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114 Commits

Author SHA1 Message Date
1f3b860f06 acc: Stub CheckNetworkServiceAvailabilityAsync (#4052) 2022-12-07 23:19:22 +01:00
abe3c02ab4 nuget: bump DynamicData from 7.12.8 to 7.12.11 (#4059)
Bumps [DynamicData](https://github.com/reactiveui/DynamicData) from 7.12.8 to 7.12.11.
- [Release notes](https://github.com/reactiveui/DynamicData/releases)
- [Changelog](https://github.com/reactivemarbles/DynamicData/blob/main/ReleaseNotes.md)
- [Commits](https://github.com/reactiveui/DynamicData/compare/7.12.8...7.12.11)

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2022-12-07 23:07:23 +01:00
45b417b2b4 nuget: bump NUnit from 3.12.0 to 3.13.3 (#4060)
Bumps [NUnit](https://github.com/nunit/nunit) from 3.12.0 to 3.13.3.
- [Release notes](https://github.com/nunit/nunit/releases)
- [Changelog](https://github.com/nunit/nunit/blob/v3.13.3/CHANGES.md)
- [Commits](https://github.com/nunit/nunit/compare/v3.12...v3.13.3)

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2022-12-07 22:02:31 +01:00
d076339e3e Add Ryujinx license file to builds (#4057) 2022-12-07 18:20:18 +01:00
837836431d nuget: bump System.Drawing.Common from 6.0.0 to 7.0.0 (#4024)
Bumps [System.Drawing.Common](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

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2022-12-07 16:24:34 +00:00
9f555db5cd hle: Do not add disabled AoC item to the list (#4044)
* hle: Do not add disabled AoC item to the list

We currently add all AoC items to a list in `ContentManager` and the enable check is only done when FS service ask for the data. Which is wrong. It causes an issue in MK8D which doesn't boot even if you have disabled a not updated DLC.

I've fixed it by not adding the disabled AoC item to the list, I've removed some duplicate code too.
There is still an edge case because we currently don't check the AoC Item version, but that should be fixed later since now MK8D throw an error if the DLC isn't updated.

* remove useless "enabled"
2022-12-07 15:00:28 +01:00
bf7fa60dfc Fix struct layout packing (#4039) 2022-12-07 02:04:01 +00:00
752b93d3b7 gtk: Fixes warnings about obsolete components (#4049)
* gtk: Fixes warnings about obsolete components

* remove wrong using
2022-12-07 01:49:37 +01:00
f23b2878cc Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
We have a conversion from LDG on the compute shader to a special constant buffer binding that's used to exceed hardware limits on compute, but it was only running if the byte offset could be identified. The fallback that checks all of the bindings at runtime only checks the storage buffers.

This PR adds checking ube ranges to the LoadGlobal fallback. This extends the changes in #4011 to only check ube entries which are accessed by the shader.

Fixes particles affected by the wind in The Legend of Zelda: Breath of the Wild. May fix other weird issues with compute shaders in some games.

Try a bunch of games and drivers to make sure they don't blow up loading constants willynilly from searchable buffers.
2022-12-06 23:15:44 +00:00
e211c3f00a UI: Add Metal surface creation for MoltenVK (#3980)
* Initial implementation of metal surface across UIs

* Fix SDL2 on windows

* Update Ryujinx/Ryujinx.csproj

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Address Feedback

Co-authored-by: Mary-nyan <thog@protonmail.com>
2022-12-06 19:00:25 -03:00
d3709a753f nuget: bump XamlNameReferenceGenerator from 1.4.2 to 1.5.1 (#4026)
Bumps [XamlNameReferenceGenerator](https://github.com/avaloniaui/Avalonia.NameGenerator) from 1.4.2 to 1.5.1.
- [Release notes](https://github.com/avaloniaui/Avalonia.NameGenerator/releases)
- [Commits](https://github.com/avaloniaui/Avalonia.NameGenerator/compare/1.4.2...1.5.1)

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2022-12-06 19:00:08 +01:00
ab676d58ea nuget: bump System.IdentityModel.Tokens.Jwt from 6.25.0 to 6.25.1 (#4043)
Bumps [System.IdentityModel.Tokens.Jwt](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet) from 6.25.0 to 6.25.1.
- [Release notes](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/releases)
- [Changelog](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/blob/dev/CHANGELOG.md)
- [Commits](https://github.com/AzureAD/azure-activedirectory-identitymodel-extensions-for-dotnet/compare/6.25.0...6.25.1)

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2022-12-06 18:01:21 +01:00
2372c194f1 ava: Cleanup Input classes (#4042)
* ava: Cleanup Input classes

This PR just cleanup all Input classes for consistencies.

* Addresses TSRBerry's feedback
2022-12-06 15:32:14 +00:00
40311310d1 amadeus: Add missing compressor effect from REV11 (#4010)
* amadeus: Add missing compressor effect from REV11

This was in my reversing notes but seems I completely forgot to
implement it

Also took the opportunity to simplify the Limiter effect a bit.

* Remove some outdated comment

* Address gdkchan's comments
2022-12-06 15:04:25 +01:00
dde9bb5c69 Fix storage buffer access when match fails (#4037)
* Fix storage buffer access when match fails

* Shader cache version bump
2022-12-06 03:36:54 +00:00
266338a7c9 Change default Vsync toggle hotkey to F1 instead of Tab (#3995) 2022-12-06 02:09:26 +00:00
90156eea4c nuget: bump Microsoft.CodeAnalysis.CSharp from 4.2.0 to 4.4.0 (#4025)
Bumps [Microsoft.CodeAnalysis.CSharp](https://github.com/dotnet/roslyn) from 4.2.0 to 4.4.0.
- [Release notes](https://github.com/dotnet/roslyn/releases)
- [Changelog](https://github.com/dotnet/roslyn/blob/main/docs/Breaking%20API%20Changes.md)
- [Commits](https://github.com/dotnet/roslyn/compare/v4.2.0...Visual-Studio-2019-Version-16.0-Preview-4.4)

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2022-12-06 01:51:33 +00:00
071c01c235 Fix Sorting Regression (#4032)
* Fix sorting regression + Remove unsued sort

* Fix GTK

* Attempt 2 to fix GTK

* Whoopsie

* Fix whitspace
2022-12-06 01:40:06 +00:00
de06ffb0f7 Fix shaders with global memory access from unknown locations (#4029)
* Fix shaders with global memory access from unknown locations

* Shader cache version bump
2022-12-06 01:09:24 +00:00
8a7de35e3f Update 'OpenGL Log Level' to 'Graphics Backend Log Level' (#3996)
* Update 'OpenGL Log Level' to 'Graphics Backend Log Level'

* update other locals and change keys
2022-12-06 00:48:41 +00:00
121296834a Ava GUI: Several UI Fixes (#3991)
* Fix accessability violations in ListView

* Use accent colour for favourite star

* Hide progress bar when its done

* App Data Formating

- Added space before storage unit
- Changed so minutes have 0 decimals, and hours and days have 1

* Fix theming

* Fix mismatched corner radius

* Fix acceability violations in GridView

* More consistency between Grid and List View

* Fix margin

* Let whitespace defocus controls
2022-12-05 22:04:18 +00:00
bbb24d8c7e Restrict shader storage buffer search when match fails (#4011)
* Restrict storage buffer search when match fails

* Shader cache version bump
2022-12-05 19:11:32 +00:00
4da44e09cb Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
2022-12-05 14:47:39 +01:00
ae13f0ab4d misc: Fix obsolete warnings in Ryujinx.Graphics.Vulkan (#4020)
Was caused by some merges after the Silk.NET update
2022-12-05 12:57:11 +00:00
a2a35f1be6 nuget: bump Microsoft.NET.Test.Sdk from 16.8.0 to 17.4.0 (#3900)
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest) from 16.8.0 to 17.4.0.
- [Release notes](https://github.com/microsoft/vstest/releases)
- [Commits](https://github.com/microsoft/vstest/compare/v16.8.0...v17.4.0)

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2022-12-05 08:17:40 +01:00
aedfadaaf7 Add InfoType.MesosphereCurrentProcess (#3792)
* Add InfoType.MesosphereCurrentProcess

* Make outHandle inlined

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-04 19:46:02 +00:00
5c0fb0cec3 ui: Disallow checking for updates while emulation active (#3886)
* Disallow updating while game is running

* Reflected change on Avalonia

* Git has gone wonky

* Fix accidental indent
2022-12-04 20:17:11 +01:00
17a1cab5d2 Allow SNorm buffer texture formats on Vulkan (#3957)
* Allow SNorm buffer texture formats on Vulkan

* Shader cache version bump
2022-12-04 15:36:03 -03:00
73aed239c3 Implement non-MS to MS copies with draws (#3958)
* Implement non-MS to MS copies with draws, simplify MS to non-MS copies and supports any host sample count

* Remove unused program
2022-12-04 15:07:11 -03:00
9ac66336a2 GPU: Use lazy checks for specialization state (#4004)
* GPU: Use lazy checks for specialization state

This PR adds a new class, the SpecializationStateUpdater, that allows elements of specialization state to be updated individually, and signal the state is checked when it changes between draws, instead of building and checking it on every draw. This also avoids building spec state when

Most state updates have been moved behind the shader state update, so that their specialization state updates make it in before shaders are fetched.

Downside: Fields in GpuChannelGraphicsState are no longer readonly. To counteract copies that might be caused this I pass it as `ref` when possible, though maybe `in` would be better? Not really sure about the quirks of `in` and the difference probably won't show on a benchmark.

The result is around 2 extra FPS on SMO in the usual spot. Not much right now, but it will remove costs when we're doing more expensive specialization checks, such as fragment output type specialization for macos. It may also help more on other games with more draws.

* Address Feedback

* Oops
2022-12-04 18:41:17 +01:00
4965681e06 GPU: Swap bindings array instead of copying (#4003)
* GPU: Swap bindings array instead of copying

Reduces work on UpdateShaderState. Now the cost is a few reference moves for arrays, rather than copying data.

Downside: bindings arrays are no longer readonly.

* Micro optimisation

* Add missing docs

* Address Feedback
2022-12-04 18:18:40 +01:00
3868a00206 Use source generated regular expressions (#4005) 2022-12-04 00:43:23 +00:00
933e5144a9 Query Available RAM on macOS (#4000) 2022-12-04 00:25:07 +00:00
73a42c85c4 Add crowdin badge and information in readme (#3990)
* Add crowdin bagde and informations in readme.

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Update README.md

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-12-02 23:57:38 +01:00
39ba11054b Update Crowdin configuration file 2022-12-02 15:22:21 +01:00
c250e3392c Fix using in Ava 2022-12-02 15:08:57 +01:00
e56b069081 Update Crowdin configuration file 2022-12-02 14:54:56 +01:00
204c031fef SDL2Driver: Invoke dispatcher on main thread (#3818) 2022-12-02 14:37:22 +01:00
d9053bbe37 Avalonia - Save Manager (#3476)
* Add save manager to account selector

* add fallback to app metadata for titlename if app is not in gamelist

* Allow recovering lost accounts
2022-12-02 13:16:43 +00:00
c25e8427aa amadeus: Fix wrong SendCommands logic (#3969)
* amadeus: Fix wrong SendCommands logic

Might help with audio desync, might cause audio stutters, will see!

* Address gdkchan's comment
2022-12-02 13:01:19 +00:00
21a081b185 Add back locales removed in #3955 (#3983)
Add back `SettingsButtonSave` & `SettingsButtonClose` removed in #3955

Fixes #3982
2022-12-02 12:46:18 +00:00
b540ea80d1 Ava GUI: Make Dialogue More Intuitive (#3955)
* Adjust button position and locales

* Shortcuts + Highlight default action

* Update Locales - Corrections Welcome

* Move `Apply` button back to right side

* OS Reactive Button layout

* Fix reversed boolean :)

* Fix accented button styling
2022-12-02 03:31:21 +01:00
d692a9b83e Revert "nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)"
This reverts commit 9677ddaa5d.

SixLabors.ImageShar switched to a shady and vague license starting with 2.x
without mentioning it on their changelog.

As a result we are staying on 1.x (licensed under Apache-2) and will
seak an alternative package.
2022-12-01 23:06:55 +01:00
9677ddaa5d nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3 (#3976)
* nuget: bump SixLabors.ImageSharp from 1.0.4 to 2.1.3

Bumps [SixLabors.ImageSharp](https://github.com/SixLabors/ImageSharp) from 1.0.4 to 2.1.3.
- [Release notes](https://github.com/SixLabors/ImageSharp/releases)
- [Commits](https://github.com/SixLabors/ImageSharp/compare/v1.0.4...v2.1.3)

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* Update for 2.x changes

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2022-12-01 21:54:41 +00:00
ce92e8cd04 chore: Update Silk.NET to 2.16.0 (#3953) 2022-12-01 19:11:56 +01:00
456fc04007 Better SDL2 Audio Init Error Logging (#3967)
* Better SDL2 Audio Init Error Logging

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update SDL2HardwareDeviceDriver.cs

* Update SDL2HardwareDeviceDriver.cs

Co-authored-by: Mary-nyan <thog@protonmail.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-12-01 17:53:13 +01:00
458452279c GPU: Track buffer migrations and flush source on incomplete copy (#3952)
* Track buffer migrations and flush source on incomplete copy

Makes sure that the modified range list is always from the latest iteration of the buffer, and flushes earlier iterations of a buffer if the data has not been migrated yet.

* Cleanup 1

* Reduce cost for redundant signal checks on Vulkan

* Only inherit the range list if there are pending ranges.

* Fix OpenGL

* Address Feedback

* Whoops
2022-12-01 16:30:13 +01:00
817b89767a infra: Add distribution files for macOS (#3934)
This upstream macOS packing and distribution files
2022-12-01 14:08:43 +01:00
3fb583c98c Avalonia: Clean up leftover RenderTimer & Fix minimum and initial window size (#3935)
* ava: Cleanup RenderTimer

* ava: Remove ContentControl from RendererHost

* ava: Remove unused actual scale factor

* ava: Enable UseGpu for Linux

* ava: Set better initial size & Scale the window properly

* ava: Realign properties

* ava: Use explicit type & specify where the note applies
2022-11-30 23:34:25 +01:00
d2686e0a5b nuget: bump DiscordRichPresence from 1.0.175 to 1.1.3.18 (#3965)
Bumps [DiscordRichPresence](https://github.com/Lachee/discord-rpc-csharp) from 1.0.175 to 1.1.3.18.
- [Release notes](https://github.com/Lachee/discord-rpc-csharp/releases)
- [Commits](https://github.com/Lachee/discord-rpc-csharp/commits)

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2022-11-30 21:58:45 +00:00
4905101df1 Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions (#3943)
* Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote extensions

* Shader cache version bump
2022-11-30 18:24:15 -03:00
8750b90a7f Ensure that vertex attribute buffer index is valid on GPU (#3942)
* Ensure that vertex attribute buffer index is valid on GPU

* Remove vertex buffer validation code from OpenGL

* Remove some fields that are no longer necessary
2022-11-30 18:06:40 -03:00
af01100050 nuget: bump System.Management from 6.0.0 to 7.0.0 (#3949)
Bumps [System.Management](https://github.com/dotnet/runtime) from 6.0.0 to 7.0.0.
- [Release notes](https://github.com/dotnet/runtime/releases)
- [Commits](https://github.com/dotnet/runtime/compare/v6.0.0...v7.0.0)

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2022-11-29 23:30:33 +01:00
c0821fee1f Update README.MD (#3946)
Updates the readme to include usage of Metal via MoltenVK, updated game compatibility statistics.
2022-11-29 17:20:26 +01:00
a5c2aead67 ConcurrentBitmap: Use Interlocked Or/And (#3937) 2022-11-29 13:47:57 +00:00
d41c95dcff chore: Update OpenTK to 4.7.5 (#3944) 2022-11-29 13:32:40 +00:00
fbf2b09706 ava: Make dialogs using an overlay window work on Linux (#3938) 2022-11-29 06:33:46 +01:00
1fc0f569de GPU: Always draw polygon topology as triangle fan (#3932)
Polygon topology wasn't really supported and would only work on OpenGL on drivers that haven't removed it. As an alternative, this PR makes all cases of polygon topology use triangle fan. The topology type and transform feedback type have not been changed, as I don't think geo shader/tfb should be used with polygons.

The OpenGL spec states:
Only convex polygons are guaranteed to be drawn correctly by the GL.

For convex polygons, triangle fan is equivalent to polygon. I imagine this is probably how it works on device, as this get-out-of-jail-free card is too enticing to pass up.

This fixes the stat display in Pokemon S/V.
2022-11-28 19:18:22 -03:00
dff138229c amadeus: Fixes and initial 15.0.0 support (#3908)
* amadeus: Allow OOB read of GC-ADPCM coefficients

Fixes "Ninja Gaiden Sigma 2" and possibly "NINJA GAIDEN 3: Razor's Edge"

* amadeus: Fix wrong variable usage in delay effect

We should transform the delay line values, not the input.

* amadeus: Update GroupedBiquadFilterCommand documentation

* amadeus: Simplify PoolMapper alignment checks

* amadeus: Update Surround delay effect matrix to REV11

* amadeus: Add drop parameter support and use 32 bits integers for estimate time

Also implement accurate ExecuteAudioRendererRendering stub.

* Address gdkchan's comments

* Address gdkchan's other comments

* Address gdkchan's comment
2022-11-28 08:28:45 +01:00
472119c8da sfdnsres; Fix deserializer of AddrInfoSerialized when addresses are empty (#3924) 2022-11-28 02:53:57 +01:00
1865ea87e5 bsd: Fix eventfd broken logic (#3647)
* bsd: Fix eventfd broken logic

This commit fix eventfd logic being broken.

The following changes were made:
- EventFd IPC definition had argument inverted
- EventFd events weren't fired correctly
- Poll logic was wrong and unfinished for eventfd
- Reintroduce workaround from #3385 but in a safer way, and spawn 4
  threads.

* ipc: Rework a bit for multithreads

* Clean up debug logs

* Make server thread yield when managed lock isn't availaible

* Fix replyTargetHandle not being added in the proper locking scope

* Simplify some scopes

* Address gdkchan's comments

* Revert IPC workaround for now

* Reintroduce the EventFileDescriptor workaround
2022-11-27 20:18:05 +00:00
18b61aff59 Unbreak bug_report.md (#3915)
* Unbreak bug_report.md

* Update bug_report.md
2022-11-27 20:11:51 +00:00
cb22629ac1 HLE: fix small issue in IPsmSession (#3909) 2022-11-27 01:10:42 +00:00
6f0f99ee2b Avalonia: Fix OpenGL crashing on Linux (#3902)
* ava: Fix OpenGL crashing on Linux

Fixes a regression from #3901

* Fix formatting
2022-11-26 12:06:53 +01:00
70f2da8fdf ava: Fix invisible vulkan window on Linux (#3901)
Co-authored-by: emmauss <emmausssss@gmail.com>

Co-authored-by: emmauss <emmausssss@gmail.com>
2022-11-25 17:40:44 +00:00
5d3ef7761b ava: Refactor Title Update Manager window (#3898)
* ava: Refactor TitleUpdate Manager window

* Update locale
2022-11-25 17:55:08 +01:00
476b4683cf Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
This replacement is meant to be done with the original identified byteOffset, not the one assigned later on by the below conditionals (that already has the constant offset added, for instance).

This fixes videos being pixelated in Xenoblade 3, and other regressions that might have happened since #3847.
2022-11-25 14:39:03 +00:00
5fb5079730 chore: Update Avalonia related dependencies (#3891) 2022-11-25 13:27:41 +00:00
3fbacd0f49 ava: Rework DLC Manager, Add various fixes and cleanup (#3896)
* Fixes Everything Part.2

* Change sorting, fix remove and heading
2022-11-25 12:41:34 +01:00
7aa6abc120 nuget: bump SharpZipLib from 1.3.3 to 1.4.1 (#3893)
Bumps [SharpZipLib](https://github.com/icsharpcode/SharpZipLib) from 1.3.3 to 1.4.1.
- [Release notes](https://github.com/icsharpcode/SharpZipLib/releases)
- [Changelog](https://github.com/icsharpcode/SharpZipLib/blob/master/docs/Changes.txt)
- [Commits](https://github.com/icsharpcode/SharpZipLib/compare/v1.3.3...v1.4.1)

---
updated-dependencies:
- dependency-name: SharpZipLib
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 20:30:17 +01:00
548bfd60a2 chore: Update Ryujinx.SDL2-CS to 2.24.2 (#3892)
* chore: Update Ryujinx.SDL2-CS to 2.24.2

* Disable SDL_HINT_JOYSTICK_HIDAPI_COMBINE_JOY_CONS
2022-11-24 20:13:16 +01:00
65778a6b78 GPU: Don't trigger uploads for redundant buffer updates (#3828)
* Initial implementation

* Actually do The Thing

* Add remark about performance to IVirtualMemoryManager
2022-11-24 15:50:15 +01:00
f4e879a1e6 Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
* common: Make BinaryReaderExtensions Read & Write take unamanged types

This allows us to not rely on Marshal.PtrToStructure and Marshal.StructureToPtr for those.

* common: Make MemoryHelper Read & Write takes unamanged types

* Update Marshal.SizeOf => Unsafe.SizeOf when appropriate and start moving software applet to unmanaged types
2022-11-24 15:26:29 +01:00
a1ddaa2736 ui: Fixes disposing on GTK/Avalonia and Firmware Messages on Avalonia (#3885)
* ui: Only wait on _exitEvent when MainLoop is active under GTK

This fixes a dispose issue under Horizon/GTK, we don't check if the ApplicationClient is null so it throw NCE. We don't check if the main loop is active and waiting an event which is set in the main loop... So that could lead to a freeze.

Everything works fine in GTK now.

Related issue: https://github.com/Ryujinx/Ryujinx/issues/3873

As a side note, same kind of issue appear in Avalonia UI too. Firmware's popup doesn't show anything and the emulator just freeze.

* TSRBerry's change

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>

* Fix Avalonia crashing/freezing

* Add Avalonia OpenGL fixes

* Fix firmware popup on windows

* Fixes everything

* Add _initialized bool to VulkanRenderer and OpenGL Window

Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com>
2022-11-24 15:08:27 +01:00
008286b79f Ryujinx.Ava: Add missing redefinition of app name (#3890)
Before this, Ryujinx would possibly report as "Avalonia Application".
2022-11-24 14:52:39 +01:00
a0c77f8d11 Fix NRE on Avalonia for error applets with unknown error message (#3888) 2022-11-24 09:31:00 +01:00
ece36b274d GAL: Send all buffer assignments at once rather than individually (#3881)
* GAL: Send all buffer assignments at once rather than individually

The `(int first, BufferRange[] ranges)` method call has very significant performance implications when the bindings are spread out, which they generally always are in Vulkan. This change makes it so that these methods are only called a maximum of one time per draw.

Significantly improves GPU thread performance in Pokemon Scarlet/Violet.

* Address Feedback

Removed SetUniformBuffers(int first, ReadOnlySpan<BufferRange> buffers)
2022-11-24 07:50:59 +00:00
f3cc2e5703 GPU: Access non-prefetch command buffers directly (#3882)
* GPU: Access non-prefetch command buffers directly

Saves allocating new arrays for them constantly - they can be quite small so it can be very wasteful. About 0.4% of GPU thread in SMO, but was a bit higher in S/V when I checked.

Assumes that non-prefetch command buffers won't be randomly clobbered before they finish executing, though that's probably a safe bet.

* Small change while I'm here

* Address feedback
2022-11-24 01:56:55 +00:00
5a39d3c4a1 GPU: Relax locking on Buffer Cache (#3883)
I did this on ncbuffer2 when we were using it for LDN 3, but I noticed that it can apply to the current buffer manager too, and it's an easy performance win.

The only buffer access that can come from another thread is the overlap search for buffers that have been unmapped. Everything else, including modifications, come from the main GPU thread. That means we only need to lock the range list when it's being modified, as that's the only time where we'll cause a race with the unmapped handler.

This has a significant performance improvements in situations where FIFO is high, like the other two PRs. Joined together they give a nice boost (73.6 master -> 79 -> 83 fps in SMO).
2022-11-24 01:41:16 +00:00
cc51a03af9 nuget: bump Avalonia from 0.10.15 to 0.10.18 (#3817)
Bumps [Avalonia](https://github.com/AvaloniaUI/Avalonia) from 0.10.15 to 0.10.18.
- [Release notes](https://github.com/AvaloniaUI/Avalonia/releases)
- [Commits](https://github.com/AvaloniaUI/Avalonia/compare/0.10.15...0.10.18)

---
updated-dependencies:
- dependency-name: Avalonia
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

Signed-off-by: dependabot[bot] <support@github.com>

Signed-off-by: dependabot[bot] <support@github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-11-24 01:26:53 +00:00
567c64e149 ava: Fix JsonSerializer warnings (#3884)
Since we move to .NET7, JsonSerializer now needs to have explicit options as arguments, which leads to some warnings in Avalonia project. This is fixed by using our `JsonHelper` class.
2022-11-23 17:55:26 +00:00
36f00985d3 Update to LibHac 0.17.0 (#3878)
* Update to LibHac 0.17.0

* Don't clear SD card saves when starting the emulator

This was an old workaround for errors that happened when a user's SD card encryption seed changed. SD card saves have been unencrypted for over a year, so we should be fine to remove the workaround.
2022-11-23 18:32:35 +01:00
748d87adcc Stub IFriendService: 1 (Cancel) (#3841)
* Add friend/Cancel. Closes #3824

* Update according to review comments.

* Add comment base on request

* Update Ryujinx.HLE/HOS/Services/Friend/ServiceCreator/IFriendService.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2022-11-23 16:25:49 +01:00
0fd47ff490 remove redundant logs (#3877) 2022-11-23 11:28:46 +01:00
f088c3d344 Do not update shader state for DrawTextures (#3876) 2022-11-21 18:16:00 +01:00
905a191e28 Use upstream unicorn for Ryujinx.Tests.Unicorn (#3771)
* unicorn: Add modified ver of unicorns const gen

* unicorn: Use upstream consts

These consts were generated from the dev branch of unicorn

* unicorn: Split common consts into multiple enums

* unicorn: Remove arch prefix from consts

* unicorn: Add new windows dll

Windows 10 - MSVC x64 shared build

* unicorn: Use absolute path for const generation

* unicorn: Remove fspcr patch

* unicorn: Fix using the wrong file extension

For some reason _NativeLibraryExtension evaluates to ".so" even on Windows.

* unicorn: Add linux shared object again

* unicron: Add DllImportResolver

* unicorn: Try to import unicorn using an absolute path

* unicorn: Add clean target

* unicorn: Replace IsUnicornAvailable() methods

* unicorn: Skip tests instead of silently passing them if unicorn is missing

* unicorn: Write error message to stderr

* unicorn: Make Interface static

* unicron: Include prefixed unicorn libs (libunicorn.so)

Co-authored-by: merry <git@mary.rs>

* unicorn: Add lib prefix to shared object for linux

Co-authored-by: merry <git@mary.rs>
2022-11-20 20:18:21 +01:00
ab0491817e Reword the description of the 6GB expand DRAM hack to be less tantalizing (#3870)
* Reword the hack to something less tantalizing

* Address feedback
2022-11-20 17:15:57 +00:00
5de6ae426e Unsubscribe MemoryUnmappedHandler even when GPU channel is destroyed (#3872) 2022-11-19 23:54:33 -03:00
69ced3a6e8 Fix shader cache on Vulkan when geometry shaders are inserted (#3868) 2022-11-19 10:24:23 +01:00
2e43d01d36 Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#3866)
* Move gl_Layer from vertex to geometry if GPU does not support it on vertex

* Shader cache version bump

* PR feedback
2022-11-18 23:27:54 -03:00
7373ec5792 Vulkan: Clear dummy texture to (0,0,0,0) on creation (#3867)
This might fix an issue with AMD gpus on linux where the data could contain random garbage data. On the switch, it always samples as 0.
2022-11-18 23:11:34 -03:00
de162a648b Gpu: Fix thread safety of ReregisterRanges (#3865)
A quick fix to prevent reading the wrong value of Count when reregistering ranges for a new target buffer. Buffer flushes from another thread can modify the range list when the lock isn't active, which can change the count.

This prevents some crashes in Pokemon Scarlet/Violet. It's probably likely that buffer migration during flush is causing some other issues in this game, but this at least prevents the crashing.
2022-11-18 21:47:29 +01:00
131baebe2a Vulkan: Don't create preload command buffer outside a render pass (#3864)
* Vulkan: Don't create preload buffer outside a render pass

The preload command buffer is used to avoid render pass splits and barriers when updating buffer data. However, when a render pass is not active (for example, at the start of a pass, or during compute invocations) buffer uploads can be performed at any time, so the optimization isn't as useful.

This PR makes it so that the preload command buffer is only used for buffer updates outside of a render pass. It's still used for textures as I don't want to shake things up right now regarding how the preload buffer is obtained before some other changes, and texture updates are a lot rarer anyways.

Improves performance slightly in Pokemon Scarlet/Violet (43 -> 48), as it was switching to compute, writing a bunch of buffers inline, then dispatching, then flushing commands... It uses 1 command buffer instead of 2 every time it does this now. Maybe it would be nice to find a faster way to sync without creating so many command buffers in a short period of time.

* Address feedback
2022-11-18 14:58:56 +00:00
187372cbde Prune ForceDirty and CheckModified caches on unmap (#3862)
* Prune ForceDirty and CheckModified caches on unmap

Since we're now using this for modified checks on the HLE indirect draw method, I'm worried that leaving these to forever gather cache entries isn't the best idea for performance in the long term, and it could keep old buffer objects alive for longer than they should be.

This PR adds the ability to prune invalid entries before checking these caches, and queues it whenever gpu memory is unmapped. It also aligns modified checks to the page size, as I figured it would be possible for a huge number of overlapping over a game's runtime.

This prevents Super Mario Odyssey from having 10s of thousands of entries in the modified cache in Metro Kingdom, and them duplicating when entering and leaving a building (should be cleared, as they were unmapped).

* Address Feedback
2022-11-18 14:58:24 +00:00
022d495335 am: Stub GetSaveDataSizeMax (#3857)
* am: Stub GetSaveDataSizeMax()

* am: Remove todo comment for GetSaveDataSizeMax()

* am: saveDataSize & journalDataSize should be of type long

* am: Add explanation for returning default values in GetSaveDataSizeMax()
2022-11-18 03:29:01 +00:00
c1372ed775 Use ReadOnlySpan<byte> compiler optimization in more places (#3853)
* Use ReadOnlySpan<byte> compiler optimization in more places

* Revert changes in ShaderBinaries.cs

* Remove unused using;

* Use ReadOnlySpan<byte> compiler optimization in more places
2022-11-18 03:10:44 +00:00
a16682cfd3 Allow _volatile to be set from MultiRegionHandle checks again (#3830)
* Allow _volatile to be set from MultiRegionHandle checks again

Tracking handles have a `_volatile` flag which indicates that the resource being tracked is modified every time it is used under a new sequence number. This is used to reduce the time spent reprotecting memory for tracking writes to commonly modified buffers, like constant buffers.

This optimisation works by detecting if a buffer is modified every time a check happens. If a buffer is checked but it is not dirty, then that data is likely not modified every sequence number, and should use memory protection for write tracking. If the opposite is the case all the time, it is faster to just assume it's dirty as we'd just be wasting time protecting the memory.

The new MultiRegionBitmap could not notify handles that they had been checked as part of the fast bitmap lookup, so bindings larger than 4096 bytes wouldn't trigger it at all. This meant that they would be subject to a ton of reprotection if they were modified often.

This does mean there are two separate sources for a _volatile set: VolatileOrDirty + _checkCount, and the bitmap check. These shouldn't interfere with each other, though.

This fixes performance regressions from #3775 in Pokemon Sword, and hopefully Yu-Gi-Oh! RUSH DUEL: Dawn of the Battle Royale. May affect other games.

* Fix stupid mistake
2022-11-18 02:54:20 +00:00
7c53b69c30 SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
The type in the `texOp` in the textureSize instruction doesn't have the exact type on SPIR-V (for example, it is missing the Array flag). This PR gives it the proper type before giving it to the unscaling helper.

This fixes the ground textures being broken on Pokemon Scarlet/Violet when scaling. It wasn't finding the texture, so the descriptor index it provided was -1...
2022-11-18 02:37:37 +00:00
33a4d7d1ba GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
* Eliminate CB0 accesses

Still some work to do, decouple from hle?

* Forgot the important part somehow

* Fix and improve alignment test

* Address Feedback

* Remove some complexity when checking storage buffer alignment

* Update Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2022-11-17 18:47:41 +01:00
391e08dd27 ci: Clean up Actions leftovers (#3859)
As title say.

Fix Avalonia build versions for PRs.

Also ensure that the --self-contained doesn't warn at build.
2022-11-17 18:30:54 +01:00
b5cf8b8af9 Capitalization to be consistent (#3860)
Thread ID Register, Floating-point Control Register, and Floating-point Status Register all had Register capitalized, so the Register in Processor State register should be capitalized.
2022-11-17 18:13:37 +01:00
55043c8afc Allow to start Ryujinx in wayland environment (#3516)
PrimaryMonitor is only available on X11

At some point it will be deprecated, this change support wayland
2022-11-17 13:02:43 +01:00
5d73a9f5fc Fix Fedora support (#3815)
For some reasons, my fresh installation of Fedora 36 (KDE) doesn't have a
symlink for libX11.so.

This commit fixes this by trying to import the library with its major
version or fallback to the normal way.
2022-11-17 00:18:29 +01:00
2c9ab5e45f Prevent raw Unicode control codes from showing on software keyboard applet. (#3845)
* Revert "Add support for releasing a semaphore to DmaClass (#2926)"

This reverts commit 521a07e612.

* Revert "Revert "Add support for releasing a semaphore to DmaClass (#2926)""

This reverts commit ec8a5fd053.

* Strip non-visible control codes from strings before they are sent to the software keyboard to prevent ugly unicode blocks from being shown on the UI.

* remove debugging junk

* Initialize stringbuilder capacity at the start to prevent resizing (a tiny tiny microoptimization)

* Update remarks documentation. Remove unneeded imports.

* Removing a test that's actually just redundant

Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
2022-11-16 23:53:17 +01:00
d536cc8ae6 Update units of memory from decimal to binary prefixes (#3716)
`MB` and `GB` can either be interpreted as having base-10 units, or
base-2. `MiB` and `GiB` removes this discrepancy so that units of memory
are always interpreted using base-2 units.
2022-11-16 23:27:42 +01:00
d751da84f9 Use new C# 11 u8 string literals (#3854) 2022-11-16 16:30:12 -03:00
11aae9cfbc Make use of Random.Shared (#3852) 2022-11-16 15:34:18 -03:00
b96794e72b Use new LINQ Order() methods (#3851) 2022-11-16 15:17:03 -03:00
f1d1670b0b Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect

* Shader cache version bump

* Use GL_ARB_shader_draw_parameters extension on OpenGL

* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported

* Implement DrawIndex

* Alignment

* Fix some validation errors

* Rename BaseIds to DrawParameters

* Fix incorrect index buffer and vertex buffer size in some cases

* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced

* Perform a regular draw when indirect data is not modified

* Use non-indirect draw methods if indirect buffer was not GPU modified

* Only check if draw parameters match if the shader actually uses them

* Expose Macro HLE setting on GUI

* Reset FirstVertex and FirstInstance after draw

* Update shader cache version again since some people already tested this

* PR feedback

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2022-11-16 14:53:04 -03:00
b8de72de8f It's REE-YOU-JINX (#3839) 2022-11-15 22:19:25 +01:00
eebc39228d UI: Allow overriding graphics backend + Move command line parser into a new class (#3707)
* Ava: Keep command line args when restarting

* UI: Move common UI functions to ProgramHelper

Add command line option to override the configured graphics backend

* Ava: Add CleanupUpdate task back

* Remove unused usings

* Revert combining common UI functions

Rename ProgramHelper to CommandLineState
Move command line parsing to CommandLineState

* Rename CommandLineProfile to Profile

* Fix assigning the wrong array to Arguments
2022-11-12 20:36:36 -03:00
9daf029f35 Use vector transform feedback outputs if possible (#3832) 2022-11-12 20:20:40 -03:00
51a27032f0 Fix VertexId and InstanceId on Vulkan (#3833)
* Fix VertexId and InstanceId on Vulkan

* Shader cache version bump
2022-11-11 13:22:49 -03:00
a6a67a2b7a Minor improvement to Vulkan pipeline state and bindings management (#3829)
* Minor improvement to Vulkan pipeline state and bindings management

* Clean up buffer textures too

* Use glBindTextureUnit
2022-11-10 13:38:38 -03:00
543 changed files with 11973 additions and 5161 deletions

View File

@ -89,6 +89,7 @@ csharp_style_conditional_delegate_call = true:suggestion
# Modifier preferences
csharp_prefer_static_local_function = true:suggestion
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
csharp_style_prefer_readonly_struct = true
# Code-block preferences
csharp_prefer_braces = true:silent

View File

@ -1,6 +1,6 @@
---
name: Bug Report
about: Something doesn't work correctly in Ryujinx. Note that game-specific issues should be instead posted on the Game Compatibility List at https://github.com/Ryujinx/Ryujinx-Games-List, unless it is a provable regression.
about: Something doesn't work correctly in Ryujinx. Game-specific issues should be posted at https://github.com/Ryujinx/Ryujinx-Games-List instead, unless it is a provable regression.
#assignees:
---
@ -34,7 +34,7 @@ about: Something doesn't work correctly in Ryujinx. Note that game-specific issu
- OS: *(e.g. Windows 10)*
- CPU: *(e.g. i7-6700)*
- GPU: *(e.g. NVIDIA RTX 2070)*
- RAM: *(e.g. 16GB)*
- RAM: *(e.g. 16GiB)*
- Applied Mods : [ Yes (Which ones) / No ]
### Additional context?

View File

@ -52,26 +52,22 @@ jobs:
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Ensure NuGet Source
uses: fabriciomurta/ensure-nuget-source@v1
- name: Get git short hash
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
shell: bash
- name: Clear
run: dotnet clean && dotnet nuget locals all --clear
- name: Build
run: dotnet build -c "${{ matrix.configuration }}" /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
- name: Test
run: dotnet test --no-build -c "${{ matrix.configuration }}"
- name: Publish Ryujinx
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Headless.SDL2
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
if: github.event_name == 'pull_request'
- name: Publish Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
if: github.event_name == 'pull_request'
- name: Upload Ryujinx artifact
uses: actions/upload-artifact@v3

View File

@ -29,10 +29,6 @@ jobs:
- uses: actions/setup-dotnet@v3
with:
dotnet-version: 7.0.x
- name: Ensure NuGet Source
uses: fabriciomurta/ensure-nuget-source@v1
- name: Clear
run: dotnet clean && dotnet nuget locals all --clear
- name: Get version info
id: version_info
run: |
@ -51,9 +47,9 @@ jobs:
run: "mkdir release_output"
- name: Publish Windows
run: |
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
- name: Packing Windows builds
run: |
pushd publish_windows
@ -71,9 +67,9 @@ jobs:
- name: Publish Linux
run: |
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
- name: Packing Linux builds
run: |

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@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.RegisterAllocators
{
struct AllocationResult
readonly struct AllocationResult
{
public int IntUsedRegisters { get; }
public int VecUsedRegisters { get; }

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@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
private class ParallelCopy
{
private struct Copy
private readonly struct Copy
{
public Register Dest { get; }
public Register Source { get; }

View File

@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
{
class HybridAllocator : IRegisterAllocator
{
private struct BlockInfo
private readonly struct BlockInfo
{
public bool HasCall { get; }

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@ -3,7 +3,7 @@ using System;
namespace ARMeilleure.CodeGen.RegisterAllocators
{
struct RegisterMasks
readonly struct RegisterMasks
{
public int IntAvailableRegisters { get; }
public int VecAvailableRegisters { get; }

View File

@ -1,6 +1,6 @@
namespace ARMeilleure.CodeGen.X86
{
struct IntrinsicInfo
readonly struct IntrinsicInfo
{
public X86Instruction Inst { get; }
public IntrinsicType Type { get; }

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@ -1,15 +1,11 @@
using System;
using System.Numerics;
namespace ARMeilleure.Common
{
static class BitUtils
{
private static readonly sbyte[] HbsNibbleLut;
static BitUtils()
{
HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
}
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
public static long FillWithOnes(int bits)
{

View File

@ -2,7 +2,7 @@ using ARMeilleure.Instructions;
namespace ARMeilleure.Decoders
{
struct InstDescriptor
readonly struct InstDescriptor
{
public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);

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@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
private const int FastLookupSize = 0x1000;
private struct InstInfo
private readonly struct InstInfo
{
public int Mask { get; }
public int Value { get; }

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@ -6,7 +6,7 @@ namespace ARMeilleure.Diagnostics
{
static class Symbols
{
private struct RangedSymbol
private readonly struct RangedSymbol
{
public readonly ulong Start;
public readonly ulong End;

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@ -25,13 +25,13 @@ namespace ARMeilleure.Diagnostics
_funcTabSizeCounter = new PollingCounter("addr-tab-alloc", this, () => _funcTabSize / 1024d / 1024d)
{
DisplayName = "AddressTable Total Bytes Allocated",
DisplayUnits = "MB"
DisplayUnits = "MiB"
};
_funcTabLeafSizeCounter = new PollingCounter("addr-tab-leaf-alloc", this, () => _funcTabLeafSize / 1024d / 1024d)
{
DisplayName = "AddressTable Total Leaf Bytes Allocated",
DisplayUnits = "MB"
DisplayUnits = "MiB"
};
}

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@ -3,7 +3,7 @@ using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
namespace ARMeilleure.IntermediateRepresentation
{
struct PhiOperation
readonly struct PhiOperation
{
private readonly Operation _operation;

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@ -2,7 +2,7 @@ using System;
namespace ARMeilleure.IntermediateRepresentation
{
struct Register : IEquatable<Register>
readonly struct Register : IEquatable<Register>
{
public int Index { get; }

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@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
namespace ARMeilleure.Translation.Cache
{
struct CacheEntry : IComparable<CacheEntry>
readonly struct CacheEntry : IComparable<CacheEntry>
{
public int Offset { get; }
public int Size { get; }

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@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
{
class CacheMemoryAllocator
{
private struct MemoryBlock : IComparable<MemoryBlock>
private readonly struct MemoryBlock : IComparable<MemoryBlock>
{
public int Offset { get; }
public int Size { get; }

View File

@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
namespace ARMeilleure.Translation
{
struct CompilerContext
readonly struct CompilerContext
{
public ControlFlowGraph Cfg { get; }

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@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
private const int RegsCount = 32;
private const int RegsMask = RegsCount - 1;
private struct RegisterMask : IEquatable<RegisterMask>
private readonly struct RegisterMask : IEquatable<RegisterMask>
{
public long IntMask => Mask.GetElement(0);
public long VecMask => Mask.GetElement(1);

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@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
}
}
private struct Range
private readonly struct Range
{
public ulong Start { get; }
public ulong End { get; }

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@ -21,6 +21,10 @@
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
alt="">
</a>
<a href="https://crwd.in/ryujinx">
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
alt="">
</a>
<a href="https://discord.com/invite/VkQYXAZ">
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
alt="Discord">
@ -36,18 +40,20 @@
## Compatibility
As of October 2022, Ryujinx has been tested on approximately 3,700 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable.
As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage
To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
## Latest build
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
@ -90,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
- **GPU**
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum) or Vulkan APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
- **Input**

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@ -5,7 +5,7 @@
</PropertyGroup>
<ItemGroup>
<PackageReference Include="OpenTK.OpenAL" Version="4.7.2" />
<PackageReference Include="OpenTK.OpenAL" Version="4.7.5" />
</ItemGroup>
<ItemGroup>

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@ -1,5 +1,6 @@
using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Common.Logging;
using Ryujinx.Memory;
using Ryujinx.SDL2.Common;
using System;
@ -112,6 +113,9 @@ namespace Ryujinx.Audio.Backends.SDL2
if (device == 0)
{
Logger.Error?.Print(LogClass.Application,
$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
return 0;
}
@ -119,6 +123,7 @@ namespace Ryujinx.Audio.Backends.SDL2
if (!isValid)
{
Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid");
SDL_CloseAudioDevice(device);
return 0;

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@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
namespace SoundIOSharp
{
public struct SoundIOChannelLayout
public readonly struct SoundIOChannelLayout
{
public static int BuiltInCount
{

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@ -1,6 +1,6 @@
namespace SoundIOSharp
{
public struct SoundIOSampleRateRange
public readonly struct SoundIOSampleRateRange
{
internal SoundIOSampleRateRange(int min, int max)
{

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@ -48,6 +48,11 @@ namespace Ryujinx.Audio.Renderer.Common
/// <summary>
/// Effect to capture mixes (via auxiliary buffers).
/// </summary>
CaptureBuffer
CaptureBuffer,
/// <summary>
/// Effect applying a compressor filter (DRC).
/// </summary>
Compressor,
}
}

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@ -14,6 +14,7 @@ namespace Ryujinx.Audio.Renderer.Common
Reverb3d,
PcmFloat,
Limiter,
CaptureBuffer
CaptureBuffer,
Compressor
}
}

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@ -1,4 +1,5 @@
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
@ -71,6 +72,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
return (short)value;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short GetCoefficientAtIndex(ReadOnlySpan<short> coefficients, int index)
{
if ((uint)index > (uint)coefficients.Length)
{
Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
return 0;
}
return coefficients[index];
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext)
{
@ -84,8 +98,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
byte coefficientIndex = (byte)((predScale >> 4) & 0xF);
short history0 = loopContext.History0;
short history1 = loopContext.History1;
short coefficient0 = coefficients[coefficientIndex * 2 + 0];
short coefficient1 = coefficients[coefficientIndex * 2 + 1];
short coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 0);
short coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset);
int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset);
@ -109,8 +123,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
coefficientIndex = (byte)((predScale >> 4) & 0xF);
coefficient0 = coefficients[coefficientIndex * 2 + 0];
coefficient1 = coefficients[coefficientIndex * 2 + 1];
coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2);
coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
nibbles += 2;

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@ -116,6 +116,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
};
}
public bool HasRemainingCommands(int sessionId)
{
return _sessionCommandList[sessionId] != null;
}
public void Signal()
{
_mailbox.SendMessage(MailboxMessage.RenderStart);

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@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.AuxiliaryBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }
public uint OutputBufferIndex { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.BiquadFilter;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public Memory<BiquadFilterState> BiquadFilterState { get; }
public int InputBufferIndex { get; }

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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.CaptureBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint InputBufferIndex { get; }

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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.CircularBufferSink;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort[] Input { get; }
public uint InputCount { get; }

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@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.ClearMixBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ClearMixBufferCommand(int nodeId)
{

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@ -31,6 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
LimiterVersion1,
LimiterVersion2,
GroupedBiquadFilter,
CaptureBuffer
CaptureBuffer,
Compressor
}
}

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@ -0,0 +1,173 @@
using System;
using System.Diagnostics;
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class CompressorCommand : ICommand
{
private const int FixedPointPrecision = 15;
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.Compressor;
public uint EstimatedProcessingTime { get; set; }
public CompressorParameter Parameter => _parameter;
public Memory<CompressorState> State { get; }
public ushort[] OutputBufferIndices { get; }
public ushort[] InputBufferIndices { get; }
public bool IsEffectEnabled { get; }
private CompressorParameter _parameter;
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
{
Enabled = true;
NodeId = nodeId;
_parameter = parameter;
State = state;
IsEffectEnabled = isEnabled;
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
for (int i = 0; i < _parameter.ChannelCount; i++)
{
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
}
}
public void Process(CommandList context)
{
ref CompressorState state = ref State.Span[0];
if (IsEffectEnabled)
{
if (_parameter.Status == Server.Effect.UsageState.Invalid)
{
state = new CompressorState(ref _parameter);
}
else if (_parameter.Status == Server.Effect.UsageState.New)
{
state.UpdateParameter(ref _parameter);
}
}
ProcessCompressor(context, ref state);
}
private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
{
Debug.Assert(_parameter.IsChannelCountValid());
if (IsEffectEnabled && _parameter.IsChannelCountValid())
{
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
float unknown4 = state.Unknown4;
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
for (int i = 0; i < _parameter.ChannelCount; i++)
{
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
}
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
{
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
{
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
}
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
float z = 0.0f;
bool unknown10OutOfRange = false;
if (newMean < 1.0e-10f)
{
z = 1.0f;
unknown10OutOfRange = state.Unknown10 < -100.0f;
}
if (y >= state.Unknown10 || unknown10OutOfRange)
{
float tmpGain;
if (y >= state.Unknown14)
{
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
}
else
{
tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
}
z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
}
float unknown4New = z;
float compressionEmaAlpha;
if ((unknown4 - z) <= 0.08f)
{
compressionEmaAlpha = Parameter.ReleaseCoefficient;
if ((unknown4 - z) >= -0.08f)
{
if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
{
unknown4New = unknown4;
}
compressionEmaAlpha = previousCompressionEmaAlpha;
}
}
else
{
compressionEmaAlpha = Parameter.AttackCoefficient;
}
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
{
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
}
unknown4 = unknown4New;
previousCompressionEmaAlpha = compressionEmaAlpha;
}
state.InputMovingAverage = inputMovingAverage;
state.Unknown4 = unknown4;
state.CompressionGainAverage = compressionGainAverage;
state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
}
else
{
for (int i = 0; i < Parameter.ChannelCount; i++)
{
if (InputBufferIndices[i] != OutputBufferIndices[i])
{
context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
}
}
}
}
}
}

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.CopyMixBuffer;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType { get; }
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Delay;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public DelayParameter Parameter => _parameter;
public Memory<DelayState> State { get; }
@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
}
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
}
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
{
const ushort channelCount = 1;
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float temp = input * inGain + delayLineValue * feedbackGain;
state.UpdateLowPassFilter(ref temp, 1);
state.UpdateLowPassFilter(ref temp, channelCount);
outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
}
@ -104,7 +104,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
Y = state.DelayLines[1].Read(),
};
Vector2 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
@ -148,7 +148,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
W = state.DelayLines[3].Read()
};
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
for (int i = 0; i < sampleCount; i++)
{
@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
U = state.DelayLines[5].Read()
};
Vector6 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DepopForMixBuffers;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferOffset { get; }

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@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DepopPrepare;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }

View File

@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DeviceSink;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public string DeviceName { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort[] InputBufferIndices { get; }
public ushort[] OutputBufferIndices { get; }

View File

@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.GroupedBiquadFilter;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
private BiquadFilterParameter[] _parameters;
private Memory<BiquadFilterState> _biquadFilterStates;
@ -47,9 +47,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
}
}
// NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
// As such we currently only implement a generic path for simplicity.
// TODO: Implement double biquad filters fast path.
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
// As such we currently only implement a generic path for simplicity for double biquad.
if (_parameters.Length == 1)
{
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);

View File

@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType { get; }
public ulong EstimatedProcessingTime { get; }
public uint EstimatedProcessingTime { get; }
public void Process(CommandList context);

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.LimiterVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }
@ -90,32 +90,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DectectorAverage[channelIndex])
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
}
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
if (detectorValue > Parameter.Threshold)
{
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
attenuation = Parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGain[channelIndex] > attenuation)
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
}
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;

View File

@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.LimiterVersion2;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public LimiterParameter Parameter => _parameter;
public Memory<LimiterState> State { get; }
@ -101,32 +101,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
float inputCoefficient = Parameter.ReleaseCoefficient;
if (sampleInputMax > state.DectectorAverage[channelIndex])
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
{
inputCoefficient = Parameter.AttackCoefficient;
}
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
float attenuation = 1.0f;
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
if (detectorValue > Parameter.Threshold)
{
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
attenuation = Parameter.Threshold / detectorValue;
}
float outputCoefficient = Parameter.ReleaseCoefficient;
if (state.CompressionGain[channelIndex] > attenuation)
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
{
outputCoefficient = Parameter.AttackCoefficient;
}
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
@ -144,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], state.CompressionGain[channelIndex]);
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
}
}
}

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@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Mix;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.MixRamp;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

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@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.MixRampGrouped;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint MixBufferCount { get; }

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort OutputBufferIndex { get; }
public uint SampleRate { get; }

View File

@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Performance;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }

View File

@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Reverb3d;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Reverb;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ReverbParameter Parameter => _parameter;
public Memory<ReverbState> State { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Upsample;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public uint BufferCount { get; }
public uint InputBufferIndex { get; }

View File

@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.Volume;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
public CommandType CommandType => CommandType.VolumeRamp;
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }

View File

@ -0,0 +1,26 @@
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp.Effect
{
public struct ExponentialMovingAverage
{
private float _mean;
public ExponentialMovingAverage(float mean)
{
_mean = mean;
}
public float Read()
{
return _mean;
}
public float Update(float value, float alpha)
{
_mean += alpha * (value - _mean);
return _mean;
}
}
}

View File

@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
return (float)value / (1 << qBits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float ConvertFloat(float value, int qBits)
{
return value / (1 << qBits);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int ToFixed(float value, int qBits)
{

View File

@ -1,4 +1,5 @@
using System;
using System.Reflection.Metadata;
using System.Runtime.CompilerServices;
namespace Ryujinx.Audio.Renderer.Dsp
@ -46,6 +47,53 @@ namespace Ryujinx.Audio.Renderer.Dsp
return MathF.Pow(10, x);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float Log10(float x)
{
// NOTE: Nintendo uses an approximation of log10, we don't.
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float MeanSquare(ReadOnlySpan<float> inputs)
{
float res = 0.0f;
foreach (float input in inputs)
{
res += (input * input);
}
res /= inputs.Length;
return res;
}
/// <summary>
/// Map decibel to linear.
/// </summary>
/// <param name="db">The decibel value to convert</param>
/// <returns>Converted linear value/returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DecibelToLinear(float db)
{
return MathF.Pow(10.0f, db / 20.0f);
}
/// <summary>
/// Map decibel to linear in [0, 2] range.
/// </summary>
/// <param name="db">The decibel value to convert</param>
/// <returns>Converted linear value in [0, 2] range</returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DecibelToLinearExtended(float db)
{
float tmp = MathF.Log2(DecibelToLinear(db));
return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static float DegreesToRadians(float degrees)
{

View File

@ -0,0 +1,51 @@
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Parameter.Effect;
namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class CompressorState
{
public ExponentialMovingAverage InputMovingAverage;
public float Unknown4;
public ExponentialMovingAverage CompressionGainAverage;
public float CompressorGainReduction;
public float Unknown10;
public float Unknown14;
public float PreviousCompressionEmaAlpha;
public float MakeupGain;
public float OutputGain;
public CompressorState(ref CompressorParameter parameter)
{
InputMovingAverage = new ExponentialMovingAverage(0.0f);
Unknown4 = 1.0f;
CompressionGainAverage = new ExponentialMovingAverage(1.0f);
UpdateParameter(ref parameter);
}
public void UpdateParameter(ref CompressorParameter parameter)
{
float threshold = parameter.Threshold;
float ratio = 1.0f / parameter.Ratio;
float attackCoefficient = parameter.AttackCoefficient;
float makeupGain;
if (parameter.MakeupGainEnabled)
{
makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
}
else
{
makeupGain = 0.0f;
}
PreviousCompressionEmaAlpha = attackCoefficient;
MakeupGain = makeupGain;
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
Unknown10 = threshold - 1.5f;
Unknown14 = threshold + 1.5f;
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
}
}
}

View File

@ -1,3 +1,4 @@
using Ryujinx.Audio.Renderer.Dsp.Effect;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using System;
@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
{
public class LimiterState
{
public float[] DectectorAverage;
public float[] CompressionGain;
public ExponentialMovingAverage[] DetectorAverage;
public ExponentialMovingAverage[] CompressionGainAverage;
public float[] DelayedSampleBuffer;
public int[] DelayedSampleBufferPosition;
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
{
DectectorAverage = new float[parameter.ChannelCount];
CompressionGain = new float[parameter.ChannelCount];
DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
DectectorAverage.AsSpan().Fill(0.0f);
CompressionGain.AsSpan().Fill(1.0f);
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
DelayedSampleBufferPosition.AsSpan().Fill(0);
DelayedSampleBuffer.AsSpan().Fill(0.0f);

View File

@ -0,0 +1,115 @@
using Ryujinx.Audio.Renderer.Server.Effect;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Parameter.Effect
{
/// <summary>
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
/// </summary>
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct CompressorParameter
{
/// <summary>
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Input;
/// <summary>
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
/// </summary>
public Array6<byte> Output;
/// <summary>
/// The maximum number of channels supported.
/// </summary>
public ushort ChannelCountMax;
/// <summary>
/// The total channel count used.
/// </summary>
public ushort ChannelCount;
/// <summary>
/// The target sample rate.
/// </summary>
/// <remarks>This is in kHz.</remarks>
public int SampleRate;
/// <summary>
/// The threshold.
/// </summary>
public float Threshold;
/// <summary>
/// The compressor ratio.
/// </summary>
public float Ratio;
/// <summary>
/// The attack time.
/// <remarks>This is in microseconds.</remarks>
/// </summary>
public int AttackTime;
/// <summary>
/// The release time.
/// <remarks>This is in microseconds.</remarks>
/// </summary>
public int ReleaseTime;
/// <summary>
/// The input gain.
/// </summary>
public float InputGain;
/// <summary>
/// The attack coefficient.
/// </summary>
public float AttackCoefficient;
/// <summary>
/// The release coefficient.
/// </summary>
public float ReleaseCoefficient;
/// <summary>
/// The output gain.
/// </summary>
public float OutputGain;
/// <summary>
/// The current usage status of the effect on the client side.
/// </summary>
public UsageState Status;
/// <summary>
/// Indicate if the makeup gain should be used.
/// </summary>
[MarshalAs(UnmanagedType.I1)]
public bool MakeupGainEnabled;
/// <summary>
/// Reserved/padding.
/// </summary>
private Array2<byte> _reserved;
/// <summary>
/// Check if the <see cref="ChannelCount"/> is valid.
/// </summary>
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
public bool IsChannelCountValid()
{
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
}
/// <summary>
/// Check if the <see cref="ChannelCountMax"/> is valid.
/// </summary>
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
public bool IsChannelCountMaxValid()
{
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
}
}
}

View File

@ -28,6 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
private object _lock = new object();
private AudioRendererRenderingDevice _renderingDevice;
private AudioRendererExecutionMode _executionMode;
private IWritableEvent _systemEvent;
private ManualResetEvent _terminationEvent;
@ -63,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
private uint _renderingTimeLimitPercent;
private bool _voiceDropEnabled;
private uint _voiceDropCount;
private float _voiceDropParameter;
private bool _isDspRunningBehind;
private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
@ -95,6 +97,7 @@ namespace Ryujinx.Audio.Renderer.Server
_totalElapsedTicksUpdating = 0;
_sessionId = 0;
_voiceDropParameter = 1.0f;
}
public ResultCode Initialize(
@ -130,6 +133,7 @@ namespace Ryujinx.Audio.Renderer.Server
_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
_appletResourceId = appletResourceId;
_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
_renderingDevice = parameter.RenderingDevice;
_executionMode = parameter.ExecutionMode;
_sessionId = sessionId;
MemoryManager = memoryManager;
@ -337,6 +341,7 @@ namespace Ryujinx.Audio.Renderer.Server
_processHandle = processHandle;
_elapsedFrameCount = 0;
_voiceDropParameter = 1.0f;
switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
{
@ -515,7 +520,7 @@ namespace Ryujinx.Audio.Renderer.Server
return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
}
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp)
{
int i;
@ -584,7 +589,7 @@ namespace Ryujinx.Audio.Renderer.Server
{
command.Enabled = false;
voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime);
}
}
}
@ -618,13 +623,13 @@ namespace Ryujinx.Audio.Renderer.Server
_voiceContext.Sort();
commandGenerator.GenerateVoices();
long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
commandGenerator.GenerateSubMixes();
commandGenerator.GenerateFinalMixes();
commandGenerator.GenerateSinks();
long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
if (_voiceDropEnabled)
{
@ -665,14 +670,21 @@ namespace Ryujinx.Audio.Renderer.Server
{
_terminationEvent.Reset();
GenerateCommandList(out CommandList commands);
if (!_manager.Processor.HasRemainingCommands(_sessionId))
{
GenerateCommandList(out CommandList commands);
_manager.Processor.Send(_sessionId,
commands,
GetMaxAllocatedTimeForDsp(),
_appletResourceId);
_manager.Processor.Send(_sessionId,
commands,
GetMaxAllocatedTimeForDsp(),
_appletResourceId);
_systemEvent.Signal();
_systemEvent.Signal();
}
else
{
_isDspRunningBehind = true;
}
}
else
{
@ -856,5 +868,26 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
public void SetVoiceDropParameter(float voiceDropParameter)
{
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
}
public float GetVoiceDropParameter()
{
return _voiceDropParameter;
}
public ResultCode ExecuteAudioRendererRendering()
{
if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu)
{
// NOTE: Here Nintendo aborts with this error code, we don't want that.
return ResultCode.InvalidExecutionContextOperation;
}
return ResultCode.UnsupportedOperation;
}
}
}

View File

@ -44,7 +44,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
/// Additionally, the rendering limit percent was incremented to 80%.
///
///
/// </summary>
/// <remarks>This was added in system update 6.0.0</remarks>
public const int Revision5 = 5 << 24;
@ -93,9 +93,11 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// REV11:
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
/// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
/// </summary>
/// <remarks>This was added in system update 14.0.0</remarks>
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
public const int Revision11 = 11 << 24;
/// <summary>

View File

@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// The estimated total processing time.
/// </summary>
public ulong EstimatedProcessingTime { get; set; }
public uint EstimatedProcessingTime { get; set; }
/// <summary>
/// The command list that is populated by the <see cref="CommandBuffer"/>.
@ -469,6 +469,18 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
{
if (parameter.IsChannelCountValid())
{
CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId);
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
AddCommand(command);
}
}
/// <summary>
/// Generate a new <see cref="VolumeCommand"/>.
/// </summary>

View File

@ -606,6 +606,17 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
{
Debug.Assert(effect.Type == EffectType.Compressor);
_commandBuffer.GenerateCompressorEffect(bufferOffset,
effect.Parameter,
effect.State,
effect.IsEnabled,
nodeId);
}
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
{
int nodeId = mix.NodeId;
@ -650,6 +661,9 @@ namespace Ryujinx.Audio.Renderer.Server
case EffectType.CaptureBuffer:
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
break;
case EffectType.Compressor:
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
break;
default:
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
}

View File

@ -179,5 +179,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(CompressorCommand command)
{
return 0;
}
}
}

View File

@ -543,5 +543,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public uint Estimate(CompressorCommand command)
{
return 0;
}
}
}

View File

@ -747,5 +747,10 @@ namespace Ryujinx.Audio.Renderer.Server
{
return 0;
}
public virtual uint Estimate(CompressorCommand command)
{
return 0;
}
}
}

View File

@ -232,5 +232,79 @@ namespace Ryujinx.Audio.Renderer.Server
}
}
}
public override uint Estimate(CompressorCommand command)
{
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
if (_sampleCount == 160)
{
if (command.Enabled)
{
switch (command.Parameter.ChannelCount)
{
case 1:
return 34431;
case 2:
return 44253;
case 4:
return 63827;
case 6:
return 83361;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
else
{
switch (command.Parameter.ChannelCount)
{
case 1:
return (uint)630.12f;
case 2:
return (uint)638.27f;
case 4:
return (uint)705.86f;
case 6:
return (uint)782.02f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
}
if (command.Enabled)
{
switch (command.Parameter.ChannelCount)
{
case 1:
return 51095;
case 2:
return 65693;
case 4:
return 95383;
case 6:
return 124510;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
else
{
switch (command.Parameter.ChannelCount)
{
case 1:
return (uint)840.14f;
case 2:
return (uint)826.1f;
case 4:
return (uint)901.88f;
case 6:
return (uint)965.29f;
default:
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
}
}
}
}
}

View File

@ -262,6 +262,8 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
return PerformanceDetailType.Limiter;
case EffectType.CaptureBuffer:
return PerformanceDetailType.CaptureBuffer;
case EffectType.Compressor:
return PerformanceDetailType.Compressor;
default:
throw new NotImplementedException($"{Type}");
}

View File

@ -0,0 +1,67 @@
using Ryujinx.Audio.Renderer.Common;
using Ryujinx.Audio.Renderer.Dsp.State;
using Ryujinx.Audio.Renderer.Parameter.Effect;
using Ryujinx.Audio.Renderer.Parameter;
using Ryujinx.Audio.Renderer.Server.MemoryPool;
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Ryujinx.Audio.Renderer.Server.Effect
{
/// <summary>
/// Server state for a compressor effect.
/// </summary>
public class CompressorEffect : BaseEffect
{
/// <summary>
/// The compressor parameter.
/// </summary>
public CompressorParameter Parameter;
/// <summary>
/// The compressor state.
/// </summary>
public Memory<CompressorState> State { get; }
/// <summary>
/// Create a new <see cref="CompressorEffect"/>.
/// </summary>
public CompressorEffect()
{
State = new CompressorState[1];
}
public override EffectType TargetEffectType => EffectType.Compressor;
public override ulong GetWorkBuffer(int index)
{
return GetSingleBuffer();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
{
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
{
Debug.Assert(IsTypeValid(ref parameter));
UpdateParameterBase(ref parameter);
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
IsEnabled = parameter.IsEnabled;
updateErrorInfo = new BehaviourParameter.ErrorInfo();
}
public override void UpdateForCommandGeneration()
{
UpdateUsageStateForCommandGeneration();
Parameter.Status = UsageState.Enabled;
}
}
}

View File

@ -35,5 +35,6 @@ namespace Ryujinx.Audio.Renderer.Server
uint Estimate(LimiterCommandVersion2 command);
uint Estimate(GroupedBiquadFilterCommand command);
uint Estimate(CaptureBufferCommand command);
uint Estimate(CompressorCommand command);
}
}

View File

@ -263,12 +263,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
return UpdateResult.Success;
}
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % pageSize) != 0)
{
return UpdateResult.InvalidParameter;
}
if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
if (inParameter.Size == 0 || (inParameter.Size % pageSize) != 0)
{
return UpdateResult.InvalidParameter;
}

View File

@ -240,6 +240,10 @@ namespace Ryujinx.Audio.Renderer.Server
case EffectType.CaptureBuffer:
effect = new CaptureBufferEffect();
break;
case EffectType.Compressor:
effect = new CompressorEffect();
break;
default:
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
}

View File

@ -34,10 +34,10 @@ namespace Ryujinx.Audio.Renderer.Utils
writer.Seek(0, SeekOrigin.Begin);
writer.Write(Encoding.ASCII.GetBytes("RIFF"));
writer.Write("RIFF"u8);
writer.Write((int)(writer.BaseStream.Length - 8));
writer.Write(Encoding.ASCII.GetBytes("WAVE"));
writer.Write(Encoding.ASCII.GetBytes("fmt "));
writer.Write("WAVE"u8);
writer.Write("fmt "u8);
writer.Write(16);
writer.Write((short)1);
writer.Write((short)GetChannelCount());
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Utils
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
writer.Write((short)(GetChannelCount() * sizeof(short)));
writer.Write((short)(sizeof(short) * 8));
writer.Write(Encoding.ASCII.GetBytes("data"));
writer.Write("data"u8);
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
writer.Seek((int)currentPos, SeekOrigin.Begin);

View File

@ -17,5 +17,6 @@ namespace Ryujinx.Audio
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
InvalidExecutionContextOperation = (514 << ErrorCodeShift) | ModuleId,
}
}

View File

@ -10,6 +10,7 @@ using Ryujinx.Ava.Ui.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Diagnostics;
using System.IO;
@ -20,6 +21,8 @@ namespace Ryujinx.Ava
{
public override void Initialize()
{
Name = $"Ryujinx {Program.Version}";
AvaloniaXamlLoader.Load(this);
}
@ -64,8 +67,7 @@ namespace Ryujinx.Ava
if (result == UserResult.Yes)
{
var path = Process.GetCurrentProcess().MainModule.FileName;
var info = new ProcessStartInfo() { FileName = path, UseShellExecute = false };
var proc = Process.Start(info);
var proc = Process.Start(path, CommandLineState.Arguments);
desktop.Shutdown();
Environment.Exit(0);
}

View File

@ -60,7 +60,7 @@ namespace Ryujinx.Ava
private const float VolumeDelta = 0.05f;
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
private readonly long _ticksPerFrame;
private readonly Stopwatch _chrono;
@ -125,7 +125,7 @@ namespace Ryujinx.Ava
_inputManager = inputManager;
_accountManager = accountManager;
_userChannelPersistence = userChannelPersistence;
_renderingThread = new Thread(RenderLoop) { Name = "GUI.RenderThread" };
_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
_lastCursorMoveTime = Stopwatch.GetTimestamp();
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
@ -349,7 +349,10 @@ namespace Ryujinx.Ava
_isActive = false;
_renderingThread.Join();
if (_renderingThread.IsAlive)
{
_renderingThread.Join();
}
DisplaySleep.Restore();
@ -378,7 +381,7 @@ namespace Ryujinx.Ava
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
_chrono.Stop();
}
@ -393,7 +396,7 @@ namespace Ryujinx.Ava
Renderer?.MakeCurrent();
Device.DisposeGpu();
Renderer?.MakeCurrent(null);
}
@ -417,7 +420,6 @@ namespace Ryujinx.Ava
public async Task<bool> LoadGuestApplication()
{
InitializeSwitchInstance();
MainWindow.UpdateGraphicsConfig();
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
@ -428,17 +430,16 @@ namespace Ryujinx.Ava
{
if (userError == UserError.NoFirmware)
{
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
firmwareVersion.VersionString);
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"],
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString),
LocaleManager.Instance["InputDialogYes"],
LocaleManager.Instance["InputDialogNo"],
"");
if (result != UserResult.Yes)
{
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
Device.Dispose();
return false;
@ -447,8 +448,7 @@ namespace Ryujinx.Ava
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
{
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
Device.Dispose();
return false;
@ -461,11 +461,9 @@ namespace Ryujinx.Ava
_parent.RefreshFirmwareStatus();
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
await ContentDialogHelper.CreateInfoDialog(
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
message,
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString),
LocaleManager.Instance["InputDialogOk"],
"",
LocaleManager.Instance["RyujinxInfo"]);
@ -473,9 +471,7 @@ namespace Ryujinx.Ava
}
else
{
Dispatcher.UIThread.Post(async () => await
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
Device.Dispose();
return false;
@ -514,7 +510,7 @@ namespace Ryujinx.Ava
}
else if (File.Exists(ApplicationPath))
{
switch (System.IO.Path.GetExtension(ApplicationPath).ToLowerInvariant())
switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
{
case ".xci":
{
@ -602,7 +598,7 @@ namespace Ryujinx.Ava
if (Renderer.IsVulkan)
{
string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
renderer = new VulkanRenderer(Renderer.CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
}
else
@ -741,7 +737,7 @@ namespace Ryujinx.Ava
}
}
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GB : HLE.MemoryConfiguration.MemoryConfiguration4GB;
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GiB : HLE.MemoryConfiguration.MemoryConfiguration4GiB;
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Kann Fehler verursachen)",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
"SettingsTabGraphics": "Grafik",
"SettingsTabGraphicsAPI": "Grafik-API",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:",
"SettingsTabLoggingDeveloperOptions": "Entwickleroptionen (WARNUNG: Beeinträchtigt die Leistung)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL Logstufe:",
"SettingsTabLoggingOpenglLogLevelNone": "Keine",
"SettingsTabLoggingOpenglLogLevelError": "Fehler",
"SettingsTabLoggingOpenglLogLevelPerformance": "Verlangsamungen",
"SettingsTabLoggingOpenglLogLevelAll": "Alle",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Keine",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Fehler",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Verlangsamungen",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Alle",
"SettingsTabLoggingEnableDebugLogs": "Aktiviere Debug-Log",
"SettingsTabInput": "Eingabe",
"SettingsTabInputEnableDockedMode": "Docked Modus",
"SettingsTabInputDirectKeyboardAccess": "Direkter Tastaturzugriff",
"SettingsButtonSave": "Speichern",
"SettingsButtonClose": "Schließen",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Abbrechen",
"SettingsButtonApply": "Übernehmen",
"ControllerSettingsPlayer": "Spieler",
"ControllerSettingsPlayer1": "Spieler 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.",
"MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.",
"MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.",
"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GB auf 6 GB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GiB auf 6 GiB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
"IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.",
"GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.",
"GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.",
@ -583,7 +584,7 @@
"SettingsTabGraphicsBackend": "Grafik-Backend:",
"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
"SettingsEnableTextureRecompression": "Textur-Rekompression",
"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GiB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
"SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:",
"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
"SettingsTabGraphics": "Γραφικά",
"SettingsTabGraphicsAPI": "API Γραφικά",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS",
"SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:",
"SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)",
"SettingsTabLoggingOpenglLogLevel": "Επίπεδο Καταγραφής OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Κανένα",
"SettingsTabLoggingOpenglLogLevelError": "Σφάλμα",
"SettingsTabLoggingOpenglLogLevelPerformance": "Επιβραδύνσεις",
"SettingsTabLoggingOpenglLogLevelAll": "Όλα",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Κανένα",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Σφάλμα",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Επιβραδύνσεις",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Όλα",
"SettingsTabLoggingEnableDebugLogs": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων",
"SettingsTabInput": "Χειρισμός",
"SettingsTabInputEnableDockedMode": "Ενεργοποίηση Docked Mode",
"SettingsTabInputDirectKeyboardAccess": "Άμεση Πρόσβαση στο Πληκτρολόγιο",
"SettingsButtonSave": "Αποθήκευση",
"SettingsButtonClose": "Κλείσιμο",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Ακύρωση",
"SettingsButtonApply": "Εφαρμογή",
"ControllerSettingsPlayer": "Παίχτης",
"ControllerSettingsPlayer1": "Παίχτης 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Χρησιμοποιήστε έναν πίνακα σελίδων λογισμικού για τη μετάφραση διευθύνσεων. Υψηλότερη ακρίβεια αλλά πιο αργή απόδοση.",
"MemoryManagerHostTooltip": "Απευθείας αντιστοίχιση της μνήμης στον χώρο διευθύνσεων υπολογιστή υποδοχής. Πολύ πιο γρήγορη μεταγλώττιση και εκτέλεση JIT.",
"MemoryManagerUnsafeTooltip": "Απευθείας χαρτογράφηση της μνήμης, αλλά μην καλύπτετε τη διεύθυνση εντός του χώρου διευθύνσεων επισκέπτη πριν από την πρόσβαση. Πιο γρήγορα, αλλά με κόστος ασφάλειας. Η εφαρμογή μπορεί να έχει πρόσβαση στη μνήμη από οπουδήποτε στο Ryujinx, επομένως εκτελείτε μόνο προγράμματα που εμπιστεύεστε με αυτήν τη λειτουργία.",
"DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GB σε 6 GB",
"DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GiB σε 6 GiB",
"IgnoreMissingServicesTooltip": "Ενεργοποίηση ή απενεργοποίηση της αγνοώησης για υπηρεσίες που λείπουν",
"GraphicsBackendThreadingTooltip": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
"GalThreadingTooltip": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
@ -480,17 +481,17 @@
"AudioVolumeTooltip": "Αλλαγή Έντασης Ήχου",
"SettingsTabSystemEnableInternetAccess": "Ενεργοποίηση πρόσβασης επισκέπτη στο Διαδίκτυο",
"EnableInternetAccessTooltip": "Επιτρέπει την πρόσβαση επισκέπτη στο Διαδίκτυο. Εάν ενεργοποιηθεί, η εξομοιωμένη κονσόλα Switch θα συμπεριφέρεται σαν να είναι συνδεδεμένη στο Διαδίκτυο. Λάβετε υπόψη ότι σε ορισμένες περιπτώσεις, οι εφαρμογές ενδέχεται να εξακολουθούν να έχουν πρόσβαση στο Διαδίκτυο, ακόμη και όταν αυτή η επιλογή είναι απενεργοποιημένη",
"GameListContextMenuManageCheatToolTip" : "Διαχείριση Κόλπων",
"GameListContextMenuManageCheat" : "Διαχείριση Κόλπων",
"ControllerSettingsStickRange" : "Εύρος:",
"DialogStopEmulationTitle" : "Ryujinx - Διακοπή εξομοίωσης",
"GameListContextMenuManageCheatToolTip": "Διαχείριση Κόλπων",
"GameListContextMenuManageCheat": "Διαχείριση Κόλπων",
"ControllerSettingsStickRange": "Εύρος:",
"DialogStopEmulationTitle": "Ryujinx - Διακοπή εξομοίωσης",
"DialogStopEmulationMessage": "Είστε βέβαιοι ότι θέλετε να σταματήσετε την εξομοίωση;",
"SettingsTabCpu": "Επεξεργαστής",
"SettingsTabAudio": "Ήχος",
"SettingsTabNetwork": "Δίκτυο",
"SettingsTabNetworkConnection" : "Σύνδεση δικτύου",
"SettingsTabCpuCache" : "Προσωρινή Μνήμη CPU",
"SettingsTabCpuMemory" : "Μνήμη CPU",
"SettingsTabNetworkConnection": "Σύνδεση δικτύου",
"SettingsTabCpuCache": "Προσωρινή Μνήμη CPU",
"SettingsTabCpuMemory": "Μνήμη CPU",
"ControllerMotionTitle": "Motion Control Settings",
"ControllerRumbleTitle": "Rumble Settings"
}

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (may cause instability)",
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
"SettingsTabGraphics": "Graphics",
"SettingsTabGraphicsAPI": "Graphics API",
@ -157,17 +157,19 @@
"SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:",
"SettingsTabLoggingDeveloperOptions": "Developer Options (WARNING: Will reduce performance)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Level:",
"SettingsTabLoggingOpenglLogLevelNone": "None",
"SettingsTabLoggingOpenglLogLevelError": "Error",
"SettingsTabLoggingOpenglLogLevelPerformance": "Slowdowns",
"SettingsTabLoggingOpenglLogLevelAll": "All",
"SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "None",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Error",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Slowdowns",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "All",
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
"SettingsTabInput": "Input",
"SettingsTabInputEnableDockedMode": "Docked Mode",
"SettingsTabInputDirectKeyboardAccess": "Direct Keyboard Access",
"SettingsButtonSave": "Save",
"SettingsButtonClose": "Close",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Cancel",
"SettingsButtonApply": "Apply",
"ControllerSettingsPlayer": "Player",
"ControllerSettingsPlayer1": "Player 1",
@ -410,6 +412,8 @@
"DlcManagerTableHeadingContainerPathLabel": "Container Path",
"DlcManagerTableHeadingFullPathLabel": "Full Path",
"DlcManagerRemoveAllButton": "Remove All",
"DlcManagerEnableAllButton": "Enable All",
"DlcManagerDisableAllButton": "Disable All",
"MenuBarOptionsChangeLanguage": "Change Language",
"CommonSort": "Sort",
"CommonShowNames": "Show Names",
@ -440,7 +444,7 @@
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
"DRamTooltip": "Increases the amount of memory on the emulated system from 4GB to 6GB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
@ -562,12 +566,12 @@
"Writable": "Writable",
"SelectDlcDialogTitle": "Select DLC files",
"SelectUpdateDialogTitle": "Select update files",
"UserProfileWindowTitle": "Manage User Profiles",
"CheatWindowTitle": "Manage Game Cheats",
"DlcWindowTitle": "Manage Game DLC",
"UpdateWindowTitle": "Manage Game Updates",
"UserProfileWindowTitle": "User Profiles Manager",
"CheatWindowTitle": "Cheats Manager",
"DlcWindowTitle": "Downloadable Content Manager",
"UpdateWindowTitle": "Title Update Manager",
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
"DlcWindowHeading": "DLC Available for {0} [{1}]",
"DlcWindowHeading": "{0} Downloadable Content(s) available for {1} ({2})",
"UserProfilesEditProfile": "Edit Selected",
"Cancel": "Cancel",
"Save": "Save",
@ -575,7 +579,7 @@
"UserProfilesSetProfileImage": "Set Profile Image",
"UserProfileEmptyNameError": "Name is required",
"UserProfileNoImageError": "Profile image must be set",
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
"GameUpdateWindowHeading": "{0} Update(s) available for {1} ({2})",
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
"UserProfilesName": "Name:",
@ -583,14 +587,27 @@
"SettingsTabGraphicsBackend": "Graphics Backend",
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GiB VRAM.\n\nLeave OFF if unsure.",
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartMessage": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied",
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?",
"RyujinxUpdaterMessage": "Do you want to update Ryujinx to the latest version?",
"SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:",
"SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:",
"VolumeShort": "Vol"
"SettingsEnableMacroHLE": "Enable Macro HLE",
"SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.",
"VolumeShort": "Vol",
"UserProfilesManageSaves": "Manage Saves",
"DeleteUserSave": "Do you want to delete user save for this game?",
"IrreversibleActionNote": "This action is not reversible.",
"SaveManagerHeading": "Manage Saves for {0}",
"SaveManagerTitle": "Save Manager",
"Name": "Name",
"Size": "Size",
"Search": "Search",
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
"Recover": "Recover",
"UserProfilesRecoverHeading" : "Saves were found for the following accounts"
}

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsAPI": "API de gráficos",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
"SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)",
"SettingsTabLoggingOpenglLogLevel": "Nivel de registro de OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Nada",
"SettingsTabLoggingOpenglLogLevelError": "Errores",
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentizaciones",
"SettingsTabLoggingOpenglLogLevelAll": "Todo",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nada",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errores",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentizaciones",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todo",
"SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug",
"SettingsTabInput": "Entrada",
"SettingsTabInputEnableDockedMode": "Modo dock/TV",
"SettingsTabInputDirectKeyboardAccess": "Acceso directo al teclado",
"SettingsButtonSave": "Guardar",
"SettingsButtonClose": "Cerrar",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Cancelar",
"SettingsButtonApply": "Aplicar",
"ControllerSettingsPlayer": "Jugador",
"ControllerSettingsPlayer1": "Jugador 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.",
"MemoryManagerHostTooltip": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.",
"MemoryManagerUnsafeTooltip": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.",
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GB a 6GB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GiB a 6GiB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
"IgnoreMissingServicesTooltip": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.",
"GraphicsBackendThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
"GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",

View File

@ -112,7 +112,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
"SettingsTabGraphics": "Graphique",
"SettingsTabGraphicsAPI": "API Graphique",
@ -150,17 +150,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
"SettingsTabLoggingOpenglLogLevel": "Niveau des journaux OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Aucun",
"SettingsTabLoggingOpenglLogLevelError": "Erreur",
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentissements",
"SettingsTabLoggingOpenglLogLevelAll": "Tout",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tout",
"SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug",
"SettingsTabInput": "Contrôles",
"SettingsTabInputEnableDockedMode": "Active le mode station d'accueil",
"SettingsTabInputDirectKeyboardAccess": "Accès direct au clavier",
"SettingsButtonSave": "Enregistrer",
"SettingsButtonClose": "Fermer",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Annuler",
"SettingsButtonApply": "Appliquer",
"ControllerSettingsPlayer": "Joueur",
"ControllerSettingsPlayer1": "Joueur 1",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
"SettingsTabGraphics": "Grafica",
"SettingsTabGraphicsAPI": "API Grafiche",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Attiva Fs Access Logs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modalità log accesso globale Fs:",
"SettingsTabLoggingDeveloperOptions": "Opzioni da sviluppatore (AVVISO: Ridurrà le prestazioni)",
"SettingsTabLoggingOpenglLogLevel": "Livello di log OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Nessuno",
"SettingsTabLoggingOpenglLogLevelError": "Errore",
"SettingsTabLoggingOpenglLogLevelPerformance": "Rallentamenti",
"SettingsTabLoggingOpenglLogLevelAll": "Tutto",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nessuno",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errore",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Rallentamenti",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tutto",
"SettingsTabLoggingEnableDebugLogs": "Attiva logs di debug",
"SettingsTabInput": "Input",
"SettingsTabInputEnableDockedMode": "Attiva modalità TV",
"SettingsTabInputDirectKeyboardAccess": "Accesso diretto alla tastiera",
"SettingsButtonSave": "Salva",
"SettingsButtonClose": "Chiudi",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Cancella",
"SettingsButtonApply": "Applica",
"ControllerSettingsPlayer": "Giocatore",
"ControllerSettingsPlayer1": "Giocatore 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Usa una software page table per la traduzione degli indirizzi. Massima precisione ma prestazioni più lente.",
"MemoryManagerHostTooltip": "Mappa direttamente la memoria nello spazio degli indirizzi dell'host. Compilazione ed esecuzione JIT molto più veloce.",
"MemoryManagerUnsafeTooltip": "Mappa direttamente la memoria, ma non maschera l'indirizzo all'interno dello spazio degli indirizzi guest prima dell'accesso. Più veloce, ma a costo della sicurezza. L'applicazione guest può accedere alla memoria da qualsiasi punto di Ryujinx, quindi esegui solo programmi di cui ti fidi con questa modalità.",
"DRamTooltip": "Espande l'ammontare di memoria sul sistema emulato da 4GB A 6GB",
"DRamTooltip": "Espande l'ammontare di memoria sul sistema emulato da 4GiB A 6GiB",
"IgnoreMissingServicesTooltip": "Attiva o disattiva l'opzione di ignorare i servizi mancanti",
"GraphicsBackendThreadingTooltip": "Attiva il Graphics Backend Multithreading",
"GalThreadingTooltip": "Esegue i comandi del backend grafico su un secondo thread. Permette il multithreading runtime della compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver senza supporto multithreading proprio. Varia leggermente le prestazioni di picco sui driver con multithreading. Ryujinx potrebbe aver bisogno di essere riavviato per disabilitare correttamente il multithreading integrato nel driver, o potrebbe essere necessario farlo manualmente per ottenere le migliori prestazioni.",
@ -556,8 +557,8 @@
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
"SettingsXamlThemeFile" : "File del tema xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
"AvatarWindowTitle": "Gestisci account - Avatar"
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:",
"AvatarWindowTitle": "Gestisci account - Avatar",
"Amiibo": "Amiibo",
"Unknown": "Sconosciuto",
"Usage": "Utilizzo",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "ハック",
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GiBに拡大",
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
"SettingsTabGraphics": "グラフィックス",
"SettingsTabGraphicsAPI": "グラフィックスAPI",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
"SettingsTabLoggingOpenglLogLevelNone": "なし",
"SettingsTabLoggingOpenglLogLevelError": "エラー",
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "なし",
"SettingsTabLoggingGraphicsBackendLogLevelError": "エラー",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "パフォーマンス低下",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "すべて",
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
"SettingsTabInput": "入力",
"SettingsTabInputEnableDockedMode": "ドッキングモード",
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
"SettingsButtonSave": "セーブ",
"SettingsButtonClose": "閉じる",
"SettingsButtonOk": "オーケー",
"SettingsButtonCancel": "キャンセル",
"SettingsButtonApply": "適用",
"ControllerSettingsPlayer": "プレイヤー",
"ControllerSettingsPlayer1": "プレイヤー 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GiB から 6GiB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
"GraphicsBackendThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
"GalThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
@ -583,7 +584,7 @@
"SettingsTabGraphicsBackend": "グラフィックスバックエンド",
"SettingsTabGraphicsBackendTooltip": "使用するグラフィックスバックエンドです",
"SettingsEnableTextureRecompression": "テクスチャの再圧縮を有効",
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GiB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
"SettingsTabGraphicsPreferredGpu": "優先使用するGPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.",
"SettingsAppRequiredRestartMessage": "Ryujinx の再起動が必要です",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "해킹",
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GiB로 확장",
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
"SettingsTabGraphics": "제도법",
"SettingsTabGraphicsAPI": "그래픽 API",
@ -156,17 +156,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Fs 액세스 로그 켜기",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs 전역 액세스 로그 모드 :",
"SettingsTabLoggingDeveloperOptions": "개발자 옵션 (경고 : 성능이 저하됩니다.)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 로그 수준 :",
"SettingsTabLoggingOpenglLogLevelNone": "없음",
"SettingsTabLoggingOpenglLogLevelError": "오류",
"SettingsTabLoggingOpenglLogLevelPerformance": "감속",
"SettingsTabLoggingOpenglLogLevelAll": "모두",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "없음",
"SettingsTabLoggingGraphicsBackendLogLevelError": "오류",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "감속",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "모두",
"SettingsTabLoggingEnableDebugLogs": "디버그 로그 사용",
"SettingsTabInput": "입력",
"SettingsTabInputEnableDockedMode": "도킹 모드 활성화",
"SettingsTabInputDirectKeyboardAccess": "직접 키보드 액세스",
"SettingsButtonSave": "구하다",
"SettingsButtonClose": "출구",
"SettingsButtonOk": "좋아",
"SettingsButtonCancel": "취소",
"SettingsButtonApply": "적용하다",
"ControllerSettingsPlayer": "플레이어",
"ControllerSettingsPlayer1": "플레이어 1",
@ -439,7 +440,7 @@
"MemoryManagerSoftwareTooltip": "주소 변환을 위해 소프트웨어 페이지 테이블을 사용하십시오. 정확도는 가장 높지만 성능은 가장 느립니다.",
"MemoryManagerHostTooltip": "호스트 주소 공간에서 메모리를 직접 매핑합니다. 훨씬 더 빠른 JIT 컴파일 및 실행.",
"MemoryManagerUnsafeTooltip": "메모리를 직접 매핑하지만 액세스하기 전에 게스트 주소 공간 내의 주소를 마스킹하지 마십시오. 더 빠르지만 안전을 희생해야 합니다. 게스트 응용 프로그램은 Ryujinx의 어디에서나 메모리에 액세스할 수 있으므로 이 모드로 신뢰할 수 있는 프로그램만 실행하십시오.",
"DRamTooltip": "에뮬레이트된 시스템의 메모리 양을 4GB에서 6GB로 확장",
"DRamTooltip": "에뮬레이트된 시스템의 메모리 양을 4GiB에서 6GiB로 확장",
"IgnoreMissingServicesTooltip": "누락된 서비스 무시 옵션 활성화 또는 비활성화",
"GraphicsBackendThreadingTooltip": "그래픽 백엔드 멀티스레딩 활성화",
"GalThreadingTooltip": "두 번째 스레드에서 그래픽 백엔드 명령을 실행합니다. 셰이더 컴파일의 런타임 멀티스레딩을 허용하고, 말더듬을 줄이고, 자체 멀티스레딩 지원 없이 드라이버의 성능을 개선합니다. 멀티스레딩이 있는 드라이버에서 약간 다른 최대 성능. 드라이버 내장 멀티스레딩을 올바르게 비활성화하려면 Ryujinx를 다시 시작해야 할 수도 있고 최상의 성능을 얻으려면 수동으로 수행해야 할 수도 있습니다.",

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@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacki",
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GB",
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
"SettingsTabGraphics": "Grafika",
"SettingsTabGraphicsAPI": "Graficzne API",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Żadne",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Błędy",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Spowolnienia",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Wszystkie",
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
"SettingsTabInput": "Sterowanie",
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
"SettingsTabInputDirectKeyboardAccess": "Bezpośredni Dostęp do Klawiatury",
"SettingsButtonSave": "Zapisz",
"SettingsButtonClose": "Zamknij",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Anuluj",
"SettingsButtonApply": "Zastosuj",
"ControllerSettingsPlayer": "Gracz",
"ControllerSettingsPlayer1": "Gracz 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GB do 6 GB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GiB do 6 GiB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
@ -583,7 +584,7 @@
"SettingsTabGraphicsBackend": "Backend Graficzny",
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GiB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacks",
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
"SettingsTabGraphics": "Gráficos",
"SettingsTabGraphicsAPI": "API gráfica",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar logs de acesso ao sistema de arquivos",
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo global de logs do sistema de arquivos:",
"SettingsTabLoggingDeveloperOptions": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)",
"SettingsTabLoggingOpenglLogLevel": "Nível de log do OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Nenhum",
"SettingsTabLoggingOpenglLogLevelError": "Erro",
"SettingsTabLoggingOpenglLogLevelPerformance": "Lentidão",
"SettingsTabLoggingOpenglLogLevelAll": "Todos",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nenhum",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erro",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Lentidão",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todos",
"SettingsTabLoggingEnableDebugLogs": "Habilitar logs de depuração",
"SettingsTabInput": "Controle",
"SettingsTabInputEnableDockedMode": "Habilitar modo TV",
"SettingsTabInputDirectKeyboardAccess": "Acesso direto ao teclado",
"SettingsButtonSave": "Salvar",
"SettingsButtonClose": "Fechar",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Cancelar",
"SettingsButtonApply": "Aplicar",
"ControllerSettingsPlayer": "Jogador",
"ControllerSettingsPlayer1": "Jogador 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.",
"MemoryManagerHostTooltip": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.",
"MemoryManagerUnsafeTooltip": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.",
"DRamTooltip": "Expande a memória do sistema emulado de 4GB para 6GB",
"DRamTooltip": "Expande a memória do sistema emulado de 4GiB para 6GiB",
"IgnoreMissingServicesTooltip": "Habilita ou desabilita a opção de ignorar serviços não implementados",
"GraphicsBackendThreadingTooltip": "Habilita multithreading do backend gráfico",
"GalThreadingTooltip": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.",
@ -556,5 +557,7 @@
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
"SettingsXamlThemeFile" : "Arquivo de tema Xaml",
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:",
"SettingsEnableMacroHLE": "Habilitar emulação de alto nível para Macros",
"SettingsEnableMacroHLETooltip": "Habilita emulação de alto nível de códigos Macro da GPU.\n\nMelhora a performance, mas pode causar problemas gráficos em alguns jogos.\n\nEm caso de dúvida, deixe ATIVADO."
}

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Хаки",
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GiB",
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
"SettingsTabGraphics": "Графика",
"SettingsTabGraphicsAPI": "Графические API",
@ -156,17 +156,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Включить журналы доступа Fs",
"SettingsTabLoggingFsGlobalAccessLogMode": "Режим журнала глобального доступа Fs:",
"SettingsTabLoggingDeveloperOptions": "Параметры разработчика (ВНИМАНИЕ: снизит производительность)",
"SettingsTabLoggingOpenglLogLevel": "Уровень журнала OpenGL:",
"SettingsTabLoggingOpenglLogLevelNone": "Ничего",
"SettingsTabLoggingOpenglLogLevelError": "Ошибка",
"SettingsTabLoggingOpenglLogLevelPerformance": "Замедления",
"SettingsTabLoggingOpenglLogLevelAll": "Всё",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Ничего",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Ошибка",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Замедления",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Всё",
"SettingsTabLoggingEnableDebugLogs": "Включить журналы отладки",
"SettingsTabInput": "Управление",
"SettingsTabInputEnableDockedMode": "Включить режим закрепления",
"SettingsTabInputDirectKeyboardAccess": "Прямой доступ с клавиатуры",
"SettingsButtonSave": "Сохранить",
"SettingsButtonClose": "Закрыть",
"SettingsButtonOk": "OK",
"SettingsButtonCancel": "Отмена",
"SettingsButtonApply": "Применить",
"ControllerSettingsPlayer": "Игрок",
"ControllerSettingsPlayer1": "Игрок 1",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "Hacklar",
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GiB'a genişlet",
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
"SettingsTabGraphics": "Grafikler",
"SettingsTabGraphicsAPI": "Grafikler API",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "Fs Erişim Loglarını Etkinleştir",
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Evrensel Erişim Log Modu:",
"SettingsTabLoggingDeveloperOptions": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Seviyesi:",
"SettingsTabLoggingOpenglLogLevelNone": "H",
"SettingsTabLoggingOpenglLogLevelError": "Hata",
"SettingsTabLoggingOpenglLogLevelPerformance": "Yavaşlamalar",
"SettingsTabLoggingOpenglLogLevelAll": "Her Şey",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Hiç",
"SettingsTabLoggingGraphicsBackendLogLevelError": "Hata",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Yavaşlamalar",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Her Şey",
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
"SettingsTabInput": "Giriş Yöntemi",
"SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",
"SettingsTabInputDirectKeyboardAccess": "Doğrudan Klavye Erişimi",
"SettingsButtonSave": "Kaydet",
"SettingsButtonClose": "Kapat",
"SettingsButtonOk": "Tamam",
"SettingsButtonCancel": "İptal",
"SettingsButtonApply": "Uygula",
"ControllerSettingsPlayer": "Oyuncu",
"ControllerSettingsPlayer1": "Oyuncu 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.",
"MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.",
"MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.",
"DRamTooltip": "Emüle edilen sistem hafızasını 4GB'dan 6GB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
"DRamTooltip": "Emüle edilen sistem hafızasını 4GiB'dan 6GiB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
"IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.",
"GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
"GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GiB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
"SettingsTabGraphics": "图形",
"SettingsTabGraphicsAPI": "图形 API",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "记录文件访问",
"SettingsTabLoggingFsGlobalAccessLogMode": "记录全局文件访问模式:",
"SettingsTabLoggingDeveloperOptions": "开发者选项 (警告: 会降低性能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL日志级别:",
"SettingsTabLoggingOpenglLogLevelNone": "",
"SettingsTabLoggingOpenglLogLevelError": "错误",
"SettingsTabLoggingOpenglLogLevelPerformance": "减速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "",
"SettingsTabLoggingGraphicsBackendLogLevelError": "错误",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
"SettingsTabInput": "输入",
"SettingsTabInputEnableDockedMode": "主机模式",
"SettingsTabInputDirectKeyboardAccess": "直通键盘控制",
"SettingsButtonSave": "保存",
"SettingsButtonClose": "关闭",
"SettingsButtonOk": "批准",
"SettingsButtonCancel": "取消",
"SettingsButtonApply": "应用",
"ControllerSettingsPlayer": "玩家",
"ControllerSettingsPlayer1": "玩家 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢",
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存JIT效率高",
"MemoryManagerUnsafeTooltip": "直接映射内存页但不检查内存溢出JIT效率最高。\nRyujinx可以访问任何位置的内存因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)",
"DRamTooltip": "扩展模拟的 Switch 内存为6GB。\n某些高清纹理MOD或4K MOD需要此选项",
"DRamTooltip": "扩展模拟的 Switch 内存为6GiB。\n某些高清纹理MOD或4K MOD需要此选项",
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后则无需开启选项。\n如您的游戏已经正常运行请保持此选项关闭",
"GraphicsBackendThreadingTooltip": "启用后端多线程",
"GalThreadingTooltip": "使用模拟器内置的多线程优化,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA显卡需要重启模拟器才能禁用驱动本身的线程优化您也可以手动在控制面板将其禁用",
@ -583,7 +584,7 @@
"SettingsTabGraphicsBackend": "图形后端",
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
"SettingsEnableTextureRecompression": "启用纹理重压缩",
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GB 的 GPU开启。\n如果您不确定请保持此项为关闭。",
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GiB 的 GPU开启。\n如果您不确定请保持此项为关闭。",
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
"SettingsTabGraphicsPreferredGpuTooltip": "选择Vulkan API使用的显卡。\n此选项不会影响OpenGL API。\n如果您不确定建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项",
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",

View File

@ -119,7 +119,7 @@
"SettingsTabSystemAudioBackendSDL2": "SDL2",
"SettingsTabSystemHacks": "修正",
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GiB",
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
"SettingsTabGraphics": "圖形",
"SettingsTabGraphicsEnhancements": "增強",
@ -157,17 +157,18 @@
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
"SettingsTabLoggingOpenglLogLevelNone": "",
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
"SettingsTabLoggingOpenglLogLevelAll": "全部",
"SettingsTabLoggingGraphicsBackendLogLevelNone": "",
"SettingsTabLoggingGraphicsBackendLogLevelError": "錯誤",
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "減速",
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
"SettingsTabInput": "輸入",
"SettingsTabInputEnableDockedMode": "Docked 模式",
"SettingsTabInputDirectKeyboardAccess": "直通鍵盤控制",
"SettingsButtonSave": "儲存",
"SettingsButtonClose": "關閉",
"SettingsButtonOk": "嘛好",
"SettingsButtonCancel": "取消",
"SettingsButtonApply": "套用",
"ControllerSettingsPlayer": "玩家",
"ControllerSettingsPlayer1": "玩家 1",
@ -440,7 +441,7 @@
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體JIT效率高",
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁但是不檢查記憶體溢出JIT效率最高。\nRyujinx可以存取任何位置的記憶體因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB某些高畫質材質模組或 4K 模組需要此選項",
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GiB某些高畫質材質模組或 4K 模組需要此選項",
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒否則您需手動執行停用獲得最佳效能",

View File

@ -41,6 +41,9 @@
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush" Color="{DynamicResource DataGridSelectionColor}" />
<SolidColorBrush x:Key="ThemeAccentColorBrush" Color="{DynamicResource SystemAccentColor}" />
<SolidColorBrush x:Key="ThemeAccentBrush4" Color="{DynamicResource ThemeAccentColor4}" />
<Color x:Key="ControlFillColorSecondary">#008AA8</Color>
<SolidColorBrush x:Key="ControlFillColorSecondaryBrush" Color="{StaticResource ControlFillColorSecondary}" />
<StaticResource x:Key="ButtonBackgroundPointerOver" ResourceKey="ControlFillColorSecondaryBrush" />
<Color x:Key="SystemAccentColor">#FF00C3E3</Color>
<Color x:Key="SystemAccentColorDark1">#FF99b000</Color>
<Color x:Key="SystemAccentColorDark2">#FF006d7d</Color>
@ -55,5 +58,7 @@
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
<Color x:Key="ThemeForegroundColor">#FFFFFFFF</Color>
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
<Color x:Key="AppListBackgroundColor">#0FFFFFFF</Color>
<Color x:Key="AppListHoverBackgroundColor">#1EFFFFFF</Color>
</Styles.Resources>
</Styles>

View File

@ -50,5 +50,7 @@
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
<Color x:Key="ThemeForegroundColor">#FF000000</Color>
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
</Styles.Resources>
</Styles>

View File

@ -1,7 +1,6 @@
<Styles
xmlns="https://github.com/avaloniaui"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:sys="clr-namespace:System;assembly=netstandard"
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia">
<Design.PreviewWith>
<Border Height="2000" Padding="20">
@ -269,13 +268,15 @@
<Color x:Key="DataGridSelectionColor">#FF00FABB</Color>
<Color x:Key="ThemeContentBackgroundColor">#FF2D2D2D</Color>
<Color x:Key="ThemeControlBorderColor">#FF505050</Color>
<sys:Double x:Key="ScrollBarThickness">15</sys:Double>
<sys:Double x:Key="FontSizeSmall">8</sys:Double>
<sys:Double x:Key="FontSizeNormal">10</sys:Double>
<sys:Double x:Key="FontSize">12</sys:Double>
<sys:Double x:Key="FontSizeLarge">15</sys:Double>
<sys:Double x:Key="ControlContentThemeFontSize">13</sys:Double>
<x:Double x:Key="ScrollBarThickness">15</x:Double>
<x:Double x:Key="FontSizeSmall">8</x:Double>
<x:Double x:Key="FontSizeNormal">10</x:Double>
<x:Double x:Key="FontSize">12</x:Double>
<x:Double x:Key="FontSizeLarge">15</x:Double>
<x:Double x:Key="ControlContentThemeFontSize">13</x:Double>
<x:Double x:Key="MenuItemHeight">26</x:Double>
<x:Double x:Key="TabItemMinHeight">28</x:Double>
<x:Double x:Key="ContentDialogMaxWidth">600</x:Double>
<x:Double x:Key="ContentDialogMaxHeight">756</x:Double>
</Styles.Resources>
</Styles>

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