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@ -89,6 +89,7 @@ csharp_style_conditional_delegate_call = true:suggestion
|
||||
# Modifier preferences
|
||||
csharp_prefer_static_local_function = true:suggestion
|
||||
csharp_preferred_modifier_order = public,private,protected,internal,static,extern,new,virtual,abstract,sealed,override,readonly,unsafe,volatile,async:silent
|
||||
csharp_style_prefer_readonly_struct = true
|
||||
|
||||
# Code-block preferences
|
||||
csharp_prefer_braces = true:silent
|
||||
|
4
.github/ISSUE_TEMPLATE/bug_report.md
vendored
4
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@ -1,6 +1,6 @@
|
||||
---
|
||||
name: Bug Report
|
||||
about: Something doesn't work correctly in Ryujinx. Note that game-specific issues should be instead posted on the Game Compatibility List at https://github.com/Ryujinx/Ryujinx-Games-List, unless it is a provable regression.
|
||||
about: Something doesn't work correctly in Ryujinx. Game-specific issues should be posted at https://github.com/Ryujinx/Ryujinx-Games-List instead, unless it is a provable regression.
|
||||
#assignees:
|
||||
---
|
||||
|
||||
@ -34,7 +34,7 @@ about: Something doesn't work correctly in Ryujinx. Note that game-specific issu
|
||||
- OS: *(e.g. Windows 10)*
|
||||
- CPU: *(e.g. i7-6700)*
|
||||
- GPU: *(e.g. NVIDIA RTX 2070)*
|
||||
- RAM: *(e.g. 16GB)*
|
||||
- RAM: *(e.g. 16GiB)*
|
||||
- Applied Mods : [ Yes (Which ones) / No ]
|
||||
|
||||
### Additional context?
|
||||
|
12
.github/workflows/build.yml
vendored
12
.github/workflows/build.yml
vendored
@ -52,26 +52,22 @@ jobs:
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Ensure NuGet Source
|
||||
uses: fabriciomurta/ensure-nuget-source@v1
|
||||
- name: Get git short hash
|
||||
id: git_short_hash
|
||||
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
|
||||
shell: bash
|
||||
- name: Clear
|
||||
run: dotnet clean && dotnet nuget locals all --clear
|
||||
- name: Build
|
||||
run: dotnet build -c "${{ matrix.configuration }}" /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
run: dotnet build -c "${{ matrix.configuration }}" -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER
|
||||
- name: Test
|
||||
run: dotnet test --no-build -c "${{ matrix.configuration }}"
|
||||
- name: Publish Ryujinx
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx --self-contained true
|
||||
if: github.event_name == 'pull_request'
|
||||
- name: Publish Ryujinx.Headless.SDL2
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless /p:Version="${{ env.RYUJINX_BASE_VERSION }}" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_sdl2_headless -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Headless.SDL2 --self-contained true
|
||||
if: github.event_name == 'pull_request'
|
||||
- name: Publish Ryujinx.Ava
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava /p:Version="1.0.0" /p:DebugType=embedded /p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" /p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava
|
||||
run: dotnet publish -c "${{ matrix.configuration }}" -r "${{ matrix.DOTNET_RUNTIME_IDENTIFIER }}" -o ./publish_ava -p:Version="${{ env.RYUJINX_BASE_VERSION }}" -p:DebugType=embedded -p:SourceRevisionId="${{ steps.git_short_hash.outputs.result }}" -p:ExtraDefineConstants=DISABLE_UPDATER Ryujinx.Ava --self-contained true
|
||||
if: github.event_name == 'pull_request'
|
||||
- name: Upload Ryujinx artifact
|
||||
uses: actions/upload-artifact@v3
|
||||
|
16
.github/workflows/release.yml
vendored
16
.github/workflows/release.yml
vendored
@ -29,10 +29,6 @@ jobs:
|
||||
- uses: actions/setup-dotnet@v3
|
||||
with:
|
||||
dotnet-version: 7.0.x
|
||||
- name: Ensure NuGet Source
|
||||
uses: fabriciomurta/ensure-nuget-source@v1
|
||||
- name: Clear
|
||||
run: dotnet clean && dotnet nuget locals all --clear
|
||||
- name: Get version info
|
||||
id: version_info
|
||||
run: |
|
||||
@ -51,9 +47,9 @@ jobs:
|
||||
run: "mkdir release_output"
|
||||
- name: Publish Windows
|
||||
run: |
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
|
||||
dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
|
||||
- name: Packing Windows builds
|
||||
run: |
|
||||
pushd publish_windows
|
||||
@ -71,9 +67,9 @@ jobs:
|
||||
|
||||
- name: Publish Linux
|
||||
run: |
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx --self-contained true
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_sdl2_headless/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained true
|
||||
dotnet publish -c Release -r linux-x64 -o ./publish_linux_ava/publish -p:Version="${{ steps.version_info.outputs.build_version }}" -p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" -p:DebugType=embedded Ryujinx.Ava --self-contained true
|
||||
|
||||
- name: Packing Linux builds
|
||||
run: |
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
struct AllocationResult
|
||||
readonly struct AllocationResult
|
||||
{
|
||||
public int IntUsedRegisters { get; }
|
||||
public int VecUsedRegisters { get; }
|
||||
|
@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
private class ParallelCopy
|
||||
{
|
||||
private struct Copy
|
||||
private readonly struct Copy
|
||||
{
|
||||
public Register Dest { get; }
|
||||
public Register Source { get; }
|
||||
|
@ -11,7 +11,7 @@ namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
class HybridAllocator : IRegisterAllocator
|
||||
{
|
||||
private struct BlockInfo
|
||||
private readonly struct BlockInfo
|
||||
{
|
||||
public bool HasCall { get; }
|
||||
|
||||
|
@ -3,7 +3,7 @@ using System;
|
||||
|
||||
namespace ARMeilleure.CodeGen.RegisterAllocators
|
||||
{
|
||||
struct RegisterMasks
|
||||
readonly struct RegisterMasks
|
||||
{
|
||||
public int IntAvailableRegisters { get; }
|
||||
public int VecAvailableRegisters { get; }
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace ARMeilleure.CodeGen.X86
|
||||
{
|
||||
struct IntrinsicInfo
|
||||
readonly struct IntrinsicInfo
|
||||
{
|
||||
public X86Instruction Inst { get; }
|
||||
public IntrinsicType Type { get; }
|
||||
|
@ -1,15 +1,11 @@
|
||||
using System;
|
||||
using System.Numerics;
|
||||
|
||||
namespace ARMeilleure.Common
|
||||
{
|
||||
static class BitUtils
|
||||
{
|
||||
private static readonly sbyte[] HbsNibbleLut;
|
||||
|
||||
static BitUtils()
|
||||
{
|
||||
HbsNibbleLut = new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
|
||||
}
|
||||
private static ReadOnlySpan<sbyte> HbsNibbleLut => new sbyte[] { -1, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3 };
|
||||
|
||||
public static long FillWithOnes(int bits)
|
||||
{
|
||||
|
@ -2,7 +2,7 @@ using ARMeilleure.Instructions;
|
||||
|
||||
namespace ARMeilleure.Decoders
|
||||
{
|
||||
struct InstDescriptor
|
||||
readonly struct InstDescriptor
|
||||
{
|
||||
public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace ARMeilleure.Decoders
|
||||
|
||||
private const int FastLookupSize = 0x1000;
|
||||
|
||||
private struct InstInfo
|
||||
private readonly struct InstInfo
|
||||
{
|
||||
public int Mask { get; }
|
||||
public int Value { get; }
|
||||
|
@ -6,7 +6,7 @@ namespace ARMeilleure.Diagnostics
|
||||
{
|
||||
static class Symbols
|
||||
{
|
||||
private struct RangedSymbol
|
||||
private readonly struct RangedSymbol
|
||||
{
|
||||
public readonly ulong Start;
|
||||
public readonly ulong End;
|
||||
|
@ -25,13 +25,13 @@ namespace ARMeilleure.Diagnostics
|
||||
_funcTabSizeCounter = new PollingCounter("addr-tab-alloc", this, () => _funcTabSize / 1024d / 1024d)
|
||||
{
|
||||
DisplayName = "AddressTable Total Bytes Allocated",
|
||||
DisplayUnits = "MB"
|
||||
DisplayUnits = "MiB"
|
||||
};
|
||||
|
||||
_funcTabLeafSizeCounter = new PollingCounter("addr-tab-leaf-alloc", this, () => _funcTabLeafSize / 1024d / 1024d)
|
||||
{
|
||||
DisplayName = "AddressTable Total Leaf Bytes Allocated",
|
||||
DisplayUnits = "MB"
|
||||
DisplayUnits = "MiB"
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ using static ARMeilleure.IntermediateRepresentation.Operand.Factory;
|
||||
|
||||
namespace ARMeilleure.IntermediateRepresentation
|
||||
{
|
||||
struct PhiOperation
|
||||
readonly struct PhiOperation
|
||||
{
|
||||
private readonly Operation _operation;
|
||||
|
||||
|
@ -2,7 +2,7 @@ using System;
|
||||
|
||||
namespace ARMeilleure.IntermediateRepresentation
|
||||
{
|
||||
struct Register : IEquatable<Register>
|
||||
readonly struct Register : IEquatable<Register>
|
||||
{
|
||||
public int Index { get; }
|
||||
|
||||
|
@ -4,7 +4,7 @@ using System.Diagnostics.CodeAnalysis;
|
||||
|
||||
namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
struct CacheEntry : IComparable<CacheEntry>
|
||||
readonly struct CacheEntry : IComparable<CacheEntry>
|
||||
{
|
||||
public int Offset { get; }
|
||||
public int Size { get; }
|
||||
|
@ -6,7 +6,7 @@ namespace ARMeilleure.Translation.Cache
|
||||
{
|
||||
class CacheMemoryAllocator
|
||||
{
|
||||
private struct MemoryBlock : IComparable<MemoryBlock>
|
||||
private readonly struct MemoryBlock : IComparable<MemoryBlock>
|
||||
{
|
||||
public int Offset { get; }
|
||||
public int Size { get; }
|
||||
|
@ -2,7 +2,7 @@ using ARMeilleure.IntermediateRepresentation;
|
||||
|
||||
namespace ARMeilleure.Translation
|
||||
{
|
||||
struct CompilerContext
|
||||
readonly struct CompilerContext
|
||||
{
|
||||
public ControlFlowGraph Cfg { get; }
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace ARMeilleure.Translation
|
||||
private const int RegsCount = 32;
|
||||
private const int RegsMask = RegsCount - 1;
|
||||
|
||||
private struct RegisterMask : IEquatable<RegisterMask>
|
||||
private readonly struct RegisterMask : IEquatable<RegisterMask>
|
||||
{
|
||||
public long IntMask => Mask.GetElement(0);
|
||||
public long VecMask => Mask.GetElement(1);
|
||||
|
@ -293,7 +293,7 @@ namespace ARMeilleure.Translation
|
||||
}
|
||||
}
|
||||
|
||||
private struct Range
|
||||
private readonly struct Range
|
||||
{
|
||||
public ulong Start { get; }
|
||||
public ulong End { get; }
|
||||
|
12
README.md
12
README.md
@ -21,6 +21,10 @@
|
||||
<img src="https://github.com/Ryujinx/Ryujinx/actions/workflows/release.yml/badge.svg"
|
||||
alt="">
|
||||
</a>
|
||||
<a href="https://crwd.in/ryujinx">
|
||||
<img src="https://badges.crowdin.net/ryujinx/localized.svg"
|
||||
alt="">
|
||||
</a>
|
||||
<a href="https://discord.com/invite/VkQYXAZ">
|
||||
<img src="https://img.shields.io/discord/410208534861447168?color=5865F2&label=Ryujinx&logo=discord&logoColor=white"
|
||||
alt="Discord">
|
||||
@ -36,18 +40,20 @@
|
||||
|
||||
## Compatibility
|
||||
|
||||
As of October 2022, Ryujinx has been tested on approximately 3,700 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable.
|
||||
As of November 2022, Ryujinx has been tested on approximately 3,800 titles; over 3,600 boot past menus and into gameplay, with roughly 3,200 of those being considered playable.
|
||||
You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
|
||||
|
||||
## Usage
|
||||
|
||||
To run this emulator, your PC must be equipped with at least 8GB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
To run this emulator, your PC must be equipped with at least 8GiB of RAM; failing to meet this requirement may result in a poor gameplay experience or unexpected crashes.
|
||||
|
||||
See our [Setup & Configuration Guide](https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide) on how to set up the emulator.
|
||||
|
||||
For our Local Wireless and LAN builds, see our [Multiplayer: Local Play/Local Wireless Guide
|
||||
](https://github.com/Ryujinx/Ryujinx/wiki/Multiplayer-(LDN-Local-Wireless)-Guide).
|
||||
|
||||
Avalonia UI comes with translations for various languages. See [Crowdin](https://crwd.in/ryujinx) for more information.
|
||||
|
||||
## Latest build
|
||||
|
||||
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds **may be unstable or completely broken.**
|
||||
@ -90,7 +96,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
|
||||
|
||||
- **GPU**
|
||||
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum) or Vulkan APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum), Vulkan, or Metal (via MoltenVK) APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
|
||||
|
||||
- **Input**
|
||||
|
||||
|
@ -5,7 +5,7 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="OpenTK.OpenAL" Version="4.7.2" />
|
||||
<PackageReference Include="OpenTK.OpenAL" Version="4.7.5" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
|
@ -1,5 +1,6 @@
|
||||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Integration;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Memory;
|
||||
using Ryujinx.SDL2.Common;
|
||||
using System;
|
||||
@ -112,6 +113,9 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
if (device == 0)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application,
|
||||
$"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\"");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -119,6 +123,7 @@ namespace Ryujinx.Audio.Backends.SDL2
|
||||
|
||||
if (!isValid)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.Application, "SDL2 open audio device is not valid");
|
||||
SDL_CloseAudioDevice(device);
|
||||
|
||||
return 0;
|
||||
|
@ -4,7 +4,7 @@ using System.Runtime.InteropServices;
|
||||
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOChannelLayout
|
||||
public readonly struct SoundIOChannelLayout
|
||||
{
|
||||
public static int BuiltInCount
|
||||
{
|
||||
|
@ -1,6 +1,6 @@
|
||||
namespace SoundIOSharp
|
||||
{
|
||||
public struct SoundIOSampleRateRange
|
||||
public readonly struct SoundIOSampleRateRange
|
||||
{
|
||||
internal SoundIOSampleRateRange(int min, int max)
|
||||
{
|
||||
|
@ -48,6 +48,11 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
/// <summary>
|
||||
/// Effect to capture mixes (via auxiliary buffers).
|
||||
/// </summary>
|
||||
CaptureBuffer
|
||||
CaptureBuffer,
|
||||
|
||||
/// <summary>
|
||||
/// Effect applying a compressor filter (DRC).
|
||||
/// </summary>
|
||||
Compressor,
|
||||
}
|
||||
}
|
@ -14,6 +14,7 @@ namespace Ryujinx.Audio.Renderer.Common
|
||||
Reverb3d,
|
||||
PcmFloat,
|
||||
Limiter,
|
||||
CaptureBuffer
|
||||
CaptureBuffer,
|
||||
Compressor
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Common.Logging;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
@ -71,6 +72,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return (short)value;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private static short GetCoefficientAtIndex(ReadOnlySpan<short> coefficients, int index)
|
||||
{
|
||||
if ((uint)index > (uint)coefficients.Length)
|
||||
{
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Out of bound read for coefficient at index {index}");
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
return coefficients[index];
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int Decode(Span<short> output, ReadOnlySpan<byte> input, int startSampleOffset, int endSampleOffset, int offset, int count, ReadOnlySpan<short> coefficients, ref AdpcmLoopContext loopContext)
|
||||
{
|
||||
@ -84,8 +98,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
byte coefficientIndex = (byte)((predScale >> 4) & 0xF);
|
||||
short history0 = loopContext.History0;
|
||||
short history1 = loopContext.History1;
|
||||
short coefficient0 = coefficients[coefficientIndex * 2 + 0];
|
||||
short coefficient1 = coefficients[coefficientIndex * 2 + 1];
|
||||
short coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 0);
|
||||
short coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
|
||||
|
||||
int decodedCount = Math.Min(count, endSampleOffset - startSampleOffset - offset);
|
||||
int nibbles = GetNibblesFromSampleCount(offset + startSampleOffset);
|
||||
@ -109,8 +123,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
||||
coefficientIndex = (byte)((predScale >> 4) & 0xF);
|
||||
|
||||
coefficient0 = coefficients[coefficientIndex * 2 + 0];
|
||||
coefficient1 = coefficients[coefficientIndex * 2 + 1];
|
||||
coefficient0 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2);
|
||||
coefficient1 = GetCoefficientAtIndex(coefficients, coefficientIndex * 2 + 1);
|
||||
|
||||
nibbles += 2;
|
||||
|
||||
|
@ -116,6 +116,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
};
|
||||
}
|
||||
|
||||
public bool HasRemainingCommands(int sessionId)
|
||||
{
|
||||
return _sessionCommandList[sessionId] != null;
|
||||
}
|
||||
|
||||
public void Signal()
|
||||
{
|
||||
_mailbox.SendMessage(MailboxMessage.RenderStart);
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.AdpcmDataSourceVersion1;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
|
@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.AuxiliaryBuffer;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint InputBufferIndex { get; }
|
||||
public uint OutputBufferIndex { get; }
|
||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.BiquadFilter;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public Memory<BiquadFilterState> BiquadFilterState { get; }
|
||||
public int InputBufferIndex { get; }
|
||||
|
@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.CaptureBuffer;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint InputBufferIndex { get; }
|
||||
|
||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.CircularBufferSink;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort[] Input { get; }
|
||||
public uint InputCount { get; }
|
||||
|
@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.ClearMixBuffer;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ClearMixBufferCommand(int nodeId)
|
||||
{
|
||||
|
@ -31,6 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
LimiterVersion1,
|
||||
LimiterVersion2,
|
||||
GroupedBiquadFilter,
|
||||
CaptureBuffer
|
||||
CaptureBuffer,
|
||||
Compressor
|
||||
}
|
||||
}
|
173
Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
Normal file
173
Ryujinx.Audio/Renderer/Dsp/Command/CompressorCommand.cs
Normal file
@ -0,0 +1,173 @@
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
public class CompressorCommand : ICommand
|
||||
{
|
||||
private const int FixedPointPrecision = 15;
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
public int NodeId { get; }
|
||||
|
||||
public CommandType CommandType => CommandType.Compressor;
|
||||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public CompressorParameter Parameter => _parameter;
|
||||
public Memory<CompressorState> State { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public bool IsEffectEnabled { get; }
|
||||
|
||||
private CompressorParameter _parameter;
|
||||
|
||||
public CompressorCommand(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
_parameter = parameter;
|
||||
State = state;
|
||||
|
||||
IsEffectEnabled = isEnabled;
|
||||
|
||||
InputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
OutputBufferIndices = new ushort[Constants.VoiceChannelCountMax];
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
InputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Input[i]);
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + _parameter.Output[i]);
|
||||
}
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
ref CompressorState state = ref State.Span[0];
|
||||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (_parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
{
|
||||
state = new CompressorState(ref _parameter);
|
||||
}
|
||||
else if (_parameter.Status == Server.Effect.UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
}
|
||||
}
|
||||
|
||||
ProcessCompressor(context, ref state);
|
||||
}
|
||||
|
||||
private unsafe void ProcessCompressor(CommandList context, ref CompressorState state)
|
||||
{
|
||||
Debug.Assert(_parameter.IsChannelCountValid());
|
||||
|
||||
if (IsEffectEnabled && _parameter.IsChannelCountValid())
|
||||
{
|
||||
Span<IntPtr> inputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<IntPtr> outputBuffers = stackalloc IntPtr[Parameter.ChannelCount];
|
||||
Span<float> channelInput = stackalloc float[Parameter.ChannelCount];
|
||||
ExponentialMovingAverage inputMovingAverage = state.InputMovingAverage;
|
||||
float unknown4 = state.Unknown4;
|
||||
ExponentialMovingAverage compressionGainAverage = state.CompressionGainAverage;
|
||||
float previousCompressionEmaAlpha = state.PreviousCompressionEmaAlpha;
|
||||
|
||||
for (int i = 0; i < _parameter.ChannelCount; i++)
|
||||
{
|
||||
inputBuffers[i] = context.GetBufferPointer(InputBufferIndices[i]);
|
||||
outputBuffers[i] = context.GetBufferPointer(OutputBufferIndices[i]);
|
||||
}
|
||||
|
||||
for (int sampleIndex = 0; sampleIndex < context.SampleCount; sampleIndex++)
|
||||
{
|
||||
for (int channelIndex = 0; channelIndex < _parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
channelInput[channelIndex] = *((float*)inputBuffers[channelIndex] + sampleIndex);
|
||||
}
|
||||
|
||||
float newMean = inputMovingAverage.Update(FloatingPointHelper.MeanSquare(channelInput), _parameter.InputGain);
|
||||
float y = FloatingPointHelper.Log10(newMean) * 10.0f;
|
||||
float z = 0.0f;
|
||||
|
||||
bool unknown10OutOfRange = false;
|
||||
|
||||
if (newMean < 1.0e-10f)
|
||||
{
|
||||
z = 1.0f;
|
||||
|
||||
unknown10OutOfRange = state.Unknown10 < -100.0f;
|
||||
}
|
||||
|
||||
if (y >= state.Unknown10 || unknown10OutOfRange)
|
||||
{
|
||||
float tmpGain;
|
||||
|
||||
if (y >= state.Unknown14)
|
||||
{
|
||||
tmpGain = ((1.0f / Parameter.Ratio) - 1.0f) * (y - Parameter.Threshold);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmpGain = (y - state.Unknown10) * ((y - state.Unknown10) * -state.CompressorGainReduction);
|
||||
}
|
||||
|
||||
z = FloatingPointHelper.DecibelToLinearExtended(tmpGain);
|
||||
}
|
||||
|
||||
float unknown4New = z;
|
||||
float compressionEmaAlpha;
|
||||
|
||||
if ((unknown4 - z) <= 0.08f)
|
||||
{
|
||||
compressionEmaAlpha = Parameter.ReleaseCoefficient;
|
||||
|
||||
if ((unknown4 - z) >= -0.08f)
|
||||
{
|
||||
if (MathF.Abs(compressionGainAverage.Read() - z) >= 0.001f)
|
||||
{
|
||||
unknown4New = unknown4;
|
||||
}
|
||||
|
||||
compressionEmaAlpha = previousCompressionEmaAlpha;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
compressionEmaAlpha = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
float compressionGain = compressionGainAverage.Update(z, compressionEmaAlpha);
|
||||
|
||||
for (int channelIndex = 0; channelIndex < Parameter.ChannelCount; channelIndex++)
|
||||
{
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = channelInput[channelIndex] * compressionGain * state.OutputGain;
|
||||
}
|
||||
|
||||
unknown4 = unknown4New;
|
||||
previousCompressionEmaAlpha = compressionEmaAlpha;
|
||||
}
|
||||
|
||||
state.InputMovingAverage = inputMovingAverage;
|
||||
state.Unknown4 = unknown4;
|
||||
state.CompressionGainAverage = compressionGainAverage;
|
||||
state.PreviousCompressionEmaAlpha = previousCompressionEmaAlpha;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < Parameter.ChannelCount; i++)
|
||||
{
|
||||
if (InputBufferIndices[i] != OutputBufferIndices[i])
|
||||
{
|
||||
context.CopyBuffer(OutputBufferIndices[i], InputBufferIndices[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.CopyMixBuffer;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType { get; }
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
|
@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Delay;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public DelayParameter Parameter => _parameter;
|
||||
public Memory<DelayState> State { get; }
|
||||
@ -49,15 +49,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
OutputBufferIndices[i] = (ushort)(bufferOffset + Parameter.Output[i]);
|
||||
}
|
||||
|
||||
// NOTE: We do the opposite as Nintendo here for now to restore previous behaviour
|
||||
// TODO: Update delay processing and remove this to use RemapLegacyChannelEffectMappingToChannelResourceMapping.
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, InputBufferIndices);
|
||||
DataSourceHelper.RemapChannelResourceMappingToLegacy(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, InputBufferIndices);
|
||||
DataSourceHelper.RemapLegacyChannelEffectMappingToChannelResourceMapping(newEffectChannelMappingSupported, OutputBufferIndices);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
|
||||
private unsafe void ProcessDelayMono(ref DelayState state, float* outputBuffer, float* inputBuffer, uint sampleCount)
|
||||
{
|
||||
const ushort channelCount = 1;
|
||||
|
||||
float feedbackGain = FixedPointHelper.ToFloat(Parameter.FeedbackGain, FixedPointPrecision);
|
||||
float inGain = FixedPointHelper.ToFloat(Parameter.InGain, FixedPointPrecision);
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
@ -70,7 +70,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
float temp = input * inGain + delayLineValue * feedbackGain;
|
||||
|
||||
state.UpdateLowPassFilter(ref temp, 1);
|
||||
state.UpdateLowPassFilter(ref temp, channelCount);
|
||||
|
||||
outputBuffer[i] = (input * dryGain + delayLineValue * outGain) / 64;
|
||||
}
|
||||
@ -104,7 +104,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
Y = state.DelayLines[1].Read(),
|
||||
};
|
||||
|
||||
Vector2 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
|
||||
Vector2 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
||||
state.UpdateLowPassFilter(ref Unsafe.As<Vector2, float>(ref temp), channelCount);
|
||||
|
||||
@ -148,7 +148,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
W = state.DelayLines[3].Read()
|
||||
};
|
||||
|
||||
Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
|
||||
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
||||
state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
|
||||
|
||||
@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
|
||||
0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
|
||||
delayFeedbackCrossGain, 0.0f, 0.0f, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
@ -200,7 +200,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
U = state.DelayLines[5].Read()
|
||||
};
|
||||
|
||||
Vector6 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
|
||||
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
||||
state.UpdateLowPassFilter(ref Unsafe.As<Vector6, float>(ref temp), channelCount);
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.DepopForMixBuffers;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferOffset { get; }
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.DepopPrepare;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.DeviceSink;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public string DeviceName { get; }
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.DownMixSurroundToStereo;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort[] InputBufferIndices { get; }
|
||||
public ushort[] OutputBufferIndices { get; }
|
||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.GroupedBiquadFilter;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private BiquadFilterParameter[] _parameters;
|
||||
private Memory<BiquadFilterState> _biquadFilterStates;
|
||||
@ -47,9 +47,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
}
|
||||
}
|
||||
|
||||
// NOTE: Nintendo also implements a hot path for double biquad filters, but no generic path when the command definition suggests it could be done.
|
||||
// As such we currently only implement a generic path for simplicity.
|
||||
// TODO: Implement double biquad filters fast path.
|
||||
// NOTE: Nintendo only implement single and double biquad filters but no generic path when the command definition suggests it could be done.
|
||||
// As such we currently only implement a generic path for simplicity for double biquad.
|
||||
if (_parameters.Length == 1)
|
||||
{
|
||||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameters[0], ref states[0], outputBuffer, inputBuffer, context.SampleCount);
|
||||
|
@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType { get; }
|
||||
|
||||
public ulong EstimatedProcessingTime { get; }
|
||||
public uint EstimatedProcessingTime { get; }
|
||||
|
||||
public void Process(CommandList context);
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion1;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
@ -90,32 +90,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DectectorAverage[channelIndex])
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
{
|
||||
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGain[channelIndex] > attenuation)
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
|
@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.LimiterVersion2;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public LimiterParameter Parameter => _parameter;
|
||||
public Memory<LimiterState> State { get; }
|
||||
@ -101,32 +101,31 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
float inputCoefficient = Parameter.ReleaseCoefficient;
|
||||
|
||||
if (sampleInputMax > state.DectectorAverage[channelIndex])
|
||||
if (sampleInputMax > state.DetectorAverage[channelIndex].Read())
|
||||
{
|
||||
inputCoefficient = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
state.DectectorAverage[channelIndex] += inputCoefficient * (sampleInputMax - state.DectectorAverage[channelIndex]);
|
||||
|
||||
float detectorValue = state.DetectorAverage[channelIndex].Update(sampleInputMax, inputCoefficient);
|
||||
float attenuation = 1.0f;
|
||||
|
||||
if (state.DectectorAverage[channelIndex] > Parameter.Threshold)
|
||||
if (detectorValue > Parameter.Threshold)
|
||||
{
|
||||
attenuation = Parameter.Threshold / state.DectectorAverage[channelIndex];
|
||||
attenuation = Parameter.Threshold / detectorValue;
|
||||
}
|
||||
|
||||
float outputCoefficient = Parameter.ReleaseCoefficient;
|
||||
|
||||
if (state.CompressionGain[channelIndex] > attenuation)
|
||||
if (state.CompressionGainAverage[channelIndex].Read() > attenuation)
|
||||
{
|
||||
outputCoefficient = Parameter.AttackCoefficient;
|
||||
}
|
||||
|
||||
state.CompressionGain[channelIndex] += outputCoefficient * (attenuation - state.CompressionGain[channelIndex]);
|
||||
float compressionGain = state.CompressionGainAverage[channelIndex].Update(attenuation, outputCoefficient);
|
||||
|
||||
ref float delayedSample = ref state.DelayedSampleBuffer[channelIndex * Parameter.DelayBufferSampleCountMax + state.DelayedSampleBufferPosition[channelIndex]];
|
||||
|
||||
float outputSample = delayedSample * state.CompressionGain[channelIndex] * Parameter.OutputGain;
|
||||
float outputSample = delayedSample * compressionGain * Parameter.OutputGain;
|
||||
|
||||
*((float*)outputBuffers[channelIndex] + sampleIndex) = outputSample * short.MaxValue;
|
||||
|
||||
@ -144,7 +143,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(ResultState.Span[0].SpecificData)[0];
|
||||
|
||||
statistics.InputMax[channelIndex] = Math.Max(statistics.InputMax[channelIndex], sampleInputMax);
|
||||
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], state.CompressionGain[channelIndex]);
|
||||
statistics.CompressionGainMin[channelIndex] = Math.Min(statistics.CompressionGainMin[channelIndex], compressionGain);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Mix;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.MixRamp;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
@ -12,7 +12,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.MixRampGrouped;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint MixBufferCount { get; }
|
||||
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
|
@ -13,7 +13,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.PcmInt16DataSourceVersion1;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort OutputBufferIndex { get; }
|
||||
public uint SampleRate { get; }
|
||||
|
@ -17,7 +17,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Performance;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public PerformanceEntryAddresses PerformanceEntryAddresses { get; }
|
||||
|
||||
|
@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb3d;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Reverb;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ReverbParameter Parameter => _parameter;
|
||||
public Memory<ReverbState> State { get; }
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Upsample;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public uint BufferCount { get; }
|
||||
public uint InputBufferIndex { get; }
|
||||
|
@ -15,7 +15,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.Volume;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
@ -11,7 +11,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
|
||||
public CommandType CommandType => CommandType.VolumeRamp;
|
||||
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
public ushort InputBufferIndex { get; }
|
||||
public ushort OutputBufferIndex { get; }
|
||||
|
@ -0,0 +1,26 @@
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
{
|
||||
public struct ExponentialMovingAverage
|
||||
{
|
||||
private float _mean;
|
||||
|
||||
public ExponentialMovingAverage(float mean)
|
||||
{
|
||||
_mean = mean;
|
||||
}
|
||||
|
||||
public float Read()
|
||||
{
|
||||
return _mean;
|
||||
}
|
||||
|
||||
public float Update(float value, float alpha)
|
||||
{
|
||||
_mean += alpha * (value - _mean);
|
||||
|
||||
return _mean;
|
||||
}
|
||||
}
|
||||
}
|
@ -16,6 +16,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return (float)value / (1 << qBits);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float ConvertFloat(float value, int qBits)
|
||||
{
|
||||
return value / (1 << qBits);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static int ToFixed(float value, int qBits)
|
||||
{
|
||||
|
@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
@ -46,6 +47,53 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
||||
return MathF.Pow(10, x);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float Log10(float x)
|
||||
{
|
||||
// NOTE: Nintendo uses an approximation of log10, we don't.
|
||||
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
|
||||
return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float MeanSquare(ReadOnlySpan<float> inputs)
|
||||
{
|
||||
float res = 0.0f;
|
||||
|
||||
foreach (float input in inputs)
|
||||
{
|
||||
res += (input * input);
|
||||
}
|
||||
|
||||
res /= inputs.Length;
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map decibel to linear.
|
||||
/// </summary>
|
||||
/// <param name="db">The decibel value to convert</param>
|
||||
/// <returns>Converted linear value/returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DecibelToLinear(float db)
|
||||
{
|
||||
return MathF.Pow(10.0f, db / 20.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map decibel to linear in [0, 2] range.
|
||||
/// </summary>
|
||||
/// <param name="db">The decibel value to convert</param>
|
||||
/// <returns>Converted linear value in [0, 2] range</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DecibelToLinearExtended(float db)
|
||||
{
|
||||
float tmp = MathF.Log2(DecibelToLinear(db));
|
||||
|
||||
return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DegreesToRadians(float degrees)
|
||||
{
|
||||
|
51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
Normal file
51
Ryujinx.Audio/Renderer/Dsp/State/CompressorState.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class CompressorState
|
||||
{
|
||||
public ExponentialMovingAverage InputMovingAverage;
|
||||
public float Unknown4;
|
||||
public ExponentialMovingAverage CompressionGainAverage;
|
||||
public float CompressorGainReduction;
|
||||
public float Unknown10;
|
||||
public float Unknown14;
|
||||
public float PreviousCompressionEmaAlpha;
|
||||
public float MakeupGain;
|
||||
public float OutputGain;
|
||||
|
||||
public CompressorState(ref CompressorParameter parameter)
|
||||
{
|
||||
InputMovingAverage = new ExponentialMovingAverage(0.0f);
|
||||
Unknown4 = 1.0f;
|
||||
CompressionGainAverage = new ExponentialMovingAverage(1.0f);
|
||||
|
||||
UpdateParameter(ref parameter);
|
||||
}
|
||||
|
||||
public void UpdateParameter(ref CompressorParameter parameter)
|
||||
{
|
||||
float threshold = parameter.Threshold;
|
||||
float ratio = 1.0f / parameter.Ratio;
|
||||
float attackCoefficient = parameter.AttackCoefficient;
|
||||
float makeupGain;
|
||||
|
||||
if (parameter.MakeupGainEnabled)
|
||||
{
|
||||
makeupGain = (threshold * 0.5f * (ratio - 1.0f)) - 3.0f;
|
||||
}
|
||||
else
|
||||
{
|
||||
makeupGain = 0.0f;
|
||||
}
|
||||
|
||||
PreviousCompressionEmaAlpha = attackCoefficient;
|
||||
MakeupGain = makeupGain;
|
||||
CompressorGainReduction = (1.0f - ratio) / Constants.ChannelCountMax;
|
||||
Unknown10 = threshold - 1.5f;
|
||||
Unknown14 = threshold + 1.5f;
|
||||
OutputGain = FloatingPointHelper.DecibelToLinearExtended(parameter.OutputGain + makeupGain);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,4 @@
|
||||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using System;
|
||||
|
||||
@ -5,20 +6,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
||||
{
|
||||
public class LimiterState
|
||||
{
|
||||
public float[] DectectorAverage;
|
||||
public float[] CompressionGain;
|
||||
public ExponentialMovingAverage[] DetectorAverage;
|
||||
public ExponentialMovingAverage[] CompressionGainAverage;
|
||||
public float[] DelayedSampleBuffer;
|
||||
public int[] DelayedSampleBufferPosition;
|
||||
|
||||
public LimiterState(ref LimiterParameter parameter, ulong workBuffer)
|
||||
{
|
||||
DectectorAverage = new float[parameter.ChannelCount];
|
||||
CompressionGain = new float[parameter.ChannelCount];
|
||||
DetectorAverage = new ExponentialMovingAverage[parameter.ChannelCount];
|
||||
CompressionGainAverage = new ExponentialMovingAverage[parameter.ChannelCount];
|
||||
DelayedSampleBuffer = new float[parameter.ChannelCount * parameter.DelayBufferSampleCountMax];
|
||||
DelayedSampleBufferPosition = new int[parameter.ChannelCount];
|
||||
|
||||
DectectorAverage.AsSpan().Fill(0.0f);
|
||||
CompressionGain.AsSpan().Fill(1.0f);
|
||||
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
|
||||
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
|
||||
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
||||
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
||||
|
||||
|
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
115
Ryujinx.Audio/Renderer/Parameter/Effect/CompressorParameter.cs
Normal file
@ -0,0 +1,115 @@
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// <see cref="IEffectInParameter.SpecificData"/> for <see cref="Common.EffectType.Compressor"/>.
|
||||
/// </summary>
|
||||
[StructLayout(LayoutKind.Sequential, Pack = 1)]
|
||||
public struct CompressorParameter
|
||||
{
|
||||
/// <summary>
|
||||
/// The input channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Input;
|
||||
|
||||
/// <summary>
|
||||
/// The output channel indices that will be used by the <see cref="Dsp.AudioProcessor"/>.
|
||||
/// </summary>
|
||||
public Array6<byte> Output;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum number of channels supported.
|
||||
/// </summary>
|
||||
public ushort ChannelCountMax;
|
||||
|
||||
/// <summary>
|
||||
/// The total channel count used.
|
||||
/// </summary>
|
||||
public ushort ChannelCount;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
/// </summary>
|
||||
/// <remarks>This is in kHz.</remarks>
|
||||
public int SampleRate;
|
||||
|
||||
/// <summary>
|
||||
/// The threshold.
|
||||
/// </summary>
|
||||
public float Threshold;
|
||||
|
||||
/// <summary>
|
||||
/// The compressor ratio.
|
||||
/// </summary>
|
||||
public float Ratio;
|
||||
|
||||
/// <summary>
|
||||
/// The attack time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int AttackTime;
|
||||
|
||||
/// <summary>
|
||||
/// The release time.
|
||||
/// <remarks>This is in microseconds.</remarks>
|
||||
/// </summary>
|
||||
public int ReleaseTime;
|
||||
|
||||
/// <summary>
|
||||
/// The input gain.
|
||||
/// </summary>
|
||||
public float InputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The attack coefficient.
|
||||
/// </summary>
|
||||
public float AttackCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The release coefficient.
|
||||
/// </summary>
|
||||
public float ReleaseCoefficient;
|
||||
|
||||
/// <summary>
|
||||
/// The output gain.
|
||||
/// </summary>
|
||||
public float OutputGain;
|
||||
|
||||
/// <summary>
|
||||
/// The current usage status of the effect on the client side.
|
||||
/// </summary>
|
||||
public UsageState Status;
|
||||
|
||||
/// <summary>
|
||||
/// Indicate if the makeup gain should be used.
|
||||
/// </summary>
|
||||
[MarshalAs(UnmanagedType.I1)]
|
||||
public bool MakeupGainEnabled;
|
||||
|
||||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private Array2<byte> _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
@ -28,6 +28,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
private object _lock = new object();
|
||||
|
||||
private AudioRendererRenderingDevice _renderingDevice;
|
||||
private AudioRendererExecutionMode _executionMode;
|
||||
private IWritableEvent _systemEvent;
|
||||
private ManualResetEvent _terminationEvent;
|
||||
@ -63,6 +64,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
private uint _renderingTimeLimitPercent;
|
||||
private bool _voiceDropEnabled;
|
||||
private uint _voiceDropCount;
|
||||
private float _voiceDropParameter;
|
||||
private bool _isDspRunningBehind;
|
||||
|
||||
private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
|
||||
@ -95,6 +97,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
_totalElapsedTicksUpdating = 0;
|
||||
_sessionId = 0;
|
||||
_voiceDropParameter = 1.0f;
|
||||
}
|
||||
|
||||
public ResultCode Initialize(
|
||||
@ -130,6 +133,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_upsamplerCount = parameter.SinkCount + parameter.SubMixBufferCount;
|
||||
_appletResourceId = appletResourceId;
|
||||
_memoryPoolCount = parameter.EffectCount + parameter.VoiceCount * Constants.VoiceWaveBufferCount;
|
||||
_renderingDevice = parameter.RenderingDevice;
|
||||
_executionMode = parameter.ExecutionMode;
|
||||
_sessionId = sessionId;
|
||||
MemoryManager = memoryManager;
|
||||
@ -337,6 +341,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
|
||||
_processHandle = processHandle;
|
||||
_elapsedFrameCount = 0;
|
||||
_voiceDropParameter = 1.0f;
|
||||
|
||||
switch (_behaviourContext.GetCommandProcessingTimeEstimatorVersion())
|
||||
{
|
||||
@ -515,7 +520,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
return (ulong)(_manager.TickSource.ElapsedSeconds * Constants.TargetTimerFrequency);
|
||||
}
|
||||
|
||||
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, long voicesEstimatedTime, long deltaTimeDsp)
|
||||
private uint ComputeVoiceDrop(CommandBuffer commandBuffer, uint voicesEstimatedTime, long deltaTimeDsp)
|
||||
{
|
||||
int i;
|
||||
|
||||
@ -584,7 +589,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
command.Enabled = false;
|
||||
|
||||
voicesEstimatedTime -= (long)command.EstimatedProcessingTime;
|
||||
voicesEstimatedTime -= (uint)(_voiceDropParameter * command.EstimatedProcessingTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -618,13 +623,13 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
_voiceContext.Sort();
|
||||
commandGenerator.GenerateVoices();
|
||||
|
||||
long voicesEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
|
||||
uint voicesEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
|
||||
|
||||
commandGenerator.GenerateSubMixes();
|
||||
commandGenerator.GenerateFinalMixes();
|
||||
commandGenerator.GenerateSinks();
|
||||
|
||||
long totalEstimatedTime = (long)commandBuffer.EstimatedProcessingTime;
|
||||
uint totalEstimatedTime = (uint)(_voiceDropParameter * commandBuffer.EstimatedProcessingTime);
|
||||
|
||||
if (_voiceDropEnabled)
|
||||
{
|
||||
@ -665,14 +670,21 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
_terminationEvent.Reset();
|
||||
|
||||
GenerateCommandList(out CommandList commands);
|
||||
if (!_manager.Processor.HasRemainingCommands(_sessionId))
|
||||
{
|
||||
GenerateCommandList(out CommandList commands);
|
||||
|
||||
_manager.Processor.Send(_sessionId,
|
||||
commands,
|
||||
GetMaxAllocatedTimeForDsp(),
|
||||
_appletResourceId);
|
||||
_manager.Processor.Send(_sessionId,
|
||||
commands,
|
||||
GetMaxAllocatedTimeForDsp(),
|
||||
_appletResourceId);
|
||||
|
||||
_systemEvent.Signal();
|
||||
_systemEvent.Signal();
|
||||
}
|
||||
else
|
||||
{
|
||||
_isDspRunningBehind = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -856,5 +868,26 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SetVoiceDropParameter(float voiceDropParameter)
|
||||
{
|
||||
_voiceDropParameter = Math.Clamp(voiceDropParameter, 0.0f, 2.0f);
|
||||
}
|
||||
|
||||
public float GetVoiceDropParameter()
|
||||
{
|
||||
return _voiceDropParameter;
|
||||
}
|
||||
|
||||
public ResultCode ExecuteAudioRendererRendering()
|
||||
{
|
||||
if (_executionMode == AudioRendererExecutionMode.Manual && _renderingDevice == AudioRendererRenderingDevice.Cpu)
|
||||
{
|
||||
// NOTE: Here Nintendo aborts with this error code, we don't want that.
|
||||
return ResultCode.InvalidExecutionContextOperation;
|
||||
}
|
||||
|
||||
return ResultCode.UnsupportedOperation;
|
||||
}
|
||||
}
|
||||
}
|
@ -44,7 +44,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
|
||||
/// Additionally, the rendering limit percent was incremented to 80%.
|
||||
///
|
||||
///
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 6.0.0</remarks>
|
||||
public const int Revision5 = 5 << 24;
|
||||
@ -93,9 +93,11 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// REV11:
|
||||
/// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
|
||||
/// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
|
||||
/// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
|
||||
/// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
|
||||
/// </summary>
|
||||
/// <remarks>This was added in system update 14.0.0</remarks>
|
||||
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
|
||||
public const int Revision11 = 11 << 24;
|
||||
|
||||
/// <summary>
|
||||
|
@ -25,7 +25,7 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
/// <summary>
|
||||
/// The estimated total processing time.
|
||||
/// </summary>
|
||||
public ulong EstimatedProcessingTime { get; set; }
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The command list that is populated by the <see cref="CommandBuffer"/>.
|
||||
@ -469,6 +469,18 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory<CompressorState> state, bool isEnabled, int nodeId)
|
||||
{
|
||||
if (parameter.IsChannelCountValid())
|
||||
{
|
||||
CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId);
|
||||
|
||||
command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
|
||||
|
||||
AddCommand(command);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate a new <see cref="VolumeCommand"/>.
|
||||
/// </summary>
|
||||
|
@ -606,6 +606,17 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
|
||||
private void GenerateCompressorEffect(uint bufferOffset, CompressorEffect effect, int nodeId)
|
||||
{
|
||||
Debug.Assert(effect.Type == EffectType.Compressor);
|
||||
|
||||
_commandBuffer.GenerateCompressorEffect(bufferOffset,
|
||||
effect.Parameter,
|
||||
effect.State,
|
||||
effect.IsEnabled,
|
||||
nodeId);
|
||||
}
|
||||
|
||||
private void GenerateEffect(ref MixState mix, int effectId, BaseEffect effect)
|
||||
{
|
||||
int nodeId = mix.NodeId;
|
||||
@ -650,6 +661,9 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
case EffectType.CaptureBuffer:
|
||||
GenerateCaptureEffect(mix.BufferOffset, (CaptureBufferEffect)effect, nodeId);
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
GenerateCompressorEffect(mix.BufferOffset, (CompressorEffect)effect, nodeId);
|
||||
break;
|
||||
default:
|
||||
throw new NotImplementedException($"Unsupported effect type {effect.Type}");
|
||||
}
|
||||
|
@ -179,5 +179,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(CompressorCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -543,5 +543,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public uint Estimate(CompressorCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -747,5 +747,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
public virtual uint Estimate(CompressorCommand command)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
@ -232,5 +232,79 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override uint Estimate(CompressorCommand command)
|
||||
{
|
||||
Debug.Assert(_sampleCount == 160 || _sampleCount == 240);
|
||||
|
||||
if (_sampleCount == 160)
|
||||
{
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 34431;
|
||||
case 2:
|
||||
return 44253;
|
||||
case 4:
|
||||
return 63827;
|
||||
case 6:
|
||||
return 83361;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)630.12f;
|
||||
case 2:
|
||||
return (uint)638.27f;
|
||||
case 4:
|
||||
return (uint)705.86f;
|
||||
case 6:
|
||||
return (uint)782.02f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (command.Enabled)
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return 51095;
|
||||
case 2:
|
||||
return 65693;
|
||||
case 4:
|
||||
return 95383;
|
||||
case 6:
|
||||
return 124510;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (command.Parameter.ChannelCount)
|
||||
{
|
||||
case 1:
|
||||
return (uint)840.14f;
|
||||
case 2:
|
||||
return (uint)826.1f;
|
||||
case 4:
|
||||
return (uint)901.88f;
|
||||
case 6:
|
||||
return (uint)965.29f;
|
||||
default:
|
||||
throw new NotImplementedException($"{command.Parameter.ChannelCount}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -262,6 +262,8 @@ namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
return PerformanceDetailType.Limiter;
|
||||
case EffectType.CaptureBuffer:
|
||||
return PerformanceDetailType.CaptureBuffer;
|
||||
case EffectType.Compressor:
|
||||
return PerformanceDetailType.Compressor;
|
||||
default:
|
||||
throw new NotImplementedException($"{Type}");
|
||||
}
|
||||
|
67
Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
67
Ryujinx.Audio/Renderer/Server/Effect/CompressorEffect.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Server.MemoryPool;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Server.Effect
|
||||
{
|
||||
/// <summary>
|
||||
/// Server state for a compressor effect.
|
||||
/// </summary>
|
||||
public class CompressorEffect : BaseEffect
|
||||
{
|
||||
/// <summary>
|
||||
/// The compressor parameter.
|
||||
/// </summary>
|
||||
public CompressorParameter Parameter;
|
||||
|
||||
/// <summary>
|
||||
/// The compressor state.
|
||||
/// </summary>
|
||||
public Memory<CompressorState> State { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Create a new <see cref="CompressorEffect"/>.
|
||||
/// </summary>
|
||||
public CompressorEffect()
|
||||
{
|
||||
State = new CompressorState[1];
|
||||
}
|
||||
|
||||
public override EffectType TargetEffectType => EffectType.Compressor;
|
||||
|
||||
public override ulong GetWorkBuffer(int index)
|
||||
{
|
||||
return GetSingleBuffer();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
|
||||
{
|
||||
// Nintendo doesn't do anything here but we still require updateErrorInfo to be initialised.
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
|
||||
{
|
||||
Debug.Assert(IsTypeValid(ref parameter));
|
||||
|
||||
UpdateParameterBase(ref parameter);
|
||||
|
||||
Parameter = MemoryMarshal.Cast<byte, CompressorParameter>(parameter.SpecificData)[0];
|
||||
IsEnabled = parameter.IsEnabled;
|
||||
|
||||
updateErrorInfo = new BehaviourParameter.ErrorInfo();
|
||||
}
|
||||
|
||||
public override void UpdateForCommandGeneration()
|
||||
{
|
||||
UpdateUsageStateForCommandGeneration();
|
||||
|
||||
Parameter.Status = UsageState.Enabled;
|
||||
}
|
||||
}
|
||||
}
|
@ -35,5 +35,6 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
uint Estimate(LimiterCommandVersion2 command);
|
||||
uint Estimate(GroupedBiquadFilterCommand command);
|
||||
uint Estimate(CaptureBufferCommand command);
|
||||
uint Estimate(CompressorCommand command);
|
||||
}
|
||||
}
|
@ -263,12 +263,12 @@ namespace Ryujinx.Audio.Renderer.Server.MemoryPool
|
||||
return UpdateResult.Success;
|
||||
}
|
||||
|
||||
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress & (pageSize - 1)) != 0)
|
||||
if (inParameter.CpuAddress == 0 || (inParameter.CpuAddress % pageSize) != 0)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
||||
if (inParameter.Size == 0 || (inParameter.Size & (pageSize - 1)) != 0)
|
||||
if (inParameter.Size == 0 || (inParameter.Size % pageSize) != 0)
|
||||
{
|
||||
return UpdateResult.InvalidParameter;
|
||||
}
|
||||
|
@ -240,6 +240,10 @@ namespace Ryujinx.Audio.Renderer.Server
|
||||
case EffectType.CaptureBuffer:
|
||||
effect = new CaptureBufferEffect();
|
||||
break;
|
||||
case EffectType.Compressor:
|
||||
effect = new CompressorEffect();
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new NotImplementedException($"EffectType {parameter.Type} not implemented!");
|
||||
}
|
||||
|
@ -34,10 +34,10 @@ namespace Ryujinx.Audio.Renderer.Utils
|
||||
|
||||
writer.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
writer.Write(Encoding.ASCII.GetBytes("RIFF"));
|
||||
writer.Write("RIFF"u8);
|
||||
writer.Write((int)(writer.BaseStream.Length - 8));
|
||||
writer.Write(Encoding.ASCII.GetBytes("WAVE"));
|
||||
writer.Write(Encoding.ASCII.GetBytes("fmt "));
|
||||
writer.Write("WAVE"u8);
|
||||
writer.Write("fmt "u8);
|
||||
writer.Write(16);
|
||||
writer.Write((short)1);
|
||||
writer.Write((short)GetChannelCount());
|
||||
@ -45,7 +45,7 @@ namespace Ryujinx.Audio.Renderer.Utils
|
||||
writer.Write(GetSampleRate() * GetChannelCount() * sizeof(short));
|
||||
writer.Write((short)(GetChannelCount() * sizeof(short)));
|
||||
writer.Write((short)(sizeof(short) * 8));
|
||||
writer.Write(Encoding.ASCII.GetBytes("data"));
|
||||
writer.Write("data"u8);
|
||||
writer.Write((int)(writer.BaseStream.Length - HeaderSize));
|
||||
|
||||
writer.Seek((int)currentPos, SeekOrigin.Begin);
|
||||
|
@ -17,5 +17,6 @@ namespace Ryujinx.Audio
|
||||
InvalidAddressInfo = (42 << ErrorCodeShift) | ModuleId,
|
||||
InvalidMixSorting = (43 << ErrorCodeShift) | ModuleId,
|
||||
UnsupportedOperation = (513 << ErrorCodeShift) | ModuleId,
|
||||
InvalidExecutionContextOperation = (514 << ErrorCodeShift) | ModuleId,
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using Ryujinx.Ava.Ui.Windows;
|
||||
using Ryujinx.Common;
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.Ui.Common.Configuration;
|
||||
using Ryujinx.Ui.Common.Helper;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
@ -20,6 +21,8 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
public override void Initialize()
|
||||
{
|
||||
Name = $"Ryujinx {Program.Version}";
|
||||
|
||||
AvaloniaXamlLoader.Load(this);
|
||||
}
|
||||
|
||||
@ -64,8 +67,7 @@ namespace Ryujinx.Ava
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
var path = Process.GetCurrentProcess().MainModule.FileName;
|
||||
var info = new ProcessStartInfo() { FileName = path, UseShellExecute = false };
|
||||
var proc = Process.Start(info);
|
||||
var proc = Process.Start(path, CommandLineState.Arguments);
|
||||
desktop.Shutdown();
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
@ -60,7 +60,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
private const float VolumeDelta = 0.05f;
|
||||
|
||||
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
|
||||
private static readonly Cursor InvisibleCursor = new Cursor(StandardCursorType.None);
|
||||
|
||||
private readonly long _ticksPerFrame;
|
||||
private readonly Stopwatch _chrono;
|
||||
@ -125,7 +125,7 @@ namespace Ryujinx.Ava
|
||||
_inputManager = inputManager;
|
||||
_accountManager = accountManager;
|
||||
_userChannelPersistence = userChannelPersistence;
|
||||
_renderingThread = new Thread(RenderLoop) { Name = "GUI.RenderThread" };
|
||||
_renderingThread = new Thread(RenderLoop, 1 * 1024 * 1024) { Name = "GUI.RenderThread" };
|
||||
_hideCursorOnIdle = ConfigurationState.Instance.HideCursorOnIdle;
|
||||
_lastCursorMoveTime = Stopwatch.GetTimestamp();
|
||||
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
|
||||
@ -349,7 +349,10 @@ namespace Ryujinx.Ava
|
||||
|
||||
_isActive = false;
|
||||
|
||||
_renderingThread.Join();
|
||||
if (_renderingThread.IsAlive)
|
||||
{
|
||||
_renderingThread.Join();
|
||||
}
|
||||
|
||||
DisplaySleep.Restore();
|
||||
|
||||
@ -378,7 +381,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
_gpuCancellationTokenSource.Cancel();
|
||||
_gpuCancellationTokenSource.Dispose();
|
||||
|
||||
|
||||
_chrono.Stop();
|
||||
}
|
||||
|
||||
@ -393,7 +396,7 @@ namespace Ryujinx.Ava
|
||||
Renderer?.MakeCurrent();
|
||||
|
||||
Device.DisposeGpu();
|
||||
|
||||
|
||||
Renderer?.MakeCurrent(null);
|
||||
}
|
||||
|
||||
@ -417,7 +420,6 @@ namespace Ryujinx.Ava
|
||||
public async Task<bool> LoadGuestApplication()
|
||||
{
|
||||
InitializeSwitchInstance();
|
||||
|
||||
MainWindow.UpdateGraphicsConfig();
|
||||
|
||||
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
|
||||
@ -428,17 +430,16 @@ namespace Ryujinx.Ava
|
||||
{
|
||||
if (userError == UserError.NoFirmware)
|
||||
{
|
||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"],
|
||||
firmwareVersion.VersionString);
|
||||
|
||||
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"], message,
|
||||
LocaleManager.Instance["InputDialogYes"], LocaleManager.Instance["InputDialogNo"], "");
|
||||
LocaleManager.Instance["DialogFirmwareNoFirmwareInstalledMessage"],
|
||||
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedMessage"], firmwareVersion.VersionString),
|
||||
LocaleManager.Instance["InputDialogYes"],
|
||||
LocaleManager.Instance["InputDialogNo"],
|
||||
"");
|
||||
|
||||
if (result != UserResult.Yes)
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () => await
|
||||
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
|
||||
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
|
||||
Device.Dispose();
|
||||
|
||||
return false;
|
||||
@ -447,8 +448,7 @@ namespace Ryujinx.Ava
|
||||
|
||||
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () => await
|
||||
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
|
||||
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
|
||||
Device.Dispose();
|
||||
|
||||
return false;
|
||||
@ -461,11 +461,9 @@ namespace Ryujinx.Ava
|
||||
|
||||
_parent.RefreshFirmwareStatus();
|
||||
|
||||
string message = string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString);
|
||||
|
||||
await ContentDialogHelper.CreateInfoDialog(
|
||||
string.Format(LocaleManager.Instance["DialogFirmwareInstalledMessage"], firmwareVersion.VersionString),
|
||||
message,
|
||||
string.Format(LocaleManager.Instance["DialogFirmwareInstallEmbeddedSuccessMessage"], firmwareVersion.VersionString),
|
||||
LocaleManager.Instance["InputDialogOk"],
|
||||
"",
|
||||
LocaleManager.Instance["RyujinxInfo"]);
|
||||
@ -473,9 +471,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
else
|
||||
{
|
||||
Dispatcher.UIThread.Post(async () => await
|
||||
UserErrorDialog.ShowUserErrorDialog(userError, _parent));
|
||||
|
||||
await UserErrorDialog.ShowUserErrorDialog(userError, _parent);
|
||||
Device.Dispose();
|
||||
|
||||
return false;
|
||||
@ -514,7 +510,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
else if (File.Exists(ApplicationPath))
|
||||
{
|
||||
switch (System.IO.Path.GetExtension(ApplicationPath).ToLowerInvariant())
|
||||
switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
|
||||
{
|
||||
case ".xci":
|
||||
{
|
||||
@ -602,7 +598,7 @@ namespace Ryujinx.Ava
|
||||
if (Renderer.IsVulkan)
|
||||
{
|
||||
string preferredGpu = ConfigurationState.Instance.Graphics.PreferredGpu.Value;
|
||||
|
||||
|
||||
renderer = new VulkanRenderer(Renderer.CreateVulkanSurface, VulkanHelper.GetRequiredInstanceExtensions, preferredGpu);
|
||||
}
|
||||
else
|
||||
@ -741,7 +737,7 @@ namespace Ryujinx.Ava
|
||||
}
|
||||
}
|
||||
|
||||
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GB : HLE.MemoryConfiguration.MemoryConfiguration4GB;
|
||||
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? HLE.MemoryConfiguration.MemoryConfiguration6GiB : HLE.MemoryConfiguration.MemoryConfiguration4GiB;
|
||||
|
||||
IntegrityCheckLevel fsIntegrityCheckLevel = ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None;
|
||||
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (Kann Fehler verursachen)",
|
||||
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Erweitere DRAM Größe auf 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignoriere fehlende Dienste",
|
||||
"SettingsTabGraphics": "Grafik",
|
||||
"SettingsTabGraphicsAPI": "Grafik-API",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Aktiviere Fs Zugriff-Logs",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Globaler Zugriff-Log-Modus:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Entwickleroptionen (WARNUNG: Beeinträchtigt die Leistung)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL Logstufe:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Keine",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Fehler",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Verlangsamungen",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Alle",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Keine",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Fehler",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Verlangsamungen",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Alle",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Aktiviere Debug-Log",
|
||||
"SettingsTabInput": "Eingabe",
|
||||
"SettingsTabInputEnableDockedMode": "Docked Modus",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Direkter Tastaturzugriff",
|
||||
"SettingsButtonSave": "Speichern",
|
||||
"SettingsButtonClose": "Schließen",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Abbrechen",
|
||||
"SettingsButtonApply": "Übernehmen",
|
||||
"ControllerSettingsPlayer": "Spieler",
|
||||
"ControllerSettingsPlayer1": "Spieler 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Verwendung einer Software-Seitentabelle für die Adressumsetzung. Höchste Genauigkeit, aber langsamste Leistung.",
|
||||
"MemoryManagerHostTooltip": "Direkte Zuordnung von Speicher im Host-Adressraum. Viel schnellere JIT-Kompilierung und Ausführung.",
|
||||
"MemoryManagerUnsafeTooltip": "Direkte Zuordnung des Speichers, aber keine Maskierung der Adresse innerhalb des Gastadressraums vor dem Zugriff. Schneller, aber auf Kosten der Sicherheit. Die Gastanwendung kann von überall in Ryujinx auf den Speicher zugreifen, daher sollte in diesem Modus nur Programme ausgeführt werden denen vertraut wird.",
|
||||
"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GB auf 6 GB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
|
||||
"DRamTooltip": "Erhöht den Arbeitsspeicher des emulierten Systems von 4 GiB auf 6 GiB.\n\nDies ist nur für Texturenpakete mit höherer Auflösung oder Mods mit 4K-Auflösung nützlich. Diese Option verbessert NICHT die Leistung.\n\nIm Zweifelsfall AUS lassen.",
|
||||
"IgnoreMissingServicesTooltip": "Durch diese Option werden nicht implementierte Dienste der Switch-Firmware ignoriert. Dies kann dabei helfen, Abstürze beim Starten bestimmter Spiele zu umgehen.\n\nIm Zweifelsfall AUS lassen.",
|
||||
"GraphicsBackendThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf AUTO stellen.",
|
||||
"GalThreadingTooltip": "Führt Grafik-Backend Befehle auf einem zweiten Thread aus.\n\nDies Beschleunigt die Shader-Kompilierung, reduziert Stottern und verbessert die Leistung auf GPU-Treibern ohne eigene Multithreading-Unterstützung. Geringfügig bessere Leistung bei Treibern mit Multithreading.\n\nIm Zweifelsfall auf auf AUTO stellen.",
|
||||
@ -583,7 +584,7 @@
|
||||
"SettingsTabGraphicsBackend": "Grafik-Backend:",
|
||||
"SettingsTabGraphicsBackendTooltip": "Verwendendetes Grafik-Backend",
|
||||
"SettingsEnableTextureRecompression": "Textur-Rekompression",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Komprimiert bestimmte Texturen, um den VRAM-Verbrauch zu reduzieren.\n\nEmpfohlen für die Verwendung von GPUs, die weniger als 4 GiB VRAM haben.\n\nIm Zweifelsfall AUS lassen",
|
||||
"SettingsTabGraphicsPreferredGpu": "Bevorzugte GPU:",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Wähle die Grafikkarte aus, die mit dem Vulkan Grafik-Backend verwendet werden soll.\n\nDies hat keinen Einfluss auf die GPU die OpenGL verwendet.\n\nIm Zweifelsfall die als \"dGPU\" gekennzeichnete GPU auswählen. Diese Einstellung unberührt lassen, wenn keine zur Auswahl steht.",
|
||||
"SettingsAppRequiredRestartMessage": "Ein Neustart von Ryujinx ist erforderlich",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Μικροδιορθώσεις",
|
||||
"SettingsTabSystemHacksNote": " (Μπορεί να προκαλέσουν αστάθεια)",
|
||||
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Επέκταση μεγέθους DRAM στα 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Αγνόηση υπηρεσιών που λείπουν",
|
||||
"SettingsTabGraphics": "Γραφικά",
|
||||
"SettingsTabGraphicsAPI": "API Γραφικά",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Ενεργοποίηση Καταγραφής Πρόσβασης FS",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Λειτουργία Καταγραφής Καθολικής Πρόσβασης FS:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Επιλογές Προγραμματιστή (ΠΡΟΕΙΔΟΠΟΙΗΣΗ: Η απόδοση Θα μειωθεί)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Επίπεδο Καταγραφής OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Κανένα",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Σφάλμα",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Επιβραδύνσεις",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Όλα",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Κανένα",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Σφάλμα",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Επιβραδύνσεις",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Όλα",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Ενεργοποίηση Αρχείων Καταγραφής Εντοπισμού Σφαλμάτων",
|
||||
"SettingsTabInput": "Χειρισμός",
|
||||
"SettingsTabInputEnableDockedMode": "Ενεργοποίηση Docked Mode",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Άμεση Πρόσβαση στο Πληκτρολόγιο",
|
||||
"SettingsButtonSave": "Αποθήκευση",
|
||||
"SettingsButtonClose": "Κλείσιμο",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Ακύρωση",
|
||||
"SettingsButtonApply": "Εφαρμογή",
|
||||
"ControllerSettingsPlayer": "Παίχτης",
|
||||
"ControllerSettingsPlayer1": "Παίχτης 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Χρησιμοποιήστε έναν πίνακα σελίδων λογισμικού για τη μετάφραση διευθύνσεων. Υψηλότερη ακρίβεια αλλά πιο αργή απόδοση.",
|
||||
"MemoryManagerHostTooltip": "Απευθείας αντιστοίχιση της μνήμης στον χώρο διευθύνσεων υπολογιστή υποδοχής. Πολύ πιο γρήγορη μεταγλώττιση και εκτέλεση JIT.",
|
||||
"MemoryManagerUnsafeTooltip": "Απευθείας χαρτογράφηση της μνήμης, αλλά μην καλύπτετε τη διεύθυνση εντός του χώρου διευθύνσεων επισκέπτη πριν από την πρόσβαση. Πιο γρήγορα, αλλά με κόστος ασφάλειας. Η εφαρμογή μπορεί να έχει πρόσβαση στη μνήμη από οπουδήποτε στο Ryujinx, επομένως εκτελείτε μόνο προγράμματα που εμπιστεύεστε με αυτήν τη λειτουργία.",
|
||||
"DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GB σε 6 GB",
|
||||
"DRamTooltip": "Επεκτείνει την ποσότητα της μνήμης στο εξομοιούμενο σύστημα από 4 GiB σε 6 GiB",
|
||||
"IgnoreMissingServicesTooltip": "Ενεργοποίηση ή απενεργοποίηση της αγνοώησης για υπηρεσίες που λείπουν",
|
||||
"GraphicsBackendThreadingTooltip": "Ενεργοποίηση Πολυνηματικής Επεξεργασίας Γραφικών",
|
||||
"GalThreadingTooltip": "Εκτελεί εντολές γραφικών σε ένα δεύτερο νήμα. Επιτρέπει την πολυνηματική μεταγλώττιση Shader σε χρόνο εκτέλεσης, μειώνει το τρεμόπαιγμα και βελτιώνει την απόδοση των προγραμμάτων οδήγησης χωρίς τη δική τους υποστήριξη πολλαπλών νημάτων. Ποικίλες κορυφαίες επιδόσεις σε προγράμματα οδήγησης με multithreading. Μπορεί να χρειαστεί επανεκκίνηση του Ryujinx για να απενεργοποιήσετε σωστά την ενσωματωμένη λειτουργία πολλαπλών νημάτων του προγράμματος οδήγησης ή ίσως χρειαστεί να το κάνετε χειροκίνητα για να έχετε την καλύτερη απόδοση.",
|
||||
@ -480,17 +481,17 @@
|
||||
"AudioVolumeTooltip": "Αλλαγή Έντασης Ήχου",
|
||||
"SettingsTabSystemEnableInternetAccess": "Ενεργοποίηση πρόσβασης επισκέπτη στο Διαδίκτυο",
|
||||
"EnableInternetAccessTooltip": "Επιτρέπει την πρόσβαση επισκέπτη στο Διαδίκτυο. Εάν ενεργοποιηθεί, η εξομοιωμένη κονσόλα Switch θα συμπεριφέρεται σαν να είναι συνδεδεμένη στο Διαδίκτυο. Λάβετε υπόψη ότι σε ορισμένες περιπτώσεις, οι εφαρμογές ενδέχεται να εξακολουθούν να έχουν πρόσβαση στο Διαδίκτυο, ακόμη και όταν αυτή η επιλογή είναι απενεργοποιημένη",
|
||||
"GameListContextMenuManageCheatToolTip" : "Διαχείριση Κόλπων",
|
||||
"GameListContextMenuManageCheat" : "Διαχείριση Κόλπων",
|
||||
"ControllerSettingsStickRange" : "Εύρος:",
|
||||
"DialogStopEmulationTitle" : "Ryujinx - Διακοπή εξομοίωσης",
|
||||
"GameListContextMenuManageCheatToolTip": "Διαχείριση Κόλπων",
|
||||
"GameListContextMenuManageCheat": "Διαχείριση Κόλπων",
|
||||
"ControllerSettingsStickRange": "Εύρος:",
|
||||
"DialogStopEmulationTitle": "Ryujinx - Διακοπή εξομοίωσης",
|
||||
"DialogStopEmulationMessage": "Είστε βέβαιοι ότι θέλετε να σταματήσετε την εξομοίωση;",
|
||||
"SettingsTabCpu": "Επεξεργαστής",
|
||||
"SettingsTabAudio": "Ήχος",
|
||||
"SettingsTabNetwork": "Δίκτυο",
|
||||
"SettingsTabNetworkConnection" : "Σύνδεση δικτύου",
|
||||
"SettingsTabCpuCache" : "Προσωρινή Μνήμη CPU",
|
||||
"SettingsTabCpuMemory" : "Μνήμη CPU",
|
||||
"SettingsTabNetworkConnection": "Σύνδεση δικτύου",
|
||||
"SettingsTabCpuCache": "Προσωρινή Μνήμη CPU",
|
||||
"SettingsTabCpuMemory": "Μνήμη CPU",
|
||||
"ControllerMotionTitle": "Motion Control Settings",
|
||||
"ControllerRumbleTitle": "Rumble Settings"
|
||||
}
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (may cause instability)",
|
||||
"SettingsTabSystemExpandDramSize": "Expand DRAM Size to 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Use alternative memory layout (Developers)",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignore Missing Services",
|
||||
"SettingsTabGraphics": "Graphics",
|
||||
"SettingsTabGraphicsAPI": "Graphics API",
|
||||
@ -157,17 +157,19 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Enable Fs Access Logs",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Global Access Log Mode:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Developer Options (WARNING: Will reduce performance)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Level:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "None",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Error",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Slowdowns",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "All",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevel": "Graphics Backend Log Level:",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "None",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Error",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Slowdowns",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "All",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Enable Debug Logs",
|
||||
"SettingsTabInput": "Input",
|
||||
"SettingsTabInputEnableDockedMode": "Docked Mode",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Direct Keyboard Access",
|
||||
"SettingsButtonSave": "Save",
|
||||
"SettingsButtonClose": "Close",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Cancel",
|
||||
"SettingsButtonApply": "Apply",
|
||||
"ControllerSettingsPlayer": "Player",
|
||||
"ControllerSettingsPlayer1": "Player 1",
|
||||
@ -410,6 +412,8 @@
|
||||
"DlcManagerTableHeadingContainerPathLabel": "Container Path",
|
||||
"DlcManagerTableHeadingFullPathLabel": "Full Path",
|
||||
"DlcManagerRemoveAllButton": "Remove All",
|
||||
"DlcManagerEnableAllButton": "Enable All",
|
||||
"DlcManagerDisableAllButton": "Disable All",
|
||||
"MenuBarOptionsChangeLanguage": "Change Language",
|
||||
"CommonSort": "Sort",
|
||||
"CommonShowNames": "Show Names",
|
||||
@ -440,7 +444,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Use a software page table for address translation. Highest accuracy but slowest performance.",
|
||||
"MemoryManagerHostTooltip": "Directly map memory in the host address space. Much faster JIT compilation and execution.",
|
||||
"MemoryManagerUnsafeTooltip": "Directly map memory, but do not mask the address within the guest address space before access. Faster, but at the cost of safety. The guest application can access memory from anywhere in Ryujinx, so only run programs you trust with this mode.",
|
||||
"DRamTooltip": "Increases the amount of memory on the emulated system from 4GB to 6GB.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
|
||||
"DRamTooltip": "Utilizes an alternative MemoryMode layout to mimic a Switch development model.\n\nThis is only useful for higher-resolution texture packs or 4k resolution mods. Does NOT improve performance.\n\nLeave OFF if unsure.",
|
||||
"IgnoreMissingServicesTooltip": "Ignores unimplemented Horizon OS services. This may help in bypassing crashes when booting certain games.\n\nLeave OFF if unsure.",
|
||||
"GraphicsBackendThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
"GalThreadingTooltip": "Executes graphics backend commands on a second thread.\n\nSpeeds up shader compilation, reduces stuttering, and improves performance on GPU drivers without multithreading support of their own. Slightly better performance on drivers with multithreading.\n\nSet to AUTO if unsure.",
|
||||
@ -562,12 +566,12 @@
|
||||
"Writable": "Writable",
|
||||
"SelectDlcDialogTitle": "Select DLC files",
|
||||
"SelectUpdateDialogTitle": "Select update files",
|
||||
"UserProfileWindowTitle": "Manage User Profiles",
|
||||
"CheatWindowTitle": "Manage Game Cheats",
|
||||
"DlcWindowTitle": "Manage Game DLC",
|
||||
"UpdateWindowTitle": "Manage Game Updates",
|
||||
"UserProfileWindowTitle": "User Profiles Manager",
|
||||
"CheatWindowTitle": "Cheats Manager",
|
||||
"DlcWindowTitle": "Downloadable Content Manager",
|
||||
"UpdateWindowTitle": "Title Update Manager",
|
||||
"CheatWindowHeading": "Cheats Available for {0} [{1}]",
|
||||
"DlcWindowHeading": "DLC Available for {0} [{1}]",
|
||||
"DlcWindowHeading": "{0} Downloadable Content(s) available for {1} ({2})",
|
||||
"UserProfilesEditProfile": "Edit Selected",
|
||||
"Cancel": "Cancel",
|
||||
"Save": "Save",
|
||||
@ -575,7 +579,7 @@
|
||||
"UserProfilesSetProfileImage": "Set Profile Image",
|
||||
"UserProfileEmptyNameError": "Name is required",
|
||||
"UserProfileNoImageError": "Profile image must be set",
|
||||
"GameUpdateWindowHeading": "Updates Available for {0} [{1}]",
|
||||
"GameUpdateWindowHeading": "{0} Update(s) available for {1} ({2})",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Increase resolution:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Decrease resolution:",
|
||||
"UserProfilesName": "Name:",
|
||||
@ -583,14 +587,27 @@
|
||||
"SettingsTabGraphicsBackend": "Graphics Backend",
|
||||
"SettingsTabGraphicsBackendTooltip": "Graphics Backend to use",
|
||||
"SettingsEnableTextureRecompression": "Enable Texture Recompression",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GB VRAM.\n\nLeave OFF if unsure.",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Compresses certain textures in order to reduce VRAM usage.\n\nRecommended for use with GPUs that have less than 4GiB VRAM.\n\nLeave OFF if unsure.",
|
||||
"SettingsTabGraphicsPreferredGpu": "Preferred GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Select the graphics card that will be used with the Vulkan graphics backend.\n\nDoes not affect the GPU that OpenGL will use.\n\nSet to the GPU flagged as \"dGPU\" if unsure. If there isn't one, leave untouched.",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx Restart Required",
|
||||
"SettingsGpuBackendRestartMessage": "Graphics Backend or Gpu settings have been modified. This will require a restart to be applied",
|
||||
"SettingsGpuBackendRestartMessage": "Graphics Backend or GPU settings have been modified. This will require a restart to be applied",
|
||||
"SettingsGpuBackendRestartSubMessage": "Do you want to restart now?",
|
||||
"RyujinxUpdaterMessage": "Do you want to update Ryujinx to the latest version?",
|
||||
"SettingsTabHotkeysVolumeUpHotkey": "Increase Volume:",
|
||||
"SettingsTabHotkeysVolumeDownHotkey": "Decrease Volume:",
|
||||
"VolumeShort": "Vol"
|
||||
"SettingsEnableMacroHLE": "Enable Macro HLE",
|
||||
"SettingsEnableMacroHLETooltip": "High-level emulation of GPU Macro code.\n\nImproves performance, but may cause graphical glitches in some games.\n\nLeave ON if unsure.",
|
||||
"VolumeShort": "Vol",
|
||||
"UserProfilesManageSaves": "Manage Saves",
|
||||
"DeleteUserSave": "Do you want to delete user save for this game?",
|
||||
"IrreversibleActionNote": "This action is not reversible.",
|
||||
"SaveManagerHeading": "Manage Saves for {0}",
|
||||
"SaveManagerTitle": "Save Manager",
|
||||
"Name": "Name",
|
||||
"Size": "Size",
|
||||
"Search": "Search",
|
||||
"UserProfilesRecoverLostAccounts": "Recover Lost Accounts",
|
||||
"Recover": "Recover",
|
||||
"UserProfilesRecoverHeading" : "Saves were found for the following accounts"
|
||||
}
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (Pueden causar inestabilidad)",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir DRAM a 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar servicios no implementados",
|
||||
"SettingsTabGraphics": "Gráficos",
|
||||
"SettingsTabGraphicsAPI": "API de gráficos",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar registros de Fs Access",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo de registros Fs Global Access:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Opciones de desarrollador (ADVERTENCIA: empeorarán el rendimiento)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Nivel de registro de OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Nada",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Errores",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentizaciones",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Todo",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nada",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errores",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentizaciones",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todo",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Habilitar registros de debug",
|
||||
"SettingsTabInput": "Entrada",
|
||||
"SettingsTabInputEnableDockedMode": "Modo dock/TV",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Acceso directo al teclado",
|
||||
"SettingsButtonSave": "Guardar",
|
||||
"SettingsButtonClose": "Cerrar",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Cancelar",
|
||||
"SettingsButtonApply": "Aplicar",
|
||||
"ControllerSettingsPlayer": "Jugador",
|
||||
"ControllerSettingsPlayer1": "Jugador 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Usa una tabla de paginación de software para traducir direcciones. Ofrece la precisión más exacta pero el rendimiento más lento.",
|
||||
"MemoryManagerHostTooltip": "Mapea la memoria directamente en la dirección de espacio del host. Compilación y ejecución JIT mucho más rápida.",
|
||||
"MemoryManagerUnsafeTooltip": "Mapea la memoria directamente, pero no enmascara la dirección dentro del espacio de dirección del guest antes del acceso. El modo más rápido, pero a costa de seguridad. La aplicación guest puede acceder a la memoria desde cualquier parte en Ryujinx, así que ejecuta solo programas en los que confíes cuando uses este modo.",
|
||||
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GB a 6GB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
|
||||
"DRamTooltip": "Expande la memoria DRAM del sistema emulado de 4GiB a 6GiB.\n\nUtilizar solo con packs de texturas HD o mods de resolución 4K. NO mejora el rendimiento.\n\nDesactívalo si no sabes qué hacer.",
|
||||
"IgnoreMissingServicesTooltip": "Hack para ignorar servicios no implementados del Horizon OS. Esto puede ayudar a sobrepasar crasheos cuando inicies ciertos juegos.\n\nDesactívalo si no sabes qué hacer.",
|
||||
"GraphicsBackendThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
"GalThreadingTooltip": "Ejecuta los comandos del motor gráfico en un segundo hilo. Acelera la compilación de sombreadores, reduce los tirones, y mejora el rendimiento en controladores gráficos que no realicen su propio multihilado. Rendimiento máximo ligeramente superior en controladores gráficos que soporten multihilado.\n\nSelecciona \"Auto\" si no sabes qué hacer.",
|
||||
|
@ -112,7 +112,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (Cela peut causer des instabilitées)",
|
||||
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Augmenter la taille de la DRAM à 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorer les services manquant",
|
||||
"SettingsTabGraphics": "Graphique",
|
||||
"SettingsTabGraphicsAPI": "API Graphique",
|
||||
@ -150,17 +150,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Activer les journaux des accès au système de fichiers",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Niveau des journaux des accès au système de fichiers:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Options développeur (ATTENTION: Cela peut réduire les performances)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Niveau des journaux OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Aucun",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Erreur",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Ralentissements",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Tout",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Aucun",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erreur",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Ralentissements",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tout",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Activer les journaux de debug",
|
||||
"SettingsTabInput": "Contrôles",
|
||||
"SettingsTabInputEnableDockedMode": "Active le mode station d'accueil",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Accès direct au clavier",
|
||||
"SettingsButtonSave": "Enregistrer",
|
||||
"SettingsButtonClose": "Fermer",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Annuler",
|
||||
"SettingsButtonApply": "Appliquer",
|
||||
"ControllerSettingsPlayer": "Joueur",
|
||||
"ControllerSettingsPlayer1": "Joueur 1",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (Possono causare instabilità)",
|
||||
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Espandi dimensione DRAM a 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignora servizi mancanti",
|
||||
"SettingsTabGraphics": "Grafica",
|
||||
"SettingsTabGraphicsAPI": "API Grafiche",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Attiva Fs Access Logs",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modalità log accesso globale Fs:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Opzioni da sviluppatore (AVVISO: Ridurrà le prestazioni)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Livello di log OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Nessuno",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Errore",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Rallentamenti",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Tutto",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nessuno",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Errore",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Rallentamenti",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Tutto",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Attiva logs di debug",
|
||||
"SettingsTabInput": "Input",
|
||||
"SettingsTabInputEnableDockedMode": "Attiva modalità TV",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Accesso diretto alla tastiera",
|
||||
"SettingsButtonSave": "Salva",
|
||||
"SettingsButtonClose": "Chiudi",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Cancella",
|
||||
"SettingsButtonApply": "Applica",
|
||||
"ControllerSettingsPlayer": "Giocatore",
|
||||
"ControllerSettingsPlayer1": "Giocatore 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Usa una software page table per la traduzione degli indirizzi. Massima precisione ma prestazioni più lente.",
|
||||
"MemoryManagerHostTooltip": "Mappa direttamente la memoria nello spazio degli indirizzi dell'host. Compilazione ed esecuzione JIT molto più veloce.",
|
||||
"MemoryManagerUnsafeTooltip": "Mappa direttamente la memoria, ma non maschera l'indirizzo all'interno dello spazio degli indirizzi guest prima dell'accesso. Più veloce, ma a costo della sicurezza. L'applicazione guest può accedere alla memoria da qualsiasi punto di Ryujinx, quindi esegui solo programmi di cui ti fidi con questa modalità.",
|
||||
"DRamTooltip": "Espande l'ammontare di memoria sul sistema emulato da 4GB A 6GB",
|
||||
"DRamTooltip": "Espande l'ammontare di memoria sul sistema emulato da 4GiB A 6GiB",
|
||||
"IgnoreMissingServicesTooltip": "Attiva o disattiva l'opzione di ignorare i servizi mancanti",
|
||||
"GraphicsBackendThreadingTooltip": "Attiva il Graphics Backend Multithreading",
|
||||
"GalThreadingTooltip": "Esegue i comandi del backend grafico su un secondo thread. Permette il multithreading runtime della compilazione degli shader, riduce lo stuttering e migliora le prestazioni sui driver senza supporto multithreading proprio. Varia leggermente le prestazioni di picco sui driver con multithreading. Ryujinx potrebbe aver bisogno di essere riavviato per disabilitare correttamente il multithreading integrato nel driver, o potrebbe essere necessario farlo manualmente per ottenere le migliori prestazioni.",
|
||||
@ -556,8 +557,8 @@
|
||||
"SettingsSelectThemeFileDialogTitle" : "Seleziona file del tema",
|
||||
"SettingsXamlThemeFile" : "File del tema xaml",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Aumentare la risoluzione:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:"
|
||||
"AvatarWindowTitle": "Gestisci account - Avatar"
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuire la risoluzione:",
|
||||
"AvatarWindowTitle": "Gestisci account - Avatar",
|
||||
"Amiibo": "Amiibo",
|
||||
"Unknown": "Sconosciuto",
|
||||
"Usage": "Utilizzo",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "ハック",
|
||||
"SettingsTabSystemHacksNote": " (挙動が不安定になる可能性があります)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GBに拡大",
|
||||
"SettingsTabSystemExpandDramSize": "DRAMサイズを6GiBに拡大",
|
||||
"SettingsTabSystemIgnoreMissingServices": "未実装サービスを無視",
|
||||
"SettingsTabGraphics": "グラフィックス",
|
||||
"SettingsTabGraphicsAPI": "グラフィックスAPI",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs アクセスログを有効",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs グローバルアクセスログモード:",
|
||||
"SettingsTabLoggingDeveloperOptions": "開発者オプション (警告: パフォーマンスが低下します)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL ログレベル:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "なし",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "エラー",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "パフォーマンス低下",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "すべて",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "なし",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "エラー",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "パフォーマンス低下",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "すべて",
|
||||
"SettingsTabLoggingEnableDebugLogs": "デバッグログを有効",
|
||||
"SettingsTabInput": "入力",
|
||||
"SettingsTabInputEnableDockedMode": "ドッキングモード",
|
||||
"SettingsTabInputDirectKeyboardAccess": "キーボード直接アクセス",
|
||||
"SettingsButtonSave": "セーブ",
|
||||
"SettingsButtonClose": "閉じる",
|
||||
"SettingsButtonOk": "オーケー",
|
||||
"SettingsButtonCancel": "キャンセル",
|
||||
"SettingsButtonApply": "適用",
|
||||
"ControllerSettingsPlayer": "プレイヤー",
|
||||
"ControllerSettingsPlayer1": "プレイヤー 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "アドレス変換にソフトウェアページテーブルを使用します. 非常に正確ですがパフォーマンスが大きく低下します.",
|
||||
"MemoryManagerHostTooltip": "ホストのアドレス空間にメモリを直接マップします.JITのコンパイルと実行速度が大きく向上します.",
|
||||
"MemoryManagerUnsafeTooltip": "メモリを直接マップしますが, アクセス前にゲストのアドレス空間内のアドレスをマスクしません. より高速になりますが, 安全性が犠牲になります. ゲストアプリケーションは Ryujinx のどこからでもメモリにアクセスできるので,このモードでは信頼できるプログラムだけを実行するようにしてください.",
|
||||
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GB から 6GB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"DRamTooltip": "エミュレートされたシステムのメモリ容量を 4GiB から 6GiB に増加します.\n\n高解像度のテクスチャパックや 4K解像度の mod を使用する場合に有用です. パフォーマンスを改善するものではありません.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"IgnoreMissingServicesTooltip": "未実装の Horizon OS サービスを無視します. 特定のゲームにおいて起動時のクラッシュを回避できる場合があります.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"GraphicsBackendThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
"GalThreadingTooltip": "グラフィックスバックエンドのコマンドを別スレッドで実行します.\n\nシェーダのコンパイルを高速化し, 遅延を軽減し, マルチスレッド非対応の GPU ドライバにおいてパフォーマンスを改善します. マルチスレッド対応のドライバでも若干パフォーマンス改善が見られます.\n\nよくわからない場合は自動に設定してください.",
|
||||
@ -583,7 +584,7 @@
|
||||
"SettingsTabGraphicsBackend": "グラフィックスバックエンド",
|
||||
"SettingsTabGraphicsBackendTooltip": "使用するグラフィックスバックエンドです",
|
||||
"SettingsEnableTextureRecompression": "テクスチャの再圧縮を有効",
|
||||
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"SettingsEnableTextureRecompressionTooltip": "VRAMの使用量を削減するためテクスチャを圧縮します.\n\nGPUのVRAMが4GiB未満の場合は使用を推奨します.\n\nよくわからない場合はオフのままにしてください.",
|
||||
"SettingsTabGraphicsPreferredGpu": "優先使用するGPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Vulkanグラフィックスバックエンドで使用されるグラフィックスカードを選択します.\n\nOpenGLが使用するGPUには影響しません.\n\n不明な場合は, \"dGPU\" としてフラグが立っているGPUに設定します. ない場合はそのままにします.",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx の再起動が必要です",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "해킹",
|
||||
"SettingsTabSystemHacksNote": " (불안정을 일으킬 수 있음)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GB로 확장",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM 크기를 6GiB로 확장",
|
||||
"SettingsTabSystemIgnoreMissingServices": "누락된 서비스 무시",
|
||||
"SettingsTabGraphics": "제도법",
|
||||
"SettingsTabGraphicsAPI": "그래픽 API",
|
||||
@ -156,17 +156,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs 액세스 로그 켜기",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs 전역 액세스 로그 모드 :",
|
||||
"SettingsTabLoggingDeveloperOptions": "개발자 옵션 (경고 : 성능이 저하됩니다.)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL 로그 수준 :",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "없음",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "오류",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "감속",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "모두",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "없음",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "오류",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "감속",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "모두",
|
||||
"SettingsTabLoggingEnableDebugLogs": "디버그 로그 사용",
|
||||
"SettingsTabInput": "입력",
|
||||
"SettingsTabInputEnableDockedMode": "도킹 모드 활성화",
|
||||
"SettingsTabInputDirectKeyboardAccess": "직접 키보드 액세스",
|
||||
"SettingsButtonSave": "구하다",
|
||||
"SettingsButtonClose": "출구",
|
||||
"SettingsButtonOk": "좋아",
|
||||
"SettingsButtonCancel": "취소",
|
||||
"SettingsButtonApply": "적용하다",
|
||||
"ControllerSettingsPlayer": "플레이어",
|
||||
"ControllerSettingsPlayer1": "플레이어 1",
|
||||
@ -439,7 +440,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "주소 변환을 위해 소프트웨어 페이지 테이블을 사용하십시오. 정확도는 가장 높지만 성능은 가장 느립니다.",
|
||||
"MemoryManagerHostTooltip": "호스트 주소 공간에서 메모리를 직접 매핑합니다. 훨씬 더 빠른 JIT 컴파일 및 실행.",
|
||||
"MemoryManagerUnsafeTooltip": "메모리를 직접 매핑하지만 액세스하기 전에 게스트 주소 공간 내의 주소를 마스킹하지 마십시오. 더 빠르지만 안전을 희생해야 합니다. 게스트 응용 프로그램은 Ryujinx의 어디에서나 메모리에 액세스할 수 있으므로 이 모드로 신뢰할 수 있는 프로그램만 실행하십시오.",
|
||||
"DRamTooltip": "에뮬레이트된 시스템의 메모리 양을 4GB에서 6GB로 확장",
|
||||
"DRamTooltip": "에뮬레이트된 시스템의 메모리 양을 4GiB에서 6GiB로 확장",
|
||||
"IgnoreMissingServicesTooltip": "누락된 서비스 무시 옵션 활성화 또는 비활성화",
|
||||
"GraphicsBackendThreadingTooltip": "그래픽 백엔드 멀티스레딩 활성화",
|
||||
"GalThreadingTooltip": "두 번째 스레드에서 그래픽 백엔드 명령을 실행합니다. 셰이더 컴파일의 런타임 멀티스레딩을 허용하고, 말더듬을 줄이고, 자체 멀티스레딩 지원 없이 드라이버의 성능을 개선합니다. 멀티스레딩이 있는 드라이버에서 약간 다른 최대 성능. 드라이버 내장 멀티스레딩을 올바르게 비활성화하려면 Ryujinx를 다시 시작해야 할 수도 있고 최상의 성능을 얻으려면 수동으로 수행해야 할 수도 있습니다.",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacki",
|
||||
"SettingsTabSystemHacksNote": " (mogą powodować niestabilność)",
|
||||
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GB",
|
||||
"SettingsTabSystemExpandDramSize": "Rozszerz Rozmiar DRAM do 6 GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignoruj Brakujące Usługi",
|
||||
"SettingsTabGraphics": "Grafika",
|
||||
"SettingsTabGraphicsAPI": "Graficzne API",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Włącz Logi Dostępu do Systemu Plików",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Tryb Globalnych Logów Systemu Plików:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Opcje programistyczne (OSTRZEŻENIE: Zmniejszą wydajność)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Poziom Logów OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Żadne",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Błędy",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Spowolnienia",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Wszystkie",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Żadne",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Błędy",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Spowolnienia",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Wszystkie",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Włącz Logi Debugowania",
|
||||
"SettingsTabInput": "Sterowanie",
|
||||
"SettingsTabInputEnableDockedMode": "Tryb Zadokowany",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Bezpośredni Dostęp do Klawiatury",
|
||||
"SettingsButtonSave": "Zapisz",
|
||||
"SettingsButtonClose": "Zamknij",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Anuluj",
|
||||
"SettingsButtonApply": "Zastosuj",
|
||||
"ControllerSettingsPlayer": "Gracz",
|
||||
"ControllerSettingsPlayer1": "Gracz 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Użyj tabeli stron oprogramowania do translacji adresów. Najwyższa celność, ale najwolniejsza wydajność.",
|
||||
"MemoryManagerHostTooltip": "Bezpośrednio mapuj pamięć w przestrzeni adresowej hosta. Znacznie szybsza kompilacja i wykonanie JIT.",
|
||||
"MemoryManagerUnsafeTooltip": "Bezpośrednio mapuj pamięć, ale nie maskuj adresu w przestrzeni adresowej gościa przed uzyskaniem dostępu. Szybciej, ale kosztem bezpieczeństwa. Aplikacja gościa może uzyskać dostęp do pamięci z dowolnego miejsca w Ryujinx, więc w tym trybie uruchamiaj tylko programy, którym ufasz.",
|
||||
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GB do 6 GB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"DRamTooltip": "Zwiększa ilość pamięci w emulowanym systemie z 4 GiB do 6 GiB.\n\nJest to przydatne tylko w przypadku pakietów tekstur o wyższej rozdzielczości lub modów w rozdzielczości 4k. NIE poprawia wydajności.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"IgnoreMissingServicesTooltip": "Ignoruje niezaimplementowane usługi Horizon OS. Może to pomóc w ominięciu awarii podczas uruchamiania niektórych gier.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"GraphicsBackendThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
||||
"GalThreadingTooltip": "Wykonuje polecenia backend'u graficznego w drugim wątku.\n\nPrzyspiesza kompilację shaderów, zmniejsza zacinanie się i poprawia wydajność sterowników GPU bez własnej obsługi wielowątkowości. Nieco lepsza wydajność w sterownikach z wielowątkowością.\n\nUstaw na AUTO, jeśli nie masz pewności.",
|
||||
@ -583,7 +584,7 @@
|
||||
"SettingsTabGraphicsBackend": "Backend Graficzny",
|
||||
"SettingsTabGraphicsBackendTooltip": "Używalne Backendy Graficzne",
|
||||
"SettingsEnableTextureRecompression": "Włącz Rekompresję Tekstur",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"SettingsEnableTextureRecompressionTooltip": "Kompresuje niektóre tekstury w celu zmniejszenia zużycia pamięci VRAM.\n\nZalecane do użytku z GPU, które mają mniej niż 4 GiB pamięci VRAM.\n\nW razie wątpliwości pozostaw WYŁĄCZONE.",
|
||||
"SettingsTabGraphicsPreferredGpu": "Preferowane GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "Wybierz kartę graficzną, która będzie używana z backendem graficznym Vulkan.\n\nNie wpływa na GPU używane przez OpenGL.\n\nW razie wątpliwości ustaw flagę GPU jako \"dGPU\". Jeśli żadnej nie ma, pozostaw nietknięte.",
|
||||
"SettingsAppRequiredRestartMessage": "Wymagane Zrestartowanie Ryujinx",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacks",
|
||||
"SettingsTabSystemHacksNote": " (Pode causar instabilidade)",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Expandir memória para 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Ignorar serviços não implementados",
|
||||
"SettingsTabGraphics": "Gráficos",
|
||||
"SettingsTabGraphicsAPI": "API gráfica",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Habilitar logs de acesso ao sistema de arquivos",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Modo global de logs do sistema de arquivos:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Opções do desenvolvedor (AVISO: Vai reduzir a performance)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Nível de log do OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Nenhum",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Erro",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Lentidão",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Todos",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Nenhum",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Erro",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Lentidão",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Todos",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Habilitar logs de depuração",
|
||||
"SettingsTabInput": "Controle",
|
||||
"SettingsTabInputEnableDockedMode": "Habilitar modo TV",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Acesso direto ao teclado",
|
||||
"SettingsButtonSave": "Salvar",
|
||||
"SettingsButtonClose": "Fechar",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Cancelar",
|
||||
"SettingsButtonApply": "Aplicar",
|
||||
"ControllerSettingsPlayer": "Jogador",
|
||||
"ControllerSettingsPlayer1": "Jogador 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Usar uma tabela de página via software para tradução de endereços. Maior precisão, porém performance mais baixa.",
|
||||
"MemoryManagerHostTooltip": "Mapeia memória no espaço de endereço hóspede diretamente. Compilação e execução do JIT muito mais rápida.",
|
||||
"MemoryManagerUnsafeTooltip": "Mapeia memória diretamente, mas sem limitar o acesso ao espaço de endereçamento do sistema convidado. Mais rápido, porém menos seguro. O aplicativo convidado pode acessar memória de qualquer parte do Ryujinx, então apenas rode programas em que você confia nesse modo.",
|
||||
"DRamTooltip": "Expande a memória do sistema emulado de 4GB para 6GB",
|
||||
"DRamTooltip": "Expande a memória do sistema emulado de 4GiB para 6GiB",
|
||||
"IgnoreMissingServicesTooltip": "Habilita ou desabilita a opção de ignorar serviços não implementados",
|
||||
"GraphicsBackendThreadingTooltip": "Habilita multithreading do backend gráfico",
|
||||
"GalThreadingTooltip": "Executa comandos do backend gráfico em uma segunda thread. Permite multithreading em tempo de execução da compilação de shader, diminui os travamentos, e melhora performance em drivers sem suporte embutido a multithreading. Pequena variação na performance máxima em drivers com suporte a multithreading. Ryujinx pode precisar ser reiniciado para desabilitar adequadamente o multithreading embutido do driver, ou você pode precisar fazer isso manualmente para ter a melhor performance.",
|
||||
@ -556,5 +557,7 @@
|
||||
"SettingsSelectThemeFileDialogTitle" : "Selecionar arquivo do tema",
|
||||
"SettingsXamlThemeFile" : "Arquivo de tema Xaml",
|
||||
"SettingsTabHotkeysResScaleUpHotkey": "Aumentar a resolução:",
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:"
|
||||
"SettingsTabHotkeysResScaleDownHotkey": "Diminuir a resolução:",
|
||||
"SettingsEnableMacroHLE": "Habilitar emulação de alto nível para Macros",
|
||||
"SettingsEnableMacroHLETooltip": "Habilita emulação de alto nível de códigos Macro da GPU.\n\nMelhora a performance, mas pode causar problemas gráficos em alguns jogos.\n\nEm caso de dúvida, deixe ATIVADO."
|
||||
}
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Хаки",
|
||||
"SettingsTabSystemHacksNote": " (Эти многие настройки вызывают нестабильность)",
|
||||
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "Увеличение размера DRAM до 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Игнорировать отсутствующие службы",
|
||||
"SettingsTabGraphics": "Графика",
|
||||
"SettingsTabGraphicsAPI": "Графические API",
|
||||
@ -156,17 +156,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Включить журналы доступа Fs",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Режим журнала глобального доступа Fs:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Параметры разработчика (ВНИМАНИЕ: снизит производительность)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "Уровень журнала OpenGL:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Ничего",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Ошибка",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Замедления",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Всё",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Ничего",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Ошибка",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Замедления",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Всё",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Включить журналы отладки",
|
||||
"SettingsTabInput": "Управление",
|
||||
"SettingsTabInputEnableDockedMode": "Включить режим закрепления",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Прямой доступ с клавиатуры",
|
||||
"SettingsButtonSave": "Сохранить",
|
||||
"SettingsButtonClose": "Закрыть",
|
||||
"SettingsButtonOk": "OK",
|
||||
"SettingsButtonCancel": "Отмена",
|
||||
"SettingsButtonApply": "Применить",
|
||||
"ControllerSettingsPlayer": "Игрок",
|
||||
"ControllerSettingsPlayer1": "Игрок 1",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "Hacklar",
|
||||
"SettingsTabSystemHacksNote": " (Bunlar birçok dengesizlik oluşturabilir)",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GB'a genişlet",
|
||||
"SettingsTabSystemExpandDramSize": "DRAM boyutunu 6GiB'a genişlet",
|
||||
"SettingsTabSystemIgnoreMissingServices": "Eksik Servisleri Görmezden Gel",
|
||||
"SettingsTabGraphics": "Grafikler",
|
||||
"SettingsTabGraphicsAPI": "Grafikler API",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "Fs Erişim Loglarını Etkinleştir",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "Fs Evrensel Erişim Log Modu:",
|
||||
"SettingsTabLoggingDeveloperOptions": "Geliştirici Seçenekleri (UYARI: Performansı düşürecektir)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL Log Seviyesi:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "Hiç",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "Hata",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "Yavaşlamalar",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "Her Şey",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "Hiç",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "Hata",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "Yavaşlamalar",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "Her Şey",
|
||||
"SettingsTabLoggingEnableDebugLogs": "Hata Ayıklama Loglarını Etkinleştir",
|
||||
"SettingsTabInput": "Giriş Yöntemi",
|
||||
"SettingsTabInputEnableDockedMode": "Docked Modunu Etkinleştir",
|
||||
"SettingsTabInputDirectKeyboardAccess": "Doğrudan Klavye Erişimi",
|
||||
"SettingsButtonSave": "Kaydet",
|
||||
"SettingsButtonClose": "Kapat",
|
||||
"SettingsButtonOk": "Tamam",
|
||||
"SettingsButtonCancel": "İptal",
|
||||
"SettingsButtonApply": "Uygula",
|
||||
"ControllerSettingsPlayer": "Oyuncu",
|
||||
"ControllerSettingsPlayer1": "Oyuncu 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "Adres çevirisi için bir işlemci sayfası kullanır. En yüksek doğruluğu ve en yavaş performansı sunar.",
|
||||
"MemoryManagerHostTooltip": "Hafızayı doğrudan host adres aralığında tahsis eder. Çok daha hızlı JIT derleme ve işletimi sunar.",
|
||||
"MemoryManagerUnsafeTooltip": "Hafızayı doğrudan tahsis eder, ancak host aralığına erişimden önce adresi maskelemez. Daha iyi performansa karşılık emniyetten ödün verir. Misafir uygulama Ryujinx içerisinden istediği hafızaya erişebilir, bu sebeple bu seçenek ile sadece güvendiğiniz uygulamaları çalıştırın.",
|
||||
"DRamTooltip": "Emüle edilen sistem hafızasını 4GB'dan 6GB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
|
||||
"DRamTooltip": "Emüle edilen sistem hafızasını 4GiB'dan 6GiB'a yükseltir.\n\nBu seçenek yalnızca yüksek çözünürlük doku paketleri veya 4k çözünürlük modları için kullanılır. Performansı artırMAZ!\n\nEmin değilseniz devre dışı bırakın.",
|
||||
"IgnoreMissingServicesTooltip": "Henüz programlanmamış Horizon işletim sistemi servislerini görmezden gelir. Bu seçenek belirli oyunların açılırken çökmesinin önüne geçmeye yardımcı olabilir.\n\nEmin değilseniz devre dışı bırakın.",
|
||||
"GraphicsBackendThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
||||
"GalThreadingTooltip": "Grafik arka uç komutlarını ikinci bir iş parçacığında işletir.\n\nKendi multithreading desteği olmayan sürücülerde shader derlemeyi hızlandırıp performansı artırır. Multithreading desteği olan sürücülerde çok az daha iyi performans sağlar.\n\nEmin değilseniz Otomatik seçeneğine ayarlayın.",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": " (会引起模拟器不稳定)",
|
||||
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "将模拟RAM大小扩展到 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服务",
|
||||
"SettingsTabGraphics": "图形",
|
||||
"SettingsTabGraphicsAPI": "图形 API",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "记录文件访问",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "记录全局文件访问模式:",
|
||||
"SettingsTabLoggingDeveloperOptions": "开发者选项 (警告: 会降低性能)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL日志级别:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "无",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "错误",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "减速",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "全部",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "无",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "错误",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "减速",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
|
||||
"SettingsTabLoggingEnableDebugLogs": "启用调试日志",
|
||||
"SettingsTabInput": "输入",
|
||||
"SettingsTabInputEnableDockedMode": "主机模式",
|
||||
"SettingsTabInputDirectKeyboardAccess": "直通键盘控制",
|
||||
"SettingsButtonSave": "保存",
|
||||
"SettingsButtonClose": "关闭",
|
||||
"SettingsButtonOk": "批准",
|
||||
"SettingsButtonCancel": "取消",
|
||||
"SettingsButtonApply": "应用",
|
||||
"ControllerSettingsPlayer": "玩家",
|
||||
"ControllerSettingsPlayer1": "玩家 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "使用软件内存页管理,最精确但是速度最慢",
|
||||
"MemoryManagerHostTooltip": "直接映射内存页到电脑内存,JIT效率高",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射内存页,但不检查内存溢出,JIT效率最高。\nRyujinx可以访问任何位置的内存,因而相对不安全。\n此模式下只应运行您信任的游戏或软件(即官方游戏)",
|
||||
"DRamTooltip": "扩展模拟的 Switch 内存为6GB。\n某些高清纹理MOD或4K MOD需要此选项",
|
||||
"DRamTooltip": "扩展模拟的 Switch 内存为6GiB。\n某些高清纹理MOD或4K MOD需要此选项",
|
||||
"IgnoreMissingServicesTooltip": "开启后,游戏会忽略未实现的系统服务,从而继续运行。\n少部分新发布的游戏由于使用新的未知系统服务,可能需要此选项来避免闪退。\n模拟器更新完善系统服务之后,则无需开启选项。\n如您的游戏已经正常运行,请保持此选项关闭",
|
||||
"GraphicsBackendThreadingTooltip": "启用后端多线程",
|
||||
"GalThreadingTooltip": "使用模拟器内置的多线程优化,减少着色器编译的卡顿,并提高驱动程序的性能(尤其是缺失多线程的AMD)。\nNVIDIA显卡需要重启模拟器才能禁用驱动本身的线程优化,您也可以手动在控制面板将其禁用",
|
||||
@ -583,7 +584,7 @@
|
||||
"SettingsTabGraphicsBackend": "图形后端",
|
||||
"SettingsTabGraphicsBackendTooltip": "显卡使用的图形后端",
|
||||
"SettingsEnableTextureRecompression": "启用纹理重压缩",
|
||||
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GB 的 GPU开启。\n如果您不确定,请保持此项为关闭。",
|
||||
"SettingsEnableTextureRecompressionTooltip": "压缩某些纹理以减少显存的使用。\n适合显存小于 4GiB 的 GPU开启。\n如果您不确定,请保持此项为关闭。",
|
||||
"SettingsTabGraphicsPreferredGpu": "首选 GPU",
|
||||
"SettingsTabGraphicsPreferredGpuTooltip": "选择Vulkan API使用的显卡。\n此选项不会影响OpenGL API。\n如果您不确定,建议选择\"dGPU(独立显卡)\"。如果没有独立显卡,则无需改动此选项",
|
||||
"SettingsAppRequiredRestartMessage": "Ryujinx 需要重启",
|
||||
|
@ -119,7 +119,7 @@
|
||||
"SettingsTabSystemAudioBackendSDL2": "SDL2",
|
||||
"SettingsTabSystemHacks": "修正",
|
||||
"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
|
||||
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
|
||||
"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GiB",
|
||||
"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
|
||||
"SettingsTabGraphics": "圖形",
|
||||
"SettingsTabGraphicsEnhancements": "增強",
|
||||
@ -157,17 +157,18 @@
|
||||
"SettingsTabLoggingEnableFsAccessLogs": "記錄檔案存取",
|
||||
"SettingsTabLoggingFsGlobalAccessLogMode": "記錄全域檔案存取模式:",
|
||||
"SettingsTabLoggingDeveloperOptions": "開發者選項 (警告: 會降低效能)",
|
||||
"SettingsTabLoggingOpenglLogLevel": "OpenGL 日誌級別:",
|
||||
"SettingsTabLoggingOpenglLogLevelNone": "無",
|
||||
"SettingsTabLoggingOpenglLogLevelError": "錯誤",
|
||||
"SettingsTabLoggingOpenglLogLevelPerformance": "減速",
|
||||
"SettingsTabLoggingOpenglLogLevelAll": "全部",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelNone": "無",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelError": "錯誤",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelPerformance": "減速",
|
||||
"SettingsTabLoggingGraphicsBackendLogLevelAll": "全部",
|
||||
"SettingsTabLoggingEnableDebugLogs": "啟用除錯日誌",
|
||||
"SettingsTabInput": "輸入",
|
||||
"SettingsTabInputEnableDockedMode": "Docked 模式",
|
||||
"SettingsTabInputDirectKeyboardAccess": "直通鍵盤控制",
|
||||
"SettingsButtonSave": "儲存",
|
||||
"SettingsButtonClose": "關閉",
|
||||
"SettingsButtonOk": "嘛好",
|
||||
"SettingsButtonCancel": "取消",
|
||||
"SettingsButtonApply": "套用",
|
||||
"ControllerSettingsPlayer": "玩家",
|
||||
"ControllerSettingsPlayer1": "玩家 1",
|
||||
@ -440,7 +441,7 @@
|
||||
"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
|
||||
"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體,JIT效率高",
|
||||
"MemoryManagerUnsafeTooltip": "直接映射記憶體頁,但是不檢查記憶體溢出,JIT效率最高。\nRyujinx可以存取任何位置的記憶體,因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
|
||||
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB,某些高畫質材質模組或 4K 模組需要此選項",
|
||||
"DRamTooltip": "擴展模擬的 Switch 記憶體為6GiB,某些高畫質材質模組或 4K 模組需要此選項",
|
||||
"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
|
||||
"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
|
||||
"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒,否則您需手動執行停用獲得最佳效能",
|
||||
|
@ -41,6 +41,9 @@
|
||||
<SolidColorBrush x:Key="DataGridSelectionBackgroundBrush" Color="{DynamicResource DataGridSelectionColor}" />
|
||||
<SolidColorBrush x:Key="ThemeAccentColorBrush" Color="{DynamicResource SystemAccentColor}" />
|
||||
<SolidColorBrush x:Key="ThemeAccentBrush4" Color="{DynamicResource ThemeAccentColor4}" />
|
||||
<Color x:Key="ControlFillColorSecondary">#008AA8</Color>
|
||||
<SolidColorBrush x:Key="ControlFillColorSecondaryBrush" Color="{StaticResource ControlFillColorSecondary}" />
|
||||
<StaticResource x:Key="ButtonBackgroundPointerOver" ResourceKey="ControlFillColorSecondaryBrush" />
|
||||
<Color x:Key="SystemAccentColor">#FF00C3E3</Color>
|
||||
<Color x:Key="SystemAccentColorDark1">#FF99b000</Color>
|
||||
<Color x:Key="SystemAccentColorDark2">#FF006d7d</Color>
|
||||
@ -55,5 +58,7 @@
|
||||
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="ThemeForegroundColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="MenuFlyoutPresenterBorderColor">#3D3D3D</Color>
|
||||
<Color x:Key="AppListBackgroundColor">#0FFFFFFF</Color>
|
||||
<Color x:Key="AppListHoverBackgroundColor">#1EFFFFFF</Color>
|
||||
</Styles.Resources>
|
||||
</Styles>
|
@ -50,5 +50,7 @@
|
||||
<Color x:Key="SystemChromeWhiteColor">#FFFFFFFF</Color>
|
||||
<Color x:Key="ThemeForegroundColor">#FF000000</Color>
|
||||
<Color x:Key="MenuFlyoutPresenterBorderColor">#C1C1C1</Color>
|
||||
<Color x:Key="AppListBackgroundColor">#b3ffffff</Color>
|
||||
<Color x:Key="AppListHoverBackgroundColor">#80cccccc</Color>
|
||||
</Styles.Resources>
|
||||
</Styles>
|
@ -1,7 +1,6 @@
|
||||
<Styles
|
||||
xmlns="https://github.com/avaloniaui"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:sys="clr-namespace:System;assembly=netstandard"
|
||||
xmlns:ui="clr-namespace:FluentAvalonia.UI.Controls;assembly=FluentAvalonia">
|
||||
<Design.PreviewWith>
|
||||
<Border Height="2000" Padding="20">
|
||||
@ -269,13 +268,15 @@
|
||||
<Color x:Key="DataGridSelectionColor">#FF00FABB</Color>
|
||||
<Color x:Key="ThemeContentBackgroundColor">#FF2D2D2D</Color>
|
||||
<Color x:Key="ThemeControlBorderColor">#FF505050</Color>
|
||||
<sys:Double x:Key="ScrollBarThickness">15</sys:Double>
|
||||
<sys:Double x:Key="FontSizeSmall">8</sys:Double>
|
||||
<sys:Double x:Key="FontSizeNormal">10</sys:Double>
|
||||
<sys:Double x:Key="FontSize">12</sys:Double>
|
||||
<sys:Double x:Key="FontSizeLarge">15</sys:Double>
|
||||
<sys:Double x:Key="ControlContentThemeFontSize">13</sys:Double>
|
||||
<x:Double x:Key="ScrollBarThickness">15</x:Double>
|
||||
<x:Double x:Key="FontSizeSmall">8</x:Double>
|
||||
<x:Double x:Key="FontSizeNormal">10</x:Double>
|
||||
<x:Double x:Key="FontSize">12</x:Double>
|
||||
<x:Double x:Key="FontSizeLarge">15</x:Double>
|
||||
<x:Double x:Key="ControlContentThemeFontSize">13</x:Double>
|
||||
<x:Double x:Key="MenuItemHeight">26</x:Double>
|
||||
<x:Double x:Key="TabItemMinHeight">28</x:Double>
|
||||
<x:Double x:Key="ContentDialogMaxWidth">600</x:Double>
|
||||
<x:Double x:Key="ContentDialogMaxHeight">756</x:Double>
|
||||
</Styles.Resources>
|
||||
</Styles>
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user