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400 Commits

Author SHA1 Message Date
12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2023-07-01 06:29:37 +00:00
79a1314ee4 [Ryujinx.Cpu] Address dotnet-format issues (#5365)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Remove redundant unsafe modifiers

* Fix build issues

* Add GC.SuppressFinalize() call

* Add trailing commas and fix naming rule violations

* Remove unused members and assignments
2023-07-01 02:18:52 +00:00
e9848339dd [Ryujinx.Tests] Address dotnet-format issues (#5389)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Fix new dotnet-format issues after rebase

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* First dotnet format pass

* Fix naming rule violations

* Remove naming rule violation exceptions

* Fix comment style

* Use targeted new

* Remove redundant code

* Remove comment alignment

* Remove naming rule exceptions

* Add trailing commas

* Use nameof expression

* Reformat to add remaining trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-01 02:14:34 +00:00
6e28a4dd13 [Ryujinx.Ui.Common] Address dotnet-format issues (#5392)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1401 warnings

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Small optimizations

* Remove alignment

* Apply formatting

* Fix build issues

* Final pass for dotnet format

* Add trailing commas

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-29 02:39:22 +02:00
7c989f88bd [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00
16fa983704 macOS: Fix warning in some shell scripts (#5398)
* macOS: Fix warning in some shell scripts

In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.

* Try to fix CI

* Fix APP_ARGUMENTS

* Addresses feedback
2023-06-28 19:09:48 +02:00
40daca5684 [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas

* Fix naming and formatting issues
2023-06-28 19:03:27 +02:00
981e0c082d [Spv.Generator] Address dotnet-format issues (#5394)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA1069 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Rename Operand.cs to IOperand.cs

* Update src/Spv.Generator/Module.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove NotNullWhen attribute and use conditional access to avoid NRE

* Fix duplicated enum values

* Remove unread member

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:54:20 +02:00
cebfa54467 [Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:46:18 +02:00
fc20d9b925 [Ryujinx.Common] Address dotnet-format issues (#5358)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2211 warnings

* Silence CA1806 and CA1834 issues

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Second dotnet format pass

* Fix build issues

* Fix StructArrayHelpers.cs

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix return statements

* Fix naming rule violations

* Update src/Ryujinx.Common/Utilities/StreamUtils.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Address review feedback

* Address review feedback

* Rename remaining type parameters to TKey and TValue

* Fix manual formatting for logging levels

* Fix spacing before comments

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:41:38 +02:00
0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Assign Decommit to ReplacePlaceholder

* Run final dotnet format pass

* Organize imports again

* Add trailing commas

* Add missing newline
2023-06-28 18:34:00 +02:00
46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
2023-06-28 18:23:00 +02:00
40f2bd37e3 [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
2023-06-28 18:10:55 +02:00
9288ffd26d Cpu: Implement VCVT (between floating-point and fixed-point) instruction (#5343)
* cpu: Implement VCVT (between floating-point and fixed-point) instruction

Rebase, fix and superseed of https://github.com/Ryujinx/Ryujinx/pull/2915

(Since I only have little CPU knowledge, I hope I have done everything good)

* Update Ptc.cs

* Fix wrong cast

* Rename tests

* Addresses feedback

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove extra empty line

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-06-28 17:36:30 +02:00
2cdc82cb91 nuget: bump Microsoft.NET.Test.Sdk from 17.6.2 to 17.6.3 (#5406)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.2 to 17.6.3.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.2...v17.6.3)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-28 09:36:22 +02:00
6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix empty lines before return

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas, remove redundant code and remove static modifier from Surface.HighBd

* Fix naming rule violations

* Fix naming rule violations

* Fix empty line before return

* Fix comment style

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove comment alignment

* Address review feedback

* Separate comments by 2 spaces and fix other formatting issues

* Make HighBd an auto-property

* Replace if-chain with if-else-chain

* Fix new naming rule violations

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 09:26:39 +02:00
9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00
e055217292 [Ryujinx.Horizon.Kernel.Generators] Address dotnet-format issues (#5376)
* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Run dotnet format pass

* Remove left-over files and adjust namespaces

* Fix alignment
2023-06-27 23:27:48 +00:00
fbaf62c230 Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
b186ec9fc5 [Ryujinx.Graphics.Video] Address dotnet-format issues (#5377)
* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-27 16:45:33 +02:00
0191e2396a [Ryujinx.Graphics.Host1x] Address dotnet-format issues (#5368)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* dotnet format whitespace after rebase
2023-06-27 16:35:48 +02:00
e96299eef5 [Ryujinx.Horizon.Generators] Address dotnet-format issues (#5383)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* dotnet format whitespace after rebase
2023-06-26 07:35:19 +02:00
ff53dcf560 [ARMeilleure] Address dotnet-format issues (#5357)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA2208 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Silence CA1806 and CA1834 issues

* Address dotnet format CA1401 warnings

* Fix new dotnet-format issues after rebase

* Address review comments

* Address dotnet format CA2208 warnings properly

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for OpCodeTable.cs

* Enable formatting for a few cases again

* Format if-blocks correctly

* Enable formatting for a few more cases again

* Fix inline comment alignment

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Remove unnecessary formatting exclusion

* Add unsafe dotnet format changes

* Change visibility of JitSupportDarwin to internal
2023-06-26 07:25:06 +02:00
2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
2023-06-26 01:55:25 +00:00
b29ded1d60 [Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-26 01:51:16 +00:00
9860bfb2cd misc: memory: Migrate from OutOfMemoryException to SystemException entirely (#5399)
Fix a regression with address space allocation while providing more
information about the context of the exception.
2023-06-26 01:37:12 +00:00
f6ada8d169 [Ryujinx.Graphics.Device] Address dotnet-format issues (#5363)
* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-25 23:58:44 +02:00
42d31f646d [Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 22:50:59 +02:00
07fc3ded68 [Ryujinx.Graphics.Nvdec] Address dotnet-format issues (#5369)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 21:44:42 +02:00
fd01259d2b [Ryujinx.ShaderTools] Address dotnet-format issues (#5388)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format whitespace after rebase
2023-06-25 21:37:33 +02:00
7ffe7f8442 [Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)
* dotnet format style --severity info

Some changes were manually reverted.

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 19:03:48 +02:00
2b2ce68f07 [Ryujinx.Tests.Memory] Address dotnet-format issues (#5390)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove unused constant

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 18:37:53 +02:00
bc53d00463 [Ryujinx.Graphics.Vic] Address dotnet-format issues (#5374)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address review comments

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase

* Remove SuppressMessage attribute for removed rule
2023-06-25 18:37:09 +02:00
bddb2a1483 [Ryujinx.Tests.Unicorn] Address dotnet-format issues (#5391)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations
2023-06-25 18:03:08 +02:00
e3bacfa774 Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS

* Remove the custom thread stack size on Ryujinx.Ava
2023-06-25 14:49:53 +02:00
7c2f07d124 [Ryujinx.Horizon.Common] Address dotnet-format issues (#5382)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase
2023-06-25 13:40:37 +02:00
ede5b3c324 [Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address dotnet format CA1401 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback
2023-06-25 02:15:56 +02:00
df5be5812f [Ryujinx.Audio.Backends.OpenAL] Address dotnet-format issues (#5359)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase
2023-06-25 01:29:40 +02:00
bc392e55df Empty "case" clauses that fall through to the "default" should be omitted (#5353)
* Empty "case" clauses that fall through to the "default" should be omitted

* default throw exception

* format
2023-06-24 12:06:58 +00:00
fffc3ed193 Mutable fields should not be "public static" (#5352) 2023-06-24 12:01:59 +00:00
7d160e98fd MemoryManagement: Change return types for Commit/Decommit to void (#5325)
* Replace return type with void for Commit/Decommit

* Small cleanup
2023-06-24 02:46:04 +02:00
bf96bc84a8 "Where" should be used before "OrderBy" (#5346) 2023-06-23 00:51:44 +00:00
91e4caaa69 "StartsWith" and "EndsWith" overloads that take a "char" should be used instead of the ones that take a "string" (#5347) 2023-06-23 02:15:14 +02:00
efbd29463d "Find" method should be used instead of the "FirstOrDefault" extension (#5344) 2023-06-23 01:42:23 +02:00
7608cb37ab "Exists" method should be used instead of the "Any" extension (#5345) 2023-06-23 01:37:25 +02:00
d604e98227 Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
* Fix regression introduced by 1.1733 on Intel iGPUs

* Should have actually figured the variable, oops.

* maybe something goes wrong here? honestly lost

* Shader cache bump
2023-06-22 21:35:06 +02:00
58907e2c29 GetHashCode should not reference mutable fields (#5331) 2023-06-22 18:36:07 +02:00
649d372f7d misc: Implement address space size workarounds (#5191)
* misc: Implement address space size workarounds

This adds code to support userland with less than 39 bits of address
space available by testing reserving multiple sizes and reducing
guess address space when needed.

This is required for ARM64 support when the kernel is
configured to use 63..39 bits for kernel space.(meaning only 38 bits is available to userland)

* Address comments

* Fix 32 bits address space support and address more comments
2023-06-20 17:33:54 +02:00
f9a538bb0f Ensure shader local and shared memory sizes are not zero (#5321) 2023-06-17 16:28:27 -03:00
f92921a6d1 Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
2023-06-15 17:31:53 -03:00
32d21ddf17 Inheritance list should not be redundant (#5230) 2023-06-15 03:54:27 +00:00
82f90704a0 Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
f978d3726a nuget: bump System.Management from 7.0.1 to 7.0.2 (#5302)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.1 to 7.0.2.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.1...v7.0.2)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-14 18:21:17 +02:00
6f28c4abad test: Make tests runnable on system without 4KiB page size (#5184)
* ARMeilleure: Do not hardcode 4KiB page size in JitCache

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Memory.Tests

Fix running tests on Asahi Linux with 16KiB pages.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix running tests on Asahi Linux.

Test runner still crash when trying to run all test suite.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix somecrashes on Asahi Linux.

* test: Ignore Vshl test on ARM64 due to unicorn crashes

* test: Workaround hardcoded size on some tests

Change mapping of code and data in case of non 4KiB configuration.

* test: Make CpuTestT32Flow depends on code address

Fix failure with different page size.

* test: Disable CpuTestThumb.TestRandomTestCases when page size isn't 4KiB

The test data needs to be reevaluated to take different page size into account.

* Address gdkchan's comments
2023-06-14 18:02:41 +02:00
105c9712c1 Fix Arm32 double to int/uint conversion on Arm64 (#5292)
* Fix Arm32 double to int/uint conversion on Arm64

* PPTC version bump
2023-06-14 00:57:02 -03:00
4d804ed45e Mod Loader: Stop loading mods from folders that don't exactly match titleId (#5298)
* Stop loading mods from folders that don't exactly match titleId

* What the worst that can happen?
2023-06-13 20:47:33 +02:00
4a27d29412 infra: Sync paths-ignore with release job and attempt to fix review assign 2023-06-13 11:51:22 +02:00
5bd2c58ad6 UI: Correctly set 'shell/open/command; registry key for file associations (#5244)
* Correctly set 'shell/open/command; registry key for file associations

* File association fixes
* 'using' statements instead of blocks
* Idempotent unregistration
* Single "hey shell, we changed file associations" notification at the
  end instead of 1 for every operation, speeds things up greatly.

* Adapt and fix Linux specific function as well

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-13 00:36:40 +00:00
cf4c78b9c8 Make LM skip instead of crashing for invalid messages (#5290) 2023-06-13 00:12:06 +00:00
52aa4b6c22 Fix action version (#5299) 2023-06-12 21:57:07 +02:00
5a02433080 infra: Fix PR triage workflow glob patterns (#5297)
* Use glob patterns to match file paths

* Update ignored paths for releases

* Adjust build.yml as well

* Add names to auto-assign steps

* Fix developer team name

* Allow build workflows to run if workflows changed
2023-06-12 18:42:27 +00:00
915a0f7173 hle: Stub IHidbusServer.GetBusHandle (#5284) 2023-06-12 17:33:13 +02:00
0cc266ff19 infra: Add PR triage action (#5293)
This is a bare minimal triage action that handle big categories.

In the future we could also label all services correctly but
I didn't felt this was required for a first iteration.
2023-06-12 12:29:41 +02:00
9a1b74799d Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again

This shouldn't be working like that, but for some reason it does.

* Apply the correct fix

* gtk: Add warning messages for caught exceptions

* ava: Handle disposing the same way as GTK does

* Address review feedback
2023-06-11 18:31:22 +02:00
638f3761f3 Show/Hide UI Hotkey fix on Avalonia (#5133)
* fix show/hide ui for ava

* revert style

* unbound by default

* revert
2023-06-11 15:34:56 +02:00
193ca3c9a2 Implement fast path for AES crypto instructions on Arm64 (#5281)
* Implement fast path for AES crypto instructions on Arm64

* PPTC version bump

* Use AES HW feature check
2023-06-11 00:51:35 +00:00
eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
0e95a8271a Non-flags enums should not be used in bitwise operations (#5214) 2023-06-09 19:44:22 +02:00
76b474e97b Update ShaderConfig.cs (#5226) 2023-06-09 14:53:20 +00:00
27ee86f33b Exclude macOS from checking for changed files (#5270) 2023-06-09 15:35:24 +02:00
f7ec310231 Check if existing oldConfigPath is a Symlink (#5271) 2023-06-09 15:31:19 +02:00
e94d24f508 Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' (#5231)
* Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' check to avoid double lookup

* fix
2023-06-09 13:05:32 +02:00
2bf4555591 Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes

* Forgot a full stop

* Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-09 12:11:53 +02:00
86de288142 Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
2023-06-09 11:23:44 +02:00
f35aa8e9d6 nuget: bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.6.2 (#5250)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.1 to 17.6.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.1...v17.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 11:02:56 +02:00
0e8e735a6d nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.1 to 6.31.0 (#5265)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.1 to 6.31.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.1...6.31.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 10:40:25 +02:00
0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 2023-06-08 20:23:36 -03:00
2cdcfe46d8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
5813b2e354 Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
af1906ea04 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
68848000f7 Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
d98da47a0f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
306f7e93a0 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
8954ff3af2 Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
d2f3adbf69 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
d511c845b7 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
81c9052847 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
9367e3c35d ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
52cf141874 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
8a352df3c6 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
c545c59851 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
96ea4e8c8e nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
92b0b7d753 Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
232237bf28 Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
c27e453fd3 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
0e037d0213 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
0dca1fbe12 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
35d91a0e58 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
a73a5d7e85 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
832a5e8852 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
96d1f0da2d Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
597388ecda Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
1cf6d7b7bb Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
7bc9d0cdad Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
994f4dc77d chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
c9e297b74c About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
dd514a115c Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
7e0b4bd538 Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
378080eb87 Added Custom Path case when saving screenshots (#5086) 2023-05-28 22:44:46 +02:00
e8f5e97fa4 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
f3873620a3 actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
986ac9ff83 Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
42b9c1e8fe Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
3b375525fb Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
e6658c133c Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates

* Shader cache version bump
2023-05-25 23:42:49 -03:00
5b42a4d2c4 Fix mod names (#5088) 2023-05-25 23:41:03 +02:00
8f0c89ffd6 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
2c9715acf6 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
274af65f69 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
6cb6b15612 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
2725e40838 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit c2e4c8f98e.
2023-05-22 17:12:11 -03:00
c2e4c8f98e Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
b53e7ffd46 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
ac66643346 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
21e88f17f6 ServerBase thread safety (#4577)
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running.

* remove unused usings

* rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe.

* fix Logger call

* use GetSessionObj(int) instead of using _sessions directly

* move _threadStopped check inside "dispose once" test

* - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead.

- Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes.

- Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding.

* code style suggestions per AcK77

* add infinite wait for thread termination
2023-05-21 21:28:51 +02:00
5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
402f05b8ef Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
fb27042e01 Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
69a9de33d3 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
bba51c2eeb Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
fc26189fe1 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
a40c90e7dd nuget: bump DynamicData from 7.13.5 to 7.13.8 (#5001)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.5 to 7.13.8.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.5...7.13.8)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-19 06:52:44 +02:00
f864a49014 Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
ecbf303266 GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
* GPU: Avoid using garbage size for non-cb0 storage buffers

In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame.

This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory.

* Limit max size

* Add TODO

* Feedback
2023-05-18 08:56:34 +02:00
b3bf05356b ava: Fix crash when extracting sections from NCA with no data section (#5002)
Tested against Omega Strickers.
2023-05-17 19:27:49 +00:00
cb4b58052f Start GPU performance counter at 0 instead of host GPU value (#4992)
* Start performance counter at 0 instead of host perf counter value

* whitespace

* init _firstTimestamp in constructer per feedback

* change comment

* punctuation

* address feedback

* revise comment
2023-05-17 15:38:59 -03:00
f8cdd5f484 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
22202be394 [GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor

* ava: Add missing events and default isCursorInRenderer to true

This is necessary because we don't receive a initial PointerEnter event for some reason.
2023-05-14 16:34:31 +02:00
17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
aae4595bdb Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
880fd3cfcb audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
f679f25e08 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
c2709b3bdd macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
2b6e81deea Ava: Fix wrong MouseButton (#4900) 2023-05-12 21:39:42 +02:00
7271f1b18e Bump shader cache codegen version
That was missing from #4892
2023-05-12 18:53:14 +02:00
5fda543f84 Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
* Add MVK stage flags workaround

* Actually do the workaround

* Remove GS on VS stuff

* Address feedback
2023-05-11 22:06:15 -03:00
95c06de4c1 GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
* GPU: Remove swizzle undefined matching and rework depth aliasing

@gdkchan pointed out that UI textures in TOTK seemed to be setting their texture swizzle incorrectly (texture was RGB but was sampling A, swizzle for A was wrong), so I determined that SwizzleComponentMatches was the problem and set on eliminating it. This PR combines existing work to select the most recently modified texture (now used when selecting which aliased texture to use) with some additional changes to remove the swizzle check and support aliased view creation.

The original observation (#1538) was that we wanted to match depth textures for the purposes of aliasing with color textures, but they often had different swizzle from what was sampled (as it's generally the identity swizzle once rendered). At the time, I decided to allow swizzles to match if only the defined components matched, which fixed the issue in all known cases but could easily be broken by a game _expecting_ a given swizzle, such as a 1/0 value on a component.

This error case could also occur in textures that don't even depth alias, such as R11G11B10, as the rule was created to generally apply to all cases.

The solution is now to fail this exact match test, and allow the search for an R32 texture to create a swizzled view of a D32 texture (and other such cases). This allows the creation of a view that mismatches the requested format, which wasn't present before and was the reason for the swizzle matching approach.

The exact match and view creation rules now follow the same rules over what textures to select when there are multiple options (such as a "perfect" match and an "aliased" match at the same time). It now selects the most recently modified texture, which is done with a new sequence number in the GpuContext (because we don't have enough of these).

Reportedly fixes UI having weird coloured backgrounds in TOTK. This also fixes an issue in MK8D where returning from a race resulted in the character selection cubemaps being broken. May work around issues introduced by the "short texture cache" PR due to modification ordering, though they won't be truly fixed.

Should allow (#4365) to avoid copies in more cases. Need to test that.

I tested a bunch of games #1538 originally affected and they seem to be fine. This change affects all games so it would be good to get some wide testing on it.

* Address feedback 1, fix an issue

* Workaround: Do not allow copies for format alias.

These should be removed when D32<->R32 copy dependencies become legal
2023-05-11 21:30:47 -03:00
49c63ea077 Fix the restart after an update. (#4869)
* Fix the restart after an update.

* Fix the updater for the Ava UI too.

* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.

* Fix restarting on Linux Avalonia.

* Fix issues with escaped arguments.
2023-05-12 02:14:29 +02:00
531da8a1c0 Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
5cbdfbc7a4 amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
e0544dd9c7 UI: Adjust input mapping view (#4866)
* refactor: clean up controller settings ui

- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines

* fix: merge issues

* fix: prevent sliders from jumping by giving text block fixed width

* refactor: add more separators and increase margin

* refactor: center deadzone and range descriptions

* refactor: move rumble border top margin to -1 and prevent double border

* refactor: remove margins & double borders + switch profile & input selection

* style: apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-11 21:10:57 +00:00
aa784c3e5e nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1 (#4886)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.0 to 6.30.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.0...6.30.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-11 21:42:46 +02:00
9205077590 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
0ed40c7175 Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890) 2023-05-11 20:47:55 +02:00
40d47b7aa2 amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
ec0bb74968 Stop SDL from inhibiting sleep. (#4842) 2023-05-11 20:13:01 +02:00
42f7f98666 Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
95bad6995c GPU: Fix shader cache assuming past shader data was mapped (#4885)
This fixes a potential issue where a shader lookup could match the address of a previous _different_ shader, but that shader is now partially unmapped. This would just crash with an invalid region exception.

To compare a shader in the address cache with one in memory, we get the memory at the location with the previous shader's size. However, it's possible it has been unmapped and then remapped with a smaller size. In this case, we should just get back the mapped portion of the shader, which will then fail the comparison immediately and get to compile/lookup for the new one.

This might fix a random crash in TOTK that was reported by Piplup. I don't know if it does, because I don't have the game yet.
2023-05-11 18:41:34 +02:00
3d42995822 Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
9095941fd1 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
ba71141bdc Ensure background translation threads exited before disposing JIT (#4874) 2023-05-10 21:46:38 -03:00
0a0675a7f6 Fix missing domain service object dispose (#4879) 2023-05-11 00:29:17 +00:00
a7c6e6a8cf fix(mvk): resumeLostDevice (#4800)
Command buffer errors currently trigger an exception "DeviceLost" crashing the process.

Looking at [MKV's code](53a4eb26f2/MoltenVK/MoltenVK/GPUObjects/MVKQueue.mm (L392-L408)) we observe that:
- It hard fails if error is:
  ```
   MTLCommandBufferErrorBlacklisted || MTLCommandBufferErrorNotPermitted || MTLCommandBufferErrorDeviceRemoved
   ```
- Otherwise fails conditionally if `config.resumeLostDevice == false` (current default)

For Ryujinx's use-case it's more graceful to resume on those errors rather than crashing the app, the error isn't totally silenced since `mvk` still logs it

Fixes #4704, #4575
2023-05-10 03:31:52 +02:00
0bc8151c7e IPC - Refactor Bcat service to use new ipc - Revisit (#4803)
* bcat ipc

* fix hipc buffer flags

* add buffer fixed size flag on generator
2023-05-09 21:46:23 +00:00
40c17673f5 Replace DelegateHelper with pre-generated delegates (#4867) 2023-05-09 09:02:39 +00:00
a8950d6ac4 vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
2023-05-08 13:05:37 +02:00
162798b026 vulkan: Avoid hardcoding features in CreateDevice (#4858)
Those shouldn't have been hardcoded.
2023-05-08 10:48:16 +00:00
1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove

Removal of unnecessary hashset and dictionary

* Thread safety for GetBufferData in PersistentFlushBuffer

* Fix WaitForFencesImpl thread safety

* Proper methods for risky reference increments

* Wrong type of CB.

* Address feedback
2023-05-08 12:45:12 +02:00
895d9b53bc Vulkan: Batch vertex buffer updates (#4843)
* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
2023-05-08 10:59:26 +02:00
0e06aace45 misc: Avoid copy of ApplicationControlProperty (#4849)
Avoid more giant copy when passing it around.
2023-05-08 01:50:07 +02:00
adf4ebcd60 Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
470a8031a4 time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00
5440d4ad5c misc: Switch ProcessResult to a class (#4846)
This avoid giant copies being performed when being returned or passed.
2023-05-07 20:50:45 +00:00
dde208b480 UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management

* Fix bad merge

* Change integrity check level to error on invalid

* Add support for GDK

* Remove whitespace

* Add BID identifier

* PR Comments fix

* Restore title id in cheats GTK window

* use halign center instead of margin_left

* Merge

* fix after merge

* PR comments fix - design AVA

* PR fix - Move GetApplicationBuildId to ApplicationData class

* PR comment fix - Add empty line before method

* Align with PR #4755

* PR comments fix

* Change BuildId label to support translation

* Comments fix

* Remove unused BuildIdLabel property
2023-05-07 14:36:44 +00:00
4c3d2d5d75 UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
fab11ba3f1 AM: Stub some service calls (#4825)
* AM: Stub some service call

Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more.

* ICommonStateGetter disposable
2023-05-06 03:33:50 +02:00
332891b5ff Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
7df4fcada7 GPU: Remove CPU region handle containers (#4817)
* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
2023-05-05 23:40:46 +02:00
d6698680be UI: Fix sections extraction (#4820)
* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback
2023-05-05 21:24:35 +00:00
e5c9838b0b Correct tooltips for add,remove,removeall buttons (#4819) 2023-05-05 22:38:57 +02:00
f8ec878796 Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
2023-05-05 22:17:36 +02:00
9ff21f9ab6 Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
aa021085cf Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
1f5d881860 GPU: Allow granular buffer updates from the constant buffer updater (#4749)
* GPU: Allow granular buffer updates from the constant buffer updater

Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.

To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.

* Allow clearing the dirty range

* Always use precise

Might want to not do this if distance between the existing range and new one is too high.

* Use old force dirty mechanism when distance between regions is too great

* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix inheritance of _dirtyStart and _dirtyEnd

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-05 13:47:15 +00:00
1f664100bd ModLoader: Fix case sensitivy issues without breaking cheats (#4783)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader

* Don't share instruction list between all cheats

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-05-05 09:39:08 +02:00
1f5e1ffa80 fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
264438ff19 Revert "bcat ipc (#4446)" (#4801)
This reverts commit 4250732353.
2023-05-04 18:16:51 +02:00
3b8ac1641a UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
4250732353 bcat ipc (#4446) 2023-05-04 16:26:10 +02:00
4d1579acbf Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
6279f5e430 Update SettingsWindow.cs (#4785)
fix saving if directory path directly pasted in to the text field instead of using FileChooser.
2023-05-03 16:04:40 +02:00
b7d2bff6aa Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit cc1a933a2f.
2023-05-03 11:20:05 +02:00
7c327fecb3 Vulkan: Record modifications after changing the framebuffer (#4775)
Our Vulkan backend inserts image barriers when a texture is sampled after it is rendered. This is done via a "modification flag" which is set when a render target is unbound (presuming that a texture has finished drawing to it).

Imagine the following scenario:
- Game sets render target to texture A
- Game renders to texture A
- (render pass ends)
- Game binds texture A to a sampler
- Game sets render target to texture B
- Renders to texture B using texture A (barrier required)

Because of the previous behaviour, the check to add a barrier for sampling a texture actually happens before it is registered as modified, meaning no barrier was added at all. This isn't always the case, but it was definitely causing issues in Xenoblade 2.

This doesn't fix any more complicated issues where a texture is repeatedly sampled while it is currently being rendered.

Fixes visual glitches at lower resolutions in Xenoblade 2. May fix other cases.
2023-05-03 10:42:21 +02:00
cc1a933a2f ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader
2023-05-03 02:07:16 +02:00
dd574146fb Add hide-cursor command line argument & always hide cursor option (#4613)
* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
2023-05-02 03:29:47 +02:00
2c94ac455e GPU: Keep rendered textures without any pool references alive (#4662)
* GPU: Keep sampled textures without any pool references alive

Occasionally games are very wasteful and clear/write to a texture without ever sampling it. As rendered textures in NVN games seem to all have overlapping memory ranges, the texture will eventually get overwritten.

Normally, this would trigger a removal from the auto delete cache, but a pool entry would keep the texture alive. However, with these textures that are never used, they will get deleted immediately and recreated on the next frame.

This change makes it so the ShortTextureCache can keep textures that have naver had a pool reference alive for a few frames, so they're not constantly being created and deleted.

This improves performance in Zelda BOTW a little.

* Cleanup
2023-05-01 16:27:51 -03:00
e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00
36f10df775 GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
2023-05-01 15:32:32 -03:00
680e548022 Uneven frame pacing with vsync (#4744)
fixes issue #3906
2023-04-29 21:54:41 +01:00
21c4176157 Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs

* Update ConfigurationFileFormat.cs

* Update MainWindow.cs

* Update ConfigurationFileFormat.cs

* Update ConfigurationState.cs

* Update MainWindow.cs

* Update MainWindow.cs

* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update MainWindow.cs

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Initial properties

* Viewmodel adjustments and additions

* abstract and monitor dimension changes

* Remove position from ViewModel and simplify methods

* Remove unused dep

* Update configuration and fix typo from AA

* review changes

* Review changes

* Screensize checks - Ava

* Review changes 2

* basic review changes

* Standardise GTK/Ava functions

* Actually call function

---------

Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-04-28 22:59:53 +02:00
3b4ff2d6d9 nuget: bump System.IdentityModel.Tokens.Jwt from 6.29.0 to 6.30.0 (#4736)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.29.0 to 6.30.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.29.0...6.30.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-28 11:54:19 +02:00
12504f280c Fix paths and typos for macOS scripts (#4738)
* Fix paths and typos for macOS scripts

* Update outdated comments about rcodesign

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-04-28 08:14:44 +00:00
250fc51374 Adjust github workflows for new src directory 2023-04-27 23:51:14 +02:00
206e0882c2 Adjust Ryujinx.Tests.Memory namespace 2023-04-27 23:51:14 +02:00
609abc8b9b Rename Ryujinx.Memory.Tests to Ryujinx.Tests.Memory 2023-04-27 23:51:14 +02:00
cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00
cd124bda58 Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression

* Shader cache version bump
2023-04-27 11:09:49 -03:00
9f12e50a54 Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
097562bc6c Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock

* Use TerminationRequested in all places where it can be used
2023-04-25 19:33:14 -03:00
db4242c5dc Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
3f98369a17 Set the console title for GTK again (#4706)
Fixes a regression from #3707 where I accidentally removed that line.
2023-04-24 08:15:19 +02:00
c26aeefe03 Fix amiibo timeout issues & log errors/exceptions (#4712) 2023-04-24 02:08:31 +00:00
666e05f5cb Reducing Memory Allocations 202303 (#4624)
* use ArrayPool, avoid 6000-7000 allocs/sec of runtime

* use ArrayPool, avoid ~7k allocs/second during game execution

* use ArrayPool, avoid ~3000 allocs/sec during game execution

* use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution

* avoid over-allocation by setting List<> Capacity when known

* remove LINQ in KTimeManager.UnscheduleFutureInvocation

* KTimeManager - avoid spinning one more time when the time has arrived

* KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield()

* use MemoryPool, reduce ~175k bytes/sec allocation during game execution

* IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array

* Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use.

* add MemoryBuffer type for working with MemoryPool<byte>

* update changes to use MemoryBuffer

* make parameter ReadOnlySpan instead of Span

* whitespace fix

* Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array"

This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d.

* tweak KTimeManager spin behavior

* replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T>

* make ByteMemoryPoolBuffer responsible for renting memory
2023-04-24 02:06:23 +00:00
8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
e27f5522e2 Removed MotionInput Calibration (#4705)
Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
2023-04-22 15:31:28 +02:00
add2a9d151 Avoid LM service crashes by not reading more than the buffer size (#4701) 2023-04-20 17:10:17 +02:00
9e50dd99d7 nuget: bump System.IdentityModel.Tokens.Jwt from 6.28.1 to 6.29.0 (#4694)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.28.1 to 6.29.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.28.1...6.29.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:31:12 +02:00
0dec91bb42 nuget: bump System.Management from 7.0.0 to 7.0.1 (#4695)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.0 to 7.0.1.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.0...v7.0.1)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:30:40 +02:00
d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
eabd0ec93f Revert "chore: Update Silk.NET to 2.17.1 (#4686)" (#4690)
This reverts commit 79d1c190db.
2023-04-16 20:56:27 -03:00
138d5dc64a Vulkan: HashTableSlim lookup optimization (#4688) 2023-04-16 14:57:01 -03:00
3e68a87d63 Change SMAA filter texture clear method (#4685)
* Change SMAA filter texture clear method

* Alpha should be 1

* Delete more unnecessary code
2023-04-16 14:26:22 -03:00
69b6ef7a4a [GUI] Add network interface dropdown (#4597)
* Add network adapter dropdown from LDN build

* Ava: Add NetworkInterfaces to SettingsNetworkTab

* Add headless network interface option

* Add network interface dropdown to Avalonia

* Fix handling network interfaces without a gateway address

* gtk: Actually save selected network interface to config

* Increment config version
2023-04-16 15:25:20 +00:00
40e87c634e Fix a crash in Ryujinx.Headless.SDL2 when loading an app (#4687)
Caused by the recent application loader changes.
2023-04-16 16:50:30 +02:00
79d1c190db chore: Update Silk.NET to 2.17.1 (#4686) 2023-04-16 09:38:07 +00:00
2bc88467eb Update README.md 2023-04-16 09:37:31 +00:00
baf8752e74 Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir

* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
2023-04-16 09:19:33 +00:00
d5e4378aea nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-16 09:02:06 +00:00
6dbcdfea47 Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters

* ava: Minimally improve swkbd dialog

It's currently impossible to get the dialog to redirect focus to the InputBox.

* ava: Fix nca extraction dialog never closing

Also contains some minor cleanup
2023-04-16 07:09:02 +00:00
c5258cf082 Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
2023-04-16 01:03:35 +00:00
5c89e22bb9 Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.

* Moved symlink check logic

* Moved symlink check logic

* Fixed prev commit

---------

Co-authored-by: Daniel Shala <danielshala00@gmail.com>
2023-04-15 16:11:24 +00:00
11ecff2ff0 Rename Hipc to Cmif where appropriate (#3880) 2023-04-14 20:00:34 -03:00
4c3f09644a Move swkbd message null check into constructor (#4671) 2023-04-12 21:18:40 +02:00
e187a8870a HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages

* gui: Fix displaying the wrong title name

* Remove unnecessary bounds check

* Fix a NRE when getting the version string

* Restore empty string logic
2023-04-12 01:09:47 +00:00
a64fee29dc Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.

* Vulkan: add situational "Fast Flush" mode

The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

* Add conversions in milliseconds next to flush timers.
2023-04-11 09:23:41 +02:00
9ef94c8292 ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
915d6d044c OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
2023-04-11 08:32:31 +02:00
a4780ab33b Force activate parent window before dialog is shown (#4663) 2023-04-11 00:04:31 +02:00
a947a45d81 gtk: Fix a NRE when disposing OpenGL (#4648) 2023-04-10 17:00:23 +02:00
9db73f74cf ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.

This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.

The new strategy is to set the Fz flag only in the following circumstances:

- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.

This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.

Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.

This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.

This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?

I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.

* Remove unused method

* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls

...when available.

Similar implementation to A32

* Use FMA for Frecps, Frsqrts

* Don't set DAZ.

* Add round mode to ARM FP mode

* Fix mistakes

* Add test for FP state when calling managed methods

* Add explanatory comment to test.

* Cleanup

* Add A64 FPCR flags

* Vrintx_S A32 fast path on A64 backend

* Address feedback 1, re-enable DAZ

* Fix FMA instructions By Elem

* Address feedback
2023-04-10 12:22:58 +02:00
a1efd87c45 Implement remaining Arm64 HINT instructions as NOP (#4658)
* Implement remaining HINT instructions as NOP

* Split HINT encodings more to account for CSDB
2023-04-09 13:21:16 -03:00
49be977588 Eliminate boxing allocations caused by ISampledData structs (#4556)
* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs.

* Always read SamplingNumber as little-endian

* Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value.

* fix spelling

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState

* extend size of KeyboardModifier

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-04-05 17:42:32 -03:00
c95be55091 vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
63dedbda86 nuget: bump System.IdentityModel.Tokens.Jwt from 6.27.0 to 6.28.1 (#4639)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.27.0 to 6.28.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.27.0...6.28.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-05 07:55:57 +02:00
c532118d94 Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
52d6f2e656 hle: Set ProcessResult name from NACP (#4633)
* Extract titleName from nacp

* Address formatting feedback

* Check if the desired language is actually available
2023-04-05 03:34:21 +02:00
c9bc4eaf58 Fix missing string enum converters for the config (#4634)
* Fix missing string enum converters for the config

* Revert changing KeyboardHotkeys to struct

This needs to be done because
Avalonia's TwoWay Binding breaks otherwise.
2023-04-03 15:37:27 +02:00
3249f8ff41 Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-04-03 10:14:19 +00:00
1b41b285ac nuget: bump DynamicData from 7.12.11 to 7.13.1 (#4490)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.11 to 7.13.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.11...7.13.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-01 08:23:09 +00:00
f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609)
* vulkan: Separate debug utils logic from VulkanInitialization

Also checks for VK_EXT_debug_utils existence instead of force enabling it and allow possible error during messenger init

* Address gdkchan's comment

* Use CreateDebugUtilsMessenger Span variant
2023-04-01 08:05:02 +00:00
210557951b nuget: bump Avalonia dependencies from 0.10.18 to 0.10.19 (#4602)
* infra: Update Avalonia to 0.10.19

* infra: Update XamlNameReferenceGenerator to 1.6.1
2023-04-01 07:27:34 +00:00
4c2d9ff3ff HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00
8198b99935 Fix Linux hang on shutdown (#4617)
* Rework StdErr-to-log redirection to use built-in FileStream, and do reads asynchronously to avoid hanging the process shutdown.

* set _disposable to false ASAP
2023-03-30 22:07:07 +02:00
460f96967d Slight Code Refactoring (#4373)
* Simplify return statements by using ternary expressions

* Remove a redundant type conversion

* Reduce nesting by inverting "if" statements

* Try to improve code readability by using LINQ and inverting "if" statements

* Try to improve code readability by using LINQ, using ternary expressions, and inverting "if" statements

* Add line breaks to long LINQ

* Add line breaks to long LINQ
2023-03-28 14:59:43 +02:00
7ca779a26d audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal.
In case of error, the SDL2 audio backend will behave like the dummy
backend.
2023-03-27 20:56:36 +02:00
b5032b3c91 vulkan: Fix access level of extensions fields and make them readonly (#4608) 2023-03-27 08:40:27 +02:00
f0a3dff136 vulkan: Remove CreateCommandBufferPool from VulkanInitialization (#4606)
It was only called in one place, that can be simplified.
2023-03-27 02:16:31 +00:00
f659dcb9d8 vulkan: fix broken "VK_EXT_subgroup_size_control" support check (#4607)
Not sure since when it was broken...
2023-03-26 19:01:30 +02:00
a34fb0e939 Vulkan: Insert barriers before clears (#4596)
* Vulkan: Insert barriers before clears

Newer NVIDIA GPUs seem to be able to start clearing render targets before the last rasterization task is completed, which can cause it to clear a texture while it is being sampled.

This change adds a barrier from read to write when doing a clear, assuming it has been sampled in the past. It could be possible for this to be needed for sample into draw by some GPU, but it's not right now afaik.

This should fix visual artifacts on newer NVIDIA GPUs and driver combos. Contrary to popular belief, Tetris® Effect: Connected is not affected. Testing welcome, hopefully should fix most cases of this and not cost too much performance.

* Visual Studio Moment

* Address feedback

* Address Feedback 2
2023-03-26 12:51:02 +02:00
21ce8a9b80 chore: Update Ryujinx.SDL2-CS to 2.26.3 (#4479) 2023-03-24 22:42:24 +01:00
9ecbee8032 Batch inline index buffer update (#4587) 2023-03-24 14:19:54 +01:00
80519af67d Update short cache textures if modified (#4586) 2023-03-24 12:54:58 +01:00
26e30faff3 Fix handle leak on IShopServiceAccessServerInterface.CreateServerInterface (#4591) 2023-03-24 11:56:54 +01:00
0992310b76 ARMeilleure: Check for XSAVE cpuid flag for AVX{2,512} (#4584)
Protection for the `xgetbv` instruction for systems that do not support
`xcr0` such as nehalem processors.

The `XSAVE` cpuid indicates support for `XSAVE`, `XRESTOR`, `XSETBV`,
`XGETBV` while `OSXSAVE` indicates if the operating system itself has
`XSAVE` turned on. Both must be checked at the same time.
2023-03-22 14:51:21 -03:00
009c1101d2 CI: add a version tag to correlate release versions with commits (#4572)
* add step to tag commit with release version

* add step to tag commit with release version

* Rename step to “Create Tag”

* Fix name
2023-03-22 13:17:28 +01:00
ba95ee54ab Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)
This reverts commit 4ce4299ca2.
2023-03-21 20:14:46 -03:00
4ce4299ca2 Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21 19:41:19 -03:00
17620d18db ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147)
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection

Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.

* ARMeilleure: Add initial support for EVEX instruction encoding

Does not implement rounding, or exception controls.

* ARMeilleure: Add `X86Vpternlogd`

Accelerates the vector-`Not` instruction.

* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}

* ARMeilleure: Add check for `XCR0` flags

Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.

* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting

* ARMeilleure: Move XCR0 procedure to GetXcr0Eax

* ARMeilleure: Add `XCR0` to `FeatureInfo` structure

* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly

Avoids an additional allocation

* ARMeilleure: Formatting fixes

* ARMeilleure: Fix EVEX encoding src2 register index

> Just like in VEX prefix, vvvv is provided in inverted form.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Vmvn_I`

Passes unit tests, verified instruction utilization

* ARMeilleure: Fix EVEX register operand designations

Operand 2 was being sourced improperly.

EVEX encoded instructions source their operands like so:
Operand 1: ModRM:reg
Operand 2: EVEX.vvvvv
Operand 3: ModRM:r/m
Operand 4: Imm

This fixes the improper register designations when emitting vpternlog.
Now "dest", "src1", "src2" arguments emit in the proper order in EVEX instructions.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Orn_V`

* ARMeilleure: PTC version bump

* ARMeilleure: Update EVEX encoding Debug.Assert to Debug.Fail

* ARMeilleure: Update EVEX encoding comment capitalization
2023-03-20 16:09:24 -03:00
9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
2023-03-19 17:56:48 -03:00
67b4e63cff Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566)
* Delete MinAddress and MaxAddress from MultiRange

* Rename MultiRange.GetSlice to MultiRange.Slice
2023-03-19 17:31:35 +01:00
c05c688ee8 Avoid copying more handles than we have space for (#4564)
* Avoid copying more handles than we have space for

* Use locks instead

* Reduce nesting by combining the lock statements

* Add locks for other uses of _sessionHandles and _portHandles

* Use one object to lock instead of locking twice

* Release the lock as soon as possible
2023-03-19 11:30:04 +01:00
b2623dc27d OpenGL: Fix inverted conditional for counter flush from #4471 (#4560)
Fixes OpenGL.
2023-03-18 20:39:05 -03:00
5131b71437 Reducing memory allocations (#4537)
* add RecyclableMemoryStream dependency and MemoryStreamManager

* organize BinaryReader/BinaryWriter extensions

* add StreamExtensions to reduce need for BinaryWriter

* simple replacments of MemoryStream with RecyclableMemoryStream

* add write ReadOnlySequence<byte> support to IVirtualMemoryManager

* avoid 0-length array creation

* rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible

* reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue

* use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources

* add constants for nanosecond/millisecond conversions

* code formatting

* XML doc adjustments

* fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16

* XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values.

* add copyless path for StreamExtension.Write(ReadOnlySpan<int>)

* add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations

* code style fixes

* remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
2023-03-17 13:14:50 +01:00
7870423671 Update syscall capabilites to include SVCs from FW 15.0.0 (#4530)
* Add CapabilityType enum

* Add SupervisorCallCount

* kernel: Add CapabilityExtensions & Change type of capabilities to uint

* Remove private setter from Mask arrays

* Pass ReadOnlySpan directly & Remove redundant type casts
2023-03-17 12:55:19 +01:00
b72916fbc1 nuget: bump UnicornEngine.Unicorn (#4543)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-f7c841d to 2.0.2-rc1-fb78016.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-17 12:50:52 +01:00
da073fce61 GPU: Fast path for adding one texture view to a group (#4528)
* GPU: Fast path for adding one texture view to a group

Texture group handles must store a list of their overlapping views, so they can be properly notified when a write is detected, and a few other things relating to texture readback. This is generally created when the group is established, with each handle looping over all views to find its overlaps. This whole process was also done when only a single view was added (and no handles were changed), however...

Sonic Frontiers had a huge cubemap array with 7350 faces (175 cubemaps * 6 faces * 7 levels), so iterating over both handles and existing views added up very fast. Since we are only adding a single view, we only need to _add_ that view to the existing overlaps, rather than recalculate them all.

This greatly improves performance during loading screens and a few seconds into gameplay on the "open zone" sections of Sonic Frontiers. May improve loading times or stutters on some other games.

Note that the current texture cache rules will cause these views to fall out of the cache, as there are more than the hard cap, so the cost will be repaid when reloading the open zone.

I also added some code to properly remove overlaps when texture views are removed, since it seems that was missing.

This can be improved further by only iterating handles that overlap the view (filter by range), but so can a few places in TextureGroup, so better to do all at once. The full generation of overlaps could probably be improved in a similar way.

I recommend testing a few games to make sure nothing breaks.

* Address feedback
2023-03-14 17:33:44 -03:00
1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442)
* Update sparsely mapped texture ranges without recreating

Important TODO in TexturePool. Smaller TODO: should I look into making textures with views also do this? It needs to be able to detect if the views can be instantly deleted without issue if they're now remapped.

* Actually do partial updates

* Signal group dirty after mappings changed

* Fix various issues (should work now)

* Further optimisation

Should load a lot less data (16x) when partial updating 3d textures.

* Improve stability

* Allow granular uploads on large textures, improve rules

* Actually avoid updating slices that aren't modified.

* Address some feedback, minor optimisation

* Small tweak

* Refactor DereferenceRequest

More specific initialization methods.

* Improve code for resetting handles

* Explain data loading a bit more

* Add some safety for setting null from different threads.

All texture sets come from the one thread, but null sets can come from multiple. Only decrement ref count if we succeeded the null set first.

* Address feedback 1

* Make a bit safer
2023-03-14 17:08:44 -03:00
eafcc314a9 Ava UI: DownloadableContentManager Refactor (#4300)
* Start refactor

* Move around functions

* It builds

* Menu opens

* Buttons

* Fix overlapping text

* SaveAndClose and Close buttons

* Remove button

* Layout

* It’s a little funky but it works

* Enable all/disable all buttons

* Fix UpdateCount desyncs

* Search bar

* Search by title id

* Fix fuck ups

* Fix selection mode

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix search bar

* Log corrupted DLC json

* Fix LibHac changes

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-03-14 17:04:38 +01:00
6e9bd4de13 GPU: Scale counter results before addition (#4471)
* GPU: Scale counter results before addition

Counter results were being scaled on ReportCounter, which meant that the _total_ value of the counter was being scaled. Not only could this result in very large numbers and weird overflows if the game doesn't clear the counter, but it also caused the result to change drastically.

This PR changes scaling to be done when the value is added to the counter on the backend. This should evaluate the scale at the same time as before, on report counter, but avoiding the issue with scaling the total.

Fixes scaling in Warioware, at least in the demo, where it seems to compare old/new counters and broke down when scaling was enabled.

* Fix issues when result is partially uploaded.

Drivers tend to write the low half first, then the high half. Retry if the high half is FFFFFFFF.
2023-03-12 18:01:15 +01:00
05a41b31bc Misc: Support space in path on macOS distribution (#4462)
* .

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* wildcard(*) needs to be outside of quotes(") for cp to work

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-12 17:21:21 +01:00
eed17f963e Increase access permissions for Ava timezones (#4538) 2023-03-12 17:20:09 +01:00
c09c0c002d [Flatpak] Beautify multiline strings again & Add full git commit hash (#4535)
* Don't destroy multiline strings

* Use full git commit hash
2023-03-12 10:42:33 +01:00
d56d335c0b misc: Some dependencies cleanup (#4507)
* Remove dependencies on libraries provided by .NET standard library

* Use System.IO.Hashing instead of Crc32.NET
2023-03-12 03:24:11 +01:00
23c844b2aa Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
81691b9e37 gha(release): Attempt to fix flathub pusher 2023-03-11 20:11:09 +01:00
2dc422bc14 gha(release): Hopefully fixes it 2023-03-11 19:16:08 +01:00
a80fa5e33f gha(release): Makes environment variables global 2023-03-11 19:09:48 +01:00
954e995321 Attempt to fix syntax error of previous merge 2023-03-11 19:06:42 +01:00
dad9ab6bb6 [Flatpak] Add release github workflow (#4529)
* Add flatpak release workflow

Co-authored-by: Mary <mary@mary.zone>

* infra: Update required SDK version to 7.0.200

---------

Co-authored-by: Mary <mary@mary.zone>
2023-03-11 19:04:13 +01:00
f0562b9c75 CPU: Avoid argument value copies on the JIT (#4484)
* Minor refactoring of the pre-allocator

* Avoid LoadArgument copies

* PPTC version bump
2023-03-08 23:25:35 +01:00
b8556530f2 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.4.0 to 4.5.0 (#4488)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 15:37:08 +01:00
4f3af839be Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
155736c986 nuget: bump UnicornEngine.Unicorn (#4500)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-a913199 to 2.0.2-rc1-f7c841d.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 11:32:30 +00:00
dba908dc78 Add post processing feature to the readme (#4499)
* Add post processing feature to the readme

Adds post processing information to the GPU section in the readme.

* correct "Anti-Aliasing"
2023-03-04 02:15:29 +00:00
ecee34a50c Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
9b5a0c3889 Sockets: Properly convert error codes on MacOS (#4491)
* Sockets: Properly convert error codes on MacOS

The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.

This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.

This change was already in `macos1`.

* Address feedback
2023-02-28 03:41:44 +00:00
80b4972139 Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00
5d85468302 Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
9b1cc2cec6 Logging: Redirect StdErr into logging system (#4427)
* Logging: Redirect StdErr into logging system

* Remove Mono.Unix

* Apply suggestions from code review

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* Address comments

---------

Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Mary <mary@mary.zone>
2023-02-25 15:07:23 +00:00
e691622f0a misc: Add missing DefineConstants definition in Ryujinx.Common
Fix flathub and nixpkgs build hopefully now.
2023-02-25 13:32:20 +01:00
f663a5cd38 macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
f7c2e867f4 chore: Update OpenTK to 4.7.7 (#4478) 2023-02-25 10:55:57 +00:00
cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
58207685c0 Perform bounds checking before list indexer to avoid frequent exceptions (#4438)
* Perform bounds checking before list indexer to avoid frequent ArgumentOutOfRangeExceptions

* do a single compare after casting id and .Count to uint
2023-02-25 10:26:39 +00:00
095ad923ad Account for multisample when calculating render target size hint (#4467) 2023-02-23 10:08:54 +01:00
f07ae7d53f Fix Title Update Manager not selecting right update (#4452) 2023-02-22 17:58:32 -03:00
c308f09722 nuget: bump Microsoft.NET.Test.Sdk from 17.4.1 to 17.5.0 (#4458)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.1 to 17.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.1...v17.5.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

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2023-02-22 16:08:25 +01:00
f1eef29409 nuget: bump UnicornEngine.Unicorn (#4459)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-9c9356d to 2.0.2-rc1-a913199.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
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2023-02-22 13:30:53 +01:00
1f8d66db7c Ava: Fix Updater crashing on Linux (#4457) 2023-02-22 09:13:50 +01:00
c3a5716a95 Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
2023-02-21 19:21:57 -03:00
1f1e2a7f03 misc: changes base application directory behaviour (#4460)
This allows changing base application directory behavior at build time via FORCE_EXTERNAL_BASE_DIR.

This is intended to be used by nixpkgs and flathub builds.

I also added the missing patch for macOS that we have on macos1 to avoid invalidating code signature.
2023-02-21 22:38:34 +01:00
e54f9dc4b4 Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)
* Move Ryujinx folder to Application Support on macOS

* Create a symlink to preserve back compat

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove extra whitespace

* Don’t create a symlink

* Update Ryujinx.Common/Configuration/AppDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert "Don’t create a symlink"

This reverts commit 31752fe8ab.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-02-21 12:14:31 +01:00
edfd4d70c0 Use SIMD acceleration for audio upsampler (#4410)
* Use SIMD acceleration for audio upsampler filter kernel for a moderate speedup

* Address formatting. Implement AVX2 fast path for high quality resampling in ResamplerHelper

* now really, are we really getting the benefit of inlining 50+ line methods?

* adding unit tests for resampler + upsampler. The upsampler ones fail for some reason

* Fixing upsampler test. Apparently this algo only works at specific ratios

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-21 11:44:57 +01:00
fc43aecbbd Memory: Faster Split for NonOverlappingRangeList (#4451)
I noticed that in Xenoblade 2, the game can end up spending a lot of time adding and removing tracking handles. One of the main causes of this is actually splitting existing handles, which does the following:

- Remove existing handle from list
- Update existing handle to end at split address, create new handle starting at split address
- Add updated handle (left) to list
- Add new handle (right) to list

This costs 1 deletion and 2 insertions. When there are more handles, this gets a lot more expensive, as insertions are done by copying all values to the right, and deletions by copying values to the left.

This PR simply allows it to look up the handle being split, and replace its entry with the new end address without insertion or deletion. This makes a split only cost one insertion and a binary search lookup (very cheap). This isn't all of the cost on Xenoblade 2, but it does significantly reduce it.

There might be something else to this - we could find a way to reduce the handle count for the game (merging on deletion? buffer deletion?), we could use a different structure for virtual regions, as the current one is optimal for buffer lookups which nearly always read, memory tracking has more of a balance between read/write. That's for a later date though, this was an easy improvment.
2023-02-21 10:53:38 +01:00
58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449) 2023-02-21 10:40:23 +01:00
7aa430f1a5 Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
2023-02-19 22:37:37 -03:00
6bf460e104 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.1 to 6.27.0 (#4441)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.1 to 6.27.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
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2023-02-18 02:35:02 +01:00
efb135b74c Clear CPU side data on GPU buffer clears (#4125)
* Clear CPU side data on GPU buffer clears

* Implement tracked fill operation that can signal other resource types except buffer

* Fix tests, add missing XML doc

* PR feedback
2023-02-16 18:28:49 -03:00
a707842e14 Validate dimensions before creating texture (#4430) 2023-02-16 11:16:31 -03:00
a5a9b9bc8b GUI: Small Updater refactor & Set correct permissions on Linux when extracting files (#4315)
* ava: Refactor Updater.cs

Fix typos
Remove unused usings
Rename variables to follow naming scheme

* ava: Set file permissions when extracting update files

* gtk: Apply the same refactor to Updater.cs

* updater: Replace assert with if statement

* updater: Remove await usings again
2023-02-15 22:36:35 +00:00
17078ad929 vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment

We were hardcoding alignment to 4, but by specs it can be any values that
is a power of 2.

This also enable VK_KHR_portability_subset if present as per specs
requirements.

* address gdkchan's comment

* Make NeedsVertexBufferAlignment internal
2023-02-15 08:41:48 +00:00
32450d45de vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
2023-02-15 07:50:26 +01:00
ed7a0474c6 Infra: Issues template cleanup (#4421)
* Infra: Issues template cleanup

* applied
2023-02-14 15:58:57 +01:00
fe9c49949a vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level (#4408)
* vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level

This ensure we don't end up trying to initialize with anything currently incompatible.

* Address riperiperi's comment
2023-02-13 22:04:55 +00:00
052b23c83c vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406)
This fix validation error "VUID-vkCmdSetViewport-viewportCount-arraylength".
2023-02-13 20:32:20 +00:00
e4f68592c3 Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
1dcd44b94f Treat NpadIdType < 0 as invalid. Filter invalid SupportedPlayers inside IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-10 12:37:20 -03:00
61b1ce252f Allow partially mapped textures with unmapped start (#4394) 2023-02-10 11:47:59 -03:00
5f38086f94 Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
7bae440d3a ObjectiveC Helper Class (#4286)
* `NativeMacOS` Helper Class

* Corrections

* Make CFString IDisposable

* Fix `openURL:`

* `dealloc` metal layer

* Remove releases

* Use NSString

* Update Ryujinx.Ui.Common/Helper/NativeMacOS.cs

Co-authored-by: merry <git@mary.rs>

* Programatically select updates in Finder

* Address feedback

* Feedback

* Ptr

* Fix whoopsie

* Ack suggestions

* Update Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* GDK Suggestions

---------

Co-authored-by: merry <git@mary.rs>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-02-09 04:08:15 +01:00
f1943fd0b6 Log shader compile errors with Warning level (#2617)
* Log shader compile errors with Warning level

These are infrequent enough that I think it's worth dumping any errors into the log. They also keep causing graphical glitches, and the only indication that anything went wrong is a debug log that is never enabled.

* Add maximum length for shader log
2023-02-09 03:50:18 +01:00
ec8d4f3af5 Replace unicorn bindings with Nuget package (#4378)
* Replace unicorn bindings with Nuget package

* Use nameof for ValueSource args

* Remove redundant code from test projects

* Fix wrong values for EmuStart()

Add notes to address this later again

* Improve formatting

* Fix formatting/alignment issues
2023-02-09 02:24:32 +01:00
b3f0978869 Vulkan: Flush command buffers for queries less aggressively (#4387)
The AutoFlushCounter would flush command buffers on any attachment change (write mask or bindings change) if there was a pending query. This is to get query results as soon as possible for draw skips, but it's assuming that a full occlusion query _pass_ happened, that we want to flush it's data before getting onto draws, rather than the queries being randomly interspersed throughout a pass that also draws.

Xenoblade 2 repeatedly switches between performing a samples passed query and outputting to a render target on each draw, and flips the write mask to do so. Flushing the command buffer every 2 draws isn't ideal, so it's best that we only do this if the pattern matches the large block style of occlusion query.

This change makes this flush only happen after a few consecutive query reports. "Consecutive" is interrupted by attachment changes or command buffer flush.

This doesn't really solve the issue where it resets more queries than it uses, it just stops the game doing it as often. I'm not sure of the best way to do that. The cost of resetting could probably be reduced by using query pools with more than one element and resetting in bulk.
2023-02-09 02:03:41 +01:00
f614d2c435 bug_report.yml hotfix 2023-02-09 02:02:00 +01:00
40c9416097 Misc: Update issues form (#4383) 2023-02-09 00:52:43 +00:00
618c8edc79 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.0 to 6.26.1 (#4384)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.0 to 6.26.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.26.0...v6.26.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-08 22:51:07 +01:00
99fc4fa61b Replace BitConverter.ToString(bytes).Replace("-", "") with Convert.ToHexString(bytes) (#4382) 2023-02-08 14:54:58 +01:00
f6d5499a16 Fix some Vulkan validation errors (#4357) 2023-02-08 14:34:22 +01:00
26bf13a65d Limit texture cache based on total texture size (#4350)
* Limit texture cache based on total texture size

* Formatting
2023-02-08 14:19:43 +01:00
96cf242bcf Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies

* Create copy and render textures with the minimum possible size

* Only align width for comparisons, assume that height is always exact

* Fix IsExactMatch size check

* Allow sampler and copy textures to match textures with larger width

* Delete texture ChangeSize related code

* Move AdjustSize to TextureInfo and give it a better name, adjust usages

* Fix GetMinimumWidthInGob when minimumWidth > width

* Only update render targets that are actually cleared for clear

Avoids creating textures with incorrect sizes

* Delete UpdateRenderTargetState method that is not needed anymore

Clears now only ever sets the render targets that will be cleared rather than all of them
2023-02-08 08:48:09 +01:00
59755818ef Add ChangeVSyncMode() call to Avalonia render loop (#4379) 2023-02-08 01:28:53 +01:00
f8beeeb7d3 Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00
cb250162cb Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351)
* Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics

* Improve ReadNv12 x86 SSE path
2023-02-07 02:38:54 +00:00
7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension

* Delete depth-stencil blit with buffer path
2023-02-06 00:19:31 -03:00
43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
780627e7b0 Implement Account LoadOpenContext (#4359)
* Implement Account LoadOpenContext

* Formatting
2023-02-01 12:52:36 -03:00
9044cb38d1 nuget: bump SharpZipLib from 1.4.1 to 1.4.2 (#4353)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.4.1 to 1.4.2.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.4.1...v1.4.2)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-patch
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Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-31 01:58:25 +01:00
a53cfdab78 Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00
c7f9962dde converts the templates into forms (#4068)
* Create bug_report.yml

* Update bug_report.yml

* Update bug_report.yml

* Create feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* a

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* b

* addressed some of the feedback

* forget the label

* added missing text inputs

* formatting changes

* dropdown menu

added dropdown menu for os, idk if we will keep this

* addressed feedback

addressed the long overdue feedback, sorry about that

* added markdowns

everything should be addressed now i hope

* game version optional

made game version optional after further feedback

* feature request checkbox
2023-01-27 18:23:55 +00:00
296c4a3d01 Relax Vulkan requirements (#4282)
* Relax Vulkan requirements

* Fix MaxColorAttachmentIndex

* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines

* Change query capability check to check for pipeline statistics query rather than geometry shader support
2023-01-26 18:34:35 -03:00
e7cf4e6eaf Vulkan: Reset queries on same command buffer (#4329)
* Reset queries on same command buffer

Vulkan seems to complain when the queries are reset on another command buffer. No idea why, the spec really could be written better in this regard. This fixes complaints, and hopefully any implementations that care extensively about them.

This change _guesses_ how many queries need to be reset and resets as many as possible at the same time to avoid splitting render passes. If it resets too many queries, we didn't waste too much time - if it runs out of resets it will batch reset 10 more.

The number of queries reset is the maximum number of queries in the last 3 frames. This has been worked into the AutoFlushCounter so that it only resets up to 32 if it is yet to force a command buffer submission in this attachment.

This is only done for samples passed queries right now, as they have by far the most resets.

* Address Feedback
2023-01-24 13:32:56 -03:00
a1a4771ac1 Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer (#4337)
* Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer

* Rename FuncPtr to FuncPointer
2023-01-23 22:37:53 +00:00
2fd819613f SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy

* Shader cache version bump
2023-01-23 19:20:40 -03:00
ad6ff6ce99 GUI: Add option to register file types (#4250)
* Add FileAssociationHelper.cs

* Add register file types option to gtk

* Add register file types option to avalonia

* Add Windows support to FileAssociationHelper.cs

* linux: Add uninstall support for file types

* Ignore .glade~ backup files

* Rename Register/Unregister methods

* gtk: Add manage file types submenu

* ava: Add manage file types submenu

* windows: Add uninstall support for file types

* Don't invert uninstall condition (formatting change)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Add IsTypesRegisteredWindows & Fix Windows install function

* Add AreMimeTypesRegisteredLinux()

* Fix wrong indention

Co-authored-by: AcK77 <acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-22 17:39:00 +00:00
dc30d94852 Handle parsing of corrupt Config.json and prevent crash on launch (#4309)
* Handle parsing of corrupt Config.json and prevent crash on launch

* Implement a cleaner solution to handle empty json object
2023-01-22 17:04:33 +01:00
4f293f8cbe Arm64: Simplify TryEncodeBitMask and use for constants (#4328)
* Arm64: Simplify TryEncodeBitMask

* CodeGenerator: Use TryEncodeBitMask in GenerateConstantCopy

* Ptc: Bump version
2023-01-22 14:15:49 +00:00
32a1cd83fd AvaloniaKeyboardDriver: Swallow TextInput events to avoid bell (#4320) 2023-01-22 11:21:52 +01:00
e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly

Expected targets:

- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk

* Allow scaling of MSAA textures, propagate scale on copy.

* Fix Rebase

Oops

* Automatic disable

* A bit more aggressive

* Without the debug log

* Actually decrement the score when writing.
2023-01-22 02:03:30 +00:00
c14844d12c Ava UI: Various Fixes (#4326)
* Ava UI: Various Fixes

* use WriteAllBytes
2023-01-22 01:42:55 +01:00
7fea26e97e Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00
7b7f62c776 nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310)
* nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4

Bumps [Microsoft.CodeAnalysis.Analyzers](https://github.com/dotnet/roslyn-analyzers) from 3.3.3 to 3.3.4.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases)
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/main/PostReleaseActivities.md)
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.3...v3.3.4)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.Analyzers
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Fixes warning

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 20:04:39 +00:00
423dbc8888 Use volatile read/writes for GAL threading (#4327) 2023-01-21 19:49:55 +00:00
6adf15e479 Implement CSET and CSETP shader instructions (#4318)
* Implement CSET and CSETP shader instructions

* Shader cache version bump

* Fix CC.HI
2023-01-21 12:18:05 -03:00
2747f12591 nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.1 to 6.26.0 (#4322)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.1 to 6.26.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-21 05:24:57 +01:00
a47824f961 Ava UI: Add Notifications and Cleanup (#4275)
* Ava UI: Add Notifications and Cleanup

* Revert notifications on ErrorDialog

* remove unused code from game list views

* Fix cast
2023-01-21 02:57:37 +01:00
8474d52778 Ava UI: Fix string.Format issues in Locale (#4305)
* Ava UI: Fix `string.Format` issues in Locale

* LoacLanguage everytime now

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* fix UpdateAndGetDynamicValue

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-21 02:06:19 +01:00
Phi
dd7a924596 Catch Profile.json parse to prevent crash on launch (#3393)
* Catch Profile.json parse to prevent crash on launch

* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 01:36:57 +01:00
a76eaf9a9a Ava UI: Add Control+Cmd+F HotKey for Mac OS (#4317)
* Ava UI: Add Control+Cmd+F HotKey for Mac OS

* fix aligned

* Remove comment from code
2023-01-20 22:18:01 +01:00
009e6bcd1b Audio: Implement PCM24 output (#4321) 2023-01-20 21:46:13 +01:00
eb2cc159fa Ava UI: Fixes and cleanup Updater (#4269)
* ava: Fixes and cleanup Updater

* _updateSuccessful
2023-01-20 21:30:21 +01:00
bb89e36fd8 Vulkan: Destroy old swapchain on swapchain recreation (#3889)
* Destroy old swapchain on swapchain recreation

* vkDeviceWaitIdle before DestroySwapchain

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Avoid unsafe code on RecreateSwapchain()

* Destroying old Swapchain on a queue.

* Cleanup and fix on destroying old Swapchain.

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Window.cs

Done.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-19 21:31:25 -03:00
de3134adbe Vulkan: Explicitly enable precise occlusion queries (#4292)
The only guarantee of the occlusion query type in Vulkan is that it will be zero when no samples pass, and non-zero when any samples pass. Of course, most GPUs implement this by just placing the # of samples in the result and calling it a day. However, this lax restriction means that GPUs could just report a boolean (1/0) or report a value after one is recorded, but before all samples have been counted.

MoltenVK falls in the first category - by default it only reports 1/0 for occlusion queries. Thankfully, there is a feature and flag that you can use to force compatible drivers to provide a "precise" query result, that being the real # of samples passed.

Should fix ink collision in Splatoon 2/3 on MoltenVK.
2023-01-19 00:30:42 +00:00
36d53819a4 NativeSignalHandler: Fix write flag (#4306)
* NativeSignalHandler: Fix write flag

* address comments
2023-01-19 00:13:17 +00:00
ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
f449895e6d HOS: Load RomFs by pid (#4301)
We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
2023-01-18 13:50:42 +00:00
410be95ab6 Fix NRE when disposing AddressSpace with 4KB pages support (#4307) 2023-01-17 14:50:39 +00:00
cff9046fc7 ConfigurationState: Default to Vulkan on macOS (#4299) 2023-01-17 05:32:08 +01:00
86fd0643c2 Implement support for page sizes > 4KB (#4252)
* Implement support for page sizes > 4KB

* Check and work around more alignment issues

* Was not meant to change this

* Use MemoryBlock.GetPageSize() value for signal handler code

* Do not take the path for private allocations if host supports 4KB pages

* Add Flags attribute on MemoryMapFlags

* Fix dirty region size with 16kb pages

Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-17 05:13:24 +01:00
43a83a401e Ava UI: Readd some infos to the GameList (#4302) 2023-01-17 04:57:21 +01:00
f0e27a23a5 Add short duration texture cache (#3754)
* Add short duration texture cache

This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible overlap removes it. This is done since under certain circumstances, a texture's reference can be wiped from a pool despite it still being in use - though typically the reference will return when rendering the next frame.

While this may slightly increase texture memory usage when quickly going through a bunch of temporary textures, it's still bounded due to the overlap removal rule.

This greatly increases performance in Hyrule Warriors: Age of Calamity. It may positively affect some UE4 games which dip framerate severely under certain circumstances.

* Small optimization

* Don't forget this.

* Add short cache dictionary

* Address feedback

* Address some feedback
2023-01-17 04:39:46 +01:00
e68650237d Ava: Fix Linux Vulkan renderer regression (#4303)
* ava: Fix Linux Vulkan renderer staying transparent

* ava: Minor Renderer cleanup

* Don't supress potential NRE warning

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-16 03:59:41 +01:00
1faff14e73 UI: Fixes GTK sorting regression of #4294 2023-01-16 03:09:52 +01:00
784cf9d594 Ava UI: Renderer refactoring (#4297)
* Ava UI: `Renderer` refactoring

* Fix Vulkan CreateSurface
2023-01-16 01:14:01 +01:00
64263c5218 UI: Fix applications times (#4294)
* Fix applications times

* Add spaces

* Fix TimeString formatting
2023-01-16 00:11:16 +01:00
065c4e520d Specify image view usage flags on Vulkan (#4283)
* Specify image view usage flags on Vulkan

* PR feedback
2023-01-15 23:12:52 +01:00
139a930407 Implement missing service calls in pm (#4210)
* Implement `GetTitleId`

Fixes #2516

* Null check + Proper result code

* Better comment

* Implement `GetApplicationProcessId`

* Add TODOs

* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove new function from KernelStatic

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 22:16:24 +01:00
719dc97bbd Ava UI: TitleUpdateWindow Refactor (#4276)
* Start Refactor

* Dialogue opens

* Changes

* Switch to ListBox

* Fix bugs and stuff

* Fix spacing

* Implement OpenLocation

* Change icon

* Color

* Color

* Remove background

* Make no update the same height

* Fix height and smooth scroll

* Height

* Fix update selection

* Make window smaller

* Add back remove all button

* Make selection more obvious

* Hide selection bar on SaveManager

* Fix autoscroll

* Fix no update not staying selected

* Better file opener

* Fix

* Revert that

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log warning

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 11:11:52 +00:00
3692 changed files with 90264 additions and 43284 deletions

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@ -63,6 +63,10 @@ dotnet_code_quality_unused_parameters = all:suggestion
#### C# Coding Conventions ####
# Namespace preferences
csharp_style_namespace_declarations = block_scoped:warning
resharper_csharp_namespace_body = block_scoped
# var preferences
csharp_style_var_elsewhere = false:silent
csharp_style_var_for_built_in_types = false:silent

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@ -1,43 +0,0 @@
---
name: Bug Report
about: Something doesn't work correctly in Ryujinx. Game-specific issues should be posted at https://github.com/Ryujinx/Ryujinx-Games-List instead, unless it is a provable regression.
#assignees:
---
## Bug Report
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ Lines between [ ] (square brackets) should be removed before posting. ]
### What's the issue you encountered?
[ Describe the issue in detail and what you were doing beforehand. ]</br>
[ Did you make any changes related to Ryujinx itself? ]</br>
[ If so, make sure to include details relating to what exactly you changed. ]
### How can the issue be reproduced?
[ Include a detailed step by step process for recreating your issue. ]
### Log file
[ Logs files can be found under ``Logs`` folder in Ryujinx program folder. ]</br>
[ If you don't include a crash report in instances of crash related issues, we will ask you one to provide one. ]
### Environment?
- Ryujinx version: 1.0.X</br>
[ Replace X's with the Ryujinx version at time of crash. ]
- Game version: X.X.X</br>
[ Replace X's with the game version at time of crash. ]
- System Specs:
- OS: *(e.g. Windows 10)*
- CPU: *(e.g. i7-6700)*
- GPU: *(e.g. NVIDIA RTX 2070)*
- RAM: *(e.g. 16GiB)*
- Applied Mods : [ Yes (Which ones) / No ]
### Additional context?
Additional info about your environment:</br>
[ Any other information relevant to your issue. ]

86
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
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@ -0,0 +1,86 @@
name: Bug Report
description: File a bug report
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations:
required: true
- type: input
id: os
attributes:
label: OS
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version
placeholder: "e.g. 1.0.470"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: "e.g. 16GB"
validations:
required: false
- type: textarea
id: mods
attributes:
label: List of applied mods
placeholder: You can list applied mods here.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context?
description: |
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false

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@ -1,34 +0,0 @@
---
name: Feature Request
about: Suggest a new feature for Ryujinx.
#assignees:
---
## Feature Request
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]</br>
[ Please search for existing [feature requests](https://github.com/Ryujinx/Ryujinx/issues) before you make your own request. ]</br>
[ Duplicate requests will be marked as such and you will be referred to the original request. ]
### What feature are you suggesting?
#### Overview:
- [ Include the basic, high-level concepts for this feature here. ]
#### Smaller Details:
- [ These may include specific methods of implementation etc. ]
#### Nature of Request:
[ Remove all that do not apply to your request. ]
- Addition
- [ Ex: Addition of certain original features or features from other community projects. ]
- [ If you are suggesting porting features or including features from other projects, include what license they are distributed under and what, if any libraries those project use. ]
- Change
- Removal
- [Ex: Removal of certain features or implementation due to a specific issue/bug or because of low quality code, etc.]
### Why would this feature be useful?
[ If this is a feature for an end-user, how does it benefit the end-user? ]</br>
[ If this feature is for developers, what does it add to Ryujinx that did not already exist? ]

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@ -0,0 +1,30 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
body:
- type: textarea
id: overview
attributes:
label: Overview
description: Include the basic, high-level concepts for this feature here.
validations:
required: true
- type: textarea
id: details
attributes:
label: Smaller details
description: These may include specific methods of implementation etc.
validations:
required: true
- type: textarea
id: request
attributes:
label: Nature of request
validations:
required: true
- type: textarea
id: feature
attributes:
label: Why would this feature be useful?
validations:
required: true

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@ -1,34 +0,0 @@
---
name: Missing CPU Instruction
about: CPU Instruction is missing in Ryujinx.
#assignees:
---
## Missing CPU Instruction
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]
[ Please search for existing [missing CPU instruction](https://github.com/Ryujinx/Ryujinx/issues) before you make your own issue. ]</br>
[ See the following [issue](https://github.com/Ryujinx/Ryujinx/issues/1405) as an example ]</br>
[ Duplicate issue will be marked as such and you will be referred to the original request. ]
### What CPU instruction is missing?
Requires the *INSTRUCTION* instruction.</br>
[ Replace *INSTRUCTION* by the instruction name, e.g. VADDL.U16 ]
```
*
```
[ Add the undefined instruction error message in the above code block ]
### Instruction name
```
*
```
[ Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block ]
### Required by:
[ Add our (games list database)[https://github.com/Ryujinx/Ryujinx-Games-List/issues] links of games who require this instruction ]

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@ -0,0 +1,26 @@
name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: CPU instruction
description: What CPU instruction is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Instruction name
description: Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@ -1,35 +0,0 @@
---
name: Missing Service Call
about: Service call is missing in Ryujinx.
#assignees:
---
## Missing Service Call
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]
[ Please search for existing [missing service call](https://github.com/Ryujinx/Ryujinx/issues) before you make your own issue. ]</br>
[ See the following [issue](https://github.com/Ryujinx/Ryujinx/issues/1431) as an example ]</br>
[ Duplicate issue will be marked as such and you will be referred to the original request. ]
### What service call is missing?
*SERVICE* *INTERFACE*: *NUMBER* (*NAME*) is not implemented.</br>
[ Replace *SERVICE* by the service name, e.g. appletAE ]</br>
[ Replace *INTERFACE* by the interface name, e.g. IAllSystemAppletProxiesService ]</br>
[ Replace *NUMBER* by the call number, e.g. 100 ]</br>
[ Replace *NAME* by the call name, e.g. OpenSystemAppletProxy ]</br>
[ e.g. appletAE IAllSystemAppletProxiesService: 100 (OpenSystemAppletProxy) ]
[ Add related links to the specific call from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) ]
### Service description
```
*
```
[ Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block ]
### Required by:
[ Add our (games list database)[https://github.com/Ryujinx/Ryujinx-Games-List/issues] links of games who require this call ]

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@ -0,0 +1,25 @@
name: Missing Service Call
description: Service call is missing in Ryujinx.
labels: not-implemented
body:
- type: textarea
id: instruction
attributes:
label: Service call
description: What service call is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Service description
description: Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this service.
validations:
required: true

View File

@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

8
.github/assign/audio.yml vendored Normal file
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@ -0,0 +1,8 @@
addReviewers: true
reviewers:
- marysaka
filterLabels:
include:
- audio

11
.github/assign/cpu.yml vendored Normal file
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@ -0,0 +1,11 @@
addReviewers: true
reviewers:
- gdkchan
- riperiperi
- marysaka
- LDj3SNuD
filterLabels:
include:
- cpu

4
.github/assign/global.yml vendored Normal file
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@ -0,0 +1,4 @@
addReviewers: true
reviewers:
- Ryujinx/developers

10
.github/assign/gpu.yml vendored Normal file
View File

@ -0,0 +1,10 @@
addReviewers: true
reviewers:
- gdkchan
- riperiperi
- marysaka
filterLabels:
include:
- gpu

11
.github/assign/gui.yml vendored Normal file
View File

@ -0,0 +1,11 @@
addReviewers: true
reviewers:
- Ack77
- emmauss
- TSRBerry
- marysaka
filterLabels:
include:
- gui

11
.github/assign/horizon.yml vendored Normal file
View File

@ -0,0 +1,11 @@
addReviewers: true
reviewers:
- gdkchan
- Ack77
- marysaka
- TSRBerry
filterLabels:
include:
- horizon

9
.github/assign/infra.yml vendored Normal file
View File

@ -0,0 +1,9 @@
addReviewers: true
reviewers:
- marysaka
- TSRBerry
filterLabels:
include:
- infra

33
.github/labeler.yml vendored Normal file
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@ -0,0 +1,33 @@
audio: 'src/Ryujinx.Audio*/**'
cpu:
- 'src/ARMeilleure/**'
- 'src/Ryujinx.Cpu/**'
- 'src/Ryujinx.Memory/**'
gpu:
- 'src/Ryujinx.Graphics.*/**'
- 'src/Spv.Generator/**'
- 'src/Ryujinx.ShaderTools/**'
'graphics-backend:opengl': 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- 'src/Ryujinx.Graphics.Vulkan/**'
- 'src/Spv.Generator/**'
gui:
- 'src/Ryujinx/**'
- 'src/Ryujinx.Ui.Common/**'
- 'src/Ryujinx.Ui.LocaleGenerator/**'
- 'src/Ryujinx.Ava/**'
horizon:
- 'src/Ryujinx.HLE/**'
- 'src/Ryujinx.Horizon*/**'
kernel: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- '.github/**'
- 'distribution/**'
- 'Directory.Packages.props'

View File

@ -3,25 +3,29 @@ name: Build job
on:
workflow_dispatch:
inputs: {}
#push:
# branches: [ master ]
# paths-ignore:
# - '.github/*'
# - '.github/ISSUE_TEMPLATE/**'
# - '*.yml'
# - 'README.md'
pull_request:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '.github/**'
- '*.yml'
- '*.json'
- '*.config'
- 'README.md'
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
jobs:
build:
name: ${{ matrix.os }} (${{ matrix.configuration }})
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
@ -33,7 +37,7 @@ jobs:
RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: MacOS x64
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
@ -43,47 +47,107 @@ jobs:
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
if: github.event_name == 'pull_request'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'

172
.github/workflows/flatpak.yml vendored Normal file
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@ -0,0 +1,172 @@
name: Flatpak release job
on:
workflow_call:
inputs:
ryujinx_version:
required: true
type: string
concurrency: flatpak-release
jobs:
release:
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest
env:
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
GIT_COMMITTER_NAME: "RyujinxBot"
GIT_COMMITTER_EMAIL: "61127645+RyujinxBot@users.noreply.github.com"
RYUJINX_PROJECT_FILE: "src/Ryujinx/Ryujinx.csproj"
NUGET_SOURCES_DESTDIR: "nuget-sources"
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v3
with:
path: Ryujinx
- uses: actions/setup-dotnet@v3
with:
global-json-file: Ryujinx/global.json
- name: Get version info
id: version_info
working-directory: Ryujinx
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}
submodules: recursive
path: flathub
- name: Install dependencies
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
- name: Generate nuget_sources.json
shell: python
run: |
from pathlib import Path
import base64
import binascii
import json
import os
sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata
env:
RYUJINX_GIT_HASH: ${{ steps.version_info.outputs.git_hash }}
shell: python
run: |
import hashlib
import hmac
import json
import os
import yaml
from datetime import datetime
from lxml import etree
# Ensure we don't destroy multiline strings
def str_presenter(dumper, data):
if len(data.splitlines()) > 1:
return dumper.represent_scalar("tag:yaml.org,2002:str", data, style="|")
return dumper.represent_scalar("tag:yaml.org,2002:str", data)
yaml.representer.SafeRepresenter.add_representer(str, str_presenter)
yaml_file = "flathub/org.ryujinx.Ryujinx.yml"
xml_file = "flathub/org.ryujinx.Ryujinx.appdata.xml"
with open(yaml_file, "r") as f:
data = yaml.safe_load(f)
for source in data["modules"][0]["sources"]:
if type(source) is str:
continue
if (
source["type"] == "git"
and source["url"] == "https://github.com/Ryujinx/Ryujinx.git"
):
source["commit"] = os.environ['RYUJINX_GIT_HASH']
is_same_version = data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] == os.environ['RYUJINX_VERSION']
with open(os.environ['GITHUB_OUTPUT'], "a") as gh_out:
if is_same_version:
gh_out.write(f"commit_message=Retry update to {os.environ['RYUJINX_VERSION']}")
else:
gh_out.write(f"commit_message=Update to {os.environ['RYUJINX_VERSION']}")
if not is_same_version:
data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] = os.environ['RYUJINX_VERSION']
with open(yaml_file, "w") as f:
yaml.safe_dump(data, f, sort_keys=False)
parser = etree.XMLParser(remove_blank_text=True)
tree = etree.parse(xml_file, parser)
root = tree.getroot()
releases = root.find("releases")
element = etree.Element("release")
element.set("version", os.environ['RYUJINX_VERSION'])
element.set("date", datetime.now().date().isoformat())
releases.insert(0, element)
# Ensure 4 spaces
etree.indent(root, space=" ")
with open(xml_file, "wb") as f:
f.write(
etree.tostring(
tree,
pretty_print=True,
encoding="UTF-8",
doctype='<?xml version="1.0" encoding="UTF-8"?>',
)
)
- name: Push flatpak update
working-directory: flathub
env:
COMMIT_MESSAGE: ${{ steps.metadata.outputs.commit_message }}
run: |
git config user.name "${{ env.GIT_COMMITTER_NAME }}"
git config user.email "${{ env.GIT_COMMITTER_EMAIL }}"
git add .
git commit -m "$COMMIT_MESSAGE"
git push origin master

View File

@ -7,6 +7,7 @@ jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:
@ -65,4 +66,4 @@ jobs:
} else {
core.info(`Creating a comment`);
await github.rest.issues.createComment({repo, owner, issue_number, body});
}
}

54
.github/workflows/pr_triage.yml vendored Normal file
View File

@ -0,0 +1,54 @@
name: "Pull Request Triage"
on:
pull_request_target:
types: [opened, ready_for_review]
jobs:
triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
- name: Update labels based on changes
uses: actions/labeler@v4
with:
sync-labels: true
dot: true
- name: Auto Assign [Audio]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/audio.yml'
- name: Auto Assign [CPU]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/cpu.yml'
- name: Auto Assign [GPU]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/gpu.yml'
- name: Auto Assign [GUI]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/gui.yml'
- name: Auto Assign [Horizon]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/horizon.yml'
- name: Auto Assign [Infra]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/infra.yml'
- name: Auto Assign [Global]
uses: kentaro-m/auto-assign-action@v1.2.5
with:
configuration-path: '.github/assign/global.yml'

View File

@ -6,96 +6,125 @@ on:
push:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '.github/**'
- '*.yml'
- '*.json'
- '*.config'
- 'README.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
release:
runs-on: windows-latest
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish Windows
- name: Publish
run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
if: matrix.os == 'windows-latest'
run: |
pushd publish_windows
pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_windows_sdl2_headless
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_windows_ava
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
shell: bash
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
- name: Packing Linux builds
if: matrix.os == 'ubuntu-latest'
run: |
pushd publish_linux
tar --exclude "publish/Ryujinx" --exclude "publish/Ryujinx.sh" -cvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx" "publish/Ryujinx"
python3 ../distribution/misc/add_tar_exec.py ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_linux_sdl2_headless
tar --exclude "publish/Ryujinx.Headless.SDL2" --exclude "publish/Ryujinx.sh" -cvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
python3 ../distribution/misc/add_tar_exec.py ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_linux_ava
tar --exclude "publish/Ryujinx.Ava" --exclude "publish/Ryujinx.sh" -cvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar publish
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.Ava" "publish/Ryujinx.Ava"
python3 ../distribution/misc/add_tar_exec.py ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar "publish/Ryujinx.sh" "publish/Ryujinx.sh"
gzip -9 < ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar > ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz
rm ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
shell: bash
@ -105,10 +134,78 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more informations about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
removeArtifacts: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release:
uses: ./.github/workflows/flatpak.yml
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit

3
.gitignore vendored
View File

@ -170,3 +170,6 @@ launchSettings.json
# NetCore Publishing Profiles
PublishProfiles/
# Glade backup files
*.glade~

View File

@ -1,173 +0,0 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Numerics;
namespace ARMeilleure.CodeGen.Arm64
{
static class CodeGenCommon
{
public const int TcAddressRegister = 8;
public const int ReservedRegister = 17;
public static bool ConstFitsOnSImm7(int value, int scale)
{
return (((value >> scale) << 25) >> (25 - scale)) == value;
}
public static bool ConstFitsOnSImm9(int value)
{
return ((value << 23) >> 23) == value;
}
public static bool ConstFitsOnUImm12(int value)
{
return (value & 0xfff) == value;
}
public static bool ConstFitsOnUImm12(int value, OperandType type)
{
int scale = Assembler.GetScaleForType(type);
return (((value >> scale) & 0xfff) << scale) == value;
}
public static bool TryEncodeBitMask(Operand operand, out int immN, out int immS, out int immR)
{
ulong value = operand.Value;
if (operand.Type == OperandType.I32)
{
value |= value << 32;
}
return TryEncodeBitMask(value, out immN, out immS, out immR);
}
public static bool TryEncodeBitMask(ulong value, out int immN, out int immS, out int immR)
{
// Some special values also can't be encoded:
// 0 can't be encoded because we need to subtract 1 from onesCount (which would became negative if 0).
// A value with all bits set can't be encoded because it is reserved according to the spec, because:
// Any value AND all ones will be equal itself, so it's effectively a no-op.
// Any value OR all ones will be equal all ones, so one can just use MOV.
// Any value XOR all ones will be equal its inverse, so one can just use MVN.
if (value == ulong.MaxValue)
{
immN = 0;
immS = 0;
immR = 0;
return false;
}
int bitLength = CountSequence(value);
if ((value >> bitLength) != 0)
{
bitLength += CountSequence(value >> bitLength);
}
int bitLengthLog2 = BitOperations.Log2((uint)bitLength);
int bitLengthPow2 = 1 << bitLengthLog2;
if (bitLengthPow2 < bitLength)
{
bitLengthLog2++;
bitLengthPow2 <<= 1;
}
int selectedESize = 64;
int repetitions = 1;
int onesCount = BitOperations.PopCount(value);
if (bitLengthPow2 < 64 && (value >> bitLengthPow2) != 0)
{
for (int eSizeLog2 = bitLengthLog2; eSizeLog2 < 6; eSizeLog2++)
{
bool match = true;
int eSize = 1 << eSizeLog2;
ulong mask = (1UL << eSize) - 1;
ulong eValue = value & mask;
for (int e = 1; e < 64 / eSize; e++)
{
if (((value >> (e * eSize)) & mask) != eValue)
{
match = false;
break;
}
}
if (match)
{
selectedESize = eSize;
repetitions = 64 / eSize;
onesCount = BitOperations.PopCount(eValue);
break;
}
}
}
// Find rotation. We have two cases, one where the highest bit is 0
// and one where it is 1.
// If it's 1, we just need to count the number of 1 bits on the MSB to find the right rotation.
// If it's 0, we just need to count the number of 0 bits on the LSB to find the left rotation,
// then we can convert it to the right rotation shift by subtracting the value from the element size.
int rotation;
long vHigh = (long)(value << (64 - selectedESize));
if (vHigh < 0)
{
rotation = BitOperations.LeadingZeroCount(~(ulong)vHigh);
}
else
{
rotation = (selectedESize - BitOperations.TrailingZeroCount(value)) & (selectedESize - 1);
}
// Reconstruct value and see if it matches. If not, we can't encode.
ulong reconstructed = onesCount == 64 ? ulong.MaxValue : RotateRight((1UL << onesCount) - 1, rotation, selectedESize);
for (int bit = 32; bit >= selectedESize; bit >>= 1)
{
reconstructed |= reconstructed << bit;
}
if (reconstructed != value || onesCount == 0)
{
immN = 0;
immS = 0;
immR = 0;
return false;
}
immR = rotation;
// immN indicates that there are no repetitions.
// The MSB of immS indicates the amount of repetitions, and the LSB the number of bits set.
if (repetitions == 1)
{
immN = 1;
immS = 0;
}
else
{
immN = 0;
immS = (0xf80 >> BitOperations.Log2((uint)repetitions)) & 0x3f;
}
immS |= onesCount - 1;
return true;
}
private static int CountSequence(ulong value)
{
return BitOperations.TrailingZeroCount(value) + BitOperations.TrailingZeroCount(~value);
}
private static ulong RotateRight(ulong bits, int shift, int size)
{
return (bits >> shift) | ((bits << (size - shift)) & (size == 64 ? ulong.MaxValue : (1UL << size) - 1));
}
}
}

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +0,0 @@
namespace ARMeilleure.Decoders;
interface IOpCode32Exception
{
int Id { get; }
}

View File

@ -1,11 +0,0 @@
namespace ARMeilleure.Decoders
{
interface IOpCodeLit : IOpCode
{
int Rt { get; }
long Immediate { get; }
int Size { get; }
bool Signed { get; }
bool Prefetch { get; }
}
}

View File

@ -1,28 +0,0 @@
namespace ARMeilleure.Decoders
{
class OpCodeMemLit : OpCode, IOpCodeLit
{
public int Rt { get; }
public long Immediate { get; }
public int Size { get; }
public bool Signed { get; }
public bool Prefetch { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemLit(inst, address, opCode);
public OpCodeMemLit(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = opCode & 0x1f;
Immediate = (long)address + DecoderHelper.DecodeImmS19_2(opCode);
switch ((opCode >> 30) & 3)
{
case 0: Size = 2; Signed = false; Prefetch = false; break;
case 1: Size = 3; Signed = false; Prefetch = false; break;
case 2: Size = 2; Signed = true; Prefetch = false; break;
case 3: Size = 0; Signed = false; Prefetch = true; break;
}
}
}
}

View File

@ -1,48 +0,0 @@
namespace ARMeilleure.Decoders
{
class OpCodeSimdMemMs : OpCodeMemReg, IOpCodeSimd
{
public int Reps { get; }
public int SElems { get; }
public int Elems { get; }
public bool WBack { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdMemMs(inst, address, opCode);
public OpCodeSimdMemMs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
switch ((opCode >> 12) & 0xf)
{
case 0b0000: Reps = 1; SElems = 4; break;
case 0b0010: Reps = 4; SElems = 1; break;
case 0b0100: Reps = 1; SElems = 3; break;
case 0b0110: Reps = 3; SElems = 1; break;
case 0b0111: Reps = 1; SElems = 1; break;
case 0b1000: Reps = 1; SElems = 2; break;
case 0b1010: Reps = 2; SElems = 1; break;
default: Instruction = InstDescriptor.Undefined; return;
}
Size = (opCode >> 10) & 3;
WBack = ((opCode >> 23) & 1) != 0;
bool q = ((opCode >> 30) & 1) != 0;
if (!q && Size == 3 && SElems != 1)
{
Instruction = InstDescriptor.Undefined;
return;
}
Extend64 = false;
RegisterSize = q
? RegisterSize.Simd128
: RegisterSize.Simd64;
Elems = (GetBitsCount() >> 3) >> Size;
}
}
}

View File

@ -1,97 +0,0 @@
namespace ARMeilleure.Decoders
{
class OpCodeSimdMemSs : OpCodeMemReg, IOpCodeSimd
{
public int SElems { get; }
public int Index { get; }
public bool Replicate { get; }
public bool WBack { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdMemSs(inst, address, opCode);
public OpCodeSimdMemSs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
int size = (opCode >> 10) & 3;
int s = (opCode >> 12) & 1;
int sElems = (opCode >> 12) & 2;
int scale = (opCode >> 14) & 3;
int l = (opCode >> 22) & 1;
int q = (opCode >> 30) & 1;
sElems |= (opCode >> 21) & 1;
sElems++;
int index = (q << 3) | (s << 2) | size;
switch (scale)
{
case 1:
{
if ((size & 1) != 0)
{
Instruction = InstDescriptor.Undefined;
return;
}
index >>= 1;
break;
}
case 2:
{
if ((size & 2) != 0 ||
((size & 1) != 0 && s != 0))
{
Instruction = InstDescriptor.Undefined;
return;
}
if ((size & 1) != 0)
{
index >>= 3;
scale = 3;
}
else
{
index >>= 2;
}
break;
}
case 3:
{
if (l == 0 || s != 0)
{
Instruction = InstDescriptor.Undefined;
return;
}
scale = size;
Replicate = true;
break;
}
}
Index = index;
SElems = sElems;
Size = scale;
Extend64 = false;
WBack = ((opCode >> 23) & 1) != 0;
RegisterSize = q != 0
? RegisterSize.Simd128
: RegisterSize.Simd64;
}
}
}

View File

@ -1,24 +0,0 @@
namespace ARMeilleure.IntermediateRepresentation
{
enum Comparison
{
Equal = 0,
NotEqual = 1,
Greater = 2,
LessOrEqual = 3,
GreaterUI = 4,
LessOrEqualUI = 5,
GreaterOrEqual = 6,
Less = 7,
GreaterOrEqualUI = 8,
LessUI = 9
}
static class ComparisonExtensions
{
public static Comparison Invert(this Comparison comp)
{
return (Comparison)((int)comp ^ 1);
}
}
}

View File

@ -1,65 +0,0 @@
using System;
namespace ARMeilleure.IntermediateRepresentation
{
enum OperandType
{
None,
I32,
I64,
FP32,
FP64,
V128
}
static class OperandTypeExtensions
{
public static bool IsInteger(this OperandType type)
{
return type == OperandType.I32 ||
type == OperandType.I64;
}
public static RegisterType ToRegisterType(this OperandType type)
{
switch (type)
{
case OperandType.FP32: return RegisterType.Vector;
case OperandType.FP64: return RegisterType.Vector;
case OperandType.I32: return RegisterType.Integer;
case OperandType.I64: return RegisterType.Integer;
case OperandType.V128: return RegisterType.Vector;
}
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
public static int GetSizeInBytes(this OperandType type)
{
switch (type)
{
case OperandType.FP32: return 4;
case OperandType.FP64: return 8;
case OperandType.I32: return 4;
case OperandType.I64: return 8;
case OperandType.V128: return 16;
}
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
public static int GetSizeInBytesLog2(this OperandType type)
{
switch (type)
{
case OperandType.FP32: return 2;
case OperandType.FP64: return 3;
case OperandType.I32: return 2;
case OperandType.I64: return 3;
case OperandType.V128: return 4;
}
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
}
}

View File

@ -1,15 +0,0 @@
namespace ARMeilleure.State
{
enum Aarch32Mode
{
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
Supervisor = 0b10011,
Monitor = 0b10110,
Abort = 0b10111,
Hypervisor = 0b11010,
Undefined = 0b11011,
System = 0b11111
}
}

View File

@ -1,12 +0,0 @@
namespace ARMeilleure.State
{
enum FPException
{
InvalidOp = 0,
DivideByZero = 1,
Overflow = 2,
Underflow = 3,
Inexact = 4,
InputDenorm = 7
}
}

View File

@ -1,11 +0,0 @@
namespace ARMeilleure.State
{
public enum FPRoundingMode
{
ToNearest = 0, // With ties to even.
TowardsPlusInfinity = 1,
TowardsMinusInfinity = 2,
TowardsZero = 3,
ToNearestAway = 4 // With ties to away.
}
}

View File

@ -1,15 +0,0 @@
namespace ARMeilleure.State
{
static class RegisterConsts
{
public const int IntRegsCount = 32;
public const int VecRegsCount = 32;
public const int FlagsCount = 32;
public const int FpFlagsCount = 32;
public const int IntAndVecRegsCount = IntRegsCount + VecRegsCount;
public const int FpFlagsOffset = IntRegsCount + VecRegsCount + FlagsCount;
public const int TotalCount = IntRegsCount + VecRegsCount + FlagsCount + FpFlagsCount;
public const int ZeroIndex = 31;
}
}

View File

@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace ARMeilleure.Translation
{
static class DelegateHelper
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static readonly ModuleBuilder _modBuilder;
private static readonly Dictionary<string, Type> _delegateTypesCache;
static DelegateHelper()
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegateTypesCache = new Dictionary<string, Type>();
}
public static Delegate GetDelegate(MethodInfo info)
{
ArgumentNullException.ThrowIfNull(info);
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
Type returnType = info.ReturnType;
Type delegateType = GetDelegateType(parameters, returnType);
return Delegate.CreateDelegate(delegateType, info);
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
{
delegateType = MakeDelegateType(parameters, returnType, key);
_delegateTypesCache.TryAdd(key, delegateType);
}
return delegateType;
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
}
}

View File

@ -1,267 +0,0 @@
using ARMeilleure.Instructions;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace ARMeilleure.Translation
{
static class Delegates
{
public static bool TryGetDelegateFuncPtrByIndex(int index, out IntPtr funcPtr)
{
if (index >= 0 && index < _delegates.Count)
{
funcPtr = _delegates.Values[index].FuncPtr; // O(1).
return true;
}
else
{
funcPtr = default;
return false;
}
}
public static IntPtr GetDelegateFuncPtrByIndex(int index)
{
if (index < 0 || index >= _delegates.Count)
{
throw new ArgumentOutOfRangeException($"({nameof(index)} = {index})");
}
return _delegates.Values[index].FuncPtr; // O(1).
}
public static IntPtr GetDelegateFuncPtr(MethodInfo info)
{
ArgumentNullException.ThrowIfNull(info);
string key = GetKey(info);
if (!_delegates.TryGetValue(key, out DelegateInfo dlgInfo)) // O(log(n)).
{
throw new KeyNotFoundException($"({nameof(key)} = {key})");
}
return dlgInfo.FuncPtr;
}
public static int GetDelegateIndex(MethodInfo info)
{
ArgumentNullException.ThrowIfNull(info);
string key = GetKey(info);
int index = _delegates.IndexOfKey(key); // O(log(n)).
if (index == -1)
{
throw new KeyNotFoundException($"({nameof(key)} = {key})");
}
return index;
}
private static void SetDelegateInfo(MethodInfo info)
{
string key = GetKey(info);
Delegate dlg = DelegateHelper.GetDelegate(info);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
}
private static string GetKey(MethodInfo info)
{
return $"{info.DeclaringType.Name}.{info.Name}";
}
private static readonly SortedList<string, DelegateInfo> _delegates;
static Delegates()
{
_delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrroEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr32))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl032))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SetTpidrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SetTpidrEl032))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64)));
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert)));
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub)));
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub)));
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)));
}
}
}

View File

@ -3,40 +3,40 @@
<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
</PropertyGroup>
<ItemGroup>
<PackageVersion Include="Avalonia" Version="0.10.18" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.18" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.18" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.18" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.18" />
<PackageVersion Include="Avalonia" Version="0.10.21" />
<PackageVersion Include="Avalonia.Controls.DataGrid" Version="0.10.21" />
<PackageVersion Include="Avalonia.Desktop" Version="0.10.21" />
<PackageVersion Include="Avalonia.Diagnostics" Version="0.10.21" />
<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="0.10.21" />
<PackageVersion Include="Avalonia.Svg" Version="0.10.18" />
<PackageVersion Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageVersion Include="CommandLineParser" Version="2.9.1" />
<PackageVersion Include="Concentus" Version="1.1.7" />
<PackageVersion Include="Crc32.NET" Version="1.2.0" />
<PackageVersion Include="DiscordRichPresence" Version="1.1.3.18" />
<PackageVersion Include="DynamicData" Version="7.12.11" />
<PackageVersion Include="DynamicData" Version="7.14.2" />
<PackageVersion Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageVersion Include="GtkSharp.Dependencies" Version="1.1.1" />
<PackageVersion Include="GtkSharp.Dependencies.osx" Version="0.0.5" />
<PackageVersion Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageVersion Include="LibHac" Version="0.17.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.3" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.4.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.4.1" />
<PackageVersion Include="LibHac" Version="0.18.0" />
<PackageVersion Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4" />
<PackageVersion Include="Microsoft.CodeAnalysis.CSharp" Version="4.5.0" />
<PackageVersion Include="Microsoft.NET.Test.Sdk" Version="17.6.3" />
<PackageVersion Include="Microsoft.IO.RecyclableMemoryStream" Version="2.3.2" />
<PackageVersion Include="MsgPack.Cli" Version="1.0.1" />
<PackageVersion Include="NUnit" Version="3.13.3" />
<PackageVersion Include="NUnit3TestAdapter" Version="4.1.0" />
<PackageVersion Include="OpenTK.Core" Version="4.7.5" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.5" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.5" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.5" />
<PackageVersion Include="OpenTK.Core" Version="4.7.7" />
<PackageVersion Include="OpenTK.Graphics" Version="4.7.7" />
<PackageVersion Include="OpenTK.OpenAL" Version="4.7.7" />
<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.7.7" />
<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.1-build23" />
<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
<PackageVersion Include="shaderc.net" Version="0.1.0" />
<PackageVersion Include="SharpZipLib" Version="1.4.1" />
<PackageVersion Include="SharpZipLib" Version="1.4.2" />
<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
@ -44,11 +44,10 @@
<PackageVersion Include="SixLabors.ImageSharp.Drawing" Version="1.0.0-beta11" />
<PackageVersion Include="SPB" Version="0.0.4-build28" />
<PackageVersion Include="System.Drawing.Common" Version="7.0.0" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.25.1" />
<PackageVersion Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageVersion Include="System.Management" Version="7.0.0" />
<PackageVersion Include="System.Net.NameResolution" Version="4.3.0" />
<PackageVersion Include="System.Threading.ThreadPool" Version="4.3.0" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.5.1" />
<PackageVersion Include="System.IdentityModel.Tokens.Jwt" Version="6.31.0" />
<PackageVersion Include="System.IO.Hashing" Version="7.0.0" />
<PackageVersion Include="System.Management" Version="7.0.2" />
<PackageVersion Include="UnicornEngine.Unicorn" Version="2.0.2-rc1-fb78016" />
<PackageVersion Include="XamlNameReferenceGenerator" Version="1.6.1" />
</ItemGroup>
</Project>

View File

@ -40,7 +40,7 @@
## Compatibility
As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
As of April 2023, Ryujinx has been tested on approximately 4,050 titles; over 4,000 boot past menus and into gameplay, with roughly 3,400 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage
@ -96,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently six graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Anti-Aliasing, Scaling Filters (including FSR), Anisotropic Filtering and Aspect Ratio Adjustment. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**

View File

@ -1,114 +0,0 @@
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Globalization;
namespace Ryujinx.Ava.Common.Locale
{
class LocaleManager : BaseModel
{
private const string DefaultLanguageCode = "en_US";
private Dictionary<LocaleKeys, string> _localeStrings;
private ConcurrentDictionary<LocaleKeys, object[]> _dynamicValues;
public static LocaleManager Instance { get; } = new LocaleManager();
public Dictionary<LocaleKeys, string> LocaleStrings { get => _localeStrings; set => _localeStrings = value; }
public LocaleManager()
{
_localeStrings = new Dictionary<LocaleKeys, string>();
_dynamicValues = new ConcurrentDictionary<LocaleKeys, object[]>();
Load();
}
public void Load()
{
string localeLanguageCode = CultureInfo.CurrentCulture.Name.Replace('-', '_');
if (Program.PreviewerDetached)
{
if (!string.IsNullOrEmpty(ConfigurationState.Instance.Ui.LanguageCode.Value))
{
localeLanguageCode = ConfigurationState.Instance.Ui.LanguageCode.Value;
}
}
// Load english first, if the target language translation is incomplete, we default to english.
LoadDefaultLanguage();
if (localeLanguageCode != DefaultLanguageCode)
{
LoadLanguage(localeLanguageCode);
}
}
public string this[LocaleKeys key]
{
get
{
if (_localeStrings.TryGetValue(key, out string value))
{
if (_dynamicValues.TryGetValue(key, out var dynamicValue))
{
return string.Format(value, dynamicValue);
}
return value;
}
return key.ToString();
}
set
{
_localeStrings[key] = value;
OnPropertyChanged();
}
}
public void UpdateDynamicValue(LocaleKeys key, params object[] values)
{
_dynamicValues[key] = values;
OnPropertyChanged("Item");
}
public void LoadDefaultLanguage()
{
LoadLanguage(DefaultLanguageCode);
}
public void LoadLanguage(string languageCode)
{
string languageJson = EmbeddedResources.ReadAllText($"Ryujinx.Ava/Assets/Locales/{languageCode}.json");
if (languageJson == null)
{
return;
}
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{
if (Enum.TryParse<LocaleKeys>(item.Key, out var key))
{
this[key] = item.Value;
}
}
if (Program.PreviewerDetached)
{
ConfigurationState.Instance.Ui.LanguageCode.Value = languageCode;
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
}
}
}

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@ -1,714 +0,0 @@
using Avalonia.Controls;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Tar;
using ICSharpCode.SharpZipLib.Zip;
using Newtonsoft.Json.Linq;
using Ryujinx.Ava;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.NetworkInformation;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Modules
{
internal static class Updater
{
private const string GitHubApiURL = "https://api.github.com";
internal static bool Running;
private static readonly string HomeDir = AppDomain.CurrentDomain.BaseDirectory;
private static readonly string UpdateDir = Path.Combine(Path.GetTempPath(), "Ryujinx", "update");
private static readonly string UpdatePublishDir = Path.Combine(UpdateDir, "publish");
private static readonly int ConnectionCount = 4;
private static string _buildVer;
private static string _platformExt;
private static string _buildUrl;
private static long _buildSize;
private static readonly string[] WindowsDependencyDirs = Array.Empty<string>();
public static bool UpdateSuccessful { get; private set; }
public static async Task BeginParse(MainWindow mainWindow, bool showVersionUpToDate)
{
if (Running)
{
return;
}
Running = true;
mainWindow.ViewModel.CanUpdate = false;
// Detect current platform
if (OperatingSystem.IsMacOS())
{
_platformExt = "osx_x64.zip";
}
else if (OperatingSystem.IsWindows())
{
_platformExt = "win_x64.zip";
}
else if (OperatingSystem.IsLinux())
{
_platformExt = "linux_x64.tar.gz";
}
Version newVersion;
Version currentVersion;
try
{
currentVersion = Version.Parse(Program.Version);
}
catch
{
Logger.Error?.Print(LogClass.Application, "Failed to convert the current Ryujinx version!");
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterConvertFailedMessage], LocaleManager.Instance[LocaleKeys.DialogUpdaterCancelUpdateMessage]);
});
return;
}
// Get latest version number from GitHub API
try
{
using (HttpClient jsonClient = ConstructHttpClient())
{
string buildInfoURL = $"{GitHubApiURL}/repos/{ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelRepo}/releases/latest";
string fetchedJson = await jsonClient.GetStringAsync(buildInfoURL);
JObject jsonRoot = JObject.Parse(fetchedJson);
JToken assets = jsonRoot["assets"];
_buildVer = (string)jsonRoot["name"];
foreach (JToken asset in assets)
{
string assetName = (string)asset["name"];
string assetState = (string)asset["state"];
string downloadURL = (string)asset["browser_download_url"];
if (assetName.StartsWith("test-ava-ryujinx") && assetName.EndsWith(_platformExt))
{
_buildUrl = downloadURL;
if (assetState != "uploaded")
{
if (showVersionUpToDate)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage], "");
});
}
return;
}
break;
}
}
// If build not done, assume no new update are availaible.
if (_buildUrl == null)
{
if (showVersionUpToDate)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage], "");
});
}
return;
}
}
}
catch (Exception exception)
{
Logger.Error?.Print(LogClass.Application, exception.Message);
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterFailedToGetVersionMessage]);
});
return;
}
try
{
newVersion = Version.Parse(_buildVer);
}
catch
{
Logger.Error?.Print(LogClass.Application, "Failed to convert the received Ryujinx version from Github!");
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterConvertFailedGithubMessage], LocaleManager.Instance[LocaleKeys.DialogUpdaterCancelUpdateMessage]);
});
return;
}
if (newVersion <= currentVersion)
{
if (showVersionUpToDate)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateUpdaterInfoDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterAlreadyOnLatestVersionMessage], "");
});
}
Running = false;
mainWindow.ViewModel.CanUpdate = true;
return;
}
// Fetch build size information to learn chunk sizes.
using (HttpClient buildSizeClient = ConstructHttpClient())
{
try
{
buildSizeClient.DefaultRequestHeaders.Add("Range", "bytes=0-0");
HttpResponseMessage message = await buildSizeClient.GetAsync(new Uri(_buildUrl), HttpCompletionOption.ResponseHeadersRead);
_buildSize = message.Content.Headers.ContentRange.Length.Value;
}
catch (Exception ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Couldn't determine build size for update, using single-threaded updater");
_buildSize = -1;
}
}
Dispatcher.UIThread.Post(async () =>
{
// Show a message asking the user if they want to update
var shouldUpdate = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
LocaleManager.Instance[LocaleKeys.RyujinxUpdaterMessage],
$"{Program.Version} -> {newVersion}");
if (shouldUpdate)
{
UpdateRyujinx(mainWindow, _buildUrl);
}
});
}
private static HttpClient ConstructHttpClient()
{
HttpClient result = new HttpClient();
// Required by GitHub to interract with APIs.
result.DefaultRequestHeaders.Add("User-Agent", "Ryujinx-Updater/1.0.0");
return result;
}
public static async void UpdateRyujinx(Window parent, string downloadUrl)
{
UpdateSuccessful = false;
// Empty update dir, although it shouldn't ever have anything inside it
if (Directory.Exists(UpdateDir))
{
Directory.Delete(UpdateDir, true);
}
Directory.CreateDirectory(UpdateDir);
string updateFile = Path.Combine(UpdateDir, "update.bin");
var taskDialog = new TaskDialog()
{
Header = LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterDownloading],
IconSource = new SymbolIconSource { Symbol = Symbol.Download },
Buttons = { },
ShowProgressBar = true
};
taskDialog.XamlRoot = parent;
taskDialog.Opened += (s, e) =>
{
if (_buildSize >= 0)
{
DoUpdateWithMultipleThreads(taskDialog, downloadUrl, updateFile);
}
else
{
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
}
};
await taskDialog.ShowAsync(true);
if (UpdateSuccessful)
{
var shouldRestart = await ContentDialogHelper.CreateChoiceDialog(LocaleManager.Instance[LocaleKeys.RyujinxUpdater],
LocaleManager.Instance[LocaleKeys.DialogUpdaterCompleteMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterRestartMessage]);
if (shouldRestart)
{
string ryuName = Path.GetFileName(Environment.ProcessPath);
string ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, ryuName);
if (!Path.Exists(ryuExe))
{
ryuExe = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx");
}
SetFileExecutable(ryuExe);
Process.Start(ryuExe, CommandLineState.Arguments);
Environment.Exit(0);
}
}
}
private static void DoUpdateWithMultipleThreads(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
// Multi-Threaded Updater
long chunkSize = _buildSize / ConnectionCount;
long remainderChunk = _buildSize % ConnectionCount;
int completedRequests = 0;
int totalProgressPercentage = 0;
int[] progressPercentage = new int[ConnectionCount];
List<byte[]> list = new List<byte[]>(ConnectionCount);
List<WebClient> webClients = new List<WebClient>(ConnectionCount);
for (int i = 0; i < ConnectionCount; i++)
{
list.Add(Array.Empty<byte>());
}
for (int i = 0; i < ConnectionCount; i++)
{
#pragma warning disable SYSLIB0014
// TODO: WebClient is obsolete and need to be replaced with a more complex logic using HttpClient.
using (WebClient client = new WebClient())
#pragma warning restore SYSLIB0014
{
webClients.Add(client);
if (i == ConnectionCount - 1)
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{(chunkSize * (i + 1) - 1) + remainderChunk}");
}
else
{
client.Headers.Add("Range", $"bytes={chunkSize * i}-{chunkSize * (i + 1) - 1}");
}
client.DownloadProgressChanged += (_, args) =>
{
int index = (int)args.UserState;
Interlocked.Add(ref totalProgressPercentage, -1 * progressPercentage[index]);
Interlocked.Exchange(ref progressPercentage[index], args.ProgressPercentage);
Interlocked.Add(ref totalProgressPercentage, args.ProgressPercentage);
taskDialog.SetProgressBarState(totalProgressPercentage / ConnectionCount, TaskDialogProgressState.Normal);
};
client.DownloadDataCompleted += (_, args) =>
{
int index = (int)args.UserState;
if (args.Cancelled)
{
webClients[index].Dispose();
taskDialog.Hide();
return;
}
list[index] = args.Result;
Interlocked.Increment(ref completedRequests);
if (Equals(completedRequests, ConnectionCount))
{
byte[] mergedFileBytes = new byte[_buildSize];
for (int connectionIndex = 0, destinationOffset = 0; connectionIndex < ConnectionCount; connectionIndex++)
{
Array.Copy(list[connectionIndex], 0, mergedFileBytes, destinationOffset, list[connectionIndex].Length);
destinationOffset += list[connectionIndex].Length;
}
File.WriteAllBytes(updateFile, mergedFileBytes);
try
{
InstallUpdate(taskDialog, updateFile);
}
catch (Exception e)
{
Logger.Warning?.Print(LogClass.Application, e.Message);
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
return;
}
}
};
try
{
client.DownloadDataAsync(new Uri(downloadUrl), i);
}
catch (WebException ex)
{
Logger.Warning?.Print(LogClass.Application, ex.Message);
Logger.Warning?.Print(LogClass.Application, "Multi-Threaded update failed, falling back to single-threaded updater.");
for (int j = 0; j < webClients.Count; j++)
{
webClients[j].CancelAsync();
}
DoUpdateWithSingleThread(taskDialog, downloadUrl, updateFile);
return;
}
}
}
}
private static void DoUpdateWithSingleThreadWorker(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
using (HttpClient client = new HttpClient())
{
// We do not want to timeout while downloading
client.Timeout = TimeSpan.FromDays(1);
using (HttpResponseMessage response = client.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead).Result)
using (Stream remoteFileStream = response.Content.ReadAsStreamAsync().Result)
{
using (Stream updateFileStream = File.Open(updateFile, FileMode.Create))
{
long totalBytes = response.Content.Headers.ContentLength.Value;
long byteWritten = 0;
byte[] buffer = new byte[32 * 1024];
while (true)
{
int readSize = remoteFileStream.Read(buffer);
if (readSize == 0)
{
break;
}
byteWritten += readSize;
taskDialog.SetProgressBarState(GetPercentage(byteWritten, totalBytes), TaskDialogProgressState.Normal);
updateFileStream.Write(buffer, 0, readSize);
}
}
}
InstallUpdate(taskDialog, updateFile);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static double GetPercentage(double value, double max)
{
return max == 0 ? 0 : value / max * 100;
}
private static void DoUpdateWithSingleThread(TaskDialog taskDialog, string downloadUrl, string updateFile)
{
Thread worker = new Thread(() => DoUpdateWithSingleThreadWorker(taskDialog, downloadUrl, updateFile));
worker.Name = "Updater.SingleThreadWorker";
worker.Start();
}
private static void SetFileExecutable(string path)
{
const UnixFileMode ExecutableFileMode = UnixFileMode.UserExecute |
UnixFileMode.UserWrite |
UnixFileMode.UserRead |
UnixFileMode.GroupRead |
UnixFileMode.GroupWrite |
UnixFileMode.OtherRead |
UnixFileMode.OtherWrite;
if (!OperatingSystem.IsWindows() && File.Exists(path))
{
File.SetUnixFileMode(path, ExecutableFileMode);
}
}
private static async void InstallUpdate(TaskDialog taskDialog, string updateFile)
{
// Extract Update
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterExtracting];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
if (OperatingSystem.IsLinux())
{
using (Stream inStream = File.OpenRead(updateFile))
using (Stream gzipStream = new GZipInputStream(inStream))
using (TarInputStream tarStream = new TarInputStream(gzipStream, Encoding.ASCII))
{
await Task.Run(() =>
{
TarEntry tarEntry;
while ((tarEntry = tarStream.GetNextEntry()) != null)
{
if (tarEntry.IsDirectory) continue;
string outPath = Path.Combine(UpdateDir, tarEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (FileStream outStream = File.OpenWrite(outPath))
{
tarStream.CopyEntryContents(outStream);
}
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(tarEntry.ModTime, DateTimeKind.Utc));
TarEntry entry = tarEntry;
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(entry.Size, inStream.Length), TaskDialogProgressState.Normal);
});
}
});
taskDialog.SetProgressBarState(100, TaskDialogProgressState.Normal);
}
}
else
{
using (Stream inStream = File.OpenRead(updateFile))
using (ZipFile zipFile = new ZipFile(inStream))
{
await Task.Run(() =>
{
double count = 0;
foreach (ZipEntry zipEntry in zipFile)
{
count++;
if (zipEntry.IsDirectory) continue;
string outPath = Path.Combine(UpdateDir, zipEntry.Name);
Directory.CreateDirectory(Path.GetDirectoryName(outPath));
using (Stream zipStream = zipFile.GetInputStream(zipEntry))
using (FileStream outStream = File.OpenWrite(outPath))
{
zipStream.CopyTo(outStream);
}
File.SetLastWriteTime(outPath, DateTime.SpecifyKind(zipEntry.DateTime, DateTimeKind.Utc));
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, zipFile.Count), TaskDialogProgressState.Normal);
});
}
});
}
}
// Delete downloaded zip
File.Delete(updateFile);
List<string> allFiles = EnumerateFilesToDelete().ToList();
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterRenaming];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
// Replace old files
await Task.Run(() =>
{
double count = 0;
foreach (string file in allFiles)
{
count++;
try
{
File.Move(file, file + ".ryuold");
Dispatcher.UIThread.Post(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, allFiles.Count), TaskDialogProgressState.Normal);
});
}
catch
{
Logger.Warning?.Print(LogClass.Application, string.Format(LocaleManager.Instance[LocaleKeys.UpdaterRenameFailed], file));
}
}
Dispatcher.UIThread.Post(() =>
{
taskDialog.SubHeader = LocaleManager.Instance[LocaleKeys.UpdaterAddingFiles];
taskDialog.SetProgressBarState(0, TaskDialogProgressState.Normal);
});
MoveAllFilesOver(UpdatePublishDir, HomeDir, taskDialog);
});
Directory.Delete(UpdateDir, true);
SetFileExecutable(Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Ryujinx"));
UpdateSuccessful = true;
taskDialog.Hide();
}
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
public static bool CanUpdate(bool showWarnings, StyleableWindow parent)
{
#if !DISABLE_UPDATER
if (RuntimeInformation.OSArchitecture != Architecture.X64)
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterArchNotSupportedMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterArchNotSupportedSubMessage]);
}
return false;
}
if (!NetworkInterface.GetIsNetworkAvailable())
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterNoInternetMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterNoInternetSubMessage]);
}
return false;
}
if (Program.Version.Contains("dirty") || !ReleaseInformation.IsValid())
{
if (showWarnings)
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.DialogUpdaterDirtyBuildMessage],
LocaleManager.Instance[LocaleKeys.DialogUpdaterDirtyBuildSubMessage]);
}
return false;
}
return true;
#else
if (showWarnings)
{
if (ReleaseInformation.IsFlatHubBuild())
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.UpdaterDisabledWarningTitle], LocaleManager.Instance[LocaleKeys.DialogUpdaterFlatpakNotSupportedMessage]);
}
else
{
ContentDialogHelper.CreateWarningDialog(LocaleManager.Instance[LocaleKeys.UpdaterDisabledWarningTitle], LocaleManager.Instance[LocaleKeys.DialogUpdaterDirtyBuildSubMessage]);
}
}
return false;
#endif
}
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
// NOTE: This method should always reflect the latest build layout.s
private static IEnumerable<string> EnumerateFilesToDelete()
{
var files = Directory.EnumerateFiles(HomeDir); // All files directly in base dir.
if (OperatingSystem.IsWindows())
{
foreach (string dir in WindowsDependencyDirs)
{
string dirPath = Path.Combine(HomeDir, dir);
if (Directory.Exists(dirPath))
{
files = files.Concat(Directory.EnumerateFiles(dirPath, "*", SearchOption.AllDirectories));
}
}
}
return files;
}
private static void MoveAllFilesOver(string root, string dest, TaskDialog taskDialog)
{
var total = Directory.GetFiles(root, "*", SearchOption.AllDirectories).Length;
foreach (string directory in Directory.GetDirectories(root))
{
string dirName = Path.GetFileName(directory);
if (!Directory.Exists(Path.Combine(dest, dirName)))
{
Directory.CreateDirectory(Path.Combine(dest, dirName));
}
MoveAllFilesOver(directory, Path.Combine(dest, dirName), taskDialog);
}
double count = 0;
foreach (string file in Directory.GetFiles(root))
{
count++;
File.Move(file, Path.Combine(dest, Path.GetFileName(file)), true);
Dispatcher.UIThread.InvokeAsync(() =>
{
taskDialog.SetProgressBarState(GetPercentage(count, total), TaskDialogProgressState.Normal);
});
}
}
public static void CleanupUpdate()
{
foreach (string file in Directory.GetFiles(HomeDir, "*.ryuold", SearchOption.AllDirectories))
{
File.Delete(file);
}
}
}
}

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@ -1,174 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Controls.GameGridView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:flex="clr-namespace:Avalonia.Flexbox;assembly=Avalonia.Flexbox"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:helpers="clr-namespace:Ryujinx.Ava.UI.Helpers"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<helpers:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu" Opened="MenuBase_OnMenuOpened">
<MenuItem
Command="{Binding ToggleFavorite}"
Header="{locale:Locale GameListContextMenuToggleFavorite}"
ToolTip.Tip="{locale:Locale GameListContextMenuToggleFavoriteToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenUserSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenUserSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenUserSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenDeviceSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenDeviceSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenDeviceSaveDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenBcatSaveDirectory}"
Header="{locale:Locale GameListContextMenuOpenBcatSaveDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenBcatSaveDirectoryToolTip}" />
<Separator />
<MenuItem
Command="{Binding OpenTitleUpdateManager}"
Header="{locale:Locale GameListContextMenuManageTitleUpdates}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageTitleUpdatesToolTip}" />
<MenuItem
Command="{Binding OpenDownloadableContentManager}"
Header="{locale:Locale GameListContextMenuManageDlc}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageDlcToolTip}" />
<MenuItem
Command="{Binding OpenCheatManager}"
Header="{locale:Locale GameListContextMenuManageCheat}"
ToolTip.Tip="{locale:Locale GameListContextMenuManageCheatToolTip}" />
<MenuItem
Command="{Binding OpenModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenModsDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenSdModsDirectory}"
Header="{locale:Locale GameListContextMenuOpenSdModsDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuOpenSdModsDirectoryToolTip}" />
<Separator />
<MenuItem Header="{locale:Locale GameListContextMenuCacheManagement}">
<MenuItem
Command="{Binding PurgePtcCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgePptc}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgePptcToolTip}" />
<MenuItem
Command="{Binding PurgeShaderCache}"
Header="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCache}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementPurgeShaderCacheToolTip}" />
<MenuItem
Command="{Binding OpenPtcDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenPptcDirectoryToolTip}" />
<MenuItem
Command="{Binding OpenShaderCacheDirectory}"
Header="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectory}"
ToolTip.Tip="{locale:Locale GameListContextMenuCacheManagementOpenShaderCacheDirectoryToolTip}" />
</MenuItem>
<MenuItem Header="{locale:Locale GameListContextMenuExtractData}">
<MenuItem
Command="{Binding ExtractExeFs}"
Header="{locale:Locale GameListContextMenuExtractDataExeFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataExeFSToolTip}" />
<MenuItem
Command="{Binding ExtractRomFs}"
Header="{locale:Locale GameListContextMenuExtractDataRomFS}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataRomFSToolTip}" />
<MenuItem
Command="{Binding ExtractLogo}"
Header="{locale:Locale GameListContextMenuExtractDataLogo}"
ToolTip.Tip="{locale:Locale GameListContextMenuExtractDataLogoToolTip}" />
</MenuItem>
</MenuFlyout>
</UserControl.Resources>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
</Grid.RowDefinitions>
<ListBox
Grid.Row="0"
Padding="8"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
ContextFlyout="{StaticResource GameContextMenu}"
DoubleTapped="GameList_DoubleTapped"
Items="{Binding AppsObservableList}"
SelectionChanged="GameList_SelectionChanged">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<flex:FlexPanel
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
AlignContent="FlexStart"
JustifyContent="Center" />
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.Styles>
<Style Selector="ListBoxItem">
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="4" />
</Style>
<Style Selector="ListBoxItem:selected /template/ Border#SelectionIndicator">
<Setter Property="MinHeight" Value="{Binding $parent[UserControl].DataContext.GridItemSelectorSize}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Border
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<Panel
Grid.Row="1"
Height="50"
Margin="0 10 0 0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
</Grid>
</UserControl>

View File

@ -1,83 +0,0 @@
using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using LibHac.Common;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ui.App.Common;
using System;
namespace Ryujinx.Ava.UI.Controls
{
public partial class GameGridView : UserControl
{
private ApplicationData _selectedApplication;
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{
add { AddHandler(ApplicationOpenedEvent, value); }
remove { RemoveHandler(ApplicationOpenedEvent, value); }
}
public void GameList_DoubleTapped(object sender, RoutedEventArgs args)
{
if (sender is ListBox listBox)
{
if (listBox.SelectedItem is ApplicationData selected)
{
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
}
}
}
public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
{
if (sender is ListBox listBox)
{
_selectedApplication = listBox.SelectedItem as ApplicationData;
(DataContext as MainWindowViewModel).GridSelectedApplication = _selectedApplication;
}
}
public ApplicationData SelectedApplication => _selectedApplication;
public GameGridView()
{
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
{
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
}
private void MenuBase_OnMenuOpened(object sender, EventArgs e)
{
var selection = SelectedApplication;
if (selection != null)
{
if (sender is ContextMenu menu)
{
bool canHaveUserSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.UserAccountSaveDataSize > 0;
bool canHaveDeviceSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.DeviceSaveDataSize > 0;
bool canHaveBcatSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
((menu.Items as AvaloniaList<object>)[2] as MenuItem).IsEnabled = canHaveUserSave;
((menu.Items as AvaloniaList<object>)[3] as MenuItem).IsEnabled = canHaveDeviceSave;
((menu.Items as AvaloniaList<object>)[4] as MenuItem).IsEnabled = canHaveBcatSave;
}
}
}
}
}

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using Avalonia.Collections;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.Markup.Xaml;
using LibHac.Common;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ui.App.Common;
using System;
namespace Ryujinx.Ava.UI.Controls
{
public partial class GameListView : UserControl
{
private ApplicationData _selectedApplication;
public static readonly RoutedEvent<ApplicationOpenedEventArgs> ApplicationOpenedEvent =
RoutedEvent.Register<GameGridView, ApplicationOpenedEventArgs>(nameof(ApplicationOpened), RoutingStrategies.Bubble);
public event EventHandler<ApplicationOpenedEventArgs> ApplicationOpened
{
add { AddHandler(ApplicationOpenedEvent, value); }
remove { RemoveHandler(ApplicationOpenedEvent, value); }
}
public void GameList_DoubleTapped(object sender, RoutedEventArgs args)
{
if (sender is ListBox listBox)
{
if (listBox.SelectedItem is ApplicationData selected)
{
RaiseEvent(new ApplicationOpenedEventArgs(selected, ApplicationOpenedEvent));
}
}
}
public void GameList_SelectionChanged(object sender, SelectionChangedEventArgs args)
{
if (sender is ListBox listBox)
{
_selectedApplication = listBox.SelectedItem as ApplicationData;
(DataContext as MainWindowViewModel).ListSelectedApplication = _selectedApplication;
}
}
public ApplicationData SelectedApplication => _selectedApplication;
public GameListView()
{
InitializeComponent();
}
private void InitializeComponent()
{
AvaloniaXamlLoader.Load(this);
}
private void SearchBox_OnKeyUp(object sender, KeyEventArgs e)
{
(DataContext as MainWindowViewModel).SearchText = (sender as TextBox).Text;
}
private void MenuBase_OnMenuOpened(object sender, EventArgs e)
{
var selection = SelectedApplication;
if (selection != null)
{
if (sender is ContextMenu menu)
{
bool canHaveUserSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.UserAccountSaveDataSize > 0;
bool canHaveDeviceSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.DeviceSaveDataSize > 0;
bool canHaveBcatSave = !Utilities.IsZeros(selection.ControlHolder.ByteSpan) && selection.ControlHolder.Value.BcatDeliveryCacheStorageSize > 0;
((menu.Items as AvaloniaList<object>)[2] as MenuItem).IsEnabled = canHaveUserSave;
((menu.Items as AvaloniaList<object>)[3] as MenuItem).IsEnabled = canHaveDeviceSave;
((menu.Items as AvaloniaList<object>)[4] as MenuItem).IsEnabled = canHaveBcatSave;
}
}
}
}
}

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<UserControl
x:Class="Ryujinx.Ava.UI.Controls.InputDialog"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="5,10,5,5"
HorizontalAlignment="Stretch"
VerticalAlignment="Center">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock HorizontalAlignment="Center" Text="{Binding Message}" />
<TextBox
Grid.Row="1"
Width="300"
Margin="10"
HorizontalAlignment="Center"
MaxLength="{Binding MaxLength}"
Text="{Binding Input, Mode=TwoWay}" />
<TextBlock
Grid.Row="2"
Margin="5,5,5,10"
HorizontalAlignment="Center"
Text="{Binding SubMessage}" />
</Grid>
</UserControl>

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using Avalonia.Controls;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Controls
{
public partial class InputDialog : UserControl
{
public string Message { get; set; }
public string Input { get; set; }
public string SubMessage { get; set; }
public uint MaxLength { get; }
public InputDialog(string message, string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
Message = message;
Input = input;
SubMessage = subMessage;
MaxLength = maxLength;
DataContext = this;
}
public InputDialog()
{
InitializeComponent();
}
public static async Task<(UserResult Result, string Input)> ShowInputDialog(string title, string message,
string input = "", string subMessage = "", uint maxLength = int.MaxValue)
{
UserResult result = UserResult.Cancel;
InputDialog content = new InputDialog(message, input, subMessage, maxLength);
ContentDialog contentDialog = new ContentDialog
{
Title = title,
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.InputDialogOk],
SecondaryButtonText = "",
CloseButtonText = LocaleManager.Instance[LocaleKeys.InputDialogCancel],
Content = content,
PrimaryButtonCommand = MiniCommand.Create(() =>
{
result = UserResult.Ok;
input = content.Input;
})
};
await contentDialog.ShowAsync();
return (result, input);
}
}
}

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using Avalonia;
using Avalonia.Controls;
using Avalonia.Markup.Xaml;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Common.Configuration;
using Silk.NET.Vulkan;
using SPB.Graphics.OpenGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.UI.Controls
{
public partial class RendererHost : UserControl, IDisposable
{
private readonly GraphicsDebugLevel _graphicsDebugLevel;
private EmbeddedWindow _currentWindow;
public bool IsVulkan { get; private set; }
public RendererHost(GraphicsDebugLevel graphicsDebugLevel)
{
_graphicsDebugLevel = graphicsDebugLevel;
InitializeComponent();
}
public RendererHost()
{
InitializeComponent();
}
public void CreateOpenGL()
{
Dispose();
_currentWindow = new OpenGLEmbeddedWindow(3, 3, _graphicsDebugLevel);
Initialize();
IsVulkan = false;
}
private void Initialize()
{
_currentWindow.WindowCreated += CurrentWindow_WindowCreated;
_currentWindow.SizeChanged += CurrentWindow_SizeChanged;
Content = _currentWindow;
}
public void CreateVulkan()
{
Dispose();
_currentWindow = new VulkanEmbeddedWindow();
Initialize();
IsVulkan = true;
}
public OpenGLContextBase GetContext()
{
if (_currentWindow is OpenGLEmbeddedWindow openGlEmbeddedWindow)
{
return openGlEmbeddedWindow.Context;
}
return null;
}
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);
Dispose();
}
private void CurrentWindow_SizeChanged(object sender, Size e)
{
SizeChanged?.Invoke(sender, e);
}
private void CurrentWindow_WindowCreated(object sender, IntPtr e)
{
RendererInitialized?.Invoke(this, EventArgs.Empty);
}
public void MakeCurrent()
{
if (_currentWindow is OpenGLEmbeddedWindow openGlEmbeddedWindow)
{
openGlEmbeddedWindow.MakeCurrent();
}
}
public void MakeCurrent(SwappableNativeWindowBase window)
{
if (_currentWindow is OpenGLEmbeddedWindow openGlEmbeddedWindow)
{
openGlEmbeddedWindow.MakeCurrent(window);
}
}
public void SwapBuffers()
{
if (_currentWindow is OpenGLEmbeddedWindow openGlEmbeddedWindow)
{
openGlEmbeddedWindow.SwapBuffers();
}
}
public event EventHandler<EventArgs> RendererInitialized;
public event Action<object, Size> SizeChanged;
public void Dispose()
{
if (_currentWindow != null)
{
_currentWindow.WindowCreated -= CurrentWindow_WindowCreated;
_currentWindow.SizeChanged -= CurrentWindow_SizeChanged;
}
}
public SurfaceKHR CreateVulkanSurface(Instance instance, Vk api)
{
return (_currentWindow is VulkanEmbeddedWindow vulkanEmbeddedWindow)
? vulkanEmbeddedWindow.CreateSurface(instance)
: default;
}
}
}

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using SPB.Graphics;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.UI.Helpers
{
[SupportedOSPlatform("linux")]
internal class AvaloniaGlxContext : SPB.Platform.GLX.GLXOpenGLContext
{
public AvaloniaGlxContext(IntPtr handle)
: base(FramebufferFormat.Default, 0, 0, 0, false, null)
{
ContextHandle = handle;
}
}
}

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using SPB.Graphics;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.UI.Helpers
{
[SupportedOSPlatform("windows")]
internal class AvaloniaWglContext : SPB.Platform.WGL.WGLOpenGLContext
{
public AvaloniaWglContext(IntPtr handle)
: base(FramebufferFormat.Default, 0, 0, 0, false, null)
{
ContextHandle = handle;
}
}
}

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using Avalonia;
using Avalonia.Controls;
using Avalonia.Input;
using Avalonia.Platform;
using SPB.Graphics;
using SPB.Platform;
using SPB.Platform.GLX;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
namespace Ryujinx.Ava.UI.Helpers
{
public class EmbeddedWindow : NativeControlHost
{
private WindowProc _wndProcDelegate;
private string _className;
protected GLXWindow X11Window { get; set; }
protected IntPtr WindowHandle { get; set; }
protected IntPtr X11Display { get; set; }
protected IntPtr NsView { get; set; }
protected IntPtr MetalLayer { get; set; }
private UpdateBoundsCallbackDelegate _updateBoundsCallback;
public event EventHandler<IntPtr> WindowCreated;
public event EventHandler<Size> SizeChanged;
protected virtual void OnWindowDestroyed() { }
protected virtual void OnWindowDestroying()
{
WindowHandle = IntPtr.Zero;
X11Display = IntPtr.Zero;
NsView = IntPtr.Zero;
MetalLayer = IntPtr.Zero;
}
public EmbeddedWindow()
{
var stateObserverable = this.GetObservable(BoundsProperty);
stateObserverable.Subscribe(StateChanged);
Initialized += NativeEmbeddedWindow_Initialized;
}
public virtual void OnWindowCreated() { }
private void NativeEmbeddedWindow_Initialized(object sender, EventArgs e)
{
OnWindowCreated();
Task.Run(() =>
{
WindowCreated?.Invoke(this, WindowHandle);
});
}
private void StateChanged(Rect rect)
{
SizeChanged?.Invoke(this, rect.Size);
_updateBoundsCallback?.Invoke(rect);
}
protected override IPlatformHandle CreateNativeControlCore(IPlatformHandle parent)
{
if (OperatingSystem.IsLinux())
{
return CreateLinux(parent);
}
else if (OperatingSystem.IsWindows())
{
return CreateWin32(parent);
}
else if (OperatingSystem.IsMacOS())
{
return CreateMacOs(parent);
}
return base.CreateNativeControlCore(parent);
}
protected override void DestroyNativeControlCore(IPlatformHandle control)
{
OnWindowDestroying();
if (OperatingSystem.IsLinux())
{
DestroyLinux();
}
else if (OperatingSystem.IsWindows())
{
DestroyWin32(control);
}
else if (OperatingSystem.IsMacOS())
{
DestroyMacOS();
}
else
{
base.DestroyNativeControlCore(control);
}
OnWindowDestroyed();
}
[SupportedOSPlatform("linux")]
protected virtual IPlatformHandle CreateLinux(IPlatformHandle parent)
{
X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
WindowHandle = X11Window.WindowHandle.RawHandle;
X11Display = X11Window.DisplayHandle.RawHandle;
return new PlatformHandle(WindowHandle, "X11");
}
[SupportedOSPlatform("windows")]
IPlatformHandle CreateWin32(IPlatformHandle parent)
{
_className = "NativeWindow-" + Guid.NewGuid();
_wndProcDelegate = WndProc;
var wndClassEx = new WNDCLASSEX
{
cbSize = Marshal.SizeOf<WNDCLASSEX>(),
hInstance = GetModuleHandle(null),
lpfnWndProc = Marshal.GetFunctionPointerForDelegate(_wndProcDelegate),
style = ClassStyles.CS_OWNDC,
lpszClassName = Marshal.StringToHGlobalUni(_className),
hCursor = CreateArrowCursor()
};
var atom = RegisterClassEx(ref wndClassEx);
var handle = CreateWindowEx(
0,
_className,
"NativeWindow",
WindowStyles.WS_CHILD,
0,
0,
640,
480,
parent.Handle,
IntPtr.Zero,
IntPtr.Zero,
IntPtr.Zero);
WindowHandle = handle;
Marshal.FreeHGlobal(wndClassEx.lpszClassName);
return new PlatformHandle(WindowHandle, "HWND");
}
[SupportedOSPlatform("windows")]
IntPtr WndProc(IntPtr hWnd, WindowsMessages msg, IntPtr wParam, IntPtr lParam)
{
var point = new Point((long)lParam & 0xFFFF, ((long)lParam >> 16) & 0xFFFF);
var root = VisualRoot as Window;
bool isLeft = false;
switch (msg)
{
case WindowsMessages.LBUTTONDOWN:
case WindowsMessages.RBUTTONDOWN:
isLeft = msg == WindowsMessages.LBUTTONDOWN;
this.RaiseEvent(new PointerPressedEventArgs(
this,
new Pointer(0, PointerType.Mouse, true),
root,
this.TranslatePoint(point, root).Value,
(ulong)Environment.TickCount64,
new PointerPointProperties(isLeft ? RawInputModifiers.LeftMouseButton : RawInputModifiers.RightMouseButton, isLeft ? PointerUpdateKind.LeftButtonPressed : PointerUpdateKind.RightButtonPressed),
KeyModifiers.None));
break;
case WindowsMessages.LBUTTONUP:
case WindowsMessages.RBUTTONUP:
isLeft = msg == WindowsMessages.LBUTTONUP;
this.RaiseEvent(new PointerReleasedEventArgs(
this,
new Pointer(0, PointerType.Mouse, true),
root,
this.TranslatePoint(point, root).Value,
(ulong)Environment.TickCount64,
new PointerPointProperties(isLeft ? RawInputModifiers.LeftMouseButton : RawInputModifiers.RightMouseButton, isLeft ? PointerUpdateKind.LeftButtonReleased : PointerUpdateKind.RightButtonReleased),
KeyModifiers.None,
isLeft ? MouseButton.Left : MouseButton.Right));
break;
case WindowsMessages.MOUSEMOVE:
this.RaiseEvent(new PointerEventArgs(
PointerMovedEvent,
this,
new Pointer(0, PointerType.Mouse, true),
root,
this.TranslatePoint(point, root).Value,
(ulong)Environment.TickCount64,
new PointerPointProperties(RawInputModifiers.None, PointerUpdateKind.Other),
KeyModifiers.None));
break;
}
return DefWindowProc(hWnd, msg, wParam, lParam);
}
[SupportedOSPlatform("macos")]
IPlatformHandle CreateMacOs(IPlatformHandle parent)
{
MetalLayer = MetalHelper.GetMetalLayer(out IntPtr nsView, out _updateBoundsCallback);
NsView = nsView;
return new PlatformHandle(nsView, "NSView");
}
void DestroyLinux()
{
X11Window?.Dispose();
}
[SupportedOSPlatform("windows")]
void DestroyWin32(IPlatformHandle handle)
{
DestroyWindow(handle.Handle);
UnregisterClass(_className, GetModuleHandle(null));
}
[SupportedOSPlatform("macos")]
void DestroyMacOS()
{
MetalHelper.DestroyMetalLayer(NsView, MetalLayer);
}
}
}

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using Avalonia.OpenGL;
using SPB.Graphics.OpenGL;
using System;
namespace Ryujinx.Ava.UI.Helpers
{
internal static class IGlContextExtension
{
public static OpenGLContextBase AsOpenGLContextBase(this IGlContext context)
{
var handle = (IntPtr)context.GetType().GetProperty("Handle").GetValue(context);
if (OperatingSystem.IsWindows())
{
return new AvaloniaWglContext(handle);
}
else if (OperatingSystem.IsLinux())
{
return new AvaloniaGlxContext(handle);
}
return null;
}
}
}

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using System;
using System.Runtime.Versioning;
using System.Runtime.InteropServices;
using Avalonia;
namespace Ryujinx.Ava.UI.Helpers
{
public delegate void UpdateBoundsCallbackDelegate(Rect rect);
[SupportedOSPlatform("macos")]
static partial class MetalHelper
{
private const string LibObjCImport = "/usr/lib/libobjc.A.dylib";
private struct Selector
{
public readonly IntPtr NativePtr;
public unsafe Selector(string value)
{
int size = System.Text.Encoding.UTF8.GetMaxByteCount(value.Length);
byte* data = stackalloc byte[size];
fixed (char* pValue = value)
{
System.Text.Encoding.UTF8.GetBytes(pValue, value.Length, data, size);
}
NativePtr = sel_registerName(data);
}
public static implicit operator Selector(string value) => new Selector(value);
}
private static unsafe IntPtr GetClass(string value)
{
int size = System.Text.Encoding.UTF8.GetMaxByteCount(value.Length);
byte* data = stackalloc byte[size];
fixed (char* pValue = value)
{
System.Text.Encoding.UTF8.GetBytes(pValue, value.Length, data, size);
}
return objc_getClass(data);
}
private struct NSPoint
{
public double X;
public double Y;
public NSPoint(double x, double y)
{
X = x;
Y = y;
}
}
private struct NSRect
{
public NSPoint Pos;
public NSPoint Size;
public NSRect(double x, double y, double width, double height)
{
Pos = new NSPoint(x, y);
Size = new NSPoint(width, height);
}
}
public static IntPtr GetMetalLayer(out IntPtr nsView, out UpdateBoundsCallbackDelegate updateBounds)
{
// Create a new CAMetalLayer.
IntPtr layerClass = GetClass("CAMetalLayer");
IntPtr metalLayer = IntPtr_objc_msgSend(layerClass, "alloc");
objc_msgSend(metalLayer, "init");
// Create a child NSView to render into.
IntPtr nsViewClass = GetClass("NSView");
IntPtr child = IntPtr_objc_msgSend(nsViewClass, "alloc");
objc_msgSend(child, "init", new NSRect(0, 0, 0, 0));
// Make its renderer our metal layer.
objc_msgSend(child, "setWantsLayer:", (byte)1);
objc_msgSend(child, "setLayer:", metalLayer);
objc_msgSend(metalLayer, "setContentsScale:", Program.DesktopScaleFactor);
// Ensure the scale factor is up to date.
updateBounds = (Rect rect) => {
objc_msgSend(metalLayer, "setContentsScale:", Program.DesktopScaleFactor);
};
nsView = child;
return metalLayer;
}
public static void DestroyMetalLayer(IntPtr nsView, IntPtr metalLayer)
{
// TODO
}
[LibraryImport(LibObjCImport)]
private static unsafe partial IntPtr sel_registerName(byte* data);
[LibraryImport(LibObjCImport)]
private static unsafe partial IntPtr objc_getClass(byte* data);
[LibraryImport(LibObjCImport)]
private static partial void objc_msgSend(IntPtr receiver, Selector selector);
[LibraryImport(LibObjCImport)]
private static partial void objc_msgSend(IntPtr receiver, Selector selector, byte value);
[LibraryImport(LibObjCImport)]
private static partial void objc_msgSend(IntPtr receiver, Selector selector, IntPtr value);
[LibraryImport(LibObjCImport)]
private static partial void objc_msgSend(IntPtr receiver, Selector selector, NSRect point);
[LibraryImport(LibObjCImport)]
private static partial void objc_msgSend(IntPtr receiver, Selector selector, double value);
[LibraryImport(LibObjCImport, EntryPoint = "objc_msgSend")]
private static partial IntPtr IntPtr_objc_msgSend(IntPtr receiver, Selector selector);
}
}

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using OpenTK.Graphics.OpenGL;
using Ryujinx.Common.Configuration;
using SPB.Graphics;
using SPB.Graphics.OpenGL;
using SPB.Platform;
using SPB.Platform.WGL;
using SPB.Windowing;
using System;
namespace Ryujinx.Ava.UI.Helpers
{
public class OpenGLEmbeddedWindow : EmbeddedWindow
{
private readonly int _major;
private readonly int _minor;
private readonly GraphicsDebugLevel _graphicsDebugLevel;
private SwappableNativeWindowBase _window;
public OpenGLContextBase Context { get; set; }
public OpenGLEmbeddedWindow(int major, int minor, GraphicsDebugLevel graphicsDebugLevel)
{
_major = major;
_minor = minor;
_graphicsDebugLevel = graphicsDebugLevel;
}
protected override void OnWindowDestroying()
{
Context.Dispose();
base.OnWindowDestroying();
}
public override void OnWindowCreated()
{
base.OnWindowCreated();
if (OperatingSystem.IsWindows())
{
_window = new WGLWindow(new NativeHandle(WindowHandle));
}
else if (OperatingSystem.IsLinux())
{
_window = X11Window;
}
else
{
throw new PlatformNotSupportedException();
}
var flags = OpenGLContextFlags.Compat;
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
{
flags |= OpenGLContextFlags.Debug;
}
Context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, _major, _minor, flags);
Context.Initialize(_window);
Context.MakeCurrent(_window);
var bindingsContext = new OpenToolkitBindingsContext(Context.GetProcAddress);
GL.LoadBindings(bindingsContext);
Context.MakeCurrent(null);
}
public void MakeCurrent()
{
Context?.MakeCurrent(_window);
}
public void MakeCurrent(NativeWindowBase window)
{
Context?.MakeCurrent(window);
}
public void SwapBuffers()
{
_window.SwapBuffers();
}
}
}

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using Avalonia.Platform;
using Silk.NET.Vulkan;
using SPB.Graphics.Vulkan;
using SPB.Platform.GLX;
using SPB.Platform.Metal;
using SPB.Platform.Win32;
using SPB.Platform.X11;
using SPB.Windowing;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.UI.Helpers
{
public class VulkanEmbeddedWindow : EmbeddedWindow
{
private NativeWindowBase _window;
[SupportedOSPlatform("linux")]
protected override IPlatformHandle CreateLinux(IPlatformHandle parent)
{
X11Window = new GLXWindow(new NativeHandle(X11.DefaultDisplay), new NativeHandle(parent.Handle));
WindowHandle = X11Window.WindowHandle.RawHandle;
X11Display = X11Window.DisplayHandle.RawHandle;
X11Window.Hide();
return new PlatformHandle(WindowHandle, "X11");
}
public SurfaceKHR CreateSurface(Instance instance)
{
if (OperatingSystem.IsWindows())
{
_window = new SimpleWin32Window(new NativeHandle(WindowHandle));
}
else if (OperatingSystem.IsLinux())
{
_window = new SimpleX11Window(new NativeHandle(X11Display), new NativeHandle(WindowHandle));
}
else if (OperatingSystem.IsMacOS())
{
_window = new SimpleMetalWindow(new NativeHandle(NsView), new NativeHandle(MetalLayer));
}
else
{
throw new PlatformNotSupportedException();
}
return new SurfaceKHR((ulong?)VulkanHelper.CreateWindowSurface(instance.Handle, _window));
}
}
}

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using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.UI.Models
{
public class Amiibo
{
public struct AmiiboJson
{
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
}
public struct AmiiboApi
{
[JsonPropertyName("name")] public string Name { get; set; }
[JsonPropertyName("head")] public string Head { get; set; }
[JsonPropertyName("tail")] public string Tail { get; set; }
[JsonPropertyName("image")] public string Image { get; set; }
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
[JsonPropertyName("character")] public string Character { get; set; }
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
[JsonPropertyName("type")] public string Type { get; set; }
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
public override string ToString()
{
return Name;
}
public string GetId()
{
return Head + Tail;
}
public override bool Equals(object obj)
{
if (obj is AmiiboApi amiibo)
{
return amiibo.Head + amiibo.Tail == Head + Tail;
}
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
public class AmiiboApiGamesSwitch
{
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
[JsonPropertyName("gameName")] public string GameName { get; set; }
}
public class AmiiboApiUsage
{
[JsonPropertyName("Usage")] public string Usage { get; set; }
[JsonPropertyName("write")] public bool Write { get; set; }
}
}
}

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@ -1,25 +0,0 @@
using LibHac.Ns;
using Ryujinx.Ava.Common.Locale;
namespace Ryujinx.Ava.UI.Models
{
internal class TitleUpdateModel
{
public bool IsEnabled { get; set; }
public bool IsNoUpdate { get; }
public ApplicationControlProperty Control { get; }
public string Path { get; }
public string Label => IsNoUpdate
? LocaleManager.Instance[LocaleKeys.NoUpdate]
: string.Format(LocaleManager.Instance[LocaleKeys.TitleUpdateVersionLabel], Control.DisplayVersionString.ToString(),
Path);
public TitleUpdateModel(ApplicationControlProperty control, string path, bool isNoUpdate = false)
{
Control = control;
Path = path;
IsNoUpdate = isNoUpdate;
}
}
}

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@ -1,46 +0,0 @@
<UserControl
x:Class="Ryujinx.Ava.UI.Views.Settings.SettingsInputView"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
mc:Ignorable="d"
x:CompileBindings="True"
x:DataType="viewModels:SettingsViewModel">
<Design.DataContext>
<viewModels:SettingsViewModel />
</Design.DataContext>
<ScrollViewer
Name="InputPage"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Disabled"
VerticalScrollBarVisibility="Auto">
<Border Classes="settings">
<StackPanel Margin="4" Orientation="Vertical">
<StackPanel Orientation="Horizontal">
<CheckBox Margin="5,0"
ToolTip.Tip="{locale:Locale DockModeToggleTooltip}"
IsChecked="{Binding EnableDockedMode}">
<TextBlock VerticalAlignment="Center"
Text="{locale:Locale SettingsTabInputEnableDockedMode}" />
</CheckBox>
<CheckBox Margin="5,0"
ToolTip.Tip="{locale:Locale DirectKeyboardTooltip}"
IsChecked="{Binding EnableKeyboard}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectKeyboardAccess}" />
</CheckBox>
<CheckBox Margin="5,0"
ToolTip.Tip="{locale:Locale DirectMouseTooltip}"
IsChecked="{Binding EnableMouse}">
<TextBlock Text="{locale:Locale SettingsTabInputDirectMouseAccess}" />
</CheckBox>
</StackPanel>
<window:ControllerSettingsWindow Name="ControllerSettings" Margin="0" MinHeight="600" />
</StackPanel>
</Border>
</ScrollViewer>
</UserControl>

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@ -1,172 +0,0 @@
<window:StyleableWindow
x:Class="Ryujinx.Ava.UI.Windows.DownloadableContentManagerWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
Width="800"
Height="500"
MinWidth="800"
MinHeight="500"
MaxWidth="800"
MaxHeight="500"
SizeToContent="Height"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d"
Focusable="True">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
Name="Heading"
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
LineHeight="18"
TextAlignment="Center"
TextWrapping="Wrap" />
<DockPanel
Grid.Row="2"
Margin="0"
HorizontalAlignment="Left">
<Button
Name="EnableAllButton"
MinWidth="90"
Margin="5"
Command="{Binding EnableAll}">
<TextBlock Text="{locale:Locale DlcManagerEnableAllButton}" />
</Button>
<Button
Name="DisableAllButton"
MinWidth="90"
Margin="5"
Command="{Binding DisableAll}">
<TextBlock Text="{locale:Locale DlcManagerDisableAllButton}" />
</Button>
</DockPanel>
<Border
Grid.Row="3"
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<ScrollViewer
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto">
<DataGrid
Name="DlcDataGrid"
MinHeight="200"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
CanUserReorderColumns="False"
CanUserResizeColumns="True"
CanUserSortColumns="True"
HorizontalScrollBarVisibility="Auto"
Items="{Binding _downloadableContents}"
SelectionMode="Extended"
VerticalScrollBarVisibility="Auto">
<DataGrid.Styles>
<Styles>
<Style Selector="DataGridCell:nth-child(3), DataGridCell:nth-child(4)">
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
</Style>
</Styles>
<Styles>
<Style Selector="DataGridCell:nth-child(1)">
<Setter Property="HorizontalAlignment" Value="Right" />
<Setter Property="HorizontalContentAlignment" Value="Right" />
</Style>
</Styles>
</DataGrid.Styles>
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<CheckBox
Width="50"
MinWidth="40"
HorizontalAlignment="Center"
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingEnabledLabel}" />
</DataGridTemplateColumn.Header>
</DataGridTemplateColumn>
<DataGridTextColumn Width="140" Binding="{Binding TitleId}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingTitleIdLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn Width="280" Binding="{Binding FullPath}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingFullPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn Binding="{Binding ContainerPath}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingContainerPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
</DataGrid.Columns>
</DataGrid>
</ScrollViewer>
</Border>
<DockPanel
Grid.Row="4"
Margin="0"
HorizontalAlignment="Stretch">
<DockPanel Margin="0" HorizontalAlignment="Left">
<Button
Name="AddButton"
MinWidth="90"
Margin="5"
Command="{Binding Add}">
<TextBlock Text="{locale:Locale SettingsTabGeneralAdd}" />
</Button>
<Button
Name="RemoveButton"
MinWidth="90"
Margin="5"
Command="{Binding RemoveSelected}">
<TextBlock Text="{locale:Locale SettingsTabGeneralRemove}" />
</Button>
<Button
Name="RemoveAllButton"
MinWidth="90"
Margin="5"
Command="{Binding RemoveAll}">
<TextBlock Text="{locale:Locale DlcManagerRemoveAllButton}" />
</Button>
</DockPanel>
<DockPanel Margin="0" HorizontalAlignment="Right">
<Button
Name="SaveButton"
MinWidth="90"
Margin="5"
Command="{Binding SaveAndClose}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button
Name="CancelButton"
MinWidth="90"
Margin="5"
Command="{Binding Close}">
<TextBlock Text="{locale:Locale InputDialogCancel}" />
</Button>
</DockPanel>
</DockPanel>
</Grid>
</window:StyleableWindow>

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@ -1,115 +0,0 @@
<window:StyleableWindow
x:Class="Ryujinx.Ava.UI.Windows.TitleUpdateWindow"
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.UI.Windows"
Width="600"
Height="400"
MinWidth="600"
MinHeight="400"
MaxWidth="600"
MaxHeight="400"
SizeToContent="Height"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d"
Focusable="True">
<Grid Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
Name="Heading"
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
LineHeight="18"
TextAlignment="Center"
TextWrapping="Wrap" />
<Border
Grid.Row="2"
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<ScrollViewer
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto">
<ItemsControl
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Items="{Binding _titleUpdates}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<RadioButton
Padding="8,0"
VerticalContentAlignment="Center"
GroupName="Update"
IsChecked="{Binding IsEnabled, Mode=TwoWay}">
<Label
Margin="0"
VerticalAlignment="Center"
Content="{Binding Label}"
FontSize="12" />
</RadioButton>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</ScrollViewer>
</Border>
<DockPanel
Grid.Row="3"
Margin="0"
HorizontalAlignment="Stretch">
<DockPanel Margin="0" HorizontalAlignment="Left">
<Button
Name="AddButton"
MinWidth="90"
Margin="5"
Command="{Binding Add}">
<TextBlock Text="{locale:Locale SettingsTabGeneralAdd}" />
</Button>
<Button
Name="RemoveButton"
MinWidth="90"
Margin="5"
Command="{Binding RemoveSelected}">
<TextBlock Text="{locale:Locale SettingsTabGeneralRemove}" />
</Button>
<Button
Name="RemoveAllButton"
MinWidth="90"
Margin="5"
Command="{Binding RemoveAll}">
<TextBlock Text="{locale:Locale DlcManagerRemoveAllButton}" />
</Button>
</DockPanel>
<DockPanel Margin="0" HorizontalAlignment="Right">
<Button
Name="SaveButton"
MinWidth="90"
Margin="5"
Command="{Binding Save}">
<TextBlock Text="{locale:Locale SettingsButtonSave}" />
</Button>
<Button
Name="CancelButton"
MinWidth="90"
Margin="5"
Command="{Binding Close}">
<TextBlock Text="{locale:Locale InputDialogCancel}" />
</Button>
</DockPanel>
</DockPanel>
</Grid>
</window:StyleableWindow>

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public enum BackendThreading
{
Auto,
Off,
On
}
}

View File

@ -1,8 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public enum GraphicsBackend
{
Vulkan,
OpenGl
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid.Controller.Motion
{
public enum MotionInputBackendType : byte
{
Invalid,
GamepadDriver,
CemuHook
}
}

View File

@ -1,11 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid.Controller
{
public enum StickInputId : byte
{
Unbound,
Left,
Right,
Count
}
}

View File

@ -1,20 +0,0 @@
using System;
namespace Ryujinx.Common.Configuration.Hid
{
[Flags]
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
public enum ControllerType : int
{
None,
ProController = 1 << 0,
Handheld = 1 << 1,
JoyconPair = 1 << 2,
JoyconLeft = 1 << 3,
JoyconRight = 1 << 4,
Invalid = 1 << 5,
Pokeball = 1 << 6,
SystemExternal = 1 << 29,
System = 1 << 30
}
}

View File

@ -1,15 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class GenericInputConfigurationCommon<Button> : InputConfig where Button : unmanaged
{
/// <summary>
/// Left JoyCon Controller Bindings
/// </summary>
public LeftJoyconCommonConfig<Button> LeftJoycon { get; set; }
/// <summary>
/// Right JoyCon Controller Bindings
/// </summary>
public RightJoyconCommonConfig<Button> RightJoycon { get; set; }
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public enum InputBackendType
{
Invalid,
WindowKeyboard,
GamepadSDL2,
}
}

View File

@ -1,11 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid.Keyboard
{
public class JoyconConfigKeyboardStick<Key> where Key: unmanaged
{
public Key StickUp { get; set; }
public Key StickDown { get; set; }
public Key StickLeft { get; set; }
public Key StickRight { get; set; }
public Key StickButton { get; set; }
}
}

View File

@ -1,15 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class LeftJoyconCommonConfig<Button>
{
public Button ButtonMinus { get; set; }
public Button ButtonL { get; set; }
public Button ButtonZl { get; set; }
public Button ButtonSl { get; set; }
public Button ButtonSr { get; set; }
public Button DpadUp { get; set; }
public Button DpadDown { get; set; }
public Button DpadLeft { get; set; }
public Button DpadRight { get; set; }
}
}

View File

@ -1,18 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
// This enum was duplicated from Ryujinx.HLE.HOS.Services.Hid.PlayerIndex and should be kept identical
public enum PlayerIndex : int
{
Player1 = 0,
Player2 = 1,
Player3 = 2,
Player4 = 3,
Player5 = 4,
Player6 = 5,
Player7 = 6,
Player8 = 7,
Handheld = 8,
Unknown = 9,
Auto = 10 // Shouldn't be used directly
}
}

View File

@ -1,15 +0,0 @@
namespace Ryujinx.Common.Configuration.Hid
{
public class RightJoyconCommonConfig<Button>
{
public Button ButtonPlus { get; set; }
public Button ButtonR { get; set; }
public Button ButtonZr { get; set; }
public Button ButtonSl { get; set; }
public Button ButtonSr { get; set; }
public Button ButtonX { get; set; }
public Button ButtonB { get; set; }
public Button ButtonY { get; set; }
public Button ButtonA { get; set; }
}
}

View File

@ -1,9 +0,0 @@
namespace Ryujinx.Common.Configuration
{
public enum MemoryManagerMode : byte
{
SoftwarePageTable,
HostMapped,
HostMappedUnsafe
}
}

View File

@ -1,80 +0,0 @@
using System;
using System.Reflection;
using System.Text;
namespace Ryujinx.Common.Logging
{
internal class DefaultLogFormatter : ILogFormatter
{
private static readonly ObjectPool<StringBuilder> _stringBuilderPool = SharedPools.Default<StringBuilder>();
public string Format(LogEventArgs args)
{
StringBuilder sb = _stringBuilderPool.Allocate();
try
{
sb.Clear();
sb.AppendFormat(@"{0:hh\:mm\:ss\.fff}", args.Time);
sb.Append($" |{args.Level.ToString()[0]}| ");
if (args.ThreadName != null)
{
sb.Append(args.ThreadName);
sb.Append(' ');
}
sb.Append(args.Message);
if (args.Data != null)
{
PropertyInfo[] props = args.Data.GetType().GetProperties();
sb.Append(" {");
foreach (var prop in props)
{
sb.Append(prop.Name);
sb.Append(": ");
if (typeof(Array).IsAssignableFrom(prop.PropertyType))
{
Array array = (Array)prop.GetValue(args.Data);
foreach (var item in array)
{
sb.Append(item.ToString());
sb.Append(", ");
}
if (array.Length > 0)
{
sb.Remove(sb.Length - 2, 2);
}
}
else
{
sb.Append(prop.GetValue(args.Data));
}
sb.Append(" ; ");
}
// We remove the final ';' from the string
if (props.Length > 0)
{
sb.Remove(sb.Length - 3, 3);
}
sb.Append('}');
}
return sb.ToString();
}
finally
{
_stringBuilderPool.Release(sb);
}
}
}
}

View File

@ -1,31 +0,0 @@
using System;
namespace Ryujinx.Common.Logging
{
public class LogEventArgs : EventArgs
{
public readonly LogLevel Level;
public readonly TimeSpan Time;
public readonly string ThreadName;
public readonly string Message;
public readonly object Data;
public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message)
{
Level = level;
Time = time;
ThreadName = threadName;
Message = message;
}
public LogEventArgs(LogLevel level, TimeSpan time, string threadName, string message, object data)
{
Level = level;
Time = time;
ThreadName = threadName;
Message = message;
Data = data;
}
}
}

View File

@ -1,51 +0,0 @@
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common.Memory
{
public ref struct SpanReader
{
private ReadOnlySpan<byte> _input;
public int Length => _input.Length;
public SpanReader(ReadOnlySpan<byte> input)
{
_input = input;
}
public T Read<T>() where T : unmanaged
{
T value = MemoryMarshal.Cast<byte, T>(_input)[0];
_input = _input.Slice(Unsafe.SizeOf<T>());
return value;
}
public ReadOnlySpan<byte> GetSpan(int size)
{
ReadOnlySpan<byte> data = _input.Slice(0, size);
_input = _input.Slice(size);
return data;
}
public T ReadAt<T>(int offset) where T : unmanaged
{
return MemoryMarshal.Cast<byte, T>(_input.Slice(offset))[0];
}
public ReadOnlySpan<byte> GetSpanAt(int offset, int size)
{
return _input.Slice(offset, size);
}
public void Skip(int size)
{
_input = _input.Slice(size);
}
}
}

View File

@ -1,110 +0,0 @@
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;
using System.IO;
using System.Text;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ryujinx.Common.Utilities
{
public class JsonHelper
{
public static JsonNamingPolicy SnakeCase { get; }
private class SnakeCaseNamingPolicy : JsonNamingPolicy
{
public override string ConvertName(string name)
{
if (string.IsNullOrEmpty(name))
{
return name;
}
StringBuilder builder = new StringBuilder();
for (int i = 0; i < name.Length; i++)
{
char c = name[i];
if (char.IsUpper(c))
{
if (i == 0 || char.IsUpper(name[i - 1]))
{
builder.Append(char.ToLowerInvariant(c));
}
else
{
builder.Append("_");
builder.Append(char.ToLowerInvariant(c));
}
}
else
{
builder.Append(c);
}
}
return builder.ToString();
}
}
static JsonHelper()
{
SnakeCase = new SnakeCaseNamingPolicy();
}
public static JsonSerializerOptions GetDefaultSerializerOptions(bool prettyPrint = false)
{
JsonSerializerOptions options = new JsonSerializerOptions
{
DictionaryKeyPolicy = SnakeCase,
PropertyNamingPolicy = SnakeCase,
WriteIndented = prettyPrint,
AllowTrailingCommas = true,
ReadCommentHandling = JsonCommentHandling.Skip
};
options.Converters.Add(new JsonStringEnumConverter());
options.Converters.Add(new JsonInputConfigConverter());
options.Converters.Add(new JsonMotionConfigControllerConverter());
return options;
}
public static T Deserialize<T>(Stream stream)
{
using (BinaryReader reader = new BinaryReader(stream))
{
return JsonSerializer.Deserialize<T>(reader.ReadBytes((int)(stream.Length - stream.Position)), GetDefaultSerializerOptions());
}
}
public static T DeserializeFromFile<T>(string path)
{
return Deserialize<T>(File.ReadAllText(path));
}
public static T Deserialize<T>(string json)
{
return JsonSerializer.Deserialize<T>(json, GetDefaultSerializerOptions());
}
public static void Serialize<TValue>(Stream stream, TValue obj, bool prettyPrint = false)
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.Write(SerializeToUtf8Bytes(obj, prettyPrint));
}
}
public static string Serialize<TValue>(TValue obj, bool prettyPrint = false)
{
return JsonSerializer.Serialize(obj, GetDefaultSerializerOptions(prettyPrint));
}
public static byte[] SerializeToUtf8Bytes<T>(T obj, bool prettyPrint = false)
{
return JsonSerializer.SerializeToUtf8Bytes(obj, GetDefaultSerializerOptions(prettyPrint));
}
}
}

View File

@ -1,17 +0,0 @@
using System.IO;
namespace Ryujinx.Common.Utilities
{
public static class StreamUtils
{
public static byte[] StreamToBytes(Stream input)
{
using (MemoryStream stream = new MemoryStream())
{
input.CopyTo(stream);
return stream.ToArray();
}
}
}
}

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@ -1,28 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
using System.Collections.Generic;
namespace Ryujinx.Cpu.Tracking
{
public class CpuMultiRegionHandle : IMultiRegionHandle
{
private readonly MultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuMultiRegionHandle(MultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public IEnumerable<IRegionHandle> GetHandles() => _impl.GetHandles();
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void RegisterAction(ulong address, ulong size, RegionSignal action) => _impl.RegisterAction(address, size, action);
public void RegisterPreciseAction(ulong address, ulong size, PreciseRegionSignal action) => _impl.RegisterPreciseAction(address, size, action);
public void SignalWrite() => _impl.SignalWrite();
}
}

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@ -1,32 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuRegionHandle : IRegionHandle
{
private readonly RegionHandle _impl;
public bool Dirty => _impl.Dirty;
public bool Unmapped => _impl.Unmapped;
public ulong Address => _impl.Address;
public ulong Size => _impl.Size;
public ulong EndAddress => _impl.EndAddress;
internal CpuRegionHandle(RegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public bool DirtyOrVolatile() => _impl.DirtyOrVolatile();
public void ForceDirty() => _impl.ForceDirty();
public IRegionHandle GetHandle() => _impl;
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void RegisterDirtyEvent(Action action) => _impl.RegisterDirtyEvent(action);
public void Reprotect(bool asDirty = false) => _impl.Reprotect(asDirty);
public bool OverlapsWith(ulong address, ulong size) => _impl.OverlapsWith(address, size);
}
}

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@ -1,26 +0,0 @@
using Ryujinx.Memory.Tracking;
using System;
namespace Ryujinx.Cpu.Tracking
{
public class CpuSmartMultiRegionHandle : IMultiRegionHandle
{
private readonly SmartMultiRegionHandle _impl;
public bool Dirty => _impl.Dirty;
internal CpuSmartMultiRegionHandle(SmartMultiRegionHandle impl)
{
_impl = impl;
}
public void Dispose() => _impl.Dispose();
public void ForceDirty(ulong address, ulong size) => _impl.ForceDirty(address, size);
public void RegisterAction(RegionSignal action) => _impl.RegisterAction(action);
public void RegisterPreciseAction(PreciseRegionSignal action) => _impl.RegisterPreciseAction(action);
public void QueryModified(Action<ulong, ulong> modifiedAction) => _impl.QueryModified(modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction) => _impl.QueryModified(address, size, modifiedAction);
public void QueryModified(ulong address, ulong size, Action<ulong, ulong> modifiedAction, int sequenceNumber) => _impl.QueryModified(address, size, modifiedAction, sequenceNumber);
public void SignalWrite() => _impl.SignalWrite();
}
}

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@ -1,41 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum BlendFactor
{
Zero = 1,
One,
SrcColor,
OneMinusSrcColor,
SrcAlpha,
OneMinusSrcAlpha,
DstAlpha,
OneMinusDstAlpha,
DstColor,
OneMinusDstColor,
SrcAlphaSaturate,
Src1Color = 0x10,
OneMinusSrc1Color,
Src1Alpha,
OneMinusSrc1Alpha,
ConstantColor = 0xc001,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
ZeroGl = 0x4000,
OneGl = 0x4001,
SrcColorGl = 0x4300,
OneMinusSrcColorGl = 0x4301,
SrcAlphaGl = 0x4302,
OneMinusSrcAlphaGl = 0x4303,
DstAlphaGl = 0x4304,
OneMinusDstAlphaGl = 0x4305,
DstColorGl = 0x4306,
OneMinusDstColorGl = 0x4307,
SrcAlphaSaturateGl = 0x4308,
Src1ColorGl = 0xc900,
OneMinusSrc1ColorGl = 0xc901,
Src1AlphaGl = 0xc902,
OneMinusSrc1AlphaGl = 0xc903
}
}

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namespace Ryujinx.Graphics.GAL
{
public enum BlendOp
{
Add = 1,
Subtract,
ReverseSubtract,
Minimum,
Maximum,
AddGl = 0x8006,
MinimumGl = 0x8007,
MaximumGl = 0x8008,
SubtractGl = 0x800a,
ReverseSubtractGl = 0x800b
}
}

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@ -1,9 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public enum Face
{
Front = 0x404,
Back = 0x405,
FrontAndBack = 0x408
}
}

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namespace Ryujinx.Graphics.GAL
{
public readonly struct ImageCrop
{
public int Left { get; }
public int Right { get; }
public int Top { get; }
public int Bottom { get; }
public bool FlipX { get; }
public bool FlipY { get; }
public bool IsStretched { get; }
public float AspectRatioX { get; }
public float AspectRatioY { get; }
public ImageCrop(
int left,
int right,
int top,
int bottom,
bool flipX,
bool flipY,
bool isStretched,
float aspectRatioX,
float aspectRatioY)
{
Left = left;
Right = right;
Top = top;
Bottom = bottom;
FlipX = flipX;
FlipY = flipY;
IsStretched = isStretched;
AspectRatioX = aspectRatioX;
AspectRatioY = aspectRatioY;
}
}
}

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@ -1,242 +0,0 @@
using Ryujinx.Graphics.GAL.Multithreading.Commands;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.CounterEvent;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Program;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Sampler;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
using Ryujinx.Graphics.GAL.Multithreading.Commands.Window;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL.Multithreading
{
static class CommandHelper
{
private delegate void CommandDelegate(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer);
private static int _totalCommands = (int)Enum.GetValues<CommandType>().Max() + 1;
private static CommandDelegate[] _lookup = new CommandDelegate[_totalCommands];
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static ref T GetCommand<T>(Span<byte> memory)
{
return ref Unsafe.As<byte, T>(ref MemoryMarshal.GetReference(memory));
}
public static int GetMaxCommandSize()
{
Assembly assembly = typeof(CommandHelper).Assembly;
IEnumerable<Type> commands = assembly.GetTypes().Where(type => typeof(IGALCommand).IsAssignableFrom(type) && type.IsValueType);
int maxSize = commands.Max(command =>
{
MethodInfo method = typeof(Unsafe).GetMethod(nameof(Unsafe.SizeOf));
MethodInfo generic = method.MakeGenericMethod(command);
int size = (int)generic.Invoke(null, null);
return size;
});
InitLookup();
return maxSize + 1; // 1 byte reserved for command size.
}
private static void InitLookup()
{
_lookup[(int)CommandType.Action] = (memory, threaded, renderer) =>
ActionCommand.Run(ref GetCommand<ActionCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CreateBuffer] = (memory, threaded, renderer) =>
CreateBufferCommand.Run(ref GetCommand<CreateBufferCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CreateProgram] = (memory, threaded, renderer) =>
CreateProgramCommand.Run(ref GetCommand<CreateProgramCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CreateSampler] = (memory, threaded, renderer) =>
CreateSamplerCommand.Run(ref GetCommand<CreateSamplerCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CreateSync] = (memory, threaded, renderer) =>
CreateSyncCommand.Run(ref GetCommand<CreateSyncCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CreateTexture] = (memory, threaded, renderer) =>
CreateTextureCommand.Run(ref GetCommand<CreateTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.GetCapabilities] = (memory, threaded, renderer) =>
GetCapabilitiesCommand.Run(ref GetCommand<GetCapabilitiesCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.PreFrame] = (memory, threaded, renderer) =>
PreFrameCommand.Run(ref GetCommand<PreFrameCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ReportCounter] = (memory, threaded, renderer) =>
ReportCounterCommand.Run(ref GetCommand<ReportCounterCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ResetCounter] = (memory, threaded, renderer) =>
ResetCounterCommand.Run(ref GetCommand<ResetCounterCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.UpdateCounters] = (memory, threaded, renderer) =>
UpdateCountersCommand.Run(ref GetCommand<UpdateCountersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.BufferDispose] = (memory, threaded, renderer) =>
BufferDisposeCommand.Run(ref GetCommand<BufferDisposeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.BufferGetData] = (memory, threaded, renderer) =>
BufferGetDataCommand.Run(ref GetCommand<BufferGetDataCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.BufferSetData] = (memory, threaded, renderer) =>
BufferSetDataCommand.Run(ref GetCommand<BufferSetDataCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CounterEventDispose] = (memory, threaded, renderer) =>
CounterEventDisposeCommand.Run(ref GetCommand<CounterEventDisposeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CounterEventFlush] = (memory, threaded, renderer) =>
CounterEventFlushCommand.Run(ref GetCommand<CounterEventFlushCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ProgramDispose] = (memory, threaded, renderer) =>
ProgramDisposeCommand.Run(ref GetCommand<ProgramDisposeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ProgramGetBinary] = (memory, threaded, renderer) =>
ProgramGetBinaryCommand.Run(ref GetCommand<ProgramGetBinaryCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ProgramCheckLink] = (memory, threaded, renderer) =>
ProgramCheckLinkCommand.Run(ref GetCommand<ProgramCheckLinkCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SamplerDispose] = (memory, threaded, renderer) =>
SamplerDisposeCommand.Run(ref GetCommand<SamplerDisposeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureCopyTo] = (memory, threaded, renderer) =>
TextureCopyToCommand.Run(ref GetCommand<TextureCopyToCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureCopyToScaled] = (memory, threaded, renderer) =>
TextureCopyToScaledCommand.Run(ref GetCommand<TextureCopyToScaledCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureCopyToSlice] = (memory, threaded, renderer) =>
TextureCopyToSliceCommand.Run(ref GetCommand<TextureCopyToSliceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureCreateView] = (memory, threaded, renderer) =>
TextureCreateViewCommand.Run(ref GetCommand<TextureCreateViewCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureGetData] = (memory, threaded, renderer) =>
TextureGetDataCommand.Run(ref GetCommand<TextureGetDataCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureGetDataSlice] = (memory, threaded, renderer) =>
TextureGetDataSliceCommand.Run(ref GetCommand<TextureGetDataSliceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureRelease] = (memory, threaded, renderer) =>
TextureReleaseCommand.Run(ref GetCommand<TextureReleaseCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetData] = (memory, threaded, renderer) =>
TextureSetDataCommand.Run(ref GetCommand<TextureSetDataCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetDataSlice] = (memory, threaded, renderer) =>
TextureSetDataSliceCommand.Run(ref GetCommand<TextureSetDataSliceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetDataSliceRegion] = (memory, threaded, renderer) =>
TextureSetDataSliceRegionCommand.Run(ref GetCommand<TextureSetDataSliceRegionCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureSetStorage] = (memory, threaded, renderer) =>
TextureSetStorageCommand.Run(ref GetCommand<TextureSetStorageCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.WindowPresent] = (memory, threaded, renderer) =>
WindowPresentCommand.Run(ref GetCommand<WindowPresentCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.Barrier] = (memory, threaded, renderer) =>
BarrierCommand.Run(ref GetCommand<BarrierCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.BeginTransformFeedback] = (memory, threaded, renderer) =>
BeginTransformFeedbackCommand.Run(ref GetCommand<BeginTransformFeedbackCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ClearBuffer] = (memory, threaded, renderer) =>
ClearBufferCommand.Run(ref GetCommand<ClearBufferCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ClearRenderTargetColor] = (memory, threaded, renderer) =>
ClearRenderTargetColorCommand.Run(ref GetCommand<ClearRenderTargetColorCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.ClearRenderTargetDepthStencil] = (memory, threaded, renderer) =>
ClearRenderTargetDepthStencilCommand.Run(ref GetCommand<ClearRenderTargetDepthStencilCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CommandBufferBarrier] = (memory, threaded, renderer) =>
CommandBufferBarrierCommand.Run(ref GetCommand<CommandBufferBarrierCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.CopyBuffer] = (memory, threaded, renderer) =>
CopyBufferCommand.Run(ref GetCommand<CopyBufferCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DispatchCompute] = (memory, threaded, renderer) =>
DispatchComputeCommand.Run(ref GetCommand<DispatchComputeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.Draw] = (memory, threaded, renderer) =>
DrawCommand.Run(ref GetCommand<DrawCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexed] = (memory, threaded, renderer) =>
DrawIndexedCommand.Run(ref GetCommand<DrawIndexedCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexedIndirect] = (memory, threaded, renderer) =>
DrawIndexedIndirectCommand.Run(ref GetCommand<DrawIndexedIndirectCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndexedIndirectCount] = (memory, threaded, renderer) =>
DrawIndexedIndirectCountCommand.Run(ref GetCommand<DrawIndexedIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndirect] = (memory, threaded, renderer) =>
DrawIndirectCommand.Run(ref GetCommand<DrawIndirectCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawIndirectCount] = (memory, threaded, renderer) =>
DrawIndirectCountCommand.Run(ref GetCommand<DrawIndirectCountCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.DrawTexture] = (memory, threaded, renderer) =>
DrawTextureCommand.Run(ref GetCommand<DrawTextureCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.EndHostConditionalRendering] = (memory, threaded, renderer) =>
EndHostConditionalRenderingCommand.Run(renderer);
_lookup[(int)CommandType.EndTransformFeedback] = (memory, threaded, renderer) =>
EndTransformFeedbackCommand.Run(ref GetCommand<EndTransformFeedbackCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetAlphaTest] = (memory, threaded, renderer) =>
SetAlphaTestCommand.Run(ref GetCommand<SetAlphaTestCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetBlendState] = (memory, threaded, renderer) =>
SetBlendStateCommand.Run(ref GetCommand<SetBlendStateCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetDepthBias] = (memory, threaded, renderer) =>
SetDepthBiasCommand.Run(ref GetCommand<SetDepthBiasCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetDepthClamp] = (memory, threaded, renderer) =>
SetDepthClampCommand.Run(ref GetCommand<SetDepthClampCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetDepthMode] = (memory, threaded, renderer) =>
SetDepthModeCommand.Run(ref GetCommand<SetDepthModeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetDepthTest] = (memory, threaded, renderer) =>
SetDepthTestCommand.Run(ref GetCommand<SetDepthTestCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetFaceCulling] = (memory, threaded, renderer) =>
SetFaceCullingCommand.Run(ref GetCommand<SetFaceCullingCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetFrontFace] = (memory, threaded, renderer) =>
SetFrontFaceCommand.Run(ref GetCommand<SetFrontFaceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetStorageBuffers] = (memory, threaded, renderer) =>
SetStorageBuffersCommand.Run(ref GetCommand<SetStorageBuffersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetTransformFeedbackBuffers] = (memory, threaded, renderer) =>
SetTransformFeedbackBuffersCommand.Run(ref GetCommand<SetTransformFeedbackBuffersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetUniformBuffers] = (memory, threaded, renderer) =>
SetUniformBuffersCommand.Run(ref GetCommand<SetUniformBuffersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetImage] = (memory, threaded, renderer) =>
SetImageCommand.Run(ref GetCommand<SetImageCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetIndexBuffer] = (memory, threaded, renderer) =>
SetIndexBufferCommand.Run(ref GetCommand<SetIndexBufferCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetLineParameters] = (memory, threaded, renderer) =>
SetLineParametersCommand.Run(ref GetCommand<SetLineParametersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetLogicOpState] = (memory, threaded, renderer) =>
SetLogicOpStateCommand.Run(ref GetCommand<SetLogicOpStateCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetMultisampleState] = (memory, threaded, renderer) =>
SetMultisampleStateCommand.Run(ref GetCommand<SetMultisampleStateCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPatchParameters] = (memory, threaded, renderer) =>
SetPatchParametersCommand.Run(ref GetCommand<SetPatchParametersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPointParameters] = (memory, threaded, renderer) =>
SetPointParametersCommand.Run(ref GetCommand<SetPointParametersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPolygonMode] = (memory, threaded, renderer) =>
SetPolygonModeCommand.Run(ref GetCommand<SetPolygonModeCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPrimitiveRestart] = (memory, threaded, renderer) =>
SetPrimitiveRestartCommand.Run(ref GetCommand<SetPrimitiveRestartCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetPrimitiveTopology] = (memory, threaded, renderer) =>
SetPrimitiveTopologyCommand.Run(ref GetCommand<SetPrimitiveTopologyCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetProgram] = (memory, threaded, renderer) =>
SetProgramCommand.Run(ref GetCommand<SetProgramCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetRasterizerDiscard] = (memory, threaded, renderer) =>
SetRasterizerDiscardCommand.Run(ref GetCommand<SetRasterizerDiscardCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetRenderTargetColorMasks] = (memory, threaded, renderer) =>
SetRenderTargetColorMasksCommand.Run(ref GetCommand<SetRenderTargetColorMasksCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetRenderTargetScale] = (memory, threaded, renderer) =>
SetRenderTargetScaleCommand.Run(ref GetCommand<SetRenderTargetScaleCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetRenderTargets] = (memory, threaded, renderer) =>
SetRenderTargetsCommand.Run(ref GetCommand<SetRenderTargetsCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetScissor] = (memory, threaded, renderer) =>
SetScissorsCommand.Run(ref GetCommand<SetScissorsCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetStencilTest] = (memory, threaded, renderer) =>
SetStencilTestCommand.Run(ref GetCommand<SetStencilTestCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetTextureAndSampler] = (memory, threaded, renderer) =>
SetTextureAndSamplerCommand.Run(ref GetCommand<SetTextureAndSamplerCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetUserClipDistance] = (memory, threaded, renderer) =>
SetUserClipDistanceCommand.Run(ref GetCommand<SetUserClipDistanceCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetVertexAttribs] = (memory, threaded, renderer) =>
SetVertexAttribsCommand.Run(ref GetCommand<SetVertexAttribsCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetVertexBuffers] = (memory, threaded, renderer) =>
SetVertexBuffersCommand.Run(ref GetCommand<SetVertexBuffersCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.SetViewports] = (memory, threaded, renderer) =>
SetViewportsCommand.Run(ref GetCommand<SetViewportsCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureBarrier] = (memory, threaded, renderer) =>
TextureBarrierCommand.Run(ref GetCommand<TextureBarrierCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TextureBarrierTiled] = (memory, threaded, renderer) =>
TextureBarrierTiledCommand.Run(ref GetCommand<TextureBarrierTiledCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TryHostConditionalRendering] = (memory, threaded, renderer) =>
TryHostConditionalRenderingCommand.Run(ref GetCommand<TryHostConditionalRenderingCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.TryHostConditionalRenderingFlush] = (memory, threaded, renderer) =>
TryHostConditionalRenderingFlushCommand.Run(ref GetCommand<TryHostConditionalRenderingFlushCommand>(memory), threaded, renderer);
_lookup[(int)CommandType.UpdateRenderScale] = (memory, threaded, renderer) =>
UpdateRenderScaleCommand.Run(ref GetCommand<UpdateRenderScaleCommand>(memory), threaded, renderer);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void RunCommand(Span<byte> memory, ThreadedRenderer threaded, IRenderer renderer)
{
_lookup[memory[memory.Length - 1]](memory, threaded, renderer);
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct EndHostConditionalRenderingCommand : IGALCommand
{
public CommandType CommandType => CommandType.EndHostConditionalRendering;
public static void Run(IRenderer renderer)
{
renderer.Pipeline.EndHostConditionalRendering();
}
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
interface IGALCommand
{
CommandType CommandType { get; }
}
}

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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer
{
struct CreateBufferCommand : IGALCommand
{
public CommandType CommandType => CommandType.CreateBuffer;
private BufferHandle _threadedHandle;
private int _size;
public void Set(BufferHandle threadedHandle, int size)
{
_threadedHandle = threadedHandle;
_size = size;
}
public static void Run(ref CreateBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size));
}
}
}

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using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL.Multithreading.Model
{
unsafe struct PinnedSpan<T> where T : unmanaged
{
private void* _ptr;
private int _size;
public PinnedSpan(ReadOnlySpan<T> span)
{
_ptr = Unsafe.AsPointer(ref MemoryMarshal.GetReference(span));
_size = span.Length;
}
public ReadOnlySpan<T> Get()
{
return new ReadOnlySpan<T>(_ptr, _size * Unsafe.SizeOf<T>());
}
}
}

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@ -1,22 +0,0 @@
namespace Ryujinx.Graphics.GAL
{
public readonly struct ScreenCaptureImageInfo
{
public ScreenCaptureImageInfo(int width, int height, bool isBgra, byte[] data, bool flipX, bool flipY)
{
Width = width;
Height = height;
IsBgra = isBgra;
Data = data;
FlipX = flipX;
FlipY = flipY;
}
public int Width { get; }
public int Height { get; }
public byte[] Data { get; }
public bool IsBgra { get; }
public bool FlipX { get; }
public bool FlipY { get; }
}
}

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using System.Collections.Generic;
namespace Ryujinx.Graphics.GAL
{
public readonly struct ShaderBindings
{
public IReadOnlyCollection<int> UniformBufferBindings { get; }
public IReadOnlyCollection<int> StorageBufferBindings { get; }
public IReadOnlyCollection<int> TextureBindings { get; }
public IReadOnlyCollection<int> ImageBindings { get; }
public ShaderBindings(
IReadOnlyCollection<int> uniformBufferBindings,
IReadOnlyCollection<int> storageBufferBindings,
IReadOnlyCollection<int> textureBindings,
IReadOnlyCollection<int> imageBindings)
{
UniformBufferBindings = uniformBufferBindings;
StorageBufferBindings = storageBufferBindings;
TextureBindings = textureBindings;
ImageBindings = imageBindings;
}
}
}

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namespace Ryujinx.Graphics.GAL
{
public readonly struct StencilTestDescriptor
{
public bool TestEnable { get; }
public CompareOp FrontFunc { get; }
public StencilOp FrontSFail { get; }
public StencilOp FrontDpPass { get; }
public StencilOp FrontDpFail { get; }
public int FrontFuncRef { get; }
public int FrontFuncMask { get; }
public int FrontMask { get; }
public CompareOp BackFunc { get; }
public StencilOp BackSFail { get; }
public StencilOp BackDpPass { get; }
public StencilOp BackDpFail { get; }
public int BackFuncRef { get; }
public int BackFuncMask { get; }
public int BackMask { get; }
public StencilTestDescriptor(
bool testEnable,
CompareOp frontFunc,
StencilOp frontSFail,
StencilOp frontDpPass,
StencilOp frontDpFail,
int frontFuncRef,
int frontFuncMask,
int frontMask,
CompareOp backFunc,
StencilOp backSFail,
StencilOp backDpPass,
StencilOp backDpFail,
int backFuncRef,
int backFuncMask,
int backMask)
{
TestEnable = testEnable;
FrontFunc = frontFunc;
FrontSFail = frontSFail;
FrontDpPass = frontDpPass;
FrontDpFail = frontDpFail;
FrontFuncRef = frontFuncRef;
FrontFuncMask = frontFuncMask;
FrontMask = frontMask;
BackFunc = backFunc;
BackSFail = backSFail;
BackDpPass = backDpPass;
BackDpFail = backDpFail;
BackFuncRef = backFuncRef;
BackFuncMask = backFuncMask;
BackMask = backMask;
}
}
}

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using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Graphics.Gpu.Image
{
/// <summary>
/// A texture cache that automatically removes older textures that are not used for some time.
/// The cache works with a rotated list with a fixed size. When new textures are added, the
/// old ones at the bottom of the list are deleted.
/// </summary>
class AutoDeleteCache : IEnumerable<Texture>
{
private const int MaxCapacity = 2048;
private readonly LinkedList<Texture> _textures;
private readonly ConcurrentQueue<Texture> _deferredRemovals;
/// <summary>
/// Creates a new instance of the automatic deletion cache.
/// </summary>
public AutoDeleteCache()
{
_textures = new LinkedList<Texture>();
_deferredRemovals = new ConcurrentQueue<Texture>();
}
/// <summary>
/// Adds a new texture to the cache, even if the texture added is already on the cache.
/// </summary>
/// <remarks>
/// Using this method is only recommended if you know that the texture is not yet on the cache,
/// otherwise it would store the same texture more than once.
/// </remarks>
/// <param name="texture">The texture to be added to the cache</param>
public void Add(Texture texture)
{
texture.IncrementReferenceCount();
texture.CacheNode = _textures.AddLast(texture);
if (_textures.Count > MaxCapacity)
{
Texture oldestTexture = _textures.First.Value;
if (!oldestTexture.CheckModified(false))
{
// The texture must be flushed if it falls out of the auto delete cache.
// Flushes out of the auto delete cache do not trigger write tracking,
// as it is expected that other overlapping textures exist that have more up-to-date contents.
oldestTexture.Group.SynchronizeDependents(oldestTexture);
oldestTexture.FlushModified(false);
}
_textures.RemoveFirst();
oldestTexture.DecrementReferenceCount();
oldestTexture.CacheNode = null;
}
if (_deferredRemovals.Count > 0)
{
while (_deferredRemovals.TryDequeue(out Texture textureToRemove))
{
Remove(textureToRemove, false);
}
}
}
/// <summary>
/// Adds a new texture to the cache, or just moves it to the top of the list if the
/// texture is already on the cache.
/// </summary>
/// <remarks>
/// Moving the texture to the top of the list prevents it from being deleted,
/// as the textures on the bottom of the list are deleted when new ones are added.
/// </remarks>
/// <param name="texture">The texture to be added, or moved to the top</param>
public void Lift(Texture texture)
{
if (texture.CacheNode != null)
{
if (texture.CacheNode != _textures.Last)
{
_textures.Remove(texture.CacheNode);
texture.CacheNode = _textures.AddLast(texture);
}
}
else
{
Add(texture);
}
}
/// <summary>
/// Removes a texture from the cache.
/// </summary>
/// <param name="texture">The texture to be removed from the cache</param>
/// <param name="flush">True to remove the texture if it was on the cache</param>
/// <returns>True if the texture was found and removed, false otherwise</returns>
public bool Remove(Texture texture, bool flush)
{
if (texture.CacheNode == null)
{
return false;
}
// Remove our reference to this texture.
if (flush)
{
texture.FlushModified(false);
}
_textures.Remove(texture.CacheNode);
texture.CacheNode = null;
return texture.DecrementReferenceCount();
}
/// <summary>
/// Queues removal of a texture from the cache in a thread safe way.
/// </summary>
/// <param name="texture">The texture to be removed from the cache</param>
public void RemoveDeferred(Texture texture)
{
_deferredRemovals.Enqueue(texture);
}
public IEnumerator<Texture> GetEnumerator()
{
return _textures.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return _textures.GetEnumerator();
}
}
}

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@ -1,14 +0,0 @@
namespace Ryujinx.Graphics.Gpu.Memory
{
public class UnmapEventArgs
{
public ulong Address { get; }
public ulong Size { get; }
public UnmapEventArgs(ulong address, ulong size)
{
Address = address;
Size = size;
}
}
}

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@ -1,21 +0,0 @@
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum PredictionMode
{
DcPred = 0, // Average of above and left pixels
VPred = 1, // Vertical
HPred = 2, // Horizontal
D45Pred = 3, // Directional 45 deg = round(arctan(1 / 1) * 180 / pi)
D135Pred = 4, // Directional 135 deg = 180 - 45
D117Pred = 5, // Directional 117 deg = 180 - 63
D153Pred = 6, // Directional 153 deg = 180 - 27
D207Pred = 7, // Directional 207 deg = 180 + 27
D63Pred = 8, // Directional 63 deg = round(arctan(2 / 1) * 180 / pi)
TmPred = 9, // True-motion
NearestMv = 10,
NearMv = 11,
ZeroMv = 12,
NewMv = 13,
MbModeCount = 14
}
}

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@ -1,11 +0,0 @@
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum SegLvlFeatures
{
SegLvlAltQ = 0, // Use alternate Quantizer ....
SegLvlAltLf = 1, // Use alternate loop filter value...
SegLvlRefFrame = 2, // Optional Segment reference frame
SegLvlSkip = 3, // Optional Segment (0,0) + skip mode
SegLvlMax = 4 // Number of features supported
}
}

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@ -1,12 +0,0 @@
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
public enum TxMode
{
Only4X4 = 0, // Only 4x4 transform used
Allow8X8 = 1, // Allow block transform size up to 8x8
Allow16X16 = 2, // Allow block transform size up to 16x16
Allow32X32 = 3, // Allow block transform size up to 32x32
TxModeSelect = 4, // Transform specified for each block
TxModes = 5
}
}

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@ -1,11 +0,0 @@
namespace Ryujinx.Graphics.Nvdec.Vp9.Types
{
internal enum TxType
{
DctDct = 0, // DCT in both horizontal and vertical
AdstDct = 1, // ADST in vertical, DCT in horizontal
DctAdst = 2, // DCT in vertical, ADST in horizontal
AdstAdst = 3, // ADST in both directions
TxTypes = 4
}
}

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@ -1,45 +0,0 @@
using OpenTK.Graphics.OpenGL;
namespace Ryujinx.Graphics.OpenGL
{
readonly struct FormatInfo
{
public int Components { get; }
public bool Normalized { get; }
public bool Scaled { get; }
public PixelInternalFormat PixelInternalFormat { get; }
public PixelFormat PixelFormat { get; }
public PixelType PixelType { get; }
public bool IsCompressed { get; }
public FormatInfo(
int components,
bool normalized,
bool scaled,
All pixelInternalFormat,
PixelFormat pixelFormat,
PixelType pixelType)
{
Components = components;
Normalized = normalized;
Scaled = scaled;
PixelInternalFormat = (PixelInternalFormat)pixelInternalFormat;
PixelFormat = pixelFormat;
PixelType = pixelType;
IsCompressed = false;
}
public FormatInfo(int components, bool normalized, bool scaled, All pixelFormat)
{
Components = components;
Normalized = normalized;
Scaled = scaled;
PixelInternalFormat = 0;
PixelFormat = (PixelFormat)pixelFormat;
PixelType = 0;
IsCompressed = true;
}
}
}

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