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488 Commits

Author SHA1 Message Date
016262514d cpu: Hotfix missing ToNearest rounding mode cases 2023-07-16 20:39:08 +01:00
326749498b [Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
2023-07-16 19:31:14 +02:00
fec8291c17 infra: do not assign developers team for now
Hopefully fix PR triage for real...
2023-07-14 11:32:14 +02:00
c5d9e67cb2 Fix some Vulkan validation errors (#5452)
* Fix some validation errors and silence the annoying pipeline barrier error

* Remove bogus decref/incref on index buffer state

* Make unsafe blit opt-in rather than opt-out

* Remove Vulkan debugger messages blacklist

* Adjust GetImageUsage to not set the storage bit for multisample textures if not supported
2023-07-14 09:08:52 +02:00
e5261228d7 infra: Fix team name in reviewer.yml 2023-07-12 19:22:09 +02:00
e61c09bc85 infra: Fix PR triage once and for all (#5442)
Switch to a custom made python script that query GitHub API to grab latest state of the PR after label assign.
2023-07-12 18:31:08 +02:00
ac2444f908 Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Update .csproj file

* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Split shader binaries into folders, use string.Join to create filepath

* Move files back to general binaries folder

* Remove ShaderSource suffix from file names

---------

Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-07-11 14:41:18 -03:00
9c6071a645 Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
2023-07-11 14:07:41 -03:00
fa32ef9275 MacOS: Allow barriers inside a render pass for non-Apple GPUs and don't treat as TBDR (#5440)
* MoltenVK: Allow barriers inside a render pass on non-Apple GPUs

* Don't treat all non-Apple GPUs using MoltenVK as TBDR
2023-07-11 03:10:23 +02:00
7805d27e67 MacOS: Fix rendering on AMD GPUs (#5446)
* MacOS: Fix rendering on AMD GPUs

* Only disable MultiViewPort on MoltenVK for AMD GPUs
2023-07-11 03:00:19 +02:00
6c515e1822 [Ryujinx.Ava] Address dotnet-format issues (#5361)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA1401 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0260 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* dotnet format pass with new editorconfig

* Fix naming style issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert one suggestion

* Second dotnet format pass and fix build issues

* Final pass of dotnet format

* Add trailing commas

* Fix formatting issues

* Keep unnecessary assignment in IconColorPicker.cs

* Use using declarations and extend resource lifetimes

* Fix rebase issues

* Adjust comment spacing

* Fix typo

* Fix naming issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert unintentional change

* Remove unused file

* Remove static keyword from ViewModels

Binding of static members doesn't work and is silently ignored.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-07 23:03:27 +02:00
8a363b5df2 Revert "sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)" (#5439)
This reverts commit 2b5abac809.
2023-07-06 18:08:14 +02:00
2b5abac809 sdl: set SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to 0 (#5433)
Nintendo controllers notoriously have the A/B and X/Y buttons swapped, compared to the standard.
In order to combat this, when setting the default controller layout, Ryujinx checks whether the controller name contains "Nintendo", and swaps the mapping accordingly.
However, the reason the mapping is inverted in the first place is because SDL has `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` set to 1 by default. By setting it to 0, the mapping will be based on the buttons' position instead.
So, by doing it (and removing the `isNintendoStyle` variable), we get the following advantages:
- The mapping will be the same on all controllers, removing the need to adjust custom mappings depending on what controller is used
- Users who already set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0 globally for other games/applications (like me) won't have a wrong default mapping
- Checking whether the controller name contains "Nintendo" is ugly

Disadvantages:
- Breaks the controller configuration for existing users who are using a Nintendo controller
2023-07-06 17:11:26 +02:00
c19c8bbade Headless: Add support for fullscreen option (#5339)
* Headless: Added support for fullscreen option

* Headless: cleanup of fullscreen support

* Headless: fullscreen support : implemented proposed changes

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: fix for OpenGL scaling

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: add. macOS fullscreen fix

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup

* Headless: fullscreen support: cleanup
2023-07-06 12:10:15 +02:00
1c7a90ef35 Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
2023-07-03 14:29:27 -03:00
3b46bb73f7 [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
2023-07-02 02:47:54 +02:00
2457cfc911 Fix naming issue in ControllerWindow (#5424) 2023-07-02 02:26:32 +02:00
515fc32b21 [Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00
0684b00b3c [Ryujinx] Address dotnet-format issues (#5395)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA1822 warnings

* Make dotnet format succeed in style mode

* Address dotnet format CA2208 warnings properly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Second dotnet format pass

* Update src/Ryujinx/Modules/Updater/Updater.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas and improve formatting

* Fix formatting and naming issues

* Rename nvStutterWorkaround to nvidiaStutterWorkaround

* Use using declarations and extend resource lifetimes

* Fix GTK issues

* Add formatting for generated files

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 00:25:07 +02:00
02b5c7ea89 [Ryujinx.Horizon] Address dotnet-format issues (#5381)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas and fix formatting issues

* Convert if-else chain to switch block

* Address review feedback
2023-07-01 12:42:10 +02:00
801b71a128 [Ryujinx.Graphics.Vulkan] Address dotnet-format issues (#5378)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address dotnet format CA1816 warnings

* Fix new dotnet-format issues after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Remove redundant code

* Rename generics

* Address review feedback

* Remove SetOrigin
2023-07-01 12:31:42 +02:00
12c5f6ee89 Indexing at 0 should be used instead of the "Enumerable" extension method "First" (#5354) 2023-07-01 06:29:37 +00:00
79a1314ee4 [Ryujinx.Cpu] Address dotnet-format issues (#5365)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Remove redundant unsafe modifiers

* Fix build issues

* Add GC.SuppressFinalize() call

* Add trailing commas and fix naming rule violations

* Remove unused members and assignments
2023-07-01 02:18:52 +00:00
e9848339dd [Ryujinx.Tests] Address dotnet-format issues (#5389)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Fix new dotnet-format issues after rebase

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* cpu tests: Disable CA2211 for CodeBaseAddress and DataBaseAddress

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* First dotnet format pass

* Fix naming rule violations

* Remove naming rule violation exceptions

* Fix comment style

* Use targeted new

* Remove redundant code

* Remove comment alignment

* Remove naming rule exceptions

* Add trailing commas

* Use nameof expression

* Reformat to add remaining trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-01 02:14:34 +00:00
6e28a4dd13 [Ryujinx.Ui.Common] Address dotnet-format issues (#5392)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1401 warnings

* dotnet-format fixes after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Small optimizations

* Remove alignment

* Apply formatting

* Fix build issues

* Final pass for dotnet format

* Add trailing commas

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-29 02:39:22 +02:00
7c989f88bd [Ryujinx.Graphics.GAL] Address dotnet-format issues (#5366)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Another rebase, another dotnet format run

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback

* Add trailing commas

* Remove SuppressMessage for IDE0066

* Make explicit Equals implementation implicit
2023-06-28 20:20:10 +02:00
16fa983704 macOS: Fix warning in some shell scripts (#5398)
* macOS: Fix warning in some shell scripts

In a way to continue the cleaning of the project, there are some warnings which can be easily fixed.

* Try to fix CI

* Fix APP_ARGUMENTS

* Addresses feedback
2023-06-28 19:09:48 +02:00
40daca5684 [Ryujinx.Headless.SDL2] Address dotnet-format issues (#5379)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Add trailing commas

* Fix naming and formatting issues
2023-06-28 19:03:27 +02:00
981e0c082d [Spv.Generator] Address dotnet-format issues (#5394)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA1069 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Rename Operand.cs to IOperand.cs

* Update src/Spv.Generator/Module.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove NotNullWhen attribute and use conditional access to avoid NRE

* Fix duplicated enum values

* Remove unread member

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:54:20 +02:00
cebfa54467 [Ryujinx.Graphics.Texture] Address dotnet-format issues (#5375)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA2208 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

* Update src/Ryujinx.Graphics.Texture/Astc/AstcDecoder.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:46:18 +02:00
fc20d9b925 [Ryujinx.Common] Address dotnet-format issues (#5358)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2211 warnings

* Silence CA1806 and CA1834 issues

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Second dotnet format pass

* Fix build issues

* Fix StructArrayHelpers.cs

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix return statements

* Fix naming rule violations

* Update src/Ryujinx.Common/Utilities/StreamUtils.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Address review feedback

* Address review feedback

* Rename remaining type parameters to TKey and TValue

* Fix manual formatting for logging levels

* Fix spacing before comments

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 18:41:38 +02:00
0a75b73fa4 [Ryujinx.Memory] Address dotnet-format issues (#5386)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback

* Assign Decommit to ReplacePlaceholder

* Run final dotnet format pass

* Organize imports again

* Add trailing commas

* Add missing newline
2023-06-28 18:34:00 +02:00
46b7c905f5 [Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Remove redundant code, convert to auto-properties and fix naming rule violations

* Remove bogus change

* Address review feedback
2023-06-28 18:23:00 +02:00
40f2bd37e3 [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Fix IDE0090 after rebase

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Another rebase, another dotnet format run

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Address review feedback
2023-06-28 18:10:55 +02:00
9288ffd26d Cpu: Implement VCVT (between floating-point and fixed-point) instruction (#5343)
* cpu: Implement VCVT (between floating-point and fixed-point) instruction

Rebase, fix and superseed of https://github.com/Ryujinx/Ryujinx/pull/2915

(Since I only have little CPU knowledge, I hope I have done everything good)

* Update Ptc.cs

* Fix wrong cast

* Rename tests

* Addresses feedback

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove extra empty line

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-06-28 17:36:30 +02:00
2cdc82cb91 nuget: bump Microsoft.NET.Test.Sdk from 17.6.2 to 17.6.3 (#5406)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.2 to 17.6.3.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.2...v17.6.3)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-28 09:36:22 +02:00
6aa8d71588 [Ryujinx.Graphics.Nvdec.Vp9] Address dotnet-format issues (#5371)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address or silence dotnet format IDE1006 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix empty lines before return

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas, remove redundant code and remove static modifier from Surface.HighBd

* Fix naming rule violations

* Fix naming rule violations

* Fix empty line before return

* Fix comment style

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove comment alignment

* Address review feedback

* Separate comments by 2 spaces and fix other formatting issues

* Make HighBd an auto-property

* Replace if-chain with if-else-chain

* Fix new naming rule violations

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-28 09:26:39 +02:00
9becbd7d72 [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
2023-06-28 08:59:13 +02:00
e055217292 [Ryujinx.Horizon.Kernel.Generators] Address dotnet-format issues (#5376)
* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Run dotnet format pass

* Remove left-over files and adjust namespaces

* Fix alignment
2023-06-27 23:27:48 +00:00
fbaf62c230 Apply new naming rule to all projects except Vp9 (#5407) 2023-06-28 01:18:19 +02:00
b186ec9fc5 [Ryujinx.Graphics.Video] Address dotnet-format issues (#5377)
* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-27 16:45:33 +02:00
0191e2396a [Ryujinx.Graphics.Host1x] Address dotnet-format issues (#5368)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* dotnet format whitespace after rebase
2023-06-27 16:35:48 +02:00
e96299eef5 [Ryujinx.Horizon.Generators] Address dotnet-format issues (#5383)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* dotnet format whitespace after rebase
2023-06-26 07:35:19 +02:00
ff53dcf560 [ARMeilleure] Address dotnet-format issues (#5357)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address or silence dotnet format CA2208 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Silence CA1806 and CA1834 issues

* Address dotnet format CA1401 warnings

* Fix new dotnet-format issues after rebase

* Address review comments

* Address dotnet format CA2208 warnings properly

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for OpCodeTable.cs

* Enable formatting for a few cases again

* Format if-blocks correctly

* Enable formatting for a few more cases again

* Fix inline comment alignment

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Adjust namespaces

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Remove unnecessary formatting exclusion

* Add unsafe dotnet format changes

* Change visibility of JitSupportDarwin to internal
2023-06-26 07:25:06 +02:00
2de78a2d55 [Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
2023-06-26 01:55:25 +00:00
b29ded1d60 [Ryujinx.SDL2.Common] Address dotnet-format issues (#5387)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-26 01:51:16 +00:00
9860bfb2cd misc: memory: Migrate from OutOfMemoryException to SystemException entirely (#5399)
Fix a regression with address space allocation while providing more
information about the context of the exception.
2023-06-26 01:37:12 +00:00
f6ada8d169 [Ryujinx.Graphics.Device] Address dotnet-format issues (#5363)
* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address most dotnet format whitespace warnings

* dotnet format whitespace after rebase
2023-06-25 23:58:44 +02:00
42d31f646d [Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 22:50:59 +02:00
07fc3ded68 [Ryujinx.Graphics.Nvdec] Address dotnet-format issues (#5369)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 21:44:42 +02:00
fd01259d2b [Ryujinx.ShaderTools] Address dotnet-format issues (#5388)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format whitespace after rebase
2023-06-25 21:37:33 +02:00
7ffe7f8442 [Ryujinx.Graphics.Nvdec.FFmpeg] Address dotnet-format issues (#5370)
* dotnet format style --severity info

Some changes were manually reverted.

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Address IDE0251 warnings

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass
2023-06-25 19:03:48 +02:00
2b2ce68f07 [Ryujinx.Tests.Memory] Address dotnet-format issues (#5390)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Address dotnet format CA1822 warnings

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove unused constant

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-25 18:37:53 +02:00
bc53d00463 [Ryujinx.Graphics.Vic] Address dotnet-format issues (#5374)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address review comments

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase

* Remove SuppressMessage attribute for removed rule
2023-06-25 18:37:09 +02:00
bddb2a1483 [Ryujinx.Tests.Unicorn] Address dotnet-format issues (#5391)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Final dotnet format pass and fix naming rule violations
2023-06-25 18:03:08 +02:00
e3bacfa774 Set COMPlus_DefaultStackSize to 2M in macOS (#5349)
* Set COMPlus_DefaultStackSize to 2M in macOS

* Remove the custom thread stack size on Ryujinx.Ava
2023-06-25 14:49:53 +02:00
7c2f07d124 [Ryujinx.Horizon.Common] Address dotnet-format issues (#5382)
* dotnet format style --severity info

Some changes were manually reverted.

* Address most dotnet format whitespace warnings

* Address IDE0251 warnings

* dotnet format whitespace after rebase
2023-06-25 13:40:37 +02:00
ede5b3c324 [Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address dotnet format CA1401 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback
2023-06-25 02:15:56 +02:00
df5be5812f [Ryujinx.Audio.Backends.OpenAL] Address dotnet-format issues (#5359)
* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Address dotnet format CA1816 warnings

* Address most dotnet format whitespace warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase
2023-06-25 01:29:40 +02:00
bc392e55df Empty "case" clauses that fall through to the "default" should be omitted (#5353)
* Empty "case" clauses that fall through to the "default" should be omitted

* default throw exception

* format
2023-06-24 12:06:58 +00:00
fffc3ed193 Mutable fields should not be "public static" (#5352) 2023-06-24 12:01:59 +00:00
7d160e98fd MemoryManagement: Change return types for Commit/Decommit to void (#5325)
* Replace return type with void for Commit/Decommit

* Small cleanup
2023-06-24 02:46:04 +02:00
bf96bc84a8 "Where" should be used before "OrderBy" (#5346) 2023-06-23 00:51:44 +00:00
91e4caaa69 "StartsWith" and "EndsWith" overloads that take a "char" should be used instead of the ones that take a "string" (#5347) 2023-06-23 02:15:14 +02:00
efbd29463d "Find" method should be used instead of the "FirstOrDefault" extension (#5344) 2023-06-23 01:42:23 +02:00
7608cb37ab "Exists" method should be used instead of the "Any" extension (#5345) 2023-06-23 01:37:25 +02:00
d604e98227 Fix regression introduced by 1.1.1733 on Intel GPUs (#5311)
* Fix regression introduced by 1.1733 on Intel iGPUs

* Should have actually figured the variable, oops.

* maybe something goes wrong here? honestly lost

* Shader cache bump
2023-06-22 21:35:06 +02:00
58907e2c29 GetHashCode should not reference mutable fields (#5331) 2023-06-22 18:36:07 +02:00
649d372f7d misc: Implement address space size workarounds (#5191)
* misc: Implement address space size workarounds

This adds code to support userland with less than 39 bits of address
space available by testing reserving multiple sizes and reducing
guess address space when needed.

This is required for ARM64 support when the kernel is
configured to use 63..39 bits for kernel space.(meaning only 38 bits is available to userland)

* Address comments

* Fix 32 bits address space support and address more comments
2023-06-20 17:33:54 +02:00
f9a538bb0f Ensure shader local and shared memory sizes are not zero (#5321) 2023-06-17 16:28:27 -03:00
f92921a6d1 Implement Load/Store Local/Shared and Atomic shared using new instructions (#5241)
* Implement Load/Store Local/Shared and Atomic shared using new instructions

* Remove now unused code

* Fix base offset register overwrite

* Fix missing storage buffer set index when generating GLSL for Vulkan

* Shader cache version bump

* Remove more unused code

* Some PR feedback
2023-06-15 17:31:53 -03:00
32d21ddf17 Inheritance list should not be redundant (#5230) 2023-06-15 03:54:27 +00:00
82f90704a0 Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
f978d3726a nuget: bump System.Management from 7.0.1 to 7.0.2 (#5302)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.1 to 7.0.2.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.1...v7.0.2)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-14 18:21:17 +02:00
6f28c4abad test: Make tests runnable on system without 4KiB page size (#5184)
* ARMeilleure: Do not hardcode 4KiB page size in JitCache

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Memory.Tests

Fix running tests on Asahi Linux with 16KiB pages.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix running tests on Asahi Linux.

Test runner still crash when trying to run all test suite.

* test: Do not hardcode page size to 4KiB for Ryujinx.Tests.Cpu

Fix somecrashes on Asahi Linux.

* test: Ignore Vshl test on ARM64 due to unicorn crashes

* test: Workaround hardcoded size on some tests

Change mapping of code and data in case of non 4KiB configuration.

* test: Make CpuTestT32Flow depends on code address

Fix failure with different page size.

* test: Disable CpuTestThumb.TestRandomTestCases when page size isn't 4KiB

The test data needs to be reevaluated to take different page size into account.

* Address gdkchan's comments
2023-06-14 18:02:41 +02:00
105c9712c1 Fix Arm32 double to int/uint conversion on Arm64 (#5292)
* Fix Arm32 double to int/uint conversion on Arm64

* PPTC version bump
2023-06-14 00:57:02 -03:00
4d804ed45e Mod Loader: Stop loading mods from folders that don't exactly match titleId (#5298)
* Stop loading mods from folders that don't exactly match titleId

* What the worst that can happen?
2023-06-13 20:47:33 +02:00
4a27d29412 infra: Sync paths-ignore with release job and attempt to fix review assign 2023-06-13 11:51:22 +02:00
5bd2c58ad6 UI: Correctly set 'shell/open/command; registry key for file associations (#5244)
* Correctly set 'shell/open/command; registry key for file associations

* File association fixes
* 'using' statements instead of blocks
* Idempotent unregistration
* Single "hey shell, we changed file associations" notification at the
  end instead of 1 for every operation, speeds things up greatly.

* Adapt and fix Linux specific function as well

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-13 00:36:40 +00:00
cf4c78b9c8 Make LM skip instead of crashing for invalid messages (#5290) 2023-06-13 00:12:06 +00:00
52aa4b6c22 Fix action version (#5299) 2023-06-12 21:57:07 +02:00
5a02433080 infra: Fix PR triage workflow glob patterns (#5297)
* Use glob patterns to match file paths

* Update ignored paths for releases

* Adjust build.yml as well

* Add names to auto-assign steps

* Fix developer team name

* Allow build workflows to run if workflows changed
2023-06-12 18:42:27 +00:00
915a0f7173 hle: Stub IHidbusServer.GetBusHandle (#5284) 2023-06-12 17:33:13 +02:00
0cc266ff19 infra: Add PR triage action (#5293)
This is a bare minimal triage action that handle big categories.

In the future we could also label all services correctly but
I didn't felt this was required for a first iteration.
2023-06-12 12:29:41 +02:00
9a1b74799d Ava: Fix OpenGL on Linux again (#5216)
* ava: Fix OpenGL on Linux again

This shouldn't be working like that, but for some reason it does.

* Apply the correct fix

* gtk: Add warning messages for caught exceptions

* ava: Handle disposing the same way as GTK does

* Address review feedback
2023-06-11 18:31:22 +02:00
638f3761f3 Show/Hide UI Hotkey fix on Avalonia (#5133)
* fix show/hide ui for ava

* revert style

* unbound by default

* revert
2023-06-11 15:34:56 +02:00
193ca3c9a2 Implement fast path for AES crypto instructions on Arm64 (#5281)
* Implement fast path for AES crypto instructions on Arm64

* PPTC version bump

* Use AES HW feature check
2023-06-11 00:51:35 +00:00
eb0bb36bbf Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support

* Stop doing some useless buffer updates and account for non-zero base instance

* Reduce redundant updates even more

* Update descriptor init logic to account for ResourceLayout

* Fix transform feedback and storage buffers not being updated in some cases

* Shader cache version bump

* PR feedback

* SetInstancedDrawVertexCount must be always called after UpdateState

* Minor typo
2023-06-10 18:31:38 -03:00
0e95a8271a Non-flags enums should not be used in bitwise operations (#5214) 2023-06-09 19:44:22 +02:00
76b474e97b Update ShaderConfig.cs (#5226) 2023-06-09 14:53:20 +00:00
27ee86f33b Exclude macOS from checking for changed files (#5270) 2023-06-09 15:35:24 +02:00
f7ec310231 Check if existing oldConfigPath is a Symlink (#5271) 2023-06-09 15:31:19 +02:00
e94d24f508 Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' (#5231)
* Prefer a 'TryGetValue' call over a Dictionary indexer access guarded by a 'ContainsKey' check to avoid double lookup

* fix
2023-06-09 13:05:32 +02:00
2bf4555591 Swkbd Applet Fixes (#5236)
* Swkbd Applet Fixes

* Forgot a full stop

* Update src/Ryujinx.Ava/UI/Applet/SwkbdAppletDialog.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/Ui/Applet/SwkbdAppletDialog.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-09 12:11:53 +02:00
86de288142 Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1

* more
2023-06-09 11:23:44 +02:00
f35aa8e9d6 nuget: bump Microsoft.NET.Test.Sdk from 17.6.1 to 17.6.2 (#5250)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.1 to 17.6.2.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.1...v17.6.2)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 11:02:56 +02:00
0e8e735a6d nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.1 to 6.31.0 (#5265)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.1 to 6.31.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.1...6.31.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-09 10:40:25 +02:00
0003a7c118 Vulkan: Use aspect flags for identity views for bindings (#5267) 2023-06-08 20:23:36 -03:00
2cdcfe46d8 Remove barrier on Intel if control flow is potentially divergent (#5044)
* Remove barrier on Intel if control flow is potentially divergent

* Shader cache version bump
2023-06-08 17:43:16 -03:00
fe30c03cac Implement soft float64 conversion on shaders when host has no support (#5159)
* Implement soft float64 conversion on shaders when host has no support

* Shader cache version bump

* Fix rebase error
2023-06-08 17:09:14 -03:00
5813b2e354 Updater: Ignore files introduced by the user in base directory (#5092)
* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Updater: Ignore files introduced by the user in base directory

* Replicate logic in Avalonia version.

* Address requested changes

* Address requested changes

* Address requested changes

* Comment cleanup

* Address feedback

* Forgot comment, tehe
2023-06-05 14:19:17 +02:00
af1906ea04 Fix wrong unaligned SB state when fetching compute shaders (#5223) 2023-06-05 14:01:33 +02:00
68848000f7 Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 1 (#5228)
* Texture: Fix 3D texture size when totalBlocksOfGobsInZ > 0

When there is a remainder when dividing depth by gobs in z, it is used to remove the unused part of the 3D texture's size. This was done to calculate correct sizes for single slice views of 3D textures.

However, this case can also apply to 3D textures with many slices, and more than one total block of gobs in z. In this case it's meant to trim off the end of the level size. Most textures won't encounter this as their size will be aligned, but UE4 games tend to use 3D textures with funny unaligned sizes.

The size offset should have been applied to the level size instead of the slice size, and it should only affect the slice size if it ends up larger.

Hopefully should fix issues with UE4 games without breaking other stuff, I don't have much time to test.

* Whoops
2023-06-05 13:33:09 +02:00
d98da47a0f Better application grid flex (#5218) 2023-06-05 00:48:11 +00:00
306f7e93a0 Dont Error on Invalid Enum Values (#5169)
* Dont Error on Invalid Enum

* Use TryParse

* Log warning
2023-06-05 01:19:46 +02:00
8954ff3af2 Replacing ZbcColorArray with Array4<uint> (#5210)
* Related "if/else if" statements should not have the same condition

* replacing ZbcColorArray with Array4<uint>

* fix alignment
2023-06-04 20:30:04 +00:00
d2f3adbf69 Texture: Fix layout conversion when gobs in z is used with depth = 1 (#5220)
* Texture: Fix layout conversion when gobs in z is used with depth = 1

The size calculator methods deliberately reduce the gob size of textures if they are deemed too small for it. This is required to get correct sizes when iterating mip levels of a texture.

Rendering to a slice of a 3D texture can produce a 3D texture with depth 1, but a gob size matching a much larger texture. We _can't_ "correct" this gob size, as it is intended as a slice of a larger 3D texture. Ignoring it causes layout conversion to break on read and flush.

This caused an issue in Tears of the Kingdom where the compressed 3D texture used for the gloom would always break on OpenGL, and seemingly randomly break on Vulkan. In the first case, the data is forcibly flushed to decompress the BC4 texture on the CPU to upload it as 3D, which was broken due to the incorrect layout. In the second, the data may be randomly flushed if it falls out of the cache, but it will appear correct if it's able to form copy dependencies.

This change only allows gob sizes to be reduced once per mip level. For the purpose of aligned size, it can still be reduced infinitely as our texture cache isn't properly able to handle a view being _misaligned_.

The SizeCalculator has also been changed to reduce the size of rendered depth slices to only include the exact range a single depth slice will cover. (before, the size was way too small with gobs in z reduced to 1, and too large when using the correct value)

Gobs in Y logic remains untouched, we don't support Y slices of textures so it's fine as is.

This is probably worth testing in a few games as it also affects texture size and view logic.

* Improve wording

* Maybe a bit better
2023-06-04 20:25:57 +00:00
d511c845b7 Check KeyboardMode in GUI (#4343)
* Update SoftwareKeyboard to send KeyboardMode to UI

* Update GTK UI to check text against KeyboardMode

* Update Ava UI to check text against KeyboardMode

* Restructure input validation

* true when text is not empty

* Add English validation text for SoftwareKeyboardMode

* Add Chinese validation text for SoftwareKeyboardMode

* Update base on feedback

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-06-04 05:30:24 +02:00
21c9ac6240 Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction

* Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments

* Remove now unused code

* Catch more complex cases of global memory usage

* Shader cache version bump

* Extend global access elimination to work with more shared memory cases

* Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers

* Tweak preferencing to catch more cases

* Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel)

* Fix storage buffer bindings

* Simplify some code

* Shader cache version bump

* Fix typo

* Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
2023-06-03 20:12:18 -03:00
81c9052847 ava: Fix Input Touch (#5204) 2023-06-03 16:03:42 +01:00
9367e3c35d ava: Fix Open Applet menu enabled (#5206)
Currently, the `Open Applet` menu is still enabled when a guest is running, which is wrong. This is not fixed by refreshing the property binding on `IsEnabled`.
2023-06-03 11:03:34 +02:00
52cf141874 Armeilleure: Fix support for Windows on ARM64 (#5202)
* Armeilleure: Fix support for Windows on ARM64

Tested on Windows DevKit 2023.

* Address gdkchan's comments
2023-06-03 10:23:51 +02:00
8a352df3c6 Allow BGRA images on Vulkan (#5203) 2023-06-03 03:43:00 +00:00
c545c59851 ava: Fix exit dialog while guest is running. (#5207)
* ava: Fix exit dialog while guest is running.

There is currently an issue while a game runs, the content dialog creation method check if `IsGameRunning` is true to show the popup.
But the condition here is wrong (`window` is null) so it throw a NullException silently in `Dispatcher.UIThread`.
This is now fixed by using the right casting.

* improve condition

* Fix spacing
2023-06-03 03:37:00 +00:00
96ea4e8c8e nuget: bump Microsoft.NET.Test.Sdk from 17.6.0 to 17.6.1 (#5192)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.6.0 to 17.6.1.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.6.0...v17.6.1)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 21:03:00 +02:00
b8f48bcf64 UI: Fix empty homebrew icon (#5189)
* UI: Fix empty homebrew icon

We currently don't check the icon size when we read it from the homebrew data. That could cause issues at UI side since the buffer isn't null but empty. Extra check have been added UI side too.
(I cleaned up some files during my research too)

Fixes #5188

* Remove additional check

* Remove unused using
2023-06-01 18:24:00 +02:00
6966211e07 Give Library header DockPanel explicit height (#5160) 2023-06-01 17:40:44 +02:00
57524a4c8a Add issue template for missing shader instructions (#5048)
* Add issue template for missing shader instructions

* fixup! Add issue template for missing shader instructions

* Update .github/ISSUE_TEMPLATE/missing_shader_instruction.yml

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-06-01 17:32:38 +02:00
f4539c49d8 [Logger] Add print with stacktrace method (#5129)
* Add print with stacktrace method

* Adjust logging namespaces

* Add static keyword to DynamicObjectFormatter
2023-06-01 13:47:53 +00:00
12c62fdbc2 nuget: bump DynamicData from 7.13.8 to 7.14.2 (#5148)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.8 to 7.14.2.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.8...7.14.2)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-06-01 13:35:04 +00:00
e3c6be5e29 Only run one workflow for a PR at a time (#5137) 2023-06-01 09:42:49 +02:00
4741a05df9 Vulkan: Include DepthMode in ProgramPipelineState (#5185) 2023-06-01 09:05:39 +02:00
c6676007bf GPU: Dispose Renderer after running deferred actions (#5144)
* GAL: Dispose Renderer after running deferred actions

Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.

This should fix most instances of the emulator freezing on close.

* Wait for main render commands to finish, but keep RenderThread alive til dispose

* Address some feedback.

* No parameterize needed

* Set thread name as part of constructor

* Port to Ava and SDL2
2023-05-31 21:43:20 +00:00
92b0b7d753 Avalonia UI: Fix letter "x" in Ryujinx logo being cut off (#5176)
Also make the pronunciation center-aligned
2023-05-31 21:03:11 +00:00
232237bf28 Skip draws with zero vertex count (#5149) 2023-05-31 17:51:11 -03:00
c27e453fd3 Share ResourceManager vertex vertex A and B shaders (#5181) 2023-05-31 17:17:50 -03:00
0e037d0213 macOS Headless Fixes (#5167)
* Default hypervisor to disabled

* Include MVK on macOS

* Properly sign headless builds on macOS

* Force Vulkan on macOS

* Suggestions
2023-05-31 09:08:50 +02:00
0dca1fbe12 Add Context Menu Option to Run Application (#5154) 2023-05-30 19:51:03 +01:00
35d91a0e58 Linux: Automatically increase vm.max_map_count if it's too low (#4702)
* memory: Check results of pinvoke calls

* Increase vm.max_map_count when running Ryujinx

* Add SupportedOSPlatform attribute for WindowsApiException

* Revert increasing vm.max_map_count via script

* Add LinuxHelper to detect and increase vm.max_map_count

With GUI dialogs, this should be a bit more user-friendly.

* Supply arguments as a list to RunPkExec

* Add error logging in case RunPkExec() fails

* Prevent Gtk from crashing
2023-05-30 01:48:37 +02:00
a73a5d7e85 nuget: bump Microsoft.NET.Test.Sdk from 17.5.0 to 17.6.0 (#4986)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.5.0 to 17.6.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.5.0...v17.6.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-29 01:14:07 +02:00
832a5e8852 Make sure blend is disabled if render target has integer format (#5122)
* Make sure blend is disabled if render target has integer format

* Change approach to avoid permanently mutating state
2023-05-29 00:38:04 +02:00
96d1f0da2d Workaround for MoltenVK barrier issues (#5118) 2023-05-29 00:24:35 +02:00
597388ecda Fix incorrect vertex attribute format change (#5112)
* Fix incorrect vertex attribute format change

* Only change vertex format if the host supports the new format
2023-05-29 00:17:07 +02:00
1cf6d7b7bb Fix #5108: Allow surround sound for SDL2 in more scenarios (#5131) 2023-05-29 00:07:27 +02:00
7bc9d0cdad Linux: Use gamemode if it is available when using Ryujinx.sh. (#4938)
* Linux: Detect if gamemode is installed and start it when launching Ryujinx.

When using the Ryujinx.sh script to start the emulator check if gamemoderun exists and use it if it does.

Gamemode mode on Linux changes some system settings to make performance during gaming more consistent mainly by changing the CPU governor to performance.

https://github.com/FeralInteractive/gamemode

* Removed if statement.

* Fix due to wrong assumption about the output of which.

Checks if the which output contains a no match response, otherwise use gamemoderun.

Using a case statement because it makes substring matching possible in sh and also it turns out that adding an empty string after env throws an error because env attempts to parse it as a paramater.

* Missed a couple semicolons.

* Different approach for checking if gamemode is available.

Should hopefully work across all implementations of which.

* Remove unneeded which command.

* Change code to keep launch command to a single line.
2023-05-28 23:54:22 +02:00
dc0dbc50ab Add support for VK_EXT_depth_clip_control. (#5027)
* Add support for VK_EXT_depth_clip_control.

* Code review feedback

Minor formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Check .DepthClipControl to make sure the host actually supports the feature.

* Review feedback: remove Vulkan platform switch, relying on QueryHostSupportsDepthClipControl to drive the behaviour - OpenGL returns true, and any future platforms that don't support the [-1, 1] depth mode can return false for the transformation.

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-28 23:31:56 +02:00
994f4dc77d chore: Update Avalonia to 0.10.21 (#5124) 2023-05-28 23:25:55 +02:00
c9e297b74c About window: Add changelog link under ver. number (#5095) 2023-05-28 23:13:40 +02:00
dd514a115c Update LastPlayed date on emulation end. (#5056) 2023-05-28 23:03:27 +02:00
7e0b4bd538 Improve macOS updater (#5064)
* Fix macOS Updater (once again)

* Also fix my brain's issues

* Move set -e that lsof doesn't trigger exit 1

* Resolve yesterdays brain malfunction 2

* Revert "Move set -e that lsof doesn't trigger exit 1"

This reverts commit 589a630610.

* Also check if PID exists

* Remove lsof and instead check for running processes

* Remove empty lines

* Increase max iterations

* Address feedback

* Remove obsolete check for child processes

* Update comments

* Update comments

* I swear this is the last commit

* lsof + ps check
2023-05-28 22:54:30 +02:00
378080eb87 Added Custom Path case when saving screenshots (#5086) 2023-05-28 22:44:46 +02:00
e8f5e97fa4 actions: revert timeout-minutes changes for PR workflow
Varibales aren't exposed to PRs...
2023-05-28 11:34:57 +02:00
f3873620a3 actions: Workaround YAML limitation for timeout-minutes
Because Github Actions wants an int, we use fromJSON to hack around
this.
2023-05-28 08:10:43 +02:00
986ac9ff83 Use variables to configure job timeouts (#5123) 2023-05-28 08:02:30 +02:00
42b9c1e8fe Ryujinx.Ava: fixes for random hangs on exit (#4827)
* Attempt at fixing hang on exit by ending the WindowNotificationManager notification loop, so that the Thread running it can exit.

* explicitly apply the NotificationManager template to allow the notification loop to begin

* NotificationHelper - remove explicity call to ApplyTemplate(). Change to ManualResetEventSlim so we can cancel the Wait on it.

* add a timeout to AudioRenderSystem.Stop()'s waiting for the termination signal, log a warning if this timeout occurs, and continue execution

* NotifiationHelper - cancel first, the CompleteAdding()

* Remove AudioRenderSystem._terminationEvent, redundant

* NotificationHelper - use host.Closing event to trigger cancellation instead of _notifationManager.DetachedFromLogicalTree

* Change NotificationHelper to use an explicit Thread for background work.  Wait on the cancellationToken's WaitHandle so the Thread doesn't have to deal with async. Wrap foreach in try/catch (OperationCanceledException) to swallow the escaping exception from the GetConsumingEnumerable().

* adjust formatting of AsyncWorkQueue constructor to use object initializers consistently

* use AsyncWorkQueue to do everything I added in SetNotificationManager()

* Revert "use AsyncWorkQueue to do everything I added in SetNotificationManager()"

This reverts commit f0e78366b8776ec8e2fef8ab023c0db1833155d3.

* use AsyncWorkQueue to handle the Thread-related changes previously made to NotificationHelper.SetNotificationHelper(). Wrap it in Lazy<T> and force instantiation in the TemplateApplied event handler to accomodate for the fact that AsyncWorkQueue starts immediately, and the notification dispatch loop was being delayed by _templateAppliedEvent.

* impl changes suggested by AcK77

* impl changes suggested by AcK77 (more)
2023-05-26 23:57:43 +02:00
3b375525fb Force reciprocal operation with value biased by constant to be precise on macOS (#5110)
* Force operations to be precise in some cases on SPIR-V

* Make it a bit more strict, add comments

* Shader cache version bump
2023-05-26 15:19:37 -03:00
e6658c133c Fix resolution scaling of image operation coordinates (#5102)
* Fix resolution scaling of image operation coordinates

* Shader cache version bump
2023-05-25 23:42:49 -03:00
5b42a4d2c4 Fix mod names (#5088) 2023-05-25 23:41:03 +02:00
8f0c89ffd6 Generate scaling helper functions on IR (#4714)
* Generate scaling helper functions on IR

* Delete unused code

* Split RewriteTextureSample and move gather bias add to an earlier pass

* Remove using

* Shader cache version bump
2023-05-25 17:46:58 -03:00
2c9715acf6 Truncate vertex attribute format if it exceeds stride on MoltenVK (#5094)
* Truncate vertex attribute format if it exceeds stride on MoltenVK

* Fix BGR format

* Move vertex attribute check to pipeline creation to avoid costs

* No need for this to be public
2023-05-25 17:03:51 -03:00
274af65f69 Update release.yml (#5058) 2023-05-25 16:17:37 +02:00
4ca78eded5 Vulkan: Do not set storage flag for multisample textures if not supported (#5060) 2023-05-23 10:41:37 +02:00
6cb6b15612 Implement p2rc, p2ri, p2rr and r2p.cc shaders (#5031)
* implement P2rC, P2rI, P2rR shaders

* implement R2p.CC shader

* bump CodeGenVersion

* address feedback
2023-05-22 17:32:15 -03:00
2725e40838 Revert "Bump MVK Version (#5057)" (#5061)
This reverts commit c2e4c8f98e.
2023-05-22 17:12:11 -03:00
c2e4c8f98e Bump MVK Version (#5057) 2023-05-22 14:41:08 -03:00
b53e7ffd46 Ava UI: Input Menu Redesign (#4990)
* Cleanup

* Remove redundant locales

* Start SVG Fixes…

Better +/- buttons

Fix the grips

Bumpers

Better directional pad

More SVG stuff

Grip adjustments

Final stuff

* Make image bigger

* Border radius

* More cleanup

* Restructure

* Restructure Rumble View

* Use compiled bindings where possible

* Round those pesky corners

* Ack Suggestions

* More suggestions

* Update src/Ryujinx.Ava/UI/Views/Input/RumbleInputView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-22 01:16:20 +02:00
ac66643346 Fix crash in SettingsViewModel when Vulkan isn't available (#4985)
* fix crash when Vulkan isn't available

* add VulkanRenderer.GetPhysicalDevices() overload that provides its own Vk API object and logs on failure

* adjustments per AcK77
2023-05-21 21:39:06 +02:00
21e88f17f6 ServerBase thread safety (#4577)
* Add guard against ServerBase.Dispose() being called multiple times. Add reset event to avoid Dispose() being called while the ServerLoop is still running.

* remove unused usings

* rework ServerBase to use one collection each for sessions and ports, and make all accesses thread-safe.

* fix Logger call

* use GetSessionObj(int) instead of using _sessions directly

* move _threadStopped check inside "dispose once" test

* - Replace _threadStopped event with attempt to Join() the ending thread (if that isn't the current thread) instead.

- Use the instance-local _selfProcess and (new) _selfThread variables to avoid suggesting that the current KProcess and KThread could change. Per gdkchan, they can't currently, and this old IPC system will be removed before that changes.

- Re-order Dispose() so that the Interlocked _isDisposed check is the last check before disposing, to increase the likelihood that multiple callers will result in one of them succeeding.

* code style suggestions per AcK77

* add infinite wait for thread termination
2023-05-21 21:28:51 +02:00
5626f2ca1c Replace ShaderBindings with new ResourceLayout structure for Vulkan (#5025)
* Introduce ResourceLayout

* Part 1: Use new ResourceSegments array on UpdateAndBind

* Part 2: Use ResourceLayout to build PipelineLayout

* Delete old code

* XML docs

* Fix shader cache load NRE

* Fix typo
2023-05-21 14:04:21 -03:00
402f05b8ef Replace constant buffer access on shader with new Load instruction (#4646) 2023-05-20 16:19:26 -03:00
fb27042e01 Limit compute storage buffer size (#5028) 2023-05-20 16:15:07 +00:00
69a9de33d3 SPIR-V: Only allow implicit LOD sampling on fragment (#5026) 2023-05-20 15:52:26 +02:00
bba51c2eeb Fix macOS Update Script (#5014)
* Update updater.sh

* Better script

* Revert "Better script"

This reverts commit 9bf6be863892e5e10c2f2dba45f1d0a60daca688.
2023-05-19 21:20:01 +02:00
fc26189fe1 Eliminate redundant multiplications by gl_FragCoord.w on the shader (#4578)
* Eliminate redundant multiplications by gl_FragCoord.w on the shader

* Shader cache version bump
2023-05-19 11:52:31 -03:00
a40c90e7dd nuget: bump DynamicData from 7.13.5 to 7.13.8 (#5001)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.5 to 7.13.8.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.5...7.13.8)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-19 06:52:44 +02:00
f864a49014 Fix Vulkan blit-like operations swizzle (#5003) 2023-05-18 18:16:03 -03:00
ecbf303266 GPU: Avoid using garbage size for non-cb0 storage buffers (#4999)
* GPU: Avoid using garbage size for non-cb0 storage buffers

In the depths area, Tears of the Kingdom uses a global memory access with address on constant buffer slot 6. This isn't standard and thus doesn't actually have a size 8 bytes after it, so we were reading back a garbage size that ended up very large (at least in version 1.1.0), and would synchronize a lot of data per frame.

This PR makes storage buffers created from addresses outside constant buffer slot 0 get their size as the number of bytes remaining in the GPU mapping starting at the given virtual address. This should bound the buffer to a reasonable size, and ideally stop it crossing into other memory.

* Limit max size

* Add TODO

* Feedback
2023-05-18 08:56:34 +02:00
b3bf05356b ava: Fix crash when extracting sections from NCA with no data section (#5002)
Tested against Omega Strickers.
2023-05-17 19:27:49 +00:00
cb4b58052f Start GPU performance counter at 0 instead of host GPU value (#4992)
* Start performance counter at 0 instead of host perf counter value

* whitespace

* init _firstTimestamp in constructer per feedback

* change comment

* punctuation

* address feedback

* revise comment
2023-05-17 15:38:59 -03:00
f8cdd5f484 macos: Fix relaunch with updater when no arguments were provided to the emulator (#4987)
The updater still seems to be erroring when replacing installed folder under normal operations.
2023-05-17 19:02:15 +02:00
22202be394 [GUI] Fix always hide cursor mode not hiding the cursor until it was moved (#4927)
* gtk: Add missing isMouseInClient check for hide-cursor

* ava: Add missing events and default isCursorInRenderer to true

This is necessary because we don't receive a initial PointerEnter event for some reason.
2023-05-14 16:34:31 +02:00
17ba217940 Vulkan: Device map buffers written more than flushed (#4911) 2023-05-13 15:15:05 +02:00
aae4595bdb Add timeout of 35 minutes to workflow jobs (#4928) 2023-05-13 13:24:43 +02:00
880fd3cfcb audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice

* audio: sdl2: Do not report 5.1 if device doesn't support it

SDL2 5.1 to Stereo conversion is terrible and make everything sound
quiet.

Let's not expose 5.1 if not truly supported by the device.
2023-05-13 07:15:16 +00:00
f679f25e08 Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
c2709b3bdd macOS CI Adjustments (#4910)
* Fix macOS build name in CI

Fixes updater

* Update build.yml

Don't publish x86 Mac builds

* Naming nitpick

* Berry changes

* Use the same prefix for PR and release build archives

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-05-13 00:53:52 +02:00
2b6e81deea Ava: Fix wrong MouseButton (#4900) 2023-05-12 21:39:42 +02:00
7271f1b18e Bump shader cache codegen version
That was missing from #4892
2023-05-12 18:53:14 +02:00
5fda543f84 Vulkan: Partially workaround MoltenVK InvalidResource error (#4880)
* Add MVK stage flags workaround

* Actually do the workaround

* Remove GS on VS stuff

* Address feedback
2023-05-11 22:06:15 -03:00
95c06de4c1 GPU: Remove swizzle undefined matching and rework depth aliasing (#4896)
* GPU: Remove swizzle undefined matching and rework depth aliasing

@gdkchan pointed out that UI textures in TOTK seemed to be setting their texture swizzle incorrectly (texture was RGB but was sampling A, swizzle for A was wrong), so I determined that SwizzleComponentMatches was the problem and set on eliminating it. This PR combines existing work to select the most recently modified texture (now used when selecting which aliased texture to use) with some additional changes to remove the swizzle check and support aliased view creation.

The original observation (#1538) was that we wanted to match depth textures for the purposes of aliasing with color textures, but they often had different swizzle from what was sampled (as it's generally the identity swizzle once rendered). At the time, I decided to allow swizzles to match if only the defined components matched, which fixed the issue in all known cases but could easily be broken by a game _expecting_ a given swizzle, such as a 1/0 value on a component.

This error case could also occur in textures that don't even depth alias, such as R11G11B10, as the rule was created to generally apply to all cases.

The solution is now to fail this exact match test, and allow the search for an R32 texture to create a swizzled view of a D32 texture (and other such cases). This allows the creation of a view that mismatches the requested format, which wasn't present before and was the reason for the swizzle matching approach.

The exact match and view creation rules now follow the same rules over what textures to select when there are multiple options (such as a "perfect" match and an "aliased" match at the same time). It now selects the most recently modified texture, which is done with a new sequence number in the GpuContext (because we don't have enough of these).

Reportedly fixes UI having weird coloured backgrounds in TOTK. This also fixes an issue in MK8D where returning from a race resulted in the character selection cubemaps being broken. May work around issues introduced by the "short texture cache" PR due to modification ordering, though they won't be truly fixed.

Should allow (#4365) to avoid copies in more cases. Need to test that.

I tested a bunch of games #1538 originally affected and they seem to be fine. This change affects all games so it would be good to get some wide testing on it.

* Address feedback 1, fix an issue

* Workaround: Do not allow copies for format alias.

These should be removed when D32<->R32 copy dependencies become legal
2023-05-11 21:30:47 -03:00
49c63ea077 Fix the restart after an update. (#4869)
* Fix the restart after an update.

* Fix the updater for the Ava UI too.

* Fixing up the code after some change requests.
Removed a line of code that was accidentally left in.

* Fix restarting on Linux Avalonia.

* Fix issues with escaped arguments.
2023-05-12 02:14:29 +02:00
531da8a1c0 Changed LastPlayed field from string to nullable DateTime (#4861)
* Changed LastPlayed field from string to nullable DateTime

Added ApplicationData.LastPlayedString property
Added NullableDateTimeConverter for the DateTime->string conversion in Avalonia

* Added migration from string-based last_played to DateTime-based last_played_utc

* Updated comment style

* Added MarkupExtension to NullableDateTimeConverter and changed its usage

Cleaned up leftover usings

* Missed one comment
2023-05-12 01:56:37 +02:00
5cbdfbc7a4 amadeus: Allow 5.1 sink output (#4894)
* amadeus: Allow 5.1 sink output

Also add a simple Stereo to 5.1 change for device sink.

Tested against NES - Nintendo Switch Online that output stereo on the
audio renderer.

* Remove outdated comment
2023-05-12 00:19:19 +02:00
e0544dd9c7 UI: Adjust input mapping view (#4866)
* refactor: clean up controller settings ui

- Remove inconsistencies between left and right side
- Use style to set ToggleButton properties (since they are all the same)
- Move topmost controller settings from one line to 2x2 grid for improved clarity
- Properly adjust borders, text widths, etc. to neighboring elements to eliminate misaligned visual lines

* fix: merge issues

* fix: prevent sliders from jumping by giving text block fixed width

* refactor: add more separators and increase margin

* refactor: center deadzone and range descriptions

* refactor: move rumble border top margin to -1 and prevent double border

* refactor: remove margins & double borders + switch profile & input selection

* style: apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-05-11 21:10:57 +00:00
aa784c3e5e nuget: bump System.IdentityModel.Tokens.Jwt from 6.30.0 to 6.30.1 (#4886)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.30.0 to 6.30.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.30.0...6.30.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-05-11 21:42:46 +02:00
9205077590 Enable explicit LOD for array textures with depth compare on SPIR-V (#4892) 2023-05-11 21:35:36 +02:00
0ed40c7175 Fix incorrect ASTC endpoint color when using LuminanceDelta mode (#4890) 2023-05-11 20:47:55 +02:00
40d47b7aa2 amadeus: Fix wrong channel mapping check and an old typo (#4888)
* amadeus: Fix wrong channel mapping check

This was always going to happens, as a result quadratic would break and
move index after the channel count point, effectively breaking
input/output indices.

* amadeus: Fix reverb 3d early delay wrong output index
2023-05-11 20:14:02 +02:00
ec0bb74968 Stop SDL from inhibiting sleep. (#4842) 2023-05-11 20:13:01 +02:00
42f7f98666 Fix the issue of unequal check for amiibo file date due to the lack o… (#4832)
* Fix the issue of unequal check for amiibo file date due to the lack of sub-second units in the header, causing slow opening of the amiibo interface.

* Supplement the unrepaired.
2023-05-11 19:10:24 +02:00
95bad6995c GPU: Fix shader cache assuming past shader data was mapped (#4885)
This fixes a potential issue where a shader lookup could match the address of a previous _different_ shader, but that shader is now partially unmapped. This would just crash with an invalid region exception.

To compare a shader in the address cache with one in memory, we get the memory at the location with the previous shader's size. However, it's possible it has been unmapped and then remapped with a smaller size. In this case, we should just get back the mapped portion of the shader, which will then fail the comparison immediately and get to compile/lookup for the new one.

This might fix a random crash in TOTK that was reported by Piplup. I don't know if it does, because I don't have the game yet.
2023-05-11 18:41:34 +02:00
3d42995822 Attempt to fix release.yml after merge 2023-05-11 17:42:33 +02:00
9095941fd1 Update release workflow & Add jobs for macOS (#4837)
* Add build config and extra args to create_macos_build.sh

* Use matrix strategy for releases

* Add macOS jobs

Co-authored-by: Mary <thog@protonmail.com>

* Fix wrong version argument

* Fix check for the correct amount of args

* Install latest rcodesign release

Co-authored-by: Mary <thog@protonmail.com>

* Set executable bits for PR builds on linux

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-05-11 17:36:53 +02:00
ba71141bdc Ensure background translation threads exited before disposing JIT (#4874) 2023-05-10 21:46:38 -03:00
0a0675a7f6 Fix missing domain service object dispose (#4879) 2023-05-11 00:29:17 +00:00
a7c6e6a8cf fix(mvk): resumeLostDevice (#4800)
Command buffer errors currently trigger an exception "DeviceLost" crashing the process.

Looking at [MKV's code](53a4eb26f2/MoltenVK/MoltenVK/GPUObjects/MVKQueue.mm (L392-L408)) we observe that:
- It hard fails if error is:
  ```
   MTLCommandBufferErrorBlacklisted || MTLCommandBufferErrorNotPermitted || MTLCommandBufferErrorDeviceRemoved
   ```
- Otherwise fails conditionally if `config.resumeLostDevice == false` (current default)

For Ryujinx's use-case it's more graceful to resume on those errors rather than crashing the app, the error isn't totally silenced since `mvk` still logs it

Fixes #4704, #4575
2023-05-10 03:31:52 +02:00
0bc8151c7e IPC - Refactor Bcat service to use new ipc - Revisit (#4803)
* bcat ipc

* fix hipc buffer flags

* add buffer fixed size flag on generator
2023-05-09 21:46:23 +00:00
40c17673f5 Replace DelegateHelper with pre-generated delegates (#4867) 2023-05-09 09:02:39 +00:00
a8950d6ac4 vulkan: Pass Vk instance to VulkanRenderer (#4859)
This will allow possible multiple driver selection without any need of
LD preload. (useful when testing custom version of mesa for example)
2023-05-08 13:05:37 +02:00
162798b026 vulkan: Avoid hardcoding features in CreateDevice (#4858)
Those shouldn't have been hardcoded.
2023-05-08 10:48:16 +00:00
1b28ecd63e Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove

Removal of unnecessary hashset and dictionary

* Thread safety for GetBufferData in PersistentFlushBuffer

* Fix WaitForFencesImpl thread safety

* Proper methods for risky reference increments

* Wrong type of CB.

* Address feedback
2023-05-08 12:45:12 +02:00
895d9b53bc Vulkan: Batch vertex buffer updates (#4843)
* Vulkan: Batch vertex buffer updates

Some games can bind a large number of vertex buffers for draws. This PR allows for vertex buffers to be updated with one call rather than one per buffer.

This mostly affects the AMD Mesa driver, the testing platform was Steam Deck with Super Mario Odyssey. It was taking about 12% before, should be greatly reduced now.

A small optimization has been added to avoid looking up the same buffer multiple times, as a common pattern is for the same buffer to be bound many times in a row with different ranges.

* Only rebind vertex buffers if they have changed

* Address feedback
2023-05-08 10:59:26 +02:00
0e06aace45 misc: Avoid copy of ApplicationControlProperty (#4849)
Avoid more giant copy when passing it around.
2023-05-08 01:50:07 +02:00
adf4ebcd60 Ava: Fix SystemTimeOffset calculation (#4848)
* Ava: Fix SystemTimeOffset calculation

During testing of #4822, Mary pointed out the way we calculate time offset is wrong in our Avalonia UI. This PR fixed that.
The axaml file is autoformatted too.

* DateTime.Now in local var
2023-05-08 00:31:08 +02:00
470a8031a4 time: Update for 15.0.0 changes and fixes long standing issues (#4822)
* time: Update for 15.0.0 changes

Last time we did an upgrade on the time service was during 9.x era, it was about time to take back that reverse again!

15.0.0 added a new structure on the shared memory to get steady clock raw timepoints with a granularity in nanoseconds.

This commit implements this new part.

I plan to write a follow up with a bit of refactoring of this ancient part of the emulator.

As always, reverse and work done by your truly.

PS: As a reminder, if this change is reused anywhere else, work should be credited as Ryujinx and not my person.

* time: Do not set setup value to posix time

This should fix local and network clock returning 0 under usage with
shared memory.

This probably fix #2430.

* Address gdkchan's comment

* Fix internal offset not working since changes and ensure that user clock have a valid clock id

* time: Report auto correcting clock and hardcode steady clock unique id

Fix Pokemon Sword Pokejobs for real.

* Address gdkchan's comment
2023-05-08 00:15:58 +02:00
5440d4ad5c misc: Switch ProcessResult to a class (#4846)
This avoid giant copies being performed when being returned or passed.
2023-05-07 20:50:45 +00:00
dde208b480 UI: Expose games build ID for cheat management (#4340)
* Ava UI: Expose games build ID for cheat management

* Fix bad merge

* Change integrity check level to error on invalid

* Add support for GDK

* Remove whitespace

* Add BID identifier

* PR Comments fix

* Restore title id in cheats GTK window

* use halign center instead of margin_left

* Merge

* fix after merge

* PR comments fix - design AVA

* PR fix - Move GetApplicationBuildId to ApplicationData class

* PR comment fix - Add empty line before method

* Align with PR #4755

* PR comments fix

* Change BuildId label to support translation

* Comments fix

* Remove unused BuildIdLabel property
2023-05-07 14:36:44 +00:00
4c3d2d5d75 UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk

* fix: move translation to bottom of locale file

* fix: change back to foreach and add requested spacing between lines

* style: fix formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-06 15:35:46 +02:00
fab11ba3f1 AM: Stub some service calls (#4825)
* AM: Stub some service call

Some IPC I have stubbed during private testing and I don't want to deal with them anymore. Nothing more.

* ICommonStateGetter disposable
2023-05-06 03:33:50 +02:00
332891b5ff Use correct offset for storage constant buffer elimination (#4821) 2023-05-05 23:59:36 +02:00
7df4fcada7 GPU: Remove CPU region handle containers (#4817)
* GPU: Remove CPU region handle containers.

Another one for the "I don't know why I didn't do this earlier" pile.

This removes the "Cpu" prefixed region handle classes, which each mirror a region handle type from Ryujinx.Memory.

Originally, not all projects had a reference to Ryujinx.Memory, so these classes were introduced to bridge the gap. Someone else crossed that bridge since, so these classes don't have much of a purpose anymore.

This PR replaces all uses of CpuRegionHandle etc to their direct Ryujinx.Memory versions.

RegionHandle methods (specifically QueryModified) are about the hottest path there is in the entire emulator, so there is a nice boost from doing this.

* Add docs
2023-05-05 23:40:46 +02:00
d6698680be UI: Fix sections extraction (#4820)
* UI: Fix sections extraction

There is currently an issue when the update NCA doesn't contains the section we want to extract, this is fixed by adding a check.
I have fixed the inverted handler of ExeFs/Logo introduced in #4755.

Fixes #4521

* Addresses feedback
2023-05-05 21:24:35 +00:00
e5c9838b0b Correct tooltips for add,remove,removeall buttons (#4819) 2023-05-05 22:38:57 +02:00
f8ec878796 Fix typo in TextureBindingsManager.cs (#4798)
accomodate -> accommodate
2023-05-05 22:17:36 +02:00
9ff21f9ab6 Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
aa021085cf Allow any shader SSBO constant buffer slot and offset (#2237)
* Allow any shader SSBO constant buffer slot and offset

* Fix slot value passed to SetUsedStorageBuffer on fallback case

* Shader cache version

* Ensure that the storage buffer source constant buffer offset is word aligned

* Fix FirstBinding on GetUniformBufferDescriptors
2023-05-05 14:20:20 +00:00
1f5d881860 GPU: Allow granular buffer updates from the constant buffer updater (#4749)
* GPU: Allow granular buffer updates from the constant buffer updater

Sometimes, constant buffer updates can't be avoided, either due to a cb0 access that cannot be eliminated, or the game updating a buffer between draws to the detriment of everyone.

To avoid uploading the full 4096 bytes each time, this PR remembers the offset and size containing all constant buffer updates since the last sync. It will then upload that range after sync.

* Allow clearing the dirty range

* Always use precise

Might want to not do this if distance between the existing range and new one is too high.

* Use old force dirty mechanism when distance between regions is too great

* Update src/Ryujinx.Graphics.Gpu/Memory/Buffer.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix inheritance of _dirtyStart and _dirtyEnd

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-05-05 13:47:15 +00:00
1f664100bd ModLoader: Fix case sensitivy issues without breaking cheats (#4783)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader

* Don't share instruction list between all cheats

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-05-05 09:39:08 +02:00
1f5e1ffa80 fix: linux launcher breaks when there are spaces in the directory path (#4795)
* fix: linux launcher breaks when there are spaces in the directory path

* Add quotes around $0 as well

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-05-05 09:06:15 +02:00
264438ff19 Revert "bcat ipc (#4446)" (#4801)
This reverts commit 4250732353.
2023-05-04 18:16:51 +02:00
3b8ac1641a UI: Move ApplicationContextMenu in a separated class (#4755)
* UI: Move ApplicationContextMenu in a separated class

This PR remove duplicated code related to the context menu on the Application list/grid by create a control for the menu which include related handler.

I've renamed "GameList/GameGrid" by "Application" for consistencies. And I've removed all uneeded field from the project file too.

While I cleaned up things, I've found an issue about purging Ptc/Shader cache, both methods list files even if the user say "No", shader cache is purged even if the user say "No". It's fixed.

* Adresses feedbacks
2023-05-04 14:41:06 +00:00
4250732353 bcat ipc (#4446) 2023-05-04 16:26:10 +02:00
4d1579acbf Fix some invalid blits involving depth textures (#4723) 2023-05-03 21:20:12 -03:00
6279f5e430 Update SettingsWindow.cs (#4785)
fix saving if directory path directly pasted in to the text field instead of using FileChooser.
2023-05-03 16:04:40 +02:00
b7d2bff6aa Revert "ModLoader: Fix case sensitivy issues (#4720)" (#4781)
This reverts commit cc1a933a2f.
2023-05-03 11:20:05 +02:00
7c327fecb3 Vulkan: Record modifications after changing the framebuffer (#4775)
Our Vulkan backend inserts image barriers when a texture is sampled after it is rendered. This is done via a "modification flag" which is set when a render target is unbound (presuming that a texture has finished drawing to it).

Imagine the following scenario:
- Game sets render target to texture A
- Game renders to texture A
- (render pass ends)
- Game binds texture A to a sampler
- Game sets render target to texture B
- Renders to texture B using texture A (barrier required)

Because of the previous behaviour, the check to add a barrier for sampling a texture actually happens before it is registered as modified, meaning no barrier was added at all. This isn't always the case, but it was definitely causing issues in Xenoblade 2.

This doesn't fix any more complicated issues where a texture is repeatedly sampled while it is currently being rendered.

Fixes visual glitches at lower resolutions in Xenoblade 2. May fix other cases.
2023-05-03 10:42:21 +02:00
cc1a933a2f ModLoader: Fix case sensitivy issues (#4720)
* Fix case sensitivity for mod subdirectories

* Small refactoring of ModLoader
2023-05-03 02:07:16 +02:00
dd574146fb Add hide-cursor command line argument & always hide cursor option (#4613)
* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
2023-05-02 03:29:47 +02:00
2c94ac455e GPU: Keep rendered textures without any pool references alive (#4662)
* GPU: Keep sampled textures without any pool references alive

Occasionally games are very wasteful and clear/write to a texture without ever sampling it. As rendered textures in NVN games seem to all have overlapping memory ranges, the texture will eventually get overwritten.

Normally, this would trigger a removal from the auto delete cache, but a pool entry would keep the texture alive. However, with these textures that are never used, they will get deleted immediately and recreated on the next frame.

This change makes it so the ShortTextureCache can keep textures that have naver had a pool reference alive for a few frames, so they're not constantly being created and deleted.

This improves performance in Zelda BOTW a little.

* Cleanup
2023-05-01 16:27:51 -03:00
e18d258fa0 GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush

Improve performance of TextureView GetData to buffer

Fix copy/sync ordering

Fix minor bug

Make this actually work

WIP host mapping stuff

* Fix usage flags

* message

* Cleanup 1

* Fix rebase

* Fix

* Improve pre-flush rules

* Fix pre-flush

* A lot of cleanup

* Use the host memory bits

* Select the correct memory type

* Cleanup TextureGroupHandle

* Missing comment

* Remove debugging logs

* Revert BufferHandle _value access modifier

* One interrupt action at a time.

* Support D32S8 to D24S8 conversion, safeguards

* Interrupt cannot happen in sync handle's lock

Waitable needs to be checked twice now, but this should stop it from deadlocking.

* Remove unused using

* Address some feedback

* Address feedback

* Address more feedback

* Address more feedback

* Improve sync rules

Should allow for faster sync in some cases.
2023-05-01 16:05:12 -03:00
36f10df775 GPU: Fix errors handling texture remapping (#4745)
* GPU: Fix errors handling texture remapping

- Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps)
- Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes)

TODO: remove textures from partially mapped list... if they aren't.

* Add Remap actions for handling post-mapping behaviours

* Remove unused code.

* Address feedback

* Nit
2023-05-01 15:32:32 -03:00
680e548022 Uneven frame pacing with vsync (#4744)
fixes issue #3906
2023-04-29 21:54:41 +01:00
21c4176157 Allow window to remember its size, position and state (GTK + Avalonia) (#4657)
* Update ConfigurationState.cs

* Update ConfigurationFileFormat.cs

* Update MainWindow.cs

* Update ConfigurationFileFormat.cs

* Update ConfigurationState.cs

* Update MainWindow.cs

* Update MainWindow.cs

* Update Ryujinx.Ui.Common/Configuration/ConfigurationState.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update MainWindow.cs

* Update Ryujinx/Ui/MainWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Initial properties

* Viewmodel adjustments and additions

* abstract and monitor dimension changes

* Remove position from ViewModel and simplify methods

* Remove unused dep

* Update configuration and fix typo from AA

* review changes

* Review changes

* Screensize checks - Ava

* Review changes 2

* basic review changes

* Standardise GTK/Ava functions

* Actually call function

---------

Co-authored-by: HaizenTrist <123991082+HaizenTrist@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-04-28 22:59:53 +02:00
3b4ff2d6d9 nuget: bump System.IdentityModel.Tokens.Jwt from 6.29.0 to 6.30.0 (#4736)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.29.0 to 6.30.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.29.0...6.30.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-28 11:54:19 +02:00
12504f280c Fix paths and typos for macOS scripts (#4738)
* Fix paths and typos for macOS scripts

* Update outdated comments about rcodesign

---------

Co-authored-by: Mary <thog@protonmail.com>
2023-04-28 08:14:44 +00:00
250fc51374 Adjust github workflows for new src directory 2023-04-27 23:51:14 +02:00
206e0882c2 Adjust Ryujinx.Tests.Memory namespace 2023-04-27 23:51:14 +02:00
609abc8b9b Rename Ryujinx.Memory.Tests to Ryujinx.Tests.Memory 2023-04-27 23:51:14 +02:00
cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00
cd124bda58 Fix geometry shader layer passthrough regression (#4735)
* Fix geometry shader layer passthrough regression

* Shader cache version bump
2023-04-27 11:09:49 -03:00
9f12e50a54 Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
097562bc6c Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock

* Use TerminationRequested in all places where it can be used
2023-04-25 19:33:14 -03:00
db4242c5dc Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
3f98369a17 Set the console title for GTK again (#4706)
Fixes a regression from #3707 where I accidentally removed that line.
2023-04-24 08:15:19 +02:00
c26aeefe03 Fix amiibo timeout issues & log errors/exceptions (#4712) 2023-04-24 02:08:31 +00:00
666e05f5cb Reducing Memory Allocations 202303 (#4624)
* use ArrayPool, avoid 6000-7000 allocs/sec of runtime

* use ArrayPool, avoid ~7k allocs/second during game execution

* use ArrayPool, avoid ~3000 allocs/sec during game execution

* use MemoryPool, reduce 0.5 MB/sec of new allocations during game execution

* avoid over-allocation by setting List<> Capacity when known

* remove LINQ in KTimeManager.UnscheduleFutureInvocation

* KTimeManager - avoid spinning one more time when the time has arrived

* KTimeManager - let SpinWait decide when to Thread.Yield(), and don't SpinOnce() immediately after Thread.Yield()

* use MemoryPool, reduce ~175k bytes/sec allocation during game execution

* IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array

* Make ButtonMappingEntry a record struct to avoid allocations. Set the List<ButtonMappingEntry> capacity according to use.

* add MemoryBuffer type for working with MemoryPool<byte>

* update changes to use MemoryBuffer

* make parameter ReadOnlySpan instead of Span

* whitespace fix

* Revert "IpcService - call commands via dynamic methods instead of reflection .Invoke(). Faster to call and with fewer allocations because parameters can be passed directly instead of as an array"

This reverts commit f2c698bdf65f049e8481c9f2ec7138d9b9a8261d.

* tweak KTimeManager spin behavior

* replace MemoryBuffer with ByteMemoryPool modeled after System.Buffers.ArrayMemoryPool<T>

* make ByteMemoryPoolBuffer responsible for renting memory
2023-04-24 02:06:23 +00:00
8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
e27f5522e2 Removed MotionInput Calibration (#4705)
Don't know why this is here.
It just seems to set the filter to an identity. Which then quickly returns to where its supposed to be anyways.
2023-04-22 15:31:28 +02:00
add2a9d151 Avoid LM service crashes by not reading more than the buffer size (#4701) 2023-04-20 17:10:17 +02:00
9e50dd99d7 nuget: bump System.IdentityModel.Tokens.Jwt from 6.28.1 to 6.29.0 (#4694)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.28.1 to 6.29.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.28.1...6.29.0)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:31:12 +02:00
0dec91bb42 nuget: bump System.Management from 7.0.0 to 7.0.1 (#4695)
Bumps [System.Management](https://github.com/dotnet/runtime) from 7.0.0 to 7.0.1.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v7.0.0...v7.0.1)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-17 21:30:40 +02:00
d9b63353b0 Support copy between multisample and non-multisample depth textures (#4676)
* Support copy between multisample and non-multisample depth textures

* PR feedback
2023-04-17 08:13:53 +00:00
eabd0ec93f Revert "chore: Update Silk.NET to 2.17.1 (#4686)" (#4690)
This reverts commit 79d1c190db.
2023-04-16 20:56:27 -03:00
138d5dc64a Vulkan: HashTableSlim lookup optimization (#4688) 2023-04-16 14:57:01 -03:00
3e68a87d63 Change SMAA filter texture clear method (#4685)
* Change SMAA filter texture clear method

* Alpha should be 1

* Delete more unnecessary code
2023-04-16 14:26:22 -03:00
69b6ef7a4a [GUI] Add network interface dropdown (#4597)
* Add network adapter dropdown from LDN build

* Ava: Add NetworkInterfaces to SettingsNetworkTab

* Add headless network interface option

* Add network interface dropdown to Avalonia

* Fix handling network interfaces without a gateway address

* gtk: Actually save selected network interface to config

* Increment config version
2023-04-16 15:25:20 +00:00
40e87c634e Fix a crash in Ryujinx.Headless.SDL2 when loading an app (#4687)
Caused by the recent application loader changes.
2023-04-16 16:50:30 +02:00
79d1c190db chore: Update Silk.NET to 2.17.1 (#4686) 2023-04-16 09:38:07 +00:00
2bc88467eb Update README.md 2023-04-16 09:37:31 +00:00
baf8752e74 Ensure the updater doesn't delete hidden or system files (#4626)
* Copy desktop.ini to update directory if it exists in HomeDir

* EnumerateFilesToDelete() exclude files with "Hidden" and "System" attributes
2023-04-16 09:19:33 +00:00
d5e4378aea nuget: bump DynamicData from 7.13.1 to 7.13.5 (#4654)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.13.1 to 7.13.5.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.13.1...7.13.5)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-16 09:02:06 +00:00
6dbcdfea47 Ava: Fix nca extraction window never closing & minor cleanup (#4569)
* ava: Remove unused doWhileDeferred parameters

* ava: Minimally improve swkbd dialog

It's currently impossible to get the dialog to redirect focus to the InputBox.

* ava: Fix nca extraction dialog never closing

Also contains some minor cleanup
2023-04-16 07:09:02 +00:00
c5258cf082 Ability to hide file types in Game List (#4555)
* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
2023-04-16 01:03:35 +00:00
5c89e22bb9 Added check for eventual symlink when displaying game files. (#4526)
* Added check for eventual symlink when displaying game files.

* Moved symlink check logic

* Moved symlink check logic

* Fixed prev commit

---------

Co-authored-by: Daniel Shala <danielshala00@gmail.com>
2023-04-15 16:11:24 +00:00
11ecff2ff0 Rename Hipc to Cmif where appropriate (#3880) 2023-04-14 20:00:34 -03:00
4c3f09644a Move swkbd message null check into constructor (#4671) 2023-04-12 21:18:40 +02:00
e187a8870a HLE: Deal with empty title names properly (#4643)
* hle: Deal with empty titleNames in some languages

* gui: Fix displaying the wrong title name

* Remove unnecessary bounds check

* Fix a NRE when getting the version string

* Restore empty string logic
2023-04-12 01:09:47 +00:00
a64fee29dc Vulkan: add situational "Fast Flush" mode (#4667)
* Flush in the middle of long command buffers.

* Vulkan: add situational "Fast Flush" mode

The AutoFlushCounter class was added to periodically flush Vulkan command buffers throughout a frame, which reduces latency to the GPU as commands are submitted and processed much sooner. This was done by allowing command buffers to flush when framebuffer attachments changed.

However, some games have incredibly long render passes with a large number of draws, and really aggressive data access that forces GPU sync.

The Vulkan backend could potentially end up building a single command buffer for 4-5ms if a pass has enough draws, such as in BOTW. In the scenario where sync is waited on immediately after submission, this would have to wait for the completion of a much longer command buffer than usual.

The solution is to force command buffer submission periodically in a "fast flush" mode. This will end up splitting render passes, but it will only enable if sync is aggressive enough.

This should improve performance in GPU limited scenarios, or in games that aggressively wait on synchronization. In some games, it may only kick in when res scaling. It won't trigger in games like SMO where sync is not an issue.

Improves performance in Pokemon Scarlet/Violet (res scaled) and BOTW (in general).

* Add conversions in milliseconds next to flush timers.
2023-04-11 09:23:41 +02:00
9ef94c8292 ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext (#4661)
* ARMeilleure: Move TPIDR_EL0 and TPIDRRO_EL0 to NativeContext

Some games access these system registers several tens of thousands of times in a second from many different threads. While this isn't really crippling, it is a lot of wasted time spent in a reverse pinvoke transition.

Example games are Pokemon Scarlet/Violet and BOTW. These games have a lot of different potential bottlenecks so it's unlikely you will see a consistent improvement, but it definitely disappears from the cpu profile.

* Remove unreachable code.

* Add ulong conversion for offsets

* Nit
2023-04-11 08:55:04 +02:00
915d6d044c OpenGL: Fix OBS/Overlays again by binding FB before present (#4668)
This seems to have been removed by the Post-Processing PR, but it is required for the display in OBS to be the right way up and properly scaled.

I've tested this with AA and FSR on MK8D and it seems to behave properly. Testing is welcome.
2023-04-11 08:32:31 +02:00
a4780ab33b Force activate parent window before dialog is shown (#4663) 2023-04-11 00:04:31 +02:00
a947a45d81 gtk: Fix a NRE when disposing OpenGL (#4648) 2023-04-10 17:00:23 +02:00
9db73f74cf ARMeilleure: Respect FZ/RM flags for all floating point operations (#4618)
* ARMeilleure: Respect Fz flag for all floating point operations.

This is a change in strategy for emulating the Fz FPCR flag. Before, it was set before instructions that "needed it" and reset after. However, this missed a few hot instructions like the multiplication instruction, and the entirety of A32.

The new strategy is to set the Fz flag only in the following circumstances:

- Set to match FPCR before translated functions/loop are executed.
- Reset when calling SoftFloat methods, set when returning.
- Reset when exiting execution.

This allows us to remove the code around the existing Fz aware instructions, and get the accuracy benefits on all floating point instructions executed while in translated code.

Single step executions now need to be called with a context wrapper - right now it just contains the Fz flag initialization, and won't actually do anything on ARM.

This fixes a bug in Breath of the Wild where some physics interactions could randomly crash the game due to subnormal values not flushing to zero.

This is draft right now because I need to answer the questions:
- Does dotnet avoid changing the value of Mxcsr?
- Is it a good idea to assume that? Or should the flag set/restore be done on every managed method call, not just softfloat?
- If we assume that, do we want a unit test to verify the behaviour?

I recommend testing a bunch of games, especially games affected when this was originally added, such as #1611.

* Remove unused method

* Use FMA for Fmadd, Fmsub, Fnmadd, Fnmsub, Fmla, Fmls

...when available.

Similar implementation to A32

* Use FMA for Frecps, Frsqrts

* Don't set DAZ.

* Add round mode to ARM FP mode

* Fix mistakes

* Add test for FP state when calling managed methods

* Add explanatory comment to test.

* Cleanup

* Add A64 FPCR flags

* Vrintx_S A32 fast path on A64 backend

* Address feedback 1, re-enable DAZ

* Fix FMA instructions By Elem

* Address feedback
2023-04-10 12:22:58 +02:00
a1efd87c45 Implement remaining Arm64 HINT instructions as NOP (#4658)
* Implement remaining HINT instructions as NOP

* Split HINT encodings more to account for CSDB
2023-04-09 13:21:16 -03:00
49be977588 Eliminate boxing allocations caused by ISampledData structs (#4556)
* Redesign use of ISampledData for accessing the SamplingNumber value on input data structs.

* Always read SamplingNumber as little-endian

* Restored field order for SixAxisSensorState. Rework to allow possibility of non-zero offsets for the SamplingNumber field. Set StructLayout Pack=8 - the KeyboardState struct is 4 bytes shorter with any other value.

* fix spelling

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* set Pack = 1 for ISampledDataStruct types, added Unknown field to KeyboardState

* extend size of KeyboardModifier

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-04-05 17:42:32 -03:00
c95be55091 vulkan: Cleanup PhysicalDevice and Instance querying (#4632)
* vulkan: Move most of the properties enumeration to VulkanPhysicalDevice

That clean up a bit of duplicate logic.
Also move to use an hashset for device extensions.

* vulkan: Move instance querying to VulkanInstance

Also cleanup code to use span when possible instead of unsafe pointers.

* Address gdkchan's comments
2023-04-05 14:48:38 -03:00
63dedbda86 nuget: bump System.IdentityModel.Tokens.Jwt from 6.27.0 to 6.28.1 (#4639)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.27.0 to 6.28.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.27.0...6.28.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-05 07:55:57 +02:00
c532118d94 Use index fragment shader output when dual source blend is enabled (#4404)
* Use index fragment shader output when dual source blend is enabled

* Shader cache version bump

* Actually set DualSourceBlendEnabled to true

* Fix XML doc

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-04-05 05:25:19 +02:00
52d6f2e656 hle: Set ProcessResult name from NACP (#4633)
* Extract titleName from nacp

* Address formatting feedback

* Check if the desired language is actually available
2023-04-05 03:34:21 +02:00
c9bc4eaf58 Fix missing string enum converters for the config (#4634)
* Fix missing string enum converters for the config

* Revert changing KeyboardHotkeys to struct

This needs to be done because
Avalonia's TwoWay Binding breaks otherwise.
2023-04-03 15:37:27 +02:00
3249f8ff41 Source generated json serializers (#4582)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

* Fix json serialization

* Fix missing JsonConverter for config enums

* Add double \n\n after the whole string, not inside join

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-04-03 10:14:19 +00:00
1b41b285ac nuget: bump DynamicData from 7.12.11 to 7.13.1 (#4490)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.11 to 7.13.1.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.11...7.13.1)

---
updated-dependencies:
- dependency-name: DynamicData
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-04-01 08:23:09 +00:00
f5a6f45b27 vulkan: Separate debug utils logic from VulkanInitialization (#4609)
* vulkan: Separate debug utils logic from VulkanInitialization

Also checks for VK_EXT_debug_utils existence instead of force enabling it and allow possible error during messenger init

* Address gdkchan's comment

* Use CreateDebugUtilsMessenger Span variant
2023-04-01 08:05:02 +00:00
210557951b nuget: bump Avalonia dependencies from 0.10.18 to 0.10.19 (#4602)
* infra: Update Avalonia to 0.10.19

* infra: Update XamlNameReferenceGenerator to 1.6.1
2023-04-01 07:27:34 +00:00
4c2d9ff3ff HLE: Refactoring of ApplicationLoader (#4480)
* HLE: Refactoring of ApplicationLoader

* Fix SDL2 Headless

* Addresses gdkchan feedback

* Fixes LoadUnpackedNca RomFS loading

* remove useless casting

* Cleanup and fixe empty application name

* Remove ProcessInfo

* Fixes typo

* ActiveProcess to ActiveApplication

* Update check

* Clean using.

* Use the correct filepath when loading Homebrew.npdm

* Fix NRE in ProcessResult if MetaLoader is null

* Add more checks for valid processId & return success

* Add missing logging statement for npdm error

* Return result for LoadKip()

* Move error logging out of PFS load extension method

This avoids logging "Could not find Main NCA"
followed by "Loading main..." when trying to start hbl.

* Fix GUIs not checking load results

* Fix style and formatting issues

* Fix formatting and wording

* gtk: Refactor LoadApplication()

---------

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-03-31 21:16:46 +02:00
8198b99935 Fix Linux hang on shutdown (#4617)
* Rework StdErr-to-log redirection to use built-in FileStream, and do reads asynchronously to avoid hanging the process shutdown.

* set _disposable to false ASAP
2023-03-30 22:07:07 +02:00
460f96967d Slight Code Refactoring (#4373)
* Simplify return statements by using ternary expressions

* Remove a redundant type conversion

* Reduce nesting by inverting "if" statements

* Try to improve code readability by using LINQ and inverting "if" statements

* Try to improve code readability by using LINQ, using ternary expressions, and inverting "if" statements

* Add line breaks to long LINQ

* Add line breaks to long LINQ
2023-03-28 14:59:43 +02:00
7ca779a26d audout: Fix a possible crash with SDL2 when the SDL2 audio backend is dummy (#4605)
This change makes audio device error not fatal.
In case of error, the SDL2 audio backend will behave like the dummy
backend.
2023-03-27 20:56:36 +02:00
b5032b3c91 vulkan: Fix access level of extensions fields and make them readonly (#4608) 2023-03-27 08:40:27 +02:00
f0a3dff136 vulkan: Remove CreateCommandBufferPool from VulkanInitialization (#4606)
It was only called in one place, that can be simplified.
2023-03-27 02:16:31 +00:00
f659dcb9d8 vulkan: fix broken "VK_EXT_subgroup_size_control" support check (#4607)
Not sure since when it was broken...
2023-03-26 19:01:30 +02:00
a34fb0e939 Vulkan: Insert barriers before clears (#4596)
* Vulkan: Insert barriers before clears

Newer NVIDIA GPUs seem to be able to start clearing render targets before the last rasterization task is completed, which can cause it to clear a texture while it is being sampled.

This change adds a barrier from read to write when doing a clear, assuming it has been sampled in the past. It could be possible for this to be needed for sample into draw by some GPU, but it's not right now afaik.

This should fix visual artifacts on newer NVIDIA GPUs and driver combos. Contrary to popular belief, Tetris® Effect: Connected is not affected. Testing welcome, hopefully should fix most cases of this and not cost too much performance.

* Visual Studio Moment

* Address feedback

* Address Feedback 2
2023-03-26 12:51:02 +02:00
21ce8a9b80 chore: Update Ryujinx.SDL2-CS to 2.26.3 (#4479) 2023-03-24 22:42:24 +01:00
9ecbee8032 Batch inline index buffer update (#4587) 2023-03-24 14:19:54 +01:00
80519af67d Update short cache textures if modified (#4586) 2023-03-24 12:54:58 +01:00
26e30faff3 Fix handle leak on IShopServiceAccessServerInterface.CreateServerInterface (#4591) 2023-03-24 11:56:54 +01:00
0992310b76 ARMeilleure: Check for XSAVE cpuid flag for AVX{2,512} (#4584)
Protection for the `xgetbv` instruction for systems that do not support
`xcr0` such as nehalem processors.

The `XSAVE` cpuid indicates support for `XSAVE`, `XRESTOR`, `XSETBV`,
`XGETBV` while `OSXSAVE` indicates if the operating system itself has
`XSAVE` turned on. Both must be checked at the same time.
2023-03-22 14:51:21 -03:00
009c1101d2 CI: add a version tag to correlate release versions with commits (#4572)
* add step to tag commit with release version

* add step to tag commit with release version

* Rename step to “Create Tag”

* Fix name
2023-03-22 13:17:28 +01:00
ba95ee54ab Revert "Use source generated json serializers in order to improve code trimming (#4094)" (#4576)
This reverts commit 4ce4299ca2.
2023-03-21 20:14:46 -03:00
4ce4299ca2 Use source generated json serializers in order to improve code trimming (#4094)
* Use source generated json serializers in order to improve code trimming

* Use strongly typed github releases model to fetch updates instead of raw Newtonsoft.Json parsing

* Use separate model for LogEventArgs serialization

* Make dynamic object formatter static. Fix string builder pooling.

* Do not inherit json version of LogEventArgs from EventArgs

* Fix extra space in object formatting

* Write log json directly to stream instead of using buffer writer

* Rebase fixes

* Rebase fixes

* Rebase fixes

* Enforce block-scoped namespaces in the solution. Convert style for existing code

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Rebase indent fix

* Fix indent

* Delete unnecessary json properties

* Rebase fix

* Remove overridden json property names as they are handled in the options

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use default json options in github api calls

* Indentation and spacing fixes

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-21 19:41:19 -03:00
17620d18db ARMeilleure: Add initial support for AVX512 (EVEX encoding) (cont) (#4147)
* ARMeilleure: Add AVX512{F,VL,DQ,BW} detection

Add `UseAvx512Ortho` and `UseAvx512OrthoFloat` optimization flags as
short-hands for `F+VL` and `F+VL+DQ`.

* ARMeilleure: Add initial support for EVEX instruction encoding

Does not implement rounding, or exception controls.

* ARMeilleure: Add `X86Vpternlogd`

Accelerates the vector-`Not` instruction.

* ARMeilleure: Add check for `OSXSAVE` for AVX{2,512}

* ARMeilleure: Add check for `XCR0` flags

Add XCR0 register checks for AVX and AVX512F, following the guidelines
from section 14.3 and 15.2 from the Intel Architecture Software
Developer's Manual.

* ARMeilleure: Remove redundant `ReProtect` and `Dispose`, formatting

* ARMeilleure: Move XCR0 procedure to GetXcr0Eax

* ARMeilleure: Add `XCR0` to `FeatureInfo` structure

* ARMeilleure: Utilize `ReadOnlySpan` for Xcr0 assembly

Avoids an additional allocation

* ARMeilleure: Formatting fixes

* ARMeilleure: Fix EVEX encoding src2 register index

> Just like in VEX prefix, vvvv is provided in inverted form.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Vmvn_I`

Passes unit tests, verified instruction utilization

* ARMeilleure: Fix EVEX register operand designations

Operand 2 was being sourced improperly.

EVEX encoded instructions source their operands like so:
Operand 1: ModRM:reg
Operand 2: EVEX.vvvvv
Operand 3: ModRM:r/m
Operand 4: Imm

This fixes the improper register designations when emitting vpternlog.
Now "dest", "src1", "src2" arguments emit in the proper order in EVEX instructions.

* ARMeilleure: Add `X86Vpternlogd` acceleration to `Orn_V`

* ARMeilleure: PTC version bump

* ARMeilleure: Update EVEX encoding Debug.Assert to Debug.Fail

* ARMeilleure: Update EVEX encoding comment capitalization
2023-03-20 16:09:24 -03:00
9f1cf6458c Vulkan: Migrate buffers between memory types to improve GPU performance (#4540)
* Initial implementation of migration between memory heaps

- Missing OOM handling
- Missing `_map` data safety when remapping
  - Copy may not have completed yet (needs some kind of fence)
  - Map may be unmapped before it is done being used. (needs scoped access)
- SSBO accesses are all "writes" - maybe pass info in another way.
- Missing keeping map type when resizing buffers (should this be done?)

* Ensure migrated data is in place before flushing.

* Fix issue where old waitable would be signalled.

- There is a real issue where existing Auto<> references need to be replaced.

* Swap bound Auto<> instances when swapping buffer backing

* Fix conversion buffers

* Don't try move buffers if the host has shared memory.

* Make GPU methods return PinnedSpan with scope

* Storage Hint

* Fix stupidity

* Fix rebase

* Tweak rules

Attempt to sidestep BOTW slowdown

* Remove line

* Migrate only when command buffers flush

* Change backing swap log to debug

* Address some feedback

* Disallow backing swap when the flush lock is held by the current thread

* Make PinnedSpan from ReadOnlySpan explicitly unsafe

* Fix some small issues

- Index buffer swap fixed
- Allocate DeviceLocal buffers using a separate block list to images.

* Remove alternative flags

* Address feedback
2023-03-19 17:56:48 -03:00
67b4e63cff Remove MultiRange Min/MaxAddress and rename GetSlice to Slice (#4566)
* Delete MinAddress and MaxAddress from MultiRange

* Rename MultiRange.GetSlice to MultiRange.Slice
2023-03-19 17:31:35 +01:00
c05c688ee8 Avoid copying more handles than we have space for (#4564)
* Avoid copying more handles than we have space for

* Use locks instead

* Reduce nesting by combining the lock statements

* Add locks for other uses of _sessionHandles and _portHandles

* Use one object to lock instead of locking twice

* Release the lock as soon as possible
2023-03-19 11:30:04 +01:00
b2623dc27d OpenGL: Fix inverted conditional for counter flush from #4471 (#4560)
Fixes OpenGL.
2023-03-18 20:39:05 -03:00
5131b71437 Reducing memory allocations (#4537)
* add RecyclableMemoryStream dependency and MemoryStreamManager

* organize BinaryReader/BinaryWriter extensions

* add StreamExtensions to reduce need for BinaryWriter

* simple replacments of MemoryStream with RecyclableMemoryStream

* add write ReadOnlySequence<byte> support to IVirtualMemoryManager

* avoid 0-length array creation

* rework IpcMessage and related types to greatly reduce memory allocation by using RecylableMemoryStream, keeping streams around longer, avoiding their creation when possible, and avoiding creation of BinaryReader and BinaryWriter when possible

* reduce LINQ-induced memory allocations with custom methods to query KPriorityQueue

* use RecyclableMemoryStream in StreamUtils, and use StreamUtils in EmbeddedResources

* add constants for nanosecond/millisecond conversions

* code formatting

* XML doc adjustments

* fix: StreamExtension.WriteByte not writing non-zero values for lengths <= 16

* XML Doc improvements. Implement StreamExtensions.WriteByte() block writes for large-enough count values.

* add copyless path for StreamExtension.Write(ReadOnlySpan<int>)

* add default implementation of IVirtualMemoryManager.Write(ulong, ReadOnlySequence<byte>); remove previous explicit implementations

* code style fixes

* remove LINQ completely from KScheduler/KPriorityQueue by implementing a custom struct-based enumerator
2023-03-17 13:14:50 +01:00
7870423671 Update syscall capabilites to include SVCs from FW 15.0.0 (#4530)
* Add CapabilityType enum

* Add SupervisorCallCount

* kernel: Add CapabilityExtensions & Change type of capabilities to uint

* Remove private setter from Mask arrays

* Pass ReadOnlySpan directly & Remove redundant type casts
2023-03-17 12:55:19 +01:00
b72916fbc1 nuget: bump UnicornEngine.Unicorn (#4543)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-f7c841d to 2.0.2-rc1-fb78016.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-17 12:50:52 +01:00
da073fce61 GPU: Fast path for adding one texture view to a group (#4528)
* GPU: Fast path for adding one texture view to a group

Texture group handles must store a list of their overlapping views, so they can be properly notified when a write is detected, and a few other things relating to texture readback. This is generally created when the group is established, with each handle looping over all views to find its overlaps. This whole process was also done when only a single view was added (and no handles were changed), however...

Sonic Frontiers had a huge cubemap array with 7350 faces (175 cubemaps * 6 faces * 7 levels), so iterating over both handles and existing views added up very fast. Since we are only adding a single view, we only need to _add_ that view to the existing overlaps, rather than recalculate them all.

This greatly improves performance during loading screens and a few seconds into gameplay on the "open zone" sections of Sonic Frontiers. May improve loading times or stutters on some other games.

Note that the current texture cache rules will cause these views to fall out of the cache, as there are more than the hard cap, so the cost will be repaid when reloading the open zone.

I also added some code to properly remove overlaps when texture views are removed, since it seems that was missing.

This can be improved further by only iterating handles that overlap the view (filter by range), but so can a few places in TextureGroup, so better to do all at once. The full generation of overlaps could probably be improved in a similar way.

I recommend testing a few games to make sure nothing breaks.

* Address feedback
2023-03-14 17:33:44 -03:00
1fc90e57d2 Update range for remapped sparse textures instead of recreating them (#4442)
* Update sparsely mapped texture ranges without recreating

Important TODO in TexturePool. Smaller TODO: should I look into making textures with views also do this? It needs to be able to detect if the views can be instantly deleted without issue if they're now remapped.

* Actually do partial updates

* Signal group dirty after mappings changed

* Fix various issues (should work now)

* Further optimisation

Should load a lot less data (16x) when partial updating 3d textures.

* Improve stability

* Allow granular uploads on large textures, improve rules

* Actually avoid updating slices that aren't modified.

* Address some feedback, minor optimisation

* Small tweak

* Refactor DereferenceRequest

More specific initialization methods.

* Improve code for resetting handles

* Explain data loading a bit more

* Add some safety for setting null from different threads.

All texture sets come from the one thread, but null sets can come from multiple. Only decrement ref count if we succeeded the null set first.

* Address feedback 1

* Make a bit safer
2023-03-14 17:08:44 -03:00
eafcc314a9 Ava UI: DownloadableContentManager Refactor (#4300)
* Start refactor

* Move around functions

* It builds

* Menu opens

* Buttons

* Fix overlapping text

* SaveAndClose and Close buttons

* Remove button

* Layout

* It’s a little funky but it works

* Enable all/disable all buttons

* Fix UpdateCount desyncs

* Search bar

* Search by title id

* Fix fuck ups

* Fix selection mode

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix search bar

* Log corrupted DLC json

* Fix LibHac changes

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-03-14 17:04:38 +01:00
6e9bd4de13 GPU: Scale counter results before addition (#4471)
* GPU: Scale counter results before addition

Counter results were being scaled on ReportCounter, which meant that the _total_ value of the counter was being scaled. Not only could this result in very large numbers and weird overflows if the game doesn't clear the counter, but it also caused the result to change drastically.

This PR changes scaling to be done when the value is added to the counter on the backend. This should evaluate the scale at the same time as before, on report counter, but avoiding the issue with scaling the total.

Fixes scaling in Warioware, at least in the demo, where it seems to compare old/new counters and broke down when scaling was enabled.

* Fix issues when result is partially uploaded.

Drivers tend to write the low half first, then the high half. Retry if the high half is FFFFFFFF.
2023-03-12 18:01:15 +01:00
05a41b31bc Misc: Support space in path on macOS distribution (#4462)
* .

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* wildcard(*) needs to be outside of quotes(") for cp to work

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-03-12 17:21:21 +01:00
eed17f963e Increase access permissions for Ava timezones (#4538) 2023-03-12 17:20:09 +01:00
c09c0c002d [Flatpak] Beautify multiline strings again & Add full git commit hash (#4535)
* Don't destroy multiline strings

* Use full git commit hash
2023-03-12 10:42:33 +01:00
d56d335c0b misc: Some dependencies cleanup (#4507)
* Remove dependencies on libraries provided by .NET standard library

* Use System.IO.Hashing instead of Crc32.NET
2023-03-12 03:24:11 +01:00
23c844b2aa Misc performance tweaks (#4509)
* use Array.Empty() where instead of allocating new zero-length arrays

* structure for loops in a way that the JIT will elide array/Span bounds checking

* avoiding function calls in for loop condition tests

* avoid LINQ in a hot path

* conform with code style

* fix mistake in GetNextWaitingObject()

* fix GetNextWaitingObject() possibility of returning null if all list items have TimePoint == long.MaxValue

* make GetNextWaitingObject() behave FIFO behavior for multiple items with the same TimePoint
2023-03-11 17:05:48 -03:00
81691b9e37 gha(release): Attempt to fix flathub pusher 2023-03-11 20:11:09 +01:00
2dc422bc14 gha(release): Hopefully fixes it 2023-03-11 19:16:08 +01:00
a80fa5e33f gha(release): Makes environment variables global 2023-03-11 19:09:48 +01:00
954e995321 Attempt to fix syntax error of previous merge 2023-03-11 19:06:42 +01:00
dad9ab6bb6 [Flatpak] Add release github workflow (#4529)
* Add flatpak release workflow

Co-authored-by: Mary <mary@mary.zone>

* infra: Update required SDK version to 7.0.200

---------

Co-authored-by: Mary <mary@mary.zone>
2023-03-11 19:04:13 +01:00
f0562b9c75 CPU: Avoid argument value copies on the JIT (#4484)
* Minor refactoring of the pre-allocator

* Avoid LoadArgument copies

* PPTC version bump
2023-03-08 23:25:35 +01:00
b8556530f2 nuget: bump Microsoft.CodeAnalysis.CSharp from 4.4.0 to 4.5.0 (#4488)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.4.0 to 4.5.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/commits)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 15:37:08 +01:00
4f3af839be Minor code formatting (#4498) 2023-03-04 14:43:08 +01:00
155736c986 nuget: bump UnicornEngine.Unicorn (#4500)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-a913199 to 2.0.2-rc1-f7c841d.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-03-04 11:32:30 +00:00
dba908dc78 Add post processing feature to the readme (#4499)
* Add post processing feature to the readme

Adds post processing information to the GPU section in the readme.

* correct "Anti-Aliasing"
2023-03-04 02:15:29 +00:00
ecee34a50c Update LibHac to 0.18.0 (#4414)
* Update LibHac to 0.18.0

* Change instance of AsBytes(CreateReadOnlySpan(...)) to AsReadOnlyByteSpan(...)
2023-03-01 23:42:27 -03:00
9b5a0c3889 Sockets: Properly convert error codes on MacOS (#4491)
* Sockets: Properly convert error codes on MacOS

The error codes for MacOS are very different to how they are on windows or linux. An alternate mapping is used when the host operating system is MacOS.

This PR also defaults IsDhcpEnabled to true when interfaceProperties.DhcpServerAddresses is not available.

This change was already in `macos1`.

* Address feedback
2023-02-28 03:41:44 +00:00
80b4972139 Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
2023-02-27 18:11:55 -03:00
5d85468302 Vulkan: Support list topology primitive restart (#4483) 2023-02-26 19:19:00 -03:00
9b1cc2cec6 Logging: Redirect StdErr into logging system (#4427)
* Logging: Redirect StdErr into logging system

* Remove Mono.Unix

* Apply suggestions from code review

Co-authored-by: riperiperi <rhy3756547@hotmail.com>

* Address comments

---------

Co-authored-by: Mary <thog@protonmail.com>
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Co-authored-by: Mary <mary@mary.zone>
2023-02-25 15:07:23 +00:00
e691622f0a misc: Add missing DefineConstants definition in Ryujinx.Common
Fix flathub and nixpkgs build hopefully now.
2023-02-25 13:32:20 +01:00
f663a5cd38 macos: Add updater support (#4464)
This is a very basic updater but should be enough for now.

---------

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-02-25 12:30:48 +01:00
f7c2e867f4 chore: Update OpenTK to 4.7.7 (#4478) 2023-02-25 10:55:57 +00:00
cedd200745 Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
2023-02-25 10:39:51 +00:00
58207685c0 Perform bounds checking before list indexer to avoid frequent exceptions (#4438)
* Perform bounds checking before list indexer to avoid frequent ArgumentOutOfRangeExceptions

* do a single compare after casting id and .Count to uint
2023-02-25 10:26:39 +00:00
095ad923ad Account for multisample when calculating render target size hint (#4467) 2023-02-23 10:08:54 +01:00
f07ae7d53f Fix Title Update Manager not selecting right update (#4452) 2023-02-22 17:58:32 -03:00
c308f09722 nuget: bump Microsoft.NET.Test.Sdk from 17.4.1 to 17.5.0 (#4458)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 17.4.1 to 17.5.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Changelog](https://github.com/microsoft/vstest/blob/main/docs/releases.md)
- [Commits](https://github.com/microsoft/vstest/compare/v17.4.1...v17.5.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-22 16:08:25 +01:00
f1eef29409 nuget: bump UnicornEngine.Unicorn (#4459)
Bumps [UnicornEngine.Unicorn](https://github.com/unicorn-engine/unicorn) from 2.0.2-rc1-9c9356d to 2.0.2-rc1-a913199.
- [Release notes](https://github.com/unicorn-engine/unicorn/releases)
- [Changelog](https://github.com/unicorn-engine/unicorn/blob/master/ChangeLog)
- [Commits](https://github.com/unicorn-engine/unicorn/commits)

---
updated-dependencies:
- dependency-name: UnicornEngine.Unicorn
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
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2023-02-22 13:30:53 +01:00
1f8d66db7c Ava: Fix Updater crashing on Linux (#4457) 2023-02-22 09:13:50 +01:00
c3a5716a95 Add copy dependency for some incompatible texture formats (#4380)
* Add copy dependency for some incompatible texture formats

* Simplify compatibility check
2023-02-21 19:21:57 -03:00
1f1e2a7f03 misc: changes base application directory behaviour (#4460)
This allows changing base application directory behavior at build time via FORCE_EXTERNAL_BASE_DIR.

This is intended to be used by nixpkgs and flathub builds.

I also added the missing patch for macOS that we have on macos1 to avoid invalidating code signature.
2023-02-21 22:38:34 +01:00
e54f9dc4b4 Move Ryujinx Folder from ~/.config to ~/Library/Application Support on macOS (#4296)
* Move Ryujinx folder to Application Support on macOS

* Create a symlink to preserve back compat

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove extra whitespace

* Don’t create a symlink

* Update Ryujinx.Common/Configuration/AppDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Revert "Don’t create a symlink"

This reverts commit 31752fe8ab.

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-02-21 12:14:31 +01:00
edfd4d70c0 Use SIMD acceleration for audio upsampler (#4410)
* Use SIMD acceleration for audio upsampler filter kernel for a moderate speedup

* Address formatting. Implement AVX2 fast path for high quality resampling in ResamplerHelper

* now really, are we really getting the benefit of inlining 50+ line methods?

* adding unit tests for resampler + upsampler. The upsampler ones fail for some reason

* Fixing upsampler test. Apparently this algo only works at specific ratios

---------

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-21 11:44:57 +01:00
fc43aecbbd Memory: Faster Split for NonOverlappingRangeList (#4451)
I noticed that in Xenoblade 2, the game can end up spending a lot of time adding and removing tracking handles. One of the main causes of this is actually splitting existing handles, which does the following:

- Remove existing handle from list
- Update existing handle to end at split address, create new handle starting at split address
- Add updated handle (left) to list
- Add new handle (right) to list

This costs 1 deletion and 2 insertions. When there are more handles, this gets a lot more expensive, as insertions are done by copying all values to the right, and deletions by copying values to the left.

This PR simply allows it to look up the handle being split, and replace its entry with the new end address without insertion or deletion. This makes a split only cost one insertion and a binary search lookup (very cheap). This isn't all of the cost on Xenoblade 2, but it does significantly reduce it.

There might be something else to this - we could find a way to reduce the handle count for the game (merging on deletion? buffer deletion?), we could use a different structure for virtual regions, as the current one is optimal for buffer lookups which nearly always read, memory tracking has more of a balance between read/write. That's for a later date though, this was an easy improvment.
2023-02-21 10:53:38 +01:00
58d7a1fe97 Mark texture as modified and sync on I2M fast path (#4449) 2023-02-21 10:40:23 +01:00
7aa430f1a5 Add support for advanced blend (part 1/2) (#2801)
* Add blend microcode registers

* Add advanced blend support using host extension

* Remove debug message

* Use pre-generated table for blend functions

* XML docs

* Rename AdvancedBlendMode to AdvancedBlendOp for consistency

* Remove redundant code

* Fix some advanced blend related issues on Vulkan

* Formatting
2023-02-19 22:37:37 -03:00
6bf460e104 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.1 to 6.27.0 (#4441)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.1 to 6.27.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-18 02:35:02 +01:00
efb135b74c Clear CPU side data on GPU buffer clears (#4125)
* Clear CPU side data on GPU buffer clears

* Implement tracked fill operation that can signal other resource types except buffer

* Fix tests, add missing XML doc

* PR feedback
2023-02-16 18:28:49 -03:00
a707842e14 Validate dimensions before creating texture (#4430) 2023-02-16 11:16:31 -03:00
a5a9b9bc8b GUI: Small Updater refactor & Set correct permissions on Linux when extracting files (#4315)
* ava: Refactor Updater.cs

Fix typos
Remove unused usings
Rename variables to follow naming scheme

* ava: Set file permissions when extracting update files

* gtk: Apply the same refactor to Updater.cs

* updater: Replace assert with if statement

* updater: Remove await usings again
2023-02-15 22:36:35 +00:00
17078ad929 vulkan: Respect VK_KHR_portability_subset vertex stride alignment (#4419)
* vulkan: Respect VK_KHR_portability_subset vertex stride alignment

We were hardcoding alignment to 4, but by specs it can be any values that
is a power of 2.

This also enable VK_KHR_portability_subset if present as per specs
requirements.

* address gdkchan's comment

* Make NeedsVertexBufferAlignment internal
2023-02-15 08:41:48 +00:00
32450d45de vulkan: Clean up MemoryAllocator (#4418)
This started as an attempt to remove vkGetPhysicalDeviceMemoryProperties
in FindSuitableMemoryTypeIndex (As this could have some overhead and
shouldn't change at runtime) and turned in a little bigger cleanup.
2023-02-15 07:50:26 +01:00
ed7a0474c6 Infra: Issues template cleanup (#4421)
* Infra: Issues template cleanup

* applied
2023-02-14 15:58:57 +01:00
fe9c49949a vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level (#4408)
* vulkan: Enforce Vulkan 1.2+ at instance API level and 1.1+ at device level

This ensure we don't end up trying to initialize with anything currently incompatible.

* Address riperiperi's comment
2023-02-13 22:04:55 +00:00
052b23c83c vulkan: Do not call vkCmdSetViewport when viewportCount is 0 (#4406)
This fix validation error "VUID-vkCmdSetViewport-viewportCount-arraylength".
2023-02-13 20:32:20 +00:00
e4f68592c3 Fix partial updates for textures. (#4401)
I was forcing some types of texture to partially update when investigating performance with games that stream in data, and noticed that partially loading texture data was really broken on both backends.

Fixes Vulkan texture set by getting the correct expected size for the texture. Fixes partial upload on both backends for both Texture 2D Array and Cubemap using the wrong offset and uploading to the first layer/level for a handle. 3D might also be affected.

This might fix textures randomly having incorrect data in games that render to it - jumbled in the case of OpenGL, and outdated/black in the case of Vulkan. This case typically happens in UE4 games.
2023-02-12 10:30:26 +01:00
1dcd44b94f Treat NpadIdType < 0 as invalid. Filter invalid SupportedPlayers inside IHidServer.SetSupportedNpadIdType(). (#4377)
Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2023-02-10 12:37:20 -03:00
61b1ce252f Allow partially mapped textures with unmapped start (#4394) 2023-02-10 11:47:59 -03:00
5f38086f94 Fix SPIR-V when all inputs/outputs are indexed (#4389) 2023-02-09 04:48:25 +01:00
7bae440d3a ObjectiveC Helper Class (#4286)
* `NativeMacOS` Helper Class

* Corrections

* Make CFString IDisposable

* Fix `openURL:`

* `dealloc` metal layer

* Remove releases

* Use NSString

* Update Ryujinx.Ui.Common/Helper/NativeMacOS.cs

Co-authored-by: merry <git@mary.rs>

* Programatically select updates in Finder

* Address feedback

* Feedback

* Ptr

* Fix whoopsie

* Ack suggestions

* Update Ryujinx.Ava/UI/Renderer/EmbeddedWindow.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* GDK Suggestions

---------

Co-authored-by: merry <git@mary.rs>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-02-09 04:08:15 +01:00
f1943fd0b6 Log shader compile errors with Warning level (#2617)
* Log shader compile errors with Warning level

These are infrequent enough that I think it's worth dumping any errors into the log. They also keep causing graphical glitches, and the only indication that anything went wrong is a debug log that is never enabled.

* Add maximum length for shader log
2023-02-09 03:50:18 +01:00
ec8d4f3af5 Replace unicorn bindings with Nuget package (#4378)
* Replace unicorn bindings with Nuget package

* Use nameof for ValueSource args

* Remove redundant code from test projects

* Fix wrong values for EmuStart()

Add notes to address this later again

* Improve formatting

* Fix formatting/alignment issues
2023-02-09 02:24:32 +01:00
b3f0978869 Vulkan: Flush command buffers for queries less aggressively (#4387)
The AutoFlushCounter would flush command buffers on any attachment change (write mask or bindings change) if there was a pending query. This is to get query results as soon as possible for draw skips, but it's assuming that a full occlusion query _pass_ happened, that we want to flush it's data before getting onto draws, rather than the queries being randomly interspersed throughout a pass that also draws.

Xenoblade 2 repeatedly switches between performing a samples passed query and outputting to a render target on each draw, and flips the write mask to do so. Flushing the command buffer every 2 draws isn't ideal, so it's best that we only do this if the pattern matches the large block style of occlusion query.

This change makes this flush only happen after a few consecutive query reports. "Consecutive" is interrupted by attachment changes or command buffer flush.

This doesn't really solve the issue where it resets more queries than it uses, it just stops the game doing it as often. I'm not sure of the best way to do that. The cost of resetting could probably be reduced by using query pools with more than one element and resetting in bulk.
2023-02-09 02:03:41 +01:00
f614d2c435 bug_report.yml hotfix 2023-02-09 02:02:00 +01:00
40c9416097 Misc: Update issues form (#4383) 2023-02-09 00:52:43 +00:00
618c8edc79 nuget: bump System.IdentityModel.Tokens.Jwt from 6.26.0 to 6.26.1 (#4384)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.26.0 to 6.26.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.26.0...v6.26.1)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-02-08 22:51:07 +01:00
99fc4fa61b Replace BitConverter.ToString(bytes).Replace("-", "") with Convert.ToHexString(bytes) (#4382) 2023-02-08 14:54:58 +01:00
f6d5499a16 Fix some Vulkan validation errors (#4357) 2023-02-08 14:34:22 +01:00
26bf13a65d Limit texture cache based on total texture size (#4350)
* Limit texture cache based on total texture size

* Formatting
2023-02-08 14:19:43 +01:00
96cf242bcf Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies

* Create copy and render textures with the minimum possible size

* Only align width for comparisons, assume that height is always exact

* Fix IsExactMatch size check

* Allow sampler and copy textures to match textures with larger width

* Delete texture ChangeSize related code

* Move AdjustSize to TextureInfo and give it a better name, adjust usages

* Fix GetMinimumWidthInGob when minimumWidth > width

* Only update render targets that are actually cleared for clear

Avoids creating textures with incorrect sizes

* Delete UpdateRenderTargetState method that is not needed anymore

Clears now only ever sets the render targets that will be cleared rather than all of them
2023-02-08 08:48:09 +01:00
59755818ef Add ChangeVSyncMode() call to Avalonia render loop (#4379) 2023-02-08 01:28:53 +01:00
f8beeeb7d3 Support safe blit on non-2D textures (#4374)
* Support safe blit on non-2D textures (except multisample)

* Change safe blit with different levels and layers to match CmdBlitImage path

* Remove now unused variables

* Multisample safe blit support
2023-02-07 13:55:59 -03:00
cb250162cb Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics (#4351)
* Accelerate NVDEC VIC surface read/write and colorspace conversion with Arm64 HW intrinsics

* Improve ReadNv12 x86 SSE path
2023-02-07 02:38:54 +00:00
7528f94536 Implement safe depth-stencil blit using stencil export extension (#4356)
* Implement safe depth-stencil blit using stencil export extension

* Delete depth-stencil blit with buffer path
2023-02-06 00:19:31 -03:00
43081c16c4 Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
* Insert bitcast for assignment of fragment integer outputs on GLSL

* Shader cache version bump
2023-02-05 18:52:57 -03:00
780627e7b0 Implement Account LoadOpenContext (#4359)
* Implement Account LoadOpenContext

* Formatting
2023-02-01 12:52:36 -03:00
9044cb38d1 nuget: bump SharpZipLib from 1.4.1 to 1.4.2 (#4353)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.4.1 to 1.4.2.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.4.1...v1.4.2)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-31 01:58:25 +01:00
a53cfdab78 Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00
c7f9962dde converts the templates into forms (#4068)
* Create bug_report.yml

* Update bug_report.yml

* Update bug_report.yml

* Create feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* Update feature_request.yml

* a

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* Update missing_cpu_instruction.yml

* b

* addressed some of the feedback

* forget the label

* added missing text inputs

* formatting changes

* dropdown menu

added dropdown menu for os, idk if we will keep this

* addressed feedback

addressed the long overdue feedback, sorry about that

* added markdowns

everything should be addressed now i hope

* game version optional

made game version optional after further feedback

* feature request checkbox
2023-01-27 18:23:55 +00:00
296c4a3d01 Relax Vulkan requirements (#4282)
* Relax Vulkan requirements

* Fix MaxColorAttachmentIndex

* Fix ColorBlendAttachmentStateCount value mismatch for background pipelines

* Change query capability check to check for pipeline statistics query rather than geometry shader support
2023-01-26 18:34:35 -03:00
e7cf4e6eaf Vulkan: Reset queries on same command buffer (#4329)
* Reset queries on same command buffer

Vulkan seems to complain when the queries are reset on another command buffer. No idea why, the spec really could be written better in this regard. This fixes complaints, and hopefully any implementations that care extensively about them.

This change _guesses_ how many queries need to be reset and resets as many as possible at the same time to avoid splitting render passes. If it resets too many queries, we didn't waste too much time - if it runs out of resets it will batch reset 10 more.

The number of queries reset is the maximum number of queries in the last 3 frames. This has been worked into the AutoFlushCounter so that it only resets up to 32 if it is yet to force a command buffer submission in this attachment.

This is only done for samples passed queries right now, as they have by far the most resets.

* Address Feedback
2023-01-24 13:32:56 -03:00
a1a4771ac1 Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer (#4337)
* Remove use of GetFunctionPointerForDelegate to get JIT cache function pointer

* Rename FuncPtr to FuncPointer
2023-01-23 22:37:53 +00:00
2fd819613f SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
* SPIR-V: Change BitfieldExtract and BitfieldInsert types to make Metal MSL compiler happy

* Shader cache version bump
2023-01-23 19:20:40 -03:00
ad6ff6ce99 GUI: Add option to register file types (#4250)
* Add FileAssociationHelper.cs

* Add register file types option to gtk

* Add register file types option to avalonia

* Add Windows support to FileAssociationHelper.cs

* linux: Add uninstall support for file types

* Ignore .glade~ backup files

* Rename Register/Unregister methods

* gtk: Add manage file types submenu

* ava: Add manage file types submenu

* windows: Add uninstall support for file types

* Don't invert uninstall condition (formatting change)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Add IsTypesRegisteredWindows & Fix Windows install function

* Add AreMimeTypesRegisteredLinux()

* Fix wrong indention

Co-authored-by: AcK77 <acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-22 17:39:00 +00:00
dc30d94852 Handle parsing of corrupt Config.json and prevent crash on launch (#4309)
* Handle parsing of corrupt Config.json and prevent crash on launch

* Implement a cleaner solution to handle empty json object
2023-01-22 17:04:33 +01:00
4f293f8cbe Arm64: Simplify TryEncodeBitMask and use for constants (#4328)
* Arm64: Simplify TryEncodeBitMask

* CodeGenerator: Use TryEncodeBitMask in GenerateConstantCopy

* Ptc: Bump version
2023-01-22 14:15:49 +00:00
32a1cd83fd AvaloniaKeyboardDriver: Swallow TextInput events to avoid bell (#4320) 2023-01-22 11:21:52 +01:00
e3d0ccf8d5 Allow setting texture data from 1x to fix some textures resetting randomly (#2860)
* Allow setting texture data from 1x to fix some textures resetting randomly

Expected targets:

- Deltarune 1+2
- Crash Team Racing
- Those new pokemon games idk

* Allow scaling of MSAA textures, propagate scale on copy.

* Fix Rebase

Oops

* Automatic disable

* A bit more aggressive

* Without the debug log

* Actually decrement the score when writing.
2023-01-22 02:03:30 +00:00
c14844d12c Ava UI: Various Fixes (#4326)
* Ava UI: Various Fixes

* use WriteAllBytes
2023-01-22 01:42:55 +01:00
7fea26e97e Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00
7b7f62c776 nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4 (#4310)
* nuget: bump Microsoft.CodeAnalysis.Analyzers from 3.3.3 to 3.3.4

Bumps [Microsoft.CodeAnalysis.Analyzers](https://github.com/dotnet/roslyn-analyzers) from 3.3.3 to 3.3.4.
- [Release notes](https://github.com/dotnet/roslyn-analyzers/releases)
- [Changelog](https://github.com/dotnet/roslyn-analyzers/blob/main/PostReleaseActivities.md)
- [Commits](https://github.com/dotnet/roslyn-analyzers/compare/v3.3.3...v3.3.4)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.Analyzers
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

* Fixes warning

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 20:04:39 +00:00
423dbc8888 Use volatile read/writes for GAL threading (#4327) 2023-01-21 19:49:55 +00:00
6adf15e479 Implement CSET and CSETP shader instructions (#4318)
* Implement CSET and CSETP shader instructions

* Shader cache version bump

* Fix CC.HI
2023-01-21 12:18:05 -03:00
2747f12591 nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.1 to 6.26.0 (#4322)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.1 to 6.26.0.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/commits)

---
updated-dependencies:
- dependency-name: System.IdentityModel.Tokens.Jwt
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2023-01-21 05:24:57 +01:00
a47824f961 Ava UI: Add Notifications and Cleanup (#4275)
* Ava UI: Add Notifications and Cleanup

* Revert notifications on ErrorDialog

* remove unused code from game list views

* Fix cast
2023-01-21 02:57:37 +01:00
8474d52778 Ava UI: Fix string.Format issues in Locale (#4305)
* Ava UI: Fix `string.Format` issues in Locale

* LoacLanguage everytime now

* Apply suggestions from code review

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* fix UpdateAndGetDynamicValue

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-21 02:06:19 +01:00
Phi
dd7a924596 Catch Profile.json parse to prevent crash on launch (#3393)
* Catch Profile.json parse to prevent crash on launch

* Update Ryujinx.HLE/HOS/Services/Account/Acc/AccountSaveDataManager.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: PhiZero <wolkan.craanen@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-21 01:36:57 +01:00
a76eaf9a9a Ava UI: Add Control+Cmd+F HotKey for Mac OS (#4317)
* Ava UI: Add Control+Cmd+F HotKey for Mac OS

* fix aligned

* Remove comment from code
2023-01-20 22:18:01 +01:00
009e6bcd1b Audio: Implement PCM24 output (#4321) 2023-01-20 21:46:13 +01:00
eb2cc159fa Ava UI: Fixes and cleanup Updater (#4269)
* ava: Fixes and cleanup Updater

* _updateSuccessful
2023-01-20 21:30:21 +01:00
bb89e36fd8 Vulkan: Destroy old swapchain on swapchain recreation (#3889)
* Destroy old swapchain on swapchain recreation

* vkDeviceWaitIdle before DestroySwapchain

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Avoid unsafe code on RecreateSwapchain()

* Destroying old Swapchain on a queue.

* Cleanup and fix on destroying old Swapchain.

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Graphics.Vulkan/Window.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Window.cs

Done.

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-19 21:31:25 -03:00
de3134adbe Vulkan: Explicitly enable precise occlusion queries (#4292)
The only guarantee of the occlusion query type in Vulkan is that it will be zero when no samples pass, and non-zero when any samples pass. Of course, most GPUs implement this by just placing the # of samples in the result and calling it a day. However, this lax restriction means that GPUs could just report a boolean (1/0) or report a value after one is recorded, but before all samples have been counted.

MoltenVK falls in the first category - by default it only reports 1/0 for occlusion queries. Thankfully, there is a feature and flag that you can use to force compatible drivers to provide a "precise" query result, that being the real # of samples passed.

Should fix ink collision in Splatoon 2/3 on MoltenVK.
2023-01-19 00:30:42 +00:00
36d53819a4 NativeSignalHandler: Fix write flag (#4306)
* NativeSignalHandler: Fix write flag

* address comments
2023-01-19 00:13:17 +00:00
ae4324032a Optimize string memory usage. Use Spans and StringBuilders where possible (#3933)
* Optimize string memory usage. Use ReadOnlySpan<char> and StringBuilder where possible.

* Fix copypaste error

* Code generator review fixes

* Use if statement instead of switch

* Code style fixes

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Another code style fix

* Styling fix

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Styling fix

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-18 22:25:16 +00:00
f449895e6d HOS: Load RomFs by pid (#4301)
We currently loading only one RomFs at a time, which could be wrong if one day we want to load more than one guest at time.
This PR fixes that by loading romfs by pid.
2023-01-18 13:50:42 +00:00
410be95ab6 Fix NRE when disposing AddressSpace with 4KB pages support (#4307) 2023-01-17 14:50:39 +00:00
cff9046fc7 ConfigurationState: Default to Vulkan on macOS (#4299) 2023-01-17 05:32:08 +01:00
86fd0643c2 Implement support for page sizes > 4KB (#4252)
* Implement support for page sizes > 4KB

* Check and work around more alignment issues

* Was not meant to change this

* Use MemoryBlock.GetPageSize() value for signal handler code

* Do not take the path for private allocations if host supports 4KB pages

* Add Flags attribute on MemoryMapFlags

* Fix dirty region size with 16kb pages

Would accidentally report a size that was too high (generally 16k instead of 4k, uploading 4x as much data)

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-17 05:13:24 +01:00
43a83a401e Ava UI: Readd some infos to the GameList (#4302) 2023-01-17 04:57:21 +01:00
f0e27a23a5 Add short duration texture cache (#3754)
* Add short duration texture cache

This texture cache takes textures that lose their last pool reference and keeps them alive until the next frame, or until an incompatible overlap removes it. This is done since under certain circumstances, a texture's reference can be wiped from a pool despite it still being in use - though typically the reference will return when rendering the next frame.

While this may slightly increase texture memory usage when quickly going through a bunch of temporary textures, it's still bounded due to the overlap removal rule.

This greatly increases performance in Hyrule Warriors: Age of Calamity. It may positively affect some UE4 games which dip framerate severely under certain circumstances.

* Small optimization

* Don't forget this.

* Add short cache dictionary

* Address feedback

* Address some feedback
2023-01-17 04:39:46 +01:00
e68650237d Ava: Fix Linux Vulkan renderer regression (#4303)
* ava: Fix Linux Vulkan renderer staying transparent

* ava: Minor Renderer cleanup

* Don't supress potential NRE warning

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-16 03:59:41 +01:00
1faff14e73 UI: Fixes GTK sorting regression of #4294 2023-01-16 03:09:52 +01:00
784cf9d594 Ava UI: Renderer refactoring (#4297)
* Ava UI: `Renderer` refactoring

* Fix Vulkan CreateSurface
2023-01-16 01:14:01 +01:00
64263c5218 UI: Fix applications times (#4294)
* Fix applications times

* Add spaces

* Fix TimeString formatting
2023-01-16 00:11:16 +01:00
065c4e520d Specify image view usage flags on Vulkan (#4283)
* Specify image view usage flags on Vulkan

* PR feedback
2023-01-15 23:12:52 +01:00
139a930407 Implement missing service calls in pm (#4210)
* Implement `GetTitleId`

Fixes #2516

* Null check + Proper result code

* Better comment

* Implement `GetApplicationProcessId`

* Add TODOs

* Update Ryujinx.HLE/HOS/Services/Pm/IInformationInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.HLE/HOS/Services/Pm/IDebugMonitorInterface.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove new function from KernelStatic

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 22:16:24 +01:00
719dc97bbd Ava UI: TitleUpdateWindow Refactor (#4276)
* Start Refactor

* Dialogue opens

* Changes

* Switch to ListBox

* Fix bugs and stuff

* Fix spacing

* Implement OpenLocation

* Change icon

* Color

* Color

* Remove background

* Make no update the same height

* Fix height and smooth scroll

* Height

* Fix update selection

* Make window smaller

* Add back remove all button

* Make selection more obvious

* Hide selection bar on SaveManager

* Fix autoscroll

* Fix no update not staying selected

* Better file opener

* Fix

* Revert that

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Log warning

* Update Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-15 11:11:52 +00:00
41bba5310a Audren: Implement polyphase upsampler (#4256)
* Audren: Implement polyphase upsampler

* prefer shifting to modulo

* prefer MathF

* fix nits

* rm ResampleForUpsampler

* oop

* Array20

* nits
2023-01-15 05:20:49 +01:00
8071c8c8c0 Ava UI: Fixes "Hide Cursor on Idle" for Windows (#4266)
* Ava: Fixes "Hide Cursor on Idle" for Windows

* Add check in MouseDriver and reduce the time of idling

* Fix linux error

* Change idle time everywhere for consistencies
2023-01-15 01:05:44 +01:00
b402b4e7f6 Change GetPageSize to use Environment.SystemPageSize (#4291)
* Change GetPageSize to use Environment.SystemPageSize

* Fix PR comment
2023-01-14 15:37:04 -03:00
93df366b2c Fix texture flush from CPU WaitSync regression on OpenGL (#4289) 2023-01-14 11:23:57 -03:00
cd3a15aea5 Fix NRE when MemoryUnmappedHandler is called for a destroyed channel (#4285) 2023-01-14 00:16:06 -03:00
070136b3f7 Fix texture modified on CPU from GPU thread after being modified on GPU not being updated (#4284) 2023-01-13 23:46:45 -03:00
08ab47c6c0 Update Program.cs 2023-01-13 07:56:41 +01:00
85faa9d8fa Revert "Relax Vulkan requirements (#4228)" (#4279)
This reverts commit dca5b14493.
2023-01-13 06:04:59 +00:00
dca5b14493 Relax Vulkan requirements (#4228) 2023-01-13 06:09:48 +01:00
4d2c8e2a44 Prepo: Fix SaveSystemReport* IPC definitions (#4278)
* Prepo: Fix SaveSystemReport IPC definitions

* Follow original code

* Fix args index in HipcGenerator

* Addresses feedback

* oops
2023-01-13 01:50:14 +01:00
8fa248ceb4 Vulkan: Add workarounds for MoltenVK (#4202)
* Add MVK basics.

* Use appropriate output attribute types

* 4kb vertex alignment, bunch of fixes

* Add reduced shader precision mode for mvk.

* Disable ASTC on MVK for now

* Only request robustnes2 when it is available.

* It's just the one feature actually

* Add triangle fan conversion

* Allow NullDescriptor on MVK for some reason.

* Force safe blit on MoltenVK

* Use ASTC only when formats are all available.

* Disable multilevel 3d texture views

* Filter duplicate render targets (on backend)

* Add Automatic MoltenVK Configuration

* Do not create color attachment views with formats that are not RT compatible

* Make sure that the host format matches the vertex shader input types for invalid/unknown guest formats

* FIx rebase for Vertex Attrib State

* Fix 4b alignment for vertex

* Use asynchronous queue submits for MVK

* Ensure color clear shader has correct output type

* Update MoltenVK config

* Always use MoltenVK workarounds on MacOS

* Make MVK supersede all vendors

* Fix rebase

* Various fixes on rebase

* Get portability flags from extension

* Fix some minor rebasing issues

* Style change

* Use LibraryImport for MVKConfiguration

* Rename MoltenVK vendor to Apple

Intel and AMD GPUs on moltenvk report with the those vendors - only apple silicon reports with vendor 0x106B.

* Fix features2 rebase conflict

* Rename fragment output type

* Add missing check for fragment output types

Might have caused the crash in MK8

* Only do fragment output specialization on MoltenVK

* Avoid copy when passing capabilities

* Self feedback

* Address feedback

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: nastys <nastys@users.noreply.github.com>
2023-01-13 01:31:21 +01:00
30862b5ffd ava: Reorder settings of Resolution Scaler (#4270) 2023-01-13 00:07:53 +01:00
9f57747c57 Ava UI: Various Fixes (#4268)
* Fix saves disappearing

* Better size formatter

* Move TextBox alignment fix to Styles

* Fix bug

* Left align

* Add border

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/SaveModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Whitespace

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-12 12:23:24 +00:00
fe29a2ff6e Ava UI: Settings Adjustments (#4273)
* Visual adjustments

* Match border to rest of app

* Fix overlapping controls

* Fix

* Fix
2023-01-12 12:09:32 +00:00
e9a173e00c Ptc: Check process architecture (#4272) 2023-01-12 07:50:45 +00:00
a11784fcbf Arm64: Cpu feature detection (#4264)
* Arm64: Cpu feature detection

* Ptc: Add Arm64 feature info

* nits

* simplify CheckSysctlName

* restore some macos flags

* feedback
2023-01-12 08:05:18 +01:00
fd36c8deca lm: Handle Tail flag in LogPacket (#4274)
* lm: Handle TailFlag in LogPacket

* Addresses feedback
2023-01-12 07:42:05 +01:00
70638340b3 Ava UI: Move Ava logging to Logger.Debug (#4255)
* Ava: Move Ava logging to Logger.Debug

Since #4231 we currently redirect Avalonia logs to our Logger, which is pretty nice. But since it uses our Logging level too, it now leads to a massive flood in our Log files.
To avoid that, I've included all `AvaLogLevel` to the log message, and make all Ava Logs using `Logger.Debug`.

* Logs errors to Error and other to Debug

* missing level

* keep var
2023-01-11 23:27:26 +01:00
4b495f3333 Ava UI: Fixes PerformanceCheck condition (#4271) 2023-01-11 20:47:15 +00:00
934b5a64e5 Ava GUI: User Profile Manager + Other Fixes (#4166)
* Fix redundancies

* Add back elses

* Loading Screen fixes

* Redesign User Profile Manager

- Backported long selection bar in Grid/List view not working
- Backported UserSelector is jank

* Fix SelectionIndicator

* Fix DataType

* Fix SaveManager bug

* Remove debug log

* Load saves on UIThread

* Reduce UI thread blocking

* Fix locale keys

* Use block namespaces

* Fix close button width

* Make UserProfile ordering consistent

* Alphabetical order

* Adjust layout, remove green circle for blue selector

* Fix some inconsistencies

* Fix no inital selected profile

* Adjust appearance of edit button

* Adjust SaveManager

* Remove redundant warning dialog

* Make firmware avatar selector clearer

* View redesign again :hero_depressed:

* Consistency adjustments

* Adjust margins

* Make `UserProfileImageSelector` consistent

* Make `UserFirmwareAvatarSelector` consistent

* Fix long grid view selector

* Switch case

* Remove long selection bar

Handled in #4178

* Consistency

* Started dialog titles

* Fixes

* Remaining titles

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Fix build

* Hide UserRecoverer if no LostProfiles are found

* UserEditor Avatar Placeholder

* Watermark + locale adjustment

* Border radius

* Remove unnecessary styles

* Fix firmware avatar image order

* Cleanup `ColorPickerButton`

* Make `UserId` copy/paste able

* Make `FirmwareAvatarSelector` 6 images wide

* Make selection bar better

* Unsaved changes dialogue

* Fix indentation

* Remove extra check

* Address suggestions

* Reorganise

- Remove unused views
- Rename views to match convention
- Fix weird namespacing

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* UserRecovererView empty placeholder

* Update Ryujinx.Ava/UI/Views/User/UserSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserSaveManagerView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserRecovererView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/User/UserFirmwareAvatarSelectorView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/UserFirmwareAvatarSelectorViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Models/UserProfile.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Controls/NavigationDialogHost.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Remove AddModel

* Update Ryujinx.Ava/Assets/Locales/en_US.json

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Fix bug

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-11 06:20:19 +01:00
cee667b491 Ava: Fixes Update count in heading (#4265) 2023-01-11 05:39:25 +01:00
94a64f2aea Remove textures from cache on unmap if not mapped and modified (#4211) 2023-01-11 01:53:56 +00:00
2355c2af62 ava: Generate Locale menu automatically (#4243)
Currently in `MenuMainBarView.axaml` we list all available languages and hardcode the language name with the language key.
It's a bit bad beause if we want to add a new language, we have to edit the `csproj` and the `axaml` with the translated language name and the language code.
I've put all translations in their respective locale files, add code into `MainMenuBarView` constructor to generate the menu automatically. Now we just have to edit the `csproj` if we want to add a new language.
2023-01-11 01:29:22 +01:00
5e0f8e8738 Implement JIT Arm64 backend (#4114)
* Implement JIT Arm64 backend

* PPTC version bump

* Address some feedback from Arm64 JIT PR

* Address even more PR feedback

* Remove unused IsPageAligned function

* Sync Qc flag before calls

* Fix comment and remove unused enum

* Address riperiperi PR feedback

* Delete Breakpoint IR instruction that was only implemented for Arm64
2023-01-10 19:16:59 -03:00
d16288a2a8 Set LSApplicationCategoryType to games (#4257)
https://developer.apple.com/documentation/bundleresources/information_property_list/lsapplicationcategorytype
Makes it auto-add to the macOS Launchpad games folder
2023-01-10 21:49:46 +00:00
600f86dc7b Fix context menu locales (#4242) 2023-01-10 19:15:15 +01:00
7210c17c5e misc: Enforce LF (#4253)
Because we are building everything on Windows for release at the moment,
git default line ending to CRLF causing issues when packing the
Ryujinx.sh script.

This addresses this by enforcing all files to use LF via .gitattributes.
2023-01-10 19:00:14 +01:00
a16854e55a ava: Cleanup AppHost (#4240)
* ava: Cleanup AppHost

This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove 'renderer"

* Revert currentTime

* revert if condition

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-10 18:45:55 +01:00
3e455a90a1 Ava: Add missing null check to ContentDialogHelper.ShowAsync() (#4248)
* ava: Add missing null check to ContentDialogHelper.ShowAsync()

* Replace "is not" with != operator

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-10 09:22:25 +01:00
e4413542b2 Add command line arguments to override docked mode (#4239)
* Add command line args for docked mode

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-10 00:59:23 +01:00
8c720783f5 linux: Fix packaging step for CI & Add Ryujinx.Headless.SDL2 to Ryujinx.sh (#4249) 2023-01-09 23:45:46 +00:00
8734ea9dd4 Linux: Add Avalonia detection to Ryujinx.sh (#4224)
* Revert "ava: Fix regression caused by #4013 (#4222)"

This reverts commit b9f2a96595.

* linux: Detect Ryujinx.Ava and don't rename the Ryujinx.Ava assembly
2023-01-09 22:58:51 +01:00
c586e6d2b7 Replace tabs with spaces across the project (#4244)
* Replace tabs with spaces across the project

* Include AXAML files too
2023-01-09 22:58:29 +01:00
3a4eeb77fe headless: Change window icon size to 48x48 (#4247) 2023-01-09 18:02:41 +00:00
51b3953cfc [Headless] Add missing arguments & Fix typos (#4193)
* headless: Fix typos in command line options

* Remove nullable from command line options

Add EnableMacroHLE option
Add HideCursorOnIdle option

* headless: Adjust enable-ptc help text

* headless: Use switch statement instead of if-else chain

* headless: Improve formatting for long constructors

* headless: Remove discards from SDL_ShowCursor()

* headless: Add window icon

* Fix hiding cursor on idle

At least on Wayland, SDL2 doesn't produce any mouse motion events.

* Add new command line args: BaseDataDir and UserProfile

* headless: Read icon from embedded resource

* headless: Skip SetWindowIcon() on Windows if dll isn't present

* headless: Fix division by zero

* headless: Fix command line options not working correctly

* headless: Fix crash when viewing command line options

* headless: Load window icon bmp from memory

* Add comment to the workaround for SDL_LoadBMP_RW

* headless: Enable logging to file by default

* headless: Add 3 options for --hide-cursor

Replaces --disable-hide-cursor-on-idle
2023-01-09 04:55:37 +01:00
610eecc1c1 ava: Fixes regressions from refactoring (#4237)
* ava: Fix regressions from #4178

* Remove duplicated code

* real fix for right click menu

Co-Authored-By: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>

* Remove ContentDialogOverlay

Co-authored-by: Isaac Marovitz <42140194+IsaacMarovitz@users.noreply.github.com>
2023-01-09 03:37:20 +00:00
492056abf6 Ava: Make Avalonia use our logging system (#4231)
* Ava: Make Avalonia use our logging system

* LoggerAdapter: Address review comments

* Update Ryujinx.Common/Logging/LogClass.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-09 04:32:20 +01:00
ee6e682ab4 Fix selection bar (#4236) 2023-01-09 03:36:11 +01:00
6f60e102a2 HIPC: Fix reply possibly also receiving one request (#4232) 2023-01-08 15:34:49 -03:00
eeb2af9953 Ava GUI: MainWindow Refactor (#4178)
* Fix redundancies

* Add back elses

* `MainWindow` Refactor

* Switch commands to `ReflectionBinding`

Not required in Ava 11

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/AppHost.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainMenuBarView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/Views/Main/MainViewControls.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Resolve issues

* Remove Ava 11 Fix

* Update Ryujinx.Ava/UI/ViewModels/MainWindowViewModel.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Ryujinx.Ava/UI/Windows/MainWindow.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Fix whitespace + other suggestions

* Move Vsync colours to `Styles.xaml`

* Remove catch all

* Use `switch` instead of `if`

* Update locale keys

* Use block-scoped namespaces

* Fix improper Ava api usage then

* Static PTC

* Fix `GridItemSelectorSize` with `ShowNames`

* Update for new About Window

* Add back search fix

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2023-01-08 18:46:25 +01:00
550747eac6 Horizon: Impl Prepo, Fixes bugs, Clean things (#4220)
* Horizon: Impl Prepo, Fixes bugs, Clean things

* remove ToArray()

* resultCode > status

* Remove old services

* Addresses gdkchan's comments and more cleanup

* Addresses Gdkchan's feedback 2

* Reorganize services, make sure service are loaded before guest

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Create interfaces for lm and sm

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-08 12:13:39 +00:00
3ffceab1fb MainWindow: Vertically center SearchBox TextPresenter (#4223) 2023-01-07 16:01:53 +00:00
b9f2a96595 ava: Fix regression caused by #4013 (#4222)
Avalonia seems to not like when the artifact doesns't match the root namespace...

Address that by moving the binary to "Ryujinx" like we do on macOS build.
2023-01-07 12:24:21 +01:00
cbaa845f5d Include a start.sh file with correct launch options (#4013)
* Include reference to start.sh to be bundled

* Add start.sh

* Fix silly mistake I made on windows-x64

* ... I cannot read properly

* Make same changes for avalonia csproj

* Remove notice from start.sh

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update distribution/linux/start.sh

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Rename start.sh to Ryujinx.sh

* Update Ryujinx.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava.csproj

* Update Ryujinx.Ava/Ryujinx.Ava.csproj

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Add `GDK_BACKEND` variable

* Update Ryujinx.Ava.csproj

* Update Program.cs

* Update Program.cs

* Update Ryujinx.sh

* Update Program.cs

* linux: Register mime types on launch

* Add DOTNET_EnableAlternateStackCheck=1 to desktop file

* linux: Add exclusion for RegisterMimeTypes for flathub builds

* Update logo path

* Cleanup Ryujinx.sh

* Fix typo in ReleaseInformation

* gha: Fix permissions for linux release binaries

* ava: Rename output assembly to Ryujinx

* Update mime database after installing new types

Wait until logging is available before registering mime types

* Copy mime types to output directory

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 09:06:13 +01:00
9e2681f2d7 Ava GUI: AboutWindow Refactor (#4196)
* Start `AboutWindow` refactor

* Redesign

* Update logos + ViewModel

* Fix GTK

* Cleanup usings

* Fix mismatched font size

* Update LocaleKeys

* Block scoped namespace

* Fix appearence on German

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Move version number up

* Move see all contributors button left

* Add a couple `\n`

* Tooltips

* Layout fix

* Update Ryujinx.Ava/UI/ViewModels/AboutWindowViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-01-07 01:29:18 +01:00
81fae0d1a6 [hipc] Fix 'Unexpected result code Success returned' in Reply() (#4215)
* horizon: Add AbortOnFailureUnless()

* hipc: Replace AbortUnless() with AbortOnFailureUnless() in Reply()
2023-01-07 00:57:21 +01:00
38519f3b9a Ava GUI: SettingsWindow Refactor (#4177)
* Fix redundancies

* Add back elses

* Settings Refactor

* Fix Disposal functions

* Use `ReflectionBinding` instead of redundant funcs

* Ac_K suggestions

* Update Ryujinx.Ava/UI/ViewModels/SettingsViewModel.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update locale keys

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Views/Settings/SettingsSystemView.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Use block-scoped namespaces

* Fix typo

* Make `TimeZone` internal again

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2023-01-07 00:35:21 +01:00
7f27aabbd0 chore: Update Ryujinx.SDL2-CS to 2.26.1 (#4199) 2023-01-06 17:52:25 +01:00
e876c43ce9 Misc; Remove duplicated entries and clean locale csproj (#4209) 2023-01-05 04:30:55 +01:00
8639245533 hle: Add safety measure around overflow in ScheduleFutureInvocation
Fix crash on Linux since 08831eecf7.
2023-01-05 01:55:27 +01:00
d6b86a6629 Readd Ryujinx.Ui.LocaleGenerator removed in #4188 (again) 2023-01-05 00:23:17 +01:00
8f2b7b5b8e Readd Ryujinx.Ui.LocaleGenerator removed in #4188 2023-01-05 00:20:47 +01:00
fc4b7cba2c Make PPTC state non-static (#4157)
* Make PPTC state non-static

* DiskCacheLoadState can be null
2023-01-05 00:01:44 +01:00
08831eecf7 IPC refactor part 3+4: New server HIPC message processor (#4188)
* IPC refactor part 3 + 4: New server HIPC message processor with source generator based serialization

* Make types match on calls to AlignUp/AlignDown

* Formatting

* Address some PR feedback

* Move BitfieldExtensions to Ryujinx.Common.Utilities and consolidate implementations

* Rename Reader/Writer to SpanReader/SpanWriter and move to Ryujinx.Common.Memory

* Implement EventType

* Address more PR feedback

* Log request processing errors since they are not normal

* Rename waitable to multiwait and add missing lock

* PR feedback

* Ac_K PR feedback
2023-01-04 23:15:45 +01:00
c6a139a6e7 New Crowdin updates (#3985)
* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (French)

* New translations en_US.json (Portuguese, Brazilian)

* Delete fr_FR.json

* Delete pt_BR.json

* New translations en_US.json (French)

* New translations en_US.json (Spanish)

* New translations en_US.json (German)

* New translations en_US.json (Greek)

* New translations en_US.json (Italian)

* New translations en_US.json (Japanese)

* New translations en_US.json (Korean)

* New translations en_US.json (Polish)

* New translations en_US.json (Russian)

* New translations en_US.json (Turkish)

* New translations en_US.json (Ukrainian)

* New translations en_US.json (Chinese Simplified)

* New translations en_US.json (Chinese Traditional)

* New translations en_US.json (Portuguese, Brazilian)

* New translations en_US.json (German)
2023-01-04 22:44:51 +01:00
02714a1291 Avalonia - Add source generator for locale items (#3999)
* Add source generator for locale keys

* use locale keys in Ui subdir
2023-01-03 19:45:08 +01:00
09c9686498 misc: Use official names for NVDEC registers (#4192)
* misc: Uses official names for NVDEC registers

* Address gdkchan's comment

* Address comments
2023-01-02 14:48:46 +00:00
b6614c6ad5 chore: Update tests dependencies (#3978)
* chore: Update tests dependencies

* Apply TSR Berry suggestion to add a GC.SuppressFinalize in MemoryBlock.cs

* Ensure we wait for the test thread to be dead on PartialUnmap

* Use platform attribute for os specific tests

* Make P/Invoke methods private

* Downgrade NUnit3TestAdapter to 4.1.0

* test: Disable warning about platform compat for ThreadLocalMap()

Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2023-01-01 17:35:29 +01:00
b1d4b174a6 fix typo in left joycon sl binding (#4195) 2023-01-01 15:46:02 +01:00
2b23463daa Filter hidden game files from the Game List (#4051)
* Filter “._” files from the game list

* Filter all hidden files from the game list

* Fix style

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* merge OR expression into a pattern

* migrate from GetFiles/Directories to Enumerate

* Remove GetFilesInDirectory()

* Update Ryujinx.Ui.Common/App/ApplicationLibrary.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* add error handeling

* code cleanup

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:52:30 +01:00
9dfe81770a Use vector outputs for texture operations (#3939)
* Change AggregateType to include vector type counts

* Replace VariableType uses with AggregateType and delete VariableType

* Support new local vector types on SPIR-V and GLSL

* Start using vector outputs for texture operations

* Use vectors on more texture operations

* Use vector output for ImageLoad operations

* Replace all uses of single destination texture constructors with multi destination ones

* Update textureGatherOffsets replacement to split vector operations

* Shader cache version bump

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 16:09:34 +01:00
52c115a1f8 HLE: Add basic stubs to get Labo VR booting to title screen. (#4007)
* HLE: Add basic stubs to get Labo VR booting to title screen.

* Address code review

* Apply suggestions from code review (pt. 2)

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Apply suggestions from code review (pt. 3)

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Formatting: final batch?

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Address last? bit of formatting

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-29 15:57:35 +01:00
e20abbf9cc Vulkan: Don't flush commands when creating most sync (#4087)
* Vulkan: Don't flush commands when creating most sync

When the WaitForIdle method is called, we create sync as some internal GPU method may read back written buffer data. Some games randomly intersperse compute dispatch into their render passes, which result in this happening an unbounded number of times depending on how many times they run compute.

Creating sync in Vulkan is expensive, as we need to flush the current command buffer so that it can be waited on. We have a limited number of active command buffers due to how we track resource usage, so submitting too many command buffers will force us to wait for them to return to the pool.

This PR allows less "important" sync (things which are less likely to be waited on) to wait on a command buffer's result without submitting it, instead relying on AutoFlush or another, more important sync to flush it later on.

Because of the possibility of us waiting for a command buffer that hasn't submitted yet, any thread needs to be able to force the active command buffer to submit. The ability to do this has been added to the backend multithreading via an "Interrupt", though it is not supported without multithreading.

OpenGL drivers should already be doing something similar so they don't blow up when creating lots of sync, which is why this hasn't been a problem for these games over there.

Improves Vulkan performance on Xenoblade DE, Pokemon Scarlet/Violet, and Zelda BOTW (still another large issue here)

* Add strict argument

This is technically a separate concern from whether the sync is a host syncpoint.

* Remove _interrupted variable

* Actually wait for the invoke

This is required by AMD GPUs, and also may have caused some issues on other GPUs.

* Remove unused using.

* I don't know why it added these ones.

* Address Feedback

* Fix typo
2022-12-29 15:39:04 +01:00
76671d63d4 Ava GUI: Restructure Ryujinx.Ava (#4165)
* Restructure `Ryujinx.Ava`

* Stylistic consistency

* Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/UserEditor.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/UserSelector.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Controls/SaveManager.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Windows/SettingsWindow.axaml.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/ViewModels/UserProfileViewModel.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update Ryujinx.Ava/UI/Helpers/EmbeddedWindow.cs

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix redundancies

* Remove redunancies

* Add back elses

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-29 15:24:05 +01:00
3d1a0bf374 [Headless] Fix for not receiving any SDL events on Linux (#4182)
* headless: Fix SDL events not working

* Add nuget.config
2022-12-29 15:09:18 +01:00
c20f3fbebd haydn: Add support for PCMFloat, PCM32 and PCM8 conversions (#4100)
* haydn: Add support for PCMFloat, PCM32 and PCM8 conversions

This adds support in the compatibility layer for other sample format
than PCM16.

This should help extends compatibility with soundio on devices that
doesn't expose PCM16.

I ommited PCM24 conversion for now as it's not simplest of all.

* Address TSRBerry's comment

* Address comments

* Fix conversion issue and clean up saturation usage

* Revert saturation changes

* Address gdkchan's comment
2022-12-28 19:34:30 -03:00
0d3b82477e Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163) 2022-12-27 20:27:11 +01:00
4514 changed files with 239379 additions and 170950 deletions

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@ -63,6 +63,10 @@ dotnet_code_quality_unused_parameters = all:suggestion
#### C# Coding Conventions ####
# Namespace preferences
csharp_style_namespace_declarations = block_scoped:warning
resharper_csharp_namespace_body = block_scoped
# var preferences
csharp_style_var_elsewhere = false:silent
csharp_style_var_for_built_in_types = false:silent

61
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@ -1,63 +1,4 @@
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# Set default behavior to automatically normalize line endings.
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* text=auto
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# This is need for earlier builds of msysgit that does not have it on by
# default for csharp files.
# Note: This is only used by command line
###############################################################################
#*.cs diff=csharp
###############################################################################
# Set the merge driver for project and solution files
#
# Merging from the command prompt will add diff markers to the files if there
# are conflicts (Merging from VS is not affected by the settings below, in VS
# the diff markers are never inserted). Diff markers may cause the following
# file extensions to fail to load in VS. An alternative would be to treat
# these files as binary and thus will always conflict and require user
# intervention with every merge. To do so, just uncomment the entries below
###############################################################################
#*.sln merge=binary
#*.csproj merge=binary
#*.vbproj merge=binary
#*.vcxproj merge=binary
#*.vcproj merge=binary
#*.dbproj merge=binary
#*.fsproj merge=binary
#*.lsproj merge=binary
#*.wixproj merge=binary
#*.modelproj merge=binary
#*.sqlproj merge=binary
#*.wwaproj merge=binary
###############################################################################
# behavior for image files
#
# image files are treated as binary by default.
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#*.jpg binary
#*.png binary
#*.gif binary
###############################################################################
# diff behavior for common document formats
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# Convert binary document formats to text before diffing them. This feature
# is only available from the command line. Turn it on by uncommenting the
# entries below.
###############################################################################
#*.doc diff=astextplain
#*.DOC diff=astextplain
#*.docx diff=astextplain
#*.DOCX diff=astextplain
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#*.RTF diff=astextplain
* text=auto eol=lf

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@ -1,43 +0,0 @@
---
name: Bug Report
about: Something doesn't work correctly in Ryujinx. Game-specific issues should be posted at https://github.com/Ryujinx/Ryujinx-Games-List instead, unless it is a provable regression.
#assignees:
---
## Bug Report
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ Lines between [ ] (square brackets) should be removed before posting. ]
### What's the issue you encountered?
[ Describe the issue in detail and what you were doing beforehand. ]</br>
[ Did you make any changes related to Ryujinx itself? ]</br>
[ If so, make sure to include details relating to what exactly you changed. ]
### How can the issue be reproduced?
[ Include a detailed step by step process for recreating your issue. ]
### Log file
[ Logs files can be found under ``Logs`` folder in Ryujinx program folder. ]</br>
[ If you don't include a crash report in instances of crash related issues, we will ask you one to provide one. ]
### Environment?
- Ryujinx version: 1.0.X</br>
[ Replace X's with the Ryujinx version at time of crash. ]
- Game version: X.X.X</br>
[ Replace X's with the game version at time of crash. ]
- System Specs:
- OS: *(e.g. Windows 10)*
- CPU: *(e.g. i7-6700)*
- GPU: *(e.g. NVIDIA RTX 2070)*
- RAM: *(e.g. 16GiB)*
- Applied Mods : [ Yes (Which ones) / No ]
### Additional context?
Additional info about your environment:</br>
[ Any other information relevant to your issue. ]

86
.github/ISSUE_TEMPLATE/bug_report.yml vendored Normal file
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@ -0,0 +1,86 @@
name: Bug Report
description: File a bug report
title: "[Bug]"
labels: bug
body:
- type: textarea
id: issue
attributes:
label: Description of the issue
description: What's the issue you encountered?
validations:
required: true
- type: textarea
id: repro
attributes:
label: Reproduction steps
description: How can the issue be reproduced?
placeholder: Describe each step as precisely as possible
validations:
required: true
- type: textarea
id: log
attributes:
label: Log file
description: A log file will help our developers to better diagnose and fix the issue.
placeholder: Logs files can be found under "Logs" folder in Ryujinx program folder. You can drag and drop the log on to the text area
validations:
required: true
- type: input
id: os
attributes:
label: OS
placeholder: "e.g. Windows 10"
validations:
required: true
- type: input
id: ryujinx-version
attributes:
label: Ryujinx version
placeholder: "e.g. 1.0.470"
validations:
required: true
- type: input
id: game-version
attributes:
label: Game version
placeholder: "e.g. 1.1.1"
validations:
required: false
- type: input
id: cpu
attributes:
label: CPU
placeholder: "e.g. i7-6700"
validations:
required: false
- type: input
id: gpu
attributes:
label: GPU
placeholder: "e.g. NVIDIA RTX 2070"
validations:
required: false
- type: input
id: ram
attributes:
label: RAM
placeholder: "e.g. 16GB"
validations:
required: false
- type: textarea
id: mods
attributes:
label: List of applied mods
placeholder: You can list applied mods here.
validations:
required: false
- type: textarea
id: additional-context
attributes:
label: Additional context?
description: |
- Additional info about your environment:
- Any other information relevant to your issue.
validations:
required: false

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@ -1,34 +0,0 @@
---
name: Feature Request
about: Suggest a new feature for Ryujinx.
#assignees:
---
## Feature Request
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]</br>
[ Please search for existing [feature requests](https://github.com/Ryujinx/Ryujinx/issues) before you make your own request. ]</br>
[ Duplicate requests will be marked as such and you will be referred to the original request. ]
### What feature are you suggesting?
#### Overview:
- [ Include the basic, high-level concepts for this feature here. ]
#### Smaller Details:
- [ These may include specific methods of implementation etc. ]
#### Nature of Request:
[ Remove all that do not apply to your request. ]
- Addition
- [ Ex: Addition of certain original features or features from other community projects. ]
- [ If you are suggesting porting features or including features from other projects, include what license they are distributed under and what, if any libraries those project use. ]
- Change
- Removal
- [Ex: Removal of certain features or implementation due to a specific issue/bug or because of low quality code, etc.]
### Why would this feature be useful?
[ If this is a feature for an end-user, how does it benefit the end-user? ]</br>
[ If this feature is for developers, what does it add to Ryujinx that did not already exist? ]

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@ -0,0 +1,30 @@
name: Feature Request
description: Suggest a new feature for Ryujinx.
title: "[Feature Request]"
body:
- type: textarea
id: overview
attributes:
label: Overview
description: Include the basic, high-level concepts for this feature here.
validations:
required: true
- type: textarea
id: details
attributes:
label: Smaller details
description: These may include specific methods of implementation etc.
validations:
required: true
- type: textarea
id: request
attributes:
label: Nature of request
validations:
required: true
- type: textarea
id: feature
attributes:
label: Why would this feature be useful?
validations:
required: true

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@ -1,34 +0,0 @@
---
name: Missing CPU Instruction
about: CPU Instruction is missing in Ryujinx.
#assignees:
---
## Missing CPU Instruction
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]
[ Please search for existing [missing CPU instruction](https://github.com/Ryujinx/Ryujinx/issues) before you make your own issue. ]</br>
[ See the following [issue](https://github.com/Ryujinx/Ryujinx/issues/1405) as an example ]</br>
[ Duplicate issue will be marked as such and you will be referred to the original request. ]
### What CPU instruction is missing?
Requires the *INSTRUCTION* instruction.</br>
[ Replace *INSTRUCTION* by the instruction name, e.g. VADDL.U16 ]
```
*
```
[ Add the undefined instruction error message in the above code block ]
### Instruction name
```
*
```
[ Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block ]
### Required by:
[ Add our (games list database)[https://github.com/Ryujinx/Ryujinx-Games-List/issues] links of games who require this instruction ]

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@ -0,0 +1,26 @@
name: Missing CPU Instruction
description: CPU Instruction is missing in Ryujinx.
title: "[CPU]"
labels: [cpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: CPU instruction
description: What CPU instruction is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Instruction name
description: Include the name from [armconverter.com](https://armconverter.com/?disasm) or [shell-storm.org](http://shell-storm.org/online/Online-Assembler-and-Disassembler/?arch=arm64&endianness=big&dis_with_raw=True&dis_with_ins=True) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

View File

@ -1,35 +0,0 @@
---
name: Missing Service Call
about: Service call is missing in Ryujinx.
#assignees:
---
## Missing Service Call
[ If any section does not apply, replace its contents with "N/A". ]</br>
[ If you do not have the information needed for a section, replace its contents with "Unknown". ]</br>
[ Lines between [ ] (square brackets) are to be removed before posting. ]
[ Please search for existing [missing service call](https://github.com/Ryujinx/Ryujinx/issues) before you make your own issue. ]</br>
[ See the following [issue](https://github.com/Ryujinx/Ryujinx/issues/1431) as an example ]</br>
[ Duplicate issue will be marked as such and you will be referred to the original request. ]
### What service call is missing?
*SERVICE* *INTERFACE*: *NUMBER* (*NAME*) is not implemented.</br>
[ Replace *SERVICE* by the service name, e.g. appletAE ]</br>
[ Replace *INTERFACE* by the interface name, e.g. IAllSystemAppletProxiesService ]</br>
[ Replace *NUMBER* by the call number, e.g. 100 ]</br>
[ Replace *NAME* by the call name, e.g. OpenSystemAppletProxy ]</br>
[ e.g. appletAE IAllSystemAppletProxiesService: 100 (OpenSystemAppletProxy) ]
[ Add related links to the specific call from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) ]
### Service description
```
*
```
[ Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block ]
### Required by:
[ Add our (games list database)[https://github.com/Ryujinx/Ryujinx-Games-List/issues] links of games who require this call ]

View File

@ -0,0 +1,25 @@
name: Missing Service Call
description: Service call is missing in Ryujinx.
labels: not-implemented
body:
- type: textarea
id: instruction
attributes:
label: Service call
description: What service call is missing?
validations:
required: true
- type: textarea
id: name
attributes:
label: Service description
description: Include the description/explanation from [Switchbrew](https://switchbrew.org/w/index.php?title=Services_API) and/or [SwIPC](https://reswitched.github.io/SwIPC/) in the above code block
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this service.
validations:
required: true

View File

@ -0,0 +1,19 @@
name: Missing Shader Instruction
description: Shader Instruction is missing in Ryujinx.
title: "[GPU]"
labels: [gpu, not-implemented]
body:
- type: textarea
id: instruction
attributes:
label: Shader instruction
description: What shader instruction is missing?
validations:
required: true
- type: textarea
id: required
attributes:
label: Required by
description: Add links to the [compatibility list page(s)](https://github.com/Ryujinx/Ryujinx-Games-List/issues) of the game(s) that require this instruction.
validations:
required: true

33
.github/labeler.yml vendored Normal file
View File

@ -0,0 +1,33 @@
audio: 'src/Ryujinx.Audio*/**'
cpu:
- 'src/ARMeilleure/**'
- 'src/Ryujinx.Cpu/**'
- 'src/Ryujinx.Memory/**'
gpu:
- 'src/Ryujinx.Graphics.*/**'
- 'src/Spv.Generator/**'
- 'src/Ryujinx.ShaderTools/**'
'graphics-backend:opengl': 'src/Ryujinx.Graphics.OpenGL/**'
'graphics-backend:vulkan':
- 'src/Ryujinx.Graphics.Vulkan/**'
- 'src/Spv.Generator/**'
gui:
- 'src/Ryujinx/**'
- 'src/Ryujinx.Ui.Common/**'
- 'src/Ryujinx.Ui.LocaleGenerator/**'
- 'src/Ryujinx.Ava/**'
horizon:
- 'src/Ryujinx.HLE/**'
- 'src/Ryujinx.Horizon*/**'
kernel: 'src/Ryujinx.HLE/HOS/Kernel/**'
infra:
- '.github/**'
- 'distribution/**'
- 'Directory.Packages.props'

32
.github/reviewers.yml vendored Normal file
View File

@ -0,0 +1,32 @@
audio:
- marysaka
cpu:
- gdkchan
- riperiperi
- marysaka
- LDj3SNuD
gpu:
- gdkchan
- riperiperi
- marysaka
gui:
- Ack77
- emmauss
- TSRBerry
- marysaka
horizon:
- gdkchan
- Ack77
- marysaka
- TSRBerry
infra:
- marysaka
- TSRBerry
default:
- marysaka

79
.github/update_reviewers.py vendored Normal file
View File

@ -0,0 +1,79 @@
from pathlib import Path
from typing import List, Set
from github import Github
from github.Repository import Repository
from github.GithubException import GithubException
import sys
import yaml
def add_reviewers(
reviewers: Set[str], team_reviewers: Set[str], new_entries: List[str]
):
for reviewer in new_entries:
if reviewer.startswith("@"):
team_reviewers.add(reviewer[1:])
else:
reviewers.add(reviewer)
def update_reviewers(config, repo: Repository, pr_id: int) -> int:
pull_request = repo.get_pull(pr_id)
if not pull_request:
sys.stderr.writable(f"Unknown PR #{pr_id}\n")
return 1
pull_request_author = pull_request.user.login
reviewers = set()
team_reviewers = set()
for label in pull_request.labels:
if label.name in config:
add_reviewers(reviewers, team_reviewers, config[label.name])
if "default" in config:
add_reviewers(reviewers, team_reviewers, config["default"])
if pull_request_author in reviewers:
reviewers.remove(pull_request_author)
try:
reviewers = list(reviewers)
team_reviewers = list(team_reviewers)
print(
f"Attempting to assign reviewers ({reviewers}) and team_reviewers ({team_reviewers})"
)
pull_request.create_review_request(reviewers, team_reviewers)
return 0
except GithubException as e:
sys.stderr.write(f"Cannot assign review request for PR #{pr_id}: {e}\n")
return 1
if __name__ == "__main__":
if len(sys.argv) != 5:
sys.stderr.write("usage: <token> <repo_path> <pr_id> <config_path>\n")
sys.exit(1)
token = sys.argv[1]
repo_path = sys.argv[2]
pr_id = int(sys.argv[3])
config_path = Path(sys.argv[4])
g = Github(token)
repo = g.get_repo(repo_path)
if not repo:
sys.stderr.write("Repository not found!\n")
sys.exit(1)
if not config_path.exists():
sys.stderr.write(f'Config "{config_path}" not found!\n')
sys.exit(1)
with open(config_path, "r") as f:
config = yaml.safe_load(f)
sys.exit(update_reviewers(config, repo, pr_id))

View File

@ -3,25 +3,29 @@ name: Build job
on:
workflow_dispatch:
inputs: {}
#push:
# branches: [ master ]
# paths-ignore:
# - '.github/*'
# - '.github/ISSUE_TEMPLATE/**'
# - '*.yml'
# - 'README.md'
pull_request:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '.github/**'
- '*.yml'
- '*.json'
- '*.config'
- 'README.md'
concurrency:
group: pr-checks-${{ github.event.number }}
cancel-in-progress: true
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
jobs:
build:
name: ${{ matrix.os }} (${{ matrix.configuration }})
name: ${{ matrix.OS_NAME }} (${{ matrix.configuration }})
runs-on: ${{ matrix.os }}
timeout-minutes: 45
strategy:
matrix:
os: [ubuntu-latest, macOS-latest, windows-latest]
@ -33,7 +37,7 @@ jobs:
RELEASE_ZIP_OS_NAME: linux_x64
- os: macOS-latest
OS_NAME: MacOS x64
OS_NAME: macOS x64
DOTNET_RUNTIME_IDENTIFIER: osx-x64
RELEASE_ZIP_OS_NAME: osx_x64
@ -43,47 +47,107 @@ jobs:
RELEASE_ZIP_OS_NAME: win_x64
fail-fast: false
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1.0"
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
if: github.event_name == 'pull_request'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request'
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER src/Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Set executable bit
run: |
chmod +x ./publish/Ryujinx ./publish/Ryujinx.sh
chmod +x ./publish_sdl2_headless/Ryujinx.Headless.SDL2 ./publish_sdl2_headless/Ryujinx.sh
chmod +x ./publish_ava/Ryujinx.Ava ./publish_ava/Ryujinx.sh
if: github.event_name == 'pull_request' && matrix.os == 'ubuntu-latest'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3
with:
name: ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_sdl2_headless
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-${{ matrix.RELEASE_ZIP_OS_NAME }}
path: publish_ava
if: github.event_name == 'pull_request'
if: github.event_name == 'pull_request' && matrix.os != 'macOS-latest'
build_macos:
name: macOS Universal (${{ matrix.configuration }})
runs-on: ubuntu-latest
timeout-minutes: 45
strategy:
matrix:
configuration: [ Debug, Release ]
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
with:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'

172
.github/workflows/flatpak.yml vendored Normal file
View File

@ -0,0 +1,172 @@
name: Flatpak release job
on:
workflow_call:
inputs:
ryujinx_version:
required: true
type: string
concurrency: flatpak-release
jobs:
release:
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
runs-on: ubuntu-latest
env:
NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
GIT_COMMITTER_NAME: "RyujinxBot"
GIT_COMMITTER_EMAIL: "61127645+RyujinxBot@users.noreply.github.com"
RYUJINX_PROJECT_FILE: "src/Ryujinx/Ryujinx.csproj"
NUGET_SOURCES_DESTDIR: "nuget-sources"
RYUJINX_VERSION: "${{ inputs.ryujinx_version }}"
steps:
- uses: actions/checkout@v3
with:
path: Ryujinx
- uses: actions/setup-dotnet@v3
with:
global-json-file: Ryujinx/global.json
- name: Get version info
id: version_info
working-directory: Ryujinx
run: |
echo "git_hash=$(git rev-parse HEAD)" >> $GITHUB_OUTPUT
- uses: actions/checkout@v3
with:
repository: flathub/org.ryujinx.Ryujinx
token: ${{ secrets.RYUJINX_BOT_PAT }}
submodules: recursive
path: flathub
- name: Install dependencies
run: python -m pip install PyYAML lxml
- name: Restore Nuget packages
run: dotnet restore Ryujinx/${{ env.RYUJINX_PROJECT_FILE }}
- name: Generate nuget_sources.json
shell: python
run: |
from pathlib import Path
import base64
import binascii
import json
import os
sources = []
for path in Path(os.environ['NUGET_PACKAGES']).glob('**/*.nupkg.sha512'):
name = path.parent.parent.name
version = path.parent.name
filename = '{}.{}.nupkg'.format(name, version)
url = 'https://api.nuget.org/v3-flatcontainer/{}/{}/{}'.format(name, version, filename)
with path.open() as fp:
sha512 = binascii.hexlify(base64.b64decode(fp.read())).decode('ascii')
sources.append({
'type': 'file',
'url': url,
'sha512': sha512,
'dest': os.environ['NUGET_SOURCES_DESTDIR'],
'dest-filename': filename,
})
with open('flathub/nuget_sources.json', 'w') as fp:
json.dump(sources, fp, indent=4)
- name: Update flatpak metadata
id: metadata
env:
RYUJINX_GIT_HASH: ${{ steps.version_info.outputs.git_hash }}
shell: python
run: |
import hashlib
import hmac
import json
import os
import yaml
from datetime import datetime
from lxml import etree
# Ensure we don't destroy multiline strings
def str_presenter(dumper, data):
if len(data.splitlines()) > 1:
return dumper.represent_scalar("tag:yaml.org,2002:str", data, style="|")
return dumper.represent_scalar("tag:yaml.org,2002:str", data)
yaml.representer.SafeRepresenter.add_representer(str, str_presenter)
yaml_file = "flathub/org.ryujinx.Ryujinx.yml"
xml_file = "flathub/org.ryujinx.Ryujinx.appdata.xml"
with open(yaml_file, "r") as f:
data = yaml.safe_load(f)
for source in data["modules"][0]["sources"]:
if type(source) is str:
continue
if (
source["type"] == "git"
and source["url"] == "https://github.com/Ryujinx/Ryujinx.git"
):
source["commit"] = os.environ['RYUJINX_GIT_HASH']
is_same_version = data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] == os.environ['RYUJINX_VERSION']
with open(os.environ['GITHUB_OUTPUT'], "a") as gh_out:
if is_same_version:
gh_out.write(f"commit_message=Retry update to {os.environ['RYUJINX_VERSION']}")
else:
gh_out.write(f"commit_message=Update to {os.environ['RYUJINX_VERSION']}")
if not is_same_version:
data["modules"][0]["build-options"]["env"]["RYUJINX_VERSION"] = os.environ['RYUJINX_VERSION']
with open(yaml_file, "w") as f:
yaml.safe_dump(data, f, sort_keys=False)
parser = etree.XMLParser(remove_blank_text=True)
tree = etree.parse(xml_file, parser)
root = tree.getroot()
releases = root.find("releases")
element = etree.Element("release")
element.set("version", os.environ['RYUJINX_VERSION'])
element.set("date", datetime.now().date().isoformat())
releases.insert(0, element)
# Ensure 4 spaces
etree.indent(root, space=" ")
with open(xml_file, "wb") as f:
f.write(
etree.tostring(
tree,
pretty_print=True,
encoding="UTF-8",
doctype='<?xml version="1.0" encoding="UTF-8"?>',
)
)
- name: Push flatpak update
working-directory: flathub
env:
COMMIT_MESSAGE: ${{ steps.metadata.outputs.commit_message }}
run: |
git config user.name "${{ env.GIT_COMMITTER_NAME }}"
git config user.email "${{ env.GIT_COMMITTER_EMAIL }}"
git add .
git commit -m "$COMMIT_MESSAGE"
git push origin master

View File

@ -7,6 +7,7 @@ jobs:
pr_comment:
if: github.event.workflow_run.event == 'pull_request' && github.event.workflow_run.conclusion == 'success'
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/github-script@v6
with:
@ -65,4 +66,4 @@ jobs:
} else {
core.info(`Creating a comment`);
await github.rest.issues.createComment({repo, owner, issue_number, body});
}
}

34
.github/workflows/pr_triage.yml vendored Normal file
View File

@ -0,0 +1,34 @@
name: "Pull Request Triage"
on:
pull_request_target:
types: [opened, ready_for_review]
jobs:
triage:
permissions:
contents: read
pull-requests: write
runs-on: ubuntu-latest
steps:
# Grab sources to get update_reviewers.py and reviewers.yml
- name: Fetch sources
uses: actions/checkout@v3
with:
# Ensure we pin the source origin as pull_request_target run under forks.
fetch-depth: 0
repository: Ryujinx/Ryujinx
ref: master
- name: Update labels based on changes
uses: actions/labeler@v4
with:
sync-labels: true
dot: true
- name: Assign reviewers
run: |
pip3 install PyGithub
python3 .github/update_reviewers.py ${{ secrets.GITHUB_TOKEN }} ${{ github.repository }} ${{ github.event.pull_request.number }} .github/reviewers.yml
shell: bash

View File

@ -6,83 +6,124 @@ on:
push:
branches: [ master ]
paths-ignore:
- '.github/*'
- '.github/ISSUE_TEMPLATE/**'
- '.github/**'
- '*.yml'
- '*.json'
- '*.config'
- 'README.md'
concurrency: release
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
jobs:
tag:
name: Create tag
runs-on: ubuntu-latest
steps:
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
shell: bash
- name: Create tag
uses: actions/github-script@v6
with:
script: |
github.rest.git.createRef({
owner: context.repo.owner,
repo: context.repo.repo,
ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
sha: context.sha
})
release:
runs-on: windows-latest
env:
POWERSHELL_TELEMETRY_OPTOUT: 1
DOTNET_CLI_TELEMETRY_OPTOUT: 1
RYUJINX_BASE_VERSION: "1.1"
RYUJINX_TARGET_RELEASE_CHANNEL_NAME: "master"
RYUJINX_TARGET_RELEASE_CHANNEL_OWNER: "Ryujinx"
RYUJINX_TARGET_RELEASE_CHANNEL_REPO: "release-channel-master"
name: Release ${{ matrix.OS_NAME }}
runs-on: ${{ matrix.os }}
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
strategy:
matrix:
os: [ ubuntu-latest, windows-latest ]
include:
- os: ubuntu-latest
OS_NAME: Linux x64
DOTNET_RUNTIME_IDENTIFIER: linux-x64
RELEASE_ZIP_OS_NAME: linux_x64
- os: windows-latest
OS_NAME: Windows x64
DOTNET_RUNTIME_IDENTIFIER: win10-x64
RELEASE_ZIP_OS_NAME: win_x64
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
global-json-file: global.json
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' Ryujinx.Common/ReleaseInformations.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Create output dir
run: "mkdir release_output"
- name: Publish Windows
- name: Publish
run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_gtk/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded src/Ryujinx.Ava --self-contained true
- name: Packing Windows builds
if: matrix.os == 'windows-latest'
run: |
pushd publish_windows
pushd publish_gtk
7z a ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_windows_sdl2_headless
pushd publish_sdl2_headless
7z a ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
pushd publish_windows_ava
pushd publish_ava
7z a ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-win_x64.zip publish
popd
shell: bash
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
- name: Packing Linux builds
if: matrix.os == 'ubuntu-latest'
run: |
pushd publish_linux
pushd publish_gtk
chmod +x publish/Ryujinx.sh publish/Ryujinx
tar -czvf ../release_output/ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_linux_sdl2_headless
pushd publish_sdl2_headless
chmod +x publish/Ryujinx.sh publish/Ryujinx.Headless.SDL2
tar -czvf ../release_output/sdl2-ryujinx-headless-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
pushd publish_linux_ava
pushd publish_ava
chmod +x publish/Ryujinx.sh publish/Ryujinx.Ava
tar -czvf ../release_output/test-ava-ryujinx-${{ steps.version_info.outputs.build_version }}-linux_x64.tar.gz publish
popd
shell: bash
@ -93,10 +134,78 @@ jobs:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "release_output/*.tar.gz,release_output/*.zip"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more informations about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
removeArtifacts: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
macos_release:
name: Release MacOS universal
runs-on: ubuntu-latest
timeout-minutes: ${{ fromJSON(vars.JOB_TIMEOUT) }}
steps:
- uses: actions/checkout@v3
- uses: actions/setup-dotnet@v3
with:
global-json-file: global.json
- name: Setup LLVM 14
run: |
wget https://apt.llvm.org/llvm.sh
chmod +x llvm.sh
sudo ./llvm.sh 14
- name: Install rcodesign
run: |
mkdir -p $HOME/.bin
gh release download -R indygreg/apple-platform-rs -O apple-codesign.tar.gz -p 'apple-codesign-*-x86_64-unknown-linux-musl.tar.gz'
tar -xzvf apple-codesign.tar.gz --wildcards '*/rcodesign' --strip-components=1
rm apple-codesign.tar.gz
mv rcodesign $HOME/.bin/
echo "$HOME/.bin" >> $GITHUB_PATH
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Get version info
id: version_info
run: |
echo "build_version=${{ env.RYUJINX_BASE_VERSION }}.${{ github.run_number }}" >> $GITHUB_OUTPUT
echo "git_short_hash=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Configure for release
run: |
sed -r --in-place 's/\%\%RYUJINX_BUILD_VERSION\%\%/${{ steps.version_info.outputs.build_version }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_BUILD_GIT_HASH\%\%/${{ steps.version_info.outputs.git_short_hash }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_NAME\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_NAME }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_OWNER\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true
allowUpdates: true
replacesArtifacts: true
owner: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_OWNER }}
repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
token: ${{ secrets.RELEASE_TOKEN }}
flatpak_release:
uses: ./.github/workflows/flatpak.yml
needs: release
with:
ryujinx_version: "1.1.${{ github.run_number }}"
secrets: inherit

6
.gitignore vendored
View File

@ -125,6 +125,9 @@ ClientBin/
packages/*
*.config
# Include nuget.config
!nuget.config
# RIA/Silverlight projects
Generated_Code/
@ -167,3 +170,6 @@ launchSettings.json
# NetCore Publishing Profiles
PublishProfiles/
# Glade backup files
*.glade~

View File

@ -1,12 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
</ItemGroup>
</Project>

View File

@ -1,56 +0,0 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Translation.Cache;
using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.CodeGen
{
/// <summary>
/// Represents a compiled function.
/// </summary>
readonly struct CompiledFunction
{
/// <summary>
/// Gets the machine code of the <see cref="CompiledFunction"/>.
/// </summary>
public byte[] Code { get; }
/// <summary>
/// Gets the <see cref="Unwinding.UnwindInfo"/> of the <see cref="CompiledFunction"/>.
/// </summary>
public UnwindInfo UnwindInfo { get; }
/// <summary>
/// Gets the <see cref="Linking.RelocInfo"/> of the <see cref="CompiledFunction"/>.
/// </summary>
public RelocInfo RelocInfo { get; }
/// <summary>
/// Initializes a new instance of the <see cref="CompiledFunction"/> struct with the specified machine code,
/// unwind info and relocation info.
/// </summary>
/// <param name="code">Machine code</param>
/// <param name="unwindInfo">Unwind info</param>
/// <param name="relocInfo">Relocation info</param>
internal CompiledFunction(byte[] code, UnwindInfo unwindInfo, RelocInfo relocInfo)
{
Code = code;
UnwindInfo = unwindInfo;
RelocInfo = relocInfo;
}
/// <summary>
/// Maps the <see cref="CompiledFunction"/> onto the <see cref="JitCache"/> and returns a delegate of type
/// <typeparamref name="T"/> pointing to the mapped function.
/// </summary>
/// <typeparam name="T">Type of delegate</typeparam>
/// <returns>A delegate of type <typeparamref name="T"/> pointing to the mapped function</returns>
public T Map<T>()
{
IntPtr codePtr = JitCache.Map(this);
return Marshal.GetDelegateForFunctionPointer<T>(codePtr);
}
}
}

View File

@ -1,305 +0,0 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.CodeGen.Optimizations
{
static class ConstantFolding
{
public static void RunPass(Operation operation)
{
if (operation.Destination == default || operation.SourcesCount == 0)
{
return;
}
if (!AreAllSourcesConstant(operation))
{
return;
}
OperandType type = operation.Destination.Type;
switch (operation.Instruction)
{
case Instruction.Add:
if (operation.GetSource(0).Relocatable ||
operation.GetSource(1).Relocatable)
{
break;
}
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x + y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x + y);
}
break;
case Instruction.BitwiseAnd:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x & y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x & y);
}
break;
case Instruction.BitwiseExclusiveOr:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x ^ y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x ^ y);
}
break;
case Instruction.BitwiseNot:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => ~x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => ~x);
}
break;
case Instruction.BitwiseOr:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x | y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x | y);
}
break;
case Instruction.ConvertI64ToI32:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => x);
}
break;
case Instruction.Copy:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => x);
}
break;
case Instruction.Divide:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => y != 0 ? x / y : 0);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => y != 0 ? x / y : 0);
}
break;
case Instruction.DivideUI:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => y != 0 ? (int)((uint)x / (uint)y) : 0);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => y != 0 ? (long)((ulong)x / (ulong)y) : 0);
}
break;
case Instruction.Multiply:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x * y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x * y);
}
break;
case Instruction.Negate:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => -x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => -x);
}
break;
case Instruction.ShiftLeft:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x << y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x << (int)y);
}
break;
case Instruction.ShiftRightSI:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x >> y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x >> (int)y);
}
break;
case Instruction.ShiftRightUI:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => (int)((uint)x >> y));
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => (long)((ulong)x >> (int)y));
}
break;
case Instruction.SignExtend16:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => (short)x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => (short)x);
}
break;
case Instruction.SignExtend32:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => (int)x);
}
break;
case Instruction.SignExtend8:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => (sbyte)x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => (sbyte)x);
}
break;
case Instruction.ZeroExtend16:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => (ushort)x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => (ushort)x);
}
break;
case Instruction.ZeroExtend32:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => (uint)x);
}
break;
case Instruction.ZeroExtend8:
if (type == OperandType.I32)
{
EvaluateUnaryI32(operation, (x) => (byte)x);
}
else if (type == OperandType.I64)
{
EvaluateUnaryI64(operation, (x) => (byte)x);
}
break;
case Instruction.Subtract:
if (type == OperandType.I32)
{
EvaluateBinaryI32(operation, (x, y) => x - y);
}
else if (type == OperandType.I64)
{
EvaluateBinaryI64(operation, (x, y) => x - y);
}
break;
}
}
private static bool AreAllSourcesConstant(Operation operation)
{
for (int index = 0; index < operation.SourcesCount; index++)
{
Operand srcOp = operation.GetSource(index);
if (srcOp.Kind != OperandKind.Constant)
{
return false;
}
}
return true;
}
private static void EvaluateUnaryI32(Operation operation, Func<int, int> op)
{
int x = operation.GetSource(0).AsInt32();
operation.TurnIntoCopy(Const(op(x)));
}
private static void EvaluateUnaryI64(Operation operation, Func<long, long> op)
{
long x = operation.GetSource(0).AsInt64();
operation.TurnIntoCopy(Const(op(x)));
}
private static void EvaluateBinaryI32(Operation operation, Func<int, int, int> op)
{
int x = operation.GetSource(0).AsInt32();
int y = operation.GetSource(1).AsInt32();
operation.TurnIntoCopy(Const(op(x, y)));
}
private static void EvaluateBinaryI64(Operation operation, Func<long, long, long> op)
{
long x = operation.GetSource(0).AsInt64();
long y = operation.GetSource(1).AsInt64();
operation.TurnIntoCopy(Const(op(x, y)));
}
}
}

View File

@ -1,266 +0,0 @@
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.CodeGen.Optimizations
{
static class Optimizer
{
public static void RunPass(ControlFlowGraph cfg)
{
// Scratch buffer used to store uses.
Span<Operation> buffer = default;
bool modified;
do
{
modified = false;
for (BasicBlock block = cfg.Blocks.Last; block != null; block = block.ListPrevious)
{
Operation node;
Operation prevNode;
for (node = block.Operations.Last; node != default; node = prevNode)
{
prevNode = node.ListPrevious;
if (IsUnused(node))
{
RemoveNode(block, node);
modified = true;
continue;
}
else if (node.Instruction == Instruction.Phi)
{
continue;
}
ConstantFolding.RunPass(node);
Simplification.RunPass(node);
if (DestIsLocalVar(node))
{
if (IsPropagableCompare(node))
{
modified |= PropagateCompare(ref buffer, node);
if (modified && IsUnused(node))
{
RemoveNode(block, node);
}
}
else if (IsPropagableCopy(node))
{
PropagateCopy(ref buffer, node);
RemoveNode(block, node);
modified = true;
}
}
}
}
}
while (modified);
}
public static void RemoveUnusedNodes(ControlFlowGraph cfg)
{
bool modified;
do
{
modified = false;
for (BasicBlock block = cfg.Blocks.Last; block != null; block = block.ListPrevious)
{
Operation node;
Operation prevNode;
for (node = block.Operations.Last; node != default; node = prevNode)
{
prevNode = node.ListPrevious;
if (IsUnused(node))
{
RemoveNode(block, node);
modified = true;
}
}
}
}
while (modified);
}
private static Span<Operation> GetUses(ref Span<Operation> buffer, Operand operand)
{
ReadOnlySpan<Operation> uses = operand.Uses;
if (buffer.Length < uses.Length)
{
buffer = Allocators.Default.AllocateSpan<Operation>((uint)uses.Length);
}
uses.CopyTo(buffer);
return buffer.Slice(0, uses.Length);
}
private static bool PropagateCompare(ref Span<Operation> buffer, Operation compOp)
{
// Try to propagate Compare operations into their BranchIf uses, when these BranchIf uses are in the form
// of:
//
// - BranchIf %x, 0x0, Equal ;; i.e BranchIfFalse %x
// - BranchIf %x, 0x0, NotEqual ;; i.e BranchIfTrue %x
//
// The commutative property of Equal and NotEqual is taken into consideration as well.
//
// For example:
//
// %x = Compare %a, %b, comp
// BranchIf %x, 0x0, NotEqual
//
// =>
//
// BranchIf %a, %b, comp
static bool IsZeroBranch(Operation operation, out Comparison compType)
{
compType = Comparison.Equal;
if (operation.Instruction != Instruction.BranchIf)
{
return false;
}
Operand src1 = operation.GetSource(0);
Operand src2 = operation.GetSource(1);
Operand comp = operation.GetSource(2);
compType = (Comparison)comp.AsInt32();
return (src1.Kind == OperandKind.Constant && src1.Value == 0) ||
(src2.Kind == OperandKind.Constant && src2.Value == 0);
}
bool modified = false;
Operand dest = compOp.Destination;
Operand src1 = compOp.GetSource(0);
Operand src2 = compOp.GetSource(1);
Operand comp = compOp.GetSource(2);
Comparison compType = (Comparison)comp.AsInt32();
Span<Operation> uses = GetUses(ref buffer, dest);
foreach (Operation use in uses)
{
// If operation is a BranchIf and has a constant value 0 in its RHS or LHS source operands.
if (IsZeroBranch(use, out Comparison otherCompType))
{
Comparison propCompType;
if (otherCompType == Comparison.NotEqual)
{
propCompType = compType;
}
else if (otherCompType == Comparison.Equal)
{
propCompType = compType.Invert();
}
else
{
continue;
}
use.SetSource(0, src1);
use.SetSource(1, src2);
use.SetSource(2, Const((int)propCompType));
modified = true;
}
}
return modified;
}
private static void PropagateCopy(ref Span<Operation> buffer, Operation copyOp)
{
// Propagate copy source operand to all uses of the destination operand.
Operand dest = copyOp.Destination;
Operand source = copyOp.GetSource(0);
Span<Operation> uses = GetUses(ref buffer, dest);
foreach (Operation use in uses)
{
for (int index = 0; index < use.SourcesCount; index++)
{
if (use.GetSource(index) == dest)
{
use.SetSource(index, source);
}
}
}
}
private static void RemoveNode(BasicBlock block, Operation node)
{
// Remove a node from the nodes list, and also remove itself
// from all the use lists on the operands that this node uses.
block.Operations.Remove(node);
for (int index = 0; index < node.SourcesCount; index++)
{
node.SetSource(index, default);
}
Debug.Assert(node.Destination == default || node.Destination.UsesCount == 0);
node.Destination = default;
}
private static bool IsUnused(Operation node)
{
return DestIsLocalVar(node) && node.Destination.UsesCount == 0 && !HasSideEffects(node);
}
private static bool DestIsLocalVar(Operation node)
{
return node.Destination != default && node.Destination.Kind == OperandKind.LocalVariable;
}
private static bool HasSideEffects(Operation node)
{
return node.Instruction == Instruction.Call
|| node.Instruction == Instruction.Tailcall
|| node.Instruction == Instruction.CompareAndSwap
|| node.Instruction == Instruction.CompareAndSwap16
|| node.Instruction == Instruction.CompareAndSwap8;
}
private static bool IsPropagableCompare(Operation operation)
{
return operation.Instruction == Instruction.Compare;
}
private static bool IsPropagableCopy(Operation operation)
{
if (operation.Instruction != Instruction.Copy)
{
return false;
}
return operation.Destination.Type == operation.GetSource(0).Type;
}
}
}

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using ARMeilleure.IntermediateRepresentation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.CodeGen.Optimizations
{
static class Simplification
{
public static void RunPass(Operation operation)
{
switch (operation.Instruction)
{
case Instruction.Add:
if (operation.GetSource(0).Relocatable ||
operation.GetSource(1).Relocatable)
{
break;
}
TryEliminateBinaryOpComutative(operation, 0);
break;
case Instruction.BitwiseAnd:
TryEliminateBitwiseAnd(operation);
break;
case Instruction.BitwiseOr:
TryEliminateBitwiseOr(operation);
break;
case Instruction.BitwiseExclusiveOr:
TryEliminateBitwiseExclusiveOr(operation);
break;
case Instruction.ConditionalSelect:
TryEliminateConditionalSelect(operation);
break;
case Instruction.Divide:
TryEliminateBinaryOpY(operation, 1);
break;
case Instruction.Multiply:
TryEliminateBinaryOpComutative(operation, 1);
break;
case Instruction.ShiftLeft:
case Instruction.ShiftRightSI:
case Instruction.ShiftRightUI:
case Instruction.Subtract:
TryEliminateBinaryOpY(operation, 0);
break;
}
}
private static void TryEliminateBitwiseAnd(Operation operation)
{
// Try to recognize and optimize those 3 patterns (in order):
// x & 0xFFFFFFFF == x, 0xFFFFFFFF & y == y,
// x & 0x00000000 == 0x00000000, 0x00000000 & y == 0x00000000
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
if (IsConstEqual(x, AllOnes(x.Type)))
{
operation.TurnIntoCopy(y);
}
else if (IsConstEqual(y, AllOnes(y.Type)))
{
operation.TurnIntoCopy(x);
}
else if (IsConstEqual(x, 0) || IsConstEqual(y, 0))
{
operation.TurnIntoCopy(Const(x.Type, 0));
}
}
private static void TryEliminateBitwiseOr(Operation operation)
{
// Try to recognize and optimize those 3 patterns (in order):
// x | 0x00000000 == x, 0x00000000 | y == y,
// x | 0xFFFFFFFF == 0xFFFFFFFF, 0xFFFFFFFF | y == 0xFFFFFFFF
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
if (IsConstEqual(x, 0))
{
operation.TurnIntoCopy(y);
}
else if (IsConstEqual(y, 0))
{
operation.TurnIntoCopy(x);
}
else if (IsConstEqual(x, AllOnes(x.Type)) || IsConstEqual(y, AllOnes(y.Type)))
{
operation.TurnIntoCopy(Const(AllOnes(x.Type)));
}
}
private static void TryEliminateBitwiseExclusiveOr(Operation operation)
{
// Try to recognize and optimize those 2 patterns (in order):
// x ^ y == 0x00000000 when x == y
// 0x00000000 ^ y == y, x ^ 0x00000000 == x
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
if (x == y && x.Type.IsInteger())
{
operation.TurnIntoCopy(Const(x.Type, 0));
}
else
{
TryEliminateBinaryOpComutative(operation, 0);
}
}
private static void TryEliminateBinaryOpY(Operation operation, ulong comparand)
{
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
if (IsConstEqual(y, comparand))
{
operation.TurnIntoCopy(x);
}
}
private static void TryEliminateBinaryOpComutative(Operation operation, ulong comparand)
{
Operand x = operation.GetSource(0);
Operand y = operation.GetSource(1);
if (IsConstEqual(x, comparand))
{
operation.TurnIntoCopy(y);
}
else if (IsConstEqual(y, comparand))
{
operation.TurnIntoCopy(x);
}
}
private static void TryEliminateConditionalSelect(Operation operation)
{
Operand cond = operation.GetSource(0);
if (cond.Kind != OperandKind.Constant)
{
return;
}
// The condition is constant, we can turn it into a copy, and select
// the source based on the condition value.
int srcIndex = cond.Value != 0 ? 1 : 2;
Operand source = operation.GetSource(srcIndex);
operation.TurnIntoCopy(source);
}
private static bool IsConstEqual(Operand operand, ulong comparand)
{
if (operand.Kind != OperandKind.Constant || !operand.Type.IsInteger())
{
return false;
}
return operand.Value == comparand;
}
private static ulong AllOnes(OperandType type)
{
switch (type)
{
case OperandType.I32: return ~0U;
case OperandType.I64: return ~0UL;
}
throw new ArgumentException("Invalid operand type \"" + type + "\".");
}
}
}

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using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
unsafe struct UseList
{
private int* _items;
private int _capacity;
private int _count;
public int Count => _count;
public int FirstUse => _count > 0 ? _items[_count - 1] : LiveInterval.NotFound;
public Span<int> Span => new(_items, _count);
public void Add(int position)
{
if (_count + 1 > _capacity)
{
var oldSpan = Span;
_capacity = Math.Max(4, _capacity * 2);
_items = Allocators.Default.Allocate<int>((uint)_capacity);
var newSpan = Span;
oldSpan.CopyTo(newSpan);
}
// Use positions are usually inserted in descending order, so inserting in descending order is faster,
// since the number of half exchanges is reduced.
int i = _count - 1;
while (i >= 0 && _items[i] < position)
{
_items[i + 1] = _items[i--];
}
_items[i + 1] = position;
_count++;
}
public int NextUse(int position)
{
int index = NextUseIndex(position);
return index != LiveInterval.NotFound ? _items[index] : LiveInterval.NotFound;
}
public int NextUseIndex(int position)
{
int i = _count - 1;
if (i == -1 || position > _items[0])
{
return LiveInterval.NotFound;
}
while (i >= 0 && _items[i] < position)
{
i--;
}
return i;
}
public UseList Split(int position)
{
int index = NextUseIndex(position);
// Since the list is in descending order, the new split list takes the front of the list and the current
// list takes the back of the list.
UseList result = new();
result._count = index + 1;
result._capacity = result._count;
result._items = _items;
_count = _count - result._count;
_capacity = _count;
_items = _items + result._count;
return result;
}
}
}

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namespace ARMeilleure.CodeGen.Unwinding
{
enum UnwindPseudoOp
{
PushReg = 0,
SetFrame = 1,
AllocStack = 2,
SaveReg = 3,
SaveXmm128 = 4
}
}

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using System;
namespace ARMeilleure.CodeGen.X86
{
static class CallingConvention
{
private const int RegistersMask = 0xffff;
public static int GetIntAvailableRegisters()
{
return RegistersMask & ~(1 << (int)X86Register.Rsp);
}
public static int GetVecAvailableRegisters()
{
return RegistersMask;
}
public static int GetIntCallerSavedRegisters()
{
if (GetCurrentCallConv() == CallConvName.Windows)
{
return (1 << (int)X86Register.Rax) |
(1 << (int)X86Register.Rcx) |
(1 << (int)X86Register.Rdx) |
(1 << (int)X86Register.R8) |
(1 << (int)X86Register.R9) |
(1 << (int)X86Register.R10) |
(1 << (int)X86Register.R11);
}
else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
{
return (1 << (int)X86Register.Rax) |
(1 << (int)X86Register.Rcx) |
(1 << (int)X86Register.Rdx) |
(1 << (int)X86Register.Rsi) |
(1 << (int)X86Register.Rdi) |
(1 << (int)X86Register.R8) |
(1 << (int)X86Register.R9) |
(1 << (int)X86Register.R10) |
(1 << (int)X86Register.R11);
}
}
public static int GetVecCallerSavedRegisters()
{
if (GetCurrentCallConv() == CallConvName.Windows)
{
return (1 << (int)X86Register.Xmm0) |
(1 << (int)X86Register.Xmm1) |
(1 << (int)X86Register.Xmm2) |
(1 << (int)X86Register.Xmm3) |
(1 << (int)X86Register.Xmm4) |
(1 << (int)X86Register.Xmm5);
}
else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
{
return RegistersMask;
}
}
public static int GetIntCalleeSavedRegisters()
{
return GetIntCallerSavedRegisters() ^ RegistersMask;
}
public static int GetVecCalleeSavedRegisters()
{
return GetVecCallerSavedRegisters() ^ RegistersMask;
}
public static int GetArgumentsOnRegsCount()
{
return 4;
}
public static int GetIntArgumentsOnRegsCount()
{
return 6;
}
public static int GetVecArgumentsOnRegsCount()
{
return 8;
}
public static X86Register GetIntArgumentRegister(int index)
{
if (GetCurrentCallConv() == CallConvName.Windows)
{
switch (index)
{
case 0: return X86Register.Rcx;
case 1: return X86Register.Rdx;
case 2: return X86Register.R8;
case 3: return X86Register.R9;
}
}
else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
{
switch (index)
{
case 0: return X86Register.Rdi;
case 1: return X86Register.Rsi;
case 2: return X86Register.Rdx;
case 3: return X86Register.Rcx;
case 4: return X86Register.R8;
case 5: return X86Register.R9;
}
}
throw new ArgumentOutOfRangeException(nameof(index));
}
public static X86Register GetVecArgumentRegister(int index)
{
int count;
if (GetCurrentCallConv() == CallConvName.Windows)
{
count = 4;
}
else /* if (GetCurrentCallConv() == CallConvName.SystemV) */
{
count = 8;
}
if ((uint)index < count)
{
return X86Register.Xmm0 + index;
}
throw new ArgumentOutOfRangeException(nameof(index));
}
public static X86Register GetIntReturnRegister()
{
return X86Register.Rax;
}
public static X86Register GetIntReturnRegisterHigh()
{
return X86Register.Rdx;
}
public static X86Register GetVecReturnRegister()
{
return X86Register.Xmm0;
}
public static CallConvName GetCurrentCallConv()
{
return OperatingSystem.IsWindows()
? CallConvName.Windows
: CallConvName.SystemV;
}
}
}

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using ARMeilleure.CodeGen.RegisterAllocators;
using ARMeilleure.IntermediateRepresentation;
using System.IO;
using System.Numerics;
namespace ARMeilleure.CodeGen.X86
{
class CodeGenContext
{
private readonly Stream _stream;
private readonly Operand[] _blockLabels;
public int StreamOffset => (int)_stream.Length;
public AllocationResult AllocResult { get; }
public Assembler Assembler { get; }
public BasicBlock CurrBlock { get; private set; }
public int CallArgsRegionSize { get; }
public int XmmSaveRegionSize { get; }
public CodeGenContext(AllocationResult allocResult, int maxCallArgs, int blocksCount, bool relocatable)
{
_stream = new MemoryStream();
_blockLabels = new Operand[blocksCount];
AllocResult = allocResult;
Assembler = new Assembler(_stream, relocatable);
CallArgsRegionSize = GetCallArgsRegionSize(allocResult, maxCallArgs, out int xmmSaveRegionSize);
XmmSaveRegionSize = xmmSaveRegionSize;
}
private static int GetCallArgsRegionSize(AllocationResult allocResult, int maxCallArgs, out int xmmSaveRegionSize)
{
// We need to add 8 bytes to the total size, as the call to this function already pushed 8 bytes (the
// return address).
int intMask = CallingConvention.GetIntCalleeSavedRegisters() & allocResult.IntUsedRegisters;
int vecMask = CallingConvention.GetVecCalleeSavedRegisters() & allocResult.VecUsedRegisters;
xmmSaveRegionSize = BitOperations.PopCount((uint)vecMask) * 16;
int calleeSaveRegionSize = BitOperations.PopCount((uint)intMask) * 8 + xmmSaveRegionSize + 8;
int argsCount = maxCallArgs;
if (argsCount < 0)
{
// When the function has no calls, argsCount is -1. In this case, we don't need to allocate the shadow
// space.
argsCount = 0;
}
else if (argsCount < 4)
{
// The ABI mandates that the space for at least 4 arguments is reserved on the stack (this is called
// shadow space).
argsCount = 4;
}
// TODO: Align XMM save region to 16 bytes because unwinding on Windows requires it.
int frameSize = calleeSaveRegionSize + allocResult.SpillRegionSize;
// TODO: Instead of always multiplying by 16 (the largest possible size of a variable, since a V128 has 16
// bytes), we should calculate the exact size consumed by the arguments passed to the called functions on
// the stack.
int callArgsAndFrameSize = frameSize + argsCount * 16;
// Ensure that the Stack Pointer will be aligned to 16 bytes.
callArgsAndFrameSize = (callArgsAndFrameSize + 0xf) & ~0xf;
return callArgsAndFrameSize - frameSize;
}
public void EnterBlock(BasicBlock block)
{
Assembler.MarkLabel(GetLabel(block));
CurrBlock = block;
}
public void JumpTo(BasicBlock target)
{
Assembler.Jmp(GetLabel(target));
}
public void JumpTo(X86Condition condition, BasicBlock target)
{
Assembler.Jcc(condition, GetLabel(target));
}
private Operand GetLabel(BasicBlock block)
{
ref Operand label = ref _blockLabels[block.Index];
if (label == default)
{
label = Operand.Factory.Label();
}
return label;
}
}
}

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using System;
using System.Runtime.Intrinsics.X86;
namespace ARMeilleure.CodeGen.X86
{
static class HardwareCapabilities
{
static HardwareCapabilities()
{
if (!X86Base.IsSupported)
{
return;
}
(int maxNum, _, _, _) = X86Base.CpuId(0x00000000, 0x00000000);
(_, _, int ecx1, int edx1) = X86Base.CpuId(0x00000001, 0x00000000);
FeatureInfo1Edx = (FeatureFlags1Edx)edx1;
FeatureInfo1Ecx = (FeatureFlags1Ecx)ecx1;
if (maxNum >= 7)
{
(_, int ebx7, int ecx7, _) = X86Base.CpuId(0x00000007, 0x00000000);
FeatureInfo7Ebx = (FeatureFlags7Ebx)ebx7;
FeatureInfo7Ecx = (FeatureFlags7Ecx)ecx7;
}
}
[Flags]
public enum FeatureFlags1Edx
{
Sse = 1 << 25,
Sse2 = 1 << 26
}
[Flags]
public enum FeatureFlags1Ecx
{
Sse3 = 1 << 0,
Pclmulqdq = 1 << 1,
Ssse3 = 1 << 9,
Fma = 1 << 12,
Sse41 = 1 << 19,
Sse42 = 1 << 20,
Popcnt = 1 << 23,
Aes = 1 << 25,
Avx = 1 << 28,
F16c = 1 << 29
}
[Flags]
public enum FeatureFlags7Ebx
{
Avx2 = 1 << 5,
Sha = 1 << 29
}
[Flags]
public enum FeatureFlags7Ecx
{
Gfni = 1 << 8,
}
public static FeatureFlags1Edx FeatureInfo1Edx { get; }
public static FeatureFlags1Ecx FeatureInfo1Ecx { get; }
public static FeatureFlags7Ebx FeatureInfo7Ebx { get; } = 0;
public static FeatureFlags7Ecx FeatureInfo7Ecx { get; } = 0;
public static bool SupportsSse => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse);
public static bool SupportsSse2 => FeatureInfo1Edx.HasFlag(FeatureFlags1Edx.Sse2);
public static bool SupportsSse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse3);
public static bool SupportsPclmulqdq => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Pclmulqdq);
public static bool SupportsSsse3 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Ssse3);
public static bool SupportsFma => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Fma);
public static bool SupportsSse41 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse41);
public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx);
public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
public static bool SupportsF16c => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.F16c);
public static bool SupportsSha => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Sha);
public static bool SupportsGfni => FeatureInfo7Ecx.HasFlag(FeatureFlags7Ecx.Gfni);
public static bool ForceLegacySse { get; set; }
public static bool SupportsVexEncoding => SupportsAvx && !ForceLegacySse;
}
}

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namespace ARMeilleure.CodeGen.X86
{
readonly struct IntrinsicInfo
{
public X86Instruction Inst { get; }
public IntrinsicType Type { get; }
public IntrinsicInfo(X86Instruction inst, IntrinsicType type)
{
Inst = inst;
Type = type;
}
}
}

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using ARMeilleure.Common;
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.CodeGen.X86
{
static class IntrinsicTable
{
private const int BadOp = 0;
private static IntrinsicInfo[] _intrinTable;
static IntrinsicTable()
{
_intrinTable = new IntrinsicInfo[EnumUtils.GetCount(typeof(Intrinsic))];
Add(Intrinsic.X86Addpd, new IntrinsicInfo(X86Instruction.Addpd, IntrinsicType.Binary));
Add(Intrinsic.X86Addps, new IntrinsicInfo(X86Instruction.Addps, IntrinsicType.Binary));
Add(Intrinsic.X86Addsd, new IntrinsicInfo(X86Instruction.Addsd, IntrinsicType.Binary));
Add(Intrinsic.X86Addss, new IntrinsicInfo(X86Instruction.Addss, IntrinsicType.Binary));
Add(Intrinsic.X86Aesdec, new IntrinsicInfo(X86Instruction.Aesdec, IntrinsicType.Binary));
Add(Intrinsic.X86Aesdeclast, new IntrinsicInfo(X86Instruction.Aesdeclast, IntrinsicType.Binary));
Add(Intrinsic.X86Aesenc, new IntrinsicInfo(X86Instruction.Aesenc, IntrinsicType.Binary));
Add(Intrinsic.X86Aesenclast, new IntrinsicInfo(X86Instruction.Aesenclast, IntrinsicType.Binary));
Add(Intrinsic.X86Aesimc, new IntrinsicInfo(X86Instruction.Aesimc, IntrinsicType.Unary));
Add(Intrinsic.X86Andnpd, new IntrinsicInfo(X86Instruction.Andnpd, IntrinsicType.Binary));
Add(Intrinsic.X86Andnps, new IntrinsicInfo(X86Instruction.Andnps, IntrinsicType.Binary));
Add(Intrinsic.X86Andpd, new IntrinsicInfo(X86Instruction.Andpd, IntrinsicType.Binary));
Add(Intrinsic.X86Andps, new IntrinsicInfo(X86Instruction.Andps, IntrinsicType.Binary));
Add(Intrinsic.X86Blendvpd, new IntrinsicInfo(X86Instruction.Blendvpd, IntrinsicType.Ternary));
Add(Intrinsic.X86Blendvps, new IntrinsicInfo(X86Instruction.Blendvps, IntrinsicType.Ternary));
Add(Intrinsic.X86Cmppd, new IntrinsicInfo(X86Instruction.Cmppd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Cmpps, new IntrinsicInfo(X86Instruction.Cmpps, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Cmpsd, new IntrinsicInfo(X86Instruction.Cmpsd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Cmpss, new IntrinsicInfo(X86Instruction.Cmpss, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Comisdeq, new IntrinsicInfo(X86Instruction.Comisd, IntrinsicType.Comis_));
Add(Intrinsic.X86Comisdge, new IntrinsicInfo(X86Instruction.Comisd, IntrinsicType.Comis_));
Add(Intrinsic.X86Comisdlt, new IntrinsicInfo(X86Instruction.Comisd, IntrinsicType.Comis_));
Add(Intrinsic.X86Comisseq, new IntrinsicInfo(X86Instruction.Comiss, IntrinsicType.Comis_));
Add(Intrinsic.X86Comissge, new IntrinsicInfo(X86Instruction.Comiss, IntrinsicType.Comis_));
Add(Intrinsic.X86Comisslt, new IntrinsicInfo(X86Instruction.Comiss, IntrinsicType.Comis_));
Add(Intrinsic.X86Crc32, new IntrinsicInfo(X86Instruction.Crc32, IntrinsicType.Crc32));
Add(Intrinsic.X86Crc32_16, new IntrinsicInfo(X86Instruction.Crc32_16, IntrinsicType.Crc32));
Add(Intrinsic.X86Crc32_8, new IntrinsicInfo(X86Instruction.Crc32_8, IntrinsicType.Crc32));
Add(Intrinsic.X86Cvtdq2pd, new IntrinsicInfo(X86Instruction.Cvtdq2pd, IntrinsicType.Unary));
Add(Intrinsic.X86Cvtdq2ps, new IntrinsicInfo(X86Instruction.Cvtdq2ps, IntrinsicType.Unary));
Add(Intrinsic.X86Cvtpd2dq, new IntrinsicInfo(X86Instruction.Cvtpd2dq, IntrinsicType.Unary));
Add(Intrinsic.X86Cvtpd2ps, new IntrinsicInfo(X86Instruction.Cvtpd2ps, IntrinsicType.Unary));
Add(Intrinsic.X86Cvtps2dq, new IntrinsicInfo(X86Instruction.Cvtps2dq, IntrinsicType.Unary));
Add(Intrinsic.X86Cvtps2pd, new IntrinsicInfo(X86Instruction.Cvtps2pd, IntrinsicType.Unary));
Add(Intrinsic.X86Cvtsd2si, new IntrinsicInfo(X86Instruction.Cvtsd2si, IntrinsicType.UnaryToGpr));
Add(Intrinsic.X86Cvtsd2ss, new IntrinsicInfo(X86Instruction.Cvtsd2ss, IntrinsicType.Binary));
Add(Intrinsic.X86Cvtsi2sd, new IntrinsicInfo(X86Instruction.Cvtsi2sd, IntrinsicType.BinaryGpr));
Add(Intrinsic.X86Cvtsi2si, new IntrinsicInfo(X86Instruction.Movd, IntrinsicType.UnaryToGpr));
Add(Intrinsic.X86Cvtsi2ss, new IntrinsicInfo(X86Instruction.Cvtsi2ss, IntrinsicType.BinaryGpr));
Add(Intrinsic.X86Cvtss2sd, new IntrinsicInfo(X86Instruction.Cvtss2sd, IntrinsicType.Binary));
Add(Intrinsic.X86Cvtss2si, new IntrinsicInfo(X86Instruction.Cvtss2si, IntrinsicType.UnaryToGpr));
Add(Intrinsic.X86Divpd, new IntrinsicInfo(X86Instruction.Divpd, IntrinsicType.Binary));
Add(Intrinsic.X86Divps, new IntrinsicInfo(X86Instruction.Divps, IntrinsicType.Binary));
Add(Intrinsic.X86Divsd, new IntrinsicInfo(X86Instruction.Divsd, IntrinsicType.Binary));
Add(Intrinsic.X86Divss, new IntrinsicInfo(X86Instruction.Divss, IntrinsicType.Binary));
Add(Intrinsic.X86Gf2p8affineqb, new IntrinsicInfo(X86Instruction.Gf2p8affineqb, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Haddpd, new IntrinsicInfo(X86Instruction.Haddpd, IntrinsicType.Binary));
Add(Intrinsic.X86Haddps, new IntrinsicInfo(X86Instruction.Haddps, IntrinsicType.Binary));
Add(Intrinsic.X86Insertps, new IntrinsicInfo(X86Instruction.Insertps, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Maxpd, new IntrinsicInfo(X86Instruction.Maxpd, IntrinsicType.Binary));
Add(Intrinsic.X86Maxps, new IntrinsicInfo(X86Instruction.Maxps, IntrinsicType.Binary));
Add(Intrinsic.X86Maxsd, new IntrinsicInfo(X86Instruction.Maxsd, IntrinsicType.Binary));
Add(Intrinsic.X86Maxss, new IntrinsicInfo(X86Instruction.Maxss, IntrinsicType.Binary));
Add(Intrinsic.X86Minpd, new IntrinsicInfo(X86Instruction.Minpd, IntrinsicType.Binary));
Add(Intrinsic.X86Minps, new IntrinsicInfo(X86Instruction.Minps, IntrinsicType.Binary));
Add(Intrinsic.X86Minsd, new IntrinsicInfo(X86Instruction.Minsd, IntrinsicType.Binary));
Add(Intrinsic.X86Minss, new IntrinsicInfo(X86Instruction.Minss, IntrinsicType.Binary));
Add(Intrinsic.X86Movhlps, new IntrinsicInfo(X86Instruction.Movhlps, IntrinsicType.Binary));
Add(Intrinsic.X86Movlhps, new IntrinsicInfo(X86Instruction.Movlhps, IntrinsicType.Binary));
Add(Intrinsic.X86Movss, new IntrinsicInfo(X86Instruction.Movss, IntrinsicType.Binary));
Add(Intrinsic.X86Mulpd, new IntrinsicInfo(X86Instruction.Mulpd, IntrinsicType.Binary));
Add(Intrinsic.X86Mulps, new IntrinsicInfo(X86Instruction.Mulps, IntrinsicType.Binary));
Add(Intrinsic.X86Mulsd, new IntrinsicInfo(X86Instruction.Mulsd, IntrinsicType.Binary));
Add(Intrinsic.X86Mulss, new IntrinsicInfo(X86Instruction.Mulss, IntrinsicType.Binary));
Add(Intrinsic.X86Mxcsrmb, new IntrinsicInfo(X86Instruction.None, IntrinsicType.Mxcsr)); // Mask bits.
Add(Intrinsic.X86Mxcsrub, new IntrinsicInfo(X86Instruction.None, IntrinsicType.Mxcsr)); // Unmask bits.
Add(Intrinsic.X86Paddb, new IntrinsicInfo(X86Instruction.Paddb, IntrinsicType.Binary));
Add(Intrinsic.X86Paddd, new IntrinsicInfo(X86Instruction.Paddd, IntrinsicType.Binary));
Add(Intrinsic.X86Paddq, new IntrinsicInfo(X86Instruction.Paddq, IntrinsicType.Binary));
Add(Intrinsic.X86Paddw, new IntrinsicInfo(X86Instruction.Paddw, IntrinsicType.Binary));
Add(Intrinsic.X86Palignr, new IntrinsicInfo(X86Instruction.Palignr, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Pand, new IntrinsicInfo(X86Instruction.Pand, IntrinsicType.Binary));
Add(Intrinsic.X86Pandn, new IntrinsicInfo(X86Instruction.Pandn, IntrinsicType.Binary));
Add(Intrinsic.X86Pavgb, new IntrinsicInfo(X86Instruction.Pavgb, IntrinsicType.Binary));
Add(Intrinsic.X86Pavgw, new IntrinsicInfo(X86Instruction.Pavgw, IntrinsicType.Binary));
Add(Intrinsic.X86Pblendvb, new IntrinsicInfo(X86Instruction.Pblendvb, IntrinsicType.Ternary));
Add(Intrinsic.X86Pclmulqdq, new IntrinsicInfo(X86Instruction.Pclmulqdq, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Pcmpeqb, new IntrinsicInfo(X86Instruction.Pcmpeqb, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpeqd, new IntrinsicInfo(X86Instruction.Pcmpeqd, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpeqq, new IntrinsicInfo(X86Instruction.Pcmpeqq, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpeqw, new IntrinsicInfo(X86Instruction.Pcmpeqw, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpgtb, new IntrinsicInfo(X86Instruction.Pcmpgtb, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpgtd, new IntrinsicInfo(X86Instruction.Pcmpgtd, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpgtq, new IntrinsicInfo(X86Instruction.Pcmpgtq, IntrinsicType.Binary));
Add(Intrinsic.X86Pcmpgtw, new IntrinsicInfo(X86Instruction.Pcmpgtw, IntrinsicType.Binary));
Add(Intrinsic.X86Pmaxsb, new IntrinsicInfo(X86Instruction.Pmaxsb, IntrinsicType.Binary));
Add(Intrinsic.X86Pmaxsd, new IntrinsicInfo(X86Instruction.Pmaxsd, IntrinsicType.Binary));
Add(Intrinsic.X86Pmaxsw, new IntrinsicInfo(X86Instruction.Pmaxsw, IntrinsicType.Binary));
Add(Intrinsic.X86Pmaxub, new IntrinsicInfo(X86Instruction.Pmaxub, IntrinsicType.Binary));
Add(Intrinsic.X86Pmaxud, new IntrinsicInfo(X86Instruction.Pmaxud, IntrinsicType.Binary));
Add(Intrinsic.X86Pmaxuw, new IntrinsicInfo(X86Instruction.Pmaxuw, IntrinsicType.Binary));
Add(Intrinsic.X86Pminsb, new IntrinsicInfo(X86Instruction.Pminsb, IntrinsicType.Binary));
Add(Intrinsic.X86Pminsd, new IntrinsicInfo(X86Instruction.Pminsd, IntrinsicType.Binary));
Add(Intrinsic.X86Pminsw, new IntrinsicInfo(X86Instruction.Pminsw, IntrinsicType.Binary));
Add(Intrinsic.X86Pminub, new IntrinsicInfo(X86Instruction.Pminub, IntrinsicType.Binary));
Add(Intrinsic.X86Pminud, new IntrinsicInfo(X86Instruction.Pminud, IntrinsicType.Binary));
Add(Intrinsic.X86Pminuw, new IntrinsicInfo(X86Instruction.Pminuw, IntrinsicType.Binary));
Add(Intrinsic.X86Pmovsxbw, new IntrinsicInfo(X86Instruction.Pmovsxbw, IntrinsicType.Unary));
Add(Intrinsic.X86Pmovsxdq, new IntrinsicInfo(X86Instruction.Pmovsxdq, IntrinsicType.Unary));
Add(Intrinsic.X86Pmovsxwd, new IntrinsicInfo(X86Instruction.Pmovsxwd, IntrinsicType.Unary));
Add(Intrinsic.X86Pmovzxbw, new IntrinsicInfo(X86Instruction.Pmovzxbw, IntrinsicType.Unary));
Add(Intrinsic.X86Pmovzxdq, new IntrinsicInfo(X86Instruction.Pmovzxdq, IntrinsicType.Unary));
Add(Intrinsic.X86Pmovzxwd, new IntrinsicInfo(X86Instruction.Pmovzxwd, IntrinsicType.Unary));
Add(Intrinsic.X86Pmulld, new IntrinsicInfo(X86Instruction.Pmulld, IntrinsicType.Binary));
Add(Intrinsic.X86Pmullw, new IntrinsicInfo(X86Instruction.Pmullw, IntrinsicType.Binary));
Add(Intrinsic.X86Popcnt, new IntrinsicInfo(X86Instruction.Popcnt, IntrinsicType.PopCount));
Add(Intrinsic.X86Por, new IntrinsicInfo(X86Instruction.Por, IntrinsicType.Binary));
Add(Intrinsic.X86Pshufb, new IntrinsicInfo(X86Instruction.Pshufb, IntrinsicType.Binary));
Add(Intrinsic.X86Pshufd, new IntrinsicInfo(X86Instruction.Pshufd, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Pslld, new IntrinsicInfo(X86Instruction.Pslld, IntrinsicType.Binary));
Add(Intrinsic.X86Pslldq, new IntrinsicInfo(X86Instruction.Pslldq, IntrinsicType.Binary));
Add(Intrinsic.X86Psllq, new IntrinsicInfo(X86Instruction.Psllq, IntrinsicType.Binary));
Add(Intrinsic.X86Psllw, new IntrinsicInfo(X86Instruction.Psllw, IntrinsicType.Binary));
Add(Intrinsic.X86Psrad, new IntrinsicInfo(X86Instruction.Psrad, IntrinsicType.Binary));
Add(Intrinsic.X86Psraw, new IntrinsicInfo(X86Instruction.Psraw, IntrinsicType.Binary));
Add(Intrinsic.X86Psrld, new IntrinsicInfo(X86Instruction.Psrld, IntrinsicType.Binary));
Add(Intrinsic.X86Psrlq, new IntrinsicInfo(X86Instruction.Psrlq, IntrinsicType.Binary));
Add(Intrinsic.X86Psrldq, new IntrinsicInfo(X86Instruction.Psrldq, IntrinsicType.Binary));
Add(Intrinsic.X86Psrlw, new IntrinsicInfo(X86Instruction.Psrlw, IntrinsicType.Binary));
Add(Intrinsic.X86Psubb, new IntrinsicInfo(X86Instruction.Psubb, IntrinsicType.Binary));
Add(Intrinsic.X86Psubd, new IntrinsicInfo(X86Instruction.Psubd, IntrinsicType.Binary));
Add(Intrinsic.X86Psubq, new IntrinsicInfo(X86Instruction.Psubq, IntrinsicType.Binary));
Add(Intrinsic.X86Psubw, new IntrinsicInfo(X86Instruction.Psubw, IntrinsicType.Binary));
Add(Intrinsic.X86Punpckhbw, new IntrinsicInfo(X86Instruction.Punpckhbw, IntrinsicType.Binary));
Add(Intrinsic.X86Punpckhdq, new IntrinsicInfo(X86Instruction.Punpckhdq, IntrinsicType.Binary));
Add(Intrinsic.X86Punpckhqdq, new IntrinsicInfo(X86Instruction.Punpckhqdq, IntrinsicType.Binary));
Add(Intrinsic.X86Punpckhwd, new IntrinsicInfo(X86Instruction.Punpckhwd, IntrinsicType.Binary));
Add(Intrinsic.X86Punpcklbw, new IntrinsicInfo(X86Instruction.Punpcklbw, IntrinsicType.Binary));
Add(Intrinsic.X86Punpckldq, new IntrinsicInfo(X86Instruction.Punpckldq, IntrinsicType.Binary));
Add(Intrinsic.X86Punpcklqdq, new IntrinsicInfo(X86Instruction.Punpcklqdq, IntrinsicType.Binary));
Add(Intrinsic.X86Punpcklwd, new IntrinsicInfo(X86Instruction.Punpcklwd, IntrinsicType.Binary));
Add(Intrinsic.X86Pxor, new IntrinsicInfo(X86Instruction.Pxor, IntrinsicType.Binary));
Add(Intrinsic.X86Rcpps, new IntrinsicInfo(X86Instruction.Rcpps, IntrinsicType.Unary));
Add(Intrinsic.X86Rcpss, new IntrinsicInfo(X86Instruction.Rcpss, IntrinsicType.Unary));
Add(Intrinsic.X86Roundpd, new IntrinsicInfo(X86Instruction.Roundpd, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Roundps, new IntrinsicInfo(X86Instruction.Roundps, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Roundsd, new IntrinsicInfo(X86Instruction.Roundsd, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Roundss, new IntrinsicInfo(X86Instruction.Roundss, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Rsqrtps, new IntrinsicInfo(X86Instruction.Rsqrtps, IntrinsicType.Unary));
Add(Intrinsic.X86Rsqrtss, new IntrinsicInfo(X86Instruction.Rsqrtss, IntrinsicType.Unary));
Add(Intrinsic.X86Sha256Msg1, new IntrinsicInfo(X86Instruction.Sha256Msg1, IntrinsicType.Binary));
Add(Intrinsic.X86Sha256Msg2, new IntrinsicInfo(X86Instruction.Sha256Msg2, IntrinsicType.Binary));
Add(Intrinsic.X86Sha256Rnds2, new IntrinsicInfo(X86Instruction.Sha256Rnds2, IntrinsicType.Ternary));
Add(Intrinsic.X86Shufpd, new IntrinsicInfo(X86Instruction.Shufpd, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Shufps, new IntrinsicInfo(X86Instruction.Shufps, IntrinsicType.TernaryImm));
Add(Intrinsic.X86Sqrtpd, new IntrinsicInfo(X86Instruction.Sqrtpd, IntrinsicType.Unary));
Add(Intrinsic.X86Sqrtps, new IntrinsicInfo(X86Instruction.Sqrtps, IntrinsicType.Unary));
Add(Intrinsic.X86Sqrtsd, new IntrinsicInfo(X86Instruction.Sqrtsd, IntrinsicType.Unary));
Add(Intrinsic.X86Sqrtss, new IntrinsicInfo(X86Instruction.Sqrtss, IntrinsicType.Unary));
Add(Intrinsic.X86Subpd, new IntrinsicInfo(X86Instruction.Subpd, IntrinsicType.Binary));
Add(Intrinsic.X86Subps, new IntrinsicInfo(X86Instruction.Subps, IntrinsicType.Binary));
Add(Intrinsic.X86Subsd, new IntrinsicInfo(X86Instruction.Subsd, IntrinsicType.Binary));
Add(Intrinsic.X86Subss, new IntrinsicInfo(X86Instruction.Subss, IntrinsicType.Binary));
Add(Intrinsic.X86Unpckhpd, new IntrinsicInfo(X86Instruction.Unpckhpd, IntrinsicType.Binary));
Add(Intrinsic.X86Unpckhps, new IntrinsicInfo(X86Instruction.Unpckhps, IntrinsicType.Binary));
Add(Intrinsic.X86Unpcklpd, new IntrinsicInfo(X86Instruction.Unpcklpd, IntrinsicType.Binary));
Add(Intrinsic.X86Unpcklps, new IntrinsicInfo(X86Instruction.Unpcklps, IntrinsicType.Binary));
Add(Intrinsic.X86Vcvtph2ps, new IntrinsicInfo(X86Instruction.Vcvtph2ps, IntrinsicType.Unary));
Add(Intrinsic.X86Vcvtps2ph, new IntrinsicInfo(X86Instruction.Vcvtps2ph, IntrinsicType.BinaryImm));
Add(Intrinsic.X86Vfmadd231ps, new IntrinsicInfo(X86Instruction.Vfmadd231ps, IntrinsicType.Fma));
Add(Intrinsic.X86Vfmadd231sd, new IntrinsicInfo(X86Instruction.Vfmadd231sd, IntrinsicType.Fma));
Add(Intrinsic.X86Vfmadd231ss, new IntrinsicInfo(X86Instruction.Vfmadd231ss, IntrinsicType.Fma));
Add(Intrinsic.X86Vfmsub231sd, new IntrinsicInfo(X86Instruction.Vfmsub231sd, IntrinsicType.Fma));
Add(Intrinsic.X86Vfmsub231ss, new IntrinsicInfo(X86Instruction.Vfmsub231ss, IntrinsicType.Fma));
Add(Intrinsic.X86Vfnmadd231ps, new IntrinsicInfo(X86Instruction.Vfnmadd231ps, IntrinsicType.Fma));
Add(Intrinsic.X86Vfnmadd231sd, new IntrinsicInfo(X86Instruction.Vfnmadd231sd, IntrinsicType.Fma));
Add(Intrinsic.X86Vfnmadd231ss, new IntrinsicInfo(X86Instruction.Vfnmadd231ss, IntrinsicType.Fma));
Add(Intrinsic.X86Vfnmsub231sd, new IntrinsicInfo(X86Instruction.Vfnmsub231sd, IntrinsicType.Fma));
Add(Intrinsic.X86Vfnmsub231ss, new IntrinsicInfo(X86Instruction.Vfnmsub231ss, IntrinsicType.Fma));
Add(Intrinsic.X86Xorpd, new IntrinsicInfo(X86Instruction.Xorpd, IntrinsicType.Binary));
Add(Intrinsic.X86Xorps, new IntrinsicInfo(X86Instruction.Xorps, IntrinsicType.Binary));
}
private static void Add(Intrinsic intrin, IntrinsicInfo info)
{
_intrinTable[(int)intrin] = info;
}
public static IntrinsicInfo GetInfo(Intrinsic intrin)
{
return _intrinTable[(int)intrin];
}
}
}

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namespace ARMeilleure.CodeGen.X86
{
enum IntrinsicType
{
Comis_,
Mxcsr,
PopCount,
Unary,
UnaryToGpr,
Binary,
BinaryGpr,
BinaryImm,
Crc32,
Ternary,
TernaryImm,
Fma
}
}

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using ARMeilleure.IntermediateRepresentation;
using System;
namespace ARMeilleure.CodeGen.X86
{
enum X86Condition
{
Overflow = 0x0,
NotOverflow = 0x1,
Below = 0x2,
AboveOrEqual = 0x3,
Equal = 0x4,
NotEqual = 0x5,
BelowOrEqual = 0x6,
Above = 0x7,
Sign = 0x8,
NotSign = 0x9,
ParityEven = 0xa,
ParityOdd = 0xb,
Less = 0xc,
GreaterOrEqual = 0xd,
LessOrEqual = 0xe,
Greater = 0xf
}
static class ComparisonX86Extensions
{
public static X86Condition ToX86Condition(this Comparison comp)
{
return comp switch
{
Comparison.Equal => X86Condition.Equal,
Comparison.NotEqual => X86Condition.NotEqual,
Comparison.Greater => X86Condition.Greater,
Comparison.LessOrEqual => X86Condition.LessOrEqual,
Comparison.GreaterUI => X86Condition.Above,
Comparison.LessOrEqualUI => X86Condition.BelowOrEqual,
Comparison.GreaterOrEqual => X86Condition.GreaterOrEqual,
Comparison.Less => X86Condition.Less,
Comparison.GreaterOrEqualUI => X86Condition.AboveOrEqual,
Comparison.LessUI => X86Condition.Below,
_ => throw new ArgumentException(null, nameof(comp))
};
}
}
}

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@ -1,41 +0,0 @@
namespace ARMeilleure.CodeGen.X86
{
enum X86Register
{
Invalid = -1,
Rax = 0,
Rcx = 1,
Rdx = 2,
Rbx = 3,
Rsp = 4,
Rbp = 5,
Rsi = 6,
Rdi = 7,
R8 = 8,
R9 = 9,
R10 = 10,
R11 = 11,
R12 = 12,
R13 = 13,
R14 = 14,
R15 = 15,
Xmm0 = 0,
Xmm1 = 1,
Xmm2 = 2,
Xmm3 = 3,
Xmm4 = 4,
Xmm5 = 5,
Xmm6 = 6,
Xmm7 = 7,
Xmm8 = 8,
Xmm9 = 9,
Xmm10 = 10,
Xmm11 = 11,
Xmm12 = 12,
Xmm13 = 13,
Xmm14 = 14,
Xmm15 = 15
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Numerics;
using System.Runtime.CompilerServices;
namespace ARMeilleure.Common
{
unsafe class BitMap : IEnumerable<int>, IDisposable
{
private const int IntSize = 64;
private const int IntMask = IntSize - 1;
private int _count;
private long* _masks;
private readonly Allocator _allocator;
public BitMap(Allocator allocator)
{
_allocator = allocator;
}
public BitMap(Allocator allocator, int capacity) : this(allocator)
{
EnsureCapacity(capacity);
}
public bool Set(int bit)
{
EnsureCapacity(bit + 1);
int wordIndex = bit / IntSize;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
if ((_masks[wordIndex] & wordMask) != 0)
{
return false;
}
_masks[wordIndex] |= wordMask;
return true;
}
public void Clear(int bit)
{
EnsureCapacity(bit + 1);
int wordIndex = bit / IntSize;
int wordBit = bit & IntMask;
long wordMask = 1L << wordBit;
_masks[wordIndex] &= ~wordMask;
}
public bool IsSet(int bit)
{
EnsureCapacity(bit + 1);
int wordIndex = bit / IntSize;
int wordBit = bit & IntMask;
return (_masks[wordIndex] & (1L << wordBit)) != 0;
}
public int FindFirstUnset()
{
for (int index = 0; index < _count; index++)
{
long mask = _masks[index];
if (mask != -1L)
{
return BitOperations.TrailingZeroCount(~mask) + index * IntSize;
}
}
return _count * IntSize;
}
public bool Set(BitMap map)
{
EnsureCapacity(map._count * IntSize);
bool modified = false;
for (int index = 0; index < _count; index++)
{
long newValue = _masks[index] | map._masks[index];
if (_masks[index] != newValue)
{
_masks[index] = newValue;
modified = true;
}
}
return modified;
}
public bool Clear(BitMap map)
{
EnsureCapacity(map._count * IntSize);
bool modified = false;
for (int index = 0; index < _count; index++)
{
long newValue = _masks[index] & ~map._masks[index];
if (_masks[index] != newValue)
{
_masks[index] = newValue;
modified = true;
}
}
return modified;
}
private void EnsureCapacity(int size)
{
int count = (size + IntMask) / IntSize;
if (count > _count)
{
var oldMask = _masks;
var oldSpan = new Span<long>(_masks, _count);
_masks = _allocator.Allocate<long>((uint)count);
_count = count;
var newSpan = new Span<long>(_masks, _count);
oldSpan.CopyTo(newSpan);
newSpan.Slice(oldSpan.Length).Clear();
_allocator.Free(oldMask);
}
}
public void Dispose()
{
if (_masks != null)
{
_allocator.Free(_masks);
_masks = null;
}
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
IEnumerator<int> IEnumerable<int>.GetEnumerator()
{
return GetEnumerator();
}
public Enumerator GetEnumerator()
{
return new Enumerator(this);
}
public struct Enumerator : IEnumerator<int>
{
private long _index;
private long _mask;
private int _bit;
private readonly BitMap _map;
public int Current => (int)_index * IntSize + _bit;
object IEnumerator.Current => Current;
public Enumerator(BitMap map)
{
_index = -1;
_mask = 0;
_bit = 0;
_map = map;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool MoveNext()
{
if (_mask != 0)
{
_mask &= ~(1L << _bit);
}
// Manually hoist these loads, because RyuJIT does not.
long count = (uint)_map._count;
long* masks = _map._masks;
while (_mask == 0)
{
if (++_index >= count)
{
return false;
}
_mask = masks[_index];
}
_bit = BitOperations.TrailingZeroCount(_mask);
return true;
}
public void Reset() { }
public void Dispose() { }
}
}
}

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using System;
using System.Collections.Generic;
namespace ARMeilleure.Decoders
{
class Block
{
public ulong Address { get; set; }
public ulong EndAddress { get; set; }
public Block Next { get; set; }
public Block Branch { get; set; }
public bool Exit { get; set; }
public List<OpCode> OpCodes { get; }
public Block()
{
OpCodes = new List<OpCode>();
}
public Block(ulong address) : this()
{
Address = address;
}
public void Split(Block rightBlock)
{
int splitIndex = BinarySearch(OpCodes, rightBlock.Address);
if (OpCodes[splitIndex].Address < rightBlock.Address)
{
splitIndex++;
}
int splitCount = OpCodes.Count - splitIndex;
if (splitCount <= 0)
{
throw new ArgumentException("Can't split at right block address.");
}
rightBlock.EndAddress = EndAddress;
rightBlock.Next = Next;
rightBlock.Branch = Branch;
rightBlock.OpCodes.AddRange(OpCodes.GetRange(splitIndex, splitCount));
EndAddress = rightBlock.Address;
Next = rightBlock;
Branch = null;
OpCodes.RemoveRange(splitIndex, splitCount);
}
private static int BinarySearch(List<OpCode> opCodes, ulong address)
{
int left = 0;
int middle = 0;
int right = opCodes.Count - 1;
while (left <= right)
{
int size = right - left;
middle = left + (size >> 1);
OpCode opCode = opCodes[middle];
if (address == (ulong)opCode.Address)
{
break;
}
if (address < (ulong)opCode.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return middle;
}
public OpCode GetLastOp()
{
if (OpCodes.Count > 0)
{
return OpCodes[OpCodes.Count - 1];
}
return null;
}
}
}

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@ -1,32 +0,0 @@
namespace ARMeilleure.Decoders
{
enum Condition
{
Eq = 0,
Ne = 1,
GeUn = 2,
LtUn = 3,
Mi = 4,
Pl = 5,
Vs = 6,
Vc = 7,
GtUn = 8,
LeUn = 9,
Ge = 10,
Lt = 11,
Gt = 12,
Le = 13,
Al = 14,
Nv = 15
}
static class ConditionExtensions
{
public static Condition Invert(this Condition cond)
{
// Bit 0 of all conditions is basically a negation bit, so
// inverting this bit has the effect of inverting the condition.
return (Condition)((int)cond ^ 1);
}
}
}

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@ -1,10 +0,0 @@
namespace ARMeilleure.Decoders
{
enum DataOp
{
Adr = 0,
Arithmetic = 1,
Logical = 2,
BitField = 3
}
}

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@ -1,391 +0,0 @@
using ARMeilleure.Decoders.Optimizations;
using ARMeilleure.Instructions;
using ARMeilleure.Memory;
using ARMeilleure.State;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace ARMeilleure.Decoders
{
static class Decoder
{
// We define a limit on the number of instructions that a function may have,
// this prevents functions being potentially too large, which would
// take too long to compile and use too much memory.
private const int MaxInstsPerFunction = 2500;
// For lower code quality translation, we set a lower limit since we're blocking execution.
private const int MaxInstsPerFunctionLowCq = 500;
public static Block[] Decode(IMemoryManager memory, ulong address, ExecutionMode mode, bool highCq, DecoderMode dMode)
{
List<Block> blocks = new List<Block>();
Queue<Block> workQueue = new Queue<Block>();
Dictionary<ulong, Block> visited = new Dictionary<ulong, Block>();
Debug.Assert(MaxInstsPerFunctionLowCq <= MaxInstsPerFunction);
int opsCount = 0;
int instructionLimit = highCq ? MaxInstsPerFunction : MaxInstsPerFunctionLowCq;
Block GetBlock(ulong blkAddress)
{
if (!visited.TryGetValue(blkAddress, out Block block))
{
block = new Block(blkAddress);
if ((dMode != DecoderMode.MultipleBlocks && visited.Count >= 1) || opsCount > instructionLimit || !memory.IsMapped(blkAddress))
{
block.Exit = true;
block.EndAddress = blkAddress;
}
workQueue.Enqueue(block);
visited.Add(blkAddress, block);
}
return block;
}
GetBlock(address);
while (workQueue.TryDequeue(out Block currBlock))
{
// Check if the current block is inside another block.
if (BinarySearch(blocks, currBlock.Address, out int nBlkIndex))
{
Block nBlock = blocks[nBlkIndex];
if (nBlock.Address == currBlock.Address)
{
throw new InvalidOperationException("Found duplicate block address on the list.");
}
currBlock.Exit = false;
nBlock.Split(currBlock);
blocks.Insert(nBlkIndex + 1, currBlock);
continue;
}
if (!currBlock.Exit)
{
// If we have a block after the current one, set the limit address.
ulong limitAddress = ulong.MaxValue;
if (nBlkIndex != blocks.Count)
{
Block nBlock = blocks[nBlkIndex];
int nextIndex = nBlkIndex + 1;
if (nBlock.Address < currBlock.Address && nextIndex < blocks.Count)
{
limitAddress = blocks[nextIndex].Address;
}
else if (nBlock.Address > currBlock.Address)
{
limitAddress = blocks[nBlkIndex].Address;
}
}
if (dMode == DecoderMode.SingleInstruction)
{
// Only read at most one instruction
limitAddress = currBlock.Address + 1;
}
FillBlock(memory, mode, currBlock, limitAddress);
opsCount += currBlock.OpCodes.Count;
if (currBlock.OpCodes.Count != 0)
{
// Set child blocks. "Branch" is the block the branch instruction
// points to (when taken), "Next" is the block at the next address,
// executed when the branch is not taken. For Unconditional Branches
// (except BL/BLR that are sub calls) or end of executable, Next is null.
OpCode lastOp = currBlock.GetLastOp();
bool isCall = IsCall(lastOp);
if (lastOp is IOpCodeBImm op && !isCall)
{
currBlock.Branch = GetBlock((ulong)op.Immediate);
}
if (isCall || !(IsUnconditionalBranch(lastOp) || IsTrap(lastOp)))
{
currBlock.Next = GetBlock(currBlock.EndAddress);
}
}
}
// Insert the new block on the list (sorted by address).
if (blocks.Count != 0)
{
Block nBlock = blocks[nBlkIndex];
blocks.Insert(nBlkIndex + (nBlock.Address < currBlock.Address ? 1 : 0), currBlock);
}
else
{
blocks.Add(currBlock);
}
}
if (blocks.Count == 1 && blocks[0].OpCodes.Count == 0)
{
Debug.Assert(blocks[0].Exit);
Debug.Assert(blocks[0].Address == blocks[0].EndAddress);
throw new InvalidOperationException($"Decoded a single empty exit block. Entry point = 0x{address:X}.");
}
if (dMode == DecoderMode.MultipleBlocks)
{
return TailCallRemover.RunPass(address, blocks);
}
else
{
return blocks.ToArray();
}
}
public static bool BinarySearch(List<Block> blocks, ulong address, out int index)
{
index = 0;
int left = 0;
int right = blocks.Count - 1;
while (left <= right)
{
int size = right - left;
int middle = left + (size >> 1);
Block block = blocks[middle];
index = middle;
if (address >= block.Address && address < block.EndAddress)
{
return true;
}
if (address < block.Address)
{
right = middle - 1;
}
else
{
left = middle + 1;
}
}
return false;
}
private static void FillBlock(
IMemoryManager memory,
ExecutionMode mode,
Block block,
ulong limitAddress)
{
ulong address = block.Address;
int itBlockSize = 0;
OpCode opCode;
do
{
if (address >= limitAddress && itBlockSize == 0)
{
break;
}
opCode = DecodeOpCode(memory, address, mode);
block.OpCodes.Add(opCode);
address += (ulong)opCode.OpCodeSizeInBytes;
if (opCode is OpCodeT16IfThen it)
{
itBlockSize = it.IfThenBlockSize;
}
else if (itBlockSize > 0)
{
itBlockSize--;
}
}
while (!(IsBranch(opCode) || IsException(opCode)));
block.EndAddress = address;
}
private static bool IsBranch(OpCode opCode)
{
return opCode is OpCodeBImm ||
opCode is OpCodeBReg || IsAarch32Branch(opCode);
}
private static bool IsUnconditionalBranch(OpCode opCode)
{
return opCode is OpCodeBImmAl ||
opCode is OpCodeBReg || IsAarch32UnconditionalBranch(opCode);
}
private static bool IsAarch32UnconditionalBranch(OpCode opCode)
{
if (!(opCode is OpCode32 op))
{
return false;
}
// Compare and branch instructions are always conditional.
if (opCode.Instruction.Name == InstName.Cbz ||
opCode.Instruction.Name == InstName.Cbnz)
{
return false;
}
// Note: On ARM32, most instructions have conditional execution,
// so there's no "Always" (unconditional) branch like on ARM64.
// We need to check if the condition is "Always" instead.
return IsAarch32Branch(op) && op.Cond >= Condition.Al;
}
private static bool IsAarch32Branch(OpCode opCode)
{
// Note: On ARM32, most ALU operations can write to R15 (PC),
// so we must consider such operations as a branch in potential aswell.
if (opCode is IOpCode32Alu opAlu && opAlu.Rd == RegisterAlias.Aarch32Pc)
{
if (opCode is OpCodeT32)
{
return opCode.Instruction.Name != InstName.Tst && opCode.Instruction.Name != InstName.Teq &&
opCode.Instruction.Name != InstName.Cmp && opCode.Instruction.Name != InstName.Cmn;
}
return true;
}
// Same thing for memory operations. We have the cases where PC is a target
// register (Rt == 15 or (mask & (1 << 15)) != 0), and cases where there is
// a write back to PC (wback == true && Rn == 15), however the later may
// be "undefined" depending on the CPU, so compilers should not produce that.
if (opCode is IOpCode32Mem || opCode is IOpCode32MemMult)
{
int rt, rn;
bool wBack, isLoad;
if (opCode is IOpCode32Mem opMem)
{
rt = opMem.Rt;
rn = opMem.Rn;
wBack = opMem.WBack;
isLoad = opMem.IsLoad;
// For the dual load, we also need to take into account the
// case were Rt2 == 15 (PC).
if (rt == 14 && opMem.Instruction.Name == InstName.Ldrd)
{
rt = RegisterAlias.Aarch32Pc;
}
}
else if (opCode is IOpCode32MemMult opMemMult)
{
const int pcMask = 1 << RegisterAlias.Aarch32Pc;
rt = (opMemMult.RegisterMask & pcMask) != 0 ? RegisterAlias.Aarch32Pc : 0;
rn = opMemMult.Rn;
wBack = opMemMult.PostOffset != 0;
isLoad = opMemMult.IsLoad;
}
else
{
throw new NotImplementedException($"The type \"{opCode.GetType().Name}\" is not implemented on the decoder.");
}
if ((rt == RegisterAlias.Aarch32Pc && isLoad) ||
(rn == RegisterAlias.Aarch32Pc && wBack))
{
return true;
}
}
// Explicit branch instructions.
return opCode is IOpCode32BImm ||
opCode is IOpCode32BReg;
}
private static bool IsCall(OpCode opCode)
{
return opCode.Instruction.Name == InstName.Bl ||
opCode.Instruction.Name == InstName.Blr ||
opCode.Instruction.Name == InstName.Blx;
}
private static bool IsException(OpCode opCode)
{
return IsTrap(opCode) || opCode.Instruction.Name == InstName.Svc;
}
private static bool IsTrap(OpCode opCode)
{
return opCode.Instruction.Name == InstName.Brk ||
opCode.Instruction.Name == InstName.Trap ||
opCode.Instruction.Name == InstName.Und;
}
public static OpCode DecodeOpCode(IMemoryManager memory, ulong address, ExecutionMode mode)
{
int opCode = memory.Read<int>(address);
InstDescriptor inst;
OpCodeTable.MakeOp makeOp;
if (mode == ExecutionMode.Aarch64)
{
(inst, makeOp) = OpCodeTable.GetInstA64(opCode);
}
else
{
if (mode == ExecutionMode.Aarch32Arm)
{
(inst, makeOp) = OpCodeTable.GetInstA32(opCode);
}
else /* if (mode == ExecutionMode.Aarch32Thumb) */
{
(inst, makeOp) = OpCodeTable.GetInstT32(opCode);
}
}
if (makeOp != null)
{
return makeOp(inst, address, opCode);
}
else
{
if (mode == ExecutionMode.Aarch32Thumb)
{
return new OpCodeT16(inst, address, opCode);
}
else
{
return new OpCode(inst, address, opCode);
}
}
}
}
}

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using ARMeilleure.Common;
namespace ARMeilleure.Decoders
{
static class DecoderHelper
{
static DecoderHelper()
{
Imm8ToFP32Table = BuildImm8ToFP32Table();
Imm8ToFP64Table = BuildImm8ToFP64Table();
}
public static readonly uint[] Imm8ToFP32Table;
public static readonly ulong[] Imm8ToFP64Table;
private static uint[] BuildImm8ToFP32Table()
{
uint[] tbl = new uint[256];
for (int idx = 0; idx < 256; idx++)
{
tbl[idx] = ExpandImm8ToFP32((uint)idx);
}
return tbl;
}
private static ulong[] BuildImm8ToFP64Table()
{
ulong[] tbl = new ulong[256];
for (int idx = 0; idx < 256; idx++)
{
tbl[idx] = ExpandImm8ToFP64((ulong)idx);
}
return tbl;
}
// abcdefgh -> aBbbbbbc defgh000 00000000 00000000 (B = ~b)
private static uint ExpandImm8ToFP32(uint imm)
{
uint MoveBit(uint bits, int from, int to)
{
return ((bits >> from) & 1U) << to;
}
return MoveBit(imm, 7, 31) | MoveBit(~imm, 6, 30) |
MoveBit(imm, 6, 29) | MoveBit( imm, 6, 28) |
MoveBit(imm, 6, 27) | MoveBit( imm, 6, 26) |
MoveBit(imm, 6, 25) | MoveBit( imm, 5, 24) |
MoveBit(imm, 4, 23) | MoveBit( imm, 3, 22) |
MoveBit(imm, 2, 21) | MoveBit( imm, 1, 20) |
MoveBit(imm, 0, 19);
}
// abcdefgh -> aBbbbbbb bbcdefgh 00000000 00000000 00000000 00000000 00000000 00000000 (B = ~b)
private static ulong ExpandImm8ToFP64(ulong imm)
{
ulong MoveBit(ulong bits, int from, int to)
{
return ((bits >> from) & 1UL) << to;
}
return MoveBit(imm, 7, 63) | MoveBit(~imm, 6, 62) |
MoveBit(imm, 6, 61) | MoveBit( imm, 6, 60) |
MoveBit(imm, 6, 59) | MoveBit( imm, 6, 58) |
MoveBit(imm, 6, 57) | MoveBit( imm, 6, 56) |
MoveBit(imm, 6, 55) | MoveBit( imm, 6, 54) |
MoveBit(imm, 5, 53) | MoveBit( imm, 4, 52) |
MoveBit(imm, 3, 51) | MoveBit( imm, 2, 50) |
MoveBit(imm, 1, 49) | MoveBit( imm, 0, 48);
}
public struct BitMask
{
public long WMask;
public long TMask;
public int Pos;
public int Shift;
public bool IsUndefined;
public static BitMask Invalid => new BitMask { IsUndefined = true };
}
public static BitMask DecodeBitMask(int opCode, bool immediate)
{
int immS = (opCode >> 10) & 0x3f;
int immR = (opCode >> 16) & 0x3f;
int n = (opCode >> 22) & 1;
int sf = (opCode >> 31) & 1;
int length = BitUtils.HighestBitSet((~immS & 0x3f) | (n << 6));
if (length < 1 || (sf == 0 && n != 0))
{
return BitMask.Invalid;
}
int size = 1 << length;
int levels = size - 1;
int s = immS & levels;
int r = immR & levels;
if (immediate && s == levels)
{
return BitMask.Invalid;
}
long wMask = BitUtils.FillWithOnes(s + 1);
long tMask = BitUtils.FillWithOnes(((s - r) & levels) + 1);
if (r > 0)
{
wMask = BitUtils.RotateRight(wMask, r, size);
wMask &= BitUtils.FillWithOnes(size);
}
return new BitMask()
{
WMask = BitUtils.Replicate(wMask, size),
TMask = BitUtils.Replicate(tMask, size),
Pos = immS,
Shift = immR
};
}
public static long DecodeImm24_2(int opCode)
{
return ((long)opCode << 40) >> 38;
}
public static long DecodeImm26_2(int opCode)
{
return ((long)opCode << 38) >> 36;
}
public static long DecodeImmS19_2(int opCode)
{
return (((long)opCode << 40) >> 43) & ~3;
}
public static long DecodeImmS14_2(int opCode)
{
return (((long)opCode << 45) >> 48) & ~3;
}
public static bool VectorArgumentsInvalid(bool q, params int[] args)
{
if (q)
{
for (int i = 0; i < args.Length; i++)
{
if ((args[i] & 1) == 1)
{
return true;
}
}
}
return false;
}
}
}

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namespace ARMeilleure.Decoders;
interface IOpCode32Exception
{
int Id { get; }
}

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namespace ARMeilleure.Decoders
{
interface IOpCodeLit : IOpCode
{
int Rt { get; }
long Immediate { get; }
int Size { get; }
bool Signed { get; }
bool Prefetch { get; }
}
}

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using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders
{
readonly struct InstDescriptor
{
public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);
public InstName Name { get; }
public InstEmitter Emitter { get; }
public InstDescriptor(InstName name, InstEmitter emitter)
{
Name = name;
Emitter = emitter;
}
}
}

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using ARMeilleure.Translation;
namespace ARMeilleure.Decoders
{
delegate void InstEmitter(ArmEmitterContext context);
}

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namespace ARMeilleure.Decoders
{
enum IntType
{
UInt8 = 0,
UInt16 = 1,
UInt32 = 2,
UInt64 = 3,
Int8 = 4,
Int16 = 5,
Int32 = 6,
Int64 = 7
}
}

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using ARMeilleure.IntermediateRepresentation;
using System;
namespace ARMeilleure.Decoders
{
class OpCode : IOpCode
{
public ulong Address { get; }
public int RawOpCode { get; }
public int OpCodeSizeInBytes { get; protected set; } = 4;
public InstDescriptor Instruction { get; protected set; }
public RegisterSize RegisterSize { get; protected set; }
public static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode(inst, address, opCode);
public OpCode(InstDescriptor inst, ulong address, int opCode)
{
Instruction = inst;
Address = address;
RawOpCode = opCode;
RegisterSize = RegisterSize.Int64;
}
public int GetPairsCount() => GetBitsCount() / 16;
public int GetBytesCount() => GetBitsCount() / 8;
public int GetBitsCount()
{
switch (RegisterSize)
{
case RegisterSize.Int32: return 32;
case RegisterSize.Int64: return 64;
case RegisterSize.Simd64: return 64;
case RegisterSize.Simd128: return 128;
}
throw new InvalidOperationException();
}
public OperandType GetOperandType()
{
return RegisterSize == RegisterSize.Int32 ? OperandType.I32 : OperandType.I64;
}
}
}

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using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders
{
class OpCode32Mem : OpCode32, IOpCode32Mem
{
public int Rt { get; protected set; }
public int Rn { get; }
public int Immediate { get; protected set; }
public bool Index { get; }
public bool Add { get; }
public bool WBack { get; }
public bool Unprivileged { get; }
public bool IsLoad { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Mem(inst, address, opCode);
public OpCode32Mem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = (opCode >> 12) & 0xf;
Rn = (opCode >> 16) & 0xf;
bool isLoad = (opCode & (1 << 20)) != 0;
bool w = (opCode & (1 << 21)) != 0;
bool u = (opCode & (1 << 23)) != 0;
bool p = (opCode & (1 << 24)) != 0;
Index = p;
Add = u;
WBack = !p || w;
Unprivileged = !p && w;
IsLoad = isLoad || inst.Name == InstName.Ldrd;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeAdr : OpCode
{
public int Rd { get; }
public long Immediate { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAdr(inst, address, opCode);
public OpCodeAdr(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rd = opCode & 0x1f;
Immediate = DecoderHelper.DecodeImmS19_2(opCode);
Immediate |= ((long)opCode >> 29) & 3;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeMem : OpCode
{
public int Rt { get; protected set; }
public int Rn { get; protected set; }
public int Size { get; protected set; }
public bool Extend64 { get; protected set; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMem(inst, address, opCode);
public OpCodeMem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = (opCode >> 0) & 0x1f;
Rn = (opCode >> 5) & 0x1f;
Size = (opCode >> 30) & 0x3;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeMemLit : OpCode, IOpCodeLit
{
public int Rt { get; }
public long Immediate { get; }
public int Size { get; }
public bool Signed { get; }
public bool Prefetch { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemLit(inst, address, opCode);
public OpCodeMemLit(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = opCode & 0x1f;
Immediate = (long)address + DecoderHelper.DecodeImmS19_2(opCode);
switch ((opCode >> 30) & 3)
{
case 0: Size = 2; Signed = false; Prefetch = false; break;
case 1: Size = 3; Signed = false; Prefetch = false; break;
case 2: Size = 2; Signed = true; Prefetch = false; break;
case 3: Size = 0; Signed = false; Prefetch = true; break;
}
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeMemPair : OpCodeMemImm
{
public int Rt2 { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemPair(inst, address, opCode);
public OpCodeMemPair(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt2 = (opCode >> 10) & 0x1f;
WBack = ((opCode >> 23) & 0x1) != 0;
PostIdx = ((opCode >> 23) & 0x3) == 1;
Extend64 = ((opCode >> 30) & 0x3) == 1;
Size = ((opCode >> 31) & 0x1) | 2;
DecodeImm(opCode);
}
protected void DecodeImm(int opCode)
{
Immediate = ((long)(opCode >> 15) << 57) >> (57 - Size);
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeMemReg : OpCodeMem
{
public bool Shift { get; }
public int Rm { get; }
public IntType IntType { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemReg(inst, address, opCode);
public OpCodeMemReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Shift = ((opCode >> 12) & 0x1) != 0;
IntType = (IntType)((opCode >> 13) & 0x7);
Rm = (opCode >> 16) & 0x1f;
Extend64 = ((opCode >> 22) & 0x3) == 2;
}
}
}

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@ -1,24 +0,0 @@
namespace ARMeilleure.Decoders
{
class OpCodeSimd : OpCode, IOpCodeSimd
{
public int Rd { get; }
public int Rn { get; }
public int Opc { get; }
public int Size { get; protected set; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimd(inst, address, opCode);
public OpCodeSimd(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rd = (opCode >> 0) & 0x1f;
Rn = (opCode >> 5) & 0x1f;
Opc = (opCode >> 15) & 0x3;
Size = (opCode >> 22) & 0x3;
RegisterSize = ((opCode >> 30) & 1) != 0
? RegisterSize.Simd128
: RegisterSize.Simd64;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeSimdIns : OpCodeSimd
{
public int SrcIndex { get; }
public int DstIndex { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdIns(inst, address, opCode);
public OpCodeSimdIns(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
int imm4 = (opCode >> 11) & 0xf;
int imm5 = (opCode >> 16) & 0x1f;
if (imm5 == 0b10000)
{
Instruction = InstDescriptor.Undefined;
return;
}
Size = imm5 & -imm5;
switch (Size)
{
case 1: Size = 0; break;
case 2: Size = 1; break;
case 4: Size = 2; break;
case 8: Size = 3; break;
}
SrcIndex = imm4 >> Size;
DstIndex = imm5 >> (Size + 1);
}
}
}

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@ -1,48 +0,0 @@
namespace ARMeilleure.Decoders
{
class OpCodeSimdMemMs : OpCodeMemReg, IOpCodeSimd
{
public int Reps { get; }
public int SElems { get; }
public int Elems { get; }
public bool WBack { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdMemMs(inst, address, opCode);
public OpCodeSimdMemMs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
switch ((opCode >> 12) & 0xf)
{
case 0b0000: Reps = 1; SElems = 4; break;
case 0b0010: Reps = 4; SElems = 1; break;
case 0b0100: Reps = 1; SElems = 3; break;
case 0b0110: Reps = 3; SElems = 1; break;
case 0b0111: Reps = 1; SElems = 1; break;
case 0b1000: Reps = 1; SElems = 2; break;
case 0b1010: Reps = 2; SElems = 1; break;
default: Instruction = InstDescriptor.Undefined; return;
}
Size = (opCode >> 10) & 3;
WBack = ((opCode >> 23) & 1) != 0;
bool q = ((opCode >> 30) & 1) != 0;
if (!q && Size == 3 && SElems != 1)
{
Instruction = InstDescriptor.Undefined;
return;
}
Extend64 = false;
RegisterSize = q
? RegisterSize.Simd128
: RegisterSize.Simd64;
Elems = (GetBitsCount() >> 3) >> Size;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeSimdMemSs : OpCodeMemReg, IOpCodeSimd
{
public int SElems { get; }
public int Index { get; }
public bool Replicate { get; }
public bool WBack { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdMemSs(inst, address, opCode);
public OpCodeSimdMemSs(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
int size = (opCode >> 10) & 3;
int s = (opCode >> 12) & 1;
int sElems = (opCode >> 12) & 2;
int scale = (opCode >> 14) & 3;
int l = (opCode >> 22) & 1;
int q = (opCode >> 30) & 1;
sElems |= (opCode >> 21) & 1;
sElems++;
int index = (q << 3) | (s << 2) | size;
switch (scale)
{
case 1:
{
if ((size & 1) != 0)
{
Instruction = InstDescriptor.Undefined;
return;
}
index >>= 1;
break;
}
case 2:
{
if ((size & 2) != 0 ||
((size & 1) != 0 && s != 0))
{
Instruction = InstDescriptor.Undefined;
return;
}
if ((size & 1) != 0)
{
index >>= 3;
scale = 3;
}
else
{
index >>= 2;
}
break;
}
case 3:
{
if (l == 0 || s != 0)
{
Instruction = InstDescriptor.Undefined;
return;
}
scale = size;
Replicate = true;
break;
}
}
Index = index;
SElems = sElems;
Size = scale;
Extend64 = false;
WBack = ((opCode >> 23) & 1) != 0;
RegisterSize = q != 0
? RegisterSize.Simd128
: RegisterSize.Simd64;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeSimdReg : OpCodeSimd
{
public bool Bit3 { get; }
public int Ra { get; }
public int Rm { get; protected set; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdReg(inst, address, opCode);
public OpCodeSimdReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Bit3 = ((opCode >> 3) & 0x1) != 0;
Ra = (opCode >> 10) & 0x1f;
Rm = (opCode >> 16) & 0x1f;
}
}
}

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namespace ARMeilleure.Decoders
{
class OpCodeSystem : OpCode
{
public int Rt { get; }
public int Op2 { get; }
public int CRm { get; }
public int CRn { get; }
public int Op1 { get; }
public int Op0 { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSystem(inst, address, opCode);
public OpCodeSystem(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = (opCode >> 0) & 0x1f;
Op2 = (opCode >> 5) & 0x7;
CRm = (opCode >> 8) & 0xf;
CRn = (opCode >> 12) & 0xf;
Op1 = (opCode >> 16) & 0x7;
Op0 = ((opCode >> 19) & 0x1) | 2;
}
}
}

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using ARMeilleure.Instructions;
using System;
namespace ARMeilleure.Decoders
{
class OpCodeT16MemImm5 : OpCodeT16, IOpCode32Mem
{
public int Rt { get; }
public int Rn { get; }
public bool WBack => false;
public bool IsLoad { get; }
public bool Index => true;
public bool Add => true;
public int Immediate { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeT16MemImm5(inst, address, opCode);
public OpCodeT16MemImm5(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Rt = (opCode >> 0) & 7;
Rn = (opCode >> 3) & 7;
switch (inst.Name)
{
case InstName.Ldr:
case InstName.Ldrb:
case InstName.Ldrh:
IsLoad = true;
break;
case InstName.Str:
case InstName.Strb:
case InstName.Strh:
IsLoad = false;
break;
}
switch (inst.Name)
{
case InstName.Str:
case InstName.Ldr:
Immediate = ((opCode >> 6) & 0x1f) << 2;
break;
case InstName.Strb:
case InstName.Ldrb:
Immediate = ((opCode >> 6) & 0x1f);
break;
case InstName.Strh:
case InstName.Ldrh:
Immediate = ((opCode >> 6) & 0x1f) << 1;
break;
default:
throw new InvalidOperationException();
}
}
}
}

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using ARMeilleure.Translation;
using System;
using System.Diagnostics;
namespace ARMeilleure.Diagnostics
{
static class Logger
{
private static long _startTime;
private static long[] _accumulatedTime;
static Logger()
{
_accumulatedTime = new long[(int)PassName.Count];
}
[Conditional("M_DEBUG")]
public static void StartPass(PassName name)
{
WriteOutput(name + " pass started...");
_startTime = Stopwatch.GetTimestamp();
}
[Conditional("M_DEBUG")]
public static void EndPass(PassName name, ControlFlowGraph cfg)
{
EndPass(name);
WriteOutput("IR after " + name + " pass:");
WriteOutput(IRDumper.GetDump(cfg));
}
[Conditional("M_DEBUG")]
public static void EndPass(PassName name)
{
long elapsedTime = Stopwatch.GetTimestamp() - _startTime;
_accumulatedTime[(int)name] += elapsedTime;
WriteOutput($"{name} pass ended after {GetMilliseconds(_accumulatedTime[(int)name])} ms...");
}
private static long GetMilliseconds(long ticks)
{
return (long)(((double)ticks / Stopwatch.Frequency) * 1000);
}
private static void WriteOutput(string text)
{
Console.WriteLine(text);
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Diagnostics;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static class InstEmitAluHelper
{
public static bool ShouldSetFlags(ArmEmitterContext context)
{
IOpCode32HasSetFlags op = (IOpCode32HasSetFlags)context.CurrOp;
if (op.SetFlags == null)
{
return !context.IsInIfThenBlock;
}
return op.SetFlags.Value;
}
public static void EmitNZFlagsCheck(ArmEmitterContext context, Operand d)
{
SetFlag(context, PState.NFlag, context.ICompareLess (d, Const(d.Type, 0)));
SetFlag(context, PState.ZFlag, context.ICompareEqual(d, Const(d.Type, 0)));
}
public static void EmitAdcsCCheck(ArmEmitterContext context, Operand n, Operand d)
{
// C = (Rd == Rn && CIn) || Rd < Rn
Operand cIn = GetFlag(PState.CFlag);
Operand cOut = context.BitwiseAnd(context.ICompareEqual(d, n), cIn);
cOut = context.BitwiseOr(cOut, context.ICompareLessUI(d, n));
SetFlag(context, PState.CFlag, cOut);
}
public static void EmitAddsCCheck(ArmEmitterContext context, Operand n, Operand d)
{
// C = Rd < Rn
SetFlag(context, PState.CFlag, context.ICompareLessUI(d, n));
}
public static void EmitAddsVCheck(ArmEmitterContext context, Operand n, Operand m, Operand d)
{
// V = (Rd ^ Rn) & ~(Rn ^ Rm) < 0
Operand vOut = context.BitwiseExclusiveOr(d, n);
vOut = context.BitwiseAnd(vOut, context.BitwiseNot(context.BitwiseExclusiveOr(n, m)));
vOut = context.ICompareLess(vOut, Const(vOut.Type, 0));
SetFlag(context, PState.VFlag, vOut);
}
public static void EmitSbcsCCheck(ArmEmitterContext context, Operand n, Operand m)
{
// C = (Rn == Rm && CIn) || Rn > Rm
Operand cIn = GetFlag(PState.CFlag);
Operand cOut = context.BitwiseAnd(context.ICompareEqual(n, m), cIn);
cOut = context.BitwiseOr(cOut, context.ICompareGreaterUI(n, m));
SetFlag(context, PState.CFlag, cOut);
}
public static void EmitSubsCCheck(ArmEmitterContext context, Operand n, Operand m)
{
// C = Rn >= Rm
SetFlag(context, PState.CFlag, context.ICompareGreaterOrEqualUI(n, m));
}
public static void EmitSubsVCheck(ArmEmitterContext context, Operand n, Operand m, Operand d)
{
// V = (Rd ^ Rn) & (Rn ^ Rm) < 0
Operand vOut = context.BitwiseExclusiveOr(d, n);
vOut = context.BitwiseAnd(vOut, context.BitwiseExclusiveOr(n, m));
vOut = context.ICompareLess(vOut, Const(vOut.Type, 0));
SetFlag(context, PState.VFlag, vOut);
}
public static Operand EmitReverseBits32Op(ArmEmitterContext context, Operand op)
{
Debug.Assert(op.Type == OperandType.I32);
Operand val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(op, Const(0xaaaaaaaau)), Const(1)),
context.ShiftLeft(context.BitwiseAnd(op, Const(0x55555555u)), Const(1)));
val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xccccccccu)), Const(2)),
context.ShiftLeft(context.BitwiseAnd(val, Const(0x33333333u)), Const(2)));
val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xf0f0f0f0u)), Const(4)),
context.ShiftLeft(context.BitwiseAnd(val, Const(0x0f0f0f0fu)), Const(4)));
val = context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(val, Const(0xff00ff00u)), Const(8)),
context.ShiftLeft(context.BitwiseAnd(val, Const(0x00ff00ffu)), Const(8)));
return context.BitwiseOr(context.ShiftRightUI(val, Const(16)), context.ShiftLeft(val, Const(16)));
}
public static Operand EmitReverseBytes16_64Op(ArmEmitterContext context, Operand op)
{
Debug.Assert(op.Type == OperandType.I64);
return context.BitwiseOr(context.ShiftRightUI(context.BitwiseAnd(op, Const(0xff00ff00ff00ff00ul)), Const(8)),
context.ShiftLeft(context.BitwiseAnd(op, Const(0x00ff00ff00ff00fful)), Const(8)));
}
public static Operand EmitReverseBytes16_32Op(ArmEmitterContext context, Operand op)
{
Debug.Assert(op.Type == OperandType.I32);
Operand val = EmitReverseBytes16_64Op(context, context.ZeroExtend32(OperandType.I64, op));
return context.ConvertI64ToI32(val);
}
private static void EmitAluWritePc(ArmEmitterContext context, Operand value)
{
Debug.Assert(value.Type == OperandType.I32);
if (((OpCode32)context.CurrOp).IsThumb)
{
bool isReturn = IsA32Return(context);
if (!isReturn)
{
context.StoreToContext();
}
InstEmitFlowHelper.EmitVirtualJump(context, value, isReturn);
}
else
{
EmitBxWritePc(context, value);
}
}
public static void EmitGenericAluStoreA32(ArmEmitterContext context, int rd, bool setFlags, Operand value)
{
Debug.Assert(value.Type == OperandType.I32);
if (rd == RegisterAlias.Aarch32Pc && setFlags)
{
if (setFlags)
{
// TODO: Load SPSR etc.
EmitBxWritePc(context, value);
}
else
{
EmitAluWritePc(context, value);
}
}
else
{
SetIntA32(context, rd, value);
}
}
public static Operand GetAluN(ArmEmitterContext context)
{
if (context.CurrOp is IOpCodeAlu op)
{
if (op.DataOp == DataOp.Logical || op is IOpCodeAluRs)
{
return GetIntOrZR(context, op.Rn);
}
else
{
return GetIntOrSP(context, op.Rn);
}
}
else if (context.CurrOp is IOpCode32Alu op32)
{
return GetIntA32(context, op32.Rn);
}
else
{
throw InvalidOpCodeType(context.CurrOp);
}
}
public static Operand GetAluM(ArmEmitterContext context, bool setCarry = true)
{
switch (context.CurrOp)
{
// ARM32.
case IOpCode32AluImm op:
{
if (ShouldSetFlags(context) && op.IsRotated && setCarry)
{
SetFlag(context, PState.CFlag, Const((uint)op.Immediate >> 31));
}
return Const(op.Immediate);
}
case IOpCode32AluImm16 op: return Const(op.Immediate);
case IOpCode32AluRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
case IOpCode32AluRsReg op: return GetMShiftedByReg(context, op, setCarry);
case IOpCode32AluReg op: return GetIntA32(context, op.Rm);
// ARM64.
case IOpCodeAluImm op:
{
if (op.GetOperandType() == OperandType.I32)
{
return Const((int)op.Immediate);
}
else
{
return Const(op.Immediate);
}
}
case IOpCodeAluRs op:
{
Operand value = GetIntOrZR(context, op.Rm);
switch (op.ShiftType)
{
case ShiftType.Lsl: value = context.ShiftLeft (value, Const(op.Shift)); break;
case ShiftType.Lsr: value = context.ShiftRightUI(value, Const(op.Shift)); break;
case ShiftType.Asr: value = context.ShiftRightSI(value, Const(op.Shift)); break;
case ShiftType.Ror: value = context.RotateRight (value, Const(op.Shift)); break;
}
return value;
}
case IOpCodeAluRx op:
{
Operand value = GetExtendedM(context, op.Rm, op.IntType);
value = context.ShiftLeft(value, Const(op.Shift));
return value;
}
default: throw InvalidOpCodeType(context.CurrOp);
}
}
private static Exception InvalidOpCodeType(OpCode opCode)
{
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
}
// ARM32 helpers.
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32AluRsImm op, bool setCarry)
{
Operand m = GetIntA32(context, op.Rm);
int shift = op.Immediate;
if (shift == 0)
{
switch (op.ShiftType)
{
case ShiftType.Lsr: shift = 32; break;
case ShiftType.Asr: shift = 32; break;
case ShiftType.Ror: shift = 1; break;
}
}
if (shift != 0)
{
setCarry &= ShouldSetFlags(context);
switch (op.ShiftType)
{
case ShiftType.Lsl: m = GetLslC(context, m, setCarry, shift); break;
case ShiftType.Lsr: m = GetLsrC(context, m, setCarry, shift); break;
case ShiftType.Asr: m = GetAsrC(context, m, setCarry, shift); break;
case ShiftType.Ror:
if (op.Immediate != 0)
{
m = GetRorC(context, m, setCarry, shift);
}
else
{
m = GetRrxC(context, m, setCarry);
}
break;
}
}
return m;
}
public static int DecodeImmShift(ShiftType shiftType, int shift)
{
if (shift == 0)
{
switch (shiftType)
{
case ShiftType.Lsr: shift = 32; break;
case ShiftType.Asr: shift = 32; break;
case ShiftType.Ror: shift = 1; break;
}
}
return shift;
}
public static Operand GetMShiftedByReg(ArmEmitterContext context, IOpCode32AluRsReg op, bool setCarry)
{
Operand m = GetIntA32(context, op.Rm);
Operand s = context.ZeroExtend8(OperandType.I32, GetIntA32(context, op.Rs));
Operand shiftIsZero = context.ICompareEqual(s, Const(0));
Operand zeroResult = m;
Operand shiftResult = m;
setCarry &= ShouldSetFlags(context);
switch (op.ShiftType)
{
case ShiftType.Lsl: shiftResult = EmitLslC(context, m, setCarry, s, shiftIsZero); break;
case ShiftType.Lsr: shiftResult = EmitLsrC(context, m, setCarry, s, shiftIsZero); break;
case ShiftType.Asr: shiftResult = EmitAsrC(context, m, setCarry, s, shiftIsZero); break;
case ShiftType.Ror: shiftResult = EmitRorC(context, m, setCarry, s, shiftIsZero); break;
}
return context.ConditionalSelect(shiftIsZero, zeroResult, shiftResult);
}
public static void EmitIfHelper(ArmEmitterContext context, Operand boolValue, Action action, bool expected = true)
{
Debug.Assert(boolValue.Type == OperandType.I32);
Operand endLabel = Label();
if (expected)
{
context.BranchIfFalse(endLabel, boolValue);
}
else
{
context.BranchIfTrue(endLabel, boolValue);
}
action();
context.MarkLabel(endLabel);
}
public static Operand EmitLslC(ArmEmitterContext context, Operand m, bool setCarry, Operand shift, Operand shiftIsZero)
{
Debug.Assert(m.Type == OperandType.I32 && shift.Type == OperandType.I32 && shiftIsZero.Type == OperandType.I32);
Operand shiftLarge = context.ICompareGreaterOrEqual(shift, Const(32));
Operand result = context.ShiftLeft(m, shift);
if (setCarry)
{
EmitIfHelper(context, shiftIsZero, () =>
{
Operand cOut = context.ShiftRightUI(m, context.Subtract(Const(32), shift));
cOut = context.BitwiseAnd(cOut, Const(1));
cOut = context.ConditionalSelect(context.ICompareGreater(shift, Const(32)), Const(0), cOut);
SetFlag(context, PState.CFlag, cOut);
}, false);
}
return context.ConditionalSelect(shiftLarge, Const(0), result);
}
public static Operand GetLslC(ArmEmitterContext context, Operand m, bool setCarry, int shift)
{
Debug.Assert(m.Type == OperandType.I32);
if ((uint)shift > 32)
{
return GetShiftByMoreThan32(context, setCarry);
}
else if (shift == 32)
{
if (setCarry)
{
SetCarryMLsb(context, m);
}
return Const(0);
}
else
{
if (setCarry)
{
Operand cOut = context.ShiftRightUI(m, Const(32 - shift));
cOut = context.BitwiseAnd(cOut, Const(1));
SetFlag(context, PState.CFlag, cOut);
}
return context.ShiftLeft(m, Const(shift));
}
}
public static Operand EmitLsrC(ArmEmitterContext context, Operand m, bool setCarry, Operand shift, Operand shiftIsZero)
{
Debug.Assert(m.Type == OperandType.I32 && shift.Type == OperandType.I32 && shiftIsZero.Type == OperandType.I32);
Operand shiftLarge = context.ICompareGreaterOrEqual(shift, Const(32));
Operand result = context.ShiftRightUI(m, shift);
if (setCarry)
{
EmitIfHelper(context, shiftIsZero, () =>
{
Operand cOut = context.ShiftRightUI(m, context.Subtract(shift, Const(1)));
cOut = context.BitwiseAnd(cOut, Const(1));
cOut = context.ConditionalSelect(context.ICompareGreater(shift, Const(32)), Const(0), cOut);
SetFlag(context, PState.CFlag, cOut);
}, false);
}
return context.ConditionalSelect(shiftLarge, Const(0), result);
}
public static Operand GetLsrC(ArmEmitterContext context, Operand m, bool setCarry, int shift)
{
Debug.Assert(m.Type == OperandType.I32);
if ((uint)shift > 32)
{
return GetShiftByMoreThan32(context, setCarry);
}
else if (shift == 32)
{
if (setCarry)
{
SetCarryMMsb(context, m);
}
return Const(0);
}
else
{
if (setCarry)
{
SetCarryMShrOut(context, m, shift);
}
return context.ShiftRightUI(m, Const(shift));
}
}
private static Operand GetShiftByMoreThan32(ArmEmitterContext context, bool setCarry)
{
if (setCarry)
{
SetFlag(context, PState.CFlag, Const(0));
}
return Const(0);
}
public static Operand EmitAsrC(ArmEmitterContext context, Operand m, bool setCarry, Operand shift, Operand shiftIsZero)
{
Debug.Assert(m.Type == OperandType.I32 && shift.Type == OperandType.I32 && shiftIsZero.Type == OperandType.I32);
Operand l32Result;
Operand ge32Result;
Operand less32 = context.ICompareLess(shift, Const(32));
ge32Result = context.ShiftRightSI(m, Const(31));
if (setCarry)
{
EmitIfHelper(context, context.BitwiseOr(less32, shiftIsZero), () =>
{
SetCarryMLsb(context, ge32Result);
}, false);
}
l32Result = context.ShiftRightSI(m, shift);
if (setCarry)
{
EmitIfHelper(context, context.BitwiseAnd(less32, context.BitwiseNot(shiftIsZero)), () =>
{
Operand cOut = context.ShiftRightUI(m, context.Subtract(shift, Const(1)));
cOut = context.BitwiseAnd(cOut, Const(1));
SetFlag(context, PState.CFlag, cOut);
});
}
return context.ConditionalSelect(less32, l32Result, ge32Result);
}
public static Operand GetAsrC(ArmEmitterContext context, Operand m, bool setCarry, int shift)
{
Debug.Assert(m.Type == OperandType.I32);
if ((uint)shift >= 32)
{
m = context.ShiftRightSI(m, Const(31));
if (setCarry)
{
SetCarryMLsb(context, m);
}
return m;
}
else
{
if (setCarry)
{
SetCarryMShrOut(context, m, shift);
}
return context.ShiftRightSI(m, Const(shift));
}
}
public static Operand EmitRorC(ArmEmitterContext context, Operand m, bool setCarry, Operand shift, Operand shiftIsZero)
{
Debug.Assert(m.Type == OperandType.I32 && shift.Type == OperandType.I32 && shiftIsZero.Type == OperandType.I32);
shift = context.BitwiseAnd(shift, Const(0x1f));
m = context.RotateRight(m, shift);
if (setCarry)
{
EmitIfHelper(context, shiftIsZero, () =>
{
SetCarryMMsb(context, m);
}, false);
}
return m;
}
public static Operand GetRorC(ArmEmitterContext context, Operand m, bool setCarry, int shift)
{
Debug.Assert(m.Type == OperandType.I32);
shift &= 0x1f;
m = context.RotateRight(m, Const(shift));
if (setCarry)
{
SetCarryMMsb(context, m);
}
return m;
}
public static Operand GetRrxC(ArmEmitterContext context, Operand m, bool setCarry)
{
Debug.Assert(m.Type == OperandType.I32);
// Rotate right by 1 with carry.
Operand cIn = context.Copy(GetFlag(PState.CFlag));
if (setCarry)
{
SetCarryMLsb(context, m);
}
m = context.ShiftRightUI(m, Const(1));
m = context.BitwiseOr(m, context.ShiftLeft(cIn, Const(31)));
return m;
}
private static void SetCarryMLsb(ArmEmitterContext context, Operand m)
{
Debug.Assert(m.Type == OperandType.I32);
SetFlag(context, PState.CFlag, context.BitwiseAnd(m, Const(1)));
}
private static void SetCarryMMsb(ArmEmitterContext context, Operand m)
{
Debug.Assert(m.Type == OperandType.I32);
SetFlag(context, PState.CFlag, context.ShiftRightUI(m, Const(31)));
}
private static void SetCarryMShrOut(ArmEmitterContext context, Operand m, int shift)
{
Debug.Assert(m.Type == OperandType.I32);
Operand cOut = context.ShiftRightUI(m, Const(shift - 1));
cOut = context.BitwiseAnd(cOut, Const(1));
SetFlag(context, PState.CFlag, cOut);
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static class InstEmitHelper
{
public static Operand GetExtendedM(ArmEmitterContext context, int rm, IntType type)
{
Operand value = GetIntOrZR(context, rm);
switch (type)
{
case IntType.UInt8: value = context.ZeroExtend8 (value.Type, value); break;
case IntType.UInt16: value = context.ZeroExtend16(value.Type, value); break;
case IntType.UInt32: value = context.ZeroExtend32(value.Type, value); break;
case IntType.Int8: value = context.SignExtend8 (value.Type, value); break;
case IntType.Int16: value = context.SignExtend16(value.Type, value); break;
case IntType.Int32: value = context.SignExtend32(value.Type, value); break;
}
return value;
}
public static Operand GetIntA32(ArmEmitterContext context, int regIndex)
{
if (regIndex == RegisterAlias.Aarch32Pc)
{
OpCode32 op = (OpCode32)context.CurrOp;
return Const((int)op.GetPc());
}
else
{
return Register(GetRegisterAlias(context.Mode, regIndex), RegisterType.Integer, OperandType.I32);
}
}
public static Operand GetIntA32AlignedPC(ArmEmitterContext context, int regIndex)
{
if (regIndex == RegisterAlias.Aarch32Pc)
{
OpCode32 op = (OpCode32)context.CurrOp;
return Const((int)(op.GetPc() & 0xfffffffc));
}
else
{
return Register(GetRegisterAlias(context.Mode, regIndex), RegisterType.Integer, OperandType.I32);
}
}
public static Operand GetVecA32(int regIndex)
{
return Register(regIndex, RegisterType.Vector, OperandType.V128);
}
public static void SetIntA32(ArmEmitterContext context, int regIndex, Operand value)
{
if (regIndex == RegisterAlias.Aarch32Pc)
{
if (!IsA32Return(context))
{
context.StoreToContext();
}
EmitBxWritePc(context, value);
}
else
{
if (value.Type == OperandType.I64)
{
value = context.ConvertI64ToI32(value);
}
Operand reg = Register(GetRegisterAlias(context.Mode, regIndex), RegisterType.Integer, OperandType.I32);
context.Copy(reg, value);
}
}
public static int GetRegisterAlias(Aarch32Mode mode, int regIndex)
{
// Only registers >= 8 are banked,
// with registers in the range [8, 12] being
// banked for the FIQ mode, and registers
// 13 and 14 being banked for all modes.
if ((uint)regIndex < 8)
{
return regIndex;
}
return GetBankedRegisterAlias(mode, regIndex);
}
public static int GetBankedRegisterAlias(Aarch32Mode mode, int regIndex)
{
switch (regIndex)
{
case 8: return mode == Aarch32Mode.Fiq
? RegisterAlias.R8Fiq
: RegisterAlias.R8Usr;
case 9: return mode == Aarch32Mode.Fiq
? RegisterAlias.R9Fiq
: RegisterAlias.R9Usr;
case 10: return mode == Aarch32Mode.Fiq
? RegisterAlias.R10Fiq
: RegisterAlias.R10Usr;
case 11: return mode == Aarch32Mode.Fiq
? RegisterAlias.R11Fiq
: RegisterAlias.R11Usr;
case 12: return mode == Aarch32Mode.Fiq
? RegisterAlias.R12Fiq
: RegisterAlias.R12Usr;
case 13:
switch (mode)
{
case Aarch32Mode.User:
case Aarch32Mode.System: return RegisterAlias.SpUsr;
case Aarch32Mode.Fiq: return RegisterAlias.SpFiq;
case Aarch32Mode.Irq: return RegisterAlias.SpIrq;
case Aarch32Mode.Supervisor: return RegisterAlias.SpSvc;
case Aarch32Mode.Abort: return RegisterAlias.SpAbt;
case Aarch32Mode.Hypervisor: return RegisterAlias.SpHyp;
case Aarch32Mode.Undefined: return RegisterAlias.SpUnd;
default: throw new ArgumentException(nameof(mode));
}
case 14:
switch (mode)
{
case Aarch32Mode.User:
case Aarch32Mode.Hypervisor:
case Aarch32Mode.System: return RegisterAlias.LrUsr;
case Aarch32Mode.Fiq: return RegisterAlias.LrFiq;
case Aarch32Mode.Irq: return RegisterAlias.LrIrq;
case Aarch32Mode.Supervisor: return RegisterAlias.LrSvc;
case Aarch32Mode.Abort: return RegisterAlias.LrAbt;
case Aarch32Mode.Undefined: return RegisterAlias.LrUnd;
default: throw new ArgumentException(nameof(mode));
}
default: throw new ArgumentOutOfRangeException(nameof(regIndex));
}
}
public static bool IsA32Return(ArmEmitterContext context)
{
switch (context.CurrOp)
{
case IOpCode32MemMult op:
return true; // Setting PC using LDM is nearly always a return.
case OpCode32AluRsImm op:
return op.Rm == RegisterAlias.Aarch32Lr;
case OpCode32AluRsReg op:
return op.Rm == RegisterAlias.Aarch32Lr;
case OpCode32AluReg op:
return op.Rm == RegisterAlias.Aarch32Lr;
case OpCode32Mem op:
return op.Rn == RegisterAlias.Aarch32Sp && op.WBack && !op.Index; // Setting PC to an address stored on the stack is nearly always a return.
}
return false;
}
public static void EmitBxWritePc(ArmEmitterContext context, Operand pc, int sourceRegister = 0)
{
bool isReturn = sourceRegister == RegisterAlias.Aarch32Lr || IsA32Return(context);
Operand mode = context.BitwiseAnd(pc, Const(1));
SetFlag(context, PState.TFlag, mode);
Operand addr = context.ConditionalSelect(mode, context.BitwiseAnd(pc, Const(~1)), context.BitwiseAnd(pc, Const(~3)));
InstEmitFlowHelper.EmitVirtualJump(context, addr, isReturn);
}
public static Operand GetIntOrZR(ArmEmitterContext context, int regIndex)
{
if (regIndex == RegisterConsts.ZeroIndex)
{
OperandType type = context.CurrOp.GetOperandType();
return type == OperandType.I32 ? Const(0) : Const(0L);
}
else
{
return GetIntOrSP(context, regIndex);
}
}
public static void SetIntOrZR(ArmEmitterContext context, int regIndex, Operand value)
{
if (regIndex == RegisterConsts.ZeroIndex)
{
return;
}
SetIntOrSP(context, regIndex, value);
}
public static Operand GetIntOrSP(ArmEmitterContext context, int regIndex)
{
Operand value = Register(regIndex, RegisterType.Integer, OperandType.I64);
if (context.CurrOp.RegisterSize == RegisterSize.Int32)
{
value = context.ConvertI64ToI32(value);
}
return value;
}
public static void SetIntOrSP(ArmEmitterContext context, int regIndex, Operand value)
{
Operand reg = Register(regIndex, RegisterType.Integer, OperandType.I64);
if (value.Type == OperandType.I32)
{
value = context.ZeroExtend32(OperandType.I64, value);
}
context.Copy(reg, value);
}
public static Operand GetVec(int regIndex)
{
return Register(regIndex, RegisterType.Vector, OperandType.V128);
}
public static Operand GetFlag(PState stateFlag)
{
return Register((int)stateFlag, RegisterType.Flag, OperandType.I32);
}
public static Operand GetFpFlag(FPState stateFlag)
{
return Register((int)stateFlag, RegisterType.FpFlag, OperandType.I32);
}
public static void SetFlag(ArmEmitterContext context, PState stateFlag, Operand value)
{
context.Copy(GetFlag(stateFlag), value);
context.MarkFlagSet(stateFlag);
}
public static void SetFpFlag(ArmEmitterContext context, FPState stateFlag, Operand value)
{
context.Copy(GetFpFlag(stateFlag), value);
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitMemoryHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static partial class InstEmit
{
public static void Adr(ArmEmitterContext context)
{
OpCodeAdr op = (OpCodeAdr)context.CurrOp;
SetIntOrZR(context, op.Rd, Const(op.Address + (ulong)op.Immediate));
}
public static void Adrp(ArmEmitterContext context)
{
OpCodeAdr op = (OpCodeAdr)context.CurrOp;
ulong address = (op.Address & ~0xfffUL) + ((ulong)op.Immediate << 12);
SetIntOrZR(context, op.Rd, Const(address));
}
public static void Ldr(ArmEmitterContext context) => EmitLdr(context, signed: false);
public static void Ldrs(ArmEmitterContext context) => EmitLdr(context, signed: true);
private static void EmitLdr(ArmEmitterContext context, bool signed)
{
OpCodeMem op = (OpCodeMem)context.CurrOp;
Operand address = GetAddress(context);
if (signed && op.Extend64)
{
EmitLoadSx64(context, address, op.Rt, op.Size);
}
else if (signed)
{
EmitLoadSx32(context, address, op.Rt, op.Size);
}
else
{
EmitLoadZx(context, address, op.Rt, op.Size);
}
EmitWBackIfNeeded(context, address);
}
public static void Ldr_Literal(ArmEmitterContext context)
{
IOpCodeLit op = (IOpCodeLit)context.CurrOp;
if (op.Prefetch)
{
return;
}
if (op.Signed)
{
EmitLoadSx64(context, Const(op.Immediate), op.Rt, op.Size);
}
else
{
EmitLoadZx(context, Const(op.Immediate), op.Rt, op.Size);
}
}
public static void Ldp(ArmEmitterContext context)
{
OpCodeMemPair op = (OpCodeMemPair)context.CurrOp;
void EmitLoad(int rt, Operand ldAddr)
{
if (op.Extend64)
{
EmitLoadSx64(context, ldAddr, rt, op.Size);
}
else
{
EmitLoadZx(context, ldAddr, rt, op.Size);
}
}
Operand address = GetAddress(context);
Operand address2 = GetAddress(context, 1L << op.Size);
EmitLoad(op.Rt, address);
EmitLoad(op.Rt2, address2);
EmitWBackIfNeeded(context, address);
}
public static void Str(ArmEmitterContext context)
{
OpCodeMem op = (OpCodeMem)context.CurrOp;
Operand address = GetAddress(context);
EmitStore(context, address, op.Rt, op.Size);
EmitWBackIfNeeded(context, address);
}
public static void Stp(ArmEmitterContext context)
{
OpCodeMemPair op = (OpCodeMemPair)context.CurrOp;
Operand address = GetAddress(context);
Operand address2 = GetAddress(context, 1L << op.Size);
EmitStore(context, address, op.Rt, op.Size);
EmitStore(context, address2, op.Rt2, op.Size);
EmitWBackIfNeeded(context, address);
}
private static Operand GetAddress(ArmEmitterContext context, long addend = 0)
{
Operand address = default;
switch (context.CurrOp)
{
case OpCodeMemImm op:
{
address = context.Copy(GetIntOrSP(context, op.Rn));
// Pre-indexing.
if (!op.PostIdx)
{
address = context.Add(address, Const(op.Immediate + addend));
}
else if (addend != 0)
{
address = context.Add(address, Const(addend));
}
break;
}
case OpCodeMemReg op:
{
Operand n = GetIntOrSP(context, op.Rn);
Operand m = GetExtendedM(context, op.Rm, op.IntType);
if (op.Shift)
{
m = context.ShiftLeft(m, Const(op.Size));
}
address = context.Add(n, m);
if (addend != 0)
{
address = context.Add(address, Const(addend));
}
break;
}
}
return address;
}
private static void EmitWBackIfNeeded(ArmEmitterContext context, Operand address)
{
// Check whenever the current OpCode has post-indexed write back, if so write it.
if (context.CurrOp is OpCodeMemImm op && op.WBack)
{
if (op.PostIdx)
{
address = context.Add(address, Const(op.Immediate));
}
SetIntOrSP(context, op.Rn, address);
}
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.Translation;
using ARMeilleure.Translation.PTC;
using System;
using System.Reflection;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static class InstEmitMemoryHelper
{
private const int PageBits = 12;
private const int PageMask = (1 << PageBits) - 1;
private enum Extension
{
Zx,
Sx32,
Sx64
}
public static void EmitLoadZx(ArmEmitterContext context, Operand address, int rt, int size)
{
EmitLoad(context, address, Extension.Zx, rt, size);
}
public static void EmitLoadSx32(ArmEmitterContext context, Operand address, int rt, int size)
{
EmitLoad(context, address, Extension.Sx32, rt, size);
}
public static void EmitLoadSx64(ArmEmitterContext context, Operand address, int rt, int size)
{
EmitLoad(context, address, Extension.Sx64, rt, size);
}
private static void EmitLoad(ArmEmitterContext context, Operand address, Extension ext, int rt, int size)
{
bool isSimd = IsSimd(context);
if ((uint)size > (isSimd ? 4 : 3))
{
throw new ArgumentOutOfRangeException(nameof(size));
}
if (isSimd)
{
EmitReadVector(context, address, context.VectorZero(), rt, 0, size);
}
else
{
EmitReadInt(context, address, rt, size);
}
if (!isSimd && !(context.CurrOp is OpCode32 && rt == State.RegisterAlias.Aarch32Pc))
{
Operand value = GetInt(context, rt);
if (ext == Extension.Sx32 || ext == Extension.Sx64)
{
OperandType destType = ext == Extension.Sx64 ? OperandType.I64 : OperandType.I32;
switch (size)
{
case 0: value = context.SignExtend8 (destType, value); break;
case 1: value = context.SignExtend16(destType, value); break;
case 2: value = context.SignExtend32(destType, value); break;
}
}
SetInt(context, rt, value);
}
}
public static void EmitLoadSimd(
ArmEmitterContext context,
Operand address,
Operand vector,
int rt,
int elem,
int size)
{
EmitReadVector(context, address, vector, rt, elem, size);
}
public static void EmitStore(ArmEmitterContext context, Operand address, int rt, int size)
{
bool isSimd = IsSimd(context);
if ((uint)size > (isSimd ? 4 : 3))
{
throw new ArgumentOutOfRangeException(nameof(size));
}
if (isSimd)
{
EmitWriteVector(context, address, rt, 0, size);
}
else
{
EmitWriteInt(context, address, rt, size);
}
}
public static void EmitStoreSimd(
ArmEmitterContext context,
Operand address,
int rt,
int elem,
int size)
{
EmitWriteVector(context, address, rt, elem, size);
}
private static bool IsSimd(ArmEmitterContext context)
{
return context.CurrOp is IOpCodeSimd &&
!(context.CurrOp is OpCodeSimdMemMs ||
context.CurrOp is OpCodeSimdMemSs);
}
public static Operand EmitReadInt(ArmEmitterContext context, Operand address, int size)
{
Operand temp = context.AllocateLocal(size == 3 ? OperandType.I64 : OperandType.I32);
Operand lblSlowPath = Label();
Operand lblEnd = Label();
Operand physAddr = EmitPtPointerLoad(context, address, lblSlowPath, write: false, size);
Operand value = default;
switch (size)
{
case 0: value = context.Load8 (physAddr); break;
case 1: value = context.Load16(physAddr); break;
case 2: value = context.Load (OperandType.I32, physAddr); break;
case 3: value = context.Load (OperandType.I64, physAddr); break;
}
context.Copy(temp, value);
if (!context.Memory.Type.IsHostMapped())
{
context.Branch(lblEnd);
context.MarkLabel(lblSlowPath, BasicBlockFrequency.Cold);
context.Copy(temp, EmitReadIntFallback(context, address, size));
context.MarkLabel(lblEnd);
}
return temp;
}
private static void EmitReadInt(ArmEmitterContext context, Operand address, int rt, int size)
{
Operand lblSlowPath = Label();
Operand lblEnd = Label();
Operand physAddr = EmitPtPointerLoad(context, address, lblSlowPath, write: false, size);
Operand value = default;
switch (size)
{
case 0: value = context.Load8 (physAddr); break;
case 1: value = context.Load16(physAddr); break;
case 2: value = context.Load (OperandType.I32, physAddr); break;
case 3: value = context.Load (OperandType.I64, physAddr); break;
}
SetInt(context, rt, value);
if (!context.Memory.Type.IsHostMapped())
{
context.Branch(lblEnd);
context.MarkLabel(lblSlowPath, BasicBlockFrequency.Cold);
EmitReadIntFallback(context, address, rt, size);
context.MarkLabel(lblEnd);
}
}
public static Operand EmitReadIntAligned(ArmEmitterContext context, Operand address, int size)
{
if ((uint)size > 4)
{
throw new ArgumentOutOfRangeException(nameof(size));
}
Operand physAddr = EmitPtPointerLoad(context, address, default, write: false, size);
return size switch
{
0 => context.Load8(physAddr),
1 => context.Load16(physAddr),
2 => context.Load(OperandType.I32, physAddr),
3 => context.Load(OperandType.I64, physAddr),
_ => context.Load(OperandType.V128, physAddr)
};
}
private static void EmitReadVector(
ArmEmitterContext context,
Operand address,
Operand vector,
int rt,
int elem,
int size)
{
Operand lblSlowPath = Label();
Operand lblEnd = Label();
Operand physAddr = EmitPtPointerLoad(context, address, lblSlowPath, write: false, size);
Operand value = default;
switch (size)
{
case 0: value = context.VectorInsert8 (vector, context.Load8(physAddr), elem); break;
case 1: value = context.VectorInsert16(vector, context.Load16(physAddr), elem); break;
case 2: value = context.VectorInsert (vector, context.Load(OperandType.I32, physAddr), elem); break;
case 3: value = context.VectorInsert (vector, context.Load(OperandType.I64, physAddr), elem); break;
case 4: value = context.Load (OperandType.V128, physAddr); break;
}
context.Copy(GetVec(rt), value);
if (!context.Memory.Type.IsHostMapped())
{
context.Branch(lblEnd);
context.MarkLabel(lblSlowPath, BasicBlockFrequency.Cold);
EmitReadVectorFallback(context, address, vector, rt, elem, size);
context.MarkLabel(lblEnd);
}
}
private static Operand VectorCreate(ArmEmitterContext context, Operand value)
{
return context.VectorInsert(context.VectorZero(), value, 0);
}
private static void EmitWriteInt(ArmEmitterContext context, Operand address, int rt, int size)
{
Operand lblSlowPath = Label();
Operand lblEnd = Label();
Operand physAddr = EmitPtPointerLoad(context, address, lblSlowPath, write: true, size);
Operand value = GetInt(context, rt);
if (size < 3 && value.Type == OperandType.I64)
{
value = context.ConvertI64ToI32(value);
}
switch (size)
{
case 0: context.Store8 (physAddr, value); break;
case 1: context.Store16(physAddr, value); break;
case 2: context.Store (physAddr, value); break;
case 3: context.Store (physAddr, value); break;
}
if (!context.Memory.Type.IsHostMapped())
{
context.Branch(lblEnd);
context.MarkLabel(lblSlowPath, BasicBlockFrequency.Cold);
EmitWriteIntFallback(context, address, rt, size);
context.MarkLabel(lblEnd);
}
}
public static void EmitWriteIntAligned(ArmEmitterContext context, Operand address, Operand value, int size)
{
if ((uint)size > 4)
{
throw new ArgumentOutOfRangeException(nameof(size));
}
Operand physAddr = EmitPtPointerLoad(context, address, default, write: true, size);
if (size < 3 && value.Type == OperandType.I64)
{
value = context.ConvertI64ToI32(value);
}
if (size == 0)
{
context.Store8(physAddr, value);
}
else if (size == 1)
{
context.Store16(physAddr, value);
}
else
{
context.Store(physAddr, value);
}
}
private static void EmitWriteVector(
ArmEmitterContext context,
Operand address,
int rt,
int elem,
int size)
{
Operand lblSlowPath = Label();
Operand lblEnd = Label();
Operand physAddr = EmitPtPointerLoad(context, address, lblSlowPath, write: true, size);
Operand value = GetVec(rt);
switch (size)
{
case 0: context.Store8 (physAddr, context.VectorExtract8(value, elem)); break;
case 1: context.Store16(physAddr, context.VectorExtract16(value, elem)); break;
case 2: context.Store (physAddr, context.VectorExtract(OperandType.I32, value, elem)); break;
case 3: context.Store (physAddr, context.VectorExtract(OperandType.I64, value, elem)); break;
case 4: context.Store (physAddr, value); break;
}
if (!context.Memory.Type.IsHostMapped())
{
context.Branch(lblEnd);
context.MarkLabel(lblSlowPath, BasicBlockFrequency.Cold);
EmitWriteVectorFallback(context, address, rt, elem, size);
context.MarkLabel(lblEnd);
}
}
public static Operand EmitPtPointerLoad(ArmEmitterContext context, Operand address, Operand lblSlowPath, bool write, int size)
{
if (context.Memory.Type.IsHostMapped())
{
return EmitHostMappedPointer(context, address);
}
int ptLevelBits = context.Memory.AddressSpaceBits - PageBits;
int ptLevelSize = 1 << ptLevelBits;
int ptLevelMask = ptLevelSize - 1;
Operand addrRotated = size != 0 ? context.RotateRight(address, Const(size)) : address;
Operand addrShifted = context.ShiftRightUI(addrRotated, Const(PageBits - size));
Operand pte = !context.HasPtc
? Const(context.Memory.PageTablePointer.ToInt64())
: Const(context.Memory.PageTablePointer.ToInt64(), Ptc.PageTableSymbol);
Operand pteOffset = context.BitwiseAnd(addrShifted, Const(addrShifted.Type, ptLevelMask));
if (pteOffset.Type == OperandType.I32)
{
pteOffset = context.ZeroExtend32(OperandType.I64, pteOffset);
}
pte = context.Load(OperandType.I64, context.Add(pte, context.ShiftLeft(pteOffset, Const(3))));
if (addrShifted.Type == OperandType.I32)
{
addrShifted = context.ZeroExtend32(OperandType.I64, addrShifted);
}
// If the VA is out of range, or not aligned to the access size, force PTE to 0 by masking it.
pte = context.BitwiseAnd(pte, context.ShiftRightSI(context.Add(addrShifted, Const(-(long)ptLevelSize)), Const(63)));
if (lblSlowPath != default)
{
if (write)
{
context.BranchIf(lblSlowPath, pte, Const(0L), Comparison.LessOrEqual);
pte = context.BitwiseAnd(pte, Const(0xffffffffffffUL)); // Ignore any software protection bits. (they are still used by C# memory access)
}
else
{
pte = context.ShiftLeft(pte, Const(1));
context.BranchIf(lblSlowPath, pte, Const(0L), Comparison.LessOrEqual);
pte = context.ShiftRightUI(pte, Const(1));
}
}
else
{
// When no label is provided to jump to a slow path if the address is invalid,
// we do the validation ourselves, and throw if needed.
Operand lblNotWatched = Label();
// Is the page currently being tracked for read/write? If so we need to call SignalMemoryTracking.
context.BranchIf(lblNotWatched, pte, Const(0L), Comparison.GreaterOrEqual, BasicBlockFrequency.Cold);
// Signal memory tracking. Size here doesn't matter as address is assumed to be size aligned here.
context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking)), address, Const(1UL), Const(write ? 1 : 0));
context.MarkLabel(lblNotWatched);
pte = context.BitwiseAnd(pte, Const(0xffffffffffffUL)); // Ignore any software protection bits. (they are still used by C# memory access)
Operand lblNonNull = Label();
// Skip exception if the PTE address is non-null (not zero).
context.BranchIfTrue(lblNonNull, pte, BasicBlockFrequency.Cold);
// The call is not expected to return (it should throw).
context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess)), address);
context.MarkLabel(lblNonNull);
}
Operand pageOffset = context.BitwiseAnd(address, Const(address.Type, PageMask));
if (pageOffset.Type == OperandType.I32)
{
pageOffset = context.ZeroExtend32(OperandType.I64, pageOffset);
}
return context.Add(pte, pageOffset);
}
public static Operand EmitHostMappedPointer(ArmEmitterContext context, Operand address)
{
if (address.Type == OperandType.I32)
{
address = context.ZeroExtend32(OperandType.I64, address);
}
if (context.Memory.Type == MemoryManagerType.HostMapped)
{
Operand mask = Const(ulong.MaxValue >> (64 - context.Memory.AddressSpaceBits));
address = context.BitwiseAnd(address, mask);
}
Operand baseAddr = !context.HasPtc
? Const(context.Memory.PageTablePointer.ToInt64())
: Const(context.Memory.PageTablePointer.ToInt64(), Ptc.PageTableSymbol);
return context.Add(baseAddr, address);
}
private static void EmitReadIntFallback(ArmEmitterContext context, Operand address, int rt, int size)
{
SetInt(context, rt, EmitReadIntFallback(context, address, size));
}
private static Operand EmitReadIntFallback(ArmEmitterContext context, Operand address, int size)
{
MethodInfo info = null;
switch (size)
{
case 0: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)); break;
case 1: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)); break;
case 2: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)); break;
case 3: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)); break;
}
return context.Call(info, address);
}
private static void EmitReadVectorFallback(
ArmEmitterContext context,
Operand address,
Operand vector,
int rt,
int elem,
int size)
{
MethodInfo info = null;
switch (size)
{
case 0: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)); break;
case 1: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)); break;
case 2: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)); break;
case 3: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)); break;
case 4: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128)); break;
}
Operand value = context.Call(info, address);
switch (size)
{
case 0: value = context.VectorInsert8 (vector, value, elem); break;
case 1: value = context.VectorInsert16(vector, value, elem); break;
case 2: value = context.VectorInsert (vector, value, elem); break;
case 3: value = context.VectorInsert (vector, value, elem); break;
}
context.Copy(GetVec(rt), value);
}
private static void EmitWriteIntFallback(ArmEmitterContext context, Operand address, int rt, int size)
{
MethodInfo info = null;
switch (size)
{
case 0: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)); break;
case 1: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)); break;
case 2: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)); break;
case 3: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)); break;
}
Operand value = GetInt(context, rt);
if (size < 3 && value.Type == OperandType.I64)
{
value = context.ConvertI64ToI32(value);
}
context.Call(info, address, value);
}
private static void EmitWriteVectorFallback(
ArmEmitterContext context,
Operand address,
int rt,
int elem,
int size)
{
MethodInfo info = null;
switch (size)
{
case 0: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)); break;
case 1: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)); break;
case 2: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)); break;
case 3: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)); break;
case 4: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128)); break;
}
Operand value = default;
if (size < 4)
{
switch (size)
{
case 0: value = context.VectorExtract8 (GetVec(rt), elem); break;
case 1: value = context.VectorExtract16(GetVec(rt), elem); break;
case 2: value = context.VectorExtract (OperandType.I32, GetVec(rt), elem); break;
case 3: value = context.VectorExtract (OperandType.I64, GetVec(rt), elem); break;
}
}
else
{
value = GetVec(rt);
}
context.Call(info, address, value);
}
private static Operand GetInt(ArmEmitterContext context, int rt)
{
return context.CurrOp is OpCode32 ? GetIntA32(context, rt) : GetIntOrZR(context, rt);
}
private static void SetInt(ArmEmitterContext context, int rt, Operand value)
{
if (context.CurrOp is OpCode32)
{
SetIntA32(context, rt, value);
}
else
{
SetIntOrZR(context, rt, value);
}
}
// ARM32 helpers.
public static Operand GetMemM(ArmEmitterContext context, bool setCarry = true)
{
switch (context.CurrOp)
{
case IOpCode32MemRsImm op: return GetMShiftedByImmediate(context, op, setCarry);
case IOpCode32MemReg op: return GetIntA32(context, op.Rm);
case IOpCode32Mem op: return Const(op.Immediate);
case OpCode32SimdMemImm op: return Const(op.Immediate);
default: throw InvalidOpCodeType(context.CurrOp);
}
}
private static Exception InvalidOpCodeType(OpCode opCode)
{
return new InvalidOperationException($"Invalid OpCode type \"{opCode?.GetType().Name ?? "null"}\".");
}
public static Operand GetMShiftedByImmediate(ArmEmitterContext context, IOpCode32MemRsImm op, bool setCarry)
{
Operand m = GetIntA32(context, op.Rm);
int shift = op.Immediate;
if (shift == 0)
{
switch (op.ShiftType)
{
case ShiftType.Lsr: shift = 32; break;
case ShiftType.Asr: shift = 32; break;
case ShiftType.Ror: shift = 1; break;
}
}
if (shift != 0)
{
setCarry &= false;
switch (op.ShiftType)
{
case ShiftType.Lsl: m = InstEmitAluHelper.GetLslC(context, m, setCarry, shift); break;
case ShiftType.Lsr: m = InstEmitAluHelper.GetLsrC(context, m, setCarry, shift); break;
case ShiftType.Asr: m = InstEmitAluHelper.GetAsrC(context, m, setCarry, shift); break;
case ShiftType.Ror:
if (op.Immediate != 0)
{
m = InstEmitAluHelper.GetRorC(context, m, setCarry, shift);
}
else
{
m = InstEmitAluHelper.GetRrxC(context, m, setCarry);
}
break;
}
}
return m;
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static partial class InstEmit
{
public static void Movk(ArmEmitterContext context)
{
OpCodeMov op = (OpCodeMov)context.CurrOp;
OperandType type = op.GetOperandType();
Operand res = GetIntOrZR(context, op.Rd);
res = context.BitwiseAnd(res, Const(type, ~(0xffffL << op.Bit)));
res = context.BitwiseOr(res, Const(type, op.Immediate));
SetIntOrZR(context, op.Rd, res);
}
public static void Movn(ArmEmitterContext context)
{
OpCodeMov op = (OpCodeMov)context.CurrOp;
SetIntOrZR(context, op.Rd, Const(op.GetOperandType(), ~op.Immediate));
}
public static void Movz(ArmEmitterContext context)
{
OpCodeMov op = (OpCodeMov)context.CurrOp;
SetIntOrZR(context, op.Rd, Const(op.GetOperandType(), op.Immediate));
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper;
using static ARMeilleure.Instructions.InstEmitSimdHelper32;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static partial class InstEmit32
{
public static void Vand_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Pand, n, m));
}
else
{
EmitVectorBinaryOpZx32(context, (op1, op2) => context.BitwiseAnd(op1, op2));
}
}
public static void Vbic_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Pandn, m, n));
}
else
{
EmitVectorBinaryOpZx32(context, (op1, op2) => context.BitwiseAnd(op1, context.BitwiseNot(op2)));
}
}
public static void Vbic_II(ArmEmitterContext context)
{
OpCode32SimdImm op = (OpCode32SimdImm)context.CurrOp;
long immediate = op.Immediate;
// Replicate fields to fill the 64-bits, if size is < 64-bits.
switch (op.Size)
{
case 0: immediate *= 0x0101010101010101L; break;
case 1: immediate *= 0x0001000100010001L; break;
case 2: immediate *= 0x0000000100000001L; break;
}
Operand imm = Const(immediate);
Operand res = GetVecA32(op.Qd);
if (op.Q)
{
for (int elem = 0; elem < 2; elem++)
{
Operand de = EmitVectorExtractZx(context, op.Qd, elem, 3);
res = EmitVectorInsert(context, res, context.BitwiseAnd(de, context.BitwiseNot(imm)), elem, 3);
}
}
else
{
Operand de = EmitVectorExtractZx(context, op.Qd, op.Vd & 1, 3);
res = EmitVectorInsert(context, res, context.BitwiseAnd(de, context.BitwiseNot(imm)), op.Vd & 1, 3);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vbif(ArmEmitterContext context)
{
EmitBifBit(context, true);
}
public static void Vbit(ArmEmitterContext context)
{
EmitBifBit(context, false);
}
public static void Vbsl(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorTernaryOpSimd32(context, (d, n, m) =>
{
Operand res = context.AddIntrinsic(Intrinsic.X86Pxor, n, m);
res = context.AddIntrinsic(Intrinsic.X86Pand, res, d);
return context.AddIntrinsic(Intrinsic.X86Pxor, res, m);
});
}
else
{
EmitVectorTernaryOpZx32(context, (op1, op2, op3) =>
{
return context.BitwiseExclusiveOr(
context.BitwiseAnd(op1,
context.BitwiseExclusiveOr(op2, op3)), op3);
});
}
}
public static void Veor_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Pxor, n, m));
}
else
{
EmitVectorBinaryOpZx32(context, (op1, op2) => context.BitwiseExclusiveOr(op1, op2));
}
}
public static void Vorn_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
Operand mask = context.VectorOne();
EmitVectorBinaryOpSimd32(context, (n, m) =>
{
m = context.AddIntrinsic(Intrinsic.X86Pandn, m, mask);
return context.AddIntrinsic(Intrinsic.X86Por, n, m);
});
}
else
{
EmitVectorBinaryOpZx32(context, (op1, op2) => context.BitwiseOr(op1, context.BitwiseNot(op2)));
}
}
public static void Vorr_I(ArmEmitterContext context)
{
if (Optimizations.UseSse2)
{
EmitVectorBinaryOpSimd32(context, (n, m) => context.AddIntrinsic(Intrinsic.X86Por, n, m));
}
else
{
EmitVectorBinaryOpZx32(context, (op1, op2) => context.BitwiseOr(op1, op2));
}
}
public static void Vorr_II(ArmEmitterContext context)
{
OpCode32SimdImm op = (OpCode32SimdImm)context.CurrOp;
long immediate = op.Immediate;
// Replicate fields to fill the 64-bits, if size is < 64-bits.
switch (op.Size)
{
case 0: immediate *= 0x0101010101010101L; break;
case 1: immediate *= 0x0001000100010001L; break;
case 2: immediate *= 0x0000000100000001L; break;
}
Operand imm = Const(immediate);
Operand res = GetVecA32(op.Qd);
if (op.Q)
{
for (int elem = 0; elem < 2; elem++)
{
Operand de = EmitVectorExtractZx(context, op.Qd, elem, 3);
res = EmitVectorInsert(context, res, context.BitwiseOr(de, imm), elem, 3);
}
}
else
{
Operand de = EmitVectorExtractZx(context, op.Qd, op.Vd & 1, 3);
res = EmitVectorInsert(context, res, context.BitwiseOr(de, imm), op.Vd & 1, 3);
}
context.Copy(GetVecA32(op.Qd), res);
}
public static void Vtst(ArmEmitterContext context)
{
EmitVectorBinaryOpZx32(context, (op1, op2) =>
{
Operand isZero = context.ICompareEqual(context.BitwiseAnd(op1, op2), Const(0));
return context.ConditionalSelect(isZero, Const(0), Const(-1));
});
}
private static void EmitBifBit(ArmEmitterContext context, bool notRm)
{
OpCode32SimdReg op = (OpCode32SimdReg)context.CurrOp;
if (Optimizations.UseSse2)
{
EmitVectorTernaryOpSimd32(context, (d, n, m) =>
{
Operand res = context.AddIntrinsic(Intrinsic.X86Pxor, n, d);
res = context.AddIntrinsic((notRm) ? Intrinsic.X86Pandn : Intrinsic.X86Pand, m, res);
return context.AddIntrinsic(Intrinsic.X86Pxor, d, res);
});
}
else
{
EmitVectorTernaryOpZx32(context, (d, n, m) =>
{
if (notRm)
{
m = context.BitwiseNot(m);
}
return context.BitwiseExclusiveOr(
context.BitwiseAnd(m,
context.BitwiseExclusiveOr(d, n)), d);
});
}
}
}
}

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using ARMeilleure.Decoders;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.State;
using ARMeilleure.Translation;
using System;
using System.Reflection;
using static ARMeilleure.Instructions.InstEmitHelper;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Instructions
{
static partial class InstEmit
{
private const int DczSizeLog2 = 4; // Log2 size in words
public const int DczSizeInBytes = 4 << DczSizeLog2;
public static void Isb(ArmEmitterContext context)
{
// Execute as no-op.
}
public static void Mrs(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
MethodInfo info;
switch (GetPackedId(op))
{
case 0b11_011_0000_0000_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)); break;
case 0b11_011_0000_0000_111: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)); break;
case 0b11_011_0100_0010_000: EmitGetNzcv(context); return;
case 0b11_011_0100_0100_000: EmitGetFpcr(context); return;
case 0b11_011_0100_0100_001: EmitGetFpsr(context); return;
case 0b11_011_1101_0000_010: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)); break;
case 0b11_011_1101_0000_011: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrroEl0)); break;
case 0b11_011_1110_0000_000: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)); break;
case 0b11_011_1110_0000_001: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)); break;
case 0b11_011_1110_0000_010: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)); break;
default: throw new NotImplementedException($"Unknown MRS 0x{op.RawOpCode:X8} at 0x{op.Address:X16}.");
}
SetIntOrZR(context, op.Rt, context.Call(info));
}
public static void Msr(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
MethodInfo info;
switch (GetPackedId(op))
{
case 0b11_011_0100_0010_000: EmitSetNzcv(context); return;
case 0b11_011_0100_0100_000: EmitSetFpcr(context); return;
case 0b11_011_0100_0100_001: EmitSetFpsr(context); return;
case 0b11_011_1101_0000_010: info = typeof(NativeInterface).GetMethod(nameof(NativeInterface.SetTpidrEl0)); break;
default: throw new NotImplementedException($"Unknown MSR 0x{op.RawOpCode:X8} at 0x{op.Address:X16}.");
}
context.Call(info, GetIntOrZR(context, op.Rt));
}
public static void Nop(ArmEmitterContext context)
{
// Do nothing.
}
public static void Sys(ArmEmitterContext context)
{
// This instruction is used to do some operations on the CPU like cache invalidation,
// address translation and the like.
// We treat it as no-op here since we don't have any cache being emulated anyway.
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
switch (GetPackedId(op))
{
case 0b11_011_0111_0100_001:
{
// DC ZVA
Operand t = GetIntOrZR(context, op.Rt);
for (long offset = 0; offset < DczSizeInBytes; offset += 8)
{
Operand address = context.Add(t, Const(offset));
InstEmitMemoryHelper.EmitStore(context, address, RegisterConsts.ZeroIndex, 3);
}
break;
}
// No-op
case 0b11_011_0111_1110_001: // DC CIVAC
break;
case 0b11_011_0111_0101_001: // IC IVAU
Operand target = Register(op.Rt, RegisterType.Integer, OperandType.I64);
context.Call(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)), target);
break;
}
}
private static int GetPackedId(OpCodeSystem op)
{
int id;
id = op.Op2 << 0;
id |= op.CRm << 3;
id |= op.CRn << 7;
id |= op.Op1 << 11;
id |= op.Op0 << 14;
return id;
}
private static void EmitGetNzcv(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand nzcv = context.ShiftLeft(GetFlag(PState.VFlag), Const((int)PState.VFlag));
nzcv = context.BitwiseOr(nzcv, context.ShiftLeft(GetFlag(PState.CFlag), Const((int)PState.CFlag)));
nzcv = context.BitwiseOr(nzcv, context.ShiftLeft(GetFlag(PState.ZFlag), Const((int)PState.ZFlag)));
nzcv = context.BitwiseOr(nzcv, context.ShiftLeft(GetFlag(PState.NFlag), Const((int)PState.NFlag)));
SetIntOrZR(context, op.Rt, nzcv);
}
private static void EmitGetFpcr(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand fpcr = Const(0);
for (int flag = 0; flag < RegisterConsts.FpFlagsCount; flag++)
{
if (FPCR.Mask.HasFlag((FPCR)(1u << flag)))
{
fpcr = context.BitwiseOr(fpcr, context.ShiftLeft(GetFpFlag((FPState)flag), Const(flag)));
}
}
SetIntOrZR(context, op.Rt, fpcr);
}
private static void EmitGetFpsr(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand fpsr = Const(0);
for (int flag = 0; flag < RegisterConsts.FpFlagsCount; flag++)
{
if (FPSR.Mask.HasFlag((FPSR)(1u << flag)))
{
fpsr = context.BitwiseOr(fpsr, context.ShiftLeft(GetFpFlag((FPState)flag), Const(flag)));
}
}
SetIntOrZR(context, op.Rt, fpsr);
}
private static void EmitSetNzcv(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand nzcv = GetIntOrZR(context, op.Rt);
nzcv = context.ConvertI64ToI32(nzcv);
SetFlag(context, PState.VFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const((int)PState.VFlag)), Const(1)));
SetFlag(context, PState.CFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const((int)PState.CFlag)), Const(1)));
SetFlag(context, PState.ZFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const((int)PState.ZFlag)), Const(1)));
SetFlag(context, PState.NFlag, context.BitwiseAnd(context.ShiftRightUI(nzcv, Const((int)PState.NFlag)), Const(1)));
}
private static void EmitSetFpcr(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand fpcr = GetIntOrZR(context, op.Rt);
fpcr = context.ConvertI64ToI32(fpcr);
for (int flag = 0; flag < RegisterConsts.FpFlagsCount; flag++)
{
if (FPCR.Mask.HasFlag((FPCR)(1u << flag)))
{
SetFpFlag(context, (FPState)flag, context.BitwiseAnd(context.ShiftRightUI(fpcr, Const(flag)), Const(1)));
}
}
}
private static void EmitSetFpsr(ArmEmitterContext context)
{
OpCodeSystem op = (OpCodeSystem)context.CurrOp;
Operand fpsr = GetIntOrZR(context, op.Rt);
fpsr = context.ConvertI64ToI32(fpsr);
for (int flag = 0; flag < RegisterConsts.FpFlagsCount; flag++)
{
if (FPSR.Mask.HasFlag((FPSR)(1u << flag)))
{
SetFpFlag(context, (FPState)flag, context.BitwiseAnd(context.ShiftRightUI(fpsr, Const(flag)), Const(1)));
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace ARMeilleure.IntermediateRepresentation
{
class BasicBlock : IEquatable<BasicBlock>, IIntrusiveListNode<BasicBlock>
{
private const uint MaxSuccessors = 2;
private int _succCount;
private BasicBlock _succ0;
private BasicBlock _succ1;
private HashSet<BasicBlock> _domFrontiers;
public int Index { get; set; }
public BasicBlockFrequency Frequency { get; set; }
public BasicBlock ListPrevious { get; set; }
public BasicBlock ListNext { get; set; }
public IntrusiveList<Operation> Operations { get; }
public List<BasicBlock> Predecessors { get; }
public BasicBlock ImmediateDominator { get; set; }
public int SuccessorsCount => _succCount;
public HashSet<BasicBlock> DominanceFrontiers
{
get
{
if (_domFrontiers == null)
{
_domFrontiers = new HashSet<BasicBlock>();
}
return _domFrontiers;
}
}
public BasicBlock() : this(index: -1) { }
public BasicBlock(int index)
{
Operations = new IntrusiveList<Operation>();
Predecessors = new List<BasicBlock>();
Index = index;
}
public void AddSuccessor(BasicBlock block)
{
if (block == null)
{
ThrowNull(nameof(block));
}
if ((uint)_succCount + 1 > MaxSuccessors)
{
ThrowSuccessorOverflow();
}
block.Predecessors.Add(this);
GetSuccessorUnsafe(_succCount++) = block;
}
public void RemoveSuccessor(int index)
{
if ((uint)index >= (uint)_succCount)
{
ThrowOutOfRange(nameof(index));
}
ref BasicBlock oldBlock = ref GetSuccessorUnsafe(index);
oldBlock.Predecessors.Remove(this);
oldBlock = null;
if (index == 0)
{
_succ0 = _succ1;
}
_succCount--;
}
public BasicBlock GetSuccessor(int index)
{
if ((uint)index >= (uint)_succCount)
{
ThrowOutOfRange(nameof(index));
}
return GetSuccessorUnsafe(index);
}
private ref BasicBlock GetSuccessorUnsafe(int index)
{
return ref Unsafe.Add(ref _succ0, index);
}
public void SetSuccessor(int index, BasicBlock block)
{
if (block == null)
{
ThrowNull(nameof(block));
}
if ((uint)index >= (uint)_succCount)
{
ThrowOutOfRange(nameof(index));
}
ref BasicBlock oldBlock = ref GetSuccessorUnsafe(index);
oldBlock.Predecessors.Remove(this);
block.Predecessors.Add(this);
oldBlock = block;
}
public void Append(Operation node)
{
Operation last = Operations.Last;
// Append node before terminal or to end if no terminal.
if (last == default)
{
Operations.AddLast(node);
return;
}
switch (last.Instruction)
{
case Instruction.Return:
case Instruction.Tailcall:
case Instruction.BranchIf:
Operations.AddBefore(last, node);
break;
default:
Operations.AddLast(node);
break;
}
}
private static void ThrowNull(string name) => throw new ArgumentNullException(name);
private static void ThrowOutOfRange(string name) => throw new ArgumentOutOfRangeException(name);
private static void ThrowSuccessorOverflow() => throw new OverflowException($"BasicBlock can only have {MaxSuccessors} successors.");
public bool Equals(BasicBlock other)
{
return other == this;
}
public override bool Equals(object obj)
{
return Equals(obj as BasicBlock);
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
}

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namespace ARMeilleure.IntermediateRepresentation
{
enum Comparison
{
Equal = 0,
NotEqual = 1,
Greater = 2,
LessOrEqual = 3,
GreaterUI = 4,
LessOrEqualUI = 5,
GreaterOrEqual = 6,
Less = 7,
GreaterOrEqualUI = 8,
LessUI = 9
}
static class ComparisonExtensions
{
public static Comparison Invert(this Comparison comp)
{
return (Comparison)((int)comp ^ 1);
}
}
}

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namespace ARMeilleure.IntermediateRepresentation
{
enum Instruction : ushort
{
Add,
BitwiseAnd,
BitwiseExclusiveOr,
BitwiseNot,
BitwiseOr,
BranchIf,
ByteSwap,
Call,
Compare,
CompareAndSwap,
CompareAndSwap16,
CompareAndSwap8,
ConditionalSelect,
ConvertI64ToI32,
ConvertToFP,
ConvertToFPUI,
Copy,
CountLeadingZeros,
Divide,
DivideUI,
Load,
Load16,
Load8,
LoadArgument,
MemoryBarrier,
Multiply,
Multiply64HighSI,
Multiply64HighUI,
Negate,
Return,
RotateRight,
ShiftLeft,
ShiftRightSI,
ShiftRightUI,
SignExtend16,
SignExtend32,
SignExtend8,
StackAlloc,
Store,
Store16,
Store8,
Subtract,
Tailcall,
VectorCreateScalar,
VectorExtract,
VectorExtract16,
VectorExtract8,
VectorInsert,
VectorInsert16,
VectorInsert8,
VectorOne,
VectorZero,
VectorZeroUpper64,
VectorZeroUpper96,
ZeroExtend16,
ZeroExtend32,
ZeroExtend8,
Clobber,
Extended,
Fill,
LoadFromContext,
Phi,
Spill,
SpillArg,
StoreToContext
}
}

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namespace ARMeilleure.IntermediateRepresentation
{
enum Intrinsic : ushort
{
X86Addpd,
X86Addps,
X86Addsd,
X86Addss,
X86Aesdec,
X86Aesdeclast,
X86Aesenc,
X86Aesenclast,
X86Aesimc,
X86Andnpd,
X86Andnps,
X86Andpd,
X86Andps,
X86Blendvpd,
X86Blendvps,
X86Cmppd,
X86Cmpps,
X86Cmpsd,
X86Cmpss,
X86Comisdeq,
X86Comisdge,
X86Comisdlt,
X86Comisseq,
X86Comissge,
X86Comisslt,
X86Crc32,
X86Crc32_16,
X86Crc32_8,
X86Cvtdq2pd,
X86Cvtdq2ps,
X86Cvtpd2dq,
X86Cvtpd2ps,
X86Cvtps2dq,
X86Cvtps2pd,
X86Cvtsd2si,
X86Cvtsd2ss,
X86Cvtsi2sd,
X86Cvtsi2si,
X86Cvtsi2ss,
X86Cvtss2sd,
X86Cvtss2si,
X86Divpd,
X86Divps,
X86Divsd,
X86Divss,
X86Gf2p8affineqb,
X86Haddpd,
X86Haddps,
X86Insertps,
X86Maxpd,
X86Maxps,
X86Maxsd,
X86Maxss,
X86Minpd,
X86Minps,
X86Minsd,
X86Minss,
X86Movhlps,
X86Movlhps,
X86Movss,
X86Mulpd,
X86Mulps,
X86Mulsd,
X86Mulss,
X86Mxcsrmb,
X86Mxcsrub,
X86Paddb,
X86Paddd,
X86Paddq,
X86Paddw,
X86Palignr,
X86Pand,
X86Pandn,
X86Pavgb,
X86Pavgw,
X86Pblendvb,
X86Pclmulqdq,
X86Pcmpeqb,
X86Pcmpeqd,
X86Pcmpeqq,
X86Pcmpeqw,
X86Pcmpgtb,
X86Pcmpgtd,
X86Pcmpgtq,
X86Pcmpgtw,
X86Pmaxsb,
X86Pmaxsd,
X86Pmaxsw,
X86Pmaxub,
X86Pmaxud,
X86Pmaxuw,
X86Pminsb,
X86Pminsd,
X86Pminsw,
X86Pminub,
X86Pminud,
X86Pminuw,
X86Pmovsxbw,
X86Pmovsxdq,
X86Pmovsxwd,
X86Pmovzxbw,
X86Pmovzxdq,
X86Pmovzxwd,
X86Pmulld,
X86Pmullw,
X86Popcnt,
X86Por,
X86Pshufb,
X86Pshufd,
X86Pslld,
X86Pslldq,
X86Psllq,
X86Psllw,
X86Psrad,
X86Psraw,
X86Psrld,
X86Psrlq,
X86Psrldq,
X86Psrlw,
X86Psubb,
X86Psubd,
X86Psubq,
X86Psubw,
X86Punpckhbw,
X86Punpckhdq,
X86Punpckhqdq,
X86Punpckhwd,
X86Punpcklbw,
X86Punpckldq,
X86Punpcklqdq,
X86Punpcklwd,
X86Pxor,
X86Rcpps,
X86Rcpss,
X86Roundpd,
X86Roundps,
X86Roundsd,
X86Roundss,
X86Rsqrtps,
X86Rsqrtss,
X86Sha256Msg1,
X86Sha256Msg2,
X86Sha256Rnds2,
X86Shufpd,
X86Shufps,
X86Sqrtpd,
X86Sqrtps,
X86Sqrtsd,
X86Sqrtss,
X86Subpd,
X86Subps,
X86Subsd,
X86Subss,
X86Unpckhpd,
X86Unpckhps,
X86Unpcklpd,
X86Unpcklps,
X86Vcvtph2ps,
X86Vcvtps2ph,
X86Vfmadd231ps,
X86Vfmadd231sd,
X86Vfmadd231ss,
X86Vfmsub231sd,
X86Vfmsub231ss,
X86Vfnmadd231ps,
X86Vfnmadd231sd,
X86Vfnmadd231ss,
X86Vfnmsub231sd,
X86Vfnmsub231ss,
X86Xorpd,
X86Xorps
}
}

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@ -1,580 +0,0 @@
using ARMeilleure.CodeGen.Linking;
using ARMeilleure.Common;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace ARMeilleure.IntermediateRepresentation
{
unsafe struct Operand : IEquatable<Operand>
{
internal struct Data
{
public byte Kind;
public byte Type;
public byte SymbolType;
public byte Padding; // Unused space.
public ushort AssignmentsCount;
public ushort AssignmentsCapacity;
public uint UsesCount;
public uint UsesCapacity;
public Operation* Assignments;
public Operation* Uses;
public ulong Value;
public ulong SymbolValue;
}
private Data* _data;
public OperandKind Kind
{
get => (OperandKind)_data->Kind;
private set => _data->Kind = (byte)value;
}
public OperandType Type
{
get => (OperandType)_data->Type;
private set => _data->Type = (byte)value;
}
public ulong Value
{
get => _data->Value;
private set => _data->Value = value;
}
public Symbol Symbol
{
get
{
Debug.Assert(Kind != OperandKind.Memory);
return new Symbol((SymbolType)_data->SymbolType, _data->SymbolValue);
}
private set
{
Debug.Assert(Kind != OperandKind.Memory);
if (value.Type == SymbolType.None)
{
_data->SymbolType = (byte)SymbolType.None;
}
else
{
_data->SymbolType = (byte)value.Type;
_data->SymbolValue = value.Value;
}
}
}
public ReadOnlySpan<Operation> Assignments
{
get
{
Debug.Assert(Kind != OperandKind.Memory);
return new ReadOnlySpan<Operation>(_data->Assignments, _data->AssignmentsCount);
}
}
public ReadOnlySpan<Operation> Uses
{
get
{
Debug.Assert(Kind != OperandKind.Memory);
return new ReadOnlySpan<Operation>(_data->Uses, (int)_data->UsesCount);
}
}
public int UsesCount => (int)_data->UsesCount;
public int AssignmentsCount => _data->AssignmentsCount;
public bool Relocatable => Symbol.Type != SymbolType.None;
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public Register GetRegister()
{
Debug.Assert(Kind == OperandKind.Register);
return new Register((int)Value & 0xffffff, (RegisterType)(Value >> 24));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public MemoryOperand GetMemory()
{
Debug.Assert(Kind == OperandKind.Memory);
return new MemoryOperand(this);
}
public int GetLocalNumber()
{
Debug.Assert(Kind == OperandKind.LocalVariable);
return (int)Value;
}
public byte AsByte()
{
return (byte)Value;
}
public short AsInt16()
{
return (short)Value;
}
public int AsInt32()
{
return (int)Value;
}
public long AsInt64()
{
return (long)Value;
}
public float AsFloat()
{
return BitConverter.Int32BitsToSingle((int)Value);
}
public double AsDouble()
{
return BitConverter.Int64BitsToDouble((long)Value);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
internal ref ulong GetValueUnsafe()
{
return ref _data->Value;
}
internal void NumberLocal(int number)
{
if (Kind != OperandKind.LocalVariable)
{
throw new InvalidOperationException("The operand is not a local variable.");
}
Value = (ulong)number;
}
public void AddAssignment(Operation operation)
{
if (Kind == OperandKind.LocalVariable)
{
Add(operation, ref _data->Assignments, ref _data->AssignmentsCount, ref _data->AssignmentsCapacity);
}
else if (Kind == OperandKind.Memory)
{
MemoryOperand memOp = GetMemory();
Operand addr = memOp.BaseAddress;
Operand index = memOp.Index;
if (addr != default)
{
Add(operation, ref addr._data->Assignments, ref addr._data->AssignmentsCount, ref addr._data->AssignmentsCapacity);
}
if (index != default)
{
Add(operation, ref index._data->Assignments, ref index._data->AssignmentsCount, ref index._data->AssignmentsCapacity);
}
}
}
public void RemoveAssignment(Operation operation)
{
if (Kind == OperandKind.LocalVariable)
{
Remove(operation, ref _data->Assignments, ref _data->AssignmentsCount);
}
else if (Kind == OperandKind.Memory)
{
MemoryOperand memOp = GetMemory();
Operand addr = memOp.BaseAddress;
Operand index = memOp.Index;
if (addr != default)
{
Remove(operation, ref addr._data->Assignments, ref addr._data->AssignmentsCount);
}
if (index != default)
{
Remove(operation, ref index._data->Assignments, ref index._data->AssignmentsCount);
}
}
}
public void AddUse(Operation operation)
{
if (Kind == OperandKind.LocalVariable)
{
Add(operation, ref _data->Uses, ref _data->UsesCount, ref _data->UsesCapacity);
}
else if (Kind == OperandKind.Memory)
{
MemoryOperand memOp = GetMemory();
Operand addr = memOp.BaseAddress;
Operand index = memOp.Index;
if (addr != default)
{
Add(operation, ref addr._data->Uses, ref addr._data->UsesCount, ref addr._data->UsesCapacity);
}
if (index != default)
{
Add(operation, ref index._data->Uses, ref index._data->UsesCount, ref index._data->UsesCapacity);
}
}
}
public void RemoveUse(Operation operation)
{
if (Kind == OperandKind.LocalVariable)
{
Remove(operation, ref _data->Uses, ref _data->UsesCount);
}
else if (Kind == OperandKind.Memory)
{
MemoryOperand memOp = GetMemory();
Operand addr = memOp.BaseAddress;
Operand index = memOp.Index;
if (addr != default)
{
Remove(operation, ref addr._data->Uses, ref addr._data->UsesCount);
}
if (index != default)
{
Remove(operation, ref index._data->Uses, ref index._data->UsesCount);
}
}
}
private static void New<T>(ref T* data, ref ushort count, ref ushort capacity, ushort initialCapacity) where T : unmanaged
{
count = 0;
capacity = initialCapacity;
data = Allocators.References.Allocate<T>(initialCapacity);
}
private static void New<T>(ref T* data, ref uint count, ref uint capacity, uint initialCapacity) where T : unmanaged
{
count = 0;
capacity = initialCapacity;
data = Allocators.References.Allocate<T>(initialCapacity);
}
private static void Add<T>(T item, ref T* data, ref ushort count, ref ushort capacity) where T : unmanaged
{
if (count < capacity)
{
data[(uint)count++] = item;
return;
}
// Could not add item in the fast path, fallback onto the slow path.
ExpandAdd(item, ref data, ref count, ref capacity);
static void ExpandAdd(T item, ref T* data, ref ushort count, ref ushort capacity)
{
ushort newCount = checked((ushort)(count + 1));
ushort newCapacity = (ushort)Math.Min(capacity * 2, ushort.MaxValue);
var oldSpan = new Span<T>(data, count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
oldSpan.CopyTo(new Span<T>(data, count));
data[count] = item;
count = newCount;
}
}
private static void Add<T>(T item, ref T* data, ref uint count, ref uint capacity) where T : unmanaged
{
if (count < capacity)
{
data[count++] = item;
return;
}
// Could not add item in the fast path, fallback onto the slow path.
ExpandAdd(item, ref data, ref count, ref capacity);
static void ExpandAdd(T item, ref T* data, ref uint count, ref uint capacity)
{
uint newCount = checked(count + 1);
uint newCapacity = (uint)Math.Min(capacity * 2, int.MaxValue);
if (newCapacity <= capacity)
{
throw new OverflowException();
}
var oldSpan = new Span<T>(data, (int)count);
capacity = newCapacity;
data = Allocators.References.Allocate<T>(capacity);
oldSpan.CopyTo(new Span<T>(data, (int)count));
data[count] = item;
count = newCount;
}
}
private static void Remove<T>(in T item, ref T* data, ref ushort count) where T : unmanaged
{
var span = new Span<T>(data, count);
for (int i = 0; i < span.Length; i++)
{
if (EqualityComparer<T>.Default.Equals(span[i], item))
{
if (i + 1 < count)
{
span.Slice(i + 1).CopyTo(span.Slice(i));
}
count--;
return;
}
}
}
private static void Remove<T>(in T item, ref T* data, ref uint count) where T : unmanaged
{
var span = new Span<T>(data, (int)count);
for (int i = 0; i < span.Length; i++)
{
if (EqualityComparer<T>.Default.Equals(span[i], item))
{
if (i + 1 < count)
{
span.Slice(i + 1).CopyTo(span.Slice(i));
}
count--;
return;
}
}
}
public override int GetHashCode()
{
return ((ulong)_data).GetHashCode();
}
public bool Equals(Operand operand)
{
return operand._data == _data;
}
public override bool Equals(object obj)
{
return obj is Operand operand && Equals(operand);
}
public static bool operator ==(Operand a, Operand b)
{
return a.Equals(b);
}
public static bool operator !=(Operand a, Operand b)
{
return !a.Equals(b);
}
public static class Factory
{
private const int InternTableSize = 256;
private const int InternTableProbeLength = 8;
[ThreadStatic]
private static Data* _internTable;
private static Data* InternTable
{
get
{
if (_internTable == null)
{
_internTable = (Data*)NativeAllocator.Instance.Allocate((uint)sizeof(Data) * InternTableSize);
// Make sure the table is zeroed.
new Span<Data>(_internTable, InternTableSize).Clear();
}
return _internTable;
}
}
private static Operand Make(OperandKind kind, OperandType type, ulong value, Symbol symbol = default)
{
Debug.Assert(kind != OperandKind.None);
Data* data = null;
// If constant or register, then try to look up in the intern table before allocating.
if (kind == OperandKind.Constant || kind == OperandKind.Register)
{
uint hash = (uint)HashCode.Combine(kind, type, value);
// Look in the next InternTableProbeLength slots for a match.
for (uint i = 0; i < InternTableProbeLength; i++)
{
Operand interned = new();
interned._data = &InternTable[(hash + i) % InternTableSize];
// If slot matches the allocation request then return that slot.
if (interned.Kind == kind && interned.Type == type && interned.Value == value && interned.Symbol == symbol)
{
return interned;
}
// Otherwise if the slot is not occupied, we store in that slot.
else if (interned.Kind == OperandKind.None)
{
data = interned._data;
break;
}
}
}
// If we could not get a slot from the intern table, we allocate somewhere else and store there.
if (data == null)
{
data = Allocators.Operands.Allocate<Data>();
}
*data = default;
Operand result = new();
result._data = data;
result.Value = value;
result.Kind = kind;
result.Type = type;
if (kind != OperandKind.Memory)
{
result.Symbol = symbol;
}
// If local variable, then the use and def list is initialized with default sizes.
if (kind == OperandKind.LocalVariable)
{
New(ref result._data->Assignments, ref result._data->AssignmentsCount, ref result._data->AssignmentsCapacity, 1);
New(ref result._data->Uses, ref result._data->UsesCount, ref result._data->UsesCapacity, 4);
}
return result;
}
public static Operand Const(OperandType type, long value)
{
Debug.Assert(type is OperandType.I32 or OperandType.I64);
return type == OperandType.I32 ? Const((int)value) : Const(value);
}
public static Operand Const(bool value)
{
return Const(value ? 1 : 0);
}
public static Operand Const(int value)
{
return Const((uint)value);
}
public static Operand Const(uint value)
{
return Make(OperandKind.Constant, OperandType.I32, value);
}
public static Operand Const(long value)
{
return Const(value, symbol: default);
}
public static Operand Const<T>(ref T reference, Symbol symbol = default)
{
return Const((long)Unsafe.AsPointer(ref reference), symbol);
}
public static Operand Const(long value, Symbol symbol)
{
return Make(OperandKind.Constant, OperandType.I64, (ulong)value, symbol);
}
public static Operand Const(ulong value)
{
return Make(OperandKind.Constant, OperandType.I64, value);
}
public static Operand ConstF(float value)
{
return Make(OperandKind.Constant, OperandType.FP32, (ulong)BitConverter.SingleToInt32Bits(value));
}
public static Operand ConstF(double value)
{
return Make(OperandKind.Constant, OperandType.FP64, (ulong)BitConverter.DoubleToInt64Bits(value));
}
public static Operand Label()
{
return Make(OperandKind.Label, OperandType.None, 0);
}
public static Operand Local(OperandType type)
{
return Make(OperandKind.LocalVariable, type, 0);
}
public static Operand Register(int index, RegisterType regType, OperandType type)
{
return Make(OperandKind.Register, type, (ulong)((int)regType << 24 | index));
}
public static Operand Undef()
{
return Make(OperandKind.Undefined, OperandType.None, 0);
}
public static Operand MemoryOp(
OperandType type,
Operand baseAddress,
Operand index = default,
Multiplier scale = Multiplier.x1,
int displacement = 0)
{
Operand result = Make(OperandKind.Memory, type, 0);
MemoryOperand memory = result.GetMemory();
memory.BaseAddress = baseAddress;
memory.Index = index;
memory.Scale = scale;
memory.Displacement = displacement;
return result;
}
}
}
}

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@ -1,51 +0,0 @@
using System;
namespace ARMeilleure.IntermediateRepresentation
{
enum OperandType
{
None,
I32,
I64,
FP32,
FP64,
V128
}
static class OperandTypeExtensions
{
public static bool IsInteger(this OperandType type)
{
return type == OperandType.I32 ||
type == OperandType.I64;
}
public static RegisterType ToRegisterType(this OperandType type)
{
switch (type)
{
case OperandType.FP32: return RegisterType.Vector;
case OperandType.FP64: return RegisterType.Vector;
case OperandType.I32: return RegisterType.Integer;
case OperandType.I64: return RegisterType.Integer;
case OperandType.V128: return RegisterType.Vector;
}
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
public static int GetSizeInBytes(this OperandType type)
{
switch (type)
{
case OperandType.FP32: return 4;
case OperandType.FP64: return 8;
case OperandType.I32: return 4;
case OperandType.I64: return 8;
case OperandType.V128: return 16;
}
throw new InvalidOperationException($"Invalid operand type \"{type}\".");
}
}
}

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@ -1,376 +0,0 @@
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
namespace ARMeilleure.IntermediateRepresentation
{
unsafe struct Operation : IEquatable<Operation>, IIntrusiveListNode<Operation>
{
internal struct Data
{
public ushort Instruction;
public ushort Intrinsic;
public ushort SourcesCount;
public ushort DestinationsCount;
public Operation ListPrevious;
public Operation ListNext;
public Operand* Destinations;
public Operand* Sources;
}
private Data* _data;
public Instruction Instruction
{
get => (Instruction)_data->Instruction;
private set => _data->Instruction = (ushort)value;
}
public Intrinsic Intrinsic
{
get => (Intrinsic)_data->Intrinsic;
private set => _data->Intrinsic = (ushort)value;
}
public Operation ListPrevious
{
get => _data->ListPrevious;
set => _data->ListPrevious = value;
}
public Operation ListNext
{
get => _data->ListNext;
set => _data->ListNext = value;
}
public Operand Destination
{
get => _data->DestinationsCount != 0 ? GetDestination(0) : default;
set => SetDestination(value);
}
public int DestinationsCount => _data->DestinationsCount;
public int SourcesCount => _data->SourcesCount;
internal Span<Operand> DestinationsUnsafe => new(_data->Destinations, _data->DestinationsCount);
internal Span<Operand> SourcesUnsafe => new(_data->Sources, _data->SourcesCount);
public PhiOperation AsPhi()
{
Debug.Assert(Instruction == Instruction.Phi);
return new PhiOperation(this);
}
public Operand GetDestination(int index)
{
return DestinationsUnsafe[index];
}
public Operand GetSource(int index)
{
return SourcesUnsafe[index];
}
public void SetDestination(int index, Operand dest)
{
ref Operand curDest = ref DestinationsUnsafe[index];
RemoveAssignment(curDest);
AddAssignment(dest);
curDest = dest;
}
public void SetSource(int index, Operand src)
{
ref Operand curSrc = ref SourcesUnsafe[index];
RemoveUse(curSrc);
AddUse(src);
curSrc = src;
}
private void RemoveOldDestinations()
{
for (int i = 0; i < _data->DestinationsCount; i++)
{
RemoveAssignment(_data->Destinations[i]);
}
}
public void SetDestination(Operand dest)
{
RemoveOldDestinations();
if (dest == default)
{
_data->DestinationsCount = 0;
}
else
{
EnsureCapacity(ref _data->Destinations, ref _data->DestinationsCount, 1);
_data->Destinations[0] = dest;
AddAssignment(dest);
}
}
public void SetDestinations(Operand[] dests)
{
RemoveOldDestinations();
EnsureCapacity(ref _data->Destinations, ref _data->DestinationsCount, dests.Length);
for (int index = 0; index < dests.Length; index++)
{
Operand newOp = dests[index];
_data->Destinations[index] = newOp;
AddAssignment(newOp);
}
}
private void RemoveOldSources()
{
for (int index = 0; index < _data->SourcesCount; index++)
{
RemoveUse(_data->Sources[index]);
}
}
public void SetSource(Operand src)
{
RemoveOldSources();
if (src == default)
{
_data->SourcesCount = 0;
}
else
{
EnsureCapacity(ref _data->Sources, ref _data->SourcesCount, 1);
_data->Sources[0] = src;
AddUse(src);
}
}
public void SetSources(Operand[] srcs)
{
RemoveOldSources();
EnsureCapacity(ref _data->Sources, ref _data->SourcesCount, srcs.Length);
for (int index = 0; index < srcs.Length; index++)
{
Operand newOp = srcs[index];
_data->Sources[index] = newOp;
AddUse(newOp);
}
}
public void TurnIntoCopy(Operand source)
{
Instruction = Instruction.Copy;
SetSource(source);
}
private void AddAssignment(Operand op)
{
if (op != default)
{
op.AddAssignment(this);
}
}
private void RemoveAssignment(Operand op)
{
if (op != default)
{
op.RemoveAssignment(this);
}
}
private void AddUse(Operand op)
{
if (op != default)
{
op.AddUse(this);
}
}
private void RemoveUse(Operand op)
{
if (op != default)
{
op.RemoveUse(this);
}
}
public bool Equals(Operation operation)
{
return operation._data == _data;
}
public override bool Equals(object obj)
{
return obj is Operation operation && Equals(operation);
}
public override int GetHashCode()
{
return HashCode.Combine((IntPtr)_data);
}
public static bool operator ==(Operation a, Operation b)
{
return a.Equals(b);
}
public static bool operator !=(Operation a, Operation b)
{
return !a.Equals(b);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static void EnsureCapacity(ref Operand* list, ref ushort capacity, int newCapacity)
{
if (newCapacity > ushort.MaxValue)
{
ThrowOverflow(newCapacity);
}
// We only need to allocate a new buffer if we're increasing the size.
else if (newCapacity > capacity)
{
list = Allocators.References.Allocate<Operand>((uint)newCapacity);
}
capacity = (ushort)newCapacity;
}
private static void ThrowOverflow(int count) =>
throw new OverflowException($"Exceeded maximum size for Source or Destinations. Required {count}.");
public static class Factory
{
private static Operation Make(Instruction inst, int destCount, int srcCount)
{
Data* data = Allocators.Operations.Allocate<Data>();
*data = default;
Operation result = new();
result._data = data;
result.Instruction = inst;
EnsureCapacity(ref result._data->Destinations, ref result._data->DestinationsCount, destCount);
EnsureCapacity(ref result._data->Sources, ref result._data->SourcesCount, srcCount);
result.DestinationsUnsafe.Clear();
result.SourcesUnsafe.Clear();
return result;
}
public static Operation Operation(Instruction inst, Operand dest)
{
Operation result = Make(inst, 0, 0);
result.SetDestination(dest);
return result;
}
public static Operation Operation(Instruction inst, Operand dest, Operand src0)
{
Operation result = Make(inst, 0, 1);
result.SetDestination(dest);
result.SetSource(0, src0);
return result;
}
public static Operation Operation(Instruction inst, Operand dest, Operand src0, Operand src1)
{
Operation result = Make(inst, 0, 2);
result.SetDestination(dest);
result.SetSource(0, src0);
result.SetSource(1, src1);
return result;
}
public static Operation Operation(Instruction inst, Operand dest, Operand src0, Operand src1, Operand src2)
{
Operation result = Make(inst, 0, 3);
result.SetDestination(dest);
result.SetSource(0, src0);
result.SetSource(1, src1);
result.SetSource(2, src2);
return result;
}
public static Operation Operation(Instruction inst, Operand dest, int srcCount)
{
Operation result = Make(inst, 0, srcCount);
result.SetDestination(dest);
return result;
}
public static Operation Operation(Instruction inst, Operand dest, Operand[] srcs)
{
Operation result = Make(inst, 0, srcs.Length);
result.SetDestination(dest);
for (int index = 0; index < srcs.Length; index++)
{
result.SetSource(index, srcs[index]);
}
return result;
}
public static Operation Operation(Intrinsic intrin, Operand dest, params Operand[] srcs)
{
Operation result = Make(Instruction.Extended, 0, srcs.Length);
result.Intrinsic = intrin;
result.SetDestination(dest);
for (int index = 0; index < srcs.Length; index++)
{
result.SetSource(index, srcs[index]);
}
return result;
}
public static Operation Operation(Instruction inst, Operand[] dests, Operand[] srcs)
{
Operation result = Make(inst, dests.Length, srcs.Length);
for (int index = 0; index < dests.Length; index++)
{
result.SetDestination(index, dests[index]);
}
for (int index = 0; index < srcs.Length; index++)
{
result.SetSource(index, srcs[index]);
}
return result;
}
public static Operation PhiOperation(Operand dest, int srcCount)
{
return Operation(Instruction.Phi, dest, srcCount * 2);
}
}
}
}

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@ -1,43 +0,0 @@
using System;
namespace ARMeilleure.IntermediateRepresentation
{
readonly struct Register : IEquatable<Register>
{
public int Index { get; }
public RegisterType Type { get; }
public Register(int index, RegisterType type)
{
Index = index;
Type = type;
}
public override int GetHashCode()
{
return (ushort)Index | ((int)Type << 16);
}
public static bool operator ==(Register x, Register y)
{
return x.Equals(y);
}
public static bool operator !=(Register x, Register y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is Register reg && Equals(reg);
}
public bool Equals(Register other)
{
return other.Index == Index &&
other.Type == Type;
}
}
}

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@ -1,10 +0,0 @@
namespace ARMeilleure.IntermediateRepresentation
{
enum RegisterType
{
Integer,
Vector,
Flag,
FpFlag
}
}

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using ARMeilleure.CodeGen.X86;
namespace ARMeilleure
{
public static class Optimizations
{
public static bool FastFP { get; set; } = true;
public static bool AllowLcqInFunctionTable { get; set; } = true;
public static bool UseUnmanagedDispatchLoop { get; set; } = true;
public static bool UseSseIfAvailable { get; set; } = true;
public static bool UseSse2IfAvailable { get; set; } = true;
public static bool UseSse3IfAvailable { get; set; } = true;
public static bool UseSsse3IfAvailable { get; set; } = true;
public static bool UseSse41IfAvailable { get; set; } = true;
public static bool UseSse42IfAvailable { get; set; } = true;
public static bool UsePopCntIfAvailable { get; set; } = true;
public static bool UseAvxIfAvailable { get; set; } = true;
public static bool UseF16cIfAvailable { get; set; } = true;
public static bool UseFmaIfAvailable { get; set; } = true;
public static bool UseAesniIfAvailable { get; set; } = true;
public static bool UsePclmulqdqIfAvailable { get; set; } = true;
public static bool UseShaIfAvailable { get; set; } = true;
public static bool UseGfniIfAvailable { get; set; } = true;
public static bool ForceLegacySse
{
get => HardwareCapabilities.ForceLegacySse;
set => HardwareCapabilities.ForceLegacySse = value;
}
internal static bool UseSse => UseSseIfAvailable && HardwareCapabilities.SupportsSse;
internal static bool UseSse2 => UseSse2IfAvailable && HardwareCapabilities.SupportsSse2;
internal static bool UseSse3 => UseSse3IfAvailable && HardwareCapabilities.SupportsSse3;
internal static bool UseSsse3 => UseSsse3IfAvailable && HardwareCapabilities.SupportsSsse3;
internal static bool UseSse41 => UseSse41IfAvailable && HardwareCapabilities.SupportsSse41;
internal static bool UseSse42 => UseSse42IfAvailable && HardwareCapabilities.SupportsSse42;
internal static bool UsePopCnt => UsePopCntIfAvailable && HardwareCapabilities.SupportsPopcnt;
internal static bool UseAvx => UseAvxIfAvailable && HardwareCapabilities.SupportsAvx && !ForceLegacySse;
internal static bool UseF16c => UseF16cIfAvailable && HardwareCapabilities.SupportsF16c;
internal static bool UseFma => UseFmaIfAvailable && HardwareCapabilities.SupportsFma;
internal static bool UseAesni => UseAesniIfAvailable && HardwareCapabilities.SupportsAesni;
internal static bool UsePclmulqdq => UsePclmulqdqIfAvailable && HardwareCapabilities.SupportsPclmulqdq;
internal static bool UseSha => UseShaIfAvailable && HardwareCapabilities.SupportsSha;
internal static bool UseGfni => UseGfniIfAvailable && HardwareCapabilities.SupportsGfni;
}
}

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using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Translation;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.Signal
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SignalHandlerRange
{
public int IsActive;
public nuint RangeAddress;
public nuint RangeEndAddress;
public IntPtr ActionPointer;
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SignalHandlerConfig
{
/// <summary>
/// The byte offset of the faulting address in the SigInfo or ExceptionRecord struct.
/// </summary>
public int StructAddressOffset;
/// <summary>
/// The byte offset of the write flag in the SigInfo or ExceptionRecord struct.
/// </summary>
public int StructWriteOffset;
/// <summary>
/// The sigaction handler that was registered before this one. (unix only)
/// </summary>
public nuint UnixOldSigaction;
/// <summary>
/// The type of the previous sigaction. True for the 3 argument variant. (unix only)
/// </summary>
public int UnixOldSigaction3Arg;
public SignalHandlerRange Range0;
public SignalHandlerRange Range1;
public SignalHandlerRange Range2;
public SignalHandlerRange Range3;
public SignalHandlerRange Range4;
public SignalHandlerRange Range5;
public SignalHandlerRange Range6;
public SignalHandlerRange Range7;
}
public static class NativeSignalHandler
{
private delegate void UnixExceptionHandler(int sig, IntPtr info, IntPtr ucontext);
[UnmanagedFunctionPointer(CallingConvention.Winapi)]
private delegate int VectoredExceptionHandler(IntPtr exceptionInfo);
private const int MaxTrackedRanges = 8;
private const int StructAddressOffset = 0;
private const int StructWriteOffset = 4;
private const int UnixOldSigaction = 8;
private const int UnixOldSigaction3Arg = 16;
private const int RangeOffset = 20;
private const int EXCEPTION_CONTINUE_SEARCH = 0;
private const int EXCEPTION_CONTINUE_EXECUTION = -1;
private const uint EXCEPTION_ACCESS_VIOLATION = 0xc0000005;
private const ulong PageSize = 0x1000;
private const ulong PageMask = PageSize - 1;
private static IntPtr _handlerConfig;
private static IntPtr _signalHandlerPtr;
private static IntPtr _signalHandlerHandle;
private static readonly object _lock = new object();
private static bool _initialized;
static NativeSignalHandler()
{
_handlerConfig = Marshal.AllocHGlobal(Unsafe.SizeOf<SignalHandlerConfig>());
ref SignalHandlerConfig config = ref GetConfigRef();
config = new SignalHandlerConfig();
}
public static void InitializeSignalHandler()
{
if (_initialized) return;
lock (_lock)
{
if (_initialized) return;
bool unix = OperatingSystem.IsLinux() || OperatingSystem.IsMacOS();
ref SignalHandlerConfig config = ref GetConfigRef();
if (unix)
{
// Unix siginfo struct locations.
// NOTE: These are incredibly likely to be different between kernel version and architectures.
config.StructAddressOffset = OperatingSystem.IsMacOS() ? 24 : 16; // si_addr
config.StructWriteOffset = 8; // si_code
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateUnixSignalHandler(_handlerConfig));
SigAction old = UnixSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
config.UnixOldSigaction = (nuint)(ulong)old.sa_handler;
config.UnixOldSigaction3Arg = old.sa_flags & 4;
}
else
{
config.StructAddressOffset = 40; // ExceptionInformation1
config.StructWriteOffset = 32; // ExceptionInformation0
_signalHandlerPtr = Marshal.GetFunctionPointerForDelegate(GenerateWindowsSignalHandler(_handlerConfig));
_signalHandlerHandle = WindowsSignalHandlerRegistration.RegisterExceptionHandler(_signalHandlerPtr);
}
_initialized = true;
}
}
private static unsafe ref SignalHandlerConfig GetConfigRef()
{
return ref Unsafe.AsRef<SignalHandlerConfig>((void*)_handlerConfig);
}
public static unsafe bool AddTrackedRegion(nuint address, nuint endAddress, IntPtr action)
{
var ranges = &((SignalHandlerConfig*)_handlerConfig)->Range0;
for (int i = 0; i < MaxTrackedRanges; i++)
{
if (ranges[i].IsActive == 0)
{
ranges[i].RangeAddress = address;
ranges[i].RangeEndAddress = endAddress;
ranges[i].ActionPointer = action;
ranges[i].IsActive = 1;
return true;
}
}
return false;
}
public static unsafe bool RemoveTrackedRegion(nuint address)
{
var ranges = &((SignalHandlerConfig*)_handlerConfig)->Range0;
for (int i = 0; i < MaxTrackedRanges; i++)
{
if (ranges[i].IsActive == 1 && ranges[i].RangeAddress == address)
{
ranges[i].IsActive = 0;
return true;
}
}
return false;
}
private static Operand EmitGenericRegionCheck(EmitterContext context, IntPtr signalStructPtr, Operand faultAddress, Operand isWrite)
{
Operand inRegionLocal = context.AllocateLocal(OperandType.I32);
context.Copy(inRegionLocal, Const(0));
Operand endLabel = Label();
for (int i = 0; i < MaxTrackedRanges; i++)
{
ulong rangeBaseOffset = (ulong)(RangeOffset + i * Unsafe.SizeOf<SignalHandlerRange>());
Operand nextLabel = Label();
Operand isActive = context.Load(OperandType.I32, Const((ulong)signalStructPtr + rangeBaseOffset));
context.BranchIfFalse(nextLabel, isActive);
Operand rangeAddress = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 4));
Operand rangeEndAddress = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 12));
// Is the fault address within this tracked region?
Operand inRange = context.BitwiseAnd(
context.ICompare(faultAddress, rangeAddress, Comparison.GreaterOrEqualUI),
context.ICompare(faultAddress, rangeEndAddress, Comparison.LessUI)
);
// Only call tracking if in range.
context.BranchIfFalse(nextLabel, inRange, BasicBlockFrequency.Cold);
Operand offset = context.BitwiseAnd(context.Subtract(faultAddress, rangeAddress), Const(~PageMask));
// Call the tracking action, with the pointer's relative offset to the base address.
Operand trackingActionPtr = context.Load(OperandType.I64, Const((ulong)signalStructPtr + rangeBaseOffset + 20));
context.Copy(inRegionLocal, Const(0));
Operand skipActionLabel = Label();
// Tracking action should be non-null to call it, otherwise assume false return.
context.BranchIfFalse(skipActionLabel, trackingActionPtr);
Operand result = context.Call(trackingActionPtr, OperandType.I32, offset, Const(PageSize), isWrite, Const(0));
context.Copy(inRegionLocal, result);
context.MarkLabel(skipActionLabel);
// If the tracking action returns false or does not exist, it might be an invalid access due to a partial overlap on Windows.
if (OperatingSystem.IsWindows())
{
context.BranchIfTrue(endLabel, inRegionLocal);
context.Copy(inRegionLocal, WindowsPartialUnmapHandler.EmitRetryFromAccessViolation(context));
}
context.Branch(endLabel);
context.MarkLabel(nextLabel);
}
context.MarkLabel(endLabel);
return context.Copy(inRegionLocal);
}
private static UnixExceptionHandler GenerateUnixSignalHandler(IntPtr signalStructPtr)
{
EmitterContext context = new EmitterContext();
// (int sig, SigInfo* sigInfo, void* ucontext)
Operand sigInfoPtr = context.LoadArgument(OperandType.I64, 1);
Operand structAddressOffset = context.Load(OperandType.I64, Const((ulong)signalStructPtr + StructAddressOffset));
Operand structWriteOffset = context.Load(OperandType.I64, Const((ulong)signalStructPtr + StructWriteOffset));
Operand faultAddress = context.Load(OperandType.I64, context.Add(sigInfoPtr, context.ZeroExtend32(OperandType.I64, structAddressOffset)));
Operand writeFlag = context.Load(OperandType.I64, context.Add(sigInfoPtr, context.ZeroExtend32(OperandType.I64, structWriteOffset)));
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite);
Operand endLabel = Label();
context.BranchIfTrue(endLabel, isInRegion);
Operand unixOldSigaction = context.Load(OperandType.I64, Const((ulong)signalStructPtr + UnixOldSigaction));
Operand unixOldSigaction3Arg = context.Load(OperandType.I64, Const((ulong)signalStructPtr + UnixOldSigaction3Arg));
Operand threeArgLabel = Label();
context.BranchIfTrue(threeArgLabel, unixOldSigaction3Arg);
context.Call(unixOldSigaction, OperandType.None, context.LoadArgument(OperandType.I32, 0));
context.Branch(endLabel);
context.MarkLabel(threeArgLabel);
context.Call(unixOldSigaction,
OperandType.None,
context.LoadArgument(OperandType.I32, 0),
sigInfoPtr,
context.LoadArgument(OperandType.I64, 2)
);
context.MarkLabel(endLabel);
context.Return();
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I32, OperandType.I64, OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.None, CompilerOptions.HighCq).Map<UnixExceptionHandler>();
}
private static VectoredExceptionHandler GenerateWindowsSignalHandler(IntPtr signalStructPtr)
{
EmitterContext context = new EmitterContext();
// (ExceptionPointers* exceptionInfo)
Operand exceptionInfoPtr = context.LoadArgument(OperandType.I64, 0);
Operand exceptionRecordPtr = context.Load(OperandType.I64, exceptionInfoPtr);
// First thing's first - this catches a number of exceptions, but we only want access violations.
Operand validExceptionLabel = Label();
Operand exceptionCode = context.Load(OperandType.I32, exceptionRecordPtr);
context.BranchIf(validExceptionLabel, exceptionCode, Const(EXCEPTION_ACCESS_VIOLATION), Comparison.Equal);
context.Return(Const(EXCEPTION_CONTINUE_SEARCH)); // Don't handle this one.
context.MarkLabel(validExceptionLabel);
// Next, read the address of the invalid access, and whether it is a write or not.
Operand structAddressOffset = context.Load(OperandType.I32, Const((ulong)signalStructPtr + StructAddressOffset));
Operand structWriteOffset = context.Load(OperandType.I32, Const((ulong)signalStructPtr + StructWriteOffset));
Operand faultAddress = context.Load(OperandType.I64, context.Add(exceptionRecordPtr, context.ZeroExtend32(OperandType.I64, structAddressOffset)));
Operand writeFlag = context.Load(OperandType.I64, context.Add(exceptionRecordPtr, context.ZeroExtend32(OperandType.I64, structWriteOffset)));
Operand isWrite = context.ICompareNotEqual(writeFlag, Const(0L)); // Normalize to 0/1.
Operand isInRegion = EmitGenericRegionCheck(context, signalStructPtr, faultAddress, isWrite);
Operand endLabel = Label();
// If the region check result is false, then run the next vectored exception handler.
context.BranchIfTrue(endLabel, isInRegion);
context.Return(Const(EXCEPTION_CONTINUE_SEARCH));
context.MarkLabel(endLabel);
// Otherwise, return to execution.
context.Return(Const(EXCEPTION_CONTINUE_EXECUTION));
// Compile and return the function.
ControlFlowGraph cfg = context.GetControlFlowGraph();
OperandType[] argTypes = new OperandType[] { OperandType.I64 };
return Compiler.Compile(cfg, argTypes, OperandType.I32, CompilerOptions.HighCq).Map<VectoredExceptionHandler>();
}
}
}

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using System;
using System.Runtime.InteropServices;
namespace ARMeilleure.Signal
{
[StructLayout(LayoutKind.Sequential, Pack = 1)]
unsafe struct SigSet
{
fixed long sa_mask[16];
}
[StructLayout(LayoutKind.Sequential, Pack = 1)]
struct SigAction
{
public IntPtr sa_handler;
public SigSet sa_mask;
public int sa_flags;
public IntPtr sa_restorer;
}
static partial class UnixSignalHandlerRegistration
{
private const int SIGSEGV = 11;
private const int SIGBUS = 10;
private const int SA_SIGINFO = 0x00000004;
[LibraryImport("libc", SetLastError = true)]
private static partial int sigaction(int signum, ref SigAction sigAction, out SigAction oldAction);
[LibraryImport("libc", SetLastError = true)]
private static partial int sigemptyset(ref SigSet set);
public static SigAction RegisterExceptionHandler(IntPtr action)
{
SigAction sig = new SigAction
{
sa_handler = action,
sa_flags = SA_SIGINFO
};
sigemptyset(ref sig.sa_mask);
int result = sigaction(SIGSEGV, ref sig, out SigAction old);
if (result != 0)
{
throw new InvalidOperationException($"Could not register SIGSEGV sigaction. Error: {result}");
}
if (OperatingSystem.IsMacOS())
{
result = sigaction(SIGBUS, ref sig, out SigAction oldb);
if (result != 0)
{
throw new InvalidOperationException($"Could not register SIGBUS sigaction. Error: {result}");
}
}
return old;
}
public static bool RestoreExceptionHandler(SigAction oldAction)
{
return sigaction(SIGSEGV, ref oldAction, out SigAction _) == 0 && (!OperatingSystem.IsMacOS() || sigaction(SIGBUS, ref oldAction, out SigAction _) == 0);
}
}
}

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namespace ARMeilleure.State
{
enum Aarch32Mode
{
User = 0b10000,
Fiq = 0b10001,
Irq = 0b10010,
Supervisor = 0b10011,
Monitor = 0b10110,
Abort = 0b10111,
Hypervisor = 0b11010,
Undefined = 0b11011,
System = 0b11111
}
}

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@ -1,9 +0,0 @@
namespace ARMeilleure.State
{
enum ExecutionMode : int
{
Aarch32Arm = 0,
Aarch32Thumb = 1,
Aarch64 = 2
}
}

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namespace ARMeilleure.State
{
enum FPException
{
InvalidOp = 0,
DivideByZero = 1,
Overflow = 2,
Underflow = 3,
Inexact = 4,
InputDenorm = 7
}
}

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@ -1,11 +0,0 @@
namespace ARMeilleure.State
{
public enum FPRoundingMode
{
ToNearest = 0, // With ties to even.
TowardsPlusInfinity = 1,
TowardsMinusInfinity = 2,
TowardsZero = 3,
ToNearestAway = 4 // With ties to away.
}
}

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using System;
namespace ARMeilleure.State
{
[Flags]
public enum FPSCR : uint
{
V = 1u << 28,
C = 1u << 29,
Z = 1u << 30,
N = 1u << 31,
Mask = N | Z | C | V | FPSR.Mask | FPCR.Mask // 0xFFC09F9Fu
}
}

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@ -1,42 +0,0 @@
namespace ARMeilleure.State
{
static class RegisterAlias
{
public const int R8Usr = 8;
public const int R9Usr = 9;
public const int R10Usr = 10;
public const int R11Usr = 11;
public const int R12Usr = 12;
public const int SpUsr = 13;
public const int LrUsr = 14;
public const int SpHyp = 15;
public const int LrIrq = 16;
public const int SpIrq = 17;
public const int LrSvc = 18;
public const int SpSvc = 19;
public const int LrAbt = 20;
public const int SpAbt = 21;
public const int LrUnd = 22;
public const int SpUnd = 23;
public const int R8Fiq = 24;
public const int R9Fiq = 25;
public const int R10Fiq = 26;
public const int R11Fiq = 27;
public const int R12Fiq = 28;
public const int SpFiq = 29;
public const int LrFiq = 30;
public const int Aarch32Sp = 13;
public const int Aarch32Lr = 14;
public const int Aarch32Pc = 15;
public const int Lr = 30;
public const int Zr = 31;
}
}

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@ -1,15 +0,0 @@
namespace ARMeilleure.State
{
static class RegisterConsts
{
public const int IntRegsCount = 32;
public const int VecRegsCount = 32;
public const int FlagsCount = 32;
public const int FpFlagsCount = 32;
public const int IntAndVecRegsCount = IntRegsCount + VecRegsCount;
public const int FpFlagsOffset = IntRegsCount + VecRegsCount + FlagsCount;
public const int TotalCount = IntRegsCount + VecRegsCount + FlagsCount + FpFlagsCount;
public const int ZeroIndex = 31;
}
}

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using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Unwinding;
using ARMeilleure.Memory;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache
{
static class JitCache
{
private const int PageSize = 4 * 1024;
private const int PageMask = PageSize - 1;
private const int CodeAlignment = 4; // Bytes.
private const int CacheSize = 2047 * 1024 * 1024;
private static ReservedRegion _jitRegion;
private static CacheMemoryAllocator _cacheAllocator;
private static readonly List<CacheEntry> _cacheEntries = new List<CacheEntry>();
private static readonly object _lock = new object();
private static bool _initialized;
public static IntPtr Base => _jitRegion.Pointer;
public static void Initialize(IJitMemoryAllocator allocator)
{
if (_initialized) return;
lock (_lock)
{
if (_initialized) return;
_jitRegion = new ReservedRegion(allocator, CacheSize);
_cacheAllocator = new CacheMemoryAllocator(CacheSize);
if (OperatingSystem.IsWindows())
{
JitUnwindWindows.InstallFunctionTableHandler(_jitRegion.Pointer, CacheSize, _jitRegion.Pointer + Allocate(PageSize));
}
_initialized = true;
}
}
public static IntPtr Map(CompiledFunction func)
{
byte[] code = func.Code;
lock (_lock)
{
Debug.Assert(_initialized);
int funcOffset = Allocate(code.Length);
IntPtr funcPtr = _jitRegion.Pointer + funcOffset;
ReprotectAsWritable(funcOffset, code.Length);
Marshal.Copy(code, 0, funcPtr, code.Length);
ReprotectAsExecutable(funcOffset, code.Length);
Add(funcOffset, code.Length, func.UnwindInfo);
return funcPtr;
}
}
public static void Unmap(IntPtr pointer)
{
lock (_lock)
{
Debug.Assert(_initialized);
int funcOffset = (int)(pointer.ToInt64() - _jitRegion.Pointer.ToInt64());
bool result = TryFind(funcOffset, out CacheEntry entry);
Debug.Assert(result);
_cacheAllocator.Free(funcOffset, AlignCodeSize(entry.Size));
Remove(funcOffset);
}
}
private static void ReprotectAsWritable(int offset, int size)
{
int endOffs = offset + size;
int regionStart = offset & ~PageMask;
int regionEnd = (endOffs + PageMask) & ~PageMask;
_jitRegion.Block.MapAsRwx((ulong)regionStart, (ulong)(regionEnd - regionStart));
}
private static void ReprotectAsExecutable(int offset, int size)
{
int endOffs = offset + size;
int regionStart = offset & ~PageMask;
int regionEnd = (endOffs + PageMask) & ~PageMask;
_jitRegion.Block.MapAsRx((ulong)regionStart, (ulong)(regionEnd - regionStart));
}
private static int Allocate(int codeSize)
{
codeSize = AlignCodeSize(codeSize);
int allocOffset = _cacheAllocator.Allocate(codeSize);
if (allocOffset < 0)
{
throw new OutOfMemoryException("JIT Cache exhausted.");
}
_jitRegion.ExpandIfNeeded((ulong)allocOffset + (ulong)codeSize);
return allocOffset;
}
private static int AlignCodeSize(int codeSize)
{
return checked(codeSize + (CodeAlignment - 1)) & ~(CodeAlignment - 1);
}
private static void Add(int offset, int size, UnwindInfo unwindInfo)
{
CacheEntry entry = new CacheEntry(offset, size, unwindInfo);
int index = _cacheEntries.BinarySearch(entry);
if (index < 0)
{
index = ~index;
}
_cacheEntries.Insert(index, entry);
}
private static void Remove(int offset)
{
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
if (index < 0)
{
index = ~index - 1;
}
if (index >= 0)
{
_cacheEntries.RemoveAt(index);
}
}
public static bool TryFind(int offset, out CacheEntry entry)
{
lock (_lock)
{
int index = _cacheEntries.BinarySearch(new CacheEntry(offset, 0, default));
if (index < 0)
{
index = ~index - 1;
}
if (index >= 0)
{
entry = _cacheEntries[index];
return true;
}
}
entry = default;
return false;
}
}
}

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// https://github.com/MicrosoftDocs/cpp-docs/blob/master/docs/build/exception-handling-x64.md
using ARMeilleure.CodeGen.Unwinding;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace ARMeilleure.Translation.Cache
{
static partial class JitUnwindWindows
{
private const int MaxUnwindCodesArraySize = 32; // Must be an even value.
private struct RuntimeFunction
{
public uint BeginAddress;
public uint EndAddress;
public uint UnwindData;
}
private struct UnwindInfo
{
public byte VersionAndFlags;
public byte SizeOfProlog;
public byte CountOfUnwindCodes;
public byte FrameRegister;
public unsafe fixed ushort UnwindCodes[MaxUnwindCodesArraySize];
}
private enum UnwindOp
{
PushNonvol = 0,
AllocLarge = 1,
AllocSmall = 2,
SetFpreg = 3,
SaveNonvol = 4,
SaveNonvolFar = 5,
SaveXmm128 = 8,
SaveXmm128Far = 9,
PushMachframe = 10
}
private unsafe delegate RuntimeFunction* GetRuntimeFunctionCallback(ulong controlPc, IntPtr context);
[LibraryImport("kernel32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
private static unsafe partial bool RtlInstallFunctionTableCallback(
ulong tableIdentifier,
ulong baseAddress,
uint length,
GetRuntimeFunctionCallback callback,
IntPtr context,
[MarshalAs(UnmanagedType.LPWStr)] string outOfProcessCallbackDll);
private static GetRuntimeFunctionCallback _getRuntimeFunctionCallback;
private static int _sizeOfRuntimeFunction;
private unsafe static RuntimeFunction* _runtimeFunction;
private unsafe static UnwindInfo* _unwindInfo;
public static void InstallFunctionTableHandler(IntPtr codeCachePointer, uint codeCacheLength, IntPtr workBufferPtr)
{
ulong codeCachePtr = (ulong)codeCachePointer.ToInt64();
_sizeOfRuntimeFunction = Marshal.SizeOf<RuntimeFunction>();
bool result;
unsafe
{
_runtimeFunction = (RuntimeFunction*)workBufferPtr;
_unwindInfo = (UnwindInfo*)(workBufferPtr + _sizeOfRuntimeFunction);
_getRuntimeFunctionCallback = new GetRuntimeFunctionCallback(FunctionTableHandler);
result = RtlInstallFunctionTableCallback(
codeCachePtr | 3,
codeCachePtr,
codeCacheLength,
_getRuntimeFunctionCallback,
codeCachePointer,
null);
}
if (!result)
{
throw new InvalidOperationException("Failure installing function table callback.");
}
}
private static unsafe RuntimeFunction* FunctionTableHandler(ulong controlPc, IntPtr context)
{
int offset = (int)((long)controlPc - context.ToInt64());
if (!JitCache.TryFind(offset, out CacheEntry funcEntry))
{
return null; // Not found.
}
var unwindInfo = funcEntry.UnwindInfo;
int codeIndex = 0;
for (int index = unwindInfo.PushEntries.Length - 1; index >= 0; index--)
{
var entry = unwindInfo.PushEntries[index];
switch (entry.PseudoOp)
{
case UnwindPseudoOp.SaveXmm128:
{
int stackOffset = entry.StackOffsetOrAllocSize;
Debug.Assert(stackOffset % 16 == 0);
if (stackOffset <= 0xFFFF0)
{
_unwindInfo->UnwindCodes[codeIndex++] = PackUnwindOp(UnwindOp.SaveXmm128, entry.PrologOffset, entry.RegIndex);
_unwindInfo->UnwindCodes[codeIndex++] = (ushort)(stackOffset / 16);
}
else
{
_unwindInfo->UnwindCodes[codeIndex++] = PackUnwindOp(UnwindOp.SaveXmm128Far, entry.PrologOffset, entry.RegIndex);
_unwindInfo->UnwindCodes[codeIndex++] = (ushort)(stackOffset >> 0);
_unwindInfo->UnwindCodes[codeIndex++] = (ushort)(stackOffset >> 16);
}
break;
}
case UnwindPseudoOp.AllocStack:
{
int allocSize = entry.StackOffsetOrAllocSize;
Debug.Assert(allocSize % 8 == 0);
if (allocSize <= 128)
{
_unwindInfo->UnwindCodes[codeIndex++] = PackUnwindOp(UnwindOp.AllocSmall, entry.PrologOffset, (allocSize / 8) - 1);
}
else if (allocSize <= 0x7FFF8)
{
_unwindInfo->UnwindCodes[codeIndex++] = PackUnwindOp(UnwindOp.AllocLarge, entry.PrologOffset, 0);
_unwindInfo->UnwindCodes[codeIndex++] = (ushort)(allocSize / 8);
}
else
{
_unwindInfo->UnwindCodes[codeIndex++] = PackUnwindOp(UnwindOp.AllocLarge, entry.PrologOffset, 1);
_unwindInfo->UnwindCodes[codeIndex++] = (ushort)(allocSize >> 0);
_unwindInfo->UnwindCodes[codeIndex++] = (ushort)(allocSize >> 16);
}
break;
}
case UnwindPseudoOp.PushReg:
{
_unwindInfo->UnwindCodes[codeIndex++] = PackUnwindOp(UnwindOp.PushNonvol, entry.PrologOffset, entry.RegIndex);
break;
}
default: throw new NotImplementedException($"({nameof(entry.PseudoOp)} = {entry.PseudoOp})");
}
}
Debug.Assert(codeIndex <= MaxUnwindCodesArraySize);
_unwindInfo->VersionAndFlags = 1; // Flags: The function has no handler.
_unwindInfo->SizeOfProlog = (byte)unwindInfo.PrologSize;
_unwindInfo->CountOfUnwindCodes = (byte)codeIndex;
_unwindInfo->FrameRegister = 0;
_runtimeFunction->BeginAddress = (uint)funcEntry.Offset;
_runtimeFunction->EndAddress = (uint)(funcEntry.Offset + funcEntry.Size);
_runtimeFunction->UnwindData = (uint)_sizeOfRuntimeFunction;
return _runtimeFunction;
}
private static ushort PackUnwindOp(UnwindOp op, int prologOffset, int opInfo)
{
return (ushort)(prologOffset | ((int)op << 8) | (opInfo << 12));
}
}
}

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@ -1,55 +0,0 @@
using ARMeilleure.CodeGen;
using ARMeilleure.CodeGen.Optimizations;
using ARMeilleure.CodeGen.X86;
using ARMeilleure.Diagnostics;
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.Translation
{
static class Compiler
{
public static CompiledFunction Compile(
ControlFlowGraph cfg,
OperandType[] argTypes,
OperandType retType,
CompilerOptions options)
{
CompilerContext cctx = new(cfg, argTypes, retType, options);
if (options.HasFlag(CompilerOptions.Optimize))
{
Logger.StartPass(PassName.TailMerge);
TailMerge.RunPass(cctx);
Logger.EndPass(PassName.TailMerge, cfg);
}
if (options.HasFlag(CompilerOptions.SsaForm))
{
Logger.StartPass(PassName.Dominance);
Dominance.FindDominators(cfg);
Dominance.FindDominanceFrontiers(cfg);
Logger.EndPass(PassName.Dominance);
Logger.StartPass(PassName.SsaConstruction);
Ssa.Construct(cfg);
Logger.EndPass(PassName.SsaConstruction, cfg);
}
else
{
Logger.StartPass(PassName.RegisterToLocal);
RegisterToLocal.Rename(cfg);
Logger.EndPass(PassName.RegisterToLocal, cfg);
}
return CodeGenerator.Generate(cctx);
}
}
}

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@ -1,26 +0,0 @@
using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.Translation
{
readonly struct CompilerContext
{
public ControlFlowGraph Cfg { get; }
public OperandType[] FuncArgTypes { get; }
public OperandType FuncReturnType { get; }
public CompilerOptions Options { get; }
public CompilerContext(
ControlFlowGraph cfg,
OperandType[] funcArgTypes,
OperandType funcReturnType,
CompilerOptions options)
{
Cfg = cfg;
FuncArgTypes = funcArgTypes;
FuncReturnType = funcReturnType;
Options = options;
}
}
}

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@ -1,17 +0,0 @@
using System;
namespace ARMeilleure.Translation
{
[Flags]
enum CompilerOptions
{
None = 0,
SsaForm = 1 << 0,
Optimize = 1 << 1,
Lsra = 1 << 2,
Relocatable = 1 << 3,
MediumCq = SsaForm | Optimize,
HighCq = SsaForm | Optimize | Lsra
}
}

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@ -1,155 +0,0 @@
using ARMeilleure.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using System.Diagnostics;
namespace ARMeilleure.Translation
{
class ControlFlowGraph
{
private BasicBlock[] _postOrderBlocks;
private int[] _postOrderMap;
public int LocalsCount { get; private set; }
public BasicBlock Entry { get; }
public IntrusiveList<BasicBlock> Blocks { get; }
public BasicBlock[] PostOrderBlocks => _postOrderBlocks;
public int[] PostOrderMap => _postOrderMap;
public ControlFlowGraph(BasicBlock entry, IntrusiveList<BasicBlock> blocks, int localsCount)
{
Entry = entry;
Blocks = blocks;
LocalsCount = localsCount;
Update();
}
public Operand AllocateLocal(OperandType type)
{
Operand result = Operand.Factory.Local(type);
result.NumberLocal(++LocalsCount);
return result;
}
public void Update()
{
RemoveUnreachableBlocks(Blocks);
var visited = new HashSet<BasicBlock>();
var blockStack = new Stack<BasicBlock>();
Array.Resize(ref _postOrderBlocks, Blocks.Count);
Array.Resize(ref _postOrderMap, Blocks.Count);
visited.Add(Entry);
blockStack.Push(Entry);
int index = 0;
while (blockStack.TryPop(out BasicBlock block))
{
bool visitedNew = false;
for (int i = 0; i < block.SuccessorsCount; i++)
{
BasicBlock succ = block.GetSuccessor(i);
if (visited.Add(succ))
{
blockStack.Push(block);
blockStack.Push(succ);
visitedNew = true;
break;
}
}
if (!visitedNew)
{
PostOrderMap[block.Index] = index;
PostOrderBlocks[index++] = block;
}
}
}
private void RemoveUnreachableBlocks(IntrusiveList<BasicBlock> blocks)
{
var visited = new HashSet<BasicBlock>();
var workQueue = new Queue<BasicBlock>();
visited.Add(Entry);
workQueue.Enqueue(Entry);
while (workQueue.TryDequeue(out BasicBlock block))
{
Debug.Assert(block.Index != -1, "Invalid block index.");
for (int i = 0; i < block.SuccessorsCount; i++)
{
BasicBlock succ = block.GetSuccessor(i);
if (visited.Add(succ))
{
workQueue.Enqueue(succ);
}
}
}
if (visited.Count < blocks.Count)
{
// Remove unreachable blocks and renumber.
int index = 0;
for (BasicBlock block = blocks.First; block != null;)
{
BasicBlock nextBlock = block.ListNext;
if (!visited.Contains(block))
{
while (block.SuccessorsCount > 0)
{
block.RemoveSuccessor(index: block.SuccessorsCount - 1);
}
blocks.Remove(block);
}
else
{
block.Index = index++;
}
block = nextBlock;
}
}
}
public BasicBlock SplitEdge(BasicBlock predecessor, BasicBlock successor)
{
BasicBlock splitBlock = new BasicBlock(Blocks.Count);
for (int i = 0; i < predecessor.SuccessorsCount; i++)
{
if (predecessor.GetSuccessor(i) == successor)
{
predecessor.SetSuccessor(i, splitBlock);
}
}
if (splitBlock.Predecessors.Count == 0)
{
throw new ArgumentException("Predecessor and successor are not connected.");
}
splitBlock.AddSuccessor(successor);
Blocks.AddBefore(successor, splitBlock);
return splitBlock;
}
}
}

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@ -1,107 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
namespace ARMeilleure.Translation
{
static class DelegateHelper
{
private const string DelegateTypesAssemblyName = "JitDelegateTypes";
private static readonly ModuleBuilder _modBuilder;
private static readonly Dictionary<string, Type> _delegateTypesCache;
static DelegateHelper()
{
AssemblyBuilder asmBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName(DelegateTypesAssemblyName), AssemblyBuilderAccess.Run);
_modBuilder = asmBuilder.DefineDynamicModule(DelegateTypesAssemblyName);
_delegateTypesCache = new Dictionary<string, Type>();
}
public static Delegate GetDelegate(MethodInfo info)
{
if (info == null)
{
throw new ArgumentNullException(nameof(info));
}
Type[] parameters = info.GetParameters().Select(pI => pI.ParameterType).ToArray();
Type returnType = info.ReturnType;
Type delegateType = GetDelegateType(parameters, returnType);
return Delegate.CreateDelegate(delegateType, info);
}
private static Type GetDelegateType(Type[] parameters, Type returnType)
{
string key = GetFunctionSignatureKey(parameters, returnType);
if (!_delegateTypesCache.TryGetValue(key, out Type delegateType))
{
delegateType = MakeDelegateType(parameters, returnType, key);
_delegateTypesCache.TryAdd(key, delegateType);
}
return delegateType;
}
private static string GetFunctionSignatureKey(Type[] parameters, Type returnType)
{
string sig = GetTypeName(returnType);
foreach (Type type in parameters)
{
sig += '_' + GetTypeName(type);
}
return sig;
}
private static string GetTypeName(Type type)
{
return type.FullName.Replace(".", string.Empty);
}
private const MethodAttributes CtorAttributes =
MethodAttributes.RTSpecialName |
MethodAttributes.HideBySig |
MethodAttributes.Public;
private const TypeAttributes DelegateTypeAttributes =
TypeAttributes.Class |
TypeAttributes.Public |
TypeAttributes.Sealed |
TypeAttributes.AnsiClass |
TypeAttributes.AutoClass;
private const MethodImplAttributes ImplAttributes =
MethodImplAttributes.Runtime |
MethodImplAttributes.Managed;
private const MethodAttributes InvokeAttributes =
MethodAttributes.Public |
MethodAttributes.HideBySig |
MethodAttributes.NewSlot |
MethodAttributes.Virtual;
private static readonly Type[] _delegateCtorSignature = { typeof(object), typeof(IntPtr) };
private static Type MakeDelegateType(Type[] parameters, Type returnType, string name)
{
TypeBuilder builder = _modBuilder.DefineType(name, DelegateTypeAttributes, typeof(MulticastDelegate));
builder.DefineConstructor(CtorAttributes, CallingConventions.Standard, _delegateCtorSignature).SetImplementationFlags(ImplAttributes);
builder.DefineMethod("Invoke", InvokeAttributes, returnType, parameters).SetImplementationFlags(ImplAttributes);
return builder.CreateTypeInfo();
}
}
}

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@ -1,273 +0,0 @@
using ARMeilleure.Instructions;
using System;
using System.Collections.Generic;
using System.Reflection;
namespace ARMeilleure.Translation
{
static class Delegates
{
public static bool TryGetDelegateFuncPtrByIndex(int index, out IntPtr funcPtr)
{
if (index >= 0 && index < _delegates.Count)
{
funcPtr = _delegates.Values[index].FuncPtr; // O(1).
return true;
}
else
{
funcPtr = default;
return false;
}
}
public static IntPtr GetDelegateFuncPtrByIndex(int index)
{
if (index < 0 || index >= _delegates.Count)
{
throw new ArgumentOutOfRangeException($"({nameof(index)} = {index})");
}
return _delegates.Values[index].FuncPtr; // O(1).
}
public static IntPtr GetDelegateFuncPtr(MethodInfo info)
{
if (info == null)
{
throw new ArgumentNullException(nameof(info));
}
string key = GetKey(info);
if (!_delegates.TryGetValue(key, out DelegateInfo dlgInfo)) // O(log(n)).
{
throw new KeyNotFoundException($"({nameof(key)} = {key})");
}
return dlgInfo.FuncPtr;
}
public static int GetDelegateIndex(MethodInfo info)
{
if (info == null)
{
throw new ArgumentNullException(nameof(info));
}
string key = GetKey(info);
int index = _delegates.IndexOfKey(key); // O(log(n)).
if (index == -1)
{
throw new KeyNotFoundException($"({nameof(key)} = {key})");
}
return index;
}
private static void SetDelegateInfo(MethodInfo info)
{
string key = GetKey(info);
Delegate dlg = DelegateHelper.GetDelegate(info);
_delegates.Add(key, new DelegateInfo(dlg)); // ArgumentException (key).
}
private static string GetKey(MethodInfo info)
{
return $"{info.DeclaringType.Name}.{info.Name}";
}
private static readonly SortedList<string, DelegateInfo> _delegates;
static Delegates()
{
_delegates = new SortedList<string, DelegateInfo>();
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Abs), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Ceiling), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Floor), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Round), new Type[] { typeof(double), typeof(MidpointRounding) }));
SetDelegateInfo(typeof(Math).GetMethod(nameof(Math.Truncate), new Type[] { typeof(double) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Abs), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Ceiling), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Floor), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Round), new Type[] { typeof(float), typeof(MidpointRounding) }));
SetDelegateInfo(typeof(MathF).GetMethod(nameof(MathF.Truncate), new Type[] { typeof(float) }));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Break)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.CheckSynchronization)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.EnqueueForRejit)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntfrqEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntpctEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCntvctEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetCtrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetDczidEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetFunctionAddress)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.InvalidateCacheLine)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrroEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidr32))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.GetTpidrEl032))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadByte)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt16)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt32)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadUInt64)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ReadVector128)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SetTpidrEl0)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SetTpidrEl032))); // A32 only.
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SignalMemoryTracking)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.SupervisorCall)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.ThrowInvalidMemoryAccess)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.Undefined)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteByte)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt16)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt32)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteUInt64)));
SetDelegateInfo(typeof(NativeInterface).GetMethod(nameof(NativeInterface.WriteVector128)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingSigns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.CountLeadingZeros)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32b)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cb)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32ch)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cw)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32cx)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32h)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32w)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Crc32x)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Decrypt)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Encrypt)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.FixedRotate)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashChoose)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashLower)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashMajority)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashParity)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.HashUpper)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.InverseMixColumns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.MixColumns)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.PolynomialMult64_128)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToS64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF32ToU64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToS64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU32)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SatF64ToU64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha1SchedulePart2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Sha256SchedulePart2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.SignedShrImm64)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl3)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbl4)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx1)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx2)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx3)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.Tbx4)));
SetDelegateInfo(typeof(SoftFallback).GetMethod(nameof(SoftFallback.UnsignedShrImm64)));
SetDelegateInfo(typeof(SoftFloat16_32).GetMethod(nameof(SoftFloat16_32.FPConvert)));
SetDelegateInfo(typeof(SoftFloat16_64).GetMethod(nameof(SoftFloat16_64.FPConvert)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompare)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQ)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareEQFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGE)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGT)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareGTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLE)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLT)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPCompareLTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPDiv)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMax)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNum)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMaxNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMin)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNum)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMinNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMul)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSub)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulSubFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPMulX)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulAdd)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPNegMulSub)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimate)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecipStepFused)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRecpX)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimate)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPRSqrtStepFused)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSqrt)));
SetDelegateInfo(typeof(SoftFloat32).GetMethod(nameof(SoftFloat32.FPSub)));
SetDelegateInfo(typeof(SoftFloat32_16).GetMethod(nameof(SoftFloat32_16.FPConvert)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompare)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQ)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareEQFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGE)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGT)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareGTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLE)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLEFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLT)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPCompareLTFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPDiv)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMax)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNum)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMaxNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMin)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNum)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMinNumFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMul)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulAddFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSub)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulSubFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPMulX)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulAdd)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPNegMulSub)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimate)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecipStepFused)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRecpX)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimate)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtEstimateFpscr))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStep))); // A32 only.
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPRSqrtStepFused)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSqrt)));
SetDelegateInfo(typeof(SoftFloat64).GetMethod(nameof(SoftFloat64.FPSub)));
SetDelegateInfo(typeof(SoftFloat64_16).GetMethod(nameof(SoftFloat64_16.FPConvert)));
}
}
}

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