Compare commits

...

6 Commits

Author SHA1 Message Date
TSRBerry
d076339e3e Add Ryujinx license file to builds (#4057) 2022-12-07 18:20:18 +01:00
dependabot[bot]
837836431d nuget: bump System.Drawing.Common from 6.0.0 to 7.0.0 (#4024)
Bumps [System.Drawing.Common](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

---
updated-dependencies:
- dependency-name: System.Drawing.Common
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-07 16:24:34 +00:00
Ac_K
9f555db5cd hle: Do not add disabled AoC item to the list (#4044)
* hle: Do not add disabled AoC item to the list

We currently add all AoC items to a list in `ContentManager` and the enable check is only done when FS service ask for the data. Which is wrong. It causes an issue in MK8D which doesn't boot even if you have disabled a not updated DLC.

I've fixed it by not adding the disabled AoC item to the list, I've removed some duplicate code too.
There is still an edge case because we currently don't check the AoC Item version, but that should be fixed later since now MK8D throw an error if the DLC isn't updated.

* remove useless "enabled"
2022-12-07 15:00:28 +01:00
Isaac Marovitz
bf7fa60dfc Fix struct layout packing (#4039) 2022-12-07 02:04:01 +00:00
Ac_K
752b93d3b7 gtk: Fixes warnings about obsolete components (#4049)
* gtk: Fixes warnings about obsolete components

* remove wrong using
2022-12-07 01:49:37 +01:00
riperiperi
f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
We have a conversion from LDG on the compute shader to a special constant buffer binding that's used to exceed hardware limits on compute, but it was only running if the byte offset could be identified. The fallback that checks all of the bindings at runtime only checks the storage buffers.

This PR adds checking ube ranges to the LoadGlobal fallback. This extends the changes in #4011 to only check ube entries which are accessed by the shader.

Fixes particles affected by the wind in The Legend of Zelda: Breath of the Wild. May fix other weird issues with compute shaders in some games.

Try a bunch of games and drivers to make sure they don't blow up loading constants willynilly from searchable buffers.
2022-12-06 23:15:44 +00:00
15 changed files with 164 additions and 74 deletions

View File

@@ -59,14 +59,18 @@
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<Content Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>alsoft.ini</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
</Content>
<Content Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</ContentWithTargetPath>
</Content>
<Content Include="..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<ItemGroup>

View File

@@ -8,7 +8,7 @@ namespace Ryujinx.Common.Memory.PartialUnmaps
/// <summary>
/// A simple implementation of a ReaderWriterLock which can be used from native code.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct NativeReaderWriterLock
{
public int WriteLock;

View File

@@ -7,7 +7,7 @@
<ItemGroup>
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
<PackageReference Include="System.Drawing.Common" Version="7.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" />
</ItemGroup>

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4037;
private const uint CodeGenVersion = 4028;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -48,5 +48,10 @@ namespace Ryujinx.Graphics.Shader.Translation
_ => 0
};
}
public static int GetConstantUbeOffset(int slot)
{
return UbeBaseOffset + slot * StorageDescSize;
}
}
}

View File

@@ -8,11 +8,14 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
static class GlobalToStorage
{
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask)
public static void RunPass(BasicBlock block, ShaderConfig config, ref int sbUseMask, ref int ubeUseMask)
{
int sbStart = GetStorageBaseCbOffset(config.Stage);
int sbEnd = sbStart + StorageDescsSize;
int ubeStart = UbeBaseOffset;
int ubeEnd = UbeBaseOffset + UbeDescsSize;
for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
{
for (int index = 0; index < node.Value.SourcesCount; index++)
@@ -25,6 +28,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
{
sbUseMask |= 1 << storageIndex;
}
if (config.Stage == ShaderStage.Compute)
{
int constantIndex = GetStorageIndex(src, ubeStart, ubeEnd);
if (constantIndex >= 0)
{
ubeUseMask |= 1 << constantIndex;
}
}
}
if (!(node.Value is Operation operation))
@@ -54,7 +67,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// so NVN "emulates" more constant buffers using global memory access.
// Here we try to replace the global access back to a constant buffer
// load.
storageIndex = SearchForStorageBase(block, source, UbeBaseOffset, UbeBaseOffset + UbeDescsSize);
storageIndex = SearchForStorageBase(block, source, ubeStart, ubeStart + ubeEnd);
if (storageIndex >= 0)
{
@@ -64,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
}
}
config.SetAccessibleStorageBuffersMask(sbUseMask);
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
}
private static LinkedListNode<INode> ReplaceGlobalWithStorage(BasicBlock block, LinkedListNode<INode> node, ShaderConfig config, int storageIndex)

View File

@@ -12,16 +12,17 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
RunOptimizationPasses(blocks);
int sbUseMask = 0;
int ubeUseMask = 0;
// Those passes are looking for specific patterns and only needs to run once.
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask);
GlobalToStorage.RunPass(blocks[blkIndex], config, ref sbUseMask, ref ubeUseMask);
BindlessToIndexed.RunPass(blocks[blkIndex], config);
BindlessElimination.RunPass(blocks[blkIndex], config);
}
config.SetAccessibleStorageBuffersMask(sbUseMask);
config.SetAccessibleBufferMasks(sbUseMask, ubeUseMask);
// Run optimizations one last time to remove any code that is now optimizable after above passes.
RunOptimizationPasses(blocks);

View File

@@ -1,3 +1,4 @@
using Ryujinx.Graphics.Shader.Decoders;
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System.Collections.Generic;
using System.Diagnostics;
@@ -89,12 +90,42 @@ namespace Ryujinx.Graphics.Shader.Translation
return local;
}
Operand PrependExistingOperation(Operation operation)
{
Operand local = Local();
operation.Dest = local;
node.List.AddBefore(node, operation);
return local;
}
Operand addrLow = operation.GetSource(0);
Operand addrHigh = operation.GetSource(1);
Operand sbBaseAddrLow = Const(0);
Operand sbSlot = Const(0);
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
Operand BindingRangeCheck(int cbOffset, out Operand baseAddrLow)
{
baseAddrLow = Cbuf(0, cbOffset);
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
Operand size = Cbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
return PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
}
int sbUseMask = config.AccessibleStorageBuffersMask;
while (sbUseMask != 0)
@@ -107,20 +138,7 @@ namespace Ryujinx.Graphics.Shader.Translation
int cbOffset = GetStorageCbOffset(config.Stage, slot);
Operand baseAddrLow = Cbuf(0, cbOffset);
Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
Operand size = Cbuf(0, cbOffset + 2);
Operand offset = PrependOperation(Instruction.Subtract, addrLow, baseAddrLow);
Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
Operand inRange = PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
@@ -128,8 +146,6 @@ namespace Ryujinx.Graphics.Shader.Translation
if (config.AccessibleStorageBuffersMask != 0)
{
Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask);
Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc);
@@ -178,6 +194,46 @@ namespace Ryujinx.Graphics.Shader.Translation
storageOp = new Operation(Instruction.Copy, operation.Dest, Const(0));
}
if (operation.Inst == Instruction.LoadGlobal)
{
int cbeUseMask = config.AccessibleConstantBuffersMask;
while (cbeUseMask != 0)
{
int slot = BitOperations.TrailingZeroCount(cbeUseMask);
int cbSlot = UbeFirstCbuf + slot;
cbeUseMask &= ~(1 << slot);
config.SetUsedConstantBuffer(cbSlot);
Operand previousResult = PrependExistingOperation(storageOp);
int cbOffset = GetConstantUbeOffset(slot);
Operand inRange = BindingRangeCheck(cbOffset, out Operand baseAddrLow);
Operand baseAddrTruncConst = PrependOperation(Instruction.BitwiseAnd, baseAddrLow, alignMask);
Operand byteOffsetConst = PrependOperation(Instruction.Subtract, addrLow, baseAddrTruncConst);
Operand cbIndex = PrependOperation(Instruction.ShiftRightU32, byteOffsetConst, Const(2));
Operand[] sourcesCb = new Operand[operation.SourcesCount];
sourcesCb[0] = Const(cbSlot);
sourcesCb[1] = cbIndex;
for (int index = 2; index < operation.SourcesCount; index++)
{
sourcesCb[index] = operation.GetSource(index);
}
Operand ldcResult = PrependOperation(Instruction.LoadConstant, sourcesCb);
storageOp = new Operation(Instruction.ConditionalSelect, operation.Dest, inRange, ldcResult, previousResult);
}
}
for (int index = 0; index < operation.SourcesCount; index++)
{
operation.SetSource(index, null);

View File

@@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.Shader.Translation
public UInt128 ThisInputAttributesComponents { get; private set; }
public int AccessibleStorageBuffersMask { get; private set; }
public int AccessibleConstantBuffersMask { get; private set; }
private int _usedConstantBuffers;
private int _usedStorageBuffers;
@@ -100,7 +101,8 @@ namespace Ryujinx.Graphics.Shader.Translation
GpuAccessor = gpuAccessor;
Options = options;
AccessibleStorageBuffersMask = (1 << GlobalMemory.StorageMaxCount) - 1;
AccessibleStorageBuffersMask = (1 << GlobalMemory.StorageMaxCount) - 1;
AccessibleConstantBuffersMask = (1 << GlobalMemory.UbeMaxCount) - 1;
UsedInputAttributesPerPatch = new HashSet<int>();
UsedOutputAttributesPerPatch = new HashSet<int>();
@@ -121,6 +123,11 @@ namespace Ryujinx.Graphics.Shader.Translation
OutputTopology = outputTopology;
MaxOutputVertices = maxOutputVertices;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
if (Stage != ShaderStage.Compute)
{
AccessibleConstantBuffersMask = 0;
}
}
public ShaderConfig(ShaderHeader header, IGpuAccessor gpuAccessor, TranslationOptions options) : this(gpuAccessor, options)
@@ -404,9 +411,10 @@ namespace Ryujinx.Graphics.Shader.Translation
UsedFeatures |= flags;
}
public void SetAccessibleStorageBuffersMask(int mask)
public void SetAccessibleBufferMasks(int sbMask, int ubeMask)
{
AccessibleStorageBuffersMask = mask;
AccessibleStorageBuffersMask = sbMask;
AccessibleConstantBuffersMask = ubeMask;
}
public void SetUsedConstantBuffer(int slot)

View File

@@ -39,13 +39,11 @@ namespace Ryujinx.HLE.FileSystem
{
public readonly string ContainerPath;
public readonly string NcaPath;
public bool Enabled;
public AocItem(string containerPath, string ncaPath, bool enabled)
public AocItem(string containerPath, string ncaPath)
{
ContainerPath = containerPath;
NcaPath = ncaPath;
Enabled = enabled;
}
}
@@ -53,7 +51,7 @@ namespace Ryujinx.HLE.FileSystem
private VirtualFileSystem _virtualFileSystem;
private readonly object _lock = new object();
private readonly object _lock = new();
public ContentManager(VirtualFileSystem virtualFileSystem)
{
@@ -226,27 +224,21 @@ namespace Ryujinx.HLE.FileSystem
pfs0.OpenFile(ref cnmtFile.Ref(), pfs0.EnumerateEntries().Single().FullPath.ToU8Span(), OpenMode.Read);
var cnmt = new Cnmt(cnmtFile.Get.AsStream());
if (cnmt.Type != ContentMetaType.AddOnContent || (cnmt.TitleId & 0xFFFFFFFFFFFFE000) != aocBaseId)
{
continue;
}
string ncaId = BitConverter.ToString(cnmt.ContentEntries[0].NcaId).Replace("-", "").ToLower();
if (!_aocData.TryAdd(cnmt.TitleId, new AocItem(containerPath, $"{ncaId}.nca", true)))
{
Logger.Warning?.Print(LogClass.Application, $"Duplicate AddOnContent detected. TitleId {cnmt.TitleId:X16}");
}
else
{
Logger.Info?.Print(LogClass.Application, $"Found AddOnContent with TitleId {cnmt.TitleId:X16}");
}
AddAocItem(cnmt.TitleId, containerPath, $"{ncaId}.nca", true);
}
}
public void AddAocItem(ulong titleId, string containerPath, string ncaPath, bool enabled)
public void AddAocItem(ulong titleId, string containerPath, string ncaPath, bool mergedToContainer = false)
{
if (!_aocData.TryAdd(titleId, new AocItem(containerPath, ncaPath, enabled)))
// TODO: Check Aoc version.
if (!_aocData.TryAdd(titleId, new AocItem(containerPath, ncaPath)))
{
Logger.Warning?.Print(LogClass.Application, $"Duplicate AddOnContent detected. TitleId {titleId:X16}");
}
@@ -254,25 +246,27 @@ namespace Ryujinx.HLE.FileSystem
{
Logger.Info?.Print(LogClass.Application, $"Found AddOnContent with TitleId {titleId:X16}");
using (FileStream fileStream = File.OpenRead(containerPath))
using (PartitionFileSystem pfs = new PartitionFileSystem(fileStream.AsStorage()))
if (!mergedToContainer)
{
_virtualFileSystem.ImportTickets(pfs);
using FileStream fileStream = File.OpenRead(containerPath);
using PartitionFileSystem partitionFileSystem = new(fileStream.AsStorage());
_virtualFileSystem.ImportTickets(partitionFileSystem);
}
}
}
public void ClearAocData() => _aocData.Clear();
public int GetAocCount() => _aocData.Where(e => e.Value.Enabled).Count();
public int GetAocCount() => _aocData.Count;
public IList<ulong> GetAocTitleIds() => _aocData.Where(e => e.Value.Enabled).Select(e => e.Key).ToList();
public IList<ulong> GetAocTitleIds() => _aocData.Select(e => e.Key).ToList();
public bool GetAocDataStorage(ulong aocTitleId, out IStorage aocStorage, IntegrityCheckLevel integrityCheckLevel)
{
aocStorage = null;
if (_aocData.TryGetValue(aocTitleId, out AocItem aoc) && aoc.Enabled)
if (_aocData.TryGetValue(aocTitleId, out AocItem aoc))
{
var file = new FileStream(aoc.ContainerPath, FileMode.Open, FileAccess.Read);
using var ncaFile = new UniqueRef<IFile>();

View File

@@ -426,9 +426,9 @@ namespace Ryujinx.HLE.HOS
{
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
if (File.Exists(downloadableContentContainer.ContainerPath))
if (File.Exists(downloadableContentContainer.ContainerPath) && downloadableContentNca.Enabled)
{
_device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath, downloadableContentNca.Enabled);
_device.Configuration.ContentManager.AddAocItem(downloadableContentNca.TitleId, downloadableContentContainer.ContainerPath, downloadableContentNca.FullPath);
}
else
{

View File

@@ -33,10 +33,14 @@
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</ContentWithTargetPath>
<Content Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</Content>
<Content Include="..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->

View File

@@ -49,14 +49,18 @@
</ItemGroup>
<ItemGroup>
<ContentWithTargetPath Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<Content Include="..\distribution\windows\alsoft.ini" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>alsoft.ini</TargetPath>
</ContentWithTargetPath>
<ContentWithTargetPath Include="..\distribution\legal\THIRDPARTY.md">
</Content>
<Content Include="..\distribution\legal\THIRDPARTY.md">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>THIRDPARTY.md</TargetPath>
</ContentWithTargetPath>
</Content>
<Content Include="..\LICENSE.txt">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<TargetPath>LICENSE.txt</TargetPath>
</Content>
</ItemGroup>
<!-- Due to .net core 3.1 embedded resource loading -->

View File

@@ -46,7 +46,7 @@ namespace Ryujinx.Ui.Windows
SetDefaultSize(740, 400);
SetPosition(WindowPosition.Center);
VBox vbox = new VBox(false, 0);
Box vbox = new(Orientation.Vertical, 0);
Add(vbox);
ScrolledWindow scrolledWindow = new ScrolledWindow
@@ -55,7 +55,7 @@ namespace Ryujinx.Ui.Windows
};
scrolledWindow.SetPolicy(PolicyType.Automatic, PolicyType.Automatic);
HBox hbox = new HBox(false, 0);
Box hbox = new(Orientation.Horizontal, 0);
Button chooseButton = new Button()
{

View File

@@ -52,7 +52,8 @@ namespace Ryujinx.Ui.Windows
_selectedLabel = new Label("Selected User Profile:")
{
Margin = 15,
Attributes = new AttrList()
Attributes = new AttrList(),
Halign = Align.Start
};
_selectedLabel.Attributes.Insert(new Pango.AttrWeight(Weight.Bold));
@@ -136,7 +137,8 @@ namespace Ryujinx.Ui.Windows
_availableUsersLabel = new Label("Available User Profiles:")
{
Margin = 15,
Attributes = new AttrList()
Attributes = new AttrList(),
Halign = Align.Start
};
_availableUsersLabel.Attributes.Insert(new Pango.AttrWeight(Weight.Bold));
@@ -226,10 +228,9 @@ namespace Ryujinx.Ui.Windows
_usersTreeViewWindow.Add(_usersTreeView);
_usersTreeViewBox.Add(_usersTreeViewWindow);
_bottomBox.PackStart(new Gtk.Alignment(-1, 0, 0, 0) { _addButton }, false, false, 0);
_bottomBox.PackStart(new Gtk.Alignment(-1, 0, 0, 0) { _deleteButton }, false, false, 0);
_bottomBox.PackEnd(new Gtk.Alignment(1, 0, 0, 0) { _closeButton }, false, false, 0);
_bottomBox.PackStart(_addButton, false, false, 0);
_bottomBox.PackStart(_deleteButton, false, false, 0);
_bottomBox.PackEnd(_closeButton, false, false, 0);
_selectedUserInfoBox.Add(_selectedUserNameEntry);
_selectedUserInfoBox.Add(_selectedUserIdLabel);
@@ -238,12 +239,12 @@ namespace Ryujinx.Ui.Windows
_selectedUserButtonsBox.Add(_changeProfileImageButton);
_selectedUserBox.Add(_selectedUserImage);
_selectedUserBox.PackStart(new Gtk.Alignment(-1, 0, 0, 0) { _selectedUserInfoBox }, true, true, 0);
_selectedUserBox.Add(_selectedUserButtonsBox);
_selectedUserBox.PackStart(_selectedUserInfoBox, false, false, 0);
_selectedUserBox.PackEnd(_selectedUserButtonsBox, false, false, 0);
_mainBox.PackStart(new Gtk.Alignment(-1, 0, 0, 0) { _selectedLabel }, false, false, 0);
_mainBox.PackStart(_selectedLabel, false, false, 0);
_mainBox.PackStart(_selectedUserBox, false, true, 0);
_mainBox.PackStart(new Gtk.Alignment(-1, 0, 0, 0) { _availableUsersLabel }, false, false, 0);
_mainBox.PackStart(_availableUsersLabel, false, false, 0);
_mainBox.Add(_usersTreeViewBox);
_mainBox.Add(_bottomBox);