Compare commits
4 Commits
Author | SHA1 | Date | |
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9719b6a112 | ||
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f70236f947 | ||
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eafadf10c7 | ||
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9b06ee7736 |
10
.github/workflows/nightly_pr_comment.yml
vendored
10
.github/workflows/nightly_pr_comment.yml
vendored
@@ -16,7 +16,7 @@ jobs:
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const pull_head_sha = '${{github.event.workflow_run.head_sha}}';
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const issue_number = await (async () => {
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const pulls = await github.pulls.list({owner, repo});
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const pulls = await github.rest.pulls.list({owner, repo});
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for await (const {data} of github.paginate.iterator(pulls)) {
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for (const pull of data) {
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if (pull.head.sha === pull_head_sha) {
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@@ -31,7 +31,7 @@ jobs:
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return core.error(`No matching pull request found`);
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}
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const {data: {artifacts}} = await github.actions.listWorkflowRunArtifacts({owner, repo, run_id});
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const {data: {artifacts}} = await github.rest.actions.listWorkflowRunArtifacts({owner, repo, run_id});
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if (!artifacts.length) {
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return core.error(`No artifacts found`);
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}
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@@ -57,12 +57,12 @@ jobs:
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body += hidden_headless_artifacts;
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body += hidden_debug_artifacts;
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const {data: comments} = await github.issues.listComments({repo, owner, issue_number});
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const {data: comments} = await github.rest.issues.listComments({repo, owner, issue_number});
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const existing_comment = comments.find((c) => c.user.login === 'github-actions[bot]');
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if (existing_comment) {
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core.info(`Updating comment ${existing_comment.id}`);
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await github.issues.updateComment({repo, owner, comment_id: existing_comment.id, body});
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await github.rest.issues.updateComment({repo, owner, comment_id: existing_comment.id, body});
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} else {
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core.info(`Creating a comment`);
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await github.issues.createComment({repo, owner, issue_number, body});
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await github.rest.issues.createComment({repo, owner, issue_number, body});
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}
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@@ -36,8 +36,8 @@
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## Compatibility
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As of October 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
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Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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As of October 2022, Ryujinx has been tested on approximately 3,700 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable.
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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## Usage
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@@ -90,7 +90,7 @@ Ryujinx system files are stored in the `Ryujinx` folder. This folder is located
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- **GPU**
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The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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The GPU emulator emulates the Switch's Maxwell GPU using either the OpenGL (version 4.5 minimum) or Vulkan APIs through a custom build of OpenTK or Silk.NET respectively. There are currently four graphics enhancements available to the end user in Ryujinx: Disk Shader Caching, Resolution Scaling, Aspect Ratio Adjustment, and Anisotropic Filtering. These enhancements can be adjusted or toggled as desired in the GUI.
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- **Input**
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@@ -535,10 +535,11 @@ namespace Ryujinx.Graphics.Vulkan
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vkBlend = new PipelineColorBlendAttachmentState();
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}
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_newState.BlendConstantR = blend.BlendConstant.Red;
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_newState.BlendConstantG = blend.BlendConstant.Green;
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_newState.BlendConstantB = blend.BlendConstant.Blue;
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_newState.BlendConstantA = blend.BlendConstant.Alpha;
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DynamicState.SetBlendConstants(
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blend.BlendConstant.Red,
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blend.BlendConstant.Green,
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blend.BlendConstant.Blue,
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blend.BlendConstant.Alpha);
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SignalStateChange();
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}
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@@ -135,11 +135,6 @@ namespace Ryujinx.Graphics.Vulkan
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// It is assumed that Dynamic State is enabled when this conversion is used.
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pipeline.BlendConstantA = state.BlendDescriptors[0].BlendConstant.Alpha;
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pipeline.BlendConstantB = state.BlendDescriptors[0].BlendConstant.Blue;
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pipeline.BlendConstantG = state.BlendDescriptors[0].BlendConstant.Green;
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pipeline.BlendConstantR = state.BlendDescriptors[0].BlendConstant.Red;
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pipeline.CullMode = state.CullEnable ? state.CullMode.Convert() : CullModeFlags.CullModeNone;
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pipeline.DepthBoundsTestEnable = false; // Not implemented.
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@@ -19,21 +19,34 @@ namespace Ryujinx.Graphics.Vulkan
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private uint _frontWriteMask;
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private uint _frontReference;
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private Array4<float> _blendConstants;
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public int ViewportsCount;
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public Array16<Viewport> Viewports;
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private enum DirtyFlags
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{
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None = 0,
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DepthBias = 1 << 0,
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Scissor = 1 << 1,
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Stencil = 1 << 2,
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Viewport = 1 << 3,
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All = DepthBias | Scissor | Stencil | Viewport
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Blend = 1 << 0,
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DepthBias = 1 << 1,
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Scissor = 1 << 2,
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Stencil = 1 << 3,
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Viewport = 1 << 4,
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All = Blend | DepthBias | Scissor | Stencil | Viewport
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}
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private DirtyFlags _dirty;
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public void SetBlendConstants(float r, float g, float b, float a)
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{
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_blendConstants[0] = r;
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_blendConstants[1] = g;
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_blendConstants[2] = b;
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_blendConstants[3] = a;
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_dirty |= DirtyFlags.Blend;
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}
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public void SetDepthBias(float slopeFactor, float constantFactor, float clamp)
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{
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_depthBiasSlopeFactor = slopeFactor;
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@@ -87,6 +100,11 @@ namespace Ryujinx.Graphics.Vulkan
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public void ReplayIfDirty(Vk api, CommandBuffer commandBuffer)
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{
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if (_dirty.HasFlag(DirtyFlags.Blend))
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{
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RecordBlend(api, commandBuffer);
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}
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if (_dirty.HasFlag(DirtyFlags.DepthBias))
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{
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RecordDepthBias(api, commandBuffer);
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@@ -110,6 +128,11 @@ namespace Ryujinx.Graphics.Vulkan
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_dirty = DirtyFlags.None;
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}
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private void RecordBlend(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetBlendConstants(commandBuffer, _blendConstants.AsSpan());
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}
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private void RecordDepthBias(Vk api, CommandBuffer commandBuffer)
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{
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api.CmdSetDepthBias(commandBuffer, _depthBiasConstantFactor, _depthBiasClamp, _depthBiasSlopeFactor);
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@@ -499,7 +499,7 @@ namespace Ryujinx.Graphics.Vulkan
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colorBlendState.BlendConstants[3] = BlendConstantA;
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bool supportsExtDynamicState = gd.Capabilities.SupportsExtendedDynamicState;
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int dynamicStatesCount = supportsExtDynamicState ? 8 : 7;
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int dynamicStatesCount = supportsExtDynamicState ? 9 : 8;
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DynamicState* dynamicStates = stackalloc DynamicState[dynamicStatesCount];
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@@ -510,10 +510,11 @@ namespace Ryujinx.Graphics.Vulkan
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dynamicStates[4] = DynamicState.StencilCompareMask;
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dynamicStates[5] = DynamicState.StencilWriteMask;
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dynamicStates[6] = DynamicState.StencilReference;
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dynamicStates[7] = DynamicState.BlendConstants;
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if (supportsExtDynamicState)
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{
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dynamicStates[7] = DynamicState.VertexInputBindingStrideExt;
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dynamicStates[8] = DynamicState.VertexInputBindingStrideExt;
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}
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var pipelineDynamicStateCreateInfo = new PipelineDynamicStateCreateInfo()
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@@ -3,9 +3,10 @@ using System;
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namespace Ryujinx.Tests.Unicorn
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{
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public class UnicornAArch32
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public class UnicornAArch32 : IDisposable
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{
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internal readonly IntPtr uc;
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private bool _isDisposed = false;
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public IndexedProperty<int, uint> R
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{
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@@ -107,7 +108,22 @@ namespace Ryujinx.Tests.Unicorn
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~UnicornAArch32()
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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_isDisposed = true;
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}
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}
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public void RunForCount(ulong count)
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@@ -3,9 +3,10 @@ using System;
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namespace Ryujinx.Tests.Unicorn
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{
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public class UnicornAArch64
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public class UnicornAArch64 : IDisposable
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{
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internal readonly IntPtr uc;
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private bool _isDisposed = false;
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public IndexedProperty<int, ulong> X
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{
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@@ -96,7 +97,22 @@ namespace Ryujinx.Tests.Unicorn
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~UnicornAArch64()
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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Interface.Checked(Native.Interface.uc_close(uc));
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_isDisposed = true;
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}
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}
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public void RunForCount(ulong count)
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@@ -80,6 +80,12 @@ namespace Ryujinx.Tests.Cpu
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[TearDown]
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public void Teardown()
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{
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if (_unicornAvailable)
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{
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_unicornEmu.Dispose();
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_unicornEmu = null;
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}
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_memory.DecrementReferenceCount();
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_context.Dispose();
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_ram.Dispose();
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@@ -76,6 +76,12 @@ namespace Ryujinx.Tests.Cpu
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[TearDown]
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public void Teardown()
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{
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if (_unicornAvailable)
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{
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_unicornEmu.Dispose();
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_unicornEmu = null;
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}
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_memory.DecrementReferenceCount();
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_context.Dispose();
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_ram.Dispose();
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Reference in New Issue
Block a user