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10 Commits

Author SHA1 Message Date
a6cd044f0f Vulkan: Fix blit levels/layers parameters being inverted (#3768) 2022-10-18 10:13:44 +02:00
f5a1de6ac5 Fix kernel VA allocation when random allocation fails (#3755)
* Fix kernel VA allocation when random allocation fails

* This was off by one
2022-10-17 22:12:49 +00:00
2aeb5b00e3 Update README.md (#3767)
Update compatibility numbers
2022-10-17 23:58:11 +02:00
60ba7b71f2 remove property changed call in time zone validation (#3752) 2022-10-17 16:48:14 +00:00
7c1d2bbb98 Implement OpenDataStorageWithProgramIndex partially (#3765)
* Implement OpenDataStorageWithProgramIndex partially

* Was not supposed to change this
2022-10-17 13:37:05 +00:00
beacf8c1c8 TamperMachine: Fix input mask check (#3764) 2022-10-16 19:51:52 -03:00
0dbe45ae37 Fix various issues caused by Vertex/Index buffer conversions (#3762)
* Fix various issues caused by #3679

- The arguments for the 0th dummy vertex buffer were incorrect - it was given an offset of 16 rather than a size of 16.
- The wrong size was used when doing `autoBuffer.Get` on a converted vertex buffer.
- The possibility of a vertex buffer being disposed and then rebound can rebindings to find a different buffer where the current range is out of bounds. Avoid binding when out of range to prevent validation errors.
- The above also affects generation of converted buffers, which was a bit more fatal. Conversion functions now attempt to bound input offset/size.

* Fix offset for converted buffer
2022-10-16 19:38:58 -03:00
2b50e52e48 Fix primitive count calculation for topology conversion (#3763)
Luigi's Mansion 3 performs a non-index quads draw with 6 vertices. It's meant to ignore the last two, but the index pattern's primitive count calculation was rounding up.

No idea why the game does this but this should fix random triangles in the map.
2022-10-16 19:25:40 -03:00
49eadbc209 Fix phantom configured Controllers (#3720)
Enable guest controller only when a valid host controller is mapped.
2022-10-16 20:34:42 +02:00
2df16ded9b Improve shader BRX instruction code generation (#3759)
* Improve shader BRX instruction code generation

* Shader cache version bump, add some comments and asserts
2022-10-15 23:20:16 +00:00
18 changed files with 255 additions and 65 deletions

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@ -36,7 +36,7 @@
## Compatibility
As of September 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,400 boot past menus and into gameplay, with roughly 2,700 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
As of October 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,500 boot past menus and into gameplay, with roughly 3,000 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
## Usage

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@ -295,8 +295,6 @@ namespace Ryujinx.Ava.Ui.ViewModels
if (_validTzRegions.Contains(location))
{
TimeZone = location;
OnPropertyChanged(nameof(TimeZone));
}
}

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@ -37,7 +37,7 @@ namespace Ryujinx.Ava.Ui.Windows
InitializeComponent();
Load();
FuncMultiValueConverter<string, string> converter = new(parts => string.Format("{0} {1} {2}", parts.ToArray()));
FuncMultiValueConverter<string, string> converter = new(parts => string.Format("{0} {1} {2}", parts.ToArray()).Trim());
MultiBinding tzMultiBinding = new() { Converter = converter };
tzMultiBinding.Bindings.Add(new Binding("UtcDifference"));
tzMultiBinding.Bindings.Add(new Binding("Location"));

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 3732;
private const uint CodeGenVersion = 3759;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

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@ -377,6 +377,8 @@ namespace Ryujinx.Graphics.Shader.Decoders
if (lastOp.Name == InstName.Brx && block.Successors.Count == (hasNext ? 1 : 0))
{
HashSet<ulong> visited = new HashSet<ulong>();
InstBrx opBrx = new InstBrx(lastOp.RawOpCode);
ulong baseOffset = lastOp.GetAbsoluteAddress();
@ -392,9 +394,14 @@ namespace Ryujinx.Graphics.Shader.Decoders
for (int i = 0; i < cbOffsetsCount; i++)
{
uint targetOffset = config.ConstantBuffer1Read(cbBaseOffset + i * 4);
Block target = getBlock(baseOffset + targetOffset);
target.Predecessors.Add(block);
block.Successors.Add(target);
ulong targetAddress = baseOffset + targetOffset;
if (visited.Add(targetAddress))
{
Block target = getBlock(targetAddress);
target.Predecessors.Add(block);
block.Successors.Add(target);
}
}
}
}

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@ -41,24 +41,82 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand address = context.IAdd(Register(op.SrcA, RegisterType.Gpr), Const(offset));
// Sorting the target addresses in descending order improves the code,
// since it will always check the most distant targets first, then the
// near ones. This can be easily transformed into if/else statements.
var sortedTargets = context.CurrBlock.Successors.Skip(startIndex).OrderByDescending(x => x.Address);
var targets = context.CurrBlock.Successors.Skip(startIndex);
Block lastTarget = sortedTargets.LastOrDefault();
bool allTargetsSinglePred = true;
int total = context.CurrBlock.Successors.Count - startIndex;
int count = 0;
foreach (Block possibleTarget in sortedTargets)
foreach (var target in targets.OrderBy(x => x.Address))
{
Operand label = context.GetLabel(possibleTarget.Address);
if (possibleTarget != lastTarget)
if (++count < total && (target.Predecessors.Count > 1 || target.Address <= context.CurrBlock.Address))
{
context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)possibleTarget.Address)));
allTargetsSinglePred = false;
break;
}
else
}
if (allTargetsSinglePred)
{
// Chain blocks, each target block will check if the BRX target address
// matches its own address, if not, it jumps to the next target which will do the same check,
// until it reaches the last possible target, which executed unconditionally.
// We can only do this if the BRX block is the only predecessor of all target blocks.
// Additionally, this is not supported for blocks located before the current block,
// since it will be too late to insert a label, but this is something that can be improved
// in the future if necessary.
var sortedTargets = targets.OrderBy(x => x.Address);
Block currentTarget = null;
ulong firstTargetAddress = 0;
foreach (Block nextTarget in sortedTargets)
{
context.Branch(label);
if (currentTarget != null)
{
if (currentTarget.Address != nextTarget.Address)
{
context.SetBrxTarget(currentTarget.Address, address, (int)currentTarget.Address, nextTarget.Address);
}
}
else
{
firstTargetAddress = nextTarget.Address;
}
currentTarget = nextTarget;
}
context.Branch(context.GetLabel(firstTargetAddress));
}
else
{
// Emit the branches sequentially.
// This generates slightly worse code, but should work for all cases.
var sortedTargets = targets.OrderByDescending(x => x.Address);
ulong lastTargetAddress = ulong.MaxValue;
count = 0;
foreach (Block target in sortedTargets)
{
Operand label = context.GetLabel(target.Address);
if (++count < total)
{
if (target.Address != lastTargetAddress)
{
context.BranchIfTrue(label, context.ICompareEqual(address, Const((int)target.Address)));
}
lastTargetAddress = target.Address;
}
else
{
context.Branch(label);
}
}
}
}

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@ -21,8 +21,33 @@ namespace Ryujinx.Graphics.Shader.Translation
public int OperationsCount => _operations.Count;
private struct BrxTarget
{
public readonly Operand Selector;
public readonly int ExpectedValue;
public readonly ulong NextTargetAddress;
public BrxTarget(Operand selector, int expectedValue, ulong nextTargetAddress)
{
Selector = selector;
ExpectedValue = expectedValue;
NextTargetAddress = nextTargetAddress;
}
}
private class BlockLabel
{
public readonly Operand Label;
public BrxTarget BrxTarget;
public BlockLabel(Operand label)
{
Label = label;
}
}
private readonly List<Operation> _operations;
private readonly Dictionary<ulong, Operand> _labels;
private readonly Dictionary<ulong, BlockLabel> _labels;
public EmitterContext(DecodedProgram program, ShaderConfig config, bool isNonMain)
{
@ -30,7 +55,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Config = config;
IsNonMain = isNonMain;
_operations = new List<Operation>();
_labels = new Dictionary<ulong, Operand>();
_labels = new Dictionary<ulong, BlockLabel>();
EmitStart();
}
@ -158,14 +183,40 @@ namespace Ryujinx.Graphics.Shader.Translation
public Operand GetLabel(ulong address)
{
if (!_labels.TryGetValue(address, out Operand label))
{
label = Label();
return EnsureBlockLabel(address).Label;
}
_labels.Add(address, label);
public void SetBrxTarget(ulong address, Operand selector, int targetValue, ulong nextTargetAddress)
{
BlockLabel blockLabel = EnsureBlockLabel(address);
Debug.Assert(blockLabel.BrxTarget.Selector == null);
blockLabel.BrxTarget = new BrxTarget(selector, targetValue, nextTargetAddress);
}
public void EnterBlock(ulong address)
{
BlockLabel blockLabel = EnsureBlockLabel(address);
MarkLabel(blockLabel.Label);
BrxTarget brxTarget = blockLabel.BrxTarget;
if (brxTarget.Selector != null)
{
this.BranchIfFalse(GetLabel(brxTarget.NextTargetAddress), this.ICompareEqual(brxTarget.Selector, Const(brxTarget.ExpectedValue)));
}
}
private BlockLabel EnsureBlockLabel(ulong address)
{
if (!_labels.TryGetValue(address, out BlockLabel blockLabel))
{
blockLabel = new BlockLabel(Label());
_labels.Add(address, blockLabel);
}
return label;
return blockLabel;
}
public void PrepareForVertexReturn()

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@ -162,7 +162,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
context.CurrBlock = block;
context.MarkLabel(context.GetLabel(block.Address));
context.EnterBlock(block.Address);
EmitOps(context, block);
}

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@ -386,8 +386,25 @@ namespace Ryujinx.Graphics.Vulkan
_waitable.WaitForFences(_gd.Api, _device, offset, size);
}
private bool BoundToRange(int offset, ref int size)
{
if (offset >= Size)
{
return false;
}
size = Math.Min(Size - offset, size);
return true;
}
public Auto<DisposableBuffer> GetBufferI8ToI16(CommandBufferScoped cbs, int offset, int size)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new I8ToI16CacheKey(_gd);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
@ -407,6 +424,11 @@ namespace Ryujinx.Graphics.Vulkan
public Auto<DisposableBuffer> GetAlignedVertexBuffer(CommandBufferScoped cbs, int offset, int size, int stride, int alignment)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new AlignedVertexBufferCacheKey(_gd, stride, alignment);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))
@ -428,6 +450,11 @@ namespace Ryujinx.Graphics.Vulkan
public Auto<DisposableBuffer> GetBufferTopologyConversion(CommandBufferScoped cbs, int offset, int size, IndexBufferPattern pattern, int indexSize)
{
if (!BoundToRange(offset, ref size))
{
return null;
}
var key = new TopologyConversionCacheKey(_gd, pattern, indexSize);
if (!_cachedConvertedBuffers.TryGetValue(offset, size, key, out var holder))

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@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Vulkan
public int GetPrimitiveCount(int vertexCount)
{
return Math.Max(0, ((vertexCount - BaseIndex) + IndexStride - 1) / IndexStride);
return Math.Max(0, (vertexCount - BaseIndex) / IndexStride);
}
public int GetConvertedCount(int indexCount)

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@ -49,7 +49,12 @@ namespace Ryujinx.Graphics.Vulkan
}
else
{
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _);
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int bufferSize);
if (_offset >= bufferSize)
{
autoBuffer = null;
}
offset = _offset;
size = _size;

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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
using var emptyVb = gd.BufferManager.Create(gd, EmptyVbSize);
emptyVb.SetData(0, new byte[EmptyVbSize]);
_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, EmptyVbSize, 0);
_vertexBuffers[0] = new VertexBufferState(emptyVb.GetBuffer(), 0, 0, EmptyVbSize, 0);
_vertexBuffersDirty = ulong.MaxValue >> (64 - _vertexBuffers.Length);
ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
@ -1243,7 +1243,7 @@ namespace Ryujinx.Graphics.Vulkan
_vertexBuffers[i].BindVertexBuffer(Gd, Cbs, (uint)i, ref _newState);
_vertexBuffersDirty &= ~(1u << i);
_vertexBuffersDirty &= ~(1UL << i);
}
}

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@ -515,10 +515,10 @@ namespace Ryujinx.Graphics.Vulkan
dst.Info,
srcRegion,
dstRegion,
src.FirstLevel,
dst.FirstLevel,
src.FirstLayer,
dst.FirstLayer,
src.FirstLevel,
dst.FirstLevel,
layers,
levels,
linearFilter,

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@ -57,37 +57,48 @@ namespace Ryujinx.Graphics.Vulkan
if (gd.NeedsVertexBufferAlignment(AttributeScalarAlignment, out int alignment) && (_stride % alignment) != 0)
{
autoBuffer = gd.BufferManager.GetAlignedVertexBuffer(cbs, _handle, _offset, _size, _stride, alignment);
int stride = (_stride + (alignment - 1)) & -alignment;
var buffer = autoBuffer.Get(cbs, _offset, _size).Value;
if (autoBuffer != null)
{
int stride = (_stride + (alignment - 1)) & -alignment;
int newSize = (_size / _stride) * stride;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
0,
(ulong)(_size / _stride) * (ulong)stride,
(ulong)stride);
}
else
{
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
var buffer = autoBuffer.Get(cbs, 0, newSize).Value;
if (gd.Capabilities.SupportsExtendedDynamicState)
{
gd.ExtendedDynamicStateApi.CmdBindVertexBuffers2(
cbs.CommandBuffer,
binding,
1,
buffer,
0,
(ulong)newSize,
(ulong)stride);
}
else
{
gd.Api.CmdBindVertexBuffers(cbs.CommandBuffer, binding, 1, buffer, 0);
}
_buffer = autoBuffer;
}
_buffer = autoBuffer;
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)stride;
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
return;
}
else
{
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int _);
autoBuffer = gd.BufferManager.GetBuffer(cbs.CommandBuffer, _handle, false, out int size);
// The original stride must be reapplied in case it was rewritten.
state.Internal.VertexBindingDescriptions[DescriptorIndex].Stride = (uint)_stride;
if (_offset >= size)
{
autoBuffer = null;
}
}
}

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@ -2540,11 +2540,10 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
for (int attempt = 0; attempt < 8; attempt++)
{
address = BitUtils.AlignDown(regionStart + GetRandomValue(0, aslrMaxOffset) * (ulong)alignment, alignment);
ulong aslrAddress = BitUtils.AlignDown(regionStart + GetRandomValue(0, aslrMaxOffset) * (ulong)alignment, alignment);
ulong aslrEndAddr = aslrAddress + totalNeededSize;
ulong endAddr = address + totalNeededSize;
KMemoryInfo info = _blockManager.FindBlock(address).GetInfo();
KMemoryInfo info = _blockManager.FindBlock(aslrAddress).GetInfo();
if (info.State != MemoryState.Unmapped)
{
@ -2554,11 +2553,12 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
ulong currBaseAddr = info.Address + reservedPagesCount * PageSize;
ulong currEndAddr = info.Address + info.Size;
if (address >= regionStart &&
address >= currBaseAddr &&
endAddr - 1 <= regionEndAddr - 1 &&
endAddr - 1 <= currEndAddr - 1)
if (aslrAddress >= regionStart &&
aslrAddress >= currBaseAddr &&
aslrEndAddr - 1 <= regionEndAddr - 1 &&
aslrEndAddr - 1 <= currEndAddr - 1)
{
address = aslrAddress;
break;
}
}
@ -2603,7 +2603,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Memory
ulong totalNeededSize = reservedSize + neededPagesCount * PageSize;
ulong regionEndAddr = regionStart + regionPagesCount * PageSize;
ulong regionEndAddr = (regionStart + regionPagesCount * PageSize) - 1;
KMemoryBlock currBlock = _blockManager.FindBlock(regionStart);

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@ -12,6 +12,7 @@ using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Fs.FileSystemProxy;
using System;
using System.IO;
using static Ryujinx.HLE.Utilities.StringUtils;
@ -787,6 +788,26 @@ namespace Ryujinx.HLE.HOS.Services.Fs
return ResultCode.Success;
}
[CommandHipc(205)]
// OpenDataStorageWithProgramIndex(u8 program_index) -> object<nn::fssrv::sf::IStorage>
public ResultCode OpenDataStorageWithProgramIndex(ServiceCtx context)
{
byte programIndex = context.RequestData.ReadByte();
if ((context.Device.Application.TitleId & 0xf) != programIndex)
{
throw new NotImplementedException($"Accessing storage from other programs is not supported (program index = {programIndex}).");
}
var storage = context.Device.FileSystem.RomFs.AsStorage(true);
using var sharedStorage = new SharedRef<LibHac.Fs.IStorage>(storage);
using var sfStorage = new SharedRef<IStorage>(new StorageInterfaceAdapter(ref sharedStorage.Ref()));
MakeObject(context, new FileSystemProxy.IStorage(ref sfStorage.Ref()));
return ResultCode.Success;
}
[CommandHipc(400)]
// OpenDataStorageByCurrentProcess() -> object<nn::fssrv::sf::IStorage> dataStorage
public ResultCode OpenDeviceOperator(ServiceCtx context)

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@ -13,7 +13,7 @@ namespace Ryujinx.HLE.HOS.Tamper.Conditions
public bool Evaluate()
{
return (_input.Value & _mask) != 0;
return (_input.Value & _mask) == _mask;
}
}
}

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@ -51,7 +51,16 @@ namespace Ryujinx.Input.HLE
{
lock (_lock)
{
_device.Hid.RefreshInputConfig(_inputConfig);
List<InputConfig> validInputs = new List<InputConfig>();
foreach (var inputConfigEntry in _inputConfig)
{
if (_controllers[(int)inputConfigEntry.PlayerIndex] != null)
{
validInputs.Add(inputConfigEntry);
}
}
_device.Hid.RefreshInputConfig(validInputs);
}
}
@ -103,6 +112,8 @@ namespace Ryujinx.Input.HLE
_controllers[i] = null;
}
List<InputConfig> validInputs = new List<InputConfig>();
foreach (InputConfig inputConfigEntry in inputConfig)
{
NpadController controller = new NpadController(_cemuHookClient);
@ -116,6 +127,7 @@ namespace Ryujinx.Input.HLE
else
{
_controllers[(int)inputConfigEntry.PlayerIndex] = controller;
validInputs.Add(inputConfigEntry);
}
}
@ -123,7 +135,7 @@ namespace Ryujinx.Input.HLE
_enableKeyboard = enableKeyboard;
_enableMouse = enableMouse;
_device.Hid.RefreshInputConfig(inputConfig);
_device.Hid.RefreshInputConfig(validInputs);
}
}