Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
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4905101df1 | ||
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8750b90a7f | ||
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af01100050 | ||
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c0821fee1f | ||
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a5c2aead67 |
@@ -36,7 +36,7 @@
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## Compatibility
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As of October 2022, Ryujinx has been tested on approximately 3,700 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable.
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As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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## Usage
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@@ -90,7 +90,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
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- **GPU**
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The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum) or Vulkan APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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- **Input**
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@@ -8,7 +8,7 @@
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<ItemGroup>
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<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
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<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
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<PackageReference Include="System.Management" Version="6.0.0" />
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<PackageReference Include="System.Management" Version="7.0.0" />
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</ItemGroup>
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</Project>
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@@ -37,6 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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private bool _vsUsesDrawParameters;
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private bool _vtgWritesRtLayer;
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private byte _vsClipDistancesWritten;
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private uint _vbEnableMask;
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private bool _prevDrawIndexed;
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private bool _prevDrawIndirect;
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@@ -76,6 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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nameof(ThreedClassState.VertexBufferState),
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nameof(ThreedClassState.VertexBufferEndAddress)),
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// Must be done after vertex buffer updates.
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new StateUpdateCallbackEntry(UpdateVertexAttribState, nameof(ThreedClassState.VertexAttribState)),
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new StateUpdateCallbackEntry(UpdateBlendState,
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@@ -852,12 +854,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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private void UpdateVertexAttribState()
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{
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uint vbEnableMask = _vbEnableMask;
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Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
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for (int index = 0; index < Constants.TotalVertexAttribs; index++)
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{
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var vertexAttrib = _state.State.VertexAttribState[index];
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int bufferIndex = vertexAttrib.UnpackBufferIndex();
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if ((vbEnableMask & (1u << bufferIndex)) == 0)
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{
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// Using a vertex buffer that doesn't exist is invalid, so let's use a dummy attribute for those cases.
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vertexAttribs[index] = new VertexAttribDescriptor(0, 0, true, Format.R32G32B32A32Float);
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continue;
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}
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if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
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{
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Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
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@@ -866,7 +879,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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}
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vertexAttribs[index] = new VertexAttribDescriptor(
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vertexAttrib.UnpackBufferIndex(),
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bufferIndex,
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vertexAttrib.UnpackOffset(),
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vertexAttrib.UnpackIsConstant(),
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format);
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@@ -954,6 +967,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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bool drawIndexed = _drawState.DrawIndexed;
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bool drawIndirect = _drawState.DrawIndirect;
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uint vbEnableMask = 0;
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for (int index = 0; index < Constants.TotalVertexBuffers; index++)
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{
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@@ -971,6 +985,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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ulong address = vertexBuffer.Address.Pack();
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if (_channel.MemoryManager.IsMapped(address))
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{
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vbEnableMask |= 1u << index;
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}
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int stride = vertexBuffer.UnpackStride();
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bool instanced = _state.State.VertexBufferInstanced[index];
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@@ -1017,6 +1036,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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_pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor);
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_channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
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}
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if (_vbEnableMask != vbEnableMask)
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{
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_vbEnableMask = vbEnableMask;
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UpdateVertexAttribState();
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}
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}
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/// <summary>
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@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3897;
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private const uint CodeGenVersion = 3943;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@@ -10,13 +10,9 @@ namespace Ryujinx.Graphics.OpenGL
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{
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public int Handle { get; private set; }
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private bool _needsAttribsUpdate;
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private readonly VertexAttribDescriptor[] _vertexAttribs;
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private readonly VertexBufferDescriptor[] _vertexBuffers;
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private int _vertexAttribsCount;
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private int _vertexBuffersCount;
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private int _minVertexCount;
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private uint _vertexAttribsInUse;
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@@ -76,9 +72,7 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexBuffers[bindingIndex] = vb;
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}
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_vertexBuffersCount = bindingIndex;
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_minVertexCount = minVertexCount;
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_needsAttribsUpdate = true;
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}
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public void SetVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
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@@ -131,8 +125,6 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexAttribs[index] = attrib;
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}
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_vertexAttribsCount = index;
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for (; index < Constants.MaxVertexAttribs; index++)
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{
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DisableVertexAttrib(index);
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@@ -160,13 +152,11 @@ namespace Ryujinx.Graphics.OpenGL
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public void PreDraw(int vertexCount)
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{
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LimitVertexBuffers(vertexCount);
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Validate();
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}
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public void PreDrawVbUnbounded()
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{
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UnlimitVertexBuffers();
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Validate();
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}
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public void LimitVertexBuffers(int vertexCount)
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@@ -252,36 +242,6 @@ namespace Ryujinx.Graphics.OpenGL
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_vertexBuffersLimited = 0;
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}
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public void Validate()
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{
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for (int attribIndex = 0; attribIndex < _vertexAttribsCount; attribIndex++)
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{
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VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
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if (!attrib.IsZero)
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{
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if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
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{
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DisableVertexAttrib(attribIndex);
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continue;
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}
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if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
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{
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DisableVertexAttrib(attribIndex);
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continue;
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}
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if (_needsAttribsUpdate)
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{
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EnableVertexAttrib(attribIndex);
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}
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}
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}
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_needsAttribsUpdate = false;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void EnableVertexAttrib(int index)
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{
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@@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var source = operation.GetSource(0);
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var uvec4Type = context.TypeVector(context.TypeU32(), 4);
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var execution = context.Constant(context.TypeU32(), 3); // Subgroup
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var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
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var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
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var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0);
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@@ -1233,7 +1233,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
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var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId);
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var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
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var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
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var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
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var result = context.Select(context.TypeFP32(), valid, value, x);
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var validLocal = (AstOperand)operation.GetSource(3);
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@@ -1263,7 +1263,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
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var srcThreadId = context.IAdd(context.TypeU32(), threadId, index);
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var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
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var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
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var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
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var result = context.Select(context.TypeFP32(), valid, value, x);
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var validLocal = (AstOperand)operation.GetSource(3);
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@@ -1289,7 +1289,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
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var srcThreadId = context.ISub(context.TypeU32(), threadId, index);
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var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId);
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var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
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var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
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var result = context.Select(context.TypeFP32(), valid, value, x);
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var validLocal = (AstOperand)operation.GetSource(3);
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@@ -1319,7 +1319,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
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var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index);
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var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
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var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
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var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
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var result = context.Select(context.TypeFP32(), valid, value, x);
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var validLocal = (AstOperand)operation.GetSource(3);
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@@ -1861,19 +1861,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
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{
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var result = context.SubgroupAllKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0)));
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var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
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var result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
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return new OperationResult(AggregateType.Bool, result);
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}
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private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation)
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{
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var result = context.SubgroupAllEqualKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0)));
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var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
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var result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
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return new OperationResult(AggregateType.Bool, result);
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}
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private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation)
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{
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var result = context.SubgroupAnyKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0)));
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var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
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var result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
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return new OperationResult(AggregateType.Bool, result);
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}
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@@ -50,12 +50,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool);
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context.AddCapability(Capability.GroupNonUniformBallot);
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context.AddCapability(Capability.GroupNonUniformShuffle);
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context.AddCapability(Capability.GroupNonUniformVote);
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context.AddCapability(Capability.ImageBuffer);
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context.AddCapability(Capability.ImageGatherExtended);
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context.AddCapability(Capability.ImageQuery);
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context.AddCapability(Capability.SampledBuffer);
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context.AddCapability(Capability.SubgroupBallotKHR);
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context.AddCapability(Capability.SubgroupVoteKHR);
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|
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if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
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{
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@@ -94,9 +94,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddCapability(Capability.DrawParameters);
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}
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context.AddExtension("SPV_KHR_shader_ballot");
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context.AddExtension("SPV_KHR_subgroup_vote");
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|
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Declarations.DeclareAll(context, info);
|
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|
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if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)
|
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|
@@ -37,7 +37,6 @@ namespace Ryujinx.Graphics.Vulkan
|
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public static string[] RequiredExtensions { get; } = new string[]
|
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{
|
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KhrSwapchain.ExtensionName,
|
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"VK_EXT_shader_subgroup_vote",
|
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ExtTransformFeedback.ExtensionName
|
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};
|
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|
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|
@@ -41,7 +41,7 @@ namespace Ryujinx.Memory.Tracking
|
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{
|
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for (int i = 0; i < Masks.Length; i++)
|
||||
{
|
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if (Volatile.Read(ref Masks[i]) != 0)
|
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if (Interlocked.Read(ref Masks[i]) != 0)
|
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{
|
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return true;
|
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}
|
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@@ -62,7 +62,7 @@ namespace Ryujinx.Memory.Tracking
|
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|
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long wordMask = 1L << wordBit;
|
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|
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return (Volatile.Read(ref Masks[wordIndex]) & wordMask) != 0;
|
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return (Interlocked.Read(ref Masks[wordIndex]) & wordMask) != 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
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@@ -86,7 +86,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
int endBit = end & IntMask;
|
||||
long endMask = (long)(ulong.MaxValue >> (IntMask - endBit));
|
||||
|
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long startValue = Volatile.Read(ref Masks[startIndex]);
|
||||
long startValue = Interlocked.Read(ref Masks[startIndex]);
|
||||
|
||||
if (startIndex == endIndex)
|
||||
{
|
||||
@@ -100,13 +100,13 @@ namespace Ryujinx.Memory.Tracking
|
||||
|
||||
for (int i = startIndex + 1; i < endIndex; i++)
|
||||
{
|
||||
if (Volatile.Read(ref Masks[i]) != 0)
|
||||
if (Interlocked.Read(ref Masks[i]) != 0)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
long endValue = Volatile.Read(ref Masks[endIndex]);
|
||||
long endValue = Interlocked.Read(ref Masks[endIndex]);
|
||||
|
||||
if ((endValue & endMask) != 0)
|
||||
{
|
||||
@@ -128,23 +128,14 @@ namespace Ryujinx.Memory.Tracking
|
||||
|
||||
long wordMask = 1L << wordBit;
|
||||
|
||||
long existing;
|
||||
long newValue;
|
||||
|
||||
do
|
||||
if (value)
|
||||
{
|
||||
existing = Volatile.Read(ref Masks[wordIndex]);
|
||||
|
||||
if (value)
|
||||
{
|
||||
newValue = existing | wordMask;
|
||||
}
|
||||
else
|
||||
{
|
||||
newValue = existing & ~wordMask;
|
||||
}
|
||||
Interlocked.Or(ref Masks[wordIndex], wordMask);
|
||||
}
|
||||
else
|
||||
{
|
||||
Interlocked.And(ref Masks[wordIndex], ~wordMask);
|
||||
}
|
||||
while (Interlocked.CompareExchange(ref Masks[wordIndex], newValue, existing) != existing);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -154,7 +145,7 @@ namespace Ryujinx.Memory.Tracking
|
||||
{
|
||||
for (int i = 0; i < Masks.Length; i++)
|
||||
{
|
||||
Volatile.Write(ref Masks[i], 0);
|
||||
Interlocked.Exchange(ref Masks[i], 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user