context, current, interval, registersCount);
context.Active.Clear(iIndex);
}
@ -480,7 +481,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
if (!interval.IsFixed && interval.Register == current.Register && interval.Overlaps(current))
{
SplitAndSpillOverlappingInterval(context, current, interval);
SplitAndSpillOverlappingInterval(context, current, interval, registersCount);
context.Inactive.Clear(iIndex);
}
@ -490,7 +491,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
private void SplitAndSpillOverlappingInterval(
AllocationContext context,
LiveInterval current,
LiveInterval interval)
LiveInterval interval,
int registersCount)
{
// If there's a next use after the start of the current interval,
// we need to split the spilled interval twice, and re-insert it
@ -522,7 +524,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
splitChild = right;
}
InsertInterval(splitChild);
InsertInterval(splitChild, registersCount);
}
else
{
@ -530,13 +532,13 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
}
private void InsertInterval(LiveInterval interval)
private void InsertInterval(LiveInterval interval, int registersCount)
{
Debug.Assert(interval.UsesCount != 0, "Trying to insert a interval without uses.");
Debug.Assert(!interval.IsEmpty, "Trying to insert a empty interval.");
Debug.Assert(!interval.IsSpilled, "Trying to insert a spilled interval.");
int startIndex = RegistersCount * 2;
int startIndex = registersCount * 2;
int insertIndex = _intervals.BinarySearch(startIndex, _intervals.Count - startIndex, interval, null);
@ -790,12 +792,12 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
return _operationNodes[position / InstructionGap];
}
private void NumberLocals(ControlFlowGraph cfg)
private void NumberLocals(ControlFlowGraph cfg, int registersCount)
{
_operationNodes = new List<(IntrusiveList<Operation>, Operation)>();
_intervals = new List<LiveInterval>();
for (int index = 0; index < RegistersCount; index++)
for (int index = 0; index < registersCount; index++)
{
_intervals.Add(new LiveInterval(new Register(index, RegisterType.Integer)));
_intervals.Add(new LiveInterval(new Register(index, RegisterType.Vector)));
@ -1041,6 +1043,11 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
LiveInterval interval = _intervals[GetOperandId(dest)];
if (interval.IsFixed)
{
interval.IsFixedAndUsed = true;
}
interval.SetStart(operationPos + 1);
interval.AddUsePosition(operationPos + 1);
}

View File

@ -27,6 +27,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public Register Register;
public bool IsFixed;
public bool IsFixedAndUsed;
}
private readonly Data* _data;
@ -44,6 +45,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public ref int SpillOffset => ref _data->SpillOffset;
public bool IsFixed => _data->IsFixed;
public ref bool IsFixedAndUsed => ref _data->IsFixedAndUsed;
public bool IsEmpty => FirstRange == default;
public bool IsSplit => Children.Count != 0;
public bool IsSpilled => SpillOffset != -1;
@ -114,7 +116,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
}
else
{
FirstRange = new LiveRange(position, position + 1);
FirstRange = new LiveRange(position, position + 1);
End = position + 1;
}
}

View File

@ -11,6 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
public int VecCallerSavedRegisters { get; }
public int IntCalleeSavedRegisters { get; }
public int VecCalleeSavedRegisters { get; }
public int RegistersCount { get; }
public RegisterMasks(
int intAvailableRegisters,
@ -18,7 +19,8 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
int intCallerSavedRegisters,
int vecCallerSavedRegisters,
int intCalleeSavedRegisters,
int vecCalleeSavedRegisters)
int vecCalleeSavedRegisters,
int registersCount)
{
IntAvailableRegisters = intAvailableRegisters;
VecAvailableRegisters = vecAvailableRegisters;
@ -26,6 +28,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
VecCallerSavedRegisters = vecCallerSavedRegisters;
IntCalleeSavedRegisters = intCalleeSavedRegisters;
VecCalleeSavedRegisters = vecCalleeSavedRegisters;
RegistersCount = registersCount;
}
public int GetAvailableRegisters(RegisterType type)

View File

@ -16,6 +16,7 @@ namespace ARMeilleure.CodeGen.X86
{
static class CodeGenerator
{
private const int RegistersCount = 16;
private const int PageSize = 0x1000;
private const int StackGuardSize = 0x2000;
@ -143,7 +144,8 @@ namespace ARMeilleure.CodeGen.X86
CallingConvention.GetIntCallerSavedRegisters(),
CallingConvention.GetVecCallerSavedRegisters(),
CallingConvention.GetIntCalleeSavedRegisters(),
CallingConvention.GetVecCalleeSavedRegisters());
CallingConvention.GetVecCalleeSavedRegisters(),
RegistersCount);
AllocationResult allocResult = regAlloc.RunPass(cfg, stackAlloc, regMasks);

View File

@ -5,8 +5,6 @@ namespace ARMeilleure.CodeGen.X86
{
static class IntrinsicTable
{
private const int BadOp = 0;
private static IntrinsicInfo[] _intrinTable;
static IntrinsicTable()

View File

@ -1339,7 +1339,7 @@ namespace ARMeilleure.Decoders
private static void SetT32(string encoding, InstName name, InstEmitter emitter, MakeOp makeOp)
{
string reversedEncoding = encoding.Substring(16) + encoding.Substring(0, 16);
string reversedEncoding = $"{encoding.AsSpan(16)}{encoding.AsSpan(0, 16)}";
MakeOp reversedMakeOp =
(inst, address, opCode)
=> makeOp(inst, address, (int)BitOperations.RotateRight((uint)opCode, 16));
@ -1353,7 +1353,7 @@ namespace ARMeilleure.Decoders
string thumbEncoding = encoding;
if (thumbEncoding.StartsWith("<<<<"))
{
thumbEncoding = "1110" + thumbEncoding.Substring(4);
thumbEncoding = $"1110{thumbEncoding.AsSpan(4)}";
}
SetT32(thumbEncoding, name, emitter, makeOpT32);
}
@ -1365,19 +1365,19 @@ namespace ARMeilleure.Decoders
string thumbEncoding = encoding;
if (thumbEncoding.StartsWith("11110100"))
{
thumbEncoding = "11111001" + encoding.Substring(8);
thumbEncoding = $"11111001{encoding.AsSpan(8)}";
}
else if (thumbEncoding.StartsWith("1111001x"))
{
thumbEncoding = "111x1111" + encoding.Substring(8);
thumbEncoding = $"111x1111{encoding.AsSpan(8)}";
}
else if (thumbEncoding.StartsWith("11110010"))
{
thumbEncoding = "11101111" + encoding.Substring(8);
thumbEncoding = $"11101111{encoding.AsSpan(8)}";
}
else if (thumbEncoding.StartsWith("11110011"))
{
thumbEncoding = "11111111" + encoding.Substring(8);
thumbEncoding = $"11111111{encoding.AsSpan(8)}";
}
else
{

View File

@ -1,9 +1,8 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitHashHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
namespace ARMeilleure.Instructions
{

View File

@ -4,9 +4,8 @@ using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{

File diff suppressed because it is too large Load Diff

View File

@ -2,6 +2,7 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.Instructions.InstEmitFlowHelper;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
@ -30,7 +31,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FabsS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarUnaryOpSimd32(context, (m) =>
{
@ -49,7 +54,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FabsV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
@ -76,7 +85,11 @@ namespace ARMeilleure.Instructions
public static void Vadd_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FaddS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarBinaryOpF32(context, Intrinsic.X86Addss, Intrinsic.X86Addsd);
}
@ -92,7 +105,11 @@ namespace ARMeilleure.Instructions
public static void Vadd_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FaddV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorBinaryOpF32(context, Intrinsic.X86Addps, Intrinsic.X86Addpd);
}
@ -280,7 +297,11 @@ namespace ARMeilleure.Instructions
public static void Vfma_S(ArmEmitterContext context) // Fused.
{
if (Optimizations.FastFP && Optimizations.UseFma)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FmaddS);
}
else if (Optimizations.FastFP && Optimizations.UseFma)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Vfmadd231ss, Intrinsic.X86Vfmadd231sd);
}
@ -299,7 +320,11 @@ namespace ARMeilleure.Instructions
public static void Vfma_V(ArmEmitterContext context) // Fused.
{
if (Optimizations.FastFP && Optimizations.UseFma)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpF32(context, Intrinsic.Arm64FmlaV);
}
else if (Optimizations.FastFP && Optimizations.UseFma)
{
EmitVectorTernaryOpF32(context, Intrinsic.X86Vfmadd231ps);
}
@ -314,7 +339,11 @@ namespace ARMeilleure.Instructions
public static void Vfms_S(ArmEmitterContext context) // Fused.
{
if (Optimizations.FastFP && Optimizations.UseFma)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FmsubS);
}
else if (Optimizations.FastFP && Optimizations.UseFma)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Vfnmadd231ss, Intrinsic.X86Vfnmadd231sd);
}
@ -333,7 +362,11 @@ namespace ARMeilleure.Instructions
public static void Vfms_V(ArmEmitterContext context) // Fused.
{
if (Optimizations.FastFP && Optimizations.UseFma)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpF32(context, Intrinsic.Arm64FmlsV);
}
else if (Optimizations.FastFP && Optimizations.UseFma)
{
EmitVectorTernaryOpF32(context, Intrinsic.X86Vfnmadd231ps);
}
@ -348,7 +381,11 @@ namespace ARMeilleure.Instructions
public static void Vfnma_S(ArmEmitterContext context) // Fused.
{
if (Optimizations.FastFP && Optimizations.UseFma)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FnmaddS);
}
else if (Optimizations.FastFP && Optimizations.UseFma)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Vfnmsub231ss, Intrinsic.X86Vfnmsub231sd);
}
@ -367,7 +404,11 @@ namespace ARMeilleure.Instructions
public static void Vfnms_S(ArmEmitterContext context) // Fused.
{
if (Optimizations.FastFP && Optimizations.UseFma)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FnmsubS);
}
else if (Optimizations.FastFP && Optimizations.UseFma)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Vfmsub231ss, Intrinsic.X86Vfmsub231sd);
}
@ -419,7 +460,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
if (Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FnegS);
}
else if (Optimizations.UseSse2)
{
EmitScalarUnaryOpSimd32(context, (m) =>
{
@ -445,7 +490,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
if (Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FnmulS);
}
else if (Optimizations.UseSse2)
{
EmitScalarBinaryOpSimd32(context, (n, m) =>
{
@ -473,7 +522,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FnmaddS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Mulss, Intrinsic.X86Mulsd, Intrinsic.X86Subss, Intrinsic.X86Subsd, isNegD: true);
}
@ -498,7 +551,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FnmsubS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Mulss, Intrinsic.X86Mulsd, Intrinsic.X86Addss, Intrinsic.X86Addsd, isNegD: true);
}
@ -525,7 +582,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FnegV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
@ -554,7 +615,11 @@ namespace ARMeilleure.Instructions
public static void Vdiv_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FdivS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarBinaryOpF32(context, Intrinsic.X86Divss, Intrinsic.X86Divsd);
}
@ -573,7 +638,11 @@ namespace ARMeilleure.Instructions
public static void Vmaxnm_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse41)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FmaxnmS);
}
else if (Optimizations.FastFP && Optimizations.UseSse41)
{
EmitSse41MaxMinNumOpF32(context, true, true);
}
@ -585,7 +654,11 @@ namespace ARMeilleure.Instructions
public static void Vmaxnm_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse41)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FmaxnmV);
}
else if (Optimizations.FastFP && Optimizations.UseSse41)
{
EmitSse41MaxMinNumOpF32(context, true, false);
}
@ -597,7 +670,11 @@ namespace ARMeilleure.Instructions
public static void Vminnm_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse41)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FminnmS);
}
else if (Optimizations.FastFP && Optimizations.UseSse41)
{
EmitSse41MaxMinNumOpF32(context, false, true);
}
@ -609,7 +686,11 @@ namespace ARMeilleure.Instructions
public static void Vminnm_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse41)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FminnmV);
}
else if (Optimizations.FastFP && Optimizations.UseSse41)
{
EmitSse41MaxMinNumOpF32(context, false, false);
}
@ -621,7 +702,11 @@ namespace ARMeilleure.Instructions
public static void Vmax_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FmaxV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorBinaryOpF32(context, Intrinsic.X86Maxps, Intrinsic.X86Maxpd);
}
@ -664,7 +749,11 @@ namespace ARMeilleure.Instructions
public static void Vmin_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FminV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorBinaryOpF32(context, Intrinsic.X86Minps, Intrinsic.X86Minpd);
}
@ -707,7 +796,11 @@ namespace ARMeilleure.Instructions
public static void Vmla_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FmaddS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Mulss, Intrinsic.X86Mulsd, Intrinsic.X86Addss, Intrinsic.X86Addsd);
}
@ -730,7 +823,11 @@ namespace ARMeilleure.Instructions
public static void Vmla_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpF32(context, Intrinsic.Arm64FmlaV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorTernaryOpF32(context, Intrinsic.X86Mulps, Intrinsic.X86Mulpd, Intrinsic.X86Addps, Intrinsic.X86Addpd);
}
@ -786,7 +883,11 @@ namespace ARMeilleure.Instructions
public static void Vmls_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarTernaryOpF32(context, Intrinsic.Arm64FmlsV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarTernaryOpF32(context, Intrinsic.X86Mulss, Intrinsic.X86Mulsd, Intrinsic.X86Subss, Intrinsic.X86Subsd);
}
@ -809,7 +910,11 @@ namespace ARMeilleure.Instructions
public static void Vmls_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpF32(context, Intrinsic.Arm64FmlsV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorTernaryOpF32(context, Intrinsic.X86Mulps, Intrinsic.X86Mulpd, Intrinsic.X86Subps, Intrinsic.X86Subpd);
}
@ -865,7 +970,11 @@ namespace ARMeilleure.Instructions
public static void Vmul_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FmulS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarBinaryOpF32(context, Intrinsic.X86Mulss, Intrinsic.X86Mulsd);
}
@ -884,7 +993,11 @@ namespace ARMeilleure.Instructions
public static void Vmul_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FmulV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorBinaryOpF32(context, Intrinsic.X86Mulps, Intrinsic.X86Mulpd);
}
@ -975,7 +1088,11 @@ namespace ARMeilleure.Instructions
public static void Vpadd_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorPairwiseOpF32(context, Intrinsic.Arm64FaddpV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2VectorPairwiseOpF32(context, Intrinsic.X86Addps);
}
@ -1008,7 +1125,11 @@ namespace ARMeilleure.Instructions
public static void Vpmax_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorPairwiseOpF32(context, Intrinsic.Arm64FmaxpV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2VectorPairwiseOpF32(context, Intrinsic.X86Maxps);
}
@ -1038,7 +1159,11 @@ namespace ARMeilleure.Instructions
public static void Vpmin_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorPairwiseOpF32(context, Intrinsic.Arm64FminpV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2VectorPairwiseOpF32(context, Intrinsic.X86Minps);
}
@ -1217,7 +1342,11 @@ namespace ARMeilleure.Instructions
{
int sizeF = op.Size & 1;
if (Optimizations.FastFP && Optimizations.UseSse2 && sizeF == 0)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FrecpeV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2 && sizeF == 0)
{
EmitVectorUnaryOpF32(context, Intrinsic.X86Rcpps, 0);
}
@ -1237,7 +1366,11 @@ namespace ARMeilleure.Instructions
public static void Vrecps(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FrecpsV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
bool single = (op.Size & 1) == 0;
@ -1304,7 +1437,11 @@ namespace ARMeilleure.Instructions
{
int sizeF = op.Size & 1;
if (Optimizations.FastFP && Optimizations.UseSse2 && sizeF == 0)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FrsqrteV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2 && sizeF == 0)
{
EmitVectorUnaryOpF32(context, Intrinsic.X86Rsqrtps, 0);
}
@ -1324,7 +1461,11 @@ namespace ARMeilleure.Instructions
public static void Vrsqrts(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FrsqrtsV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
bool single = (op.Size & 1) == 0;
@ -1393,7 +1534,11 @@ namespace ARMeilleure.Instructions
public static void Vsqrt_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FsqrtS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarUnaryOpF32(context, Intrinsic.X86Sqrtss, Intrinsic.X86Sqrtsd);
}
@ -1408,7 +1553,11 @@ namespace ARMeilleure.Instructions
public static void Vsub_S(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarBinaryOpF32(context, Intrinsic.Arm64FsubS);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitScalarBinaryOpF32(context, Intrinsic.X86Subss, Intrinsic.X86Subsd);
}
@ -1420,7 +1569,11 @@ namespace ARMeilleure.Instructions
public static void Vsub_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpF32(context, Intrinsic.Arm64FsubV);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitVectorBinaryOpF32(context, Intrinsic.X86Subps, Intrinsic.X86Subpd);
}

View File

@ -466,12 +466,26 @@ namespace ARMeilleure.Instructions
public static void Fcmp_S(ArmEmitterContext context)
{
EmitFcmpOrFcmpe(context, signalNaNs: false);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitFcmpOrFcmpe(context, signalNaNs: false);
}
else
{
EmitFcmpOrFcmpe(context, signalNaNs: false);
}
}
public static void Fcmpe_S(ArmEmitterContext context)
{
EmitFcmpOrFcmpe(context, signalNaNs: true);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitFcmpOrFcmpe(context, signalNaNs: true);
}
else
{
EmitFcmpOrFcmpe(context, signalNaNs: true);
}
}
private static void EmitFccmpOrFccmpe(ArmEmitterContext context, bool signalNaNs)

View File

@ -17,7 +17,11 @@ namespace ARMeilleure.Instructions
{
public static void Vceq_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.Equal, false);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.Equal, false);
}
@ -38,7 +42,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.Equal, true);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.Equal, true);
}
@ -55,7 +63,11 @@ namespace ARMeilleure.Instructions
public static void Vcge_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseAvx)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.GreaterThanOrEqual, false);
}
else if (Optimizations.FastFP && Optimizations.UseAvx)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.GreaterThanOrEqual, false);
}
@ -78,7 +90,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseAvx)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.GreaterThanOrEqual, true);
}
else if (Optimizations.FastFP && Optimizations.UseAvx)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.GreaterThanOrEqual, true);
}
@ -95,7 +111,11 @@ namespace ARMeilleure.Instructions
public static void Vcgt_V(ArmEmitterContext context)
{
if (Optimizations.FastFP && Optimizations.UseAvx)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.GreaterThan, false);
}
else if (Optimizations.FastFP && Optimizations.UseAvx)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.GreaterThan, false);
}
@ -118,7 +138,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseAvx)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.GreaterThan, true);
}
else if (Optimizations.FastFP && Optimizations.UseAvx)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.GreaterThan, true);
}
@ -139,7 +163,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.LessThanOrEqual, true);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.LessThanOrEqual, true);
}
@ -160,7 +188,11 @@ namespace ARMeilleure.Instructions
if (op.F)
{
if (Optimizations.FastFP && Optimizations.UseSse2)
if (Optimizations.FastFP && Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitCmpOpF32(context, CmpCondition.LessThan, true);
}
else if (Optimizations.FastFP && Optimizations.UseSse2)
{
EmitSse2OrAvxCmpOpF32(context, CmpCondition.LessThan, true);
}
@ -247,12 +279,26 @@ namespace ARMeilleure.Instructions
public static void Vcmp(ArmEmitterContext context)
{
EmitVcmpOrVcmpe(context, false);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVcmpOrVcmpe(context, false);
}
else
{
EmitVcmpOrVcmpe(context, false);
}
}
public static void Vcmpe(ArmEmitterContext context)
{
EmitVcmpOrVcmpe(context, true);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVcmpOrVcmpe(context, true);
}
else
{
EmitVcmpOrVcmpe(context, true);
}
}
private static void EmitVcmpOrVcmpe(ArmEmitterContext context, bool signalNaNs)

View File

@ -164,7 +164,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtas_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtasGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvts_Gp(context, FPRoundingMode.ToNearestAway, isFixed: false);
}
@ -176,7 +180,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtas_S(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FcvtasS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.ToNearestAway, scalar: true);
}
@ -188,7 +196,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtas_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtasS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.ToNearestAway, scalar: false);
}
@ -200,7 +212,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtau_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtauGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvtu_Gp(context, FPRoundingMode.ToNearestAway, isFixed: false);
}
@ -212,7 +228,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtau_S(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FcvtauS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.ToNearestAway, scalar: true);
}
@ -224,7 +244,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtau_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtauV);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.ToNearestAway, scalar: false);
}
@ -240,7 +264,11 @@ namespace ARMeilleure.Instructions
int sizeF = op.Size & 1;
if (Optimizations.UseSse2 && sizeF == 1)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtlV);
}
else if (Optimizations.UseSse2 && sizeF == 1)
{
Operand n = GetVec(op.Rn);
@ -296,7 +324,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtms_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtmsGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvts_Gp(context, FPRoundingMode.TowardsMinusInfinity, isFixed: false);
}
@ -308,7 +340,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtms_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtmsV);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.TowardsMinusInfinity, scalar: false);
}
@ -320,7 +356,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtmu_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtmuGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvtu_Gp(context, FPRoundingMode.TowardsMinusInfinity, isFixed: false);
}
@ -336,7 +376,11 @@ namespace ARMeilleure.Instructions
int sizeF = op.Size & 1;
if (Optimizations.UseSse2 && sizeF == 1)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOpFRd(context, Intrinsic.Arm64FcvtnV);
}
else if (Optimizations.UseSse2 && sizeF == 1)
{
Operand d = GetVec(op.Rd);
@ -405,7 +449,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtns_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtnsGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvts_Gp(context, FPRoundingMode.ToNearest, isFixed: false);
}
@ -417,7 +465,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtns_S(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FcvtnsS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.ToNearest, scalar: true);
}
@ -429,7 +481,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtns_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtnsV);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.ToNearest, scalar: false);
}
@ -441,7 +497,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtnu_S(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FcvtnuS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.ToNearest, scalar: true);
}
@ -453,7 +513,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtnu_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtnuV);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.ToNearest, scalar: false);
}
@ -465,7 +529,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtps_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtpsGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvts_Gp(context, FPRoundingMode.TowardsPlusInfinity, isFixed: false);
}
@ -477,7 +545,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtpu_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtpuGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvtu_Gp(context, FPRoundingMode.TowardsPlusInfinity, isFixed: false);
}
@ -489,7 +561,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzs_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtzsGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvts_Gp(context, FPRoundingMode.TowardsZero, isFixed: false);
}
@ -501,7 +577,13 @@ namespace ARMeilleure.Instructions
public static void Fcvtzs_Gp_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
InstEmitSimdHelperArm64.EmitScalarConvertBinaryOpFToGp(context, Intrinsic.Arm64FcvtzsGpFixed, op.FBits);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvts_Gp(context, FPRoundingMode.TowardsZero, isFixed: true);
}
@ -513,7 +595,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzs_S(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FcvtzsS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.TowardsZero, scalar: true);
}
@ -525,7 +611,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzs_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtzsV);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.TowardsZero, scalar: false);
}
@ -537,7 +627,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzs_V_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorConvertBinaryOpF(context, Intrinsic.Arm64FcvtzsVFixed, GetFBits(context));
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtsOpF(context, FPRoundingMode.TowardsZero, scalar: false);
}
@ -549,7 +643,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzu_Gp(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFToGp(context, Intrinsic.Arm64FcvtzuGp);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvtu_Gp(context, FPRoundingMode.TowardsZero, isFixed: false);
}
@ -561,7 +659,13 @@ namespace ARMeilleure.Instructions
public static void Fcvtzu_Gp_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
InstEmitSimdHelperArm64.EmitScalarConvertBinaryOpFToGp(context, Intrinsic.Arm64FcvtzuGpFixed, op.FBits);
}
else if (Optimizations.UseSse41)
{
EmitSse41Fcvtu_Gp(context, FPRoundingMode.TowardsZero, isFixed: true);
}
@ -573,7 +677,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzu_S(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64FcvtzuS);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.TowardsZero, scalar: true);
}
@ -585,7 +693,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzu_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64FcvtzuV);
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.TowardsZero, scalar: false);
}
@ -597,7 +709,11 @@ namespace ARMeilleure.Instructions
public static void Fcvtzu_V_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorConvertBinaryOpF(context, Intrinsic.Arm64FcvtzuVFixed, GetFBits(context));
}
else if (Optimizations.UseSse41)
{
EmitSse41FcvtuOpF(context, FPRoundingMode.TowardsZero, scalar: false);
}
@ -609,41 +725,59 @@ namespace ARMeilleure.Instructions
public static void Scvtf_Gp(ArmEmitterContext context)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
if (op.RegisterSize == RegisterSize.Int32)
if (Optimizations.UseAdvSimd)
{
res = context.SignExtend32(OperandType.I64, res);
InstEmitSimdHelperArm64.EmitScalarUnaryOpFFromGp(context, Intrinsic.Arm64ScvtfGp);
}
else
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
res = EmitFPConvert(context, res, op.Size, signed: true);
Operand res = GetIntOrZR(context, op.Rn);
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
if (op.RegisterSize == RegisterSize.Int32)
{
res = context.SignExtend32(OperandType.I64, res);
}
res = EmitFPConvert(context, res, op.Size, signed: true);
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
}
}
public static void Scvtf_Gp_Fixed(ArmEmitterContext context)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
if (op.RegisterSize == RegisterSize.Int32)
if (Optimizations.UseAdvSimd)
{
res = context.SignExtend32(OperandType.I64, res);
InstEmitSimdHelperArm64.EmitScalarConvertBinaryOpFFromGp(context, Intrinsic.Arm64ScvtfGpFixed, op.FBits);
}
else
{
Operand res = GetIntOrZR(context, op.Rn);
res = EmitFPConvert(context, res, op.Size, signed: true);
if (op.RegisterSize == RegisterSize.Int32)
{
res = context.SignExtend32(OperandType.I64, res);
}
res = EmitI2fFBitsMul(context, res, op.FBits);
res = EmitFPConvert(context, res, op.Size, signed: true);
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
res = EmitI2fFBitsMul(context, res, op.FBits);
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
}
}
public static void Scvtf_S(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64ScvtfS);
}
else if (Optimizations.UseSse2)
{
EmitSse2ScvtfOp(context, scalar: true);
}
@ -655,7 +789,11 @@ namespace ARMeilleure.Instructions
public static void Scvtf_S_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarConvertBinaryOpF(context, Intrinsic.Arm64ScvtfSFixed, GetFBits(context));
}
else if (Optimizations.UseSse2)
{
EmitSse2ScvtfOp(context, scalar: true);
}
@ -667,7 +805,11 @@ namespace ARMeilleure.Instructions
public static void Scvtf_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64ScvtfV);
}
else if (Optimizations.UseSse2)
{
EmitSse2ScvtfOp(context, scalar: false);
}
@ -679,7 +821,11 @@ namespace ARMeilleure.Instructions
public static void Scvtf_V_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorConvertBinaryOpF(context, Intrinsic.Arm64ScvtfVFixed, GetFBits(context));
}
else if (Optimizations.UseSse2)
{
EmitSse2ScvtfOp(context, scalar: false);
}
@ -691,31 +837,49 @@ namespace ARMeilleure.Instructions
public static void Ucvtf_Gp(ArmEmitterContext context)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpFFromGp(context, Intrinsic.Arm64UcvtfGp);
}
else
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
Operand res = GetIntOrZR(context, op.Rn);
res = EmitFPConvert(context, res, op.Size, signed: false);
res = EmitFPConvert(context, res, op.Size, signed: false);
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
}
}
public static void Ucvtf_Gp_Fixed(ArmEmitterContext context)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
Operand res = GetIntOrZR(context, op.Rn);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarConvertBinaryOpFFromGp(context, Intrinsic.Arm64UcvtfGpFixed, op.FBits);
}
else
{
Operand res = GetIntOrZR(context, op.Rn);
res = EmitFPConvert(context, res, op.Size, signed: false);
res = EmitFPConvert(context, res, op.Size, signed: false);
res = EmitI2fFBitsMul(context, res, op.FBits);
res = EmitI2fFBitsMul(context, res, op.FBits);
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
context.Copy(GetVec(op.Rd), context.VectorInsert(context.VectorZero(), res, 0));
}
}
public static void Ucvtf_S(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarUnaryOpF(context, Intrinsic.Arm64UcvtfS);
}
else if (Optimizations.UseSse2)
{
EmitSse2UcvtfOp(context, scalar: true);
}
@ -727,7 +891,11 @@ namespace ARMeilleure.Instructions
public static void Ucvtf_S_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarConvertBinaryOpF(context, Intrinsic.Arm64UcvtfSFixed, GetFBits(context));
}
else if (Optimizations.UseSse2)
{
EmitSse2UcvtfOp(context, scalar: true);
}
@ -739,7 +907,11 @@ namespace ARMeilleure.Instructions
public static void Ucvtf_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOpF(context, Intrinsic.Arm64UcvtfV);
}
else if (Optimizations.UseSse2)
{
EmitSse2UcvtfOp(context, scalar: false);
}
@ -751,7 +923,11 @@ namespace ARMeilleure.Instructions
public static void Ucvtf_V_Fixed(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorConvertBinaryOpF(context, Intrinsic.Arm64UcvtfVFixed, GetFBits(context));
}
else if (Optimizations.UseSse2)
{
EmitSse2UcvtfOp(context, scalar: false);
}

View File

@ -59,7 +59,11 @@ namespace ARMeilleure.Instructions
if (toInteger)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, unsigned ? Intrinsic.Arm64FcvtzuV : Intrinsic.Arm64FcvtzsV);
}
else if (Optimizations.UseSse41)
{
EmitSse41ConvertVector32(context, FPRoundingMode.TowardsZero, !unsigned);
}
@ -153,7 +157,28 @@ namespace ARMeilleure.Instructions
bool unsigned = (op.Opc2 & 1) == 0;
bool roundWithFpscr = op.Opc != 1;
if (!roundWithFpscr && Optimizations.UseSse41)
if (!roundWithFpscr && Optimizations.UseAdvSimd)
{
bool doubleSize = floatSize == OperandType.FP64;
if (doubleSize)
{
Operand m = GetVecA32(op.Vm >> 1);
Operand toConvert = InstEmitSimdHelper32Arm64.EmitExtractScalar(context, m, op.Vm, doubleSize);
Intrinsic inst = (unsigned ? Intrinsic.Arm64FcvtzuGp : Intrinsic.Arm64FcvtzsGp) | Intrinsic.Arm64VDouble;
Operand asInteger = context.AddIntrinsicInt(inst, toConvert);
InsertScalar(context, op.Vd, asInteger);
}
else
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, unsigned ? Intrinsic.Arm64FcvtzuS : Intrinsic.Arm64FcvtzsS);
}
}
else if (!roundWithFpscr && Optimizations.UseSse41)
{
EmitSse41ConvertInt32(context, FPRoundingMode.TowardsZero, !unsigned);
}
@ -231,7 +256,34 @@ namespace ARMeilleure.Instructions
bool unsigned = op.Opc == 0;
int rm = op.Opc2 & 3;
if (Optimizations.UseSse41)
Intrinsic inst;
if (Optimizations.UseAdvSimd)
{
if (unsigned)
{
inst = rm switch {
0b00 => Intrinsic.Arm64FcvtauS,
0b01 => Intrinsic.Arm64FcvtnuS,
0b10 => Intrinsic.Arm64FcvtpuS,
0b11 => Intrinsic.Arm64FcvtmuS,
_ => throw new ArgumentOutOfRangeException(nameof(rm))
};
}
else
{
inst = rm switch {
0b00 => Intrinsic.Arm64FcvtasS,
0b01 => Intrinsic.Arm64FcvtnsS,
0b10 => Intrinsic.Arm64FcvtpsS,
0b11 => Intrinsic.Arm64FcvtmsS,
_ => throw new ArgumentOutOfRangeException(nameof(rm))
};
}
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, inst);
}
else if (Optimizations.UseSse41)
{
EmitSse41ConvertInt32(context, RMToRoundMode(rm), !unsigned);
}
@ -338,7 +390,19 @@ namespace ARMeilleure.Instructions
int rm = op.Opc2 & 3;
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
Intrinsic inst = rm switch {
0b00 => Intrinsic.Arm64FrintaS,
0b01 => Intrinsic.Arm64FrintnS,
0b10 => Intrinsic.Arm64FrintpS,
0b11 => Intrinsic.Arm64FrintmS,
_ => throw new ArgumentOutOfRangeException(nameof(rm))
};
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, inst);
}
else if (Optimizations.UseSse41)
{
EmitScalarUnaryOpSimd32(context, (m) =>
{
@ -382,12 +446,9 @@ namespace ARMeilleure.Instructions
// VRINTA (vector).
public static void Vrinta_V(ArmEmitterContext context)
{
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
return EmitSse41RoundToNearestWithTiesToAwayOpF(context, m, scalar: false);
});
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FrintaS);
}
else
{
@ -398,7 +459,11 @@ namespace ARMeilleure.Instructions
// VRINTM (vector).
public static void Vrintm_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FrintmS);
}
else if (Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
@ -414,7 +479,11 @@ namespace ARMeilleure.Instructions
// VRINTN (vector).
public static void Vrintn_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FrintnS);
}
else if (Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
@ -430,7 +499,11 @@ namespace ARMeilleure.Instructions
// VRINTP (vector).
public static void Vrintp_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorUnaryOpF32(context, Intrinsic.Arm64FrintpS);
}
else if (Optimizations.UseSse2)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
@ -448,7 +521,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitScalarUnaryOpF32(context, Intrinsic.Arm64FrintzS);
}
else if (Optimizations.UseSse2)
{
EmitScalarUnaryOpSimd32(context, (m) =>
{

View File

@ -0,0 +1,366 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
using Func1I = Func<Operand, Operand>;
using Func2I = Func<Operand, Operand, Operand>;
using Func3I = Func<Operand, Operand, Operand, Operand>;
static class InstEmitSimdHelper32Arm64
{
// Intrinsic Helpers
public static Operand EmitMoveDoubleWordToSide(ArmEmitterContext context, Operand input, int originalV, int targetV)
{
Debug.Assert(input.Type == OperandType.V128);
int originalSide = originalV & 1;
int targetSide = targetV & 1;
if (originalSide == targetSide)
{
return input;
}
Intrinsic vType = Intrinsic.Arm64VDWord | Intrinsic.Arm64V128;
if (targetSide == 1)
{
return context.AddIntrinsic(Intrinsic.Arm64DupVe | vType, input, Const(OperandType.I32, 0)); // Low to high.
}
else
{
return context.AddIntrinsic(Intrinsic.Arm64DupVe | vType, input, Const(OperandType.I32, 1)); // High to low.
}
}
public static Operand EmitDoubleWordInsert(ArmEmitterContext context, Operand target, Operand value, int targetV)
{
Debug.Assert(target.Type == OperandType.V128 && value.Type == OperandType.V128);
int targetSide = targetV & 1;
Operand idx = Const(targetSide);
return context.AddIntrinsic(Intrinsic.Arm64InsVe | Intrinsic.Arm64VDWord, target, idx, value, idx);
}
public static Operand EmitScalarInsert(ArmEmitterContext context, Operand target, Operand value, int reg, bool doubleWidth)
{
Debug.Assert(target.Type == OperandType.V128 && value.Type == OperandType.V128);
// Insert from index 0 in value to index in target.
int index = reg & (doubleWidth ? 1 : 3);
if (doubleWidth)
{
return context.AddIntrinsic(Intrinsic.Arm64InsVe | Intrinsic.Arm64VDWord, target, Const(index), value, Const(0));
}
else
{
return context.AddIntrinsic(Intrinsic.Arm64InsVe | Intrinsic.Arm64VWord, target, Const(index), value, Const(0));
}
}
public static Operand EmitExtractScalar(ArmEmitterContext context, Operand target, int reg, bool doubleWidth)
{
int index = reg & (doubleWidth ? 1 : 3);
if (index == 0) return target; // Element is already at index 0, so just return the vector directly.
if (doubleWidth)
{
return context.AddIntrinsic(Intrinsic.Arm64DupSe | Intrinsic.Arm64VDWord, target, Const(1)); // Extract high (index 1).
}
else
{
return context.AddIntrinsic(Intrinsic.Arm64DupSe | Intrinsic.Arm64VWord, target, Const(index)); // Extract element at index.
}
}
// Vector Operand Templates
public static void EmitVectorUnaryOpSimd32(ArmEmitterContext context, Func1I vectorFunc)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
Operand m = GetVecA32(op.Qm);
Operand d = GetVecA32(op.Qd);
if (!op.Q) // Register swap: move relevant doubleword to destination side.
{
m = EmitMoveDoubleWordToSide(context, m, op.Vm, op.Vd);
}
Operand res = vectorFunc(m);
if (!op.Q) // Register insert.
{
res = EmitDoubleWordInsert(context, d, res, op.Vd);
}
context.Copy(d, res);
}
public static void EmitVectorUnaryOpF32(ArmEmitterContext context, Intrinsic inst)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitVectorUnaryOpSimd32(context, (m) => context.AddIntrinsic(inst, m));
}
public static void EmitVectorBinaryOpSimd32(ArmEmitterContext context, Func2I vectorFunc, int side = -1)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand d = GetVecA32(op.Qd);
if (side == -1)
{
side = op.Vd;
}
if (!op.Q) // Register swap: move relevant doubleword to destination side.
{
n = EmitMoveDoubleWordToSide(context, n, op.Vn, side);
m = EmitMoveDoubleWordToSide(context, m, op.Vm, side);
}
Operand res = vectorFunc(n, m);
if (!op.Q) // Register insert.
{
if (side != op.Vd)
{
res = EmitMoveDoubleWordToSide(context, res, side, op.Vd);
}
res = EmitDoubleWordInsert(context, d, res, op.Vd);
}
context.Copy(d, res);
}
public static void EmitVectorBinaryOpF32(ArmEmitterContext context, Intrinsic inst)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(inst, n, m));
}
public static void EmitVectorTernaryOpSimd32(ArmEmitterContext context, Func3I vectorFunc)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
Operand n = GetVecA32(op.Qn);
Operand m = GetVecA32(op.Qm);
Operand d = GetVecA32(op.Qd);
Operand initialD = d;
if (!op.Q) // Register swap: move relevant doubleword to destination side.
{
n = EmitMoveDoubleWordToSide(context, n, op.Vn, op.Vd);
m = EmitMoveDoubleWordToSide(context, m, op.Vm, op.Vd);
}
Operand res = vectorFunc(d, n, m);
if (!op.Q) // Register insert.
{
res = EmitDoubleWordInsert(context, initialD, res, op.Vd);
}
context.Copy(initialD, res);
}
public static void EmitVectorTernaryOpF32(ArmEmitterContext context, Intrinsic inst)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitVectorTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(inst, d, n, m));
}
public static void EmitScalarUnaryOpSimd32(ArmEmitterContext context, Func1I scalarFunc)
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
bool doubleSize = (op.Size & 1) != 0;
int shift = doubleSize ? 1 : 2;
Operand m = GetVecA32(op.Vm >> shift);
Operand d = GetVecA32(op.Vd >> shift);
m = EmitExtractScalar(context, m, op.Vm, doubleSize);
Operand res = scalarFunc(m);
// Insert scalar into vector.
res = EmitScalarInsert(context, d, res, op.Vd, doubleSize);
context.Copy(d, res);
}
public static void EmitScalarUnaryOpF32(ArmEmitterContext context, Intrinsic inst)
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitScalarUnaryOpSimd32(context, (m) => (inst == 0) ? m : context.AddIntrinsic(inst, m));
}
public static void EmitScalarBinaryOpSimd32(ArmEmitterContext context, Func2I scalarFunc)
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
bool doubleSize = (op.Size & 1) != 0;
int shift = doubleSize ? 1 : 2;
Operand n = GetVecA32(op.Vn >> shift);
Operand m = GetVecA32(op.Vm >> shift);
Operand d = GetVecA32(op.Vd >> shift);
n = EmitExtractScalar(context, n, op.Vn, doubleSize);
m = EmitExtractScalar(context, m, op.Vm, doubleSize);
Operand res = scalarFunc(n, m);
// Insert scalar into vector.
res = EmitScalarInsert(context, d, res, op.Vd, doubleSize);
context.Copy(d, res);
}
public static void EmitScalarBinaryOpF32(ArmEmitterContext context, Intrinsic inst)
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitScalarBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(inst, n, m));
}
public static void EmitScalarTernaryOpSimd32(ArmEmitterContext context, Func3I scalarFunc)
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
bool doubleSize = (op.Size & 1) != 0;
int shift = doubleSize ? 1 : 2;
Operand n = GetVecA32(op.Vn >> shift);
Operand m = GetVecA32(op.Vm >> shift);
Operand d = GetVecA32(op.Vd >> shift);
Operand initialD = d;
n = EmitExtractScalar(context, n, op.Vn, doubleSize);
m = EmitExtractScalar(context, m, op.Vm, doubleSize);
d = EmitExtractScalar(context, d, op.Vd, doubleSize);
Operand res = scalarFunc(d, n, m);
// Insert scalar into vector.
res = EmitScalarInsert(context, initialD, res, op.Vd, doubleSize);
context.Copy(initialD, res);
}
public static void EmitScalarTernaryOpF32(ArmEmitterContext context, Intrinsic inst)
{
OpCode32SimdRegS op = (OpCode32SimdRegS)context.CurrOp;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
EmitScalarTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(inst, d, n, m));
}
// Pairwise
public static void EmitVectorPairwiseOpF32(ArmEmitterContext context, Intrinsic inst32)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
inst32 |= Intrinsic.Arm64V64 | Intrinsic.Arm64VFloat;
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(inst32, n, m), 0);
}
public static void EmitVcmpOrVcmpe(ArmEmitterContext context, bool signalNaNs)
{
OpCode32SimdS op = (OpCode32SimdS)context.CurrOp;
bool cmpWithZero = (op.Opc & 2) != 0;
Intrinsic inst = signalNaNs ? Intrinsic.Arm64FcmpeS : Intrinsic.Arm64FcmpS;
inst |= ((op.Size & 1) != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
bool doubleSize = (op.Size & 1) != 0;
int shift = doubleSize ? 1 : 2;
Operand n = GetVecA32(op.Vd >> shift);
Operand m = GetVecA32(op.Vm >> shift);
n = EmitExtractScalar(context, n, op.Vd, doubleSize);
m = cmpWithZero ? Const(0) : EmitExtractScalar(context, m, op.Vm, doubleSize);
Operand nzcv = context.AddIntrinsicInt(inst, n, m);
Operand one = Const(1);
SetFpFlag(context, FPState.VFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(28)), one));
SetFpFlag(context, FPState.CFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(29)), one));
SetFpFlag(context, FPState.ZFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(30)), one));
SetFpFlag(context, FPState.NFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(31)), one));
}
public static void EmitCmpOpF32(ArmEmitterContext context, CmpCondition cond, bool zero)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;
int sizeF = op.Size & 1;
Intrinsic inst;
if (zero)
{
inst = cond switch
{
CmpCondition.Equal => Intrinsic.Arm64FcmeqVz,
CmpCondition.GreaterThan => Intrinsic.Arm64FcmgtVz,
CmpCondition.GreaterThanOrEqual => Intrinsic.Arm64FcmgeVz,
CmpCondition.LessThan => Intrinsic.Arm64FcmltVz,
CmpCondition.LessThanOrEqual => Intrinsic.Arm64FcmleVz,
_ => throw new InvalidOperationException()
};
}
else {
inst = cond switch
{
CmpCondition.Equal => Intrinsic.Arm64FcmeqV,
CmpCondition.GreaterThan => Intrinsic.Arm64FcmgtV,
CmpCondition.GreaterThanOrEqual => Intrinsic.Arm64FcmgeV,
_ => throw new InvalidOperationException()
};
}
inst |= (sizeF != 0 ? Intrinsic.Arm64VDouble : Intrinsic.Arm64VFloat) | Intrinsic.Arm64V128;
if (zero)
{
EmitVectorUnaryOpSimd32(context, (m) =>
{
return context.AddIntrinsic(inst, m);
});
}
else
{
EmitVectorBinaryOpSimd32(context, (n, m) =>
{
return context.AddIntrinsic(inst, n, m);
});
}
}
}
}

View File

@ -0,0 +1,720 @@
using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static class InstEmitSimdHelperArm64
{
public static void EmitScalarUnaryOpF(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n));
}
public static void EmitScalarUnaryOpFFromGp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
Operand n = GetIntOrZR(context, op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n));
}
public static void EmitScalarUnaryOpFToGp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdCvt op = (OpCodeSimdCvt)context.CurrOp;
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
SetIntOrZR(context, op.Rd, op.RegisterSize == RegisterSize.Int32
? context.AddIntrinsicInt (inst, n)
: context.AddIntrinsicLong(inst, n));
}
public static void EmitScalarBinaryOpF(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m));
}
public static void EmitScalarBinaryOpFByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElemF op = (OpCodeSimdRegElemF)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m, Const(op.Index)));
}
public static void EmitScalarTernaryOpF(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
Operand a = GetVec(op.Ra);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, a, n, m));
}
public static void EmitScalarTernaryOpFRdByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElemF op = (OpCodeSimdRegElemF)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(d, context.AddIntrinsic(inst, d, n, m, Const(op.Index)));
}
public static void EmitScalarUnaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n));
}
public static void EmitScalarBinaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m));
}
public static void EmitScalarBinaryOpRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n));
}
public static void EmitScalarTernaryOpRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(d, context.AddIntrinsic(inst, d, n, m));
}
public static void EmitScalarShiftBinaryOp(ArmEmitterContext context, Intrinsic inst, int shift)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, Const(shift)));
}
public static void EmitScalarShiftTernaryOpRd(ArmEmitterContext context, Intrinsic inst, int shift)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n, Const(shift)));
}
public static void EmitScalarSaturatingShiftTernaryOpRd(ArmEmitterContext context, Intrinsic inst, int shift)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n, Const(shift)));
context.SetPendingQcFlagSync();
}
public static void EmitScalarSaturatingUnaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
Operand result = context.AddIntrinsic(inst, n);
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitScalarSaturatingBinaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
Operand result = context.AddIntrinsic(inst, n, m);
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitScalarSaturatingBinaryOpRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
Operand result = context.AddIntrinsic(inst, d, n);
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitScalarConvertBinaryOpF(ArmEmitterContext context, Intrinsic inst, int fBits)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, Const(fBits)));
}
public static void EmitScalarConvertBinaryOpFFromGp(ArmEmitterContext context, Intrinsic inst, int fBits)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetIntOrZR(context, op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, Const(fBits)));
}
public static void EmitScalarConvertBinaryOpFToGp(ArmEmitterContext context, Intrinsic inst, int fBits)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
SetIntOrZR(context, op.Rd, op.RegisterSize == RegisterSize.Int32
? context.AddIntrinsicInt (inst, n, Const(fBits))
: context.AddIntrinsicLong(inst, n, Const(fBits)));
}
public static void EmitVectorUnaryOpF(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n));
}
public static void EmitVectorBinaryOpF(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m));
}
public static void EmitVectorBinaryOpFRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n));
}
public static void EmitVectorBinaryOpFByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElemF op = (OpCodeSimdRegElemF)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m, Const(op.Index)));
}
public static void EmitVectorTernaryOpFRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(d, context.AddIntrinsic(inst, d, n, m));
}
public static void EmitVectorTernaryOpFRdByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElemF op = (OpCodeSimdRegElemF)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(d, context.AddIntrinsic(inst, d, n, m, Const(op.Index)));
}
public static void EmitVectorUnaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n));
}
public static void EmitVectorBinaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m));
}
public static void EmitVectorBinaryOpRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n));
}
public static void EmitVectorBinaryOpByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElem op = (OpCodeSimdRegElem)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, m, Const(op.Index)));
}
public static void EmitVectorTernaryOpRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(d, context.AddIntrinsic(inst, d, n, m));
}
public static void EmitVectorTernaryOpRdByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElem op = (OpCodeSimdRegElem)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(d, context.AddIntrinsic(inst, d, n, m, Const(op.Index)));
}
public static void EmitVectorShiftBinaryOp(ArmEmitterContext context, Intrinsic inst, int shift)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, Const(shift)));
}
public static void EmitVectorShiftTernaryOpRd(ArmEmitterContext context, Intrinsic inst, int shift)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n, Const(shift)));
}
public static void EmitVectorSaturatingShiftTernaryOpRd(ArmEmitterContext context, Intrinsic inst, int shift)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, d, n, Const(shift)));
context.SetPendingQcFlagSync();
}
public static void EmitVectorSaturatingUnaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
Operand result = context.AddIntrinsic(inst, n);
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitVectorSaturatingBinaryOp(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
Operand result = context.AddIntrinsic(inst, n, m);
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitVectorSaturatingBinaryOpRd(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand d = GetVec(op.Rd);
Operand n = GetVec(op.Rn);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
Operand result = context.AddIntrinsic(inst, d, n);
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitVectorSaturatingBinaryOpByElem(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdRegElem op = (OpCodeSimdRegElem)context.CurrOp;
Operand n = GetVec(op.Rn);
Operand m = GetVec(op.Rm);
inst |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
Operand result = context.AddIntrinsic(inst, n, m, Const(op.Index));
context.Copy(GetVec(op.Rd), result);
context.SetPendingQcFlagSync();
}
public static void EmitVectorConvertBinaryOpF(ArmEmitterContext context, Intrinsic inst, int fBits)
{
OpCodeSimd op = (OpCodeSimd)context.CurrOp;
Operand n = GetVec(op.Rn);
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, n, Const(fBits)));
}
public static void EmitVectorLookupTable(ArmEmitterContext context, Intrinsic inst)
{
OpCodeSimdTbl op = (OpCodeSimdTbl)context.CurrOp;
Operand[] operands = new Operand[op.Size + 1];
operands[op.Size] = GetVec(op.Rm);
for (int index = 0; index < op.Size; index++)
{
operands[index] = GetVec((op.Rn + index) & 0x1F);
}
if (op.RegisterSize == RegisterSize.Simd128)
{
inst |= Intrinsic.Arm64V128;
}
context.Copy(GetVec(op.Rd), context.AddIntrinsic(inst, operands));
}
public static void EmitFcmpOrFcmpe(ArmEmitterContext context, bool signalNaNs)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
bool cmpWithZero = !(op is OpCodeSimdFcond) ? op.Bit3 : false;
Intrinsic inst = signalNaNs ? Intrinsic.Arm64FcmpeS : Intrinsic.Arm64FcmpS;
if ((op.Size & 1) != 0)
{
inst |= Intrinsic.Arm64VDouble;
}
Operand n = GetVec(op.Rn);
Operand m = cmpWithZero ? Const(0) : GetVec(op.Rm);
Operand nzcv = context.AddIntrinsicInt(inst, n, m);
Operand one = Const(1);
SetFlag(context, PState.VFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(28)), one));
SetFlag(context, PState.CFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(29)), one));
SetFlag(context, PState.ZFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(30)), one));
SetFlag(context, PState.NFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const(31)), one));
}
}
}

View File

@ -14,7 +14,11 @@ namespace ARMeilleure.Instructions
{
public static void And_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64AndV);
}
else if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
@ -38,7 +42,11 @@ namespace ARMeilleure.Instructions
public static void Bic_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64BicV);
}
else if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
@ -98,12 +106,26 @@ namespace ARMeilleure.Instructions
public static void Bif_V(ArmEmitterContext context)
{
EmitBifBit(context, notRm: true);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorTernaryOpRd(context, Intrinsic.Arm64BifV);
}
else
{
EmitBifBit(context, notRm: true);
}
}
public static void Bit_V(ArmEmitterContext context)
{
EmitBifBit(context, notRm: false);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorTernaryOpRd(context, Intrinsic.Arm64BitV);
}
else
{
EmitBifBit(context, notRm: false);
}
}
private static void EmitBifBit(ArmEmitterContext context, bool notRm)
@ -167,7 +189,11 @@ namespace ARMeilleure.Instructions
public static void Bsl_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorTernaryOpRd(context, Intrinsic.Arm64BslV);
}
else if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
@ -200,7 +226,11 @@ namespace ARMeilleure.Instructions
public static void Eor_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64EorV);
}
else if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
@ -249,7 +279,11 @@ namespace ARMeilleure.Instructions
public static void Orn_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64OrnV);
}
else if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;
@ -280,7 +314,11 @@ namespace ARMeilleure.Instructions
public static void Orr_V(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64OrrV);
}
else if (Optimizations.UseSse2)
{
OpCodeSimdReg op = (OpCodeSimdReg)context.CurrOp;

View File

@ -13,7 +13,11 @@ namespace ARMeilleure.Instructions
{
public static void Vand_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.Arm64AndV | Intrinsic.Arm64V128, n, m));
}
else if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Pand, n, m));
}
@ -25,7 +29,11 @@ namespace ARMeilleure.Instructions
public static void Vbic_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.Arm64BicV | Intrinsic.Arm64V128, n, m));
}
else if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Pandn, m, n));
}
@ -73,17 +81,35 @@ namespace ARMeilleure.Instructions
public static void Vbif(ArmEmitterContext context)
{
EmitBifBit(context, true);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(Intrinsic.Arm64BifV | Intrinsic.Arm64V128, d, n, m));
}
else
{
EmitBifBit(context, true);
}
}
public static void Vbit(ArmEmitterContext context)
{
EmitBifBit(context, false);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(Intrinsic.Arm64BitV | Intrinsic.Arm64V128, d, n, m));
}
else
{
EmitBifBit(context, false);
}
}
public static void Vbsl(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorTernaryOpSimd32(context, (d, n, m) => context.AddIntrinsic(Intrinsic.Arm64BslV | Intrinsic.Arm64V128, d, n, m));
}
else if (Optimizations.UseSse2)
{
EmitVectorTernaryOpSimd32(context, (d, n, m) =>
{
@ -105,7 +131,11 @@ namespace ARMeilleure.Instructions
public static void Veor_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.Arm64EorV | Intrinsic.Arm64V128, n, m));
}
else if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Pxor, n, m));
}
@ -117,7 +147,11 @@ namespace ARMeilleure.Instructions
public static void Vorn_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.Arm64OrnV | Intrinsic.Arm64V128, n, m));
}
else if (Optimizations.UseSse2)
{
Operand mask = context.VectorOne();
@ -135,7 +169,11 @@ namespace ARMeilleure.Instructions
public static void Vorr_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelper32Arm64.EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.Arm64OrrV | Intrinsic.Arm64V128, n, m));
}
else if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Por, n, m));
}

View File

@ -392,7 +392,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdCmpZ op = (OpCode32SimdCmpZ)context.CurrOp;
if (Optimizations.UseSse2)
if (Optimizations.UseAdvSimd)
{
EmitVectorZipUzpOpSimd32(context, Intrinsic.Arm64Zip1V, Intrinsic.Arm64Zip2V);
}
else if (Optimizations.UseSse2)
{
EmitVectorShuffleOpSimd32(context, (m, d) =>
{
@ -461,7 +465,11 @@ namespace ARMeilleure.Instructions
{
OpCode32SimdCmpZ op = (OpCode32SimdCmpZ)context.CurrOp;
if (Optimizations.UseSsse3)
if (Optimizations.UseAdvSimd)
{
EmitVectorZipUzpOpSimd32(context, Intrinsic.Arm64Uzp1V, Intrinsic.Arm64Uzp2V);
}
else if (Optimizations.UseSsse3)
{
EmitVectorShuffleOpSimd32(context, (m, d) =>
{
@ -559,6 +567,52 @@ namespace ARMeilleure.Instructions
}
}
private static void EmitVectorZipUzpOpSimd32(ArmEmitterContext context, Intrinsic inst1, Intrinsic inst2)
{
OpCode32SimdCmpZ op = (OpCode32SimdCmpZ)context.CurrOp;
bool overlap = op.Qm == op.Qd;
Operand d = GetVecA32(op.Qd);
Operand m = GetVecA32(op.Qm);
Operand dPart = d;
Operand mPart = m;
if (!op.Q) // Register swap: move relevant doubleword to destination side.
{
dPart = InstEmitSimdHelper32Arm64.EmitMoveDoubleWordToSide(context, d, op.Vd, 0);
mPart = InstEmitSimdHelper32Arm64.EmitMoveDoubleWordToSide(context, m, op.Vm, 0);
}
Intrinsic vSize = op.Q ? Intrinsic.Arm64V128 : Intrinsic.Arm64V64;
vSize |= (Intrinsic)(op.Size << (int)Intrinsic.Arm64VSizeShift);
Operand resD = context.AddIntrinsic(inst1 | vSize, dPart, mPart);
Operand resM = context.AddIntrinsic(inst2 | vSize, dPart, mPart);
if (!op.Q) // Register insert.
{
resD = context.AddIntrinsic(Intrinsic.Arm64InsVe | Intrinsic.Arm64VDWord, d, Const(op.Vd & 1), resD, Const(0));
if (overlap)
{
resD = context.AddIntrinsic(Intrinsic.Arm64InsVe | Intrinsic.Arm64VDWord, resD, Const(op.Vm & 1), resM, Const(0));
}
else
{
resM = context.AddIntrinsic(Intrinsic.Arm64InsVe | Intrinsic.Arm64VDWord, m, Const(op.Vm & 1), resM, Const(0));
}
}
context.Copy(d, resD);
if (!overlap)
{
context.Copy(m, resM);
}
}
private static void EmitVectorShuffleOpSimd32(ArmEmitterContext context, Func<Operand, Operand, (Operand, Operand)> shuffleFunc)
{
OpCode32Simd op = (OpCode32Simd)context.CurrOp;

View File

@ -26,7 +26,15 @@ namespace ARMeilleure.Instructions
public static void Rshrn_V(ArmEmitterContext context)
{
if (Optimizations.UseSsse3)
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64RshrnV, shift);
}
else if (Optimizations.UseSsse3)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
@ -80,7 +88,14 @@ namespace ARMeilleure.Instructions
int shift = GetImmShl(op);
EmitScalarUnaryOpZx(context, (op1) => context.ShiftLeft(op1, Const(shift)));
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarShiftBinaryOp(context, Intrinsic.Arm64ShlS, shift);
}
else
{
EmitScalarUnaryOpZx(context, (op1) => context.ShiftLeft(op1, Const(shift)));
}
}
public static void Shl_V(ArmEmitterContext context)
@ -90,7 +105,11 @@ namespace ARMeilleure.Instructions
int shift = GetImmShl(op);
int eSize = 8 << op.Size;
if (shift >= eSize)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64ShlV, shift);
}
else if (shift >= eSize)
{
if ((op.RegisterSize == RegisterSize.Simd64))
{
@ -143,7 +162,11 @@ namespace ARMeilleure.Instructions
int shift = 8 << op.Size;
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorUnaryOp(context, Intrinsic.Arm64ShllV);
}
else if (Optimizations.UseSse41)
{
Operand n = GetVec(op.Rn);
@ -170,7 +193,15 @@ namespace ARMeilleure.Instructions
public static void Shrn_V(ArmEmitterContext context)
{
if (Optimizations.UseSsse3)
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64ShrnV, shift);
}
else if (Optimizations.UseSsse3)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
@ -205,89 +236,259 @@ namespace ARMeilleure.Instructions
public static void Sli_S(ArmEmitterContext context)
{
EmitSli(context, scalar: true);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShl(op);
InstEmitSimdHelperArm64.EmitScalarShiftTernaryOpRd(context, Intrinsic.Arm64SliS, shift);
}
else
{
EmitSli(context, scalar: true);
}
}
public static void Sli_V(ArmEmitterContext context)
{
EmitSli(context, scalar: false);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShl(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64SliV, shift);
}
else
{
EmitSli(context, scalar: false);
}
}
public static void Sqrshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Signed | ShlRegFlags.Round | ShlRegFlags.Saturating);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorSaturatingBinaryOp(context, Intrinsic.Arm64SqrshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Signed | ShlRegFlags.Round | ShlRegFlags.Saturating);
}
}
public static void Sqrshrn_S(ArmEmitterContext context)
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxSx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqrshrnS, shift);
}
else
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxSx);
}
}
public static void Sqrshrn_V(ArmEmitterContext context)
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxSx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqrshrnV, shift);
}
else
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxSx);
}
}
public static void Sqrshrun_S(ArmEmitterContext context)
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqrshrunS, shift);
}
else
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxZx);
}
}
public static void Sqrshrun_V(ArmEmitterContext context)
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqrshrunV, shift);
}
else
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxZx);
}
}
public static void Sqshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Signed | ShlRegFlags.Saturating);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorSaturatingBinaryOp(context, Intrinsic.Arm64SqshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Signed | ShlRegFlags.Saturating);
}
}
public static void Sqshrn_S(ArmEmitterContext context)
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxSx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqshrnS, shift);
}
else
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxSx);
}
}
public static void Sqshrn_V(ArmEmitterContext context)
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxSx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqshrnV, shift);
}
else
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxSx);
}
}
public static void Sqshrun_S(ArmEmitterContext context)
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqshrunS, shift);
}
else
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarSxZx);
}
}
public static void Sqshrun_V(ArmEmitterContext context)
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64SqshrunV, shift);
}
else
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorSxZx);
}
}
public static void Sri_S(ArmEmitterContext context)
{
EmitSri(context, scalar: true);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftTernaryOpRd(context, Intrinsic.Arm64SriS, shift);
}
else
{
EmitSri(context, scalar: true);
}
}
public static void Sri_V(ArmEmitterContext context)
{
EmitSri(context, scalar: false);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64SriV, shift);
}
else
{
EmitSri(context, scalar: false);
}
}
public static void Srshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Signed | ShlRegFlags.Round);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64SrshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Signed | ShlRegFlags.Round);
}
}
public static void Srshr_S(ArmEmitterContext context)
{
EmitScalarShrImmOpSx(context, ShrImmFlags.Round);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftBinaryOp(context, Intrinsic.Arm64SrshrS, shift);
}
else
{
EmitScalarShrImmOpSx(context, ShrImmFlags.Round);
}
}
public static void Srshr_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64SrshrV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
{
int shift = GetImmShr(op);
int eSize = 8 << op.Size;
@ -325,14 +526,31 @@ namespace ARMeilleure.Instructions
public static void Srsra_S(ArmEmitterContext context)
{
EmitScalarShrImmOpSx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftTernaryOpRd(context, Intrinsic.Arm64SrsraS, shift);
}
else
{
EmitScalarShrImmOpSx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
}
}
public static void Srsra_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64SrsraV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
{
int shift = GetImmShr(op);
int eSize = 8 << op.Size;
@ -372,12 +590,26 @@ namespace ARMeilleure.Instructions
public static void Sshl_S(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Scalar | ShlRegFlags.Signed);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarBinaryOp(context, Intrinsic.Arm64SshlS);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Scalar | ShlRegFlags.Signed);
}
}
public static void Sshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Signed);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64SshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Signed);
}
}
public static void Sshll_V(ArmEmitterContext context)
@ -386,7 +618,11 @@ namespace ARMeilleure.Instructions
int shift = GetImmShl(op);
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64SshllV, shift);
}
else if (Optimizations.UseSse41)
{
Operand n = GetVec(op.Rn);
@ -416,7 +652,18 @@ namespace ARMeilleure.Instructions
public static void Sshr_S(ArmEmitterContext context)
{
EmitShrImmOp(context, ShrImmFlags.ScalarSx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftBinaryOp(context, Intrinsic.Arm64SshrS, shift);
}
else
{
EmitShrImmOp(context, ShrImmFlags.ScalarSx);
}
}
public static void Sshr_V(ArmEmitterContext context)
@ -425,7 +672,11 @@ namespace ARMeilleure.Instructions
int shift = GetImmShr(op);
if (Optimizations.UseGfni && op.Size == 0)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64SshrV, shift);
}
else if (Optimizations.UseGfni && op.Size == 0)
{
Operand n = GetVec(op.Rn);
@ -478,14 +729,31 @@ namespace ARMeilleure.Instructions
public static void Ssra_S(ArmEmitterContext context)
{
EmitScalarShrImmOpSx(context, ShrImmFlags.Accumulate);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftTernaryOpRd(context, Intrinsic.Arm64SsraS, shift);
}
else
{
EmitScalarShrImmOpSx(context, ShrImmFlags.Accumulate);
}
}
public static void Ssra_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64SsraV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0 && op.Size < 3)
{
int shift = GetImmShr(op);
@ -515,49 +783,131 @@ namespace ARMeilleure.Instructions
public static void Uqrshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Round | ShlRegFlags.Saturating);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorSaturatingBinaryOp(context, Intrinsic.Arm64UqrshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Round | ShlRegFlags.Saturating);
}
}
public static void Uqrshrn_S(ArmEmitterContext context)
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarZxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64UqrshrnS, shift);
}
else
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarZxZx);
}
}
public static void Uqrshrn_V(ArmEmitterContext context)
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorZxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64UqrshrnV, shift);
}
else
{
EmitRoundShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorZxZx);
}
}
public static void Uqshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Saturating);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorSaturatingBinaryOp(context, Intrinsic.Arm64UqshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Saturating);
}
}
public static void Uqshrn_S(ArmEmitterContext context)
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarZxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64UqshrnS, shift);
}
else
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.ScalarZxZx);
}
}
public static void Uqshrn_V(ArmEmitterContext context)
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorZxZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorSaturatingShiftTernaryOpRd(context, Intrinsic.Arm64UqshrnV, shift);
}
else
{
EmitShrImmSaturatingNarrowOp(context, ShrImmSaturatingNarrowFlags.VectorZxZx);
}
}
public static void Urshl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Round);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64UrshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Round);
}
}
public static void Urshr_S(ArmEmitterContext context)
{
EmitScalarShrImmOpZx(context, ShrImmFlags.Round);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftBinaryOp(context, Intrinsic.Arm64UrshrS, shift);
}
else
{
EmitScalarShrImmOpZx(context, ShrImmFlags.Round);
}
}
public static void Urshr_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64UrshrV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0)
{
int shift = GetImmShr(op);
int eSize = 8 << op.Size;
@ -593,14 +943,31 @@ namespace ARMeilleure.Instructions
public static void Ursra_S(ArmEmitterContext context)
{
EmitScalarShrImmOpZx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftTernaryOpRd(context, Intrinsic.Arm64UrsraS, shift);
}
else
{
EmitScalarShrImmOpZx(context, ShrImmFlags.Round | ShrImmFlags.Accumulate);
}
}
public static void Ursra_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64UrsraV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0)
{
int shift = GetImmShr(op);
int eSize = 8 << op.Size;
@ -638,12 +1005,26 @@ namespace ARMeilleure.Instructions
public static void Ushl_S(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.Scalar);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitScalarBinaryOp(context, Intrinsic.Arm64UshlS);
}
else
{
EmitShlRegOp(context, ShlRegFlags.Scalar);
}
}
public static void Ushl_V(ArmEmitterContext context)
{
EmitShlRegOp(context, ShlRegFlags.None);
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorBinaryOp(context, Intrinsic.Arm64UshlV);
}
else
{
EmitShlRegOp(context, ShlRegFlags.None);
}
}
public static void Ushll_V(ArmEmitterContext context)
@ -652,7 +1033,11 @@ namespace ARMeilleure.Instructions
int shift = GetImmShl(op);
if (Optimizations.UseSse41)
if (Optimizations.UseAdvSimd)
{
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64UshllV, shift);
}
else if (Optimizations.UseSse41)
{
Operand n = GetVec(op.Rn);
@ -682,14 +1067,31 @@ namespace ARMeilleure.Instructions
public static void Ushr_S(ArmEmitterContext context)
{
EmitShrImmOp(context, ShrImmFlags.ScalarZx);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftBinaryOp(context, Intrinsic.Arm64UshrS, shift);
}
else
{
EmitShrImmOp(context, ShrImmFlags.ScalarZx);
}
}
public static void Ushr_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftBinaryOp(context, Intrinsic.Arm64UshrV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0)
{
int shift = GetImmShr(op);
@ -714,14 +1116,31 @@ namespace ARMeilleure.Instructions
public static void Usra_S(ArmEmitterContext context)
{
EmitScalarShrImmOpZx(context, ShrImmFlags.Accumulate);
if (Optimizations.UseAdvSimd)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitScalarShiftTernaryOpRd(context, Intrinsic.Arm64UsraS, shift);
}
else
{
EmitScalarShrImmOpZx(context, ShrImmFlags.Accumulate);
}
}
public static void Usra_V(ArmEmitterContext context)
{
OpCodeSimdShImm op = (OpCodeSimdShImm)context.CurrOp;
if (Optimizations.UseSse2 && op.Size > 0)
if (Optimizations.UseAdvSimd)
{
int shift = GetImmShr(op);
InstEmitSimdHelperArm64.EmitVectorShiftTernaryOpRd(context, Intrinsic.Arm64UsraV, shift);
}
else if (Optimizations.UseSse2 && op.Size > 0)
{
int shift = GetImmShr(op);

View File

@ -150,6 +150,8 @@ namespace ARMeilleure.Instructions
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
context.SyncQcFlag();
Operand fpsr = Const(0);
for (int flag = 0; flag < RegisterConsts.FpFlagsCount; flag++)
@ -196,6 +198,8 @@ namespace ARMeilleure.Instructions
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
context.ClearQcFlagIfModified();
Operand fpsr = GetIntOrZR(context, op.Rt);
fpsr = context.ConvertI64ToI32(fpsr);

View File

@ -191,7 +191,7 @@ namespace ARMeilleure.Instructions
{
TranslatedFunction function = Context.Translator.GetOrTranslate(address, GetContext().ExecutionMode);
return (ulong)function.FuncPtr.ToInt64();
return (ulong)function.FuncPointer.ToInt64();
}
public static void InvalidateCacheLine(ulong address)

View File

@ -2,6 +2,8 @@ namespace ARMeilleure.IntermediateRepresentation
{
enum Intrinsic : ushort
{
// X86 (SSE and AVX)
X86Addpd,
X86Addps,
X86Addsd,
@ -172,6 +174,458 @@ namespace ARMeilleure.IntermediateRepresentation
X86Vfnmsub231sd,
X86Vfnmsub231ss,
X86Xorpd,
X86Xorps
X86Xorps,
// Arm64 (FP and Advanced SIMD)
Arm64AbsS,
Arm64AbsV,
Arm64AddhnV,
Arm64AddpS,
Arm64AddpV,
Arm64AddvV,
Arm64AddS,
Arm64AddV,
Arm64AesdV,
Arm64AeseV,
Arm64AesimcV,
Arm64AesmcV,
Arm64AndV,
Arm64BicVi,
Arm64BicV,
Arm64BifV,
Arm64BitV,
Arm64BslV,
Arm64ClsV,
Arm64ClzV,
Arm64CmeqS,
Arm64CmeqV,
Arm64CmeqSz,
Arm64CmeqVz,
Arm64CmgeS,
Arm64CmgeV,
Arm64CmgeSz,
Arm64CmgeVz,
Arm64CmgtS,
Arm64CmgtV,
Arm64CmgtSz,
Arm64CmgtVz,
Arm64CmhiS,
Arm64CmhiV,
Arm64CmhsS,
Arm64CmhsV,
Arm64CmleSz,
Arm64CmleVz,
Arm64CmltSz,
Arm64CmltVz,
Arm64CmtstS,
Arm64CmtstV,
Arm64CntV,
Arm64DupSe,
Arm64DupVe,
Arm64DupGp,
Arm64EorV,
Arm64ExtV,
Arm64FabdS,
Arm64FabdV,
Arm64FabsV,
Arm64FabsS,
Arm64FacgeS,
Arm64FacgeV,
Arm64FacgtS,
Arm64FacgtV,
Arm64FaddpS,
Arm64FaddpV,
Arm64FaddV,
Arm64FaddS,
Arm64FccmpeS,
Arm64FccmpS,
Arm64FcmeqS,
Arm64FcmeqV,
Arm64FcmeqSz,
Arm64FcmeqVz,
Arm64FcmgeS,
Arm64FcmgeV,
Arm64FcmgeSz,
Arm64FcmgeVz,
Arm64FcmgtS,
Arm64FcmgtV,
Arm64FcmgtSz,
Arm64FcmgtVz,
Arm64FcmleSz,
Arm64FcmleVz,
Arm64FcmltSz,
Arm64FcmltVz,
Arm64FcmpeS,
Arm64FcmpS,
Arm64FcselS,
Arm64FcvtasS,
Arm64FcvtasV,
Arm64FcvtasGp,
Arm64FcvtauS,
Arm64FcvtauV,
Arm64FcvtauGp,
Arm64FcvtlV,
Arm64FcvtmsS,
Arm64FcvtmsV,
Arm64FcvtmsGp,
Arm64FcvtmuS,
Arm64FcvtmuV,
Arm64FcvtmuGp,
Arm64FcvtnsS,
Arm64FcvtnsV,
Arm64FcvtnsGp,
Arm64FcvtnuS,
Arm64FcvtnuV,
Arm64FcvtnuGp,
Arm64FcvtnV,
Arm64FcvtpsS,
Arm64FcvtpsV,
Arm64FcvtpsGp,
Arm64FcvtpuS,
Arm64FcvtpuV,
Arm64FcvtpuGp,
Arm64FcvtxnS,
Arm64FcvtxnV,
Arm64FcvtzsSFixed,
Arm64FcvtzsVFixed,
Arm64FcvtzsS,
Arm64FcvtzsV,
Arm64FcvtzsGpFixed,
Arm64FcvtzsGp,
Arm64FcvtzuSFixed,
Arm64FcvtzuVFixed,
Arm64FcvtzuS,
Arm64FcvtzuV,
Arm64FcvtzuGpFixed,
Arm64FcvtzuGp,
Arm64FcvtS,
Arm64FdivV,
Arm64FdivS,
Arm64FmaddS,
Arm64FmaxnmpS,
Arm64FmaxnmpV,
Arm64FmaxnmvV,
Arm64FmaxnmV,
Arm64FmaxnmS,
Arm64FmaxpS,
Arm64FmaxpV,
Arm64FmaxvV,
Arm64FmaxV,
Arm64FmaxS,
Arm64FminnmpS,
Arm64FminnmpV,
Arm64FminnmvV,
Arm64FminnmV,
Arm64FminnmS,
Arm64FminpS,
Arm64FminpV,
Arm64FminvV,
Arm64FminV,
Arm64FminS,
Arm64FmlaSe,
Arm64FmlaVe,
Arm64FmlaV,
Arm64FmlsSe,
Arm64FmlsVe,
Arm64FmlsV,
Arm64FmovVi,
Arm64FmovS,
Arm64FmovGp,
Arm64FmovSi,
Arm64FmsubS,
Arm64FmulxSe,
Arm64FmulxVe,
Arm64FmulxS,
Arm64FmulxV,
Arm64FmulSe,
Arm64FmulVe,
Arm64FmulV,
Arm64FmulS,
Arm64FnegV,
Arm64FnegS,
Arm64FnmaddS,
Arm64FnmsubS,
Arm64FnmulS,
Arm64FrecpeS,
Arm64FrecpeV,
Arm64FrecpsS,
Arm64FrecpsV,
Arm64FrecpxS,
Arm64FrintaV,
Arm64FrintaS,
Arm64FrintiV,
Arm64FrintiS,
Arm64FrintmV,
Arm64FrintmS,
Arm64FrintnV,
Arm64FrintnS,
Arm64FrintpV,
Arm64FrintpS,
Arm64FrintxV,
Arm64FrintxS,
Arm64FrintzV,
Arm64FrintzS,
Arm64FrsqrteS,
Arm64FrsqrteV,
Arm64FrsqrtsS,
Arm64FrsqrtsV,
Arm64FsqrtV,
Arm64FsqrtS,
Arm64FsubV,
Arm64FsubS,
Arm64InsVe,
Arm64InsGp,
Arm64Ld1rV,
Arm64Ld1Vms,
Arm64Ld1Vss,
Arm64Ld2rV,
Arm64Ld2Vms,
Arm64Ld2Vss,
Arm64Ld3rV,
Arm64Ld3Vms,
Arm64Ld3Vss,
Arm64Ld4rV,
Arm64Ld4Vms,
Arm64Ld4Vss,
Arm64MlaVe,
Arm64MlaV,
Arm64MlsVe,
Arm64MlsV,
Arm64MoviV,
Arm64MrsFpsr,
Arm64MsrFpsr,
Arm64MulVe,
Arm64MulV,
Arm64MvniV,
Arm64NegS,
Arm64NegV,
Arm64NotV,
Arm64OrnV,
Arm64OrrVi,
Arm64OrrV,
Arm64PmullV,
Arm64PmulV,
Arm64RaddhnV,
Arm64RbitV,
Arm64Rev16V,
Arm64Rev32V,
Arm64Rev64V,
Arm64RshrnV,
Arm64RsubhnV,
Arm64SabalV,
Arm64SabaV,
Arm64SabdlV,
Arm64SabdV,
Arm64SadalpV,
Arm64SaddlpV,
Arm64SaddlvV,
Arm64SaddlV,
Arm64SaddwV,
Arm64ScvtfSFixed,
Arm64ScvtfVFixed,
Arm64ScvtfS,
Arm64ScvtfV,
Arm64ScvtfGpFixed,
Arm64ScvtfGp,
Arm64Sha1cV,
Arm64Sha1hV,
Arm64Sha1mV,
Arm64Sha1pV,
Arm64Sha1su0V,
Arm64Sha1su1V,
Arm64Sha256h2V,
Arm64Sha256hV,
Arm64Sha256su0V,
Arm64Sha256su1V,
Arm64ShaddV,
Arm64ShllV,
Arm64ShlS,
Arm64ShlV,
Arm64ShrnV,
Arm64ShsubV,
Arm64SliS,
Arm64SliV,
Arm64SmaxpV,
Arm64SmaxvV,
Arm64SmaxV,
Arm64SminpV,
Arm64SminvV,
Arm64SminV,
Arm64SmlalVe,
Arm64SmlalV,
Arm64SmlslVe,
Arm64SmlslV,
Arm64SmovV,
Arm64SmullVe,
Arm64SmullV,
Arm64SqabsS,
Arm64SqabsV,
Arm64SqaddS,
Arm64SqaddV,
Arm64SqdmlalSe,
Arm64SqdmlalVe,
Arm64SqdmlalS,
Arm64SqdmlalV,
Arm64SqdmlslSe,
Arm64SqdmlslVe,
Arm64SqdmlslS,
Arm64SqdmlslV,
Arm64SqdmulhSe,
Arm64SqdmulhVe,
Arm64SqdmulhS,
Arm64SqdmulhV,
Arm64SqdmullSe,
Arm64SqdmullVe,
Arm64SqdmullS,
Arm64SqdmullV,
Arm64SqnegS,
Arm64SqnegV,
Arm64SqrdmulhSe,
Arm64SqrdmulhVe,
Arm64SqrdmulhS,
Arm64SqrdmulhV,
Arm64SqrshlS,
Arm64SqrshlV,
Arm64SqrshrnS,
Arm64SqrshrnV,
Arm64SqrshrunS,
Arm64SqrshrunV,
Arm64SqshluS,
Arm64SqshluV,
Arm64SqshlSi,
Arm64SqshlVi,
Arm64SqshlS,
Arm64SqshlV,
Arm64SqshrnS,
Arm64SqshrnV,
Arm64SqshrunS,
Arm64SqshrunV,
Arm64SqsubS,
Arm64SqsubV,
Arm64SqxtnS,
Arm64SqxtnV,
Arm64SqxtunS,
Arm64SqxtunV,
Arm64SrhaddV,
Arm64SriS,
Arm64SriV,
Arm64SrshlS,
Arm64SrshlV,
Arm64SrshrS,
Arm64SrshrV,
Arm64SrsraS,
Arm64SrsraV,
Arm64SshllV,
Arm64SshlS,
Arm64SshlV,
Arm64SshrS,
Arm64SshrV,
Arm64SsraS,
Arm64SsraV,
Arm64SsublV,
Arm64SsubwV,
Arm64St1Vms,
Arm64St1Vss,
Arm64St2Vms,
Arm64St2Vss,
Arm64St3Vms,
Arm64St3Vss,
Arm64St4Vms,
Arm64St4Vss,
Arm64SubhnV,
Arm64SubS,
Arm64SubV,
Arm64SuqaddS,
Arm64SuqaddV,
Arm64TblV,
Arm64TbxV,
Arm64Trn1V,
Arm64Trn2V,
Arm64UabalV,
Arm64UabaV,
Arm64UabdlV,
Arm64UabdV,
Arm64UadalpV,
Arm64UaddlpV,
Arm64UaddlvV,
Arm64UaddlV,
Arm64UaddwV,
Arm64UcvtfSFixed,
Arm64UcvtfVFixed,
Arm64UcvtfS,
Arm64UcvtfV,
Arm64UcvtfGpFixed,
Arm64UcvtfGp,
Arm64UhaddV,
Arm64UhsubV,
Arm64UmaxpV,
Arm64UmaxvV,
Arm64UmaxV,
Arm64UminpV,
Arm64UminvV,
Arm64UminV,
Arm64UmlalVe,
Arm64UmlalV,
Arm64UmlslVe,
Arm64UmlslV,
Arm64UmovV,
Arm64UmullVe,
Arm64UmullV,
Arm64UqaddS,
Arm64UqaddV,
Arm64UqrshlS,
Arm64UqrshlV,
Arm64UqrshrnS,
Arm64UqrshrnV,
Arm64UqshlSi,
Arm64UqshlVi,
Arm64UqshlS,
Arm64UqshlV,
Arm64UqshrnS,
Arm64UqshrnV,
Arm64UqsubS,
Arm64UqsubV,
Arm64UqxtnS,
Arm64UqxtnV,
Arm64UrecpeV,
Arm64UrhaddV,
Arm64UrshlS,
Arm64UrshlV,
Arm64UrshrS,
Arm64UrshrV,
Arm64UrsqrteV,
Arm64UrsraS,
Arm64UrsraV,
Arm64UshllV,
Arm64UshlS,
Arm64UshlV,
Arm64UshrS,
Arm64UshrV,
Arm64UsqaddS,
Arm64UsqaddV,
Arm64UsraS,
Arm64UsraV,
Arm64UsublV,
Arm64UsubwV,
Arm64Uzp1V,
Arm64Uzp2V,
Arm64XtnV,
Arm64Zip1V,
Arm64Zip2V,
Arm64VTypeShift = 13,
Arm64VTypeMask = 1 << Arm64VTypeShift,
Arm64V64 = 0 << Arm64VTypeShift,
Arm64V128 = 1 << Arm64VTypeShift,
Arm64VSizeShift = 14,
Arm64VSizeMask = 3 << Arm64VSizeShift,
Arm64VFloat = 0 << Arm64VSizeShift,
Arm64VDouble = 1 << Arm64VSizeShift,
Arm64VByte = 0 << Arm64VSizeShift,
Arm64VHWord = 1 << Arm64VSizeShift,
Arm64VWord = 2 << Arm64VSizeShift,
Arm64VDWord = 3 << Arm64VSizeShift
}
}

View File

@ -5,6 +5,7 @@ namespace ARMeilleure.IntermediateRepresentation
x1 = 0,
x2 = 1,
x4 = 2,
x8 = 3
x8 = 3,
x16 = 4
}
}

View File

@ -259,6 +259,20 @@ namespace ARMeilleure.IntermediateRepresentation
}
}
public Span<Operation> GetUses(ref Span<Operation> buffer)
{
ReadOnlySpan<Operation> uses = Uses;
if (buffer.Length < uses.Length)
{
buffer = Allocators.Default.AllocateSpan<Operation>((uint)uses.Length);
}
uses.CopyTo(buffer);
return buffer.Slice(0, uses.Length);
}
private static void New<T>(ref T* data, ref ushort count, ref ushort capacity, ushort initialCapacity) where T : unmanaged
{
count = 0;

View File

@ -47,5 +47,19 @@ namespace ARMeilleure.IntermediateRepresentation
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
public static int GetSizeInBytesLog2(this OperandType type)
{
switch (type)
{
case OperandType.FP32: return 2;
case OperandType.FP64: return 3;
case OperandType.I32: return 2;
case OperandType.I64: return 3;
case OperandType.V128: return 4;
}
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
}
}

View File

@ -4,5 +4,7 @@
{
IJitMemoryBlock Allocate(ulong size);
IJitMemoryBlock Reserve(ulong size);
ulong GetPageSize();
}
}

View File

@ -71,6 +71,7 @@ namespace ARMeilleure.Memory
/// <param name="size">Size of the region</param>
/// <param name="write">True if the region was written, false if read</param>
/// <param name="precise">True if the access is precise, false otherwise</param>
void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false);
/// <param name="exemptId">Optional ID of the handles that should not be signalled</param>
void SignalMemoryTracking(ulong va, ulong size, bool write, bool precise = false, int? exemptId = null);
}
}

View File

@ -4,7 +4,7 @@ namespace ARMeilleure.Memory
{
class ReservedRegion
{
private const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public const int DefaultGranularity = 65536; // Mapping granularity in Windows.
public IJitMemoryBlock Block { get; }

View File

@ -0,0 +1,13 @@
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace ARMeilleure.Native
{
[SupportedOSPlatform("macos")]
public static partial class JitSupportDarwin
{
[LibraryImport("libarmeilleure-jitsupport", EntryPoint = "armeilleure_jit_memcpy")]
public static partial void Copy(IntPtr dst, IntPtr src, ulong n);
}
}

View File

@ -0,0 +1,8 @@
NAME = libarmeilleure-jitsupport.dylib
all: ${NAME}
${NAME}:
clang -O3 -dynamiclib support.c -o ${NAME}
clean:
rm -f ${NAME}

View File

@ -0,0 +1,14 @@
#include <stddef.h>
#include <string.h>
#include <pthread.h>
#include <libkern/OSCacheControl.h>
void armeilleure_jit_memcpy(void *dst, const void *src, size_t n) {
pthread_jit_write_protect_np(0);
memcpy(dst, src, n);
pthread_jit_write_protect_np(1);
// Ensure that the instruction cache for this range is invalidated.
sys_icache_invalidate(dst, n);
}

View File

@ -1,7 +1,10 @@
using ARMeilleure.CodeGen.X86;
using System.Runtime.Intrinsics.Arm;
namespace ARMeilleure
{
using Arm64HardwareCapabilities = ARMeilleure.CodeGen.Arm64.HardwareCapabilities;
using X86HardwareCapabilities = ARMeilleure.CodeGen.X86.HardwareCapabilities;
public static class Optimizations
{
public static bool FastFP { get; set; } = true;
@ -9,6 +12,9 @@ namespace ARMeilleure
public static bool AllowLcqInFunctionTable { get; set; } = true;
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool UseAdvSimdIfAvailable { get; set; } = true;
public static bool UseArm64PmullIfAvailable { get; set; } = true;
public static bool UseSseIfAvailable { get; set; } = true;
public static bool UseSse2IfAvailable { get; set; } = true;
public static bool UseSse3IfAvailable { get; set; } = true;
@ -26,23 +32,26 @@ namespace ARMeilleure
public static bool ForceLegacySse
{
get => HardwareCapabilities.ForceLegacySse;
set => HardwareCapabilities.ForceLegacySse = value;
get => X86HardwareCapabilities.ForceLegacySse;
set => X86HardwareCapabilities.ForceLegacySse = value;
}
internal static bool UseSse => UseSseIfAvailable && HardwareCapabilities.SupportsSse;
internal static bool UseSse2 => UseSse2IfAvailable && HardwareCapabilities.SupportsSse2;
internal static bool UseSse3 => UseSse3IfAvailable && HardwareCapabilities.SupportsSse3;
internal static bool UseSsse3 => UseSsse3IfAvailable && HardwareCapabilities.SupportsSsse3;
internal static bool UseSse41 => UseSse41IfAvailable && HardwareCapabilities.SupportsSse41;
internal static bool UseSse42 => UseSse42IfAvailable && HardwareCapabilities.SupportsSse42;
internal static bool UsePopCnt => UsePopCntIfAvailable && HardwareCapabilities.SupportsPopcnt;
internal static bool UseAvx => UseAvxIfAvailable && HardwareCapabilities.SupportsAvx && !ForceLegacySse;
internal static bool UseF16c => UseF16cIfAvailable && HardwareCapabilities.SupportsF16c;
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
internal static bool UseGfni => UseGfniIfAvailable && HardwareCapabilities.SupportsGfni;
internal static bool UseAdvSimd => UseAdvSimdIfAvailable && Arm64HardwareCapabilities.SupportsAdvSimd;
internal static bool UseArm64Pmull => UseArm64PmullIfAvailable && Arm64HardwareCapabilities.SupportsPmull;
internal static bool UseSse => UseSseIfAvailable && X86HardwareCapabilities.SupportsSse;
internal static bool UseSse2 => UseSse2IfAvailable && X86HardwareCapabilities.SupportsSse2;
internal static bool UseSse3 => UseSse3IfAvailable && X86HardwareCapabilities.SupportsSse3;
internal static bool UseSsse3 => UseSsse3IfAvailable && X86HardwareCapabilities.SupportsSsse3;
internal static bool UseSse41 => UseSse41IfAvailable && X86HardwareCapabilities.SupportsSse41;
internal static bool UseSse42 => UseSse42IfAvailable && X86HardwareCapabilities.SupportsSse42;
internal static bool UsePopCnt => UsePopCntIfAvailable && X86HardwareCapabilities.SupportsPopcnt;
internal static bool UseAvx => UseAvxIfAvailable && X86HardwareCapabilities.SupportsAvx && !ForceLegacySse;
internal static bool UseF16c => UseF16cIfAvailable && X86HardwareCapabilities.SupportsF16c;
internal static bool UseFma => UseFmaIfAvailable && X86HardwareCapabilities.SupportsFma;
internal static bool UseAesni => UseAesniIfAvailable && X86HardwareCapabilities.SupportsAesni;
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && X86HardwareCapabilities.SupportsPclmulqdq;
internal static bool UseSha => UseShaIfAvailable && X86HardwareCapabilities.SupportsSha;
internal static bool UseGfni => UseGfniIfAvailable && X86HardwareCapabilities.SupportsGfni;
}
}
}

View File

@ -1,5 +1,7 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Translation;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
@ -69,8 +71,8 @@ namespace ARMeilleure.Signal
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
private const ulong PageSize = 0x1000;
private const ulong PageMask = PageSize - 1;
private static ulong _pageSize;
private static ulong _pageMask;
private static IntPtr _handlerConfig;
private static IntPtr _signalHandlerPtr;
@ -87,7 +89,12 @@ namespace ARMeilleure.Signal
config = new SignalHandlerConfig();
}
public static void InitializeSignalHandler()
public static void Initialize(IJitMemoryAllocator allocator)
{
JitCache.Initialize(allocator);
}
public static void InitializeSignalHandler(ulong pageSize, Func<IntPtr, IntPtr, IntPtr> customSignalHandlerFactory = null)
{
if (_initialized) return;
@ -95,20 +102,22 @@ namespace ARMeilleure.Signal
{
if (_initialized) return;
bool unix = OperatingSystem.IsLinux() || OperatingSystem.IsMacOS();
_pageSize = pageSize;
_pageMask = pageSize - 1;
ref SignalHandlerConfig config = ref GetConfigRef();
if (unix)
if (OperatingSystem.IsLinux() || OperatingSystem.IsMacOS())
{
// Unix siginfo struct locations.
// NOTE: These are incredibly likely to be different between kernel version and architectures.
config.StructAddressOffset = OperatingSystem.IsMacOS() ? 24 : 16; // si_addr
config.StructWriteOffset = 8; // si_code
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateUnixSignalHandler(_handlerConfig));
SigAction old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
if (customSignalHandlerFactory != null)
{
_signalHandlerPtr = customSignalHandlerFactory(UnixSignalHandlerRegistration.GetSegfaultExceptionHandler().sa_handler, _signalHandlerPtr);
}
var old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
config.UnixOldSigaction = (nuint)(ulong)old.sa_handler;
config.UnixOldSigaction3Arg = old.sa_flags & 4;
}
@ -119,6 +128,11 @@ namespace ARMeilleure.Signal
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateWindowsSignalHandler(_handlerConfig));
if (customSignalHandlerFactory != null)
{
_signalHandlerPtr = customSignalHandlerFactory(IntPtr.Zero, _signalHandlerPtr);
}
_signalHandlerHandle = WindowsSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
}
@ -197,7 +211,7 @@ namespace ARMeilleure.Signal
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~_pageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
@ -208,7 +222,7 @@ namespace ARMeilleure.Signal
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(_pageSize), isWrite);
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
@ -231,18 +245,88 @@ namespace ARMeilleure.Signal
return context.Copy(inRegionLocal);
}
private static Operand GenerateUnixFaultAddress(EmitterContext context, Operand sigInfoPtr)
{
ulong structAddressOffset = OperatingSystem.IsMacOS() ? 24ul : 16ul; // si_addr
return context.Load(OperandType.I64, context.Add(sigInfoPtr, Const(structAddressOffset)));
}
private static Operand GenerateUnixWriteFlag(EmitterContext context, Operand ucontextPtr)
{
if (OperatingSystem.IsMacOS())
{
const ulong mcontextOffset = 48; // uc_mcontext
Operand ctxPtr = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(mcontextOffset)));
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
const ulong esrOffset = 8; // __es.__esr
Operand esr = context.Load(OperandType.I64, context.Add(ctxPtr, Const(esrOffset)));
return context.BitwiseAnd(esr, Const(0x40ul));
}
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
const ulong errOffset = 4; // __es.__err
Operand err = context.Load(OperandType.I64, context.Add(ctxPtr, Const(errOffset)));
return context.BitwiseAnd(err, Const(2ul));
}
}
else if (OperatingSystem.IsLinux())
{
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
Operand auxPtr = context.AllocateLocal(OperandType.I64);
Operand loopLabel = Label();
Operand successLabel = Label();
const ulong auxOffset = 464; // uc_mcontext.__reserved
const uint esrMagic = 0x45535201;
context.Copy(auxPtr, context.Add(ucontextPtr, Const(auxOffset)));
context.MarkLabel(loopLabel);
// _aarch64_ctx::magic
Operand magic = context.Load(OperandType.I32, auxPtr);
// _aarch64_ctx::size
Operand size = context.Load(OperandType.I32, context.Add(auxPtr, Const(4ul)));
context.BranchIf(successLabel, magic, Const(esrMagic), Comparison.Equal);
context.Copy(auxPtr, context.Add(auxPtr, context.ZeroExtend32(OperandType.I64, size)));
context.Branch(loopLabel);
context.MarkLabel(successLabel);
// esr_context::esr
Operand esr = context.Load(OperandType.I64, context.Add(auxPtr, Const(8ul)));
return context.BitwiseAnd(esr, Const(0x40ul));
}
if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
const int errOffset = 192; // uc_mcontext.gregs[REG_ERR]
Operand err = context.Load(OperandType.I64, context.Add(ucontextPtr, Const(errOffset)));
return context.BitwiseAnd(err, Const(2ul));
}
}
throw new PlatformNotSupportedException();
}
private static UnixExceptionHandler GenerateUnixSignalHandler(IntPtr signalStructPtr)
{
EmitterContext context = new EmitterContext();
// (int sig, SigInfo* sigInfo, void* ucontext)
Operand sigInfoPtr = context.LoadArgument(OperandType.I64, 1);
Operand ucontextPtr = context.LoadArgument(OperandType.I64, 2);
Operand structAddressOffset = context.Load(OperandType.I64, Const((ulong)signalStructPtr + StructAddressOffset));
Operand structWriteOffset = context.Load(OperandType.I64, Const((ulong)signalStructPtr + StructWriteOffset));
Operand faultAddress = context.Load(OperandType.I64, context.Add(sigInfoPtr, context.ZeroExtend32(OperandType.I64, structAddressOffset)));
Operand writeFlag = context.Load(OperandType.I64, context.Add(sigInfoPtr, context.ZeroExtend32(OperandType.I64, structWriteOffset)));
Operand faultAddress = GenerateUnixFaultAddress(context, sigInfoPtr);
Operand writeFlag = GenerateUnixWriteFlag(context, ucontextPtr);
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
@ -278,7 +362,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<UnixExceptionHandler>();
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<UnixExceptionHandler>();
}
private static VectoredExceptionHandler GenerateWindowsSignalHandler(IntPtr signalStructPtr)
@ -332,7 +416,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<VectoredExceptionHandler>();
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<VectoredExceptionHandler>();
}
}
}

View File

@ -1,7 +1,7 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
@ -32,7 +32,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugPartialUnmap>();
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugPartialUnmap>();
}
public static DebugThreadLocalMapGetOrReserve GenerateDebugThreadLocalMapGetOrReserve(IntPtr structPtr)
@ -49,7 +49,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<DebugThreadLocalMapGetOrReserve>();
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugThreadLocalMapGetOrReserve>();
}
public static DebugNativeWriteLoop GenerateDebugNativeWriteLoop()
@ -78,7 +78,7 @@ namespace ARMeilleure.Signal
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<DebugNativeWriteLoop>();
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DebugNativeWriteLoop>();
}
}
}

View File

@ -3,23 +3,23 @@ using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
unsafe struct SigSet
{
fixed long sa_mask[16];
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SigAction
{
public IntPtr sa_handler;
public SigSet sa_mask;
public int sa_flags;
public IntPtr sa_restorer;
}
static partial class UnixSignalHandlerRegistration
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public unsafe struct SigSet
{
fixed long sa_mask[16];
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct SigAction
{
public IntPtr sa_handler;
public SigSet sa_mask;
public int sa_flags;
public IntPtr sa_restorer;
}
private const int SIGSEGV = 11;
private const int SIGBUS = 10;
private const int SA_SIGINFO = 0x00000004;
@ -27,9 +27,24 @@ namespace ARMeilleure.Signal
[LibraryImport("libc", SetLastError = true)]
private static partial int sigaction(int signum, ref SigAction sigAction, out SigAction oldAction);
[LibraryImport("libc", SetLastError = true)]
private static partial int sigaction(int signum, IntPtr sigAction, out SigAction oldAction);
[LibraryImport("libc", SetLastError = true)]
private static partial int sigemptyset(ref SigSet set);
public static SigAction GetSegfaultExceptionHandler()
{
int result = sigaction(SIGSEGV, IntPtr.Zero, out SigAction old);
if (result != 0)
{
throw new InvalidOperationException($"Could not get SIGSEGV sigaction. Error: {result}");
}
return old;
}
public static SigAction RegisterExceptionHandler(IntPtr action)
{
SigAction sig = new SigAction
@ -49,7 +64,7 @@ namespace ARMeilleure.Signal
if (OperatingSystem.IsMacOS())
{
result = sigaction(SIGBUS, ref sig, out SigAction oldb);
result = sigaction(SIGBUS, ref sig, out _);
if (result != 0)
{

View File

@ -6,7 +6,6 @@ using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.State;
using ARMeilleure.Translation.PTC;
using System;
using System.Collections.Generic;
using System.Reflection;
@ -40,18 +39,19 @@ namespace ARMeilleure.Translation
}
}
private bool _pendingQcFlagSync;
public OpCode CurrOp { get; set; }
public IMemoryManager Memory { get; }
public bool HasPtc { get; }
public EntryTable<uint> CountTable { get; }
public AddressTable<ulong> FunctionTable { get; }
public TranslatorStubs Stubs { get; }
public ulong EntryAddress { get; }
public bool HighCq { get; }
public bool HasPtc { get; }
public Aarch32Mode Mode { get; }
private int _ifThenBlockStateIndex = 0;
@ -66,15 +66,16 @@ namespace ARMeilleure.Translation
TranslatorStubs stubs,
ulong entryAddress,
bool highCq,
bool hasPtc,
Aarch32Mode mode)
{
HasPtc = Ptc.State != PtcState.Disabled;
Memory = memory;
CountTable = countTable;
FunctionTable = funcTable;
Stubs = stubs;
EntryAddress = entryAddress;
HighCq = highCq;
HasPtc = hasPtc;
Mode = mode;
_labels = new Dictionary<ulong, Operand>();
@ -82,6 +83,8 @@ namespace ARMeilleure.Translation
public override Operand Call(MethodInfo info, params Operand[] callArgs)
{
SyncQcFlag();
if (!HasPtc)
{
return base.Call(info, callArgs);
@ -140,6 +143,51 @@ namespace ARMeilleure.Translation
_optOpLastFlagSet = null;
}
public void SetPendingQcFlagSync()
{
_pendingQcFlagSync = true;
}
public void SyncQcFlag()
{
if (_pendingQcFlagSync)
{
if (Optimizations.UseAdvSimd)
{
Operand fpsr = AddIntrinsicInt(Intrinsic.Arm64MrsFpsr);
uint qcFlagMask = (uint)FPSR.Qc;
Operand qcClearLabel = Label();
BranchIfFalse(qcClearLabel, BitwiseAnd(fpsr, Const(qcFlagMask)));
AddIntrinsicNoRet(Intrinsic.Arm64MsrFpsr, Const(0));
InstEmitHelper.SetFpFlag(this, FPState.QcFlag, Const(1));
MarkLabel(qcClearLabel);
}
_pendingQcFlagSync = false;
}
}
public void ClearQcFlag()
{
if (Optimizations.UseAdvSimd)
{
AddIntrinsicNoRet(Intrinsic.Arm64MsrFpsr, Const(0));
}
}
public void ClearQcFlagIfModified()
{
if (_pendingQcFlagSync && Optimizations.UseAdvSimd)
{
AddIntrinsicNoRet(Intrinsic.Arm64MsrFpsr, Const(0));
}
}
public Operand TryGetComparisonResult(Condition condition)
{
if (_optOpLastCompare == null || _optOpLastCompare != _optOpLastFlagSet)

View File

@ -1,6 +1,7 @@
using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory;
using ARMeilleure.Native;
using System;
using System.Collections.Generic;
using System.Diagnostics;
@ -17,6 +18,7 @@ namespace ARMeilleure.Translation.Cache
private const int CacheSize = 2047 * 1024 * 1024;
private static ReservedRegion _jitRegion;
private static JitCacheInvalidation _jitCacheInvalidator;
private static CacheMemoryAllocator _cacheAllocator;
@ -25,8 +27,6 @@ namespace ARMeilleure.Translation.Cache
private static readonly object _lock = new object();
private static bool _initialized;
public static IntPtr Base => _jitRegion.Pointer;
public static void Initialize(IJitMemoryAllocator allocator)
{
if (_initialized) return;
@ -36,6 +36,7 @@ namespace ARMeilleure.Translation.Cache
if (_initialized) return;
_jitRegion = new ReservedRegion(allocator, CacheSize);
_jitCacheInvalidator = new JitCacheInvalidation(allocator);
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
@ -60,11 +61,24 @@ namespace ARMeilleure.Translation.Cache
IntPtr funcPtr = _jitRegion.Pointer + funcOffset;
ReprotectAsWritable(funcOffset, code.Length);
if (OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
unsafe
{
fixed (byte *codePtr = code)
{
JitSupportDarwin.Copy(funcPtr, (IntPtr)codePtr, (ulong)code.Length);
}
}
}
else
{
ReprotectAsWritable(funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
_jitCacheInvalidator.Invalidate(funcPtr, (ulong)code.Length);
}
Add(funcOffset, code.Length, func.UnwindInfo);

View File

@ -0,0 +1,79 @@
using ARMeilleure.Memory;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache
{
class JitCacheInvalidation
{
private static int[] _invalidationCode = new int[]
{
unchecked((int)0xd53b0022), // mrs x2, ctr_el0
unchecked((int)0xd3504c44), // ubfx x4, x2, #16, #4
unchecked((int)0x52800083), // mov w3, #0x4
unchecked((int)0x12000c45), // and w5, w2, #0xf
unchecked((int)0x1ac42064), // lsl w4, w3, w4
unchecked((int)0x51000482), // sub w2, w4, #0x1
unchecked((int)0x8a220002), // bic x2, x0, x2
unchecked((int)0x1ac52063), // lsl w3, w3, w5
unchecked((int)0xeb01005f), // cmp x2, x1
unchecked((int)0x93407c84), // sxtw x4, w4
unchecked((int)0x540000a2), // b.cs 3c <do_ic_clear>
unchecked((int)0xd50b7b22), // dc cvau, x2
unchecked((int)0x8b040042), // add x2, x2, x4
unchecked((int)0xeb02003f), // cmp x1, x2
unchecked((int)0x54ffffa8), // b.hi 2c <dc_clear_loop>
unchecked((int)0xd5033b9f), // dsb ish
unchecked((int)0x51000462), // sub w2, w3, #0x1
unchecked((int)0x93407c63), // sxtw x3, w3
unchecked((int)0x8a220000), // bic x0, x0, x2
unchecked((int)0xeb00003f), // cmp x1, x0
unchecked((int)0x540000a9), // b.ls 64 <exit>
unchecked((int)0xd50b7520), // ic ivau, x0
unchecked((int)0x8b030000), // add x0, x0, x3
unchecked((int)0xeb00003f), // cmp x1, x0
unchecked((int)0x54ffffa8), // b.hi 54 <ic_clear_loop>
unchecked((int)0xd5033b9f), // dsb ish
unchecked((int)0xd5033fdf), // isb
unchecked((int)0xd65f03c0), // ret
};
private delegate void InvalidateCache(ulong start, ulong end);
private InvalidateCache _invalidateCache;
private ReservedRegion _invalidateCacheCodeRegion;
private readonly bool _needsInvalidation;
public JitCacheInvalidation(IJitMemoryAllocator allocator)
{
// On macOS, a different path is used to write to the JIT cache, which does the invalidation.
if (!OperatingSystem.IsMacOS() && RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
ulong size = (ulong)_invalidationCode.Length * sizeof(int);
ulong mask = (ulong)ReservedRegion.DefaultGranularity - 1;
size = (size + mask) & ~mask;
_invalidateCacheCodeRegion = new ReservedRegion(allocator, size);
_invalidateCacheCodeRegion.ExpandIfNeeded(size);
Marshal.Copy(_invalidationCode, 0, _invalidateCacheCodeRegion.Pointer, _invalidationCode.Length);
_invalidateCacheCodeRegion.Block.MapAsRx(0, size);
_invalidateCache = Marshal.GetDelegateForFunctionPointer<InvalidateCache>(_invalidateCacheCodeRegion.Pointer);
_needsInvalidation = true;
}
}
public void Invalidate(IntPtr basePointer, ulong size)
{
if (_needsInvalidation)
{
_invalidateCache((ulong)basePointer, (ulong)basePointer + size);
}
}
}
}

View File

@ -1,8 +1,9 @@
using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.CodeGen.X86;
using ARMeilleure.Diagnostics;
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation
{
@ -12,7 +13,8 @@ namespace ARMeilleure.Translation
ControlFlowGraph cfg,
OperandType[] argTypes,
OperandType retType,
CompilerOptions options)
CompilerOptions options,
Architecture target)
{
CompilerContext cctx = new(cfg, argTypes, retType, options);
@ -49,7 +51,18 @@ namespace ARMeilleure.Translation
Logger.EndPass(PassName.RegisterToLocal, cfg);
}
return CodeGenerator.Generate(cctx);
if (target == Architecture.X64)
{
return CodeGen.X86.CodeGenerator.Generate(cctx);
}
else if (target == Architecture.Arm64)
{
return CodeGen.Arm64.CodeGenerator.Generate(cctx);
}
else
{
throw new NotImplementedException(target.ToString());
}
}
}
}

View File

@ -0,0 +1,10 @@
using System;
namespace ARMeilleure.Translation.PTC
{
public interface IPtcLoadState
{
event Action<PtcLoadingState, int, int> PtcStateChanged;
void Continue();
}
}

View File

@ -1,7 +1,6 @@
using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.CodeGen.X86;
using ARMeilleure.Common;
using ARMeilleure.Memory;
using Ryujinx.Common;
@ -22,12 +21,15 @@ using static ARMeilleure.Translation.PTC.PtcFormatter;
namespace ARMeilleure.Translation.PTC
{
public static class Ptc
using Arm64HardwareCapabilities = ARMeilleure.CodeGen.Arm64.HardwareCapabilities;
using X86HardwareCapabilities = ARMeilleure.CodeGen.X86.HardwareCapabilities;
class Ptc : IPtcLoadState
{
private const string OuterHeaderMagicString = "PTCohd\0\0";
private const string InnerHeaderMagicString = "PTCihd\0\0";
private const uint InternalVersion = 4159; //! To be incremented manually for each change to the ARMeilleure project.
private const uint InternalVersion = 4328; //! To be incremented manually for each change to the ARMeilleure project.
private const string ActualDir = "0";
private const string BackupDir = "1";
@ -35,45 +37,49 @@ namespace ARMeilleure.Translation.PTC
private const string TitleIdTextDefault = "0000000000000000";
private const string DisplayVersionDefault = "0";
internal static readonly Symbol PageTableSymbol = new(SymbolType.Special, 1);
internal static readonly Symbol CountTableSymbol = new(SymbolType.Special, 2);
internal static readonly Symbol DispatchStubSymbol = new(SymbolType.Special, 3);
public static readonly Symbol PageTableSymbol = new(SymbolType.Special, 1);
public static readonly Symbol CountTableSymbol = new(SymbolType.Special, 2);
public static readonly Symbol DispatchStubSymbol = new(SymbolType.Special, 3);
private const byte FillingByte = 0x00;
private const CompressionLevel SaveCompressionLevel = CompressionLevel.Fastest;
public PtcProfiler Profiler { get; }
// Carriers.
private static MemoryStream _infosStream;
private static List<byte[]> _codesList;
private static MemoryStream _relocsStream;
private static MemoryStream _unwindInfosStream;
private MemoryStream _infosStream;
private List<byte[]> _codesList;
private MemoryStream _relocsStream;
private MemoryStream _unwindInfosStream;
private static readonly ulong _outerHeaderMagic;
private static readonly ulong _innerHeaderMagic;
private readonly ulong _outerHeaderMagic;
private readonly ulong _innerHeaderMagic;
private static readonly ManualResetEvent _waitEvent;
private readonly ManualResetEvent _waitEvent;
private static readonly object _lock;
private readonly object _lock;
private static bool _disposed;
private bool _disposed;
internal static string TitleIdText { get; private set; }
internal static string DisplayVersion { get; private set; }
public string TitleIdText { get; private set; }
public string DisplayVersion { get; private set; }
private static MemoryManagerMode _memoryMode;
private MemoryManagerType _memoryMode;
internal static string CachePathActual { get; private set; }
internal static string CachePathBackup { get; private set; }
public string CachePathActual { get; private set; }
public string CachePathBackup { get; private set; }
internal static PtcState State { get; private set; }
public PtcState State { get; private set; }
// Progress reporting helpers.
private static volatile int _translateCount;
private static volatile int _translateTotalCount;
public static event Action<PtcLoadingState, int, int> PtcStateChanged;
private volatile int _translateCount;
private volatile int _translateTotalCount;
public event Action<PtcLoadingState, int, int> PtcStateChanged;
static Ptc()
public Ptc()
{
Profiler = new PtcProfiler(this);
InitializeCarriers();
_outerHeaderMagic = BinaryPrimitives.ReadUInt64LittleEndian(EncodingCache.UTF8NoBOM.GetBytes(OuterHeaderMagicString).AsSpan());
@ -94,12 +100,12 @@ namespace ARMeilleure.Translation.PTC
Disable();
}
public static void Initialize(string titleIdText, string displayVersion, bool enabled, MemoryManagerMode memoryMode)
public void Initialize(string titleIdText, string displayVersion, bool enabled, MemoryManagerType memoryMode)
{
Wait();
PtcProfiler.Wait();
PtcProfiler.ClearEntries();
Profiler.Wait();
Profiler.ClearEntries();
Logger.Info?.Print(LogClass.Ptc, $"Initializing Profiled Persistent Translation Cache (enabled: {enabled}).");
@ -137,12 +143,12 @@ namespace ARMeilleure.Translation.PTC
CachePathBackup = Path.Combine(workPathBackup, DisplayVersion);
PreLoad();
PtcProfiler.PreLoad();
Profiler.PreLoad();
Enable();
}
private static void InitializeCarriers()
private void InitializeCarriers()
{
_infosStream = new MemoryStream();
_codesList = new List<byte[]>();
@ -150,7 +156,7 @@ namespace ARMeilleure.Translation.PTC
_unwindInfosStream = new MemoryStream();
}
private static void DisposeCarriers()
private void DisposeCarriers()
{
_infosStream.Dispose();
_codesList.Clear();
@ -158,12 +164,12 @@ namespace ARMeilleure.Translation.PTC
_unwindInfosStream.Dispose();
}
private static bool AreCarriersEmpty()
private bool AreCarriersEmpty()
{
return _infosStream.Length == 0L && _codesList.Count == 0 && _relocsStream.Length == 0L && _unwindInfosStream.Length == 0L;
}
private static void ResetCarriersIfNeeded()
private void ResetCarriersIfNeeded()
{
if (AreCarriersEmpty())
{
@ -175,10 +181,10 @@ namespace ARMeilleure.Translation.PTC
InitializeCarriers();
}
private static void PreLoad()
private void PreLoad()
{
string fileNameActual = string.Concat(CachePathActual, ".cache");
string fileNameBackup = string.Concat(CachePathBackup, ".cache");
string fileNameActual = $"{CachePathActual}.cache";
string fileNameBackup = $"{CachePathBackup}.cache";
FileInfo fileInfoActual = new FileInfo(fileNameActual);
FileInfo fileInfoBackup = new FileInfo(fileNameBackup);
@ -199,7 +205,7 @@ namespace ARMeilleure.Translation.PTC
}
}
private static unsafe bool Load(string fileName, bool isBackup)
private unsafe bool Load(string fileName, bool isBackup)
{
using (FileStream compressedStream = new(fileName, FileMode.Open))
using (DeflateStream deflateStream = new(compressedStream, CompressionMode.Decompress, true))
@ -255,6 +261,13 @@ namespace ARMeilleure.Translation.PTC
return false;
}
if (outerHeader.Architecture != (uint)RuntimeInformation.ProcessArchitecture)
{
InvalidateCompressedStream(compressedStream);
return false;
}
IntPtr intPtr = IntPtr.Zero;
try
@ -376,19 +389,19 @@ namespace ARMeilleure.Translation.PTC
return true;
}
private static void InvalidateCompressedStream(FileStream compressedStream)
private void InvalidateCompressedStream(FileStream compressedStream)
{
compressedStream.SetLength(0L);
}
private static void PreSave()
private void PreSave()
{
_waitEvent.Reset();
try
{
string fileNameActual = string.Concat(CachePathActual, ".cache");
string fileNameBackup = string.Concat(CachePathBackup, ".cache");
string fileNameActual = $"{CachePathActual}.cache";
string fileNameBackup = $"{CachePathBackup}.cache";
FileInfo fileInfoActual = new FileInfo(fileNameActual);
@ -409,7 +422,7 @@ namespace ARMeilleure.Translation.PTC
_waitEvent.Set();
}
private static unsafe void Save(string fileName)
private unsafe void Save(string fileName)
{
int translatedFuncsCount;
@ -431,6 +444,7 @@ namespace ARMeilleure.Translation.PTC
outerHeader.FeatureInfo = GetFeatureInfo();
outerHeader.MemoryManagerMode = GetMemoryManagerMode();
outerHeader.OSPlatform = GetOSPlatform();
outerHeader.Architecture = (uint)RuntimeInformation.ProcessArchitecture;
outerHeader.UncompressedStreamSize =
(long)Unsafe.SizeOf<InnerHeader>() +
@ -517,7 +531,7 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static void LoadTranslations(Translator translator)
public void LoadTranslations(Translator translator)
{
if (AreCarriersEmpty())
{
@ -550,7 +564,7 @@ namespace ARMeilleure.Translation.PTC
bool isEntryChanged = infoEntry.Hash != ComputeHash(translator.Memory, infoEntry.Address, infoEntry.GuestSize);
if (isEntryChanged || (!infoEntry.HighCq && PtcProfiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out var value) && value.HighCq))
if (isEntryChanged || (!infoEntry.HighCq && Profiler.ProfiledFuncs.TryGetValue(infoEntry.Address, out var value) && value.HighCq))
{
infoEntry.Stubbed = true;
infoEntry.CodeLength = 0;
@ -601,38 +615,38 @@ namespace ARMeilleure.Translation.PTC
Logger.Info?.Print(LogClass.Ptc, $"{translator.Functions.Count} translated functions loaded");
}
private static int GetEntriesCount()
private int GetEntriesCount()
{
return _codesList.Count;
}
[Conditional("DEBUG")]
private static void SkipCode(int index, int codeLength)
private void SkipCode(int index, int codeLength)
{
Debug.Assert(_codesList[index].Length == 0);
Debug.Assert(codeLength == 0);
}
private static void SkipReloc(int relocEntriesCount)
private void SkipReloc(int relocEntriesCount)
{
_relocsStream.Seek(relocEntriesCount * RelocEntry.Stride, SeekOrigin.Current);
}
private static void SkipUnwindInfo(BinaryReader unwindInfosReader)
private void SkipUnwindInfo(BinaryReader unwindInfosReader)
{
int pushEntriesLength = unwindInfosReader.ReadInt32();
_unwindInfosStream.Seek(pushEntriesLength * UnwindPushEntry.Stride + UnwindInfo.Stride, SeekOrigin.Current);
}
private static byte[] ReadCode(int index, int codeLength)
private byte[] ReadCode(int index, int codeLength)
{
Debug.Assert(_codesList[index].Length == codeLength);
return _codesList[index];
}
private static RelocEntry[] GetRelocEntries(BinaryReader relocsReader, int relocEntriesCount)
private RelocEntry[] GetRelocEntries(BinaryReader relocsReader, int relocEntriesCount)
{
RelocEntry[] relocEntries = new RelocEntry[relocEntriesCount];
@ -648,7 +662,7 @@ namespace ARMeilleure.Translation.PTC
return relocEntries;
}
private static void PatchCode(Translator translator, Span<byte> code, RelocEntry[] relocEntries, out Counter<uint> callCounter)
private void PatchCode(Translator translator, Span<byte> code, RelocEntry[] relocEntries, out Counter<uint> callCounter)
{
callCounter = null;
@ -702,7 +716,7 @@ namespace ARMeilleure.Translation.PTC
}
}
private static UnwindInfo ReadUnwindInfo(BinaryReader unwindInfosReader)
private UnwindInfo ReadUnwindInfo(BinaryReader unwindInfosReader)
{
int pushEntriesLength = unwindInfosReader.ReadInt32();
@ -723,7 +737,7 @@ namespace ARMeilleure.Translation.PTC
return new UnwindInfo(pushEntries, prologueSize);
}
private static TranslatedFunction FastTranslate(
private TranslatedFunction FastTranslate(
byte[] code,
Counter<uint> callCounter,
ulong guestSize,
@ -731,24 +745,24 @@ namespace ARMeilleure.Translation.PTC
bool highCq)
{
var cFunc = new CompiledFunction(code, unwindInfo, RelocInfo.Empty);
var gFunc = cFunc.Map<GuestFunction>();
var gFunc = cFunc.MapWithPointer<GuestFunction>(out IntPtr gFuncPointer);
return new TranslatedFunction(gFunc, callCounter, guestSize, highCq);
return new TranslatedFunction(gFunc, gFuncPointer, callCounter, guestSize, highCq);
}
private static void UpdateInfo(InfoEntry infoEntry)
private void UpdateInfo(InfoEntry infoEntry)
{
_infosStream.Seek(-Unsafe.SizeOf<InfoEntry>(), SeekOrigin.Current);
SerializeStructure(_infosStream, infoEntry);
}
private static void StubCode(int index)
private void StubCode(int index)
{
_codesList[index] = Array.Empty<byte>();
}
private static void StubReloc(int relocEntriesCount)
private void StubReloc(int relocEntriesCount)
{
for (int i = 0; i < relocEntriesCount * RelocEntry.Stride; i++)
{
@ -756,7 +770,7 @@ namespace ARMeilleure.Translation.PTC
}
}
private static void StubUnwindInfo(BinaryReader unwindInfosReader)
private void StubUnwindInfo(BinaryReader unwindInfosReader)
{
int pushEntriesLength = unwindInfosReader.ReadInt32();
@ -766,9 +780,9 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static void MakeAndSaveTranslations(Translator translator)
public void MakeAndSaveTranslations(Translator translator)
{
var profiledFuncsToTranslate = PtcProfiler.GetProfiledFuncsToTranslate(translator.Functions);
var profiledFuncsToTranslate = Profiler.GetProfiledFuncsToTranslate(translator.Functions);
_translateCount = 0;
_translateTotalCount = profiledFuncsToTranslate.Count;
@ -811,7 +825,7 @@ namespace ARMeilleure.Translation.PTC
{
ulong address = item.address;
Debug.Assert(PtcProfiler.IsAddressInStaticCodeRange(address));
Debug.Assert(Profiler.IsAddressInStaticCodeRange(address));
TranslatedFunction func = translator.Translate(address, item.funcProfile.Mode, item.funcProfile.HighCq);
@ -861,7 +875,7 @@ namespace ARMeilleure.Translation.PTC
preSaveThread.Start();
}
private static void ReportProgress(object state)
private void ReportProgress(object state)
{
const int refreshRate = 50; // ms.
@ -882,12 +896,12 @@ namespace ARMeilleure.Translation.PTC
while (!endEvent.WaitOne(refreshRate));
}
internal static Hash128 ComputeHash(IMemoryManager memory, ulong address, ulong guestSize)
public static Hash128 ComputeHash(IMemoryManager memory, ulong address, ulong guestSize)
{
return XXHash128.ComputeHash(memory.GetSpan(address, checked((int)(guestSize))));
}
internal static void WriteCompiledFunction(ulong address, ulong guestSize, Hash128 hash, bool highCq, CompiledFunction compiledFunc)
public void WriteCompiledFunction(ulong address, ulong guestSize, Hash128 hash, bool highCq, CompiledFunction compiledFunc)
{
lock (_lock)
{
@ -936,26 +950,41 @@ namespace ARMeilleure.Translation.PTC
}
}
private static void WriteCode(ReadOnlySpan<byte> code)
private void WriteCode(ReadOnlySpan<byte> code)
{
_codesList.Add(code.ToArray());
}
internal static bool GetEndianness()
public static bool GetEndianness()
{
return BitConverter.IsLittleEndian;
}
private static FeatureInfo GetFeatureInfo()
{
return new FeatureInfo(
(uint)HardwareCapabilities.FeatureInfo1Ecx,
(uint)HardwareCapabilities.FeatureInfo1Edx,
(uint)HardwareCapabilities.FeatureInfo7Ebx,
(uint)HardwareCapabilities.FeatureInfo7Ecx);
if (RuntimeInformation.ProcessArchitecture == Architecture.Arm64)
{
return new FeatureInfo(
(ulong)Arm64HardwareCapabilities.LinuxFeatureInfoHwCap,
(ulong)Arm64HardwareCapabilities.LinuxFeatureInfoHwCap2,
(ulong)Arm64HardwareCapabilities.MacOsFeatureInfo,
0);
}
else if (RuntimeInformation.ProcessArchitecture == Architecture.X64)
{
return new FeatureInfo(
(ulong)X86HardwareCapabilities.FeatureInfo1Ecx,
(ulong)X86HardwareCapabilities.FeatureInfo1Edx,
(ulong)X86HardwareCapabilities.FeatureInfo7Ebx,
(ulong)X86HardwareCapabilities.FeatureInfo7Ecx);
}
else
{
return new FeatureInfo(0, 0, 0, 0);
}
}
private static byte GetMemoryManagerMode()
private byte GetMemoryManagerMode()
{
return (byte)_memoryMode;
}
@ -972,7 +1001,7 @@ namespace ARMeilleure.Translation.PTC
return osPlatform;
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 58*/)]
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 78*/)]
private struct OuterHeader
{
public ulong Magic;
@ -983,6 +1012,7 @@ namespace ARMeilleure.Translation.PTC
public FeatureInfo FeatureInfo;
public byte MemoryManagerMode;
public uint OSPlatform;
public uint Architecture;
public long UncompressedStreamSize;
@ -1003,8 +1033,8 @@ namespace ARMeilleure.Translation.PTC
}
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 16*/)]
private record struct FeatureInfo(uint FeatureInfo0, uint FeatureInfo1, uint FeatureInfo2, uint FeatureInfo3);
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 32*/)]
private record struct FeatureInfo(ulong FeatureInfo0, ulong FeatureInfo1, ulong FeatureInfo2, ulong FeatureInfo3);
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 128*/)]
private struct InnerHeader
@ -1050,12 +1080,12 @@ namespace ARMeilleure.Translation.PTC
public int RelocEntriesCount;
}
private static void Enable()
private void Enable()
{
State = PtcState.Enabled;
}
public static void Continue()
public void Continue()
{
if (State == PtcState.Enabled)
{
@ -1063,7 +1093,7 @@ namespace ARMeilleure.Translation.PTC
}
}
public static void Close()
public void Close()
{
if (State == PtcState.Enabled ||
State == PtcState.Continuing)
@ -1072,17 +1102,17 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static void Disable()
public void Disable()
{
State = PtcState.Disabled;
}
private static void Wait()
private void Wait()
{
_waitEvent.WaitOne();
}
public static void Dispose()
public void Dispose()
{
if (!_disposed)
{

View File

@ -16,7 +16,7 @@ using static ARMeilleure.Translation.PTC.PtcFormatter;
namespace ARMeilleure.Translation.PTC
{
public static class PtcProfiler
class PtcProfiler
{
private const string OuterHeaderMagicString = "Pohd\0\0\0\0";
@ -26,27 +26,31 @@ namespace ARMeilleure.Translation.PTC
private const CompressionLevel SaveCompressionLevel = CompressionLevel.Fastest;
private static readonly System.Timers.Timer _timer;
private readonly Ptc _ptc;
private static readonly ulong _outerHeaderMagic;
private readonly System.Timers.Timer _timer;
private static readonly ManualResetEvent _waitEvent;
private readonly ulong _outerHeaderMagic;
private static readonly object _lock;
private readonly ManualResetEvent _waitEvent;
private static bool _disposed;
private readonly object _lock;
private static Hash128 _lastHash;
private bool _disposed;
internal static Dictionary<ulong, FuncProfile> ProfiledFuncs { get; private set; }
private Hash128 _lastHash;
internal static bool Enabled { get; private set; }
public Dictionary<ulong, FuncProfile> ProfiledFuncs { get; private set; }
public static ulong StaticCodeStart { internal get; set; }
public static ulong StaticCodeSize { internal get; set; }
public bool Enabled { get; private set; }
static PtcProfiler()
public ulong StaticCodeStart { get; set; }
public ulong StaticCodeSize { get; set; }
public PtcProfiler(Ptc ptc)
{
_ptc = ptc;
_timer = new System.Timers.Timer((double)SaveInterval * 1000d);
_timer.Elapsed += PreSave;
@ -63,7 +67,7 @@ namespace ARMeilleure.Translation.PTC
Enabled = false;
}
internal static void AddEntry(ulong address, ExecutionMode mode, bool highCq)
public void AddEntry(ulong address, ExecutionMode mode, bool highCq)
{
if (IsAddressInStaticCodeRange(address))
{
@ -76,7 +80,7 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static void UpdateEntry(ulong address, ExecutionMode mode, bool highCq)
public void UpdateEntry(ulong address, ExecutionMode mode, bool highCq)
{
if (IsAddressInStaticCodeRange(address))
{
@ -91,12 +95,12 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static bool IsAddressInStaticCodeRange(ulong address)
public bool IsAddressInStaticCodeRange(ulong address)
{
return address >= StaticCodeStart && address < StaticCodeStart + StaticCodeSize;
}
internal static ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
public ConcurrentQueue<(ulong address, FuncProfile funcProfile)> GetProfiledFuncsToTranslate(TranslatorCache<TranslatedFunction> funcs)
{
var profiledFuncsToTranslate = new ConcurrentQueue<(ulong address, FuncProfile funcProfile)>();
@ -111,18 +115,18 @@ namespace ARMeilleure.Translation.PTC
return profiledFuncsToTranslate;
}
internal static void ClearEntries()
public void ClearEntries()
{
ProfiledFuncs.Clear();
ProfiledFuncs.TrimExcess();
}
internal static void PreLoad()
public void PreLoad()
{
_lastHash = default;
string fileNameActual = string.Concat(Ptc.CachePathActual, ".info");
string fileNameBackup = string.Concat(Ptc.CachePathBackup, ".info");
string fileNameActual = $"{_ptc.CachePathActual}.info";
string fileNameBackup = $"{_ptc.CachePathBackup}.info";
FileInfo fileInfoActual = new FileInfo(fileNameActual);
FileInfo fileInfoBackup = new FileInfo(fileNameBackup);
@ -143,7 +147,7 @@ namespace ARMeilleure.Translation.PTC
}
}
private static bool Load(string fileName, bool isBackup)
private bool Load(string fileName, bool isBackup)
{
using (FileStream compressedStream = new(fileName, FileMode.Open))
using (DeflateStream deflateStream = new(compressedStream, CompressionMode.Decompress, true))
@ -228,22 +232,22 @@ namespace ARMeilleure.Translation.PTC
return DeserializeDictionary<ulong, FuncProfile>(stream, (stream) => DeserializeStructure<FuncProfile>(stream));
}
private static ReadOnlySpan<byte> GetReadOnlySpan(MemoryStream memoryStream)
private ReadOnlySpan<byte> GetReadOnlySpan(MemoryStream memoryStream)
{
return new(memoryStream.GetBuffer(), (int)memoryStream.Position, (int)memoryStream.Length - (int)memoryStream.Position);
}
private static void InvalidateCompressedStream(FileStream compressedStream)
private void InvalidateCompressedStream(FileStream compressedStream)
{
compressedStream.SetLength(0L);
}
private static void PreSave(object source, System.Timers.ElapsedEventArgs e)
private void PreSave(object source, System.Timers.ElapsedEventArgs e)
{
_waitEvent.Reset();
string fileNameActual = string.Concat(Ptc.CachePathActual, ".info");
string fileNameBackup = string.Concat(Ptc.CachePathBackup, ".info");
string fileNameActual = $"{_ptc.CachePathActual}.info";
string fileNameBackup = $"{_ptc.CachePathBackup}.info";
FileInfo fileInfoActual = new FileInfo(fileNameActual);
@ -257,7 +261,7 @@ namespace ARMeilleure.Translation.PTC
_waitEvent.Set();
}
private static void Save(string fileName)
private void Save(string fileName)
{
int profiledFuncsCount;
@ -329,7 +333,7 @@ namespace ARMeilleure.Translation.PTC
}
}
private static void Serialize(Stream stream, Dictionary<ulong, FuncProfile> profiledFuncs)
private void Serialize(Stream stream, Dictionary<ulong, FuncProfile> profiledFuncs)
{
SerializeDictionary(stream, profiledFuncs, (stream, structure) => SerializeStructure(stream, structure));
}
@ -361,7 +365,7 @@ namespace ARMeilleure.Translation.PTC
}
[StructLayout(LayoutKind.Sequential, Pack = 1/*, Size = 5*/)]
internal struct FuncProfile
public struct FuncProfile
{
public ExecutionMode Mode;
public bool HighCq;
@ -373,10 +377,10 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static void Start()
public void Start()
{
if (Ptc.State == PtcState.Enabled ||
Ptc.State == PtcState.Continuing)
if (_ptc.State == PtcState.Enabled ||
_ptc.State == PtcState.Continuing)
{
Enabled = true;
@ -384,7 +388,7 @@ namespace ARMeilleure.Translation.PTC
}
}
public static void Stop()
public void Stop()
{
Enabled = false;
@ -394,12 +398,12 @@ namespace ARMeilleure.Translation.PTC
}
}
internal static void Wait()
public void Wait()
{
_waitEvent.WaitOne();
}
public static void Dispose()
public void Dispose()
{
if (!_disposed)
{

View File

@ -1,6 +1,5 @@
using ARMeilleure.Common;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation
{
@ -8,18 +7,18 @@ namespace ARMeilleure.Translation
{
private readonly GuestFunction _func; // Ensure that this delegate will not be garbage collected.
public IntPtr FuncPointer { get; }
public Counter<uint> CallCounter { get; }
public ulong GuestSize { get; }
public bool HighCq { get; }
public IntPtr FuncPtr { get; }
public TranslatedFunction(GuestFunction func, Counter<uint> callCounter, ulong guestSize, bool highCq)
public TranslatedFunction(GuestFunction func, IntPtr funcPointer, Counter<uint> callCounter, ulong guestSize, bool highCq)
{
_func = func;
FuncPointer = funcPointer;
CallCounter = callCounter;
GuestSize = guestSize;
HighCq = highCq;
FuncPtr = Marshal.GetFunctionPointerForDelegate(func);
}
public ulong Execute(State.ExecutionContext context)

View File

@ -14,6 +14,7 @@ using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
@ -44,6 +45,8 @@ namespace ARMeilleure.Translation
private readonly IJitMemoryAllocator _allocator;
private readonly ConcurrentQueue<KeyValuePair<ulong, TranslatedFunction>> _oldFuncs;
private readonly Ptc _ptc;
internal TranslatorCache<TranslatedFunction> Functions { get; }
internal AddressTable<ulong> FunctionTable { get; }
internal EntryTable<uint> CountTable { get; }
@ -63,6 +66,8 @@ namespace ARMeilleure.Translation
_oldFuncs = new ConcurrentQueue<KeyValuePair<ulong, TranslatedFunction>>();
_ptc = new Ptc();
Queue = new TranslatorQueue();
JitCache.Initialize(allocator);
@ -76,7 +81,22 @@ namespace ARMeilleure.Translation
if (memory.Type.IsHostMapped())
{
NativeSignalHandler.InitializeSignalHandler();
NativeSignalHandler.InitializeSignalHandler(allocator.GetPageSize());
}
}
public IPtcLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled)
{
_ptc.Initialize(titleIdText, displayVersion, enabled, Memory.Type);
return _ptc;
}
public void PrepareCodeRange(ulong address, ulong size)
{
if (_ptc.Profiler.StaticCodeSize == 0)
{
_ptc.Profiler.StaticCodeStart = address;
_ptc.Profiler.StaticCodeSize = size;
}
}
@ -86,16 +106,16 @@ namespace ARMeilleure.Translation
{
IsReadyForTranslation.WaitOne();
if (Ptc.State == PtcState.Enabled)
if (_ptc.State == PtcState.Enabled)
{
Debug.Assert(Functions.Count == 0);
Ptc.LoadTranslations(this);
Ptc.MakeAndSaveTranslations(this);
_ptc.LoadTranslations(this);
_ptc.MakeAndSaveTranslations(this);
}
PtcProfiler.Start();
_ptc.Profiler.Start();
Ptc.Disable();
_ptc.Disable();
// Simple heuristic, should be user configurable in future. (1 for 4 core/ht or less, 2 for 6 core + ht
// etc). All threads are normal priority except from the last, which just fills as much of the last core
@ -148,6 +168,12 @@ namespace ARMeilleure.Translation
Stubs.Dispose();
FunctionTable.Dispose();
CountTable.Dispose();
_ptc.Close();
_ptc.Profiler.Stop();
_ptc.Dispose();
_ptc.Profiler.Dispose();
}
}
@ -185,13 +211,13 @@ namespace ARMeilleure.Translation
if (oldFunc != func)
{
JitCache.Unmap(func.FuncPtr);
JitCache.Unmap(func.FuncPointer);
func = oldFunc;
}
if (PtcProfiler.Enabled)
if (_ptc.Profiler.Enabled)
{
PtcProfiler.AddEntry(address, mode, highCq: false);
_ptc.Profiler.AddEntry(address, mode, highCq: false);
}
RegisterFunction(address, func);
@ -204,7 +230,7 @@ namespace ARMeilleure.Translation
{
if (FunctionTable.IsValid(guestAddress) && (Optimizations.AllowLcqInFunctionTable || func.HighCq))
{
Volatile.Write(ref FunctionTable.GetValue(guestAddress), (ulong)func.FuncPtr);
Volatile.Write(ref FunctionTable.GetValue(guestAddress), (ulong)func.FuncPointer);
}
}
@ -217,6 +243,7 @@ namespace ARMeilleure.Translation
Stubs,
address,
highCq,
_ptc.State != PtcState.Disabled,
mode: Aarch32Mode.User);
Logger.StartPass(PassName.Decoding);
@ -256,20 +283,20 @@ namespace ARMeilleure.Translation
options |= CompilerOptions.Relocatable;
}
CompiledFunction compiledFunc = Compiler.Compile(cfg, argTypes, retType, options);
CompiledFunction compiledFunc = Compiler.Compile(cfg, argTypes, retType, options, RuntimeInformation.ProcessArchitecture);
if (context.HasPtc && !singleStep)
{
Hash128 hash = Ptc.ComputeHash(Memory, address, funcSize);
Ptc.WriteCompiledFunction(address, funcSize, hash, highCq, compiledFunc);
_ptc.WriteCompiledFunction(address, funcSize, hash, highCq, compiledFunc);
}
GuestFunction func = compiledFunc.Map<GuestFunction>();
GuestFunction func = compiledFunc.MapWithPointer<GuestFunction>(out IntPtr funcPointer);
Allocators.ResetAll();
return new TranslatedFunction(func, counter, funcSize, highCq);
return new TranslatedFunction(func, funcPointer, counter, funcSize, highCq);
}
private void BackgroundTranslate()
@ -284,9 +311,9 @@ namespace ARMeilleure.Translation
return func;
});
if (PtcProfiler.Enabled)
if (_ptc.Profiler.Enabled)
{
PtcProfiler.UpdateEntry(request.Address, request.Mode, highCq: true);
_ptc.Profiler.UpdateEntry(request.Address, request.Mode, highCq: true);
}
RegisterFunction(request.Address, func);
@ -333,9 +360,14 @@ namespace ARMeilleure.Translation
}
}
if (block.Address == context.EntryAddress && !context.HighCq)
if (block.Address == context.EntryAddress)
{
EmitRejitCheck(context, out counter);
if (!context.HighCq)
{
EmitRejitCheck(context, out counter);
}
context.ClearQcFlag();
}
context.CurrBlock = block;
@ -360,9 +392,14 @@ namespace ARMeilleure.Translation
bool isLastOp = opcIndex == block.OpCodes.Count - 1;
if (isLastOp && block.Branch != null && !block.Branch.Exit && block.Branch.Address <= block.Address)
if (isLastOp)
{
EmitSynchronization(context);
context.SyncQcFlag();
if (block.Branch != null && !block.Branch.Exit && block.Branch.Address <= block.Address)
{
EmitSynchronization(context);
}
}
Operand lblPredicateSkip = default;
@ -500,7 +537,7 @@ namespace ARMeilleure.Translation
foreach (var func in functions)
{
JitCache.Unmap(func.FuncPtr);
JitCache.Unmap(func.FuncPointer);
func.CallCounter?.Dispose();
}
@ -509,7 +546,7 @@ namespace ARMeilleure.Translation
while (_oldFuncs.TryDequeue(out var kv))
{
JitCache.Unmap(kv.Value.FuncPtr);
JitCache.Unmap(kv.Value.FuncPointer);
kv.Value.CallCounter?.Dispose();
}

View File

@ -171,7 +171,7 @@ namespace ARMeilleure.Translation
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq).Map<GuestFunction>();
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@ -197,7 +197,7 @@ namespace ARMeilleure.Translation
var retType = OperandType.I64;
var argTypes = new[] { OperandType.I64 };
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq).Map<GuestFunction>();
var func = Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<GuestFunction>();
return Marshal.GetFunctionPointerForDelegate(func);
}
@ -235,7 +235,7 @@ namespace ARMeilleure.Translation
var retType = OperandType.None;
var argTypes = new[] { OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq).Map<DispatcherFunction>();
return Compiler.Compile(cfg, argTypes, retType, CompilerOptions.HighCq, RuntimeInformation.ProcessArchitecture).Map<DispatcherFunction>();
}
}
}

View File

@ -19,24 +19,24 @@
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageVersion Include="LibHac" Version="0.17.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.5" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.5" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.5" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.5" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.24.2-build21" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.1-build23" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.1" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
@ -44,11 +44,12 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.25.1" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.27.0" />
<PackageVersion Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageVersion Include="System.Management" Version="7.0.0" />
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-f7c841d" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
</ItemGroup>
</Project>

View File

@ -96,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**

View File

@ -5,9 +5,8 @@ using Ryujinx.Memory;
using System;
using System.Collections.Concurrent;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
using static Ryujinx.Audio.Backends.SoundIo.Native.SoundIo;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.SoundIo
{

View File

@ -15,6 +15,8 @@ namespace Ryujinx.Audio.Backends.CompatLayer
{
private IHardwareDeviceDriver _realDriver;
public static bool IsSupported => true;
public CompatLayerHardwareDeviceDriver(IHardwareDeviceDriver realDevice)
{
_realDriver = realDevice;
@ -73,9 +75,12 @@ namespace Ryujinx.Audio.Backends.CompatLayer
return SampleFormat.PcmFloat;
}
// TODO: Implement PCM24 conversion.
if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt24))
{
return SampleFormat.PcmInt24;
}
// If nothing is truly supported, attempt PCM8 at the cost of loosing quality.
// If nothing is truly supported, attempt PCM8 at the cost of losing quality.
if (_realDriver.SupportsSampleFormat(SampleFormat.PcmInt8))
{
return SampleFormat.PcmInt8;

View File

@ -58,10 +58,13 @@ namespace Ryujinx.Audio.Backends.CompatLayer
switch (realSampleFormat)
{
case SampleFormat.PcmInt8:
PcmHelper.Convert(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
PcmHelper.ConvertSampleToPcm8(MemoryMarshal.Cast<byte, sbyte>(convertedSamples), samples);
break;
case SampleFormat.PcmInt24:
PcmHelper.ConvertSampleToPcm24(convertedSamples, samples);
break;
case SampleFormat.PcmInt32:
PcmHelper.Convert(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
PcmHelper.ConvertSampleToPcm32(MemoryMarshal.Cast<byte, int>(convertedSamples), samples);
break;
case SampleFormat.PcmFloat:
PcmHelper.ConvertSampleToPcmFloat(MemoryMarshal.Cast<byte, float>(convertedSamples), samples);

View File

@ -12,6 +12,8 @@ namespace Ryujinx.Audio.Backends.Dummy
private ManualResetEvent _updateRequiredEvent;
private ManualResetEvent _pauseEvent;
public static bool IsSupported => true;
public DummyHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);

View File

@ -26,6 +26,8 @@ namespace Ryujinx.Audio.Integration
bool SupportsSampleFormat(SampleFormat sampleFormat);
bool SupportsChannelCount(uint channelCount);
static abstract bool IsSupported { get; }
IHardwareDeviceDriver GetRealDeviceDriver()
{
return this;

View File

@ -1,8 +1,8 @@
using System;
using System.Diagnostics;
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{

View File

@ -40,6 +40,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
info.InputBufferIndices[i] = (ushort)(bufferOffset + inputBufferOffset[i]);
}
if (info.BufferStates?.Length != (int)inputCount)
{
// Keep state if possible.
info.BufferStates = new UpsamplerBufferState[(int)inputCount];
}
UpsamplerInfo = info;
}
@ -50,8 +56,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public void Process(CommandList context)
{
float ratio = (float)InputSampleRate / Constants.TargetSampleRate;
uint bufferCount = Math.Min(BufferCount, UpsamplerInfo.SourceSampleCount);
for (int i = 0; i < bufferCount; i++)
@ -59,9 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Span<float> inputBuffer = context.GetBuffer(UpsamplerInfo.InputBufferIndices[i]);
Span<float> outputBuffer = GetBuffer(UpsamplerInfo.InputBufferIndices[i], (int)UpsamplerInfo.SampleCount);
float fraction = 0.0f;
ResamplerHelper.ResampleForUpsampler(outputBuffer, inputBuffer, ratio, ref fraction, (int)(InputSampleCount / ratio));
UpsamplerHelper.Upsample(outputBuffer, inputBuffer, (int)UpsamplerInfo.SampleCount, (int)InputSampleCount, ref UpsamplerInfo.BufferStates[i]);
}
}
}

View File

@ -37,19 +37,32 @@ namespace Ryujinx.Audio.Renderer.Dsp
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TOutput ConvertSample<TInput, TOutput>(TInput value) where TInput: INumber<TInput>, IMinMaxValue<TInput> where TOutput : INumber<TOutput>, IMinMaxValue<TOutput>
{
TInput conversionRate = TInput.CreateSaturating(TOutput.MaxValue / TOutput.CreateSaturating(TInput.MaxValue));
return TOutput.CreateSaturating(value * conversionRate);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Convert<TInput, TOutput>(Span<TOutput> output, ReadOnlySpan<TInput> input) where TInput : INumber<TInput>, IMinMaxValue<TInput> where TOutput : INumber<TOutput>, IMinMaxValue<TOutput>
public static void ConvertSampleToPcm8(Span<sbyte> output, ReadOnlySpan<short> input)
{
for (int i = 0; i < input.Length; i++)
{
output[i] = ConvertSample<TInput, TOutput>(input[i]);
// Output most significant byte
output[i] = (sbyte)(input[i] >> 8);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ConvertSampleToPcm24(Span<byte> output, ReadOnlySpan<short> input)
{
for (int i = 0; i < input.Length; i++)
{
output[i * 3 + 2] = (byte)(input[i] >> 8);
output[i * 3 + 1] = (byte)(input[i] & 0xff);
output[i * 3 + 0] = 0;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ConvertSampleToPcm32(Span<int> output, ReadOnlySpan<short> input)
{
for (int i = 0; i < input.Length; i++)
{
output[i] = ((int)input[i]) << 16;
}
}

View File

@ -1,5 +1,6 @@
using System;
using System.Linq;
using System.Numerics;
using System.Runtime.CompilerServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.X86;
@ -380,7 +381,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
return _normalCurveLut2F;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private unsafe static void ResampleDefaultQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, bool needPitch)
{
ReadOnlySpan<float> parameters = GetDefaultParameter(ratio);
@ -394,35 +394,33 @@ namespace Ryujinx.Audio.Renderer.Dsp
if (ratio == 1f)
{
fixed (short* pInput = inputBuffer)
fixed (float* pOutput = outputBuffer, pParameters = parameters)
{
fixed (float* pOutput = outputBuffer, pParameters = parameters)
Vector128<float> parameter = Sse.LoadVector128(pParameters);
for (; i < (sampleCount & ~3); i += 4)
{
Vector128<float> parameter = Sse.LoadVector128(pParameters);
Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i);
Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1);
Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2);
Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3);
for (; i < (sampleCount & ~3); i += 4)
{
Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i);
Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1);
Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2);
Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3);
Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
Vector128<float> mix0 = Sse.Multiply(input0, parameter);
Vector128<float> mix1 = Sse.Multiply(input1, parameter);
Vector128<float> mix2 = Sse.Multiply(input2, parameter);
Vector128<float> mix3 = Sse.Multiply(input3, parameter);
Vector128<float> mix0 = Sse.Multiply(input0, parameter);
Vector128<float> mix1 = Sse.Multiply(input1, parameter);
Vector128<float> mix2 = Sse.Multiply(input2, parameter);
Vector128<float> mix3 = Sse.Multiply(input3, parameter);
Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
}
Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
}
}
@ -431,62 +429,60 @@ namespace Ryujinx.Audio.Renderer.Dsp
else
{
fixed (short* pInput = inputBuffer)
fixed (float* pOutput = outputBuffer, pParameters = parameters)
{
fixed (float* pOutput = outputBuffer, pParameters = parameters)
for (; i < (sampleCount & ~3); i += 4)
{
for (; i < (sampleCount & ~3); i += 4)
{
uint baseIndex0 = (uint)(fraction * 128) * 4;
uint inputIndex0 = (uint)inputBufferIndex;
uint baseIndex0 = (uint)(fraction * 128) * 4;
uint inputIndex0 = (uint)inputBufferIndex;
fraction += ratio;
fraction += ratio;
uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4;
uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction;
uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4;
uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction;
fraction += ratio;
fraction += ratio;
uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4;
uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction;
uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4;
uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction;
fraction += ratio;
fraction += ratio;
uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4;
uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction;
uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4;
uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction;
fraction += ratio;
inputBufferIndex += (int)fraction;
fraction += ratio;
inputBufferIndex += (int)fraction;
// Only keep lower part (safe as fraction isn't supposed to be negative)
fraction -= (int)fraction;
// Only keep lower part (safe as fraction isn't supposed to be negative)
fraction -= (int)fraction;
Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0);
Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1);
Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2);
Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3);
Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0);
Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1);
Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2);
Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3);
Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0);
Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1);
Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2);
Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3);
Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0);
Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1);
Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2);
Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3);
Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
Vector128<float> mix0 = Sse.Multiply(input0, parameter0);
Vector128<float> mix1 = Sse.Multiply(input1, parameter1);
Vector128<float> mix2 = Sse.Multiply(input2, parameter2);
Vector128<float> mix3 = Sse.Multiply(input3, parameter3);
Vector128<float> mix0 = Sse.Multiply(input0, parameter0);
Vector128<float> mix1 = Sse.Multiply(input1, parameter1);
Vector128<float> mix2 = Sse.Multiply(input2, parameter2);
Vector128<float> mix3 = Sse.Multiply(input3, parameter3);
Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
}
Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
}
}
}
@ -526,34 +522,59 @@ namespace Ryujinx.Audio.Renderer.Dsp
return _highCurveLut2F;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
private static unsafe void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
{
ReadOnlySpan<float> parameters = GetHighParameter(ratio);
int inputBufferIndex = 0;
// TODO: fast path
for (int i = 0; i < sampleCount; i++)
if (Avx2.IsSupported)
{
int baseIndex = (int)(fraction * 128) * 8;
ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8);
ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8);
// Fast path; assumes 256-bit vectors for simplicity because the filter is 8 taps
fixed (short* pInput = inputBuffer)
fixed (float* pParameters = parameters)
{
for (int i = 0; i < sampleCount; i++)
{
int baseIndex = (int)(fraction * 128) * 8;
outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
currentInput[1] * parameter[1] +
currentInput[2] * parameter[2] +
currentInput[3] * parameter[3] +
currentInput[4] * parameter[4] +
currentInput[5] * parameter[5] +
currentInput[6] * parameter[6] +
currentInput[7] * parameter[7]);
Vector256<int> intInput = Avx2.ConvertToVector256Int32(pInput + inputBufferIndex);
Vector256<float> floatInput = Avx.ConvertToVector256Single(intInput);
Vector256<float> parameter = Avx.LoadVector256(pParameters + baseIndex);
Vector256<float> dp = Avx.DotProduct(floatInput, parameter, control: 0xFF);
fraction += ratio;
inputBufferIndex += (int)MathF.Truncate(fraction);
// avx2 does an 8-element dot product piecewise so we have to sum up 2 intermediate results
outputBuffer[i] = (float)Math.Round(dp[0] + dp[4]);
fraction -= (int)fraction;
fraction += ratio;
inputBufferIndex += (int)MathF.Truncate(fraction);
fraction -= (int)fraction;
}
}
}
else
{
for (int i = 0; i < sampleCount; i++)
{
int baseIndex = (int)(fraction * 128) * 8;
ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8);
ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8);
outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
currentInput[1] * parameter[1] +
currentInput[2] * parameter[2] +
currentInput[3] * parameter[3] +
currentInput[4] * parameter[4] +
currentInput[5] * parameter[5] +
currentInput[6] * parameter[6] +
currentInput[7] * parameter[7]);
fraction += ratio;
inputBufferIndex += (int)MathF.Truncate(fraction);
fraction -= (int)fraction;
}
}
}
@ -579,52 +600,5 @@ namespace Ryujinx.Audio.Renderer.Dsp
fraction -= (int)fraction;
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void ResampleForUpsampler(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float ratio, ref float fraction, int sampleCount)
{
// Currently a simple cubic interpolation, assuming duplicated values at edges.
// TODO: Discover and use algorithm that the switch uses.
int inputBufferIndex = 0;
int maxIndex = inputBuffer.Length - 1;
int cubicEnd = inputBuffer.Length - 3;
for (int i = 0; i < sampleCount; i++)
{
float s0, s1, s2, s3;
s1 = inputBuffer[inputBufferIndex];
if (inputBufferIndex == 0 || inputBufferIndex > cubicEnd)
{
// Clamp interplation values at the ends of the input buffer.
s0 = inputBuffer[Math.Max(0, inputBufferIndex - 1)];
s2 = inputBuffer[Math.Min(maxIndex, inputBufferIndex + 1)];
s3 = inputBuffer[Math.Min(maxIndex, inputBufferIndex + 2)];
}
else
{
s0 = inputBuffer[inputBufferIndex - 1];
s2 = inputBuffer[inputBufferIndex + 1];
s3 = inputBuffer[inputBufferIndex + 2];
}
float a = s3 - s2 - s0 + s1;
float b = s0 - s1 - a;
float c = s2 - s0;
float d = s1;
float f2 = fraction * fraction;
float f3 = f2 * fraction;
outputBuffer[i] = a * f3 + b * f2 + c * fraction + d;
fraction += ratio;
inputBufferIndex += (int)MathF.Truncate(fraction);
fraction -= (int)fraction;
}
}
}
}

View File

@ -0,0 +1,192 @@
using Ryujinx.Audio.Renderer.Server.Upsampler;
using Ryujinx.Common.Memory;
using System;
using System.Diagnostics;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
{
public class UpsamplerHelper
{
private const int HistoryLength = UpsamplerBufferState.HistoryLength;
private const int FilterBankLength = 20;
// Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
private const int Bank0CenterIndex = 9;
private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f);
private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f);
private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f);
private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f);
private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f);
private static Array20<float> PrecomputeFilterBank(float offset)
{
float Sinc(float x)
{
if (x == 0)
{
return 1.0f;
}
return (MathF.Sin(MathF.PI * x) / (MathF.PI * x));
}
float BlackmanWindow(float x)
{
const float a = 0.18f;
const float a0 = 0.5f - 0.5f * a;
const float a1 = -0.5f;
const float a2 = 0.5f * a;
return a0 + a1 * MathF.Cos(2 * MathF.PI * x) + a2 * MathF.Cos(4 * MathF.PI * x);
}
Array20<float> result = new Array20<float>();
for (int i = 0; i < FilterBankLength; i++)
{
float x = (Bank0CenterIndex - i) + offset;
result[i] = Sinc(x) * BlackmanWindow(x / FilterBankLength + 0.5f);
}
return result;
}
// Polyphase upsampling algorithm
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void Upsample(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, int outputSampleCount, int inputSampleCount, ref UpsamplerBufferState state)
{
if (!state.Initialized)
{
state.Scale = inputSampleCount switch
{
40 => 6.0f,
80 => 3.0f,
160 => 1.5f,
_ => throw new ArgumentOutOfRangeException()
};
state.Initialized = true;
}
if (outputSampleCount == 0)
{
return;
}
float DoFilterBank(ref UpsamplerBufferState state, in Array20<float> bank)
{
float result = 0.0f;
Debug.Assert(state.History.Length == HistoryLength);
Debug.Assert(bank.Length == FilterBankLength);
int curIdx = 0;
if (Vector.IsHardwareAccelerated)
{
// Do SIMD-accelerated block operations where possible.
// Only about a 2x speedup since filter bank length is short
int stopIdx = FilterBankLength - (FilterBankLength % Vector<float>.Count);
while (curIdx < stopIdx)
{
result += Vector.Dot(
new Vector<float>(bank.AsSpan().Slice(curIdx, Vector<float>.Count)),
new Vector<float>(state.History.AsSpan().Slice(curIdx, Vector<float>.Count)));
curIdx += Vector<float>.Count;
}
}
while (curIdx < FilterBankLength)
{
result += bank[curIdx] * state.History[curIdx];
curIdx++;
}
return result;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void NextInput(ref UpsamplerBufferState state, float input)
{
state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan());
state.History[HistoryLength - 1] = input;
}
int inputBufferIndex = 0;
switch (state.Scale)
{
case 6.0f:
for (int i = 0; i < outputSampleCount; i++)
{
switch (state.Phase)
{
case 0:
NextInput(ref state, inputBuffer[inputBufferIndex++]);
outputBuffer[i] = state.History[Bank0CenterIndex];
break;
case 1:
outputBuffer[i] = DoFilterBank(ref state, Bank1);
break;
case 2:
outputBuffer[i] = DoFilterBank(ref state, Bank2);
break;
case 3:
outputBuffer[i] = DoFilterBank(ref state, Bank3);
break;
case 4:
outputBuffer[i] = DoFilterBank(ref state, Bank4);
break;
case 5:
outputBuffer[i] = DoFilterBank(ref state, Bank5);
break;
}
state.Phase = (state.Phase + 1) % 6;
}
break;
case 3.0f:
for (int i = 0; i < outputSampleCount; i++)
{
switch (state.Phase)
{
case 0:
NextInput(ref state, inputBuffer[inputBufferIndex++]);
outputBuffer[i] = state.History[Bank0CenterIndex];
break;
case 1:
outputBuffer[i] = DoFilterBank(ref state, Bank2);
break;
case 2:
outputBuffer[i] = DoFilterBank(ref state, Bank4);
break;
}
state.Phase = (state.Phase + 1) % 3;
}
break;
case 1.5f:
// Upsample by 3 then decimate by 2.
for (int i = 0; i < outputSampleCount; i++)
{
switch (state.Phase)
{
case 0:
NextInput(ref state, inputBuffer[inputBufferIndex++]);
outputBuffer[i] = state.History[Bank0CenterIndex];
break;
case 1:
outputBuffer[i] = DoFilterBank(ref state, Bank4);
break;
case 2:
NextInput(ref state, inputBuffer[inputBufferIndex++]);
outputBuffer[i] = DoFilterBank(ref state, Bank2);
break;
}
state.Phase = (state.Phase + 1) % 3;
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}
}

View File

@ -1,7 +1,7 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;

View File

@ -0,0 +1,14 @@
using Ryujinx.Common.Memory;
namespace Ryujinx.Audio.Renderer.Server.Upsampler
{
public struct UpsamplerBufferState
{
public const int HistoryLength = 20;
public float Scale;
public Array20<float> History;
public bool Initialized;
public int Phase;
}
}

View File

@ -37,6 +37,11 @@ namespace Ryujinx.Audio.Renderer.Server.Upsampler
/// </summary>
public ushort[] InputBufferIndices;
/// <summary>
/// State of each input buffer index kept across invocations of the upsampler.
/// </summary>
public UpsamplerBufferState[] BufferStates;
/// <summary>
/// Create a new <see cref="UpsamplerState"/>.
/// </summary>

View File

@ -59,11 +59,11 @@ namespace Ryujinx.Ava
if (ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
var result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogThemeRestartMessage"],
LocaleManager.Instance["DialogThemeRestartSubMessage"],
LocaleManager.Instance["InputDialogYes"],
LocaleManager.Instance["InputDialogNo"],
LocaleManager.Instance["DialogRestartRequiredMessage"]);
LocaleManager.Instance[LocaleKeys.DialogThemeRestartMessage],
LocaleManager.Instance[LocaleKeys.DialogThemeRestartSubMessage],
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
LocaleManager.Instance[LocaleKeys.DialogRestartRequiredMessage]);
if (result == UserResult.Yes)
{

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,5 @@
{
"Language": "Deutsch",
"MenuBarFileOpenApplet": "Applet öffnen",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Öffnet das Mii Editor Applet im Standalone Modus",
"SettingsTabInputDirectMouseAccess": "Direkter Mauszugriff",
@ -41,10 +42,10 @@
"GameListHeaderPath": "Pfad",
"GameListContextMenuOpenUserSaveDirectory": "Spielstand-Verzeichnis öffnen",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Öffnet das Verzeichnis, welches den Benutzer-Spielstand beinhaltet",
"GameListContextMenuOpenUserDeviceDirectory": "Benutzer-Geräte-Verzeichnis öffnen",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Öffnet das Verzeichnis, welches den Geräte-Spielstände beinhaltet",
"GameListContextMenuOpenUserBcatDirectory": "Benutzer-BCAT-Vezeichnis öffnen",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Öffnet das Verzeichnis, welches den BCAT Cache des Spiels beinhaltet",
"GameListContextMenuOpenDeviceSaveDirectory": "Benutzer-Geräte-Verzeichnis öffnen",
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Öffnet das Verzeichnis, welches den Geräte-Spielstände beinhaltet",
"GameListContextMenuOpenBcatSaveDirectory": "Benutzer-BCAT-Vezeichnis öffnen",
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "Öffnet das Verzeichnis, welches den BCAT Cache des Spiels beinhaltet",
"GameListContextMenuManageTitleUpdates": "Verwalten von Spiel Updates",
"GameListContextMenuManageTitleUpdatesToolTip": "Öffnet den Spiel-Update-Manager",
"GameListContextMenuManageDlc": "Verwalten von DLC",
@ -81,7 +82,7 @@
"SettingsTabGeneralRemove": "Entfernen",
"SettingsTabSystem": "System",
"SettingsTabSystemCore": "Kern",
"SettingsTabSystemSystemRegion": "System Region:",
"SettingsTabSystemSystemRegion": "Systemregion:",
"SettingsTabSystemSystemRegionJapan": "Japan",
"SettingsTabSystemSystemRegionUSA": "USA",
"SettingsTabSystemSystemRegionEurope": "Europa",
@ -113,7 +114,7 @@
"SettingsTabSystemEnablePptc": "PPTC Cache (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "FS Integritätsprüfung",
"SettingsTabSystemAudioBackend": "Audio-Backend:",
"SettingsTabSystemAudioBackendDummy": "Dummy",
"SettingsTabSystemAudioBackendDummy": "Ohne Funktion",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
@ -157,6 +158,7 @@
"SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:",
"SettingsTabLoggingDeveloperOptions": "Entwickleroptionen (WARNUNG: Beeinträchtigt die Leistung)",
"SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Keine",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Fehler",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Verlangsamungen",
@ -190,7 +192,7 @@
"ControllerSettingsControllerTypeJoyConLeft": "Joy-Con Links",
"ControllerSettingsControllerTypeJoyConRight": "Joy-Con Rechts",
"ControllerSettingsProfile": "Profil",
"ControllerSettingsProfileDefault": "Default",
"ControllerSettingsProfileDefault": "Standard",
"ControllerSettingsLoad": "Laden",
"ControllerSettingsAdd": "Hinzufügen",
"ControllerSettingsRemove": "Entfernen",
@ -230,7 +232,7 @@
"ControllerSettingsTriggersRight": "Rechter Trigger",
"ControllerSettingsTriggersButtonsLeft": "Linke Schultertaste",
"ControllerSettingsTriggersButtonsRight": "Rechte Schultertaste",
"ControllerSettingsTriggers": "Triggers",
"ControllerSettingsTriggers": "Trigger",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
@ -245,7 +247,7 @@
"ControllerSettingsTriggerThreshold": "Empfindlichkeit:",
"ControllerSettingsMotion": "Bewegung",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "CemuHook kompatible Bewegungssteuerung",
"ControllerSettingsMotionControllerSlot": "Controller Slot:",
"ControllerSettingsMotionControllerSlot": "Kontroller Slot:",
"ControllerSettingsMotionMirrorInput": "Spiegele Eingabe",
"ControllerSettingsMotionRightJoyConSlot": "Rechter Joy-Con Slot:",
"ControllerSettingsMotionServerHost": "Server Host:",
@ -258,7 +260,7 @@
"UserProfilesChangeProfileImage": "Profilbild ändern",
"UserProfilesAvailableUserProfiles": "Verfügbare Profile:",
"UserProfilesAddNewProfile": "Neues Profil",
"UserProfilesDeleteSelectedProfile": "Profil löschen",
"UserProfilesDelete": "Löschen",
"UserProfilesClose": "Schließen",
"ProfileImageSelectionTitle": "Auswahl des Profilbildes",
"ProfileImageSelectionHeader": "Wähle ein Profilbild aus",
@ -279,7 +281,7 @@
"ControllerSettingsRemoveProfileToolTip": "Entfernt ein Profil",
"ControllerSettingsSaveProfileToolTip": "Speichert ein Profil",
"MenuBarFileToolsTakeScreenshot": "Screenshot aufnehmen",
"MenuBarFileToolsHideUi": "Verstecke UI",
"MenuBarFileToolsHideUi": "Hide UI",
"GameListContextMenuToggleFavorite": "Als Favoriten hinzufügen/entfernen",
"GameListContextMenuToggleFavoriteToolTip": "Aktiviert den Favoriten-Status des Spiels",
"SettingsTabGeneralTheme": "Design",
@ -314,8 +316,8 @@
"DialogUpdaterConvertFailedMessage": "Die Konvertierung der aktuellen Ryujinx Version ist fehlgeschlagen.",
"DialogUpdaterCancelUpdateMessage": "Download wird abgebrochen!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Es wird bereits die aktuellste Version von Ryujinx benutzt",
"DialogUpdaterFailedToGetVersionMessage": "Bei dem Versuch Versionsinformationen von AppVeyor zu erhalten, ist ein Fehler aufgetreten ",
"DialogUpdaterConvertFailedAppveyorMessage": "Die von AppVeyor erhaltene Ryujinx Version konnte nicht konvertiert werden.",
"DialogUpdaterFailedToGetVersionMessage": "An error has occurred when trying to get release information from GitHub Release. This can be caused if a new release is being compiled by GitHub Actions. Try again in a few minutes.",
"DialogUpdaterConvertFailedGithubMessage": "Failed to convert the received Ryujinx version from Github Release.",
"DialogUpdaterDownloadingMessage": "Update wird Heruntergeladen...",
"DialogUpdaterExtractionMessage": "Update wird entpackt...",
"DialogUpdaterRenamingMessage": "Update wird umbenannt...",
@ -368,7 +370,7 @@
"DialogUserProfileDeletionConfirmMessage": "Möchtest du das ausgewählte Profil löschen?",
"DialogControllerSettingsModifiedConfirmMessage": "Die aktuellen Controller-Einstellungen wurden aktualisiert.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Controller-Einstellungen speichern?",
"DialogDlcLoadNcaErrorMessage": "{0}. Fehlerhafte Datei: {1}",
"DialogLoadNcaErrorMessage": "{0}. Fehlerhafte Datei: {1}",
"DialogDlcNoDlcErrorMessage": "Die angegebene Datei enthält keinen DLC für den ausgewählten Titel!",
"DialogPerformanceCheckLoggingEnabledMessage": "Es wurde die Debug Protokollierung aktiviert",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Um eine optimale Leistung zu erzielen, wird empfohlen, die Debug Protokollierung zu deaktivieren. Debug Protokollierung jetzt deaktivieren?",
@ -411,6 +413,8 @@
"DlcManagerTableHeadingContainerPathLabel": "Container-Pfad",
"DlcManagerTableHeadingFullPathLabel": "Vollständiger-Pfad",
"DlcManagerRemoveAllButton": "Entferne alle",
"DlcManagerEnableAllButton": "Alle aktivieren",
"DlcManagerDisableAllButton": "Alle deaktivieren",
"MenuBarOptionsChangeLanguage": "Sprache ändern",
"CommonSort": "Sortieren",
"CommonShowNames": "Spiel-Namen anzeigen",
@ -455,8 +459,8 @@
"StubLogTooltip": "Ausgabe von Stub-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"InfoLogTooltip": "Ausgabe von Info-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"WarnLogTooltip": "Ausgabe von Warn-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"TraceLogTooltip": "Ausgabe von Trace-Log in der Konsole. Hat keinen Einfluss auf die Leistung.",
"ErrorLogTooltip": "Ausgabe von Fehler-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"TraceLogTooltip": "Ausgabe von Trace-Log in der Konsole. Hat keinen Einfluss auf die Leistung.",
"GuestLogTooltip": "Ausgabe von Gast-Logs in der Konsole. Hat keinen Einfluss auf die Leistung.",
"FileAccessLogTooltip": "Ausgabe von FS-Zugriff-Logs in der Konsole.",
"FSAccessLogModeTooltip": "Aktiviert die Ausgabe des FS-Zugriff-Logs in der Konsole. Mögliche Modi sind 0-3",
@ -477,7 +481,7 @@
"GridSizeTooltip": "Ändert die Größe der Rasterelemente",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Brasilianisches Portugiesisch",
"AboutRyujinxContributorsButtonHeader": "Alle Mitwirkenden anzeigen",
"SettingsTabSystemAudioVolume" : "Lautstärke: ",
"SettingsTabSystemAudioVolume": "Lautstärke: ",
"AudioVolumeTooltip": "Ändert die Lautstärke",
"SettingsTabSystemEnableInternetAccess": "Gast-Internet-Zugang/LAN Modus",
"EnableInternetAccessTooltip": "Erlaubt es der emulierten Anwendung sich mit dem Internet zu verbinden.\n\nSpiele die den LAN-Modus unterstützen, ermöglichen es Ryujinx sich sowohl mit anderen Ryujinx-Systemen, als auch mit offiziellen Nintendo Switch Konsolen zu verbinden. Allerdings nur, wenn diese Option aktiviert ist und die Systeme mit demselben lokalen Netzwerk verbunden sind.\n\nDies erlaubt KEINE Verbindung zu Nintendo-Servern. Kann bei bestimmten Spielen die versuchen sich mit dem Internet zu verbinden zum Absturz führen.\n\nIm Zweifelsfall AUS lassen",
@ -554,8 +558,8 @@
"SettingsTabHotkeysToggleMuteHotkey": "Stummschalten:",
"ControllerMotionTitle": "Bewegungssteuerung - Einstellungen",
"ControllerRumbleTitle": "Vibration - Einstellungen",
"SettingsSelectThemeFileDialogTitle" : "Wähle ein Design für die Emulator-Benutzeroberfläche",
"SettingsXamlThemeFile" : "Xaml Design-Datei",
"SettingsSelectThemeFileDialogTitle": "Wähle ein Design für die Emulator-Benutzeroberfläche",
"SettingsXamlThemeFile": "Xaml Design-Datei",
"AvatarWindowTitle": "Profile verwalten - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Unbekannt",
@ -575,12 +579,12 @@
"Discard": "Verwerfen",
"UserProfilesSetProfileImage": "Profilbild einrichten",
"UserProfileEmptyNameError": "Name ist erforderlich",
"UserProfileNoImageError": "Bitte ein Profilbild auswählen",
"UserProfileNoImageError": "Bitte ein Profilbild auswählen",
"GameUpdateWindowHeading": "Update verfügbar für {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Auflösung erhöhen:",
"SettingsTabHotkeysResScaleDownHotkey": "Auflösung verringern:",
"UserProfilesName": "Name:",
"UserProfilesUserId" : "Benutzer Id:",
"UserProfilesUserId": "Benutzer Id:",
"SettingsTabGraphicsBackend": "Grafik-Backend:",
"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
"SettingsEnableTextureRecompression": "Textur-Rekompression",
@ -589,5 +593,22 @@
"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",
"SettingsGpuBackendRestartMessage": "Das Grafik-Backend oder die Grafikkarteneinstellungen wurden geändert. Ein Neustart ist erforderlich um diese Einstellungen anzuwenden.",
"SettingsGpuBackendRestartSubMessage": "Ryujinx jetzt neu starten?"
"SettingsGpuBackendRestartSubMessage": "Ryujinx jetzt neu starten?",
"RyujinxUpdaterMessage": "Möchtest du Ryujinx auf die neueste Version aktualisieren?",
"SettingsTabHotkeysVolumeUpHotkey": "Lautstärke erhöhen:",
"SettingsTabHotkeysVolumeDownHotkey": "Lautstärke verringern:",
"SettingsEnableMacroHLE": "HLE Makros aktivieren",
"SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.",
"VolumeShort": "Vol",
"UserProfilesManageSaves": "Speicherstände verwalten",
"DeleteUserSave": "Möchtest du den Spielerstand für dieses Spiel löschen?",
"IrreversibleActionNote": "Diese Option kann nicht rückgängig gemacht werden.",
"SaveManagerHeading": "Spielstände für {0} verwalten",
"SaveManagerTitle": "Speicherdaten Manager",
"Name": "Name",
"Size": "Größe",
"Search": "Suche",
"UserProfilesRecoverLostAccounts": "Konto wiederherstellen",
"Recover": "Wiederherstellen",
"UserProfilesRecoverHeading": "Speicherstände wurden für die folgenden Konten gefunden"
}

View File

@ -1,4 +1,5 @@
{
{
"Language": "Ελληνικά",
"MenuBarFileOpenApplet": "Άνοιγμα Applet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Άνοιγμα του Mii Editor Applet σε Αυτόνομη λειτουργία",
"SettingsTabInputDirectMouseAccess": "Άμεση Πρόσβαση Ποντικιού",
@ -41,10 +42,10 @@
"GameListHeaderPath": "Τοποθεσία",
"GameListContextMenuOpenUserSaveDirectory": "Άνοιγμα Τοποθεσίας Αποθήκευσης Χρήστη",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Χρήστη της εφαρμογής",
"GameListContextMenuOpenUserDeviceDirectory": "Άνοιγμα Τοποθεσίας Συσκευής Χρήστη",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Συσκευής της εφαρμογής",
"GameListContextMenuOpenUserBcatDirectory": "Άνοιγμα Τοποθεσίας BCAT",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση BCAT της εφαρμογής",
"GameListContextMenuOpenDeviceSaveDirectory": "Άνοιγμα Τοποθεσίας Συσκευής Χρήστη",
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση Συσκευής της εφαρμογής",
"GameListContextMenuOpenBcatSaveDirectory": "Άνοιγμα Τοποθεσίας BCAT",
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "Ανοίγει την τοποθεσία που περιέχει την Αποθήκευση BCAT της εφαρμογής",
"GameListContextMenuManageTitleUpdates": "Διαχείριση Ενημερώσεων Παιχνιδιού",
"GameListContextMenuManageTitleUpdatesToolTip": "Ανοίγει το παράθυρο διαχείρισης Ενημερώσεων Παιχνιδιού",
"GameListContextMenuManageDlc": "Διαχείριση DLC",
@ -65,7 +66,7 @@
"GameListContextMenuExtractDataExeFSToolTip": "Εξαγωγή της ενότητας ExeFS από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "Εξαγωγή της ενότητας RomFS από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)",
"GameListContextMenuExtractDataLogo": "Logo",
"GameListContextMenuExtractDataLogo": "Λογότυπο",
"GameListContextMenuExtractDataLogoToolTip": "Εξαγωγή της ενότητας Logo από την τρέχουσα διαμόρφωση της εφαρμογής (συμπεριλαμβανομένου ενημερώσεων)",
"StatusBarGamesLoaded": "{0}/{1} Φορτωμένα Παιχνίδια",
"StatusBarSystemVersion": "Έκδοση Συστήματος: {0}",
@ -157,6 +158,7 @@
"SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS",
"SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:",
"SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)",
"SettingsTabLoggingGraphicsBackendLogLevel": "Επίπεδο Καταγραφής Διεπαφής Γραφικών:",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Κανένα",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Σφάλμα",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Επιβραδύνσεις",
@ -167,7 +169,7 @@
"SettingsTabInputDirectKeyboardAccess": "Άμεση Πρόσβαση στο Πληκτρολόγιο",
"SettingsButtonSave": "Αποθήκευση",
"SettingsButtonClose": "Κλείσιμο",
"SettingsButtonOk": "OK",
"SettingsButtonOk": "ΟΚ",
"SettingsButtonCancel": "Ακύρωση",
"SettingsButtonApply": "Εφαρμογή",
"ControllerSettingsPlayer": "Παίχτης",
@ -184,7 +186,7 @@
"ControllerSettingsRefresh": "Ανανέωση",
"ControllerSettingsDeviceDisabled": "Απενεργοποιημένο",
"ControllerSettingsControllerType": "Τύπος Χειριστηρίου",
"ControllerSettingsControllerTypeHandheld": "Handheld",
"ControllerSettingsControllerTypeHandheld": "Φορητό",
"ControllerSettingsControllerTypeProController": "Pro Controller",
"ControllerSettingsControllerTypeJoyConPair": "Ζεύγος JoyCon",
"ControllerSettingsControllerTypeJoyConLeft": "Αριστερό JoyCon",
@ -195,7 +197,7 @@
"ControllerSettingsAdd": "Προσθήκη",
"ControllerSettingsRemove": "Αφαίρεση",
"ControllerSettingsButtons": "Κουμπιά",
"ControllerSettingsButtonA": "A",
"ControllerSettingsButtonA": "Α",
"ControllerSettingsButtonB": "B",
"ControllerSettingsButtonX": "X",
"ControllerSettingsButtonY": "Y",
@ -212,7 +214,7 @@
"ControllerSettingsLStickDown": "Κάτω",
"ControllerSettingsLStickLeft": "Αριστερά",
"ControllerSettingsLStickRight": "Δεξιά",
"ControllerSettingsLStickStick": "Stick",
"ControllerSettingsLStickStick": "Μοχλός",
"ControllerSettingsLStickInvertXAxis": "Αντιστροφή Μοχλού X",
"ControllerSettingsLStickInvertYAxis": "Αντιστροφή Μοχλού Y",
"ControllerSettingsLStickDeadzone": "Νεκρή Ζώνη:",
@ -222,7 +224,7 @@
"ControllerSettingsRStickDown": "Κάτω",
"ControllerSettingsRStickLeft": "Αριστερά",
"ControllerSettingsRStickRight": "Δεξιά",
"ControllerSettingsRStickStick": "Stick",
"ControllerSettingsRStickStick": "Μοχλός",
"ControllerSettingsRStickInvertXAxis": "Αντιστροφή Μοχλού X",
"ControllerSettingsRStickInvertYAxis": "Αντιστροφή Μοχλού Y",
"ControllerSettingsRStickDeadzone": "Νεκρή Ζώνη:",
@ -258,7 +260,7 @@
"UserProfilesChangeProfileImage": "Αλλαγή Εικόνας Προφίλ",
"UserProfilesAvailableUserProfiles": "Διαθέσιμα Προφίλ Χρηστών:",
"UserProfilesAddNewProfile": "Προσθήκη Νέου Προφίλ",
"UserProfilesDeleteSelectedProfile": "Διαγραφή Επιλεγμένου Προφίλ",
"UserProfilesDelete": "Διαγράφω",
"UserProfilesClose": "Κλείσιμο",
"ProfileImageSelectionTitle": "Επιλογή Εικόνας Προφίλ",
"ProfileImageSelectionHeader": "Επιλέξτε μία Εικόνα Προφίλ",
@ -266,7 +268,7 @@
"ProfileImageSelectionImportImage": "Εισαγωγή Αρχείου Εικόνας",
"ProfileImageSelectionSelectAvatar": "Επιλέξτε Avatar από Firmware",
"InputDialogTitle": "Διάλογος Εισαγωγής",
"InputDialogOk": "OK",
"InputDialogOk": "ΟΚ",
"InputDialogCancel": "Ακύρωση",
"InputDialogAddNewProfileTitle": "Επιλογή Ονόματος Προφίλ",
"InputDialogAddNewProfileHeader": "Εισαγωγή Ονόματος Προφίλ",
@ -314,7 +316,7 @@
"DialogUpdaterConvertFailedMessage": "Αποτυχία μετατροπής της τρέχουσας έκδοσης Ryujinx.",
"DialogUpdaterCancelUpdateMessage": "Ακύρωση Ενημέρωσης!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Χρησιμοποιείτε ήδη την πιο ενημερωμένη έκδοση του Ryujinx!",
"DialogUpdaterFailedToGetVersionMessage": "Σφάλμα κατά την προσπάθεια λήψης έκδοσης από το GitHub Release. Αυτό μπορεί να προκληθεί εάν μία νέα έκδοση συντάσσεται από το GitHub Actions. Δοκιμάστε ξανά σε λίγα λεπτά.",
"DialogUpdaterFailedToGetVersionMessage": "Προέκυψε ένα σφάλμα στη λήψη πληροφοριών έκδοσης από τα GitHub Releases. Αυτό δύναται να συμβεί αν μία έκδοση χτίζεται αυτή τη στιγμή στα GitHub Actions. Παρακαλούμε προσπαθήστε αργότερα.",
"DialogUpdaterConvertFailedGithubMessage": "Αποτυχία μετατροπής της ληφθείσας έκδοσης Ryujinx από την έκδοση GitHub.",
"DialogUpdaterDownloadingMessage": "Λήψη Ενημέρωσης...",
"DialogUpdaterExtractionMessage": "Εξαγωγή Ενημέρωσης...",
@ -368,7 +370,7 @@
"DialogUserProfileDeletionConfirmMessage": "Θέλετε να διαγράψετε το επιλεγμένο προφίλ",
"DialogControllerSettingsModifiedConfirmMessage": "Οι τρέχουσες ρυθμίσεις χειρισμού έχουν ενημερωθεί.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Θέλετε να αποθηκεύσετε;",
"DialogDlcLoadNcaErrorMessage": "{0}. Σφάλμα Αρχείου: {1}",
"DialogLoadNcaErrorMessage": "{0}. Σφάλμα Αρχείου: {1}",
"DialogDlcNoDlcErrorMessage": "Το αρχείο δεν περιέχει DLC για τον επιλεγμένο τίτλο!",
"DialogPerformanceCheckLoggingEnabledMessage": "Έχετε ενεργοποιημένη την καταγραφή εντοπισμού σφαλμάτων, η οποία έχει σχεδιαστεί για χρήση μόνο από προγραμματιστές.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Για βέλτιστη απόδοση, συνιστάται η απενεργοποίηση καταγραφής εντοπισμού σφαλμάτων. Θέλετε να απενεργοποιήσετε την καταγραφή τώρα;",
@ -411,6 +413,8 @@
"DlcManagerTableHeadingContainerPathLabel": "Τοποθεσία DLC",
"DlcManagerTableHeadingFullPathLabel": "Πλήρης τοποθεσία",
"DlcManagerRemoveAllButton": "Αφαίρεση όλων",
"DlcManagerEnableAllButton": "Ενεργοποίηση Όλων",
"DlcManagerDisableAllButton": "Απενεργοποίηση Όλων",
"MenuBarOptionsChangeLanguage": "Αλλαξε γλώσσα",
"CommonSort": "Κατάταξη",
"CommonShowNames": "Εμφάνιση ονομάτων",
@ -492,6 +496,119 @@
"SettingsTabNetworkConnection": "Σύνδεση δικτύου",
"SettingsTabCpuCache": "Προσωρινή Μνήμη CPU",
"SettingsTabCpuMemory": "Μνήμη CPU",
"DialogUpdaterFlatpakNotSupportedMessage": "Παρακαλούμε ενημερώστε το Ryujinx μέσω FlatHub.",
"UpdaterDisabledWarningTitle": "Ο Διαχειριστής Ενημερώσεων Είναι Απενεργοποιημένος!",
"GameListContextMenuOpenSdModsDirectory": "Άνοιγμα Της Τοποθεσίας Των Atmosphere Mods",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Opens the alternative SD card Atmosphere directory which contains Application's Mods. Useful for mods that are packaged for real hardware.",
"ControllerSettingsRotate90": "Rotate 90° Clockwise",
"IconSize": "Icon Size",
"IconSizeTooltip": "Change the size of game icons",
"MenuBarOptionsShowConsole": "Show Console",
"ShaderCachePurgeError": "Error purging shader cache at {0}: {1}",
"UserErrorNoKeys": "Keys not found",
"UserErrorNoFirmware": "Firmware not found",
"UserErrorFirmwareParsingFailed": "Firmware parsing error",
"UserErrorApplicationNotFound": "Application not found",
"UserErrorUnknown": "Unknown error",
"UserErrorUndefined": "Undefined error",
"UserErrorNoKeysDescription": "Ryujinx was unable to find your 'prod.keys' file",
"UserErrorNoFirmwareDescription": "Ryujinx was unable to find any firmwares installed",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx was unable to parse the provided firmware. This is usually caused by outdated keys.",
"UserErrorApplicationNotFoundDescription": "Ryujinx couldn't find a valid application at the given path.",
"UserErrorUnknownDescription": "An unknown error occured!",
"UserErrorUndefinedDescription": "An undefined error occured! This shouldn't happen, please contact a dev!",
"OpenSetupGuideMessage": "Open the Setup Guide",
"NoUpdate": "No Update",
"TitleUpdateVersionLabel": "Version {0} - {1}",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Confirmation",
"FileDialogAllTypes": "All types",
"Never": "Never",
"SwkbdMinCharacters": "Must be at least {0} characters long",
"SwkbdMinRangeCharacters": "Must be {0}-{1} characters long",
"SoftwareKeyboard": "Software Keyboard",
"DialogControllerAppletMessagePlayerRange": "Application requests {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletMessage": "Application requests exactly {0} player(s) with:\n\nTYPES: {1}\n\nPLAYERS: {2}\n\n{3}Please open Settings and reconfigure Input now or press Close.",
"DialogControllerAppletDockModeSet": "Docked mode set. Handheld is also invalid.\n\n",
"UpdaterRenaming": "Renaming Old Files...",
"UpdaterRenameFailed": "Updater was unable to rename file: {0}",
"UpdaterAddingFiles": "Adding New Files...",
"UpdaterExtracting": "Extracting Update...",
"UpdaterDownloading": "Downloading Update...",
"Game": "Game",
"Docked": "Docked",
"Handheld": "Handheld",
"ConnectionError": "Connection Error.",
"AboutPageDeveloperListMore": "{0} and more...",
"ApiError": "API Error.",
"LoadingHeading": "Loading {0}",
"CompilingPPTC": "Compiling PTC",
"CompilingShaders": "Compiling Shaders",
"AllKeyboards": "All keyboards",
"OpenFileDialogTitle": "Select a supported file to open",
"OpenFolderDialogTitle": "Select a folder with an unpacked game",
"AllSupportedFormats": "All Supported Formats",
"RyujinxUpdater": "Ryujinx Updater",
"SettingsTabHotkeys": "Keyboard Hotkeys",
"SettingsTabHotkeysHotkeys": "Keyboard Hotkeys",
"SettingsTabHotkeysToggleVsyncHotkey": "Toggle VSync:",
"SettingsTabHotkeysScreenshotHotkey": "Screenshot:",
"SettingsTabHotkeysShowUiHotkey": "Show UI:",
"SettingsTabHotkeysPauseHotkey": "Pause:",
"SettingsTabHotkeysToggleMuteHotkey": "Mute:",
"ControllerMotionTitle": "Motion Control Settings",
"ControllerRumbleTitle": "Rumble Settings"
"ControllerRumbleTitle": "Rumble Settings",
"SettingsSelectThemeFileDialogTitle": "Select Theme File",
"SettingsXamlThemeFile": "Xaml Theme File",
"AvatarWindowTitle": "Manage Accounts - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Unknown",
"Usage": "Usage",
"Writable": "Writable",
"SelectDlcDialogTitle": "Select DLC files",
"SelectUpdateDialogTitle": "Select update files",
"UserProfileWindowTitle": "User Profiles Manager",
"CheatWindowTitle": "Cheats Manager",
"DlcWindowTitle": "Downloadable Content Manager",
"UpdateWindowTitle": "Title Update Manager",
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
"DlcWindowHeading": "{0} Downloadable Content(s) available for {1} ({2})",
"UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel",
"Save": "Save",
"Discard": "Discard",
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "{0} Update(s) available for {1} ({2})",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId": "User Id:",
"SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GiB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?",
"RyujinxUpdaterMessage": "Do you want to update Ryujinx to the latest version?",
"SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:",
"SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:",
"SettingsEnableMacroHLE": "Enable Macro HLE",
"SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.",
"VolumeShort": "Vol",
"UserProfilesManageSaves": "Manage Saves",
"DeleteUserSave": "Do you want to delete user save for this game?",
"IrreversibleActionNote": "This action is not reversible.",
"SaveManagerHeading": "Manage Saves for {0}",
"SaveManagerTitle": "Save Manager",
"Name": "Name",
"Size": "Size",
"Search": "Search",
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
"Recover": "Recover",
"UserProfilesRecoverHeading": "Saves were found for the following accounts"
}

View File

@ -1,4 +1,5 @@
{
"Language": "English (US)",
"MenuBarFileOpenApplet": "Open Applet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Open Mii Editor Applet in Standalone mode",
"SettingsTabInputDirectMouseAccess": "Direct Mouse Access",
@ -6,6 +7,7 @@
"SettingsTabSystemMemoryManagerModeSoftware": "Software",
"SettingsTabSystemMemoryManagerModeHost": "Host (fast)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Host Unchecked (fastest, unsafe)",
"SettingsTabSystemUseHypervisor": "Use Hypervisor",
"MenuBarFile": "_File",
"MenuBarFileOpenFromFile": "_Load Application From File",
"MenuBarFileOpenUnpacked": "Load _Unpacked Game",
@ -25,6 +27,9 @@
"MenuBarToolsInstallFirmware": "Install Firmware",
"MenuBarFileToolsInstallFirmwareFromFile": "Install a firmware from XCI or ZIP",
"MenuBarFileToolsInstallFirmwareFromDirectory": "Install a firmware from a directory",
"MenuBarToolsManageFileTypes": "Manage file types",
"MenuBarToolsInstallFileTypes": "Install file types",
"MenuBarToolsUninstallFileTypes": "Uninstall file types",
"MenuBarHelp": "Help",
"MenuBarHelpCheckForUpdates": "Check for Updates",
"MenuBarHelpAbout": "About",
@ -41,10 +46,10 @@
"GameListHeaderPath": "Path",
"GameListContextMenuOpenUserSaveDirectory": "Open User Save Directory",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Opens the directory which contains Application's User Save",
"GameListContextMenuOpenUserDeviceDirectory": "Open User Device Directory",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Opens the directory which contains Application's Device Save",
"GameListContextMenuOpenUserBcatDirectory": "Open User BCAT Directory",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Opens the directory which contains Application's BCAT Save",
"GameListContextMenuOpenDeviceSaveDirectory": "Open Device Save Directory",
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Opens the directory which contains Application's Device Save",
"GameListContextMenuOpenBcatSaveDirectory": "Open BCAT Save Directory",
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "Opens the directory which contains Application's BCAT Save",
"GameListContextMenuManageTitleUpdates": "Manage Title Updates",
"GameListContextMenuManageTitleUpdatesToolTip": "Opens the Title Update management window",
"GameListContextMenuManageDlc": "Manage DLC",
@ -118,7 +123,7 @@
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (may cause instability)",
"SettingsTabSystemHacksNote": "May cause instability",
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
@ -156,7 +161,8 @@
"SettingsTabLoggingEnableGuestLogs": "Enable Guest Logs",
"SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:",
"SettingsTabLoggingDeveloperOptions": "Developer Options (WARNING: Will reduce performance)",
"SettingsTabLoggingDeveloperOptions": "Developer Options",
"SettingsTabLoggingDeveloperOptionsNote": "WARNING: Will reduce performance",
"SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "None",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Error",
@ -259,8 +265,9 @@
"UserProfilesChangeProfileImage": "Change Profile Image",
"UserProfilesAvailableUserProfiles": "Available User Profiles:",
"UserProfilesAddNewProfile": "Create Profile",
"UserProfilesDeleteSelectedProfile": "Delete Selected",
"UserProfilesDelete": "Delete",
"UserProfilesClose": "Close",
"ProfileNameSelectionWatermark": "Choose a nickname",
"ProfileImageSelectionTitle": "Profile Image Selection",
"ProfileImageSelectionHeader": "Choose a profile Image",
"ProfileImageSelectionNote": "You may import a custom profile image, or select an avatar from system firmware",
@ -272,7 +279,7 @@
"InputDialogAddNewProfileTitle": "Choose the Profile Name",
"InputDialogAddNewProfileHeader": "Please Enter a Profile Name",
"InputDialogAddNewProfileSubtext": "(Max Length: {0})",
"AvatarChoose": "Choose",
"AvatarChoose": "Choose Avatar",
"AvatarSetBackgroundColor": "Set Background Color",
"AvatarClose": "Close",
"ControllerSettingsLoadProfileToolTip": "Load Profile",
@ -336,6 +343,10 @@
"DialogFirmwareInstallEmbeddedSuccessMessage": "No installed firmware was found but Ryujinx was able to install firmware {0} from the provided game.\\nThe emulator will now start.",
"DialogFirmwareNoFirmwareInstalledMessage": "No Firmware Installed",
"DialogFirmwareInstalledMessage": "Firmware {0} was installed",
"DialogInstallFileTypesSuccessMessage": "Successfully installed file types!",
"DialogInstallFileTypesErrorMessage": "Failed to install file types.",
"DialogUninstallFileTypesSuccessMessage": "Successfully uninstalled file types!",
"DialogUninstallFileTypesErrorMessage": "Failed to uninstall file types.",
"DialogOpenSettingsWindowLabel": "Open Settings Window",
"DialogControllerAppletTitle": "Controller Applet",
"DialogMessageDialogErrorExceptionMessage": "Error displaying Message Dialog: {0}",
@ -367,9 +378,12 @@
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "System version {0} successfully installed.",
"DialogUserProfileDeletionWarningMessage": "There would be no other profiles to be opened if selected profile is deleted",
"DialogUserProfileDeletionConfirmMessage": "Do you want to delete the selected profile",
"DialogUserProfileUnsavedChangesTitle": "Warning - Unsaved Changes",
"DialogUserProfileUnsavedChangesMessage": "You have made changes to this user profile that have not been saved.",
"DialogUserProfileUnsavedChangesSubMessage": "Do you want to discard your changes?",
"DialogControllerSettingsModifiedConfirmMessage": "The current controller settings has been updated.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Do you want to save?",
"DialogDlcLoadNcaErrorMessage": "{0}. Errored File: {1}",
"DialogLoadNcaErrorMessage": "{0}. Errored File: {1}",
"DialogDlcNoDlcErrorMessage": "The specified file does not contain a DLC for the selected title!",
"DialogPerformanceCheckLoggingEnabledMessage": "You have trace logging enabled, which is designed to be used by developers only.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "For optimal performance, it's recommended to disable trace logging. Would you like to disable trace logging now?",
@ -444,6 +458,7 @@
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"UseHypervisorTooltip": "Use Hypervisor instead of JIT. Greatly improves performance when available, but can be unstable in its current state.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
@ -494,7 +509,7 @@
"SettingsTabNetwork": "Network",
"SettingsTabNetworkConnection": "Network Connection",
"SettingsTabCpuCache": "CPU Cache",
"SettingsTabCpuMemory": "CPU Memory",
"SettingsTabCpuMemory": "CPU Mode",
"DialogUpdaterFlatpakNotSupportedMessage": "Please update Ryujinx via FlatHub.",
"UpdaterDisabledWarningTitle": "Updater Disabled!",
"GameListContextMenuOpenSdModsDirectory": "Open Atmosphere Mods Directory",
@ -518,7 +533,7 @@
"UserErrorUndefinedDescription": "An undefined error occured! This shouldn't happen, please contact a dev!",
"OpenSetupGuideMessage": "Open the Setup Guide",
"NoUpdate": "No Update",
"TitleUpdateVersionLabel": "Version {0} - {1}",
"TitleUpdateVersionLabel": "Version {0}",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Confirmation",
"FileDialogAllTypes": "All types",
@ -579,11 +594,11 @@
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "{0} Update(s) available for {1} ({2})",
"GameUpdateWindowHeading": "Manage Updates for {0} ({1})",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
"UserProfilesUserId": "User Id:",
"UserProfilesUserId": "User ID:",
"SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
@ -602,12 +617,25 @@
"UserProfilesManageSaves": "Manage Saves",
"DeleteUserSave": "Do you want to delete user save for this game?",
"IrreversibleActionNote": "This action is not reversible.",
"SaveManagerHeading": "Manage Saves for {0}",
"SaveManagerHeading": "Manage Saves for {0} ({1})",
"SaveManagerTitle": "Save Manager",
"Name": "Name",
"Size": "Size",
"Search": "Search",
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
"Recover": "Recover",
"UserProfilesRecoverHeading" : "Saves were found for the following accounts"
"UserProfilesRecoverHeading" : "Saves were found for the following accounts",
"UserProfilesRecoverEmptyList": "No profiles to recover",
"GraphicsAATooltip": "Applies anti-aliasing to the game render",
"GraphicsAALabel": "Anti-Aliasing:",
"GraphicsScalingFilterLabel": "Scaling Filter:",
"GraphicsScalingFilterTooltip": "Enables Framebuffer Scaling",
"GraphicsScalingFilterLevelLabel": "Level",
"GraphicsScalingFilterLevelTooltip": "Set Scaling Filter Level",
"SmaaLow": "SMAA Low",
"SmaaMedium": "SMAA Medium",
"SmaaHigh": "SMAA High",
"SmaaUltra": "SMAA Ultra",
"UserEditorTitle" : "Edit User",
"UserEditorTitleCreate" : "Create User"
}

View File

@ -1,4 +1,5 @@
{
"Language": "Español (ES)",
"MenuBarFileOpenApplet": "Abrir applet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Abre el editor de Mii en modo autónomo",
"SettingsTabInputDirectMouseAccess": "Acceso directo al ratón",
@ -13,66 +14,66 @@
"MenuBarFileOpenLogsFolder": "Abrir carpeta de registros",
"MenuBarFileExit": "_Salir",
"MenuBarOptions": "_Opciones",
"MenuBarOptionsToggleFullscreen": "Alternar pantalla completa",
"MenuBarOptionsToggleFullscreen": "Cambiar a pantalla completa.",
"MenuBarOptionsStartGamesInFullscreen": "Iniciar juegos en pantalla completa",
"MenuBarOptionsStopEmulation": "Detener emulación",
"MenuBarOptionsSettings": "_Configuración",
"MenuBarOptionsManageUserProfiles": "_Gestionar perfiles de usuario",
"MenuBarActions": "Accio_nes",
"MenuBarOptionsSimulateWakeUpMessage": "Simular mensaje de _reactivación",
"MenuBarActionsScanAmiibo": "_Escanear Amiibo",
"MenuBarActions": "_Acciones",
"MenuBarOptionsSimulateWakeUpMessage": "Simular mensaje de reactivación",
"MenuBarActionsScanAmiibo": "Escanear Amiibo",
"MenuBarTools": "_Herramientas",
"MenuBarToolsInstallFirmware": "Instalar firmware",
"MenuBarFileToolsInstallFirmwareFromFile": "Instalar firmware desde un archivo XCI o ZIP",
"MenuBarFileToolsInstallFirmwareFromDirectory": "Instalar firmware desde una carpeta",
"MenuBarHelp": "A_yuda",
"MenuBarHelp": "Ayuda",
"MenuBarHelpCheckForUpdates": "Buscar actualizaciones",
"MenuBarHelpAbout": "Acerca de",
"MenuSearch": "Buscar...",
"GameListHeaderFavorite": "Fav",
"GameListHeaderFavorite": "Favoritos",
"GameListHeaderIcon": "Icono",
"GameListHeaderApplication": "Aplicación",
"GameListHeaderApplication": "Nombre",
"GameListHeaderDeveloper": "Desarrollador",
"GameListHeaderVersion": "Versión",
"GameListHeaderTimePlayed": "Tiempo jugado",
"GameListHeaderLastPlayed": "Última vez",
"GameListHeaderLastPlayed": "Jugado por última vez",
"GameListHeaderFileExtension": "Extensión",
"GameListHeaderFileSize": "Tamaño",
"GameListHeaderFileSize": "Tamaño del archivo",
"GameListHeaderPath": "Directorio",
"GameListContextMenuOpenUserSaveDirectory": "Abrir carpeta de guardado de este usuario",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Abre la carpeta que contiene la partida guardada del usuario para esta aplicación",
"GameListContextMenuOpenUserDeviceDirectory": "Abrir carpeta de guardado del sistema para el usuario actual",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Abre la carpeta que contiene la partida guardada del sistema para esta aplicación",
"GameListContextMenuOpenUserBcatDirectory": "Abrir carpeta de guardado BCAT del usuario",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Abre la carpeta que contiene el guardado BCAT de esta aplicación",
"GameListContextMenuOpenDeviceSaveDirectory": "Abrir carpeta de guardado del sistema para el usuario actual",
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Abre la carpeta que contiene la partida guardada del sistema para esta aplicación",
"GameListContextMenuOpenBcatSaveDirectory": "Abrir carpeta de guardado BCAT del usuario",
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "Abrir la carpeta que contiene el guardado BCAT de esta aplicación",
"GameListContextMenuManageTitleUpdates": "Gestionar actualizaciones del juego",
"GameListContextMenuManageTitleUpdatesToolTip": "Abre la ventana de gestión de actualizaciones de esta aplicación",
"GameListContextMenuManageTitleUpdatesToolTip": "Abrir la ventana de gestión de actualizaciones de esta aplicación",
"GameListContextMenuManageDlc": "Gestionar DLC",
"GameListContextMenuManageDlcToolTip": "Abre la ventana de gestión del contenido descargable",
"GameListContextMenuManageDlcToolTip": "Abrir la ventana de gestión del DLC",
"GameListContextMenuOpenModsDirectory": "Abrir carpeta de mods",
"GameListContextMenuOpenModsDirectoryToolTip": "Abre la carpeta que contiene los mods (archivos modificantes) de esta aplicación",
"GameListContextMenuCacheManagement": "Gestión de cachés",
"GameListContextMenuCacheManagementPurgePptc": "Purgar caché de PPTC",
"GameListContextMenuOpenModsDirectoryToolTip": "Abrir la carpeta que contiene los mods (archivos modificantes) de esta aplicación",
"GameListContextMenuCacheManagement": "Gestión de caché ",
"GameListContextMenuCacheManagementPurgePptc": "Reconstruir PPTC en cola",
"GameListContextMenuCacheManagementPurgePptcToolTip": "Elimina la caché de PPTC de esta aplicación",
"GameListContextMenuCacheManagementPurgeShaderCache": "Purgar caché de sombreadores",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Elimina la caché de sombreadores de esta aplicación",
"GameListContextMenuCacheManagementPurgeShaderCache": "Limpiar caché de sombras",
"GameListContextMenuCacheManagementPurgeShaderCacheToolTip": "Eliminar la caché de sombras de esta aplicación",
"GameListContextMenuCacheManagementOpenPptcDirectory": "Abrir carpeta de PPTC",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Abre la carpeta que contiene la caché de PPTC de esta aplicación",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Abrir carpeta de caché de sombreadores",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Abre la carpeta que contiene la caché de sombreadores de esta aplicación",
"GameListContextMenuCacheManagementOpenPptcDirectoryToolTip": "Abrir la carpeta que contiene la caché de PPTC de esta aplicación",
"GameListContextMenuCacheManagementOpenShaderCacheDirectory": "Abrir carpeta de caché de sombras",
"GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip": "Abrir la carpeta que contiene la caché de sombras de esta aplicación",
"GameListContextMenuExtractData": "Extraer datos",
"GameListContextMenuExtractDataExeFS": "ExeFS",
"GameListContextMenuExtractDataExeFSToolTip": "Extrae la sección ExeFS de la configuración actual de la aplicación (incluyendo actualizaciones)",
"GameListContextMenuExtractDataExeFSToolTip": "Extraer la sección ExeFS de la configuración actual de la aplicación (incluyendo actualizaciones)",
"GameListContextMenuExtractDataRomFS": "RomFS",
"GameListContextMenuExtractDataRomFSToolTip": "Extrae la sección RomFS de la configuración actual de la aplicación (incluyendo actualizaciones)",
"GameListContextMenuExtractDataLogo": "Logo",
"GameListContextMenuExtractDataLogoToolTip": "Extrae la sección Logo de la configuración actual de la aplicación (incluyendo actualizaciones)",
"GameListContextMenuExtractDataRomFSToolTip": "Extraer la sección RomFS de la configuración actual de la aplicación (incluyendo actualizaciones)",
"GameListContextMenuExtractDataLogo": "Logotipo",
"GameListContextMenuExtractDataLogoToolTip": "Extraer la sección Logo de la configuración actual de la aplicación (incluyendo actualizaciones)",
"StatusBarGamesLoaded": "{0}/{1} juegos cargados",
"StatusBarSystemVersion": "Versión del sistema: {0}",
"Settings": "Configuración",
"SettingsTabGeneral": "General",
"SettingsTabGeneral": "Interfaz de usuario",
"SettingsTabGeneralGeneral": "General",
"SettingsTabGeneralEnableDiscordRichPresence": "Habilitar presencia enriquecida de Discord",
"SettingsTabGeneralEnableDiscordRichPresence": "Habilitar estado en Discord",
"SettingsTabGeneralCheckUpdatesOnLaunch": "Buscar actualizaciones al iniciar",
"SettingsTabGeneralShowConfirmExitDialog": "Mostrar diálogo de confirmación al cerrar",
"SettingsTabGeneralHideCursorOnIdle": "Ocultar cursor cuando esté inactivo",
@ -80,7 +81,7 @@
"SettingsTabGeneralAdd": "Agregar",
"SettingsTabGeneralRemove": "Quitar",
"SettingsTabSystem": "Sistema",
"SettingsTabSystemCore": "Principal",
"SettingsTabSystemCore": "Núcleo",
"SettingsTabSystemSystemRegion": "Región del sistema:",
"SettingsTabSystemSystemRegionJapan": "Japón",
"SettingsTabSystemSystemRegionUSA": "EEUU",
@ -110,22 +111,22 @@
"SettingsTabSystemSystemTimeZone": "Zona horaria del sistema:",
"SettingsTabSystemSystemTime": "Hora del sistema:",
"SettingsTabSystemEnableVsync": "Sincronización vertical",
"SettingsTabSystemEnablePptc": "PPTC (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnablePptc": "PPTC (Cache de Traducción de Perfil Persistente)",
"SettingsTabSystemEnableFsIntegrityChecks": "Comprobar integridad de los archivos",
"SettingsTabSystemAudioBackend": "Motor de audio:",
"SettingsTabSystemAudioBackendDummy": "Dummy",
"SettingsTabSystemAudioBackendDummy": "Vacio",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GiB",
"SettingsTabSystemExpandDramSize": "Usar diseño alternativo de memoria (Desarrolladores)",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsAPI": "API de gráficos",
"SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombreadores",
"SettingsTabGraphicsEnableShaderCache": "Habilitar caché de sombras",
"SettingsTabGraphicsAnisotropicFiltering": "Filtro anisotrópico:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Automático",
"SettingsTabGraphicsAnisotropicFiltering2x": "x2",
"SettingsTabGraphicsAnisotropicFiltering4x": "x4",
"SettingsTabGraphicsAnisotropicFiltering8x": "x8",
@ -144,10 +145,10 @@
"SettingsTabGraphicsAspectRatio32x9": "32:9",
"SettingsTabGraphicsAspectRatioStretch": "Estirar a la ventana",
"SettingsTabGraphicsDeveloperOptions": "Opciones de desarrollador",
"SettingsTabGraphicsShaderDumpPath": "Directorio de volcado de sombreadores:",
"SettingsTabGraphicsShaderDumpPath": "Directorio de volcado de sombras:",
"SettingsTabLogging": "Registros",
"SettingsTabLoggingLogging": "Registros",
"SettingsTabLoggingEnableLoggingToFile": "Escribir registros en archivo",
"SettingsTabLoggingEnableLoggingToFile": "Habilitar registro a archivo",
"SettingsTabLoggingEnableStubLogs": "Habilitar registros de Stub",
"SettingsTabLoggingEnableInfoLogs": "Habilitar registros de Info",
"SettingsTabLoggingEnableWarningLogs": "Habilitar registros de Advertencia",
@ -157,6 +158,7 @@
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
"SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)",
"SettingsTabLoggingGraphicsBackendLogLevel": "Nivel de registro de backend gráficos:",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nada",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errores",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentizaciones",
@ -167,7 +169,7 @@
"SettingsTabInputDirectKeyboardAccess": "Acceso directo al teclado",
"SettingsButtonSave": "Guardar",
"SettingsButtonClose": "Cerrar",
"SettingsButtonOk": "OK",
"SettingsButtonOk": "Aceptar",
"SettingsButtonCancel": "Cancelar",
"SettingsButtonApply": "Aplicar",
"ControllerSettingsPlayer": "Jugador",
@ -258,7 +260,7 @@
"UserProfilesChangeProfileImage": "Cambiar imagen de perfil",
"UserProfilesAvailableUserProfiles": "Perfiles de usuario disponibles:",
"UserProfilesAddNewProfile": "Añadir nuevo perfil",
"UserProfilesDeleteSelectedProfile": "Eliminar perfil seleccionado",
"UserProfilesDelete": "Eliminar",
"UserProfilesClose": "Cerrar",
"ProfileImageSelectionTitle": "Selección de imagen de perfil",
"ProfileImageSelectionHeader": "Elige una imagen de perfil",
@ -314,7 +316,7 @@
"DialogUpdaterConvertFailedMessage": "No se pudo convertir la versión actual de Ryujinx.",
"DialogUpdaterCancelUpdateMessage": "¡Cancelando actualización!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "¡Ya tienes la versión más reciente de Ryujinx!",
"DialogUpdaterFailedToGetVersionMessage": "Ha ocurrido un error al intentar obtener información de versión desde GitHub Release. Esto puede ocurrir cuando una nueva versión está siendo compilada por GitHub Actions. Inténtalo de nuevo en unos minutos.",
"DialogUpdaterFailedToGetVersionMessage": "Se ha producido un error al intentar obtener información de liberación de GitHub Release. Esto puede ser causado si una nueva versión está siendo compilada por GitHub Actions. Inténtalo de nuevo en unos minutos.",
"DialogUpdaterConvertFailedGithubMessage": "No se pudo convertir la versión de Ryujinx recibida de GitHub Release.",
"DialogUpdaterDownloadingMessage": "Descargando actualización...",
"DialogUpdaterExtractionMessage": "Extrayendo actualización...",
@ -368,12 +370,12 @@
"DialogUserProfileDeletionConfirmMessage": "¿Quieres eliminar el perfil seleccionado?",
"DialogControllerSettingsModifiedConfirmMessage": "Se ha actualizado la configuración del mando actual.",
"DialogControllerSettingsModifiedConfirmSubMessage": "¿Guardar cambios?",
"DialogDlcLoadNcaErrorMessage": "{0}. Archivo con error: {1}",
"DialogLoadNcaErrorMessage": "{0}. Archivo con error: {1}",
"DialogDlcNoDlcErrorMessage": "¡Ese archivo no contiene contenido descargable para el título seleccionado!",
"DialogPerformanceCheckLoggingEnabledMessage": "Has habilitado los registros debug, diseñados solo para uso de los desarrolladores.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Para un rendimiento óptimo, se recomienda deshabilitar los registros debug. ¿Quieres deshabilitarlos ahora?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "Has habilitado el volcado de sombreadores, diseñado solo para uso de los desarrolladores.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Para un rendimiento óptimo, se recomienda deshabilitar el volcado de sombreadores. ¿Quieres deshabilitarlo ahora?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "Has habilitado el volcado de sombras, diseñado solo para uso de los desarrolladores.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Para un rendimiento óptimo, se recomienda deshabilitar el volcado de sombraa. ¿Quieres deshabilitarlo ahora?",
"DialogLoadAppGameAlreadyLoadedMessage": "Ya has cargado un juego",
"DialogLoadAppGameAlreadyLoadedSubMessage": "Por favor, detén la emulación o cierra el emulador antes de iniciar otro juego.",
"DialogUpdateAddUpdateErrorMessage": "¡Ese archivo no contiene una actualización para el título seleccionado!",
@ -381,7 +383,7 @@
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx debe reiniciarse para aplicar este cambio. Dependiendo de tu plataforma, puede que tengas que desactivar manualmente la optimización enlazada de tus controladores gráficos para usar el multihilo de Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Funcionalidades",
"SettingsTabGraphicsBackendMultithreading": "Multihilado del motor gráfico:",
"CommonAuto": "Auto",
"CommonAuto": "Automático",
"CommonOff": "Desactivado",
"CommonOn": "Activado",
"InputDialogYes": "Sí",
@ -400,7 +402,7 @@
"AboutRyujinxAboutContent": "Ryujinx es un emulador para Nintendo Switch™.\nPor favor, apóyanos en Patreon.\nEncuentra las noticias más recientes en nuestro Twitter o Discord.\nDesarrolladores interesados en contribuir pueden encontrar más información en GitHub o Discord.",
"AboutRyujinxMaintainersTitle": "Mantenido por:",
"AboutRyujinxMaintainersContentTooltipMessage": "Haz clic para abrir la página de contribuidores en tu navegador predeterminado.",
"AboutRyujinxSupprtersTitle": "Mecenas en Patreon:",
"AboutRyujinxSupprtersTitle": "Apoyado en Patreon Por:",
"AmiiboSeriesLabel": "Serie de Amiibo",
"AmiiboCharacterLabel": "Personaje",
"AmiiboScanButtonLabel": "Escanear",
@ -411,13 +413,15 @@
"DlcManagerTableHeadingContainerPathLabel": "Directorio del contenedor",
"DlcManagerTableHeadingFullPathLabel": "Directorio completo",
"DlcManagerRemoveAllButton": "Quitar todo",
"DlcManagerEnableAllButton": "Activar todas",
"DlcManagerDisableAllButton": "Desactivar todos",
"MenuBarOptionsChangeLanguage": "Cambiar idioma",
"CommonSort": "Orden",
"CommonShowNames": "Mostrar nombres",
"CommonFavorite": "Favorito",
"OrderAscending": "Ascendente",
"OrderDescending": "Descendente",
"SettingsTabGraphicsFeatures": "Funcionalidades & Mejoras",
"SettingsTabGraphicsFeatures": "Funcionalidades Y Mejoras",
"ErrorWindowTitle": "Ventana de error",
"ToggleDiscordTooltip": "Elige si muestras Ryujinx o no en tu actividad de Discord cuando lo estés usando",
"AddGameDirBoxTooltip": "Elige un directorio de juegos para mostrar en la ventana principal",
@ -476,7 +480,7 @@
"GridSize": "Tamaño de cuadrícula",
"GridSizeTooltip": "Cambia el tamaño de los objetos en la cuadrícula",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portugués brasileño",
"AboutRyujinxContributorsButtonHeader": "Ver todos los contribuidores",
"AboutRyujinxContributorsButtonHeader": "Ver todos los contribuidores",
"SettingsTabSystemAudioVolume": "Volumen: ",
"AudioVolumeTooltip": "Ajusta el nivel de volumen",
"SettingsTabSystemEnableInternetAccess": "Conectar guest a Internet/Modo LAN",
@ -487,7 +491,7 @@
"DialogStopEmulationTitle": "Ryujinx - Detener emulación",
"DialogStopEmulationMessage": "¿Seguro que quieres detener la emulación actual?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "Audio",
"SettingsTabAudio": "Sonido",
"SettingsTabNetwork": "Red",
"SettingsTabNetworkConnection": "Conexión de red",
"SettingsTabCpuCache": "Caché de CPU",
@ -559,7 +563,7 @@
"AvatarWindowTitle": "Administrar cuentas - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Desconocido",
"Usage": "Usage",
"Usage": "Uso",
"Writable": "Escribible",
"SelectDlcDialogTitle": "Selecciona archivo(s) de DLC",
"SelectUpdateDialogTitle": "Selecciona archivo(s) de actualización",
@ -569,7 +573,42 @@
"UpdateWindowTitle": "Administrar actualizaciones",
"CheatWindowHeading": "Cheats disponibles para {0} [{1}]",
"DlcWindowHeading": "Contenido descargable disponible para {0} [{1}]",
"UserProfilesEditProfile": "Editar selección",
"Cancel": "Cancelar",
"Save": "Guardar",
"Discard": "Descartar",
"UserProfilesSetProfileImage": "Elegir Imagen de Perfil ",
"UserProfileEmptyNameError": "El nombre es obligatorio",
"UserProfileNoImageError": "Debe establecerse la imagen de perfil",
"GameUpdateWindowHeading": "Actualizaciones disponibles para {0} [{1}]",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar la resolución:",
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:"
"SettingsTabHotkeysResScaleDownHotkey": "Disminuir la resolución:",
"UserProfilesName": "Nombre:",
"UserProfilesUserId": "Id de Usuario:",
"SettingsTabGraphicsBackend": "Fondo de gráficos",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GiB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?",
"RyujinxUpdaterMessage": "Do you want to update Ryujinx to the latest version?",
"SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:",
"SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:",
"SettingsEnableMacroHLE": "Enable Macro HLE",
"SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.",
"VolumeShort": "Vol",
"UserProfilesManageSaves": "Manage Saves",
"DeleteUserSave": "Do you want to delete user save for this game?",
"IrreversibleActionNote": "This action is not reversible.",
"SaveManagerHeading": "Manage Saves for {0}",
"SaveManagerTitle": "Save Manager",
"Name": "Name",
"Size": "Size",
"Search": "Search",
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
"Recover": "Recover",
"UserProfilesRecoverHeading": "Saves were found for the following accounts"
}

View File

@ -1,9 +1,17 @@
{
"Language": "Français",
"MenuBarFileOpenApplet": "Ouvrir Applet",
"MenuBarFileOpenAppletOpenMiiAppletToolTip": "Ouvrir l'Applet Mii Editor en mode Standalone",
"SettingsTabInputDirectMouseAccess": "Accès direct à la souris",
"SettingsTabSystemMemoryManagerMode": "Mode de gestion mémoire :",
"SettingsTabSystemMemoryManagerModeSoftware": "Logiciel",
"SettingsTabSystemMemoryManagerModeHost": "Hôte (rapide)",
"SettingsTabSystemMemoryManagerModeHostUnchecked": "Hôte non vérifié (plus rapide, non sécurisé)",
"MenuBarFile": "_Fichier",
"MenuBarFileOpenFromFile": "_Charger un jeu depuis un fichier",
"MenuBarFileOpenUnpacked": "Charger un jeu _extrait",
"MenuBarFileOpenEmuFolder": "Ouvrir le dossier Ryujinx",
"MenuBarFileOpenLogsFolder": "Ouvrir le dossier de Logs",
"MenuBarFileOpenLogsFolder": "Ouvrir le dossier des journaux",
"MenuBarFileExit": "_Quitter",
"MenuBarOptions": "Options",
"MenuBarOptionsToggleFullscreen": "Basculer en plein écran",
@ -34,10 +42,10 @@
"GameListHeaderPath": "Chemin",
"GameListContextMenuOpenUserSaveDirectory": "Ouvrir le dossier de sauvegarde utilisateur",
"GameListContextMenuOpenUserSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde utilisateur du jeu",
"GameListContextMenuOpenUserDeviceDirectory": "Ouvrir le dossier de sauvegarde console",
"GameListContextMenuOpenUserDeviceDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde console du jeu",
"GameListContextMenuOpenUserBcatDirectory": "Ouvrir le dossier de sauvegarde BCAT",
"GameListContextMenuOpenUserBcatDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde BCAT du jeu",
"GameListContextMenuOpenDeviceSaveDirectory": "Ouvrir le dossier de sauvegarde console",
"GameListContextMenuOpenDeviceSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde console du jeu",
"GameListContextMenuOpenBcatSaveDirectory": "Ouvrir le dossier de sauvegarde BCAT",
"GameListContextMenuOpenBcatSaveDirectoryToolTip": "Ouvre le dossier contenant la sauvegarde BCAT du jeu",
"GameListContextMenuManageTitleUpdates": "Gérer les mises à jour",
"GameListContextMenuManageTitleUpdatesToolTip": "Ouvre la fenêtre de gestion des mises à jour",
"GameListContextMenuManageDlc": "Gérer les DLC",
@ -73,7 +81,7 @@
"SettingsTabGeneralAdd": "Ajouter",
"SettingsTabGeneralRemove": "Supprimer",
"SettingsTabSystem": "Système",
"SettingsTabSystemCore": "Core",
"SettingsTabSystemCore": "Cœur",
"SettingsTabSystemSystemRegion": "Région du système:",
"SettingsTabSystemSystemRegionJapan": "Japon",
"SettingsTabSystemSystemRegionUSA": "USA",
@ -105,13 +113,13 @@
"SettingsTabSystemEnableVsync": "Activer la VSync",
"SettingsTabSystemEnablePptc": "Activer le PPTC (Profiled Persistent Translation Cache)",
"SettingsTabSystemEnableFsIntegrityChecks": "Activer la vérification de l'intégrité du système de fichiers",
"SettingsTabSystemAudioBackend": "Bibliothèque Audio:",
"SettingsTabSystemAudioBackendDummy": "Dummy",
"SettingsTabSystemAudioBackend": "Bibliothèque Audio :",
"SettingsTabSystemAudioBackendDummy": "Factice",
"SettingsTabSystemAudioBackendOpenAL": "OpenAL",
"SettingsTabSystemAudioBackendSoundIO": "SoundIO",
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilités)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",
@ -119,16 +127,16 @@
"SettingsTabGraphicsEnableShaderCache": "Activer le cache des shaders",
"SettingsTabGraphicsAnisotropicFiltering": "Filtrage anisotrope:",
"SettingsTabGraphicsAnisotropicFilteringAuto": "Auto",
"SettingsTabGraphicsAnisotropicFiltering2x": "2x",
"SettingsTabGraphicsAnisotropicFiltering4x": "4x",
"SettingsTabGraphicsAnisotropicFiltering8x": "8x",
"SettingsTabGraphicsAnisotropicFiltering16x": "16x",
"SettingsTabGraphicsAnisotropicFiltering2x": "x2",
"SettingsTabGraphicsAnisotropicFiltering4x": "x4",
"SettingsTabGraphicsAnisotropicFiltering8x": "x8",
"SettingsTabGraphicsAnisotropicFiltering16x": "x16",
"SettingsTabGraphicsResolutionScale": "Échelle de résolution:",
"SettingsTabGraphicsResolutionScaleCustom": "Customisée (Non recommandée)",
"SettingsTabGraphicsResolutionScaleNative": "Native (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "2x (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "3x (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "4x (2880p/4320p)",
"SettingsTabGraphicsResolutionScaleNative": "Natif (720p/1080p)",
"SettingsTabGraphicsResolutionScale2x": "x2 (1440p/2160p)",
"SettingsTabGraphicsResolutionScale3x": "x3 (2160p/3240p)",
"SettingsTabGraphicsResolutionScale4x": "x4 (2880p/4320p)",
"SettingsTabGraphicsAspectRatio": "Format:",
"SettingsTabGraphicsAspectRatio4x3": "4:3",
"SettingsTabGraphicsAspectRatio16x9": "16:9",
@ -138,7 +146,6 @@
"SettingsTabGraphicsAspectRatioStretch": "Écran étiré",
"SettingsTabGraphicsDeveloperOptions": "Options développeur",
"SettingsTabGraphicsShaderDumpPath": "Chemin du dossier de dump des shaders:",
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
"SettingsTabLogging": "Journaux",
"SettingsTabLoggingLogging": "Journaux",
"SettingsTabLoggingEnableLoggingToFile": "Activer la sauvegarde des journaux vers un fichier",
@ -146,10 +153,12 @@
"SettingsTabLoggingEnableInfoLogs": "Activer les journaux d'informations",
"SettingsTabLoggingEnableWarningLogs": "Activer les journaux d'avertissements",
"SettingsTabLoggingEnableErrorLogs": "Activer les journaux d'erreurs",
"SettingsTabLoggingEnableTraceLogs": "Activer journaux d'erreurs Trace",
"SettingsTabLoggingEnableGuestLogs": "Activer les journaux du programme simulé",
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
"SettingsTabLoggingGraphicsBackendLogLevel": "Niveau du journal du backend graphique :",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements",
@ -219,11 +228,11 @@
"ControllerSettingsRStickInvertXAxis": "Inverser l'axe X",
"ControllerSettingsRStickInvertYAxis": "Inverser l'axe Y",
"ControllerSettingsRStickDeadzone": "Zone morte:",
"ControllerSettingsTriggers": "Gachettes",
"ControllerSettingsTriggersLeft": "Gachettes Gauche",
"ControllerSettingsTriggersRight": "Gachettes Droite",
"ControllerSettingsTriggersButtonsLeft": "Boutons Gachettes Gauche",
"ControllerSettingsTriggersButtonsRight": "Boutons Gachettes Droite",
"ControllerSettingsTriggers": "Gachettes",
"ControllerSettingsTriggerL": "L",
"ControllerSettingsTriggerR": "R",
"ControllerSettingsTriggerZL": "ZL",
@ -237,7 +246,6 @@
"ControllerSettingsMisc": "Divers",
"ControllerSettingsTriggerThreshold": "Seuil de gachettes:",
"ControllerSettingsMotion": "Mouvements",
"ControllerSettingsConfigureGeneral": "Configurer",
"ControllerSettingsMotionUseCemuhookCompatibleMotion": "Utiliser un capteur de mouvements CemuHook",
"ControllerSettingsMotionControllerSlot": "Contrôleur ID:",
"ControllerSettingsMotionMirrorInput": "Inverser les contrôles",
@ -252,7 +260,7 @@
"UserProfilesChangeProfileImage": "Changer l'image du profil",
"UserProfilesAvailableUserProfiles": "Profils utilisateurs disponible:",
"UserProfilesAddNewProfile": "Ajouter un nouveau profil",
"UserProfilesDeleteSelectedProfile": "Supprimer le profil sélectionné",
"UserProfilesDelete": "Supprimer",
"UserProfilesClose": "Fermer",
"ProfileImageSelectionTitle": "Sélection de l'image du profil",
"ProfileImageSelectionHeader": "Choisir l'image du profil",
@ -268,6 +276,339 @@
"AvatarChoose": "Choisir",
"AvatarSetBackgroundColor": "Choisir une couleur de fond",
"AvatarClose": "Fermer",
"ControllerMotionTitle": "Motion Control Settings",
"ControllerRumbleTitle": "Rumble Settings"
"ControllerSettingsLoadProfileToolTip": "Charger un profil",
"ControllerSettingsAddProfileToolTip": "Ajouter un profil",
"ControllerSettingsRemoveProfileToolTip": "Supprimer un profil",
"ControllerSettingsSaveProfileToolTip": "Enregistrer un profil",
"MenuBarFileToolsTakeScreenshot": "Prendre une Capture d'Écran",
"MenuBarFileToolsHideUi": "Masquer l'interface utilisateur",
"GameListContextMenuToggleFavorite": "Ajouter/Retirer des favoris",
"GameListContextMenuToggleFavoriteToolTip": "Activer/désactiver le statut favori du jeu",
"SettingsTabGeneralTheme": "Thème",
"SettingsTabGeneralThemeCustomTheme": "Chemin du thème personnalisé",
"SettingsTabGeneralThemeBaseStyle": "Style par défaut",
"SettingsTabGeneralThemeBaseStyleDark": "Sombre",
"SettingsTabGeneralThemeBaseStyleLight": "Lumière",
"SettingsTabGeneralThemeEnableCustomTheme": "Activer un Thème Personnalisé",
"ButtonBrowse": "Parcourir",
"ControllerSettingsConfigureGeneral": "Configurer",
"ControllerSettingsRumble": "Vibreur",
"ControllerSettingsRumbleStrongMultiplier": "Multiplicateur de vibrations fortes",
"ControllerSettingsRumbleWeakMultiplier": "Multiplicateur de vibrations faibles",
"DialogMessageSaveNotAvailableMessage": "Il n'y a aucune sauvegarde pour {0} [{1:x16}]",
"DialogMessageSaveNotAvailableCreateSaveMessage": "Voulez-vous créer une sauvegarde pour ce jeu ?",
"DialogConfirmationTitle": "Ryujinx - Confirmation",
"DialogUpdaterTitle": "Ryujinx - Mise à Jour",
"DialogErrorTitle": "Ryujinx - Erreur",
"DialogWarningTitle": "Ryujinx - Avertissement",
"DialogExitTitle": "Ryujinx - Quitter",
"DialogErrorMessage": "Ryujinx a rencontré une erreur",
"DialogExitMessage": "Êtes-vous sûr de vouloir fermer Ryujinx ?",
"DialogExitSubMessage": "Toute progression non sauvegardée sera perdue.",
"DialogMessageCreateSaveErrorMessage": "Une erreur s'est produite lors de la création de la sauvegarde spécifiée : {0}",
"DialogMessageFindSaveErrorMessage": "Une erreur s'est produite lors de la recherche de la sauvegarde spécifiée : {0}",
"FolderDialogExtractTitle": "Choisissez le dossier dans lequel extraire",
"DialogNcaExtractionMessage": "Extraction de la section {0} depuis {1}...",
"DialogNcaExtractionTitle": "Ryujinx - Extracteur de la section NCA",
"DialogNcaExtractionMainNcaNotFoundErrorMessage": "Échec de l'extraction. Le NCA principal n'était pas présent dans le fichier sélectionné.",
"DialogNcaExtractionCheckLogErrorMessage": "Échec de l'extraction. Lisez le fichier journal pour plus d'informations.",
"DialogNcaExtractionSuccessMessage": "Extraction terminée avec succès.",
"DialogUpdaterConvertFailedMessage": "Échec de la conversion de la version actuelle de Ryujinx.",
"DialogUpdaterCancelUpdateMessage": "Annuler la mise à jour!",
"DialogUpdaterAlreadyOnLatestVersionMessage": "Vous utilisez déjà la version la plus mise à jour de Ryujinx!",
"DialogUpdaterFailedToGetVersionMessage": "Une erreur s'est produite lors de la tentative d'obtention des informations de publication de la version GitHub. Cela peut survenir lorsqu'une nouvelle version est en cours de compilation par GitHub Actions. Réessayez dans quelques minutes.",
"DialogUpdaterConvertFailedGithubMessage": "Impossible de convertir la version reçue de Ryujinx depuis Github Release.",
"DialogUpdaterDownloadingMessage": "Téléchargement de la mise à jour...",
"DialogUpdaterExtractionMessage": "Extraction de la mise à jour…",
"DialogUpdaterRenamingMessage": "Renommage de la mise à jour...",
"DialogUpdaterAddingFilesMessage": "Ajout d'une nouvelle mise à jour...",
"DialogUpdaterCompleteMessage": "Mise à jour terminée !",
"DialogUpdaterRestartMessage": "Voulez-vous redémarrer Ryujinx maintenant ?",
"DialogUpdaterArchNotSupportedMessage": "Vous n'utilisez pas d'architecture système prise en charge !",
"DialogUpdaterArchNotSupportedSubMessage": "(Seuls les systèmes x64 sont pris en charge!)",
"DialogUpdaterNoInternetMessage": "Vous n'êtes pas connecté à Internet !",
"DialogUpdaterNoInternetSubMessage": "Veuillez vérifier que vous avez une connexion Internet fonctionnelle!",
"DialogUpdaterDirtyBuildMessage": "Vous ne pouvez pas mettre à jour une version Dirty de Ryujinx!",
"DialogUpdaterDirtyBuildSubMessage": "Veuillez télécharger Ryujinx sur https://ryujinx.org/ si vous recherchez une version prise en charge.",
"DialogRestartRequiredMessage": "Redémarrage Requis",
"DialogThemeRestartMessage": "Le thème a été enregistré. Un redémarrage est requis pour appliquer le thème.",
"DialogThemeRestartSubMessage": "Voulez-vous redémarrer",
"DialogFirmwareInstallEmbeddedMessage": "Voulez-vous installer le firmware intégré dans ce jeu ? (Firmware {0})",
"DialogFirmwareInstallEmbeddedSuccessMessage": "Aucun firmware installé n'a été trouvé mais Ryujinx a pu installer le firmware {0} à partir du jeu fourni.\\nL'émulateur va maintenant démarrer.",
"DialogFirmwareNoFirmwareInstalledMessage": "Aucun Firmware installé",
"DialogFirmwareInstalledMessage": "Le firmware {0} a été installé",
"DialogOpenSettingsWindowLabel": "Ouvrir la fenêtre de configuration",
"DialogControllerAppletTitle": "Controller Applet",
"DialogMessageDialogErrorExceptionMessage": "Erreur lors de l'affichage de la boîte de dialogue : {0}",
"DialogSoftwareKeyboardErrorExceptionMessage": "Erreur lors de l'affichage du clavier logiciel: {0}",
"DialogErrorAppletErrorExceptionMessage": "Erreur lors de l'affichage de la boîte de dialogue ErrorApplet: {0}",
"DialogUserErrorDialogMessage": "{0}: {1}",
"DialogUserErrorDialogInfoMessage": "\nPour plus d'informations sur la manière de corriger cette erreur, suivez notre Guide d'Installation.",
"DialogUserErrorDialogTitle": "Erreur Ryujinx ({0})",
"DialogAmiiboApiTitle": "Amiibo API",
"DialogAmiiboApiFailFetchMessage": "Une erreur est survenue lors de la récupération des informations de l'API.",
"DialogAmiiboApiConnectErrorMessage": "Impossible de se connecter au serveur API Amiibo. Le service est peut-être hors service ou vous devriez peut-être vérifier que votre connexion internet est connectée.",
"DialogProfileInvalidProfileErrorMessage": "Le profil {0} est incompatible avec le système de configuration de manette actuel.",
"DialogProfileDefaultProfileOverwriteErrorMessage": "Le profil par défaut ne peut pas être écrasé",
"DialogProfileDeleteProfileTitle": "Supprimer le profil",
"DialogProfileDeleteProfileMessage": "Cette action est irréversible, êtes-vous sûr de vouloir continuer ?",
"DialogWarning": "Avertissement",
"DialogPPTCDeletionMessage": "Vous êtes sur le point de mettre en file d'attente une reconstruction PPTC au prochain démarrage de :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?",
"DialogPPTCDeletionErrorMessage": "Erreur lors de la purge du cache PPTC à {0}: {1}",
"DialogShaderDeletionMessage": "Vous êtes sur le point de supprimer le cache du Shader pour :\n\n{0}\n\nÊtes-vous sûr de vouloir continuer ?",
"DialogShaderDeletionErrorMessage": "Erreur lors de la purge du cache du Shader à {0}: {1}",
"DialogRyujinxErrorMessage": "Ryujinx a rencontré une erreur",
"DialogInvalidTitleIdErrorMessage": "Erreur d'UI : le jeu sélectionné n'a pas d'ID de titre valide",
"DialogFirmwareInstallerFirmwareNotFoundErrorMessage": "Un firmware valide n'a pas été trouvé dans {0}.",
"DialogFirmwareInstallerFirmwareInstallTitle": "Installer le Firmware {0}",
"DialogFirmwareInstallerFirmwareInstallMessage": "La version {0} du système sera installée.",
"DialogFirmwareInstallerFirmwareInstallSubMessage": "\n\nCela remplacera la version actuelle du système {0}.",
"DialogFirmwareInstallerFirmwareInstallConfirmMessage": "\n\nVoulez-vous continuer ?",
"DialogFirmwareInstallerFirmwareInstallWaitMessage": "Installation du firmware...",
"DialogFirmwareInstallerFirmwareInstallSuccessMessage": "Version du système {0} installée avec succès.",
"DialogUserProfileDeletionWarningMessage": "Il n'y aurait aucun autre profil à ouvrir si le profil sélectionné est supprimé",
"DialogUserProfileDeletionConfirmMessage": "Voulez-vous supprimer le profil sélectionné ?",
"DialogControllerSettingsModifiedConfirmMessage": "Les paramètres actuels du contrôleur ont été mis à jour.",
"DialogControllerSettingsModifiedConfirmSubMessage": "Voulez-vous sauvegarder?",
"DialogLoadNcaErrorMessage": "{0}. Fichier erroné : {1}",
"DialogDlcNoDlcErrorMessage": "Le fichier spécifié ne contient pas de DLC pour le titre sélectionné !",
"DialogPerformanceCheckLoggingEnabledMessage": "Vous avez activé la journalisation des traces, conçue pour être utilisée uniquement par les développeurs.",
"DialogPerformanceCheckLoggingEnabledConfirmMessage": "Pour des performances optimales, il est recommandé de désactiver la journalisation des traces. Souhaitez-vous désactiver la journalisation des traces maintenant ?",
"DialogPerformanceCheckShaderDumpEnabledMessage": "Vous avez activé l'extraction des shaders, qui est conçu pour être utilisé par les développeurs uniquement.",
"DialogPerformanceCheckShaderDumpEnabledConfirmMessage": "Pour des performances optimales, il est recommandé de désactiver l'extraction des shaders. Souhaitez-vous désactiver l'extraction des shaders maintenant ?",
"DialogLoadAppGameAlreadyLoadedMessage": "Un jeu a déjà été chargé",
"DialogLoadAppGameAlreadyLoadedSubMessage": "Veuillez arrêter l'émulation ou fermer l'émulateur avant de lancer un autre jeu.",
"DialogUpdateAddUpdateErrorMessage": "Le fichier spécifié ne contient pas de mise à jour pour le titre sélectionné !",
"DialogSettingsBackendThreadingWarningTitle": "Avertissement - Backend Threading ",
"DialogSettingsBackendThreadingWarningMessage": "Ryujinx doit être redémarré après avoir changé cette option pour qu'elle s'applique complètement. Selon votre plate-forme, vous devrez peut-être désactiver manuellement le multithreading de votre pilote lorsque vous utilisez Ryujinx.",
"SettingsTabGraphicsFeaturesOptions": "Fonctionnalités",
"SettingsTabGraphicsBackendMultithreading": "Interface graphique multithread",
"CommonAuto": "Auto",
"CommonOff": "Désactivé",
"CommonOn": "Activé",
"InputDialogYes": "Oui",
"InputDialogNo": "Non",
"DialogProfileInvalidProfileNameErrorMessage": "Le nom du fichier contient des caractères invalides. Veuillez réessayer.",
"MenuBarOptionsPauseEmulation": "Suspendre",
"MenuBarOptionsResumeEmulation": "Reprendre",
"AboutUrlTooltipMessage": "Cliquez pour ouvrir le site de Ryujinx dans votre navigateur par défaut.",
"AboutDisclaimerMessage": "Ryujinx n'est pas affilié à Nintendo™,\nou à aucun de ses partenaires, de quelque manière que ce soit.",
"AboutAmiiboDisclaimerMessage": "AmiiboAPI (www.amiiboapi.com) est utilisé\ndans notre émulation Amiibo.",
"AboutPatreonUrlTooltipMessage": "Cliquez pour ouvrir la page Patreon de Ryujinx dans votre navigateur par défaut.",
"AboutGithubUrlTooltipMessage": "Cliquez pour ouvrir la page GitHub de Ryujinx dans votre navigateur par défaut.",
"AboutDiscordUrlTooltipMessage": "Cliquez pour ouvrir une invitation au serveur Discord de Ryujinx dans votre navigateur par défaut.",
"AboutTwitterUrlTooltipMessage": "Cliquez pour ouvrir la page Twitter de Ryujinx dans votre navigateur par défaut.",
"AboutRyujinxAboutTitle": "Á propos:",
"AboutRyujinxAboutContent": "Ryujinx est un émulateur pour la Nintendo Switch™.\nMerci de nous soutenir sur Patreon.\nObtenez toutes les dernières actualités sur notre Twitter ou notre Discord.\nLes développeurs intéressés à contribuer peuvent en savoir plus sur notre GitHub ou notre Discord.",
"AboutRyujinxMaintainersTitle": "Maintenu par :",
"AboutRyujinxMaintainersContentTooltipMessage": "Cliquez pour ouvrir la page Contributeurs dans votre navigateur par défaut.",
"AboutRyujinxSupprtersTitle": "Supporté sur Patreon par :",
"AmiiboSeriesLabel": "Séries Amiibo",
"AmiiboCharacterLabel": "Personnage",
"AmiiboScanButtonLabel": "Scanner",
"AmiiboOptionsShowAllLabel": "Afficher tous les Amiibo",
"AmiiboOptionsUsRandomTagLabel": "Hack : Utiliser un tag Uuid aléatoire",
"DlcManagerTableHeadingEnabledLabel": "Activé",
"DlcManagerTableHeadingTitleIdLabel": "ID du titre",
"DlcManagerTableHeadingContainerPathLabel": "Chemin du conteneur",
"DlcManagerTableHeadingFullPathLabel": "Chemin complet",
"DlcManagerRemoveAllButton": "Tout supprimer",
"DlcManagerEnableAllButton": "Activer Tout",
"DlcManagerDisableAllButton": "Désactiver Tout",
"MenuBarOptionsChangeLanguage": "Changer la Langue",
"CommonSort": "Trier",
"CommonShowNames": "Afficher les noms",
"CommonFavorite": "Favoris",
"OrderAscending": "Croissant",
"OrderDescending": "Décroissant",
"SettingsTabGraphicsFeatures": "Fonctionnalités & Améliorations",
"ErrorWindowTitle": "Fenêtre d'erreur",
"ToggleDiscordTooltip": "Choisissez d'afficher ou non Ryujinx sur votre activité « en cours de jeu » Discord",
"AddGameDirBoxTooltip": "Entrez un répertoire de jeux à ajouter à la liste",
"AddGameDirTooltip": "Ajouter un répertoire de jeux à la liste",
"RemoveGameDirTooltip": "Supprimer le dossier sélectionné",
"CustomThemeCheckTooltip": "Use a custom Avalonia theme for the GUI to change the appearance of the emulator menus",
"CustomThemePathTooltip": "Chemin vers le thème personnalisé de l'interface utilisateur",
"CustomThemeBrowseTooltip": "Parcourir vers un thème personnalisé pour l'interface utilisateur",
"DockModeToggleTooltip": "Le mode station d'accueil permet à la console émulée de se comporter comme une Nintendo Switch en mode station d'accueil, ce qui améliore la fidélité graphique dans la plupart des jeux. Inversement, la désactivation de cette option rendra la console émulée comme une console Nintendo Switch portable, réduisant la qualité graphique.\n\nConfigurer les controles du joueur 1 si vous prévoyez d'utiliser le mode station d'accueil; configurez les commandes portable si vous prévoyez d'utiliser le mode portable.\n\nLaissez ACTIVER si vous n'êtes pas sûr.",
"DirectKeyboardTooltip": "Direct keyboard access (HID) support. Provides games access to your keyboard as a text entry device.",
"DirectMouseTooltip": "Direct mouse access (HID) support. Provides games access to your mouse as a pointing device.",
"RegionTooltip": "Changer la région du système",
"LanguageTooltip": "Changer la langue du système",
"TimezoneTooltip": "Changer le fuseau horaire du système",
"TimeTooltip": "Changer l'heure du système",
"VSyncToggleTooltip": "Emulated console's Vertical Sync. Essentially a frame-limiter for the majority of games; disabling it may cause games to run at higher speed or make loading screens take longer or get stuck.\n\nCan be toggled in-game with a hotkey of your preference. We recommend doing this if you plan on disabling it.\n\nLeave ON if unsure.",
"PptcToggleTooltip": "Saves translated JIT functions so that they do not need to be translated every time the game loads.\n\nReduces stuttering and significantly speeds up boot times after the first boot of a game.\n\nLeave ON if unsure.",
"FsIntegrityToggleTooltip": "Checks for corrupt files when booting a game, and if corrupt files are detected, displays a hash error in the log.\n\nHas no impact on performance and is meant to help troubleshooting.\n\nLeave ON if unsure.",
"AudioBackendTooltip": "Changes the backend used to render audio.\n\nSDL2 is the preferred one, while OpenAL and SoundIO are used as fallbacks. Dummy will have no sound.\n\nSet to SDL2 if unsure.",
"MemoryManagerTooltip": "Change how guest memory is mapped and accessed. Greatly affects emulated CPU performance.\n\nSet to HOST UNCHECKED if unsure.",
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"ShaderCacheToggleTooltip": "Saves a disk shader cache which reduces stuttering in subsequent runs.\n\nLeave ON if unsure.",
"ResolutionScaleTooltip": "Resolution Scale applied to applicable render targets",
"ResolutionScaleEntryTooltip": "Floating point resolution scale, such as 1.5. Non-integral scales are more likely to cause issues or crash.",
"AnisotropyTooltip": "Level of Anisotropic Filtering (set to Auto to use the value requested by the game)",
"AspectRatioTooltip": "Ratio d'aspect appliqué à la fenêtre de rendu",
"ShaderDumpPathTooltip": "Chemin de copie des Shaders Graphiques",
"FileLogTooltip": "Sauver le journal de la console dans un fichier journal sur le disque. Cela n'affecte pas les performances.",
"StubLogTooltip": "Prints stub log messages in the console. Does not affect performance.",
"InfoLogTooltip": "Prints info log messages in the console. Does not affect performance.",
"WarnLogTooltip": "Prints warning log messages in the console. Does not affect performance.",
"ErrorLogTooltip": "Prints error log messages in the console. Does not affect performance.",
"TraceLogTooltip": "Prints trace log messages in the console. Does not affect performance.",
"GuestLogTooltip": "Prints guest log messages in the console. Does not affect performance.",
"FileAccessLogTooltip": "Prints file access log messages in the console.",
"FSAccessLogModeTooltip": "Enables FS access log output to the console. Possible modes are 0-3",
"DeveloperOptionTooltip": "Utiliser avec précaution",
"OpenGlLogLevel": "Nécessite l'activation des niveaux de journalisation appropriés",
"DebugLogTooltip": "Prints debug log messages in the console.\n\nOnly use this if specifically instructed by a staff member, as it will make logs difficult to read and worsen emulator performance.",
"LoadApplicationFileTooltip": "Ouvrir un explorateur de fichiers pour choisir un fichier compatible Switch à charger",
"LoadApplicationFolderTooltip": "Ouvrir un explorateur de fichiers pour choisir une application Switch compatible et décompressée à charger",
"OpenRyujinxFolderTooltip": "Ouvrir le dossier du système de fichiers Ryujinx",
"OpenRyujinxLogsTooltip": "Ouvre le dossier dans lequel les journaux sont écrits",
"ExitTooltip": "Quitter Ryujinx",
"OpenSettingsTooltip": "Ouvrir la fenêtre de configuration",
"OpenProfileManagerTooltip": "Ouvrir la fenêtre du gestionnaire de profils d'utilisateurs",
"StopEmulationTooltip": "Arrêter l'émulation du jeu en cours et revenir à la sélection des jeux",
"CheckUpdatesTooltip": "Vérifier les mises à jour de Ryujinx",
"OpenAboutTooltip": "Ouvrir la fenêtre À Propos",
"GridSize": "Taille de la grille",
"GridSizeTooltip": "Modifier la taille des éléments de la grille",
"SettingsTabSystemSystemLanguageBrazilianPortuguese": "Portugais brésilien",
"AboutRyujinxContributorsButtonHeader": "Voir tous les contributeurs",
"SettingsTabSystemAudioVolume": "Volume :",
"AudioVolumeTooltip": "Modifier le volume audio",
"SettingsTabSystemEnableInternetAccess": "Accès Internet Invité/Mode LAN",
"EnableInternetAccessTooltip": "Permet à l'application émulée de se connecter à Internet.\n\nLes jeux avec un mode LAN peuvent se connecter les uns aux autres lorsque cette option est cochée et que les systèmes sont connectés au même point d'accès. Cela inclut également les vrais consoles.\n\nCette option n'autorise PAS la connexion aux serveurs Nintendo. Elle peut faire planter certains jeux qui essaient de se connecter à l'Internet.\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
"GameListContextMenuManageCheatToolTip": "Gérer la triche",
"GameListContextMenuManageCheat": "Gérer la triche",
"ControllerSettingsStickRange": "Intervalle:",
"DialogStopEmulationTitle": "Ryujinx - Arrêt de l'émulation",
"DialogStopEmulationMessage": "Êtes-vous sûr de vouloir arrêter l'émulation ?",
"SettingsTabCpu": "CPU",
"SettingsTabAudio": "Audio",
"SettingsTabNetwork": "Réseau",
"SettingsTabNetworkConnection": "Connexion réseau",
"SettingsTabCpuCache": "Cache CPU",
"SettingsTabCpuMemory": "Mémoire CPU",
"DialogUpdaterFlatpakNotSupportedMessage": "Merci de mettre à jour Ryujinx via FlatHub.",
"UpdaterDisabledWarningTitle": "Mise à jour désactivée !",
"GameListContextMenuOpenSdModsDirectory": "Ouvrir le dossier Mods d'Atmosphère",
"GameListContextMenuOpenSdModsDirectoryToolTip": "Ouvre le répertoire alternatif de carte SD Atmosphère qui contient les Mods d'Application. Utile pour les mods qui sont conçu pour le vrai matériel.",
"ControllerSettingsRotate90": "Rotation 90° horaire",
"IconSize": "Taille d'icône",
"IconSizeTooltip": "Changer la taille des icônes de jeu",
"MenuBarOptionsShowConsole": "Afficher la console",
"ShaderCachePurgeError": "Erreur lors de la purge du cache du Shader à {0}: {1}",
"UserErrorNoKeys": "Clés introuvables",
"UserErrorNoFirmware": "Firmware introuvable",
"UserErrorFirmwareParsingFailed": "Erreur d'analyse du firmware",
"UserErrorApplicationNotFound": " Application introuvable",
"UserErrorUnknown": "Erreur inconnue",
"UserErrorUndefined": "Erreur non définie",
"UserErrorNoKeysDescription": "Ryujinx n'a pas trouvé votre fichier 'prod.keys'",
"UserErrorNoFirmwareDescription": "Ryujinx n'a pas trouvé de firmwares installés",
"UserErrorFirmwareParsingFailedDescription": "Ryujinx n'a pas pu analyser le firmware fourni. Cela est généralement dû à des clés obsolètes.",
"UserErrorApplicationNotFoundDescription": "Ryujinx n'a pas pu trouver une application valide dans le chemin indiqué.",
"UserErrorUnknownDescription": "Une erreur inconnue est survenue!",
"UserErrorUndefinedDescription": "Une erreur inconnue est survenue ! Cela ne devrait pas se produire, merci de contacter un développeur !",
"OpenSetupGuideMessage": "Ouvrir le guide d'installation",
"NoUpdate": "Aucune mise à jour",
"TitleUpdateVersionLabel": "Version {0} - {1}",
"RyujinxInfo": "Ryujinx - Info",
"RyujinxConfirm": "Ryujinx - Confirmation",
"FileDialogAllTypes": "Tous les types",
"Never": "Jamais",
"SwkbdMinCharacters": "Doit comporter au moins {0} caractères",
"SwkbdMinRangeCharacters": "Doit contenir {0}-{1} caractères en longueur",
"SoftwareKeyboard": "Clavier logiciel",
"DialogControllerAppletMessagePlayerRange": "L'application demande {0} joueur(s) avec :\n\nTYPES : {1}\n\nJOUEURS : {2}\n\n{3}Merci d'ouvrir les Paramètres et de reconfigurer les Périphériques maintenant ou appuyez sur Fermer.",
"DialogControllerAppletMessage": "L'application demande exactement {0} joueur(s) avec :\n\nTYPES : {1}\n\nJOUEURS : {2}\n\n{3}Merci d'ouvrir les Paramètres et de reconfigurer les Périphériques maintenant ou appuyez sur Fermer.",
"DialogControllerAppletDockModeSet": "Mode station d'accueil défini. Le portable est également invalide.\n\n",
"UpdaterRenaming": "Renommage des anciens fichiers...",
"UpdaterRenameFailed": "Impossible de renommer le fichier : {0}",
"UpdaterAddingFiles": "Ajout des nouveaux fichiers...",
"UpdaterExtracting": "Extraction de la mise à jour…",
"UpdaterDownloading": "Téléchargement de la mise à jour...",
"Game": "Jeu",
"Docked": "Attaché",
"Handheld": "Portable",
"ConnectionError": "Erreur de connexion.",
"AboutPageDeveloperListMore": "{0} et plus...",
"ApiError": "Erreur API.",
"LoadingHeading": "Chargement {0}",
"CompilingPPTC": "Compilation PTC",
"CompilingShaders": "Compilation des Shaders",
"AllKeyboards": "Tous les claviers",
"OpenFileDialogTitle": "Sélectionnez un fichier supporté à ouvrir",
"OpenFolderDialogTitle": "Sélectionnez un dossier avec un jeu décompressé",
"AllSupportedFormats": "Tous les formats supportés",
"RyujinxUpdater": "Mise à jour de Ryujinx",
"SettingsTabHotkeys": "Raccourcis clavier",
"SettingsTabHotkeysHotkeys": "Raccourcis clavier",
"SettingsTabHotkeysToggleVsyncHotkey": "Activer/désactiver la VSync :",
"SettingsTabHotkeysScreenshotHotkey": "Captures d'écran :",
"SettingsTabHotkeysShowUiHotkey": "Afficher UI :",
"SettingsTabHotkeysPauseHotkey": "Suspendre :",
"SettingsTabHotkeysToggleMuteHotkey": "Muet : ",
"ControllerMotionTitle": "Réglages du contrôle par mouvement",
"ControllerRumbleTitle": "Paramètres de Vibration",
"SettingsSelectThemeFileDialogTitle": "Sélectionnez un Fichier de Thème",
"SettingsXamlThemeFile": "Fichier thème Xaml",
"AvatarWindowTitle": "Gérer les Comptes - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Inconnu",
"Usage": "Utilisation",
"Writable": "Ecriture possible",
"SelectDlcDialogTitle": "Sélectionner les fichiers DLC",
"SelectUpdateDialogTitle": "Sélectionner les fichiers de mise à jour",
"UserProfileWindowTitle": "Gestionnaire de profils utilisateur",
"CheatWindowTitle": "Gestionnaire de triches",
"DlcWindowTitle": "Gestionnaire de contenus téléchargeables",
"UpdateWindowTitle": "Gestionnaire de mises à jour",
"CheatWindowHeading": "Cheats disponibles pour {0} [{1}]",
"DlcWindowHeading": "{0} Contenu(s) téléchargeable(s) disponible pour {1} ({2})",
"UserProfilesEditProfile": "Éditer la sélection",
"Cancel": "Annuler",
"Save": "Enregistrer",
"Discard": "Abandonner",
"UserProfilesSetProfileImage": "Modifier l'image du profil",
"UserProfileEmptyNameError": "Le nom est requis",
"UserProfileNoImageError": "L'image du profil doit être définie",
"GameUpdateWindowHeading": "{0} mise(s) à jour disponible pour {1} ({2})",
"SettingsTabHotkeysResScaleUpHotkey": "Augmenter la résolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuer la résolution :",
"UserProfilesName": "Nom :",
"UserProfilesUserId": "Identifiant de l'utilisateur :",
"SettingsTabGraphicsBackend": "API de Rendu",
"SettingsTabGraphicsBackendTooltip": "Interface Graphique à utiliser",
"SettingsEnableTextureRecompression": "Activer la recompression des textures",
"SettingsEnableTextureRecompressionTooltip": "Compresse certaines textures afin de réduire l'utilisation de la VRAM.\n\nRecommandé pour une utilisation avec des GPU qui ont moins de 4 Go de VRAM.\n\nLaissez DÉSACTIVÉ si vous n'êtes pas sûr.",
"SettingsTabGraphicsPreferredGpu": "GPU préféré",
"SettingsTabGraphicsPreferredGpuTooltip": "Sélectionnez la carte graphique qui sera utilisée avec l'interface graphique Vulkan.\n\nCela ne change pas le GPU qu'OpenGL utilisera.\n\nChoisissez le GPU noté \"dGPU\" si vous n'êtes pas sûr. S'il n'y en a pas, ne pas modifier.",
"SettingsAppRequiredRestartMessage": "Redémarrage de Ryujinx requis",
"SettingsGpuBackendRestartMessage": "Les paramètres de l'interface graphique ou du GPU ont été modifiés. Cela nécessitera un redémarrage pour être appliqué",
"SettingsGpuBackendRestartSubMessage": "\n\nVoulez-vous redémarrer maintenant?",
"RyujinxUpdaterMessage": "Voulez-vous mettre à jour Ryujinx vers la dernière version ?",
"SettingsTabHotkeysVolumeUpHotkey": "Augmenter le volume :",
"SettingsTabHotkeysVolumeDownHotkey": "Diminuer le volume :",
"SettingsEnableMacroHLE": "Activer les macros HLE",
"SettingsEnableMacroHLETooltip": "Émulation de haut niveau du code de Macro GPU.\n\nAméliore les performances, mais peut causer des bugs graphiques dans certains jeux.\n\nLaissez ACTIVER si vous n'êtes pas sûr.",
"VolumeShort": "Vol",
"UserProfilesManageSaves": "Gérer les sauvegardes",
"DeleteUserSave": "Voulez-vous supprimer la sauvegarde de l'utilisateur pour ce jeu?",
"IrreversibleActionNote": "Cette action n'est pas réversible.",
"SaveManagerHeading": "Gérer les sauvegardes pour {0}",
"SaveManagerTitle": "Gestionnaire de sauvegarde",
"Name": "Nom ",
"Size": "Taille",
"Search": "Rechercher",
"UserProfilesRecoverLostAccounts": "Récupérer les comptes perdus",
"Recover": "Récupérer",
"UserProfilesRecoverHeading": "Des sauvegardes ont été trouvées pour les comptes suivants"
}

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