Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
cedd200745 | ||
|
58207685c0 | ||
|
095ad923ad | ||
|
f07ae7d53f | ||
|
c308f09722 | ||
|
f1eef29409 | ||
|
1f8d66db7c |
@@ -22,7 +22,7 @@
|
||||
<PackageVersion Include="LibHac" Version="0.17.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
|
||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
|
||||
@@ -49,7 +49,7 @@
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||||
<PackageVersion Include="System.Management" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
|
||||
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-9c9356d" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-a913199" />
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||||
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
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||||
</ItemGroup>
|
||||
</Project>
|
@@ -506,6 +506,11 @@ namespace Ryujinx.Modules
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||||
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||||
Dispatcher.UIThread.Post(() =>
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{
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||||
if (tarEntry is null)
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||||
{
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||||
return;
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||||
}
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||||
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taskDialog.SetProgressBarState(GetPercentage(tarEntry.Size, inStream.Length), TaskDialogProgressState.Normal);
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});
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}
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||||
|
@@ -105,13 +105,13 @@ public class TitleUpdateViewModel : BaseModel
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AddUpdate(path);
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}
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// NOTE: Save the list again to remove leftovers.
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Save();
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TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
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SelectedUpdate = selected;
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// NOTE: Save the list again to remove leftovers.
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Save();
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SortUpdates();
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}
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|
@@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsBlendEquationAdvanced;
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public readonly bool SupportsFragmentShaderInterlock;
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public readonly bool SupportsFragmentShaderOrderingIntel;
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public readonly bool SupportsGeometryShader;
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsImageLoadFormatted;
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public readonly bool SupportsLayerVertexTessellation;
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@@ -68,6 +69,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsBlendEquationAdvanced,
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bool supportsFragmentShaderInterlock,
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bool supportsFragmentShaderOrderingIntel,
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bool supportsGeometryShader,
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bool supportsGeometryShaderPassthrough,
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bool supportsImageLoadFormatted,
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bool supportsLayerVertexTessellation,
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@@ -107,6 +109,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsBlendEquationAdvanced = supportsBlendEquationAdvanced;
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SupportsFragmentShaderInterlock = supportsFragmentShaderInterlock;
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SupportsFragmentShaderOrderingIntel = supportsFragmentShaderOrderingIntel;
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SupportsGeometryShader = supportsGeometryShader;
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsImageLoadFormatted = supportsImageLoadFormatted;
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SupportsLayerVertexTessellation = supportsLayerVertexTessellation;
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|
@@ -439,7 +439,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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int samplesInY = msaaMode.SamplesInY();
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var scissor = _state.State.ScreenScissorState;
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Size sizeHint = new Size(scissor.X + scissor.Width, scissor.Y + scissor.Height, 1);
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Size sizeHint = new Size((scissor.X + scissor.Width) * samplesInX, (scissor.Y + scissor.Height) * samplesInY, 1);
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int clipRegionWidth = int.MaxValue;
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int clipRegionHeight = int.MaxValue;
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|
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 4369;
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private const uint CodeGenVersion = 4368;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@@ -774,6 +774,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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sBuffers,
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textures,
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images,
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ShaderIdentification.None,
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0,
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dataInfo.Stage,
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dataInfo.UsesInstanceId,
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dataInfo.UsesDrawParameters,
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|
@@ -633,6 +633,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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}
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if (!_context.Capabilities.SupportsGeometryShader)
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{
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ShaderCache.TryRemoveGeometryStage(translatorContexts);
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}
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CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
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List<ShaderProgram> translatedStages = new List<ShaderProgram>();
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|
@@ -126,6 +126,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsFragmentShaderOrderingIntel() => _context.Capabilities.SupportsFragmentShaderOrderingIntel;
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public bool QueryHostSupportsGeometryShader() => _context.Capabilities.SupportsGeometryShader;
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public bool QueryHostSupportsGeometryShaderPassthrough() => _context.Capabilities.SupportsGeometryShaderPassthrough;
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public bool QueryHostSupportsImageLoadFormatted() => _context.Capabilities.SupportsImageLoadFormatted;
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|
@@ -353,6 +353,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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if (!_context.Capabilities.SupportsGeometryShader)
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{
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TryRemoveGeometryStage(translatorContexts);
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}
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CachedShaderStage[] shaders = new CachedShaderStage[Constants.ShaderStages + 1];
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List<ShaderSource> shaderSources = new List<ShaderSource>();
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@@ -421,6 +426,39 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return gpShaders;
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}
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/// <summary>
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/// Tries to eliminate the geometry stage from the array of translator contexts.
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/// </summary>
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/// <param name="translatorContexts">Array of translator contexts</param>
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public static void TryRemoveGeometryStage(TranslatorContext[] translatorContexts)
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{
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if (translatorContexts[4] != null)
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{
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// We have a geometry shader, but geometry shaders are not supported.
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// Try to eliminate the geometry shader.
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ShaderProgramInfo info = translatorContexts[4].Translate().Info;
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if (info.Identification == ShaderIdentification.GeometryLayerPassthrough)
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{
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// We managed to identify that this geometry shader is only used to set the output Layer value,
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// we can set the Layer on the previous stage instead (usually the vertex stage) and eliminate it.
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for (int i = 3; i >= 1; i--)
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{
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if (translatorContexts[i] != null)
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{
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translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
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translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
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break;
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}
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}
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translatorContexts[4] = null;
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}
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}
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}
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/// <summary>
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/// Creates a shader source for use with the backend from a translated shader program.
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/// </summary>
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|
@@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsBlendEquationAdvanced: HwCapabilities.SupportsBlendEquationAdvanced,
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supportsFragmentShaderInterlock: HwCapabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: HwCapabilities.SupportsFragmentShaderOrdering,
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supportsGeometryShader: true,
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supportsGeometryShaderPassthrough: HwCapabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: HwCapabilities.SupportsImageLoadFormatted,
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supportsLayerVertexTessellation: HwCapabilities.SupportsShaderViewportLayerArray,
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|
@@ -259,6 +259,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries host GPU geometry shader support.
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/// </summary>
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/// <returns>True if the GPU and driver supports geometry shaders, false otherwise</returns>
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bool QueryHostSupportsGeometryShader()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU geometry shader passthrough support.
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/// </summary>
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|
8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
Normal file
8
Ryujinx.Graphics.Shader/ShaderIdentification.cs
Normal file
@@ -0,0 +1,8 @@
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namespace Ryujinx.Graphics.Shader
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{
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public enum ShaderIdentification
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{
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None,
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GeometryLayerPassthrough
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}
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}
|
@@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.Shader
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public ReadOnlyCollection<TextureDescriptor> Textures { get; }
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public ReadOnlyCollection<TextureDescriptor> Images { get; }
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public ShaderIdentification Identification { get; }
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public int GpLayerInputAttribute { get; }
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public ShaderStage Stage { get; }
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public bool UsesInstanceId { get; }
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public bool UsesDrawParameters { get; }
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@@ -22,6 +24,8 @@ namespace Ryujinx.Graphics.Shader
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BufferDescriptor[] sBuffers,
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TextureDescriptor[] textures,
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TextureDescriptor[] images,
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ShaderIdentification identification,
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int gpLayerInputAttribute,
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ShaderStage stage,
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bool usesInstanceId,
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bool usesDrawParameters,
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@@ -34,6 +38,8 @@ namespace Ryujinx.Graphics.Shader
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Textures = Array.AsReadOnly(textures);
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Images = Array.AsReadOnly(images);
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Identification = identification;
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GpLayerInputAttribute = gpLayerInputAttribute;
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Stage = stage;
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UsesInstanceId = usesInstanceId;
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UsesDrawParameters = usesDrawParameters;
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|
@@ -241,6 +241,13 @@ namespace Ryujinx.Graphics.Shader.Translation
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this.Copy(Attribute(AttributeConsts.PositionZ), this.FPFusedMultiplyAdd(z, ConstF(0.5f), halfW));
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}
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if (Config.Stage != ShaderStage.Geometry && Config.HasLayerInputAttribute)
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{
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Config.SetUsedFeature(FeatureFlags.RtLayer);
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this.Copy(Attribute(AttributeConsts.Layer), Attribute(Config.GpLayerInputAttribute | AttributeConsts.LoadOutputMask));
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||||
}
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}
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public void PrepareForVertexReturn(out Operand oldXLocal, out Operand oldYLocal, out Operand oldZLocal)
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|
@@ -20,6 +20,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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public bool LastInPipeline { get; private set; }
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public bool LastInVertexPipeline { get; private set; }
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public bool HasLayerInputAttribute { get; private set; }
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public int GpLayerInputAttribute { get; private set; }
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public int ThreadsPerInputPrimitive { get; }
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||||
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||||
public OutputTopology OutputTopology { get; }
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||||
@@ -245,6 +247,22 @@ namespace Ryujinx.Graphics.Shader.Translation
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LayerOutputAttribute = attr;
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||||
}
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||||
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||||
public void SetGeometryShaderLayerInputAttribute(int attr)
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||||
{
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||||
HasLayerInputAttribute = true;
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||||
GpLayerInputAttribute = attr;
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline(bool hasFragment)
|
||||
{
|
||||
if (!hasFragment)
|
||||
{
|
||||
LastInPipeline = true;
|
||||
}
|
||||
|
||||
LastInVertexPipeline = true;
|
||||
}
|
||||
|
||||
public void SetInputUserAttributeFixedFunc(int index)
|
||||
{
|
||||
UsedInputAttributes |= 1 << index;
|
||||
@@ -706,13 +724,15 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
return FindDescriptorIndex(GetImageDescriptors(), texOp);
|
||||
}
|
||||
|
||||
public ShaderProgramInfo CreateProgramInfo()
|
||||
public ShaderProgramInfo CreateProgramInfo(ShaderIdentification identification = ShaderIdentification.None)
|
||||
{
|
||||
return new ShaderProgramInfo(
|
||||
GetConstantBufferDescriptors(),
|
||||
GetStorageBufferDescriptors(),
|
||||
GetTextureDescriptors(),
|
||||
GetImageDescriptors(),
|
||||
identification,
|
||||
GpLayerInputAttribute,
|
||||
Stage,
|
||||
UsedFeatures.HasFlag(FeatureFlags.InstanceId),
|
||||
UsedFeatures.HasFlag(FeatureFlags.DrawParameters),
|
||||
|
145
Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
Normal file
145
Ryujinx.Graphics.Shader/Translation/ShaderIdentifier.cs
Normal file
@@ -0,0 +1,145 @@
|
||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
|
||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
|
||||
|
||||
namespace Ryujinx.Graphics.Shader.Translation
|
||||
{
|
||||
static class ShaderIdentifier
|
||||
{
|
||||
public static ShaderIdentification Identify(Function[] functions, ShaderConfig config)
|
||||
{
|
||||
if (config.Stage == ShaderStage.Geometry &&
|
||||
config.GpuAccessor.QueryPrimitiveTopology() == InputTopology.Triangles &&
|
||||
!config.GpuAccessor.QueryHostSupportsGeometryShader() &&
|
||||
IsLayerPassthroughGeometryShader(functions, out int layerInputAttr))
|
||||
{
|
||||
config.SetGeometryShaderLayerInputAttribute(layerInputAttr);
|
||||
|
||||
return ShaderIdentification.GeometryLayerPassthrough;
|
||||
}
|
||||
|
||||
return ShaderIdentification.None;
|
||||
}
|
||||
|
||||
private static bool IsLayerPassthroughGeometryShader(Function[] functions, out int layerInputAttr)
|
||||
{
|
||||
bool writesLayer = false;
|
||||
layerInputAttr = 0;
|
||||
|
||||
if (functions.Length != 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int verticesCount = 0;
|
||||
int totalVerticesCount = 0;
|
||||
|
||||
foreach (BasicBlock block in functions[0].Blocks)
|
||||
{
|
||||
// We are not expecting loops or any complex control flow here, so fail in those cases.
|
||||
if (block.Branch != null && block.Branch.Index <= block.Index)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (INode node in block.Operations)
|
||||
{
|
||||
if (!(node is Operation operation))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (IsResourceWrite(operation.Inst))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.StoreAttribute)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (operation.Inst == Instruction.Copy && operation.Dest.Type == OperandType.Attribute)
|
||||
{
|
||||
Operand src = operation.GetSource(0);
|
||||
|
||||
if (src.Type == OperandType.LocalVariable && src.AsgOp is Operation asgOp && asgOp.Inst == Instruction.LoadAttribute)
|
||||
{
|
||||
src = Attribute(asgOp.GetSource(0).Value);
|
||||
}
|
||||
|
||||
if (src.Type == OperandType.Attribute)
|
||||
{
|
||||
if (operation.Dest.Value == AttributeConsts.Layer)
|
||||
{
|
||||
if ((src.Value & AttributeConsts.LoadOutputMask) != 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
writesLayer = true;
|
||||
layerInputAttr = src.Value;
|
||||
}
|
||||
else if (src.Value != operation.Dest.Value)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (src.Type == OperandType.Constant)
|
||||
{
|
||||
int dstComponent = (operation.Dest.Value >> 2) & 3;
|
||||
float expectedValue = dstComponent == 3 ? 1f : 0f;
|
||||
|
||||
if (src.AsFloat() != expectedValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else if (operation.Inst == Instruction.EmitVertex)
|
||||
{
|
||||
verticesCount++;
|
||||
}
|
||||
else if (operation.Inst == Instruction.EndPrimitive)
|
||||
{
|
||||
totalVerticesCount += verticesCount;
|
||||
verticesCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return totalVerticesCount + verticesCount == 3 && writesLayer;
|
||||
}
|
||||
|
||||
private static bool IsResourceWrite(Instruction inst)
|
||||
{
|
||||
switch (inst)
|
||||
{
|
||||
case Instruction.AtomicAdd:
|
||||
case Instruction.AtomicAnd:
|
||||
case Instruction.AtomicCompareAndSwap:
|
||||
case Instruction.AtomicMaxS32:
|
||||
case Instruction.AtomicMaxU32:
|
||||
case Instruction.AtomicMinS32:
|
||||
case Instruction.AtomicMinU32:
|
||||
case Instruction.AtomicOr:
|
||||
case Instruction.AtomicSwap:
|
||||
case Instruction.AtomicXor:
|
||||
case Instruction.ImageAtomic:
|
||||
case Instruction.ImageStore:
|
||||
case Instruction.StoreGlobal:
|
||||
case Instruction.StoreGlobal16:
|
||||
case Instruction.StoreGlobal8:
|
||||
case Instruction.StoreStorage:
|
||||
case Instruction.StoreStorage16:
|
||||
case Instruction.StoreStorage8:
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
@@ -77,9 +77,11 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
funcs[i] = new Function(cfg.Blocks, $"fun{i}", false, inArgumentsCount, outArgumentsCount);
|
||||
}
|
||||
|
||||
var identification = ShaderIdentifier.Identify(funcs, config);
|
||||
|
||||
var sInfo = StructuredProgram.MakeStructuredProgram(funcs, config);
|
||||
|
||||
var info = config.CreateProgramInfo();
|
||||
var info = config.CreateProgramInfo(identification);
|
||||
|
||||
return config.Options.TargetLanguage switch
|
||||
{
|
||||
|
@@ -138,6 +138,16 @@ namespace Ryujinx.Graphics.Shader.Translation
|
||||
_config.MergeFromtNextStage(nextStage._config);
|
||||
}
|
||||
|
||||
public void SetGeometryShaderLayerInputAttribute(int attr)
|
||||
{
|
||||
_config.SetGeometryShaderLayerInputAttribute(attr);
|
||||
}
|
||||
|
||||
public void SetLastInVertexPipeline(bool hasFragment)
|
||||
{
|
||||
_config.SetLastInVertexPipeline(hasFragment);
|
||||
}
|
||||
|
||||
public ShaderProgram Translate(TranslatorContext other = null)
|
||||
{
|
||||
FunctionCode[] code = EmitShader(_program, _config, initializeOutputs: other == null, out _);
|
||||
|
@@ -80,8 +80,16 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
try
|
||||
{
|
||||
value = _list[id];
|
||||
return value != null;
|
||||
if ((uint)id < (uint)_list.Count)
|
||||
{
|
||||
value = _list[id];
|
||||
return value != null;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
catch (ArgumentOutOfRangeException)
|
||||
{
|
||||
|
@@ -546,6 +546,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
|
||||
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
|
||||
supportsFragmentShaderOrderingIntel: false,
|
||||
supportsGeometryShader: Capabilities.SupportsGeometryShader,
|
||||
supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
|
||||
supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
|
||||
supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
|
||||
|
Reference in New Issue
Block a user