Compare commits

...

44 Commits

Author SHA1 Message Date
d692a9b83e Revert "nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)"
This reverts commit 9677ddaa5d.

SixLabors.ImageShar switched to a shady and vague license starting with 2.x
without mentioning it on their changelog.

As a result we are staying on 1.x (licensed under Apache-2) and will
seak an alternative package.
2022-12-01 23:06:55 +01:00
9677ddaa5d nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

---
updated-dependencies:
- dependency-name: SixLabors.ImageSharp
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

* Update for 2.x changes

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
Co-authored-by: Mary <mary@mary.zone>
2022-12-01 21:54:41 +00:00
ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
456fc04007 Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update SDL2HardwareDeviceDriver.cs

* Update SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-01 17:53:13 +01:00
458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy

Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet.

* Cleanup 1

* Reduce cost for redundant signal checks on Vulkan

* Only inherit the range list if there are pending ranges.

* Fix OpenGL

* Address Feedback

* Whoops
2022-12-01 16:30:13 +01:00
817b89767a infra: Add distribution files for macOS (#3934)
This upstream macOS packing and distribution files
2022-12-01 14:08:43 +01:00
3fb583c98c Avalonia: Clean up leftover RenderTimer & Fix minimum and initial window size (#3935)
* ava: Cleanup RenderTimer

* ava: Remove ContentControl from RendererHost

* ava: Remove unused actual scale factor

* ava: Enable UseGpu for Linux

* ava: Set better initial size & Scale the window properly

* ava: Realign properties

* ava: Use explicit type & specify where the note applies
2022-11-30 23:34:25 +01:00
d2686e0a5b nuget: bump DiscordRichPresence from 1.0.175 to 1.1.3.18 (#3965)
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.0.175 to 1.1.3.18.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

---
updated-dependencies:
- dependency-name: DiscordRichPresence
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-30 21:58:45 +00:00
4905101df1 Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943)
* Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions

* Shader cache version bump
2022-11-30 18:24:15 -03:00
8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942)
* Ensure that vertex attribute buffer index is valid on GPU

* Remove vertex buffer validation code from OpenGL

* Remove some fields that are no longer necessary
2022-11-30 18:06:40 -03:00
af01100050 nuget: bump System.Management from 6.0.0 to 7.0.0 (#3949)
Bumps [System.Management](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

---
updated-dependencies:
- dependency-name: System.Management
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-29 23:30:33 +01:00
c0821fee1f Update README.MD (#3946)
Updates the readme to include usage of Metal via MoltenVK, updated game compatibility statistics.
2022-11-29 17:20:26 +01:00
a5c2aead67 ConcurrentBitmap: Use Interlocked Or/And (#3937) 2022-11-29 13:47:57 +00:00
d41c95dcff chore: Update OpenTK to 4.7.5 (#3944) 2022-11-29 13:32:40 +00:00
fbf2b09706 ava: Make dialogs using an overlay window work on Linux (#3938) 2022-11-29 06:33:46 +01:00
1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932)
Polygon topology wasn't really supported and would only work on OpenGL on drivers that haven't removed it. As an alternative, this PR makes all cases of polygon topology use triangle fan. The topology type and transform feedback type have not been changed, as I don't think geo shader/tfb should be used with polygons.

The OpenGL spec states:
Only convex polygons are guaranteed to be drawn correctly by the GL.

For convex polygons, triangle fan is equivalent to polygon. I imagine this is probably how it works on device, as this get-out-of-jail-free card is too enticing to pass up.

This fixes the stat display in Pokemon S/V.
2022-11-28 19:18:22 -03:00
dff138229c amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00
472119c8da sfdnsres; Fix deserializer of AddrInfoSerialized when addresses are empty (#3924) 2022-11-28 02:53:57 +01:00
1865ea87e5 bsd: Fix eventfd broken logic (#3647)
* bsd: Fix eventfd broken logic

This commit fix eventfd logic being broken.

The following changes were made:
- EventFd IPC definition had argument inverted
- EventFd events weren't fired correctly
- Poll logic was wrong and unfinished for eventfd
- Reintroduce workaround from #3385 but in a safer way, and spawn 4
  threads.

* ipc: Rework a bit for multithreads

* Clean up debug logs

* Make server thread yield when managed lock isn't availaible

* Fix replyTargetHandle not being added in the proper locking scope

* Simplify some scopes

* Address gdkchan's comments

* Revert IPC workaround for now

* Reintroduce the EventFileDescriptor workaround
2022-11-27 20:18:05 +00:00
18b61aff59 Unbreak bug_report.md (#3915)
* Unbreak bug_report.md

* Update bug_report.md
2022-11-27 20:11:51 +00:00
cb22629ac1 HLE: fix small issue in IPsmSession (#3909) 2022-11-27 01:10:42 +00:00
6f0f99ee2b Avalonia: Fix OpenGL crashing on Linux (#3902)
* ava: Fix OpenGL crashing on Linux

Fixes a regression from #3901

* Fix formatting
2022-11-26 12:06:53 +01:00
70f2da8fdf ava: Fix invisible vulkan window on Linux (#3901)
Co-authored-by: emmauss <emmausssss@gmail.com>

Co-authored-by: emmauss <emmausssss@gmail.com>
2022-11-25 17:40:44 +00:00
5d3ef7761b ava: Refactor Title Update Manager window (#3898)
* ava: Refactor TitleUpdate Manager window

* Update locale
2022-11-25 17:55:08 +01:00
476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
This replacement is meant to be done with the original identified byteOffset, not the one assigned later on by the below conditionals (that already has the constant offset added, for instance).

This fixes videos being pixelated in Xenoblade 3, and other regressions that might have happened since #3847.
2022-11-25 14:39:03 +00:00
5fb5079730 chore: Update Avalonia related dependencies (#3891) 2022-11-25 13:27:41 +00:00
3fbacd0f49 ava: Rework DLC Manager, Add various fixes and cleanup (#3896)
* Fixes Everything Part.2

* Change sorting, fix remove and heading
2022-11-25 12:41:34 +01:00
7aa6abc120 nuget: bump SharpZipLib from 1.3.3 to 1.4.1 (#3893)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.3.3 to 1.4.1.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.3.3...v1.4.1)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 20:30:17 +01:00
548bfd60a2 chore: Update Ryujinx.SDL2-CS to 2.24.2 (#3892)
* chore: Update Ryujinx.SDL2-CS to 2.24.2

* Disable SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
2022-11-24 20:13:16 +01:00
65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation

* Actually do The Thing

* Add remark about performance to IVirtualMemoryManager
2022-11-24 15:50:15 +01:00
f4e879a1e6 Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
* common: Make BinaryReaderExtensions Read & Write take unamanged types

This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those.

* common: Make MemoryHelper Read & Write takes unamanged types

* Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types
2022-11-24 15:26:29 +01:00
a1ddaa2736 ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
* ui: Only wait on _exitEvent when MainLoop is active under GTK

This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze.

Everything works fine in GTK now.

Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873

As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze.

* TSRBerry's change

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix Avalonia crashing/freezing

* Add Avalonia OpenGL fixes

* Fix firmware popup on windows

* Fixes everything

* Add _initialized bool to VulkanRenderer and OpenGL Window

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-11-24 15:08:27 +01:00
008286b79f Ryujinx.Ava: Add missing redefinition of app name (#3890)
Before this, Ryujinx would possibly report as "Avalonia Application".
2022-11-24 14:52:39 +01:00
a0c77f8d11 Fix NRE on Avalonia for error applets with unknown error message (#3888) 2022-11-24 09:31:00 +01:00
ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually

The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.

Significantly improves GPU thread performance in Pokemon Scarlet/Violet.

* Address Feedback

Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
2022-11-24 07:50:59 +00:00
f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882)
* GPU: Access non-prefetch command buffers directly

Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked.

Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet.

* Small change while I'm here

* Address feedback
2022-11-24 01:56:55 +00:00
5a39d3c4a1 GPU: Relax locking on Buffer Cache (#3883)
I did this on ncbuffer2 when we were using it for LDN 3, but I noticed that it can apply to the current buffer manager too, and it's an easy performance win.

The only buffer access that can come from another thread is the overlap search for buffers that have been unmapped. Everything else, including modifications, come from the main GPU thread. That means we only need to lock the range list when it's being modified, as that's the only time where we'll cause a race with the unmapped handler.

This has a significant performance improvements in situations where FIFO is high, like the other two PRs. Joined together they give a nice boost (73.6 master -> 79 -> 83 fps in SMO).
2022-11-24 01:41:16 +00:00
cc51a03af9 nuget: bump Avalonia from 0.10.15 to 0.10.18 (#3817)
Bumps [Avalonia](https://github.com/AvaloniaUI/Avalonia) from 0.10.15 to 0.10.18.
- [Release notes](https://github.com/AvaloniaUI/Avalonia/releases)
- [Commits](https://github.com/AvaloniaUI/Avalonia/compare/0.10.15...0.10.18)

---
updated-dependencies:
- dependency-name: Avalonia
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 01:26:53 +00:00
567c64e149 ava: Fix JsonSerializer warnings (#3884)
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
2022-11-23 17:55:26 +00:00
36f00985d3 Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00
748d87adcc Stub IFriendService: 1 (Cancel) (#3841)
* Add friend/Cancel. Closes #3824

* Update according to review comments.

* Add comment base on request

* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23 16:25:49 +01:00
0fd47ff490 remove redundant logs (#3877) 2022-11-23 11:28:46 +01:00
f088c3d344 Do not update shader state for DrawTextures (#3876) 2022-11-21 18:16:00 +01:00
905a191e28 Use upstream unicorn for Ryujinx.Tests.Unicorn (#3771)
* unicorn: Add modified ver of unicorns const gen

* unicorn: Use upstream consts

These consts were generated from the dev branch of unicorn

* unicorn: Split common consts into multiple enums

* unicorn: Remove arch prefix from consts

* unicorn: Add new windows dll

Windows 10 - MSVC x64 shared build

* unicorn: Use absolute path for const generation

* unicorn: Remove fspcr patch

* unicorn: Fix using the wrong file extension

For some reason _NativeLibraryExtension evaluates to ".so" even on Windows.

* unicorn: Add linux shared object again

* unicron: Add DllImportResolver

* unicorn: Try to import unicorn using an absolute path

* unicorn: Add clean target

* unicorn: Replace IsUnicornAvailable() methods

* unicorn: Skip tests instead of silently passing them if unicorn is missing

* unicorn: Write error message to stderr

* unicorn: Make Interface static

* unicron: Include prefixed unicorn libs (libunicorn.so)

Co-authored-by: merry <git@mary.rs>

* unicorn: Add lib prefix to shared object for linux

Co-authored-by: merry <git@mary.rs>
2022-11-20 20:18:21 +01:00
203 changed files with 4172 additions and 2190 deletions

View File

@ -1,6 +1,6 @@
---
name: Bug Report
about: Something doesn't work correctly in Ryujinx. Note that game-specific issues should be instead posted on the Game Compatibility List at https://github.com/Ryujinx/Ryujinx-Games-List, unless it is a provable regression.
about: Something doesn't work correctly in Ryujinx. Game-specific issues should be posted at https://github.com/Ryujinx/Ryujinx-Games-List instead, unless it is a provable regression.
#assignees:
---

View File

@ -36,7 +36,7 @@
## Compatibility
As of October 2022, Ryujinx has been tested on approximately 3,700 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable.
As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage
@ -90,7 +90,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum) or Vulkan APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**

View File

@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.OpenAL" Version="4.7.2" />
<PackageReference Include="OpenTK.OpenAL" Version="4.7.5" />
</ItemGroup>
<ItemGroup>

View File

@ -1,5 +1,6 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
@ -112,6 +113,9 @@ namespace Ryujinx.Audio.Backends.SDL2
if (device == 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
return 0;
}
@ -119,6 +123,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (!isValid)
{
Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid");
SDL_CloseAudioDevice(device);
return 0;

View File

@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
@ -71,6 +72,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
return (short)value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short GetCoefficientAtIndex(ReadOnlySpan<short> coefficients, int index)
{
if ((uint)index > (uint)coefficients.Length)
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
return 0;
}
return coefficients[index];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext)
{
@ -84,8 +98,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
byte coefficientIndex = (byte)((predScale >> 4) & 0xF);
short history0 = loopContext.History0;
short history1 = loopContext.History1;
short coefficient0 = coefficients[coefficientIndex * 2 + 0];
short coefficient1 = coefficients[coefficientIndex * 2 + 1];
short coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 0);
short coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset);
int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset);
@ -109,8 +123,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
coefficientIndex = (byte)((predScale >> 4) & 0xF);
coefficient0 = coefficients[coefficientIndex * 2 + 0];
coefficient1 = coefficients[coefficientIndex * 2 + 1];
coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2);
coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
nibbles += 2;

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.AuxiliaryBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }
public uint OutputBufferIndex { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.BiquadFilter;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public Memory<BiquadFilterState> BiquadFilterState { get; }
public int InputBufferIndex { get; }

View File

@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.CaptureBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.CircularBufferSink;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort[] Input { get; }
public uint InputCount { get; }

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.ClearMixBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ClearMixBufferCommand(int nodeId)
{

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.CopyMixBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType { get; }
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Delay;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public DelayParameter Parameter => _parameter;
public Memory<DelayState> State { get; }
@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
}
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
{
const ushort channelCount = 1;
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float temp = input * inGain + delayLineValue * feedbackGain;
state.UpdateLowPassFilter(ref temp, 1);
state.UpdateLowPassFilter(ref temp, channelCount);
outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
}
@ -104,7 +104,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Y = state.DelayLines[1].Read(),
};
Vector2 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
@ -148,7 +148,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
W = state.DelayLines[3].Read()
};
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
{
@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
U = state.DelayLines[5].Read()
};
Vector6 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DepopForMixBuffers;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferOffset { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DepopPrepare;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }

View File

@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DeviceSink;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public string DeviceName { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort[] InputBufferIndices { get; }
public ushort[] OutputBufferIndices { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.GroupedBiquadFilter;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
private BiquadFilterParameter[] _parameters;
private Memory<BiquadFilterState> _biquadFilterStates;
@ -47,9 +47,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
// NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
// As such we currently only implement a generic path for simplicity.
// TODO: Implement double biquad filters fast path.
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
// As such we currently only implement a generic path for simplicity for double biquad.
if (_parameters.Length == 1)
{
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType { get; }
public ulong EstimatedProcessingTime { get; }
public uint EstimatedProcessingTime { get; }
public void Process(CommandList context);

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.LimiterVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }

View File

@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.LimiterVersion2;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }

View File

@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Mix;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.MixRamp;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.MixRampGrouped;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Performance;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }

View File

@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Reverb3d;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Reverb;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ReverbParameter Parameter => _parameter;
public Memory<ReverbState> State { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Upsample;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint BufferCount { get; }
public uint InputBufferIndex { get; }

View File

@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Volume;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.VolumeRamp;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -28,6 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
private object _lock = new object();
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
@ -63,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
private uint _renderingTimeLimitPercent;
private bool _voiceDropEnabled;
private uint _voiceDropCount;
private float _voiceDropParameter;
private bool _isDspRunningBehind;
private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
@ -95,6 +97,7 @@ namespace Ryujinx.Audio.Renderer.Server
_totalElapsedTicksUpdating = 0;
_sessionId = 0;
_voiceDropParameter = 1.0f;
}
public ResultCode Initialize(
@ -130,6 +133,7 @@ namespace Ryujinx.Audio.Renderer.Server
_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
_appletResourceId = appletResourceId;
_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
_renderingDevice = parameter.RenderingDevice;
_executionMode = parameter.ExecutionMode;
_sessionId = sessionId;
MemoryManager = memoryManager;
@ -337,6 +341,7 @@ namespace Ryujinx.Audio.Renderer.Server
_processHandle = processHandle;
_elapsedFrameCount = 0;
_voiceDropParameter = 1.0f;
switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
{
@ -515,7 +520,7 @@ namespace Ryujinx.Audio.Renderer.Server
return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
}
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp)
{
int i;
@ -584,7 +589,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
command.Enabled = false;
voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime);
}
}
}
@ -618,13 +623,13 @@ namespace Ryujinx.Audio.Renderer.Server
_voiceContext.Sort();
commandGenerator.GenerateVoices();
long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
commandGenerator.GenerateSubMixes();
commandGenerator.GenerateFinalMixes();
commandGenerator.GenerateSinks();
long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
if (_voiceDropEnabled)
{
@ -856,5 +861,26 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
public void SetVoiceDropParameter(float voiceDropParameter)
{
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
}
public float GetVoiceDropParameter()
{
return _voiceDropParameter;
}
public ResultCode ExecuteAudioRendererRendering()
{
if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu)
{
// NOTE: Here Nintendo aborts with this error code, we don't want that.
return ResultCode.InvalidExecutionContextOperation;
}
return ResultCode.UnsupportedOperation;
}
}
}

View File

@ -94,8 +94,9 @@ namespace Ryujinx.Audio.Renderer.Server
/// REV11:
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
/// </summary>
/// <remarks>This was added in system update 14.0.0</remarks>
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
public const int Revision11 = 11 << 24;
/// <summary>

View File

@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// The estimated total processing time.
/// </summary>
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
/// <summary>
/// The command list that is populated by the <see cref="CommandBuffer"/>.

View File

@ -263,12 +263,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
return UpdateResult.Success;
}
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % pageSize) != 0)
{
return UpdateResult.InvalidParameter;
}
if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
if (inParameter.Size == 0 || (inParameter.Size % pageSize) != 0)
{
return UpdateResult.InvalidParameter;
}

View File

@ -17,5 +17,6 @@ namespace Ryujinx.Audio
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
InvalidExecutionContextOperation = (514 << ErrorCodeShift) | ModuleId,
}
}

View File

@ -21,6 +21,8 @@ namespace Ryujinx.Ava
{
public override void Initialize()
{
Name = $"Ryujinx {Program.Version}";
AvaloniaXamlLoader.Load(this);
}

View File

@ -60,7 +60,7 @@ namespace Ryujinx.Ava
private const float VolumeDelta = 0.05f;
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
private readonly long _ticksPerFrame;
private readonly Stopwatch _chrono;
@ -349,7 +349,10 @@ namespace Ryujinx.Ava
_isActive = false;
_renderingThread.Join();
if (_renderingThread.IsAlive)
{
_renderingThread.Join();
}
DisplaySleep.Restore();
@ -378,7 +381,7 @@ namespace Ryujinx.Ava
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
_chrono.Stop();
}
@ -393,7 +396,7 @@ namespace Ryujinx.Ava
Renderer?.MakeCurrent();
Device.DisposeGpu();
Renderer?.MakeCurrent(null);
}
@ -417,7 +420,6 @@ namespace Ryujinx.Ava
public async Task<bool> LoadGuestApplication()
{
InitializeSwitchInstance();
MainWindow.UpdateGraphicsConfig();
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
@ -428,17 +430,16 @@ namespace Ryujinx.Ava
{
if (userError == UserError.NoFirmware)
{
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
firmwareVersion.VersionString);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"],
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString),
LocaleManager.Instance["InputDialogYes"],
LocaleManager.Instance["InputDialogNo"],
"");
if (result != UserResult.Yes)
{
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
Device.Dispose();
return false;
@ -447,8 +448,7 @@ namespace Ryujinx.Ava
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
{
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
Device.Dispose();
return false;
@ -461,11 +461,9 @@ namespace Ryujinx.Ava
_parent.RefreshFirmwareStatus();
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
message,
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString),
LocaleManager.Instance["InputDialogOk"],
"",
LocaleManager.Instance["RyujinxInfo"]);
@ -473,9 +471,7 @@ namespace Ryujinx.Ava
}
else
{
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
Device.Dispose();
return false;
@ -514,7 +510,7 @@ namespace Ryujinx.Ava
}
else if (File.Exists(ApplicationPath))
{
switch (System.IO.Path.GetExtension(ApplicationPath).ToLowerInvariant())
switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
{
case ".xci":
{
@ -602,7 +598,7 @@ namespace Ryujinx.Ava
if (Renderer.IsVulkan)
{
string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
renderer = new VulkanRenderer(Renderer.CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
}
else

View File

@ -410,6 +410,8 @@
"DlcManagerTableHeadingContainerPathLabel": "Container Path",
"DlcManagerTableHeadingFullPathLabel": "Full Path",
"DlcManagerRemoveAllButton": "Remove All",
"DlcManagerEnableAllButton": "Enable All",
"DlcManagerDisableAllButton": "Disable All",
"MenuBarOptionsChangeLanguage": "Change Language",
"CommonSort": "Sort",
"CommonShowNames": "Show Names",
@ -562,12 +564,12 @@
"Writable": "Writable",
"SelectDlcDialogTitle": "Select DLC files",
"SelectUpdateDialogTitle": "Select update files",
"UserProfileWindowTitle": "Manage User Profiles",
"CheatWindowTitle": "Manage Game Cheats",
"DlcWindowTitle": "Manage Game DLC",
"UpdateWindowTitle": "Manage Game Updates",
"UserProfileWindowTitle": "User Profiles Manager",
"CheatWindowTitle": "Cheats Manager",
"DlcWindowTitle": "Downloadable Content Manager",
"UpdateWindowTitle": "Title Update Manager",
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
"DlcWindowHeading": "DLC Available for {0} [{1}]",
"DlcWindowHeading": "{0} Downloadable Content(s) available for {1} ({2})",
"UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel",
"Save": "Save",
@ -575,7 +577,7 @@
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"GameUpdateWindowHeading": "{0} Update(s) available for {1} ({2})",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",

View File

@ -1,5 +1,6 @@
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using System.Collections.Concurrent;
using System.Collections.Generic;
@ -93,7 +94,7 @@ namespace Ryujinx.Ava.Common.Locale
return;
}
var strings = JsonSerializer.Deserialize<Dictionary<string, string>>(languageJson);
var strings = JsonHelper.Deserialize<Dictionary<string, string>>(languageJson);
foreach (var item in strings)
{

View File

@ -1,8 +1,5 @@
using ARMeilleure.Translation.PTC;
using Avalonia;
using Avalonia.Rendering;
using Avalonia.Threading;
using Ryujinx.Ava.Ui.Controls;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
@ -24,18 +21,14 @@ namespace Ryujinx.Ava
internal class Program
{
public static double WindowScaleFactor { get; set; }
public static double ActualScaleFactor { get; set; }
public static string Version { get; private set; }
public static string Version { get; private set; }
public static string ConfigurationPath { get; private set; }
public static bool PreviewerDetached { get; private set; }
public static RenderTimer RenderTimer { get; private set; }
public static bool PreviewerDetached { get; private set; }
[DllImport("user32.dll", SetLastError = true)]
public static extern int MessageBoxA(IntPtr hWnd, string text, string caption, uint type);
private const uint MB_ICONWARNING = 0x30;
private const int BaseDpi = 96;
public static void Main(string[] args)
{
@ -43,18 +36,14 @@ namespace Ryujinx.Ava
if (OperatingSystem.IsWindows() && !OperatingSystem.IsWindowsVersionAtLeast(10, 0, 17134))
{
MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
_ = MessageBoxA(IntPtr.Zero, "You are running an outdated version of Windows.\n\nStarting on June 1st 2022, Ryujinx will only support Windows 10 1803 and newer.\n", $"Ryujinx {Version}", MB_ICONWARNING);
}
PreviewerDetached = true;
Initialize(args);
RenderTimer = new RenderTimer();
BuildAvaloniaApp().StartWithClassicDesktopLifetime(args);
RenderTimer.Dispose();
}
public static AppBuilder BuildAvaloniaApp()
@ -64,24 +53,18 @@ namespace Ryujinx.Ava
.With(new X11PlatformOptions
{
EnableMultiTouch = true,
EnableIme = true,
UseEGL = false,
UseGpu = false
EnableIme = true,
UseEGL = false,
UseGpu = true
})
.With(new Win32PlatformOptions
{
EnableMultitouch = true,
UseWgl = false,
AllowEglInitialization = false,
CompositionBackdropCornerRadius = 8f,
EnableMultitouch = true,
UseWgl = false,
AllowEglInitialization = false,
CompositionBackdropCornerRadius = 8.0f,
})
.UseSkia()
.AfterSetup(_ =>
{
AvaloniaLocator.CurrentMutable
.Bind<IRenderTimer>().ToConstant(RenderTimer)
.Bind<IRenderLoop>().ToConstant(new RenderLoop(RenderTimer, Dispatcher.UIThread));
})
.LogToTrace();
}
@ -116,18 +99,15 @@ namespace Ryujinx.Ava
ForceDpiAware.Windows();
WindowScaleFactor = ForceDpiAware.GetWindowScaleFactor();
ActualScaleFactor = ForceDpiAware.GetActualScaleFactor() / BaseDpi;
// Logging system information.
PrintSystemInfo();
// Enable OGL multithreading on the driver, when available.
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
DriverUtilities.ToggleOGLThreading(threadingMode == BackendThreading.Off);
DriverUtilities.ToggleOGLThreading(ConfigurationState.Instance.Graphics.BackendThreading == BackendThreading.Off);
// Check if keys exists.
bool hasSystemProdKeys = File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys"));
if (!hasSystemProdKeys)
if (!File.Exists(Path.Combine(AppDataManager.KeysDirPath, "prod.keys")))
{
if (!(AppDataManager.Mode == AppDataManager.LaunchMode.UserProfile && File.Exists(Path.Combine(AppDataManager.KeysDirPathUser, "prod.keys"))))
{
@ -143,7 +123,7 @@ namespace Ryujinx.Ava
public static void ReloadConfig()
{
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string localConfigurationPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Config.json");
string appDataConfigurationPath = Path.Combine(AppDataManager.BaseDirPath, "Config.json");
// Now load the configuration as the other subsystems are now registered
@ -197,8 +177,7 @@ namespace Ryujinx.Ava
Logger.Notice.Print(LogClass.Application, $"Ryujinx Version: {Version}");
SystemInfo.Gather().Print();
var enabledLogs = Logger.GetEnabledLevels();
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(enabledLogs.Count == 0 ? "<None>" : string.Join(", ", enabledLogs))}");
Logger.Notice.Print(LogClass.Application, $"Logs Enabled: {(Logger.GetEnabledLevels().Count == 0 ? "<None>" : string.Join(", ", Logger.GetEnabledLevels()))}");
if (AppDataManager.Mode == AppDataManager.LaunchMode.Custom)
{

View File

@ -18,26 +18,26 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Avalonia" Version="0.10.15" />
<PackageReference Include="Avalonia.Desktop" Version="0.10.15" />
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.15" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.15" />
<PackageReference Include="Avalonia.Markup.Xaml.Loader" Version="0.10.15" />
<PackageReference Include="Avalonia.Svg" Version="0.10.14" />
<PackageReference Include="Avalonia.Svg.Skia" Version="0.10.14" />
<PackageReference Include="Avalonia" Version="0.10.18" />
<PackageReference Include="Avalonia.Desktop" Version="0.10.18" />
<PackageReference Include="Avalonia.Diagnostics" Version="0.10.18" />
<PackageReference Include="Avalonia.Controls.DataGrid" Version="0.10.18" />
<PackageReference Include="Avalonia.Markup.Xaml.Loader" Version="0.10.18" />
<PackageReference Include="Avalonia.Svg" Version="0.10.18" />
<PackageReference Include="Avalonia.Svg.Skia" Version="0.10.18" />
<PackageReference Include="jp2masa.Avalonia.Flexbox" Version="0.2.0" />
<PackageReference Include="DynamicData" Version="7.9.4" />
<PackageReference Include="FluentAvaloniaUI" Version="1.4.1" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.3.4" />
<PackageReference Include="DynamicData" Version="7.12.8" />
<PackageReference Include="FluentAvaloniaUI" Version="1.4.5" />
<PackageReference Include="XamlNameReferenceGenerator" Version="1.4.2" />
<PackageReference Include="OpenTK.Core" Version="4.7.2" />
<PackageReference Include="OpenTK.Core" Version="4.7.5" />
<PackageReference Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build10" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'" />
<PackageReference Include="Silk.NET.Vulkan" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.10.1" />
<PackageReference Include="Silk.NET.Vulkan" Version="2.16.0" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.16.0" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.16.0" />
<PackageReference Include="SPB" Version="0.0.4-build28" />
<PackageReference Include="SharpZipLib" Version="1.3.3" />
<PackageReference Include="SharpZipLib" Version="1.4.1" />
<PackageReference Include="SixLabors.ImageSharp" Version="1.0.4" />
</ItemGroup>

View File

@ -57,14 +57,14 @@ namespace Ryujinx.Ava.Ui.Applet
bool opened = false;
UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
title,
message,
"",
LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
"",
LocaleManager.Instance["SettingsButtonClose"],
(int)Symbol.Important,
UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
title,
message,
"",
LocaleManager.Instance["DialogOpenSettingsWindowLabel"],
"",
LocaleManager.Instance["SettingsButtonClose"],
(int)Symbol.Important,
deferEvent,
async (window) =>
{
@ -168,7 +168,7 @@ namespace Ryujinx.Ava.Ui.Applet
object response = await msgDialog.Run();
if (response != null && buttons.Length > 1 && (int)response != buttons.Length - 1)
if (response != null && buttons != null && buttons.Length > 1 && (int)response != buttons.Length - 1)
{
showDetails = true;
}

View File

@ -127,9 +127,16 @@ namespace Ryujinx.Ava.Ui.Controls
contentDialog.PrimaryButtonClick += deferCloseAction;
}
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
if (useOverlay)
{
await contentDialog.ShowAsync(overlay, ContentDialogPlacement.Popup);
overlay?.Close();
overlay!.Close();
}
else
{
await contentDialog.ShowAsync(ContentDialogPlacement.Popup);
}
}
if (useOverlay)
@ -391,4 +398,4 @@ namespace Ryujinx.Ava.Ui.Controls
return string.Empty;
}
}
}
}

View File

@ -6,8 +6,8 @@ using SPB.Graphics;
using SPB.Platform;
using SPB.Platform.GLX;
using SPB.Platform.X11;
using SPB.Windowing;
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using System.Threading.Tasks;
@ -15,12 +15,12 @@ using static Ryujinx.Ava.Ui.Controls.Win32NativeInterop;
namespace Ryujinx.Ava.Ui.Controls
{
public unsafe class EmbeddedWindow : NativeControlHost
public class EmbeddedWindow : NativeControlHost
{
private WindowProc _wndProcDelegate;
private string _className;
protected GLXWindow X11Window { get; private set; }
protected GLXWindow X11Window { get; set; }
protected IntPtr WindowHandle { get; set; }
protected IntPtr X11Display { get; set; }
@ -94,19 +94,17 @@ namespace Ryujinx.Ava.Ui.Controls
}
[SupportedOSPlatform("linux")]
IPlatformHandle CreateLinux(IPlatformHandle parent)
protected virtual IPlatformHandle CreateLinux(IPlatformHandle parent)
{
X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
X11Window = PlatformHelper.CreateOpenGLWindow(FramebufferFormat.Default, 0, 0, 100, 100) as GLXWindow;
WindowHandle = X11Window.WindowHandle.RawHandle;
X11Display = X11Window.DisplayHandle.RawHandle;
X11Display = X11Window.DisplayHandle.RawHandle;
return new PlatformHandle(WindowHandle, "X11");
}
[SupportedOSPlatform("windows")]
unsafe IPlatformHandle CreateWin32(IPlatformHandle parent)
IPlatformHandle CreateWin32(IPlatformHandle parent)
{
_className = "NativeWindow-" + Guid.NewGuid();
_wndProcDelegate = WndProc;
@ -142,7 +140,7 @@ namespace Ryujinx.Ava.Ui.Controls
}
[SupportedOSPlatform("windows")]
internal IntPtr WndProc(IntPtr hWnd, WindowsMessages msg, IntPtr wParam, IntPtr lParam)
IntPtr WndProc(IntPtr hWnd, WindowsMessages msg, IntPtr wParam, IntPtr lParam)
{
var point = new Point((long)lParam & 0xFFFF, ((long)lParam >> 16) & 0xFFFF);
var root = VisualRoot as Window;

View File

@ -49,7 +49,7 @@ namespace Ryujinx.Ava.Ui.Controls
{
throw new PlatformNotSupportedException();
}
var flags = OpenGLContextFlags.Compat;
if (_graphicsDebugLevel != GraphicsDebugLevel.None)
{
@ -69,12 +69,12 @@ namespace Ryujinx.Ava.Ui.Controls
public void MakeCurrent()
{
Context.MakeCurrent(_window);
Context?.MakeCurrent(_window);
}
public void MakeCurrent(NativeWindowBase window)
{
Context.MakeCurrent(window);
Context?.MakeCurrent(window);
}
public void SwapBuffers()

View File

@ -1,100 +0,0 @@
using Avalonia.Rendering;
using System;
using System.Threading;
using System.Timers;
namespace Ryujinx.Ava.Ui.Controls
{
internal class RenderTimer : IRenderTimer, IDisposable
{
public event Action<TimeSpan> Tick
{
add
{
_tick += value;
if (_subscriberCount++ == 0)
{
Start();
}
}
remove
{
if (--_subscriberCount == 0)
{
Stop();
}
_tick -= value;
}
}
private Thread _tickThread;
private readonly System.Timers.Timer _timer;
private Action<TimeSpan> _tick;
private int _subscriberCount;
private bool _isRunning;
private AutoResetEvent _resetEvent;
public RenderTimer()
{
_timer = new System.Timers.Timer(15);
_resetEvent = new AutoResetEvent(true);
_timer.Elapsed += Timer_Elapsed;
}
private void Timer_Elapsed(object sender, ElapsedEventArgs e)
{
TickNow();
}
public void Start()
{
_timer.Start();
if (_tickThread == null)
{
_tickThread = new Thread(RunTick);
_tickThread.Name = "RenderTimerTickThread";
_tickThread.IsBackground = true;
_isRunning = true;
_tickThread.Start();
}
}
public void RunTick()
{
while (_isRunning)
{
_resetEvent.WaitOne();
_tick?.Invoke(TimeSpan.FromMilliseconds(Environment.TickCount));
}
}
public void TickNow()
{
lock (_timer)
{
_resetEvent.Set();
}
}
public void Stop()
{
_timer.Stop();
}
public void Dispose()
{
_timer.Elapsed -= Timer_Elapsed;
_timer.Stop();
_isRunning = false;
_resetEvent.Set();
_tickThread.Join();
_resetEvent.Dispose();
}
}
}

View File

@ -4,11 +4,4 @@
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d" d:DesignWidth="800" d:DesignHeight="450"
x:Class="Ryujinx.Ava.Ui.Controls.RendererHost">
<ContentControl
HorizontalAlignment="Stretch"
HorizontalContentAlignment="Stretch"
VerticalAlignment="Stretch"
VerticalContentAlignment="Stretch"
Name="View"
/>
</UserControl>

View File

@ -41,7 +41,7 @@ namespace Ryujinx.Ava.Ui.Controls
{
_currentWindow.WindowCreated += CurrentWindow_WindowCreated;
_currentWindow.SizeChanged += CurrentWindow_SizeChanged;
View.Content = _currentWindow;
Content = _currentWindow;
}
public void CreateVulkan()

View File

@ -1,10 +1,13 @@
using Avalonia.Platform;
using Ryujinx.Ava.Ui.Controls;
using Silk.NET.Vulkan;
using SPB.Graphics.Vulkan;
using SPB.Platform.GLX;
using SPB.Platform.Win32;
using SPB.Platform.X11;
using SPB.Windowing;
using System;
using System.Runtime.Versioning;
namespace Ryujinx.Ava.Ui
{
@ -12,6 +15,18 @@ namespace Ryujinx.Ava.Ui
{
private NativeWindowBase _window;
[SupportedOSPlatform("linux")]
protected override IPlatformHandle CreateLinux(IPlatformHandle parent)
{
X11Window = new GLXWindow(new NativeHandle(X11.DefaultDisplay), new NativeHandle(parent.Handle));
WindowHandle = X11Window.WindowHandle.RawHandle;
X11Display = X11Window.DisplayHandle.RawHandle;
X11Window.Hide();
return new PlatformHandle(WindowHandle, "X11");
}
public SurfaceKHR CreateSurface(Instance instance)
{
if (OperatingSystem.IsWindows())
@ -20,7 +35,7 @@ namespace Ryujinx.Ava.Ui
}
else if (OperatingSystem.IsLinux())
{
_window = X11Window;
_window = new SimpleX11Window(new NativeHandle(X11Display), new NativeHandle(WindowHandle));
}
else
{

View File

@ -1,8 +1,22 @@
namespace Ryujinx.Ava.Ui.Models
using Ryujinx.Ava.Ui.ViewModels;
namespace Ryujinx.Ava.Ui.Models
{
public class DownloadableContentModel
public class DownloadableContentModel : BaseModel
{
public bool Enabled { get; set; }
private bool _enabled;
public bool Enabled
{
get => _enabled;
set
{
_enabled = value;
OnPropertyChanged();
}
}
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }

View File

@ -8,6 +8,7 @@ using Ryujinx.Ava.Ui.Models;
using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Utilities;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@ -189,7 +190,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
amiiboJsonString = File.ReadAllText(_amiiboJsonPath);
if (await NeedsUpdate(JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
if (await NeedsUpdate(JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).LastUpdated))
{
amiiboJsonString = await DownloadAmiiboJson();
}
@ -206,7 +207,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
_amiiboList = JsonSerializer.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = JsonHelper.Deserialize<Amiibo.AmiiboJson>(amiiboJsonString).Amiibo;
_amiiboList = _amiiboList.OrderBy(amiibo => amiibo.AmiiboSeries).ToList();
ParseAmiiboData();

View File

@ -460,8 +460,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.KeyboardDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
Devices.Add((DeviceType.Keyboard, id, $"{GetShortGamepadName(gamepad.Name)}"));
@ -472,8 +470,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
using IGamepad gamepad = _mainWindow.InputManager.GamepadDriver.GetGamepad(id);
Logger.Info?.Print(LogClass.Configuration, $"{GetShortGamepadName(gamepad.Name)} has been connected with ID: {gamepad.Id}");
if (gamepad != null)
{
if (Devices.Any(controller => GetShortGamepadId(controller.Id) == GetShortGamepadId(gamepad.Id)))

View File

@ -19,6 +19,7 @@ using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules;
using Ryujinx.Ui.App.Common;
using Ryujinx.Ui.Common;
@ -47,6 +48,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
private string _loadHeading;
private string _cacheLoadStatus;
private string _searchText;
private Timer _searchTimer;
private string _dockedStatusText;
private string _fifoStatusText;
private string _gameStatusText;
@ -115,10 +117,20 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
_searchText = value;
RefreshView();
_searchTimer?.Dispose();
_searchTimer = new Timer(TimerCallback, null, 1000, 0);
}
}
private void TimerCallback(object obj)
{
RefreshView();
_searchTimer.Dispose();
_searchTimer = null;
}
public ReadOnlyObservableCollection<ApplicationData> AppsObservableList
{
get => _appsObservableList;
@ -200,22 +212,19 @@ namespace Ryujinx.Ava.Ui.ViewModels
private string _showUikey = "F4";
private string _pauseKey = "F5";
private string _screenshotkey = "F8";
private float _volume;
private float _volume;
private string _backendText;
public ApplicationData SelectedApplication
{
get
{
switch (Glyph)
return Glyph switch
{
case Glyph.List:
return _owner.GameList.SelectedApplication;
case Glyph.Grid:
return _owner.GameGrid.SelectedApplication;
default:
return null;
}
Glyph.List => _owner.GameList.SelectedApplication,
Glyph.Grid => _owner.GameGrid.SelectedApplication,
_ => null,
};
}
}
@ -408,6 +417,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
_owner.AppHost.Device.SetVolume(_volume);
}
OnPropertyChanged(nameof(VolumeStatusText));
OnPropertyChanged(nameof(VolumeMuted));
OnPropertyChanged();
@ -477,38 +487,36 @@ namespace Ryujinx.Ava.Ui.ViewModels
internal void Sort(bool isAscending)
{
IsAscending = isAscending;
RefreshView();
}
internal void Sort(ApplicationSort sort)
{
SortMode = sort;
RefreshView();
}
private IComparer<ApplicationData> GetComparer()
{
switch (SortMode)
return SortMode switch
{
case ApplicationSort.LastPlayed:
return new Models.Generic.LastPlayedSortComparer(IsAscending);
case ApplicationSort.FileSize:
return new Models.Generic.FileSizeSortComparer(IsAscending);
case ApplicationSort.TotalTimePlayed:
return new Models.Generic.TimePlayedSortComparer(IsAscending);
case ApplicationSort.Title:
return IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName) : SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName);
case ApplicationSort.Favorite:
return !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite) : SortExpressionComparer<ApplicationData>.Descending(app => app.Favorite);
case ApplicationSort.Developer:
return IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Developer) : SortExpressionComparer<ApplicationData>.Descending(app => app.Developer);
case ApplicationSort.FileType:
return IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileExtension) : SortExpressionComparer<ApplicationData>.Descending(app => app.FileExtension);
case ApplicationSort.Path:
return IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Path) : SortExpressionComparer<ApplicationData>.Descending(app => app.Path);
default:
return null;
}
ApplicationSort.LastPlayed => new Models.Generic.LastPlayedSortComparer(IsAscending),
ApplicationSort.FileSize => new Models.Generic.FileSizeSortComparer(IsAscending),
ApplicationSort.TotalTimePlayed => new Models.Generic.TimePlayedSortComparer(IsAscending),
ApplicationSort.Title => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.TitleName)
: SortExpressionComparer<ApplicationData>.Descending(app => app.TitleName),
ApplicationSort.Favorite => !IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Favorite)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Favorite),
ApplicationSort.Developer => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Developer)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Developer),
ApplicationSort.FileType => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.FileExtension)
: SortExpressionComparer<ApplicationData>.Descending(app => app.FileExtension),
ApplicationSort.Path => IsAscending ? SortExpressionComparer<ApplicationData>.Ascending(app => app.Path)
: SortExpressionComparer<ApplicationData>.Descending(app => app.Path),
_ => null,
};
}
private void RefreshView()
@ -611,40 +619,31 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
}
public bool IsSortedByFavorite => SortMode == ApplicationSort.Favorite;
public bool IsSortedByTitle => SortMode == ApplicationSort.Title;
public bool IsSortedByDeveloper => SortMode == ApplicationSort.Developer;
public bool IsSortedByFavorite => SortMode == ApplicationSort.Favorite;
public bool IsSortedByTitle => SortMode == ApplicationSort.Title;
public bool IsSortedByDeveloper => SortMode == ApplicationSort.Developer;
public bool IsSortedByLastPlayed => SortMode == ApplicationSort.LastPlayed;
public bool IsSortedByTimePlayed => SortMode == ApplicationSort.TotalTimePlayed;
public bool IsSortedByType => SortMode == ApplicationSort.FileType;
public bool IsSortedBySize => SortMode == ApplicationSort.FileSize;
public bool IsSortedByPath => SortMode == ApplicationSort.Path;
public bool IsSortedByType => SortMode == ApplicationSort.FileType;
public bool IsSortedBySize => SortMode == ApplicationSort.FileSize;
public bool IsSortedByPath => SortMode == ApplicationSort.Path;
public string SortName
{
get
{
switch (SortMode)
return SortMode switch
{
case ApplicationSort.Title:
return LocaleManager.Instance["GameListHeaderApplication"];
case ApplicationSort.Developer:
return LocaleManager.Instance["GameListHeaderDeveloper"];
case ApplicationSort.LastPlayed:
return LocaleManager.Instance["GameListHeaderLastPlayed"];
case ApplicationSort.TotalTimePlayed:
return LocaleManager.Instance["GameListHeaderTimePlayed"];
case ApplicationSort.FileType:
return LocaleManager.Instance["GameListHeaderFileExtension"];
case ApplicationSort.FileSize:
return LocaleManager.Instance["GameListHeaderFileSize"];
case ApplicationSort.Path:
return LocaleManager.Instance["GameListHeaderPath"];
case ApplicationSort.Favorite:
return LocaleManager.Instance["CommonFavorite"];
}
return string.Empty;
ApplicationSort.Title => LocaleManager.Instance["GameListHeaderApplication"],
ApplicationSort.Developer => LocaleManager.Instance["GameListHeaderDeveloper"],
ApplicationSort.LastPlayed => LocaleManager.Instance["GameListHeaderLastPlayed"],
ApplicationSort.TotalTimePlayed => LocaleManager.Instance["GameListHeaderTimePlayed"],
ApplicationSort.FileType => LocaleManager.Instance["GameListHeaderFileExtension"],
ApplicationSort.FileSize => LocaleManager.Instance["GameListHeaderFileSize"],
ApplicationSort.Path => LocaleManager.Instance["GameListHeaderPath"],
ApplicationSort.Favorite => LocaleManager.Instance["CommonFavorite"],
_ => string.Empty,
};
}
}
@ -668,6 +667,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
get => KeyGesture.Parse(_showUikey); set
{
_showUikey = value.ToString();
OnPropertyChanged();
}
}
@ -677,6 +677,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
get => KeyGesture.Parse(_screenshotkey); set
{
_screenshotkey = value.ToString();
OnPropertyChanged();
}
}
@ -686,14 +687,15 @@ namespace Ryujinx.Ava.Ui.ViewModels
get => KeyGesture.Parse(_pauseKey); set
{
_pauseKey = value.ToString();
OnPropertyChanged();
}
}
public bool IsGridSmall => ConfigurationState.Instance.Ui.GridSize == 1;
public bool IsGridSmall => ConfigurationState.Instance.Ui.GridSize == 1;
public bool IsGridMedium => ConfigurationState.Instance.Ui.GridSize == 2;
public bool IsGridLarge => ConfigurationState.Instance.Ui.GridSize == 3;
public bool IsGridHuge => ConfigurationState.Instance.Ui.GridSize == 4;
public bool IsGridLarge => ConfigurationState.Instance.Ui.GridSize == 3;
public bool IsGridHuge => ConfigurationState.Instance.Ui.GridSize == 4;
public int GridSizeScale
{
@ -728,14 +730,14 @@ namespace Ryujinx.Ava.Ui.ViewModels
if (_owner.AppHost.Device.System.SearchingForAmiibo(out int deviceId))
{
string titleId = _owner.AppHost.Device.Application.TitleIdText.ToUpper();
string titleId = _owner.AppHost.Device.Application.TitleIdText.ToUpper();
AmiiboWindow window = new(_showAll, _lastScannedAmiiboId, titleId);
await window.ShowDialog(_owner);
if (window.IsScanned)
{
_showAll = window.ViewModel.ShowAllAmiibo;
_showAll = window.ViewModel.ShowAllAmiibo;
_lastScannedAmiiboId = window.ScannedAmiibo.GetId();
_owner.AppHost.Device.System.ScanAmiibo(deviceId, _lastScannedAmiiboId, window.ViewModel.UseRandomUuid);
@ -766,8 +768,9 @@ namespace Ryujinx.Ava.Ui.ViewModels
private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
{
StatusBarProgressValue = e.NumAppsLoaded;
StatusBarProgressValue = e.NumAppsLoaded;
StatusBarProgressMaximum = e.NumAppsFound;
LocaleManager.Instance.UpdateDynamicValue("StatusBarGamesLoaded", StatusBarProgressValue, StatusBarProgressMaximum);
Dispatcher.UIThread.Post(() =>
@ -792,9 +795,11 @@ namespace Ryujinx.Ava.Ui.ViewModels
await Dispatcher.UIThread.InvokeAsync(() =>
{
Applications.Clear();
_owner.LoadProgressBar.IsVisible = true;
StatusBarProgressMaximum = 0;
StatusBarProgressValue = 0;
StatusBarProgressMaximum = 0;
StatusBarProgressValue = 0;
LocaleManager.Instance.UpdateDynamicValue("StatusBarGamesLoaded", 0, 0);
});
@ -842,12 +847,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
}
});
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NSP", Extensions = { "nsp" } });
dialog.Filters.Add(new FileDialogFilter { Name = "PFS0", Extensions = { "pfs0" } });
dialog.Filters.Add(new FileDialogFilter { Name = "XCI", Extensions = { "xci" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NCA", Extensions = { "nca" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NRO", Extensions = { "nro" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NSO", Extensions = { "nso" } });
dialog.Filters.Add(new FileDialogFilter { Name = "XCI", Extensions = { "xci" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NCA", Extensions = { "nca" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NRO", Extensions = { "nro" } });
dialog.Filters.Add(new FileDialogFilter { Name = "NSO", Extensions = { "nso" } });
string[] files = await dialog.ShowAsync(_owner);
@ -878,10 +883,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
ShowUiKey = new KeyGesture(showUiKey, KeyModifiers.None);
}
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot, out var screenshotKey))
{
ScreenshotKey = new KeyGesture(screenshotKey, KeyModifiers.None);
}
if (AvaloniaMappingHelper.TryGetAvaKey((Ryujinx.Input.Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause, out var pauseKey))
{
PauseKey = new KeyGesture(pauseKey, KeyModifiers.None);
@ -941,9 +948,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
_lastFullscreenToggle = Environment.TickCount64;
WindowState state = _owner.WindowState;
if (state == WindowState.FullScreen)
if (_owner.WindowState == WindowState.FullScreen)
{
_owner.WindowState = WindowState.Normal;
@ -971,8 +976,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
if (IsGameRunning)
{
ConfigurationState.Instance.System.EnableDockedMode.Value =
!ConfigurationState.Instance.System.EnableDockedMode.Value;
ConfigurationState.Instance.System.EnableDockedMode.Value = !ConfigurationState.Instance.System.EnableDockedMode.Value;
}
}
@ -985,6 +989,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
else if (IsGameRunning)
{
await Task.Delay(100);
_owner.AppHost?.ShowExitPrompt();
}
}
@ -994,6 +999,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
_owner.SettingsWindow = new(_owner.VirtualFileSystem, _owner.ContentManager);
await _owner.SettingsWindow.ShowDialog(_owner);
LoadConfigurableHotKeys();
}
@ -1004,9 +1010,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async void OpenAboutWindow()
{
AboutWindow window = new();
await window.ShowDialog(_owner);
await new AboutWindow().ShowDialog(_owner);
}
public void ChangeLanguage(object obj)
@ -1020,7 +1024,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
try
{
ProgressMaximum = total;
ProgressValue = current;
ProgressValue = current;
switch (state)
{
@ -1030,13 +1034,13 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
case PtcLoadingState.Start:
case PtcLoadingState.Loading:
LoadHeading = LocaleManager.Instance["CompilingPPTC"];
LoadHeading = LocaleManager.Instance["CompilingPPTC"];
IsLoadingIndeterminate = false;
break;
case PtcLoadingState.Loaded:
LoadHeading = string.Format(LocaleManager.Instance["LoadingHeading"], TitleName);
LoadHeading = string.Format(LocaleManager.Instance["LoadingHeading"], TitleName);
IsLoadingIndeterminate = true;
CacheLoadStatus = "";
CacheLoadStatus = "";
break;
}
break;
@ -1046,13 +1050,13 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
case ShaderCacheLoadingState.Start:
case ShaderCacheLoadingState.Loading:
LoadHeading = LocaleManager.Instance["CompilingShaders"];
LoadHeading = LocaleManager.Instance["CompilingShaders"];
IsLoadingIndeterminate = false;
break;
case ShaderCacheLoadingState.Loaded:
LoadHeading = string.Format(LocaleManager.Instance["LoadingHeading"], TitleName);
LoadHeading = string.Format(LocaleManager.Instance["LoadingHeading"], TitleName);
IsLoadingIndeterminate = true;
CacheLoadStatus = "";
CacheLoadStatus = "";
break;
}
break;
@ -1065,14 +1069,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenUserSaveDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
Task.Run(() =>
{
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture,
out ulong titleIdNumber))
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.Post(async () =>
{
@ -1082,8 +1084,8 @@ namespace Ryujinx.Ava.Ui.ViewModels
return;
}
var userId = new LibHac.Fs.UserId((ulong)_owner.AccountManager.LastOpenedUser.UserId.High, (ulong)_owner.AccountManager.LastOpenedUser.UserId.Low);
var saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveType: default, userId, saveDataId: default, index: default);
UserId userId = new((ulong)_owner.AccountManager.LastOpenedUser.UserId.High, (ulong)_owner.AccountManager.LastOpenedUser.UserId.Low);
SaveDataFilter saveDataFilter = SaveDataFilter.Make(titleIdNumber, saveType: default, userId, saveDataId: default, index: default);
OpenSaveDirectory(in saveDataFilter, selection, titleIdNumber);
});
}
@ -1091,8 +1093,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void ToggleFavorite()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
selection.Favorite = !selection.Favorite;
@ -1108,11 +1109,10 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenModsDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string modsBasePath = _owner.VirtualFileSystem.ModLoader.GetModsBasePath();
string modsBasePath = _owner.VirtualFileSystem.ModLoader.GetModsBasePath();
string titleModsPath = _owner.VirtualFileSystem.ModLoader.GetTitleDir(modsBasePath, selection.TitleId);
OpenHelper.OpenFolder(titleModsPath);
@ -1121,12 +1121,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenSdModsDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string sdModsBasePath = _owner.VirtualFileSystem.ModLoader.GetSdModsBasePath();
string titleModsPath = _owner.VirtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, selection.TitleId);
string titleModsPath = _owner.VirtualFileSystem.ModLoader.GetTitleDir(sdModsBasePath, selection.TitleId);
OpenHelper.OpenFolder(titleModsPath);
}
@ -1134,13 +1134,11 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenPtcDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu");
string mainPath = Path.Combine(ptcDir, "0");
string ptcDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu");
string mainPath = Path.Combine(ptcDir, "0");
string backupPath = Path.Combine(ptcDir, "1");
if (!Directory.Exists(ptcDir))
@ -1156,16 +1154,18 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async void PurgePtcCache()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "0"));
DirectoryInfo mainDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "0"));
DirectoryInfo backupDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "cpu", "1"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance["DialogWarning"],
string.Format(LocaleManager.Instance["DialogPPTCDeletionMessage"], selection.TitleName), LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance["DialogWarning"],
string.Format(LocaleManager.Instance["DialogPPTCDeletionMessage"], selection.TitleName),
LocaleManager.Instance["InputDialogYes"],
LocaleManager.Instance["InputDialogNo"],
LocaleManager.Instance["RyujinxConfirm"]);
List<FileInfo> cacheFiles = new();
@ -1198,8 +1198,7 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenShaderCacheDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
string shaderCacheDir = Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader");
@ -1220,18 +1219,20 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async void PurgeShaderCache()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DirectoryInfo shaderCacheDir = new(Path.Combine(AppDataManager.GamesDirPath, selection.TitleId, "cache", "shader"));
// FIXME: Found a way to reproduce the bold effect on the title name (fork?).
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(LocaleManager.Instance["DialogWarning"],
string.Format(LocaleManager.Instance["DialogShaderDeletionMessage"], selection.TitleName), LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], LocaleManager.Instance["RyujinxConfirm"]);
string.Format(LocaleManager.Instance["DialogShaderDeletionMessage"], selection.TitleName),
LocaleManager.Instance["InputDialogYes"],
LocaleManager.Instance["InputDialogNo"],
LocaleManager.Instance["RyujinxConfirm"]);
List<DirectoryInfo> oldCacheDirectories = new List<DirectoryInfo>();
List<FileInfo> newCacheFiles = new List<FileInfo>();
List<DirectoryInfo> oldCacheDirectories = new();
List<FileInfo> newCacheFiles = new();
if (shaderCacheDir.Exists)
{
@ -1279,38 +1280,28 @@ namespace Ryujinx.Ava.Ui.ViewModels
public async void OpenTitleUpdateManager()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
TitleUpdateWindow titleUpdateManager =
new(_owner.VirtualFileSystem, selection.TitleId, selection.TitleName);
await titleUpdateManager.ShowDialog(_owner);
await new TitleUpdateWindow(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName).ShowDialog(_owner);
}
}
public async void OpenDownloadableContentManager()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
DownloadableContentManagerWindow downloadableContentManager = new(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName);
await downloadableContentManager.ShowDialog(_owner);
await new DownloadableContentManagerWindow(_owner.VirtualFileSystem, ulong.Parse(selection.TitleId, NumberStyles.HexNumber), selection.TitleName).ShowDialog(_owner);
}
}
public async void OpenCheatManager()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
CheatWindow cheatManager = new(_owner.VirtualFileSystem, selection.TitleId, selection.TitleName);
await cheatManager.ShowDialog(_owner);
await new CheatWindow(_owner.VirtualFileSystem, selection.TitleId, selection.TitleName).ShowDialog(_owner);
}
}
@ -1321,13 +1312,10 @@ namespace Ryujinx.Ava.Ui.ViewModels
return;
}
var application = _owner.AppHost.Device.Application;
ApplicationLoader application = _owner.AppHost.Device.Application;
if (application != null)
{
CheatWindow cheatManager = new(_owner.VirtualFileSystem, application.TitleIdText, application.TitleName);
await cheatManager.ShowDialog(_owner);
await new CheatWindow(_owner.VirtualFileSystem, application.TitleIdText, application.TitleName).ShowDialog(_owner);
_owner.AppHost.Device.EnableCheats();
}
@ -1335,14 +1323,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenDeviceSaveDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
Task.Run(() =>
{
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture,
out ulong titleIdNumber))
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.Post(async () =>
{
@ -1360,14 +1346,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
public void OpenBcatSaveDirectory()
{
var selection = SelectedApplication;
ApplicationData selection = SelectedApplication;
if (selection != null)
{
Task.Run(() =>
{
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture,
out ulong titleIdNumber))
if (!ulong.TryParse(selection.TitleId, NumberStyles.HexNumber, CultureInfo.InvariantCulture, out ulong titleIdNumber))
{
Dispatcher.UIThread.Post(async () =>
{
@ -1420,12 +1404,10 @@ namespace Ryujinx.Ava.Ui.ViewModels
_owner.Close();
}
private async Task HandleFirmwareInstallation(string path)
private async Task HandleFirmwareInstallation(string filename)
{
try
{
string filename = path;
SystemVersion firmwareVersion = _owner.ContentManager.VerifyFirmwarePackage(filename);
if (firmwareVersion == null)
@ -1437,7 +1419,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
string dialogTitle = string.Format(LocaleManager.Instance["DialogFirmwareInstallerFirmwareInstallTitle"], firmwareVersion.VersionString);
SystemVersion currentVersion = _owner.ContentManager.GetCurrentFirmwareVersion();
string dialogMessage = string.Format(LocaleManager.Instance["DialogFirmwareInstallerFirmwareInstallMessage"], firmwareVersion.VersionString);
@ -1480,11 +1461,12 @@ namespace Ryujinx.Ava.Ui.ViewModels
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallerFirmwareInstallSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(dialogTitle, message, LocaleManager.Instance["InputDialogOk"], "", LocaleManager.Instance["RyujinxInfo"]);
Logger.Info?.Print(LogClass.Application, message);
// Purge Applet Cache.
DirectoryInfo miiEditorCacheFolder = new DirectoryInfo(System.IO.Path.Combine(AppDataManager.GamesDirPath, "0100000000001009", "cache"));
DirectoryInfo miiEditorCacheFolder = new DirectoryInfo(Path.Combine(AppDataManager.GamesDirPath, "0100000000001009", "cache"));
if (miiEditorCacheFolder.Exists)
{
@ -1514,8 +1496,8 @@ namespace Ryujinx.Ava.Ui.ViewModels
catch (LibHac.Common.Keys.MissingKeyException ex)
{
Logger.Error?.Print(LogClass.Application, ex.ToString());
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, _owner));
Dispatcher.UIThread.Post(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys, _owner));
}
catch (Exception ex)
{
@ -1527,8 +1509,8 @@ namespace Ryujinx.Ava.Ui.ViewModels
{
OpenFileDialog dialog = new() { AllowMultiple = false };
dialog.Filters.Add(new FileDialogFilter { Name = LocaleManager.Instance["FileDialogAllTypes"], Extensions = { "xci", "zip" } });
dialog.Filters.Add(new FileDialogFilter { Name = "XCI", Extensions = { "xci" } });
dialog.Filters.Add(new FileDialogFilter { Name = "ZIP", Extensions = { "zip" } });
dialog.Filters.Add(new FileDialogFilter { Name = "XCI", Extensions = { "xci" } });
dialog.Filters.Add(new FileDialogFilter { Name = "ZIP", Extensions = { "zip" } });
string[] file = await dialog.ShowAsync(_owner);

View File

@ -3,89 +3,128 @@
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
Width="800"
Height="500"
MinWidth="800"
MinHeight="500"
MaxWidth="800"
MaxHeight="500"
SizeToContent="Height"
Width="600" MinHeight="500" Height="500"
WindowStartupLocation="CenterOwner"
MinWidth="600"
mc:Ignorable="d">
<Grid Name="DownloadableContentGrid" Margin="15">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
Name="Heading"
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
MaxWidth="500"
LineHeight="18"
TextWrapping="Wrap"
Text="{Binding Heading}"
TextAlignment="Center" />
<Border
TextAlignment="Center"
TextWrapping="Wrap" />
<DockPanel
Grid.Row="2"
Margin="0"
HorizontalAlignment="Left">
<Button
Name="EnableAllButton"
MinWidth="90"
Margin="5"
Command="{Binding EnableAll}">
<TextBlock Text="{locale:Locale DlcManagerEnableAllButton}" />
</Button>
<Button
Name="DisableAllButton"
MinWidth="90"
Margin="5"
Command="{Binding DisableAll}">
<TextBlock Text="{locale:Locale DlcManagerDisableAllButton}" />
</Button>
</DockPanel>
<Border
Grid.Row="3"
Margin="5"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
BorderBrush="Gray"
BorderThickness="1">
<DataGrid
MinHeight="200"
HorizontalAlignment="Stretch"
<ScrollViewer
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
Items="{Binding DownloadableContents}"
VerticalScrollBarVisibility="Auto">
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<CheckBox
Width="50"
MinWidth="40"
HorizontalAlignment="Right"
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingEnabledLabel}" />
</DataGridTemplateColumn.Header>
</DataGridTemplateColumn>
<DataGridTextColumn
Width="190"
Binding="{Binding TitleId}"
CanUserResize="True">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingTitleIdLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn
Width="*"
Binding="{Binding ContainerPath}"
CanUserResize="True">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingContainerPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn
Width="*"
Binding="{Binding FullPath}"
CanUserResize="True">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingFullPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
</DataGrid.Columns>
</DataGrid>
<DataGrid
Name="DlcDataGrid"
MinHeight="200"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
CanUserReorderColumns="False"
CanUserResizeColumns="True"
CanUserSortColumns="True"
HorizontalScrollBarVisibility="Auto"
Items="{Binding _downloadableContents}"
SelectionMode="Extended"
VerticalScrollBarVisibility="Auto">
<DataGrid.Styles>
<Styles>
<Style Selector="DataGridCell:nth-child(3), DataGridCell:nth-child(4)">
<Setter Property="HorizontalAlignment" Value="Left" />
<Setter Property="HorizontalContentAlignment" Value="Left" />
</Style>
</Styles>
<Styles>
<Style Selector="DataGridCell:nth-child(1)">
<Setter Property="HorizontalAlignment" Value="Right" />
<Setter Property="HorizontalContentAlignment" Value="Right" />
</Style>
</Styles>
</DataGrid.Styles>
<DataGrid.Columns>
<DataGridTemplateColumn Width="90">
<DataGridTemplateColumn.CellTemplate>
<DataTemplate>
<CheckBox
Width="50"
MinWidth="40"
HorizontalAlignment="Center"
IsChecked="{Binding Enabled}" />
</DataTemplate>
</DataGridTemplateColumn.CellTemplate>
<DataGridTemplateColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingEnabledLabel}" />
</DataGridTemplateColumn.Header>
</DataGridTemplateColumn>
<DataGridTextColumn Width="140" Binding="{Binding TitleId}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingTitleIdLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn Width="280" Binding="{Binding FullPath}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingFullPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
<DataGridTextColumn Binding="{Binding ContainerPath}">
<DataGridTextColumn.Header>
<TextBlock Text="{locale:Locale DlcManagerTableHeadingContainerPathLabel}" />
</DataGridTextColumn.Header>
</DataGridTextColumn>
</DataGrid.Columns>
</DataGrid>
</ScrollViewer>
</Border>
<DockPanel
Grid.Row="3"
Grid.Row="4"
Margin="0"
HorizontalAlignment="Stretch">
<DockPanel Margin="0" HorizontalAlignment="Left">

View File

@ -18,6 +18,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reactive.Linq;
using System.Text;
using System.Threading.Tasks;
using Path = System.IO.Path;
@ -27,14 +28,13 @@ namespace Ryujinx.Ava.Ui.Windows
public partial class DownloadableContentManagerWindow : StyleableWindow
{
private readonly List<DownloadableContentContainer> _downloadableContentContainerList;
private readonly string _downloadableContentJsonPath;
private readonly string _downloadableContentJsonPath;
public VirtualFileSystem VirtualFileSystem { get; }
public AvaloniaList<DownloadableContentModel> DownloadableContents { get; set; } = new AvaloniaList<DownloadableContentModel>();
public ulong TitleId { get; }
public string TitleName { get; }
private VirtualFileSystem _virtualFileSystem { get; }
private AvaloniaList<DownloadableContentModel> _downloadableContents { get; set; }
public string Heading => string.Format(LocaleManager.Instance["DlcWindowHeading"], TitleName, TitleId.ToString("X16"));
private ulong _titleId { get; }
private string _titleName { get; }
public DownloadableContentManagerWindow()
{
@ -42,14 +42,16 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
Title = $"Ryujinx {Program.Version} - {LocaleManager.Instance["DlcWindowTitle"]} - {_titleName} ({_titleId:X16})";
}
public DownloadableContentManagerWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_virtualFileSystem = virtualFileSystem;
_downloadableContents = new AvaloniaList<DownloadableContentModel>();
_titleId = titleId;
_titleName = titleName;
_downloadableContentJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "dlc.json");
@ -66,9 +68,24 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["DlcWindowTitle"];
RemoveButton.IsEnabled = false;
DlcDataGrid.SelectionChanged += DlcDataGrid_SelectionChanged;
Title = $"Ryujinx {Program.Version} - {LocaleManager.Instance["DlcWindowTitle"]} - {_titleName} ({_titleId:X16})";
LoadDownloadableContents();
PrintHeading();
}
private void DlcDataGrid_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
RemoveButton.IsEnabled = (DlcDataGrid.SelectedItems.Count > 0);
}
private void PrintHeading()
{
Heading.Text = string.Format(LocaleManager.Instance["DlcWindowHeading"], _downloadableContents.Count, _titleName, _titleId.ToString("X16"));
}
private void LoadDownloadableContents()
@ -79,23 +96,23 @@ namespace Ryujinx.Ava.Ui.Windows
{
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
VirtualFileSystem.ImportTickets(pfs);
_virtualFileSystem.ImportTickets(partitionFileSystem);
foreach (DownloadableContentNca downloadableContentNca in downloadableContentContainer.DownloadableContentNcaList)
{
using var ncaFile = new UniqueRef<IFile>();
using UniqueRef<IFile> ncaFile = new();
pfs.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
partitionFileSystem.OpenFile(ref ncaFile.Ref(), downloadableContentNca.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
Nca nca = TryOpenNca(ncaFile.Get.AsStorage(), downloadableContentContainer.ContainerPath);
if (nca != null)
{
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"),
downloadableContentContainer.ContainerPath,
downloadableContentNca.FullPath,
downloadableContentNca.Enabled));
_downloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"),
downloadableContentContainer.ContainerPath,
downloadableContentNca.FullPath,
downloadableContentNca.Enabled));
}
}
}
@ -105,11 +122,11 @@ namespace Ryujinx.Ava.Ui.Windows
Save();
}
private Nca TryCreateNca(IStorage ncaStorage, string containerPath)
private Nca TryOpenNca(IStorage ncaStorage, string containerPath)
{
try
{
return new Nca(VirtualFileSystem.KeySet, ncaStorage);
return new Nca(_virtualFileSystem.KeySet, ncaStorage);
}
catch (Exception ex)
{
@ -124,61 +141,73 @@ namespace Ryujinx.Ava.Ui.Windows
private async Task AddDownloadableContent(string path)
{
if (!File.Exists(path) || DownloadableContents.FirstOrDefault(x => x.ContainerPath == path) != null)
if (!File.Exists(path) || _downloadableContents.FirstOrDefault(x => x.ContainerPath == path) != null)
{
return;
}
using (FileStream containerFile = File.OpenRead(path))
using FileStream containerFile = File.OpenRead(path);
PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
bool containsDownloadableContent = false;
_virtualFileSystem.ImportTickets(partitionFileSystem);
foreach (DirectoryEntryEx fileEntry in partitionFileSystem.EnumerateEntries("/", "*.nca"))
{
PartitionFileSystem pfs = new PartitionFileSystem(containerFile.AsStorage());
bool containsDownloadableContent = false;
using var ncaFile = new UniqueRef<IFile>();
VirtualFileSystem.ImportTickets(pfs);
partitionFileSystem.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*.nca"))
Nca nca = TryOpenNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = TryCreateNca(ncaFile.Get.AsStorage(), path);
if (nca == null)
{
continue;
}
if (nca.Header.ContentType == NcaContentType.PublicData)
{
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != TitleId)
{
break;
}
DownloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDownloadableContent = true;
}
continue;
}
if (!containsDownloadableContent)
if (nca.Header.ContentType == NcaContentType.PublicData)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
if ((nca.Header.TitleId & 0xFFFFFFFFFFFFE000) != _titleId)
{
break;
}
_downloadableContents.Add(new DownloadableContentModel(nca.Header.TitleId.ToString("X16"), path, fileEntry.FullPath, true));
containsDownloadableContent = true;
}
}
if (!containsDownloadableContent)
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogDlcNoDlcErrorMessage"]);
}
}
private void RemoveDownloadableContents(bool removeSelectedOnly = false)
{
if (removeSelectedOnly)
{
DownloadableContents.RemoveAll(DownloadableContents.Where(x => x.Enabled).ToList());
AvaloniaList<DownloadableContentModel> removedItems = new();
foreach (var item in DlcDataGrid.SelectedItems)
{
removedItems.Add(item as DownloadableContentModel);
}
DlcDataGrid.SelectedItems.Clear();
foreach (var item in removedItems)
{
_downloadableContents.RemoveAll(_downloadableContents.Where(x => x.TitleId == item.TitleId).ToList());
}
}
else
{
DownloadableContents.Clear();
_downloadableContents.Clear();
}
PrintHeading();
}
public void RemoveSelected()
@ -191,6 +220,22 @@ namespace Ryujinx.Ava.Ui.Windows
RemoveDownloadableContents();
}
public void EnableAll()
{
foreach(var item in _downloadableContents)
{
item.Enabled = true;
}
}
public void DisableAll()
{
foreach (var item in _downloadableContents)
{
item.Enabled = false;
}
}
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog()
@ -214,6 +259,8 @@ namespace Ryujinx.Ava.Ui.Windows
await AddDownloadableContent(file);
}
}
PrintHeading();
}
public void Save()
@ -222,7 +269,7 @@ namespace Ryujinx.Ava.Ui.Windows
DownloadableContentContainer container = default;
foreach (DownloadableContentModel downloadableContent in DownloadableContents)
foreach (DownloadableContentModel downloadableContent in _downloadableContents)
{
if (container.ContainerPath != downloadableContent.ContainerPath)
{

View File

@ -13,7 +13,7 @@
Title="Ryujinx"
Width="1280"
Height="785"
MinWidth="1024"
MinWidth="1092"
MinHeight="680"
d:DesignHeight="720"
d:DesignWidth="1280"
@ -57,6 +57,8 @@
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<StackPanel
Name="MenuBar"
MinHeight="35"
Grid.Row="0"
Margin="0"
HorizontalAlignment="Stretch"
@ -549,6 +551,7 @@
<Grid
Name="StatusBar"
Grid.Row="2"
MinHeight="30"
Height="30"
Margin="0,0"
HorizontalAlignment="Stretch"

View File

@ -90,8 +90,10 @@ namespace Ryujinx.Ava.Ui.Windows
Title = $"Ryujinx {Program.Version}";
Height = Height / Program.WindowScaleFactor;
Width = Width / Program.WindowScaleFactor;
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
double barHeight = MenuBar.MinHeight + StatusBar.MinHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;
if (Program.PreviewerDetached)
{
@ -251,24 +253,29 @@ namespace Ryujinx.Ava.Ui.Windows
AppHost = new AppHost(RendererControl, InputManager, path, VirtualFileSystem, ContentManager, AccountManager, _userChannelPersistence, this);
if (!AppHost.LoadGuestApplication().Result)
Dispatcher.UIThread.Post(async () =>
{
AppHost.DisposeContext();
if (!await AppHost.LoadGuestApplication())
{
AppHost.DisposeContext();
AppHost = null;
return;
}
return;
}
ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
ViewModel.LoadHeading = string.IsNullOrWhiteSpace(titleName) ? string.Format(LocaleManager.Instance["LoadingHeading"], AppHost.Device.Application.TitleName) : titleName;
ViewModel.TitleName = string.IsNullOrWhiteSpace(titleName) ? AppHost.Device.Application.TitleName : titleName;
SwitchToGameControl(startFullscreen);
SwitchToGameControl(startFullscreen);
_currentEmulatedGamePath = path;
Thread gameThread = new Thread(InitializeGame)
{
Name = "GUI.WindowThread"
};
gameThread.Start();
_currentEmulatedGamePath = path;
Thread gameThread = new(InitializeGame)
{
Name = "GUI.WindowThread"
};
gameThread.Start();
});
}
private void InitializeGame()
@ -518,23 +525,20 @@ namespace Ryujinx.Ava.Ui.Windows
public static void UpdateGraphicsConfig()
{
int resScale = ConfigurationState.Instance.Graphics.ResScale;
float resScaleCustom = ConfigurationState.Instance.Graphics.ResScaleCustom;
GraphicsConfig.ResScale = resScale == -1 ? resScaleCustom : resScale;
GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
}
public void LoadHotKeys()
{
HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
HotKeyManager.SetHotKey(FullscreenHotKey, new KeyGesture(Key.Enter, KeyModifiers.Alt));
HotKeyManager.SetHotKey(FullscreenHotKey2, new KeyGesture(Key.F11));
HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
HotKeyManager.SetHotKey(DockToggleHotKey, new KeyGesture(Key.F9));
HotKeyManager.SetHotKey(ExitHotKey, new KeyGesture(Key.Escape));
}
public static void SaveConfig()
@ -546,10 +550,12 @@ namespace Ryujinx.Ava.Ui.Windows
{
ApplicationLibrary.LoadAndSaveMetaData(titleId, appMetadata =>
{
DateTime lastPlayedDateTime = DateTime.Parse(appMetadata.LastPlayed);
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
if (DateTime.TryParse(appMetadata.LastPlayed, out DateTime lastPlayedDateTime))
{
double sessionTimePlayed = DateTime.UtcNow.Subtract(lastPlayedDateTime).TotalSeconds;
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
appMetadata.TimePlayed += Math.Round(sessionTimePlayed, MidpointRounding.AwayFromZero);
}
});
}

View File

@ -75,7 +75,7 @@
Spacing="10">
<ListBox
Name="GameList"
MinHeight="150"
MinHeight="250"
Items="{Binding GameDirectories}" />
<Grid HorizontalAlignment="Stretch">
<Grid.ColumnDefinitions>

View File

@ -16,7 +16,6 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using TimeZone = Ryujinx.Ava.Ui.Models.TimeZone;
namespace Ryujinx.Ava.Ui.Windows
@ -31,7 +30,7 @@ namespace Ryujinx.Ava.Ui.Windows
{
Title = $"Ryujinx {Program.Version} - {LocaleManager.Instance["Settings"]}";
ViewModel = new SettingsViewModel(virtualFileSystem, contentManager, this);
ViewModel = new SettingsViewModel(virtualFileSystem, contentManager, this);
DataContext = ViewModel;
InitializeComponent();
@ -48,7 +47,7 @@ namespace Ryujinx.Ava.Ui.Windows
public SettingsWindow()
{
ViewModel = new SettingsViewModel();
ViewModel = new SettingsViewModel();
DataContext = ViewModel;
InitializeComponent();
@ -79,7 +78,7 @@ namespace Ryujinx.Ava.Ui.Windows
PointerPressed += MouseClick;
IKeyboard keyboard = (IKeyboard)ViewModel.AvaloniaKeyboardDriver.GetGamepad(ViewModel.AvaloniaKeyboardDriver.GamepadsIds[0]);
IKeyboard keyboard = (IKeyboard)ViewModel.AvaloniaKeyboardDriver.GetGamepad(ViewModel.AvaloniaKeyboardDriver.GamepadsIds[0]);
IButtonAssigner assigner = new KeyboardKeyAssigner(keyboard);
_currentAssigner.GetInputAndAssign(assigner);
@ -92,6 +91,7 @@ namespace Ryujinx.Ava.Ui.Windows
_currentAssigner.Cancel();
_currentAssigner = null;
button.IsChecked = false;
}
}
@ -122,36 +122,19 @@ namespace Ryujinx.Ava.Ui.Windows
{
if (e.SelectedItem is NavigationViewItem navitem)
{
switch (navitem.Tag.ToString())
NavPanel.Content = navitem.Tag.ToString() switch
{
case "UiPage":
NavPanel.Content = UiPage;
break;
case "InputPage":
NavPanel.Content = InputPage;
break;
case "HotkeysPage":
NavPanel.Content = HotkeysPage;
break;
case "SystemPage":
NavPanel.Content = SystemPage;
break;
case "CpuPage":
NavPanel.Content = CpuPage;
break;
case "GraphicsPage":
NavPanel.Content = GraphicsPage;
break;
case "AudioPage":
NavPanel.Content = AudioPage;
break;
case "NetworkPage":
NavPanel.Content = NetworkPage;
break;
case "LoggingPage":
NavPanel.Content = LoggingPage;
break;
}
"UiPage" => UiPage,
"InputPage" => InputPage,
"HotkeysPage" => HotkeysPage,
"SystemPage" => SystemPage,
"CpuPage" => CpuPage,
"GraphicsPage" => GraphicsPage,
"AudioPage" => AudioPage,
"NetworkPage" => NetworkPage,
"LoggingPage" => LoggingPage,
_ => throw new NotImplementedException()
};
}
}
@ -178,13 +161,18 @@ namespace Ryujinx.Ava.Ui.Windows
private void RemoveButton_OnClick(object sender, RoutedEventArgs e)
{
List<string> selected = new(GameList.SelectedItems.Cast<string>());
int oldIndex = GameList.SelectedIndex;
foreach (string path in selected)
foreach (string path in new List<string>(GameList.SelectedItems.Cast<string>()))
{
ViewModel.GameDirectories.Remove(path);
ViewModel.DirectoryChanged = true;
}
if (GameList.ItemCount > 0)
{
GameList.SelectedIndex = oldIndex < GameList.ItemCount ? oldIndex : 0;
}
}
private void TimeZoneBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
@ -214,7 +202,6 @@ namespace Ryujinx.Ava.Ui.Windows
private void SaveButton_Clicked(object sender, RoutedEventArgs e)
{
SaveSettings();
Close();
}
@ -232,7 +219,6 @@ namespace Ryujinx.Ava.Ui.Windows
private void SaveSettings()
{
ViewModel.SaveSettings();
ControllerSettings?.SaveCurrentProfile();
if (Owner is MainWindow window && ViewModel.DirectoryChanged)
@ -246,8 +232,10 @@ namespace Ryujinx.Ava.Ui.Windows
protected override void OnClosed(EventArgs e)
{
ControllerSettings.Dispose();
_currentAssigner?.Cancel();
_currentAssigner = null;
base.OnClosed(e);
}
}

View File

@ -3,13 +3,17 @@
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:locale="clr-namespace:Ryujinx.Ava.Common.Locale"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:window="clr-namespace:Ryujinx.Ava.Ui.Windows"
SizeToContent="Height"
Width="600" MinHeight="500" Height="500"
WindowStartupLocation="CenterOwner"
Width="600"
Height="400"
MinWidth="600"
MinHeight="400"
MaxWidth="600"
MaxHeight="400"
SizeToContent="Height"
WindowStartupLocation="CenterOwner"
mc:Ignorable="d">
<Grid Margin="15">
<Grid.RowDefinitions>
@ -19,15 +23,15 @@
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<TextBlock
Name="Heading"
Grid.Row="1"
MaxWidth="500"
Margin="20,15,20,20"
HorizontalAlignment="Center"
VerticalAlignment="Center"
MaxWidth="500"
LineHeight="18"
TextWrapping="Wrap"
Text="{Binding Heading}"
TextAlignment="Center" />
TextAlignment="Center"
TextWrapping="Wrap" />
<Border
Grid.Row="2"
Margin="5"
@ -36,8 +40,6 @@
BorderBrush="Gray"
BorderThickness="1">
<ScrollViewer
Width="550"
MinHeight="200"
VerticalAlignment="Stretch"
HorizontalScrollBarVisibility="Auto"
VerticalScrollBarVisibility="Auto">
@ -45,11 +47,19 @@
Margin="10"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
Items="{Binding TitleUpdates}">
Items="{Binding _titleUpdates}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<RadioButton Padding="8, 0" VerticalContentAlignment="Center" GroupName="Update" IsChecked="{Binding IsEnabled, Mode=TwoWay}">
<Label Margin="0" VerticalAlignment="Center" Content="{Binding Label}" />
<RadioButton
Padding="8,0"
VerticalContentAlignment="Center"
GroupName="Update"
IsChecked="{Binding IsEnabled, Mode=TwoWay}">
<Label
Margin="0"
VerticalAlignment="Center"
Content="{Binding Label}"
FontSize="12" />
</RadioButton>
</DataTemplate>
</ItemsControl.ItemTemplate>

View File

@ -30,13 +30,11 @@ namespace Ryujinx.Ava.Ui.Windows
private readonly string _titleUpdateJsonPath;
private TitleUpdateMetadata _titleUpdateWindowData;
public VirtualFileSystem VirtualFileSystem { get; }
private VirtualFileSystem _virtualFileSystem { get; }
private AvaloniaList<TitleUpdateModel> _titleUpdates { get; set; }
internal AvaloniaList<TitleUpdateModel> TitleUpdates { get; set; } = new AvaloniaList<TitleUpdateModel>();
public string TitleId { get; }
public string TitleName { get; }
public string Heading => string.Format(LocaleManager.Instance["GameUpdateWindowHeading"], TitleName, TitleId.ToUpper());
private ulong _titleId { get; }
private string _titleName { get; }
public TitleUpdateWindow()
{
@ -44,16 +42,18 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
Title = $"Ryujinx {Program.Version} - {LocaleManager.Instance["UpdateWindowTitle"]} - {_titleName} ({_titleId:X16})";
}
public TitleUpdateWindow(VirtualFileSystem virtualFileSystem, string titleId, string titleName)
public TitleUpdateWindow(VirtualFileSystem virtualFileSystem, ulong titleId, string titleName)
{
VirtualFileSystem = virtualFileSystem;
TitleId = titleId;
TitleName = titleName;
_virtualFileSystem = virtualFileSystem;
_titleUpdates = new AvaloniaList<TitleUpdateModel>();
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId, "updates.json");
_titleId = titleId;
_titleName = titleName;
_titleUpdateJsonPath = Path.Combine(AppDataManager.GamesDirPath, titleId.ToString("x16"), "updates.json");
try
{
@ -64,7 +64,7 @@ namespace Ryujinx.Ava.Ui.Windows
_titleUpdateWindowData = new TitleUpdateMetadata
{
Selected = "",
Paths = new List<string>()
Paths = new List<string>()
};
}
@ -72,14 +72,20 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Title = $"Ryujinx {Program.Version} - " + LocaleManager.Instance["UpdateWindowTitle"];
Title = $"Ryujinx {Program.Version} - {LocaleManager.Instance["UpdateWindowTitle"]} - {_titleName} ({_titleId:X16})";
LoadUpdates();
PrintHeading();
}
private void PrintHeading()
{
Heading.Text = string.Format(LocaleManager.Instance["GameUpdateWindowHeading"], _titleUpdates.Count, _titleName, _titleId.ToString("X16"));
}
private void LoadUpdates()
{
TitleUpdates.Add(new TitleUpdateModel(default, string.Empty, true));
_titleUpdates.Add(new TitleUpdateModel(default, string.Empty, true));
foreach (string path in _titleUpdateWindowData.Paths)
{
@ -88,12 +94,12 @@ namespace Ryujinx.Ava.Ui.Windows
if (_titleUpdateWindowData.Selected == "")
{
TitleUpdates[0].IsEnabled = true;
_titleUpdates[0].IsEnabled = true;
}
else
{
TitleUpdateModel selected = TitleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected);
List<TitleUpdateModel> enabled = TitleUpdates.Where(x => x.IsEnabled).ToList();
TitleUpdateModel selected = _titleUpdates.FirstOrDefault(x => x.Path == _titleUpdateWindowData.Selected);
List<TitleUpdateModel> enabled = _titleUpdates.Where(x => x.IsEnabled).ToList();
foreach (TitleUpdateModel update in enabled)
{
@ -111,43 +117,47 @@ namespace Ryujinx.Ava.Ui.Windows
private void AddUpdate(string path)
{
if (File.Exists(path) && !TitleUpdates.Any(x => x.Path == path))
if (File.Exists(path) && !_titleUpdates.Any(x => x.Path == path))
{
using (FileStream file = new(path, FileMode.Open, FileAccess.Read))
using FileStream file = new(path, FileMode.Open, FileAccess.Read);
try
{
PartitionFileSystem nsp = new PartitionFileSystem(file.AsStorage());
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(_virtualFileSystem, new PartitionFileSystem(file.AsStorage()), _titleId.ToString("x16"), 0);
try
if (controlNca != null && patchNca != null)
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateDataFromPartition(VirtualFileSystem, nsp, TitleId, 0);
ApplicationControlProperty controlData = new();
if (controlNca != null && patchNca != null)
using UniqueRef<IFile> nacpFile = new();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
_titleUpdates.Add(new TitleUpdateModel(controlData, path));
foreach (var update in _titleUpdates)
{
ApplicationControlProperty controlData = new ApplicationControlProperty();
using var nacpFile = new UniqueRef<IFile>();
controlNca.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None).OpenFile(ref nacpFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
nacpFile.Get.Read(out _, 0, SpanHelpers.AsByteSpan(ref controlData), ReadOption.None).ThrowIfFailure();
TitleUpdates.Add(new TitleUpdateModel(controlData, path));
}
else
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUpdateAddUpdateErrorMessage"]);
});
update.IsEnabled = false;
}
_titleUpdates.Last().IsEnabled = true;
}
catch (Exception ex)
else
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, path));
await ContentDialogHelper.CreateErrorDialog(LocaleManager.Instance["DialogUpdateAddUpdateErrorMessage"]);
});
}
}
catch (Exception ex)
{
Dispatcher.UIThread.Post(async () =>
{
await ContentDialogHelper.CreateErrorDialog(string.Format(LocaleManager.Instance["DialogDlcLoadNcaErrorMessage"], ex.Message, path));
});
}
}
}
@ -155,16 +165,17 @@ namespace Ryujinx.Ava.Ui.Windows
{
if (removeSelectedOnly)
{
TitleUpdates.RemoveAll(TitleUpdates.Where(x => x.IsEnabled && !x.IsNoUpdate).ToList());
_titleUpdates.RemoveAll(_titleUpdates.Where(x => x.IsEnabled && !x.IsNoUpdate).ToList());
}
else
{
TitleUpdates.RemoveAll(TitleUpdates.Where(x => !x.IsNoUpdate).ToList());
_titleUpdates.RemoveAll(_titleUpdates.Where(x => !x.IsNoUpdate).ToList());
}
TitleUpdates.FirstOrDefault(x => x.IsNoUpdate).IsEnabled = true;
_titleUpdates.FirstOrDefault(x => x.IsNoUpdate).IsEnabled = true;
SortUpdates();
PrintHeading();
}
public void RemoveSelected()
@ -179,7 +190,7 @@ namespace Ryujinx.Ava.Ui.Windows
public async void Add()
{
OpenFileDialog dialog = new OpenFileDialog()
OpenFileDialog dialog = new()
{
Title = LocaleManager.Instance["SelectUpdateDialogTitle"],
AllowMultiple = true
@ -202,11 +213,12 @@ namespace Ryujinx.Ava.Ui.Windows
}
SortUpdates();
PrintHeading();
}
private void SortUpdates()
{
var list = TitleUpdates.ToList();
var list = _titleUpdates.ToList();
list.Sort((first, second) =>
{
@ -222,8 +234,8 @@ namespace Ryujinx.Ava.Ui.Windows
return Version.Parse(first.Control.DisplayVersionString.ToString()).CompareTo(Version.Parse(second.Control.DisplayVersionString.ToString())) * -1;
});
TitleUpdates.Clear();
TitleUpdates.AddRange(list);
_titleUpdates.Clear();
_titleUpdates.AddRange(list);
}
public void Save()
@ -232,7 +244,7 @@ namespace Ryujinx.Ava.Ui.Windows
_titleUpdateWindowData.Selected = "";
foreach (TitleUpdateModel update in TitleUpdates)
foreach (TitleUpdateModel update in _titleUpdates)
{
_titleUpdateWindowData.Paths.Add(update.Path);

View File

@ -1,5 +1,6 @@
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace Ryujinx.Common
@ -7,49 +8,15 @@ namespace Ryujinx.Common
public static class BinaryReaderExtensions
{
public unsafe static T ReadStruct<T>(this BinaryReader reader)
where T : struct
where T : unmanaged
{
int size = Marshal.SizeOf<T>();
byte[] data = reader.ReadBytes(size);
fixed (byte* ptr = data)
{
return Marshal.PtrToStructure<T>((IntPtr)ptr);
}
}
public unsafe static T[] ReadStructArray<T>(this BinaryReader reader, int count)
where T : struct
{
int size = Marshal.SizeOf<T>();
T[] result = new T[count];
for (int i = 0; i < count; i++)
{
byte[] data = reader.ReadBytes(size);
fixed (byte* ptr = data)
{
result[i] = Marshal.PtrToStructure<T>((IntPtr)ptr);
}
}
return result;
return MemoryMarshal.Cast<byte, T>(reader.ReadBytes(Unsafe.SizeOf<T>()))[0];
}
public unsafe static void WriteStruct<T>(this BinaryWriter writer, T value)
where T : struct
where T : unmanaged
{
long size = Marshal.SizeOf<T>();
byte[] data = new byte[size];
fixed (byte* ptr = data)
{
Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
}
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
writer.Write(data);
}

View File

@ -8,7 +8,7 @@
<ItemGroup>
<PackageReference Include="MsgPack.Cli" Version="1.0.1" />
<PackageReference Include="System.Drawing.Common" Version="6.0.0" />
<PackageReference Include="System.Management" Version="6.0.0" />
<PackageReference Include="System.Management" Version="7.0.0" />
</ItemGroup>
</Project>

View File

@ -180,6 +180,37 @@ namespace Ryujinx.Cpu.Jit
WriteImpl(va, data);
}
/// <inheritdoc/>
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
{
if (data.Length == 0)
{
return false;
}
SignalMemoryTracking(va, (ulong)data.Length, false);
if (IsContiguousAndMapped(va, data.Length))
{
var target = _backingMemory.GetSpan(GetPhysicalAddressInternal(va), data.Length);
bool changed = !data.SequenceEqual(target);
if (changed)
{
data.CopyTo(target);
}
return changed;
}
else
{
WriteImpl(va, data);
return true;
}
}
/// <summary>
/// Writes data to CPU mapped memory.
/// </summary>

View File

@ -307,6 +307,34 @@ namespace Ryujinx.Cpu.Jit
}
}
/// <inheritdoc/>
public bool WriteWithRedundancyCheck(ulong va, ReadOnlySpan<byte> data)
{
try
{
SignalMemoryTracking(va, (ulong)data.Length, false);
Span<byte> target = _addressSpaceMirror.GetSpan(va, data.Length);
bool changed = !data.SequenceEqual(target);
if (changed)
{
data.CopyTo(target);
}
return changed;
}
catch (InvalidMemoryRegionException)
{
if (_invalidAccessHandler == null || !_invalidAccessHandler(va))
{
throw;
}
return true;
}
}
/// <inheritdoc/>
public ReadOnlySpan<byte> GetSpan(ulong va, int size, bool tracked = false)
{

View File

@ -1,6 +1,7 @@
using Ryujinx.Memory;
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
@ -23,34 +24,18 @@ namespace Ryujinx.Cpu
}
}
public unsafe static T Read<T>(IVirtualMemoryManager memory, ulong position) where T : struct
public unsafe static T Read<T>(IVirtualMemoryManager memory, ulong position) where T : unmanaged
{
long size = Marshal.SizeOf<T>();
byte[] data = new byte[size];
memory.Read(position, data);
fixed (byte* ptr = data)
{
return Marshal.PtrToStructure<T>((IntPtr)ptr);
}
return MemoryMarshal.Cast<byte, T>(memory.GetSpan(position, Unsafe.SizeOf<T>()))[0];
}
public unsafe static ulong Write<T>(IVirtualMemoryManager memory, ulong position, T value) where T : struct
public unsafe static ulong Write<T>(IVirtualMemoryManager memory, ulong position, T value) where T : unmanaged
{
long size = Marshal.SizeOf<T>();
byte[] data = new byte[size];
fixed (byte* ptr = data)
{
Marshal.StructureToPtr<T>(value, (IntPtr)ptr, false);
}
ReadOnlySpan<byte> data = MemoryMarshal.Cast<T, byte>(MemoryMarshal.CreateReadOnlySpan(ref value, 1));
memory.Write(position, data);
return (ulong)size;
return (ulong)data.Length;
}
public static string ReadAsciiString(IVirtualMemoryManager memory, ulong position, long maxSize = -1)

View File

@ -0,0 +1,14 @@
namespace Ryujinx.Graphics.GAL
{
public struct BufferAssignment
{
public readonly int Binding;
public readonly BufferRange Range;
public BufferAssignment(int binding, BufferRange range)
{
Binding = binding;
Range = range;
}
}
}

View File

@ -86,12 +86,12 @@ namespace Ryujinx.Graphics.GAL
void SetStencilTest(StencilTestDescriptor stencilTest);
void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler);
void SetTransformFeedbackBuffers(ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers);
void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers);
void SetUserClipDistance(int index, bool enableClip);

View File

@ -29,6 +29,7 @@ namespace Ryujinx.Graphics.GAL
ReadOnlySpan<byte> GetBufferData(BufferHandle buffer, int offset, int size);
Capabilities GetCapabilities();
ulong GetCurrentSync();
HardwareInfo GetHardwareInfo();
IProgram LoadProgramBinary(byte[] programBinary, bool hasFragmentShader, ShaderInfo info);

View File

@ -142,6 +142,30 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return ranges;
}
internal Span<BufferAssignment> MapBufferRanges(Span<BufferAssignment> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.
lock (_bufferMap)
{
for (int i = 0; i < ranges.Length; i++)
{
ref BufferAssignment assignment = ref ranges[i];
BufferRange range = assignment.Range;
BufferHandle result;
if (!_bufferMap.TryGetValue(range.Handle, out result))
{
result = BufferHandle.Null;
}
assignment = new BufferAssignment(ranges[i].Binding, new BufferRange(result, range.Offset, range.Size));
}
}
return ranges;
}
internal Span<VertexBufferDescriptor> MapBufferRanges(Span<VertexBufferDescriptor> ranges)
{
// Rewrite the buffer ranges to point to the mapped handles.

View File

@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetStorageBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetStorageBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
public void Set(SpanRef<BufferAssignment> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetStorageBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetStorageBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}

View File

@ -6,19 +6,17 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands
struct SetUniformBuffersCommand : IGALCommand
{
public CommandType CommandType => CommandType.SetUniformBuffers;
private int _first;
private SpanRef<BufferRange> _buffers;
private SpanRef<BufferAssignment> _buffers;
public void Set(int first, SpanRef<BufferRange> buffers)
public void Set(SpanRef<BufferAssignment> buffers)
{
_first = first;
_buffers = buffers;
}
public static void Run(ref SetUniformBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<BufferRange> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(command._first, threaded.Buffers.MapBufferRanges(buffers));
Span<BufferAssignment> buffers = command._buffers.Get(threaded);
renderer.Pipeline.SetUniformBuffers(threaded.Buffers.MapBufferRanges(buffers));
command._buffers.Dispose(threaded);
}
}

View File

@ -275,9 +275,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_renderer.New<SetStorageBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
_renderer.New<SetStorageBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}
@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.GAL.Multithreading
_renderer.QueueCommand();
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
_renderer.New<SetUniformBuffersCommand>().Set(first, _renderer.CopySpan(buffers));
_renderer.New<SetUniformBuffersCommand>().Set(_renderer.CopySpan(buffers));
_renderer.QueueCommand();
}

View File

@ -338,6 +338,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
return box.Result;
}
public ulong GetCurrentSync()
{
return _baseRenderer.GetCurrentSync();
}
public HardwareInfo GetHardwareInfo()
{
return _baseRenderer.GetHardwareInfo();
@ -422,7 +427,11 @@ namespace Ryujinx.Graphics.GAL.Multithreading
// Stop the GPU thread.
_disposed = true;
_gpuThread.Join();
if (_gpuThread != null && _gpuThread.IsAlive)
{
_gpuThread.Join();
}
// Dispose the renderer.
_baseRenderer.Dispose();
@ -435,4 +444,4 @@ namespace Ryujinx.Graphics.GAL.Multithreading
Sync.Dispose();
}
}
}
}

View File

@ -51,16 +51,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
/// </summary>
public uint EntryCount;
/// <summary>
/// Get the entries for the command buffer from memory.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
/// <returns>The fetched data</returns>
private ReadOnlySpan<int> GetWords(MemoryManager memoryManager, bool flush)
{
return MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush));
}
/// <summary>
/// Prefetch the command buffer.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
public void Prefetch(MemoryManager memoryManager)
{
Words = GetWords(memoryManager, true).ToArray();
}
/// <summary>
/// Fetch the command buffer.
/// </summary>
/// <param name="memoryManager">The memory manager used to fetch the data</param>
/// <param name="flush">If true, flushes potential GPU written data before reading the command buffer</param>
public void Fetch(MemoryManager memoryManager, bool flush = true)
/// <returns>The command buffer words</returns>
public ReadOnlySpan<int> Fetch(MemoryManager memoryManager, bool flush)
{
if (Words == null)
{
Words = MemoryMarshal.Cast<byte, int>(memoryManager.GetSpan(EntryAddress, (int)EntryCount * 4, flush)).ToArray();
}
return Words ?? GetWords(memoryManager, flush);
}
}
@ -158,7 +177,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
if (beforeBarrier && commandBuffer.Type == CommandBufferType.Prefetch)
{
commandBuffer.Fetch(processor.MemoryManager);
commandBuffer.Prefetch(processor.MemoryManager);
}
if (commandBuffer.Type == CommandBufferType.NoPrefetch)
@ -199,7 +218,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
}
_currentCommandBuffer = entry;
_currentCommandBuffer.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
ReadOnlySpan<int> words = entry.Fetch(entry.Processor.MemoryManager, flushCommandBuffer);
// If we are changing the current channel,
// we need to force all the host state to be updated.
@ -209,7 +228,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
entry.Processor.ForceAllDirty();
}
entry.Processor.Process(entry.EntryAddress, _currentCommandBuffer.Words);
entry.Processor.Process(entry.EntryAddress, words);
}
_interrupt = false;

View File

@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
class ConstantBufferUpdater
{
private const int UniformDataCacheSize = 512;
private readonly GpuChannel _channel;
private readonly DeviceStateWithShadow<ThreedClassState> _state;
@ -16,6 +18,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private ulong _ubBeginCpuAddress = 0;
private ulong _ubFollowUpAddress = 0;
private ulong _ubByteCount = 0;
private int _ubIndex = 0;
private int[] _ubData = new int[UniformDataCacheSize];
/// <summary>
/// Creates a new instance of the constant buffer updater.
@ -108,9 +112,16 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
if (_ubFollowUpAddress != 0)
{
var memoryManager = _channel.MemoryManager;
memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
Span<byte> data = MemoryMarshal.Cast<int, byte>(_ubData.AsSpan(0, (int)(_ubByteCount / 4)));
if (memoryManager.Physical.WriteWithRedundancyCheck(_ubBeginCpuAddress, data))
{
memoryManager.Physical.BufferCache.ForceDirty(memoryManager, _ubFollowUpAddress - _ubByteCount, _ubByteCount);
}
_ubFollowUpAddress = 0;
_ubIndex = 0;
}
}
@ -124,7 +135,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ulong address = uniformBuffer.Address.Pack() + (uint)uniformBuffer.Offset;
if (_ubFollowUpAddress != address)
if (_ubFollowUpAddress != address || _ubIndex == _ubData.Length)
{
FlushUboDirty();
@ -132,8 +143,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
}
var byteData = MemoryMarshal.Cast<int, byte>(MemoryMarshal.CreateSpan(ref argument, 1));
_channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
_ubData[_ubIndex++] = argument;
_ubFollowUpAddress = address + 4;
_ubByteCount += 4;
@ -153,7 +163,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ulong size = (ulong)data.Length * 4;
if (_ubFollowUpAddress != address)
if (_ubFollowUpAddress != address || _ubIndex + data.Length > _ubData.Length)
{
FlushUboDirty();
@ -161,8 +171,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_ubBeginCpuAddress = _channel.MemoryManager.Translate(address);
}
var byteData = MemoryMarshal.Cast<int, byte>(data);
_channel.MemoryManager.Physical.WriteUntracked(_ubBeginCpuAddress + _ubByteCount, byteData);
data.CopyTo(_ubData.AsSpan(_ubIndex));
_ubIndex += data.Length;
_ubFollowUpAddress = address + size;
_ubByteCount += size;

View File

@ -372,7 +372,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
float srcX1 = ((float)_state.State.DrawTextureDuDx / (1UL << 32)) * dstWidth + srcX0;
float srcY1 = ((float)_state.State.DrawTextureDvDy / (1UL << 32)) * dstHeight + srcY0;
engine.UpdateState();
engine.UpdateState(ulong.MaxValue & ~(1UL << StateUpdater.ShaderStateIndex));
_channel.TextureManager.UpdateRenderTargets();
int textureId = _state.State.DrawTextureTextureId;
int samplerId = _state.State.DrawTextureSamplerId;

View File

@ -37,6 +37,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
private bool _vsUsesDrawParameters;
private bool _vtgWritesRtLayer;
private byte _vsClipDistancesWritten;
private uint _vbEnableMask;
private bool _prevDrawIndexed;
private bool _prevDrawIndirect;
@ -76,6 +77,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
nameof(ThreedClassState.VertexBufferState),
nameof(ThreedClassState.VertexBufferEndAddress)),
// Must be done after vertex buffer updates.
new StateUpdateCallbackEntry(UpdateVertexAttribState, nameof(ThreedClassState.VertexAttribState)),
new StateUpdateCallbackEntry(UpdateBlendState,
@ -852,12 +854,23 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
/// </summary>
private void UpdateVertexAttribState()
{
uint vbEnableMask = _vbEnableMask;
Span<VertexAttribDescriptor> vertexAttribs = stackalloc VertexAttribDescriptor[Constants.TotalVertexAttribs];
for (int index = 0; index < Constants.TotalVertexAttribs; index++)
{
var vertexAttrib = _state.State.VertexAttribState[index];
int bufferIndex = vertexAttrib.UnpackBufferIndex();
if ((vbEnableMask & (1u << bufferIndex)) == 0)
{
// Using a vertex buffer that doesn't exist is invalid, so let's use a dummy attribute for those cases.
vertexAttribs[index] = new VertexAttribDescriptor(0, 0, true, Format.R32G32B32A32Float);
continue;
}
if (!FormatTable.TryGetAttribFormat(vertexAttrib.UnpackFormat(), out Format format))
{
Logger.Debug?.Print(LogClass.Gpu, $"Invalid attribute format 0x{vertexAttrib.UnpackFormat():X}.");
@ -866,7 +879,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
}
vertexAttribs[index] = new VertexAttribDescriptor(
vertexAttrib.UnpackBufferIndex(),
bufferIndex,
vertexAttrib.UnpackOffset(),
vertexAttrib.UnpackIsConstant(),
format);
@ -954,6 +967,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
bool drawIndexed = _drawState.DrawIndexed;
bool drawIndirect = _drawState.DrawIndirect;
uint vbEnableMask = 0;
for (int index = 0; index < Constants.TotalVertexBuffers; index++)
{
@ -971,6 +985,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
ulong address = vertexBuffer.Address.Pack();
if (_channel.MemoryManager.IsMapped(address))
{
vbEnableMask |= 1u << index;
}
int stride = vertexBuffer.UnpackStride();
bool instanced = _state.State.VertexBufferInstanced[index];
@ -1017,6 +1036,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
_pipeline.VertexBuffers[index] = new BufferPipelineDescriptor(_channel.MemoryManager.IsMapped(address), stride, divisor);
_channel.BufferManager.SetVertexBuffer(index, address, size, stride, divisor);
}
if (_vbEnableMask != vbEnableMask)
{
_vbEnableMask = vbEnableMask;
UpdateVertexAttribState();
}
}
/// <summary>

View File

@ -69,6 +69,12 @@ namespace Ryujinx.Graphics.Gpu
/// </summary>
internal List<Action> SyncpointActions { get; }
/// <summary>
/// Buffer migrations that are currently in-flight. These are checked whenever sync is created to determine if buffer migration
/// copies have completed on the GPU, and their data can be freed.
/// </summary>
internal List<BufferMigration> BufferMigrations { get; }
/// <summary>
/// Queue with deferred actions that must run on the render thread.
/// </summary>
@ -90,6 +96,7 @@ namespace Ryujinx.Graphics.Gpu
public event Action<ShaderCacheState, int, int> ShaderCacheStateChanged;
private Thread _gpuThread;
private bool _pendingSync;
/// <summary>
/// Creates a new instance of the GPU emulation context.
@ -109,6 +116,7 @@ namespace Ryujinx.Graphics.Gpu
SyncActions = new List<Action>();
SyncpointActions = new List<Action>();
BufferMigrations = new List<BufferMigration>();
DeferredActions = new Queue<Action>();
@ -273,6 +281,17 @@ namespace Ryujinx.Graphics.Gpu
SequenceNumber++;
}
/// <summary>
/// Registers a buffer migration. These are checked to see if they can be disposed when the sync number increases,
/// and the migration copy has completed.
/// </summary>
/// <param name="migration">The buffer migration</param>
internal void RegisterBufferMigration(BufferMigration migration)
{
BufferMigrations.Add(migration);
_pendingSync = true;
}
/// <summary>
/// Registers an action to be performed the next time a syncpoint is incremented.
/// This will also ensure a host sync object is created, and <see cref="SyncNumber"/> is incremented.
@ -288,6 +307,7 @@ namespace Ryujinx.Graphics.Gpu
else
{
SyncActions.Add(action);
_pendingSync = true;
}
}
@ -298,7 +318,24 @@ namespace Ryujinx.Graphics.Gpu
/// <param name="syncpoint">True if host sync is being created by a syncpoint</param>
public void CreateHostSyncIfNeeded(bool syncpoint)
{
if (SyncActions.Count > 0 || (syncpoint && SyncpointActions.Count > 0))
if (BufferMigrations.Count > 0)
{
ulong currentSyncNumber = Renderer.GetCurrentSync();
for (int i = 0; i < BufferMigrations.Count; i++)
{
BufferMigration migration = BufferMigrations[i];
long diff = (long)(currentSyncNumber - migration.SyncNumber);
if (diff >= 0)
{
migration.Dispose();
BufferMigrations.RemoveAt(i--);
}
}
}
if (_pendingSync || (syncpoint && SyncpointActions.Count > 0))
{
Renderer.CreateSync(SyncNumber);
@ -317,6 +354,8 @@ namespace Ryujinx.Graphics.Gpu
SyncActions.Clear();
SyncpointActions.Clear();
}
_pendingSync = false;
}
/// <summary>

View File

@ -65,6 +65,8 @@ namespace Ryujinx.Graphics.Gpu.Memory
private bool _useGranular;
private bool _syncActionRegistered;
private int _referenceCount = 1;
/// <summary>
/// Creates a new instance of the buffer.
/// </summary>
@ -229,7 +231,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (_modifiedRanges == null)
{
_modifiedRanges = new BufferModifiedRangeList(_context);
_modifiedRanges = new BufferModifiedRangeList(_context, this, Flush);
}
}
@ -290,7 +292,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="from">The buffer to inherit from</param>
public void InheritModifiedRanges(Buffer from)
{
if (from._modifiedRanges != null)
if (from._modifiedRanges != null && from._modifiedRanges.HasRanges)
{
if (from._syncActionRegistered && !_syncActionRegistered)
{
@ -310,17 +312,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
};
if (_modifiedRanges == null)
{
_modifiedRanges = from._modifiedRanges;
_modifiedRanges.ReregisterRanges(registerRangeAction);
EnsureRangeList();
from._modifiedRanges = null;
}
else
{
_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
}
_modifiedRanges.InheritRanges(from._modifiedRanges, registerRangeAction);
}
}
@ -456,7 +450,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (ranges != null)
{
(address, size) = PageAlign(address, size);
ranges.WaitForAndGetRanges(address, size, Flush);
ranges.WaitForAndFlushRanges(address, size);
}
}, true);
}
@ -508,6 +502,25 @@ namespace Ryujinx.Graphics.Gpu.Memory
UnmappedSequence++;
}
/// <summary>
/// Increments the buffer reference count.
/// </summary>
public void IncrementReferenceCount()
{
_referenceCount++;
}
/// <summary>
/// Decrements the buffer reference count.
/// </summary>
public void DecrementReferenceCount()
{
if (--_referenceCount == 0)
{
DisposeData();
}
}
/// <summary>
/// Disposes the host buffer's data, not its tracking handles.
/// </summary>
@ -528,7 +541,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_memoryTrackingGranular?.Dispose();
_memoryTracking?.Dispose();
DisposeData();
DecrementReferenceCount();
}
}
}

View File

@ -22,6 +22,10 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly GpuContext _context;
private readonly PhysicalMemory _physicalMemory;
/// <remarks>
/// Only modified from the GPU thread. Must lock for add/remove.
/// Must lock for any access from other threads.
/// </remarks>
private readonly RangeList<Buffer> _buffers;
private Buffer[] _bufferOverlaps;
@ -200,12 +204,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="size">Size in bytes of the buffer</param>
private void CreateBufferAligned(ulong address, ulong size)
{
int overlapsCount;
lock (_buffers)
{
overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
}
int overlapsCount = _buffers.FindOverlapsNonOverlapping(address, size, ref _bufferOverlaps);
if (overlapsCount != 0)
{
@ -274,7 +273,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
buffer.CopyTo(newBuffer, dstOffset);
newBuffer.InheritModifiedRanges(buffer);
buffer.DisposeData();
buffer.DecrementReferenceCount();
}
newBuffer.SynchronizeMemory(address, newSize);
@ -410,10 +409,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (size != 0)
{
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, size);
}
buffer = _buffers.FindFirstOverlap(address, size);
buffer.SynchronizeMemory(address, size);
@ -424,10 +420,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
else
{
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, 1);
}
buffer = _buffers.FindFirstOverlap(address, 1);
}
return buffer;
@ -442,12 +435,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (size != 0)
{
Buffer buffer;
lock (_buffers)
{
buffer = _buffers.FindFirstOverlap(address, size);
}
Buffer buffer = _buffers.FindFirstOverlap(address, size);
buffer.SynchronizeMemory(address, size);
}

View File

@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
private readonly VertexBuffer[] _vertexBuffers;
private readonly BufferBounds[] _transformFeedbackBuffers;
private readonly List<BufferTextureBinding> _bufferTextures;
private readonly BufferRange[] _ranges;
private readonly BufferAssignment[] _ranges;
/// <summary>
/// Holds shader stage buffer state and binding information.
@ -134,7 +134,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
_bufferTextures = new List<BufferTextureBinding>();
_ranges = new BufferRange[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
_ranges = new BufferAssignment[Constants.TotalGpUniformBuffers * Constants.ShaderStages];
}
@ -618,10 +618,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage[] bindings, bool isStorage)
{
int rangesFirst = 0;
int rangesCount = 0;
Span<BufferRange> ranges = _ranges;
Span<BufferAssignment> ranges = _ranges;
for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++)
{
@ -640,25 +639,14 @@ namespace Ryujinx.Graphics.Gpu.Memory
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
if (rangesCount == 0)
{
rangesFirst = bindingInfo.Binding;
}
else if (bindingInfo.Binding != rangesFirst + rangesCount)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
rangesFirst = bindingInfo.Binding;
rangesCount = 0;
}
ranges[rangesCount++] = range;
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
}
}
if (rangesCount != 0)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
SetHostBuffers(ranges, rangesCount, isStorage);
}
}
@ -671,10 +659,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void BindBuffers(BufferCache bufferCache, BuffersPerStage buffers, bool isStorage)
{
int rangesFirst = 0;
int rangesCount = 0;
Span<BufferRange> ranges = _ranges;
Span<BufferAssignment> ranges = _ranges;
for (int index = 0; index < buffers.Count; index++)
{
@ -689,24 +676,13 @@ namespace Ryujinx.Graphics.Gpu.Memory
? bufferCache.GetBufferRangeTillEnd(bounds.Address, bounds.Size, isWrite)
: bufferCache.GetBufferRange(bounds.Address, bounds.Size);
if (rangesCount == 0)
{
rangesFirst = bindingInfo.Binding;
}
else if (bindingInfo.Binding != rangesFirst + rangesCount)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
rangesFirst = bindingInfo.Binding;
rangesCount = 0;
}
ranges[rangesCount++] = range;
ranges[rangesCount++] = new BufferAssignment(bindingInfo.Binding, range);
}
}
if (rangesCount != 0)
{
SetHostBuffers(ranges, rangesFirst, rangesCount, isStorage);
SetHostBuffers(ranges, rangesCount, isStorage);
}
}
@ -718,15 +694,15 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// <param name="count">Number of bindings</param>
/// <param name="isStorage">Indicates if the buffers are storage or uniform buffers</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void SetHostBuffers(ReadOnlySpan<BufferRange> ranges, int first, int count, bool isStorage)
private void SetHostBuffers(ReadOnlySpan<BufferAssignment> ranges, int count, bool isStorage)
{
if (isStorage)
{
_context.Renderer.Pipeline.SetStorageBuffers(first, ranges.Slice(0, count));
_context.Renderer.Pipeline.SetStorageBuffers(ranges.Slice(0, count));
}
else
{
_context.Renderer.Pipeline.SetUniformBuffers(first, ranges.Slice(0, count));
_context.Renderer.Pipeline.SetUniformBuffers(ranges.Slice(0, count));
}
}

View File

@ -0,0 +1,125 @@
using System;
namespace Ryujinx.Graphics.Gpu.Memory
{
/// <summary>
/// A record of when buffer data was copied from one buffer to another, along with the SyncNumber when the migration will be complete.
/// Keeps the source buffer alive for data flushes until the migration is complete.
/// </summary>
internal class BufferMigration : IDisposable
{
/// <summary>
/// The offset for the migrated region.
/// </summary>
private readonly ulong _offset;
/// <summary>
/// The size for the migrated region.
/// </summary>
private readonly ulong _size;
/// <summary>
/// The buffer that was migrated from.
/// </summary>
private readonly Buffer _buffer;
/// <summary>
/// The source range action, to be called on overlap with an unreached sync number.
/// </summary>
private readonly Action<ulong, ulong> _sourceRangeAction;
/// <summary>
/// The source range list.
/// </summary>
private readonly BufferModifiedRangeList _source;
/// <summary>
/// The destination range list. This range list must be updated when flushing the source.
/// </summary>
public readonly BufferModifiedRangeList Destination;
/// <summary>
/// The sync number that needs to be reached for this migration to be removed. This is set to the pending sync number on creation.
/// </summary>
public readonly ulong SyncNumber;
/// <summary>
/// Creates a record for a buffer migration.
/// </summary>
/// <param name="buffer">The source buffer for this migration</param>
/// <param name="sourceRangeAction">The flush action for the source buffer</param>
/// <param name="source">The modified range list for the source buffer</param>
/// <param name="dest">The modified range list for the destination buffer</param>
/// <param name="syncNumber">The sync number for when the migration is complete</param>
public BufferMigration(
Buffer buffer,
Action<ulong, ulong> sourceRangeAction,
BufferModifiedRangeList source,
BufferModifiedRangeList dest,
ulong syncNumber)
{
_offset = buffer.Address;
_size = buffer.Size;
_buffer = buffer;
_sourceRangeAction = sourceRangeAction;
_source = source;
Destination = dest;
SyncNumber = syncNumber;
}
/// <summary>
/// Determine if the given range overlaps this migration, and has not been completed yet.
/// </summary>
/// <param name="offset">Start offset</param>
/// <param name="size">Range size</param>
/// <param name="syncNumber">The sync number that was waited on</param>
/// <returns>True if overlapping and in progress, false otherwise</returns>
public bool Overlaps(ulong offset, ulong size, ulong syncNumber)
{
ulong end = offset + size;
ulong destEnd = _offset + _size;
long syncDiff = (long)(syncNumber - SyncNumber); // syncNumber is less if the copy has not completed.
return !(end <= _offset || offset >= destEnd) && syncDiff < 0;
}
/// <summary>
/// Determine if the given range matches this migration.
/// </summary>
/// <param name="offset">Start offset</param>
/// <param name="size">Range size</param>
/// <returns>True if the range exactly matches, false otherwise</returns>
public bool FullyMatches(ulong offset, ulong size)
{
return _offset == offset && _size == size;
}
/// <summary>
/// Perform the migration source's range action on the range provided, clamped to the bounds of the source buffer.
/// </summary>
/// <param name="offset">Start offset</param>
/// <param name="size">Range size</param>
/// <param name="syncNumber">Current sync number</param>
/// <param name="parent">The modified range list that originally owned this range</param>
public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
{
ulong end = offset + size;
end = Math.Min(_offset + _size, end);
offset = Math.Max(_offset, offset);
size = end - offset;
_source.RangeActionWithMigration(offset, size, syncNumber, parent, _sourceRangeAction);
}
/// <summary>
/// Removes this reference to the range list, potentially allowing for the source buffer to be disposed.
/// </summary>
public void Dispose()
{
Destination.RemoveMigration(this);
_buffer.DecrementReferenceCount();
}
}
}

View File

@ -1,6 +1,8 @@
using Ryujinx.Common.Pools;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Pools;
using Ryujinx.Memory.Range;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Graphics.Gpu.Memory
@ -30,17 +32,24 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </summary>
public ulong SyncNumber { get; internal set; }
/// <summary>
/// The range list that originally owned this range.
/// </summary>
public BufferModifiedRangeList Parent { get; internal set; }
/// <summary>
/// Creates a new instance of a modified range.
/// </summary>
/// <param name="address">Start address of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="syncNumber">The GPU sync number at the time of creation</param>
public BufferModifiedRange(ulong address, ulong size, ulong syncNumber)
/// <param name="parent">The range list that owns this range</param>
public BufferModifiedRange(ulong address, ulong size, ulong syncNumber, BufferModifiedRangeList parent)
{
Address = address;
Size = size;
SyncNumber = syncNumber;
Parent = parent;
}
/// <summary>
@ -63,16 +72,39 @@ namespace Ryujinx.Graphics.Gpu.Memory
private const int BackingInitialSize = 8;
private GpuContext _context;
private Buffer _parent;
private Action<ulong, ulong> _flushAction;
private List<BufferMigration> _sources;
private BufferMigration _migrationTarget;
private object _lock = new object();
/// <summary>
/// Whether the modified range list has any entries or not.
/// </summary>
public bool HasRanges
{
get
{
lock (_lock)
{
return Count > 0;
}
}
}
/// <summary>
/// Creates a new instance of a modified range list.
/// </summary>
/// <param name="context">GPU context that the buffer range list belongs to</param>
public BufferModifiedRangeList(GpuContext context) : base(BackingInitialSize)
/// <param name="parent">The parent buffer that owns this range list</param>
/// <param name="flushAction">The flush action for the parent buffer</param>
public BufferModifiedRangeList(GpuContext context, Buffer parent, Action<ulong, ulong> flushAction) : base(BackingInitialSize)
{
_context = context;
_parent = parent;
_flushAction = flushAction;
}
/// <summary>
@ -142,6 +174,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// Region already exists. Just update the existing sync number.
overlap.SyncNumber = syncNumber;
overlap.Parent = this;
return;
}
@ -152,18 +185,18 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
// A split item must be created behind this overlap.
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
if (overlap.Address < endAddress && overlap.EndAddress > endAddress)
{
// A split item must be created after this overlap.
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}
Add(new BufferModifiedRange(address, size, syncNumber));
Add(new BufferModifiedRange(address, size, syncNumber, this));
}
}
@ -207,9 +240,102 @@ namespace Ryujinx.Graphics.Gpu.Memory
}
}
/// <summary>
/// Performs the given range action, or one from a migration that overlaps and has not synced yet.
/// </summary>
/// <param name="offset">The offset to pass to the action</param>
/// <param name="size">The size to pass to the action</param>
/// <param name="syncNumber">The sync number that has been reached</param>
/// <param name="parent">The modified range list that originally owned this range</param>
/// <param name="rangeAction">The action to perform</param>
public void RangeActionWithMigration(ulong offset, ulong size, ulong syncNumber, BufferModifiedRangeList parent, Action<ulong, ulong> rangeAction)
{
bool firstSource = true;
if (parent != this)
{
lock (_lock)
{
if (_sources != null)
{
foreach (BufferMigration source in _sources)
{
if (source.Overlaps(offset, size, syncNumber))
{
if (firstSource && !source.FullyMatches(offset, size))
{
// Perform this buffer's action first. The migrations will run after.
rangeAction(offset, size);
}
source.RangeActionWithMigration(offset, size, syncNumber, parent);
firstSource = false;
}
}
}
}
}
if (firstSource)
{
// No overlapping migrations, or they are not meant for this range, flush the data using the given action.
rangeAction(offset, size);
}
}
/// <summary>
/// Removes modified ranges ready by the sync number from the list, and flushes their buffer data within a given address range.
/// </summary>
/// <param name="overlaps">Overlapping ranges to check</param>
/// <param name="rangeCount">Number of overlapping ranges</param>
/// <param name="highestDiff">The highest difference between an overlapping range's sync number and the current one</param>
/// <param name="currentSync">The current sync number</param>
/// <param name="address">The start address of the flush range</param>
/// <param name="endAddress">The end address of the flush range</param>
private void RemoveRangesAndFlush(
BufferModifiedRange[] overlaps,
int rangeCount,
long highestDiff,
ulong currentSync,
ulong address,
ulong endAddress)
{
lock (_lock)
{
if (_migrationTarget == null)
{
ulong waitSync = currentSync + (ulong)highestDiff;
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
long diff = (long)(overlap.SyncNumber - currentSync);
if (diff <= highestDiff)
{
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
ClearPart(overlap, clampAddress, clampEnd);
RangeActionWithMigration(clampAddress, clampEnd - clampAddress, waitSync, overlap.Parent, _flushAction);
}
}
return;
}
}
// There is a migration target to call instead. This can't be changed after set so accessing it outside the lock is fine.
_migrationTarget.Destination.RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
}
/// <summary>
/// Gets modified ranges within the specified region, waits on ones from a previous sync number,
/// and then fires the given action for each range individually.
/// and then fires the flush action for each range individually.
/// </summary>
/// <remarks>
/// This function assumes it is called from the background thread.
@ -218,8 +344,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
/// </remarks>
/// <param name="address">Start address to query</param>
/// <param name="size">Size to query</param>
/// <param name="rangeAction">The action to call for each modified range</param>
public void WaitForAndGetRanges(ulong address, ulong size, Action<ulong, ulong> rangeAction)
public void WaitForAndFlushRanges(ulong address, ulong size)
{
ulong endAddress = address + size;
ulong currentSync = _context.SyncNumber;
@ -231,10 +356,23 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Range list must be consistent for this operation
lock (_lock)
{
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
if (_migrationTarget != null)
{
rangeCount = -1;
}
else
{
rangeCount = FindOverlapsNonOverlapping(address, size, ref overlaps);
}
}
if (rangeCount == 0)
if (rangeCount == -1)
{
_migrationTarget.Destination.WaitForAndFlushRanges(address, size);
return;
}
else if (rangeCount == 0)
{
return;
}
@ -264,47 +402,37 @@ namespace Ryujinx.Graphics.Gpu.Memory
// Wait for the syncpoint.
_context.Renderer.WaitSync(currentSync + (ulong)highestDiff);
// Flush and remove all regions with the older syncpoint.
lock (_lock)
{
for (int i = 0; i < rangeCount; i++)
{
BufferModifiedRange overlap = overlaps[i];
long diff = (long)(overlap.SyncNumber - currentSync);
if (diff <= highestDiff)
{
ulong clampAddress = Math.Max(address, overlap.Address);
ulong clampEnd = Math.Min(endAddress, overlap.EndAddress);
ClearPart(overlap, clampAddress, clampEnd);
rangeAction(clampAddress, clampEnd - clampAddress);
}
}
}
RemoveRangesAndFlush(overlaps, rangeCount, highestDiff, currentSync, address, endAddress);
}
/// <summary>
/// Inherit ranges from another modified range list.
/// </summary>
/// <param name="ranges">The range list to inherit from</param>
/// <param name="rangeAction">The action to call for each modified range</param>
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> rangeAction)
/// <param name="registerRangeAction">The action to call for each modified range</param>
public void InheritRanges(BufferModifiedRangeList ranges, Action<ulong, ulong> registerRangeAction)
{
BufferModifiedRange[] inheritRanges;
lock (ranges._lock)
{
inheritRanges = ranges.ToArray();
}
BufferMigration migration = new(ranges._parent, ranges._flushAction, ranges, this, _context.SyncNumber);
lock (_lock)
{
foreach (BufferModifiedRange range in inheritRanges)
ranges._parent.IncrementReferenceCount();
ranges._migrationTarget = migration;
_context.RegisterBufferMigration(migration);
inheritRanges = ranges.ToArray();
lock (_lock)
{
Add(range);
(_sources ??= new List<BufferMigration>()).Add(migration);
foreach (BufferModifiedRange range in inheritRanges)
{
Add(range);
}
}
}
@ -313,44 +441,20 @@ namespace Ryujinx.Graphics.Gpu.Memory
{
if (range.SyncNumber != currentSync)
{
rangeAction(range.Address, range.Size);
registerRangeAction(range.Address, range.Size);
}
}
}
/// <summary>
/// Calls the given action for modified ranges that aren't from the current sync number.
/// Removes a source buffer migration, indicating its copy has completed.
/// </summary>
/// <param name="rangeAction">The action to call for each modified range</param>
public void ReregisterRanges(Action<ulong, ulong> rangeAction)
/// <param name="migration">The migration to remove</param>
public void RemoveMigration(BufferMigration migration)
{
ref var ranges = ref ThreadStaticArray<BufferModifiedRange>.Get();
int count;
// Range list must be consistent for this operation.
lock (_lock)
{
count = Count;
if (ranges.Length < count)
{
Array.Resize(ref ranges, count);
}
int i = 0;
foreach (BufferModifiedRange range in this)
{
ranges[i++] = range;
}
}
ulong currentSync = _context.SyncNumber;
for (int i = 0; i < count; i++)
{
BufferModifiedRange range = ranges[i];
if (range.SyncNumber != currentSync)
{
rangeAction(range.Address, range.Size);
}
_sources.Remove(migration);
}
}
@ -362,12 +466,12 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (overlap.Address < address)
{
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber));
Add(new BufferModifiedRange(overlap.Address, address - overlap.Address, overlap.SyncNumber, overlap.Parent));
}
if (overlap.EndAddress > endAddress)
{
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber));
Add(new BufferModifiedRange(endAddress, overlap.EndAddress - endAddress, overlap.SyncNumber, overlap.Parent));
}
}

View File

@ -242,6 +242,19 @@ namespace Ryujinx.Graphics.Gpu.Memory
WriteImpl(range, data, _cpuMemory.WriteUntracked);
}
/// <summary>
/// Writes data to the application process, returning false if the data was not changed.
/// This triggers read memory tracking, as a redundancy check would be useless if the data is not up to date.
/// </summary>
/// <remarks>The memory manager can return that memory has changed when it hasn't to avoid expensive data copies.</remarks>
/// <param name="address">Address to write into</param>
/// <param name="data">Data to be written</param>
/// <returns>True if the data was changed, false otherwise</returns>
public bool WriteWithRedundancyCheck(ulong address, ReadOnlySpan<byte> data)
{
return _cpuMemory.WriteWithRedundancyCheck(address, data);
}
private delegate void WriteCallback(ulong address, ReadOnlySpan<byte> data);
/// <summary>

View File

@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3868;
private const uint CodeGenVersion = 3943;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@ -331,7 +331,7 @@ namespace Ryujinx.Graphics.OpenGL
case PrimitiveTopology.QuadStrip:
return PrimitiveType.QuadStrip;
case PrimitiveTopology.Polygon:
return PrimitiveType.Polygon;
return PrimitiveType.TriangleFan;
case PrimitiveTopology.LinesAdjacency:
return PrimitiveType.LinesAdjacency;
case PrimitiveTopology.LineStripAdjacency:

View File

@ -238,6 +238,11 @@ namespace Ryujinx.Graphics.OpenGL
_sync.Wait(id);
}
public ulong GetCurrentSync()
{
return _sync.GetCurrent();
}
public void Screenshot()
{
_window.ScreenCaptureRequested = true;

View File

@ -1296,9 +1296,9 @@ namespace Ryujinx.Graphics.OpenGL
_stencilFrontMask = stencilTest.FrontMask;
}
public void SetStorageBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetStorageBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
SetBuffers(first, buffers, isStorage: true);
SetBuffers(buffers, isStorage: true);
}
public void SetTextureAndSampler(ShaderStage stage, int binding, ITexture texture, ISampler sampler)
@ -1366,9 +1366,9 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public void SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
public void SetUniformBuffers(ReadOnlySpan<BufferAssignment> buffers)
{
SetBuffers(first, buffers, isStorage: false);
SetBuffers(buffers, isStorage: false);
}
public void SetUserClipDistance(int index, bool enableClip)
@ -1460,21 +1460,22 @@ namespace Ryujinx.Graphics.OpenGL
GL.MemoryBarrier(MemoryBarrierFlags.TextureFetchBarrierBit);
}
private void SetBuffers(int first, ReadOnlySpan<BufferRange> buffers, bool isStorage)
private void SetBuffers(ReadOnlySpan<BufferAssignment> buffers, bool isStorage)
{
BufferRangeTarget target = isStorage ? BufferRangeTarget.ShaderStorageBuffer : BufferRangeTarget.UniformBuffer;
for (int index = 0; index < buffers.Length; index++)
{
BufferRange buffer = buffers[index];
BufferAssignment assignment = buffers[index];
BufferRange buffer = assignment.Range;
if (buffer.Handle == BufferHandle.Null)
{
GL.BindBufferRange(target, first + index, 0, IntPtr.Zero, 0);
GL.BindBufferRange(target, assignment.Binding, 0, IntPtr.Zero, 0);
continue;
}
GL.BindBufferRange(target, first + index, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
GL.BindBufferRange(target, assignment.Binding, buffer.Handle.ToInt32(), (IntPtr)buffer.Offset, buffer.Size);
}
}

View File

@ -54,4 +54,4 @@ namespace Ryujinx.Graphics.OpenGL.Queries
}
}
}
}
}

View File

@ -6,7 +6,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Graphics" Version="4.7.2" />
<PackageReference Include="OpenTK.Graphics" Version="4.7.5" />
</ItemGroup>
<ItemGroup>

View File

@ -40,6 +40,37 @@ namespace Ryujinx.Graphics.OpenGL
}
}
public ulong GetCurrent()
{
lock (_handles)
{
ulong lastHandle = _firstHandle;
foreach (SyncHandle handle in _handles)
{
lock (handle)
{
if (handle.Handle == IntPtr.Zero)
{
continue;
}
if (handle.ID > lastHandle)
{
WaitSyncStatus syncResult = GL.ClientWaitSync(handle.Handle, _syncFlags, 0);
if (syncResult == WaitSyncStatus.AlreadySignaled)
{
lastHandle = handle.ID;
}
}
}
}
return lastHandle;
}
}
public void Wait(ulong id)
{
SyncHandle result = null;

View File

@ -10,13 +10,9 @@ namespace Ryujinx.Graphics.OpenGL
{
public int Handle { get; private set; }
private bool _needsAttribsUpdate;
private readonly VertexAttribDescriptor[] _vertexAttribs;
private readonly VertexBufferDescriptor[] _vertexBuffers;
private int _vertexAttribsCount;
private int _vertexBuffersCount;
private int _minVertexCount;
private uint _vertexAttribsInUse;
@ -76,9 +72,7 @@ namespace Ryujinx.Graphics.OpenGL
_vertexBuffers[bindingIndex] = vb;
}
_vertexBuffersCount = bindingIndex;
_minVertexCount = minVertexCount;
_needsAttribsUpdate = true;
}
public void SetVertexAttributes(ReadOnlySpan<VertexAttribDescriptor> vertexAttribs)
@ -131,8 +125,6 @@ namespace Ryujinx.Graphics.OpenGL
_vertexAttribs[index] = attrib;
}
_vertexAttribsCount = index;
for (; index < Constants.MaxVertexAttribs; index++)
{
DisableVertexAttrib(index);
@ -160,13 +152,11 @@ namespace Ryujinx.Graphics.OpenGL
public void PreDraw(int vertexCount)
{
LimitVertexBuffers(vertexCount);
Validate();
}
public void PreDrawVbUnbounded()
{
UnlimitVertexBuffers();
Validate();
}
public void LimitVertexBuffers(int vertexCount)
@ -252,36 +242,6 @@ namespace Ryujinx.Graphics.OpenGL
_vertexBuffersLimited = 0;
}
public void Validate()
{
for (int attribIndex = 0; attribIndex < _vertexAttribsCount; attribIndex++)
{
VertexAttribDescriptor attrib = _vertexAttribs[attribIndex];
if (!attrib.IsZero)
{
if ((uint)attrib.BufferIndex >= _vertexBuffersCount)
{
DisableVertexAttrib(attribIndex);
continue;
}
if (_vertexBuffers[attrib.BufferIndex].Buffer.Handle == BufferHandle.Null)
{
DisableVertexAttrib(attribIndex);
continue;
}
if (_needsAttribsUpdate)
{
EnableVertexAttrib(attribIndex);
}
}
}
_needsAttribsUpdate = false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void EnableVertexAttrib(int index)
{

View File

@ -10,6 +10,8 @@ namespace Ryujinx.Graphics.OpenGL
private const int TextureCount = 3;
private readonly OpenGLRenderer _renderer;
private bool _initialized;
private int _width;
private int _height;
private int _copyFramebufferHandle;
@ -179,6 +181,7 @@ namespace Ryujinx.Graphics.OpenGL
public void InitializeBackgroundContext(IOpenGLContext baseContext)
{
BackgroundContext = new BackgroundContextWorker(baseContext);
_initialized = true;
}
public void CaptureFrame(int x, int y, int width, int height, bool isBgra, bool flipX, bool flipY)
@ -193,6 +196,11 @@ namespace Ryujinx.Graphics.OpenGL
public void Dispose()
{
if (!_initialized)
{
return;
}
BackgroundContext.Dispose();
if (_copyFramebufferHandle != 0)
@ -203,4 +211,4 @@ namespace Ryujinx.Graphics.OpenGL
}
}
}
}
}

View File

@ -234,7 +234,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var source = operation.GetSource(0);
var uvec4Type = context.TypeVector(context.TypeU32(), 4);
var execution = context.Constant(context.TypeU32(), 3); // Subgroup
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var maskVector = context.GroupNonUniformBallot(uvec4Type, execution, context.Get(AggregateType.Bool, source));
var mask = context.CompositeExtract(context.TypeU32(), maskVector, (SpvLiteralInteger)0);
@ -1233,7 +1233,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.BitwiseOr(context.TypeU32(), indexNotSegMask, minThreadId);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
@ -1263,7 +1263,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.IAdd(context.TypeU32(), threadId, index);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
@ -1289,7 +1289,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var minThreadId = context.BitwiseAnd(context.TypeU32(), threadId, segMask);
var srcThreadId = context.ISub(context.TypeU32(), threadId, index);
var valid = context.SGreaterThanEqual(context.TypeBool(), srcThreadId, minThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
@ -1319,7 +1319,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
var maxThreadId = context.BitwiseOr(context.TypeU32(), minThreadId, clampNotSegMask);
var srcThreadId = context.BitwiseXor(context.TypeU32(), threadId, index);
var valid = context.ULessThanEqual(context.TypeBool(), srcThreadId, maxThreadId);
var value = context.SubgroupReadInvocationKHR(context.TypeFP32(), x, srcThreadId);
var value = context.GroupNonUniformShuffle(context.TypeFP32(), context.Constant(context.TypeU32(), (int)Scope.Subgroup), x, srcThreadId);
var result = context.Select(context.TypeFP32(), valid, value, x);
var validLocal = (AstOperand)operation.GetSource(3);
@ -1861,19 +1861,22 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
private static OperationResult GenerateVoteAll(CodeGenContext context, AstOperation operation)
{
var result = context.SubgroupAllKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0)));
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAll(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result);
}
private static OperationResult GenerateVoteAllEqual(CodeGenContext context, AstOperation operation)
{
var result = context.SubgroupAllEqualKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0)));
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAllEqual(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result);
}
private static OperationResult GenerateVoteAny(CodeGenContext context, AstOperation operation)
{
var result = context.SubgroupAnyKHR(context.TypeBool(), context.Get(AggregateType.Bool, operation.GetSource(0)));
var execution = context.Constant(context.TypeU32(), Scope.Subgroup);
var result = context.GroupNonUniformAny(context.TypeBool(), execution, context.Get(AggregateType.Bool, operation.GetSource(0)));
return new OperationResult(AggregateType.Bool, result);
}

View File

@ -50,12 +50,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
CodeGenContext context = new CodeGenContext(info, config, instPool, integerPool);
context.AddCapability(Capability.GroupNonUniformBallot);
context.AddCapability(Capability.GroupNonUniformShuffle);
context.AddCapability(Capability.GroupNonUniformVote);
context.AddCapability(Capability.ImageBuffer);
context.AddCapability(Capability.ImageGatherExtended);
context.AddCapability(Capability.ImageQuery);
context.AddCapability(Capability.SampledBuffer);
context.AddCapability(Capability.SubgroupBallotKHR);
context.AddCapability(Capability.SubgroupVoteKHR);
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
{
@ -94,9 +94,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
context.AddCapability(Capability.DrawParameters);
}
context.AddExtension("SPV_KHR_shader_ballot");
context.AddExtension("SPV_KHR_subgroup_vote");
Declarations.DeclareAll(context, info);
if ((info.HelperFunctionsMask & NeedsInvocationIdMask) != 0)

View File

@ -128,6 +128,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
GetStorageOffset(block, Utils.FindLastOperation(addrLow, block), baseAddressCbOffset) :
(null, 0);
if (byteOffset != null)
{
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
}
if (byteOffset == null)
{
Operand baseAddrLow = Cbuf(0, baseAddressCbOffset);
@ -156,11 +161,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
byteOffset = offset;
}
if (byteOffset != null)
{
ReplaceAddressAlignment(node.List, addrLow, byteOffset, constantOffset);
}
if (isStg16Or8)
{
return byteOffset;

Some files were not shown because too many files have changed in this diff Show More