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...

25 Commits

Author SHA1 Message Date
40311310d1 amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11

This was in my reversing notes but seems I completely forgot to
implement it

Also took the opportunity to simplify the Limiter effect a bit.

* Remove some outdated comment

* Address gdkchan's comments
2022-12-06 15:04:25 +01:00
dde9bb5c69 Fix storage buffer access when match fails (#4037)
* Fix storage buffer access when match fails

* Shader cache version bump
2022-12-06 03:36:54 +00:00
266338a7c9 Change default Vsync toggle hotkey to F1 instead of Tab (#3995) 2022-12-06 02:09:26 +00:00
90156eea4c nuget: bump Microsoft.CodeAnalysis.CSharp from 4.2.0 to 4.4.0 (#4025)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.2.0 to 4.4.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/compare/v4.2.0...Visual-Studio-2019-Version-16.0-Preview-4.4)

---
updated-dependencies:
- dependency-name: Microsoft.CodeAnalysis.CSharp
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-06 01:51:33 +00:00
071c01c235 Fix Sorting Regression (#4032)
* Fix sorting regression + Remove unsued sort

* Fix GTK

* Attempt 2 to fix GTK

* Whoopsie

* Fix whitspace
2022-12-06 01:40:06 +00:00
de06ffb0f7 Fix shaders with global memory access from unknown locations (#4029)
* Fix shaders with global memory access from unknown locations

* Shader cache version bump
2022-12-06 01:09:24 +00:00
8a7de35e3f Update 'OpenGL Log Level' to 'Graphics Backend Log Level' (#3996)
* Update 'OpenGL Log Level' to 'Graphics Backend Log Level'

* update other locals and change keys
2022-12-06 00:48:41 +00:00
121296834a Ava GUI: Several UI Fixes (#3991)
* Fix accessability violations in ListView

* Use accent colour for favourite star

* Hide progress bar when its done

* App Data Formating

- Added space before storage unit
- Changed so minutes have 0 decimals, and hours and days have 1

* Fix theming

* Fix mismatched corner radius

* Fix acceability violations in GridView

* More consistency between Grid and List View

* Fix margin

* Let whitespace defocus controls
2022-12-05 22:04:18 +00:00
bbb24d8c7e Restrict shader storage buffer search when match fails (#4011)
* Restrict storage buffer search when match fails

* Shader cache version bump
2022-12-05 19:11:32 +00:00
4da44e09cb Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
ae13f0ab4d misc: Fix obsolete warnings in Ryujinx.Graphics.Vulkan (#4020)
Was caused by some merges after the Silk.NET update
2022-12-05 12:57:11 +00:00
a2a35f1be6 nuget: bump Microsoft.NET.Test.Sdk from 16.8.0 to 17.4.0 (#3900)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.8.0 to 17.4.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v17.4.0)

---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-12-05 08:17:40 +01:00
aedfadaaf7 Add InfoType.MesosphereCurrentProcess (#3792)
* Add InfoType.MesosphereCurrentProcess

* Make outHandle inlined

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-04 19:46:02 +00:00
5c0fb0cec3 ui: Disallow checking for updates while emulation active (#3886)
* Disallow updating while game is running

* Reflected change on Avalonia

* Git has gone wonky

* Fix accidental indent
2022-12-04 20:17:11 +01:00
17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
2022-12-04 15:36:03 -03:00
73aed239c3 Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
9ac66336a2 GPU: Use lazy checks for specialization state (#4004)
* GPU: Use lazy checks for specialization state

This PR adds a new class, the SpecializationStateUpdater, that allows elements of specialization state to be updated individually, and signal the state is checked when it changes between draws, instead of building and checking it on every draw. This also avoids building spec state when

Most state updates have been moved behind the shader state update, so that their specialization state updates make it in before shaders are fetched.

Downside: Fields in GpuChannelGraphicsState are no longer readonly. To counteract copies that might be caused this I pass it as `ref` when possible, though maybe `in` would be better? Not really sure about the quirks of `in` and the difference probably won't show on a benchmark.

The result is around 2 extra FPS on SMO in the usual spot. Not much right now, but it will remove costs when we're doing more expensive specialization checks, such as fragment output type specialization for macos. It may also help more on other games with more draws.

* Address Feedback

* Oops
2022-12-04 18:41:17 +01:00
4965681e06 GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
3868a00206 Use source generated regular expressions (#4005) 2022-12-04 00:43:23 +00:00
933e5144a9 Query Available RAM on macOS (#4000) 2022-12-04 00:25:07 +00:00
73a42c85c4 Add crowdin badge and information in readme (#3990)
* Add crowdin bagde and informations in readme.

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-02 23:57:38 +01:00
39ba11054b Update Crowdin configuration file 2022-12-02 15:22:21 +01:00
c250e3392c Fix using in Ava 2022-12-02 15:08:57 +01:00
e56b069081 Update Crowdin configuration file 2022-12-02 14:54:56 +01:00
204c031fef SDL2Driver: Invoke dispatcher on main thread (#3818) 2022-12-02 14:37:22 +01:00
261 changed files with 2476 additions and 1774 deletions

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@ -89,6 +89,7 @@ csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_prefer_static_local_function = true:suggestion
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
csharp_style_prefer_readonly_struct = true
# Code-block preferences
csharp_prefer_braces = true:silent

View File

@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.RegisterAllocators
{
struct AllocationResult
readonly struct AllocationResult
{
public int IntUsedRegisters { get; }
public int VecUsedRegisters { get; }

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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
private class ParallelCopy
{
private struct Copy
private readonly struct Copy
{
public Register Dest { get; }
public Register Source { get; }

View File

@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
class HybridAllocator : IRegisterAllocator
{
private struct BlockInfo
private readonly struct BlockInfo
{
public bool HasCall { get; }

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@ -3,7 +3,7 @@ using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
struct RegisterMasks
readonly struct RegisterMasks
{
public int IntAvailableRegisters { get; }
public int VecAvailableRegisters { get; }

View File

@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.X86
{
struct IntrinsicInfo
readonly struct IntrinsicInfo
{
public X86Instruction Inst { get; }
public IntrinsicType Type { get; }

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@ -2,7 +2,7 @@ using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders
{
struct InstDescriptor
readonly struct InstDescriptor
{
public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);

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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
private const int FastLookupSize = 0x1000;
private struct InstInfo
private readonly struct InstInfo
{
public int Mask { get; }
public int Value { get; }

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@ -6,7 +6,7 @@ namespace ARMeilleure.Diagnostics
{
static class Symbols
{
private struct RangedSymbol
private readonly struct RangedSymbol
{
public readonly ulong Start;
public readonly ulong End;

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@ -3,7 +3,7 @@ using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.IntermediateRepresentation
{
struct PhiOperation
readonly struct PhiOperation
{
private readonly Operation _operation;

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@ -2,7 +2,7 @@ using System;
namespace ARMeilleure.IntermediateRepresentation
{
struct Register : IEquatable<Register>
readonly struct Register : IEquatable<Register>
{
public int Index { get; }

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@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.Translation.Cache
{
struct CacheEntry : IComparable<CacheEntry>
readonly struct CacheEntry : IComparable<CacheEntry>
{
public int Offset { get; }
public int Size { get; }

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@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
{
class CacheMemoryAllocator
{
private struct MemoryBlock : IComparable<MemoryBlock>
private readonly struct MemoryBlock : IComparable<MemoryBlock>
{
public int Offset { get; }
public int Size { get; }

View File

@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.Translation
{
struct CompilerContext
readonly struct CompilerContext
{
public ControlFlowGraph Cfg { get; }

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@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
private const int RegsCount = 32;
private const int RegsMask = RegsCount - 1;
private struct RegisterMask : IEquatable<RegisterMask>
private readonly struct RegisterMask : IEquatable<RegisterMask>
{
public long IntMask => Mask.GetElement(0);
public long VecMask => Mask.GetElement(1);

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@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
}
}
private struct Range
private readonly struct Range
{
public ulong Start { get; }
public ulong End { get; }

View File

@ -21,6 +21,10 @@
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
@ -48,6 +52,8 @@ See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ry
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**

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@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelLayout
public readonly struct SoundIOChannelLayout
{
public static int BuiltInCount
{

View File

@ -1,6 +1,6 @@
namespace SoundIOSharp
{
public struct SoundIOSampleRateRange
public readonly struct SoundIOSampleRateRange
{
internal SoundIOSampleRateRange(int min, int max)
{

View File

@ -48,6 +48,11 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary>
/// Effect to capture mixes (via auxiliary buffers).
/// </summary>
CaptureBuffer
CaptureBuffer,
/// <summary>
/// Effect applying a compressor filter (DRC).
/// </summary>
Compressor,
}
}

View File

@ -14,6 +14,7 @@ namespace Ryujinx.Audio.Renderer.Common
Reverb3d,
PcmFloat,
Limiter,
CaptureBuffer
CaptureBuffer,
Compressor
}
}

View File

@ -31,6 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LimiterVersion1,
LimiterVersion2,
GroupedBiquadFilter,
CaptureBuffer
CaptureBuffer,
Compressor
}
}

View File

@ -0,0 +1,173 @@
using System;
using System.Diagnostics;
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class CompressorCommand : ICommand
{
private const int FixedPointPrecision = 15;
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.Compressor;
public uint EstimatedProcessingTime { get; set; }
public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
{
Enabled = true;
NodeId = nodeId;
_parameter = parameter;
State = state;
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
}
}
public void Process(CommandList context)
{
ref CompressorState state = ref State.Span[0];
if (IsEffectEnabled)
{
if (_parameter.Status == Server.Effect.UsageState.Invalid)
{
state = new CompressorState(ref _parameter);
}
else if (_parameter.Status == Server.Effect.UsageState.New)
{
state.UpdateParameter(ref _parameter);
}
}
ProcessCompressor(context, ref state);
}
private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
{
Debug.Assert(_parameter.IsChannelCountValid());
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4;
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
for (int i = 0; i < _parameter.ChannelCount; i++)
{
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
}
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
float z = 0.0f;
bool unknown10OutOfRange = false;
if (newMean < 1.0e-10f)
{
z = 1.0f;
unknown10OutOfRange = state.Unknown10 < -100.0f;
}
if (y >= state.Unknown10 || unknown10OutOfRange)
{
float tmpGain;
if (y >= state.Unknown14)
{
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
}
else
{
tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
}
z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
}
float unknown4New = z;
float compressionEmaAlpha;
if ((unknown4 - z) <= 0.08f)
{
compressionEmaAlpha = Parameter.ReleaseCoefficient;
if ((unknown4 - z) >= -0.08f)
{
if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
{
unknown4New = unknown4;
}
compressionEmaAlpha = previousCompressionEmaAlpha;
}
}
else
{
compressionEmaAlpha = Parameter.AttackCoefficient;
}
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
}
unknown4 = unknown4New;
previousCompressionEmaAlpha = compressionEmaAlpha;
}
state.InputMovingAverage = inputMovingAverage;
state.Unknown4 = unknown4;
state.CompressionGainAverage = compressionGainAverage;
state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
}
}
}

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@ -90,32 +90,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DectectorAverage[channelIndex])
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
}
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
if (detectorValue > Parameter.Threshold)
{
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
attenuation = Parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGain[channelIndex] > attenuation)
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
}
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;

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@ -101,32 +101,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DectectorAverage[channelIndex])
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
}
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
if (detectorValue > Parameter.Threshold)
{
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
attenuation = Parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGain[channelIndex] > attenuation)
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
}
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -144,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], state.CompressionGain[channelIndex]);
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
}
}
}

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@ -0,0 +1,26 @@
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Effect
{
public struct ExponentialMovingAverage
{
private float _mean;
public ExponentialMovingAverage(float mean)
{
_mean = mean;
}
public float Read()
{
return _mean;
}
public float Update(float value, float alpha)
{
_mean += alpha * (value - _mean);
return _mean;
}
}
}

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@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
return (float)value / (1 << qBits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ConvertFloat(float value, int qBits)
{
return value / (1 << qBits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ToFixed(float value, int qBits)
{

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@ -1,4 +1,5 @@
using System;
using System.Reflection.Metadata;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
@ -46,6 +47,53 @@ namespace Ryujinx.Audio.Renderer.Dsp
return MathF.Pow(10, x);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Log10(float x)
{
// NOTE: Nintendo uses an approximation of log10, we don't.
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float MeanSquare(ReadOnlySpan<float> inputs)
{
float res = 0.0f;
foreach (float input in inputs)
{
res += (input * input);
}
res /= inputs.Length;
return res;
}
/// <summary>
/// Map decibel to linear.
/// </summary>
/// <param name="db">The decibel value to convert</param>
/// <returns>Converted linear value/returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DecibelToLinear(float db)
{
return MathF.Pow(10.0f, db / 20.0f);
}
/// <summary>
/// Map decibel to linear in [0, 2] range.
/// </summary>
/// <param name="db">The decibel value to convert</param>
/// <returns>Converted linear value in [0, 2] range</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DecibelToLinearExtended(float db)
{
float tmp = MathF.Log2(DecibelToLinear(db));
return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DegreesToRadians(float degrees)
{

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@ -0,0 +1,51 @@
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Parameter.Effect;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class CompressorState
{
public ExponentialMovingAverage InputMovingAverage;
public float Unknown4;
public ExponentialMovingAverage CompressionGainAverage;
public float CompressorGainReduction;
public float Unknown10;
public float Unknown14;
public float PreviousCompressionEmaAlpha;
public float MakeupGain;
public float OutputGain;
public CompressorState(ref CompressorParameter parameter)
{
InputMovingAverage = new ExponentialMovingAverage(0.0f);
Unknown4 = 1.0f;
CompressionGainAverage = new ExponentialMovingAverage(1.0f);
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref CompressorParameter parameter)
{
float threshold = parameter.Threshold;
float ratio = 1.0f / parameter.Ratio;
float attackCoefficient = parameter.AttackCoefficient;
float makeupGain;
if (parameter.MakeupGainEnabled)
{
makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
}
else
{
makeupGain = 0.0f;
}
PreviousCompressionEmaAlpha = attackCoefficient;
MakeupGain = makeupGain;
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
Unknown10 = threshold - 1.5f;
Unknown14 = threshold + 1.5f;
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
}
}
}

View File

@ -1,3 +1,4 @@
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class LimiterState
{
public float[] DectectorAverage;
public float[] CompressionGain;
public ExponentialMovingAverage[] DetectorAverage;
public ExponentialMovingAverage[] CompressionGainAverage;
public float[] DelayedSampleBuffer;
public int[] DelayedSampleBufferPosition;
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
{
DectectorAverage = new float[parameter.ChannelCount];
CompressionGain = new float[parameter.ChannelCount];
DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
DectectorAverage.AsSpan().Fill(0.0f);
CompressionGain.AsSpan().Fill(1.0f);
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
DelayedSampleBufferPosition.AsSpan().Fill(0);
DelayedSampleBuffer.AsSpan().Fill(0.0f);

View File

@ -0,0 +1,115 @@
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CompressorParameter
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Output;
/// <summary>
/// The maximum number of channels supported.
/// </summary>
public ushort ChannelCountMax;
/// <summary>
/// The total channel count used.
/// </summary>
public ushort ChannelCount;
/// <summary>
/// The target sample rate.
/// </summary>
/// <remarks>This is in kHz.</remarks>
public int SampleRate;
/// <summary>
/// The threshold.
/// </summary>
public float Threshold;
/// <summary>
/// The compressor ratio.
/// </summary>
public float Ratio;
/// <summary>
/// The attack time.
/// <remarks>This is in microseconds.</remarks>
/// </summary>
public int AttackTime;
/// <summary>
/// The release time.
/// <remarks>This is in microseconds.</remarks>
/// </summary>
public int ReleaseTime;
/// <summary>
/// The input gain.
/// </summary>
public float InputGain;
/// <summary>
/// The attack coefficient.
/// </summary>
public float AttackCoefficient;
/// <summary>
/// The release coefficient.
/// </summary>
public float ReleaseCoefficient;
/// <summary>
/// The output gain.
/// </summary>
public float OutputGain;
/// <summary>
/// The current usage status of the effect on the client side.
/// </summary>
public UsageState Status;
/// <summary>
/// Indicate if the makeup gain should be used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool MakeupGainEnabled;
/// <summary>
/// Reserved/padding.
/// </summary>
private Array2<byte> _reserved;
/// <summary>
/// Check if the <see cref="ChannelCount"/> is valid.
/// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid()
{
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
}
/// <summary>
/// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid()
{
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
}
}
}

View File

@ -44,7 +44,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
/// Additionally, the rendering limit percent was incremented to 80%.
///
///
/// </summary>
/// <remarks>This was added in system update 6.0.0</remarks>
public const int Revision5 = 5 << 24;
@ -93,6 +93,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// REV11:
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
/// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
/// </summary>

View File

@ -469,6 +469,18 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
{
if (parameter.IsChannelCountValid())
{
CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
}
/// <summary>
/// Generate a new <see cref="VolumeCommand"/>.
/// </summary>

View File

@ -606,6 +606,17 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.Compressor);
_commandBuffer.GenerateCompressorEffect(bufferOffset,
effect.Parameter,
effect.State,
effect.IsEnabled,
nodeId);
}
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
{
int nodeId = mix.NodeId;
@ -650,6 +661,9 @@ namespace Ryujinx.Audio.Renderer.Server
case EffectType.CaptureBuffer:
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
break;
case EffectType.Compressor:
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
break;
default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
}

View File

@ -179,5 +179,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(CompressorCommand command)
{
return 0;
}
}
}

View File

@ -543,5 +543,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(CompressorCommand command)
{
return 0;
}
}
}

View File

@ -747,5 +747,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public virtual uint Estimate(CompressorCommand command)
{
return 0;
}
}
}

View File

@ -232,5 +232,79 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
public override uint Estimate(CompressorCommand command)
{
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
{
if (command.Enabled)
{
switch (command.Parameter.ChannelCount)
{
case 1:
return 34431;
case 2:
return 44253;
case 4:
return 63827;
case 6:
return 83361;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
else
{
switch (command.Parameter.ChannelCount)
{
case 1:
return (uint)630.12f;
case 2:
return (uint)638.27f;
case 4:
return (uint)705.86f;
case 6:
return (uint)782.02f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
}
if (command.Enabled)
{
switch (command.Parameter.ChannelCount)
{
case 1:
return 51095;
case 2:
return 65693;
case 4:
return 95383;
case 6:
return 124510;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
else
{
switch (command.Parameter.ChannelCount)
{
case 1:
return (uint)840.14f;
case 2:
return (uint)826.1f;
case 4:
return (uint)901.88f;
case 6:
return (uint)965.29f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
}
}
}

View File

@ -262,6 +262,8 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return PerformanceDetailType.Limiter;
case EffectType.CaptureBuffer:
return PerformanceDetailType.CaptureBuffer;
case EffectType.Compressor:
return PerformanceDetailType.Compressor;
default:
throw new NotImplementedException($"{Type}");
}

View File

@ -0,0 +1,67 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a compressor effect.
/// </summary>
public class CompressorEffect : BaseEffect
{
/// <summary>
/// The compressor parameter.
/// </summary>
public CompressorParameter Parameter;
/// <summary>
/// The compressor state.
/// </summary>
public Memory<CompressorState> State { get; }
/// <summary>
/// Create a new <see cref="CompressorEffect"/>.
/// </summary>
public CompressorEffect()
{
State = new CompressorState[1];
}
public override EffectType TargetEffectType => EffectType.Compressor;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

View File

@ -35,5 +35,6 @@ namespace Ryujinx.Audio.Renderer.Server
uint Estimate(LimiterCommandVersion2 command);
uint Estimate(GroupedBiquadFilterCommand command);
uint Estimate(CaptureBufferCommand command);
uint Estimate(CompressorCommand command);
}
}

View File

@ -240,6 +240,10 @@ namespace Ryujinx.Audio.Renderer.Server
case EffectType.CaptureBuffer:
effect = new CaptureBufferEffect();
break;
case EffectType.Compressor:
effect = new CompressorEffect();
break;
default:
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
}

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:",
"SettingsTabLoggingDeveloperOptions": "Entwickleroptionen (WARNUNG: Beeinträchtigt die Leistung)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL Logstufe:",
"SettingsTabLoggingOpenglLogLevelNone": "Keine",
"SettingsTabLoggingOpenglLogLevelError": "Fehler",
"SettingsTabLoggingOpenglLogLevelPerformance": "Verlangsamungen",
"SettingsTabLoggingOpenglLogLevelAll": "Alle",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Keine",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Fehler",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Verlangsamungen",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Alle",
"SettingsTabLoggingEnableDebugLogs": "Aktiviere Debug-Log",
"SettingsTabInput": "Eingabe",
"SettingsTabInputEnableDockedMode": "Docked Modus",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS",
"SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:",
"SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)",
"SettingsTabLoggingOpenglLogLevel": "Επίπεδο Καταγραφής OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Κανένα",
"SettingsTabLoggingOpenglLogLevelError": "Σφάλμα",
"SettingsTabLoggingOpenglLogLevelPerformance": "Επιβραδύνσεις",
"SettingsTabLoggingOpenglLogLevelAll": "Όλα",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Κανένα",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Σφάλμα",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Επιβραδύνσεις",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Όλα",
"SettingsTabLoggingEnableDebugLogs": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων",
"SettingsTabInput": "Χειρισμός",
"SettingsTabInputEnableDockedMode": "Ενεργοποίηση Docked Mode",

View File

@ -157,11 +157,11 @@
"SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:",
"SettingsTabLoggingDeveloperOptions": "Developer Options (WARNING: Will reduce performance)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Level:",
"SettingsTabLoggingOpenglLogLevelNone": "None",
"SettingsTabLoggingOpenglLogLevelError": "Error",
"SettingsTabLoggingOpenglLogLevelPerformance": "Slowdowns",
"SettingsTabLoggingOpenglLogLevelAll": "All",
"SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "None",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Error",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Slowdowns",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "All",
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
"SettingsTabInput": "Input",
"SettingsTabInputEnableDockedMode": "Docked Mode",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
"SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)",
"SettingsTabLoggingOpenglLogLevel": "Nivel de registro de OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Nada",
"SettingsTabLoggingOpenglLogLevelError": "Errores",
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentizaciones",
"SettingsTabLoggingOpenglLogLevelAll": "Todo",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nada",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errores",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentizaciones",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todo",
"SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug",
"SettingsTabInput": "Entrada",
"SettingsTabInputEnableDockedMode": "Modo dock/TV",

View File

@ -150,11 +150,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
"SettingsTabLoggingOpenglLogLevel": "Niveau des journaux OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Aucun",
"SettingsTabLoggingOpenglLogLevelError": "Erreur",
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentissements",
"SettingsTabLoggingOpenglLogLevelAll": "Tout",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tout",
"SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug",
"SettingsTabInput": "Contrôles",
"SettingsTabInputEnableDockedMode": "Active le mode station d'accueil",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Attiva Fs Access Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modalità log accesso globale Fs:",
"SettingsTabLoggingDeveloperOptions": "Opzioni da sviluppatore (AVVISO: Ridurrà le prestazioni)",
"SettingsTabLoggingOpenglLogLevel": "Livello di log OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Nessuno",
"SettingsTabLoggingOpenglLogLevelError": "Errore",
"SettingsTabLoggingOpenglLogLevelPerformance": "Rallentamenti",
"SettingsTabLoggingOpenglLogLevelAll": "Tutto",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nessuno",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errore",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Rallentamenti",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tutto",
"SettingsTabLoggingEnableDebugLogs": "Attiva logs di debug",
"SettingsTabInput": "Input",
"SettingsTabInputEnableDockedMode": "Attiva modalità TV",
@ -558,8 +557,8 @@
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
"SettingsXamlThemeFile" : "File del tema xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
"AvatarWindowTitle": "Gestisci account - Avatar"
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:",
"AvatarWindowTitle": "Gestisci account - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Sconosciuto",
"Usage": "Utilizzo",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
"SettingsTabLoggingOpenglLogLevelNone": "なし",
"SettingsTabLoggingOpenglLogLevelError": "エラー",
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "なし",
"SettingsTabLoggingGraphicsBackendLogLevelError": "エラー",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "すべて",
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
"SettingsTabInput": "入力",
"SettingsTabInputEnableDockedMode": "ドッキングモード",

View File

@ -156,11 +156,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Fs 액세스 로그 켜기",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs 전역 액세스 로그 모드 :",
"SettingsTabLoggingDeveloperOptions": "개발자 옵션 (경고 : 성능이 저하됩니다.)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 로그 수준 :",
"SettingsTabLoggingOpenglLogLevelNone": "없음",
"SettingsTabLoggingOpenglLogLevelError": "오류",
"SettingsTabLoggingOpenglLogLevelPerformance": "감속",
"SettingsTabLoggingOpenglLogLevelAll": "모두",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "없음",
"SettingsTabLoggingGraphicsBackendLogLevelError": "오류",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "감속",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "모두",
"SettingsTabLoggingEnableDebugLogs": "디버그 로그 사용",
"SettingsTabInput": "입력",
"SettingsTabInputEnableDockedMode": "도킹 모드 활성화",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Żadne",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Błędy",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Spowolnienia",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Wszystkie",
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
"SettingsTabInput": "Sterowanie",
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar logs de acesso ao sistema de arquivos",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo global de logs do sistema de arquivos:",
"SettingsTabLoggingDeveloperOptions": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)",
"SettingsTabLoggingOpenglLogLevel": "Nível de log do OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Nenhum",
"SettingsTabLoggingOpenglLogLevelError": "Erro",
"SettingsTabLoggingOpenglLogLevelPerformance": "Lentidão",
"SettingsTabLoggingOpenglLogLevelAll": "Todos",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nenhum",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erro",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Lentidão",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todos",
"SettingsTabLoggingEnableDebugLogs": "Habilitar logs de depuração",
"SettingsTabInput": "Controle",
"SettingsTabInputEnableDockedMode": "Habilitar modo TV",

View File

@ -156,11 +156,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Включить журналы доступа Fs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Режим журнала глобального доступа Fs:",
"SettingsTabLoggingDeveloperOptions": "Параметры разработчика (ВНИМАНИЕ: снизит производительность)",
"SettingsTabLoggingOpenglLogLevel": "Уровень журнала OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Ничего",
"SettingsTabLoggingOpenglLogLevelError": "Ошибка",
"SettingsTabLoggingOpenglLogLevelPerformance": "Замедления",
"SettingsTabLoggingOpenglLogLevelAll": "Всё",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Ничего",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Ошибка",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Замедления",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Всё",
"SettingsTabLoggingEnableDebugLogs": "Включить журналы отладки",
"SettingsTabInput": "Управление",
"SettingsTabInputEnableDockedMode": "Включить режим закрепления",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "Fs Erişim Loglarını Etkinleştir",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Evrensel Erişim Log Modu:",
"SettingsTabLoggingDeveloperOptions": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Seviyesi:",
"SettingsTabLoggingOpenglLogLevelNone": "H",
"SettingsTabLoggingOpenglLogLevelError": "Hata",
"SettingsTabLoggingOpenglLogLevelPerformance": "Yavaşlamalar",
"SettingsTabLoggingOpenglLogLevelAll": "Her Şey",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Hiç",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Hata",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Yavaşlamalar",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Her Şey",
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
"SettingsTabInput": "Giriş Yöntemi",
"SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "记录文件访问",
"SettingsTabLoggingFsGlobalAccessLogMode": "记录全局文件访问模式:",
"SettingsTabLoggingDeveloperOptions": "开发者选项 (警告: 会降低性能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL日志级别:",
"SettingsTabLoggingOpenglLogLevelNone": "",
"SettingsTabLoggingOpenglLogLevelError": "错误",
"SettingsTabLoggingOpenglLogLevelPerformance": "减速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "",
"SettingsTabLoggingGraphicsBackendLogLevelError": "错误",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
"SettingsTabInput": "输入",
"SettingsTabInputEnableDockedMode": "主机模式",

View File

@ -157,11 +157,10 @@
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
"SettingsTabLoggingOpenglLogLevelNone": "",
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "",
"SettingsTabLoggingGraphicsBackendLogLevelError": "錯誤",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "減速",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
"SettingsTabInput": "輸入",
"SettingsTabInputEnableDockedMode": "Docked 模式",

View File

@ -58,5 +58,7 @@
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
<Color x:Key="ThemeForegroundColor">#FFFFFFFF</Color>
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
<Color x:Key="AppListBackgroundColor">#0FFFFFFF</Color>
<Color x:Key="AppListHoverBackgroundColor">#1EFFFFFF</Color>
</Styles.Resources>
</Styles>

View File

@ -50,5 +50,7 @@
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
<Color x:Key="ThemeForegroundColor">#FF000000</Color>
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
</Styles.Resources>
</Styles>

View File

@ -1,5 +1,6 @@
using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@ -8,6 +9,7 @@ using Ryujinx.Common.Logging;
using Ryujinx.Common.System;
using Ryujinx.Common.SystemInfo;
using Ryujinx.Modules;
using Ryujinx.SDL2.Common;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
@ -94,6 +96,9 @@ namespace Ryujinx.Ava
// Initialize Discord integration.
DiscordIntegrationModule.Initialize();
// Initialize SDL2 driver
SDL2Driver.MainThreadDispatcher = action => Dispatcher.UIThread.InvokeAsync(action, DispatcherPriority.Input);
ReloadConfig();
ForceDpiAware.Windows();
@ -219,4 +224,4 @@ namespace Ryujinx.Ava
Logger.Shutdown();
}
}
}
}

View File

@ -11,7 +11,8 @@
Height="340"
CanResize="False"
SizeToContent="Height"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="20"
HorizontalAlignment="Stretch"

View File

@ -6,7 +6,8 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
Width="400"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="20"
HorizontalAlignment="Stretch"

View File

@ -10,7 +10,8 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu" Opened="MenuBase_OnMenuOpened">
@ -113,8 +114,8 @@
<Style Selector="ListBoxItem">
<Setter Property="Padding" Value="0" />
<Setter Property="Margin" Value="5" />
<Setter Property="CornerRadius" Value="5" />
<Setter Property="Background" Value="{DynamicResource SystemAccentColorDark3}" />
<Setter Property="CornerRadius" Value="4" />
<Setter Property="Background" Value="{DynamicResource AppListBackgroundColor}" />
<Style.Animations>
<Animation Duration="0:0:0.7">
<KeyFrame Cue="0%">
@ -132,27 +133,18 @@
</Animation>
</Style.Animations>
</Style>
<Style Selector="ListBoxItem:selected /template/ ContentPresenter">
<Setter Property="Background" Value="{DynamicResource AppListBackgroundColor}" />
</Style>
<Style Selector="ListBoxItem:pointerover /template/ ContentPresenter">
<Setter Property="Background" Value="{DynamicResource AppListHoverBackgroundColor}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.Styles>
<Style Selector="ui|SymbolIcon.small.icon">
<Setter Property="FontSize" Value="15" />
</Style>
<Style Selector="ui|SymbolIcon.normal.icon">
<Setter Property="FontSize" Value="19" />
</Style>
<Style Selector="ui|SymbolIcon.large.icon">
<Setter Property="FontSize" Value="23" />
</Style>
<Style Selector="ui|SymbolIcon.huge.icon">
<Setter Property="FontSize" Value="26" />
</Style>
</Grid.Styles>
<Border
Margin="0"
Padding="{Binding $parent[UserControl].DataContext.GridItemPadding}"
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
@ -160,57 +152,41 @@
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
ClipToBounds="True"
CornerRadius="5">
<Grid Margin="0">
CornerRadius="4">
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Image
Grid.Row="0"
Margin="0"
HorizontalAlignment="Stretch"
VerticalAlignment="Top"
Source="{Binding Icon, Converter={StaticResource ByteImage}}" />
<StackPanel
<Panel
Grid.Row="1"
Height="50"
Margin="5"
Margin="0 10 0 0"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
IsVisible="{Binding $parent[UserControl].DataContext.ShowNames}">
<TextBlock
HorizontalAlignment="Stretch"
VerticalAlignment="Center"
Text="{Binding TitleName}"
TextAlignment="Center"
TextWrapping="Wrap" />
</StackPanel>
</Panel>
</Grid>
</Border>
<ui:SymbolIcon
Margin="5"
Margin="5,5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.icon="true"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
Foreground="Yellow"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
<ui:SymbolIcon
Margin="5"
HorizontalAlignment="Left"
VerticalAlignment="Top"
Classes.huge="{Binding $parent[UserControl].DataContext.IsGridHuge}"
Classes.icon="true"
Classes.large="{Binding $parent[UserControl].DataContext.IsGridLarge}"
Classes.normal="{Binding $parent[UserControl].DataContext.IsGridMedium}"
Classes.small="{Binding $parent[UserControl].DataContext.IsGridSmall}"
Foreground="Black"
IsVisible="{Binding Favorite}"
Symbol="Star" />
</Grid>
</DataTemplate>
</ListBox.ItemTemplate>

View File

@ -10,7 +10,8 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
d:DesignHeight="450"
d:DesignWidth="800"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
<MenuFlyout x:Key="GameContextMenu" Opened="MenuBase_OnMenuOpened">
@ -115,8 +116,8 @@
<Setter Property="Padding" Value="0" />
<Setter Property="Margin" Value="0" />
<Setter Property="CornerRadius" Value="5" />
<Setter Property="BorderBrush" Value="{DynamicResource SystemAccentColorDark3}" />
<Setter Property="BorderThickness" Value="2" />
<Setter Property="Background" Value="{DynamicResource AppListBackgroundColor}" />
<Setter Property="BorderThickness" Value="2"/>
<Style.Animations>
<Animation Duration="0:0:0.7">
<KeyFrame Cue="0%">
@ -134,6 +135,12 @@
</Animation>
</Style.Animations>
</Style>
<Style Selector="ListBoxItem:selected /template/ ContentPresenter">
<Setter Property="Background" Value="{DynamicResource AppListBackgroundColor}" />
</Style>
<Style Selector="ListBoxItem:pointerover /template/ ContentPresenter">
<Setter Property="Background" Value="{DynamicResource AppListHoverBackgroundColor}" />
</Style>
</ListBox.Styles>
<ListBox.ItemTemplate>
<DataTemplate>
@ -152,9 +159,6 @@
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition />
</Grid.RowDefinitions>
<Image
Grid.RowSpan="3"
Grid.Column="0"
@ -169,7 +173,7 @@
HorizontalAlignment="Left"
VerticalAlignment="Top"
Orientation="Vertical"
Spacing="5">
Spacing="5" >
<TextBlock
HorizontalAlignment="Stretch"
Text="{Binding TitleName}"
@ -214,20 +218,10 @@
Margin="-5,-5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="20"
Foreground="Yellow"
FontSize="16"
Foreground="{DynamicResource SystemAccentColor}"
IsVisible="{Binding Favorite}"
Symbol="StarFilled" />
<ui:SymbolIcon
Grid.Row="0"
Grid.Column="0"
Margin="-5,-5,0,0"
HorizontalAlignment="Left"
VerticalAlignment="Top"
FontSize="20"
Foreground="Black"
IsVisible="{Binding Favorite}"
Symbol="Star" />
</Grid>
</Border>
</Grid>

View File

@ -4,7 +4,8 @@
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="5,10,5,5"
HorizontalAlignment="Stretch"

View File

@ -4,7 +4,8 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.NavigationDialogHost">
x:Class="Ryujinx.Ava.Ui.Controls.NavigationDialogHost"
Focusable="True">
<ui:Frame HorizontalAlignment="Stretch" VerticalAlignment="Stretch"
x:Name="ContentFrame" />
</UserControl>

View File

@ -4,7 +4,8 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
x:Class="Ryujinx.Ava.Ui.Controls.ProfileImageSelectionDialog">
x:Class="Ryujinx.Ava.Ui.Controls.ProfileImageSelectionDialog"
Focusable="True">
<Grid HorizontalAlignment="Stretch" VerticalAlignment="Center" Margin="5,10,5, 5">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />

View File

@ -3,5 +3,6 @@
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.RendererHost">
x:Class="Ryujinx.Ava.Ui.Controls.RendererHost"
Focusable="True">
</UserControl>

View File

@ -9,7 +9,8 @@
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
Height="400"
Width="550"
x:Class="Ryujinx.Ava.Ui.Controls.SaveManager">
x:Class="Ryujinx.Ava.Ui.Controls.SaveManager"
Focusable="True">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>

View File

@ -8,7 +8,8 @@
Title="Ryujinx - Waiting"
SizeToContent="WidthAndHeight"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="20"
HorizontalAlignment="Stretch"

View File

@ -12,7 +12,8 @@
Margin="0"
MinWidth="500"
Padding="0"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>

View File

@ -10,7 +10,8 @@
xmlns:Locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
x:Class="Ryujinx.Ava.Ui.Controls.UserRecoverer">
x:Class="Ryujinx.Ava.Ui.Controls.UserRecoverer"
Focusable="True">
<Design.DataContext>
<viewModels:UserProfileViewModel />
</Design.DataContext>

View File

@ -12,7 +12,8 @@
d:DesignHeight="450"
MinWidth="500"
d:DesignWidth="800"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<UserControl.Resources>
<controls:BitmapArrayValueConverter x:Key="ByteImage" />
</UserControl.Resources>

View File

@ -1,45 +0,0 @@
using Ryujinx.Ui.App.Common;
using System.Collections;
namespace Ryujinx.Ava.Ui.Models
{
internal class FileSizeSortComparer : IComparer
{
public int Compare(object x, object y)
{
string aValue = (x as ApplicationData).TimePlayed;
string bValue = (y as ApplicationData).TimePlayed;
if (aValue[^3..] == "GiB")
{
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
}
else
{
aValue = aValue[0..^3];
}
if (bValue[^3..] == "GiB")
{
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
}
else
{
bValue = bValue[0..^3];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
}
}

View File

@ -1,50 +0,0 @@
using Ryujinx.Ui.App.Common;
using System.Collections.Generic;
namespace Ryujinx.Ava.Ui.Models.Generic
{
internal class FileSizeSortComparer : IComparer<ApplicationData>
{
public FileSizeSortComparer() { }
public FileSizeSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; }
private int _order;
public int Compare(ApplicationData x, ApplicationData y)
{
string aValue = x.FileSize;
string bValue = y.FileSize;
if (aValue[^3..] == "GiB")
{
aValue = (float.Parse(aValue[0..^3]) * 1024).ToString();
}
else
{
aValue = aValue[0..^3];
}
if (bValue[^3..] == "GiB")
{
bValue = (float.Parse(bValue[0..^3]) * 1024).ToString();
}
else
{
bValue = bValue[0..^3];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1 * _order;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1 * _order;
}
else
{
return 0;
}
}
}
}

View File

@ -1,66 +0,0 @@
using Ryujinx.Ui.App.Common;
using System.Collections.Generic;
namespace Ryujinx.Ava.Ui.Models.Generic
{
internal class TimePlayedSortComparer : IComparer<ApplicationData>
{
public TimePlayedSortComparer() { }
public TimePlayedSortComparer(bool isAscending) { _order = isAscending ? 1 : -1; }
private int _order;
public int Compare(ApplicationData x, ApplicationData y)
{
string aValue = x.TimePlayed;
string bValue = y.TimePlayed;
if (aValue.Length > 4 && aValue[^4..] == "mins")
{
aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
}
else if (aValue.Length > 3 && aValue[^3..] == "hrs")
{
aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
}
else if (aValue.Length > 4 && aValue[^4..] == "days")
{
aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
}
else
{
aValue = aValue[0..^1];
}
if (bValue.Length > 4 && bValue[^4..] == "mins")
{
bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
}
else if (bValue.Length > 3 && bValue[^3..] == "hrs")
{
bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
}
else if (bValue.Length > 4 && bValue[^4..] == "days")
{
bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
}
else
{
bValue = bValue[0..^1];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1 * _order;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1 * _order;
}
else
{
return 0;
}
}
}
}

View File

@ -1,27 +0,0 @@
using Ryujinx.Ui.App.Common;
using System;
using System.Collections;
namespace Ryujinx.Ava.Ui.Models
{
internal class LastPlayedSortComparer : IComparer
{
public int Compare(object x, object y)
{
string aValue = (x as ApplicationData).LastPlayed;
string bValue = (y as ApplicationData).LastPlayed;
if (aValue == "Never")
{
aValue = DateTime.UnixEpoch.ToString();
}
if (bValue == "Never")
{
bValue = DateTime.UnixEpoch.ToString();
}
return DateTime.Compare(DateTime.Parse(bValue), DateTime.Parse(aValue));
}
}
}

View File

@ -1,61 +0,0 @@
using Ryujinx.Ui.App.Common;
using System.Collections;
namespace Ryujinx.Ava.Ui.Models
{
internal class TimePlayedSortComparer : IComparer
{
public int Compare(object x, object y)
{
string aValue = (x as ApplicationData).TimePlayed;
string bValue = (y as ApplicationData).TimePlayed;
if (aValue.Length > 4 && aValue[^4..] == "mins")
{
aValue = (float.Parse(aValue[0..^5]) * 60).ToString();
}
else if (aValue.Length > 3 && aValue[^3..] == "hrs")
{
aValue = (float.Parse(aValue[0..^4]) * 3600).ToString();
}
else if (aValue.Length > 4 && aValue[^4..] == "days")
{
aValue = (float.Parse(aValue[0..^5]) * 86400).ToString();
}
else
{
aValue = aValue[0..^1];
}
if (bValue.Length > 4 && bValue[^4..] == "mins")
{
bValue = (float.Parse(bValue[0..^5]) * 60).ToString();
}
else if (bValue.Length > 3 && bValue[^3..] == "hrs")
{
bValue = (float.Parse(bValue[0..^4]) * 3600).ToString();
}
else if (bValue.Length > 4 && bValue[^4..] == "days")
{
bValue = (float.Parse(bValue[0..^5]) * 86400).ToString();
}
else
{
bValue = bValue[0..^1];
}
if (float.Parse(aValue) > float.Parse(bValue))
{
return -1;
}
else if (float.Parse(bValue) > float.Parse(aValue))
{
return 1;
}
else
{
return 0;
}
}
}
}

View File

@ -435,9 +435,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
OnPropertyChanged();
}
}
public Thickness GridItemPadding => ShowNames ? new Thickness() : new Thickness(5);
public bool ShowMenuAndStatusBar
{
get => _showMenuAndStatusBar;
@ -504,8 +502,10 @@ namespace Ryujinx.Ava.Ui.ViewModels
return SortMode switch
{
ApplicationSort.LastPlayed => new Models.Generic.LastPlayedSortComparer(IsAscending),
ApplicationSort.FileSize => new Models.Generic.FileSizeSortComparer(IsAscending),
ApplicationSort.TotalTimePlayed => new Models.Generic.TimePlayedSortComparer(IsAscending),
ApplicationSort.FileSize => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileSizeBytes)
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileSizeBytes),
ApplicationSort.TotalTimePlayed => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TimePlayedNum)
: SortExpressionComparer<ApplicationData>.Descending(app => app.TimePlayedNum),
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
@ -599,7 +599,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
ConfigurationState.Instance.Ui.ShowNames.Value = value;
OnPropertyChanged();
OnPropertyChanged(nameof(GridItemPadding));
OnPropertyChanged(nameof(GridSizeScale));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
@ -716,7 +715,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
OnPropertyChanged(nameof(IsGridLarge));
OnPropertyChanged(nameof(IsGridHuge));
OnPropertyChanged(nameof(ShowNames));
OnPropertyChanged(nameof(GridItemPadding));
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
}
@ -780,6 +778,11 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
_owner.LoadProgressBar.IsVisible = false;
}
if (e.NumAppsLoaded == e.NumAppsFound)
{
_owner.LoadProgressBar.IsVisible = false;
}
});
}

View File

@ -15,7 +15,8 @@
CanResize="False"
SizeToContent="Width"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid
Margin="15"
HorizontalAlignment="Stretch"

View File

@ -11,7 +11,8 @@
WindowStartupLocation="CenterOwner"
Width="800" MinHeight="650" Height="650"
SizeToContent="Manual"
MinWidth="600">
MinWidth="600"
Focusable="True">
<Design.DataContext>
<viewModels:AmiiboWindowViewModel />
</Design.DataContext>

View File

@ -11,7 +11,8 @@
xmlns:viewModels="clr-namespace:Ryujinx.Ava.Ui.ViewModels"
xmlns:controls="clr-namespace:Ryujinx.Ava.Ui.Controls"
x:CompileBindings="True"
x:DataType="viewModels:AvatarProfileViewModel">
x:DataType="viewModels:AvatarProfileViewModel"
Focusable="True">
<Design.DataContext>
<viewModels:AvatarProfileViewModel />
</Design.DataContext>

View File

@ -12,7 +12,8 @@
MinWidth="500"
MinHeight="500"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Window.Styles>
<Style Selector="TreeViewItem">
<Setter Property="IsExpanded" Value="True" />

View File

@ -8,7 +8,8 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
x:Class="Ryujinx.Ava.Ui.Windows.ContentDialogOverlayWindow"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
Title="ContentDialogOverlayWindow">
Title="ContentDialogOverlayWindow"
Focusable="True">
<window:StyleableWindow.Styles>
<Style Selector="ui|ContentDialog /template/ Panel#LayoutRoot">
<Setter Property="Background"

View File

@ -13,7 +13,8 @@
d:DesignHeight="800"
d:DesignWidth="800"
x:CompileBindings="False"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Design.DataContext>
<viewModels:ControllerSettingsViewModel />
</Design.DataContext>

View File

@ -14,7 +14,8 @@
MaxHeight="500"
SizeToContent="Height"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />

View File

@ -20,7 +20,7 @@ namespace Ryujinx.Ava.Ui.Windows
private const int CutOffLuminosity = 64;
private struct PaletteColor
private readonly struct PaletteColor
{
public int Qck { get; }
public byte R { get; }

View File

@ -20,7 +20,8 @@
x:CompileBindings="True"
x:DataType="viewModels:MainWindowViewModel"
WindowStartupLocation="CenterScreen"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Window.Styles>
<Style Selector="TitleBar:fullscreen">
<Setter Property="Background" Value="#000000" />

View File

@ -266,6 +266,7 @@ namespace Ryujinx.Ava.Ui.Windows
return;
}
CanUpdate = false;
ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
@ -371,6 +372,7 @@ namespace Ryujinx.Ava.Ui.Windows
ViewModel.ShowContent = true;
ViewModel.ShowLoadProgress = false;
ViewModel.IsLoadingIndeterminate = false;
CanUpdate = true;
Cursor = Cursor.Default;
if (MainContent.Content != _mainViewContent)

View File

@ -6,7 +6,8 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
mc:Ignorable="d"
x:Class="Ryujinx.Ava.Ui.Windows.MotionSettingsWindow">
x:Class="Ryujinx.Ava.Ui.Windows.MotionSettingsWindow"
Focusable="True">
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />

View File

@ -6,7 +6,8 @@
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
mc:Ignorable="d"
x:Class="Ryujinx.Ava.Ui.Windows.RumbleSettingsWindow">
x:Class="Ryujinx.Ava.Ui.Windows.RumbleSettingsWindow"
Focusable="True">
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />

View File

@ -18,7 +18,8 @@
WindowStartupLocation="CenterOwner"
x:CompileBindings="True"
x:DataType="viewModels:SettingsViewModel"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Design.DataContext>
<viewModels:SettingsViewModel />
</Design.DataContext>
@ -875,7 +876,7 @@
</StackPanel>
<StackPanel Margin="0,10,0,0" Orientation="Horizontal">
<TextBlock VerticalAlignment="Center"
Text="{locale:Locale SettingsTabLoggingOpenglLogLevel}"
Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevel}"
ToolTip.Tip="{locale:Locale OpenGlLogLevel}"
Width="285" />
<ComboBox SelectedIndex="{Binding OpenglDebugLevel}"
@ -883,17 +884,17 @@
HorizontalContentAlignment="Left"
ToolTip.Tip="{locale:Locale OpenGlLogLevel}">
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabLoggingOpenglLogLevelNone}" />
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelNone}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabLoggingOpenglLogLevelError}" />
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelError}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock
Text="{locale:Locale SettingsTabLoggingOpenglLogLevelPerformance}" />
Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelPerformance}" />
</ComboBoxItem>
<ComboBoxItem>
<TextBlock Text="{locale:Locale SettingsTabLoggingOpenglLogLevelAll}" />
<TextBlock Text="{locale:Locale SettingsTabLoggingGraphicsBackendLogLevelAll}" />
</ComboBoxItem>
</ComboBox>
</StackPanel>

View File

@ -14,7 +14,8 @@
MaxHeight="400"
SizeToContent="Height"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
mc:Ignorable="d"
Focusable="True">
<Grid Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />

View File

@ -16,7 +16,7 @@ namespace Ryujinx.Common.Logging
public static event EventHandler<LogEventArgs> Updated;
public struct Log
public readonly struct Log
{
internal readonly LogLevel Level;

View File

@ -7,7 +7,7 @@ namespace Ryujinx.Common.Memory
/// This is useful to keep the Array representation when possible to avoid copies.
/// </summary>
/// <typeparam name="T">Element Type</typeparam>
public ref struct SpanOrArray<T> where T : unmanaged
public readonly ref struct SpanOrArray<T> where T : unmanaged
{
public readonly T[] Array;
public readonly ReadOnlySpan<T> Span;

View File

@ -28,9 +28,39 @@ namespace Ryujinx.Common.SystemInfo
CpuName = $"{cpuName} ; {LogicalCoreCount} logical";
RamTotal = totalRAM;
RamAvailable = GetVMInfoAvailableMemory();
}
[DllImport("libSystem.dylib", CharSet = CharSet.Ansi, SetLastError = true)]
static ulong GetVMInfoAvailableMemory()
{
var port = mach_host_self();
uint pageSize = 0;
var result = host_page_size(port, ref pageSize);
if (result != 0)
{
Logger.Error?.Print(LogClass.Application, $"Failed to query Available RAM. host_page_size() error = {result}");
return 0;
}
const int flavor = 4; // HOST_VM_INFO64
uint count = (uint)(Marshal.SizeOf<VMStatistics64>() / sizeof(int)); // HOST_VM_INFO64_COUNT
VMStatistics64 stats = new();
result = host_statistics64(port, flavor, ref stats, ref count);
if (result != 0)
{
Logger.Error?.Print(LogClass.Application, $"Failed to query Available RAM. host_statistics64() error = {result}");
return 0;
}
return (ulong)(stats.FreeCount + stats.InactiveCount) * pageSize;
}
private const string SystemLibraryName = "libSystem.dylib";
[DllImport(SystemLibraryName, CharSet = CharSet.Ansi, SetLastError = true)]
private static extern int sysctlbyname(string name, IntPtr oldValue, ref ulong oldSize, IntPtr newValue, ulong newValueSize);
private static int sysctlbyname(string name, IntPtr oldValue, ref ulong oldSize)
@ -85,5 +115,43 @@ namespace Ryujinx.Common.SystemInfo
return res;
}
[DllImport(SystemLibraryName, CharSet = CharSet.Ansi, SetLastError = true)]
private static extern uint mach_host_self();
[DllImport(SystemLibraryName, CharSet = CharSet.Ansi, SetLastError = true)]
private static extern int host_page_size(uint host, ref uint out_page_size);
[StructLayout(LayoutKind.Sequential, Pack = 8)]
struct VMStatistics64
{
public uint FreeCount;
public uint ActiveCount;
public uint InactiveCount;
public uint WireCount;
public ulong ZeroFillCount;
public ulong Reactivations;
public ulong Pageins;
public ulong Pageouts;
public ulong Faults;
public ulong CowFaults;
public ulong Lookups;
public ulong Hits;
public ulong Purges;
public uint PurgeableCount;
public uint SpeculativeCount;
public ulong Decompressions;
public ulong Compressions;
public ulong Swapins;
public ulong Swapouts;
public uint CompressorPageCount;
public uint ThrottledCount;
public uint ExternalPageCount;
public uint InternalPageCount;
public ulong TotalUncompressedPagesInCompressor;
}
[DllImport(SystemLibraryName, CharSet = CharSet.Ansi, SetLastError = true)]
private static extern int host_statistics64(uint host_priv, int host_flavor, ref VMStatistics64 host_info64_out, ref uint host_info64_outCnt);
}
}

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Cpu
/// <summary>
/// Stores handlers for the various CPU exceptions.
/// </summary>
public struct ExceptionCallbacks
public readonly struct ExceptionCallbacks
{
/// <summary>
/// Handler for CPU interrupts triggered using <see cref="IExecutionContext.RequestInterrupt"/>.

View File

@ -2,7 +2,7 @@
namespace Ryujinx.Graphics.Device
{
public struct RwCallback
public readonly struct RwCallback
{
public Action<int> Write { get; }
public Func<int> Read { get; }

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL
{
public struct BlendDescriptor
public readonly struct BlendDescriptor
{
public bool Enable { get; }

View File

@ -1,6 +1,6 @@
namespace Ryujinx.Graphics.GAL
{
public struct BufferAssignment
public readonly struct BufferAssignment
{
public readonly int Binding;
public readonly BufferRange Range;

View File

@ -1,22 +1,14 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.GAL
{
[StructLayout(LayoutKind.Sequential, Size = 8)]
public struct BufferHandle : IEquatable<BufferHandle>
public readonly record struct BufferHandle
{
private readonly ulong _value;
public static BufferHandle Null => new BufferHandle(0);
private BufferHandle(ulong value) => _value = value;
public override bool Equals(object obj) => obj is BufferHandle handle && Equals(handle);
public bool Equals([AllowNull] BufferHandle other) => other._value == _value;
public override int GetHashCode() => _value.GetHashCode();
public static bool operator ==(BufferHandle left, BufferHandle right) => left.Equals(right);
public static bool operator !=(BufferHandle left, BufferHandle right) => !(left == right);
}
}

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