Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
a1ddaa2736 | ||
|
008286b79f | ||
|
a0c77f8d11 | ||
|
ece36b274d | ||
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f3cc2e5703 |
@@ -21,6 +21,8 @@ namespace Ryujinx.Ava
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{
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public override void Initialize()
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{
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Name = $"Ryujinx {Program.Version}";
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AvaloniaXamlLoader.Load(this);
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}
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|
@@ -60,7 +60,7 @@ namespace Ryujinx.Ava
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private const float VolumeDelta = 0.05f;
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private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
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private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
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private readonly long _ticksPerFrame;
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private readonly Stopwatch _chrono;
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@@ -349,7 +349,10 @@ namespace Ryujinx.Ava
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_isActive = false;
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_renderingThread.Join();
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if (_renderingThread.IsAlive)
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{
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_renderingThread.Join();
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}
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DisplaySleep.Restore();
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@@ -378,7 +381,7 @@ namespace Ryujinx.Ava
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_gpuCancellationTokenSource.Cancel();
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_gpuCancellationTokenSource.Dispose();
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_chrono.Stop();
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}
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@@ -393,7 +396,7 @@ namespace Ryujinx.Ava
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Renderer?.MakeCurrent();
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Device.DisposeGpu();
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Renderer?.MakeCurrent(null);
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}
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@@ -417,7 +420,6 @@ namespace Ryujinx.Ava
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public async Task<bool> LoadGuestApplication()
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{
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InitializeSwitchInstance();
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MainWindow.UpdateGraphicsConfig();
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SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
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@@ -428,17 +430,16 @@ namespace Ryujinx.Ava
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{
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if (userError == UserError.NoFirmware)
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{
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string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
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firmwareVersion.VersionString);
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UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
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LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
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LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
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LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"],
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string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString),
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LocaleManager.Instance["InputDialogYes"],
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LocaleManager.Instance["InputDialogNo"],
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"");
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if (result != UserResult.Yes)
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{
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Dispatcher.UIThread.Post(async () => await
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UserErrorDialog.ShowUserErrorDialog(userError, _parent));
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await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
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Device.Dispose();
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return false;
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@@ -447,8 +448,7 @@ namespace Ryujinx.Ava
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if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
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{
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Dispatcher.UIThread.Post(async () => await
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UserErrorDialog.ShowUserErrorDialog(userError, _parent));
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await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
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Device.Dispose();
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return false;
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@@ -461,11 +461,9 @@ namespace Ryujinx.Ava
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_parent.RefreshFirmwareStatus();
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string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
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await ContentDialogHelper.CreateInfoDialog(
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string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
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message,
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string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString),
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LocaleManager.Instance["InputDialogOk"],
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"",
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LocaleManager.Instance["RyujinxInfo"]);
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@@ -473,9 +471,7 @@ namespace Ryujinx.Ava
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}
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else
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{
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Dispatcher.UIThread.Post(async () => await
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UserErrorDialog.ShowUserErrorDialog(userError, _parent));
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await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
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Device.Dispose();
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return false;
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@@ -514,7 +510,7 @@ namespace Ryujinx.Ava
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}
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else if (File.Exists(ApplicationPath))
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{
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switch (System.IO.Path.GetExtension(ApplicationPath).ToLowerInvariant())
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switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
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{
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case ".xci":
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{
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@@ -602,7 +598,7 @@ namespace Ryujinx.Ava
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if (Renderer.IsVulkan)
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{
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string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
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renderer = new VulkanRenderer(Renderer.CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
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}
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else
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@@ -57,14 +57,14 @@ namespace Ryujinx.Ava.Ui.Applet
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bool opened = false;
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UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
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title,
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message,
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"",
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LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
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"",
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LocaleManager.Instance["SettingsButtonClose"],
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(int)Symbol.Important,
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UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
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title,
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message,
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"",
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LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
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"",
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LocaleManager.Instance["SettingsButtonClose"],
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(int)Symbol.Important,
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deferEvent,
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async (window) =>
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{
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@@ -168,7 +168,7 @@ namespace Ryujinx.Ava.Ui.Applet
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object response = await msgDialog.Run();
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if (response != null && buttons.Length > 1 && (int)response != buttons.Length - 1)
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if (response != null && buttons != null && buttons.Length > 1 && (int)response != buttons.Length - 1)
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{
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showDetails = true;
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}
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@@ -49,7 +49,7 @@ namespace Ryujinx.Ava.Ui.Controls
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{
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throw new PlatformNotSupportedException();
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}
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var flags = OpenGLContextFlags.Compat;
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if (_graphicsDebugLevel != GraphicsDebugLevel.None)
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{
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@@ -69,12 +69,12 @@ namespace Ryujinx.Ava.Ui.Controls
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public void MakeCurrent()
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{
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Context.MakeCurrent(_window);
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Context?.MakeCurrent(_window);
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}
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public void MakeCurrent(NativeWindowBase window)
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{
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Context.MakeCurrent(window);
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Context?.MakeCurrent(window);
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}
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public void SwapBuffers()
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@@ -251,24 +251,29 @@ namespace Ryujinx.Ava.Ui.Windows
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AppHost = new AppHost(RendererControl, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
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if (!AppHost.LoadGuestApplication().Result)
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Dispatcher.UIThread.Post(async () =>
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{
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AppHost.DisposeContext();
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if (!await AppHost.LoadGuestApplication())
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{
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AppHost.DisposeContext();
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AppHost = null;
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return;
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}
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return;
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}
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ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
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ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
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ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
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ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
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SwitchToGameControl(startFullscreen);
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SwitchToGameControl(startFullscreen);
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_currentEmulatedGamePath = path;
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Thread gameThread = new Thread(InitializeGame)
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{
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Name = "GUI.WindowThread"
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};
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gameThread.Start();
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_currentEmulatedGamePath = path;
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Thread gameThread = new(InitializeGame)
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{
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Name = "GUI.WindowThread"
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};
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gameThread.Start();
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});
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}
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private void InitializeGame()
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@@ -546,10 +551,12 @@ namespace Ryujinx.Ava.Ui.Windows
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{
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ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
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{
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DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
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double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
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if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
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{
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double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
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appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
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appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
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}
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});
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}
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14
Ryujinx.Graphics.GAL/BufferAssignment.cs
Normal file
14
Ryujinx.Graphics.GAL/BufferAssignment.cs
Normal file
@@ -0,0 +1,14 @@
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namespace Ryujinx.Graphics.GAL
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{
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public struct BufferAssignment
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{
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public readonly int Binding;
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public readonly BufferRange Range;
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public BufferAssignment(int binding, BufferRange range)
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{
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Binding = binding;
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Range = range;
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}
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}
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}
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@@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL
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void SetStencilTest(StencilTestDescriptor stencilTest);
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void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
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void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
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void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
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void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
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void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
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void SetUserClipDistance(int index, bool enableClip);
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|
@@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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return ranges;
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}
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internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
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{
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// Rewrite the buffer ranges to point to the mapped handles.
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lock (_bufferMap)
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{
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for (int i = 0; i < ranges.Length; i++)
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{
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ref BufferAssignment assignment = ref ranges[i];
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BufferRange range = assignment.Range;
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BufferHandle result;
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if (!_bufferMap.TryGetValue(range.Handle, out result))
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{
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result = BufferHandle.Null;
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}
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assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
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}
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}
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return ranges;
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}
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internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
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{
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// Rewrite the buffer ranges to point to the mapped handles.
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|
@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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struct SetStorageBuffersCommand : IGALCommand
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{
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public CommandType CommandType => CommandType.SetStorageBuffers;
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private int _first;
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private SpanRef<BufferRange> _buffers;
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private SpanRef<BufferAssignment> _buffers;
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|
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public void Set(int first, SpanRef<BufferRange> buffers)
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public void Set(SpanRef<BufferAssignment> buffers)
|
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{
|
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_first = first;
|
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_buffers = buffers;
|
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}
|
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|
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public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
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{
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Span<BufferRange> buffers = command._buffers.Get(threaded);
|
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renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
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Span<BufferAssignment> buffers = command._buffers.Get(threaded);
|
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renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
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command._buffers.Dispose(threaded);
|
||||
}
|
||||
}
|
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|
@@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
||||
struct SetUniformBuffersCommand : IGALCommand
|
||||
{
|
||||
public CommandType CommandType => CommandType.SetUniformBuffers;
|
||||
private int _first;
|
||||
private SpanRef<BufferRange> _buffers;
|
||||
private SpanRef<BufferAssignment> _buffers;
|
||||
|
||||
public void Set(int first, SpanRef<BufferRange> buffers)
|
||||
public void Set(SpanRef<BufferAssignment> buffers)
|
||||
{
|
||||
_first = first;
|
||||
_buffers = buffers;
|
||||
}
|
||||
|
||||
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
||||
{
|
||||
Span<BufferRange> buffers = command._buffers.Get(threaded);
|
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renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
|
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Span<BufferAssignment> buffers = command._buffers.Get(threaded);
|
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renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
|
||||
command._buffers.Dispose(threaded);
|
||||
}
|
||||
}
|
||||
|
@@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
_renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
|
||||
_renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
@@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
_renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
|
||||
_renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
|
||||
_renderer.QueueCommand();
|
||||
}
|
||||
|
||||
|
@@ -422,7 +422,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
|
||||
// Stop the GPU thread.
|
||||
_disposed = true;
|
||||
_gpuThread.Join();
|
||||
|
||||
if (_gpuThread != null && _gpuThread.IsAlive)
|
||||
{
|
||||
_gpuThread.Join();
|
||||
}
|
||||
|
||||
// Dispose the renderer.
|
||||
_baseRenderer.Dispose();
|
||||
@@ -435,4 +439,4 @@ namespace Ryujinx.Graphics.GAL.Multithreading
|
||||
Sync.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
/// </summary>
|
||||
public uint EntryCount;
|
||||
|
||||
/// <summary>
|
||||
/// Get the entries for the command buffer from memory.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||
/// <returns>The fetched data</returns>
|
||||
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
|
||||
{
|
||||
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Prefetch the command buffer.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||
public void Prefetch(MemoryManager memoryManager)
|
||||
{
|
||||
Words = GetWords(memoryManager, true).ToArray();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fetch the command buffer.
|
||||
/// </summary>
|
||||
/// <param name="memoryManager">The memory manager used to fetch the data</param>
|
||||
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
|
||||
public void Fetch(MemoryManager memoryManager, bool flush = true)
|
||||
/// <returns>The command buffer words</returns>
|
||||
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
|
||||
{
|
||||
if (Words == null)
|
||||
{
|
||||
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
|
||||
}
|
||||
return Words ?? GetWords(memoryManager, flush);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
|
||||
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
|
||||
{
|
||||
commandBuffer.Fetch(processor.MemoryManager);
|
||||
commandBuffer.Prefetch(processor.MemoryManager);
|
||||
}
|
||||
|
||||
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
|
||||
@@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
}
|
||||
|
||||
_currentCommandBuffer = entry;
|
||||
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
||||
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
|
||||
|
||||
// If we are changing the current channel,
|
||||
// we need to force all the host state to be updated.
|
||||
@@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
|
||||
entry.Processor.ForceAllDirty();
|
||||
}
|
||||
|
||||
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
|
||||
entry.Processor.Process(entry.EntryAddress, words);
|
||||
}
|
||||
|
||||
_interrupt = false;
|
||||
|
@@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
private readonly VertexBuffer[] _vertexBuffers;
|
||||
private readonly BufferBounds[] _transformFeedbackBuffers;
|
||||
private readonly List<BufferTextureBinding> _bufferTextures;
|
||||
private readonly BufferRange[] _ranges;
|
||||
private readonly BufferAssignment[] _ranges;
|
||||
|
||||
/// <summary>
|
||||
/// Holds shader stage buffer state and binding information.
|
||||
@@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
|
||||
_bufferTextures = new List<BufferTextureBinding>();
|
||||
|
||||
_ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
|
||||
}
|
||||
|
||||
|
||||
@@ -618,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
|
||||
{
|
||||
int rangesFirst = 0;
|
||||
int rangesCount = 0;
|
||||
|
||||
Span<BufferRange> ranges = _ranges;
|
||||
Span<BufferAssignment> ranges = _ranges;
|
||||
|
||||
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
|
||||
{
|
||||
@@ -640,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
if (rangesCount == 0)
|
||||
{
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
}
|
||||
else if (bindingInfo.Binding != rangesFirst + rangesCount)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
rangesCount = 0;
|
||||
}
|
||||
|
||||
ranges[rangesCount++] = range;
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (rangesCount != 0)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
SetHostBuffers(ranges, rangesCount, isStorage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -671,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
|
||||
{
|
||||
int rangesFirst = 0;
|
||||
int rangesCount = 0;
|
||||
|
||||
Span<BufferRange> ranges = _ranges;
|
||||
Span<BufferAssignment> ranges = _ranges;
|
||||
|
||||
for (int index = 0; index < buffers.Count; index++)
|
||||
{
|
||||
@@ -689,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
|
||||
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
|
||||
|
||||
if (rangesCount == 0)
|
||||
{
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
}
|
||||
else if (bindingInfo.Binding != rangesFirst + rangesCount)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
rangesFirst = bindingInfo.Binding;
|
||||
rangesCount = 0;
|
||||
}
|
||||
|
||||
ranges[rangesCount++] = range;
|
||||
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
|
||||
}
|
||||
}
|
||||
|
||||
if (rangesCount != 0)
|
||||
{
|
||||
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
|
||||
SetHostBuffers(ranges, rangesCount, isStorage);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -718,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
|
||||
/// <param name="count">Number of bindings</param>
|
||||
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage)
|
||||
private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage)
|
||||
{
|
||||
if (isStorage)
|
||||
{
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count));
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
|
||||
}
|
||||
else
|
||||
{
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count));
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1296,9 +1296,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_stencilFrontMask = stencilTest.FrontMask;
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
SetBuffers(first, buffers, isStorage: true);
|
||||
SetBuffers(buffers, isStorage: true);
|
||||
}
|
||||
|
||||
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
|
||||
@@ -1366,9 +1366,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
SetBuffers(first, buffers, isStorage: false);
|
||||
SetBuffers(buffers, isStorage: false);
|
||||
}
|
||||
|
||||
public void SetUserClipDistance(int index, bool enableClip)
|
||||
@@ -1460,21 +1460,22 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
|
||||
}
|
||||
|
||||
private void SetBuffers(int first, ReadOnlySpan<BufferRange> buffers, bool isStorage)
|
||||
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
|
||||
{
|
||||
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
|
||||
|
||||
for (int index = 0; index < buffers.Length; index++)
|
||||
{
|
||||
BufferRange buffer = buffers[index];
|
||||
BufferAssignment assignment = buffers[index];
|
||||
BufferRange buffer = assignment.Range;
|
||||
|
||||
if (buffer.Handle == BufferHandle.Null)
|
||||
{
|
||||
GL.BindBufferRange(target, first + index, 0, IntPtr.Zero, 0);
|
||||
GL.BindBufferRange(target, assignment.Binding, 0, IntPtr.Zero, 0);
|
||||
continue;
|
||||
}
|
||||
|
||||
GL.BindBufferRange(target, first + index, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
||||
GL.BindBufferRange(target, assignment.Binding, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -54,4 +54,4 @@ namespace Ryujinx.Graphics.OpenGL.Queries
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
private const int TextureCount = 3;
|
||||
private readonly OpenGLRenderer _renderer;
|
||||
|
||||
private bool _initialized;
|
||||
|
||||
private int _width;
|
||||
private int _height;
|
||||
private int _copyFramebufferHandle;
|
||||
@@ -179,6 +181,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
public void InitializeBackgroundContext(IOpenGLContext baseContext)
|
||||
{
|
||||
BackgroundContext = new BackgroundContextWorker(baseContext);
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
|
||||
@@ -193,6 +196,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BackgroundContext.Dispose();
|
||||
|
||||
if (_copyFramebufferHandle != 0)
|
||||
@@ -203,4 +211,4 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -163,12 +163,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalDirty(DirtyFlags.Image);
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
{
|
||||
var buffer = buffers[i];
|
||||
int index = first + i;
|
||||
var assignment = buffers[i];
|
||||
var buffer = assignment.Range;
|
||||
int index = assignment.Binding;
|
||||
|
||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _storageBufferRefs[index];
|
||||
@@ -243,12 +244,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalDirty(DirtyFlags.Texture);
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(CommandBuffer commandBuffer, int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(CommandBuffer commandBuffer, ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
for (int i = 0; i < buffers.Length; i++)
|
||||
{
|
||||
var buffer = buffers[i];
|
||||
int index = first + i;
|
||||
var assignment = buffers[i];
|
||||
var buffer = assignment.Range;
|
||||
int index = assignment.Binding;
|
||||
|
||||
Auto<DisposableBuffer> vkBuffer = _gd.BufferManager.GetBuffer(commandBuffer, buffer.Handle, false);
|
||||
ref Auto<DisposableBuffer> currentVkBuffer = ref _uniformBufferRefs[index];
|
||||
|
@@ -177,7 +177,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
@@ -240,7 +240,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, clearColor);
|
||||
|
||||
_pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, ClearColorBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, ClearColorBufferSize)) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
gd.BufferManager.SetData<float>(bufferHandle, 0, region);
|
||||
|
||||
pipeline.SetUniformBuffers(1, stackalloc[] { new BufferRange(bufferHandle, 0, RegionBufferSize) });
|
||||
pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(1, new BufferRange(bufferHandle, 0, RegionBufferSize)) });
|
||||
|
||||
Span<GAL.Viewport> viewports = stackalloc GAL.Viewport[1];
|
||||
|
||||
@@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
_pipeline.SetCommandBuffer(cbs);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
Span<Auto<DisposableBuffer>> sbRanges = new Auto<DisposableBuffer>[2];
|
||||
|
||||
@@ -571,7 +571,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
int conversionType = srcIsMs ? src.Info.BytesPerPixel : -src.Info.BytesPerPixel;
|
||||
_pipeline.Specialize(conversionType);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(bufferHandle, 0, ParamsBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(bufferHandle, 0, ParamsBufferSize)) });
|
||||
|
||||
if (src.Info.Target == Target.Texture2DMultisampleArray ||
|
||||
dst.Info.Target == Target.Texture2DMultisampleArray)
|
||||
@@ -776,7 +776,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
srcIndirectBufferOffset,
|
||||
indirectDataSize);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { drawCountBufferAligned });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, drawCountBufferAligned) });
|
||||
_pipeline.SetStorageBuffers(1, new[] { srcIndirectBuffer.GetBuffer(), dstIndirectBuffer.GetBuffer(), patternBuffer.GetBuffer() });
|
||||
|
||||
_pipeline.SetProgram(_programConvertIndirectData);
|
||||
@@ -804,7 +804,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
0,
|
||||
convertedCount * outputIndexSize);
|
||||
|
||||
_pipeline.SetUniformBuffers(0, stackalloc[] { new BufferRange(patternBufferHandle, 0, ParamsBufferSize) });
|
||||
_pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(0, new BufferRange(patternBufferHandle, 0, ParamsBufferSize)) });
|
||||
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
|
||||
|
||||
_pipeline.SetProgram(_programConvertIndexBuffer);
|
||||
|
@@ -973,9 +973,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
SignalStateChange();
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, first, buffers);
|
||||
_descriptorSetUpdater.SetStorageBuffers(CommandBuffer, buffers);
|
||||
}
|
||||
|
||||
public void SetStorageBuffers(int first, ReadOnlySpan<Auto<DisposableBuffer>> buffers)
|
||||
@@ -1013,9 +1013,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
}
|
||||
}
|
||||
|
||||
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
|
||||
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
|
||||
{
|
||||
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, first, buffers);
|
||||
_descriptorSetUpdater.SetUniformBuffers(CommandBuffer, buffers);
|
||||
}
|
||||
|
||||
public void SetUserClipDistance(int index, bool enableClip)
|
||||
|
@@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
private Device _device;
|
||||
private WindowBase _window;
|
||||
|
||||
private bool _initialized;
|
||||
|
||||
internal FormatCapabilities FormatCapabilities { get; private set; }
|
||||
internal HardwareCapabilities Capabilities;
|
||||
|
||||
@@ -266,6 +268,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
LoadFeatures(supportedExtensions, maxQueueCount, queueFamilyIndex);
|
||||
|
||||
_window = new Window(this, _surface, _physicalDevice, _device);
|
||||
|
||||
_initialized = true;
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size)
|
||||
@@ -573,6 +577,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public unsafe void Dispose()
|
||||
{
|
||||
if (!_initialized)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CommandBufferPool.Dispose();
|
||||
BackgroundResources.Dispose();
|
||||
_counters.Dispose();
|
||||
@@ -613,4 +622,4 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Api.DestroyInstance(_instance, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -479,7 +479,10 @@ namespace Ryujinx.HLE.HOS
|
||||
|
||||
AudioRendererManager.Dispose();
|
||||
|
||||
LibHacHorizonManager.PmClient.Fs.UnregisterProgram(LibHacHorizonManager.ApplicationClient.Os.GetCurrentProcessId().Value).ThrowIfFailure();
|
||||
if (LibHacHorizonManager.ApplicationClient != null)
|
||||
{
|
||||
LibHacHorizonManager.PmClient.Fs.UnregisterProgram(LibHacHorizonManager.ApplicationClient.Os.GetCurrentProcessId().Value).ThrowIfFailure();
|
||||
}
|
||||
|
||||
KernelContext.Dispose();
|
||||
}
|
||||
|
@@ -735,7 +735,6 @@ namespace Ryujinx.Ui
|
||||
|
||||
_emulationContext.Dispose();
|
||||
SwitchToGameTable();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -747,7 +746,6 @@ namespace Ryujinx.Ui
|
||||
|
||||
_emulationContext.Dispose();
|
||||
SwitchToGameTable();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
@@ -770,7 +768,6 @@ namespace Ryujinx.Ui
|
||||
|
||||
_emulationContext.Dispose();
|
||||
SwitchToGameTable();
|
||||
RendererWidget.Dispose();
|
||||
|
||||
return;
|
||||
}
|
||||
|
@@ -519,10 +519,14 @@ namespace Ryujinx.Ui
|
||||
_gpuCancellationTokenSource.Cancel();
|
||||
|
||||
_isStopped = true;
|
||||
_isActive = false;
|
||||
|
||||
if (_isActive)
|
||||
{
|
||||
_isActive = false;
|
||||
|
||||
_exitEvent.WaitOne();
|
||||
_exitEvent.Dispose();
|
||||
_exitEvent.WaitOne();
|
||||
_exitEvent.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private void NVStutterWorkaround()
|
||||
|
@@ -72,7 +72,8 @@ namespace Ryujinx.Ui
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
Device.DisposeGpu();
|
||||
Device?.DisposeGpu();
|
||||
|
||||
NpadManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user