Compare commits

..

2 Commits

Author SHA1 Message Date
gdkchan
7bfb5f79b8 When copying linear textures, DMA should ignore region X/Y (#3121) 2022-02-16 11:13:45 +01:00
skrek
8cc2479825 Adjusting how deadzones are calculated (#3079)
* Making deadzones feel nice and smooth + adding rider files to .gitignore

* removing unnecessary parentheses and fixing possibility of divide by 0

* formatting :)

* fixing up ClampAxis

* fixing up ClampAxis
2022-02-16 11:06:52 +01:00
3 changed files with 38 additions and 18 deletions

3
.gitignore vendored
View File

@@ -74,6 +74,9 @@ _TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# Rider is a Visual Studio alternative
.idea/*
# NCrunch
*.ncrunch*
.*crunch*.local.xml

View File

@@ -85,9 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
int alignWidth = Constants.StrideAlignment / bpp;
return tex.RegionX == 0 &&
tex.RegionY == 0 &&
stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
return stride / bpp == BitUtils.AlignUp(xCount, alignWidth);
}
else
{
@@ -161,6 +159,20 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
int srcRegionX = 0, srcRegionY = 0, dstRegionX = 0, dstRegionY = 0;
if (!srcLinear)
{
srcRegionX = src.RegionX;
srcRegionY = src.RegionY;
}
if (!dstLinear)
{
dstRegionX = dst.RegionX;
dstRegionY = dst.RegionY;
}
int srcStride = (int)_state.State.PitchIn;
int dstStride = (int)_state.State.PitchOut;
@@ -182,8 +194,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
dst.MemoryLayout.UnpackGobBlocksInZ(),
dstBpp);
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(src.RegionX, src.RegionY, xCount, yCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dst.RegionX, dst.RegionY, xCount, yCount);
(int srcBaseOffset, int srcSize) = srcCalculator.GetRectangleRange(srcRegionX, srcRegionY, xCount, yCount);
(int dstBaseOffset, int dstSize) = dstCalculator.GetRectangleRange(dstRegionX, dstRegionY, xCount, yCount);
if (srcLinear && srcStride < 0)
{
@@ -272,13 +284,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
for (int y = 0; y < yCount; y++)
{
srcCalculator.SetY(src.RegionY + y);
dstCalculator.SetY(dst.RegionY + y);
srcCalculator.SetY(srcRegionY + y);
dstCalculator.SetY(dstRegionY + y);
for (int x = 0; x < xCount; x++)
{
int srcOffset = srcCalculator.GetOffset(src.RegionX + x);
int dstOffset = dstCalculator.GetOffset(dst.RegionX + x);
int srcOffset = srcCalculator.GetOffset(srcRegionX + x);
int dstOffset = dstCalculator.GetOffset(dstRegionX + x);
*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
}

View File

@@ -391,24 +391,29 @@ namespace Ryujinx.Input.HLE
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static JoystickPosition ApplyDeadzone(float x, float y, float deadzone)
{
return new JoystickPosition
float magnitudeClamped = Math.Min(MathF.Sqrt(x * x + y * y), 1f);
if (magnitudeClamped <= deadzone)
{
Dx = ClampAxis(MathF.Abs(x) > deadzone ? x : 0.0f),
Dy = ClampAxis(MathF.Abs(y) > deadzone ? y : 0.0f)
return new JoystickPosition() {Dx = 0, Dy = 0};
}
return new JoystickPosition()
{
Dx = ClampAxis((x / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone))),
Dy = ClampAxis((y / magnitudeClamped) * ((magnitudeClamped - deadzone) / (1 - deadzone)))
};
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static short ClampAxis(float value)
{
if (value <= -short.MaxValue)
if (Math.Sign(value) < 0)
{
return -short.MaxValue;
}
else
{
return (short)(value * short.MaxValue);
return (short)Math.Max(value * -short.MinValue, short.MinValue);
}
return (short)Math.Min(value * short.MaxValue, short.MaxValue);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]