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README.md
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README.md
@ -36,8 +36,8 @@
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## Compatibility
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## Compatibility
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As of January 2022, Ryujinx has been tested on approximately 3,500 titles; over 3,200 boot past menus and into gameplay, with roughly 2,500 of those being considered playable.
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As of September 2022, Ryujinx has been tested on approximately 3,600 titles; over 3,400 boot past menus and into gameplay, with roughly 2,700 of those being considered playable. You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues).
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You can check out the compatibility list [here](https://github.com/Ryujinx/Ryujinx-Games-List/issues). Anyone is free to submit an updated test on an existing game entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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Anyone is free to submit a new game test or update an existing game test entry; simply follow the new issue template and testing guidelines, or post as a reply to the applicable game issue. Use the search function to see if a game has been tested already!
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## Usage
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## Usage
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@ -118,11 +118,11 @@ If you'd like to support the project financially, Ryujinx has an active Patreon
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<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
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<img src="https://images.squarespace-cdn.com/content/v1/560c1d39e4b0b4fae0c9cf2a/1567548955044-WVD994WZP76EWF15T0L3/Patreon+Button.png?format=500w" width="150">
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</a>
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</a>
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All the developers working on the project do so on their free time, but the project has several expenses:
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All developers working on the project do so in their free time, but the project has several expenses:
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* Hackable Nintendo Switch consoles to reverse-engineer the hardware
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* Hackable Nintendo Switch consoles to reverse-engineer the hardware
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* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
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* Additional computer hardware for testing purposes (e.g. GPUs to diagnose graphical bugs, etc.)
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* Licenses for various software development tools (e.g. Jetbrains, LDN servers, IDA)
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* Licenses for various software development tools (e.g. Jetbrains, IDA)
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* Web hosting and infrastructure maintenance
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* Web hosting and infrastructure maintenance (e.g. LDN servers)
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All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
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All funds received through Patreon are considered a donation to support the project. Patrons receive early access to progress reports and exclusive access to developer interviews.
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsNonConstantTextureOffset;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportIndex;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsViewportSwizzle;
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public readonly bool SupportsIndirectParameters;
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public readonly bool SupportsIndirectParameters;
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@ -59,6 +60,7 @@ namespace Ryujinx.Graphics.GAL
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bool supportsNonConstantTextureOffset,
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bool supportsNonConstantTextureOffset,
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bool supportsShaderBallot,
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bool supportsShaderBallot,
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bool supportsTextureShadowLod,
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bool supportsTextureShadowLod,
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bool supportsViewportIndex,
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bool supportsViewportSwizzle,
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bool supportsViewportSwizzle,
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bool supportsIndirectParameters,
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bool supportsIndirectParameters,
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uint maximumUniformBuffersPerStage,
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uint maximumUniformBuffersPerStage,
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@ -89,6 +91,7 @@ namespace Ryujinx.Graphics.GAL
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsNonConstantTextureOffset = supportsNonConstantTextureOffset;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportIndex = supportsViewportIndex;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsViewportSwizzle = supportsViewportSwizzle;
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SupportsIndirectParameters = supportsIndirectParameters;
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SupportsIndirectParameters = supportsIndirectParameters;
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MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
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MaximumUniformBuffersPerStage = maximumUniformBuffersPerStage;
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 3672;
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private const uint CodeGenVersion = 3644;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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private const string SharedDataFileName = "shared.data";
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@ -134,6 +134,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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public bool QueryHostSupportsTextureShadowLod() => _context.Capabilities.SupportsTextureShadowLod;
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public bool QueryHostSupportsViewportIndex() => _context.Capabilities.SupportsViewportIndex;
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/// <summary>
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/// <summary>
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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/// Converts a packed Maxwell texture format to the shader translator texture format.
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/// </summary>
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/// </summary>
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@ -120,6 +120,7 @@ namespace Ryujinx.Graphics.OpenGL
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsNonConstantTextureOffset: HwCapabilities.SupportsNonConstantTextureOffset,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsShaderBallot: HwCapabilities.SupportsShaderBallot,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsTextureShadowLod: HwCapabilities.SupportsTextureShadowLod,
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supportsViewportIndex: true,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsViewportSwizzle: HwCapabilities.SupportsViewportSwizzle,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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supportsIndirectParameters: HwCapabilities.SupportsIndirectParameters,
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maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
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maximumUniformBuffersPerStage: 13, // TODO: Avoid hardcoding those limits here and get from driver?
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@ -267,6 +267,15 @@ namespace Ryujinx.Graphics.Shader
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return true;
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return true;
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}
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}
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/// <summary>
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/// Queries host GPU shader viewport index output support.
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/// </summary>
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/// <returns>True if the GPU and driver supports shader viewport index output, false otherwise</returns>
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bool QueryHostSupportsViewportIndex()
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{
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return true;
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}
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/// <summary>
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/// <summary>
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/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
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/// Queries the point size from the GPU state, used when it is not explicitly set on the shader.
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/// </summary>
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/// </summary>
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@ -78,6 +78,11 @@ namespace Ryujinx.Graphics.Shader.Translation
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public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
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public static bool Validate(ShaderConfig config, int value, bool isOutAttr)
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{
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{
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if (value == AttributeConsts.ViewportIndex && !config.GpuAccessor.QueryHostSupportsViewportIndex())
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{
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return false;
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}
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return From(config, value, isOutAttr).IsValid;
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return From(config, value, isOutAttr).IsValid;
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}
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}
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@ -380,7 +380,7 @@ namespace Ryujinx.Graphics.Vulkan
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return BufferManager.GetData(buffer, offset, size);
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return BufferManager.GetData(buffer, offset, size);
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}
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}
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public Capabilities GetCapabilities()
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public unsafe Capabilities GetCapabilities()
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{
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{
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FormatFeatureFlags compressedFormatFeatureFlags =
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FormatFeatureFlags compressedFormatFeatureFlags =
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FormatFeatureFlags.FormatFeatureSampledImageBit |
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FormatFeatureFlags.FormatFeatureSampledImageBit |
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@ -409,7 +409,19 @@ namespace Ryujinx.Graphics.Vulkan
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GAL.Format.Bc7Srgb,
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GAL.Format.Bc7Srgb,
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GAL.Format.Bc7Unorm);
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GAL.Format.Bc7Unorm);
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Api.GetPhysicalDeviceFeatures(_physicalDevice, out var features);
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PhysicalDeviceVulkan12Features featuresVk12 = new PhysicalDeviceVulkan12Features()
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{
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SType = StructureType.PhysicalDeviceVulkan12Features
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};
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PhysicalDeviceFeatures2 features2 = new PhysicalDeviceFeatures2()
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{
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SType = StructureType.PhysicalDeviceFeatures2,
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PNext = &featuresVk12
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};
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Api.GetPhysicalDeviceFeatures2(_physicalDevice, &features2);
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Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
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Api.GetPhysicalDeviceProperties(_physicalDevice, out var properties);
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var limits = properties.Limits;
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var limits = properties.Limits;
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@ -419,7 +431,7 @@ namespace Ryujinx.Graphics.Vulkan
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GpuVendor,
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GpuVendor,
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hasFrontFacingBug: IsIntelWindows,
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hasFrontFacingBug: IsIntelWindows,
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hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
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hasVectorIndexingBug: Vendor == Vendor.Qualcomm,
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supportsAstcCompression: features.TextureCompressionAstcLdr,
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supportsAstcCompression: features2.Features.TextureCompressionAstcLdr,
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supportsBc123Compression: supportsBc123CompressionFormat,
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supportsBc123Compression: supportsBc123CompressionFormat,
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supportsBc45Compression: supportsBc45CompressionFormat,
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supportsBc45Compression: supportsBc45CompressionFormat,
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supportsBc67Compression: supportsBc67CompressionFormat,
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supportsBc67Compression: supportsBc67CompressionFormat,
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@ -429,12 +441,13 @@ namespace Ryujinx.Graphics.Vulkan
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: features.ShaderStorageImageReadWithoutFormat,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsMismatchingViewFormat: true,
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supportsMismatchingViewFormat: true,
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supportsCubemapView: !IsAmdGcn,
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supportsCubemapView: !IsAmdGcn,
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supportsNonConstantTextureOffset: false,
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsShaderBallot: false,
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supportsTextureShadowLod: false,
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supportsTextureShadowLod: false,
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supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportSwizzle: false,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: Capabilities.SupportsIndirectParameters,
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supportsIndirectParameters: Capabilities.SupportsIndirectParameters,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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Reference in New Issue
Block a user