Compare commits
10 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
f07ae7d53f | ||
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c308f09722 | ||
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f1eef29409 | ||
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1f8d66db7c | ||
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c3a5716a95 | ||
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1f1e2a7f03 | ||
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e54f9dc4b4 | ||
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edfd4d70c0 | ||
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fc43aecbbd | ||
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58d7a1fe97 |
@@ -22,7 +22,7 @@
|
||||
<PackageVersion Include="LibHac" Version="0.17.0" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
|
||||
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
|
||||
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.5.0" />
|
||||
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
|
||||
<PackageVersion Include="NUnit" Version="3.13.3" />
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||||
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
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||||
@@ -49,7 +49,7 @@
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||||
<PackageVersion Include="System.Management" Version="7.0.0" />
|
||||
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
|
||||
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-9c9356d" />
|
||||
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-a913199" />
|
||||
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
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</ItemGroup>
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||||
</Project>
|
@@ -1,5 +1,6 @@
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using System;
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using System.Linq;
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using System.Numerics;
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using System.Runtime.CompilerServices;
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using System.Runtime.Intrinsics;
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using System.Runtime.Intrinsics.X86;
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@@ -380,7 +381,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return _normalCurveLut2F;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private unsafe static void ResampleDefaultQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount, bool needPitch)
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{
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ReadOnlySpan<float> parameters = GetDefaultParameter(ratio);
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@@ -394,35 +394,33 @@ namespace Ryujinx.Audio.Renderer.Dsp
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if (ratio == 1f)
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{
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fixed (short* pInput = inputBuffer)
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fixed (float* pOutput = outputBuffer, pParameters = parameters)
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{
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fixed (float* pOutput = outputBuffer, pParameters = parameters)
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Vector128<float> parameter = Sse.LoadVector128(pParameters);
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for (; i < (sampleCount & ~3); i += 4)
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{
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Vector128<float> parameter = Sse.LoadVector128(pParameters);
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Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i);
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Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1);
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Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2);
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Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3);
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for (; i < (sampleCount & ~3); i += 4)
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{
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Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + (uint)i);
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Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 1);
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Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 2);
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Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + (uint)i + 3);
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Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
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Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
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Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
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Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
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Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
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Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
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Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
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Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
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Vector128<float> mix0 = Sse.Multiply(input0, parameter);
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Vector128<float> mix1 = Sse.Multiply(input1, parameter);
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Vector128<float> mix2 = Sse.Multiply(input2, parameter);
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Vector128<float> mix3 = Sse.Multiply(input3, parameter);
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Vector128<float> mix0 = Sse.Multiply(input0, parameter);
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Vector128<float> mix1 = Sse.Multiply(input1, parameter);
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Vector128<float> mix2 = Sse.Multiply(input2, parameter);
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Vector128<float> mix3 = Sse.Multiply(input3, parameter);
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Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
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Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
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Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
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Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
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Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
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Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
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Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
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}
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Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
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}
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}
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@@ -431,62 +429,60 @@ namespace Ryujinx.Audio.Renderer.Dsp
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else
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{
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fixed (short* pInput = inputBuffer)
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fixed (float* pOutput = outputBuffer, pParameters = parameters)
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{
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fixed (float* pOutput = outputBuffer, pParameters = parameters)
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for (; i < (sampleCount & ~3); i += 4)
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{
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for (; i < (sampleCount & ~3); i += 4)
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{
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uint baseIndex0 = (uint)(fraction * 128) * 4;
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uint inputIndex0 = (uint)inputBufferIndex;
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uint baseIndex0 = (uint)(fraction * 128) * 4;
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uint inputIndex0 = (uint)inputBufferIndex;
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fraction += ratio;
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fraction += ratio;
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uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4;
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uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction;
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uint baseIndex1 = ((uint)(fraction * 128) & 127) * 4;
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uint inputIndex1 = (uint)inputBufferIndex + (uint)fraction;
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fraction += ratio;
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fraction += ratio;
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uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4;
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uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction;
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uint baseIndex2 = ((uint)(fraction * 128) & 127) * 4;
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uint inputIndex2 = (uint)inputBufferIndex + (uint)fraction;
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fraction += ratio;
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fraction += ratio;
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uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4;
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uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction;
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uint baseIndex3 = ((uint)(fraction * 128) & 127) * 4;
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uint inputIndex3 = (uint)inputBufferIndex + (uint)fraction;
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fraction += ratio;
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inputBufferIndex += (int)fraction;
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fraction += ratio;
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inputBufferIndex += (int)fraction;
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// Only keep lower part (safe as fraction isn't supposed to be negative)
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fraction -= (int)fraction;
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// Only keep lower part (safe as fraction isn't supposed to be negative)
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fraction -= (int)fraction;
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Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0);
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Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1);
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Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2);
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Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3);
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Vector128<float> parameter0 = Sse.LoadVector128(pParameters + baseIndex0);
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Vector128<float> parameter1 = Sse.LoadVector128(pParameters + baseIndex1);
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Vector128<float> parameter2 = Sse.LoadVector128(pParameters + baseIndex2);
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Vector128<float> parameter3 = Sse.LoadVector128(pParameters + baseIndex3);
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Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0);
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Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1);
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Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2);
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Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3);
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Vector128<int> intInput0 = Sse41.ConvertToVector128Int32(pInput + inputIndex0);
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Vector128<int> intInput1 = Sse41.ConvertToVector128Int32(pInput + inputIndex1);
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Vector128<int> intInput2 = Sse41.ConvertToVector128Int32(pInput + inputIndex2);
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Vector128<int> intInput3 = Sse41.ConvertToVector128Int32(pInput + inputIndex3);
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Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
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Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
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Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
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Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
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Vector128<float> input0 = Sse2.ConvertToVector128Single(intInput0);
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Vector128<float> input1 = Sse2.ConvertToVector128Single(intInput1);
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Vector128<float> input2 = Sse2.ConvertToVector128Single(intInput2);
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Vector128<float> input3 = Sse2.ConvertToVector128Single(intInput3);
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Vector128<float> mix0 = Sse.Multiply(input0, parameter0);
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Vector128<float> mix1 = Sse.Multiply(input1, parameter1);
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Vector128<float> mix2 = Sse.Multiply(input2, parameter2);
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Vector128<float> mix3 = Sse.Multiply(input3, parameter3);
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Vector128<float> mix0 = Sse.Multiply(input0, parameter0);
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Vector128<float> mix1 = Sse.Multiply(input1, parameter1);
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Vector128<float> mix2 = Sse.Multiply(input2, parameter2);
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Vector128<float> mix3 = Sse.Multiply(input3, parameter3);
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Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
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Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
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Vector128<float> mix01 = Sse3.HorizontalAdd(mix0, mix1);
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Vector128<float> mix23 = Sse3.HorizontalAdd(mix2, mix3);
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Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
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Vector128<float> mix0123 = Sse3.HorizontalAdd(mix01, mix23);
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Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
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}
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Sse.Store(pOutput + (uint)i, Sse41.RoundToNearestInteger(mix0123));
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||||
}
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||||
}
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||||
}
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@@ -526,34 +522,59 @@ namespace Ryujinx.Audio.Renderer.Dsp
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||||
return _highCurveLut2F;
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||||
}
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||||
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||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
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private static unsafe void ResampleHighQuality(Span<float> outputBuffer, ReadOnlySpan<short> inputBuffer, float ratio, ref float fraction, int sampleCount)
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||||
{
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||||
ReadOnlySpan<float> parameters = GetHighParameter(ratio);
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||||
|
||||
int inputBufferIndex = 0;
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||||
|
||||
// TODO: fast path
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||||
|
||||
for (int i = 0; i < sampleCount; i++)
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||||
if (Avx2.IsSupported)
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{
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int baseIndex = (int)(fraction * 128) * 8;
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ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8);
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ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8);
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// Fast path; assumes 256-bit vectors for simplicity because the filter is 8 taps
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fixed (short* pInput = inputBuffer)
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||||
fixed (float* pParameters = parameters)
|
||||
{
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
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int baseIndex = (int)(fraction * 128) * 8;
|
||||
|
||||
outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
|
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currentInput[1] * parameter[1] +
|
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currentInput[2] * parameter[2] +
|
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currentInput[3] * parameter[3] +
|
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currentInput[4] * parameter[4] +
|
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currentInput[5] * parameter[5] +
|
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currentInput[6] * parameter[6] +
|
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currentInput[7] * parameter[7]);
|
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Vector256<int> intInput = Avx2.ConvertToVector256Int32(pInput + inputBufferIndex);
|
||||
Vector256<float> floatInput = Avx.ConvertToVector256Single(intInput);
|
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Vector256<float> parameter = Avx.LoadVector256(pParameters + baseIndex);
|
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Vector256<float> dp = Avx.DotProduct(floatInput, parameter, control: 0xFF);
|
||||
|
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fraction += ratio;
|
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inputBufferIndex += (int)MathF.Truncate(fraction);
|
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// avx2 does an 8-element dot product piecewise so we have to sum up 2 intermediate results
|
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outputBuffer[i] = (float)Math.Round(dp[0] + dp[4]);
|
||||
|
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fraction -= (int)fraction;
|
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fraction += ratio;
|
||||
inputBufferIndex += (int)MathF.Truncate(fraction);
|
||||
|
||||
fraction -= (int)fraction;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
int baseIndex = (int)(fraction * 128) * 8;
|
||||
ReadOnlySpan<float> parameter = parameters.Slice(baseIndex, 8);
|
||||
ReadOnlySpan<short> currentInput = inputBuffer.Slice(inputBufferIndex, 8);
|
||||
|
||||
outputBuffer[i] = (float)Math.Round(currentInput[0] * parameter[0] +
|
||||
currentInput[1] * parameter[1] +
|
||||
currentInput[2] * parameter[2] +
|
||||
currentInput[3] * parameter[3] +
|
||||
currentInput[4] * parameter[4] +
|
||||
currentInput[5] * parameter[5] +
|
||||
currentInput[6] * parameter[6] +
|
||||
currentInput[7] * parameter[7]);
|
||||
|
||||
fraction += ratio;
|
||||
inputBufferIndex += (int)MathF.Truncate(fraction);
|
||||
|
||||
fraction -= (int)fraction;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -2,6 +2,7 @@ using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
@@ -70,16 +71,32 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
float DoFilterBank(ref UpsamplerBufferState state, in Array20<float> bank)
|
||||
{
|
||||
float result = 0.0f;
|
||||
|
||||
Debug.Assert(state.History.Length == HistoryLength);
|
||||
Debug.Assert(bank.Length == FilterBankLength);
|
||||
for (int j = 0; j < FilterBankLength; j++)
|
||||
|
||||
int curIdx = 0;
|
||||
if (Vector.IsHardwareAccelerated)
|
||||
{
|
||||
result += bank[j] * state.History[j];
|
||||
// Do SIMD-accelerated block operations where possible.
|
||||
// Only about a 2x speedup since filter bank length is short
|
||||
int stopIdx = FilterBankLength - (FilterBankLength % Vector<float>.Count);
|
||||
while (curIdx < stopIdx)
|
||||
{
|
||||
result += Vector.Dot(
|
||||
new Vector<float>(bank.AsSpan().Slice(curIdx, Vector<float>.Count)),
|
||||
new Vector<float>(state.History.AsSpan().Slice(curIdx, Vector<float>.Count)));
|
||||
curIdx += Vector<float>.Count;
|
||||
}
|
||||
}
|
||||
|
||||
while (curIdx < FilterBankLength)
|
||||
{
|
||||
result += bank[curIdx] * state.History[curIdx];
|
||||
curIdx++;
|
||||
}
|
||||
|
||||
return result;
|
||||
|
@@ -506,6 +506,11 @@ namespace Ryujinx.Modules
|
||||
|
||||
Dispatcher.UIThread.Post(() =>
|
||||
{
|
||||
if (tarEntry is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
taskDialog.SetProgressBarState(GetPercentage(tarEntry.Size, inStream.Length), TaskDialogProgressState.Normal);
|
||||
});
|
||||
}
|
||||
|
@@ -105,13 +105,13 @@ public class TitleUpdateViewModel : BaseModel
|
||||
AddUpdate(path);
|
||||
}
|
||||
|
||||
// NOTE: Save the list again to remove leftovers.
|
||||
Save();
|
||||
|
||||
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected, null);
|
||||
|
||||
SelectedUpdate = selected;
|
||||
|
||||
// NOTE: Save the list again to remove leftovers.
|
||||
Save();
|
||||
|
||||
SortUpdates();
|
||||
}
|
||||
|
||||
|
@@ -45,7 +45,15 @@ namespace Ryujinx.Common.Configuration
|
||||
|
||||
public static void Initialize(string baseDirPath)
|
||||
{
|
||||
string appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
string appDataPath;
|
||||
if (OperatingSystem.IsMacOS())
|
||||
{
|
||||
appDataPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "Library", "Application Support");
|
||||
}
|
||||
else
|
||||
{
|
||||
appDataPath = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData);
|
||||
}
|
||||
|
||||
if (appDataPath.Length == 0)
|
||||
{
|
||||
@@ -81,6 +89,21 @@ namespace Ryujinx.Common.Configuration
|
||||
|
||||
BaseDirPath = Path.GetFullPath(BaseDirPath); // convert relative paths
|
||||
|
||||
// NOTE: Moves the Ryujinx folder in `~/.config` to `~/Library/Application Support` if one is found
|
||||
// and a Ryujinx folder does not already exist in Application Support.
|
||||
// Also creates a symlink from `~/.config/Ryujinx` to `~/Library/Application Support/Ryujinx` to preserve backwards compatibility.
|
||||
// This should be removed in the future.
|
||||
if (OperatingSystem.IsMacOS() && Mode == LaunchMode.UserProfile)
|
||||
{
|
||||
string oldConfigPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), DefaultBaseDir);
|
||||
if (Path.Exists(oldConfigPath) && !Path.Exists(BaseDirPath))
|
||||
{
|
||||
CopyDirectory(oldConfigPath, BaseDirPath);
|
||||
Directory.Delete(oldConfigPath, true);
|
||||
Directory.CreateSymbolicLink(oldConfigPath, BaseDirPath);
|
||||
}
|
||||
}
|
||||
|
||||
SetupBasePaths();
|
||||
}
|
||||
|
||||
@@ -92,6 +115,34 @@ namespace Ryujinx.Common.Configuration
|
||||
Directory.CreateDirectory(KeysDirPath = Path.Combine(BaseDirPath, KeysDir));
|
||||
}
|
||||
|
||||
private static void CopyDirectory(string sourceDir, string destinationDir)
|
||||
{
|
||||
var dir = new DirectoryInfo(sourceDir);
|
||||
|
||||
if (!dir.Exists)
|
||||
{
|
||||
throw new DirectoryNotFoundException($"Source directory not found: {dir.FullName}");
|
||||
}
|
||||
|
||||
DirectoryInfo[] subDirs = dir.GetDirectories();
|
||||
Directory.CreateDirectory(destinationDir);
|
||||
|
||||
foreach (FileInfo file in dir.GetFiles())
|
||||
{
|
||||
if (file.Name == ".DS_Store")
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
file.CopyTo(Path.Combine(destinationDir, file.Name));
|
||||
}
|
||||
|
||||
foreach (DirectoryInfo subDir in subDirs)
|
||||
{
|
||||
CopyDirectory(subDir.FullName, Path.Combine(destinationDir, subDir.Name));
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetModsPath() => CustomModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultModsDir)).FullName;
|
||||
public static string GetSdModsPath() => CustomSdModsPath ?? Directory.CreateDirectory(Path.Combine(BaseDirPath, DefaultSdcardDir, "atmosphere")).FullName;
|
||||
}
|
||||
|
@@ -40,14 +40,21 @@ namespace Ryujinx.Common
|
||||
}
|
||||
}
|
||||
|
||||
#if FORCE_EXTERNAL_BASE_DIR
|
||||
public static string GetBaseApplicationDirectory()
|
||||
{
|
||||
if (IsFlatHubBuild())
|
||||
return AppDataManager.BaseDirPath;
|
||||
}
|
||||
#else
|
||||
public static string GetBaseApplicationDirectory()
|
||||
{
|
||||
if (IsFlatHubBuild() || OperatingSystem.IsMacOS())
|
||||
{
|
||||
return AppDataManager.BaseDirPath;
|
||||
}
|
||||
|
||||
return AppDomain.CurrentDomain.BaseDirectory;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
@@ -197,7 +197,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
|
||||
|
||||
if (target != null)
|
||||
{
|
||||
target.SynchronizeMemory();
|
||||
target.SetData(data, 0, 0, new GAL.Rectangle<int>(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount));
|
||||
target.SignalModified();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@@ -214,41 +214,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if two formats are compatible, according to the host API copy format compatibility rules.
|
||||
/// </summary>
|
||||
/// <param name="lhsFormat">First comparand</param>
|
||||
/// <param name="rhsFormat">Second comparand</param>
|
||||
/// <param name="caps">Host GPU capabilities</param>
|
||||
/// <returns>True if the formats are compatible, false otherwise</returns>
|
||||
public static bool FormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
|
||||
{
|
||||
FormatInfo lhsFormat = lhs.FormatInfo;
|
||||
FormatInfo rhsFormat = rhs.FormatInfo;
|
||||
|
||||
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
||||
{
|
||||
return lhsFormat.Format == rhsFormat.Format;
|
||||
}
|
||||
|
||||
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
||||
{
|
||||
return lhsFormat.Format == rhsFormat.Format;
|
||||
}
|
||||
|
||||
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
|
||||
{
|
||||
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
|
||||
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
|
||||
|
||||
return lhsClass == rhsClass;
|
||||
}
|
||||
else
|
||||
{
|
||||
return lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if the texture format matches with the specified texture information.
|
||||
/// </summary>
|
||||
@@ -391,6 +356,13 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
Size lhsSize = GetSizeInBlocks(lhs, level);
|
||||
Size rhsSize = GetSizeInBlocks(rhs);
|
||||
|
||||
bool alignedWidthMatches = lhsAlignedSize.Width == rhsAlignedSize.Width;
|
||||
|
||||
if (lhs.FormatInfo.BytesPerPixel != rhs.FormatInfo.BytesPerPixel && IsIncompatibleFormatAliasingAllowed(lhs.FormatInfo, rhs.FormatInfo))
|
||||
{
|
||||
alignedWidthMatches = lhsSize.Width * lhs.FormatInfo.BytesPerPixel == rhsSize.Width * rhs.FormatInfo.BytesPerPixel;
|
||||
}
|
||||
|
||||
TextureViewCompatibility result = TextureViewCompatibility.Full;
|
||||
|
||||
// For copies, we can copy a subset of the 3D texture slices,
|
||||
@@ -404,7 +376,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
// so the width may not match in this case for different uses of the same texture.
|
||||
// To account for this, we compare the aligned width here.
|
||||
// We expect height to always match exactly, if the texture is the same.
|
||||
if (lhsAlignedSize.Width == rhsAlignedSize.Width && lhsSize.Height == rhsSize.Height)
|
||||
if (alignedWidthMatches && lhsSize.Height == rhsSize.Height)
|
||||
{
|
||||
return (exact && lhsSize.Width != rhsSize.Width) || lhsSize.Width < rhsSize.Width
|
||||
? TextureViewCompatibility.CopyOnly
|
||||
@@ -659,21 +631,62 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <returns>The view compatibility level of the texture formats</returns>
|
||||
public static TextureViewCompatibility ViewFormatCompatible(TextureInfo lhs, TextureInfo rhs, Capabilities caps)
|
||||
{
|
||||
if (FormatCompatible(lhs, rhs, caps))
|
||||
FormatInfo lhsFormat = lhs.FormatInfo;
|
||||
FormatInfo rhsFormat = rhs.FormatInfo;
|
||||
|
||||
if (lhsFormat.Format.IsDepthOrStencil() || rhsFormat.Format.IsDepthOrStencil())
|
||||
{
|
||||
if (lhs.FormatInfo.IsCompressed != rhs.FormatInfo.IsCompressed)
|
||||
{
|
||||
return TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
else
|
||||
{
|
||||
return TextureViewCompatibility.Full;
|
||||
}
|
||||
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
|
||||
if (IsFormatHostIncompatible(lhs, caps) || IsFormatHostIncompatible(rhs, caps))
|
||||
{
|
||||
return lhsFormat.Format == rhsFormat.Format ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
|
||||
if (lhsFormat.IsCompressed && rhsFormat.IsCompressed)
|
||||
{
|
||||
FormatClass lhsClass = GetFormatClass(lhsFormat.Format);
|
||||
FormatClass rhsClass = GetFormatClass(rhsFormat.Format);
|
||||
|
||||
return lhsClass == rhsClass ? TextureViewCompatibility.Full : TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
else if (lhsFormat.BytesPerPixel == rhsFormat.BytesPerPixel)
|
||||
{
|
||||
return lhs.FormatInfo.IsCompressed == rhs.FormatInfo.IsCompressed
|
||||
? TextureViewCompatibility.Full
|
||||
: TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
else if (IsIncompatibleFormatAliasingAllowed(lhsFormat, rhsFormat))
|
||||
{
|
||||
return TextureViewCompatibility.CopyOnly;
|
||||
}
|
||||
|
||||
return TextureViewCompatibility.Incompatible;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Checks if aliasing of two formats that would normally be considered incompatible be allowed,
|
||||
/// using copy dependencies.
|
||||
/// </summary>
|
||||
/// <param name="lhsFormat">Format information of the first texture</param
|
||||
/// <param name="rhsFormat">Format information of the second texture</param>
|
||||
/// <returns>True if aliasing should be allowed, false otherwise</returns>
|
||||
private static bool IsIncompatibleFormatAliasingAllowed(FormatInfo lhsFormat, FormatInfo rhsFormat)
|
||||
{
|
||||
// Some games will try to alias textures with incompatible foramts, with different BPP (bytes per pixel).
|
||||
// We allow that in some cases as long Width * BPP is equal on both textures.
|
||||
// This is very conservative right now as we want to avoid copies as much as possible,
|
||||
// so we only consider the formats we have seen being aliased.
|
||||
|
||||
if (rhsFormat.BytesPerPixel < lhsFormat.BytesPerPixel)
|
||||
{
|
||||
(lhsFormat, rhsFormat) = (rhsFormat, lhsFormat);
|
||||
}
|
||||
|
||||
return lhsFormat.Format == Format.R8Unorm && rhsFormat.Format == Format.R8G8B8A8Unorm;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the target of the first texture view information is compatible with the target of the second texture view information.
|
||||
/// This follows the host API target compatibility rules.
|
||||
|
252
Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
Normal file
252
Ryujinx.Graphics.OpenGL/Image/TextureCopyIncompatible.cs
Normal file
@@ -0,0 +1,252 @@
|
||||
using OpenTK.Graphics.OpenGL;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Globalization;
|
||||
using System.Numerics;
|
||||
|
||||
namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
class TextureCopyIncompatible
|
||||
{
|
||||
private const string ComputeShaderShortening = @"#version 450 core
|
||||
|
||||
layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
|
||||
layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
|
||||
|
||||
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
uvec2 coords = gl_GlobalInvocationID.xy;
|
||||
ivec2 imageSz = imageSize(src);
|
||||
|
||||
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint coordsShifted = coords.x << $RATIO_LOG2$;
|
||||
|
||||
uvec2 dstCoords0 = uvec2(coordsShifted, coords.y);
|
||||
uvec2 dstCoords1 = uvec2(coordsShifted + 1, coords.y);
|
||||
uvec2 dstCoords2 = uvec2(coordsShifted + 2, coords.y);
|
||||
uvec2 dstCoords3 = uvec2(coordsShifted + 3, coords.y);
|
||||
|
||||
uvec4 rgba = imageLoad(src, ivec2(coords));
|
||||
|
||||
imageStore(dst, ivec2(dstCoords0), rgba.rrrr);
|
||||
imageStore(dst, ivec2(dstCoords1), rgba.gggg);
|
||||
imageStore(dst, ivec2(dstCoords2), rgba.bbbb);
|
||||
imageStore(dst, ivec2(dstCoords3), rgba.aaaa);
|
||||
}";
|
||||
|
||||
private const string ComputeShaderWidening = @"#version 450 core
|
||||
|
||||
layout (binding = 0, $SRC_FORMAT$) uniform uimage2D src;
|
||||
layout (binding = 1, $DST_FORMAT$) uniform uimage2D dst;
|
||||
|
||||
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
uvec2 coords = gl_GlobalInvocationID.xy;
|
||||
ivec2 imageSz = imageSize(dst);
|
||||
|
||||
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uvec2 srcCoords = uvec2(coords.x << $RATIO_LOG2$, coords.y);
|
||||
|
||||
uint r = imageLoad(src, ivec2(srcCoords) + ivec2(0, 0)).r;
|
||||
uint g = imageLoad(src, ivec2(srcCoords) + ivec2(1, 0)).r;
|
||||
uint b = imageLoad(src, ivec2(srcCoords) + ivec2(2, 0)).r;
|
||||
uint a = imageLoad(src, ivec2(srcCoords) + ivec2(3, 0)).r;
|
||||
|
||||
imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
|
||||
}";
|
||||
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
private readonly Dictionary<int, int> _shorteningProgramHandles;
|
||||
private readonly Dictionary<int, int> _wideningProgramHandles;
|
||||
|
||||
public TextureCopyIncompatible(OpenGLRenderer renderer)
|
||||
{
|
||||
_renderer = renderer;
|
||||
_shorteningProgramHandles = new Dictionary<int, int>();
|
||||
_wideningProgramHandles = new Dictionary<int, int>();
|
||||
}
|
||||
|
||||
public void CopyIncompatibleFormats(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int srcLevel, int dstLevel, int depth, int levels)
|
||||
{
|
||||
TextureCreateInfo srcInfo = src.Info;
|
||||
TextureCreateInfo dstInfo = dst.Info;
|
||||
|
||||
int srcBpp = src.Info.BytesPerPixel;
|
||||
int dstBpp = dst.Info.BytesPerPixel;
|
||||
|
||||
// Calculate ideal component size, given our constraints:
|
||||
// - Component size must not exceed bytes per pixel of source and destination image formats.
|
||||
// - Maximum component size is 4 (R32).
|
||||
int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
|
||||
|
||||
int srcComponentsCount = srcBpp / componentSize;
|
||||
int dstComponentsCount = dstBpp / componentSize;
|
||||
|
||||
var srcFormat = GetFormat(componentSize, srcComponentsCount);
|
||||
var dstFormat = GetFormat(componentSize, dstComponentsCount);
|
||||
|
||||
GL.UseProgram(srcBpp < dstBpp
|
||||
? GetWideningShader(componentSize, srcComponentsCount, dstComponentsCount)
|
||||
: GetShorteningShader(componentSize, srcComponentsCount, dstComponentsCount));
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
int srcWidth = Math.Max(1, src.Info.Width >> l);
|
||||
int srcHeight = Math.Max(1, src.Info.Height >> l);
|
||||
|
||||
int dstWidth = Math.Max(1, dst.Info.Width >> l);
|
||||
int dstHeight = Math.Max(1, dst.Info.Height >> l);
|
||||
|
||||
int width = Math.Min(srcWidth, dstWidth);
|
||||
int height = Math.Min(srcHeight, dstHeight);
|
||||
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
GL.BindImageTexture(0, src.Handle, srcLevel + l, false, srcLayer + z, TextureAccess.ReadOnly, srcFormat);
|
||||
GL.BindImageTexture(1, dst.Handle, dstLevel + l, false, dstLayer + z, TextureAccess.WriteOnly, dstFormat);
|
||||
|
||||
GL.DispatchCompute((width + 31) / 32, (height + 31) / 32, 1);
|
||||
}
|
||||
}
|
||||
|
||||
Pipeline pipeline = (Pipeline)_renderer.Pipeline;
|
||||
|
||||
pipeline.RestoreProgram();
|
||||
pipeline.RestoreImages1And2();
|
||||
}
|
||||
|
||||
private static SizedInternalFormat GetFormat(int componentSize, int componentsCount)
|
||||
{
|
||||
if (componentSize == 1)
|
||||
{
|
||||
return componentsCount switch
|
||||
{
|
||||
1 => SizedInternalFormat.R8ui,
|
||||
2 => SizedInternalFormat.Rg8ui,
|
||||
4 => SizedInternalFormat.Rgba8ui,
|
||||
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
||||
};
|
||||
}
|
||||
else if (componentSize == 2)
|
||||
{
|
||||
return componentsCount switch
|
||||
{
|
||||
1 => SizedInternalFormat.R16ui,
|
||||
2 => SizedInternalFormat.Rg16ui,
|
||||
4 => SizedInternalFormat.Rgba16ui,
|
||||
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
||||
};
|
||||
}
|
||||
else if (componentSize == 4)
|
||||
{
|
||||
return componentsCount switch
|
||||
{
|
||||
1 => SizedInternalFormat.R32ui,
|
||||
2 => SizedInternalFormat.Rg32ui,
|
||||
4 => SizedInternalFormat.Rgba32ui,
|
||||
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid component size {componentSize}.");
|
||||
}
|
||||
}
|
||||
|
||||
private int GetShorteningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
|
||||
{
|
||||
return GetShader(ComputeShaderShortening, _shorteningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
|
||||
}
|
||||
|
||||
private int GetWideningShader(int componentSize, int srcComponentsCount, int dstComponentsCount)
|
||||
{
|
||||
return GetShader(ComputeShaderWidening, _wideningProgramHandles, componentSize, srcComponentsCount, dstComponentsCount);
|
||||
}
|
||||
|
||||
private int GetShader(
|
||||
string code,
|
||||
Dictionary<int, int> programHandles,
|
||||
int componentSize,
|
||||
int srcComponentsCount,
|
||||
int dstComponentsCount)
|
||||
{
|
||||
int componentSizeLog2 = BitOperations.Log2((uint)componentSize);
|
||||
|
||||
int srcIndex = componentSizeLog2 + BitOperations.Log2((uint)srcComponentsCount) * 3;
|
||||
int dstIndex = componentSizeLog2 + BitOperations.Log2((uint)dstComponentsCount) * 3;
|
||||
|
||||
int key = srcIndex | (dstIndex << 8);
|
||||
|
||||
if (!programHandles.TryGetValue(key, out int programHandle))
|
||||
{
|
||||
int csHandle = GL.CreateShader(ShaderType.ComputeShader);
|
||||
|
||||
string[] formatTable = new[] { "r8ui", "r16ui", "r32ui", "rg8ui", "rg16ui", "rg32ui", "rgba8ui", "rgba16ui", "rgba32ui" };
|
||||
|
||||
string srcFormat = formatTable[srcIndex];
|
||||
string dstFormat = formatTable[dstIndex];
|
||||
|
||||
int srcBpp = srcComponentsCount * componentSize;
|
||||
int dstBpp = dstComponentsCount * componentSize;
|
||||
|
||||
int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
|
||||
int ratioLog2 = BitOperations.Log2((uint)ratio);
|
||||
|
||||
GL.ShaderSource(csHandle, code
|
||||
.Replace("$SRC_FORMAT$", srcFormat)
|
||||
.Replace("$DST_FORMAT$", dstFormat)
|
||||
.Replace("$RATIO_LOG2$", ratioLog2.ToString(CultureInfo.InvariantCulture)));
|
||||
|
||||
GL.CompileShader(csHandle);
|
||||
|
||||
programHandle = GL.CreateProgram();
|
||||
|
||||
GL.AttachShader(programHandle, csHandle);
|
||||
GL.LinkProgram(programHandle);
|
||||
GL.DetachShader(programHandle, csHandle);
|
||||
GL.DeleteShader(csHandle);
|
||||
|
||||
GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
|
||||
|
||||
if (status == 0)
|
||||
{
|
||||
throw new Exception(GL.GetProgramInfoLog(programHandle));
|
||||
}
|
||||
|
||||
programHandles.Add(key, programHandle);
|
||||
}
|
||||
|
||||
return programHandle;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
foreach (int handle in _shorteningProgramHandles.Values)
|
||||
{
|
||||
GL.DeleteProgram(handle);
|
||||
}
|
||||
|
||||
_shorteningProgramHandles.Clear();
|
||||
|
||||
foreach (int handle in _wideningProgramHandles.Values)
|
||||
{
|
||||
GL.DeleteProgram(handle);
|
||||
}
|
||||
|
||||
_wideningProgramHandles.Clear();
|
||||
}
|
||||
}
|
||||
}
|
@@ -127,6 +127,12 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
|
||||
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
|
||||
}
|
||||
else if (destinationView.Info.BytesPerPixel != Info.BytesPerPixel)
|
||||
{
|
||||
int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
|
||||
int levels = Math.Min(Info.Levels, destinationView.Info.Levels - firstLevel);
|
||||
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, 0, firstLayer, 0, firstLevel, layers, levels);
|
||||
}
|
||||
else
|
||||
{
|
||||
_renderer.TextureCopy.CopyUnscaled(this, destinationView, 0, firstLayer, 0, firstLevel);
|
||||
@@ -145,6 +151,10 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
|
||||
}
|
||||
else if (destinationView.Info.BytesPerPixel != Info.BytesPerPixel)
|
||||
{
|
||||
_renderer.TextureCopyIncompatible.CopyIncompatibleFormats(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
_renderer.TextureCopy.CopyUnscaled(this, destinationView, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
|
@@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
private TextureCopy _textureCopy;
|
||||
private TextureCopy _backgroundTextureCopy;
|
||||
internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
|
||||
internal TextureCopyIncompatible TextureCopyIncompatible { get; }
|
||||
internal TextureCopyMS TextureCopyMS { get; }
|
||||
|
||||
private Sync _sync;
|
||||
@@ -49,6 +50,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_window = new Window(this);
|
||||
_textureCopy = new TextureCopy(this);
|
||||
_backgroundTextureCopy = new TextureCopy(this);
|
||||
TextureCopyIncompatible = new TextureCopyIncompatible(this);
|
||||
TextureCopyMS = new TextureCopyMS(this);
|
||||
_sync = new Sync();
|
||||
PersistentBuffers = new PersistentBuffers();
|
||||
|
@@ -5,6 +5,7 @@ using Ryujinx.Graphics.Vulkan.Shaders;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using VkFormat = Silk.NET.Vulkan.Format;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
@@ -32,7 +33,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private readonly IProgram _programStrideChange;
|
||||
private readonly IProgram _programConvertIndexBuffer;
|
||||
private readonly IProgram _programConvertIndirectData;
|
||||
private readonly IProgram _programColorCopyShortening;
|
||||
private readonly IProgram _programColorCopyToNonMs;
|
||||
private readonly IProgram _programColorCopyWidening;
|
||||
private readonly IProgram _programColorDrawToMs;
|
||||
private readonly IProgram _programDepthBlit;
|
||||
private readonly IProgram _programDepthBlitMs;
|
||||
@@ -112,15 +115,25 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
new ShaderSource(ShaderBinaries.ChangeBufferStrideShaderSource, strideChangeBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
var colorCopyToNonMsBindings = new ShaderBindings(
|
||||
var colorCopyBindings = new ShaderBindings(
|
||||
new[] { 0 },
|
||||
Array.Empty<int>(),
|
||||
new[] { 0 },
|
||||
new[] { 0 });
|
||||
|
||||
_programColorCopyShortening = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorCopyShorteningComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
_programColorCopyToNonMs = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyToNonMsBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
new ShaderSource(ShaderBinaries.ColorCopyToNonMsComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
_programColorCopyWidening = gd.CreateProgramWithMinimalLayout(new[]
|
||||
{
|
||||
new ShaderSource(ShaderBinaries.ColorCopyWideningComputeShaderSource, colorCopyBindings, ShaderStage.Compute, TargetLanguage.Spirv),
|
||||
});
|
||||
|
||||
var colorDrawToMsVertexBindings = new ShaderBindings(
|
||||
@@ -922,6 +935,107 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
convertedCount * outputIndexSize);
|
||||
}
|
||||
|
||||
public void CopyIncompatibleFormats(
|
||||
VulkanRenderer gd,
|
||||
CommandBufferScoped cbs,
|
||||
TextureView src,
|
||||
TextureView dst,
|
||||
int srcLayer,
|
||||
int dstLayer,
|
||||
int srcLevel,
|
||||
int dstLevel,
|
||||
int depth,
|
||||
int levels)
|
||||
{
|
||||
const int ParamsBufferSize = 4;
|
||||
|
||||
Span<int> shaderParams = stackalloc int[sizeof(int)];
|
||||
|
||||
int srcBpp = src.Info.BytesPerPixel;
|
||||
int dstBpp = dst.Info.BytesPerPixel;
|
||||
|
||||
int ratio = srcBpp < dstBpp ? dstBpp / srcBpp : srcBpp / dstBpp;
|
||||
|
||||
shaderParams[0] = BitOperations.Log2((uint)ratio);
|
||||
|
||||
var bufferHandle = gd.BufferManager.CreateWithHandle(gd, ParamsBufferSize, false);
|
||||
|
||||
gd.BufferManager.SetData<int>(bufferHandle, 0, shaderParams);
|
||||
|
||||
TextureView.InsertImageBarrier(
|
||||
gd.Api,
|
||||
cbs.CommandBuffer,
|
||||
src.GetImage().Get(cbs).Value,
|
||||
TextureStorage.DefaultAccessMask,
|
||||
AccessFlags.ShaderReadBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
PipelineStageFlags.ComputeShaderBit,
|
||||
ImageAspectFlags.ColorBit,
|
||||
src.FirstLayer + srcLayer,
|
||||
src.FirstLevel + srcLevel,
|
||||
depth,
|
||||
levels);
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
_pipeline.SetProgram(srcBpp < dstBpp ? _programColorCopyWidening : _programColorCopyShortening);
|
||||
|
||||
// Calculate ideal component size, given our constraints:
|
||||
// - Component size must not exceed bytes per pixel of source and destination image formats.
|
||||
// - Maximum component size is 4 (R32).
|
||||
int componentSize = Math.Min(Math.Min(srcBpp, dstBpp), 4);
|
||||
|
||||
var srcFormat = GetFormat(componentSize, srcBpp / componentSize);
|
||||
var dstFormat = GetFormat(componentSize, dstBpp / componentSize);
|
||||
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
for (int l = 0; l < levels; l++)
|
||||
{
|
||||
for (int z = 0; z < depth; z++)
|
||||
{
|
||||
var srcView = Create2DLayerView(src, srcLayer + z, srcLevel + l, srcFormat);
|
||||
var dstView = Create2DLayerView(dst, dstLayer + z, dstLevel + l);
|
||||
|
||||
_pipeline.SetTextureAndSampler(ShaderStage.Compute, 0, srcView, null);
|
||||
_pipeline.SetImage(0, dstView, dstFormat);
|
||||
|
||||
int dispatchX = (Math.Min(srcView.Info.Width, dstView.Info.Width) + 31) / 32;
|
||||
int dispatchY = (Math.Min(srcView.Info.Height, dstView.Info.Height) + 31) / 32;
|
||||
|
||||
_pipeline.DispatchCompute(dispatchX, dispatchY, 1);
|
||||
|
||||
if (srcView != src)
|
||||
{
|
||||
srcView.Release();
|
||||
}
|
||||
|
||||
if (dstView != dst)
|
||||
{
|
||||
dstView.Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
gd.BufferManager.Delete(bufferHandle);
|
||||
|
||||
_pipeline.Finish(gd, cbs);
|
||||
|
||||
TextureView.InsertImageBarrier(
|
||||
gd.Api,
|
||||
cbs.CommandBuffer,
|
||||
dst.GetImage().Get(cbs).Value,
|
||||
AccessFlags.ShaderWriteBit,
|
||||
TextureStorage.DefaultAccessMask,
|
||||
PipelineStageFlags.ComputeShaderBit,
|
||||
PipelineStageFlags.AllCommandsBit,
|
||||
ImageAspectFlags.ColorBit,
|
||||
dst.FirstLayer + dstLayer,
|
||||
dst.FirstLevel + dstLevel,
|
||||
depth,
|
||||
levels);
|
||||
}
|
||||
|
||||
public void CopyMSToNonMS(VulkanRenderer gd, CommandBufferScoped cbs, TextureView src, TextureView dst, int srcLayer, int dstLayer, int depth)
|
||||
{
|
||||
const int ParamsBufferSize = 16;
|
||||
@@ -1196,6 +1310,44 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
};
|
||||
}
|
||||
|
||||
private static GAL.Format GetFormat(int componentSize, int componentsCount)
|
||||
{
|
||||
if (componentSize == 1)
|
||||
{
|
||||
return componentsCount switch
|
||||
{
|
||||
1 => GAL.Format.R8Uint,
|
||||
2 => GAL.Format.R8G8Uint,
|
||||
4 => GAL.Format.R8G8B8A8Uint,
|
||||
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
||||
};
|
||||
}
|
||||
else if (componentSize == 2)
|
||||
{
|
||||
return componentsCount switch
|
||||
{
|
||||
1 => GAL.Format.R16Uint,
|
||||
2 => GAL.Format.R16G16Uint,
|
||||
4 => GAL.Format.R16G16B16A16Uint,
|
||||
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
||||
};
|
||||
}
|
||||
else if (componentSize == 4)
|
||||
{
|
||||
return componentsCount switch
|
||||
{
|
||||
1 => GAL.Format.R32Uint,
|
||||
2 => GAL.Format.R32G32Uint,
|
||||
4 => GAL.Format.R32G32B32A32Uint,
|
||||
_ => throw new ArgumentException($"Invalid components count {componentsCount}.")
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new ArgumentException($"Invalid component size {componentSize}.");
|
||||
}
|
||||
}
|
||||
|
||||
public void ConvertIndexBufferIndirect(
|
||||
VulkanRenderer gd,
|
||||
CommandBufferScoped cbs,
|
||||
@@ -1336,7 +1488,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_programStrideChange.Dispose();
|
||||
_programConvertIndexBuffer.Dispose();
|
||||
_programConvertIndirectData.Dispose();
|
||||
_programColorCopyShortening.Dispose();
|
||||
_programColorCopyToNonMs.Dispose();
|
||||
_programColorCopyWidening.Dispose();
|
||||
_programColorDrawToMs.Dispose();
|
||||
_programDepthBlit.Dispose();
|
||||
_programDepthBlitMs.Dispose();
|
||||
|
@@ -0,0 +1,36 @@
|
||||
#version 450 core
|
||||
|
||||
layout (std140, binding = 0) uniform ratio_in
|
||||
{
|
||||
int ratio;
|
||||
};
|
||||
|
||||
layout (set = 2, binding = 0) uniform usampler2D src;
|
||||
layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
|
||||
|
||||
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
uvec2 coords = gl_GlobalInvocationID.xy;
|
||||
ivec2 textureSz = textureSize(src, 0);
|
||||
|
||||
if (int(coords.x) >= textureSz.x || int(coords.y) >= textureSz.y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint coordsShifted = coords.x << ratio;
|
||||
|
||||
uvec2 dstCoords0 = uvec2(coordsShifted, coords.y);
|
||||
uvec2 dstCoords1 = uvec2(coordsShifted + 1, coords.y);
|
||||
uvec2 dstCoords2 = uvec2(coordsShifted + 2, coords.y);
|
||||
uvec2 dstCoords3 = uvec2(coordsShifted + 3, coords.y);
|
||||
|
||||
uvec4 rgba = texelFetch(src, ivec2(coords), 0);
|
||||
|
||||
imageStore(dst, ivec2(dstCoords0), rgba.rrrr);
|
||||
imageStore(dst, ivec2(dstCoords1), rgba.gggg);
|
||||
imageStore(dst, ivec2(dstCoords2), rgba.bbbb);
|
||||
imageStore(dst, ivec2(dstCoords3), rgba.aaaa);
|
||||
}
|
@@ -0,0 +1,31 @@
|
||||
#version 450 core
|
||||
|
||||
layout (std140, binding = 0) uniform ratio_in
|
||||
{
|
||||
int ratio;
|
||||
};
|
||||
|
||||
layout (set = 2, binding = 0) uniform usampler2D src;
|
||||
layout (set = 3, binding = 0) writeonly uniform uimage2D dst;
|
||||
|
||||
layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
|
||||
|
||||
void main()
|
||||
{
|
||||
uvec2 coords = gl_GlobalInvocationID.xy;
|
||||
ivec2 imageSz = imageSize(dst);
|
||||
|
||||
if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uvec2 srcCoords = uvec2(coords.x << ratio, coords.y);
|
||||
|
||||
uint r = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(0, 0)).r;
|
||||
uint g = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(1, 0)).r;
|
||||
uint b = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(2, 0)).r;
|
||||
uint a = texelFetchOffset(src, ivec2(srcCoords), 0, ivec2(3, 0)).r;
|
||||
|
||||
imageStore(dst, ivec2(coords), uvec4(r, g, b, a));
|
||||
}
|
@@ -669,6 +669,138 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
||||
0x35, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] ColorCopyShorteningComputeShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x79, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||
0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x09, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00,
|
||||
0x60, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x67, 0x6C, 0x5F, 0x47, 0x6C, 0x6F, 0x62, 0x61, 0x6C, 0x49, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74,
|
||||
0x69, 0x6F, 0x6E, 0x49, 0x44, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||
0x73, 0x72, 0x63, 0x00, 0x05, 0x00, 0x05, 0x00, 0x36, 0x00, 0x00, 0x00, 0x72, 0x61, 0x74, 0x69,
|
||||
0x6F, 0x5F, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x36, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x74, 0x69, 0x6F, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
|
||||
0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x64, 0x73, 0x74, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x1C, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x16, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x48, 0x00, 0x05, 0x00, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x23, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x36, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x38, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x38, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x60, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x60, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x60, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x04, 0x00, 0x76, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x13, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1B, 0x00, 0x03, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x14, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x1B, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x03, 0x00,
|
||||
0x36, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x38, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x39, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x4A, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x56, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x5E, 0x00, 0x00, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x5F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||
0x5F, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x06, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x76, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00, 0x75, 0x00, 0x00, 0x00,
|
||||
0x28, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0xF7, 0x00, 0x03, 0x00, 0x77, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x03, 0x00,
|
||||
0x1C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x4F, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x14, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x67, 0x00, 0x05, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x1A, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x1F, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
|
||||
0x1A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x05, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00, 0xA8, 0x00, 0x04, 0x00,
|
||||
0x1B, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00,
|
||||
0x27, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, 0x25, 0x00, 0x00, 0x00,
|
||||
0x26, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x26, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x2A, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00,
|
||||
0x1A, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x05, 0x00, 0x1B, 0x00, 0x00, 0x00,
|
||||
0x2E, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
||||
0x27, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x27, 0x00, 0x00, 0x00, 0xF5, 0x00, 0x07, 0x00,
|
||||
0x1B, 0x00, 0x00, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x24, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00,
|
||||
0x2E, 0x00, 0x00, 0x00, 0x26, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00, 0x31, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, 0x2F, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00,
|
||||
0x31, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x30, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00,
|
||||
0x77, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x31, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00,
|
||||
0x39, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00,
|
||||
0xC4, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00,
|
||||
0x3B, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x41, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
|
||||
0x50, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00,
|
||||
0x3C, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00,
|
||||
0x4E, 0x00, 0x00, 0x00, 0x4B, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x80, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00,
|
||||
0x50, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00,
|
||||
0x40, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00,
|
||||
0x0E, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
|
||||
0x17, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x07, 0x00, 0x56, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
|
||||
0x5C, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x02, 0x20, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00, 0x41, 0x00, 0x00, 0x00,
|
||||
0x4F, 0x00, 0x09, 0x00, 0x56, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
|
||||
0x5D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00, 0x61, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00,
|
||||
0x65, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x5E, 0x00, 0x00, 0x00,
|
||||
0x66, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x68, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x09, 0x00, 0x56, 0x00, 0x00, 0x00,
|
||||
0x6A, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00,
|
||||
0x66, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x6A, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x5E, 0x00, 0x00, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00,
|
||||
0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00, 0x4E, 0x00, 0x00, 0x00,
|
||||
0x4F, 0x00, 0x09, 0x00, 0x56, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00,
|
||||
0x5D, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00, 0x6B, 0x00, 0x00, 0x00, 0x6D, 0x00, 0x00, 0x00,
|
||||
0x6F, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x5E, 0x00, 0x00, 0x00,
|
||||
0x70, 0x00, 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x72, 0x00, 0x00, 0x00, 0x55, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x09, 0x00, 0x56, 0x00, 0x00, 0x00,
|
||||
0x74, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x5D, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00,
|
||||
0x70, 0x00, 0x00, 0x00, 0x72, 0x00, 0x00, 0x00, 0x74, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00,
|
||||
0xF9, 0x00, 0x02, 0x00, 0x77, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x77, 0x00, 0x00, 0x00,
|
||||
0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] ColorCopyToNonMsComputeShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x86, 0x00, 0x00, 0x00,
|
||||
@@ -801,6 +933,133 @@ namespace Ryujinx.Graphics.Vulkan.Shaders
|
||||
0x84, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] ColorCopyWideningComputeShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x05, 0x01, 0x00, 0x0B, 0x00, 0x08, 0x00, 0x72, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00,
|
||||
0x32, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x38, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0F, 0x00, 0x09, 0x00, 0x05, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x00, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00,
|
||||
0x42, 0x00, 0x00, 0x00, 0x10, 0x00, 0x06, 0x00, 0x04, 0x00, 0x00, 0x00, 0x11, 0x00, 0x00, 0x00,
|
||||
0x20, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0xC2, 0x01, 0x00, 0x00, 0x05, 0x00, 0x04, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x6D, 0x61, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x08, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x67, 0x6C, 0x5F, 0x47, 0x6C, 0x6F, 0x62, 0x61, 0x6C, 0x49, 0x6E, 0x76, 0x6F, 0x63, 0x61, 0x74,
|
||||
0x69, 0x6F, 0x6E, 0x49, 0x44, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x15, 0x00, 0x00, 0x00,
|
||||
0x64, 0x73, 0x74, 0x00, 0x05, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x72, 0x61, 0x74, 0x69,
|
||||
0x6F, 0x5F, 0x69, 0x6E, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x72, 0x61, 0x74, 0x69, 0x6F, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00,
|
||||
0x35, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x03, 0x00, 0x42, 0x00, 0x00, 0x00,
|
||||
0x73, 0x72, 0x63, 0x00, 0x47, 0x00, 0x04, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00,
|
||||
0x1C, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x47, 0x00, 0x04, 0x00, 0x15, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x15, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x48, 0x00, 0x05, 0x00, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x47, 0x00, 0x03, 0x00, 0x33, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x04, 0x00, 0x35, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x22, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x04, 0x00, 0x42, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x04, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
|
||||
0x13, 0x00, 0x02, 0x00, 0x02, 0x00, 0x00, 0x00, 0x21, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x03, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x15, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x17, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00, 0x13, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x13, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00, 0x14, 0x00, 0x00, 0x00,
|
||||
0x15, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x14, 0x00, 0x02, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x2B, 0x00, 0x04, 0x00, 0x06, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x1E, 0x00, 0x03, 0x00, 0x33, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x34, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x33, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||
0x34, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x37, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x19, 0x00, 0x09, 0x00,
|
||||
0x3F, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x1B, 0x00, 0x03, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x04, 0x00,
|
||||
0x41, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x3B, 0x00, 0x04, 0x00,
|
||||
0x41, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x05, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
|
||||
0x17, 0x00, 0x04, 0x00, 0x48, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x2C, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x4F, 0x00, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x58, 0x00, 0x00, 0x00,
|
||||
0x02, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
|
||||
0x58, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00,
|
||||
0x61, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x05, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x62, 0x00, 0x00, 0x00, 0x61, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x04, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x2C, 0x00, 0x06, 0x00,
|
||||
0x0A, 0x00, 0x00, 0x00, 0x6F, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00, 0x6E, 0x00, 0x00, 0x00,
|
||||
0x25, 0x00, 0x00, 0x00, 0x36, 0x00, 0x05, 0x00, 0x02, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x05, 0x00, 0x00, 0x00,
|
||||
0xF7, 0x00, 0x03, 0x00, 0x70, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFB, 0x00, 0x03, 0x00,
|
||||
0x19, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x71, 0x00, 0x00, 0x00,
|
||||
0x3D, 0x00, 0x04, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00,
|
||||
0x4F, 0x00, 0x07, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x13, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x68, 0x00, 0x04, 0x00,
|
||||
0x10, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00, 0x16, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00,
|
||||
0x1D, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0xA8, 0x00, 0x04, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x22, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00, 0x24, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xFA, 0x00, 0x04, 0x00, 0x22, 0x00, 0x00, 0x00, 0x23, 0x00, 0x00, 0x00,
|
||||
0x24, 0x00, 0x00, 0x00, 0xF8, 0x00, 0x02, 0x00, 0x23, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00,
|
||||
0x7C, 0x00, 0x04, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, 0x27, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x17, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0xAF, 0x00, 0x05, 0x00, 0x18, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x28, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x24, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x24, 0x00, 0x00, 0x00, 0xF5, 0x00, 0x07, 0x00, 0x18, 0x00, 0x00, 0x00,
|
||||
0x2C, 0x00, 0x00, 0x00, 0x21, 0x00, 0x00, 0x00, 0x71, 0x00, 0x00, 0x00, 0x2B, 0x00, 0x00, 0x00,
|
||||
0x23, 0x00, 0x00, 0x00, 0xF7, 0x00, 0x03, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0xFA, 0x00, 0x04, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x2D, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x2D, 0x00, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x41, 0x00, 0x05, 0x00, 0x37, 0x00, 0x00, 0x00,
|
||||
0x38, 0x00, 0x00, 0x00, 0x35, 0x00, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00,
|
||||
0x0F, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0xC4, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x3A, 0x00, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x39, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x0D, 0x00, 0x00, 0x00,
|
||||
0x01, 0x00, 0x00, 0x00, 0x50, 0x00, 0x05, 0x00, 0x07, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00,
|
||||
0x3A, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x40, 0x00, 0x00, 0x00,
|
||||
0x43, 0x00, 0x00, 0x00, 0x42, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x45, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3F, 0x00, 0x00, 0x00,
|
||||
0x47, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x08, 0x00, 0x48, 0x00, 0x00, 0x00,
|
||||
0x49, 0x00, 0x00, 0x00, 0x47, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x0A, 0x20, 0x00, 0x00,
|
||||
0x36, 0x00, 0x00, 0x00, 0x46, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00,
|
||||
0x4A, 0x00, 0x00, 0x00, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00,
|
||||
0x3F, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x08, 0x00,
|
||||
0x48, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x51, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00,
|
||||
0x0A, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x50, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00,
|
||||
0x06, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x52, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x64, 0x00, 0x04, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00, 0x43, 0x00, 0x00, 0x00,
|
||||
0x5F, 0x00, 0x08, 0x00, 0x48, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00, 0x5A, 0x00, 0x00, 0x00,
|
||||
0x45, 0x00, 0x00, 0x00, 0x0A, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00, 0x59, 0x00, 0x00, 0x00,
|
||||
0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00, 0x5B, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x64, 0x00, 0x04, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x63, 0x00, 0x00, 0x00,
|
||||
0x43, 0x00, 0x00, 0x00, 0x5F, 0x00, 0x08, 0x00, 0x48, 0x00, 0x00, 0x00, 0x64, 0x00, 0x00, 0x00,
|
||||
0x63, 0x00, 0x00, 0x00, 0x45, 0x00, 0x00, 0x00, 0x0A, 0x20, 0x00, 0x00, 0x36, 0x00, 0x00, 0x00,
|
||||
0x62, 0x00, 0x00, 0x00, 0x51, 0x00, 0x05, 0x00, 0x06, 0x00, 0x00, 0x00, 0x65, 0x00, 0x00, 0x00,
|
||||
0x64, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x13, 0x00, 0x00, 0x00,
|
||||
0x66, 0x00, 0x00, 0x00, 0x15, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x04, 0x00, 0x10, 0x00, 0x00, 0x00,
|
||||
0x68, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x50, 0x00, 0x07, 0x00, 0x48, 0x00, 0x00, 0x00,
|
||||
0x6D, 0x00, 0x00, 0x00, 0x4A, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0x00, 0x5C, 0x00, 0x00, 0x00,
|
||||
0x65, 0x00, 0x00, 0x00, 0x63, 0x00, 0x05, 0x00, 0x66, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00,
|
||||
0x6D, 0x00, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0xF9, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00,
|
||||
0xF8, 0x00, 0x02, 0x00, 0x70, 0x00, 0x00, 0x00, 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00,
|
||||
};
|
||||
|
||||
public static readonly byte[] ColorDrawToMsVertexShaderSource = new byte[]
|
||||
{
|
||||
0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x0A, 0x00, 0x08, 0x00, 0x2E, 0x00, 0x00, 0x00,
|
||||
|
@@ -199,6 +199,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, 0, firstLayer, layers);
|
||||
}
|
||||
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
|
||||
{
|
||||
int layers = Math.Min(Info.GetLayers(), dst.Info.GetLayers() - firstLayer);
|
||||
int levels = Math.Min(Info.Levels, dst.Info.Levels - firstLevel);
|
||||
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, 0, firstLayer, 0, firstLevel, layers, levels);
|
||||
}
|
||||
else
|
||||
{
|
||||
TextureCopy.Copy(
|
||||
@@ -244,6 +250,10 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_gd.HelperShader.CopyNonMSToMS(_gd, cbs, src, dst, srcLayer, dstLayer, 1);
|
||||
}
|
||||
else if (dst.Info.BytesPerPixel != Info.BytesPerPixel)
|
||||
{
|
||||
_gd.HelperShader.CopyIncompatibleFormats(_gd, cbs, src, dst, srcLayer, dstLayer, srcLevel, dstLevel, 1, 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
TextureCopy.Copy(
|
||||
|
@@ -97,10 +97,8 @@ namespace Ryujinx.Memory.Range
|
||||
/// <returns>The new region (high part)</returns>
|
||||
private T Split(T region, ulong splitAddress)
|
||||
{
|
||||
Remove(region);
|
||||
|
||||
T newRegion = (T)region.Split(splitAddress);
|
||||
Add(region);
|
||||
Update(region);
|
||||
Add(newRegion);
|
||||
return newRegion;
|
||||
}
|
||||
|
@@ -67,6 +67,43 @@ namespace Ryujinx.Memory.Range
|
||||
Insert(index, new RangeItem<T>(item));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Updates an item's end address on the list. Address must be the same.
|
||||
/// </summary>
|
||||
/// <param name="item">The item to be updated</param>
|
||||
/// <returns>True if the item was located and updated, false otherwise</returns>
|
||||
public bool Update(T item)
|
||||
{
|
||||
int index = BinarySearch(item.Address);
|
||||
|
||||
if (index >= 0)
|
||||
{
|
||||
while (index > 0 && _items[index - 1].Address == item.Address)
|
||||
{
|
||||
index--;
|
||||
}
|
||||
|
||||
while (index < Count)
|
||||
{
|
||||
if (_items[index].Value.Equals(item))
|
||||
{
|
||||
_items[index] = new RangeItem<T>(item);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (_items[index].Address > item.Address)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void Insert(int index, RangeItem<T> item)
|
||||
{
|
||||
|
93
Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs
Normal file
93
Ryujinx.Tests/Audio/Renderer/Dsp/ResamplerTests.cs
Normal file
@@ -0,0 +1,93 @@
|
||||
using NUnit.Framework;
|
||||
using Ryujinx.Audio.Renderer.Dsp;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Tests.Audio.Renderer.Dsp
|
||||
{
|
||||
class ResamplerTests
|
||||
{
|
||||
[Test]
|
||||
[TestCase(VoiceInParameter.SampleRateConversionQuality.Low)]
|
||||
[TestCase(VoiceInParameter.SampleRateConversionQuality.Default)]
|
||||
[TestCase(VoiceInParameter.SampleRateConversionQuality.High)]
|
||||
public void TestResamplerConsistencyUpsampling(VoiceInParameter.SampleRateConversionQuality quality)
|
||||
{
|
||||
DoResamplingTest(44100, 48000, quality);
|
||||
}
|
||||
|
||||
[Test]
|
||||
[TestCase(VoiceInParameter.SampleRateConversionQuality.Low)]
|
||||
[TestCase(VoiceInParameter.SampleRateConversionQuality.Default)]
|
||||
[TestCase(VoiceInParameter.SampleRateConversionQuality.High)]
|
||||
public void TestResamplerConsistencyDownsampling(VoiceInParameter.SampleRateConversionQuality quality)
|
||||
{
|
||||
DoResamplingTest(48000, 44100, quality);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates a 1-second sine wave sample at input rate, resamples it to output rate, and
|
||||
/// ensures that it resampled at the expected rate with no discontinuities
|
||||
/// </summary>
|
||||
/// <param name="inputRate">The input sample rate to test</param>
|
||||
/// <param name="outputRate">The output sample rate to test</param>
|
||||
/// <param name="quality">The resampler quality to use</param>
|
||||
private static void DoResamplingTest(int inputRate, int outputRate, VoiceInParameter.SampleRateConversionQuality quality)
|
||||
{
|
||||
float inputSampleRate = (float)inputRate;
|
||||
float outputSampleRate = (float)outputRate;
|
||||
int inputSampleCount = inputRate;
|
||||
int outputSampleCount = outputRate;
|
||||
short[] inputBuffer = new short[inputSampleCount + 100]; // add some safety buffer at the end
|
||||
float[] outputBuffer = new float[outputSampleCount + 100];
|
||||
for (int sample = 0; sample < inputBuffer.Length; sample++)
|
||||
{
|
||||
// 440 hz sine wave with amplitude = 0.5f at input sample rate
|
||||
inputBuffer[sample] = (short)(32767 * MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f);
|
||||
}
|
||||
|
||||
float fraction = 0;
|
||||
|
||||
ResamplerHelper.Resample(
|
||||
outputBuffer.AsSpan(),
|
||||
inputBuffer.AsSpan(),
|
||||
inputSampleRate / outputSampleRate,
|
||||
ref fraction,
|
||||
outputSampleCount,
|
||||
quality,
|
||||
false);
|
||||
|
||||
float[] expectedOutput = new float[outputSampleCount];
|
||||
float sumDifference = 0;
|
||||
int delay = quality switch
|
||||
{
|
||||
VoiceInParameter.SampleRateConversionQuality.High => 3,
|
||||
VoiceInParameter.SampleRateConversionQuality.Default => 1,
|
||||
_ => 0
|
||||
};
|
||||
|
||||
for (int sample = 0; sample < outputSampleCount; sample++)
|
||||
{
|
||||
outputBuffer[sample] /= 32767;
|
||||
// 440 hz sine wave with amplitude = 0.5f at output sample rate
|
||||
expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample + delay) * MathF.PI * 2f) * 0.5f;
|
||||
float thisDelta = Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
|
||||
|
||||
// Ensure no discontinuities
|
||||
Assert.IsTrue(thisDelta < 0.1f);
|
||||
sumDifference += thisDelta;
|
||||
}
|
||||
|
||||
sumDifference = sumDifference / (float)outputSampleCount;
|
||||
// Expect the output to be 99% similar to the expected resampled sine wave
|
||||
Assert.IsTrue(sumDifference < 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
64
Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs
Normal file
64
Ryujinx.Tests/Audio/Renderer/Dsp/UpsamplerTests.cs
Normal file
@@ -0,0 +1,64 @@
|
||||
using NUnit.Framework;
|
||||
using Ryujinx.Audio.Renderer.Dsp;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.Upsampler;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Ryujinx.Tests.Audio.Renderer.Dsp
|
||||
{
|
||||
class UpsamplerTests
|
||||
{
|
||||
[Test]
|
||||
public void TestUpsamplerConsistency()
|
||||
{
|
||||
UpsamplerBufferState bufferState = new UpsamplerBufferState();
|
||||
int inputBlockSize = 160;
|
||||
int numInputSamples = 32000;
|
||||
int numOutputSamples = 48000;
|
||||
float inputSampleRate = numInputSamples;
|
||||
float outputSampleRate = numOutputSamples;
|
||||
float[] inputBuffer = new float[numInputSamples + 100];
|
||||
float[] outputBuffer = new float[numOutputSamples + 100];
|
||||
for (int sample = 0; sample < inputBuffer.Length; sample++)
|
||||
{
|
||||
// 440 hz sine wave with amplitude = 0.5f at input sample rate
|
||||
inputBuffer[sample] = MathF.Sin((440 / inputSampleRate) * (float)sample * MathF.PI * 2f) * 0.5f;
|
||||
}
|
||||
|
||||
int inputIdx = 0;
|
||||
int outputIdx = 0;
|
||||
while (inputIdx + inputBlockSize < numInputSamples)
|
||||
{
|
||||
int outputBufLength = (int)Math.Round((float)(inputIdx + inputBlockSize) * outputSampleRate / inputSampleRate) - outputIdx;
|
||||
UpsamplerHelper.Upsample(
|
||||
outputBuffer.AsSpan(outputIdx),
|
||||
inputBuffer.AsSpan(inputIdx),
|
||||
outputBufLength,
|
||||
inputBlockSize,
|
||||
ref bufferState);
|
||||
|
||||
inputIdx += inputBlockSize;
|
||||
outputIdx += outputBufLength;
|
||||
}
|
||||
|
||||
float[] expectedOutput = new float[numOutputSamples];
|
||||
float sumDifference = 0;
|
||||
for (int sample = 0; sample < numOutputSamples; sample++)
|
||||
{
|
||||
// 440 hz sine wave with amplitude = 0.5f at output sample rate with an offset of 15
|
||||
expectedOutput[sample] = MathF.Sin((440 / outputSampleRate) * (float)(sample - 15) * MathF.PI * 2f) * 0.5f;
|
||||
sumDifference += Math.Abs(expectedOutput[sample] - outputBuffer[sample]);
|
||||
}
|
||||
|
||||
sumDifference = sumDifference / (float)expectedOutput.Length;
|
||||
// Expect the output to be 98% similar to the expected resampled sine wave
|
||||
Assert.IsTrue(sumDifference < 0.02f);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user